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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-21 11:44:51 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-21 11:44:51 +0000
commit9e3c08db40b8916968b9f30096c7be3f00ce9647 (patch)
treea68f146d7fa01f0134297619fbe7e33db084e0aa /gfx/layers/d3d11/TextureD3D11.h
parentInitial commit. (diff)
downloadthunderbird-9e3c08db40b8916968b9f30096c7be3f00ce9647.tar.xz
thunderbird-9e3c08db40b8916968b9f30096c7be3f00ce9647.zip
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/layers/d3d11/TextureD3D11.h')
-rw-r--r--gfx/layers/d3d11/TextureD3D11.h649
1 files changed, 649 insertions, 0 deletions
diff --git a/gfx/layers/d3d11/TextureD3D11.h b/gfx/layers/d3d11/TextureD3D11.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_TEXTURED3D11_H
+#define MOZILLA_GFX_TEXTURED3D11_H
+
+#include <d3d11.h>
+
+#include <vector>
+
+#include "d3d9.h"
+#include "gfxWindowsPlatform.h"
+#include "mozilla/DataMutex.h"
+#include "mozilla/GfxMessageUtils.h"
+#include "mozilla/Maybe.h"
+#include "mozilla/gfx/2D.h"
+#include "mozilla/layers/Compositor.h"
+#include "mozilla/layers/SyncObject.h"
+#include "mozilla/layers/TextureClient.h"
+#include "mozilla/layers/TextureHost.h"
+
+namespace mozilla {
+namespace gl {
+class GLBlitHelper;
+}
+
+namespace layers {
+
+already_AddRefed<TextureHost> CreateTextureHostD3D11(
+ const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator,
+ LayersBackend aBackend, TextureFlags aFlags);
+
+class MOZ_RAII AutoTextureLock final {
+ public:
+ AutoTextureLock(IDXGIKeyedMutex* aMutex, HRESULT& aResult,
+ uint32_t aTimeout = 0);
+ ~AutoTextureLock();
+
+ private:
+ RefPtr<IDXGIKeyedMutex> mMutex;
+ HRESULT mResult;
+};
+
+class CompositorD3D11;
+class IMFSampleUsageInfo;
+
+class D3D11TextureData final : public TextureData {
+ public:
+ // If aDevice is null, use one provided by gfxWindowsPlatform.
+ static D3D11TextureData* Create(gfx::IntSize aSize,
+ gfx::SurfaceFormat aFormat,
+ TextureAllocationFlags aAllocFlags,
+ ID3D11Device* aDevice = nullptr);
+ static D3D11TextureData* Create(gfx::SourceSurface* aSurface,
+ TextureAllocationFlags aAllocFlags,
+ ID3D11Device* aDevice = nullptr);
+
+ static already_AddRefed<TextureClient> CreateTextureClient(
+ ID3D11Texture2D* aTexture, uint32_t aIndex, gfx::IntSize aSize,
+ gfx::SurfaceFormat aFormat, gfx::ColorSpace2 aColorSpace,
+ gfx::ColorRange aColorRange, KnowsCompositor* aKnowsCompositor,
+ RefPtr<IMFSampleUsageInfo> aUsageInfo);
+
+ virtual ~D3D11TextureData();
+
+ bool UpdateFromSurface(gfx::SourceSurface* aSurface) override;
+
+ bool Lock(OpenMode aMode) override;
+
+ void Unlock() override;
+
+ already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() override;
+
+ TextureData* CreateSimilar(LayersIPCChannel* aAllocator,
+ LayersBackend aLayersBackend, TextureFlags aFlags,
+ TextureAllocationFlags aAllocFlags) const override;
+
+ void SyncWithObject(RefPtr<SyncObjectClient> aSyncObject) override;
+
+ ID3D11Texture2D* GetD3D11Texture() const { return mTexture; }
+
+ void Deallocate(LayersIPCChannel* aAllocator) override;
+
+ D3D11TextureData* AsD3D11TextureData() override { return this; }
+
+ TextureAllocationFlags GetTextureAllocationFlags() const {
+ return mAllocationFlags;
+ }
+
+ void FillInfo(TextureData::Info& aInfo) const override;
+
+ bool Serialize(SurfaceDescriptor& aOutDescrptor) override;
+ void GetSubDescriptor(RemoteDecoderVideoSubDescriptor* aOutDesc) override;
+
+ gfx::ColorRange GetColorRange() const { return mColorRange; }
+ void SetColorRange(gfx::ColorRange aColorRange) { mColorRange = aColorRange; }
+
+ gfx::IntSize GetSize() const { return mSize; }
+ gfx::SurfaceFormat GetSurfaceFormat() const { return mFormat; }
+
+ TextureFlags GetTextureFlags() const override;
+
+ void SetGpuProcessTextureId(GpuProcessTextureId aTextureId) {
+ mGpuProcessTextureId = Some(aTextureId);
+ }
+
+ Maybe<GpuProcessTextureId> GetGpuProcessTextureId() {
+ return mGpuProcessTextureId;
+ }
+
+ private:
+ D3D11TextureData(ID3D11Texture2D* aTexture, uint32_t aArrayIndex,
+ gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
+ TextureAllocationFlags aFlags);
+
+ void GetDXGIResource(IDXGIResource** aOutResource);
+
+ bool PrepareDrawTargetInLock(OpenMode aMode);
+
+ friend class gl::GLBlitHelper;
+ bool SerializeSpecific(SurfaceDescriptorD3D10* aOutDesc);
+
+ static D3D11TextureData* Create(gfx::IntSize aSize,
+ gfx::SurfaceFormat aFormat,
+ gfx::SourceSurface* aSurface,
+ TextureAllocationFlags aAllocFlags,
+ ID3D11Device* aDevice = nullptr);
+
+ // Hold on to the DrawTarget because it is expensive to create one each
+ // ::Lock.
+ RefPtr<gfx::DrawTarget> mDrawTarget;
+ const gfx::IntSize mSize;
+ const gfx::SurfaceFormat mFormat;
+
+ public:
+ gfx::ColorSpace2 mColorSpace = gfx::ColorSpace2::SRGB;
+
+ private:
+ gfx::ColorRange mColorRange = gfx::ColorRange::LIMITED;
+ bool mNeedsClear = false;
+ const bool mHasSynchronization;
+
+ RefPtr<ID3D11Texture2D> mTexture;
+ Maybe<GpuProcessTextureId> mGpuProcessTextureId;
+ uint32_t mArrayIndex = 0;
+ const TextureAllocationFlags mAllocationFlags;
+};
+
+class DXGIYCbCrTextureData : public TextureData {
+ friend class gl::GLBlitHelper;
+
+ public:
+ static DXGIYCbCrTextureData* Create(
+ IDirect3DTexture9* aTextureY, IDirect3DTexture9* aTextureCb,
+ IDirect3DTexture9* aTextureCr, HANDLE aHandleY, HANDLE aHandleCb,
+ HANDLE aHandleCr, const gfx::IntSize& aSize, const gfx::IntSize& aSizeY,
+ const gfx::IntSize& aSizeCbCr, gfx::ColorDepth aColorDepth,
+ gfx::YUVColorSpace aYUVColorSpace, gfx::ColorRange aColorRange);
+
+ static DXGIYCbCrTextureData* Create(
+ ID3D11Texture2D* aTextureCb, ID3D11Texture2D* aTextureY,
+ ID3D11Texture2D* aTextureCr, const gfx::IntSize& aSize,
+ const gfx::IntSize& aSizeY, const gfx::IntSize& aSizeCbCr,
+ gfx::ColorDepth aColorDepth, gfx::YUVColorSpace aYUVColorSpace,
+ gfx::ColorRange aColorRange);
+
+ bool Lock(OpenMode) override { return true; }
+
+ void Unlock() override {}
+
+ void FillInfo(TextureData::Info& aInfo) const override;
+
+ void SerializeSpecific(SurfaceDescriptorDXGIYCbCr* aOutDesc);
+ bool Serialize(SurfaceDescriptor& aOutDescriptor) override;
+ void GetSubDescriptor(RemoteDecoderVideoSubDescriptor* aOutDesc) override;
+
+ already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() override {
+ return nullptr;
+ }
+
+ void Deallocate(LayersIPCChannel* aAllocator) override;
+
+ bool UpdateFromSurface(gfx::SourceSurface*) override { return false; }
+
+ TextureFlags GetTextureFlags() const override;
+
+ DXGIYCbCrTextureData* AsDXGIYCbCrTextureData() override { return this; }
+
+ gfx::IntSize GetYSize() const { return mSizeY; }
+
+ gfx::IntSize GetCbCrSize() const { return mSizeCbCr; }
+
+ gfx::ColorDepth GetColorDepth() const { return mColorDepth; }
+ gfx::YUVColorSpace GetYUVColorSpace() const { return mYUVColorSpace; }
+ gfx::ColorRange GetColorRange() const { return mColorRange; }
+
+ ID3D11Texture2D* GetD3D11Texture(size_t index) {
+ return mD3D11Textures[index];
+ }
+
+ protected:
+ RefPtr<ID3D11Texture2D> mD3D11Textures[3];
+ RefPtr<IDirect3DTexture9> mD3D9Textures[3];
+ HANDLE mHandles[3];
+ gfx::IntSize mSize;
+ gfx::IntSize mSizeY;
+ gfx::IntSize mSizeCbCr;
+ gfx::ColorDepth mColorDepth;
+ gfx::YUVColorSpace mYUVColorSpace;
+ gfx::ColorRange mColorRange;
+};
+
+/**
+ * TextureSource that provides with the necessary APIs to be composited by a
+ * CompositorD3D11.
+ */
+class TextureSourceD3D11 {
+ public:
+ TextureSourceD3D11() : mFormatOverride(DXGI_FORMAT_UNKNOWN) {}
+ virtual ~TextureSourceD3D11() = default;
+
+ virtual ID3D11Texture2D* GetD3D11Texture() const { return mTexture; }
+ virtual ID3D11ShaderResourceView* GetShaderResourceView();
+
+ protected:
+ virtual gfx::IntSize GetSize() const { return mSize; }
+
+ gfx::IntSize mSize;
+ RefPtr<ID3D11Texture2D> mTexture;
+ RefPtr<ID3D11ShaderResourceView> mSRV;
+ DXGI_FORMAT mFormatOverride;
+};
+
+/**
+ * A TextureSource that implements the DataTextureSource interface.
+ * it can be used without a TextureHost and is able to upload texture data
+ * from a gfx::DataSourceSurface.
+ */
+class DataTextureSourceD3D11 : public DataTextureSource,
+ public TextureSourceD3D11,
+ public BigImageIterator {
+ public:
+ /// Constructor allowing the texture to perform texture uploads.
+ ///
+ /// The texture can be used as an actual DataTextureSource.
+ DataTextureSourceD3D11(ID3D11Device* aDevice, gfx::SurfaceFormat aFormat,
+ TextureFlags aFlags);
+
+ /// Constructor for textures created around DXGI shared handles, disallowing
+ /// texture uploads.
+ ///
+ /// The texture CANNOT be used as a DataTextureSource.
+ DataTextureSourceD3D11(ID3D11Device* aDevice, gfx::SurfaceFormat aFormat,
+ ID3D11Texture2D* aTexture);
+
+ DataTextureSourceD3D11(gfx::SurfaceFormat aFormat,
+ TextureSourceProvider* aProvider,
+ ID3D11Texture2D* aTexture);
+ DataTextureSourceD3D11(gfx::SurfaceFormat aFormat,
+ TextureSourceProvider* aProvider, TextureFlags aFlags);
+
+ virtual ~DataTextureSourceD3D11();
+
+ const char* Name() const override { return "DataTextureSourceD3D11"; }
+
+ // DataTextureSource
+
+ bool Update(gfx::DataSourceSurface* aSurface,
+ nsIntRegion* aDestRegion = nullptr,
+ gfx::IntPoint* aSrcOffset = nullptr,
+ gfx::IntPoint* aDstOffset = nullptr) override;
+
+ // TextureSource
+
+ TextureSourceD3D11* AsSourceD3D11() override { return this; }
+
+ ID3D11Texture2D* GetD3D11Texture() const override;
+
+ ID3D11ShaderResourceView* GetShaderResourceView() override;
+
+ // Returns nullptr if this texture was created by a DXGI TextureHost.
+ DataTextureSource* AsDataTextureSource() override {
+ return mAllowTextureUploads ? this : nullptr;
+ }
+
+ void DeallocateDeviceData() override { mTexture = nullptr; }
+
+ gfx::IntSize GetSize() const override { return mSize; }
+
+ gfx::SurfaceFormat GetFormat() const override { return mFormat; }
+
+ // BigImageIterator
+
+ BigImageIterator* AsBigImageIterator() override {
+ return mIsTiled ? this : nullptr;
+ }
+
+ size_t GetTileCount() override { return mTileTextures.size(); }
+
+ bool NextTile() override { return (++mCurrentTile < mTileTextures.size()); }
+
+ gfx::IntRect GetTileRect() override;
+
+ void EndBigImageIteration() override { mIterating = false; }
+
+ void BeginBigImageIteration() override {
+ mIterating = true;
+ mCurrentTile = 0;
+ }
+
+ RefPtr<TextureSource> ExtractCurrentTile() override;
+
+ void Reset();
+
+ protected:
+ gfx::IntRect GetTileRect(uint32_t aIndex) const;
+
+ std::vector<RefPtr<ID3D11Texture2D>> mTileTextures;
+ std::vector<RefPtr<ID3D11ShaderResourceView>> mTileSRVs;
+ RefPtr<ID3D11Device> mDevice;
+ gfx::SurfaceFormat mFormat;
+ TextureFlags mFlags;
+ uint32_t mCurrentTile;
+ bool mIsTiled;
+ bool mIterating;
+ // Sadly, the code was originally organized so that this class is used both in
+ // the cases where we want to perform texture uploads through the
+ // DataTextureSource interface, and the cases where we wrap the texture around
+ // an existing DXGI handle in which case we should not use it as a
+ // DataTextureSource. This member differentiates the two scenarios. When it is
+ // false the texture "pretends" to not be a DataTextureSource.
+ bool mAllowTextureUploads;
+};
+
+/**
+ * A TextureHost for shared D3D11 textures.
+ */
+class DXGITextureHostD3D11 : public TextureHost {
+ public:
+ DXGITextureHostD3D11(TextureFlags aFlags,
+ const SurfaceDescriptorD3D10& aDescriptor);
+
+ void DeallocateDeviceData() override {}
+
+ gfx::SurfaceFormat GetFormat() const override { return mFormat; }
+
+ bool LockWithoutCompositor() override;
+ void UnlockWithoutCompositor() override;
+
+ gfx::IntSize GetSize() const override { return mSize; }
+ gfx::ColorRange GetColorRange() const override { return mColorRange; }
+
+ already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override;
+
+ void CreateRenderTexture(
+ const wr::ExternalImageId& aExternalImageId) override;
+
+ uint32_t NumSubTextures() override;
+
+ void PushResourceUpdates(wr::TransactionBuilder& aResources,
+ ResourceUpdateOp aOp,
+ const Range<wr::ImageKey>& aImageKeys,
+ const wr::ExternalImageId& aExtID) override;
+
+ void PushDisplayItems(wr::DisplayListBuilder& aBuilder,
+ const wr::LayoutRect& aBounds,
+ const wr::LayoutRect& aClip, wr::ImageRendering aFilter,
+ const Range<wr::ImageKey>& aImageKeys,
+ PushDisplayItemFlagSet aFlags) override;
+
+ bool SupportsExternalCompositing(WebRenderBackend aBackend) override;
+
+ protected:
+ bool LockInternal();
+ void UnlockInternal();
+
+ bool EnsureTextureSource();
+
+ RefPtr<ID3D11Device> GetDevice();
+
+ bool EnsureTexture();
+
+ RefPtr<ID3D11Device> mDevice;
+ RefPtr<ID3D11Texture2D> mTexture;
+ Maybe<GpuProcessTextureId> mGpuProcessTextureId;
+ uint32_t mArrayIndex = 0;
+ RefPtr<DataTextureSourceD3D11> mTextureSource;
+ gfx::IntSize mSize;
+ WindowsHandle mHandle;
+ gfx::SurfaceFormat mFormat;
+
+ public:
+ const gfx::ColorSpace2 mColorSpace;
+
+ protected:
+ const gfx::ColorRange mColorRange;
+ bool mIsLocked;
+};
+
+class DXGIYCbCrTextureHostD3D11 : public TextureHost {
+ public:
+ DXGIYCbCrTextureHostD3D11(TextureFlags aFlags,
+ const SurfaceDescriptorDXGIYCbCr& aDescriptor);
+
+ void DeallocateDeviceData() override {}
+
+ gfx::SurfaceFormat GetFormat() const override {
+ return gfx::SurfaceFormat::YUV;
+ }
+
+ gfx::ColorDepth GetColorDepth() const override { return mColorDepth; }
+ gfx::YUVColorSpace GetYUVColorSpace() const override {
+ return mYUVColorSpace;
+ }
+ gfx::ColorRange GetColorRange() const override { return mColorRange; }
+
+ gfx::IntSize GetSize() const override { return mSize; }
+
+ already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override {
+ return nullptr;
+ }
+
+ void CreateRenderTexture(
+ const wr::ExternalImageId& aExternalImageId) override;
+
+ uint32_t NumSubTextures() override;
+
+ void PushResourceUpdates(wr::TransactionBuilder& aResources,
+ ResourceUpdateOp aOp,
+ const Range<wr::ImageKey>& aImageKeys,
+ const wr::ExternalImageId& aExtID) override;
+
+ void PushDisplayItems(wr::DisplayListBuilder& aBuilder,
+ const wr::LayoutRect& aBounds,
+ const wr::LayoutRect& aClip, wr::ImageRendering aFilter,
+ const Range<wr::ImageKey>& aImageKeys,
+ PushDisplayItemFlagSet aFlags) override;
+
+ bool SupportsExternalCompositing(WebRenderBackend aBackend) override;
+
+ private:
+ bool EnsureTextureSource();
+
+ protected:
+ RefPtr<ID3D11Device> GetDevice();
+
+ bool EnsureTexture();
+
+ RefPtr<ID3D11Texture2D> mTextures[3];
+ RefPtr<DataTextureSourceD3D11> mTextureSources[3];
+
+ gfx::IntSize mSize;
+ gfx::IntSize mSizeY;
+ gfx::IntSize mSizeCbCr;
+ WindowsHandle mHandles[3];
+ bool mIsLocked;
+ gfx::ColorDepth mColorDepth;
+ gfx::YUVColorSpace mYUVColorSpace;
+ gfx::ColorRange mColorRange;
+};
+
+class CompositingRenderTargetD3D11 : public CompositingRenderTarget,
+ public TextureSourceD3D11 {
+ public:
+ CompositingRenderTargetD3D11(
+ ID3D11Texture2D* aTexture, const gfx::IntPoint& aOrigin,
+ DXGI_FORMAT aFormatOverride = DXGI_FORMAT_UNKNOWN);
+
+ const char* Name() const override { return "CompositingRenderTargetD3D11"; }
+
+ TextureSourceD3D11* AsSourceD3D11() override { return this; }
+
+ void BindRenderTarget(ID3D11DeviceContext* aContext);
+
+ gfx::IntSize GetSize() const override;
+
+ void SetSize(const gfx::IntSize& aSize) { mSize = aSize; }
+
+ private:
+ friend class CompositorD3D11;
+ RefPtr<ID3D11RenderTargetView> mRTView;
+};
+
+class SyncObjectD3D11Host : public SyncObjectHost {
+ public:
+ explicit SyncObjectD3D11Host(ID3D11Device* aDevice);
+
+ bool Init() override;
+
+ SyncHandle GetSyncHandle() override;
+
+ bool Synchronize(bool aFallible) override;
+
+ IDXGIKeyedMutex* GetKeyedMutex() { return mKeyedMutex.get(); };
+
+ private:
+ virtual ~SyncObjectD3D11Host() = default;
+
+ SyncHandle mSyncHandle;
+ RefPtr<ID3D11Device> mDevice;
+ RefPtr<IDXGIResource> mSyncTexture;
+ RefPtr<IDXGIKeyedMutex> mKeyedMutex;
+};
+
+class SyncObjectD3D11Client : public SyncObjectClient {
+ public:
+ SyncObjectD3D11Client(SyncHandle aSyncHandle, ID3D11Device* aDevice);
+
+ bool Synchronize(bool aFallible) override;
+
+ bool IsSyncObjectValid() override;
+
+ void EnsureInitialized() override {}
+
+ SyncType GetSyncType() override { return SyncType::D3D11; }
+
+ void RegisterTexture(ID3D11Texture2D* aTexture);
+
+ protected:
+ explicit SyncObjectD3D11Client(SyncHandle aSyncHandle);
+ bool Init(ID3D11Device* aDevice, bool aFallible);
+ bool SynchronizeInternal(ID3D11Device* aDevice, bool aFallible);
+ Mutex mSyncLock MOZ_UNANNOTATED;
+ RefPtr<ID3D11Texture2D> mSyncTexture;
+ std::vector<ID3D11Texture2D*> mSyncedTextures;
+
+ private:
+ const SyncHandle mSyncHandle;
+ RefPtr<IDXGIKeyedMutex> mKeyedMutex;
+ const RefPtr<ID3D11Device> mDevice;
+};
+
+class SyncObjectD3D11ClientContentDevice : public SyncObjectD3D11Client {
+ public:
+ explicit SyncObjectD3D11ClientContentDevice(SyncHandle aSyncHandle);
+
+ bool Synchronize(bool aFallible) override;
+
+ bool IsSyncObjectValid() override;
+
+ void EnsureInitialized() override;
+
+ private:
+ RefPtr<ID3D11Device> mContentDevice;
+};
+
+inline uint32_t GetMaxTextureSizeForFeatureLevel(
+ D3D_FEATURE_LEVEL aFeatureLevel) {
+ int32_t maxTextureSize;
+ switch (aFeatureLevel) {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+ break;
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ maxTextureSize = D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+ break;
+ case D3D_FEATURE_LEVEL_9_3:
+ maxTextureSize = D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+ break;
+ default:
+ maxTextureSize = D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+ }
+ return maxTextureSize;
+}
+
+uint32_t GetMaxTextureSizeFromDevice(ID3D11Device* aDevice);
+void ReportTextureMemoryUsage(ID3D11Texture2D* aTexture, size_t aBytes);
+
+class AutoLockD3D11Texture {
+ public:
+ explicit AutoLockD3D11Texture(ID3D11Texture2D* aTexture);
+ ~AutoLockD3D11Texture();
+
+ private:
+ RefPtr<IDXGIKeyedMutex> mMutex;
+};
+
+class D3D11MTAutoEnter {
+ public:
+ explicit D3D11MTAutoEnter(already_AddRefed<ID3D10Multithread> aMT)
+ : mMT(aMT) {
+ if (mMT) {
+ mMT->Enter();
+ }
+ }
+ ~D3D11MTAutoEnter() {
+ if (mMT) {
+ mMT->Leave();
+ }
+ }
+
+ private:
+ RefPtr<ID3D10Multithread> mMT;
+};
+
+/**
+ * A class to manage ID3D11Texture2Ds that is shared without using shared handle
+ * in GPU process. On some GPUs, ID3D11Texture2Ds of hardware decoded video
+ * frames with zero video frame copy could not use shared handle.
+ */
+class GpuProcessD3D11TextureMap {
+ public:
+ static void Init();
+ static void Shutdown();
+ static GpuProcessD3D11TextureMap* Get() { return sInstance; }
+ static GpuProcessTextureId GetNextTextureId();
+
+ GpuProcessD3D11TextureMap();
+ ~GpuProcessD3D11TextureMap();
+
+ void Register(GpuProcessTextureId aTextureId, ID3D11Texture2D* aTexture,
+ uint32_t aArrayIndex, const gfx::IntSize& aSize,
+ RefPtr<IMFSampleUsageInfo> aUsageInfo);
+ void Unregister(GpuProcessTextureId aTextureId);
+
+ RefPtr<ID3D11Texture2D> GetTexture(GpuProcessTextureId aTextureId);
+ Maybe<HANDLE> GetSharedHandleOfCopiedTexture(GpuProcessTextureId aTextureId);
+
+ private:
+ struct TextureHolder {
+ TextureHolder(ID3D11Texture2D* aTexture, uint32_t aArrayIndex,
+ const gfx::IntSize& aSize,
+ RefPtr<IMFSampleUsageInfo> aUsageInfo);
+ TextureHolder() = default;
+
+ RefPtr<ID3D11Texture2D> mTexture;
+ uint32_t mArrayIndex = 0;
+ gfx::IntSize mSize;
+ RefPtr<IMFSampleUsageInfo> mIMFSampleUsageInfo;
+ RefPtr<ID3D11Texture2D> mCopiedTexture;
+ Maybe<HANDLE> mCopiedTextureSharedHandle;
+ };
+
+ DataMutex<std::unordered_map<GpuProcessTextureId, TextureHolder,
+ GpuProcessTextureId::HashFn>>
+ mD3D11TexturesById;
+
+ static StaticAutoPtr<GpuProcessD3D11TextureMap> sInstance;
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif /* MOZILLA_GFX_TEXTURED3D11_H */