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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-21 11:44:51 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-21 11:44:51 +0000 |
commit | 9e3c08db40b8916968b9f30096c7be3f00ce9647 (patch) | |
tree | a68f146d7fa01f0134297619fbe7e33db084e0aa /gfx/2d/DrawTargetOffset.cpp | |
parent | Initial commit. (diff) | |
download | thunderbird-9e3c08db40b8916968b9f30096c7be3f00ce9647.tar.xz thunderbird-9e3c08db40b8916968b9f30096c7be3f00ce9647.zip |
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/2d/DrawTargetOffset.cpp')
-rw-r--r-- | gfx/2d/DrawTargetOffset.cpp | 226 |
1 files changed, 226 insertions, 0 deletions
diff --git a/gfx/2d/DrawTargetOffset.cpp b/gfx/2d/DrawTargetOffset.cpp new file mode 100644 index 0000000000..cc49cf0493 --- /dev/null +++ b/gfx/2d/DrawTargetOffset.cpp @@ -0,0 +1,226 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "DrawTargetOffset.h" +#include "Logging.h" +#include "PathHelpers.h" + +namespace mozilla { +namespace gfx { + +DrawTargetOffset::DrawTargetOffset() = default; + +bool DrawTargetOffset::Init(DrawTarget* aDrawTarget, IntPoint aOrigin) { + mDrawTarget = aDrawTarget; + mOrigin = aOrigin; + mDrawTarget->SetTransform(Matrix::Translation(-mOrigin.x, -mOrigin.y)); + mFormat = mDrawTarget->GetFormat(); + SetPermitSubpixelAA(IsOpaque(mFormat)); + return true; +} + +already_AddRefed<SourceSurface> DrawTargetOffset::Snapshot() { + RefPtr<SourceSurface> snapshot = mDrawTarget->Snapshot(); + + if (!snapshot) { + return nullptr; + } + + return MakeAndAddRef<SourceSurfaceOffset>(snapshot, mOrigin); +} + +void DrawTargetOffset::DetachAllSnapshots() {} + +// Skip the mClippedOut check since this is only used for Flush() which +// should happen even if we're clipped. +#define OFFSET_COMMAND(command) \ + void DrawTargetOffset::command() { mDrawTarget->command(); } +#define OFFSET_COMMAND1(command, type1) \ + void DrawTargetOffset::command(type1 arg1) { mDrawTarget->command(arg1); } +#define OFFSET_COMMAND3(command, type1, type2, type3) \ + void DrawTargetOffset::command(type1 arg1, type2 arg2, type3 arg3) { \ + mDrawTarget->command(arg1, arg2, arg3); \ + } +#define OFFSET_COMMAND4(command, type1, type2, type3, type4) \ + void DrawTargetOffset::command(type1 arg1, type2 arg2, type3 arg3, \ + type4 arg4) { \ + mDrawTarget->command(arg1, arg2, arg3, arg4); \ + } +#define OFFSET_COMMAND5(command, type1, type2, type3, type4, type5) \ + void DrawTargetOffset::command(type1 arg1, type2 arg2, type3 arg3, \ + type4 arg4, type5 arg5) { \ + mDrawTarget->command(arg1, arg2, arg3, arg4, arg5); \ + } + +OFFSET_COMMAND(Flush) +OFFSET_COMMAND1(ClearRect, const Rect&) +OFFSET_COMMAND4(MaskSurface, const Pattern&, SourceSurface*, Point, + const DrawOptions&) +OFFSET_COMMAND4(FillGlyphs, ScaledFont*, const GlyphBuffer&, const Pattern&, + const DrawOptions&) +OFFSET_COMMAND5(StrokeGlyphs, ScaledFont*, const GlyphBuffer&, const Pattern&, + const StrokeOptions&, const DrawOptions&) +OFFSET_COMMAND3(FillRoundedRect, const RoundedRect&, const Pattern&, + const DrawOptions&) + +bool DrawTargetOffset::Draw3DTransformedSurface(SourceSurface* aSrc, + const Matrix4x4& aMatrix) { + return mDrawTarget->Draw3DTransformedSurface(aSrc, aMatrix); +} + +OFFSET_COMMAND3(Mask, const Pattern&, const Pattern&, const DrawOptions&) + +void DrawTargetOffset::DrawFilter(FilterNode* aNode, const Rect& aSourceRect, + const Point& aDestPoint, + const DrawOptions& aOptions) { + auto clone = mTransform; + bool invertible = clone.Invert(); + // aSourceRect is in filter space. The filter outputs from aSourceRect need + // to be drawn at aDestPoint in user space. + Rect userSpaceSource = Rect(aDestPoint, aSourceRect.Size()); + if (invertible) { + // Try to reduce the source rect so that it's not much bigger + // than the draw target. The result is not minimal. Examples + // are left as an exercise for the reader. + auto destRect = Rect(mDrawTarget->GetRect() + mOrigin); + Rect userSpaceBounds = clone.TransformBounds(destRect); + userSpaceSource = userSpaceSource.Intersect(userSpaceBounds); + } + + // Compute how much we moved the top-left of the source rect by, and use that + // to compute the new dest point, and move our intersected source rect back + // into the (new) filter space. + Point shift = userSpaceSource.TopLeft() - aDestPoint; + Rect filterSpaceSource = + Rect(aSourceRect.TopLeft() + shift, userSpaceSource.Size()); + mDrawTarget->DrawFilter(aNode, filterSpaceSource, aDestPoint + shift, + aOptions); +} + +void DrawTargetOffset::PushClip(const Path* aPath) { + mDrawTarget->PushClip(aPath); +} + +void DrawTargetOffset::PushClipRect(const Rect& aRect) { + mDrawTarget->PushClipRect(aRect); +} + +void DrawTargetOffset::PopClip() { mDrawTarget->PopClip(); } + +void DrawTargetOffset::CopySurface(SourceSurface* aSurface, + const IntRect& aSourceRect, + const IntPoint& aDestination) { + IntPoint tileOrigin = mOrigin; + // CopySurface ignores the transform, account for that here. + mDrawTarget->CopySurface(aSurface, aSourceRect, aDestination - tileOrigin); +} + +void DrawTargetOffset::SetTransform(const Matrix& aTransform) { + Matrix mat = aTransform; + mat.PostTranslate(Float(-mOrigin.x), Float(-mOrigin.y)); + mDrawTarget->SetTransform(mat); + + DrawTarget::SetTransform(aTransform); +} + +void DrawTargetOffset::SetPermitSubpixelAA(bool aPermitSubpixelAA) { + mDrawTarget->SetPermitSubpixelAA(aPermitSubpixelAA); +} + +void DrawTargetOffset::DrawSurface(SourceSurface* aSurface, const Rect& aDest, + const Rect& aSource, + const DrawSurfaceOptions& aSurfaceOptions, + const DrawOptions& aDrawOptions) { + mDrawTarget->DrawSurface(aSurface, aDest, aSource, aSurfaceOptions, + aDrawOptions); +} + +void DrawTargetOffset::FillRect(const Rect& aRect, const Pattern& aPattern, + const DrawOptions& aDrawOptions) { + mDrawTarget->FillRect(aRect, aPattern, aDrawOptions); +} + +void DrawTargetOffset::Stroke(const Path* aPath, const Pattern& aPattern, + const StrokeOptions& aStrokeOptions, + const DrawOptions& aDrawOptions) { + mDrawTarget->Stroke(aPath, aPattern, aStrokeOptions, aDrawOptions); +} + +void DrawTargetOffset::StrokeRect(const Rect& aRect, const Pattern& aPattern, + const StrokeOptions& aStrokeOptions, + const DrawOptions& aDrawOptions) { + mDrawTarget->StrokeRect(aRect, aPattern, aStrokeOptions, aDrawOptions); +} + +void DrawTargetOffset::StrokeLine(const Point& aStart, const Point& aEnd, + const Pattern& aPattern, + const StrokeOptions& aStrokeOptions, + const DrawOptions& aDrawOptions) { + mDrawTarget->StrokeLine(aStart, aEnd, aPattern, aStrokeOptions, aDrawOptions); +} + +void DrawTargetOffset::Fill(const Path* aPath, const Pattern& aPattern, + const DrawOptions& aDrawOptions) { + mDrawTarget->Fill(aPath, aPattern, aDrawOptions); +} + +void DrawTargetOffset::PushLayer(bool aOpaque, Float aOpacity, + SourceSurface* aMask, + const Matrix& aMaskTransform, + const IntRect& aBounds, bool aCopyBackground) { + IntRect bounds = aBounds - mOrigin; + + mDrawTarget->PushLayer(aOpaque, aOpacity, aMask, aMaskTransform, bounds, + aCopyBackground); + SetPermitSubpixelAA(mDrawTarget->GetPermitSubpixelAA()); +} + +already_AddRefed<SourceSurface> DrawTargetOffset::IntoLuminanceSource( + LuminanceType aLuminanceType, float aOpacity) { + RefPtr<SourceSurface> surface = + mDrawTarget->IntoLuminanceSource(aLuminanceType, aOpacity); + + if (!surface) { + return nullptr; + } + + return MakeAndAddRef<SourceSurfaceOffset>(surface, mOrigin); +} + +void DrawTargetOffset::PushLayerWithBlend(bool aOpaque, Float aOpacity, + SourceSurface* aMask, + const Matrix& aMaskTransform, + const IntRect& aBounds, + bool aCopyBackground, + CompositionOp aOp) { + IntRect bounds = aBounds - mOrigin; + + mDrawTarget->PushLayerWithBlend(aOpaque, aOpacity, aMask, aMaskTransform, + bounds, aCopyBackground, aOp); + SetPermitSubpixelAA(mDrawTarget->GetPermitSubpixelAA()); +} + +void DrawTargetOffset::PopLayer() { + mDrawTarget->PopLayer(); + SetPermitSubpixelAA(mDrawTarget->GetPermitSubpixelAA()); +} + +RefPtr<DrawTarget> DrawTargetOffset::CreateClippedDrawTarget( + const Rect& aBounds, SurfaceFormat aFormat) { + RefPtr<DrawTarget> result; + RefPtr<DrawTarget> dt = + mDrawTarget->CreateClippedDrawTarget(aBounds, aFormat); + if (dt) { + result = gfx::Factory::CreateOffsetDrawTarget(dt, mOrigin); + if (result) { + result->SetTransform(mTransform); + } + } + return result; +} + +} // namespace gfx +} // namespace mozilla |