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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-21 11:44:51 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-21 11:44:51 +0000 |
commit | 9e3c08db40b8916968b9f30096c7be3f00ce9647 (patch) | |
tree | a68f146d7fa01f0134297619fbe7e33db084e0aa /layout/style/test/animation_utils.js | |
parent | Initial commit. (diff) | |
download | thunderbird-upstream.tar.xz thunderbird-upstream.zip |
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'layout/style/test/animation_utils.js')
-rw-r--r-- | layout/style/test/animation_utils.js | 933 |
1 files changed, 933 insertions, 0 deletions
diff --git a/layout/style/test/animation_utils.js b/layout/style/test/animation_utils.js new file mode 100644 index 0000000000..624ec2cc7a --- /dev/null +++ b/layout/style/test/animation_utils.js @@ -0,0 +1,933 @@ +//---------------------------------------------------------------------- +// +// Common testing functions +// +//---------------------------------------------------------------------- + +function advance_clock(milliseconds) { + SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(milliseconds); +} + +// Test-element creation/destruction and event checking +(function () { + var gElem; + var gEventsReceived = []; + + function new_div(style) { + return new_element("div", style); + } + + // Creates a new |tagname| element with inline style |style| and appends + // it as a child of the element with ID 'display'. + // The element will also be given the class 'target' which can be used + // for additional styling. + function new_element(tagname, style) { + if (gElem) { + ok(false, "test author forgot to call done_div/done_elem"); + } + if (typeof style != "string") { + ok(false, "test author forgot to pass argument"); + } + if (!document.getElementById("display")) { + ok(false, "no 'display' element to append to"); + } + gElem = document.createElement(tagname); + gElem.setAttribute("style", style); + gElem.classList.add("target"); + document.getElementById("display").appendChild(gElem); + return [gElem, getComputedStyle(gElem, "")]; + } + + function listen() { + if (!gElem) { + ok(false, "test author forgot to call new_div before listen"); + } + gEventsReceived = []; + function listener(event) { + gEventsReceived.push(event); + } + gElem.addEventListener("animationstart", listener); + gElem.addEventListener("animationiteration", listener); + gElem.addEventListener("animationend", listener); + } + + function check_events(eventsExpected, desc) { + // This function checks that the list of eventsExpected matches + // the received events -- but it only checks the properties that + // are present on eventsExpected. + is( + gEventsReceived.length, + eventsExpected.length, + "number of events received for " + desc + ); + for ( + var i = 0, + i_end = Math.min(eventsExpected.length, gEventsReceived.length); + i != i_end; + ++i + ) { + var exp = eventsExpected[i]; + var rec = gEventsReceived[i]; + for (var prop in exp) { + if (prop == "elapsedTime") { + // Allow floating point error. + ok( + Math.abs(rec.elapsedTime - exp.elapsedTime) < 0.000002, + "events[" + + i + + "]." + + prop + + " for " + + desc + + " received=" + + rec.elapsedTime + + " expected=" + + exp.elapsedTime + ); + } else { + is( + rec[prop], + exp[prop], + "events[" + i + "]." + prop + " for " + desc + ); + } + } + } + for (var i = eventsExpected.length; i < gEventsReceived.length; ++i) { + ok(false, "unexpected " + gEventsReceived[i].type + " event for " + desc); + } + gEventsReceived = []; + } + + function done_element() { + if (!gElem) { + ok( + false, + "test author called done_element/done_div without matching" + + " call to new_element/new_div" + ); + } + gElem.remove(); + gElem = null; + if (gEventsReceived.length) { + ok(false, "caller should have called check_events"); + } + } + + [new_div, new_element, listen, check_events, done_element].forEach(function ( + fn + ) { + window[fn.name] = fn; + }); + window.done_div = done_element; +})(); + +function px_to_num(str) { + return Number(String(str).match(/^([\d.]+)px$/)[1]); +} + +function bezier(x1, y1, x2, y2) { + // Cubic bezier with control points (0, 0), (x1, y1), (x2, y2), and (1, 1). + function x_for_t(t) { + var omt = 1 - t; + return 3 * omt * omt * t * x1 + 3 * omt * t * t * x2 + t * t * t; + } + function y_for_t(t) { + var omt = 1 - t; + return 3 * omt * omt * t * y1 + 3 * omt * t * t * y2 + t * t * t; + } + function t_for_x(x) { + // Binary subdivision. + var mint = 0, + maxt = 1; + for (var i = 0; i < 30; ++i) { + var guesst = (mint + maxt) / 2; + var guessx = x_for_t(guesst); + if (x < guessx) { + maxt = guesst; + } else { + mint = guesst; + } + } + return (mint + maxt) / 2; + } + return function bezier_closure(x) { + if (x == 0) { + return 0; + } + if (x == 1) { + return 1; + } + return y_for_t(t_for_x(x)); + }; +} + +function step_end(nsteps) { + return function step_end_closure(x) { + return Math.floor(x * nsteps) / nsteps; + }; +} + +function step_start(nsteps) { + var stepend = step_end(nsteps); + return function step_start_closure(x) { + return 1.0 - stepend(1.0 - x); + }; +} + +var gTF = { + ease: bezier(0.25, 0.1, 0.25, 1), + linear: function (x) { + return x; + }, + ease_in: bezier(0.42, 0, 1, 1), + ease_out: bezier(0, 0, 0.58, 1), + ease_in_out: bezier(0.42, 0, 0.58, 1), + step_start: step_start(1), + step_end: step_end(1), +}; + +function is_approx(float1, float2, error, desc) { + ok( + Math.abs(float1 - float2) < error, + desc + ": " + float1 + " and " + float2 + " should be within " + error + ); +} + +function findKeyframesRule(name) { + for (var i = 0; i < document.styleSheets.length; i++) { + var match = [].find.call(document.styleSheets[i].cssRules, function (rule) { + return rule.type == CSSRule.KEYFRAMES_RULE && rule.name == name; + }); + if (match) { + return match; + } + } + return undefined; +} + +// Checks if off-main thread animation (OMTA) is available, and if it is, runs +// the provided callback function. If OMTA is not available or is not +// functioning correctly, the second callback, aOnSkip, is run instead. +// +// This function also does an internal test to verify that OMTA is working at +// all so that if OMTA is not functioning correctly when it is expected to +// function only a single failure is produced. +// +// Since this function relies on various asynchronous operations, the caller is +// responsible for calling SimpleTest.waitForExplicitFinish() before calling +// this and SimpleTest.finish() within aTestFunction and aOnSkip. +// +// specialPowersForPrefs exists because some SpecialPowers objects apparently +// can get prefs and some can't; callers that would normally have one of the +// latter but can get their hands on one of the former can pass it in +// explicitly. +function runOMTATest(aTestFunction, aOnSkip, specialPowersForPrefs) { + const OMTAPrefKey = "layers.offmainthreadcomposition.async-animations"; + var utils = SpecialPowers.DOMWindowUtils; + if (!specialPowersForPrefs) { + specialPowersForPrefs = SpecialPowers; + } + var expectOMTA = + utils.layerManagerRemote && + // ^ Off-main thread animation cannot be used if off-main + // thread composition (OMTC) is not available + specialPowersForPrefs.getBoolPref(OMTAPrefKey); + + isOMTAWorking() + .then(function (isWorking) { + if (expectOMTA) { + if (isWorking) { + aTestFunction(); + } else { + // We only call this when we know it will fail as otherwise in the + // regular success case we will end up inflating the "passed tests" + // count by 1 + ok(isWorking, "OMTA should work"); + aOnSkip(); + } + } else { + todo( + isWorking, + "OMTA should ideally work, though we don't expect it to work on " + + "this platform/configuration" + ); + aOnSkip(); + } + }) + .catch(function (err) { + ok(false, err); + aOnSkip(); + }); + + function isOMTAWorking() { + // Create keyframes rule + const animationName = "a6ce3091ed85"; // Random name to avoid clashes + var ruleText = + "@keyframes " + + animationName + + " { from { opacity: 0.5 } to { opacity: 0.5 } }"; + var style = document.createElement("style"); + style.appendChild(document.createTextNode(ruleText)); + document.head.appendChild(style); + + // Create animation target + var div = document.createElement("div"); + document.body.appendChild(div); + + // Give the target geometry so it is eligible for layerization + div.style.width = "100px"; + div.style.height = "100px"; + div.style.backgroundColor = "white"; + + // Common clean up code + var cleanUp = function () { + div.remove(); + style.remove(); + if (utils.isTestControllingRefreshes) { + utils.restoreNormalRefresh(); + } + }; + + return waitForDocumentLoad() + .then(loadPaintListener) + .then(function () { + // Put refresh driver under test control and flush all pending style, + // layout and paint to avoid the situation that waitForPaintsFlush() + // receives unexpected MozAfterpaint event for those pending + // notifications. + utils.advanceTimeAndRefresh(0); + return waitForPaintsFlushed(); + }) + .then(function () { + div.style.animation = animationName + " 10s"; + + return waitForPaintsFlushed(); + }) + .then(function () { + var opacity = utils.getOMTAStyle(div, "opacity"); + cleanUp(); + return Promise.resolve(opacity == 0.5); + }) + .catch(function (err) { + cleanUp(); + return Promise.reject(err); + }); + } + + function waitForDocumentLoad() { + return new Promise(function (resolve, reject) { + if (document.readyState === "complete") { + resolve(); + } else { + window.addEventListener("load", resolve); + } + }); + } + + function loadPaintListener() { + return new Promise(function (resolve, reject) { + if (typeof window.waitForAllPaints !== "function") { + var script = document.createElement("script"); + script.onload = resolve; + script.onerror = function () { + reject(new Error("Failed to load paint listener")); + }; + script.src = "/tests/SimpleTest/paint_listener.js"; + var firstScript = document.scripts[0]; + firstScript.parentNode.insertBefore(script, firstScript); + } else { + resolve(); + } + }); + } +} + +// Common architecture for setting up a series of asynchronous animation tests +// +// Usage example: +// +// addAsyncAnimTest(function *() { +// .. do work .. +// yield functionThatReturnsAPromise(); +// .. do work .. +// }); +// runAllAsyncAnimTests().then(SimpleTest.finish()); +// +(function () { + var tests = []; + + window.addAsyncAnimTest = function (generator) { + tests.push(generator); + }; + + // Returns a promise when all tests have run + window.runAllAsyncAnimTests = function (aOnAbort) { + // runAsyncAnimTest returns a Promise that is resolved when the + // test is finished so we can chain them together + return tests.reduce(function (sequence, test) { + return sequence.then(function () { + return runAsyncAnimTest(test, aOnAbort); + }); + }, Promise.resolve() /* the start of the sequence */); + }; + + // Takes a generator function that represents a test case. Each point in the + // test case that waits asynchronously for some result yields a Promise that + // is resolved when the asynchronous action has completed. By chaining these + // intermediate results together we run the test to completion. + // + // This method itself returns a Promise that is resolved when the generator + // function has completed. + // + // This arrangement is based on add_task() which is currently only available + // in mochitest-chrome (bug 872229). If add_task becomes available in + // mochitest-plain, we can remove this function and use add_task instead. + function runAsyncAnimTest(aTestFunc, aOnAbort) { + var generator; + + function step(arg) { + var next; + try { + next = generator.next(arg); + } catch (e) { + return Promise.reject(e); + } + if (next.done) { + return Promise.resolve(next.value); + } + return Promise.resolve(next.value).then(step, function (err) { + throw err; + }); + } + + // Put refresh driver under test control + SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(0); + + // Run test + var promise = aTestFunc(); + if (!promise.then) { + generator = promise; + promise = step(); + } + return promise + .catch(function (err) { + ok(false, err.message); + if (typeof aOnAbort == "function") { + aOnAbort(); + } + }) + .then(function () { + // Restore clock + SpecialPowers.DOMWindowUtils.restoreNormalRefresh(); + }); + } +})(); + +//---------------------------------------------------------------------- +// +// Helper functions for testing animated values on the compositor +// +//---------------------------------------------------------------------- + +const RunningOn = { + MainThread: 0, + Compositor: 1, + Either: 2, + TodoMainThread: 3, + TodoCompositor: 4, +}; + +const ExpectComparisonTo = { + Pass: 1, + Fail: 2, +}; + +(function () { + window.omta_todo_is = function ( + elem, + property, + expected, + runningOn, + desc, + pseudo + ) { + return omta_is_approx( + elem, + property, + expected, + 0, + runningOn, + desc, + ExpectComparisonTo.Fail, + pseudo + ); + }; + + window.omta_is = function ( + elem, + property, + expected, + runningOn, + desc, + pseudo + ) { + return omta_is_approx( + elem, + property, + expected, + 0, + runningOn, + desc, + ExpectComparisonTo.Pass, + pseudo + ); + }; + + // Many callers of this method will pass 'undefined' for + // expectedComparisonResult. + window.omta_is_approx = function ( + elem, + property, + expected, + tolerance, + runningOn, + desc, + expectedComparisonResult, + pseudo + ) { + // Check input + // FIXME: Auto generate this array. + const omtaProperties = [ + "transform", + "translate", + "rotate", + "scale", + "offset-path", + "offset-distance", + "offset-rotate", + "offset-anchor", + "opacity", + "background-color", + ]; + if (!omtaProperties.includes(property)) { + ok(false, property + " is not an OMTA property"); + return; + } + var normalize; + var compare; + var normalizedToString = JSON.stringify; + switch (property) { + case "offset-path": + case "offset-distance": + case "offset-rotate": + case "offset-anchor": + case "translate": + case "rotate": + case "scale": + if (runningOn == RunningOn.MainThread) { + normalize = value => value; + compare = function (a, b, error) { + return a == b; + }; + break; + } + // fall through + case "transform": + normalize = convertTo3dMatrix; + compare = matricesRoughlyEqual; + normalizedToString = convert3dMatrixToString; + break; + case "opacity": + normalize = parseFloat; + compare = function (a, b, error) { + return Math.abs(a - b) <= error; + }; + break; + default: + normalize = value => value; + compare = function (a, b, error) { + return a == b; + }; + break; + } + + if (!!expected.compositorValue) { + const originalNormalize = normalize; + normalize = value => + !!value.compositorValue + ? originalNormalize(value.compositorValue) + : originalNormalize(value); + } + + // Get actual values + var compositorStr = SpecialPowers.DOMWindowUtils.getOMTAStyle( + elem, + property, + pseudo + ); + var computedStr = window.getComputedStyle(elem, pseudo)[property]; + + // Prepare expected value + var expectedValue = normalize(expected); + if (expectedValue === null) { + ok( + false, + desc + + ": test author should provide a valid 'expected' value" + + " - got " + + expected.toString() + ); + return; + } + + // Check expected value appears in the right place + var actualStr; + switch (runningOn) { + case RunningOn.Either: + runningOn = + compositorStr !== "" ? RunningOn.Compositor : RunningOn.MainThread; + actualStr = compositorStr !== "" ? compositorStr : computedStr; + break; + + case RunningOn.Compositor: + if (compositorStr === "") { + ok(false, desc + ": should be animating on compositor"); + return; + } + actualStr = compositorStr; + break; + + case RunningOn.TodoMainThread: + todo( + compositorStr === "", + desc + ": should NOT be animating on compositor" + ); + actualStr = compositorStr === "" ? computedStr : compositorStr; + break; + + case RunningOn.TodoCompositor: + todo( + compositorStr !== "", + desc + ": should be animating on compositor" + ); + actualStr = compositorStr !== "" ? computedStr : compositorStr; + break; + + default: + if (compositorStr !== "") { + ok(false, desc + ": should NOT be animating on compositor"); + return; + } + actualStr = computedStr; + break; + } + + var okOrTodo = + expectedComparisonResult == ExpectComparisonTo.Fail ? todo : ok; + + // Compare animated value with expected + var actualValue = normalize(actualStr); + // Note: the actualStr should be empty string when using todoCompositor, so + // actualValue is null in this case. However, compare() should handle null + // well. + okOrTodo( + compare(expectedValue, actualValue, tolerance), + desc + + " - got " + + actualStr + + ", expected " + + normalizedToString(expectedValue) + ); + + // For transform-like properties, if we have multiple transform-like + // properties, the OMTA value and getComputedStyle() must be different, + // so use this flag to skip the following tests. + // FIXME: Putting this property on the expected value is a little bit odd. + // It's not really a product of the expected value, but rather the kind of + // test we're running. That said, the omta_is, omta_todo_is etc. methods are + // already pretty complex and adding another parameter would probably + // complicate things too much so this is fine for now. If we extend these + // functions any more, though, we should probably reconsider this API. + if (expected.usesMultipleProperties) { + return; + } + + if (typeof expected.computed !== "undefined") { + // For some tests we specify a separate computed value for comparing + // with getComputedStyle. + // + // In particular, we do this for the individual transform functions since + // the form returned from getComputedStyle() reflects the individual + // properties (e.g. 'translate: 100px') while the form we read back from + // the compositor represents the combined result of all the transform + // properties as a single transform matrix (e.g. [0, 0, 0, 0, 100, 0]). + // + // Despite the fact that we can't directly compare the OMTA value against + // the getComputedStyle value in this case, it is still worth checking the + // result of getComputedStyle since it will help to alert us if some + // discrepancy arises between the way we calculate values on the main + // thread and compositor. + okOrTodo( + computedStr == expected.computed, + desc + ": Computed style should be equal to " + expected.computed + ); + } else if (actualStr === compositorStr) { + // For compositor animations do an additional check that they match + // the value calculated on the main thread + var computedValue = normalize(computedStr); + if (computedValue === null) { + ok( + false, + desc + + ": test framework should parse computed style" + + " - got " + + computedStr + ); + return; + } + okOrTodo( + compare(computedValue, actualValue, 0.0), + desc + + ": OMTA style and computed style should be equal" + + " - OMTA " + + actualStr + + ", computed " + + computedStr + ); + } + }; + + window.matricesRoughlyEqual = function (a, b, tolerance) { + // Error handle if a or b is invalid. + if (!a || !b) { + return false; + } + + tolerance = tolerance || 0.00011; + for (var i = 0; i < 4; i++) { + for (var j = 0; j < 4; j++) { + var diff = Math.abs(a[i][j] - b[i][j]); + if (diff > tolerance || isNaN(diff)) { + return false; + } + } + } + return true; + }; + + // Converts something representing an transform into a 3d matrix in + // column-major order. + // The following are supported: + // "matrix(...)" + // "matrix3d(...)" + // [ 1, 0, 0, ... ] + // { a: 1, ty: 23 } etc. + window.convertTo3dMatrix = function (matrixLike) { + if (typeof matrixLike == "string") { + return convertStringTo3dMatrix(matrixLike); + } else if (Array.isArray(matrixLike)) { + return convertArrayTo3dMatrix(matrixLike); + } else if (typeof matrixLike == "object") { + return convertObjectTo3dMatrix(matrixLike); + } + return null; + }; + + // In future most of these methods should be able to be replaced + // with DOMMatrix + window.isInvertible = function (matrix) { + return getDeterminant(matrix) != 0; + }; + + // Converts strings of the format "matrix(...)" and "matrix3d(...)" to a 3d + // matrix + function convertStringTo3dMatrix(str) { + if (str == "none") { + return convertArrayTo3dMatrix([1, 0, 0, 1, 0, 0]); + } + var result = str.match("^matrix(3d)?\\("); + if (result === null) { + return null; + } + + return convertArrayTo3dMatrix( + str + .substring(result[0].length, str.length - 1) + .split(",") + .map(function (component) { + return Number(component); + }) + ); + } + + // Takes an array of numbers of length 6 (2d matrix) or 16 (3d matrix) + // representing a matrix specified in column-major order and returns a 3d + // matrix represented as an array of arrays + function convertArrayTo3dMatrix(array) { + if (array.length == 6) { + return convertObjectTo3dMatrix({ + a: array[0], + b: array[1], + c: array[2], + d: array[3], + e: array[4], + f: array[5], + }); + } else if (array.length == 16) { + return [ + array.slice(0, 4), + array.slice(4, 8), + array.slice(8, 12), + array.slice(12, 16), + ]; + } + return null; + } + + // Return the first defined value in args. + function defined(...args) { + return args.find(arg => typeof arg !== "undefined"); + } + + // Takes an object of the form { a: 1.1, e: 23 } and builds up a 3d matrix + // with unspecified values filled in with identity values. + function convertObjectTo3dMatrix(obj) { + return [ + [ + defined(obj.a, obj.sx, obj.m11, 1), + obj.b || obj.m12 || 0, + obj.m13 || 0, + obj.m14 || 0, + ], + [ + obj.c || obj.m21 || 0, + defined(obj.d, obj.sy, obj.m22, 1), + obj.m23 || 0, + obj.m24 || 0, + ], + [obj.m31 || 0, obj.m32 || 0, defined(obj.sz, obj.m33, 1), obj.m34 || 0], + [ + obj.e || obj.tx || obj.m41 || 0, + obj.f || obj.ty || obj.m42 || 0, + obj.tz || obj.m43 || 0, + defined(obj.m44, 1), + ], + ]; + } + + function convert3dMatrixToString(matrix) { + if (is2d(matrix)) { + return ( + "matrix(" + + [ + matrix[0][0], + matrix[0][1], + matrix[1][0], + matrix[1][1], + matrix[3][0], + matrix[3][1], + ].join(", ") + + ")" + ); + } + return ( + "matrix3d(" + + matrix + .reduce(function (outer, inner) { + return outer.concat(inner); + }) + .join(", ") + + ")" + ); + } + + function is2d(matrix) { + return ( + matrix[0][2] === 0 && + matrix[0][3] === 0 && + matrix[1][2] === 0 && + matrix[1][3] === 0 && + matrix[2][0] === 0 && + matrix[2][1] === 0 && + matrix[2][2] === 1 && + matrix[2][3] === 0 && + matrix[3][2] === 0 && + matrix[3][3] === 1 + ); + } + + function getDeterminant(matrix) { + if (is2d(matrix)) { + return matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0]; + } + + return ( + matrix[0][3] * matrix[1][2] * matrix[2][1] * matrix[3][0] - + matrix[0][2] * matrix[1][3] * matrix[2][1] * matrix[3][0] - + matrix[0][3] * matrix[1][1] * matrix[2][2] * matrix[3][0] + + matrix[0][1] * matrix[1][3] * matrix[2][2] * matrix[3][0] + + matrix[0][2] * matrix[1][1] * matrix[2][3] * matrix[3][0] - + matrix[0][1] * matrix[1][2] * matrix[2][3] * matrix[3][0] - + matrix[0][3] * matrix[1][2] * matrix[2][0] * matrix[3][1] + + matrix[0][2] * matrix[1][3] * matrix[2][0] * matrix[3][1] + + matrix[0][3] * matrix[1][0] * matrix[2][2] * matrix[3][1] - + matrix[0][0] * matrix[1][3] * matrix[2][2] * matrix[3][1] - + matrix[0][2] * matrix[1][0] * matrix[2][3] * matrix[3][1] + + matrix[0][0] * matrix[1][2] * matrix[2][3] * matrix[3][1] + + matrix[0][3] * matrix[1][1] * matrix[2][0] * matrix[3][2] - + matrix[0][1] * matrix[1][3] * matrix[2][0] * matrix[3][2] - + matrix[0][3] * matrix[1][0] * matrix[2][1] * matrix[3][2] + + matrix[0][0] * matrix[1][3] * matrix[2][1] * matrix[3][2] + + matrix[0][1] * matrix[1][0] * matrix[2][3] * matrix[3][2] - + matrix[0][0] * matrix[1][1] * matrix[2][3] * matrix[3][2] - + matrix[0][2] * matrix[1][1] * matrix[2][0] * matrix[3][3] + + matrix[0][1] * matrix[1][2] * matrix[2][0] * matrix[3][3] + + matrix[0][2] * matrix[1][0] * matrix[2][1] * matrix[3][3] - + matrix[0][0] * matrix[1][2] * matrix[2][1] * matrix[3][3] - + matrix[0][1] * matrix[1][0] * matrix[2][2] * matrix[3][3] + + matrix[0][0] * matrix[1][1] * matrix[2][2] * matrix[3][3] + ); + } +})(); + +//---------------------------------------------------------------------- +// +// Promise wrappers for paint_listener.js +// +//---------------------------------------------------------------------- + +// Returns a Promise that resolves once all paints have completed +function waitForPaints() { + return new Promise(function (resolve, reject) { + waitForAllPaints(resolve); + }); +} + +// As with waitForPaints but also flushes pending style changes before waiting +function waitForPaintsFlushed() { + return new Promise(function (resolve, reject) { + waitForAllPaintsFlushed(resolve); + }); +} + +function waitForVisitedLinkColoring(visitedLink, waitProperty, waitValue) { + function checkLink(resolve) { + if ( + SpecialPowers.DOMWindowUtils.getVisitedDependentComputedStyle( + visitedLink, + "", + waitProperty + ) == waitValue + ) { + // Our link has been styled as visited. Resolve. + resolve(true); + } else { + // Our link is not yet styled as visited. Poll for completion. + setTimeout(checkLink, 0, resolve); + } + } + return new Promise(function (resolve, reject) { + checkLink(resolve); + }); +} |