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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-21 11:44:51 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-21 11:44:51 +0000 |
commit | 9e3c08db40b8916968b9f30096c7be3f00ce9647 (patch) | |
tree | a68f146d7fa01f0134297619fbe7e33db084e0aa /gfx/2d/Triangle.h | |
parent | Initial commit. (diff) | |
download | thunderbird-9e3c08db40b8916968b9f30096c7be3f00ce9647.tar.xz thunderbird-9e3c08db40b8916968b9f30096c7be3f00ce9647.zip |
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/2d/Triangle.h')
-rw-r--r-- | gfx/2d/Triangle.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/gfx/2d/Triangle.h b/gfx/2d/Triangle.h new file mode 100644 index 0000000000..2e6fa2f54c --- /dev/null +++ b/gfx/2d/Triangle.h @@ -0,0 +1,61 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_TRIANGLE_H +#define MOZILLA_GFX_TRIANGLE_H + +#include <algorithm> +#include <utility> + +#include "Point.h" +#include "Rect.h" + +namespace mozilla { +namespace gfx { + +/** + * A simple triangle data structure. + */ +template <class Units, class F = Float> +struct TriangleTyped { + PointTyped<Units, F> p1, p2, p3; + + TriangleTyped() : p1(), p2(), p3() {} + + TriangleTyped(PointTyped<Units, F> aP1, PointTyped<Units, F> aP2, + PointTyped<Units, F> aP3) + : p1(aP1), p2(aP2), p3(aP3) {} + + RectTyped<Units, F> BoundingBox() const { + F minX = std::min(std::min(p1.x, p2.x), p3.x); + F maxX = std::max(std::max(p1.x, p2.x), p3.x); + + F minY = std::min(std::min(p1.y, p2.y), p3.y); + F maxY = std::max(std::max(p1.y, p2.y), p3.y); + + return RectTyped<Units, F>(minX, minY, maxX - minX, maxY - minY); + } +}; + +typedef TriangleTyped<UnknownUnits, Float> Triangle; + +template <class Units, class F = Float> +struct TexturedTriangleTyped : public TriangleTyped<Units, F> { + explicit TexturedTriangleTyped(const TriangleTyped<Units, F>& aTriangle) + : TriangleTyped<Units, F>(aTriangle) {} + + explicit TexturedTriangleTyped(TriangleTyped<Units, F>&& aTriangle) + : TriangleTyped<Units, F>(std::move(aTriangle)) {} + + TriangleTyped<Units, F> textureCoords; +}; + +typedef TexturedTriangleTyped<UnknownUnits, Float> TexturedTriangle; + +} // namespace gfx +} // namespace mozilla + +#endif /* MOZILLA_GFX_TRIANGLE_H */ |