/* SPDX-License-Identifier: LGPL-2.1-or-later */ #pragma once #include "alloc-util.h" #include "macro.h" #include "memory-util.h" /* A framework for registering static variables that shall be freed on shutdown of a process. It's a bit like gcc's * destructor attribute, but allows us to precisely schedule when we want to free the variables. This is supposed to * feel a bit like the gcc cleanup attribute, but for static variables. Note that this does not work for static * variables declared in .so's, as the list is private to the same linking unit. But maybe that's a good thing. */ #define _common_static_destruct_attrs_ \ /* Older compilers don't know "retain" attribute. */ \ _Pragma("GCC diagnostic ignored \"-Wattributes\"") \ /* The actual destructor structure we place in a special section to find it. */ \ _section_("SYSTEMD_STATIC_DESTRUCT") \ /* Use pointer alignment, since that is apparently what gcc does for static variables. */ \ _alignptr_ \ /* Make sure this is not dropped from the image despite not being explicitly referenced. */ \ _used_ \ /* Prevent garbage collection by the linker. */ \ _retain_ \ /* Make sure that AddressSanitizer doesn't pad this variable: we want everything in this section * packed next to each other so that we can enumerate it. */ \ _variable_no_sanitize_address_ typedef enum StaticDestructorType { STATIC_DESTRUCTOR_SIMPLE, STATIC_DESTRUCTOR_ARRAY, _STATIC_DESTRUCTOR_TYPE_MAX, _STATIC_DESTRUCTOR_INVALID = -EINVAL, } StaticDestructorType; typedef struct SimpleCleanup { void *data; free_func_t destroy; } SimpleCleanup; typedef struct StaticDestructor { StaticDestructorType type; union { SimpleCleanup simple; ArrayCleanup array; }; } StaticDestructor; #define STATIC_DESTRUCTOR_REGISTER(variable, func) \ _STATIC_DESTRUCTOR_REGISTER(UNIQ, variable, func) #define _STATIC_DESTRUCTOR_REGISTER(uq, variable, func) \ /* Type-safe destructor */ \ static void UNIQ_T(static_destructor_wrapper, uq)(void *p) { \ typeof(variable) *q = p; \ func(q); \ } \ _common_static_destruct_attrs_ \ static const StaticDestructor UNIQ_T(static_destructor_entry, uq) = { \ .type = STATIC_DESTRUCTOR_SIMPLE, \ .simple.data = &(variable), \ .simple.destroy = UNIQ_T(static_destructor_wrapper, uq), \ } #define STATIC_ARRAY_DESTRUCTOR_REGISTER(a, n, func) \ _STATIC_ARRAY_DESTRUCTOR_REGISTER(UNIQ, a, n, func) #define _STATIC_ARRAY_DESTRUCTOR_REGISTER(uq, a, n, func) \ /* Type-safety check */ \ _unused_ static void (* UNIQ_T(static_destructor_wrapper, uq))(typeof(a[0]) *x, size_t y) = (func); \ _common_static_destruct_attrs_ \ static const StaticDestructor UNIQ_T(static_destructor_entry, uq) = { \ .type = STATIC_DESTRUCTOR_ARRAY, \ .array.parray = (void**) &(a), \ .array.pn = &(n), \ .array.pfunc = (free_array_func_t) (func), \ }; /* Beginning and end of our section listing the destructors. We define these as weak as we want this to work * even if no destructors are defined and the section is missing. */ extern const StaticDestructor _weak_ __start_SYSTEMD_STATIC_DESTRUCT[]; extern const StaticDestructor _weak_ __stop_SYSTEMD_STATIC_DESTRUCT[]; /* The function to destroy everything. (Note that this must be static inline, as it's key that it remains in * the same linking unit as the variables we want to destroy.) */ static inline void static_destruct(void) { if (!__start_SYSTEMD_STATIC_DESTRUCT) return; for (const StaticDestructor *d = ALIGN_PTR(__start_SYSTEMD_STATIC_DESTRUCT); d < __stop_SYSTEMD_STATIC_DESTRUCT; d = ALIGN_PTR(d + 1)) switch (d->type) { case STATIC_DESTRUCTOR_SIMPLE: d->simple.destroy(d->simple.data); break; case STATIC_DESTRUCTOR_ARRAY: array_cleanup(&d->array); break; default: assert_not_reached(); } }