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Diffstat (limited to 'src/home/homed-home.h')
-rw-r--r-- | src/home/homed-home.h | 224 |
1 files changed, 224 insertions, 0 deletions
diff --git a/src/home/homed-home.h b/src/home/homed-home.h new file mode 100644 index 0000000..0f314aa --- /dev/null +++ b/src/home/homed-home.h @@ -0,0 +1,224 @@ +/* SPDX-License-Identifier: LGPL-2.1-or-later */ +#pragma once + +typedef struct Home Home; + +#include "homed-manager.h" +#include "homed-operation.h" +#include "list.h" +#include "ordered-set.h" +#include "stat-util.h" +#include "user-record.h" + +typedef enum HomeState { + HOME_UNFIXATED, /* home exists, but local record does not */ + HOME_ABSENT, /* local record exists, but home does not */ + HOME_INACTIVE, /* record and home exist, but is not logged in */ + HOME_DIRTY, /* like HOME_INACTIVE, but the home directory wasn't cleanly deactivated */ + HOME_FIXATING, /* generating local record from home */ + HOME_FIXATING_FOR_ACTIVATION, /* fixating in order to activate soon */ + HOME_FIXATING_FOR_ACQUIRE, /* fixating because Acquire() was called */ + HOME_ACTIVATING, + HOME_ACTIVATING_FOR_ACQUIRE, /* activating because Acquire() was called */ + HOME_DEACTIVATING, + HOME_ACTIVE, /* logged in right now */ + HOME_LINGERING, /* not logged in anymore, but we didn't manage to deactivate (because some process keeps it busy?) but we'll keep trying */ + HOME_LOCKING, + HOME_LOCKED, + HOME_UNLOCKING, + HOME_UNLOCKING_FOR_ACQUIRE, /* unlocking because Acquire() was called */ + HOME_CREATING, + HOME_REMOVING, + HOME_UPDATING, + HOME_UPDATING_WHILE_ACTIVE, + HOME_RESIZING, + HOME_RESIZING_WHILE_ACTIVE, + HOME_PASSWD, + HOME_PASSWD_WHILE_ACTIVE, + HOME_AUTHENTICATING, + HOME_AUTHENTICATING_WHILE_ACTIVE, + HOME_AUTHENTICATING_FOR_ACQUIRE, /* authenticating because Acquire() was called */ + _HOME_STATE_MAX, + _HOME_STATE_INVALID = -EINVAL, +} HomeState; + +static inline bool HOME_STATE_IS_ACTIVE(HomeState state) { + return IN_SET(state, + HOME_ACTIVE, + HOME_LINGERING, + HOME_UPDATING_WHILE_ACTIVE, + HOME_RESIZING_WHILE_ACTIVE, + HOME_PASSWD_WHILE_ACTIVE, + HOME_AUTHENTICATING_WHILE_ACTIVE, + HOME_AUTHENTICATING_FOR_ACQUIRE); +} + +static inline bool HOME_STATE_IS_EXECUTING_OPERATION(HomeState state) { + return IN_SET(state, + HOME_FIXATING, + HOME_FIXATING_FOR_ACTIVATION, + HOME_FIXATING_FOR_ACQUIRE, + HOME_ACTIVATING, + HOME_ACTIVATING_FOR_ACQUIRE, + HOME_DEACTIVATING, + HOME_LOCKING, + HOME_UNLOCKING, + HOME_UNLOCKING_FOR_ACQUIRE, + HOME_CREATING, + HOME_REMOVING, + HOME_UPDATING, + HOME_UPDATING_WHILE_ACTIVE, + HOME_RESIZING, + HOME_RESIZING_WHILE_ACTIVE, + HOME_PASSWD, + HOME_PASSWD_WHILE_ACTIVE, + HOME_AUTHENTICATING, + HOME_AUTHENTICATING_WHILE_ACTIVE, + HOME_AUTHENTICATING_FOR_ACQUIRE); +} + +static inline bool HOME_STATE_SHALL_PIN(HomeState state) { + /* Like HOME_STATE_IS_ACTIVE() – but HOME_LINGERING is missing! */ + return IN_SET(state, + HOME_ACTIVE, + HOME_UPDATING_WHILE_ACTIVE, + HOME_RESIZING_WHILE_ACTIVE, + HOME_PASSWD_WHILE_ACTIVE, + HOME_AUTHENTICATING_WHILE_ACTIVE, + HOME_AUTHENTICATING_FOR_ACQUIRE); +} + +#define HOME_STATE_SHALL_REBALANCE(state) HOME_STATE_SHALL_PIN(state) + +static inline bool HOME_STATE_MAY_RETRY_DEACTIVATE(HomeState state) { + /* Indicates when to leave the deactivate retry timer active */ + return IN_SET(state, + HOME_ACTIVE, + HOME_LINGERING, + HOME_DEACTIVATING, + HOME_LOCKING, + HOME_UNLOCKING, + HOME_UNLOCKING_FOR_ACQUIRE, + HOME_UPDATING_WHILE_ACTIVE, + HOME_RESIZING_WHILE_ACTIVE, + HOME_PASSWD_WHILE_ACTIVE, + HOME_AUTHENTICATING_WHILE_ACTIVE, + HOME_AUTHENTICATING_FOR_ACQUIRE); +} + +struct Home { + Manager *manager; + char *user_name; + uid_t uid; + + char *sysfs; /* When found via plugged in device, the sysfs path to it */ + + /* Note that the 'state' field is only set to a state while we are doing something (i.e. activating, + * deactivating, creating, removing, and such), or when the home is an "unfixated" one. When we are + * done with an operation we invalidate the state. This is hint for home_get_state() to check the + * state on request as needed from the mount table and similar. */ + HomeState state; + int signed_locally; /* signed only by us */ + + UserRecord *record; + + pid_t worker_pid; + int worker_stdout_fd; + sd_event_source *worker_event_source; + int worker_error_code; + + /* The message we are currently processing, and thus need to reply to on completion */ + Operation *current_operation; + + /* Stores the raw, plaintext passwords, but only for short periods of time */ + UserRecord *secret; + + /* When we create a home area and that fails, we should possibly unregister the record altogether + * again, which is remembered in this boolean. */ + bool unregister_on_failure; + + /* The reading side of a FIFO stored in /run/systemd/home/, the writing side being used for reference + * counting. The references dropped to zero as soon as we see EOF. This concept exists twice: once + * for clients that are fine if we suspend the home directory on system suspend, and once for clients + * that are not ok with that. This allows us to determine for each home whether there are any clients + * that support unsuspend. */ + sd_event_source *ref_event_source_please_suspend; + sd_event_source *ref_event_source_dont_suspend; + + /* Any pending operations we still need to execute. These are for operations we want to queue if we + * can't execute them right-away. */ + OrderedSet *pending_operations; + + /* A defer event source that processes pending acquire/release/eof events. We have a common + * dispatcher that processes all three kinds of events. */ + sd_event_source *pending_event_source; + + /* Did we send out a D-Bus notification about this entry? */ + bool announced; + + /* Used to coalesce bus PropertiesChanged events */ + sd_event_source *deferred_change_event_source; + + /* An fd to the top-level home directory we keep while logged in, to keep the dir busy */ + int pin_fd; + + /* A time event used to repeatedly try to unmount home dir after use if it didn't work on first try */ + sd_event_source *retry_deactivate_event_source; + + /* An fd that locks the backing file of LUKS home dirs with a BSD lock. */ + int luks_lock_fd; + + /* Space metrics during rebalancing */ + uint64_t rebalance_size, rebalance_usage, rebalance_free, rebalance_min, rebalance_weight, rebalance_goal; + + /* Whether a rebalance operation is pending */ + bool rebalance_pending; +}; + +int home_new(Manager *m, UserRecord *hr, const char *sysfs, Home **ret); +Home *home_free(Home *h); + +DEFINE_TRIVIAL_CLEANUP_FUNC(Home*, home_free); + +int home_set_record(Home *h, UserRecord *hr); +int home_save_record(Home *h); +int home_unlink_record(Home *h); + +int home_fixate(Home *h, UserRecord *secret, sd_bus_error *error); +int home_activate(Home *h, UserRecord *secret, sd_bus_error *error); +int home_authenticate(Home *h, UserRecord *secret, sd_bus_error *error); +int home_deactivate(Home *h, bool force, sd_bus_error *error); +int home_create(Home *h, UserRecord *secret, sd_bus_error *error); +int home_remove(Home *h, sd_bus_error *error); +int home_update(Home *h, UserRecord *new_record, sd_bus_error *error); +int home_resize(Home *h, uint64_t disk_size, UserRecord *secret, bool automatic, sd_bus_error *error); +int home_passwd(Home *h, UserRecord *new_secret, UserRecord *old_secret, sd_bus_error *error); +int home_unregister(Home *h, sd_bus_error *error); +int home_lock(Home *h, sd_bus_error *error); +int home_unlock(Home *h, UserRecord *secret, sd_bus_error *error); + +HomeState home_get_state(Home *h); + +int home_get_disk_status(Home *h, uint64_t *ret_disk_size,uint64_t *ret_disk_usage, uint64_t *ret_disk_free, uint64_t *ret_disk_ceiling, uint64_t *ret_disk_floor, statfs_f_type_t *ret_fstype, mode_t *ret_access_mode); + +void home_process_notify(Home *h, char **l, int fd); + +int home_killall(Home *h); + +int home_augment_status(Home *h, UserRecordLoadFlags flags, UserRecord **ret); + +int home_create_fifo(Home *h, bool please_suspend); +int home_schedule_operation(Home *h, Operation *o, sd_bus_error *error); + +int home_auto_login(Home *h, char ***ret_seats); + +int home_set_current_message(Home *h, sd_bus_message *m); + +int home_wait_for_worker(Home *h); + +bool home_shall_rebalance(Home *h); + +bool home_is_busy(Home *h); + +const char *home_state_to_string(HomeState state); +HomeState home_state_from_string(const char *s); |