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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-11 08:17:27 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-11 08:17:27 +0000
commitf215e02bf85f68d3a6106c2a1f4f7f063f819064 (patch)
tree6bb5b92c046312c4e95ac2620b10ddf482d3fa8b /src/VBox/Devices/Graphics/VBoxSVGA3D.def
parentInitial commit. (diff)
downloadvirtualbox-f215e02bf85f68d3a6106c2a1f4f7f063f819064.tar.xz
virtualbox-f215e02bf85f68d3a6106c2a1f4f7f063f819064.zip
Adding upstream version 7.0.14-dfsg.upstream/7.0.14-dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/VBox/Devices/Graphics/VBoxSVGA3D.def')
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diff --git a/src/VBox/Devices/Graphics/VBoxSVGA3D.def b/src/VBox/Devices/Graphics/VBoxSVGA3D.def
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+; $Id: VBoxSVGA3D.def $
+;; @file
+; VBoxSVGA3D - Definition file for lazy import generation.
+;
+
+;
+; Copyright (C) 2014-2023 Oracle and/or its affiliates.
+;
+; This file is part of VirtualBox base platform packages, as
+; available from https://www.virtualbox.org.
+;
+; This program is free software; you can redistribute it and/or
+; modify it under the terms of the GNU General Public License
+; as published by the Free Software Foundation, in version 3 of the
+; License.
+;
+; This program is distributed in the hope that it will be useful, but
+; WITHOUT ANY WARRANTY; without even the implied warranty of
+; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+; General Public License for more details.
+;
+; You should have received a copy of the GNU General Public License
+; along with this program; if not, see <https://www.gnu.org/licenses>.
+;
+; SPDX-License-Identifier: GPL-3.0-only
+;
+
+LIBRARY VBoxSVGA3D
+EXPORTS
+ ShaderInitLib
+ ShaderDestroyLib
+ ShaderContextCreate
+ ShaderContextDestroy
+ ShaderCreateVertexShader
+ ShaderCreatePixelShader
+ ShaderDestroyVertexShader
+ ShaderDestroyPixelShader
+ ShaderSetVertexShader
+ ShaderSetPixelShader
+ ShaderSetVertexShaderConstantB
+ ShaderSetVertexShaderConstantI
+ ShaderSetVertexShaderConstantF
+ ShaderSetPixelShaderConstantB
+ ShaderSetPixelShaderConstantI
+ ShaderSetPixelShaderConstantF
+ ShaderUpdateState
+ ShaderTransformProjection
+ ShaderSetPositionTransformed
+