/******************************************************************************* uBlock Origin - a comprehensive, efficient content blocker Copyright (C) 2014-present Raymond Hill This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see {http://www.gnu.org/licenses/}. Home: https://github.com/gorhill/uBlock */ 'use strict'; /******************************************************************************/ // Custom base64 codecs. These codecs are meant to encode/decode typed arrays // to/from strings. // https://github.com/uBlockOrigin/uBlock-issues/issues/461 // Provide a fallback encoding for Chromium 59 and less by issuing a plain // JSON string. The fallback can be removed once min supported version is // above 59. // TODO: rename µBlock.base64 to µBlock.SparseBase64, now that // µBlock.DenseBase64 has been introduced. // TODO: Should no longer need to test presence of TextEncoder/TextDecoder. const valToDigit = new Uint8Array(64); const digitToVal = new Uint8Array(128); { const chars = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz@%'; for ( let i = 0, n = chars.length; i < n; i++ ) { const c = chars.charCodeAt(i); valToDigit[i] = c; digitToVal[c] = i; } } // The sparse base64 codec is best for buffers which contains a lot of // small u32 integer values. Those small u32 integer values are better // represented with stringified integers, because small values can be // represented with fewer bits than the usual base64 codec. For example, // 0 become '0 ', i.e. 16 bits instead of 48 bits with official base64 // codec. const sparseBase64 = { magic: 'Base64_1', encode: function(arrbuf, arrlen) { const inputLength = (arrlen + 3) >>> 2; const inbuf = new Uint32Array(arrbuf, 0, inputLength); const outputLength = this.magic.length + 7 + inputLength * 7; const outbuf = new Uint8Array(outputLength); // magic bytes let j = 0; for ( let i = 0; i < this.magic.length; i++ ) { outbuf[j++] = this.magic.charCodeAt(i); } // array size let v = inputLength; do { outbuf[j++] = valToDigit[v & 0b111111]; v >>>= 6; } while ( v !== 0 ); outbuf[j++] = 0x20 /* ' ' */; // array content for ( let i = 0; i < inputLength; i++ ) { v = inbuf[i]; do { outbuf[j++] = valToDigit[v & 0b111111]; v >>>= 6; } while ( v !== 0 ); outbuf[j++] = 0x20 /* ' ' */; } if ( typeof TextDecoder === 'undefined' ) { return JSON.stringify( Array.from(new Uint32Array(outbuf.buffer, 0, j >>> 2)) ); } const textDecoder = new TextDecoder(); return textDecoder.decode(new Uint8Array(outbuf.buffer, 0, j)); }, decode: function(instr, arrbuf) { if ( instr.charCodeAt(0) === 0x5B /* '[' */ ) { const inbuf = JSON.parse(instr); if ( arrbuf instanceof ArrayBuffer === false ) { return new Uint32Array(inbuf); } const outbuf = new Uint32Array(arrbuf); outbuf.set(inbuf); return outbuf; } if ( instr.startsWith(this.magic) === false ) { throw new Error('Invalid µBlock.base64 encoding'); } const inputLength = instr.length; const outputLength = this.decodeSize(instr) >> 2; const outbuf = arrbuf instanceof ArrayBuffer === false ? new Uint32Array(outputLength) : new Uint32Array(arrbuf); let i = instr.indexOf(' ', this.magic.length) + 1; if ( i === -1 ) { throw new Error('Invalid µBlock.base64 encoding'); } // array content let j = 0; for (;;) { if ( j === outputLength || i >= inputLength ) { break; } let v = 0, l = 0; for (;;) { const c = instr.charCodeAt(i++); if ( c === 0x20 /* ' ' */ ) { break; } v += digitToVal[c] << l; l += 6; } outbuf[j++] = v; } if ( i < inputLength || j < outputLength ) { throw new Error('Invalid µBlock.base64 encoding'); } return outbuf; }, decodeSize: function(instr) { if ( instr.startsWith(this.magic) === false ) { return 0; } let v = 0, l = 0, i = this.magic.length; for (;;) { const c = instr.charCodeAt(i++); if ( c === 0x20 /* ' ' */ ) { break; } v += digitToVal[c] << l; l += 6; } return v << 2; }, }; // The dense base64 codec is best for typed buffers which values are // more random. For example, buffer contents as a result of compression // contain less repetitive values and thus the content is more // random-looking. // TODO: Investigate that in Firefox, creating a new Uint8Array from the // ArrayBuffer fails, the content of the resulting Uint8Array is // non-sensical. WASM-related? const denseBase64 = { magic: 'DenseBase64_1', encode: function(input) { const m = input.length % 3; const n = input.length - m; let outputLength = n / 3 * 4; if ( m !== 0 ) { outputLength += m + 1; } const output = new Uint8Array(outputLength); let j = 0; for ( let i = 0; i < n; i += 3) { const i1 = input[i+0]; const i2 = input[i+1]; const i3 = input[i+2]; output[j+0] = valToDigit[ i1 >>> 2]; output[j+1] = valToDigit[i1 << 4 & 0b110000 | i2 >>> 4]; output[j+2] = valToDigit[i2 << 2 & 0b111100 | i3 >>> 6]; output[j+3] = valToDigit[i3 & 0b111111 ]; j += 4; } if ( m !== 0 ) { const i1 = input[n]; output[j+0] = valToDigit[i1 >>> 2]; if ( m === 1 ) { // 1 value output[j+1] = valToDigit[i1 << 4 & 0b110000]; } else { // 2 values const i2 = input[n+1]; output[j+1] = valToDigit[i1 << 4 & 0b110000 | i2 >>> 4]; output[j+2] = valToDigit[i2 << 2 & 0b111100 ]; } } const textDecoder = new TextDecoder(); const b64str = textDecoder.decode(output); return this.magic + b64str; }, decode: function(instr, arrbuf) { if ( instr.startsWith(this.magic) === false ) { throw new Error('Invalid µBlock.denseBase64 encoding'); } const outputLength = this.decodeSize(instr); const outbuf = arrbuf instanceof ArrayBuffer === false ? new Uint8Array(outputLength) : new Uint8Array(arrbuf); const inputLength = instr.length - this.magic.length; let i = this.magic.length; let j = 0; const m = inputLength & 3; const n = i + inputLength - m; while ( i < n ) { const i1 = digitToVal[instr.charCodeAt(i+0)]; const i2 = digitToVal[instr.charCodeAt(i+1)]; const i3 = digitToVal[instr.charCodeAt(i+2)]; const i4 = digitToVal[instr.charCodeAt(i+3)]; i += 4; outbuf[j+0] = i1 << 2 | i2 >>> 4; outbuf[j+1] = i2 << 4 & 0b11110000 | i3 >>> 2; outbuf[j+2] = i3 << 6 & 0b11000000 | i4; j += 3; } if ( m !== 0 ) { const i1 = digitToVal[instr.charCodeAt(i+0)]; const i2 = digitToVal[instr.charCodeAt(i+1)]; outbuf[j+0] = i1 << 2 | i2 >>> 4; if ( m === 3 ) { const i3 = digitToVal[instr.charCodeAt(i+2)]; outbuf[j+1] = i2 << 4 & 0b11110000 | i3 >>> 2; } } return outbuf; }, decodeSize: function(instr) { if ( instr.startsWith(this.magic) === false ) { return 0; } const inputLength = instr.length - this.magic.length; const m = inputLength & 3; const n = inputLength - m; let outputLength = (n >>> 2) * 3; if ( m !== 0 ) { outputLength += m - 1; } return outputLength; }, }; /******************************************************************************/ export { denseBase64, sparseBase64 };