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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-11 08:17:27 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-11 08:17:27 +0000
commitf215e02bf85f68d3a6106c2a1f4f7f063f819064 (patch)
tree6bb5b92c046312c4e95ac2620b10ddf482d3fa8b /src/VBox/Devices/Graphics/shaderlib/wine/include/d3dcaps.h
parentInitial commit. (diff)
downloadvirtualbox-f215e02bf85f68d3a6106c2a1f4f7f063f819064.tar.xz
virtualbox-f215e02bf85f68d3a6106c2a1f4f7f063f819064.zip
Adding upstream version 7.0.14-dfsg.upstream/7.0.14-dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/VBox/Devices/Graphics/shaderlib/wine/include/d3dcaps.h')
-rw-r--r--src/VBox/Devices/Graphics/shaderlib/wine/include/d3dcaps.h442
1 files changed, 442 insertions, 0 deletions
diff --git a/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dcaps.h b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dcaps.h
new file mode 100644
index 00000000..e8076a14
--- /dev/null
+++ b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dcaps.h
@@ -0,0 +1,442 @@
+/*
+ * Copyright (C) 2000 Peter Hunnisett
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#ifndef __WINE_D3DCAPS_H
+#define __WINE_D3DCAPS_H
+
+#include <ddraw.h>
+
+typedef struct _D3DTRANSFORMCAPS {
+ DWORD dwSize;
+ DWORD dwCaps;
+} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
+
+#define D3DTRANSFORMCAPS_CLIP __MSABI_LONG(0x00000001)
+
+typedef struct _D3DLIGHTINGCAPS {
+ DWORD dwSize;
+ DWORD dwCaps;
+ DWORD dwLightingModel;
+ DWORD dwNumLights;
+} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
+
+#define D3DLIGHTINGMODEL_RGB 0x00000001
+#define D3DLIGHTINGMODEL_MONO 0x00000002
+
+#define D3DLIGHTCAPS_POINT 0x00000001
+#define D3DLIGHTCAPS_SPOT 0x00000002
+#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004
+#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008
+#define D3DLIGHTCAPS_GLSPOT 0x00000010
+
+typedef struct _D3dPrimCaps {
+ DWORD dwSize;
+ DWORD dwMiscCaps;
+ DWORD dwRasterCaps;
+ DWORD dwZCmpCaps;
+ DWORD dwSrcBlendCaps;
+ DWORD dwDestBlendCaps;
+ DWORD dwAlphaCmpCaps;
+ DWORD dwShadeCaps;
+ DWORD dwTextureCaps;
+ DWORD dwTextureFilterCaps;
+ DWORD dwTextureBlendCaps;
+ DWORD dwTextureAddressCaps;
+ DWORD dwStippleWidth;
+ DWORD dwStippleHeight;
+} D3DPRIMCAPS, *LPD3DPRIMCAPS;
+
+#define D3DPMISCCAPS_MASKPLANES 0x00000001
+#define D3DPMISCCAPS_MASKZ 0x00000002
+#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004
+#define D3DPMISCCAPS_CONFORMANT 0x00000008
+#define D3DPMISCCAPS_CULLNONE 0x00000010
+#define D3DPMISCCAPS_CULLCW 0x00000020
+#define D3DPMISCCAPS_CULLCCW 0x00000040
+
+#define D3DPRASTERCAPS_DITHER 0x00000001
+#define D3DPRASTERCAPS_ROP2 0x00000002
+#define D3DPRASTERCAPS_XOR 0x00000004
+#define D3DPRASTERCAPS_PAT 0x00000008
+#define D3DPRASTERCAPS_ZTEST 0x00000010
+#define D3DPRASTERCAPS_SUBPIXEL 0x00000020
+#define D3DPRASTERCAPS_SUBPIXELX 0x00000040
+#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
+#define D3DPRASTERCAPS_FOGTABLE 0x00000100
+#define D3DPRASTERCAPS_STIPPLE 0x00000200
+#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
+#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
+#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
+#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
+#define D3DPRASTERCAPS_ZBIAS 0x00004000
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
+#define D3DPRASTERCAPS_FOGRANGE 0x00010000
+#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
+#define D3DPRASTERCAPS_WBUFFER 0x00040000
+#define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
+#define D3DPRASTERCAPS_WFOG 0x00100000
+#define D3DPRASTERCAPS_ZFOG 0x00200000
+
+#define D3DPCMPCAPS_NEVER 0x00000001
+#define D3DPCMPCAPS_LESS 0x00000002
+#define D3DPCMPCAPS_EQUAL 0x00000004
+#define D3DPCMPCAPS_LESSEQUAL 0x00000008
+#define D3DPCMPCAPS_GREATER 0x00000010
+#define D3DPCMPCAPS_NOTEQUAL 0x00000020
+#define D3DPCMPCAPS_GREATEREQUAL 0x00000040
+#define D3DPCMPCAPS_ALWAYS 0x00000080
+
+#define D3DPBLENDCAPS_ZERO 0x00000001
+#define D3DPBLENDCAPS_ONE 0x00000002
+#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
+#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
+#define D3DPBLENDCAPS_SRCALPHA 0x00000010
+#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
+#define D3DPBLENDCAPS_DESTALPHA 0x00000040
+#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
+#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
+#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
+#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
+#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
+
+#define D3DPSHADECAPS_COLORFLATMONO 0x00000001
+#define D3DPSHADECAPS_COLORFLATRGB 0x00000002
+#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
+#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
+#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010
+#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020
+
+#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040
+#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080
+#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
+#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
+#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
+
+#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
+#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
+#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
+#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
+#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
+
+#define D3DPSHADECAPS_FOGFLAT 0x00040000
+#define D3DPSHADECAPS_FOGGOURAUD 0x00080000
+#define D3DPSHADECAPS_FOGPHONG 0x00100000
+
+#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
+#define D3DPTEXTURECAPS_POW2 0x00000002
+#define D3DPTEXTURECAPS_ALPHA 0x00000004
+#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008
+#define D3DPTEXTURECAPS_BORDER 0x00000010
+#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
+#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100)
+/* yes actually 0x00000200 is unused - or at least unreleased */
+#define D3DPTEXTURECAPS_PROJECTED 0x00000400
+#define D3DPTEXTURECAPS_CUBEMAP 0x00000800
+#define D3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
+
+#define D3DPTFILTERCAPS_NEAREST 0x00000001
+#define D3DPTFILTERCAPS_LINEAR 0x00000002
+#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004
+#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008
+#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
+#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
+/* yes - missing numbers */
+#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
+#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
+#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
+/* yes - missing numbers */
+#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
+#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
+/* yes - missing numbers */
+#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
+#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
+#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000
+#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000
+
+#define D3DPTBLENDCAPS_DECAL 0x00000001
+#define D3DPTBLENDCAPS_MODULATE 0x00000002
+#define D3DPTBLENDCAPS_DECALALPHA 0x00000004
+#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008
+#define D3DPTBLENDCAPS_DECALMASK 0x00000010
+#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020
+#define D3DPTBLENDCAPS_COPY 0x00000040
+#define D3DPTBLENDCAPS_ADD 0x00000080
+
+#define D3DPTADDRESSCAPS_WRAP 0x00000001
+#define D3DPTADDRESSCAPS_MIRROR 0x00000002
+#define D3DPTADDRESSCAPS_CLAMP 0x00000004
+#define D3DPTADDRESSCAPS_BORDER 0x00000008
+#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
+
+
+typedef struct _D3DDeviceDesc {
+ DWORD dwSize;
+ DWORD dwFlags;
+ D3DCOLORMODEL dcmColorModel;
+ DWORD dwDevCaps;
+ D3DTRANSFORMCAPS dtcTransformCaps;
+ BOOL bClipping;
+ D3DLIGHTINGCAPS dlcLightingCaps;
+ D3DPRIMCAPS dpcLineCaps;
+ D3DPRIMCAPS dpcTriCaps;
+ DWORD dwDeviceRenderBitDepth;
+ DWORD dwDeviceZBufferBitDepth;
+ DWORD dwMaxBufferSize;
+ DWORD dwMaxVertexCount;
+
+ DWORD dwMinTextureWidth,dwMinTextureHeight;
+ DWORD dwMaxTextureWidth,dwMaxTextureHeight;
+ DWORD dwMinStippleWidth,dwMaxStippleWidth;
+ DWORD dwMinStippleHeight,dwMaxStippleHeight;
+
+ DWORD dwMaxTextureRepeat;
+ DWORD dwMaxTextureAspectRatio;
+ DWORD dwMaxAnisotropy;
+
+ D3DVALUE dvGuardBandLeft;
+ D3DVALUE dvGuardBandTop;
+ D3DVALUE dvGuardBandRight;
+ D3DVALUE dvGuardBandBottom;
+
+ D3DVALUE dvExtentsAdjust;
+ DWORD dwStencilCaps;
+
+ DWORD dwFVFCaps;
+ DWORD dwTextureOpCaps;
+ WORD wMaxTextureBlendStages;
+ WORD wMaxSimultaneousTextures;
+} D3DDEVICEDESC,*LPD3DDEVICEDESC;
+#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))
+
+typedef struct _D3DDeviceDesc7 {
+ DWORD dwDevCaps;
+ D3DPRIMCAPS dpcLineCaps;
+ D3DPRIMCAPS dpcTriCaps;
+ DWORD dwDeviceRenderBitDepth;
+ DWORD dwDeviceZBufferBitDepth;
+
+ DWORD dwMinTextureWidth, dwMinTextureHeight;
+ DWORD dwMaxTextureWidth, dwMaxTextureHeight;
+
+ DWORD dwMaxTextureRepeat;
+ DWORD dwMaxTextureAspectRatio;
+ DWORD dwMaxAnisotropy;
+
+ D3DVALUE dvGuardBandLeft;
+ D3DVALUE dvGuardBandTop;
+ D3DVALUE dvGuardBandRight;
+ D3DVALUE dvGuardBandBottom;
+
+ D3DVALUE dvExtentsAdjust;
+ DWORD dwStencilCaps;
+ DWORD dwFVFCaps;
+ DWORD dwTextureOpCaps;
+ WORD wMaxTextureBlendStages;
+ WORD wMaxSimultaneousTextures;
+
+ DWORD dwMaxActiveLights;
+ D3DVALUE dvMaxVertexW;
+ GUID deviceGUID;
+
+ WORD wMaxUserClipPlanes;
+ WORD wMaxVertexBlendMatrices;
+
+ DWORD dwVertexProcessingCaps;
+
+ DWORD dwReserved1;
+ DWORD dwReserved2;
+ DWORD dwReserved3;
+ DWORD dwReserved4;
+} D3DDEVICEDESC7, *LPD3DDEVICEDESC7;
+#define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7))
+
+#define D3DDD_COLORMODEL 0x00000001
+#define D3DDD_DEVCAPS 0x00000002
+#define D3DDD_TRANSFORMCAPS 0x00000004
+#define D3DDD_LIGHTINGCAPS 0x00000008
+#define D3DDD_BCLIPPING 0x00000010
+#define D3DDD_LINECAPS 0x00000020
+#define D3DDD_TRICAPS 0x00000040
+#define D3DDD_DEVICERENDERBITDEPTH 0x00000080
+#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100
+#define D3DDD_MAXBUFFERSIZE 0x00000200
+#define D3DDD_MAXVERTEXCOUNT 0x00000400
+
+#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001
+#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002
+#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004
+#define D3DDEVCAPS_SORTEXACT 0x00000008
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
+#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
+#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
+#define D3DDEVCAPS_HWRASTERIZATION 0x00080000
+
+#define D3DSTENCILCAPS_KEEP 0x00000001
+#define D3DSTENCILCAPS_ZERO 0x00000002
+#define D3DSTENCILCAPS_REPLACE 0x00000004
+#define D3DSTENCILCAPS_INCRSAT 0x00000008
+#define D3DSTENCILCAPS_DECRSAT 0x00000010
+#define D3DSTENCILCAPS_INVERT 0x00000020
+#define D3DSTENCILCAPS_INCR 0x00000040
+#define D3DSTENCILCAPS_DECR 0x00000080
+
+#define D3DTEXOPCAPS_DISABLE 0x00000001
+#define D3DTEXOPCAPS_SELECTARG1 0x00000002
+#define D3DTEXOPCAPS_SELECTARG2 0x00000004
+#define D3DTEXOPCAPS_MODULATE 0x00000008
+#define D3DTEXOPCAPS_MODULATE2X 0x00000010
+#define D3DTEXOPCAPS_MODULATE4X 0x00000020
+#define D3DTEXOPCAPS_ADD 0x00000040
+#define D3DTEXOPCAPS_ADDSIGNED 0x00000080
+#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100
+#define D3DTEXOPCAPS_SUBTRACT 0x00000200
+#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
+#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
+#define D3DTEXOPCAPS_PREMODULATE 0x00010000
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
+#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
+#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000
+
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
+
+#define D3DVTXPCAPS_TEXGEN 0x00000001
+#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002
+#define D3DVTXPCAPS_VERTEXFOG 0x00000004
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
+#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
+#define D3DVTXPCAPS_LOCALVIEWER 0x00000020
+
+typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK)(GUID *guid, char *description, char *name,
+ D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc, void *ctx);
+typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK7)(char *description, char *name, D3DDEVICEDESC7 *desc, void *ctx);
+
+#define D3DFDS_COLORMODEL 0x00000001
+#define D3DFDS_GUID 0x00000002
+#define D3DFDS_HARDWARE 0x00000004
+#define D3DFDS_TRIANGLES 0x00000008
+#define D3DFDS_LINES 0x00000010
+#define D3DFDS_MISCCAPS 0x00000020
+#define D3DFDS_RASTERCAPS 0x00000040
+#define D3DFDS_ZCMPCAPS 0x00000080
+#define D3DFDS_ALPHACMPCAPS 0x00000100
+#define D3DFDS_SRCBLENDCAPS 0x00000200
+#define D3DFDS_DSTBLENDCAPS 0x00000400
+#define D3DFDS_SHADECAPS 0x00000800
+#define D3DFDS_TEXTURECAPS 0x00001000
+#define D3DFDS_TEXTUREFILTERCAPS 0x00002000
+#define D3DFDS_TEXTUREBLENDCAPS 0x00004000
+#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000
+
+typedef struct _D3DFINDDEVICESEARCH {
+ DWORD dwSize;
+ DWORD dwFlags;
+ BOOL bHardware;
+ D3DCOLORMODEL dcmColorModel;
+ GUID guid;
+ DWORD dwCaps;
+ D3DPRIMCAPS dpcPrimCaps;
+} D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH;
+
+typedef struct _D3DFINDDEVICERESULT {
+ DWORD dwSize;
+ GUID guid;
+ D3DDEVICEDESC ddHwDesc;
+ D3DDEVICEDESC ddSwDesc;
+} D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT;
+
+typedef struct _D3DExecuteBufferDesc {
+ DWORD dwSize;
+ DWORD dwFlags;
+ DWORD dwCaps;
+ DWORD dwBufferSize;
+ void *lpData;
+} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;
+
+#define D3DDEB_BUFSIZE 0x00000001
+#define D3DDEB_CAPS 0x00000002
+#define D3DDEB_LPDATA 0x00000004
+
+#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001
+#define D3DDEBCAPS_VIDEOMEMORY 0x00000002
+#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY) /* = 0x3 */
+
+typedef struct _D3DDEVINFO_TEXTUREMANAGER {
+ BOOL bThrashing;
+ DWORD dwApproxBytesDownloaded;
+ DWORD dwNumEvicts;
+ DWORD dwNumVidCreates;
+ DWORD dwNumTexturesUsed;
+ DWORD dwNumUsedTexInVid;
+ DWORD dwWorkingSet;
+ DWORD dwWorkingSetBytes;
+ DWORD dwTotalManaged;
+ DWORD dwTotalBytes;
+ DWORD dwLastPri;
+} D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER;
+
+typedef struct _D3DDEVINFO_TEXTURING {
+ DWORD dwNumLoads;
+ DWORD dwApproxBytesLoaded;
+ DWORD dwNumPreLoads;
+ DWORD dwNumSet;
+ DWORD dwNumCreates;
+ DWORD dwNumDestroys;
+ DWORD dwNumSetPriorities;
+ DWORD dwNumSetLODs;
+ DWORD dwNumLocks;
+ DWORD dwNumGetDCs;
+} D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING;
+
+
+
+#endif