/* SPDX-License-Identifier: LGPL-2.1-or-later */ #include "dbus-target.h" #include "dbus-unit.h" #include "log.h" #include "serialize.h" #include "special.h" #include "string-util.h" #include "target.h" #include "unit-name.h" #include "unit.h" static const UnitActiveState state_translation_table[_TARGET_STATE_MAX] = { [TARGET_DEAD] = UNIT_INACTIVE, [TARGET_ACTIVE] = UNIT_ACTIVE }; static void target_set_state(Target *t, TargetState state) { TargetState old_state; assert(t); if (t->state != state) bus_unit_send_pending_change_signal(UNIT(t), false); old_state = t->state; t->state = state; if (state != old_state) log_debug("%s changed %s -> %s", UNIT(t)->id, target_state_to_string(old_state), target_state_to_string(state)); unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state], /* reload_success = */ true); } static int target_add_default_dependencies(Target *t) { _cleanup_free_ Unit **others = NULL; int r, n_others; assert(t); if (!UNIT(t)->default_dependencies) return 0; /* Imply ordering for requirement dependencies on target units. Note that when the user created a * contradicting ordering manually we won't add anything in here to make sure we don't create a * loop. * * Note that quite likely iterating through these dependencies will add new dependencies, which * conflicts with the hashmap-based iteration logic. Hence, instead of iterating through the * dependencies and acting on them as we go, first take an "atomic snapshot" of sorts and iterate * through that. */ n_others = unit_get_dependency_array(UNIT(t), UNIT_ATOM_ADD_DEFAULT_TARGET_DEPENDENCY_QUEUE, &others); if (n_others < 0) return n_others; for (int i = 0; i < n_others; i++) { r = unit_add_default_target_dependency(others[i], UNIT(t)); if (r < 0) return r; } if (unit_has_name(UNIT(t), SPECIAL_SHUTDOWN_TARGET)) return 0; /* Make sure targets are unloaded on shutdown */ return unit_add_two_dependencies_by_name(UNIT(t), UNIT_BEFORE, UNIT_CONFLICTS, SPECIAL_SHUTDOWN_TARGET, true, UNIT_DEPENDENCY_DEFAULT); } static int target_load(Unit *u) { Target *t = TARGET(u); int r; assert(t); r = unit_load_fragment_and_dropin(u, true); if (r < 0) return r; if (u->load_state != UNIT_LOADED) return 0; /* This is a new unit? Then let's add in some extras */ return target_add_default_dependencies(t); } static int target_coldplug(Unit *u) { Target *t = TARGET(u); assert(t); assert(t->state == TARGET_DEAD); if (t->deserialized_state != t->state) target_set_state(t, t->deserialized_state); return 0; } static void target_dump(Unit *u, FILE *f, const char *prefix) { Target *t = TARGET(u); assert(t); assert(f); fprintf(f, "%sTarget State: %s\n", prefix, target_state_to_string(t->state)); } static int target_start(Unit *u) { Target *t = TARGET(u); int r; assert(t); assert(t->state == TARGET_DEAD); r = unit_acquire_invocation_id(u); if (r < 0) return r; target_set_state(t, TARGET_ACTIVE); return 1; } static int target_stop(Unit *u) { Target *t = TARGET(u); assert(t); assert(t->state == TARGET_ACTIVE); target_set_state(t, TARGET_DEAD); return 1; } static int target_serialize(Unit *u, FILE *f, FDSet *fds) { Target *s = TARGET(u); assert(s); assert(f); assert(fds); (void) serialize_item(f, "state", target_state_to_string(s->state)); return 0; } static int target_deserialize_item(Unit *u, const char *key, const char *value, FDSet *fds) { Target *s = TARGET(u); assert(s); assert(u); assert(key); assert(value); assert(fds); if (streq(key, "state")) { TargetState state; state = target_state_from_string(value); if (state < 0) log_debug("Failed to parse state value %s", value); else s->deserialized_state = state; } else log_debug("Unknown serialization key '%s'", key); return 0; } static UnitActiveState target_active_state(Unit *u) { assert(u); return state_translation_table[TARGET(u)->state]; } static const char *target_sub_state_to_string(Unit *u) { assert(u); return target_state_to_string(TARGET(u)->state); } const UnitVTable target_vtable = { .object_size = sizeof(Target), .sections = "Unit\0" "Target\0" "Install\0", .can_fail = true, .load = target_load, .coldplug = target_coldplug, .dump = target_dump, .start = target_start, .stop = target_stop, .serialize = target_serialize, .deserialize_item = target_deserialize_item, .active_state = target_active_state, .sub_state_to_string = target_sub_state_to_string, .status_message_formats = { .finished_start_job = { [JOB_DONE] = "Reached target %s.", }, .finished_stop_job = { [JOB_DONE] = "Stopped target %s.", }, }, };