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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-21 11:44:51 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-21 11:44:51 +0000
commit9e3c08db40b8916968b9f30096c7be3f00ce9647 (patch)
treea68f146d7fa01f0134297619fbe7e33db084e0aa /gfx/layers/AxisPhysicsModel.cpp
parentInitial commit. (diff)
downloadthunderbird-upstream.tar.xz
thunderbird-upstream.zip
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/layers/AxisPhysicsModel.cpp')
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1 files changed, 101 insertions, 0 deletions
diff --git a/gfx/layers/AxisPhysicsModel.cpp b/gfx/layers/AxisPhysicsModel.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "AxisPhysicsModel.h"
+
+namespace mozilla {
+namespace layers {
+
+/**
+ * The simulation is advanced forward in time with a fixed time step to ensure
+ * that it remains deterministic given variable framerates. To determine the
+ * position at any variable time, two samples are interpolated.
+ *
+ * kFixedtimestep is set to 120hz in order to ensure that every frame in a
+ * common 60hz refresh rate display will have at least one physics simulation
+ * sample. More accuracy can be obtained by reducing kFixedTimestep to smaller
+ * intervals, such as 240hz or 1000hz, at the cost of more CPU cycles. If
+ * kFixedTimestep is increased to much longer intervals, interpolation will
+ * become less effective at reducing temporal jitter and the simulation will
+ * lose accuracy.
+ */
+const double AxisPhysicsModel::kFixedTimestep = 1.0 / 120.0; // 120hz
+
+/**
+ * Constructs an AxisPhysicsModel with initial values for state.
+ *
+ * @param aInitialPosition sets the initial position of the simulation,
+ * in AppUnits.
+ * @param aInitialVelocity sets the initial velocity of the simulation,
+ * in AppUnits / second.
+ */
+AxisPhysicsModel::AxisPhysicsModel(double aInitialPosition,
+ double aInitialVelocity)
+ : mProgress(1.0),
+ mPrevState(aInitialPosition, aInitialVelocity),
+ mNextState(aInitialPosition, aInitialVelocity) {}
+
+AxisPhysicsModel::~AxisPhysicsModel() = default;
+
+double AxisPhysicsModel::GetVelocity() const {
+ return LinearInterpolate(mPrevState.v, mNextState.v, mProgress);
+}
+
+double AxisPhysicsModel::GetPosition() const {
+ return LinearInterpolate(mPrevState.p, mNextState.p, mProgress);
+}
+
+void AxisPhysicsModel::SetVelocity(double aVelocity) {
+ mNextState.v = aVelocity;
+ mNextState.p = GetPosition();
+ mProgress = 1.0;
+}
+
+void AxisPhysicsModel::SetPosition(double aPosition) {
+ mNextState.v = GetVelocity();
+ mNextState.p = aPosition;
+ mProgress = 1.0;
+}
+
+void AxisPhysicsModel::Simulate(const TimeDuration& aDeltaTime) {
+ for (mProgress += aDeltaTime.ToSeconds() / kFixedTimestep; mProgress > 1.0;
+ mProgress -= 1.0) {
+ Integrate(kFixedTimestep);
+ }
+}
+
+void AxisPhysicsModel::Integrate(double aDeltaTime) {
+ mPrevState = mNextState;
+
+ // RK4 (Runge-Kutta method) Integration
+ // http://en.wikipedia.org/wiki/Runge%E2%80%93Kutta_methods
+ Derivative a = Evaluate(mNextState, 0.0, Derivative());
+ Derivative b = Evaluate(mNextState, aDeltaTime * 0.5, a);
+ Derivative c = Evaluate(mNextState, aDeltaTime * 0.5, b);
+ Derivative d = Evaluate(mNextState, aDeltaTime, c);
+
+ double dpdt = 1.0 / 6.0 * (a.dp + 2.0 * (b.dp + c.dp) + d.dp);
+ double dvdt = 1.0 / 6.0 * (a.dv + 2.0 * (b.dv + c.dv) + d.dv);
+
+ mNextState.p += dpdt * aDeltaTime;
+ mNextState.v += dvdt * aDeltaTime;
+}
+
+AxisPhysicsModel::Derivative AxisPhysicsModel::Evaluate(
+ const State& aInitState, double aDeltaTime, const Derivative& aDerivative) {
+ State state(aInitState.p + aDerivative.dp * aDeltaTime,
+ aInitState.v + aDerivative.dv * aDeltaTime);
+
+ return Derivative(state.v, Acceleration(state));
+}
+
+double AxisPhysicsModel::LinearInterpolate(double aV1, double aV2,
+ double aBlend) {
+ return aV1 * (1.0 - aBlend) + aV2 * aBlend;
+}
+
+} // namespace layers
+} // namespace mozilla