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Diffstat (limited to 'image/test/reftest/apng/delaytest.html')
-rw-r--r-- | image/test/reftest/apng/delaytest.html | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/image/test/reftest/apng/delaytest.html b/image/test/reftest/apng/delaytest.html new file mode 100644 index 0000000000..ee79254a2b --- /dev/null +++ b/image/test/reftest/apng/delaytest.html @@ -0,0 +1,58 @@ +<!DOCTYPE HTML> +<html class="reftest-wait"> +<head> +<title>Delayed image reftest wrapper</title> +</head> +<body> +<!-- non-empty alt to avoid the broken image icon --> +<img id="image1" alt=" "> +<script> + +window.addEventListener("MozReftestInvalidate", reftestInvalidateListener); + +// This loads a externally specified image, forces a draw (in case of +// decode-on-draw), waits 100ms, and then triggers the reftest snapshot. +// This allows the animation on the page to complete. +// +// Use as "delaytest.html?animation.png" +// + +// Get the image URL from our URL +var imgURL = document.location.search.substr(1); + +// Load the image +var img = document.images[0]; +img.src = imgURL; +img.onload = forceDecode; + +let decodeComplete = false; +let gotReftestInvalidate = false; + +function forceDecode() { + img.decode().then(function() { + decodeComplete = true; + maybeStartTimer(); + }, function() { + decodeComplete = true; + maybeStartTimer(); + }); +} + +function reftestInvalidateListener() { + gotReftestInvalidate = true; + maybeStartTimer(); +} + +function maybeStartTimer() { + if (decodeComplete && gotReftestInvalidate) { + startTimer(); + } +} + +function startTimer() { + const delay = 100; + setTimeout("document.documentElement.className = '';", delay); +} +</script> +</body> +</html> |