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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-21 11:44:51 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-21 11:44:51 +0000
commit9e3c08db40b8916968b9f30096c7be3f00ce9647 (patch)
treea68f146d7fa01f0134297619fbe7e33db084e0aa /gfx/layers/client
parentInitial commit. (diff)
downloadthunderbird-upstream.tar.xz
thunderbird-upstream.zip
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/layers/client')
-rw-r--r--gfx/layers/client/CanvasClient.cpp96
-rw-r--r--gfx/layers/client/CanvasClient.h71
-rw-r--r--gfx/layers/client/CompositableClient.cpp182
-rw-r--r--gfx/layers/client/CompositableClient.h208
-rw-r--r--gfx/layers/client/GPUVideoTextureClient.cpp57
-rw-r--r--gfx/layers/client/GPUVideoTextureClient.h55
-rw-r--r--gfx/layers/client/ImageClient.cpp277
-rw-r--r--gfx/layers/client/ImageClient.h118
-rw-r--r--gfx/layers/client/TextureClient.cpp1794
-rw-r--r--gfx/layers/client/TextureClient.h814
-rw-r--r--gfx/layers/client/TextureClientPool.cpp307
-rw-r--r--gfx/layers/client/TextureClientPool.h175
-rw-r--r--gfx/layers/client/TextureClientRecycleAllocator.cpp261
-rw-r--r--gfx/layers/client/TextureClientRecycleAllocator.h140
-rw-r--r--gfx/layers/client/TextureClientSharedSurface.cpp92
-rw-r--r--gfx/layers/client/TextureClientSharedSurface.h68
-rw-r--r--gfx/layers/client/TextureRecorded.cpp122
-rw-r--r--gfx/layers/client/TextureRecorded.h60
18 files changed, 4897 insertions, 0 deletions
diff --git a/gfx/layers/client/CanvasClient.cpp b/gfx/layers/client/CanvasClient.cpp
new file mode 100644
index 0000000000..22792e6caf
--- /dev/null
+++ b/gfx/layers/client/CanvasClient.cpp
@@ -0,0 +1,96 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "CanvasClient.h"
+
+#include "gfx2DGlue.h" // for ImageFormatToSurfaceFormat
+#include "gfxPlatform.h" // for gfxPlatform
+#include "mozilla/gfx/BaseSize.h" // for BaseSize
+#include "mozilla/gfx/gfxVars.h"
+#include "mozilla/layers/BufferTexture.h"
+#include "mozilla/layers/CompositableForwarder.h"
+#include "mozilla/layers/CompositorBridgeChild.h" // for CompositorBridgeChild
+#include "mozilla/layers/LayersTypes.h"
+#include "mozilla/layers/OOPCanvasRenderer.h"
+#include "mozilla/layers/TextureClient.h" // for TextureClient, etc
+#include "mozilla/layers/TextureClientOGL.h"
+#include "mozilla/layers/TextureClientRecycleAllocator.h"
+#include "nsDebug.h" // for printf_stderr, NS_ASSERTION
+#include "nsXULAppAPI.h" // for XRE_GetProcessType, etc
+
+using namespace mozilla::gfx;
+using namespace mozilla::gl;
+
+namespace mozilla {
+namespace layers {
+
+void CanvasClient::UseTexture(TextureClient* const aTexture) {
+ MOZ_ASSERT(aTexture);
+
+ const auto isClientNonPremult =
+ bool(mTextureFlags & TextureFlags::NON_PREMULTIPLIED);
+ const auto isTextureNonPremult =
+ bool(aTexture->GetFlags() & TextureFlags::NON_PREMULTIPLIED);
+ MOZ_ALWAYS_TRUE(isTextureNonPremult == isClientNonPremult);
+
+ bool changed = false;
+
+ if (aTexture != mFrontBuffer) {
+ if (!aTexture->IsSharedWithCompositor()) {
+ if (!AddTextureClient(aTexture)) {
+ return;
+ }
+ }
+ changed = true;
+ mFrontBuffer = aTexture;
+ }
+
+ AutoTArray<CompositableForwarder::TimedTextureClient, 1> textures;
+ CompositableForwarder::TimedTextureClient* t = textures.AppendElement();
+ t->mTextureClient = aTexture;
+ t->mPictureRect = nsIntRect(nsIntPoint(0, 0), aTexture->GetSize());
+ t->mFrameID = mFrameID;
+
+ GetForwarder()->UseTextures(this, textures);
+ if (changed) {
+ aTexture->SyncWithObject(GetForwarder()->GetSyncObject());
+ }
+}
+
+static constexpr bool kIsWindows =
+#ifdef XP_WIN
+ true;
+#else
+ false;
+#endif
+
+RefPtr<TextureClient> CanvasClient::CreateTextureClientForCanvas(
+ const gfx::SurfaceFormat aFormat, const gfx::IntSize aSize,
+ const TextureFlags aFlags) {
+ if (kIsWindows) {
+ // With WebRender, host side uses data of TextureClient longer.
+ // Then back buffer reuse in CanvasClient2D::Update() does not work. It
+ // causes a lot of TextureClient allocations. For reducing the allocations,
+ // TextureClientRecycler is used.
+ if (GetForwarder() && GetForwarder()->GetCompositorBackendType() ==
+ LayersBackend::LAYERS_WR) {
+ return GetTextureClientRecycler()->CreateOrRecycle(
+ aFormat, aSize, BackendSelector::Canvas, mTextureFlags | aFlags);
+ }
+ return CreateTextureClientForDrawing(
+ aFormat, aSize, BackendSelector::Canvas, mTextureFlags | aFlags);
+ }
+
+ // XXX - We should use CreateTextureClientForDrawing, but we first need
+ // to use double buffering.
+ gfx::BackendType backend =
+ gfxPlatform::GetPlatform()->GetPreferredCanvasBackend();
+ return TextureClient::CreateForRawBufferAccess(
+ GetForwarder(), aFormat, aSize, backend, mTextureFlags | aFlags);
+}
+
+} // namespace layers
+} // namespace mozilla
diff --git a/gfx/layers/client/CanvasClient.h b/gfx/layers/client/CanvasClient.h
new file mode 100644
index 0000000000..2136e6f652
--- /dev/null
+++ b/gfx/layers/client/CanvasClient.h
@@ -0,0 +1,71 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_CANVASCLIENT_H
+#define MOZILLA_GFX_CANVASCLIENT_H
+
+#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
+#include "mozilla/Attributes.h" // for override
+#include "mozilla/RefPtr.h" // for RefPtr, already_AddRefed
+#include "mozilla/layers/CompositableClient.h" // for CompositableClient
+#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
+#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
+#include "mozilla/layers/TextureClient.h" // for TextureClient, etc
+#include "mozilla/layers/PersistentBufferProvider.h"
+
+#include "mozilla/MaybeOneOf.h"
+
+#include "mozilla/mozalloc.h" // for operator delete
+
+#include "mozilla/gfx/Point.h" // for IntSize
+#include "mozilla/gfx/Types.h" // for SurfaceFormat
+
+namespace mozilla {
+namespace layers {
+
+class CompositableForwarder;
+
+/**
+ * Compositable client for 2d and webgl canvas.
+ */
+class CanvasClient final : public CompositableClient {
+ int32_t mFrameID = 0;
+ RefPtr<TextureClient> mFrontBuffer;
+
+ public:
+ /**
+ * Creates, configures, and returns a new canvas client. If necessary, a
+ * message will be sent to the compositor to create a corresponding image
+ * host.
+ */
+ CanvasClient(CompositableForwarder* aFwd, const TextureFlags flags)
+ : CompositableClient(aFwd, flags) {}
+
+ virtual ~CanvasClient() = default;
+
+ void Clear() { mFrontBuffer = nullptr; }
+
+ bool AddTextureClient(TextureClient* aTexture) override {
+ ++mFrameID;
+ return CompositableClient::AddTextureClient(aTexture);
+ }
+
+ TextureInfo GetTextureInfo() const override {
+ return TextureInfo(CompositableType::IMAGE, mTextureFlags);
+ }
+
+ void OnDetach() override { Clear(); }
+
+ RefPtr<TextureClient> CreateTextureClientForCanvas(gfx::SurfaceFormat,
+ gfx::IntSize,
+ TextureFlags);
+ void UseTexture(TextureClient*);
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif
diff --git a/gfx/layers/client/CompositableClient.cpp b/gfx/layers/client/CompositableClient.cpp
new file mode 100644
index 0000000000..9178f8f5c1
--- /dev/null
+++ b/gfx/layers/client/CompositableClient.cpp
@@ -0,0 +1,182 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozilla/layers/CompositableClient.h"
+
+#include <stdint.h> // for uint64_t, uint32_t
+
+#include "gfxPlatform.h" // for gfxPlatform
+#include "mozilla/layers/CompositableForwarder.h"
+#include "mozilla/layers/ImageBridgeChild.h"
+#include "mozilla/layers/TextureClient.h" // for TextureClient, etc
+#include "mozilla/layers/TextureClientOGL.h"
+#include "mozilla/layers/TextureClientRecycleAllocator.h"
+#include "mozilla/mozalloc.h" // for operator delete, etc
+#ifdef XP_WIN
+# include "gfxWindowsPlatform.h" // for gfxWindowsPlatform
+# include "mozilla/layers/TextureD3D11.h"
+#endif
+#include "IPDLActor.h"
+#include "gfxUtils.h"
+
+namespace mozilla {
+namespace layers {
+
+using namespace mozilla::gfx;
+
+void CompositableClient::InitIPDL(const CompositableHandle& aHandle) {
+ MOZ_ASSERT(aHandle);
+
+ mForwarder->AssertInForwarderThread();
+
+ mHandle = aHandle;
+ mIsAsync |= !NS_IsMainThread();
+ // By simply taking the lock on mTextureClientRecycler we force memory barrier
+ // on mHandle and mIsAsync which makes them behave as Atomic as they are only
+ // ever set in this method.
+ auto l = mTextureClientRecycler.Lock();
+}
+
+CompositableClient::CompositableClient(CompositableForwarder* aForwarder,
+ TextureFlags aTextureFlags)
+ : mForwarder(aForwarder),
+ mTextureFlags(aTextureFlags),
+ mTextureClientRecycler("CompositableClient::mTextureClientRecycler"),
+ mIsAsync(false) {}
+
+CompositableClient::~CompositableClient() { Destroy(); }
+
+LayersBackend CompositableClient::GetCompositorBackendType() const {
+ return mForwarder->GetCompositorBackendType();
+}
+
+bool CompositableClient::Connect(ImageContainer* aImageContainer) {
+ MOZ_ASSERT(!mHandle);
+ if (!GetForwarder() || mHandle) {
+ return false;
+ }
+
+ GetForwarder()->AssertInForwarderThread();
+ GetForwarder()->Connect(this, aImageContainer);
+ return true;
+}
+
+bool CompositableClient::IsConnected() const {
+ // CanSend() is only reliable in the same thread as the IPDL channel.
+ mForwarder->AssertInForwarderThread();
+ return !!mHandle;
+}
+
+void CompositableClient::Destroy() {
+ auto l = mTextureClientRecycler.Lock();
+ if (*l) {
+ (*l)->Destroy();
+ }
+
+ if (mHandle) {
+ mForwarder->ReleaseCompositable(mHandle);
+ mHandle = CompositableHandle();
+ }
+}
+
+CompositableHandle CompositableClient::GetAsyncHandle() const {
+ if (mIsAsync) {
+ return mHandle;
+ }
+ return CompositableHandle();
+}
+
+already_AddRefed<TextureClient> CompositableClient::CreateBufferTextureClient(
+ gfx::SurfaceFormat aFormat, gfx::IntSize aSize,
+ gfx::BackendType aMoz2DBackend, TextureFlags aTextureFlags) {
+ return TextureClient::CreateForRawBufferAccess(GetForwarder(), aFormat, aSize,
+ aMoz2DBackend,
+ aTextureFlags | mTextureFlags);
+}
+
+already_AddRefed<TextureClient>
+CompositableClient::CreateTextureClientForDrawing(
+ gfx::SurfaceFormat aFormat, gfx::IntSize aSize, BackendSelector aSelector,
+ TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags) {
+ return TextureClient::CreateForDrawing(
+ GetForwarder(), aFormat, aSize, aSelector, aTextureFlags | mTextureFlags,
+ aAllocFlags);
+}
+
+already_AddRefed<TextureClient>
+CompositableClient::CreateTextureClientFromSurface(
+ gfx::SourceSurface* aSurface, BackendSelector aSelector,
+ TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags) {
+ return TextureClient::CreateFromSurface(GetForwarder(), aSurface, aSelector,
+ aTextureFlags | mTextureFlags,
+ aAllocFlags);
+}
+
+bool CompositableClient::AddTextureClient(TextureClient* aClient) {
+ if (!aClient) {
+ return false;
+ }
+ aClient->SetAddedToCompositableClient();
+ return aClient->InitIPDLActor(mForwarder);
+}
+
+void CompositableClient::ClearCachedResources() {
+ auto l = mTextureClientRecycler.Lock();
+ if (*l) {
+ (*l)->ShrinkToMinimumSize();
+ }
+}
+
+void CompositableClient::HandleMemoryPressure() {
+ auto l = mTextureClientRecycler.Lock();
+ if (*l) {
+ (*l)->ShrinkToMinimumSize();
+ }
+}
+
+void CompositableClient::RemoveTexture(TextureClient* aTexture) {
+ mForwarder->RemoveTextureFromCompositable(this, aTexture);
+}
+
+TextureClientRecycleAllocator* CompositableClient::GetTextureClientRecycler() {
+ auto l = mTextureClientRecycler.Lock();
+ if (*l) {
+ return *l;
+ }
+
+ if (!mForwarder || !mForwarder->GetTextureForwarder()) {
+ return nullptr;
+ }
+
+ *l = new layers::TextureClientRecycleAllocator(mForwarder);
+ return *l;
+}
+
+void CompositableClient::DumpTextureClient(std::stringstream& aStream,
+ TextureClient* aTexture,
+ TextureDumpMode aCompress) {
+ if (!aTexture) {
+ return;
+ }
+ RefPtr<gfx::DataSourceSurface> dSurf = aTexture->GetAsSurface();
+ if (!dSurf) {
+ return;
+ }
+ if (aCompress == TextureDumpMode::Compress) {
+ aStream << gfxUtils::GetAsLZ4Base64Str(dSurf).get();
+ } else {
+ aStream << gfxUtils::GetAsDataURI(dSurf).get();
+ }
+}
+
+AutoRemoveTexture::~AutoRemoveTexture() {
+ if (mCompositable && mTexture && mCompositable->IsConnected()) {
+ mCompositable->RemoveTexture(mTexture);
+ }
+}
+
+} // namespace layers
+} // namespace mozilla
diff --git a/gfx/layers/client/CompositableClient.h b/gfx/layers/client/CompositableClient.h
new file mode 100644
index 0000000000..5ca8ae067d
--- /dev/null
+++ b/gfx/layers/client/CompositableClient.h
@@ -0,0 +1,208 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_BUFFERCLIENT_H
+#define MOZILLA_GFX_BUFFERCLIENT_H
+
+#include <stdint.h> // for uint64_t
+
+#include <map> // for map
+#include <vector> // for vector
+
+#include "mozilla/Assertions.h" // for MOZ_CRASH
+#include "mozilla/DataMutex.h"
+#include "mozilla/RefPtr.h" // for already_AddRefed, RefCounted
+#include "mozilla/gfx/Types.h" // for SurfaceFormat
+#include "mozilla/layers/CompositorTypes.h"
+#include "mozilla/layers/LayersTypes.h" // for LayersBackend, TextureDumpMode
+#include "mozilla/layers/TextureClient.h" // for TextureClient
+#include "mozilla/webrender/WebRenderTypes.h" // for RenderRoot
+#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
+
+namespace mozilla {
+namespace layers {
+
+class CompositableClient;
+class ImageBridgeChild;
+class ImageContainer;
+class CompositableForwarder;
+class CompositableChild;
+class TextureClientRecycleAllocator;
+class ContentClientRemoteBuffer;
+
+/**
+ * CompositableClient manages the texture-specific logic for composite layers,
+ * independently of the layer. It is the content side of a CompositableClient/
+ * CompositableHost pair.
+ *
+ * CompositableClient's purpose is to send texture data to the compositor side
+ * along with any extra information about how the texture is to be composited.
+ * Things like opacity or transformation belong to layer and not compositable.
+ *
+ * Since Compositables are independent of layers it is possible to create one,
+ * connect it to the compositor side, and start sending images to it. This alone
+ * is arguably not very useful, but it means that as long as a shadow layer can
+ * do the proper magic to find a reference to the right CompositableHost on the
+ * Compositor side, a Compositable client can be used outside of the main
+ * shadow layer forwarder machinery that is used on the main thread.
+ *
+ * The first step is to create a Compositable client and call Connect().
+ * Connect() creates the underlying IPDL actor (see CompositableChild) and the
+ * corresponding CompositableHost on the other side.
+ *
+ * To do async texture transfer (like async-video), the CompositableClient
+ * should be created with a different CompositableForwarder (like
+ * ImageBridgeChild) and attachment is done with
+ * CompositableForwarder::AttachAsyncCompositable that takes an identifier
+ * instead of a CompositableChild, since the CompositableClient is not managed
+ * by this layer forwarder (the matching uses a global map on the compositor
+ * side, see CompositableMap in ImageBridgeParent.cpp)
+ *
+ * Subclasses: Painted layers use ContentClients, ImageLayers use ImageClients,
+ * Canvas layers use CanvasClients (but ImageHosts). We have a different
+ * subclass where we have a different way of interfacing with the textures - in
+ * terms of drawing into the compositable and/or passing its contents to the
+ * compostior.
+ */
+class CompositableClient {
+ protected:
+ virtual ~CompositableClient();
+
+ public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CompositableClient)
+
+ explicit CompositableClient(CompositableForwarder* aForwarder,
+ TextureFlags aFlags = TextureFlags::NO_FLAGS);
+
+ virtual void Dump(std::stringstream& aStream, const char* aPrefix = "",
+ bool aDumpHtml = false,
+ TextureDumpMode aCompress = TextureDumpMode::Compress){};
+
+ virtual TextureInfo GetTextureInfo() const = 0;
+
+ LayersBackend GetCompositorBackendType() const;
+
+ already_AddRefed<TextureClient> CreateBufferTextureClient(
+ gfx::SurfaceFormat aFormat, gfx::IntSize aSize,
+ gfx::BackendType aMoz2dBackend = gfx::BackendType::NONE,
+ TextureFlags aFlags = TextureFlags::DEFAULT);
+
+ already_AddRefed<TextureClient> CreateTextureClientForDrawing(
+ gfx::SurfaceFormat aFormat, gfx::IntSize aSize, BackendSelector aSelector,
+ TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT);
+
+ already_AddRefed<TextureClient> CreateTextureClientFromSurface(
+ gfx::SourceSurface* aSurface, BackendSelector aSelector,
+ TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT);
+
+ /**
+ * Establishes the connection with compositor side through IPDL
+ */
+ virtual bool Connect(ImageContainer* aImageContainer = nullptr);
+
+ void Destroy();
+
+ bool IsConnected() const;
+
+ CompositableForwarder* GetForwarder() const { return mForwarder; }
+
+ /**
+ * This identifier is what lets us attach async compositables with a shadow
+ * layer. It is not used if the compositable is used with the regular shadow
+ * layer forwarder.
+ *
+ * If this returns empty, it means the compositable is not async (it is used
+ * on the main thread).
+ */
+ CompositableHandle GetAsyncHandle() const;
+
+ /**
+ * Handle for IPDL communication.
+ */
+ CompositableHandle GetIPCHandle() const { return mHandle; }
+
+ /**
+ * Tells the Compositor to create a TextureHost for this TextureClient.
+ */
+ virtual bool AddTextureClient(TextureClient* aClient);
+
+ /**
+ * A hook for the when the Compositable is detached from it's layer.
+ */
+ virtual void OnDetach() {}
+
+ /**
+ * Clear any resources that are not immediately necessary. This may be called
+ * in low-memory conditions.
+ */
+ virtual void ClearCachedResources();
+
+ /**
+ * Shrink memory usage.
+ * Called when "memory-pressure" is observed.
+ */
+ virtual void HandleMemoryPressure();
+
+ /**
+ * Should be called when deataching a TextureClient from a Compositable,
+ * because some platforms need to do some extra book keeping when this
+ * happens.
+ *
+ * See AutoRemoveTexture to automatically invoke this at the end of a scope.
+ */
+ virtual void RemoveTexture(TextureClient* aTexture);
+
+ void InitIPDL(const CompositableHandle& aHandle);
+
+ TextureFlags GetTextureFlags() const { return mTextureFlags; }
+
+ TextureClientRecycleAllocator* GetTextureClientRecycler();
+
+ bool HasTextureClientRecycler() {
+ auto lock = mTextureClientRecycler.Lock();
+ return !!(*lock);
+ }
+
+ static void DumpTextureClient(std::stringstream& aStream,
+ TextureClient* aTexture,
+ TextureDumpMode aCompress);
+
+ protected:
+ RefPtr<CompositableForwarder> mForwarder;
+ // Some layers may want to enforce some flags to all their textures
+ // (like disallowing tiling)
+ Atomic<TextureFlags> mTextureFlags;
+ DataMutex<RefPtr<TextureClientRecycleAllocator>> mTextureClientRecycler;
+
+ // Only ever accessed via mTextureClientRecycler's Lock
+ CompositableHandle mHandle;
+ bool mIsAsync;
+
+ friend class CompositableChild;
+};
+
+/**
+ * Helper to call RemoveTexture at the end of a scope.
+ */
+struct AutoRemoveTexture {
+ explicit AutoRemoveTexture(CompositableClient* aCompositable,
+ TextureClient* aTexture = nullptr)
+ : mTexture(aTexture), mCompositable(aCompositable) {}
+
+ ~AutoRemoveTexture();
+
+ RefPtr<TextureClient> mTexture;
+
+ private:
+ CompositableClient* mCompositable;
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif
diff --git a/gfx/layers/client/GPUVideoTextureClient.cpp b/gfx/layers/client/GPUVideoTextureClient.cpp
new file mode 100644
index 0000000000..f946197bfe
--- /dev/null
+++ b/gfx/layers/client/GPUVideoTextureClient.cpp
@@ -0,0 +1,57 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "GPUVideoTextureClient.h"
+#include "GPUVideoImage.h"
+#include "mozilla/gfx/2D.h"
+
+namespace mozilla {
+namespace layers {
+
+using namespace gfx;
+
+GPUVideoTextureData::GPUVideoTextureData(IGPUVideoSurfaceManager* aManager,
+ const SurfaceDescriptorGPUVideo& aSD,
+ const gfx::IntSize& aSize)
+ : mManager(aManager), mSD(aSD), mSize(aSize) {}
+
+GPUVideoTextureData::~GPUVideoTextureData() = default;
+
+bool GPUVideoTextureData::Serialize(SurfaceDescriptor& aOutDescriptor) {
+ aOutDescriptor = mSD;
+ return true;
+}
+
+void GPUVideoTextureData::FillInfo(TextureData::Info& aInfo) const {
+ aInfo.size = mSize;
+ // TODO: We should probably try do better for this.
+ // layers::Image doesn't expose a format, so it's hard
+ // to figure out in VideoDecoderParent.
+ aInfo.format = SurfaceFormat::B8G8R8X8;
+ aInfo.hasSynchronization = false;
+ aInfo.supportsMoz2D = false;
+ aInfo.canExposeMappedData = false;
+}
+
+already_AddRefed<SourceSurface> GPUVideoTextureData::GetAsSourceSurface() {
+ return mManager->Readback(mSD);
+}
+
+void GPUVideoTextureData::Deallocate(LayersIPCChannel* aAllocator) {
+ mManager->DeallocateSurfaceDescriptor(mSD);
+ mSD = SurfaceDescriptorGPUVideo();
+}
+
+void GPUVideoTextureData::Forget(LayersIPCChannel* aAllocator) {
+ // We always need to manually deallocate on the client side.
+ // Ideally we'd set up our TextureClient with the DEALLOCATE_CLIENT
+ // flag, but that forces texture destruction to be synchronous.
+ // Instead let's just deallocate from here as well.
+ Deallocate(aAllocator);
+}
+
+} // namespace layers
+} // namespace mozilla
diff --git a/gfx/layers/client/GPUVideoTextureClient.h b/gfx/layers/client/GPUVideoTextureClient.h
new file mode 100644
index 0000000000..93b2e761ca
--- /dev/null
+++ b/gfx/layers/client/GPUVideoTextureClient.h
@@ -0,0 +1,55 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_GPUVIDEOTEXTURECLIENT_H
+#define MOZILLA_GFX_GPUVIDEOTEXTURECLIENT_H
+
+#include "mozilla/layers/TextureClient.h"
+
+namespace mozilla {
+namespace gfx {
+class SourceSurface;
+}
+
+namespace layers {
+class IGPUVideoSurfaceManager;
+
+class GPUVideoTextureData : public TextureData {
+ public:
+ GPUVideoTextureData(IGPUVideoSurfaceManager* aManager,
+ const SurfaceDescriptorGPUVideo& aSD,
+ const gfx::IntSize& aSize);
+ virtual ~GPUVideoTextureData();
+
+ void FillInfo(TextureData::Info& aInfo) const override;
+
+ bool Lock(OpenMode) override { return true; };
+
+ void Unlock() override{};
+
+ bool Serialize(SurfaceDescriptor& aOutDescriptor) override;
+
+ void Deallocate(LayersIPCChannel* aAllocator) override;
+
+ void Forget(LayersIPCChannel* aAllocator) override;
+
+ already_AddRefed<gfx::SourceSurface> GetAsSourceSurface();
+
+ GPUVideoTextureData* AsGPUVideoTextureData() override { return this; }
+
+ protected:
+ RefPtr<IGPUVideoSurfaceManager> mManager;
+ SurfaceDescriptorGPUVideo mSD;
+ gfx::IntSize mSize;
+
+ public:
+ const decltype(mSD)& SD() const { return mSD; }
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif // MOZILLA_GFX_GPUVIDEOTEXTURECLIENT_H
diff --git a/gfx/layers/client/ImageClient.cpp b/gfx/layers/client/ImageClient.cpp
new file mode 100644
index 0000000000..fb89d69f6b
--- /dev/null
+++ b/gfx/layers/client/ImageClient.cpp
@@ -0,0 +1,277 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "ImageClient.h"
+
+#include <stdint.h> // for uint32_t
+
+#include "ImageContainer.h" // for Image, PlanarYCbCrImage, etc
+#include "ImageTypes.h" // for ImageFormat::PLANAR_YCBCR, etc
+#include "GLImages.h" // for SurfaceTextureImage::Data, etc
+#include "gfx2DGlue.h" // for ImageFormatToSurfaceFormat
+#include "gfxPlatform.h" // for gfxPlatform
+#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
+#include "mozilla/RefPtr.h" // for RefPtr, already_AddRefed
+#include "mozilla/gfx/2D.h"
+#include "mozilla/gfx/BaseSize.h" // for BaseSize
+#include "mozilla/gfx/Point.h" // for IntSize
+#include "mozilla/gfx/Types.h" // for SurfaceFormat, etc
+#include "mozilla/layers/CompositableClient.h" // for CompositableClient
+#include "mozilla/layers/CompositableForwarder.h"
+#include "mozilla/layers/CompositorTypes.h" // for CompositableType, etc
+#include "mozilla/layers/ISurfaceAllocator.h"
+#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc
+#include "mozilla/layers/TextureForwarder.h"
+#include "mozilla/layers/TextureClient.h" // for TextureClient, etc
+#include "mozilla/layers/TextureClientOGL.h" // for SurfaceTextureClient
+#include "mozilla/mozalloc.h" // for operator delete, etc
+#include "nsCOMPtr.h" // for already_AddRefed
+#include "nsDebug.h" // for NS_WARNING, NS_ASSERTION
+#include "nsISupportsImpl.h" // for Image::Release, etc
+#include "nsRect.h" // for mozilla::gfx::IntRect
+
+namespace mozilla {
+namespace layers {
+
+using namespace mozilla::gfx;
+
+/* static */
+already_AddRefed<ImageClient> ImageClient::CreateImageClient(
+ CompositableType aCompositableHostType, CompositableForwarder* aForwarder,
+ TextureFlags aFlags) {
+ RefPtr<ImageClient> result = nullptr;
+ switch (aCompositableHostType) {
+ case CompositableType::IMAGE:
+ result =
+ new ImageClientSingle(aForwarder, aFlags, CompositableType::IMAGE);
+ break;
+ case CompositableType::UNKNOWN:
+ result = nullptr;
+ break;
+ default:
+ MOZ_CRASH("GFX: unhandled program type image");
+ }
+
+ NS_ASSERTION(result, "Failed to create ImageClient");
+
+ return result.forget();
+}
+
+void ImageClient::RemoveTexture(TextureClient* aTexture) {
+ GetForwarder()->RemoveTextureFromCompositable(this, aTexture);
+}
+
+ImageClientSingle::ImageClientSingle(CompositableForwarder* aFwd,
+ TextureFlags aFlags,
+ CompositableType aType)
+ : ImageClient(aFwd, aFlags, aType) {}
+
+TextureInfo ImageClientSingle::GetTextureInfo() const {
+ return TextureInfo(CompositableType::IMAGE);
+}
+
+void ImageClientSingle::FlushAllImages() {
+ for (auto& b : mBuffers) {
+ // It should be safe to just assume a default render root here, even if
+ // the texture actually presents in a content render root, as the only
+ // risk would be if the content render root has not / is not going to
+ // generate a frame before the texture gets cleared.
+ RemoveTexture(b.mTextureClient);
+ }
+ mBuffers.Clear();
+}
+
+/* static */
+already_AddRefed<TextureClient> ImageClient::CreateTextureClientForImage(
+ Image* aImage, KnowsCompositor* aKnowsCompositor) {
+ RefPtr<TextureClient> texture;
+ if (aImage->GetFormat() == ImageFormat::PLANAR_YCBCR) {
+ PlanarYCbCrImage* ycbcr = static_cast<PlanarYCbCrImage*>(aImage);
+ const PlanarYCbCrData* data = ycbcr->GetData();
+ if (!data) {
+ return nullptr;
+ }
+ texture = TextureClient::CreateForYCbCr(
+ aKnowsCompositor, data->mPictureRect, data->YDataSize(), data->mYStride,
+ data->CbCrDataSize(), data->mCbCrStride, data->mStereoMode,
+ data->mColorDepth, data->mYUVColorSpace, data->mColorRange,
+ data->mChromaSubsampling, TextureFlags::DEFAULT);
+ if (!texture) {
+ return nullptr;
+ }
+
+ TextureClientAutoLock autoLock(texture, OpenMode::OPEN_WRITE_ONLY);
+ if (!autoLock.Succeeded()) {
+ return nullptr;
+ }
+
+ bool status = UpdateYCbCrTextureClient(texture, *data);
+ MOZ_ASSERT(status);
+ if (!status) {
+ return nullptr;
+ }
+#ifdef MOZ_WIDGET_ANDROID
+ } else if (aImage->GetFormat() == ImageFormat::SURFACE_TEXTURE) {
+ gfx::IntSize size = aImage->GetSize();
+ SurfaceTextureImage* typedImage = aImage->AsSurfaceTextureImage();
+ texture = AndroidSurfaceTextureData::CreateTextureClient(
+ typedImage->GetHandle(), size, typedImage->GetContinuous(),
+ typedImage->GetOriginPos(), typedImage->GetHasAlpha(),
+ typedImage->GetTransformOverride(),
+ aKnowsCompositor->GetTextureForwarder(), TextureFlags::DEFAULT);
+#endif
+ } else {
+ RefPtr<gfx::SourceSurface> surface = aImage->GetAsSourceSurface();
+ MOZ_ASSERT(surface);
+ texture = TextureClient::CreateForDrawing(
+ aKnowsCompositor, surface->GetFormat(), aImage->GetSize(),
+ BackendSelector::Content, TextureFlags::DEFAULT);
+ if (!texture) {
+ return nullptr;
+ }
+
+ MOZ_ASSERT(texture->CanExposeDrawTarget());
+
+ if (!texture->Lock(OpenMode::OPEN_WRITE_ONLY)) {
+ return nullptr;
+ }
+
+ {
+ // We must not keep a reference to the DrawTarget after it has been
+ // unlocked.
+ DrawTarget* dt = texture->BorrowDrawTarget();
+ if (!dt) {
+ gfxWarning()
+ << "ImageClientSingle::UpdateImage failed in BorrowDrawTarget";
+ return nullptr;
+ }
+ MOZ_ASSERT(surface.get());
+ dt->CopySurface(surface, IntRect(IntPoint(), surface->GetSize()),
+ IntPoint());
+ }
+
+ texture->Unlock();
+ }
+ return texture.forget();
+}
+
+bool ImageClientSingle::UpdateImage(ImageContainer* aContainer) {
+ AutoTArray<ImageContainer::OwningImage, 4> images;
+ uint32_t generationCounter;
+ aContainer->GetCurrentImages(&images, &generationCounter);
+
+ if (mLastUpdateGenerationCounter == generationCounter) {
+ return true;
+ }
+ mLastUpdateGenerationCounter = generationCounter;
+
+ // Don't try to update to invalid images.
+ images.RemoveElementsBy(
+ [](const auto& image) { return !image.mImage->IsValid(); });
+ if (images.IsEmpty()) {
+ // This can happen if a ClearAllImages raced with SetCurrentImages from
+ // another thread and ClearImagesFromImageBridge ran after the
+ // SetCurrentImages call but before UpdateImageClientNow.
+ // This can also happen if all images in the list are invalid.
+ // We return true because the caller would attempt to recreate the
+ // ImageClient otherwise, and that isn't going to help.
+ for (auto& b : mBuffers) {
+ RemoveTexture(b.mTextureClient);
+ }
+ mBuffers.Clear();
+ return true;
+ }
+
+ nsTArray<Buffer> newBuffers;
+ AutoTArray<CompositableForwarder::TimedTextureClient, 4> textures;
+
+ for (auto& img : images) {
+ Image* image = img.mImage;
+
+ RefPtr<TextureClient> texture = image->GetTextureClient(GetForwarder());
+ const bool hasTextureClient = !!texture;
+
+ for (int32_t i = mBuffers.Length() - 1; i >= 0; --i) {
+ if (mBuffers[i].mImageSerial == image->GetSerial()) {
+ if (hasTextureClient) {
+ MOZ_ASSERT(image->GetTextureClient(GetForwarder()) ==
+ mBuffers[i].mTextureClient);
+ } else {
+ texture = mBuffers[i].mTextureClient;
+ }
+ // Remove this element from mBuffers so mBuffers only contains
+ // images that aren't present in 'images'
+ mBuffers.RemoveElementAt(i);
+ }
+ }
+
+ if (!texture) {
+ // Slow path, we should not be hitting it very often and if we do it means
+ // we are using an Image class that is not backed by textureClient and we
+ // should fix it.
+ texture = CreateTextureClientForImage(image, GetForwarder());
+ }
+
+ if (!texture) {
+ return false;
+ }
+
+ // We check if the texture's allocator is still open, since in between media
+ // decoding a frame and adding it to the compositable, we could have
+ // restarted the GPU process.
+ if (!texture->GetAllocator()->IPCOpen()) {
+ continue;
+ }
+ if (!AddTextureClient(texture)) {
+ return false;
+ }
+
+ CompositableForwarder::TimedTextureClient* t = textures.AppendElement();
+ t->mTextureClient = texture;
+ t->mTimeStamp = img.mTimeStamp;
+ t->mPictureRect = image->GetPictureRect();
+ t->mFrameID = img.mFrameID;
+ t->mProducerID = img.mProducerID;
+
+ Buffer* newBuf = newBuffers.AppendElement();
+ newBuf->mImageSerial = image->GetSerial();
+ newBuf->mTextureClient = texture;
+
+ texture->SyncWithObject(GetForwarder()->GetSyncObject());
+ }
+
+ GetForwarder()->UseTextures(this, textures);
+
+ for (auto& b : mBuffers) {
+ RemoveTexture(b.mTextureClient);
+ }
+ mBuffers = std::move(newBuffers);
+
+ return true;
+}
+
+RefPtr<TextureClient> ImageClientSingle::GetForwardedTexture() {
+ if (mBuffers.Length() == 0) {
+ return nullptr;
+ }
+ return mBuffers[0].mTextureClient;
+}
+
+bool ImageClientSingle::AddTextureClient(TextureClient* aTexture) {
+ MOZ_ASSERT((mTextureFlags & aTexture->GetFlags()) == mTextureFlags);
+ return CompositableClient::AddTextureClient(aTexture);
+}
+
+void ImageClientSingle::OnDetach() { mBuffers.Clear(); }
+
+ImageClient::ImageClient(CompositableForwarder* aFwd, TextureFlags aFlags,
+ CompositableType aType)
+ : CompositableClient(aFwd, aFlags),
+ mType(aType),
+ mLastUpdateGenerationCounter(0) {}
+
+} // namespace layers
+} // namespace mozilla
diff --git a/gfx/layers/client/ImageClient.h b/gfx/layers/client/ImageClient.h
new file mode 100644
index 0000000000..899e40adff
--- /dev/null
+++ b/gfx/layers/client/ImageClient.h
@@ -0,0 +1,118 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_IMAGECLIENT_H
+#define MOZILLA_GFX_IMAGECLIENT_H
+
+#include <stdint.h> // for uint32_t, uint64_t
+#include <sys/types.h> // for int32_t
+#include "mozilla/Attributes.h" // for override
+#include "mozilla/RefPtr.h" // for RefPtr, already_AddRefed
+#include "mozilla/gfx/Types.h" // for SurfaceFormat
+#include "mozilla/layers/CompositableClient.h" // for CompositableClient
+#include "mozilla/layers/CompositorTypes.h" // for CompositableType, etc
+#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
+#include "mozilla/layers/TextureClient.h" // for TextureClient, etc
+#include "mozilla/mozalloc.h" // for operator delete
+#include "nsCOMPtr.h" // for already_AddRefed
+#include "nsRect.h" // for mozilla::gfx::IntRect
+
+namespace mozilla {
+namespace layers {
+
+class CompositableForwarder;
+class Image;
+class ImageContainer;
+class ImageClientSingle;
+
+/**
+ * Image clients are used by basic image layers on the content thread, they
+ * always match with an ImageHost on the compositor thread. See
+ * CompositableClient.h for information on connecting clients to hosts.
+ */
+class ImageClient : public CompositableClient {
+ public:
+ /**
+ * Creates, configures, and returns a new image client. If necessary, a
+ * message will be sent to the compositor to create a corresponding image
+ * host.
+ */
+ static already_AddRefed<ImageClient> CreateImageClient(
+ CompositableType aImageHostType, CompositableForwarder* aFwd,
+ TextureFlags aFlags);
+
+ virtual ~ImageClient() = default;
+
+ /**
+ * Update this ImageClient from aContainer in aLayer
+ * returns false if this is the wrong kind of ImageClient for aContainer.
+ * Note that returning true does not necessarily imply success
+ */
+ virtual bool UpdateImage(ImageContainer* aContainer) = 0;
+
+ /**
+ * asynchronously remove all the textures used by the image client.
+ *
+ */
+ virtual void FlushAllImages() {}
+
+ virtual void RemoveTexture(TextureClient* aTexture) override;
+
+ virtual ImageClientSingle* AsImageClientSingle() { return nullptr; }
+
+ static already_AddRefed<TextureClient> CreateTextureClientForImage(
+ Image* aImage, KnowsCompositor* aForwarder);
+
+ uint32_t GetLastUpdateGenerationCounter() {
+ return mLastUpdateGenerationCounter;
+ }
+
+ virtual RefPtr<TextureClient> GetForwardedTexture() { return nullptr; }
+
+ protected:
+ ImageClient(CompositableForwarder* aFwd, TextureFlags aFlags,
+ CompositableType aType);
+
+ CompositableType mType;
+ uint32_t mLastUpdateGenerationCounter;
+};
+
+/**
+ * An image client which uses a single texture client.
+ */
+class ImageClientSingle : public ImageClient {
+ public:
+ ImageClientSingle(CompositableForwarder* aFwd, TextureFlags aFlags,
+ CompositableType aType);
+
+ bool UpdateImage(ImageContainer* aContainer) override;
+
+ void OnDetach() override;
+
+ bool AddTextureClient(TextureClient* aTexture) override;
+
+ TextureInfo GetTextureInfo() const override;
+
+ void FlushAllImages() override;
+
+ ImageClientSingle* AsImageClientSingle() override { return this; }
+
+ RefPtr<TextureClient> GetForwardedTexture() override;
+
+ bool IsEmpty() { return mBuffers.IsEmpty(); }
+
+ protected:
+ struct Buffer {
+ RefPtr<TextureClient> mTextureClient;
+ int32_t mImageSerial;
+ };
+ nsTArray<Buffer> mBuffers;
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif
diff --git a/gfx/layers/client/TextureClient.cpp b/gfx/layers/client/TextureClient.cpp
new file mode 100644
index 0000000000..252c6f4d6a
--- /dev/null
+++ b/gfx/layers/client/TextureClient.cpp
@@ -0,0 +1,1794 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozilla/layers/TextureClient.h"
+
+#include <stdint.h> // for uint8_t, uint32_t, etc
+
+#include "BufferTexture.h"
+#include "IPDLActor.h"
+#include "ImageContainer.h" // for PlanarYCbCrData, etc
+#include "MainThreadUtils.h"
+#include "gfx2DGlue.h"
+#include "gfxPlatform.h" // for gfxPlatform
+#include "gfxUtils.h" // for gfxUtils::GetAsLZ4Base64Str
+#include "mozilla/Atomics.h"
+#include "mozilla/Mutex.h"
+#include "mozilla/ProfilerLabels.h"
+#include "mozilla/SchedulerGroup.h"
+#include "mozilla/StaticPrefs_gfx.h"
+#include "mozilla/StaticPrefs_layers.h"
+#include "mozilla/gfx/2D.h"
+#include "mozilla/gfx/DataSurfaceHelpers.h" // for CreateDataSourceSurfaceByCloning
+#include "mozilla/gfx/Logging.h" // for gfxDebug
+#include "mozilla/gfx/gfxVars.h"
+#include "mozilla/ipc/CrossProcessSemaphore.h"
+#include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc
+#include "mozilla/layers/CompositableForwarder.h"
+#include "mozilla/layers/ISurfaceAllocator.h"
+#include "mozilla/layers/ImageBridgeChild.h"
+#include "mozilla/layers/ImageDataSerializer.h"
+#include "mozilla/layers/PTextureChild.h"
+#include "mozilla/layers/TextureClientOGL.h"
+#include "mozilla/layers/TextureClientRecycleAllocator.h"
+#include "mozilla/layers/TextureRecorded.h"
+#include "nsDebug.h" // for NS_ASSERTION, NS_WARNING, etc
+#include "nsISerialEventTarget.h"
+#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
+#include "nsPrintfCString.h" // for nsPrintfCString
+
+#ifdef XP_WIN
+# include "gfx2DGlue.h"
+# include "gfxWindowsPlatform.h"
+# include "mozilla/gfx/DeviceManagerDx.h"
+# include "mozilla/layers/TextureD3D11.h"
+#endif
+#ifdef MOZ_WAYLAND
+# include <gtk/gtkx.h>
+
+# include "gfxPlatformGtk.h"
+# include "mozilla/layers/DMABUFTextureClientOGL.h"
+# include "mozilla/widget/nsWaylandDisplay.h"
+#endif
+
+#ifdef XP_MACOSX
+# include "mozilla/layers/MacIOSurfaceTextureClientOGL.h"
+#endif
+
+#if 0
+# define RECYCLE_LOG(...) printf_stderr(__VA_ARGS__)
+#else
+# define RECYCLE_LOG(...) \
+ do { \
+ } while (0)
+#endif
+
+namespace mozilla::layers {
+
+using namespace mozilla::ipc;
+using namespace mozilla::gl;
+using namespace mozilla::gfx;
+
+struct TextureDeallocParams {
+ TextureData* data;
+ RefPtr<TextureChild> actor;
+ RefPtr<LayersIPCChannel> allocator;
+ bool clientDeallocation;
+ bool syncDeallocation;
+};
+
+void DeallocateTextureClient(TextureDeallocParams params);
+
+/**
+ * TextureChild is the content-side incarnation of the PTexture IPDL actor.
+ *
+ * TextureChild is used to synchronize a texture client and its corresponding
+ * TextureHost if needed (a TextureClient that is not shared with the compositor
+ * does not have a TextureChild)
+ *
+ * During the deallocation phase, a TextureChild may hold its recently destroyed
+ * TextureClient's data until the compositor side confirmed that it is safe to
+ * deallocte or recycle the it.
+ */
+class TextureChild final : PTextureChild {
+ ~TextureChild() {
+ // We should have deallocated mTextureData in ActorDestroy
+ MOZ_ASSERT(!mTextureData);
+ MOZ_ASSERT_IF(!mOwnerCalledDestroy, !mTextureClient);
+ }
+
+ public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureChild)
+
+ TextureChild()
+ : mCompositableForwarder(nullptr),
+ mTextureForwarder(nullptr),
+ mTextureClient(nullptr),
+ mTextureData(nullptr),
+ mDestroyed(false),
+ mIPCOpen(false),
+ mOwnsTextureData(false),
+ mOwnerCalledDestroy(false),
+ mUsesImageBridge(false) {}
+
+ mozilla::ipc::IPCResult Recv__delete__() override { return IPC_OK(); }
+
+ LayersIPCChannel* GetAllocator() { return mTextureForwarder; }
+
+ void ActorDestroy(ActorDestroyReason why) override;
+
+ bool IPCOpen() const { return mIPCOpen; }
+
+ void Lock() const {
+ if (mUsesImageBridge) {
+ mLock.Enter();
+ }
+ }
+
+ void Unlock() const {
+ if (mUsesImageBridge) {
+ mLock.Leave();
+ }
+ }
+
+ private:
+ // AddIPDLReference and ReleaseIPDLReference are only to be called by
+ // CreateIPDLActor and DestroyIPDLActor, respectively. We intentionally make
+ // them private to prevent misuse. The purpose of these methods is to be aware
+ // of when the IPC system around this actor goes down: mIPCOpen is then set to
+ // false.
+ void AddIPDLReference() {
+ MOZ_ASSERT(mIPCOpen == false);
+ mIPCOpen = true;
+ AddRef();
+ }
+ void ReleaseIPDLReference() {
+ MOZ_ASSERT(mIPCOpen == false);
+ Release();
+ }
+
+ /// The normal way to destroy the actor.
+ ///
+ /// This will asynchronously send a Destroy message to the parent actor, whom
+ /// will send the delete message.
+ void Destroy(const TextureDeallocParams& aParams);
+
+ // This lock is used order to prevent several threads to access the
+ // TextureClient's data concurrently. In particular, it prevents shutdown
+ // code to destroy a texture while another thread is reading or writing into
+ // it.
+ // In most places, the lock is held in short and bounded scopes in which we
+ // don't block on any other resource. There are few exceptions to this, which
+ // are discussed below.
+ //
+ // The locking pattern of TextureClient may in some case upset deadlock
+ // detection tools such as TSan. Typically our tile rendering code will lock
+ // all of its tiles, render into them and unlock them all right after that,
+ // which looks something like:
+ //
+ // Lock tile A
+ // Lock tile B
+ // Lock tile C
+ // Apply drawing commands to tiles A, B and C
+ // Unlock tile A
+ // Unlock tile B
+ // Unlock tile C
+ //
+ // And later, we may end up rendering a tile buffer that has the same tiles,
+ // in a different order, for example:
+ //
+ // Lock tile B
+ // Lock tile A
+ // Lock tile D
+ // Apply drawing commands to tiles A, B and D
+ // Unlock tile B
+ // Unlock tile A
+ // Unlock tile D
+ //
+ // This is because textures being expensive to create, we recycle them as much
+ // as possible and they may reappear in the tile buffer in a different order.
+ //
+ // Unfortunately this is not very friendly to TSan's analysis, which will see
+ // that B was once locked while A was locked, and then A locked while B was
+ // locked. TSan identifies this as a potential dead-lock which would be the
+ // case if this kind of inconsistent and dependent locking order was happening
+ // concurrently.
+ // In the case of TextureClient, dependent locking only ever happens on the
+ // thread that draws into the texture (let's call it the producer thread).
+ // Other threads may call into a method that can lock the texture in a short
+ // and bounded scope inside of which it is not allowed to do anything that
+ // could cause the thread to block. A given texture can only have one producer
+ // thread.
+ //
+ // Another example of TSan-unfriendly locking pattern is when copying a
+ // texture into another, which also never happens outside of the producer
+ // thread. Copying A into B looks like this:
+ //
+ // Lock texture B
+ // Lock texture A
+ // Copy A into B
+ // Unlock A
+ // Unlock B
+ //
+ // In a given frame we may need to copy A into B and in another frame copy
+ // B into A. For example A and B can be the Front and Back buffers,
+ // alternating roles and the copy is needed to avoid the cost of re-drawing
+ // the valid region.
+ //
+ // The important rule is that all of the dependent locking must occur only
+ // in the texture's producer thread to avoid deadlocks.
+ mutable gfx::CriticalSection mLock;
+
+ RefPtr<CompositableForwarder> mCompositableForwarder;
+ RefPtr<TextureForwarder> mTextureForwarder;
+
+ TextureClient* mTextureClient;
+ TextureData* mTextureData;
+ Atomic<bool> mDestroyed;
+ bool mIPCOpen;
+ bool mOwnsTextureData;
+ bool mOwnerCalledDestroy;
+ bool mUsesImageBridge;
+
+ friend class TextureClient;
+ friend void DeallocateTextureClient(TextureDeallocParams params);
+};
+
+static inline gfx::BackendType BackendTypeForBackendSelector(
+ LayersBackend aLayersBackend, BackendSelector aSelector) {
+ switch (aSelector) {
+ case BackendSelector::Canvas:
+ return gfxPlatform::GetPlatform()->GetPreferredCanvasBackend();
+ case BackendSelector::Content:
+ return gfxPlatform::GetPlatform()->GetContentBackendFor(aLayersBackend);
+ default:
+ MOZ_ASSERT_UNREACHABLE("Unknown backend selector");
+ return gfx::BackendType::NONE;
+ }
+};
+
+static TextureType GetTextureType(gfx::SurfaceFormat aFormat,
+ gfx::IntSize aSize,
+ KnowsCompositor* aKnowsCompositor,
+ BackendSelector aSelector,
+ TextureAllocationFlags aAllocFlags) {
+ LayersBackend layersBackend = aKnowsCompositor->GetCompositorBackendType();
+ gfx::BackendType moz2DBackend =
+ BackendTypeForBackendSelector(layersBackend, aSelector);
+ Unused << moz2DBackend;
+
+#ifdef XP_WIN
+ int32_t maxTextureSize = aKnowsCompositor->GetMaxTextureSize();
+ if ((layersBackend == LayersBackend::LAYERS_WR &&
+ !aKnowsCompositor->UsingSoftwareWebRender()) &&
+ (moz2DBackend == gfx::BackendType::DIRECT2D ||
+ moz2DBackend == gfx::BackendType::DIRECT2D1_1) &&
+ aSize.width <= maxTextureSize && aSize.height <= maxTextureSize &&
+ !(aAllocFlags & (ALLOC_UPDATE_FROM_SURFACE | ALLOC_DO_NOT_ACCELERATE))) {
+ return TextureType::D3D11;
+ }
+#endif
+
+#ifdef MOZ_WAYLAND
+ if ((layersBackend == LayersBackend::LAYERS_WR &&
+ !aKnowsCompositor->UsingSoftwareWebRender()) &&
+ widget::DMABufDevice::IsDMABufTexturesEnabled() &&
+ aFormat != SurfaceFormat::A8) {
+ return TextureType::DMABUF;
+ }
+#endif
+
+#ifdef XP_MACOSX
+ if (StaticPrefs::gfx_use_iosurface_textures_AtStartup()) {
+ return TextureType::MacIOSurface;
+ }
+#endif
+
+#ifdef MOZ_WIDGET_ANDROID
+ if (StaticPrefs::gfx_use_surfacetexture_textures_AtStartup()) {
+ return TextureType::AndroidNativeWindow;
+ }
+#endif
+
+ return TextureType::Unknown;
+}
+
+TextureType PreferredCanvasTextureType(KnowsCompositor* aKnowsCompositor) {
+ return GetTextureType(gfx::SurfaceFormat::R8G8B8A8, {1, 1}, aKnowsCompositor,
+ BackendSelector::Canvas,
+ TextureAllocationFlags::ALLOC_DEFAULT);
+}
+
+static bool ShouldRemoteTextureType(TextureType aTextureType,
+ BackendSelector aSelector) {
+ if (aSelector != BackendSelector::Canvas || !gfxPlatform::UseRemoteCanvas()) {
+ return false;
+ }
+
+ switch (aTextureType) {
+ case TextureType::D3D11:
+ return true;
+ default:
+ return false;
+ }
+}
+
+/* static */
+TextureData* TextureData::Create(TextureForwarder* aAllocator,
+ gfx::SurfaceFormat aFormat, gfx::IntSize aSize,
+ KnowsCompositor* aKnowsCompositor,
+ BackendSelector aSelector,
+ TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags) {
+ TextureType textureType =
+ GetTextureType(aFormat, aSize, aKnowsCompositor, aSelector, aAllocFlags);
+
+ if (ShouldRemoteTextureType(textureType, aSelector)) {
+ RefPtr<CanvasChild> canvasChild = aAllocator->GetCanvasChild();
+ if (canvasChild) {
+ return new RecordedTextureData(canvasChild.forget(), aSize, aFormat,
+ textureType);
+ }
+
+ // We don't have a CanvasChild, but are supposed to be remote.
+ // Fall back to software.
+ textureType = TextureType::Unknown;
+ }
+
+#if defined(XP_MACOSX) || defined(MOZ_WAYLAND)
+ gfx::BackendType moz2DBackend = BackendTypeForBackendSelector(
+ aKnowsCompositor->GetCompositorBackendType(), aSelector);
+#endif
+
+ switch (textureType) {
+#ifdef XP_WIN
+ case TextureType::D3D11:
+ return D3D11TextureData::Create(aSize, aFormat, aAllocFlags);
+#endif
+
+#ifdef MOZ_WAYLAND
+ case TextureType::DMABUF:
+ return DMABUFTextureData::Create(aSize, aFormat, moz2DBackend);
+#endif
+
+#ifdef XP_MACOSX
+ case TextureType::MacIOSurface:
+ return MacIOSurfaceTextureData::Create(aSize, aFormat, moz2DBackend);
+#endif
+#ifdef MOZ_WIDGET_ANDROID
+ case TextureType::AndroidNativeWindow:
+ return AndroidNativeWindowTextureData::Create(aSize, aFormat);
+#endif
+ default:
+ return nullptr;
+ }
+}
+
+/* static */
+bool TextureData::IsRemote(KnowsCompositor* aKnowsCompositor,
+ BackendSelector aSelector) {
+ TextureType textureType = GetTextureType(
+ gfx::SurfaceFormat::UNKNOWN, gfx::IntSize(1, 1), aKnowsCompositor,
+ aSelector, TextureAllocationFlags::ALLOC_DEFAULT);
+
+ return ShouldRemoteTextureType(textureType, aSelector);
+}
+
+static void DestroyTextureData(TextureData* aTextureData,
+ LayersIPCChannel* aAllocator, bool aDeallocate) {
+ if (!aTextureData) {
+ return;
+ }
+
+ if (aDeallocate) {
+ aTextureData->Deallocate(aAllocator);
+ } else {
+ aTextureData->Forget(aAllocator);
+ }
+ delete aTextureData;
+}
+
+void TextureChild::ActorDestroy(ActorDestroyReason why) {
+ AUTO_PROFILER_LABEL("TextureChild::ActorDestroy", GRAPHICS);
+ MOZ_ASSERT(mIPCOpen);
+ mIPCOpen = false;
+
+ if (mTextureData) {
+ DestroyTextureData(mTextureData, GetAllocator(), mOwnsTextureData);
+ mTextureData = nullptr;
+ }
+}
+
+void TextureChild::Destroy(const TextureDeallocParams& aParams) {
+ MOZ_ASSERT(!mOwnerCalledDestroy);
+ if (mOwnerCalledDestroy) {
+ return;
+ }
+
+ mOwnerCalledDestroy = true;
+
+ if (!IPCOpen()) {
+ DestroyTextureData(aParams.data, aParams.allocator,
+ aParams.clientDeallocation);
+ return;
+ }
+
+ // DestroyTextureData will be called by TextureChild::ActorDestroy
+ mTextureData = aParams.data;
+ mOwnsTextureData = aParams.clientDeallocation;
+
+ if (!mCompositableForwarder ||
+ !mCompositableForwarder->DestroyInTransaction(this)) {
+ this->SendDestroy();
+ }
+}
+
+/* static */
+Atomic<uint64_t> TextureClient::sSerialCounter(0);
+
+static void DeallocateTextureClientSyncProxy(TextureDeallocParams params,
+ ReentrantMonitor* aBarrier,
+ bool* aDone) {
+ DeallocateTextureClient(params);
+ ReentrantMonitorAutoEnter autoMon(*aBarrier);
+ *aDone = true;
+ aBarrier->NotifyAll();
+}
+
+/// The logic for synchronizing a TextureClient's deallocation goes here.
+///
+/// This funciton takes care of dispatching work to the right thread using
+/// a synchronous proxy if needed, and handles client/host deallocation.
+void DeallocateTextureClient(TextureDeallocParams params) {
+ if (!params.actor && !params.data) {
+ // Nothing to do
+ return;
+ }
+
+ TextureChild* actor = params.actor;
+ nsCOMPtr<nsISerialEventTarget> ipdlThread;
+
+ if (params.allocator) {
+ ipdlThread = params.allocator->GetThread();
+ if (!ipdlThread) {
+ // An allocator with no thread means we are too late in the shutdown
+ // sequence.
+ gfxCriticalError() << "Texture deallocated too late during shutdown";
+ return;
+ }
+ }
+
+ // First make sure that the work is happening on the IPDL thread.
+ if (ipdlThread && !ipdlThread->IsOnCurrentThread()) {
+ if (params.syncDeallocation) {
+ bool done = false;
+ ReentrantMonitor barrier MOZ_UNANNOTATED("DeallocateTextureClient");
+ ReentrantMonitorAutoEnter autoMon(barrier);
+ ipdlThread->Dispatch(NewRunnableFunction(
+ "DeallocateTextureClientSyncProxyRunnable",
+ DeallocateTextureClientSyncProxy, params, &barrier, &done));
+ while (!done) {
+ barrier.Wait();
+ }
+ } else {
+ ipdlThread->Dispatch(NewRunnableFunction(
+ "DeallocateTextureClientRunnable", DeallocateTextureClient, params));
+ }
+ // The work has been forwarded to the IPDL thread, we are done.
+ return;
+ }
+
+ // Below this line, we are either in the IPDL thread or ther is no IPDL
+ // thread anymore.
+
+ if (!ipdlThread) {
+ // If we don't have a thread we can't know for sure that we are in
+ // the IPDL thread and use the LayersIPCChannel.
+ // This should ideally not happen outside of gtest, but some shutdown
+ // raciness could put us in this situation.
+ params.allocator = nullptr;
+ }
+
+ if (!actor) {
+ // We don't have an IPDL actor, probably because we destroyed the
+ // TextureClient before sharing it with the compositor. It means the data
+ // cannot be owned by the TextureHost since we never created the
+ // TextureHost...
+ DestroyTextureData(params.data, params.allocator, /* aDeallocate */ true);
+ return;
+ }
+
+ actor->Destroy(params);
+}
+
+void TextureClient::Destroy() {
+ // Async paints should have been flushed by now.
+ MOZ_RELEASE_ASSERT(mPaintThreadRefs == 0);
+
+ if (mActor && !mIsLocked) {
+ mActor->Lock();
+ }
+
+ mBorrowedDrawTarget = nullptr;
+ mReadLock = nullptr;
+
+ RefPtr<TextureChild> actor = mActor;
+ mActor = nullptr;
+
+ if (actor && !actor->mDestroyed.compareExchange(false, true)) {
+ actor->Unlock();
+ actor = nullptr;
+ }
+
+ TextureData* data = mData;
+ mData = nullptr;
+
+ if (data || actor) {
+ TextureDeallocParams params;
+ params.actor = actor;
+ params.allocator = mAllocator;
+ params.clientDeallocation = !!(mFlags & TextureFlags::DEALLOCATE_CLIENT);
+ params.data = data;
+ // At the moment we always deallocate synchronously when deallocating on the
+ // client side, but having asynchronous deallocate in some of the cases will
+ // be a worthwhile optimization.
+ params.syncDeallocation = !!(mFlags & TextureFlags::DEALLOCATE_CLIENT);
+
+ // Release the lock before calling DeallocateTextureClient because the
+ // latter may wait for the main thread which could create a dead-lock.
+
+ if (actor) {
+ actor->Unlock();
+ }
+
+ DeallocateTextureClient(params);
+ }
+}
+
+void TextureClient::LockActor() const {
+ if (mActor) {
+ mActor->Lock();
+ }
+}
+
+void TextureClient::UnlockActor() const {
+ if (mActor) {
+ mActor->Unlock();
+ }
+}
+
+bool TextureClient::IsReadLocked() const {
+ if (!mReadLock) {
+ return false;
+ }
+ MOZ_ASSERT(mReadLock->AsNonBlockingLock(),
+ "Can only check locked for non-blocking locks!");
+ return mReadLock->AsNonBlockingLock()->GetReadCount() > 1;
+}
+
+bool TextureClient::TryReadLock() {
+ if (!mReadLock || mIsReadLocked) {
+ return true;
+ }
+
+ if (mReadLock->AsNonBlockingLock()) {
+ if (IsReadLocked()) {
+ return false;
+ }
+ }
+
+ if (!mReadLock->TryReadLock(TimeDuration::FromMilliseconds(500))) {
+ return false;
+ }
+
+ mIsReadLocked = true;
+ return true;
+}
+
+void TextureClient::ReadUnlock() {
+ if (!mIsReadLocked) {
+ return;
+ }
+ MOZ_ASSERT(mReadLock);
+ mReadLock->ReadUnlock();
+ mIsReadLocked = false;
+}
+
+bool TextureClient::Lock(OpenMode aMode) {
+ MOZ_ASSERT(IsValid());
+ MOZ_ASSERT(!mIsLocked);
+ if (!IsValid()) {
+ return false;
+ }
+ if (mIsLocked) {
+ return mOpenMode == aMode;
+ }
+
+ if ((aMode & OpenMode::OPEN_WRITE || !mInfo.canConcurrentlyReadLock) &&
+ !TryReadLock()) {
+ // Only warn if attempting to write. Attempting to read is acceptable usage.
+ if (aMode & OpenMode::OPEN_WRITE) {
+ NS_WARNING(
+ "Attempt to Lock a texture that is being read by the compositor!");
+ }
+ return false;
+ }
+
+ LockActor();
+
+ mIsLocked = mData->Lock(aMode);
+ mOpenMode = aMode;
+
+ auto format = GetFormat();
+ if (mIsLocked && CanExposeDrawTarget() &&
+ (aMode & OpenMode::OPEN_READ_WRITE) == OpenMode::OPEN_READ_WRITE &&
+ NS_IsMainThread() &&
+ // the formats that we apparently expect, in the cairo backend. Any other
+ // format will trigger an assertion in GfxFormatToCairoFormat.
+ (format == SurfaceFormat::A8R8G8B8_UINT32 ||
+ format == SurfaceFormat::X8R8G8B8_UINT32 ||
+ format == SurfaceFormat::A8 || format == SurfaceFormat::R5G6B5_UINT16)) {
+ if (!BorrowDrawTarget()) {
+ // Failed to get a DrawTarget, means we won't be able to write into the
+ // texture, might as well fail now.
+ Unlock();
+ return false;
+ }
+ }
+
+ if (!mIsLocked) {
+ UnlockActor();
+ ReadUnlock();
+ }
+
+ return mIsLocked;
+}
+
+void TextureClient::Unlock() {
+ MOZ_ASSERT(IsValid());
+ MOZ_ASSERT(mIsLocked);
+ if (!IsValid() || !mIsLocked) {
+ return;
+ }
+
+ if (mBorrowedDrawTarget) {
+ if (!(mOpenMode & OpenMode::OPEN_ASYNC)) {
+ if (mOpenMode & OpenMode::OPEN_WRITE) {
+ mBorrowedDrawTarget->Flush();
+ }
+
+ mBorrowedDrawTarget->DetachAllSnapshots();
+ // If this assertion is hit, it means something is holding a strong
+ // reference to our DrawTarget externally, which is not allowed.
+ MOZ_ASSERT(mBorrowedDrawTarget->refCount() <= mExpectedDtRefs);
+ }
+
+ mBorrowedDrawTarget = nullptr;
+ }
+
+ if (mOpenMode & OpenMode::OPEN_WRITE) {
+ mUpdated = true;
+ }
+
+ if (mData) {
+ mData->Unlock();
+ }
+ mIsLocked = false;
+ mOpenMode = OpenMode::OPEN_NONE;
+
+ UnlockActor();
+ ReadUnlock();
+}
+
+void TextureClient::EnableReadLock() {
+ if (!mReadLock) {
+ if (mAllocator->GetTileLockAllocator()) {
+ mReadLock = NonBlockingTextureReadLock::Create(mAllocator);
+ } else {
+ // IPC is down
+ gfxCriticalError() << "TextureClient::EnableReadLock IPC is down";
+ }
+ }
+}
+
+bool TextureClient::OnForwardedToHost() {
+ if (mData) {
+ mData->OnForwardedToHost();
+ }
+
+ if (mReadLock && mUpdated) {
+ // Take a read lock on behalf of the TextureHost. The latter will unlock
+ // after the shared data is available again for drawing.
+ mReadLock->ReadLock();
+ mUpdated = false;
+ return true;
+ }
+
+ return false;
+}
+
+TextureClient::~TextureClient() {
+ // TextureClients should be kept alive while there are references on the
+ // paint thread.
+ MOZ_ASSERT(mPaintThreadRefs == 0);
+ mReadLock = nullptr;
+ Destroy();
+}
+
+void TextureClient::UpdateFromSurface(gfx::SourceSurface* aSurface) {
+ MOZ_ASSERT(IsValid());
+ MOZ_ASSERT(mIsLocked);
+ MOZ_ASSERT(aSurface);
+ // If you run into this assertion, make sure the texture was locked write-only
+ // rather than read-write.
+ MOZ_ASSERT(!mBorrowedDrawTarget);
+
+ // XXX - It would be better to first try the DrawTarget approach and fallback
+ // to the backend-specific implementation because the latter will usually do
+ // an expensive read-back + cpu-side copy if the texture is on the gpu.
+ // There is a bug with the DrawTarget approach, though specific to reading
+ // back from WebGL (where R and B channel end up inverted) to figure out
+ // first.
+ if (mData->UpdateFromSurface(aSurface)) {
+ return;
+ }
+ if (CanExposeDrawTarget() && NS_IsMainThread()) {
+ RefPtr<DrawTarget> dt = BorrowDrawTarget();
+
+ MOZ_ASSERT(dt);
+ if (dt) {
+ dt->CopySurface(aSurface,
+ gfx::IntRect(gfx::IntPoint(0, 0), aSurface->GetSize()),
+ gfx::IntPoint(0, 0));
+ return;
+ }
+ }
+ NS_WARNING("TextureClient::UpdateFromSurface failed");
+}
+
+already_AddRefed<TextureClient> TextureClient::CreateSimilar(
+ LayersBackend aLayersBackend, TextureFlags aFlags,
+ TextureAllocationFlags aAllocFlags) const {
+ MOZ_ASSERT(IsValid());
+
+ MOZ_ASSERT(!mIsLocked);
+ if (mIsLocked) {
+ return nullptr;
+ }
+
+ LockActor();
+ TextureData* data =
+ mData->CreateSimilar(mAllocator, aLayersBackend, aFlags, aAllocFlags);
+ UnlockActor();
+
+ if (!data) {
+ return nullptr;
+ }
+
+ return MakeAndAddRef<TextureClient>(data, aFlags, mAllocator);
+}
+
+gfx::DrawTarget* TextureClient::BorrowDrawTarget() {
+ MOZ_ASSERT(IsValid());
+ MOZ_ASSERT(mIsLocked);
+ // TODO- We can't really assert that at the moment because there is code that
+ // Borrows the DrawTarget, just to get a snapshot, which is legit in term of
+ // OpenMode but we should have a way to get a SourceSurface directly instead.
+ // MOZ_ASSERT(mOpenMode & OpenMode::OPEN_WRITE);
+
+ if (!IsValid() || !mIsLocked) {
+ return nullptr;
+ }
+
+ if (!mBorrowedDrawTarget) {
+ mBorrowedDrawTarget = mData->BorrowDrawTarget();
+#ifdef DEBUG
+ mExpectedDtRefs = mBorrowedDrawTarget ? mBorrowedDrawTarget->refCount() : 0;
+#endif
+ }
+
+ return mBorrowedDrawTarget;
+}
+
+void TextureClient::EndDraw() {
+ MOZ_ASSERT(mOpenMode & OpenMode::OPEN_READ_WRITE);
+
+ // Because EndDraw is used when we are not unlocking this TextureClient at the
+ // end of a transaction, we need to Flush and DetachAllSnapshots to ensure any
+ // dependents are updated.
+ mBorrowedDrawTarget->Flush();
+ mBorrowedDrawTarget->DetachAllSnapshots();
+ MOZ_ASSERT(mBorrowedDrawTarget->refCount() <= mExpectedDtRefs);
+
+ mBorrowedDrawTarget = nullptr;
+ mData->EndDraw();
+}
+
+already_AddRefed<gfx::SourceSurface> TextureClient::BorrowSnapshot() {
+ MOZ_ASSERT(mIsLocked);
+
+ RefPtr<gfx::SourceSurface> surface = mData->BorrowSnapshot();
+ if (!surface) {
+ surface = BorrowDrawTarget()->Snapshot();
+ }
+
+ return surface.forget();
+}
+
+bool TextureClient::BorrowMappedData(MappedTextureData& aMap) {
+ MOZ_ASSERT(IsValid());
+
+ // TODO - SharedRGBImage just accesses the buffer without properly locking
+ // the texture. It's bad.
+ // MOZ_ASSERT(mIsLocked);
+ // if (!mIsLocked) {
+ // return nullptr;
+ //}
+
+ return mData ? mData->BorrowMappedData(aMap) : false;
+}
+
+bool TextureClient::BorrowMappedYCbCrData(MappedYCbCrTextureData& aMap) {
+ MOZ_ASSERT(IsValid());
+
+ return mData ? mData->BorrowMappedYCbCrData(aMap) : false;
+}
+
+bool TextureClient::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) {
+ MOZ_ASSERT(IsValid());
+
+ return mData ? mData->Serialize(aOutDescriptor) : false;
+}
+
+// static
+PTextureChild* TextureClient::CreateIPDLActor() {
+ TextureChild* c = new TextureChild();
+ c->AddIPDLReference();
+ return c;
+}
+
+// static
+bool TextureClient::DestroyIPDLActor(PTextureChild* actor) {
+ static_cast<TextureChild*>(actor)->ReleaseIPDLReference();
+ return true;
+}
+
+// static
+already_AddRefed<TextureClient> TextureClient::AsTextureClient(
+ PTextureChild* actor) {
+ if (!actor) {
+ return nullptr;
+ }
+
+ TextureChild* tc = static_cast<TextureChild*>(actor);
+
+ tc->Lock();
+
+ // Since TextureClient may be destroyed asynchronously with respect to its
+ // IPDL actor, we must acquire a reference within a lock. The mDestroyed bit
+ // tells us whether or not the main thread has disconnected the TextureClient
+ // from its actor.
+ if (tc->mDestroyed) {
+ tc->Unlock();
+ return nullptr;
+ }
+
+ RefPtr<TextureClient> texture = tc->mTextureClient;
+ tc->Unlock();
+
+ return texture.forget();
+}
+
+bool TextureClient::IsSharedWithCompositor() const {
+ return mActor && mActor->IPCOpen();
+}
+
+void TextureClient::AddFlags(TextureFlags aFlags) {
+ MOZ_ASSERT(
+ !IsSharedWithCompositor() ||
+ ((GetFlags() & TextureFlags::RECYCLE) && !IsAddedToCompositableClient()));
+ mFlags |= aFlags;
+}
+
+void TextureClient::RemoveFlags(TextureFlags aFlags) {
+ MOZ_ASSERT(
+ !IsSharedWithCompositor() ||
+ ((GetFlags() & TextureFlags::RECYCLE) && !IsAddedToCompositableClient()));
+ mFlags &= ~aFlags;
+}
+
+void TextureClient::RecycleTexture(TextureFlags aFlags) {
+ MOZ_ASSERT(GetFlags() & TextureFlags::RECYCLE);
+ MOZ_ASSERT(!mIsLocked);
+
+ mAddedToCompositableClient = false;
+ if (mFlags != aFlags) {
+ mFlags = aFlags;
+ }
+}
+
+void TextureClient::SetAddedToCompositableClient() {
+ if (!mAddedToCompositableClient) {
+ mAddedToCompositableClient = true;
+ if (!(GetFlags() & TextureFlags::RECYCLE)) {
+ return;
+ }
+ MOZ_ASSERT(!mIsLocked);
+ LockActor();
+ if (IsValid() && mActor && !mActor->mDestroyed && mActor->IPCOpen()) {
+ mActor->SendRecycleTexture(mFlags);
+ }
+ UnlockActor();
+ }
+}
+
+static void CancelTextureClientNotifyNotUsed(uint64_t aTextureId,
+ LayersIPCChannel* aAllocator) {
+ if (!aAllocator) {
+ return;
+ }
+ nsCOMPtr<nsISerialEventTarget> thread = aAllocator->GetThread();
+ if (!thread) {
+ return;
+ }
+ if (thread->IsOnCurrentThread()) {
+ aAllocator->CancelWaitForNotifyNotUsed(aTextureId);
+ } else {
+ thread->Dispatch(NewRunnableFunction(
+ "CancelTextureClientNotifyNotUsedRunnable",
+ CancelTextureClientNotifyNotUsed, aTextureId, aAllocator));
+ }
+}
+
+void TextureClient::CancelWaitForNotifyNotUsed() {
+ if (GetFlags() & TextureFlags::RECYCLE) {
+ CancelTextureClientNotifyNotUsed(mSerial, GetAllocator());
+ return;
+ }
+}
+
+/* static */
+void TextureClient::TextureClientRecycleCallback(TextureClient* aClient,
+ void* aClosure) {
+ MOZ_ASSERT(aClient->GetRecycleAllocator());
+ aClient->GetRecycleAllocator()->RecycleTextureClient(aClient);
+}
+
+void TextureClient::SetRecycleAllocator(
+ ITextureClientRecycleAllocator* aAllocator) {
+ mRecycleAllocator = aAllocator;
+ if (aAllocator) {
+ SetRecycleCallback(TextureClientRecycleCallback, nullptr);
+ } else {
+ ClearRecycleCallback();
+ }
+}
+
+bool TextureClient::InitIPDLActor(CompositableForwarder* aForwarder) {
+ MOZ_ASSERT(aForwarder && aForwarder->GetTextureForwarder()->GetThread() ==
+ mAllocator->GetThread());
+
+ if (mActor && !mActor->IPCOpen()) {
+ return false;
+ }
+
+ if (mActor && !mActor->mDestroyed) {
+ CompositableForwarder* currentFwd = mActor->mCompositableForwarder;
+ TextureForwarder* currentTexFwd = mActor->mTextureForwarder;
+ if (currentFwd != aForwarder) {
+ // It's a bit iffy but right now ShadowLayerForwarder inherits
+ // TextureForwarder even though it should not.
+ // ShadowLayerForwarder::GetTextureForwarder actually returns a pointer to
+ // the CompositorBridgeChild. It's Ok for a texture to move from a
+ // ShadowLayerForwarder to another, but not form a CompositorBridgeChild
+ // to another (they use different channels).
+ if (currentTexFwd && currentTexFwd != aForwarder->GetTextureForwarder()) {
+ gfxCriticalError()
+ << "Attempt to move a texture to a different channel CF.";
+ MOZ_ASSERT_UNREACHABLE("unexpected to be called");
+ return false;
+ }
+ if (currentFwd && currentFwd->GetCompositorBackendType() !=
+ aForwarder->GetCompositorBackendType()) {
+ gfxCriticalError()
+ << "Attempt to move a texture to different compositor backend.";
+ MOZ_ASSERT_UNREACHABLE("unexpected to be called");
+ return false;
+ }
+ mActor->mCompositableForwarder = aForwarder;
+ mActor->mUsesImageBridge =
+ aForwarder->GetTextureForwarder()->UsesImageBridge();
+ }
+ return true;
+ }
+ MOZ_ASSERT(!mActor || mActor->mDestroyed,
+ "Cannot use a texture on several IPC channels.");
+
+ SurfaceDescriptor desc;
+ if (!ToSurfaceDescriptor(desc)) {
+ return false;
+ }
+
+ // Try external image id allocation.
+ mExternalImageId =
+ aForwarder->GetTextureForwarder()->GetNextExternalImageId();
+
+ ReadLockDescriptor readLockDescriptor = null_t();
+ if (mReadLock) {
+ mReadLock->Serialize(readLockDescriptor, GetAllocator()->GetParentPid());
+ }
+
+ PTextureChild* actor = aForwarder->GetTextureForwarder()->CreateTexture(
+ desc, std::move(readLockDescriptor),
+ aForwarder->GetCompositorBackendType(), GetFlags(),
+ dom::ContentParentId(), mSerial, mExternalImageId);
+
+ if (!actor) {
+ gfxCriticalNote << static_cast<int32_t>(desc.type()) << ", "
+ << static_cast<int32_t>(
+ aForwarder->GetCompositorBackendType())
+ << ", " << static_cast<uint32_t>(GetFlags()) << ", "
+ << mSerial;
+ return false;
+ }
+
+ mActor = static_cast<TextureChild*>(actor);
+ mActor->mCompositableForwarder = aForwarder;
+ mActor->mTextureForwarder = aForwarder->GetTextureForwarder();
+ mActor->mTextureClient = this;
+
+ // If the TextureClient is already locked, we have to lock TextureChild's
+ // mutex since it will be unlocked in TextureClient::Unlock.
+ if (mIsLocked) {
+ LockActor();
+ }
+
+ return mActor->IPCOpen();
+}
+
+bool TextureClient::InitIPDLActor(KnowsCompositor* aKnowsCompositor,
+ const dom::ContentParentId& aContentId) {
+ MOZ_ASSERT(aKnowsCompositor &&
+ aKnowsCompositor->GetTextureForwarder()->GetThread() ==
+ mAllocator->GetThread());
+ TextureForwarder* fwd = aKnowsCompositor->GetTextureForwarder();
+ if (mActor && !mActor->mDestroyed) {
+ CompositableForwarder* currentFwd = mActor->mCompositableForwarder;
+ TextureForwarder* currentTexFwd = mActor->mTextureForwarder;
+
+ if (currentFwd) {
+ gfxCriticalError()
+ << "Attempt to remove a texture from a CompositableForwarder.";
+ return false;
+ }
+
+ if (currentTexFwd && currentTexFwd != fwd) {
+ gfxCriticalError()
+ << "Attempt to move a texture to a different channel TF.";
+ return false;
+ }
+ mActor->mTextureForwarder = fwd;
+ return true;
+ }
+ MOZ_ASSERT(!mActor || mActor->mDestroyed,
+ "Cannot use a texture on several IPC channels.");
+
+ SurfaceDescriptor desc;
+ if (!ToSurfaceDescriptor(desc)) {
+ return false;
+ }
+
+ // Try external image id allocation.
+ mExternalImageId =
+ aKnowsCompositor->GetTextureForwarder()->GetNextExternalImageId();
+
+ ReadLockDescriptor readLockDescriptor = null_t();
+ if (mReadLock) {
+ mReadLock->Serialize(readLockDescriptor, GetAllocator()->GetParentPid());
+ }
+
+ PTextureChild* actor =
+ fwd->CreateTexture(desc, std::move(readLockDescriptor),
+ aKnowsCompositor->GetCompositorBackendType(),
+ GetFlags(), aContentId, mSerial, mExternalImageId);
+ if (!actor) {
+ gfxCriticalNote << static_cast<int32_t>(desc.type()) << ", "
+ << static_cast<int32_t>(
+ aKnowsCompositor->GetCompositorBackendType())
+ << ", " << static_cast<uint32_t>(GetFlags()) << ", "
+ << mSerial;
+ return false;
+ }
+
+ mActor = static_cast<TextureChild*>(actor);
+ mActor->mTextureForwarder = fwd;
+ mActor->mTextureClient = this;
+
+ // If the TextureClient is already locked, we have to lock TextureChild's
+ // mutex since it will be unlocked in TextureClient::Unlock.
+ if (mIsLocked) {
+ LockActor();
+ }
+
+ return mActor->IPCOpen();
+}
+
+PTextureChild* TextureClient::GetIPDLActor() { return mActor; }
+
+// static
+already_AddRefed<TextureClient> TextureClient::CreateForDrawing(
+ KnowsCompositor* aAllocator, gfx::SurfaceFormat aFormat, gfx::IntSize aSize,
+ BackendSelector aSelector, TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags) {
+ return TextureClient::CreateForDrawing(aAllocator->GetTextureForwarder(),
+ aFormat, aSize, aAllocator, aSelector,
+ aTextureFlags, aAllocFlags);
+}
+
+// static
+already_AddRefed<TextureClient> TextureClient::CreateForDrawing(
+ TextureForwarder* aAllocator, gfx::SurfaceFormat aFormat,
+ gfx::IntSize aSize, KnowsCompositor* aKnowsCompositor,
+ BackendSelector aSelector, TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags) {
+ LayersBackend layersBackend = aKnowsCompositor->GetCompositorBackendType();
+ gfx::BackendType moz2DBackend =
+ BackendTypeForBackendSelector(layersBackend, aSelector);
+
+ // also test the validity of aAllocator
+ if (!aAllocator || !aAllocator->IPCOpen()) {
+ return nullptr;
+ }
+
+ if (!gfx::Factory::AllowedSurfaceSize(aSize)) {
+ return nullptr;
+ }
+
+ TextureData* data =
+ TextureData::Create(aAllocator, aFormat, aSize, aKnowsCompositor,
+ aSelector, aTextureFlags, aAllocFlags);
+
+ if (data) {
+ return MakeAndAddRef<TextureClient>(data, aTextureFlags, aAllocator);
+ }
+
+ // Can't do any better than a buffer texture client.
+ return TextureClient::CreateForRawBufferAccess(aAllocator, aFormat, aSize,
+ moz2DBackend, layersBackend,
+ aTextureFlags, aAllocFlags);
+}
+
+// static
+already_AddRefed<TextureClient> TextureClient::CreateFromSurface(
+ KnowsCompositor* aAllocator, gfx::SourceSurface* aSurface,
+ BackendSelector aSelector, TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags) {
+ // also test the validity of aAllocator
+ if (!aAllocator || !aAllocator->GetTextureForwarder()->IPCOpen()) {
+ return nullptr;
+ }
+
+ gfx::IntSize size = aSurface->GetSize();
+
+ if (!gfx::Factory::AllowedSurfaceSize(size)) {
+ return nullptr;
+ }
+
+ TextureData* data = nullptr;
+#if defined(XP_WIN)
+ LayersBackend layersBackend = aAllocator->GetCompositorBackendType();
+ gfx::BackendType moz2DBackend =
+ BackendTypeForBackendSelector(layersBackend, aSelector);
+
+ int32_t maxTextureSize = aAllocator->GetMaxTextureSize();
+
+ if (layersBackend == LayersBackend::LAYERS_WR &&
+ (moz2DBackend == gfx::BackendType::DIRECT2D ||
+ moz2DBackend == gfx::BackendType::DIRECT2D1_1) &&
+ size.width <= maxTextureSize && size.height <= maxTextureSize) {
+ data = D3D11TextureData::Create(aSurface, aAllocFlags);
+ }
+#endif
+
+ if (data) {
+ return MakeAndAddRef<TextureClient>(data, aTextureFlags,
+ aAllocator->GetTextureForwarder());
+ }
+
+ // Fall back to using UpdateFromSurface
+
+ TextureAllocationFlags allocFlags =
+ TextureAllocationFlags(aAllocFlags | ALLOC_UPDATE_FROM_SURFACE);
+ RefPtr<TextureClient> client =
+ CreateForDrawing(aAllocator, aSurface->GetFormat(), size, aSelector,
+ aTextureFlags, allocFlags);
+ if (!client) {
+ return nullptr;
+ }
+
+ TextureClientAutoLock autoLock(client, OpenMode::OPEN_WRITE_ONLY);
+ if (!autoLock.Succeeded()) {
+ return nullptr;
+ }
+
+ client->UpdateFromSurface(aSurface);
+ return client.forget();
+}
+
+// static
+already_AddRefed<TextureClient> TextureClient::CreateForRawBufferAccess(
+ KnowsCompositor* aAllocator, gfx::SurfaceFormat aFormat, gfx::IntSize aSize,
+ gfx::BackendType aMoz2DBackend, TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags) {
+ return CreateForRawBufferAccess(
+ aAllocator->GetTextureForwarder(), aFormat, aSize, aMoz2DBackend,
+ aAllocator->GetCompositorBackendType(), aTextureFlags, aAllocFlags);
+}
+
+// static
+already_AddRefed<TextureClient> TextureClient::CreateForRawBufferAccess(
+ LayersIPCChannel* aAllocator, gfx::SurfaceFormat aFormat,
+ gfx::IntSize aSize, gfx::BackendType aMoz2DBackend,
+ LayersBackend aLayersBackend, TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags) {
+ // also test the validity of aAllocator
+ if (!aAllocator || !aAllocator->IPCOpen()) {
+ return nullptr;
+ }
+
+ if (!gfx::Factory::AllowedSurfaceSize(aSize)) {
+ return nullptr;
+ }
+
+ if (aFormat == SurfaceFormat::B8G8R8X8) {
+ // Skia doesn't support RGBX, so ensure we clear the buffer for the proper
+ // alpha values.
+ aAllocFlags = TextureAllocationFlags(aAllocFlags | ALLOC_CLEAR_BUFFER);
+ }
+
+ // Note that we ignore the backend type if we get here. It should only be D2D
+ // or Skia, and D2D does not support data surfaces. Therefore it is safe to
+ // force the buffer to be Skia.
+ NS_WARNING_ASSERTION(aMoz2DBackend == gfx::BackendType::SKIA ||
+ aMoz2DBackend == gfx::BackendType::DIRECT2D ||
+ aMoz2DBackend == gfx::BackendType::DIRECT2D1_1,
+ "Unsupported TextureClient backend type");
+
+ TextureData* texData = BufferTextureData::Create(
+ aSize, aFormat, gfx::BackendType::SKIA, aLayersBackend, aTextureFlags,
+ aAllocFlags, aAllocator);
+ if (!texData) {
+ return nullptr;
+ }
+
+ return MakeAndAddRef<TextureClient>(texData, aTextureFlags, aAllocator);
+}
+
+// static
+already_AddRefed<TextureClient> TextureClient::CreateForYCbCr(
+ KnowsCompositor* aAllocator, const gfx::IntRect& aDisplay,
+ const gfx::IntSize& aYSize, uint32_t aYStride,
+ const gfx::IntSize& aCbCrSize, uint32_t aCbCrStride, StereoMode aStereoMode,
+ gfx::ColorDepth aColorDepth, gfx::YUVColorSpace aYUVColorSpace,
+ gfx::ColorRange aColorRange, gfx::ChromaSubsampling aSubsampling,
+ TextureFlags aTextureFlags) {
+ if (!aAllocator || !aAllocator->GetLayersIPCActor()->IPCOpen()) {
+ return nullptr;
+ }
+
+ if (!gfx::Factory::AllowedSurfaceSize(aYSize)) {
+ return nullptr;
+ }
+
+ TextureData* data = BufferTextureData::CreateForYCbCr(
+ aAllocator, aDisplay, aYSize, aYStride, aCbCrSize, aCbCrStride,
+ aStereoMode, aColorDepth, aYUVColorSpace, aColorRange, aSubsampling,
+ aTextureFlags);
+ if (!data) {
+ return nullptr;
+ }
+
+ return MakeAndAddRef<TextureClient>(data, aTextureFlags,
+ aAllocator->GetTextureForwarder());
+}
+
+TextureClient::TextureClient(TextureData* aData, TextureFlags aFlags,
+ LayersIPCChannel* aAllocator)
+ : AtomicRefCountedWithFinalize("TextureClient"),
+ mAllocator(aAllocator),
+ mActor(nullptr),
+ mData(aData),
+ mFlags(aFlags),
+ mOpenMode(OpenMode::OPEN_NONE)
+#ifdef DEBUG
+ ,
+ mExpectedDtRefs(0)
+#endif
+ ,
+ mIsLocked(false),
+ mIsReadLocked(false),
+ mUpdated(false),
+ mAddedToCompositableClient(false),
+ mFwdTransactionId(0),
+ mSerial(++sSerialCounter)
+#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
+ ,
+ mPoolTracker(nullptr)
+#endif
+{
+ mData->FillInfo(mInfo);
+ mFlags |= mData->GetTextureFlags();
+
+ if (mFlags & TextureFlags::NON_BLOCKING_READ_LOCK) {
+ MOZ_ASSERT(!(mFlags & TextureFlags::BLOCKING_READ_LOCK));
+ EnableReadLock();
+ } else if (mFlags & TextureFlags::BLOCKING_READ_LOCK) {
+ MOZ_ASSERT(!(mFlags & TextureFlags::NON_BLOCKING_READ_LOCK));
+ EnableBlockingReadLock();
+ }
+}
+
+bool TextureClient::CopyToTextureClient(TextureClient* aTarget,
+ const gfx::IntRect* aRect,
+ const gfx::IntPoint* aPoint) {
+ MOZ_ASSERT(IsLocked());
+ MOZ_ASSERT(aTarget->IsLocked());
+
+ if (!aTarget->CanExposeDrawTarget() || !CanExposeDrawTarget()) {
+ return false;
+ }
+
+ RefPtr<DrawTarget> destinationTarget = aTarget->BorrowDrawTarget();
+ if (!destinationTarget) {
+ gfxWarning() << "TextureClient::CopyToTextureClient (dest) failed in "
+ "BorrowDrawTarget";
+ return false;
+ }
+
+ RefPtr<DrawTarget> sourceTarget = BorrowDrawTarget();
+ if (!sourceTarget) {
+ gfxWarning() << "TextureClient::CopyToTextureClient (src) failed in "
+ "BorrowDrawTarget";
+ return false;
+ }
+
+ RefPtr<gfx::SourceSurface> source = sourceTarget->Snapshot();
+ destinationTarget->CopySurface(
+ source, aRect ? *aRect : gfx::IntRect(gfx::IntPoint(0, 0), GetSize()),
+ aPoint ? *aPoint : gfx::IntPoint(0, 0));
+ return true;
+}
+
+already_AddRefed<gfx::DataSourceSurface> TextureClient::GetAsSurface() {
+ if (!Lock(OpenMode::OPEN_READ)) {
+ return nullptr;
+ }
+ RefPtr<gfx::DataSourceSurface> data;
+ { // scope so that the DrawTarget is destroyed before Unlock()
+ RefPtr<gfx::DrawTarget> dt = BorrowDrawTarget();
+ if (dt) {
+ RefPtr<gfx::SourceSurface> surf = dt->Snapshot();
+ if (surf) {
+ data = surf->GetDataSurface();
+ }
+ }
+ }
+ Unlock();
+ return data.forget();
+}
+
+void TextureClient::GetSurfaceDescriptorRemoteDecoder(
+ SurfaceDescriptorRemoteDecoder* const aOutDesc) {
+ const auto handle = GetSerial();
+
+ RemoteDecoderVideoSubDescriptor subDesc = null_t();
+ MOZ_RELEASE_ASSERT(mData);
+ mData->GetSubDescriptor(&subDesc);
+
+ *aOutDesc =
+ SurfaceDescriptorRemoteDecoder(handle, std::move(subDesc), Nothing());
+}
+
+class MemoryTextureReadLock : public NonBlockingTextureReadLock {
+ public:
+ MemoryTextureReadLock();
+
+ virtual ~MemoryTextureReadLock();
+
+ bool ReadLock() override;
+
+ int32_t ReadUnlock() override;
+
+ int32_t GetReadCount() override;
+
+ LockType GetType() override { return TYPE_NONBLOCKING_MEMORY; }
+
+ bool IsValid() const override { return true; };
+
+ bool Serialize(ReadLockDescriptor& aOutput, base::ProcessId aOther) override;
+
+ Atomic<int32_t> mReadCount;
+};
+
+// The cross-prcess implementation of TextureReadLock.
+//
+// Since we don't use cross-process reference counting for the ReadLock objects,
+// we use the lock's internal counter as a way to know when to deallocate the
+// underlying shmem section: when the counter is equal to 1, it means that the
+// lock is not "held" (the texture is writable), when the counter is equal to 0
+// it means that we can safely deallocate the shmem section without causing a
+// race condition with the other process.
+class ShmemTextureReadLock : public NonBlockingTextureReadLock {
+ public:
+ struct ShmReadLockInfo {
+ int32_t readCount;
+ };
+
+ explicit ShmemTextureReadLock(LayersIPCChannel* aAllocator);
+
+ virtual ~ShmemTextureReadLock();
+
+ bool ReadLock() override;
+
+ int32_t ReadUnlock() override;
+
+ int32_t GetReadCount() override;
+
+ bool IsValid() const override { return mAllocSuccess; };
+
+ LockType GetType() override { return TYPE_NONBLOCKING_SHMEM; }
+
+ bool Serialize(ReadLockDescriptor& aOutput, base::ProcessId aOther) override;
+
+ mozilla::layers::ShmemSection& GetShmemSection() { return mShmemSection; }
+
+ explicit ShmemTextureReadLock(
+ const mozilla::layers::ShmemSection& aShmemSection)
+ : mShmemSection(aShmemSection), mAllocSuccess(true) {
+ MOZ_COUNT_CTOR(ShmemTextureReadLock);
+ }
+
+ ShmReadLockInfo* GetShmReadLockInfoPtr() {
+ return reinterpret_cast<ShmReadLockInfo*>(
+ mShmemSection.shmem().get<char>() + mShmemSection.offset());
+ }
+
+ RefPtr<LayersIPCChannel> mClientAllocator;
+ mozilla::layers::ShmemSection mShmemSection;
+ bool mAllocSuccess;
+};
+
+class CrossProcessSemaphoreReadLock : public TextureReadLock {
+ public:
+ CrossProcessSemaphoreReadLock()
+ : mSemaphore(CrossProcessSemaphore::Create("TextureReadLock", 1)),
+ mShared(false) {}
+ explicit CrossProcessSemaphoreReadLock(CrossProcessSemaphoreHandle aHandle)
+ : mSemaphore(CrossProcessSemaphore::Create(std::move(aHandle))),
+ mShared(false) {}
+
+ bool ReadLock() override {
+ if (!IsValid()) {
+ return false;
+ }
+ return mSemaphore->Wait();
+ }
+ bool TryReadLock(TimeDuration aTimeout) override {
+ if (!IsValid()) {
+ return false;
+ }
+ return mSemaphore->Wait(Some(aTimeout));
+ }
+ int32_t ReadUnlock() override {
+ if (!IsValid()) {
+ return 1;
+ }
+ mSemaphore->Signal();
+ return 1;
+ }
+ bool IsValid() const override { return !!mSemaphore; }
+
+ bool Serialize(ReadLockDescriptor& aOutput, base::ProcessId aOther) override;
+
+ LockType GetType() override { return TYPE_CROSS_PROCESS_SEMAPHORE; }
+
+ UniquePtr<CrossProcessSemaphore> mSemaphore;
+ bool mShared;
+};
+
+// static
+already_AddRefed<TextureReadLock> TextureReadLock::Deserialize(
+ ReadLockDescriptor&& aDescriptor, ISurfaceAllocator* aAllocator) {
+ switch (aDescriptor.type()) {
+ case ReadLockDescriptor::TShmemSection: {
+ const ShmemSection& section = aDescriptor.get_ShmemSection();
+ MOZ_RELEASE_ASSERT(section.shmem().IsReadable());
+ return MakeAndAddRef<ShmemTextureReadLock>(section);
+ }
+ case ReadLockDescriptor::Tuintptr_t: {
+ if (!aAllocator->IsSameProcess()) {
+ // Trying to use a memory based lock instead of a shmem based one in
+ // the cross-process case is a bad security violation.
+ NS_ERROR(
+ "A client process may be trying to peek at the host's address "
+ "space!");
+ return nullptr;
+ }
+ RefPtr<TextureReadLock> lock =
+ reinterpret_cast<MemoryTextureReadLock*>(aDescriptor.get_uintptr_t());
+
+ MOZ_ASSERT(lock);
+ if (lock) {
+ // The corresponding AddRef is in MemoryTextureReadLock::Serialize
+ lock.get()->Release();
+ }
+
+ return lock.forget();
+ }
+ case ReadLockDescriptor::TCrossProcessSemaphoreDescriptor: {
+ return MakeAndAddRef<CrossProcessSemaphoreReadLock>(
+ std::move(aDescriptor.get_CrossProcessSemaphoreDescriptor().sem()));
+ }
+ case ReadLockDescriptor::Tnull_t: {
+ return nullptr;
+ }
+ default: {
+ // Invalid descriptor.
+ MOZ_DIAGNOSTIC_ASSERT(false);
+ }
+ }
+ return nullptr;
+}
+// static
+already_AddRefed<TextureReadLock> NonBlockingTextureReadLock::Create(
+ LayersIPCChannel* aAllocator) {
+ if (aAllocator->IsSameProcess()) {
+ // If our compositor is in the same process, we can save some cycles by not
+ // using shared memory.
+ return MakeAndAddRef<MemoryTextureReadLock>();
+ }
+
+ return MakeAndAddRef<ShmemTextureReadLock>(aAllocator);
+}
+
+MemoryTextureReadLock::MemoryTextureReadLock() : mReadCount(1) {
+ MOZ_COUNT_CTOR(MemoryTextureReadLock);
+}
+
+MemoryTextureReadLock::~MemoryTextureReadLock() {
+ // One read count that is added in constructor.
+ MOZ_ASSERT(mReadCount == 1);
+ MOZ_COUNT_DTOR(MemoryTextureReadLock);
+}
+
+bool MemoryTextureReadLock::Serialize(ReadLockDescriptor& aOutput,
+ base::ProcessId aOther) {
+ // AddRef here and Release when receiving on the host side to make sure the
+ // reference count doesn't go to zero before the host receives the message.
+ // see TextureReadLock::Deserialize
+ this->AddRef();
+ aOutput = ReadLockDescriptor(uintptr_t(this));
+ return true;
+}
+
+bool MemoryTextureReadLock::ReadLock() {
+ NS_ASSERT_OWNINGTHREAD(MemoryTextureReadLock);
+
+ ++mReadCount;
+ return true;
+}
+
+int32_t MemoryTextureReadLock::ReadUnlock() {
+ int32_t readCount = --mReadCount;
+ MOZ_ASSERT(readCount >= 0);
+
+ return readCount;
+}
+
+int32_t MemoryTextureReadLock::GetReadCount() {
+ NS_ASSERT_OWNINGTHREAD(MemoryTextureReadLock);
+ return mReadCount;
+}
+
+ShmemTextureReadLock::ShmemTextureReadLock(LayersIPCChannel* aAllocator)
+ : mClientAllocator(aAllocator), mAllocSuccess(false) {
+ MOZ_COUNT_CTOR(ShmemTextureReadLock);
+ MOZ_ASSERT(mClientAllocator);
+ MOZ_ASSERT(mClientAllocator->GetTileLockAllocator());
+#define MOZ_ALIGN_WORD(x) (((x) + 3) & ~3)
+ if (mClientAllocator->GetTileLockAllocator()->AllocShmemSection(
+ MOZ_ALIGN_WORD(sizeof(ShmReadLockInfo)), &mShmemSection)) {
+ ShmReadLockInfo* info = GetShmReadLockInfoPtr();
+ info->readCount = 1;
+ mAllocSuccess = true;
+ }
+}
+
+ShmemTextureReadLock::~ShmemTextureReadLock() {
+ if (mClientAllocator) {
+ // Release one read count that is added in constructor.
+ // The count is kept for calling GetReadCount() by TextureClientPool.
+ ReadUnlock();
+ }
+ MOZ_COUNT_DTOR(ShmemTextureReadLock);
+}
+
+bool ShmemTextureReadLock::Serialize(ReadLockDescriptor& aOutput,
+ base::ProcessId aOther) {
+ aOutput = ReadLockDescriptor(GetShmemSection());
+ return true;
+}
+
+bool ShmemTextureReadLock::ReadLock() {
+ NS_ASSERT_OWNINGTHREAD(ShmemTextureReadLock);
+ if (!mAllocSuccess) {
+ return false;
+ }
+ ShmReadLockInfo* info = GetShmReadLockInfoPtr();
+ PR_ATOMIC_INCREMENT(&info->readCount);
+ return true;
+}
+
+int32_t ShmemTextureReadLock::ReadUnlock() {
+ if (!mAllocSuccess) {
+ return 0;
+ }
+ ShmReadLockInfo* info = GetShmReadLockInfoPtr();
+ int32_t readCount = PR_ATOMIC_DECREMENT(&info->readCount);
+ MOZ_ASSERT(readCount >= 0);
+ if (readCount <= 0) {
+ if (mClientAllocator && mClientAllocator->GetTileLockAllocator()) {
+ mClientAllocator->GetTileLockAllocator()->DeallocShmemSection(
+ mShmemSection);
+ } else {
+ // we are on the compositor process, or IPC is down.
+ FixedSizeSmallShmemSectionAllocator::FreeShmemSection(mShmemSection);
+ }
+ }
+ return readCount;
+}
+
+int32_t ShmemTextureReadLock::GetReadCount() {
+ NS_ASSERT_OWNINGTHREAD(ShmemTextureReadLock);
+ if (!mAllocSuccess) {
+ return 0;
+ }
+ ShmReadLockInfo* info = GetShmReadLockInfoPtr();
+ return info->readCount;
+}
+
+bool CrossProcessSemaphoreReadLock::Serialize(ReadLockDescriptor& aOutput,
+ base::ProcessId aOther) {
+ if (!mShared && IsValid()) {
+ aOutput = ReadLockDescriptor(
+ CrossProcessSemaphoreDescriptor(mSemaphore->CloneHandle()));
+ mSemaphore->CloseHandle();
+ mShared = true;
+ return true;
+ } else {
+ return mShared;
+ }
+}
+
+void TextureClient::EnableBlockingReadLock() {
+ if (!mReadLock) {
+ mReadLock = new CrossProcessSemaphoreReadLock();
+ }
+}
+
+bool UpdateYCbCrTextureClient(TextureClient* aTexture,
+ const PlanarYCbCrData& aData) {
+ MOZ_ASSERT(aTexture);
+ MOZ_ASSERT(aTexture->IsLocked());
+ MOZ_ASSERT(aTexture->GetFormat() == gfx::SurfaceFormat::YUV,
+ "This textureClient can only use YCbCr data");
+ MOZ_ASSERT(!aTexture->IsImmutable());
+ MOZ_ASSERT(aTexture->IsValid());
+ MOZ_ASSERT(aData.mCbSkip == aData.mCrSkip);
+
+ MappedYCbCrTextureData mapped;
+ if (!aTexture->BorrowMappedYCbCrData(mapped)) {
+ NS_WARNING("Failed to extract YCbCr info!");
+ return false;
+ }
+
+ uint32_t bytesPerPixel =
+ BytesPerPixel(SurfaceFormatForColorDepth(aData.mColorDepth));
+ MappedYCbCrTextureData srcData;
+ srcData.y.data = aData.mYChannel;
+ srcData.y.size = aData.YDataSize();
+ srcData.y.stride = aData.mYStride;
+ srcData.y.skip = aData.mYSkip;
+ srcData.y.bytesPerPixel = bytesPerPixel;
+ srcData.cb.data = aData.mCbChannel;
+ srcData.cb.size = aData.CbCrDataSize();
+ srcData.cb.stride = aData.mCbCrStride;
+ srcData.cb.skip = aData.mCbSkip;
+ srcData.cb.bytesPerPixel = bytesPerPixel;
+ srcData.cr.data = aData.mCrChannel;
+ srcData.cr.size = aData.CbCrDataSize();
+ srcData.cr.stride = aData.mCbCrStride;
+ srcData.cr.skip = aData.mCrSkip;
+ srcData.cr.bytesPerPixel = bytesPerPixel;
+ srcData.metadata = nullptr;
+
+ if (!srcData.CopyInto(mapped)) {
+ NS_WARNING("Failed to copy image data!");
+ return false;
+ }
+
+ if (TextureRequiresLocking(aTexture->GetFlags())) {
+ // We don't have support for proper locking yet, so we'll
+ // have to be immutable instead.
+ aTexture->MarkImmutable();
+ }
+ return true;
+}
+
+already_AddRefed<TextureClient> TextureClient::CreateWithData(
+ TextureData* aData, TextureFlags aFlags, LayersIPCChannel* aAllocator) {
+ if (!aData) {
+ return nullptr;
+ }
+ return MakeAndAddRef<TextureClient>(aData, aFlags, aAllocator);
+}
+
+template <class PixelDataType>
+static void copyData(PixelDataType* aDst,
+ const MappedYCbCrChannelData& aChannelDst,
+ PixelDataType* aSrc,
+ const MappedYCbCrChannelData& aChannelSrc) {
+ uint8_t* srcByte = reinterpret_cast<uint8_t*>(aSrc);
+ const int32_t srcSkip = aChannelSrc.skip + 1;
+ uint8_t* dstByte = reinterpret_cast<uint8_t*>(aDst);
+ const int32_t dstSkip = aChannelDst.skip + 1;
+ for (int32_t i = 0; i < aChannelSrc.size.height; ++i) {
+ for (int32_t j = 0; j < aChannelSrc.size.width; ++j) {
+ *aDst = *aSrc;
+ aSrc += srcSkip;
+ aDst += dstSkip;
+ }
+ srcByte += aChannelSrc.stride;
+ aSrc = reinterpret_cast<PixelDataType*>(srcByte);
+ dstByte += aChannelDst.stride;
+ aDst = reinterpret_cast<PixelDataType*>(dstByte);
+ }
+}
+
+bool MappedYCbCrChannelData::CopyInto(MappedYCbCrChannelData& aDst) {
+ if (!data || !aDst.data || size != aDst.size) {
+ return false;
+ }
+
+ if (stride == aDst.stride && skip == aDst.skip) {
+ // fast path!
+ // We assume that the padding in the destination is there for alignment
+ // purposes and doesn't contain useful data.
+ memcpy(aDst.data, data, stride * size.height);
+ return true;
+ }
+
+ if (aDst.skip == 0 && skip == 0) {
+ // fast-ish path
+ for (int32_t i = 0; i < size.height; ++i) {
+ memcpy(aDst.data + i * aDst.stride, data + i * stride,
+ size.width * bytesPerPixel);
+ }
+ return true;
+ }
+
+ MOZ_ASSERT(bytesPerPixel == 1 || bytesPerPixel == 2);
+ // slow path
+ if (bytesPerPixel == 1) {
+ copyData(aDst.data, aDst, data, *this);
+ } else if (bytesPerPixel == 2) {
+ copyData(reinterpret_cast<uint16_t*>(aDst.data), aDst,
+ reinterpret_cast<uint16_t*>(data), *this);
+ }
+ return true;
+}
+
+} // namespace mozilla::layers
diff --git a/gfx/layers/client/TextureClient.h b/gfx/layers/client/TextureClient.h
new file mode 100644
index 0000000000..f799e34bbe
--- /dev/null
+++ b/gfx/layers/client/TextureClient.h
@@ -0,0 +1,814 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_TEXTURECLIENT_H
+#define MOZILLA_GFX_TEXTURECLIENT_H
+
+#include <stddef.h> // for size_t
+#include <stdint.h> // for uint32_t, uint8_t, uint64_t
+
+#include "GLTextureImage.h" // for TextureImage
+#include "GfxTexturesReporter.h"
+#include "ImageTypes.h" // for StereoMode
+#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
+#include "mozilla/Atomics.h"
+#include "mozilla/Attributes.h" // for override
+#include "mozilla/DebugOnly.h"
+#include "mozilla/RefPtr.h" // for RefPtr, RefCounted
+#include "mozilla/dom/ipc/IdType.h"
+#include "mozilla/gfx/2D.h" // for DrawTarget
+#include "mozilla/gfx/CriticalSection.h"
+#include "mozilla/gfx/Point.h" // for IntSize
+#include "mozilla/gfx/Types.h" // for SurfaceFormat
+#include "mozilla/ipc/FileDescriptor.h"
+#include "mozilla/ipc/Shmem.h" // for Shmem
+#include "mozilla/layers/AtomicRefCountedWithFinalize.h"
+#include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc
+#include "mozilla/layers/ISurfaceAllocator.h"
+#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
+#include "mozilla/layers/LayersTypes.h"
+#include "mozilla/layers/SyncObject.h"
+#include "mozilla/mozalloc.h" // for operator delete
+#include "mozilla/webrender/WebRenderTypes.h"
+#include "nsCOMPtr.h" // for already_AddRefed
+#include "nsISupportsImpl.h" // for TextureImage::AddRef, etc
+#include "nsThreadUtils.h"
+#include "pratom.h"
+
+class gfxImageSurface;
+struct ID3D11Device;
+
+namespace mozilla {
+
+// When defined, we track which pool the tile came from and test for
+// any inconsistencies. This can be defined in release build as well.
+#ifdef DEBUG
+# define GFX_DEBUG_TRACK_CLIENTS_IN_POOL 1
+#endif
+
+namespace layers {
+
+class AndroidHardwareBufferTextureData;
+class BufferTextureData;
+class CompositableForwarder;
+class KnowsCompositor;
+class LayersIPCChannel;
+class CompositableClient;
+struct PlanarYCbCrData;
+class Image;
+class PTextureChild;
+class TextureChild;
+class TextureData;
+class GPUVideoTextureData;
+class TextureClient;
+class ITextureClientRecycleAllocator;
+class SharedSurfaceTextureData;
+#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
+class TextureClientPool;
+#endif
+class TextureForwarder;
+
+/**
+ * TextureClient is the abstraction that allows us to share data between the
+ * content and the compositor side.
+ */
+
+enum TextureAllocationFlags {
+ ALLOC_DEFAULT = 0,
+ ALLOC_CLEAR_BUFFER =
+ 1 << 1, // Clear the buffer to whatever is best for the draw target
+ ALLOC_CLEAR_BUFFER_WHITE = 1 << 2, // explicit all white
+ ALLOC_CLEAR_BUFFER_BLACK = 1 << 3, // explicit all black
+ ALLOC_DISALLOW_BUFFERTEXTURECLIENT = 1 << 4,
+
+ // Allocate the texture for out-of-band content updates. This is mostly for
+ // TextureClientD3D11, which may otherwise choose D3D10 or non-KeyedMutex
+ // surfaces when used on the main thread.
+ ALLOC_FOR_OUT_OF_BAND_CONTENT = 1 << 5,
+
+ // Disable any cross-device synchronization. This is also for
+ // TextureClientD3D11, and creates a texture without KeyedMutex.
+ ALLOC_MANUAL_SYNCHRONIZATION = 1 << 6,
+
+ // The texture is going to be updated using UpdateFromSurface and needs to
+ // support that call.
+ ALLOC_UPDATE_FROM_SURFACE = 1 << 7,
+
+ // Do not use an accelerated texture type.
+ ALLOC_DO_NOT_ACCELERATE = 1 << 8,
+};
+
+enum class BackendSelector { Content, Canvas };
+
+/// Temporary object providing direct access to a Texture's memory.
+///
+/// see TextureClient::CanExposeMappedData() and
+/// TextureClient::BorrowMappedData().
+struct MappedTextureData {
+ uint8_t* data;
+ gfx::IntSize size;
+ int32_t stride;
+ gfx::SurfaceFormat format;
+};
+
+struct MappedYCbCrChannelData {
+ uint8_t* data;
+ gfx::IntSize size;
+ int32_t stride;
+ int32_t skip;
+ uint32_t bytesPerPixel;
+
+ bool CopyInto(MappedYCbCrChannelData& aDst);
+};
+
+struct MappedYCbCrTextureData {
+ MappedYCbCrChannelData y;
+ MappedYCbCrChannelData cb;
+ MappedYCbCrChannelData cr;
+ // Sad but because of how SharedPlanarYCbCrData is used we have to expose this
+ // for now.
+ uint8_t* metadata;
+ StereoMode stereoMode;
+
+ bool CopyInto(MappedYCbCrTextureData& aDst) {
+ return y.CopyInto(aDst.y) && cb.CopyInto(aDst.cb) && cr.CopyInto(aDst.cr);
+ }
+};
+
+class ReadLockDescriptor;
+class NonBlockingTextureReadLock;
+
+// A class to help implement copy-on-write semantics for shared textures.
+//
+// A TextureClient/Host pair can opt into using a ReadLock by calling
+// TextureClient::EnableReadLock. This will equip the TextureClient with a
+// ReadLock object that will be automatically ReadLock()'ed by the texture
+// itself when it is written into (see TextureClient::Unlock). A
+// TextureReadLock's counter starts at 1 and is expected to be equal to 1 when
+// the lock is destroyed. See ShmemTextureReadLock for explanations about why we
+// use 1 instead of 0 as the initial state. TextureReadLock is mostly internally
+// managed by the TextureClient/Host pair, and the compositable only has to
+// forward it during updates. If an update message contains a null_t lock, it
+// means that the texture was not written into on the content side, and there is
+// no synchronization required on the compositor side (or it means that the
+// texture pair did not opt into using ReadLocks). On the compositor side, the
+// TextureHost can receive a ReadLock during a transaction, and will both
+// ReadUnlock() it and drop it as soon as the shared data is available again for
+// writing (the texture upload is done, or the compositor not reading the
+// texture anymore). The lock is dropped to make sure it is ReadUnlock()'ed only
+// once.
+class TextureReadLock {
+ protected:
+ virtual ~TextureReadLock() = default;
+
+ public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureReadLock)
+
+ virtual bool ReadLock() = 0;
+ virtual bool TryReadLock(TimeDuration aTimeout) { return ReadLock(); }
+ virtual int32_t ReadUnlock() = 0;
+ virtual bool IsValid() const = 0;
+
+ static already_AddRefed<TextureReadLock> Deserialize(
+ ReadLockDescriptor&& aDescriptor, ISurfaceAllocator* aAllocator);
+
+ virtual bool Serialize(ReadLockDescriptor& aOutput,
+ base::ProcessId aOther) = 0;
+
+ enum LockType {
+ TYPE_NONBLOCKING_MEMORY,
+ TYPE_NONBLOCKING_SHMEM,
+ TYPE_CROSS_PROCESS_SEMAPHORE
+ };
+ virtual LockType GetType() = 0;
+
+ virtual NonBlockingTextureReadLock* AsNonBlockingLock() { return nullptr; }
+
+ protected:
+ NS_DECL_OWNINGTHREAD
+};
+
+class NonBlockingTextureReadLock : public TextureReadLock {
+ public:
+ virtual int32_t GetReadCount() = 0;
+
+ static already_AddRefed<TextureReadLock> Create(LayersIPCChannel* aAllocator);
+
+ NonBlockingTextureReadLock* AsNonBlockingLock() override { return this; }
+};
+
+#ifdef XP_WIN
+class D3D11TextureData;
+class DXGIYCbCrTextureData;
+#endif
+
+class TextureData {
+ public:
+ struct Info {
+ gfx::IntSize size;
+ gfx::SurfaceFormat format;
+ bool hasSynchronization;
+ bool supportsMoz2D;
+ bool canExposeMappedData;
+ bool canConcurrentlyReadLock;
+
+ Info()
+ : format(gfx::SurfaceFormat::UNKNOWN),
+ hasSynchronization(false),
+ supportsMoz2D(false),
+ canExposeMappedData(false),
+ canConcurrentlyReadLock(true) {}
+ };
+
+ static TextureData* Create(TextureForwarder* aAllocator,
+ gfx::SurfaceFormat aFormat, gfx::IntSize aSize,
+ KnowsCompositor* aKnowsCompositor,
+ BackendSelector aSelector,
+ TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags);
+
+ static bool IsRemote(KnowsCompositor* aKnowsCompositor,
+ BackendSelector aSelector);
+
+ MOZ_COUNTED_DTOR_VIRTUAL(TextureData)
+
+ virtual void FillInfo(TextureData::Info& aInfo) const = 0;
+
+ virtual bool Lock(OpenMode aMode) = 0;
+
+ virtual void Unlock() = 0;
+
+ virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() {
+ return nullptr;
+ }
+
+ /**
+ * When the TextureData is not being Unlocked, this can be used to inform a
+ * TextureData that drawing has finished until the next BorrowDrawTarget.
+ */
+ virtual void EndDraw() {}
+
+ virtual already_AddRefed<gfx::SourceSurface> BorrowSnapshot() {
+ return nullptr;
+ }
+
+ virtual bool BorrowMappedData(MappedTextureData&) { return false; }
+
+ virtual bool BorrowMappedYCbCrData(MappedYCbCrTextureData&) { return false; }
+
+ virtual void Deallocate(LayersIPCChannel* aAllocator) = 0;
+
+ /// Depending on the texture's flags either Deallocate or Forget is called.
+ virtual void Forget(LayersIPCChannel* aAllocator) {}
+
+ virtual bool Serialize(SurfaceDescriptor& aDescriptor) = 0;
+ virtual void GetSubDescriptor(RemoteDecoderVideoSubDescriptor* aOutDesc) {}
+
+ virtual void OnForwardedToHost() {}
+
+ virtual TextureData* CreateSimilar(
+ LayersIPCChannel* aAllocator, LayersBackend aLayersBackend,
+ TextureFlags aFlags = TextureFlags::DEFAULT,
+ TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const {
+ return nullptr;
+ }
+
+ virtual bool UpdateFromSurface(gfx::SourceSurface* aSurface) {
+ return false;
+ };
+
+ virtual void SyncWithObject(RefPtr<SyncObjectClient> aSyncObject){};
+
+ virtual TextureFlags GetTextureFlags() const {
+ return TextureFlags::NO_FLAGS;
+ }
+
+#ifdef XP_WIN
+ virtual D3D11TextureData* AsD3D11TextureData() { return nullptr; }
+ virtual DXGIYCbCrTextureData* AsDXGIYCbCrTextureData() { return nullptr; }
+#endif
+
+ virtual BufferTextureData* AsBufferTextureData() { return nullptr; }
+
+ virtual GPUVideoTextureData* AsGPUVideoTextureData() { return nullptr; }
+
+ virtual AndroidHardwareBufferTextureData*
+ AsAndroidHardwareBufferTextureData() {
+ return nullptr;
+ }
+
+ // It is used by AndroidHardwareBufferTextureData and
+ // SharedSurfaceTextureData. Returns buffer id when it owns
+ // AndroidHardwareBuffer. It is used only on android.
+ virtual Maybe<uint64_t> GetBufferId() const { return Nothing(); }
+
+ // The acquire fence is a fence that is used for waiting until rendering to
+ // its AHardwareBuffer is completed.
+ // It is used only on android.
+ virtual mozilla::ipc::FileDescriptor GetAcquireFence() {
+ return mozilla::ipc::FileDescriptor();
+ }
+
+ protected:
+ MOZ_COUNTED_DEFAULT_CTOR(TextureData)
+};
+
+/**
+ * TextureClient is a thin abstraction over texture data that need to be shared
+ * between the content process and the compositor process. It is the
+ * content-side half of a TextureClient/TextureHost pair. A corresponding
+ * TextureHost lives on the compositor-side.
+ *
+ * TextureClient's primary purpose is to present texture data in a way that is
+ * understood by the IPC system. There are two ways to use it:
+ * - Use it to serialize image data that is not IPC-friendly (most likely
+ * involving a copy into shared memory)
+ * - preallocate it and paint directly into it, which avoids copy but requires
+ * the painting code to be aware of TextureClient (or at least the underlying
+ * shared memory).
+ *
+ * There is always one and only one TextureClient per TextureHost, and the
+ * TextureClient/Host pair only owns one buffer of image data through its
+ * lifetime. This means that the lifetime of the underlying shared data
+ * matches the lifetime of the TextureClient/Host pair. It also means
+ * TextureClient/Host do not implement double buffering, which is the
+ * responsibility of the compositable (which would use pairs of Textures).
+ * In order to send several different buffers to the compositor side, use
+ * several TextureClients.
+ */
+class TextureClient : public AtomicRefCountedWithFinalize<TextureClient> {
+ public:
+ TextureClient(TextureData* aData, TextureFlags aFlags,
+ LayersIPCChannel* aAllocator);
+
+ virtual ~TextureClient();
+
+ static already_AddRefed<TextureClient> CreateWithData(
+ TextureData* aData, TextureFlags aFlags, LayersIPCChannel* aAllocator);
+
+ // Creates and allocates a TextureClient usable with Moz2D.
+ static already_AddRefed<TextureClient> CreateForDrawing(
+ KnowsCompositor* aAllocator, gfx::SurfaceFormat aFormat,
+ gfx::IntSize aSize, BackendSelector aSelector, TextureFlags aTextureFlags,
+ TextureAllocationFlags flags = ALLOC_DEFAULT);
+
+ static already_AddRefed<TextureClient> CreateFromSurface(
+ KnowsCompositor* aAllocator, gfx::SourceSurface* aSurface,
+ BackendSelector aSelector, TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags);
+
+ // Creates and allocates a TextureClient supporting the YCbCr format.
+ static already_AddRefed<TextureClient> CreateForYCbCr(
+ KnowsCompositor* aAllocator, const gfx::IntRect& aDisplay,
+ const gfx::IntSize& aYSize, uint32_t aYStride,
+ const gfx::IntSize& aCbCrSize, uint32_t aCbCrStride,
+ StereoMode aStereoMode, gfx::ColorDepth aColorDepth,
+ gfx::YUVColorSpace aYUVColorSpace, gfx::ColorRange aColorRange,
+ gfx::ChromaSubsampling aSubsampling, TextureFlags aTextureFlags);
+
+ // Creates and allocates a TextureClient (can be accessed through raw
+ // pointers).
+ static already_AddRefed<TextureClient> CreateForRawBufferAccess(
+ KnowsCompositor* aAllocator, gfx::SurfaceFormat aFormat,
+ gfx::IntSize aSize, gfx::BackendType aMoz2dBackend,
+ TextureFlags aTextureFlags, TextureAllocationFlags flags = ALLOC_DEFAULT);
+
+ // Creates and allocates a TextureClient of the same type.
+ already_AddRefed<TextureClient> CreateSimilar(
+ LayersBackend aLayersBackend = LayersBackend::LAYERS_NONE,
+ TextureFlags aFlags = TextureFlags::DEFAULT,
+ TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const;
+
+ /**
+ * Locks the shared data, allowing the caller to get access to it.
+ *
+ * Please always lock/unlock when accessing the shared data.
+ * If Lock() returns false, you should not attempt to access the shared data.
+ */
+ bool Lock(OpenMode aMode);
+
+ void Unlock();
+
+ bool IsLocked() const { return mIsLocked; }
+
+ gfx::IntSize GetSize() const { return mInfo.size; }
+
+ gfx::SurfaceFormat GetFormat() const { return mInfo.format; }
+
+ /**
+ * Returns true if this texture has a synchronization mechanism (mutex, fence,
+ * etc.). Textures that do not implement synchronization should be immutable
+ * or should use immediate uploads (see TextureFlags in CompositorTypes.h)
+ * Even if a texture does not implement synchronization, Lock and Unlock need
+ * to be used appropriately since the latter are also there to map/numap data.
+ */
+ bool HasSynchronization() const { return mInfo.hasSynchronization; }
+
+ bool CanExposeDrawTarget() const { return mInfo.supportsMoz2D; }
+
+ bool CanExposeMappedData() const { return mInfo.canExposeMappedData; }
+
+ /**
+ * Returns a DrawTarget to draw into the TextureClient.
+ * This function should never be called when not on the main thread!
+ *
+ * This must never be called on a TextureClient that is not sucessfully
+ * locked. When called several times within one Lock/Unlock pair, this method
+ * should return the same DrawTarget. The DrawTarget is automatically flushed
+ * by the TextureClient when the latter is unlocked, and the DrawTarget that
+ * will be returned within the next lock/unlock pair may or may not be the
+ * same object. Do not keep references to the DrawTarget outside of the
+ * lock/unlock pair.
+ *
+ * This is typically used as follows:
+ *
+ * if (!texture->Lock(OpenMode::OPEN_READ_WRITE)) {
+ * return false;
+ * }
+ * {
+ * // Restrict this code's scope to ensure all references to dt are gone
+ * // when Unlock is called.
+ * DrawTarget* dt = texture->BorrowDrawTarget();
+ * // use the draw target ...
+ * }
+ * texture->Unlock();
+ *
+ */
+ gfx::DrawTarget* BorrowDrawTarget();
+
+ /**
+ * When the TextureClient is not being Unlocked, this can be used to inform it
+ * that drawing has finished until the next BorrowDrawTarget.
+ */
+ void EndDraw();
+
+ already_AddRefed<gfx::SourceSurface> BorrowSnapshot();
+
+ /**
+ * Similar to BorrowDrawTarget but provides direct access to the texture's
+ * bits instead of a DrawTarget.
+ */
+ bool BorrowMappedData(MappedTextureData&);
+ bool BorrowMappedYCbCrData(MappedYCbCrTextureData&);
+
+ /**
+ * This function can be used to update the contents of the TextureClient
+ * off the main thread.
+ */
+ void UpdateFromSurface(gfx::SourceSurface* aSurface);
+
+ /**
+ * This method is strictly for debugging. It causes locking and
+ * needless copies.
+ */
+ already_AddRefed<gfx::DataSourceSurface> GetAsSurface();
+
+ /**
+ * Copies a rectangle from this texture client to a position in aTarget.
+ * It is assumed that the necessary locks are in place; so this should at
+ * least have a read lock and aTarget should at least have a write lock.
+ */
+ bool CopyToTextureClient(TextureClient* aTarget, const gfx::IntRect* aRect,
+ const gfx::IntPoint* aPoint);
+
+ /**
+ * Allocate and deallocate a TextureChild actor.
+ *
+ * TextureChild is an implementation detail of TextureClient that is not
+ * exposed to the rest of the code base. CreateIPDLActor and DestroyIPDLActor
+ * are for use with the managing IPDL protocols only (so that they can
+ * implement AllocPextureChild and DeallocPTextureChild).
+ */
+ static PTextureChild* CreateIPDLActor();
+ static bool DestroyIPDLActor(PTextureChild* actor);
+
+ /**
+ * Get the TextureClient corresponding to the actor passed in parameter.
+ */
+ static already_AddRefed<TextureClient> AsTextureClient(PTextureChild* actor);
+
+ /**
+ * TextureFlags contain important information about various aspects
+ * of the texture, like how its liferime is managed, and how it
+ * should be displayed.
+ * See TextureFlags in CompositorTypes.h.
+ */
+ TextureFlags GetFlags() const { return mFlags; }
+
+ bool HasFlags(TextureFlags aFlags) const {
+ return (mFlags & aFlags) == aFlags;
+ }
+
+ void AddFlags(TextureFlags aFlags);
+
+ void RemoveFlags(TextureFlags aFlags);
+
+ // Must not be called when TextureClient is in use by CompositableClient.
+ void RecycleTexture(TextureFlags aFlags);
+
+ /**
+ * After being shared with the compositor side, an immutable texture is never
+ * modified, it can only be read. It is safe to not Lock/Unlock immutable
+ * textures.
+ */
+ bool IsImmutable() const { return !!(mFlags & TextureFlags::IMMUTABLE); }
+
+ void MarkImmutable() { AddFlags(TextureFlags::IMMUTABLE); }
+
+ bool IsSharedWithCompositor() const;
+
+ /**
+ * If this method returns false users of TextureClient are not allowed
+ * to access the shared data.
+ */
+ bool IsValid() const { return !!mData; }
+
+ /**
+ * Called when TextureClient is added to CompositableClient.
+ */
+ void SetAddedToCompositableClient();
+
+ /**
+ * If this method retuns false, TextureClient is already added to
+ * CompositableClient, since its creation or recycling.
+ */
+ bool IsAddedToCompositableClient() const {
+ return mAddedToCompositableClient;
+ }
+
+ /**
+ * Create and init the TextureChild/Parent IPDL actor pair
+ * with a CompositableForwarder.
+ *
+ * Should be called only once per TextureClient.
+ * The TextureClient must not be locked when calling this method.
+ */
+ bool InitIPDLActor(CompositableForwarder* aForwarder);
+
+ /**
+ * Create and init the TextureChild/Parent IPDL actor pair
+ * with a TextureForwarder.
+ *
+ * Should be called only once per TextureClient.
+ * The TextureClient must not be locked when calling this method.
+ */
+ bool InitIPDLActor(KnowsCompositor* aKnowsCompositor,
+ const dom::ContentParentId& aContentId);
+
+ /**
+ * Return a pointer to the IPDLActor.
+ *
+ * This is to be used with IPDL messages only. Do not store the returned
+ * pointer.
+ */
+ PTextureChild* GetIPDLActor();
+
+ /**
+ * Triggers the destruction of the shared data and the corresponding
+ * TextureHost.
+ *
+ * If the texture flags contain TextureFlags::DEALLOCATE_CLIENT, the
+ * destruction will be synchronously coordinated with the compositor side,
+ * otherwise it will be done asynchronously.
+ */
+ void Destroy();
+
+ /**
+ * Track how much of this texture is wasted.
+ * For example we might allocate a 256x256 tile but only use 10x10.
+ */
+ void SetWaste(int aWasteArea) {
+ mWasteTracker.Update(aWasteArea, BytesPerPixel(GetFormat()));
+ }
+
+ void SyncWithObject(RefPtr<SyncObjectClient> aSyncObject) {
+ mData->SyncWithObject(aSyncObject);
+ }
+
+ LayersIPCChannel* GetAllocator() { return mAllocator; }
+
+ ITextureClientRecycleAllocator* GetRecycleAllocator() {
+ return mRecycleAllocator;
+ }
+ void SetRecycleAllocator(ITextureClientRecycleAllocator* aAllocator);
+
+ /// If you add new code that uses this method, you are probably doing
+ /// something wrong.
+ TextureData* GetInternalData() { return mData; }
+ const TextureData* GetInternalData() const { return mData; }
+
+ uint64_t GetSerial() const { return mSerial; }
+ void GetSurfaceDescriptorRemoteDecoder(
+ SurfaceDescriptorRemoteDecoder* aOutDesc);
+
+ void CancelWaitForNotifyNotUsed();
+
+ /**
+ * Set last transaction id of CompositableForwarder.
+ *
+ * Called when TextureClient has TextureFlags::RECYCLE flag.
+ * When CompositableForwarder forwards the TextureClient with
+ * TextureFlags::RECYCLE, it holds TextureClient's ref until host side
+ * releases it. The host side sends TextureClient release message.
+ * The id is used to check if the message is for the last TextureClient
+ * forwarding.
+ */
+ void SetLastFwdTransactionId(uint64_t aTransactionId) {
+ MOZ_ASSERT(mFwdTransactionId <= aTransactionId);
+ mFwdTransactionId = aTransactionId;
+ }
+
+ uint64_t GetLastFwdTransactionId() { return mFwdTransactionId; }
+
+ TextureReadLock* GetReadLock() { return mReadLock; }
+
+ bool IsReadLocked() const;
+
+ bool TryReadLock();
+ void ReadUnlock();
+
+ void SetUpdated() { mUpdated = true; }
+
+ bool OnForwardedToHost();
+
+ // Mark that the TextureClient will be used by the paint thread, and should
+ // not free its underlying texture data. This must only be called from the
+ // main thread.
+ void AddPaintThreadRef();
+
+ // Mark that the TextureClient is no longer in use by the PaintThread. This
+ // must only be called from the PaintThread.
+ void DropPaintThreadRef();
+
+ wr::MaybeExternalImageId GetExternalImageKey() { return mExternalImageId; }
+
+ private:
+ static void TextureClientRecycleCallback(TextureClient* aClient,
+ void* aClosure);
+
+ // Internal helpers for creating texture clients using the actual forwarder
+ // instead of KnowsCompositor. TextureClientPool uses these to let it cache
+ // texture clients per-process instead of per ShadowLayerForwarder, but
+ // everyone else should use the public functions instead.
+ friend class TextureClientPool;
+ static already_AddRefed<TextureClient> CreateForDrawing(
+ TextureForwarder* aAllocator, gfx::SurfaceFormat aFormat,
+ gfx::IntSize aSize, KnowsCompositor* aKnowsCompositor,
+ BackendSelector aSelector, TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT);
+
+ static already_AddRefed<TextureClient> CreateForRawBufferAccess(
+ LayersIPCChannel* aAllocator, gfx::SurfaceFormat aFormat,
+ gfx::IntSize aSize, gfx::BackendType aMoz2dBackend,
+ LayersBackend aLayersBackend, TextureFlags aTextureFlags,
+ TextureAllocationFlags flags = ALLOC_DEFAULT);
+
+ void EnableReadLock();
+ void EnableBlockingReadLock();
+
+ /**
+ * Called once, during the destruction of the Texture, on the thread in which
+ * texture's reference count reaches 0 (could be any thread).
+ *
+ * Here goes the shut-down code that uses virtual methods.
+ * Must only be called by Release().
+ */
+ void Finalize() {}
+
+ friend class AtomicRefCountedWithFinalize<TextureClient>;
+
+ protected:
+ /**
+ * Should only be called *once* per texture, in TextureClient::InitIPDLActor.
+ * Some texture implementations rely on the fact that the descriptor will be
+ * deserialized.
+ * Calling ToSurfaceDescriptor again after it has already returned true,
+ * or never constructing a TextureHost with aDescriptor may result in a memory
+ * leak (see TextureClientD3D9 for example).
+ */
+ bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor);
+
+ void LockActor() const;
+ void UnlockActor() const;
+
+ TextureData::Info mInfo;
+
+ RefPtr<LayersIPCChannel> mAllocator;
+ RefPtr<TextureChild> mActor;
+ RefPtr<ITextureClientRecycleAllocator> mRecycleAllocator;
+ RefPtr<TextureReadLock> mReadLock;
+
+ TextureData* mData;
+ RefPtr<gfx::DrawTarget> mBorrowedDrawTarget;
+
+ TextureFlags mFlags;
+
+ gl::GfxTextureWasteTracker mWasteTracker;
+
+ OpenMode mOpenMode;
+#ifdef DEBUG
+ uint32_t mExpectedDtRefs;
+#endif
+ bool mIsLocked;
+ bool mIsReadLocked;
+ // This member tracks that the texture was written into until the update
+ // is sent to the compositor. We need this remember to lock mReadLock on
+ // behalf of the compositor just before sending the notification.
+ bool mUpdated;
+
+ // Used when TextureClient is recycled with TextureFlags::RECYCLE flag.
+ bool mAddedToCompositableClient;
+
+ uint64_t mFwdTransactionId;
+
+ // Serial id of TextureClient. It is unique in current process.
+ const uint64_t mSerial;
+
+ // When non-zero, texture data must not be freed.
+ mozilla::Atomic<uintptr_t> mPaintThreadRefs;
+
+ // External image id. It is unique if it is allocated.
+ // The id is allocated in TextureClient::InitIPDLActor().
+ // Its allocation is supported by
+ // CompositorBridgeChild and ImageBridgeChild for now.
+ wr::MaybeExternalImageId mExternalImageId;
+
+ // Used to assign serial ids of TextureClient.
+ static mozilla::Atomic<uint64_t> sSerialCounter;
+
+ friend class TextureChild;
+ friend void TestTextureClientSurface(TextureClient*, gfxImageSurface*);
+ friend void TestTextureClientYCbCr(TextureClient*, PlanarYCbCrData&);
+ friend already_AddRefed<TextureHost> CreateTextureHostWithBackend(
+ TextureClient*, ISurfaceAllocator*, LayersBackend&);
+
+#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
+ public:
+ // Pointer to the pool this tile came from.
+ TextureClientPool* mPoolTracker;
+#endif
+};
+
+/**
+ * Task that releases TextureClient pointer on a specified thread.
+ */
+class TextureClientReleaseTask : public Runnable {
+ public:
+ explicit TextureClientReleaseTask(TextureClient* aClient)
+ : Runnable("layers::TextureClientReleaseTask"), mTextureClient(aClient) {}
+
+ NS_IMETHOD Run() override {
+ mTextureClient = nullptr;
+ return NS_OK;
+ }
+
+ private:
+ RefPtr<TextureClient> mTextureClient;
+};
+
+// Automatically lock and unlock a texture. Since texture locking is fallible,
+// Succeeded() must be checked on the guard object before proceeding.
+class MOZ_RAII TextureClientAutoLock {
+ public:
+ TextureClientAutoLock(TextureClient* aTexture, OpenMode aMode)
+ : mTexture(aTexture), mSucceeded(false) {
+ mSucceeded = mTexture->Lock(aMode);
+#ifdef DEBUG
+ mChecked = false;
+#endif
+ }
+ ~TextureClientAutoLock() {
+ MOZ_ASSERT(mChecked);
+ if (mSucceeded) {
+ mTexture->Unlock();
+ }
+ }
+
+ bool Succeeded() {
+#ifdef DEBUG
+ mChecked = true;
+#endif
+ return mSucceeded;
+ }
+
+ private:
+ TextureClient* mTexture;
+#ifdef DEBUG
+ bool mChecked;
+#endif
+ bool mSucceeded;
+};
+
+/// Convenience function to set the content of ycbcr texture.
+bool UpdateYCbCrTextureClient(TextureClient* aTexture,
+ const PlanarYCbCrData& aData);
+
+TextureType PreferredCanvasTextureType(KnowsCompositor* aKnowsCompositor);
+
+} // namespace layers
+} // namespace mozilla
+
+#endif
diff --git a/gfx/layers/client/TextureClientPool.cpp b/gfx/layers/client/TextureClientPool.cpp
new file mode 100644
index 0000000000..1dbef5fb84
--- /dev/null
+++ b/gfx/layers/client/TextureClientPool.cpp
@@ -0,0 +1,307 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "TextureClientPool.h"
+#include "CompositableClient.h"
+#include "mozilla/layers/CompositableForwarder.h"
+#include "mozilla/layers/TextureForwarder.h"
+#include "mozilla/StaticPrefs_layers.h"
+
+#include "nsComponentManagerUtils.h"
+
+#define TCP_LOG(...)
+// #define TCP_LOG(...) printf_stderr(__VA_ARGS__);
+
+namespace mozilla {
+namespace layers {
+
+// We want to shrink to our maximum size of N unused tiles
+// after a timeout to allow for short-term budget requirements
+static void ShrinkCallback(nsITimer* aTimer, void* aClosure) {
+ static_cast<TextureClientPool*>(aClosure)->ShrinkToMaximumSize();
+}
+
+// After a certain amount of inactivity, let's clear the pool so that
+// we don't hold onto tiles needlessly. In general, allocations are
+// cheap enough that re-allocating isn't an issue unless we're allocating
+// at an inopportune time (e.g. mid-animation).
+static void ClearCallback(nsITimer* aTimer, void* aClosure) {
+ static_cast<TextureClientPool*>(aClosure)->Clear();
+}
+
+TextureClientPool::TextureClientPool(
+ KnowsCompositor* aKnowsCompositor, gfx::SurfaceFormat aFormat,
+ gfx::IntSize aSize, TextureFlags aFlags, uint32_t aShrinkTimeoutMsec,
+ uint32_t aClearTimeoutMsec, uint32_t aInitialPoolSize,
+ uint32_t aPoolUnusedSize, TextureForwarder* aAllocator)
+ : mKnowsCompositor(aKnowsCompositor),
+ mFormat(aFormat),
+ mSize(aSize),
+ mFlags(aFlags),
+ mShrinkTimeoutMsec(aShrinkTimeoutMsec),
+ mClearTimeoutMsec(aClearTimeoutMsec),
+ mInitialPoolSize(aInitialPoolSize),
+ mPoolUnusedSize(aPoolUnusedSize),
+ mOutstandingClients(0),
+ mSurfaceAllocator(aAllocator),
+ mDestroyed(false) {
+ TCP_LOG("TexturePool %p created with maximum unused texture clients %u\n",
+ this, mInitialPoolSize);
+ mShrinkTimer = NS_NewTimer();
+ mClearTimer = NS_NewTimer();
+ if (aFormat == gfx::SurfaceFormat::UNKNOWN) {
+ gfxWarning() << "Creating texture pool for SurfaceFormat::UNKNOWN format";
+ }
+}
+
+TextureClientPool::~TextureClientPool() {
+ mShrinkTimer->Cancel();
+ mClearTimer->Cancel();
+}
+
+#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
+static bool TestClientPool(const char* what, TextureClient* aClient,
+ TextureClientPool* aPool) {
+ if (!aClient || !aPool) {
+ return false;
+ }
+
+ TextureClientPool* actual = aClient->mPoolTracker;
+ bool ok = (actual == aPool);
+ if (ok) {
+ ok = (aClient->GetFormat() == aPool->GetFormat());
+ }
+
+ if (!ok) {
+ if (actual) {
+ gfxCriticalError() << "Pool error(" << what << "): " << aPool << "-"
+ << aPool->GetFormat() << ", " << actual << "-"
+ << actual->GetFormat() << ", " << aClient->GetFormat();
+ MOZ_CRASH("GFX: Crashing with actual");
+ } else {
+ gfxCriticalError() << "Pool error(" << what << "): " << aPool << "-"
+ << aPool->GetFormat() << ", nullptr, "
+ << aClient->GetFormat();
+ MOZ_CRASH("GFX: Crashing without actual");
+ }
+ }
+ return ok;
+}
+#endif
+
+already_AddRefed<TextureClient> TextureClientPool::GetTextureClient() {
+ // Try to fetch a client from the pool
+ RefPtr<TextureClient> textureClient;
+
+ // We initially allocate mInitialPoolSize for our pool. If we run
+ // out of TextureClients, we allocate additional TextureClients to try and
+ // keep around mPoolUnusedSize
+ if (mTextureClients.empty()) {
+ AllocateTextureClient();
+ }
+
+ if (mTextureClients.empty()) {
+ // All our allocations failed, return nullptr
+ return nullptr;
+ }
+
+ mOutstandingClients++;
+ textureClient = mTextureClients.top();
+ mTextureClients.pop();
+#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
+ if (textureClient) {
+ textureClient->mPoolTracker = this;
+ }
+ DebugOnly<bool> ok = TestClientPool("fetch", textureClient, this);
+ MOZ_ASSERT(ok);
+#endif
+ TCP_LOG("TexturePool %p giving %p from pool; size %u outstanding %u\n", this,
+ textureClient.get(), mTextureClients.size(), mOutstandingClients);
+
+ return textureClient.forget();
+}
+
+void TextureClientPool::AllocateTextureClient() {
+ TCP_LOG("TexturePool %p allocating TextureClient, outstanding %u\n", this,
+ mOutstandingClients);
+
+ TextureAllocationFlags allocFlags = ALLOC_DEFAULT;
+
+ RefPtr<TextureClient> newClient;
+ if (StaticPrefs::layers_force_shmem_tiles_AtStartup()) {
+ // gfx::BackendType::NONE means use the content backend
+ newClient = TextureClient::CreateForRawBufferAccess(
+ mSurfaceAllocator, mFormat, mSize, gfx::BackendType::NONE, GetBackend(),
+ mFlags, allocFlags);
+ } else {
+ newClient = TextureClient::CreateForDrawing(
+ mSurfaceAllocator, mFormat, mSize, mKnowsCompositor,
+ BackendSelector::Content, mFlags, allocFlags);
+ }
+
+ if (newClient) {
+ mTextureClients.push(newClient);
+ }
+}
+
+void TextureClientPool::ResetTimers() {
+ // Shrink down if we're beyond our maximum size
+ if (mShrinkTimeoutMsec &&
+ mTextureClients.size() + mTextureClientsDeferred.size() >
+ mPoolUnusedSize) {
+ TCP_LOG("TexturePool %p scheduling a shrink-to-max-size\n", this);
+ mShrinkTimer->InitWithNamedFuncCallback(
+ ShrinkCallback, this, mShrinkTimeoutMsec, nsITimer::TYPE_ONE_SHOT,
+ "layers::TextureClientPool::ResetTimers");
+ }
+
+ // Clear pool after a period of inactivity to reduce memory consumption
+ if (mClearTimeoutMsec) {
+ TCP_LOG("TexturePool %p scheduling a clear\n", this);
+ mClearTimer->InitWithNamedFuncCallback(
+ ClearCallback, this, mClearTimeoutMsec, nsITimer::TYPE_ONE_SHOT,
+ "layers::TextureClientPool::ResetTimers");
+ }
+}
+
+void TextureClientPool::ReturnTextureClient(TextureClient* aClient) {
+ if (!aClient || mDestroyed) {
+ return;
+ }
+#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
+ DebugOnly<bool> ok = TestClientPool("return", aClient, this);
+ MOZ_ASSERT(ok);
+#endif
+ // Add the client to the pool:
+ MOZ_ASSERT(mOutstandingClients > mTextureClientsDeferred.size());
+ mOutstandingClients--;
+ mTextureClients.push(aClient);
+ TCP_LOG("TexturePool %p had client %p returned; size %u outstanding %u\n",
+ this, aClient, mTextureClients.size(), mOutstandingClients);
+
+ ResetTimers();
+}
+
+void TextureClientPool::ReturnTextureClientDeferred(TextureClient* aClient) {
+ if (!aClient || mDestroyed) {
+ return;
+ }
+ MOZ_ASSERT(aClient->GetReadLock());
+#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
+ DebugOnly<bool> ok = TestClientPool("defer", aClient, this);
+ MOZ_ASSERT(ok);
+#endif
+ mTextureClientsDeferred.push_back(aClient);
+ TCP_LOG(
+ "TexturePool %p had client %p defer-returned, size %u outstanding %u\n",
+ this, aClient, mTextureClientsDeferred.size(), mOutstandingClients);
+
+ ResetTimers();
+}
+
+void TextureClientPool::ShrinkToMaximumSize() {
+ // We're over our desired maximum size, immediately shrink down to the
+ // maximum.
+ //
+ // We cull from the deferred TextureClients first, as we can't reuse those
+ // until they get returned.
+ uint32_t totalUnusedTextureClients =
+ mTextureClients.size() + mTextureClientsDeferred.size();
+
+ // If we have > mInitialPoolSize outstanding, then we want to keep around
+ // mPoolUnusedSize at a maximum. If we have fewer than mInitialPoolSize
+ // outstanding, then keep around the entire initial pool size.
+ uint32_t targetUnusedClients;
+ if (mOutstandingClients > mInitialPoolSize) {
+ targetUnusedClients = mPoolUnusedSize;
+ } else {
+ targetUnusedClients = mInitialPoolSize;
+ }
+
+ TCP_LOG(
+ "TexturePool %p shrinking to maximum unused size %u; current pool size "
+ "%u; total outstanding %u\n",
+ this, targetUnusedClients, totalUnusedTextureClients,
+ mOutstandingClients);
+
+ while (totalUnusedTextureClients > targetUnusedClients) {
+ if (!mTextureClientsDeferred.empty()) {
+ mOutstandingClients--;
+ TCP_LOG("TexturePool %p dropped deferred client %p; %u remaining\n", this,
+ mTextureClientsDeferred.front().get(),
+ mTextureClientsDeferred.size() - 1);
+ mTextureClientsDeferred.pop_front();
+ } else {
+ TCP_LOG("TexturePool %p dropped non-deferred client %p; %u remaining\n",
+ this, mTextureClients.top().get(), mTextureClients.size() - 1);
+ mTextureClients.pop();
+ }
+ totalUnusedTextureClients--;
+ }
+}
+
+void TextureClientPool::ReturnDeferredClients() {
+ if (mTextureClientsDeferred.empty()) {
+ return;
+ }
+
+ TCP_LOG("TexturePool %p returning %u deferred clients to pool\n", this,
+ mTextureClientsDeferred.size());
+
+ ReturnUnlockedClients();
+ ShrinkToMaximumSize();
+}
+
+void TextureClientPool::ReturnUnlockedClients() {
+ for (auto it = mTextureClientsDeferred.begin();
+ it != mTextureClientsDeferred.end();) {
+ MOZ_ASSERT((*it)->GetReadLock()->AsNonBlockingLock()->GetReadCount() >= 1);
+ // Last count is held by the lock itself.
+ if (!(*it)->IsReadLocked()) {
+ mTextureClients.push(*it);
+ it = mTextureClientsDeferred.erase(it);
+
+ MOZ_ASSERT(mOutstandingClients > 0);
+ mOutstandingClients--;
+ } else {
+ it++;
+ }
+ }
+}
+
+void TextureClientPool::ReportClientLost() {
+ MOZ_ASSERT(mOutstandingClients > mTextureClientsDeferred.size());
+ mOutstandingClients--;
+ TCP_LOG("TexturePool %p getting report client lost; down to %u outstanding\n",
+ this, mOutstandingClients);
+}
+
+void TextureClientPool::Clear() {
+ TCP_LOG("TexturePool %p getting cleared\n", this);
+ while (!mTextureClients.empty()) {
+ TCP_LOG("TexturePool %p releasing client %p\n", this,
+ mTextureClients.top().get());
+ mTextureClients.pop();
+ }
+ while (!mTextureClientsDeferred.empty()) {
+ MOZ_ASSERT(mOutstandingClients > 0);
+ mOutstandingClients--;
+ TCP_LOG("TexturePool %p releasing deferred client %p\n", this,
+ mTextureClientsDeferred.front().get());
+ mTextureClientsDeferred.pop_front();
+ }
+}
+
+void TextureClientPool::Destroy() {
+ Clear();
+ mDestroyed = true;
+ mInitialPoolSize = 0;
+ mPoolUnusedSize = 0;
+ mKnowsCompositor = nullptr;
+}
+
+} // namespace layers
+} // namespace mozilla
diff --git a/gfx/layers/client/TextureClientPool.h b/gfx/layers/client/TextureClientPool.h
new file mode 100644
index 0000000000..d557ca9a03
--- /dev/null
+++ b/gfx/layers/client/TextureClientPool.h
@@ -0,0 +1,175 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_TEXTURECLIENTPOOL_H
+#define MOZILLA_GFX_TEXTURECLIENTPOOL_H
+
+#include "mozilla/gfx/Types.h"
+#include "mozilla/gfx/Point.h"
+#include "mozilla/RefPtr.h"
+#include "mozilla/layers/KnowsCompositor.h"
+#include "TextureClient.h"
+#include "nsITimer.h"
+#include <stack>
+#include <list>
+
+namespace mozilla {
+namespace layers {
+
+class ISurfaceAllocator;
+class TextureForwarder;
+class TextureReadLock;
+
+class TextureClientAllocator {
+ protected:
+ virtual ~TextureClientAllocator() = default;
+
+ public:
+ NS_INLINE_DECL_REFCOUNTING(TextureClientAllocator)
+
+ virtual already_AddRefed<TextureClient> GetTextureClient() = 0;
+
+ /**
+ * Return a TextureClient that is not yet ready to be reused, but will be
+ * imminently.
+ */
+ virtual void ReturnTextureClientDeferred(TextureClient* aClient) = 0;
+
+ virtual void ReportClientLost() = 0;
+};
+
+class TextureClientPool final : public TextureClientAllocator {
+ virtual ~TextureClientPool();
+
+ public:
+ TextureClientPool(KnowsCompositor* aKnowsCompositor,
+ gfx::SurfaceFormat aFormat, gfx::IntSize aSize,
+ TextureFlags aFlags, uint32_t aShrinkTimeoutMsec,
+ uint32_t aClearTimeoutMsec, uint32_t aInitialPoolSize,
+ uint32_t aPoolUnusedSize, TextureForwarder* aAllocator);
+
+ /**
+ * Gets an allocated TextureClient of size and format that are determined
+ * by the initialisation parameters given to the pool. This will either be
+ * a cached client that was returned to the pool, or a newly allocated
+ * client if one isn't available.
+ *
+ * All clients retrieved by this method should be returned using the return
+ * functions, or reported lost so that the pool can manage its size correctly.
+ */
+ already_AddRefed<TextureClient> GetTextureClient() override;
+
+ /**
+ * Return a TextureClient that is no longer being used and is ready for
+ * immediate re-use or destruction.
+ */
+ void ReturnTextureClient(TextureClient* aClient);
+
+ /**
+ * Return a TextureClient that is not yet ready to be reused, but will be
+ * imminently.
+ */
+ void ReturnTextureClientDeferred(TextureClient* aClient) override;
+
+ /**
+ * Return any clients to the pool that were previously returned in
+ * ReturnTextureClientDeferred.
+ */
+ void ReturnDeferredClients();
+
+ /**
+ * Attempt to shrink the pool so that there are no more than
+ * mInitialPoolSize outstanding.
+ */
+ void ShrinkToMaximumSize();
+
+ /**
+ * Report that a client retrieved via GetTextureClient() has become
+ * unusable, so that it will no longer be tracked.
+ */
+ void ReportClientLost() override;
+
+ /**
+ * Calling this will cause the pool to attempt to relinquish any unused
+ * clients.
+ */
+ void Clear();
+
+ LayersBackend GetBackend() const {
+ return mKnowsCompositor->GetCompositorBackendType();
+ }
+ int32_t GetMaxTextureSize() const {
+ return mKnowsCompositor->GetMaxTextureSize();
+ }
+ gfx::SurfaceFormat GetFormat() { return mFormat; }
+ TextureFlags GetFlags() const { return mFlags; }
+
+ /**
+ * Clear the pool and put it in a state where it won't recycle any new
+ * texture.
+ */
+ void Destroy();
+
+ private:
+ void ReturnUnlockedClients();
+
+ /// Allocate a single TextureClient to be returned from the pool.
+ void AllocateTextureClient();
+
+ /// Reset and/or initialise timers for shrinking/clearing the pool.
+ void ResetTimers();
+
+ /// KnowsCompositor passed to the TextureClient for buffer creation.
+ RefPtr<KnowsCompositor> mKnowsCompositor;
+
+ /// Format is passed to the TextureClient for buffer creation.
+ gfx::SurfaceFormat mFormat;
+
+ /// The width and height of the tiles to be used.
+ gfx::IntSize mSize;
+
+ /// Flags passed to the TextureClient for buffer creation.
+ const TextureFlags mFlags;
+
+ /// How long to wait after a TextureClient is returned before trying
+ /// to shrink the pool to its maximum size of mPoolUnusedSize.
+ uint32_t mShrinkTimeoutMsec;
+
+ /// How long to wait after a TextureClient is returned before trying
+ /// to clear the pool.
+ uint32_t mClearTimeoutMsec;
+
+ // The initial number of unused texture clients to seed the pool with
+ // on construction
+ uint32_t mInitialPoolSize;
+
+ // How many unused texture clients to try and keep around if we go over
+ // the initial allocation
+ uint32_t mPoolUnusedSize;
+
+ /// This is a total number of clients in the wild and in the stack of
+ /// deferred clients (see below). So, the total number of clients in
+ /// existence is always mOutstandingClients + the size of mTextureClients.
+ uint32_t mOutstandingClients;
+
+ std::stack<RefPtr<TextureClient>> mTextureClients;
+
+ std::list<RefPtr<TextureClient>> mTextureClientsDeferred;
+ RefPtr<nsITimer> mShrinkTimer;
+ RefPtr<nsITimer> mClearTimer;
+ // This mSurfaceAllocator owns us, so no need to hold a ref to it
+ TextureForwarder* mSurfaceAllocator;
+
+ // Keep track of whether this pool has been destroyed or not. If it has,
+ // we won't accept returns of TextureClients anymore, and the refcounting
+ // should take care of their destruction.
+ bool mDestroyed;
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif /* MOZILLA_GFX_TEXTURECLIENTPOOL_H */
diff --git a/gfx/layers/client/TextureClientRecycleAllocator.cpp b/gfx/layers/client/TextureClientRecycleAllocator.cpp
new file mode 100644
index 0000000000..a88e272330
--- /dev/null
+++ b/gfx/layers/client/TextureClientRecycleAllocator.cpp
@@ -0,0 +1,261 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "gfxPlatform.h"
+#include "ImageContainer.h"
+#include "mozilla/layers/BufferTexture.h"
+#include "mozilla/layers/ISurfaceAllocator.h"
+#include "mozilla/layers/TextureForwarder.h"
+#include "TextureClientRecycleAllocator.h"
+
+namespace mozilla {
+namespace layers {
+
+// Used to keep TextureClient's reference count stable as not to disrupt
+// recycling.
+class TextureClientHolder final {
+ ~TextureClientHolder() = default;
+
+ public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureClientHolder)
+
+ explicit TextureClientHolder(TextureClient* aClient)
+ : mTextureClient(aClient), mWillRecycle(true) {}
+
+ TextureClient* GetTextureClient() { return mTextureClient; }
+
+ bool WillRecycle() { return mWillRecycle; }
+
+ void ClearWillRecycle() { mWillRecycle = false; }
+
+ void ClearTextureClient() { mTextureClient = nullptr; }
+
+ protected:
+ RefPtr<TextureClient> mTextureClient;
+ bool mWillRecycle;
+};
+
+class MOZ_RAII DefaultTextureClientAllocationHelper
+ : public ITextureClientAllocationHelper {
+ public:
+ DefaultTextureClientAllocationHelper(
+ TextureClientRecycleAllocator* aAllocator, gfx::SurfaceFormat aFormat,
+ gfx::IntSize aSize, BackendSelector aSelector, TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocationFlags)
+ : ITextureClientAllocationHelper(aFormat, aSize, aSelector, aTextureFlags,
+ aAllocationFlags),
+ mAllocator(aAllocator) {}
+
+ bool IsCompatible(TextureClient* aTextureClient) override {
+ if (aTextureClient->GetFormat() != mFormat ||
+ aTextureClient->GetSize() != mSize) {
+ return false;
+ }
+ return true;
+ }
+
+ already_AddRefed<TextureClient> Allocate(
+ KnowsCompositor* aKnowsCompositor) override {
+ return mAllocator->Allocate(mFormat, mSize, mSelector, mTextureFlags,
+ mAllocationFlags);
+ }
+
+ protected:
+ TextureClientRecycleAllocator* mAllocator;
+};
+
+YCbCrTextureClientAllocationHelper::YCbCrTextureClientAllocationHelper(
+ const PlanarYCbCrData& aData, const gfx::IntSize& aYSize,
+ const gfx::IntSize& aCbCrSize, TextureFlags aTextureFlags)
+ : ITextureClientAllocationHelper(gfx::SurfaceFormat::YUV, aYSize,
+ BackendSelector::Content, aTextureFlags,
+ ALLOC_DEFAULT),
+ mData(aData),
+ mYSize(aYSize),
+ mCbCrSize(aCbCrSize) {}
+
+YCbCrTextureClientAllocationHelper::YCbCrTextureClientAllocationHelper(
+ const PlanarYCbCrData& aData, TextureFlags aTextureFlags)
+ : YCbCrTextureClientAllocationHelper(aData, aData.YDataSize(),
+ aData.CbCrDataSize(), aTextureFlags) {}
+
+bool YCbCrTextureClientAllocationHelper::IsCompatible(
+ TextureClient* aTextureClient) {
+ MOZ_ASSERT(aTextureClient->GetFormat() == gfx::SurfaceFormat::YUV);
+
+ BufferTextureData* bufferData =
+ aTextureClient->GetInternalData()->AsBufferTextureData();
+
+ if (!bufferData ||
+ !bufferData->GetPictureRect().IsEqualEdges(mData.mPictureRect) ||
+ bufferData->GetYSize().isNothing() ||
+ bufferData->GetYSize().ref() != mYSize ||
+ bufferData->GetCbCrSize().isNothing() ||
+ bufferData->GetCbCrSize().ref() != mCbCrSize ||
+ bufferData->GetYStride().isNothing() ||
+ bufferData->GetYStride().ref() != mData.mYStride ||
+ bufferData->GetCbCrStride().isNothing() ||
+ bufferData->GetCbCrStride().ref() != mData.mCbCrStride ||
+ bufferData->GetYUVColorSpace().isNothing() ||
+ bufferData->GetYUVColorSpace().ref() != mData.mYUVColorSpace ||
+ bufferData->GetColorDepth().isNothing() ||
+ bufferData->GetColorDepth().ref() != mData.mColorDepth ||
+ bufferData->GetStereoMode().isNothing() ||
+ bufferData->GetStereoMode().ref() != mData.mStereoMode ||
+ bufferData->GetChromaSubsampling().isNothing() ||
+ bufferData->GetChromaSubsampling().ref() != mData.mChromaSubsampling) {
+ return false;
+ }
+ return true;
+}
+
+already_AddRefed<TextureClient> YCbCrTextureClientAllocationHelper::Allocate(
+ KnowsCompositor* aKnowsCompositor) {
+ return TextureClient::CreateForYCbCr(
+ aKnowsCompositor, mData.mPictureRect, mYSize, mData.mYStride, mCbCrSize,
+ mData.mCbCrStride, mData.mStereoMode, mData.mColorDepth,
+ mData.mYUVColorSpace, mData.mColorRange, mData.mChromaSubsampling,
+ mTextureFlags);
+}
+
+TextureClientRecycleAllocator::TextureClientRecycleAllocator(
+ KnowsCompositor* aKnowsCompositor)
+ : mKnowsCompositor(aKnowsCompositor),
+ mMaxPooledSize(kMaxPooledSized),
+ mLock("TextureClientRecycleAllocatorImp.mLock"),
+ mIsDestroyed(false) {}
+
+TextureClientRecycleAllocator::~TextureClientRecycleAllocator() {
+ MutexAutoLock lock(mLock);
+ while (!mPooledClients.empty()) {
+ mPooledClients.pop();
+ }
+ MOZ_ASSERT(mInUseClients.empty());
+}
+
+void TextureClientRecycleAllocator::SetMaxPoolSize(uint32_t aMax) {
+ mMaxPooledSize = aMax;
+}
+
+already_AddRefed<TextureClient> TextureClientRecycleAllocator::CreateOrRecycle(
+ gfx::SurfaceFormat aFormat, gfx::IntSize aSize, BackendSelector aSelector,
+ TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags) {
+ MOZ_ASSERT(!(aTextureFlags & TextureFlags::RECYCLE));
+ DefaultTextureClientAllocationHelper helper(this, aFormat, aSize, aSelector,
+ aTextureFlags, aAllocFlags);
+ return CreateOrRecycle(helper);
+}
+
+already_AddRefed<TextureClient> TextureClientRecycleAllocator::CreateOrRecycle(
+ ITextureClientAllocationHelper& aHelper) {
+ MOZ_ASSERT(aHelper.mTextureFlags & TextureFlags::RECYCLE);
+
+ RefPtr<TextureClientHolder> textureHolder;
+
+ {
+ MutexAutoLock lock(mLock);
+ if (mIsDestroyed || !mKnowsCompositor->GetTextureForwarder()) {
+ return nullptr;
+ }
+ if (!mPooledClients.empty()) {
+ textureHolder = mPooledClients.top();
+ mPooledClients.pop();
+ // If the texture's allocator is not open or a pooled TextureClient is
+ // not compatible, release it.
+ if (!textureHolder->GetTextureClient()->GetAllocator()->IPCOpen() ||
+ !aHelper.IsCompatible(textureHolder->GetTextureClient())) {
+ // Release TextureClient.
+ RefPtr<Runnable> task =
+ new TextureClientReleaseTask(textureHolder->GetTextureClient());
+ textureHolder->ClearTextureClient();
+ textureHolder = nullptr;
+ mKnowsCompositor->GetTextureForwarder()->GetThread()->Dispatch(
+ task.forget());
+ } else {
+ textureHolder->GetTextureClient()->RecycleTexture(
+ aHelper.mTextureFlags);
+ }
+ }
+ }
+
+ if (!textureHolder) {
+ // Allocate new TextureClient
+ RefPtr<TextureClient> texture = aHelper.Allocate(mKnowsCompositor);
+ if (!texture) {
+ return nullptr;
+ }
+ textureHolder = new TextureClientHolder(texture);
+ }
+
+ {
+ MutexAutoLock lock(mLock);
+ MOZ_ASSERT(mInUseClients.find(textureHolder->GetTextureClient()) ==
+ mInUseClients.end());
+ // Register TextureClient
+ mInUseClients[textureHolder->GetTextureClient()] = textureHolder;
+ }
+ RefPtr<TextureClient> client(textureHolder->GetTextureClient());
+
+ // Make sure the texture holds a reference to us, and ask it to call
+ // RecycleTextureClient when its ref count drops to 1.
+ client->SetRecycleAllocator(this);
+ return client.forget();
+}
+
+already_AddRefed<TextureClient> TextureClientRecycleAllocator::Allocate(
+ gfx::SurfaceFormat aFormat, gfx::IntSize aSize, BackendSelector aSelector,
+ TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags) {
+ return TextureClient::CreateForDrawing(mKnowsCompositor, aFormat, aSize,
+ aSelector, aTextureFlags, aAllocFlags);
+}
+
+void TextureClientRecycleAllocator::ShrinkToMinimumSize() {
+ MutexAutoLock lock(mLock);
+ while (!mPooledClients.empty()) {
+ mPooledClients.pop();
+ }
+ // We can not clear using TextureClients safely.
+ // Just clear WillRecycle here.
+ std::map<TextureClient*, RefPtr<TextureClientHolder> >::iterator it;
+ for (it = mInUseClients.begin(); it != mInUseClients.end(); it++) {
+ RefPtr<TextureClientHolder> holder = it->second;
+ holder->ClearWillRecycle();
+ }
+}
+
+void TextureClientRecycleAllocator::Destroy() {
+ MutexAutoLock lock(mLock);
+ while (!mPooledClients.empty()) {
+ mPooledClients.pop();
+ }
+ mIsDestroyed = true;
+}
+
+void TextureClientRecycleAllocator::RecycleTextureClient(
+ TextureClient* aClient) {
+ // Clearing the recycle allocator drops a reference, so make sure we stay
+ // alive for the duration of this function.
+ RefPtr<TextureClientRecycleAllocator> kungFuDeathGrip(this);
+ aClient->SetRecycleAllocator(nullptr);
+
+ RefPtr<TextureClientHolder> textureHolder;
+ {
+ MutexAutoLock lock(mLock);
+ if (mInUseClients.find(aClient) != mInUseClients.end()) {
+ textureHolder =
+ mInUseClients[aClient]; // Keep reference count of
+ // TextureClientHolder within lock.
+ if (textureHolder->WillRecycle() && !mIsDestroyed &&
+ mPooledClients.size() < mMaxPooledSize) {
+ mPooledClients.push(textureHolder);
+ }
+ mInUseClients.erase(aClient);
+ }
+ }
+}
+
+} // namespace layers
+} // namespace mozilla
diff --git a/gfx/layers/client/TextureClientRecycleAllocator.h b/gfx/layers/client/TextureClientRecycleAllocator.h
new file mode 100644
index 0000000000..4abaa60c4e
--- /dev/null
+++ b/gfx/layers/client/TextureClientRecycleAllocator.h
@@ -0,0 +1,140 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_TEXTURECLIENT_RECYCLE_ALLOCATOR_H
+#define MOZILLA_GFX_TEXTURECLIENT_RECYCLE_ALLOCATOR_H
+
+#include <map>
+#include <stack>
+#include "mozilla/gfx/Types.h"
+#include "mozilla/layers/TextureForwarder.h"
+#include "mozilla/RefPtr.h"
+#include "TextureClient.h"
+#include "mozilla/Mutex.h"
+
+namespace mozilla {
+namespace layers {
+
+class TextureClientHolder;
+struct PlanarYCbCrData;
+
+class ITextureClientRecycleAllocator {
+ protected:
+ virtual ~ITextureClientRecycleAllocator() = default;
+
+ public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ITextureClientRecycleAllocator)
+
+ protected:
+ friend class TextureClient;
+ virtual void RecycleTextureClient(TextureClient* aClient) = 0;
+};
+
+class ITextureClientAllocationHelper {
+ public:
+ ITextureClientAllocationHelper(gfx::SurfaceFormat aFormat, gfx::IntSize aSize,
+ BackendSelector aSelector,
+ TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocationFlags)
+ : mFormat(aFormat),
+ mSize(aSize),
+ mSelector(aSelector),
+ mTextureFlags(aTextureFlags |
+ TextureFlags::RECYCLE) // Set recycle flag
+ ,
+ mAllocationFlags(aAllocationFlags) {}
+
+ virtual already_AddRefed<TextureClient> Allocate(
+ KnowsCompositor* aKnowsCompositor) = 0;
+ virtual bool IsCompatible(TextureClient* aTextureClient) = 0;
+
+ const gfx::SurfaceFormat mFormat;
+ const gfx::IntSize mSize;
+ const BackendSelector mSelector;
+ const TextureFlags mTextureFlags;
+ const TextureAllocationFlags mAllocationFlags;
+};
+
+class MOZ_RAII YCbCrTextureClientAllocationHelper
+ : public ITextureClientAllocationHelper {
+ public:
+ YCbCrTextureClientAllocationHelper(const PlanarYCbCrData& aData,
+ const gfx::IntSize& aYSize,
+ const gfx::IntSize& aCbCrSize,
+ TextureFlags aTextureFlags);
+
+ YCbCrTextureClientAllocationHelper(const PlanarYCbCrData& aData,
+ TextureFlags aTextureFlags);
+
+ bool IsCompatible(TextureClient* aTextureClient) override;
+
+ already_AddRefed<TextureClient> Allocate(
+ KnowsCompositor* aKnowsCompositor) override;
+
+ protected:
+ const PlanarYCbCrData& mData;
+ const gfx::IntSize mYSize;
+ const gfx::IntSize mCbCrSize;
+};
+
+/**
+ * TextureClientRecycleAllocator provides TextureClients allocation and
+ * recycling capabilities. It expects allocations of same sizes and
+ * attributres. If a recycled TextureClient is different from
+ * requested one, the recycled one is dropped and new TextureClient is
+ * allocated.
+ *
+ * By default this uses TextureClient::CreateForDrawing to allocate new texture
+ * clients.
+ */
+class TextureClientRecycleAllocator : public ITextureClientRecycleAllocator {
+ protected:
+ virtual ~TextureClientRecycleAllocator();
+
+ public:
+ explicit TextureClientRecycleAllocator(KnowsCompositor* aKnowsCompositor);
+
+ void SetMaxPoolSize(uint32_t aMax);
+
+ // Creates and allocates a TextureClient.
+ already_AddRefed<TextureClient> CreateOrRecycle(
+ gfx::SurfaceFormat aFormat, gfx::IntSize aSize, BackendSelector aSelector,
+ TextureFlags aTextureFlags, TextureAllocationFlags flags = ALLOC_DEFAULT);
+
+ already_AddRefed<TextureClient> CreateOrRecycle(
+ ITextureClientAllocationHelper& aHelper);
+
+ void ShrinkToMinimumSize();
+
+ void Destroy();
+
+ KnowsCompositor* GetKnowsCompositor() { return mKnowsCompositor; }
+
+ protected:
+ virtual already_AddRefed<TextureClient> Allocate(
+ gfx::SurfaceFormat aFormat, gfx::IntSize aSize, BackendSelector aSelector,
+ TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags);
+
+ const RefPtr<KnowsCompositor> mKnowsCompositor;
+
+ friend class DefaultTextureClientAllocationHelper;
+ void RecycleTextureClient(TextureClient* aClient) override;
+
+ static const uint32_t kMaxPooledSized = 2;
+ uint32_t mMaxPooledSize;
+
+ std::map<TextureClient*, RefPtr<TextureClientHolder> > mInUseClients;
+
+ // stack is good from Graphics cache usage point of view.
+ std::stack<RefPtr<TextureClientHolder> > mPooledClients;
+ Mutex mLock MOZ_UNANNOTATED;
+ bool mIsDestroyed;
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif /* MOZILLA_GFX_TEXTURECLIENT_RECYCLE_ALLOCATOR_H */
diff --git a/gfx/layers/client/TextureClientSharedSurface.cpp b/gfx/layers/client/TextureClientSharedSurface.cpp
new file mode 100644
index 0000000000..63b33335d4
--- /dev/null
+++ b/gfx/layers/client/TextureClientSharedSurface.cpp
@@ -0,0 +1,92 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "TextureClientSharedSurface.h"
+
+#include "GLContext.h"
+#include "mozilla/gfx/2D.h"
+#include "mozilla/gfx/Logging.h" // for gfxDebug
+#include "mozilla/layers/ISurfaceAllocator.h"
+#include "mozilla/Unused.h"
+#include "nsThreadUtils.h"
+#include "SharedSurface.h"
+
+#ifdef MOZ_WIDGET_ANDROID
+# include "mozilla/layers/AndroidHardwareBuffer.h"
+#endif
+
+using namespace mozilla::gl;
+
+namespace mozilla {
+namespace layers {
+
+/* static */
+already_AddRefed<TextureClient> SharedSurfaceTextureData::CreateTextureClient(
+ const layers::SurfaceDescriptor& aDesc, const gfx::SurfaceFormat aFormat,
+ gfx::IntSize aSize, TextureFlags aFlags, LayersIPCChannel* aAllocator) {
+ auto data = MakeUnique<SharedSurfaceTextureData>(aDesc, aFormat, aSize);
+ return TextureClient::CreateWithData(data.release(), aFlags, aAllocator);
+}
+
+SharedSurfaceTextureData::SharedSurfaceTextureData(
+ const SurfaceDescriptor& desc, const gfx::SurfaceFormat format,
+ const gfx::IntSize size)
+ : mDesc(desc), mFormat(format), mSize(size) {}
+
+SharedSurfaceTextureData::~SharedSurfaceTextureData() = default;
+
+void SharedSurfaceTextureData::Deallocate(LayersIPCChannel*) {}
+
+void SharedSurfaceTextureData::FillInfo(TextureData::Info& aInfo) const {
+ aInfo.size = mSize;
+ aInfo.format = mFormat;
+ aInfo.hasSynchronization = false;
+ aInfo.supportsMoz2D = false;
+ aInfo.canExposeMappedData = false;
+}
+
+bool SharedSurfaceTextureData::Serialize(SurfaceDescriptor& aOutDescriptor) {
+ aOutDescriptor = mDesc;
+ return true;
+}
+
+TextureFlags SharedSurfaceTextureData::GetTextureFlags() const {
+ TextureFlags flags = TextureFlags::NO_FLAGS;
+ return flags;
+}
+
+Maybe<uint64_t> SharedSurfaceTextureData::GetBufferId() const {
+#ifdef MOZ_WIDGET_ANDROID
+ if (mDesc.type() ==
+ SurfaceDescriptor::TSurfaceDescriptorAndroidHardwareBuffer) {
+ const SurfaceDescriptorAndroidHardwareBuffer& desc =
+ mDesc.get_SurfaceDescriptorAndroidHardwareBuffer();
+ return Some(desc.bufferId());
+ }
+#endif
+ return Nothing();
+}
+
+mozilla::ipc::FileDescriptor SharedSurfaceTextureData::GetAcquireFence() {
+#ifdef MOZ_WIDGET_ANDROID
+ if (mDesc.type() ==
+ SurfaceDescriptor::TSurfaceDescriptorAndroidHardwareBuffer) {
+ const SurfaceDescriptorAndroidHardwareBuffer& desc =
+ mDesc.get_SurfaceDescriptorAndroidHardwareBuffer();
+ RefPtr<AndroidHardwareBuffer> buffer =
+ AndroidHardwareBufferManager::Get()->GetBuffer(desc.bufferId());
+ if (!buffer) {
+ return ipc::FileDescriptor();
+ }
+
+ return buffer->GetAcquireFence();
+ }
+#endif
+ return ipc::FileDescriptor();
+}
+
+} // namespace layers
+} // namespace mozilla
diff --git a/gfx/layers/client/TextureClientSharedSurface.h b/gfx/layers/client/TextureClientSharedSurface.h
new file mode 100644
index 0000000000..913afed848
--- /dev/null
+++ b/gfx/layers/client/TextureClientSharedSurface.h
@@ -0,0 +1,68 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_TEXTURECLIENT_SHAREDSURFACE_H
+#define MOZILLA_GFX_TEXTURECLIENT_SHAREDSURFACE_H
+
+#include <cstddef> // for size_t
+#include <stdint.h> // for uint32_t, uint8_t, uint64_t
+#include "GLContextTypes.h" // for GLContext (ptr only), etc
+#include "TextureClient.h"
+#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
+#include "mozilla/RefPtr.h" // for RefPtr, RefCounted
+#include "mozilla/gfx/Point.h" // for IntSize
+#include "mozilla/gfx/Types.h" // for SurfaceFormat
+#include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc
+#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
+
+namespace mozilla {
+namespace gl {
+class GLContext;
+class SharedSurface;
+class SurfaceFactory;
+} // namespace gl
+
+namespace layers {
+
+class SharedSurfaceTextureClient;
+
+class SharedSurfaceTextureData : public TextureData {
+ friend class SharedSurfaceTextureClient;
+
+ public:
+ const SurfaceDescriptor mDesc;
+ const gfx::SurfaceFormat mFormat;
+ const gfx::IntSize mSize;
+
+ static already_AddRefed<TextureClient> CreateTextureClient(
+ const layers::SurfaceDescriptor& aDesc, const gfx::SurfaceFormat aFormat,
+ gfx::IntSize aSize, TextureFlags aFlags, LayersIPCChannel* aAllocator);
+
+ SharedSurfaceTextureData(const SurfaceDescriptor&, gfx::SurfaceFormat,
+ gfx::IntSize);
+ virtual ~SharedSurfaceTextureData();
+
+ bool Lock(OpenMode) override { return false; }
+
+ void Unlock() override {}
+
+ void FillInfo(TextureData::Info& aInfo) const override;
+
+ bool Serialize(SurfaceDescriptor& aOutDescriptor) override;
+
+ void Deallocate(LayersIPCChannel*) override;
+
+ TextureFlags GetTextureFlags() const override;
+
+ Maybe<uint64_t> GetBufferId() const override;
+
+ mozilla::ipc::FileDescriptor GetAcquireFence() override;
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif // MOZILLA_GFX_TEXTURECLIENT_SHAREDSURFACE_H
diff --git a/gfx/layers/client/TextureRecorded.cpp b/gfx/layers/client/TextureRecorded.cpp
new file mode 100644
index 0000000000..3a88a6addd
--- /dev/null
+++ b/gfx/layers/client/TextureRecorded.cpp
@@ -0,0 +1,122 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "TextureRecorded.h"
+
+#include "RecordedCanvasEventImpl.h"
+
+namespace mozilla {
+namespace layers {
+
+// The texture ID is used in the GPU process both to lookup the real texture in
+// the canvas threads and to lookup the SurfaceDescriptor for that texture in
+// the compositor thread. It is therefore important that the ID is unique (per
+// recording process), otherwise an old descriptor can be picked up. This means
+// we can't use the pointer in the recording process as an ID like we do for
+// other objects.
+static int64_t sNextRecordedTextureId = 0;
+
+RecordedTextureData::RecordedTextureData(
+ already_AddRefed<CanvasChild> aCanvasChild, gfx::IntSize aSize,
+ gfx::SurfaceFormat aFormat, TextureType aTextureType)
+ : mCanvasChild(aCanvasChild), mSize(aSize), mFormat(aFormat) {
+ mCanvasChild->EnsureRecorder(aTextureType);
+}
+
+RecordedTextureData::~RecordedTextureData() {
+ // We need the translator to drop its reference for the DrawTarget first,
+ // because the TextureData might need to destroy its DrawTarget within a lock.
+ mDT = nullptr;
+ mCanvasChild->RecordEvent(RecordedTextureDestruction(mTextureId));
+}
+
+void RecordedTextureData::FillInfo(TextureData::Info& aInfo) const {
+ aInfo.size = mSize;
+ aInfo.format = mFormat;
+ aInfo.supportsMoz2D = true;
+ aInfo.hasSynchronization = true;
+}
+
+bool RecordedTextureData::Lock(OpenMode aMode) {
+ mCanvasChild->EnsureBeginTransaction();
+ if (!mDT) {
+ mTextureId = sNextRecordedTextureId++;
+ mCanvasChild->RecordEvent(RecordedNextTextureId(mTextureId));
+ mDT = mCanvasChild->CreateDrawTarget(mSize, mFormat);
+ if (!mDT) {
+ return false;
+ }
+
+ // We lock the TextureData when we create it to get the remote DrawTarget.
+ mCanvasChild->OnTextureWriteLock();
+ mLockedMode = aMode;
+ return true;
+ }
+
+ mCanvasChild->RecordEvent(RecordedTextureLock(mTextureId, aMode));
+ if (aMode & OpenMode::OPEN_WRITE) {
+ mCanvasChild->OnTextureWriteLock();
+ }
+ mLockedMode = aMode;
+ return true;
+}
+
+void RecordedTextureData::Unlock() {
+ if ((mLockedMode == OpenMode::OPEN_READ_WRITE) &&
+ mCanvasChild->ShouldCacheDataSurface()) {
+ mSnapshot = mDT->Snapshot();
+ mDT->DetachAllSnapshots();
+ mCanvasChild->RecordEvent(RecordedCacheDataSurface(mSnapshot.get()));
+ }
+
+ mCanvasChild->RecordEvent(RecordedTextureUnlock(mTextureId));
+ mLockedMode = OpenMode::OPEN_NONE;
+}
+
+already_AddRefed<gfx::DrawTarget> RecordedTextureData::BorrowDrawTarget() {
+ mSnapshot = nullptr;
+ return do_AddRef(mDT);
+}
+
+void RecordedTextureData::EndDraw() {
+ MOZ_ASSERT(mDT->hasOneRef());
+ MOZ_ASSERT(mLockedMode == OpenMode::OPEN_READ_WRITE);
+
+ if (mCanvasChild->ShouldCacheDataSurface()) {
+ mSnapshot = mDT->Snapshot();
+ mCanvasChild->RecordEvent(RecordedCacheDataSurface(mSnapshot.get()));
+ }
+}
+
+already_AddRefed<gfx::SourceSurface> RecordedTextureData::BorrowSnapshot() {
+ MOZ_ASSERT(mDT);
+
+ if (mSnapshot) {
+ return mCanvasChild->WrapSurface(mSnapshot);
+ }
+
+ return mCanvasChild->WrapSurface(mDT->Snapshot());
+}
+
+void RecordedTextureData::Deallocate(LayersIPCChannel* aAllocator) {}
+
+bool RecordedTextureData::Serialize(SurfaceDescriptor& aDescriptor) {
+ aDescriptor = SurfaceDescriptorRecorded(mTextureId);
+ return true;
+}
+
+void RecordedTextureData::OnForwardedToHost() {
+ mCanvasChild->OnTextureForwarded();
+}
+
+TextureFlags RecordedTextureData::GetTextureFlags() const {
+ // With WebRender, resource open happens asynchronously on RenderThread.
+ // Use WAIT_HOST_USAGE_END to keep TextureClient alive during host side usage.
+ return TextureFlags::WAIT_HOST_USAGE_END;
+}
+
+} // namespace layers
+} // namespace mozilla
diff --git a/gfx/layers/client/TextureRecorded.h b/gfx/layers/client/TextureRecorded.h
new file mode 100644
index 0000000000..d393d90821
--- /dev/null
+++ b/gfx/layers/client/TextureRecorded.h
@@ -0,0 +1,60 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_layers_TextureRecorded_h
+#define mozilla_layers_TextureRecorded_h
+
+#include "TextureClient.h"
+#include "mozilla/layers/CanvasChild.h"
+#include "mozilla/layers/LayersTypes.h"
+
+namespace mozilla {
+namespace layers {
+
+class RecordedTextureData final : public TextureData {
+ public:
+ RecordedTextureData(already_AddRefed<CanvasChild> aCanvasChild,
+ gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
+ TextureType aTextureType);
+
+ void FillInfo(TextureData::Info& aInfo) const final;
+
+ bool Lock(OpenMode aMode) final;
+
+ void Unlock() final;
+
+ already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() final;
+
+ void EndDraw() final;
+
+ already_AddRefed<gfx::SourceSurface> BorrowSnapshot() final;
+
+ void Deallocate(LayersIPCChannel* aAllocator) final;
+
+ bool Serialize(SurfaceDescriptor& aDescriptor) final;
+
+ void OnForwardedToHost() final;
+
+ TextureFlags GetTextureFlags() const final;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(RecordedTextureData);
+
+ ~RecordedTextureData() override;
+
+ int64_t mTextureId;
+ RefPtr<CanvasChild> mCanvasChild;
+ gfx::IntSize mSize;
+ gfx::SurfaceFormat mFormat;
+ RefPtr<gfx::DrawTarget> mDT;
+ RefPtr<gfx::SourceSurface> mSnapshot;
+ OpenMode mLockedMode;
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif // mozilla_layers_TextureRecorded_h