From 029f72b1a93430b24b88eb3a72c6114d9f149737 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Wed, 10 Apr 2024 22:09:20 +0200 Subject: Adding upstream version 2:9.1.0016. Signed-off-by: Daniel Baumann --- runtime/macros/life/life.vim | 262 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 262 insertions(+) create mode 100644 runtime/macros/life/life.vim (limited to 'runtime/macros/life/life.vim') diff --git a/runtime/macros/life/life.vim b/runtime/macros/life/life.vim new file mode 100644 index 0000000..29832f0 --- /dev/null +++ b/runtime/macros/life/life.vim @@ -0,0 +1,262 @@ +" Macros to play Conway's Game of Life in vi +" Version 1.0m: edges wrap +" by Eli-the-Bearded Benjamin Elijah Griffin +" Sept 1996 +" This file may be free distributed so long as these credits remain unchanged. +" +" Modified by Bram Moolenaar (Bram@vim.org), 1996 Sept 10 +" - Made it quite a bit faster, but now needs search patterns in the text +" - Changed the order of mappings to top-down. +" - Made "g" run the whole thing, "C" run one generation. +" - Added support for any uppercase character instead of 'X' +" +" Rules: +" If a germ has 0 or 1 live neighbors it dies of loneliness +" If a germ has 2 or 3 live neighbors it survives +" If a germ has 4 to 8 live neighbors it dies of starvation +" If an empty box has 3 live neighbors a new germ is born +" +" A new born germ is an "A". Every generation it gets older: B, C, etc. +" A germ dies of old age when it reaches "Z". +" +" Notice the rules do not mention edges. This version has the edges wrap +" around. I have an earlier version that offers the option of live edges or +" dead edges. Email me if you are interested. -Eli- +" +" Note: This is slow! One generation may take up to ten minutes (depends on +" your computer and the vi version). +" +" Quite a lot of the messy stuff is to work around the vi error "Can't yank +" inside global/macro". Still doesn't work for all versions of vi. +" +" To use these macros: +" +" vi start vi/vim +" +" :so life.mac Source this file +" +" g 'g'o! runs everything until interrupted: "IR". +" +" I Initialize everything. A board will be drawn at the end +" of the current buffer. All line references in these macros +" are relative to the end of the file and playing the game +" can be done safely with any file as the current buffer. +" +" Change the left field with spaces and uppercase letters to suit +" your taste. +" +" C 'C'ompute one generation. +" + idem, time running one generation. +" R 'R'un 'C'ompute until interrupted. +" iz Make a number the only thing on the current line and use +" 'z' to time that many generations. +" +" Time to run 30 generations on my 233 AMD K6 (FreeBSD 3.0): +" vim 5.4 xterm 51 sec +" gvim 5.4 Athena 42 sec +" gvim 5.4 Motif 42 sec +" gvim 5.4 GTK 50 sec +" nvi 1.79 xterm 58 sec +" vi 3.7 xterm 2 min 30 sec +" Elvis 2.1 xterm 7 min 50 sec +" Elvis 2.1 X11 6 min 31 sec +" +" Time to run 30 generations on my 850 AMD Duron (FreeBSD 4.2): +" vim 5.8 xterm 21 sec +" vim 6.0 xterm 24 sec +" vim 6.0 Motif 32 sec +" nvi 1.79 xterm 29 sec +" vi 3.7 xterm 32 sec +" elvis 2.1.4 xterm 34 sec +" +" And now the macros, more or less in top-down order. +" +" ----- macros that can be used by the human ----- +" +" 'g'o: 'I'nitialize and then 'R'un 'C'ompute recursively (used by the human) +map g IR +" +" +" 'R'un 'C'ompute recursively (used by the human and 'g'o) +map R CV +" work around "tail recursion" problem in vi, "V" == "R". +map V R +" +" +" 'I'nitialize the board (used by the human and 'g'o) +map I G)0)0)0)0)1)0)0)2)0)0)0)0,ok,-11k,-,R,IIN +" +" +" 'C'ompute next generation (used by the human and others) +map C T>>>>>>>>B& +" +" +" Time running one generation (used by the human) +map + <1C<2 +" +" +" Time running N generations, where N is the number on the current line. +" (used by the human) +map z ,^,&,*,&<1,*<2 +" +" ----- END of macros that can be used by the human ----- +" +" ----- Initialisation ----- +" +map ,- :s/./-/g +map ,o oPut 'X's in the left box, then hit 'C' or 'R' +map ,R 03stop +" +" Write a new line (used by 'I'nitialize board) +" In remembrance of John Conway, 26 December 1937 – 11 April 2020. +map )0 o- --....................--....................- +map )1 o- JOHN CONWAY --....................--....................- +map )2 o- LIVES --....................--....................- +" +" +" Initialisation of the pattern/command to execute for working out a square. +" Pattern is: "#" +" where is " " if the current germ is dead, "X" when living. +" is the number of living neighbours (including current germ) +" expressed in X's +" +map ,Il8 O#XXXXXXXXXX .`a22lr  +map ,Id8 o# XXXXXXXX .`a22lr  +map ,Il7 o#XXXXXXXXX .`a22lr  +map ,Id7 o# XXXXXXX .`a22lr  +map ,Il6 o#XXXXXXXX .`a22lr  +map ,Id6 o# XXXXXX .`a22lr  +map ,Il5 o#XXXXXXX .`a22lr  +map ,Id5 o# XXXXX .`a22lr  +map ,Il4 o#XXXXXX .`a22lr  +map ,Id4 o# XXXX .`a22lr  +map ,Il3 o#XXXXX .,a +map ,Id3 o# XXX .`a22lrA +map ,Il2 o#XXXX .,a +map ,Id2 o# XX .`a22lr  +map ,Il1 o#XXX .`a22lr  +map ,Id1 o# X .`a22lr  +map ,Il0 o#XX .`a22lr  +map ,Id0 o# .`a22lr  +" +" Patterns used to replace a germ with its next generation +map ,Iaa o=AB =BC =CD =DE =EF =FG =GH =HI =IJ =JK =KL =LM =MN =NO =OP =PQ =QR +map ,Iab o=RS =ST =TU =UV =VW =WX =XY =YZ =Z  +" +" Insert the searched patterns above the board +map ,IIN G?^top ,Il8,Id8,Il7,Id7,Il6,Id6,Il5,Id5,Il4,Id4,Il3,Id3,Il2,Id2,Il1,Id1,Il0,Id0,Iaa,Iab +" +" ----- END of Initialisation ----- +" +" ----- Work out one line ----- +" +" Work out 'T'op line (used by show next) +map T G,c2k,!9k,@,#j>2k,$j +" +" Work out 'B'ottom line (used by show next) +map B ,%k>,$ +" +" Work out a line (used by show next, work out top and bottom lines) +map > 0 LWWWWWWWWWWWWWWWWWW,rj +" +" Refresh board (used by show next) +map & :%s/^\(-[ A-Z]*-\)\(-[ A-Z]*-\)\(-[.]*-\)$/\2\3\3/ +" +" +" Work around vi multiple yank/put in a single macro limitation +" (used by work out top and/or bottom line) +map ,$ dd +map ,% "cp +map ,! "byy +map ,@ "cyy +map ,# "bP +map ,c c$ +" +" ----- END of Work out one line ----- +" +" ----- Work out one square ----- +" +" The next three work out a square: put all nine chars around the current +" character on the bottom line (the bottom line must be empty when starting). +" +" 'W'ork out a center square (used by work out line) +map W makh,3`ah,3`ajh,3( +" +" +" Work out a 'L'eft square (used by work out line) +map L makf-h,1`ak,2`af-h,1`a,2`ajf-h,1`aj,2( +" +" +" Work out a 'R'ight square (used by work out line) +map ,r makh,2`akF-l,1`ah,2`aF-l,1`ajh,2`ajF-l,1( +" +" 'M'ove a character to the end of the file (used by all work out square +" macros) +" +map ,1 y G$p +map ,2 2y G$p +map ,3 3y G$p +" +" +" ----- END of Work out one square ----- +" +" ----- Work out one germ ----- +" +" Generate an edit command that depends on the number of living in the last +" line, and then run the edit command. (used by work out square). +" Leaves the cursor on the next character to be processed. +" +map ( ,s,i,X0i?^#A  0,df.l,Y21h +" +" Delete 's'paces (deads); +" The number of remaining characters is the number of living neighbours. +map ,s :.g/ /s///g +" +" Insert current character in the last line +map ,i `ay GP +" +" Replace any uppercase letter with 'X'; +map ,X :.g/[A-Z]/s//X/g +" +" Delete and execute the rest of the line +map ,d "qd$@q +" +" Yank and execute the rest of the line +map ,Y "qy$@q +" +" Yank the character under the cursor +map ,j y +" +" Put the current cut buffer after the cursor +map ,m p +" +" Delete the character under the cursor +map ,n x +" +" Replace a character by its next, A --> B, B --> C, etc. +map ,a `a,jGi?=,ma 0,dll,j`a21l,ml,nh +" +" ----- END of Work out one germ ----- +" +" ----- timing macros ----- +" +" Get current date (used by time a generation) +map << :r!date +map <1 G?^top O<< +map <2 G?^top k<< +" +" +" Turn number on current line into edit command (used by time N generations) +map ,^ AiC +" +" +" Delete current line and save current line (used by time N generations) +map ,& 0"gd$ +" +" +" Run saved line (used by time N generations) +map ,* @g +" +" ----- END of timing macros ----- +" +" End of the macros. -- cgit v1.2.3