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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-21 11:44:51 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-21 11:44:51 +0000 |
commit | 9e3c08db40b8916968b9f30096c7be3f00ce9647 (patch) | |
tree | a68f146d7fa01f0134297619fbe7e33db084e0aa /gfx/layers/SurfacePoolWayland.cpp | |
parent | Initial commit. (diff) | |
download | thunderbird-9e3c08db40b8916968b9f30096c7be3f00ce9647.tar.xz thunderbird-9e3c08db40b8916968b9f30096c7be3f00ce9647.zip |
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | gfx/layers/SurfacePoolWayland.cpp | 246 |
1 files changed, 246 insertions, 0 deletions
diff --git a/gfx/layers/SurfacePoolWayland.cpp b/gfx/layers/SurfacePoolWayland.cpp new file mode 100644 index 0000000000..e1229fcaaa --- /dev/null +++ b/gfx/layers/SurfacePoolWayland.cpp @@ -0,0 +1,246 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nullptr; c-basic-offset: 2 + * -*- This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/layers/SurfacePoolWayland.h" + +#include "GLBlitHelper.h" +#include "mozilla/gfx/DataSurfaceHelpers.h" + +namespace mozilla::layers { + +using gfx::IntSize; +using gl::DepthAndStencilBuffer; +using gl::GLContext; +using gl::MozFramebuffer; +using widget::WaylandBuffer; + +/* static */ RefPtr<SurfacePool> SurfacePool::Create(size_t aPoolSizeLimit) { + return new SurfacePoolWayland(aPoolSizeLimit); +} + +SurfacePoolWayland::SurfacePoolWayland(size_t aPoolSizeLimit) + : mMutex("SurfacePoolWayland"), mPoolSizeLimit(aPoolSizeLimit) {} + +RefPtr<SurfacePoolHandle> SurfacePoolWayland::GetHandleForGL(GLContext* aGL) { + return new SurfacePoolHandleWayland(this, aGL); +} + +template <typename F> +void SurfacePoolWayland::ForEachEntry(F aFn) { + for (auto& iter : mInUseEntries) { + aFn(iter.second); + } + for (auto& entry : mPendingEntries) { + aFn(entry); + } + for (auto& entry : mAvailableEntries) { + aFn(entry); + } +} + +void SurfacePoolWayland::DestroyGLResourcesForContext(GLContext* aGL) { + MutexAutoLock lock(mMutex); + + ForEachEntry([&](SurfacePoolEntry& entry) { + if (entry.mGLResources && entry.mGLResources->mGL == aGL) { + entry.mGLResources = Nothing(); + entry.mWaylandBuffer->DestroyGLResources(); + } + }); + mDepthBuffers.RemoveElementsBy( + [&](const DepthBufferEntry& entry) { return entry.mGL == aGL; }); +} + +bool SurfacePoolWayland::CanRecycleSurfaceForRequest( + const MutexAutoLock& aProofOfLock, const SurfacePoolEntry& aEntry, + const IntSize& aSize, GLContext* aGL) { + if (aEntry.mSize != aSize) { + return false; + } + if (aEntry.mGLResources) { + return aEntry.mGLResources->mGL == aGL; + } + return aGL == nullptr; +} + +RefPtr<WaylandBuffer> SurfacePoolWayland::ObtainBufferFromPool( + const IntSize& aSize, GLContext* aGL) { + MutexAutoLock lock(mMutex); + + auto iterToRecycle = std::find_if( + mAvailableEntries.begin(), mAvailableEntries.end(), + [&](const SurfacePoolEntry& aEntry) { + return CanRecycleSurfaceForRequest(lock, aEntry, aSize, aGL); + }); + if (iterToRecycle != mAvailableEntries.end()) { + RefPtr<WaylandBuffer> buffer = iterToRecycle->mWaylandBuffer; + mInUseEntries.insert({buffer.get(), std::move(*iterToRecycle)}); + mAvailableEntries.RemoveElementAt(iterToRecycle); + return buffer; + } + + RefPtr<WaylandBuffer> buffer; + if (aGL) { + buffer = widget::WaylandBufferDMABUF::Create( + LayoutDeviceIntSize::FromUnknownSize(aSize), aGL); + } else { + buffer = widget::WaylandBufferSHM::Create( + LayoutDeviceIntSize::FromUnknownSize(aSize)); + } + if (buffer) { + mInUseEntries.insert({buffer.get(), SurfacePoolEntry{aSize, buffer, {}}}); + } + + return buffer; +} + +void SurfacePoolWayland::ReturnBufferToPool( + const RefPtr<WaylandBuffer>& aBuffer) { + MutexAutoLock lock(mMutex); + + auto inUseEntryIter = mInUseEntries.find(aBuffer); + MOZ_RELEASE_ASSERT(inUseEntryIter != mInUseEntries.end()); + + if (aBuffer->IsAttached()) { + mPendingEntries.AppendElement(std::move(inUseEntryIter->second)); + mInUseEntries.erase(inUseEntryIter); + } else { + mAvailableEntries.AppendElement(std::move(inUseEntryIter->second)); + mInUseEntries.erase(inUseEntryIter); + } +} + +void SurfacePoolWayland::EnforcePoolSizeLimit() { + MutexAutoLock lock(mMutex); + + // Enforce the pool size limit, removing least-recently-used entries as + // necessary. + while (mAvailableEntries.Length() > mPoolSizeLimit) { + mAvailableEntries.RemoveElementAt(0); + } + + NS_WARNING_ASSERTION(mPendingEntries.Length() < mPoolSizeLimit * 2, + "Are we leaking pending entries?"); + NS_WARNING_ASSERTION(mInUseEntries.size() < mPoolSizeLimit * 2, + "Are we leaking in-use entries?"); +} + +void SurfacePoolWayland::CollectPendingSurfaces() { + MutexAutoLock lock(mMutex); + mPendingEntries.RemoveElementsBy([&](auto& entry) { + if (!entry.mWaylandBuffer->IsAttached()) { + mAvailableEntries.AppendElement(std::move(entry)); + return true; + } + return false; + }); +} + +Maybe<GLuint> SurfacePoolWayland::GetFramebufferForBuffer( + const RefPtr<WaylandBuffer>& aBuffer, GLContext* aGL, + bool aNeedsDepthBuffer) { + MutexAutoLock lock(mMutex); + MOZ_RELEASE_ASSERT(aGL); + + auto inUseEntryIter = mInUseEntries.find(aBuffer); + MOZ_RELEASE_ASSERT(inUseEntryIter != mInUseEntries.end()); + + SurfacePoolEntry& entry = inUseEntryIter->second; + if (entry.mGLResources) { + // We have an existing framebuffer. + MOZ_RELEASE_ASSERT(entry.mGLResources->mGL == aGL, + "Recycled surface that still had GL resources from a " + "different GL context. " + "This shouldn't happen."); + if (!aNeedsDepthBuffer || entry.mGLResources->mFramebuffer->HasDepth()) { + return Some(entry.mGLResources->mFramebuffer->mFB); + } + } + + // No usable existing framebuffer, we need to create one. + + if (!aGL->MakeCurrent()) { + // Context may have been destroyed. + return {}; + } + + const GLuint tex = aBuffer->GetTexture(); + auto fb = CreateFramebufferForTexture(lock, aGL, entry.mSize, tex, + aNeedsDepthBuffer); + if (!fb) { + // Framebuffer completeness check may have failed. + return {}; + } + + GLuint fbo = fb->mFB; + entry.mGLResources = Some(GLResourcesForBuffer{aGL, std::move(fb)}); + return Some(fbo); +} + +RefPtr<gl::DepthAndStencilBuffer> SurfacePoolWayland::GetDepthBufferForSharing( + const MutexAutoLock& aProofOfLock, GLContext* aGL, const IntSize& aSize) { + // Clean out entries for which the weak pointer has become null. + mDepthBuffers.RemoveElementsBy( + [&](const DepthBufferEntry& entry) { return !entry.mBuffer; }); + + for (const auto& entry : mDepthBuffers) { + if (entry.mGL == aGL && entry.mSize == aSize) { + return entry.mBuffer.get(); + } + } + return nullptr; +} + +UniquePtr<MozFramebuffer> SurfacePoolWayland::CreateFramebufferForTexture( + const MutexAutoLock& aProofOfLock, GLContext* aGL, const IntSize& aSize, + GLuint aTexture, bool aNeedsDepthBuffer) { + if (aNeedsDepthBuffer) { + // Try to find an existing depth buffer of aSize in aGL and create a + // framebuffer that shares it. + if (auto buffer = GetDepthBufferForSharing(aProofOfLock, aGL, aSize)) { + return MozFramebuffer::CreateForBackingWithSharedDepthAndStencil( + aSize, 0, LOCAL_GL_TEXTURE_2D, aTexture, buffer); + } + } + + // No depth buffer needed or we didn't find one. Create a framebuffer with a + // new depth buffer and store a weak pointer to the new depth buffer in + // mDepthBuffers. + UniquePtr<MozFramebuffer> fb = MozFramebuffer::CreateForBacking( + aGL, aSize, 0, aNeedsDepthBuffer, LOCAL_GL_TEXTURE_2D, aTexture); + if (fb && fb->GetDepthAndStencilBuffer()) { + mDepthBuffers.AppendElement( + DepthBufferEntry{aGL, aSize, fb->GetDepthAndStencilBuffer().get()}); + } + + return fb; +} + +SurfacePoolHandleWayland::SurfacePoolHandleWayland( + RefPtr<SurfacePoolWayland> aPool, GLContext* aGL) + : mPool(std::move(aPool)), mGL(aGL) {} + +void SurfacePoolHandleWayland::OnBeginFrame() { + mPool->CollectPendingSurfaces(); +} + +void SurfacePoolHandleWayland::OnEndFrame() { mPool->EnforcePoolSizeLimit(); } + +RefPtr<WaylandBuffer> SurfacePoolHandleWayland::ObtainBufferFromPool( + const IntSize& aSize) { + return mPool->ObtainBufferFromPool(aSize, mGL); +} + +void SurfacePoolHandleWayland::ReturnBufferToPool( + const RefPtr<WaylandBuffer>& aBuffer) { + mPool->ReturnBufferToPool(aBuffer); +} + +Maybe<GLuint> SurfacePoolHandleWayland::GetFramebufferForBuffer( + const RefPtr<WaylandBuffer>& aBuffer, bool aNeedsDepthBuffer) { + return mPool->GetFramebufferForBuffer(aBuffer, mGL, aNeedsDepthBuffer); +} + +} // namespace mozilla::layers |