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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-21 11:44:51 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-21 11:44:51 +0000 |
commit | 9e3c08db40b8916968b9f30096c7be3f00ce9647 (patch) | |
tree | a68f146d7fa01f0134297619fbe7e33db084e0aa /gfx/webrender_bindings/RenderCompositorD3D11SWGL.cpp | |
parent | Initial commit. (diff) | |
download | thunderbird-9e3c08db40b8916968b9f30096c7be3f00ce9647.tar.xz thunderbird-9e3c08db40b8916968b9f30096c7be3f00ce9647.zip |
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/webrender_bindings/RenderCompositorD3D11SWGL.cpp')
-rw-r--r-- | gfx/webrender_bindings/RenderCompositorD3D11SWGL.cpp | 484 |
1 files changed, 484 insertions, 0 deletions
diff --git a/gfx/webrender_bindings/RenderCompositorD3D11SWGL.cpp b/gfx/webrender_bindings/RenderCompositorD3D11SWGL.cpp new file mode 100644 index 0000000000..1fdae182c2 --- /dev/null +++ b/gfx/webrender_bindings/RenderCompositorD3D11SWGL.cpp @@ -0,0 +1,484 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "RenderCompositorD3D11SWGL.h" + +#include "gfxConfig.h" +#include "mozilla/gfx/2D.h" +#include "mozilla/widget/CompositorWidget.h" +#include "mozilla/layers/Effects.h" +#include "mozilla/webrender/RenderD3D11TextureHost.h" +#include "RenderCompositorRecordedFrame.h" +#include "RenderThread.h" + +namespace mozilla { +using namespace layers; + +namespace wr { + +extern LazyLogModule gRenderThreadLog; +#define LOG(...) MOZ_LOG(gRenderThreadLog, LogLevel::Debug, (__VA_ARGS__)) + +RenderCompositorD3D11SWGL::UploadMode +RenderCompositorD3D11SWGL::GetUploadMode() { + int mode = StaticPrefs::gfx_webrender_software_d3d11_upload_mode(); + switch (mode) { + case 1: + return Upload_Immediate; + case 2: + return Upload_Staging; + case 3: + return Upload_StagingNoBlock; + case 4: + return Upload_StagingPooled; + default: + return Upload_Staging; + } +} + +UniquePtr<RenderCompositor> RenderCompositorD3D11SWGL::Create( + const RefPtr<widget::CompositorWidget>& aWidget, nsACString& aError) { + if (!aWidget->GetCompositorOptions().AllowSoftwareWebRenderD3D11() || + !gfx::gfxConfig::IsEnabled(gfx::Feature::D3D11_COMPOSITING)) { + return nullptr; + } + + void* ctx = wr_swgl_create_context(); + if (!ctx) { + gfxCriticalNote << "Failed SWGL context creation for WebRender"; + return nullptr; + } + + RefPtr<CompositorD3D11> compositor = MakeAndAddRef<CompositorD3D11>(aWidget); + nsCString log; + if (!compositor->Initialize(&log)) { + gfxCriticalNote << "Failed to initialize CompositorD3D11 for SWGL: " + << log.get(); + return nullptr; + } + return MakeUnique<RenderCompositorD3D11SWGL>(compositor, aWidget, ctx); +} + +RenderCompositorD3D11SWGL::RenderCompositorD3D11SWGL( + CompositorD3D11* aCompositor, + const RefPtr<widget::CompositorWidget>& aWidget, void* aContext) + : RenderCompositorLayersSWGL(aCompositor, aWidget, aContext) { + LOG("RenderCompositorD3D11SWGL::RenderCompositorD3D11SWGL()"); + + mSyncObject = GetCompositorD3D11()->GetSyncObject(); +} + +RenderCompositorD3D11SWGL::~RenderCompositorD3D11SWGL() { + LOG("RenderCompositorD3D11SWGL::~RenderCompositorD3D11SWGL()"); +} + +bool RenderCompositorD3D11SWGL::BeginFrame() { + if (!RenderCompositorLayersSWGL::BeginFrame()) { + return false; + } + + mUploadMode = GetUploadMode(); + return true; +} + +void RenderCompositorD3D11SWGL::HandleExternalImage( + RenderTextureHost* aExternalImage, FrameSurface& aFrameSurface) { + // We need to hold the texture source separately from the effect, + // since the effect doesn't hold a strong reference. + RefPtr<DataTextureSourceD3D11> layer; + RefPtr<TexturedEffect> texturedEffect; + gfx::IntSize size; + if (auto* host = aExternalImage->AsRenderDXGITextureHost()) { + if (!host->EnsureD3D11Texture2D(GetDevice())) { + return; + } + + layer = new DataTextureSourceD3D11(GetDevice(), host->GetFormat(), + host->GetD3D11Texture2D()); + if (host->GetFormat() == gfx::SurfaceFormat::NV12 || + host->GetFormat() == gfx::SurfaceFormat::P010 || + host->GetFormat() == gfx::SurfaceFormat::P016) { + const auto yuv = FromYUVRangedColorSpace(host->GetYUVColorSpace()); + texturedEffect = + new EffectNV12(layer, yuv.space, yuv.range, host->GetColorDepth(), + aFrameSurface.mFilter); + } else { + MOZ_ASSERT(host->GetFormat() == gfx::SurfaceFormat::B8G8R8X8 || + host->GetFormat() == gfx::SurfaceFormat::B8G8R8A8); + texturedEffect = CreateTexturedEffect(host->GetFormat(), layer, + aFrameSurface.mFilter, true); + } + size = host->GetSize(0); + host->LockInternal(); + } else if (auto* host = aExternalImage->AsRenderDXGIYCbCrTextureHost()) { + if (!host->EnsureD3D11Texture2D(GetDevice())) { + return; + } + + layer = new DataTextureSourceD3D11(GetDevice(), gfx::SurfaceFormat::A8, + host->GetD3D11Texture2D(0)); + RefPtr<DataTextureSourceD3D11> u = new DataTextureSourceD3D11( + GetDevice(), gfx::SurfaceFormat::A8, host->GetD3D11Texture2D(1)); + layer->SetNextSibling(u); + RefPtr<DataTextureSourceD3D11> v = new DataTextureSourceD3D11( + GetDevice(), gfx::SurfaceFormat::A8, host->GetD3D11Texture2D(2)); + u->SetNextSibling(v); + + const auto yuv = FromYUVRangedColorSpace(host->GetYUVColorSpace()); + texturedEffect = + new EffectYCbCr(layer, yuv.space, yuv.range, host->GetColorDepth(), + aFrameSurface.mFilter); + size = host->GetSize(0); + host->LockInternal(); + } + + gfx::Rect drawRect(0, 0, size.width, size.height); + + EffectChain effect; + effect.mPrimaryEffect = texturedEffect; + mCompositor->DrawQuad(drawRect, aFrameSurface.mClipRect, effect, 1.0, + aFrameSurface.mTransform, drawRect); + + if (auto* host = aExternalImage->AsRenderDXGITextureHost()) { + host->Unlock(); + } else if (auto* host = aExternalImage->AsRenderDXGIYCbCrTextureHost()) { + host->Unlock(); + } +} + +void RenderCompositorD3D11SWGL::Pause() {} + +bool RenderCompositorD3D11SWGL::Resume() { return true; } + +GLenum RenderCompositorD3D11SWGL::IsContextLost(bool aForce) { + // CompositorD3D11 uses ID3D11Device for composite. The device status needs to + // be checked. + auto reason = GetDevice()->GetDeviceRemovedReason(); + switch (reason) { + case S_OK: + return LOCAL_GL_NO_ERROR; + case DXGI_ERROR_DEVICE_REMOVED: + case DXGI_ERROR_DRIVER_INTERNAL_ERROR: + NS_WARNING("Device reset due to system / different device"); + return LOCAL_GL_INNOCENT_CONTEXT_RESET_ARB; + case DXGI_ERROR_DEVICE_HUNG: + case DXGI_ERROR_DEVICE_RESET: + case DXGI_ERROR_INVALID_CALL: + gfxCriticalError() << "Device reset due to WR device: " + << gfx::hexa(reason); + return LOCAL_GL_GUILTY_CONTEXT_RESET_ARB; + default: + gfxCriticalError() << "Device reset with WR device unexpected reason: " + << gfx::hexa(reason); + return LOCAL_GL_UNKNOWN_CONTEXT_RESET_ARB; + } +} + +UniquePtr<RenderCompositorLayersSWGL::Surface> +RenderCompositorD3D11SWGL::DoCreateSurface(wr::DeviceIntSize aTileSize, + bool aIsOpaque) { + return MakeUnique<SurfaceD3D11SWGL>(aTileSize, aIsOpaque); +} + +SurfaceD3D11SWGL::SurfaceD3D11SWGL(wr::DeviceIntSize aTileSize, bool aIsOpaque) + : Surface(aTileSize, aIsOpaque) {} + +RenderCompositorD3D11SWGL::TileD3D11::TileD3D11( + layers::DataTextureSourceD3D11* aTexture, ID3D11Texture2D* aStagingTexture, + gfx::DataSourceSurface* aDataSourceSurface, Surface* aOwner, + RenderCompositorD3D11SWGL* aRenderCompositor) + : Tile(), + mTexture(aTexture), + mStagingTexture(aStagingTexture), + mSurface(aDataSourceSurface), + mOwner(aOwner->AsSurfaceD3D11SWGL()), + mRenderCompositor(aRenderCompositor) {} + +bool RenderCompositorD3D11SWGL::TileD3D11::Map(wr::DeviceIntRect aDirtyRect, + wr::DeviceIntRect aValidRect, + void** aData, int32_t* aStride) { + const UploadMode uploadMode = mRenderCompositor->GetUploadMode(); + const gfx::IntSize tileSize = mOwner->TileSize(); + + if (!IsValid()) { + return false; + } + + // Check if this tile's upload method matches what we're using for this frame, + // and if not then reallocate to fix it. Do this before we copy the struct + // into mCurrentTile. + if (uploadMode == Upload_Immediate) { + if (mStagingTexture) { + MOZ_ASSERT(!mSurface); + mStagingTexture = nullptr; + mSurface = mRenderCompositor->CreateStagingSurface(tileSize); + } + } else { + if (mSurface) { + MOZ_ASSERT(!mStagingTexture); + mSurface = nullptr; + mStagingTexture = mRenderCompositor->CreateStagingTexture(tileSize); + } + } + + mRenderCompositor->mCurrentStagingTexture = mStagingTexture; + mRenderCompositor->mCurrentStagingTextureIsTemp = false; + + if (uploadMode == Upload_Immediate) { + gfx::DataSourceSurface::MappedSurface map; + if (!mSurface->Map(gfx::DataSourceSurface::READ_WRITE, &map)) { + return false; + } + + *aData = map.mData + aValidRect.min.y * map.mStride + aValidRect.min.x * 4; + *aStride = map.mStride; + // Ensure our mapped data is accessible by writing to the beginning and end + // of the dirty region. See bug 171519 + uint32_t* probeData = (uint32_t*)map.mData + + aDirtyRect.min.y * (map.mStride / 4) + + aDirtyRect.min.x; + *probeData = 0; + uint32_t* probeDataEnd = (uint32_t*)map.mData + + (aDirtyRect.max.y - 1) * (map.mStride / 4) + + (aDirtyRect.max.x - 1); + *probeDataEnd = 0; + + mValidRect = gfx::Rect(aValidRect.min.x, aValidRect.min.y, + aValidRect.width(), aValidRect.height()); + return true; + } + + if (!mRenderCompositor->mCurrentStagingTexture) { + return false; + } + + RefPtr<ID3D11DeviceContext> context; + mRenderCompositor->GetDevice()->GetImmediateContext(getter_AddRefs(context)); + + D3D11_MAPPED_SUBRESOURCE mappedSubresource; + + bool shouldBlock = uploadMode == Upload_Staging; + + HRESULT hr = context->Map( + mRenderCompositor->mCurrentStagingTexture, 0, D3D11_MAP_READ_WRITE, + shouldBlock ? 0 : D3D11_MAP_FLAG_DO_NOT_WAIT, &mappedSubresource); + if (hr == DXGI_ERROR_WAS_STILL_DRAWING) { + // mCurrentTile is a copy of the real tile data, so we can just replace the + // staging one with a temporary for this draw. The staging texture for the + // real tile remains untouched, so we'll go back to using that for future + // frames and discard the new one. In the future we could improve this by + // having a pool of shared staging textures for all the tiles. + + // Mark the tile as having a temporary staging texture. + mRenderCompositor->mCurrentStagingTextureIsTemp = true; + + // Try grabbing a texture from the staging pool and see if we can use that. + if (uploadMode == Upload_StagingPooled && mOwner->mStagingPool.Length()) { + mRenderCompositor->mCurrentStagingTexture = + mOwner->mStagingPool.ElementAt(0); + mOwner->mStagingPool.RemoveElementAt(0); + hr = context->Map(mRenderCompositor->mCurrentStagingTexture, 0, + D3D11_MAP_READ_WRITE, D3D11_MAP_FLAG_DO_NOT_WAIT, + &mappedSubresource); + + // If that failed, put it back into the pool (but at the end). + if (hr == DXGI_ERROR_WAS_STILL_DRAWING) { + mOwner->mStagingPool.AppendElement( + mRenderCompositor->mCurrentStagingTexture); + } + } + + // No staging textures, or we tried one and it was busy. Allocate a brand + // new one instead. + if (hr == DXGI_ERROR_WAS_STILL_DRAWING) { + mRenderCompositor->mCurrentStagingTexture = + mRenderCompositor->CreateStagingTexture(tileSize); + if (!mRenderCompositor->mCurrentStagingTexture) { + return false; + } + hr = context->Map(mRenderCompositor->mCurrentStagingTexture, 0, + D3D11_MAP_READ_WRITE, 0, &mappedSubresource); + } + } + if (!SUCCEEDED(hr)) { + gfxCriticalError() << "Failed to map tile: " << gfx::hexa(hr); + // This is only expected to fail if we hit a device reset. + MOZ_RELEASE_ASSERT( + mRenderCompositor->GetDevice()->GetDeviceRemovedReason() != S_OK); + return false; + } + + // aData is expected to contain a pointer to the first pixel within the valid + // rect, so take the mapped resource's data (which covers the full tile size) + // and offset it by the top/left of the valid rect. + *aData = (uint8_t*)mappedSubresource.pData + + aValidRect.min.y * mappedSubresource.RowPitch + aValidRect.min.x * 4; + *aStride = mappedSubresource.RowPitch; + + // Ensure our mapped data is accessible by writing to the beginning and end + // of the dirty region. See bug 171519 + uint32_t* probeData = (uint32_t*)mappedSubresource.pData + + aDirtyRect.min.y * (mappedSubresource.RowPitch / 4) + + aDirtyRect.min.x; + *probeData = 0; + uint32_t* probeDataEnd = + (uint32_t*)mappedSubresource.pData + + (aDirtyRect.max.y - 1) * (mappedSubresource.RowPitch / 4) + + (aDirtyRect.max.x - 1); + *probeDataEnd = 0; + + // Store the new valid rect, so that we can composite only those pixels + mValidRect = gfx::Rect(aValidRect.min.x, aValidRect.min.y, aValidRect.width(), + aValidRect.height()); + + return true; +} + +void RenderCompositorD3D11SWGL::TileD3D11::Unmap( + const gfx::IntRect& aDirtyRect) { + const UploadMode uploadMode = mRenderCompositor->GetUploadMode(); + + if (!IsValid()) { + return; + } + + if (mSurface) { + MOZ_ASSERT(uploadMode == Upload_Immediate); + mSurface->Unmap(); + nsIntRegion dirty(aDirtyRect); + // This uses UpdateSubresource, which blocks, so is likely implemented as a + // memcpy into driver owned memory, followed by an async upload. The staging + // method should avoid this extra copy, and is likely to be faster usually. + // We could possible do this call on a background thread so that sw-wr can + // start drawing the next tile while the memcpy is in progress. + mTexture->Update(mSurface, &dirty); + return; + } + + if (!mRenderCompositor->mCurrentStagingTexture) { + return; + } + + RefPtr<ID3D11DeviceContext> context; + mRenderCompositor->GetDevice()->GetImmediateContext(getter_AddRefs(context)); + + context->Unmap(mRenderCompositor->mCurrentStagingTexture, 0); + + D3D11_BOX box; + box.front = 0; + box.back = 1; + box.left = aDirtyRect.X(); + box.top = aDirtyRect.Y(); + box.right = aDirtyRect.XMost(); + box.bottom = aDirtyRect.YMost(); + + context->CopySubresourceRegion( + mTexture->GetD3D11Texture(), 0, aDirtyRect.x, aDirtyRect.y, 0, + mRenderCompositor->mCurrentStagingTexture, 0, &box); + + // If we allocated a temp staging texture for this tile, and we're running + // in pooled mode, then consider adding it to the pool for later. + if (mRenderCompositor->mCurrentStagingTextureIsTemp && + uploadMode == Upload_StagingPooled) { + static const uint32_t kMaxPoolSize = 5; + if (mOwner->mStagingPool.Length() < kMaxPoolSize) { + mOwner->mStagingPool.AppendElement( + mRenderCompositor->mCurrentStagingTexture); + } + } + + mRenderCompositor->mCurrentStagingTexture = nullptr; + mRenderCompositor->mCurrentStagingTextureIsTemp = false; +} + +bool RenderCompositorD3D11SWGL::TileD3D11::IsValid() { return !!mTexture; } + +already_AddRefed<ID3D11Texture2D> +RenderCompositorD3D11SWGL::CreateStagingTexture(const gfx::IntSize aSize) { + CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, aSize.width, + aSize.height, 1, 1); + + desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ; + desc.Usage = D3D11_USAGE_STAGING; + desc.BindFlags = 0; + + RefPtr<ID3D11Texture2D> cpuTexture; + DebugOnly<HRESULT> hr = + GetDevice()->CreateTexture2D(&desc, nullptr, getter_AddRefs(cpuTexture)); + MOZ_ASSERT(SUCCEEDED(hr)); + if (!cpuTexture) { + gfxCriticalNote << "Failed to create StagingTexture: " << aSize; + RenderThread::Get()->HandleWebRenderError(WebRenderError::NEW_SURFACE); + } + return cpuTexture.forget(); +} + +already_AddRefed<gfx::DataSourceSurface> +RenderCompositorD3D11SWGL::CreateStagingSurface(const gfx::IntSize aSize) { + return gfx::Factory::CreateDataSourceSurface(aSize, + gfx::SurfaceFormat::B8G8R8A8); +} + +UniquePtr<RenderCompositorLayersSWGL::Tile> +RenderCompositorD3D11SWGL::DoCreateTile(Surface* aSurface) { + MOZ_RELEASE_ASSERT(aSurface); + + const auto tileSize = aSurface->TileSize(); + + if (mUploadMode == Upload_Immediate) { + RefPtr<DataTextureSourceD3D11> source = + new DataTextureSourceD3D11(gfx::SurfaceFormat::B8G8R8A8, mCompositor, + layers::TextureFlags::NO_FLAGS); + RefPtr<gfx::DataSourceSurface> surf = CreateStagingSurface(tileSize); + return MakeUnique<TileD3D11>(source, nullptr, surf, aSurface, this); + } + + MOZ_ASSERT(mUploadMode == Upload_Staging || + mUploadMode == Upload_StagingNoBlock || + mUploadMode == Upload_StagingPooled); + + CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, tileSize.width, + tileSize.height, 1, 1); + + RefPtr<ID3D11Texture2D> texture; + DebugOnly<HRESULT> hr = + GetDevice()->CreateTexture2D(&desc, nullptr, getter_AddRefs(texture)); + MOZ_ASSERT(SUCCEEDED(hr)); + if (!texture) { + gfxCriticalNote << "Failed to allocate Texture2D: " << aSurface->TileSize(); + RenderThread::Get()->HandleWebRenderError(WebRenderError::NEW_SURFACE); + return MakeUnique<TileD3D11>(nullptr, nullptr, nullptr, aSurface, this); + } + + RefPtr<DataTextureSourceD3D11> source = new DataTextureSourceD3D11( + GetDevice(), gfx::SurfaceFormat::B8G8R8A8, texture); + + RefPtr<ID3D11Texture2D> cpuTexture = CreateStagingTexture(tileSize); + return MakeUnique<TileD3D11>(source, cpuTexture, nullptr, aSurface, this); +} + +bool RenderCompositorD3D11SWGL::MaybeReadback( + const gfx::IntSize& aReadbackSize, const wr::ImageFormat& aReadbackFormat, + const Range<uint8_t>& aReadbackBuffer, bool* aNeedsYFlip) { + MOZ_ASSERT(aReadbackFormat == wr::ImageFormat::BGRA8); + + auto stride = + aReadbackSize.width * gfx::BytesPerPixel(gfx::SurfaceFormat::B8G8R8A8); + RefPtr<gfx::DrawTarget> dt = gfx::Factory::CreateDrawTargetForData( + gfx::BackendType::SKIA, &aReadbackBuffer[0], aReadbackSize, stride, + gfx::SurfaceFormat::B8G8R8A8, false); + if (!dt) { + return false; + } + + GetCompositorD3D11()->Readback(dt); + return true; +} + +} // namespace wr +} // namespace mozilla |