vim9script # Vim filetype plugin file # Language: gdscript (Godot game engine scripting language) # Maintainer: Maxim Kim # Website: https://github.com/habamax/vim-gdscript # Last Change: 2024 Jul 14 if exists("b:did_ftplugin") | finish | endif b:did_ftplugin = 1 b:undo_ftplugin = 'setlocal cinkeys<' \ .. '| setlocal indentkeys<' \ .. '| setlocal commentstring<' \ .. '| setlocal suffixesadd<' \ .. '| setlocal foldexpr<' \ .. '| setlocal foldignore<' setlocal cinkeys-=0# setlocal indentkeys-=0# setlocal suffixesadd=.gd setlocal commentstring=#\ %s setlocal foldignore= setlocal foldexpr=GDScriptFoldLevel() if get(g:, 'gdscript_recommended_style', 1) setlocal noexpandtab tabstop=4 softtabstop=0 shiftwidth=0 b:undo_ftplugin ..= ' | setlocal expandtab< tabstop< softtabstop< shiftwidth<' endif def GDScriptFoldLevel(): string var line = getline(v:lnum) if line =~? '^\s*$' return "-1" endif var sw = shiftwidth() var indent = indent(v:lnum) / sw var indent_next = indent(nextnonblank(v:lnum + 1)) / sw if indent_next > indent && line =~ ':\s*$' return $">{indent_next}" else return $"{indent}" endif enddef if !exists("g:no_plugin_maps") # Next/Previous section def NextSection(back: bool, cnt: number) for n in range(cnt) search('^\s*func\s', back ? 'bW' : 'W') endfor enddef nnoremap ]] NextSection(false, v:count1) nnoremap [[ NextSection(true, v:count1) xmap ]] $'{v:count1}]]m>gv' xmap [[ $'{v:count1}[[m>gv' b:undo_ftplugin ..= \ " | silent exe 'unmap [['" \ .. " | silent exe 'unmap ]]'" endif