From 029f72b1a93430b24b88eb3a72c6114d9f149737 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Wed, 10 Apr 2024 22:09:20 +0200 Subject: Adding upstream version 2:9.1.0016. Signed-off-by: Daniel Baumann --- runtime/ftplugin/gdscript.vim | 59 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 runtime/ftplugin/gdscript.vim (limited to 'runtime/ftplugin/gdscript.vim') diff --git a/runtime/ftplugin/gdscript.vim b/runtime/ftplugin/gdscript.vim new file mode 100644 index 0000000..93519d8 --- /dev/null +++ b/runtime/ftplugin/gdscript.vim @@ -0,0 +1,59 @@ +vim9script + +# Vim filetype plugin file +# Language: gdscript (Godot game engine scripting language) +# Maintainer: Maxim Kim +# Website: https://github.com/habamax/vim-gdscript + +if exists("b:did_ftplugin") | finish | endif + +b:did_ftplugin = 1 +b:undo_ftplugin = 'setlocal cinkeys<' + \ .. '| setlocal indentkeys<' + \ .. '| setlocal commentstring<' + \ .. '| setlocal suffixesadd<' + \ .. '| setlocal foldexpr<' + \ .. '| setlocal foldignore<' + +setlocal cinkeys-=0# +setlocal indentkeys-=0# +setlocal suffixesadd=.gd +setlocal commentstring=#\ %s +setlocal foldignore= +setlocal foldexpr=GDScriptFoldLevel() + + +def GDScriptFoldLevel(): string + var line = getline(v:lnum) + if line =~? '^\s*$' + return "-1" + endif + + var sw = shiftwidth() + var indent = indent(v:lnum) / sw + var indent_next = indent(nextnonblank(v:lnum + 1)) / sw + + if indent_next > indent && line =~ ':\s*$' + return $">{indent_next}" + else + return $"{indent}" + endif +enddef + + +if !exists("g:no_plugin_maps") + # Next/Previous section + def NextSection(back: bool, cnt: number) + for n in range(cnt) + search('^\s*func\s', back ? 'bW' : 'W') + endfor + enddef + + nnoremap ]] NextSection(false, v:count1) + nnoremap [[ NextSection(true, v:count1) + xmap ]] $'{v:count1}]]m>gv' + xmap [[ $'{v:count1}[[m>gv' + b:undo_ftplugin ..= + \ " | silent exe 'unmap [['" + \ .. " | silent exe 'unmap ]]'" +endif -- cgit v1.2.3