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-rw-r--r-- | gfx/layers/ipc/CompositorBench.cpp | 352 |
1 files changed, 352 insertions, 0 deletions
diff --git a/gfx/layers/ipc/CompositorBench.cpp b/gfx/layers/ipc/CompositorBench.cpp new file mode 100644 index 0000000000..0fb4d8012b --- /dev/null +++ b/gfx/layers/ipc/CompositorBench.cpp @@ -0,0 +1,352 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "CompositorBench.h" + +#ifdef MOZ_COMPOSITOR_BENCH +# include "mozilla/gfx/2D.h" +# include "mozilla/layers/Compositor.h" +# include "mozilla/layers/Effects.h" +# include "mozilla/ProfilerMarkers.h" +# include "mozilla/StaticPrefs_layers.h" +# include "mozilla/TimeStamp.h" +# include <math.h> + +# define TEST_STEPS 1000 +# define DURATION_THRESHOLD 30 +# define THRESHOLD_ABORT_COUNT 5 + +namespace mozilla { +namespace layers { + +using namespace mozilla::gfx; + +static float SimplePseudoRandom(int aStep, int aCount) { + srand(aStep * 1000 + aCount); + return static_cast<float>(rand()) / static_cast<float>(RAND_MAX); +} + +class BenchTest { + public: + BenchTest(const char* aTestName) : mTestName(aTestName) {} + + virtual ~BenchTest() = default; + + virtual void Setup(Compositor* aCompositor, size_t aStep) {} + virtual void Teardown(Compositor* aCompositor) {} + virtual void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, + size_t aStep) = 0; + + const char* ToString() { return mTestName; } + + private: + const char* mTestName; +}; + +static void DrawFrameTrivialQuad(Compositor* aCompositor, + const gfx::Rect& aScreenRect, size_t aStep, + const EffectChain& effects) { + for (size_t i = 0; i < aStep * 10; i++) { + const gfx::Rect& rect = gfx::Rect(i % (int)aScreenRect.width, + (int)(i / aScreenRect.height), 1, 1); + const gfx::Rect& clipRect = aScreenRect; + + float opacity = 1.f; + + gfx::Matrix transform2d; + + gfx::Matrix4x4 transform = gfx::Matrix4x4::From2D(transform2d); + + aCompositor->DrawQuad(rect, clipRect, effects, opacity, transform); + } +} + +static void DrawFrameStressQuad(Compositor* aCompositor, + const gfx::Rect& aScreenRect, size_t aStep, + const EffectChain& effects) { + for (size_t i = 0; i < aStep * 10; i++) { + const gfx::Rect& rect = + gfx::Rect(aScreenRect.width * SimplePseudoRandom(i, 0), + aScreenRect.height * SimplePseudoRandom(i, 1), + aScreenRect.width * SimplePseudoRandom(i, 2), + aScreenRect.height * SimplePseudoRandom(i, 3)); + const gfx::Rect& clipRect = aScreenRect; + + float opacity = 1.f; + + gfx::Matrix transform2d; + transform2d = transform2d.PreRotate(SimplePseudoRandom(i, 4) * 70.f); + + gfx::Matrix4x4 transform = gfx::Matrix4x4::From2D(transform2d); + + aCompositor->DrawQuad(rect, clipRect, effects, opacity, transform); + } +} + +class EffectSolidColorBench : public BenchTest { + public: + EffectSolidColorBench() + : BenchTest("EffectSolidColorBench (clear frame with EffectSolidColor)") { + } + + void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, + size_t aStep) { + float tmp; + float red = modff(aStep * 0.03f, &tmp); + EffectChain effects; + effects.mPrimaryEffect = + new EffectSolidColor(gfx::DeviceColor(red, 0.4f, 0.4f, 1.0f)); + + const gfx::Rect& rect = aScreenRect; + const gfx::Rect& clipRect = aScreenRect; + + float opacity = 1.f; + + gfx::Matrix4x4 transform; + aCompositor->DrawQuad(rect, clipRect, effects, opacity, transform); + } +}; + +class EffectSolidColorTrivialBench : public BenchTest { + public: + EffectSolidColorTrivialBench() + : BenchTest("EffectSolidColorTrivialBench (10s 1x1 EffectSolidColor)") {} + + void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, + size_t aStep) { + EffectChain effects; + effects.mPrimaryEffect = CreateEffect(aStep); + + DrawFrameTrivialQuad(aCompositor, aScreenRect, aStep, effects); + } + + already_AddRefed<Effect> CreateEffect(size_t i) { + float tmp; + float red = modff(i * 0.03f, &tmp); + EffectChain effects; + return MakeAndAddRef<EffectSolidColor>( + gfx::DeviceColor(red, 0.4f, 0.4f, 1.0f)); + } +}; + +class EffectSolidColorStressBench : public BenchTest { + public: + EffectSolidColorStressBench() + : BenchTest( + "EffectSolidColorStressBench (10s various EffectSolidColor)") {} + + void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, + size_t aStep) { + EffectChain effects; + effects.mPrimaryEffect = CreateEffect(aStep); + + DrawFrameStressQuad(aCompositor, aScreenRect, aStep, effects); + } + + already_AddRefed<Effect> CreateEffect(size_t i) { + float tmp; + float red = modff(i * 0.03f, &tmp); + EffectChain effects; + return MakeAndAddRef<EffectSolidColor>( + gfx::DeviceColor(red, 0.4f, 0.4f, 1.0f)); + } +}; + +class UploadBench : public BenchTest { + public: + UploadBench() : BenchTest("Upload Bench (10s 256x256 upload)") {} + + uint32_t* mBuf; + RefPtr<DataSourceSurface> mSurface; + RefPtr<DataTextureSource> mTexture; + + virtual void Setup(Compositor* aCompositor, size_t aStep) { + int bytesPerPixel = 4; + int w = 256; + int h = 256; + mBuf = (uint32_t*)malloc(w * h * sizeof(uint32_t)); + + mSurface = Factory::CreateWrappingDataSourceSurface( + reinterpret_cast<uint8_t*>(mBuf), w * bytesPerPixel, IntSize(w, h), + SurfaceFormat::B8G8R8A8); + mTexture = aCompositor->CreateDataTextureSource(); + } + + virtual void Teardown(Compositor* aCompositor) { + mSurface = nullptr; + mTexture = nullptr; + free(mBuf); + } + + void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, + size_t aStep) { + for (size_t i = 0; i < aStep * 10; i++) { + mTexture->Update(mSurface); + } + } +}; + +class TrivialTexturedQuadBench : public BenchTest { + public: + TrivialTexturedQuadBench() + : BenchTest("Trvial Textured Quad (10s 256x256 quads)") {} + + uint32_t* mBuf; + RefPtr<DataSourceSurface> mSurface; + RefPtr<DataTextureSource> mTexture; + + virtual void Setup(Compositor* aCompositor, size_t aStep) { + int bytesPerPixel = 4; + size_t w = 256; + size_t h = 256; + mBuf = (uint32_t*)malloc(w * h * sizeof(uint32_t)); + for (size_t i = 0; i < w * h; i++) { + mBuf[i] = 0xFF00008F; + } + + mSurface = Factory::CreateWrappingDataSourceSurface( + reinterpret_cast<uint8_t*>(mBuf), w * bytesPerPixel, IntSize(w, h), + SurfaceFormat::B8G8R8A8); + mTexture = aCompositor->CreateDataTextureSource(); + mTexture->Update(mSurface); + } + + void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, + size_t aStep) { + EffectChain effects; + effects.mPrimaryEffect = CreateEffect(aStep); + + DrawFrameTrivialQuad(aCompositor, aScreenRect, aStep, effects); + } + + virtual void Teardown(Compositor* aCompositor) { + mSurface = nullptr; + mTexture = nullptr; + free(mBuf); + } + + already_AddRefed<Effect> CreateEffect(size_t i) { + return CreateTexturedEffect(SurfaceFormat::B8G8R8A8, mTexture, + SamplingFilter::POINT, true); + } +}; + +class StressTexturedQuadBench : public BenchTest { + public: + StressTexturedQuadBench() + : BenchTest("Stress Textured Quad (10s 256x256 quads)") {} + + uint32_t* mBuf; + RefPtr<DataSourceSurface> mSurface; + RefPtr<DataTextureSource> mTexture; + + virtual void Setup(Compositor* aCompositor, size_t aStep) { + int bytesPerPixel = 4; + size_t w = 256; + size_t h = 256; + mBuf = (uint32_t*)malloc(w * h * sizeof(uint32_t)); + for (size_t i = 0; i < w * h; i++) { + mBuf[i] = 0xFF00008F; + } + + mSurface = Factory::CreateWrappingDataSourceSurface( + reinterpret_cast<uint8_t*>(mBuf), w * bytesPerPixel, IntSize(w, h), + SurfaceFormat::B8G8R8A8); + mTexture = aCompositor->CreateDataTextureSource(); + mTexture->Update(mSurface); + } + + void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, + size_t aStep) { + EffectChain effects; + effects.mPrimaryEffect = CreateEffect(aStep); + + DrawFrameStressQuad(aCompositor, aScreenRect, aStep, effects); + } + + virtual void Teardown(Compositor* aCompositor) { + mSurface = nullptr; + mTexture = nullptr; + free(mBuf); + } + + virtual already_AddRefed<Effect> CreateEffect(size_t i) { + return CreateTexturedEffect(SurfaceFormat::B8G8R8A8, mTexture, + SamplingFilter::POINT, true); + } +}; + +static void RunCompositorBench(Compositor* aCompositor, + const gfx::Rect& aScreenRect) { + std::vector<BenchTest*> tests; + + tests.push_back(new EffectSolidColorBench()); + tests.push_back(new UploadBench()); + tests.push_back(new EffectSolidColorTrivialBench()); + tests.push_back(new EffectSolidColorStressBench()); + tests.push_back(new TrivialTexturedQuadBench()); + tests.push_back(new StressTexturedQuadBench()); + + for (size_t i = 0; i < tests.size(); i++) { + BenchTest* test = tests[i]; + std::vector<TimeDuration> results; + int testsOverThreshold = 0; + PROFILER_MARKER_UNTYPED( + ProfilerString8View::WrapNullTerminatedString(test->ToString()), + GRAPHICS); + for (size_t j = 0; j < TEST_STEPS; j++) { + test->Setup(aCompositor, j); + + TimeStamp start = TimeStamp::Now(); + IntRect screenRect(aScreenRect.x, aScreenRect.y, aScreenRect.width, + aScreenRect.height); + aCompositor->BeginFrame(IntRect(screenRect.x, screenRect.y, + screenRect.width, screenRect.height), + nullptr, aScreenRect, nullptr, nullptr); + + test->DrawFrame(aCompositor, aScreenRect, j); + + aCompositor->EndFrame(); + results.push_back(TimeStamp::Now() - start); + + if (results[j].ToMilliseconds() > DURATION_THRESHOLD) { + testsOverThreshold++; + if (testsOverThreshold == THRESHOLD_ABORT_COUNT) { + test->Teardown(aCompositor); + break; + } + } else { + testsOverThreshold = 0; + } + test->Teardown(aCompositor); + } + + printf_stderr("%s\n", test->ToString()); + printf_stderr("Run step, Time (ms)\n"); + for (size_t j = 0; j < results.size(); j++) { + printf_stderr("%i,%f\n", j, (float)results[j].ToMilliseconds()); + } + printf_stderr("\n", test->ToString()); + } + + for (size_t i = 0; i < tests.size(); i++) { + delete tests[i]; + } +} + +void CompositorBench(Compositor* aCompositor, const gfx::IntRect& aScreenRect) { + static bool sRanBenchmark = false; + bool wantBenchmark = StaticPrefs::layers_bench_enabled(); + if (wantBenchmark && !sRanBenchmark) { + RunCompositorBench(aCompositor, aScreenRect); + } + sRanBenchmark = wantBenchmark; +} + +} // namespace layers +} // namespace mozilla + +#endif |