/* SPDX-License-Identifier: LGPL-2.1-or-later */ #pragma once #include "unit.h" typedef struct Device Device; /* A mask specifying where we have seen the device currently. This is a bitmask because the device might show up * asynchronously from each other at various places. For example, in very common case a device might already be mounted * before udev finished probing it (think: a script setting up a loopback block device, formatting it and mounting it * in quick succession). Hence we need to track precisely where it is already visible and where not. */ typedef enum DeviceFound { DEVICE_NOT_FOUND = 0, DEVICE_FOUND_UDEV = 1 << 0, /* The device has shown up in the udev database */ DEVICE_FOUND_MOUNT = 1 << 1, /* The device has shown up in /proc/self/mountinfo */ DEVICE_FOUND_SWAP = 1 << 2, /* The device has shown up in /proc/swaps */ DEVICE_FOUND_MASK = DEVICE_FOUND_UDEV|DEVICE_FOUND_MOUNT|DEVICE_FOUND_SWAP, } DeviceFound; struct Device { Unit meta; char *sysfs, *deserialized_sysfs; char *path; /* syspath, device node, alias, or devlink */ /* In order to be able to distinguish dependencies on different device nodes we might end up creating multiple * devices for the same sysfs path. We chain them up here. */ LIST_FIELDS(struct Device, same_sysfs); DeviceState state, deserialized_state; DeviceFound found, deserialized_found, enumerated_found; bool bind_mounts; /* The SYSTEMD_WANTS udev property for this device the last time we saw it */ char **wants_property; }; extern const UnitVTable device_vtable; void device_found_node(Manager *m, const char *node, DeviceFound found, DeviceFound mask); bool device_shall_be_bound_by(Unit *device, Unit *u); DEFINE_CAST(DEVICE, Device);