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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-21 11:44:51 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-21 11:44:51 +0000 |
commit | 9e3c08db40b8916968b9f30096c7be3f00ce9647 (patch) | |
tree | a68f146d7fa01f0134297619fbe7e33db084e0aa /layout/generic/nsFrameList.h | |
parent | Initial commit. (diff) | |
download | thunderbird-9e3c08db40b8916968b9f30096c7be3f00ce9647.tar.xz thunderbird-9e3c08db40b8916968b9f30096c7be3f00ce9647.zip |
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'layout/generic/nsFrameList.h')
-rw-r--r-- | layout/generic/nsFrameList.h | 496 |
1 files changed, 496 insertions, 0 deletions
diff --git a/layout/generic/nsFrameList.h b/layout/generic/nsFrameList.h new file mode 100644 index 0000000000..9b31455cae --- /dev/null +++ b/layout/generic/nsFrameList.h @@ -0,0 +1,496 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef nsFrameList_h___ +#define nsFrameList_h___ + +#include <stdio.h> /* for FILE* */ +#include "nsDebug.h" +#include "nsTArray.h" +#include "mozilla/EnumSet.h" +#include "mozilla/FunctionTypeTraits.h" +#include "mozilla/RefPtr.h" + +#if defined(DEBUG) || defined(MOZ_DUMP_PAINTING) || defined(MOZ_LAYOUT_DEBUGGER) +// DEBUG_FRAME_DUMP enables nsIFrame::List and related methods. +// You can also define this in a non-DEBUG build if you need frame dumps. +# define DEBUG_FRAME_DUMP 1 +#endif + +class nsContainerFrame; +class nsIContent; +class nsIFrame; +class nsPresContext; + +namespace mozilla { + +struct FrameDestroyContext; + +class PresShell; +class FrameChildList; +enum class FrameChildListID { + // The individual concrete child lists. + Principal, + Popup, + Caption, + ColGroup, + Absolute, + Fixed, + Overflow, + OverflowContainers, + ExcessOverflowContainers, + OverflowOutOfFlow, + Float, + Bullet, + PushedFloats, + Backdrop, + // A special alias for FrameChildListID::Principal that suppress the reflow + // request that is normally done when manipulating child lists. + NoReflowPrincipal, +}; + +} // namespace mozilla + +// Uncomment this to enable expensive frame-list integrity checking +// #define DEBUG_FRAME_LIST + +/** + * A class for managing a list of frames. + */ +class nsFrameList { + // Next()/Prev() need to know about nsIFrame. To make them inline, their + // implementations are in nsIFrame.h. + struct ForwardFrameTraversal final { + static inline nsIFrame* Next(nsIFrame*); + static inline nsIFrame* Prev(nsIFrame*); + }; + struct BackwardFrameTraversal final { + static inline nsIFrame* Next(nsIFrame*); + static inline nsIFrame* Prev(nsIFrame*); + }; + + public: + template <typename FrameTraversal> + class Iterator; + class Slice; + + using iterator = Iterator<ForwardFrameTraversal>; + using const_iterator = Iterator<ForwardFrameTraversal>; + using reverse_iterator = Iterator<BackwardFrameTraversal>; + using const_reverse_iterator = Iterator<BackwardFrameTraversal>; + + nsFrameList() : mFirstChild(nullptr), mLastChild(nullptr) {} + + nsFrameList(nsIFrame* aFirstFrame, nsIFrame* aLastFrame) + : mFirstChild(aFirstFrame), mLastChild(aLastFrame) { + VerifyList(); + } + + // nsFrameList is a move-only class by default. Use Clone() if you really want + // a copy of this list. + nsFrameList(const nsFrameList& aOther) = delete; + nsFrameList& operator=(const nsFrameList& aOther) = delete; + nsFrameList Clone() const { return nsFrameList(mFirstChild, mLastChild); } + + /** + * Transfer frames in aOther to this list. aOther becomes empty after this + * operation. + */ + nsFrameList(nsFrameList&& aOther) + : mFirstChild(aOther.mFirstChild), mLastChild(aOther.mLastChild) { + aOther.Clear(); + VerifyList(); + } + nsFrameList& operator=(nsFrameList&& aOther) { + if (this != &aOther) { + MOZ_ASSERT(IsEmpty(), "Assigning to a non-empty list will lose frames!"); + mFirstChild = aOther.FirstChild(); + mLastChild = aOther.LastChild(); + aOther.Clear(); + } + return *this; + } + + /** + * Infallibly allocate a nsFrameList from the shell arena. + */ + void* operator new(size_t sz, mozilla::PresShell* aPresShell); + + /** + * Deallocate this list that was allocated from the shell arena. + * The list is required to be empty. + */ + void Delete(mozilla::PresShell* aPresShell); + + /** + * For each frame in this list: remove it from the list then call + * Destroy() on it with the passed context as an argument. + */ + void DestroyFrames(mozilla::FrameDestroyContext&); + + void Clear() { mFirstChild = mLastChild = nullptr; } + + /** + * Append aFrameList to this list. If aParent is not null, + * reparents the newly added frames. Clears out aFrameList and + * returns a list slice represening the newly-appended frames. + */ + Slice AppendFrames(nsContainerFrame* aParent, nsFrameList&& aFrameList) { + return InsertFrames(aParent, LastChild(), std::move(aFrameList)); + } + + /** + * Append aFrame to this list. If aParent is not null, + * reparents the newly added frame. + */ + void AppendFrame(nsContainerFrame* aParent, nsIFrame* aFrame) { + AppendFrames(aParent, nsFrameList(aFrame, aFrame)); + } + + /** + * Take aFrame out of the frame list. This also disconnects aFrame + * from the sibling list. The frame must be non-null and present on + * this list. + */ + void RemoveFrame(nsIFrame* aFrame); + + /** + * Take all the frames before aFrame out of the frame list; aFrame and all the + * frames after it stay in this list. If aFrame is nullptr, remove the entire + * frame list. + * @param aFrame a frame in this frame list, or nullptr. + * @return the removed frames, if any. + */ + [[nodiscard]] nsFrameList TakeFramesBefore(nsIFrame* aFrame); + + /** + * Take all the frames after aFrame out of the frame list; aFrame and all the + * frames before it stay in this list. If aFrame is nullptr, removes the + * entire list. + * @param aFrame a frame in this list, or nullptr. + * @return the removed frames, if any. + */ + [[nodiscard]] nsFrameList TakeFramesAfter(nsIFrame* aFrame); + + /** + * Take the first frame (if any) out of the frame list. + * @return the first child, or nullptr if the list is empty + */ + nsIFrame* RemoveFirstChild(); + + /** + * The following two functions are intended to be used in concert for + * removing a frame from its frame list when the set of possible frame + * lists is known in advance, but the exact frame list is unknown. + * aFrame must be non-null. + * Example use: + * bool removed = frameList1.StartRemoveFrame(aFrame) || + * frameList2.ContinueRemoveFrame(aFrame) || + * frameList3.ContinueRemoveFrame(aFrame); + * MOZ_ASSERT(removed); + * + * @note One of the frame lists MUST contain aFrame, if it's on some other + * frame list then the example above will likely lead to crashes. + * This function is O(1). + * @return true iff aFrame was removed from /some/ list, not necessarily + * this one. If it was removed from a different list then it is + * guaranteed that that list is still non-empty. + * (this method is implemented in nsIFrame.h to be able to inline) + */ + inline bool StartRemoveFrame(nsIFrame* aFrame); + + /** + * Precondition: StartRemoveFrame MUST be called before this. + * This function is O(1). + * @see StartRemoveFrame + * @return true iff aFrame was removed from this list + * (this method is implemented in nsIFrame.h to be able to inline) + */ + inline bool ContinueRemoveFrame(nsIFrame* aFrame); + + /** + * Take a frame out of the frame list and then destroy it. + * The frame must be non-null and present on this list. + */ + void DestroyFrame(mozilla::FrameDestroyContext&, nsIFrame*); + + /** + * Insert aFrame right after aPrevSibling, or prepend it to this + * list if aPrevSibling is null. If aParent is not null, also + * reparents newly-added frame. Note that this method always + * sets the frame's nextSibling pointer. + */ + void InsertFrame(nsContainerFrame* aParent, nsIFrame* aPrevSibling, + nsIFrame* aFrame) { + InsertFrames(aParent, aPrevSibling, nsFrameList(aFrame, aFrame)); + } + + /** + * Inserts aFrameList into this list after aPrevSibling (at the beginning if + * aPrevSibling is null). If aParent is not null, reparents the newly added + * frames. Clears out aFrameList and returns a list slice representing the + * newly-inserted frames. + */ + Slice InsertFrames(nsContainerFrame* aParent, nsIFrame* aPrevSibling, + nsFrameList&& aFrameList); + + /** + * Split this list just before the first frame that matches aPredicate, + * and return a nsFrameList containing all the frames before it. The + * matched frame and all frames after it stay in this list. If no matched + * frame exists, all the frames are drained into the returned list, and + * this list ends up empty. + * + * aPredicate should be of this function signature: bool(nsIFrame*). + */ + template <typename Predicate> + nsFrameList Split(Predicate&& aPredicate) { + static_assert( + std::is_same< + typename mozilla::FunctionTypeTraits<Predicate>::ReturnType, + bool>::value && + mozilla::FunctionTypeTraits<Predicate>::arity == 1 && + std::is_same<typename mozilla::FunctionTypeTraits< + Predicate>::template ParameterType<0>, + nsIFrame*>::value, + "aPredicate should be of this function signature: bool(nsIFrame*)"); + + for (nsIFrame* f : *this) { + if (aPredicate(f)) { + return TakeFramesBefore(f); + } + } + return std::move(*this); + } + + nsIFrame* FirstChild() const { return mFirstChild; } + + nsIFrame* LastChild() const { return mLastChild; } + + nsIFrame* FrameAt(int32_t aIndex) const; + int32_t IndexOf(nsIFrame* aFrame) const; + + bool IsEmpty() const { return nullptr == mFirstChild; } + + bool NotEmpty() const { return nullptr != mFirstChild; } + + /** + * Return true if aFrame is on this list. + * @note this method has O(n) time complexity over the length of the list + * XXXmats: ideally, we should make this function #ifdef DEBUG + */ + bool ContainsFrame(const nsIFrame* aFrame) const; + + /** + * Get the number of frames in this list. Note that currently the + * implementation has O(n) time complexity. Do not call it repeatedly in hot + * code. + * XXXmats: ideally, we should make this function #ifdef DEBUG + */ + int32_t GetLength() const; + + /** + * If this frame list has only one frame, return that frame. + * Otherwise, return null. + */ + nsIFrame* OnlyChild() const { + if (FirstChild() == LastChild()) { + return FirstChild(); + } + return nullptr; + } + + /** + * Call SetParent(aParent) for each frame in this list. + * @param aParent the new parent frame, must be non-null + */ + void ApplySetParent(nsContainerFrame* aParent) const; + + /** + * If this frame list is non-empty then append it to aLists as the + * aListID child list. + */ + inline void AppendIfNonempty(nsTArray<mozilla::FrameChildList>* aLists, + mozilla::FrameChildListID aListID) const { + if (NotEmpty()) { + aLists->EmplaceBack(*this, aListID); + } + } + + /** + * Return the frame before this frame in visual order (after Bidi reordering). + * If aFrame is null, return the last frame in visual order. + */ + nsIFrame* GetPrevVisualFor(nsIFrame* aFrame) const; + + /** + * Return the frame after this frame in visual order (after Bidi reordering). + * If aFrame is null, return the first frame in visual order. + */ + nsIFrame* GetNextVisualFor(nsIFrame* aFrame) const; + +#ifdef DEBUG_FRAME_DUMP + void List(FILE* out) const; +#endif + + static inline const nsFrameList& EmptyList(); + + /** + * A class representing a slice of a frame list. + */ + class Slice { + public: + // Implicit on purpose, so that we can easily create Slice from nsFrameList + // via this impicit constructor. + MOZ_IMPLICIT Slice(const nsFrameList& aList) + : mStart(aList.FirstChild()), mEnd(nullptr) {} + Slice(nsIFrame* aStart, nsIFrame* aEnd) : mStart(aStart), mEnd(aEnd) {} + + iterator begin() const { return iterator(mStart); } + const_iterator cbegin() const { return begin(); } + iterator end() const { return iterator(mEnd); } + const_iterator cend() const { return end(); } + + private: + // Our starting frame. + nsIFrame* const mStart; + + // The first frame that is NOT in the slice. May be null. + nsIFrame* const mEnd; + }; + + template <typename FrameTraversal> + class Iterator final { + public: + // It is disputable whether these type definitions are correct, since + // operator* doesn't return a reference at all. Also, the iterator_category + // can be at most std::input_iterator_tag (rather than + // std::bidrectional_iterator_tag, as it might seem), because it is a + // stashing iterator. See also, e.g., + // https://stackoverflow.com/questions/50909701/what-should-be-iterator-category-for-a-stashing-iterator + using value_type = nsIFrame* const; + using pointer = value_type*; + using reference = value_type&; + using difference_type = ptrdiff_t; + using iterator_category = std::input_iterator_tag; + + explicit constexpr Iterator(nsIFrame* aCurrent) : mCurrent(aCurrent) {} + + nsIFrame* operator*() const { return mCurrent; } + + Iterator& operator++() { + mCurrent = FrameTraversal::Next(mCurrent); + return *this; + } + Iterator& operator--() { + mCurrent = FrameTraversal::Prev(mCurrent); + return *this; + } + + Iterator operator++(int) { + auto ret = *this; + ++*this; + return ret; + } + Iterator operator--(int) { + auto ret = *this; + --*this; + return ret; + } + + bool operator==(const Iterator<FrameTraversal>& aOther) const { + return mCurrent == aOther.mCurrent; + } + + bool operator!=(const Iterator<FrameTraversal>& aOther) const { + return !(*this == aOther); + } + + private: + nsIFrame* mCurrent; + }; + + iterator begin() const { return iterator(mFirstChild); } + const_iterator cbegin() const { return begin(); } + iterator end() const { return iterator(nullptr); } + const_iterator cend() const { return end(); } + reverse_iterator rbegin() const { return reverse_iterator(mLastChild); } + const_reverse_iterator crbegin() const { return rbegin(); } + reverse_iterator rend() const { return reverse_iterator(nullptr); } + const_reverse_iterator crend() const { return rend(); } + + private: + void operator delete(void*) = delete; + +#ifdef DEBUG_FRAME_LIST + void VerifyList() const; +#else + void VerifyList() const {} +#endif + + protected: + /** + * Disconnect aFrame from its siblings. This must only be called if aFrame + * is NOT the first or last sibling, because otherwise its nsFrameList will + * have a stale mFirst/LastChild pointer. This precondition is asserted. + * This function is O(1). + */ + static void UnhookFrameFromSiblings(nsIFrame* aFrame); + + nsIFrame* mFirstChild; + nsIFrame* mLastChild; +}; + +namespace mozilla { + +#ifdef DEBUG_FRAME_DUMP +extern const char* ChildListName(FrameChildListID aListID); +#endif + +using FrameChildListIDs = EnumSet<FrameChildListID>; + +class FrameChildList { + public: + FrameChildList(const nsFrameList& aList, FrameChildListID aID) + : mList(aList.Clone()), mID(aID) {} + nsFrameList mList; + FrameChildListID mID; +}; + +/** + * Simple "auto_ptr" for nsFrameLists allocated from the shell arena. + * The frame list given to the constructor will be deallocated (if non-null) + * in the destructor. The frame list must then be empty. + */ +class MOZ_RAII AutoFrameListPtr final { + public: + AutoFrameListPtr(nsPresContext* aPresContext, nsFrameList* aFrameList) + : mPresContext(aPresContext), mFrameList(aFrameList) {} + ~AutoFrameListPtr(); + operator nsFrameList*() const { return mFrameList; } + nsFrameList* operator->() const { return mFrameList; } + + private: + nsPresContext* mPresContext; + nsFrameList* mFrameList; +}; + +namespace detail { +union AlignedFrameListBytes { + void* ptr; + char bytes[sizeof(nsFrameList)]; +}; +extern const AlignedFrameListBytes gEmptyFrameListBytes; +} // namespace detail + +} // namespace mozilla + +/* static */ inline const nsFrameList& nsFrameList::EmptyList() { + return *reinterpret_cast<const nsFrameList*>( + &mozilla::detail::gEmptyFrameListBytes); +} + +#endif /* nsFrameList_h___ */ |