diff options
Diffstat (limited to 'gfx/skia/skia/src/effects/Sk1DPathEffect.cpp')
-rw-r--r-- | gfx/skia/skia/src/effects/Sk1DPathEffect.cpp | 259 |
1 files changed, 259 insertions, 0 deletions
diff --git a/gfx/skia/skia/src/effects/Sk1DPathEffect.cpp b/gfx/skia/skia/src/effects/Sk1DPathEffect.cpp new file mode 100644 index 0000000000..98da0d4c8e --- /dev/null +++ b/gfx/skia/skia/src/effects/Sk1DPathEffect.cpp @@ -0,0 +1,259 @@ +/* + * Copyright 2006 The Android Open Source Project + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "include/effects/Sk1DPathEffect.h" + +#include "include/core/SkFlattenable.h" +#include "include/core/SkMatrix.h" +#include "include/core/SkPath.h" +#include "include/core/SkPathEffect.h" +#include "include/core/SkPathMeasure.h" +#include "include/core/SkPoint.h" +#include "include/core/SkRefCnt.h" +#include "include/core/SkScalar.h" +#include "include/core/SkStrokeRec.h" +#include "include/core/SkTypes.h" +#include "src/core/SkPathEffectBase.h" +#include "src/core/SkReadBuffer.h" +#include "src/core/SkWriteBuffer.h" + +struct SkRect; + +// Since we are stepping by a float, the do/while loop might go on forever (or nearly so). +// Put in a governor to limit crash values from looping too long (and allocating too much ram). +#define MAX_REASONABLE_ITERATIONS 100000 + +class Sk1DPathEffect : public SkPathEffectBase { +public: +protected: + bool onFilterPath(SkPath* dst, const SkPath& src, SkStrokeRec*, const SkRect*, + const SkMatrix&) const override { + SkPathMeasure meas(src, false); + do { + int governor = MAX_REASONABLE_ITERATIONS; + SkScalar length = meas.getLength(); + SkScalar distance = this->begin(length); + while (distance < length && --governor >= 0) { + SkScalar delta = this->next(dst, distance, meas); + if (delta <= 0) { + break; + } + distance += delta; + } + if (governor < 0) { + return false; + } + } while (meas.nextContour()); + return true; + } + + /** Called at the start of each contour, returns the initial offset + into that contour. + */ + virtual SkScalar begin(SkScalar contourLength) const = 0; + /** Called with the current distance along the path, with the current matrix + for the point/tangent at the specified distance. + Return the distance to travel for the next call. If return <= 0, then that + contour is done. + */ + virtual SkScalar next(SkPath* dst, SkScalar dist, SkPathMeasure&) const = 0; + +private: + // For simplicity, assume fast bounds cannot be computed + bool computeFastBounds(SkRect*) const override { return false; } +}; + +/////////////////////////////////////////////////////////////////////////////// + +class SkPath1DPathEffectImpl : public Sk1DPathEffect { +public: + SkPath1DPathEffectImpl(const SkPath& path, SkScalar advance, SkScalar phase, + SkPath1DPathEffect::Style style) : fPath(path) { + SkASSERT(advance > 0 && !path.isEmpty()); + + // Make the path thread-safe. + fPath.updateBoundsCache(); + (void)fPath.getGenerationID(); + + // cleanup their phase parameter, inverting it so that it becomes an + // offset along the path (to match the interpretation in PostScript) + if (phase < 0) { + phase = -phase; + if (phase > advance) { + phase = SkScalarMod(phase, advance); + } + } else { + if (phase > advance) { + phase = SkScalarMod(phase, advance); + } + phase = advance - phase; + } + // now catch the edge case where phase == advance (within epsilon) + if (phase >= advance) { + phase = 0; + } + SkASSERT(phase >= 0); + + fAdvance = advance; + fInitialOffset = phase; + fStyle = style; + } + + bool onFilterPath(SkPath* dst, const SkPath& src, SkStrokeRec* rec, + const SkRect* cullRect, const SkMatrix& ctm) const override { + rec->setFillStyle(); + return this->INHERITED::onFilterPath(dst, src, rec, cullRect, ctm); + } + + SkScalar begin(SkScalar contourLength) const override { + return fInitialOffset; + } + + SkScalar next(SkPath*, SkScalar, SkPathMeasure&) const override; + + static sk_sp<SkFlattenable> CreateProc(SkReadBuffer& buffer) { + SkScalar advance = buffer.readScalar(); + SkPath path; + buffer.readPath(&path); + SkScalar phase = buffer.readScalar(); + SkPath1DPathEffect::Style style = buffer.read32LE(SkPath1DPathEffect::kLastEnum_Style); + return buffer.isValid() ? SkPath1DPathEffect::Make(path, advance, phase, style) : nullptr; + } + + void flatten(SkWriteBuffer& buffer) const override { + buffer.writeScalar(fAdvance); + buffer.writePath(fPath); + buffer.writeScalar(fInitialOffset); + buffer.writeUInt(fStyle); + } + + Factory getFactory() const override { return CreateProc; } + const char* getTypeName() const override { return "SkPath1DPathEffect"; } + +private: + SkPath fPath; // copied from constructor + SkScalar fAdvance; // copied from constructor + SkScalar fInitialOffset; // computed from phase + SkPath1DPathEffect::Style fStyle; // copied from constructor + + using INHERITED = Sk1DPathEffect; +}; + +static bool morphpoints(SkPoint dst[], const SkPoint src[], int count, + SkPathMeasure& meas, SkScalar dist) { + for (int i = 0; i < count; i++) { + SkPoint pos; + SkVector tangent; + + SkScalar sx = src[i].fX; + SkScalar sy = src[i].fY; + + if (!meas.getPosTan(dist + sx, &pos, &tangent)) { + return false; + } + + SkMatrix matrix; + SkPoint pt; + + pt.set(sx, sy); + matrix.setSinCos(tangent.fY, tangent.fX, 0, 0); + matrix.preTranslate(-sx, 0); + matrix.postTranslate(pos.fX, pos.fY); + matrix.mapPoints(&dst[i], &pt, 1); + } + return true; +} + +/* TODO + +Need differentially more subdivisions when the follow-path is curvy. Not sure how to +determine that, but we need it. I guess a cheap answer is let the caller tell us, +but that seems like a cop-out. Another answer is to get Rob Johnson to figure it out. +*/ +static void morphpath(SkPath* dst, const SkPath& src, SkPathMeasure& meas, + SkScalar dist) { + SkPath::Iter iter(src, false); + SkPoint srcP[4], dstP[3]; + SkPath::Verb verb; + + while ((verb = iter.next(srcP)) != SkPath::kDone_Verb) { + switch (verb) { + case SkPath::kMove_Verb: + if (morphpoints(dstP, srcP, 1, meas, dist)) { + dst->moveTo(dstP[0]); + } + break; + case SkPath::kLine_Verb: + srcP[2] = srcP[1]; + srcP[1].set(SkScalarAve(srcP[0].fX, srcP[2].fX), + SkScalarAve(srcP[0].fY, srcP[2].fY)); + [[fallthrough]]; + case SkPath::kQuad_Verb: + if (morphpoints(dstP, &srcP[1], 2, meas, dist)) { + dst->quadTo(dstP[0], dstP[1]); + } + break; + case SkPath::kConic_Verb: + if (morphpoints(dstP, &srcP[1], 2, meas, dist)) { + dst->conicTo(dstP[0], dstP[1], iter.conicWeight()); + } + break; + case SkPath::kCubic_Verb: + if (morphpoints(dstP, &srcP[1], 3, meas, dist)) { + dst->cubicTo(dstP[0], dstP[1], dstP[2]); + } + break; + case SkPath::kClose_Verb: + dst->close(); + break; + default: + SkDEBUGFAIL("unknown verb"); + break; + } + } +} + +SkScalar SkPath1DPathEffectImpl::next(SkPath* dst, SkScalar distance, + SkPathMeasure& meas) const { +#if defined(SK_BUILD_FOR_FUZZER) + if (dst->countPoints() > 100000) { + return fAdvance; + } +#endif + switch (fStyle) { + case SkPath1DPathEffect::kTranslate_Style: { + SkPoint pos; + if (meas.getPosTan(distance, &pos, nullptr)) { + dst->addPath(fPath, pos.fX, pos.fY); + } + } break; + case SkPath1DPathEffect::kRotate_Style: { + SkMatrix matrix; + if (meas.getMatrix(distance, &matrix)) { + dst->addPath(fPath, matrix); + } + } break; + case SkPath1DPathEffect::kMorph_Style: + morphpath(dst, fPath, meas, distance); + break; + } + return fAdvance; +} + +/////////////////////////////////////////////////////////////////////////////////////////////////// + +sk_sp<SkPathEffect> SkPath1DPathEffect::Make(const SkPath& path, SkScalar advance, SkScalar phase, + Style style) { + if (advance <= 0 || !SkScalarIsFinite(advance) || !SkScalarIsFinite(phase) || path.isEmpty()) { + return nullptr; + } + return sk_sp<SkPathEffect>(new SkPath1DPathEffectImpl(path, advance, phase, style)); +} + +void SkPath1DPathEffect::RegisterFlattenables() { + SK_REGISTER_FLATTENABLE(SkPath1DPathEffectImpl); +} |