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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-11 08:17:27 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-11 08:17:27 +0000
commitf215e02bf85f68d3a6106c2a1f4f7f063f819064 (patch)
tree6bb5b92c046312c4e95ac2620b10ddf482d3fa8b /src/libs/dxvk-native-1.9.2a
parentInitial commit. (diff)
downloadvirtualbox-f215e02bf85f68d3a6106c2a1f4f7f063f819064.tar.xz
virtualbox-f215e02bf85f68d3a6106c2a1f4f7f063f819064.zip
Adding upstream version 7.0.14-dfsg.upstream/7.0.14-dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/libs/dxvk-native-1.9.2a')
-rw-r--r--src/libs/dxvk-native-1.9.2a/LICENSE22
-rw-r--r--src/libs/dxvk-native-1.9.2a/Makefile.kmk388
-rw-r--r--src/libs/dxvk-native-1.9.2a/README.md109
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-rw-r--r--src/libs/dxvk-native-1.9.2a/include/spirv/spirv.hpp1934
-rw-r--r--src/libs/dxvk-native-1.9.2a/include/vulkan/vk_platform.h84
-rw-r--r--src/libs/dxvk-native-1.9.2a/include/vulkan/vulkan.h92
-rw-r--r--src/libs/dxvk-native-1.9.2a/include/vulkan/vulkan_core.h12985
-rw-r--r--src/libs/dxvk-native-1.9.2a/include/vulkan/vulkan_native.h91
-rw-r--r--src/libs/dxvk-native-1.9.2a/include/vulkan/vulkan_win32.h315
-rw-r--r--src/libs/dxvk-native-1.9.2a/lib/d3dcompiler_43.libbin0 -> 4264 bytes
-rw-r--r--src/libs/dxvk-native-1.9.2a/lib/libd3dcompiler_43.def17
-rwxr-xr-xsrc/libs/dxvk-native-1.9.2a/lib/vulkan-1.libbin0 -> 38268 bytes
-rw-r--r--src/libs/dxvk-native-1.9.2a/lib32/d3dcompiler_43.libbin0 -> 4490 bytes
-rw-r--r--src/libs/dxvk-native-1.9.2a/lib32/libd3dcompiler_43.def17
-rwxr-xr-xsrc/libs/dxvk-native-1.9.2a/lib32/vulkan-1.libbin0 -> 41304 bytes
-rw-r--r--src/libs/dxvk-native-1.9.2a/meson.build192
-rw-r--r--src/libs/dxvk-native-1.9.2a/meson_options.txt9
-rwxr-xr-xsrc/libs/dxvk-native-1.9.2a/package-native-steamrt.sh3
-rwxr-xr-xsrc/libs/dxvk-native-1.9.2a/package-native.sh81
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-rw-r--r--src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10.def29
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-rw-r--r--src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_main.cpp335
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-rw-r--r--src/libs/dxvk-native-1.9.2a/src/util/util_time.h50
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/util/util_vector.h161
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/vulkan/meson.build18
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_loader.cpp82
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_loader.h374
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_names.cpp333
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_names.h21
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_presenter.cpp493
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_presenter.h248
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_presenter_headless.cpp177
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_util.h247
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/wsi/headless/wsi_helpers_headless.h11
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/wsi/headless/wsi_mode_headless.cpp62
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/wsi/headless/wsi_monitor_headless.cpp60
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/wsi/headless/wsi_presenter_headless.cpp14
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/wsi/headless/wsi_window_headless.cpp83
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/wsi/meson.build32
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/wsi/sdl2/wsi_helpers_sdl2.h16
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/wsi/sdl2/wsi_mode_sdl2.cpp93
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/wsi/sdl2/wsi_monitor_sdl2.cpp63
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/wsi/sdl2/wsi_presenter_sdl2.cpp21
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/wsi/sdl2/wsi_window_sdl2.cpp135
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/wsi/win32/wsi_mode_win32.cpp62
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/wsi/win32/wsi_monitor_win32.cpp79
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/wsi/win32/wsi_presenter_win32.cpp23
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/wsi/win32/wsi_window_win32.cpp266
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/wsi/wsi_mode.h70
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/wsi/wsi_monitor.h48
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/wsi/wsi_presenter.h21
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/wsi/wsi_window.h115
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/d3d11/meson.build10
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_compute.cpp172
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_formats.cpp273
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_map_read.cpp203
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_streamout.cpp288
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_triangle.cpp606
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_video.cpp459
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/d3d11/video_image.rawbin0 -> 49152 bytes
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/d3d9/meson.build9
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_bc_update_surface.cpp362
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_buffer.cpp220
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_clear.cpp173
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_l6v5u5.cpp361
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_nv12.cpp370
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_nv12.yuv.h12803
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_triangle.cpp529
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_up.cpp429
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/dxbc/meson.build6
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/dxbc/test_dxbc_compiler.cpp58
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/dxbc/test_dxbc_disasm.cpp60
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/dxbc/test_hlsl_compiler.cpp109
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/dxgi/meson.build3
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/dxgi/test_dxgi_factory.cpp123
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/meson.build8
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/native/meson.build2
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/native/test_native_d3d11.cpp673
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/native/test_native_d3d9.cpp270
-rw-r--r--src/libs/dxvk-native-1.9.2a/tests/test_utils.h17
-rw-r--r--src/libs/dxvk-native-1.9.2a/version.h3
-rw-r--r--src/libs/dxvk-native-1.9.2a/version.h.in3
663 files changed, 236540 insertions, 0 deletions
diff --git a/src/libs/dxvk-native-1.9.2a/LICENSE b/src/libs/dxvk-native-1.9.2a/LICENSE
new file mode 100644
index 00000000..a9d4337e
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/LICENSE
@@ -0,0 +1,22 @@
+ Copyright (c) 2017-2021 Philip Rebohle
+ Copyright (c) 2019-2021 Joshua Ashton
+
+ zlib/libpng license
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+– The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+
+– Altered source versions must be plainly marked as such, and must not
+ be misrepresented as being the original software.
+
+– This notice may not be removed or altered from any source distribution.
diff --git a/src/libs/dxvk-native-1.9.2a/Makefile.kmk b/src/libs/dxvk-native-1.9.2a/Makefile.kmk
new file mode 100644
index 00000000..57884173
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/Makefile.kmk
@@ -0,0 +1,388 @@
+# $Id: Makefile.kmk $
+## @file
+# Sub-Makefile for the dxvk-native library.
+#
+
+#
+# Copyright (C) 2022-2023 Oracle and/or its affiliates.
+#
+# This file is part of VirtualBox base platform packages, as
+# available from https://www.virtualbox.org.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation, in version 3 of the
+# License.
+#
+# This program is distributed in the hope that it will be useful, but
+# WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+# General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, see <https://www.gnu.org/licenses>.
+#
+# SPDX-License-Identifier: GPL-3.0-only
+#
+
+SUB_DEPTH = ../../..
+include $(KBUILD_PATH)/subheader.kmk
+
+#
+# Targets.
+#
+LIBRARIES += VBox-DxVkNativeUtil VBox-DxVkNativeDxVk VBox-DxVkNativeD3D11
+DLLS += VBoxDxVk
+
+#
+# Globals.
+#
+VBOX_PATH_DXVK := $(PATH_SUB_CURRENT)
+
+# The HLSL to Spir-V shader compiler
+VBOX_GLSLANGVALIDATOR_PATH ?= $(lastword $(sort $(wildcard $(KBUILD_DEVTOOLS_TRG)/glslang/v11*)))
+ifeq ($(VBOX_GLSLANGVALIDATOR_PATH),)
+ VBOX_GLSLANGVALIDATOR ?= glslangValidator$(HOSTSUFF_EXE)
+else
+ VBOX_GLSLANGVALIDATOR ?= $(VBOX_GLSLANGVALIDATOR_PATH)/glslangValidator$(HOSTSUFF_EXE)
+endif
+
+#
+# Some stuff for compiling shares into header files and making the target depend on these.
+#
+
+## Internal.
+## @param 1 full path to shader source.
+define def_VBoxDxVkCompileShader
+ $(1)/shaders/$(basename $(notdir $(2))).h: $(2) | $$$$(dir $$$$@)
+ $(VBOX_GLSLANGVALIDATOR) -V --vn "$(basename $(notdir $(2)))" "$$<" -o "$$@"
+endef
+
+## Process the VBOX_SHADERS for a target.
+## @param 1 target name
+define def_VBoxDxVkCompilerShaders
+ $$(call KB_FN_DO_PASS0_ON_TARGET,$(1))
+ $(1)_INCS += $$($(1)_0_OUTDIR)/shaders
+ $(1)_BLDDIRS += $$($(1)_0_OUTDIR)/shaders
+ $(1)_INTERMEDIATES := $$(foreach shader,$$($(1)_VBOX_SHADERS) \
+ ,$$($(1)_0_OUTDIR)/shaders/$$(basename $$(notdir $$(shader))).h)
+ $$(foreach shader,$$($(1)_VBOX_SHADERS),$$(evalcall2 def_VBoxDxVkCompileShader,$$($(1)_0_OUTDIR),$$(shader)))
+endef
+
+
+#
+# DXK utilities static library
+#
+VBox-DxVkNativeUtil_TEMPLATE = VBoxR3DllNonPedantic
+VBox-DxVkNativeUtil_DEFS = \
+ DXVK_NATIVE \
+ NOMINMAX \
+ _WIN32_WINNT=0xa00
+VBox-DxVkNativeUtil_DEFS += \
+ DXVK_PLATFORM_LINUX \
+ DXVK_WSI_HEADLESS
+VBox-DxVkNativeUtil_CXXFLAGS.linux += \
+ -std=c++17
+VBox-DxVkNativeUtil_CXXFLAGS.darwin += \
+ -std=c++17
+VBox-DxVkNativeUtil_INCS = \
+ $(VBOX_PATH_DXVK) \
+ $(VBOX_PATH_DXVK)/include/ \
+ $(VBOX_PATH_DXVK)/src/util/ \
+ $(VBOX_PATH_DXVK)/include/native/ \
+ $(VBOX_PATH_DXVK)/include/native/windows \
+ $(VBOX_PATH_DXVK)/include/native/directx
+VBox-DxVkNativeUtil_SOURCES = \
+ src/util/util_env.cpp \
+ src/util/util_fps_limiter.cpp \
+ src/util/util_matrix.cpp \
+ src/util/util_monitor.cpp \
+ src/util/com/com_guid.cpp \
+ src/util/com/com_private_data.cpp \
+ src/util/config/config.cpp \
+ src/util/log/log.cpp \
+ src/util/log/log_debug.cpp \
+ src/util/sha1/sha1.c \
+ src/util/sha1/sha1_util.cpp \
+ src/util/sync/sync_recursive.cpp \
+ src/util/platform/util_luid_linux.cpp \
+ src/util/platform/util_env_linux.cpp \
+ src/util/platform/util_string_linux.cpp \
+ src/util/platform/thread_native.cpp \
+ src/spirv/spirv_code_buffer.cpp \
+ src/spirv/spirv_compression.cpp \
+ src/spirv/spirv_module.cpp \
+ src/vulkan/vulkan_loader.cpp \
+ src/vulkan/vulkan_names.cpp \
+ src/vulkan/vulkan_presenter_headless.cpp \
+ src/dxgi/dxgi_adapter.cpp \
+ src/dxgi/dxgi_enums.cpp \
+ src/dxgi/dxgi_factory.cpp \
+ src/dxgi/dxgi_format.cpp \
+ src/dxgi/dxgi_main.cpp \
+ src/dxgi/dxgi_monitor.cpp \
+ src/dxgi/dxgi_options.cpp \
+ src/dxgi/dxgi_output.cpp \
+ src/dxgi/dxgi_swapchain.cpp \
+ src/dxbc/dxbc_analysis.cpp \
+ src/dxbc/dxbc_chunk_isgn.cpp \
+ src/dxbc/dxbc_chunk_shex.cpp \
+ src/dxbc/dxbc_common.cpp \
+ src/dxbc/dxbc_compiler.cpp \
+ src/dxbc/dxbc_defs.cpp \
+ src/dxbc/dxbc_decoder.cpp \
+ src/dxbc/dxbc_header.cpp \
+ src/dxbc/dxbc_module.cpp \
+ src/dxbc/dxbc_names.cpp \
+ src/dxbc/dxbc_options.cpp \
+ src/dxbc/dxbc_reader.cpp \
+ src/dxbc/dxbc_util.cpp \
+ src/dxso/dxso_common.cpp \
+ src/dxso/dxso_options.cpp \
+ src/dxso/dxso_module.cpp \
+ src/dxso/dxso_reader.cpp \
+ src/dxso/dxso_header.cpp \
+ src/dxso/dxso_ctab.cpp \
+ src/dxso/dxso_util.cpp \
+ src/dxso/dxso_code.cpp \
+ src/dxso/dxso_tables.cpp \
+ src/dxso/dxso_decoder.cpp \
+ src/dxso/dxso_analysis.cpp \
+ src/dxso/dxso_compiler.cpp \
+ src/dxso/dxso_enums.cpp \
+ src/wsi/headless/wsi_mode_headless.cpp \
+ src/wsi/headless/wsi_monitor_headless.cpp \
+ src/wsi/headless/wsi_presenter_headless.cpp \
+ src/wsi/headless/wsi_window_headless.cpp
+
+#
+# Core DXVK library.
+#
+VBox-DxVkNativeDxVk_TEMPLATE = VBoxR3DllNonPedantic
+VBox-DxVkNativeDxVk_DEFS = \
+ DXVK_NATIVE \
+ NOMINMAX \
+ _WIN32_WINNT=0xa00
+VBox-DxVkNativeDxVk_DEFS += \
+ DXVK_PLATFORM_LINUX \
+ DXVK_WSI_HEADLESS
+VBox-DxVkNativeDxVk_CXXFLAGS.linux += \
+ -std=c++17
+VBox-DxVkNativeDxVk_CXXFLAGS.darwin += \
+ -std=c++17
+VBox-DxVkNativeDxVk_INCS = \
+ $(VBOX_PATH_DXVK) \
+ $(VBOX_PATH_DXVK)/include/ \
+ $(VBOX_PATH_DXVK)/src/util/ \
+ $(VBOX_PATH_DXVK)/include/native/ \
+ $(VBOX_PATH_DXVK)/include/native/windows \
+ $(VBOX_PATH_DXVK)/include/native/directx
+VBox-DxVkNativeDxVk_SOURCES = \
+ src/dxvk/dxvk_adapter.cpp \
+ src/dxvk/dxvk_barrier.cpp \
+ src/dxvk/dxvk_buffer.cpp \
+ src/dxvk/dxvk_cmdlist.cpp \
+ src/dxvk/dxvk_compute.cpp \
+ src/dxvk/dxvk_context.cpp \
+ src/dxvk/dxvk_cs.cpp \
+ src/dxvk/dxvk_data.cpp \
+ src/dxvk/dxvk_descriptor.cpp \
+ src/dxvk/dxvk_device.cpp \
+ src/dxvk/dxvk_device_filter.cpp \
+ src/dxvk/dxvk_extensions.cpp \
+ src/dxvk/dxvk_format.cpp \
+ src/dxvk/dxvk_framebuffer.cpp \
+ src/dxvk/dxvk_gpu_event.cpp \
+ src/dxvk/dxvk_gpu_query.cpp \
+ src/dxvk/dxvk_graphics.cpp \
+ src/dxvk/dxvk_image.cpp \
+ src/dxvk/dxvk_instance.cpp \
+ src/dxvk/dxvk_lifetime.cpp \
+ src/dxvk/dxvk_main.cpp \
+ src/dxvk/dxvk_memory.cpp \
+ src/dxvk/dxvk_meta_blit.cpp \
+ src/dxvk/dxvk_meta_clear.cpp \
+ src/dxvk/dxvk_meta_copy.cpp \
+ src/dxvk/dxvk_meta_mipgen.cpp \
+ src/dxvk/dxvk_meta_pack.cpp \
+ src/dxvk/dxvk_meta_resolve.cpp \
+ src/dxvk/dxvk_options.cpp \
+ src/dxvk/dxvk_pipecache.cpp \
+ src/dxvk/dxvk_pipelayout.cpp \
+ src/dxvk/dxvk_pipemanager.cpp \
+ src/dxvk/dxvk_queue.cpp \
+ src/dxvk/dxvk_renderpass.cpp \
+ src/dxvk/dxvk_resource.cpp \
+ src/dxvk/dxvk_sampler.cpp \
+ src/dxvk/dxvk_shader.cpp \
+ src/dxvk/dxvk_shader_key.cpp \
+ src/dxvk/dxvk_signal.cpp \
+ src/dxvk/dxvk_spec_const.cpp \
+ src/dxvk/dxvk_staging.cpp \
+ src/dxvk/dxvk_state_cache.cpp \
+ src/dxvk/dxvk_stats.cpp \
+ src/dxvk/dxvk_swapchain_blitter.cpp \
+ src/dxvk/dxvk_unbound.cpp \
+ src/dxvk/dxvk_util.cpp \
+ src/dxvk/hud/dxvk_hud.cpp \
+ src/dxvk/hud/dxvk_hud_font.cpp \
+ src/dxvk/hud/dxvk_hud_item.cpp \
+ src/dxvk/hud/dxvk_hud_renderer.cpp \
+ src/dxvk/platform/dxvk_headless_exts.cpp
+VBox-DxVkNativeDxVk_VBOX_SHADERS := \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_blit_frag_1d.frag \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_blit_frag_2d.frag \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_blit_frag_3d.frag \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_clear_buffer_f.comp \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_clear_buffer_u.comp \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_clear_image1d_f.comp \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_clear_image1d_u.comp \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_clear_image1darr_f.comp \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_clear_image1darr_u.comp \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_clear_image2d_f.comp \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_clear_image2d_u.comp \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_clear_image2darr_f.comp \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_clear_image2darr_u.comp \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_clear_image3d_f.comp \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_clear_image3d_u.comp \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_copy_buffer_image.comp \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_copy_color_1d.frag \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_copy_color_2d.frag \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_copy_color_ms.frag \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_copy_depth_1d.frag \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_copy_depth_2d.frag \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_copy_depth_ms.frag \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_copy_depth_stencil_1d.frag \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_copy_depth_stencil_2d.frag \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_copy_depth_stencil_ms.frag \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_fullscreen_geom.geom \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_fullscreen_layer_vert.vert \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_fullscreen_vert.vert \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_pack_d24s8.comp \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_pack_d32s8.comp \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_present_frag.frag \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_present_frag_blit.frag \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_present_frag_ms.frag \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_present_frag_ms_amd.frag \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_present_vert.vert \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_resolve_frag_d.frag \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_resolve_frag_ds.frag \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_resolve_frag_f.frag \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_resolve_frag_f_amd.frag \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_resolve_frag_i.frag \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_resolve_frag_u.frag \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_unpack_d24s8.comp \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_unpack_d24s8_as_d32s8.comp \
+ $(PATH_SUB_CURRENT)/src/dxvk/shaders/dxvk_unpack_d32s8.comp \
+ $(PATH_SUB_CURRENT)/src/dxvk/hud/shaders/hud_line_frag.frag \
+ $(PATH_SUB_CURRENT)/src/dxvk/hud/shaders/hud_line_vert.vert \
+ $(PATH_SUB_CURRENT)/src/dxvk/hud/shaders/hud_text_frag.frag \
+ $(PATH_SUB_CURRENT)/src/dxvk/hud/shaders/hud_text_vert.vert
+$(evalcall2 def_VBoxDxVkCompilerShaders,VBox-DxVkNativeDxVk)
+
+
+#
+# DXVK D3D11 interface library
+#
+VBox-DxVkNativeD3D11_TEMPLATE = VBoxR3DllNonPedantic
+VBox-DxVkNativeD3D11_DEFS = \
+ DXVK_NATIVE \
+ NOMINMAX \
+ _WIN32_WINNT=0xa00
+VBox-DxVkNativeD3D11_DEFS += \
+ DXVK_PLATFORM_LINUX \
+ DXVK_WSI_HEADLESS
+VBox-DxVkNativeD3D11_CXXFLAGS.linux += \
+ -std=c++17
+VBox-DxVkNativeD3D11_CXXFLAGS.darwin += \
+ -std=c++17
+VBox-DxVkNativeD3D11_INCS = \
+ $(VBOX_PATH_DXVK) \
+ $(VBOX_PATH_DXVK)/include/ \
+ $(VBOX_PATH_DXVK)/src/util/ \
+ $(VBOX_PATH_DXVK)/include/native/ \
+ $(VBOX_PATH_DXVK)/include/native/windows \
+ $(VBOX_PATH_DXVK)/include/native/directx
+VBox-DxVkNativeD3D11_SOURCES = \
+ src/dxgi/dxgi_format.cpp \
+ src/dxgi/dxgi_monitor.cpp \
+ src/dxgi/dxgi_swapchain.cpp \
+ src/d3d11/d3d11_annotation.cpp \
+ src/d3d11/d3d11_blend.cpp \
+ src/d3d11/d3d11_buffer.cpp \
+ src/d3d11/d3d11_class_linkage.cpp \
+ src/d3d11/d3d11_cmdlist.cpp \
+ src/d3d11/d3d11_context.cpp \
+ src/d3d11/d3d11_context_def.cpp \
+ src/d3d11/d3d11_context_ext.cpp \
+ src/d3d11/d3d11_context_imm.cpp \
+ src/d3d11/d3d11_cuda.cpp \
+ src/d3d11/d3d11_depth_stencil.cpp \
+ src/d3d11/d3d11_device.cpp \
+ src/d3d11/d3d11_enums.cpp \
+ src/d3d11/d3d11_initializer.cpp \
+ src/d3d11/d3d11_input_layout.cpp \
+ src/d3d11/d3d11_interop.cpp \
+ src/d3d11/d3d11_main.cpp \
+ src/d3d11/d3d11_options.cpp \
+ src/d3d11/d3d11_query.cpp \
+ src/d3d11/d3d11_rasterizer.cpp \
+ src/d3d11/d3d11_resource.cpp \
+ src/d3d11/d3d11_sampler.cpp \
+ src/d3d11/d3d11_shader.cpp \
+ src/d3d11/d3d11_state.cpp \
+ src/d3d11/d3d11_state_object.cpp \
+ src/d3d11/d3d11_swapchain.cpp \
+ src/d3d11/d3d11_texture.cpp \
+ src/d3d11/d3d11_util.cpp \
+ src/d3d11/d3d11_video.cpp \
+ src/d3d11/d3d11_view_dsv.cpp \
+ src/d3d11/d3d11_view_rtv.cpp \
+ src/d3d11/d3d11_view_srv.cpp \
+ src/d3d11/d3d11_view_uav.cpp \
+ src/d3d10/d3d10_blend.cpp \
+ src/d3d10/d3d10_buffer.cpp \
+ src/d3d10/d3d10_depth_stencil.cpp \
+ src/d3d10/d3d10_device.cpp \
+ src/d3d10/d3d10_input_layout.cpp \
+ src/d3d10/d3d10_multithread.cpp \
+ src/d3d10/d3d10_query.cpp \
+ src/d3d10/d3d10_rasterizer.cpp \
+ src/d3d10/d3d10_sampler.cpp \
+ src/d3d10/d3d10_texture.cpp \
+ src/d3d10/d3d10_util.cpp \
+ src/d3d10/d3d10_view_dsv.cpp \
+ src/d3d10/d3d10_view_rtv.cpp \
+ src/d3d10/d3d10_view_srv.cpp
+VBox-DxVkNativeD3D11_VBOX_SHADERS := \
+ $(PATH_SUB_CURRENT)/src/d3d11/shaders/d3d11_video_blit_frag.frag \
+ $(PATH_SUB_CURRENT)/src/d3d11/shaders/d3d11_video_blit_vert.vert
+$(evalcall2 def_VBoxDxVkCompilerShaders,VBox-DxVkNativeD3D11)
+
+#
+# VBoxDxVk - Shared Object / DLL version.
+#
+VBoxDxVk_TEMPLATE = VBoxR3DllNonPedantic
+VBoxDxVk_DEFS = \
+ DXVK_NATIVE \
+ NOMINMAX \
+ _WIN32_WINNT=0xa00
+VBoxDxVk_INCS = \
+ $(VBOX_PATH_DXVK) \
+ $(VBOX_PATH_DXVK)/include/ \
+ $(VBOX_PATH_DXVK)/src/util/ \
+ $(VBOX_PATH_DXVK)/include/native/ \
+ $(VBOX_PATH_DXVK)/include/native/windows \
+ $(VBOX_PATH_DXVK)/include/native/directx
+VBoxDxVk_CXXFLAGS.linux += \
+ -std=c++17
+VBoxDxVk_SOURCES = \
+ VBoxDxVkDeps.cpp
+VBoxDxVk_LIBS = \
+ $(PATH_STAGE_LIB)/VBox-DxVkNativeD3D11$(VBOX_SUFF_LIB) \
+ $(PATH_STAGE_LIB)/VBox-DxVkNativeDxVk$(VBOX_SUFF_LIB) \
+ $(PATH_STAGE_LIB)/VBox-DxVkNativeUtil$(VBOX_SUFF_LIB) \
+ $(LIB_RUNTIME)
+
+include $(FILE_KBUILD_SUB_FOOTER)
+
diff --git a/src/libs/dxvk-native-1.9.2a/README.md b/src/libs/dxvk-native-1.9.2a/README.md
new file mode 100644
index 00000000..031157bb
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/README.md
@@ -0,0 +1,109 @@
+# DXVK Native
+
+DXVK Native is a port of [DXVK](https://github.com/doitsujin/dxvk) to Linux which allows it to be used natively without Wine.
+
+This is primarily useful for game and application ports to either avoid having to write another rendering backend, or to help with port bringup during development.
+
+[Release builds](https://github.com/Joshua-Ashton/dxvk-native/releases) are built using the Steam Runtime.
+
+### How does it work?
+
+DXVK Native replaces certain Windows-isms with a platform and framework-agnostic replacement, for example, `HWND`s can become `SDL_Window*`s, etc.
+All it takes to do that is to add another WSI backend.
+
+DXVK Native comes with a slim set of Windows header definitions required for D3D9/11 and the MinGW headers for D3D9/11.
+In most cases, it will end up being plug and play with your renderer, but there may be certain teething issues such as:
+- `__uuidof(type)` is supported, but `__uuidof(variable)` is not supported. Use `__uuidof_var(variable)` instead.
+
+DXVK Native also has some performance tweaks for D3D9, disabling float emulation and some validation.
+This is configurable in `d3d9_config.h`.
+
+## Games/Projects Using DXVK Native
+
+ - [Portal 2](https://store.steampowered.com/app/620/Portal_2/) (Valve - Windows & Linux)
+ - [Left 4 Dead 2](https://store.steampowered.com/app/550/Left_4_Dead_2/) (Valve - Windows & Linux)
+ - [Ys VIII, Ys IX](https://stadia.google.com/games) (PH3 Games - Stadia)
+ - [Perimeter](https://github.com/KranX/Perimeter) (Linux)
+ - [Momentum Mod](https://momentum-mod.org/) (Linux)
+ - [Portal 2: Community Edition](https://store.steampowered.com/app/440000/Portal_2_Community_Edition/) (Linux)
+
+## Build instructions
+
+### Requirements:
+- A C++17 compiler (eg. GCC, Clang, MSVC)
+- [Meson](https://mesonbuild.com/) build system (at least version 0.46)
+- [glslang](https://github.com/KhronosGroup/glslang) compiler
+
+
+### Steam Runtime
+
+DXVK Native can be built in the Steam Runtime using `docker`.
+If you don't care about this, simply skip this section.
+
+To build in a Steam Runtime docker, simply `cd` to the DXVK directory and run:
+
+for 32-bit:
+`docker run -e USER=$USER -e USERID=$UID -it --rm -v $(pwd):/dxvk-native registry.gitlab.steamos.cloud/steamrt/scout/sdk/i386 /bin/bash`
+
+for 64-bit:
+`docker run -e USER=$USER -e USERID=$UID -it --rm -v $(pwd):/dxvk-native registry.gitlab.steamos.cloud/steamrt/scout/sdk /bin/bash`
+
+### Building the library
+
+Inside the DXVK directory, run either:
+
+On your host machine:
+```
+./package-native.sh master /your/target/directory --no-package
+```
+
+With Steam Runtime:
+```
+./package-native-steamrt.sh master /your/target/directory --no-package
+```
+
+This will create a folder dxvk-native-master in /your/target/directory which will contain a the libraries and tests.
+
+In order to preserve the build directories and symbols for development, pass `--dev-build` to the script.
+
+### HUD
+The `DXVK_HUD` environment variable controls a HUD which can display the framerate and some stat counters. It accepts a comma-separated list of the following options:
+- `devinfo`: Displays the name of the GPU and the driver version.
+- `fps`: Shows the current frame rate.
+- `frametimes`: Shows a frame time graph.
+- `submissions`: Shows the number of command buffers submitted per frame.
+- `drawcalls`: Shows the number of draw calls and render passes per frame.
+- `pipelines`: Shows the total number of graphics and compute pipelines.
+- `memory`: Shows the amount of device memory allocated and used.
+- `gpuload`: Shows estimated GPU load. May be inaccurate.
+- `version`: Shows DXVK version.
+- `api`: Shows the D3D feature level used by the application.
+- `compiler`: Shows shader compiler activity
+- `samplers`: Shows the current number of sampler pairs used *[D3D9 Only]*
+- `scale=x`: Scales the HUD by a factor of `x` (e.g. `1.5`)
+
+Additionally, `DXVK_HUD=1` has the same effect as `DXVK_HUD=devinfo,fps`, and `DXVK_HUD=full` enables all available HUD elements.
+
+### Frame rate limit
+The `DXVK_FRAME_RATE` environment variable can be used to limit the frame rate. A value of `0` uncaps the frame rate, while any positive value will limit rendering to the given number of frames per second. Alternatively, the configuration file can be used.
+
+### Device filter
+Some applications do not provide a method to select a different GPU. In that case, DXVK can be forced to use a given device:
+- `DXVK_FILTER_DEVICE_NAME="Device Name"` Selects devices with a matching Vulkan device name, which can be retrieved with tools such as `vulkaninfo`. Matches on substrings, so "VEGA" or "AMD RADV VEGA10" is supported if the full device name is "AMD RADV VEGA10 (LLVM 9.0.0)", for example. If the substring matches more than one device, the first device matched will be used.
+
+**Note:** If the device filter is configured incorrectly, it may filter out all devices and applications will be unable to create a D3D device.
+
+### State cache
+DXVK caches pipeline state by default, so that shaders can be recompiled ahead of time on subsequent runs of an application, even if the driver's own shader cache got invalidated in the meantime. This cache is enabled by default, and generally reduces stuttering.
+
+The following environment variables can be used to control the cache:
+- `DXVK_STATE_CACHE=0` Disables the state cache.
+- `DXVK_STATE_CACHE_PATH=/some/directory` Specifies a directory where to put the cache files. Defaults to the current working directory of the application.
+
+### Debugging
+The following environment variables can be used for **debugging** purposes.
+- `VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation` Enables Vulkan debug layers. Highly recommended for troubleshooting rendering issues and driver crashes. Requires the Vulkan SDK to be installed on the host system.
+- `DXVK_LOG_LEVEL=none|error|warn|info|debug` Controls message logging.
+- `DXVK_LOG_PATH=/some/directory` Changes path where log files are stored. Set to `none` to disable log file creation entirely, without disabling logging.
+- `DXVK_CONFIG_FILE=/xxx/dxvk.conf` Sets path to the configuration file.
+- `DXVK_PERF_EVENTS=1` Enables use of the VK_EXT_debug_utils extension for translating performance event markers.
diff --git a/src/libs/dxvk-native-1.9.2a/RELEASE b/src/libs/dxvk-native-1.9.2a/RELEASE
new file mode 100644
index 00000000..8fdcf386
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/RELEASE
@@ -0,0 +1 @@
+1.9.2
diff --git a/src/libs/dxvk-native-1.9.2a/VBoxDxVkDeps.cpp b/src/libs/dxvk-native-1.9.2a/VBoxDxVkDeps.cpp
new file mode 100644
index 00000000..ca3abcde
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/VBoxDxVkDeps.cpp
@@ -0,0 +1,44 @@
+/* $Id: VBoxDxVkDeps.cpp $ */
+/** @file
+ * VBoxDxVk - For dragging in library objects.
+ */
+
+/*
+ * Copyright (C) 2022-2023 Oracle and/or its affiliates.
+ *
+ * This file is part of VirtualBox base platform packages, as
+ * available from https://www.virtualbox.org.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, in version 3 of the
+ * License.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, see <https://www.gnu.org/licenses>.
+ *
+ * SPDX-License-Identifier: GPL-3.0-only
+ */
+
+
+/*********************************************************************************************************************************
+* Header Files *
+*********************************************************************************************************************************/
+#include <VBox/types.h>
+
+#include <d3d11.h>
+
+/** Just a dummy global structure containing a bunch of
+ * function pointers to code which is wanted in the link.
+ */
+struct CLANG11WEIRDNESS { PFNRT pfn; } g_apfnVBoxDxVkDeps[] =
+{
+ { (PFNRT)D3D11CreateDevice },
+ { NULL },
+};
+
diff --git a/src/libs/dxvk-native-1.9.2a/build-win32.txt b/src/libs/dxvk-native-1.9.2a/build-win32.txt
new file mode 100644
index 00000000..40e9d47d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/build-win32.txt
@@ -0,0 +1,15 @@
+[binaries]
+c = 'i686-w64-mingw32-gcc'
+cpp = 'i686-w64-mingw32-g++'
+ar = 'i686-w64-mingw32-ar'
+strip = 'i686-w64-mingw32-strip'
+windres = 'i686-w64-mingw32-windres'
+
+[properties]
+needs_exe_wrapper = true
+
+[host_machine]
+system = 'windows'
+cpu_family = 'x86'
+cpu = 'x86'
+endian = 'little'
diff --git a/src/libs/dxvk-native-1.9.2a/build-win64.txt b/src/libs/dxvk-native-1.9.2a/build-win64.txt
new file mode 100644
index 00000000..8eb1b29d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/build-win64.txt
@@ -0,0 +1,15 @@
+[binaries]
+c = 'x86_64-w64-mingw32-gcc'
+cpp = 'x86_64-w64-mingw32-g++'
+ar = 'x86_64-w64-mingw32-ar'
+strip = 'x86_64-w64-mingw32-strip'
+windres = 'x86_64-w64-mingw32-windres'
+
+[properties]
+needs_exe_wrapper = true
+
+[host_machine]
+system = 'windows'
+cpu_family = 'x86_64'
+cpu = 'x86_64'
+endian = 'little'
diff --git a/src/libs/dxvk-native-1.9.2a/dxvk.conf b/src/libs/dxvk-native-1.9.2a/dxvk.conf
new file mode 100644
index 00000000..554f3b06
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/dxvk.conf
@@ -0,0 +1,537 @@
+# Create the VkSurface on the first call to IDXGISwapChain::Present,
+# rather than when creating the swap chain. Some games that start
+# rendering with a different graphics API may require this option,
+# or otherwise the window may stay black.
+#
+# Supported values: True, False
+
+# dxgi.deferSurfaceCreation = False
+# d3d9.deferSurfaceCreation = False
+
+
+# Enforce a stricter maximum frame latency. Overrides the application
+# setting specified by calling IDXGIDevice::SetMaximumFrameLatency.
+# Setting this to 0 will have no effect.
+#
+# Supported values : 0 - 16
+
+# dxgi.maxFrameLatency = 0
+# d3d9.maxFrameLatency = 0
+
+
+# Enables a frame rate limiter, unless the game is already
+# limited to the same refresh rate by vertical synchronization.
+#
+# Supported values : Any non-negative integer
+
+# dxgi.maxFrameRate = 0
+# d3d9.maxFrameRate = 0
+
+
+# Override PCI vendor and device IDs reported to the application. Can
+# cause the app to adjust behaviour depending on the selected values.
+#
+# Supported values: Any four-digit hex number.
+
+# dxgi.customDeviceId = 0000
+# dxgi.customVendorId = 0000
+
+# d3d9.customDeviceId = 0000
+# d3d9.customVendorId = 0000
+
+
+# Override the reported device description
+#
+# Supported values: Any string.
+
+# dxgi.customDeviceDesc = ""
+# d3d9.customDeviceDesc = ""
+
+
+# Report Nvidia GPUs as AMD GPUs by default. This is enabled by default
+# to work around issues with NVAPI, but may cause issues in some games.
+#
+# Supported values: True, False
+
+# dxgi.nvapiHack = True
+
+
+
+# Override maximum amount of device memory and shared system memory
+# reported to the application. This may fix texture streaming issues
+# in games that do not support cards with large amounts of VRAM.
+#
+# Supported values: Any number in Megabytes.
+
+# dxgi.maxDeviceMemory = 0
+# dxgi.maxSharedMemory = 0
+
+
+# Some games think we are on Intel given a lack of NVAPI or
+# AGS/atiadlxx support. Report our device memory as shared memory,
+# and some small amount for a "carveout".
+
+# Supported values: True, False
+
+# dxgi.emulateUMA = False
+
+
+# Override back buffer count for the Vulkan swap chain.
+# Setting this to 0 or less will have no effect.
+#
+# Supported values: Any number greater than or equal to 2.
+
+# dxgi.numBackBuffers = 0
+# d3d9.numBackBuffers = 0
+
+
+# Overrides synchronization interval (Vsync) for presentation.
+# Setting this to 0 disables vertical synchronization entirely.
+# A positive value 'n' will enable Vsync and repeat the same
+# image n times, and a negative value will have no effect.
+#
+# Supported values: Any non-negative number
+
+# dxgi.syncInterval = -1
+# d3d9.presentInterval = -1
+
+
+# True enables the mailbox present mode in case regular Vsync is disabled.
+# This should avoid tearing, but may be unsupported on some systems
+# or require setting dxgi.numBackBuffers to a higher value in order
+# to work properly.
+#
+# False enables the relaxed fifo present mode in case regular Vsync is enabled.
+# This should result in tearing but reduce stutter if FPS are too low,
+# but may be unsupported on some systems.
+#
+# Please do not report issues with this option.
+#
+# Supported values: Auto, True, False
+
+# dxgi.tearFree = Auto
+# d3d9.tearFree = Auto
+
+
+# Performs range check on dynamically indexed constant buffers in shaders.
+# This may be needed to work around a certain type of game bug, but may
+# also introduce incorrect behaviour.
+#
+# Supported values: True, False
+
+# d3d11.constantBufferRangeCheck = False
+
+
+# Assume single-use mode for command lists created on deferred contexts.
+# This may need to be disabled for some applications to avoid rendering
+# issues, which may come at a significant performance cost.
+#
+# Supported values: True, False
+
+# d3d11.dcSingleUseMode = True
+
+
+# Override the maximum feature level that a D3D11 device can be created
+# with. Setting this to a higher value may allow some applications to run
+# that would otherwise fail to create a D3D11 device.
+#
+# Supported values: 9_1, 9_2, 9_3, 10_0, 10_1, 11_0, 11_1
+
+# d3d11.maxFeatureLevel = 11_1
+
+
+# Overrides the maximum allowed tessellation factor. This can be used to
+# improve performance in titles which overuse tessellation.
+#
+# Supported values: Any number between 8 and 64
+
+# d3d11.maxTessFactor = 0
+
+
+# Enables relaxed pipeline barriers around UAV writes.
+#
+# This may improve performance in some games, but may also introduce
+# rendering issues. Please don't report bugs with the option enabled.
+#
+# Supported values: True, False
+
+# d3d11.relaxedBarriers = False
+
+
+# Ignores barriers around UAV writes from fragment shaders.
+#
+# This may improve performance in some games, but may also introduce
+# rendering issues. Please don't report bugs with the option enabled.
+#
+# Supported values: True, False
+
+# d3d11.ignoreGraphicsBarriers = False
+
+
+# Overrides anisotropic filtering for all samplers. Set this to a positive
+# value to enable AF for all samplers in the game, or to 0 in order to
+# disable AF entirely. Negative values will have no effect.
+#
+# Supported values: Any number between 0 and 16
+
+# d3d11.samplerAnisotropy = -1
+# d3d9.samplerAnisotropy = -1
+
+
+# Declares vertex positions as invariant in order to solve
+# potential Z-fighting issues at a small performance cost.
+#
+# Supported values: True, False
+
+# d3d11.invariantPosition = True
+# d3d9.invariantPosition = False
+
+
+# Forces the sample count of all textures to 1, and performs
+# the needed fixups in resolve operations and shaders.
+#
+# Supported values: True, False
+
+# d3d11.disableMsaa = False
+
+
+# Clears workgroup memory in compute shaders to zero. Some games don't do
+# this and rely on undefined behaviour. Enabling may reduce performance.
+#
+# Supported values: True, False
+
+# d3d11.zeroWorkgroupMemory = False
+
+
+# Sets number of pipeline compiler threads.
+#
+# Supported values:
+# - 0 to automatically determine the number of threads to use
+# - any positive number to enforce the thread count
+
+# dxvk.numCompilerThreads = 0
+
+
+# Toggles raw SSBO usage.
+#
+# Uses storage buffers to implement raw and structured buffer
+# views. Enabled by default on hardware which has a storage
+# buffer offset alignment requirement of 4 Bytes (e.g. AMD).
+# Enabling this may improve performance, but is not safe on
+# hardware with higher alignment requirements.
+#
+# Supported values:
+# - Auto: Don't change the default
+# - True, False: Always enable / disable
+
+# dxvk.useRawSsbo = Auto
+
+
+# Controls workaround for NVIDIA HVV Heap bug.
+#
+# Limits the budget of NVIDIA's HVV (host-visible,
+# device-local) heap to be half of the reported size. This is
+# needed to avoid NVIDIA driver bug 3114283, and defaults to
+# being enabled on all affected drivers.
+#
+# Supported values:
+# - Auto: Don't change the default
+# - True, False: Always enable / disable
+
+# dxvk.halveNvidiaHVVHeap = Auto
+
+
+# Sets enabled HUD elements
+#
+# Behaves like the DXVK_HUD environment variable if the
+# environment variable is not set, otherwise it will be
+# ignored. The syntax is identical.
+
+# dxvk.hud =
+
+
+# Reported shader model
+#
+# The shader model to state that we support in the device
+# capabilities that the applicatation queries.
+#
+# Supported values:
+# - 1: Shader Model 1
+# - 2: Shader Model 2
+# - 3: Shader Model 3
+
+# d3d9.shaderModel = 3
+
+
+# Evict Managed on Unlock
+#
+# Decides whether we should evict managed resources from
+# system memory when they are unlocked entirely.
+#
+# Supported values:
+# - True, False: Always enable / disable
+
+# d3d9.evictManagedOnUnlock = False
+
+
+# DPI Awareness
+#
+# Decides whether we should call SetProcessDPIAware on device
+# creation. Helps avoid upscaling blur in modern Windows on
+# Hi-DPI screens/devices.
+#
+# Supported values:
+# - True, False: Always enable / disable
+
+# d3d9.dpiAware = True
+
+
+# Strict Constant Copies
+#
+# Decides whether we should always copy defined constants to
+# the UBO when relative addressing is used, or only when the
+# relative addressing starts a defined constant.
+#
+# Supported values:
+# - True, False: Always enable / disable
+
+# d3d9.strictConstantCopies = False
+
+
+# Strict Pow
+#
+# Decides whether we have an opSelect for handling pow(0,0) = 0
+# otherwise it becomes undefined.
+#
+# Supported values:
+# - True, False: Always enable / disable
+
+# d3d9.strictPow = True
+
+
+# Lenient Clear
+#
+# Decides whether or not we fastpath clear anyway if we are close enough to
+# clearing a full render target.
+#
+# Supported values:
+# - True, False: Always enable / disable
+
+# d3d9.lenientClear = False
+
+
+# Max available memory
+#
+# Changes the max initial value used in tracking and GetAvailableTextureMem
+# Value in Megabytes
+#
+# Supported values:
+# - Max Available Memory: Any int32_t
+# - Memory Tracking Testing: True, False
+
+# d3d9.maxAvailableMemory = 4096
+# d3d9.memoryTrackTest = False
+
+
+# Force enable/disable floating point quirk emulation
+#
+# Force toggle anything * 0 emulation
+# Tristate
+# Supported values:
+# - True/False
+
+# d3d9.floatEmulation =
+
+
+# Enable dialog box mode
+#
+# Changes the default state of dialog box mode.
+# *Disables* exclusive fullscreen when enabled.
+#
+# Supported values:
+# - True, False: Always enable / disable
+
+# d3d9.enableDialogMode = False
+
+# Overrides the application's MSAA level on the swapchain
+#
+# Supported values: -1 (application) and 0 to 16 (user override)
+
+# d3d9.forceSwapchainMSAA = -1
+
+
+# Long Mad
+#
+# Should we make our Mads a FFma or do it the long way with an FMul and an FAdd?
+# This solves some rendering bugs in games that have z-pass shaders which
+# don't match entirely to the regular vertex shader in this way.
+#
+# Supported values:
+# - True/False
+
+# d3d9.longMad = False
+
+# Alpha Test Wiggle Room
+#
+# Workaround for games using alpha test == 1.0, etc due to wonky interpolation or
+# misc. imprecision on some vendors
+#
+# Supported values:
+# - True/False
+
+# d3d9.alphaTestWiggleRoom = False
+
+# Device Local Constant Buffers
+#
+# Enables using device local, host accessible memory for constant buffers in D3D9.
+# This tends to actually be slower for some reason on AMD,
+# and the exact same performance on NVIDIA.
+#
+# Supported values:
+# - True/False
+
+# d3d9.deviceLocalConstantBuffers = False
+
+# Allow Read Only
+#
+# Enables using the D3DLOCK_READONLY flag. Some apps use this
+# incorrectly, and write when they should be reading.
+#
+# Supported values:
+# - True/False
+
+# d3d9.allowLockFlagReadonly = True
+
+# No Explicit Front Buffer
+#
+# Disables the front buffer
+#
+# Supported values:
+# - True/False
+
+# d3d9.noExplicitFrontBuffer = False
+
+# Support DF formats
+#
+# Support the vendor extension DF floating point depth formats
+#
+# Supported values:
+# - True/False
+
+# d3d9.supportDFFormats = True
+
+# Support X4R4G4B4
+#
+# Support the X4R4G4B4 format.
+# The Sims 2 is a horrible game made by complete morons.
+#
+# Supported values:
+# - True/False
+
+# d3d9.supportX4R4G4B4 = True
+
+# Support D32
+#
+# Support the D32 format.
+#
+# Supported values:
+# - True/False
+
+# d3d9.supportD32 = True
+
+# SWVP Constant Counts
+#
+# The number of constants available when using Software Vertex Processing.
+#
+# Supported values:
+# - Integers
+
+# d3d9.swvpFloatCount = 8192
+# d3d9.swvpIntCount = 2048
+# d3d9.swvpBoolCount = 2048
+
+# Disable A8 as a Render Target
+#
+# Disable support for A8 format render targets
+# Once again, The Sims 2 is a horrible game made by complete morons.
+#
+# Supported values:
+# - True/False
+
+# d3d9.disableA8RT = False
+
+# Support for VCache Query
+#
+# Support for the vcache query
+# Not very important as a user config.
+# Used internally.
+#
+# Supported values:
+# - True/False
+
+# Defaults to True if vendorId == 0x10de
+# d3d9.supportVCache = True
+
+# Force Sampler Type Spec Constants
+#
+# Useful if games use the wrong image and sampler
+# type combo like Halo: CE or Spellforce.
+# Can fix rendering in older, broken games in some instances.
+#
+# Supported values:
+# - True/False
+
+# d3d9.forceSamplerTypeSpecConstants = False
+
+# Force Aspect Ratio
+#
+# Only exposes modes with a given aspect ratio.
+# Useful for titles that break if they see ultra-wide.
+#
+# Supported values:
+# - Any ratio, ie. "16:9", "4:3"
+
+# d3d9.forceAspectRatio = ""
+
+# Allow Do Not Wait
+#
+# Allow the do not wait lock flag to be used
+# Useful if some apps use this incorrectly.
+#
+# Supported values:
+# - True/False
+
+# d3d9.allowDoNotWait = True
+
+# Allow Discard
+#
+# Allow the discard lock flag to be used
+# Useful if some apps use this incorrectly.
+#
+# Supported values:
+# - True/False
+
+# d3d9.allowDiscard = True
+
+# Enumerate by Displays
+#
+# Whether we should enumerate D3D9 adapters by display (windows behaviour)
+# or by physical adapter.
+# May be useful in PRIME setups.
+#
+# Supported values:
+# - True/False
+
+# d3d9.enumerateByDisplays = True
+
+# APITrace Mode
+#
+# Makes all host visible buffers cached and coherent
+# Improves performance when apitracing, but also can impact
+# some dumb games.
+#
+# Supported values:
+# - True/False
+
+# d3d9.apitraceMode = False
+# d3d11.apitraceMode = False
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/README.txt b/src/libs/dxvk-native-1.9.2a/include/native/directx/README.txt
new file mode 100644
index 00000000..4a5070a7
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/README.txt
@@ -0,0 +1,517 @@
+These headers are from MinGW-64 under the following license, from COPYING.MinGW-w64.txt and COPYING.LGPLv2.1
+
+DirectX and DDK headers are under GNU LGPLv2.1+ (see the file
+COPYING.LGPLv2.1) and copyrighted by various people. Using these
+headers doesn't make LGPLv2.1 apply to your code, because these
+headers files contain only data structure definitions, short
+macros, and short inline functions. Here is the relevant part
+from LGPLv2.1 section 5 paragraph 4:
+
+ If such an object file uses only numerical parameters, data
+ structure layouts and accessors, and small macros and small
+ inline functions (ten lines or less in length), then the use
+ of the object file is unrestricted, regardless of whether it
+ is legally a derivative work.
+
+ GNU LESSER GENERAL PUBLIC LICENSE
+ Version 2.1, February 1999
+
+ Copyright (C) 1991, 1999 Free Software Foundation, Inc.
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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+ of this license document, but changing it is not allowed.
+
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+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
+LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
+THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
+WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
+AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
+FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
+CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
+LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
+RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
+FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
+SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+DAMAGES.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Libraries
+
+ If you develop a new library, and you want it to be of the greatest
+possible use to the public, we recommend making it free software that
+everyone can redistribute and change. You can do so by permitting
+redistribution under these terms (or, alternatively, under the terms of the
+ordinary General Public License).
+
+ To apply these terms, attach the following notices to the library. It is
+safest to attach them to the start of each source file to most effectively
+convey the exclusion of warranty; and each file should have at least the
+"copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the library's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+
+Also add information on how to contact you by electronic and paper mail.
+
+You should also get your employer (if you work as a programmer) or your
+school, if any, to sign a "copyright disclaimer" for the library, if
+necessary. Here is a sample; alter the names:
+
+ Yoyodyne, Inc., hereby disclaims all copyright interest in the
+ library `Frob' (a library for tweaking knobs) written by James Random Hacker.
+
+ <signature of Ty Coon>, 1 April 1990
+ Ty Coon, President of Vice
+
+That's all there is to it!
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d.h
new file mode 100644
index 00000000..7430952b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d.h
@@ -0,0 +1,1569 @@
+#undef INTERFACE
+/*
+ * Copyright (C) the Wine project
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_D3D_H
+#define __WINE_D3D_H
+
+#include <stdlib.h>
+
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+#include <d3dtypes.h> /* must precede d3dcaps.h */
+#include <d3dcaps.h>
+
+/*****************************************************************************
+ * Predeclare the interfaces
+ */
+DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
+DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
+DEFINE_GUID(IID_IDirect3D3, 0xbb223240,0xe72b,0x11d0,0xa9,0xb4,0x00,0xaa,0x00,0xc0,0x99,0x3e);
+DEFINE_GUID(IID_IDirect3D7, 0xf5049e77,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
+
+DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
+DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
+DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
+DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29);
+DEFINE_GUID(IID_IDirect3DRefDevice, 0x50936643,0x13e9,0x11d1,0x89,0xaa,0x00,0xa0,0xc9,0x05,0x41,0x29);
+DEFINE_GUID(IID_IDirect3DTnLHalDevice, 0xf5049e78,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
+DEFINE_GUID(IID_IDirect3DNullDevice, 0x8767df22,0xbacc,0x11d1,0x89,0x69,0x00,0xa0,0xc9,0x06,0x29,0xa8);
+
+DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
+DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
+DEFINE_GUID(IID_IDirect3DDevice3, 0xb0ab3b60,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74);
+DEFINE_GUID(IID_IDirect3DDevice7, 0xf5049e79,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
+
+DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
+DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
+
+DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
+
+DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
+DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
+DEFINE_GUID(IID_IDirect3DMaterial3, 0xca9c46f4,0xd3c5,0x11d1,0xb7,0x5a,0x00,0x60,0x08,0x52,0xb3,0x12);
+
+DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
+
+DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
+DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
+DEFINE_GUID(IID_IDirect3DViewport3, 0xb0ab3b61,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74);
+
+DEFINE_GUID(IID_IDirect3DVertexBuffer, 0x7a503555,0x4a83,0x11d1,0xa5,0xdb,0x00,0xa0,0xc9,0x03,0x67,0xf8);
+DEFINE_GUID(IID_IDirect3DVertexBuffer7, 0xf5049e7d,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
+
+
+typedef struct IDirect3D *LPDIRECT3D;
+typedef struct IDirect3D2 *LPDIRECT3D2;
+typedef struct IDirect3D3 *LPDIRECT3D3;
+typedef struct IDirect3D7 *LPDIRECT3D7;
+
+typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
+
+typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
+typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2;
+typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3;
+typedef struct IDirect3DDevice7 *LPDIRECT3DDEVICE7;
+
+typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
+typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2;
+typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3;
+
+typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
+typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2;
+typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3;
+
+typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
+typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2;
+
+typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
+
+typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
+typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7;
+
+/* ********************************************************************
+ Error Codes
+ ******************************************************************** */
+#define D3D_OK DD_OK
+#define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
+#define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
+#define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705)
+#define D3DERR_INITFAILED MAKE_DDHRESULT(706)
+#define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707)
+#define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
+#define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
+#define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
+#define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
+#define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
+#define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
+#define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
+#define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
+#define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
+#define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
+#define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
+#define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
+#define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
+#define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
+#define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
+#define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
+#define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
+#define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
+#define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
+#define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
+#define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
+#define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
+#define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
+#define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735)
+#define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736)
+#define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737)
+#define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738)
+#define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739)
+#define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
+#define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
+#define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
+#define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
+#define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744)
+#define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
+#define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746)
+#define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747)
+#define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
+#define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751)
+#define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752)
+#define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
+#define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
+#define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
+#define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
+#define D3DERR_INBEGIN MAKE_DDHRESULT(770)
+#define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771)
+#define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772)
+#define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773)
+#define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774)
+#define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775)
+#define D3DERR_INVALIDVERTEXFORMAT MAKE_DDHRESULT(2048)
+#define D3DERR_COLORKEYATTACHED MAKE_DDHRESULT(2050)
+#define D3DERR_VERTEXBUFFEROPTIMIZED MAKE_DDHRESULT(2060)
+#define D3DERR_VBUF_CREATE_FAILED MAKE_DDHRESULT(2061)
+#define D3DERR_VERTEXBUFFERLOCKED MAKE_DDHRESULT(2062)
+#define D3DERR_VERTEXBUFFERUNLOCKFAILED MAKE_DDHRESULT(2063)
+#define D3DERR_ZBUFFER_NOTPRESENT MAKE_DDHRESULT(2070)
+#define D3DERR_STENCILBUFFER_NOTPRESENT MAKE_DDHRESULT(2071)
+
+#define D3DERR_WRONGTEXTUREFORMAT MAKE_DDHRESULT(2072)
+#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_DDHRESULT(2073)
+#define D3DERR_UNSUPPORTEDCOLORARG MAKE_DDHRESULT(2074)
+#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_DDHRESULT(2075)
+#define D3DERR_UNSUPPORTEDALPHAARG MAKE_DDHRESULT(2076)
+#define D3DERR_TOOMANYOPERATIONS MAKE_DDHRESULT(2077)
+#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_DDHRESULT(2078)
+#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_DDHRESULT(2079)
+#define D3DERR_CONFLICTINGRENDERSTATE MAKE_DDHRESULT(2081)
+#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_DDHRESULT(2082)
+#define D3DERR_TOOMANYPRIMITIVES MAKE_DDHRESULT(2083)
+#define D3DERR_INVALIDMATRIX MAKE_DDHRESULT(2084)
+#define D3DERR_TOOMANYVERTICES MAKE_DDHRESULT(2085)
+#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_DDHRESULT(2086)
+
+#define D3DERR_INVALIDSTATEBLOCK MAKE_DDHRESULT(2100)
+#define D3DERR_INBEGINSTATEBLOCK MAKE_DDHRESULT(2101)
+#define D3DERR_NOTINBEGINSTATEBLOCK MAKE_DDHRESULT(2102)
+
+/* ********************************************************************
+ Enums
+ ******************************************************************** */
+#define D3DNEXT_NEXT __MSABI_LONG(0x01)
+#define D3DNEXT_HEAD __MSABI_LONG(0x02)
+#define D3DNEXT_TAIL __MSABI_LONG(0x04)
+
+#define D3DDP_WAIT __MSABI_LONG(0x00000001)
+#define D3DDP_OUTOFORDER __MSABI_LONG(0x00000002)
+#define D3DDP_DONOTCLIP __MSABI_LONG(0x00000004)
+#define D3DDP_DONOTUPDATEEXTENTS __MSABI_LONG(0x00000008)
+#define D3DDP_DONOTLIGHT __MSABI_LONG(0x00000010)
+
+/* ********************************************************************
+ Types and structures
+ ******************************************************************** */
+typedef DWORD D3DVIEWPORTHANDLE, *LPD3DVIEWPORTHANDLE;
+
+
+/*****************************************************************************
+ * IDirect3D interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirect3D
+DECLARE_INTERFACE_(IDirect3D,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3D methods ***/
+ STDMETHOD(Initialize)(THIS_ REFIID riid) PURE;
+ STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(CreateLight)(THIS_ struct IDirect3DLight **light, IUnknown *outer) PURE;
+ STDMETHOD(CreateMaterial)(THIS_ struct IDirect3DMaterial **material, IUnknown *outer) PURE;
+ STDMETHOD(CreateViewport)(THIS_ struct IDirect3DViewport **viewport, IUnknown *outer) PURE;
+ STDMETHOD(FindDevice)(THIS_ D3DFINDDEVICESEARCH *search, D3DFINDDEVICERESULT *result) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3D methods ***/
+#define IDirect3D_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
+#define IDirect3D_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
+#define IDirect3D_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
+#define IDirect3D_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
+#define IDirect3D_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
+#define IDirect3D_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3D_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D_AddRef(p) (p)->AddRef()
+#define IDirect3D_Release(p) (p)->Release()
+/*** IDirect3D methods ***/
+#define IDirect3D_Initialize(p,a) (p)->Initialize(a)
+#define IDirect3D_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
+#define IDirect3D_CreateLight(p,a,b) (p)->CreateLight(a,b)
+#define IDirect3D_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
+#define IDirect3D_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
+#define IDirect3D_FindDevice(p,a,b) (p)->FindDevice(a,b)
+#endif
+
+
+/*****************************************************************************
+ * IDirect3D2 interface
+ */
+#define INTERFACE IDirect3D2
+DECLARE_INTERFACE_(IDirect3D2,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3D2 methods ***/
+ STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(CreateLight)(THIS_ struct IDirect3DLight **light, IUnknown *outer) PURE;
+ STDMETHOD(CreateMaterial)(THIS_ struct IDirect3DMaterial2 **material, IUnknown *outer) PURE;
+ STDMETHOD(CreateViewport)(THIS_ struct IDirect3DViewport2 **viewport, IUnknown *outer) PURE;
+ STDMETHOD(FindDevice)(THIS_ D3DFINDDEVICESEARCH *search, D3DFINDDEVICERESULT *result) PURE;
+ STDMETHOD(CreateDevice)(THIS_ REFCLSID rclsid, IDirectDrawSurface *surface,
+ struct IDirect3DDevice2 **device) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3D2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3D2 methods ***/
+#define IDirect3D2_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
+#define IDirect3D2_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
+#define IDirect3D2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
+#define IDirect3D2_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
+#define IDirect3D2_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
+#define IDirect3D2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#else
+/*** IUnknown methods ***/
+#define IDirect3D2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D2_AddRef(p) (p)->AddRef()
+#define IDirect3D2_Release(p) (p)->Release()
+/*** IDirect3D2 methods ***/
+#define IDirect3D2_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
+#define IDirect3D2_CreateLight(p,a,b) (p)->CreateLight(a,b)
+#define IDirect3D2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
+#define IDirect3D2_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
+#define IDirect3D2_FindDevice(p,a,b) (p)->FindDevice(a,b)
+#define IDirect3D2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#endif
+
+
+/*****************************************************************************
+ * IDirect3D3 interface
+ */
+#define INTERFACE IDirect3D3
+DECLARE_INTERFACE_(IDirect3D3,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3D3 methods ***/
+ STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(CreateLight)(THIS_ struct IDirect3DLight **light, IUnknown *outer) PURE;
+ STDMETHOD(CreateMaterial)(THIS_ struct IDirect3DMaterial3 **material, IUnknown *outer) PURE;
+ STDMETHOD(CreateViewport)(THIS_ struct IDirect3DViewport3 **viewport, IUnknown *outer) PURE;
+ STDMETHOD(FindDevice)(THIS_ D3DFINDDEVICESEARCH *search, D3DFINDDEVICERESULT *result) PURE;
+ STDMETHOD(CreateDevice)(THIS_ REFCLSID rclsid, IDirectDrawSurface4 *surface,
+ struct IDirect3DDevice3 **device, IUnknown *outer) PURE;
+ STDMETHOD(CreateVertexBuffer)(THIS_ D3DVERTEXBUFFERDESC *desc, struct IDirect3DVertexBuffer **buffer,
+ DWORD flags, IUnknown *outer) PURE;
+ STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID device_iid, LPD3DENUMPIXELFORMATSCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(EvictManagedTextures)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3D3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D3_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D3_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3D3 methods ***/
+#define IDirect3D3_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
+#define IDirect3D3_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
+#define IDirect3D3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
+#define IDirect3D3_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
+#define IDirect3D3_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
+#define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->lpVtbl->CreateDevice(p,a,b,c,d)
+#define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d)
+#define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c)
+#define IDirect3D3_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3D3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D3_AddRef(p) (p)->AddRef()
+#define IDirect3D3_Release(p) (p)->Release()
+/*** IDirect3D3 methods ***/
+#define IDirect3D3_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
+#define IDirect3D3_CreateLight(p,a,b) (p)->CreateLight(a,b)
+#define IDirect3D3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
+#define IDirect3D3_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
+#define IDirect3D3_FindDevice(p,a,b) (p)->FindDevice(a,b)
+#define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->CreateDevice(a,b,c,d)
+#define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->CreateVertexBuffer(a,b,c,d)
+#define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c)
+#define IDirect3D3_EvictManagedTextures(p) (p)->EvictManagedTextures()
+#endif
+
+/*****************************************************************************
+ * IDirect3D7 interface
+ */
+#define INTERFACE IDirect3D7
+DECLARE_INTERFACE_(IDirect3D7,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3D7 methods ***/
+ STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK7 cb, void *ctx) PURE;
+ STDMETHOD(CreateDevice)(THIS_ REFCLSID rclsid, IDirectDrawSurface7 *surface,
+ struct IDirect3DDevice7 **device) PURE;
+ STDMETHOD(CreateVertexBuffer)(THIS_ D3DVERTEXBUFFERDESC *desc,
+ struct IDirect3DVertexBuffer7 **buffer, DWORD flags) PURE;
+ STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID device_iid, LPD3DENUMPIXELFORMATSCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(EvictManagedTextures)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3D7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D7_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D7_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3D3 methods ***/
+#define IDirect3D7_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
+#define IDirect3D7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c)
+#define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c)
+#define IDirect3D7_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3D7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D7_AddRef(p) (p)->AddRef()
+#define IDirect3D7_Release(p) (p)->Release()
+/*** IDirect3D3 methods ***/
+#define IDirect3D7_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
+#define IDirect3D7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->CreateVertexBuffer(a,b,c)
+#define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c)
+#define IDirect3D7_EvictManagedTextures(p) (p)->EvictManagedTextures()
+#endif
+
+
+/*****************************************************************************
+ * IDirect3DLight interface
+ */
+#define INTERFACE IDirect3DLight
+DECLARE_INTERFACE_(IDirect3DLight,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DLight methods ***/
+ STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE;
+ STDMETHOD(SetLight)(THIS_ D3DLIGHT *data) PURE;
+ STDMETHOD(GetLight)(THIS_ D3DLIGHT *data) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DLight_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DLight methods ***/
+#define IDirect3DLight_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
+#define IDirect3DLight_SetLight(p,a) (p)->lpVtbl->SetLight(p,a)
+#define IDirect3DLight_GetLight(p,a) (p)->lpVtbl->GetLight(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DLight_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DLight_AddRef(p) (p)->AddRef()
+#define IDirect3DLight_Release(p) (p)->Release()
+/*** IDirect3DLight methods ***/
+#define IDirect3DLight_Initialize(p,a) (p)->Initialize(a)
+#define IDirect3DLight_SetLight(p,a) (p)->SetLight(a)
+#define IDirect3DLight_GetLight(p,a) (p)->GetLight(a)
+#endif
+
+
+/*****************************************************************************
+ * IDirect3DMaterial interface
+ */
+#define INTERFACE IDirect3DMaterial
+DECLARE_INTERFACE_(IDirect3DMaterial,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DMaterial methods ***/
+ STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE;
+ STDMETHOD(SetMaterial)(THIS_ D3DMATERIAL *data) PURE;
+ STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL *data) PURE;
+ STDMETHOD(GetHandle)(THIS_ struct IDirect3DDevice *device, D3DMATERIALHANDLE *handle) PURE;
+ STDMETHOD(Reserve)(THIS) PURE;
+ STDMETHOD(Unreserve)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DMaterial_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DMaterial methods ***/
+#define IDirect3DMaterial_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
+#define IDirect3DMaterial_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DMaterial_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DMaterial_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
+#define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p)
+#define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DMaterial_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DMaterial_AddRef(p) (p)->AddRef()
+#define IDirect3DMaterial_Release(p) (p)->Release()
+/*** IDirect3DMaterial methods ***/
+#define IDirect3DMaterial_Initialize(p,a) (p)->Initialize(a)
+#define IDirect3DMaterial_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DMaterial_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DMaterial_GetHandle(p,a,b) (p)->GetHandle(a,b)
+#define IDirect3DMaterial_Reserve(p) (p)->Reserve()
+#define IDirect3DMaterial_Unreserve(p) (p)->Unreserve()
+#endif
+
+
+/*****************************************************************************
+ * IDirect3DMaterial2 interface
+ */
+#define INTERFACE IDirect3DMaterial2
+DECLARE_INTERFACE_(IDirect3DMaterial2,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DMaterial2 methods ***/
+ STDMETHOD(SetMaterial)(THIS_ D3DMATERIAL *data) PURE;
+ STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL *data) PURE;
+ STDMETHOD(GetHandle)(THIS_ struct IDirect3DDevice2 *device, D3DMATERIALHANDLE *handle) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DMaterial2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DMaterial2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DMaterial2 methods ***/
+#define IDirect3DMaterial2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DMaterial2_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DMaterial2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DMaterial2_AddRef(p) (p)->AddRef()
+#define IDirect3DMaterial2_Release(p) (p)->Release()
+/*** IDirect3DMaterial2 methods ***/
+#define IDirect3DMaterial2_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DMaterial2_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DMaterial2_GetHandle(p,a,b) (p)->GetHandle(a,b)
+#endif
+
+
+/*****************************************************************************
+ * IDirect3DMaterial3 interface
+ */
+#define INTERFACE IDirect3DMaterial3
+DECLARE_INTERFACE_(IDirect3DMaterial3,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DMaterial3 methods ***/
+ STDMETHOD(SetMaterial)(THIS_ D3DMATERIAL *data) PURE;
+ STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL *data) PURE;
+ STDMETHOD(GetHandle)(THIS_ struct IDirect3DDevice3 *device, D3DMATERIALHANDLE *handle) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DMaterial3_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DMaterial3_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DMaterial3 methods ***/
+#define IDirect3DMaterial3_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DMaterial3_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DMaterial3_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DMaterial3_AddRef(p) (p)->AddRef()
+#define IDirect3DMaterial3_Release(p) (p)->Release()
+/*** IDirect3DMaterial3 methods ***/
+#define IDirect3DMaterial3_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DMaterial3_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DMaterial3_GetHandle(p,a,b) (p)->GetHandle(a,b)
+#endif
+
+
+/*****************************************************************************
+ * IDirect3DTexture interface
+ */
+#define INTERFACE IDirect3DTexture
+DECLARE_INTERFACE_(IDirect3DTexture,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DTexture methods ***/
+ STDMETHOD(Initialize)(THIS_ struct IDirect3DDevice *device, IDirectDrawSurface *surface) PURE;
+ STDMETHOD(GetHandle)(THIS_ struct IDirect3DDevice *device, D3DTEXTUREHANDLE *handle) PURE;
+ STDMETHOD(PaletteChanged)(THIS_ DWORD dwStart, DWORD dwCount) PURE;
+ STDMETHOD(Load)(THIS_ IDirect3DTexture *texture) PURE;
+ STDMETHOD(Unload)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DTexture methods ***/
+#define IDirect3DTexture_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
+#define IDirect3DTexture_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
+#define IDirect3DTexture_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
+#define IDirect3DTexture_Load(p,a) (p)->lpVtbl->Load(p,a)
+#define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DTexture_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DTexture_AddRef(p) (p)->AddRef()
+#define IDirect3DTexture_Release(p) (p)->Release()
+/*** IDirect3DTexture methods ***/
+#define IDirect3DTexture_Initialize(p,a,b) (p)->Initialize(a,b)
+#define IDirect3DTexture_GetHandle(p,a,b) (p)->GetHandle(a,b)
+#define IDirect3DTexture_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
+#define IDirect3DTexture_Load(p,a) (p)->Load(a)
+#define IDirect3DTexture_Unload(p) (p)->Unload()
+#endif
+
+
+/*****************************************************************************
+ * IDirect3DTexture2 interface
+ */
+#define INTERFACE IDirect3DTexture2
+DECLARE_INTERFACE_(IDirect3DTexture2,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DTexture2 methods ***/
+ STDMETHOD(GetHandle)(THIS_ struct IDirect3DDevice2 *device, D3DTEXTUREHANDLE *handle) PURE;
+ STDMETHOD(PaletteChanged)(THIS_ DWORD dwStart, DWORD dwCount) PURE;
+ STDMETHOD(Load)(THIS_ IDirect3DTexture2 *texture) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DTexture2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DTexture2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DTexture2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DTexture2 methods ***/
+#define IDirect3DTexture2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
+#define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
+#define IDirect3DTexture2_Load(p,a) (p)->lpVtbl->Load(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DTexture2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DTexture2_AddRef(p) (p)->AddRef()
+#define IDirect3DTexture2_Release(p) (p)->Release()
+/*** IDirect3DTexture2 methods ***/
+#define IDirect3DTexture2_GetHandle(p,a,b) (p)->GetHandle(a,b)
+#define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
+#define IDirect3DTexture2_Load(p,a) (p)->Load(a)
+#endif
+
+
+/*****************************************************************************
+ * IDirect3DViewport interface
+ */
+#define INTERFACE IDirect3DViewport
+DECLARE_INTERFACE_(IDirect3DViewport,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DViewport methods ***/
+ STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE;
+ STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
+ STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
+ STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
+ STDMETHOD(LightElements)(THIS_ DWORD element_count, D3DLIGHTDATA *data) PURE;
+ STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
+ STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, WINBOOL *valid) PURE;
+ STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
+ STDMETHOD(GetBackgroundDepth)(THIS_ IDirectDrawSurface **surface, WINBOOL *valid) PURE;
+ STDMETHOD(Clear)(THIS_ DWORD count, D3DRECT *rects, DWORD flags) PURE;
+ STDMETHOD(AddLight)(THIS_ IDirect3DLight *light) PURE;
+ STDMETHOD(DeleteLight)(THIS_ IDirect3DLight *light) PURE;
+ STDMETHOD(NextLight)(THIS_ IDirect3DLight *ref, IDirect3DLight **light, DWORD flags) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DViewport_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DViewport methods ***/
+#define IDirect3DViewport_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
+#define IDirect3DViewport_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DViewport_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
+#define IDirect3DViewport_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
+#define IDirect3DViewport_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
+#define IDirect3DViewport_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
+#define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
+#define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
+#define IDirect3DViewport_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
+#define IDirect3DViewport_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
+#define IDirect3DViewport_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
+#define IDirect3DViewport_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DViewport_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DViewport_AddRef(p) (p)->AddRef()
+#define IDirect3DViewport_Release(p) (p)->Release()
+/*** IDirect3DViewport methods ***/
+#define IDirect3DViewport_Initialize(p,a) (p)->Initialize(a)
+#define IDirect3DViewport_GetViewport(p,a) (p)->GetViewport(a)
+#define IDirect3DViewport_SetViewport(p,a) (p)->SetViewport(a)
+#define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
+#define IDirect3DViewport_LightElements(p,a,b) (p)->LightElements(a,b)
+#define IDirect3DViewport_SetBackground(p,a) (p)->SetBackground(a)
+#define IDirect3DViewport_GetBackground(p,a,b) (p)->GetBackground(a,b)
+#define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
+#define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
+#define IDirect3DViewport_Clear(p,a,b,c) (p)->Clear(a,b,c)
+#define IDirect3DViewport_AddLight(p,a) (p)->AddLight(a)
+#define IDirect3DViewport_DeleteLight(p,a) (p)->DeleteLight(a)
+#define IDirect3DViewport_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
+#endif
+
+
+/*****************************************************************************
+ * IDirect3DViewport2 interface
+ */
+#define INTERFACE IDirect3DViewport2
+DECLARE_INTERFACE_(IDirect3DViewport2,IDirect3DViewport)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DViewport methods ***/
+ STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE;
+ STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
+ STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
+ STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
+ STDMETHOD(LightElements)(THIS_ DWORD element_count, D3DLIGHTDATA *data) PURE;
+ STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
+ STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, WINBOOL *valid) PURE;
+ STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
+ STDMETHOD(GetBackgroundDepth)(THIS_ IDirectDrawSurface **surface, WINBOOL *valid) PURE;
+ STDMETHOD(Clear)(THIS_ DWORD count, D3DRECT *rects, DWORD flags) PURE;
+ STDMETHOD(AddLight)(THIS_ IDirect3DLight *light) PURE;
+ STDMETHOD(DeleteLight)(THIS_ IDirect3DLight *light) PURE;
+ STDMETHOD(NextLight)(THIS_ IDirect3DLight *ref, IDirect3DLight **light, DWORD flags) PURE;
+ /*** IDirect3DViewport2 methods ***/
+ STDMETHOD(GetViewport2)(THIS_ D3DVIEWPORT2 *data) PURE;
+ STDMETHOD(SetViewport2)(THIS_ D3DVIEWPORT2 *data) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DViewport2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DViewport2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DViewport2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3Viewport methods ***/
+#define IDirect3DViewport2_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
+#define IDirect3DViewport2_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DViewport2_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
+#define IDirect3DViewport2_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
+#define IDirect3DViewport2_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
+#define IDirect3DViewport2_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
+#define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
+#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
+#define IDirect3DViewport2_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
+#define IDirect3DViewport2_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
+#define IDirect3DViewport2_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
+#define IDirect3DViewport2_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
+/*** IDirect3DViewport2 methods ***/
+#define IDirect3DViewport2_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a)
+#define IDirect3DViewport2_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DViewport2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DViewport2_AddRef(p) (p)->AddRef()
+#define IDirect3DViewport2_Release(p) (p)->Release()
+/*** IDirect3Viewport methods ***/
+#define IDirect3DViewport2_Initialize(p,a) (p)->Initialize(a)
+#define IDirect3DViewport2_GetViewport(p,a) (p)->GetViewport(a)
+#define IDirect3DViewport2_SetViewport(p,a) (p)->SetViewport(a)
+#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
+#define IDirect3DViewport2_LightElements(p,a,b) (p)->LightElements(a,b)
+#define IDirect3DViewport2_SetBackground(p,a) (p)->SetBackground(a)
+#define IDirect3DViewport2_GetBackground(p,a,b) (p)->GetBackground(a,b)
+#define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
+#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
+#define IDirect3DViewport2_Clear(p,a,b,c) (p)->Clear(a,b,c)
+#define IDirect3DViewport2_AddLight(p,a) (p)->AddLight(a)
+#define IDirect3DViewport2_DeleteLight(p,a) (p)->DeleteLight(a)
+#define IDirect3DViewport2_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
+/*** IDirect3DViewport2 methods ***/
+#define IDirect3DViewport2_GetViewport2(p,a) (p)->GetViewport2(a)
+#define IDirect3DViewport2_SetViewport2(p,a) (p)->SetViewport2(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DViewport3 interface
+ */
+#define INTERFACE IDirect3DViewport3
+DECLARE_INTERFACE_(IDirect3DViewport3,IDirect3DViewport2)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DViewport methods ***/
+ STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE;
+ STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
+ STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
+ STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
+ STDMETHOD(LightElements)(THIS_ DWORD element_count, D3DLIGHTDATA *data) PURE;
+ STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
+ STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, WINBOOL *valid) PURE;
+ STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
+ STDMETHOD(GetBackgroundDepth)(THIS_ IDirectDrawSurface **surface, WINBOOL *valid) PURE;
+ STDMETHOD(Clear)(THIS_ DWORD count, D3DRECT *rects, DWORD flags) PURE;
+ STDMETHOD(AddLight)(THIS_ IDirect3DLight *light) PURE;
+ STDMETHOD(DeleteLight)(THIS_ IDirect3DLight *light) PURE;
+ STDMETHOD(NextLight)(THIS_ IDirect3DLight *ref, IDirect3DLight **light, DWORD flags) PURE;
+ /*** IDirect3DViewport2 methods ***/
+ STDMETHOD(GetViewport2)(THIS_ D3DVIEWPORT2 *data) PURE;
+ STDMETHOD(SetViewport2)(THIS_ D3DVIEWPORT2 *data) PURE;
+ /*** IDirect3DViewport3 methods ***/
+ STDMETHOD(SetBackgroundDepth2)(THIS_ IDirectDrawSurface4 *surface) PURE;
+ STDMETHOD(GetBackgroundDepth2)(THIS_ IDirectDrawSurface4 **surface, WINBOOL *valid) PURE;
+ STDMETHOD(Clear2)(THIS_ DWORD count, D3DRECT *rects, DWORD flags, DWORD color, D3DVALUE z, DWORD stencil) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DViewport3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DViewport3_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DViewport3_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3Viewport methods ***/
+#define IDirect3DViewport3_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
+#define IDirect3DViewport3_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DViewport3_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
+#define IDirect3DViewport3_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
+#define IDirect3DViewport3_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
+#define IDirect3DViewport3_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
+#define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
+#define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
+#define IDirect3DViewport3_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
+#define IDirect3DViewport3_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
+#define IDirect3DViewport3_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
+#define IDirect3DViewport3_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
+/*** IDirect3DViewport2 methods ***/
+#define IDirect3DViewport3_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a)
+#define IDirect3DViewport3_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a)
+/*** IDirect3DViewport3 methods ***/
+#define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->lpVtbl->SetBackgroundDepth2(p,a)
+#define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->lpVtbl->GetBackgroundDepth2(p,a,b)
+#define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->lpVtbl->Clear2(p,a,b,c,d,e,f)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DViewport3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DViewport3_AddRef(p) (p)->AddRef()
+#define IDirect3DViewport3_Release(p) (p)->Release()
+/*** IDirect3Viewport methods ***/
+#define IDirect3DViewport3_Initialize(p,a) (p)->Initialize(a)
+#define IDirect3DViewport3_GetViewport(p,a) (p)->GetViewport(a)
+#define IDirect3DViewport3_SetViewport(p,a) (p)->SetViewport(a)
+#define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
+#define IDirect3DViewport3_LightElements(p,a,b) (p)->LightElements(a,b)
+#define IDirect3DViewport3_SetBackground(p,a) (p)->SetBackground(a)
+#define IDirect3DViewport3_GetBackground(p,a,b) (p)->GetBackground(a,b)
+#define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
+#define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
+#define IDirect3DViewport3_Clear(p,a,b,c) (p)->Clear(a,b,c)
+#define IDirect3DViewport3_AddLight(p,a) (p)->AddLight(a)
+#define IDirect3DViewport3_DeleteLight(p,a) (p)->DeleteLight(a)
+#define IDirect3DViewport3_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
+/*** IDirect3DViewport2 methods ***/
+#define IDirect3DViewport3_GetViewport2(p,a) (p)->GetViewport2(a)
+#define IDirect3DViewport3_SetViewport2(p,a) (p)->SetViewport2(a)
+/*** IDirect3DViewport3 methods ***/
+#define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->SetBackgroundDepth2(a)
+#define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->GetBackgroundDepth2(a,b)
+#define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->Clear2(a,b,c,d,e,f)
+#endif
+
+
+
+/*****************************************************************************
+ * IDirect3DExecuteBuffer interface
+ */
+#define INTERFACE IDirect3DExecuteBuffer
+DECLARE_INTERFACE_(IDirect3DExecuteBuffer,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DExecuteBuffer methods ***/
+ STDMETHOD(Initialize)(THIS_ struct IDirect3DDevice *device, D3DEXECUTEBUFFERDESC *desc) PURE;
+ STDMETHOD(Lock)(THIS_ D3DEXECUTEBUFFERDESC *desc) PURE;
+ STDMETHOD(Unlock)(THIS) PURE;
+ STDMETHOD(SetExecuteData)(THIS_ D3DEXECUTEDATA *data) PURE;
+ STDMETHOD(GetExecuteData)(THIS_ D3DEXECUTEDATA *data) PURE;
+ STDMETHOD(Validate)(THIS_ DWORD *offset, LPD3DVALIDATECALLBACK cb, void *ctx, DWORD reserved) PURE;
+ STDMETHOD(Optimize)(THIS_ DWORD dwDummy) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DExecuteBuffer methods ***/
+#define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
+#define IDirect3DExecuteBuffer_Lock(p,a) (p)->lpVtbl->Lock(p,a)
+#define IDirect3DExecuteBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->lpVtbl->SetExecuteData(p,a)
+#define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->lpVtbl->GetExecuteData(p,a)
+#define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->lpVtbl->Validate(p,a,b,c,d)
+#define IDirect3DExecuteBuffer_Optimize(p,a) (p)->lpVtbl->Optimize(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DExecuteBuffer_AddRef(p) (p)->AddRef()
+#define IDirect3DExecuteBuffer_Release(p) (p)->Release()
+/*** IDirect3DExecuteBuffer methods ***/
+#define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->Initialize(a,b)
+#define IDirect3DExecuteBuffer_Lock(p,a) (p)->Lock(a)
+#define IDirect3DExecuteBuffer_Unlock(p) (p)->Unlock()
+#define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->SetExecuteData(a)
+#define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->GetExecuteData(a)
+#define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->Validate(a,b,c,d)
+#define IDirect3DExecuteBuffer_Optimize(p,a) (p)->Optimize(a)
+#endif
+
+
+/*****************************************************************************
+ * IDirect3DDevice interface
+ */
+#define INTERFACE IDirect3DDevice
+DECLARE_INTERFACE_(IDirect3DDevice,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DDevice methods ***/
+ STDMETHOD(Initialize)(THIS_ IDirect3D *d3d, GUID *guid, D3DDEVICEDESC *desc) PURE;
+ STDMETHOD(GetCaps)(THIS_ D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc) PURE;
+ STDMETHOD(SwapTextureHandles)(THIS_ IDirect3DTexture *tex1, IDirect3DTexture *tex2) PURE;
+ STDMETHOD(CreateExecuteBuffer)(THIS_ D3DEXECUTEBUFFERDESC *desc,
+ IDirect3DExecuteBuffer **buffer, IUnknown *outer) PURE;
+ STDMETHOD(GetStats)(THIS_ D3DSTATS *stats) PURE;
+ STDMETHOD(Execute)(THIS_ IDirect3DExecuteBuffer *buffer, IDirect3DViewport *viewport,
+ DWORD flags) PURE;
+ STDMETHOD(AddViewport)(THIS_ IDirect3DViewport *viewport) PURE;
+ STDMETHOD(DeleteViewport)(THIS_ IDirect3DViewport *viewport) PURE;
+ STDMETHOD(NextViewport)(THIS_ IDirect3DViewport *ref,
+ IDirect3DViewport **viewport, DWORD flags) PURE;
+ STDMETHOD(Pick)(THIS_ IDirect3DExecuteBuffer *buffer, IDirect3DViewport *viewport,
+ DWORD flags, D3DRECT *rect) PURE;
+ STDMETHOD(GetPickRecords)(THIS_ DWORD *count, D3DPICKRECORD *records) PURE;
+ STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(CreateMatrix)(THIS_ D3DMATRIXHANDLE *matrix) PURE;
+ STDMETHOD(SetMatrix)(THIS_ D3DMATRIXHANDLE handle, D3DMATRIX *matrix) PURE;
+ STDMETHOD(GetMatrix)(THIS_ D3DMATRIXHANDLE handle, D3DMATRIX *matrix) PURE;
+ STDMETHOD(DeleteMatrix)(THIS_ D3DMATRIXHANDLE D3DMatHandle) PURE;
+ STDMETHOD(BeginScene)(THIS) PURE;
+ STDMETHOD(EndScene)(THIS) PURE;
+ STDMETHOD(GetDirect3D)(THIS_ IDirect3D **d3d) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DDevice methods ***/
+#define IDirect3DDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
+#define IDirect3DDevice_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
+#define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b)
+#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->lpVtbl->CreateExecuteBuffer(p,a,b,c)
+#define IDirect3DDevice_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
+#define IDirect3DDevice_Execute(p,a,b,c) (p)->lpVtbl->Execute(p,a,b,c)
+#define IDirect3DDevice_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
+#define IDirect3DDevice_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
+#define IDirect3DDevice_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
+#define IDirect3DDevice_Pick(p,a,b,c,d) (p)->lpVtbl->Pick(p,a,b,c,d)
+#define IDirect3DDevice_GetPickRecords(p,a,b) (p)->lpVtbl->GetPickRecords(p,a,b)
+#define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
+#define IDirect3DDevice_CreateMatrix(p,a) (p)->lpVtbl->CreateMatrix(p,a)
+#define IDirect3DDevice_SetMatrix(p,a,b) (p)->lpVtbl->SetMatrix(p,a,b)
+#define IDirect3DDevice_GetMatrix(p,a,b) (p)->lpVtbl->GetMatrix(p,a,b)
+#define IDirect3DDevice_DeleteMatrix(p,a) (p)->lpVtbl->DeleteMatrix(p,a)
+#define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice_Release(p) (p)->Release()
+/*** IDirect3DDevice methods ***/
+#define IDirect3DDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
+#define IDirect3DDevice_GetCaps(p,a,b) (p)->GetCaps(a,b)
+#define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b)
+#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->CreateExecuteBuffer(a,b,c)
+#define IDirect3DDevice_GetStats(p,a) (p)->GetStats(a)
+#define IDirect3DDevice_Execute(p,a,b,c) (p)->Execute(a,b,c)
+#define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a)
+#define IDirect3DDevice_DeleteViewport(p,a) (p)->DeleteViewport(a)
+#define IDirect3DDevice_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
+#define IDirect3DDevice_Pick(p,a,b,c,d) (p)->Pick(a,b,c,d)
+#define IDirect3DDevice_GetPickRecords(p,a,b) (p)->GetPickRecords(a,b)
+#define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
+#define IDirect3DDevice_CreateMatrix(p,a) (p)->CreateMatrix(a)
+#define IDirect3DDevice_SetMatrix(p,a,b) (p)->SetMatrix(a,b)
+#define IDirect3DDevice_GetMatrix(p,a,b) (p)->GetMatrix(a,b)
+#define IDirect3DDevice_DeleteMatrix(p,a) (p)->DeleteMatrix(a)
+#define IDirect3DDevice_BeginScene(p) (p)->BeginScene()
+#define IDirect3DDevice_EndScene(p) (p)->EndScene()
+#define IDirect3DDevice_GetDirect3D(p,a) (p)->GetDirect3D(a)
+#endif
+
+
+/*****************************************************************************
+ * IDirect3DDevice2 interface
+ */
+#define INTERFACE IDirect3DDevice2
+DECLARE_INTERFACE_(IDirect3DDevice2,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DDevice2 methods ***/
+ STDMETHOD(GetCaps)(THIS_ D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc) PURE;
+ STDMETHOD(SwapTextureHandles)(THIS_ IDirect3DTexture2 *tex1, IDirect3DTexture2 *tex2) PURE;
+ STDMETHOD(GetStats)(THIS_ D3DSTATS *stats) PURE;
+ STDMETHOD(AddViewport)(THIS_ IDirect3DViewport2 *viewport) PURE;
+ STDMETHOD(DeleteViewport)(THIS_ IDirect3DViewport2 *viewport) PURE;
+ STDMETHOD(NextViewport)(THIS_ IDirect3DViewport2 *ref,
+ IDirect3DViewport2 **viewport, DWORD flags) PURE;
+ STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(BeginScene)(THIS) PURE;
+ STDMETHOD(EndScene)(THIS) PURE;
+ STDMETHOD(GetDirect3D)(THIS_ IDirect3D2 **d3d) PURE;
+ /*** DrawPrimitive API ***/
+ STDMETHOD(SetCurrentViewport)(THIS_ IDirect3DViewport2 *viewport) PURE;
+ STDMETHOD(GetCurrentViewport)(THIS_ IDirect3DViewport2 **viewport) PURE;
+ STDMETHOD(SetRenderTarget)(THIS_ IDirectDrawSurface *surface, DWORD flags) PURE;
+ STDMETHOD(GetRenderTarget)(THIS_ IDirectDrawSurface **surface) PURE;
+ STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE d3dpt,D3DVERTEXTYPE dwVertexTypeDesc,DWORD dwFlags) PURE;
+ STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type,
+ void *vertices, DWORD vertex_count, DWORD flags) PURE;
+ STDMETHOD(Vertex)(THIS_ void *vertex) PURE;
+ STDMETHOD(Index)(THIS_ WORD wVertexIndex) PURE;
+ STDMETHOD(End)(THIS_ DWORD dwFlags) PURE;
+ STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState) PURE;
+ STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState) PURE;
+ STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, LPDWORD lpdwLightState) PURE;
+ STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, DWORD dwLightState) PURE;
+ STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
+ STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
+ STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
+ STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type,
+ void *vertices, DWORD vertex_count, DWORD flags) PURE;
+ STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type,
+ void *vertices, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags) PURE;
+ STDMETHOD(SetClipStatus)(THIS_ D3DCLIPSTATUS *clip_status) PURE;
+ STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS *clip_status) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DDevice2 methods ***/
+#define IDirect3DDevice2_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
+#define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b)
+#define IDirect3DDevice2_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
+#define IDirect3DDevice2_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
+#define IDirect3DDevice2_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
+#define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
+#define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
+#define IDirect3DDevice2_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice2_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice2_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a)
+#define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a)
+#define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice2_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
+#define IDirect3DDevice2_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c)
+#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e)
+#define IDirect3DDevice2_Vertex(p,a) (p)->lpVtbl->Vertex(p,a)
+#define IDirect3DDevice2_Index(p,a) (p)->lpVtbl->Index(p,a)
+#define IDirect3DDevice2_End(p,a) (p)->lpVtbl->End(p,a)
+#define IDirect3DDevice2_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice2_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice2_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b)
+#define IDirect3DDevice2_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b)
+#define IDirect3DDevice2_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice2_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
+#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice2_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice2_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice2_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice2_Release(p) (p)->Release()
+/*** IDirect3DDevice2 methods ***/
+#define IDirect3DDevice2_GetCaps(p,a,b) (p)->GetCaps(a,b)
+#define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b)
+#define IDirect3DDevice2_GetStats(p,a) (p)->GetStats(a)
+#define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a)
+#define IDirect3DDevice2_DeleteViewport(p,a) (p)->DeleteViewport(a)
+#define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
+#define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
+#define IDirect3DDevice2_BeginScene(p) (p)->BeginScene()
+#define IDirect3DDevice2_EndScene(p) (p)->EndScene()
+#define IDirect3DDevice2_GetDirect3D(p,a) (p)->GetDirect3D(a)
+#define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a)
+#define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a)
+#define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
+#define IDirect3DDevice2_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
+#define IDirect3DDevice2_Begin(p,a,b,c) (p)->Begin(a,b,c)
+#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e)
+#define IDirect3DDevice2_Vertex(p,a) (p)->Vertex(a)
+#define IDirect3DDevice2_Index(p,a) (p)->Index(a)
+#define IDirect3DDevice2_End(p,a) (p)->End(a)
+#define IDirect3DDevice2_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
+#define IDirect3DDevice2_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
+#define IDirect3DDevice2_GetLightState(p,a,b) (p)->GetLightState(a,b)
+#define IDirect3DDevice2_SetLightState(p,a,b) (p)->SetLightState(a,b)
+#define IDirect3DDevice2_SetTransform(p,a,b) (p)->SetTransform(a,b)
+#define IDirect3DDevice2_GetTransform(p,a,b) (p)->GetTransform(a,b)
+#define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
+#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
+#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
+#define IDirect3DDevice2_SetClipStatus(p,a) (p)->SetClipStatus(a)
+#define IDirect3DDevice2_GetClipStatus(p,a) (p)->GetClipStatus(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DDevice3 interface
+ */
+#define INTERFACE IDirect3DDevice3
+DECLARE_INTERFACE_(IDirect3DDevice3,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DDevice3 methods ***/
+ STDMETHOD(GetCaps)(THIS_ D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc) PURE;
+ STDMETHOD(GetStats)(THIS_ D3DSTATS *stats) PURE;
+ STDMETHOD(AddViewport)(THIS_ IDirect3DViewport3 *viewport) PURE;
+ STDMETHOD(DeleteViewport)(THIS_ IDirect3DViewport3 *viewport) PURE;
+ STDMETHOD(NextViewport)(THIS_ IDirect3DViewport3 *ref,
+ IDirect3DViewport3 **viewport, DWORD flags) PURE;
+ STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(BeginScene)(THIS) PURE;
+ STDMETHOD(EndScene)(THIS) PURE;
+ STDMETHOD(GetDirect3D)(THIS_ IDirect3D3 **d3d) PURE;
+ /*** DrawPrimitive API ***/
+ STDMETHOD(SetCurrentViewport)(THIS_ IDirect3DViewport3 *viewport) PURE;
+ STDMETHOD(GetCurrentViewport)(THIS_ IDirect3DViewport3 **viewport) PURE;
+ STDMETHOD(SetRenderTarget)(THIS_ IDirectDrawSurface4 *surface, DWORD flags) PURE;
+ STDMETHOD(GetRenderTarget)(THIS_ IDirectDrawSurface4 **surface) PURE;
+ STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,DWORD dwVertexTypeDesc, DWORD dwFlags) PURE;
+ STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf,
+ void *vertices, DWORD vertex_count, DWORD flags) PURE;
+ STDMETHOD(Vertex)(THIS_ void *vertex) PURE;
+ STDMETHOD(Index)(THIS_ WORD wVertexIndex) PURE;
+ STDMETHOD(End)(THIS_ DWORD dwFlags) PURE;
+ STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState) PURE;
+ STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState) PURE;
+ STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, LPDWORD lpdwLightState) PURE;
+ STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, DWORD dwLightState) PURE;
+ STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
+ STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
+ STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
+ STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD vertex_type,
+ void *vertices, DWORD vertex_count, DWORD flags) PURE;
+ STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf,
+ void *vertices, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags) PURE;
+ STDMETHOD(SetClipStatus)(THIS_ D3DCLIPSTATUS *clip_status) PURE;
+ STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS *clip_status) PURE;
+ STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf,
+ D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, DWORD flags) PURE;
+ STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf,
+ D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, WORD *indices, DWORD index_count,
+ DWORD flags) PURE;
+ STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE primitive_type, struct IDirect3DVertexBuffer *vb,
+ DWORD start_vertex, DWORD vertex_count, DWORD flags) PURE;
+ STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE primitive_type, struct IDirect3DVertexBuffer *vb,
+ WORD *indices, DWORD index_count, DWORD flags) PURE;
+ STDMETHOD(ComputeSphereVisibility)(THIS_ D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count,
+ DWORD flags, DWORD *ret) PURE;
+ STDMETHOD(GetTexture)(THIS_ DWORD stage, IDirect3DTexture2 **texture) PURE;
+ STDMETHOD(SetTexture)(THIS_ DWORD stage, IDirect3DTexture2 *texture) PURE;
+ STDMETHOD(GetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,LPDWORD lpdwState) PURE;
+ STDMETHOD(SetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,DWORD dwState) PURE;
+ STDMETHOD(ValidateDevice)(THIS_ LPDWORD lpdwPasses) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DDevice3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice3_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice3_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DDevice3 methods ***/
+#define IDirect3DDevice3_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
+#define IDirect3DDevice3_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
+#define IDirect3DDevice3_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
+#define IDirect3DDevice3_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
+#define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
+#define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
+#define IDirect3DDevice3_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice3_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice3_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a)
+#define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a)
+#define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice3_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
+#define IDirect3DDevice3_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c)
+#define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e)
+#define IDirect3DDevice3_Vertex(p,a) (p)->lpVtbl->Vertex(p,a)
+#define IDirect3DDevice3_Index(p,a) (p)->lpVtbl->Index(p,a)
+#define IDirect3DDevice3_End(p,a) (p)->lpVtbl->End(p,a)
+#define IDirect3DDevice3_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice3_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice3_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b)
+#define IDirect3DDevice3_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b)
+#define IDirect3DDevice3_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice3_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
+#define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice3_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice3_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e)
+#define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e)
+#define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e)
+#define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e)
+#define IDirect3DDevice3_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IDirect3DDevice3_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IDirect3DDevice3_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DDevice3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice3_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice3_Release(p) (p)->Release()
+/*** IDirect3DDevice3 methods ***/
+#define IDirect3DDevice3_GetCaps(p,a,b) (p)->GetCaps(a,b)
+#define IDirect3DDevice3_GetStats(p,a) (p)->GetStats(a)
+#define IDirect3DDevice3_AddViewport(p,a) (p)->AddViewport(a)
+#define IDirect3DDevice3_DeleteViewport(p,a) (p)->DeleteViewport(a)
+#define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
+#define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
+#define IDirect3DDevice3_BeginScene(p) (p)->BeginScene()
+#define IDirect3DDevice3_EndScene(p) (p)->EndScene()
+#define IDirect3DDevice3_GetDirect3D(p,a) (p)->GetDirect3D(a)
+#define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a)
+#define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a)
+#define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
+#define IDirect3DDevice3_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
+#define IDirect3DDevice3_Begin(p,a,b,c) (p)->Begin(a,b,c)
+#define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e)
+#define IDirect3DDevice3_Vertex(p,a) (p)->Vertex(a)
+#define IDirect3DDevice3_Index(p,a) (p)->Index(a)
+#define IDirect3DDevice3_End(p,a) (p)->End(a)
+#define IDirect3DDevice3_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
+#define IDirect3DDevice3_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
+#define IDirect3DDevice3_GetLightState(p,a,b) (p)->GetLightState(a,b)
+#define IDirect3DDevice3_SetLightState(p,a,b) (p)->SetLightState(a,b)
+#define IDirect3DDevice3_SetTransform(p,a,b) (p)->SetTransform(a,b)
+#define IDirect3DDevice3_GetTransform(p,a,b) (p)->GetTransform(a,b)
+#define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
+#define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
+#define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
+#define IDirect3DDevice3_SetClipStatus(p,a) (p)->SetClipStatus(a)
+#define IDirect3DDevice3_GetClipStatus(p,a) (p)->GetClipStatus(a)
+#define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e)
+#define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g)
+#define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e)
+#define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e)
+#define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e)
+#define IDirect3DDevice3_GetTexture(p,a,b) (p)->GetTexture(a,b)
+#define IDirect3DDevice3_SetTexture(p,a,b) (p)->SetTexture(a,b)
+#define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
+#define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
+#define IDirect3DDevice3_ValidateDevice(p,a) (p)->ValidateDevice(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DDevice7 interface
+ */
+#define INTERFACE IDirect3DDevice7
+DECLARE_INTERFACE_(IDirect3DDevice7,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DDevice7 methods ***/
+ STDMETHOD(GetCaps)(THIS_ D3DDEVICEDESC7 *desc) PURE;
+ STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(BeginScene)(THIS) PURE;
+ STDMETHOD(EndScene)(THIS) PURE;
+ STDMETHOD(GetDirect3D)(THIS_ IDirect3D7 **d3d) PURE;
+ STDMETHOD(SetRenderTarget)(THIS_ IDirectDrawSurface7 *surface, DWORD flags) PURE;
+ STDMETHOD(GetRenderTarget)(THIS_ IDirectDrawSurface7 **surface) PURE;
+ STDMETHOD(Clear)(THIS_ DWORD count, D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil) PURE;
+ STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
+ STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
+ STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT7 *data) PURE;
+ STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
+ STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT7 *data) PURE;
+ STDMETHOD(SetMaterial)(THIS_ D3DMATERIAL7 *data) PURE;
+ STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL7 *data) PURE;
+ STDMETHOD(SetLight)(THIS_ DWORD idx, D3DLIGHT7 *data) PURE;
+ STDMETHOD(GetLight)(THIS_ DWORD idx, D3DLIGHT7 *data) PURE;
+ STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState) PURE;
+ STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState) PURE;
+ STDMETHOD(BeginStateBlock)(THIS) PURE;
+ STDMETHOD(EndStateBlock)(THIS_ LPDWORD lpdwBlockHandle) PURE;
+ STDMETHOD(PreLoad)(THIS_ IDirectDrawSurface7 *surface) PURE;
+ STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf,
+ void *vertices, DWORD vertex_count, DWORD flags) PURE;
+ STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf,
+ void *vertices, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags) PURE;
+ STDMETHOD(SetClipStatus)(THIS_ D3DCLIPSTATUS *clip_status) PURE;
+ STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS *clip_status) PURE;
+ STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf,
+ D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, DWORD flags) PURE;
+ STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf,
+ D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, WORD *indices, DWORD index_count,
+ DWORD flags) PURE;
+ STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE primitive_type, struct IDirect3DVertexBuffer7 *vb,
+ DWORD start_vertex, DWORD vertex_count, DWORD flags) PURE;
+ STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE primitive_type, struct IDirect3DVertexBuffer7 *vb,
+ DWORD start_vertex, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags) PURE;
+ STDMETHOD(ComputeSphereVisibility)(THIS_ D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count,
+ DWORD flags, DWORD *ret) PURE;
+ STDMETHOD(GetTexture)(THIS_ DWORD stage, IDirectDrawSurface7 **surface) PURE;
+ STDMETHOD(SetTexture)(THIS_ DWORD stage, IDirectDrawSurface7 *surface) PURE;
+ STDMETHOD(GetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,LPDWORD lpdwState) PURE;
+ STDMETHOD(SetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,DWORD dwState) PURE;
+ STDMETHOD(ValidateDevice)(THIS_ LPDWORD lpdwPasses) PURE;
+ STDMETHOD(ApplyStateBlock)(THIS_ DWORD dwBlockHandle) PURE;
+ STDMETHOD(CaptureStateBlock)(THIS_ DWORD dwBlockHandle) PURE;
+ STDMETHOD(DeleteStateBlock)(THIS_ DWORD dwBlockHandle) PURE;
+ STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE d3dsbType,LPDWORD lpdwBlockHandle) PURE;
+ STDMETHOD(Load)(THIS_ IDirectDrawSurface7 *dst_surface, POINT *dst_point,
+ IDirectDrawSurface7 *src_surface, RECT *src_rect, DWORD flags) PURE;
+ STDMETHOD(LightEnable)(THIS_ DWORD dwLightIndex,WINBOOL bEnable) PURE;
+ STDMETHOD(GetLightEnable)(THIS_ DWORD dwLightIndex,WINBOOL *pbEnable) PURE;
+ STDMETHOD(SetClipPlane)(THIS_ DWORD dwIndex,D3DVALUE *pPlaneEquation) PURE;
+ STDMETHOD(GetClipPlane)(THIS_ DWORD dwIndex,D3DVALUE *pPlaneEquation) PURE;
+ STDMETHOD(GetInfo)(THIS_ DWORD info_id, void *info, DWORD info_size) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice7_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice7_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DDevice7 methods ***/
+#define IDirect3DDevice7_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a)
+#define IDirect3DDevice7_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
+#define IDirect3DDevice7_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice7_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice7_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice7_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice7_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
+#define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
+#define IDirect3DDevice7_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice7_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice7_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DDevice7_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice7_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DDevice7_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DDevice7_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DDevice7_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
+#define IDirect3DDevice7_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
+#define IDirect3DDevice7_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice7_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice7_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
+#define IDirect3DDevice7_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
+#define IDirect3DDevice7_PreLoad(p,a) (p)->lpVtbl->PreLoad(p,a)
+#define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
+#define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice7_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice7_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e)
+#define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e)
+#define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e)
+#define IDirect3DDevice7_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IDirect3DDevice7_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IDirect3DDevice7_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IDirect3DDevice7_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IDirect3DDevice7_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
+#define IDirect3DDevice7_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
+#define IDirect3DDevice7_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
+#define IDirect3DDevice7_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
+#define IDirect3DDevice7_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
+#define IDirect3DDevice7_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
+#define IDirect3DDevice7_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
+#define IDirect3DDevice7_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
+#define IDirect3DDevice7_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
+#define IDirect3DDevice7_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
+#define IDirect3DDevice7_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice7_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice7_Release(p) (p)->Release()
+/*** IDirect3DDevice7 methods ***/
+#define IDirect3DDevice7_GetCaps(p,a) (p)->GetCaps(a)
+#define IDirect3DDevice7_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
+#define IDirect3DDevice7_BeginScene(p) (p)->BeginScene()
+#define IDirect3DDevice7_EndScene(p) (p)->EndScene()
+#define IDirect3DDevice7_GetDirect3D(p,a) (p)->GetDirect3D(a)
+#define IDirect3DDevice7_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
+#define IDirect3DDevice7_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
+#define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
+#define IDirect3DDevice7_SetTransform(p,a,b) (p)->SetTransform(a,b)
+#define IDirect3DDevice7_GetTransform(p,a,b) (p)->GetTransform(a,b)
+#define IDirect3DDevice7_SetViewport(p,a) (p)->SetViewport(a)
+#define IDirect3DDevice7_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
+#define IDirect3DDevice7_GetViewport(p,a) (p)->GetViewport(a)
+#define IDirect3DDevice7_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DDevice7_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DDevice7_SetLight(p,a,b) (p)->SetLight(a,b)
+#define IDirect3DDevice7_GetLight(p,a,b) (p)->GetLight(a,b)
+#define IDirect3DDevice7_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
+#define IDirect3DDevice7_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
+#define IDirect3DDevice7_BeginStateBlock(p) (p)->BeginStateBlock()
+#define IDirect3DDevice7_EndStateBlock(p,a) (p)->EndStateBlock(a)
+#define IDirect3DDevice7_PreLoad(p,a) (p)->PreLoad(a)
+#define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
+#define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
+#define IDirect3DDevice7_SetClipStatus(p,a) (p)->SetClipStatus(a)
+#define IDirect3DDevice7_GetClipStatus(p,a) (p)->GetClipStatus(a)
+#define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e)
+#define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g)
+#define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e)
+#define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e,f,g)
+#define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e)
+#define IDirect3DDevice7_GetTexture(p,a,b) (p)->GetTexture(a,b)
+#define IDirect3DDevice7_SetTexture(p,a,b) (p)->SetTexture(a,b)
+#define IDirect3DDevice7_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
+#define IDirect3DDevice7_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
+#define IDirect3DDevice7_ValidateDevice(p,a) (p)->ValidateDevice(a)
+#define IDirect3DDevice7_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
+#define IDirect3DDevice7_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
+#define IDirect3DDevice7_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
+#define IDirect3DDevice7_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
+#define IDirect3DDevice7_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e)
+#define IDirect3DDevice7_LightEnable(p,a,b) (p)->LightEnable(a,b)
+#define IDirect3DDevice7_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
+#define IDirect3DDevice7_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
+#define IDirect3DDevice7_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
+#define IDirect3DDevice7_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
+#endif
+
+
+
+/*****************************************************************************
+ * IDirect3DVertexBuffer interface
+ */
+#define INTERFACE IDirect3DVertexBuffer
+DECLARE_INTERFACE_(IDirect3DVertexBuffer,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DVertexBuffer methods ***/
+ STDMETHOD(Lock)(THIS_ DWORD flags, void **data, DWORD *data_size) PURE;
+ STDMETHOD(Unlock)(THIS) PURE;
+ STDMETHOD(ProcessVertices)(THIS_ DWORD vertex_op, DWORD dst_idx, DWORD count,
+ IDirect3DVertexBuffer *src_buffer, DWORD src_idx,
+ IDirect3DDevice3 *device, DWORD flags) PURE;
+ STDMETHOD(GetVertexBufferDesc)(THIS_ D3DVERTEXBUFFERDESC *desc) PURE;
+ STDMETHOD(Optimize)(THIS_ IDirect3DDevice3 *device, DWORD flags) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVertexBuffer methods ***/
+#define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->lpVtbl->Lock(p,a,b,c)
+#define IDirect3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g)
+#define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->lpVtbl->GetVertexBufferDesc(p,a)
+#define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->lpVtbl->Optimize(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVertexBuffer_AddRef(p) (p)->AddRef()
+#define IDirect3DVertexBuffer_Release(p) (p)->Release()
+/*** IDirect3DVertexBuffer methods ***/
+#define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->Lock(a,b,c)
+#define IDirect3DVertexBuffer_Unlock(p) (p)->Unlock()
+#define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g)
+#define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a)
+#define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->Optimize(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVertexBuffer7 interface
+ */
+#define INTERFACE IDirect3DVertexBuffer7
+DECLARE_INTERFACE_(IDirect3DVertexBuffer7,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DVertexBuffer7 methods ***/
+ STDMETHOD(Lock)(THIS_ DWORD flags, void **data, DWORD *data_size) PURE;
+ STDMETHOD(Unlock)(THIS) PURE;
+ STDMETHOD(ProcessVertices)(THIS_ DWORD vertex_op, DWORD dst_idx, DWORD count,
+ IDirect3DVertexBuffer7 *src_buffer, DWORD src_idx,
+ IDirect3DDevice7 *device, DWORD flags) PURE;
+ STDMETHOD(GetVertexBufferDesc)(THIS_ D3DVERTEXBUFFERDESC *desc) PURE;
+ STDMETHOD(Optimize)(THIS_ IDirect3DDevice7 *device, DWORD flags) PURE;
+ STDMETHOD(ProcessVerticesStrided)(THIS_ DWORD vertex_op, DWORD dst_idx, DWORD count,
+ D3DDRAWPRIMITIVESTRIDEDDATA *data, DWORD fvf, IDirect3DDevice7 *device, DWORD flags) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DVertexBuffer7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexBuffer7_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexBuffer7_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVertexBuffer7 methods ***/
+#define IDirect3DVertexBuffer7_Lock(p,a,b,c) (p)->lpVtbl->Lock(p,a,b,c)
+#define IDirect3DVertexBuffer7_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g)
+#define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) (p)->lpVtbl->GetVertexBufferDesc(p,a)
+#define IDirect3DVertexBuffer7_Optimize(p,a,b) (p)->lpVtbl->Optimize(p,a,b)
+#define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVerticesStrided(p,a,b,c,d,e,f,g)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DVertexBuffer7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVertexBuffer7_AddRef(p) (p)->AddRef()
+#define IDirect3DVertexBuffer7_Release(p) (p)->Release()
+/*** IDirect3DVertexBuffer7 methods ***/
+#define IDirect3DVertexBuffer7_Lock(p,a,b,c) (p)->Lock(a,b,c)
+#define IDirect3DVertexBuffer7_Unlock(p) (p)->Unlock()
+#define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g)
+#define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a)
+#define IDirect3DVertexBuffer7_Optimize(p,a,b) (p)->Optimize(a,b)
+#define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->ProcessVerticesStrided(a,b,c,d,e,f,g)
+#endif
+
+#endif /* __WINE_D3D_H */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10.h
new file mode 100644
index 00000000..0dc0b8d0
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10.h
@@ -0,0 +1,5772 @@
+/*** Autogenerated by WIDL 5.13 from include/d3d10.idl - Do not edit ***/
+
+#ifdef _WIN32
+#ifndef __REQUIRED_RPCNDR_H_VERSION__
+#define __REQUIRED_RPCNDR_H_VERSION__ 475
+#endif
+#include <rpc.h>
+#include <rpcndr.h>
+#endif
+
+#ifndef COM_NO_WINDOWS_H
+#include <windows.h>
+#include <ole2.h>
+#endif
+
+#ifndef __d3d10_h__
+#define __d3d10_h__
+
+/* Forward declarations */
+
+#ifndef __ID3D10DeviceChild_FWD_DEFINED__
+#define __ID3D10DeviceChild_FWD_DEFINED__
+typedef interface ID3D10DeviceChild ID3D10DeviceChild;
+#ifdef __cplusplus
+interface ID3D10DeviceChild;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10Resource_FWD_DEFINED__
+#define __ID3D10Resource_FWD_DEFINED__
+typedef interface ID3D10Resource ID3D10Resource;
+#ifdef __cplusplus
+interface ID3D10Resource;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10Buffer_FWD_DEFINED__
+#define __ID3D10Buffer_FWD_DEFINED__
+typedef interface ID3D10Buffer ID3D10Buffer;
+#ifdef __cplusplus
+interface ID3D10Buffer;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10Texture1D_FWD_DEFINED__
+#define __ID3D10Texture1D_FWD_DEFINED__
+typedef interface ID3D10Texture1D ID3D10Texture1D;
+#ifdef __cplusplus
+interface ID3D10Texture1D;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10Texture2D_FWD_DEFINED__
+#define __ID3D10Texture2D_FWD_DEFINED__
+typedef interface ID3D10Texture2D ID3D10Texture2D;
+#ifdef __cplusplus
+interface ID3D10Texture2D;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10Texture3D_FWD_DEFINED__
+#define __ID3D10Texture3D_FWD_DEFINED__
+typedef interface ID3D10Texture3D ID3D10Texture3D;
+#ifdef __cplusplus
+interface ID3D10Texture3D;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10View_FWD_DEFINED__
+#define __ID3D10View_FWD_DEFINED__
+typedef interface ID3D10View ID3D10View;
+#ifdef __cplusplus
+interface ID3D10View;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10DepthStencilView_FWD_DEFINED__
+#define __ID3D10DepthStencilView_FWD_DEFINED__
+typedef interface ID3D10DepthStencilView ID3D10DepthStencilView;
+#ifdef __cplusplus
+interface ID3D10DepthStencilView;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10RenderTargetView_FWD_DEFINED__
+#define __ID3D10RenderTargetView_FWD_DEFINED__
+typedef interface ID3D10RenderTargetView ID3D10RenderTargetView;
+#ifdef __cplusplus
+interface ID3D10RenderTargetView;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10ShaderResourceView_FWD_DEFINED__
+#define __ID3D10ShaderResourceView_FWD_DEFINED__
+typedef interface ID3D10ShaderResourceView ID3D10ShaderResourceView;
+#ifdef __cplusplus
+interface ID3D10ShaderResourceView;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10BlendState_FWD_DEFINED__
+#define __ID3D10BlendState_FWD_DEFINED__
+typedef interface ID3D10BlendState ID3D10BlendState;
+#ifdef __cplusplus
+interface ID3D10BlendState;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10DepthStencilState_FWD_DEFINED__
+#define __ID3D10DepthStencilState_FWD_DEFINED__
+typedef interface ID3D10DepthStencilState ID3D10DepthStencilState;
+#ifdef __cplusplus
+interface ID3D10DepthStencilState;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10GeometryShader_FWD_DEFINED__
+#define __ID3D10GeometryShader_FWD_DEFINED__
+typedef interface ID3D10GeometryShader ID3D10GeometryShader;
+#ifdef __cplusplus
+interface ID3D10GeometryShader;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10InputLayout_FWD_DEFINED__
+#define __ID3D10InputLayout_FWD_DEFINED__
+typedef interface ID3D10InputLayout ID3D10InputLayout;
+#ifdef __cplusplus
+interface ID3D10InputLayout;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10PixelShader_FWD_DEFINED__
+#define __ID3D10PixelShader_FWD_DEFINED__
+typedef interface ID3D10PixelShader ID3D10PixelShader;
+#ifdef __cplusplus
+interface ID3D10PixelShader;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10RasterizerState_FWD_DEFINED__
+#define __ID3D10RasterizerState_FWD_DEFINED__
+typedef interface ID3D10RasterizerState ID3D10RasterizerState;
+#ifdef __cplusplus
+interface ID3D10RasterizerState;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10SamplerState_FWD_DEFINED__
+#define __ID3D10SamplerState_FWD_DEFINED__
+typedef interface ID3D10SamplerState ID3D10SamplerState;
+#ifdef __cplusplus
+interface ID3D10SamplerState;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10VertexShader_FWD_DEFINED__
+#define __ID3D10VertexShader_FWD_DEFINED__
+typedef interface ID3D10VertexShader ID3D10VertexShader;
+#ifdef __cplusplus
+interface ID3D10VertexShader;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10Asynchronous_FWD_DEFINED__
+#define __ID3D10Asynchronous_FWD_DEFINED__
+typedef interface ID3D10Asynchronous ID3D10Asynchronous;
+#ifdef __cplusplus
+interface ID3D10Asynchronous;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10Counter_FWD_DEFINED__
+#define __ID3D10Counter_FWD_DEFINED__
+typedef interface ID3D10Counter ID3D10Counter;
+#ifdef __cplusplus
+interface ID3D10Counter;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10Query_FWD_DEFINED__
+#define __ID3D10Query_FWD_DEFINED__
+typedef interface ID3D10Query ID3D10Query;
+#ifdef __cplusplus
+interface ID3D10Query;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10Predicate_FWD_DEFINED__
+#define __ID3D10Predicate_FWD_DEFINED__
+typedef interface ID3D10Predicate ID3D10Predicate;
+#ifdef __cplusplus
+interface ID3D10Predicate;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10Device_FWD_DEFINED__
+#define __ID3D10Device_FWD_DEFINED__
+typedef interface ID3D10Device ID3D10Device;
+#ifdef __cplusplus
+interface ID3D10Device;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10Multithread_FWD_DEFINED__
+#define __ID3D10Multithread_FWD_DEFINED__
+typedef interface ID3D10Multithread ID3D10Multithread;
+#ifdef __cplusplus
+interface ID3D10Multithread;
+#endif /* __cplusplus */
+#endif
+
+/* Headers for imported files */
+
+#include <oaidl.h>
+#include <ocidl.h>
+#include <dxgi.h>
+#include <d3dcommon.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef _D3D10_CONSTANTS
+#define _D3D10_CONSTANTS
+#define D3D10_DEFAULT_BLEND_FACTOR_ALPHA (1.00000000000000)
+
+#define D3D10_DEFAULT_BLEND_FACTOR_BLUE (1.00000000000000)
+
+#define D3D10_DEFAULT_BLEND_FACTOR_GREEN (1.00000000000000)
+
+#define D3D10_DEFAULT_BLEND_FACTOR_RED (1.00000000000000)
+
+#define D3D10_DEFAULT_BORDER_COLOR_COMPONENT (0.00000000000000)
+
+#define D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.00000000000000)
+
+#define D3D10_DEFAULT_DEPTH_BIAS_CLAMP (0.00000000000000)
+
+#define D3D10_DEFAULT_MAX_ANISOTROPY (16.0000000000000)
+
+#define D3D10_DEFAULT_MIP_LOD_BIAS (0.00000000000000)
+
+#define D3D10_DEFAULT_VIEWPORT_MAX_DEPTH (0.00000000000000)
+
+#define D3D10_DEFAULT_VIEWPORT_MIN_DEPTH (0.00000000000000)
+
+#define D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.600000000000000)
+
+#define D3D10_FLOAT32_MAX (3.40282346600000e+38)
+
+#define D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.600000000000000)
+
+#define D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR (2.40000000000000)
+
+#define D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR (1.00000000000000)
+
+#define D3D10_FLOAT_TO_SRGB_OFFSET (0.0550000000000000)
+
+#define D3D10_FLOAT_TO_SRGB_SCALE_1 (12.9200000000000)
+
+#define D3D10_FLOAT_TO_SRGB_SCALE_2 (1.05500000000000)
+
+#define D3D10_FLOAT_TO_SRGB_THRESHOLD (0.00313080000000000)
+
+#define D3D10_FTOI_INSTRUCTION_MAX_INPUT (2147483647.99900)
+
+#define D3D10_FTOI_INSTRUCTION_MIN_INPUT (-2147483648.99900)
+
+#define D3D10_FTOU_INSTRUCTION_MAX_INPUT (4294967295.99900)
+
+#define D3D10_FTOU_INSTRUCTION_MIN_INPUT (0.00000000000000)
+
+#define D3D10_LINEAR_GAMMA (1.00000000000000)
+
+#define D3D10_MAX_BORDER_COLOR_COMPONENT (1.00000000000000)
+
+#define D3D10_MAX_DEPTH (1.00000000000000)
+
+#define D3D10_MAX_POSITION_VALUE (3.40282346600000e+34)
+
+#define D3D10_MIN_BORDER_COLOR_COMPONENT (0.00000000000000)
+
+#define D3D10_MIN_DEPTH (0.00000000000000)
+
+#define D3D10_MIP_LOD_BIAS_MAX (15.9900000000000)
+
+#define D3D10_MIP_LOD_BIAS_MIN (-16.0000000000000)
+
+#define D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.500000000000000)
+
+#define D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH (1.40000000000000)
+
+#define D3D10_SRGB_GAMMA (2.20000000000000)
+
+#define D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 (12.9200000000000)
+
+#define D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 (1.05500000000000)
+
+#define D3D10_SRGB_TO_FLOAT_EXPONENT (2.40000000000000)
+
+#define D3D10_SRGB_TO_FLOAT_OFFSET (0.0550000000000000)
+
+#define D3D10_SRGB_TO_FLOAT_THRESHOLD (0.0404500000000000)
+
+#define D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.500000000000000)
+
+#define D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.00000000000000)
+
+#define D3D_SPEC_VERSION (1.05000500000000)
+
+#define D3D10_16BIT_INDEX_STRIP_CUT_VALUE (0xffff)
+
+#define D3D10_32BIT_INDEX_STRIP_CUT_VALUE (0xffffffff)
+
+#define D3D10_8BIT_INDEX_STRIP_CUT_VALUE (0xff)
+
+#define D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT (9)
+
+#define D3D10_CLIP_OR_CULL_DISTANCE_COUNT (8)
+
+#define D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT (2)
+
+#define D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT (14)
+
+#define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS (4)
+
+#define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT (32)
+
+#define D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT (15)
+
+#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS (4)
+
+#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT (15)
+
+#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1)
+
+#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS (1)
+
+#define D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT (64)
+
+#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS (4)
+
+#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT (1)
+
+#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1)
+
+#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS (1)
+
+#define D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT (32)
+
+#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS (1)
+
+#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT (128)
+
+#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST (1)
+
+#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS (1)
+
+#define D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT (128)
+
+#define D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS (1)
+
+#define D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT (16)
+
+#define D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST (1)
+
+#define D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS (1)
+
+#define D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT (16)
+
+#define D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT (32)
+
+#define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS (4)
+
+#define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT (32)
+
+#define D3D10_COMMONSHADER_TEMP_REGISTER_COUNT (4096)
+
+#define D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST (3)
+
+#define D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS (3)
+
+#define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX (10)
+
+#define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN (-10)
+
+#define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE (-8)
+
+#define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE (7)
+
+#define D3D10_DEFAULT_DEPTH_BIAS (0)
+
+#define D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX (0)
+
+#define D3D10_DEFAULT_SAMPLE_MASK (0xffffffff)
+
+#define D3D10_DEFAULT_SCISSOR_ENDX (0)
+
+#define D3D10_DEFAULT_SCISSOR_ENDY (0)
+
+#define D3D10_DEFAULT_SCISSOR_STARTX (0)
+
+#define D3D10_DEFAULT_SCISSOR_STARTY (0)
+
+#define D3D10_DEFAULT_STENCIL_READ_MASK (0xff)
+
+#define D3D10_DEFAULT_STENCIL_REFERENCE (0)
+
+#define D3D10_DEFAULT_STENCIL_WRITE_MASK (0xff)
+
+#define D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX (0)
+
+#define D3D10_DEFAULT_VIEWPORT_HEIGHT (0)
+
+#define D3D10_DEFAULT_VIEWPORT_TOPLEFTX (0)
+
+#define D3D10_DEFAULT_VIEWPORT_TOPLEFTY (0)
+
+#define D3D10_DEFAULT_VIEWPORT_WIDTH (0)
+
+#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS (1)
+
+#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT (32)
+
+#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT (1)
+
+#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST (2)
+
+#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS (1)
+
+#define D3D10_GS_INPUT_REGISTER_COMPONENTS (4)
+
+#define D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32)
+
+#define D3D10_GS_INPUT_REGISTER_COUNT (16)
+
+#define D3D10_GS_INPUT_REGISTER_READS_PER_INST (2)
+
+#define D3D10_GS_INPUT_REGISTER_READ_PORTS (1)
+
+#define D3D10_GS_INPUT_REGISTER_VERTICES (6)
+
+#define D3D10_GS_OUTPUT_ELEMENTS (32)
+
+#define D3D10_GS_OUTPUT_REGISTER_COMPONENTS (4)
+
+#define D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32)
+
+#define D3D10_GS_OUTPUT_REGISTER_COUNT (32)
+
+#define D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES (0)
+
+#define D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY (0)
+
+#define D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES (0)
+
+#define D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT (1)
+
+#define D3D10_IA_INSTANCE_ID_BIT_COUNT (32)
+
+#define D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT (32)
+
+#define D3D10_IA_PRIMITIVE_ID_BIT_COUNT (32)
+
+#define D3D10_IA_VERTEX_ID_BIT_COUNT (32)
+
+#define D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (16)
+
+#define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS (64)
+
+#define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT (16)
+
+#define D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT (0xffffffff)
+
+#define D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER (0xffffffff)
+
+#define D3D10_MAX_MAXANISOTROPY (16)
+
+#define D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT (32)
+
+#define D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP (17)
+
+#define D3D10_MIN_MAXANISOTROPY (0)
+
+#define D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT (6)
+
+#define D3D10_MIP_LOD_RANGE_BIT_COUNT (8)
+
+#define D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT (0)
+
+#define D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT (13)
+
+#define D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT (15)
+
+#define D3D10_PS_FRONTFACING_DEFAULT_VALUE (0xffffffff)
+
+#define D3D10_PS_FRONTFACING_FALSE_VALUE (0)
+
+#define D3D10_PS_FRONTFACING_TRUE_VALUE (0xffffffff)
+
+#define D3D10_PS_INPUT_REGISTER_COMPONENTS (4)
+
+#define D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32)
+
+#define D3D10_PS_INPUT_REGISTER_COUNT (32)
+
+#define D3D10_PS_INPUT_REGISTER_READS_PER_INST (2)
+
+#define D3D10_PS_INPUT_REGISTER_READ_PORTS (1)
+
+#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS (1)
+
+#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT (32)
+
+#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT (1)
+
+#define D3D10_PS_OUTPUT_REGISTER_COMPONENTS (4)
+
+#define D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32)
+
+#define D3D10_PS_OUTPUT_REGISTER_COUNT (8)
+
+#define D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT (4096)
+
+#define D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP (27)
+
+#define D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT (4096)
+
+#define D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT (4096)
+
+#define D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (32)
+
+#define D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP (32)
+
+#define D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION (8192)
+
+#define D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT (1024)
+
+#define D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT (4096)
+
+#define D3D10_REQ_MAXANISOTROPY (16)
+
+#define D3D10_REQ_MIP_LEVELS (14)
+
+#define D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES (2048)
+
+#define D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT (4096)
+
+#define D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH (8192)
+
+#define D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES (128)
+
+#define D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP (20)
+
+#define D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT (4096)
+
+#define D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (512)
+
+#define D3D10_REQ_TEXTURE1D_U_DIMENSION (8192)
+
+#define D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION (512)
+
+#define D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION (8192)
+
+#define D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION (2048)
+
+#define D3D10_REQ_TEXTURECUBE_DIMENSION (8192)
+
+#define D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL (0)
+
+#define D3D10_SHADER_MAJOR_VERSION (4)
+
+#define D3D10_SHADER_MINOR_VERSION (0)
+
+#define D3D10_SHIFT_INSTRUCTION_PAD_VALUE (0)
+
+#define D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT (5)
+
+#define D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT (8)
+
+#define D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048)
+
+#define D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (256)
+
+#define D3D10_SO_BUFFER_SLOT_COUNT (4)
+
+#define D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP (0xffffffff)
+
+#define D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER (1)
+
+#define D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT (64)
+
+#define D3D10_STANDARD_COMPONENT_BIT_COUNT (32)
+
+#define D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED (64)
+
+#define D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE (4)
+
+#define D3D10_STANDARD_PIXEL_COMPONENT_COUNT (128)
+
+#define D3D10_STANDARD_PIXEL_ELEMENT_COUNT (32)
+
+#define D3D10_STANDARD_VECTOR_SIZE (4)
+
+#define D3D10_STANDARD_VERTEX_ELEMENT_COUNT (16)
+
+#define D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT (64)
+
+#define D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT (8)
+
+#define D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT (6)
+
+#define D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT (18)
+
+#define D3D10_UNBOUND_MEMORY_ACCESS_RESULT (0)
+
+#define D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX (15)
+
+#define D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE (16)
+
+#define D3D10_VIEWPORT_BOUNDS_MAX (16383)
+
+#define D3D10_VIEWPORT_BOUNDS_MIN (-16384)
+
+#define D3D10_VS_INPUT_REGISTER_COMPONENTS (4)
+
+#define D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32)
+
+#define D3D10_VS_INPUT_REGISTER_COUNT (16)
+
+#define D3D10_VS_INPUT_REGISTER_READS_PER_INST (2)
+
+#define D3D10_VS_INPUT_REGISTER_READ_PORTS (1)
+
+#define D3D10_VS_OUTPUT_REGISTER_COMPONENTS (4)
+
+#define D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32)
+
+#define D3D10_VS_OUTPUT_REGISTER_COUNT (16)
+
+#define D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT (10)
+
+#define D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (25)
+
+#define D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP (25)
+
+#define D3D_MAJOR_VERSION (10)
+
+#define D3D_MINOR_VERSION (0)
+
+#define D3D_SPEC_DATE_DAY (8)
+
+#define D3D_SPEC_DATE_MONTH (8)
+
+#define D3D_SPEC_DATE_YEAR (2006)
+
+#endif
+#define D3D10_APPEND_ALIGNED_ELEMENT (0xffffffff)
+
+#define _FACD3D10 (0x879)
+
+#define _FACD3D10DEBUG (_FACD3D10 + 1)
+
+#define D3D10_FILTER_TYPE_MASK (0x3)
+
+#define D3D10_SDK_VERSION (29)
+
+#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code)
+#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code)
+#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)
+#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)
+typedef enum D3D10_BLEND {
+ D3D10_BLEND_ZERO = 1,
+ D3D10_BLEND_ONE = 2,
+ D3D10_BLEND_SRC_COLOR = 3,
+ D3D10_BLEND_INV_SRC_COLOR = 4,
+ D3D10_BLEND_SRC_ALPHA = 5,
+ D3D10_BLEND_INV_SRC_ALPHA = 6,
+ D3D10_BLEND_DEST_ALPHA = 7,
+ D3D10_BLEND_INV_DEST_ALPHA = 8,
+ D3D10_BLEND_DEST_COLOR = 9,
+ D3D10_BLEND_INV_DEST_COLOR = 10,
+ D3D10_BLEND_SRC_ALPHA_SAT = 11,
+ D3D10_BLEND_BLEND_FACTOR = 14,
+ D3D10_BLEND_INV_BLEND_FACTOR = 15,
+ D3D10_BLEND_SRC1_COLOR = 16,
+ D3D10_BLEND_INV_SRC1_COLOR = 17,
+ D3D10_BLEND_SRC1_ALPHA = 18,
+ D3D10_BLEND_INV_SRC1_ALPHA = 19
+} D3D10_BLEND;
+typedef enum D3D10_BLEND_OP {
+ D3D10_BLEND_OP_ADD = 1,
+ D3D10_BLEND_OP_SUBTRACT = 2,
+ D3D10_BLEND_OP_REV_SUBTRACT = 3,
+ D3D10_BLEND_OP_MIN = 4,
+ D3D10_BLEND_OP_MAX = 5
+} D3D10_BLEND_OP;
+typedef struct D3D10_BLEND_DESC {
+ WINBOOL AlphaToCoverageEnable;
+ WINBOOL BlendEnable[8];
+ D3D10_BLEND SrcBlend;
+ D3D10_BLEND DestBlend;
+ D3D10_BLEND_OP BlendOp;
+ D3D10_BLEND SrcBlendAlpha;
+ D3D10_BLEND DestBlendAlpha;
+ D3D10_BLEND_OP BlendOpAlpha;
+ UINT8 RenderTargetWriteMask[8];
+} D3D10_BLEND_DESC;
+typedef enum D3D10_DEPTH_WRITE_MASK {
+ D3D10_DEPTH_WRITE_MASK_ZERO = 0,
+ D3D10_DEPTH_WRITE_MASK_ALL = 1
+} D3D10_DEPTH_WRITE_MASK;
+typedef enum D3D10_COMPARISON_FUNC {
+ D3D10_COMPARISON_NEVER = 1,
+ D3D10_COMPARISON_LESS = 2,
+ D3D10_COMPARISON_EQUAL = 3,
+ D3D10_COMPARISON_LESS_EQUAL = 4,
+ D3D10_COMPARISON_GREATER = 5,
+ D3D10_COMPARISON_NOT_EQUAL = 6,
+ D3D10_COMPARISON_GREATER_EQUAL = 7,
+ D3D10_COMPARISON_ALWAYS = 8
+} D3D10_COMPARISON_FUNC;
+typedef enum D3D10_STENCIL_OP {
+ D3D10_STENCIL_OP_KEEP = 1,
+ D3D10_STENCIL_OP_ZERO = 2,
+ D3D10_STENCIL_OP_REPLACE = 3,
+ D3D10_STENCIL_OP_INCR_SAT = 4,
+ D3D10_STENCIL_OP_DECR_SAT = 5,
+ D3D10_STENCIL_OP_INVERT = 6,
+ D3D10_STENCIL_OP_INCR = 7,
+ D3D10_STENCIL_OP_DECR = 8
+} D3D10_STENCIL_OP;
+typedef struct D3D10_DEPTH_STENCILOP_DESC {
+ D3D10_STENCIL_OP StencilFailOp;
+ D3D10_STENCIL_OP StencilDepthFailOp;
+ D3D10_STENCIL_OP StencilPassOp;
+ D3D10_COMPARISON_FUNC StencilFunc;
+} D3D10_DEPTH_STENCILOP_DESC;
+typedef struct D3D10_DEPTH_STENCIL_DESC {
+ WINBOOL DepthEnable;
+ D3D10_DEPTH_WRITE_MASK DepthWriteMask;
+ D3D10_COMPARISON_FUNC DepthFunc;
+ WINBOOL StencilEnable;
+ UINT8 StencilReadMask;
+ UINT8 StencilWriteMask;
+ D3D10_DEPTH_STENCILOP_DESC FrontFace;
+ D3D10_DEPTH_STENCILOP_DESC BackFace;
+} D3D10_DEPTH_STENCIL_DESC;
+typedef enum D3D10_FILL_MODE {
+ D3D10_FILL_WIREFRAME = 2,
+ D3D10_FILL_SOLID = 3
+} D3D10_FILL_MODE;
+typedef enum D3D10_CULL_MODE {
+ D3D10_CULL_NONE = 1,
+ D3D10_CULL_FRONT = 2,
+ D3D10_CULL_BACK = 3
+} D3D10_CULL_MODE;
+typedef struct D3D10_RASTERIZER_DESC {
+ D3D10_FILL_MODE FillMode;
+ D3D10_CULL_MODE CullMode;
+ WINBOOL FrontCounterClockwise;
+ INT DepthBias;
+ FLOAT DepthBiasClamp;
+ FLOAT SlopeScaledDepthBias;
+ WINBOOL DepthClipEnable;
+ WINBOOL ScissorEnable;
+ WINBOOL MultisampleEnable;
+ WINBOOL AntialiasedLineEnable;
+} D3D10_RASTERIZER_DESC;
+typedef enum D3D10_FILTER {
+ D3D10_FILTER_MIN_MAG_MIP_POINT = 0,
+ D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
+ D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
+ D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
+ D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
+ D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
+ D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
+ D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
+ D3D10_FILTER_ANISOTROPIC = 0x55,
+ D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
+ D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
+ D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
+ D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
+ D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
+ D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
+ D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
+ D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
+ D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
+ D3D10_FILTER_TEXT_1BIT = 0x80000000
+} D3D10_FILTER;
+typedef enum D3D10_TEXTURE_ADDRESS_MODE {
+ D3D10_TEXTURE_ADDRESS_WRAP = 1,
+ D3D10_TEXTURE_ADDRESS_MIRROR = 2,
+ D3D10_TEXTURE_ADDRESS_CLAMP = 3,
+ D3D10_TEXTURE_ADDRESS_BORDER = 4,
+ D3D10_TEXTURE_ADDRESS_MIRROR_ONCE = 5
+} D3D10_TEXTURE_ADDRESS_MODE;
+typedef struct D3D10_SAMPLER_DESC {
+ D3D10_FILTER Filter;
+ D3D10_TEXTURE_ADDRESS_MODE AddressU;
+ D3D10_TEXTURE_ADDRESS_MODE AddressV;
+ D3D10_TEXTURE_ADDRESS_MODE AddressW;
+ FLOAT MipLODBias;
+ UINT MaxAnisotropy;
+ D3D10_COMPARISON_FUNC ComparisonFunc;
+ FLOAT BorderColor[4];
+ FLOAT MinLOD;
+ FLOAT MaxLOD;
+} D3D10_SAMPLER_DESC;
+typedef enum D3D10_COUNTER {
+ D3D10_COUNTER_GPU_IDLE = 0,
+ D3D10_COUNTER_VERTEX_PROCESSING = 1,
+ D3D10_COUNTER_GEOMETRY_PROCESSING = 2,
+ D3D10_COUNTER_PIXEL_PROCESSING = 3,
+ D3D10_COUNTER_OTHER_GPU_PROCESSING = 4,
+ D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = 5,
+ D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = 6,
+ D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = 7,
+ D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = 8,
+ D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = 9,
+ D3D10_COUNTER_VS_MEMORY_LIMITED = 10,
+ D3D10_COUNTER_VS_COMPUTATION_LIMITED = 11,
+ D3D10_COUNTER_GS_MEMORY_LIMITED = 12,
+ D3D10_COUNTER_GS_COMPUTATION_LIMITED = 13,
+ D3D10_COUNTER_PS_MEMORY_LIMITED = 14,
+ D3D10_COUNTER_PS_COMPUTATION_LIMITED = 15,
+ D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = 16,
+ D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = 17,
+ D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
+} D3D10_COUNTER;
+typedef struct D3D10_COUNTER_DESC {
+ D3D10_COUNTER Counter;
+ UINT MiscFlags;
+} D3D10_COUNTER_DESC;
+typedef enum D3D10_COUNTER_TYPE {
+ D3D10_COUNTER_TYPE_FLOAT32 = 0,
+ D3D10_COUNTER_TYPE_UINT16 = 1,
+ D3D10_COUNTER_TYPE_UINT32 = 2,
+ D3D10_COUNTER_TYPE_UINT64 = 3
+} D3D10_COUNTER_TYPE;
+typedef struct D3D10_COUNTER_INFO {
+ D3D10_COUNTER LastDeviceDependentCounter;
+ UINT NumSimultaneousCounters;
+ UINT8 NumDetectableParallelUnits;
+} D3D10_COUNTER_INFO;
+typedef enum D3D10_RESOURCE_DIMENSION {
+ D3D10_RESOURCE_DIMENSION_UNKNOWN = 0,
+ D3D10_RESOURCE_DIMENSION_BUFFER = 1,
+ D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2,
+ D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3,
+ D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4
+} D3D10_RESOURCE_DIMENSION;
+typedef enum D3D10_USAGE {
+ D3D10_USAGE_DEFAULT = 0,
+ D3D10_USAGE_IMMUTABLE = 1,
+ D3D10_USAGE_DYNAMIC = 2,
+ D3D10_USAGE_STAGING = 3
+} D3D10_USAGE;
+typedef enum D3D10_BIND_FLAG {
+ D3D10_BIND_VERTEX_BUFFER = 0x1,
+ D3D10_BIND_INDEX_BUFFER = 0x2,
+ D3D10_BIND_CONSTANT_BUFFER = 0x4,
+ D3D10_BIND_SHADER_RESOURCE = 0x8,
+ D3D10_BIND_STREAM_OUTPUT = 0x10,
+ D3D10_BIND_RENDER_TARGET = 0x20,
+ D3D10_BIND_DEPTH_STENCIL = 0x40
+} D3D10_BIND_FLAG;
+typedef struct D3D10_BUFFER_DESC {
+ UINT ByteWidth;
+ D3D10_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+} D3D10_BUFFER_DESC;
+#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)
+struct CD3D10_BUFFER_DESC : public D3D10_BUFFER_DESC {
+ CD3D10_BUFFER_DESC() {}
+ explicit CD3D10_BUFFER_DESC(const D3D10_BUFFER_DESC &o) : D3D10_BUFFER_DESC(o) {}
+ explicit CD3D10_BUFFER_DESC(UINT byteWidth, UINT bindFlags, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT miscFlags = 0 ) {
+ ByteWidth = byteWidth;
+ Usage = usage;
+ BindFlags = bindFlags;
+ CPUAccessFlags = cpuaccessFlags;
+ MiscFlags = miscFlags;
+ }
+ ~CD3D10_BUFFER_DESC() {}
+ operator const D3D10_BUFFER_DESC&() const {
+ return *this;
+ }
+};
+#endif
+typedef enum D3D10_MAP {
+ D3D10_MAP_READ = 1,
+ D3D10_MAP_WRITE = 2,
+ D3D10_MAP_READ_WRITE = 3,
+ D3D10_MAP_WRITE_DISCARD = 4,
+ D3D10_MAP_WRITE_NO_OVERWRITE = 5
+} D3D10_MAP;
+typedef struct D3D10_TEXTURE1D_DESC {
+ UINT Width;
+ UINT MipLevels;
+ UINT ArraySize;
+ DXGI_FORMAT Format;
+ D3D10_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+} D3D10_TEXTURE1D_DESC;
+#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)
+struct CD3D10_TEXTURE1D_DESC : public D3D10_TEXTURE1D_DESC {
+ CD3D10_TEXTURE1D_DESC() {}
+ explicit CD3D10_TEXTURE1D_DESC(const D3D10_TEXTURE1D_DESC &o) : D3D10_TEXTURE1D_DESC(o) {}
+ explicit CD3D10_TEXTURE1D_DESC(DXGI_FORMAT format, UINT width, UINT arraySize = 1, UINT mipLevels = 0,
+ UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0,
+ UINT miscFlags = 0) {
+ Width = width;
+ MipLevels = mipLevels;
+ ArraySize = arraySize;
+ Format = format;
+ Usage = usage;
+ BindFlags = bindFlags;
+ CPUAccessFlags = cpuaccessFlags;
+ MiscFlags = miscFlags;
+ }
+ ~CD3D10_TEXTURE1D_DESC() {}
+ operator const D3D10_TEXTURE1D_DESC&() const {
+ return *this;
+ }
+};
+#endif
+typedef struct D3D10_TEXTURE2D_DESC {
+ UINT Width;
+ UINT Height;
+ UINT MipLevels;
+ UINT ArraySize;
+ DXGI_FORMAT Format;
+ DXGI_SAMPLE_DESC SampleDesc;
+ D3D10_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+} D3D10_TEXTURE2D_DESC;
+#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)
+struct CD3D10_TEXTURE2D_DESC : public D3D10_TEXTURE2D_DESC {
+ CD3D10_TEXTURE2D_DESC() {}
+ explicit CD3D10_TEXTURE2D_DESC(const D3D10_TEXTURE2D_DESC &o) : D3D10_TEXTURE2D_DESC(o) {}
+ explicit CD3D10_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height,
+ UINT arraySize = 1,
+ UINT mipLevels = 0,
+ UINT bindFlags = D3D10_BIND_SHADER_RESOURCE,
+ D3D10_USAGE usage = D3D10_USAGE_DEFAULT,
+ UINT cpuaccessFlags = 0,
+ UINT sampleCount = 1,
+ UINT sampleQuality = 0,
+ UINT miscFlags = 0) {
+ Width = width;
+ Height = height;
+ MipLevels = mipLevels;
+ ArraySize = arraySize;
+ Format = format;
+ SampleDesc.Count = sampleCount;
+ SampleDesc.Quality = sampleQuality;
+ Usage = usage;
+ BindFlags = bindFlags;
+ CPUAccessFlags = cpuaccessFlags;
+ MiscFlags = miscFlags;
+ }
+ ~CD3D10_TEXTURE2D_DESC() {}
+ operator const D3D10_TEXTURE2D_DESC&() const {
+ return *this;
+ }
+};
+#endif
+typedef struct D3D10_TEXTURE3D_DESC {
+ UINT Width;
+ UINT Height;
+ UINT Depth;
+ UINT MipLevels;
+ DXGI_FORMAT Format;
+ D3D10_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+} D3D10_TEXTURE3D_DESC;
+typedef enum D3D10_DSV_DIMENSION {
+ D3D10_DSV_DIMENSION_UNKNOWN = 0,
+ D3D10_DSV_DIMENSION_TEXTURE1D = 1,
+ D3D10_DSV_DIMENSION_TEXTURE1DARRAY = 2,
+ D3D10_DSV_DIMENSION_TEXTURE2D = 3,
+ D3D10_DSV_DIMENSION_TEXTURE2DARRAY = 4,
+ D3D10_DSV_DIMENSION_TEXTURE2DMS = 5,
+ D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY = 6
+} D3D10_DSV_DIMENSION;
+typedef struct D3D10_TEX1D_DSV {
+ UINT MipSlice;
+} D3D10_TEX1D_DSV;
+typedef struct D3D10_TEX1D_ARRAY_DSV {
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX1D_ARRAY_DSV;
+typedef struct D3D10_TEX2D_DSV {
+ UINT MipSlice;
+} D3D10_TEX2D_DSV;
+typedef struct D3D10_TEX2D_ARRAY_DSV {
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX2D_ARRAY_DSV;
+typedef struct D3D10_TEX2DMS_DSV {
+ UINT UnusedField_NothingToDefine;
+} D3D10_TEX2DMS_DSV;
+typedef struct D3D10_TEX2DMS_ARRAY_DSV {
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX2DMS_ARRAY_DSV;
+typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC {
+ DXGI_FORMAT Format;
+ D3D10_DSV_DIMENSION ViewDimension;
+ __C89_NAMELESS union {
+ D3D10_TEX1D_DSV Texture1D;
+ D3D10_TEX1D_ARRAY_DSV Texture1DArray;
+ D3D10_TEX2D_DSV Texture2D;
+ D3D10_TEX2D_ARRAY_DSV Texture2DArray;
+ D3D10_TEX2DMS_DSV Texture2DMS;
+ D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray;
+ } __C89_NAMELESSUNIONNAME;
+} D3D10_DEPTH_STENCIL_VIEW_DESC;
+typedef enum D3D10_RTV_DIMENSION {
+ D3D10_RTV_DIMENSION_UNKNOWN = 0,
+ D3D10_RTV_DIMENSION_BUFFER = 1,
+ D3D10_RTV_DIMENSION_TEXTURE1D = 2,
+ D3D10_RTV_DIMENSION_TEXTURE1DARRAY = 3,
+ D3D10_RTV_DIMENSION_TEXTURE2D = 4,
+ D3D10_RTV_DIMENSION_TEXTURE2DARRAY = 5,
+ D3D10_RTV_DIMENSION_TEXTURE2DMS = 6,
+ D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
+ D3D10_RTV_DIMENSION_TEXTURE3D = 8
+} D3D10_RTV_DIMENSION;
+typedef struct D3D10_BUFFER_RTV {
+ UINT ElementOffset;
+ UINT ElementWidth;
+} D3D10_BUFFER_RTV;
+typedef struct D3D10_TEX1D_RTV {
+ UINT MipSlice;
+} D3D10_TEX1D_RTV;
+typedef struct D3D10_TEX1D_ARRAY_RTV {
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX1D_ARRAY_RTV;
+typedef struct D3D10_TEX2D_RTV {
+ UINT MipSlice;
+} D3D10_TEX2D_RTV;
+typedef struct D3D10_TEX2D_ARRAY_RTV {
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX2D_ARRAY_RTV;
+typedef struct D3D10_TEX2DMS_RTV {
+ UINT UnusedField_NothingToDefine;
+} D3D10_TEX2DMS_RTV;
+typedef struct D3D10_TEX2DMS_ARRAY_RTV {
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX2DMS_ARRAY_RTV;
+typedef struct D3D10_TEX3D_RTV {
+ UINT MipSlice;
+ UINT FirstWSlice;
+ UINT WSize;
+} D3D10_TEX3D_RTV;
+typedef struct D3D10_RENDER_TARGET_VIEW_DESC {
+ DXGI_FORMAT Format;
+ D3D10_RTV_DIMENSION ViewDimension;
+ __C89_NAMELESS union {
+ D3D10_BUFFER_RTV Buffer;
+ D3D10_TEX1D_RTV Texture1D;
+ D3D10_TEX1D_ARRAY_RTV Texture1DArray;
+ D3D10_TEX2D_RTV Texture2D;
+ D3D10_TEX2D_ARRAY_RTV Texture2DArray;
+ D3D10_TEX2DMS_RTV Texture2DMS;
+ D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray;
+ D3D10_TEX3D_RTV Texture3D;
+ } __C89_NAMELESSUNIONNAME;
+} D3D10_RENDER_TARGET_VIEW_DESC;
+typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION;
+typedef struct D3D10_BUFFER_SRV {
+ UINT ElementOffset;
+ UINT ElementWidth;
+} D3D10_BUFFER_SRV;
+typedef struct D3D10_TEX1D_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+} D3D10_TEX1D_SRV;
+typedef struct D3D10_TEX1D_ARRAY_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX1D_ARRAY_SRV;
+typedef struct D3D10_TEX2D_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+} D3D10_TEX2D_SRV;
+typedef struct D3D10_TEX2D_ARRAY_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX2D_ARRAY_SRV;
+typedef struct D3D10_TEX2DMS_SRV {
+ UINT UnusedField_NothingToDefine;
+} D3D10_TEX2DMS_SRV;
+typedef struct D3D10_TEX2DMS_ARRAY_SRV {
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX2DMS_ARRAY_SRV;
+typedef struct D3D10_TEX3D_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+} D3D10_TEX3D_SRV;
+typedef struct D3D10_TEXCUBE_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+} D3D10_TEXCUBE_SRV;
+typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC {
+ DXGI_FORMAT Format;
+ D3D10_SRV_DIMENSION ViewDimension;
+ __C89_NAMELESS union {
+ D3D10_BUFFER_SRV Buffer;
+ D3D10_TEX1D_SRV Texture1D;
+ D3D10_TEX1D_ARRAY_SRV Texture1DArray;
+ D3D10_TEX2D_SRV Texture2D;
+ D3D10_TEX2D_ARRAY_SRV Texture2DArray;
+ D3D10_TEX2DMS_SRV Texture2DMS;
+ D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
+ D3D10_TEX3D_SRV Texture3D;
+ D3D10_TEXCUBE_SRV TextureCube;
+ } __C89_NAMELESSUNIONNAME;
+} D3D10_SHADER_RESOURCE_VIEW_DESC;
+typedef struct D3D10_BOX {
+ UINT left;
+ UINT top;
+ UINT front;
+ UINT right;
+ UINT bottom;
+ UINT back;
+} D3D10_BOX;
+typedef struct D3D10_SUBRESOURCE_DATA {
+ const void *pSysMem;
+ UINT SysMemPitch;
+ UINT SysMemSlicePitch;
+} D3D10_SUBRESOURCE_DATA;
+typedef struct D3D10_SO_DECLARATION_ENTRY {
+ const char *SemanticName;
+ UINT SemanticIndex;
+ BYTE StartComponent;
+ BYTE ComponentCount;
+ BYTE OutputSlot;
+} D3D10_SO_DECLARATION_ENTRY;
+typedef enum D3D10_INPUT_CLASSIFICATION {
+ D3D10_INPUT_PER_VERTEX_DATA = 0,
+ D3D10_INPUT_PER_INSTANCE_DATA = 1
+} D3D10_INPUT_CLASSIFICATION;
+typedef struct D3D10_INPUT_ELEMENT_DESC {
+ const char *SemanticName;
+ UINT SemanticIndex;
+ DXGI_FORMAT Format;
+ UINT InputSlot;
+ UINT AlignedByteOffset;
+ D3D10_INPUT_CLASSIFICATION InputSlotClass;
+ UINT InstanceDataStepRate;
+} D3D10_INPUT_ELEMENT_DESC;
+typedef enum D3D10_QUERY {
+ D3D10_QUERY_EVENT = 0,
+ D3D10_QUERY_OCCLUSION = 1,
+ D3D10_QUERY_TIMESTAMP = 2,
+ D3D10_QUERY_TIMESTAMP_DISJOINT = 3,
+ D3D10_QUERY_PIPELINE_STATISTICS = 4,
+ D3D10_QUERY_OCCLUSION_PREDICATE = 5,
+ D3D10_QUERY_SO_STATISTICS = 6,
+ D3D10_QUERY_SO_OVERFLOW_PREDICATE = 7
+} D3D10_QUERY;
+typedef struct D3D10_QUERY_DESC {
+ D3D10_QUERY Query;
+ UINT MiscFlags;
+} D3D10_QUERY_DESC;
+typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY;
+typedef D3D_PRIMITIVE D3D10_PRIMITIVE;
+typedef RECT D3D10_RECT;
+typedef struct D3D10_VIEWPORT {
+ INT TopLeftX;
+ INT TopLeftY;
+ UINT Width;
+ UINT Height;
+ FLOAT MinDepth;
+ FLOAT MaxDepth;
+} D3D10_VIEWPORT;
+typedef struct D3D10_MAPPED_TEXTURE2D {
+ void *pData;
+ UINT RowPitch;
+} D3D10_MAPPED_TEXTURE2D;
+typedef struct D3D10_MAPPED_TEXTURE3D {
+ void *pData;
+ UINT RowPitch;
+ UINT DepthPitch;
+} D3D10_MAPPED_TEXTURE3D;
+typedef enum D3D10_CPU_ACCESS_FLAG {
+ D3D10_CPU_ACCESS_WRITE = 0x10000,
+ D3D10_CPU_ACCESS_READ = 0x20000
+} D3D10_CPU_ACCESS_FLAG;
+typedef enum D3D10_RESOURCE_MISC_FLAG {
+ D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1,
+ D3D10_RESOURCE_MISC_SHARED = 0x2,
+ D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4,
+ D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x10,
+ D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 0x20
+} D3D10_RESOURCE_MISC_FLAG;
+typedef enum D3D10_MAP_FLAG {
+ D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000
+} D3D10_MAP_FLAG;
+typedef enum D3D10_CLEAR_FLAG {
+ D3D10_CLEAR_DEPTH = 0x1,
+ D3D10_CLEAR_STENCIL = 0x2
+} D3D10_CLEAR_FLAG;
+typedef enum D3D10_COLOR_WRITE_ENABLE {
+ D3D10_COLOR_WRITE_ENABLE_RED = 0x1,
+ D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2,
+ D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4,
+ D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8,
+ D3D10_COLOR_WRITE_ENABLE_ALL = ((D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN) | D3D10_COLOR_WRITE_ENABLE_BLUE) | D3D10_COLOR_WRITE_ENABLE_ALPHA
+} D3D10_COLOR_WRITE_ENABLE;
+typedef enum D3D10_FORMAT_SUPPORT {
+ D3D10_FORMAT_SUPPORT_BUFFER = 0x1,
+ D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2,
+ D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4,
+ D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x8,
+ D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x10,
+ D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x20,
+ D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x40,
+ D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x80,
+ D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x100,
+ D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200,
+ D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400,
+ D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800,
+ D3D10_FORMAT_SUPPORT_MIP = 0x1000,
+ D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000,
+ D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x4000,
+ D3D10_FORMAT_SUPPORT_BLENDABLE = 0x8000,
+ D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000,
+ D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000,
+ D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000,
+ D3D10_FORMAT_SUPPORT_DISPLAY = 0x80000,
+ D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000,
+ D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000,
+ D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000,
+ D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x800000,
+ D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000
+} D3D10_FORMAT_SUPPORT;
+typedef enum D3D10_TEXTURECUBE_FACE {
+ D3D10_TEXTURECUBE_FACE_POSITIVE_X = 0,
+ D3D10_TEXTURECUBE_FACE_NEGATIVE_X = 1,
+ D3D10_TEXTURECUBE_FACE_POSITIVE_Y = 2,
+ D3D10_TEXTURECUBE_FACE_NEGATIVE_Y = 3,
+ D3D10_TEXTURECUBE_FACE_POSITIVE_Z = 4,
+ D3D10_TEXTURECUBE_FACE_NEGATIVE_Z = 5
+} D3D10_TEXTURECUBE_FACE;
+typedef enum D3D10_ASYNC_GETDATA_FLAG {
+ D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1
+} D3D10_ASYNC_GETDATA_FLAG;
+typedef enum D3D10_FILTER_TYPE {
+ D3D10_FILTER_TYPE_POINT = 0,
+ D3D10_FILTER_TYPE_LINEAR = 1
+} D3D10_FILTER_TYPE;
+typedef enum D3D10_QUERY_MISC_FLAG {
+ D3D10_QUERY_MISC_PREDICATEHINT = 0x1
+} D3D10_QUERY_MISC_FLAG;
+typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {
+ UINT64 Frequency;
+ WINBOOL Disjoint;
+} D3D10_QUERY_DATA_TIMESTAMP_DISJOINT;
+typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS {
+ UINT64 IAVertices;
+ UINT64 IAPrimitives;
+ UINT64 VSInvocations;
+ UINT64 GSInvocations;
+ UINT64 GSPrimitives;
+ UINT64 CInvocations;
+ UINT64 CPrimitives;
+ UINT64 PSInvocations;
+} D3D10_QUERY_DATA_PIPELINE_STATISTICS;
+typedef struct D3D10_QUERY_DATA_SO_STATISTICS {
+ UINT64 NumPrimitivesWritten;
+ UINT64 PrimitivesStorageNeeded;
+} D3D10_QUERY_DATA_SO_STATISTICS;
+typedef enum D3D10_CREATE_DEVICE_FLAG {
+ D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1,
+ D3D10_CREATE_DEVICE_DEBUG = 0x2,
+ D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4,
+ D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8,
+ D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP = 0x10,
+ D3D10_CREATE_DEVICE_BGRA_SUPPORT = 0x20,
+ D3D10_CREATE_DEVICE_STRICT_VALIDATION = 0x200
+} D3D10_CREATE_DEVICE_FLAG;
+#ifndef __ID3D10Device_FWD_DEFINED__
+#define __ID3D10Device_FWD_DEFINED__
+typedef interface ID3D10Device ID3D10Device;
+#ifdef __cplusplus
+interface ID3D10Device;
+#endif /* __cplusplus */
+#endif
+
+/*****************************************************************************
+ * ID3D10DeviceChild interface
+ */
+#ifndef __ID3D10DeviceChild_INTERFACE_DEFINED__
+#define __ID3D10DeviceChild_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10DeviceChild, 0x9b7e4c00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9b7e4c00-342c-4106-a19f-4f2704f689f0")
+ID3D10DeviceChild : public IUnknown
+{
+ virtual void STDMETHODCALLTYPE GetDevice(
+ ID3D10Device **ppDevice) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown *pData) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10DeviceChild, 0x9b7e4c00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
+#endif
+#else
+typedef struct ID3D10DeviceChildVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10DeviceChild *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10DeviceChild *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10DeviceChild *This);
+
+ /*** ID3D10DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D10DeviceChild *This,
+ ID3D10Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10DeviceChild *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10DeviceChild *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10DeviceChild *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ END_INTERFACE
+} ID3D10DeviceChildVtbl;
+
+interface ID3D10DeviceChild {
+ CONST_VTBL ID3D10DeviceChildVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10DeviceChild_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10DeviceChild_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10DeviceChild_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10DeviceChild methods ***/
+#define ID3D10DeviceChild_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D10DeviceChild_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10DeviceChild_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10DeviceChild_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10DeviceChild_QueryInterface(ID3D10DeviceChild* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10DeviceChild_AddRef(ID3D10DeviceChild* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10DeviceChild_Release(ID3D10DeviceChild* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10DeviceChild methods ***/
+static FORCEINLINE void ID3D10DeviceChild_GetDevice(ID3D10DeviceChild* This,ID3D10Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D10DeviceChild_GetPrivateData(ID3D10DeviceChild* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10DeviceChild_SetPrivateData(ID3D10DeviceChild* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10DeviceChild_SetPrivateDataInterface(ID3D10DeviceChild* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10DeviceChild_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D10Resource interface
+ */
+#ifndef __ID3D10Resource_INTERFACE_DEFINED__
+#define __ID3D10Resource_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10Resource, 0x9b7e4c01, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9b7e4c01-342c-4106-a19f-4f2704f689f0")
+ID3D10Resource : public ID3D10DeviceChild
+{
+ virtual void STDMETHODCALLTYPE GetType(
+ D3D10_RESOURCE_DIMENSION *rType) = 0;
+
+ virtual void STDMETHODCALLTYPE SetEvictionPriority(
+ UINT EvictionPriority) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetEvictionPriority(
+ ) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10Resource, 0x9b7e4c01, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
+#endif
+#else
+typedef struct ID3D10ResourceVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10Resource *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10Resource *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10Resource *This);
+
+ /*** ID3D10DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D10Resource *This,
+ ID3D10Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10Resource *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10Resource *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10Resource *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D10Resource methods ***/
+ void (STDMETHODCALLTYPE *GetType)(
+ ID3D10Resource *This,
+ D3D10_RESOURCE_DIMENSION *rType);
+
+ void (STDMETHODCALLTYPE *SetEvictionPriority)(
+ ID3D10Resource *This,
+ UINT EvictionPriority);
+
+ UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
+ ID3D10Resource *This);
+
+ END_INTERFACE
+} ID3D10ResourceVtbl;
+
+interface ID3D10Resource {
+ CONST_VTBL ID3D10ResourceVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10Resource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10Resource_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10Resource_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10DeviceChild methods ***/
+#define ID3D10Resource_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D10Resource_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10Resource_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10Resource_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D10Resource methods ***/
+#define ID3D10Resource_GetType(This,rType) (This)->lpVtbl->GetType(This,rType)
+#define ID3D10Resource_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
+#define ID3D10Resource_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10Resource_QueryInterface(ID3D10Resource* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10Resource_AddRef(ID3D10Resource* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10Resource_Release(ID3D10Resource* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10DeviceChild methods ***/
+static FORCEINLINE void ID3D10Resource_GetDevice(ID3D10Resource* This,ID3D10Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D10Resource_GetPrivateData(ID3D10Resource* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10Resource_SetPrivateData(ID3D10Resource* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10Resource_SetPrivateDataInterface(ID3D10Resource* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D10Resource methods ***/
+static FORCEINLINE void ID3D10Resource_GetType(ID3D10Resource* This,D3D10_RESOURCE_DIMENSION *rType) {
+ This->lpVtbl->GetType(This,rType);
+}
+static FORCEINLINE void ID3D10Resource_SetEvictionPriority(ID3D10Resource* This,UINT EvictionPriority) {
+ This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
+}
+static FORCEINLINE UINT ID3D10Resource_GetEvictionPriority(ID3D10Resource* This) {
+ return This->lpVtbl->GetEvictionPriority(This);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10Resource_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D10Buffer interface
+ */
+#ifndef __ID3D10Buffer_INTERFACE_DEFINED__
+#define __ID3D10Buffer_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10Buffer, 0x9b7e4c02, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9b7e4c02-342c-4106-a19f-4f2704f689f0")
+ID3D10Buffer : public ID3D10Resource
+{
+ virtual HRESULT STDMETHODCALLTYPE Map(
+ D3D10_MAP MapType,
+ UINT MapFlags,
+ void **ppData) = 0;
+
+ virtual void STDMETHODCALLTYPE Unmap(
+ ) = 0;
+
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D10_BUFFER_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10Buffer, 0x9b7e4c02, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
+#endif
+#else
+typedef struct ID3D10BufferVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10Buffer *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10Buffer *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10Buffer *This);
+
+ /*** ID3D10DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D10Buffer *This,
+ ID3D10Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10Buffer *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10Buffer *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10Buffer *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D10Resource methods ***/
+ void (STDMETHODCALLTYPE *GetType)(
+ ID3D10Buffer *This,
+ D3D10_RESOURCE_DIMENSION *rType);
+
+ void (STDMETHODCALLTYPE *SetEvictionPriority)(
+ ID3D10Buffer *This,
+ UINT EvictionPriority);
+
+ UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
+ ID3D10Buffer *This);
+
+ /*** ID3D10Buffer methods ***/
+ HRESULT (STDMETHODCALLTYPE *Map)(
+ ID3D10Buffer *This,
+ D3D10_MAP MapType,
+ UINT MapFlags,
+ void **ppData);
+
+ void (STDMETHODCALLTYPE *Unmap)(
+ ID3D10Buffer *This);
+
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D10Buffer *This,
+ D3D10_BUFFER_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D10BufferVtbl;
+
+interface ID3D10Buffer {
+ CONST_VTBL ID3D10BufferVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10Buffer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10Buffer_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10Buffer_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10DeviceChild methods ***/
+#define ID3D10Buffer_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D10Buffer_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10Buffer_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10Buffer_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D10Resource methods ***/
+#define ID3D10Buffer_GetType(This,rType) (This)->lpVtbl->GetType(This,rType)
+#define ID3D10Buffer_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
+#define ID3D10Buffer_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
+/*** ID3D10Buffer methods ***/
+#define ID3D10Buffer_Map(This,MapType,MapFlags,ppData) (This)->lpVtbl->Map(This,MapType,MapFlags,ppData)
+#define ID3D10Buffer_Unmap(This) (This)->lpVtbl->Unmap(This)
+#define ID3D10Buffer_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10Buffer_QueryInterface(ID3D10Buffer* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10Buffer_AddRef(ID3D10Buffer* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10Buffer_Release(ID3D10Buffer* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10DeviceChild methods ***/
+static FORCEINLINE void ID3D10Buffer_GetDevice(ID3D10Buffer* This,ID3D10Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D10Buffer_GetPrivateData(ID3D10Buffer* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10Buffer_SetPrivateData(ID3D10Buffer* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10Buffer_SetPrivateDataInterface(ID3D10Buffer* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D10Resource methods ***/
+static FORCEINLINE void ID3D10Buffer_GetType(ID3D10Buffer* This,D3D10_RESOURCE_DIMENSION *rType) {
+ This->lpVtbl->GetType(This,rType);
+}
+static FORCEINLINE void ID3D10Buffer_SetEvictionPriority(ID3D10Buffer* This,UINT EvictionPriority) {
+ This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
+}
+static FORCEINLINE UINT ID3D10Buffer_GetEvictionPriority(ID3D10Buffer* This) {
+ return This->lpVtbl->GetEvictionPriority(This);
+}
+/*** ID3D10Buffer methods ***/
+static FORCEINLINE HRESULT ID3D10Buffer_Map(ID3D10Buffer* This,D3D10_MAP MapType,UINT MapFlags,void **ppData) {
+ return This->lpVtbl->Map(This,MapType,MapFlags,ppData);
+}
+static FORCEINLINE void ID3D10Buffer_Unmap(ID3D10Buffer* This) {
+ This->lpVtbl->Unmap(This);
+}
+static FORCEINLINE void ID3D10Buffer_GetDesc(ID3D10Buffer* This,D3D10_BUFFER_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10Buffer_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D10Texture1D interface
+ */
+#ifndef __ID3D10Texture1D_INTERFACE_DEFINED__
+#define __ID3D10Texture1D_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10Texture1D, 0x9b7e4c03, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9b7e4c03-342c-4106-a19f-4f2704f689f0")
+ID3D10Texture1D : public ID3D10Resource
+{
+ virtual HRESULT STDMETHODCALLTYPE Map(
+ UINT Subresource,
+ D3D10_MAP MapType,
+ UINT MapFlags,
+ void **ppData) = 0;
+
+ virtual void STDMETHODCALLTYPE Unmap(
+ UINT Subresource) = 0;
+
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D10_TEXTURE1D_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10Texture1D, 0x9b7e4c03, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
+#endif
+#else
+typedef struct ID3D10Texture1DVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10Texture1D *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10Texture1D *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10Texture1D *This);
+
+ /*** ID3D10DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D10Texture1D *This,
+ ID3D10Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10Texture1D *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10Texture1D *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10Texture1D *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D10Resource methods ***/
+ void (STDMETHODCALLTYPE *GetType)(
+ ID3D10Texture1D *This,
+ D3D10_RESOURCE_DIMENSION *rType);
+
+ void (STDMETHODCALLTYPE *SetEvictionPriority)(
+ ID3D10Texture1D *This,
+ UINT EvictionPriority);
+
+ UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
+ ID3D10Texture1D *This);
+
+ /*** ID3D10Texture1D methods ***/
+ HRESULT (STDMETHODCALLTYPE *Map)(
+ ID3D10Texture1D *This,
+ UINT Subresource,
+ D3D10_MAP MapType,
+ UINT MapFlags,
+ void **ppData);
+
+ void (STDMETHODCALLTYPE *Unmap)(
+ ID3D10Texture1D *This,
+ UINT Subresource);
+
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D10Texture1D *This,
+ D3D10_TEXTURE1D_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D10Texture1DVtbl;
+
+interface ID3D10Texture1D {
+ CONST_VTBL ID3D10Texture1DVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10Texture1D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10Texture1D_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10Texture1D_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10DeviceChild methods ***/
+#define ID3D10Texture1D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D10Texture1D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10Texture1D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10Texture1D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D10Resource methods ***/
+#define ID3D10Texture1D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType)
+#define ID3D10Texture1D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
+#define ID3D10Texture1D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
+/*** ID3D10Texture1D methods ***/
+#define ID3D10Texture1D_Map(This,Subresource,MapType,MapFlags,ppData) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,ppData)
+#define ID3D10Texture1D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource)
+#define ID3D10Texture1D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10Texture1D_QueryInterface(ID3D10Texture1D* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10Texture1D_AddRef(ID3D10Texture1D* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10Texture1D_Release(ID3D10Texture1D* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10DeviceChild methods ***/
+static FORCEINLINE void ID3D10Texture1D_GetDevice(ID3D10Texture1D* This,ID3D10Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D10Texture1D_GetPrivateData(ID3D10Texture1D* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10Texture1D_SetPrivateData(ID3D10Texture1D* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10Texture1D_SetPrivateDataInterface(ID3D10Texture1D* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D10Resource methods ***/
+static FORCEINLINE void ID3D10Texture1D_GetType(ID3D10Texture1D* This,D3D10_RESOURCE_DIMENSION *rType) {
+ This->lpVtbl->GetType(This,rType);
+}
+static FORCEINLINE void ID3D10Texture1D_SetEvictionPriority(ID3D10Texture1D* This,UINT EvictionPriority) {
+ This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
+}
+static FORCEINLINE UINT ID3D10Texture1D_GetEvictionPriority(ID3D10Texture1D* This) {
+ return This->lpVtbl->GetEvictionPriority(This);
+}
+/*** ID3D10Texture1D methods ***/
+static FORCEINLINE HRESULT ID3D10Texture1D_Map(ID3D10Texture1D* This,UINT Subresource,D3D10_MAP MapType,UINT MapFlags,void **ppData) {
+ return This->lpVtbl->Map(This,Subresource,MapType,MapFlags,ppData);
+}
+static FORCEINLINE void ID3D10Texture1D_Unmap(ID3D10Texture1D* This,UINT Subresource) {
+ This->lpVtbl->Unmap(This,Subresource);
+}
+static FORCEINLINE void ID3D10Texture1D_GetDesc(ID3D10Texture1D* This,D3D10_TEXTURE1D_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10Texture1D_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D10Texture2D interface
+ */
+#ifndef __ID3D10Texture2D_INTERFACE_DEFINED__
+#define __ID3D10Texture2D_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10Texture2D, 0x9b7e4c04, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9b7e4c04-342c-4106-a19f-4f2704f689f0")
+ID3D10Texture2D : public ID3D10Resource
+{
+ virtual HRESULT STDMETHODCALLTYPE Map(
+ UINT Subresource,
+ D3D10_MAP MapType,
+ UINT MapFlags,
+ D3D10_MAPPED_TEXTURE2D *pMappedTex2D) = 0;
+
+ virtual void STDMETHODCALLTYPE Unmap(
+ UINT Subresource) = 0;
+
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D10_TEXTURE2D_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10Texture2D, 0x9b7e4c04, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
+#endif
+#else
+typedef struct ID3D10Texture2DVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10Texture2D *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10Texture2D *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10Texture2D *This);
+
+ /*** ID3D10DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D10Texture2D *This,
+ ID3D10Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10Texture2D *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10Texture2D *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10Texture2D *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D10Resource methods ***/
+ void (STDMETHODCALLTYPE *GetType)(
+ ID3D10Texture2D *This,
+ D3D10_RESOURCE_DIMENSION *rType);
+
+ void (STDMETHODCALLTYPE *SetEvictionPriority)(
+ ID3D10Texture2D *This,
+ UINT EvictionPriority);
+
+ UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
+ ID3D10Texture2D *This);
+
+ /*** ID3D10Texture2D methods ***/
+ HRESULT (STDMETHODCALLTYPE *Map)(
+ ID3D10Texture2D *This,
+ UINT Subresource,
+ D3D10_MAP MapType,
+ UINT MapFlags,
+ D3D10_MAPPED_TEXTURE2D *pMappedTex2D);
+
+ void (STDMETHODCALLTYPE *Unmap)(
+ ID3D10Texture2D *This,
+ UINT Subresource);
+
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D10Texture2D *This,
+ D3D10_TEXTURE2D_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D10Texture2DVtbl;
+
+interface ID3D10Texture2D {
+ CONST_VTBL ID3D10Texture2DVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10Texture2D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10Texture2D_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10Texture2D_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10DeviceChild methods ***/
+#define ID3D10Texture2D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D10Texture2D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10Texture2D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10Texture2D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D10Resource methods ***/
+#define ID3D10Texture2D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType)
+#define ID3D10Texture2D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
+#define ID3D10Texture2D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
+/*** ID3D10Texture2D methods ***/
+#define ID3D10Texture2D_Map(This,Subresource,MapType,MapFlags,pMappedTex2D) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex2D)
+#define ID3D10Texture2D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource)
+#define ID3D10Texture2D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10Texture2D_QueryInterface(ID3D10Texture2D* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10Texture2D_AddRef(ID3D10Texture2D* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10Texture2D_Release(ID3D10Texture2D* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10DeviceChild methods ***/
+static FORCEINLINE void ID3D10Texture2D_GetDevice(ID3D10Texture2D* This,ID3D10Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D10Texture2D_GetPrivateData(ID3D10Texture2D* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10Texture2D_SetPrivateData(ID3D10Texture2D* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10Texture2D_SetPrivateDataInterface(ID3D10Texture2D* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D10Resource methods ***/
+static FORCEINLINE void ID3D10Texture2D_GetType(ID3D10Texture2D* This,D3D10_RESOURCE_DIMENSION *rType) {
+ This->lpVtbl->GetType(This,rType);
+}
+static FORCEINLINE void ID3D10Texture2D_SetEvictionPriority(ID3D10Texture2D* This,UINT EvictionPriority) {
+ This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
+}
+static FORCEINLINE UINT ID3D10Texture2D_GetEvictionPriority(ID3D10Texture2D* This) {
+ return This->lpVtbl->GetEvictionPriority(This);
+}
+/*** ID3D10Texture2D methods ***/
+static FORCEINLINE HRESULT ID3D10Texture2D_Map(ID3D10Texture2D* This,UINT Subresource,D3D10_MAP MapType,UINT MapFlags,D3D10_MAPPED_TEXTURE2D *pMappedTex2D) {
+ return This->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex2D);
+}
+static FORCEINLINE void ID3D10Texture2D_Unmap(ID3D10Texture2D* This,UINT Subresource) {
+ This->lpVtbl->Unmap(This,Subresource);
+}
+static FORCEINLINE void ID3D10Texture2D_GetDesc(ID3D10Texture2D* This,D3D10_TEXTURE2D_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10Texture2D_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D10Texture3D interface
+ */
+#ifndef __ID3D10Texture3D_INTERFACE_DEFINED__
+#define __ID3D10Texture3D_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10Texture3D, 0x9b7e4c05, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9b7e4c05-342c-4106-a19f-4f2704f689f0")
+ID3D10Texture3D : public ID3D10Resource
+{
+ virtual HRESULT STDMETHODCALLTYPE Map(
+ UINT Subresource,
+ D3D10_MAP MapType,
+ UINT MapFlags,
+ D3D10_MAPPED_TEXTURE3D *pMappedTex3D) = 0;
+
+ virtual void STDMETHODCALLTYPE Unmap(
+ UINT Subresource) = 0;
+
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D10_TEXTURE3D_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10Texture3D, 0x9b7e4c05, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
+#endif
+#else
+typedef struct ID3D10Texture3DVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10Texture3D *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10Texture3D *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10Texture3D *This);
+
+ /*** ID3D10DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D10Texture3D *This,
+ ID3D10Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10Texture3D *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10Texture3D *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10Texture3D *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D10Resource methods ***/
+ void (STDMETHODCALLTYPE *GetType)(
+ ID3D10Texture3D *This,
+ D3D10_RESOURCE_DIMENSION *rType);
+
+ void (STDMETHODCALLTYPE *SetEvictionPriority)(
+ ID3D10Texture3D *This,
+ UINT EvictionPriority);
+
+ UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
+ ID3D10Texture3D *This);
+
+ /*** ID3D10Texture3D methods ***/
+ HRESULT (STDMETHODCALLTYPE *Map)(
+ ID3D10Texture3D *This,
+ UINT Subresource,
+ D3D10_MAP MapType,
+ UINT MapFlags,
+ D3D10_MAPPED_TEXTURE3D *pMappedTex3D);
+
+ void (STDMETHODCALLTYPE *Unmap)(
+ ID3D10Texture3D *This,
+ UINT Subresource);
+
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D10Texture3D *This,
+ D3D10_TEXTURE3D_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D10Texture3DVtbl;
+
+interface ID3D10Texture3D {
+ CONST_VTBL ID3D10Texture3DVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10Texture3D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10Texture3D_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10Texture3D_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10DeviceChild methods ***/
+#define ID3D10Texture3D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D10Texture3D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10Texture3D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10Texture3D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D10Resource methods ***/
+#define ID3D10Texture3D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType)
+#define ID3D10Texture3D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
+#define ID3D10Texture3D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
+/*** ID3D10Texture3D methods ***/
+#define ID3D10Texture3D_Map(This,Subresource,MapType,MapFlags,pMappedTex3D) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex3D)
+#define ID3D10Texture3D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource)
+#define ID3D10Texture3D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10Texture3D_QueryInterface(ID3D10Texture3D* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10Texture3D_AddRef(ID3D10Texture3D* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10Texture3D_Release(ID3D10Texture3D* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10DeviceChild methods ***/
+static FORCEINLINE void ID3D10Texture3D_GetDevice(ID3D10Texture3D* This,ID3D10Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D10Texture3D_GetPrivateData(ID3D10Texture3D* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10Texture3D_SetPrivateData(ID3D10Texture3D* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10Texture3D_SetPrivateDataInterface(ID3D10Texture3D* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D10Resource methods ***/
+static FORCEINLINE void ID3D10Texture3D_GetType(ID3D10Texture3D* This,D3D10_RESOURCE_DIMENSION *rType) {
+ This->lpVtbl->GetType(This,rType);
+}
+static FORCEINLINE void ID3D10Texture3D_SetEvictionPriority(ID3D10Texture3D* This,UINT EvictionPriority) {
+ This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
+}
+static FORCEINLINE UINT ID3D10Texture3D_GetEvictionPriority(ID3D10Texture3D* This) {
+ return This->lpVtbl->GetEvictionPriority(This);
+}
+/*** ID3D10Texture3D methods ***/
+static FORCEINLINE HRESULT ID3D10Texture3D_Map(ID3D10Texture3D* This,UINT Subresource,D3D10_MAP MapType,UINT MapFlags,D3D10_MAPPED_TEXTURE3D *pMappedTex3D) {
+ return This->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex3D);
+}
+static FORCEINLINE void ID3D10Texture3D_Unmap(ID3D10Texture3D* This,UINT Subresource) {
+ This->lpVtbl->Unmap(This,Subresource);
+}
+static FORCEINLINE void ID3D10Texture3D_GetDesc(ID3D10Texture3D* This,D3D10_TEXTURE3D_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10Texture3D_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D10View interface
+ */
+#ifndef __ID3D10View_INTERFACE_DEFINED__
+#define __ID3D10View_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10View, 0xc902b03f, 0x60a7, 0x49ba, 0x99,0x36, 0x2a,0x3a,0xb3,0x7a,0x7e,0x33);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("c902b03f-60a7-49ba-9936-2a3ab37a7e33")
+ID3D10View : public ID3D10DeviceChild
+{
+ virtual void STDMETHODCALLTYPE GetResource(
+ ID3D10Resource **ppResource) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10View, 0xc902b03f, 0x60a7, 0x49ba, 0x99,0x36, 0x2a,0x3a,0xb3,0x7a,0x7e,0x33)
+#endif
+#else
+typedef struct ID3D10ViewVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10View *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10View *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10View *This);
+
+ /*** ID3D10DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D10View *This,
+ ID3D10Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10View *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10View *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10View *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D10View methods ***/
+ void (STDMETHODCALLTYPE *GetResource)(
+ ID3D10View *This,
+ ID3D10Resource **ppResource);
+
+ END_INTERFACE
+} ID3D10ViewVtbl;
+
+interface ID3D10View {
+ CONST_VTBL ID3D10ViewVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10View_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10View_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10View_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10DeviceChild methods ***/
+#define ID3D10View_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D10View_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10View_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10View_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D10View methods ***/
+#define ID3D10View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10View_QueryInterface(ID3D10View* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10View_AddRef(ID3D10View* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10View_Release(ID3D10View* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10DeviceChild methods ***/
+static FORCEINLINE void ID3D10View_GetDevice(ID3D10View* This,ID3D10Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D10View_GetPrivateData(ID3D10View* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10View_SetPrivateData(ID3D10View* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10View_SetPrivateDataInterface(ID3D10View* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D10View methods ***/
+static FORCEINLINE void ID3D10View_GetResource(ID3D10View* This,ID3D10Resource **ppResource) {
+ This->lpVtbl->GetResource(This,ppResource);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10View_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D10DepthStencilView interface
+ */
+#ifndef __ID3D10DepthStencilView_INTERFACE_DEFINED__
+#define __ID3D10DepthStencilView_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10DepthStencilView, 0x9b7e4c09, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9b7e4c09-342c-4106-a19f-4f2704f689f0")
+ID3D10DepthStencilView : public ID3D10View
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10DepthStencilView, 0x9b7e4c09, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
+#endif
+#else
+typedef struct ID3D10DepthStencilViewVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10DepthStencilView *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10DepthStencilView *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10DepthStencilView *This);
+
+ /*** ID3D10DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D10DepthStencilView *This,
+ ID3D10Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10DepthStencilView *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10DepthStencilView *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10DepthStencilView *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D10View methods ***/
+ void (STDMETHODCALLTYPE *GetResource)(
+ ID3D10DepthStencilView *This,
+ ID3D10Resource **ppResource);
+
+ /*** ID3D10DepthStencilView methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D10DepthStencilView *This,
+ D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D10DepthStencilViewVtbl;
+
+interface ID3D10DepthStencilView {
+ CONST_VTBL ID3D10DepthStencilViewVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10DepthStencilView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10DepthStencilView_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10DepthStencilView_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10DeviceChild methods ***/
+#define ID3D10DepthStencilView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D10DepthStencilView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10DepthStencilView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10DepthStencilView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D10View methods ***/
+#define ID3D10DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
+/*** ID3D10DepthStencilView methods ***/
+#define ID3D10DepthStencilView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10DepthStencilView_QueryInterface(ID3D10DepthStencilView* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10DepthStencilView_AddRef(ID3D10DepthStencilView* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10DepthStencilView_Release(ID3D10DepthStencilView* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10DeviceChild methods ***/
+static FORCEINLINE void ID3D10DepthStencilView_GetDevice(ID3D10DepthStencilView* This,ID3D10Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D10DepthStencilView_GetPrivateData(ID3D10DepthStencilView* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10DepthStencilView_SetPrivateData(ID3D10DepthStencilView* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10DepthStencilView_SetPrivateDataInterface(ID3D10DepthStencilView* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D10View methods ***/
+static FORCEINLINE void ID3D10DepthStencilView_GetResource(ID3D10DepthStencilView* This,ID3D10Resource **ppResource) {
+ This->lpVtbl->GetResource(This,ppResource);
+}
+/*** ID3D10DepthStencilView methods ***/
+static FORCEINLINE void ID3D10DepthStencilView_GetDesc(ID3D10DepthStencilView* This,D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10DepthStencilView_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D10RenderTargetView interface
+ */
+#ifndef __ID3D10RenderTargetView_INTERFACE_DEFINED__
+#define __ID3D10RenderTargetView_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10RenderTargetView, 0x9b7e4c08, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9b7e4c08-342c-4106-a19f-4f2704f689f0")
+ID3D10RenderTargetView : public ID3D10View
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D10_RENDER_TARGET_VIEW_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10RenderTargetView, 0x9b7e4c08, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
+#endif
+#else
+typedef struct ID3D10RenderTargetViewVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10RenderTargetView *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10RenderTargetView *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10RenderTargetView *This);
+
+ /*** ID3D10DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D10RenderTargetView *This,
+ ID3D10Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10RenderTargetView *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10RenderTargetView *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10RenderTargetView *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D10View methods ***/
+ void (STDMETHODCALLTYPE *GetResource)(
+ ID3D10RenderTargetView *This,
+ ID3D10Resource **ppResource);
+
+ /*** ID3D10RenderTargetView methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D10RenderTargetView *This,
+ D3D10_RENDER_TARGET_VIEW_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D10RenderTargetViewVtbl;
+
+interface ID3D10RenderTargetView {
+ CONST_VTBL ID3D10RenderTargetViewVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10RenderTargetView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10RenderTargetView_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10RenderTargetView_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10DeviceChild methods ***/
+#define ID3D10RenderTargetView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D10RenderTargetView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10RenderTargetView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10RenderTargetView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D10View methods ***/
+#define ID3D10RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
+/*** ID3D10RenderTargetView methods ***/
+#define ID3D10RenderTargetView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10RenderTargetView_QueryInterface(ID3D10RenderTargetView* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10RenderTargetView_AddRef(ID3D10RenderTargetView* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10RenderTargetView_Release(ID3D10RenderTargetView* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10DeviceChild methods ***/
+static FORCEINLINE void ID3D10RenderTargetView_GetDevice(ID3D10RenderTargetView* This,ID3D10Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D10RenderTargetView_GetPrivateData(ID3D10RenderTargetView* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10RenderTargetView_SetPrivateData(ID3D10RenderTargetView* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10RenderTargetView_SetPrivateDataInterface(ID3D10RenderTargetView* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D10View methods ***/
+static FORCEINLINE void ID3D10RenderTargetView_GetResource(ID3D10RenderTargetView* This,ID3D10Resource **ppResource) {
+ This->lpVtbl->GetResource(This,ppResource);
+}
+/*** ID3D10RenderTargetView methods ***/
+static FORCEINLINE void ID3D10RenderTargetView_GetDesc(ID3D10RenderTargetView* This,D3D10_RENDER_TARGET_VIEW_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10RenderTargetView_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D10ShaderResourceView interface
+ */
+#ifndef __ID3D10ShaderResourceView_INTERFACE_DEFINED__
+#define __ID3D10ShaderResourceView_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10ShaderResourceView, 0x9b7e4c07, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9b7e4c07-342c-4106-a19f-4f2704f689f0")
+ID3D10ShaderResourceView : public ID3D10View
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10ShaderResourceView, 0x9b7e4c07, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
+#endif
+#else
+typedef struct ID3D10ShaderResourceViewVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10ShaderResourceView *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10ShaderResourceView *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10ShaderResourceView *This);
+
+ /*** ID3D10DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D10ShaderResourceView *This,
+ ID3D10Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10ShaderResourceView *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10ShaderResourceView *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10ShaderResourceView *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D10View methods ***/
+ void (STDMETHODCALLTYPE *GetResource)(
+ ID3D10ShaderResourceView *This,
+ ID3D10Resource **ppResource);
+
+ /*** ID3D10ShaderResourceView methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D10ShaderResourceView *This,
+ D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D10ShaderResourceViewVtbl;
+
+interface ID3D10ShaderResourceView {
+ CONST_VTBL ID3D10ShaderResourceViewVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10ShaderResourceView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10ShaderResourceView_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10ShaderResourceView_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10DeviceChild methods ***/
+#define ID3D10ShaderResourceView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D10ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10ShaderResourceView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10ShaderResourceView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D10View methods ***/
+#define ID3D10ShaderResourceView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
+/*** ID3D10ShaderResourceView methods ***/
+#define ID3D10ShaderResourceView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10ShaderResourceView_QueryInterface(ID3D10ShaderResourceView* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10ShaderResourceView_AddRef(ID3D10ShaderResourceView* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10ShaderResourceView_Release(ID3D10ShaderResourceView* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10DeviceChild methods ***/
+static FORCEINLINE void ID3D10ShaderResourceView_GetDevice(ID3D10ShaderResourceView* This,ID3D10Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D10ShaderResourceView_GetPrivateData(ID3D10ShaderResourceView* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10ShaderResourceView_SetPrivateData(ID3D10ShaderResourceView* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10ShaderResourceView_SetPrivateDataInterface(ID3D10ShaderResourceView* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D10View methods ***/
+static FORCEINLINE void ID3D10ShaderResourceView_GetResource(ID3D10ShaderResourceView* This,ID3D10Resource **ppResource) {
+ This->lpVtbl->GetResource(This,ppResource);
+}
+/*** ID3D10ShaderResourceView methods ***/
+static FORCEINLINE void ID3D10ShaderResourceView_GetDesc(ID3D10ShaderResourceView* This,D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10ShaderResourceView_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D10BlendState interface
+ */
+#ifndef __ID3D10BlendState_INTERFACE_DEFINED__
+#define __ID3D10BlendState_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10BlendState, 0xedad8d19, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("edad8d19-8a35-4d6d-8566-2ea276cde161")
+ID3D10BlendState : public ID3D10DeviceChild
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D10_BLEND_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10BlendState, 0xedad8d19, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61)
+#endif
+#else
+typedef struct ID3D10BlendStateVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10BlendState *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10BlendState *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10BlendState *This);
+
+ /*** ID3D10DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D10BlendState *This,
+ ID3D10Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10BlendState *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10BlendState *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10BlendState *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D10BlendState methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D10BlendState *This,
+ D3D10_BLEND_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D10BlendStateVtbl;
+
+interface ID3D10BlendState {
+ CONST_VTBL ID3D10BlendStateVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10BlendState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10BlendState_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10BlendState_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10DeviceChild methods ***/
+#define ID3D10BlendState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D10BlendState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10BlendState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10BlendState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D10BlendState methods ***/
+#define ID3D10BlendState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10BlendState_QueryInterface(ID3D10BlendState* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10BlendState_AddRef(ID3D10BlendState* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10BlendState_Release(ID3D10BlendState* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10DeviceChild methods ***/
+static FORCEINLINE void ID3D10BlendState_GetDevice(ID3D10BlendState* This,ID3D10Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D10BlendState_GetPrivateData(ID3D10BlendState* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10BlendState_SetPrivateData(ID3D10BlendState* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10BlendState_SetPrivateDataInterface(ID3D10BlendState* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D10BlendState methods ***/
+static FORCEINLINE void ID3D10BlendState_GetDesc(ID3D10BlendState* This,D3D10_BLEND_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10BlendState_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D10DepthStencilState interface
+ */
+#ifndef __ID3D10DepthStencilState_INTERFACE_DEFINED__
+#define __ID3D10DepthStencilState_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10DepthStencilState, 0x2b4b1cc8, 0xa4ad, 0x41f8, 0x83,0x22, 0xca,0x86,0xfc,0x3e,0xc6,0x75);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675")
+ID3D10DepthStencilState : public ID3D10DeviceChild
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D10_DEPTH_STENCIL_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10DepthStencilState, 0x2b4b1cc8, 0xa4ad, 0x41f8, 0x83,0x22, 0xca,0x86,0xfc,0x3e,0xc6,0x75)
+#endif
+#else
+typedef struct ID3D10DepthStencilStateVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10DepthStencilState *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10DepthStencilState *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10DepthStencilState *This);
+
+ /*** ID3D10DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D10DepthStencilState *This,
+ ID3D10Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10DepthStencilState *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10DepthStencilState *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10DepthStencilState *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D10DepthStencilState methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D10DepthStencilState *This,
+ D3D10_DEPTH_STENCIL_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D10DepthStencilStateVtbl;
+
+interface ID3D10DepthStencilState {
+ CONST_VTBL ID3D10DepthStencilStateVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10DepthStencilState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10DepthStencilState_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10DepthStencilState_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10DeviceChild methods ***/
+#define ID3D10DepthStencilState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D10DepthStencilState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10DepthStencilState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10DepthStencilState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D10DepthStencilState methods ***/
+#define ID3D10DepthStencilState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10DepthStencilState_QueryInterface(ID3D10DepthStencilState* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10DepthStencilState_AddRef(ID3D10DepthStencilState* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10DepthStencilState_Release(ID3D10DepthStencilState* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10DeviceChild methods ***/
+static FORCEINLINE void ID3D10DepthStencilState_GetDevice(ID3D10DepthStencilState* This,ID3D10Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D10DepthStencilState_GetPrivateData(ID3D10DepthStencilState* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10DepthStencilState_SetPrivateData(ID3D10DepthStencilState* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10DepthStencilState_SetPrivateDataInterface(ID3D10DepthStencilState* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D10DepthStencilState methods ***/
+static FORCEINLINE void ID3D10DepthStencilState_GetDesc(ID3D10DepthStencilState* This,D3D10_DEPTH_STENCIL_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10DepthStencilState_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D10GeometryShader interface
+ */
+#ifndef __ID3D10GeometryShader_INTERFACE_DEFINED__
+#define __ID3D10GeometryShader_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10GeometryShader, 0x6316be88, 0x54cd, 0x4040, 0xab,0x44, 0x20,0x46,0x1b,0xc8,0x1f,0x68);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("6316be88-54cd-4040-ab44-20461bc81f68")
+ID3D10GeometryShader : public ID3D10DeviceChild
+{
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10GeometryShader, 0x6316be88, 0x54cd, 0x4040, 0xab,0x44, 0x20,0x46,0x1b,0xc8,0x1f,0x68)
+#endif
+#else
+typedef struct ID3D10GeometryShaderVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10GeometryShader *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10GeometryShader *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10GeometryShader *This);
+
+ /*** ID3D10DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D10GeometryShader *This,
+ ID3D10Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10GeometryShader *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10GeometryShader *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10GeometryShader *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ END_INTERFACE
+} ID3D10GeometryShaderVtbl;
+
+interface ID3D10GeometryShader {
+ CONST_VTBL ID3D10GeometryShaderVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10GeometryShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10GeometryShader_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10GeometryShader_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10DeviceChild methods ***/
+#define ID3D10GeometryShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D10GeometryShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10GeometryShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10GeometryShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10GeometryShader_QueryInterface(ID3D10GeometryShader* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10GeometryShader_AddRef(ID3D10GeometryShader* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10GeometryShader_Release(ID3D10GeometryShader* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10DeviceChild methods ***/
+static FORCEINLINE void ID3D10GeometryShader_GetDevice(ID3D10GeometryShader* This,ID3D10Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D10GeometryShader_GetPrivateData(ID3D10GeometryShader* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10GeometryShader_SetPrivateData(ID3D10GeometryShader* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10GeometryShader_SetPrivateDataInterface(ID3D10GeometryShader* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10GeometryShader_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D10InputLayout interface
+ */
+#ifndef __ID3D10InputLayout_INTERFACE_DEFINED__
+#define __ID3D10InputLayout_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10InputLayout, 0x9b7e4c0b, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9b7e4c0b-342c-4106-a19f-4f2704f689f0")
+ID3D10InputLayout : public ID3D10DeviceChild
+{
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10InputLayout, 0x9b7e4c0b, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
+#endif
+#else
+typedef struct ID3D10InputLayoutVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10InputLayout *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10InputLayout *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10InputLayout *This);
+
+ /*** ID3D10DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D10InputLayout *This,
+ ID3D10Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10InputLayout *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10InputLayout *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10InputLayout *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ END_INTERFACE
+} ID3D10InputLayoutVtbl;
+
+interface ID3D10InputLayout {
+ CONST_VTBL ID3D10InputLayoutVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10InputLayout_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10InputLayout_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10InputLayout_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10DeviceChild methods ***/
+#define ID3D10InputLayout_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D10InputLayout_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10InputLayout_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10InputLayout_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10InputLayout_QueryInterface(ID3D10InputLayout* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10InputLayout_AddRef(ID3D10InputLayout* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10InputLayout_Release(ID3D10InputLayout* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10DeviceChild methods ***/
+static FORCEINLINE void ID3D10InputLayout_GetDevice(ID3D10InputLayout* This,ID3D10Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D10InputLayout_GetPrivateData(ID3D10InputLayout* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10InputLayout_SetPrivateData(ID3D10InputLayout* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10InputLayout_SetPrivateDataInterface(ID3D10InputLayout* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10InputLayout_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D10PixelShader interface
+ */
+#ifndef __ID3D10PixelShader_INTERFACE_DEFINED__
+#define __ID3D10PixelShader_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10PixelShader, 0x4968b601, 0x9d00, 0x4cde, 0x83,0x46, 0x8e,0x7f,0x67,0x58,0x19,0xb6);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("4968b601-9d00-4cde-8346-8e7f675819b6")
+ID3D10PixelShader : public ID3D10DeviceChild
+{
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10PixelShader, 0x4968b601, 0x9d00, 0x4cde, 0x83,0x46, 0x8e,0x7f,0x67,0x58,0x19,0xb6)
+#endif
+#else
+typedef struct ID3D10PixelShaderVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10PixelShader *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10PixelShader *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10PixelShader *This);
+
+ /*** ID3D10DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D10PixelShader *This,
+ ID3D10Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10PixelShader *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10PixelShader *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10PixelShader *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ END_INTERFACE
+} ID3D10PixelShaderVtbl;
+
+interface ID3D10PixelShader {
+ CONST_VTBL ID3D10PixelShaderVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10PixelShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10PixelShader_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10PixelShader_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10DeviceChild methods ***/
+#define ID3D10PixelShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D10PixelShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10PixelShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10PixelShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10PixelShader_QueryInterface(ID3D10PixelShader* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10PixelShader_AddRef(ID3D10PixelShader* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10PixelShader_Release(ID3D10PixelShader* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10DeviceChild methods ***/
+static FORCEINLINE void ID3D10PixelShader_GetDevice(ID3D10PixelShader* This,ID3D10Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D10PixelShader_GetPrivateData(ID3D10PixelShader* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10PixelShader_SetPrivateData(ID3D10PixelShader* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10PixelShader_SetPrivateDataInterface(ID3D10PixelShader* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10PixelShader_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D10RasterizerState interface
+ */
+#ifndef __ID3D10RasterizerState_INTERFACE_DEFINED__
+#define __ID3D10RasterizerState_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10RasterizerState, 0xa2a07292, 0x89af, 0x4345, 0xbe,0x2e, 0xc5,0x3d,0x9f,0xbb,0x6e,0x9f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("a2a07292-89af-4345-be2e-c53d9fbb6e9f")
+ID3D10RasterizerState : public ID3D10DeviceChild
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D10_RASTERIZER_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10RasterizerState, 0xa2a07292, 0x89af, 0x4345, 0xbe,0x2e, 0xc5,0x3d,0x9f,0xbb,0x6e,0x9f)
+#endif
+#else
+typedef struct ID3D10RasterizerStateVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10RasterizerState *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10RasterizerState *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10RasterizerState *This);
+
+ /*** ID3D10DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D10RasterizerState *This,
+ ID3D10Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10RasterizerState *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10RasterizerState *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10RasterizerState *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D10RasterizerState methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D10RasterizerState *This,
+ D3D10_RASTERIZER_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D10RasterizerStateVtbl;
+
+interface ID3D10RasterizerState {
+ CONST_VTBL ID3D10RasterizerStateVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10RasterizerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10RasterizerState_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10RasterizerState_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10DeviceChild methods ***/
+#define ID3D10RasterizerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D10RasterizerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10RasterizerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10RasterizerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D10RasterizerState methods ***/
+#define ID3D10RasterizerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10RasterizerState_QueryInterface(ID3D10RasterizerState* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10RasterizerState_AddRef(ID3D10RasterizerState* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10RasterizerState_Release(ID3D10RasterizerState* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10DeviceChild methods ***/
+static FORCEINLINE void ID3D10RasterizerState_GetDevice(ID3D10RasterizerState* This,ID3D10Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D10RasterizerState_GetPrivateData(ID3D10RasterizerState* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10RasterizerState_SetPrivateData(ID3D10RasterizerState* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10RasterizerState_SetPrivateDataInterface(ID3D10RasterizerState* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D10RasterizerState methods ***/
+static FORCEINLINE void ID3D10RasterizerState_GetDesc(ID3D10RasterizerState* This,D3D10_RASTERIZER_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10RasterizerState_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D10SamplerState interface
+ */
+#ifndef __ID3D10SamplerState_INTERFACE_DEFINED__
+#define __ID3D10SamplerState_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10SamplerState, 0x9b7e4c0c, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9b7e4c0c-342c-4106-a19f-4f2704f689f0")
+ID3D10SamplerState : public ID3D10DeviceChild
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D10_SAMPLER_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10SamplerState, 0x9b7e4c0c, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
+#endif
+#else
+typedef struct ID3D10SamplerStateVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10SamplerState *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10SamplerState *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10SamplerState *This);
+
+ /*** ID3D10DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D10SamplerState *This,
+ ID3D10Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10SamplerState *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10SamplerState *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10SamplerState *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D10SamplerState methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D10SamplerState *This,
+ D3D10_SAMPLER_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D10SamplerStateVtbl;
+
+interface ID3D10SamplerState {
+ CONST_VTBL ID3D10SamplerStateVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10SamplerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10SamplerState_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10SamplerState_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10DeviceChild methods ***/
+#define ID3D10SamplerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D10SamplerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10SamplerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10SamplerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D10SamplerState methods ***/
+#define ID3D10SamplerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10SamplerState_QueryInterface(ID3D10SamplerState* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10SamplerState_AddRef(ID3D10SamplerState* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10SamplerState_Release(ID3D10SamplerState* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10DeviceChild methods ***/
+static FORCEINLINE void ID3D10SamplerState_GetDevice(ID3D10SamplerState* This,ID3D10Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D10SamplerState_GetPrivateData(ID3D10SamplerState* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10SamplerState_SetPrivateData(ID3D10SamplerState* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10SamplerState_SetPrivateDataInterface(ID3D10SamplerState* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D10SamplerState methods ***/
+static FORCEINLINE void ID3D10SamplerState_GetDesc(ID3D10SamplerState* This,D3D10_SAMPLER_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10SamplerState_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D10VertexShader interface
+ */
+#ifndef __ID3D10VertexShader_INTERFACE_DEFINED__
+#define __ID3D10VertexShader_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10VertexShader, 0x9b7e4c0a, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9b7e4c0a-342c-4106-a19f-4f2704f689f0")
+ID3D10VertexShader : public ID3D10DeviceChild
+{
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10VertexShader, 0x9b7e4c0a, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
+#endif
+#else
+typedef struct ID3D10VertexShaderVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10VertexShader *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10VertexShader *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10VertexShader *This);
+
+ /*** ID3D10DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D10VertexShader *This,
+ ID3D10Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10VertexShader *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10VertexShader *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10VertexShader *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ END_INTERFACE
+} ID3D10VertexShaderVtbl;
+
+interface ID3D10VertexShader {
+ CONST_VTBL ID3D10VertexShaderVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10VertexShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10VertexShader_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10VertexShader_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10DeviceChild methods ***/
+#define ID3D10VertexShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D10VertexShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10VertexShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10VertexShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10VertexShader_QueryInterface(ID3D10VertexShader* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10VertexShader_AddRef(ID3D10VertexShader* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10VertexShader_Release(ID3D10VertexShader* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10DeviceChild methods ***/
+static FORCEINLINE void ID3D10VertexShader_GetDevice(ID3D10VertexShader* This,ID3D10Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D10VertexShader_GetPrivateData(ID3D10VertexShader* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10VertexShader_SetPrivateData(ID3D10VertexShader* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10VertexShader_SetPrivateDataInterface(ID3D10VertexShader* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10VertexShader_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D10Asynchronous interface
+ */
+#ifndef __ID3D10Asynchronous_INTERFACE_DEFINED__
+#define __ID3D10Asynchronous_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10Asynchronous, 0x9b7e4c0d, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9b7e4c0d-342c-4106-a19f-4f2704f689f0")
+ID3D10Asynchronous : public ID3D10DeviceChild
+{
+ virtual void STDMETHODCALLTYPE Begin(
+ ) = 0;
+
+ virtual void STDMETHODCALLTYPE End(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetData(
+ void *pData,
+ UINT DataSize,
+ UINT GetDataFlags) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetDataSize(
+ ) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10Asynchronous, 0x9b7e4c0d, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
+#endif
+#else
+typedef struct ID3D10AsynchronousVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10Asynchronous *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10Asynchronous *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10Asynchronous *This);
+
+ /*** ID3D10DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D10Asynchronous *This,
+ ID3D10Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10Asynchronous *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10Asynchronous *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10Asynchronous *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D10Asynchronous methods ***/
+ void (STDMETHODCALLTYPE *Begin)(
+ ID3D10Asynchronous *This);
+
+ void (STDMETHODCALLTYPE *End)(
+ ID3D10Asynchronous *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetData)(
+ ID3D10Asynchronous *This,
+ void *pData,
+ UINT DataSize,
+ UINT GetDataFlags);
+
+ UINT (STDMETHODCALLTYPE *GetDataSize)(
+ ID3D10Asynchronous *This);
+
+ END_INTERFACE
+} ID3D10AsynchronousVtbl;
+
+interface ID3D10Asynchronous {
+ CONST_VTBL ID3D10AsynchronousVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10Asynchronous_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10Asynchronous_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10Asynchronous_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10DeviceChild methods ***/
+#define ID3D10Asynchronous_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D10Asynchronous_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10Asynchronous_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10Asynchronous_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D10Asynchronous methods ***/
+#define ID3D10Asynchronous_Begin(This) (This)->lpVtbl->Begin(This)
+#define ID3D10Asynchronous_End(This) (This)->lpVtbl->End(This)
+#define ID3D10Asynchronous_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags)
+#define ID3D10Asynchronous_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10Asynchronous_QueryInterface(ID3D10Asynchronous* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10Asynchronous_AddRef(ID3D10Asynchronous* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10Asynchronous_Release(ID3D10Asynchronous* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10DeviceChild methods ***/
+static FORCEINLINE void ID3D10Asynchronous_GetDevice(ID3D10Asynchronous* This,ID3D10Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D10Asynchronous_GetPrivateData(ID3D10Asynchronous* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10Asynchronous_SetPrivateData(ID3D10Asynchronous* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10Asynchronous_SetPrivateDataInterface(ID3D10Asynchronous* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D10Asynchronous methods ***/
+static FORCEINLINE void ID3D10Asynchronous_Begin(ID3D10Asynchronous* This) {
+ This->lpVtbl->Begin(This);
+}
+static FORCEINLINE void ID3D10Asynchronous_End(ID3D10Asynchronous* This) {
+ This->lpVtbl->End(This);
+}
+static FORCEINLINE HRESULT ID3D10Asynchronous_GetData(ID3D10Asynchronous* This,void *pData,UINT DataSize,UINT GetDataFlags) {
+ return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags);
+}
+static FORCEINLINE UINT ID3D10Asynchronous_GetDataSize(ID3D10Asynchronous* This) {
+ return This->lpVtbl->GetDataSize(This);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10Asynchronous_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D10Counter interface
+ */
+#ifndef __ID3D10Counter_INTERFACE_DEFINED__
+#define __ID3D10Counter_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10Counter, 0x9b7e4c11, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9b7e4c11-342c-4106-a19f-4f2704f689f0")
+ID3D10Counter : public ID3D10Asynchronous
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D10_COUNTER_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10Counter, 0x9b7e4c11, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
+#endif
+#else
+typedef struct ID3D10CounterVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10Counter *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10Counter *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10Counter *This);
+
+ /*** ID3D10DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D10Counter *This,
+ ID3D10Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10Counter *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10Counter *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10Counter *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D10Asynchronous methods ***/
+ void (STDMETHODCALLTYPE *Begin)(
+ ID3D10Counter *This);
+
+ void (STDMETHODCALLTYPE *End)(
+ ID3D10Counter *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetData)(
+ ID3D10Counter *This,
+ void *pData,
+ UINT DataSize,
+ UINT GetDataFlags);
+
+ UINT (STDMETHODCALLTYPE *GetDataSize)(
+ ID3D10Counter *This);
+
+ /*** ID3D10Counter methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D10Counter *This,
+ D3D10_COUNTER_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D10CounterVtbl;
+
+interface ID3D10Counter {
+ CONST_VTBL ID3D10CounterVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10Counter_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10Counter_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10Counter_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10DeviceChild methods ***/
+#define ID3D10Counter_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D10Counter_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10Counter_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10Counter_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D10Asynchronous methods ***/
+#define ID3D10Counter_Begin(This) (This)->lpVtbl->Begin(This)
+#define ID3D10Counter_End(This) (This)->lpVtbl->End(This)
+#define ID3D10Counter_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags)
+#define ID3D10Counter_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
+/*** ID3D10Counter methods ***/
+#define ID3D10Counter_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10Counter_QueryInterface(ID3D10Counter* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10Counter_AddRef(ID3D10Counter* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10Counter_Release(ID3D10Counter* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10DeviceChild methods ***/
+static FORCEINLINE void ID3D10Counter_GetDevice(ID3D10Counter* This,ID3D10Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D10Counter_GetPrivateData(ID3D10Counter* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10Counter_SetPrivateData(ID3D10Counter* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10Counter_SetPrivateDataInterface(ID3D10Counter* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D10Asynchronous methods ***/
+static FORCEINLINE void ID3D10Counter_Begin(ID3D10Counter* This) {
+ This->lpVtbl->Begin(This);
+}
+static FORCEINLINE void ID3D10Counter_End(ID3D10Counter* This) {
+ This->lpVtbl->End(This);
+}
+static FORCEINLINE HRESULT ID3D10Counter_GetData(ID3D10Counter* This,void *pData,UINT DataSize,UINT GetDataFlags) {
+ return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags);
+}
+static FORCEINLINE UINT ID3D10Counter_GetDataSize(ID3D10Counter* This) {
+ return This->lpVtbl->GetDataSize(This);
+}
+/*** ID3D10Counter methods ***/
+static FORCEINLINE void ID3D10Counter_GetDesc(ID3D10Counter* This,D3D10_COUNTER_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10Counter_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D10Query interface
+ */
+#ifndef __ID3D10Query_INTERFACE_DEFINED__
+#define __ID3D10Query_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10Query, 0x9b7e4c0e, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9b7e4c0e-342c-4106-a19f-4f2704f689f0")
+ID3D10Query : public ID3D10Asynchronous
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D10_QUERY_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10Query, 0x9b7e4c0e, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
+#endif
+#else
+typedef struct ID3D10QueryVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10Query *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10Query *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10Query *This);
+
+ /*** ID3D10DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D10Query *This,
+ ID3D10Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10Query *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10Query *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10Query *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D10Asynchronous methods ***/
+ void (STDMETHODCALLTYPE *Begin)(
+ ID3D10Query *This);
+
+ void (STDMETHODCALLTYPE *End)(
+ ID3D10Query *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetData)(
+ ID3D10Query *This,
+ void *pData,
+ UINT DataSize,
+ UINT GetDataFlags);
+
+ UINT (STDMETHODCALLTYPE *GetDataSize)(
+ ID3D10Query *This);
+
+ /*** ID3D10Query methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D10Query *This,
+ D3D10_QUERY_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D10QueryVtbl;
+
+interface ID3D10Query {
+ CONST_VTBL ID3D10QueryVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10Query_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10Query_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10Query_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10DeviceChild methods ***/
+#define ID3D10Query_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D10Query_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10Query_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10Query_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D10Asynchronous methods ***/
+#define ID3D10Query_Begin(This) (This)->lpVtbl->Begin(This)
+#define ID3D10Query_End(This) (This)->lpVtbl->End(This)
+#define ID3D10Query_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags)
+#define ID3D10Query_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
+/*** ID3D10Query methods ***/
+#define ID3D10Query_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10Query_QueryInterface(ID3D10Query* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10Query_AddRef(ID3D10Query* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10Query_Release(ID3D10Query* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10DeviceChild methods ***/
+static FORCEINLINE void ID3D10Query_GetDevice(ID3D10Query* This,ID3D10Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D10Query_GetPrivateData(ID3D10Query* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10Query_SetPrivateData(ID3D10Query* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10Query_SetPrivateDataInterface(ID3D10Query* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D10Asynchronous methods ***/
+static FORCEINLINE void ID3D10Query_Begin(ID3D10Query* This) {
+ This->lpVtbl->Begin(This);
+}
+static FORCEINLINE void ID3D10Query_End(ID3D10Query* This) {
+ This->lpVtbl->End(This);
+}
+static FORCEINLINE HRESULT ID3D10Query_GetData(ID3D10Query* This,void *pData,UINT DataSize,UINT GetDataFlags) {
+ return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags);
+}
+static FORCEINLINE UINT ID3D10Query_GetDataSize(ID3D10Query* This) {
+ return This->lpVtbl->GetDataSize(This);
+}
+/*** ID3D10Query methods ***/
+static FORCEINLINE void ID3D10Query_GetDesc(ID3D10Query* This,D3D10_QUERY_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10Query_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D10Predicate interface
+ */
+#ifndef __ID3D10Predicate_INTERFACE_DEFINED__
+#define __ID3D10Predicate_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10Predicate, 0x9b7e4c10, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9b7e4c10-342c-4106-a19f-4f2704f689f0")
+ID3D10Predicate : public ID3D10Query
+{
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10Predicate, 0x9b7e4c10, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
+#endif
+#else
+typedef struct ID3D10PredicateVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10Predicate *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10Predicate *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10Predicate *This);
+
+ /*** ID3D10DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D10Predicate *This,
+ ID3D10Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10Predicate *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10Predicate *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10Predicate *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D10Asynchronous methods ***/
+ void (STDMETHODCALLTYPE *Begin)(
+ ID3D10Predicate *This);
+
+ void (STDMETHODCALLTYPE *End)(
+ ID3D10Predicate *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetData)(
+ ID3D10Predicate *This,
+ void *pData,
+ UINT DataSize,
+ UINT GetDataFlags);
+
+ UINT (STDMETHODCALLTYPE *GetDataSize)(
+ ID3D10Predicate *This);
+
+ /*** ID3D10Query methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D10Predicate *This,
+ D3D10_QUERY_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D10PredicateVtbl;
+
+interface ID3D10Predicate {
+ CONST_VTBL ID3D10PredicateVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10Predicate_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10Predicate_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10Predicate_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10DeviceChild methods ***/
+#define ID3D10Predicate_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D10Predicate_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10Predicate_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10Predicate_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D10Asynchronous methods ***/
+#define ID3D10Predicate_Begin(This) (This)->lpVtbl->Begin(This)
+#define ID3D10Predicate_End(This) (This)->lpVtbl->End(This)
+#define ID3D10Predicate_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags)
+#define ID3D10Predicate_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
+/*** ID3D10Query methods ***/
+#define ID3D10Predicate_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10Predicate_QueryInterface(ID3D10Predicate* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10Predicate_AddRef(ID3D10Predicate* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10Predicate_Release(ID3D10Predicate* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10DeviceChild methods ***/
+static FORCEINLINE void ID3D10Predicate_GetDevice(ID3D10Predicate* This,ID3D10Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D10Predicate_GetPrivateData(ID3D10Predicate* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10Predicate_SetPrivateData(ID3D10Predicate* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10Predicate_SetPrivateDataInterface(ID3D10Predicate* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D10Asynchronous methods ***/
+static FORCEINLINE void ID3D10Predicate_Begin(ID3D10Predicate* This) {
+ This->lpVtbl->Begin(This);
+}
+static FORCEINLINE void ID3D10Predicate_End(ID3D10Predicate* This) {
+ This->lpVtbl->End(This);
+}
+static FORCEINLINE HRESULT ID3D10Predicate_GetData(ID3D10Predicate* This,void *pData,UINT DataSize,UINT GetDataFlags) {
+ return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags);
+}
+static FORCEINLINE UINT ID3D10Predicate_GetDataSize(ID3D10Predicate* This) {
+ return This->lpVtbl->GetDataSize(This);
+}
+/*** ID3D10Query methods ***/
+static FORCEINLINE void ID3D10Predicate_GetDesc(ID3D10Predicate* This,D3D10_QUERY_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10Predicate_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D10Device interface
+ */
+#ifndef __ID3D10Device_INTERFACE_DEFINED__
+#define __ID3D10Device_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10Device, 0x9b7e4c0f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9b7e4c0f-342c-4106-a19f-4f2704f689f0")
+ID3D10Device : public IUnknown
+{
+ virtual void STDMETHODCALLTYPE VSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer *const *ppConstantBuffers) = 0;
+
+ virtual void STDMETHODCALLTYPE PSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0;
+
+ virtual void STDMETHODCALLTYPE PSSetShader(
+ ID3D10PixelShader *pPixelShader) = 0;
+
+ virtual void STDMETHODCALLTYPE PSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState *const *ppSamplers) = 0;
+
+ virtual void STDMETHODCALLTYPE VSSetShader(
+ ID3D10VertexShader *pVertexShader) = 0;
+
+ virtual void STDMETHODCALLTYPE DrawIndexed(
+ UINT IndexCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation) = 0;
+
+ virtual void STDMETHODCALLTYPE Draw(
+ UINT VertexCount,
+ UINT StartVertexLocation) = 0;
+
+ virtual void STDMETHODCALLTYPE PSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer *const *ppConstantBuffers) = 0;
+
+ virtual void STDMETHODCALLTYPE IASetInputLayout(
+ ID3D10InputLayout *pInputLayout) = 0;
+
+ virtual void STDMETHODCALLTYPE IASetVertexBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer *const *ppVertexBuffers,
+ const UINT *pStrides,
+ const UINT *pOffsets) = 0;
+
+ virtual void STDMETHODCALLTYPE IASetIndexBuffer(
+ ID3D10Buffer *pIndexBuffer,
+ DXGI_FORMAT Format,
+ UINT Offset) = 0;
+
+ virtual void STDMETHODCALLTYPE DrawIndexedInstanced(
+ UINT IndexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation,
+ UINT StartInstanceLocation) = 0;
+
+ virtual void STDMETHODCALLTYPE DrawInstanced(
+ UINT VertexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartVertexLocation,
+ UINT StartInstanceLocation) = 0;
+
+ virtual void STDMETHODCALLTYPE GSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer *const *ppConstantBuffers) = 0;
+
+ virtual void STDMETHODCALLTYPE GSSetShader(
+ ID3D10GeometryShader *pShader) = 0;
+
+ virtual void STDMETHODCALLTYPE IASetPrimitiveTopology(
+ D3D10_PRIMITIVE_TOPOLOGY Topology) = 0;
+
+ virtual void STDMETHODCALLTYPE VSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0;
+
+ virtual void STDMETHODCALLTYPE VSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState *const *ppSamplers) = 0;
+
+ virtual void STDMETHODCALLTYPE SetPredication(
+ ID3D10Predicate *pPredicate,
+ WINBOOL PredicateValue) = 0;
+
+ virtual void STDMETHODCALLTYPE GSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0;
+
+ virtual void STDMETHODCALLTYPE GSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState *const *ppSamplers) = 0;
+
+ virtual void STDMETHODCALLTYPE OMSetRenderTargets(
+ UINT NumViews,
+ ID3D10RenderTargetView *const *ppRenderTargetViews,
+ ID3D10DepthStencilView *pDepthStencilView) = 0;
+
+ virtual void STDMETHODCALLTYPE OMSetBlendState(
+ ID3D10BlendState *pBlendState,
+ const FLOAT BlendFactor[4],
+ UINT SampleMask) = 0;
+
+ virtual void STDMETHODCALLTYPE OMSetDepthStencilState(
+ ID3D10DepthStencilState *pDepthStencilState,
+ UINT StencilRef) = 0;
+
+ virtual void STDMETHODCALLTYPE SOSetTargets(
+ UINT NumBuffers,
+ ID3D10Buffer *const *ppSOTargets,
+ const UINT *pOffsets) = 0;
+
+ virtual void STDMETHODCALLTYPE DrawAuto(
+ ) = 0;
+
+ virtual void STDMETHODCALLTYPE RSSetState(
+ ID3D10RasterizerState *pRasterizerState) = 0;
+
+ virtual void STDMETHODCALLTYPE RSSetViewports(
+ UINT NumViewports,
+ const D3D10_VIEWPORT *pViewports) = 0;
+
+ virtual void STDMETHODCALLTYPE RSSetScissorRects(
+ UINT NumRects,
+ const D3D10_RECT *pRects) = 0;
+
+ virtual void STDMETHODCALLTYPE CopySubresourceRegion(
+ ID3D10Resource *pDstResource,
+ UINT DstSubresource,
+ UINT DstX,
+ UINT DstY,
+ UINT DstZ,
+ ID3D10Resource *pSrcResource,
+ UINT SrcSubresource,
+ const D3D10_BOX *pSrcBox) = 0;
+
+ virtual void STDMETHODCALLTYPE CopyResource(
+ ID3D10Resource *pDstResource,
+ ID3D10Resource *pSrcResource) = 0;
+
+ virtual void STDMETHODCALLTYPE UpdateSubresource(
+ ID3D10Resource *pDstResource,
+ UINT DstSubresource,
+ const D3D10_BOX *pDstBox,
+ const void *pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch) = 0;
+
+ virtual void STDMETHODCALLTYPE ClearRenderTargetView(
+ ID3D10RenderTargetView *pRenderTargetView,
+ const FLOAT ColorRGBA[4]) = 0;
+
+ virtual void STDMETHODCALLTYPE ClearDepthStencilView(
+ ID3D10DepthStencilView *pDepthStencilView,
+ UINT ClearFlags,
+ FLOAT Depth,
+ UINT8 Stencil) = 0;
+
+ virtual void STDMETHODCALLTYPE GenerateMips(
+ ID3D10ShaderResourceView *pShaderResourceView) = 0;
+
+ virtual void STDMETHODCALLTYPE ResolveSubresource(
+ ID3D10Resource *pDstResource,
+ UINT DstSubresource,
+ ID3D10Resource *pSrcResource,
+ UINT SrcSubresource,
+ DXGI_FORMAT Format) = 0;
+
+ virtual void STDMETHODCALLTYPE VSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer **ppConstantBuffers) = 0;
+
+ virtual void STDMETHODCALLTYPE PSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView **ppShaderResourceViews) = 0;
+
+ virtual void STDMETHODCALLTYPE PSGetShader(
+ ID3D10PixelShader **ppPixelShader) = 0;
+
+ virtual void STDMETHODCALLTYPE PSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState **ppSamplers) = 0;
+
+ virtual void STDMETHODCALLTYPE VSGetShader(
+ ID3D10VertexShader **ppVertexShader) = 0;
+
+ virtual void STDMETHODCALLTYPE PSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer **ppConstantBuffers) = 0;
+
+ virtual void STDMETHODCALLTYPE IAGetInputLayout(
+ ID3D10InputLayout **ppInputLayout) = 0;
+
+ virtual void STDMETHODCALLTYPE IAGetVertexBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer **ppVertexBuffers,
+ UINT *pStrides,
+ UINT *pOffsets) = 0;
+
+ virtual void STDMETHODCALLTYPE IAGetIndexBuffer(
+ ID3D10Buffer **pIndexBuffer,
+ DXGI_FORMAT *Format,
+ UINT *Offset) = 0;
+
+ virtual void STDMETHODCALLTYPE GSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer **ppConstantBuffers) = 0;
+
+ virtual void STDMETHODCALLTYPE GSGetShader(
+ ID3D10GeometryShader **ppGeometryShader) = 0;
+
+ virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology(
+ D3D10_PRIMITIVE_TOPOLOGY *pTopology) = 0;
+
+ virtual void STDMETHODCALLTYPE VSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView **ppShaderResourceViews) = 0;
+
+ virtual void STDMETHODCALLTYPE VSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState **ppSamplers) = 0;
+
+ virtual void STDMETHODCALLTYPE GetPredication(
+ ID3D10Predicate **ppPredicate,
+ WINBOOL *pPredicateValue) = 0;
+
+ virtual void STDMETHODCALLTYPE GSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView **ppShaderResourceViews) = 0;
+
+ virtual void STDMETHODCALLTYPE GSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState **ppSamplers) = 0;
+
+ virtual void STDMETHODCALLTYPE OMGetRenderTargets(
+ UINT NumViews,
+ ID3D10RenderTargetView **ppRenderTargetViews,
+ ID3D10DepthStencilView **ppDepthStencilView) = 0;
+
+ virtual void STDMETHODCALLTYPE OMGetBlendState(
+ ID3D10BlendState **ppBlendState,
+ FLOAT BlendFactor[4],
+ UINT *pSampleMask) = 0;
+
+ virtual void STDMETHODCALLTYPE OMGetDepthStencilState(
+ ID3D10DepthStencilState **ppDepthStencilState,
+ UINT *pStencilRef) = 0;
+
+ virtual void STDMETHODCALLTYPE SOGetTargets(
+ UINT NumBuffers,
+ ID3D10Buffer **ppSOTargets,
+ UINT *pOffsets) = 0;
+
+ virtual void STDMETHODCALLTYPE RSGetState(
+ ID3D10RasterizerState **ppRasterizerState) = 0;
+
+ virtual void STDMETHODCALLTYPE RSGetViewports(
+ UINT *NumViewports,
+ D3D10_VIEWPORT *pViewports) = 0;
+
+ virtual void STDMETHODCALLTYPE RSGetScissorRects(
+ UINT *NumRects,
+ D3D10_RECT *pRects) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetExceptionMode(
+ UINT RaiseFlags) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetExceptionMode(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown *pData) = 0;
+
+ virtual void STDMETHODCALLTYPE ClearState(
+ ) = 0;
+
+ virtual void STDMETHODCALLTYPE Flush(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateBuffer(
+ const D3D10_BUFFER_DESC *pDesc,
+ const D3D10_SUBRESOURCE_DATA *pInitialData,
+ ID3D10Buffer **ppBuffer) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateTexture1D(
+ const D3D10_TEXTURE1D_DESC *pDesc,
+ const D3D10_SUBRESOURCE_DATA *pInitialData,
+ ID3D10Texture1D **ppTexture1D) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateTexture2D(
+ const D3D10_TEXTURE2D_DESC *pDesc,
+ const D3D10_SUBRESOURCE_DATA *pInitialData,
+ ID3D10Texture2D **ppTexture2D) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateTexture3D(
+ const D3D10_TEXTURE3D_DESC *pDesc,
+ const D3D10_SUBRESOURCE_DATA *pInitialData,
+ ID3D10Texture3D **ppTexture3D) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView(
+ ID3D10Resource *pResource,
+ const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
+ ID3D10ShaderResourceView **ppSRView) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView(
+ ID3D10Resource *pResource,
+ const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
+ ID3D10RenderTargetView **ppRTView) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView(
+ ID3D10Resource *pResource,
+ const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
+ ID3D10DepthStencilView **ppDepthStencilView) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateInputLayout(
+ const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
+ UINT NumElements,
+ const void *pShaderBytecodeWithInputSignature,
+ SIZE_T BytecodeLength,
+ ID3D10InputLayout **ppInputLayout) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateVertexShader(
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D10VertexShader **ppVertexShader) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader(
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D10GeometryShader **ppGeometryShader) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput(
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
+ UINT NumEntries,
+ UINT OutputStreamStride,
+ ID3D10GeometryShader **ppGeometryShader) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreatePixelShader(
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D10PixelShader **ppPixelShader) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateBlendState(
+ const D3D10_BLEND_DESC *pBlendStateDesc,
+ ID3D10BlendState **ppBlendState) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState(
+ const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
+ ID3D10DepthStencilState **ppDepthStencilState) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState(
+ const D3D10_RASTERIZER_DESC *pRasterizerDesc,
+ ID3D10RasterizerState **ppRasterizerState) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateSamplerState(
+ const D3D10_SAMPLER_DESC *pSamplerDesc,
+ ID3D10SamplerState **ppSamplerState) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateQuery(
+ const D3D10_QUERY_DESC *pQueryDesc,
+ ID3D10Query **ppQuery) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreatePredicate(
+ const D3D10_QUERY_DESC *pPredicateDesc,
+ ID3D10Predicate **ppPredicate) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateCounter(
+ const D3D10_COUNTER_DESC *pCounterDesc,
+ ID3D10Counter **ppCounter) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport(
+ DXGI_FORMAT Format,
+ UINT *pFormatSupport) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels(
+ DXGI_FORMAT Format,
+ UINT SampleCount,
+ UINT *pNumQualityLevels) = 0;
+
+ virtual void STDMETHODCALLTYPE CheckCounterInfo(
+ D3D10_COUNTER_INFO *pCounterInfo) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckCounter(
+ const D3D10_COUNTER_DESC *pDesc,
+ D3D10_COUNTER_TYPE *pType,
+ UINT *pActiveCounters,
+ char *name,
+ UINT *pNameLength,
+ char *units,
+ UINT *pUnitsLength,
+ char *description,
+ UINT *pDescriptionLength) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetCreationFlags(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE OpenSharedResource(
+ HANDLE hResource,
+ REFIID ReturnedInterface,
+ void **ppResource) = 0;
+
+ virtual void STDMETHODCALLTYPE SetTextFilterSize(
+ UINT Width,
+ UINT Height) = 0;
+
+ virtual void STDMETHODCALLTYPE GetTextFilterSize(
+ UINT *pWidth,
+ UINT *pHeight) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10Device, 0x9b7e4c0f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
+#endif
+#else
+typedef struct ID3D10DeviceVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10Device *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10Device *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10Device *This);
+
+ /*** ID3D10Device methods ***/
+ void (STDMETHODCALLTYPE *VSSetConstantBuffers)(
+ ID3D10Device *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *PSSetShaderResources)(
+ ID3D10Device *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *PSSetShader)(
+ ID3D10Device *This,
+ ID3D10PixelShader *pPixelShader);
+
+ void (STDMETHODCALLTYPE *PSSetSamplers)(
+ ID3D10Device *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *VSSetShader)(
+ ID3D10Device *This,
+ ID3D10VertexShader *pVertexShader);
+
+ void (STDMETHODCALLTYPE *DrawIndexed)(
+ ID3D10Device *This,
+ UINT IndexCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation);
+
+ void (STDMETHODCALLTYPE *Draw)(
+ ID3D10Device *This,
+ UINT VertexCount,
+ UINT StartVertexLocation);
+
+ void (STDMETHODCALLTYPE *PSSetConstantBuffers)(
+ ID3D10Device *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *IASetInputLayout)(
+ ID3D10Device *This,
+ ID3D10InputLayout *pInputLayout);
+
+ void (STDMETHODCALLTYPE *IASetVertexBuffers)(
+ ID3D10Device *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer *const *ppVertexBuffers,
+ const UINT *pStrides,
+ const UINT *pOffsets);
+
+ void (STDMETHODCALLTYPE *IASetIndexBuffer)(
+ ID3D10Device *This,
+ ID3D10Buffer *pIndexBuffer,
+ DXGI_FORMAT Format,
+ UINT Offset);
+
+ void (STDMETHODCALLTYPE *DrawIndexedInstanced)(
+ ID3D10Device *This,
+ UINT IndexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation,
+ UINT StartInstanceLocation);
+
+ void (STDMETHODCALLTYPE *DrawInstanced)(
+ ID3D10Device *This,
+ UINT VertexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartVertexLocation,
+ UINT StartInstanceLocation);
+
+ void (STDMETHODCALLTYPE *GSSetConstantBuffers)(
+ ID3D10Device *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *GSSetShader)(
+ ID3D10Device *This,
+ ID3D10GeometryShader *pShader);
+
+ void (STDMETHODCALLTYPE *IASetPrimitiveTopology)(
+ ID3D10Device *This,
+ D3D10_PRIMITIVE_TOPOLOGY Topology);
+
+ void (STDMETHODCALLTYPE *VSSetShaderResources)(
+ ID3D10Device *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *VSSetSamplers)(
+ ID3D10Device *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *SetPredication)(
+ ID3D10Device *This,
+ ID3D10Predicate *pPredicate,
+ WINBOOL PredicateValue);
+
+ void (STDMETHODCALLTYPE *GSSetShaderResources)(
+ ID3D10Device *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *GSSetSamplers)(
+ ID3D10Device *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *OMSetRenderTargets)(
+ ID3D10Device *This,
+ UINT NumViews,
+ ID3D10RenderTargetView *const *ppRenderTargetViews,
+ ID3D10DepthStencilView *pDepthStencilView);
+
+ void (STDMETHODCALLTYPE *OMSetBlendState)(
+ ID3D10Device *This,
+ ID3D10BlendState *pBlendState,
+ const FLOAT BlendFactor[4],
+ UINT SampleMask);
+
+ void (STDMETHODCALLTYPE *OMSetDepthStencilState)(
+ ID3D10Device *This,
+ ID3D10DepthStencilState *pDepthStencilState,
+ UINT StencilRef);
+
+ void (STDMETHODCALLTYPE *SOSetTargets)(
+ ID3D10Device *This,
+ UINT NumBuffers,
+ ID3D10Buffer *const *ppSOTargets,
+ const UINT *pOffsets);
+
+ void (STDMETHODCALLTYPE *DrawAuto)(
+ ID3D10Device *This);
+
+ void (STDMETHODCALLTYPE *RSSetState)(
+ ID3D10Device *This,
+ ID3D10RasterizerState *pRasterizerState);
+
+ void (STDMETHODCALLTYPE *RSSetViewports)(
+ ID3D10Device *This,
+ UINT NumViewports,
+ const D3D10_VIEWPORT *pViewports);
+
+ void (STDMETHODCALLTYPE *RSSetScissorRects)(
+ ID3D10Device *This,
+ UINT NumRects,
+ const D3D10_RECT *pRects);
+
+ void (STDMETHODCALLTYPE *CopySubresourceRegion)(
+ ID3D10Device *This,
+ ID3D10Resource *pDstResource,
+ UINT DstSubresource,
+ UINT DstX,
+ UINT DstY,
+ UINT DstZ,
+ ID3D10Resource *pSrcResource,
+ UINT SrcSubresource,
+ const D3D10_BOX *pSrcBox);
+
+ void (STDMETHODCALLTYPE *CopyResource)(
+ ID3D10Device *This,
+ ID3D10Resource *pDstResource,
+ ID3D10Resource *pSrcResource);
+
+ void (STDMETHODCALLTYPE *UpdateSubresource)(
+ ID3D10Device *This,
+ ID3D10Resource *pDstResource,
+ UINT DstSubresource,
+ const D3D10_BOX *pDstBox,
+ const void *pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch);
+
+ void (STDMETHODCALLTYPE *ClearRenderTargetView)(
+ ID3D10Device *This,
+ ID3D10RenderTargetView *pRenderTargetView,
+ const FLOAT ColorRGBA[4]);
+
+ void (STDMETHODCALLTYPE *ClearDepthStencilView)(
+ ID3D10Device *This,
+ ID3D10DepthStencilView *pDepthStencilView,
+ UINT ClearFlags,
+ FLOAT Depth,
+ UINT8 Stencil);
+
+ void (STDMETHODCALLTYPE *GenerateMips)(
+ ID3D10Device *This,
+ ID3D10ShaderResourceView *pShaderResourceView);
+
+ void (STDMETHODCALLTYPE *ResolveSubresource)(
+ ID3D10Device *This,
+ ID3D10Resource *pDstResource,
+ UINT DstSubresource,
+ ID3D10Resource *pSrcResource,
+ UINT SrcSubresource,
+ DXGI_FORMAT Format);
+
+ void (STDMETHODCALLTYPE *VSGetConstantBuffers)(
+ ID3D10Device *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *PSGetShaderResources)(
+ ID3D10Device *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *PSGetShader)(
+ ID3D10Device *This,
+ ID3D10PixelShader **ppPixelShader);
+
+ void (STDMETHODCALLTYPE *PSGetSamplers)(
+ ID3D10Device *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *VSGetShader)(
+ ID3D10Device *This,
+ ID3D10VertexShader **ppVertexShader);
+
+ void (STDMETHODCALLTYPE *PSGetConstantBuffers)(
+ ID3D10Device *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *IAGetInputLayout)(
+ ID3D10Device *This,
+ ID3D10InputLayout **ppInputLayout);
+
+ void (STDMETHODCALLTYPE *IAGetVertexBuffers)(
+ ID3D10Device *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer **ppVertexBuffers,
+ UINT *pStrides,
+ UINT *pOffsets);
+
+ void (STDMETHODCALLTYPE *IAGetIndexBuffer)(
+ ID3D10Device *This,
+ ID3D10Buffer **pIndexBuffer,
+ DXGI_FORMAT *Format,
+ UINT *Offset);
+
+ void (STDMETHODCALLTYPE *GSGetConstantBuffers)(
+ ID3D10Device *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *GSGetShader)(
+ ID3D10Device *This,
+ ID3D10GeometryShader **ppGeometryShader);
+
+ void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)(
+ ID3D10Device *This,
+ D3D10_PRIMITIVE_TOPOLOGY *pTopology);
+
+ void (STDMETHODCALLTYPE *VSGetShaderResources)(
+ ID3D10Device *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *VSGetSamplers)(
+ ID3D10Device *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *GetPredication)(
+ ID3D10Device *This,
+ ID3D10Predicate **ppPredicate,
+ WINBOOL *pPredicateValue);
+
+ void (STDMETHODCALLTYPE *GSGetShaderResources)(
+ ID3D10Device *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *GSGetSamplers)(
+ ID3D10Device *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *OMGetRenderTargets)(
+ ID3D10Device *This,
+ UINT NumViews,
+ ID3D10RenderTargetView **ppRenderTargetViews,
+ ID3D10DepthStencilView **ppDepthStencilView);
+
+ void (STDMETHODCALLTYPE *OMGetBlendState)(
+ ID3D10Device *This,
+ ID3D10BlendState **ppBlendState,
+ FLOAT BlendFactor[4],
+ UINT *pSampleMask);
+
+ void (STDMETHODCALLTYPE *OMGetDepthStencilState)(
+ ID3D10Device *This,
+ ID3D10DepthStencilState **ppDepthStencilState,
+ UINT *pStencilRef);
+
+ void (STDMETHODCALLTYPE *SOGetTargets)(
+ ID3D10Device *This,
+ UINT NumBuffers,
+ ID3D10Buffer **ppSOTargets,
+ UINT *pOffsets);
+
+ void (STDMETHODCALLTYPE *RSGetState)(
+ ID3D10Device *This,
+ ID3D10RasterizerState **ppRasterizerState);
+
+ void (STDMETHODCALLTYPE *RSGetViewports)(
+ ID3D10Device *This,
+ UINT *NumViewports,
+ D3D10_VIEWPORT *pViewports);
+
+ void (STDMETHODCALLTYPE *RSGetScissorRects)(
+ ID3D10Device *This,
+ UINT *NumRects,
+ D3D10_RECT *pRects);
+
+ HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)(
+ ID3D10Device *This);
+
+ HRESULT (STDMETHODCALLTYPE *SetExceptionMode)(
+ ID3D10Device *This,
+ UINT RaiseFlags);
+
+ UINT (STDMETHODCALLTYPE *GetExceptionMode)(
+ ID3D10Device *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10Device *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10Device *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10Device *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ void (STDMETHODCALLTYPE *ClearState)(
+ ID3D10Device *This);
+
+ void (STDMETHODCALLTYPE *Flush)(
+ ID3D10Device *This);
+
+ HRESULT (STDMETHODCALLTYPE *CreateBuffer)(
+ ID3D10Device *This,
+ const D3D10_BUFFER_DESC *pDesc,
+ const D3D10_SUBRESOURCE_DATA *pInitialData,
+ ID3D10Buffer **ppBuffer);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture1D)(
+ ID3D10Device *This,
+ const D3D10_TEXTURE1D_DESC *pDesc,
+ const D3D10_SUBRESOURCE_DATA *pInitialData,
+ ID3D10Texture1D **ppTexture1D);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture2D)(
+ ID3D10Device *This,
+ const D3D10_TEXTURE2D_DESC *pDesc,
+ const D3D10_SUBRESOURCE_DATA *pInitialData,
+ ID3D10Texture2D **ppTexture2D);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture3D)(
+ ID3D10Device *This,
+ const D3D10_TEXTURE3D_DESC *pDesc,
+ const D3D10_SUBRESOURCE_DATA *pInitialData,
+ ID3D10Texture3D **ppTexture3D);
+
+ HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)(
+ ID3D10Device *This,
+ ID3D10Resource *pResource,
+ const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
+ ID3D10ShaderResourceView **ppSRView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)(
+ ID3D10Device *This,
+ ID3D10Resource *pResource,
+ const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
+ ID3D10RenderTargetView **ppRTView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)(
+ ID3D10Device *This,
+ ID3D10Resource *pResource,
+ const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
+ ID3D10DepthStencilView **ppDepthStencilView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateInputLayout)(
+ ID3D10Device *This,
+ const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
+ UINT NumElements,
+ const void *pShaderBytecodeWithInputSignature,
+ SIZE_T BytecodeLength,
+ ID3D10InputLayout **ppInputLayout);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVertexShader)(
+ ID3D10Device *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D10VertexShader **ppVertexShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)(
+ ID3D10Device *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D10GeometryShader **ppGeometryShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)(
+ ID3D10Device *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
+ UINT NumEntries,
+ UINT OutputStreamStride,
+ ID3D10GeometryShader **ppGeometryShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreatePixelShader)(
+ ID3D10Device *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D10PixelShader **ppPixelShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateBlendState)(
+ ID3D10Device *This,
+ const D3D10_BLEND_DESC *pBlendStateDesc,
+ ID3D10BlendState **ppBlendState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)(
+ ID3D10Device *This,
+ const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
+ ID3D10DepthStencilState **ppDepthStencilState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)(
+ ID3D10Device *This,
+ const D3D10_RASTERIZER_DESC *pRasterizerDesc,
+ ID3D10RasterizerState **ppRasterizerState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSamplerState)(
+ ID3D10Device *This,
+ const D3D10_SAMPLER_DESC *pSamplerDesc,
+ ID3D10SamplerState **ppSamplerState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateQuery)(
+ ID3D10Device *This,
+ const D3D10_QUERY_DESC *pQueryDesc,
+ ID3D10Query **ppQuery);
+
+ HRESULT (STDMETHODCALLTYPE *CreatePredicate)(
+ ID3D10Device *This,
+ const D3D10_QUERY_DESC *pPredicateDesc,
+ ID3D10Predicate **ppPredicate);
+
+ HRESULT (STDMETHODCALLTYPE *CreateCounter)(
+ ID3D10Device *This,
+ const D3D10_COUNTER_DESC *pCounterDesc,
+ ID3D10Counter **ppCounter);
+
+ HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)(
+ ID3D10Device *This,
+ DXGI_FORMAT Format,
+ UINT *pFormatSupport);
+
+ HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)(
+ ID3D10Device *This,
+ DXGI_FORMAT Format,
+ UINT SampleCount,
+ UINT *pNumQualityLevels);
+
+ void (STDMETHODCALLTYPE *CheckCounterInfo)(
+ ID3D10Device *This,
+ D3D10_COUNTER_INFO *pCounterInfo);
+
+ HRESULT (STDMETHODCALLTYPE *CheckCounter)(
+ ID3D10Device *This,
+ const D3D10_COUNTER_DESC *pDesc,
+ D3D10_COUNTER_TYPE *pType,
+ UINT *pActiveCounters,
+ char *name,
+ UINT *pNameLength,
+ char *units,
+ UINT *pUnitsLength,
+ char *description,
+ UINT *pDescriptionLength);
+
+ UINT (STDMETHODCALLTYPE *GetCreationFlags)(
+ ID3D10Device *This);
+
+ HRESULT (STDMETHODCALLTYPE *OpenSharedResource)(
+ ID3D10Device *This,
+ HANDLE hResource,
+ REFIID ReturnedInterface,
+ void **ppResource);
+
+ void (STDMETHODCALLTYPE *SetTextFilterSize)(
+ ID3D10Device *This,
+ UINT Width,
+ UINT Height);
+
+ void (STDMETHODCALLTYPE *GetTextFilterSize)(
+ ID3D10Device *This,
+ UINT *pWidth,
+ UINT *pHeight);
+
+ END_INTERFACE
+} ID3D10DeviceVtbl;
+
+interface ID3D10Device {
+ CONST_VTBL ID3D10DeviceVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10Device_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10Device_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10Device_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10Device methods ***/
+#define ID3D10Device_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D10Device_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D10Device_PSSetShader(This,pPixelShader) (This)->lpVtbl->PSSetShader(This,pPixelShader)
+#define ID3D10Device_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D10Device_VSSetShader(This,pVertexShader) (This)->lpVtbl->VSSetShader(This,pVertexShader)
+#define ID3D10Device_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)
+#define ID3D10Device_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation)
+#define ID3D10Device_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D10Device_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout)
+#define ID3D10Device_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
+#define ID3D10Device_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset)
+#define ID3D10Device_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)
+#define ID3D10Device_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)
+#define ID3D10Device_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D10Device_GSSetShader(This,pShader) (This)->lpVtbl->GSSetShader(This,pShader)
+#define ID3D10Device_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology)
+#define ID3D10Device_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D10Device_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D10Device_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue)
+#define ID3D10Device_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D10Device_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D10Device_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)
+#define ID3D10Device_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)
+#define ID3D10Device_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
+#define ID3D10Device_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)
+#define ID3D10Device_DrawAuto(This) (This)->lpVtbl->DrawAuto(This)
+#define ID3D10Device_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState)
+#define ID3D10Device_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports)
+#define ID3D10Device_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects)
+#define ID3D10Device_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)
+#define ID3D10Device_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource)
+#define ID3D10Device_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)
+#define ID3D10Device_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)
+#define ID3D10Device_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
+#define ID3D10Device_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView)
+#define ID3D10Device_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)
+#define ID3D10Device_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D10Device_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D10Device_PSGetShader(This,ppPixelShader) (This)->lpVtbl->PSGetShader(This,ppPixelShader)
+#define ID3D10Device_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D10Device_VSGetShader(This,ppVertexShader) (This)->lpVtbl->VSGetShader(This,ppVertexShader)
+#define ID3D10Device_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D10Device_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout)
+#define ID3D10Device_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
+#define ID3D10Device_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)
+#define ID3D10Device_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D10Device_GSGetShader(This,ppGeometryShader) (This)->lpVtbl->GSGetShader(This,ppGeometryShader)
+#define ID3D10Device_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology)
+#define ID3D10Device_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D10Device_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D10Device_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue)
+#define ID3D10Device_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D10Device_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D10Device_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)
+#define ID3D10Device_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)
+#define ID3D10Device_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)
+#define ID3D10Device_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets)
+#define ID3D10Device_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState)
+#define ID3D10Device_RSGetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,NumViewports,pViewports)
+#define ID3D10Device_RSGetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,NumRects,pRects)
+#define ID3D10Device_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This)
+#define ID3D10Device_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags)
+#define ID3D10Device_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This)
+#define ID3D10Device_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10Device_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10Device_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+#define ID3D10Device_ClearState(This) (This)->lpVtbl->ClearState(This)
+#define ID3D10Device_Flush(This) (This)->lpVtbl->Flush(This)
+#define ID3D10Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer)
+#define ID3D10Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)
+#define ID3D10Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)
+#define ID3D10Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)
+#define ID3D10Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView)
+#define ID3D10Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView)
+#define ID3D10Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)
+#define ID3D10Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)
+#define ID3D10Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader)
+#define ID3D10Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader)
+#define ID3D10Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader)
+#define ID3D10Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader)
+#define ID3D10Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState)
+#define ID3D10Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)
+#define ID3D10Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)
+#define ID3D10Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState)
+#define ID3D10Device_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery)
+#define ID3D10Device_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate)
+#define ID3D10Device_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter)
+#define ID3D10Device_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport)
+#define ID3D10Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)
+#define ID3D10Device_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo)
+#define ID3D10Device_CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength)
+#define ID3D10Device_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
+#define ID3D10Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource)
+#define ID3D10Device_SetTextFilterSize(This,Width,Height) (This)->lpVtbl->SetTextFilterSize(This,Width,Height)
+#define ID3D10Device_GetTextFilterSize(This,pWidth,pHeight) (This)->lpVtbl->GetTextFilterSize(This,pWidth,pHeight)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10Device_QueryInterface(ID3D10Device* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10Device_AddRef(ID3D10Device* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10Device_Release(ID3D10Device* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10Device methods ***/
+static FORCEINLINE void ID3D10Device_VSSetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D10Device_PSSetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D10Device_PSSetShader(ID3D10Device* This,ID3D10PixelShader *pPixelShader) {
+ This->lpVtbl->PSSetShader(This,pPixelShader);
+}
+static FORCEINLINE void ID3D10Device_PSSetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) {
+ This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D10Device_VSSetShader(ID3D10Device* This,ID3D10VertexShader *pVertexShader) {
+ This->lpVtbl->VSSetShader(This,pVertexShader);
+}
+static FORCEINLINE void ID3D10Device_DrawIndexed(ID3D10Device* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) {
+ This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation);
+}
+static FORCEINLINE void ID3D10Device_Draw(ID3D10Device* This,UINT VertexCount,UINT StartVertexLocation) {
+ This->lpVtbl->Draw(This,VertexCount,StartVertexLocation);
+}
+static FORCEINLINE void ID3D10Device_PSSetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D10Device_IASetInputLayout(ID3D10Device* This,ID3D10InputLayout *pInputLayout) {
+ This->lpVtbl->IASetInputLayout(This,pInputLayout);
+}
+static FORCEINLINE void ID3D10Device_IASetVertexBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) {
+ This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
+}
+static FORCEINLINE void ID3D10Device_IASetIndexBuffer(ID3D10Device* This,ID3D10Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) {
+ This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset);
+}
+static FORCEINLINE void ID3D10Device_DrawIndexedInstanced(ID3D10Device* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) {
+ This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation);
+}
+static FORCEINLINE void ID3D10Device_DrawInstanced(ID3D10Device* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) {
+ This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation);
+}
+static FORCEINLINE void ID3D10Device_GSSetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D10Device_GSSetShader(ID3D10Device* This,ID3D10GeometryShader *pShader) {
+ This->lpVtbl->GSSetShader(This,pShader);
+}
+static FORCEINLINE void ID3D10Device_IASetPrimitiveTopology(ID3D10Device* This,D3D10_PRIMITIVE_TOPOLOGY Topology) {
+ This->lpVtbl->IASetPrimitiveTopology(This,Topology);
+}
+static FORCEINLINE void ID3D10Device_VSSetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D10Device_VSSetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) {
+ This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D10Device_SetPredication(ID3D10Device* This,ID3D10Predicate *pPredicate,WINBOOL PredicateValue) {
+ This->lpVtbl->SetPredication(This,pPredicate,PredicateValue);
+}
+static FORCEINLINE void ID3D10Device_GSSetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D10Device_GSSetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) {
+ This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D10Device_OMSetRenderTargets(ID3D10Device* This,UINT NumViews,ID3D10RenderTargetView *const *ppRenderTargetViews,ID3D10DepthStencilView *pDepthStencilView) {
+ This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView);
+}
+static FORCEINLINE void ID3D10Device_OMSetBlendState(ID3D10Device* This,ID3D10BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) {
+ This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask);
+}
+static FORCEINLINE void ID3D10Device_OMSetDepthStencilState(ID3D10Device* This,ID3D10DepthStencilState *pDepthStencilState,UINT StencilRef) {
+ This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
+}
+static FORCEINLINE void ID3D10Device_SOSetTargets(ID3D10Device* This,UINT NumBuffers,ID3D10Buffer *const *ppSOTargets,const UINT *pOffsets) {
+ This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets);
+}
+static FORCEINLINE void ID3D10Device_DrawAuto(ID3D10Device* This) {
+ This->lpVtbl->DrawAuto(This);
+}
+static FORCEINLINE void ID3D10Device_RSSetState(ID3D10Device* This,ID3D10RasterizerState *pRasterizerState) {
+ This->lpVtbl->RSSetState(This,pRasterizerState);
+}
+static FORCEINLINE void ID3D10Device_RSSetViewports(ID3D10Device* This,UINT NumViewports,const D3D10_VIEWPORT *pViewports) {
+ This->lpVtbl->RSSetViewports(This,NumViewports,pViewports);
+}
+static FORCEINLINE void ID3D10Device_RSSetScissorRects(ID3D10Device* This,UINT NumRects,const D3D10_RECT *pRects) {
+ This->lpVtbl->RSSetScissorRects(This,NumRects,pRects);
+}
+static FORCEINLINE void ID3D10Device_CopySubresourceRegion(ID3D10Device* This,ID3D10Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D10Resource *pSrcResource,UINT SrcSubresource,const D3D10_BOX *pSrcBox) {
+ This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox);
+}
+static FORCEINLINE void ID3D10Device_CopyResource(ID3D10Device* This,ID3D10Resource *pDstResource,ID3D10Resource *pSrcResource) {
+ This->lpVtbl->CopyResource(This,pDstResource,pSrcResource);
+}
+static FORCEINLINE void ID3D10Device_UpdateSubresource(ID3D10Device* This,ID3D10Resource *pDstResource,UINT DstSubresource,const D3D10_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) {
+ This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch);
+}
+static FORCEINLINE void ID3D10Device_ClearRenderTargetView(ID3D10Device* This,ID3D10RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) {
+ This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA);
+}
+static FORCEINLINE void ID3D10Device_ClearDepthStencilView(ID3D10Device* This,ID3D10DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
+ This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
+}
+static FORCEINLINE void ID3D10Device_GenerateMips(ID3D10Device* This,ID3D10ShaderResourceView *pShaderResourceView) {
+ This->lpVtbl->GenerateMips(This,pShaderResourceView);
+}
+static FORCEINLINE void ID3D10Device_ResolveSubresource(ID3D10Device* This,ID3D10Resource *pDstResource,UINT DstSubresource,ID3D10Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) {
+ This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format);
+}
+static FORCEINLINE void ID3D10Device_VSGetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) {
+ This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D10Device_PSGetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D10Device_PSGetShader(ID3D10Device* This,ID3D10PixelShader **ppPixelShader) {
+ This->lpVtbl->PSGetShader(This,ppPixelShader);
+}
+static FORCEINLINE void ID3D10Device_PSGetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) {
+ This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D10Device_VSGetShader(ID3D10Device* This,ID3D10VertexShader **ppVertexShader) {
+ This->lpVtbl->VSGetShader(This,ppVertexShader);
+}
+static FORCEINLINE void ID3D10Device_PSGetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) {
+ This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D10Device_IAGetInputLayout(ID3D10Device* This,ID3D10InputLayout **ppInputLayout) {
+ This->lpVtbl->IAGetInputLayout(This,ppInputLayout);
+}
+static FORCEINLINE void ID3D10Device_IAGetVertexBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) {
+ This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
+}
+static FORCEINLINE void ID3D10Device_IAGetIndexBuffer(ID3D10Device* This,ID3D10Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) {
+ This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset);
+}
+static FORCEINLINE void ID3D10Device_GSGetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) {
+ This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D10Device_GSGetShader(ID3D10Device* This,ID3D10GeometryShader **ppGeometryShader) {
+ This->lpVtbl->GSGetShader(This,ppGeometryShader);
+}
+static FORCEINLINE void ID3D10Device_IAGetPrimitiveTopology(ID3D10Device* This,D3D10_PRIMITIVE_TOPOLOGY *pTopology) {
+ This->lpVtbl->IAGetPrimitiveTopology(This,pTopology);
+}
+static FORCEINLINE void ID3D10Device_VSGetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D10Device_VSGetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) {
+ This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D10Device_GetPredication(ID3D10Device* This,ID3D10Predicate **ppPredicate,WINBOOL *pPredicateValue) {
+ This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue);
+}
+static FORCEINLINE void ID3D10Device_GSGetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D10Device_GSGetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) {
+ This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D10Device_OMGetRenderTargets(ID3D10Device* This,UINT NumViews,ID3D10RenderTargetView **ppRenderTargetViews,ID3D10DepthStencilView **ppDepthStencilView) {
+ This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView);
+}
+static FORCEINLINE void ID3D10Device_OMGetBlendState(ID3D10Device* This,ID3D10BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) {
+ This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask);
+}
+static FORCEINLINE void ID3D10Device_OMGetDepthStencilState(ID3D10Device* This,ID3D10DepthStencilState **ppDepthStencilState,UINT *pStencilRef) {
+ This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef);
+}
+static FORCEINLINE void ID3D10Device_SOGetTargets(ID3D10Device* This,UINT NumBuffers,ID3D10Buffer **ppSOTargets,UINT *pOffsets) {
+ This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets);
+}
+static FORCEINLINE void ID3D10Device_RSGetState(ID3D10Device* This,ID3D10RasterizerState **ppRasterizerState) {
+ This->lpVtbl->RSGetState(This,ppRasterizerState);
+}
+static FORCEINLINE void ID3D10Device_RSGetViewports(ID3D10Device* This,UINT *NumViewports,D3D10_VIEWPORT *pViewports) {
+ This->lpVtbl->RSGetViewports(This,NumViewports,pViewports);
+}
+static FORCEINLINE void ID3D10Device_RSGetScissorRects(ID3D10Device* This,UINT *NumRects,D3D10_RECT *pRects) {
+ This->lpVtbl->RSGetScissorRects(This,NumRects,pRects);
+}
+static FORCEINLINE HRESULT ID3D10Device_GetDeviceRemovedReason(ID3D10Device* This) {
+ return This->lpVtbl->GetDeviceRemovedReason(This);
+}
+static FORCEINLINE HRESULT ID3D10Device_SetExceptionMode(ID3D10Device* This,UINT RaiseFlags) {
+ return This->lpVtbl->SetExceptionMode(This,RaiseFlags);
+}
+static FORCEINLINE UINT ID3D10Device_GetExceptionMode(ID3D10Device* This) {
+ return This->lpVtbl->GetExceptionMode(This);
+}
+static FORCEINLINE HRESULT ID3D10Device_GetPrivateData(ID3D10Device* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10Device_SetPrivateData(ID3D10Device* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10Device_SetPrivateDataInterface(ID3D10Device* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+static FORCEINLINE void ID3D10Device_ClearState(ID3D10Device* This) {
+ This->lpVtbl->ClearState(This);
+}
+static FORCEINLINE void ID3D10Device_Flush(ID3D10Device* This) {
+ This->lpVtbl->Flush(This);
+}
+static FORCEINLINE HRESULT ID3D10Device_CreateBuffer(ID3D10Device* This,const D3D10_BUFFER_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Buffer **ppBuffer) {
+ return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer);
+}
+static FORCEINLINE HRESULT ID3D10Device_CreateTexture1D(ID3D10Device* This,const D3D10_TEXTURE1D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture1D **ppTexture1D) {
+ return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D);
+}
+static FORCEINLINE HRESULT ID3D10Device_CreateTexture2D(ID3D10Device* This,const D3D10_TEXTURE2D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture2D **ppTexture2D) {
+ return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D);
+}
+static FORCEINLINE HRESULT ID3D10Device_CreateTexture3D(ID3D10Device* This,const D3D10_TEXTURE3D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture3D **ppTexture3D) {
+ return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D);
+}
+static FORCEINLINE HRESULT ID3D10Device_CreateShaderResourceView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D10ShaderResourceView **ppSRView) {
+ return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView);
+}
+static FORCEINLINE HRESULT ID3D10Device_CreateRenderTargetView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,ID3D10RenderTargetView **ppRTView) {
+ return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView);
+}
+static FORCEINLINE HRESULT ID3D10Device_CreateDepthStencilView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D10DepthStencilView **ppDepthStencilView) {
+ return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView);
+}
+static FORCEINLINE HRESULT ID3D10Device_CreateInputLayout(ID3D10Device* This,const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D10InputLayout **ppInputLayout) {
+ return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout);
+}
+static FORCEINLINE HRESULT ID3D10Device_CreateVertexShader(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10VertexShader **ppVertexShader) {
+ return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader);
+}
+static FORCEINLINE HRESULT ID3D10Device_CreateGeometryShader(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10GeometryShader **ppGeometryShader) {
+ return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader);
+}
+static FORCEINLINE HRESULT ID3D10Device_CreateGeometryShaderWithStreamOutput(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,UINT OutputStreamStride,ID3D10GeometryShader **ppGeometryShader) {
+ return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader);
+}
+static FORCEINLINE HRESULT ID3D10Device_CreatePixelShader(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10PixelShader **ppPixelShader) {
+ return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader);
+}
+static FORCEINLINE HRESULT ID3D10Device_CreateBlendState(ID3D10Device* This,const D3D10_BLEND_DESC *pBlendStateDesc,ID3D10BlendState **ppBlendState) {
+ return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState);
+}
+static FORCEINLINE HRESULT ID3D10Device_CreateDepthStencilState(ID3D10Device* This,const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D10DepthStencilState **ppDepthStencilState) {
+ return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState);
+}
+static FORCEINLINE HRESULT ID3D10Device_CreateRasterizerState(ID3D10Device* This,const D3D10_RASTERIZER_DESC *pRasterizerDesc,ID3D10RasterizerState **ppRasterizerState) {
+ return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState);
+}
+static FORCEINLINE HRESULT ID3D10Device_CreateSamplerState(ID3D10Device* This,const D3D10_SAMPLER_DESC *pSamplerDesc,ID3D10SamplerState **ppSamplerState) {
+ return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState);
+}
+static FORCEINLINE HRESULT ID3D10Device_CreateQuery(ID3D10Device* This,const D3D10_QUERY_DESC *pQueryDesc,ID3D10Query **ppQuery) {
+ return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery);
+}
+static FORCEINLINE HRESULT ID3D10Device_CreatePredicate(ID3D10Device* This,const D3D10_QUERY_DESC *pPredicateDesc,ID3D10Predicate **ppPredicate) {
+ return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate);
+}
+static FORCEINLINE HRESULT ID3D10Device_CreateCounter(ID3D10Device* This,const D3D10_COUNTER_DESC *pCounterDesc,ID3D10Counter **ppCounter) {
+ return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter);
+}
+static FORCEINLINE HRESULT ID3D10Device_CheckFormatSupport(ID3D10Device* This,DXGI_FORMAT Format,UINT *pFormatSupport) {
+ return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport);
+}
+static FORCEINLINE HRESULT ID3D10Device_CheckMultisampleQualityLevels(ID3D10Device* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) {
+ return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels);
+}
+static FORCEINLINE void ID3D10Device_CheckCounterInfo(ID3D10Device* This,D3D10_COUNTER_INFO *pCounterInfo) {
+ This->lpVtbl->CheckCounterInfo(This,pCounterInfo);
+}
+static FORCEINLINE HRESULT ID3D10Device_CheckCounter(ID3D10Device* This,const D3D10_COUNTER_DESC *pDesc,D3D10_COUNTER_TYPE *pType,UINT *pActiveCounters,char *name,UINT *pNameLength,char *units,UINT *pUnitsLength,char *description,UINT *pDescriptionLength) {
+ return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength);
+}
+static FORCEINLINE UINT ID3D10Device_GetCreationFlags(ID3D10Device* This) {
+ return This->lpVtbl->GetCreationFlags(This);
+}
+static FORCEINLINE HRESULT ID3D10Device_OpenSharedResource(ID3D10Device* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) {
+ return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource);
+}
+static FORCEINLINE void ID3D10Device_SetTextFilterSize(ID3D10Device* This,UINT Width,UINT Height) {
+ This->lpVtbl->SetTextFilterSize(This,Width,Height);
+}
+static FORCEINLINE void ID3D10Device_GetTextFilterSize(ID3D10Device* This,UINT *pWidth,UINT *pHeight) {
+ This->lpVtbl->GetTextFilterSize(This,pWidth,pHeight);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10Device_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D10Multithread interface
+ */
+#ifndef __ID3D10Multithread_INTERFACE_DEFINED__
+#define __ID3D10Multithread_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10Multithread, 0x9b7e4e00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9b7e4e00-342c-4106-a19f-4f2704f689f0")
+ID3D10Multithread : public IUnknown
+{
+ virtual void STDMETHODCALLTYPE Enter(
+ ) = 0;
+
+ virtual void STDMETHODCALLTYPE Leave(
+ ) = 0;
+
+ virtual WINBOOL STDMETHODCALLTYPE SetMultithreadProtected(
+ WINBOOL bMTProtect) = 0;
+
+ virtual WINBOOL STDMETHODCALLTYPE GetMultithreadProtected(
+ ) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10Multithread, 0x9b7e4e00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
+#endif
+#else
+typedef struct ID3D10MultithreadVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10Multithread *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10Multithread *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10Multithread *This);
+
+ /*** ID3D10Multithread methods ***/
+ void (STDMETHODCALLTYPE *Enter)(
+ ID3D10Multithread *This);
+
+ void (STDMETHODCALLTYPE *Leave)(
+ ID3D10Multithread *This);
+
+ WINBOOL (STDMETHODCALLTYPE *SetMultithreadProtected)(
+ ID3D10Multithread *This,
+ WINBOOL bMTProtect);
+
+ WINBOOL (STDMETHODCALLTYPE *GetMultithreadProtected)(
+ ID3D10Multithread *This);
+
+ END_INTERFACE
+} ID3D10MultithreadVtbl;
+
+interface ID3D10Multithread {
+ CONST_VTBL ID3D10MultithreadVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10Multithread_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10Multithread_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10Multithread_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10Multithread methods ***/
+#define ID3D10Multithread_Enter(This) (This)->lpVtbl->Enter(This)
+#define ID3D10Multithread_Leave(This) (This)->lpVtbl->Leave(This)
+#define ID3D10Multithread_SetMultithreadProtected(This,bMTProtect) (This)->lpVtbl->SetMultithreadProtected(This,bMTProtect)
+#define ID3D10Multithread_GetMultithreadProtected(This) (This)->lpVtbl->GetMultithreadProtected(This)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10Multithread_QueryInterface(ID3D10Multithread* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10Multithread_AddRef(ID3D10Multithread* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10Multithread_Release(ID3D10Multithread* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10Multithread methods ***/
+static FORCEINLINE void ID3D10Multithread_Enter(ID3D10Multithread* This) {
+ This->lpVtbl->Enter(This);
+}
+static FORCEINLINE void ID3D10Multithread_Leave(ID3D10Multithread* This) {
+ This->lpVtbl->Leave(This);
+}
+static FORCEINLINE WINBOOL ID3D10Multithread_SetMultithreadProtected(ID3D10Multithread* This,WINBOOL bMTProtect) {
+ return This->lpVtbl->SetMultithreadProtected(This,bMTProtect);
+}
+static FORCEINLINE WINBOOL ID3D10Multithread_GetMultithreadProtected(ID3D10Multithread* This) {
+ return This->lpVtbl->GetMultithreadProtected(This);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10Multithread_INTERFACE_DEFINED__ */
+
+#ifndef D3D10_IGNORE_SDK_LAYERS
+#include "d3d10sdklayers.h"
+#endif
+#include "d3d10misc.h"
+#include "d3d10shader.h"
+#include "d3d10effect.h"
+/* Begin additional prototypes for all interfaces */
+
+
+/* End additional prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __d3d10_h__ */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10_1.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10_1.h
new file mode 100644
index 00000000..ea3ace20
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10_1.h
@@ -0,0 +1,1442 @@
+/*** Autogenerated by WIDL 5.13 from include/d3d10_1.idl - Do not edit ***/
+
+#ifdef _WIN32
+#ifndef __REQUIRED_RPCNDR_H_VERSION__
+#define __REQUIRED_RPCNDR_H_VERSION__ 475
+#endif
+#include <rpc.h>
+#include <rpcndr.h>
+#endif
+
+#ifndef COM_NO_WINDOWS_H
+#include <windows.h>
+#include <ole2.h>
+#endif
+
+#ifndef __d3d10_1_h__
+#define __d3d10_1_h__
+
+/* Forward declarations */
+
+#ifndef __ID3D10BlendState1_FWD_DEFINED__
+#define __ID3D10BlendState1_FWD_DEFINED__
+typedef interface ID3D10BlendState1 ID3D10BlendState1;
+#ifdef __cplusplus
+interface ID3D10BlendState1;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10ShaderResourceView1_FWD_DEFINED__
+#define __ID3D10ShaderResourceView1_FWD_DEFINED__
+typedef interface ID3D10ShaderResourceView1 ID3D10ShaderResourceView1;
+#ifdef __cplusplus
+interface ID3D10ShaderResourceView1;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D10Device1_FWD_DEFINED__
+#define __ID3D10Device1_FWD_DEFINED__
+typedef interface ID3D10Device1 ID3D10Device1;
+#ifdef __cplusplus
+interface ID3D10Device1;
+#endif /* __cplusplus */
+#endif
+
+/* Headers for imported files */
+
+#include <oaidl.h>
+#include <ocidl.h>
+#include <d3d10.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef _D3D10_1_CONSTANTS
+#define _D3D10_1_CONSTANTS
+#define D3D10_1_DEFAULT_SAMPLE_MASK (0xffffffff)
+
+#define D3D10_1_GS_INPUT_REGISTER_COUNT (32)
+
+#define D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (32)
+
+#define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS (128)
+
+#define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT (32)
+
+#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS (1)
+
+#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT (32)
+
+#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT (1)
+
+#define D3D10_1_SHADER_MAJOR_VERSION (4)
+
+#define D3D10_1_SHADER_MINOR_VERSION (1)
+
+#define D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048)
+
+#define D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (256)
+
+#define D3D10_1_SO_BUFFER_SLOT_COUNT (4)
+
+#define D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER (1)
+
+#define D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT (64)
+
+#define D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT (32)
+
+#define D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT (8)
+
+#define D3D10_1_VS_INPUT_REGISTER_COUNT (32)
+
+#define D3D10_1_VS_OUTPUT_REGISTER_COUNT (32)
+
+#endif
+#define D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.6)
+#define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f)
+#include <d3d10_1shader.h>
+typedef enum D3D10_FEATURE_LEVEL1 {
+ D3D10_FEATURE_LEVEL_10_0 = 0xa000,
+ D3D10_FEATURE_LEVEL_10_1 = 0xa100,
+ D3D10_FEATURE_LEVEL_9_1 = 0x9100,
+ D3D10_FEATURE_LEVEL_9_2 = 0x9200,
+ D3D10_FEATURE_LEVEL_9_3 = 0x9300
+} D3D10_FEATURE_LEVEL1;
+typedef struct D3D10_RENDER_TARGET_BLEND_DESC1 {
+ WINBOOL BlendEnable;
+ D3D10_BLEND SrcBlend;
+ D3D10_BLEND DestBlend;
+ D3D10_BLEND_OP BlendOp;
+ D3D10_BLEND SrcBlendAlpha;
+ D3D10_BLEND DestBlendAlpha;
+ D3D10_BLEND_OP BlendOpAlpha;
+ UINT8 RenderTargetWriteMask;
+} D3D10_RENDER_TARGET_BLEND_DESC1;
+typedef struct D3D10_BLEND_DESC1 {
+ WINBOOL AlphaToCoverageEnable;
+ WINBOOL IndependentBlendEnable;
+ D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[8];
+} D3D10_BLEND_DESC1;
+/*****************************************************************************
+ * ID3D10BlendState1 interface
+ */
+#ifndef __ID3D10BlendState1_INTERFACE_DEFINED__
+#define __ID3D10BlendState1_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10BlendState1, 0xedad8d99, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("edad8d99-8a35-4d6d-8566-2ea276cde161")
+ID3D10BlendState1 : public ID3D10BlendState
+{
+ virtual void STDMETHODCALLTYPE GetDesc1(
+ D3D10_BLEND_DESC1 *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10BlendState1, 0xedad8d99, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61)
+#endif
+#else
+typedef struct ID3D10BlendState1Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10BlendState1 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10BlendState1 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10BlendState1 *This);
+
+ /*** ID3D10DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D10BlendState1 *This,
+ ID3D10Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10BlendState1 *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10BlendState1 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10BlendState1 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D10BlendState methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D10BlendState1 *This,
+ D3D10_BLEND_DESC *pDesc);
+
+ /*** ID3D10BlendState1 methods ***/
+ void (STDMETHODCALLTYPE *GetDesc1)(
+ ID3D10BlendState1 *This,
+ D3D10_BLEND_DESC1 *pDesc);
+
+ END_INTERFACE
+} ID3D10BlendState1Vtbl;
+
+interface ID3D10BlendState1 {
+ CONST_VTBL ID3D10BlendState1Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10BlendState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10BlendState1_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10BlendState1_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10DeviceChild methods ***/
+#define ID3D10BlendState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D10BlendState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10BlendState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10BlendState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D10BlendState methods ***/
+#define ID3D10BlendState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+/*** ID3D10BlendState1 methods ***/
+#define ID3D10BlendState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10BlendState1_QueryInterface(ID3D10BlendState1* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10BlendState1_AddRef(ID3D10BlendState1* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10BlendState1_Release(ID3D10BlendState1* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10DeviceChild methods ***/
+static FORCEINLINE void ID3D10BlendState1_GetDevice(ID3D10BlendState1* This,ID3D10Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D10BlendState1_GetPrivateData(ID3D10BlendState1* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10BlendState1_SetPrivateData(ID3D10BlendState1* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10BlendState1_SetPrivateDataInterface(ID3D10BlendState1* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D10BlendState methods ***/
+static FORCEINLINE void ID3D10BlendState1_GetDesc(ID3D10BlendState1* This,D3D10_BLEND_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+/*** ID3D10BlendState1 methods ***/
+static FORCEINLINE void ID3D10BlendState1_GetDesc1(ID3D10BlendState1* This,D3D10_BLEND_DESC1 *pDesc) {
+ This->lpVtbl->GetDesc1(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10BlendState1_INTERFACE_DEFINED__ */
+
+typedef struct D3D10_TEXCUBE_ARRAY_SRV1 {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+ UINT First2DArrayFace;
+ UINT NumCubes;
+} D3D10_TEXCUBE_ARRAY_SRV1;
+typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1;
+typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1 {
+ DXGI_FORMAT Format;
+ D3D10_SRV_DIMENSION1 ViewDimension;
+ __C89_NAMELESS union {
+ D3D10_BUFFER_SRV Buffer;
+ D3D10_TEX1D_SRV Texture1D;
+ D3D10_TEX1D_ARRAY_SRV Texture1DArray;
+ D3D10_TEX2D_SRV Texture2D;
+ D3D10_TEX2D_ARRAY_SRV Texture2DArray;
+ D3D10_TEX2DMS_SRV Texture2DMS;
+ D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
+ D3D10_TEX3D_SRV Texture3D;
+ D3D10_TEXCUBE_SRV TextureCube;
+ D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
+ } __C89_NAMELESSUNIONNAME;
+} D3D10_SHADER_RESOURCE_VIEW_DESC1;
+/*****************************************************************************
+ * ID3D10ShaderResourceView1 interface
+ */
+#ifndef __ID3D10ShaderResourceView1_INTERFACE_DEFINED__
+#define __ID3D10ShaderResourceView1_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10ShaderResourceView1, 0x9b7e4c87, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9b7e4c87-342c-4106-a19f-4f2704f689f0")
+ID3D10ShaderResourceView1 : public ID3D10ShaderResourceView
+{
+ virtual void STDMETHODCALLTYPE GetDesc1(
+ D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10ShaderResourceView1, 0x9b7e4c87, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
+#endif
+#else
+typedef struct ID3D10ShaderResourceView1Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10ShaderResourceView1 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10ShaderResourceView1 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10ShaderResourceView1 *This);
+
+ /*** ID3D10DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D10ShaderResourceView1 *This,
+ ID3D10Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10ShaderResourceView1 *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10ShaderResourceView1 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10ShaderResourceView1 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D10View methods ***/
+ void (STDMETHODCALLTYPE *GetResource)(
+ ID3D10ShaderResourceView1 *This,
+ ID3D10Resource **ppResource);
+
+ /*** ID3D10ShaderResourceView methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D10ShaderResourceView1 *This,
+ D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
+
+ /*** ID3D10ShaderResourceView1 methods ***/
+ void (STDMETHODCALLTYPE *GetDesc1)(
+ ID3D10ShaderResourceView1 *This,
+ D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc);
+
+ END_INTERFACE
+} ID3D10ShaderResourceView1Vtbl;
+
+interface ID3D10ShaderResourceView1 {
+ CONST_VTBL ID3D10ShaderResourceView1Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10ShaderResourceView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10ShaderResourceView1_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10ShaderResourceView1_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10DeviceChild methods ***/
+#define ID3D10ShaderResourceView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D10ShaderResourceView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10ShaderResourceView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10ShaderResourceView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D10View methods ***/
+#define ID3D10ShaderResourceView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
+/*** ID3D10ShaderResourceView methods ***/
+#define ID3D10ShaderResourceView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+/*** ID3D10ShaderResourceView1 methods ***/
+#define ID3D10ShaderResourceView1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10ShaderResourceView1_QueryInterface(ID3D10ShaderResourceView1* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10ShaderResourceView1_AddRef(ID3D10ShaderResourceView1* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10ShaderResourceView1_Release(ID3D10ShaderResourceView1* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10DeviceChild methods ***/
+static FORCEINLINE void ID3D10ShaderResourceView1_GetDevice(ID3D10ShaderResourceView1* This,ID3D10Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D10ShaderResourceView1_GetPrivateData(ID3D10ShaderResourceView1* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10ShaderResourceView1_SetPrivateData(ID3D10ShaderResourceView1* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10ShaderResourceView1_SetPrivateDataInterface(ID3D10ShaderResourceView1* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D10View methods ***/
+static FORCEINLINE void ID3D10ShaderResourceView1_GetResource(ID3D10ShaderResourceView1* This,ID3D10Resource **ppResource) {
+ This->lpVtbl->GetResource(This,ppResource);
+}
+/*** ID3D10ShaderResourceView methods ***/
+static FORCEINLINE void ID3D10ShaderResourceView1_GetDesc(ID3D10ShaderResourceView1* This,D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+/*** ID3D10ShaderResourceView1 methods ***/
+static FORCEINLINE void ID3D10ShaderResourceView1_GetDesc1(ID3D10ShaderResourceView1* This,D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc) {
+ This->lpVtbl->GetDesc1(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D10Device1 interface
+ */
+#ifndef __ID3D10Device1_INTERFACE_DEFINED__
+#define __ID3D10Device1_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10Device1, 0x9b7e4c8f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9b7e4c8f-342c-4106-a19f-4f2704f689f0")
+ID3D10Device1 : public ID3D10Device
+{
+ virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1(
+ ID3D10Resource *pResource,
+ const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,
+ ID3D10ShaderResourceView1 **ppSRView) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateBlendState1(
+ const D3D10_BLEND_DESC1 *pBlendStateDesc,
+ ID3D10BlendState1 **ppBlendState) = 0;
+
+ virtual D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE GetFeatureLevel(
+ ) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10Device1, 0x9b7e4c8f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
+#endif
+#else
+typedef struct ID3D10Device1Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10Device1 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10Device1 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10Device1 *This);
+
+ /*** ID3D10Device methods ***/
+ void (STDMETHODCALLTYPE *VSSetConstantBuffers)(
+ ID3D10Device1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *PSSetShaderResources)(
+ ID3D10Device1 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *PSSetShader)(
+ ID3D10Device1 *This,
+ ID3D10PixelShader *pPixelShader);
+
+ void (STDMETHODCALLTYPE *PSSetSamplers)(
+ ID3D10Device1 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *VSSetShader)(
+ ID3D10Device1 *This,
+ ID3D10VertexShader *pVertexShader);
+
+ void (STDMETHODCALLTYPE *DrawIndexed)(
+ ID3D10Device1 *This,
+ UINT IndexCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation);
+
+ void (STDMETHODCALLTYPE *Draw)(
+ ID3D10Device1 *This,
+ UINT VertexCount,
+ UINT StartVertexLocation);
+
+ void (STDMETHODCALLTYPE *PSSetConstantBuffers)(
+ ID3D10Device1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *IASetInputLayout)(
+ ID3D10Device1 *This,
+ ID3D10InputLayout *pInputLayout);
+
+ void (STDMETHODCALLTYPE *IASetVertexBuffers)(
+ ID3D10Device1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer *const *ppVertexBuffers,
+ const UINT *pStrides,
+ const UINT *pOffsets);
+
+ void (STDMETHODCALLTYPE *IASetIndexBuffer)(
+ ID3D10Device1 *This,
+ ID3D10Buffer *pIndexBuffer,
+ DXGI_FORMAT Format,
+ UINT Offset);
+
+ void (STDMETHODCALLTYPE *DrawIndexedInstanced)(
+ ID3D10Device1 *This,
+ UINT IndexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation,
+ UINT StartInstanceLocation);
+
+ void (STDMETHODCALLTYPE *DrawInstanced)(
+ ID3D10Device1 *This,
+ UINT VertexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartVertexLocation,
+ UINT StartInstanceLocation);
+
+ void (STDMETHODCALLTYPE *GSSetConstantBuffers)(
+ ID3D10Device1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *GSSetShader)(
+ ID3D10Device1 *This,
+ ID3D10GeometryShader *pShader);
+
+ void (STDMETHODCALLTYPE *IASetPrimitiveTopology)(
+ ID3D10Device1 *This,
+ D3D10_PRIMITIVE_TOPOLOGY Topology);
+
+ void (STDMETHODCALLTYPE *VSSetShaderResources)(
+ ID3D10Device1 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *VSSetSamplers)(
+ ID3D10Device1 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *SetPredication)(
+ ID3D10Device1 *This,
+ ID3D10Predicate *pPredicate,
+ WINBOOL PredicateValue);
+
+ void (STDMETHODCALLTYPE *GSSetShaderResources)(
+ ID3D10Device1 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *GSSetSamplers)(
+ ID3D10Device1 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *OMSetRenderTargets)(
+ ID3D10Device1 *This,
+ UINT NumViews,
+ ID3D10RenderTargetView *const *ppRenderTargetViews,
+ ID3D10DepthStencilView *pDepthStencilView);
+
+ void (STDMETHODCALLTYPE *OMSetBlendState)(
+ ID3D10Device1 *This,
+ ID3D10BlendState *pBlendState,
+ const FLOAT BlendFactor[4],
+ UINT SampleMask);
+
+ void (STDMETHODCALLTYPE *OMSetDepthStencilState)(
+ ID3D10Device1 *This,
+ ID3D10DepthStencilState *pDepthStencilState,
+ UINT StencilRef);
+
+ void (STDMETHODCALLTYPE *SOSetTargets)(
+ ID3D10Device1 *This,
+ UINT NumBuffers,
+ ID3D10Buffer *const *ppSOTargets,
+ const UINT *pOffsets);
+
+ void (STDMETHODCALLTYPE *DrawAuto)(
+ ID3D10Device1 *This);
+
+ void (STDMETHODCALLTYPE *RSSetState)(
+ ID3D10Device1 *This,
+ ID3D10RasterizerState *pRasterizerState);
+
+ void (STDMETHODCALLTYPE *RSSetViewports)(
+ ID3D10Device1 *This,
+ UINT NumViewports,
+ const D3D10_VIEWPORT *pViewports);
+
+ void (STDMETHODCALLTYPE *RSSetScissorRects)(
+ ID3D10Device1 *This,
+ UINT NumRects,
+ const D3D10_RECT *pRects);
+
+ void (STDMETHODCALLTYPE *CopySubresourceRegion)(
+ ID3D10Device1 *This,
+ ID3D10Resource *pDstResource,
+ UINT DstSubresource,
+ UINT DstX,
+ UINT DstY,
+ UINT DstZ,
+ ID3D10Resource *pSrcResource,
+ UINT SrcSubresource,
+ const D3D10_BOX *pSrcBox);
+
+ void (STDMETHODCALLTYPE *CopyResource)(
+ ID3D10Device1 *This,
+ ID3D10Resource *pDstResource,
+ ID3D10Resource *pSrcResource);
+
+ void (STDMETHODCALLTYPE *UpdateSubresource)(
+ ID3D10Device1 *This,
+ ID3D10Resource *pDstResource,
+ UINT DstSubresource,
+ const D3D10_BOX *pDstBox,
+ const void *pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch);
+
+ void (STDMETHODCALLTYPE *ClearRenderTargetView)(
+ ID3D10Device1 *This,
+ ID3D10RenderTargetView *pRenderTargetView,
+ const FLOAT ColorRGBA[4]);
+
+ void (STDMETHODCALLTYPE *ClearDepthStencilView)(
+ ID3D10Device1 *This,
+ ID3D10DepthStencilView *pDepthStencilView,
+ UINT ClearFlags,
+ FLOAT Depth,
+ UINT8 Stencil);
+
+ void (STDMETHODCALLTYPE *GenerateMips)(
+ ID3D10Device1 *This,
+ ID3D10ShaderResourceView *pShaderResourceView);
+
+ void (STDMETHODCALLTYPE *ResolveSubresource)(
+ ID3D10Device1 *This,
+ ID3D10Resource *pDstResource,
+ UINT DstSubresource,
+ ID3D10Resource *pSrcResource,
+ UINT SrcSubresource,
+ DXGI_FORMAT Format);
+
+ void (STDMETHODCALLTYPE *VSGetConstantBuffers)(
+ ID3D10Device1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *PSGetShaderResources)(
+ ID3D10Device1 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *PSGetShader)(
+ ID3D10Device1 *This,
+ ID3D10PixelShader **ppPixelShader);
+
+ void (STDMETHODCALLTYPE *PSGetSamplers)(
+ ID3D10Device1 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *VSGetShader)(
+ ID3D10Device1 *This,
+ ID3D10VertexShader **ppVertexShader);
+
+ void (STDMETHODCALLTYPE *PSGetConstantBuffers)(
+ ID3D10Device1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *IAGetInputLayout)(
+ ID3D10Device1 *This,
+ ID3D10InputLayout **ppInputLayout);
+
+ void (STDMETHODCALLTYPE *IAGetVertexBuffers)(
+ ID3D10Device1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer **ppVertexBuffers,
+ UINT *pStrides,
+ UINT *pOffsets);
+
+ void (STDMETHODCALLTYPE *IAGetIndexBuffer)(
+ ID3D10Device1 *This,
+ ID3D10Buffer **pIndexBuffer,
+ DXGI_FORMAT *Format,
+ UINT *Offset);
+
+ void (STDMETHODCALLTYPE *GSGetConstantBuffers)(
+ ID3D10Device1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *GSGetShader)(
+ ID3D10Device1 *This,
+ ID3D10GeometryShader **ppGeometryShader);
+
+ void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)(
+ ID3D10Device1 *This,
+ D3D10_PRIMITIVE_TOPOLOGY *pTopology);
+
+ void (STDMETHODCALLTYPE *VSGetShaderResources)(
+ ID3D10Device1 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *VSGetSamplers)(
+ ID3D10Device1 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *GetPredication)(
+ ID3D10Device1 *This,
+ ID3D10Predicate **ppPredicate,
+ WINBOOL *pPredicateValue);
+
+ void (STDMETHODCALLTYPE *GSGetShaderResources)(
+ ID3D10Device1 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *GSGetSamplers)(
+ ID3D10Device1 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *OMGetRenderTargets)(
+ ID3D10Device1 *This,
+ UINT NumViews,
+ ID3D10RenderTargetView **ppRenderTargetViews,
+ ID3D10DepthStencilView **ppDepthStencilView);
+
+ void (STDMETHODCALLTYPE *OMGetBlendState)(
+ ID3D10Device1 *This,
+ ID3D10BlendState **ppBlendState,
+ FLOAT BlendFactor[4],
+ UINT *pSampleMask);
+
+ void (STDMETHODCALLTYPE *OMGetDepthStencilState)(
+ ID3D10Device1 *This,
+ ID3D10DepthStencilState **ppDepthStencilState,
+ UINT *pStencilRef);
+
+ void (STDMETHODCALLTYPE *SOGetTargets)(
+ ID3D10Device1 *This,
+ UINT NumBuffers,
+ ID3D10Buffer **ppSOTargets,
+ UINT *pOffsets);
+
+ void (STDMETHODCALLTYPE *RSGetState)(
+ ID3D10Device1 *This,
+ ID3D10RasterizerState **ppRasterizerState);
+
+ void (STDMETHODCALLTYPE *RSGetViewports)(
+ ID3D10Device1 *This,
+ UINT *NumViewports,
+ D3D10_VIEWPORT *pViewports);
+
+ void (STDMETHODCALLTYPE *RSGetScissorRects)(
+ ID3D10Device1 *This,
+ UINT *NumRects,
+ D3D10_RECT *pRects);
+
+ HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)(
+ ID3D10Device1 *This);
+
+ HRESULT (STDMETHODCALLTYPE *SetExceptionMode)(
+ ID3D10Device1 *This,
+ UINT RaiseFlags);
+
+ UINT (STDMETHODCALLTYPE *GetExceptionMode)(
+ ID3D10Device1 *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D10Device1 *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D10Device1 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D10Device1 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ void (STDMETHODCALLTYPE *ClearState)(
+ ID3D10Device1 *This);
+
+ void (STDMETHODCALLTYPE *Flush)(
+ ID3D10Device1 *This);
+
+ HRESULT (STDMETHODCALLTYPE *CreateBuffer)(
+ ID3D10Device1 *This,
+ const D3D10_BUFFER_DESC *pDesc,
+ const D3D10_SUBRESOURCE_DATA *pInitialData,
+ ID3D10Buffer **ppBuffer);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture1D)(
+ ID3D10Device1 *This,
+ const D3D10_TEXTURE1D_DESC *pDesc,
+ const D3D10_SUBRESOURCE_DATA *pInitialData,
+ ID3D10Texture1D **ppTexture1D);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture2D)(
+ ID3D10Device1 *This,
+ const D3D10_TEXTURE2D_DESC *pDesc,
+ const D3D10_SUBRESOURCE_DATA *pInitialData,
+ ID3D10Texture2D **ppTexture2D);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture3D)(
+ ID3D10Device1 *This,
+ const D3D10_TEXTURE3D_DESC *pDesc,
+ const D3D10_SUBRESOURCE_DATA *pInitialData,
+ ID3D10Texture3D **ppTexture3D);
+
+ HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)(
+ ID3D10Device1 *This,
+ ID3D10Resource *pResource,
+ const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
+ ID3D10ShaderResourceView **ppSRView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)(
+ ID3D10Device1 *This,
+ ID3D10Resource *pResource,
+ const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
+ ID3D10RenderTargetView **ppRTView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)(
+ ID3D10Device1 *This,
+ ID3D10Resource *pResource,
+ const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
+ ID3D10DepthStencilView **ppDepthStencilView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateInputLayout)(
+ ID3D10Device1 *This,
+ const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
+ UINT NumElements,
+ const void *pShaderBytecodeWithInputSignature,
+ SIZE_T BytecodeLength,
+ ID3D10InputLayout **ppInputLayout);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVertexShader)(
+ ID3D10Device1 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D10VertexShader **ppVertexShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)(
+ ID3D10Device1 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D10GeometryShader **ppGeometryShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)(
+ ID3D10Device1 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
+ UINT NumEntries,
+ UINT OutputStreamStride,
+ ID3D10GeometryShader **ppGeometryShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreatePixelShader)(
+ ID3D10Device1 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D10PixelShader **ppPixelShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateBlendState)(
+ ID3D10Device1 *This,
+ const D3D10_BLEND_DESC *pBlendStateDesc,
+ ID3D10BlendState **ppBlendState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)(
+ ID3D10Device1 *This,
+ const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
+ ID3D10DepthStencilState **ppDepthStencilState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)(
+ ID3D10Device1 *This,
+ const D3D10_RASTERIZER_DESC *pRasterizerDesc,
+ ID3D10RasterizerState **ppRasterizerState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSamplerState)(
+ ID3D10Device1 *This,
+ const D3D10_SAMPLER_DESC *pSamplerDesc,
+ ID3D10SamplerState **ppSamplerState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateQuery)(
+ ID3D10Device1 *This,
+ const D3D10_QUERY_DESC *pQueryDesc,
+ ID3D10Query **ppQuery);
+
+ HRESULT (STDMETHODCALLTYPE *CreatePredicate)(
+ ID3D10Device1 *This,
+ const D3D10_QUERY_DESC *pPredicateDesc,
+ ID3D10Predicate **ppPredicate);
+
+ HRESULT (STDMETHODCALLTYPE *CreateCounter)(
+ ID3D10Device1 *This,
+ const D3D10_COUNTER_DESC *pCounterDesc,
+ ID3D10Counter **ppCounter);
+
+ HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)(
+ ID3D10Device1 *This,
+ DXGI_FORMAT Format,
+ UINT *pFormatSupport);
+
+ HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)(
+ ID3D10Device1 *This,
+ DXGI_FORMAT Format,
+ UINT SampleCount,
+ UINT *pNumQualityLevels);
+
+ void (STDMETHODCALLTYPE *CheckCounterInfo)(
+ ID3D10Device1 *This,
+ D3D10_COUNTER_INFO *pCounterInfo);
+
+ HRESULT (STDMETHODCALLTYPE *CheckCounter)(
+ ID3D10Device1 *This,
+ const D3D10_COUNTER_DESC *pDesc,
+ D3D10_COUNTER_TYPE *pType,
+ UINT *pActiveCounters,
+ char *name,
+ UINT *pNameLength,
+ char *units,
+ UINT *pUnitsLength,
+ char *description,
+ UINT *pDescriptionLength);
+
+ UINT (STDMETHODCALLTYPE *GetCreationFlags)(
+ ID3D10Device1 *This);
+
+ HRESULT (STDMETHODCALLTYPE *OpenSharedResource)(
+ ID3D10Device1 *This,
+ HANDLE hResource,
+ REFIID ReturnedInterface,
+ void **ppResource);
+
+ void (STDMETHODCALLTYPE *SetTextFilterSize)(
+ ID3D10Device1 *This,
+ UINT Width,
+ UINT Height);
+
+ void (STDMETHODCALLTYPE *GetTextFilterSize)(
+ ID3D10Device1 *This,
+ UINT *pWidth,
+ UINT *pHeight);
+
+ /*** ID3D10Device1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView1)(
+ ID3D10Device1 *This,
+ ID3D10Resource *pResource,
+ const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,
+ ID3D10ShaderResourceView1 **ppSRView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateBlendState1)(
+ ID3D10Device1 *This,
+ const D3D10_BLEND_DESC1 *pBlendStateDesc,
+ ID3D10BlendState1 **ppBlendState);
+
+ D3D10_FEATURE_LEVEL1 (STDMETHODCALLTYPE *GetFeatureLevel)(
+ ID3D10Device1 *This);
+
+ END_INTERFACE
+} ID3D10Device1Vtbl;
+
+interface ID3D10Device1 {
+ CONST_VTBL ID3D10Device1Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10Device1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10Device1_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10Device1_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10Device methods ***/
+#define ID3D10Device1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D10Device1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D10Device1_PSSetShader(This,pPixelShader) (This)->lpVtbl->PSSetShader(This,pPixelShader)
+#define ID3D10Device1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D10Device1_VSSetShader(This,pVertexShader) (This)->lpVtbl->VSSetShader(This,pVertexShader)
+#define ID3D10Device1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)
+#define ID3D10Device1_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation)
+#define ID3D10Device1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D10Device1_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout)
+#define ID3D10Device1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
+#define ID3D10Device1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset)
+#define ID3D10Device1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)
+#define ID3D10Device1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)
+#define ID3D10Device1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D10Device1_GSSetShader(This,pShader) (This)->lpVtbl->GSSetShader(This,pShader)
+#define ID3D10Device1_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology)
+#define ID3D10Device1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D10Device1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D10Device1_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue)
+#define ID3D10Device1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D10Device1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D10Device1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)
+#define ID3D10Device1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)
+#define ID3D10Device1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
+#define ID3D10Device1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)
+#define ID3D10Device1_DrawAuto(This) (This)->lpVtbl->DrawAuto(This)
+#define ID3D10Device1_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState)
+#define ID3D10Device1_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports)
+#define ID3D10Device1_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects)
+#define ID3D10Device1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)
+#define ID3D10Device1_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource)
+#define ID3D10Device1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)
+#define ID3D10Device1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)
+#define ID3D10Device1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
+#define ID3D10Device1_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView)
+#define ID3D10Device1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)
+#define ID3D10Device1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D10Device1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D10Device1_PSGetShader(This,ppPixelShader) (This)->lpVtbl->PSGetShader(This,ppPixelShader)
+#define ID3D10Device1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D10Device1_VSGetShader(This,ppVertexShader) (This)->lpVtbl->VSGetShader(This,ppVertexShader)
+#define ID3D10Device1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D10Device1_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout)
+#define ID3D10Device1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
+#define ID3D10Device1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)
+#define ID3D10Device1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D10Device1_GSGetShader(This,ppGeometryShader) (This)->lpVtbl->GSGetShader(This,ppGeometryShader)
+#define ID3D10Device1_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology)
+#define ID3D10Device1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D10Device1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D10Device1_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue)
+#define ID3D10Device1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D10Device1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D10Device1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)
+#define ID3D10Device1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)
+#define ID3D10Device1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)
+#define ID3D10Device1_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets)
+#define ID3D10Device1_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState)
+#define ID3D10Device1_RSGetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,NumViewports,pViewports)
+#define ID3D10Device1_RSGetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,NumRects,pRects)
+#define ID3D10Device1_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This)
+#define ID3D10Device1_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags)
+#define ID3D10Device1_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This)
+#define ID3D10Device1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D10Device1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D10Device1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+#define ID3D10Device1_ClearState(This) (This)->lpVtbl->ClearState(This)
+#define ID3D10Device1_Flush(This) (This)->lpVtbl->Flush(This)
+#define ID3D10Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer)
+#define ID3D10Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)
+#define ID3D10Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)
+#define ID3D10Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)
+#define ID3D10Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView)
+#define ID3D10Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView)
+#define ID3D10Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)
+#define ID3D10Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)
+#define ID3D10Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader)
+#define ID3D10Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader)
+#define ID3D10Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader)
+#define ID3D10Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader)
+#define ID3D10Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState)
+#define ID3D10Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)
+#define ID3D10Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)
+#define ID3D10Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState)
+#define ID3D10Device1_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery)
+#define ID3D10Device1_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate)
+#define ID3D10Device1_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter)
+#define ID3D10Device1_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport)
+#define ID3D10Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)
+#define ID3D10Device1_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo)
+#define ID3D10Device1_CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength)
+#define ID3D10Device1_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
+#define ID3D10Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource)
+#define ID3D10Device1_SetTextFilterSize(This,Width,Height) (This)->lpVtbl->SetTextFilterSize(This,Width,Height)
+#define ID3D10Device1_GetTextFilterSize(This,pWidth,pHeight) (This)->lpVtbl->GetTextFilterSize(This,pWidth,pHeight)
+/*** ID3D10Device1 methods ***/
+#define ID3D10Device1_CreateShaderResourceView1(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView1(This,pResource,pDesc,ppSRView)
+#define ID3D10Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState)
+#define ID3D10Device1_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10Device1_QueryInterface(ID3D10Device1* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10Device1_AddRef(ID3D10Device1* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10Device1_Release(ID3D10Device1* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10Device methods ***/
+static FORCEINLINE void ID3D10Device1_VSSetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D10Device1_PSSetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D10Device1_PSSetShader(ID3D10Device1* This,ID3D10PixelShader *pPixelShader) {
+ This->lpVtbl->PSSetShader(This,pPixelShader);
+}
+static FORCEINLINE void ID3D10Device1_PSSetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) {
+ This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D10Device1_VSSetShader(ID3D10Device1* This,ID3D10VertexShader *pVertexShader) {
+ This->lpVtbl->VSSetShader(This,pVertexShader);
+}
+static FORCEINLINE void ID3D10Device1_DrawIndexed(ID3D10Device1* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) {
+ This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation);
+}
+static FORCEINLINE void ID3D10Device1_Draw(ID3D10Device1* This,UINT VertexCount,UINT StartVertexLocation) {
+ This->lpVtbl->Draw(This,VertexCount,StartVertexLocation);
+}
+static FORCEINLINE void ID3D10Device1_PSSetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D10Device1_IASetInputLayout(ID3D10Device1* This,ID3D10InputLayout *pInputLayout) {
+ This->lpVtbl->IASetInputLayout(This,pInputLayout);
+}
+static FORCEINLINE void ID3D10Device1_IASetVertexBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) {
+ This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
+}
+static FORCEINLINE void ID3D10Device1_IASetIndexBuffer(ID3D10Device1* This,ID3D10Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) {
+ This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset);
+}
+static FORCEINLINE void ID3D10Device1_DrawIndexedInstanced(ID3D10Device1* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) {
+ This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation);
+}
+static FORCEINLINE void ID3D10Device1_DrawInstanced(ID3D10Device1* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) {
+ This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation);
+}
+static FORCEINLINE void ID3D10Device1_GSSetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D10Device1_GSSetShader(ID3D10Device1* This,ID3D10GeometryShader *pShader) {
+ This->lpVtbl->GSSetShader(This,pShader);
+}
+static FORCEINLINE void ID3D10Device1_IASetPrimitiveTopology(ID3D10Device1* This,D3D10_PRIMITIVE_TOPOLOGY Topology) {
+ This->lpVtbl->IASetPrimitiveTopology(This,Topology);
+}
+static FORCEINLINE void ID3D10Device1_VSSetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D10Device1_VSSetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) {
+ This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D10Device1_SetPredication(ID3D10Device1* This,ID3D10Predicate *pPredicate,WINBOOL PredicateValue) {
+ This->lpVtbl->SetPredication(This,pPredicate,PredicateValue);
+}
+static FORCEINLINE void ID3D10Device1_GSSetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D10Device1_GSSetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) {
+ This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D10Device1_OMSetRenderTargets(ID3D10Device1* This,UINT NumViews,ID3D10RenderTargetView *const *ppRenderTargetViews,ID3D10DepthStencilView *pDepthStencilView) {
+ This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView);
+}
+static FORCEINLINE void ID3D10Device1_OMSetBlendState(ID3D10Device1* This,ID3D10BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) {
+ This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask);
+}
+static FORCEINLINE void ID3D10Device1_OMSetDepthStencilState(ID3D10Device1* This,ID3D10DepthStencilState *pDepthStencilState,UINT StencilRef) {
+ This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
+}
+static FORCEINLINE void ID3D10Device1_SOSetTargets(ID3D10Device1* This,UINT NumBuffers,ID3D10Buffer *const *ppSOTargets,const UINT *pOffsets) {
+ This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets);
+}
+static FORCEINLINE void ID3D10Device1_DrawAuto(ID3D10Device1* This) {
+ This->lpVtbl->DrawAuto(This);
+}
+static FORCEINLINE void ID3D10Device1_RSSetState(ID3D10Device1* This,ID3D10RasterizerState *pRasterizerState) {
+ This->lpVtbl->RSSetState(This,pRasterizerState);
+}
+static FORCEINLINE void ID3D10Device1_RSSetViewports(ID3D10Device1* This,UINT NumViewports,const D3D10_VIEWPORT *pViewports) {
+ This->lpVtbl->RSSetViewports(This,NumViewports,pViewports);
+}
+static FORCEINLINE void ID3D10Device1_RSSetScissorRects(ID3D10Device1* This,UINT NumRects,const D3D10_RECT *pRects) {
+ This->lpVtbl->RSSetScissorRects(This,NumRects,pRects);
+}
+static FORCEINLINE void ID3D10Device1_CopySubresourceRegion(ID3D10Device1* This,ID3D10Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D10Resource *pSrcResource,UINT SrcSubresource,const D3D10_BOX *pSrcBox) {
+ This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox);
+}
+static FORCEINLINE void ID3D10Device1_CopyResource(ID3D10Device1* This,ID3D10Resource *pDstResource,ID3D10Resource *pSrcResource) {
+ This->lpVtbl->CopyResource(This,pDstResource,pSrcResource);
+}
+static FORCEINLINE void ID3D10Device1_UpdateSubresource(ID3D10Device1* This,ID3D10Resource *pDstResource,UINT DstSubresource,const D3D10_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) {
+ This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch);
+}
+static FORCEINLINE void ID3D10Device1_ClearRenderTargetView(ID3D10Device1* This,ID3D10RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) {
+ This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA);
+}
+static FORCEINLINE void ID3D10Device1_ClearDepthStencilView(ID3D10Device1* This,ID3D10DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
+ This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
+}
+static FORCEINLINE void ID3D10Device1_GenerateMips(ID3D10Device1* This,ID3D10ShaderResourceView *pShaderResourceView) {
+ This->lpVtbl->GenerateMips(This,pShaderResourceView);
+}
+static FORCEINLINE void ID3D10Device1_ResolveSubresource(ID3D10Device1* This,ID3D10Resource *pDstResource,UINT DstSubresource,ID3D10Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) {
+ This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format);
+}
+static FORCEINLINE void ID3D10Device1_VSGetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) {
+ This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D10Device1_PSGetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D10Device1_PSGetShader(ID3D10Device1* This,ID3D10PixelShader **ppPixelShader) {
+ This->lpVtbl->PSGetShader(This,ppPixelShader);
+}
+static FORCEINLINE void ID3D10Device1_PSGetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) {
+ This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D10Device1_VSGetShader(ID3D10Device1* This,ID3D10VertexShader **ppVertexShader) {
+ This->lpVtbl->VSGetShader(This,ppVertexShader);
+}
+static FORCEINLINE void ID3D10Device1_PSGetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) {
+ This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D10Device1_IAGetInputLayout(ID3D10Device1* This,ID3D10InputLayout **ppInputLayout) {
+ This->lpVtbl->IAGetInputLayout(This,ppInputLayout);
+}
+static FORCEINLINE void ID3D10Device1_IAGetVertexBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) {
+ This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
+}
+static FORCEINLINE void ID3D10Device1_IAGetIndexBuffer(ID3D10Device1* This,ID3D10Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) {
+ This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset);
+}
+static FORCEINLINE void ID3D10Device1_GSGetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) {
+ This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D10Device1_GSGetShader(ID3D10Device1* This,ID3D10GeometryShader **ppGeometryShader) {
+ This->lpVtbl->GSGetShader(This,ppGeometryShader);
+}
+static FORCEINLINE void ID3D10Device1_IAGetPrimitiveTopology(ID3D10Device1* This,D3D10_PRIMITIVE_TOPOLOGY *pTopology) {
+ This->lpVtbl->IAGetPrimitiveTopology(This,pTopology);
+}
+static FORCEINLINE void ID3D10Device1_VSGetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D10Device1_VSGetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) {
+ This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D10Device1_GetPredication(ID3D10Device1* This,ID3D10Predicate **ppPredicate,WINBOOL *pPredicateValue) {
+ This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue);
+}
+static FORCEINLINE void ID3D10Device1_GSGetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D10Device1_GSGetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) {
+ This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D10Device1_OMGetRenderTargets(ID3D10Device1* This,UINT NumViews,ID3D10RenderTargetView **ppRenderTargetViews,ID3D10DepthStencilView **ppDepthStencilView) {
+ This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView);
+}
+static FORCEINLINE void ID3D10Device1_OMGetBlendState(ID3D10Device1* This,ID3D10BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) {
+ This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask);
+}
+static FORCEINLINE void ID3D10Device1_OMGetDepthStencilState(ID3D10Device1* This,ID3D10DepthStencilState **ppDepthStencilState,UINT *pStencilRef) {
+ This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef);
+}
+static FORCEINLINE void ID3D10Device1_SOGetTargets(ID3D10Device1* This,UINT NumBuffers,ID3D10Buffer **ppSOTargets,UINT *pOffsets) {
+ This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets);
+}
+static FORCEINLINE void ID3D10Device1_RSGetState(ID3D10Device1* This,ID3D10RasterizerState **ppRasterizerState) {
+ This->lpVtbl->RSGetState(This,ppRasterizerState);
+}
+static FORCEINLINE void ID3D10Device1_RSGetViewports(ID3D10Device1* This,UINT *NumViewports,D3D10_VIEWPORT *pViewports) {
+ This->lpVtbl->RSGetViewports(This,NumViewports,pViewports);
+}
+static FORCEINLINE void ID3D10Device1_RSGetScissorRects(ID3D10Device1* This,UINT *NumRects,D3D10_RECT *pRects) {
+ This->lpVtbl->RSGetScissorRects(This,NumRects,pRects);
+}
+static FORCEINLINE HRESULT ID3D10Device1_GetDeviceRemovedReason(ID3D10Device1* This) {
+ return This->lpVtbl->GetDeviceRemovedReason(This);
+}
+static FORCEINLINE HRESULT ID3D10Device1_SetExceptionMode(ID3D10Device1* This,UINT RaiseFlags) {
+ return This->lpVtbl->SetExceptionMode(This,RaiseFlags);
+}
+static FORCEINLINE UINT ID3D10Device1_GetExceptionMode(ID3D10Device1* This) {
+ return This->lpVtbl->GetExceptionMode(This);
+}
+static FORCEINLINE HRESULT ID3D10Device1_GetPrivateData(ID3D10Device1* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10Device1_SetPrivateData(ID3D10Device1* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D10Device1_SetPrivateDataInterface(ID3D10Device1* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+static FORCEINLINE void ID3D10Device1_ClearState(ID3D10Device1* This) {
+ This->lpVtbl->ClearState(This);
+}
+static FORCEINLINE void ID3D10Device1_Flush(ID3D10Device1* This) {
+ This->lpVtbl->Flush(This);
+}
+static FORCEINLINE HRESULT ID3D10Device1_CreateBuffer(ID3D10Device1* This,const D3D10_BUFFER_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Buffer **ppBuffer) {
+ return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer);
+}
+static FORCEINLINE HRESULT ID3D10Device1_CreateTexture1D(ID3D10Device1* This,const D3D10_TEXTURE1D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture1D **ppTexture1D) {
+ return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D);
+}
+static FORCEINLINE HRESULT ID3D10Device1_CreateTexture2D(ID3D10Device1* This,const D3D10_TEXTURE2D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture2D **ppTexture2D) {
+ return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D);
+}
+static FORCEINLINE HRESULT ID3D10Device1_CreateTexture3D(ID3D10Device1* This,const D3D10_TEXTURE3D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture3D **ppTexture3D) {
+ return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D);
+}
+static FORCEINLINE HRESULT ID3D10Device1_CreateShaderResourceView(ID3D10Device1* This,ID3D10Resource *pResource,const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D10ShaderResourceView **ppSRView) {
+ return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView);
+}
+static FORCEINLINE HRESULT ID3D10Device1_CreateRenderTargetView(ID3D10Device1* This,ID3D10Resource *pResource,const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,ID3D10RenderTargetView **ppRTView) {
+ return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView);
+}
+static FORCEINLINE HRESULT ID3D10Device1_CreateDepthStencilView(ID3D10Device1* This,ID3D10Resource *pResource,const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D10DepthStencilView **ppDepthStencilView) {
+ return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView);
+}
+static FORCEINLINE HRESULT ID3D10Device1_CreateInputLayout(ID3D10Device1* This,const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D10InputLayout **ppInputLayout) {
+ return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout);
+}
+static FORCEINLINE HRESULT ID3D10Device1_CreateVertexShader(ID3D10Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10VertexShader **ppVertexShader) {
+ return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader);
+}
+static FORCEINLINE HRESULT ID3D10Device1_CreateGeometryShader(ID3D10Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10GeometryShader **ppGeometryShader) {
+ return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader);
+}
+static FORCEINLINE HRESULT ID3D10Device1_CreateGeometryShaderWithStreamOutput(ID3D10Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,UINT OutputStreamStride,ID3D10GeometryShader **ppGeometryShader) {
+ return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader);
+}
+static FORCEINLINE HRESULT ID3D10Device1_CreatePixelShader(ID3D10Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10PixelShader **ppPixelShader) {
+ return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader);
+}
+static FORCEINLINE HRESULT ID3D10Device1_CreateBlendState(ID3D10Device1* This,const D3D10_BLEND_DESC *pBlendStateDesc,ID3D10BlendState **ppBlendState) {
+ return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState);
+}
+static FORCEINLINE HRESULT ID3D10Device1_CreateDepthStencilState(ID3D10Device1* This,const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D10DepthStencilState **ppDepthStencilState) {
+ return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState);
+}
+static FORCEINLINE HRESULT ID3D10Device1_CreateRasterizerState(ID3D10Device1* This,const D3D10_RASTERIZER_DESC *pRasterizerDesc,ID3D10RasterizerState **ppRasterizerState) {
+ return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState);
+}
+static FORCEINLINE HRESULT ID3D10Device1_CreateSamplerState(ID3D10Device1* This,const D3D10_SAMPLER_DESC *pSamplerDesc,ID3D10SamplerState **ppSamplerState) {
+ return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState);
+}
+static FORCEINLINE HRESULT ID3D10Device1_CreateQuery(ID3D10Device1* This,const D3D10_QUERY_DESC *pQueryDesc,ID3D10Query **ppQuery) {
+ return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery);
+}
+static FORCEINLINE HRESULT ID3D10Device1_CreatePredicate(ID3D10Device1* This,const D3D10_QUERY_DESC *pPredicateDesc,ID3D10Predicate **ppPredicate) {
+ return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate);
+}
+static FORCEINLINE HRESULT ID3D10Device1_CreateCounter(ID3D10Device1* This,const D3D10_COUNTER_DESC *pCounterDesc,ID3D10Counter **ppCounter) {
+ return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter);
+}
+static FORCEINLINE HRESULT ID3D10Device1_CheckFormatSupport(ID3D10Device1* This,DXGI_FORMAT Format,UINT *pFormatSupport) {
+ return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport);
+}
+static FORCEINLINE HRESULT ID3D10Device1_CheckMultisampleQualityLevels(ID3D10Device1* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) {
+ return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels);
+}
+static FORCEINLINE void ID3D10Device1_CheckCounterInfo(ID3D10Device1* This,D3D10_COUNTER_INFO *pCounterInfo) {
+ This->lpVtbl->CheckCounterInfo(This,pCounterInfo);
+}
+static FORCEINLINE HRESULT ID3D10Device1_CheckCounter(ID3D10Device1* This,const D3D10_COUNTER_DESC *pDesc,D3D10_COUNTER_TYPE *pType,UINT *pActiveCounters,char *name,UINT *pNameLength,char *units,UINT *pUnitsLength,char *description,UINT *pDescriptionLength) {
+ return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength);
+}
+static FORCEINLINE UINT ID3D10Device1_GetCreationFlags(ID3D10Device1* This) {
+ return This->lpVtbl->GetCreationFlags(This);
+}
+static FORCEINLINE HRESULT ID3D10Device1_OpenSharedResource(ID3D10Device1* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) {
+ return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource);
+}
+static FORCEINLINE void ID3D10Device1_SetTextFilterSize(ID3D10Device1* This,UINT Width,UINT Height) {
+ This->lpVtbl->SetTextFilterSize(This,Width,Height);
+}
+static FORCEINLINE void ID3D10Device1_GetTextFilterSize(ID3D10Device1* This,UINT *pWidth,UINT *pHeight) {
+ This->lpVtbl->GetTextFilterSize(This,pWidth,pHeight);
+}
+/*** ID3D10Device1 methods ***/
+static FORCEINLINE HRESULT ID3D10Device1_CreateShaderResourceView1(ID3D10Device1* This,ID3D10Resource *pResource,const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,ID3D10ShaderResourceView1 **ppSRView) {
+ return This->lpVtbl->CreateShaderResourceView1(This,pResource,pDesc,ppSRView);
+}
+static FORCEINLINE HRESULT ID3D10Device1_CreateBlendState1(ID3D10Device1* This,const D3D10_BLEND_DESC1 *pBlendStateDesc,ID3D10BlendState1 **ppBlendState) {
+ return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState);
+}
+static FORCEINLINE D3D10_FEATURE_LEVEL1 ID3D10Device1_GetFeatureLevel(ID3D10Device1* This) {
+ return This->lpVtbl->GetFeatureLevel(This);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10Device1_INTERFACE_DEFINED__ */
+
+#define D3D10_1_SDK_VERSION (0x20)
+
+HRESULT WINAPI D3D10CreateDevice1(IDXGIAdapter*,D3D10_DRIVER_TYPE,
+ HMODULE,UINT,D3D10_FEATURE_LEVEL1,UINT,ID3D10Device1**);
+HRESULT __stdcall D3D10CreateDeviceAndSwapChain1(IDXGIAdapter *adapter,enum D3D10_DRIVER_TYPE driver_type,HMODULE swrast,UINT flags,D3D10_FEATURE_LEVEL1 feature_level,UINT sdk_version,DXGI_SWAP_CHAIN_DESC *swapchain_desc,IDXGISwapChain **swapchain,ID3D10Device1 **device);
+
+/* Begin additional prototypes for all interfaces */
+
+
+/* End additional prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __d3d10_1_h__ */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10_1shader.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10_1shader.h
new file mode 100644
index 00000000..a9aa135f
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10_1shader.h
@@ -0,0 +1,53 @@
+#undef INTERFACE
+/*
+ * Copyright 2010 Rico Schüller
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __D3D10_1SHADER_H__
+#define __D3D10_1SHADER_H__
+
+#include "d3d10shader.h"
+
+DEFINE_GUID(IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47);
+
+#define INTERFACE ID3D10ShaderReflection1
+DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown)
+{
+ /* IUnknown methods */
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+ /* ID3D10ShaderReflection1 methods */
+ STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
+ STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
+ STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
+ STDMETHOD(GetMovInstructionCount)(THIS_ UINT *count) PURE;
+ STDMETHOD(GetMovcInstructionCount)(THIS_ UINT *count) PURE;
+ STDMETHOD(GetConversionInstructionCount)(THIS_ UINT *count) PURE;
+ STDMETHOD(GetBitwiseInstructionCount)(THIS_ UINT *count) PURE;
+ STDMETHOD(GetGSInputPrimitive)(THIS_ D3D10_PRIMITIVE *prim) PURE;
+ STDMETHOD(IsLevel9Shader)(THIS_ WINBOOL *level9shader) PURE;
+ STDMETHOD(IsSampleFrequencyShader)(THIS_ WINBOOL *samplefrequency) PURE;
+};
+#undef INTERFACE
+
+#endif
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10effect.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10effect.h
new file mode 100644
index 00000000..cefa10f6
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10effect.h
@@ -0,0 +1,860 @@
+#undef INTERFACE
+/*
+ * Copyright 2009 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+#ifndef __WINE_D3D10EFFECT_H
+#define __WINE_D3D10EFFECT_H
+
+#include "d3d10.h"
+
+#define D3D10_EFFECT_VARIABLE_POOLED 0x1
+#define D3D10_EFFECT_VARIABLE_ANNOTATION 0x2
+#define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT 0x4
+
+#ifndef D3D10_BYTES_FROM_BITS
+#define D3D10_BYTES_FROM_BITS(x) (((x) + 7) >> 3)
+#endif
+
+typedef enum _D3D10_DEVICE_STATE_TYPES
+{
+ D3D10_DST_SO_BUFFERS = 1,
+ D3D10_DST_OM_RENDER_TARGETS,
+ D3D10_DST_DEPTH_STENCIL_STATE,
+ D3D10_DST_BLEND_STATE,
+ D3D10_DST_VS,
+ D3D10_DST_VS_SAMPLERS,
+ D3D10_DST_VS_SHADER_RESOURCES,
+ D3D10_DST_VS_CONSTANT_BUFFERS,
+ D3D10_DST_GS,
+ D3D10_DST_GS_SAMPLERS,
+ D3D10_DST_GS_SHADER_RESOURCES,
+ D3D10_DST_GS_CONSTANT_BUFFERS,
+ D3D10_DST_PS,
+ D3D10_DST_PS_SAMPLERS,
+ D3D10_DST_PS_SHADER_RESOURCES,
+ D3D10_DST_PS_CONSTANT_BUFFERS,
+ D3D10_DST_IA_VERTEX_BUFFERS,
+ D3D10_DST_IA_INDEX_BUFFER,
+ D3D10_DST_IA_INPUT_LAYOUT,
+ D3D10_DST_IA_PRIMITIVE_TOPOLOGY,
+ D3D10_DST_RS_VIEWPORTS,
+ D3D10_DST_RS_SCISSOR_RECTS,
+ D3D10_DST_RS_RASTERIZER_STATE,
+ D3D10_DST_PREDICATION,
+} D3D10_DEVICE_STATE_TYPES;
+
+typedef struct _D3D10_EFFECT_TYPE_DESC
+{
+ const char *TypeName;
+ D3D10_SHADER_VARIABLE_CLASS Class;
+ D3D10_SHADER_VARIABLE_TYPE Type;
+ UINT Elements;
+ UINT Members;
+ UINT Rows;
+ UINT Columns;
+ UINT PackedSize;
+ UINT UnpackedSize;
+ UINT Stride;
+} D3D10_EFFECT_TYPE_DESC;
+
+typedef struct _D3D10_EFFECT_VARIABLE_DESC
+{
+ const char *Name;
+ const char *Semantic;
+ UINT Flags;
+ UINT Annotations;
+ UINT BufferOffset;
+ UINT ExplicitBindPoint;
+} D3D10_EFFECT_VARIABLE_DESC;
+
+typedef struct _D3D10_TECHNIQUE_DESC
+{
+ const char *Name;
+ UINT Passes;
+ UINT Annotations;
+} D3D10_TECHNIQUE_DESC;
+
+typedef struct _D3D10_STATE_BLOCK_MASK
+{
+ BYTE VS;
+ BYTE VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];
+ BYTE VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
+ BYTE VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
+ BYTE GS;
+ BYTE GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];
+ BYTE GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
+ BYTE GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
+ BYTE PS;
+ BYTE PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];
+ BYTE PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
+ BYTE PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
+ BYTE IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)];
+ BYTE IAIndexBuffer;
+ BYTE IAInputLayout;
+ BYTE IAPrimitiveTopology;
+ BYTE OMRenderTargets;
+ BYTE OMDepthStencilState;
+ BYTE OMBlendState;
+ BYTE RSViewports;
+ BYTE RSScissorRects;
+ BYTE RSRasterizerState;
+ BYTE SOBuffers;
+ BYTE Predication;
+} D3D10_STATE_BLOCK_MASK;
+
+typedef struct _D3D10_EFFECT_DESC
+{
+ WINBOOL IsChildEffect;
+ UINT ConstantBuffers;
+ UINT SharedConstantBuffers;
+ UINT GlobalVariables;
+ UINT SharedGlobalVariables;
+ UINT Techniques;
+} D3D10_EFFECT_DESC;
+
+typedef struct _D3D10_EFFECT_SHADER_DESC
+{
+ const BYTE *pInputSignature;
+ WINBOOL IsInline;
+ const BYTE *pBytecode;
+ UINT BytecodeLength;
+ const char *SODecl;
+ UINT NumInputSignatureEntries;
+ UINT NumOutputSignatureEntries;
+} D3D10_EFFECT_SHADER_DESC;
+
+typedef struct _D3D10_PASS_DESC
+{
+ const char *Name;
+ UINT Annotations;
+ BYTE *pIAInputSignature;
+ SIZE_T IAInputSignatureSize;
+ UINT StencilRef;
+ UINT SampleMask;
+ FLOAT BlendFactor[4];
+} D3D10_PASS_DESC;
+
+typedef struct _D3D10_PASS_SHADER_DESC
+{
+ struct ID3D10EffectShaderVariable *pShaderVariable;
+ UINT ShaderIndex;
+} D3D10_PASS_SHADER_DESC;
+
+#define D3D10_EFFECT_COMPILE_CHILD_EFFECT 0x0001
+#define D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS 0x0002
+#define D3D10_EFFECT_SINGLE_THREADED 0x0008
+
+DEFINE_GUID(IID_ID3D10EffectType, 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x00, 0x18, 0x0b, 0x9b, 0x88, 0xfd);
+
+#define INTERFACE ID3D10EffectType
+DECLARE_INTERFACE(ID3D10EffectType)
+{
+ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_TYPE_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeBySemantic)(THIS_ const char *semantic) PURE;
+ STDMETHOD_(const char *, GetMemberName)(THIS_ UINT index) PURE;
+ STDMETHOD_(const char *, GetMemberSemantic)(THIS_ UINT index) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D10EffectVariable, 0xae897105, 0x00e6, 0x45bf, 0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b);
+
+#define INTERFACE ID3D10EffectVariable
+DECLARE_INTERFACE(ID3D10EffectVariable)
+{
+ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
+ STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D10EffectConstantBuffer, 0x56648f4d, 0xcc8b, 0x4444, 0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3);
+
+#define INTERFACE ID3D10EffectConstantBuffer
+DECLARE_INTERFACE_(ID3D10EffectConstantBuffer, ID3D10EffectVariable)
+{
+ /* ID3D10EffectVariable methods */
+ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
+ STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ /* ID3D10EffectConstantBuffer methods */
+ STDMETHOD(SetConstantBuffer)(THIS_ ID3D10Buffer *buffer) PURE;
+ STDMETHOD(GetConstantBuffer)(THIS_ ID3D10Buffer **buffer) PURE;
+ STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *view) PURE;
+ STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **view) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D10EffectScalarVariable, 0x00e48f7b, 0xd2c8, 0x49e8, 0xa8, 0x6c, 0x02, 0x2d, 0xee, 0x53, 0x43, 0x1f);
+
+#define INTERFACE ID3D10EffectScalarVariable
+DECLARE_INTERFACE_(ID3D10EffectScalarVariable, ID3D10EffectVariable)
+{
+ /* ID3D10EffectVariable methods */
+ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
+ STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ /* ID3D10EffectScalarVariable methods */
+ STDMETHOD(SetFloat)(THIS_ float value) PURE;
+ STDMETHOD(GetFloat)(THIS_ float *value) PURE;
+ STDMETHOD(SetFloatArray)(THIS_ float *values, UINT offset, UINT count) PURE;
+ STDMETHOD(GetFloatArray)(THIS_ float *values, UINT offset, UINT count) PURE;
+ STDMETHOD(SetInt)(THIS_ int value) PURE;
+ STDMETHOD(GetInt)(THIS_ int *value) PURE;
+ STDMETHOD(SetIntArray)(THIS_ int *values, UINT offset, UINT count) PURE;
+ STDMETHOD(GetIntArray)(THIS_ int *values, UINT offset, UINT count) PURE;
+ STDMETHOD(SetBool)(THIS_ WINBOOL value) PURE;
+ STDMETHOD(GetBool)(THIS_ WINBOOL *value) PURE;
+ STDMETHOD(SetBoolArray)(THIS_ WINBOOL *values, UINT offset, UINT count) PURE;
+ STDMETHOD(GetBoolArray)(THIS_ WINBOOL *values, UINT offset, UINT count) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D10EffectVectorVariable, 0x62b98c44, 0x1f82, 0x4c67, 0xbc, 0xd0, 0x72, 0xcf, 0x8f, 0x21, 0x7e, 0x81);
+
+#define INTERFACE ID3D10EffectVectorVariable
+DECLARE_INTERFACE_(ID3D10EffectVectorVariable, ID3D10EffectVariable)
+{
+ /* ID3D10EffectVariable methods */
+ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
+ STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ /* ID3D10EffectVectorVariable methods */
+ STDMETHOD(SetBoolVector)(THIS_ WINBOOL *value) PURE;
+ STDMETHOD(SetIntVector)(THIS_ int *value) PURE;
+ STDMETHOD(SetFloatVector)(THIS_ float *value) PURE;
+ STDMETHOD(GetBoolVector)(THIS_ WINBOOL *value) PURE;
+ STDMETHOD(GetIntVector)(THIS_ int *value) PURE;
+ STDMETHOD(GetFloatVector)(THIS_ float *value) PURE;
+ STDMETHOD(SetBoolVectorArray)(THIS_ WINBOOL *values, UINT offset, UINT count) PURE;
+ STDMETHOD(SetIntVectorArray)(THIS_ int *values, UINT offset, UINT count) PURE;
+ STDMETHOD(SetFloatVectorArray)(THIS_ float *values, UINT offset, UINT count) PURE;
+ STDMETHOD(GetBoolVectorArray)(THIS_ WINBOOL *values, UINT offset, UINT count) PURE;
+ STDMETHOD(GetIntVectorArray)(THIS_ int *values, UINT offset, UINT count) PURE;
+ STDMETHOD(GetFloatVectorArray)(THIS_ float *values, UINT offset, UINT count) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D10EffectMatrixVariable, 0x50666c24, 0xb82f, 0x4eed, 0xa1, 0x72, 0x5b, 0x6e, 0x7e, 0x85, 0x22, 0xe0);
+
+#define INTERFACE ID3D10EffectMatrixVariable
+DECLARE_INTERFACE_(ID3D10EffectMatrixVariable, ID3D10EffectVariable)
+{
+ /* ID3D10EffectVariable methods */
+ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
+ STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ /* ID3D10EffectMatrixVariable methods */
+ STDMETHOD(SetMatrix)(THIS_ float *data) PURE;
+ STDMETHOD(GetMatrix)(THIS_ float *data) PURE;
+ STDMETHOD(SetMatrixArray)(THIS_ float *data, UINT offset, UINT count) PURE;
+ STDMETHOD(GetMatrixArray)(THIS_ float *data, UINT offset, UINT count) PURE;
+ STDMETHOD(SetMatrixTranspose)(THIS_ float *data) PURE;
+ STDMETHOD(GetMatrixTranspose)(THIS_ float *data) PURE;
+ STDMETHOD(SetMatrixTransposeArray)(THIS_ float *data, UINT offset, UINT count) PURE;
+ STDMETHOD(GetMatrixTransposeArray)(THIS_ float *data, UINT offset, UINT count) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D10EffectStringVariable, 0x71417501, 0x8df9, 0x4e0a, 0xa7, 0x8a, 0x25, 0x5f, 0x97, 0x56, 0xba, 0xff);
+
+#define INTERFACE ID3D10EffectStringVariable
+DECLARE_INTERFACE_(ID3D10EffectStringVariable, ID3D10EffectVariable)
+{
+ /* ID3D10EffectVariable methods */
+ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
+ STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ /* ID3D10EffectStringVariable methods */
+ STDMETHOD(GetString)(THIS_ const char **str) PURE;
+ STDMETHOD(GetStringArray)(THIS_ const char **strs, UINT offset, UINT count) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D10EffectShaderResourceVariable,
+ 0xc0a7157b, 0xd872, 0x4b1d, 0x80, 0x73, 0xef, 0xc2, 0xac, 0xd4, 0xb1, 0xfc);
+
+#define INTERFACE ID3D10EffectShaderResourceVariable
+DECLARE_INTERFACE_(ID3D10EffectShaderResourceVariable, ID3D10EffectVariable)
+{
+ /* ID3D10EffectVariable methods */
+ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
+ STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ /* ID3D10EffectShaderResourceVariable methods */
+ STDMETHOD(SetResource)(THIS_ ID3D10ShaderResourceView *resource) PURE;
+ STDMETHOD(GetResource)(THIS_ ID3D10ShaderResourceView **resource) PURE;
+ STDMETHOD(SetResourceArray)(THIS_ ID3D10ShaderResourceView **resources, UINT offset, UINT count) PURE;
+ STDMETHOD(GetResourceArray)(THIS_ ID3D10ShaderResourceView **resources, UINT offset, UINT count) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D10EffectRenderTargetViewVariable,
+ 0x28ca0cc3, 0xc2c9, 0x40bb, 0xb5, 0x7f, 0x67, 0xb7, 0x37, 0x12, 0x2b, 0x17);
+
+#define INTERFACE ID3D10EffectRenderTargetViewVariable
+DECLARE_INTERFACE_(ID3D10EffectRenderTargetViewVariable, ID3D10EffectVariable)
+{
+ /* ID3D10EffectVariable methods */
+ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
+ STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ /* ID3D10EffectRenderTargetViewVariable methods */
+ STDMETHOD(SetRenderTarget)(THIS_ ID3D10RenderTargetView *view) PURE;
+ STDMETHOD(GetRenderTarget)(THIS_ ID3D10RenderTargetView **view) PURE;
+ STDMETHOD(SetRenderTargetArray)(THIS_ ID3D10RenderTargetView **views, UINT offset, UINT count) PURE;
+ STDMETHOD(GetRenderTargetArray)(THIS_ ID3D10RenderTargetView **views, UINT offset, UINT count) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D10EffectDepthStencilViewVariable,
+ 0x3e02c918, 0xcc79, 0x4985, 0xb6, 0x22, 0x2d, 0x92, 0xad, 0x70, 0x16, 0x23);
+
+#define INTERFACE ID3D10EffectDepthStencilViewVariable
+DECLARE_INTERFACE_(ID3D10EffectDepthStencilViewVariable, ID3D10EffectVariable)
+{
+ /* ID3D10EffectVariable methods */
+ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
+ STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ /* ID3D10EffectDepthStencilViewVariable methods */
+ STDMETHOD(SetDepthStencil)(THIS_ ID3D10DepthStencilView *view) PURE;
+ STDMETHOD(GetDepthStencil)(THIS_ ID3D10DepthStencilView **view) PURE;
+ STDMETHOD(SetDepthStencilArray)(THIS_ ID3D10DepthStencilView **views, UINT offset, UINT count) PURE;
+ STDMETHOD(GetDepthStencilArray)(THIS_ ID3D10DepthStencilView **views, UINT offset, UINT count) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D10EffectShaderVariable, 0x80849279, 0xc799, 0x4797, 0x8c, 0x33, 0x04, 0x07, 0xa0, 0x7d, 0x9e, 0x06);
+
+#define INTERFACE ID3D10EffectShaderVariable
+DECLARE_INTERFACE_(ID3D10EffectShaderVariable, ID3D10EffectVariable)
+{
+ /* ID3D10EffectVariable methods */
+ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
+ STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ /* ID3D10EffectShaderVariable methods */
+ STDMETHOD(GetShaderDesc)(THIS_ UINT index, D3D10_EFFECT_SHADER_DESC *desc) PURE;
+ STDMETHOD(GetVertexShader)(THIS_ UINT index, ID3D10VertexShader **shader) PURE;
+ STDMETHOD(GetGeometryShader)(THIS_ UINT index, ID3D10GeometryShader **shader) PURE;
+ STDMETHOD(GetPixelShader)(THIS_ UINT index, ID3D10PixelShader **shader) PURE;
+ STDMETHOD(GetInputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index,
+ D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
+ STDMETHOD(GetOutputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index,
+ D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D10EffectBlendVariable, 0x1fcd2294, 0xdf6d, 0x4eae, 0x86, 0xb3, 0x0e, 0x91, 0x60, 0xcf, 0xb0, 0x7b);
+
+#define INTERFACE ID3D10EffectBlendVariable
+DECLARE_INTERFACE_(ID3D10EffectBlendVariable, ID3D10EffectVariable)
+{
+ /* ID3D10EffectVariable methods */
+ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
+ STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ /* ID3D10EffectBlendVariable methods */
+ STDMETHOD(GetBlendState)(THIS_ UINT index, ID3D10BlendState **blend_state) PURE;
+ STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_BLEND_DESC *desc) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D10EffectDepthStencilVariable,
+ 0xaf482368, 0x330a, 0x46a5, 0x9a, 0x5c, 0x01, 0xc7, 0x1a, 0xf2, 0x4c, 0x8d);
+
+#define INTERFACE ID3D10EffectDepthStencilVariable
+DECLARE_INTERFACE_(ID3D10EffectDepthStencilVariable, ID3D10EffectVariable)
+{
+ /* ID3D10EffectVariable methods */
+ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
+ STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ /* ID3D10EffectDepthStencilVariable methods */
+ STDMETHOD(GetDepthStencilState)(THIS_ UINT index, ID3D10DepthStencilState **depth_stencil_state) PURE;
+ STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_DEPTH_STENCIL_DESC *desc) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D10EffectRasterizerVariable,
+ 0x21af9f0e, 0x4d94, 0x4ea9, 0x97, 0x85, 0x2c, 0xb7, 0x6b, 0x8c, 0x0b, 0x34);
+
+#define INTERFACE ID3D10EffectRasterizerVariable
+DECLARE_INTERFACE_(ID3D10EffectRasterizerVariable, ID3D10EffectVariable)
+{
+ /* ID3D10EffectVariable methods */
+ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
+ STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ /* ID3D10EffectRasterizerVariable methods */
+ STDMETHOD(GetRasterizerState)(THIS_ UINT index, ID3D10RasterizerState **rasterizer_state) PURE;
+ STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_RASTERIZER_DESC *desc) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D10EffectSamplerVariable,
+ 0x6530d5c7, 0x07e9, 0x4271, 0xa4, 0x18, 0xe7, 0xce, 0x4b, 0xd1, 0xe4, 0x80);
+
+#define INTERFACE ID3D10EffectSamplerVariable
+DECLARE_INTERFACE_(ID3D10EffectSamplerVariable, ID3D10EffectVariable)
+{
+ /* ID3D10EffectVariable methods */
+ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
+ STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
+ STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+ /* ID3D10EffectSamplerVariable methods */
+ STDMETHOD(GetSampler)(THIS_ UINT index, ID3D10SamplerState **sampler) PURE;
+ STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_SAMPLER_DESC *desc) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75);
+
+#define INTERFACE ID3D10EffectTechnique
+DECLARE_INTERFACE(ID3D10EffectTechnique)
+{
+ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3D10_TECHNIQUE_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectPass *, GetPassByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectPass *, GetPassByName)(THIS_ const char *name) PURE;
+ STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D10Effect, 0x51b0ca8b, 0xec0b, 0x4519, 0x87, 0x0d, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7);
+
+#define INTERFACE ID3D10Effect
+DECLARE_INTERFACE_(ID3D10Effect, IUnknown)
+{
+ /* IUnknown methods */
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+ /* ID3D10Effect methods */
+ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE;
+ STDMETHOD_(WINBOOL, IsPool)(THIS) PURE;
+ STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetVariableBySemantic)(THIS_ const char *semantic) PURE;
+ STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByName)(THIS_ const char *name) PURE;
+ STDMETHOD(Optimize)(THIS) PURE;
+ STDMETHOD_(WINBOOL, IsOptimized)(THIS) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D10EffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);
+
+#define INTERFACE ID3D10EffectPool
+DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown)
+{
+ /* IUnknown methods */
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+ /* ID3D10EffectPool methods */
+ STDMETHOD_(struct ID3D10Effect *, AsEffect)(THIS) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D10EffectPass, 0x5cfbeb89, 0x1a06, 0x46e0, 0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54);
+
+#define INTERFACE ID3D10EffectPass
+DECLARE_INTERFACE(ID3D10EffectPass)
+{
+ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3D10_PASS_DESC *desc) PURE;
+ STDMETHOD(GetVertexShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE;
+ STDMETHOD(GetGeometryShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE;
+ STDMETHOD(GetPixelShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE;
+ STDMETHOD(Apply)(THIS_ UINT flags) PURE;
+ STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D10StateBlock, 0x0803425a, 0x57f5, 0x4dd6, 0x94, 0x65, 0xa8, 0x75, 0x70, 0x83, 0x4a, 0x08);
+
+#define INTERFACE ID3D10StateBlock
+DECLARE_INTERFACE_(ID3D10StateBlock, IUnknown)
+{
+ /* IUnknown methods */
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **object) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+ /* ID3D10StateBlock methods */
+ STDMETHOD(Capture)(THIS) PURE;
+ STDMETHOD(Apply)(THIS) PURE;
+ STDMETHOD(ReleaseAllDeviceObjects)(THIS) PURE;
+ STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE;
+};
+#undef INTERFACE
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+HRESULT WINAPI D3D10CompileEffectFromMemory(void *data, SIZE_T data_size, const char *filename,
+ const D3D10_SHADER_MACRO *defines, ID3D10Include *include, UINT hlsl_flags, UINT fx_flags,
+ ID3D10Blob **effect, ID3D10Blob **errors);
+HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags,
+ ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect);
+HRESULT WINAPI D3D10CreateEffectPoolFromMemory(void *data, SIZE_T data_size, UINT fx_flags,
+ ID3D10Device *device, ID3D10EffectPool **effect_pool);
+HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *device,
+ D3D10_STATE_BLOCK_MASK *mask, ID3D10StateBlock **stateblock);
+
+HRESULT WINAPI D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *mask_x,
+ D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result);
+HRESULT WINAPI D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK *mask);
+HRESULT WINAPI D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *mask,
+ D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count);
+HRESULT WINAPI D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *mask);
+HRESULT WINAPI D3D10StateBlockMaskEnableCapture(D3D10_STATE_BLOCK_MASK *mask,
+ D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count);
+WINBOOL WINAPI D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK *mask,
+ D3D10_DEVICE_STATE_TYPES state_type, UINT idx);
+HRESULT WINAPI D3D10StateBlockMaskIntersect(D3D10_STATE_BLOCK_MASK *mask_x,
+ D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result);
+HRESULT WINAPI D3D10StateBlockMaskUnion(D3D10_STATE_BLOCK_MASK *mask_x,
+ D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __WINE_D3D10EFFECT_H */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10misc.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10misc.h
new file mode 100644
index 00000000..f8f5617f
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10misc.h
@@ -0,0 +1,49 @@
+/*
+ * Copyright 2008 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __D3D10MISC_H__
+#define __D3D10MISC_H__
+
+#include "d3d10.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef enum D3D10_DRIVER_TYPE {
+ D3D10_DRIVER_TYPE_HARDWARE = 0,
+ D3D10_DRIVER_TYPE_REFERENCE = 1,
+ D3D10_DRIVER_TYPE_NULL = 2,
+ D3D10_DRIVER_TYPE_SOFTWARE = 3,
+ D3D10_DRIVER_TYPE_WARP = 5,
+} D3D10_DRIVER_TYPE;
+
+HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
+ HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device);
+
+HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
+ HMODULE swrast, UINT flags, UINT sdk_version, DXGI_SWAP_CHAIN_DESC *swapchain_desc,
+ IDXGISwapChain **swapchain, ID3D10Device **device);
+
+HRESULT WINAPI D3D10CreateBlob(SIZE_T data_size, ID3D10Blob **blob);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __D3D10MISC_H__ */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10sdklayers.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10sdklayers.h
new file mode 100644
index 00000000..ff49ad58
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10sdklayers.h
@@ -0,0 +1,1054 @@
+/*** Autogenerated by WIDL 5.13 from include/d3d10sdklayers.idl - Do not edit ***/
+
+#ifdef _WIN32
+#ifndef __REQUIRED_RPCNDR_H_VERSION__
+#define __REQUIRED_RPCNDR_H_VERSION__ 475
+#endif
+#include <rpc.h>
+#include <rpcndr.h>
+#endif
+
+#ifndef COM_NO_WINDOWS_H
+#include <windows.h>
+#include <ole2.h>
+#endif
+
+#ifndef __d3d10sdklayers_h__
+#define __d3d10sdklayers_h__
+
+/* Forward declarations */
+
+#ifndef __ID3D10InfoQueue_FWD_DEFINED__
+#define __ID3D10InfoQueue_FWD_DEFINED__
+typedef interface ID3D10InfoQueue ID3D10InfoQueue;
+#ifdef __cplusplus
+interface ID3D10InfoQueue;
+#endif /* __cplusplus */
+#endif
+
+/* Headers for imported files */
+
+#include <oaidl.h>
+#include <ocidl.h>
+#include <dxgi.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifdef WINE_NO_UNICODE_MACROS
+#undef GetMessage
+#endif
+typedef enum D3D10_MESSAGE_CATEGORY {
+ D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED = 0,
+ D3D10_MESSAGE_CATEGORY_MISCELLANEOUS = 1,
+ D3D10_MESSAGE_CATEGORY_INITIALIZATION = 2,
+ D3D10_MESSAGE_CATEGORY_CLEANUP = 3,
+ D3D10_MESSAGE_CATEGORY_COMPILATION = 4,
+ D3D10_MESSAGE_CATEGORY_STATE_CREATION = 5,
+ D3D10_MESSAGE_CATEGORY_STATE_SETTING = 6,
+ D3D10_MESSAGE_CATEGORY_STATE_GETTING = 7,
+ D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = 8,
+ D3D10_MESSAGE_CATEGORY_EXECUTION = 9,
+ D3D10_MESSAGE_CATEGORY_SHADER = 10
+} D3D10_MESSAGE_CATEGORY;
+typedef enum D3D10_MESSAGE_SEVERITY {
+ D3D10_MESSAGE_SEVERITY_CORRUPTION = 0,
+ D3D10_MESSAGE_SEVERITY_ERROR = 1,
+ D3D10_MESSAGE_SEVERITY_WARNING = 2,
+ D3D10_MESSAGE_SEVERITY_INFO = 3,
+ D3D10_MESSAGE_SEVERITY_MESSAGE = 4
+} D3D10_MESSAGE_SEVERITY;
+typedef enum D3D10_MESSAGE_ID {
+ D3D10_MESSAGE_ID_UNKNOWN = 0,
+ D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_HAZARD = 1,
+ D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_HAZARD = 2,
+ D3D10_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_HAZARD = 3,
+ D3D10_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_HAZARD = 4,
+ D3D10_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_HAZARD = 5,
+ D3D10_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_HAZARD = 6,
+ D3D10_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARD = 7,
+ D3D10_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_HAZARD = 8,
+ D3D10_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARD = 9,
+ D3D10_MESSAGE_ID_DEVICE_SOSETTARGETS_HAZARD = 10,
+ D3D10_MESSAGE_ID_STRING_FROM_APPLICATION = 11,
+ D3D10_MESSAGE_ID_CORRUPTED_THIS = 12,
+ D3D10_MESSAGE_ID_CORRUPTED_PARAMETER1 = 13,
+ D3D10_MESSAGE_ID_CORRUPTED_PARAMETER2 = 14,
+ D3D10_MESSAGE_ID_CORRUPTED_PARAMETER3 = 15,
+ D3D10_MESSAGE_ID_CORRUPTED_PARAMETER4 = 16,
+ D3D10_MESSAGE_ID_CORRUPTED_PARAMETER5 = 17,
+ D3D10_MESSAGE_ID_CORRUPTED_PARAMETER6 = 18,
+ D3D10_MESSAGE_ID_CORRUPTED_PARAMETER7 = 19,
+ D3D10_MESSAGE_ID_CORRUPTED_PARAMETER8 = 20,
+ D3D10_MESSAGE_ID_CORRUPTED_PARAMETER9 = 21,
+ D3D10_MESSAGE_ID_CORRUPTED_PARAMETER10 = 22,
+ D3D10_MESSAGE_ID_CORRUPTED_PARAMETER11 = 23,
+ D3D10_MESSAGE_ID_CORRUPTED_PARAMETER12 = 24,
+ D3D10_MESSAGE_ID_CORRUPTED_PARAMETER13 = 25,
+ D3D10_MESSAGE_ID_CORRUPTED_PARAMETER14 = 26,
+ D3D10_MESSAGE_ID_CORRUPTED_PARAMETER15 = 27,
+ D3D10_MESSAGE_ID_CORRUPTED_MULTITHREADING = 28,
+ D3D10_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY = 29,
+ D3D10_MESSAGE_ID_IASETINPUTLAYOUT_UNBINDDELETINGOBJECT = 30,
+ D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_UNBINDDELETINGOBJECT = 31,
+ D3D10_MESSAGE_ID_IASETINDEXBUFFER_UNBINDDELETINGOBJECT = 32,
+ D3D10_MESSAGE_ID_VSSETSHADER_UNBINDDELETINGOBJECT = 33,
+ D3D10_MESSAGE_ID_VSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = 34,
+ D3D10_MESSAGE_ID_VSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = 35,
+ D3D10_MESSAGE_ID_VSSETSAMPLERS_UNBINDDELETINGOBJECT = 36,
+ D3D10_MESSAGE_ID_GSSETSHADER_UNBINDDELETINGOBJECT = 37,
+ D3D10_MESSAGE_ID_GSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = 38,
+ D3D10_MESSAGE_ID_GSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = 39,
+ D3D10_MESSAGE_ID_GSSETSAMPLERS_UNBINDDELETINGOBJECT = 40,
+ D3D10_MESSAGE_ID_SOSETTARGETS_UNBINDDELETINGOBJECT = 41,
+ D3D10_MESSAGE_ID_PSSETSHADER_UNBINDDELETINGOBJECT = 42,
+ D3D10_MESSAGE_ID_PSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = 43,
+ D3D10_MESSAGE_ID_PSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = 44,
+ D3D10_MESSAGE_ID_PSSETSAMPLERS_UNBINDDELETINGOBJECT = 45,
+ D3D10_MESSAGE_ID_RSSETSTATE_UNBINDDELETINGOBJECT = 46,
+ D3D10_MESSAGE_ID_OMSETBLENDSTATE_UNBINDDELETINGOBJECT = 47,
+ D3D10_MESSAGE_ID_OMSETDEPTHSTENCILSTATE_UNBINDDELETINGOBJECT = 48,
+ D3D10_MESSAGE_ID_OMSETRENDERTARGETS_UNBINDDELETINGOBJECT = 49,
+ D3D10_MESSAGE_ID_SETPREDICATION_UNBINDDELETINGOBJECT = 50,
+ D3D10_MESSAGE_ID_GETPRIVATEDATA_MOREDATA = 51,
+ D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA = 52,
+ D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWN = 53,
+ D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGS = 54,
+ D3D10_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS = 55,
+ D3D10_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY = 56,
+ D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDFORMAT = 57,
+ D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDSAMPLES = 58,
+ D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDUSAGE = 59,
+ D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDBINDFLAGS = 60,
+ D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDCPUACCESSFLAGS = 61,
+ D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDMISCFLAGS = 62,
+ D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDCPUACCESSFLAGS = 63,
+ D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDBINDFLAGS = 64,
+ D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDINITIALDATA = 65,
+ D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDDIMENSIONS = 66,
+ D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDMIPLEVELS = 67,
+ D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDMISCFLAGS = 68,
+ D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDARG_RETURN = 69,
+ D3D10_MESSAGE_ID_CREATEBUFFER_OUTOFMEMORY_RETURN = 70,
+ D3D10_MESSAGE_ID_CREATEBUFFER_NULLDESC = 71,
+ D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDCONSTANTBUFFERBINDINGS = 72,
+ D3D10_MESSAGE_ID_CREATEBUFFER_LARGEALLOCATION = 73,
+ D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDFORMAT = 74,
+ D3D10_MESSAGE_ID_CREATETEXTURE1D_UNSUPPORTEDFORMAT = 75,
+ D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDSAMPLES = 76,
+ D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDUSAGE = 77,
+ D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDBINDFLAGS = 78,
+ D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDCPUACCESSFLAGS = 79,
+ D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDMISCFLAGS = 80,
+ D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDCPUACCESSFLAGS = 81,
+ D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDBINDFLAGS = 82,
+ D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDINITIALDATA = 83,
+ D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDDIMENSIONS = 84,
+ D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDMIPLEVELS = 85,
+ D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDMISCFLAGS = 86,
+ D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDARG_RETURN = 87,
+ D3D10_MESSAGE_ID_CREATETEXTURE1D_OUTOFMEMORY_RETURN = 88,
+ D3D10_MESSAGE_ID_CREATETEXTURE1D_NULLDESC = 89,
+ D3D10_MESSAGE_ID_CREATETEXTURE1D_LARGEALLOCATION = 90,
+ D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDFORMAT = 91,
+ D3D10_MESSAGE_ID_CREATETEXTURE2D_UNSUPPORTEDFORMAT = 92,
+ D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDSAMPLES = 93,
+ D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDUSAGE = 94,
+ D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDBINDFLAGS = 95,
+ D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDCPUACCESSFLAGS = 96,
+ D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDMISCFLAGS = 97,
+ D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDCPUACCESSFLAGS = 98,
+ D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDBINDFLAGS = 99,
+ D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDINITIALDATA = 100,
+ D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDDIMENSIONS = 101,
+ D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDMIPLEVELS = 102,
+ D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDMISCFLAGS = 103,
+ D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDARG_RETURN = 104,
+ D3D10_MESSAGE_ID_CREATETEXTURE2D_OUTOFMEMORY_RETURN = 105,
+ D3D10_MESSAGE_ID_CREATETEXTURE2D_NULLDESC = 106,
+ D3D10_MESSAGE_ID_CREATETEXTURE2D_LARGEALLOCATION = 107,
+ D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDFORMAT = 108,
+ D3D10_MESSAGE_ID_CREATETEXTURE3D_UNSUPPORTEDFORMAT = 109,
+ D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDSAMPLES = 110,
+ D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDUSAGE = 111,
+ D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDBINDFLAGS = 112,
+ D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDCPUACCESSFLAGS = 113,
+ D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDMISCFLAGS = 114,
+ D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDCPUACCESSFLAGS = 115,
+ D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDBINDFLAGS = 116,
+ D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDINITIALDATA = 117,
+ D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDDIMENSIONS = 118,
+ D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDMIPLEVELS = 119,
+ D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDMISCFLAGS = 120,
+ D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDARG_RETURN = 121,
+ D3D10_MESSAGE_ID_CREATETEXTURE3D_OUTOFMEMORY_RETURN = 122,
+ D3D10_MESSAGE_ID_CREATETEXTURE3D_NULLDESC = 123,
+ D3D10_MESSAGE_ID_CREATETEXTURE3D_LARGEALLOCATION = 124,
+ D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT = 125,
+ D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC = 126,
+ D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT = 127,
+ D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS = 128,
+ D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE = 129,
+ D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_TOOMANYOBJECTS = 130,
+ D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN = 131,
+ D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN = 132,
+ D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT = 133,
+ D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT = 134,
+ D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC = 135,
+ D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT = 136,
+ D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS = 137,
+ D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE = 138,
+ D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_TOOMANYOBJECTS = 139,
+ D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURN = 140,
+ D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN = 141,
+ D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT = 142,
+ D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC = 143,
+ D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT = 144,
+ D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS = 145,
+ D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE = 146,
+ D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_TOOMANYOBJECTS = 147,
+ D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN = 148,
+ D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN = 149,
+ D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY = 150,
+ D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS = 151,
+ D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT = 152,
+ D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT = 153,
+ D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT = 154,
+ D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS = 155,
+ D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH = 156,
+ D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE = 157,
+ D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE = 158,
+ D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT = 159,
+ D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC = 160,
+ D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE = 161,
+ D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC = 162,
+ D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT = 163,
+ D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_NULLDESC = 164,
+ D3D10_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY = 165,
+ D3D10_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE = 166,
+ D3D10_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE = 167,
+ D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY = 168,
+ D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE = 169,
+ D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE = 170,
+ D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY = 171,
+ D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE = 172,
+ D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE = 173,
+ D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES = 174,
+ D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED = 175,
+ D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL = 176,
+ D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL = 177,
+ D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED = 178,
+ D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT = 179,
+ D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT = 180,
+ D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT = 181,
+ D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT = 182,
+ D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION = 183,
+ D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT = 184,
+ D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE = 185,
+ D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC = 186,
+ D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH = 187,
+ D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS = 188,
+ D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX = 189,
+ D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE = 190,
+ D3D10_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY = 191,
+ D3D10_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE = 192,
+ D3D10_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE = 193,
+ D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE = 194,
+ D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE = 195,
+ D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP = 196,
+ D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS = 197,
+ D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_TOOMANYOBJECTS = 198,
+ D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESC = 199,
+ D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK = 200,
+ D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC = 201,
+ D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP = 202,
+ D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP = 203,
+ D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP = 204,
+ D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC = 205,
+ D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP = 206,
+ D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP = 207,
+ D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP = 208,
+ D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC = 209,
+ D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_TOOMANYOBJECTS = 210,
+ D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESC = 211,
+ D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND = 212,
+ D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND = 213,
+ D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP = 214,
+ D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA = 215,
+ D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA = 216,
+ D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA = 217,
+ D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK = 218,
+ D3D10_MESSAGE_ID_CREATEBLENDSTATE_TOOMANYOBJECTS = 219,
+ D3D10_MESSAGE_ID_CREATEBLENDSTATE_NULLDESC = 220,
+ D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTER = 221,
+ D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSU = 222,
+ D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSV = 223,
+ D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSW = 224,
+ D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIAS = 225,
+ D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPY = 226,
+ D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC = 227,
+ D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLOD = 228,
+ D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLOD = 229,
+ D3D10_MESSAGE_ID_CREATESAMPLERSTATE_TOOMANYOBJECTS = 230,
+ D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESC = 231,
+ D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDQUERY = 232,
+ D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDMISCFLAGS = 233,
+ D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_UNEXPECTEDMISCFLAG = 234,
+ D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_NULLDESC = 235,
+ D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED = 236,
+ D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED = 237,
+ D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_INVALIDBUFFER = 238,
+ D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_OFFSET_TOO_LARGE = 239,
+ D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_BUFFERS_EMPTY = 240,
+ D3D10_MESSAGE_ID_IASETINDEXBUFFER_INVALIDBUFFER = 241,
+ D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_FORMAT_INVALID = 242,
+ D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_TOO_LARGE = 243,
+ D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_UNALIGNED = 244,
+ D3D10_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTY = 245,
+ D3D10_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFER = 246,
+ D3D10_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_BUFFERS_EMPTY = 247,
+ D3D10_MESSAGE_ID_DEVICE_VSSETSAMPLERS_SAMPLERS_EMPTY = 248,
+ D3D10_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_VIEWS_EMPTY = 249,
+ D3D10_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFER = 250,
+ D3D10_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_BUFFERS_EMPTY = 251,
+ D3D10_MESSAGE_ID_DEVICE_GSSETSAMPLERS_SAMPLERS_EMPTY = 252,
+ D3D10_MESSAGE_ID_SOSETTARGETS_INVALIDBUFFER = 253,
+ D3D10_MESSAGE_ID_DEVICE_SOSETTARGETS_OFFSET_UNALIGNED = 254,
+ D3D10_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_VIEWS_EMPTY = 255,
+ D3D10_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFER = 256,
+ D3D10_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_BUFFERS_EMPTY = 257,
+ D3D10_MESSAGE_ID_DEVICE_PSSETSAMPLERS_SAMPLERS_EMPTY = 258,
+ D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT = 259,
+ D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR = 260,
+ D3D10_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSH = 261,
+ D3D10_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSH = 262,
+ D3D10_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID = 263,
+ D3D10_MESSAGE_ID_DEVICE_IAGETVERTEXBUFFERS_BUFFERS_EMPTY = 264,
+ D3D10_MESSAGE_ID_DEVICE_VSGETSHADERRESOURCES_VIEWS_EMPTY = 265,
+ D3D10_MESSAGE_ID_DEVICE_VSGETCONSTANTBUFFERS_BUFFERS_EMPTY = 266,
+ D3D10_MESSAGE_ID_DEVICE_VSGETSAMPLERS_SAMPLERS_EMPTY = 267,
+ D3D10_MESSAGE_ID_DEVICE_GSGETSHADERRESOURCES_VIEWS_EMPTY = 268,
+ D3D10_MESSAGE_ID_DEVICE_GSGETCONSTANTBUFFERS_BUFFERS_EMPTY = 269,
+ D3D10_MESSAGE_ID_DEVICE_GSGETSAMPLERS_SAMPLERS_EMPTY = 270,
+ D3D10_MESSAGE_ID_DEVICE_SOGETTARGETS_BUFFERS_EMPTY = 271,
+ D3D10_MESSAGE_ID_DEVICE_PSGETSHADERRESOURCES_VIEWS_EMPTY = 272,
+ D3D10_MESSAGE_ID_DEVICE_PSGETCONSTANTBUFFERS_BUFFERS_EMPTY = 273,
+ D3D10_MESSAGE_ID_DEVICE_PSGETSAMPLERS_SAMPLERS_EMPTY = 274,
+ D3D10_MESSAGE_ID_DEVICE_RSGETVIEWPORTS_VIEWPORTS_EMPTY = 275,
+ D3D10_MESSAGE_ID_DEVICE_RSGETSCISSORRECTS_RECTS_EMPTY = 276,
+ D3D10_MESSAGE_ID_DEVICE_GENERATEMIPS_RESOURCE_INVALID = 277,
+ D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSUBRESOURCE = 278,
+ D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESUBRESOURCE = 279,
+ D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCEBOX = 280,
+ D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCE = 281,
+ D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSTATE = 282,
+ D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESTATE = 283,
+ D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCE = 284,
+ D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATE = 285,
+ D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATE = 286,
+ D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE = 287,
+ D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOX = 288,
+ D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE = 289,
+ D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID = 290,
+ D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID = 291,
+ D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID = 292,
+ D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID = 293,
+ D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID = 294,
+ D3D10_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPE = 295,
+ D3D10_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGS = 296,
+ D3D10_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPED = 297,
+ D3D10_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURN = 298,
+ D3D10_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPED = 299,
+ D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPE = 300,
+ D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCE = 301,
+ D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGS = 302,
+ D3D10_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPED = 303,
+ D3D10_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURN = 304,
+ D3D10_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCE = 305,
+ D3D10_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPED = 306,
+ D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDMAPTYPE = 307,
+ D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDSUBRESOURCE = 308,
+ D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDFLAGS = 309,
+ D3D10_MESSAGE_ID_TEXTURE2D_MAP_ALREADYMAPPED = 310,
+ D3D10_MESSAGE_ID_TEXTURE2D_MAP_DEVICEREMOVED_RETURN = 311,
+ D3D10_MESSAGE_ID_TEXTURE2D_UNMAP_INVALIDSUBRESOURCE = 312,
+ D3D10_MESSAGE_ID_TEXTURE2D_UNMAP_NOTMAPPED = 313,
+ D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDMAPTYPE = 314,
+ D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDSUBRESOURCE = 315,
+ D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDFLAGS = 316,
+ D3D10_MESSAGE_ID_TEXTURE3D_MAP_ALREADYMAPPED = 317,
+ D3D10_MESSAGE_ID_TEXTURE3D_MAP_DEVICEREMOVED_RETURN = 318,
+ D3D10_MESSAGE_ID_TEXTURE3D_UNMAP_INVALIDSUBRESOURCE = 319,
+ D3D10_MESSAGE_ID_TEXTURE3D_UNMAP_NOTMAPPED = 320,
+ D3D10_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_DEPRECATED = 321,
+ D3D10_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED = 322,
+ D3D10_MESSAGE_ID_SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS = 323,
+ D3D10_MESSAGE_ID_SETEXCEPTIONMODE_INVALIDARG_RETURN = 324,
+ D3D10_MESSAGE_ID_SETEXCEPTIONMODE_DEVICEREMOVED_RETURN = 325,
+ D3D10_MESSAGE_ID_REF_SIMULATING_INFINITELY_FAST_HARDWARE = 326,
+ D3D10_MESSAGE_ID_REF_THREADING_MODE = 327,
+ D3D10_MESSAGE_ID_REF_UMDRIVER_EXCEPTION = 328,
+ D3D10_MESSAGE_ID_REF_KMDRIVER_EXCEPTION = 329,
+ D3D10_MESSAGE_ID_REF_HARDWARE_EXCEPTION = 330,
+ D3D10_MESSAGE_ID_REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE = 331,
+ D3D10_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER = 332,
+ D3D10_MESSAGE_ID_REF_OUT_OF_MEMORY = 333,
+ D3D10_MESSAGE_ID_REF_INFO = 334,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEXPOS_OVERFLOW = 335,
+ D3D10_MESSAGE_ID_DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW = 336,
+ D3D10_MESSAGE_ID_DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW = 337,
+ D3D10_MESSAGE_ID_DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW = 338,
+ D3D10_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW = 339,
+ D3D10_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW = 340,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_SHADER_NOT_SET = 341,
+ D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND = 342,
+ D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERINDEX = 343,
+ D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_COMPONENTTYPE = 344,
+ D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK = 345,
+ D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SYSTEMVALUE = 346,
+ D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS = 347,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_NOT_SET = 348,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_INPUTLAYOUT_NOT_SET = 349,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_NOT_SET = 350,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_TOO_SMALL = 351,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_SAMPLER_NOT_SET = 352,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_SHADERRESOURCEVIEW_NOT_SET = 353,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_VIEW_DIMENSION_MISMATCH = 354,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL = 355,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL = 356,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_NOT_SET = 357,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_FORMAT_INVALID = 358,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL = 359,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_GS_INPUT_PRIMITIVE_MISMATCH = 360,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_RETURN_TYPE_MISMATCH = 361,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_POSITION_NOT_PRESENT = 362,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_NOT_SET = 363,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_BOUND_RESOURCE_MAPPED = 364,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_INVALID_PRIMITIVETOPOLOGY = 365,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_OFFSET_UNALIGNED = 366,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_STRIDE_UNALIGNED = 367,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_OFFSET_UNALIGNED = 368,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED = 369,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED = 370,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED = 371,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED = 372,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED = 373,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE = 374,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_SO_STRIDE_LARGER_THAN_BUFFER = 375,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING = 376,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 = 377,
+ D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT = 378,
+ D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT = 379,
+ D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT = 380,
+ D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN = 381,
+ D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN = 382,
+ D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN = 383,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_VIEWPORT_NOT_SET = 384,
+ D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC = 385,
+ D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC = 386,
+ D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_DENORMFLUSH = 387,
+ D3D10_MESSAGE_ID_OMSETRENDERTARGETS_INVALIDVIEW = 388,
+ D3D10_MESSAGE_ID_DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS = 389,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH = 390,
+ D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH = 391,
+ D3D10_MESSAGE_ID_BLENDSTATE_GETDESC_LEGACY = 392,
+ D3D10_MESSAGE_ID_SHADERRESOURCEVIEW_GETDESC_LEGACY = 393,
+ D3D10_MESSAGE_ID_CREATEQUERY_OUTOFMEMORY_RETURN = 394,
+ D3D10_MESSAGE_ID_CREATEPREDICATE_OUTOFMEMORY_RETURN = 395,
+ D3D10_MESSAGE_ID_CREATECOUNTER_OUTOFRANGE_COUNTER = 396,
+ D3D10_MESSAGE_ID_CREATECOUNTER_SIMULTANEOUS_ACTIVE_COUNTERS_EXHAUSTED = 397,
+ D3D10_MESSAGE_ID_CREATECOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER = 398,
+ D3D10_MESSAGE_ID_CREATECOUNTER_OUTOFMEMORY_RETURN = 399,
+ D3D10_MESSAGE_ID_CREATECOUNTER_NONEXCLUSIVE_RETURN = 400,
+ D3D10_MESSAGE_ID_CREATECOUNTER_NULLDESC = 401,
+ D3D10_MESSAGE_ID_CHECKCOUNTER_OUTOFRANGE_COUNTER = 402,
+ D3D10_MESSAGE_ID_CHECKCOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER = 403,
+ D3D10_MESSAGE_ID_SETPREDICATION_INVALID_PREDICATE_STATE = 404,
+ D3D10_MESSAGE_ID_QUERY_BEGIN_UNSUPPORTED = 405,
+ D3D10_MESSAGE_ID_PREDICATE_BEGIN_DURING_PREDICATION = 406,
+ D3D10_MESSAGE_ID_QUERY_BEGIN_DUPLICATE = 407,
+ D3D10_MESSAGE_ID_QUERY_BEGIN_ABANDONING_PREVIOUS_RESULTS = 408,
+ D3D10_MESSAGE_ID_PREDICATE_END_DURING_PREDICATION = 409,
+ D3D10_MESSAGE_ID_QUERY_END_ABANDONING_PREVIOUS_RESULTS = 410,
+ D3D10_MESSAGE_ID_QUERY_END_WITHOUT_BEGIN = 411,
+ D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_DATASIZE = 412,
+ D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_FLAGS = 413,
+ D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_CALL = 414,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH = 415,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED = 416,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN = 417,
+ D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE = 418,
+ D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE = 419,
+ D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT = 420,
+ D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH = 421,
+ D3D10_MESSAGE_ID_LIVE_OBJECT_SUMMARY = 422,
+ D3D10_MESSAGE_ID_LIVE_BUFFER = 423,
+ D3D10_MESSAGE_ID_LIVE_TEXTURE1D = 424,
+ D3D10_MESSAGE_ID_LIVE_TEXTURE2D = 425,
+ D3D10_MESSAGE_ID_LIVE_TEXTURE3D = 426,
+ D3D10_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW = 427,
+ D3D10_MESSAGE_ID_LIVE_RENDERTARGETVIEW = 428,
+ D3D10_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW = 429,
+ D3D10_MESSAGE_ID_LIVE_VERTEXSHADER = 430,
+ D3D10_MESSAGE_ID_LIVE_GEOMETRYSHADER = 431,
+ D3D10_MESSAGE_ID_LIVE_PIXELSHADER = 432,
+ D3D10_MESSAGE_ID_LIVE_INPUTLAYOUT = 433,
+ D3D10_MESSAGE_ID_LIVE_SAMPLER = 434,
+ D3D10_MESSAGE_ID_LIVE_BLENDSTATE = 435,
+ D3D10_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE = 436,
+ D3D10_MESSAGE_ID_LIVE_RASTERIZERSTATE = 437,
+ D3D10_MESSAGE_ID_LIVE_QUERY = 438,
+ D3D10_MESSAGE_ID_LIVE_PREDICATE = 439,
+ D3D10_MESSAGE_ID_LIVE_COUNTER = 440,
+ D3D10_MESSAGE_ID_LIVE_DEVICE = 441,
+ D3D10_MESSAGE_ID_LIVE_SWAPCHAIN = 442,
+ D3D10_MESSAGE_ID_D3D10_MESSAGES_END = 443,
+ D3D10_MESSAGE_ID_D3D10L9_MESSAGES_START = 0x100000,
+ D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_STENCIL_NO_TWO_SIDED = 0x100001,
+ D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_DepthBiasClamp_NOT_SUPPORTED = 0x100002,
+ D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NO_COMPARISON_SUPPORT = 0x100003,
+ D3D10_MESSAGE_ID_CREATESAMPLERSTATE_EXCESSIVE_ANISOTROPY = 0x100004,
+ D3D10_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_OUT_OF_RANGE = 0x100005,
+ D3D10_MESSAGE_ID_VSSETSAMPLERS_NOT_SUPPORTED = 0x100006,
+ D3D10_MESSAGE_ID_VSSETSAMPLERS_TOO_MANY_SAMPLERS = 0x100007,
+ D3D10_MESSAGE_ID_PSSETSAMPLERS_TOO_MANY_SAMPLERS = 0x100008,
+ D3D10_MESSAGE_ID_CREATERESOURCE_NO_ARRAYS = 0x100009,
+ D3D10_MESSAGE_ID_CREATERESOURCE_NO_VB_AND_IB_BIND = 0x10000a,
+ D3D10_MESSAGE_ID_CREATERESOURCE_NO_TEXTURE_1D = 0x10000b,
+ D3D10_MESSAGE_ID_CREATERESOURCE_DIMENSION_OUT_OF_RANGE = 0x10000c,
+ D3D10_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_SHADER_RESOURCE = 0x10000d,
+ D3D10_MESSAGE_ID_OMSETRENDERTARGETS_TOO_MANY_RENDER_TARGETS = 0x10000e,
+ D3D10_MESSAGE_ID_OMSETRENDERTARGETS_NO_DIFFERING_BIT_DEPTHS = 0x10000f,
+ D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_BAD_BUFFER_INDEX = 0x100010,
+ D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_TOO_MANY_VIEWPORTS = 0x100011,
+ D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_ADJACENCY_UNSUPPORTED = 0x100012,
+ D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_TOO_MANY_SCISSORS = 0x100013,
+ D3D10_MESSAGE_ID_COPYRESOURCE_ONLY_TEXTURE_2D_WITHIN_GPU_MEMORY = 0x100014,
+ D3D10_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_3D_READBACK = 0x100015,
+ D3D10_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_ONLY_READBACK = 0x100016,
+ D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_UNSUPPORTED_FORMAT = 0x100017,
+ D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_ALPHA_TO_COVERAGE = 0x100018,
+ D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_DepthClipEnable_MUST_BE_TRUE = 0x100019,
+ D3D10_MESSAGE_ID_DRAWINDEXED_STARTINDEXLOCATION_MUST_BE_POSITIVE = 0x10001a,
+ D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_MUST_USE_LOWEST_LOD = 0x10001b,
+ D3D10_MESSAGE_ID_CREATESAMPLERSTATE_MINLOD_MUST_NOT_BE_FRACTIONAL = 0x10001c,
+ D3D10_MESSAGE_ID_CREATESAMPLERSTATE_MAXLOD_MUST_BE_FLT_MAX = 0x10001d,
+ D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_FIRSTARRAYSLICE_MUST_BE_ZERO = 0x10001e,
+ D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_CUBES_MUST_HAVE_6_SIDES = 0x10001f,
+ D3D10_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_RENDER_TARGET = 0x100020,
+ D3D10_MESSAGE_ID_CREATERESOURCE_NO_DWORD_INDEX_BUFFER = 0x100021,
+ D3D10_MESSAGE_ID_CREATERESOURCE_MSAA_PRECLUDES_SHADER_RESOURCE = 0x100022,
+ D3D10_MESSAGE_ID_CREATERESOURCE_PRESENTATION_PRECLUDES_SHADER_RESOURCE = 0x100023,
+ D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_BLEND_ENABLE = 0x100024,
+ D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_WRITE_MASKS = 0x100025,
+ D3D10_MESSAGE_ID_CREATERESOURCE_NO_STREAM_OUT = 0x100026,
+ D3D10_MESSAGE_ID_CREATERESOURCE_ONLY_VB_IB_FOR_BUFFERS = 0x100027,
+ D3D10_MESSAGE_ID_CREATERESOURCE_NO_AUTOGEN_FOR_VOLUMES = 0x100028,
+ D3D10_MESSAGE_ID_CREATERESOURCE_DXGI_FORMAT_R8G8B8A8_CANNOT_BE_SHARED = 0x100029,
+ D3D10_MESSAGE_ID_VSSHADERRESOURCES_NOT_SUPPORTED = 0x10002a,
+ D3D10_MESSAGE_ID_GEOMETRY_SHADER_NOT_SUPPORTED = 0x10002b,
+ D3D10_MESSAGE_ID_STREAM_OUT_NOT_SUPPORTED = 0x10002c,
+ D3D10_MESSAGE_ID_TEXT_FILTER_NOT_SUPPORTED = 0x10002d,
+ D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_SEPARATE_ALPHA_BLEND = 0x10002e,
+ D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_MRT_BLEND = 0x10002f,
+ D3D10_MESSAGE_ID_CREATEBLENDSTATE_OPERATION_NOT_SUPPORTED = 0x100030,
+ D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NO_MIRRORONCE = 0x100031,
+ D3D10_MESSAGE_ID_DRAWINSTANCED_NOT_SUPPORTED = 0x100032,
+ D3D10_MESSAGE_ID_DRAWINDEXEDINSTANCED_NOT_SUPPORTED_BELOW_9_3 = 0x100033,
+ D3D10_MESSAGE_ID_DRAWINDEXED_POINTLIST_UNSUPPORTED = 0x100034,
+ D3D10_MESSAGE_ID_SETBLENDSTATE_SAMPLE_MASK_CANNOT_BE_ZERO = 0x100035,
+ D3D10_MESSAGE_ID_CREATERESOURCE_DIMENSION_EXCEEDS_FEATURE_LEVEL_DEFINITION = 0x100036,
+ D3D10_MESSAGE_ID_CREATERESOURCE_ONLY_SINGLE_MIP_LEVEL_DEPTH_STENCIL_SUPPORTED = 0x100037,
+ D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_NEGATIVESCISSOR = 0x100038,
+ D3D10_MESSAGE_ID_SLOT_ZERO_MUST_BE_D3D10_INPUT_PER_VERTEX_DATA = 0x100039,
+ D3D10_MESSAGE_ID_CREATERESOURCE_NON_POW_2_MIPMAP = 0x10003a,
+ D3D10_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_NOT_SUPPORTED = 0x10003b,
+ D3D10_MESSAGE_ID_OMSETRENDERTARGETS_NO_SRGB_MRT = 0x10003c,
+ D3D10_MESSAGE_ID_COPYRESOURCE_NO_3D_MISMATCHED_UPDATES = 0x10003d,
+ D3D10_MESSAGE_ID_D3D10L9_MESSAGES_END = 0x10003e
+} D3D10_MESSAGE_ID;
+typedef struct D3D10_MESSAGE {
+ D3D10_MESSAGE_CATEGORY Category;
+ D3D10_MESSAGE_SEVERITY Severity;
+ D3D10_MESSAGE_ID ID;
+ const char *pDescription;
+ SIZE_T DescriptionByteLength;
+} D3D10_MESSAGE;
+typedef struct D3D10_INFO_QUEUE_FILTER_DESC {
+ UINT NumCategories;
+ D3D10_MESSAGE_CATEGORY *pCategoryList;
+ UINT NumSeverities;
+ D3D10_MESSAGE_SEVERITY *pSeverityList;
+ UINT NumIDs;
+ D3D10_MESSAGE_ID *pIDList;
+} D3D10_INFO_QUEUE_FILTER_DESC;
+typedef struct D3D10_INFO_QUEUE_FILTER {
+ D3D10_INFO_QUEUE_FILTER_DESC AllowList;
+ D3D10_INFO_QUEUE_FILTER_DESC DenyList;
+} D3D10_INFO_QUEUE_FILTER;
+/*****************************************************************************
+ * ID3D10InfoQueue interface
+ */
+#ifndef __ID3D10InfoQueue_INTERFACE_DEFINED__
+#define __ID3D10InfoQueue_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10InfoQueue, 0x1b940b17, 0x2642, 0x4d1f, 0xab,0x1f, 0xb9,0x9b,0xad,0x0c,0x39,0x5f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("1b940b17-2642-4d1f-ab1f-b99bad0c395f")
+ID3D10InfoQueue : public IUnknown
+{
+ virtual HRESULT STDMETHODCALLTYPE SetMessageCountLimit(
+ UINT64 limit) = 0;
+
+ virtual void STDMETHODCALLTYPE ClearStoredMessages(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetMessage(
+ UINT64 message_idx,
+ D3D10_MESSAGE *message,
+ SIZE_T *message_size) = 0;
+
+ virtual UINT64 STDMETHODCALLTYPE GetNumMessagesAllowedByStorageFilter(
+ ) = 0;
+
+ virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDeniedByStorageFilter(
+ ) = 0;
+
+ virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessages(
+ ) = 0;
+
+ virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessagesAllowedByRetrievalFilter(
+ ) = 0;
+
+ virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDiscardedByMessageCountLimit(
+ ) = 0;
+
+ virtual UINT64 STDMETHODCALLTYPE GetMessageCountLimit(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE AddStorageFilterEntries(
+ D3D10_INFO_QUEUE_FILTER *filter) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetStorageFilter(
+ D3D10_INFO_QUEUE_FILTER *filter,
+ SIZE_T *filter_size) = 0;
+
+ virtual void STDMETHODCALLTYPE ClearStorageFilter(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE PushEmptyStorageFilter(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE PushCopyOfStorageFilter(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE PushStorageFilter(
+ D3D10_INFO_QUEUE_FILTER *filter) = 0;
+
+ virtual void STDMETHODCALLTYPE PopStorageFilter(
+ ) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetStorageFilterStackSize(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE AddRetrievalFilterEntries(
+ D3D10_INFO_QUEUE_FILTER *filter) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetRetrievalFilter(
+ D3D10_INFO_QUEUE_FILTER *filter,
+ SIZE_T *filterbytelength) = 0;
+
+ virtual void STDMETHODCALLTYPE ClearRetrievalFilter(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE PushEmptyRetrievalFilter(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE PushCopyOfRetrievalFilter(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE PushRetrievalFilter(
+ D3D10_INFO_QUEUE_FILTER *filter) = 0;
+
+ virtual void STDMETHODCALLTYPE PopRetrievalFilter(
+ ) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetRetrievalFilterStackSize(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE AddMessage(
+ D3D10_MESSAGE_CATEGORY category,
+ D3D10_MESSAGE_SEVERITY severity,
+ D3D10_MESSAGE_ID id,
+ const char *description) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE AddApplicationMessage(
+ D3D10_MESSAGE_SEVERITY severity,
+ const char *description) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetBreakOnCategory(
+ D3D10_MESSAGE_CATEGORY category,
+ WINBOOL enable) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetBreakOnSeverity(
+ D3D10_MESSAGE_SEVERITY severity,
+ WINBOOL enable) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetBreakOnID(
+ D3D10_MESSAGE_ID id,
+ WINBOOL enable) = 0;
+
+ virtual WINBOOL STDMETHODCALLTYPE GetBreakOnCategory(
+ D3D10_MESSAGE_CATEGORY category) = 0;
+
+ virtual WINBOOL STDMETHODCALLTYPE GetBreakOnSeverity(
+ D3D10_MESSAGE_SEVERITY severity) = 0;
+
+ virtual WINBOOL STDMETHODCALLTYPE GetBreakOnID(
+ D3D10_MESSAGE_ID id) = 0;
+
+ virtual void STDMETHODCALLTYPE SetMuteDebugOutput(
+ WINBOOL mute) = 0;
+
+ virtual WINBOOL STDMETHODCALLTYPE GetMuteDebugOutput(
+ ) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10InfoQueue, 0x1b940b17, 0x2642, 0x4d1f, 0xab,0x1f, 0xb9,0x9b,0xad,0x0c,0x39,0x5f)
+#endif
+#else
+typedef struct ID3D10InfoQueueVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10InfoQueue *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10InfoQueue *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10InfoQueue *This);
+
+ /*** ID3D10InfoQueue methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetMessageCountLimit)(
+ ID3D10InfoQueue *This,
+ UINT64 limit);
+
+ void (STDMETHODCALLTYPE *ClearStoredMessages)(
+ ID3D10InfoQueue *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetMessage)(
+ ID3D10InfoQueue *This,
+ UINT64 message_idx,
+ D3D10_MESSAGE *message,
+ SIZE_T *message_size);
+
+ UINT64 (STDMETHODCALLTYPE *GetNumMessagesAllowedByStorageFilter)(
+ ID3D10InfoQueue *This);
+
+ UINT64 (STDMETHODCALLTYPE *GetNumMessagesDeniedByStorageFilter)(
+ ID3D10InfoQueue *This);
+
+ UINT64 (STDMETHODCALLTYPE *GetNumStoredMessages)(
+ ID3D10InfoQueue *This);
+
+ UINT64 (STDMETHODCALLTYPE *GetNumStoredMessagesAllowedByRetrievalFilter)(
+ ID3D10InfoQueue *This);
+
+ UINT64 (STDMETHODCALLTYPE *GetNumMessagesDiscardedByMessageCountLimit)(
+ ID3D10InfoQueue *This);
+
+ UINT64 (STDMETHODCALLTYPE *GetMessageCountLimit)(
+ ID3D10InfoQueue *This);
+
+ HRESULT (STDMETHODCALLTYPE *AddStorageFilterEntries)(
+ ID3D10InfoQueue *This,
+ D3D10_INFO_QUEUE_FILTER *filter);
+
+ HRESULT (STDMETHODCALLTYPE *GetStorageFilter)(
+ ID3D10InfoQueue *This,
+ D3D10_INFO_QUEUE_FILTER *filter,
+ SIZE_T *filter_size);
+
+ void (STDMETHODCALLTYPE *ClearStorageFilter)(
+ ID3D10InfoQueue *This);
+
+ HRESULT (STDMETHODCALLTYPE *PushEmptyStorageFilter)(
+ ID3D10InfoQueue *This);
+
+ HRESULT (STDMETHODCALLTYPE *PushCopyOfStorageFilter)(
+ ID3D10InfoQueue *This);
+
+ HRESULT (STDMETHODCALLTYPE *PushStorageFilter)(
+ ID3D10InfoQueue *This,
+ D3D10_INFO_QUEUE_FILTER *filter);
+
+ void (STDMETHODCALLTYPE *PopStorageFilter)(
+ ID3D10InfoQueue *This);
+
+ UINT (STDMETHODCALLTYPE *GetStorageFilterStackSize)(
+ ID3D10InfoQueue *This);
+
+ HRESULT (STDMETHODCALLTYPE *AddRetrievalFilterEntries)(
+ ID3D10InfoQueue *This,
+ D3D10_INFO_QUEUE_FILTER *filter);
+
+ HRESULT (STDMETHODCALLTYPE *GetRetrievalFilter)(
+ ID3D10InfoQueue *This,
+ D3D10_INFO_QUEUE_FILTER *filter,
+ SIZE_T *filterbytelength);
+
+ void (STDMETHODCALLTYPE *ClearRetrievalFilter)(
+ ID3D10InfoQueue *This);
+
+ HRESULT (STDMETHODCALLTYPE *PushEmptyRetrievalFilter)(
+ ID3D10InfoQueue *This);
+
+ HRESULT (STDMETHODCALLTYPE *PushCopyOfRetrievalFilter)(
+ ID3D10InfoQueue *This);
+
+ HRESULT (STDMETHODCALLTYPE *PushRetrievalFilter)(
+ ID3D10InfoQueue *This,
+ D3D10_INFO_QUEUE_FILTER *filter);
+
+ void (STDMETHODCALLTYPE *PopRetrievalFilter)(
+ ID3D10InfoQueue *This);
+
+ UINT (STDMETHODCALLTYPE *GetRetrievalFilterStackSize)(
+ ID3D10InfoQueue *This);
+
+ HRESULT (STDMETHODCALLTYPE *AddMessage)(
+ ID3D10InfoQueue *This,
+ D3D10_MESSAGE_CATEGORY category,
+ D3D10_MESSAGE_SEVERITY severity,
+ D3D10_MESSAGE_ID id,
+ const char *description);
+
+ HRESULT (STDMETHODCALLTYPE *AddApplicationMessage)(
+ ID3D10InfoQueue *This,
+ D3D10_MESSAGE_SEVERITY severity,
+ const char *description);
+
+ HRESULT (STDMETHODCALLTYPE *SetBreakOnCategory)(
+ ID3D10InfoQueue *This,
+ D3D10_MESSAGE_CATEGORY category,
+ WINBOOL enable);
+
+ HRESULT (STDMETHODCALLTYPE *SetBreakOnSeverity)(
+ ID3D10InfoQueue *This,
+ D3D10_MESSAGE_SEVERITY severity,
+ WINBOOL enable);
+
+ HRESULT (STDMETHODCALLTYPE *SetBreakOnID)(
+ ID3D10InfoQueue *This,
+ D3D10_MESSAGE_ID id,
+ WINBOOL enable);
+
+ WINBOOL (STDMETHODCALLTYPE *GetBreakOnCategory)(
+ ID3D10InfoQueue *This,
+ D3D10_MESSAGE_CATEGORY category);
+
+ WINBOOL (STDMETHODCALLTYPE *GetBreakOnSeverity)(
+ ID3D10InfoQueue *This,
+ D3D10_MESSAGE_SEVERITY severity);
+
+ WINBOOL (STDMETHODCALLTYPE *GetBreakOnID)(
+ ID3D10InfoQueue *This,
+ D3D10_MESSAGE_ID id);
+
+ void (STDMETHODCALLTYPE *SetMuteDebugOutput)(
+ ID3D10InfoQueue *This,
+ WINBOOL mute);
+
+ WINBOOL (STDMETHODCALLTYPE *GetMuteDebugOutput)(
+ ID3D10InfoQueue *This);
+
+ END_INTERFACE
+} ID3D10InfoQueueVtbl;
+
+interface ID3D10InfoQueue {
+ CONST_VTBL ID3D10InfoQueueVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10InfoQueue_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10InfoQueue_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10InfoQueue_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10InfoQueue methods ***/
+#define ID3D10InfoQueue_SetMessageCountLimit(This,limit) (This)->lpVtbl->SetMessageCountLimit(This,limit)
+#define ID3D10InfoQueue_ClearStoredMessages(This) (This)->lpVtbl->ClearStoredMessages(This)
+#define ID3D10InfoQueue_GetMessage(This,message_idx,message,message_size) (This)->lpVtbl->GetMessage(This,message_idx,message,message_size)
+#define ID3D10InfoQueue_GetNumMessagesAllowedByStorageFilter(This) (This)->lpVtbl->GetNumMessagesAllowedByStorageFilter(This)
+#define ID3D10InfoQueue_GetNumMessagesDeniedByStorageFilter(This) (This)->lpVtbl->GetNumMessagesDeniedByStorageFilter(This)
+#define ID3D10InfoQueue_GetNumStoredMessages(This) (This)->lpVtbl->GetNumStoredMessages(This)
+#define ID3D10InfoQueue_GetNumStoredMessagesAllowedByRetrievalFilter(This) (This)->lpVtbl->GetNumStoredMessagesAllowedByRetrievalFilter(This)
+#define ID3D10InfoQueue_GetNumMessagesDiscardedByMessageCountLimit(This) (This)->lpVtbl->GetNumMessagesDiscardedByMessageCountLimit(This)
+#define ID3D10InfoQueue_GetMessageCountLimit(This) (This)->lpVtbl->GetMessageCountLimit(This)
+#define ID3D10InfoQueue_AddStorageFilterEntries(This,filter) (This)->lpVtbl->AddStorageFilterEntries(This,filter)
+#define ID3D10InfoQueue_GetStorageFilter(This,filter,filter_size) (This)->lpVtbl->GetStorageFilter(This,filter,filter_size)
+#define ID3D10InfoQueue_ClearStorageFilter(This) (This)->lpVtbl->ClearStorageFilter(This)
+#define ID3D10InfoQueue_PushEmptyStorageFilter(This) (This)->lpVtbl->PushEmptyStorageFilter(This)
+#define ID3D10InfoQueue_PushCopyOfStorageFilter(This) (This)->lpVtbl->PushCopyOfStorageFilter(This)
+#define ID3D10InfoQueue_PushStorageFilter(This,filter) (This)->lpVtbl->PushStorageFilter(This,filter)
+#define ID3D10InfoQueue_PopStorageFilter(This) (This)->lpVtbl->PopStorageFilter(This)
+#define ID3D10InfoQueue_GetStorageFilterStackSize(This) (This)->lpVtbl->GetStorageFilterStackSize(This)
+#define ID3D10InfoQueue_AddRetrievalFilterEntries(This,filter) (This)->lpVtbl->AddRetrievalFilterEntries(This,filter)
+#define ID3D10InfoQueue_GetRetrievalFilter(This,filter,filterbytelength) (This)->lpVtbl->GetRetrievalFilter(This,filter,filterbytelength)
+#define ID3D10InfoQueue_ClearRetrievalFilter(This) (This)->lpVtbl->ClearRetrievalFilter(This)
+#define ID3D10InfoQueue_PushEmptyRetrievalFilter(This) (This)->lpVtbl->PushEmptyRetrievalFilter(This)
+#define ID3D10InfoQueue_PushCopyOfRetrievalFilter(This) (This)->lpVtbl->PushCopyOfRetrievalFilter(This)
+#define ID3D10InfoQueue_PushRetrievalFilter(This,filter) (This)->lpVtbl->PushRetrievalFilter(This,filter)
+#define ID3D10InfoQueue_PopRetrievalFilter(This) (This)->lpVtbl->PopRetrievalFilter(This)
+#define ID3D10InfoQueue_GetRetrievalFilterStackSize(This) (This)->lpVtbl->GetRetrievalFilterStackSize(This)
+#define ID3D10InfoQueue_AddMessage(This,category,severity,id,description) (This)->lpVtbl->AddMessage(This,category,severity,id,description)
+#define ID3D10InfoQueue_AddApplicationMessage(This,severity,description) (This)->lpVtbl->AddApplicationMessage(This,severity,description)
+#define ID3D10InfoQueue_SetBreakOnCategory(This,category,enable) (This)->lpVtbl->SetBreakOnCategory(This,category,enable)
+#define ID3D10InfoQueue_SetBreakOnSeverity(This,severity,enable) (This)->lpVtbl->SetBreakOnSeverity(This,severity,enable)
+#define ID3D10InfoQueue_SetBreakOnID(This,id,enable) (This)->lpVtbl->SetBreakOnID(This,id,enable)
+#define ID3D10InfoQueue_GetBreakOnCategory(This,category) (This)->lpVtbl->GetBreakOnCategory(This,category)
+#define ID3D10InfoQueue_GetBreakOnSeverity(This,severity) (This)->lpVtbl->GetBreakOnSeverity(This,severity)
+#define ID3D10InfoQueue_GetBreakOnID(This,id) (This)->lpVtbl->GetBreakOnID(This,id)
+#define ID3D10InfoQueue_SetMuteDebugOutput(This,mute) (This)->lpVtbl->SetMuteDebugOutput(This,mute)
+#define ID3D10InfoQueue_GetMuteDebugOutput(This) (This)->lpVtbl->GetMuteDebugOutput(This)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10InfoQueue_QueryInterface(ID3D10InfoQueue* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10InfoQueue_AddRef(ID3D10InfoQueue* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10InfoQueue_Release(ID3D10InfoQueue* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10InfoQueue methods ***/
+static FORCEINLINE HRESULT ID3D10InfoQueue_SetMessageCountLimit(ID3D10InfoQueue* This,UINT64 limit) {
+ return This->lpVtbl->SetMessageCountLimit(This,limit);
+}
+static FORCEINLINE void ID3D10InfoQueue_ClearStoredMessages(ID3D10InfoQueue* This) {
+ This->lpVtbl->ClearStoredMessages(This);
+}
+static FORCEINLINE HRESULT ID3D10InfoQueue_GetMessage(ID3D10InfoQueue* This,UINT64 message_idx,D3D10_MESSAGE *message,SIZE_T *message_size) {
+ return This->lpVtbl->GetMessage(This,message_idx,message,message_size);
+}
+static FORCEINLINE UINT64 ID3D10InfoQueue_GetNumMessagesAllowedByStorageFilter(ID3D10InfoQueue* This) {
+ return This->lpVtbl->GetNumMessagesAllowedByStorageFilter(This);
+}
+static FORCEINLINE UINT64 ID3D10InfoQueue_GetNumMessagesDeniedByStorageFilter(ID3D10InfoQueue* This) {
+ return This->lpVtbl->GetNumMessagesDeniedByStorageFilter(This);
+}
+static FORCEINLINE UINT64 ID3D10InfoQueue_GetNumStoredMessages(ID3D10InfoQueue* This) {
+ return This->lpVtbl->GetNumStoredMessages(This);
+}
+static FORCEINLINE UINT64 ID3D10InfoQueue_GetNumStoredMessagesAllowedByRetrievalFilter(ID3D10InfoQueue* This) {
+ return This->lpVtbl->GetNumStoredMessagesAllowedByRetrievalFilter(This);
+}
+static FORCEINLINE UINT64 ID3D10InfoQueue_GetNumMessagesDiscardedByMessageCountLimit(ID3D10InfoQueue* This) {
+ return This->lpVtbl->GetNumMessagesDiscardedByMessageCountLimit(This);
+}
+static FORCEINLINE UINT64 ID3D10InfoQueue_GetMessageCountLimit(ID3D10InfoQueue* This) {
+ return This->lpVtbl->GetMessageCountLimit(This);
+}
+static FORCEINLINE HRESULT ID3D10InfoQueue_AddStorageFilterEntries(ID3D10InfoQueue* This,D3D10_INFO_QUEUE_FILTER *filter) {
+ return This->lpVtbl->AddStorageFilterEntries(This,filter);
+}
+static FORCEINLINE HRESULT ID3D10InfoQueue_GetStorageFilter(ID3D10InfoQueue* This,D3D10_INFO_QUEUE_FILTER *filter,SIZE_T *filter_size) {
+ return This->lpVtbl->GetStorageFilter(This,filter,filter_size);
+}
+static FORCEINLINE void ID3D10InfoQueue_ClearStorageFilter(ID3D10InfoQueue* This) {
+ This->lpVtbl->ClearStorageFilter(This);
+}
+static FORCEINLINE HRESULT ID3D10InfoQueue_PushEmptyStorageFilter(ID3D10InfoQueue* This) {
+ return This->lpVtbl->PushEmptyStorageFilter(This);
+}
+static FORCEINLINE HRESULT ID3D10InfoQueue_PushCopyOfStorageFilter(ID3D10InfoQueue* This) {
+ return This->lpVtbl->PushCopyOfStorageFilter(This);
+}
+static FORCEINLINE HRESULT ID3D10InfoQueue_PushStorageFilter(ID3D10InfoQueue* This,D3D10_INFO_QUEUE_FILTER *filter) {
+ return This->lpVtbl->PushStorageFilter(This,filter);
+}
+static FORCEINLINE void ID3D10InfoQueue_PopStorageFilter(ID3D10InfoQueue* This) {
+ This->lpVtbl->PopStorageFilter(This);
+}
+static FORCEINLINE UINT ID3D10InfoQueue_GetStorageFilterStackSize(ID3D10InfoQueue* This) {
+ return This->lpVtbl->GetStorageFilterStackSize(This);
+}
+static FORCEINLINE HRESULT ID3D10InfoQueue_AddRetrievalFilterEntries(ID3D10InfoQueue* This,D3D10_INFO_QUEUE_FILTER *filter) {
+ return This->lpVtbl->AddRetrievalFilterEntries(This,filter);
+}
+static FORCEINLINE HRESULT ID3D10InfoQueue_GetRetrievalFilter(ID3D10InfoQueue* This,D3D10_INFO_QUEUE_FILTER *filter,SIZE_T *filterbytelength) {
+ return This->lpVtbl->GetRetrievalFilter(This,filter,filterbytelength);
+}
+static FORCEINLINE void ID3D10InfoQueue_ClearRetrievalFilter(ID3D10InfoQueue* This) {
+ This->lpVtbl->ClearRetrievalFilter(This);
+}
+static FORCEINLINE HRESULT ID3D10InfoQueue_PushEmptyRetrievalFilter(ID3D10InfoQueue* This) {
+ return This->lpVtbl->PushEmptyRetrievalFilter(This);
+}
+static FORCEINLINE HRESULT ID3D10InfoQueue_PushCopyOfRetrievalFilter(ID3D10InfoQueue* This) {
+ return This->lpVtbl->PushCopyOfRetrievalFilter(This);
+}
+static FORCEINLINE HRESULT ID3D10InfoQueue_PushRetrievalFilter(ID3D10InfoQueue* This,D3D10_INFO_QUEUE_FILTER *filter) {
+ return This->lpVtbl->PushRetrievalFilter(This,filter);
+}
+static FORCEINLINE void ID3D10InfoQueue_PopRetrievalFilter(ID3D10InfoQueue* This) {
+ This->lpVtbl->PopRetrievalFilter(This);
+}
+static FORCEINLINE UINT ID3D10InfoQueue_GetRetrievalFilterStackSize(ID3D10InfoQueue* This) {
+ return This->lpVtbl->GetRetrievalFilterStackSize(This);
+}
+static FORCEINLINE HRESULT ID3D10InfoQueue_AddMessage(ID3D10InfoQueue* This,D3D10_MESSAGE_CATEGORY category,D3D10_MESSAGE_SEVERITY severity,D3D10_MESSAGE_ID id,const char *description) {
+ return This->lpVtbl->AddMessage(This,category,severity,id,description);
+}
+static FORCEINLINE HRESULT ID3D10InfoQueue_AddApplicationMessage(ID3D10InfoQueue* This,D3D10_MESSAGE_SEVERITY severity,const char *description) {
+ return This->lpVtbl->AddApplicationMessage(This,severity,description);
+}
+static FORCEINLINE HRESULT ID3D10InfoQueue_SetBreakOnCategory(ID3D10InfoQueue* This,D3D10_MESSAGE_CATEGORY category,WINBOOL enable) {
+ return This->lpVtbl->SetBreakOnCategory(This,category,enable);
+}
+static FORCEINLINE HRESULT ID3D10InfoQueue_SetBreakOnSeverity(ID3D10InfoQueue* This,D3D10_MESSAGE_SEVERITY severity,WINBOOL enable) {
+ return This->lpVtbl->SetBreakOnSeverity(This,severity,enable);
+}
+static FORCEINLINE HRESULT ID3D10InfoQueue_SetBreakOnID(ID3D10InfoQueue* This,D3D10_MESSAGE_ID id,WINBOOL enable) {
+ return This->lpVtbl->SetBreakOnID(This,id,enable);
+}
+static FORCEINLINE WINBOOL ID3D10InfoQueue_GetBreakOnCategory(ID3D10InfoQueue* This,D3D10_MESSAGE_CATEGORY category) {
+ return This->lpVtbl->GetBreakOnCategory(This,category);
+}
+static FORCEINLINE WINBOOL ID3D10InfoQueue_GetBreakOnSeverity(ID3D10InfoQueue* This,D3D10_MESSAGE_SEVERITY severity) {
+ return This->lpVtbl->GetBreakOnSeverity(This,severity);
+}
+static FORCEINLINE WINBOOL ID3D10InfoQueue_GetBreakOnID(ID3D10InfoQueue* This,D3D10_MESSAGE_ID id) {
+ return This->lpVtbl->GetBreakOnID(This,id);
+}
+static FORCEINLINE void ID3D10InfoQueue_SetMuteDebugOutput(ID3D10InfoQueue* This,WINBOOL mute) {
+ This->lpVtbl->SetMuteDebugOutput(This,mute);
+}
+static FORCEINLINE WINBOOL ID3D10InfoQueue_GetMuteDebugOutput(ID3D10InfoQueue* This) {
+ return This->lpVtbl->GetMuteDebugOutput(This);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10InfoQueue_INTERFACE_DEFINED__ */
+
+/* Begin additional prototypes for all interfaces */
+
+
+/* End additional prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __d3d10sdklayers_h__ */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10shader.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10shader.h
new file mode 100644
index 00000000..47efdb1e
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10shader.h
@@ -0,0 +1,234 @@
+#undef INTERFACE
+/*
+ * Copyright 2009 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+#ifndef __WINE_D3D10SHADER_H
+#define __WINE_D3D10SHADER_H
+
+#include "d3d10.h"
+
+#define D3D10_SHADER_DEBUG 0x0001
+#define D3D10_SHADER_SKIP_VALIDATION 0x0002
+#define D3D10_SHADER_SKIP_OPTIMIZATION 0x0004
+#define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR 0x0008
+#define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR 0x0010
+#define D3D10_SHADER_PARTIAL_PRECISION 0x0020
+#define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT 0x0040
+#define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT 0x0080
+#define D3D10_SHADER_NO_PRESHADER 0x0100
+#define D3D10_SHADER_AVOID_FLOW_CONTROL 0x0200
+#define D3D10_SHADER_PREFER_FLOW_CONTROL 0x0400
+#define D3D10_SHADER_ENABLE_STRICTNESS 0x0800
+#define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
+#define D3D10_SHADER_IEEE_STRICTNESS 0x2000
+#define D3D10_SHADER_WARNINGS_ARE_ERRORS 0x40000
+
+#define D3D10_SHADER_OPTIMIZATION_LEVEL0 0x4000
+#define D3D10_SHADER_OPTIMIZATION_LEVEL1 0x0000
+#define D3D10_SHADER_OPTIMIZATION_LEVEL2 0xC000
+#define D3D10_SHADER_OPTIMIZATION_LEVEL3 0x8000
+
+/* These are defined as version-neutral in d3dcommon.h */
+typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO;
+typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO;
+
+typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS;
+typedef D3D_SHADER_VARIABLE_CLASS *LPD3D10_SHADER_VARIABLE_CLASS;
+
+typedef D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE;
+typedef D3D_CBUFFER_TYPE *LPD3D10_CBUFFER_TYPE;
+
+typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE;
+
+typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE;
+
+typedef D3D_NAME D3D10_NAME;
+
+typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE;
+typedef D3D_SHADER_INPUT_TYPE *LPD3D10_SHADER_INPUT_TYPE;
+
+typedef D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE;
+typedef D3D_SHADER_VARIABLE_TYPE *LPD3D10_SHADER_VARIABLE_TYPE;
+
+typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE;
+typedef ID3DInclude ID3D10Include;
+typedef ID3DInclude *LPD3D10INCLUDE;
+#define IID_ID3D10Include IID_ID3DInclude
+
+typedef struct _D3D10_SHADER_INPUT_BIND_DESC
+{
+ const char *Name;
+ D3D10_SHADER_INPUT_TYPE Type;
+ UINT BindPoint;
+ UINT BindCount;
+ UINT uFlags;
+ D3D10_RESOURCE_RETURN_TYPE ReturnType;
+ D3D10_SRV_DIMENSION Dimension;
+ UINT NumSamples;
+} D3D10_SHADER_INPUT_BIND_DESC;
+
+typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
+{
+ const char *SemanticName;
+ UINT SemanticIndex;
+ UINT Register;
+ D3D10_NAME SystemValueType;
+ D3D10_REGISTER_COMPONENT_TYPE ComponentType;
+ BYTE Mask;
+ BYTE ReadWriteMask;
+} D3D10_SIGNATURE_PARAMETER_DESC;
+
+typedef struct _D3D10_SHADER_DESC
+{
+ UINT Version;
+ const char *Creator;
+ UINT Flags;
+ UINT ConstantBuffers;
+ UINT BoundResources;
+ UINT InputParameters;
+ UINT OutputParameters;
+ UINT InstructionCount;
+ UINT TempRegisterCount;
+ UINT TempArrayCount;
+ UINT DefCount;
+ UINT DclCount;
+ UINT TextureNormalInstructions;
+ UINT TextureLoadInstructions;
+ UINT TextureCompInstructions;
+ UINT TextureBiasInstructions;
+ UINT TextureGradientInstructions;
+ UINT FloatInstructionCount;
+ UINT IntInstructionCount;
+ UINT UintInstructionCount;
+ UINT StaticFlowControlCount;
+ UINT DynamicFlowControlCount;
+ UINT MacroInstructionCount;
+ UINT ArrayInstructionCount;
+ UINT CutInstructionCount;
+ UINT EmitInstructionCount;
+ D3D10_PRIMITIVE_TOPOLOGY GSOutputTopology;
+ UINT GSMaxOutputVertexCount;
+} D3D10_SHADER_DESC;
+
+typedef struct _D3D10_SHADER_BUFFER_DESC
+{
+ const char *Name;
+ D3D10_CBUFFER_TYPE Type;
+ UINT Variables;
+ UINT Size;
+ UINT uFlags;
+} D3D10_SHADER_BUFFER_DESC;
+
+typedef struct _D3D10_SHADER_VARIABLE_DESC
+{
+ const char *Name;
+ UINT StartOffset;
+ UINT Size;
+ UINT uFlags;
+ void *DefaultValue;
+} D3D10_SHADER_VARIABLE_DESC;
+
+typedef struct _D3D10_SHADER_TYPE_DESC
+{
+ D3D10_SHADER_VARIABLE_CLASS Class;
+ D3D10_SHADER_VARIABLE_TYPE Type;
+ UINT Rows;
+ UINT Columns;
+ UINT Elements;
+ UINT Members;
+ UINT Offset;
+} D3D10_SHADER_TYPE_DESC;
+
+DEFINE_GUID(IID_ID3D10ShaderReflectionType, 0xc530ad7d, 0x9b16, 0x4395, 0xa9, 0x79, 0xba, 0x2e, 0xcf, 0xf8, 0x3a, 0xdd);
+
+#define INTERFACE ID3D10ShaderReflectionType
+DECLARE_INTERFACE(ID3D10ShaderReflectionType)
+{
+ STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_TYPE_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D10ShaderReflectionVariable, 0x1bf63c95, 0x2650, 0x405d, 0x99, 0xc1, 0x36, 0x36, 0xbd, 0x1d, 0xa0, 0xa1);
+
+#define INTERFACE ID3D10ShaderReflectionVariable
+DECLARE_INTERFACE(ID3D10ShaderReflectionVariable)
+{
+ STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_VARIABLE_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10ShaderReflectionType *, GetType)(THIS) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D10ShaderReflectionConstantBuffer, 0x66c66a94, 0xdddd, 0x4b62, 0xa6, 0x6a, 0xf0, 0xda, 0x33, 0xc2, 0xb4, 0xd0);
+
+#define INTERFACE ID3D10ShaderReflectionConstantBuffer
+DECLARE_INTERFACE(ID3D10ShaderReflectionConstantBuffer)
+{
+ STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_BUFFER_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D10ShaderReflection, 0xd40e20b6, 0xf8f7, 0x42ad, 0xab, 0x20, 0x4b, 0xaf, 0x8f, 0x15, 0xdf, 0xaa);
+
+#define INTERFACE ID3D10ShaderReflection
+DECLARE_INTERFACE_(ID3D10ShaderReflection, IUnknown)
+{
+ /* IUnknown methods */
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+ /* ID3D10ShaderReflection methods */
+ STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
+ STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
+ STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
+};
+#undef INTERFACE
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char *filename,
+ const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint,
+ const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages);
+HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size,
+ WINBOOL color_code, const char *comments, ID3D10Blob **disassembly);
+const char * WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device);
+const char * WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device);
+const char * WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);
+
+HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector);
+HRESULT WINAPI D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
+HRESULT WINAPI D3D10GetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
+HRESULT WINAPI D3D10GetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
+HRESULT WINAPI D3D10GetShaderDebugInfo(const void *data, SIZE_T data_size, ID3D10Blob **blob);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __WINE_D3D10SHADER_H */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11.h
new file mode 100644
index 00000000..26357dfd
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11.h
@@ -0,0 +1,10944 @@
+/*** Autogenerated by WIDL 5.13 from include/d3d11.idl - Do not edit ***/
+
+#ifdef _WIN32
+#ifndef __REQUIRED_RPCNDR_H_VERSION__
+#define __REQUIRED_RPCNDR_H_VERSION__ 475
+#endif
+#include <rpc.h>
+#include <rpcndr.h>
+#endif
+
+#ifndef COM_NO_WINDOWS_H
+#include <windows.h>
+#include <ole2.h>
+#endif
+
+#ifndef __d3d11_h__
+#define __d3d11_h__
+
+/* Forward declarations */
+
+#ifndef __ID3D11DeviceChild_FWD_DEFINED__
+#define __ID3D11DeviceChild_FWD_DEFINED__
+typedef interface ID3D11DeviceChild ID3D11DeviceChild;
+#ifdef __cplusplus
+interface ID3D11DeviceChild;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11Asynchronous_FWD_DEFINED__
+#define __ID3D11Asynchronous_FWD_DEFINED__
+typedef interface ID3D11Asynchronous ID3D11Asynchronous;
+#ifdef __cplusplus
+interface ID3D11Asynchronous;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11Query_FWD_DEFINED__
+#define __ID3D11Query_FWD_DEFINED__
+typedef interface ID3D11Query ID3D11Query;
+#ifdef __cplusplus
+interface ID3D11Query;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11Resource_FWD_DEFINED__
+#define __ID3D11Resource_FWD_DEFINED__
+typedef interface ID3D11Resource ID3D11Resource;
+#ifdef __cplusplus
+interface ID3D11Resource;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11View_FWD_DEFINED__
+#define __ID3D11View_FWD_DEFINED__
+typedef interface ID3D11View ID3D11View;
+#ifdef __cplusplus
+interface ID3D11View;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11BlendState_FWD_DEFINED__
+#define __ID3D11BlendState_FWD_DEFINED__
+typedef interface ID3D11BlendState ID3D11BlendState;
+#ifdef __cplusplus
+interface ID3D11BlendState;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11Buffer_FWD_DEFINED__
+#define __ID3D11Buffer_FWD_DEFINED__
+typedef interface ID3D11Buffer ID3D11Buffer;
+#ifdef __cplusplus
+interface ID3D11Buffer;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11ClassInstance_FWD_DEFINED__
+#define __ID3D11ClassInstance_FWD_DEFINED__
+typedef interface ID3D11ClassInstance ID3D11ClassInstance;
+#ifdef __cplusplus
+interface ID3D11ClassInstance;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11ClassLinkage_FWD_DEFINED__
+#define __ID3D11ClassLinkage_FWD_DEFINED__
+typedef interface ID3D11ClassLinkage ID3D11ClassLinkage;
+#ifdef __cplusplus
+interface ID3D11ClassLinkage;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11CommandList_FWD_DEFINED__
+#define __ID3D11CommandList_FWD_DEFINED__
+typedef interface ID3D11CommandList ID3D11CommandList;
+#ifdef __cplusplus
+interface ID3D11CommandList;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11ComputeShader_FWD_DEFINED__
+#define __ID3D11ComputeShader_FWD_DEFINED__
+typedef interface ID3D11ComputeShader ID3D11ComputeShader;
+#ifdef __cplusplus
+interface ID3D11ComputeShader;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11Counter_FWD_DEFINED__
+#define __ID3D11Counter_FWD_DEFINED__
+typedef interface ID3D11Counter ID3D11Counter;
+#ifdef __cplusplus
+interface ID3D11Counter;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11DepthStencilState_FWD_DEFINED__
+#define __ID3D11DepthStencilState_FWD_DEFINED__
+typedef interface ID3D11DepthStencilState ID3D11DepthStencilState;
+#ifdef __cplusplus
+interface ID3D11DepthStencilState;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11DepthStencilView_FWD_DEFINED__
+#define __ID3D11DepthStencilView_FWD_DEFINED__
+typedef interface ID3D11DepthStencilView ID3D11DepthStencilView;
+#ifdef __cplusplus
+interface ID3D11DepthStencilView;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11DomainShader_FWD_DEFINED__
+#define __ID3D11DomainShader_FWD_DEFINED__
+typedef interface ID3D11DomainShader ID3D11DomainShader;
+#ifdef __cplusplus
+interface ID3D11DomainShader;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11GeometryShader_FWD_DEFINED__
+#define __ID3D11GeometryShader_FWD_DEFINED__
+typedef interface ID3D11GeometryShader ID3D11GeometryShader;
+#ifdef __cplusplus
+interface ID3D11GeometryShader;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11HullShader_FWD_DEFINED__
+#define __ID3D11HullShader_FWD_DEFINED__
+typedef interface ID3D11HullShader ID3D11HullShader;
+#ifdef __cplusplus
+interface ID3D11HullShader;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11InputLayout_FWD_DEFINED__
+#define __ID3D11InputLayout_FWD_DEFINED__
+typedef interface ID3D11InputLayout ID3D11InputLayout;
+#ifdef __cplusplus
+interface ID3D11InputLayout;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11PixelShader_FWD_DEFINED__
+#define __ID3D11PixelShader_FWD_DEFINED__
+typedef interface ID3D11PixelShader ID3D11PixelShader;
+#ifdef __cplusplus
+interface ID3D11PixelShader;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11Predicate_FWD_DEFINED__
+#define __ID3D11Predicate_FWD_DEFINED__
+typedef interface ID3D11Predicate ID3D11Predicate;
+#ifdef __cplusplus
+interface ID3D11Predicate;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11RasterizerState_FWD_DEFINED__
+#define __ID3D11RasterizerState_FWD_DEFINED__
+typedef interface ID3D11RasterizerState ID3D11RasterizerState;
+#ifdef __cplusplus
+interface ID3D11RasterizerState;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11RenderTargetView_FWD_DEFINED__
+#define __ID3D11RenderTargetView_FWD_DEFINED__
+typedef interface ID3D11RenderTargetView ID3D11RenderTargetView;
+#ifdef __cplusplus
+interface ID3D11RenderTargetView;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11SamplerState_FWD_DEFINED__
+#define __ID3D11SamplerState_FWD_DEFINED__
+typedef interface ID3D11SamplerState ID3D11SamplerState;
+#ifdef __cplusplus
+interface ID3D11SamplerState;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11ShaderResourceView_FWD_DEFINED__
+#define __ID3D11ShaderResourceView_FWD_DEFINED__
+typedef interface ID3D11ShaderResourceView ID3D11ShaderResourceView;
+#ifdef __cplusplus
+interface ID3D11ShaderResourceView;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11Texture1D_FWD_DEFINED__
+#define __ID3D11Texture1D_FWD_DEFINED__
+typedef interface ID3D11Texture1D ID3D11Texture1D;
+#ifdef __cplusplus
+interface ID3D11Texture1D;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11Texture2D_FWD_DEFINED__
+#define __ID3D11Texture2D_FWD_DEFINED__
+typedef interface ID3D11Texture2D ID3D11Texture2D;
+#ifdef __cplusplus
+interface ID3D11Texture2D;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11Texture3D_FWD_DEFINED__
+#define __ID3D11Texture3D_FWD_DEFINED__
+typedef interface ID3D11Texture3D ID3D11Texture3D;
+#ifdef __cplusplus
+interface ID3D11Texture3D;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11UnorderedAccessView_FWD_DEFINED__
+#define __ID3D11UnorderedAccessView_FWD_DEFINED__
+typedef interface ID3D11UnorderedAccessView ID3D11UnorderedAccessView;
+#ifdef __cplusplus
+interface ID3D11UnorderedAccessView;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11VertexShader_FWD_DEFINED__
+#define __ID3D11VertexShader_FWD_DEFINED__
+typedef interface ID3D11VertexShader ID3D11VertexShader;
+#ifdef __cplusplus
+interface ID3D11VertexShader;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11DeviceContext_FWD_DEFINED__
+#define __ID3D11DeviceContext_FWD_DEFINED__
+typedef interface ID3D11DeviceContext ID3D11DeviceContext;
+#ifdef __cplusplus
+interface ID3D11DeviceContext;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11AuthenticatedChannel_FWD_DEFINED__
+#define __ID3D11AuthenticatedChannel_FWD_DEFINED__
+typedef interface ID3D11AuthenticatedChannel ID3D11AuthenticatedChannel;
+#ifdef __cplusplus
+interface ID3D11AuthenticatedChannel;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11CryptoSession_FWD_DEFINED__
+#define __ID3D11CryptoSession_FWD_DEFINED__
+typedef interface ID3D11CryptoSession ID3D11CryptoSession;
+#ifdef __cplusplus
+interface ID3D11CryptoSession;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11VideoDecoder_FWD_DEFINED__
+#define __ID3D11VideoDecoder_FWD_DEFINED__
+typedef interface ID3D11VideoDecoder ID3D11VideoDecoder;
+#ifdef __cplusplus
+interface ID3D11VideoDecoder;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11VideoProcessorEnumerator_FWD_DEFINED__
+#define __ID3D11VideoProcessorEnumerator_FWD_DEFINED__
+typedef interface ID3D11VideoProcessorEnumerator ID3D11VideoProcessorEnumerator;
+#ifdef __cplusplus
+interface ID3D11VideoProcessorEnumerator;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11VideoProcessor_FWD_DEFINED__
+#define __ID3D11VideoProcessor_FWD_DEFINED__
+typedef interface ID3D11VideoProcessor ID3D11VideoProcessor;
+#ifdef __cplusplus
+interface ID3D11VideoProcessor;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11VideoDecoderOutputView_FWD_DEFINED__
+#define __ID3D11VideoDecoderOutputView_FWD_DEFINED__
+typedef interface ID3D11VideoDecoderOutputView ID3D11VideoDecoderOutputView;
+#ifdef __cplusplus
+interface ID3D11VideoDecoderOutputView;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11VideoProcessorInputView_FWD_DEFINED__
+#define __ID3D11VideoProcessorInputView_FWD_DEFINED__
+typedef interface ID3D11VideoProcessorInputView ID3D11VideoProcessorInputView;
+#ifdef __cplusplus
+interface ID3D11VideoProcessorInputView;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11VideoProcessorOutputView_FWD_DEFINED__
+#define __ID3D11VideoProcessorOutputView_FWD_DEFINED__
+typedef interface ID3D11VideoProcessorOutputView ID3D11VideoProcessorOutputView;
+#ifdef __cplusplus
+interface ID3D11VideoProcessorOutputView;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11VideoDevice_FWD_DEFINED__
+#define __ID3D11VideoDevice_FWD_DEFINED__
+typedef interface ID3D11VideoDevice ID3D11VideoDevice;
+#ifdef __cplusplus
+interface ID3D11VideoDevice;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11VideoContext_FWD_DEFINED__
+#define __ID3D11VideoContext_FWD_DEFINED__
+typedef interface ID3D11VideoContext ID3D11VideoContext;
+#ifdef __cplusplus
+interface ID3D11VideoContext;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11Device_FWD_DEFINED__
+#define __ID3D11Device_FWD_DEFINED__
+typedef interface ID3D11Device ID3D11Device;
+#ifdef __cplusplus
+interface ID3D11Device;
+#endif /* __cplusplus */
+#endif
+
+/* Headers for imported files */
+
+#include <oaidl.h>
+#include <ocidl.h>
+#include <dxgi.h>
+#include <d3dcommon.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
+typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
+typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
+typedef RECT D3D11_RECT;
+#ifndef __ID3D11Device_FWD_DEFINED__
+#define __ID3D11Device_FWD_DEFINED__
+typedef interface ID3D11Device ID3D11Device;
+#ifdef __cplusplus
+interface ID3D11Device;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11ClassLinkage_FWD_DEFINED__
+#define __ID3D11ClassLinkage_FWD_DEFINED__
+typedef interface ID3D11ClassLinkage ID3D11ClassLinkage;
+#ifdef __cplusplus
+interface ID3D11ClassLinkage;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11Resource_FWD_DEFINED__
+#define __ID3D11Resource_FWD_DEFINED__
+typedef interface ID3D11Resource ID3D11Resource;
+#ifdef __cplusplus
+interface ID3D11Resource;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11VideoProcessorInputView_FWD_DEFINED__
+#define __ID3D11VideoProcessorInputView_FWD_DEFINED__
+typedef interface ID3D11VideoProcessorInputView ID3D11VideoProcessorInputView;
+#ifdef __cplusplus
+interface ID3D11VideoProcessorInputView;
+#endif /* __cplusplus */
+#endif
+
+#ifndef _D3D11_CONSTANTS
+#define _D3D11_CONSTANTS
+#define D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT (14)
+
+#define D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS (4)
+
+#define D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT (32)
+
+#define D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT (15)
+
+#define D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT (16)
+
+#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS (4)
+
+#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT (15)
+
+#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1)
+
+#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS (1)
+
+#define D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT (64)
+
+#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS (4)
+
+#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT (1)
+
+#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1)
+
+#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS (1)
+
+#define D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT (32)
+
+#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS (1)
+
+#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT (128)
+
+#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST (1)
+
+#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS (1)
+
+#define D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT (128)
+
+#define D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS (1)
+
+#define D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT (16)
+
+#define D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST (1)
+
+#define D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS (1)
+
+#define D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT (16)
+
+#define D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT (32)
+
+#define D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS (4)
+
+#define D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT (32)
+
+#define D3D11_COMMONSHADER_TEMP_REGISTER_COUNT (4096)
+
+#define D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST (3)
+
+#define D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS (3)
+
+#define D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX (10)
+
+#define D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN (-10)
+
+#define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE (-8)
+
+#define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE (7)
+
+#define D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (256)
+
+#define D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP (64)
+
+#define D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (240)
+
+#define D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP (68)
+
+#define D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (224)
+
+#define D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP (72)
+
+#define D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (208)
+
+#define D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP (76)
+
+#define D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (192)
+
+#define D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP (84)
+
+#define D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (176)
+
+#define D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP (92)
+
+#define D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (160)
+
+#define D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP (100)
+
+#define D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (144)
+
+#define D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP (112)
+
+#define D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (128)
+
+#define D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP (128)
+
+#define D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (112)
+
+#define D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP (144)
+
+#define D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (96)
+
+#define D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP (168)
+
+#define D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (80)
+
+#define D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP (204)
+
+#define D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (64)
+
+#define D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP (256)
+
+#define D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (48)
+
+#define D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP (340)
+
+#define D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (32)
+
+#define D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP (512)
+
+#define D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (16)
+
+#define D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP (768)
+
+#define D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION (1)
+
+#define D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT (256)
+
+#define D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP (768)
+
+#define D3D11_CS_4_X_THREAD_GROUP_MAX_X (768)
+
+#define D3D11_CS_4_X_THREAD_GROUP_MAX_Y (768)
+
+#define D3D11_CS_4_X_UAV_REGISTER_COUNT (1)
+
+#define D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION (65535)
+
+#define D3D11_CS_TGSM_REGISTER_COUNT (8192)
+
+#define D3D11_CS_TGSM_REGISTER_READS_PER_INST (1)
+
+#define D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS (1)
+
+#define D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS (1)
+
+#define D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP (1024)
+
+#define D3D11_CS_THREAD_GROUP_MAX_X (1024)
+
+#define D3D11_CS_THREAD_GROUP_MAX_Y (1024)
+
+#define D3D11_CS_THREAD_GROUP_MAX_Z (64)
+
+#define D3D11_CS_THREAD_GROUP_MIN_X (1)
+
+#define D3D11_CS_THREAD_GROUP_MIN_Y (1)
+
+#define D3D11_CS_THREAD_GROUP_MIN_Z (1)
+
+#define D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL (16384)
+
+#define D3D11_DEFAULT_DEPTH_BIAS (0)
+
+#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f
+#define D3D11_DEFAULT_MAX_ANISOTROPY (16)
+
+#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f
+#define D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX (0)
+
+#define D3D11_DEFAULT_SAMPLE_MASK (0xffffffff)
+
+#define D3D11_DEFAULT_SCISSOR_ENDX (0)
+
+#define D3D11_DEFAULT_SCISSOR_ENDY (0)
+
+#define D3D11_DEFAULT_SCISSOR_STARTX (0)
+
+#define D3D11_DEFAULT_SCISSOR_STARTY (0)
+
+#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f
+#define D3D11_DEFAULT_STENCIL_READ_MASK (0xff)
+
+#define D3D11_DEFAULT_STENCIL_REFERENCE (0)
+
+#define D3D11_DEFAULT_STENCIL_WRITE_MASK (0xff)
+
+#define D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX (0)
+
+#define D3D11_DEFAULT_VIEWPORT_HEIGHT (0)
+
+#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f
+#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f
+#define D3D11_DEFAULT_VIEWPORT_TOPLEFTX (0)
+
+#define D3D11_DEFAULT_VIEWPORT_TOPLEFTY (0)
+
+#define D3D11_DEFAULT_VIEWPORT_WIDTH (0)
+
+#define D3D11_FLOAT32_MAX (3.402823466e+38f)
+#define D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (32)
+
+#define D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT (8)
+
+#define D3D11_MAX_MAXANISOTROPY (16)
+
+#define D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT (32)
+
+#define D3D11_VIEWPORT_BOUNDS_MAX (32767)
+
+#define D3D11_VIEWPORT_BOUNDS_MIN (-32768)
+
+#define D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX (15)
+
+#define D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE (16)
+
+#define D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL (0xffffffff)
+
+#define D3D11_KEEP_UNORDERED_ACCESS_VIEWS (0xffffffff)
+
+#define D3D11_SHADER_MAJOR_VERSION (5)
+
+#define D3D11_SHADER_MAX_INSTANCES (65535)
+
+#define D3D11_SHADER_MAX_INTERFACES (253)
+
+#define D3D11_SHADER_MAX_INTERFACE_CALL_SITES (4096)
+
+#define D3D11_SHADER_MAX_TYPES (65535)
+
+#define D3D11_SHADER_MINOR_VERSION (0)
+
+#define D3D11_VS_OUTPUT_REGISTER_COUNT (32)
+
+#define D3D11_OMAC_SIZE (16)
+
+#define D3D11_PS_CS_UAV_REGISTER_COMPONENTS (1)
+
+#define D3D11_PS_CS_UAV_REGISTER_COUNT (8)
+
+#define D3D11_PS_CS_UAV_REGISTER_READS_PER_INST (1)
+
+#define D3D11_PS_CS_UAV_REGISTER_READ_PORTS (1)
+
+#define D3D11_PS_FRONTFACING_DEFAULT_VALUE (0xffffffff)
+
+#define D3D11_PS_FRONTFACING_FALSE_VALUE (0)
+
+#define D3D11_PS_FRONTFACING_TRUE_VALUE (0xffffffff)
+
+#define D3D11_PS_INPUT_REGISTER_COMPONENTS (4)
+
+#define D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32)
+
+#define D3D11_PS_INPUT_REGISTER_COUNT (32)
+
+#define D3D11_PS_INPUT_REGISTER_READS_PER_INST (2)
+
+#define D3D11_PS_INPUT_REGISTER_READ_PORTS (1)
+
+#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)
+#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS (1)
+
+#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT (32)
+
+#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT (1)
+
+#define D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS (1)
+
+#define D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT (32)
+
+#define D3D11_PS_OUTPUT_MASK_REGISTER_COUNT (1)
+
+#define D3D11_PS_OUTPUT_REGISTER_COMPONENTS (4)
+
+#define D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32)
+
+#define D3D11_PS_OUTPUT_REGISTER_COUNT (8)
+
+#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)
+#define D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT (16)
+
+#define D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE (4096)
+
+#define D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP (27)
+
+#define D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT (4096)
+
+#define D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE (4096)
+
+#define D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (32)
+
+#define D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP (32)
+
+#define D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION (16384)
+
+#define D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT (1024)
+
+#define D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT (4096)
+
+#define D3D11_REQ_MAXANISOTROPY (16)
+
+#define D3D11_REQ_MIP_LEVELS (15)
+
+#define D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES (2048)
+
+#define D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE (4096)
+
+#define D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH (16384)
+
+#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM (128)
+
+#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)
+#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM (2048)
+
+#define D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP (20)
+
+#define D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE (4096)
+
+#define D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (2048)
+
+#define D3D11_REQ_TEXTURE1D_U_DIMENSION (16384)
+
+#define D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION (2048)
+
+#define D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION (16384)
+
+#define D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION (2048)
+
+#define D3D11_REQ_TEXTURECUBE_DIMENSION (16384)
+
+#define D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL (0)
+
+#define D3D11_SHIFT_INSTRUCTION_PAD_VALUE (0)
+
+#define D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT (5)
+
+#define D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048)
+
+#define D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (512)
+
+#define D3D11_SO_BUFFER_SLOT_COUNT (4)
+
+#define D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP (0xffffffff)
+
+#define D3D11_SO_NO_RASTERIZED_STREAM (0xffffffff)
+
+#define D3D11_SO_OUTPUT_COMPONENT_COUNT (128)
+
+#define D3D11_SO_STREAM_COUNT (4)
+
+#define D3D11_SPEC_DATE_DAY (16)
+
+#define D3D11_SPEC_DATE_MONTH (5)
+
+#define D3D11_SPEC_DATE_YEAR (2011)
+
+#define D3D11_SPEC_VERSION (1.07)
+#define D3D11_SRGB_GAMMA (2.2f)
+#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)
+#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)
+#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)
+#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)
+#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)
+#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)
+#define D3D11_STANDARD_COMPONENT_BIT_COUNT (32)
+
+#define D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED (64)
+
+#define D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE (4)
+
+#define D3D11_STANDARD_PIXEL_COMPONENT_COUNT (128)
+
+#define D3D11_STANDARD_PIXEL_ELEMENT_COUNT (32)
+
+#define D3D11_STANDARD_VECTOR_SIZE (4)
+
+#define D3D11_STANDARD_VERTEX_ELEMENT_COUNT (32)
+
+#define D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT (64)
+
+#endif
+#ifndef _D3D11_1_CONSTANTS
+#define _D3D11_1_CONSTANTS
+#define D3D11_1_UAV_SLOT_COUNT (64)
+
+#endif
+#ifndef _D3D11_2_CONSTANTS
+#define _D3D11_2_CONSTANTS
+#define D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES (0x10000)
+
+#endif
+#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)
+struct CD3D11_DEFAULT {};
+extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;
+#endif
+typedef enum D3D11_BLEND {
+ D3D11_BLEND_ZERO = 1,
+ D3D11_BLEND_ONE = 2,
+ D3D11_BLEND_SRC_COLOR = 3,
+ D3D11_BLEND_INV_SRC_COLOR = 4,
+ D3D11_BLEND_SRC_ALPHA = 5,
+ D3D11_BLEND_INV_SRC_ALPHA = 6,
+ D3D11_BLEND_DEST_ALPHA = 7,
+ D3D11_BLEND_INV_DEST_ALPHA = 8,
+ D3D11_BLEND_DEST_COLOR = 9,
+ D3D11_BLEND_INV_DEST_COLOR = 10,
+ D3D11_BLEND_SRC_ALPHA_SAT = 11,
+ D3D11_BLEND_BLEND_FACTOR = 14,
+ D3D11_BLEND_INV_BLEND_FACTOR = 15,
+ D3D11_BLEND_SRC1_COLOR = 16,
+ D3D11_BLEND_INV_SRC1_COLOR = 17,
+ D3D11_BLEND_SRC1_ALPHA = 18,
+ D3D11_BLEND_INV_SRC1_ALPHA = 19
+} D3D11_BLEND;
+typedef enum D3D11_BLEND_OP {
+ D3D11_BLEND_OP_ADD = 1,
+ D3D11_BLEND_OP_SUBTRACT = 2,
+ D3D11_BLEND_OP_REV_SUBTRACT = 3,
+ D3D11_BLEND_OP_MIN = 4,
+ D3D11_BLEND_OP_MAX = 5
+} D3D11_BLEND_OP;
+typedef enum D3D11_VIDEO_DECODER_BUFFER_TYPE {
+ D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS = 0,
+ D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL = 1,
+ D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE = 2,
+ D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL = 3,
+ D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX = 4,
+ D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL = 5,
+ D3D11_VIDEO_DECODER_BUFFER_BITSTREAM = 6,
+ D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR = 7,
+ D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN = 8
+} D3D11_VIDEO_DECODER_BUFFER_TYPE;
+typedef enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE {
+ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE = 0,
+ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND = 1,
+ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION = 2,
+ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM = 3
+} D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE;
+typedef enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE {
+ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL = 0,
+ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF = 1,
+ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM = 2
+} D3D11_VIDEO_PROCESSOR_OUTPUT_RATE;
+typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT {
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO = 0,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL = 1,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL = 2,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE = 3,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET = 4,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED = 5,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED = 6,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD = 7
+} D3D11_VIDEO_PROCESSOR_STEREO_FORMAT;
+typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE {
+ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE = 0,
+ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0 = 1,
+ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1 = 2
+} D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE;
+typedef enum D3D11_VIDEO_PROCESSOR_ROTATION {
+ D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0,
+ D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1,
+ D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2,
+ D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3
+} D3D11_VIDEO_PROCESSOR_ROTATION;
+typedef enum D3D11_VIDEO_PROCESSOR_DEVICE_CAPS {
+ D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_LINEAR_SPACE = 0x1,
+ D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_xvYCC = 0x2,
+ D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_RGB_RANGE_CONVERSION = 0x4,
+ D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_YCbCr_MATRIX_CONVERSION = 0x8,
+ D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_NOMINAL_RANGE = 0x10
+} D3D11_VIDEO_PROCESSOR_DEVICE_CAPS;
+typedef enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS {
+ D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 0x1,
+ D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 0x2,
+ D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 0x4,
+ D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 0x8,
+ D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 0x10,
+ D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 0x20,
+ D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 0x40,
+ D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 0x80,
+ D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 0x100,
+ D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 0x200,
+ D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 0x400,
+ D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 = 0x800
+} D3D11_VIDEO_PROCESSOR_FEATURE_CAPS;
+typedef enum D3D11_VIDEO_PROCESSOR_FILTER_CAPS {
+ D3D11_VIDEO_PROCESSOR_FILTER_CAPS_BRIGHTNESS = 0x1,
+ D3D11_VIDEO_PROCESSOR_FILTER_CAPS_CONTRAST = 0x2,
+ D3D11_VIDEO_PROCESSOR_FILTER_CAPS_HUE = 0x4,
+ D3D11_VIDEO_PROCESSOR_FILTER_CAPS_SATURATION = 0x8,
+ D3D11_VIDEO_PROCESSOR_FILTER_CAPS_NOISE_REDUCTION = 0x10,
+ D3D11_VIDEO_PROCESSOR_FILTER_CAPS_EDGE_ENHANCEMENT = 0x20,
+ D3D11_VIDEO_PROCESSOR_FILTER_CAPS_ANAMORPHIC_SCALING = 0x40,
+ D3D11_VIDEO_PROCESSOR_FILTER_CAPS_STEREO_ADJUSTMENT = 0x80
+} D3D11_VIDEO_PROCESSOR_FILTER_CAPS;
+typedef enum D3D11_VIDEO_PROCESSOR_FORMAT_CAPS {
+ D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_INTERLACED = 0x1,
+ D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_PROCAMP = 0x2,
+ D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_LUMA_KEY = 0x4,
+ D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_PALETTE_INTERLACED = 0x8
+} D3D11_VIDEO_PROCESSOR_FORMAT_CAPS;
+typedef enum D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS {
+ D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DENOISE = 0x1,
+ D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DERINGING = 0x2,
+ D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_EDGE_ENHANCEMENT = 0x4,
+ D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_COLOR_CORRECTION = 0x8,
+ D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_FLESH_TONE_MAPPING = 0x10,
+ D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_IMAGE_STABILIZATION = 0x20,
+ D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_SUPER_RESOLUTION = 0x40,
+ D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_ANAMORPHIC_SCALING = 0x80
+} D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS;
+typedef enum D3D11_VIDEO_PROCESSOR_STEREO_CAPS {
+ D3D11_VIDEO_PROCESSOR_STEREO_CAPS_MONO_OFFSET = 0x1,
+ D3D11_VIDEO_PROCESSOR_STEREO_CAPS_ROW_INTERLEAVED = 0x2,
+ D3D11_VIDEO_PROCESSOR_STEREO_CAPS_COLUMN_INTERLEAVED = 0x4,
+ D3D11_VIDEO_PROCESSOR_STEREO_CAPS_CHECKERBOARD = 0x8,
+ D3D11_VIDEO_PROCESSOR_STEREO_CAPS_FLIP_MODE = 0x10
+} D3D11_VIDEO_PROCESSOR_STEREO_CAPS;
+typedef enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS {
+ D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND = 0x1,
+ D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB = 0x2,
+ D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE = 0x4,
+ D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION = 0x8,
+ D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE = 0x10,
+ D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION = 0x20
+} D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS;
+typedef enum D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS {
+ D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32 = 0x1,
+ D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_22 = 0x2,
+ D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2224 = 0x4,
+ D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2332 = 0x8,
+ D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32322 = 0x10,
+ D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_55 = 0x20,
+ D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_64 = 0x40,
+ D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_87 = 0x80,
+ D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_222222222223 = 0x100,
+ D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_OTHER = 0x80000000
+} D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS;
+typedef enum D3D11_CONTENT_PROTECTION_CAPS {
+ D3D11_CONTENT_PROTECTION_CAPS_SOFTWARE = 0x1,
+ D3D11_CONTENT_PROTECTION_CAPS_HARDWARE = 0x2,
+ D3D11_CONTENT_PROTECTION_CAPS_PROTECTION_ALWAYS_ON = 0x4,
+ D3D11_CONTENT_PROTECTION_CAPS_PARTIAL_DECRYPTION = 0x8,
+ D3D11_CONTENT_PROTECTION_CAPS_CONTENT_KEY = 0x10,
+ D3D11_CONTENT_PROTECTION_CAPS_FRESHEN_SESSION_KEY = 0x20,
+ D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK = 0x40,
+ D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK_KEY = 0x80,
+ D3D11_CONTENT_PROTECTION_CAPS_SEQUENTIAL_CTR_IV = 0x100,
+ D3D11_CONTENT_PROTECTION_CAPS_ENCRYPT_SLICEDATA_ONLY = 0x200,
+ D3D11_CONTENT_PROTECTION_CAPS_DECRYPTION_BLT = 0x400,
+ D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECT_UNCOMPRESSED = 0x800,
+ D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECTED_MEMORY_PAGEABLE = 0x1000,
+ D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_TEARDOWN = 0x2000,
+ D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_DRM_COMMUNICATION = 0x4000
+} D3D11_CONTENT_PROTECTION_CAPS;
+typedef enum D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE {
+ D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_UNDEFINED = 0x0,
+ D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235 = 0x1,
+ D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255 = 0x2
+} D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE;
+typedef enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE {
+ D3D11_PROCESSIDTYPE_UNKNOWN = 0x0,
+ D3D11_PROCESSIDTYPE_DWM = 0x1,
+ D3D11_PROCESSIDTYPE_HANDLE = 0x2
+} D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE;
+typedef enum D3D11_BUS_TYPE {
+ D3D11_BUS_TYPE_OTHER = 0x0,
+ D3D11_BUS_TYPE_PCI = 0x1,
+ D3D11_BUS_TYPE_PCIX = 0x2,
+ D3D11_BUS_TYPE_PCIEXPRESS = 0x3,
+ D3D11_BUS_TYPE_AGP = 0x4,
+ D3D11_BUS_IMPL_MODIFIER_INSIDE_OF_CHIPSET = 0x10000,
+ D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP = 0x20000,
+ D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x30000,
+ D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR = 0x40000,
+ D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x50000,
+ D3D11_BUS_IMPL_MODIFIER_NON_STANDARD = 0x80000000
+} D3D11_BUS_TYPE;
+typedef struct D3D11_BOX {
+ UINT left;
+ UINT top;
+ UINT front;
+ UINT right;
+ UINT bottom;
+ UINT back;
+} D3D11_BOX;
+typedef struct D3D11_BUFFER_RTV {
+ __C89_NAMELESS union {
+ UINT FirstElement;
+ UINT ElementOffset;
+ } __C89_NAMELESSUNIONNAME1;
+ __C89_NAMELESS union {
+ UINT NumElements;
+ UINT ElementWidth;
+ } __C89_NAMELESSUNIONNAME2;
+} D3D11_BUFFER_RTV;
+typedef struct D3D11_BUFFER_SRV {
+ __C89_NAMELESS union {
+ UINT FirstElement;
+ UINT ElementOffset;
+ } __C89_NAMELESSUNIONNAME1;
+ __C89_NAMELESS union {
+ UINT NumElements;
+ UINT ElementWidth;
+ } __C89_NAMELESSUNIONNAME2;
+} D3D11_BUFFER_SRV;
+typedef struct D3D11_BUFFER_UAV {
+ UINT FirstElement;
+ UINT NumElements;
+ UINT Flags;
+} D3D11_BUFFER_UAV;
+typedef struct D3D11_BUFFEREX_SRV {
+ UINT FirstElement;
+ UINT NumElements;
+ UINT Flags;
+} D3D11_BUFFEREX_SRV;
+typedef struct D3D11_CLASS_INSTANCE_DESC {
+ UINT InstanceId;
+ UINT InstanceIndex;
+ UINT TypeId;
+ UINT ConstantBuffer;
+ UINT BaseConstantBufferOffset;
+ UINT BaseTexture;
+ UINT BaseSampler;
+ WINBOOL Created;
+} D3D11_CLASS_INSTANCE_DESC;
+typedef enum D3D11_COMPARISON_FUNC {
+ D3D11_COMPARISON_NEVER = 1,
+ D3D11_COMPARISON_LESS = 2,
+ D3D11_COMPARISON_EQUAL = 3,
+ D3D11_COMPARISON_LESS_EQUAL = 4,
+ D3D11_COMPARISON_GREATER = 5,
+ D3D11_COMPARISON_NOT_EQUAL = 6,
+ D3D11_COMPARISON_GREATER_EQUAL = 7,
+ D3D11_COMPARISON_ALWAYS = 8
+} D3D11_COMPARISON_FUNC;
+typedef enum D3D11_COUNTER {
+ D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
+} D3D11_COUNTER;
+typedef struct D3D11_COUNTER_DESC {
+ D3D11_COUNTER Counter;
+ UINT MiscFlags;
+} D3D11_COUNTER_DESC;
+typedef struct D3D11_COUNTER_INFO {
+ D3D11_COUNTER LastDeviceDependentCounter;
+ UINT NumSimultaneousCounters;
+ UINT8 NumDetectableParallelUnits;
+} D3D11_COUNTER_INFO;
+typedef enum D3D11_COUNTER_TYPE {
+ D3D11_COUNTER_TYPE_FLOAT32 = 0,
+ D3D11_COUNTER_TYPE_UINT16 = 1,
+ D3D11_COUNTER_TYPE_UINT32 = 2,
+ D3D11_COUNTER_TYPE_UINT64 = 3
+} D3D11_COUNTER_TYPE;
+typedef enum D3D11_CULL_MODE {
+ D3D11_CULL_NONE = 1,
+ D3D11_CULL_FRONT = 2,
+ D3D11_CULL_BACK = 3
+} D3D11_CULL_MODE;
+typedef enum D3D11_DEPTH_WRITE_MASK {
+ D3D11_DEPTH_WRITE_MASK_ZERO = 0,
+ D3D11_DEPTH_WRITE_MASK_ALL = 1
+} D3D11_DEPTH_WRITE_MASK;
+typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS {
+ D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
+ D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe
+} D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
+typedef enum D3D11_DEVICE_CONTEXT_TYPE {
+ D3D11_DEVICE_CONTEXT_IMMEDIATE = 0,
+ D3D11_DEVICE_CONTEXT_DEFERRED = 1
+} D3D11_DEVICE_CONTEXT_TYPE;
+typedef enum D3D11_DSV_DIMENSION {
+ D3D11_DSV_DIMENSION_UNKNOWN = 0,
+ D3D11_DSV_DIMENSION_TEXTURE1D = 1,
+ D3D11_DSV_DIMENSION_TEXTURE1DARRAY = 2,
+ D3D11_DSV_DIMENSION_TEXTURE2D = 3,
+ D3D11_DSV_DIMENSION_TEXTURE2DARRAY = 4,
+ D3D11_DSV_DIMENSION_TEXTURE2DMS = 5,
+ D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY = 6
+} D3D11_DSV_DIMENSION;
+typedef enum D3D11_FEATURE {
+ D3D11_FEATURE_THREADING = 0,
+ D3D11_FEATURE_DOUBLES = 1,
+ D3D11_FEATURE_FORMAT_SUPPORT = 2,
+ D3D11_FEATURE_FORMAT_SUPPORT2 = 3,
+ D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS = 4,
+ D3D11_FEATURE_D3D11_OPTIONS = 5,
+ D3D11_FEATURE_ARCHITECTURE_INFO = 6,
+ D3D11_FEATURE_D3D9_OPTIONS = 7,
+ D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT = 8,
+ D3D11_FEATURE_D3D9_SHADOW_SUPPORT = 9,
+ D3D11_FEATURE_D3D11_OPTIONS1 = 10,
+ D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT = 11,
+ D3D11_FEATURE_MARKER_SUPPORT = 12,
+ D3D11_FEATURE_D3D9_OPTIONS1 = 13,
+ D3D11_FEATURE_D3D11_OPTIONS2 = 14,
+ D3D11_FEATURE_D3D11_OPTIONS3 = 15,
+ D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 16,
+ D3D11_FEATURE_D3D11_OPTIONS4 = 17,
+ D3D11_FEATURE_SHADER_CACHE = 18
+} D3D11_FEATURE;
+typedef struct D3D11_FEATURE_DATA_THREADING {
+ WINBOOL DriverConcurrentCreates;
+ WINBOOL DriverCommandLists;
+} D3D11_FEATURE_DATA_THREADING;
+typedef struct D3D11_FEATURE_DATA_DOUBLES {
+ WINBOOL DoublePrecisionFloatShaderOps;
+} D3D11_FEATURE_DATA_DOUBLES;
+typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT {
+ DXGI_FORMAT InFormat;
+ UINT OutFormatSupport;
+} D3D11_FEATURE_DATA_FORMAT_SUPPORT;
+typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2 {
+ DXGI_FORMAT InFormat;
+ UINT OutFormatSupport2;
+} D3D11_FEATURE_DATA_FORMAT_SUPPORT2;
+typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS {
+ WINBOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
+} D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;
+typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS {
+ WINBOOL OutputMergerLogicOp;
+ WINBOOL UAVOnlyRenderingForcedSampleCount;
+ WINBOOL DiscardAPIsSeenByDriver;
+ WINBOOL FlagsForUpdateAndCopySeenByDriver;
+ WINBOOL ClearView;
+ WINBOOL CopyWithOverlap;
+ WINBOOL ConstantBufferPartialUpdate;
+ WINBOOL ConstantBufferOffsetting;
+ WINBOOL MapNoOverwriteOnDynamicConstantBuffer;
+ WINBOOL MapNoOverwriteOnDynamicBufferSRV;
+ WINBOOL MultisampleRTVWithForcedSampleCountOne;
+ WINBOOL SAD4ShaderInstructions;
+ WINBOOL ExtendedDoublesShaderInstructions;
+ WINBOOL ExtendedResourceSharing;
+} D3D11_FEATURE_DATA_D3D11_OPTIONS;
+typedef struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO {
+ WINBOOL TileBasedDeferredRenderer;
+} D3D11_FEATURE_DATA_ARCHITECTURE_INFO;
+typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS {
+ WINBOOL FullNonPow2TextureSupport;
+} D3D11_FEATURE_DATA_D3D9_OPTIONS;
+typedef struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT {
+ WINBOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
+} D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT;
+typedef enum D3D11_SHADER_MIN_PRECISION_SUPPORT {
+ D3D11_SHADER_MIN_PRECISION_10_BIT = 0x1,
+ D3D11_SHADER_MIN_PRECISION_16_BIT = 0x2
+} D3D11_SHADER_MIN_PRECISION_SUPPORT;
+typedef struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT {
+ UINT PixelShaderMinPrecision;
+ UINT AllOtherShaderStagesMinPrecision;
+} D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT;
+typedef enum D3D11_TILED_RESOURCES_TIER {
+ D3D11_TILED_RESOURCES_NOT_SUPPORTED = 0x0,
+ D3D11_TILED_RESOURCES_TIER_1 = 0x1,
+ D3D11_TILED_RESOURCES_TIER_2 = 0x2,
+ D3D11_TILED_RESOURCES_TIER_3 = 0x3
+} D3D11_TILED_RESOURCES_TIER;
+typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS1 {
+ D3D11_TILED_RESOURCES_TIER TiledResourcesTier;
+ WINBOOL MinMaxFiltering;
+ WINBOOL ClearViewAlsoSupportsDepthOnlyFormats;
+ WINBOOL MapOnDefaultBuffers;
+} D3D11_FEATURE_DATA_D3D11_OPTIONS1;
+typedef struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT {
+ WINBOOL SimpleInstancingSupported;
+} D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT;
+typedef struct D3D11_FEATURE_DATA_MARKER_SUPPORT {
+ WINBOOL Profile;
+} D3D11_FEATURE_DATA_MARKER_SUPPORT;
+typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS1 {
+ WINBOOL FullNonPow2TextureSupported;
+ WINBOOL DepthAsTextureWithLessEqualComparisonFilterSupported;
+ WINBOOL SimpleInstancingSupported;
+ WINBOOL TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported;
+} D3D11_FEATURE_DATA_D3D9_OPTIONS1;
+typedef enum D3D11_CONSERVATIVE_RASTERIZATION_TIER {
+ D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED = 0x0,
+ D3D11_CONSERVATIVE_RASTERIZATION_TIER_1 = 0x1,
+ D3D11_CONSERVATIVE_RASTERIZATION_TIER_2 = 0x2,
+ D3D11_CONSERVATIVE_RASTERIZATION_TIER_3 = 0x3
+} D3D11_CONSERVATIVE_RASTERIZATION_TIER;
+typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS2 {
+ WINBOOL PSSpecifiedStencilRefSupported;
+ WINBOOL TypedUAVLoadAdditionalFormats;
+ WINBOOL ROVsSupported;
+ D3D11_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier;
+ D3D11_TILED_RESOURCES_TIER TiledResourcesTier;
+ WINBOOL MapOnDefaultTextures;
+ WINBOOL StandardSwizzle;
+ WINBOOL UnifiedMemoryArchitecture;
+} D3D11_FEATURE_DATA_D3D11_OPTIONS2;
+typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS3 {
+ WINBOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizer;
+} D3D11_FEATURE_DATA_D3D11_OPTIONS3;
+typedef struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT {
+ UINT MaxGPUVirtualAddressBitsPerResource;
+ UINT MaxGPUVirtualAddressBitsPerProcess;
+} D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT;
+typedef enum D3D11_SHADER_CACHE_SUPPORT_FLAGS {
+ D3D11_SHADER_CACHE_SUPPORT_NONE = 0x0,
+ D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x1,
+ D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x2
+} D3D11_SHADER_CACHE_SUPPORT_FLAGS;
+typedef struct D3D11_FEATURE_DATA_SHADER_CACHE {
+ UINT SupportFlags;
+} D3D11_FEATURE_DATA_SHADER_CACHE;
+typedef enum D3D11_FILL_MODE {
+ D3D11_FILL_WIREFRAME = 2,
+ D3D11_FILL_SOLID = 3
+} D3D11_FILL_MODE;
+typedef enum D3D11_FILTER_TYPE {
+ D3D11_FILTER_TYPE_POINT = 0,
+ D3D11_FILTER_TYPE_LINEAR = 1
+} D3D11_FILTER_TYPE;
+#define D3D11_MIN_FILTER_SHIFT (4)
+
+#define D3D11_MAG_FILTER_SHIFT (2)
+
+#define D3D11_MIP_FILTER_SHIFT (0)
+
+#define D3D11_FILTER_TYPE_MASK (0x3)
+
+#define D3D11_COMPARISON_FILTERING_BIT (0x80)
+
+#define D3D11_ANISOTROPIC_FILTERING_BIT (0x40)
+
+#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \
+ ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \
+ (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \
+ (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \
+ (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))
+#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \
+ ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \
+ D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \
+ D3D11_FILTER_TYPE_LINEAR,bComparison)))
+#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \
+ ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))
+#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \
+ ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))
+#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \
+ ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))
+#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)
+#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \
+ (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \
+ && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \
+ && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \
+ && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))
+typedef enum D3D11_FILTER {
+ D3D11_FILTER_MIN_MAG_MIP_POINT = 0x0,
+ D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
+ D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
+ D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
+ D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
+ D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
+ D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
+ D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
+ D3D11_FILTER_ANISOTROPIC = 0x55,
+ D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
+ D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
+ D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
+ D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
+ D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
+ D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
+ D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
+ D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
+ D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5
+} D3D11_FILTER;
+typedef enum D3D11_DSV_FLAG {
+ D3D11_DSV_READ_ONLY_DEPTH = 0x1,
+ D3D11_DSV_READ_ONLY_STENCIL = 0x2
+} D3D11_DSV_FLAG;
+typedef enum D3D11_BUFFEREX_SRV_FLAG {
+ D3D11_BUFFEREX_SRV_FLAG_RAW = 0x1
+} D3D11_BUFFEREX_SRV_FLAG;
+typedef enum D3D11_UAV_FLAG {
+ D3D11_BUFFER_UAV_FLAG_RAW = 0x1,
+ D3D11_BUFFER_UAV_FLAG_APPEND = 0x2,
+ D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4
+} D3D11_UAV_FLAG;
+typedef enum D3D11_INPUT_CLASSIFICATION {
+ D3D11_INPUT_PER_VERTEX_DATA = 0,
+ D3D11_INPUT_PER_INSTANCE_DATA = 1
+} D3D11_INPUT_CLASSIFICATION;
+#define D3D11_APPEND_ALIGNED_ELEMENT (0xffffffff)
+
+typedef struct D3D11_INPUT_ELEMENT_DESC {
+ LPCSTR SemanticName;
+ UINT SemanticIndex;
+ DXGI_FORMAT Format;
+ UINT InputSlot;
+ UINT AlignedByteOffset;
+ D3D11_INPUT_CLASSIFICATION InputSlotClass;
+ UINT InstanceDataStepRate;
+} D3D11_INPUT_ELEMENT_DESC;
+typedef enum D3D11_MAP {
+ D3D11_MAP_READ = 1,
+ D3D11_MAP_WRITE = 2,
+ D3D11_MAP_READ_WRITE = 3,
+ D3D11_MAP_WRITE_DISCARD = 4,
+ D3D11_MAP_WRITE_NO_OVERWRITE = 5
+} D3D11_MAP;
+typedef enum D3D11_MAP_FLAG {
+ D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000
+} D3D11_MAP_FLAG;
+typedef struct D3D11_QUERY_DATA_SO_STATISTICS {
+ UINT64 NumPrimitivesWritten;
+ UINT64 PrimitivesStorageNeeded;
+} D3D11_QUERY_DATA_SO_STATISTICS;
+typedef struct D3D11_MAPPED_SUBRESOURCE {
+ void *pData;
+ UINT RowPitch;
+ UINT DepthPitch;
+} D3D11_MAPPED_SUBRESOURCE;
+typedef enum D3D11_QUERY {
+ D3D11_QUERY_EVENT = 0,
+ D3D11_QUERY_OCCLUSION = 1,
+ D3D11_QUERY_TIMESTAMP = 2,
+ D3D11_QUERY_TIMESTAMP_DISJOINT = 3,
+ D3D11_QUERY_PIPELINE_STATISTICS = 4,
+ D3D11_QUERY_OCCLUSION_PREDICATE = 5,
+ D3D11_QUERY_SO_STATISTICS = 6,
+ D3D11_QUERY_SO_OVERFLOW_PREDICATE = 7,
+ D3D11_QUERY_SO_STATISTICS_STREAM0 = 8,
+ D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 = 9,
+ D3D11_QUERY_SO_STATISTICS_STREAM1 = 10,
+ D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 = 11,
+ D3D11_QUERY_SO_STATISTICS_STREAM2 = 12,
+ D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 = 13,
+ D3D11_QUERY_SO_STATISTICS_STREAM3 = 14,
+ D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3 = 15
+} D3D11_QUERY;
+typedef enum D3D11_QUERY_MISC_FLAG {
+ D3D11_QUERY_MISC_PREDICATEHINT = 0x1
+} D3D11_QUERY_MISC_FLAG;
+typedef enum D3D11_ASYNC_GETDATA_FLAG {
+ D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x1
+} D3D11_ASYNC_GETDATA_FLAG;
+typedef enum D3D11_RESOURCE_MISC_FLAG {
+ D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x1,
+ D3D11_RESOURCE_MISC_SHARED = 0x2,
+ D3D11_RESOURCE_MISC_TEXTURECUBE = 0x4,
+ D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x10,
+ D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20,
+ D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x40,
+ D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x80,
+ D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x100,
+ D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x200,
+ D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x800,
+ D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x1000,
+ D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x2000,
+ D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x4000,
+ D3D11_RESOURCE_MISC_GUARDED = 0x8000
+} D3D11_RESOURCE_MISC_FLAG;
+typedef struct D3D11_QUERY_DESC {
+ D3D11_QUERY Query;
+ UINT MiscFlags;
+} D3D11_QUERY_DESC;
+#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)
+struct CD3D11_QUERY_DESC : public D3D11_QUERY_DESC {
+ CD3D11_QUERY_DESC() {}
+ ~CD3D11_QUERY_DESC() {}
+ explicit CD3D11_QUERY_DESC(const D3D11_QUERY_DESC &other) : D3D11_QUERY_DESC(other) {}
+ explicit CD3D11_QUERY_DESC(D3D11_QUERY query, UINT misc_flags = 0) {
+ Query = query;
+ MiscFlags = misc_flags;
+ }
+ operator const D3D11_QUERY_DESC&() const {
+ return *this;
+ }
+};
+#endif
+typedef struct D3D11_RASTERIZER_DESC {
+ D3D11_FILL_MODE FillMode;
+ D3D11_CULL_MODE CullMode;
+ WINBOOL FrontCounterClockwise;
+ INT DepthBias;
+ FLOAT DepthBiasClamp;
+ FLOAT SlopeScaledDepthBias;
+ WINBOOL DepthClipEnable;
+ WINBOOL ScissorEnable;
+ WINBOOL MultisampleEnable;
+ WINBOOL AntialiasedLineEnable;
+} D3D11_RASTERIZER_DESC;
+#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)
+struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {
+ CD3D11_RASTERIZER_DESC() {}
+ explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}
+ explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {
+ FillMode = D3D11_FILL_SOLID;
+ CullMode = D3D11_CULL_BACK;
+ FrontCounterClockwise = FALSE;
+ DepthBias = D3D11_DEFAULT_DEPTH_BIAS;
+ DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;
+ SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
+ DepthClipEnable = TRUE;
+ ScissorEnable = FALSE;
+ MultisampleEnable = FALSE;
+ AntialiasedLineEnable = FALSE;
+ }
+ explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode,
+ WINBOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,
+ BOOL depthClipEnable, WINBOOL scissorEnable, WINBOOL multisampleEnable, WINBOOL antialiasedLineEnable) {
+ FillMode = fillMode;
+ CullMode = cullMode;
+ FrontCounterClockwise = frontCounterClockwise;
+ DepthBias = depthBias;
+ DepthBiasClamp = depthBiasClamp;
+ SlopeScaledDepthBias = slopeScaledDepthBias;
+ DepthClipEnable = depthClipEnable;
+ ScissorEnable = scissorEnable;
+ MultisampleEnable = multisampleEnable;
+ AntialiasedLineEnable = antialiasedLineEnable;
+ }
+ ~CD3D11_RASTERIZER_DESC() {}
+ operator const D3D11_RASTERIZER_DESC&() const { return *this; }
+};
+#endif
+typedef enum D3D11_RESOURCE_DIMENSION {
+ D3D11_RESOURCE_DIMENSION_UNKNOWN = 0,
+ D3D11_RESOURCE_DIMENSION_BUFFER = 1,
+ D3D11_RESOURCE_DIMENSION_TEXTURE1D = 2,
+ D3D11_RESOURCE_DIMENSION_TEXTURE2D = 3,
+ D3D11_RESOURCE_DIMENSION_TEXTURE3D = 4
+} D3D11_RESOURCE_DIMENSION;
+typedef enum D3D11_RTV_DIMENSION {
+ D3D11_RTV_DIMENSION_UNKNOWN = 0,
+ D3D11_RTV_DIMENSION_BUFFER = 1,
+ D3D11_RTV_DIMENSION_TEXTURE1D = 2,
+ D3D11_RTV_DIMENSION_TEXTURE1DARRAY = 3,
+ D3D11_RTV_DIMENSION_TEXTURE2D = 4,
+ D3D11_RTV_DIMENSION_TEXTURE2DARRAY = 5,
+ D3D11_RTV_DIMENSION_TEXTURE2DMS = 6,
+ D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
+ D3D11_RTV_DIMENSION_TEXTURE3D = 8
+} D3D11_RTV_DIMENSION;
+typedef struct D3D11_SO_DECLARATION_ENTRY {
+ UINT Stream;
+ LPCSTR SemanticName;
+ UINT SemanticIndex;
+ BYTE StartComponent;
+ BYTE ComponentCount;
+ BYTE OutputSlot;
+} D3D11_SO_DECLARATION_ENTRY;
+typedef enum D3D11_STENCIL_OP {
+ D3D11_STENCIL_OP_KEEP = 1,
+ D3D11_STENCIL_OP_ZERO = 2,
+ D3D11_STENCIL_OP_REPLACE = 3,
+ D3D11_STENCIL_OP_INCR_SAT = 4,
+ D3D11_STENCIL_OP_DECR_SAT = 5,
+ D3D11_STENCIL_OP_INVERT = 6,
+ D3D11_STENCIL_OP_INCR = 7,
+ D3D11_STENCIL_OP_DECR = 8
+} D3D11_STENCIL_OP;
+#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)
+}
+inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {
+ return MipSlice + ArraySlice * MipLevels;
+}
+extern "C"{
+#endif
+typedef struct D3D11_SUBRESOURCE_DATA {
+ const void *pSysMem;
+ UINT SysMemPitch;
+ UINT SysMemSlicePitch;
+} D3D11_SUBRESOURCE_DATA;
+typedef struct D3D11_TEX1D_ARRAY_DSV {
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX1D_ARRAY_DSV;
+typedef struct D3D11_TEX1D_ARRAY_RTV {
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX1D_ARRAY_RTV;
+typedef struct D3D11_TEX1D_ARRAY_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX1D_ARRAY_SRV;
+typedef struct D3D11_TEX1D_ARRAY_UAV {
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX1D_ARRAY_UAV;
+typedef struct D3D11_TEX1D_DSV {
+ UINT MipSlice;
+} D3D11_TEX1D_DSV;
+typedef struct D3D11_TEX1D_RTV {
+ UINT MipSlice;
+} D3D11_TEX1D_RTV;
+typedef struct D3D11_TEX1D_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+} D3D11_TEX1D_SRV;
+typedef struct D3D11_TEX1D_UAV {
+ UINT MipSlice;
+} D3D11_TEX1D_UAV;
+typedef struct D3D11_TEX2D_ARRAY_DSV {
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX2D_ARRAY_DSV;
+typedef struct D3D11_TEX2D_ARRAY_RTV {
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX2D_ARRAY_RTV;
+typedef struct D3D11_TEX2D_ARRAY_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX2D_ARRAY_SRV;
+typedef struct D3D11_TEX2D_ARRAY_UAV {
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX2D_ARRAY_UAV;
+typedef struct D3D11_TEX2D_DSV {
+ UINT MipSlice;
+} D3D11_TEX2D_DSV;
+typedef struct D3D11_TEX2D_RTV {
+ UINT MipSlice;
+} D3D11_TEX2D_RTV;
+typedef struct D3D11_TEX2D_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+} D3D11_TEX2D_SRV;
+typedef struct D3D11_TEX2D_UAV {
+ UINT MipSlice;
+} D3D11_TEX2D_UAV;
+typedef struct D3D11_TEX2DMS_ARRAY_DSV {
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX2DMS_ARRAY_DSV;
+typedef struct D3D11_TEX2DMS_ARRAY_RTV {
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX2DMS_ARRAY_RTV;
+typedef struct D3D11_TEX2DMS_ARRAY_SRV {
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX2DMS_ARRAY_SRV;
+typedef struct D3D11_TEX2DMS_DSV {
+ UINT UnusedField_NothingToDefine;
+} D3D11_TEX2DMS_DSV;
+typedef struct D3D11_TEX2DMS_RTV {
+ UINT UnusedField_NothingToDefine;
+} D3D11_TEX2DMS_RTV;
+typedef struct D3D11_TEX2DMS_SRV {
+ UINT UnusedField_NothingToDefine;
+} D3D11_TEX2DMS_SRV;
+typedef struct D3D11_TEX3D_RTV {
+ UINT MipSlice;
+ UINT FirstWSlice;
+ UINT WSize;
+} D3D11_TEX3D_RTV;
+typedef struct D3D11_TEX3D_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+} D3D11_TEX3D_SRV;
+typedef struct D3D11_TEX3D_UAV {
+ UINT MipSlice;
+ UINT FirstWSlice;
+ UINT WSize;
+} D3D11_TEX3D_UAV;
+typedef struct D3D11_TEXCUBE_ARRAY_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+ UINT First2DArrayFace;
+ UINT NumCubes;
+} D3D11_TEXCUBE_ARRAY_SRV;
+typedef struct D3D11_TEXCUBE_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+} D3D11_TEXCUBE_SRV;
+typedef enum D3D11_TEXTURE_ADDRESS_MODE {
+ D3D11_TEXTURE_ADDRESS_WRAP = 1,
+ D3D11_TEXTURE_ADDRESS_MIRROR = 2,
+ D3D11_TEXTURE_ADDRESS_CLAMP = 3,
+ D3D11_TEXTURE_ADDRESS_BORDER = 4,
+ D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5
+} D3D11_TEXTURE_ADDRESS_MODE;
+typedef enum D3D11_UAV_DIMENSION {
+ D3D11_UAV_DIMENSION_UNKNOWN = 0,
+ D3D11_UAV_DIMENSION_BUFFER = 1,
+ D3D11_UAV_DIMENSION_TEXTURE1D = 2,
+ D3D11_UAV_DIMENSION_TEXTURE1DARRAY = 3,
+ D3D11_UAV_DIMENSION_TEXTURE2D = 4,
+ D3D11_UAV_DIMENSION_TEXTURE2DARRAY = 5,
+ D3D11_UAV_DIMENSION_TEXTURE3D = 8
+} D3D11_UAV_DIMENSION;
+typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC {
+ DXGI_FORMAT Format;
+ D3D11_UAV_DIMENSION ViewDimension;
+ __C89_NAMELESS union {
+ D3D11_BUFFER_UAV Buffer;
+ D3D11_TEX1D_UAV Texture1D;
+ D3D11_TEX1D_ARRAY_UAV Texture1DArray;
+ D3D11_TEX2D_UAV Texture2D;
+ D3D11_TEX2D_ARRAY_UAV Texture2DArray;
+ D3D11_TEX3D_UAV Texture3D;
+ } __C89_NAMELESSUNIONNAME;
+} D3D11_UNORDERED_ACCESS_VIEW_DESC;
+typedef enum D3D11_USAGE {
+ D3D11_USAGE_DEFAULT = 0,
+ D3D11_USAGE_IMMUTABLE = 1,
+ D3D11_USAGE_DYNAMIC = 2,
+ D3D11_USAGE_STAGING = 3
+} D3D11_USAGE;
+typedef enum D3D11_BIND_FLAG {
+ D3D11_BIND_VERTEX_BUFFER = 0x1,
+ D3D11_BIND_INDEX_BUFFER = 0x2,
+ D3D11_BIND_CONSTANT_BUFFER = 0x4,
+ D3D11_BIND_SHADER_RESOURCE = 0x8,
+ D3D11_BIND_STREAM_OUTPUT = 0x10,
+ D3D11_BIND_RENDER_TARGET = 0x20,
+ D3D11_BIND_DEPTH_STENCIL = 0x40,
+ D3D11_BIND_UNORDERED_ACCESS = 0x80,
+ D3D11_BIND_DECODER = 0x200,
+ D3D11_BIND_VIDEO_ENCODER = 0x400
+} D3D11_BIND_FLAG;
+typedef enum D3D11_CPU_ACCESS_FLAG {
+ D3D11_CPU_ACCESS_WRITE = 0x10000,
+ D3D11_CPU_ACCESS_READ = 0x20000
+} D3D11_CPU_ACCESS_FLAG;
+typedef struct D3D11_VIEWPORT {
+ FLOAT TopLeftX;
+ FLOAT TopLeftY;
+ FLOAT Width;
+ FLOAT Height;
+ FLOAT MinDepth;
+ FLOAT MaxDepth;
+} D3D11_VIEWPORT;
+typedef enum D3D11_COLOR_WRITE_ENABLE {
+ D3D11_COLOR_WRITE_ENABLE_RED = 1,
+ D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
+ D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
+ D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
+ D3D11_COLOR_WRITE_ENABLE_ALL = ((D3D11_COLOR_WRITE_ENABLE_RED | D3D11_COLOR_WRITE_ENABLE_GREEN) | D3D11_COLOR_WRITE_ENABLE_BLUE) | D3D11_COLOR_WRITE_ENABLE_ALPHA
+} D3D11_COLOR_WRITE_ENABLE;
+typedef enum D3D11_FORMAT_SUPPORT {
+ D3D11_FORMAT_SUPPORT_BUFFER = 0x1,
+ D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2,
+ D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4,
+ D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x8,
+ D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x10,
+ D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x20,
+ D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x40,
+ D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x80,
+ D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x100,
+ D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200,
+ D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400,
+ D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800,
+ D3D11_FORMAT_SUPPORT_MIP = 0x1000,
+ D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000,
+ D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x4000,
+ D3D11_FORMAT_SUPPORT_BLENDABLE = 0x8000,
+ D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000,
+ D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000,
+ D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000,
+ D3D11_FORMAT_SUPPORT_DISPLAY = 0x80000,
+ D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000,
+ D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000,
+ D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000,
+ D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x800000,
+ D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000,
+ D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000,
+ D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x4000000,
+ D3D11_FORMAT_SUPPORT_DECODER_OUTPUT = 0x8000000,
+ D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
+ D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT = 0x20000000,
+ D3D11_FORMAT_SUPPORT_VIDEO_ENCODER = 0x40000000
+} D3D11_FORMAT_SUPPORT;
+typedef enum D3D11_CLEAR_FLAG {
+ D3D11_CLEAR_DEPTH = 0x1,
+ D3D11_CLEAR_STENCIL = 0x2
+} D3D11_CLEAR_FLAG;
+typedef struct D3D11_RENDER_TARGET_BLEND_DESC {
+ WINBOOL BlendEnable;
+ D3D11_BLEND SrcBlend;
+ D3D11_BLEND DestBlend;
+ D3D11_BLEND_OP BlendOp;
+ D3D11_BLEND SrcBlendAlpha;
+ D3D11_BLEND DestBlendAlpha;
+ D3D11_BLEND_OP BlendOpAlpha;
+ UINT8 RenderTargetWriteMask;
+} D3D11_RENDER_TARGET_BLEND_DESC;
+typedef struct D3D11_BLEND_DESC {
+ WINBOOL AlphaToCoverageEnable;
+ WINBOOL IndependentBlendEnable;
+ D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[8];
+} D3D11_BLEND_DESC;
+#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)
+struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {
+ CD3D11_BLEND_DESC() {}
+ explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}
+ explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {
+ AlphaToCoverageEnable = FALSE;
+ IndependentBlendEnable = FALSE;
+ for(D3D11_RENDER_TARGET_BLEND_DESC *target = RenderTarget;
+ target < RenderTarget + D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;
+ target++) {
+ target->BlendEnable = FALSE;
+ target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;
+ target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;
+ target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;
+ target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
+ }
+ }
+ ~CD3D11_BLEND_DESC() {}
+ operator const D3D11_BLEND_DESC&() const { return *this; }
+};
+#endif
+typedef struct D3D11_BUFFER_DESC {
+ UINT ByteWidth;
+ D3D11_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+ UINT StructureByteStride;
+} D3D11_BUFFER_DESC;
+#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)
+struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {
+ CD3D11_BUFFER_DESC() {}
+ explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}
+ explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,
+ D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,
+ UINT miscFlags = 0, UINT structureByteStride = 0 ) {
+ ByteWidth = byteWidth;
+ Usage = usage;
+ BindFlags = bindFlags;
+ CPUAccessFlags = cpuaccessFlags;
+ MiscFlags = miscFlags;
+ StructureByteStride = structureByteStride;
+ }
+ ~CD3D11_BUFFER_DESC() {}
+ operator const D3D11_BUFFER_DESC&() const { return *this; }
+};
+#endif
+typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC {
+ DXGI_FORMAT Format;
+ D3D11_DSV_DIMENSION ViewDimension;
+ UINT Flags;
+ __C89_NAMELESS union {
+ D3D11_TEX1D_DSV Texture1D;
+ D3D11_TEX1D_ARRAY_DSV Texture1DArray;
+ D3D11_TEX2D_DSV Texture2D;
+ D3D11_TEX2D_ARRAY_DSV Texture2DArray;
+ D3D11_TEX2DMS_DSV Texture2DMS;
+ D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
+ } __C89_NAMELESSUNIONNAME;
+} D3D11_DEPTH_STENCIL_VIEW_DESC;
+typedef struct D3D11_DEPTH_STENCILOP_DESC {
+ D3D11_STENCIL_OP StencilFailOp;
+ D3D11_STENCIL_OP StencilDepthFailOp;
+ D3D11_STENCIL_OP StencilPassOp;
+ D3D11_COMPARISON_FUNC StencilFunc;
+} D3D11_DEPTH_STENCILOP_DESC;
+typedef struct D3D11_DEPTH_STENCIL_DESC {
+ WINBOOL DepthEnable;
+ D3D11_DEPTH_WRITE_MASK DepthWriteMask;
+ D3D11_COMPARISON_FUNC DepthFunc;
+ WINBOOL StencilEnable;
+ UINT8 StencilReadMask;
+ UINT8 StencilWriteMask;
+ D3D11_DEPTH_STENCILOP_DESC FrontFace;
+ D3D11_DEPTH_STENCILOP_DESC BackFace;
+} D3D11_DEPTH_STENCIL_DESC;
+#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
+struct CD3D11_DEPTH_STENCIL_DESC : public D3D11_DEPTH_STENCIL_DESC {
+ CD3D11_DEPTH_STENCIL_DESC() {}
+ explicit CD3D11_DEPTH_STENCIL_DESC(const D3D11_DEPTH_STENCIL_DESC &other) : D3D11_DEPTH_STENCIL_DESC(other) {}
+ explicit CD3D11_DEPTH_STENCIL_DESC(CD3D11_DEFAULT) {
+ const D3D11_DEPTH_STENCILOP_DESC default_op =
+ {D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS};
+ DepthEnable = TRUE;
+ DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
+ DepthFunc = D3D11_COMPARISON_LESS;
+ StencilEnable = FALSE;
+ StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
+ StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
+ FrontFace = default_op;
+ BackFace = default_op;
+ }
+ explicit CD3D11_DEPTH_STENCIL_DESC(
+ WINBOOL depth_enable,
+ D3D11_DEPTH_WRITE_MASK depth_write_mask,
+ D3D11_COMPARISON_FUNC depth_func,
+ WINBOOL stencil_enable,
+ UINT8 stencil_read_mask,
+ UINT8 stencil_write_mask,
+ D3D11_STENCIL_OP front_stencil_fail_op,
+ D3D11_STENCIL_OP front_stencil_depth_fail_op,
+ D3D11_STENCIL_OP front_stencil_pass_op,
+ D3D11_COMPARISON_FUNC front_stencil_func,
+ D3D11_STENCIL_OP back_stencil_fail_op,
+ D3D11_STENCIL_OP back_stencil_depth_fail_op,
+ D3D11_STENCIL_OP back_stencil_pass_op,
+ D3D11_COMPARISON_FUNC back_stencil_func) {
+ DepthEnable = depth_enable;
+ DepthWriteMask = depth_write_mask;
+ DepthFunc = depth_func;
+ StencilEnable = stencil_enable;
+ StencilReadMask = stencil_read_mask;
+ StencilWriteMask = stencil_write_mask;
+ FrontFace.StencilFailOp = front_stencil_fail_op;
+ FrontFace.StencilDepthFailOp = front_stencil_depth_fail_op;
+ FrontFace.StencilPassOp = front_stencil_pass_op;
+ FrontFace.StencilFunc = front_stencil_func;
+ BackFace.StencilFailOp = back_stencil_fail_op;
+ BackFace.StencilDepthFailOp = back_stencil_depth_fail_op;
+ BackFace.StencilPassOp = back_stencil_pass_op;
+ BackFace.StencilFunc = back_stencil_func;
+ }
+ ~CD3D11_DEPTH_STENCIL_DESC() {}
+ operator const D3D11_DEPTH_STENCIL_DESC&() const { return *this; }
+};
+#endif
+typedef struct D3D11_RENDER_TARGET_VIEW_DESC {
+ DXGI_FORMAT Format;
+ D3D11_RTV_DIMENSION ViewDimension;
+ __C89_NAMELESS union {
+ D3D11_BUFFER_RTV Buffer;
+ D3D11_TEX1D_RTV Texture1D;
+ D3D11_TEX1D_ARRAY_RTV Texture1DArray;
+ D3D11_TEX2D_RTV Texture2D;
+ D3D11_TEX2D_ARRAY_RTV Texture2DArray;
+ D3D11_TEX2DMS_RTV Texture2DMS;
+ D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
+ D3D11_TEX3D_RTV Texture3D;
+ } __C89_NAMELESSUNIONNAME;
+} D3D11_RENDER_TARGET_VIEW_DESC;
+#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)
+struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC {
+ CD3D11_RENDER_TARGET_VIEW_DESC() {}
+ explicit CD3D11_RENDER_TARGET_VIEW_DESC(D3D11_RTV_DIMENSION dim, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
+ UINT mip_slice = 0, UINT first_slice = 0, UINT array_size = -1) {
+ Format = format;
+ ViewDimension = dim;
+ switch(dim) {
+ case D3D11_RTV_DIMENSION_BUFFER:
+ Buffer.FirstElement = mip_slice;
+ Buffer.NumElements = first_slice;
+ break;
+ case D3D11_RTV_DIMENSION_TEXTURE1D:
+ Texture1D.MipSlice = mip_slice;
+ break;
+ case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
+ Texture1DArray.MipSlice = mip_slice;
+ Texture1DArray.FirstArraySlice = first_slice;
+ Texture1DArray.ArraySize = array_size;
+ break;
+ case D3D11_RTV_DIMENSION_TEXTURE2D:
+ Texture2D.MipSlice = mip_slice;
+ break;
+ case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
+ Texture2DArray.MipSlice = mip_slice;
+ Texture2DArray.FirstArraySlice = first_slice;
+ Texture2DArray.ArraySize = array_size;
+ break;
+ case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
+ Texture2DMSArray.FirstArraySlice = first_slice;
+ Texture2DMSArray.ArraySize = array_size;
+ break;
+ case D3D11_RTV_DIMENSION_TEXTURE3D:
+ Texture3D.MipSlice = mip_slice;
+ Texture3D.FirstWSlice = first_slice;
+ Texture3D.WSize = array_size;
+ break;
+ default:
+ break;
+ }
+ }
+ explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,
+ UINT elem_cnt) {
+ Format = format;
+ ViewDimension = D3D11_RTV_DIMENSION_BUFFER;
+ Buffer.FirstElement = first_elem;
+ Buffer.NumElements = elem_cnt;
+ }
+ explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture1D *texture, D3D11_RTV_DIMENSION dim,
+ DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,
+ UINT array_size = -1);
+ explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture2D *texture, D3D11_RTV_DIMENSION dim,
+ DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,
+ UINT array_size = -1);
+ explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
+ UINT mip_slice = 0, UINT first_w_slice = 0, UINT w_slice = -1 );
+ ~CD3D11_RENDER_TARGET_VIEW_DESC() {}
+ explicit CD3D11_RENDER_TARGET_VIEW_DESC(const D3D11_RENDER_TARGET_VIEW_DESC &other)
+ : D3D11_RENDER_TARGET_VIEW_DESC(other) {}
+ operator const D3D11_RENDER_TARGET_VIEW_DESC&() const {
+ return *this;
+ }
+};
+#endif
+typedef struct D3D11_SAMPLER_DESC {
+ D3D11_FILTER Filter;
+ D3D11_TEXTURE_ADDRESS_MODE AddressU;
+ D3D11_TEXTURE_ADDRESS_MODE AddressV;
+ D3D11_TEXTURE_ADDRESS_MODE AddressW;
+ FLOAT MipLODBias;
+ UINT MaxAnisotropy;
+ D3D11_COMPARISON_FUNC ComparisonFunc;
+ FLOAT BorderColor[4];
+ FLOAT MinLOD;
+ FLOAT MaxLOD;
+} D3D11_SAMPLER_DESC;
+#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)
+struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {
+ CD3D11_SAMPLER_DESC() {}
+ explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}
+ explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {
+ Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
+ AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
+ AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
+ AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
+ MipLODBias = 0;
+ MaxAnisotropy = 1;
+ ComparisonFunc = D3D11_COMPARISON_NEVER;
+ BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;
+ MinLOD = -3.402823466e+38f;
+ MaxLOD = 3.402823466e+38f;
+ }
+ explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,
+ D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,
+ FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,
+ const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {
+ Filter = filter;
+ AddressU = addressU;
+ AddressV = addressV;
+ AddressW = addressW;
+ MipLODBias = mipLODBias;
+ MaxAnisotropy = maxAnisotropy;
+ ComparisonFunc = comparisonFunc;
+ if(borderColor) {
+ BorderColor[0] = borderColor[0];
+ BorderColor[1] = borderColor[1];
+ BorderColor[2] = borderColor[2];
+ BorderColor[3] = borderColor[3];
+ }else {
+ BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;
+ }
+ MinLOD = minLOD;
+ MaxLOD = maxLOD;
+ }
+ ~CD3D11_SAMPLER_DESC() {}
+ operator const D3D11_SAMPLER_DESC&() const { return *this; }
+};
+#endif
+typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC {
+ DXGI_FORMAT Format;
+ D3D11_SRV_DIMENSION ViewDimension;
+ __C89_NAMELESS union {
+ D3D11_BUFFER_SRV Buffer;
+ D3D11_TEX1D_SRV Texture1D;
+ D3D11_TEX1D_ARRAY_SRV Texture1DArray;
+ D3D11_TEX2D_SRV Texture2D;
+ D3D11_TEX2D_ARRAY_SRV Texture2DArray;
+ D3D11_TEX2DMS_SRV Texture2DMS;
+ D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
+ D3D11_TEX3D_SRV Texture3D;
+ D3D11_TEXCUBE_SRV TextureCube;
+ D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
+ D3D11_BUFFEREX_SRV BufferEx;
+ } __C89_NAMELESSUNIONNAME;
+} D3D11_SHADER_RESOURCE_VIEW_DESC;
+#if !defined(D3D11_NO_HELPERS) && defined( __cplusplus )
+struct CD3D11_SHADER_RESOURCE_VIEW_DESC : public D3D11_SHADER_RESOURCE_VIEW_DESC {
+ CD3D11_SHADER_RESOURCE_VIEW_DESC() {}
+ explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(D3D11_SRV_DIMENSION dim,
+ DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0,
+ UINT mip_levels = -1, UINT first_slice = 0, UINT array_size = -1, UINT flags = 0) {
+ Format = format;
+ ViewDimension = dim;
+ switch(ViewDimension) {
+ case D3D11_SRV_DIMENSION_BUFFER:
+ Buffer.FirstElement = most_detailed_mip;
+ Buffer.NumElements = mip_levels;
+ break;
+ case D3D11_SRV_DIMENSION_TEXTURE1D:
+ Texture1D.MostDetailedMip = most_detailed_mip;
+ Texture1D.MipLevels = mip_levels;
+ break;
+ case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
+ Texture1DArray.MostDetailedMip = most_detailed_mip;
+ Texture1DArray.MipLevels = mip_levels;
+ Texture1DArray.FirstArraySlice = first_slice;
+ Texture1DArray.ArraySize = array_size;
+ break;
+ case D3D11_SRV_DIMENSION_TEXTURE2D:
+ Texture2D.MostDetailedMip = most_detailed_mip;
+ Texture2D.MipLevels = mip_levels;
+ break;
+ case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
+ Texture2DArray.MostDetailedMip = most_detailed_mip;
+ Texture2DArray.MipLevels = mip_levels;
+ Texture2DArray.FirstArraySlice = first_slice;
+ Texture2DArray.ArraySize = array_size;
+ break;
+ case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
+ Texture2DMSArray.FirstArraySlice = first_slice;
+ Texture2DMSArray.ArraySize = array_size;
+ break;
+ case D3D11_SRV_DIMENSION_TEXTURE3D:
+ Texture3D.MostDetailedMip = most_detailed_mip;
+ Texture3D.MipLevels = mip_levels;
+ break;
+ case D3D11_SRV_DIMENSION_TEXTURECUBE:
+ TextureCube.MostDetailedMip = most_detailed_mip;
+ TextureCube.MipLevels = mip_levels;
+ break;
+ case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
+ TextureCubeArray.MostDetailedMip = most_detailed_mip;
+ TextureCubeArray.MipLevels = mip_levels;
+ TextureCubeArray.First2DArrayFace = first_slice;
+ TextureCubeArray.NumCubes = array_size;
+ break;
+ case D3D11_SRV_DIMENSION_BUFFEREX:
+ BufferEx.FirstElement = most_detailed_mip;
+ BufferEx.NumElements = mip_levels;
+ BufferEx.Flags = flags;
+ break;
+ default:
+ break;
+ }
+ }
+ explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,
+ UINT elem_cnt, UINT flags = 0);
+ explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture1D *texture, D3D11_SRV_DIMENSION dim,
+ DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,
+ UINT first_slice = 0, UINT array_size = -1 );
+ explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture2D *texture, D3D11_SRV_DIMENSION dim,
+ DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,
+ UINT first_slice = 0, UINT array_size = -1 );
+ explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
+ UINT most_detailed_mip = 0, UINT mip_levels = -1 );
+ ~CD3D11_SHADER_RESOURCE_VIEW_DESC() {}
+ explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(const D3D11_SHADER_RESOURCE_VIEW_DESC &other)
+ : D3D11_SHADER_RESOURCE_VIEW_DESC(other) {}
+ operator const D3D11_SHADER_RESOURCE_VIEW_DESC&() const {
+ return *this;
+ }
+};
+#endif
+typedef struct D3D11_TEXTURE1D_DESC {
+ UINT Width;
+ UINT MipLevels;
+ UINT ArraySize;
+ DXGI_FORMAT Format;
+ D3D11_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+} D3D11_TEXTURE1D_DESC;
+typedef struct D3D11_TEXTURE2D_DESC {
+ UINT Width;
+ UINT Height;
+ UINT MipLevels;
+ UINT ArraySize;
+ DXGI_FORMAT Format;
+ DXGI_SAMPLE_DESC SampleDesc;
+ D3D11_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+} D3D11_TEXTURE2D_DESC;
+#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)
+struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {
+ CD3D11_TEXTURE2D_DESC() {}
+ explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}
+ explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,
+ UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,
+ D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1,
+ UINT sampleQuality = 0, UINT miscFlags = 0) {
+ Width = width;
+ Height = height;
+ MipLevels = mipLevels;
+ ArraySize = arraySize;
+ Format = format;
+ SampleDesc.Count = sampleCount;
+ SampleDesc.Quality = sampleQuality;
+ Usage = usage;
+ BindFlags = bindFlags;
+ CPUAccessFlags = cpuaccessFlags;
+ MiscFlags = miscFlags;
+ }
+ ~CD3D11_TEXTURE2D_DESC() {}
+ operator const D3D11_TEXTURE2D_DESC&() const { return *this; }
+};
+#endif
+typedef struct D3D11_TEXTURE3D_DESC {
+ UINT Width;
+ UINT Height;
+ UINT Depth;
+ UINT MipLevels;
+ DXGI_FORMAT Format;
+ D3D11_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+} D3D11_TEXTURE3D_DESC;
+typedef struct D3D11_VIDEO_DECODER_DESC {
+ GUID Guid;
+ UINT SampleWidth;
+ UINT SampleHeight;
+ DXGI_FORMAT OutputFormat;
+} D3D11_VIDEO_DECODER_DESC;
+typedef struct D3D11_VIDEO_DECODER_CONFIG {
+ GUID guidConfigBitstreamEncryption;
+ GUID guidConfigMBcontrolEncryption;
+ GUID guidConfigResidDiffEncryption;
+ UINT ConfigBitstreamRaw;
+ UINT ConfigMBcontrolRasterOrder;
+ UINT ConfigResidDiffHost;
+ UINT ConfigSpatialResid8;
+ UINT ConfigResid8Subtraction;
+ UINT ConfigSpatialHost8or9Clipping;
+ UINT ConfigSpatialResidInterleaved;
+ UINT ConfigIntraResidUnsigned;
+ UINT ConfigResidDiffAccelerator;
+ UINT ConfigHostInverseScan;
+ UINT ConfigSpecificIDCT;
+ UINT Config4GroupedCoefs;
+ USHORT ConfigMinRenderTargetBuffCount;
+ USHORT ConfigDecoderSpecific;
+} D3D11_VIDEO_DECODER_CONFIG;
+typedef enum D3D11_VIDEO_FRAME_FORMAT {
+ D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0,
+ D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1,
+ D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2
+} D3D11_VIDEO_FRAME_FORMAT;
+typedef enum D3D11_VIDEO_USAGE {
+ D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0,
+ D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1,
+ D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2
+} D3D11_VIDEO_USAGE;
+typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC {
+ D3D11_VIDEO_FRAME_FORMAT InputFrameFormat;
+ DXGI_RATIONAL InputFrameRate;
+ UINT InputWidth;
+ UINT InputHeight;
+ DXGI_RATIONAL OutputFrameRate;
+ UINT OutputWidth;
+ UINT OutputHeight;
+ D3D11_VIDEO_USAGE Usage;
+} D3D11_VIDEO_PROCESSOR_CONTENT_DESC;
+typedef struct D3D11_VIDEO_PROCESSOR_CAPS {
+ UINT DeviceCaps;
+ UINT FeatureCaps;
+ UINT FilterCaps;
+ UINT InputFormatCaps;
+ UINT AutoStreamCaps;
+ UINT StereoCaps;
+ UINT RateConversionCapsCount;
+ UINT MaxInputStreams;
+ UINT MaxStreamStates;
+} D3D11_VIDEO_PROCESSOR_CAPS;
+typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS {
+ UINT PastFrames;
+ UINT FutureFrames;
+ UINT ProcessorCaps;
+ UINT ITelecineCaps;
+ UINT CustomRateCount;
+} D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS;
+typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE {
+ DXGI_RATIONAL CustomRate;
+ UINT OutputFrames;
+ WINBOOL InputInterlaced;
+ UINT InputFramesOrFields;
+} D3D11_VIDEO_PROCESSOR_CUSTOM_RATE;
+typedef enum D3D11_VIDEO_PROCESSOR_FILTER {
+ D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0,
+ D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1,
+ D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2,
+ D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3,
+ D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4,
+ D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5,
+ D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6,
+ D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7
+} D3D11_VIDEO_PROCESSOR_FILTER;
+typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE {
+ int Minimum;
+ int Maximum;
+ int Default;
+ float Multiplier;
+} D3D11_VIDEO_PROCESSOR_FILTER_RANGE;
+typedef enum D3D11_AUTHENTICATED_CHANNEL_TYPE {
+ D3D11_AUTHENTICATED_CHANNEL_D3D11 = 1,
+ D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE = 2,
+ D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE = 3
+} D3D11_AUTHENTICATED_CHANNEL_TYPE;
+typedef enum D3D11_VDOV_DIMENSION {
+ D3D11_VDOV_DIMENSION_UNKNOWN = 0,
+ D3D11_VDOV_DIMENSION_TEXTURE2D = 1
+} D3D11_VDOV_DIMENSION;
+typedef struct D3D11_TEX2D_VDOV {
+ UINT ArraySlice;
+} D3D11_TEX2D_VDOV;
+typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC {
+ GUID DecodeProfile;
+ D3D11_VDOV_DIMENSION ViewDimension;
+ __C89_NAMELESS union {
+ D3D11_TEX2D_VDOV Texture2D;
+ } __C89_NAMELESSUNIONNAME;
+} D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC;
+typedef enum D3D11_VPIV_DIMENSION {
+ D3D11_VPIV_DIMENSION_UNKNOWN = 0,
+ D3D11_VPIV_DIMENSION_TEXTURE2D = 1
+} D3D11_VPIV_DIMENSION;
+typedef struct D3D11_TEX2D_VPIV {
+ UINT MipSlice;
+ UINT ArraySlice;
+} D3D11_TEX2D_VPIV;
+typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC {
+ UINT FourCC;
+ D3D11_VPIV_DIMENSION ViewDimension;
+ __C89_NAMELESS union {
+ D3D11_TEX2D_VPIV Texture2D;
+ } __C89_NAMELESSUNIONNAME;
+} D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC;
+typedef enum D3D11_VPOV_DIMENSION {
+ D3D11_VPOV_DIMENSION_UNKNOWN = 0,
+ D3D11_VPOV_DIMENSION_TEXTURE2D = 1,
+ D3D11_VPOV_DIMENSION_TEXTURE2DARRAY = 2
+} D3D11_VPOV_DIMENSION;
+typedef struct D3D11_TEX2D_VPOV {
+ UINT MipSlice;
+} D3D11_TEX2D_VPOV;
+typedef struct D3D11_TEX2D_ARRAY_VPOV {
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX2D_ARRAY_VPOV;
+typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC {
+ D3D11_VPOV_DIMENSION ViewDimension;
+ __C89_NAMELESS union {
+ D3D11_TEX2D_VPOV Texture2D;
+ D3D11_TEX2D_ARRAY_VPOV Texture2DArray;
+ } __C89_NAMELESSUNIONNAME;
+} D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC;
+typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS {
+ UINT Caps;
+ UINT KeyExchangeTypeCount;
+ UINT BlockAlignmentSize;
+ ULONGLONG ProtectedMemorySize;
+} D3D11_VIDEO_CONTENT_PROTECTION_CAPS;
+typedef struct D3D11_ENCRYPTED_BLOCK_INFO {
+ UINT NumEncryptedBytesAtBeginning;
+ UINT NumBytesInSkipPattern;
+ UINT NumBytesInEncryptPattern;
+} D3D11_ENCRYPTED_BLOCK_INFO;
+typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC {
+ D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType;
+ UINT BufferIndex;
+ UINT DataOffset;
+ UINT DataSize;
+ UINT FirstMBaddress;
+ UINT NumMBsInBuffer;
+ UINT Width;
+ UINT Height;
+ UINT Stride;
+ UINT ReservedBits;
+ void *pIV;
+ UINT IVSize;
+ WINBOOL PartialEncryption;
+ D3D11_ENCRYPTED_BLOCK_INFO EncryptedBlockInfo;
+} D3D11_VIDEO_DECODER_BUFFER_DESC;
+typedef struct D3D11_VIDEO_DECODER_EXTENSION {
+ UINT Function;
+ void *pPrivateInputData;
+ UINT PrivateInputDataSize;
+ void *pPrivateOutputData;
+ UINT PrivateOutputDataSize;
+ UINT ResourceCount;
+ ID3D11Resource **ppResourceList;
+} D3D11_VIDEO_DECODER_EXTENSION;
+typedef struct D3D11_VIDEO_COLOR_YCbCrA {
+ float Y;
+ float Cb;
+ float Cr;
+ float A;
+} D3D11_VIDEO_COLOR_YCbCrA;
+typedef struct D3D11_VIDEO_COLOR_RGBA {
+ float R;
+ float G;
+ float B;
+ float A;
+} D3D11_VIDEO_COLOR_RGBA;
+typedef struct D3D11_VIDEO_COLOR {
+ __C89_NAMELESS union {
+ D3D11_VIDEO_COLOR_YCbCrA YCbCr;
+ D3D11_VIDEO_COLOR_RGBA RGBA;
+ } __C89_NAMELESSUNIONNAME;
+} D3D11_VIDEO_COLOR;
+typedef struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE {
+ UINT Usage : 1;
+ UINT RGB_Range : 1;
+ UINT YCbCr_Matrix : 1;
+ UINT YCbCr_xvYCC : 1;
+ UINT Nominal_Range : 2;
+ UINT Reserved : 26;
+} D3D11_VIDEO_PROCESSOR_COLOR_SPACE;
+typedef struct D3D11_VIDEO_PROCESSOR_STREAM {
+ WINBOOL Enable;
+ UINT OutputIndex;
+ UINT InputFrameOrField;
+ UINT PastFrames;
+ UINT FutureFrames;
+ ID3D11VideoProcessorInputView **ppPastSurfaces;
+ ID3D11VideoProcessorInputView *pInputSurface;
+ ID3D11VideoProcessorInputView **ppFutureSurfaces;
+ ID3D11VideoProcessorInputView **ppPastSurfacesRight;
+ ID3D11VideoProcessorInputView *pInputSurfaceRight;
+ ID3D11VideoProcessorInputView **ppFutureSurfacesRight;
+} D3D11_VIDEO_PROCESSOR_STREAM;
+typedef struct D3D11_OMAC {
+ BYTE Omac[16];
+} D3D11_OMAC;
+typedef struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT {
+ D3D11_OMAC omac;
+ GUID ConfigureType;
+ HANDLE hChannel;
+ UINT SequenceNumber;
+ HRESULT ReturnCode;
+} D3D11_AUTHENTICATED_CONFIGURE_OUTPUT;
+typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT {
+ UINT64 Frequency;
+ WINBOOL Disjoint;
+} D3D11_QUERY_DATA_TIMESTAMP_DISJOINT;
+typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS {
+ UINT64 IAVertices;
+ UINT64 IAPrimitives;
+ UINT64 VSInvocations;
+ UINT64 GSInvocations;
+ UINT64 GSPrimitives;
+ UINT64 CInvocations;
+ UINT64 CPrimitives;
+ UINT64 PSInvocations;
+ UINT64 HSInvocations;
+ UINT64 DSInvocations;
+ UINT64 CSInvocations;
+} D3D11_QUERY_DATA_PIPELINE_STATISTICS;
+typedef struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS {
+ UINT VertexCountPerInstance;
+ UINT InstanceCount;
+ UINT StartVertexLocation;
+ UINT StartInstanceLocation;
+} D3D11_DRAW_INSTANCED_INDIRECT_ARGS;
+typedef struct D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS {
+ UINT IndexCountPerInstance;
+ UINT InstanceCount;
+ UINT StartIndexLocation;
+ INT BaseVertexLocation;
+ UINT StartInstanceLocation;
+} D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS;
+typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT {
+ D3D11_OMAC omac;
+ GUID ConfigureType;
+ HANDLE hChannel;
+ UINT SequenceNumber;
+} D3D11_AUTHENTICATED_CONFIGURE_INPUT;
+typedef struct D3D11_AUTHENTICATED_QUERY_INPUT {
+ GUID QueryType;
+ HANDLE hChannel;
+ UINT SequenceNumber;
+} D3D11_AUTHENTICATED_QUERY_INPUT;
+typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT {
+ D3D11_OMAC omac;
+ GUID QueryType;
+ HANDLE hChannel;
+ UINT SequenceNumber;
+ HRESULT ReturnCode;
+} D3D11_AUTHENTICATED_QUERY_OUTPUT;
+typedef union D3D11_AUTHENTICATED_PROTECTION_FLAGS {
+ struct {
+ UINT ProtectionEnabled : 1;
+ UINT OverlayOrFullscreenRequired : 1;
+ UINT Reserved : 30;
+ } Flags;
+ UINT Value;
+} D3D11_AUTHENTICATED_PROTECTION_FLAGS;
+typedef struct D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT {
+ D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
+ D3D11_AUTHENTICATED_PROTECTION_FLAGS ProtectionFlags;
+} D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT;
+typedef struct D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT {
+ D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
+ D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType;
+} D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT;
+typedef struct D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT {
+ D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
+ HANDLE DeviceHandle;
+} D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT;
+typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT {
+ D3D11_AUTHENTICATED_QUERY_INPUT Input;
+ HANDLE DecoderHandle;
+} D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT;
+typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT {
+ D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
+ HANDLE DecoderHandle;
+ HANDLE CryptoSessionHandle;
+ HANDLE DeviceHandle;
+} D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT;
+typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT {
+ D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
+ UINT RestrictedSharedResourceProcessCount;
+} D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT;
+typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT {
+ D3D11_AUTHENTICATED_QUERY_INPUT Input;
+ UINT ProcessIndex;
+} D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT;
+typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT {
+ D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
+ UINT ProcessIndex;
+ D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessIdentifier;
+ HANDLE ProcessHandle;
+} D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT;
+typedef struct D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT {
+ D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
+ UINT UnrestrictedProtectedSharedResourceCount;
+} D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT;
+typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT {
+ D3D11_AUTHENTICATED_QUERY_INPUT Input;
+ HANDLE DeviceHandle;
+ HANDLE CryptoSessionHandle;
+} D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT;
+typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT {
+ D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
+ HANDLE DeviceHandle;
+ HANDLE CryptoSessionHandle;
+ UINT OutputIDCount;
+} D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT;
+typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT {
+ D3D11_AUTHENTICATED_QUERY_INPUT Input;
+ HANDLE DeviceHandle;
+ HANDLE CryptoSessionHandle;
+ UINT OutputIDIndex;
+} D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT;
+typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT {
+ D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
+ HANDLE DeviceHandle;
+ HANDLE CryptoSessionHandle;
+ UINT OutputIDIndex;
+ UINT64 OutputID;
+} D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT;
+typedef struct D3D11_AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT {
+ D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
+ D3D11_BUS_TYPE BusType;
+ WINBOOL AccessibleInContiguousBlocks;
+ WINBOOL AccessibleInNonContiguousBlocks;
+} D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_OUTPUT;
+typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT {
+ D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
+ UINT EncryptionGuidCount;
+} D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT;
+typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT {
+ D3D11_AUTHENTICATED_QUERY_INPUT Input;
+ UINT EncryptionGuidIndex;
+} D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT;
+typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT {
+ D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
+ UINT EncryptionGuidIndex;
+ GUID EncryptionGuid;
+} D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT;
+typedef struct D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT {
+ D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
+ GUID EncryptionGuid;
+} D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT;
+typedef struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT {
+ D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
+ UINT StartSequenceQuery;
+ UINT StartSequenceConfigure;
+} D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT;
+typedef struct D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT {
+ D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
+ D3D11_AUTHENTICATED_PROTECTION_FLAGS Protections;
+} D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT;
+typedef struct D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT {
+ D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
+ HANDLE DecoderHandle;
+ HANDLE CryptoSessionHandle;
+ HANDLE DeviceHandle;
+} D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT;
+typedef struct D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT {
+ D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
+ D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessType;
+ HANDLE ProcessHandle;
+ WINBOOL AllowAccess;
+} D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT;
+typedef struct D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT {
+ D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
+ GUID EncryptionGuid;
+} D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT;
+/*****************************************************************************
+ * ID3D11DeviceChild interface
+ */
+#ifndef __ID3D11DeviceChild_INTERFACE_DEFINED__
+#define __ID3D11DeviceChild_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11DeviceChild, 0x1841e5c8, 0x16b0, 0x489b, 0xbc,0xc8, 0x44,0xcf,0xb0,0xd5,0xde,0xae);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("1841e5c8-16b0-489b-bcc8-44cfb0d5deae")
+ID3D11DeviceChild : public IUnknown
+{
+ virtual void STDMETHODCALLTYPE GetDevice(
+ ID3D11Device **ppDevice) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown *pData) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11DeviceChild, 0x1841e5c8, 0x16b0, 0x489b, 0xbc,0xc8, 0x44,0xcf,0xb0,0xd5,0xde,0xae)
+#endif
+#else
+typedef struct ID3D11DeviceChildVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11DeviceChild *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11DeviceChild *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11DeviceChild *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11DeviceChild *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11DeviceChild *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11DeviceChild *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11DeviceChild *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ END_INTERFACE
+} ID3D11DeviceChildVtbl;
+
+interface ID3D11DeviceChild {
+ CONST_VTBL ID3D11DeviceChildVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11DeviceChild_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11DeviceChild_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11DeviceChild_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11DeviceChild_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11DeviceChild_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11DeviceChild_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11DeviceChild_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11DeviceChild_QueryInterface(ID3D11DeviceChild* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11DeviceChild_AddRef(ID3D11DeviceChild* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11DeviceChild_Release(ID3D11DeviceChild* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11DeviceChild_GetDevice(ID3D11DeviceChild* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11DeviceChild_GetPrivateData(ID3D11DeviceChild* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11DeviceChild_SetPrivateData(ID3D11DeviceChild* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11DeviceChild_SetPrivateDataInterface(ID3D11DeviceChild* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11DeviceChild_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11Asynchronous interface
+ */
+#ifndef __ID3D11Asynchronous_INTERFACE_DEFINED__
+#define __ID3D11Asynchronous_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11Asynchronous, 0x4b35d0cd, 0x1e15, 0x4258, 0x9c,0x98, 0x1b,0x13,0x33,0xf6,0xdd,0x3b);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("4b35d0cd-1e15-4258-9c98-1b1333f6dd3b")
+ID3D11Asynchronous : public ID3D11DeviceChild
+{
+ virtual UINT STDMETHODCALLTYPE GetDataSize(
+ ) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11Asynchronous, 0x4b35d0cd, 0x1e15, 0x4258, 0x9c,0x98, 0x1b,0x13,0x33,0xf6,0xdd,0x3b)
+#endif
+#else
+typedef struct ID3D11AsynchronousVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11Asynchronous *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11Asynchronous *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11Asynchronous *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11Asynchronous *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11Asynchronous *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11Asynchronous *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11Asynchronous *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11Asynchronous methods ***/
+ UINT (STDMETHODCALLTYPE *GetDataSize)(
+ ID3D11Asynchronous *This);
+
+ END_INTERFACE
+} ID3D11AsynchronousVtbl;
+
+interface ID3D11Asynchronous {
+ CONST_VTBL ID3D11AsynchronousVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11Asynchronous_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11Asynchronous_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11Asynchronous_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11Asynchronous_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11Asynchronous_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11Asynchronous_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11Asynchronous_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11Asynchronous methods ***/
+#define ID3D11Asynchronous_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11Asynchronous_QueryInterface(ID3D11Asynchronous* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11Asynchronous_AddRef(ID3D11Asynchronous* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11Asynchronous_Release(ID3D11Asynchronous* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11Asynchronous_GetDevice(ID3D11Asynchronous* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11Asynchronous_GetPrivateData(ID3D11Asynchronous* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Asynchronous_SetPrivateData(ID3D11Asynchronous* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Asynchronous_SetPrivateDataInterface(ID3D11Asynchronous* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11Asynchronous methods ***/
+static FORCEINLINE UINT ID3D11Asynchronous_GetDataSize(ID3D11Asynchronous* This) {
+ return This->lpVtbl->GetDataSize(This);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11Asynchronous_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11Query interface
+ */
+#ifndef __ID3D11Query_INTERFACE_DEFINED__
+#define __ID3D11Query_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11Query, 0xd6c00747, 0x87b7, 0x425e, 0xb8,0x4d, 0x44,0xd1,0x08,0x56,0x0a,0xfd);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("d6c00747-87b7-425e-b84d-44d108560afd")
+ID3D11Query : public ID3D11Asynchronous
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D11_QUERY_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11Query, 0xd6c00747, 0x87b7, 0x425e, 0xb8,0x4d, 0x44,0xd1,0x08,0x56,0x0a,0xfd)
+#endif
+#else
+typedef struct ID3D11QueryVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11Query *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11Query *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11Query *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11Query *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11Query *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11Query *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11Query *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11Asynchronous methods ***/
+ UINT (STDMETHODCALLTYPE *GetDataSize)(
+ ID3D11Query *This);
+
+ /*** ID3D11Query methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11Query *This,
+ D3D11_QUERY_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D11QueryVtbl;
+
+interface ID3D11Query {
+ CONST_VTBL ID3D11QueryVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11Query_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11Query_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11Query_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11Query_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11Query_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11Query_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11Query_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11Asynchronous methods ***/
+#define ID3D11Query_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
+/*** ID3D11Query methods ***/
+#define ID3D11Query_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11Query_QueryInterface(ID3D11Query* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11Query_AddRef(ID3D11Query* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11Query_Release(ID3D11Query* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11Query_GetDevice(ID3D11Query* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11Query_GetPrivateData(ID3D11Query* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Query_SetPrivateData(ID3D11Query* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Query_SetPrivateDataInterface(ID3D11Query* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11Asynchronous methods ***/
+static FORCEINLINE UINT ID3D11Query_GetDataSize(ID3D11Query* This) {
+ return This->lpVtbl->GetDataSize(This);
+}
+/*** ID3D11Query methods ***/
+static FORCEINLINE void ID3D11Query_GetDesc(ID3D11Query* This,D3D11_QUERY_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11Query_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11Resource interface
+ */
+#ifndef __ID3D11Resource_INTERFACE_DEFINED__
+#define __ID3D11Resource_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11Resource, 0xdc8e63f3, 0xd12b, 0x4952, 0xb4,0x7b, 0x5e,0x45,0x02,0x6a,0x86,0x2d);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("dc8e63f3-d12b-4952-b47b-5e45026a862d")
+ID3D11Resource : public ID3D11DeviceChild
+{
+ virtual void STDMETHODCALLTYPE GetType(
+ D3D11_RESOURCE_DIMENSION *pResourceDimension) = 0;
+
+ virtual void STDMETHODCALLTYPE SetEvictionPriority(
+ UINT EvictionPriority) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetEvictionPriority(
+ ) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11Resource, 0xdc8e63f3, 0xd12b, 0x4952, 0xb4,0x7b, 0x5e,0x45,0x02,0x6a,0x86,0x2d)
+#endif
+#else
+typedef struct ID3D11ResourceVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11Resource *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11Resource *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11Resource *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11Resource *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11Resource *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11Resource *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11Resource *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11Resource methods ***/
+ void (STDMETHODCALLTYPE *GetType)(
+ ID3D11Resource *This,
+ D3D11_RESOURCE_DIMENSION *pResourceDimension);
+
+ void (STDMETHODCALLTYPE *SetEvictionPriority)(
+ ID3D11Resource *This,
+ UINT EvictionPriority);
+
+ UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
+ ID3D11Resource *This);
+
+ END_INTERFACE
+} ID3D11ResourceVtbl;
+
+interface ID3D11Resource {
+ CONST_VTBL ID3D11ResourceVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11Resource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11Resource_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11Resource_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11Resource_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11Resource_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11Resource_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11Resource_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11Resource methods ***/
+#define ID3D11Resource_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension)
+#define ID3D11Resource_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
+#define ID3D11Resource_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11Resource_QueryInterface(ID3D11Resource* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11Resource_AddRef(ID3D11Resource* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11Resource_Release(ID3D11Resource* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11Resource_GetDevice(ID3D11Resource* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11Resource_GetPrivateData(ID3D11Resource* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Resource_SetPrivateData(ID3D11Resource* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Resource_SetPrivateDataInterface(ID3D11Resource* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11Resource methods ***/
+static FORCEINLINE void ID3D11Resource_GetType(ID3D11Resource* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) {
+ This->lpVtbl->GetType(This,pResourceDimension);
+}
+static FORCEINLINE void ID3D11Resource_SetEvictionPriority(ID3D11Resource* This,UINT EvictionPriority) {
+ This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
+}
+static FORCEINLINE UINT ID3D11Resource_GetEvictionPriority(ID3D11Resource* This) {
+ return This->lpVtbl->GetEvictionPriority(This);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11Resource_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11View interface
+ */
+#ifndef __ID3D11View_INTERFACE_DEFINED__
+#define __ID3D11View_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11View, 0x839d1216, 0xbb2e, 0x412b, 0xb7,0xf4, 0xa9,0xdb,0xeb,0xe0,0x8e,0xd1);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("839d1216-bb2e-412b-b7f4-a9dbebe08ed1")
+ID3D11View : public ID3D11DeviceChild
+{
+ virtual void STDMETHODCALLTYPE GetResource(
+ ID3D11Resource **ppResource) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11View, 0x839d1216, 0xbb2e, 0x412b, 0xb7,0xf4, 0xa9,0xdb,0xeb,0xe0,0x8e,0xd1)
+#endif
+#else
+typedef struct ID3D11ViewVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11View *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11View *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11View *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11View *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11View *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11View *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11View *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11View methods ***/
+ void (STDMETHODCALLTYPE *GetResource)(
+ ID3D11View *This,
+ ID3D11Resource **ppResource);
+
+ END_INTERFACE
+} ID3D11ViewVtbl;
+
+interface ID3D11View {
+ CONST_VTBL ID3D11ViewVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11View_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11View_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11View_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11View_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11View_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11View_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11View_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11View methods ***/
+#define ID3D11View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11View_QueryInterface(ID3D11View* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11View_AddRef(ID3D11View* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11View_Release(ID3D11View* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11View_GetDevice(ID3D11View* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11View_GetPrivateData(ID3D11View* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11View_SetPrivateData(ID3D11View* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11View_SetPrivateDataInterface(ID3D11View* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11View methods ***/
+static FORCEINLINE void ID3D11View_GetResource(ID3D11View* This,ID3D11Resource **ppResource) {
+ This->lpVtbl->GetResource(This,ppResource);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11View_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11BlendState interface
+ */
+#ifndef __ID3D11BlendState_INTERFACE_DEFINED__
+#define __ID3D11BlendState_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11BlendState, 0x75b68faa, 0x347d, 0x4159, 0x8f,0x45, 0xa0,0x64,0x0f,0x01,0xcd,0x9a);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("75b68faa-347d-4159-8f45-a0640f01cd9a")
+ID3D11BlendState : public ID3D11DeviceChild
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D11_BLEND_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11BlendState, 0x75b68faa, 0x347d, 0x4159, 0x8f,0x45, 0xa0,0x64,0x0f,0x01,0xcd,0x9a)
+#endif
+#else
+typedef struct ID3D11BlendStateVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11BlendState *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11BlendState *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11BlendState *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11BlendState *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11BlendState *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11BlendState *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11BlendState *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11BlendState methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11BlendState *This,
+ D3D11_BLEND_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D11BlendStateVtbl;
+
+interface ID3D11BlendState {
+ CONST_VTBL ID3D11BlendStateVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11BlendState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11BlendState_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11BlendState_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11BlendState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11BlendState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11BlendState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11BlendState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11BlendState methods ***/
+#define ID3D11BlendState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11BlendState_QueryInterface(ID3D11BlendState* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11BlendState_AddRef(ID3D11BlendState* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11BlendState_Release(ID3D11BlendState* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11BlendState_GetDevice(ID3D11BlendState* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11BlendState_GetPrivateData(ID3D11BlendState* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11BlendState_SetPrivateData(ID3D11BlendState* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11BlendState_SetPrivateDataInterface(ID3D11BlendState* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11BlendState methods ***/
+static FORCEINLINE void ID3D11BlendState_GetDesc(ID3D11BlendState* This,D3D11_BLEND_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11BlendState_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11Buffer interface
+ */
+#ifndef __ID3D11Buffer_INTERFACE_DEFINED__
+#define __ID3D11Buffer_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11Buffer, 0x48570b85, 0xd1ee, 0x4fcd, 0xa2,0x50, 0xeb,0x35,0x07,0x22,0xb0,0x37);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("48570b85-d1ee-4fcd-a250-eb350722b037")
+ID3D11Buffer : public ID3D11Resource
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D11_BUFFER_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11Buffer, 0x48570b85, 0xd1ee, 0x4fcd, 0xa2,0x50, 0xeb,0x35,0x07,0x22,0xb0,0x37)
+#endif
+#else
+typedef struct ID3D11BufferVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11Buffer *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11Buffer *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11Buffer *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11Buffer *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11Buffer *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11Buffer *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11Buffer *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11Resource methods ***/
+ void (STDMETHODCALLTYPE *GetType)(
+ ID3D11Buffer *This,
+ D3D11_RESOURCE_DIMENSION *pResourceDimension);
+
+ void (STDMETHODCALLTYPE *SetEvictionPriority)(
+ ID3D11Buffer *This,
+ UINT EvictionPriority);
+
+ UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
+ ID3D11Buffer *This);
+
+ /*** ID3D11Buffer methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11Buffer *This,
+ D3D11_BUFFER_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D11BufferVtbl;
+
+interface ID3D11Buffer {
+ CONST_VTBL ID3D11BufferVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11Buffer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11Buffer_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11Buffer_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11Buffer_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11Buffer_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11Buffer_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11Buffer_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11Resource methods ***/
+#define ID3D11Buffer_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension)
+#define ID3D11Buffer_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
+#define ID3D11Buffer_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
+/*** ID3D11Buffer methods ***/
+#define ID3D11Buffer_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11Buffer_QueryInterface(ID3D11Buffer* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11Buffer_AddRef(ID3D11Buffer* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11Buffer_Release(ID3D11Buffer* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11Buffer_GetDevice(ID3D11Buffer* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11Buffer_GetPrivateData(ID3D11Buffer* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Buffer_SetPrivateData(ID3D11Buffer* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Buffer_SetPrivateDataInterface(ID3D11Buffer* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11Resource methods ***/
+static FORCEINLINE void ID3D11Buffer_GetType(ID3D11Buffer* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) {
+ This->lpVtbl->GetType(This,pResourceDimension);
+}
+static FORCEINLINE void ID3D11Buffer_SetEvictionPriority(ID3D11Buffer* This,UINT EvictionPriority) {
+ This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
+}
+static FORCEINLINE UINT ID3D11Buffer_GetEvictionPriority(ID3D11Buffer* This) {
+ return This->lpVtbl->GetEvictionPriority(This);
+}
+/*** ID3D11Buffer methods ***/
+static FORCEINLINE void ID3D11Buffer_GetDesc(ID3D11Buffer* This,D3D11_BUFFER_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11Buffer_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11ClassInstance interface
+ */
+#ifndef __ID3D11ClassInstance_INTERFACE_DEFINED__
+#define __ID3D11ClassInstance_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11ClassInstance, 0xa6cd7faa, 0xb0b7, 0x4a2f, 0x94,0x36, 0x86,0x62,0xa6,0x57,0x97,0xcb);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("a6cd7faa-b0b7-4a2f-9436-8662a65797cb")
+ID3D11ClassInstance : public ID3D11DeviceChild
+{
+ virtual void STDMETHODCALLTYPE GetClassLinkage(
+ ID3D11ClassLinkage **ppLinkage) = 0;
+
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D11_CLASS_INSTANCE_DESC *pDesc) = 0;
+
+ virtual void STDMETHODCALLTYPE GetInstanceName(
+ LPSTR pInstanceName,
+ SIZE_T *pBufferLength) = 0;
+
+ virtual void STDMETHODCALLTYPE GetTypeName(
+ LPSTR pTypeName,
+ SIZE_T *pBufferLength) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11ClassInstance, 0xa6cd7faa, 0xb0b7, 0x4a2f, 0x94,0x36, 0x86,0x62,0xa6,0x57,0x97,0xcb)
+#endif
+#else
+typedef struct ID3D11ClassInstanceVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11ClassInstance *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11ClassInstance *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11ClassInstance *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11ClassInstance *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11ClassInstance *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11ClassInstance *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11ClassInstance *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11ClassInstance methods ***/
+ void (STDMETHODCALLTYPE *GetClassLinkage)(
+ ID3D11ClassInstance *This,
+ ID3D11ClassLinkage **ppLinkage);
+
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11ClassInstance *This,
+ D3D11_CLASS_INSTANCE_DESC *pDesc);
+
+ void (STDMETHODCALLTYPE *GetInstanceName)(
+ ID3D11ClassInstance *This,
+ LPSTR pInstanceName,
+ SIZE_T *pBufferLength);
+
+ void (STDMETHODCALLTYPE *GetTypeName)(
+ ID3D11ClassInstance *This,
+ LPSTR pTypeName,
+ SIZE_T *pBufferLength);
+
+ END_INTERFACE
+} ID3D11ClassInstanceVtbl;
+
+interface ID3D11ClassInstance {
+ CONST_VTBL ID3D11ClassInstanceVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11ClassInstance_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11ClassInstance_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11ClassInstance_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11ClassInstance_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11ClassInstance_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11ClassInstance_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11ClassInstance_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11ClassInstance methods ***/
+#define ID3D11ClassInstance_GetClassLinkage(This,ppLinkage) (This)->lpVtbl->GetClassLinkage(This,ppLinkage)
+#define ID3D11ClassInstance_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#define ID3D11ClassInstance_GetInstanceName(This,pInstanceName,pBufferLength) (This)->lpVtbl->GetInstanceName(This,pInstanceName,pBufferLength)
+#define ID3D11ClassInstance_GetTypeName(This,pTypeName,pBufferLength) (This)->lpVtbl->GetTypeName(This,pTypeName,pBufferLength)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11ClassInstance_QueryInterface(ID3D11ClassInstance* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11ClassInstance_AddRef(ID3D11ClassInstance* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11ClassInstance_Release(ID3D11ClassInstance* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11ClassInstance_GetDevice(ID3D11ClassInstance* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11ClassInstance_GetPrivateData(ID3D11ClassInstance* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11ClassInstance_SetPrivateData(ID3D11ClassInstance* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11ClassInstance_SetPrivateDataInterface(ID3D11ClassInstance* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11ClassInstance methods ***/
+static FORCEINLINE void ID3D11ClassInstance_GetClassLinkage(ID3D11ClassInstance* This,ID3D11ClassLinkage **ppLinkage) {
+ This->lpVtbl->GetClassLinkage(This,ppLinkage);
+}
+static FORCEINLINE void ID3D11ClassInstance_GetDesc(ID3D11ClassInstance* This,D3D11_CLASS_INSTANCE_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+static FORCEINLINE void ID3D11ClassInstance_GetInstanceName(ID3D11ClassInstance* This,LPSTR pInstanceName,SIZE_T *pBufferLength) {
+ This->lpVtbl->GetInstanceName(This,pInstanceName,pBufferLength);
+}
+static FORCEINLINE void ID3D11ClassInstance_GetTypeName(ID3D11ClassInstance* This,LPSTR pTypeName,SIZE_T *pBufferLength) {
+ This->lpVtbl->GetTypeName(This,pTypeName,pBufferLength);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11ClassInstance_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11ClassLinkage interface
+ */
+#ifndef __ID3D11ClassLinkage_INTERFACE_DEFINED__
+#define __ID3D11ClassLinkage_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11ClassLinkage, 0xddf57cba, 0x9543, 0x46e4, 0xa1,0x2b, 0xf2,0x07,0xa0,0xfe,0x7f,0xed);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("ddf57cba-9543-46e4-a12b-f207a0fe7fed")
+ID3D11ClassLinkage : public ID3D11DeviceChild
+{
+ virtual HRESULT STDMETHODCALLTYPE GetClassInstance(
+ LPCSTR pClassInstanceName,
+ UINT InstanceIndex,
+ ID3D11ClassInstance **ppInstance) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateClassInstance(
+ LPCSTR pClassTypeName,
+ UINT ConstantBufferOffset,
+ UINT ConstantVectorOffset,
+ UINT TextureOffset,
+ UINT SamplerOffset,
+ ID3D11ClassInstance **ppInstance) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11ClassLinkage, 0xddf57cba, 0x9543, 0x46e4, 0xa1,0x2b, 0xf2,0x07,0xa0,0xfe,0x7f,0xed)
+#endif
+#else
+typedef struct ID3D11ClassLinkageVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11ClassLinkage *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11ClassLinkage *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11ClassLinkage *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11ClassLinkage *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11ClassLinkage *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11ClassLinkage *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11ClassLinkage *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11ClassLinkage methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetClassInstance)(
+ ID3D11ClassLinkage *This,
+ LPCSTR pClassInstanceName,
+ UINT InstanceIndex,
+ ID3D11ClassInstance **ppInstance);
+
+ HRESULT (STDMETHODCALLTYPE *CreateClassInstance)(
+ ID3D11ClassLinkage *This,
+ LPCSTR pClassTypeName,
+ UINT ConstantBufferOffset,
+ UINT ConstantVectorOffset,
+ UINT TextureOffset,
+ UINT SamplerOffset,
+ ID3D11ClassInstance **ppInstance);
+
+ END_INTERFACE
+} ID3D11ClassLinkageVtbl;
+
+interface ID3D11ClassLinkage {
+ CONST_VTBL ID3D11ClassLinkageVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11ClassLinkage_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11ClassLinkage_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11ClassLinkage_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11ClassLinkage_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11ClassLinkage_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11ClassLinkage_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11ClassLinkage_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11ClassLinkage methods ***/
+#define ID3D11ClassLinkage_GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance) (This)->lpVtbl->GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance)
+#define ID3D11ClassLinkage_CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance) (This)->lpVtbl->CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11ClassLinkage_QueryInterface(ID3D11ClassLinkage* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11ClassLinkage_AddRef(ID3D11ClassLinkage* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11ClassLinkage_Release(ID3D11ClassLinkage* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11ClassLinkage_GetDevice(ID3D11ClassLinkage* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11ClassLinkage_GetPrivateData(ID3D11ClassLinkage* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11ClassLinkage_SetPrivateData(ID3D11ClassLinkage* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11ClassLinkage_SetPrivateDataInterface(ID3D11ClassLinkage* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11ClassLinkage methods ***/
+static FORCEINLINE HRESULT ID3D11ClassLinkage_GetClassInstance(ID3D11ClassLinkage* This,LPCSTR pClassInstanceName,UINT InstanceIndex,ID3D11ClassInstance **ppInstance) {
+ return This->lpVtbl->GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance);
+}
+static FORCEINLINE HRESULT ID3D11ClassLinkage_CreateClassInstance(ID3D11ClassLinkage* This,LPCSTR pClassTypeName,UINT ConstantBufferOffset,UINT ConstantVectorOffset,UINT TextureOffset,UINT SamplerOffset,ID3D11ClassInstance **ppInstance) {
+ return This->lpVtbl->CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11ClassLinkage_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11CommandList interface
+ */
+#ifndef __ID3D11CommandList_INTERFACE_DEFINED__
+#define __ID3D11CommandList_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11CommandList, 0xa24bc4d1, 0x769e, 0x43f7, 0x80,0x13, 0x98,0xff,0x56,0x6c,0x18,0xe2);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("a24bc4d1-769e-43f7-8013-98ff566c18e2")
+ID3D11CommandList : public ID3D11DeviceChild
+{
+ virtual UINT STDMETHODCALLTYPE GetContextFlags(
+ ) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11CommandList, 0xa24bc4d1, 0x769e, 0x43f7, 0x80,0x13, 0x98,0xff,0x56,0x6c,0x18,0xe2)
+#endif
+#else
+typedef struct ID3D11CommandListVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11CommandList *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11CommandList *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11CommandList *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11CommandList *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11CommandList *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11CommandList *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11CommandList *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11CommandList methods ***/
+ UINT (STDMETHODCALLTYPE *GetContextFlags)(
+ ID3D11CommandList *This);
+
+ END_INTERFACE
+} ID3D11CommandListVtbl;
+
+interface ID3D11CommandList {
+ CONST_VTBL ID3D11CommandListVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11CommandList_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11CommandList_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11CommandList_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11CommandList_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11CommandList_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11CommandList_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11CommandList_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11CommandList methods ***/
+#define ID3D11CommandList_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11CommandList_QueryInterface(ID3D11CommandList* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11CommandList_AddRef(ID3D11CommandList* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11CommandList_Release(ID3D11CommandList* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11CommandList_GetDevice(ID3D11CommandList* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11CommandList_GetPrivateData(ID3D11CommandList* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11CommandList_SetPrivateData(ID3D11CommandList* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11CommandList_SetPrivateDataInterface(ID3D11CommandList* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11CommandList methods ***/
+static FORCEINLINE UINT ID3D11CommandList_GetContextFlags(ID3D11CommandList* This) {
+ return This->lpVtbl->GetContextFlags(This);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11CommandList_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11ComputeShader interface
+ */
+#ifndef __ID3D11ComputeShader_INTERFACE_DEFINED__
+#define __ID3D11ComputeShader_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11ComputeShader, 0x4f5b196e, 0xc2bd, 0x495e, 0xbd,0x01, 0x1f,0xde,0xd3,0x8e,0x49,0x69);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("4f5b196e-c2bd-495e-bd01-1fded38e4969")
+ID3D11ComputeShader : public ID3D11DeviceChild
+{
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11ComputeShader, 0x4f5b196e, 0xc2bd, 0x495e, 0xbd,0x01, 0x1f,0xde,0xd3,0x8e,0x49,0x69)
+#endif
+#else
+typedef struct ID3D11ComputeShaderVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11ComputeShader *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11ComputeShader *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11ComputeShader *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11ComputeShader *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11ComputeShader *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11ComputeShader *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11ComputeShader *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ END_INTERFACE
+} ID3D11ComputeShaderVtbl;
+
+interface ID3D11ComputeShader {
+ CONST_VTBL ID3D11ComputeShaderVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11ComputeShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11ComputeShader_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11ComputeShader_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11ComputeShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11ComputeShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11ComputeShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11ComputeShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11ComputeShader_QueryInterface(ID3D11ComputeShader* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11ComputeShader_AddRef(ID3D11ComputeShader* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11ComputeShader_Release(ID3D11ComputeShader* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11ComputeShader_GetDevice(ID3D11ComputeShader* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11ComputeShader_GetPrivateData(ID3D11ComputeShader* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11ComputeShader_SetPrivateData(ID3D11ComputeShader* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11ComputeShader_SetPrivateDataInterface(ID3D11ComputeShader* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11ComputeShader_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11Counter interface
+ */
+#ifndef __ID3D11Counter_INTERFACE_DEFINED__
+#define __ID3D11Counter_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11Counter, 0x6e8c49fb, 0xa371, 0x4770, 0xb4,0x40, 0x29,0x08,0x60,0x22,0xb7,0x41);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("6e8c49fb-a371-4770-b440-29086022b741")
+ID3D11Counter : public ID3D11Asynchronous
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D11_COUNTER_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11Counter, 0x6e8c49fb, 0xa371, 0x4770, 0xb4,0x40, 0x29,0x08,0x60,0x22,0xb7,0x41)
+#endif
+#else
+typedef struct ID3D11CounterVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11Counter *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11Counter *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11Counter *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11Counter *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11Counter *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11Counter *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11Counter *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11Asynchronous methods ***/
+ UINT (STDMETHODCALLTYPE *GetDataSize)(
+ ID3D11Counter *This);
+
+ /*** ID3D11Counter methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11Counter *This,
+ D3D11_COUNTER_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D11CounterVtbl;
+
+interface ID3D11Counter {
+ CONST_VTBL ID3D11CounterVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11Counter_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11Counter_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11Counter_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11Counter_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11Counter_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11Counter_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11Counter_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11Asynchronous methods ***/
+#define ID3D11Counter_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
+/*** ID3D11Counter methods ***/
+#define ID3D11Counter_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11Counter_QueryInterface(ID3D11Counter* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11Counter_AddRef(ID3D11Counter* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11Counter_Release(ID3D11Counter* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11Counter_GetDevice(ID3D11Counter* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11Counter_GetPrivateData(ID3D11Counter* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Counter_SetPrivateData(ID3D11Counter* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Counter_SetPrivateDataInterface(ID3D11Counter* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11Asynchronous methods ***/
+static FORCEINLINE UINT ID3D11Counter_GetDataSize(ID3D11Counter* This) {
+ return This->lpVtbl->GetDataSize(This);
+}
+/*** ID3D11Counter methods ***/
+static FORCEINLINE void ID3D11Counter_GetDesc(ID3D11Counter* This,D3D11_COUNTER_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11Counter_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11DepthStencilState interface
+ */
+#ifndef __ID3D11DepthStencilState_INTERFACE_DEFINED__
+#define __ID3D11DepthStencilState_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11DepthStencilState, 0x03823efb, 0x8d8f, 0x4e1c, 0x9a,0xa2, 0xf6,0x4b,0xb2,0xcb,0xfd,0xf1);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1")
+ID3D11DepthStencilState : public ID3D11DeviceChild
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D11_DEPTH_STENCIL_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11DepthStencilState, 0x03823efb, 0x8d8f, 0x4e1c, 0x9a,0xa2, 0xf6,0x4b,0xb2,0xcb,0xfd,0xf1)
+#endif
+#else
+typedef struct ID3D11DepthStencilStateVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11DepthStencilState *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11DepthStencilState *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11DepthStencilState *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11DepthStencilState *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11DepthStencilState *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11DepthStencilState *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11DepthStencilState *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11DepthStencilState methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11DepthStencilState *This,
+ D3D11_DEPTH_STENCIL_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D11DepthStencilStateVtbl;
+
+interface ID3D11DepthStencilState {
+ CONST_VTBL ID3D11DepthStencilStateVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11DepthStencilState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11DepthStencilState_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11DepthStencilState_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11DepthStencilState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11DepthStencilState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11DepthStencilState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11DepthStencilState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11DepthStencilState methods ***/
+#define ID3D11DepthStencilState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11DepthStencilState_QueryInterface(ID3D11DepthStencilState* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11DepthStencilState_AddRef(ID3D11DepthStencilState* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11DepthStencilState_Release(ID3D11DepthStencilState* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11DepthStencilState_GetDevice(ID3D11DepthStencilState* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11DepthStencilState_GetPrivateData(ID3D11DepthStencilState* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11DepthStencilState_SetPrivateData(ID3D11DepthStencilState* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11DepthStencilState_SetPrivateDataInterface(ID3D11DepthStencilState* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11DepthStencilState methods ***/
+static FORCEINLINE void ID3D11DepthStencilState_GetDesc(ID3D11DepthStencilState* This,D3D11_DEPTH_STENCIL_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11DepthStencilState_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11DepthStencilView interface
+ */
+#ifndef __ID3D11DepthStencilView_INTERFACE_DEFINED__
+#define __ID3D11DepthStencilView_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11DepthStencilView, 0x9fdac92a, 0x1876, 0x48c3, 0xaf,0xad, 0x25,0xb9,0x4f,0x84,0xa9,0xb6);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9fdac92a-1876-48c3-afad-25b94f84a9b6")
+ID3D11DepthStencilView : public ID3D11View
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11DepthStencilView, 0x9fdac92a, 0x1876, 0x48c3, 0xaf,0xad, 0x25,0xb9,0x4f,0x84,0xa9,0xb6)
+#endif
+#else
+typedef struct ID3D11DepthStencilViewVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11DepthStencilView *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11DepthStencilView *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11DepthStencilView *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11DepthStencilView *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11DepthStencilView *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11DepthStencilView *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11DepthStencilView *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11View methods ***/
+ void (STDMETHODCALLTYPE *GetResource)(
+ ID3D11DepthStencilView *This,
+ ID3D11Resource **ppResource);
+
+ /*** ID3D11DepthStencilView methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11DepthStencilView *This,
+ D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D11DepthStencilViewVtbl;
+
+interface ID3D11DepthStencilView {
+ CONST_VTBL ID3D11DepthStencilViewVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11DepthStencilView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11DepthStencilView_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11DepthStencilView_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11DepthStencilView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11DepthStencilView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11DepthStencilView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11DepthStencilView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11View methods ***/
+#define ID3D11DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
+/*** ID3D11DepthStencilView methods ***/
+#define ID3D11DepthStencilView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11DepthStencilView_QueryInterface(ID3D11DepthStencilView* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11DepthStencilView_AddRef(ID3D11DepthStencilView* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11DepthStencilView_Release(ID3D11DepthStencilView* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11DepthStencilView_GetDevice(ID3D11DepthStencilView* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11DepthStencilView_GetPrivateData(ID3D11DepthStencilView* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11DepthStencilView_SetPrivateData(ID3D11DepthStencilView* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11DepthStencilView_SetPrivateDataInterface(ID3D11DepthStencilView* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11View methods ***/
+static FORCEINLINE void ID3D11DepthStencilView_GetResource(ID3D11DepthStencilView* This,ID3D11Resource **ppResource) {
+ This->lpVtbl->GetResource(This,ppResource);
+}
+/*** ID3D11DepthStencilView methods ***/
+static FORCEINLINE void ID3D11DepthStencilView_GetDesc(ID3D11DepthStencilView* This,D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11DepthStencilView_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11DomainShader interface
+ */
+#ifndef __ID3D11DomainShader_INTERFACE_DEFINED__
+#define __ID3D11DomainShader_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11DomainShader, 0xf582c508, 0x0f36, 0x490c, 0x99,0x77, 0x31,0xee,0xce,0x26,0x8c,0xfa);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("f582c508-0f36-490c-9977-31eece268cfa")
+ID3D11DomainShader : public ID3D11DeviceChild
+{
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11DomainShader, 0xf582c508, 0x0f36, 0x490c, 0x99,0x77, 0x31,0xee,0xce,0x26,0x8c,0xfa)
+#endif
+#else
+typedef struct ID3D11DomainShaderVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11DomainShader *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11DomainShader *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11DomainShader *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11DomainShader *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11DomainShader *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11DomainShader *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11DomainShader *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ END_INTERFACE
+} ID3D11DomainShaderVtbl;
+
+interface ID3D11DomainShader {
+ CONST_VTBL ID3D11DomainShaderVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11DomainShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11DomainShader_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11DomainShader_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11DomainShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11DomainShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11DomainShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11DomainShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11DomainShader_QueryInterface(ID3D11DomainShader* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11DomainShader_AddRef(ID3D11DomainShader* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11DomainShader_Release(ID3D11DomainShader* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11DomainShader_GetDevice(ID3D11DomainShader* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11DomainShader_GetPrivateData(ID3D11DomainShader* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11DomainShader_SetPrivateData(ID3D11DomainShader* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11DomainShader_SetPrivateDataInterface(ID3D11DomainShader* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11DomainShader_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11GeometryShader interface
+ */
+#ifndef __ID3D11GeometryShader_INTERFACE_DEFINED__
+#define __ID3D11GeometryShader_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11GeometryShader, 0x38325b96, 0xeffb, 0x4022, 0xba,0x02, 0x2e,0x79,0x5b,0x70,0x27,0x5c);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("38325b96-effb-4022-ba02-2e795b70275c")
+ID3D11GeometryShader : public ID3D11DeviceChild
+{
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11GeometryShader, 0x38325b96, 0xeffb, 0x4022, 0xba,0x02, 0x2e,0x79,0x5b,0x70,0x27,0x5c)
+#endif
+#else
+typedef struct ID3D11GeometryShaderVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11GeometryShader *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11GeometryShader *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11GeometryShader *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11GeometryShader *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11GeometryShader *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11GeometryShader *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11GeometryShader *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ END_INTERFACE
+} ID3D11GeometryShaderVtbl;
+
+interface ID3D11GeometryShader {
+ CONST_VTBL ID3D11GeometryShaderVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11GeometryShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11GeometryShader_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11GeometryShader_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11GeometryShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11GeometryShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11GeometryShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11GeometryShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11GeometryShader_QueryInterface(ID3D11GeometryShader* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11GeometryShader_AddRef(ID3D11GeometryShader* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11GeometryShader_Release(ID3D11GeometryShader* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11GeometryShader_GetDevice(ID3D11GeometryShader* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11GeometryShader_GetPrivateData(ID3D11GeometryShader* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11GeometryShader_SetPrivateData(ID3D11GeometryShader* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11GeometryShader_SetPrivateDataInterface(ID3D11GeometryShader* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11GeometryShader_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11HullShader interface
+ */
+#ifndef __ID3D11HullShader_INTERFACE_DEFINED__
+#define __ID3D11HullShader_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11HullShader, 0x8e5c6061, 0x628a, 0x4c8e, 0x82,0x64, 0xbb,0xe4,0x5c,0xb3,0xd5,0xdd);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("8e5c6061-628a-4c8e-8264-bbe45cb3d5dd")
+ID3D11HullShader : public ID3D11DeviceChild
+{
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11HullShader, 0x8e5c6061, 0x628a, 0x4c8e, 0x82,0x64, 0xbb,0xe4,0x5c,0xb3,0xd5,0xdd)
+#endif
+#else
+typedef struct ID3D11HullShaderVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11HullShader *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11HullShader *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11HullShader *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11HullShader *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11HullShader *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11HullShader *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11HullShader *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ END_INTERFACE
+} ID3D11HullShaderVtbl;
+
+interface ID3D11HullShader {
+ CONST_VTBL ID3D11HullShaderVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11HullShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11HullShader_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11HullShader_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11HullShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11HullShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11HullShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11HullShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11HullShader_QueryInterface(ID3D11HullShader* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11HullShader_AddRef(ID3D11HullShader* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11HullShader_Release(ID3D11HullShader* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11HullShader_GetDevice(ID3D11HullShader* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11HullShader_GetPrivateData(ID3D11HullShader* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11HullShader_SetPrivateData(ID3D11HullShader* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11HullShader_SetPrivateDataInterface(ID3D11HullShader* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11HullShader_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11InputLayout interface
+ */
+#ifndef __ID3D11InputLayout_INTERFACE_DEFINED__
+#define __ID3D11InputLayout_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11InputLayout, 0xe4819ddc, 0x4cf0, 0x4025, 0xbd,0x26, 0x5d,0xe8,0x2a,0x3e,0x07,0xb7);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("e4819ddc-4cf0-4025-bd26-5de82a3e07b7")
+ID3D11InputLayout : public ID3D11DeviceChild
+{
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11InputLayout, 0xe4819ddc, 0x4cf0, 0x4025, 0xbd,0x26, 0x5d,0xe8,0x2a,0x3e,0x07,0xb7)
+#endif
+#else
+typedef struct ID3D11InputLayoutVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11InputLayout *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11InputLayout *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11InputLayout *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11InputLayout *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11InputLayout *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11InputLayout *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11InputLayout *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ END_INTERFACE
+} ID3D11InputLayoutVtbl;
+
+interface ID3D11InputLayout {
+ CONST_VTBL ID3D11InputLayoutVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11InputLayout_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11InputLayout_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11InputLayout_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11InputLayout_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11InputLayout_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11InputLayout_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11InputLayout_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11InputLayout_QueryInterface(ID3D11InputLayout* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11InputLayout_AddRef(ID3D11InputLayout* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11InputLayout_Release(ID3D11InputLayout* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11InputLayout_GetDevice(ID3D11InputLayout* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11InputLayout_GetPrivateData(ID3D11InputLayout* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11InputLayout_SetPrivateData(ID3D11InputLayout* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11InputLayout_SetPrivateDataInterface(ID3D11InputLayout* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11InputLayout_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11PixelShader interface
+ */
+#ifndef __ID3D11PixelShader_INTERFACE_DEFINED__
+#define __ID3D11PixelShader_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11PixelShader, 0xea82e40d, 0x51dc, 0x4f33, 0x93,0xd4, 0xdb,0x7c,0x91,0x25,0xae,0x8c);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("ea82e40d-51dc-4f33-93d4-db7c9125ae8c")
+ID3D11PixelShader : public ID3D11DeviceChild
+{
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11PixelShader, 0xea82e40d, 0x51dc, 0x4f33, 0x93,0xd4, 0xdb,0x7c,0x91,0x25,0xae,0x8c)
+#endif
+#else
+typedef struct ID3D11PixelShaderVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11PixelShader *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11PixelShader *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11PixelShader *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11PixelShader *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11PixelShader *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11PixelShader *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11PixelShader *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ END_INTERFACE
+} ID3D11PixelShaderVtbl;
+
+interface ID3D11PixelShader {
+ CONST_VTBL ID3D11PixelShaderVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11PixelShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11PixelShader_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11PixelShader_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11PixelShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11PixelShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11PixelShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11PixelShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11PixelShader_QueryInterface(ID3D11PixelShader* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11PixelShader_AddRef(ID3D11PixelShader* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11PixelShader_Release(ID3D11PixelShader* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11PixelShader_GetDevice(ID3D11PixelShader* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11PixelShader_GetPrivateData(ID3D11PixelShader* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11PixelShader_SetPrivateData(ID3D11PixelShader* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11PixelShader_SetPrivateDataInterface(ID3D11PixelShader* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11PixelShader_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11Predicate interface
+ */
+#ifndef __ID3D11Predicate_INTERFACE_DEFINED__
+#define __ID3D11Predicate_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11Predicate, 0x9eb576dd, 0x9f77, 0x4d86, 0x81,0xaa, 0x8b,0xab,0x5f,0xe4,0x90,0xe2);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9eb576dd-9f77-4d86-81aa-8bab5fe490e2")
+ID3D11Predicate : public ID3D11Query
+{
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11Predicate, 0x9eb576dd, 0x9f77, 0x4d86, 0x81,0xaa, 0x8b,0xab,0x5f,0xe4,0x90,0xe2)
+#endif
+#else
+typedef struct ID3D11PredicateVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11Predicate *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11Predicate *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11Predicate *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11Predicate *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11Predicate *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11Predicate *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11Predicate *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11Asynchronous methods ***/
+ UINT (STDMETHODCALLTYPE *GetDataSize)(
+ ID3D11Predicate *This);
+
+ /*** ID3D11Query methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11Predicate *This,
+ D3D11_QUERY_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D11PredicateVtbl;
+
+interface ID3D11Predicate {
+ CONST_VTBL ID3D11PredicateVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11Predicate_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11Predicate_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11Predicate_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11Predicate_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11Predicate_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11Predicate_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11Predicate_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11Asynchronous methods ***/
+#define ID3D11Predicate_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
+/*** ID3D11Query methods ***/
+#define ID3D11Predicate_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11Predicate_QueryInterface(ID3D11Predicate* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11Predicate_AddRef(ID3D11Predicate* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11Predicate_Release(ID3D11Predicate* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11Predicate_GetDevice(ID3D11Predicate* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11Predicate_GetPrivateData(ID3D11Predicate* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Predicate_SetPrivateData(ID3D11Predicate* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Predicate_SetPrivateDataInterface(ID3D11Predicate* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11Asynchronous methods ***/
+static FORCEINLINE UINT ID3D11Predicate_GetDataSize(ID3D11Predicate* This) {
+ return This->lpVtbl->GetDataSize(This);
+}
+/*** ID3D11Query methods ***/
+static FORCEINLINE void ID3D11Predicate_GetDesc(ID3D11Predicate* This,D3D11_QUERY_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11Predicate_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11RasterizerState interface
+ */
+#ifndef __ID3D11RasterizerState_INTERFACE_DEFINED__
+#define __ID3D11RasterizerState_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11RasterizerState, 0x9bb4ab81, 0xab1a, 0x4d8f, 0xb5,0x06, 0xfc,0x04,0x20,0x0b,0x6e,0xe7);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7")
+ID3D11RasterizerState : public ID3D11DeviceChild
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D11_RASTERIZER_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11RasterizerState, 0x9bb4ab81, 0xab1a, 0x4d8f, 0xb5,0x06, 0xfc,0x04,0x20,0x0b,0x6e,0xe7)
+#endif
+#else
+typedef struct ID3D11RasterizerStateVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11RasterizerState *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11RasterizerState *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11RasterizerState *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11RasterizerState *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11RasterizerState *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11RasterizerState *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11RasterizerState *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11RasterizerState methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11RasterizerState *This,
+ D3D11_RASTERIZER_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D11RasterizerStateVtbl;
+
+interface ID3D11RasterizerState {
+ CONST_VTBL ID3D11RasterizerStateVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11RasterizerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11RasterizerState_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11RasterizerState_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11RasterizerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11RasterizerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11RasterizerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11RasterizerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11RasterizerState methods ***/
+#define ID3D11RasterizerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11RasterizerState_QueryInterface(ID3D11RasterizerState* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11RasterizerState_AddRef(ID3D11RasterizerState* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11RasterizerState_Release(ID3D11RasterizerState* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11RasterizerState_GetDevice(ID3D11RasterizerState* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11RasterizerState_GetPrivateData(ID3D11RasterizerState* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11RasterizerState_SetPrivateData(ID3D11RasterizerState* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11RasterizerState_SetPrivateDataInterface(ID3D11RasterizerState* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11RasterizerState methods ***/
+static FORCEINLINE void ID3D11RasterizerState_GetDesc(ID3D11RasterizerState* This,D3D11_RASTERIZER_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11RasterizerState_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11RenderTargetView interface
+ */
+#ifndef __ID3D11RenderTargetView_INTERFACE_DEFINED__
+#define __ID3D11RenderTargetView_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11RenderTargetView, 0xdfdba067, 0x0b8d, 0x4865, 0x87,0x5b, 0xd7,0xb4,0x51,0x6c,0xc1,0x64);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("dfdba067-0b8d-4865-875b-d7b4516cc164")
+ID3D11RenderTargetView : public ID3D11View
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D11_RENDER_TARGET_VIEW_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11RenderTargetView, 0xdfdba067, 0x0b8d, 0x4865, 0x87,0x5b, 0xd7,0xb4,0x51,0x6c,0xc1,0x64)
+#endif
+#else
+typedef struct ID3D11RenderTargetViewVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11RenderTargetView *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11RenderTargetView *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11RenderTargetView *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11RenderTargetView *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11RenderTargetView *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11RenderTargetView *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11RenderTargetView *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11View methods ***/
+ void (STDMETHODCALLTYPE *GetResource)(
+ ID3D11RenderTargetView *This,
+ ID3D11Resource **ppResource);
+
+ /*** ID3D11RenderTargetView methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11RenderTargetView *This,
+ D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D11RenderTargetViewVtbl;
+
+interface ID3D11RenderTargetView {
+ CONST_VTBL ID3D11RenderTargetViewVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11RenderTargetView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11RenderTargetView_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11RenderTargetView_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11RenderTargetView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11RenderTargetView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11RenderTargetView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11RenderTargetView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11View methods ***/
+#define ID3D11RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
+/*** ID3D11RenderTargetView methods ***/
+#define ID3D11RenderTargetView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11RenderTargetView_QueryInterface(ID3D11RenderTargetView* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11RenderTargetView_AddRef(ID3D11RenderTargetView* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11RenderTargetView_Release(ID3D11RenderTargetView* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11RenderTargetView_GetDevice(ID3D11RenderTargetView* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11RenderTargetView_GetPrivateData(ID3D11RenderTargetView* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11RenderTargetView_SetPrivateData(ID3D11RenderTargetView* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11RenderTargetView_SetPrivateDataInterface(ID3D11RenderTargetView* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11View methods ***/
+static FORCEINLINE void ID3D11RenderTargetView_GetResource(ID3D11RenderTargetView* This,ID3D11Resource **ppResource) {
+ This->lpVtbl->GetResource(This,ppResource);
+}
+/*** ID3D11RenderTargetView methods ***/
+static FORCEINLINE void ID3D11RenderTargetView_GetDesc(ID3D11RenderTargetView* This,D3D11_RENDER_TARGET_VIEW_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11RenderTargetView_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11SamplerState interface
+ */
+#ifndef __ID3D11SamplerState_INTERFACE_DEFINED__
+#define __ID3D11SamplerState_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11SamplerState, 0xda6fea51, 0x564c, 0x4487, 0x98,0x10, 0xf0,0xd0,0xf9,0xb4,0xe3,0xa5);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("da6fea51-564c-4487-9810-f0d0f9b4e3a5")
+ID3D11SamplerState : public ID3D11DeviceChild
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D11_SAMPLER_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11SamplerState, 0xda6fea51, 0x564c, 0x4487, 0x98,0x10, 0xf0,0xd0,0xf9,0xb4,0xe3,0xa5)
+#endif
+#else
+typedef struct ID3D11SamplerStateVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11SamplerState *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11SamplerState *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11SamplerState *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11SamplerState *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11SamplerState *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11SamplerState *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11SamplerState *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11SamplerState methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11SamplerState *This,
+ D3D11_SAMPLER_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D11SamplerStateVtbl;
+
+interface ID3D11SamplerState {
+ CONST_VTBL ID3D11SamplerStateVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11SamplerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11SamplerState_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11SamplerState_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11SamplerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11SamplerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11SamplerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11SamplerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11SamplerState methods ***/
+#define ID3D11SamplerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11SamplerState_QueryInterface(ID3D11SamplerState* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11SamplerState_AddRef(ID3D11SamplerState* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11SamplerState_Release(ID3D11SamplerState* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11SamplerState_GetDevice(ID3D11SamplerState* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11SamplerState_GetPrivateData(ID3D11SamplerState* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11SamplerState_SetPrivateData(ID3D11SamplerState* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11SamplerState_SetPrivateDataInterface(ID3D11SamplerState* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11SamplerState methods ***/
+static FORCEINLINE void ID3D11SamplerState_GetDesc(ID3D11SamplerState* This,D3D11_SAMPLER_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11SamplerState_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11ShaderResourceView interface
+ */
+#ifndef __ID3D11ShaderResourceView_INTERFACE_DEFINED__
+#define __ID3D11ShaderResourceView_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11ShaderResourceView, 0xb0e06fe0, 0x8192, 0x4e1a, 0xb1,0xca, 0x36,0xd7,0x41,0x47,0x10,0xb2);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("b0e06fe0-8192-4e1a-b1ca-36d7414710b2")
+ID3D11ShaderResourceView : public ID3D11View
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11ShaderResourceView, 0xb0e06fe0, 0x8192, 0x4e1a, 0xb1,0xca, 0x36,0xd7,0x41,0x47,0x10,0xb2)
+#endif
+#else
+typedef struct ID3D11ShaderResourceViewVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11ShaderResourceView *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11ShaderResourceView *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11ShaderResourceView *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11ShaderResourceView *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11ShaderResourceView *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11ShaderResourceView *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11ShaderResourceView *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11View methods ***/
+ void (STDMETHODCALLTYPE *GetResource)(
+ ID3D11ShaderResourceView *This,
+ ID3D11Resource **ppResource);
+
+ /*** ID3D11ShaderResourceView methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11ShaderResourceView *This,
+ D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D11ShaderResourceViewVtbl;
+
+interface ID3D11ShaderResourceView {
+ CONST_VTBL ID3D11ShaderResourceViewVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11ShaderResourceView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11ShaderResourceView_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11ShaderResourceView_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11ShaderResourceView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11ShaderResourceView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11ShaderResourceView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11View methods ***/
+#define ID3D11ShaderResourceView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
+/*** ID3D11ShaderResourceView methods ***/
+#define ID3D11ShaderResourceView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11ShaderResourceView_QueryInterface(ID3D11ShaderResourceView* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11ShaderResourceView_AddRef(ID3D11ShaderResourceView* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11ShaderResourceView_Release(ID3D11ShaderResourceView* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11ShaderResourceView_GetDevice(ID3D11ShaderResourceView* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11ShaderResourceView_GetPrivateData(ID3D11ShaderResourceView* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11ShaderResourceView_SetPrivateData(ID3D11ShaderResourceView* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11ShaderResourceView_SetPrivateDataInterface(ID3D11ShaderResourceView* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11View methods ***/
+static FORCEINLINE void ID3D11ShaderResourceView_GetResource(ID3D11ShaderResourceView* This,ID3D11Resource **ppResource) {
+ This->lpVtbl->GetResource(This,ppResource);
+}
+/*** ID3D11ShaderResourceView methods ***/
+static FORCEINLINE void ID3D11ShaderResourceView_GetDesc(ID3D11ShaderResourceView* This,D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11ShaderResourceView_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11Texture1D interface
+ */
+#ifndef __ID3D11Texture1D_INTERFACE_DEFINED__
+#define __ID3D11Texture1D_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11Texture1D, 0xf8fb5c27, 0xc6b3, 0x4f75, 0xa4,0xc8, 0x43,0x9a,0xf2,0xef,0x56,0x4c);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("f8fb5c27-c6b3-4f75-a4c8-439af2ef564c")
+ID3D11Texture1D : public ID3D11Resource
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D11_TEXTURE1D_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11Texture1D, 0xf8fb5c27, 0xc6b3, 0x4f75, 0xa4,0xc8, 0x43,0x9a,0xf2,0xef,0x56,0x4c)
+#endif
+#else
+typedef struct ID3D11Texture1DVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11Texture1D *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11Texture1D *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11Texture1D *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11Texture1D *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11Texture1D *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11Texture1D *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11Texture1D *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11Resource methods ***/
+ void (STDMETHODCALLTYPE *GetType)(
+ ID3D11Texture1D *This,
+ D3D11_RESOURCE_DIMENSION *pResourceDimension);
+
+ void (STDMETHODCALLTYPE *SetEvictionPriority)(
+ ID3D11Texture1D *This,
+ UINT EvictionPriority);
+
+ UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
+ ID3D11Texture1D *This);
+
+ /*** ID3D11Texture1D methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11Texture1D *This,
+ D3D11_TEXTURE1D_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D11Texture1DVtbl;
+
+interface ID3D11Texture1D {
+ CONST_VTBL ID3D11Texture1DVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11Texture1D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11Texture1D_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11Texture1D_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11Texture1D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11Texture1D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11Texture1D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11Texture1D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11Resource methods ***/
+#define ID3D11Texture1D_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension)
+#define ID3D11Texture1D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
+#define ID3D11Texture1D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
+/*** ID3D11Texture1D methods ***/
+#define ID3D11Texture1D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11Texture1D_QueryInterface(ID3D11Texture1D* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11Texture1D_AddRef(ID3D11Texture1D* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11Texture1D_Release(ID3D11Texture1D* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11Texture1D_GetDevice(ID3D11Texture1D* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11Texture1D_GetPrivateData(ID3D11Texture1D* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Texture1D_SetPrivateData(ID3D11Texture1D* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Texture1D_SetPrivateDataInterface(ID3D11Texture1D* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11Resource methods ***/
+static FORCEINLINE void ID3D11Texture1D_GetType(ID3D11Texture1D* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) {
+ This->lpVtbl->GetType(This,pResourceDimension);
+}
+static FORCEINLINE void ID3D11Texture1D_SetEvictionPriority(ID3D11Texture1D* This,UINT EvictionPriority) {
+ This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
+}
+static FORCEINLINE UINT ID3D11Texture1D_GetEvictionPriority(ID3D11Texture1D* This) {
+ return This->lpVtbl->GetEvictionPriority(This);
+}
+/*** ID3D11Texture1D methods ***/
+static FORCEINLINE void ID3D11Texture1D_GetDesc(ID3D11Texture1D* This,D3D11_TEXTURE1D_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11Texture1D_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11Texture2D interface
+ */
+#ifndef __ID3D11Texture2D_INTERFACE_DEFINED__
+#define __ID3D11Texture2D_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11Texture2D, 0x6f15aaf2, 0xd208, 0x4e89, 0x9a,0xb4, 0x48,0x95,0x35,0xd3,0x4f,0x9c);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("6f15aaf2-d208-4e89-9ab4-489535d34f9c")
+ID3D11Texture2D : public ID3D11Resource
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D11_TEXTURE2D_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11Texture2D, 0x6f15aaf2, 0xd208, 0x4e89, 0x9a,0xb4, 0x48,0x95,0x35,0xd3,0x4f,0x9c)
+#endif
+#else
+typedef struct ID3D11Texture2DVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11Texture2D *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11Texture2D *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11Texture2D *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11Texture2D *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11Texture2D *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11Texture2D *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11Texture2D *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11Resource methods ***/
+ void (STDMETHODCALLTYPE *GetType)(
+ ID3D11Texture2D *This,
+ D3D11_RESOURCE_DIMENSION *pResourceDimension);
+
+ void (STDMETHODCALLTYPE *SetEvictionPriority)(
+ ID3D11Texture2D *This,
+ UINT EvictionPriority);
+
+ UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
+ ID3D11Texture2D *This);
+
+ /*** ID3D11Texture2D methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11Texture2D *This,
+ D3D11_TEXTURE2D_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D11Texture2DVtbl;
+
+interface ID3D11Texture2D {
+ CONST_VTBL ID3D11Texture2DVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11Texture2D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11Texture2D_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11Texture2D_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11Texture2D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11Texture2D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11Texture2D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11Texture2D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11Resource methods ***/
+#define ID3D11Texture2D_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension)
+#define ID3D11Texture2D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
+#define ID3D11Texture2D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
+/*** ID3D11Texture2D methods ***/
+#define ID3D11Texture2D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11Texture2D_QueryInterface(ID3D11Texture2D* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11Texture2D_AddRef(ID3D11Texture2D* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11Texture2D_Release(ID3D11Texture2D* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11Texture2D_GetDevice(ID3D11Texture2D* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11Texture2D_GetPrivateData(ID3D11Texture2D* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Texture2D_SetPrivateData(ID3D11Texture2D* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Texture2D_SetPrivateDataInterface(ID3D11Texture2D* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11Resource methods ***/
+static FORCEINLINE void ID3D11Texture2D_GetType(ID3D11Texture2D* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) {
+ This->lpVtbl->GetType(This,pResourceDimension);
+}
+static FORCEINLINE void ID3D11Texture2D_SetEvictionPriority(ID3D11Texture2D* This,UINT EvictionPriority) {
+ This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
+}
+static FORCEINLINE UINT ID3D11Texture2D_GetEvictionPriority(ID3D11Texture2D* This) {
+ return This->lpVtbl->GetEvictionPriority(This);
+}
+/*** ID3D11Texture2D methods ***/
+static FORCEINLINE void ID3D11Texture2D_GetDesc(ID3D11Texture2D* This,D3D11_TEXTURE2D_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11Texture2D_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11Texture3D interface
+ */
+#ifndef __ID3D11Texture3D_INTERFACE_DEFINED__
+#define __ID3D11Texture3D_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11Texture3D, 0x037e866e, 0xf56d, 0x4357, 0xa8,0xaf, 0x9d,0xab,0xbe,0x6e,0x25,0x0e);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("037e866e-f56d-4357-a8af-9dabbe6e250e")
+ID3D11Texture3D : public ID3D11Resource
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D11_TEXTURE3D_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11Texture3D, 0x037e866e, 0xf56d, 0x4357, 0xa8,0xaf, 0x9d,0xab,0xbe,0x6e,0x25,0x0e)
+#endif
+#else
+typedef struct ID3D11Texture3DVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11Texture3D *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11Texture3D *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11Texture3D *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11Texture3D *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11Texture3D *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11Texture3D *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11Texture3D *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11Resource methods ***/
+ void (STDMETHODCALLTYPE *GetType)(
+ ID3D11Texture3D *This,
+ D3D11_RESOURCE_DIMENSION *pResourceDimension);
+
+ void (STDMETHODCALLTYPE *SetEvictionPriority)(
+ ID3D11Texture3D *This,
+ UINT EvictionPriority);
+
+ UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
+ ID3D11Texture3D *This);
+
+ /*** ID3D11Texture3D methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11Texture3D *This,
+ D3D11_TEXTURE3D_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D11Texture3DVtbl;
+
+interface ID3D11Texture3D {
+ CONST_VTBL ID3D11Texture3DVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11Texture3D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11Texture3D_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11Texture3D_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11Texture3D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11Texture3D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11Texture3D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11Texture3D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11Resource methods ***/
+#define ID3D11Texture3D_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension)
+#define ID3D11Texture3D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
+#define ID3D11Texture3D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
+/*** ID3D11Texture3D methods ***/
+#define ID3D11Texture3D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11Texture3D_QueryInterface(ID3D11Texture3D* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11Texture3D_AddRef(ID3D11Texture3D* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11Texture3D_Release(ID3D11Texture3D* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11Texture3D_GetDevice(ID3D11Texture3D* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11Texture3D_GetPrivateData(ID3D11Texture3D* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Texture3D_SetPrivateData(ID3D11Texture3D* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Texture3D_SetPrivateDataInterface(ID3D11Texture3D* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11Resource methods ***/
+static FORCEINLINE void ID3D11Texture3D_GetType(ID3D11Texture3D* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) {
+ This->lpVtbl->GetType(This,pResourceDimension);
+}
+static FORCEINLINE void ID3D11Texture3D_SetEvictionPriority(ID3D11Texture3D* This,UINT EvictionPriority) {
+ This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
+}
+static FORCEINLINE UINT ID3D11Texture3D_GetEvictionPriority(ID3D11Texture3D* This) {
+ return This->lpVtbl->GetEvictionPriority(This);
+}
+/*** ID3D11Texture3D methods ***/
+static FORCEINLINE void ID3D11Texture3D_GetDesc(ID3D11Texture3D* This,D3D11_TEXTURE3D_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11Texture3D_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11UnorderedAccessView interface
+ */
+#ifndef __ID3D11UnorderedAccessView_INTERFACE_DEFINED__
+#define __ID3D11UnorderedAccessView_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11UnorderedAccessView, 0x28acf509, 0x7f5c, 0x48f6, 0x86,0x11, 0xf3,0x16,0x01,0x0a,0x63,0x80);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("28acf509-7f5c-48f6-8611-f316010a6380")
+ID3D11UnorderedAccessView : public ID3D11View
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11UnorderedAccessView, 0x28acf509, 0x7f5c, 0x48f6, 0x86,0x11, 0xf3,0x16,0x01,0x0a,0x63,0x80)
+#endif
+#else
+typedef struct ID3D11UnorderedAccessViewVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11UnorderedAccessView *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11UnorderedAccessView *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11UnorderedAccessView *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11UnorderedAccessView *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11UnorderedAccessView *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11UnorderedAccessView *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11UnorderedAccessView *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11View methods ***/
+ void (STDMETHODCALLTYPE *GetResource)(
+ ID3D11UnorderedAccessView *This,
+ ID3D11Resource **ppResource);
+
+ /*** ID3D11UnorderedAccessView methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11UnorderedAccessView *This,
+ D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D11UnorderedAccessViewVtbl;
+
+interface ID3D11UnorderedAccessView {
+ CONST_VTBL ID3D11UnorderedAccessViewVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11UnorderedAccessView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11UnorderedAccessView_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11UnorderedAccessView_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11UnorderedAccessView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11UnorderedAccessView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11UnorderedAccessView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11UnorderedAccessView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11View methods ***/
+#define ID3D11UnorderedAccessView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
+/*** ID3D11UnorderedAccessView methods ***/
+#define ID3D11UnorderedAccessView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11UnorderedAccessView_QueryInterface(ID3D11UnorderedAccessView* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11UnorderedAccessView_AddRef(ID3D11UnorderedAccessView* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11UnorderedAccessView_Release(ID3D11UnorderedAccessView* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11UnorderedAccessView_GetDevice(ID3D11UnorderedAccessView* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11UnorderedAccessView_GetPrivateData(ID3D11UnorderedAccessView* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11UnorderedAccessView_SetPrivateData(ID3D11UnorderedAccessView* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11UnorderedAccessView_SetPrivateDataInterface(ID3D11UnorderedAccessView* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11View methods ***/
+static FORCEINLINE void ID3D11UnorderedAccessView_GetResource(ID3D11UnorderedAccessView* This,ID3D11Resource **ppResource) {
+ This->lpVtbl->GetResource(This,ppResource);
+}
+/*** ID3D11UnorderedAccessView methods ***/
+static FORCEINLINE void ID3D11UnorderedAccessView_GetDesc(ID3D11UnorderedAccessView* This,D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11UnorderedAccessView_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11VertexShader interface
+ */
+#ifndef __ID3D11VertexShader_INTERFACE_DEFINED__
+#define __ID3D11VertexShader_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11VertexShader, 0x3b301d64, 0xd678, 0x4289, 0x88,0x97, 0x22,0xf8,0x92,0x8b,0x72,0xf3);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("3b301d64-d678-4289-8897-22f8928b72f3")
+ID3D11VertexShader : public ID3D11DeviceChild
+{
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11VertexShader, 0x3b301d64, 0xd678, 0x4289, 0x88,0x97, 0x22,0xf8,0x92,0x8b,0x72,0xf3)
+#endif
+#else
+typedef struct ID3D11VertexShaderVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11VertexShader *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11VertexShader *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11VertexShader *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11VertexShader *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11VertexShader *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11VertexShader *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11VertexShader *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ END_INTERFACE
+} ID3D11VertexShaderVtbl;
+
+interface ID3D11VertexShader {
+ CONST_VTBL ID3D11VertexShaderVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11VertexShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11VertexShader_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11VertexShader_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11VertexShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11VertexShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11VertexShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11VertexShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11VertexShader_QueryInterface(ID3D11VertexShader* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11VertexShader_AddRef(ID3D11VertexShader* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11VertexShader_Release(ID3D11VertexShader* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11VertexShader_GetDevice(ID3D11VertexShader* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11VertexShader_GetPrivateData(ID3D11VertexShader* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11VertexShader_SetPrivateData(ID3D11VertexShader* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11VertexShader_SetPrivateDataInterface(ID3D11VertexShader* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11VertexShader_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11DeviceContext interface
+ */
+#ifndef __ID3D11DeviceContext_INTERFACE_DEFINED__
+#define __ID3D11DeviceContext_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11DeviceContext, 0xc0bfa96c, 0xe089, 0x44fb, 0x8e,0xaf, 0x26,0xf8,0x79,0x61,0x90,0xda);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("c0bfa96c-e089-44fb-8eaf-26f8796190da")
+ID3D11DeviceContext : public ID3D11DeviceChild
+{
+ virtual void STDMETHODCALLTYPE VSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers) = 0;
+
+ virtual void STDMETHODCALLTYPE PSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0;
+
+ virtual void STDMETHODCALLTYPE PSSetShader(
+ ID3D11PixelShader *pPixelShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances) = 0;
+
+ virtual void STDMETHODCALLTYPE PSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers) = 0;
+
+ virtual void STDMETHODCALLTYPE VSSetShader(
+ ID3D11VertexShader *pVertexShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances) = 0;
+
+ virtual void STDMETHODCALLTYPE DrawIndexed(
+ UINT IndexCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation) = 0;
+
+ virtual void STDMETHODCALLTYPE Draw(
+ UINT VertexCount,
+ UINT StartVertexLocation) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Map(
+ ID3D11Resource *pResource,
+ UINT Subresource,
+ D3D11_MAP MapType,
+ UINT MapFlags,
+ D3D11_MAPPED_SUBRESOURCE *pMappedResource) = 0;
+
+ virtual void STDMETHODCALLTYPE Unmap(
+ ID3D11Resource *pResource,
+ UINT Subresource) = 0;
+
+ virtual void STDMETHODCALLTYPE PSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers) = 0;
+
+ virtual void STDMETHODCALLTYPE IASetInputLayout(
+ ID3D11InputLayout *pInputLayout) = 0;
+
+ virtual void STDMETHODCALLTYPE IASetVertexBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppVertexBuffers,
+ const UINT *pStrides,
+ const UINT *pOffsets) = 0;
+
+ virtual void STDMETHODCALLTYPE IASetIndexBuffer(
+ ID3D11Buffer *pIndexBuffer,
+ DXGI_FORMAT Format,
+ UINT Offset) = 0;
+
+ virtual void STDMETHODCALLTYPE DrawIndexedInstanced(
+ UINT IndexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation,
+ UINT StartInstanceLocation) = 0;
+
+ virtual void STDMETHODCALLTYPE DrawInstanced(
+ UINT VertexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartVertexLocation,
+ UINT StartInstanceLocation) = 0;
+
+ virtual void STDMETHODCALLTYPE GSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers) = 0;
+
+ virtual void STDMETHODCALLTYPE GSSetShader(
+ ID3D11GeometryShader *pShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances) = 0;
+
+ virtual void STDMETHODCALLTYPE IASetPrimitiveTopology(
+ D3D11_PRIMITIVE_TOPOLOGY Topology) = 0;
+
+ virtual void STDMETHODCALLTYPE VSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0;
+
+ virtual void STDMETHODCALLTYPE VSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers) = 0;
+
+ virtual void STDMETHODCALLTYPE Begin(
+ ID3D11Asynchronous *pAsync) = 0;
+
+ virtual void STDMETHODCALLTYPE End(
+ ID3D11Asynchronous *pAsync) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetData(
+ ID3D11Asynchronous *pAsync,
+ void *pData,
+ UINT DataSize,
+ UINT GetDataFlags) = 0;
+
+ virtual void STDMETHODCALLTYPE SetPredication(
+ ID3D11Predicate *pPredicate,
+ WINBOOL PredicateValue) = 0;
+
+ virtual void STDMETHODCALLTYPE GSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0;
+
+ virtual void STDMETHODCALLTYPE GSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers) = 0;
+
+ virtual void STDMETHODCALLTYPE OMSetRenderTargets(
+ UINT NumViews,
+ ID3D11RenderTargetView *const *ppRenderTargetViews,
+ ID3D11DepthStencilView *pDepthStencilView) = 0;
+
+ virtual void STDMETHODCALLTYPE OMSetRenderTargetsAndUnorderedAccessViews(
+ UINT NumRTVs,
+ ID3D11RenderTargetView *const *ppRenderTargetViews,
+ ID3D11DepthStencilView *pDepthStencilView,
+ UINT UAVStartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
+ const UINT *pUAVInitialCounts) = 0;
+
+ virtual void STDMETHODCALLTYPE OMSetBlendState(
+ ID3D11BlendState *pBlendState,
+ const FLOAT BlendFactor[4],
+ UINT SampleMask) = 0;
+
+ virtual void STDMETHODCALLTYPE OMSetDepthStencilState(
+ ID3D11DepthStencilState *pDepthStencilState,
+ UINT StencilRef) = 0;
+
+ virtual void STDMETHODCALLTYPE SOSetTargets(
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppSOTargets,
+ const UINT *pOffsets) = 0;
+
+ virtual void STDMETHODCALLTYPE DrawAuto(
+ ) = 0;
+
+ virtual void STDMETHODCALLTYPE DrawIndexedInstancedIndirect(
+ ID3D11Buffer *pBufferForArgs,
+ UINT AlignedByteOffsetForArgs) = 0;
+
+ virtual void STDMETHODCALLTYPE DrawInstancedIndirect(
+ ID3D11Buffer *pBufferForArgs,
+ UINT AlignedByteOffsetForArgs) = 0;
+
+ virtual void STDMETHODCALLTYPE Dispatch(
+ UINT ThreadGroupCountX,
+ UINT ThreadGroupCountY,
+ UINT ThreadGroupCountZ) = 0;
+
+ virtual void STDMETHODCALLTYPE DispatchIndirect(
+ ID3D11Buffer *pBufferForArgs,
+ UINT AlignedByteOffsetForArgs) = 0;
+
+ virtual void STDMETHODCALLTYPE RSSetState(
+ ID3D11RasterizerState *pRasterizerState) = 0;
+
+ virtual void STDMETHODCALLTYPE RSSetViewports(
+ UINT NumViewports,
+ const D3D11_VIEWPORT *pViewports) = 0;
+
+ virtual void STDMETHODCALLTYPE RSSetScissorRects(
+ UINT NumRects,
+ const D3D11_RECT *pRects) = 0;
+
+ virtual void STDMETHODCALLTYPE CopySubresourceRegion(
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ UINT DstX,
+ UINT DstY,
+ UINT DstZ,
+ ID3D11Resource *pSrcResource,
+ UINT SrcSubresource,
+ const D3D11_BOX *pSrcBox) = 0;
+
+ virtual void STDMETHODCALLTYPE CopyResource(
+ ID3D11Resource *pDstResource,
+ ID3D11Resource *pSrcResource) = 0;
+
+ virtual void STDMETHODCALLTYPE UpdateSubresource(
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ const D3D11_BOX *pDstBox,
+ const void *pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch) = 0;
+
+ virtual void STDMETHODCALLTYPE CopyStructureCount(
+ ID3D11Buffer *pDstBuffer,
+ UINT DstAlignedByteOffset,
+ ID3D11UnorderedAccessView *pSrcView) = 0;
+
+ virtual void STDMETHODCALLTYPE ClearRenderTargetView(
+ ID3D11RenderTargetView *pRenderTargetView,
+ const FLOAT ColorRGBA[4]) = 0;
+
+ virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint(
+ ID3D11UnorderedAccessView *pUnorderedAccessView,
+ const UINT Values[4]) = 0;
+
+ virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat(
+ ID3D11UnorderedAccessView *pUnorderedAccessView,
+ const FLOAT Values[4]) = 0;
+
+ virtual void STDMETHODCALLTYPE ClearDepthStencilView(
+ ID3D11DepthStencilView *pDepthStencilView,
+ UINT ClearFlags,
+ FLOAT Depth,
+ UINT8 Stencil) = 0;
+
+ virtual void STDMETHODCALLTYPE GenerateMips(
+ ID3D11ShaderResourceView *pShaderResourceView) = 0;
+
+ virtual void STDMETHODCALLTYPE SetResourceMinLOD(
+ ID3D11Resource *pResource,
+ FLOAT MinLOD) = 0;
+
+ virtual FLOAT STDMETHODCALLTYPE GetResourceMinLOD(
+ ID3D11Resource *pResource) = 0;
+
+ virtual void STDMETHODCALLTYPE ResolveSubresource(
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ ID3D11Resource *pSrcResource,
+ UINT SrcSubresource,
+ DXGI_FORMAT Format) = 0;
+
+ virtual void STDMETHODCALLTYPE ExecuteCommandList(
+ ID3D11CommandList *pCommandList,
+ WINBOOL RestoreContextState) = 0;
+
+ virtual void STDMETHODCALLTYPE HSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0;
+
+ virtual void STDMETHODCALLTYPE HSSetShader(
+ ID3D11HullShader *pHullShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances) = 0;
+
+ virtual void STDMETHODCALLTYPE HSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers) = 0;
+
+ virtual void STDMETHODCALLTYPE HSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers) = 0;
+
+ virtual void STDMETHODCALLTYPE DSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0;
+
+ virtual void STDMETHODCALLTYPE DSSetShader(
+ ID3D11DomainShader *pDomainShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances) = 0;
+
+ virtual void STDMETHODCALLTYPE DSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers) = 0;
+
+ virtual void STDMETHODCALLTYPE DSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers) = 0;
+
+ virtual void STDMETHODCALLTYPE CSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0;
+
+ virtual void STDMETHODCALLTYPE CSSetUnorderedAccessViews(
+ UINT StartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
+ const UINT *pUAVInitialCounts) = 0;
+
+ virtual void STDMETHODCALLTYPE CSSetShader(
+ ID3D11ComputeShader *pComputeShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances) = 0;
+
+ virtual void STDMETHODCALLTYPE CSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers) = 0;
+
+ virtual void STDMETHODCALLTYPE CSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers) = 0;
+
+ virtual void STDMETHODCALLTYPE VSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers) = 0;
+
+ virtual void STDMETHODCALLTYPE PSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews) = 0;
+
+ virtual void STDMETHODCALLTYPE PSGetShader(
+ ID3D11PixelShader **ppPixelShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances) = 0;
+
+ virtual void STDMETHODCALLTYPE PSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers) = 0;
+
+ virtual void STDMETHODCALLTYPE VSGetShader(
+ ID3D11VertexShader **ppVertexShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances) = 0;
+
+ virtual void STDMETHODCALLTYPE PSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers) = 0;
+
+ virtual void STDMETHODCALLTYPE IAGetInputLayout(
+ ID3D11InputLayout **ppInputLayout) = 0;
+
+ virtual void STDMETHODCALLTYPE IAGetVertexBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppVertexBuffers,
+ UINT *pStrides,
+ UINT *pOffsets) = 0;
+
+ virtual void STDMETHODCALLTYPE IAGetIndexBuffer(
+ ID3D11Buffer **pIndexBuffer,
+ DXGI_FORMAT *Format,
+ UINT *Offset) = 0;
+
+ virtual void STDMETHODCALLTYPE GSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers) = 0;
+
+ virtual void STDMETHODCALLTYPE GSGetShader(
+ ID3D11GeometryShader **ppGeometryShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances) = 0;
+
+ virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology(
+ D3D11_PRIMITIVE_TOPOLOGY *pTopology) = 0;
+
+ virtual void STDMETHODCALLTYPE VSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews) = 0;
+
+ virtual void STDMETHODCALLTYPE VSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers) = 0;
+
+ virtual void STDMETHODCALLTYPE GetPredication(
+ ID3D11Predicate **ppPredicate,
+ WINBOOL *pPredicateValue) = 0;
+
+ virtual void STDMETHODCALLTYPE GSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews) = 0;
+
+ virtual void STDMETHODCALLTYPE GSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers) = 0;
+
+ virtual void STDMETHODCALLTYPE OMGetRenderTargets(
+ UINT NumViews,
+ ID3D11RenderTargetView **ppRenderTargetViews,
+ ID3D11DepthStencilView **ppDepthStencilView) = 0;
+
+ virtual void STDMETHODCALLTYPE OMGetRenderTargetsAndUnorderedAccessViews(
+ UINT NumRTVs,
+ ID3D11RenderTargetView **ppRenderTargetViews,
+ ID3D11DepthStencilView **ppDepthStencilView,
+ UINT UAVStartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView **ppUnorderedAccessViews) = 0;
+
+ virtual void STDMETHODCALLTYPE OMGetBlendState(
+ ID3D11BlendState **ppBlendState,
+ FLOAT BlendFactor[4],
+ UINT *pSampleMask) = 0;
+
+ virtual void STDMETHODCALLTYPE OMGetDepthStencilState(
+ ID3D11DepthStencilState **ppDepthStencilState,
+ UINT *pStencilRef) = 0;
+
+ virtual void STDMETHODCALLTYPE SOGetTargets(
+ UINT NumBuffers,
+ ID3D11Buffer **ppSOTargets) = 0;
+
+ virtual void STDMETHODCALLTYPE RSGetState(
+ ID3D11RasterizerState **ppRasterizerState) = 0;
+
+ virtual void STDMETHODCALLTYPE RSGetViewports(
+ UINT *pNumViewports,
+ D3D11_VIEWPORT *pViewports) = 0;
+
+ virtual void STDMETHODCALLTYPE RSGetScissorRects(
+ UINT *pNumRects,
+ D3D11_RECT *pRects) = 0;
+
+ virtual void STDMETHODCALLTYPE HSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews) = 0;
+
+ virtual void STDMETHODCALLTYPE HSGetShader(
+ ID3D11HullShader **ppHullShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances) = 0;
+
+ virtual void STDMETHODCALLTYPE HSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers) = 0;
+
+ virtual void STDMETHODCALLTYPE HSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers) = 0;
+
+ virtual void STDMETHODCALLTYPE DSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews) = 0;
+
+ virtual void STDMETHODCALLTYPE DSGetShader(
+ ID3D11DomainShader **ppDomainShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances) = 0;
+
+ virtual void STDMETHODCALLTYPE DSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers) = 0;
+
+ virtual void STDMETHODCALLTYPE DSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers) = 0;
+
+ virtual void STDMETHODCALLTYPE CSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews) = 0;
+
+ virtual void STDMETHODCALLTYPE CSGetUnorderedAccessViews(
+ UINT StartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView **ppUnorderedAccessViews) = 0;
+
+ virtual void STDMETHODCALLTYPE CSGetShader(
+ ID3D11ComputeShader **ppComputeShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances) = 0;
+
+ virtual void STDMETHODCALLTYPE CSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers) = 0;
+
+ virtual void STDMETHODCALLTYPE CSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers) = 0;
+
+ virtual void STDMETHODCALLTYPE ClearState(
+ ) = 0;
+
+ virtual void STDMETHODCALLTYPE Flush(
+ ) = 0;
+
+ virtual D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE GetType(
+ ) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetContextFlags(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE FinishCommandList(
+ WINBOOL RestoreDeferredContextState,
+ ID3D11CommandList **ppCommandList) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11DeviceContext, 0xc0bfa96c, 0xe089, 0x44fb, 0x8e,0xaf, 0x26,0xf8,0x79,0x61,0x90,0xda)
+#endif
+#else
+typedef struct ID3D11DeviceContextVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11DeviceContext *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11DeviceContext *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11DeviceContext *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11DeviceContext *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11DeviceContext *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11DeviceContext *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11DeviceContext *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11DeviceContext methods ***/
+ void (STDMETHODCALLTYPE *VSSetConstantBuffers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *PSSetShaderResources)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *PSSetShader)(
+ ID3D11DeviceContext *This,
+ ID3D11PixelShader *pPixelShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *PSSetSamplers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *VSSetShader)(
+ ID3D11DeviceContext *This,
+ ID3D11VertexShader *pVertexShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *DrawIndexed)(
+ ID3D11DeviceContext *This,
+ UINT IndexCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation);
+
+ void (STDMETHODCALLTYPE *Draw)(
+ ID3D11DeviceContext *This,
+ UINT VertexCount,
+ UINT StartVertexLocation);
+
+ HRESULT (STDMETHODCALLTYPE *Map)(
+ ID3D11DeviceContext *This,
+ ID3D11Resource *pResource,
+ UINT Subresource,
+ D3D11_MAP MapType,
+ UINT MapFlags,
+ D3D11_MAPPED_SUBRESOURCE *pMappedResource);
+
+ void (STDMETHODCALLTYPE *Unmap)(
+ ID3D11DeviceContext *This,
+ ID3D11Resource *pResource,
+ UINT Subresource);
+
+ void (STDMETHODCALLTYPE *PSSetConstantBuffers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *IASetInputLayout)(
+ ID3D11DeviceContext *This,
+ ID3D11InputLayout *pInputLayout);
+
+ void (STDMETHODCALLTYPE *IASetVertexBuffers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppVertexBuffers,
+ const UINT *pStrides,
+ const UINT *pOffsets);
+
+ void (STDMETHODCALLTYPE *IASetIndexBuffer)(
+ ID3D11DeviceContext *This,
+ ID3D11Buffer *pIndexBuffer,
+ DXGI_FORMAT Format,
+ UINT Offset);
+
+ void (STDMETHODCALLTYPE *DrawIndexedInstanced)(
+ ID3D11DeviceContext *This,
+ UINT IndexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation,
+ UINT StartInstanceLocation);
+
+ void (STDMETHODCALLTYPE *DrawInstanced)(
+ ID3D11DeviceContext *This,
+ UINT VertexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartVertexLocation,
+ UINT StartInstanceLocation);
+
+ void (STDMETHODCALLTYPE *GSSetConstantBuffers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *GSSetShader)(
+ ID3D11DeviceContext *This,
+ ID3D11GeometryShader *pShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *IASetPrimitiveTopology)(
+ ID3D11DeviceContext *This,
+ D3D11_PRIMITIVE_TOPOLOGY Topology);
+
+ void (STDMETHODCALLTYPE *VSSetShaderResources)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *VSSetSamplers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *Begin)(
+ ID3D11DeviceContext *This,
+ ID3D11Asynchronous *pAsync);
+
+ void (STDMETHODCALLTYPE *End)(
+ ID3D11DeviceContext *This,
+ ID3D11Asynchronous *pAsync);
+
+ HRESULT (STDMETHODCALLTYPE *GetData)(
+ ID3D11DeviceContext *This,
+ ID3D11Asynchronous *pAsync,
+ void *pData,
+ UINT DataSize,
+ UINT GetDataFlags);
+
+ void (STDMETHODCALLTYPE *SetPredication)(
+ ID3D11DeviceContext *This,
+ ID3D11Predicate *pPredicate,
+ WINBOOL PredicateValue);
+
+ void (STDMETHODCALLTYPE *GSSetShaderResources)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *GSSetSamplers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *OMSetRenderTargets)(
+ ID3D11DeviceContext *This,
+ UINT NumViews,
+ ID3D11RenderTargetView *const *ppRenderTargetViews,
+ ID3D11DepthStencilView *pDepthStencilView);
+
+ void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)(
+ ID3D11DeviceContext *This,
+ UINT NumRTVs,
+ ID3D11RenderTargetView *const *ppRenderTargetViews,
+ ID3D11DepthStencilView *pDepthStencilView,
+ UINT UAVStartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
+ const UINT *pUAVInitialCounts);
+
+ void (STDMETHODCALLTYPE *OMSetBlendState)(
+ ID3D11DeviceContext *This,
+ ID3D11BlendState *pBlendState,
+ const FLOAT BlendFactor[4],
+ UINT SampleMask);
+
+ void (STDMETHODCALLTYPE *OMSetDepthStencilState)(
+ ID3D11DeviceContext *This,
+ ID3D11DepthStencilState *pDepthStencilState,
+ UINT StencilRef);
+
+ void (STDMETHODCALLTYPE *SOSetTargets)(
+ ID3D11DeviceContext *This,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppSOTargets,
+ const UINT *pOffsets);
+
+ void (STDMETHODCALLTYPE *DrawAuto)(
+ ID3D11DeviceContext *This);
+
+ void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)(
+ ID3D11DeviceContext *This,
+ ID3D11Buffer *pBufferForArgs,
+ UINT AlignedByteOffsetForArgs);
+
+ void (STDMETHODCALLTYPE *DrawInstancedIndirect)(
+ ID3D11DeviceContext *This,
+ ID3D11Buffer *pBufferForArgs,
+ UINT AlignedByteOffsetForArgs);
+
+ void (STDMETHODCALLTYPE *Dispatch)(
+ ID3D11DeviceContext *This,
+ UINT ThreadGroupCountX,
+ UINT ThreadGroupCountY,
+ UINT ThreadGroupCountZ);
+
+ void (STDMETHODCALLTYPE *DispatchIndirect)(
+ ID3D11DeviceContext *This,
+ ID3D11Buffer *pBufferForArgs,
+ UINT AlignedByteOffsetForArgs);
+
+ void (STDMETHODCALLTYPE *RSSetState)(
+ ID3D11DeviceContext *This,
+ ID3D11RasterizerState *pRasterizerState);
+
+ void (STDMETHODCALLTYPE *RSSetViewports)(
+ ID3D11DeviceContext *This,
+ UINT NumViewports,
+ const D3D11_VIEWPORT *pViewports);
+
+ void (STDMETHODCALLTYPE *RSSetScissorRects)(
+ ID3D11DeviceContext *This,
+ UINT NumRects,
+ const D3D11_RECT *pRects);
+
+ void (STDMETHODCALLTYPE *CopySubresourceRegion)(
+ ID3D11DeviceContext *This,
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ UINT DstX,
+ UINT DstY,
+ UINT DstZ,
+ ID3D11Resource *pSrcResource,
+ UINT SrcSubresource,
+ const D3D11_BOX *pSrcBox);
+
+ void (STDMETHODCALLTYPE *CopyResource)(
+ ID3D11DeviceContext *This,
+ ID3D11Resource *pDstResource,
+ ID3D11Resource *pSrcResource);
+
+ void (STDMETHODCALLTYPE *UpdateSubresource)(
+ ID3D11DeviceContext *This,
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ const D3D11_BOX *pDstBox,
+ const void *pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch);
+
+ void (STDMETHODCALLTYPE *CopyStructureCount)(
+ ID3D11DeviceContext *This,
+ ID3D11Buffer *pDstBuffer,
+ UINT DstAlignedByteOffset,
+ ID3D11UnorderedAccessView *pSrcView);
+
+ void (STDMETHODCALLTYPE *ClearRenderTargetView)(
+ ID3D11DeviceContext *This,
+ ID3D11RenderTargetView *pRenderTargetView,
+ const FLOAT ColorRGBA[4]);
+
+ void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)(
+ ID3D11DeviceContext *This,
+ ID3D11UnorderedAccessView *pUnorderedAccessView,
+ const UINT Values[4]);
+
+ void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)(
+ ID3D11DeviceContext *This,
+ ID3D11UnorderedAccessView *pUnorderedAccessView,
+ const FLOAT Values[4]);
+
+ void (STDMETHODCALLTYPE *ClearDepthStencilView)(
+ ID3D11DeviceContext *This,
+ ID3D11DepthStencilView *pDepthStencilView,
+ UINT ClearFlags,
+ FLOAT Depth,
+ UINT8 Stencil);
+
+ void (STDMETHODCALLTYPE *GenerateMips)(
+ ID3D11DeviceContext *This,
+ ID3D11ShaderResourceView *pShaderResourceView);
+
+ void (STDMETHODCALLTYPE *SetResourceMinLOD)(
+ ID3D11DeviceContext *This,
+ ID3D11Resource *pResource,
+ FLOAT MinLOD);
+
+ FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)(
+ ID3D11DeviceContext *This,
+ ID3D11Resource *pResource);
+
+ void (STDMETHODCALLTYPE *ResolveSubresource)(
+ ID3D11DeviceContext *This,
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ ID3D11Resource *pSrcResource,
+ UINT SrcSubresource,
+ DXGI_FORMAT Format);
+
+ void (STDMETHODCALLTYPE *ExecuteCommandList)(
+ ID3D11DeviceContext *This,
+ ID3D11CommandList *pCommandList,
+ WINBOOL RestoreContextState);
+
+ void (STDMETHODCALLTYPE *HSSetShaderResources)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *HSSetShader)(
+ ID3D11DeviceContext *This,
+ ID3D11HullShader *pHullShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *HSSetSamplers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *HSSetConstantBuffers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *DSSetShaderResources)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *DSSetShader)(
+ ID3D11DeviceContext *This,
+ ID3D11DomainShader *pDomainShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *DSSetSamplers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *DSSetConstantBuffers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *CSSetShaderResources)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
+ const UINT *pUAVInitialCounts);
+
+ void (STDMETHODCALLTYPE *CSSetShader)(
+ ID3D11DeviceContext *This,
+ ID3D11ComputeShader *pComputeShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *CSSetSamplers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *CSSetConstantBuffers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *VSGetConstantBuffers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *PSGetShaderResources)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *PSGetShader)(
+ ID3D11DeviceContext *This,
+ ID3D11PixelShader **ppPixelShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *PSGetSamplers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *VSGetShader)(
+ ID3D11DeviceContext *This,
+ ID3D11VertexShader **ppVertexShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *PSGetConstantBuffers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *IAGetInputLayout)(
+ ID3D11DeviceContext *This,
+ ID3D11InputLayout **ppInputLayout);
+
+ void (STDMETHODCALLTYPE *IAGetVertexBuffers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppVertexBuffers,
+ UINT *pStrides,
+ UINT *pOffsets);
+
+ void (STDMETHODCALLTYPE *IAGetIndexBuffer)(
+ ID3D11DeviceContext *This,
+ ID3D11Buffer **pIndexBuffer,
+ DXGI_FORMAT *Format,
+ UINT *Offset);
+
+ void (STDMETHODCALLTYPE *GSGetConstantBuffers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *GSGetShader)(
+ ID3D11DeviceContext *This,
+ ID3D11GeometryShader **ppGeometryShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)(
+ ID3D11DeviceContext *This,
+ D3D11_PRIMITIVE_TOPOLOGY *pTopology);
+
+ void (STDMETHODCALLTYPE *VSGetShaderResources)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *VSGetSamplers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *GetPredication)(
+ ID3D11DeviceContext *This,
+ ID3D11Predicate **ppPredicate,
+ WINBOOL *pPredicateValue);
+
+ void (STDMETHODCALLTYPE *GSGetShaderResources)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *GSGetSamplers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *OMGetRenderTargets)(
+ ID3D11DeviceContext *This,
+ UINT NumViews,
+ ID3D11RenderTargetView **ppRenderTargetViews,
+ ID3D11DepthStencilView **ppDepthStencilView);
+
+ void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)(
+ ID3D11DeviceContext *This,
+ UINT NumRTVs,
+ ID3D11RenderTargetView **ppRenderTargetViews,
+ ID3D11DepthStencilView **ppDepthStencilView,
+ UINT UAVStartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView **ppUnorderedAccessViews);
+
+ void (STDMETHODCALLTYPE *OMGetBlendState)(
+ ID3D11DeviceContext *This,
+ ID3D11BlendState **ppBlendState,
+ FLOAT BlendFactor[4],
+ UINT *pSampleMask);
+
+ void (STDMETHODCALLTYPE *OMGetDepthStencilState)(
+ ID3D11DeviceContext *This,
+ ID3D11DepthStencilState **ppDepthStencilState,
+ UINT *pStencilRef);
+
+ void (STDMETHODCALLTYPE *SOGetTargets)(
+ ID3D11DeviceContext *This,
+ UINT NumBuffers,
+ ID3D11Buffer **ppSOTargets);
+
+ void (STDMETHODCALLTYPE *RSGetState)(
+ ID3D11DeviceContext *This,
+ ID3D11RasterizerState **ppRasterizerState);
+
+ void (STDMETHODCALLTYPE *RSGetViewports)(
+ ID3D11DeviceContext *This,
+ UINT *pNumViewports,
+ D3D11_VIEWPORT *pViewports);
+
+ void (STDMETHODCALLTYPE *RSGetScissorRects)(
+ ID3D11DeviceContext *This,
+ UINT *pNumRects,
+ D3D11_RECT *pRects);
+
+ void (STDMETHODCALLTYPE *HSGetShaderResources)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *HSGetShader)(
+ ID3D11DeviceContext *This,
+ ID3D11HullShader **ppHullShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *HSGetSamplers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *HSGetConstantBuffers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *DSGetShaderResources)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *DSGetShader)(
+ ID3D11DeviceContext *This,
+ ID3D11DomainShader **ppDomainShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *DSGetSamplers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *DSGetConstantBuffers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *CSGetShaderResources)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView **ppUnorderedAccessViews);
+
+ void (STDMETHODCALLTYPE *CSGetShader)(
+ ID3D11DeviceContext *This,
+ ID3D11ComputeShader **ppComputeShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *CSGetSamplers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *CSGetConstantBuffers)(
+ ID3D11DeviceContext *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *ClearState)(
+ ID3D11DeviceContext *This);
+
+ void (STDMETHODCALLTYPE *Flush)(
+ ID3D11DeviceContext *This);
+
+ D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)(
+ ID3D11DeviceContext *This);
+
+ UINT (STDMETHODCALLTYPE *GetContextFlags)(
+ ID3D11DeviceContext *This);
+
+ HRESULT (STDMETHODCALLTYPE *FinishCommandList)(
+ ID3D11DeviceContext *This,
+ WINBOOL RestoreDeferredContextState,
+ ID3D11CommandList **ppCommandList);
+
+ END_INTERFACE
+} ID3D11DeviceContextVtbl;
+
+interface ID3D11DeviceContext {
+ CONST_VTBL ID3D11DeviceContextVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11DeviceContext_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11DeviceContext_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11DeviceContext_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11DeviceContext_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11DeviceContext_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11DeviceContext_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11DeviceContext_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11DeviceContext methods ***/
+#define ID3D11DeviceContext_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)
+#define ID3D11DeviceContext_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation)
+#define ID3D11DeviceContext_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource)
+#define ID3D11DeviceContext_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource)
+#define ID3D11DeviceContext_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout)
+#define ID3D11DeviceContext_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
+#define ID3D11DeviceContext_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset)
+#define ID3D11DeviceContext_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)
+#define ID3D11DeviceContext_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)
+#define ID3D11DeviceContext_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology)
+#define ID3D11DeviceContext_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync)
+#define ID3D11DeviceContext_End(This,pAsync) (This)->lpVtbl->End(This,pAsync)
+#define ID3D11DeviceContext_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags)
+#define ID3D11DeviceContext_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue)
+#define ID3D11DeviceContext_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)
+#define ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
+#define ID3D11DeviceContext_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)
+#define ID3D11DeviceContext_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
+#define ID3D11DeviceContext_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)
+#define ID3D11DeviceContext_DrawAuto(This) (This)->lpVtbl->DrawAuto(This)
+#define ID3D11DeviceContext_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
+#define ID3D11DeviceContext_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
+#define ID3D11DeviceContext_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ)
+#define ID3D11DeviceContext_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
+#define ID3D11DeviceContext_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState)
+#define ID3D11DeviceContext_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports)
+#define ID3D11DeviceContext_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects)
+#define ID3D11DeviceContext_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)
+#define ID3D11DeviceContext_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource)
+#define ID3D11DeviceContext_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)
+#define ID3D11DeviceContext_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView)
+#define ID3D11DeviceContext_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)
+#define ID3D11DeviceContext_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values)
+#define ID3D11DeviceContext_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values)
+#define ID3D11DeviceContext_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
+#define ID3D11DeviceContext_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView)
+#define ID3D11DeviceContext_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD)
+#define ID3D11DeviceContext_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource)
+#define ID3D11DeviceContext_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)
+#define ID3D11DeviceContext_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState)
+#define ID3D11DeviceContext_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
+#define ID3D11DeviceContext_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout)
+#define ID3D11DeviceContext_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
+#define ID3D11DeviceContext_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)
+#define ID3D11DeviceContext_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology)
+#define ID3D11DeviceContext_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue)
+#define ID3D11DeviceContext_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)
+#define ID3D11DeviceContext_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews)
+#define ID3D11DeviceContext_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)
+#define ID3D11DeviceContext_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)
+#define ID3D11DeviceContext_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets)
+#define ID3D11DeviceContext_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState)
+#define ID3D11DeviceContext_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports)
+#define ID3D11DeviceContext_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects)
+#define ID3D11DeviceContext_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews)
+#define ID3D11DeviceContext_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext_ClearState(This) (This)->lpVtbl->ClearState(This)
+#define ID3D11DeviceContext_Flush(This) (This)->lpVtbl->Flush(This)
+#define ID3D11DeviceContext_GetType(This) (This)->lpVtbl->GetType(This)
+#define ID3D11DeviceContext_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This)
+#define ID3D11DeviceContext_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11DeviceContext_QueryInterface(ID3D11DeviceContext* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11DeviceContext_AddRef(ID3D11DeviceContext* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11DeviceContext_Release(ID3D11DeviceContext* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11DeviceContext_GetDevice(ID3D11DeviceContext* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext_GetPrivateData(ID3D11DeviceContext* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext_SetPrivateData(ID3D11DeviceContext* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext_SetPrivateDataInterface(ID3D11DeviceContext* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11DeviceContext methods ***/
+static FORCEINLINE void ID3D11DeviceContext_VSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext_PSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext_PSSetShader(ID3D11DeviceContext* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext_PSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext_VSSetShader(ID3D11DeviceContext* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext_DrawIndexed(ID3D11DeviceContext* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) {
+ This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation);
+}
+static FORCEINLINE void ID3D11DeviceContext_Draw(ID3D11DeviceContext* This,UINT VertexCount,UINT StartVertexLocation) {
+ This->lpVtbl->Draw(This,VertexCount,StartVertexLocation);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext_Map(ID3D11DeviceContext* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) {
+ return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource);
+}
+static FORCEINLINE void ID3D11DeviceContext_Unmap(ID3D11DeviceContext* This,ID3D11Resource *pResource,UINT Subresource) {
+ This->lpVtbl->Unmap(This,pResource,Subresource);
+}
+static FORCEINLINE void ID3D11DeviceContext_PSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext_IASetInputLayout(ID3D11DeviceContext* This,ID3D11InputLayout *pInputLayout) {
+ This->lpVtbl->IASetInputLayout(This,pInputLayout);
+}
+static FORCEINLINE void ID3D11DeviceContext_IASetVertexBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) {
+ This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
+}
+static FORCEINLINE void ID3D11DeviceContext_IASetIndexBuffer(ID3D11DeviceContext* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) {
+ This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset);
+}
+static FORCEINLINE void ID3D11DeviceContext_DrawIndexedInstanced(ID3D11DeviceContext* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) {
+ This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation);
+}
+static FORCEINLINE void ID3D11DeviceContext_DrawInstanced(ID3D11DeviceContext* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) {
+ This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation);
+}
+static FORCEINLINE void ID3D11DeviceContext_GSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext_GSSetShader(ID3D11DeviceContext* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext_IASetPrimitiveTopology(ID3D11DeviceContext* This,D3D11_PRIMITIVE_TOPOLOGY Topology) {
+ This->lpVtbl->IASetPrimitiveTopology(This,Topology);
+}
+static FORCEINLINE void ID3D11DeviceContext_VSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext_VSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext_Begin(ID3D11DeviceContext* This,ID3D11Asynchronous *pAsync) {
+ This->lpVtbl->Begin(This,pAsync);
+}
+static FORCEINLINE void ID3D11DeviceContext_End(ID3D11DeviceContext* This,ID3D11Asynchronous *pAsync) {
+ This->lpVtbl->End(This,pAsync);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext_GetData(ID3D11DeviceContext* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) {
+ return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags);
+}
+static FORCEINLINE void ID3D11DeviceContext_SetPredication(ID3D11DeviceContext* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) {
+ This->lpVtbl->SetPredication(This,pPredicate,PredicateValue);
+}
+static FORCEINLINE void ID3D11DeviceContext_GSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext_GSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext_OMSetRenderTargets(ID3D11DeviceContext* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) {
+ This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView);
+}
+static FORCEINLINE void ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
+ This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
+}
+static FORCEINLINE void ID3D11DeviceContext_OMSetBlendState(ID3D11DeviceContext* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) {
+ This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask);
+}
+static FORCEINLINE void ID3D11DeviceContext_OMSetDepthStencilState(ID3D11DeviceContext* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) {
+ This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
+}
+static FORCEINLINE void ID3D11DeviceContext_SOSetTargets(ID3D11DeviceContext* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) {
+ This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets);
+}
+static FORCEINLINE void ID3D11DeviceContext_DrawAuto(ID3D11DeviceContext* This) {
+ This->lpVtbl->DrawAuto(This);
+}
+static FORCEINLINE void ID3D11DeviceContext_DrawIndexedInstancedIndirect(ID3D11DeviceContext* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
+ This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
+}
+static FORCEINLINE void ID3D11DeviceContext_DrawInstancedIndirect(ID3D11DeviceContext* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
+ This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
+}
+static FORCEINLINE void ID3D11DeviceContext_Dispatch(ID3D11DeviceContext* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) {
+ This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ);
+}
+static FORCEINLINE void ID3D11DeviceContext_DispatchIndirect(ID3D11DeviceContext* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
+ This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
+}
+static FORCEINLINE void ID3D11DeviceContext_RSSetState(ID3D11DeviceContext* This,ID3D11RasterizerState *pRasterizerState) {
+ This->lpVtbl->RSSetState(This,pRasterizerState);
+}
+static FORCEINLINE void ID3D11DeviceContext_RSSetViewports(ID3D11DeviceContext* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) {
+ This->lpVtbl->RSSetViewports(This,NumViewports,pViewports);
+}
+static FORCEINLINE void ID3D11DeviceContext_RSSetScissorRects(ID3D11DeviceContext* This,UINT NumRects,const D3D11_RECT *pRects) {
+ This->lpVtbl->RSSetScissorRects(This,NumRects,pRects);
+}
+static FORCEINLINE void ID3D11DeviceContext_CopySubresourceRegion(ID3D11DeviceContext* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) {
+ This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox);
+}
+static FORCEINLINE void ID3D11DeviceContext_CopyResource(ID3D11DeviceContext* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) {
+ This->lpVtbl->CopyResource(This,pDstResource,pSrcResource);
+}
+static FORCEINLINE void ID3D11DeviceContext_UpdateSubresource(ID3D11DeviceContext* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) {
+ This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch);
+}
+static FORCEINLINE void ID3D11DeviceContext_CopyStructureCount(ID3D11DeviceContext* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) {
+ This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView);
+}
+static FORCEINLINE void ID3D11DeviceContext_ClearRenderTargetView(ID3D11DeviceContext* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) {
+ This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA);
+}
+static FORCEINLINE void ID3D11DeviceContext_ClearUnorderedAccessViewUint(ID3D11DeviceContext* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) {
+ This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values);
+}
+static FORCEINLINE void ID3D11DeviceContext_ClearUnorderedAccessViewFloat(ID3D11DeviceContext* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) {
+ This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values);
+}
+static FORCEINLINE void ID3D11DeviceContext_ClearDepthStencilView(ID3D11DeviceContext* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
+ This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
+}
+static FORCEINLINE void ID3D11DeviceContext_GenerateMips(ID3D11DeviceContext* This,ID3D11ShaderResourceView *pShaderResourceView) {
+ This->lpVtbl->GenerateMips(This,pShaderResourceView);
+}
+static FORCEINLINE void ID3D11DeviceContext_SetResourceMinLOD(ID3D11DeviceContext* This,ID3D11Resource *pResource,FLOAT MinLOD) {
+ This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD);
+}
+static FORCEINLINE FLOAT ID3D11DeviceContext_GetResourceMinLOD(ID3D11DeviceContext* This,ID3D11Resource *pResource) {
+ return This->lpVtbl->GetResourceMinLOD(This,pResource);
+}
+static FORCEINLINE void ID3D11DeviceContext_ResolveSubresource(ID3D11DeviceContext* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) {
+ This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format);
+}
+static FORCEINLINE void ID3D11DeviceContext_ExecuteCommandList(ID3D11DeviceContext* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) {
+ This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState);
+}
+static FORCEINLINE void ID3D11DeviceContext_HSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext_HSSetShader(ID3D11DeviceContext* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext_HSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext_HSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext_DSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext_DSSetShader(ID3D11DeviceContext* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext_DSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext_DSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext_CSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext_CSSetUnorderedAccessViews(ID3D11DeviceContext* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
+ This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
+}
+static FORCEINLINE void ID3D11DeviceContext_CSSetShader(ID3D11DeviceContext* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext_CSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext_CSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext_VSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext_PSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext_PSGetShader(ID3D11DeviceContext* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext_PSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext_VSGetShader(ID3D11DeviceContext* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext_PSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext_IAGetInputLayout(ID3D11DeviceContext* This,ID3D11InputLayout **ppInputLayout) {
+ This->lpVtbl->IAGetInputLayout(This,ppInputLayout);
+}
+static FORCEINLINE void ID3D11DeviceContext_IAGetVertexBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) {
+ This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
+}
+static FORCEINLINE void ID3D11DeviceContext_IAGetIndexBuffer(ID3D11DeviceContext* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) {
+ This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset);
+}
+static FORCEINLINE void ID3D11DeviceContext_GSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext_GSGetShader(ID3D11DeviceContext* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext_IAGetPrimitiveTopology(ID3D11DeviceContext* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) {
+ This->lpVtbl->IAGetPrimitiveTopology(This,pTopology);
+}
+static FORCEINLINE void ID3D11DeviceContext_VSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext_VSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext_GetPredication(ID3D11DeviceContext* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) {
+ This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue);
+}
+static FORCEINLINE void ID3D11DeviceContext_GSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext_GSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext_OMGetRenderTargets(ID3D11DeviceContext* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) {
+ This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView);
+}
+static FORCEINLINE void ID3D11DeviceContext_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
+ This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews);
+}
+static FORCEINLINE void ID3D11DeviceContext_OMGetBlendState(ID3D11DeviceContext* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) {
+ This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask);
+}
+static FORCEINLINE void ID3D11DeviceContext_OMGetDepthStencilState(ID3D11DeviceContext* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) {
+ This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef);
+}
+static FORCEINLINE void ID3D11DeviceContext_SOGetTargets(ID3D11DeviceContext* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) {
+ This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets);
+}
+static FORCEINLINE void ID3D11DeviceContext_RSGetState(ID3D11DeviceContext* This,ID3D11RasterizerState **ppRasterizerState) {
+ This->lpVtbl->RSGetState(This,ppRasterizerState);
+}
+static FORCEINLINE void ID3D11DeviceContext_RSGetViewports(ID3D11DeviceContext* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) {
+ This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports);
+}
+static FORCEINLINE void ID3D11DeviceContext_RSGetScissorRects(ID3D11DeviceContext* This,UINT *pNumRects,D3D11_RECT *pRects) {
+ This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects);
+}
+static FORCEINLINE void ID3D11DeviceContext_HSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext_HSGetShader(ID3D11DeviceContext* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext_HSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext_HSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext_DSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext_DSGetShader(ID3D11DeviceContext* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext_DSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext_DSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext_CSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext_CSGetUnorderedAccessViews(ID3D11DeviceContext* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
+ This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews);
+}
+static FORCEINLINE void ID3D11DeviceContext_CSGetShader(ID3D11DeviceContext* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext_CSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext_CSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext_ClearState(ID3D11DeviceContext* This) {
+ This->lpVtbl->ClearState(This);
+}
+static FORCEINLINE void ID3D11DeviceContext_Flush(ID3D11DeviceContext* This) {
+ This->lpVtbl->Flush(This);
+}
+static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext_GetType(ID3D11DeviceContext* This) {
+ return This->lpVtbl->GetType(This);
+}
+static FORCEINLINE UINT ID3D11DeviceContext_GetContextFlags(ID3D11DeviceContext* This) {
+ return This->lpVtbl->GetContextFlags(This);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext_FinishCommandList(ID3D11DeviceContext* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) {
+ return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11DeviceContext_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11AuthenticatedChannel interface
+ */
+#ifndef __ID3D11AuthenticatedChannel_INTERFACE_DEFINED__
+#define __ID3D11AuthenticatedChannel_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11AuthenticatedChannel, 0x3015a308, 0xdcbd, 0x47aa, 0xa7,0x47, 0x19,0x24,0x86,0xd1,0x4d,0x4a);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("3015a308-dcbd-47aa-a747-192486d14d4a")
+ID3D11AuthenticatedChannel : public ID3D11DeviceChild
+{
+ virtual HRESULT STDMETHODCALLTYPE GetCertificateSize(
+ UINT *pCertificateSize) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetCertificate(
+ UINT CertificateSize,
+ BYTE *pCertificate) = 0;
+
+ virtual void STDMETHODCALLTYPE GetChannelHandle(
+ HANDLE *pChannelHandle) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11AuthenticatedChannel, 0x3015a308, 0xdcbd, 0x47aa, 0xa7,0x47, 0x19,0x24,0x86,0xd1,0x4d,0x4a)
+#endif
+#else
+typedef struct ID3D11AuthenticatedChannelVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11AuthenticatedChannel *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11AuthenticatedChannel *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11AuthenticatedChannel *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11AuthenticatedChannel *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11AuthenticatedChannel *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11AuthenticatedChannel *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11AuthenticatedChannel *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11AuthenticatedChannel methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetCertificateSize)(
+ ID3D11AuthenticatedChannel *This,
+ UINT *pCertificateSize);
+
+ HRESULT (STDMETHODCALLTYPE *GetCertificate)(
+ ID3D11AuthenticatedChannel *This,
+ UINT CertificateSize,
+ BYTE *pCertificate);
+
+ void (STDMETHODCALLTYPE *GetChannelHandle)(
+ ID3D11AuthenticatedChannel *This,
+ HANDLE *pChannelHandle);
+
+ END_INTERFACE
+} ID3D11AuthenticatedChannelVtbl;
+
+interface ID3D11AuthenticatedChannel {
+ CONST_VTBL ID3D11AuthenticatedChannelVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11AuthenticatedChannel_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11AuthenticatedChannel_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11AuthenticatedChannel_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11AuthenticatedChannel_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11AuthenticatedChannel_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11AuthenticatedChannel_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11AuthenticatedChannel_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11AuthenticatedChannel methods ***/
+#define ID3D11AuthenticatedChannel_GetCertificateSize(This,pCertificateSize) (This)->lpVtbl->GetCertificateSize(This,pCertificateSize)
+#define ID3D11AuthenticatedChannel_GetCertificate(This,CertificateSize,pCertificate) (This)->lpVtbl->GetCertificate(This,CertificateSize,pCertificate)
+#define ID3D11AuthenticatedChannel_GetChannelHandle(This,pChannelHandle) (This)->lpVtbl->GetChannelHandle(This,pChannelHandle)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11AuthenticatedChannel_QueryInterface(ID3D11AuthenticatedChannel* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11AuthenticatedChannel_AddRef(ID3D11AuthenticatedChannel* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11AuthenticatedChannel_Release(ID3D11AuthenticatedChannel* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11AuthenticatedChannel_GetDevice(ID3D11AuthenticatedChannel* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11AuthenticatedChannel_GetPrivateData(ID3D11AuthenticatedChannel* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11AuthenticatedChannel_SetPrivateData(ID3D11AuthenticatedChannel* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11AuthenticatedChannel_SetPrivateDataInterface(ID3D11AuthenticatedChannel* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11AuthenticatedChannel methods ***/
+static FORCEINLINE HRESULT ID3D11AuthenticatedChannel_GetCertificateSize(ID3D11AuthenticatedChannel* This,UINT *pCertificateSize) {
+ return This->lpVtbl->GetCertificateSize(This,pCertificateSize);
+}
+static FORCEINLINE HRESULT ID3D11AuthenticatedChannel_GetCertificate(ID3D11AuthenticatedChannel* This,UINT CertificateSize,BYTE *pCertificate) {
+ return This->lpVtbl->GetCertificate(This,CertificateSize,pCertificate);
+}
+static FORCEINLINE void ID3D11AuthenticatedChannel_GetChannelHandle(ID3D11AuthenticatedChannel* This,HANDLE *pChannelHandle) {
+ This->lpVtbl->GetChannelHandle(This,pChannelHandle);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11AuthenticatedChannel_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11CryptoSession interface
+ */
+#ifndef __ID3D11CryptoSession_INTERFACE_DEFINED__
+#define __ID3D11CryptoSession_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11CryptoSession, 0x9b32f9ad, 0xbdcc, 0x40a6, 0xa3,0x9d, 0xd5,0xc8,0x65,0x84,0x57,0x20);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9b32f9ad-bdcc-40a6-a39d-d5c865845720")
+ID3D11CryptoSession : public ID3D11DeviceChild
+{
+ virtual void STDMETHODCALLTYPE GetCryptoType(
+ GUID *pCryptoType) = 0;
+
+ virtual void STDMETHODCALLTYPE GetDecoderProfile(
+ GUID *pDecoderProfile) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetCertificateSize(
+ UINT *pCertificateSize) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetCertificate(
+ UINT CertificateSize,
+ BYTE *pCertificate) = 0;
+
+ virtual void STDMETHODCALLTYPE GetCryptoSessionHandle(
+ HANDLE *pCryptoSessionHandle) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11CryptoSession, 0x9b32f9ad, 0xbdcc, 0x40a6, 0xa3,0x9d, 0xd5,0xc8,0x65,0x84,0x57,0x20)
+#endif
+#else
+typedef struct ID3D11CryptoSessionVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11CryptoSession *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11CryptoSession *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11CryptoSession *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11CryptoSession *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11CryptoSession *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11CryptoSession *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11CryptoSession *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11CryptoSession methods ***/
+ void (STDMETHODCALLTYPE *GetCryptoType)(
+ ID3D11CryptoSession *This,
+ GUID *pCryptoType);
+
+ void (STDMETHODCALLTYPE *GetDecoderProfile)(
+ ID3D11CryptoSession *This,
+ GUID *pDecoderProfile);
+
+ HRESULT (STDMETHODCALLTYPE *GetCertificateSize)(
+ ID3D11CryptoSession *This,
+ UINT *pCertificateSize);
+
+ HRESULT (STDMETHODCALLTYPE *GetCertificate)(
+ ID3D11CryptoSession *This,
+ UINT CertificateSize,
+ BYTE *pCertificate);
+
+ void (STDMETHODCALLTYPE *GetCryptoSessionHandle)(
+ ID3D11CryptoSession *This,
+ HANDLE *pCryptoSessionHandle);
+
+ END_INTERFACE
+} ID3D11CryptoSessionVtbl;
+
+interface ID3D11CryptoSession {
+ CONST_VTBL ID3D11CryptoSessionVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11CryptoSession_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11CryptoSession_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11CryptoSession_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11CryptoSession_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11CryptoSession_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11CryptoSession_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11CryptoSession_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11CryptoSession methods ***/
+#define ID3D11CryptoSession_GetCryptoType(This,pCryptoType) (This)->lpVtbl->GetCryptoType(This,pCryptoType)
+#define ID3D11CryptoSession_GetDecoderProfile(This,pDecoderProfile) (This)->lpVtbl->GetDecoderProfile(This,pDecoderProfile)
+#define ID3D11CryptoSession_GetCertificateSize(This,pCertificateSize) (This)->lpVtbl->GetCertificateSize(This,pCertificateSize)
+#define ID3D11CryptoSession_GetCertificate(This,CertificateSize,pCertificate) (This)->lpVtbl->GetCertificate(This,CertificateSize,pCertificate)
+#define ID3D11CryptoSession_GetCryptoSessionHandle(This,pCryptoSessionHandle) (This)->lpVtbl->GetCryptoSessionHandle(This,pCryptoSessionHandle)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11CryptoSession_QueryInterface(ID3D11CryptoSession* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11CryptoSession_AddRef(ID3D11CryptoSession* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11CryptoSession_Release(ID3D11CryptoSession* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11CryptoSession_GetDevice(ID3D11CryptoSession* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11CryptoSession_GetPrivateData(ID3D11CryptoSession* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11CryptoSession_SetPrivateData(ID3D11CryptoSession* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11CryptoSession_SetPrivateDataInterface(ID3D11CryptoSession* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11CryptoSession methods ***/
+static FORCEINLINE void ID3D11CryptoSession_GetCryptoType(ID3D11CryptoSession* This,GUID *pCryptoType) {
+ This->lpVtbl->GetCryptoType(This,pCryptoType);
+}
+static FORCEINLINE void ID3D11CryptoSession_GetDecoderProfile(ID3D11CryptoSession* This,GUID *pDecoderProfile) {
+ This->lpVtbl->GetDecoderProfile(This,pDecoderProfile);
+}
+static FORCEINLINE HRESULT ID3D11CryptoSession_GetCertificateSize(ID3D11CryptoSession* This,UINT *pCertificateSize) {
+ return This->lpVtbl->GetCertificateSize(This,pCertificateSize);
+}
+static FORCEINLINE HRESULT ID3D11CryptoSession_GetCertificate(ID3D11CryptoSession* This,UINT CertificateSize,BYTE *pCertificate) {
+ return This->lpVtbl->GetCertificate(This,CertificateSize,pCertificate);
+}
+static FORCEINLINE void ID3D11CryptoSession_GetCryptoSessionHandle(ID3D11CryptoSession* This,HANDLE *pCryptoSessionHandle) {
+ This->lpVtbl->GetCryptoSessionHandle(This,pCryptoSessionHandle);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11CryptoSession_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11VideoDecoder interface
+ */
+#ifndef __ID3D11VideoDecoder_INTERFACE_DEFINED__
+#define __ID3D11VideoDecoder_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11VideoDecoder, 0x3c9c5b51, 0x995d, 0x48d1, 0x9b,0x8d, 0xfa,0x5c,0xae,0xde,0xd6,0x5c);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("3c9c5b51-995d-48d1-9b8d-fa5caeded65c")
+ID3D11VideoDecoder : public ID3D11DeviceChild
+{
+ virtual HRESULT STDMETHODCALLTYPE GetCreationParameters(
+ D3D11_VIDEO_DECODER_DESC *pVideoDesc,
+ D3D11_VIDEO_DECODER_CONFIG *pConfig) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDriverHandle(
+ HANDLE *pDriverHandle) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11VideoDecoder, 0x3c9c5b51, 0x995d, 0x48d1, 0x9b,0x8d, 0xfa,0x5c,0xae,0xde,0xd6,0x5c)
+#endif
+#else
+typedef struct ID3D11VideoDecoderVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11VideoDecoder *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11VideoDecoder *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11VideoDecoder *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11VideoDecoder *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11VideoDecoder *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11VideoDecoder *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11VideoDecoder *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11VideoDecoder methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetCreationParameters)(
+ ID3D11VideoDecoder *This,
+ D3D11_VIDEO_DECODER_DESC *pVideoDesc,
+ D3D11_VIDEO_DECODER_CONFIG *pConfig);
+
+ HRESULT (STDMETHODCALLTYPE *GetDriverHandle)(
+ ID3D11VideoDecoder *This,
+ HANDLE *pDriverHandle);
+
+ END_INTERFACE
+} ID3D11VideoDecoderVtbl;
+
+interface ID3D11VideoDecoder {
+ CONST_VTBL ID3D11VideoDecoderVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11VideoDecoder_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11VideoDecoder_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11VideoDecoder_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11VideoDecoder_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11VideoDecoder_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11VideoDecoder_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11VideoDecoder_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11VideoDecoder methods ***/
+#define ID3D11VideoDecoder_GetCreationParameters(This,pVideoDesc,pConfig) (This)->lpVtbl->GetCreationParameters(This,pVideoDesc,pConfig)
+#define ID3D11VideoDecoder_GetDriverHandle(This,pDriverHandle) (This)->lpVtbl->GetDriverHandle(This,pDriverHandle)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11VideoDecoder_QueryInterface(ID3D11VideoDecoder* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11VideoDecoder_AddRef(ID3D11VideoDecoder* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11VideoDecoder_Release(ID3D11VideoDecoder* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11VideoDecoder_GetDevice(ID3D11VideoDecoder* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11VideoDecoder_GetPrivateData(ID3D11VideoDecoder* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11VideoDecoder_SetPrivateData(ID3D11VideoDecoder* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11VideoDecoder_SetPrivateDataInterface(ID3D11VideoDecoder* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11VideoDecoder methods ***/
+static FORCEINLINE HRESULT ID3D11VideoDecoder_GetCreationParameters(ID3D11VideoDecoder* This,D3D11_VIDEO_DECODER_DESC *pVideoDesc,D3D11_VIDEO_DECODER_CONFIG *pConfig) {
+ return This->lpVtbl->GetCreationParameters(This,pVideoDesc,pConfig);
+}
+static FORCEINLINE HRESULT ID3D11VideoDecoder_GetDriverHandle(ID3D11VideoDecoder* This,HANDLE *pDriverHandle) {
+ return This->lpVtbl->GetDriverHandle(This,pDriverHandle);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11VideoDecoder_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11VideoProcessorEnumerator interface
+ */
+#ifndef __ID3D11VideoProcessorEnumerator_INTERFACE_DEFINED__
+#define __ID3D11VideoProcessorEnumerator_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11VideoProcessorEnumerator, 0x31627037, 0x53ab, 0x4200, 0x90,0x61, 0x05,0xfa,0xa9,0xab,0x45,0xf9);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("31627037-53ab-4200-9061-05faa9ab45f9")
+ID3D11VideoProcessorEnumerator : public ID3D11DeviceChild
+{
+ virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorContentDesc(
+ D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckVideoProcessorFormat(
+ DXGI_FORMAT Format,
+ UINT *pFlags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorCaps(
+ D3D11_VIDEO_PROCESSOR_CAPS *pCaps) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorRateConversionCaps(
+ UINT TypeIndex,
+ D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorCustomRate(
+ UINT TypeIndex,
+ UINT CustomRateIndex,
+ D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorFilterRange(
+ D3D11_VIDEO_PROCESSOR_FILTER Filter,
+ D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11VideoProcessorEnumerator, 0x31627037, 0x53ab, 0x4200, 0x90,0x61, 0x05,0xfa,0xa9,0xab,0x45,0xf9)
+#endif
+#else
+typedef struct ID3D11VideoProcessorEnumeratorVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11VideoProcessorEnumerator *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11VideoProcessorEnumerator *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11VideoProcessorEnumerator *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11VideoProcessorEnumerator *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11VideoProcessorEnumerator *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11VideoProcessorEnumerator *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11VideoProcessorEnumerator *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11VideoProcessorEnumerator methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetVideoProcessorContentDesc)(
+ ID3D11VideoProcessorEnumerator *This,
+ D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc);
+
+ HRESULT (STDMETHODCALLTYPE *CheckVideoProcessorFormat)(
+ ID3D11VideoProcessorEnumerator *This,
+ DXGI_FORMAT Format,
+ UINT *pFlags);
+
+ HRESULT (STDMETHODCALLTYPE *GetVideoProcessorCaps)(
+ ID3D11VideoProcessorEnumerator *This,
+ D3D11_VIDEO_PROCESSOR_CAPS *pCaps);
+
+ HRESULT (STDMETHODCALLTYPE *GetVideoProcessorRateConversionCaps)(
+ ID3D11VideoProcessorEnumerator *This,
+ UINT TypeIndex,
+ D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
+
+ HRESULT (STDMETHODCALLTYPE *GetVideoProcessorCustomRate)(
+ ID3D11VideoProcessorEnumerator *This,
+ UINT TypeIndex,
+ UINT CustomRateIndex,
+ D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate);
+
+ HRESULT (STDMETHODCALLTYPE *GetVideoProcessorFilterRange)(
+ ID3D11VideoProcessorEnumerator *This,
+ D3D11_VIDEO_PROCESSOR_FILTER Filter,
+ D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange);
+
+ END_INTERFACE
+} ID3D11VideoProcessorEnumeratorVtbl;
+
+interface ID3D11VideoProcessorEnumerator {
+ CONST_VTBL ID3D11VideoProcessorEnumeratorVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11VideoProcessorEnumerator_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11VideoProcessorEnumerator_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11VideoProcessorEnumerator_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11VideoProcessorEnumerator_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11VideoProcessorEnumerator_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11VideoProcessorEnumerator_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11VideoProcessorEnumerator_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11VideoProcessorEnumerator methods ***/
+#define ID3D11VideoProcessorEnumerator_GetVideoProcessorContentDesc(This,pContentDesc) (This)->lpVtbl->GetVideoProcessorContentDesc(This,pContentDesc)
+#define ID3D11VideoProcessorEnumerator_CheckVideoProcessorFormat(This,Format,pFlags) (This)->lpVtbl->CheckVideoProcessorFormat(This,Format,pFlags)
+#define ID3D11VideoProcessorEnumerator_GetVideoProcessorCaps(This,pCaps) (This)->lpVtbl->GetVideoProcessorCaps(This,pCaps)
+#define ID3D11VideoProcessorEnumerator_GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) (This)->lpVtbl->GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps)
+#define ID3D11VideoProcessorEnumerator_GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) (This)->lpVtbl->GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate)
+#define ID3D11VideoProcessorEnumerator_GetVideoProcessorFilterRange(This,Filter,pRange) (This)->lpVtbl->GetVideoProcessorFilterRange(This,Filter,pRange)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_QueryInterface(ID3D11VideoProcessorEnumerator* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11VideoProcessorEnumerator_AddRef(ID3D11VideoProcessorEnumerator* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11VideoProcessorEnumerator_Release(ID3D11VideoProcessorEnumerator* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11VideoProcessorEnumerator_GetDevice(ID3D11VideoProcessorEnumerator* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_GetPrivateData(ID3D11VideoProcessorEnumerator* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_SetPrivateData(ID3D11VideoProcessorEnumerator* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_SetPrivateDataInterface(ID3D11VideoProcessorEnumerator* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11VideoProcessorEnumerator methods ***/
+static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_GetVideoProcessorContentDesc(ID3D11VideoProcessorEnumerator* This,D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc) {
+ return This->lpVtbl->GetVideoProcessorContentDesc(This,pContentDesc);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_CheckVideoProcessorFormat(ID3D11VideoProcessorEnumerator* This,DXGI_FORMAT Format,UINT *pFlags) {
+ return This->lpVtbl->CheckVideoProcessorFormat(This,Format,pFlags);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_GetVideoProcessorCaps(ID3D11VideoProcessorEnumerator* This,D3D11_VIDEO_PROCESSOR_CAPS *pCaps) {
+ return This->lpVtbl->GetVideoProcessorCaps(This,pCaps);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_GetVideoProcessorRateConversionCaps(ID3D11VideoProcessorEnumerator* This,UINT TypeIndex,D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) {
+ return This->lpVtbl->GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_GetVideoProcessorCustomRate(ID3D11VideoProcessorEnumerator* This,UINT TypeIndex,UINT CustomRateIndex,D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate) {
+ return This->lpVtbl->GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator_GetVideoProcessorFilterRange(ID3D11VideoProcessorEnumerator* This,D3D11_VIDEO_PROCESSOR_FILTER Filter,D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange) {
+ return This->lpVtbl->GetVideoProcessorFilterRange(This,Filter,pRange);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11VideoProcessorEnumerator_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11VideoProcessor interface
+ */
+#ifndef __ID3D11VideoProcessor_INTERFACE_DEFINED__
+#define __ID3D11VideoProcessor_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11VideoProcessor, 0x1d7b0652, 0x185f, 0x41c6, 0x85,0xce, 0x0c,0x5b,0xe3,0xd4,0xae,0x6c);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("1d7b0652-185f-41c6-85ce-0c5be3d4ae6c")
+ID3D11VideoProcessor : public ID3D11DeviceChild
+{
+ virtual void STDMETHODCALLTYPE GetContentDesc(
+ D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc) = 0;
+
+ virtual void STDMETHODCALLTYPE GetRateConversionCaps(
+ D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11VideoProcessor, 0x1d7b0652, 0x185f, 0x41c6, 0x85,0xce, 0x0c,0x5b,0xe3,0xd4,0xae,0x6c)
+#endif
+#else
+typedef struct ID3D11VideoProcessorVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11VideoProcessor *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11VideoProcessor *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11VideoProcessor *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11VideoProcessor *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11VideoProcessor *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11VideoProcessor *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11VideoProcessor *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11VideoProcessor methods ***/
+ void (STDMETHODCALLTYPE *GetContentDesc)(
+ ID3D11VideoProcessor *This,
+ D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc);
+
+ void (STDMETHODCALLTYPE *GetRateConversionCaps)(
+ ID3D11VideoProcessor *This,
+ D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
+
+ END_INTERFACE
+} ID3D11VideoProcessorVtbl;
+
+interface ID3D11VideoProcessor {
+ CONST_VTBL ID3D11VideoProcessorVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11VideoProcessor_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11VideoProcessor_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11VideoProcessor_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11VideoProcessor_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11VideoProcessor_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11VideoProcessor_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11VideoProcessor_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11VideoProcessor methods ***/
+#define ID3D11VideoProcessor_GetContentDesc(This,pDesc) (This)->lpVtbl->GetContentDesc(This,pDesc)
+#define ID3D11VideoProcessor_GetRateConversionCaps(This,pCaps) (This)->lpVtbl->GetRateConversionCaps(This,pCaps)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11VideoProcessor_QueryInterface(ID3D11VideoProcessor* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11VideoProcessor_AddRef(ID3D11VideoProcessor* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11VideoProcessor_Release(ID3D11VideoProcessor* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11VideoProcessor_GetDevice(ID3D11VideoProcessor* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessor_GetPrivateData(ID3D11VideoProcessor* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessor_SetPrivateData(ID3D11VideoProcessor* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessor_SetPrivateDataInterface(ID3D11VideoProcessor* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11VideoProcessor methods ***/
+static FORCEINLINE void ID3D11VideoProcessor_GetContentDesc(ID3D11VideoProcessor* This,D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc) {
+ This->lpVtbl->GetContentDesc(This,pDesc);
+}
+static FORCEINLINE void ID3D11VideoProcessor_GetRateConversionCaps(ID3D11VideoProcessor* This,D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) {
+ This->lpVtbl->GetRateConversionCaps(This,pCaps);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11VideoProcessor_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11VideoDecoderOutputView interface
+ */
+#ifndef __ID3D11VideoDecoderOutputView_INTERFACE_DEFINED__
+#define __ID3D11VideoDecoderOutputView_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11VideoDecoderOutputView, 0xc2931aea, 0x2a85, 0x4f20, 0x86,0x0f, 0xfb,0xa1,0xfd,0x25,0x6e,0x18);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("c2931aea-2a85-4f20-860f-fba1fd256e18")
+ID3D11VideoDecoderOutputView : public ID3D11View
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11VideoDecoderOutputView, 0xc2931aea, 0x2a85, 0x4f20, 0x86,0x0f, 0xfb,0xa1,0xfd,0x25,0x6e,0x18)
+#endif
+#else
+typedef struct ID3D11VideoDecoderOutputViewVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11VideoDecoderOutputView *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11VideoDecoderOutputView *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11VideoDecoderOutputView *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11VideoDecoderOutputView *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11VideoDecoderOutputView *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11VideoDecoderOutputView *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11VideoDecoderOutputView *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11View methods ***/
+ void (STDMETHODCALLTYPE *GetResource)(
+ ID3D11VideoDecoderOutputView *This,
+ ID3D11Resource **ppResource);
+
+ /*** ID3D11VideoDecoderOutputView methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11VideoDecoderOutputView *This,
+ D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D11VideoDecoderOutputViewVtbl;
+
+interface ID3D11VideoDecoderOutputView {
+ CONST_VTBL ID3D11VideoDecoderOutputViewVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11VideoDecoderOutputView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11VideoDecoderOutputView_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11VideoDecoderOutputView_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11VideoDecoderOutputView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11VideoDecoderOutputView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11VideoDecoderOutputView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11VideoDecoderOutputView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11View methods ***/
+#define ID3D11VideoDecoderOutputView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
+/*** ID3D11VideoDecoderOutputView methods ***/
+#define ID3D11VideoDecoderOutputView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11VideoDecoderOutputView_QueryInterface(ID3D11VideoDecoderOutputView* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11VideoDecoderOutputView_AddRef(ID3D11VideoDecoderOutputView* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11VideoDecoderOutputView_Release(ID3D11VideoDecoderOutputView* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11VideoDecoderOutputView_GetDevice(ID3D11VideoDecoderOutputView* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11VideoDecoderOutputView_GetPrivateData(ID3D11VideoDecoderOutputView* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11VideoDecoderOutputView_SetPrivateData(ID3D11VideoDecoderOutputView* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11VideoDecoderOutputView_SetPrivateDataInterface(ID3D11VideoDecoderOutputView* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11View methods ***/
+static FORCEINLINE void ID3D11VideoDecoderOutputView_GetResource(ID3D11VideoDecoderOutputView* This,ID3D11Resource **ppResource) {
+ This->lpVtbl->GetResource(This,ppResource);
+}
+/*** ID3D11VideoDecoderOutputView methods ***/
+static FORCEINLINE void ID3D11VideoDecoderOutputView_GetDesc(ID3D11VideoDecoderOutputView* This,D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11VideoDecoderOutputView_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11VideoProcessorInputView interface
+ */
+#ifndef __ID3D11VideoProcessorInputView_INTERFACE_DEFINED__
+#define __ID3D11VideoProcessorInputView_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11VideoProcessorInputView, 0x11ec5a5f, 0x51dc, 0x4945, 0xab,0x34, 0x6e,0x8c,0x21,0x30,0x0e,0xa5);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("11ec5a5f-51dc-4945-ab34-6e8c21300ea5")
+ID3D11VideoProcessorInputView : public ID3D11View
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11VideoProcessorInputView, 0x11ec5a5f, 0x51dc, 0x4945, 0xab,0x34, 0x6e,0x8c,0x21,0x30,0x0e,0xa5)
+#endif
+#else
+typedef struct ID3D11VideoProcessorInputViewVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11VideoProcessorInputView *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11VideoProcessorInputView *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11VideoProcessorInputView *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11VideoProcessorInputView *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11VideoProcessorInputView *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11VideoProcessorInputView *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11VideoProcessorInputView *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11View methods ***/
+ void (STDMETHODCALLTYPE *GetResource)(
+ ID3D11VideoProcessorInputView *This,
+ ID3D11Resource **ppResource);
+
+ /*** ID3D11VideoProcessorInputView methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11VideoProcessorInputView *This,
+ D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D11VideoProcessorInputViewVtbl;
+
+interface ID3D11VideoProcessorInputView {
+ CONST_VTBL ID3D11VideoProcessorInputViewVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11VideoProcessorInputView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11VideoProcessorInputView_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11VideoProcessorInputView_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11VideoProcessorInputView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11VideoProcessorInputView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11VideoProcessorInputView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11VideoProcessorInputView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11View methods ***/
+#define ID3D11VideoProcessorInputView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
+/*** ID3D11VideoProcessorInputView methods ***/
+#define ID3D11VideoProcessorInputView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11VideoProcessorInputView_QueryInterface(ID3D11VideoProcessorInputView* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11VideoProcessorInputView_AddRef(ID3D11VideoProcessorInputView* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11VideoProcessorInputView_Release(ID3D11VideoProcessorInputView* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11VideoProcessorInputView_GetDevice(ID3D11VideoProcessorInputView* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessorInputView_GetPrivateData(ID3D11VideoProcessorInputView* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessorInputView_SetPrivateData(ID3D11VideoProcessorInputView* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessorInputView_SetPrivateDataInterface(ID3D11VideoProcessorInputView* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11View methods ***/
+static FORCEINLINE void ID3D11VideoProcessorInputView_GetResource(ID3D11VideoProcessorInputView* This,ID3D11Resource **ppResource) {
+ This->lpVtbl->GetResource(This,ppResource);
+}
+/*** ID3D11VideoProcessorInputView methods ***/
+static FORCEINLINE void ID3D11VideoProcessorInputView_GetDesc(ID3D11VideoProcessorInputView* This,D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11VideoProcessorInputView_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11VideoProcessorOutputView interface
+ */
+#ifndef __ID3D11VideoProcessorOutputView_INTERFACE_DEFINED__
+#define __ID3D11VideoProcessorOutputView_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11VideoProcessorOutputView, 0xa048285e, 0x25a9, 0x4527, 0xbd,0x93, 0xd6,0x8b,0x68,0xc4,0x42,0x54);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("a048285e-25a9-4527-bd93-d68b68c44254")
+ID3D11VideoProcessorOutputView : public ID3D11View
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11VideoProcessorOutputView, 0xa048285e, 0x25a9, 0x4527, 0xbd,0x93, 0xd6,0x8b,0x68,0xc4,0x42,0x54)
+#endif
+#else
+typedef struct ID3D11VideoProcessorOutputViewVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11VideoProcessorOutputView *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11VideoProcessorOutputView *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11VideoProcessorOutputView *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11VideoProcessorOutputView *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11VideoProcessorOutputView *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11VideoProcessorOutputView *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11VideoProcessorOutputView *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11View methods ***/
+ void (STDMETHODCALLTYPE *GetResource)(
+ ID3D11VideoProcessorOutputView *This,
+ ID3D11Resource **ppResource);
+
+ /*** ID3D11VideoProcessorOutputView methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11VideoProcessorOutputView *This,
+ D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc);
+
+ END_INTERFACE
+} ID3D11VideoProcessorOutputViewVtbl;
+
+interface ID3D11VideoProcessorOutputView {
+ CONST_VTBL ID3D11VideoProcessorOutputViewVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11VideoProcessorOutputView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11VideoProcessorOutputView_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11VideoProcessorOutputView_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11VideoProcessorOutputView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11VideoProcessorOutputView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11VideoProcessorOutputView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11VideoProcessorOutputView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11View methods ***/
+#define ID3D11VideoProcessorOutputView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
+/*** ID3D11VideoProcessorOutputView methods ***/
+#define ID3D11VideoProcessorOutputView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11VideoProcessorOutputView_QueryInterface(ID3D11VideoProcessorOutputView* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11VideoProcessorOutputView_AddRef(ID3D11VideoProcessorOutputView* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11VideoProcessorOutputView_Release(ID3D11VideoProcessorOutputView* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11VideoProcessorOutputView_GetDevice(ID3D11VideoProcessorOutputView* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessorOutputView_GetPrivateData(ID3D11VideoProcessorOutputView* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessorOutputView_SetPrivateData(ID3D11VideoProcessorOutputView* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessorOutputView_SetPrivateDataInterface(ID3D11VideoProcessorOutputView* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11View methods ***/
+static FORCEINLINE void ID3D11VideoProcessorOutputView_GetResource(ID3D11VideoProcessorOutputView* This,ID3D11Resource **ppResource) {
+ This->lpVtbl->GetResource(This,ppResource);
+}
+/*** ID3D11VideoProcessorOutputView methods ***/
+static FORCEINLINE void ID3D11VideoProcessorOutputView_GetDesc(ID3D11VideoProcessorOutputView* This,D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11VideoProcessorOutputView_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11VideoDevice interface
+ */
+#ifndef __ID3D11VideoDevice_INTERFACE_DEFINED__
+#define __ID3D11VideoDevice_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11VideoDevice, 0x10ec4d5b, 0x975a, 0x4689, 0xb9,0xe4, 0xd0,0xaa,0xc3,0x0f,0xe3,0x33);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("10ec4d5b-975a-4689-b9e4-d0aac30fe333")
+ID3D11VideoDevice : public IUnknown
+{
+ virtual HRESULT STDMETHODCALLTYPE CreateVideoDecoder(
+ const D3D11_VIDEO_DECODER_DESC *pVideoDesc,
+ const D3D11_VIDEO_DECODER_CONFIG *pConfig,
+ ID3D11VideoDecoder **ppDecoder) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessor(
+ ID3D11VideoProcessorEnumerator *pEnum,
+ UINT RateConversionIndex,
+ ID3D11VideoProcessor **ppVideoProcessor) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateAuthenticatedChannel(
+ D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
+ ID3D11AuthenticatedChannel **ppAuthenticatedChannel) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateCryptoSession(
+ const GUID *pCryptoType,
+ const GUID *pDecoderProfile,
+ const GUID *pKeyExchangeType,
+ ID3D11CryptoSession **ppCryptoSession) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateVideoDecoderOutputView(
+ ID3D11Resource *pResource,
+ const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,
+ ID3D11VideoDecoderOutputView **ppVDOVView) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessorInputView(
+ ID3D11Resource *pResource,
+ ID3D11VideoProcessorEnumerator *pEnum,
+ const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,
+ ID3D11VideoProcessorInputView **ppVPIView) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessorOutputView(
+ ID3D11Resource *pResource,
+ ID3D11VideoProcessorEnumerator *pEnum,
+ const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,
+ ID3D11VideoProcessorOutputView **ppVPOView) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessorEnumerator(
+ const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,
+ ID3D11VideoProcessorEnumerator **ppEnum) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetVideoDecoderProfileCount(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderProfile(
+ UINT Index,
+ GUID *pDecoderProfile) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckVideoDecoderFormat(
+ const GUID *pDecoderProfile,
+ DXGI_FORMAT Format,
+ WINBOOL *pSupported) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderConfigCount(
+ const D3D11_VIDEO_DECODER_DESC *pDesc,
+ UINT *pCount) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderConfig(
+ const D3D11_VIDEO_DECODER_DESC *pDesc,
+ UINT Index,
+ D3D11_VIDEO_DECODER_CONFIG *pConfig) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetContentProtectionCaps(
+ const GUID *pCryptoType,
+ const GUID *pDecoderProfile,
+ D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckCryptoKeyExchange(
+ const GUID *pCryptoType,
+ const GUID *pDecoderProfile,
+ UINT Index,
+ GUID *pKeyExchangeType) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown *pData) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11VideoDevice, 0x10ec4d5b, 0x975a, 0x4689, 0xb9,0xe4, 0xd0,0xaa,0xc3,0x0f,0xe3,0x33)
+#endif
+#else
+typedef struct ID3D11VideoDeviceVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11VideoDevice *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11VideoDevice *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11VideoDevice *This);
+
+ /*** ID3D11VideoDevice methods ***/
+ HRESULT (STDMETHODCALLTYPE *CreateVideoDecoder)(
+ ID3D11VideoDevice *This,
+ const D3D11_VIDEO_DECODER_DESC *pVideoDesc,
+ const D3D11_VIDEO_DECODER_CONFIG *pConfig,
+ ID3D11VideoDecoder **ppDecoder);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVideoProcessor)(
+ ID3D11VideoDevice *This,
+ ID3D11VideoProcessorEnumerator *pEnum,
+ UINT RateConversionIndex,
+ ID3D11VideoProcessor **ppVideoProcessor);
+
+ HRESULT (STDMETHODCALLTYPE *CreateAuthenticatedChannel)(
+ ID3D11VideoDevice *This,
+ D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
+ ID3D11AuthenticatedChannel **ppAuthenticatedChannel);
+
+ HRESULT (STDMETHODCALLTYPE *CreateCryptoSession)(
+ ID3D11VideoDevice *This,
+ const GUID *pCryptoType,
+ const GUID *pDecoderProfile,
+ const GUID *pKeyExchangeType,
+ ID3D11CryptoSession **ppCryptoSession);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVideoDecoderOutputView)(
+ ID3D11VideoDevice *This,
+ ID3D11Resource *pResource,
+ const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,
+ ID3D11VideoDecoderOutputView **ppVDOVView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorInputView)(
+ ID3D11VideoDevice *This,
+ ID3D11Resource *pResource,
+ ID3D11VideoProcessorEnumerator *pEnum,
+ const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,
+ ID3D11VideoProcessorInputView **ppVPIView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorOutputView)(
+ ID3D11VideoDevice *This,
+ ID3D11Resource *pResource,
+ ID3D11VideoProcessorEnumerator *pEnum,
+ const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,
+ ID3D11VideoProcessorOutputView **ppVPOView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorEnumerator)(
+ ID3D11VideoDevice *This,
+ const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,
+ ID3D11VideoProcessorEnumerator **ppEnum);
+
+ UINT (STDMETHODCALLTYPE *GetVideoDecoderProfileCount)(
+ ID3D11VideoDevice *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetVideoDecoderProfile)(
+ ID3D11VideoDevice *This,
+ UINT Index,
+ GUID *pDecoderProfile);
+
+ HRESULT (STDMETHODCALLTYPE *CheckVideoDecoderFormat)(
+ ID3D11VideoDevice *This,
+ const GUID *pDecoderProfile,
+ DXGI_FORMAT Format,
+ WINBOOL *pSupported);
+
+ HRESULT (STDMETHODCALLTYPE *GetVideoDecoderConfigCount)(
+ ID3D11VideoDevice *This,
+ const D3D11_VIDEO_DECODER_DESC *pDesc,
+ UINT *pCount);
+
+ HRESULT (STDMETHODCALLTYPE *GetVideoDecoderConfig)(
+ ID3D11VideoDevice *This,
+ const D3D11_VIDEO_DECODER_DESC *pDesc,
+ UINT Index,
+ D3D11_VIDEO_DECODER_CONFIG *pConfig);
+
+ HRESULT (STDMETHODCALLTYPE *GetContentProtectionCaps)(
+ ID3D11VideoDevice *This,
+ const GUID *pCryptoType,
+ const GUID *pDecoderProfile,
+ D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps);
+
+ HRESULT (STDMETHODCALLTYPE *CheckCryptoKeyExchange)(
+ ID3D11VideoDevice *This,
+ const GUID *pCryptoType,
+ const GUID *pDecoderProfile,
+ UINT Index,
+ GUID *pKeyExchangeType);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11VideoDevice *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11VideoDevice *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ END_INTERFACE
+} ID3D11VideoDeviceVtbl;
+
+interface ID3D11VideoDevice {
+ CONST_VTBL ID3D11VideoDeviceVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11VideoDevice_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11VideoDevice_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11VideoDevice_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11VideoDevice methods ***/
+#define ID3D11VideoDevice_CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) (This)->lpVtbl->CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder)
+#define ID3D11VideoDevice_CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) (This)->lpVtbl->CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor)
+#define ID3D11VideoDevice_CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) (This)->lpVtbl->CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel)
+#define ID3D11VideoDevice_CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) (This)->lpVtbl->CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession)
+#define ID3D11VideoDevice_CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) (This)->lpVtbl->CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView)
+#define ID3D11VideoDevice_CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) (This)->lpVtbl->CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView)
+#define ID3D11VideoDevice_CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) (This)->lpVtbl->CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView)
+#define ID3D11VideoDevice_CreateVideoProcessorEnumerator(This,pDesc,ppEnum) (This)->lpVtbl->CreateVideoProcessorEnumerator(This,pDesc,ppEnum)
+#define ID3D11VideoDevice_GetVideoDecoderProfileCount(This) (This)->lpVtbl->GetVideoDecoderProfileCount(This)
+#define ID3D11VideoDevice_GetVideoDecoderProfile(This,Index,pDecoderProfile) (This)->lpVtbl->GetVideoDecoderProfile(This,Index,pDecoderProfile)
+#define ID3D11VideoDevice_CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) (This)->lpVtbl->CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported)
+#define ID3D11VideoDevice_GetVideoDecoderConfigCount(This,pDesc,pCount) (This)->lpVtbl->GetVideoDecoderConfigCount(This,pDesc,pCount)
+#define ID3D11VideoDevice_GetVideoDecoderConfig(This,pDesc,Index,pConfig) (This)->lpVtbl->GetVideoDecoderConfig(This,pDesc,Index,pConfig)
+#define ID3D11VideoDevice_GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) (This)->lpVtbl->GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps)
+#define ID3D11VideoDevice_CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) (This)->lpVtbl->CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType)
+#define ID3D11VideoDevice_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11VideoDevice_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11VideoDevice_QueryInterface(ID3D11VideoDevice* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11VideoDevice_AddRef(ID3D11VideoDevice* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11VideoDevice_Release(ID3D11VideoDevice* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11VideoDevice methods ***/
+static FORCEINLINE HRESULT ID3D11VideoDevice_CreateVideoDecoder(ID3D11VideoDevice* This,const D3D11_VIDEO_DECODER_DESC *pVideoDesc,const D3D11_VIDEO_DECODER_CONFIG *pConfig,ID3D11VideoDecoder **ppDecoder) {
+ return This->lpVtbl->CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice_CreateVideoProcessor(ID3D11VideoDevice* This,ID3D11VideoProcessorEnumerator *pEnum,UINT RateConversionIndex,ID3D11VideoProcessor **ppVideoProcessor) {
+ return This->lpVtbl->CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice_CreateAuthenticatedChannel(ID3D11VideoDevice* This,D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,ID3D11AuthenticatedChannel **ppAuthenticatedChannel) {
+ return This->lpVtbl->CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice_CreateCryptoSession(ID3D11VideoDevice* This,const GUID *pCryptoType,const GUID *pDecoderProfile,const GUID *pKeyExchangeType,ID3D11CryptoSession **ppCryptoSession) {
+ return This->lpVtbl->CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice_CreateVideoDecoderOutputView(ID3D11VideoDevice* This,ID3D11Resource *pResource,const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,ID3D11VideoDecoderOutputView **ppVDOVView) {
+ return This->lpVtbl->CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice_CreateVideoProcessorInputView(ID3D11VideoDevice* This,ID3D11Resource *pResource,ID3D11VideoProcessorEnumerator *pEnum,const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,ID3D11VideoProcessorInputView **ppVPIView) {
+ return This->lpVtbl->CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice_CreateVideoProcessorOutputView(ID3D11VideoDevice* This,ID3D11Resource *pResource,ID3D11VideoProcessorEnumerator *pEnum,const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,ID3D11VideoProcessorOutputView **ppVPOView) {
+ return This->lpVtbl->CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice_CreateVideoProcessorEnumerator(ID3D11VideoDevice* This,const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,ID3D11VideoProcessorEnumerator **ppEnum) {
+ return This->lpVtbl->CreateVideoProcessorEnumerator(This,pDesc,ppEnum);
+}
+static FORCEINLINE UINT ID3D11VideoDevice_GetVideoDecoderProfileCount(ID3D11VideoDevice* This) {
+ return This->lpVtbl->GetVideoDecoderProfileCount(This);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice_GetVideoDecoderProfile(ID3D11VideoDevice* This,UINT Index,GUID *pDecoderProfile) {
+ return This->lpVtbl->GetVideoDecoderProfile(This,Index,pDecoderProfile);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice_CheckVideoDecoderFormat(ID3D11VideoDevice* This,const GUID *pDecoderProfile,DXGI_FORMAT Format,WINBOOL *pSupported) {
+ return This->lpVtbl->CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice_GetVideoDecoderConfigCount(ID3D11VideoDevice* This,const D3D11_VIDEO_DECODER_DESC *pDesc,UINT *pCount) {
+ return This->lpVtbl->GetVideoDecoderConfigCount(This,pDesc,pCount);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice_GetVideoDecoderConfig(ID3D11VideoDevice* This,const D3D11_VIDEO_DECODER_DESC *pDesc,UINT Index,D3D11_VIDEO_DECODER_CONFIG *pConfig) {
+ return This->lpVtbl->GetVideoDecoderConfig(This,pDesc,Index,pConfig);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice_GetContentProtectionCaps(ID3D11VideoDevice* This,const GUID *pCryptoType,const GUID *pDecoderProfile,D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps) {
+ return This->lpVtbl->GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice_CheckCryptoKeyExchange(ID3D11VideoDevice* This,const GUID *pCryptoType,const GUID *pDecoderProfile,UINT Index,GUID *pKeyExchangeType) {
+ return This->lpVtbl->CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice_SetPrivateData(ID3D11VideoDevice* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice_SetPrivateDataInterface(ID3D11VideoDevice* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11VideoDevice_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11VideoContext interface
+ */
+#ifndef __ID3D11VideoContext_INTERFACE_DEFINED__
+#define __ID3D11VideoContext_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11VideoContext, 0x61f21c45, 0x3c0e, 0x4a74, 0x9c,0xea, 0x67,0x10,0x0d,0x9a,0xd5,0xe4);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("61f21c45-3c0e-4a74-9cea-67100d9ad5e4")
+ID3D11VideoContext : public ID3D11DeviceChild
+{
+ virtual HRESULT STDMETHODCALLTYPE GetDecoderBuffer(
+ ID3D11VideoDecoder *decoder,
+ D3D11_VIDEO_DECODER_BUFFER_TYPE type,
+ UINT *buffer_size,
+ void **buffer) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE ReleaseDecoderBuffer(
+ ID3D11VideoDecoder *decoder,
+ D3D11_VIDEO_DECODER_BUFFER_TYPE type) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DecoderBeginFrame(
+ ID3D11VideoDecoder *decoder,
+ ID3D11VideoDecoderOutputView *view,
+ UINT key_size,
+ const void *key) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DecoderEndFrame(
+ ID3D11VideoDecoder *decoder) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SubmitDecoderBuffers(
+ ID3D11VideoDecoder *decoder,
+ UINT buffers_count,
+ const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DecoderExtension(
+ ID3D11VideoDecoder *decoder,
+ const D3D11_VIDEO_DECODER_EXTENSION *extension) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorSetOutputTargetRect(
+ ID3D11VideoProcessor *processor,
+ WINBOOL enable,
+ const RECT *rect) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorSetOutputBackgroundColor(
+ ID3D11VideoProcessor *processor,
+ WINBOOL y_cb_cr,
+ const D3D11_VIDEO_COLOR *color) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorSetOutputColorSpace(
+ ID3D11VideoProcessor *processor,
+ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorSetOutputAlphaFillMode(
+ ID3D11VideoProcessor *processor,
+ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,
+ UINT stream_idx) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorSetOutputConstriction(
+ ID3D11VideoProcessor *processor,
+ WINBOOL enable,
+ SIZE size) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorSetOutputStereoMode(
+ ID3D11VideoProcessor *processor,
+ WINBOOL enable) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE VideoProcessorSetOutputExtension(
+ ID3D11VideoProcessor *processor,
+ const GUID *guid,
+ UINT data_size,
+ void *data) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetOutputTargetRect(
+ ID3D11VideoProcessor *processor,
+ WINBOOL *enabled,
+ RECT *rect) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetOutputBackgroundColor(
+ ID3D11VideoProcessor *processor,
+ WINBOOL *y_cb_cr,
+ D3D11_VIDEO_COLOR *color) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetOutputColorSpace(
+ ID3D11VideoProcessor *processor,
+ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetOutputAlphaFillMode(
+ ID3D11VideoProcessor *processor,
+ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,
+ UINT *stream_idx) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetOutputConstriction(
+ ID3D11VideoProcessor *processor,
+ WINBOOL *enabled,
+ SIZE *size) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetOutputStereoMode(
+ ID3D11VideoProcessor *processor,
+ WINBOOL *enabled) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE VideoProcessorGetOutputExtension(
+ ID3D11VideoProcessor *processor,
+ const GUID *guid,
+ UINT data_size,
+ void *data) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorSetStreamFrameFormat(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_FRAME_FORMAT format) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorSetStreamColorSpace(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorSetStreamOutputRate(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,
+ WINBOOL repeat,
+ const DXGI_RATIONAL *custom_rate) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorSetStreamSourceRect(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ const RECT *rect) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorSetStreamDestRect(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ const RECT *rect) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorSetStreamAlpha(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ float alpha) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorSetStreamPalette(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ UINT entry_count,
+ const UINT *entries) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorSetStreamPixelAspectRatio(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ const DXGI_RATIONAL *src_aspect_ratio,
+ const DXGI_RATIONAL *dst_aspect_ratio) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorSetStreamLumaKey(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ float lower,
+ float upper) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorSetStreamStereoFormat(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,
+ WINBOOL left_view_frame0,
+ WINBOOL base_view_frame0,
+ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,
+ int mono_offset) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorSetStreamAutoProcessingMode(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorSetStreamFilter(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_PROCESSOR_FILTER filter,
+ WINBOOL enable,
+ int level) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE VideoProcessorSetStreamExtension(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ const GUID *guid,
+ UINT data_size,
+ void *data) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetStreamFrameFormat(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_FRAME_FORMAT *format) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetStreamColorSpace(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetStreamOutputRate(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,
+ WINBOOL *repeat,
+ DXGI_RATIONAL *custom_rate) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetStreamSourceRect(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled,
+ RECT *rect) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetStreamDestRect(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled,
+ RECT *rect) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetStreamAlpha(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled,
+ float *alpha) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetStreamPalette(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ UINT entry_count,
+ UINT *entries) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetStreamPixelAspectRatio(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled,
+ DXGI_RATIONAL *src_aspect_ratio,
+ DXGI_RATIONAL *dst_aspect_ratio) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetStreamLumaKey(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled,
+ float *lower,
+ float *upper) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetStreamStereoFormat(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,
+ WINBOOL *left_view_frame0,
+ WINBOOL *base_view_frame0,
+ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,
+ int *mono_offset) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetStreamAutoProcessingMode(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetStreamFilter(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_PROCESSOR_FILTER filter,
+ WINBOOL *enabled,
+ int *level) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE VideoProcessorGetStreamExtension(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ const GUID *guid,
+ UINT data_size,
+ void *data) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE VideoProcessorBlt(
+ ID3D11VideoProcessor *processor,
+ ID3D11VideoProcessorOutputView *view,
+ UINT frame_idx,
+ UINT stream_count,
+ const D3D11_VIDEO_PROCESSOR_STREAM *streams) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE NegotiateCryptoSessionKeyExchange(
+ ID3D11CryptoSession *session,
+ UINT data_size,
+ void *data) = 0;
+
+ virtual void STDMETHODCALLTYPE EncryptionBlt(
+ ID3D11CryptoSession *session,
+ ID3D11Texture2D *src_surface,
+ ID3D11Texture2D *dst_surface,
+ UINT iv_size,
+ void *iv) = 0;
+
+ virtual void STDMETHODCALLTYPE DecryptionBlt(
+ ID3D11CryptoSession *session,
+ ID3D11Texture2D *src_surface,
+ ID3D11Texture2D *dst_surface,
+ D3D11_ENCRYPTED_BLOCK_INFO *block_info,
+ UINT key_size,
+ const void *key,
+ UINT iv_size,
+ void *iv) = 0;
+
+ virtual void STDMETHODCALLTYPE StartSessionKeyRefresh(
+ ID3D11CryptoSession *session,
+ UINT random_number_size,
+ void *random_number) = 0;
+
+ virtual void STDMETHODCALLTYPE FinishSessionKeyRefresh(
+ ID3D11CryptoSession *session) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetEncryptionBltKey(
+ ID3D11CryptoSession *session,
+ UINT key_size,
+ void *key) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE NegotiateAuthenticatedChannelKeyExchange(
+ ID3D11AuthenticatedChannel *channel,
+ UINT data_size,
+ void *data) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE QueryAuthenticatedChannel(
+ ID3D11AuthenticatedChannel *channel,
+ UINT input_size,
+ const void *input,
+ UINT output_size,
+ void *output) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE ConfigureAuthenticatedChannel(
+ ID3D11AuthenticatedChannel *channel,
+ UINT input_size,
+ const void *input,
+ D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorSetStreamRotation(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ D3D11_VIDEO_PROCESSOR_ROTATION rotation) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetStreamRotation(
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enable,
+ D3D11_VIDEO_PROCESSOR_ROTATION *rotation) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11VideoContext, 0x61f21c45, 0x3c0e, 0x4a74, 0x9c,0xea, 0x67,0x10,0x0d,0x9a,0xd5,0xe4)
+#endif
+#else
+typedef struct ID3D11VideoContextVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11VideoContext *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11VideoContext *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11VideoContext *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11VideoContext *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11VideoContext *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11VideoContext *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11VideoContext *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11VideoContext methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDecoderBuffer)(
+ ID3D11VideoContext *This,
+ ID3D11VideoDecoder *decoder,
+ D3D11_VIDEO_DECODER_BUFFER_TYPE type,
+ UINT *buffer_size,
+ void **buffer);
+
+ HRESULT (STDMETHODCALLTYPE *ReleaseDecoderBuffer)(
+ ID3D11VideoContext *This,
+ ID3D11VideoDecoder *decoder,
+ D3D11_VIDEO_DECODER_BUFFER_TYPE type);
+
+ HRESULT (STDMETHODCALLTYPE *DecoderBeginFrame)(
+ ID3D11VideoContext *This,
+ ID3D11VideoDecoder *decoder,
+ ID3D11VideoDecoderOutputView *view,
+ UINT key_size,
+ const void *key);
+
+ HRESULT (STDMETHODCALLTYPE *DecoderEndFrame)(
+ ID3D11VideoContext *This,
+ ID3D11VideoDecoder *decoder);
+
+ HRESULT (STDMETHODCALLTYPE *SubmitDecoderBuffers)(
+ ID3D11VideoContext *This,
+ ID3D11VideoDecoder *decoder,
+ UINT buffers_count,
+ const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc);
+
+ HRESULT (STDMETHODCALLTYPE *DecoderExtension)(
+ ID3D11VideoContext *This,
+ ID3D11VideoDecoder *decoder,
+ const D3D11_VIDEO_DECODER_EXTENSION *extension);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetOutputTargetRect)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL enable,
+ const RECT *rect);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetOutputBackgroundColor)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL y_cb_cr,
+ const D3D11_VIDEO_COLOR *color);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetOutputAlphaFillMode)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,
+ UINT stream_idx);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetOutputConstriction)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL enable,
+ SIZE size);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetOutputStereoMode)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL enable);
+
+ HRESULT (STDMETHODCALLTYPE *VideoProcessorSetOutputExtension)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ const GUID *guid,
+ UINT data_size,
+ void *data);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetOutputTargetRect)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL *enabled,
+ RECT *rect);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetOutputBackgroundColor)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL *y_cb_cr,
+ D3D11_VIDEO_COLOR *color);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetOutputAlphaFillMode)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,
+ UINT *stream_idx);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetOutputConstriction)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL *enabled,
+ SIZE *size);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetOutputStereoMode)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL *enabled);
+
+ HRESULT (STDMETHODCALLTYPE *VideoProcessorGetOutputExtension)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ const GUID *guid,
+ UINT data_size,
+ void *data);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamFrameFormat)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_FRAME_FORMAT format);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamOutputRate)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,
+ WINBOOL repeat,
+ const DXGI_RATIONAL *custom_rate);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamSourceRect)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ const RECT *rect);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamDestRect)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ const RECT *rect);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamAlpha)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ float alpha);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamPalette)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ UINT entry_count,
+ const UINT *entries);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamPixelAspectRatio)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ const DXGI_RATIONAL *src_aspect_ratio,
+ const DXGI_RATIONAL *dst_aspect_ratio);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamLumaKey)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ float lower,
+ float upper);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamStereoFormat)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,
+ WINBOOL left_view_frame0,
+ WINBOOL base_view_frame0,
+ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,
+ int mono_offset);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamAutoProcessingMode)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamFilter)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_PROCESSOR_FILTER filter,
+ WINBOOL enable,
+ int level);
+
+ HRESULT (STDMETHODCALLTYPE *VideoProcessorSetStreamExtension)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ const GUID *guid,
+ UINT data_size,
+ void *data);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamFrameFormat)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_FRAME_FORMAT *format);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamOutputRate)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,
+ WINBOOL *repeat,
+ DXGI_RATIONAL *custom_rate);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamSourceRect)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled,
+ RECT *rect);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamDestRect)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled,
+ RECT *rect);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamAlpha)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled,
+ float *alpha);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamPalette)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ UINT entry_count,
+ UINT *entries);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamPixelAspectRatio)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled,
+ DXGI_RATIONAL *src_aspect_ratio,
+ DXGI_RATIONAL *dst_aspect_ratio);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamLumaKey)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled,
+ float *lower,
+ float *upper);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamStereoFormat)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,
+ WINBOOL *left_view_frame0,
+ WINBOOL *base_view_frame0,
+ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,
+ int *mono_offset);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamAutoProcessingMode)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamFilter)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_PROCESSOR_FILTER filter,
+ WINBOOL *enabled,
+ int *level);
+
+ HRESULT (STDMETHODCALLTYPE *VideoProcessorGetStreamExtension)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ const GUID *guid,
+ UINT data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *VideoProcessorBlt)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ ID3D11VideoProcessorOutputView *view,
+ UINT frame_idx,
+ UINT stream_count,
+ const D3D11_VIDEO_PROCESSOR_STREAM *streams);
+
+ HRESULT (STDMETHODCALLTYPE *NegotiateCryptoSessionKeyExchange)(
+ ID3D11VideoContext *This,
+ ID3D11CryptoSession *session,
+ UINT data_size,
+ void *data);
+
+ void (STDMETHODCALLTYPE *EncryptionBlt)(
+ ID3D11VideoContext *This,
+ ID3D11CryptoSession *session,
+ ID3D11Texture2D *src_surface,
+ ID3D11Texture2D *dst_surface,
+ UINT iv_size,
+ void *iv);
+
+ void (STDMETHODCALLTYPE *DecryptionBlt)(
+ ID3D11VideoContext *This,
+ ID3D11CryptoSession *session,
+ ID3D11Texture2D *src_surface,
+ ID3D11Texture2D *dst_surface,
+ D3D11_ENCRYPTED_BLOCK_INFO *block_info,
+ UINT key_size,
+ const void *key,
+ UINT iv_size,
+ void *iv);
+
+ void (STDMETHODCALLTYPE *StartSessionKeyRefresh)(
+ ID3D11VideoContext *This,
+ ID3D11CryptoSession *session,
+ UINT random_number_size,
+ void *random_number);
+
+ void (STDMETHODCALLTYPE *FinishSessionKeyRefresh)(
+ ID3D11VideoContext *This,
+ ID3D11CryptoSession *session);
+
+ HRESULT (STDMETHODCALLTYPE *GetEncryptionBltKey)(
+ ID3D11VideoContext *This,
+ ID3D11CryptoSession *session,
+ UINT key_size,
+ void *key);
+
+ HRESULT (STDMETHODCALLTYPE *NegotiateAuthenticatedChannelKeyExchange)(
+ ID3D11VideoContext *This,
+ ID3D11AuthenticatedChannel *channel,
+ UINT data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *QueryAuthenticatedChannel)(
+ ID3D11VideoContext *This,
+ ID3D11AuthenticatedChannel *channel,
+ UINT input_size,
+ const void *input,
+ UINT output_size,
+ void *output);
+
+ HRESULT (STDMETHODCALLTYPE *ConfigureAuthenticatedChannel)(
+ ID3D11VideoContext *This,
+ ID3D11AuthenticatedChannel *channel,
+ UINT input_size,
+ const void *input,
+ D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamRotation)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ D3D11_VIDEO_PROCESSOR_ROTATION rotation);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamRotation)(
+ ID3D11VideoContext *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enable,
+ D3D11_VIDEO_PROCESSOR_ROTATION *rotation);
+
+ END_INTERFACE
+} ID3D11VideoContextVtbl;
+
+interface ID3D11VideoContext {
+ CONST_VTBL ID3D11VideoContextVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11VideoContext_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11VideoContext_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11VideoContext_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11VideoContext_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11VideoContext_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11VideoContext_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11VideoContext_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11VideoContext methods ***/
+#define ID3D11VideoContext_GetDecoderBuffer(This,decoder,type,buffer_size,buffer) (This)->lpVtbl->GetDecoderBuffer(This,decoder,type,buffer_size,buffer)
+#define ID3D11VideoContext_ReleaseDecoderBuffer(This,decoder,type) (This)->lpVtbl->ReleaseDecoderBuffer(This,decoder,type)
+#define ID3D11VideoContext_DecoderBeginFrame(This,decoder,view,key_size,key) (This)->lpVtbl->DecoderBeginFrame(This,decoder,view,key_size,key)
+#define ID3D11VideoContext_DecoderEndFrame(This,decoder) (This)->lpVtbl->DecoderEndFrame(This,decoder)
+#define ID3D11VideoContext_SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc) (This)->lpVtbl->SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc)
+#define ID3D11VideoContext_DecoderExtension(This,decoder,extension) (This)->lpVtbl->DecoderExtension(This,decoder,extension)
+#define ID3D11VideoContext_VideoProcessorSetOutputTargetRect(This,processor,enable,rect) (This)->lpVtbl->VideoProcessorSetOutputTargetRect(This,processor,enable,rect)
+#define ID3D11VideoContext_VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color) (This)->lpVtbl->VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color)
+#define ID3D11VideoContext_VideoProcessorSetOutputColorSpace(This,processor,color_space) (This)->lpVtbl->VideoProcessorSetOutputColorSpace(This,processor,color_space)
+#define ID3D11VideoContext_VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) (This)->lpVtbl->VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx)
+#define ID3D11VideoContext_VideoProcessorSetOutputConstriction(This,processor,enable,size) (This)->lpVtbl->VideoProcessorSetOutputConstriction(This,processor,enable,size)
+#define ID3D11VideoContext_VideoProcessorSetOutputStereoMode(This,processor,enable) (This)->lpVtbl->VideoProcessorSetOutputStereoMode(This,processor,enable)
+#define ID3D11VideoContext_VideoProcessorSetOutputExtension(This,processor,guid,data_size,data) (This)->lpVtbl->VideoProcessorSetOutputExtension(This,processor,guid,data_size,data)
+#define ID3D11VideoContext_VideoProcessorGetOutputTargetRect(This,processor,enabled,rect) (This)->lpVtbl->VideoProcessorGetOutputTargetRect(This,processor,enabled,rect)
+#define ID3D11VideoContext_VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color) (This)->lpVtbl->VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color)
+#define ID3D11VideoContext_VideoProcessorGetOutputColorSpace(This,processor,color_space) (This)->lpVtbl->VideoProcessorGetOutputColorSpace(This,processor,color_space)
+#define ID3D11VideoContext_VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) (This)->lpVtbl->VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx)
+#define ID3D11VideoContext_VideoProcessorGetOutputConstriction(This,processor,enabled,size) (This)->lpVtbl->VideoProcessorGetOutputConstriction(This,processor,enabled,size)
+#define ID3D11VideoContext_VideoProcessorGetOutputStereoMode(This,processor,enabled) (This)->lpVtbl->VideoProcessorGetOutputStereoMode(This,processor,enabled)
+#define ID3D11VideoContext_VideoProcessorGetOutputExtension(This,processor,guid,data_size,data) (This)->lpVtbl->VideoProcessorGetOutputExtension(This,processor,guid,data_size,data)
+#define ID3D11VideoContext_VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format) (This)->lpVtbl->VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format)
+#define ID3D11VideoContext_VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space) (This)->lpVtbl->VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space)
+#define ID3D11VideoContext_VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) (This)->lpVtbl->VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate)
+#define ID3D11VideoContext_VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect) (This)->lpVtbl->VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect)
+#define ID3D11VideoContext_VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect) (This)->lpVtbl->VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect)
+#define ID3D11VideoContext_VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha) (This)->lpVtbl->VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha)
+#define ID3D11VideoContext_VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries) (This)->lpVtbl->VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries)
+#define ID3D11VideoContext_VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio) (This)->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio)
+#define ID3D11VideoContext_VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper) (This)->lpVtbl->VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper)
+#define ID3D11VideoContext_VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) (This)->lpVtbl->VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset)
+#define ID3D11VideoContext_VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable) (This)->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable)
+#define ID3D11VideoContext_VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level) (This)->lpVtbl->VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level)
+#define ID3D11VideoContext_VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data) (This)->lpVtbl->VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data)
+#define ID3D11VideoContext_VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format) (This)->lpVtbl->VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format)
+#define ID3D11VideoContext_VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space) (This)->lpVtbl->VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space)
+#define ID3D11VideoContext_VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) (This)->lpVtbl->VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate)
+#define ID3D11VideoContext_VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect) (This)->lpVtbl->VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect)
+#define ID3D11VideoContext_VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect) (This)->lpVtbl->VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect)
+#define ID3D11VideoContext_VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha) (This)->lpVtbl->VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha)
+#define ID3D11VideoContext_VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries) (This)->lpVtbl->VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries)
+#define ID3D11VideoContext_VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio) (This)->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio)
+#define ID3D11VideoContext_VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper) (This)->lpVtbl->VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper)
+#define ID3D11VideoContext_VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) (This)->lpVtbl->VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset)
+#define ID3D11VideoContext_VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled) (This)->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled)
+#define ID3D11VideoContext_VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level) (This)->lpVtbl->VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level)
+#define ID3D11VideoContext_VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data) (This)->lpVtbl->VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data)
+#define ID3D11VideoContext_VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams) (This)->lpVtbl->VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams)
+#define ID3D11VideoContext_NegotiateCryptoSessionKeyExchange(This,session,data_size,data) (This)->lpVtbl->NegotiateCryptoSessionKeyExchange(This,session,data_size,data)
+#define ID3D11VideoContext_EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv) (This)->lpVtbl->EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv)
+#define ID3D11VideoContext_DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv) (This)->lpVtbl->DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv)
+#define ID3D11VideoContext_StartSessionKeyRefresh(This,session,random_number_size,random_number) (This)->lpVtbl->StartSessionKeyRefresh(This,session,random_number_size,random_number)
+#define ID3D11VideoContext_FinishSessionKeyRefresh(This,session) (This)->lpVtbl->FinishSessionKeyRefresh(This,session)
+#define ID3D11VideoContext_GetEncryptionBltKey(This,session,key_size,key) (This)->lpVtbl->GetEncryptionBltKey(This,session,key_size,key)
+#define ID3D11VideoContext_NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data) (This)->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data)
+#define ID3D11VideoContext_QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output) (This)->lpVtbl->QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output)
+#define ID3D11VideoContext_ConfigureAuthenticatedChannel(This,channel,input_size,input,output) (This)->lpVtbl->ConfigureAuthenticatedChannel(This,channel,input_size,input,output)
+#define ID3D11VideoContext_VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation) (This)->lpVtbl->VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation)
+#define ID3D11VideoContext_VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation) (This)->lpVtbl->VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11VideoContext_QueryInterface(ID3D11VideoContext* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11VideoContext_AddRef(ID3D11VideoContext* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11VideoContext_Release(ID3D11VideoContext* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11VideoContext_GetDevice(ID3D11VideoContext* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext_GetPrivateData(ID3D11VideoContext* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext_SetPrivateData(ID3D11VideoContext* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext_SetPrivateDataInterface(ID3D11VideoContext* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11VideoContext methods ***/
+static FORCEINLINE HRESULT ID3D11VideoContext_GetDecoderBuffer(ID3D11VideoContext* This,ID3D11VideoDecoder *decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type,UINT *buffer_size,void **buffer) {
+ return This->lpVtbl->GetDecoderBuffer(This,decoder,type,buffer_size,buffer);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext_ReleaseDecoderBuffer(ID3D11VideoContext* This,ID3D11VideoDecoder *decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type) {
+ return This->lpVtbl->ReleaseDecoderBuffer(This,decoder,type);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext_DecoderBeginFrame(ID3D11VideoContext* This,ID3D11VideoDecoder *decoder,ID3D11VideoDecoderOutputView *view,UINT key_size,const void *key) {
+ return This->lpVtbl->DecoderBeginFrame(This,decoder,view,key_size,key);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext_DecoderEndFrame(ID3D11VideoContext* This,ID3D11VideoDecoder *decoder) {
+ return This->lpVtbl->DecoderEndFrame(This,decoder);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext_SubmitDecoderBuffers(ID3D11VideoContext* This,ID3D11VideoDecoder *decoder,UINT buffers_count,const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc) {
+ return This->lpVtbl->SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext_DecoderExtension(ID3D11VideoContext* This,ID3D11VideoDecoder *decoder,const D3D11_VIDEO_DECODER_EXTENSION *extension) {
+ return This->lpVtbl->DecoderExtension(This,decoder,extension);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetOutputTargetRect(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,WINBOOL enable,const RECT *rect) {
+ This->lpVtbl->VideoProcessorSetOutputTargetRect(This,processor,enable,rect);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetOutputBackgroundColor(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,WINBOOL y_cb_cr,const D3D11_VIDEO_COLOR *color) {
+ This->lpVtbl->VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetOutputColorSpace(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) {
+ This->lpVtbl->VideoProcessorSetOutputColorSpace(This,processor,color_space);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetOutputAlphaFillMode(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,UINT stream_idx) {
+ This->lpVtbl->VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetOutputConstriction(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,WINBOOL enable,SIZE size) {
+ This->lpVtbl->VideoProcessorSetOutputConstriction(This,processor,enable,size);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetOutputStereoMode(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,WINBOOL enable) {
+ This->lpVtbl->VideoProcessorSetOutputStereoMode(This,processor,enable);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext_VideoProcessorSetOutputExtension(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,const GUID *guid,UINT data_size,void *data) {
+ return This->lpVtbl->VideoProcessorSetOutputExtension(This,processor,guid,data_size,data);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetOutputTargetRect(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,WINBOOL *enabled,RECT *rect) {
+ This->lpVtbl->VideoProcessorGetOutputTargetRect(This,processor,enabled,rect);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetOutputBackgroundColor(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,WINBOOL *y_cb_cr,D3D11_VIDEO_COLOR *color) {
+ This->lpVtbl->VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetOutputColorSpace(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) {
+ This->lpVtbl->VideoProcessorGetOutputColorSpace(This,processor,color_space);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetOutputAlphaFillMode(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,UINT *stream_idx) {
+ This->lpVtbl->VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetOutputConstriction(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,WINBOOL *enabled,SIZE *size) {
+ This->lpVtbl->VideoProcessorGetOutputConstriction(This,processor,enabled,size);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetOutputStereoMode(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,WINBOOL *enabled) {
+ This->lpVtbl->VideoProcessorGetOutputStereoMode(This,processor,enabled);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext_VideoProcessorGetOutputExtension(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,const GUID *guid,UINT data_size,void *data) {
+ return This->lpVtbl->VideoProcessorGetOutputExtension(This,processor,guid,data_size,data);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamFrameFormat(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_FRAME_FORMAT format) {
+ This->lpVtbl->VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamColorSpace(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) {
+ This->lpVtbl->VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamOutputRate(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,WINBOOL repeat,const DXGI_RATIONAL *custom_rate) {
+ This->lpVtbl->VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamSourceRect(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const RECT *rect) {
+ This->lpVtbl->VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamDestRect(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const RECT *rect) {
+ This->lpVtbl->VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamAlpha(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,float alpha) {
+ This->lpVtbl->VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamPalette(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,UINT entry_count,const UINT *entries) {
+ This->lpVtbl->VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamPixelAspectRatio(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const DXGI_RATIONAL *src_aspect_ratio,const DXGI_RATIONAL *dst_aspect_ratio) {
+ This->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamLumaKey(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,float lower,float upper) {
+ This->lpVtbl->VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamStereoFormat(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,WINBOOL left_view_frame0,WINBOOL base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,int mono_offset) {
+ This->lpVtbl->VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamAutoProcessingMode(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable) {
+ This->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamFilter(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_FILTER filter,WINBOOL enable,int level) {
+ This->lpVtbl->VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext_VideoProcessorSetStreamExtension(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,const GUID *guid,UINT data_size,void *data) {
+ return This->lpVtbl->VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamFrameFormat(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_FRAME_FORMAT *format) {
+ This->lpVtbl->VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamColorSpace(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) {
+ This->lpVtbl->VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamOutputRate(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,WINBOOL *repeat,DXGI_RATIONAL *custom_rate) {
+ This->lpVtbl->VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamSourceRect(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,RECT *rect) {
+ This->lpVtbl->VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamDestRect(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,RECT *rect) {
+ This->lpVtbl->VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamAlpha(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,float *alpha) {
+ This->lpVtbl->VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamPalette(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,UINT entry_count,UINT *entries) {
+ This->lpVtbl->VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamPixelAspectRatio(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,DXGI_RATIONAL *src_aspect_ratio,DXGI_RATIONAL *dst_aspect_ratio) {
+ This->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamLumaKey(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,float *lower,float *upper) {
+ This->lpVtbl->VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamStereoFormat(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,WINBOOL *left_view_frame0,WINBOOL *base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,int *mono_offset) {
+ This->lpVtbl->VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamAutoProcessingMode(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled) {
+ This->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamFilter(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_FILTER filter,WINBOOL *enabled,int *level) {
+ This->lpVtbl->VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext_VideoProcessorGetStreamExtension(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,const GUID *guid,UINT data_size,void *data) {
+ return This->lpVtbl->VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext_VideoProcessorBlt(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,ID3D11VideoProcessorOutputView *view,UINT frame_idx,UINT stream_count,const D3D11_VIDEO_PROCESSOR_STREAM *streams) {
+ return This->lpVtbl->VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext_NegotiateCryptoSessionKeyExchange(ID3D11VideoContext* This,ID3D11CryptoSession *session,UINT data_size,void *data) {
+ return This->lpVtbl->NegotiateCryptoSessionKeyExchange(This,session,data_size,data);
+}
+static FORCEINLINE void ID3D11VideoContext_EncryptionBlt(ID3D11VideoContext* This,ID3D11CryptoSession *session,ID3D11Texture2D *src_surface,ID3D11Texture2D *dst_surface,UINT iv_size,void *iv) {
+ This->lpVtbl->EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv);
+}
+static FORCEINLINE void ID3D11VideoContext_DecryptionBlt(ID3D11VideoContext* This,ID3D11CryptoSession *session,ID3D11Texture2D *src_surface,ID3D11Texture2D *dst_surface,D3D11_ENCRYPTED_BLOCK_INFO *block_info,UINT key_size,const void *key,UINT iv_size,void *iv) {
+ This->lpVtbl->DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv);
+}
+static FORCEINLINE void ID3D11VideoContext_StartSessionKeyRefresh(ID3D11VideoContext* This,ID3D11CryptoSession *session,UINT random_number_size,void *random_number) {
+ This->lpVtbl->StartSessionKeyRefresh(This,session,random_number_size,random_number);
+}
+static FORCEINLINE void ID3D11VideoContext_FinishSessionKeyRefresh(ID3D11VideoContext* This,ID3D11CryptoSession *session) {
+ This->lpVtbl->FinishSessionKeyRefresh(This,session);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext_GetEncryptionBltKey(ID3D11VideoContext* This,ID3D11CryptoSession *session,UINT key_size,void *key) {
+ return This->lpVtbl->GetEncryptionBltKey(This,session,key_size,key);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext_NegotiateAuthenticatedChannelKeyExchange(ID3D11VideoContext* This,ID3D11AuthenticatedChannel *channel,UINT data_size,void *data) {
+ return This->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext_QueryAuthenticatedChannel(ID3D11VideoContext* This,ID3D11AuthenticatedChannel *channel,UINT input_size,const void *input,UINT output_size,void *output) {
+ return This->lpVtbl->QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext_ConfigureAuthenticatedChannel(ID3D11VideoContext* This,ID3D11AuthenticatedChannel *channel,UINT input_size,const void *input,D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output) {
+ return This->lpVtbl->ConfigureAuthenticatedChannel(This,channel,input_size,input,output);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorSetStreamRotation(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,D3D11_VIDEO_PROCESSOR_ROTATION rotation) {
+ This->lpVtbl->VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation);
+}
+static FORCEINLINE void ID3D11VideoContext_VideoProcessorGetStreamRotation(ID3D11VideoContext* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enable,D3D11_VIDEO_PROCESSOR_ROTATION *rotation) {
+ This->lpVtbl->VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11VideoContext_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11Device interface
+ */
+#ifndef __ID3D11Device_INTERFACE_DEFINED__
+#define __ID3D11Device_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11Device, 0xdb6f6ddb, 0xac77, 0x4e88, 0x82,0x53, 0x81,0x9d,0xf9,0xbb,0xf1,0x40);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("db6f6ddb-ac77-4e88-8253-819df9bbf140")
+ID3D11Device : public IUnknown
+{
+ virtual HRESULT STDMETHODCALLTYPE CreateBuffer(
+ const D3D11_BUFFER_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Buffer **ppBuffer) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateTexture1D(
+ const D3D11_TEXTURE1D_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Texture1D **ppTexture1D) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateTexture2D(
+ const D3D11_TEXTURE2D_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Texture2D **ppTexture2D) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateTexture3D(
+ const D3D11_TEXTURE3D_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Texture3D **ppTexture3D) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView(
+ ID3D11Resource *pResource,
+ const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
+ ID3D11ShaderResourceView **ppSRView) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView(
+ ID3D11Resource *pResource,
+ const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
+ ID3D11UnorderedAccessView **ppUAView) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView(
+ ID3D11Resource *pResource,
+ const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
+ ID3D11RenderTargetView **ppRTView) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView(
+ ID3D11Resource *pResource,
+ const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
+ ID3D11DepthStencilView **ppDepthStencilView) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateInputLayout(
+ const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
+ UINT NumElements,
+ const void *pShaderBytecodeWithInputSignature,
+ SIZE_T BytecodeLength,
+ ID3D11InputLayout **ppInputLayout) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateVertexShader(
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11VertexShader **ppVertexShader) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader(
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11GeometryShader **ppGeometryShader) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput(
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
+ UINT NumEntries,
+ const UINT *pBufferStrides,
+ UINT NumStrides,
+ UINT RasterizedStream,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11GeometryShader **ppGeometryShader) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreatePixelShader(
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11PixelShader **ppPixelShader) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateHullShader(
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11HullShader **ppHullShader) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateDomainShader(
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11DomainShader **ppDomainShader) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateComputeShader(
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11ComputeShader **ppComputeShader) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateClassLinkage(
+ ID3D11ClassLinkage **ppLinkage) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateBlendState(
+ const D3D11_BLEND_DESC *pBlendStateDesc,
+ ID3D11BlendState **ppBlendState) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState(
+ const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
+ ID3D11DepthStencilState **ppDepthStencilState) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState(
+ const D3D11_RASTERIZER_DESC *pRasterizerDesc,
+ ID3D11RasterizerState **ppRasterizerState) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateSamplerState(
+ const D3D11_SAMPLER_DESC *pSamplerDesc,
+ ID3D11SamplerState **ppSamplerState) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateQuery(
+ const D3D11_QUERY_DESC *pQueryDesc,
+ ID3D11Query **ppQuery) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreatePredicate(
+ const D3D11_QUERY_DESC *pPredicateDesc,
+ ID3D11Predicate **ppPredicate) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateCounter(
+ const D3D11_COUNTER_DESC *pCounterDesc,
+ ID3D11Counter **ppCounter) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext(
+ UINT ContextFlags,
+ ID3D11DeviceContext **ppDeferredContext) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE OpenSharedResource(
+ HANDLE hResource,
+ REFIID ReturnedInterface,
+ void **ppResource) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport(
+ DXGI_FORMAT Format,
+ UINT *pFormatSupport) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels(
+ DXGI_FORMAT Format,
+ UINT SampleCount,
+ UINT *pNumQualityLevels) = 0;
+
+ virtual void STDMETHODCALLTYPE CheckCounterInfo(
+ D3D11_COUNTER_INFO *pCounterInfo) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckCounter(
+ const D3D11_COUNTER_DESC *pDesc,
+ D3D11_COUNTER_TYPE *pType,
+ UINT *pActiveCounters,
+ LPSTR szName,
+ UINT *pNameLength,
+ LPSTR szUnits,
+ UINT *pUnitsLength,
+ LPSTR szDescription,
+ UINT *pDescriptionLength) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport(
+ D3D11_FEATURE Feature,
+ void *pFeatureSupportData,
+ UINT FeatureSupportDataSize) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown *pData) = 0;
+
+ virtual D3D_FEATURE_LEVEL STDMETHODCALLTYPE GetFeatureLevel(
+ ) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetCreationFlags(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason(
+ ) = 0;
+
+ virtual void STDMETHODCALLTYPE GetImmediateContext(
+ ID3D11DeviceContext **ppImmediateContext) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetExceptionMode(
+ UINT RaiseFlags) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetExceptionMode(
+ ) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11Device, 0xdb6f6ddb, 0xac77, 0x4e88, 0x82,0x53, 0x81,0x9d,0xf9,0xbb,0xf1,0x40)
+#endif
+#else
+typedef struct ID3D11DeviceVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11Device *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11Device *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11Device *This);
+
+ /*** ID3D11Device methods ***/
+ HRESULT (STDMETHODCALLTYPE *CreateBuffer)(
+ ID3D11Device *This,
+ const D3D11_BUFFER_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Buffer **ppBuffer);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture1D)(
+ ID3D11Device *This,
+ const D3D11_TEXTURE1D_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Texture1D **ppTexture1D);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture2D)(
+ ID3D11Device *This,
+ const D3D11_TEXTURE2D_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Texture2D **ppTexture2D);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture3D)(
+ ID3D11Device *This,
+ const D3D11_TEXTURE3D_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Texture3D **ppTexture3D);
+
+ HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)(
+ ID3D11Device *This,
+ ID3D11Resource *pResource,
+ const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
+ ID3D11ShaderResourceView **ppSRView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)(
+ ID3D11Device *This,
+ ID3D11Resource *pResource,
+ const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
+ ID3D11UnorderedAccessView **ppUAView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)(
+ ID3D11Device *This,
+ ID3D11Resource *pResource,
+ const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
+ ID3D11RenderTargetView **ppRTView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)(
+ ID3D11Device *This,
+ ID3D11Resource *pResource,
+ const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
+ ID3D11DepthStencilView **ppDepthStencilView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateInputLayout)(
+ ID3D11Device *This,
+ const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
+ UINT NumElements,
+ const void *pShaderBytecodeWithInputSignature,
+ SIZE_T BytecodeLength,
+ ID3D11InputLayout **ppInputLayout);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVertexShader)(
+ ID3D11Device *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11VertexShader **ppVertexShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)(
+ ID3D11Device *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11GeometryShader **ppGeometryShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)(
+ ID3D11Device *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
+ UINT NumEntries,
+ const UINT *pBufferStrides,
+ UINT NumStrides,
+ UINT RasterizedStream,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11GeometryShader **ppGeometryShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreatePixelShader)(
+ ID3D11Device *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11PixelShader **ppPixelShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateHullShader)(
+ ID3D11Device *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11HullShader **ppHullShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDomainShader)(
+ ID3D11Device *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11DomainShader **ppDomainShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateComputeShader)(
+ ID3D11Device *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11ComputeShader **ppComputeShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)(
+ ID3D11Device *This,
+ ID3D11ClassLinkage **ppLinkage);
+
+ HRESULT (STDMETHODCALLTYPE *CreateBlendState)(
+ ID3D11Device *This,
+ const D3D11_BLEND_DESC *pBlendStateDesc,
+ ID3D11BlendState **ppBlendState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)(
+ ID3D11Device *This,
+ const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
+ ID3D11DepthStencilState **ppDepthStencilState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)(
+ ID3D11Device *This,
+ const D3D11_RASTERIZER_DESC *pRasterizerDesc,
+ ID3D11RasterizerState **ppRasterizerState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSamplerState)(
+ ID3D11Device *This,
+ const D3D11_SAMPLER_DESC *pSamplerDesc,
+ ID3D11SamplerState **ppSamplerState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateQuery)(
+ ID3D11Device *This,
+ const D3D11_QUERY_DESC *pQueryDesc,
+ ID3D11Query **ppQuery);
+
+ HRESULT (STDMETHODCALLTYPE *CreatePredicate)(
+ ID3D11Device *This,
+ const D3D11_QUERY_DESC *pPredicateDesc,
+ ID3D11Predicate **ppPredicate);
+
+ HRESULT (STDMETHODCALLTYPE *CreateCounter)(
+ ID3D11Device *This,
+ const D3D11_COUNTER_DESC *pCounterDesc,
+ ID3D11Counter **ppCounter);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)(
+ ID3D11Device *This,
+ UINT ContextFlags,
+ ID3D11DeviceContext **ppDeferredContext);
+
+ HRESULT (STDMETHODCALLTYPE *OpenSharedResource)(
+ ID3D11Device *This,
+ HANDLE hResource,
+ REFIID ReturnedInterface,
+ void **ppResource);
+
+ HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)(
+ ID3D11Device *This,
+ DXGI_FORMAT Format,
+ UINT *pFormatSupport);
+
+ HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)(
+ ID3D11Device *This,
+ DXGI_FORMAT Format,
+ UINT SampleCount,
+ UINT *pNumQualityLevels);
+
+ void (STDMETHODCALLTYPE *CheckCounterInfo)(
+ ID3D11Device *This,
+ D3D11_COUNTER_INFO *pCounterInfo);
+
+ HRESULT (STDMETHODCALLTYPE *CheckCounter)(
+ ID3D11Device *This,
+ const D3D11_COUNTER_DESC *pDesc,
+ D3D11_COUNTER_TYPE *pType,
+ UINT *pActiveCounters,
+ LPSTR szName,
+ UINT *pNameLength,
+ LPSTR szUnits,
+ UINT *pUnitsLength,
+ LPSTR szDescription,
+ UINT *pDescriptionLength);
+
+ HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)(
+ ID3D11Device *This,
+ D3D11_FEATURE Feature,
+ void *pFeatureSupportData,
+ UINT FeatureSupportDataSize);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11Device *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11Device *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11Device *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)(
+ ID3D11Device *This);
+
+ UINT (STDMETHODCALLTYPE *GetCreationFlags)(
+ ID3D11Device *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)(
+ ID3D11Device *This);
+
+ void (STDMETHODCALLTYPE *GetImmediateContext)(
+ ID3D11Device *This,
+ ID3D11DeviceContext **ppImmediateContext);
+
+ HRESULT (STDMETHODCALLTYPE *SetExceptionMode)(
+ ID3D11Device *This,
+ UINT RaiseFlags);
+
+ UINT (STDMETHODCALLTYPE *GetExceptionMode)(
+ ID3D11Device *This);
+
+ END_INTERFACE
+} ID3D11DeviceVtbl;
+
+interface ID3D11Device {
+ CONST_VTBL ID3D11DeviceVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11Device_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11Device_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11Device_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11Device methods ***/
+#define ID3D11Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer)
+#define ID3D11Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)
+#define ID3D11Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)
+#define ID3D11Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)
+#define ID3D11Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView)
+#define ID3D11Device_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView)
+#define ID3D11Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView)
+#define ID3D11Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)
+#define ID3D11Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)
+#define ID3D11Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader)
+#define ID3D11Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader)
+#define ID3D11Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader)
+#define ID3D11Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader)
+#define ID3D11Device_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader)
+#define ID3D11Device_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader)
+#define ID3D11Device_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader)
+#define ID3D11Device_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage)
+#define ID3D11Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState)
+#define ID3D11Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)
+#define ID3D11Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)
+#define ID3D11Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState)
+#define ID3D11Device_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery)
+#define ID3D11Device_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate)
+#define ID3D11Device_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter)
+#define ID3D11Device_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext)
+#define ID3D11Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource)
+#define ID3D11Device_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport)
+#define ID3D11Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)
+#define ID3D11Device_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo)
+#define ID3D11Device_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength)
+#define ID3D11Device_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize)
+#define ID3D11Device_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11Device_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11Device_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+#define ID3D11Device_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This)
+#define ID3D11Device_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
+#define ID3D11Device_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This)
+#define ID3D11Device_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext)
+#define ID3D11Device_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags)
+#define ID3D11Device_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11Device_QueryInterface(ID3D11Device* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11Device_AddRef(ID3D11Device* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11Device_Release(ID3D11Device* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11Device methods ***/
+static FORCEINLINE HRESULT ID3D11Device_CreateBuffer(ID3D11Device* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) {
+ return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer);
+}
+static FORCEINLINE HRESULT ID3D11Device_CreateTexture1D(ID3D11Device* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) {
+ return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D);
+}
+static FORCEINLINE HRESULT ID3D11Device_CreateTexture2D(ID3D11Device* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) {
+ return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D);
+}
+static FORCEINLINE HRESULT ID3D11Device_CreateTexture3D(ID3D11Device* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) {
+ return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D);
+}
+static FORCEINLINE HRESULT ID3D11Device_CreateShaderResourceView(ID3D11Device* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) {
+ return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView);
+}
+static FORCEINLINE HRESULT ID3D11Device_CreateUnorderedAccessView(ID3D11Device* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) {
+ return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView);
+}
+static FORCEINLINE HRESULT ID3D11Device_CreateRenderTargetView(ID3D11Device* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) {
+ return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView);
+}
+static FORCEINLINE HRESULT ID3D11Device_CreateDepthStencilView(ID3D11Device* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) {
+ return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView);
+}
+static FORCEINLINE HRESULT ID3D11Device_CreateInputLayout(ID3D11Device* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) {
+ return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout);
+}
+static FORCEINLINE HRESULT ID3D11Device_CreateVertexShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) {
+ return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader);
+}
+static FORCEINLINE HRESULT ID3D11Device_CreateGeometryShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
+ return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader);
+}
+static FORCEINLINE HRESULT ID3D11Device_CreateGeometryShaderWithStreamOutput(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
+ return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader);
+}
+static FORCEINLINE HRESULT ID3D11Device_CreatePixelShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) {
+ return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader);
+}
+static FORCEINLINE HRESULT ID3D11Device_CreateHullShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) {
+ return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader);
+}
+static FORCEINLINE HRESULT ID3D11Device_CreateDomainShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) {
+ return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader);
+}
+static FORCEINLINE HRESULT ID3D11Device_CreateComputeShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) {
+ return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader);
+}
+static FORCEINLINE HRESULT ID3D11Device_CreateClassLinkage(ID3D11Device* This,ID3D11ClassLinkage **ppLinkage) {
+ return This->lpVtbl->CreateClassLinkage(This,ppLinkage);
+}
+static FORCEINLINE HRESULT ID3D11Device_CreateBlendState(ID3D11Device* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) {
+ return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState);
+}
+static FORCEINLINE HRESULT ID3D11Device_CreateDepthStencilState(ID3D11Device* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) {
+ return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState);
+}
+static FORCEINLINE HRESULT ID3D11Device_CreateRasterizerState(ID3D11Device* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) {
+ return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState);
+}
+static FORCEINLINE HRESULT ID3D11Device_CreateSamplerState(ID3D11Device* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) {
+ return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState);
+}
+static FORCEINLINE HRESULT ID3D11Device_CreateQuery(ID3D11Device* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) {
+ return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery);
+}
+static FORCEINLINE HRESULT ID3D11Device_CreatePredicate(ID3D11Device* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) {
+ return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate);
+}
+static FORCEINLINE HRESULT ID3D11Device_CreateCounter(ID3D11Device* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) {
+ return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter);
+}
+static FORCEINLINE HRESULT ID3D11Device_CreateDeferredContext(ID3D11Device* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) {
+ return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext);
+}
+static FORCEINLINE HRESULT ID3D11Device_OpenSharedResource(ID3D11Device* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) {
+ return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource);
+}
+static FORCEINLINE HRESULT ID3D11Device_CheckFormatSupport(ID3D11Device* This,DXGI_FORMAT Format,UINT *pFormatSupport) {
+ return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport);
+}
+static FORCEINLINE HRESULT ID3D11Device_CheckMultisampleQualityLevels(ID3D11Device* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) {
+ return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels);
+}
+static FORCEINLINE void ID3D11Device_CheckCounterInfo(ID3D11Device* This,D3D11_COUNTER_INFO *pCounterInfo) {
+ This->lpVtbl->CheckCounterInfo(This,pCounterInfo);
+}
+static FORCEINLINE HRESULT ID3D11Device_CheckCounter(ID3D11Device* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) {
+ return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength);
+}
+static FORCEINLINE HRESULT ID3D11Device_CheckFeatureSupport(ID3D11Device* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) {
+ return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize);
+}
+static FORCEINLINE HRESULT ID3D11Device_GetPrivateData(ID3D11Device* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Device_SetPrivateData(ID3D11Device* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Device_SetPrivateDataInterface(ID3D11Device* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device_GetFeatureLevel(ID3D11Device* This) {
+ return This->lpVtbl->GetFeatureLevel(This);
+}
+static FORCEINLINE UINT ID3D11Device_GetCreationFlags(ID3D11Device* This) {
+ return This->lpVtbl->GetCreationFlags(This);
+}
+static FORCEINLINE HRESULT ID3D11Device_GetDeviceRemovedReason(ID3D11Device* This) {
+ return This->lpVtbl->GetDeviceRemovedReason(This);
+}
+static FORCEINLINE void ID3D11Device_GetImmediateContext(ID3D11Device* This,ID3D11DeviceContext **ppImmediateContext) {
+ This->lpVtbl->GetImmediateContext(This,ppImmediateContext);
+}
+static FORCEINLINE HRESULT ID3D11Device_SetExceptionMode(ID3D11Device* This,UINT RaiseFlags) {
+ return This->lpVtbl->SetExceptionMode(This,RaiseFlags);
+}
+static FORCEINLINE UINT ID3D11Device_GetExceptionMode(ID3D11Device* This) {
+ return This->lpVtbl->GetExceptionMode(This);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11Device_INTERFACE_DEFINED__ */
+
+typedef enum D3D11_CREATE_DEVICE_FLAG {
+ D3D11_CREATE_DEVICE_SINGLETHREADED = 0x1,
+ D3D11_CREATE_DEVICE_DEBUG = 0x2,
+ D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x4,
+ D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8,
+ D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x20,
+ D3D11_CREATE_DEVICE_DEBUGGABLE = 0x40,
+ D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x80,
+ D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x100,
+ D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x800
+} D3D11_CREATE_DEVICE_FLAG;
+typedef enum D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT {
+ D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT = 0x1,
+ D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT = 0x2
+} D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT;
+#define D3D11_SDK_VERSION (7)
+
+#include <d3d10_1.h>
+#ifndef D3D11_IGNORE_SDK_LAYERS
+# include <d3d11sdklayers.h>
+#endif
+#include <d3d10misc.h>
+#include <d3d10shader.h>
+#include <d3d10effect.h>
+#include <d3d10_1shader.h>
+#define _FACD3D11 (0x87c)
+
+#define MAKE_D3D11_HRESULT(code) MAKE_HRESULT(SEVERITY_ERROR, _FACD3D11, code)
+typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,
+ const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);
+HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*,
+ UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);
+typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,
+ const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,
+ D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);
+HRESULT __stdcall D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter,D3D_DRIVER_TYPE driver_type,HMODULE swrast,UINT flags,const D3D_FEATURE_LEVEL *feature_levels,UINT levels,UINT sdk_version,const DXGI_SWAP_CHAIN_DESC *swapchain_desc,IDXGISwapChain **swapchain,ID3D11Device **device,D3D_FEATURE_LEVEL *obtained_feature_level,ID3D11DeviceContext **immediate_context);
+
+/* Begin additional prototypes for all interfaces */
+
+
+/* End additional prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __d3d11_h__ */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_1.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_1.h
new file mode 100644
index 00000000..c5ae60c2
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_1.h
@@ -0,0 +1,4230 @@
+/*** Autogenerated by WIDL 5.13 from include/d3d11_1.idl - Do not edit ***/
+
+#ifdef _WIN32
+#ifndef __REQUIRED_RPCNDR_H_VERSION__
+#define __REQUIRED_RPCNDR_H_VERSION__ 475
+#endif
+#include <rpc.h>
+#include <rpcndr.h>
+#endif
+
+#ifndef COM_NO_WINDOWS_H
+#include <windows.h>
+#include <ole2.h>
+#endif
+
+#ifndef __d3d11_1_h__
+#define __d3d11_1_h__
+
+/* Forward declarations */
+
+#ifndef __ID3D11BlendState1_FWD_DEFINED__
+#define __ID3D11BlendState1_FWD_DEFINED__
+typedef interface ID3D11BlendState1 ID3D11BlendState1;
+#ifdef __cplusplus
+interface ID3D11BlendState1;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3DDeviceContextState_FWD_DEFINED__
+#define __ID3DDeviceContextState_FWD_DEFINED__
+typedef interface ID3DDeviceContextState ID3DDeviceContextState;
+#ifdef __cplusplus
+interface ID3DDeviceContextState;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11DeviceContext1_FWD_DEFINED__
+#define __ID3D11DeviceContext1_FWD_DEFINED__
+typedef interface ID3D11DeviceContext1 ID3D11DeviceContext1;
+#ifdef __cplusplus
+interface ID3D11DeviceContext1;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11VideoContext1_FWD_DEFINED__
+#define __ID3D11VideoContext1_FWD_DEFINED__
+typedef interface ID3D11VideoContext1 ID3D11VideoContext1;
+#ifdef __cplusplus
+interface ID3D11VideoContext1;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11VideoDevice1_FWD_DEFINED__
+#define __ID3D11VideoDevice1_FWD_DEFINED__
+typedef interface ID3D11VideoDevice1 ID3D11VideoDevice1;
+#ifdef __cplusplus
+interface ID3D11VideoDevice1;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__
+#define __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__
+typedef interface ID3D11VideoProcessorEnumerator1 ID3D11VideoProcessorEnumerator1;
+#ifdef __cplusplus
+interface ID3D11VideoProcessorEnumerator1;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3DUserDefinedAnnotation_FWD_DEFINED__
+#define __ID3DUserDefinedAnnotation_FWD_DEFINED__
+typedef interface ID3DUserDefinedAnnotation ID3DUserDefinedAnnotation;
+#ifdef __cplusplus
+interface ID3DUserDefinedAnnotation;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11RasterizerState1_FWD_DEFINED__
+#define __ID3D11RasterizerState1_FWD_DEFINED__
+typedef interface ID3D11RasterizerState1 ID3D11RasterizerState1;
+#ifdef __cplusplus
+interface ID3D11RasterizerState1;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11Device1_FWD_DEFINED__
+#define __ID3D11Device1_FWD_DEFINED__
+typedef interface ID3D11Device1 ID3D11Device1;
+#ifdef __cplusplus
+interface ID3D11Device1;
+#endif /* __cplusplus */
+#endif
+
+/* Headers for imported files */
+
+#include <oaidl.h>
+#include <ocidl.h>
+#include <dxgi1_2.h>
+#include <d3dcommon.h>
+#include <d3d11.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef enum D3D11_LOGIC_OP {
+ D3D11_LOGIC_OP_CLEAR = 0,
+ D3D11_LOGIC_OP_SET = 1,
+ D3D11_LOGIC_OP_COPY = 2,
+ D3D11_LOGIC_OP_COPY_INVERTED = 3,
+ D3D11_LOGIC_OP_NOOP = 4,
+ D3D11_LOGIC_OP_INVERT = 5,
+ D3D11_LOGIC_OP_AND = 6,
+ D3D11_LOGIC_OP_NAND = 7,
+ D3D11_LOGIC_OP_OR = 8,
+ D3D11_LOGIC_OP_NOR = 9,
+ D3D11_LOGIC_OP_XOR = 10,
+ D3D11_LOGIC_OP_EQUIV = 11,
+ D3D11_LOGIC_OP_AND_REVERSE = 12,
+ D3D11_LOGIC_OP_AND_INVERTED = 13,
+ D3D11_LOGIC_OP_OR_REVERSE = 14,
+ D3D11_LOGIC_OP_OR_INVERTED = 15
+} D3D11_LOGIC_OP;
+typedef enum D3D11_COPY_FLAGS {
+ D3D11_COPY_NO_OVERWRITE = 0x1,
+ D3D11_COPY_DISCARD = 0x2
+} D3D11_COPY_FLAGS;
+typedef enum D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG {
+ D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED = 0x1
+} D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG;
+typedef enum D3D11_VIDEO_DECODER_CAPS {
+ D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE = 0x1,
+ D3D11_VIDEO_DECODER_CAPS_NON_REAL_TIME = 0x2,
+ D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_DYNAMIC = 0x4,
+ D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_REQUIRED = 0x8,
+ D3D11_VIDEO_DECODER_CAPS_UNSUPPORTED = 0x10
+} D3D11_VIDEO_DECODER_CAPS;
+typedef enum D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS {
+ D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_ROTATION = 0x1,
+ D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_RESIZE = 0x2,
+ D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_COLOR_SPACE_CONVERSION = 0x4,
+ D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_TRIPLE_BUFFER_OUTPUT = 0x8
+} D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS;
+typedef enum D3D11_CRYPTO_SESSION_STATUS {
+ D3D11_CRYPTO_SESSION_STATUS_OK = 0x0,
+ D3D11_CRYPTO_SESSION_STATUS_KEY_LOST = 0x1,
+ D3D11_CRYPTO_SESSION_STATUS_KEY_AND_CONTENT_LOST = 0x2
+} D3D11_CRYPTO_SESSION_STATUS;
+typedef struct D3D11_RENDER_TARGET_BLEND_DESC1 {
+ WINBOOL BlendEnable;
+ WINBOOL LogicOpEnable;
+ D3D11_BLEND SrcBlend;
+ D3D11_BLEND DestBlend;
+ D3D11_BLEND_OP BlendOp;
+ D3D11_BLEND SrcBlendAlpha;
+ D3D11_BLEND DestBlendAlpha;
+ D3D11_BLEND_OP BlendOpAlpha;
+ D3D11_LOGIC_OP LogicOp;
+ UINT8 RenderTargetWriteMask;
+} D3D11_RENDER_TARGET_BLEND_DESC1;
+typedef struct D3D11_BLEND_DESC1 {
+ WINBOOL AlphaToCoverageEnable;
+ WINBOOL IndependentBlendEnable;
+ D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[8];
+} D3D11_BLEND_DESC1;
+typedef struct D3D11_RASTERIZER_DESC1 {
+ D3D11_FILL_MODE FillMode;
+ D3D11_CULL_MODE CullMode;
+ WINBOOL FrontCounterClockwise;
+ INT DepthBias;
+ FLOAT DepthBiasClamp;
+ FLOAT SlopeScaledDepthBias;
+ WINBOOL DepthClipEnable;
+ WINBOOL ScissorEnable;
+ WINBOOL MultisampleEnable;
+ WINBOOL AntialiasedLineEnable;
+ UINT ForcedSampleCount;
+} D3D11_RASTERIZER_DESC1;
+typedef struct D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK {
+ UINT ClearSize;
+ UINT EncryptedSize;
+} D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK;
+typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC1 {
+ D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType;
+ UINT DataOffset;
+ UINT DataSize;
+ void *pIV;
+ UINT IVSize;
+ D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK *pSubSampleMappingBlock;
+ UINT SubSampleMappingCount;
+} D3D11_VIDEO_DECODER_BUFFER_DESC1;
+typedef struct D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION {
+ ID3D11CryptoSession *pCryptoSession;
+ UINT BlobSize;
+ void *pBlob;
+ GUID *pKeyInfoId;
+ UINT PrivateDataSize;
+ void *pPrivateData;
+} D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION;
+typedef struct D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT {
+ WINBOOL Enable;
+ UINT Width;
+ UINT Height;
+ DXGI_FORMAT Format;
+} D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT;
+typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA {
+ UINT PrivateDataSize;
+ UINT HWProtectionDataSize;
+ BYTE pbInput[4];
+} D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA;
+typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA {
+ UINT PrivateDataSize;
+ UINT MaxHWProtectionDataSize;
+ UINT HWProtectionDataSize;
+ UINT64 TransportTime;
+ UINT64 ExecutionTime;
+ BYTE pbOutput[4];
+} D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA;
+typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA {
+ UINT HWProtectionFunctionID;
+ D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA *pInputData;
+ D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA *pOutputData;
+ HRESULT Status;
+} D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA;
+typedef struct D3D11_VIDEO_SAMPLE_DESC {
+ UINT Width;
+ UINT Height;
+ DXGI_FORMAT Format;
+ DXGI_COLOR_SPACE_TYPE ColorSpace;
+} D3D11_VIDEO_SAMPLE_DESC;
+/*****************************************************************************
+ * ID3D11BlendState1 interface
+ */
+#ifndef __ID3D11BlendState1_INTERFACE_DEFINED__
+#define __ID3D11BlendState1_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11BlendState1, 0xcc86fabe, 0xda55, 0x401d, 0x85,0xe7, 0xe3,0xc9,0xde,0x28,0x77,0xe9);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("cc86fabe-da55-401d-85e7-e3c9de2877e9")
+ID3D11BlendState1 : public ID3D11BlendState
+{
+ virtual void STDMETHODCALLTYPE GetDesc1(
+ D3D11_BLEND_DESC1 *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11BlendState1, 0xcc86fabe, 0xda55, 0x401d, 0x85,0xe7, 0xe3,0xc9,0xde,0x28,0x77,0xe9)
+#endif
+#else
+typedef struct ID3D11BlendState1Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11BlendState1 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11BlendState1 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11BlendState1 *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11BlendState1 *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11BlendState1 *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11BlendState1 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11BlendState1 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11BlendState methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11BlendState1 *This,
+ D3D11_BLEND_DESC *pDesc);
+
+ /*** ID3D11BlendState1 methods ***/
+ void (STDMETHODCALLTYPE *GetDesc1)(
+ ID3D11BlendState1 *This,
+ D3D11_BLEND_DESC1 *pDesc);
+
+ END_INTERFACE
+} ID3D11BlendState1Vtbl;
+
+interface ID3D11BlendState1 {
+ CONST_VTBL ID3D11BlendState1Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11BlendState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11BlendState1_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11BlendState1_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11BlendState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11BlendState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11BlendState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11BlendState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11BlendState methods ***/
+#define ID3D11BlendState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+/*** ID3D11BlendState1 methods ***/
+#define ID3D11BlendState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11BlendState1_QueryInterface(ID3D11BlendState1* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11BlendState1_AddRef(ID3D11BlendState1* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11BlendState1_Release(ID3D11BlendState1* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11BlendState1_GetDevice(ID3D11BlendState1* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11BlendState1_GetPrivateData(ID3D11BlendState1* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11BlendState1_SetPrivateData(ID3D11BlendState1* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11BlendState1_SetPrivateDataInterface(ID3D11BlendState1* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11BlendState methods ***/
+static FORCEINLINE void ID3D11BlendState1_GetDesc(ID3D11BlendState1* This,D3D11_BLEND_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+/*** ID3D11BlendState1 methods ***/
+static FORCEINLINE void ID3D11BlendState1_GetDesc1(ID3D11BlendState1* This,D3D11_BLEND_DESC1 *pDesc) {
+ This->lpVtbl->GetDesc1(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11BlendState1_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3DDeviceContextState interface
+ */
+#ifndef __ID3DDeviceContextState_INTERFACE_DEFINED__
+#define __ID3DDeviceContextState_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3DDeviceContextState, 0x5c1e0d8a, 0x7c23, 0x48f9, 0x8c,0x59, 0xa9,0x29,0x58,0xce,0xff,0x11);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("5c1e0d8a-7c23-48f9-8c59-a92958ceff11")
+ID3DDeviceContextState : public ID3D11DeviceChild
+{
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3DDeviceContextState, 0x5c1e0d8a, 0x7c23, 0x48f9, 0x8c,0x59, 0xa9,0x29,0x58,0xce,0xff,0x11)
+#endif
+#else
+typedef struct ID3DDeviceContextStateVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3DDeviceContextState *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3DDeviceContextState *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3DDeviceContextState *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3DDeviceContextState *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3DDeviceContextState *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3DDeviceContextState *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3DDeviceContextState *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ END_INTERFACE
+} ID3DDeviceContextStateVtbl;
+
+interface ID3DDeviceContextState {
+ CONST_VTBL ID3DDeviceContextStateVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3DDeviceContextState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3DDeviceContextState_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3DDeviceContextState_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3DDeviceContextState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3DDeviceContextState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3DDeviceContextState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3DDeviceContextState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3DDeviceContextState_QueryInterface(ID3DDeviceContextState* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3DDeviceContextState_AddRef(ID3DDeviceContextState* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3DDeviceContextState_Release(ID3DDeviceContextState* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3DDeviceContextState_GetDevice(ID3DDeviceContextState* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3DDeviceContextState_GetPrivateData(ID3DDeviceContextState* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3DDeviceContextState_SetPrivateData(ID3DDeviceContextState* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3DDeviceContextState_SetPrivateDataInterface(ID3DDeviceContextState* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3DDeviceContextState_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11DeviceContext1 interface
+ */
+#ifndef __ID3D11DeviceContext1_INTERFACE_DEFINED__
+#define __ID3D11DeviceContext1_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11DeviceContext1, 0xbb2c6faa, 0xb5fb, 0x4082, 0x8e,0x6b, 0x38,0x8b,0x8c,0xfa,0x90,0xe1);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1")
+ID3D11DeviceContext1 : public ID3D11DeviceContext
+{
+ virtual void STDMETHODCALLTYPE CopySubresourceRegion1(
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ UINT DstX,
+ UINT DstY,
+ UINT DstZ,
+ ID3D11Resource *pSrcResource,
+ UINT SrcSubresource,
+ const D3D11_BOX *pSrcBox,
+ UINT CopyFlags) = 0;
+
+ virtual void STDMETHODCALLTYPE UpdateSubresource1(
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ const D3D11_BOX *pDstBox,
+ const void *pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch,
+ UINT CopyFlags) = 0;
+
+ virtual void STDMETHODCALLTYPE DiscardResource(
+ ID3D11Resource *pResource) = 0;
+
+ virtual void STDMETHODCALLTYPE DiscardView(
+ ID3D11View *pResourceView) = 0;
+
+ virtual void STDMETHODCALLTYPE VSSetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants) = 0;
+
+ virtual void STDMETHODCALLTYPE HSSetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants) = 0;
+
+ virtual void STDMETHODCALLTYPE DSSetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants) = 0;
+
+ virtual void STDMETHODCALLTYPE GSSetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants) = 0;
+
+ virtual void STDMETHODCALLTYPE PSSetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants) = 0;
+
+ virtual void STDMETHODCALLTYPE CSSetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants) = 0;
+
+ virtual void STDMETHODCALLTYPE VSGetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants) = 0;
+
+ virtual void STDMETHODCALLTYPE HSGetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants) = 0;
+
+ virtual void STDMETHODCALLTYPE DSGetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants) = 0;
+
+ virtual void STDMETHODCALLTYPE GSGetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants) = 0;
+
+ virtual void STDMETHODCALLTYPE PSGetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants) = 0;
+
+ virtual void STDMETHODCALLTYPE CSGetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants) = 0;
+
+ virtual void STDMETHODCALLTYPE SwapDeviceContextState(
+ ID3DDeviceContextState *pState,
+ ID3DDeviceContextState **ppPreviousState) = 0;
+
+ virtual void STDMETHODCALLTYPE ClearView(
+ ID3D11View *pView,
+ const FLOAT Color[4],
+ const D3D11_RECT *pRect,
+ UINT NumRects) = 0;
+
+ virtual void STDMETHODCALLTYPE DiscardView1(
+ ID3D11View *pResourceView,
+ const D3D11_RECT *pRects,
+ UINT NumRects) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11DeviceContext1, 0xbb2c6faa, 0xb5fb, 0x4082, 0x8e,0x6b, 0x38,0x8b,0x8c,0xfa,0x90,0xe1)
+#endif
+#else
+typedef struct ID3D11DeviceContext1Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11DeviceContext1 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11DeviceContext1 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11DeviceContext1 *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11DeviceContext1 *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11DeviceContext1 *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11DeviceContext1 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11DeviceContext1 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11DeviceContext methods ***/
+ void (STDMETHODCALLTYPE *VSSetConstantBuffers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *PSSetShaderResources)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *PSSetShader)(
+ ID3D11DeviceContext1 *This,
+ ID3D11PixelShader *pPixelShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *PSSetSamplers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *VSSetShader)(
+ ID3D11DeviceContext1 *This,
+ ID3D11VertexShader *pVertexShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *DrawIndexed)(
+ ID3D11DeviceContext1 *This,
+ UINT IndexCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation);
+
+ void (STDMETHODCALLTYPE *Draw)(
+ ID3D11DeviceContext1 *This,
+ UINT VertexCount,
+ UINT StartVertexLocation);
+
+ HRESULT (STDMETHODCALLTYPE *Map)(
+ ID3D11DeviceContext1 *This,
+ ID3D11Resource *pResource,
+ UINT Subresource,
+ D3D11_MAP MapType,
+ UINT MapFlags,
+ D3D11_MAPPED_SUBRESOURCE *pMappedResource);
+
+ void (STDMETHODCALLTYPE *Unmap)(
+ ID3D11DeviceContext1 *This,
+ ID3D11Resource *pResource,
+ UINT Subresource);
+
+ void (STDMETHODCALLTYPE *PSSetConstantBuffers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *IASetInputLayout)(
+ ID3D11DeviceContext1 *This,
+ ID3D11InputLayout *pInputLayout);
+
+ void (STDMETHODCALLTYPE *IASetVertexBuffers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppVertexBuffers,
+ const UINT *pStrides,
+ const UINT *pOffsets);
+
+ void (STDMETHODCALLTYPE *IASetIndexBuffer)(
+ ID3D11DeviceContext1 *This,
+ ID3D11Buffer *pIndexBuffer,
+ DXGI_FORMAT Format,
+ UINT Offset);
+
+ void (STDMETHODCALLTYPE *DrawIndexedInstanced)(
+ ID3D11DeviceContext1 *This,
+ UINT IndexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation,
+ UINT StartInstanceLocation);
+
+ void (STDMETHODCALLTYPE *DrawInstanced)(
+ ID3D11DeviceContext1 *This,
+ UINT VertexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartVertexLocation,
+ UINT StartInstanceLocation);
+
+ void (STDMETHODCALLTYPE *GSSetConstantBuffers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *GSSetShader)(
+ ID3D11DeviceContext1 *This,
+ ID3D11GeometryShader *pShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *IASetPrimitiveTopology)(
+ ID3D11DeviceContext1 *This,
+ D3D11_PRIMITIVE_TOPOLOGY Topology);
+
+ void (STDMETHODCALLTYPE *VSSetShaderResources)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *VSSetSamplers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *Begin)(
+ ID3D11DeviceContext1 *This,
+ ID3D11Asynchronous *pAsync);
+
+ void (STDMETHODCALLTYPE *End)(
+ ID3D11DeviceContext1 *This,
+ ID3D11Asynchronous *pAsync);
+
+ HRESULT (STDMETHODCALLTYPE *GetData)(
+ ID3D11DeviceContext1 *This,
+ ID3D11Asynchronous *pAsync,
+ void *pData,
+ UINT DataSize,
+ UINT GetDataFlags);
+
+ void (STDMETHODCALLTYPE *SetPredication)(
+ ID3D11DeviceContext1 *This,
+ ID3D11Predicate *pPredicate,
+ WINBOOL PredicateValue);
+
+ void (STDMETHODCALLTYPE *GSSetShaderResources)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *GSSetSamplers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *OMSetRenderTargets)(
+ ID3D11DeviceContext1 *This,
+ UINT NumViews,
+ ID3D11RenderTargetView *const *ppRenderTargetViews,
+ ID3D11DepthStencilView *pDepthStencilView);
+
+ void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)(
+ ID3D11DeviceContext1 *This,
+ UINT NumRTVs,
+ ID3D11RenderTargetView *const *ppRenderTargetViews,
+ ID3D11DepthStencilView *pDepthStencilView,
+ UINT UAVStartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
+ const UINT *pUAVInitialCounts);
+
+ void (STDMETHODCALLTYPE *OMSetBlendState)(
+ ID3D11DeviceContext1 *This,
+ ID3D11BlendState *pBlendState,
+ const FLOAT BlendFactor[4],
+ UINT SampleMask);
+
+ void (STDMETHODCALLTYPE *OMSetDepthStencilState)(
+ ID3D11DeviceContext1 *This,
+ ID3D11DepthStencilState *pDepthStencilState,
+ UINT StencilRef);
+
+ void (STDMETHODCALLTYPE *SOSetTargets)(
+ ID3D11DeviceContext1 *This,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppSOTargets,
+ const UINT *pOffsets);
+
+ void (STDMETHODCALLTYPE *DrawAuto)(
+ ID3D11DeviceContext1 *This);
+
+ void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)(
+ ID3D11DeviceContext1 *This,
+ ID3D11Buffer *pBufferForArgs,
+ UINT AlignedByteOffsetForArgs);
+
+ void (STDMETHODCALLTYPE *DrawInstancedIndirect)(
+ ID3D11DeviceContext1 *This,
+ ID3D11Buffer *pBufferForArgs,
+ UINT AlignedByteOffsetForArgs);
+
+ void (STDMETHODCALLTYPE *Dispatch)(
+ ID3D11DeviceContext1 *This,
+ UINT ThreadGroupCountX,
+ UINT ThreadGroupCountY,
+ UINT ThreadGroupCountZ);
+
+ void (STDMETHODCALLTYPE *DispatchIndirect)(
+ ID3D11DeviceContext1 *This,
+ ID3D11Buffer *pBufferForArgs,
+ UINT AlignedByteOffsetForArgs);
+
+ void (STDMETHODCALLTYPE *RSSetState)(
+ ID3D11DeviceContext1 *This,
+ ID3D11RasterizerState *pRasterizerState);
+
+ void (STDMETHODCALLTYPE *RSSetViewports)(
+ ID3D11DeviceContext1 *This,
+ UINT NumViewports,
+ const D3D11_VIEWPORT *pViewports);
+
+ void (STDMETHODCALLTYPE *RSSetScissorRects)(
+ ID3D11DeviceContext1 *This,
+ UINT NumRects,
+ const D3D11_RECT *pRects);
+
+ void (STDMETHODCALLTYPE *CopySubresourceRegion)(
+ ID3D11DeviceContext1 *This,
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ UINT DstX,
+ UINT DstY,
+ UINT DstZ,
+ ID3D11Resource *pSrcResource,
+ UINT SrcSubresource,
+ const D3D11_BOX *pSrcBox);
+
+ void (STDMETHODCALLTYPE *CopyResource)(
+ ID3D11DeviceContext1 *This,
+ ID3D11Resource *pDstResource,
+ ID3D11Resource *pSrcResource);
+
+ void (STDMETHODCALLTYPE *UpdateSubresource)(
+ ID3D11DeviceContext1 *This,
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ const D3D11_BOX *pDstBox,
+ const void *pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch);
+
+ void (STDMETHODCALLTYPE *CopyStructureCount)(
+ ID3D11DeviceContext1 *This,
+ ID3D11Buffer *pDstBuffer,
+ UINT DstAlignedByteOffset,
+ ID3D11UnorderedAccessView *pSrcView);
+
+ void (STDMETHODCALLTYPE *ClearRenderTargetView)(
+ ID3D11DeviceContext1 *This,
+ ID3D11RenderTargetView *pRenderTargetView,
+ const FLOAT ColorRGBA[4]);
+
+ void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)(
+ ID3D11DeviceContext1 *This,
+ ID3D11UnorderedAccessView *pUnorderedAccessView,
+ const UINT Values[4]);
+
+ void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)(
+ ID3D11DeviceContext1 *This,
+ ID3D11UnorderedAccessView *pUnorderedAccessView,
+ const FLOAT Values[4]);
+
+ void (STDMETHODCALLTYPE *ClearDepthStencilView)(
+ ID3D11DeviceContext1 *This,
+ ID3D11DepthStencilView *pDepthStencilView,
+ UINT ClearFlags,
+ FLOAT Depth,
+ UINT8 Stencil);
+
+ void (STDMETHODCALLTYPE *GenerateMips)(
+ ID3D11DeviceContext1 *This,
+ ID3D11ShaderResourceView *pShaderResourceView);
+
+ void (STDMETHODCALLTYPE *SetResourceMinLOD)(
+ ID3D11DeviceContext1 *This,
+ ID3D11Resource *pResource,
+ FLOAT MinLOD);
+
+ FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)(
+ ID3D11DeviceContext1 *This,
+ ID3D11Resource *pResource);
+
+ void (STDMETHODCALLTYPE *ResolveSubresource)(
+ ID3D11DeviceContext1 *This,
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ ID3D11Resource *pSrcResource,
+ UINT SrcSubresource,
+ DXGI_FORMAT Format);
+
+ void (STDMETHODCALLTYPE *ExecuteCommandList)(
+ ID3D11DeviceContext1 *This,
+ ID3D11CommandList *pCommandList,
+ WINBOOL RestoreContextState);
+
+ void (STDMETHODCALLTYPE *HSSetShaderResources)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *HSSetShader)(
+ ID3D11DeviceContext1 *This,
+ ID3D11HullShader *pHullShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *HSSetSamplers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *HSSetConstantBuffers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *DSSetShaderResources)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *DSSetShader)(
+ ID3D11DeviceContext1 *This,
+ ID3D11DomainShader *pDomainShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *DSSetSamplers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *DSSetConstantBuffers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *CSSetShaderResources)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
+ const UINT *pUAVInitialCounts);
+
+ void (STDMETHODCALLTYPE *CSSetShader)(
+ ID3D11DeviceContext1 *This,
+ ID3D11ComputeShader *pComputeShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *CSSetSamplers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *CSSetConstantBuffers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *VSGetConstantBuffers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *PSGetShaderResources)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *PSGetShader)(
+ ID3D11DeviceContext1 *This,
+ ID3D11PixelShader **ppPixelShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *PSGetSamplers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *VSGetShader)(
+ ID3D11DeviceContext1 *This,
+ ID3D11VertexShader **ppVertexShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *PSGetConstantBuffers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *IAGetInputLayout)(
+ ID3D11DeviceContext1 *This,
+ ID3D11InputLayout **ppInputLayout);
+
+ void (STDMETHODCALLTYPE *IAGetVertexBuffers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppVertexBuffers,
+ UINT *pStrides,
+ UINT *pOffsets);
+
+ void (STDMETHODCALLTYPE *IAGetIndexBuffer)(
+ ID3D11DeviceContext1 *This,
+ ID3D11Buffer **pIndexBuffer,
+ DXGI_FORMAT *Format,
+ UINT *Offset);
+
+ void (STDMETHODCALLTYPE *GSGetConstantBuffers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *GSGetShader)(
+ ID3D11DeviceContext1 *This,
+ ID3D11GeometryShader **ppGeometryShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)(
+ ID3D11DeviceContext1 *This,
+ D3D11_PRIMITIVE_TOPOLOGY *pTopology);
+
+ void (STDMETHODCALLTYPE *VSGetShaderResources)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *VSGetSamplers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *GetPredication)(
+ ID3D11DeviceContext1 *This,
+ ID3D11Predicate **ppPredicate,
+ WINBOOL *pPredicateValue);
+
+ void (STDMETHODCALLTYPE *GSGetShaderResources)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *GSGetSamplers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *OMGetRenderTargets)(
+ ID3D11DeviceContext1 *This,
+ UINT NumViews,
+ ID3D11RenderTargetView **ppRenderTargetViews,
+ ID3D11DepthStencilView **ppDepthStencilView);
+
+ void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)(
+ ID3D11DeviceContext1 *This,
+ UINT NumRTVs,
+ ID3D11RenderTargetView **ppRenderTargetViews,
+ ID3D11DepthStencilView **ppDepthStencilView,
+ UINT UAVStartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView **ppUnorderedAccessViews);
+
+ void (STDMETHODCALLTYPE *OMGetBlendState)(
+ ID3D11DeviceContext1 *This,
+ ID3D11BlendState **ppBlendState,
+ FLOAT BlendFactor[4],
+ UINT *pSampleMask);
+
+ void (STDMETHODCALLTYPE *OMGetDepthStencilState)(
+ ID3D11DeviceContext1 *This,
+ ID3D11DepthStencilState **ppDepthStencilState,
+ UINT *pStencilRef);
+
+ void (STDMETHODCALLTYPE *SOGetTargets)(
+ ID3D11DeviceContext1 *This,
+ UINT NumBuffers,
+ ID3D11Buffer **ppSOTargets);
+
+ void (STDMETHODCALLTYPE *RSGetState)(
+ ID3D11DeviceContext1 *This,
+ ID3D11RasterizerState **ppRasterizerState);
+
+ void (STDMETHODCALLTYPE *RSGetViewports)(
+ ID3D11DeviceContext1 *This,
+ UINT *pNumViewports,
+ D3D11_VIEWPORT *pViewports);
+
+ void (STDMETHODCALLTYPE *RSGetScissorRects)(
+ ID3D11DeviceContext1 *This,
+ UINT *pNumRects,
+ D3D11_RECT *pRects);
+
+ void (STDMETHODCALLTYPE *HSGetShaderResources)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *HSGetShader)(
+ ID3D11DeviceContext1 *This,
+ ID3D11HullShader **ppHullShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *HSGetSamplers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *HSGetConstantBuffers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *DSGetShaderResources)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *DSGetShader)(
+ ID3D11DeviceContext1 *This,
+ ID3D11DomainShader **ppDomainShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *DSGetSamplers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *DSGetConstantBuffers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *CSGetShaderResources)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView **ppUnorderedAccessViews);
+
+ void (STDMETHODCALLTYPE *CSGetShader)(
+ ID3D11DeviceContext1 *This,
+ ID3D11ComputeShader **ppComputeShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *CSGetSamplers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *CSGetConstantBuffers)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *ClearState)(
+ ID3D11DeviceContext1 *This);
+
+ void (STDMETHODCALLTYPE *Flush)(
+ ID3D11DeviceContext1 *This);
+
+ D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)(
+ ID3D11DeviceContext1 *This);
+
+ UINT (STDMETHODCALLTYPE *GetContextFlags)(
+ ID3D11DeviceContext1 *This);
+
+ HRESULT (STDMETHODCALLTYPE *FinishCommandList)(
+ ID3D11DeviceContext1 *This,
+ WINBOOL RestoreDeferredContextState,
+ ID3D11CommandList **ppCommandList);
+
+ /*** ID3D11DeviceContext1 methods ***/
+ void (STDMETHODCALLTYPE *CopySubresourceRegion1)(
+ ID3D11DeviceContext1 *This,
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ UINT DstX,
+ UINT DstY,
+ UINT DstZ,
+ ID3D11Resource *pSrcResource,
+ UINT SrcSubresource,
+ const D3D11_BOX *pSrcBox,
+ UINT CopyFlags);
+
+ void (STDMETHODCALLTYPE *UpdateSubresource1)(
+ ID3D11DeviceContext1 *This,
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ const D3D11_BOX *pDstBox,
+ const void *pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch,
+ UINT CopyFlags);
+
+ void (STDMETHODCALLTYPE *DiscardResource)(
+ ID3D11DeviceContext1 *This,
+ ID3D11Resource *pResource);
+
+ void (STDMETHODCALLTYPE *DiscardView)(
+ ID3D11DeviceContext1 *This,
+ ID3D11View *pResourceView);
+
+ void (STDMETHODCALLTYPE *VSSetConstantBuffers1)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *HSSetConstantBuffers1)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *DSSetConstantBuffers1)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *GSSetConstantBuffers1)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *PSSetConstantBuffers1)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *CSSetConstantBuffers1)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *VSGetConstantBuffers1)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *HSGetConstantBuffers1)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *DSGetConstantBuffers1)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *GSGetConstantBuffers1)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *PSGetConstantBuffers1)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *CSGetConstantBuffers1)(
+ ID3D11DeviceContext1 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *SwapDeviceContextState)(
+ ID3D11DeviceContext1 *This,
+ ID3DDeviceContextState *pState,
+ ID3DDeviceContextState **ppPreviousState);
+
+ void (STDMETHODCALLTYPE *ClearView)(
+ ID3D11DeviceContext1 *This,
+ ID3D11View *pView,
+ const FLOAT Color[4],
+ const D3D11_RECT *pRect,
+ UINT NumRects);
+
+ void (STDMETHODCALLTYPE *DiscardView1)(
+ ID3D11DeviceContext1 *This,
+ ID3D11View *pResourceView,
+ const D3D11_RECT *pRects,
+ UINT NumRects);
+
+ END_INTERFACE
+} ID3D11DeviceContext1Vtbl;
+
+interface ID3D11DeviceContext1 {
+ CONST_VTBL ID3D11DeviceContext1Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11DeviceContext1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11DeviceContext1_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11DeviceContext1_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11DeviceContext1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11DeviceContext1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11DeviceContext1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11DeviceContext1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11DeviceContext methods ***/
+#define ID3D11DeviceContext1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext1_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext1_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)
+#define ID3D11DeviceContext1_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation)
+#define ID3D11DeviceContext1_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource)
+#define ID3D11DeviceContext1_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource)
+#define ID3D11DeviceContext1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext1_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout)
+#define ID3D11DeviceContext1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
+#define ID3D11DeviceContext1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset)
+#define ID3D11DeviceContext1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)
+#define ID3D11DeviceContext1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)
+#define ID3D11DeviceContext1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext1_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext1_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology)
+#define ID3D11DeviceContext1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext1_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync)
+#define ID3D11DeviceContext1_End(This,pAsync) (This)->lpVtbl->End(This,pAsync)
+#define ID3D11DeviceContext1_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags)
+#define ID3D11DeviceContext1_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue)
+#define ID3D11DeviceContext1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)
+#define ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
+#define ID3D11DeviceContext1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)
+#define ID3D11DeviceContext1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
+#define ID3D11DeviceContext1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)
+#define ID3D11DeviceContext1_DrawAuto(This) (This)->lpVtbl->DrawAuto(This)
+#define ID3D11DeviceContext1_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
+#define ID3D11DeviceContext1_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
+#define ID3D11DeviceContext1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ)
+#define ID3D11DeviceContext1_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
+#define ID3D11DeviceContext1_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState)
+#define ID3D11DeviceContext1_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports)
+#define ID3D11DeviceContext1_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects)
+#define ID3D11DeviceContext1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)
+#define ID3D11DeviceContext1_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource)
+#define ID3D11DeviceContext1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)
+#define ID3D11DeviceContext1_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView)
+#define ID3D11DeviceContext1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)
+#define ID3D11DeviceContext1_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values)
+#define ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values)
+#define ID3D11DeviceContext1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
+#define ID3D11DeviceContext1_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView)
+#define ID3D11DeviceContext1_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD)
+#define ID3D11DeviceContext1_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource)
+#define ID3D11DeviceContext1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)
+#define ID3D11DeviceContext1_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState)
+#define ID3D11DeviceContext1_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext1_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext1_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext1_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext1_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext1_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext1_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext1_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext1_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext1_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
+#define ID3D11DeviceContext1_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext1_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext1_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext1_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext1_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext1_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout)
+#define ID3D11DeviceContext1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
+#define ID3D11DeviceContext1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)
+#define ID3D11DeviceContext1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext1_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext1_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology)
+#define ID3D11DeviceContext1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext1_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue)
+#define ID3D11DeviceContext1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)
+#define ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews)
+#define ID3D11DeviceContext1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)
+#define ID3D11DeviceContext1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)
+#define ID3D11DeviceContext1_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets)
+#define ID3D11DeviceContext1_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState)
+#define ID3D11DeviceContext1_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports)
+#define ID3D11DeviceContext1_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects)
+#define ID3D11DeviceContext1_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext1_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext1_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext1_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext1_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext1_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext1_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext1_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext1_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext1_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews)
+#define ID3D11DeviceContext1_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext1_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext1_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext1_ClearState(This) (This)->lpVtbl->ClearState(This)
+#define ID3D11DeviceContext1_Flush(This) (This)->lpVtbl->Flush(This)
+#define ID3D11DeviceContext1_GetType(This) (This)->lpVtbl->GetType(This)
+#define ID3D11DeviceContext1_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This)
+#define ID3D11DeviceContext1_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList)
+/*** ID3D11DeviceContext1 methods ***/
+#define ID3D11DeviceContext1_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags)
+#define ID3D11DeviceContext1_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags)
+#define ID3D11DeviceContext1_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource)
+#define ID3D11DeviceContext1_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView)
+#define ID3D11DeviceContext1_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext1_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext1_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext1_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext1_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext1_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext1_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext1_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext1_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext1_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext1_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext1_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext1_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState)
+#define ID3D11DeviceContext1_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects)
+#define ID3D11DeviceContext1_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11DeviceContext1_QueryInterface(ID3D11DeviceContext1* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11DeviceContext1_AddRef(ID3D11DeviceContext1* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11DeviceContext1_Release(ID3D11DeviceContext1* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11DeviceContext1_GetDevice(ID3D11DeviceContext1* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext1_GetPrivateData(ID3D11DeviceContext1* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext1_SetPrivateData(ID3D11DeviceContext1* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext1_SetPrivateDataInterface(ID3D11DeviceContext1* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11DeviceContext methods ***/
+static FORCEINLINE void ID3D11DeviceContext1_VSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext1_PSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext1_PSSetShader(ID3D11DeviceContext1* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext1_PSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext1_VSSetShader(ID3D11DeviceContext1* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext1_DrawIndexed(ID3D11DeviceContext1* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) {
+ This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation);
+}
+static FORCEINLINE void ID3D11DeviceContext1_Draw(ID3D11DeviceContext1* This,UINT VertexCount,UINT StartVertexLocation) {
+ This->lpVtbl->Draw(This,VertexCount,StartVertexLocation);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext1_Map(ID3D11DeviceContext1* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) {
+ return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource);
+}
+static FORCEINLINE void ID3D11DeviceContext1_Unmap(ID3D11DeviceContext1* This,ID3D11Resource *pResource,UINT Subresource) {
+ This->lpVtbl->Unmap(This,pResource,Subresource);
+}
+static FORCEINLINE void ID3D11DeviceContext1_PSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext1_IASetInputLayout(ID3D11DeviceContext1* This,ID3D11InputLayout *pInputLayout) {
+ This->lpVtbl->IASetInputLayout(This,pInputLayout);
+}
+static FORCEINLINE void ID3D11DeviceContext1_IASetVertexBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) {
+ This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
+}
+static FORCEINLINE void ID3D11DeviceContext1_IASetIndexBuffer(ID3D11DeviceContext1* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) {
+ This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset);
+}
+static FORCEINLINE void ID3D11DeviceContext1_DrawIndexedInstanced(ID3D11DeviceContext1* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) {
+ This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation);
+}
+static FORCEINLINE void ID3D11DeviceContext1_DrawInstanced(ID3D11DeviceContext1* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) {
+ This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation);
+}
+static FORCEINLINE void ID3D11DeviceContext1_GSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext1_GSSetShader(ID3D11DeviceContext1* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext1_IASetPrimitiveTopology(ID3D11DeviceContext1* This,D3D11_PRIMITIVE_TOPOLOGY Topology) {
+ This->lpVtbl->IASetPrimitiveTopology(This,Topology);
+}
+static FORCEINLINE void ID3D11DeviceContext1_VSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext1_VSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext1_Begin(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync) {
+ This->lpVtbl->Begin(This,pAsync);
+}
+static FORCEINLINE void ID3D11DeviceContext1_End(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync) {
+ This->lpVtbl->End(This,pAsync);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext1_GetData(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) {
+ return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags);
+}
+static FORCEINLINE void ID3D11DeviceContext1_SetPredication(ID3D11DeviceContext1* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) {
+ This->lpVtbl->SetPredication(This,pPredicate,PredicateValue);
+}
+static FORCEINLINE void ID3D11DeviceContext1_GSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext1_GSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext1_OMSetRenderTargets(ID3D11DeviceContext1* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) {
+ This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView);
+}
+static FORCEINLINE void ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext1* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
+ This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
+}
+static FORCEINLINE void ID3D11DeviceContext1_OMSetBlendState(ID3D11DeviceContext1* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) {
+ This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask);
+}
+static FORCEINLINE void ID3D11DeviceContext1_OMSetDepthStencilState(ID3D11DeviceContext1* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) {
+ This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
+}
+static FORCEINLINE void ID3D11DeviceContext1_SOSetTargets(ID3D11DeviceContext1* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) {
+ This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets);
+}
+static FORCEINLINE void ID3D11DeviceContext1_DrawAuto(ID3D11DeviceContext1* This) {
+ This->lpVtbl->DrawAuto(This);
+}
+static FORCEINLINE void ID3D11DeviceContext1_DrawIndexedInstancedIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
+ This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
+}
+static FORCEINLINE void ID3D11DeviceContext1_DrawInstancedIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
+ This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
+}
+static FORCEINLINE void ID3D11DeviceContext1_Dispatch(ID3D11DeviceContext1* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) {
+ This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ);
+}
+static FORCEINLINE void ID3D11DeviceContext1_DispatchIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
+ This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
+}
+static FORCEINLINE void ID3D11DeviceContext1_RSSetState(ID3D11DeviceContext1* This,ID3D11RasterizerState *pRasterizerState) {
+ This->lpVtbl->RSSetState(This,pRasterizerState);
+}
+static FORCEINLINE void ID3D11DeviceContext1_RSSetViewports(ID3D11DeviceContext1* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) {
+ This->lpVtbl->RSSetViewports(This,NumViewports,pViewports);
+}
+static FORCEINLINE void ID3D11DeviceContext1_RSSetScissorRects(ID3D11DeviceContext1* This,UINT NumRects,const D3D11_RECT *pRects) {
+ This->lpVtbl->RSSetScissorRects(This,NumRects,pRects);
+}
+static FORCEINLINE void ID3D11DeviceContext1_CopySubresourceRegion(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) {
+ This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox);
+}
+static FORCEINLINE void ID3D11DeviceContext1_CopyResource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) {
+ This->lpVtbl->CopyResource(This,pDstResource,pSrcResource);
+}
+static FORCEINLINE void ID3D11DeviceContext1_UpdateSubresource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) {
+ This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch);
+}
+static FORCEINLINE void ID3D11DeviceContext1_CopyStructureCount(ID3D11DeviceContext1* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) {
+ This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView);
+}
+static FORCEINLINE void ID3D11DeviceContext1_ClearRenderTargetView(ID3D11DeviceContext1* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) {
+ This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA);
+}
+static FORCEINLINE void ID3D11DeviceContext1_ClearUnorderedAccessViewUint(ID3D11DeviceContext1* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) {
+ This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values);
+}
+static FORCEINLINE void ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) {
+ This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values);
+}
+static FORCEINLINE void ID3D11DeviceContext1_ClearDepthStencilView(ID3D11DeviceContext1* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
+ This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
+}
+static FORCEINLINE void ID3D11DeviceContext1_GenerateMips(ID3D11DeviceContext1* This,ID3D11ShaderResourceView *pShaderResourceView) {
+ This->lpVtbl->GenerateMips(This,pShaderResourceView);
+}
+static FORCEINLINE void ID3D11DeviceContext1_SetResourceMinLOD(ID3D11DeviceContext1* This,ID3D11Resource *pResource,FLOAT MinLOD) {
+ This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD);
+}
+static FORCEINLINE FLOAT ID3D11DeviceContext1_GetResourceMinLOD(ID3D11DeviceContext1* This,ID3D11Resource *pResource) {
+ return This->lpVtbl->GetResourceMinLOD(This,pResource);
+}
+static FORCEINLINE void ID3D11DeviceContext1_ResolveSubresource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) {
+ This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format);
+}
+static FORCEINLINE void ID3D11DeviceContext1_ExecuteCommandList(ID3D11DeviceContext1* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) {
+ This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState);
+}
+static FORCEINLINE void ID3D11DeviceContext1_HSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext1_HSSetShader(ID3D11DeviceContext1* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext1_HSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext1_HSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext1_DSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext1_DSSetShader(ID3D11DeviceContext1* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext1_DSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext1_DSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext1_CSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext1_CSSetUnorderedAccessViews(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
+ This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
+}
+static FORCEINLINE void ID3D11DeviceContext1_CSSetShader(ID3D11DeviceContext1* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext1_CSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext1_CSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext1_VSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext1_PSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext1_PSGetShader(ID3D11DeviceContext1* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext1_PSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext1_VSGetShader(ID3D11DeviceContext1* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext1_PSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext1_IAGetInputLayout(ID3D11DeviceContext1* This,ID3D11InputLayout **ppInputLayout) {
+ This->lpVtbl->IAGetInputLayout(This,ppInputLayout);
+}
+static FORCEINLINE void ID3D11DeviceContext1_IAGetVertexBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) {
+ This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
+}
+static FORCEINLINE void ID3D11DeviceContext1_IAGetIndexBuffer(ID3D11DeviceContext1* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) {
+ This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset);
+}
+static FORCEINLINE void ID3D11DeviceContext1_GSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext1_GSGetShader(ID3D11DeviceContext1* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext1_IAGetPrimitiveTopology(ID3D11DeviceContext1* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) {
+ This->lpVtbl->IAGetPrimitiveTopology(This,pTopology);
+}
+static FORCEINLINE void ID3D11DeviceContext1_VSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext1_VSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext1_GetPredication(ID3D11DeviceContext1* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) {
+ This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue);
+}
+static FORCEINLINE void ID3D11DeviceContext1_GSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext1_GSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext1_OMGetRenderTargets(ID3D11DeviceContext1* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) {
+ This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView);
+}
+static FORCEINLINE void ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext1* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
+ This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews);
+}
+static FORCEINLINE void ID3D11DeviceContext1_OMGetBlendState(ID3D11DeviceContext1* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) {
+ This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask);
+}
+static FORCEINLINE void ID3D11DeviceContext1_OMGetDepthStencilState(ID3D11DeviceContext1* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) {
+ This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef);
+}
+static FORCEINLINE void ID3D11DeviceContext1_SOGetTargets(ID3D11DeviceContext1* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) {
+ This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets);
+}
+static FORCEINLINE void ID3D11DeviceContext1_RSGetState(ID3D11DeviceContext1* This,ID3D11RasterizerState **ppRasterizerState) {
+ This->lpVtbl->RSGetState(This,ppRasterizerState);
+}
+static FORCEINLINE void ID3D11DeviceContext1_RSGetViewports(ID3D11DeviceContext1* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) {
+ This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports);
+}
+static FORCEINLINE void ID3D11DeviceContext1_RSGetScissorRects(ID3D11DeviceContext1* This,UINT *pNumRects,D3D11_RECT *pRects) {
+ This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects);
+}
+static FORCEINLINE void ID3D11DeviceContext1_HSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext1_HSGetShader(ID3D11DeviceContext1* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext1_HSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext1_HSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext1_DSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext1_DSGetShader(ID3D11DeviceContext1* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext1_DSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext1_DSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext1_CSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext1_CSGetUnorderedAccessViews(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
+ This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews);
+}
+static FORCEINLINE void ID3D11DeviceContext1_CSGetShader(ID3D11DeviceContext1* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext1_CSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext1_CSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext1_ClearState(ID3D11DeviceContext1* This) {
+ This->lpVtbl->ClearState(This);
+}
+static FORCEINLINE void ID3D11DeviceContext1_Flush(ID3D11DeviceContext1* This) {
+ This->lpVtbl->Flush(This);
+}
+static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext1_GetType(ID3D11DeviceContext1* This) {
+ return This->lpVtbl->GetType(This);
+}
+static FORCEINLINE UINT ID3D11DeviceContext1_GetContextFlags(ID3D11DeviceContext1* This) {
+ return This->lpVtbl->GetContextFlags(This);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext1_FinishCommandList(ID3D11DeviceContext1* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) {
+ return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList);
+}
+/*** ID3D11DeviceContext1 methods ***/
+static FORCEINLINE void ID3D11DeviceContext1_CopySubresourceRegion1(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) {
+ This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags);
+}
+static FORCEINLINE void ID3D11DeviceContext1_UpdateSubresource1(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) {
+ This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags);
+}
+static FORCEINLINE void ID3D11DeviceContext1_DiscardResource(ID3D11DeviceContext1* This,ID3D11Resource *pResource) {
+ This->lpVtbl->DiscardResource(This,pResource);
+}
+static FORCEINLINE void ID3D11DeviceContext1_DiscardView(ID3D11DeviceContext1* This,ID3D11View *pResourceView) {
+ This->lpVtbl->DiscardView(This,pResourceView);
+}
+static FORCEINLINE void ID3D11DeviceContext1_VSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
+ This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext1_HSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
+ This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext1_DSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
+ This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext1_GSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
+ This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext1_PSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
+ This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext1_CSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
+ This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext1_VSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
+ This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext1_HSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
+ This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext1_DSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
+ This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext1_GSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
+ This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext1_PSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
+ This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext1_CSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
+ This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext1_SwapDeviceContextState(ID3D11DeviceContext1* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) {
+ This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState);
+}
+static FORCEINLINE void ID3D11DeviceContext1_ClearView(ID3D11DeviceContext1* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) {
+ This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects);
+}
+static FORCEINLINE void ID3D11DeviceContext1_DiscardView1(ID3D11DeviceContext1* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) {
+ This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11DeviceContext1_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11VideoContext1 interface
+ */
+#ifndef __ID3D11VideoContext1_INTERFACE_DEFINED__
+#define __ID3D11VideoContext1_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11VideoContext1, 0xa7f026da, 0xa5f8, 0x4487, 0xa5,0x64, 0x15,0xe3,0x43,0x57,0x65,0x1e);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("a7f026da-a5f8-4487-a564-15e34357651e")
+ID3D11VideoContext1 : public ID3D11VideoContext
+{
+ virtual HRESULT STDMETHODCALLTYPE SubmitDecoderBuffers1(
+ ID3D11VideoDecoder *decoder,
+ UINT buffer_count,
+ const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDataForNewHardwareKey(
+ ID3D11CryptoSession *session,
+ UINT input_size,
+ const void *input_data,
+ UINT64 *output_data) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckCryptoSessionStatus(
+ ID3D11CryptoSession *session,
+ D3D11_CRYPTO_SESSION_STATUS *status) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DecoderEnableDownsampling(
+ ID3D11VideoDecoder *decoder,
+ DXGI_COLOR_SPACE_TYPE colour_space,
+ const D3D11_VIDEO_SAMPLE_DESC *output_desc,
+ UINT reference_frame_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DecoderUpdateDownsampling(
+ ID3D11VideoDecoder *decoder,
+ const D3D11_VIDEO_SAMPLE_DESC *output_desc) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorSetOutputColorSpace1(
+ ID3D11VideoProcessor *processor,
+ DXGI_COLOR_SPACE_TYPE colour_space) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorSetOutputShaderUsage(
+ ID3D11VideoProcessor *processor,
+ WINBOOL shader_usage) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetOutputColorSpace1(
+ ID3D11VideoProcessor *processor,
+ DXGI_COLOR_SPACE_TYPE *colour_space) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetOutputShaderUsage(
+ ID3D11VideoProcessor *processor,
+ WINBOOL *shader_usage) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorSetStreamColorSpace1(
+ ID3D11VideoProcessor *processor,
+ UINT stream_index,
+ DXGI_COLOR_SPACE_TYPE colour_space) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorSetStreamMirror(
+ ID3D11VideoProcessor *processor,
+ UINT stream_index,
+ WINBOOL enable,
+ WINBOOL flip_horizontal,
+ WINBOOL flip_vertical) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetStreamColorSpace1(
+ ID3D11VideoProcessor *processor,
+ UINT stream_index,
+ DXGI_COLOR_SPACE_TYPE *colour_space) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetStreamMirror(
+ ID3D11VideoProcessor *processor,
+ UINT stream_index,
+ WINBOOL *enable,
+ WINBOOL *flip_horizontal,
+ WINBOOL *flip_vertical) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE VideoProcessorGetBehaviorHints(
+ ID3D11VideoProcessor *processor,
+ UINT output_width,
+ UINT output_height,
+ DXGI_FORMAT output_format,
+ UINT stream_count,
+ const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams,
+ UINT *behaviour_hints) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11VideoContext1, 0xa7f026da, 0xa5f8, 0x4487, 0xa5,0x64, 0x15,0xe3,0x43,0x57,0x65,0x1e)
+#endif
+#else
+typedef struct ID3D11VideoContext1Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11VideoContext1 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11VideoContext1 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11VideoContext1 *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11VideoContext1 *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11VideoContext1 *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11VideoContext1 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11VideoContext1 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11VideoContext methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDecoderBuffer)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoDecoder *decoder,
+ D3D11_VIDEO_DECODER_BUFFER_TYPE type,
+ UINT *buffer_size,
+ void **buffer);
+
+ HRESULT (STDMETHODCALLTYPE *ReleaseDecoderBuffer)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoDecoder *decoder,
+ D3D11_VIDEO_DECODER_BUFFER_TYPE type);
+
+ HRESULT (STDMETHODCALLTYPE *DecoderBeginFrame)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoDecoder *decoder,
+ ID3D11VideoDecoderOutputView *view,
+ UINT key_size,
+ const void *key);
+
+ HRESULT (STDMETHODCALLTYPE *DecoderEndFrame)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoDecoder *decoder);
+
+ HRESULT (STDMETHODCALLTYPE *SubmitDecoderBuffers)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoDecoder *decoder,
+ UINT buffers_count,
+ const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc);
+
+ HRESULT (STDMETHODCALLTYPE *DecoderExtension)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoDecoder *decoder,
+ const D3D11_VIDEO_DECODER_EXTENSION *extension);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetOutputTargetRect)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL enable,
+ const RECT *rect);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetOutputBackgroundColor)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL y_cb_cr,
+ const D3D11_VIDEO_COLOR *color);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetOutputAlphaFillMode)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,
+ UINT stream_idx);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetOutputConstriction)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL enable,
+ SIZE size);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetOutputStereoMode)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL enable);
+
+ HRESULT (STDMETHODCALLTYPE *VideoProcessorSetOutputExtension)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ const GUID *guid,
+ UINT data_size,
+ void *data);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetOutputTargetRect)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL *enabled,
+ RECT *rect);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetOutputBackgroundColor)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL *y_cb_cr,
+ D3D11_VIDEO_COLOR *color);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetOutputAlphaFillMode)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,
+ UINT *stream_idx);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetOutputConstriction)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL *enabled,
+ SIZE *size);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetOutputStereoMode)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL *enabled);
+
+ HRESULT (STDMETHODCALLTYPE *VideoProcessorGetOutputExtension)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ const GUID *guid,
+ UINT data_size,
+ void *data);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamFrameFormat)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_FRAME_FORMAT format);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamOutputRate)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,
+ WINBOOL repeat,
+ const DXGI_RATIONAL *custom_rate);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamSourceRect)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ const RECT *rect);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamDestRect)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ const RECT *rect);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamAlpha)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ float alpha);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamPalette)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ UINT entry_count,
+ const UINT *entries);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamPixelAspectRatio)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ const DXGI_RATIONAL *src_aspect_ratio,
+ const DXGI_RATIONAL *dst_aspect_ratio);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamLumaKey)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ float lower,
+ float upper);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamStereoFormat)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,
+ WINBOOL left_view_frame0,
+ WINBOOL base_view_frame0,
+ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,
+ int mono_offset);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamAutoProcessingMode)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamFilter)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_PROCESSOR_FILTER filter,
+ WINBOOL enable,
+ int level);
+
+ HRESULT (STDMETHODCALLTYPE *VideoProcessorSetStreamExtension)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ const GUID *guid,
+ UINT data_size,
+ void *data);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamFrameFormat)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_FRAME_FORMAT *format);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamOutputRate)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,
+ WINBOOL *repeat,
+ DXGI_RATIONAL *custom_rate);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamSourceRect)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled,
+ RECT *rect);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamDestRect)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled,
+ RECT *rect);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamAlpha)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled,
+ float *alpha);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamPalette)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ UINT entry_count,
+ UINT *entries);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamPixelAspectRatio)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled,
+ DXGI_RATIONAL *src_aspect_ratio,
+ DXGI_RATIONAL *dst_aspect_ratio);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamLumaKey)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled,
+ float *lower,
+ float *upper);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamStereoFormat)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,
+ WINBOOL *left_view_frame0,
+ WINBOOL *base_view_frame0,
+ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,
+ int *mono_offset);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamAutoProcessingMode)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamFilter)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_PROCESSOR_FILTER filter,
+ WINBOOL *enabled,
+ int *level);
+
+ HRESULT (STDMETHODCALLTYPE *VideoProcessorGetStreamExtension)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ const GUID *guid,
+ UINT data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *VideoProcessorBlt)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ ID3D11VideoProcessorOutputView *view,
+ UINT frame_idx,
+ UINT stream_count,
+ const D3D11_VIDEO_PROCESSOR_STREAM *streams);
+
+ HRESULT (STDMETHODCALLTYPE *NegotiateCryptoSessionKeyExchange)(
+ ID3D11VideoContext1 *This,
+ ID3D11CryptoSession *session,
+ UINT data_size,
+ void *data);
+
+ void (STDMETHODCALLTYPE *EncryptionBlt)(
+ ID3D11VideoContext1 *This,
+ ID3D11CryptoSession *session,
+ ID3D11Texture2D *src_surface,
+ ID3D11Texture2D *dst_surface,
+ UINT iv_size,
+ void *iv);
+
+ void (STDMETHODCALLTYPE *DecryptionBlt)(
+ ID3D11VideoContext1 *This,
+ ID3D11CryptoSession *session,
+ ID3D11Texture2D *src_surface,
+ ID3D11Texture2D *dst_surface,
+ D3D11_ENCRYPTED_BLOCK_INFO *block_info,
+ UINT key_size,
+ const void *key,
+ UINT iv_size,
+ void *iv);
+
+ void (STDMETHODCALLTYPE *StartSessionKeyRefresh)(
+ ID3D11VideoContext1 *This,
+ ID3D11CryptoSession *session,
+ UINT random_number_size,
+ void *random_number);
+
+ void (STDMETHODCALLTYPE *FinishSessionKeyRefresh)(
+ ID3D11VideoContext1 *This,
+ ID3D11CryptoSession *session);
+
+ HRESULT (STDMETHODCALLTYPE *GetEncryptionBltKey)(
+ ID3D11VideoContext1 *This,
+ ID3D11CryptoSession *session,
+ UINT key_size,
+ void *key);
+
+ HRESULT (STDMETHODCALLTYPE *NegotiateAuthenticatedChannelKeyExchange)(
+ ID3D11VideoContext1 *This,
+ ID3D11AuthenticatedChannel *channel,
+ UINT data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *QueryAuthenticatedChannel)(
+ ID3D11VideoContext1 *This,
+ ID3D11AuthenticatedChannel *channel,
+ UINT input_size,
+ const void *input,
+ UINT output_size,
+ void *output);
+
+ HRESULT (STDMETHODCALLTYPE *ConfigureAuthenticatedChannel)(
+ ID3D11VideoContext1 *This,
+ ID3D11AuthenticatedChannel *channel,
+ UINT input_size,
+ const void *input,
+ D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamRotation)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ D3D11_VIDEO_PROCESSOR_ROTATION rotation);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamRotation)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enable,
+ D3D11_VIDEO_PROCESSOR_ROTATION *rotation);
+
+ /*** ID3D11VideoContext1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *SubmitDecoderBuffers1)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoDecoder *decoder,
+ UINT buffer_count,
+ const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc);
+
+ HRESULT (STDMETHODCALLTYPE *GetDataForNewHardwareKey)(
+ ID3D11VideoContext1 *This,
+ ID3D11CryptoSession *session,
+ UINT input_size,
+ const void *input_data,
+ UINT64 *output_data);
+
+ HRESULT (STDMETHODCALLTYPE *CheckCryptoSessionStatus)(
+ ID3D11VideoContext1 *This,
+ ID3D11CryptoSession *session,
+ D3D11_CRYPTO_SESSION_STATUS *status);
+
+ HRESULT (STDMETHODCALLTYPE *DecoderEnableDownsampling)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoDecoder *decoder,
+ DXGI_COLOR_SPACE_TYPE colour_space,
+ const D3D11_VIDEO_SAMPLE_DESC *output_desc,
+ UINT reference_frame_count);
+
+ HRESULT (STDMETHODCALLTYPE *DecoderUpdateDownsampling)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoDecoder *decoder,
+ const D3D11_VIDEO_SAMPLE_DESC *output_desc);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace1)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ DXGI_COLOR_SPACE_TYPE colour_space);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetOutputShaderUsage)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL shader_usage);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace1)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ DXGI_COLOR_SPACE_TYPE *colour_space);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetOutputShaderUsage)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL *shader_usage);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace1)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_index,
+ DXGI_COLOR_SPACE_TYPE colour_space);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamMirror)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_index,
+ WINBOOL enable,
+ WINBOOL flip_horizontal,
+ WINBOOL flip_vertical);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace1)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_index,
+ DXGI_COLOR_SPACE_TYPE *colour_space);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamMirror)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_index,
+ WINBOOL *enable,
+ WINBOOL *flip_horizontal,
+ WINBOOL *flip_vertical);
+
+ HRESULT (STDMETHODCALLTYPE *VideoProcessorGetBehaviorHints)(
+ ID3D11VideoContext1 *This,
+ ID3D11VideoProcessor *processor,
+ UINT output_width,
+ UINT output_height,
+ DXGI_FORMAT output_format,
+ UINT stream_count,
+ const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams,
+ UINT *behaviour_hints);
+
+ END_INTERFACE
+} ID3D11VideoContext1Vtbl;
+
+interface ID3D11VideoContext1 {
+ CONST_VTBL ID3D11VideoContext1Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11VideoContext1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11VideoContext1_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11VideoContext1_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11VideoContext1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11VideoContext1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11VideoContext1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11VideoContext1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11VideoContext methods ***/
+#define ID3D11VideoContext1_GetDecoderBuffer(This,decoder,type,buffer_size,buffer) (This)->lpVtbl->GetDecoderBuffer(This,decoder,type,buffer_size,buffer)
+#define ID3D11VideoContext1_ReleaseDecoderBuffer(This,decoder,type) (This)->lpVtbl->ReleaseDecoderBuffer(This,decoder,type)
+#define ID3D11VideoContext1_DecoderBeginFrame(This,decoder,view,key_size,key) (This)->lpVtbl->DecoderBeginFrame(This,decoder,view,key_size,key)
+#define ID3D11VideoContext1_DecoderEndFrame(This,decoder) (This)->lpVtbl->DecoderEndFrame(This,decoder)
+#define ID3D11VideoContext1_SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc) (This)->lpVtbl->SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc)
+#define ID3D11VideoContext1_DecoderExtension(This,decoder,extension) (This)->lpVtbl->DecoderExtension(This,decoder,extension)
+#define ID3D11VideoContext1_VideoProcessorSetOutputTargetRect(This,processor,enable,rect) (This)->lpVtbl->VideoProcessorSetOutputTargetRect(This,processor,enable,rect)
+#define ID3D11VideoContext1_VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color) (This)->lpVtbl->VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color)
+#define ID3D11VideoContext1_VideoProcessorSetOutputColorSpace(This,processor,color_space) (This)->lpVtbl->VideoProcessorSetOutputColorSpace(This,processor,color_space)
+#define ID3D11VideoContext1_VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) (This)->lpVtbl->VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx)
+#define ID3D11VideoContext1_VideoProcessorSetOutputConstriction(This,processor,enable,size) (This)->lpVtbl->VideoProcessorSetOutputConstriction(This,processor,enable,size)
+#define ID3D11VideoContext1_VideoProcessorSetOutputStereoMode(This,processor,enable) (This)->lpVtbl->VideoProcessorSetOutputStereoMode(This,processor,enable)
+#define ID3D11VideoContext1_VideoProcessorSetOutputExtension(This,processor,guid,data_size,data) (This)->lpVtbl->VideoProcessorSetOutputExtension(This,processor,guid,data_size,data)
+#define ID3D11VideoContext1_VideoProcessorGetOutputTargetRect(This,processor,enabled,rect) (This)->lpVtbl->VideoProcessorGetOutputTargetRect(This,processor,enabled,rect)
+#define ID3D11VideoContext1_VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color) (This)->lpVtbl->VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color)
+#define ID3D11VideoContext1_VideoProcessorGetOutputColorSpace(This,processor,color_space) (This)->lpVtbl->VideoProcessorGetOutputColorSpace(This,processor,color_space)
+#define ID3D11VideoContext1_VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) (This)->lpVtbl->VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx)
+#define ID3D11VideoContext1_VideoProcessorGetOutputConstriction(This,processor,enabled,size) (This)->lpVtbl->VideoProcessorGetOutputConstriction(This,processor,enabled,size)
+#define ID3D11VideoContext1_VideoProcessorGetOutputStereoMode(This,processor,enabled) (This)->lpVtbl->VideoProcessorGetOutputStereoMode(This,processor,enabled)
+#define ID3D11VideoContext1_VideoProcessorGetOutputExtension(This,processor,guid,data_size,data) (This)->lpVtbl->VideoProcessorGetOutputExtension(This,processor,guid,data_size,data)
+#define ID3D11VideoContext1_VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format) (This)->lpVtbl->VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format)
+#define ID3D11VideoContext1_VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space) (This)->lpVtbl->VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space)
+#define ID3D11VideoContext1_VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) (This)->lpVtbl->VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate)
+#define ID3D11VideoContext1_VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect) (This)->lpVtbl->VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect)
+#define ID3D11VideoContext1_VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect) (This)->lpVtbl->VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect)
+#define ID3D11VideoContext1_VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha) (This)->lpVtbl->VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha)
+#define ID3D11VideoContext1_VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries) (This)->lpVtbl->VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries)
+#define ID3D11VideoContext1_VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio) (This)->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio)
+#define ID3D11VideoContext1_VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper) (This)->lpVtbl->VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper)
+#define ID3D11VideoContext1_VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) (This)->lpVtbl->VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset)
+#define ID3D11VideoContext1_VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable) (This)->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable)
+#define ID3D11VideoContext1_VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level) (This)->lpVtbl->VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level)
+#define ID3D11VideoContext1_VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data) (This)->lpVtbl->VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data)
+#define ID3D11VideoContext1_VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format) (This)->lpVtbl->VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format)
+#define ID3D11VideoContext1_VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space) (This)->lpVtbl->VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space)
+#define ID3D11VideoContext1_VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) (This)->lpVtbl->VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate)
+#define ID3D11VideoContext1_VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect) (This)->lpVtbl->VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect)
+#define ID3D11VideoContext1_VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect) (This)->lpVtbl->VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect)
+#define ID3D11VideoContext1_VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha) (This)->lpVtbl->VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha)
+#define ID3D11VideoContext1_VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries) (This)->lpVtbl->VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries)
+#define ID3D11VideoContext1_VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio) (This)->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio)
+#define ID3D11VideoContext1_VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper) (This)->lpVtbl->VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper)
+#define ID3D11VideoContext1_VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) (This)->lpVtbl->VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset)
+#define ID3D11VideoContext1_VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled) (This)->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled)
+#define ID3D11VideoContext1_VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level) (This)->lpVtbl->VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level)
+#define ID3D11VideoContext1_VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data) (This)->lpVtbl->VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data)
+#define ID3D11VideoContext1_VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams) (This)->lpVtbl->VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams)
+#define ID3D11VideoContext1_NegotiateCryptoSessionKeyExchange(This,session,data_size,data) (This)->lpVtbl->NegotiateCryptoSessionKeyExchange(This,session,data_size,data)
+#define ID3D11VideoContext1_EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv) (This)->lpVtbl->EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv)
+#define ID3D11VideoContext1_DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv) (This)->lpVtbl->DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv)
+#define ID3D11VideoContext1_StartSessionKeyRefresh(This,session,random_number_size,random_number) (This)->lpVtbl->StartSessionKeyRefresh(This,session,random_number_size,random_number)
+#define ID3D11VideoContext1_FinishSessionKeyRefresh(This,session) (This)->lpVtbl->FinishSessionKeyRefresh(This,session)
+#define ID3D11VideoContext1_GetEncryptionBltKey(This,session,key_size,key) (This)->lpVtbl->GetEncryptionBltKey(This,session,key_size,key)
+#define ID3D11VideoContext1_NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data) (This)->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data)
+#define ID3D11VideoContext1_QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output) (This)->lpVtbl->QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output)
+#define ID3D11VideoContext1_ConfigureAuthenticatedChannel(This,channel,input_size,input,output) (This)->lpVtbl->ConfigureAuthenticatedChannel(This,channel,input_size,input,output)
+#define ID3D11VideoContext1_VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation) (This)->lpVtbl->VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation)
+#define ID3D11VideoContext1_VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation) (This)->lpVtbl->VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation)
+/*** ID3D11VideoContext1 methods ***/
+#define ID3D11VideoContext1_SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc) (This)->lpVtbl->SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc)
+#define ID3D11VideoContext1_GetDataForNewHardwareKey(This,session,input_size,input_data,output_data) (This)->lpVtbl->GetDataForNewHardwareKey(This,session,input_size,input_data,output_data)
+#define ID3D11VideoContext1_CheckCryptoSessionStatus(This,session,status) (This)->lpVtbl->CheckCryptoSessionStatus(This,session,status)
+#define ID3D11VideoContext1_DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count) (This)->lpVtbl->DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count)
+#define ID3D11VideoContext1_DecoderUpdateDownsampling(This,decoder,output_desc) (This)->lpVtbl->DecoderUpdateDownsampling(This,decoder,output_desc)
+#define ID3D11VideoContext1_VideoProcessorSetOutputColorSpace1(This,processor,colour_space) (This)->lpVtbl->VideoProcessorSetOutputColorSpace1(This,processor,colour_space)
+#define ID3D11VideoContext1_VideoProcessorSetOutputShaderUsage(This,processor,shader_usage) (This)->lpVtbl->VideoProcessorSetOutputShaderUsage(This,processor,shader_usage)
+#define ID3D11VideoContext1_VideoProcessorGetOutputColorSpace1(This,processor,colour_space) (This)->lpVtbl->VideoProcessorGetOutputColorSpace1(This,processor,colour_space)
+#define ID3D11VideoContext1_VideoProcessorGetOutputShaderUsage(This,processor,shader_usage) (This)->lpVtbl->VideoProcessorGetOutputShaderUsage(This,processor,shader_usage)
+#define ID3D11VideoContext1_VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space) (This)->lpVtbl->VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space)
+#define ID3D11VideoContext1_VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) (This)->lpVtbl->VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical)
+#define ID3D11VideoContext1_VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space) (This)->lpVtbl->VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space)
+#define ID3D11VideoContext1_VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) (This)->lpVtbl->VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical)
+#define ID3D11VideoContext1_VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints) (This)->lpVtbl->VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11VideoContext1_QueryInterface(ID3D11VideoContext1* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11VideoContext1_AddRef(ID3D11VideoContext1* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11VideoContext1_Release(ID3D11VideoContext1* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11VideoContext1_GetDevice(ID3D11VideoContext1* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext1_GetPrivateData(ID3D11VideoContext1* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext1_SetPrivateData(ID3D11VideoContext1* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext1_SetPrivateDataInterface(ID3D11VideoContext1* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11VideoContext methods ***/
+static FORCEINLINE HRESULT ID3D11VideoContext1_GetDecoderBuffer(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type,UINT *buffer_size,void **buffer) {
+ return This->lpVtbl->GetDecoderBuffer(This,decoder,type,buffer_size,buffer);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext1_ReleaseDecoderBuffer(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type) {
+ return This->lpVtbl->ReleaseDecoderBuffer(This,decoder,type);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderBeginFrame(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,ID3D11VideoDecoderOutputView *view,UINT key_size,const void *key) {
+ return This->lpVtbl->DecoderBeginFrame(This,decoder,view,key_size,key);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderEndFrame(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder) {
+ return This->lpVtbl->DecoderEndFrame(This,decoder);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext1_SubmitDecoderBuffers(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,UINT buffers_count,const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc) {
+ return This->lpVtbl->SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderExtension(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,const D3D11_VIDEO_DECODER_EXTENSION *extension) {
+ return This->lpVtbl->DecoderExtension(This,decoder,extension);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputTargetRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL enable,const RECT *rect) {
+ This->lpVtbl->VideoProcessorSetOutputTargetRect(This,processor,enable,rect);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputBackgroundColor(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL y_cb_cr,const D3D11_VIDEO_COLOR *color) {
+ This->lpVtbl->VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) {
+ This->lpVtbl->VideoProcessorSetOutputColorSpace(This,processor,color_space);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputAlphaFillMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,UINT stream_idx) {
+ This->lpVtbl->VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputConstriction(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL enable,SIZE size) {
+ This->lpVtbl->VideoProcessorSetOutputConstriction(This,processor,enable,size);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputStereoMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL enable) {
+ This->lpVtbl->VideoProcessorSetOutputStereoMode(This,processor,enable);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorSetOutputExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,const GUID *guid,UINT data_size,void *data) {
+ return This->lpVtbl->VideoProcessorSetOutputExtension(This,processor,guid,data_size,data);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputTargetRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *enabled,RECT *rect) {
+ This->lpVtbl->VideoProcessorGetOutputTargetRect(This,processor,enabled,rect);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputBackgroundColor(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *y_cb_cr,D3D11_VIDEO_COLOR *color) {
+ This->lpVtbl->VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) {
+ This->lpVtbl->VideoProcessorGetOutputColorSpace(This,processor,color_space);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputAlphaFillMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,UINT *stream_idx) {
+ This->lpVtbl->VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputConstriction(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *enabled,SIZE *size) {
+ This->lpVtbl->VideoProcessorGetOutputConstriction(This,processor,enabled,size);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputStereoMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *enabled) {
+ This->lpVtbl->VideoProcessorGetOutputStereoMode(This,processor,enabled);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorGetOutputExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,const GUID *guid,UINT data_size,void *data) {
+ return This->lpVtbl->VideoProcessorGetOutputExtension(This,processor,guid,data_size,data);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamFrameFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_FRAME_FORMAT format) {
+ This->lpVtbl->VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) {
+ This->lpVtbl->VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamOutputRate(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,WINBOOL repeat,const DXGI_RATIONAL *custom_rate) {
+ This->lpVtbl->VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamSourceRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const RECT *rect) {
+ This->lpVtbl->VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamDestRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const RECT *rect) {
+ This->lpVtbl->VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamAlpha(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,float alpha) {
+ This->lpVtbl->VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamPalette(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,UINT entry_count,const UINT *entries) {
+ This->lpVtbl->VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamPixelAspectRatio(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const DXGI_RATIONAL *src_aspect_ratio,const DXGI_RATIONAL *dst_aspect_ratio) {
+ This->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamLumaKey(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,float lower,float upper) {
+ This->lpVtbl->VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamStereoFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,WINBOOL left_view_frame0,WINBOOL base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,int mono_offset) {
+ This->lpVtbl->VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamAutoProcessingMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable) {
+ This->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamFilter(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_FILTER filter,WINBOOL enable,int level) {
+ This->lpVtbl->VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorSetStreamExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,const GUID *guid,UINT data_size,void *data) {
+ return This->lpVtbl->VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamFrameFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_FRAME_FORMAT *format) {
+ This->lpVtbl->VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) {
+ This->lpVtbl->VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamOutputRate(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,WINBOOL *repeat,DXGI_RATIONAL *custom_rate) {
+ This->lpVtbl->VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamSourceRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,RECT *rect) {
+ This->lpVtbl->VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamDestRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,RECT *rect) {
+ This->lpVtbl->VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamAlpha(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,float *alpha) {
+ This->lpVtbl->VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamPalette(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,UINT entry_count,UINT *entries) {
+ This->lpVtbl->VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamPixelAspectRatio(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,DXGI_RATIONAL *src_aspect_ratio,DXGI_RATIONAL *dst_aspect_ratio) {
+ This->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamLumaKey(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,float *lower,float *upper) {
+ This->lpVtbl->VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamStereoFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,WINBOOL *left_view_frame0,WINBOOL *base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,int *mono_offset) {
+ This->lpVtbl->VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamAutoProcessingMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled) {
+ This->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamFilter(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_FILTER filter,WINBOOL *enabled,int *level) {
+ This->lpVtbl->VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorGetStreamExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,const GUID *guid,UINT data_size,void *data) {
+ return This->lpVtbl->VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorBlt(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,ID3D11VideoProcessorOutputView *view,UINT frame_idx,UINT stream_count,const D3D11_VIDEO_PROCESSOR_STREAM *streams) {
+ return This->lpVtbl->VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext1_NegotiateCryptoSessionKeyExchange(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT data_size,void *data) {
+ return This->lpVtbl->NegotiateCryptoSessionKeyExchange(This,session,data_size,data);
+}
+static FORCEINLINE void ID3D11VideoContext1_EncryptionBlt(ID3D11VideoContext1* This,ID3D11CryptoSession *session,ID3D11Texture2D *src_surface,ID3D11Texture2D *dst_surface,UINT iv_size,void *iv) {
+ This->lpVtbl->EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv);
+}
+static FORCEINLINE void ID3D11VideoContext1_DecryptionBlt(ID3D11VideoContext1* This,ID3D11CryptoSession *session,ID3D11Texture2D *src_surface,ID3D11Texture2D *dst_surface,D3D11_ENCRYPTED_BLOCK_INFO *block_info,UINT key_size,const void *key,UINT iv_size,void *iv) {
+ This->lpVtbl->DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv);
+}
+static FORCEINLINE void ID3D11VideoContext1_StartSessionKeyRefresh(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT random_number_size,void *random_number) {
+ This->lpVtbl->StartSessionKeyRefresh(This,session,random_number_size,random_number);
+}
+static FORCEINLINE void ID3D11VideoContext1_FinishSessionKeyRefresh(ID3D11VideoContext1* This,ID3D11CryptoSession *session) {
+ This->lpVtbl->FinishSessionKeyRefresh(This,session);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext1_GetEncryptionBltKey(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT key_size,void *key) {
+ return This->lpVtbl->GetEncryptionBltKey(This,session,key_size,key);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext1_NegotiateAuthenticatedChannelKeyExchange(ID3D11VideoContext1* This,ID3D11AuthenticatedChannel *channel,UINT data_size,void *data) {
+ return This->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext1_QueryAuthenticatedChannel(ID3D11VideoContext1* This,ID3D11AuthenticatedChannel *channel,UINT input_size,const void *input,UINT output_size,void *output) {
+ return This->lpVtbl->QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext1_ConfigureAuthenticatedChannel(ID3D11VideoContext1* This,ID3D11AuthenticatedChannel *channel,UINT input_size,const void *input,D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output) {
+ return This->lpVtbl->ConfigureAuthenticatedChannel(This,channel,input_size,input,output);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamRotation(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,D3D11_VIDEO_PROCESSOR_ROTATION rotation) {
+ This->lpVtbl->VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamRotation(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enable,D3D11_VIDEO_PROCESSOR_ROTATION *rotation) {
+ This->lpVtbl->VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation);
+}
+/*** ID3D11VideoContext1 methods ***/
+static FORCEINLINE HRESULT ID3D11VideoContext1_SubmitDecoderBuffers1(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,UINT buffer_count,const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc) {
+ return This->lpVtbl->SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext1_GetDataForNewHardwareKey(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT input_size,const void *input_data,UINT64 *output_data) {
+ return This->lpVtbl->GetDataForNewHardwareKey(This,session,input_size,input_data,output_data);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext1_CheckCryptoSessionStatus(ID3D11VideoContext1* This,ID3D11CryptoSession *session,D3D11_CRYPTO_SESSION_STATUS *status) {
+ return This->lpVtbl->CheckCryptoSessionStatus(This,session,status);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderEnableDownsampling(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,DXGI_COLOR_SPACE_TYPE colour_space,const D3D11_VIDEO_SAMPLE_DESC *output_desc,UINT reference_frame_count) {
+ return This->lpVtbl->DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderUpdateDownsampling(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,const D3D11_VIDEO_SAMPLE_DESC *output_desc) {
+ return This->lpVtbl->DecoderUpdateDownsampling(This,decoder,output_desc);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,DXGI_COLOR_SPACE_TYPE colour_space) {
+ This->lpVtbl->VideoProcessorSetOutputColorSpace1(This,processor,colour_space);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputShaderUsage(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL shader_usage) {
+ This->lpVtbl->VideoProcessorSetOutputShaderUsage(This,processor,shader_usage);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,DXGI_COLOR_SPACE_TYPE *colour_space) {
+ This->lpVtbl->VideoProcessorGetOutputColorSpace1(This,processor,colour_space);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputShaderUsage(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *shader_usage) {
+ This->lpVtbl->VideoProcessorGetOutputShaderUsage(This,processor,shader_usage);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,DXGI_COLOR_SPACE_TYPE colour_space) {
+ This->lpVtbl->VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamMirror(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,WINBOOL enable,WINBOOL flip_horizontal,WINBOOL flip_vertical) {
+ This->lpVtbl->VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,DXGI_COLOR_SPACE_TYPE *colour_space) {
+ This->lpVtbl->VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space);
+}
+static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamMirror(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,WINBOOL *enable,WINBOOL *flip_horizontal,WINBOOL *flip_vertical) {
+ This->lpVtbl->VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorGetBehaviorHints(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT output_width,UINT output_height,DXGI_FORMAT output_format,UINT stream_count,const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams,UINT *behaviour_hints) {
+ return This->lpVtbl->VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11VideoContext1_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11VideoDevice1 interface
+ */
+#ifndef __ID3D11VideoDevice1_INTERFACE_DEFINED__
+#define __ID3D11VideoDevice1_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11VideoDevice1, 0x29da1d51, 0x1321, 0x4454, 0x80,0x4b, 0xf5,0xfc,0x9f,0x86,0x1f,0x0f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("29da1d51-1321-4454-804b-f5fc9f861f0f")
+ID3D11VideoDevice1 : public ID3D11VideoDevice
+{
+ virtual HRESULT STDMETHODCALLTYPE GetCryptoSessionPrivateDataSize(
+ const GUID *crypto_type,
+ const GUID *decoder_profile,
+ const GUID *key_exchange_type,
+ UINT *input_size,
+ UINT *output_size) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderCaps(
+ const GUID *decoder_profile,
+ UINT sample_width,
+ UINT sample_height,
+ const DXGI_RATIONAL *framerate,
+ UINT bitrate,
+ const GUID *crypto_type,
+ UINT *decoder_caps) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckVideoDecoderDownsampling(
+ const D3D11_VIDEO_DECODER_DESC *input_desc,
+ DXGI_COLOR_SPACE_TYPE input_colour_space,
+ const D3D11_VIDEO_DECODER_CONFIG *input_config,
+ const DXGI_RATIONAL *framerate,
+ const D3D11_VIDEO_SAMPLE_DESC *output_desc,
+ WINBOOL *supported,
+ WINBOOL *real_time_hint) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE RecommendVideoDecoderDownsampleParameters(
+ const D3D11_VIDEO_DECODER_DESC *input_desc,
+ DXGI_COLOR_SPACE_TYPE input_colour_space,
+ const D3D11_VIDEO_DECODER_CONFIG *input_config,
+ const DXGI_RATIONAL *framerate,
+ D3D11_VIDEO_SAMPLE_DESC *recommended_output_desc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11VideoDevice1, 0x29da1d51, 0x1321, 0x4454, 0x80,0x4b, 0xf5,0xfc,0x9f,0x86,0x1f,0x0f)
+#endif
+#else
+typedef struct ID3D11VideoDevice1Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11VideoDevice1 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11VideoDevice1 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11VideoDevice1 *This);
+
+ /*** ID3D11VideoDevice methods ***/
+ HRESULT (STDMETHODCALLTYPE *CreateVideoDecoder)(
+ ID3D11VideoDevice1 *This,
+ const D3D11_VIDEO_DECODER_DESC *pVideoDesc,
+ const D3D11_VIDEO_DECODER_CONFIG *pConfig,
+ ID3D11VideoDecoder **ppDecoder);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVideoProcessor)(
+ ID3D11VideoDevice1 *This,
+ ID3D11VideoProcessorEnumerator *pEnum,
+ UINT RateConversionIndex,
+ ID3D11VideoProcessor **ppVideoProcessor);
+
+ HRESULT (STDMETHODCALLTYPE *CreateAuthenticatedChannel)(
+ ID3D11VideoDevice1 *This,
+ D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
+ ID3D11AuthenticatedChannel **ppAuthenticatedChannel);
+
+ HRESULT (STDMETHODCALLTYPE *CreateCryptoSession)(
+ ID3D11VideoDevice1 *This,
+ const GUID *pCryptoType,
+ const GUID *pDecoderProfile,
+ const GUID *pKeyExchangeType,
+ ID3D11CryptoSession **ppCryptoSession);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVideoDecoderOutputView)(
+ ID3D11VideoDevice1 *This,
+ ID3D11Resource *pResource,
+ const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,
+ ID3D11VideoDecoderOutputView **ppVDOVView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorInputView)(
+ ID3D11VideoDevice1 *This,
+ ID3D11Resource *pResource,
+ ID3D11VideoProcessorEnumerator *pEnum,
+ const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,
+ ID3D11VideoProcessorInputView **ppVPIView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorOutputView)(
+ ID3D11VideoDevice1 *This,
+ ID3D11Resource *pResource,
+ ID3D11VideoProcessorEnumerator *pEnum,
+ const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,
+ ID3D11VideoProcessorOutputView **ppVPOView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorEnumerator)(
+ ID3D11VideoDevice1 *This,
+ const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,
+ ID3D11VideoProcessorEnumerator **ppEnum);
+
+ UINT (STDMETHODCALLTYPE *GetVideoDecoderProfileCount)(
+ ID3D11VideoDevice1 *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetVideoDecoderProfile)(
+ ID3D11VideoDevice1 *This,
+ UINT Index,
+ GUID *pDecoderProfile);
+
+ HRESULT (STDMETHODCALLTYPE *CheckVideoDecoderFormat)(
+ ID3D11VideoDevice1 *This,
+ const GUID *pDecoderProfile,
+ DXGI_FORMAT Format,
+ WINBOOL *pSupported);
+
+ HRESULT (STDMETHODCALLTYPE *GetVideoDecoderConfigCount)(
+ ID3D11VideoDevice1 *This,
+ const D3D11_VIDEO_DECODER_DESC *pDesc,
+ UINT *pCount);
+
+ HRESULT (STDMETHODCALLTYPE *GetVideoDecoderConfig)(
+ ID3D11VideoDevice1 *This,
+ const D3D11_VIDEO_DECODER_DESC *pDesc,
+ UINT Index,
+ D3D11_VIDEO_DECODER_CONFIG *pConfig);
+
+ HRESULT (STDMETHODCALLTYPE *GetContentProtectionCaps)(
+ ID3D11VideoDevice1 *This,
+ const GUID *pCryptoType,
+ const GUID *pDecoderProfile,
+ D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps);
+
+ HRESULT (STDMETHODCALLTYPE *CheckCryptoKeyExchange)(
+ ID3D11VideoDevice1 *This,
+ const GUID *pCryptoType,
+ const GUID *pDecoderProfile,
+ UINT Index,
+ GUID *pKeyExchangeType);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11VideoDevice1 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11VideoDevice1 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11VideoDevice1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetCryptoSessionPrivateDataSize)(
+ ID3D11VideoDevice1 *This,
+ const GUID *crypto_type,
+ const GUID *decoder_profile,
+ const GUID *key_exchange_type,
+ UINT *input_size,
+ UINT *output_size);
+
+ HRESULT (STDMETHODCALLTYPE *GetVideoDecoderCaps)(
+ ID3D11VideoDevice1 *This,
+ const GUID *decoder_profile,
+ UINT sample_width,
+ UINT sample_height,
+ const DXGI_RATIONAL *framerate,
+ UINT bitrate,
+ const GUID *crypto_type,
+ UINT *decoder_caps);
+
+ HRESULT (STDMETHODCALLTYPE *CheckVideoDecoderDownsampling)(
+ ID3D11VideoDevice1 *This,
+ const D3D11_VIDEO_DECODER_DESC *input_desc,
+ DXGI_COLOR_SPACE_TYPE input_colour_space,
+ const D3D11_VIDEO_DECODER_CONFIG *input_config,
+ const DXGI_RATIONAL *framerate,
+ const D3D11_VIDEO_SAMPLE_DESC *output_desc,
+ WINBOOL *supported,
+ WINBOOL *real_time_hint);
+
+ HRESULT (STDMETHODCALLTYPE *RecommendVideoDecoderDownsampleParameters)(
+ ID3D11VideoDevice1 *This,
+ const D3D11_VIDEO_DECODER_DESC *input_desc,
+ DXGI_COLOR_SPACE_TYPE input_colour_space,
+ const D3D11_VIDEO_DECODER_CONFIG *input_config,
+ const DXGI_RATIONAL *framerate,
+ D3D11_VIDEO_SAMPLE_DESC *recommended_output_desc);
+
+ END_INTERFACE
+} ID3D11VideoDevice1Vtbl;
+
+interface ID3D11VideoDevice1 {
+ CONST_VTBL ID3D11VideoDevice1Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11VideoDevice1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11VideoDevice1_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11VideoDevice1_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11VideoDevice methods ***/
+#define ID3D11VideoDevice1_CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) (This)->lpVtbl->CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder)
+#define ID3D11VideoDevice1_CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) (This)->lpVtbl->CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor)
+#define ID3D11VideoDevice1_CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) (This)->lpVtbl->CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel)
+#define ID3D11VideoDevice1_CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) (This)->lpVtbl->CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession)
+#define ID3D11VideoDevice1_CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) (This)->lpVtbl->CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView)
+#define ID3D11VideoDevice1_CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) (This)->lpVtbl->CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView)
+#define ID3D11VideoDevice1_CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) (This)->lpVtbl->CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView)
+#define ID3D11VideoDevice1_CreateVideoProcessorEnumerator(This,pDesc,ppEnum) (This)->lpVtbl->CreateVideoProcessorEnumerator(This,pDesc,ppEnum)
+#define ID3D11VideoDevice1_GetVideoDecoderProfileCount(This) (This)->lpVtbl->GetVideoDecoderProfileCount(This)
+#define ID3D11VideoDevice1_GetVideoDecoderProfile(This,Index,pDecoderProfile) (This)->lpVtbl->GetVideoDecoderProfile(This,Index,pDecoderProfile)
+#define ID3D11VideoDevice1_CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) (This)->lpVtbl->CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported)
+#define ID3D11VideoDevice1_GetVideoDecoderConfigCount(This,pDesc,pCount) (This)->lpVtbl->GetVideoDecoderConfigCount(This,pDesc,pCount)
+#define ID3D11VideoDevice1_GetVideoDecoderConfig(This,pDesc,Index,pConfig) (This)->lpVtbl->GetVideoDecoderConfig(This,pDesc,Index,pConfig)
+#define ID3D11VideoDevice1_GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) (This)->lpVtbl->GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps)
+#define ID3D11VideoDevice1_CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) (This)->lpVtbl->CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType)
+#define ID3D11VideoDevice1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11VideoDevice1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11VideoDevice1 methods ***/
+#define ID3D11VideoDevice1_GetCryptoSessionPrivateDataSize(This,crypto_type,decoder_profile,key_exchange_type,input_size,output_size) (This)->lpVtbl->GetCryptoSessionPrivateDataSize(This,crypto_type,decoder_profile,key_exchange_type,input_size,output_size)
+#define ID3D11VideoDevice1_GetVideoDecoderCaps(This,decoder_profile,sample_width,sample_height,framerate,bitrate,crypto_type,decoder_caps) (This)->lpVtbl->GetVideoDecoderCaps(This,decoder_profile,sample_width,sample_height,framerate,bitrate,crypto_type,decoder_caps)
+#define ID3D11VideoDevice1_CheckVideoDecoderDownsampling(This,input_desc,input_colour_space,input_config,framerate,output_desc,supported,real_time_hint) (This)->lpVtbl->CheckVideoDecoderDownsampling(This,input_desc,input_colour_space,input_config,framerate,output_desc,supported,real_time_hint)
+#define ID3D11VideoDevice1_RecommendVideoDecoderDownsampleParameters(This,input_desc,input_colour_space,input_config,framerate,recommended_output_desc) (This)->lpVtbl->RecommendVideoDecoderDownsampleParameters(This,input_desc,input_colour_space,input_config,framerate,recommended_output_desc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11VideoDevice1_QueryInterface(ID3D11VideoDevice1* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11VideoDevice1_AddRef(ID3D11VideoDevice1* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11VideoDevice1_Release(ID3D11VideoDevice1* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11VideoDevice methods ***/
+static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoDecoder(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *pVideoDesc,const D3D11_VIDEO_DECODER_CONFIG *pConfig,ID3D11VideoDecoder **ppDecoder) {
+ return This->lpVtbl->CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessor(ID3D11VideoDevice1* This,ID3D11VideoProcessorEnumerator *pEnum,UINT RateConversionIndex,ID3D11VideoProcessor **ppVideoProcessor) {
+ return This->lpVtbl->CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateAuthenticatedChannel(ID3D11VideoDevice1* This,D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,ID3D11AuthenticatedChannel **ppAuthenticatedChannel) {
+ return This->lpVtbl->CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateCryptoSession(ID3D11VideoDevice1* This,const GUID *pCryptoType,const GUID *pDecoderProfile,const GUID *pKeyExchangeType,ID3D11CryptoSession **ppCryptoSession) {
+ return This->lpVtbl->CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoDecoderOutputView(ID3D11VideoDevice1* This,ID3D11Resource *pResource,const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,ID3D11VideoDecoderOutputView **ppVDOVView) {
+ return This->lpVtbl->CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessorInputView(ID3D11VideoDevice1* This,ID3D11Resource *pResource,ID3D11VideoProcessorEnumerator *pEnum,const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,ID3D11VideoProcessorInputView **ppVPIView) {
+ return This->lpVtbl->CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessorOutputView(ID3D11VideoDevice1* This,ID3D11Resource *pResource,ID3D11VideoProcessorEnumerator *pEnum,const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,ID3D11VideoProcessorOutputView **ppVPOView) {
+ return This->lpVtbl->CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessorEnumerator(ID3D11VideoDevice1* This,const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,ID3D11VideoProcessorEnumerator **ppEnum) {
+ return This->lpVtbl->CreateVideoProcessorEnumerator(This,pDesc,ppEnum);
+}
+static FORCEINLINE UINT ID3D11VideoDevice1_GetVideoDecoderProfileCount(ID3D11VideoDevice1* This) {
+ return This->lpVtbl->GetVideoDecoderProfileCount(This);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderProfile(ID3D11VideoDevice1* This,UINT Index,GUID *pDecoderProfile) {
+ return This->lpVtbl->GetVideoDecoderProfile(This,Index,pDecoderProfile);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice1_CheckVideoDecoderFormat(ID3D11VideoDevice1* This,const GUID *pDecoderProfile,DXGI_FORMAT Format,WINBOOL *pSupported) {
+ return This->lpVtbl->CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderConfigCount(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *pDesc,UINT *pCount) {
+ return This->lpVtbl->GetVideoDecoderConfigCount(This,pDesc,pCount);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderConfig(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *pDesc,UINT Index,D3D11_VIDEO_DECODER_CONFIG *pConfig) {
+ return This->lpVtbl->GetVideoDecoderConfig(This,pDesc,Index,pConfig);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice1_GetContentProtectionCaps(ID3D11VideoDevice1* This,const GUID *pCryptoType,const GUID *pDecoderProfile,D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps) {
+ return This->lpVtbl->GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice1_CheckCryptoKeyExchange(ID3D11VideoDevice1* This,const GUID *pCryptoType,const GUID *pDecoderProfile,UINT Index,GUID *pKeyExchangeType) {
+ return This->lpVtbl->CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice1_SetPrivateData(ID3D11VideoDevice1* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice1_SetPrivateDataInterface(ID3D11VideoDevice1* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11VideoDevice1 methods ***/
+static FORCEINLINE HRESULT ID3D11VideoDevice1_GetCryptoSessionPrivateDataSize(ID3D11VideoDevice1* This,const GUID *crypto_type,const GUID *decoder_profile,const GUID *key_exchange_type,UINT *input_size,UINT *output_size) {
+ return This->lpVtbl->GetCryptoSessionPrivateDataSize(This,crypto_type,decoder_profile,key_exchange_type,input_size,output_size);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderCaps(ID3D11VideoDevice1* This,const GUID *decoder_profile,UINT sample_width,UINT sample_height,const DXGI_RATIONAL *framerate,UINT bitrate,const GUID *crypto_type,UINT *decoder_caps) {
+ return This->lpVtbl->GetVideoDecoderCaps(This,decoder_profile,sample_width,sample_height,framerate,bitrate,crypto_type,decoder_caps);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice1_CheckVideoDecoderDownsampling(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *input_desc,DXGI_COLOR_SPACE_TYPE input_colour_space,const D3D11_VIDEO_DECODER_CONFIG *input_config,const DXGI_RATIONAL *framerate,const D3D11_VIDEO_SAMPLE_DESC *output_desc,WINBOOL *supported,WINBOOL *real_time_hint) {
+ return This->lpVtbl->CheckVideoDecoderDownsampling(This,input_desc,input_colour_space,input_config,framerate,output_desc,supported,real_time_hint);
+}
+static FORCEINLINE HRESULT ID3D11VideoDevice1_RecommendVideoDecoderDownsampleParameters(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *input_desc,DXGI_COLOR_SPACE_TYPE input_colour_space,const D3D11_VIDEO_DECODER_CONFIG *input_config,const DXGI_RATIONAL *framerate,D3D11_VIDEO_SAMPLE_DESC *recommended_output_desc) {
+ return This->lpVtbl->RecommendVideoDecoderDownsampleParameters(This,input_desc,input_colour_space,input_config,framerate,recommended_output_desc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11VideoDevice1_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11VideoProcessorEnumerator1 interface
+ */
+#ifndef __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__
+#define __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11VideoProcessorEnumerator1, 0x465217f2, 0x5568, 0x43cf, 0xb5,0xb9, 0xf6,0x1d,0x54,0x53,0x1c,0xa1);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("465217f2-5568-43cf-b5b9-f61d54531ca1")
+ID3D11VideoProcessorEnumerator1 : public ID3D11VideoProcessorEnumerator
+{
+ virtual HRESULT STDMETHODCALLTYPE CheckVideoProcessorFormatConversion(
+ DXGI_FORMAT input_format,
+ DXGI_COLOR_SPACE_TYPE input_colour_space,
+ DXGI_FORMAT output_format,
+ DXGI_COLOR_SPACE_TYPE output_colour_space,
+ WINBOOL *supported) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11VideoProcessorEnumerator1, 0x465217f2, 0x5568, 0x43cf, 0xb5,0xb9, 0xf6,0x1d,0x54,0x53,0x1c,0xa1)
+#endif
+#else
+typedef struct ID3D11VideoProcessorEnumerator1Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11VideoProcessorEnumerator1 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11VideoProcessorEnumerator1 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11VideoProcessorEnumerator1 *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11VideoProcessorEnumerator1 *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11VideoProcessorEnumerator1 *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11VideoProcessorEnumerator1 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11VideoProcessorEnumerator1 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11VideoProcessorEnumerator methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetVideoProcessorContentDesc)(
+ ID3D11VideoProcessorEnumerator1 *This,
+ D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc);
+
+ HRESULT (STDMETHODCALLTYPE *CheckVideoProcessorFormat)(
+ ID3D11VideoProcessorEnumerator1 *This,
+ DXGI_FORMAT Format,
+ UINT *pFlags);
+
+ HRESULT (STDMETHODCALLTYPE *GetVideoProcessorCaps)(
+ ID3D11VideoProcessorEnumerator1 *This,
+ D3D11_VIDEO_PROCESSOR_CAPS *pCaps);
+
+ HRESULT (STDMETHODCALLTYPE *GetVideoProcessorRateConversionCaps)(
+ ID3D11VideoProcessorEnumerator1 *This,
+ UINT TypeIndex,
+ D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
+
+ HRESULT (STDMETHODCALLTYPE *GetVideoProcessorCustomRate)(
+ ID3D11VideoProcessorEnumerator1 *This,
+ UINT TypeIndex,
+ UINT CustomRateIndex,
+ D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate);
+
+ HRESULT (STDMETHODCALLTYPE *GetVideoProcessorFilterRange)(
+ ID3D11VideoProcessorEnumerator1 *This,
+ D3D11_VIDEO_PROCESSOR_FILTER Filter,
+ D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange);
+
+ /*** ID3D11VideoProcessorEnumerator1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *CheckVideoProcessorFormatConversion)(
+ ID3D11VideoProcessorEnumerator1 *This,
+ DXGI_FORMAT input_format,
+ DXGI_COLOR_SPACE_TYPE input_colour_space,
+ DXGI_FORMAT output_format,
+ DXGI_COLOR_SPACE_TYPE output_colour_space,
+ WINBOOL *supported);
+
+ END_INTERFACE
+} ID3D11VideoProcessorEnumerator1Vtbl;
+
+interface ID3D11VideoProcessorEnumerator1 {
+ CONST_VTBL ID3D11VideoProcessorEnumerator1Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11VideoProcessorEnumerator1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11VideoProcessorEnumerator1_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11VideoProcessorEnumerator1_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11VideoProcessorEnumerator1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11VideoProcessorEnumerator1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11VideoProcessorEnumerator1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11VideoProcessorEnumerator1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11VideoProcessorEnumerator methods ***/
+#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorContentDesc(This,pContentDesc) (This)->lpVtbl->GetVideoProcessorContentDesc(This,pContentDesc)
+#define ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormat(This,Format,pFlags) (This)->lpVtbl->CheckVideoProcessorFormat(This,Format,pFlags)
+#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorCaps(This,pCaps) (This)->lpVtbl->GetVideoProcessorCaps(This,pCaps)
+#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) (This)->lpVtbl->GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps)
+#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) (This)->lpVtbl->GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate)
+#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorFilterRange(This,Filter,pRange) (This)->lpVtbl->GetVideoProcessorFilterRange(This,Filter,pRange)
+/*** ID3D11VideoProcessorEnumerator1 methods ***/
+#define ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormatConversion(This,input_format,input_colour_space,output_format,output_colour_space,supported) (This)->lpVtbl->CheckVideoProcessorFormatConversion(This,input_format,input_colour_space,output_format,output_colour_space,supported)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_QueryInterface(ID3D11VideoProcessorEnumerator1* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11VideoProcessorEnumerator1_AddRef(ID3D11VideoProcessorEnumerator1* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11VideoProcessorEnumerator1_Release(ID3D11VideoProcessorEnumerator1* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11VideoProcessorEnumerator1_GetDevice(ID3D11VideoProcessorEnumerator1* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetPrivateData(ID3D11VideoProcessorEnumerator1* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_SetPrivateData(ID3D11VideoProcessorEnumerator1* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_SetPrivateDataInterface(ID3D11VideoProcessorEnumerator1* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11VideoProcessorEnumerator methods ***/
+static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorContentDesc(ID3D11VideoProcessorEnumerator1* This,D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc) {
+ return This->lpVtbl->GetVideoProcessorContentDesc(This,pContentDesc);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormat(ID3D11VideoProcessorEnumerator1* This,DXGI_FORMAT Format,UINT *pFlags) {
+ return This->lpVtbl->CheckVideoProcessorFormat(This,Format,pFlags);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorCaps(ID3D11VideoProcessorEnumerator1* This,D3D11_VIDEO_PROCESSOR_CAPS *pCaps) {
+ return This->lpVtbl->GetVideoProcessorCaps(This,pCaps);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorRateConversionCaps(ID3D11VideoProcessorEnumerator1* This,UINT TypeIndex,D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) {
+ return This->lpVtbl->GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorCustomRate(ID3D11VideoProcessorEnumerator1* This,UINT TypeIndex,UINT CustomRateIndex,D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate) {
+ return This->lpVtbl->GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate);
+}
+static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorFilterRange(ID3D11VideoProcessorEnumerator1* This,D3D11_VIDEO_PROCESSOR_FILTER Filter,D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange) {
+ return This->lpVtbl->GetVideoProcessorFilterRange(This,Filter,pRange);
+}
+/*** ID3D11VideoProcessorEnumerator1 methods ***/
+static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormatConversion(ID3D11VideoProcessorEnumerator1* This,DXGI_FORMAT input_format,DXGI_COLOR_SPACE_TYPE input_colour_space,DXGI_FORMAT output_format,DXGI_COLOR_SPACE_TYPE output_colour_space,WINBOOL *supported) {
+ return This->lpVtbl->CheckVideoProcessorFormatConversion(This,input_format,input_colour_space,output_format,output_colour_space,supported);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3DUserDefinedAnnotation interface
+ */
+#ifndef __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__
+#define __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3DUserDefinedAnnotation, 0xb2daad8b, 0x03d4, 0x4dbf, 0x95,0xeb, 0x32,0xab,0x4b,0x63,0xd0,0xab);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab")
+ID3DUserDefinedAnnotation : public IUnknown
+{
+ virtual INT STDMETHODCALLTYPE BeginEvent(
+ LPCWSTR Name) = 0;
+
+ virtual INT STDMETHODCALLTYPE EndEvent(
+ ) = 0;
+
+ virtual void STDMETHODCALLTYPE SetMarker(
+ LPCWSTR Name) = 0;
+
+ virtual WINBOOL STDMETHODCALLTYPE GetStatus(
+ ) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3DUserDefinedAnnotation, 0xb2daad8b, 0x03d4, 0x4dbf, 0x95,0xeb, 0x32,0xab,0x4b,0x63,0xd0,0xab)
+#endif
+#else
+typedef struct ID3DUserDefinedAnnotationVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3DUserDefinedAnnotation *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3DUserDefinedAnnotation *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3DUserDefinedAnnotation *This);
+
+ /*** ID3DUserDefinedAnnotation methods ***/
+ INT (STDMETHODCALLTYPE *BeginEvent)(
+ ID3DUserDefinedAnnotation *This,
+ LPCWSTR Name);
+
+ INT (STDMETHODCALLTYPE *EndEvent)(
+ ID3DUserDefinedAnnotation *This);
+
+ void (STDMETHODCALLTYPE *SetMarker)(
+ ID3DUserDefinedAnnotation *This,
+ LPCWSTR Name);
+
+ WINBOOL (STDMETHODCALLTYPE *GetStatus)(
+ ID3DUserDefinedAnnotation *This);
+
+ END_INTERFACE
+} ID3DUserDefinedAnnotationVtbl;
+
+interface ID3DUserDefinedAnnotation {
+ CONST_VTBL ID3DUserDefinedAnnotationVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3DUserDefinedAnnotation_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3DUserDefinedAnnotation_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3DUserDefinedAnnotation_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3DUserDefinedAnnotation methods ***/
+#define ID3DUserDefinedAnnotation_BeginEvent(This,Name) (This)->lpVtbl->BeginEvent(This,Name)
+#define ID3DUserDefinedAnnotation_EndEvent(This) (This)->lpVtbl->EndEvent(This)
+#define ID3DUserDefinedAnnotation_SetMarker(This,Name) (This)->lpVtbl->SetMarker(This,Name)
+#define ID3DUserDefinedAnnotation_GetStatus(This) (This)->lpVtbl->GetStatus(This)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3DUserDefinedAnnotation_QueryInterface(ID3DUserDefinedAnnotation* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3DUserDefinedAnnotation_AddRef(ID3DUserDefinedAnnotation* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3DUserDefinedAnnotation_Release(ID3DUserDefinedAnnotation* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3DUserDefinedAnnotation methods ***/
+static FORCEINLINE INT ID3DUserDefinedAnnotation_BeginEvent(ID3DUserDefinedAnnotation* This,LPCWSTR Name) {
+ return This->lpVtbl->BeginEvent(This,Name);
+}
+static FORCEINLINE INT ID3DUserDefinedAnnotation_EndEvent(ID3DUserDefinedAnnotation* This) {
+ return This->lpVtbl->EndEvent(This);
+}
+static FORCEINLINE void ID3DUserDefinedAnnotation_SetMarker(ID3DUserDefinedAnnotation* This,LPCWSTR Name) {
+ This->lpVtbl->SetMarker(This,Name);
+}
+static FORCEINLINE WINBOOL ID3DUserDefinedAnnotation_GetStatus(ID3DUserDefinedAnnotation* This) {
+ return This->lpVtbl->GetStatus(This);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11RasterizerState1 interface
+ */
+#ifndef __ID3D11RasterizerState1_INTERFACE_DEFINED__
+#define __ID3D11RasterizerState1_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11RasterizerState1, 0x1217d7a6, 0x5039, 0x418c, 0xb0,0x42, 0x9c,0xbe,0x25,0x6a,0xfd,0x6e);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("1217d7a6-5039-418c-b042-9cbe256afd6e")
+ID3D11RasterizerState1 : public ID3D11RasterizerState
+{
+ virtual void STDMETHODCALLTYPE GetDesc1(
+ D3D11_RASTERIZER_DESC1 *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11RasterizerState1, 0x1217d7a6, 0x5039, 0x418c, 0xb0,0x42, 0x9c,0xbe,0x25,0x6a,0xfd,0x6e)
+#endif
+#else
+typedef struct ID3D11RasterizerState1Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11RasterizerState1 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11RasterizerState1 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11RasterizerState1 *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11RasterizerState1 *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11RasterizerState1 *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11RasterizerState1 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11RasterizerState1 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11RasterizerState methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11RasterizerState1 *This,
+ D3D11_RASTERIZER_DESC *pDesc);
+
+ /*** ID3D11RasterizerState1 methods ***/
+ void (STDMETHODCALLTYPE *GetDesc1)(
+ ID3D11RasterizerState1 *This,
+ D3D11_RASTERIZER_DESC1 *pDesc);
+
+ END_INTERFACE
+} ID3D11RasterizerState1Vtbl;
+
+interface ID3D11RasterizerState1 {
+ CONST_VTBL ID3D11RasterizerState1Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11RasterizerState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11RasterizerState1_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11RasterizerState1_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11RasterizerState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11RasterizerState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11RasterizerState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11RasterizerState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11RasterizerState methods ***/
+#define ID3D11RasterizerState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+/*** ID3D11RasterizerState1 methods ***/
+#define ID3D11RasterizerState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11RasterizerState1_QueryInterface(ID3D11RasterizerState1* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11RasterizerState1_AddRef(ID3D11RasterizerState1* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11RasterizerState1_Release(ID3D11RasterizerState1* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11RasterizerState1_GetDevice(ID3D11RasterizerState1* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11RasterizerState1_GetPrivateData(ID3D11RasterizerState1* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11RasterizerState1_SetPrivateData(ID3D11RasterizerState1* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11RasterizerState1_SetPrivateDataInterface(ID3D11RasterizerState1* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11RasterizerState methods ***/
+static FORCEINLINE void ID3D11RasterizerState1_GetDesc(ID3D11RasterizerState1* This,D3D11_RASTERIZER_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+/*** ID3D11RasterizerState1 methods ***/
+static FORCEINLINE void ID3D11RasterizerState1_GetDesc1(ID3D11RasterizerState1* This,D3D11_RASTERIZER_DESC1 *pDesc) {
+ This->lpVtbl->GetDesc1(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11RasterizerState1_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11Device1 interface
+ */
+#ifndef __ID3D11Device1_INTERFACE_DEFINED__
+#define __ID3D11Device1_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11Device1, 0xa04bfb29, 0x08ef, 0x43d6, 0xa4,0x9c, 0xa9,0xbd,0xbd,0xcb,0xe6,0x86);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("a04bfb29-08ef-43d6-a49c-a9bdbdcbe686")
+ID3D11Device1 : public ID3D11Device
+{
+ virtual void STDMETHODCALLTYPE GetImmediateContext1(
+ ID3D11DeviceContext1 **ppImmediateContext) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext1(
+ UINT ContextFlags,
+ ID3D11DeviceContext1 **ppDeferredContext) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateBlendState1(
+ const D3D11_BLEND_DESC1 *pBlendStateDesc,
+ ID3D11BlendState1 **ppBlendState) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState1(
+ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
+ ID3D11RasterizerState1 **ppRasterizerState) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateDeviceContextState(
+ UINT Flags,
+ const D3D_FEATURE_LEVEL *pFeatureLevels,
+ UINT FeatureLevels,
+ UINT SDKVersion,
+ REFIID EmulatedInterface,
+ D3D_FEATURE_LEVEL *pChosenFeatureLevel,
+ ID3DDeviceContextState **ppContextState) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE OpenSharedResource1(
+ HANDLE hResource,
+ REFIID returnedInterface,
+ void **ppResource) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE OpenSharedResourceByName(
+ LPCWSTR lpName,
+ DWORD dwDesiredAccess,
+ REFIID returnedInterface,
+ void **ppResource) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11Device1, 0xa04bfb29, 0x08ef, 0x43d6, 0xa4,0x9c, 0xa9,0xbd,0xbd,0xcb,0xe6,0x86)
+#endif
+#else
+typedef struct ID3D11Device1Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11Device1 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11Device1 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11Device1 *This);
+
+ /*** ID3D11Device methods ***/
+ HRESULT (STDMETHODCALLTYPE *CreateBuffer)(
+ ID3D11Device1 *This,
+ const D3D11_BUFFER_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Buffer **ppBuffer);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture1D)(
+ ID3D11Device1 *This,
+ const D3D11_TEXTURE1D_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Texture1D **ppTexture1D);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture2D)(
+ ID3D11Device1 *This,
+ const D3D11_TEXTURE2D_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Texture2D **ppTexture2D);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture3D)(
+ ID3D11Device1 *This,
+ const D3D11_TEXTURE3D_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Texture3D **ppTexture3D);
+
+ HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)(
+ ID3D11Device1 *This,
+ ID3D11Resource *pResource,
+ const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
+ ID3D11ShaderResourceView **ppSRView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)(
+ ID3D11Device1 *This,
+ ID3D11Resource *pResource,
+ const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
+ ID3D11UnorderedAccessView **ppUAView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)(
+ ID3D11Device1 *This,
+ ID3D11Resource *pResource,
+ const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
+ ID3D11RenderTargetView **ppRTView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)(
+ ID3D11Device1 *This,
+ ID3D11Resource *pResource,
+ const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
+ ID3D11DepthStencilView **ppDepthStencilView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateInputLayout)(
+ ID3D11Device1 *This,
+ const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
+ UINT NumElements,
+ const void *pShaderBytecodeWithInputSignature,
+ SIZE_T BytecodeLength,
+ ID3D11InputLayout **ppInputLayout);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVertexShader)(
+ ID3D11Device1 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11VertexShader **ppVertexShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)(
+ ID3D11Device1 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11GeometryShader **ppGeometryShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)(
+ ID3D11Device1 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
+ UINT NumEntries,
+ const UINT *pBufferStrides,
+ UINT NumStrides,
+ UINT RasterizedStream,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11GeometryShader **ppGeometryShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreatePixelShader)(
+ ID3D11Device1 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11PixelShader **ppPixelShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateHullShader)(
+ ID3D11Device1 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11HullShader **ppHullShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDomainShader)(
+ ID3D11Device1 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11DomainShader **ppDomainShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateComputeShader)(
+ ID3D11Device1 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11ComputeShader **ppComputeShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)(
+ ID3D11Device1 *This,
+ ID3D11ClassLinkage **ppLinkage);
+
+ HRESULT (STDMETHODCALLTYPE *CreateBlendState)(
+ ID3D11Device1 *This,
+ const D3D11_BLEND_DESC *pBlendStateDesc,
+ ID3D11BlendState **ppBlendState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)(
+ ID3D11Device1 *This,
+ const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
+ ID3D11DepthStencilState **ppDepthStencilState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)(
+ ID3D11Device1 *This,
+ const D3D11_RASTERIZER_DESC *pRasterizerDesc,
+ ID3D11RasterizerState **ppRasterizerState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSamplerState)(
+ ID3D11Device1 *This,
+ const D3D11_SAMPLER_DESC *pSamplerDesc,
+ ID3D11SamplerState **ppSamplerState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateQuery)(
+ ID3D11Device1 *This,
+ const D3D11_QUERY_DESC *pQueryDesc,
+ ID3D11Query **ppQuery);
+
+ HRESULT (STDMETHODCALLTYPE *CreatePredicate)(
+ ID3D11Device1 *This,
+ const D3D11_QUERY_DESC *pPredicateDesc,
+ ID3D11Predicate **ppPredicate);
+
+ HRESULT (STDMETHODCALLTYPE *CreateCounter)(
+ ID3D11Device1 *This,
+ const D3D11_COUNTER_DESC *pCounterDesc,
+ ID3D11Counter **ppCounter);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)(
+ ID3D11Device1 *This,
+ UINT ContextFlags,
+ ID3D11DeviceContext **ppDeferredContext);
+
+ HRESULT (STDMETHODCALLTYPE *OpenSharedResource)(
+ ID3D11Device1 *This,
+ HANDLE hResource,
+ REFIID ReturnedInterface,
+ void **ppResource);
+
+ HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)(
+ ID3D11Device1 *This,
+ DXGI_FORMAT Format,
+ UINT *pFormatSupport);
+
+ HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)(
+ ID3D11Device1 *This,
+ DXGI_FORMAT Format,
+ UINT SampleCount,
+ UINT *pNumQualityLevels);
+
+ void (STDMETHODCALLTYPE *CheckCounterInfo)(
+ ID3D11Device1 *This,
+ D3D11_COUNTER_INFO *pCounterInfo);
+
+ HRESULT (STDMETHODCALLTYPE *CheckCounter)(
+ ID3D11Device1 *This,
+ const D3D11_COUNTER_DESC *pDesc,
+ D3D11_COUNTER_TYPE *pType,
+ UINT *pActiveCounters,
+ LPSTR szName,
+ UINT *pNameLength,
+ LPSTR szUnits,
+ UINT *pUnitsLength,
+ LPSTR szDescription,
+ UINT *pDescriptionLength);
+
+ HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)(
+ ID3D11Device1 *This,
+ D3D11_FEATURE Feature,
+ void *pFeatureSupportData,
+ UINT FeatureSupportDataSize);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11Device1 *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11Device1 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11Device1 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)(
+ ID3D11Device1 *This);
+
+ UINT (STDMETHODCALLTYPE *GetCreationFlags)(
+ ID3D11Device1 *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)(
+ ID3D11Device1 *This);
+
+ void (STDMETHODCALLTYPE *GetImmediateContext)(
+ ID3D11Device1 *This,
+ ID3D11DeviceContext **ppImmediateContext);
+
+ HRESULT (STDMETHODCALLTYPE *SetExceptionMode)(
+ ID3D11Device1 *This,
+ UINT RaiseFlags);
+
+ UINT (STDMETHODCALLTYPE *GetExceptionMode)(
+ ID3D11Device1 *This);
+
+ /*** ID3D11Device1 methods ***/
+ void (STDMETHODCALLTYPE *GetImmediateContext1)(
+ ID3D11Device1 *This,
+ ID3D11DeviceContext1 **ppImmediateContext);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)(
+ ID3D11Device1 *This,
+ UINT ContextFlags,
+ ID3D11DeviceContext1 **ppDeferredContext);
+
+ HRESULT (STDMETHODCALLTYPE *CreateBlendState1)(
+ ID3D11Device1 *This,
+ const D3D11_BLEND_DESC1 *pBlendStateDesc,
+ ID3D11BlendState1 **ppBlendState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)(
+ ID3D11Device1 *This,
+ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
+ ID3D11RasterizerState1 **ppRasterizerState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)(
+ ID3D11Device1 *This,
+ UINT Flags,
+ const D3D_FEATURE_LEVEL *pFeatureLevels,
+ UINT FeatureLevels,
+ UINT SDKVersion,
+ REFIID EmulatedInterface,
+ D3D_FEATURE_LEVEL *pChosenFeatureLevel,
+ ID3DDeviceContextState **ppContextState);
+
+ HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)(
+ ID3D11Device1 *This,
+ HANDLE hResource,
+ REFIID returnedInterface,
+ void **ppResource);
+
+ HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)(
+ ID3D11Device1 *This,
+ LPCWSTR lpName,
+ DWORD dwDesiredAccess,
+ REFIID returnedInterface,
+ void **ppResource);
+
+ END_INTERFACE
+} ID3D11Device1Vtbl;
+
+interface ID3D11Device1 {
+ CONST_VTBL ID3D11Device1Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11Device1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11Device1_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11Device1_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11Device methods ***/
+#define ID3D11Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer)
+#define ID3D11Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)
+#define ID3D11Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)
+#define ID3D11Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)
+#define ID3D11Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView)
+#define ID3D11Device1_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView)
+#define ID3D11Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView)
+#define ID3D11Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)
+#define ID3D11Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)
+#define ID3D11Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader)
+#define ID3D11Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader)
+#define ID3D11Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader)
+#define ID3D11Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader)
+#define ID3D11Device1_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader)
+#define ID3D11Device1_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader)
+#define ID3D11Device1_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader)
+#define ID3D11Device1_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage)
+#define ID3D11Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState)
+#define ID3D11Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)
+#define ID3D11Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)
+#define ID3D11Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState)
+#define ID3D11Device1_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery)
+#define ID3D11Device1_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate)
+#define ID3D11Device1_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter)
+#define ID3D11Device1_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext)
+#define ID3D11Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource)
+#define ID3D11Device1_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport)
+#define ID3D11Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)
+#define ID3D11Device1_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo)
+#define ID3D11Device1_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength)
+#define ID3D11Device1_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize)
+#define ID3D11Device1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11Device1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11Device1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+#define ID3D11Device1_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This)
+#define ID3D11Device1_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
+#define ID3D11Device1_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This)
+#define ID3D11Device1_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext)
+#define ID3D11Device1_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags)
+#define ID3D11Device1_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This)
+/*** ID3D11Device1 methods ***/
+#define ID3D11Device1_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext)
+#define ID3D11Device1_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext)
+#define ID3D11Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState)
+#define ID3D11Device1_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState)
+#define ID3D11Device1_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState)
+#define ID3D11Device1_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource)
+#define ID3D11Device1_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11Device1_QueryInterface(ID3D11Device1* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11Device1_AddRef(ID3D11Device1* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11Device1_Release(ID3D11Device1* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11Device methods ***/
+static FORCEINLINE HRESULT ID3D11Device1_CreateBuffer(ID3D11Device1* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) {
+ return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateTexture1D(ID3D11Device1* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) {
+ return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateTexture2D(ID3D11Device1* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) {
+ return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateTexture3D(ID3D11Device1* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) {
+ return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateShaderResourceView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) {
+ return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateUnorderedAccessView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) {
+ return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateRenderTargetView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) {
+ return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateDepthStencilView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) {
+ return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateInputLayout(ID3D11Device1* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) {
+ return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateVertexShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) {
+ return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateGeometryShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
+ return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateGeometryShaderWithStreamOutput(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
+ return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreatePixelShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) {
+ return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateHullShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) {
+ return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateDomainShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) {
+ return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateComputeShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) {
+ return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateClassLinkage(ID3D11Device1* This,ID3D11ClassLinkage **ppLinkage) {
+ return This->lpVtbl->CreateClassLinkage(This,ppLinkage);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateBlendState(ID3D11Device1* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) {
+ return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateDepthStencilState(ID3D11Device1* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) {
+ return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateRasterizerState(ID3D11Device1* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) {
+ return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateSamplerState(ID3D11Device1* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) {
+ return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateQuery(ID3D11Device1* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) {
+ return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreatePredicate(ID3D11Device1* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) {
+ return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateCounter(ID3D11Device1* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) {
+ return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateDeferredContext(ID3D11Device1* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) {
+ return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext);
+}
+static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResource(ID3D11Device1* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) {
+ return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CheckFormatSupport(ID3D11Device1* This,DXGI_FORMAT Format,UINT *pFormatSupport) {
+ return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CheckMultisampleQualityLevels(ID3D11Device1* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) {
+ return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels);
+}
+static FORCEINLINE void ID3D11Device1_CheckCounterInfo(ID3D11Device1* This,D3D11_COUNTER_INFO *pCounterInfo) {
+ This->lpVtbl->CheckCounterInfo(This,pCounterInfo);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CheckCounter(ID3D11Device1* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) {
+ return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CheckFeatureSupport(ID3D11Device1* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) {
+ return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize);
+}
+static FORCEINLINE HRESULT ID3D11Device1_GetPrivateData(ID3D11Device1* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Device1_SetPrivateData(ID3D11Device1* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Device1_SetPrivateDataInterface(ID3D11Device1* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device1_GetFeatureLevel(ID3D11Device1* This) {
+ return This->lpVtbl->GetFeatureLevel(This);
+}
+static FORCEINLINE UINT ID3D11Device1_GetCreationFlags(ID3D11Device1* This) {
+ return This->lpVtbl->GetCreationFlags(This);
+}
+static FORCEINLINE HRESULT ID3D11Device1_GetDeviceRemovedReason(ID3D11Device1* This) {
+ return This->lpVtbl->GetDeviceRemovedReason(This);
+}
+static FORCEINLINE void ID3D11Device1_GetImmediateContext(ID3D11Device1* This,ID3D11DeviceContext **ppImmediateContext) {
+ This->lpVtbl->GetImmediateContext(This,ppImmediateContext);
+}
+static FORCEINLINE HRESULT ID3D11Device1_SetExceptionMode(ID3D11Device1* This,UINT RaiseFlags) {
+ return This->lpVtbl->SetExceptionMode(This,RaiseFlags);
+}
+static FORCEINLINE UINT ID3D11Device1_GetExceptionMode(ID3D11Device1* This) {
+ return This->lpVtbl->GetExceptionMode(This);
+}
+/*** ID3D11Device1 methods ***/
+static FORCEINLINE void ID3D11Device1_GetImmediateContext1(ID3D11Device1* This,ID3D11DeviceContext1 **ppImmediateContext) {
+ This->lpVtbl->GetImmediateContext1(This,ppImmediateContext);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateDeferredContext1(ID3D11Device1* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) {
+ return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateBlendState1(ID3D11Device1* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) {
+ return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateRasterizerState1(ID3D11Device1* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) {
+ return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState);
+}
+static FORCEINLINE HRESULT ID3D11Device1_CreateDeviceContextState(ID3D11Device1* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) {
+ return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState);
+}
+static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResource1(ID3D11Device1* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) {
+ return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource);
+}
+static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResourceByName(ID3D11Device1* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) {
+ return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11Device1_INTERFACE_DEFINED__ */
+
+/* Begin additional prototypes for all interfaces */
+
+
+/* End additional prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __d3d11_1_h__ */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_2.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_2.h
new file mode 100644
index 00000000..6a5256f1
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_2.h
@@ -0,0 +1,2249 @@
+/*** Autogenerated by WIDL 5.13 from include/d3d11_2.idl - Do not edit ***/
+
+#ifdef _WIN32
+#ifndef __REQUIRED_RPCNDR_H_VERSION__
+#define __REQUIRED_RPCNDR_H_VERSION__ 475
+#endif
+#include <rpc.h>
+#include <rpcndr.h>
+#endif
+
+#ifndef COM_NO_WINDOWS_H
+#include <windows.h>
+#include <ole2.h>
+#endif
+
+#ifndef __d3d11_2_h__
+#define __d3d11_2_h__
+
+/* Forward declarations */
+
+#ifndef __ID3D11DeviceContext2_FWD_DEFINED__
+#define __ID3D11DeviceContext2_FWD_DEFINED__
+typedef interface ID3D11DeviceContext2 ID3D11DeviceContext2;
+#ifdef __cplusplus
+interface ID3D11DeviceContext2;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11Device2_FWD_DEFINED__
+#define __ID3D11Device2_FWD_DEFINED__
+typedef interface ID3D11Device2 ID3D11Device2;
+#ifdef __cplusplus
+interface ID3D11Device2;
+#endif /* __cplusplus */
+#endif
+
+/* Headers for imported files */
+
+#include <oaidl.h>
+#include <ocidl.h>
+#include <dxgi1_3.h>
+#include <d3dcommon.h>
+#include <d3d11_1.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define D3D11_PACKED_TILE (0xffffffff)
+
+typedef enum D3D11_TILE_MAPPING_FLAG {
+ D3D11_TILE_MAPPING_NO_OVERWRITE = 0x1
+} D3D11_TILE_MAPPING_FLAG;
+typedef enum D3D11_TILE_RANGE_FLAG {
+ D3D11_TILE_RANGE_NULL = 0x1,
+ D3D11_TILE_RANGE_SKIP = 0x2,
+ D3D11_TILE_RANGE_REUSE_SINGLE_TILE = 0x4
+} D3D11_TILE_RANGE_FLAG;
+typedef enum D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG {
+ D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_TILED_RESOURCE = 0x1
+} D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG;
+typedef enum D3D11_TILE_COPY_FLAG {
+ D3D11_TILE_COPY_NO_OVERWRITE = 0x1,
+ D3D11_TILE_COPY_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2,
+ D3D11_TILE_COPY_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4
+} D3D11_TILE_COPY_FLAG;
+typedef struct D3D11_TILED_RESOURCE_COORDINATE {
+ UINT X;
+ UINT Y;
+ UINT Z;
+ UINT Subresource;
+} D3D11_TILED_RESOURCE_COORDINATE;
+typedef struct D3D11_TILE_REGION_SIZE {
+ UINT NumTiles;
+ WINBOOL bUseBox;
+ UINT Width;
+ UINT16 Height;
+ UINT16 Depth;
+} D3D11_TILE_REGION_SIZE;
+typedef struct D3D11_SUBRESOURCE_TILING {
+ UINT WidthInTiles;
+ UINT16 HeightInTiles;
+ UINT16 DepthInTiles;
+ UINT StartTileIndexInOverallResource;
+} D3D11_SUBRESOURCE_TILING;
+typedef struct D3D11_TILE_SHAPE {
+ UINT WidthInTexels;
+ UINT HeightInTexels;
+ UINT DepthInTexels;
+} D3D11_TILE_SHAPE;
+typedef struct D3D11_PACKED_MIP_DESC {
+ UINT8 NumStandardMips;
+ UINT8 NumPackedMips;
+ UINT NumTilesForPackedMips;
+ UINT StartTileIndexInOverallResource;
+} D3D11_PACKED_MIP_DESC;
+/*****************************************************************************
+ * ID3D11DeviceContext2 interface
+ */
+#ifndef __ID3D11DeviceContext2_INTERFACE_DEFINED__
+#define __ID3D11DeviceContext2_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11DeviceContext2, 0x420d5b32, 0xb90c, 0x4da4, 0xbe,0xf0, 0x35,0x9f,0x6a,0x24,0xa8,0x3a);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("420d5b32-b90c-4da4-bef0-359f6a24a83a")
+ID3D11DeviceContext2 : public ID3D11DeviceContext1
+{
+ virtual HRESULT STDMETHODCALLTYPE UpdateTileMappings(
+ ID3D11Resource *resource,
+ UINT region_count,
+ const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,
+ const D3D11_TILE_REGION_SIZE *region_sizes,
+ ID3D11Buffer *pool,
+ UINT range_count,
+ const UINT *range_flags,
+ const UINT *pool_start_offsets,
+ const UINT *range_tile_counts,
+ UINT flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CopyTileMappings(
+ ID3D11Resource *dst_resource,
+ const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
+ ID3D11Resource *src_resource,
+ const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,
+ const D3D11_TILE_REGION_SIZE *region_size,
+ UINT flags) = 0;
+
+ virtual void STDMETHODCALLTYPE CopyTiles(
+ ID3D11Resource *resource,
+ const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,
+ const D3D11_TILE_REGION_SIZE *size,
+ ID3D11Buffer *buffer,
+ UINT64 start_offset,
+ UINT flags) = 0;
+
+ virtual void STDMETHODCALLTYPE UpdateTiles(
+ ID3D11Resource *dst_resource,
+ const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
+ const D3D11_TILE_REGION_SIZE *dst_region_size,
+ const void *src_data,
+ UINT flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE ResizeTilePool(
+ ID3D11Buffer *pool,
+ UINT64 size) = 0;
+
+ virtual void STDMETHODCALLTYPE TiledResourceBarrier(
+ ID3D11DeviceChild *before_barrier,
+ ID3D11DeviceChild *after_barrier) = 0;
+
+ virtual WINBOOL STDMETHODCALLTYPE IsAnnotationEnabled(
+ ) = 0;
+
+ virtual void STDMETHODCALLTYPE SetMarkerInt(
+ const WCHAR *label,
+ int data) = 0;
+
+ virtual void STDMETHODCALLTYPE BeginEventInt(
+ const WCHAR *label,
+ int data) = 0;
+
+ virtual void STDMETHODCALLTYPE EndEvent(
+ ) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11DeviceContext2, 0x420d5b32, 0xb90c, 0x4da4, 0xbe,0xf0, 0x35,0x9f,0x6a,0x24,0xa8,0x3a)
+#endif
+#else
+typedef struct ID3D11DeviceContext2Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11DeviceContext2 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11DeviceContext2 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11DeviceContext2 *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11DeviceContext2 *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11DeviceContext2 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11DeviceContext2 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11DeviceContext methods ***/
+ void (STDMETHODCALLTYPE *VSSetConstantBuffers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *PSSetShaderResources)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *PSSetShader)(
+ ID3D11DeviceContext2 *This,
+ ID3D11PixelShader *pPixelShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *PSSetSamplers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *VSSetShader)(
+ ID3D11DeviceContext2 *This,
+ ID3D11VertexShader *pVertexShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *DrawIndexed)(
+ ID3D11DeviceContext2 *This,
+ UINT IndexCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation);
+
+ void (STDMETHODCALLTYPE *Draw)(
+ ID3D11DeviceContext2 *This,
+ UINT VertexCount,
+ UINT StartVertexLocation);
+
+ HRESULT (STDMETHODCALLTYPE *Map)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Resource *pResource,
+ UINT Subresource,
+ D3D11_MAP MapType,
+ UINT MapFlags,
+ D3D11_MAPPED_SUBRESOURCE *pMappedResource);
+
+ void (STDMETHODCALLTYPE *Unmap)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Resource *pResource,
+ UINT Subresource);
+
+ void (STDMETHODCALLTYPE *PSSetConstantBuffers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *IASetInputLayout)(
+ ID3D11DeviceContext2 *This,
+ ID3D11InputLayout *pInputLayout);
+
+ void (STDMETHODCALLTYPE *IASetVertexBuffers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppVertexBuffers,
+ const UINT *pStrides,
+ const UINT *pOffsets);
+
+ void (STDMETHODCALLTYPE *IASetIndexBuffer)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Buffer *pIndexBuffer,
+ DXGI_FORMAT Format,
+ UINT Offset);
+
+ void (STDMETHODCALLTYPE *DrawIndexedInstanced)(
+ ID3D11DeviceContext2 *This,
+ UINT IndexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation,
+ UINT StartInstanceLocation);
+
+ void (STDMETHODCALLTYPE *DrawInstanced)(
+ ID3D11DeviceContext2 *This,
+ UINT VertexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartVertexLocation,
+ UINT StartInstanceLocation);
+
+ void (STDMETHODCALLTYPE *GSSetConstantBuffers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *GSSetShader)(
+ ID3D11DeviceContext2 *This,
+ ID3D11GeometryShader *pShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *IASetPrimitiveTopology)(
+ ID3D11DeviceContext2 *This,
+ D3D11_PRIMITIVE_TOPOLOGY Topology);
+
+ void (STDMETHODCALLTYPE *VSSetShaderResources)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *VSSetSamplers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *Begin)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Asynchronous *pAsync);
+
+ void (STDMETHODCALLTYPE *End)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Asynchronous *pAsync);
+
+ HRESULT (STDMETHODCALLTYPE *GetData)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Asynchronous *pAsync,
+ void *pData,
+ UINT DataSize,
+ UINT GetDataFlags);
+
+ void (STDMETHODCALLTYPE *SetPredication)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Predicate *pPredicate,
+ WINBOOL PredicateValue);
+
+ void (STDMETHODCALLTYPE *GSSetShaderResources)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *GSSetSamplers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *OMSetRenderTargets)(
+ ID3D11DeviceContext2 *This,
+ UINT NumViews,
+ ID3D11RenderTargetView *const *ppRenderTargetViews,
+ ID3D11DepthStencilView *pDepthStencilView);
+
+ void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)(
+ ID3D11DeviceContext2 *This,
+ UINT NumRTVs,
+ ID3D11RenderTargetView *const *ppRenderTargetViews,
+ ID3D11DepthStencilView *pDepthStencilView,
+ UINT UAVStartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
+ const UINT *pUAVInitialCounts);
+
+ void (STDMETHODCALLTYPE *OMSetBlendState)(
+ ID3D11DeviceContext2 *This,
+ ID3D11BlendState *pBlendState,
+ const FLOAT BlendFactor[4],
+ UINT SampleMask);
+
+ void (STDMETHODCALLTYPE *OMSetDepthStencilState)(
+ ID3D11DeviceContext2 *This,
+ ID3D11DepthStencilState *pDepthStencilState,
+ UINT StencilRef);
+
+ void (STDMETHODCALLTYPE *SOSetTargets)(
+ ID3D11DeviceContext2 *This,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppSOTargets,
+ const UINT *pOffsets);
+
+ void (STDMETHODCALLTYPE *DrawAuto)(
+ ID3D11DeviceContext2 *This);
+
+ void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Buffer *pBufferForArgs,
+ UINT AlignedByteOffsetForArgs);
+
+ void (STDMETHODCALLTYPE *DrawInstancedIndirect)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Buffer *pBufferForArgs,
+ UINT AlignedByteOffsetForArgs);
+
+ void (STDMETHODCALLTYPE *Dispatch)(
+ ID3D11DeviceContext2 *This,
+ UINT ThreadGroupCountX,
+ UINT ThreadGroupCountY,
+ UINT ThreadGroupCountZ);
+
+ void (STDMETHODCALLTYPE *DispatchIndirect)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Buffer *pBufferForArgs,
+ UINT AlignedByteOffsetForArgs);
+
+ void (STDMETHODCALLTYPE *RSSetState)(
+ ID3D11DeviceContext2 *This,
+ ID3D11RasterizerState *pRasterizerState);
+
+ void (STDMETHODCALLTYPE *RSSetViewports)(
+ ID3D11DeviceContext2 *This,
+ UINT NumViewports,
+ const D3D11_VIEWPORT *pViewports);
+
+ void (STDMETHODCALLTYPE *RSSetScissorRects)(
+ ID3D11DeviceContext2 *This,
+ UINT NumRects,
+ const D3D11_RECT *pRects);
+
+ void (STDMETHODCALLTYPE *CopySubresourceRegion)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ UINT DstX,
+ UINT DstY,
+ UINT DstZ,
+ ID3D11Resource *pSrcResource,
+ UINT SrcSubresource,
+ const D3D11_BOX *pSrcBox);
+
+ void (STDMETHODCALLTYPE *CopyResource)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Resource *pDstResource,
+ ID3D11Resource *pSrcResource);
+
+ void (STDMETHODCALLTYPE *UpdateSubresource)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ const D3D11_BOX *pDstBox,
+ const void *pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch);
+
+ void (STDMETHODCALLTYPE *CopyStructureCount)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Buffer *pDstBuffer,
+ UINT DstAlignedByteOffset,
+ ID3D11UnorderedAccessView *pSrcView);
+
+ void (STDMETHODCALLTYPE *ClearRenderTargetView)(
+ ID3D11DeviceContext2 *This,
+ ID3D11RenderTargetView *pRenderTargetView,
+ const FLOAT ColorRGBA[4]);
+
+ void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)(
+ ID3D11DeviceContext2 *This,
+ ID3D11UnorderedAccessView *pUnorderedAccessView,
+ const UINT Values[4]);
+
+ void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)(
+ ID3D11DeviceContext2 *This,
+ ID3D11UnorderedAccessView *pUnorderedAccessView,
+ const FLOAT Values[4]);
+
+ void (STDMETHODCALLTYPE *ClearDepthStencilView)(
+ ID3D11DeviceContext2 *This,
+ ID3D11DepthStencilView *pDepthStencilView,
+ UINT ClearFlags,
+ FLOAT Depth,
+ UINT8 Stencil);
+
+ void (STDMETHODCALLTYPE *GenerateMips)(
+ ID3D11DeviceContext2 *This,
+ ID3D11ShaderResourceView *pShaderResourceView);
+
+ void (STDMETHODCALLTYPE *SetResourceMinLOD)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Resource *pResource,
+ FLOAT MinLOD);
+
+ FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Resource *pResource);
+
+ void (STDMETHODCALLTYPE *ResolveSubresource)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ ID3D11Resource *pSrcResource,
+ UINT SrcSubresource,
+ DXGI_FORMAT Format);
+
+ void (STDMETHODCALLTYPE *ExecuteCommandList)(
+ ID3D11DeviceContext2 *This,
+ ID3D11CommandList *pCommandList,
+ WINBOOL RestoreContextState);
+
+ void (STDMETHODCALLTYPE *HSSetShaderResources)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *HSSetShader)(
+ ID3D11DeviceContext2 *This,
+ ID3D11HullShader *pHullShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *HSSetSamplers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *HSSetConstantBuffers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *DSSetShaderResources)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *DSSetShader)(
+ ID3D11DeviceContext2 *This,
+ ID3D11DomainShader *pDomainShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *DSSetSamplers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *DSSetConstantBuffers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *CSSetShaderResources)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
+ const UINT *pUAVInitialCounts);
+
+ void (STDMETHODCALLTYPE *CSSetShader)(
+ ID3D11DeviceContext2 *This,
+ ID3D11ComputeShader *pComputeShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *CSSetSamplers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *CSSetConstantBuffers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *VSGetConstantBuffers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *PSGetShaderResources)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *PSGetShader)(
+ ID3D11DeviceContext2 *This,
+ ID3D11PixelShader **ppPixelShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *PSGetSamplers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *VSGetShader)(
+ ID3D11DeviceContext2 *This,
+ ID3D11VertexShader **ppVertexShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *PSGetConstantBuffers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *IAGetInputLayout)(
+ ID3D11DeviceContext2 *This,
+ ID3D11InputLayout **ppInputLayout);
+
+ void (STDMETHODCALLTYPE *IAGetVertexBuffers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppVertexBuffers,
+ UINT *pStrides,
+ UINT *pOffsets);
+
+ void (STDMETHODCALLTYPE *IAGetIndexBuffer)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Buffer **pIndexBuffer,
+ DXGI_FORMAT *Format,
+ UINT *Offset);
+
+ void (STDMETHODCALLTYPE *GSGetConstantBuffers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *GSGetShader)(
+ ID3D11DeviceContext2 *This,
+ ID3D11GeometryShader **ppGeometryShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)(
+ ID3D11DeviceContext2 *This,
+ D3D11_PRIMITIVE_TOPOLOGY *pTopology);
+
+ void (STDMETHODCALLTYPE *VSGetShaderResources)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *VSGetSamplers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *GetPredication)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Predicate **ppPredicate,
+ WINBOOL *pPredicateValue);
+
+ void (STDMETHODCALLTYPE *GSGetShaderResources)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *GSGetSamplers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *OMGetRenderTargets)(
+ ID3D11DeviceContext2 *This,
+ UINT NumViews,
+ ID3D11RenderTargetView **ppRenderTargetViews,
+ ID3D11DepthStencilView **ppDepthStencilView);
+
+ void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)(
+ ID3D11DeviceContext2 *This,
+ UINT NumRTVs,
+ ID3D11RenderTargetView **ppRenderTargetViews,
+ ID3D11DepthStencilView **ppDepthStencilView,
+ UINT UAVStartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView **ppUnorderedAccessViews);
+
+ void (STDMETHODCALLTYPE *OMGetBlendState)(
+ ID3D11DeviceContext2 *This,
+ ID3D11BlendState **ppBlendState,
+ FLOAT BlendFactor[4],
+ UINT *pSampleMask);
+
+ void (STDMETHODCALLTYPE *OMGetDepthStencilState)(
+ ID3D11DeviceContext2 *This,
+ ID3D11DepthStencilState **ppDepthStencilState,
+ UINT *pStencilRef);
+
+ void (STDMETHODCALLTYPE *SOGetTargets)(
+ ID3D11DeviceContext2 *This,
+ UINT NumBuffers,
+ ID3D11Buffer **ppSOTargets);
+
+ void (STDMETHODCALLTYPE *RSGetState)(
+ ID3D11DeviceContext2 *This,
+ ID3D11RasterizerState **ppRasterizerState);
+
+ void (STDMETHODCALLTYPE *RSGetViewports)(
+ ID3D11DeviceContext2 *This,
+ UINT *pNumViewports,
+ D3D11_VIEWPORT *pViewports);
+
+ void (STDMETHODCALLTYPE *RSGetScissorRects)(
+ ID3D11DeviceContext2 *This,
+ UINT *pNumRects,
+ D3D11_RECT *pRects);
+
+ void (STDMETHODCALLTYPE *HSGetShaderResources)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *HSGetShader)(
+ ID3D11DeviceContext2 *This,
+ ID3D11HullShader **ppHullShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *HSGetSamplers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *HSGetConstantBuffers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *DSGetShaderResources)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *DSGetShader)(
+ ID3D11DeviceContext2 *This,
+ ID3D11DomainShader **ppDomainShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *DSGetSamplers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *DSGetConstantBuffers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *CSGetShaderResources)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView **ppUnorderedAccessViews);
+
+ void (STDMETHODCALLTYPE *CSGetShader)(
+ ID3D11DeviceContext2 *This,
+ ID3D11ComputeShader **ppComputeShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *CSGetSamplers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *CSGetConstantBuffers)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *ClearState)(
+ ID3D11DeviceContext2 *This);
+
+ void (STDMETHODCALLTYPE *Flush)(
+ ID3D11DeviceContext2 *This);
+
+ D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)(
+ ID3D11DeviceContext2 *This);
+
+ UINT (STDMETHODCALLTYPE *GetContextFlags)(
+ ID3D11DeviceContext2 *This);
+
+ HRESULT (STDMETHODCALLTYPE *FinishCommandList)(
+ ID3D11DeviceContext2 *This,
+ WINBOOL RestoreDeferredContextState,
+ ID3D11CommandList **ppCommandList);
+
+ /*** ID3D11DeviceContext1 methods ***/
+ void (STDMETHODCALLTYPE *CopySubresourceRegion1)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ UINT DstX,
+ UINT DstY,
+ UINT DstZ,
+ ID3D11Resource *pSrcResource,
+ UINT SrcSubresource,
+ const D3D11_BOX *pSrcBox,
+ UINT CopyFlags);
+
+ void (STDMETHODCALLTYPE *UpdateSubresource1)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ const D3D11_BOX *pDstBox,
+ const void *pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch,
+ UINT CopyFlags);
+
+ void (STDMETHODCALLTYPE *DiscardResource)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Resource *pResource);
+
+ void (STDMETHODCALLTYPE *DiscardView)(
+ ID3D11DeviceContext2 *This,
+ ID3D11View *pResourceView);
+
+ void (STDMETHODCALLTYPE *VSSetConstantBuffers1)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *HSSetConstantBuffers1)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *DSSetConstantBuffers1)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *GSSetConstantBuffers1)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *PSSetConstantBuffers1)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *CSSetConstantBuffers1)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *VSGetConstantBuffers1)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *HSGetConstantBuffers1)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *DSGetConstantBuffers1)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *GSGetConstantBuffers1)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *PSGetConstantBuffers1)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *CSGetConstantBuffers1)(
+ ID3D11DeviceContext2 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *SwapDeviceContextState)(
+ ID3D11DeviceContext2 *This,
+ ID3DDeviceContextState *pState,
+ ID3DDeviceContextState **ppPreviousState);
+
+ void (STDMETHODCALLTYPE *ClearView)(
+ ID3D11DeviceContext2 *This,
+ ID3D11View *pView,
+ const FLOAT Color[4],
+ const D3D11_RECT *pRect,
+ UINT NumRects);
+
+ void (STDMETHODCALLTYPE *DiscardView1)(
+ ID3D11DeviceContext2 *This,
+ ID3D11View *pResourceView,
+ const D3D11_RECT *pRects,
+ UINT NumRects);
+
+ /*** ID3D11DeviceContext2 methods ***/
+ HRESULT (STDMETHODCALLTYPE *UpdateTileMappings)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Resource *resource,
+ UINT region_count,
+ const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,
+ const D3D11_TILE_REGION_SIZE *region_sizes,
+ ID3D11Buffer *pool,
+ UINT range_count,
+ const UINT *range_flags,
+ const UINT *pool_start_offsets,
+ const UINT *range_tile_counts,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *CopyTileMappings)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Resource *dst_resource,
+ const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
+ ID3D11Resource *src_resource,
+ const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,
+ const D3D11_TILE_REGION_SIZE *region_size,
+ UINT flags);
+
+ void (STDMETHODCALLTYPE *CopyTiles)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Resource *resource,
+ const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,
+ const D3D11_TILE_REGION_SIZE *size,
+ ID3D11Buffer *buffer,
+ UINT64 start_offset,
+ UINT flags);
+
+ void (STDMETHODCALLTYPE *UpdateTiles)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Resource *dst_resource,
+ const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
+ const D3D11_TILE_REGION_SIZE *dst_region_size,
+ const void *src_data,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *ResizeTilePool)(
+ ID3D11DeviceContext2 *This,
+ ID3D11Buffer *pool,
+ UINT64 size);
+
+ void (STDMETHODCALLTYPE *TiledResourceBarrier)(
+ ID3D11DeviceContext2 *This,
+ ID3D11DeviceChild *before_barrier,
+ ID3D11DeviceChild *after_barrier);
+
+ WINBOOL (STDMETHODCALLTYPE *IsAnnotationEnabled)(
+ ID3D11DeviceContext2 *This);
+
+ void (STDMETHODCALLTYPE *SetMarkerInt)(
+ ID3D11DeviceContext2 *This,
+ const WCHAR *label,
+ int data);
+
+ void (STDMETHODCALLTYPE *BeginEventInt)(
+ ID3D11DeviceContext2 *This,
+ const WCHAR *label,
+ int data);
+
+ void (STDMETHODCALLTYPE *EndEvent)(
+ ID3D11DeviceContext2 *This);
+
+ END_INTERFACE
+} ID3D11DeviceContext2Vtbl;
+
+interface ID3D11DeviceContext2 {
+ CONST_VTBL ID3D11DeviceContext2Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11DeviceContext2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11DeviceContext2_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11DeviceContext2_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11DeviceContext2_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11DeviceContext2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11DeviceContext2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11DeviceContext2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11DeviceContext methods ***/
+#define ID3D11DeviceContext2_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext2_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext2_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext2_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext2_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext2_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)
+#define ID3D11DeviceContext2_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation)
+#define ID3D11DeviceContext2_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource)
+#define ID3D11DeviceContext2_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource)
+#define ID3D11DeviceContext2_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext2_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout)
+#define ID3D11DeviceContext2_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
+#define ID3D11DeviceContext2_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset)
+#define ID3D11DeviceContext2_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)
+#define ID3D11DeviceContext2_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)
+#define ID3D11DeviceContext2_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext2_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext2_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology)
+#define ID3D11DeviceContext2_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext2_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext2_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync)
+#define ID3D11DeviceContext2_End(This,pAsync) (This)->lpVtbl->End(This,pAsync)
+#define ID3D11DeviceContext2_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags)
+#define ID3D11DeviceContext2_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue)
+#define ID3D11DeviceContext2_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext2_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext2_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)
+#define ID3D11DeviceContext2_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
+#define ID3D11DeviceContext2_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)
+#define ID3D11DeviceContext2_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
+#define ID3D11DeviceContext2_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)
+#define ID3D11DeviceContext2_DrawAuto(This) (This)->lpVtbl->DrawAuto(This)
+#define ID3D11DeviceContext2_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
+#define ID3D11DeviceContext2_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
+#define ID3D11DeviceContext2_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ)
+#define ID3D11DeviceContext2_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
+#define ID3D11DeviceContext2_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState)
+#define ID3D11DeviceContext2_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports)
+#define ID3D11DeviceContext2_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects)
+#define ID3D11DeviceContext2_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)
+#define ID3D11DeviceContext2_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource)
+#define ID3D11DeviceContext2_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)
+#define ID3D11DeviceContext2_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView)
+#define ID3D11DeviceContext2_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)
+#define ID3D11DeviceContext2_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values)
+#define ID3D11DeviceContext2_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values)
+#define ID3D11DeviceContext2_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
+#define ID3D11DeviceContext2_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView)
+#define ID3D11DeviceContext2_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD)
+#define ID3D11DeviceContext2_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource)
+#define ID3D11DeviceContext2_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)
+#define ID3D11DeviceContext2_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState)
+#define ID3D11DeviceContext2_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext2_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext2_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext2_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext2_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext2_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext2_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext2_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext2_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext2_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
+#define ID3D11DeviceContext2_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext2_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext2_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext2_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext2_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext2_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext2_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext2_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext2_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext2_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout)
+#define ID3D11DeviceContext2_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
+#define ID3D11DeviceContext2_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)
+#define ID3D11DeviceContext2_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext2_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext2_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology)
+#define ID3D11DeviceContext2_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext2_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext2_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue)
+#define ID3D11DeviceContext2_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext2_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext2_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)
+#define ID3D11DeviceContext2_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews)
+#define ID3D11DeviceContext2_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)
+#define ID3D11DeviceContext2_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)
+#define ID3D11DeviceContext2_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets)
+#define ID3D11DeviceContext2_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState)
+#define ID3D11DeviceContext2_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports)
+#define ID3D11DeviceContext2_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects)
+#define ID3D11DeviceContext2_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext2_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext2_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext2_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext2_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext2_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext2_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext2_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext2_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext2_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews)
+#define ID3D11DeviceContext2_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext2_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext2_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext2_ClearState(This) (This)->lpVtbl->ClearState(This)
+#define ID3D11DeviceContext2_Flush(This) (This)->lpVtbl->Flush(This)
+#define ID3D11DeviceContext2_GetType(This) (This)->lpVtbl->GetType(This)
+#define ID3D11DeviceContext2_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This)
+#define ID3D11DeviceContext2_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList)
+/*** ID3D11DeviceContext1 methods ***/
+#define ID3D11DeviceContext2_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags)
+#define ID3D11DeviceContext2_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags)
+#define ID3D11DeviceContext2_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource)
+#define ID3D11DeviceContext2_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView)
+#define ID3D11DeviceContext2_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext2_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext2_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext2_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext2_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext2_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext2_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext2_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext2_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext2_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext2_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext2_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext2_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState)
+#define ID3D11DeviceContext2_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects)
+#define ID3D11DeviceContext2_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects)
+/*** ID3D11DeviceContext2 methods ***/
+#define ID3D11DeviceContext2_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags)
+#define ID3D11DeviceContext2_CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags)
+#define ID3D11DeviceContext2_CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) (This)->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags)
+#define ID3D11DeviceContext2_UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) (This)->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags)
+#define ID3D11DeviceContext2_ResizeTilePool(This,pool,size) (This)->lpVtbl->ResizeTilePool(This,pool,size)
+#define ID3D11DeviceContext2_TiledResourceBarrier(This,before_barrier,after_barrier) (This)->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier)
+#define ID3D11DeviceContext2_IsAnnotationEnabled(This) (This)->lpVtbl->IsAnnotationEnabled(This)
+#define ID3D11DeviceContext2_SetMarkerInt(This,label,data) (This)->lpVtbl->SetMarkerInt(This,label,data)
+#define ID3D11DeviceContext2_BeginEventInt(This,label,data) (This)->lpVtbl->BeginEventInt(This,label,data)
+#define ID3D11DeviceContext2_EndEvent(This) (This)->lpVtbl->EndEvent(This)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11DeviceContext2_QueryInterface(ID3D11DeviceContext2* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11DeviceContext2_AddRef(ID3D11DeviceContext2* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11DeviceContext2_Release(ID3D11DeviceContext2* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11DeviceContext2_GetDevice(ID3D11DeviceContext2* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext2_GetPrivateData(ID3D11DeviceContext2* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext2_SetPrivateData(ID3D11DeviceContext2* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext2_SetPrivateDataInterface(ID3D11DeviceContext2* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11DeviceContext methods ***/
+static FORCEINLINE void ID3D11DeviceContext2_VSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext2_PSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext2_PSSetShader(ID3D11DeviceContext2* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext2_PSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext2_VSSetShader(ID3D11DeviceContext2* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext2_DrawIndexed(ID3D11DeviceContext2* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) {
+ This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation);
+}
+static FORCEINLINE void ID3D11DeviceContext2_Draw(ID3D11DeviceContext2* This,UINT VertexCount,UINT StartVertexLocation) {
+ This->lpVtbl->Draw(This,VertexCount,StartVertexLocation);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext2_Map(ID3D11DeviceContext2* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) {
+ return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource);
+}
+static FORCEINLINE void ID3D11DeviceContext2_Unmap(ID3D11DeviceContext2* This,ID3D11Resource *pResource,UINT Subresource) {
+ This->lpVtbl->Unmap(This,pResource,Subresource);
+}
+static FORCEINLINE void ID3D11DeviceContext2_PSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext2_IASetInputLayout(ID3D11DeviceContext2* This,ID3D11InputLayout *pInputLayout) {
+ This->lpVtbl->IASetInputLayout(This,pInputLayout);
+}
+static FORCEINLINE void ID3D11DeviceContext2_IASetVertexBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) {
+ This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
+}
+static FORCEINLINE void ID3D11DeviceContext2_IASetIndexBuffer(ID3D11DeviceContext2* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) {
+ This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset);
+}
+static FORCEINLINE void ID3D11DeviceContext2_DrawIndexedInstanced(ID3D11DeviceContext2* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) {
+ This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation);
+}
+static FORCEINLINE void ID3D11DeviceContext2_DrawInstanced(ID3D11DeviceContext2* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) {
+ This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation);
+}
+static FORCEINLINE void ID3D11DeviceContext2_GSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext2_GSSetShader(ID3D11DeviceContext2* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext2_IASetPrimitiveTopology(ID3D11DeviceContext2* This,D3D11_PRIMITIVE_TOPOLOGY Topology) {
+ This->lpVtbl->IASetPrimitiveTopology(This,Topology);
+}
+static FORCEINLINE void ID3D11DeviceContext2_VSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext2_VSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext2_Begin(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync) {
+ This->lpVtbl->Begin(This,pAsync);
+}
+static FORCEINLINE void ID3D11DeviceContext2_End(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync) {
+ This->lpVtbl->End(This,pAsync);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext2_GetData(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) {
+ return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags);
+}
+static FORCEINLINE void ID3D11DeviceContext2_SetPredication(ID3D11DeviceContext2* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) {
+ This->lpVtbl->SetPredication(This,pPredicate,PredicateValue);
+}
+static FORCEINLINE void ID3D11DeviceContext2_GSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext2_GSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext2_OMSetRenderTargets(ID3D11DeviceContext2* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) {
+ This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView);
+}
+static FORCEINLINE void ID3D11DeviceContext2_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext2* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
+ This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
+}
+static FORCEINLINE void ID3D11DeviceContext2_OMSetBlendState(ID3D11DeviceContext2* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) {
+ This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask);
+}
+static FORCEINLINE void ID3D11DeviceContext2_OMSetDepthStencilState(ID3D11DeviceContext2* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) {
+ This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
+}
+static FORCEINLINE void ID3D11DeviceContext2_SOSetTargets(ID3D11DeviceContext2* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) {
+ This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets);
+}
+static FORCEINLINE void ID3D11DeviceContext2_DrawAuto(ID3D11DeviceContext2* This) {
+ This->lpVtbl->DrawAuto(This);
+}
+static FORCEINLINE void ID3D11DeviceContext2_DrawIndexedInstancedIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
+ This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
+}
+static FORCEINLINE void ID3D11DeviceContext2_DrawInstancedIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
+ This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
+}
+static FORCEINLINE void ID3D11DeviceContext2_Dispatch(ID3D11DeviceContext2* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) {
+ This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ);
+}
+static FORCEINLINE void ID3D11DeviceContext2_DispatchIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
+ This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
+}
+static FORCEINLINE void ID3D11DeviceContext2_RSSetState(ID3D11DeviceContext2* This,ID3D11RasterizerState *pRasterizerState) {
+ This->lpVtbl->RSSetState(This,pRasterizerState);
+}
+static FORCEINLINE void ID3D11DeviceContext2_RSSetViewports(ID3D11DeviceContext2* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) {
+ This->lpVtbl->RSSetViewports(This,NumViewports,pViewports);
+}
+static FORCEINLINE void ID3D11DeviceContext2_RSSetScissorRects(ID3D11DeviceContext2* This,UINT NumRects,const D3D11_RECT *pRects) {
+ This->lpVtbl->RSSetScissorRects(This,NumRects,pRects);
+}
+static FORCEINLINE void ID3D11DeviceContext2_CopySubresourceRegion(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) {
+ This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox);
+}
+static FORCEINLINE void ID3D11DeviceContext2_CopyResource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) {
+ This->lpVtbl->CopyResource(This,pDstResource,pSrcResource);
+}
+static FORCEINLINE void ID3D11DeviceContext2_UpdateSubresource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) {
+ This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch);
+}
+static FORCEINLINE void ID3D11DeviceContext2_CopyStructureCount(ID3D11DeviceContext2* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) {
+ This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView);
+}
+static FORCEINLINE void ID3D11DeviceContext2_ClearRenderTargetView(ID3D11DeviceContext2* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) {
+ This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA);
+}
+static FORCEINLINE void ID3D11DeviceContext2_ClearUnorderedAccessViewUint(ID3D11DeviceContext2* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) {
+ This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values);
+}
+static FORCEINLINE void ID3D11DeviceContext2_ClearUnorderedAccessViewFloat(ID3D11DeviceContext2* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) {
+ This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values);
+}
+static FORCEINLINE void ID3D11DeviceContext2_ClearDepthStencilView(ID3D11DeviceContext2* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
+ This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
+}
+static FORCEINLINE void ID3D11DeviceContext2_GenerateMips(ID3D11DeviceContext2* This,ID3D11ShaderResourceView *pShaderResourceView) {
+ This->lpVtbl->GenerateMips(This,pShaderResourceView);
+}
+static FORCEINLINE void ID3D11DeviceContext2_SetResourceMinLOD(ID3D11DeviceContext2* This,ID3D11Resource *pResource,FLOAT MinLOD) {
+ This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD);
+}
+static FORCEINLINE FLOAT ID3D11DeviceContext2_GetResourceMinLOD(ID3D11DeviceContext2* This,ID3D11Resource *pResource) {
+ return This->lpVtbl->GetResourceMinLOD(This,pResource);
+}
+static FORCEINLINE void ID3D11DeviceContext2_ResolveSubresource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) {
+ This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format);
+}
+static FORCEINLINE void ID3D11DeviceContext2_ExecuteCommandList(ID3D11DeviceContext2* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) {
+ This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState);
+}
+static FORCEINLINE void ID3D11DeviceContext2_HSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext2_HSSetShader(ID3D11DeviceContext2* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext2_HSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext2_HSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext2_DSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext2_DSSetShader(ID3D11DeviceContext2* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext2_DSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext2_DSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext2_CSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext2_CSSetUnorderedAccessViews(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
+ This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
+}
+static FORCEINLINE void ID3D11DeviceContext2_CSSetShader(ID3D11DeviceContext2* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext2_CSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext2_CSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext2_VSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext2_PSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext2_PSGetShader(ID3D11DeviceContext2* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext2_PSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext2_VSGetShader(ID3D11DeviceContext2* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext2_PSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext2_IAGetInputLayout(ID3D11DeviceContext2* This,ID3D11InputLayout **ppInputLayout) {
+ This->lpVtbl->IAGetInputLayout(This,ppInputLayout);
+}
+static FORCEINLINE void ID3D11DeviceContext2_IAGetVertexBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) {
+ This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
+}
+static FORCEINLINE void ID3D11DeviceContext2_IAGetIndexBuffer(ID3D11DeviceContext2* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) {
+ This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset);
+}
+static FORCEINLINE void ID3D11DeviceContext2_GSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext2_GSGetShader(ID3D11DeviceContext2* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext2_IAGetPrimitiveTopology(ID3D11DeviceContext2* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) {
+ This->lpVtbl->IAGetPrimitiveTopology(This,pTopology);
+}
+static FORCEINLINE void ID3D11DeviceContext2_VSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext2_VSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext2_GetPredication(ID3D11DeviceContext2* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) {
+ This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue);
+}
+static FORCEINLINE void ID3D11DeviceContext2_GSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext2_GSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext2_OMGetRenderTargets(ID3D11DeviceContext2* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) {
+ This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView);
+}
+static FORCEINLINE void ID3D11DeviceContext2_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext2* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
+ This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews);
+}
+static FORCEINLINE void ID3D11DeviceContext2_OMGetBlendState(ID3D11DeviceContext2* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) {
+ This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask);
+}
+static FORCEINLINE void ID3D11DeviceContext2_OMGetDepthStencilState(ID3D11DeviceContext2* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) {
+ This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef);
+}
+static FORCEINLINE void ID3D11DeviceContext2_SOGetTargets(ID3D11DeviceContext2* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) {
+ This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets);
+}
+static FORCEINLINE void ID3D11DeviceContext2_RSGetState(ID3D11DeviceContext2* This,ID3D11RasterizerState **ppRasterizerState) {
+ This->lpVtbl->RSGetState(This,ppRasterizerState);
+}
+static FORCEINLINE void ID3D11DeviceContext2_RSGetViewports(ID3D11DeviceContext2* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) {
+ This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports);
+}
+static FORCEINLINE void ID3D11DeviceContext2_RSGetScissorRects(ID3D11DeviceContext2* This,UINT *pNumRects,D3D11_RECT *pRects) {
+ This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects);
+}
+static FORCEINLINE void ID3D11DeviceContext2_HSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext2_HSGetShader(ID3D11DeviceContext2* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext2_HSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext2_HSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext2_DSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext2_DSGetShader(ID3D11DeviceContext2* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext2_DSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext2_DSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext2_CSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext2_CSGetUnorderedAccessViews(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
+ This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews);
+}
+static FORCEINLINE void ID3D11DeviceContext2_CSGetShader(ID3D11DeviceContext2* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext2_CSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext2_CSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext2_ClearState(ID3D11DeviceContext2* This) {
+ This->lpVtbl->ClearState(This);
+}
+static FORCEINLINE void ID3D11DeviceContext2_Flush(ID3D11DeviceContext2* This) {
+ This->lpVtbl->Flush(This);
+}
+static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext2_GetType(ID3D11DeviceContext2* This) {
+ return This->lpVtbl->GetType(This);
+}
+static FORCEINLINE UINT ID3D11DeviceContext2_GetContextFlags(ID3D11DeviceContext2* This) {
+ return This->lpVtbl->GetContextFlags(This);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext2_FinishCommandList(ID3D11DeviceContext2* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) {
+ return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList);
+}
+/*** ID3D11DeviceContext1 methods ***/
+static FORCEINLINE void ID3D11DeviceContext2_CopySubresourceRegion1(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) {
+ This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags);
+}
+static FORCEINLINE void ID3D11DeviceContext2_UpdateSubresource1(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) {
+ This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags);
+}
+static FORCEINLINE void ID3D11DeviceContext2_DiscardResource(ID3D11DeviceContext2* This,ID3D11Resource *pResource) {
+ This->lpVtbl->DiscardResource(This,pResource);
+}
+static FORCEINLINE void ID3D11DeviceContext2_DiscardView(ID3D11DeviceContext2* This,ID3D11View *pResourceView) {
+ This->lpVtbl->DiscardView(This,pResourceView);
+}
+static FORCEINLINE void ID3D11DeviceContext2_VSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
+ This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext2_HSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
+ This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext2_DSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
+ This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext2_GSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
+ This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext2_PSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
+ This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext2_CSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
+ This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext2_VSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
+ This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext2_HSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
+ This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext2_DSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
+ This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext2_GSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
+ This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext2_PSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
+ This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext2_CSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
+ This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext2_SwapDeviceContextState(ID3D11DeviceContext2* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) {
+ This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState);
+}
+static FORCEINLINE void ID3D11DeviceContext2_ClearView(ID3D11DeviceContext2* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) {
+ This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects);
+}
+static FORCEINLINE void ID3D11DeviceContext2_DiscardView1(ID3D11DeviceContext2* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) {
+ This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects);
+}
+/*** ID3D11DeviceContext2 methods ***/
+static FORCEINLINE HRESULT ID3D11DeviceContext2_UpdateTileMappings(ID3D11DeviceContext2* This,ID3D11Resource *resource,UINT region_count,const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,const D3D11_TILE_REGION_SIZE *region_sizes,ID3D11Buffer *pool,UINT range_count,const UINT *range_flags,const UINT *pool_start_offsets,const UINT *range_tile_counts,UINT flags) {
+ return This->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext2_CopyTileMappings(ID3D11DeviceContext2* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,ID3D11Resource *src_resource,const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,const D3D11_TILE_REGION_SIZE *region_size,UINT flags) {
+ return This->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags);
+}
+static FORCEINLINE void ID3D11DeviceContext2_CopyTiles(ID3D11DeviceContext2* This,ID3D11Resource *resource,const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,const D3D11_TILE_REGION_SIZE *size,ID3D11Buffer *buffer,UINT64 start_offset,UINT flags) {
+ This->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags);
+}
+static FORCEINLINE void ID3D11DeviceContext2_UpdateTiles(ID3D11DeviceContext2* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,const D3D11_TILE_REGION_SIZE *dst_region_size,const void *src_data,UINT flags) {
+ This->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext2_ResizeTilePool(ID3D11DeviceContext2* This,ID3D11Buffer *pool,UINT64 size) {
+ return This->lpVtbl->ResizeTilePool(This,pool,size);
+}
+static FORCEINLINE void ID3D11DeviceContext2_TiledResourceBarrier(ID3D11DeviceContext2* This,ID3D11DeviceChild *before_barrier,ID3D11DeviceChild *after_barrier) {
+ This->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier);
+}
+static FORCEINLINE WINBOOL ID3D11DeviceContext2_IsAnnotationEnabled(ID3D11DeviceContext2* This) {
+ return This->lpVtbl->IsAnnotationEnabled(This);
+}
+static FORCEINLINE void ID3D11DeviceContext2_SetMarkerInt(ID3D11DeviceContext2* This,const WCHAR *label,int data) {
+ This->lpVtbl->SetMarkerInt(This,label,data);
+}
+static FORCEINLINE void ID3D11DeviceContext2_BeginEventInt(ID3D11DeviceContext2* This,const WCHAR *label,int data) {
+ This->lpVtbl->BeginEventInt(This,label,data);
+}
+static FORCEINLINE void ID3D11DeviceContext2_EndEvent(ID3D11DeviceContext2* This) {
+ This->lpVtbl->EndEvent(This);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11DeviceContext2_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11Device2 interface
+ */
+#ifndef __ID3D11Device2_INTERFACE_DEFINED__
+#define __ID3D11Device2_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11Device2, 0x9d06dffa, 0xd1e5, 0x4d07, 0x83,0xa8, 0x1b,0xb1,0x23,0xf2,0xf8,0x41);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9d06dffa-d1e5-4d07-83a8-1bb123f2f841")
+ID3D11Device2 : public ID3D11Device1
+{
+ virtual void STDMETHODCALLTYPE GetImmediateContext2(
+ ID3D11DeviceContext2 **context) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext2(
+ UINT flags,
+ ID3D11DeviceContext2 **context) = 0;
+
+ virtual void STDMETHODCALLTYPE GetResourceTiling(
+ ID3D11Resource *resource,
+ UINT *tile_count,
+ D3D11_PACKED_MIP_DESC *mip_desc,
+ D3D11_TILE_SHAPE *tile_shape,
+ UINT *subresource_tiling_count,
+ UINT first_subresource_tiling,
+ D3D11_SUBRESOURCE_TILING *subresource_tiling) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels1(
+ DXGI_FORMAT format,
+ UINT sample_count,
+ UINT flags,
+ UINT *quality_level_count) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11Device2, 0x9d06dffa, 0xd1e5, 0x4d07, 0x83,0xa8, 0x1b,0xb1,0x23,0xf2,0xf8,0x41)
+#endif
+#else
+typedef struct ID3D11Device2Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11Device2 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11Device2 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11Device2 *This);
+
+ /*** ID3D11Device methods ***/
+ HRESULT (STDMETHODCALLTYPE *CreateBuffer)(
+ ID3D11Device2 *This,
+ const D3D11_BUFFER_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Buffer **ppBuffer);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture1D)(
+ ID3D11Device2 *This,
+ const D3D11_TEXTURE1D_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Texture1D **ppTexture1D);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture2D)(
+ ID3D11Device2 *This,
+ const D3D11_TEXTURE2D_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Texture2D **ppTexture2D);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture3D)(
+ ID3D11Device2 *This,
+ const D3D11_TEXTURE3D_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Texture3D **ppTexture3D);
+
+ HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)(
+ ID3D11Device2 *This,
+ ID3D11Resource *pResource,
+ const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
+ ID3D11ShaderResourceView **ppSRView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)(
+ ID3D11Device2 *This,
+ ID3D11Resource *pResource,
+ const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
+ ID3D11UnorderedAccessView **ppUAView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)(
+ ID3D11Device2 *This,
+ ID3D11Resource *pResource,
+ const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
+ ID3D11RenderTargetView **ppRTView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)(
+ ID3D11Device2 *This,
+ ID3D11Resource *pResource,
+ const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
+ ID3D11DepthStencilView **ppDepthStencilView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateInputLayout)(
+ ID3D11Device2 *This,
+ const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
+ UINT NumElements,
+ const void *pShaderBytecodeWithInputSignature,
+ SIZE_T BytecodeLength,
+ ID3D11InputLayout **ppInputLayout);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVertexShader)(
+ ID3D11Device2 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11VertexShader **ppVertexShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)(
+ ID3D11Device2 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11GeometryShader **ppGeometryShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)(
+ ID3D11Device2 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
+ UINT NumEntries,
+ const UINT *pBufferStrides,
+ UINT NumStrides,
+ UINT RasterizedStream,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11GeometryShader **ppGeometryShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreatePixelShader)(
+ ID3D11Device2 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11PixelShader **ppPixelShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateHullShader)(
+ ID3D11Device2 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11HullShader **ppHullShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDomainShader)(
+ ID3D11Device2 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11DomainShader **ppDomainShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateComputeShader)(
+ ID3D11Device2 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11ComputeShader **ppComputeShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)(
+ ID3D11Device2 *This,
+ ID3D11ClassLinkage **ppLinkage);
+
+ HRESULT (STDMETHODCALLTYPE *CreateBlendState)(
+ ID3D11Device2 *This,
+ const D3D11_BLEND_DESC *pBlendStateDesc,
+ ID3D11BlendState **ppBlendState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)(
+ ID3D11Device2 *This,
+ const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
+ ID3D11DepthStencilState **ppDepthStencilState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)(
+ ID3D11Device2 *This,
+ const D3D11_RASTERIZER_DESC *pRasterizerDesc,
+ ID3D11RasterizerState **ppRasterizerState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSamplerState)(
+ ID3D11Device2 *This,
+ const D3D11_SAMPLER_DESC *pSamplerDesc,
+ ID3D11SamplerState **ppSamplerState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateQuery)(
+ ID3D11Device2 *This,
+ const D3D11_QUERY_DESC *pQueryDesc,
+ ID3D11Query **ppQuery);
+
+ HRESULT (STDMETHODCALLTYPE *CreatePredicate)(
+ ID3D11Device2 *This,
+ const D3D11_QUERY_DESC *pPredicateDesc,
+ ID3D11Predicate **ppPredicate);
+
+ HRESULT (STDMETHODCALLTYPE *CreateCounter)(
+ ID3D11Device2 *This,
+ const D3D11_COUNTER_DESC *pCounterDesc,
+ ID3D11Counter **ppCounter);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)(
+ ID3D11Device2 *This,
+ UINT ContextFlags,
+ ID3D11DeviceContext **ppDeferredContext);
+
+ HRESULT (STDMETHODCALLTYPE *OpenSharedResource)(
+ ID3D11Device2 *This,
+ HANDLE hResource,
+ REFIID ReturnedInterface,
+ void **ppResource);
+
+ HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)(
+ ID3D11Device2 *This,
+ DXGI_FORMAT Format,
+ UINT *pFormatSupport);
+
+ HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)(
+ ID3D11Device2 *This,
+ DXGI_FORMAT Format,
+ UINT SampleCount,
+ UINT *pNumQualityLevels);
+
+ void (STDMETHODCALLTYPE *CheckCounterInfo)(
+ ID3D11Device2 *This,
+ D3D11_COUNTER_INFO *pCounterInfo);
+
+ HRESULT (STDMETHODCALLTYPE *CheckCounter)(
+ ID3D11Device2 *This,
+ const D3D11_COUNTER_DESC *pDesc,
+ D3D11_COUNTER_TYPE *pType,
+ UINT *pActiveCounters,
+ LPSTR szName,
+ UINT *pNameLength,
+ LPSTR szUnits,
+ UINT *pUnitsLength,
+ LPSTR szDescription,
+ UINT *pDescriptionLength);
+
+ HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)(
+ ID3D11Device2 *This,
+ D3D11_FEATURE Feature,
+ void *pFeatureSupportData,
+ UINT FeatureSupportDataSize);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11Device2 *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11Device2 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11Device2 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)(
+ ID3D11Device2 *This);
+
+ UINT (STDMETHODCALLTYPE *GetCreationFlags)(
+ ID3D11Device2 *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)(
+ ID3D11Device2 *This);
+
+ void (STDMETHODCALLTYPE *GetImmediateContext)(
+ ID3D11Device2 *This,
+ ID3D11DeviceContext **ppImmediateContext);
+
+ HRESULT (STDMETHODCALLTYPE *SetExceptionMode)(
+ ID3D11Device2 *This,
+ UINT RaiseFlags);
+
+ UINT (STDMETHODCALLTYPE *GetExceptionMode)(
+ ID3D11Device2 *This);
+
+ /*** ID3D11Device1 methods ***/
+ void (STDMETHODCALLTYPE *GetImmediateContext1)(
+ ID3D11Device2 *This,
+ ID3D11DeviceContext1 **ppImmediateContext);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)(
+ ID3D11Device2 *This,
+ UINT ContextFlags,
+ ID3D11DeviceContext1 **ppDeferredContext);
+
+ HRESULT (STDMETHODCALLTYPE *CreateBlendState1)(
+ ID3D11Device2 *This,
+ const D3D11_BLEND_DESC1 *pBlendStateDesc,
+ ID3D11BlendState1 **ppBlendState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)(
+ ID3D11Device2 *This,
+ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
+ ID3D11RasterizerState1 **ppRasterizerState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)(
+ ID3D11Device2 *This,
+ UINT Flags,
+ const D3D_FEATURE_LEVEL *pFeatureLevels,
+ UINT FeatureLevels,
+ UINT SDKVersion,
+ REFIID EmulatedInterface,
+ D3D_FEATURE_LEVEL *pChosenFeatureLevel,
+ ID3DDeviceContextState **ppContextState);
+
+ HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)(
+ ID3D11Device2 *This,
+ HANDLE hResource,
+ REFIID returnedInterface,
+ void **ppResource);
+
+ HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)(
+ ID3D11Device2 *This,
+ LPCWSTR lpName,
+ DWORD dwDesiredAccess,
+ REFIID returnedInterface,
+ void **ppResource);
+
+ /*** ID3D11Device2 methods ***/
+ void (STDMETHODCALLTYPE *GetImmediateContext2)(
+ ID3D11Device2 *This,
+ ID3D11DeviceContext2 **context);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDeferredContext2)(
+ ID3D11Device2 *This,
+ UINT flags,
+ ID3D11DeviceContext2 **context);
+
+ void (STDMETHODCALLTYPE *GetResourceTiling)(
+ ID3D11Device2 *This,
+ ID3D11Resource *resource,
+ UINT *tile_count,
+ D3D11_PACKED_MIP_DESC *mip_desc,
+ D3D11_TILE_SHAPE *tile_shape,
+ UINT *subresource_tiling_count,
+ UINT first_subresource_tiling,
+ D3D11_SUBRESOURCE_TILING *subresource_tiling);
+
+ HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels1)(
+ ID3D11Device2 *This,
+ DXGI_FORMAT format,
+ UINT sample_count,
+ UINT flags,
+ UINT *quality_level_count);
+
+ END_INTERFACE
+} ID3D11Device2Vtbl;
+
+interface ID3D11Device2 {
+ CONST_VTBL ID3D11Device2Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11Device2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11Device2_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11Device2_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11Device methods ***/
+#define ID3D11Device2_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer)
+#define ID3D11Device2_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)
+#define ID3D11Device2_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)
+#define ID3D11Device2_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)
+#define ID3D11Device2_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView)
+#define ID3D11Device2_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView)
+#define ID3D11Device2_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView)
+#define ID3D11Device2_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)
+#define ID3D11Device2_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)
+#define ID3D11Device2_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader)
+#define ID3D11Device2_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader)
+#define ID3D11Device2_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader)
+#define ID3D11Device2_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader)
+#define ID3D11Device2_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader)
+#define ID3D11Device2_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader)
+#define ID3D11Device2_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader)
+#define ID3D11Device2_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage)
+#define ID3D11Device2_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState)
+#define ID3D11Device2_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)
+#define ID3D11Device2_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)
+#define ID3D11Device2_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState)
+#define ID3D11Device2_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery)
+#define ID3D11Device2_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate)
+#define ID3D11Device2_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter)
+#define ID3D11Device2_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext)
+#define ID3D11Device2_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource)
+#define ID3D11Device2_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport)
+#define ID3D11Device2_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)
+#define ID3D11Device2_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo)
+#define ID3D11Device2_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength)
+#define ID3D11Device2_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize)
+#define ID3D11Device2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11Device2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11Device2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+#define ID3D11Device2_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This)
+#define ID3D11Device2_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
+#define ID3D11Device2_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This)
+#define ID3D11Device2_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext)
+#define ID3D11Device2_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags)
+#define ID3D11Device2_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This)
+/*** ID3D11Device1 methods ***/
+#define ID3D11Device2_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext)
+#define ID3D11Device2_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext)
+#define ID3D11Device2_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState)
+#define ID3D11Device2_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState)
+#define ID3D11Device2_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState)
+#define ID3D11Device2_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource)
+#define ID3D11Device2_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource)
+/*** ID3D11Device2 methods ***/
+#define ID3D11Device2_GetImmediateContext2(This,context) (This)->lpVtbl->GetImmediateContext2(This,context)
+#define ID3D11Device2_CreateDeferredContext2(This,flags,context) (This)->lpVtbl->CreateDeferredContext2(This,flags,context)
+#define ID3D11Device2_GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) (This)->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling)
+#define ID3D11Device2_CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) (This)->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11Device2_QueryInterface(ID3D11Device2* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11Device2_AddRef(ID3D11Device2* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11Device2_Release(ID3D11Device2* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11Device methods ***/
+static FORCEINLINE HRESULT ID3D11Device2_CreateBuffer(ID3D11Device2* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) {
+ return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateTexture1D(ID3D11Device2* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) {
+ return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateTexture2D(ID3D11Device2* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) {
+ return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateTexture3D(ID3D11Device2* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) {
+ return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateShaderResourceView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) {
+ return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateUnorderedAccessView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) {
+ return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateRenderTargetView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) {
+ return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateDepthStencilView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) {
+ return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateInputLayout(ID3D11Device2* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) {
+ return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateVertexShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) {
+ return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateGeometryShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
+ return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateGeometryShaderWithStreamOutput(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
+ return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreatePixelShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) {
+ return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateHullShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) {
+ return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateDomainShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) {
+ return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateComputeShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) {
+ return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateClassLinkage(ID3D11Device2* This,ID3D11ClassLinkage **ppLinkage) {
+ return This->lpVtbl->CreateClassLinkage(This,ppLinkage);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateBlendState(ID3D11Device2* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) {
+ return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateDepthStencilState(ID3D11Device2* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) {
+ return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateRasterizerState(ID3D11Device2* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) {
+ return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateSamplerState(ID3D11Device2* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) {
+ return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateQuery(ID3D11Device2* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) {
+ return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreatePredicate(ID3D11Device2* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) {
+ return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateCounter(ID3D11Device2* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) {
+ return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateDeferredContext(ID3D11Device2* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) {
+ return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext);
+}
+static FORCEINLINE HRESULT ID3D11Device2_OpenSharedResource(ID3D11Device2* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) {
+ return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CheckFormatSupport(ID3D11Device2* This,DXGI_FORMAT Format,UINT *pFormatSupport) {
+ return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CheckMultisampleQualityLevels(ID3D11Device2* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) {
+ return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels);
+}
+static FORCEINLINE void ID3D11Device2_CheckCounterInfo(ID3D11Device2* This,D3D11_COUNTER_INFO *pCounterInfo) {
+ This->lpVtbl->CheckCounterInfo(This,pCounterInfo);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CheckCounter(ID3D11Device2* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) {
+ return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CheckFeatureSupport(ID3D11Device2* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) {
+ return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize);
+}
+static FORCEINLINE HRESULT ID3D11Device2_GetPrivateData(ID3D11Device2* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Device2_SetPrivateData(ID3D11Device2* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Device2_SetPrivateDataInterface(ID3D11Device2* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device2_GetFeatureLevel(ID3D11Device2* This) {
+ return This->lpVtbl->GetFeatureLevel(This);
+}
+static FORCEINLINE UINT ID3D11Device2_GetCreationFlags(ID3D11Device2* This) {
+ return This->lpVtbl->GetCreationFlags(This);
+}
+static FORCEINLINE HRESULT ID3D11Device2_GetDeviceRemovedReason(ID3D11Device2* This) {
+ return This->lpVtbl->GetDeviceRemovedReason(This);
+}
+static FORCEINLINE void ID3D11Device2_GetImmediateContext(ID3D11Device2* This,ID3D11DeviceContext **ppImmediateContext) {
+ This->lpVtbl->GetImmediateContext(This,ppImmediateContext);
+}
+static FORCEINLINE HRESULT ID3D11Device2_SetExceptionMode(ID3D11Device2* This,UINT RaiseFlags) {
+ return This->lpVtbl->SetExceptionMode(This,RaiseFlags);
+}
+static FORCEINLINE UINT ID3D11Device2_GetExceptionMode(ID3D11Device2* This) {
+ return This->lpVtbl->GetExceptionMode(This);
+}
+/*** ID3D11Device1 methods ***/
+static FORCEINLINE void ID3D11Device2_GetImmediateContext1(ID3D11Device2* This,ID3D11DeviceContext1 **ppImmediateContext) {
+ This->lpVtbl->GetImmediateContext1(This,ppImmediateContext);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateDeferredContext1(ID3D11Device2* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) {
+ return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateBlendState1(ID3D11Device2* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) {
+ return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateRasterizerState1(ID3D11Device2* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) {
+ return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateDeviceContextState(ID3D11Device2* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) {
+ return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState);
+}
+static FORCEINLINE HRESULT ID3D11Device2_OpenSharedResource1(ID3D11Device2* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) {
+ return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource);
+}
+static FORCEINLINE HRESULT ID3D11Device2_OpenSharedResourceByName(ID3D11Device2* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) {
+ return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource);
+}
+/*** ID3D11Device2 methods ***/
+static FORCEINLINE void ID3D11Device2_GetImmediateContext2(ID3D11Device2* This,ID3D11DeviceContext2 **context) {
+ This->lpVtbl->GetImmediateContext2(This,context);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CreateDeferredContext2(ID3D11Device2* This,UINT flags,ID3D11DeviceContext2 **context) {
+ return This->lpVtbl->CreateDeferredContext2(This,flags,context);
+}
+static FORCEINLINE void ID3D11Device2_GetResourceTiling(ID3D11Device2* This,ID3D11Resource *resource,UINT *tile_count,D3D11_PACKED_MIP_DESC *mip_desc,D3D11_TILE_SHAPE *tile_shape,UINT *subresource_tiling_count,UINT first_subresource_tiling,D3D11_SUBRESOURCE_TILING *subresource_tiling) {
+ This->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling);
+}
+static FORCEINLINE HRESULT ID3D11Device2_CheckMultisampleQualityLevels1(ID3D11Device2* This,DXGI_FORMAT format,UINT sample_count,UINT flags,UINT *quality_level_count) {
+ return This->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11Device2_INTERFACE_DEFINED__ */
+
+/* Begin additional prototypes for all interfaces */
+
+
+/* End additional prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __d3d11_2_h__ */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_3.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_3.h
new file mode 100644
index 00000000..91b4733c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_3.h
@@ -0,0 +1,5237 @@
+/*** Autogenerated by WIDL 5.13 from include/d3d11_3.idl - Do not edit ***/
+
+#ifdef _WIN32
+#ifndef __REQUIRED_RPCNDR_H_VERSION__
+#define __REQUIRED_RPCNDR_H_VERSION__ 475
+#endif
+#include <rpc.h>
+#include <rpcndr.h>
+#endif
+
+#ifndef COM_NO_WINDOWS_H
+#include <windows.h>
+#include <ole2.h>
+#endif
+
+#ifndef __d3d11_3_h__
+#define __d3d11_3_h__
+
+/* Forward declarations */
+
+#ifndef __ID3D11Texture2D1_FWD_DEFINED__
+#define __ID3D11Texture2D1_FWD_DEFINED__
+typedef interface ID3D11Texture2D1 ID3D11Texture2D1;
+#ifdef __cplusplus
+interface ID3D11Texture2D1;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11Texture3D1_FWD_DEFINED__
+#define __ID3D11Texture3D1_FWD_DEFINED__
+typedef interface ID3D11Texture3D1 ID3D11Texture3D1;
+#ifdef __cplusplus
+interface ID3D11Texture3D1;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11RasterizerState2_FWD_DEFINED__
+#define __ID3D11RasterizerState2_FWD_DEFINED__
+typedef interface ID3D11RasterizerState2 ID3D11RasterizerState2;
+#ifdef __cplusplus
+interface ID3D11RasterizerState2;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11ShaderResourceView1_FWD_DEFINED__
+#define __ID3D11ShaderResourceView1_FWD_DEFINED__
+typedef interface ID3D11ShaderResourceView1 ID3D11ShaderResourceView1;
+#ifdef __cplusplus
+interface ID3D11ShaderResourceView1;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11RenderTargetView1_FWD_DEFINED__
+#define __ID3D11RenderTargetView1_FWD_DEFINED__
+typedef interface ID3D11RenderTargetView1 ID3D11RenderTargetView1;
+#ifdef __cplusplus
+interface ID3D11RenderTargetView1;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11UnorderedAccessView1_FWD_DEFINED__
+#define __ID3D11UnorderedAccessView1_FWD_DEFINED__
+typedef interface ID3D11UnorderedAccessView1 ID3D11UnorderedAccessView1;
+#ifdef __cplusplus
+interface ID3D11UnorderedAccessView1;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11Query1_FWD_DEFINED__
+#define __ID3D11Query1_FWD_DEFINED__
+typedef interface ID3D11Query1 ID3D11Query1;
+#ifdef __cplusplus
+interface ID3D11Query1;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11DeviceContext3_FWD_DEFINED__
+#define __ID3D11DeviceContext3_FWD_DEFINED__
+typedef interface ID3D11DeviceContext3 ID3D11DeviceContext3;
+#ifdef __cplusplus
+interface ID3D11DeviceContext3;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11Fence_FWD_DEFINED__
+#define __ID3D11Fence_FWD_DEFINED__
+typedef interface ID3D11Fence ID3D11Fence;
+#ifdef __cplusplus
+interface ID3D11Fence;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11DeviceContext4_FWD_DEFINED__
+#define __ID3D11DeviceContext4_FWD_DEFINED__
+typedef interface ID3D11DeviceContext4 ID3D11DeviceContext4;
+#ifdef __cplusplus
+interface ID3D11DeviceContext4;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11Device3_FWD_DEFINED__
+#define __ID3D11Device3_FWD_DEFINED__
+typedef interface ID3D11Device3 ID3D11Device3;
+#ifdef __cplusplus
+interface ID3D11Device3;
+#endif /* __cplusplus */
+#endif
+
+/* Headers for imported files */
+
+#include <oaidl.h>
+#include <ocidl.h>
+#include <dxgi1_3.h>
+#include <d3dcommon.h>
+#include <d3d11_2.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef enum D3D11_CONTEXT_TYPE {
+ D3D11_CONTEXT_TYPE_ALL = 0x0,
+ D3D11_CONTEXT_TYPE_3D = 0x1,
+ D3D11_CONTEXT_TYPE_COMPUTE = 0x2,
+ D3D11_CONTEXT_TYPE_COPY = 0x3,
+ D3D11_CONTEXT_TYPE_VIDEO = 0x4
+} D3D11_CONTEXT_TYPE;
+typedef enum D3D11_TEXTURE_LAYOUT {
+ D3D11_TEXTURE_LAYOUT_UNDEFINED = 0x0,
+ D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 0x1,
+ D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 0x2
+} D3D11_TEXTURE_LAYOUT;
+typedef enum D3D11_CONSERVATIVE_RASTERIZATION_MODE {
+ D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0x0,
+ D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 0x1
+} D3D11_CONSERVATIVE_RASTERIZATION_MODE;
+typedef enum D3D11_FENCE_FLAG {
+ D3D11_FENCE_FLAG_NONE = 0x1,
+ D3D11_FENCE_FLAG_SHARED = 0x2,
+ D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x4
+} D3D11_FENCE_FLAG;
+typedef struct D3D11_TEXTURE2D_DESC1 {
+ UINT Width;
+ UINT Height;
+ UINT MipLevels;
+ UINT ArraySize;
+ DXGI_FORMAT Format;
+ DXGI_SAMPLE_DESC SampleDesc;
+ D3D11_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+ D3D11_TEXTURE_LAYOUT TextureLayout;
+} D3D11_TEXTURE2D_DESC1;
+typedef struct D3D11_TEXTURE3D_DESC1 {
+ UINT Width;
+ UINT Height;
+ UINT Depth;
+ UINT MipLevels;
+ DXGI_FORMAT Format;
+ D3D11_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+ D3D11_TEXTURE_LAYOUT TextureLayout;
+} D3D11_TEXTURE3D_DESC1;
+typedef struct D3D11_RASTERIZER_DESC2 {
+ D3D11_FILL_MODE FillMode;
+ D3D11_CULL_MODE CullMode;
+ WINBOOL FrontCounterClockwise;
+ int DepthBias;
+ float DepthBiasClamp;
+ float SlopeScaledDepthBias;
+ WINBOOL DepthClipEnable;
+ WINBOOL ScissorEnable;
+ WINBOOL MultisampleEnable;
+ WINBOOL AntialiasedLineEnable;
+ UINT ForcedSampleCount;
+ D3D11_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
+} D3D11_RASTERIZER_DESC2;
+typedef struct D3D11_TEX2D_SRV1 {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+ UINT PlaneSlice;
+} D3D11_TEX2D_SRV1;
+typedef struct D3D11_TEX2D_ARRAY_SRV1 {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+ UINT PlaneSlice;
+} D3D11_TEX2D_ARRAY_SRV1;
+typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC1 {
+ DXGI_FORMAT Format;
+ D3D11_SRV_DIMENSION ViewDimension;
+ __C89_NAMELESS union {
+ D3D11_BUFFER_SRV Buffer;
+ D3D11_TEX1D_SRV Texture1D;
+ D3D11_TEX1D_ARRAY_SRV Texture1DArray;
+ D3D11_TEX2D_SRV1 Texture2D;
+ D3D11_TEX2D_ARRAY_SRV1 Texture2DArray;
+ D3D11_TEX2DMS_SRV Texture2DMS;
+ D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
+ D3D11_TEX3D_SRV Texture3D;
+ D3D11_TEXCUBE_SRV TextureCube;
+ D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
+ D3D11_BUFFEREX_SRV BufferEx;
+ } __C89_NAMELESSUNIONNAME;
+} D3D11_SHADER_RESOURCE_VIEW_DESC1;
+typedef struct D3D11_TEX2D_RTV1 {
+ UINT MipSlice;
+ UINT PlaneSlice;
+} D3D11_TEX2D_RTV1;
+typedef struct D3D11_TEX2D_ARRAY_RTV1 {
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+ UINT PlaneSlice;
+} D3D11_TEX2D_ARRAY_RTV1;
+typedef struct D3D11_RENDER_TARGET_VIEW_DESC1 {
+ DXGI_FORMAT Format;
+ D3D11_RTV_DIMENSION ViewDimension;
+ __C89_NAMELESS union {
+ D3D11_BUFFER_RTV Buffer;
+ D3D11_TEX1D_RTV Texture1D;
+ D3D11_TEX1D_ARRAY_RTV Texture1DArray;
+ D3D11_TEX2D_RTV1 Texture2D;
+ D3D11_TEX2D_ARRAY_RTV1 Texture2DArray;
+ D3D11_TEX2DMS_RTV Texture2DMS;
+ D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
+ D3D11_TEX3D_RTV Texture3D;
+ } __C89_NAMELESSUNIONNAME;
+} D3D11_RENDER_TARGET_VIEW_DESC1;
+typedef struct D3D11_TEX2D_UAV1 {
+ UINT MipSlice;
+ UINT PlaneSlice;
+} D3D11_TEX2D_UAV1;
+typedef struct D3D11_TEX2D_ARRAY_UAV1 {
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+ UINT PlaneSlice;
+} D3D11_TEX2D_ARRAY_UAV1;
+typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC1 {
+ DXGI_FORMAT Format;
+ D3D11_UAV_DIMENSION ViewDimension;
+ __C89_NAMELESS union {
+ D3D11_BUFFER_UAV Buffer;
+ D3D11_TEX1D_UAV Texture1D;
+ D3D11_TEX1D_ARRAY_UAV Texture1DArray;
+ D3D11_TEX2D_UAV1 Texture2D;
+ D3D11_TEX2D_ARRAY_UAV1 Texture2DArray;
+ D3D11_TEX3D_UAV Texture3D;
+ } __C89_NAMELESSUNIONNAME;
+} D3D11_UNORDERED_ACCESS_VIEW_DESC1;
+typedef struct D3D11_QUERY_DESC1 {
+ D3D11_QUERY Query;
+ UINT MiscFlags;
+ D3D11_CONTEXT_TYPE ContextType;
+} D3D11_QUERY_DESC1;
+/*****************************************************************************
+ * ID3D11Texture2D1 interface
+ */
+#ifndef __ID3D11Texture2D1_INTERFACE_DEFINED__
+#define __ID3D11Texture2D1_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11Texture2D1, 0x51218251, 0x1e33, 0x4617, 0x9c,0xcb, 0x4d,0x3a,0x43,0x67,0xe7,0xbb);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("51218251-1e33-4617-9ccb-4d3a4367e7bb")
+ID3D11Texture2D1 : public ID3D11Texture2D
+{
+ virtual void STDMETHODCALLTYPE GetDesc1(
+ D3D11_TEXTURE2D_DESC1 *desc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11Texture2D1, 0x51218251, 0x1e33, 0x4617, 0x9c,0xcb, 0x4d,0x3a,0x43,0x67,0xe7,0xbb)
+#endif
+#else
+typedef struct ID3D11Texture2D1Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11Texture2D1 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11Texture2D1 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11Texture2D1 *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11Texture2D1 *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11Texture2D1 *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11Texture2D1 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11Texture2D1 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11Resource methods ***/
+ void (STDMETHODCALLTYPE *GetType)(
+ ID3D11Texture2D1 *This,
+ D3D11_RESOURCE_DIMENSION *pResourceDimension);
+
+ void (STDMETHODCALLTYPE *SetEvictionPriority)(
+ ID3D11Texture2D1 *This,
+ UINT EvictionPriority);
+
+ UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
+ ID3D11Texture2D1 *This);
+
+ /*** ID3D11Texture2D methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11Texture2D1 *This,
+ D3D11_TEXTURE2D_DESC *pDesc);
+
+ /*** ID3D11Texture2D1 methods ***/
+ void (STDMETHODCALLTYPE *GetDesc1)(
+ ID3D11Texture2D1 *This,
+ D3D11_TEXTURE2D_DESC1 *desc);
+
+ END_INTERFACE
+} ID3D11Texture2D1Vtbl;
+
+interface ID3D11Texture2D1 {
+ CONST_VTBL ID3D11Texture2D1Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11Texture2D1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11Texture2D1_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11Texture2D1_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11Texture2D1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11Texture2D1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11Texture2D1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11Texture2D1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11Resource methods ***/
+#define ID3D11Texture2D1_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension)
+#define ID3D11Texture2D1_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
+#define ID3D11Texture2D1_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
+/*** ID3D11Texture2D methods ***/
+#define ID3D11Texture2D1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+/*** ID3D11Texture2D1 methods ***/
+#define ID3D11Texture2D1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11Texture2D1_QueryInterface(ID3D11Texture2D1* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11Texture2D1_AddRef(ID3D11Texture2D1* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11Texture2D1_Release(ID3D11Texture2D1* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11Texture2D1_GetDevice(ID3D11Texture2D1* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11Texture2D1_GetPrivateData(ID3D11Texture2D1* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Texture2D1_SetPrivateData(ID3D11Texture2D1* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Texture2D1_SetPrivateDataInterface(ID3D11Texture2D1* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11Resource methods ***/
+static FORCEINLINE void ID3D11Texture2D1_GetType(ID3D11Texture2D1* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) {
+ This->lpVtbl->GetType(This,pResourceDimension);
+}
+static FORCEINLINE void ID3D11Texture2D1_SetEvictionPriority(ID3D11Texture2D1* This,UINT EvictionPriority) {
+ This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
+}
+static FORCEINLINE UINT ID3D11Texture2D1_GetEvictionPriority(ID3D11Texture2D1* This) {
+ return This->lpVtbl->GetEvictionPriority(This);
+}
+/*** ID3D11Texture2D methods ***/
+static FORCEINLINE void ID3D11Texture2D1_GetDesc(ID3D11Texture2D1* This,D3D11_TEXTURE2D_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+/*** ID3D11Texture2D1 methods ***/
+static FORCEINLINE void ID3D11Texture2D1_GetDesc1(ID3D11Texture2D1* This,D3D11_TEXTURE2D_DESC1 *desc) {
+ This->lpVtbl->GetDesc1(This,desc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11Texture2D1_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11Texture3D1 interface
+ */
+#ifndef __ID3D11Texture3D1_INTERFACE_DEFINED__
+#define __ID3D11Texture3D1_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11Texture3D1, 0x0c711683, 0x2853, 0x4846, 0x9b,0xb0, 0xf3,0xe6,0x06,0x39,0xe4,0x6a);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("0c711683-2853-4846-9bb0-f3e60639e46a")
+ID3D11Texture3D1 : public ID3D11Texture3D
+{
+ virtual void STDMETHODCALLTYPE GetDesc1(
+ D3D11_TEXTURE3D_DESC1 *desc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11Texture3D1, 0x0c711683, 0x2853, 0x4846, 0x9b,0xb0, 0xf3,0xe6,0x06,0x39,0xe4,0x6a)
+#endif
+#else
+typedef struct ID3D11Texture3D1Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11Texture3D1 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11Texture3D1 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11Texture3D1 *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11Texture3D1 *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11Texture3D1 *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11Texture3D1 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11Texture3D1 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11Resource methods ***/
+ void (STDMETHODCALLTYPE *GetType)(
+ ID3D11Texture3D1 *This,
+ D3D11_RESOURCE_DIMENSION *pResourceDimension);
+
+ void (STDMETHODCALLTYPE *SetEvictionPriority)(
+ ID3D11Texture3D1 *This,
+ UINT EvictionPriority);
+
+ UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
+ ID3D11Texture3D1 *This);
+
+ /*** ID3D11Texture3D methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11Texture3D1 *This,
+ D3D11_TEXTURE3D_DESC *pDesc);
+
+ /*** ID3D11Texture3D1 methods ***/
+ void (STDMETHODCALLTYPE *GetDesc1)(
+ ID3D11Texture3D1 *This,
+ D3D11_TEXTURE3D_DESC1 *desc);
+
+ END_INTERFACE
+} ID3D11Texture3D1Vtbl;
+
+interface ID3D11Texture3D1 {
+ CONST_VTBL ID3D11Texture3D1Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11Texture3D1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11Texture3D1_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11Texture3D1_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11Texture3D1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11Texture3D1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11Texture3D1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11Texture3D1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11Resource methods ***/
+#define ID3D11Texture3D1_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension)
+#define ID3D11Texture3D1_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
+#define ID3D11Texture3D1_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
+/*** ID3D11Texture3D methods ***/
+#define ID3D11Texture3D1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+/*** ID3D11Texture3D1 methods ***/
+#define ID3D11Texture3D1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11Texture3D1_QueryInterface(ID3D11Texture3D1* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11Texture3D1_AddRef(ID3D11Texture3D1* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11Texture3D1_Release(ID3D11Texture3D1* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11Texture3D1_GetDevice(ID3D11Texture3D1* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11Texture3D1_GetPrivateData(ID3D11Texture3D1* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Texture3D1_SetPrivateData(ID3D11Texture3D1* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Texture3D1_SetPrivateDataInterface(ID3D11Texture3D1* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11Resource methods ***/
+static FORCEINLINE void ID3D11Texture3D1_GetType(ID3D11Texture3D1* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) {
+ This->lpVtbl->GetType(This,pResourceDimension);
+}
+static FORCEINLINE void ID3D11Texture3D1_SetEvictionPriority(ID3D11Texture3D1* This,UINT EvictionPriority) {
+ This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
+}
+static FORCEINLINE UINT ID3D11Texture3D1_GetEvictionPriority(ID3D11Texture3D1* This) {
+ return This->lpVtbl->GetEvictionPriority(This);
+}
+/*** ID3D11Texture3D methods ***/
+static FORCEINLINE void ID3D11Texture3D1_GetDesc(ID3D11Texture3D1* This,D3D11_TEXTURE3D_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+/*** ID3D11Texture3D1 methods ***/
+static FORCEINLINE void ID3D11Texture3D1_GetDesc1(ID3D11Texture3D1* This,D3D11_TEXTURE3D_DESC1 *desc) {
+ This->lpVtbl->GetDesc1(This,desc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11Texture3D1_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11RasterizerState2 interface
+ */
+#ifndef __ID3D11RasterizerState2_INTERFACE_DEFINED__
+#define __ID3D11RasterizerState2_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11RasterizerState2, 0x6fbd02fb, 0x209f, 0x46c4, 0xb0,0x59, 0x2e,0xd1,0x55,0x86,0xa6,0xac);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("6fbd02fb-209f-46c4-b059-2ed15586a6ac")
+ID3D11RasterizerState2 : public ID3D11RasterizerState1
+{
+ virtual void STDMETHODCALLTYPE GetDesc2(
+ D3D11_RASTERIZER_DESC2 *desc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11RasterizerState2, 0x6fbd02fb, 0x209f, 0x46c4, 0xb0,0x59, 0x2e,0xd1,0x55,0x86,0xa6,0xac)
+#endif
+#else
+typedef struct ID3D11RasterizerState2Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11RasterizerState2 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11RasterizerState2 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11RasterizerState2 *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11RasterizerState2 *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11RasterizerState2 *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11RasterizerState2 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11RasterizerState2 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11RasterizerState methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11RasterizerState2 *This,
+ D3D11_RASTERIZER_DESC *pDesc);
+
+ /*** ID3D11RasterizerState1 methods ***/
+ void (STDMETHODCALLTYPE *GetDesc1)(
+ ID3D11RasterizerState2 *This,
+ D3D11_RASTERIZER_DESC1 *pDesc);
+
+ /*** ID3D11RasterizerState2 methods ***/
+ void (STDMETHODCALLTYPE *GetDesc2)(
+ ID3D11RasterizerState2 *This,
+ D3D11_RASTERIZER_DESC2 *desc);
+
+ END_INTERFACE
+} ID3D11RasterizerState2Vtbl;
+
+interface ID3D11RasterizerState2 {
+ CONST_VTBL ID3D11RasterizerState2Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11RasterizerState2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11RasterizerState2_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11RasterizerState2_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11RasterizerState2_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11RasterizerState2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11RasterizerState2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11RasterizerState2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11RasterizerState methods ***/
+#define ID3D11RasterizerState2_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+/*** ID3D11RasterizerState1 methods ***/
+#define ID3D11RasterizerState2_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
+/*** ID3D11RasterizerState2 methods ***/
+#define ID3D11RasterizerState2_GetDesc2(This,desc) (This)->lpVtbl->GetDesc2(This,desc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11RasterizerState2_QueryInterface(ID3D11RasterizerState2* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11RasterizerState2_AddRef(ID3D11RasterizerState2* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11RasterizerState2_Release(ID3D11RasterizerState2* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11RasterizerState2_GetDevice(ID3D11RasterizerState2* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11RasterizerState2_GetPrivateData(ID3D11RasterizerState2* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11RasterizerState2_SetPrivateData(ID3D11RasterizerState2* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11RasterizerState2_SetPrivateDataInterface(ID3D11RasterizerState2* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11RasterizerState methods ***/
+static FORCEINLINE void ID3D11RasterizerState2_GetDesc(ID3D11RasterizerState2* This,D3D11_RASTERIZER_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+/*** ID3D11RasterizerState1 methods ***/
+static FORCEINLINE void ID3D11RasterizerState2_GetDesc1(ID3D11RasterizerState2* This,D3D11_RASTERIZER_DESC1 *pDesc) {
+ This->lpVtbl->GetDesc1(This,pDesc);
+}
+/*** ID3D11RasterizerState2 methods ***/
+static FORCEINLINE void ID3D11RasterizerState2_GetDesc2(ID3D11RasterizerState2* This,D3D11_RASTERIZER_DESC2 *desc) {
+ This->lpVtbl->GetDesc2(This,desc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11RasterizerState2_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11ShaderResourceView1 interface
+ */
+#ifndef __ID3D11ShaderResourceView1_INTERFACE_DEFINED__
+#define __ID3D11ShaderResourceView1_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11ShaderResourceView1, 0x91308b87, 0x9040, 0x411d, 0x8c,0x67, 0xc3,0x92,0x53,0xce,0x38,0x02);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("91308b87-9040-411d-8c67-c39253ce3802")
+ID3D11ShaderResourceView1 : public ID3D11ShaderResourceView
+{
+ virtual void STDMETHODCALLTYPE GetDesc1(
+ D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11ShaderResourceView1, 0x91308b87, 0x9040, 0x411d, 0x8c,0x67, 0xc3,0x92,0x53,0xce,0x38,0x02)
+#endif
+#else
+typedef struct ID3D11ShaderResourceView1Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11ShaderResourceView1 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11ShaderResourceView1 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11ShaderResourceView1 *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11ShaderResourceView1 *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11ShaderResourceView1 *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11ShaderResourceView1 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11ShaderResourceView1 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11View methods ***/
+ void (STDMETHODCALLTYPE *GetResource)(
+ ID3D11ShaderResourceView1 *This,
+ ID3D11Resource **ppResource);
+
+ /*** ID3D11ShaderResourceView methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11ShaderResourceView1 *This,
+ D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
+
+ /*** ID3D11ShaderResourceView1 methods ***/
+ void (STDMETHODCALLTYPE *GetDesc1)(
+ ID3D11ShaderResourceView1 *This,
+ D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc);
+
+ END_INTERFACE
+} ID3D11ShaderResourceView1Vtbl;
+
+interface ID3D11ShaderResourceView1 {
+ CONST_VTBL ID3D11ShaderResourceView1Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11ShaderResourceView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11ShaderResourceView1_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11ShaderResourceView1_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11ShaderResourceView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11ShaderResourceView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11ShaderResourceView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11ShaderResourceView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11View methods ***/
+#define ID3D11ShaderResourceView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
+/*** ID3D11ShaderResourceView methods ***/
+#define ID3D11ShaderResourceView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+/*** ID3D11ShaderResourceView1 methods ***/
+#define ID3D11ShaderResourceView1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11ShaderResourceView1_QueryInterface(ID3D11ShaderResourceView1* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11ShaderResourceView1_AddRef(ID3D11ShaderResourceView1* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11ShaderResourceView1_Release(ID3D11ShaderResourceView1* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11ShaderResourceView1_GetDevice(ID3D11ShaderResourceView1* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11ShaderResourceView1_GetPrivateData(ID3D11ShaderResourceView1* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11ShaderResourceView1_SetPrivateData(ID3D11ShaderResourceView1* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11ShaderResourceView1_SetPrivateDataInterface(ID3D11ShaderResourceView1* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11View methods ***/
+static FORCEINLINE void ID3D11ShaderResourceView1_GetResource(ID3D11ShaderResourceView1* This,ID3D11Resource **ppResource) {
+ This->lpVtbl->GetResource(This,ppResource);
+}
+/*** ID3D11ShaderResourceView methods ***/
+static FORCEINLINE void ID3D11ShaderResourceView1_GetDesc(ID3D11ShaderResourceView1* This,D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+/*** ID3D11ShaderResourceView1 methods ***/
+static FORCEINLINE void ID3D11ShaderResourceView1_GetDesc1(ID3D11ShaderResourceView1* This,D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc) {
+ This->lpVtbl->GetDesc1(This,desc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11ShaderResourceView1_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11RenderTargetView1 interface
+ */
+#ifndef __ID3D11RenderTargetView1_INTERFACE_DEFINED__
+#define __ID3D11RenderTargetView1_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11RenderTargetView1, 0xffbe2e23, 0xf011, 0x418a, 0xac,0x56, 0x5c,0xee,0xd7,0xc5,0xb9,0x4b);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("ffbe2e23-f011-418a-ac56-5ceed7c5b94b")
+ID3D11RenderTargetView1 : public ID3D11RenderTargetView
+{
+ virtual void STDMETHODCALLTYPE GetDesc1(
+ D3D11_RENDER_TARGET_VIEW_DESC1 *desc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11RenderTargetView1, 0xffbe2e23, 0xf011, 0x418a, 0xac,0x56, 0x5c,0xee,0xd7,0xc5,0xb9,0x4b)
+#endif
+#else
+typedef struct ID3D11RenderTargetView1Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11RenderTargetView1 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11RenderTargetView1 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11RenderTargetView1 *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11RenderTargetView1 *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11RenderTargetView1 *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11RenderTargetView1 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11RenderTargetView1 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11View methods ***/
+ void (STDMETHODCALLTYPE *GetResource)(
+ ID3D11RenderTargetView1 *This,
+ ID3D11Resource **ppResource);
+
+ /*** ID3D11RenderTargetView methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11RenderTargetView1 *This,
+ D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
+
+ /*** ID3D11RenderTargetView1 methods ***/
+ void (STDMETHODCALLTYPE *GetDesc1)(
+ ID3D11RenderTargetView1 *This,
+ D3D11_RENDER_TARGET_VIEW_DESC1 *desc);
+
+ END_INTERFACE
+} ID3D11RenderTargetView1Vtbl;
+
+interface ID3D11RenderTargetView1 {
+ CONST_VTBL ID3D11RenderTargetView1Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11RenderTargetView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11RenderTargetView1_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11RenderTargetView1_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11RenderTargetView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11RenderTargetView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11RenderTargetView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11RenderTargetView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11View methods ***/
+#define ID3D11RenderTargetView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
+/*** ID3D11RenderTargetView methods ***/
+#define ID3D11RenderTargetView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+/*** ID3D11RenderTargetView1 methods ***/
+#define ID3D11RenderTargetView1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11RenderTargetView1_QueryInterface(ID3D11RenderTargetView1* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11RenderTargetView1_AddRef(ID3D11RenderTargetView1* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11RenderTargetView1_Release(ID3D11RenderTargetView1* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11RenderTargetView1_GetDevice(ID3D11RenderTargetView1* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11RenderTargetView1_GetPrivateData(ID3D11RenderTargetView1* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11RenderTargetView1_SetPrivateData(ID3D11RenderTargetView1* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11RenderTargetView1_SetPrivateDataInterface(ID3D11RenderTargetView1* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11View methods ***/
+static FORCEINLINE void ID3D11RenderTargetView1_GetResource(ID3D11RenderTargetView1* This,ID3D11Resource **ppResource) {
+ This->lpVtbl->GetResource(This,ppResource);
+}
+/*** ID3D11RenderTargetView methods ***/
+static FORCEINLINE void ID3D11RenderTargetView1_GetDesc(ID3D11RenderTargetView1* This,D3D11_RENDER_TARGET_VIEW_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+/*** ID3D11RenderTargetView1 methods ***/
+static FORCEINLINE void ID3D11RenderTargetView1_GetDesc1(ID3D11RenderTargetView1* This,D3D11_RENDER_TARGET_VIEW_DESC1 *desc) {
+ This->lpVtbl->GetDesc1(This,desc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11RenderTargetView1_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11UnorderedAccessView1 interface
+ */
+#ifndef __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__
+#define __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11UnorderedAccessView1, 0x7b3b6153, 0xa886, 0x4544, 0xab,0x37, 0x65,0x37,0xc8,0x50,0x04,0x03);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("7b3b6153-a886-4544-ab37-6537c8500403")
+ID3D11UnorderedAccessView1 : public ID3D11UnorderedAccessView
+{
+ virtual void STDMETHODCALLTYPE GetDesc1(
+ D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11UnorderedAccessView1, 0x7b3b6153, 0xa886, 0x4544, 0xab,0x37, 0x65,0x37,0xc8,0x50,0x04,0x03)
+#endif
+#else
+typedef struct ID3D11UnorderedAccessView1Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11UnorderedAccessView1 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11UnorderedAccessView1 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11UnorderedAccessView1 *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11UnorderedAccessView1 *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11UnorderedAccessView1 *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11UnorderedAccessView1 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11UnorderedAccessView1 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11View methods ***/
+ void (STDMETHODCALLTYPE *GetResource)(
+ ID3D11UnorderedAccessView1 *This,
+ ID3D11Resource **ppResource);
+
+ /*** ID3D11UnorderedAccessView methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11UnorderedAccessView1 *This,
+ D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
+
+ /*** ID3D11UnorderedAccessView1 methods ***/
+ void (STDMETHODCALLTYPE *GetDesc1)(
+ ID3D11UnorderedAccessView1 *This,
+ D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc);
+
+ END_INTERFACE
+} ID3D11UnorderedAccessView1Vtbl;
+
+interface ID3D11UnorderedAccessView1 {
+ CONST_VTBL ID3D11UnorderedAccessView1Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11UnorderedAccessView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11UnorderedAccessView1_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11UnorderedAccessView1_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11UnorderedAccessView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11UnorderedAccessView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11UnorderedAccessView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11UnorderedAccessView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11View methods ***/
+#define ID3D11UnorderedAccessView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
+/*** ID3D11UnorderedAccessView methods ***/
+#define ID3D11UnorderedAccessView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+/*** ID3D11UnorderedAccessView1 methods ***/
+#define ID3D11UnorderedAccessView1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11UnorderedAccessView1_QueryInterface(ID3D11UnorderedAccessView1* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11UnorderedAccessView1_AddRef(ID3D11UnorderedAccessView1* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11UnorderedAccessView1_Release(ID3D11UnorderedAccessView1* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11UnorderedAccessView1_GetDevice(ID3D11UnorderedAccessView1* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11UnorderedAccessView1_GetPrivateData(ID3D11UnorderedAccessView1* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11UnorderedAccessView1_SetPrivateData(ID3D11UnorderedAccessView1* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11UnorderedAccessView1_SetPrivateDataInterface(ID3D11UnorderedAccessView1* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11View methods ***/
+static FORCEINLINE void ID3D11UnorderedAccessView1_GetResource(ID3D11UnorderedAccessView1* This,ID3D11Resource **ppResource) {
+ This->lpVtbl->GetResource(This,ppResource);
+}
+/*** ID3D11UnorderedAccessView methods ***/
+static FORCEINLINE void ID3D11UnorderedAccessView1_GetDesc(ID3D11UnorderedAccessView1* This,D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+/*** ID3D11UnorderedAccessView1 methods ***/
+static FORCEINLINE void ID3D11UnorderedAccessView1_GetDesc1(ID3D11UnorderedAccessView1* This,D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc) {
+ This->lpVtbl->GetDesc1(This,desc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11Query1 interface
+ */
+#ifndef __ID3D11Query1_INTERFACE_DEFINED__
+#define __ID3D11Query1_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11Query1, 0x631b4766, 0x36dc, 0x461d, 0x8d,0xb6, 0xc4,0x7e,0x13,0xe6,0x09,0x16);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("631b4766-36dc-461d-8db6-c47e13e60916")
+ID3D11Query1 : public ID3D11Query
+{
+ virtual void STDMETHODCALLTYPE GetDesc1(
+ D3D11_QUERY_DESC1 *desc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11Query1, 0x631b4766, 0x36dc, 0x461d, 0x8d,0xb6, 0xc4,0x7e,0x13,0xe6,0x09,0x16)
+#endif
+#else
+typedef struct ID3D11Query1Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11Query1 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11Query1 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11Query1 *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11Query1 *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11Query1 *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11Query1 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11Query1 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11Asynchronous methods ***/
+ UINT (STDMETHODCALLTYPE *GetDataSize)(
+ ID3D11Query1 *This);
+
+ /*** ID3D11Query methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ ID3D11Query1 *This,
+ D3D11_QUERY_DESC *pDesc);
+
+ /*** ID3D11Query1 methods ***/
+ void (STDMETHODCALLTYPE *GetDesc1)(
+ ID3D11Query1 *This,
+ D3D11_QUERY_DESC1 *desc);
+
+ END_INTERFACE
+} ID3D11Query1Vtbl;
+
+interface ID3D11Query1 {
+ CONST_VTBL ID3D11Query1Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11Query1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11Query1_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11Query1_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11Query1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11Query1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11Query1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11Query1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11Asynchronous methods ***/
+#define ID3D11Query1_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
+/*** ID3D11Query methods ***/
+#define ID3D11Query1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
+/*** ID3D11Query1 methods ***/
+#define ID3D11Query1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11Query1_QueryInterface(ID3D11Query1* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11Query1_AddRef(ID3D11Query1* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11Query1_Release(ID3D11Query1* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11Query1_GetDevice(ID3D11Query1* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11Query1_GetPrivateData(ID3D11Query1* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Query1_SetPrivateData(ID3D11Query1* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Query1_SetPrivateDataInterface(ID3D11Query1* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11Asynchronous methods ***/
+static FORCEINLINE UINT ID3D11Query1_GetDataSize(ID3D11Query1* This) {
+ return This->lpVtbl->GetDataSize(This);
+}
+/*** ID3D11Query methods ***/
+static FORCEINLINE void ID3D11Query1_GetDesc(ID3D11Query1* This,D3D11_QUERY_DESC *pDesc) {
+ This->lpVtbl->GetDesc(This,pDesc);
+}
+/*** ID3D11Query1 methods ***/
+static FORCEINLINE void ID3D11Query1_GetDesc1(ID3D11Query1* This,D3D11_QUERY_DESC1 *desc) {
+ This->lpVtbl->GetDesc1(This,desc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11Query1_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11DeviceContext3 interface
+ */
+#ifndef __ID3D11DeviceContext3_INTERFACE_DEFINED__
+#define __ID3D11DeviceContext3_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11DeviceContext3, 0xb4e3c01d, 0xe79e, 0x4637, 0x91,0xb2, 0x51,0x0e,0x9f,0x4c,0x9b,0x8f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("b4e3c01d-e79e-4637-91b2-510e9f4c9b8f")
+ID3D11DeviceContext3 : public ID3D11DeviceContext2
+{
+ virtual void STDMETHODCALLTYPE Flush1(
+ D3D11_CONTEXT_TYPE type,
+ HANDLE event) = 0;
+
+ virtual void STDMETHODCALLTYPE SetHardwareProtectionState(
+ WINBOOL enable) = 0;
+
+ virtual void STDMETHODCALLTYPE GetHardwareProtectionState(
+ WINBOOL *enable) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11DeviceContext3, 0xb4e3c01d, 0xe79e, 0x4637, 0x91,0xb2, 0x51,0x0e,0x9f,0x4c,0x9b,0x8f)
+#endif
+#else
+typedef struct ID3D11DeviceContext3Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11DeviceContext3 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11DeviceContext3 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11DeviceContext3 *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11DeviceContext3 *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11DeviceContext3 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11DeviceContext3 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11DeviceContext methods ***/
+ void (STDMETHODCALLTYPE *VSSetConstantBuffers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *PSSetShaderResources)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *PSSetShader)(
+ ID3D11DeviceContext3 *This,
+ ID3D11PixelShader *pPixelShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *PSSetSamplers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *VSSetShader)(
+ ID3D11DeviceContext3 *This,
+ ID3D11VertexShader *pVertexShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *DrawIndexed)(
+ ID3D11DeviceContext3 *This,
+ UINT IndexCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation);
+
+ void (STDMETHODCALLTYPE *Draw)(
+ ID3D11DeviceContext3 *This,
+ UINT VertexCount,
+ UINT StartVertexLocation);
+
+ HRESULT (STDMETHODCALLTYPE *Map)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Resource *pResource,
+ UINT Subresource,
+ D3D11_MAP MapType,
+ UINT MapFlags,
+ D3D11_MAPPED_SUBRESOURCE *pMappedResource);
+
+ void (STDMETHODCALLTYPE *Unmap)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Resource *pResource,
+ UINT Subresource);
+
+ void (STDMETHODCALLTYPE *PSSetConstantBuffers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *IASetInputLayout)(
+ ID3D11DeviceContext3 *This,
+ ID3D11InputLayout *pInputLayout);
+
+ void (STDMETHODCALLTYPE *IASetVertexBuffers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppVertexBuffers,
+ const UINT *pStrides,
+ const UINT *pOffsets);
+
+ void (STDMETHODCALLTYPE *IASetIndexBuffer)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Buffer *pIndexBuffer,
+ DXGI_FORMAT Format,
+ UINT Offset);
+
+ void (STDMETHODCALLTYPE *DrawIndexedInstanced)(
+ ID3D11DeviceContext3 *This,
+ UINT IndexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation,
+ UINT StartInstanceLocation);
+
+ void (STDMETHODCALLTYPE *DrawInstanced)(
+ ID3D11DeviceContext3 *This,
+ UINT VertexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartVertexLocation,
+ UINT StartInstanceLocation);
+
+ void (STDMETHODCALLTYPE *GSSetConstantBuffers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *GSSetShader)(
+ ID3D11DeviceContext3 *This,
+ ID3D11GeometryShader *pShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *IASetPrimitiveTopology)(
+ ID3D11DeviceContext3 *This,
+ D3D11_PRIMITIVE_TOPOLOGY Topology);
+
+ void (STDMETHODCALLTYPE *VSSetShaderResources)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *VSSetSamplers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *Begin)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Asynchronous *pAsync);
+
+ void (STDMETHODCALLTYPE *End)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Asynchronous *pAsync);
+
+ HRESULT (STDMETHODCALLTYPE *GetData)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Asynchronous *pAsync,
+ void *pData,
+ UINT DataSize,
+ UINT GetDataFlags);
+
+ void (STDMETHODCALLTYPE *SetPredication)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Predicate *pPredicate,
+ WINBOOL PredicateValue);
+
+ void (STDMETHODCALLTYPE *GSSetShaderResources)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *GSSetSamplers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *OMSetRenderTargets)(
+ ID3D11DeviceContext3 *This,
+ UINT NumViews,
+ ID3D11RenderTargetView *const *ppRenderTargetViews,
+ ID3D11DepthStencilView *pDepthStencilView);
+
+ void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)(
+ ID3D11DeviceContext3 *This,
+ UINT NumRTVs,
+ ID3D11RenderTargetView *const *ppRenderTargetViews,
+ ID3D11DepthStencilView *pDepthStencilView,
+ UINT UAVStartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
+ const UINT *pUAVInitialCounts);
+
+ void (STDMETHODCALLTYPE *OMSetBlendState)(
+ ID3D11DeviceContext3 *This,
+ ID3D11BlendState *pBlendState,
+ const FLOAT BlendFactor[4],
+ UINT SampleMask);
+
+ void (STDMETHODCALLTYPE *OMSetDepthStencilState)(
+ ID3D11DeviceContext3 *This,
+ ID3D11DepthStencilState *pDepthStencilState,
+ UINT StencilRef);
+
+ void (STDMETHODCALLTYPE *SOSetTargets)(
+ ID3D11DeviceContext3 *This,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppSOTargets,
+ const UINT *pOffsets);
+
+ void (STDMETHODCALLTYPE *DrawAuto)(
+ ID3D11DeviceContext3 *This);
+
+ void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Buffer *pBufferForArgs,
+ UINT AlignedByteOffsetForArgs);
+
+ void (STDMETHODCALLTYPE *DrawInstancedIndirect)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Buffer *pBufferForArgs,
+ UINT AlignedByteOffsetForArgs);
+
+ void (STDMETHODCALLTYPE *Dispatch)(
+ ID3D11DeviceContext3 *This,
+ UINT ThreadGroupCountX,
+ UINT ThreadGroupCountY,
+ UINT ThreadGroupCountZ);
+
+ void (STDMETHODCALLTYPE *DispatchIndirect)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Buffer *pBufferForArgs,
+ UINT AlignedByteOffsetForArgs);
+
+ void (STDMETHODCALLTYPE *RSSetState)(
+ ID3D11DeviceContext3 *This,
+ ID3D11RasterizerState *pRasterizerState);
+
+ void (STDMETHODCALLTYPE *RSSetViewports)(
+ ID3D11DeviceContext3 *This,
+ UINT NumViewports,
+ const D3D11_VIEWPORT *pViewports);
+
+ void (STDMETHODCALLTYPE *RSSetScissorRects)(
+ ID3D11DeviceContext3 *This,
+ UINT NumRects,
+ const D3D11_RECT *pRects);
+
+ void (STDMETHODCALLTYPE *CopySubresourceRegion)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ UINT DstX,
+ UINT DstY,
+ UINT DstZ,
+ ID3D11Resource *pSrcResource,
+ UINT SrcSubresource,
+ const D3D11_BOX *pSrcBox);
+
+ void (STDMETHODCALLTYPE *CopyResource)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Resource *pDstResource,
+ ID3D11Resource *pSrcResource);
+
+ void (STDMETHODCALLTYPE *UpdateSubresource)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ const D3D11_BOX *pDstBox,
+ const void *pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch);
+
+ void (STDMETHODCALLTYPE *CopyStructureCount)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Buffer *pDstBuffer,
+ UINT DstAlignedByteOffset,
+ ID3D11UnorderedAccessView *pSrcView);
+
+ void (STDMETHODCALLTYPE *ClearRenderTargetView)(
+ ID3D11DeviceContext3 *This,
+ ID3D11RenderTargetView *pRenderTargetView,
+ const FLOAT ColorRGBA[4]);
+
+ void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)(
+ ID3D11DeviceContext3 *This,
+ ID3D11UnorderedAccessView *pUnorderedAccessView,
+ const UINT Values[4]);
+
+ void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)(
+ ID3D11DeviceContext3 *This,
+ ID3D11UnorderedAccessView *pUnorderedAccessView,
+ const FLOAT Values[4]);
+
+ void (STDMETHODCALLTYPE *ClearDepthStencilView)(
+ ID3D11DeviceContext3 *This,
+ ID3D11DepthStencilView *pDepthStencilView,
+ UINT ClearFlags,
+ FLOAT Depth,
+ UINT8 Stencil);
+
+ void (STDMETHODCALLTYPE *GenerateMips)(
+ ID3D11DeviceContext3 *This,
+ ID3D11ShaderResourceView *pShaderResourceView);
+
+ void (STDMETHODCALLTYPE *SetResourceMinLOD)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Resource *pResource,
+ FLOAT MinLOD);
+
+ FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Resource *pResource);
+
+ void (STDMETHODCALLTYPE *ResolveSubresource)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ ID3D11Resource *pSrcResource,
+ UINT SrcSubresource,
+ DXGI_FORMAT Format);
+
+ void (STDMETHODCALLTYPE *ExecuteCommandList)(
+ ID3D11DeviceContext3 *This,
+ ID3D11CommandList *pCommandList,
+ WINBOOL RestoreContextState);
+
+ void (STDMETHODCALLTYPE *HSSetShaderResources)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *HSSetShader)(
+ ID3D11DeviceContext3 *This,
+ ID3D11HullShader *pHullShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *HSSetSamplers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *HSSetConstantBuffers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *DSSetShaderResources)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *DSSetShader)(
+ ID3D11DeviceContext3 *This,
+ ID3D11DomainShader *pDomainShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *DSSetSamplers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *DSSetConstantBuffers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *CSSetShaderResources)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
+ const UINT *pUAVInitialCounts);
+
+ void (STDMETHODCALLTYPE *CSSetShader)(
+ ID3D11DeviceContext3 *This,
+ ID3D11ComputeShader *pComputeShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *CSSetSamplers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *CSSetConstantBuffers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *VSGetConstantBuffers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *PSGetShaderResources)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *PSGetShader)(
+ ID3D11DeviceContext3 *This,
+ ID3D11PixelShader **ppPixelShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *PSGetSamplers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *VSGetShader)(
+ ID3D11DeviceContext3 *This,
+ ID3D11VertexShader **ppVertexShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *PSGetConstantBuffers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *IAGetInputLayout)(
+ ID3D11DeviceContext3 *This,
+ ID3D11InputLayout **ppInputLayout);
+
+ void (STDMETHODCALLTYPE *IAGetVertexBuffers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppVertexBuffers,
+ UINT *pStrides,
+ UINT *pOffsets);
+
+ void (STDMETHODCALLTYPE *IAGetIndexBuffer)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Buffer **pIndexBuffer,
+ DXGI_FORMAT *Format,
+ UINT *Offset);
+
+ void (STDMETHODCALLTYPE *GSGetConstantBuffers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *GSGetShader)(
+ ID3D11DeviceContext3 *This,
+ ID3D11GeometryShader **ppGeometryShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)(
+ ID3D11DeviceContext3 *This,
+ D3D11_PRIMITIVE_TOPOLOGY *pTopology);
+
+ void (STDMETHODCALLTYPE *VSGetShaderResources)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *VSGetSamplers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *GetPredication)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Predicate **ppPredicate,
+ WINBOOL *pPredicateValue);
+
+ void (STDMETHODCALLTYPE *GSGetShaderResources)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *GSGetSamplers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *OMGetRenderTargets)(
+ ID3D11DeviceContext3 *This,
+ UINT NumViews,
+ ID3D11RenderTargetView **ppRenderTargetViews,
+ ID3D11DepthStencilView **ppDepthStencilView);
+
+ void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)(
+ ID3D11DeviceContext3 *This,
+ UINT NumRTVs,
+ ID3D11RenderTargetView **ppRenderTargetViews,
+ ID3D11DepthStencilView **ppDepthStencilView,
+ UINT UAVStartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView **ppUnorderedAccessViews);
+
+ void (STDMETHODCALLTYPE *OMGetBlendState)(
+ ID3D11DeviceContext3 *This,
+ ID3D11BlendState **ppBlendState,
+ FLOAT BlendFactor[4],
+ UINT *pSampleMask);
+
+ void (STDMETHODCALLTYPE *OMGetDepthStencilState)(
+ ID3D11DeviceContext3 *This,
+ ID3D11DepthStencilState **ppDepthStencilState,
+ UINT *pStencilRef);
+
+ void (STDMETHODCALLTYPE *SOGetTargets)(
+ ID3D11DeviceContext3 *This,
+ UINT NumBuffers,
+ ID3D11Buffer **ppSOTargets);
+
+ void (STDMETHODCALLTYPE *RSGetState)(
+ ID3D11DeviceContext3 *This,
+ ID3D11RasterizerState **ppRasterizerState);
+
+ void (STDMETHODCALLTYPE *RSGetViewports)(
+ ID3D11DeviceContext3 *This,
+ UINT *pNumViewports,
+ D3D11_VIEWPORT *pViewports);
+
+ void (STDMETHODCALLTYPE *RSGetScissorRects)(
+ ID3D11DeviceContext3 *This,
+ UINT *pNumRects,
+ D3D11_RECT *pRects);
+
+ void (STDMETHODCALLTYPE *HSGetShaderResources)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *HSGetShader)(
+ ID3D11DeviceContext3 *This,
+ ID3D11HullShader **ppHullShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *HSGetSamplers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *HSGetConstantBuffers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *DSGetShaderResources)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *DSGetShader)(
+ ID3D11DeviceContext3 *This,
+ ID3D11DomainShader **ppDomainShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *DSGetSamplers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *DSGetConstantBuffers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *CSGetShaderResources)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView **ppUnorderedAccessViews);
+
+ void (STDMETHODCALLTYPE *CSGetShader)(
+ ID3D11DeviceContext3 *This,
+ ID3D11ComputeShader **ppComputeShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *CSGetSamplers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *CSGetConstantBuffers)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *ClearState)(
+ ID3D11DeviceContext3 *This);
+
+ void (STDMETHODCALLTYPE *Flush)(
+ ID3D11DeviceContext3 *This);
+
+ D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)(
+ ID3D11DeviceContext3 *This);
+
+ UINT (STDMETHODCALLTYPE *GetContextFlags)(
+ ID3D11DeviceContext3 *This);
+
+ HRESULT (STDMETHODCALLTYPE *FinishCommandList)(
+ ID3D11DeviceContext3 *This,
+ WINBOOL RestoreDeferredContextState,
+ ID3D11CommandList **ppCommandList);
+
+ /*** ID3D11DeviceContext1 methods ***/
+ void (STDMETHODCALLTYPE *CopySubresourceRegion1)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ UINT DstX,
+ UINT DstY,
+ UINT DstZ,
+ ID3D11Resource *pSrcResource,
+ UINT SrcSubresource,
+ const D3D11_BOX *pSrcBox,
+ UINT CopyFlags);
+
+ void (STDMETHODCALLTYPE *UpdateSubresource1)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ const D3D11_BOX *pDstBox,
+ const void *pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch,
+ UINT CopyFlags);
+
+ void (STDMETHODCALLTYPE *DiscardResource)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Resource *pResource);
+
+ void (STDMETHODCALLTYPE *DiscardView)(
+ ID3D11DeviceContext3 *This,
+ ID3D11View *pResourceView);
+
+ void (STDMETHODCALLTYPE *VSSetConstantBuffers1)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *HSSetConstantBuffers1)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *DSSetConstantBuffers1)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *GSSetConstantBuffers1)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *PSSetConstantBuffers1)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *CSSetConstantBuffers1)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *VSGetConstantBuffers1)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *HSGetConstantBuffers1)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *DSGetConstantBuffers1)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *GSGetConstantBuffers1)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *PSGetConstantBuffers1)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *CSGetConstantBuffers1)(
+ ID3D11DeviceContext3 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *SwapDeviceContextState)(
+ ID3D11DeviceContext3 *This,
+ ID3DDeviceContextState *pState,
+ ID3DDeviceContextState **ppPreviousState);
+
+ void (STDMETHODCALLTYPE *ClearView)(
+ ID3D11DeviceContext3 *This,
+ ID3D11View *pView,
+ const FLOAT Color[4],
+ const D3D11_RECT *pRect,
+ UINT NumRects);
+
+ void (STDMETHODCALLTYPE *DiscardView1)(
+ ID3D11DeviceContext3 *This,
+ ID3D11View *pResourceView,
+ const D3D11_RECT *pRects,
+ UINT NumRects);
+
+ /*** ID3D11DeviceContext2 methods ***/
+ HRESULT (STDMETHODCALLTYPE *UpdateTileMappings)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Resource *resource,
+ UINT region_count,
+ const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,
+ const D3D11_TILE_REGION_SIZE *region_sizes,
+ ID3D11Buffer *pool,
+ UINT range_count,
+ const UINT *range_flags,
+ const UINT *pool_start_offsets,
+ const UINT *range_tile_counts,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *CopyTileMappings)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Resource *dst_resource,
+ const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
+ ID3D11Resource *src_resource,
+ const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,
+ const D3D11_TILE_REGION_SIZE *region_size,
+ UINT flags);
+
+ void (STDMETHODCALLTYPE *CopyTiles)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Resource *resource,
+ const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,
+ const D3D11_TILE_REGION_SIZE *size,
+ ID3D11Buffer *buffer,
+ UINT64 start_offset,
+ UINT flags);
+
+ void (STDMETHODCALLTYPE *UpdateTiles)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Resource *dst_resource,
+ const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
+ const D3D11_TILE_REGION_SIZE *dst_region_size,
+ const void *src_data,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *ResizeTilePool)(
+ ID3D11DeviceContext3 *This,
+ ID3D11Buffer *pool,
+ UINT64 size);
+
+ void (STDMETHODCALLTYPE *TiledResourceBarrier)(
+ ID3D11DeviceContext3 *This,
+ ID3D11DeviceChild *before_barrier,
+ ID3D11DeviceChild *after_barrier);
+
+ WINBOOL (STDMETHODCALLTYPE *IsAnnotationEnabled)(
+ ID3D11DeviceContext3 *This);
+
+ void (STDMETHODCALLTYPE *SetMarkerInt)(
+ ID3D11DeviceContext3 *This,
+ const WCHAR *label,
+ int data);
+
+ void (STDMETHODCALLTYPE *BeginEventInt)(
+ ID3D11DeviceContext3 *This,
+ const WCHAR *label,
+ int data);
+
+ void (STDMETHODCALLTYPE *EndEvent)(
+ ID3D11DeviceContext3 *This);
+
+ /*** ID3D11DeviceContext3 methods ***/
+ void (STDMETHODCALLTYPE *Flush1)(
+ ID3D11DeviceContext3 *This,
+ D3D11_CONTEXT_TYPE type,
+ HANDLE event);
+
+ void (STDMETHODCALLTYPE *SetHardwareProtectionState)(
+ ID3D11DeviceContext3 *This,
+ WINBOOL enable);
+
+ void (STDMETHODCALLTYPE *GetHardwareProtectionState)(
+ ID3D11DeviceContext3 *This,
+ WINBOOL *enable);
+
+ END_INTERFACE
+} ID3D11DeviceContext3Vtbl;
+
+interface ID3D11DeviceContext3 {
+ CONST_VTBL ID3D11DeviceContext3Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11DeviceContext3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11DeviceContext3_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11DeviceContext3_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11DeviceContext3_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11DeviceContext3_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11DeviceContext3_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11DeviceContext3_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11DeviceContext methods ***/
+#define ID3D11DeviceContext3_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext3_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext3_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext3_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext3_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext3_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)
+#define ID3D11DeviceContext3_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation)
+#define ID3D11DeviceContext3_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource)
+#define ID3D11DeviceContext3_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource)
+#define ID3D11DeviceContext3_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext3_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout)
+#define ID3D11DeviceContext3_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
+#define ID3D11DeviceContext3_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset)
+#define ID3D11DeviceContext3_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)
+#define ID3D11DeviceContext3_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)
+#define ID3D11DeviceContext3_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext3_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext3_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology)
+#define ID3D11DeviceContext3_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext3_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext3_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync)
+#define ID3D11DeviceContext3_End(This,pAsync) (This)->lpVtbl->End(This,pAsync)
+#define ID3D11DeviceContext3_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags)
+#define ID3D11DeviceContext3_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue)
+#define ID3D11DeviceContext3_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext3_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext3_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)
+#define ID3D11DeviceContext3_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
+#define ID3D11DeviceContext3_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)
+#define ID3D11DeviceContext3_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
+#define ID3D11DeviceContext3_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)
+#define ID3D11DeviceContext3_DrawAuto(This) (This)->lpVtbl->DrawAuto(This)
+#define ID3D11DeviceContext3_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
+#define ID3D11DeviceContext3_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
+#define ID3D11DeviceContext3_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ)
+#define ID3D11DeviceContext3_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
+#define ID3D11DeviceContext3_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState)
+#define ID3D11DeviceContext3_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports)
+#define ID3D11DeviceContext3_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects)
+#define ID3D11DeviceContext3_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)
+#define ID3D11DeviceContext3_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource)
+#define ID3D11DeviceContext3_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)
+#define ID3D11DeviceContext3_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView)
+#define ID3D11DeviceContext3_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)
+#define ID3D11DeviceContext3_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values)
+#define ID3D11DeviceContext3_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values)
+#define ID3D11DeviceContext3_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
+#define ID3D11DeviceContext3_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView)
+#define ID3D11DeviceContext3_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD)
+#define ID3D11DeviceContext3_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource)
+#define ID3D11DeviceContext3_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)
+#define ID3D11DeviceContext3_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState)
+#define ID3D11DeviceContext3_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext3_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext3_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext3_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext3_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext3_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext3_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext3_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext3_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext3_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
+#define ID3D11DeviceContext3_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext3_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext3_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext3_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext3_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext3_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext3_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext3_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext3_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext3_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout)
+#define ID3D11DeviceContext3_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
+#define ID3D11DeviceContext3_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)
+#define ID3D11DeviceContext3_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext3_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext3_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology)
+#define ID3D11DeviceContext3_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext3_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext3_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue)
+#define ID3D11DeviceContext3_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext3_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext3_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)
+#define ID3D11DeviceContext3_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews)
+#define ID3D11DeviceContext3_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)
+#define ID3D11DeviceContext3_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)
+#define ID3D11DeviceContext3_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets)
+#define ID3D11DeviceContext3_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState)
+#define ID3D11DeviceContext3_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports)
+#define ID3D11DeviceContext3_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects)
+#define ID3D11DeviceContext3_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext3_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext3_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext3_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext3_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext3_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext3_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext3_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext3_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext3_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews)
+#define ID3D11DeviceContext3_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext3_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext3_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext3_ClearState(This) (This)->lpVtbl->ClearState(This)
+#define ID3D11DeviceContext3_Flush(This) (This)->lpVtbl->Flush(This)
+#define ID3D11DeviceContext3_GetType(This) (This)->lpVtbl->GetType(This)
+#define ID3D11DeviceContext3_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This)
+#define ID3D11DeviceContext3_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList)
+/*** ID3D11DeviceContext1 methods ***/
+#define ID3D11DeviceContext3_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags)
+#define ID3D11DeviceContext3_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags)
+#define ID3D11DeviceContext3_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource)
+#define ID3D11DeviceContext3_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView)
+#define ID3D11DeviceContext3_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext3_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext3_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext3_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext3_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext3_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext3_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext3_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext3_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext3_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext3_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext3_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext3_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState)
+#define ID3D11DeviceContext3_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects)
+#define ID3D11DeviceContext3_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects)
+/*** ID3D11DeviceContext2 methods ***/
+#define ID3D11DeviceContext3_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags)
+#define ID3D11DeviceContext3_CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags)
+#define ID3D11DeviceContext3_CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) (This)->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags)
+#define ID3D11DeviceContext3_UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) (This)->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags)
+#define ID3D11DeviceContext3_ResizeTilePool(This,pool,size) (This)->lpVtbl->ResizeTilePool(This,pool,size)
+#define ID3D11DeviceContext3_TiledResourceBarrier(This,before_barrier,after_barrier) (This)->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier)
+#define ID3D11DeviceContext3_IsAnnotationEnabled(This) (This)->lpVtbl->IsAnnotationEnabled(This)
+#define ID3D11DeviceContext3_SetMarkerInt(This,label,data) (This)->lpVtbl->SetMarkerInt(This,label,data)
+#define ID3D11DeviceContext3_BeginEventInt(This,label,data) (This)->lpVtbl->BeginEventInt(This,label,data)
+#define ID3D11DeviceContext3_EndEvent(This) (This)->lpVtbl->EndEvent(This)
+/*** ID3D11DeviceContext3 methods ***/
+#define ID3D11DeviceContext3_Flush1(This,type,event) (This)->lpVtbl->Flush1(This,type,event)
+#define ID3D11DeviceContext3_SetHardwareProtectionState(This,enable) (This)->lpVtbl->SetHardwareProtectionState(This,enable)
+#define ID3D11DeviceContext3_GetHardwareProtectionState(This,enable) (This)->lpVtbl->GetHardwareProtectionState(This,enable)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11DeviceContext3_QueryInterface(ID3D11DeviceContext3* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11DeviceContext3_AddRef(ID3D11DeviceContext3* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11DeviceContext3_Release(ID3D11DeviceContext3* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11DeviceContext3_GetDevice(ID3D11DeviceContext3* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext3_GetPrivateData(ID3D11DeviceContext3* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext3_SetPrivateData(ID3D11DeviceContext3* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext3_SetPrivateDataInterface(ID3D11DeviceContext3* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11DeviceContext methods ***/
+static FORCEINLINE void ID3D11DeviceContext3_VSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext3_PSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext3_PSSetShader(ID3D11DeviceContext3* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext3_PSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext3_VSSetShader(ID3D11DeviceContext3* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext3_DrawIndexed(ID3D11DeviceContext3* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) {
+ This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation);
+}
+static FORCEINLINE void ID3D11DeviceContext3_Draw(ID3D11DeviceContext3* This,UINT VertexCount,UINT StartVertexLocation) {
+ This->lpVtbl->Draw(This,VertexCount,StartVertexLocation);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext3_Map(ID3D11DeviceContext3* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) {
+ return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource);
+}
+static FORCEINLINE void ID3D11DeviceContext3_Unmap(ID3D11DeviceContext3* This,ID3D11Resource *pResource,UINT Subresource) {
+ This->lpVtbl->Unmap(This,pResource,Subresource);
+}
+static FORCEINLINE void ID3D11DeviceContext3_PSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext3_IASetInputLayout(ID3D11DeviceContext3* This,ID3D11InputLayout *pInputLayout) {
+ This->lpVtbl->IASetInputLayout(This,pInputLayout);
+}
+static FORCEINLINE void ID3D11DeviceContext3_IASetVertexBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) {
+ This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
+}
+static FORCEINLINE void ID3D11DeviceContext3_IASetIndexBuffer(ID3D11DeviceContext3* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) {
+ This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset);
+}
+static FORCEINLINE void ID3D11DeviceContext3_DrawIndexedInstanced(ID3D11DeviceContext3* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) {
+ This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation);
+}
+static FORCEINLINE void ID3D11DeviceContext3_DrawInstanced(ID3D11DeviceContext3* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) {
+ This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation);
+}
+static FORCEINLINE void ID3D11DeviceContext3_GSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext3_GSSetShader(ID3D11DeviceContext3* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext3_IASetPrimitiveTopology(ID3D11DeviceContext3* This,D3D11_PRIMITIVE_TOPOLOGY Topology) {
+ This->lpVtbl->IASetPrimitiveTopology(This,Topology);
+}
+static FORCEINLINE void ID3D11DeviceContext3_VSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext3_VSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext3_Begin(ID3D11DeviceContext3* This,ID3D11Asynchronous *pAsync) {
+ This->lpVtbl->Begin(This,pAsync);
+}
+static FORCEINLINE void ID3D11DeviceContext3_End(ID3D11DeviceContext3* This,ID3D11Asynchronous *pAsync) {
+ This->lpVtbl->End(This,pAsync);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext3_GetData(ID3D11DeviceContext3* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) {
+ return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags);
+}
+static FORCEINLINE void ID3D11DeviceContext3_SetPredication(ID3D11DeviceContext3* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) {
+ This->lpVtbl->SetPredication(This,pPredicate,PredicateValue);
+}
+static FORCEINLINE void ID3D11DeviceContext3_GSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext3_GSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext3_OMSetRenderTargets(ID3D11DeviceContext3* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) {
+ This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView);
+}
+static FORCEINLINE void ID3D11DeviceContext3_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext3* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
+ This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
+}
+static FORCEINLINE void ID3D11DeviceContext3_OMSetBlendState(ID3D11DeviceContext3* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) {
+ This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask);
+}
+static FORCEINLINE void ID3D11DeviceContext3_OMSetDepthStencilState(ID3D11DeviceContext3* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) {
+ This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
+}
+static FORCEINLINE void ID3D11DeviceContext3_SOSetTargets(ID3D11DeviceContext3* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) {
+ This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets);
+}
+static FORCEINLINE void ID3D11DeviceContext3_DrawAuto(ID3D11DeviceContext3* This) {
+ This->lpVtbl->DrawAuto(This);
+}
+static FORCEINLINE void ID3D11DeviceContext3_DrawIndexedInstancedIndirect(ID3D11DeviceContext3* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
+ This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
+}
+static FORCEINLINE void ID3D11DeviceContext3_DrawInstancedIndirect(ID3D11DeviceContext3* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
+ This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
+}
+static FORCEINLINE void ID3D11DeviceContext3_Dispatch(ID3D11DeviceContext3* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) {
+ This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ);
+}
+static FORCEINLINE void ID3D11DeviceContext3_DispatchIndirect(ID3D11DeviceContext3* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
+ This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
+}
+static FORCEINLINE void ID3D11DeviceContext3_RSSetState(ID3D11DeviceContext3* This,ID3D11RasterizerState *pRasterizerState) {
+ This->lpVtbl->RSSetState(This,pRasterizerState);
+}
+static FORCEINLINE void ID3D11DeviceContext3_RSSetViewports(ID3D11DeviceContext3* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) {
+ This->lpVtbl->RSSetViewports(This,NumViewports,pViewports);
+}
+static FORCEINLINE void ID3D11DeviceContext3_RSSetScissorRects(ID3D11DeviceContext3* This,UINT NumRects,const D3D11_RECT *pRects) {
+ This->lpVtbl->RSSetScissorRects(This,NumRects,pRects);
+}
+static FORCEINLINE void ID3D11DeviceContext3_CopySubresourceRegion(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) {
+ This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox);
+}
+static FORCEINLINE void ID3D11DeviceContext3_CopyResource(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) {
+ This->lpVtbl->CopyResource(This,pDstResource,pSrcResource);
+}
+static FORCEINLINE void ID3D11DeviceContext3_UpdateSubresource(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) {
+ This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch);
+}
+static FORCEINLINE void ID3D11DeviceContext3_CopyStructureCount(ID3D11DeviceContext3* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) {
+ This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView);
+}
+static FORCEINLINE void ID3D11DeviceContext3_ClearRenderTargetView(ID3D11DeviceContext3* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) {
+ This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA);
+}
+static FORCEINLINE void ID3D11DeviceContext3_ClearUnorderedAccessViewUint(ID3D11DeviceContext3* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) {
+ This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values);
+}
+static FORCEINLINE void ID3D11DeviceContext3_ClearUnorderedAccessViewFloat(ID3D11DeviceContext3* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) {
+ This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values);
+}
+static FORCEINLINE void ID3D11DeviceContext3_ClearDepthStencilView(ID3D11DeviceContext3* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
+ This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
+}
+static FORCEINLINE void ID3D11DeviceContext3_GenerateMips(ID3D11DeviceContext3* This,ID3D11ShaderResourceView *pShaderResourceView) {
+ This->lpVtbl->GenerateMips(This,pShaderResourceView);
+}
+static FORCEINLINE void ID3D11DeviceContext3_SetResourceMinLOD(ID3D11DeviceContext3* This,ID3D11Resource *pResource,FLOAT MinLOD) {
+ This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD);
+}
+static FORCEINLINE FLOAT ID3D11DeviceContext3_GetResourceMinLOD(ID3D11DeviceContext3* This,ID3D11Resource *pResource) {
+ return This->lpVtbl->GetResourceMinLOD(This,pResource);
+}
+static FORCEINLINE void ID3D11DeviceContext3_ResolveSubresource(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) {
+ This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format);
+}
+static FORCEINLINE void ID3D11DeviceContext3_ExecuteCommandList(ID3D11DeviceContext3* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) {
+ This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState);
+}
+static FORCEINLINE void ID3D11DeviceContext3_HSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext3_HSSetShader(ID3D11DeviceContext3* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext3_HSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext3_HSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext3_DSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext3_DSSetShader(ID3D11DeviceContext3* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext3_DSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext3_DSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext3_CSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext3_CSSetUnorderedAccessViews(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
+ This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
+}
+static FORCEINLINE void ID3D11DeviceContext3_CSSetShader(ID3D11DeviceContext3* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext3_CSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext3_CSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext3_VSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext3_PSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext3_PSGetShader(ID3D11DeviceContext3* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext3_PSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext3_VSGetShader(ID3D11DeviceContext3* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext3_PSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext3_IAGetInputLayout(ID3D11DeviceContext3* This,ID3D11InputLayout **ppInputLayout) {
+ This->lpVtbl->IAGetInputLayout(This,ppInputLayout);
+}
+static FORCEINLINE void ID3D11DeviceContext3_IAGetVertexBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) {
+ This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
+}
+static FORCEINLINE void ID3D11DeviceContext3_IAGetIndexBuffer(ID3D11DeviceContext3* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) {
+ This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset);
+}
+static FORCEINLINE void ID3D11DeviceContext3_GSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext3_GSGetShader(ID3D11DeviceContext3* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext3_IAGetPrimitiveTopology(ID3D11DeviceContext3* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) {
+ This->lpVtbl->IAGetPrimitiveTopology(This,pTopology);
+}
+static FORCEINLINE void ID3D11DeviceContext3_VSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext3_VSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext3_GetPredication(ID3D11DeviceContext3* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) {
+ This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue);
+}
+static FORCEINLINE void ID3D11DeviceContext3_GSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext3_GSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext3_OMGetRenderTargets(ID3D11DeviceContext3* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) {
+ This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView);
+}
+static FORCEINLINE void ID3D11DeviceContext3_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext3* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
+ This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews);
+}
+static FORCEINLINE void ID3D11DeviceContext3_OMGetBlendState(ID3D11DeviceContext3* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) {
+ This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask);
+}
+static FORCEINLINE void ID3D11DeviceContext3_OMGetDepthStencilState(ID3D11DeviceContext3* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) {
+ This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef);
+}
+static FORCEINLINE void ID3D11DeviceContext3_SOGetTargets(ID3D11DeviceContext3* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) {
+ This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets);
+}
+static FORCEINLINE void ID3D11DeviceContext3_RSGetState(ID3D11DeviceContext3* This,ID3D11RasterizerState **ppRasterizerState) {
+ This->lpVtbl->RSGetState(This,ppRasterizerState);
+}
+static FORCEINLINE void ID3D11DeviceContext3_RSGetViewports(ID3D11DeviceContext3* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) {
+ This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports);
+}
+static FORCEINLINE void ID3D11DeviceContext3_RSGetScissorRects(ID3D11DeviceContext3* This,UINT *pNumRects,D3D11_RECT *pRects) {
+ This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects);
+}
+static FORCEINLINE void ID3D11DeviceContext3_HSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext3_HSGetShader(ID3D11DeviceContext3* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext3_HSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext3_HSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext3_DSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext3_DSGetShader(ID3D11DeviceContext3* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext3_DSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext3_DSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext3_CSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext3_CSGetUnorderedAccessViews(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
+ This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews);
+}
+static FORCEINLINE void ID3D11DeviceContext3_CSGetShader(ID3D11DeviceContext3* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext3_CSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext3_CSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext3_ClearState(ID3D11DeviceContext3* This) {
+ This->lpVtbl->ClearState(This);
+}
+static FORCEINLINE void ID3D11DeviceContext3_Flush(ID3D11DeviceContext3* This) {
+ This->lpVtbl->Flush(This);
+}
+static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext3_GetType(ID3D11DeviceContext3* This) {
+ return This->lpVtbl->GetType(This);
+}
+static FORCEINLINE UINT ID3D11DeviceContext3_GetContextFlags(ID3D11DeviceContext3* This) {
+ return This->lpVtbl->GetContextFlags(This);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext3_FinishCommandList(ID3D11DeviceContext3* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) {
+ return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList);
+}
+/*** ID3D11DeviceContext1 methods ***/
+static FORCEINLINE void ID3D11DeviceContext3_CopySubresourceRegion1(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) {
+ This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags);
+}
+static FORCEINLINE void ID3D11DeviceContext3_UpdateSubresource1(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) {
+ This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags);
+}
+static FORCEINLINE void ID3D11DeviceContext3_DiscardResource(ID3D11DeviceContext3* This,ID3D11Resource *pResource) {
+ This->lpVtbl->DiscardResource(This,pResource);
+}
+static FORCEINLINE void ID3D11DeviceContext3_DiscardView(ID3D11DeviceContext3* This,ID3D11View *pResourceView) {
+ This->lpVtbl->DiscardView(This,pResourceView);
+}
+static FORCEINLINE void ID3D11DeviceContext3_VSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
+ This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext3_HSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
+ This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext3_DSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
+ This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext3_GSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
+ This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext3_PSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
+ This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext3_CSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
+ This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext3_VSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
+ This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext3_HSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
+ This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext3_DSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
+ This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext3_GSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
+ This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext3_PSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
+ This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext3_CSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
+ This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext3_SwapDeviceContextState(ID3D11DeviceContext3* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) {
+ This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState);
+}
+static FORCEINLINE void ID3D11DeviceContext3_ClearView(ID3D11DeviceContext3* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) {
+ This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects);
+}
+static FORCEINLINE void ID3D11DeviceContext3_DiscardView1(ID3D11DeviceContext3* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) {
+ This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects);
+}
+/*** ID3D11DeviceContext2 methods ***/
+static FORCEINLINE HRESULT ID3D11DeviceContext3_UpdateTileMappings(ID3D11DeviceContext3* This,ID3D11Resource *resource,UINT region_count,const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,const D3D11_TILE_REGION_SIZE *region_sizes,ID3D11Buffer *pool,UINT range_count,const UINT *range_flags,const UINT *pool_start_offsets,const UINT *range_tile_counts,UINT flags) {
+ return This->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext3_CopyTileMappings(ID3D11DeviceContext3* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,ID3D11Resource *src_resource,const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,const D3D11_TILE_REGION_SIZE *region_size,UINT flags) {
+ return This->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags);
+}
+static FORCEINLINE void ID3D11DeviceContext3_CopyTiles(ID3D11DeviceContext3* This,ID3D11Resource *resource,const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,const D3D11_TILE_REGION_SIZE *size,ID3D11Buffer *buffer,UINT64 start_offset,UINT flags) {
+ This->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags);
+}
+static FORCEINLINE void ID3D11DeviceContext3_UpdateTiles(ID3D11DeviceContext3* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,const D3D11_TILE_REGION_SIZE *dst_region_size,const void *src_data,UINT flags) {
+ This->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext3_ResizeTilePool(ID3D11DeviceContext3* This,ID3D11Buffer *pool,UINT64 size) {
+ return This->lpVtbl->ResizeTilePool(This,pool,size);
+}
+static FORCEINLINE void ID3D11DeviceContext3_TiledResourceBarrier(ID3D11DeviceContext3* This,ID3D11DeviceChild *before_barrier,ID3D11DeviceChild *after_barrier) {
+ This->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier);
+}
+static FORCEINLINE WINBOOL ID3D11DeviceContext3_IsAnnotationEnabled(ID3D11DeviceContext3* This) {
+ return This->lpVtbl->IsAnnotationEnabled(This);
+}
+static FORCEINLINE void ID3D11DeviceContext3_SetMarkerInt(ID3D11DeviceContext3* This,const WCHAR *label,int data) {
+ This->lpVtbl->SetMarkerInt(This,label,data);
+}
+static FORCEINLINE void ID3D11DeviceContext3_BeginEventInt(ID3D11DeviceContext3* This,const WCHAR *label,int data) {
+ This->lpVtbl->BeginEventInt(This,label,data);
+}
+static FORCEINLINE void ID3D11DeviceContext3_EndEvent(ID3D11DeviceContext3* This) {
+ This->lpVtbl->EndEvent(This);
+}
+/*** ID3D11DeviceContext3 methods ***/
+static FORCEINLINE void ID3D11DeviceContext3_Flush1(ID3D11DeviceContext3* This,D3D11_CONTEXT_TYPE type,HANDLE event) {
+ This->lpVtbl->Flush1(This,type,event);
+}
+static FORCEINLINE void ID3D11DeviceContext3_SetHardwareProtectionState(ID3D11DeviceContext3* This,WINBOOL enable) {
+ This->lpVtbl->SetHardwareProtectionState(This,enable);
+}
+static FORCEINLINE void ID3D11DeviceContext3_GetHardwareProtectionState(ID3D11DeviceContext3* This,WINBOOL *enable) {
+ This->lpVtbl->GetHardwareProtectionState(This,enable);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11DeviceContext3_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11Fence interface
+ */
+#ifndef __ID3D11Fence_INTERFACE_DEFINED__
+#define __ID3D11Fence_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11Fence, 0xaffde9d1, 0x1df7, 0x4bb7, 0x8a,0x34, 0x0f,0x46,0x25,0x1d,0xab,0x80);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("affde9d1-1df7-4bb7-8a34-0f46251dab80")
+ID3D11Fence : public ID3D11DeviceChild
+{
+ virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle(
+ const SECURITY_ATTRIBUTES *attributes,
+ DWORD access,
+ const WCHAR *name,
+ HANDLE *handle) = 0;
+
+ virtual UINT64 STDMETHODCALLTYPE GetCompletedValue(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetEventOnCompletion(
+ UINT64 value,
+ HANDLE event) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11Fence, 0xaffde9d1, 0x1df7, 0x4bb7, 0x8a,0x34, 0x0f,0x46,0x25,0x1d,0xab,0x80)
+#endif
+#else
+typedef struct ID3D11FenceVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11Fence *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11Fence *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11Fence *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11Fence *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11Fence *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11Fence *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11Fence *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11Fence methods ***/
+ HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)(
+ ID3D11Fence *This,
+ const SECURITY_ATTRIBUTES *attributes,
+ DWORD access,
+ const WCHAR *name,
+ HANDLE *handle);
+
+ UINT64 (STDMETHODCALLTYPE *GetCompletedValue)(
+ ID3D11Fence *This);
+
+ HRESULT (STDMETHODCALLTYPE *SetEventOnCompletion)(
+ ID3D11Fence *This,
+ UINT64 value,
+ HANDLE event);
+
+ END_INTERFACE
+} ID3D11FenceVtbl;
+
+interface ID3D11Fence {
+ CONST_VTBL ID3D11FenceVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11Fence_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11Fence_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11Fence_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11Fence_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11Fence_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11Fence_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11Fence_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11Fence methods ***/
+#define ID3D11Fence_CreateSharedHandle(This,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,attributes,access,name,handle)
+#define ID3D11Fence_GetCompletedValue(This) (This)->lpVtbl->GetCompletedValue(This)
+#define ID3D11Fence_SetEventOnCompletion(This,value,event) (This)->lpVtbl->SetEventOnCompletion(This,value,event)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11Fence_QueryInterface(ID3D11Fence* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11Fence_AddRef(ID3D11Fence* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11Fence_Release(ID3D11Fence* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11Fence_GetDevice(ID3D11Fence* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11Fence_GetPrivateData(ID3D11Fence* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Fence_SetPrivateData(ID3D11Fence* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Fence_SetPrivateDataInterface(ID3D11Fence* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11Fence methods ***/
+static FORCEINLINE HRESULT ID3D11Fence_CreateSharedHandle(ID3D11Fence* This,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) {
+ return This->lpVtbl->CreateSharedHandle(This,attributes,access,name,handle);
+}
+static FORCEINLINE UINT64 ID3D11Fence_GetCompletedValue(ID3D11Fence* This) {
+ return This->lpVtbl->GetCompletedValue(This);
+}
+static FORCEINLINE HRESULT ID3D11Fence_SetEventOnCompletion(ID3D11Fence* This,UINT64 value,HANDLE event) {
+ return This->lpVtbl->SetEventOnCompletion(This,value,event);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11Fence_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11DeviceContext4 interface
+ */
+#ifndef __ID3D11DeviceContext4_INTERFACE_DEFINED__
+#define __ID3D11DeviceContext4_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11DeviceContext4, 0x917600da, 0xf58c, 0x4c33, 0x98,0xd8, 0x3e,0x15,0xb3,0x90,0xfa,0x24);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("917600da-f58c-4c33-98d8-3e15b390fa24")
+ID3D11DeviceContext4 : public ID3D11DeviceContext3
+{
+ virtual HRESULT STDMETHODCALLTYPE Signal(
+ ID3D11Fence *fence,
+ UINT64 value) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Wait(
+ ID3D11Fence *fence,
+ UINT64 value) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11DeviceContext4, 0x917600da, 0xf58c, 0x4c33, 0x98,0xd8, 0x3e,0x15,0xb3,0x90,0xfa,0x24)
+#endif
+#else
+typedef struct ID3D11DeviceContext4Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11DeviceContext4 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11DeviceContext4 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11DeviceContext4 *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11DeviceContext4 *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11DeviceContext4 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11DeviceContext4 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11DeviceContext methods ***/
+ void (STDMETHODCALLTYPE *VSSetConstantBuffers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *PSSetShaderResources)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *PSSetShader)(
+ ID3D11DeviceContext4 *This,
+ ID3D11PixelShader *pPixelShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *PSSetSamplers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *VSSetShader)(
+ ID3D11DeviceContext4 *This,
+ ID3D11VertexShader *pVertexShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *DrawIndexed)(
+ ID3D11DeviceContext4 *This,
+ UINT IndexCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation);
+
+ void (STDMETHODCALLTYPE *Draw)(
+ ID3D11DeviceContext4 *This,
+ UINT VertexCount,
+ UINT StartVertexLocation);
+
+ HRESULT (STDMETHODCALLTYPE *Map)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Resource *pResource,
+ UINT Subresource,
+ D3D11_MAP MapType,
+ UINT MapFlags,
+ D3D11_MAPPED_SUBRESOURCE *pMappedResource);
+
+ void (STDMETHODCALLTYPE *Unmap)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Resource *pResource,
+ UINT Subresource);
+
+ void (STDMETHODCALLTYPE *PSSetConstantBuffers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *IASetInputLayout)(
+ ID3D11DeviceContext4 *This,
+ ID3D11InputLayout *pInputLayout);
+
+ void (STDMETHODCALLTYPE *IASetVertexBuffers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppVertexBuffers,
+ const UINT *pStrides,
+ const UINT *pOffsets);
+
+ void (STDMETHODCALLTYPE *IASetIndexBuffer)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Buffer *pIndexBuffer,
+ DXGI_FORMAT Format,
+ UINT Offset);
+
+ void (STDMETHODCALLTYPE *DrawIndexedInstanced)(
+ ID3D11DeviceContext4 *This,
+ UINT IndexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation,
+ UINT StartInstanceLocation);
+
+ void (STDMETHODCALLTYPE *DrawInstanced)(
+ ID3D11DeviceContext4 *This,
+ UINT VertexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartVertexLocation,
+ UINT StartInstanceLocation);
+
+ void (STDMETHODCALLTYPE *GSSetConstantBuffers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *GSSetShader)(
+ ID3D11DeviceContext4 *This,
+ ID3D11GeometryShader *pShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *IASetPrimitiveTopology)(
+ ID3D11DeviceContext4 *This,
+ D3D11_PRIMITIVE_TOPOLOGY Topology);
+
+ void (STDMETHODCALLTYPE *VSSetShaderResources)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *VSSetSamplers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *Begin)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Asynchronous *pAsync);
+
+ void (STDMETHODCALLTYPE *End)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Asynchronous *pAsync);
+
+ HRESULT (STDMETHODCALLTYPE *GetData)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Asynchronous *pAsync,
+ void *pData,
+ UINT DataSize,
+ UINT GetDataFlags);
+
+ void (STDMETHODCALLTYPE *SetPredication)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Predicate *pPredicate,
+ WINBOOL PredicateValue);
+
+ void (STDMETHODCALLTYPE *GSSetShaderResources)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *GSSetSamplers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *OMSetRenderTargets)(
+ ID3D11DeviceContext4 *This,
+ UINT NumViews,
+ ID3D11RenderTargetView *const *ppRenderTargetViews,
+ ID3D11DepthStencilView *pDepthStencilView);
+
+ void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)(
+ ID3D11DeviceContext4 *This,
+ UINT NumRTVs,
+ ID3D11RenderTargetView *const *ppRenderTargetViews,
+ ID3D11DepthStencilView *pDepthStencilView,
+ UINT UAVStartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
+ const UINT *pUAVInitialCounts);
+
+ void (STDMETHODCALLTYPE *OMSetBlendState)(
+ ID3D11DeviceContext4 *This,
+ ID3D11BlendState *pBlendState,
+ const FLOAT BlendFactor[4],
+ UINT SampleMask);
+
+ void (STDMETHODCALLTYPE *OMSetDepthStencilState)(
+ ID3D11DeviceContext4 *This,
+ ID3D11DepthStencilState *pDepthStencilState,
+ UINT StencilRef);
+
+ void (STDMETHODCALLTYPE *SOSetTargets)(
+ ID3D11DeviceContext4 *This,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppSOTargets,
+ const UINT *pOffsets);
+
+ void (STDMETHODCALLTYPE *DrawAuto)(
+ ID3D11DeviceContext4 *This);
+
+ void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Buffer *pBufferForArgs,
+ UINT AlignedByteOffsetForArgs);
+
+ void (STDMETHODCALLTYPE *DrawInstancedIndirect)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Buffer *pBufferForArgs,
+ UINT AlignedByteOffsetForArgs);
+
+ void (STDMETHODCALLTYPE *Dispatch)(
+ ID3D11DeviceContext4 *This,
+ UINT ThreadGroupCountX,
+ UINT ThreadGroupCountY,
+ UINT ThreadGroupCountZ);
+
+ void (STDMETHODCALLTYPE *DispatchIndirect)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Buffer *pBufferForArgs,
+ UINT AlignedByteOffsetForArgs);
+
+ void (STDMETHODCALLTYPE *RSSetState)(
+ ID3D11DeviceContext4 *This,
+ ID3D11RasterizerState *pRasterizerState);
+
+ void (STDMETHODCALLTYPE *RSSetViewports)(
+ ID3D11DeviceContext4 *This,
+ UINT NumViewports,
+ const D3D11_VIEWPORT *pViewports);
+
+ void (STDMETHODCALLTYPE *RSSetScissorRects)(
+ ID3D11DeviceContext4 *This,
+ UINT NumRects,
+ const D3D11_RECT *pRects);
+
+ void (STDMETHODCALLTYPE *CopySubresourceRegion)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ UINT DstX,
+ UINT DstY,
+ UINT DstZ,
+ ID3D11Resource *pSrcResource,
+ UINT SrcSubresource,
+ const D3D11_BOX *pSrcBox);
+
+ void (STDMETHODCALLTYPE *CopyResource)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Resource *pDstResource,
+ ID3D11Resource *pSrcResource);
+
+ void (STDMETHODCALLTYPE *UpdateSubresource)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ const D3D11_BOX *pDstBox,
+ const void *pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch);
+
+ void (STDMETHODCALLTYPE *CopyStructureCount)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Buffer *pDstBuffer,
+ UINT DstAlignedByteOffset,
+ ID3D11UnorderedAccessView *pSrcView);
+
+ void (STDMETHODCALLTYPE *ClearRenderTargetView)(
+ ID3D11DeviceContext4 *This,
+ ID3D11RenderTargetView *pRenderTargetView,
+ const FLOAT ColorRGBA[4]);
+
+ void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)(
+ ID3D11DeviceContext4 *This,
+ ID3D11UnorderedAccessView *pUnorderedAccessView,
+ const UINT Values[4]);
+
+ void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)(
+ ID3D11DeviceContext4 *This,
+ ID3D11UnorderedAccessView *pUnorderedAccessView,
+ const FLOAT Values[4]);
+
+ void (STDMETHODCALLTYPE *ClearDepthStencilView)(
+ ID3D11DeviceContext4 *This,
+ ID3D11DepthStencilView *pDepthStencilView,
+ UINT ClearFlags,
+ FLOAT Depth,
+ UINT8 Stencil);
+
+ void (STDMETHODCALLTYPE *GenerateMips)(
+ ID3D11DeviceContext4 *This,
+ ID3D11ShaderResourceView *pShaderResourceView);
+
+ void (STDMETHODCALLTYPE *SetResourceMinLOD)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Resource *pResource,
+ FLOAT MinLOD);
+
+ FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Resource *pResource);
+
+ void (STDMETHODCALLTYPE *ResolveSubresource)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ ID3D11Resource *pSrcResource,
+ UINT SrcSubresource,
+ DXGI_FORMAT Format);
+
+ void (STDMETHODCALLTYPE *ExecuteCommandList)(
+ ID3D11DeviceContext4 *This,
+ ID3D11CommandList *pCommandList,
+ WINBOOL RestoreContextState);
+
+ void (STDMETHODCALLTYPE *HSSetShaderResources)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *HSSetShader)(
+ ID3D11DeviceContext4 *This,
+ ID3D11HullShader *pHullShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *HSSetSamplers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *HSSetConstantBuffers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *DSSetShaderResources)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *DSSetShader)(
+ ID3D11DeviceContext4 *This,
+ ID3D11DomainShader *pDomainShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *DSSetSamplers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *DSSetConstantBuffers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *CSSetShaderResources)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView *const *ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
+ const UINT *pUAVInitialCounts);
+
+ void (STDMETHODCALLTYPE *CSSetShader)(
+ ID3D11DeviceContext4 *This,
+ ID3D11ComputeShader *pComputeShader,
+ ID3D11ClassInstance *const *ppClassInstances,
+ UINT NumClassInstances);
+
+ void (STDMETHODCALLTYPE *CSSetSamplers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState *const *ppSamplers);
+
+ void (STDMETHODCALLTYPE *CSSetConstantBuffers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *VSGetConstantBuffers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *PSGetShaderResources)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *PSGetShader)(
+ ID3D11DeviceContext4 *This,
+ ID3D11PixelShader **ppPixelShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *PSGetSamplers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *VSGetShader)(
+ ID3D11DeviceContext4 *This,
+ ID3D11VertexShader **ppVertexShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *PSGetConstantBuffers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *IAGetInputLayout)(
+ ID3D11DeviceContext4 *This,
+ ID3D11InputLayout **ppInputLayout);
+
+ void (STDMETHODCALLTYPE *IAGetVertexBuffers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppVertexBuffers,
+ UINT *pStrides,
+ UINT *pOffsets);
+
+ void (STDMETHODCALLTYPE *IAGetIndexBuffer)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Buffer **pIndexBuffer,
+ DXGI_FORMAT *Format,
+ UINT *Offset);
+
+ void (STDMETHODCALLTYPE *GSGetConstantBuffers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *GSGetShader)(
+ ID3D11DeviceContext4 *This,
+ ID3D11GeometryShader **ppGeometryShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)(
+ ID3D11DeviceContext4 *This,
+ D3D11_PRIMITIVE_TOPOLOGY *pTopology);
+
+ void (STDMETHODCALLTYPE *VSGetShaderResources)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *VSGetSamplers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *GetPredication)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Predicate **ppPredicate,
+ WINBOOL *pPredicateValue);
+
+ void (STDMETHODCALLTYPE *GSGetShaderResources)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *GSGetSamplers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *OMGetRenderTargets)(
+ ID3D11DeviceContext4 *This,
+ UINT NumViews,
+ ID3D11RenderTargetView **ppRenderTargetViews,
+ ID3D11DepthStencilView **ppDepthStencilView);
+
+ void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)(
+ ID3D11DeviceContext4 *This,
+ UINT NumRTVs,
+ ID3D11RenderTargetView **ppRenderTargetViews,
+ ID3D11DepthStencilView **ppDepthStencilView,
+ UINT UAVStartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView **ppUnorderedAccessViews);
+
+ void (STDMETHODCALLTYPE *OMGetBlendState)(
+ ID3D11DeviceContext4 *This,
+ ID3D11BlendState **ppBlendState,
+ FLOAT BlendFactor[4],
+ UINT *pSampleMask);
+
+ void (STDMETHODCALLTYPE *OMGetDepthStencilState)(
+ ID3D11DeviceContext4 *This,
+ ID3D11DepthStencilState **ppDepthStencilState,
+ UINT *pStencilRef);
+
+ void (STDMETHODCALLTYPE *SOGetTargets)(
+ ID3D11DeviceContext4 *This,
+ UINT NumBuffers,
+ ID3D11Buffer **ppSOTargets);
+
+ void (STDMETHODCALLTYPE *RSGetState)(
+ ID3D11DeviceContext4 *This,
+ ID3D11RasterizerState **ppRasterizerState);
+
+ void (STDMETHODCALLTYPE *RSGetViewports)(
+ ID3D11DeviceContext4 *This,
+ UINT *pNumViewports,
+ D3D11_VIEWPORT *pViewports);
+
+ void (STDMETHODCALLTYPE *RSGetScissorRects)(
+ ID3D11DeviceContext4 *This,
+ UINT *pNumRects,
+ D3D11_RECT *pRects);
+
+ void (STDMETHODCALLTYPE *HSGetShaderResources)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *HSGetShader)(
+ ID3D11DeviceContext4 *This,
+ ID3D11HullShader **ppHullShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *HSGetSamplers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *HSGetConstantBuffers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *DSGetShaderResources)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *DSGetShader)(
+ ID3D11DeviceContext4 *This,
+ ID3D11DomainShader **ppDomainShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *DSGetSamplers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *DSGetConstantBuffers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *CSGetShaderResources)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView **ppShaderResourceViews);
+
+ void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView **ppUnorderedAccessViews);
+
+ void (STDMETHODCALLTYPE *CSGetShader)(
+ ID3D11DeviceContext4 *This,
+ ID3D11ComputeShader **ppComputeShader,
+ ID3D11ClassInstance **ppClassInstances,
+ UINT *pNumClassInstances);
+
+ void (STDMETHODCALLTYPE *CSGetSamplers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState **ppSamplers);
+
+ void (STDMETHODCALLTYPE *CSGetConstantBuffers)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers);
+
+ void (STDMETHODCALLTYPE *ClearState)(
+ ID3D11DeviceContext4 *This);
+
+ void (STDMETHODCALLTYPE *Flush)(
+ ID3D11DeviceContext4 *This);
+
+ D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)(
+ ID3D11DeviceContext4 *This);
+
+ UINT (STDMETHODCALLTYPE *GetContextFlags)(
+ ID3D11DeviceContext4 *This);
+
+ HRESULT (STDMETHODCALLTYPE *FinishCommandList)(
+ ID3D11DeviceContext4 *This,
+ WINBOOL RestoreDeferredContextState,
+ ID3D11CommandList **ppCommandList);
+
+ /*** ID3D11DeviceContext1 methods ***/
+ void (STDMETHODCALLTYPE *CopySubresourceRegion1)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ UINT DstX,
+ UINT DstY,
+ UINT DstZ,
+ ID3D11Resource *pSrcResource,
+ UINT SrcSubresource,
+ const D3D11_BOX *pSrcBox,
+ UINT CopyFlags);
+
+ void (STDMETHODCALLTYPE *UpdateSubresource1)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Resource *pDstResource,
+ UINT DstSubresource,
+ const D3D11_BOX *pDstBox,
+ const void *pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch,
+ UINT CopyFlags);
+
+ void (STDMETHODCALLTYPE *DiscardResource)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Resource *pResource);
+
+ void (STDMETHODCALLTYPE *DiscardView)(
+ ID3D11DeviceContext4 *This,
+ ID3D11View *pResourceView);
+
+ void (STDMETHODCALLTYPE *VSSetConstantBuffers1)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *HSSetConstantBuffers1)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *DSSetConstantBuffers1)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *GSSetConstantBuffers1)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *PSSetConstantBuffers1)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *CSSetConstantBuffers1)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer *const *ppConstantBuffers,
+ const UINT *pFirstConstant,
+ const UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *VSGetConstantBuffers1)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *HSGetConstantBuffers1)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *DSGetConstantBuffers1)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *GSGetConstantBuffers1)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *PSGetConstantBuffers1)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *CSGetConstantBuffers1)(
+ ID3D11DeviceContext4 *This,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer **ppConstantBuffers,
+ UINT *pFirstConstant,
+ UINT *pNumConstants);
+
+ void (STDMETHODCALLTYPE *SwapDeviceContextState)(
+ ID3D11DeviceContext4 *This,
+ ID3DDeviceContextState *pState,
+ ID3DDeviceContextState **ppPreviousState);
+
+ void (STDMETHODCALLTYPE *ClearView)(
+ ID3D11DeviceContext4 *This,
+ ID3D11View *pView,
+ const FLOAT Color[4],
+ const D3D11_RECT *pRect,
+ UINT NumRects);
+
+ void (STDMETHODCALLTYPE *DiscardView1)(
+ ID3D11DeviceContext4 *This,
+ ID3D11View *pResourceView,
+ const D3D11_RECT *pRects,
+ UINT NumRects);
+
+ /*** ID3D11DeviceContext2 methods ***/
+ HRESULT (STDMETHODCALLTYPE *UpdateTileMappings)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Resource *resource,
+ UINT region_count,
+ const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,
+ const D3D11_TILE_REGION_SIZE *region_sizes,
+ ID3D11Buffer *pool,
+ UINT range_count,
+ const UINT *range_flags,
+ const UINT *pool_start_offsets,
+ const UINT *range_tile_counts,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *CopyTileMappings)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Resource *dst_resource,
+ const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
+ ID3D11Resource *src_resource,
+ const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,
+ const D3D11_TILE_REGION_SIZE *region_size,
+ UINT flags);
+
+ void (STDMETHODCALLTYPE *CopyTiles)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Resource *resource,
+ const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,
+ const D3D11_TILE_REGION_SIZE *size,
+ ID3D11Buffer *buffer,
+ UINT64 start_offset,
+ UINT flags);
+
+ void (STDMETHODCALLTYPE *UpdateTiles)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Resource *dst_resource,
+ const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
+ const D3D11_TILE_REGION_SIZE *dst_region_size,
+ const void *src_data,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *ResizeTilePool)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Buffer *pool,
+ UINT64 size);
+
+ void (STDMETHODCALLTYPE *TiledResourceBarrier)(
+ ID3D11DeviceContext4 *This,
+ ID3D11DeviceChild *before_barrier,
+ ID3D11DeviceChild *after_barrier);
+
+ WINBOOL (STDMETHODCALLTYPE *IsAnnotationEnabled)(
+ ID3D11DeviceContext4 *This);
+
+ void (STDMETHODCALLTYPE *SetMarkerInt)(
+ ID3D11DeviceContext4 *This,
+ const WCHAR *label,
+ int data);
+
+ void (STDMETHODCALLTYPE *BeginEventInt)(
+ ID3D11DeviceContext4 *This,
+ const WCHAR *label,
+ int data);
+
+ void (STDMETHODCALLTYPE *EndEvent)(
+ ID3D11DeviceContext4 *This);
+
+ /*** ID3D11DeviceContext3 methods ***/
+ void (STDMETHODCALLTYPE *Flush1)(
+ ID3D11DeviceContext4 *This,
+ D3D11_CONTEXT_TYPE type,
+ HANDLE event);
+
+ void (STDMETHODCALLTYPE *SetHardwareProtectionState)(
+ ID3D11DeviceContext4 *This,
+ WINBOOL enable);
+
+ void (STDMETHODCALLTYPE *GetHardwareProtectionState)(
+ ID3D11DeviceContext4 *This,
+ WINBOOL *enable);
+
+ /*** ID3D11DeviceContext4 methods ***/
+ HRESULT (STDMETHODCALLTYPE *Signal)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Fence *fence,
+ UINT64 value);
+
+ HRESULT (STDMETHODCALLTYPE *Wait)(
+ ID3D11DeviceContext4 *This,
+ ID3D11Fence *fence,
+ UINT64 value);
+
+ END_INTERFACE
+} ID3D11DeviceContext4Vtbl;
+
+interface ID3D11DeviceContext4 {
+ CONST_VTBL ID3D11DeviceContext4Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11DeviceContext4_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11DeviceContext4_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11DeviceContext4_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11DeviceContext4_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11DeviceContext4_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11DeviceContext4_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11DeviceContext4_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11DeviceContext methods ***/
+#define ID3D11DeviceContext4_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext4_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext4_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext4_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext4_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext4_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)
+#define ID3D11DeviceContext4_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation)
+#define ID3D11DeviceContext4_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource)
+#define ID3D11DeviceContext4_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource)
+#define ID3D11DeviceContext4_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext4_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout)
+#define ID3D11DeviceContext4_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
+#define ID3D11DeviceContext4_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset)
+#define ID3D11DeviceContext4_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)
+#define ID3D11DeviceContext4_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)
+#define ID3D11DeviceContext4_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext4_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext4_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology)
+#define ID3D11DeviceContext4_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext4_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext4_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync)
+#define ID3D11DeviceContext4_End(This,pAsync) (This)->lpVtbl->End(This,pAsync)
+#define ID3D11DeviceContext4_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags)
+#define ID3D11DeviceContext4_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue)
+#define ID3D11DeviceContext4_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext4_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext4_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)
+#define ID3D11DeviceContext4_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
+#define ID3D11DeviceContext4_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)
+#define ID3D11DeviceContext4_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
+#define ID3D11DeviceContext4_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)
+#define ID3D11DeviceContext4_DrawAuto(This) (This)->lpVtbl->DrawAuto(This)
+#define ID3D11DeviceContext4_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
+#define ID3D11DeviceContext4_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
+#define ID3D11DeviceContext4_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ)
+#define ID3D11DeviceContext4_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
+#define ID3D11DeviceContext4_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState)
+#define ID3D11DeviceContext4_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports)
+#define ID3D11DeviceContext4_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects)
+#define ID3D11DeviceContext4_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)
+#define ID3D11DeviceContext4_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource)
+#define ID3D11DeviceContext4_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)
+#define ID3D11DeviceContext4_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView)
+#define ID3D11DeviceContext4_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)
+#define ID3D11DeviceContext4_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values)
+#define ID3D11DeviceContext4_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values)
+#define ID3D11DeviceContext4_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
+#define ID3D11DeviceContext4_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView)
+#define ID3D11DeviceContext4_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD)
+#define ID3D11DeviceContext4_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource)
+#define ID3D11DeviceContext4_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)
+#define ID3D11DeviceContext4_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState)
+#define ID3D11DeviceContext4_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext4_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext4_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext4_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext4_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext4_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext4_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext4_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext4_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext4_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
+#define ID3D11DeviceContext4_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances)
+#define ID3D11DeviceContext4_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext4_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext4_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext4_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext4_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext4_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext4_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext4_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext4_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout)
+#define ID3D11DeviceContext4_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
+#define ID3D11DeviceContext4_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)
+#define ID3D11DeviceContext4_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext4_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext4_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology)
+#define ID3D11DeviceContext4_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext4_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext4_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue)
+#define ID3D11DeviceContext4_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext4_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext4_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)
+#define ID3D11DeviceContext4_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews)
+#define ID3D11DeviceContext4_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)
+#define ID3D11DeviceContext4_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)
+#define ID3D11DeviceContext4_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets)
+#define ID3D11DeviceContext4_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState)
+#define ID3D11DeviceContext4_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports)
+#define ID3D11DeviceContext4_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects)
+#define ID3D11DeviceContext4_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext4_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext4_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext4_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext4_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext4_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext4_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext4_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext4_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
+#define ID3D11DeviceContext4_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews)
+#define ID3D11DeviceContext4_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances)
+#define ID3D11DeviceContext4_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
+#define ID3D11DeviceContext4_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
+#define ID3D11DeviceContext4_ClearState(This) (This)->lpVtbl->ClearState(This)
+#define ID3D11DeviceContext4_Flush(This) (This)->lpVtbl->Flush(This)
+#define ID3D11DeviceContext4_GetType(This) (This)->lpVtbl->GetType(This)
+#define ID3D11DeviceContext4_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This)
+#define ID3D11DeviceContext4_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList)
+/*** ID3D11DeviceContext1 methods ***/
+#define ID3D11DeviceContext4_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags)
+#define ID3D11DeviceContext4_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags)
+#define ID3D11DeviceContext4_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource)
+#define ID3D11DeviceContext4_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView)
+#define ID3D11DeviceContext4_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext4_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext4_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext4_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext4_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext4_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext4_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext4_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext4_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext4_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext4_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext4_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
+#define ID3D11DeviceContext4_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState)
+#define ID3D11DeviceContext4_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects)
+#define ID3D11DeviceContext4_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects)
+/*** ID3D11DeviceContext2 methods ***/
+#define ID3D11DeviceContext4_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags)
+#define ID3D11DeviceContext4_CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags)
+#define ID3D11DeviceContext4_CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) (This)->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags)
+#define ID3D11DeviceContext4_UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) (This)->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags)
+#define ID3D11DeviceContext4_ResizeTilePool(This,pool,size) (This)->lpVtbl->ResizeTilePool(This,pool,size)
+#define ID3D11DeviceContext4_TiledResourceBarrier(This,before_barrier,after_barrier) (This)->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier)
+#define ID3D11DeviceContext4_IsAnnotationEnabled(This) (This)->lpVtbl->IsAnnotationEnabled(This)
+#define ID3D11DeviceContext4_SetMarkerInt(This,label,data) (This)->lpVtbl->SetMarkerInt(This,label,data)
+#define ID3D11DeviceContext4_BeginEventInt(This,label,data) (This)->lpVtbl->BeginEventInt(This,label,data)
+#define ID3D11DeviceContext4_EndEvent(This) (This)->lpVtbl->EndEvent(This)
+/*** ID3D11DeviceContext3 methods ***/
+#define ID3D11DeviceContext4_Flush1(This,type,event) (This)->lpVtbl->Flush1(This,type,event)
+#define ID3D11DeviceContext4_SetHardwareProtectionState(This,enable) (This)->lpVtbl->SetHardwareProtectionState(This,enable)
+#define ID3D11DeviceContext4_GetHardwareProtectionState(This,enable) (This)->lpVtbl->GetHardwareProtectionState(This,enable)
+/*** ID3D11DeviceContext4 methods ***/
+#define ID3D11DeviceContext4_Signal(This,fence,value) (This)->lpVtbl->Signal(This,fence,value)
+#define ID3D11DeviceContext4_Wait(This,fence,value) (This)->lpVtbl->Wait(This,fence,value)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11DeviceContext4_QueryInterface(ID3D11DeviceContext4* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11DeviceContext4_AddRef(ID3D11DeviceContext4* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11DeviceContext4_Release(ID3D11DeviceContext4* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11DeviceContext4_GetDevice(ID3D11DeviceContext4* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext4_GetPrivateData(ID3D11DeviceContext4* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext4_SetPrivateData(ID3D11DeviceContext4* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext4_SetPrivateDataInterface(ID3D11DeviceContext4* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11DeviceContext methods ***/
+static FORCEINLINE void ID3D11DeviceContext4_VSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext4_PSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext4_PSSetShader(ID3D11DeviceContext4* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext4_PSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext4_VSSetShader(ID3D11DeviceContext4* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext4_DrawIndexed(ID3D11DeviceContext4* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) {
+ This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation);
+}
+static FORCEINLINE void ID3D11DeviceContext4_Draw(ID3D11DeviceContext4* This,UINT VertexCount,UINT StartVertexLocation) {
+ This->lpVtbl->Draw(This,VertexCount,StartVertexLocation);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext4_Map(ID3D11DeviceContext4* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) {
+ return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource);
+}
+static FORCEINLINE void ID3D11DeviceContext4_Unmap(ID3D11DeviceContext4* This,ID3D11Resource *pResource,UINT Subresource) {
+ This->lpVtbl->Unmap(This,pResource,Subresource);
+}
+static FORCEINLINE void ID3D11DeviceContext4_PSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext4_IASetInputLayout(ID3D11DeviceContext4* This,ID3D11InputLayout *pInputLayout) {
+ This->lpVtbl->IASetInputLayout(This,pInputLayout);
+}
+static FORCEINLINE void ID3D11DeviceContext4_IASetVertexBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) {
+ This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
+}
+static FORCEINLINE void ID3D11DeviceContext4_IASetIndexBuffer(ID3D11DeviceContext4* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) {
+ This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset);
+}
+static FORCEINLINE void ID3D11DeviceContext4_DrawIndexedInstanced(ID3D11DeviceContext4* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) {
+ This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation);
+}
+static FORCEINLINE void ID3D11DeviceContext4_DrawInstanced(ID3D11DeviceContext4* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) {
+ This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation);
+}
+static FORCEINLINE void ID3D11DeviceContext4_GSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext4_GSSetShader(ID3D11DeviceContext4* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext4_IASetPrimitiveTopology(ID3D11DeviceContext4* This,D3D11_PRIMITIVE_TOPOLOGY Topology) {
+ This->lpVtbl->IASetPrimitiveTopology(This,Topology);
+}
+static FORCEINLINE void ID3D11DeviceContext4_VSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext4_VSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext4_Begin(ID3D11DeviceContext4* This,ID3D11Asynchronous *pAsync) {
+ This->lpVtbl->Begin(This,pAsync);
+}
+static FORCEINLINE void ID3D11DeviceContext4_End(ID3D11DeviceContext4* This,ID3D11Asynchronous *pAsync) {
+ This->lpVtbl->End(This,pAsync);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext4_GetData(ID3D11DeviceContext4* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) {
+ return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags);
+}
+static FORCEINLINE void ID3D11DeviceContext4_SetPredication(ID3D11DeviceContext4* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) {
+ This->lpVtbl->SetPredication(This,pPredicate,PredicateValue);
+}
+static FORCEINLINE void ID3D11DeviceContext4_GSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext4_GSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext4_OMSetRenderTargets(ID3D11DeviceContext4* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) {
+ This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView);
+}
+static FORCEINLINE void ID3D11DeviceContext4_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext4* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
+ This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
+}
+static FORCEINLINE void ID3D11DeviceContext4_OMSetBlendState(ID3D11DeviceContext4* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) {
+ This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask);
+}
+static FORCEINLINE void ID3D11DeviceContext4_OMSetDepthStencilState(ID3D11DeviceContext4* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) {
+ This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
+}
+static FORCEINLINE void ID3D11DeviceContext4_SOSetTargets(ID3D11DeviceContext4* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) {
+ This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets);
+}
+static FORCEINLINE void ID3D11DeviceContext4_DrawAuto(ID3D11DeviceContext4* This) {
+ This->lpVtbl->DrawAuto(This);
+}
+static FORCEINLINE void ID3D11DeviceContext4_DrawIndexedInstancedIndirect(ID3D11DeviceContext4* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
+ This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
+}
+static FORCEINLINE void ID3D11DeviceContext4_DrawInstancedIndirect(ID3D11DeviceContext4* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
+ This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
+}
+static FORCEINLINE void ID3D11DeviceContext4_Dispatch(ID3D11DeviceContext4* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) {
+ This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ);
+}
+static FORCEINLINE void ID3D11DeviceContext4_DispatchIndirect(ID3D11DeviceContext4* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
+ This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
+}
+static FORCEINLINE void ID3D11DeviceContext4_RSSetState(ID3D11DeviceContext4* This,ID3D11RasterizerState *pRasterizerState) {
+ This->lpVtbl->RSSetState(This,pRasterizerState);
+}
+static FORCEINLINE void ID3D11DeviceContext4_RSSetViewports(ID3D11DeviceContext4* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) {
+ This->lpVtbl->RSSetViewports(This,NumViewports,pViewports);
+}
+static FORCEINLINE void ID3D11DeviceContext4_RSSetScissorRects(ID3D11DeviceContext4* This,UINT NumRects,const D3D11_RECT *pRects) {
+ This->lpVtbl->RSSetScissorRects(This,NumRects,pRects);
+}
+static FORCEINLINE void ID3D11DeviceContext4_CopySubresourceRegion(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) {
+ This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox);
+}
+static FORCEINLINE void ID3D11DeviceContext4_CopyResource(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) {
+ This->lpVtbl->CopyResource(This,pDstResource,pSrcResource);
+}
+static FORCEINLINE void ID3D11DeviceContext4_UpdateSubresource(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) {
+ This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch);
+}
+static FORCEINLINE void ID3D11DeviceContext4_CopyStructureCount(ID3D11DeviceContext4* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) {
+ This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView);
+}
+static FORCEINLINE void ID3D11DeviceContext4_ClearRenderTargetView(ID3D11DeviceContext4* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) {
+ This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA);
+}
+static FORCEINLINE void ID3D11DeviceContext4_ClearUnorderedAccessViewUint(ID3D11DeviceContext4* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) {
+ This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values);
+}
+static FORCEINLINE void ID3D11DeviceContext4_ClearUnorderedAccessViewFloat(ID3D11DeviceContext4* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) {
+ This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values);
+}
+static FORCEINLINE void ID3D11DeviceContext4_ClearDepthStencilView(ID3D11DeviceContext4* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
+ This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
+}
+static FORCEINLINE void ID3D11DeviceContext4_GenerateMips(ID3D11DeviceContext4* This,ID3D11ShaderResourceView *pShaderResourceView) {
+ This->lpVtbl->GenerateMips(This,pShaderResourceView);
+}
+static FORCEINLINE void ID3D11DeviceContext4_SetResourceMinLOD(ID3D11DeviceContext4* This,ID3D11Resource *pResource,FLOAT MinLOD) {
+ This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD);
+}
+static FORCEINLINE FLOAT ID3D11DeviceContext4_GetResourceMinLOD(ID3D11DeviceContext4* This,ID3D11Resource *pResource) {
+ return This->lpVtbl->GetResourceMinLOD(This,pResource);
+}
+static FORCEINLINE void ID3D11DeviceContext4_ResolveSubresource(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) {
+ This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format);
+}
+static FORCEINLINE void ID3D11DeviceContext4_ExecuteCommandList(ID3D11DeviceContext4* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) {
+ This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState);
+}
+static FORCEINLINE void ID3D11DeviceContext4_HSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext4_HSSetShader(ID3D11DeviceContext4* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext4_HSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext4_HSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext4_DSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext4_DSSetShader(ID3D11DeviceContext4* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext4_DSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext4_DSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext4_CSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
+ This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext4_CSSetUnorderedAccessViews(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
+ This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
+}
+static FORCEINLINE void ID3D11DeviceContext4_CSSetShader(ID3D11DeviceContext4* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
+ This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext4_CSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
+ This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext4_CSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
+ This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext4_VSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext4_PSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext4_PSGetShader(ID3D11DeviceContext4* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext4_PSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext4_VSGetShader(ID3D11DeviceContext4* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext4_PSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext4_IAGetInputLayout(ID3D11DeviceContext4* This,ID3D11InputLayout **ppInputLayout) {
+ This->lpVtbl->IAGetInputLayout(This,ppInputLayout);
+}
+static FORCEINLINE void ID3D11DeviceContext4_IAGetVertexBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) {
+ This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
+}
+static FORCEINLINE void ID3D11DeviceContext4_IAGetIndexBuffer(ID3D11DeviceContext4* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) {
+ This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset);
+}
+static FORCEINLINE void ID3D11DeviceContext4_GSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext4_GSGetShader(ID3D11DeviceContext4* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext4_IAGetPrimitiveTopology(ID3D11DeviceContext4* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) {
+ This->lpVtbl->IAGetPrimitiveTopology(This,pTopology);
+}
+static FORCEINLINE void ID3D11DeviceContext4_VSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext4_VSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext4_GetPredication(ID3D11DeviceContext4* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) {
+ This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue);
+}
+static FORCEINLINE void ID3D11DeviceContext4_GSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext4_GSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext4_OMGetRenderTargets(ID3D11DeviceContext4* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) {
+ This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView);
+}
+static FORCEINLINE void ID3D11DeviceContext4_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext4* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
+ This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews);
+}
+static FORCEINLINE void ID3D11DeviceContext4_OMGetBlendState(ID3D11DeviceContext4* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) {
+ This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask);
+}
+static FORCEINLINE void ID3D11DeviceContext4_OMGetDepthStencilState(ID3D11DeviceContext4* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) {
+ This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef);
+}
+static FORCEINLINE void ID3D11DeviceContext4_SOGetTargets(ID3D11DeviceContext4* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) {
+ This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets);
+}
+static FORCEINLINE void ID3D11DeviceContext4_RSGetState(ID3D11DeviceContext4* This,ID3D11RasterizerState **ppRasterizerState) {
+ This->lpVtbl->RSGetState(This,ppRasterizerState);
+}
+static FORCEINLINE void ID3D11DeviceContext4_RSGetViewports(ID3D11DeviceContext4* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) {
+ This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports);
+}
+static FORCEINLINE void ID3D11DeviceContext4_RSGetScissorRects(ID3D11DeviceContext4* This,UINT *pNumRects,D3D11_RECT *pRects) {
+ This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects);
+}
+static FORCEINLINE void ID3D11DeviceContext4_HSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext4_HSGetShader(ID3D11DeviceContext4* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext4_HSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext4_HSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext4_DSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext4_DSGetShader(ID3D11DeviceContext4* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext4_DSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext4_DSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext4_CSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
+ This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
+}
+static FORCEINLINE void ID3D11DeviceContext4_CSGetUnorderedAccessViews(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
+ This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews);
+}
+static FORCEINLINE void ID3D11DeviceContext4_CSGetShader(ID3D11DeviceContext4* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
+ This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances);
+}
+static FORCEINLINE void ID3D11DeviceContext4_CSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
+ This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
+}
+static FORCEINLINE void ID3D11DeviceContext4_CSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
+ This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
+}
+static FORCEINLINE void ID3D11DeviceContext4_ClearState(ID3D11DeviceContext4* This) {
+ This->lpVtbl->ClearState(This);
+}
+static FORCEINLINE void ID3D11DeviceContext4_Flush(ID3D11DeviceContext4* This) {
+ This->lpVtbl->Flush(This);
+}
+static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext4_GetType(ID3D11DeviceContext4* This) {
+ return This->lpVtbl->GetType(This);
+}
+static FORCEINLINE UINT ID3D11DeviceContext4_GetContextFlags(ID3D11DeviceContext4* This) {
+ return This->lpVtbl->GetContextFlags(This);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext4_FinishCommandList(ID3D11DeviceContext4* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) {
+ return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList);
+}
+/*** ID3D11DeviceContext1 methods ***/
+static FORCEINLINE void ID3D11DeviceContext4_CopySubresourceRegion1(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) {
+ This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags);
+}
+static FORCEINLINE void ID3D11DeviceContext4_UpdateSubresource1(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) {
+ This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags);
+}
+static FORCEINLINE void ID3D11DeviceContext4_DiscardResource(ID3D11DeviceContext4* This,ID3D11Resource *pResource) {
+ This->lpVtbl->DiscardResource(This,pResource);
+}
+static FORCEINLINE void ID3D11DeviceContext4_DiscardView(ID3D11DeviceContext4* This,ID3D11View *pResourceView) {
+ This->lpVtbl->DiscardView(This,pResourceView);
+}
+static FORCEINLINE void ID3D11DeviceContext4_VSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
+ This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext4_HSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
+ This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext4_DSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
+ This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext4_GSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
+ This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext4_PSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
+ This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext4_CSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
+ This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext4_VSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
+ This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext4_HSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
+ This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext4_DSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
+ This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext4_GSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
+ This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext4_PSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
+ This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext4_CSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
+ This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
+}
+static FORCEINLINE void ID3D11DeviceContext4_SwapDeviceContextState(ID3D11DeviceContext4* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) {
+ This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState);
+}
+static FORCEINLINE void ID3D11DeviceContext4_ClearView(ID3D11DeviceContext4* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) {
+ This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects);
+}
+static FORCEINLINE void ID3D11DeviceContext4_DiscardView1(ID3D11DeviceContext4* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) {
+ This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects);
+}
+/*** ID3D11DeviceContext2 methods ***/
+static FORCEINLINE HRESULT ID3D11DeviceContext4_UpdateTileMappings(ID3D11DeviceContext4* This,ID3D11Resource *resource,UINT region_count,const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,const D3D11_TILE_REGION_SIZE *region_sizes,ID3D11Buffer *pool,UINT range_count,const UINT *range_flags,const UINT *pool_start_offsets,const UINT *range_tile_counts,UINT flags) {
+ return This->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext4_CopyTileMappings(ID3D11DeviceContext4* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,ID3D11Resource *src_resource,const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,const D3D11_TILE_REGION_SIZE *region_size,UINT flags) {
+ return This->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags);
+}
+static FORCEINLINE void ID3D11DeviceContext4_CopyTiles(ID3D11DeviceContext4* This,ID3D11Resource *resource,const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,const D3D11_TILE_REGION_SIZE *size,ID3D11Buffer *buffer,UINT64 start_offset,UINT flags) {
+ This->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags);
+}
+static FORCEINLINE void ID3D11DeviceContext4_UpdateTiles(ID3D11DeviceContext4* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,const D3D11_TILE_REGION_SIZE *dst_region_size,const void *src_data,UINT flags) {
+ This->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext4_ResizeTilePool(ID3D11DeviceContext4* This,ID3D11Buffer *pool,UINT64 size) {
+ return This->lpVtbl->ResizeTilePool(This,pool,size);
+}
+static FORCEINLINE void ID3D11DeviceContext4_TiledResourceBarrier(ID3D11DeviceContext4* This,ID3D11DeviceChild *before_barrier,ID3D11DeviceChild *after_barrier) {
+ This->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier);
+}
+static FORCEINLINE WINBOOL ID3D11DeviceContext4_IsAnnotationEnabled(ID3D11DeviceContext4* This) {
+ return This->lpVtbl->IsAnnotationEnabled(This);
+}
+static FORCEINLINE void ID3D11DeviceContext4_SetMarkerInt(ID3D11DeviceContext4* This,const WCHAR *label,int data) {
+ This->lpVtbl->SetMarkerInt(This,label,data);
+}
+static FORCEINLINE void ID3D11DeviceContext4_BeginEventInt(ID3D11DeviceContext4* This,const WCHAR *label,int data) {
+ This->lpVtbl->BeginEventInt(This,label,data);
+}
+static FORCEINLINE void ID3D11DeviceContext4_EndEvent(ID3D11DeviceContext4* This) {
+ This->lpVtbl->EndEvent(This);
+}
+/*** ID3D11DeviceContext3 methods ***/
+static FORCEINLINE void ID3D11DeviceContext4_Flush1(ID3D11DeviceContext4* This,D3D11_CONTEXT_TYPE type,HANDLE event) {
+ This->lpVtbl->Flush1(This,type,event);
+}
+static FORCEINLINE void ID3D11DeviceContext4_SetHardwareProtectionState(ID3D11DeviceContext4* This,WINBOOL enable) {
+ This->lpVtbl->SetHardwareProtectionState(This,enable);
+}
+static FORCEINLINE void ID3D11DeviceContext4_GetHardwareProtectionState(ID3D11DeviceContext4* This,WINBOOL *enable) {
+ This->lpVtbl->GetHardwareProtectionState(This,enable);
+}
+/*** ID3D11DeviceContext4 methods ***/
+static FORCEINLINE HRESULT ID3D11DeviceContext4_Signal(ID3D11DeviceContext4* This,ID3D11Fence *fence,UINT64 value) {
+ return This->lpVtbl->Signal(This,fence,value);
+}
+static FORCEINLINE HRESULT ID3D11DeviceContext4_Wait(ID3D11DeviceContext4* This,ID3D11Fence *fence,UINT64 value) {
+ return This->lpVtbl->Wait(This,fence,value);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11DeviceContext4_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11Device3 interface
+ */
+#ifndef __ID3D11Device3_INTERFACE_DEFINED__
+#define __ID3D11Device3_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11Device3, 0xa05c8c37, 0xd2c6, 0x4732, 0xb3,0xa0, 0x9c,0xe0,0xb0,0xdc,0x9a,0xe6);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("a05c8c37-d2c6-4732-b3a0-9ce0b0dc9ae6")
+ID3D11Device3 : public ID3D11Device2
+{
+ virtual HRESULT STDMETHODCALLTYPE CreateTexture2D1(
+ const D3D11_TEXTURE2D_DESC1 *desc,
+ const D3D11_SUBRESOURCE_DATA *initial_data,
+ ID3D11Texture2D1 **texture) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateTexture3D1(
+ const D3D11_TEXTURE3D_DESC1 *desc,
+ const D3D11_SUBRESOURCE_DATA *initial_data,
+ ID3D11Texture3D1 **texture) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState2(
+ const D3D11_RASTERIZER_DESC2 *desc,
+ ID3D11RasterizerState2 **state) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1(
+ ID3D11Resource *resource,
+ const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc,
+ ID3D11ShaderResourceView1 **view) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView1(
+ ID3D11Resource *resource,
+ const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc,
+ ID3D11UnorderedAccessView1 **view) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView1(
+ ID3D11Resource *resource,
+ const D3D11_RENDER_TARGET_VIEW_DESC1 *desc,
+ ID3D11RenderTargetView1 **view) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateQuery1(
+ const D3D11_QUERY_DESC1 *desc,
+ ID3D11Query1 **query) = 0;
+
+ virtual void STDMETHODCALLTYPE GetImmediateContext3(
+ ID3D11DeviceContext3 **context) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext3(
+ UINT flags,
+ ID3D11DeviceContext3 **context) = 0;
+
+ virtual void STDMETHODCALLTYPE WriteToSubresource(
+ ID3D11Resource *dst_resource,
+ UINT dst_subresource,
+ const D3D11_BOX *dst_box,
+ const void *src_data,
+ UINT src_row_pitch,
+ UINT src_depth_pitch) = 0;
+
+ virtual void STDMETHODCALLTYPE ReadFromSubresource(
+ void *dst_data,
+ UINT dst_row_pitch,
+ UINT dst_depth_pitch,
+ ID3D11Resource *src_resource,
+ UINT src_subresource,
+ const D3D11_BOX *src_box) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11Device3, 0xa05c8c37, 0xd2c6, 0x4732, 0xb3,0xa0, 0x9c,0xe0,0xb0,0xdc,0x9a,0xe6)
+#endif
+#else
+typedef struct ID3D11Device3Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11Device3 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11Device3 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11Device3 *This);
+
+ /*** ID3D11Device methods ***/
+ HRESULT (STDMETHODCALLTYPE *CreateBuffer)(
+ ID3D11Device3 *This,
+ const D3D11_BUFFER_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Buffer **ppBuffer);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture1D)(
+ ID3D11Device3 *This,
+ const D3D11_TEXTURE1D_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Texture1D **ppTexture1D);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture2D)(
+ ID3D11Device3 *This,
+ const D3D11_TEXTURE2D_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Texture2D **ppTexture2D);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture3D)(
+ ID3D11Device3 *This,
+ const D3D11_TEXTURE3D_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Texture3D **ppTexture3D);
+
+ HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)(
+ ID3D11Device3 *This,
+ ID3D11Resource *pResource,
+ const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
+ ID3D11ShaderResourceView **ppSRView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)(
+ ID3D11Device3 *This,
+ ID3D11Resource *pResource,
+ const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
+ ID3D11UnorderedAccessView **ppUAView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)(
+ ID3D11Device3 *This,
+ ID3D11Resource *pResource,
+ const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
+ ID3D11RenderTargetView **ppRTView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)(
+ ID3D11Device3 *This,
+ ID3D11Resource *pResource,
+ const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
+ ID3D11DepthStencilView **ppDepthStencilView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateInputLayout)(
+ ID3D11Device3 *This,
+ const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
+ UINT NumElements,
+ const void *pShaderBytecodeWithInputSignature,
+ SIZE_T BytecodeLength,
+ ID3D11InputLayout **ppInputLayout);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVertexShader)(
+ ID3D11Device3 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11VertexShader **ppVertexShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)(
+ ID3D11Device3 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11GeometryShader **ppGeometryShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)(
+ ID3D11Device3 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
+ UINT NumEntries,
+ const UINT *pBufferStrides,
+ UINT NumStrides,
+ UINT RasterizedStream,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11GeometryShader **ppGeometryShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreatePixelShader)(
+ ID3D11Device3 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11PixelShader **ppPixelShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateHullShader)(
+ ID3D11Device3 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11HullShader **ppHullShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDomainShader)(
+ ID3D11Device3 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11DomainShader **ppDomainShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateComputeShader)(
+ ID3D11Device3 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11ComputeShader **ppComputeShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)(
+ ID3D11Device3 *This,
+ ID3D11ClassLinkage **ppLinkage);
+
+ HRESULT (STDMETHODCALLTYPE *CreateBlendState)(
+ ID3D11Device3 *This,
+ const D3D11_BLEND_DESC *pBlendStateDesc,
+ ID3D11BlendState **ppBlendState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)(
+ ID3D11Device3 *This,
+ const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
+ ID3D11DepthStencilState **ppDepthStencilState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)(
+ ID3D11Device3 *This,
+ const D3D11_RASTERIZER_DESC *pRasterizerDesc,
+ ID3D11RasterizerState **ppRasterizerState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSamplerState)(
+ ID3D11Device3 *This,
+ const D3D11_SAMPLER_DESC *pSamplerDesc,
+ ID3D11SamplerState **ppSamplerState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateQuery)(
+ ID3D11Device3 *This,
+ const D3D11_QUERY_DESC *pQueryDesc,
+ ID3D11Query **ppQuery);
+
+ HRESULT (STDMETHODCALLTYPE *CreatePredicate)(
+ ID3D11Device3 *This,
+ const D3D11_QUERY_DESC *pPredicateDesc,
+ ID3D11Predicate **ppPredicate);
+
+ HRESULT (STDMETHODCALLTYPE *CreateCounter)(
+ ID3D11Device3 *This,
+ const D3D11_COUNTER_DESC *pCounterDesc,
+ ID3D11Counter **ppCounter);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)(
+ ID3D11Device3 *This,
+ UINT ContextFlags,
+ ID3D11DeviceContext **ppDeferredContext);
+
+ HRESULT (STDMETHODCALLTYPE *OpenSharedResource)(
+ ID3D11Device3 *This,
+ HANDLE hResource,
+ REFIID ReturnedInterface,
+ void **ppResource);
+
+ HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)(
+ ID3D11Device3 *This,
+ DXGI_FORMAT Format,
+ UINT *pFormatSupport);
+
+ HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)(
+ ID3D11Device3 *This,
+ DXGI_FORMAT Format,
+ UINT SampleCount,
+ UINT *pNumQualityLevels);
+
+ void (STDMETHODCALLTYPE *CheckCounterInfo)(
+ ID3D11Device3 *This,
+ D3D11_COUNTER_INFO *pCounterInfo);
+
+ HRESULT (STDMETHODCALLTYPE *CheckCounter)(
+ ID3D11Device3 *This,
+ const D3D11_COUNTER_DESC *pDesc,
+ D3D11_COUNTER_TYPE *pType,
+ UINT *pActiveCounters,
+ LPSTR szName,
+ UINT *pNameLength,
+ LPSTR szUnits,
+ UINT *pUnitsLength,
+ LPSTR szDescription,
+ UINT *pDescriptionLength);
+
+ HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)(
+ ID3D11Device3 *This,
+ D3D11_FEATURE Feature,
+ void *pFeatureSupportData,
+ UINT FeatureSupportDataSize);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11Device3 *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11Device3 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11Device3 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)(
+ ID3D11Device3 *This);
+
+ UINT (STDMETHODCALLTYPE *GetCreationFlags)(
+ ID3D11Device3 *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)(
+ ID3D11Device3 *This);
+
+ void (STDMETHODCALLTYPE *GetImmediateContext)(
+ ID3D11Device3 *This,
+ ID3D11DeviceContext **ppImmediateContext);
+
+ HRESULT (STDMETHODCALLTYPE *SetExceptionMode)(
+ ID3D11Device3 *This,
+ UINT RaiseFlags);
+
+ UINT (STDMETHODCALLTYPE *GetExceptionMode)(
+ ID3D11Device3 *This);
+
+ /*** ID3D11Device1 methods ***/
+ void (STDMETHODCALLTYPE *GetImmediateContext1)(
+ ID3D11Device3 *This,
+ ID3D11DeviceContext1 **ppImmediateContext);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)(
+ ID3D11Device3 *This,
+ UINT ContextFlags,
+ ID3D11DeviceContext1 **ppDeferredContext);
+
+ HRESULT (STDMETHODCALLTYPE *CreateBlendState1)(
+ ID3D11Device3 *This,
+ const D3D11_BLEND_DESC1 *pBlendStateDesc,
+ ID3D11BlendState1 **ppBlendState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)(
+ ID3D11Device3 *This,
+ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
+ ID3D11RasterizerState1 **ppRasterizerState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)(
+ ID3D11Device3 *This,
+ UINT Flags,
+ const D3D_FEATURE_LEVEL *pFeatureLevels,
+ UINT FeatureLevels,
+ UINT SDKVersion,
+ REFIID EmulatedInterface,
+ D3D_FEATURE_LEVEL *pChosenFeatureLevel,
+ ID3DDeviceContextState **ppContextState);
+
+ HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)(
+ ID3D11Device3 *This,
+ HANDLE hResource,
+ REFIID returnedInterface,
+ void **ppResource);
+
+ HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)(
+ ID3D11Device3 *This,
+ LPCWSTR lpName,
+ DWORD dwDesiredAccess,
+ REFIID returnedInterface,
+ void **ppResource);
+
+ /*** ID3D11Device2 methods ***/
+ void (STDMETHODCALLTYPE *GetImmediateContext2)(
+ ID3D11Device3 *This,
+ ID3D11DeviceContext2 **context);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDeferredContext2)(
+ ID3D11Device3 *This,
+ UINT flags,
+ ID3D11DeviceContext2 **context);
+
+ void (STDMETHODCALLTYPE *GetResourceTiling)(
+ ID3D11Device3 *This,
+ ID3D11Resource *resource,
+ UINT *tile_count,
+ D3D11_PACKED_MIP_DESC *mip_desc,
+ D3D11_TILE_SHAPE *tile_shape,
+ UINT *subresource_tiling_count,
+ UINT first_subresource_tiling,
+ D3D11_SUBRESOURCE_TILING *subresource_tiling);
+
+ HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels1)(
+ ID3D11Device3 *This,
+ DXGI_FORMAT format,
+ UINT sample_count,
+ UINT flags,
+ UINT *quality_level_count);
+
+ /*** ID3D11Device3 methods ***/
+ HRESULT (STDMETHODCALLTYPE *CreateTexture2D1)(
+ ID3D11Device3 *This,
+ const D3D11_TEXTURE2D_DESC1 *desc,
+ const D3D11_SUBRESOURCE_DATA *initial_data,
+ ID3D11Texture2D1 **texture);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture3D1)(
+ ID3D11Device3 *This,
+ const D3D11_TEXTURE3D_DESC1 *desc,
+ const D3D11_SUBRESOURCE_DATA *initial_data,
+ ID3D11Texture3D1 **texture);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRasterizerState2)(
+ ID3D11Device3 *This,
+ const D3D11_RASTERIZER_DESC2 *desc,
+ ID3D11RasterizerState2 **state);
+
+ HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView1)(
+ ID3D11Device3 *This,
+ ID3D11Resource *resource,
+ const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc,
+ ID3D11ShaderResourceView1 **view);
+
+ HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView1)(
+ ID3D11Device3 *This,
+ ID3D11Resource *resource,
+ const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc,
+ ID3D11UnorderedAccessView1 **view);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView1)(
+ ID3D11Device3 *This,
+ ID3D11Resource *resource,
+ const D3D11_RENDER_TARGET_VIEW_DESC1 *desc,
+ ID3D11RenderTargetView1 **view);
+
+ HRESULT (STDMETHODCALLTYPE *CreateQuery1)(
+ ID3D11Device3 *This,
+ const D3D11_QUERY_DESC1 *desc,
+ ID3D11Query1 **query);
+
+ void (STDMETHODCALLTYPE *GetImmediateContext3)(
+ ID3D11Device3 *This,
+ ID3D11DeviceContext3 **context);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDeferredContext3)(
+ ID3D11Device3 *This,
+ UINT flags,
+ ID3D11DeviceContext3 **context);
+
+ void (STDMETHODCALLTYPE *WriteToSubresource)(
+ ID3D11Device3 *This,
+ ID3D11Resource *dst_resource,
+ UINT dst_subresource,
+ const D3D11_BOX *dst_box,
+ const void *src_data,
+ UINT src_row_pitch,
+ UINT src_depth_pitch);
+
+ void (STDMETHODCALLTYPE *ReadFromSubresource)(
+ ID3D11Device3 *This,
+ void *dst_data,
+ UINT dst_row_pitch,
+ UINT dst_depth_pitch,
+ ID3D11Resource *src_resource,
+ UINT src_subresource,
+ const D3D11_BOX *src_box);
+
+ END_INTERFACE
+} ID3D11Device3Vtbl;
+
+interface ID3D11Device3 {
+ CONST_VTBL ID3D11Device3Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11Device3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11Device3_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11Device3_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11Device methods ***/
+#define ID3D11Device3_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer)
+#define ID3D11Device3_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)
+#define ID3D11Device3_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)
+#define ID3D11Device3_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)
+#define ID3D11Device3_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView)
+#define ID3D11Device3_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView)
+#define ID3D11Device3_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView)
+#define ID3D11Device3_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)
+#define ID3D11Device3_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)
+#define ID3D11Device3_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader)
+#define ID3D11Device3_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader)
+#define ID3D11Device3_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader)
+#define ID3D11Device3_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader)
+#define ID3D11Device3_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader)
+#define ID3D11Device3_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader)
+#define ID3D11Device3_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader)
+#define ID3D11Device3_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage)
+#define ID3D11Device3_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState)
+#define ID3D11Device3_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)
+#define ID3D11Device3_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)
+#define ID3D11Device3_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState)
+#define ID3D11Device3_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery)
+#define ID3D11Device3_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate)
+#define ID3D11Device3_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter)
+#define ID3D11Device3_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext)
+#define ID3D11Device3_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource)
+#define ID3D11Device3_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport)
+#define ID3D11Device3_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)
+#define ID3D11Device3_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo)
+#define ID3D11Device3_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength)
+#define ID3D11Device3_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize)
+#define ID3D11Device3_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11Device3_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11Device3_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+#define ID3D11Device3_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This)
+#define ID3D11Device3_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
+#define ID3D11Device3_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This)
+#define ID3D11Device3_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext)
+#define ID3D11Device3_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags)
+#define ID3D11Device3_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This)
+/*** ID3D11Device1 methods ***/
+#define ID3D11Device3_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext)
+#define ID3D11Device3_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext)
+#define ID3D11Device3_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState)
+#define ID3D11Device3_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState)
+#define ID3D11Device3_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState)
+#define ID3D11Device3_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource)
+#define ID3D11Device3_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource)
+/*** ID3D11Device2 methods ***/
+#define ID3D11Device3_GetImmediateContext2(This,context) (This)->lpVtbl->GetImmediateContext2(This,context)
+#define ID3D11Device3_CreateDeferredContext2(This,flags,context) (This)->lpVtbl->CreateDeferredContext2(This,flags,context)
+#define ID3D11Device3_GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) (This)->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling)
+#define ID3D11Device3_CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) (This)->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count)
+/*** ID3D11Device3 methods ***/
+#define ID3D11Device3_CreateTexture2D1(This,desc,initial_data,texture) (This)->lpVtbl->CreateTexture2D1(This,desc,initial_data,texture)
+#define ID3D11Device3_CreateTexture3D1(This,desc,initial_data,texture) (This)->lpVtbl->CreateTexture3D1(This,desc,initial_data,texture)
+#define ID3D11Device3_CreateRasterizerState2(This,desc,state) (This)->lpVtbl->CreateRasterizerState2(This,desc,state)
+#define ID3D11Device3_CreateShaderResourceView1(This,resource,desc,view) (This)->lpVtbl->CreateShaderResourceView1(This,resource,desc,view)
+#define ID3D11Device3_CreateUnorderedAccessView1(This,resource,desc,view) (This)->lpVtbl->CreateUnorderedAccessView1(This,resource,desc,view)
+#define ID3D11Device3_CreateRenderTargetView1(This,resource,desc,view) (This)->lpVtbl->CreateRenderTargetView1(This,resource,desc,view)
+#define ID3D11Device3_CreateQuery1(This,desc,query) (This)->lpVtbl->CreateQuery1(This,desc,query)
+#define ID3D11Device3_GetImmediateContext3(This,context) (This)->lpVtbl->GetImmediateContext3(This,context)
+#define ID3D11Device3_CreateDeferredContext3(This,flags,context) (This)->lpVtbl->CreateDeferredContext3(This,flags,context)
+#define ID3D11Device3_WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch) (This)->lpVtbl->WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch)
+#define ID3D11Device3_ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box) (This)->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11Device3_QueryInterface(ID3D11Device3* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11Device3_AddRef(ID3D11Device3* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11Device3_Release(ID3D11Device3* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11Device methods ***/
+static FORCEINLINE HRESULT ID3D11Device3_CreateBuffer(ID3D11Device3* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) {
+ return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateTexture1D(ID3D11Device3* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) {
+ return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateTexture2D(ID3D11Device3* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) {
+ return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateTexture3D(ID3D11Device3* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) {
+ return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateShaderResourceView(ID3D11Device3* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) {
+ return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateUnorderedAccessView(ID3D11Device3* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) {
+ return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateRenderTargetView(ID3D11Device3* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) {
+ return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateDepthStencilView(ID3D11Device3* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) {
+ return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateInputLayout(ID3D11Device3* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) {
+ return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateVertexShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) {
+ return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateGeometryShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
+ return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateGeometryShaderWithStreamOutput(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
+ return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreatePixelShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) {
+ return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateHullShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) {
+ return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateDomainShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) {
+ return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateComputeShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) {
+ return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateClassLinkage(ID3D11Device3* This,ID3D11ClassLinkage **ppLinkage) {
+ return This->lpVtbl->CreateClassLinkage(This,ppLinkage);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateBlendState(ID3D11Device3* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) {
+ return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateDepthStencilState(ID3D11Device3* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) {
+ return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateRasterizerState(ID3D11Device3* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) {
+ return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateSamplerState(ID3D11Device3* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) {
+ return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateQuery(ID3D11Device3* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) {
+ return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreatePredicate(ID3D11Device3* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) {
+ return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateCounter(ID3D11Device3* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) {
+ return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateDeferredContext(ID3D11Device3* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) {
+ return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext);
+}
+static FORCEINLINE HRESULT ID3D11Device3_OpenSharedResource(ID3D11Device3* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) {
+ return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CheckFormatSupport(ID3D11Device3* This,DXGI_FORMAT Format,UINT *pFormatSupport) {
+ return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CheckMultisampleQualityLevels(ID3D11Device3* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) {
+ return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels);
+}
+static FORCEINLINE void ID3D11Device3_CheckCounterInfo(ID3D11Device3* This,D3D11_COUNTER_INFO *pCounterInfo) {
+ This->lpVtbl->CheckCounterInfo(This,pCounterInfo);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CheckCounter(ID3D11Device3* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) {
+ return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CheckFeatureSupport(ID3D11Device3* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) {
+ return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize);
+}
+static FORCEINLINE HRESULT ID3D11Device3_GetPrivateData(ID3D11Device3* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Device3_SetPrivateData(ID3D11Device3* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Device3_SetPrivateDataInterface(ID3D11Device3* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device3_GetFeatureLevel(ID3D11Device3* This) {
+ return This->lpVtbl->GetFeatureLevel(This);
+}
+static FORCEINLINE UINT ID3D11Device3_GetCreationFlags(ID3D11Device3* This) {
+ return This->lpVtbl->GetCreationFlags(This);
+}
+static FORCEINLINE HRESULT ID3D11Device3_GetDeviceRemovedReason(ID3D11Device3* This) {
+ return This->lpVtbl->GetDeviceRemovedReason(This);
+}
+static FORCEINLINE void ID3D11Device3_GetImmediateContext(ID3D11Device3* This,ID3D11DeviceContext **ppImmediateContext) {
+ This->lpVtbl->GetImmediateContext(This,ppImmediateContext);
+}
+static FORCEINLINE HRESULT ID3D11Device3_SetExceptionMode(ID3D11Device3* This,UINT RaiseFlags) {
+ return This->lpVtbl->SetExceptionMode(This,RaiseFlags);
+}
+static FORCEINLINE UINT ID3D11Device3_GetExceptionMode(ID3D11Device3* This) {
+ return This->lpVtbl->GetExceptionMode(This);
+}
+/*** ID3D11Device1 methods ***/
+static FORCEINLINE void ID3D11Device3_GetImmediateContext1(ID3D11Device3* This,ID3D11DeviceContext1 **ppImmediateContext) {
+ This->lpVtbl->GetImmediateContext1(This,ppImmediateContext);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateDeferredContext1(ID3D11Device3* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) {
+ return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateBlendState1(ID3D11Device3* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) {
+ return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateRasterizerState1(ID3D11Device3* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) {
+ return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateDeviceContextState(ID3D11Device3* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) {
+ return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState);
+}
+static FORCEINLINE HRESULT ID3D11Device3_OpenSharedResource1(ID3D11Device3* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) {
+ return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource);
+}
+static FORCEINLINE HRESULT ID3D11Device3_OpenSharedResourceByName(ID3D11Device3* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) {
+ return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource);
+}
+/*** ID3D11Device2 methods ***/
+static FORCEINLINE void ID3D11Device3_GetImmediateContext2(ID3D11Device3* This,ID3D11DeviceContext2 **context) {
+ This->lpVtbl->GetImmediateContext2(This,context);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateDeferredContext2(ID3D11Device3* This,UINT flags,ID3D11DeviceContext2 **context) {
+ return This->lpVtbl->CreateDeferredContext2(This,flags,context);
+}
+static FORCEINLINE void ID3D11Device3_GetResourceTiling(ID3D11Device3* This,ID3D11Resource *resource,UINT *tile_count,D3D11_PACKED_MIP_DESC *mip_desc,D3D11_TILE_SHAPE *tile_shape,UINT *subresource_tiling_count,UINT first_subresource_tiling,D3D11_SUBRESOURCE_TILING *subresource_tiling) {
+ This->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CheckMultisampleQualityLevels1(ID3D11Device3* This,DXGI_FORMAT format,UINT sample_count,UINT flags,UINT *quality_level_count) {
+ return This->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count);
+}
+/*** ID3D11Device3 methods ***/
+static FORCEINLINE HRESULT ID3D11Device3_CreateTexture2D1(ID3D11Device3* This,const D3D11_TEXTURE2D_DESC1 *desc,const D3D11_SUBRESOURCE_DATA *initial_data,ID3D11Texture2D1 **texture) {
+ return This->lpVtbl->CreateTexture2D1(This,desc,initial_data,texture);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateTexture3D1(ID3D11Device3* This,const D3D11_TEXTURE3D_DESC1 *desc,const D3D11_SUBRESOURCE_DATA *initial_data,ID3D11Texture3D1 **texture) {
+ return This->lpVtbl->CreateTexture3D1(This,desc,initial_data,texture);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateRasterizerState2(ID3D11Device3* This,const D3D11_RASTERIZER_DESC2 *desc,ID3D11RasterizerState2 **state) {
+ return This->lpVtbl->CreateRasterizerState2(This,desc,state);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateShaderResourceView1(ID3D11Device3* This,ID3D11Resource *resource,const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc,ID3D11ShaderResourceView1 **view) {
+ return This->lpVtbl->CreateShaderResourceView1(This,resource,desc,view);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateUnorderedAccessView1(ID3D11Device3* This,ID3D11Resource *resource,const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc,ID3D11UnorderedAccessView1 **view) {
+ return This->lpVtbl->CreateUnorderedAccessView1(This,resource,desc,view);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateRenderTargetView1(ID3D11Device3* This,ID3D11Resource *resource,const D3D11_RENDER_TARGET_VIEW_DESC1 *desc,ID3D11RenderTargetView1 **view) {
+ return This->lpVtbl->CreateRenderTargetView1(This,resource,desc,view);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateQuery1(ID3D11Device3* This,const D3D11_QUERY_DESC1 *desc,ID3D11Query1 **query) {
+ return This->lpVtbl->CreateQuery1(This,desc,query);
+}
+static FORCEINLINE void ID3D11Device3_GetImmediateContext3(ID3D11Device3* This,ID3D11DeviceContext3 **context) {
+ This->lpVtbl->GetImmediateContext3(This,context);
+}
+static FORCEINLINE HRESULT ID3D11Device3_CreateDeferredContext3(ID3D11Device3* This,UINT flags,ID3D11DeviceContext3 **context) {
+ return This->lpVtbl->CreateDeferredContext3(This,flags,context);
+}
+static FORCEINLINE void ID3D11Device3_WriteToSubresource(ID3D11Device3* This,ID3D11Resource *dst_resource,UINT dst_subresource,const D3D11_BOX *dst_box,const void *src_data,UINT src_row_pitch,UINT src_depth_pitch) {
+ This->lpVtbl->WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch);
+}
+static FORCEINLINE void ID3D11Device3_ReadFromSubresource(ID3D11Device3* This,void *dst_data,UINT dst_row_pitch,UINT dst_depth_pitch,ID3D11Resource *src_resource,UINT src_subresource,const D3D11_BOX *src_box) {
+ This->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11Device3_INTERFACE_DEFINED__ */
+
+/* Begin additional prototypes for all interfaces */
+
+
+/* End additional prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __d3d11_3_h__ */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_4.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_4.h
new file mode 100644
index 00000000..070f7dec
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11_4.h
@@ -0,0 +1,2596 @@
+/*** Autogenerated by WIDL 5.13 from include/d3d11_4.idl - Do not edit ***/
+
+#ifdef _WIN32
+#ifndef __REQUIRED_RPCNDR_H_VERSION__
+#define __REQUIRED_RPCNDR_H_VERSION__ 475
+#endif
+#include <rpc.h>
+#include <rpcndr.h>
+#endif
+
+#ifndef COM_NO_WINDOWS_H
+#include <windows.h>
+#include <ole2.h>
+#endif
+
+#ifndef __d3d11_4_h__
+#define __d3d11_4_h__
+
+/* Forward declarations */
+
+#ifndef __ID3D11Device4_FWD_DEFINED__
+#define __ID3D11Device4_FWD_DEFINED__
+typedef interface ID3D11Device4 ID3D11Device4;
+#ifdef __cplusplus
+interface ID3D11Device4;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11Device5_FWD_DEFINED__
+#define __ID3D11Device5_FWD_DEFINED__
+typedef interface ID3D11Device5 ID3D11Device5;
+#ifdef __cplusplus
+interface ID3D11Device5;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11Multithread_FWD_DEFINED__
+#define __ID3D11Multithread_FWD_DEFINED__
+typedef interface ID3D11Multithread ID3D11Multithread;
+#ifdef __cplusplus
+interface ID3D11Multithread;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11VideoContext2_FWD_DEFINED__
+#define __ID3D11VideoContext2_FWD_DEFINED__
+typedef interface ID3D11VideoContext2 ID3D11VideoContext2;
+#ifdef __cplusplus
+interface ID3D11VideoContext2;
+#endif /* __cplusplus */
+#endif
+
+/* Headers for imported files */
+
+#include <oaidl.h>
+#include <ocidl.h>
+#include <dxgi1_5.h>
+#include <d3dcommon.h>
+#include <d3d11_3.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS4 {
+ WINBOOL ExtendedNV12SharedTextureSupported;
+} D3D11_FEATURE_DATA_D3D11_OPTIONS4;
+/*****************************************************************************
+ * ID3D11Device4 interface
+ */
+#ifndef __ID3D11Device4_INTERFACE_DEFINED__
+#define __ID3D11Device4_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11Device4, 0x8992ab71, 0x02e6, 0x4b8d, 0xba,0x48, 0xb0,0x56,0xdc,0xda,0x42,0xc4);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("8992ab71-02e6-4b8d-ba48-b056dcda42c4")
+ID3D11Device4 : public ID3D11Device3
+{
+ virtual HRESULT STDMETHODCALLTYPE RegisterDeviceRemovedEvent(
+ HANDLE event,
+ DWORD *cookie) = 0;
+
+ virtual void STDMETHODCALLTYPE UnregisterDeviceRemoved(
+ DWORD cookie) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11Device4, 0x8992ab71, 0x02e6, 0x4b8d, 0xba,0x48, 0xb0,0x56,0xdc,0xda,0x42,0xc4)
+#endif
+#else
+typedef struct ID3D11Device4Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11Device4 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11Device4 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11Device4 *This);
+
+ /*** ID3D11Device methods ***/
+ HRESULT (STDMETHODCALLTYPE *CreateBuffer)(
+ ID3D11Device4 *This,
+ const D3D11_BUFFER_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Buffer **ppBuffer);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture1D)(
+ ID3D11Device4 *This,
+ const D3D11_TEXTURE1D_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Texture1D **ppTexture1D);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture2D)(
+ ID3D11Device4 *This,
+ const D3D11_TEXTURE2D_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Texture2D **ppTexture2D);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture3D)(
+ ID3D11Device4 *This,
+ const D3D11_TEXTURE3D_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Texture3D **ppTexture3D);
+
+ HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)(
+ ID3D11Device4 *This,
+ ID3D11Resource *pResource,
+ const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
+ ID3D11ShaderResourceView **ppSRView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)(
+ ID3D11Device4 *This,
+ ID3D11Resource *pResource,
+ const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
+ ID3D11UnorderedAccessView **ppUAView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)(
+ ID3D11Device4 *This,
+ ID3D11Resource *pResource,
+ const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
+ ID3D11RenderTargetView **ppRTView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)(
+ ID3D11Device4 *This,
+ ID3D11Resource *pResource,
+ const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
+ ID3D11DepthStencilView **ppDepthStencilView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateInputLayout)(
+ ID3D11Device4 *This,
+ const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
+ UINT NumElements,
+ const void *pShaderBytecodeWithInputSignature,
+ SIZE_T BytecodeLength,
+ ID3D11InputLayout **ppInputLayout);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVertexShader)(
+ ID3D11Device4 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11VertexShader **ppVertexShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)(
+ ID3D11Device4 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11GeometryShader **ppGeometryShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)(
+ ID3D11Device4 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
+ UINT NumEntries,
+ const UINT *pBufferStrides,
+ UINT NumStrides,
+ UINT RasterizedStream,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11GeometryShader **ppGeometryShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreatePixelShader)(
+ ID3D11Device4 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11PixelShader **ppPixelShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateHullShader)(
+ ID3D11Device4 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11HullShader **ppHullShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDomainShader)(
+ ID3D11Device4 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11DomainShader **ppDomainShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateComputeShader)(
+ ID3D11Device4 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11ComputeShader **ppComputeShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)(
+ ID3D11Device4 *This,
+ ID3D11ClassLinkage **ppLinkage);
+
+ HRESULT (STDMETHODCALLTYPE *CreateBlendState)(
+ ID3D11Device4 *This,
+ const D3D11_BLEND_DESC *pBlendStateDesc,
+ ID3D11BlendState **ppBlendState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)(
+ ID3D11Device4 *This,
+ const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
+ ID3D11DepthStencilState **ppDepthStencilState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)(
+ ID3D11Device4 *This,
+ const D3D11_RASTERIZER_DESC *pRasterizerDesc,
+ ID3D11RasterizerState **ppRasterizerState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSamplerState)(
+ ID3D11Device4 *This,
+ const D3D11_SAMPLER_DESC *pSamplerDesc,
+ ID3D11SamplerState **ppSamplerState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateQuery)(
+ ID3D11Device4 *This,
+ const D3D11_QUERY_DESC *pQueryDesc,
+ ID3D11Query **ppQuery);
+
+ HRESULT (STDMETHODCALLTYPE *CreatePredicate)(
+ ID3D11Device4 *This,
+ const D3D11_QUERY_DESC *pPredicateDesc,
+ ID3D11Predicate **ppPredicate);
+
+ HRESULT (STDMETHODCALLTYPE *CreateCounter)(
+ ID3D11Device4 *This,
+ const D3D11_COUNTER_DESC *pCounterDesc,
+ ID3D11Counter **ppCounter);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)(
+ ID3D11Device4 *This,
+ UINT ContextFlags,
+ ID3D11DeviceContext **ppDeferredContext);
+
+ HRESULT (STDMETHODCALLTYPE *OpenSharedResource)(
+ ID3D11Device4 *This,
+ HANDLE hResource,
+ REFIID ReturnedInterface,
+ void **ppResource);
+
+ HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)(
+ ID3D11Device4 *This,
+ DXGI_FORMAT Format,
+ UINT *pFormatSupport);
+
+ HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)(
+ ID3D11Device4 *This,
+ DXGI_FORMAT Format,
+ UINT SampleCount,
+ UINT *pNumQualityLevels);
+
+ void (STDMETHODCALLTYPE *CheckCounterInfo)(
+ ID3D11Device4 *This,
+ D3D11_COUNTER_INFO *pCounterInfo);
+
+ HRESULT (STDMETHODCALLTYPE *CheckCounter)(
+ ID3D11Device4 *This,
+ const D3D11_COUNTER_DESC *pDesc,
+ D3D11_COUNTER_TYPE *pType,
+ UINT *pActiveCounters,
+ LPSTR szName,
+ UINT *pNameLength,
+ LPSTR szUnits,
+ UINT *pUnitsLength,
+ LPSTR szDescription,
+ UINT *pDescriptionLength);
+
+ HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)(
+ ID3D11Device4 *This,
+ D3D11_FEATURE Feature,
+ void *pFeatureSupportData,
+ UINT FeatureSupportDataSize);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11Device4 *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11Device4 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11Device4 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)(
+ ID3D11Device4 *This);
+
+ UINT (STDMETHODCALLTYPE *GetCreationFlags)(
+ ID3D11Device4 *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)(
+ ID3D11Device4 *This);
+
+ void (STDMETHODCALLTYPE *GetImmediateContext)(
+ ID3D11Device4 *This,
+ ID3D11DeviceContext **ppImmediateContext);
+
+ HRESULT (STDMETHODCALLTYPE *SetExceptionMode)(
+ ID3D11Device4 *This,
+ UINT RaiseFlags);
+
+ UINT (STDMETHODCALLTYPE *GetExceptionMode)(
+ ID3D11Device4 *This);
+
+ /*** ID3D11Device1 methods ***/
+ void (STDMETHODCALLTYPE *GetImmediateContext1)(
+ ID3D11Device4 *This,
+ ID3D11DeviceContext1 **ppImmediateContext);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)(
+ ID3D11Device4 *This,
+ UINT ContextFlags,
+ ID3D11DeviceContext1 **ppDeferredContext);
+
+ HRESULT (STDMETHODCALLTYPE *CreateBlendState1)(
+ ID3D11Device4 *This,
+ const D3D11_BLEND_DESC1 *pBlendStateDesc,
+ ID3D11BlendState1 **ppBlendState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)(
+ ID3D11Device4 *This,
+ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
+ ID3D11RasterizerState1 **ppRasterizerState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)(
+ ID3D11Device4 *This,
+ UINT Flags,
+ const D3D_FEATURE_LEVEL *pFeatureLevels,
+ UINT FeatureLevels,
+ UINT SDKVersion,
+ REFIID EmulatedInterface,
+ D3D_FEATURE_LEVEL *pChosenFeatureLevel,
+ ID3DDeviceContextState **ppContextState);
+
+ HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)(
+ ID3D11Device4 *This,
+ HANDLE hResource,
+ REFIID returnedInterface,
+ void **ppResource);
+
+ HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)(
+ ID3D11Device4 *This,
+ LPCWSTR lpName,
+ DWORD dwDesiredAccess,
+ REFIID returnedInterface,
+ void **ppResource);
+
+ /*** ID3D11Device2 methods ***/
+ void (STDMETHODCALLTYPE *GetImmediateContext2)(
+ ID3D11Device4 *This,
+ ID3D11DeviceContext2 **context);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDeferredContext2)(
+ ID3D11Device4 *This,
+ UINT flags,
+ ID3D11DeviceContext2 **context);
+
+ void (STDMETHODCALLTYPE *GetResourceTiling)(
+ ID3D11Device4 *This,
+ ID3D11Resource *resource,
+ UINT *tile_count,
+ D3D11_PACKED_MIP_DESC *mip_desc,
+ D3D11_TILE_SHAPE *tile_shape,
+ UINT *subresource_tiling_count,
+ UINT first_subresource_tiling,
+ D3D11_SUBRESOURCE_TILING *subresource_tiling);
+
+ HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels1)(
+ ID3D11Device4 *This,
+ DXGI_FORMAT format,
+ UINT sample_count,
+ UINT flags,
+ UINT *quality_level_count);
+
+ /*** ID3D11Device3 methods ***/
+ HRESULT (STDMETHODCALLTYPE *CreateTexture2D1)(
+ ID3D11Device4 *This,
+ const D3D11_TEXTURE2D_DESC1 *desc,
+ const D3D11_SUBRESOURCE_DATA *initial_data,
+ ID3D11Texture2D1 **texture);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture3D1)(
+ ID3D11Device4 *This,
+ const D3D11_TEXTURE3D_DESC1 *desc,
+ const D3D11_SUBRESOURCE_DATA *initial_data,
+ ID3D11Texture3D1 **texture);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRasterizerState2)(
+ ID3D11Device4 *This,
+ const D3D11_RASTERIZER_DESC2 *desc,
+ ID3D11RasterizerState2 **state);
+
+ HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView1)(
+ ID3D11Device4 *This,
+ ID3D11Resource *resource,
+ const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc,
+ ID3D11ShaderResourceView1 **view);
+
+ HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView1)(
+ ID3D11Device4 *This,
+ ID3D11Resource *resource,
+ const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc,
+ ID3D11UnorderedAccessView1 **view);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView1)(
+ ID3D11Device4 *This,
+ ID3D11Resource *resource,
+ const D3D11_RENDER_TARGET_VIEW_DESC1 *desc,
+ ID3D11RenderTargetView1 **view);
+
+ HRESULT (STDMETHODCALLTYPE *CreateQuery1)(
+ ID3D11Device4 *This,
+ const D3D11_QUERY_DESC1 *desc,
+ ID3D11Query1 **query);
+
+ void (STDMETHODCALLTYPE *GetImmediateContext3)(
+ ID3D11Device4 *This,
+ ID3D11DeviceContext3 **context);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDeferredContext3)(
+ ID3D11Device4 *This,
+ UINT flags,
+ ID3D11DeviceContext3 **context);
+
+ void (STDMETHODCALLTYPE *WriteToSubresource)(
+ ID3D11Device4 *This,
+ ID3D11Resource *dst_resource,
+ UINT dst_subresource,
+ const D3D11_BOX *dst_box,
+ const void *src_data,
+ UINT src_row_pitch,
+ UINT src_depth_pitch);
+
+ void (STDMETHODCALLTYPE *ReadFromSubresource)(
+ ID3D11Device4 *This,
+ void *dst_data,
+ UINT dst_row_pitch,
+ UINT dst_depth_pitch,
+ ID3D11Resource *src_resource,
+ UINT src_subresource,
+ const D3D11_BOX *src_box);
+
+ /*** ID3D11Device4 methods ***/
+ HRESULT (STDMETHODCALLTYPE *RegisterDeviceRemovedEvent)(
+ ID3D11Device4 *This,
+ HANDLE event,
+ DWORD *cookie);
+
+ void (STDMETHODCALLTYPE *UnregisterDeviceRemoved)(
+ ID3D11Device4 *This,
+ DWORD cookie);
+
+ END_INTERFACE
+} ID3D11Device4Vtbl;
+
+interface ID3D11Device4 {
+ CONST_VTBL ID3D11Device4Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11Device4_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11Device4_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11Device4_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11Device methods ***/
+#define ID3D11Device4_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer)
+#define ID3D11Device4_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)
+#define ID3D11Device4_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)
+#define ID3D11Device4_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)
+#define ID3D11Device4_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView)
+#define ID3D11Device4_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView)
+#define ID3D11Device4_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView)
+#define ID3D11Device4_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)
+#define ID3D11Device4_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)
+#define ID3D11Device4_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader)
+#define ID3D11Device4_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader)
+#define ID3D11Device4_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader)
+#define ID3D11Device4_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader)
+#define ID3D11Device4_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader)
+#define ID3D11Device4_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader)
+#define ID3D11Device4_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader)
+#define ID3D11Device4_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage)
+#define ID3D11Device4_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState)
+#define ID3D11Device4_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)
+#define ID3D11Device4_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)
+#define ID3D11Device4_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState)
+#define ID3D11Device4_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery)
+#define ID3D11Device4_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate)
+#define ID3D11Device4_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter)
+#define ID3D11Device4_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext)
+#define ID3D11Device4_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource)
+#define ID3D11Device4_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport)
+#define ID3D11Device4_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)
+#define ID3D11Device4_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo)
+#define ID3D11Device4_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength)
+#define ID3D11Device4_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize)
+#define ID3D11Device4_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11Device4_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11Device4_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+#define ID3D11Device4_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This)
+#define ID3D11Device4_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
+#define ID3D11Device4_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This)
+#define ID3D11Device4_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext)
+#define ID3D11Device4_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags)
+#define ID3D11Device4_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This)
+/*** ID3D11Device1 methods ***/
+#define ID3D11Device4_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext)
+#define ID3D11Device4_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext)
+#define ID3D11Device4_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState)
+#define ID3D11Device4_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState)
+#define ID3D11Device4_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState)
+#define ID3D11Device4_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource)
+#define ID3D11Device4_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource)
+/*** ID3D11Device2 methods ***/
+#define ID3D11Device4_GetImmediateContext2(This,context) (This)->lpVtbl->GetImmediateContext2(This,context)
+#define ID3D11Device4_CreateDeferredContext2(This,flags,context) (This)->lpVtbl->CreateDeferredContext2(This,flags,context)
+#define ID3D11Device4_GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) (This)->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling)
+#define ID3D11Device4_CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) (This)->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count)
+/*** ID3D11Device3 methods ***/
+#define ID3D11Device4_CreateTexture2D1(This,desc,initial_data,texture) (This)->lpVtbl->CreateTexture2D1(This,desc,initial_data,texture)
+#define ID3D11Device4_CreateTexture3D1(This,desc,initial_data,texture) (This)->lpVtbl->CreateTexture3D1(This,desc,initial_data,texture)
+#define ID3D11Device4_CreateRasterizerState2(This,desc,state) (This)->lpVtbl->CreateRasterizerState2(This,desc,state)
+#define ID3D11Device4_CreateShaderResourceView1(This,resource,desc,view) (This)->lpVtbl->CreateShaderResourceView1(This,resource,desc,view)
+#define ID3D11Device4_CreateUnorderedAccessView1(This,resource,desc,view) (This)->lpVtbl->CreateUnorderedAccessView1(This,resource,desc,view)
+#define ID3D11Device4_CreateRenderTargetView1(This,resource,desc,view) (This)->lpVtbl->CreateRenderTargetView1(This,resource,desc,view)
+#define ID3D11Device4_CreateQuery1(This,desc,query) (This)->lpVtbl->CreateQuery1(This,desc,query)
+#define ID3D11Device4_GetImmediateContext3(This,context) (This)->lpVtbl->GetImmediateContext3(This,context)
+#define ID3D11Device4_CreateDeferredContext3(This,flags,context) (This)->lpVtbl->CreateDeferredContext3(This,flags,context)
+#define ID3D11Device4_WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch) (This)->lpVtbl->WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch)
+#define ID3D11Device4_ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box) (This)->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box)
+/*** ID3D11Device4 methods ***/
+#define ID3D11Device4_RegisterDeviceRemovedEvent(This,event,cookie) (This)->lpVtbl->RegisterDeviceRemovedEvent(This,event,cookie)
+#define ID3D11Device4_UnregisterDeviceRemoved(This,cookie) (This)->lpVtbl->UnregisterDeviceRemoved(This,cookie)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11Device4_QueryInterface(ID3D11Device4* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11Device4_AddRef(ID3D11Device4* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11Device4_Release(ID3D11Device4* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11Device methods ***/
+static FORCEINLINE HRESULT ID3D11Device4_CreateBuffer(ID3D11Device4* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) {
+ return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateTexture1D(ID3D11Device4* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) {
+ return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateTexture2D(ID3D11Device4* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) {
+ return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateTexture3D(ID3D11Device4* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) {
+ return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateShaderResourceView(ID3D11Device4* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) {
+ return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateUnorderedAccessView(ID3D11Device4* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) {
+ return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateRenderTargetView(ID3D11Device4* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) {
+ return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateDepthStencilView(ID3D11Device4* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) {
+ return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateInputLayout(ID3D11Device4* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) {
+ return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateVertexShader(ID3D11Device4* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) {
+ return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateGeometryShader(ID3D11Device4* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
+ return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateGeometryShaderWithStreamOutput(ID3D11Device4* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
+ return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreatePixelShader(ID3D11Device4* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) {
+ return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateHullShader(ID3D11Device4* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) {
+ return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateDomainShader(ID3D11Device4* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) {
+ return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateComputeShader(ID3D11Device4* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) {
+ return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateClassLinkage(ID3D11Device4* This,ID3D11ClassLinkage **ppLinkage) {
+ return This->lpVtbl->CreateClassLinkage(This,ppLinkage);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateBlendState(ID3D11Device4* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) {
+ return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateDepthStencilState(ID3D11Device4* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) {
+ return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateRasterizerState(ID3D11Device4* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) {
+ return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateSamplerState(ID3D11Device4* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) {
+ return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateQuery(ID3D11Device4* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) {
+ return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreatePredicate(ID3D11Device4* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) {
+ return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateCounter(ID3D11Device4* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) {
+ return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateDeferredContext(ID3D11Device4* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) {
+ return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext);
+}
+static FORCEINLINE HRESULT ID3D11Device4_OpenSharedResource(ID3D11Device4* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) {
+ return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CheckFormatSupport(ID3D11Device4* This,DXGI_FORMAT Format,UINT *pFormatSupport) {
+ return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CheckMultisampleQualityLevels(ID3D11Device4* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) {
+ return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels);
+}
+static FORCEINLINE void ID3D11Device4_CheckCounterInfo(ID3D11Device4* This,D3D11_COUNTER_INFO *pCounterInfo) {
+ This->lpVtbl->CheckCounterInfo(This,pCounterInfo);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CheckCounter(ID3D11Device4* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) {
+ return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CheckFeatureSupport(ID3D11Device4* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) {
+ return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize);
+}
+static FORCEINLINE HRESULT ID3D11Device4_GetPrivateData(ID3D11Device4* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Device4_SetPrivateData(ID3D11Device4* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Device4_SetPrivateDataInterface(ID3D11Device4* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device4_GetFeatureLevel(ID3D11Device4* This) {
+ return This->lpVtbl->GetFeatureLevel(This);
+}
+static FORCEINLINE UINT ID3D11Device4_GetCreationFlags(ID3D11Device4* This) {
+ return This->lpVtbl->GetCreationFlags(This);
+}
+static FORCEINLINE HRESULT ID3D11Device4_GetDeviceRemovedReason(ID3D11Device4* This) {
+ return This->lpVtbl->GetDeviceRemovedReason(This);
+}
+static FORCEINLINE void ID3D11Device4_GetImmediateContext(ID3D11Device4* This,ID3D11DeviceContext **ppImmediateContext) {
+ This->lpVtbl->GetImmediateContext(This,ppImmediateContext);
+}
+static FORCEINLINE HRESULT ID3D11Device4_SetExceptionMode(ID3D11Device4* This,UINT RaiseFlags) {
+ return This->lpVtbl->SetExceptionMode(This,RaiseFlags);
+}
+static FORCEINLINE UINT ID3D11Device4_GetExceptionMode(ID3D11Device4* This) {
+ return This->lpVtbl->GetExceptionMode(This);
+}
+/*** ID3D11Device1 methods ***/
+static FORCEINLINE void ID3D11Device4_GetImmediateContext1(ID3D11Device4* This,ID3D11DeviceContext1 **ppImmediateContext) {
+ This->lpVtbl->GetImmediateContext1(This,ppImmediateContext);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateDeferredContext1(ID3D11Device4* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) {
+ return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateBlendState1(ID3D11Device4* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) {
+ return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateRasterizerState1(ID3D11Device4* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) {
+ return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateDeviceContextState(ID3D11Device4* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) {
+ return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState);
+}
+static FORCEINLINE HRESULT ID3D11Device4_OpenSharedResource1(ID3D11Device4* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) {
+ return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource);
+}
+static FORCEINLINE HRESULT ID3D11Device4_OpenSharedResourceByName(ID3D11Device4* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) {
+ return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource);
+}
+/*** ID3D11Device2 methods ***/
+static FORCEINLINE void ID3D11Device4_GetImmediateContext2(ID3D11Device4* This,ID3D11DeviceContext2 **context) {
+ This->lpVtbl->GetImmediateContext2(This,context);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateDeferredContext2(ID3D11Device4* This,UINT flags,ID3D11DeviceContext2 **context) {
+ return This->lpVtbl->CreateDeferredContext2(This,flags,context);
+}
+static FORCEINLINE void ID3D11Device4_GetResourceTiling(ID3D11Device4* This,ID3D11Resource *resource,UINT *tile_count,D3D11_PACKED_MIP_DESC *mip_desc,D3D11_TILE_SHAPE *tile_shape,UINT *subresource_tiling_count,UINT first_subresource_tiling,D3D11_SUBRESOURCE_TILING *subresource_tiling) {
+ This->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CheckMultisampleQualityLevels1(ID3D11Device4* This,DXGI_FORMAT format,UINT sample_count,UINT flags,UINT *quality_level_count) {
+ return This->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count);
+}
+/*** ID3D11Device3 methods ***/
+static FORCEINLINE HRESULT ID3D11Device4_CreateTexture2D1(ID3D11Device4* This,const D3D11_TEXTURE2D_DESC1 *desc,const D3D11_SUBRESOURCE_DATA *initial_data,ID3D11Texture2D1 **texture) {
+ return This->lpVtbl->CreateTexture2D1(This,desc,initial_data,texture);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateTexture3D1(ID3D11Device4* This,const D3D11_TEXTURE3D_DESC1 *desc,const D3D11_SUBRESOURCE_DATA *initial_data,ID3D11Texture3D1 **texture) {
+ return This->lpVtbl->CreateTexture3D1(This,desc,initial_data,texture);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateRasterizerState2(ID3D11Device4* This,const D3D11_RASTERIZER_DESC2 *desc,ID3D11RasterizerState2 **state) {
+ return This->lpVtbl->CreateRasterizerState2(This,desc,state);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateShaderResourceView1(ID3D11Device4* This,ID3D11Resource *resource,const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc,ID3D11ShaderResourceView1 **view) {
+ return This->lpVtbl->CreateShaderResourceView1(This,resource,desc,view);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateUnorderedAccessView1(ID3D11Device4* This,ID3D11Resource *resource,const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc,ID3D11UnorderedAccessView1 **view) {
+ return This->lpVtbl->CreateUnorderedAccessView1(This,resource,desc,view);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateRenderTargetView1(ID3D11Device4* This,ID3D11Resource *resource,const D3D11_RENDER_TARGET_VIEW_DESC1 *desc,ID3D11RenderTargetView1 **view) {
+ return This->lpVtbl->CreateRenderTargetView1(This,resource,desc,view);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateQuery1(ID3D11Device4* This,const D3D11_QUERY_DESC1 *desc,ID3D11Query1 **query) {
+ return This->lpVtbl->CreateQuery1(This,desc,query);
+}
+static FORCEINLINE void ID3D11Device4_GetImmediateContext3(ID3D11Device4* This,ID3D11DeviceContext3 **context) {
+ This->lpVtbl->GetImmediateContext3(This,context);
+}
+static FORCEINLINE HRESULT ID3D11Device4_CreateDeferredContext3(ID3D11Device4* This,UINT flags,ID3D11DeviceContext3 **context) {
+ return This->lpVtbl->CreateDeferredContext3(This,flags,context);
+}
+static FORCEINLINE void ID3D11Device4_WriteToSubresource(ID3D11Device4* This,ID3D11Resource *dst_resource,UINT dst_subresource,const D3D11_BOX *dst_box,const void *src_data,UINT src_row_pitch,UINT src_depth_pitch) {
+ This->lpVtbl->WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch);
+}
+static FORCEINLINE void ID3D11Device4_ReadFromSubresource(ID3D11Device4* This,void *dst_data,UINT dst_row_pitch,UINT dst_depth_pitch,ID3D11Resource *src_resource,UINT src_subresource,const D3D11_BOX *src_box) {
+ This->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box);
+}
+/*** ID3D11Device4 methods ***/
+static FORCEINLINE HRESULT ID3D11Device4_RegisterDeviceRemovedEvent(ID3D11Device4* This,HANDLE event,DWORD *cookie) {
+ return This->lpVtbl->RegisterDeviceRemovedEvent(This,event,cookie);
+}
+static FORCEINLINE void ID3D11Device4_UnregisterDeviceRemoved(ID3D11Device4* This,DWORD cookie) {
+ This->lpVtbl->UnregisterDeviceRemoved(This,cookie);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11Device4_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11Device5 interface
+ */
+#ifndef __ID3D11Device5_INTERFACE_DEFINED__
+#define __ID3D11Device5_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11Device5, 0x8ffde202, 0xa0e7, 0x45df, 0x9e,0x01, 0xe8,0x37,0x80,0x1b,0x5e,0xa0);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("8ffde202-a0e7-45df-9e01-e837801b5ea0")
+ID3D11Device5 : public ID3D11Device4
+{
+ virtual HRESULT STDMETHODCALLTYPE OpenSharedFence(
+ HANDLE handle,
+ REFIID iid,
+ void **fence) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateFence(
+ UINT64 initial_value,
+ D3D11_FENCE_FLAG flags,
+ REFIID iid,
+ void **fence) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11Device5, 0x8ffde202, 0xa0e7, 0x45df, 0x9e,0x01, 0xe8,0x37,0x80,0x1b,0x5e,0xa0)
+#endif
+#else
+typedef struct ID3D11Device5Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11Device5 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11Device5 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11Device5 *This);
+
+ /*** ID3D11Device methods ***/
+ HRESULT (STDMETHODCALLTYPE *CreateBuffer)(
+ ID3D11Device5 *This,
+ const D3D11_BUFFER_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Buffer **ppBuffer);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture1D)(
+ ID3D11Device5 *This,
+ const D3D11_TEXTURE1D_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Texture1D **ppTexture1D);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture2D)(
+ ID3D11Device5 *This,
+ const D3D11_TEXTURE2D_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Texture2D **ppTexture2D);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture3D)(
+ ID3D11Device5 *This,
+ const D3D11_TEXTURE3D_DESC *pDesc,
+ const D3D11_SUBRESOURCE_DATA *pInitialData,
+ ID3D11Texture3D **ppTexture3D);
+
+ HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)(
+ ID3D11Device5 *This,
+ ID3D11Resource *pResource,
+ const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
+ ID3D11ShaderResourceView **ppSRView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)(
+ ID3D11Device5 *This,
+ ID3D11Resource *pResource,
+ const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
+ ID3D11UnorderedAccessView **ppUAView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)(
+ ID3D11Device5 *This,
+ ID3D11Resource *pResource,
+ const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
+ ID3D11RenderTargetView **ppRTView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)(
+ ID3D11Device5 *This,
+ ID3D11Resource *pResource,
+ const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
+ ID3D11DepthStencilView **ppDepthStencilView);
+
+ HRESULT (STDMETHODCALLTYPE *CreateInputLayout)(
+ ID3D11Device5 *This,
+ const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
+ UINT NumElements,
+ const void *pShaderBytecodeWithInputSignature,
+ SIZE_T BytecodeLength,
+ ID3D11InputLayout **ppInputLayout);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVertexShader)(
+ ID3D11Device5 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11VertexShader **ppVertexShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)(
+ ID3D11Device5 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11GeometryShader **ppGeometryShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)(
+ ID3D11Device5 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
+ UINT NumEntries,
+ const UINT *pBufferStrides,
+ UINT NumStrides,
+ UINT RasterizedStream,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11GeometryShader **ppGeometryShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreatePixelShader)(
+ ID3D11Device5 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11PixelShader **ppPixelShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateHullShader)(
+ ID3D11Device5 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11HullShader **ppHullShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDomainShader)(
+ ID3D11Device5 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11DomainShader **ppDomainShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateComputeShader)(
+ ID3D11Device5 *This,
+ const void *pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage *pClassLinkage,
+ ID3D11ComputeShader **ppComputeShader);
+
+ HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)(
+ ID3D11Device5 *This,
+ ID3D11ClassLinkage **ppLinkage);
+
+ HRESULT (STDMETHODCALLTYPE *CreateBlendState)(
+ ID3D11Device5 *This,
+ const D3D11_BLEND_DESC *pBlendStateDesc,
+ ID3D11BlendState **ppBlendState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)(
+ ID3D11Device5 *This,
+ const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
+ ID3D11DepthStencilState **ppDepthStencilState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)(
+ ID3D11Device5 *This,
+ const D3D11_RASTERIZER_DESC *pRasterizerDesc,
+ ID3D11RasterizerState **ppRasterizerState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSamplerState)(
+ ID3D11Device5 *This,
+ const D3D11_SAMPLER_DESC *pSamplerDesc,
+ ID3D11SamplerState **ppSamplerState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateQuery)(
+ ID3D11Device5 *This,
+ const D3D11_QUERY_DESC *pQueryDesc,
+ ID3D11Query **ppQuery);
+
+ HRESULT (STDMETHODCALLTYPE *CreatePredicate)(
+ ID3D11Device5 *This,
+ const D3D11_QUERY_DESC *pPredicateDesc,
+ ID3D11Predicate **ppPredicate);
+
+ HRESULT (STDMETHODCALLTYPE *CreateCounter)(
+ ID3D11Device5 *This,
+ const D3D11_COUNTER_DESC *pCounterDesc,
+ ID3D11Counter **ppCounter);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)(
+ ID3D11Device5 *This,
+ UINT ContextFlags,
+ ID3D11DeviceContext **ppDeferredContext);
+
+ HRESULT (STDMETHODCALLTYPE *OpenSharedResource)(
+ ID3D11Device5 *This,
+ HANDLE hResource,
+ REFIID ReturnedInterface,
+ void **ppResource);
+
+ HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)(
+ ID3D11Device5 *This,
+ DXGI_FORMAT Format,
+ UINT *pFormatSupport);
+
+ HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)(
+ ID3D11Device5 *This,
+ DXGI_FORMAT Format,
+ UINT SampleCount,
+ UINT *pNumQualityLevels);
+
+ void (STDMETHODCALLTYPE *CheckCounterInfo)(
+ ID3D11Device5 *This,
+ D3D11_COUNTER_INFO *pCounterInfo);
+
+ HRESULT (STDMETHODCALLTYPE *CheckCounter)(
+ ID3D11Device5 *This,
+ const D3D11_COUNTER_DESC *pDesc,
+ D3D11_COUNTER_TYPE *pType,
+ UINT *pActiveCounters,
+ LPSTR szName,
+ UINT *pNameLength,
+ LPSTR szUnits,
+ UINT *pUnitsLength,
+ LPSTR szDescription,
+ UINT *pDescriptionLength);
+
+ HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)(
+ ID3D11Device5 *This,
+ D3D11_FEATURE Feature,
+ void *pFeatureSupportData,
+ UINT FeatureSupportDataSize);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11Device5 *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11Device5 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11Device5 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)(
+ ID3D11Device5 *This);
+
+ UINT (STDMETHODCALLTYPE *GetCreationFlags)(
+ ID3D11Device5 *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)(
+ ID3D11Device5 *This);
+
+ void (STDMETHODCALLTYPE *GetImmediateContext)(
+ ID3D11Device5 *This,
+ ID3D11DeviceContext **ppImmediateContext);
+
+ HRESULT (STDMETHODCALLTYPE *SetExceptionMode)(
+ ID3D11Device5 *This,
+ UINT RaiseFlags);
+
+ UINT (STDMETHODCALLTYPE *GetExceptionMode)(
+ ID3D11Device5 *This);
+
+ /*** ID3D11Device1 methods ***/
+ void (STDMETHODCALLTYPE *GetImmediateContext1)(
+ ID3D11Device5 *This,
+ ID3D11DeviceContext1 **ppImmediateContext);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)(
+ ID3D11Device5 *This,
+ UINT ContextFlags,
+ ID3D11DeviceContext1 **ppDeferredContext);
+
+ HRESULT (STDMETHODCALLTYPE *CreateBlendState1)(
+ ID3D11Device5 *This,
+ const D3D11_BLEND_DESC1 *pBlendStateDesc,
+ ID3D11BlendState1 **ppBlendState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)(
+ ID3D11Device5 *This,
+ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
+ ID3D11RasterizerState1 **ppRasterizerState);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)(
+ ID3D11Device5 *This,
+ UINT Flags,
+ const D3D_FEATURE_LEVEL *pFeatureLevels,
+ UINT FeatureLevels,
+ UINT SDKVersion,
+ REFIID EmulatedInterface,
+ D3D_FEATURE_LEVEL *pChosenFeatureLevel,
+ ID3DDeviceContextState **ppContextState);
+
+ HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)(
+ ID3D11Device5 *This,
+ HANDLE hResource,
+ REFIID returnedInterface,
+ void **ppResource);
+
+ HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)(
+ ID3D11Device5 *This,
+ LPCWSTR lpName,
+ DWORD dwDesiredAccess,
+ REFIID returnedInterface,
+ void **ppResource);
+
+ /*** ID3D11Device2 methods ***/
+ void (STDMETHODCALLTYPE *GetImmediateContext2)(
+ ID3D11Device5 *This,
+ ID3D11DeviceContext2 **context);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDeferredContext2)(
+ ID3D11Device5 *This,
+ UINT flags,
+ ID3D11DeviceContext2 **context);
+
+ void (STDMETHODCALLTYPE *GetResourceTiling)(
+ ID3D11Device5 *This,
+ ID3D11Resource *resource,
+ UINT *tile_count,
+ D3D11_PACKED_MIP_DESC *mip_desc,
+ D3D11_TILE_SHAPE *tile_shape,
+ UINT *subresource_tiling_count,
+ UINT first_subresource_tiling,
+ D3D11_SUBRESOURCE_TILING *subresource_tiling);
+
+ HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels1)(
+ ID3D11Device5 *This,
+ DXGI_FORMAT format,
+ UINT sample_count,
+ UINT flags,
+ UINT *quality_level_count);
+
+ /*** ID3D11Device3 methods ***/
+ HRESULT (STDMETHODCALLTYPE *CreateTexture2D1)(
+ ID3D11Device5 *This,
+ const D3D11_TEXTURE2D_DESC1 *desc,
+ const D3D11_SUBRESOURCE_DATA *initial_data,
+ ID3D11Texture2D1 **texture);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture3D1)(
+ ID3D11Device5 *This,
+ const D3D11_TEXTURE3D_DESC1 *desc,
+ const D3D11_SUBRESOURCE_DATA *initial_data,
+ ID3D11Texture3D1 **texture);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRasterizerState2)(
+ ID3D11Device5 *This,
+ const D3D11_RASTERIZER_DESC2 *desc,
+ ID3D11RasterizerState2 **state);
+
+ HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView1)(
+ ID3D11Device5 *This,
+ ID3D11Resource *resource,
+ const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc,
+ ID3D11ShaderResourceView1 **view);
+
+ HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView1)(
+ ID3D11Device5 *This,
+ ID3D11Resource *resource,
+ const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc,
+ ID3D11UnorderedAccessView1 **view);
+
+ HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView1)(
+ ID3D11Device5 *This,
+ ID3D11Resource *resource,
+ const D3D11_RENDER_TARGET_VIEW_DESC1 *desc,
+ ID3D11RenderTargetView1 **view);
+
+ HRESULT (STDMETHODCALLTYPE *CreateQuery1)(
+ ID3D11Device5 *This,
+ const D3D11_QUERY_DESC1 *desc,
+ ID3D11Query1 **query);
+
+ void (STDMETHODCALLTYPE *GetImmediateContext3)(
+ ID3D11Device5 *This,
+ ID3D11DeviceContext3 **context);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDeferredContext3)(
+ ID3D11Device5 *This,
+ UINT flags,
+ ID3D11DeviceContext3 **context);
+
+ void (STDMETHODCALLTYPE *WriteToSubresource)(
+ ID3D11Device5 *This,
+ ID3D11Resource *dst_resource,
+ UINT dst_subresource,
+ const D3D11_BOX *dst_box,
+ const void *src_data,
+ UINT src_row_pitch,
+ UINT src_depth_pitch);
+
+ void (STDMETHODCALLTYPE *ReadFromSubresource)(
+ ID3D11Device5 *This,
+ void *dst_data,
+ UINT dst_row_pitch,
+ UINT dst_depth_pitch,
+ ID3D11Resource *src_resource,
+ UINT src_subresource,
+ const D3D11_BOX *src_box);
+
+ /*** ID3D11Device4 methods ***/
+ HRESULT (STDMETHODCALLTYPE *RegisterDeviceRemovedEvent)(
+ ID3D11Device5 *This,
+ HANDLE event,
+ DWORD *cookie);
+
+ void (STDMETHODCALLTYPE *UnregisterDeviceRemoved)(
+ ID3D11Device5 *This,
+ DWORD cookie);
+
+ /*** ID3D11Device5 methods ***/
+ HRESULT (STDMETHODCALLTYPE *OpenSharedFence)(
+ ID3D11Device5 *This,
+ HANDLE handle,
+ REFIID iid,
+ void **fence);
+
+ HRESULT (STDMETHODCALLTYPE *CreateFence)(
+ ID3D11Device5 *This,
+ UINT64 initial_value,
+ D3D11_FENCE_FLAG flags,
+ REFIID iid,
+ void **fence);
+
+ END_INTERFACE
+} ID3D11Device5Vtbl;
+
+interface ID3D11Device5 {
+ CONST_VTBL ID3D11Device5Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11Device5_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11Device5_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11Device5_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11Device methods ***/
+#define ID3D11Device5_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer)
+#define ID3D11Device5_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)
+#define ID3D11Device5_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)
+#define ID3D11Device5_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)
+#define ID3D11Device5_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView)
+#define ID3D11Device5_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView)
+#define ID3D11Device5_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView)
+#define ID3D11Device5_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)
+#define ID3D11Device5_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)
+#define ID3D11Device5_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader)
+#define ID3D11Device5_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader)
+#define ID3D11Device5_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader)
+#define ID3D11Device5_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader)
+#define ID3D11Device5_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader)
+#define ID3D11Device5_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader)
+#define ID3D11Device5_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader)
+#define ID3D11Device5_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage)
+#define ID3D11Device5_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState)
+#define ID3D11Device5_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)
+#define ID3D11Device5_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)
+#define ID3D11Device5_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState)
+#define ID3D11Device5_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery)
+#define ID3D11Device5_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate)
+#define ID3D11Device5_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter)
+#define ID3D11Device5_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext)
+#define ID3D11Device5_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource)
+#define ID3D11Device5_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport)
+#define ID3D11Device5_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)
+#define ID3D11Device5_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo)
+#define ID3D11Device5_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength)
+#define ID3D11Device5_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize)
+#define ID3D11Device5_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11Device5_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11Device5_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+#define ID3D11Device5_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This)
+#define ID3D11Device5_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
+#define ID3D11Device5_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This)
+#define ID3D11Device5_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext)
+#define ID3D11Device5_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags)
+#define ID3D11Device5_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This)
+/*** ID3D11Device1 methods ***/
+#define ID3D11Device5_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext)
+#define ID3D11Device5_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext)
+#define ID3D11Device5_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState)
+#define ID3D11Device5_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState)
+#define ID3D11Device5_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState)
+#define ID3D11Device5_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource)
+#define ID3D11Device5_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource)
+/*** ID3D11Device2 methods ***/
+#define ID3D11Device5_GetImmediateContext2(This,context) (This)->lpVtbl->GetImmediateContext2(This,context)
+#define ID3D11Device5_CreateDeferredContext2(This,flags,context) (This)->lpVtbl->CreateDeferredContext2(This,flags,context)
+#define ID3D11Device5_GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) (This)->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling)
+#define ID3D11Device5_CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) (This)->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count)
+/*** ID3D11Device3 methods ***/
+#define ID3D11Device5_CreateTexture2D1(This,desc,initial_data,texture) (This)->lpVtbl->CreateTexture2D1(This,desc,initial_data,texture)
+#define ID3D11Device5_CreateTexture3D1(This,desc,initial_data,texture) (This)->lpVtbl->CreateTexture3D1(This,desc,initial_data,texture)
+#define ID3D11Device5_CreateRasterizerState2(This,desc,state) (This)->lpVtbl->CreateRasterizerState2(This,desc,state)
+#define ID3D11Device5_CreateShaderResourceView1(This,resource,desc,view) (This)->lpVtbl->CreateShaderResourceView1(This,resource,desc,view)
+#define ID3D11Device5_CreateUnorderedAccessView1(This,resource,desc,view) (This)->lpVtbl->CreateUnorderedAccessView1(This,resource,desc,view)
+#define ID3D11Device5_CreateRenderTargetView1(This,resource,desc,view) (This)->lpVtbl->CreateRenderTargetView1(This,resource,desc,view)
+#define ID3D11Device5_CreateQuery1(This,desc,query) (This)->lpVtbl->CreateQuery1(This,desc,query)
+#define ID3D11Device5_GetImmediateContext3(This,context) (This)->lpVtbl->GetImmediateContext3(This,context)
+#define ID3D11Device5_CreateDeferredContext3(This,flags,context) (This)->lpVtbl->CreateDeferredContext3(This,flags,context)
+#define ID3D11Device5_WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch) (This)->lpVtbl->WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch)
+#define ID3D11Device5_ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box) (This)->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box)
+/*** ID3D11Device4 methods ***/
+#define ID3D11Device5_RegisterDeviceRemovedEvent(This,event,cookie) (This)->lpVtbl->RegisterDeviceRemovedEvent(This,event,cookie)
+#define ID3D11Device5_UnregisterDeviceRemoved(This,cookie) (This)->lpVtbl->UnregisterDeviceRemoved(This,cookie)
+/*** ID3D11Device5 methods ***/
+#define ID3D11Device5_OpenSharedFence(This,handle,iid,fence) (This)->lpVtbl->OpenSharedFence(This,handle,iid,fence)
+#define ID3D11Device5_CreateFence(This,initial_value,flags,iid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,iid,fence)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11Device5_QueryInterface(ID3D11Device5* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11Device5_AddRef(ID3D11Device5* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11Device5_Release(ID3D11Device5* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11Device methods ***/
+static FORCEINLINE HRESULT ID3D11Device5_CreateBuffer(ID3D11Device5* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) {
+ return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateTexture1D(ID3D11Device5* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) {
+ return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateTexture2D(ID3D11Device5* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) {
+ return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateTexture3D(ID3D11Device5* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) {
+ return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateShaderResourceView(ID3D11Device5* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) {
+ return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateUnorderedAccessView(ID3D11Device5* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) {
+ return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateRenderTargetView(ID3D11Device5* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) {
+ return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateDepthStencilView(ID3D11Device5* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) {
+ return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateInputLayout(ID3D11Device5* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) {
+ return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateVertexShader(ID3D11Device5* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) {
+ return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateGeometryShader(ID3D11Device5* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
+ return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateGeometryShaderWithStreamOutput(ID3D11Device5* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
+ return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreatePixelShader(ID3D11Device5* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) {
+ return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateHullShader(ID3D11Device5* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) {
+ return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateDomainShader(ID3D11Device5* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) {
+ return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateComputeShader(ID3D11Device5* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) {
+ return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateClassLinkage(ID3D11Device5* This,ID3D11ClassLinkage **ppLinkage) {
+ return This->lpVtbl->CreateClassLinkage(This,ppLinkage);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateBlendState(ID3D11Device5* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) {
+ return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateDepthStencilState(ID3D11Device5* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) {
+ return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateRasterizerState(ID3D11Device5* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) {
+ return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateSamplerState(ID3D11Device5* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) {
+ return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateQuery(ID3D11Device5* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) {
+ return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreatePredicate(ID3D11Device5* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) {
+ return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateCounter(ID3D11Device5* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) {
+ return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateDeferredContext(ID3D11Device5* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) {
+ return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext);
+}
+static FORCEINLINE HRESULT ID3D11Device5_OpenSharedResource(ID3D11Device5* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) {
+ return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CheckFormatSupport(ID3D11Device5* This,DXGI_FORMAT Format,UINT *pFormatSupport) {
+ return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CheckMultisampleQualityLevels(ID3D11Device5* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) {
+ return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels);
+}
+static FORCEINLINE void ID3D11Device5_CheckCounterInfo(ID3D11Device5* This,D3D11_COUNTER_INFO *pCounterInfo) {
+ This->lpVtbl->CheckCounterInfo(This,pCounterInfo);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CheckCounter(ID3D11Device5* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) {
+ return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CheckFeatureSupport(ID3D11Device5* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) {
+ return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize);
+}
+static FORCEINLINE HRESULT ID3D11Device5_GetPrivateData(ID3D11Device5* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Device5_SetPrivateData(ID3D11Device5* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11Device5_SetPrivateDataInterface(ID3D11Device5* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device5_GetFeatureLevel(ID3D11Device5* This) {
+ return This->lpVtbl->GetFeatureLevel(This);
+}
+static FORCEINLINE UINT ID3D11Device5_GetCreationFlags(ID3D11Device5* This) {
+ return This->lpVtbl->GetCreationFlags(This);
+}
+static FORCEINLINE HRESULT ID3D11Device5_GetDeviceRemovedReason(ID3D11Device5* This) {
+ return This->lpVtbl->GetDeviceRemovedReason(This);
+}
+static FORCEINLINE void ID3D11Device5_GetImmediateContext(ID3D11Device5* This,ID3D11DeviceContext **ppImmediateContext) {
+ This->lpVtbl->GetImmediateContext(This,ppImmediateContext);
+}
+static FORCEINLINE HRESULT ID3D11Device5_SetExceptionMode(ID3D11Device5* This,UINT RaiseFlags) {
+ return This->lpVtbl->SetExceptionMode(This,RaiseFlags);
+}
+static FORCEINLINE UINT ID3D11Device5_GetExceptionMode(ID3D11Device5* This) {
+ return This->lpVtbl->GetExceptionMode(This);
+}
+/*** ID3D11Device1 methods ***/
+static FORCEINLINE void ID3D11Device5_GetImmediateContext1(ID3D11Device5* This,ID3D11DeviceContext1 **ppImmediateContext) {
+ This->lpVtbl->GetImmediateContext1(This,ppImmediateContext);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateDeferredContext1(ID3D11Device5* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) {
+ return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateBlendState1(ID3D11Device5* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) {
+ return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateRasterizerState1(ID3D11Device5* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) {
+ return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateDeviceContextState(ID3D11Device5* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) {
+ return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState);
+}
+static FORCEINLINE HRESULT ID3D11Device5_OpenSharedResource1(ID3D11Device5* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) {
+ return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource);
+}
+static FORCEINLINE HRESULT ID3D11Device5_OpenSharedResourceByName(ID3D11Device5* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) {
+ return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource);
+}
+/*** ID3D11Device2 methods ***/
+static FORCEINLINE void ID3D11Device5_GetImmediateContext2(ID3D11Device5* This,ID3D11DeviceContext2 **context) {
+ This->lpVtbl->GetImmediateContext2(This,context);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateDeferredContext2(ID3D11Device5* This,UINT flags,ID3D11DeviceContext2 **context) {
+ return This->lpVtbl->CreateDeferredContext2(This,flags,context);
+}
+static FORCEINLINE void ID3D11Device5_GetResourceTiling(ID3D11Device5* This,ID3D11Resource *resource,UINT *tile_count,D3D11_PACKED_MIP_DESC *mip_desc,D3D11_TILE_SHAPE *tile_shape,UINT *subresource_tiling_count,UINT first_subresource_tiling,D3D11_SUBRESOURCE_TILING *subresource_tiling) {
+ This->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CheckMultisampleQualityLevels1(ID3D11Device5* This,DXGI_FORMAT format,UINT sample_count,UINT flags,UINT *quality_level_count) {
+ return This->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count);
+}
+/*** ID3D11Device3 methods ***/
+static FORCEINLINE HRESULT ID3D11Device5_CreateTexture2D1(ID3D11Device5* This,const D3D11_TEXTURE2D_DESC1 *desc,const D3D11_SUBRESOURCE_DATA *initial_data,ID3D11Texture2D1 **texture) {
+ return This->lpVtbl->CreateTexture2D1(This,desc,initial_data,texture);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateTexture3D1(ID3D11Device5* This,const D3D11_TEXTURE3D_DESC1 *desc,const D3D11_SUBRESOURCE_DATA *initial_data,ID3D11Texture3D1 **texture) {
+ return This->lpVtbl->CreateTexture3D1(This,desc,initial_data,texture);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateRasterizerState2(ID3D11Device5* This,const D3D11_RASTERIZER_DESC2 *desc,ID3D11RasterizerState2 **state) {
+ return This->lpVtbl->CreateRasterizerState2(This,desc,state);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateShaderResourceView1(ID3D11Device5* This,ID3D11Resource *resource,const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc,ID3D11ShaderResourceView1 **view) {
+ return This->lpVtbl->CreateShaderResourceView1(This,resource,desc,view);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateUnorderedAccessView1(ID3D11Device5* This,ID3D11Resource *resource,const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc,ID3D11UnorderedAccessView1 **view) {
+ return This->lpVtbl->CreateUnorderedAccessView1(This,resource,desc,view);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateRenderTargetView1(ID3D11Device5* This,ID3D11Resource *resource,const D3D11_RENDER_TARGET_VIEW_DESC1 *desc,ID3D11RenderTargetView1 **view) {
+ return This->lpVtbl->CreateRenderTargetView1(This,resource,desc,view);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateQuery1(ID3D11Device5* This,const D3D11_QUERY_DESC1 *desc,ID3D11Query1 **query) {
+ return This->lpVtbl->CreateQuery1(This,desc,query);
+}
+static FORCEINLINE void ID3D11Device5_GetImmediateContext3(ID3D11Device5* This,ID3D11DeviceContext3 **context) {
+ This->lpVtbl->GetImmediateContext3(This,context);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateDeferredContext3(ID3D11Device5* This,UINT flags,ID3D11DeviceContext3 **context) {
+ return This->lpVtbl->CreateDeferredContext3(This,flags,context);
+}
+static FORCEINLINE void ID3D11Device5_WriteToSubresource(ID3D11Device5* This,ID3D11Resource *dst_resource,UINT dst_subresource,const D3D11_BOX *dst_box,const void *src_data,UINT src_row_pitch,UINT src_depth_pitch) {
+ This->lpVtbl->WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch);
+}
+static FORCEINLINE void ID3D11Device5_ReadFromSubresource(ID3D11Device5* This,void *dst_data,UINT dst_row_pitch,UINT dst_depth_pitch,ID3D11Resource *src_resource,UINT src_subresource,const D3D11_BOX *src_box) {
+ This->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box);
+}
+/*** ID3D11Device4 methods ***/
+static FORCEINLINE HRESULT ID3D11Device5_RegisterDeviceRemovedEvent(ID3D11Device5* This,HANDLE event,DWORD *cookie) {
+ return This->lpVtbl->RegisterDeviceRemovedEvent(This,event,cookie);
+}
+static FORCEINLINE void ID3D11Device5_UnregisterDeviceRemoved(ID3D11Device5* This,DWORD cookie) {
+ This->lpVtbl->UnregisterDeviceRemoved(This,cookie);
+}
+/*** ID3D11Device5 methods ***/
+static FORCEINLINE HRESULT ID3D11Device5_OpenSharedFence(ID3D11Device5* This,HANDLE handle,REFIID iid,void **fence) {
+ return This->lpVtbl->OpenSharedFence(This,handle,iid,fence);
+}
+static FORCEINLINE HRESULT ID3D11Device5_CreateFence(ID3D11Device5* This,UINT64 initial_value,D3D11_FENCE_FLAG flags,REFIID iid,void **fence) {
+ return This->lpVtbl->CreateFence(This,initial_value,flags,iid,fence);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11Device5_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11Multithread interface
+ */
+#ifndef __ID3D11Multithread_INTERFACE_DEFINED__
+#define __ID3D11Multithread_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11Multithread, 0x9b7e4e00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9b7e4e00-342c-4106-a19f-4f2704f689f0")
+ID3D11Multithread : public IUnknown
+{
+ virtual void STDMETHODCALLTYPE Enter(
+ ) = 0;
+
+ virtual void STDMETHODCALLTYPE Leave(
+ ) = 0;
+
+ virtual WINBOOL STDMETHODCALLTYPE SetMultithreadProtected(
+ WINBOOL enable) = 0;
+
+ virtual WINBOOL STDMETHODCALLTYPE GetMultithreadProtected(
+ ) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11Multithread, 0x9b7e4e00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
+#endif
+#else
+typedef struct ID3D11MultithreadVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11Multithread *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11Multithread *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11Multithread *This);
+
+ /*** ID3D11Multithread methods ***/
+ void (STDMETHODCALLTYPE *Enter)(
+ ID3D11Multithread *This);
+
+ void (STDMETHODCALLTYPE *Leave)(
+ ID3D11Multithread *This);
+
+ WINBOOL (STDMETHODCALLTYPE *SetMultithreadProtected)(
+ ID3D11Multithread *This,
+ WINBOOL enable);
+
+ WINBOOL (STDMETHODCALLTYPE *GetMultithreadProtected)(
+ ID3D11Multithread *This);
+
+ END_INTERFACE
+} ID3D11MultithreadVtbl;
+
+interface ID3D11Multithread {
+ CONST_VTBL ID3D11MultithreadVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11Multithread_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11Multithread_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11Multithread_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11Multithread methods ***/
+#define ID3D11Multithread_Enter(This) (This)->lpVtbl->Enter(This)
+#define ID3D11Multithread_Leave(This) (This)->lpVtbl->Leave(This)
+#define ID3D11Multithread_SetMultithreadProtected(This,enable) (This)->lpVtbl->SetMultithreadProtected(This,enable)
+#define ID3D11Multithread_GetMultithreadProtected(This) (This)->lpVtbl->GetMultithreadProtected(This)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11Multithread_QueryInterface(ID3D11Multithread* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11Multithread_AddRef(ID3D11Multithread* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11Multithread_Release(ID3D11Multithread* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11Multithread methods ***/
+static FORCEINLINE void ID3D11Multithread_Enter(ID3D11Multithread* This) {
+ This->lpVtbl->Enter(This);
+}
+static FORCEINLINE void ID3D11Multithread_Leave(ID3D11Multithread* This) {
+ This->lpVtbl->Leave(This);
+}
+static FORCEINLINE WINBOOL ID3D11Multithread_SetMultithreadProtected(ID3D11Multithread* This,WINBOOL enable) {
+ return This->lpVtbl->SetMultithreadProtected(This,enable);
+}
+static FORCEINLINE WINBOOL ID3D11Multithread_GetMultithreadProtected(ID3D11Multithread* This) {
+ return This->lpVtbl->GetMultithreadProtected(This);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11Multithread_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11VideoContext2 interface
+ */
+#ifndef __ID3D11VideoContext2_INTERFACE_DEFINED__
+#define __ID3D11VideoContext2_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11VideoContext2, 0xc4e7374c, 0x6243, 0x4d1b, 0xae,0x87, 0x52,0xb4,0xf7,0x40,0xe2,0x61);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("c4e7374c-6243-4d1b-ae87-52b4f740e261")
+ID3D11VideoContext2 : public ID3D11VideoContext1
+{
+ virtual void STDMETHODCALLTYPE VideoProcessorSetOutputHDRMetaData(
+ ID3D11VideoProcessor *processor,
+ DXGI_HDR_METADATA_TYPE type,
+ UINT size,
+ const void *meta_data) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetOutputHDRMetaData(
+ ID3D11VideoProcessor *processor,
+ DXGI_HDR_METADATA_TYPE *type,
+ UINT size,
+ void *meta_data) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorSetStreamHDRMetaData(
+ ID3D11VideoProcessor *processor,
+ UINT stream_index,
+ DXGI_HDR_METADATA_TYPE type,
+ UINT size,
+ const void *meta_data) = 0;
+
+ virtual void STDMETHODCALLTYPE VideoProcessorGetStreamHDRMetaData(
+ ID3D11VideoProcessor *processor,
+ UINT stream_index,
+ DXGI_HDR_METADATA_TYPE *type,
+ UINT size,
+ void *meta_data) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11VideoContext2, 0xc4e7374c, 0x6243, 0x4d1b, 0xae,0x87, 0x52,0xb4,0xf7,0x40,0xe2,0x61)
+#endif
+#else
+typedef struct ID3D11VideoContext2Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11VideoContext2 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11VideoContext2 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11VideoContext2 *This);
+
+ /*** ID3D11DeviceChild methods ***/
+ void (STDMETHODCALLTYPE *GetDevice)(
+ ID3D11VideoContext2 *This,
+ ID3D11Device **ppDevice);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ ID3D11VideoContext2 *This,
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ ID3D11VideoContext2 *This,
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ ID3D11VideoContext2 *This,
+ REFGUID guid,
+ const IUnknown *pData);
+
+ /*** ID3D11VideoContext methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDecoderBuffer)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoDecoder *decoder,
+ D3D11_VIDEO_DECODER_BUFFER_TYPE type,
+ UINT *buffer_size,
+ void **buffer);
+
+ HRESULT (STDMETHODCALLTYPE *ReleaseDecoderBuffer)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoDecoder *decoder,
+ D3D11_VIDEO_DECODER_BUFFER_TYPE type);
+
+ HRESULT (STDMETHODCALLTYPE *DecoderBeginFrame)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoDecoder *decoder,
+ ID3D11VideoDecoderOutputView *view,
+ UINT key_size,
+ const void *key);
+
+ HRESULT (STDMETHODCALLTYPE *DecoderEndFrame)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoDecoder *decoder);
+
+ HRESULT (STDMETHODCALLTYPE *SubmitDecoderBuffers)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoDecoder *decoder,
+ UINT buffers_count,
+ const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc);
+
+ HRESULT (STDMETHODCALLTYPE *DecoderExtension)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoDecoder *decoder,
+ const D3D11_VIDEO_DECODER_EXTENSION *extension);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetOutputTargetRect)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL enable,
+ const RECT *rect);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetOutputBackgroundColor)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL y_cb_cr,
+ const D3D11_VIDEO_COLOR *color);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetOutputAlphaFillMode)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,
+ UINT stream_idx);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetOutputConstriction)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL enable,
+ SIZE size);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetOutputStereoMode)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL enable);
+
+ HRESULT (STDMETHODCALLTYPE *VideoProcessorSetOutputExtension)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ const GUID *guid,
+ UINT data_size,
+ void *data);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetOutputTargetRect)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL *enabled,
+ RECT *rect);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetOutputBackgroundColor)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL *y_cb_cr,
+ D3D11_VIDEO_COLOR *color);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetOutputAlphaFillMode)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,
+ UINT *stream_idx);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetOutputConstriction)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL *enabled,
+ SIZE *size);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetOutputStereoMode)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL *enabled);
+
+ HRESULT (STDMETHODCALLTYPE *VideoProcessorGetOutputExtension)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ const GUID *guid,
+ UINT data_size,
+ void *data);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamFrameFormat)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_FRAME_FORMAT format);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamOutputRate)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,
+ WINBOOL repeat,
+ const DXGI_RATIONAL *custom_rate);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamSourceRect)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ const RECT *rect);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamDestRect)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ const RECT *rect);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamAlpha)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ float alpha);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamPalette)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ UINT entry_count,
+ const UINT *entries);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamPixelAspectRatio)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ const DXGI_RATIONAL *src_aspect_ratio,
+ const DXGI_RATIONAL *dst_aspect_ratio);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamLumaKey)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ float lower,
+ float upper);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamStereoFormat)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,
+ WINBOOL left_view_frame0,
+ WINBOOL base_view_frame0,
+ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,
+ int mono_offset);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamAutoProcessingMode)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamFilter)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_PROCESSOR_FILTER filter,
+ WINBOOL enable,
+ int level);
+
+ HRESULT (STDMETHODCALLTYPE *VideoProcessorSetStreamExtension)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ const GUID *guid,
+ UINT data_size,
+ void *data);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamFrameFormat)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_FRAME_FORMAT *format);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamOutputRate)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,
+ WINBOOL *repeat,
+ DXGI_RATIONAL *custom_rate);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamSourceRect)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled,
+ RECT *rect);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamDestRect)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled,
+ RECT *rect);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamAlpha)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled,
+ float *alpha);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamPalette)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ UINT entry_count,
+ UINT *entries);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamPixelAspectRatio)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled,
+ DXGI_RATIONAL *src_aspect_ratio,
+ DXGI_RATIONAL *dst_aspect_ratio);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamLumaKey)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled,
+ float *lower,
+ float *upper);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamStereoFormat)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,
+ WINBOOL *left_view_frame0,
+ WINBOOL *base_view_frame0,
+ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,
+ int *mono_offset);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamAutoProcessingMode)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enabled);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamFilter)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ D3D11_VIDEO_PROCESSOR_FILTER filter,
+ WINBOOL *enabled,
+ int *level);
+
+ HRESULT (STDMETHODCALLTYPE *VideoProcessorGetStreamExtension)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ const GUID *guid,
+ UINT data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *VideoProcessorBlt)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ ID3D11VideoProcessorOutputView *view,
+ UINT frame_idx,
+ UINT stream_count,
+ const D3D11_VIDEO_PROCESSOR_STREAM *streams);
+
+ HRESULT (STDMETHODCALLTYPE *NegotiateCryptoSessionKeyExchange)(
+ ID3D11VideoContext2 *This,
+ ID3D11CryptoSession *session,
+ UINT data_size,
+ void *data);
+
+ void (STDMETHODCALLTYPE *EncryptionBlt)(
+ ID3D11VideoContext2 *This,
+ ID3D11CryptoSession *session,
+ ID3D11Texture2D *src_surface,
+ ID3D11Texture2D *dst_surface,
+ UINT iv_size,
+ void *iv);
+
+ void (STDMETHODCALLTYPE *DecryptionBlt)(
+ ID3D11VideoContext2 *This,
+ ID3D11CryptoSession *session,
+ ID3D11Texture2D *src_surface,
+ ID3D11Texture2D *dst_surface,
+ D3D11_ENCRYPTED_BLOCK_INFO *block_info,
+ UINT key_size,
+ const void *key,
+ UINT iv_size,
+ void *iv);
+
+ void (STDMETHODCALLTYPE *StartSessionKeyRefresh)(
+ ID3D11VideoContext2 *This,
+ ID3D11CryptoSession *session,
+ UINT random_number_size,
+ void *random_number);
+
+ void (STDMETHODCALLTYPE *FinishSessionKeyRefresh)(
+ ID3D11VideoContext2 *This,
+ ID3D11CryptoSession *session);
+
+ HRESULT (STDMETHODCALLTYPE *GetEncryptionBltKey)(
+ ID3D11VideoContext2 *This,
+ ID3D11CryptoSession *session,
+ UINT key_size,
+ void *key);
+
+ HRESULT (STDMETHODCALLTYPE *NegotiateAuthenticatedChannelKeyExchange)(
+ ID3D11VideoContext2 *This,
+ ID3D11AuthenticatedChannel *channel,
+ UINT data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *QueryAuthenticatedChannel)(
+ ID3D11VideoContext2 *This,
+ ID3D11AuthenticatedChannel *channel,
+ UINT input_size,
+ const void *input,
+ UINT output_size,
+ void *output);
+
+ HRESULT (STDMETHODCALLTYPE *ConfigureAuthenticatedChannel)(
+ ID3D11VideoContext2 *This,
+ ID3D11AuthenticatedChannel *channel,
+ UINT input_size,
+ const void *input,
+ D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamRotation)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL enable,
+ D3D11_VIDEO_PROCESSOR_ROTATION rotation);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamRotation)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_idx,
+ WINBOOL *enable,
+ D3D11_VIDEO_PROCESSOR_ROTATION *rotation);
+
+ /*** ID3D11VideoContext1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *SubmitDecoderBuffers1)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoDecoder *decoder,
+ UINT buffer_count,
+ const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc);
+
+ HRESULT (STDMETHODCALLTYPE *GetDataForNewHardwareKey)(
+ ID3D11VideoContext2 *This,
+ ID3D11CryptoSession *session,
+ UINT input_size,
+ const void *input_data,
+ UINT64 *output_data);
+
+ HRESULT (STDMETHODCALLTYPE *CheckCryptoSessionStatus)(
+ ID3D11VideoContext2 *This,
+ ID3D11CryptoSession *session,
+ D3D11_CRYPTO_SESSION_STATUS *status);
+
+ HRESULT (STDMETHODCALLTYPE *DecoderEnableDownsampling)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoDecoder *decoder,
+ DXGI_COLOR_SPACE_TYPE colour_space,
+ const D3D11_VIDEO_SAMPLE_DESC *output_desc,
+ UINT reference_frame_count);
+
+ HRESULT (STDMETHODCALLTYPE *DecoderUpdateDownsampling)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoDecoder *decoder,
+ const D3D11_VIDEO_SAMPLE_DESC *output_desc);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace1)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ DXGI_COLOR_SPACE_TYPE colour_space);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetOutputShaderUsage)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL shader_usage);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace1)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ DXGI_COLOR_SPACE_TYPE *colour_space);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetOutputShaderUsage)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ WINBOOL *shader_usage);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace1)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_index,
+ DXGI_COLOR_SPACE_TYPE colour_space);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamMirror)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_index,
+ WINBOOL enable,
+ WINBOOL flip_horizontal,
+ WINBOOL flip_vertical);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace1)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_index,
+ DXGI_COLOR_SPACE_TYPE *colour_space);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamMirror)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_index,
+ WINBOOL *enable,
+ WINBOOL *flip_horizontal,
+ WINBOOL *flip_vertical);
+
+ HRESULT (STDMETHODCALLTYPE *VideoProcessorGetBehaviorHints)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT output_width,
+ UINT output_height,
+ DXGI_FORMAT output_format,
+ UINT stream_count,
+ const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams,
+ UINT *behaviour_hints);
+
+ /*** ID3D11VideoContext2 methods ***/
+ void (STDMETHODCALLTYPE *VideoProcessorSetOutputHDRMetaData)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ DXGI_HDR_METADATA_TYPE type,
+ UINT size,
+ const void *meta_data);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetOutputHDRMetaData)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ DXGI_HDR_METADATA_TYPE *type,
+ UINT size,
+ void *meta_data);
+
+ void (STDMETHODCALLTYPE *VideoProcessorSetStreamHDRMetaData)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_index,
+ DXGI_HDR_METADATA_TYPE type,
+ UINT size,
+ const void *meta_data);
+
+ void (STDMETHODCALLTYPE *VideoProcessorGetStreamHDRMetaData)(
+ ID3D11VideoContext2 *This,
+ ID3D11VideoProcessor *processor,
+ UINT stream_index,
+ DXGI_HDR_METADATA_TYPE *type,
+ UINT size,
+ void *meta_data);
+
+ END_INTERFACE
+} ID3D11VideoContext2Vtbl;
+
+interface ID3D11VideoContext2 {
+ CONST_VTBL ID3D11VideoContext2Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11VideoContext2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11VideoContext2_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11VideoContext2_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11DeviceChild methods ***/
+#define ID3D11VideoContext2_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
+#define ID3D11VideoContext2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
+#define ID3D11VideoContext2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
+#define ID3D11VideoContext2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
+/*** ID3D11VideoContext methods ***/
+#define ID3D11VideoContext2_GetDecoderBuffer(This,decoder,type,buffer_size,buffer) (This)->lpVtbl->GetDecoderBuffer(This,decoder,type,buffer_size,buffer)
+#define ID3D11VideoContext2_ReleaseDecoderBuffer(This,decoder,type) (This)->lpVtbl->ReleaseDecoderBuffer(This,decoder,type)
+#define ID3D11VideoContext2_DecoderBeginFrame(This,decoder,view,key_size,key) (This)->lpVtbl->DecoderBeginFrame(This,decoder,view,key_size,key)
+#define ID3D11VideoContext2_DecoderEndFrame(This,decoder) (This)->lpVtbl->DecoderEndFrame(This,decoder)
+#define ID3D11VideoContext2_SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc) (This)->lpVtbl->SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc)
+#define ID3D11VideoContext2_DecoderExtension(This,decoder,extension) (This)->lpVtbl->DecoderExtension(This,decoder,extension)
+#define ID3D11VideoContext2_VideoProcessorSetOutputTargetRect(This,processor,enable,rect) (This)->lpVtbl->VideoProcessorSetOutputTargetRect(This,processor,enable,rect)
+#define ID3D11VideoContext2_VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color) (This)->lpVtbl->VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color)
+#define ID3D11VideoContext2_VideoProcessorSetOutputColorSpace(This,processor,color_space) (This)->lpVtbl->VideoProcessorSetOutputColorSpace(This,processor,color_space)
+#define ID3D11VideoContext2_VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) (This)->lpVtbl->VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx)
+#define ID3D11VideoContext2_VideoProcessorSetOutputConstriction(This,processor,enable,size) (This)->lpVtbl->VideoProcessorSetOutputConstriction(This,processor,enable,size)
+#define ID3D11VideoContext2_VideoProcessorSetOutputStereoMode(This,processor,enable) (This)->lpVtbl->VideoProcessorSetOutputStereoMode(This,processor,enable)
+#define ID3D11VideoContext2_VideoProcessorSetOutputExtension(This,processor,guid,data_size,data) (This)->lpVtbl->VideoProcessorSetOutputExtension(This,processor,guid,data_size,data)
+#define ID3D11VideoContext2_VideoProcessorGetOutputTargetRect(This,processor,enabled,rect) (This)->lpVtbl->VideoProcessorGetOutputTargetRect(This,processor,enabled,rect)
+#define ID3D11VideoContext2_VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color) (This)->lpVtbl->VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color)
+#define ID3D11VideoContext2_VideoProcessorGetOutputColorSpace(This,processor,color_space) (This)->lpVtbl->VideoProcessorGetOutputColorSpace(This,processor,color_space)
+#define ID3D11VideoContext2_VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) (This)->lpVtbl->VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx)
+#define ID3D11VideoContext2_VideoProcessorGetOutputConstriction(This,processor,enabled,size) (This)->lpVtbl->VideoProcessorGetOutputConstriction(This,processor,enabled,size)
+#define ID3D11VideoContext2_VideoProcessorGetOutputStereoMode(This,processor,enabled) (This)->lpVtbl->VideoProcessorGetOutputStereoMode(This,processor,enabled)
+#define ID3D11VideoContext2_VideoProcessorGetOutputExtension(This,processor,guid,data_size,data) (This)->lpVtbl->VideoProcessorGetOutputExtension(This,processor,guid,data_size,data)
+#define ID3D11VideoContext2_VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format) (This)->lpVtbl->VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format)
+#define ID3D11VideoContext2_VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space) (This)->lpVtbl->VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space)
+#define ID3D11VideoContext2_VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) (This)->lpVtbl->VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate)
+#define ID3D11VideoContext2_VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect) (This)->lpVtbl->VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect)
+#define ID3D11VideoContext2_VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect) (This)->lpVtbl->VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect)
+#define ID3D11VideoContext2_VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha) (This)->lpVtbl->VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha)
+#define ID3D11VideoContext2_VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries) (This)->lpVtbl->VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries)
+#define ID3D11VideoContext2_VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio) (This)->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio)
+#define ID3D11VideoContext2_VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper) (This)->lpVtbl->VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper)
+#define ID3D11VideoContext2_VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) (This)->lpVtbl->VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset)
+#define ID3D11VideoContext2_VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable) (This)->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable)
+#define ID3D11VideoContext2_VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level) (This)->lpVtbl->VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level)
+#define ID3D11VideoContext2_VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data) (This)->lpVtbl->VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data)
+#define ID3D11VideoContext2_VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format) (This)->lpVtbl->VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format)
+#define ID3D11VideoContext2_VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space) (This)->lpVtbl->VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space)
+#define ID3D11VideoContext2_VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) (This)->lpVtbl->VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate)
+#define ID3D11VideoContext2_VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect) (This)->lpVtbl->VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect)
+#define ID3D11VideoContext2_VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect) (This)->lpVtbl->VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect)
+#define ID3D11VideoContext2_VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha) (This)->lpVtbl->VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha)
+#define ID3D11VideoContext2_VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries) (This)->lpVtbl->VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries)
+#define ID3D11VideoContext2_VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio) (This)->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio)
+#define ID3D11VideoContext2_VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper) (This)->lpVtbl->VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper)
+#define ID3D11VideoContext2_VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) (This)->lpVtbl->VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset)
+#define ID3D11VideoContext2_VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled) (This)->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled)
+#define ID3D11VideoContext2_VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level) (This)->lpVtbl->VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level)
+#define ID3D11VideoContext2_VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data) (This)->lpVtbl->VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data)
+#define ID3D11VideoContext2_VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams) (This)->lpVtbl->VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams)
+#define ID3D11VideoContext2_NegotiateCryptoSessionKeyExchange(This,session,data_size,data) (This)->lpVtbl->NegotiateCryptoSessionKeyExchange(This,session,data_size,data)
+#define ID3D11VideoContext2_EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv) (This)->lpVtbl->EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv)
+#define ID3D11VideoContext2_DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv) (This)->lpVtbl->DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv)
+#define ID3D11VideoContext2_StartSessionKeyRefresh(This,session,random_number_size,random_number) (This)->lpVtbl->StartSessionKeyRefresh(This,session,random_number_size,random_number)
+#define ID3D11VideoContext2_FinishSessionKeyRefresh(This,session) (This)->lpVtbl->FinishSessionKeyRefresh(This,session)
+#define ID3D11VideoContext2_GetEncryptionBltKey(This,session,key_size,key) (This)->lpVtbl->GetEncryptionBltKey(This,session,key_size,key)
+#define ID3D11VideoContext2_NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data) (This)->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data)
+#define ID3D11VideoContext2_QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output) (This)->lpVtbl->QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output)
+#define ID3D11VideoContext2_ConfigureAuthenticatedChannel(This,channel,input_size,input,output) (This)->lpVtbl->ConfigureAuthenticatedChannel(This,channel,input_size,input,output)
+#define ID3D11VideoContext2_VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation) (This)->lpVtbl->VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation)
+#define ID3D11VideoContext2_VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation) (This)->lpVtbl->VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation)
+/*** ID3D11VideoContext1 methods ***/
+#define ID3D11VideoContext2_SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc) (This)->lpVtbl->SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc)
+#define ID3D11VideoContext2_GetDataForNewHardwareKey(This,session,input_size,input_data,output_data) (This)->lpVtbl->GetDataForNewHardwareKey(This,session,input_size,input_data,output_data)
+#define ID3D11VideoContext2_CheckCryptoSessionStatus(This,session,status) (This)->lpVtbl->CheckCryptoSessionStatus(This,session,status)
+#define ID3D11VideoContext2_DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count) (This)->lpVtbl->DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count)
+#define ID3D11VideoContext2_DecoderUpdateDownsampling(This,decoder,output_desc) (This)->lpVtbl->DecoderUpdateDownsampling(This,decoder,output_desc)
+#define ID3D11VideoContext2_VideoProcessorSetOutputColorSpace1(This,processor,colour_space) (This)->lpVtbl->VideoProcessorSetOutputColorSpace1(This,processor,colour_space)
+#define ID3D11VideoContext2_VideoProcessorSetOutputShaderUsage(This,processor,shader_usage) (This)->lpVtbl->VideoProcessorSetOutputShaderUsage(This,processor,shader_usage)
+#define ID3D11VideoContext2_VideoProcessorGetOutputColorSpace1(This,processor,colour_space) (This)->lpVtbl->VideoProcessorGetOutputColorSpace1(This,processor,colour_space)
+#define ID3D11VideoContext2_VideoProcessorGetOutputShaderUsage(This,processor,shader_usage) (This)->lpVtbl->VideoProcessorGetOutputShaderUsage(This,processor,shader_usage)
+#define ID3D11VideoContext2_VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space) (This)->lpVtbl->VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space)
+#define ID3D11VideoContext2_VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) (This)->lpVtbl->VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical)
+#define ID3D11VideoContext2_VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space) (This)->lpVtbl->VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space)
+#define ID3D11VideoContext2_VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) (This)->lpVtbl->VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical)
+#define ID3D11VideoContext2_VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints) (This)->lpVtbl->VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints)
+/*** ID3D11VideoContext2 methods ***/
+#define ID3D11VideoContext2_VideoProcessorSetOutputHDRMetaData(This,processor,type,size,meta_data) (This)->lpVtbl->VideoProcessorSetOutputHDRMetaData(This,processor,type,size,meta_data)
+#define ID3D11VideoContext2_VideoProcessorGetOutputHDRMetaData(This,processor,type,size,meta_data) (This)->lpVtbl->VideoProcessorGetOutputHDRMetaData(This,processor,type,size,meta_data)
+#define ID3D11VideoContext2_VideoProcessorSetStreamHDRMetaData(This,processor,stream_index,type,size,meta_data) (This)->lpVtbl->VideoProcessorSetStreamHDRMetaData(This,processor,stream_index,type,size,meta_data)
+#define ID3D11VideoContext2_VideoProcessorGetStreamHDRMetaData(This,processor,stream_index,type,size,meta_data) (This)->lpVtbl->VideoProcessorGetStreamHDRMetaData(This,processor,stream_index,type,size,meta_data)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11VideoContext2_QueryInterface(ID3D11VideoContext2* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11VideoContext2_AddRef(ID3D11VideoContext2* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11VideoContext2_Release(ID3D11VideoContext2* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11DeviceChild methods ***/
+static FORCEINLINE void ID3D11VideoContext2_GetDevice(ID3D11VideoContext2* This,ID3D11Device **ppDevice) {
+ This->lpVtbl->GetDevice(This,ppDevice);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext2_GetPrivateData(ID3D11VideoContext2* This,REFGUID guid,UINT *pDataSize,void *pData) {
+ return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext2_SetPrivateData(ID3D11VideoContext2* This,REFGUID guid,UINT DataSize,const void *pData) {
+ return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext2_SetPrivateDataInterface(ID3D11VideoContext2* This,REFGUID guid,const IUnknown *pData) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
+}
+/*** ID3D11VideoContext methods ***/
+static FORCEINLINE HRESULT ID3D11VideoContext2_GetDecoderBuffer(ID3D11VideoContext2* This,ID3D11VideoDecoder *decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type,UINT *buffer_size,void **buffer) {
+ return This->lpVtbl->GetDecoderBuffer(This,decoder,type,buffer_size,buffer);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext2_ReleaseDecoderBuffer(ID3D11VideoContext2* This,ID3D11VideoDecoder *decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type) {
+ return This->lpVtbl->ReleaseDecoderBuffer(This,decoder,type);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext2_DecoderBeginFrame(ID3D11VideoContext2* This,ID3D11VideoDecoder *decoder,ID3D11VideoDecoderOutputView *view,UINT key_size,const void *key) {
+ return This->lpVtbl->DecoderBeginFrame(This,decoder,view,key_size,key);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext2_DecoderEndFrame(ID3D11VideoContext2* This,ID3D11VideoDecoder *decoder) {
+ return This->lpVtbl->DecoderEndFrame(This,decoder);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext2_SubmitDecoderBuffers(ID3D11VideoContext2* This,ID3D11VideoDecoder *decoder,UINT buffers_count,const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc) {
+ return This->lpVtbl->SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext2_DecoderExtension(ID3D11VideoContext2* This,ID3D11VideoDecoder *decoder,const D3D11_VIDEO_DECODER_EXTENSION *extension) {
+ return This->lpVtbl->DecoderExtension(This,decoder,extension);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetOutputTargetRect(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,WINBOOL enable,const RECT *rect) {
+ This->lpVtbl->VideoProcessorSetOutputTargetRect(This,processor,enable,rect);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetOutputBackgroundColor(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,WINBOOL y_cb_cr,const D3D11_VIDEO_COLOR *color) {
+ This->lpVtbl->VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetOutputColorSpace(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) {
+ This->lpVtbl->VideoProcessorSetOutputColorSpace(This,processor,color_space);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetOutputAlphaFillMode(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,UINT stream_idx) {
+ This->lpVtbl->VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetOutputConstriction(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,WINBOOL enable,SIZE size) {
+ This->lpVtbl->VideoProcessorSetOutputConstriction(This,processor,enable,size);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetOutputStereoMode(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,WINBOOL enable) {
+ This->lpVtbl->VideoProcessorSetOutputStereoMode(This,processor,enable);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext2_VideoProcessorSetOutputExtension(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,const GUID *guid,UINT data_size,void *data) {
+ return This->lpVtbl->VideoProcessorSetOutputExtension(This,processor,guid,data_size,data);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetOutputTargetRect(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,WINBOOL *enabled,RECT *rect) {
+ This->lpVtbl->VideoProcessorGetOutputTargetRect(This,processor,enabled,rect);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetOutputBackgroundColor(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,WINBOOL *y_cb_cr,D3D11_VIDEO_COLOR *color) {
+ This->lpVtbl->VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetOutputColorSpace(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) {
+ This->lpVtbl->VideoProcessorGetOutputColorSpace(This,processor,color_space);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetOutputAlphaFillMode(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,UINT *stream_idx) {
+ This->lpVtbl->VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetOutputConstriction(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,WINBOOL *enabled,SIZE *size) {
+ This->lpVtbl->VideoProcessorGetOutputConstriction(This,processor,enabled,size);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetOutputStereoMode(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,WINBOOL *enabled) {
+ This->lpVtbl->VideoProcessorGetOutputStereoMode(This,processor,enabled);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext2_VideoProcessorGetOutputExtension(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,const GUID *guid,UINT data_size,void *data) {
+ return This->lpVtbl->VideoProcessorGetOutputExtension(This,processor,guid,data_size,data);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamFrameFormat(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_FRAME_FORMAT format) {
+ This->lpVtbl->VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamColorSpace(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) {
+ This->lpVtbl->VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamOutputRate(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,WINBOOL repeat,const DXGI_RATIONAL *custom_rate) {
+ This->lpVtbl->VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamSourceRect(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const RECT *rect) {
+ This->lpVtbl->VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamDestRect(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const RECT *rect) {
+ This->lpVtbl->VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamAlpha(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,float alpha) {
+ This->lpVtbl->VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamPalette(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,UINT entry_count,const UINT *entries) {
+ This->lpVtbl->VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamPixelAspectRatio(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const DXGI_RATIONAL *src_aspect_ratio,const DXGI_RATIONAL *dst_aspect_ratio) {
+ This->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamLumaKey(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,float lower,float upper) {
+ This->lpVtbl->VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamStereoFormat(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,WINBOOL left_view_frame0,WINBOOL base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,int mono_offset) {
+ This->lpVtbl->VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamAutoProcessingMode(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable) {
+ This->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamFilter(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_FILTER filter,WINBOOL enable,int level) {
+ This->lpVtbl->VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext2_VideoProcessorSetStreamExtension(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,const GUID *guid,UINT data_size,void *data) {
+ return This->lpVtbl->VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamFrameFormat(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_FRAME_FORMAT *format) {
+ This->lpVtbl->VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamColorSpace(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) {
+ This->lpVtbl->VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamOutputRate(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,WINBOOL *repeat,DXGI_RATIONAL *custom_rate) {
+ This->lpVtbl->VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamSourceRect(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,RECT *rect) {
+ This->lpVtbl->VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamDestRect(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,RECT *rect) {
+ This->lpVtbl->VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamAlpha(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,float *alpha) {
+ This->lpVtbl->VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamPalette(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,UINT entry_count,UINT *entries) {
+ This->lpVtbl->VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamPixelAspectRatio(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,DXGI_RATIONAL *src_aspect_ratio,DXGI_RATIONAL *dst_aspect_ratio) {
+ This->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamLumaKey(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,float *lower,float *upper) {
+ This->lpVtbl->VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamStereoFormat(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,WINBOOL *left_view_frame0,WINBOOL *base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,int *mono_offset) {
+ This->lpVtbl->VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamAutoProcessingMode(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled) {
+ This->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamFilter(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_FILTER filter,WINBOOL *enabled,int *level) {
+ This->lpVtbl->VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext2_VideoProcessorGetStreamExtension(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,const GUID *guid,UINT data_size,void *data) {
+ return This->lpVtbl->VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext2_VideoProcessorBlt(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,ID3D11VideoProcessorOutputView *view,UINT frame_idx,UINT stream_count,const D3D11_VIDEO_PROCESSOR_STREAM *streams) {
+ return This->lpVtbl->VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext2_NegotiateCryptoSessionKeyExchange(ID3D11VideoContext2* This,ID3D11CryptoSession *session,UINT data_size,void *data) {
+ return This->lpVtbl->NegotiateCryptoSessionKeyExchange(This,session,data_size,data);
+}
+static FORCEINLINE void ID3D11VideoContext2_EncryptionBlt(ID3D11VideoContext2* This,ID3D11CryptoSession *session,ID3D11Texture2D *src_surface,ID3D11Texture2D *dst_surface,UINT iv_size,void *iv) {
+ This->lpVtbl->EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv);
+}
+static FORCEINLINE void ID3D11VideoContext2_DecryptionBlt(ID3D11VideoContext2* This,ID3D11CryptoSession *session,ID3D11Texture2D *src_surface,ID3D11Texture2D *dst_surface,D3D11_ENCRYPTED_BLOCK_INFO *block_info,UINT key_size,const void *key,UINT iv_size,void *iv) {
+ This->lpVtbl->DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv);
+}
+static FORCEINLINE void ID3D11VideoContext2_StartSessionKeyRefresh(ID3D11VideoContext2* This,ID3D11CryptoSession *session,UINT random_number_size,void *random_number) {
+ This->lpVtbl->StartSessionKeyRefresh(This,session,random_number_size,random_number);
+}
+static FORCEINLINE void ID3D11VideoContext2_FinishSessionKeyRefresh(ID3D11VideoContext2* This,ID3D11CryptoSession *session) {
+ This->lpVtbl->FinishSessionKeyRefresh(This,session);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext2_GetEncryptionBltKey(ID3D11VideoContext2* This,ID3D11CryptoSession *session,UINT key_size,void *key) {
+ return This->lpVtbl->GetEncryptionBltKey(This,session,key_size,key);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext2_NegotiateAuthenticatedChannelKeyExchange(ID3D11VideoContext2* This,ID3D11AuthenticatedChannel *channel,UINT data_size,void *data) {
+ return This->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext2_QueryAuthenticatedChannel(ID3D11VideoContext2* This,ID3D11AuthenticatedChannel *channel,UINT input_size,const void *input,UINT output_size,void *output) {
+ return This->lpVtbl->QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext2_ConfigureAuthenticatedChannel(ID3D11VideoContext2* This,ID3D11AuthenticatedChannel *channel,UINT input_size,const void *input,D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output) {
+ return This->lpVtbl->ConfigureAuthenticatedChannel(This,channel,input_size,input,output);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamRotation(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,D3D11_VIDEO_PROCESSOR_ROTATION rotation) {
+ This->lpVtbl->VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamRotation(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enable,D3D11_VIDEO_PROCESSOR_ROTATION *rotation) {
+ This->lpVtbl->VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation);
+}
+/*** ID3D11VideoContext1 methods ***/
+static FORCEINLINE HRESULT ID3D11VideoContext2_SubmitDecoderBuffers1(ID3D11VideoContext2* This,ID3D11VideoDecoder *decoder,UINT buffer_count,const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc) {
+ return This->lpVtbl->SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext2_GetDataForNewHardwareKey(ID3D11VideoContext2* This,ID3D11CryptoSession *session,UINT input_size,const void *input_data,UINT64 *output_data) {
+ return This->lpVtbl->GetDataForNewHardwareKey(This,session,input_size,input_data,output_data);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext2_CheckCryptoSessionStatus(ID3D11VideoContext2* This,ID3D11CryptoSession *session,D3D11_CRYPTO_SESSION_STATUS *status) {
+ return This->lpVtbl->CheckCryptoSessionStatus(This,session,status);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext2_DecoderEnableDownsampling(ID3D11VideoContext2* This,ID3D11VideoDecoder *decoder,DXGI_COLOR_SPACE_TYPE colour_space,const D3D11_VIDEO_SAMPLE_DESC *output_desc,UINT reference_frame_count) {
+ return This->lpVtbl->DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext2_DecoderUpdateDownsampling(ID3D11VideoContext2* This,ID3D11VideoDecoder *decoder,const D3D11_VIDEO_SAMPLE_DESC *output_desc) {
+ return This->lpVtbl->DecoderUpdateDownsampling(This,decoder,output_desc);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetOutputColorSpace1(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,DXGI_COLOR_SPACE_TYPE colour_space) {
+ This->lpVtbl->VideoProcessorSetOutputColorSpace1(This,processor,colour_space);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetOutputShaderUsage(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,WINBOOL shader_usage) {
+ This->lpVtbl->VideoProcessorSetOutputShaderUsage(This,processor,shader_usage);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetOutputColorSpace1(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,DXGI_COLOR_SPACE_TYPE *colour_space) {
+ This->lpVtbl->VideoProcessorGetOutputColorSpace1(This,processor,colour_space);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetOutputShaderUsage(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,WINBOOL *shader_usage) {
+ This->lpVtbl->VideoProcessorGetOutputShaderUsage(This,processor,shader_usage);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamColorSpace1(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_index,DXGI_COLOR_SPACE_TYPE colour_space) {
+ This->lpVtbl->VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamMirror(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_index,WINBOOL enable,WINBOOL flip_horizontal,WINBOOL flip_vertical) {
+ This->lpVtbl->VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamColorSpace1(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_index,DXGI_COLOR_SPACE_TYPE *colour_space) {
+ This->lpVtbl->VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamMirror(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_index,WINBOOL *enable,WINBOOL *flip_horizontal,WINBOOL *flip_vertical) {
+ This->lpVtbl->VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical);
+}
+static FORCEINLINE HRESULT ID3D11VideoContext2_VideoProcessorGetBehaviorHints(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT output_width,UINT output_height,DXGI_FORMAT output_format,UINT stream_count,const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams,UINT *behaviour_hints) {
+ return This->lpVtbl->VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints);
+}
+/*** ID3D11VideoContext2 methods ***/
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetOutputHDRMetaData(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,DXGI_HDR_METADATA_TYPE type,UINT size,const void *meta_data) {
+ This->lpVtbl->VideoProcessorSetOutputHDRMetaData(This,processor,type,size,meta_data);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetOutputHDRMetaData(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,DXGI_HDR_METADATA_TYPE *type,UINT size,void *meta_data) {
+ This->lpVtbl->VideoProcessorGetOutputHDRMetaData(This,processor,type,size,meta_data);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorSetStreamHDRMetaData(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_index,DXGI_HDR_METADATA_TYPE type,UINT size,const void *meta_data) {
+ This->lpVtbl->VideoProcessorSetStreamHDRMetaData(This,processor,stream_index,type,size,meta_data);
+}
+static FORCEINLINE void ID3D11VideoContext2_VideoProcessorGetStreamHDRMetaData(ID3D11VideoContext2* This,ID3D11VideoProcessor *processor,UINT stream_index,DXGI_HDR_METADATA_TYPE *type,UINT size,void *meta_data) {
+ This->lpVtbl->VideoProcessorGetStreamHDRMetaData(This,processor,stream_index,type,size,meta_data);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11VideoContext2_INTERFACE_DEFINED__ */
+
+/* Begin additional prototypes for all interfaces */
+
+
+/* End additional prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __d3d11_4_h__ */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11sdklayers.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11sdklayers.h
new file mode 100644
index 00000000..93914fc4
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11sdklayers.h
@@ -0,0 +1,1859 @@
+/*** Autogenerated by WIDL 5.13 from include/d3d11sdklayers.idl - Do not edit ***/
+
+#ifdef _WIN32
+#ifndef __REQUIRED_RPCNDR_H_VERSION__
+#define __REQUIRED_RPCNDR_H_VERSION__ 475
+#endif
+#include <rpc.h>
+#include <rpcndr.h>
+#endif
+
+#ifndef COM_NO_WINDOWS_H
+#include <windows.h>
+#include <ole2.h>
+#endif
+
+#ifndef __d3d11sdklayers_h__
+#define __d3d11sdklayers_h__
+
+/* Forward declarations */
+
+#ifndef __ID3D11Debug_FWD_DEFINED__
+#define __ID3D11Debug_FWD_DEFINED__
+typedef interface ID3D11Debug ID3D11Debug;
+#ifdef __cplusplus
+interface ID3D11Debug;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3D11InfoQueue_FWD_DEFINED__
+#define __ID3D11InfoQueue_FWD_DEFINED__
+typedef interface ID3D11InfoQueue ID3D11InfoQueue;
+#ifdef __cplusplus
+interface ID3D11InfoQueue;
+#endif /* __cplusplus */
+#endif
+
+/* Headers for imported files */
+
+#include <oaidl.h>
+#include <ocidl.h>
+#include <d3d11.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef enum D3D11_MESSAGE_CATEGORY {
+ D3D11_MESSAGE_CATEGORY_APPLICATION_DEFINED = 0,
+ D3D11_MESSAGE_CATEGORY_MISCELLANEOUS = 1,
+ D3D11_MESSAGE_CATEGORY_INITIALIZATION = 2,
+ D3D11_MESSAGE_CATEGORY_CLEANUP = 3,
+ D3D11_MESSAGE_CATEGORY_COMPILATION = 4,
+ D3D11_MESSAGE_CATEGORY_STATE_CREATION = 5,
+ D3D11_MESSAGE_CATEGORY_STATE_SETTING = 6,
+ D3D11_MESSAGE_CATEGORY_STATE_GETTING = 7,
+ D3D11_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = 8,
+ D3D11_MESSAGE_CATEGORY_EXECUTION = 9,
+ D3D11_MESSAGE_CATEGORY_SHADER = 10
+} D3D11_MESSAGE_CATEGORY;
+typedef enum D3D11_MESSAGE_SEVERITY {
+ D3D11_MESSAGE_SEVERITY_CORRUPTION = 0,
+ D3D11_MESSAGE_SEVERITY_ERROR = 1,
+ D3D11_MESSAGE_SEVERITY_WARNING = 2,
+ D3D11_MESSAGE_SEVERITY_INFO = 3,
+ D3D11_MESSAGE_SEVERITY_MESSAGE = 4
+} D3D11_MESSAGE_SEVERITY;
+typedef enum D3D11_MESSAGE_ID {
+ D3D11_MESSAGE_ID_UNKNOWN = 0,
+ D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_HAZARD = 1,
+ D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_HAZARD = 2,
+ D3D11_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_HAZARD = 3,
+ D3D11_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_HAZARD = 4,
+ D3D11_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_HAZARD = 5,
+ D3D11_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_HAZARD = 6,
+ D3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARD = 7,
+ D3D11_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_HAZARD = 8,
+ D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARD = 9,
+ D3D11_MESSAGE_ID_DEVICE_SOSETTARGETS_HAZARD = 10,
+ D3D11_MESSAGE_ID_STRING_FROM_APPLICATION = 11,
+ D3D11_MESSAGE_ID_CORRUPTED_THIS = 12,
+ D3D11_MESSAGE_ID_CORRUPTED_PARAMETER1 = 13,
+ D3D11_MESSAGE_ID_CORRUPTED_PARAMETER2 = 14,
+ D3D11_MESSAGE_ID_CORRUPTED_PARAMETER3 = 15,
+ D3D11_MESSAGE_ID_CORRUPTED_PARAMETER4 = 16,
+ D3D11_MESSAGE_ID_CORRUPTED_PARAMETER5 = 17,
+ D3D11_MESSAGE_ID_CORRUPTED_PARAMETER6 = 18,
+ D3D11_MESSAGE_ID_CORRUPTED_PARAMETER7 = 19,
+ D3D11_MESSAGE_ID_CORRUPTED_PARAMETER8 = 20,
+ D3D11_MESSAGE_ID_CORRUPTED_PARAMETER9 = 21,
+ D3D11_MESSAGE_ID_CORRUPTED_PARAMETER10 = 22,
+ D3D11_MESSAGE_ID_CORRUPTED_PARAMETER11 = 23,
+ D3D11_MESSAGE_ID_CORRUPTED_PARAMETER12 = 24,
+ D3D11_MESSAGE_ID_CORRUPTED_PARAMETER13 = 25,
+ D3D11_MESSAGE_ID_CORRUPTED_PARAMETER14 = 26,
+ D3D11_MESSAGE_ID_CORRUPTED_PARAMETER15 = 27,
+ D3D11_MESSAGE_ID_CORRUPTED_MULTITHREADING = 28,
+ D3D11_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY = 29,
+ D3D11_MESSAGE_ID_IASETINPUTLAYOUT_UNBINDDELETINGOBJECT = 30,
+ D3D11_MESSAGE_ID_IASETVERTEXBUFFERS_UNBINDDELETINGOBJECT = 31,
+ D3D11_MESSAGE_ID_IASETINDEXBUFFER_UNBINDDELETINGOBJECT = 32,
+ D3D11_MESSAGE_ID_VSSETSHADER_UNBINDDELETINGOBJECT = 33,
+ D3D11_MESSAGE_ID_VSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = 34,
+ D3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = 35,
+ D3D11_MESSAGE_ID_VSSETSAMPLERS_UNBINDDELETINGOBJECT = 36,
+ D3D11_MESSAGE_ID_GSSETSHADER_UNBINDDELETINGOBJECT = 37,
+ D3D11_MESSAGE_ID_GSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = 38,
+ D3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = 39,
+ D3D11_MESSAGE_ID_GSSETSAMPLERS_UNBINDDELETINGOBJECT = 40,
+ D3D11_MESSAGE_ID_SOSETTARGETS_UNBINDDELETINGOBJECT = 41,
+ D3D11_MESSAGE_ID_PSSETSHADER_UNBINDDELETINGOBJECT = 42,
+ D3D11_MESSAGE_ID_PSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = 43,
+ D3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = 44,
+ D3D11_MESSAGE_ID_PSSETSAMPLERS_UNBINDDELETINGOBJECT = 45,
+ D3D11_MESSAGE_ID_RSSETSTATE_UNBINDDELETINGOBJECT = 46,
+ D3D11_MESSAGE_ID_OMSETBLENDSTATE_UNBINDDELETINGOBJECT = 47,
+ D3D11_MESSAGE_ID_OMSETDEPTHSTENCILSTATE_UNBINDDELETINGOBJECT = 48,
+ D3D11_MESSAGE_ID_OMSETRENDERTARGETS_UNBINDDELETINGOBJECT = 49,
+ D3D11_MESSAGE_ID_SETPREDICATION_UNBINDDELETINGOBJECT = 50,
+ D3D11_MESSAGE_ID_GETPRIVATEDATA_MOREDATA = 51,
+ D3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA = 52,
+ D3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWN = 53,
+ D3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGS = 54,
+ D3D11_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS = 55,
+ D3D11_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY = 56,
+ D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDFORMAT = 57,
+ D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDSAMPLES = 58,
+ D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDUSAGE = 59,
+ D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDBINDFLAGS = 60,
+ D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDCPUACCESSFLAGS = 61,
+ D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDMISCFLAGS = 62,
+ D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDCPUACCESSFLAGS = 63,
+ D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDBINDFLAGS = 64,
+ D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDINITIALDATA = 65,
+ D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDDIMENSIONS = 66,
+ D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDMIPLEVELS = 67,
+ D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDMISCFLAGS = 68,
+ D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDARG_RETURN = 69,
+ D3D11_MESSAGE_ID_CREATEBUFFER_OUTOFMEMORY_RETURN = 70,
+ D3D11_MESSAGE_ID_CREATEBUFFER_NULLDESC = 71,
+ D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDCONSTANTBUFFERBINDINGS = 72,
+ D3D11_MESSAGE_ID_CREATEBUFFER_LARGEALLOCATION = 73,
+ D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDFORMAT = 74,
+ D3D11_MESSAGE_ID_CREATETEXTURE1D_UNSUPPORTEDFORMAT = 75,
+ D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDSAMPLES = 76,
+ D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDUSAGE = 77,
+ D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDBINDFLAGS = 78,
+ D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDCPUACCESSFLAGS = 79,
+ D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDMISCFLAGS = 80,
+ D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDCPUACCESSFLAGS = 81,
+ D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDBINDFLAGS = 82,
+ D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDINITIALDATA = 83,
+ D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDDIMENSIONS = 84,
+ D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDMIPLEVELS = 85,
+ D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDMISCFLAGS = 86,
+ D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDARG_RETURN = 87,
+ D3D11_MESSAGE_ID_CREATETEXTURE1D_OUTOFMEMORY_RETURN = 88,
+ D3D11_MESSAGE_ID_CREATETEXTURE1D_NULLDESC = 89,
+ D3D11_MESSAGE_ID_CREATETEXTURE1D_LARGEALLOCATION = 90,
+ D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDFORMAT = 91,
+ D3D11_MESSAGE_ID_CREATETEXTURE2D_UNSUPPORTEDFORMAT = 92,
+ D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDSAMPLES = 93,
+ D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDUSAGE = 94,
+ D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDBINDFLAGS = 95,
+ D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDCPUACCESSFLAGS = 96,
+ D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDMISCFLAGS = 97,
+ D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDCPUACCESSFLAGS = 98,
+ D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDBINDFLAGS = 99,
+ D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDINITIALDATA = 100,
+ D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDDIMENSIONS = 101,
+ D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDMIPLEVELS = 102,
+ D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDMISCFLAGS = 103,
+ D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDARG_RETURN = 104,
+ D3D11_MESSAGE_ID_CREATETEXTURE2D_OUTOFMEMORY_RETURN = 105,
+ D3D11_MESSAGE_ID_CREATETEXTURE2D_NULLDESC = 106,
+ D3D11_MESSAGE_ID_CREATETEXTURE2D_LARGEALLOCATION = 107,
+ D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDFORMAT = 108,
+ D3D11_MESSAGE_ID_CREATETEXTURE3D_UNSUPPORTEDFORMAT = 109,
+ D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDSAMPLES = 110,
+ D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDUSAGE = 111,
+ D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDBINDFLAGS = 112,
+ D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDCPUACCESSFLAGS = 113,
+ D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDMISCFLAGS = 114,
+ D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDCPUACCESSFLAGS = 115,
+ D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDBINDFLAGS = 116,
+ D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDINITIALDATA = 117,
+ D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDDIMENSIONS = 118,
+ D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDMIPLEVELS = 119,
+ D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDMISCFLAGS = 120,
+ D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDARG_RETURN = 121,
+ D3D11_MESSAGE_ID_CREATETEXTURE3D_OUTOFMEMORY_RETURN = 122,
+ D3D11_MESSAGE_ID_CREATETEXTURE3D_NULLDESC = 123,
+ D3D11_MESSAGE_ID_CREATETEXTURE3D_LARGEALLOCATION = 124,
+ D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT = 125,
+ D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC = 126,
+ D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT = 127,
+ D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS = 128,
+ D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE = 129,
+ D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_TOOMANYOBJECTS = 130,
+ D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN = 131,
+ D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN = 132,
+ D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT = 133,
+ D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT = 134,
+ D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC = 135,
+ D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT = 136,
+ D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS = 137,
+ D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE = 138,
+ D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_TOOMANYOBJECTS = 139,
+ D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURN = 140,
+ D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN = 141,
+ D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT = 142,
+ D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC = 143,
+ D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT = 144,
+ D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS = 145,
+ D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE = 146,
+ D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_TOOMANYOBJECTS = 147,
+ D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN = 148,
+ D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN = 149,
+ D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY = 150,
+ D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS = 151,
+ D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT = 152,
+ D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT = 153,
+ D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT = 154,
+ D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS = 155,
+ D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH = 156,
+ D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE = 157,
+ D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE = 158,
+ D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT = 159,
+ D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC = 160,
+ D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE = 161,
+ D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC = 162,
+ D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT = 163,
+ D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_NULLDESC = 164,
+ D3D11_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY = 165,
+ D3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE = 166,
+ D3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE = 167,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY = 168,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE = 169,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE = 170,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY = 171,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE = 172,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE = 173,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES = 174,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED = 175,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL = 176,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL = 177,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED = 178,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT = 179,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT = 180,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT = 181,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT = 182,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION = 183,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT = 184,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE = 185,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC = 186,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH = 187,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS = 188,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX = 189,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE = 190,
+ D3D11_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY = 191,
+ D3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE = 192,
+ D3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE = 193,
+ D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE = 194,
+ D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE = 195,
+ D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP = 196,
+ D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS = 197,
+ D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_TOOMANYOBJECTS = 198,
+ D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESC = 199,
+ D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK = 200,
+ D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC = 201,
+ D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP = 202,
+ D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP = 203,
+ D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP = 204,
+ D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC = 205,
+ D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP = 206,
+ D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP = 207,
+ D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP = 208,
+ D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC = 209,
+ D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_TOOMANYOBJECTS = 210,
+ D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESC = 211,
+ D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND = 212,
+ D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND = 213,
+ D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP = 214,
+ D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA = 215,
+ D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA = 216,
+ D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA = 217,
+ D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK = 218,
+ D3D11_MESSAGE_ID_CREATEBLENDSTATE_TOOMANYOBJECTS = 219,
+ D3D11_MESSAGE_ID_CREATEBLENDSTATE_NULLDESC = 220,
+ D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTER = 221,
+ D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSU = 222,
+ D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSV = 223,
+ D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSW = 224,
+ D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIAS = 225,
+ D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPY = 226,
+ D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC = 227,
+ D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLOD = 228,
+ D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLOD = 229,
+ D3D11_MESSAGE_ID_CREATESAMPLERSTATE_TOOMANYOBJECTS = 230,
+ D3D11_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESC = 231,
+ D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDQUERY = 232,
+ D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDMISCFLAGS = 233,
+ D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_UNEXPECTEDMISCFLAG = 234,
+ D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_NULLDESC = 235,
+ D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED = 236,
+ D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED = 237,
+ D3D11_MESSAGE_ID_IASETVERTEXBUFFERS_INVALIDBUFFER = 238,
+ D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_OFFSET_TOO_LARGE = 239,
+ D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_BUFFERS_EMPTY = 240,
+ D3D11_MESSAGE_ID_IASETINDEXBUFFER_INVALIDBUFFER = 241,
+ D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_FORMAT_INVALID = 242,
+ D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_TOO_LARGE = 243,
+ D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_UNALIGNED = 244,
+ D3D11_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTY = 245,
+ D3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFER = 246,
+ D3D11_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_BUFFERS_EMPTY = 247,
+ D3D11_MESSAGE_ID_DEVICE_VSSETSAMPLERS_SAMPLERS_EMPTY = 248,
+ D3D11_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_VIEWS_EMPTY = 249,
+ D3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFER = 250,
+ D3D11_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_BUFFERS_EMPTY = 251,
+ D3D11_MESSAGE_ID_DEVICE_GSSETSAMPLERS_SAMPLERS_EMPTY = 252,
+ D3D11_MESSAGE_ID_SOSETTARGETS_INVALIDBUFFER = 253,
+ D3D11_MESSAGE_ID_DEVICE_SOSETTARGETS_OFFSET_UNALIGNED = 254,
+ D3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_VIEWS_EMPTY = 255,
+ D3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFER = 256,
+ D3D11_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_BUFFERS_EMPTY = 257,
+ D3D11_MESSAGE_ID_DEVICE_PSSETSAMPLERS_SAMPLERS_EMPTY = 258,
+ D3D11_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT = 259,
+ D3D11_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR = 260,
+ D3D11_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSH = 261,
+ D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSH = 262,
+ D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID = 263,
+ D3D11_MESSAGE_ID_DEVICE_IAGETVERTEXBUFFERS_BUFFERS_EMPTY = 264,
+ D3D11_MESSAGE_ID_DEVICE_VSGETSHADERRESOURCES_VIEWS_EMPTY = 265,
+ D3D11_MESSAGE_ID_DEVICE_VSGETCONSTANTBUFFERS_BUFFERS_EMPTY = 266,
+ D3D11_MESSAGE_ID_DEVICE_VSGETSAMPLERS_SAMPLERS_EMPTY = 267,
+ D3D11_MESSAGE_ID_DEVICE_GSGETSHADERRESOURCES_VIEWS_EMPTY = 268,
+ D3D11_MESSAGE_ID_DEVICE_GSGETCONSTANTBUFFERS_BUFFERS_EMPTY = 269,
+ D3D11_MESSAGE_ID_DEVICE_GSGETSAMPLERS_SAMPLERS_EMPTY = 270,
+ D3D11_MESSAGE_ID_DEVICE_SOGETTARGETS_BUFFERS_EMPTY = 271,
+ D3D11_MESSAGE_ID_DEVICE_PSGETSHADERRESOURCES_VIEWS_EMPTY = 272,
+ D3D11_MESSAGE_ID_DEVICE_PSGETCONSTANTBUFFERS_BUFFERS_EMPTY = 273,
+ D3D11_MESSAGE_ID_DEVICE_PSGETSAMPLERS_SAMPLERS_EMPTY = 274,
+ D3D11_MESSAGE_ID_DEVICE_RSGETVIEWPORTS_VIEWPORTS_EMPTY = 275,
+ D3D11_MESSAGE_ID_DEVICE_RSGETSCISSORRECTS_RECTS_EMPTY = 276,
+ D3D11_MESSAGE_ID_DEVICE_GENERATEMIPS_RESOURCE_INVALID = 277,
+ D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSUBRESOURCE = 278,
+ D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESUBRESOURCE = 279,
+ D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCEBOX = 280,
+ D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCE = 281,
+ D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSTATE = 282,
+ D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESTATE = 283,
+ D3D11_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCE = 284,
+ D3D11_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATE = 285,
+ D3D11_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATE = 286,
+ D3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE = 287,
+ D3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOX = 288,
+ D3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE = 289,
+ D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID = 290,
+ D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID = 291,
+ D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID = 292,
+ D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID = 293,
+ D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID = 294,
+ D3D11_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPE = 295,
+ D3D11_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGS = 296,
+ D3D11_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPED = 297,
+ D3D11_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURN = 298,
+ D3D11_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPED = 299,
+ D3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPE = 300,
+ D3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCE = 301,
+ D3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGS = 302,
+ D3D11_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPED = 303,
+ D3D11_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURN = 304,
+ D3D11_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCE = 305,
+ D3D11_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPED = 306,
+ D3D11_MESSAGE_ID_TEXTURE2D_MAP_INVALIDMAPTYPE = 307,
+ D3D11_MESSAGE_ID_TEXTURE2D_MAP_INVALIDSUBRESOURCE = 308,
+ D3D11_MESSAGE_ID_TEXTURE2D_MAP_INVALIDFLAGS = 309,
+ D3D11_MESSAGE_ID_TEXTURE2D_MAP_ALREADYMAPPED = 310,
+ D3D11_MESSAGE_ID_TEXTURE2D_MAP_DEVICEREMOVED_RETURN = 311,
+ D3D11_MESSAGE_ID_TEXTURE2D_UNMAP_INVALIDSUBRESOURCE = 312,
+ D3D11_MESSAGE_ID_TEXTURE2D_UNMAP_NOTMAPPED = 313,
+ D3D11_MESSAGE_ID_TEXTURE3D_MAP_INVALIDMAPTYPE = 314,
+ D3D11_MESSAGE_ID_TEXTURE3D_MAP_INVALIDSUBRESOURCE = 315,
+ D3D11_MESSAGE_ID_TEXTURE3D_MAP_INVALIDFLAGS = 316,
+ D3D11_MESSAGE_ID_TEXTURE3D_MAP_ALREADYMAPPED = 317,
+ D3D11_MESSAGE_ID_TEXTURE3D_MAP_DEVICEREMOVED_RETURN = 318,
+ D3D11_MESSAGE_ID_TEXTURE3D_UNMAP_INVALIDSUBRESOURCE = 319,
+ D3D11_MESSAGE_ID_TEXTURE3D_UNMAP_NOTMAPPED = 320,
+ D3D11_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_DEPRECATED = 321,
+ D3D11_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED = 322,
+ D3D11_MESSAGE_ID_SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS = 323,
+ D3D11_MESSAGE_ID_SETEXCEPTIONMODE_INVALIDARG_RETURN = 324,
+ D3D11_MESSAGE_ID_SETEXCEPTIONMODE_DEVICEREMOVED_RETURN = 325,
+ D3D11_MESSAGE_ID_REF_SIMULATING_INFINITELY_FAST_HARDWARE = 326,
+ D3D11_MESSAGE_ID_REF_THREADING_MODE = 327,
+ D3D11_MESSAGE_ID_REF_UMDRIVER_EXCEPTION = 328,
+ D3D11_MESSAGE_ID_REF_KMDRIVER_EXCEPTION = 329,
+ D3D11_MESSAGE_ID_REF_HARDWARE_EXCEPTION = 330,
+ D3D11_MESSAGE_ID_REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE = 331,
+ D3D11_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER = 332,
+ D3D11_MESSAGE_ID_REF_OUT_OF_MEMORY = 333,
+ D3D11_MESSAGE_ID_REF_INFO = 334,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEXPOS_OVERFLOW = 335,
+ D3D11_MESSAGE_ID_DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW = 336,
+ D3D11_MESSAGE_ID_DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW = 337,
+ D3D11_MESSAGE_ID_DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW = 338,
+ D3D11_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW = 339,
+ D3D11_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW = 340,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_SHADER_NOT_SET = 341,
+ D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND = 342,
+ D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERINDEX = 343,
+ D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_COMPONENTTYPE = 344,
+ D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK = 345,
+ D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SYSTEMVALUE = 346,
+ D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS = 347,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_NOT_SET = 348,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_INPUTLAYOUT_NOT_SET = 349,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_NOT_SET = 350,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_TOO_SMALL = 351,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLER_NOT_SET = 352,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_SHADERRESOURCEVIEW_NOT_SET = 353,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_VIEW_DIMENSION_MISMATCH = 354,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL = 355,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL = 356,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_NOT_SET = 357,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_FORMAT_INVALID = 358,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL = 359,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_GS_INPUT_PRIMITIVE_MISMATCH = 360,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_RETURN_TYPE_MISMATCH = 361,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_POSITION_NOT_PRESENT = 362,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_NOT_SET = 363,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_BOUND_RESOURCE_MAPPED = 364,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_INVALID_PRIMITIVETOPOLOGY = 365,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_OFFSET_UNALIGNED = 366,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_STRIDE_UNALIGNED = 367,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_OFFSET_UNALIGNED = 368,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED = 369,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED = 370,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED = 371,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED = 372,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED = 373,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE = 374,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_SO_STRIDE_LARGER_THAN_BUFFER = 375,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING = 376,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 = 377,
+ D3D11_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT = 378,
+ D3D11_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT = 379,
+ D3D11_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT = 380,
+ D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN = 381,
+ D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN = 382,
+ D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN = 383,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_VIEWPORT_NOT_SET = 384,
+ D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC = 385,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC = 386,
+ D3D11_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_DENORMFLUSH = 387,
+ D3D11_MESSAGE_ID_OMSETRENDERTARGETS_INVALIDVIEW = 388,
+ D3D11_MESSAGE_ID_DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS = 389,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH = 390,
+ D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH = 391,
+ D3D11_MESSAGE_ID_BLENDSTATE_GETDESC_LEGACY = 392,
+ D3D11_MESSAGE_ID_SHADERRESOURCEVIEW_GETDESC_LEGACY = 393,
+ D3D11_MESSAGE_ID_CREATEQUERY_OUTOFMEMORY_RETURN = 394,
+ D3D11_MESSAGE_ID_CREATEPREDICATE_OUTOFMEMORY_RETURN = 395,
+ D3D11_MESSAGE_ID_CREATECOUNTER_OUTOFRANGE_COUNTER = 396,
+ D3D11_MESSAGE_ID_CREATECOUNTER_SIMULTANEOUS_ACTIVE_COUNTERS_EXHAUSTED = 397,
+ D3D11_MESSAGE_ID_CREATECOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER = 398,
+ D3D11_MESSAGE_ID_CREATECOUNTER_OUTOFMEMORY_RETURN = 399,
+ D3D11_MESSAGE_ID_CREATECOUNTER_NONEXCLUSIVE_RETURN = 400,
+ D3D11_MESSAGE_ID_CREATECOUNTER_NULLDESC = 401,
+ D3D11_MESSAGE_ID_CHECKCOUNTER_OUTOFRANGE_COUNTER = 402,
+ D3D11_MESSAGE_ID_CHECKCOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER = 403,
+ D3D11_MESSAGE_ID_SETPREDICATION_INVALID_PREDICATE_STATE = 404,
+ D3D11_MESSAGE_ID_QUERY_BEGIN_UNSUPPORTED = 405,
+ D3D11_MESSAGE_ID_PREDICATE_BEGIN_DURING_PREDICATION = 406,
+ D3D11_MESSAGE_ID_QUERY_BEGIN_DUPLICATE = 407,
+ D3D11_MESSAGE_ID_QUERY_BEGIN_ABANDONING_PREVIOUS_RESULTS = 408,
+ D3D11_MESSAGE_ID_PREDICATE_END_DURING_PREDICATION = 409,
+ D3D11_MESSAGE_ID_QUERY_END_ABANDONING_PREVIOUS_RESULTS = 410,
+ D3D11_MESSAGE_ID_QUERY_END_WITHOUT_BEGIN = 411,
+ D3D11_MESSAGE_ID_QUERY_GETDATA_INVALID_DATASIZE = 412,
+ D3D11_MESSAGE_ID_QUERY_GETDATA_INVALID_FLAGS = 413,
+ D3D11_MESSAGE_ID_QUERY_GETDATA_INVALID_CALL = 414,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH = 415,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED = 416,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN = 417,
+ D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE = 418,
+ D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE = 419,
+ D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT = 420,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH = 421,
+ D3D11_MESSAGE_ID_LIVE_OBJECT_SUMMARY = 422,
+ D3D11_MESSAGE_ID_LIVE_BUFFER = 423,
+ D3D11_MESSAGE_ID_LIVE_TEXTURE1D = 424,
+ D3D11_MESSAGE_ID_LIVE_TEXTURE2D = 425,
+ D3D11_MESSAGE_ID_LIVE_TEXTURE3D = 426,
+ D3D11_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW = 427,
+ D3D11_MESSAGE_ID_LIVE_RENDERTARGETVIEW = 428,
+ D3D11_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW = 429,
+ D3D11_MESSAGE_ID_LIVE_VERTEXSHADER = 430,
+ D3D11_MESSAGE_ID_LIVE_GEOMETRYSHADER = 431,
+ D3D11_MESSAGE_ID_LIVE_PIXELSHADER = 432,
+ D3D11_MESSAGE_ID_LIVE_INPUTLAYOUT = 433,
+ D3D11_MESSAGE_ID_LIVE_SAMPLER = 434,
+ D3D11_MESSAGE_ID_LIVE_BLENDSTATE = 435,
+ D3D11_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE = 436,
+ D3D11_MESSAGE_ID_LIVE_RASTERIZERSTATE = 437,
+ D3D11_MESSAGE_ID_LIVE_QUERY = 438,
+ D3D11_MESSAGE_ID_LIVE_PREDICATE = 439,
+ D3D11_MESSAGE_ID_LIVE_COUNTER = 440,
+ D3D11_MESSAGE_ID_LIVE_DEVICE = 441,
+ D3D11_MESSAGE_ID_LIVE_SWAPCHAIN = 442,
+ D3D11_MESSAGE_ID_D3D10_MESSAGES_END = 443,
+ D3D11_MESSAGE_ID_D3D10L9_MESSAGES_START = 0x100000,
+ D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_STENCIL_NO_TWO_SIDED = 0x100001,
+ D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_DepthBiasClamp_NOT_SUPPORTED = 0x100002,
+ D3D11_MESSAGE_ID_CREATESAMPLERSTATE_NO_COMPARISON_SUPPORT = 0x100003,
+ D3D11_MESSAGE_ID_CREATESAMPLERSTATE_EXCESSIVE_ANISOTROPY = 0x100004,
+ D3D11_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_OUT_OF_RANGE = 0x100005,
+ D3D11_MESSAGE_ID_VSSETSAMPLERS_NOT_SUPPORTED = 0x100006,
+ D3D11_MESSAGE_ID_VSSETSAMPLERS_TOO_MANY_SAMPLERS = 0x100007,
+ D3D11_MESSAGE_ID_PSSETSAMPLERS_TOO_MANY_SAMPLERS = 0x100008,
+ D3D11_MESSAGE_ID_CREATERESOURCE_NO_ARRAYS = 0x100009,
+ D3D11_MESSAGE_ID_CREATERESOURCE_NO_VB_AND_IB_BIND = 0x10000a,
+ D3D11_MESSAGE_ID_CREATERESOURCE_NO_TEXTURE_1D = 0x10000b,
+ D3D11_MESSAGE_ID_CREATERESOURCE_DIMENSION_OUT_OF_RANGE = 0x10000c,
+ D3D11_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_SHADER_RESOURCE = 0x10000d,
+ D3D11_MESSAGE_ID_OMSETRENDERTARGETS_TOO_MANY_RENDER_TARGETS = 0x10000e,
+ D3D11_MESSAGE_ID_OMSETRENDERTARGETS_NO_DIFFERING_BIT_DEPTHS = 0x10000f,
+ D3D11_MESSAGE_ID_IASETVERTEXBUFFERS_BAD_BUFFER_INDEX = 0x100010,
+ D3D11_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_TOO_MANY_VIEWPORTS = 0x100011,
+ D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_ADJACENCY_UNSUPPORTED = 0x100012,
+ D3D11_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_TOO_MANY_SCISSORS = 0x100013,
+ D3D11_MESSAGE_ID_COPYRESOURCE_ONLY_TEXTURE_2D_WITHIN_GPU_MEMORY = 0x100014,
+ D3D11_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_3D_READBACK = 0x100015,
+ D3D11_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_ONLY_READBACK = 0x100016,
+ D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_UNSUPPORTED_FORMAT = 0x100017,
+ D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_ALPHA_TO_COVERAGE = 0x100018,
+ D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_DepthClipEnable_MUST_BE_TRUE = 0x100019,
+ D3D11_MESSAGE_ID_DRAWINDEXED_STARTINDEXLOCATION_MUST_BE_POSITIVE = 0x10001a,
+ D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_MUST_USE_LOWEST_LOD = 0x10001b,
+ D3D11_MESSAGE_ID_CREATESAMPLERSTATE_MINLOD_MUST_NOT_BE_FRACTIONAL = 0x10001c,
+ D3D11_MESSAGE_ID_CREATESAMPLERSTATE_MAXLOD_MUST_BE_FLT_MAX = 0x10001d,
+ D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_FIRSTARRAYSLICE_MUST_BE_ZERO = 0x10001e,
+ D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_CUBES_MUST_HAVE_6_SIDES = 0x10001f,
+ D3D11_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_RENDER_TARGET = 0x100020,
+ D3D11_MESSAGE_ID_CREATERESOURCE_NO_DWORD_INDEX_BUFFER = 0x100021,
+ D3D11_MESSAGE_ID_CREATERESOURCE_MSAA_PRECLUDES_SHADER_RESOURCE = 0x100022,
+ D3D11_MESSAGE_ID_CREATERESOURCE_PRESENTATION_PRECLUDES_SHADER_RESOURCE = 0x100023,
+ D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_BLEND_ENABLE = 0x100024,
+ D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_WRITE_MASKS = 0x100025,
+ D3D11_MESSAGE_ID_CREATERESOURCE_NO_STREAM_OUT = 0x100026,
+ D3D11_MESSAGE_ID_CREATERESOURCE_ONLY_VB_IB_FOR_BUFFERS = 0x100027,
+ D3D11_MESSAGE_ID_CREATERESOURCE_NO_AUTOGEN_FOR_VOLUMES = 0x100028,
+ D3D11_MESSAGE_ID_CREATERESOURCE_DXGI_FORMAT_R8G8B8A8_CANNOT_BE_SHARED = 0x100029,
+ D3D11_MESSAGE_ID_VSSHADERRESOURCES_NOT_SUPPORTED = 0x10002a,
+ D3D11_MESSAGE_ID_GEOMETRY_SHADER_NOT_SUPPORTED = 0x10002b,
+ D3D11_MESSAGE_ID_STREAM_OUT_NOT_SUPPORTED = 0x10002c,
+ D3D11_MESSAGE_ID_TEXT_FILTER_NOT_SUPPORTED = 0x10002d,
+ D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_SEPARATE_ALPHA_BLEND = 0x10002e,
+ D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_MRT_BLEND = 0x10002f,
+ D3D11_MESSAGE_ID_CREATEBLENDSTATE_OPERATION_NOT_SUPPORTED = 0x100030,
+ D3D11_MESSAGE_ID_CREATESAMPLERSTATE_NO_MIRRORONCE = 0x100031,
+ D3D11_MESSAGE_ID_DRAWINSTANCED_NOT_SUPPORTED = 0x100032,
+ D3D11_MESSAGE_ID_DRAWINDEXEDINSTANCED_NOT_SUPPORTED_BELOW_9_3 = 0x100033,
+ D3D11_MESSAGE_ID_DRAWINDEXED_POINTLIST_UNSUPPORTED = 0x100034,
+ D3D11_MESSAGE_ID_SETBLENDSTATE_SAMPLE_MASK_CANNOT_BE_ZERO = 0x100035,
+ D3D11_MESSAGE_ID_CREATERESOURCE_DIMENSION_EXCEEDS_FEATURE_LEVEL_DEFINITION = 0x100036,
+ D3D11_MESSAGE_ID_CREATERESOURCE_ONLY_SINGLE_MIP_LEVEL_DEPTH_STENCIL_SUPPORTED = 0x100037,
+ D3D11_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_NEGATIVESCISSOR = 0x100038,
+ D3D11_MESSAGE_ID_SLOT_ZERO_MUST_BE_D3D10_INPUT_PER_VERTEX_DATA = 0x100039,
+ D3D11_MESSAGE_ID_CREATERESOURCE_NON_POW_2_MIPMAP = 0x10003a,
+ D3D11_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_NOT_SUPPORTED = 0x10003b,
+ D3D11_MESSAGE_ID_OMSETRENDERTARGETS_NO_SRGB_MRT = 0x10003c,
+ D3D11_MESSAGE_ID_COPYRESOURCE_NO_3D_MISMATCHED_UPDATES = 0x10003d,
+ D3D11_MESSAGE_ID_D3D10L9_MESSAGES_END = 0x10003e,
+ D3D11_MESSAGE_ID_D3D11_MESSAGES_START = 0x200000,
+ D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGS = 0x200001,
+ D3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGE = 0x200002,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE = 0x200003,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTREAMS = 0x200004,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER = 0x200005,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTREAMS = 0x200006,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCLASSLINKAGE = 0x200007,
+ D3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGE = 0x200008,
+ D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALID_COMMANDLISTFLAGS = 0x200009,
+ D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_SINGLETHREADED = 0x20000a,
+ D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALIDARG_RETURN = 0x20000b,
+ D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALID_CALL_RETURN = 0x20000c,
+ D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_OUTOFMEMORY_RETURN = 0x20000d,
+ D3D11_MESSAGE_ID_FINISHDISPLAYLIST_ONIMMEDIATECONTEXT = 0x20000e,
+ D3D11_MESSAGE_ID_FINISHDISPLAYLIST_OUTOFMEMORY_RETURN = 0x20000f,
+ D3D11_MESSAGE_ID_FINISHDISPLAYLIST_INVALID_CALL_RETURN = 0x200010,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM = 0x200011,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES = 0x200012,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES = 0x200013,
+ D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES = 0x200014,
+ D3D11_MESSAGE_ID_DEVICE_HSSETSHADERRESOURCES_HAZARD = 0x200015,
+ D3D11_MESSAGE_ID_DEVICE_HSSETCONSTANTBUFFERS_HAZARD = 0x200016,
+ D3D11_MESSAGE_ID_HSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = 0x200017,
+ D3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = 0x200018,
+ D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDCALL = 0x200019,
+ D3D11_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORY = 0x20001a,
+ D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODE = 0x20001b,
+ D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPE = 0x20001c,
+ D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGE = 0x20001d,
+ D3D11_MESSAGE_ID_DEVICE_HSSETSHADERRESOURCES_VIEWS_EMPTY = 0x20001e,
+ D3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_INVALIDBUFFER = 0x20001f,
+ D3D11_MESSAGE_ID_DEVICE_HSSETCONSTANTBUFFERS_BUFFERS_EMPTY = 0x200020,
+ D3D11_MESSAGE_ID_DEVICE_HSSETSAMPLERS_SAMPLERS_EMPTY = 0x200021,
+ D3D11_MESSAGE_ID_DEVICE_HSGETSHADERRESOURCES_VIEWS_EMPTY = 0x200022,
+ D3D11_MESSAGE_ID_DEVICE_HSGETCONSTANTBUFFERS_BUFFERS_EMPTY = 0x200023,
+ D3D11_MESSAGE_ID_DEVICE_HSGETSAMPLERS_SAMPLERS_EMPTY = 0x200024,
+ D3D11_MESSAGE_ID_DEVICE_DSSETSHADERRESOURCES_HAZARD = 0x200025,
+ D3D11_MESSAGE_ID_DEVICE_DSSETCONSTANTBUFFERS_HAZARD = 0x200026,
+ D3D11_MESSAGE_ID_DSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = 0x200027,
+ D3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = 0x200028,
+ D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCALL = 0x200029,
+ D3D11_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORY = 0x20002a,
+ D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODE = 0x20002b,
+ D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPE = 0x20002c,
+ D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGE = 0x20002d,
+ D3D11_MESSAGE_ID_DEVICE_DSSETSHADERRESOURCES_VIEWS_EMPTY = 0x20002e,
+ D3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_INVALIDBUFFER = 0x20002f,
+ D3D11_MESSAGE_ID_DEVICE_DSSETCONSTANTBUFFERS_BUFFERS_EMPTY = 0x200030,
+ D3D11_MESSAGE_ID_DEVICE_DSSETSAMPLERS_SAMPLERS_EMPTY = 0x200031,
+ D3D11_MESSAGE_ID_DEVICE_DSGETSHADERRESOURCES_VIEWS_EMPTY = 0x200032,
+ D3D11_MESSAGE_ID_DEVICE_DSGETCONSTANTBUFFERS_BUFFERS_EMPTY = 0x200033,
+ D3D11_MESSAGE_ID_DEVICE_DSGETSAMPLERS_SAMPLERS_EMPTY = 0x200034,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_HS_XOR_DS_MISMATCH = 0x200035,
+ D3D11_MESSAGE_ID_DEFERRED_CONTEXT_REMOVAL_PROCESS_AT_FAULT = 0x200036,
+ D3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_INVALID_ARG_BUFFER = 0x200037,
+ D3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_UNALIGNED = 0x200038,
+ D3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_OVERFLOW = 0x200039,
+ D3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDMAPTYPE = 0x20003a,
+ D3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDSUBRESOURCE = 0x20003b,
+ D3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDFLAGS = 0x20003c,
+ D3D11_MESSAGE_ID_RESOURCE_MAP_ALREADYMAPPED = 0x20003d,
+ D3D11_MESSAGE_ID_RESOURCE_MAP_DEVICEREMOVED_RETURN = 0x20003e,
+ D3D11_MESSAGE_ID_RESOURCE_MAP_OUTOFMEMORY_RETURN = 0x20003f,
+ D3D11_MESSAGE_ID_RESOURCE_MAP_WITHOUT_INITIAL_DISCARD = 0x200040,
+ D3D11_MESSAGE_ID_RESOURCE_UNMAP_INVALIDSUBRESOURCE = 0x200041,
+ D3D11_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPED = 0x200042,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_RASTERIZING_CONTROL_POINTS = 0x200043,
+ D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNSUPPORTED = 0x200044,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_SIGNATURE_MISMATCH = 0x200045,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH = 0x200046,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_CONTROL_POINT_COUNT_MISMATCH = 0x200047,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_TESSELLATOR_DOMAIN_MISMATCH = 0x200048,
+ D3D11_MESSAGE_ID_CREATE_CONTEXT = 0x200049,
+ D3D11_MESSAGE_ID_LIVE_CONTEXT = 0x20004a,
+ D3D11_MESSAGE_ID_DESTROY_CONTEXT = 0x20004b,
+ D3D11_MESSAGE_ID_CREATE_BUFFER = 0x20004c,
+ D3D11_MESSAGE_ID_LIVE_BUFFER_WIN7 = 0x20004d,
+ D3D11_MESSAGE_ID_DESTROY_BUFFER = 0x20004e,
+ D3D11_MESSAGE_ID_CREATE_TEXTURE1D = 0x20004f,
+ D3D11_MESSAGE_ID_LIVE_TEXTURE1D_WIN7 = 0x200050,
+ D3D11_MESSAGE_ID_DESTROY_TEXTURE1D = 0x200051,
+ D3D11_MESSAGE_ID_CREATE_TEXTURE2D = 0x200052,
+ D3D11_MESSAGE_ID_LIVE_TEXTURE2D_WIN7 = 0x200053,
+ D3D11_MESSAGE_ID_DESTROY_TEXTURE2D = 0x200054,
+ D3D11_MESSAGE_ID_CREATE_TEXTURE3D = 0x200055,
+ D3D11_MESSAGE_ID_LIVE_TEXTURE3D_WIN7 = 0x200056,
+ D3D11_MESSAGE_ID_DESTROY_TEXTURE3D = 0x200057,
+ D3D11_MESSAGE_ID_CREATE_SHADERRESOURCEVIEW = 0x200058,
+ D3D11_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW_WIN7 = 0x200059,
+ D3D11_MESSAGE_ID_DESTROY_SHADERRESOURCEVIEW = 0x20005a,
+ D3D11_MESSAGE_ID_CREATE_RENDERTARGETVIEW = 0x20005b,
+ D3D11_MESSAGE_ID_LIVE_RENDERTARGETVIEW_WIN7 = 0x20005c,
+ D3D11_MESSAGE_ID_DESTROY_RENDERTARGETVIEW = 0x20005d,
+ D3D11_MESSAGE_ID_CREATE_DEPTHSTENCILVIEW = 0x20005e,
+ D3D11_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW_WIN7 = 0x20005f,
+ D3D11_MESSAGE_ID_DESTROY_DEPTHSTENCILVIEW = 0x200060,
+ D3D11_MESSAGE_ID_CREATE_VERTEXSHADER = 0x200061,
+ D3D11_MESSAGE_ID_LIVE_VERTEXSHADER_WIN7 = 0x200062,
+ D3D11_MESSAGE_ID_DESTROY_VERTEXSHADER = 0x200063,
+ D3D11_MESSAGE_ID_CREATE_HULLSHADER = 0x200064,
+ D3D11_MESSAGE_ID_LIVE_HULLSHADER = 0x200065,
+ D3D11_MESSAGE_ID_DESTROY_HULLSHADER = 0x200066,
+ D3D11_MESSAGE_ID_CREATE_DOMAINSHADER = 0x200067,
+ D3D11_MESSAGE_ID_LIVE_DOMAINSHADER = 0x200068,
+ D3D11_MESSAGE_ID_DESTROY_DOMAINSHADER = 0x200069,
+ D3D11_MESSAGE_ID_CREATE_GEOMETRYSHADER = 0x20006a,
+ D3D11_MESSAGE_ID_LIVE_GEOMETRYSHADER_WIN7 = 0x20006b,
+ D3D11_MESSAGE_ID_DESTROY_GEOMETRYSHADER = 0x20006c,
+ D3D11_MESSAGE_ID_CREATE_PIXELSHADER = 0x20006d,
+ D3D11_MESSAGE_ID_LIVE_PIXELSHADER_WIN7 = 0x20006e,
+ D3D11_MESSAGE_ID_DESTROY_PIXELSHADER = 0x20006f,
+ D3D11_MESSAGE_ID_CREATE_INPUTLAYOUT = 0x200070,
+ D3D11_MESSAGE_ID_LIVE_INPUTLAYOUT_WIN7 = 0x200071,
+ D3D11_MESSAGE_ID_DESTROY_INPUTLAYOUT = 0x200072,
+ D3D11_MESSAGE_ID_CREATE_SAMPLER = 0x200073,
+ D3D11_MESSAGE_ID_LIVE_SAMPLER_WIN7 = 0x200074,
+ D3D11_MESSAGE_ID_DESTROY_SAMPLER = 0x200075,
+ D3D11_MESSAGE_ID_CREATE_BLENDSTATE = 0x200076,
+ D3D11_MESSAGE_ID_LIVE_BLENDSTATE_WIN7 = 0x200077,
+ D3D11_MESSAGE_ID_DESTROY_BLENDSTATE = 0x200078,
+ D3D11_MESSAGE_ID_CREATE_DEPTHSTENCILSTATE = 0x200079,
+ D3D11_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE_WIN7 = 0x20007a,
+ D3D11_MESSAGE_ID_DESTROY_DEPTHSTENCILSTATE = 0x20007b,
+ D3D11_MESSAGE_ID_CREATE_RASTERIZERSTATE = 0x20007c,
+ D3D11_MESSAGE_ID_LIVE_RASTERIZERSTATE_WIN7 = 0x20007d,
+ D3D11_MESSAGE_ID_DESTROY_RASTERIZERSTATE = 0x20007e,
+ D3D11_MESSAGE_ID_CREATE_QUERY = 0x20007f,
+ D3D11_MESSAGE_ID_LIVE_QUERY_WIN7 = 0x200080,
+ D3D11_MESSAGE_ID_DESTROY_QUERY = 0x200081,
+ D3D11_MESSAGE_ID_CREATE_PREDICATE = 0x200082,
+ D3D11_MESSAGE_ID_LIVE_PREDICATE_WIN7 = 0x200083,
+ D3D11_MESSAGE_ID_DESTROY_PREDICATE = 0x200084,
+ D3D11_MESSAGE_ID_CREATE_COUNTER = 0x200085,
+ D3D11_MESSAGE_ID_DESTROY_COUNTER = 0x200086,
+ D3D11_MESSAGE_ID_CREATE_COMMANDLIST = 0x200087,
+ D3D11_MESSAGE_ID_LIVE_COMMANDLIST = 0x200088,
+ D3D11_MESSAGE_ID_DESTROY_COMMANDLIST = 0x200089,
+ D3D11_MESSAGE_ID_CREATE_CLASSINSTANCE = 0x20008a,
+ D3D11_MESSAGE_ID_LIVE_CLASSINSTANCE = 0x20008b,
+ D3D11_MESSAGE_ID_DESTROY_CLASSINSTANCE = 0x20008c,
+ D3D11_MESSAGE_ID_CREATE_CLASSLINKAGE = 0x20008d,
+ D3D11_MESSAGE_ID_LIVE_CLASSLINKAGE = 0x20008e,
+ D3D11_MESSAGE_ID_DESTROY_CLASSLINKAGE = 0x20008f,
+ D3D11_MESSAGE_ID_LIVE_DEVICE_WIN7 = 0x200090,
+ D3D11_MESSAGE_ID_LIVE_OBJECT_SUMMARY_WIN7 = 0x200091,
+ D3D11_MESSAGE_ID_CREATE_COMPUTESHADER = 0x200092,
+ D3D11_MESSAGE_ID_LIVE_COMPUTESHADER = 0x200093,
+ D3D11_MESSAGE_ID_DESTROY_COMPUTESHADER = 0x200094,
+ D3D11_MESSAGE_ID_CREATE_UNORDEREDACCESSVIEW = 0x200095,
+ D3D11_MESSAGE_ID_LIVE_UNORDEREDACCESSVIEW = 0x200096,
+ D3D11_MESSAGE_ID_DESTROY_UNORDEREDACCESSVIEW = 0x200097,
+ D3D11_MESSAGE_ID_DEVICE_SETSHADER_INTERFACES_FEATURELEVEL = 0x200098,
+ D3D11_MESSAGE_ID_DEVICE_SETSHADER_INTERFACE_COUNT_MISMATCH = 0x200099,
+ D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE = 0x20009a,
+ D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_INDEX = 0x20009b,
+ D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_TYPE = 0x20009c,
+ D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_DATA = 0x20009d,
+ D3D11_MESSAGE_ID_DEVICE_SETSHADER_UNBOUND_INSTANCE_DATA = 0x20009e,
+ D3D11_MESSAGE_ID_DEVICE_SETSHADER_INSTANCE_DATA_BINDINGS = 0x20009f,
+ D3D11_MESSAGE_ID_DEVICE_CREATESHADER_CLASSLINKAGE_FULL = 0x2000a0,
+ D3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_UNRECOGNIZED_FEATURE = 0x2000a1,
+ D3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE = 0x2000a2,
+ D3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_INVALIDARG_RETURN = 0x2000a3,
+ D3D11_MESSAGE_ID_DEVICE_CSSETSHADERRESOURCES_HAZARD = 0x2000a4,
+ D3D11_MESSAGE_ID_DEVICE_CSSETCONSTANTBUFFERS_HAZARD = 0x2000a5,
+ D3D11_MESSAGE_ID_CSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = 0x2000a6,
+ D3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = 0x2000a7,
+ D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCALL = 0x2000a8,
+ D3D11_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORY = 0x2000a9,
+ D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODE = 0x2000aa,
+ D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERTYPE = 0x2000ab,
+ D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGE = 0x2000ac,
+ D3D11_MESSAGE_ID_DEVICE_CSSETSHADERRESOURCES_VIEWS_EMPTY = 0x2000ad,
+ D3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_INVALIDBUFFER = 0x2000ae,
+ D3D11_MESSAGE_ID_DEVICE_CSSETCONSTANTBUFFERS_BUFFERS_EMPTY = 0x2000af,
+ D3D11_MESSAGE_ID_DEVICE_CSSETSAMPLERS_SAMPLERS_EMPTY = 0x2000b0,
+ D3D11_MESSAGE_ID_DEVICE_CSGETSHADERRESOURCES_VIEWS_EMPTY = 0x2000b1,
+ D3D11_MESSAGE_ID_DEVICE_CSGETCONSTANTBUFFERS_BUFFERS_EMPTY = 0x2000b2,
+ D3D11_MESSAGE_ID_DEVICE_CSGETSAMPLERS_SAMPLERS_EMPTY = 0x2000b3,
+ D3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 0x2000b4,
+ D3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 0x2000b5,
+ D3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 0x2000b6,
+ D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 0x2000b7,
+ D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED = 0x2000b8,
+ D3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 0x2000b9,
+ D3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED = 0x2000ba,
+ D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDSTRUCTURESTRIDE = 0x2000bb,
+ D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFLAGS = 0x2000bc,
+ D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE = 0x2000bd,
+ D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESC = 0x2000be,
+ D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT = 0x2000bf,
+ D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS = 0x2000c0,
+ D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT = 0x2000c1,
+ D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_HAZARD = 0x2000c2,
+ D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_OVERLAPPING_OLD_SLOTS = 0x2000c3,
+ D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NO_OP = 0x2000c4,
+ D3D11_MESSAGE_ID_CSSETUNORDEREDACCESSVIEWS_UNBINDDELETINGOBJECT = 0x2000c5,
+ D3D11_MESSAGE_ID_PSSETUNORDEREDACCESSVIEWS_UNBINDDELETINGOBJECT = 0x2000c6,
+ D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDARG_RETURN = 0x2000c7,
+ D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_OUTOFMEMORY_RETURN = 0x2000c8,
+ D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_TOOMANYOBJECTS = 0x2000c9,
+ D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_HAZARD = 0x2000ca,
+ D3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_DENORMFLUSH = 0x2000cb,
+ D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSS_VIEWS_EMPTY = 0x2000cc,
+ D3D11_MESSAGE_ID_DEVICE_CSGETUNORDEREDACCESSS_VIEWS_EMPTY = 0x2000cd,
+ D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS = 0x2000ce,
+ D3D11_MESSAGE_ID_CREATESHADERRESESOURCEVIEW_TOOMANYOBJECTS = 0x2000cf,
+ D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_INVALID_ARG_BUFFER = 0x2000d0,
+ D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_UNALIGNED = 0x2000d1,
+ D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_OVERFLOW = 0x2000d2,
+ D3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDCONTEXT = 0x2000d3,
+ D3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDRESOURCE = 0x2000d4,
+ D3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDMINLOD = 0x2000d5,
+ D3D11_MESSAGE_ID_DEVICE_GETRESOURCEMINLOD_INVALIDCONTEXT = 0x2000d6,
+ D3D11_MESSAGE_ID_DEVICE_GETRESOURCEMINLOD_INVALIDRESOURCE = 0x2000d7,
+ D3D11_MESSAGE_ID_OMSETDEPTHSTENCIL_UNBINDDELETINGOBJECT = 0x2000d8,
+ D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DEPTH_READONLY = 0x2000d9,
+ D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_STENCIL_READONLY = 0x2000da,
+ D3D11_MESSAGE_ID_CHECKFEATURESUPPORT_FORMAT_DEPRECATED = 0x2000db,
+ D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RETURN_TYPE_MISMATCH = 0x2000dc,
+ D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET = 0x2000dd,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_UNORDEREDACCESSVIEW_RENDERTARGETVIEW_OVERLAP = 0x2000de,
+ D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_DIMENSION_MISMATCH = 0x2000df,
+ D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_APPEND_UNSUPPORTED = 0x2000e0,
+ D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMICS_UNSUPPORTED = 0x2000e1,
+ D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_STRUCTURE_STRIDE_MISMATCH = 0x2000e2,
+ D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_BUFFER_TYPE_MISMATCH = 0x2000e3,
+ D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RAW_UNSUPPORTED = 0x2000e4,
+ D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_LD_UNSUPPORTED = 0x2000e5,
+ D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_STORE_UNSUPPORTED = 0x2000e6,
+ D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_ADD_UNSUPPORTED = 0x2000e7,
+ D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_BITWISE_OPS_UNSUPPORTED = 0x2000e8,
+ D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_CMPSTORE_CMPEXCHANGE_UNSUPPORTED = 0x2000e9,
+ D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_EXCHANGE_UNSUPPORTED = 0x2000ea,
+ D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_SIGNED_MINMAX_UNSUPPORTED = 0x2000eb,
+ D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_UNSIGNED_MINMAX_UNSUPPORTED = 0x2000ec,
+ D3D11_MESSAGE_ID_DEVICE_DISPATCH_BOUND_RESOURCE_MAPPED = 0x2000ed,
+ D3D11_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_OVERFLOW = 0x2000ee,
+ D3D11_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_ZERO = 0x2000ef,
+ D3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_STRUCTURE_STRIDE_MISMATCH = 0x2000f0,
+ D3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_BUFFER_TYPE_MISMATCH = 0x2000f1,
+ D3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_RAW_UNSUPPORTED = 0x2000f2,
+ D3D11_MESSAGE_ID_DEVICE_DISPATCH_UNSUPPORTED = 0x2000f3,
+ D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_UNSUPPORTED = 0x2000f4,
+ D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDOFFSET = 0x2000f5,
+ D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_LARGEOFFSET = 0x2000f6,
+ D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDDESTINATIONSTATE = 0x2000f7,
+ D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDSOURCESTATE = 0x2000f8,
+ D3D11_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_NOT_SUPPORTED = 0x2000f9,
+ D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_INVALIDVIEW = 0x2000fa,
+ D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_INVALIDOFFSET = 0x2000fb,
+ D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_TOOMANYVIEWS = 0x2000fc,
+ D3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEWFLOAT_INVALIDFORMAT = 0x2000fd,
+ D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_COUNTER_UNSUPPORTED = 0x2000fe,
+ D3D11_MESSAGE_ID_REF_WARNING = 0x2000ff,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_PIXEL_SHADER_WITHOUT_RTV_OR_DSV = 0x200100,
+ D3D11_MESSAGE_ID_SHADER_ABORT = 0x200101,
+ D3D11_MESSAGE_ID_SHADER_MESSAGE = 0x200102,
+ D3D11_MESSAGE_ID_SHADER_ERROR = 0x200103,
+ D3D11_MESSAGE_ID_OFFERRESOURCES_INVALIDRESOURCE = 0x200104,
+ D3D11_MESSAGE_ID_HSSETSAMPLERS_UNBINDDELETINGOBJECT = 0x200105,
+ D3D11_MESSAGE_ID_DSSETSAMPLERS_UNBINDDELETINGOBJECT = 0x200106,
+ D3D11_MESSAGE_ID_CSSETSAMPLERS_UNBINDDELETINGOBJECT = 0x200107,
+ D3D11_MESSAGE_ID_HSSETSHADER_UNBINDDELETINGOBJECT = 0x200108,
+ D3D11_MESSAGE_ID_DSSETSHADER_UNBINDDELETINGOBJECT = 0x200109,
+ D3D11_MESSAGE_ID_CSSETSHADER_UNBINDDELETINGOBJECT = 0x20010a,
+ D3D11_MESSAGE_ID_ENQUEUESETEVENT_INVALIDARG_RETURN = 0x20010b,
+ D3D11_MESSAGE_ID_ENQUEUESETEVENT_OUTOFMEMORY_RETURN = 0x20010c,
+ D3D11_MESSAGE_ID_ENQUEUESETEVENT_ACCESSDENIED_RETURN = 0x20010d,
+ D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NUMUAVS_INVALIDRANGE = 0x20010e,
+ D3D11_MESSAGE_ID_D3D11_MESSAGES_END = 0x20010f,
+ D3D11_MESSAGE_ID_D3D11_1_MESSAGES_START = 0x300000,
+ D3D11_MESSAGE_ID_CREATE_VIDEODECODER = 0x300001,
+ D3D11_MESSAGE_ID_CREATE_VIDEOPROCESSORENUM = 0x300002,
+ D3D11_MESSAGE_ID_CREATE_VIDEOPROCESSOR = 0x300003,
+ D3D11_MESSAGE_ID_CREATE_DECODEROUTPUTVIEW = 0x300004,
+ D3D11_MESSAGE_ID_CREATE_PROCESSORINPUTVIEW = 0x300005,
+ D3D11_MESSAGE_ID_CREATE_PROCESSOROUTPUTVIEW = 0x300006,
+ D3D11_MESSAGE_ID_CREATE_DEVICECONTEXTSTATE = 0x300007,
+ D3D11_MESSAGE_ID_LIVE_VIDEODECODER = 0x300008,
+ D3D11_MESSAGE_ID_LIVE_VIDEOPROCESSORENUM = 0x300009,
+ D3D11_MESSAGE_ID_LIVE_VIDEOPROCESSOR = 0x30000a,
+ D3D11_MESSAGE_ID_LIVE_DECODEROUTPUTVIEW = 0x30000b,
+ D3D11_MESSAGE_ID_LIVE_PROCESSORINPUTVIEW = 0x30000c,
+ D3D11_MESSAGE_ID_LIVE_PROCESSOROUTPUTVIEW = 0x30000d,
+ D3D11_MESSAGE_ID_LIVE_DEVICECONTEXTSTATE = 0x30000e,
+ D3D11_MESSAGE_ID_DESTROY_VIDEODECODER = 0x30000f,
+ D3D11_MESSAGE_ID_DESTROY_VIDEOPROCESSORENUM = 0x300010,
+ D3D11_MESSAGE_ID_DESTROY_VIDEOPROCESSOR = 0x300011,
+ D3D11_MESSAGE_ID_DESTROY_DECODEROUTPUTVIEW = 0x300012,
+ D3D11_MESSAGE_ID_DESTROY_PROCESSORINPUTVIEW = 0x300013,
+ D3D11_MESSAGE_ID_DESTROY_PROCESSOROUTPUTVIEW = 0x300014,
+ D3D11_MESSAGE_ID_DESTROY_DEVICECONTEXTSTATE = 0x300015,
+ D3D11_MESSAGE_ID_CREATEDEVICECONTEXTSTATE_INVALIDFLAGS = 0x300016,
+ D3D11_MESSAGE_ID_CREATEDEVICECONTEXTSTATE_INVALIDFEATURELEVEL = 0x300017,
+ D3D11_MESSAGE_ID_CREATEDEVICECONTEXTSTATE_FEATURELEVELS_NOT_SUPPORTED = 0x300018,
+ D3D11_MESSAGE_ID_CREATEDEVICECONTEXTSTATE_INVALIDREFIID = 0x300019,
+ D3D11_MESSAGE_ID_DEVICE_DISCARDVIEW_INVALIDVIEW = 0x30001a,
+ D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION1_INVALIDCOPYFLAGS = 0x30001b,
+ D3D11_MESSAGE_ID_UPDATESUBRESOURCE1_INVALIDCOPYFLAGS = 0x30001c,
+ D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT = 0x30001d,
+ D3D11_MESSAGE_ID_CREATEVIDEODECODER_OUTOFMEMORY_RETURN = 0x30001e,
+ D3D11_MESSAGE_ID_CREATEVIDEODECODER_NULLPARAM = 0x30001f,
+ D3D11_MESSAGE_ID_CREATEVIDEODECODER_INVALIDFORMAT = 0x300020,
+ D3D11_MESSAGE_ID_CREATEVIDEODECODER_ZEROWIDTHHEIGHT = 0x300021,
+ D3D11_MESSAGE_ID_CREATEVIDEODECODER_DRIVER_INVALIDBUFFERSIZE = 0x300022,
+ D3D11_MESSAGE_ID_CREATEVIDEODECODER_DRIVER_INVALIDBUFFERUSAGE = 0x300023,
+ D3D11_MESSAGE_ID_GETVIDEODECODERPROFILECOUNT_OUTOFMEMORY = 0x300024,
+ D3D11_MESSAGE_ID_GETVIDEODECODERPROFILE_NULLPARAM = 0x300025,
+ D3D11_MESSAGE_ID_GETVIDEODECODERPROFILE_INVALIDINDEX = 0x300026,
+ D3D11_MESSAGE_ID_GETVIDEODECODERPROFILE_OUTOFMEMORY_RETURN = 0x300027,
+ D3D11_MESSAGE_ID_CHECKVIDEODECODERFORMAT_NULLPARAM = 0x300028,
+ D3D11_MESSAGE_ID_CHECKVIDEODECODERFORMAT_OUTOFMEMORY_RETURN = 0x300029,
+ D3D11_MESSAGE_ID_GETVIDEODECODERCONFIGCOUNT_NULLPARAM = 0x30002a,
+ D3D11_MESSAGE_ID_GETVIDEODECODERCONFIGCOUNT_OUTOFMEMORY_RETURN = 0x30002b,
+ D3D11_MESSAGE_ID_GETVIDEODECODERCONFIG_NULLPARAM = 0x30002c,
+ D3D11_MESSAGE_ID_GETVIDEODECODERCONFIG_INVALIDINDEX = 0x30002d,
+ D3D11_MESSAGE_ID_GETVIDEODECODERCONFIG_OUTOFMEMORY_RETURN = 0x30002e,
+ D3D11_MESSAGE_ID_GETDECODERCREATIONPARAMS_NULLPARAM = 0x30002f,
+ D3D11_MESSAGE_ID_GETDECODERDRIVERHANDLE_NULLPARAM = 0x300030,
+ D3D11_MESSAGE_ID_GETDECODERBUFFER_NULLPARAM = 0x300031,
+ D3D11_MESSAGE_ID_GETDECODERBUFFER_INVALIDBUFFER = 0x300032,
+ D3D11_MESSAGE_ID_GETDECODERBUFFER_INVALIDTYPE = 0x300033,
+ D3D11_MESSAGE_ID_GETDECODERBUFFER_LOCKED = 0x300034,
+ D3D11_MESSAGE_ID_RELEASEDECODERBUFFER_NULLPARAM = 0x300035,
+ D3D11_MESSAGE_ID_RELEASEDECODERBUFFER_INVALIDTYPE = 0x300036,
+ D3D11_MESSAGE_ID_RELEASEDECODERBUFFER_NOTLOCKED = 0x300037,
+ D3D11_MESSAGE_ID_DECODERBEGINFRAME_NULLPARAM = 0x300038,
+ D3D11_MESSAGE_ID_DECODERBEGINFRAME_HAZARD = 0x300039,
+ D3D11_MESSAGE_ID_DECODERENDFRAME_NULLPARAM = 0x30003a,
+ D3D11_MESSAGE_ID_SUBMITDECODERBUFFERS_NULLPARAM = 0x30003b,
+ D3D11_MESSAGE_ID_SUBMITDECODERBUFFERS_INVALIDTYPE = 0x30003c,
+ D3D11_MESSAGE_ID_DECODEREXTENSION_NULLPARAM = 0x30003d,
+ D3D11_MESSAGE_ID_DECODEREXTENSION_INVALIDRESOURCE = 0x30003e,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_OUTOFMEMORY_RETURN = 0x30003f,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_NULLPARAM = 0x300040,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDFRAMEFORMAT = 0x300041,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDUSAGE = 0x300042,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDINPUTFRAMERATE = 0x300043,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDOUTPUTFRAMERATE = 0x300044,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDWIDTHHEIGHT = 0x300045,
+ D3D11_MESSAGE_ID_GETVIDEOPROCESSORCONTENTDESC_NULLPARAM = 0x300046,
+ D3D11_MESSAGE_ID_CHECKVIDEOPROCESSORFORMAT_NULLPARAM = 0x300047,
+ D3D11_MESSAGE_ID_GETVIDEOPROCESSORCAPS_NULLPARAM = 0x300048,
+ D3D11_MESSAGE_ID_GETVIDEOPROCESSORRATECONVERSIONCAPS_NULLPARAM = 0x300049,
+ D3D11_MESSAGE_ID_GETVIDEOPROCESSORRATECONVERSIONCAPS_INVALIDINDEX = 0x30004a,
+ D3D11_MESSAGE_ID_GETVIDEOPROCESSORCUSTOMRATE_NULLPARAM = 0x30004b,
+ D3D11_MESSAGE_ID_GETVIDEOPROCESSORCUSTOMRATE_INVALIDINDEX = 0x30004c,
+ D3D11_MESSAGE_ID_GETVIDEOPROCESSORFILTERRANGE_NULLPARAM = 0x30004d,
+ D3D11_MESSAGE_ID_GETVIDEOPROCESSORFILTERRANGE_UNSUPPORTED = 0x30004e,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOR_OUTOFMEMORY_RETURN = 0x30004f,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOR_NULLPARAM = 0x300050,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTTARGETRECT_NULLPARAM = 0x300051,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTBACKGROUNDCOLOR_NULLPARAM = 0x300052,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTBACKGROUNDCOLOR_INVALIDALPHA = 0x300053,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCOLORSPACE_NULLPARAM = 0x300054,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_NULLPARAM = 0x300055,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_UNSUPPORTED = 0x300056,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_INVALIDSTREAM = 0x300057,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_INVALIDFILLMODE = 0x300058,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCONSTRICTION_NULLPARAM = 0x300059,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTSTEREOMODE_NULLPARAM = 0x30005a,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTSTEREOMODE_UNSUPPORTED = 0x30005b,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTEXTENSION_NULLPARAM = 0x30005c,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTTARGETRECT_NULLPARAM = 0x30005d,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTBACKGROUNDCOLOR_NULLPARAM = 0x30005e,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTCOLORSPACE_NULLPARAM = 0x30005f,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTALPHAFILLMODE_NULLPARAM = 0x300060,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTCONSTRICTION_NULLPARAM = 0x300061,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCONSTRICTION_UNSUPPORTED = 0x300062,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCONSTRICTION_INVALIDSIZE = 0x300063,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTSTEREOMODE_NULLPARAM = 0x300064,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTEXTENSION_NULLPARAM = 0x300065,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFRAMEFORMAT_NULLPARAM = 0x300066,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFRAMEFORMAT_INVALIDFORMAT = 0x300067,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFRAMEFORMAT_INVALIDSTREAM = 0x300068,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE_NULLPARAM = 0x300069,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE_INVALIDSTREAM = 0x30006a,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_NULLPARAM = 0x30006b,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDRATE = 0x30006c,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDFLAG = 0x30006d,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDSTREAM = 0x30006e,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSOURCERECT_NULLPARAM = 0x30006f,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSOURCERECT_INVALIDSTREAM = 0x300070,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSOURCERECT_INVALIDRECT = 0x300071,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMDESTRECT_NULLPARAM = 0x300072,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMDESTRECT_INVALIDSTREAM = 0x300073,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMDESTRECT_INVALIDRECT = 0x300074,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_NULLPARAM = 0x300075,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_INVALIDSTREAM = 0x300076,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_INVALIDALPHA = 0x300077,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_NULLPARAM = 0x300078,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_INVALIDSTREAM = 0x300079,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_INVALIDCOUNT = 0x30007a,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_INVALIDALPHA = 0x30007b,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_NULLPARAM = 0x30007c,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_INVALIDSTREAM = 0x30007d,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_INVALIDRATIO = 0x30007e,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_NULLPARAM = 0x30007f,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_INVALIDSTREAM = 0x300080,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_INVALIDRANGE = 0x300081,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_UNSUPPORTED = 0x300082,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_NULLPARAM = 0x300083,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_INVALIDSTREAM = 0x300084,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_UNSUPPORTED = 0x300085,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_FLIPUNSUPPORTED = 0x300086,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_MONOOFFSETUNSUPPORTED = 0x300087,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_FORMATUNSUPPORTED = 0x300088,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_INVALIDFORMAT = 0x300089,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMAUTOPROCESSINGMODE_NULLPARAM = 0x30008a,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMAUTOPROCESSINGMODE_INVALIDSTREAM = 0x30008b,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_NULLPARAM = 0x30008c,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_INVALIDSTREAM = 0x30008d,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_INVALIDFILTER = 0x30008e,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_UNSUPPORTED = 0x30008f,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_INVALIDLEVEL = 0x300090,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMEXTENSION_NULLPARAM = 0x300091,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMEXTENSION_INVALIDSTREAM = 0x300092,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMFRAMEFORMAT_NULLPARAM = 0x300093,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMCOLORSPACE_NULLPARAM = 0x300094,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMOUTPUTRATE_NULLPARAM = 0x300095,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMSOURCERECT_NULLPARAM = 0x300096,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMDESTRECT_NULLPARAM = 0x300097,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMALPHA_NULLPARAM = 0x300098,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMPALETTE_NULLPARAM = 0x300099,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMPIXELASPECTRATIO_NULLPARAM = 0x30009a,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMLUMAKEY_NULLPARAM = 0x30009b,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMSTEREOFORMAT_NULLPARAM = 0x30009c,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMAUTOPROCESSINGMODE_NULLPARAM = 0x30009d,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMFILTER_NULLPARAM = 0x30009e,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMEXTENSION_NULLPARAM = 0x30009f,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMEXTENSION_INVALIDSTREAM = 0x3000a0,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_NULLPARAM = 0x3000a1,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDSTREAMCOUNT = 0x3000a2,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_TARGETRECT = 0x3000a3,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDOUTPUT = 0x3000a4,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDPASTFRAMES = 0x3000a5,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDFUTUREFRAMES = 0x3000a6,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDSOURCERECT = 0x3000a7,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDDESTRECT = 0x3000a8,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDINPUTRESOURCE = 0x3000a9,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDARRAYSIZE = 0x3000aa,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDARRAY = 0x3000ab,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_RIGHTEXPECTED = 0x3000ac,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_RIGHTNOTEXPECTED = 0x3000ad,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_STEREONOTENABLED = 0x3000ae,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDRIGHTRESOURCE = 0x3000af,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_NOSTEREOSTREAMS = 0x3000b0,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INPUTHAZARD = 0x3000b1,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_OUTPUTHAZARD = 0x3000b2,
+ D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_OUTOFMEMORY_RETURN = 0x3000b3,
+ D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_NULLPARAM = 0x3000b4,
+ D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDTYPE = 0x3000b5,
+ D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDBIND = 0x3000b6,
+ D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_UNSUPPORTEDFORMAT = 0x3000b7,
+ D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDMIP = 0x3000b8,
+ D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_UNSUPPORTEMIP = 0x3000b9,
+ D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDARRAYSIZE = 0x3000ba,
+ D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDARRAY = 0x3000bb,
+ D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDDIMENSION = 0x3000bc,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_OUTOFMEMORY_RETURN = 0x3000bd,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_NULLPARAM = 0x3000be,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDTYPE = 0x3000bf,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDBIND = 0x3000c0,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMISC = 0x3000c1,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDUSAGE = 0x3000c2,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDFORMAT = 0x3000c3,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDFOURCC = 0x3000c4,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMIP = 0x3000c5,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_UNSUPPORTEDMIP = 0x3000c6,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDARRAYSIZE = 0x3000c7,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDARRAY = 0x3000c8,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDDIMENSION = 0x3000c9,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_OUTOFMEMORY_RETURN = 0x3000ca,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_NULLPARAM = 0x3000cb,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDTYPE = 0x3000cc,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDBIND = 0x3000cd,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDFORMAT = 0x3000ce,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDMIP = 0x3000cf,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_UNSUPPORTEDMIP = 0x3000d0,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_UNSUPPORTEDARRAY = 0x3000d1,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDARRAY = 0x3000d2,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDDIMENSION = 0x3000d3,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_FORCED_SAMPLE_COUNT = 0x3000d4,
+ D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS = 0x3000d5,
+ D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDARRAYWITHDECODER = 0x3000d6,
+ D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDARRAYWITHDECODER = 0x3000d7,
+ D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDARRAYWITHDECODER = 0x3000d8,
+ D3D11_MESSAGE_ID_DEVICE_LOCKEDOUT_INTERFACE = 0x3000d9,
+ D3D11_MESSAGE_ID_REF_WARNING_ATOMIC_INCONSISTENT = 0x3000da,
+ D3D11_MESSAGE_ID_REF_WARNING_READING_UNINITIALIZED_RESOURCE = 0x3000db,
+ D3D11_MESSAGE_ID_REF_WARNING_RAW_HAZARD = 0x3000dc,
+ D3D11_MESSAGE_ID_REF_WARNING_WAR_HAZARD = 0x3000dd,
+ D3D11_MESSAGE_ID_REF_WARNING_WAW_HAZARD = 0x3000de,
+ D3D11_MESSAGE_ID_CREATECRYPTOSESSION_NULLPARAM = 0x3000df,
+ D3D11_MESSAGE_ID_CREATECRYPTOSESSION_OUTOFMEMORY_RETURN = 0x3000e0,
+ D3D11_MESSAGE_ID_GETCRYPTOTYPE_NULLPARAM = 0x3000e1,
+ D3D11_MESSAGE_ID_GETDECODERPROFILE_NULLPARAM = 0x3000e2,
+ D3D11_MESSAGE_ID_GETCRYPTOSESSIONCERTIFICATESIZE_NULLPARAM = 0x3000e3,
+ D3D11_MESSAGE_ID_GETCRYPTOSESSIONCERTIFICATE_NULLPARAM = 0x3000e4,
+ D3D11_MESSAGE_ID_GETCRYPTOSESSIONCERTIFICATE_WRONGSIZE = 0x3000e5,
+ D3D11_MESSAGE_ID_GETCRYPTOSESSIONHANDLE_WRONGSIZE = 0x3000e6,
+ D3D11_MESSAGE_ID_NEGOTIATECRPYTOSESSIONKEYEXCHANGE_NULLPARAM = 0x3000e7,
+ D3D11_MESSAGE_ID_ENCRYPTIONBLT_UNSUPPORTED = 0x3000e8,
+ D3D11_MESSAGE_ID_ENCRYPTIONBLT_NULLPARAM = 0x3000e9,
+ D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_WRONGDEVICE = 0x3000ea,
+ D3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_WRONGDEVICE = 0x3000eb,
+ D3D11_MESSAGE_ID_ENCRYPTIONBLT_FORMAT_MISMATCH = 0x3000ec,
+ D3D11_MESSAGE_ID_ENCRYPTIONBLT_SIZE_MISMATCH = 0x3000ed,
+ D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_MULTISAMPLED = 0x3000ee,
+ D3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_NOT_STAGING = 0x3000ef,
+ D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_MAPPED = 0x3000f0,
+ D3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_MAPPED = 0x3000f1,
+ D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_OFFERED = 0x3000f2,
+ D3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_OFFERED = 0x3000f3,
+ D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_CONTENT_UNDEFINED = 0x3000f4,
+ D3D11_MESSAGE_ID_DECRYPTIONBLT_UNSUPPORTED = 0x3000f5,
+ D3D11_MESSAGE_ID_DECRYPTIONBLT_NULLPARAM = 0x3000f6,
+ D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_WRONGDEVICE = 0x3000f7,
+ D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_WRONGDEVICE = 0x3000f8,
+ D3D11_MESSAGE_ID_DECRYPTIONBLT_FORMAT_MISMATCH = 0x3000f9,
+ D3D11_MESSAGE_ID_DECRYPTIONBLT_SIZE_MISMATCH = 0x3000fa,
+ D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_MULTISAMPLED = 0x3000fb,
+ D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_NOT_STAGING = 0x3000fc,
+ D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_NOT_RENDER_TARGET = 0x3000fd,
+ D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_MAPPED = 0x3000fe,
+ D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_MAPPED = 0x3000ff,
+ D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_OFFERED = 0x300100,
+ D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_OFFERED = 0x300101,
+ D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_CONTENT_UNDEFINED = 0x300102,
+ D3D11_MESSAGE_ID_STARTSESSIONKEYREFRESH_NULLPARAM = 0x300103,
+ D3D11_MESSAGE_ID_STARTSESSIONKEYREFRESH_INVALIDSIZE = 0x300104,
+ D3D11_MESSAGE_ID_FINISHSESSIONKEYREFRESH_NULLPARAM = 0x300105,
+ D3D11_MESSAGE_ID_GETENCRYPTIONBLTKEY_NULLPARAM = 0x300106,
+ D3D11_MESSAGE_ID_GETENCRYPTIONBLTKEY_INVALIDSIZE = 0x300107,
+ D3D11_MESSAGE_ID_GETCONTENTPROTECTIONCAPS_NULLPARAM = 0x300108,
+ D3D11_MESSAGE_ID_CHECKCRYPTOKEYEXCHANGE_NULLPARAM = 0x300109,
+ D3D11_MESSAGE_ID_CHECKCRYPTOKEYEXCHANGE_INVALIDINDEX = 0x30010a,
+ D3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_NULLPARAM = 0x30010b,
+ D3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_UNSUPPORTED = 0x30010c,
+ D3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_INVALIDTYPE = 0x30010d,
+ D3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_OUTOFMEMORY_RETURN = 0x30010e,
+ D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATESIZE_INVALIDCHANNEL = 0x30010f,
+ D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATESIZE_NULLPARAM = 0x300110,
+ D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATE_INVALIDCHANNEL = 0x300111,
+ D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATE_NULLPARAM = 0x300112,
+ D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATE_WRONGSIZE = 0x300113,
+ D3D11_MESSAGE_ID_NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_INVALIDCHANNEL = 0x300114,
+ D3D11_MESSAGE_ID_NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_NULLPARAM = 0x300115,
+ D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_NULLPARAM = 0x300116,
+ D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_WRONGCHANNEL = 0x300117,
+ D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_UNSUPPORTEDQUERY = 0x300118,
+ D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_WRONGSIZE = 0x300119,
+ D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_INVALIDPROCESSINDEX = 0x30011a,
+ D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_NULLPARAM = 0x30011b,
+ D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_WRONGCHANNEL = 0x30011c,
+ D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_UNSUPPORTEDCONFIGURE = 0x30011d,
+ D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_WRONGSIZE = 0x30011e,
+ D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_INVALIDPROCESSIDTYPE = 0x30011f,
+ D3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT = 0x300120,
+ D3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT = 0x300121,
+ D3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT = 0x300122,
+ D3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT = 0x300123,
+ D3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT = 0x300124,
+ D3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT = 0x300125,
+ D3D11_MESSAGE_ID_NEGOTIATECRPYTOSESSIONKEYEXCHANGE_INVALIDSIZE = 0x300126,
+ D3D11_MESSAGE_ID_NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_INVALIDSIZE = 0x300127,
+ D3D11_MESSAGE_ID_OFFERRESOURCES_INVALIDPRIORITY = 0x300128,
+ D3D11_MESSAGE_ID_GETCRYPTOSESSIONHANDLE_OUTOFMEMORY = 0x300129,
+ D3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_NULLPARAM = 0x30012a,
+ D3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_INVALIDTYPE = 0x30012b,
+ D3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_INVALIDBIND = 0x30012c,
+ D3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_INVALIDARRAY = 0x30012d,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_NULLPARAM = 0x30012e,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_INVALIDSTREAM = 0x30012f,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_INVALID = 0x300130,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_UNSUPPORTED = 0x300131,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMROTATION_NULLPARAM = 0x300132,
+ D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDVIEW = 0x300133,
+ D3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 0x300134,
+ D3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_SHADEREXTENSIONSNOTSUPPORTED = 0x300135,
+ D3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 0x300136,
+ D3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_SHADEREXTENSIONSNOTSUPPORTED = 0x300137,
+ D3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 0x300138,
+ D3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_SHADEREXTENSIONSNOTSUPPORTED = 0x300139,
+ D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 0x30013a,
+ D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_SHADEREXTENSIONSNOTSUPPORTED = 0x30013b,
+ D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED = 0x30013c,
+ D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_SHADEREXTENSIONSNOTSUPPORTED = 0x30013d,
+ D3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 0x30013e,
+ D3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_SHADEREXTENSIONSNOTSUPPORTED = 0x30013f,
+ D3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 0x300140,
+ D3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_SHADEREXTENSIONSNOTSUPPORTED = 0x300141,
+ D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_MINPRECISION = 0x300142,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_UNSUPPORTED = 0x300143,
+ D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_UNSUPPORTED = 0x300144,
+ D3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED = 0x300145,
+ D3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED = 0x300146,
+ D3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED = 0x300147,
+ D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED = 0x300148,
+ D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED = 0x300149,
+ D3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED = 0x30014a,
+ D3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED = 0x30014b,
+ D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_INVALIDOFFSET = 0x30014c,
+ D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_TOOMANYVIEWS = 0x30014d,
+ D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_NOTSUPPORTED = 0x30014e,
+ D3D11_MESSAGE_ID_SWAPDEVICECONTEXTSTATE_NOTSUPPORTED = 0x30014f,
+ D3D11_MESSAGE_ID_UPDATESUBRESOURCE_PREFERUPDATESUBRESOURCE1 = 0x300150,
+ D3D11_MESSAGE_ID_GETDC_INACCESSIBLE = 0x300151,
+ D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDRECT = 0x300152,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLE_MASK_IGNORED_ON_FL9 = 0x300153,
+ D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE1_NOT_SUPPORTED = 0x300154,
+ D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BY_NAME_NOT_SUPPORTED = 0x300155,
+ D3D11_MESSAGE_ID_ENQUEUESETEVENT_NOT_SUPPORTED = 0x300156,
+ D3D11_MESSAGE_ID_OFFERRELEASE_NOT_SUPPORTED = 0x300157,
+ D3D11_MESSAGE_ID_OFFERRESOURCES_INACCESSIBLE = 0x300158,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMSAA = 0x300159,
+ D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDMSAA = 0x30015a,
+ D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCERECT = 0x30015b,
+ D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYRECT = 0x30015c,
+ D3D11_MESSAGE_ID_UPDATESUBRESOURCE_EMPTYDESTBOX = 0x30015d,
+ D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_EMPTYSOURCEBOX = 0x30015e,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS = 0x30015f,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_DEPTHSTENCILVIEW_NOT_SET = 0x300160,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET = 0x300161,
+ D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET_DUE_TO_FLIP_PRESENT = 0x300162,
+ D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET_DUE_TO_FLIP_PRESENT = 0x300163,
+ D3D11_MESSAGE_ID_D3D11_1_MESSAGES_END = 0x300164
+} D3D11_MESSAGE_ID;
+typedef enum D3D11_RLDO_FLAGS {
+ D3D11_RLDO_SUMMARY = 1,
+ D3D11_RLDO_DETAIL = 2
+} D3D11_RLDO_FLAGS;
+typedef struct D3D11_MESSAGE {
+ D3D11_MESSAGE_CATEGORY Category;
+ D3D11_MESSAGE_SEVERITY Severity;
+ D3D11_MESSAGE_ID ID;
+ const char *pDescription;
+ SIZE_T DescriptionByteLength;
+} D3D11_MESSAGE;
+typedef struct D3D11_INFO_QUEUE_FILTER_DESC {
+ UINT NumCategories;
+ D3D11_MESSAGE_CATEGORY *pCategoryList;
+ UINT NumSeverities;
+ D3D11_MESSAGE_SEVERITY *pSeverityList;
+ UINT NumIDs;
+ D3D11_MESSAGE_ID *pIDList;
+} D3D11_INFO_QUEUE_FILTER_DESC;
+typedef struct D3D11_INFO_QUEUE_FILTER {
+ D3D11_INFO_QUEUE_FILTER_DESC AllowList;
+ D3D11_INFO_QUEUE_FILTER_DESC DenyList;
+} D3D11_INFO_QUEUE_FILTER;
+#define D3D11_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT 1024
+/*****************************************************************************
+ * ID3D11Debug interface
+ */
+#ifndef __ID3D11Debug_INTERFACE_DEFINED__
+#define __ID3D11Debug_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D11Debug, 0x79cf2233, 0x7536, 0x4948, 0x9d,0x36, 0x1e,0x46,0x92,0xdc,0x57,0x60);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("79cf2233-7536-4948-9d36-1e4692dc5760")
+ID3D11Debug : public IUnknown
+{
+ virtual HRESULT STDMETHODCALLTYPE SetFeatureMask(
+ UINT Mask) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetFeatureMask(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPresentPerRenderOpDelay(
+ UINT Milliseconds) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetPresentPerRenderOpDelay(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetSwapChain(
+ IDXGISwapChain *pSwapChain) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetSwapChain(
+ IDXGISwapChain **ppSwapChain) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE ValidateContext(
+ ID3D11DeviceContext *pContext) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE ReportLiveDeviceObjects(
+ D3D11_RLDO_FLAGS Flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE ValidateContextForDispatch(
+ ID3D11DeviceContext *pContext) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11Debug, 0x79cf2233, 0x7536, 0x4948, 0x9d,0x36, 0x1e,0x46,0x92,0xdc,0x57,0x60)
+#endif
+#else
+typedef struct ID3D11DebugVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11Debug *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11Debug *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11Debug *This);
+
+ /*** ID3D11Debug methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetFeatureMask)(
+ ID3D11Debug *This,
+ UINT Mask);
+
+ UINT (STDMETHODCALLTYPE *GetFeatureMask)(
+ ID3D11Debug *This);
+
+ HRESULT (STDMETHODCALLTYPE *SetPresentPerRenderOpDelay)(
+ ID3D11Debug *This,
+ UINT Milliseconds);
+
+ UINT (STDMETHODCALLTYPE *GetPresentPerRenderOpDelay)(
+ ID3D11Debug *This);
+
+ HRESULT (STDMETHODCALLTYPE *SetSwapChain)(
+ ID3D11Debug *This,
+ IDXGISwapChain *pSwapChain);
+
+ HRESULT (STDMETHODCALLTYPE *GetSwapChain)(
+ ID3D11Debug *This,
+ IDXGISwapChain **ppSwapChain);
+
+ HRESULT (STDMETHODCALLTYPE *ValidateContext)(
+ ID3D11Debug *This,
+ ID3D11DeviceContext *pContext);
+
+ HRESULT (STDMETHODCALLTYPE *ReportLiveDeviceObjects)(
+ ID3D11Debug *This,
+ D3D11_RLDO_FLAGS Flags);
+
+ HRESULT (STDMETHODCALLTYPE *ValidateContextForDispatch)(
+ ID3D11Debug *This,
+ ID3D11DeviceContext *pContext);
+
+ END_INTERFACE
+} ID3D11DebugVtbl;
+
+interface ID3D11Debug {
+ CONST_VTBL ID3D11DebugVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11Debug_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11Debug_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11Debug_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11Debug methods ***/
+#define ID3D11Debug_SetFeatureMask(This,Mask) (This)->lpVtbl->SetFeatureMask(This,Mask)
+#define ID3D11Debug_GetFeatureMask(This) (This)->lpVtbl->GetFeatureMask(This)
+#define ID3D11Debug_SetPresentPerRenderOpDelay(This,Milliseconds) (This)->lpVtbl->SetPresentPerRenderOpDelay(This,Milliseconds)
+#define ID3D11Debug_GetPresentPerRenderOpDelay(This) (This)->lpVtbl->GetPresentPerRenderOpDelay(This)
+#define ID3D11Debug_SetSwapChain(This,pSwapChain) (This)->lpVtbl->SetSwapChain(This,pSwapChain)
+#define ID3D11Debug_GetSwapChain(This,ppSwapChain) (This)->lpVtbl->GetSwapChain(This,ppSwapChain)
+#define ID3D11Debug_ValidateContext(This,pContext) (This)->lpVtbl->ValidateContext(This,pContext)
+#define ID3D11Debug_ReportLiveDeviceObjects(This,Flags) (This)->lpVtbl->ReportLiveDeviceObjects(This,Flags)
+#define ID3D11Debug_ValidateContextForDispatch(This,pContext) (This)->lpVtbl->ValidateContextForDispatch(This,pContext)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11Debug_QueryInterface(ID3D11Debug* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11Debug_AddRef(ID3D11Debug* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11Debug_Release(ID3D11Debug* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11Debug methods ***/
+static FORCEINLINE HRESULT ID3D11Debug_SetFeatureMask(ID3D11Debug* This,UINT Mask) {
+ return This->lpVtbl->SetFeatureMask(This,Mask);
+}
+static FORCEINLINE UINT ID3D11Debug_GetFeatureMask(ID3D11Debug* This) {
+ return This->lpVtbl->GetFeatureMask(This);
+}
+static FORCEINLINE HRESULT ID3D11Debug_SetPresentPerRenderOpDelay(ID3D11Debug* This,UINT Milliseconds) {
+ return This->lpVtbl->SetPresentPerRenderOpDelay(This,Milliseconds);
+}
+static FORCEINLINE UINT ID3D11Debug_GetPresentPerRenderOpDelay(ID3D11Debug* This) {
+ return This->lpVtbl->GetPresentPerRenderOpDelay(This);
+}
+static FORCEINLINE HRESULT ID3D11Debug_SetSwapChain(ID3D11Debug* This,IDXGISwapChain *pSwapChain) {
+ return This->lpVtbl->SetSwapChain(This,pSwapChain);
+}
+static FORCEINLINE HRESULT ID3D11Debug_GetSwapChain(ID3D11Debug* This,IDXGISwapChain **ppSwapChain) {
+ return This->lpVtbl->GetSwapChain(This,ppSwapChain);
+}
+static FORCEINLINE HRESULT ID3D11Debug_ValidateContext(ID3D11Debug* This,ID3D11DeviceContext *pContext) {
+ return This->lpVtbl->ValidateContext(This,pContext);
+}
+static FORCEINLINE HRESULT ID3D11Debug_ReportLiveDeviceObjects(ID3D11Debug* This,D3D11_RLDO_FLAGS Flags) {
+ return This->lpVtbl->ReportLiveDeviceObjects(This,Flags);
+}
+static FORCEINLINE HRESULT ID3D11Debug_ValidateContextForDispatch(ID3D11Debug* This,ID3D11DeviceContext *pContext) {
+ return This->lpVtbl->ValidateContextForDispatch(This,pContext);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11Debug_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * ID3D11InfoQueue interface
+ */
+#ifndef __ID3D11InfoQueue_INTERFACE_DEFINED__
+#define __ID3D11InfoQueue_INTERFACE_DEFINED__
+
+#ifdef WINE_NO_UNICODE_MACROS
+#undef GetMessage
+#endif
+DEFINE_GUID(IID_ID3D11InfoQueue, 0x6543dbb6, 0x1b48, 0x42f5, 0xab,0x82, 0xe9,0x7e,0xc7,0x43,0x26,0xf6);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("6543dbb6-1b48-42f5-ab82-e97ec74326f6")
+ID3D11InfoQueue : public IUnknown
+{
+ virtual HRESULT STDMETHODCALLTYPE SetMessageCountLimit(
+ UINT64 MessageCountLimit) = 0;
+
+ virtual void STDMETHODCALLTYPE ClearStoredMessages(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetMessage(
+ UINT64 MessageIndex,
+ D3D11_MESSAGE *pMessage,
+ SIZE_T *pMessageByteLength) = 0;
+
+ virtual UINT64 STDMETHODCALLTYPE GetNumMessagesAllowedByStorageFilter(
+ ) = 0;
+
+ virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDeniedByStorageFilter(
+ ) = 0;
+
+ virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessages(
+ ) = 0;
+
+ virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessagesAllowedByRetrievalFilter(
+ ) = 0;
+
+ virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDiscardedByMessageCountLimit(
+ ) = 0;
+
+ virtual UINT64 STDMETHODCALLTYPE GetMessageCountLimit(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE AddStorageFilterEntries(
+ D3D11_INFO_QUEUE_FILTER *pFilter) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetStorageFilter(
+ D3D11_INFO_QUEUE_FILTER *pFilter,
+ SIZE_T *pFilterByteLength) = 0;
+
+ virtual void STDMETHODCALLTYPE ClearStorageFilter(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE PushEmptyStorageFilter(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE PushCopyOfStorageFilter(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE PushStorageFilter(
+ D3D11_INFO_QUEUE_FILTER *pFilter) = 0;
+
+ virtual void STDMETHODCALLTYPE PopStorageFilter(
+ ) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetStorageFilterStackSize(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE AddRetrievalFilterEntries(
+ D3D11_INFO_QUEUE_FILTER *pFilter) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetRetrievalFilter(
+ D3D11_INFO_QUEUE_FILTER *pFilter,
+ SIZE_T *pFilterByteLength) = 0;
+
+ virtual void STDMETHODCALLTYPE ClearRetrievalFilter(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE PushEmptyRetrievalFilter(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE PushCopyOfRetrievalFilter(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE PushRetrievalFilter(
+ D3D11_INFO_QUEUE_FILTER *pFilter) = 0;
+
+ virtual void STDMETHODCALLTYPE PopRetrievalFilter(
+ ) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetRetrievalFilterStackSize(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE AddMessage(
+ D3D11_MESSAGE_CATEGORY Category,
+ D3D11_MESSAGE_SEVERITY Severity,
+ D3D11_MESSAGE_ID ID,
+ LPCSTR pDescription) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE AddApplicationMessage(
+ D3D11_MESSAGE_SEVERITY Severity,
+ LPCSTR pDescription) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetBreakOnCategory(
+ D3D11_MESSAGE_CATEGORY Category,
+ WINBOOL bEnable) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetBreakOnSeverity(
+ D3D11_MESSAGE_SEVERITY Severity,
+ WINBOOL bEnable) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetBreakOnID(
+ D3D11_MESSAGE_ID ID,
+ WINBOOL bEnable) = 0;
+
+ virtual WINBOOL STDMETHODCALLTYPE GetBreakOnCategory(
+ D3D11_MESSAGE_CATEGORY Category) = 0;
+
+ virtual WINBOOL STDMETHODCALLTYPE GetBreakOnSeverity(
+ D3D11_MESSAGE_SEVERITY Severity) = 0;
+
+ virtual WINBOOL STDMETHODCALLTYPE GetBreakOnID(
+ D3D11_MESSAGE_ID ID) = 0;
+
+ virtual void STDMETHODCALLTYPE SetMuteDebugOutput(
+ WINBOOL bMute) = 0;
+
+ virtual WINBOOL STDMETHODCALLTYPE GetMuteDebugOutput(
+ ) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D11InfoQueue, 0x6543dbb6, 0x1b48, 0x42f5, 0xab,0x82, 0xe9,0x7e,0xc7,0x43,0x26,0xf6)
+#endif
+#else
+typedef struct ID3D11InfoQueueVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D11InfoQueue *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D11InfoQueue *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D11InfoQueue *This);
+
+ /*** ID3D11InfoQueue methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetMessageCountLimit)(
+ ID3D11InfoQueue *This,
+ UINT64 MessageCountLimit);
+
+ void (STDMETHODCALLTYPE *ClearStoredMessages)(
+ ID3D11InfoQueue *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetMessage)(
+ ID3D11InfoQueue *This,
+ UINT64 MessageIndex,
+ D3D11_MESSAGE *pMessage,
+ SIZE_T *pMessageByteLength);
+
+ UINT64 (STDMETHODCALLTYPE *GetNumMessagesAllowedByStorageFilter)(
+ ID3D11InfoQueue *This);
+
+ UINT64 (STDMETHODCALLTYPE *GetNumMessagesDeniedByStorageFilter)(
+ ID3D11InfoQueue *This);
+
+ UINT64 (STDMETHODCALLTYPE *GetNumStoredMessages)(
+ ID3D11InfoQueue *This);
+
+ UINT64 (STDMETHODCALLTYPE *GetNumStoredMessagesAllowedByRetrievalFilter)(
+ ID3D11InfoQueue *This);
+
+ UINT64 (STDMETHODCALLTYPE *GetNumMessagesDiscardedByMessageCountLimit)(
+ ID3D11InfoQueue *This);
+
+ UINT64 (STDMETHODCALLTYPE *GetMessageCountLimit)(
+ ID3D11InfoQueue *This);
+
+ HRESULT (STDMETHODCALLTYPE *AddStorageFilterEntries)(
+ ID3D11InfoQueue *This,
+ D3D11_INFO_QUEUE_FILTER *pFilter);
+
+ HRESULT (STDMETHODCALLTYPE *GetStorageFilter)(
+ ID3D11InfoQueue *This,
+ D3D11_INFO_QUEUE_FILTER *pFilter,
+ SIZE_T *pFilterByteLength);
+
+ void (STDMETHODCALLTYPE *ClearStorageFilter)(
+ ID3D11InfoQueue *This);
+
+ HRESULT (STDMETHODCALLTYPE *PushEmptyStorageFilter)(
+ ID3D11InfoQueue *This);
+
+ HRESULT (STDMETHODCALLTYPE *PushCopyOfStorageFilter)(
+ ID3D11InfoQueue *This);
+
+ HRESULT (STDMETHODCALLTYPE *PushStorageFilter)(
+ ID3D11InfoQueue *This,
+ D3D11_INFO_QUEUE_FILTER *pFilter);
+
+ void (STDMETHODCALLTYPE *PopStorageFilter)(
+ ID3D11InfoQueue *This);
+
+ UINT (STDMETHODCALLTYPE *GetStorageFilterStackSize)(
+ ID3D11InfoQueue *This);
+
+ HRESULT (STDMETHODCALLTYPE *AddRetrievalFilterEntries)(
+ ID3D11InfoQueue *This,
+ D3D11_INFO_QUEUE_FILTER *pFilter);
+
+ HRESULT (STDMETHODCALLTYPE *GetRetrievalFilter)(
+ ID3D11InfoQueue *This,
+ D3D11_INFO_QUEUE_FILTER *pFilter,
+ SIZE_T *pFilterByteLength);
+
+ void (STDMETHODCALLTYPE *ClearRetrievalFilter)(
+ ID3D11InfoQueue *This);
+
+ HRESULT (STDMETHODCALLTYPE *PushEmptyRetrievalFilter)(
+ ID3D11InfoQueue *This);
+
+ HRESULT (STDMETHODCALLTYPE *PushCopyOfRetrievalFilter)(
+ ID3D11InfoQueue *This);
+
+ HRESULT (STDMETHODCALLTYPE *PushRetrievalFilter)(
+ ID3D11InfoQueue *This,
+ D3D11_INFO_QUEUE_FILTER *pFilter);
+
+ void (STDMETHODCALLTYPE *PopRetrievalFilter)(
+ ID3D11InfoQueue *This);
+
+ UINT (STDMETHODCALLTYPE *GetRetrievalFilterStackSize)(
+ ID3D11InfoQueue *This);
+
+ HRESULT (STDMETHODCALLTYPE *AddMessage)(
+ ID3D11InfoQueue *This,
+ D3D11_MESSAGE_CATEGORY Category,
+ D3D11_MESSAGE_SEVERITY Severity,
+ D3D11_MESSAGE_ID ID,
+ LPCSTR pDescription);
+
+ HRESULT (STDMETHODCALLTYPE *AddApplicationMessage)(
+ ID3D11InfoQueue *This,
+ D3D11_MESSAGE_SEVERITY Severity,
+ LPCSTR pDescription);
+
+ HRESULT (STDMETHODCALLTYPE *SetBreakOnCategory)(
+ ID3D11InfoQueue *This,
+ D3D11_MESSAGE_CATEGORY Category,
+ WINBOOL bEnable);
+
+ HRESULT (STDMETHODCALLTYPE *SetBreakOnSeverity)(
+ ID3D11InfoQueue *This,
+ D3D11_MESSAGE_SEVERITY Severity,
+ WINBOOL bEnable);
+
+ HRESULT (STDMETHODCALLTYPE *SetBreakOnID)(
+ ID3D11InfoQueue *This,
+ D3D11_MESSAGE_ID ID,
+ WINBOOL bEnable);
+
+ WINBOOL (STDMETHODCALLTYPE *GetBreakOnCategory)(
+ ID3D11InfoQueue *This,
+ D3D11_MESSAGE_CATEGORY Category);
+
+ WINBOOL (STDMETHODCALLTYPE *GetBreakOnSeverity)(
+ ID3D11InfoQueue *This,
+ D3D11_MESSAGE_SEVERITY Severity);
+
+ WINBOOL (STDMETHODCALLTYPE *GetBreakOnID)(
+ ID3D11InfoQueue *This,
+ D3D11_MESSAGE_ID ID);
+
+ void (STDMETHODCALLTYPE *SetMuteDebugOutput)(
+ ID3D11InfoQueue *This,
+ WINBOOL bMute);
+
+ WINBOOL (STDMETHODCALLTYPE *GetMuteDebugOutput)(
+ ID3D11InfoQueue *This);
+
+ END_INTERFACE
+} ID3D11InfoQueueVtbl;
+
+interface ID3D11InfoQueue {
+ CONST_VTBL ID3D11InfoQueueVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D11InfoQueue_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D11InfoQueue_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D11InfoQueue_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D11InfoQueue methods ***/
+#define ID3D11InfoQueue_SetMessageCountLimit(This,MessageCountLimit) (This)->lpVtbl->SetMessageCountLimit(This,MessageCountLimit)
+#define ID3D11InfoQueue_ClearStoredMessages(This) (This)->lpVtbl->ClearStoredMessages(This)
+#define ID3D11InfoQueue_GetMessage(This,MessageIndex,pMessage,pMessageByteLength) (This)->lpVtbl->GetMessage(This,MessageIndex,pMessage,pMessageByteLength)
+#define ID3D11InfoQueue_GetNumMessagesAllowedByStorageFilter(This) (This)->lpVtbl->GetNumMessagesAllowedByStorageFilter(This)
+#define ID3D11InfoQueue_GetNumMessagesDeniedByStorageFilter(This) (This)->lpVtbl->GetNumMessagesDeniedByStorageFilter(This)
+#define ID3D11InfoQueue_GetNumStoredMessages(This) (This)->lpVtbl->GetNumStoredMessages(This)
+#define ID3D11InfoQueue_GetNumStoredMessagesAllowedByRetrievalFilter(This) (This)->lpVtbl->GetNumStoredMessagesAllowedByRetrievalFilter(This)
+#define ID3D11InfoQueue_GetNumMessagesDiscardedByMessageCountLimit(This) (This)->lpVtbl->GetNumMessagesDiscardedByMessageCountLimit(This)
+#define ID3D11InfoQueue_GetMessageCountLimit(This) (This)->lpVtbl->GetMessageCountLimit(This)
+#define ID3D11InfoQueue_AddStorageFilterEntries(This,pFilter) (This)->lpVtbl->AddStorageFilterEntries(This,pFilter)
+#define ID3D11InfoQueue_GetStorageFilter(This,pFilter,pFilterByteLength) (This)->lpVtbl->GetStorageFilter(This,pFilter,pFilterByteLength)
+#define ID3D11InfoQueue_ClearStorageFilter(This) (This)->lpVtbl->ClearStorageFilter(This)
+#define ID3D11InfoQueue_PushEmptyStorageFilter(This) (This)->lpVtbl->PushEmptyStorageFilter(This)
+#define ID3D11InfoQueue_PushCopyOfStorageFilter(This) (This)->lpVtbl->PushCopyOfStorageFilter(This)
+#define ID3D11InfoQueue_PushStorageFilter(This,pFilter) (This)->lpVtbl->PushStorageFilter(This,pFilter)
+#define ID3D11InfoQueue_PopStorageFilter(This) (This)->lpVtbl->PopStorageFilter(This)
+#define ID3D11InfoQueue_GetStorageFilterStackSize(This) (This)->lpVtbl->GetStorageFilterStackSize(This)
+#define ID3D11InfoQueue_AddRetrievalFilterEntries(This,pFilter) (This)->lpVtbl->AddRetrievalFilterEntries(This,pFilter)
+#define ID3D11InfoQueue_GetRetrievalFilter(This,pFilter,pFilterByteLength) (This)->lpVtbl->GetRetrievalFilter(This,pFilter,pFilterByteLength)
+#define ID3D11InfoQueue_ClearRetrievalFilter(This) (This)->lpVtbl->ClearRetrievalFilter(This)
+#define ID3D11InfoQueue_PushEmptyRetrievalFilter(This) (This)->lpVtbl->PushEmptyRetrievalFilter(This)
+#define ID3D11InfoQueue_PushCopyOfRetrievalFilter(This) (This)->lpVtbl->PushCopyOfRetrievalFilter(This)
+#define ID3D11InfoQueue_PushRetrievalFilter(This,pFilter) (This)->lpVtbl->PushRetrievalFilter(This,pFilter)
+#define ID3D11InfoQueue_PopRetrievalFilter(This) (This)->lpVtbl->PopRetrievalFilter(This)
+#define ID3D11InfoQueue_GetRetrievalFilterStackSize(This) (This)->lpVtbl->GetRetrievalFilterStackSize(This)
+#define ID3D11InfoQueue_AddMessage(This,Category,Severity,ID,pDescription) (This)->lpVtbl->AddMessage(This,Category,Severity,ID,pDescription)
+#define ID3D11InfoQueue_AddApplicationMessage(This,Severity,pDescription) (This)->lpVtbl->AddApplicationMessage(This,Severity,pDescription)
+#define ID3D11InfoQueue_SetBreakOnCategory(This,Category,bEnable) (This)->lpVtbl->SetBreakOnCategory(This,Category,bEnable)
+#define ID3D11InfoQueue_SetBreakOnSeverity(This,Severity,bEnable) (This)->lpVtbl->SetBreakOnSeverity(This,Severity,bEnable)
+#define ID3D11InfoQueue_SetBreakOnID(This,ID,bEnable) (This)->lpVtbl->SetBreakOnID(This,ID,bEnable)
+#define ID3D11InfoQueue_GetBreakOnCategory(This,Category) (This)->lpVtbl->GetBreakOnCategory(This,Category)
+#define ID3D11InfoQueue_GetBreakOnSeverity(This,Severity) (This)->lpVtbl->GetBreakOnSeverity(This,Severity)
+#define ID3D11InfoQueue_GetBreakOnID(This,ID) (This)->lpVtbl->GetBreakOnID(This,ID)
+#define ID3D11InfoQueue_SetMuteDebugOutput(This,bMute) (This)->lpVtbl->SetMuteDebugOutput(This,bMute)
+#define ID3D11InfoQueue_GetMuteDebugOutput(This) (This)->lpVtbl->GetMuteDebugOutput(This)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D11InfoQueue_QueryInterface(ID3D11InfoQueue* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D11InfoQueue_AddRef(ID3D11InfoQueue* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D11InfoQueue_Release(ID3D11InfoQueue* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D11InfoQueue methods ***/
+static FORCEINLINE HRESULT ID3D11InfoQueue_SetMessageCountLimit(ID3D11InfoQueue* This,UINT64 MessageCountLimit) {
+ return This->lpVtbl->SetMessageCountLimit(This,MessageCountLimit);
+}
+static FORCEINLINE void ID3D11InfoQueue_ClearStoredMessages(ID3D11InfoQueue* This) {
+ This->lpVtbl->ClearStoredMessages(This);
+}
+static FORCEINLINE HRESULT ID3D11InfoQueue_GetMessage(ID3D11InfoQueue* This,UINT64 MessageIndex,D3D11_MESSAGE *pMessage,SIZE_T *pMessageByteLength) {
+ return This->lpVtbl->GetMessage(This,MessageIndex,pMessage,pMessageByteLength);
+}
+static FORCEINLINE UINT64 ID3D11InfoQueue_GetNumMessagesAllowedByStorageFilter(ID3D11InfoQueue* This) {
+ return This->lpVtbl->GetNumMessagesAllowedByStorageFilter(This);
+}
+static FORCEINLINE UINT64 ID3D11InfoQueue_GetNumMessagesDeniedByStorageFilter(ID3D11InfoQueue* This) {
+ return This->lpVtbl->GetNumMessagesDeniedByStorageFilter(This);
+}
+static FORCEINLINE UINT64 ID3D11InfoQueue_GetNumStoredMessages(ID3D11InfoQueue* This) {
+ return This->lpVtbl->GetNumStoredMessages(This);
+}
+static FORCEINLINE UINT64 ID3D11InfoQueue_GetNumStoredMessagesAllowedByRetrievalFilter(ID3D11InfoQueue* This) {
+ return This->lpVtbl->GetNumStoredMessagesAllowedByRetrievalFilter(This);
+}
+static FORCEINLINE UINT64 ID3D11InfoQueue_GetNumMessagesDiscardedByMessageCountLimit(ID3D11InfoQueue* This) {
+ return This->lpVtbl->GetNumMessagesDiscardedByMessageCountLimit(This);
+}
+static FORCEINLINE UINT64 ID3D11InfoQueue_GetMessageCountLimit(ID3D11InfoQueue* This) {
+ return This->lpVtbl->GetMessageCountLimit(This);
+}
+static FORCEINLINE HRESULT ID3D11InfoQueue_AddStorageFilterEntries(ID3D11InfoQueue* This,D3D11_INFO_QUEUE_FILTER *pFilter) {
+ return This->lpVtbl->AddStorageFilterEntries(This,pFilter);
+}
+static FORCEINLINE HRESULT ID3D11InfoQueue_GetStorageFilter(ID3D11InfoQueue* This,D3D11_INFO_QUEUE_FILTER *pFilter,SIZE_T *pFilterByteLength) {
+ return This->lpVtbl->GetStorageFilter(This,pFilter,pFilterByteLength);
+}
+static FORCEINLINE void ID3D11InfoQueue_ClearStorageFilter(ID3D11InfoQueue* This) {
+ This->lpVtbl->ClearStorageFilter(This);
+}
+static FORCEINLINE HRESULT ID3D11InfoQueue_PushEmptyStorageFilter(ID3D11InfoQueue* This) {
+ return This->lpVtbl->PushEmptyStorageFilter(This);
+}
+static FORCEINLINE HRESULT ID3D11InfoQueue_PushCopyOfStorageFilter(ID3D11InfoQueue* This) {
+ return This->lpVtbl->PushCopyOfStorageFilter(This);
+}
+static FORCEINLINE HRESULT ID3D11InfoQueue_PushStorageFilter(ID3D11InfoQueue* This,D3D11_INFO_QUEUE_FILTER *pFilter) {
+ return This->lpVtbl->PushStorageFilter(This,pFilter);
+}
+static FORCEINLINE void ID3D11InfoQueue_PopStorageFilter(ID3D11InfoQueue* This) {
+ This->lpVtbl->PopStorageFilter(This);
+}
+static FORCEINLINE UINT ID3D11InfoQueue_GetStorageFilterStackSize(ID3D11InfoQueue* This) {
+ return This->lpVtbl->GetStorageFilterStackSize(This);
+}
+static FORCEINLINE HRESULT ID3D11InfoQueue_AddRetrievalFilterEntries(ID3D11InfoQueue* This,D3D11_INFO_QUEUE_FILTER *pFilter) {
+ return This->lpVtbl->AddRetrievalFilterEntries(This,pFilter);
+}
+static FORCEINLINE HRESULT ID3D11InfoQueue_GetRetrievalFilter(ID3D11InfoQueue* This,D3D11_INFO_QUEUE_FILTER *pFilter,SIZE_T *pFilterByteLength) {
+ return This->lpVtbl->GetRetrievalFilter(This,pFilter,pFilterByteLength);
+}
+static FORCEINLINE void ID3D11InfoQueue_ClearRetrievalFilter(ID3D11InfoQueue* This) {
+ This->lpVtbl->ClearRetrievalFilter(This);
+}
+static FORCEINLINE HRESULT ID3D11InfoQueue_PushEmptyRetrievalFilter(ID3D11InfoQueue* This) {
+ return This->lpVtbl->PushEmptyRetrievalFilter(This);
+}
+static FORCEINLINE HRESULT ID3D11InfoQueue_PushCopyOfRetrievalFilter(ID3D11InfoQueue* This) {
+ return This->lpVtbl->PushCopyOfRetrievalFilter(This);
+}
+static FORCEINLINE HRESULT ID3D11InfoQueue_PushRetrievalFilter(ID3D11InfoQueue* This,D3D11_INFO_QUEUE_FILTER *pFilter) {
+ return This->lpVtbl->PushRetrievalFilter(This,pFilter);
+}
+static FORCEINLINE void ID3D11InfoQueue_PopRetrievalFilter(ID3D11InfoQueue* This) {
+ This->lpVtbl->PopRetrievalFilter(This);
+}
+static FORCEINLINE UINT ID3D11InfoQueue_GetRetrievalFilterStackSize(ID3D11InfoQueue* This) {
+ return This->lpVtbl->GetRetrievalFilterStackSize(This);
+}
+static FORCEINLINE HRESULT ID3D11InfoQueue_AddMessage(ID3D11InfoQueue* This,D3D11_MESSAGE_CATEGORY Category,D3D11_MESSAGE_SEVERITY Severity,D3D11_MESSAGE_ID ID,LPCSTR pDescription) {
+ return This->lpVtbl->AddMessage(This,Category,Severity,ID,pDescription);
+}
+static FORCEINLINE HRESULT ID3D11InfoQueue_AddApplicationMessage(ID3D11InfoQueue* This,D3D11_MESSAGE_SEVERITY Severity,LPCSTR pDescription) {
+ return This->lpVtbl->AddApplicationMessage(This,Severity,pDescription);
+}
+static FORCEINLINE HRESULT ID3D11InfoQueue_SetBreakOnCategory(ID3D11InfoQueue* This,D3D11_MESSAGE_CATEGORY Category,WINBOOL bEnable) {
+ return This->lpVtbl->SetBreakOnCategory(This,Category,bEnable);
+}
+static FORCEINLINE HRESULT ID3D11InfoQueue_SetBreakOnSeverity(ID3D11InfoQueue* This,D3D11_MESSAGE_SEVERITY Severity,WINBOOL bEnable) {
+ return This->lpVtbl->SetBreakOnSeverity(This,Severity,bEnable);
+}
+static FORCEINLINE HRESULT ID3D11InfoQueue_SetBreakOnID(ID3D11InfoQueue* This,D3D11_MESSAGE_ID ID,WINBOOL bEnable) {
+ return This->lpVtbl->SetBreakOnID(This,ID,bEnable);
+}
+static FORCEINLINE WINBOOL ID3D11InfoQueue_GetBreakOnCategory(ID3D11InfoQueue* This,D3D11_MESSAGE_CATEGORY Category) {
+ return This->lpVtbl->GetBreakOnCategory(This,Category);
+}
+static FORCEINLINE WINBOOL ID3D11InfoQueue_GetBreakOnSeverity(ID3D11InfoQueue* This,D3D11_MESSAGE_SEVERITY Severity) {
+ return This->lpVtbl->GetBreakOnSeverity(This,Severity);
+}
+static FORCEINLINE WINBOOL ID3D11InfoQueue_GetBreakOnID(ID3D11InfoQueue* This,D3D11_MESSAGE_ID ID) {
+ return This->lpVtbl->GetBreakOnID(This,ID);
+}
+static FORCEINLINE void ID3D11InfoQueue_SetMuteDebugOutput(ID3D11InfoQueue* This,WINBOOL bMute) {
+ This->lpVtbl->SetMuteDebugOutput(This,bMute);
+}
+static FORCEINLINE WINBOOL ID3D11InfoQueue_GetMuteDebugOutput(ID3D11InfoQueue* This) {
+ return This->lpVtbl->GetMuteDebugOutput(This);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D11InfoQueue_INTERFACE_DEFINED__ */
+
+/* Begin additional prototypes for all interfaces */
+
+
+/* End additional prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __d3d11sdklayers_h__ */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11shader.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11shader.h
new file mode 100644
index 00000000..52642469
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11shader.h
@@ -0,0 +1,260 @@
+#undef INTERFACE
+/*
+ * Copyright 2010 Matteo Bruni for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __D3D11SHADER_H__
+#define __D3D11SHADER_H__
+
+#include "d3dcommon.h"
+
+/* These are defined as version-neutral in d3dcommon.h */
+typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE;
+
+typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;
+
+typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN;
+
+typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING;
+
+typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE;
+
+typedef struct _D3D11_SHADER_DESC
+{
+ UINT Version;
+ const char *Creator;
+ UINT Flags;
+ UINT ConstantBuffers;
+ UINT BoundResources;
+ UINT InputParameters;
+ UINT OutputParameters;
+ UINT InstructionCount;
+ UINT TempRegisterCount;
+ UINT TempArrayCount;
+ UINT DefCount;
+ UINT DclCount;
+ UINT TextureNormalInstructions;
+ UINT TextureLoadInstructions;
+ UINT TextureCompInstructions;
+ UINT TextureBiasInstructions;
+ UINT TextureGradientInstructions;
+ UINT FloatInstructionCount;
+ UINT IntInstructionCount;
+ UINT UintInstructionCount;
+ UINT StaticFlowControlCount;
+ UINT DynamicFlowControlCount;
+ UINT MacroInstructionCount;
+ UINT ArrayInstructionCount;
+ UINT CutInstructionCount;
+ UINT EmitInstructionCount;
+ D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
+ UINT GSMaxOutputVertexCount;
+ D3D_PRIMITIVE InputPrimitive;
+ UINT PatchConstantParameters;
+ UINT cGSInstanceCount;
+ UINT cControlPoints;
+ D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive;
+ D3D_TESSELLATOR_PARTITIONING HSPartitioning;
+ D3D_TESSELLATOR_DOMAIN TessellatorDomain;
+ UINT cBarrierInstructions;
+ UINT cInterlockedInstructions;
+ UINT cTextureStoreInstructions;
+} D3D11_SHADER_DESC;
+
+typedef struct _D3D11_SHADER_VARIABLE_DESC
+{
+ const char *Name;
+ UINT StartOffset;
+ UINT Size;
+ UINT uFlags;
+ void *DefaultValue;
+ UINT StartTexture;
+ UINT TextureSize;
+ UINT StartSampler;
+ UINT SamplerSize;
+} D3D11_SHADER_VARIABLE_DESC;
+
+typedef struct _D3D11_SHADER_TYPE_DESC
+{
+ D3D_SHADER_VARIABLE_CLASS Class;
+ D3D_SHADER_VARIABLE_TYPE Type;
+ UINT Rows;
+ UINT Columns;
+ UINT Elements;
+ UINT Members;
+ UINT Offset;
+ const char *Name;
+} D3D11_SHADER_TYPE_DESC;
+
+typedef struct _D3D11_SHADER_BUFFER_DESC
+{
+ const char *Name;
+ D3D_CBUFFER_TYPE Type;
+ UINT Variables;
+ UINT Size;
+ UINT uFlags;
+} D3D11_SHADER_BUFFER_DESC;
+
+typedef struct _D3D11_SHADER_INPUT_BIND_DESC
+{
+ const char *Name;
+ D3D_SHADER_INPUT_TYPE Type;
+ UINT BindPoint;
+ UINT BindCount;
+ UINT uFlags;
+ D3D_RESOURCE_RETURN_TYPE ReturnType;
+ D3D_SRV_DIMENSION Dimension;
+ UINT NumSamples;
+} D3D11_SHADER_INPUT_BIND_DESC;
+
+typedef struct _D3D11_SIGNATURE_PARAMETER_DESC
+{
+ const char *SemanticName;
+ UINT SemanticIndex;
+ UINT Register;
+ D3D_NAME SystemValueType;
+ D3D_REGISTER_COMPONENT_TYPE ComponentType;
+ BYTE Mask;
+ BYTE ReadWriteMask;
+ UINT Stream;
+#if D3D_COMPILER_VERSION >= 46
+ D3D_MIN_PRECISION MinPrecision;
+#endif
+} D3D11_SIGNATURE_PARAMETER_DESC;
+
+DEFINE_GUID(IID_ID3D11ShaderReflectionType, 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21);
+
+#define INTERFACE ID3D11ShaderReflectionType
+DECLARE_INTERFACE(ID3D11ShaderReflectionType)
+{
+ STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_TYPE_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE;
+ STDMETHOD(IsEqual)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionType *, GetSubType)(THIS) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionType *, GetBaseClass)(THIS) PURE;
+ STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionType *, GetInterfaceByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD(IsOfType)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
+ STDMETHOD(ImplementsInterface)(THIS_ ID3D11ShaderReflectionType *base) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D11ShaderReflectionVariable, 0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c);
+
+#define INTERFACE ID3D11ShaderReflectionVariable
+DECLARE_INTERFACE(ID3D11ShaderReflectionVariable)
+{
+ STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_VARIABLE_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionType *, GetType)(THIS) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetBuffer)(THIS) PURE;
+ STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ UINT index) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D11ShaderReflectionConstantBuffer, 0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8);
+
+#define INTERFACE ID3D11ShaderReflectionConstantBuffer
+DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer)
+{
+ STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
+};
+#undef INTERFACE
+
+#if D3D_COMPILER_VERSION <= 42
+DEFINE_GUID(IID_ID3D11ShaderReflection, 0x17f27486, 0xa342, 0x4d10, 0x88, 0x42, 0xab, 0x08, 0x74, 0xe7, 0xf6, 0x70);
+#elif D3D_COMPILER_VERSION == 43
+DEFINE_GUID(IID_ID3D11ShaderReflection, 0x0a233719, 0x3960, 0x4578, 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1);
+#else
+DEFINE_GUID(IID_ID3D11ShaderReflection, 0x8d536ca1, 0x0cca, 0x4956, 0xa8, 0x37, 0x78, 0x69, 0x63, 0x75, 0x55, 0x84);
+#endif
+
+#define INTERFACE ID3D11ShaderReflection
+DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown)
+{
+ /* IUnknown methods */
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+ /* ID3D11ShaderReflection methods */
+ STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
+ STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
+ STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
+ STDMETHOD(GetPatchConstantParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
+ STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
+ STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
+ STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;
+ STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE;
+ STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE;
+ STDMETHOD_(WINBOOL, IsSampleFrequencyShader)(THIS) PURE;
+ STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE;
+ STDMETHOD(GetMinFeatureLevel)(THIS_ enum D3D_FEATURE_LEVEL *level) PURE;
+ STDMETHOD_(UINT, GetThreadGroupSize)(THIS_ UINT *sizex, UINT *sizey, UINT *sizez) PURE;
+ STDMETHOD_(UINT64, GetRequiresFlags)(THIS) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D11ModuleInstance, 0x469e07f7, 0x45a, 0x48d5, 0xaa, 0x12, 0x68, 0xa4, 0x78, 0xcd, 0xf7, 0x5d);
+
+#define INTERFACE ID3D11ModuleInstance
+DECLARE_INTERFACE_(ID3D11ModuleInstance, IUnknown)
+{
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ /* ID3D11ModuleInstance methods */
+ STDMETHOD(BindConstantBuffer)(THIS_ UINT srcslot, UINT dstslot, UINT dstoffset) PURE;
+ STDMETHOD(BindConstantBufferByName)(THIS_ const char *name, UINT dstslot, UINT dstoffset) PURE;
+
+ STDMETHOD(BindResource)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE;
+ STDMETHOD(BindResourceByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE;
+
+ STDMETHOD(BindSampler)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE;
+ STDMETHOD(BindSamplerByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE;
+
+ STDMETHOD(BindUnorderedAccessView)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE;
+ STDMETHOD(BindUnorderedAccessViewByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE;
+
+ STDMETHOD(BindResourceAsUnorderedAccessView)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE;
+ STDMETHOD(BindResourceAsUnorderedAccessViewByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D11Module, 0xcac701ee, 0x80fc, 0x4122, 0x82, 0x42, 0x10, 0xb3, 0x9c, 0x8c, 0xec, 0x34);
+
+#define INTERFACE ID3D11Module
+DECLARE_INTERFACE_(ID3D11Module, IUnknown)
+{
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ /* ID3D11Module methods */
+ STDMETHOD(CreateInstance)(THIS_ const char *instnamespace, ID3D11ModuleInstance **moduleinstance) PURE;
+};
+#undef INTERFACE
+
+#endif
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8.h
new file mode 100644
index 00000000..856c0849
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8.h
@@ -0,0 +1,1154 @@
+#undef INTERFACE
+/*
+ * Copyright (C) 2002 Jason Edmeades
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_D3D8_H
+#define __WINE_D3D8_H
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION 0x0800
+#endif
+
+#include <stdlib.h>
+
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+#include <windows.h>
+#include <d3d8types.h>
+#include <d3d8caps.h>
+
+/*****************************************************************************
+ * Behavior Flags for IDirect3D8::CreateDevice
+ */
+#define D3DCREATE_FPU_PRESERVE __MSABI_LONG(0x00000002)
+#define D3DCREATE_MULTITHREADED __MSABI_LONG(0x00000004)
+#define D3DCREATE_PUREDEVICE __MSABI_LONG(0x00000010)
+#define D3DCREATE_SOFTWARE_VERTEXPROCESSING __MSABI_LONG(0x00000020)
+#define D3DCREATE_HARDWARE_VERTEXPROCESSING __MSABI_LONG(0x00000040)
+#define D3DCREATE_MIXED_VERTEXPROCESSING __MSABI_LONG(0x00000080)
+
+/*****************************************************************************
+ * Flags for SetPrivateData
+ */
+#define D3DSPD_IUNKNOWN __MSABI_LONG(0x00000001)
+
+/*****************************************************************************
+ * #defines and error codes
+ */
+#define D3D_SDK_VERSION 220
+#define D3DADAPTER_DEFAULT 0
+#define D3DENUM_NO_WHQL_LEVEL 2
+
+#define _FACD3D 0x876
+#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
+
+/*
+ * Direct3D Errors
+ */
+#define D3D_OK S_OK
+#define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072)
+#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073)
+#define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074)
+#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075)
+#define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076)
+#define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077)
+#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078)
+#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079)
+#define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081)
+#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082)
+#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086)
+#define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087)
+
+#define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150)
+#define D3DERR_MOREDATA MAKE_D3DHRESULT(2151)
+#define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152)
+#define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153)
+#define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154)
+#define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380)
+#define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155)
+#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
+#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157)
+
+/*****************************************************************************
+ * Predeclare the interfaces
+ */
+DEFINE_GUID(IID_IDirect3D8, 0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);
+typedef struct IDirect3D8 *LPDIRECT3D8;
+
+DEFINE_GUID(IID_IDirect3DDevice8, 0x7385E5DF,0x8FE8,0x41D5,0x86,0xB6,0xD7,0xB4,0x85,0x47,0xB6,0xCF);
+typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8;
+
+DEFINE_GUID(IID_IDirect3DResource8, 0x1B36BB7B,0x09B7,0x410A,0xB4,0x45,0x7D,0x14,0x30,0xD7,0xB3,0x3F);
+typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
+
+DEFINE_GUID(IID_IDirect3DVertexBuffer8, 0x8AEEEAC7,0x05F9,0x44D4,0xB5,0x91,0x00,0x0B,0x0D,0xF1,0xCB,0x95);
+typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
+
+DEFINE_GUID(IID_IDirect3DVolume8, 0xBD7349F5,0x14F1,0x42E4,0x9C,0x79,0x97,0x23,0x80,0xDB,0x40,0xC0);
+typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
+
+DEFINE_GUID(IID_IDirect3DSwapChain8, 0x928C088B,0x76B9,0x4C6B,0xA5,0x36,0xA5,0x90,0x85,0x38,0x76,0xCD);
+typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
+
+DEFINE_GUID(IID_IDirect3DSurface8, 0xB96EEBCA,0xB326,0x4EA5,0x88,0x2F,0x2F,0xF5,0xBA,0xE0,0x21,0xDD);
+typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
+
+DEFINE_GUID(IID_IDirect3DIndexBuffer8, 0x0E689C9A,0x053D,0x44A0,0x9D,0x92,0xDB,0x0E,0x3D,0x75,0x0F,0x86);
+typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
+
+DEFINE_GUID(IID_IDirect3DBaseTexture8, 0xB4211CFA,0x51B9,0x4A9F,0xAB,0x78,0xDB,0x99,0xB2,0xBB,0x67,0x8E);
+typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
+
+DEFINE_GUID(IID_IDirect3DTexture8, 0xE4CDD575,0x2866,0x4F01,0xB1,0x2E,0x7E,0xEC,0xE1,0xEC,0x93,0x58);
+typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
+
+DEFINE_GUID(IID_IDirect3DCubeTexture8, 0x3EE5B968,0x2ACA,0x4C34,0x8B,0xB5,0x7E,0x0C,0x3D,0x19,0xB7,0x50);
+typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
+
+DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4B8AAAFA,0x140F,0x42BA,0x91,0x31,0x59,0x7E,0xAF,0xAA,0x2E,0xAD);
+typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
+
+/*****************************************************************************
+ * IDirect3D8 interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirect3D8
+DECLARE_INTERFACE_(IDirect3D8,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3D8 methods ***/
+ STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
+ STDMETHOD_(UINT,GetAdapterCount )(THIS) PURE;
+ STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8 * pIdentifier) PURE;
+ STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter) PURE;
+ STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, D3DDISPLAYMODE * pMode) PURE;
+ STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE * pMode) PURE;
+ STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, WINBOOL Windowed) PURE;
+ STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE;
+ STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, WINBOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) PURE;
+ STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE;
+ STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8 * pCaps) PURE;
+ STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
+ STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS * pPresentationParameters, struct IDirect3DDevice8 ** ppReturnedDeviceInterface) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3D8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3D8 methods ***/
+#define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
+#define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
+#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
+#define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a)
+#define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
+#define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
+#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
+#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
+#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
+#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
+#define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
+#define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
+#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
+#else
+/*** IUnknown methods ***/
+#define IDirect3D8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D8_AddRef(p) (p)->AddRef()
+#define IDirect3D8_Release(p) (p)->Release()
+/*** IDirect3D8 methods ***/
+#define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a)
+#define IDirect3D8_GetAdapterCount(p) (p)->GetAdapterCount()
+#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
+#define IDirect3D8_GetAdapterModeCount(p,a) (p)->GetAdapterModeCount(a)
+#define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->EnumAdapterModes(a,b,c)
+#define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
+#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
+#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
+#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->CheckDeviceMultiSampleType(a,b,c,d,e)
+#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
+#define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
+#define IDirect3D8_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
+#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVolume8 interface
+ */
+#define INTERFACE IDirect3DVolume8
+DECLARE_INTERFACE_(IDirect3DVolume8,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DVolume8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC * pDesc) PURE;
+ STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE;
+ STDMETHOD(UnlockBox)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVolume8 methods ***/
+#define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
+#define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
+#define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DVolume8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVolume8_AddRef(p) (p)->AddRef()
+#define IDirect3DVolume8_Release(p) (p)->Release()
+/*** IDirect3DVolume8 methods ***/
+#define IDirect3DVolume8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DVolume8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DVolume8_GetContainer(p,a,b) (p)->GetContainer(a,b)
+#define IDirect3DVolume8_GetDesc(p,a) (p)->GetDesc(a)
+#define IDirect3DVolume8_LockBox(p,a,b,c) (p)->LockBox(a,b,c)
+#define IDirect3DVolume8_UnlockBox(p) (p)->UnlockBox()
+#endif
+
+/*****************************************************************************
+ * IDirect3DSwapChain8 interface
+ */
+#define INTERFACE IDirect3DSwapChain8
+DECLARE_INTERFACE_(IDirect3DSwapChain8,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DSwapChain8 methods ***/
+ STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
+ const RGNDATA *dirty_region) PURE;
+ STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer, D3DBACKBUFFER_TYPE Type, struct IDirect3DSurface8 ** ppBackBuffer) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DSwapChain8 methods ***/
+#define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
+#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DSwapChain8_AddRef(p) (p)->AddRef()
+#define IDirect3DSwapChain8_Release(p) (p)->Release()
+/*** IDirect3DSwapChain8 methods ***/
+#define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
+#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
+#endif
+
+/*****************************************************************************
+ * IDirect3DSurface8 interface
+ */
+#define INTERFACE IDirect3DSurface8
+DECLARE_INTERFACE_(IDirect3DSurface8,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DSurface8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void * pData,DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC * pDesc) PURE;
+ STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE;
+ STDMETHOD(UnlockRect)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DSurface8 methods ***/
+#define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
+#define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
+#define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DSurface8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DSurface8_AddRef(p) (p)->AddRef()
+#define IDirect3DSurface8_Release(p) (p)->Release()
+/*** IDirect3DSurface8 methods ***/
+#define IDirect3DSurface8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DSurface8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DSurface8_GetContainer(p,a,b) (p)->GetContainer(a,b)
+#define IDirect3DSurface8_GetDesc(p,a) (p)->GetDesc(a)
+#define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c)
+#define IDirect3DSurface8_UnlockRect(p) (p)->UnlockRect()
+#endif
+
+/*****************************************************************************
+ * IDirect3DResource8 interface
+ */
+#define INTERFACE IDirect3DResource8
+DECLARE_INTERFACE_(IDirect3DResource8,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
+ STDMETHOD_(void,PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DResource8 methods ***/
+#define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DResource8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DResource8_AddRef(p) (p)->AddRef()
+#define IDirect3DResource8_Release(p) (p)->Release()
+/*** IDirect3DResource8 methods ***/
+#define IDirect3DResource8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DResource8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DResource8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DResource8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DResource8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DResource8_GetType(p) (p)->GetType()
+#endif
+
+/*****************************************************************************
+ * IDirect3DVertexBuffer8 interface
+ */
+#define INTERFACE IDirect3DVertexBuffer8
+DECLARE_INTERFACE_(IDirect3DVertexBuffer8,IDirect3DResource8)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
+ STDMETHOD_(void,PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
+ /*** IDirect3DVertexBuffer8 methods ***/
+ STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
+ STDMETHOD(Unlock)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC * pDesc) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
+#define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DVertexBuffer8 methods ***/
+#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVertexBuffer8_AddRef(p) (p)->AddRef()
+#define IDirect3DVertexBuffer8_Release(p) (p)->Release()
+/*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
+#define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DVertexBuffer8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DVertexBuffer8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DVertexBuffer8_GetType(p) (p)->GetType()
+/*** IDirect3DVertexBuffer8 methods ***/
+#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
+#define IDirect3DVertexBuffer8_Unlock(p) (p)->Unlock()
+#define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DIndexBuffer8 interface
+ */
+#define INTERFACE IDirect3DIndexBuffer8
+DECLARE_INTERFACE_(IDirect3DIndexBuffer8,IDirect3DResource8)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
+ STDMETHOD_(void,PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
+ /*** IDirect3DIndexBuffer8 methods ***/
+ STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
+ STDMETHOD(Unlock)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC * pDesc) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
+#define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DIndexBuffer8 methods ***/
+#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DIndexBuffer8_AddRef(p) (p)->AddRef()
+#define IDirect3DIndexBuffer8_Release(p) (p)->Release()
+/*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
+#define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DIndexBuffer8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DIndexBuffer8_GetType(p) (p)->GetType()
+/*** IDirect3DIndexBuffer8 methods ***/
+#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
+#define IDirect3DIndexBuffer8_Unlock(p) (p)->Unlock()
+#define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DBaseTexture8 interface
+ */
+#define INTERFACE IDirect3DBaseTexture8
+DECLARE_INTERFACE_(IDirect3DBaseTexture8,IDirect3DResource8)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
+ STDMETHOD_(void,PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
+ /*** IDirect3DBaseTexture8 methods ***/
+ STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
+#define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DBaseTexture8 methods ***/
+#define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DBaseTexture8_AddRef(p) (p)->AddRef()
+#define IDirect3DBaseTexture8_Release(p) (p)->Release()
+/*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
+#define IDirect3DBaseTexture8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DBaseTexture8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DBaseTexture8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DBaseTexture8_GetType(p) (p)->GetType()
+/*** IDirect3DBaseTexture8 methods ***/
+#define IDirect3DBaseTexture8_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DBaseTexture8_GetLOD(p) (p)->GetLOD()
+#define IDirect3DBaseTexture8_GetLevelCount(p) (p)->GetLevelCount()
+#endif
+
+/*****************************************************************************
+ * IDirect3DCubeTexture8 interface
+ */
+#define INTERFACE IDirect3DCubeTexture8
+DECLARE_INTERFACE_(IDirect3DCubeTexture8,IDirect3DBaseTexture8)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
+ STDMETHOD_(void,PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
+ /*** IDirect3DBaseTexture8 methods ***/
+ STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
+ /*** IDirect3DCubeTexture8 methods ***/
+ STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC * pDesc) PURE;
+ STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8 ** ppCubeMapSurface) PURE;
+ STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect,
+ const RECT *rect, DWORD flags) PURE;
+ STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE;
+ STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES face, const RECT *dirty_rect) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
+#define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
+#define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+/*** IDirect3DCubeTexture8 methods ***/
+#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
+#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
+#define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
+#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DCubeTexture8_AddRef(p) (p)->AddRef()
+#define IDirect3DCubeTexture8_Release(p) (p)->Release()
+/*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
+#define IDirect3DCubeTexture8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DCubeTexture8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DCubeTexture8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DCubeTexture8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DCubeTexture8_GetType(p) (p)->GetType()
+/*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
+#define IDirect3DCubeTexture8_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DCubeTexture8_GetLOD(p) (p)->GetLOD()
+#define IDirect3DCubeTexture8_GetLevelCount(p) (p)->GetLevelCount()
+/*** IDirect3DCubeTexture8 methods ***/
+#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
+#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c)
+#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e)
+#define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->UnlockRect(a,b)
+#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DTexture8 interface
+ */
+#define INTERFACE IDirect3DTexture8
+DECLARE_INTERFACE_(IDirect3DTexture8,IDirect3DBaseTexture8)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
+ STDMETHOD_(void,PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
+ /*** IDirect3DBaseTexture8 methods ***/
+ STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
+ /*** IDirect3DTexture8 methods ***/
+ STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC * pDesc) PURE;
+ STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface8 ** ppSurfaceLevel) PURE;
+ STDMETHOD(LockRect)(THIS_ UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE;
+ STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
+ STDMETHOD(AddDirtyRect)(THIS_ const RECT *dirty_rect) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
+#define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
+#define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+/*** IDirect3DTexture8 methods ***/
+#define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
+#define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
+#define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
+#define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DTexture8_AddRef(p) (p)->AddRef()
+#define IDirect3DTexture8_Release(p) (p)->Release()
+/*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
+#define IDirect3DTexture8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DTexture8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DTexture8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DTexture8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DTexture8_GetType(p) (p)->GetType()
+/*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
+#define IDirect3DTexture8_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DTexture8_GetLOD(p) (p)->GetLOD()
+#define IDirect3DTexture8_GetLevelCount(p) (p)->GetLevelCount()
+/*** IDirect3DTexture8 methods ***/
+#define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
+#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b)
+#define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d)
+#define IDirect3DTexture8_UnlockRect(p,a) (p)->UnlockRect(a)
+#define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVolumeTexture8 interface
+ */
+#define INTERFACE IDirect3DVolumeTexture8
+DECLARE_INTERFACE_(IDirect3DVolumeTexture8,IDirect3DBaseTexture8)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
+ STDMETHOD_(void,PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
+ /*** IDirect3DBaseTexture8 methods ***/
+ STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
+ /*** IDirect3DVolumeTexture8 methods ***/
+ STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC * pDesc) PURE;
+ STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume8 ** ppVolumeLevel) PURE;
+ STDMETHOD(LockBox)(THIS_ UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE;
+ STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
+ STDMETHOD(AddDirtyBox)(THIS_ const D3DBOX *dirty_box) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
+#define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
+#define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+/*** IDirect3DVolumeTexture8 methods ***/
+#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
+#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
+#define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
+#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVolumeTexture8_AddRef(p) (p)->AddRef()
+#define IDirect3DVolumeTexture8_Release(p) (p)->Release()
+/*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
+#define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DVolumeTexture8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DVolumeTexture8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DVolumeTexture8_GetType(p) (p)->GetType()
+/*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
+#define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DVolumeTexture8_GetLOD(p) (p)->GetLOD()
+#define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->GetLevelCount()
+/*** IDirect3DVolumeTexture8 methods ***/
+#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
+#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b)
+#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d)
+#define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->UnlockBox(a)
+#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->AddDirtyBox(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DDevice8 interface
+ */
+#define INTERFACE IDirect3DDevice8
+DECLARE_INTERFACE_(IDirect3DDevice8,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DDevice8 methods ***/
+ STDMETHOD(TestCooperativeLevel)(THIS) PURE;
+ STDMETHOD_(UINT,GetAvailableTextureMem)(THIS) PURE;
+ STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD Bytes) PURE;
+ STDMETHOD(GetDirect3D)(THIS_ IDirect3D8 ** ppD3D8) PURE;
+ STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8 * pCaps) PURE;
+ STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE * pMode) PURE;
+ STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS * pParameters) PURE;
+ STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 * pCursorBitmap) PURE;
+ STDMETHOD_(void,SetCursorPosition)(THIS_ UINT XScreenSpace, UINT YScreenSpace,DWORD Flags) PURE;
+ STDMETHOD_(WINBOOL,ShowCursor)(THIS_ WINBOOL bShow) PURE;
+ STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters, IDirect3DSwapChain8 ** pSwapChain) PURE;
+ STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters) PURE;
+ STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
+ const RGNDATA *dirty_region) PURE;
+ STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8 ** ppBackBuffer) PURE;
+ STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS * pRasterStatus) PURE;
+ STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD flags, const D3DGAMMARAMP *ramp) PURE;
+ STDMETHOD_(void,GetGammaRamp)(THIS_ D3DGAMMARAMP * pRamp) PURE;
+ STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8 ** ppTexture) PURE;
+ STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8 ** ppVolumeTexture) PURE;
+ STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8 ** ppCubeTexture) PURE;
+ STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8 ** ppVertexBuffer) PURE;
+ STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8 ** ppIndexBuffer) PURE;
+ STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,WINBOOL Lockable,IDirect3DSurface8 ** ppSurface) PURE;
+ STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8 ** ppSurface) PURE;
+ STDMETHOD(CreateImageSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8 ** ppSurface) PURE;
+ STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8 *src_surface, const RECT *src_rects,
+ UINT rect_count, IDirect3DSurface8 *dst_surface, const POINT *dst_points) PURE;
+ STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8 * pSourceTexture,IDirect3DBaseTexture8 * pDestinationTexture) PURE;
+ STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8 * pDestSurface) PURE;
+ STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8 * pRenderTarget,IDirect3DSurface8 * pNewZStencil) PURE;
+ STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8 ** ppRenderTarget) PURE;
+ STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8 ** ppZStencilSurface) PURE;
+ STDMETHOD(BeginScene)(THIS) PURE;
+ STDMETHOD(EndScene)(THIS) PURE;
+ STDMETHOD(Clear)(THIS_ DWORD rect_count, const D3DRECT *rects, DWORD flags, D3DCOLOR color,
+ float z, DWORD stencil) PURE;
+ STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
+ STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX * pMatrix) PURE;
+ STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
+ STDMETHOD(SetViewport)(THIS_ const D3DVIEWPORT8 *viewport) PURE;
+ STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8 * pViewport) PURE;
+ STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL8 *material) PURE;
+ STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8 *pMaterial) PURE;
+ STDMETHOD(SetLight)(THIS_ DWORD index, const D3DLIGHT8 *light) PURE;
+ STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT8 * pLight) PURE;
+ STDMETHOD(LightEnable)(THIS_ DWORD Index,WINBOOL Enable) PURE;
+ STDMETHOD(GetLightEnable)(THIS_ DWORD Index,WINBOOL * pEnable) PURE;
+ STDMETHOD(SetClipPlane)(THIS_ DWORD index, const float *plane) PURE;
+ STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float * pPlane) PURE;
+ STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE;
+ STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD * pValue) PURE;
+ STDMETHOD(BeginStateBlock)(THIS) PURE;
+ STDMETHOD(EndStateBlock)(THIS_ DWORD * pToken) PURE;
+ STDMETHOD(ApplyStateBlock)(THIS_ DWORD Token) PURE;
+ STDMETHOD(CaptureStateBlock)(THIS_ DWORD Token) PURE;
+ STDMETHOD(DeleteStateBlock)(THIS_ DWORD Token) PURE;
+ STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD * pToken) PURE;
+ STDMETHOD(SetClipStatus)(THIS_ const D3DCLIPSTATUS8 *clip_status) PURE;
+ STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8 * pClipStatus) PURE;
+ STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8 ** ppTexture) PURE;
+ STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8 * pTexture) PURE;
+ STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD * pValue) PURE;
+ STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
+ STDMETHOD(ValidateDevice)(THIS_ DWORD * pNumPasses) PURE;
+ STDMETHOD(GetInfo)(THIS_ DWORD DevInfoID,void * pDevInfoStruct,DWORD DevInfoStructSize) PURE;
+ STDMETHOD(SetPaletteEntries)(THIS_ UINT palette_idx, const PALETTEENTRY *entries) PURE;
+ STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY * pEntries) PURE;
+ STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
+ STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT * PaletteNumber) PURE;
+ STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;
+ STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
+ STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT primitive_count,
+ const void *data, UINT stride) PURE;
+ STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx,
+ UINT vertex_count, UINT primitive_count, const void *index_data, D3DFORMAT index_format,
+ const void *data, UINT stride) PURE;
+ STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8 * pDestBuffer,DWORD Flags) PURE;
+ STDMETHOD(CreateVertexShader)(THIS_ const DWORD *declaration, const DWORD *byte_code,
+ DWORD *shader, DWORD usage) PURE;
+ STDMETHOD(SetVertexShader)(THIS_ DWORD Handle) PURE;
+ STDMETHOD(GetVertexShader)(THIS_ DWORD * pHandle) PURE;
+ STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE;
+ STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD reg_idx, const void *data, DWORD count) PURE;
+ STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,void * pConstantData,DWORD ConstantCount) PURE;
+ STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE;
+ STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE;
+ STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8 * pStreamData,UINT Stride) PURE;
+ STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8 ** ppStreamData,UINT * pStride) PURE;
+ STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8 * pIndexData,UINT BaseVertexIndex) PURE;
+ STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8 ** ppIndexData,UINT * pBaseVertexIndex) PURE;
+ STDMETHOD(CreatePixelShader)(THIS_ const DWORD *byte_code, DWORD *shader) PURE;
+ STDMETHOD(SetPixelShader)(THIS_ DWORD Handle) PURE;
+ STDMETHOD(GetPixelShader)(THIS_ DWORD * pHandle) PURE;
+ STDMETHOD(DeletePixelShader)(THIS_ DWORD Handle) PURE;
+ STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD reg_idx, const void *data, DWORD count) PURE;
+ STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD Register,void * pConstantData,DWORD ConstantCount) PURE;
+ STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE;
+ STDMETHOD(DrawRectPatch)(THIS_ UINT handle, const float *segment_count,
+ const D3DRECTPATCH_INFO *patch_info) PURE;
+ STDMETHOD(DrawTriPatch)(THIS_ UINT handle, const float *segment_count,
+ const D3DTRIPATCH_INFO *patch_info) PURE;
+ STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DDevice8 methods ***/
+#define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
+#define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
+#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
+#define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
+#define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
+#define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
+#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
+#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
+#define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
+#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
+#define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a)
+#define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
+#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
+#define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
+#define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
+#define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a)
+#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
+#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
+#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
+#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
+#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
+#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
+#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
+#define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
+#define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a)
+#define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
+#define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
+#define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
+#define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
+#define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
+#define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
+#define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
+#define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
+#define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
+#define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
+#define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
+#define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
+#define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
+#define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
+#define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
+#define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
+#define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
+#define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
+#define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
+#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
+#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
+#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
+#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
+#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
+#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e)
+#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
+#define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
+#define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
+#define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a)
+#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
+#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
+#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
+#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
+#define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a,b,c)
+#define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a,b,c)
+#define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b)
+#define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
+#define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
+#define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
+#define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
+#define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p,a)
+#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
+#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
+#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
+#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
+#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
+#define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice8_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice8_Release(p) (p)->Release()
+/*** IDirect3DDevice8 methods ***/
+#define IDirect3DDevice8_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
+#define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
+#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->ResourceManagerDiscardBytes(a)
+#define IDirect3DDevice8_GetDirect3D(p,a) (p)->GetDirect3D(a)
+#define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
+#define IDirect3DDevice8_GetDisplayMode(p,a) (p)->GetDisplayMode(a)
+#define IDirect3DDevice8_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
+#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
+#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
+#define IDirect3DDevice8_ShowCursor(p,a) (p)->ShowCursor(a)
+#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
+#define IDirect3DDevice8_Reset(p,a) (p)->Reset(a)
+#define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
+#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
+#define IDirect3DDevice8_GetRasterStatus(p,a) (p)->GetRasterStatus(a)
+#define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b)
+#define IDirect3DDevice8_GetGammaRamp(p,a) (p)->GetGammaRamp(a)
+#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->CreateTexture(a,b,c,d,e,f,g)
+#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->CreateCubeTexture(a,b,c,d,e,f)
+#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->CreateVertexBuffer(a,b,c,d,e)
+#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->CreateIndexBuffer(a,b,c,d,e)
+#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->CreateRenderTarget(a,b,c,d,e,f)
+#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->CreateDepthStencilSurface(a,b,c,d,e)
+#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->CreateImageSurface(a,b,c,d)
+#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->CopyRects(a,b,c,d,e)
+#define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
+#define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->GetFrontBuffer(a)
+#define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
+#define IDirect3DDevice8_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
+#define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
+#define IDirect3DDevice8_BeginScene(p) (p)->BeginScene()
+#define IDirect3DDevice8_EndScene(p) (p)->EndScene()
+#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
+#define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b)
+#define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b)
+#define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
+#define IDirect3DDevice8_SetViewport(p,a) (p)->SetViewport(a)
+#define IDirect3DDevice8_GetViewport(p,a) (p)->GetViewport(a)
+#define IDirect3DDevice8_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DDevice8_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DDevice8_SetLight(p,a,b) (p)->SetLight(a,b)
+#define IDirect3DDevice8_GetLight(p,a,b) (p)->GetLight(a,b)
+#define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b)
+#define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
+#define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
+#define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
+#define IDirect3DDevice8_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
+#define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
+#define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock()
+#define IDirect3DDevice8_EndStateBlock(p,a) (p)->EndStateBlock(a)
+#define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
+#define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
+#define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
+#define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
+#define IDirect3DDevice8_SetClipStatus(p,a) (p)->SetClipStatus(a)
+#define IDirect3DDevice8_GetClipStatus(p,a) (p)->GetClipStatus(a)
+#define IDirect3DDevice8_GetTexture(p,a,b) (p)->GetTexture(a,b)
+#define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b)
+#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
+#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
+#define IDirect3DDevice8_ValidateDevice(p,a) (p)->ValidateDevice(a)
+#define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
+#define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
+#define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
+#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
+#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
+#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
+#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,d,e)
+#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
+#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->processVertices(a,b,c,d,e)
+#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d)
+#define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a)
+#define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a)
+#define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a)
+#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b,c)
+#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b,c)
+#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->GetVertexShaderDeclaration(a,b,c)
+#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->GetVertexShaderFunction(a,b,c)
+#define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->SetStreamSource(a,b,c)
+#define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->GetStreamSource(a,b,c)
+#define IDirect3DDevice8_SetIndices(p,a,b) (p)->SetIndices(a,b)
+#define IDirect3DDevice8_GetIndices(p,a,b) (p)->GetIndices(a,b)
+#define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
+#define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a)
+#define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a)
+#define IDirect3DDevice8_DeletePixelShader(p,a) (p)->DeletePixelShader(a)
+#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->SetPixelShaderConstant(a,b,c)
+#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->GetPixelShaderConstant(a,b,c)
+#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->GetPixelShaderFunction(a,b,c)
+#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
+#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
+#define IDirect3DDevice8_DeletePatch(p,a) (p)->DeletePatch(a)
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* defined(__cplusplus) */
+
+/* Define the main entrypoint as well */
+IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion);
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif /* defined(__cplusplus) */
+
+#endif /* __WINE_D3D8_H */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8caps.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8caps.h
new file mode 100644
index 00000000..469dacec
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8caps.h
@@ -0,0 +1,296 @@
+/*
+ * Copyright (C) 2002 Jason Edmeades
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_D3D8CAPS_H
+#define __WINE_D3D8CAPS_H
+
+#ifdef __i386__
+#include <pshpack4.h>
+#endif
+
+/*
+ * Definitions
+ */
+
+#define D3DCAPS_READ_SCANLINE 0x20000
+
+#define D3DCURSORCAPS_COLOR 1
+#define D3DCURSORCAPS_LOWRES 2
+
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
+#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
+#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
+#define D3DDEVCAPS_HWRASTERIZATION 0x0080000
+#define D3DDEVCAPS_PUREDEVICE 0x0100000
+#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
+#define D3DDEVCAPS_RTPATCHES 0x0400000
+#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
+#define D3DDEVCAPS_NPATCHES 0x1000000
+
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
+#define D3DFVFCAPS_PSIZE 0x100000
+
+#define D3DLINECAPS_TEXTURE 0x01
+#define D3DLINECAPS_ZTEST 0x02
+#define D3DLINECAPS_BLEND 0x04
+#define D3DLINECAPS_ALPHACMP 0x08
+#define D3DLINECAPS_FOG 0x10
+
+#define D3DPBLENDCAPS_ZERO 0x0001
+#define D3DPBLENDCAPS_ONE 0x0002
+#define D3DPBLENDCAPS_SRCCOLOR 0x0004
+#define D3DPBLENDCAPS_INVSRCCOLOR 0x0008
+#define D3DPBLENDCAPS_SRCALPHA 0x0010
+#define D3DPBLENDCAPS_INVSRCALPHA 0x0020
+#define D3DPBLENDCAPS_DESTALPHA 0x0040
+#define D3DPBLENDCAPS_INVDESTALPHA 0x0080
+#define D3DPBLENDCAPS_DESTCOLOR 0x0100
+#define D3DPBLENDCAPS_INVDESTCOLOR 0x0200
+#define D3DPBLENDCAPS_SRCALPHASAT 0x0400
+#define D3DPBLENDCAPS_BOTHSRCALPHA 0x0800
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000
+
+#define D3DPCMPCAPS_NEVER 0x01
+#define D3DPCMPCAPS_LESS 0x02
+#define D3DPCMPCAPS_EQUAL 0x04
+#define D3DPCMPCAPS_LESSEQUAL 0x08
+#define D3DPCMPCAPS_GREATER 0x10
+#define D3DPCMPCAPS_NOTEQUAL 0x20
+#define D3DPCMPCAPS_GREATEREQUAL 0x40
+#define D3DPCMPCAPS_ALWAYS 0x80
+
+#define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
+#define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
+#define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
+#define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
+#define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
+#define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
+#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
+#define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
+#define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
+#define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
+#define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
+
+#define D3DPRASTERCAPS_DITHER 0x00000001
+#define D3DPRASTERCAPS_PAT 0x00000008
+#define D3DPRASTERCAPS_ZTEST 0x00000010
+#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
+#define D3DPRASTERCAPS_FOGTABLE 0x00000100
+#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
+#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
+#define D3DPRASTERCAPS_ZBIAS 0x00004000
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
+#define D3DPRASTERCAPS_FOGRANGE 0x00010000
+#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
+#define D3DPRASTERCAPS_WBUFFER 0x00040000
+#define D3DPRASTERCAPS_WFOG 0x00100000
+#define D3DPRASTERCAPS_ZFOG 0x00200000
+#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
+#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000
+
+#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
+#define D3DPRESENT_INTERVAL_ONE 0x00000001
+#define D3DPRESENT_INTERVAL_TWO 0x00000002
+#define D3DPRESENT_INTERVAL_THREE 0x00000004
+#define D3DPRESENT_INTERVAL_FOUR 0x00000008
+#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
+
+#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
+#define D3DPSHADECAPS_FOGGOURAUD 0x80000
+
+#define D3DPTADDRESSCAPS_WRAP 0x01
+#define D3DPTADDRESSCAPS_MIRROR 0x02
+#define D3DPTADDRESSCAPS_CLAMP 0x04
+#define D3DPTADDRESSCAPS_BORDER 0x08
+#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
+#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
+
+#define D3DPTEXTURECAPS_PERSPECTIVE 0x00001
+#define D3DPTEXTURECAPS_POW2 0x00002
+#define D3DPTEXTURECAPS_ALPHA 0x00004
+#define D3DPTEXTURECAPS_SQUAREONLY 0x00020
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00040
+#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00080
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00100
+#define D3DPTEXTURECAPS_PROJECTED 0x00400
+#define D3DPTEXTURECAPS_CUBEMAP 0x00800
+#define D3DPTEXTURECAPS_VOLUMEMAP 0x02000
+#define D3DPTEXTURECAPS_MIPMAP 0x04000
+#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x08000
+#define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000
+#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000
+#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000
+
+#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
+#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
+#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
+#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
+#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
+#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
+#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
+#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000
+#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000
+
+#define D3DSTENCILCAPS_KEEP 0x01
+#define D3DSTENCILCAPS_ZERO 0x02
+#define D3DSTENCILCAPS_REPLACE 0x04
+#define D3DSTENCILCAPS_INCRSAT 0x08
+#define D3DSTENCILCAPS_DECRSAT 0x10
+#define D3DSTENCILCAPS_INVERT 0x20
+#define D3DSTENCILCAPS_INCR 0x40
+#define D3DSTENCILCAPS_DECR 0x80
+
+#define D3DTEXOPCAPS_DISABLE 0x0000001
+#define D3DTEXOPCAPS_SELECTARG1 0x0000002
+#define D3DTEXOPCAPS_SELECTARG2 0x0000004
+#define D3DTEXOPCAPS_MODULATE 0x0000008
+#define D3DTEXOPCAPS_MODULATE2X 0x0000010
+#define D3DTEXOPCAPS_MODULATE4X 0x0000020
+#define D3DTEXOPCAPS_ADD 0x0000040
+#define D3DTEXOPCAPS_ADDSIGNED 0x0000080
+#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
+#define D3DTEXOPCAPS_SUBTRACT 0x0000200
+#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
+#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
+#define D3DTEXOPCAPS_PREMODULATE 0x0010000
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
+#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
+#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
+#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
+#define D3DTEXOPCAPS_LERP 0x2000000
+
+#define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
+#define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
+#define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
+#define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
+#define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
+#define D3DVTXPCAPS_NO_VSDT_UBYTE4 __MSABI_LONG(0x00000080)
+
+#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
+#define D3DCAPS3_RESERVED 0x8000001f
+
+#define D3DCAPS2_CANCALIBRATEGAMMA 0x0100000
+#define D3DCAPS2_CANRENDERWINDOWED 0x0080000
+#define D3DCAPS2_CANMANAGERESOURCE 0x10000000
+#define D3DCAPS2_DYNAMICTEXTURES 0x20000000
+#define D3DCAPS2_FULLSCREENGAMMA 0x0020000
+#define D3DCAPS2_NO2DDURING3DSCENE 0x0000002
+#define D3DCAPS2_RESERVED 0x2000000
+
+/*
+ * The d3dcaps8 structure
+ */
+typedef struct _D3DCAPS8 {
+ D3DDEVTYPE DeviceType;
+ UINT AdapterOrdinal;
+
+ DWORD Caps;
+ DWORD Caps2;
+ DWORD Caps3;
+ DWORD PresentationIntervals;
+
+ DWORD CursorCaps;
+
+ DWORD DevCaps;
+
+ DWORD PrimitiveMiscCaps;
+ DWORD RasterCaps;
+ DWORD ZCmpCaps;
+ DWORD SrcBlendCaps;
+ DWORD DestBlendCaps;
+ DWORD AlphaCmpCaps;
+ DWORD ShadeCaps;
+ DWORD TextureCaps;
+ DWORD TextureFilterCaps;
+ DWORD CubeTextureFilterCaps;
+ DWORD VolumeTextureFilterCaps;
+ DWORD TextureAddressCaps;
+ DWORD VolumeTextureAddressCaps;
+
+ DWORD LineCaps;
+
+ DWORD MaxTextureWidth, MaxTextureHeight;
+ DWORD MaxVolumeExtent;
+
+ DWORD MaxTextureRepeat;
+ DWORD MaxTextureAspectRatio;
+ DWORD MaxAnisotropy;
+ float MaxVertexW;
+
+ float GuardBandLeft;
+ float GuardBandTop;
+ float GuardBandRight;
+ float GuardBandBottom;
+
+ float ExtentsAdjust;
+ DWORD StencilCaps;
+
+ DWORD FVFCaps;
+ DWORD TextureOpCaps;
+ DWORD MaxTextureBlendStages;
+ DWORD MaxSimultaneousTextures;
+
+ DWORD VertexProcessingCaps;
+ DWORD MaxActiveLights;
+ DWORD MaxUserClipPlanes;
+ DWORD MaxVertexBlendMatrices;
+ DWORD MaxVertexBlendMatrixIndex;
+
+ float MaxPointSize;
+
+ DWORD MaxPrimitiveCount;
+ DWORD MaxVertexIndex;
+ DWORD MaxStreams;
+ DWORD MaxStreamStride;
+
+ DWORD VertexShaderVersion;
+ DWORD MaxVertexShaderConst;
+
+ DWORD PixelShaderVersion;
+ float MaxPixelShaderValue;
+} D3DCAPS8;
+
+#ifdef __i386__
+#include <poppack.h>
+#endif
+
+#endif /* __WINE_D3D8CAPS_H */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8types.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8types.h
new file mode 100644
index 00000000..d14e20ab
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8types.h
@@ -0,0 +1,1220 @@
+/*
+ * Copyright (C) 2002 Jason Edmeades
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_D3D8TYPES_H
+#define __WINE_D3D8TYPES_H
+
+#ifdef __i386__
+#include <pshpack4.h>
+#endif
+
+/*****************************************************************************
+ * Direct 3D v8 #defines
+ */
+
+#define D3DCLEAR_TARGET 1
+#define D3DCLEAR_ZBUFFER 2
+#define D3DCLEAR_STENCIL 4
+
+#define D3DCLIPPLANE0 (1 << 0)
+#define D3DCLIPPLANE1 (1 << 1)
+#define D3DCLIPPLANE2 (1 << 2)
+#define D3DCLIPPLANE3 (1 << 3)
+#define D3DCLIPPLANE4 (1 << 4)
+#define D3DCLIPPLANE5 (1 << 5)
+
+#define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xffu)<<24)|(((r)&0xffu)<<16)|(((g)&0xffu)<<8)|((b)&0xffu)))
+#define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
+#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
+#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
+
+#define D3DCS_LEFT 0x001
+#define D3DCS_RIGHT 0x002
+#define D3DCS_TOP 0x004
+#define D3DCS_BOTTOM 0x008
+#define D3DCS_FRONT 0x010
+#define D3DCS_BACK 0x020
+#define D3DCS_PLANE0 0x040
+#define D3DCS_PLANE1 0x080
+#define D3DCS_PLANE2 0x100
+#define D3DCS_PLANE3 0x200
+#define D3DCS_PLANE4 0x400
+#define D3DCS_PLANE5 0x800
+#define D3DCS_ALL 0xFFF
+
+#define D3DFVF_TEXTUREFORMAT1 3
+#define D3DFVF_TEXTUREFORMAT2 0
+#define D3DFVF_TEXTUREFORMAT3 1
+#define D3DFVF_TEXTUREFORMAT4 2
+#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
+#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
+
+#define D3DLOCK_READONLY 0x0010
+#define D3DLOCK_NOSYSLOCK 0x0800
+#define D3DLOCK_NOOVERWRITE 0x1000
+#define D3DLOCK_DISCARD 0x2000
+#define D3DLOCK_NO_DIRTY_UPDATE 0x8000
+
+#define D3DMAXUSERCLIPPLANES 32
+
+#define D3DRENDERSTATE_WRAPBIAS 0x80
+
+#define D3DTSS_TCI_PASSTHRU 0x00000
+#define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
+#define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
+#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
+
+
+#define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
+#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
+#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
+#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
+#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
+
+#define D3DUSAGE_RENDERTARGET 0x01
+#define D3DUSAGE_DEPTHSTENCIL 0x02
+#define D3DUSAGE_WRITEONLY 0x08
+#define D3DUSAGE_SOFTWAREPROCESSING 0x10
+#define D3DUSAGE_DONOTCLIP 0x20
+#define D3DUSAGE_POINTS 0x40
+#define D3DUSAGE_RTPATCHES 0x80
+#define D3DUSAGE_NPATCHES 0x100
+#define D3DUSAGE_DYNAMIC 0x200
+
+#define D3DWRAP_U 1
+#define D3DWRAP_V 2
+#define D3DWRAP_W 4
+#define D3DWRAPCOORD_0 1
+#define D3DWRAPCOORD_1 2
+#define D3DWRAPCOORD_2 4
+#define D3DWRAPCOORD_3 8
+
+#define MAX_DEVICE_IDENTIFIER_STRING 512
+
+#define D3DFVF_RESERVED0 0x0001
+#define D3DFVF_POSITION_MASK 0x000E
+#define D3DFVF_XYZ 0x0002
+#define D3DFVF_XYZRHW 0x0004
+#define D3DFVF_XYZB1 0x0006
+#define D3DFVF_XYZB2 0x0008
+#define D3DFVF_XYZB3 0x000a
+#define D3DFVF_XYZB4 0x000c
+#define D3DFVF_XYZB5 0x000e
+#define D3DFVF_NORMAL 0x0010
+#define D3DFVF_PSIZE 0x0020
+#define D3DFVF_DIFFUSE 0x0040
+#define D3DFVF_SPECULAR 0x0080
+#define D3DFVF_TEXCOUNT_MASK 0x0f00
+#define D3DFVF_TEXCOUNT_SHIFT 8
+#define D3DFVF_TEX0 0x0000
+#define D3DFVF_TEX1 0x0100
+#define D3DFVF_TEX2 0x0200
+#define D3DFVF_TEX3 0x0300
+#define D3DFVF_TEX4 0x0400
+#define D3DFVF_TEX5 0x0500
+#define D3DFVF_TEX6 0x0600
+#define D3DFVF_TEX7 0x0700
+#define D3DFVF_TEX8 0x0800
+#define D3DFVF_LASTBETA_UBYTE4 0x1000
+#define D3DFVF_RESERVED2 0xE000
+
+#define D3DTA_SELECTMASK 0x0000000f
+#define D3DTA_DIFFUSE 0x00000000
+#define D3DTA_CURRENT 0x00000001
+#define D3DTA_TEXTURE 0x00000002
+#define D3DTA_TFACTOR 0x00000003
+#define D3DTA_SPECULAR 0x00000004
+#define D3DTA_COMPLEMENT 0x00000010
+#define D3DTA_ALPHAREPLICATE 0x00000020
+#define D3DTA_TEMP 0x00000005
+
+#define D3DCOLORWRITEENABLE_RED (__MSABI_LONG(1)<<0)
+#define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1)
+#define D3DCOLORWRITEENABLE_BLUE (__MSABI_LONG(1)<<2)
+#define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3)
+
+
+#ifndef MAKEFOURCC
+#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
+ ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
+ ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
+#endif
+
+/****************************
+ * Vertex Shaders Declaration
+ */
+
+typedef enum _D3DVSD_TOKENTYPE {
+ D3DVSD_TOKEN_NOP = 0,
+ D3DVSD_TOKEN_STREAM = 1,
+ D3DVSD_TOKEN_STREAMDATA = 2,
+ D3DVSD_TOKEN_TESSELLATOR = 3,
+ D3DVSD_TOKEN_CONSTMEM = 4,
+ D3DVSD_TOKEN_EXT = 5,
+ /* RESERVED = 6 */
+ D3DVSD_TOKEN_END = 7,
+ D3DVSD_FORCE_DWORD = 0x7FFFFFFF
+} D3DVSD_TOKENTYPE;
+
+/** input registers for vertex shaders functions */
+/*
+#define D3DVSDE_POSITION 0
+#define D3DVSDE_BLENDWEIGHT 1
+#define D3DVSDE_BLENDINDICES 2
+#define D3DVSDE_NORMAL 3
+#define D3DVSDE_PSIZE 4
+#define D3DVSDE_DIFFUSE 5
+#define D3DVSDE_SPECULAR 6
+#define D3DVSDE_TEXCOORD0 7
+#define D3DVSDE_TEXCOORD1 8
+#define D3DVSDE_TEXCOORD2 9
+#define D3DVSDE_TEXCOORD3 10
+#define D3DVSDE_TEXCOORD4 11
+#define D3DVSDE_TEXCOORD5 12
+#define D3DVSDE_TEXCOORD6 13
+#define D3DVSDE_TEXCOORD7 14
+#define D3DVSDE_POSITION2 15
+#define D3DVSDE_NORMAL2 16
+*/
+/** Address of the vertex register. 0 - 16 */
+typedef enum _D3DVSDE_REGISTER {
+ D3DVSDE_POSITION = 0,
+ D3DVSDE_BLENDWEIGHT = 1,
+ D3DVSDE_BLENDINDICES = 2,
+ D3DVSDE_NORMAL = 3,
+ D3DVSDE_PSIZE = 4,
+ D3DVSDE_DIFFUSE = 5,
+ D3DVSDE_SPECULAR = 6,
+ D3DVSDE_TEXCOORD0 = 7,
+ D3DVSDE_TEXCOORD1 = 8,
+ D3DVSDE_TEXCOORD2 = 9,
+ D3DVSDE_TEXCOORD3 = 10,
+ D3DVSDE_TEXCOORD4 = 11,
+ D3DVSDE_TEXCOORD5 = 12,
+ D3DVSDE_TEXCOORD6 = 13,
+ D3DVSDE_TEXCOORD7 = 14,
+ D3DVSDE_POSITION2 = 15,
+ D3DVSDE_NORMAL2 = 16
+} D3DVSDE_REGISTER;
+
+/** bit-field declaration for VertexRegister Type */
+/*
+#define D3DVSDT_FLOAT1 0x00
+#define D3DVSDT_FLOAT2 0x01
+#define D3DVSDT_FLOAT3 0x02
+#define D3DVSDT_FLOAT4 0x03
+#define D3DVSDT_D3DCOLOR 0x04
+#define D3DVSDT_UBYTE4 0x05
+#define D3DVSDT_SHORT2 0x06
+#define D3DVSDT_SHORT4 0x07
+*/
+typedef enum _D3DVSDT_TYPE {
+ D3DVSDT_FLOAT1 = 0x00,
+ D3DVSDT_FLOAT2 = 0x01,
+ D3DVSDT_FLOAT3 = 0x02,
+ D3DVSDT_FLOAT4 = 0x03,
+ D3DVSDT_D3DCOLOR = 0x04,
+ D3DVSDT_UBYTE4 = 0x05,
+ D3DVSDT_SHORT2 = 0x06,
+ D3DVSDT_SHORT4 = 0x07
+} D3DVSDT_TYPE;
+
+
+#define D3DVSD_CONSTADDRESSSHIFT 0
+#define D3DVSD_EXTINFOSHIFT 0
+#define D3DVSD_STREAMNUMBERSHIFT 0
+#define D3DVSD_VERTEXREGSHIFT 0
+#define D3DVSD_CONSTRSSHIFT 16
+#define D3DVSD_DATATYPESHIFT 16
+#define D3DVSD_SKIPCOUNTSHIFT 16
+#define D3DVSD_VERTEXREGINSHIFT 20
+#define D3DVSD_EXTCOUNTSHIFT 24
+#define D3DVSD_CONSTCOUNTSHIFT 25
+#define D3DVSD_DATALOADTYPESHIFT 28
+#define D3DVSD_STREAMTESSSHIFT 28
+#define D3DVSD_TOKENTYPESHIFT 29
+
+#define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT)
+#define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
+#define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT)
+#define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT)
+#define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT)
+#define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT)
+#define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT)
+#define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT)
+#define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT)
+#define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)
+#define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)
+#define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT)
+#define D3DVSD_TOKENTYPEMASK (0x7u << D3DVSD_TOKENTYPESHIFT)
+
+
+#define D3DVSD_MAKETOKENTYPE(TokenType) \
+ (((unsigned)TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
+
+#define D3DVSD_CONST(ConstantAddress, Count) \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
+
+#define D3DVSD_END() 0xFFFFFFFF
+
+#define D3DVSD_NOP() 0x00000000
+
+#define D3DVSD_REG(VertexRegister, Type) \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
+
+#define D3DVSD_SKIP(Count) \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
+
+#define D3DVSD_STREAM(StreamNumber) \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
+
+#define D3DVSD_STREAM_TESS() \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
+
+#define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
+
+#define D3DVSD_TESSUV(Register) \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
+
+
+/********************************
+ * Pixel/Vertex Shaders Functions
+ */
+
+/** Maximum number of supported texture coordinates sets operation */
+#define D3DDP_MAXTEXCOORD 8
+
+/** opcode token mask */
+#define D3DSI_OPCODE_MASK 0x0000FFFF
+
+/** opcodes types for PS and VS */
+typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
+ D3DSIO_NOP = 0,
+ D3DSIO_MOV = 1,
+ D3DSIO_ADD = 2,
+ D3DSIO_SUB = 3,
+ D3DSIO_MAD = 4,
+ D3DSIO_MUL = 5,
+ D3DSIO_RCP = 6,
+ D3DSIO_RSQ = 7,
+ D3DSIO_DP3 = 8,
+ D3DSIO_DP4 = 9,
+ D3DSIO_MIN = 10,
+ D3DSIO_MAX = 11,
+ D3DSIO_SLT = 12,
+ D3DSIO_SGE = 13,
+ D3DSIO_EXP = 14,
+ D3DSIO_LOG = 15,
+ D3DSIO_LIT = 16,
+ D3DSIO_DST = 17,
+ D3DSIO_LRP = 18,
+ D3DSIO_FRC = 19,
+ D3DSIO_M4x4 = 20,
+ D3DSIO_M4x3 = 21,
+ D3DSIO_M3x4 = 22,
+ D3DSIO_M3x3 = 23,
+ D3DSIO_M3x2 = 24,
+
+ D3DSIO_TEXCOORD = 64,
+ D3DSIO_TEXKILL = 65,
+ D3DSIO_TEX = 66,
+ D3DSIO_TEXBEM = 67,
+ D3DSIO_TEXBEML = 68,
+ D3DSIO_TEXREG2AR = 69,
+ D3DSIO_TEXREG2GB = 70,
+ D3DSIO_TEXM3x2PAD = 71,
+ D3DSIO_TEXM3x2TEX = 72,
+ D3DSIO_TEXM3x3PAD = 73,
+ D3DSIO_TEXM3x3TEX = 74,
+ D3DSIO_TEXM3x3DIFF = 75,
+ D3DSIO_TEXM3x3SPEC = 76,
+ D3DSIO_TEXM3x3VSPEC = 77,
+ D3DSIO_EXPP = 78,
+ D3DSIO_LOGP = 79,
+ D3DSIO_CND = 80,
+ D3DSIO_DEF = 81,
+ D3DSIO_TEXREG2RGB = 82,
+ D3DSIO_TEXDP3TEX = 83,
+ D3DSIO_TEXM3x2DEPTH = 84,
+ D3DSIO_TEXDP3 = 85,
+ D3DSIO_TEXM3x3 = 86,
+ D3DSIO_TEXDEPTH = 87,
+ D3DSIO_CMP = 88,
+ D3DSIO_BEM = 89,
+
+ D3DSIO_PHASE = 0xFFFD,
+ D3DSIO_COMMENT = 0xFFFE,
+ D3DSIO_END = 0XFFFF,
+
+ D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
+} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
+
+/** for parallelism */
+#define D3DSI_COISSUE 0x40000000
+
+/** destination parameter modifiers (.xyzw) */
+#define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
+#define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
+#define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
+#define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
+#define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
+
+#define D3DSP_DSTMOD_SHIFT 20
+#define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
+
+typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
+ D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_FORCE_DWORD = 0X7FFFFFFF
+} D3DSHADER_PARAM_DSTMOD_TYPE;
+
+/** destination param */
+#define D3DSP_DSTSHIFT_SHIFT 24
+#define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
+
+/** destination/source reg type */
+#define D3DSP_REGTYPE_SHIFT 28
+#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
+
+typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
+ D3DSPR_TEMP = 0 << D3DSP_REGTYPE_SHIFT,
+ D3DSPR_INPUT = 1 << D3DSP_REGTYPE_SHIFT,
+ D3DSPR_CONST = 2 << D3DSP_REGTYPE_SHIFT,
+ D3DSPR_ADDR = 3 << D3DSP_REGTYPE_SHIFT,
+ D3DSPR_TEXTURE = 3 << D3DSP_REGTYPE_SHIFT,
+ D3DSPR_RASTOUT = 4 << D3DSP_REGTYPE_SHIFT,
+ D3DSPR_ATTROUT = 5 << D3DSP_REGTYPE_SHIFT,
+ D3DSPR_TEXCRDOUT = 6 << D3DSP_REGTYPE_SHIFT,
+ D3DSPR_FORCE_DWORD = 0x7FFFFFFF
+} D3DSHADER_PARAM_REGISTER_TYPE;
+
+typedef enum _D3DVS_RASTOUT_OFFSETS {
+ D3DSRO_POSITION = 0,
+ D3DSRO_FOG = 1,
+ D3DSRO_POINT_SIZE = 2,
+ D3DSRO_FORCE_DWORD = 0x7FFFFFFF
+} D3DVS_RASTOUT_OFFSETS;
+
+#define D3DVS_ADDRESSMODE_SHIFT 13
+#define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
+
+typedef enum _D3DVS_ADDRESSMODE_TYPE {
+ D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT,
+ D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT,
+ D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
+} D3DVS_ADDRESSMODE_TYPE;
+
+#define D3DVS_SWIZZLE_SHIFT 16
+#define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
+
+#define D3DSP_SWIZZLE_SHIFT 16
+#define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
+
+#define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
+
+#define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
+
+#define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
+
+#define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
+
+#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
+
+#define D3DSP_NOSWIZZLE \
+ ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
+
+#define D3DSP_SRCMOD_SHIFT 24
+#define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
+
+typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
+ D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_FORCE_DWORD = 0x7FFFFFFF
+} D3DSHADER_PARAM_SRCMOD_TYPE;
+
+#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
+#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
+#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
+#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
+
+#define D3DSI_COMMENTSIZE_SHIFT 16
+#define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
+
+#define D3DSHADER_COMMENT(commentSize) \
+ ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
+
+#define D3DPS_END() 0x0000FFFF
+#define D3DVS_END() 0x0000FFFF
+
+
+/*****************************************************************************
+ * Direct 3D v8 enumerated types
+ */
+typedef enum _D3DBACKBUFFER_TYPE {
+ D3DBACKBUFFER_TYPE_MONO = 0,
+ D3DBACKBUFFER_TYPE_LEFT = 1,
+ D3DBACKBUFFER_TYPE_RIGHT = 2,
+
+ D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
+} D3DBACKBUFFER_TYPE;
+
+typedef enum _D3DBASISTYPE{
+ D3DBASIS_BEZIER = 0,
+ D3DBASIS_BSPLINE = 1,
+ D3DBASIS_INTERPOLATE = 2,
+
+ D3DBASIS_FORCE_DWORD = 0x7fffffff
+} D3DBASISTYPE;
+
+typedef enum _D3DBLEND {
+ D3DBLEND_ZERO = 1,
+ D3DBLEND_ONE = 2,
+ D3DBLEND_SRCCOLOR = 3,
+ D3DBLEND_INVSRCCOLOR = 4,
+ D3DBLEND_SRCALPHA = 5,
+ D3DBLEND_INVSRCALPHA = 6,
+ D3DBLEND_DESTALPHA = 7,
+ D3DBLEND_INVDESTALPHA = 8,
+ D3DBLEND_DESTCOLOR = 9,
+ D3DBLEND_INVDESTCOLOR = 10,
+ D3DBLEND_SRCALPHASAT = 11,
+ D3DBLEND_BOTHSRCALPHA = 12,
+ D3DBLEND_BOTHINVSRCALPHA = 13,
+
+ D3DBLEND_FORCE_DWORD = 0x7fffffff
+} D3DBLEND;
+
+typedef enum _D3DBLENDOP {
+ D3DBLENDOP_ADD = 1,
+ D3DBLENDOP_SUBTRACT = 2,
+ D3DBLENDOP_REVSUBTRACT = 3,
+ D3DBLENDOP_MIN = 4,
+ D3DBLENDOP_MAX = 5,
+
+ D3DBLENDOP_FORCE_DWORD = 0x7fffffff
+} D3DBLENDOP;
+
+typedef enum _D3DCMPFUNC {
+ D3DCMP_NEVER = 1,
+ D3DCMP_LESS = 2,
+ D3DCMP_EQUAL = 3,
+ D3DCMP_LESSEQUAL = 4,
+ D3DCMP_GREATER = 5,
+ D3DCMP_NOTEQUAL = 6,
+ D3DCMP_GREATEREQUAL = 7,
+ D3DCMP_ALWAYS = 8,
+
+ D3DCMP_FORCE_DWORD = 0x7fffffff
+} D3DCMPFUNC;
+
+typedef enum _D3DCUBEMAP_FACES {
+ D3DCUBEMAP_FACE_POSITIVE_X = 0,
+ D3DCUBEMAP_FACE_NEGATIVE_X = 1,
+ D3DCUBEMAP_FACE_POSITIVE_Y = 2,
+ D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
+ D3DCUBEMAP_FACE_POSITIVE_Z = 4,
+ D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
+
+ D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
+} D3DCUBEMAP_FACES;
+
+typedef enum _D3DCULL {
+ D3DCULL_NONE = 1,
+ D3DCULL_CW = 2,
+ D3DCULL_CCW = 3,
+
+ D3DCULL_FORCE_DWORD = 0x7fffffff
+} D3DCULL;
+
+typedef enum _D3DDEBUGMONITORTOKENS {
+ D3DDMT_ENABLE = 0,
+ D3DDMT_DISABLE = 1,
+
+ D3DDMT_FORCE_DWORD = 0x7fffffff
+} D3DDEBUGMONITORTOKENS;
+
+typedef enum _D3DDEVTYPE {
+ D3DDEVTYPE_HAL = 1,
+ D3DDEVTYPE_REF = 2,
+ D3DDEVTYPE_SW = 3,
+
+ D3DDEVTYPE_FORCE_DWORD = 0xffffffff
+} D3DDEVTYPE;
+
+typedef enum _D3DFILLMODE {
+ D3DFILL_POINT = 1,
+ D3DFILL_WIREFRAME = 2,
+ D3DFILL_SOLID = 3,
+
+ D3DFILL_FORCE_DWORD = 0x7fffffff
+} D3DFILLMODE;
+
+typedef enum _D3DFOGMODE {
+ D3DFOG_NONE = 0,
+ D3DFOG_EXP = 1,
+ D3DFOG_EXP2 = 2,
+ D3DFOG_LINEAR = 3,
+
+ D3DFOG_FORCE_DWORD = 0x7fffffff
+} D3DFOGMODE;
+
+typedef enum _D3DFORMAT {
+ D3DFMT_UNKNOWN = 0,
+
+ D3DFMT_R8G8B8 = 20,
+ D3DFMT_A8R8G8B8 = 21,
+ D3DFMT_X8R8G8B8 = 22,
+ D3DFMT_R5G6B5 = 23,
+ D3DFMT_X1R5G5B5 = 24,
+ D3DFMT_A1R5G5B5 = 25,
+ D3DFMT_A4R4G4B4 = 26,
+ D3DFMT_R3G3B2 = 27,
+ D3DFMT_A8 = 28,
+ D3DFMT_A8R3G3B2 = 29,
+ D3DFMT_X4R4G4B4 = 30,
+ D3DFMT_A2B10G10R10 = 31,
+ D3DFMT_G16R16 = 34,
+
+ D3DFMT_A8P8 = 40,
+ D3DFMT_P8 = 41,
+
+ D3DFMT_L8 = 50,
+ D3DFMT_A8L8 = 51,
+ D3DFMT_A4L4 = 52,
+
+ D3DFMT_V8U8 = 60,
+ D3DFMT_L6V5U5 = 61,
+ D3DFMT_X8L8V8U8 = 62,
+ D3DFMT_Q8W8V8U8 = 63,
+ D3DFMT_V16U16 = 64,
+ D3DFMT_W11V11U10 = 65,
+ D3DFMT_A2W10V10U10 = 67,
+
+ D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
+ D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
+ D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
+ D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
+ D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
+ D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
+ D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
+
+ D3DFMT_D16_LOCKABLE = 70,
+ D3DFMT_D32 = 71,
+ D3DFMT_D15S1 = 73,
+ D3DFMT_D24S8 = 75,
+ D3DFMT_D16 = 80,
+ D3DFMT_D24X8 = 77,
+ D3DFMT_D24X4S4 = 79,
+
+ D3DFMT_VERTEXDATA = 100,
+ D3DFMT_INDEX16 = 101,
+ D3DFMT_INDEX32 = 102,
+
+ D3DFMT_FORCE_DWORD = 0xFFFFFFFF
+} D3DFORMAT;
+
+typedef enum _D3DLIGHTTYPE {
+ D3DLIGHT_POINT = 1,
+ D3DLIGHT_SPOT = 2,
+ D3DLIGHT_DIRECTIONAL = 3,
+
+ D3DLIGHT_FORCE_DWORD = 0x7fffffff
+} D3DLIGHTTYPE;
+
+typedef enum _D3DMATERIALCOLORSOURCE {
+ D3DMCS_MATERIAL = 0,
+ D3DMCS_COLOR1 = 1,
+ D3DMCS_COLOR2 = 2,
+
+ D3DMCS_FORCE_DWORD = 0x7fffffff
+} D3DMATERIALCOLORSOURCE;
+
+typedef enum _D3DMULTISAMPLE_TYPE {
+ D3DMULTISAMPLE_NONE = 0,
+ D3DMULTISAMPLE_2_SAMPLES = 2,
+ D3DMULTISAMPLE_3_SAMPLES = 3,
+ D3DMULTISAMPLE_4_SAMPLES = 4,
+ D3DMULTISAMPLE_5_SAMPLES = 5,
+ D3DMULTISAMPLE_6_SAMPLES = 6,
+ D3DMULTISAMPLE_7_SAMPLES = 7,
+ D3DMULTISAMPLE_8_SAMPLES = 8,
+ D3DMULTISAMPLE_9_SAMPLES = 9,
+ D3DMULTISAMPLE_10_SAMPLES = 10,
+ D3DMULTISAMPLE_11_SAMPLES = 11,
+ D3DMULTISAMPLE_12_SAMPLES = 12,
+ D3DMULTISAMPLE_13_SAMPLES = 13,
+ D3DMULTISAMPLE_14_SAMPLES = 14,
+ D3DMULTISAMPLE_15_SAMPLES = 15,
+ D3DMULTISAMPLE_16_SAMPLES = 16,
+
+ D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff
+} D3DMULTISAMPLE_TYPE;
+
+typedef enum _D3DORDERTYPE {
+ D3DORDER_LINEAR = 1,
+ D3DORDER_QUADRATIC = 2,
+ D3DORDER_CUBIC = 3,
+ D3DORDER_QUINTIC = 5,
+
+ D3DORDER_FORCE_DWORD = 0x7fffffff
+} D3DORDERTYPE;
+
+typedef enum _D3DPATCHEDGESTYLE {
+ D3DPATCHEDGE_DISCRETE = 0,
+ D3DPATCHEDGE_CONTINUOUS = 1,
+
+ D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
+} D3DPATCHEDGESTYLE;
+
+typedef enum _D3DPOOL {
+ D3DPOOL_DEFAULT = 0,
+ D3DPOOL_MANAGED = 1,
+ D3DPOOL_SYSTEMMEM = 2,
+ D3DPOOL_SCRATCH = 3,
+
+ D3DPOOL_FORCE_DWORD = 0x7fffffff
+} D3DPOOL;
+
+typedef enum _D3DPRIMITIVETYPE {
+ D3DPT_POINTLIST = 1,
+ D3DPT_LINELIST = 2,
+ D3DPT_LINESTRIP = 3,
+ D3DPT_TRIANGLELIST = 4,
+ D3DPT_TRIANGLESTRIP = 5,
+ D3DPT_TRIANGLEFAN = 6,
+
+ D3DPT_FORCE_DWORD = 0x7fffffff
+} D3DPRIMITIVETYPE;
+
+typedef enum _D3DRENDERSTATETYPE {
+ D3DRS_ZENABLE = 7,
+ D3DRS_FILLMODE = 8,
+ D3DRS_SHADEMODE = 9,
+ D3DRS_LINEPATTERN = 10,
+ D3DRS_ZWRITEENABLE = 14,
+ D3DRS_ALPHATESTENABLE = 15,
+ D3DRS_LASTPIXEL = 16,
+ D3DRS_SRCBLEND = 19,
+ D3DRS_DESTBLEND = 20,
+ D3DRS_CULLMODE = 22,
+ D3DRS_ZFUNC = 23,
+ D3DRS_ALPHAREF = 24,
+ D3DRS_ALPHAFUNC = 25,
+ D3DRS_DITHERENABLE = 26,
+ D3DRS_ALPHABLENDENABLE = 27,
+ D3DRS_FOGENABLE = 28,
+ D3DRS_SPECULARENABLE = 29,
+ D3DRS_ZVISIBLE = 30,
+ D3DRS_FOGCOLOR = 34,
+ D3DRS_FOGTABLEMODE = 35,
+ D3DRS_FOGSTART = 36,
+ D3DRS_FOGEND = 37,
+ D3DRS_FOGDENSITY = 38,
+ D3DRS_EDGEANTIALIAS = 40,
+ D3DRS_ZBIAS = 47,
+ D3DRS_RANGEFOGENABLE = 48,
+ D3DRS_STENCILENABLE = 52,
+ D3DRS_STENCILFAIL = 53,
+ D3DRS_STENCILZFAIL = 54,
+ D3DRS_STENCILPASS = 55,
+ D3DRS_STENCILFUNC = 56,
+ D3DRS_STENCILREF = 57,
+ D3DRS_STENCILMASK = 58,
+ D3DRS_STENCILWRITEMASK = 59,
+ D3DRS_TEXTUREFACTOR = 60,
+ D3DRS_WRAP0 = 128,
+ D3DRS_WRAP1 = 129,
+ D3DRS_WRAP2 = 130,
+ D3DRS_WRAP3 = 131,
+ D3DRS_WRAP4 = 132,
+ D3DRS_WRAP5 = 133,
+ D3DRS_WRAP6 = 134,
+ D3DRS_WRAP7 = 135,
+ D3DRS_CLIPPING = 136,
+ D3DRS_LIGHTING = 137,
+ D3DRS_AMBIENT = 139,
+ D3DRS_FOGVERTEXMODE = 140,
+ D3DRS_COLORVERTEX = 141,
+ D3DRS_LOCALVIEWER = 142,
+ D3DRS_NORMALIZENORMALS = 143,
+ D3DRS_DIFFUSEMATERIALSOURCE = 145,
+ D3DRS_SPECULARMATERIALSOURCE = 146,
+ D3DRS_AMBIENTMATERIALSOURCE = 147,
+ D3DRS_EMISSIVEMATERIALSOURCE = 148,
+ D3DRS_VERTEXBLEND = 151,
+ D3DRS_CLIPPLANEENABLE = 152,
+ D3DRS_SOFTWAREVERTEXPROCESSING = 153,
+ D3DRS_POINTSIZE = 154,
+ D3DRS_POINTSIZE_MIN = 155,
+ D3DRS_POINTSPRITEENABLE = 156,
+ D3DRS_POINTSCALEENABLE = 157,
+ D3DRS_POINTSCALE_A = 158,
+ D3DRS_POINTSCALE_B = 159,
+ D3DRS_POINTSCALE_C = 160,
+ D3DRS_MULTISAMPLEANTIALIAS = 161,
+ D3DRS_MULTISAMPLEMASK = 162,
+ D3DRS_PATCHEDGESTYLE = 163,
+ D3DRS_PATCHSEGMENTS = 164,
+ D3DRS_DEBUGMONITORTOKEN = 165,
+ D3DRS_POINTSIZE_MAX = 166,
+ D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
+ D3DRS_COLORWRITEENABLE = 168,
+ D3DRS_TWEENFACTOR = 170,
+ D3DRS_BLENDOP = 171,
+ D3DRS_POSITIONORDER = 172,
+ D3DRS_NORMALORDER = 173,
+
+ D3DRS_FORCE_DWORD = 0x7fffffff
+} D3DRENDERSTATETYPE;
+
+typedef enum _D3DRESOURCETYPE {
+ D3DRTYPE_SURFACE = 1,
+ D3DRTYPE_VOLUME = 2,
+ D3DRTYPE_TEXTURE = 3,
+ D3DRTYPE_VOLUMETEXTURE = 4,
+ D3DRTYPE_CUBETEXTURE = 5,
+ D3DRTYPE_VERTEXBUFFER = 6,
+ D3DRTYPE_INDEXBUFFER = 7,
+
+ D3DRTYPE_FORCE_DWORD = 0x7fffffff
+} D3DRESOURCETYPE;
+
+typedef enum _D3DSHADEMODE {
+ D3DSHADE_FLAT = 1,
+ D3DSHADE_GOURAUD = 2,
+ D3DSHADE_PHONG = 3,
+
+ D3DSHADE_FORCE_DWORD = 0x7fffffff
+} D3DSHADEMODE;
+
+typedef enum _D3DSTATEBLOCKTYPE {
+ D3DSBT_ALL = 1,
+ D3DSBT_PIXELSTATE = 2,
+ D3DSBT_VERTEXSTATE = 3,
+
+ D3DSBT_FORCE_DWORD = 0xffffffff
+} D3DSTATEBLOCKTYPE;
+
+typedef enum _D3DSTENCILOP {
+ D3DSTENCILOP_KEEP = 1,
+ D3DSTENCILOP_ZERO = 2,
+ D3DSTENCILOP_REPLACE = 3,
+ D3DSTENCILOP_INCRSAT = 4,
+ D3DSTENCILOP_DECRSAT = 5,
+ D3DSTENCILOP_INVERT = 6,
+ D3DSTENCILOP_INCR = 7,
+ D3DSTENCILOP_DECR = 8,
+
+ D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
+} D3DSTENCILOP;
+
+typedef enum _D3DSWAPEFFECT {
+ D3DSWAPEFFECT_DISCARD = 1,
+ D3DSWAPEFFECT_FLIP = 2,
+ D3DSWAPEFFECT_COPY = 3,
+ D3DSWAPEFFECT_COPY_VSYNC = 4,
+
+ D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
+} D3DSWAPEFFECT;
+
+typedef enum _D3DTEXTUREADDRESS {
+ D3DTADDRESS_WRAP = 1,
+ D3DTADDRESS_MIRROR = 2,
+ D3DTADDRESS_CLAMP = 3,
+ D3DTADDRESS_BORDER = 4,
+ D3DTADDRESS_MIRRORONCE = 5,
+
+ D3DTADDRESS_FORCE_DWORD = 0x7fffffff
+} D3DTEXTUREADDRESS;
+
+typedef enum _D3DTEXTUREFILTERTYPE {
+ D3DTEXF_NONE = 0,
+ D3DTEXF_POINT = 1,
+ D3DTEXF_LINEAR = 2,
+ D3DTEXF_ANISOTROPIC = 3,
+ D3DTEXF_FLATCUBIC = 4,
+ D3DTEXF_GAUSSIANCUBIC = 5,
+
+ D3DTEXF_FORCE_DWORD = 0x7fffffff
+} D3DTEXTUREFILTERTYPE;
+
+typedef enum _D3DTEXTUREOP {
+ D3DTOP_DISABLE = 1,
+ D3DTOP_SELECTARG1 = 2,
+ D3DTOP_SELECTARG2 = 3,
+ D3DTOP_MODULATE = 4,
+ D3DTOP_MODULATE2X = 5,
+ D3DTOP_MODULATE4X = 6,
+ D3DTOP_ADD = 7,
+ D3DTOP_ADDSIGNED = 8,
+ D3DTOP_ADDSIGNED2X = 9,
+ D3DTOP_SUBTRACT = 10,
+ D3DTOP_ADDSMOOTH = 11,
+ D3DTOP_BLENDDIFFUSEALPHA = 12,
+ D3DTOP_BLENDTEXTUREALPHA = 13,
+ D3DTOP_BLENDFACTORALPHA = 14,
+ D3DTOP_BLENDTEXTUREALPHAPM = 15,
+ D3DTOP_BLENDCURRENTALPHA = 16,
+ D3DTOP_PREMODULATE = 17,
+ D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
+ D3DTOP_MODULATECOLOR_ADDALPHA = 19,
+ D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
+ D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
+ D3DTOP_BUMPENVMAP = 22,
+ D3DTOP_BUMPENVMAPLUMINANCE = 23,
+ D3DTOP_DOTPRODUCT3 = 24,
+ D3DTOP_MULTIPLYADD = 25,
+ D3DTOP_LERP = 26,
+
+ D3DTOP_FORCE_DWORD = 0x7fffffff,
+} D3DTEXTUREOP;
+
+typedef enum _D3DTEXTURESTAGESTATETYPE {
+ D3DTSS_COLOROP = 1,
+ D3DTSS_COLORARG1 = 2,
+ D3DTSS_COLORARG2 = 3,
+ D3DTSS_ALPHAOP = 4,
+ D3DTSS_ALPHAARG1 = 5,
+ D3DTSS_ALPHAARG2 = 6,
+ D3DTSS_BUMPENVMAT00 = 7,
+ D3DTSS_BUMPENVMAT01 = 8,
+ D3DTSS_BUMPENVMAT10 = 9,
+ D3DTSS_BUMPENVMAT11 = 10,
+ D3DTSS_TEXCOORDINDEX = 11,
+ D3DTSS_ADDRESSU = 13,
+ D3DTSS_ADDRESSV = 14,
+ D3DTSS_BORDERCOLOR = 15,
+ D3DTSS_MAGFILTER = 16,
+ D3DTSS_MINFILTER = 17,
+ D3DTSS_MIPFILTER = 18,
+ D3DTSS_MIPMAPLODBIAS = 19,
+ D3DTSS_MAXMIPLEVEL = 20,
+ D3DTSS_MAXANISOTROPY = 21,
+ D3DTSS_BUMPENVLSCALE = 22,
+ D3DTSS_BUMPENVLOFFSET = 23,
+ D3DTSS_TEXTURETRANSFORMFLAGS = 24,
+ D3DTSS_ADDRESSW = 25,
+ D3DTSS_COLORARG0 = 26,
+ D3DTSS_ALPHAARG0 = 27,
+ D3DTSS_RESULTARG = 28,
+
+ D3DTSS_FORCE_DWORD = 0x7fffffff
+} D3DTEXTURESTAGESTATETYPE;
+
+typedef enum _D3DTEXTURETRANSFORMFLAGS {
+ D3DTTFF_DISABLE = 0,
+ D3DTTFF_COUNT1 = 1,
+ D3DTTFF_COUNT2 = 2,
+ D3DTTFF_COUNT3 = 3,
+ D3DTTFF_COUNT4 = 4,
+ D3DTTFF_PROJECTED = 256,
+
+ D3DTTFF_FORCE_DWORD = 0x7fffffff
+} D3DTEXTURETRANSFORMFLAGS;
+
+typedef enum _D3DTRANSFORMSTATETYPE {
+ D3DTS_VIEW = 2,
+ D3DTS_PROJECTION = 3,
+ D3DTS_TEXTURE0 = 16,
+ D3DTS_TEXTURE1 = 17,
+ D3DTS_TEXTURE2 = 18,
+ D3DTS_TEXTURE3 = 19,
+ D3DTS_TEXTURE4 = 20,
+ D3DTS_TEXTURE5 = 21,
+ D3DTS_TEXTURE6 = 22,
+ D3DTS_TEXTURE7 = 23,
+
+ D3DTS_FORCE_DWORD = 0x7fffffff
+} D3DTRANSFORMSTATETYPE;
+
+typedef enum _D3DVERTEXBLENDFLAGS {
+ D3DVBF_DISABLE = 0,
+ D3DVBF_1WEIGHTS = 1,
+ D3DVBF_2WEIGHTS = 2,
+ D3DVBF_3WEIGHTS = 3,
+ D3DVBF_TWEENING = 255,
+ D3DVBF_0WEIGHTS = 256
+} D3DVERTEXBLENDFLAGS;
+
+typedef enum _D3DZBUFFERTYPE {
+ D3DZB_FALSE = 0,
+ D3DZB_TRUE = 1,
+ D3DZB_USEW = 2,
+
+ D3DZB_FORCE_DWORD = 0x7fffffff
+} D3DZBUFFERTYPE;
+
+
+/*****************************************************************************
+ * Direct 3D v8 typedefs
+ */
+typedef DWORD D3DCOLOR;
+
+/*****************************************************************************
+ * Direct 3D v8 structures
+ */
+typedef struct _D3DADAPTER_IDENTIFIER8 {
+ char Driver[MAX_DEVICE_IDENTIFIER_STRING];
+ char Description[MAX_DEVICE_IDENTIFIER_STRING];
+
+ LARGE_INTEGER DriverVersion;
+ DWORD VendorId;
+ DWORD DeviceId;
+ DWORD SubSysId;
+ DWORD Revision;
+
+ GUID DeviceIdentifier;
+
+ DWORD WHQLLevel;
+} D3DADAPTER_IDENTIFIER8;
+
+typedef struct _D3DBOX {
+ UINT Left;
+ UINT Top;
+ UINT Right;
+ UINT Bottom;
+ UINT Front;
+ UINT Back;
+} D3DBOX;
+
+typedef struct _D3DCLIPSTATUS8 {
+ DWORD ClipUnion;
+ DWORD ClipIntersection;
+} D3DCLIPSTATUS8;
+
+typedef struct _D3DCOLORVALUE {
+ float r;
+ float g;
+ float b;
+ float a;
+} D3DCOLORVALUE;
+
+typedef struct _D3DDEVICE_CREATION_PARAMETERS {
+ UINT AdapterOrdinal;
+ D3DDEVTYPE DeviceType;
+ HWND hFocusWindow;
+ DWORD BehaviorFlags;
+} D3DDEVICE_CREATION_PARAMETERS;
+
+typedef struct _D3DDISPLAYMODE {
+ UINT Width;
+ UINT Height;
+ UINT RefreshRate;
+ D3DFORMAT Format;
+} D3DDISPLAYMODE;
+
+typedef struct _D3DGAMMARAMP {
+ WORD red [256];
+ WORD green[256];
+ WORD blue [256];
+} D3DGAMMARAMP;
+
+typedef struct _D3DINDEXBUFFER_DESC {
+ D3DFORMAT Format;
+ D3DRESOURCETYPE Type;
+ DWORD Usage;
+ D3DPOOL Pool;
+ UINT Size;
+} D3DINDEXBUFFER_DESC;
+
+#ifndef D3DVECTOR_DEFINED
+typedef struct _D3DVECTOR {
+ float x;
+ float y;
+ float z;
+} D3DVECTOR;
+#define D3DVECTOR_DEFINED
+#endif
+
+typedef struct _D3DLIGHT8 {
+ D3DLIGHTTYPE Type;
+ D3DCOLORVALUE Diffuse;
+ D3DCOLORVALUE Specular;
+ D3DCOLORVALUE Ambient;
+ D3DVECTOR Position;
+ D3DVECTOR Direction;
+ float Range;
+ float Falloff;
+ float Attenuation0;
+ float Attenuation1;
+ float Attenuation2;
+ float Theta;
+ float Phi;
+} D3DLIGHT8;
+
+typedef struct _D3DLINEPATTERN {
+ WORD wRepeatFactor;
+ WORD wLinePattern;
+} D3DLINEPATTERN;
+
+typedef struct _D3DLOCKED_BOX {
+ INT RowPitch;
+ INT SlicePitch;
+ void* pBits;
+} D3DLOCKED_BOX;
+
+typedef struct _D3DLOCKED_RECT {
+ INT Pitch;
+ void* pBits;
+} D3DLOCKED_RECT;
+
+typedef struct _D3DMATERIAL8 {
+ D3DCOLORVALUE Diffuse;
+ D3DCOLORVALUE Ambient;
+ D3DCOLORVALUE Specular;
+ D3DCOLORVALUE Emissive;
+ float Power;
+} D3DMATERIAL8;
+
+typedef struct _D3DMATRIX {
+ union {
+ struct {
+ float _11, _12, _13, _14;
+ float _21, _22, _23, _24;
+ float _31, _32, _33, _34;
+ float _41, _42, _43, _44;
+ } DUMMYSTRUCTNAME;
+ float m[4][4];
+ } DUMMYUNIONNAME;
+} D3DMATRIX;
+
+typedef struct _D3DPRESENT_PARAMETERS_ {
+ UINT BackBufferWidth;
+ UINT BackBufferHeight;
+ D3DFORMAT BackBufferFormat;
+ UINT BackBufferCount;
+
+ D3DMULTISAMPLE_TYPE MultiSampleType;
+
+ D3DSWAPEFFECT SwapEffect;
+ HWND hDeviceWindow;
+ WINBOOL Windowed;
+ WINBOOL EnableAutoDepthStencil;
+ D3DFORMAT AutoDepthStencilFormat;
+ DWORD Flags;
+
+ UINT FullScreen_RefreshRateInHz;
+ UINT FullScreen_PresentationInterval;
+
+} D3DPRESENT_PARAMETERS;
+
+#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
+
+typedef struct _D3DRANGE {
+ UINT Offset;
+ UINT Size;
+} D3DRANGE;
+
+typedef struct _D3DRASTER_STATUS {
+ WINBOOL InVBlank;
+ UINT ScanLine;
+} D3DRASTER_STATUS;
+
+typedef struct _D3DRECT {
+ LONG x1;
+ LONG y1;
+ LONG x2;
+ LONG y2;
+} D3DRECT;
+
+typedef struct _D3DRECTPATCH_INFO {
+ UINT StartVertexOffsetWidth;
+ UINT StartVertexOffsetHeight;
+ UINT Width;
+ UINT Height;
+ UINT Stride;
+ D3DBASISTYPE Basis;
+ D3DORDERTYPE Order;
+} D3DRECTPATCH_INFO;
+
+typedef struct _D3DSURFACE_DESC {
+ D3DFORMAT Format;
+ D3DRESOURCETYPE Type;
+ DWORD Usage;
+ D3DPOOL Pool;
+ UINT Size;
+ D3DMULTISAMPLE_TYPE MultiSampleType;
+ UINT Width;
+ UINT Height;
+} D3DSURFACE_DESC;
+
+typedef struct _D3DTRIPATCH_INFO {
+ UINT StartVertexOffset;
+ UINT NumVertices;
+ D3DBASISTYPE Basis;
+ D3DORDERTYPE Order;
+} D3DTRIPATCH_INFO;
+
+typedef struct _D3DVERTEXBUFFER_DESC {
+ D3DFORMAT Format;
+ D3DRESOURCETYPE Type;
+ DWORD Usage;
+ D3DPOOL Pool;
+ UINT Size;
+ DWORD FVF;
+} D3DVERTEXBUFFER_DESC;
+
+typedef struct _D3DVIEWPORT8 {
+ DWORD X;
+ DWORD Y;
+ DWORD Width;
+ DWORD Height;
+ float MinZ;
+ float MaxZ;
+} D3DVIEWPORT8;
+
+typedef struct _D3DVOLUME_DESC {
+ D3DFORMAT Format;
+ D3DRESOURCETYPE Type;
+ DWORD Usage;
+ D3DPOOL Pool;
+ UINT Size;
+ UINT Width;
+ UINT Height;
+ UINT Depth;
+} D3DVOLUME_DESC;
+
+#ifdef __i386__
+#include <poppack.h>
+#endif
+
+#endif /* __WINE_D3D8TYPES_H */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d9.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d9.h
new file mode 100644
index 00000000..bb686abc
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d9.h
@@ -0,0 +1,2229 @@
+#undef INTERFACE
+/*
+ * Copyright (C) 2002-2003 Jason Edmeades
+ * Raphael Junqueira
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef _D3D9_H_
+#define _D3D9_H_
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION 0x0900
+#endif
+
+#include <stdlib.h>
+
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+#include <windows.h>
+#include <d3d9types.h>
+#include <d3d9caps.h>
+
+/*****************************************************************************
+ * Behavior Flags for IDirect3D8::CreateDevice
+ */
+#define D3DCREATE_FPU_PRESERVE __MSABI_LONG(0x00000002)
+#define D3DCREATE_MULTITHREADED __MSABI_LONG(0x00000004)
+#define D3DCREATE_PUREDEVICE __MSABI_LONG(0x00000010)
+#define D3DCREATE_SOFTWARE_VERTEXPROCESSING __MSABI_LONG(0x00000020)
+#define D3DCREATE_HARDWARE_VERTEXPROCESSING __MSABI_LONG(0x00000040)
+#define D3DCREATE_MIXED_VERTEXPROCESSING __MSABI_LONG(0x00000080)
+#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT __MSABI_LONG(0x00000100)
+#define D3DCREATE_ADAPTERGROUP_DEVICE __MSABI_LONG(0x00000200)
+#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX __MSABI_LONG(0x00000400)
+#define D3DCREATE_NOWINDOWCHANGES __MSABI_LONG(0x00000800)
+#define D3DCREATE_DISABLE_PSGP_THREADING __MSABI_LONG(0x00002000)
+#define D3DCREATE_ENABLE_PRESENTSTATS __MSABI_LONG(0x00004000)
+#define D3DCREATE_DISABLE_PRINTSCREEN __MSABI_LONG(0x00008000)
+#define D3DCREATE_SCREENSAVER __MSABI_LONG(0x10000000)
+
+/*****************************************************************************
+ * Flags for SetPrivateData
+ */
+#define D3DSPD_IUNKNOWN __MSABI_LONG(0x00000001)
+
+
+/*****************************************************************************
+ * #defines and error codes
+ */
+#define D3D_SDK_VERSION 32
+#define D3DADAPTER_DEFAULT 0
+#define D3DENUM_NO_WHQL_LEVEL __MSABI_LONG(0x00000002)
+#define D3DPRESENT_DONOTWAIT __MSABI_LONG(1)
+#define D3DPRESENT_LINEAR_CONTENT __MSABI_LONG(2)
+#define D3DPRESENT_BACK_BUFFERS_MAX __MSABI_LONG(3)
+#define D3DPRESENT_BACK_BUFFERS_MAX_EX __MSABI_LONG(30)
+#define D3DSGR_NO_CALIBRATION __MSABI_LONG(0x00000000)
+#define D3DSGR_CALIBRATE __MSABI_LONG(0x00000001)
+#define D3DCURSOR_IMMEDIATE_UPDATE __MSABI_LONG(0x00000001)
+
+#define _FACD3D 0x876
+#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
+#define MAKE_D3DSTATUS( code ) MAKE_HRESULT( 0, _FACD3D, code )
+
+/*****************************************************************************
+ * Direct3D Errors
+ */
+#define D3D_OK S_OK
+#define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072)
+#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073)
+#define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074)
+#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075)
+#define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076)
+#define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077)
+#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078)
+#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079)
+#define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081)
+#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082)
+#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086)
+#define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087)
+#define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150)
+#define D3DERR_MOREDATA MAKE_D3DHRESULT(2151)
+#define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152)
+#define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153)
+#define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154)
+#define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380)
+#define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155)
+#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
+#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157)
+#define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540)
+#define D3DOK_NOAUTOGEN MAKE_D3DSTATUS(2159)
+
+#define D3DERR_DEVICEREMOVED MAKE_D3DHRESULT(2160)
+#define D3DERR_DEVICEHUNG MAKE_D3DHRESULT(2164)
+#define S_NOT_RESIDENT MAKE_D3DSTATUS(2165)
+#define S_RESIDENT_IN_SHARED_MEMORY MAKE_D3DSTATUS(2166)
+#define S_PRESENT_MODE_CHANGED MAKE_D3DSTATUS(2167)
+#define S_PRESENT_OCCLUDED MAKE_D3DSTATUS(2168)
+#define D3DERR_UNSUPPORTEDOVERLAY MAKE_D3DHRESULT(2171)
+#define D3DERR_UNSUPPORTEDOVERLAYFORMAT MAKE_D3DHRESULT(2172)
+#define D3DERR_CANNOTPROTECTCONTENT MAKE_D3DHRESULT(2173)
+#define D3DERR_UNSUPPORTEDCRYPTO MAKE_D3DHRESULT(2174)
+#define D3DERR_PRESENT_STATISTICS_DISJOINT MAKE_D3DHRESULT(2180)
+
+
+/*****************************************************************************
+ * Predeclare the interfaces
+ */
+DEFINE_GUID(IID_IDirect3D9, 0x81BDCBCA, 0x64D4, 0x426D, 0xAE, 0x8D, 0xAD, 0x1, 0x47, 0xF4, 0x27, 0x5C);
+typedef struct IDirect3D9 *LPDIRECT3D9, *PDIRECT3D9;
+
+DEFINE_GUID(IID_IDirect3DDevice9, 0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb);
+typedef struct IDirect3DDevice9 *LPDIRECT3DDEVICE9;
+
+DEFINE_GUID(IID_IDirect3DResource9, 0x5eec05d, 0x8f7d, 0x4362, 0xb9, 0x99, 0xd1, 0xba, 0xf3, 0x57, 0xc7, 0x4);
+typedef struct IDirect3DResource9 *LPDIRECT3DRESOURCE9, *PDIRECT3DRESOURCE9;
+
+DEFINE_GUID(IID_IDirect3DVertexBuffer9, 0xb64bb1b5, 0xfd70, 0x4df6, 0xbf, 0x91, 0x19, 0xd0, 0xa1, 0x24, 0x55, 0xe3);
+typedef struct IDirect3DVertexBuffer9 *LPDIRECT3DVERTEXBUFFER9, *PDIRECT3DVERTEXBUFFER9;
+
+DEFINE_GUID(IID_IDirect3DVolume9, 0x24f416e6, 0x1f67, 0x4aa7, 0xb8, 0x8e, 0xd3, 0x3f, 0x6f, 0x31, 0x28, 0xa1);
+typedef struct IDirect3DVolume9 *LPDIRECT3DVOLUME9, *PDIRECT3DVOLUME9;
+
+DEFINE_GUID(IID_IDirect3DSwapChain9, 0x794950f2, 0xadfc, 0x458a, 0x90, 0x5e, 0x10, 0xa1, 0xb, 0xb, 0x50, 0x3b);
+typedef struct IDirect3DSwapChain9 *LPDIRECT3DSWAPCHAIN9, *PDIRECT3DSWAPCHAIN9;
+
+DEFINE_GUID(IID_IDirect3DSurface9, 0xcfbaf3a, 0x9ff6, 0x429a, 0x99, 0xb3, 0xa2, 0x79, 0x6a, 0xf8, 0xb8, 0x9b);
+typedef struct IDirect3DSurface9 *LPDIRECT3DSURFACE9, *PDIRECT3DSURFACE9;
+
+DEFINE_GUID(IID_IDirect3DIndexBuffer9, 0x7c9dd65e, 0xd3f7, 0x4529, 0xac, 0xee, 0x78, 0x58, 0x30, 0xac, 0xde, 0x35);
+typedef struct IDirect3DIndexBuffer9 *LPDIRECT3DINDEXBUFFER9, *PDIRECT3DINDEXBUFFER9;
+
+DEFINE_GUID(IID_IDirect3DBaseTexture9, 0x580ca87e, 0x1d3c, 0x4d54, 0x99, 0x1d, 0xb7, 0xd3, 0xe3, 0xc2, 0x98, 0xce);
+typedef struct IDirect3DBaseTexture9 *LPDIRECT3DBASETEXTURE9, *PDIRECT3DBASETEXTURE9;
+
+DEFINE_GUID(IID_IDirect3DTexture9, 0x85c31227, 0x3de5, 0x4f00, 0x9b, 0x3a, 0xf1, 0x1a, 0xc3, 0x8c, 0x18, 0xb5);
+typedef struct IDirect3DTexture9 *LPDIRECT3DTEXTURE9, *PDIRECT3DTEXTURE9;
+
+DEFINE_GUID(IID_IDirect3DCubeTexture9, 0xfff32f81, 0xd953, 0x473a, 0x92, 0x23, 0x93, 0xd6, 0x52, 0xab, 0xa9, 0x3f);
+typedef struct IDirect3DCubeTexture9 *LPDIRECT3DCUBETEXTURE9, *PDIRECT3DCUBETEXTURE9;
+
+DEFINE_GUID(IID_IDirect3DVolumeTexture9, 0x2518526c, 0xe789, 0x4111, 0xa7, 0xb9, 0x47, 0xef, 0x32, 0x8d, 0x13, 0xe6);
+typedef struct IDirect3DVolumeTexture9 *LPDIRECT3DVOLUMETEXTURE9, *PDIRECT3DVOLUMETEXTURE9;
+
+DEFINE_GUID(IID_IDirect3DVertexDeclaration9, 0xdd13c59c, 0x36fa, 0x4098, 0xa8, 0xfb, 0xc7, 0xed, 0x39, 0xdc, 0x85, 0x46);
+typedef struct IDirect3DVertexDeclaration9 *LPDIRECT3DVERTEXDECLARATION9;
+
+DEFINE_GUID(IID_IDirect3DVertexShader9, 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
+typedef struct IDirect3DVertexShader9 *LPDIRECT3DVERTEXSHADER9;
+
+DEFINE_GUID(IID_IDirect3DPixelShader9, 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
+typedef struct IDirect3DPixelShader9 *LPDIRECT3DPIXELSHADER9;
+
+DEFINE_GUID(IID_IDirect3DStateBlock9, 0xb07c4fe5, 0x310d, 0x4ba8, 0xa2, 0x3c, 0x4f, 0xf, 0x20, 0x6f, 0x21, 0x8b);
+typedef struct IDirect3DStateBlock9 *LPDIRECT3DSTATEBLOCK9;
+
+DEFINE_GUID(IID_IDirect3DQuery9, 0xd9771460, 0xa695, 0x4f26, 0xbb, 0xd3, 0x27, 0xb8, 0x40, 0xb5, 0x41, 0xcc);
+typedef struct IDirect3DQuery9 *LPDIRECT3DQUERY9, *PDIRECT3DQUERY9;
+
+/*****************************************************************************
+ * IDirect3D9 interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirect3D9
+DECLARE_INTERFACE_(IDirect3D9,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3D9 methods ***/
+ STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE;
+ STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE;
+ STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) PURE;
+ STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter, D3DFORMAT Format) PURE;
+ STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) PURE;
+ STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE* pMode) PURE;
+ STDMETHOD(CheckDeviceType)(THIS_ UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, WINBOOL bWindowed) PURE;
+ STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE;
+ STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, WINBOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) PURE;
+ STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE;
+ STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) PURE;
+ STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) PURE;
+ STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
+ STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, struct IDirect3DDevice9** ppReturnedDeviceInterface) PURE;
+};
+#undef INTERFACE
+
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDirect3D9, 0x81BDCBCA, 0x64D4, 0x426D, 0xAE, 0x8D, 0xAD, 0x1, 0x47, 0xF4, 0x27, 0x5C);
+#endif
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3D9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3D9 methods ***/
+#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
+#define IDirect3D9_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
+#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
+#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
+#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
+#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
+#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
+#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
+#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
+#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
+#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
+#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
+#define IDirect3D9_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
+#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
+#else
+/*** IUnknown methods ***/
+#define IDirect3D9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D9_AddRef(p) (p)->AddRef()
+#define IDirect3D9_Release(p) (p)->Release()
+/*** IDirect3D9 methods ***/
+#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a)
+#define IDirect3D9_GetAdapterCount(p) (p)->GetAdapterCount()
+#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
+#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->GetAdapterModeCount(a,b)
+#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->EnumAdapterModes(a,b,c,d)
+#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
+#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
+#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
+#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->CheckDeviceMultiSampleType(a,b,c,d,e,f)
+#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
+#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->CheckDeviceFormatConversion(a,b,c,d)
+#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
+#define IDirect3D9_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
+#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVolume9 interface
+ */
+#define INTERFACE IDirect3DVolume9
+DECLARE_INTERFACE_(IDirect3DVolume9,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DVolume9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD(GetContainer)(THIS_ REFIID riid, void** ppContainer) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC* pDesc) PURE;
+ STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE;
+ STDMETHOD(UnlockBox)(THIS) PURE;
+};
+#undef INTERFACE
+
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDirect3DVolume9, 0x24f416e6, 0x1f67, 0x4aa7, 0xb8, 0x8e, 0xd3, 0x3f, 0x6f, 0x31, 0x28, 0xa1);
+#endif
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVolume9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVolume9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVolume9 methods ***/
+#define IDirect3DVolume9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVolume9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVolume9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
+#define IDirect3DVolume9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
+#define IDirect3DVolume9_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVolume9_AddRef(p) (p)->AddRef()
+#define IDirect3DVolume9_Release(p) (p)->Release()
+/*** IDirect3DVolume9 methods ***/
+#define IDirect3DVolume9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DVolume9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DVolume9_GetContainer(p,a,b) (p)->GetContainer(a,b)
+#define IDirect3DVolume9_GetDesc(p,a) (p)->GetDesc(a)
+#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->LockBox(a,b,c)
+#define IDirect3DVolume9_UnlockBox(p) (p)->UnlockBox()
+#endif
+
+/*****************************************************************************
+ * IDirect3DSwapChain9 interface
+ */
+#define INTERFACE IDirect3DSwapChain9
+DECLARE_INTERFACE_(IDirect3DSwapChain9,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DSwapChain9 methods ***/
+ STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
+ const RGNDATA *dirty_region, DWORD flags) PURE;
+ STDMETHOD(GetFrontBufferData)(THIS_ struct IDirect3DSurface9 *pDestSurface) PURE;
+ STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, struct IDirect3DSurface9 **ppBackBuffer) PURE;
+ STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS *pRasterStatus) PURE;
+ STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE *pMode) PURE;
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **ppDevice) PURE;
+ STDMETHOD(GetPresentParameters)(THIS_ D3DPRESENT_PARAMETERS *pPresentationParameters) PURE;
+};
+#undef INTERFACE
+
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDirect3DSwapChain9, 0x794950f2, 0xadfc, 0x458a, 0x90, 0x5e, 0x10, 0xa1, 0xb, 0xb, 0x50, 0x3b);
+#endif
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSwapChain9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSwapChain9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DSwapChain9 methods ***/
+#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
+#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
+#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
+#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
+#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
+#define IDirect3DSwapChain9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DSwapChain9_AddRef(p) (p)->AddRef()
+#define IDirect3DSwapChain9_Release(p) (p)->Release()
+/*** IDirect3DSwapChain9 methods ***/
+#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->Present(a,b,c,d,e)
+#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->GetFrontBufferData(a)
+#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
+#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->GetRasterStatus(a)
+#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->GetDisplayMode(a)
+#define IDirect3DSwapChain9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->GetPresentParameters(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DResource9 interface
+ */
+#define INTERFACE IDirect3DResource9
+DECLARE_INTERFACE_(IDirect3DResource9,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+};
+#undef INTERFACE
+
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDirect3DResource9, 0x5eec05d, 0x8f7d, 0x4362, 0xb9, 0x99, 0xd1, 0xba, 0xf3, 0x57, 0xc7, 0x4);
+#endif
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DResource9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DResource9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DResource9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DResource9 methods ***/
+#define IDirect3DResource9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DResource9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DResource9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DResource9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DResource9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DResource9_GetType(p) (p)->lpVtbl->GetType(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DResource9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DResource9_AddRef(p) (p)->AddRef()
+#define IDirect3DResource9_Release(p) (p)->Release()
+/*** IDirect3DResource9 methods ***/
+#define IDirect3DResource9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DResource9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DResource9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DResource9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DResource9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DResource9_GetType(p) (p)->GetType()
+#endif
+
+/*****************************************************************************
+ * IDirect3DSurface9 interface
+ */
+#define INTERFACE IDirect3DSurface9
+DECLARE_INTERFACE_(IDirect3DSurface9,IDirect3DResource9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ /*** IDirect3DSurface9 methods ***/
+ STDMETHOD(GetContainer)(THIS_ REFIID riid, void** ppContainer) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC* pDesc) PURE;
+ STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE;
+ STDMETHOD(UnlockRect)(THIS) PURE;
+ STDMETHOD(GetDC)(THIS_ HDC* phdc) PURE;
+ STDMETHOD(ReleaseDC)(THIS_ HDC hdc) PURE;
+};
+#undef INTERFACE
+
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDirect3DSurface9, 0xcfbaf3a, 0x9ff6, 0x429a, 0x99, 0xb3, 0xa2, 0x79, 0x6a, 0xf8, 0xb8, 0x9b);
+#endif
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSurface9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSurface9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DSurface9 methods: IDirect3DResource9 ***/
+#define IDirect3DSurface9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DSurface9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DSurface9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DSurface9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DSurface9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DSurface9_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DSurface9 methods ***/
+#define IDirect3DSurface9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
+#define IDirect3DSurface9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
+#define IDirect3DSurface9_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
+#define IDirect3DSurface9_GetDC(p,a) (p)->lpVtbl->GetDC(p,a)
+#define IDirect3DSurface9_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DSurface9_AddRef(p) (p)->AddRef()
+#define IDirect3DSurface9_Release(p) (p)->Release()
+/*** IDirect3DSurface9 methods: IDirect3DResource9 ***/
+#define IDirect3DSurface9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DSurface9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DSurface9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DSurface9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DSurface9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DSurface9_GetType(p) (p)->GetType()
+/*** IDirect3DSurface9 methods ***/
+#define IDirect3DSurface9_GetContainer(p,a,b) (p)->GetContainer(a,b)
+#define IDirect3DSurface9_GetDesc(p,a) (p)->GetDesc(a)
+#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->LockRect(a,b,c)
+#define IDirect3DSurface9_UnlockRect(p) (p)->UnlockRect()
+#define IDirect3DSurface9_GetDC(p,a) (p)->GetDC(a)
+#define IDirect3DSurface9_ReleaseDC(p,a) (p)->ReleaseDC(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVertexBuffer9 interface
+ */
+#define INTERFACE IDirect3DVertexBuffer9
+DECLARE_INTERFACE_(IDirect3DVertexBuffer9,IDirect3DResource9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ /*** IDirect3DVertexBuffer9 methods ***/
+ STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) PURE;
+ STDMETHOD(Unlock)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC* pDesc) PURE;
+};
+#undef INTERFACE
+
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDirect3DVertexBuffer9, 0xb64bb1b5, 0xfd70, 0x4df6, 0xbf, 0x91, 0x19, 0xd0, 0xa1, 0x24, 0x55, 0xe3);
+#endif
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVertexBuffer9 methods: IDirect3DResource9 ***/
+#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DVertexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DVertexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DVertexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DVertexBuffer9 methods ***/
+#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVertexBuffer9_AddRef(p) (p)->AddRef()
+#define IDirect3DVertexBuffer9_Release(p) (p)->Release()
+/*** IDirect3DVertexBuffer9 methods: IDirect3DResource9 ***/
+#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DVertexBuffer9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DVertexBuffer9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DVertexBuffer9_GetType(p) (p)->GetType()
+/*** IDirect3DVertexBuffer9 methods ***/
+#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
+#define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock()
+#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->GetDesc(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DIndexBuffer9 interface
+ */
+#define INTERFACE IDirect3DIndexBuffer9
+DECLARE_INTERFACE_(IDirect3DIndexBuffer9,IDirect3DResource9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ /*** IDirect3DIndexBuffer9 methods ***/
+ STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) PURE;
+ STDMETHOD(Unlock)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC* pDesc) PURE;
+};
+#undef INTERFACE
+
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDirect3DIndexBuffer9, 0x7c9dd65e, 0xd3f7, 0x4529, 0xac, 0xee, 0x78, 0x58, 0x30, 0xac, 0xde, 0x35);
+#endif
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DIndexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DIndexBuffer9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DIndexBuffer9 methods: IDirect3DResource9 ***/
+#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DIndexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DIndexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DIndexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DIndexBuffer9 methods ***/
+#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirect3DIndexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DIndexBuffer9_AddRef(p) (p)->AddRef()
+#define IDirect3DIndexBuffer9_Release(p) (p)->Release()
+/*** IDirect3DIndexBuffer9 methods: IDirect3DResource9 ***/
+#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DIndexBuffer9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DIndexBuffer9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DIndexBuffer9_GetType(p) (p)->GetType()
+/*** IDirect3DIndexBuffer9 methods ***/
+#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
+#define IDirect3DIndexBuffer9_Unlock(p) (p)->Unlock()
+#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->GetDesc(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DBaseTexture9 interface
+ */
+#define INTERFACE IDirect3DBaseTexture9
+DECLARE_INTERFACE_(IDirect3DBaseTexture9,IDirect3DResource9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ /*** IDirect3DBaseTexture9 methods ***/
+ STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+ STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
+ STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
+ STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
+};
+#undef INTERFACE
+
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDirect3DBaseTexture9, 0x580ca87e, 0x1d3c, 0x4d54, 0x99, 0x1d, 0xb7, 0xd3, 0xe3, 0xc2, 0x98, 0xce);
+#endif
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DBaseTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DBaseTexture9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DBaseTexture9 methods: IDirect3DResource9 ***/
+#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DBaseTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DBaseTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DBaseTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DBaseTexture9 methods ***/
+#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DBaseTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DBaseTexture9_AddRef(p) (p)->AddRef()
+#define IDirect3DBaseTexture9_Release(p) (p)->Release()
+/*** IDirect3DBaseTexture9 methods: IDirect3DResource9 ***/
+#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DBaseTexture9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DBaseTexture9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DBaseTexture9_GetType(p) (p)->GetType()
+/*** IDirect3DBaseTexture9 methods ***/
+#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DBaseTexture9_GetLOD(p) (p)->GetLOD()
+#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->GetLevelCount()
+#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a)
+#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType()
+#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels()
+#endif
+
+/*****************************************************************************
+ * IDirect3DCubeTexture9 interface
+ */
+#define INTERFACE IDirect3DCubeTexture9
+DECLARE_INTERFACE_(IDirect3DCubeTexture9,IDirect3DBaseTexture9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ /*** IDirect3DBaseTexture9 methods ***/
+ STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+ STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
+ STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
+ STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
+ /*** IDirect3DCubeTexture9 methods ***/
+ STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC* pDesc) PURE;
+ STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) PURE;
+ STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES face, UINT level,
+ D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE;
+ STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level) PURE;
+ STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES face, const RECT *dirty_rect) PURE;
+};
+#undef INTERFACE
+
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDirect3DCubeTexture9, 0xfff32f81, 0xd953, 0x473a, 0x92, 0x23, 0x93, 0xd6, 0x52, 0xab, 0xa9, 0x3f);
+#endif
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DCubeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DCubeTexture9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DCubeTexture9 methods: IDirect3DResource9 ***/
+#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DCubeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DCubeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DCubeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DCubeTexture9 methods: IDirect3DBaseTexture9 ***/
+#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DCubeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+/*** IDirect3DCubeTexture9 methods ***/
+#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
+#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
+#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
+#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DCubeTexture9_AddRef(p) (p)->AddRef()
+#define IDirect3DCubeTexture9_Release(p) (p)->Release()
+/*** IDirect3DCubeTexture9 methods: IDirect3DResource9 ***/
+#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DCubeTexture9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DCubeTexture9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DCubeTexture9_GetType(p) (p)->GetType()
+/*** IDirect3DCubeTexture9 methods: IDirect3DBaseTexture9 ***/
+#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DCubeTexture9_GetLOD(p) (p)->GetLOD()
+#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->GetLevelCount()
+#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a)
+#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType()
+#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels()
+/*** IDirect3DCubeTexture9 methods ***/
+#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
+#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c)
+#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e)
+#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->UnlockRect(a,b)
+#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DTexture9 interface
+ */
+#define INTERFACE IDirect3DTexture9
+DECLARE_INTERFACE_(IDirect3DTexture9,IDirect3DBaseTexture9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ /*** IDirect3DBaseTexture9 methods ***/
+ STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+ STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
+ STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
+ STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
+ /*** IDirect3DTexture9 methods ***/
+ STDMETHOD(GetLevelDesc)(THIS_ UINT Level, D3DSURFACE_DESC* pDesc) PURE;
+ STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level, IDirect3DSurface9** ppSurfaceLevel) PURE;
+ STDMETHOD(LockRect)(THIS_ UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE;
+ STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
+ STDMETHOD(AddDirtyRect)(THIS_ const RECT *dirty_rect) PURE;
+};
+#undef INTERFACE
+
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDirect3DTexture9, 0x85c31227, 0x3de5, 0x4f00, 0x9b, 0x3a, 0xf1, 0x1a, 0xc3, 0x8c, 0x18, 0xb5);
+#endif
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DTexture9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DTexture9 methods: IDirect3DResource9 ***/
+#define IDirect3DTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DTexture9 methods: IDirect3DBaseTexture9 ***/
+#define IDirect3DTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+/*** IDirect3DTexture9 methods ***/
+#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
+#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
+#define IDirect3DTexture9_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
+#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DTexture9_AddRef(p) (p)->AddRef()
+#define IDirect3DTexture9_Release(p) (p)->Release()
+/*** IDirect3DTexture9 methods: IDirect3DResource9 ***/
+#define IDirect3DTexture9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DTexture9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DTexture9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DTexture9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DTexture9_GetType(p) (p)->GetType()
+/*** IDirect3DTexture9 methods: IDirect3DBaseTexture9 ***/
+#define IDirect3DTexture9_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DTexture9_GetLOD(p) (p)->GetLOD()
+#define IDirect3DTexture9_GetLevelCount(p) (p)->GetLevelCount()
+#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a)
+#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType()
+#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels()
+/*** IDirect3DTexture9 methods ***/
+#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
+#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b)
+#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d)
+#define IDirect3DTexture9_UnlockRect(p,a) (p)->UnlockRect(a)
+#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->AddDirtyRect(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVolumeTexture9 interface
+ */
+#define INTERFACE IDirect3DVolumeTexture9
+DECLARE_INTERFACE_(IDirect3DVolumeTexture9,IDirect3DBaseTexture9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ /*** IDirect3DBaseTexture9 methods ***/
+ STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+ STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
+ STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
+ STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
+ /*** IDirect3DVolumeTexture9 methods ***/
+ STDMETHOD(GetLevelDesc)(THIS_ UINT Level, D3DVOLUME_DESC *pDesc) PURE;
+ STDMETHOD(GetVolumeLevel)(THIS_ UINT Level, IDirect3DVolume9** ppVolumeLevel) PURE;
+ STDMETHOD(LockBox)(THIS_ UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE;
+ STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
+ STDMETHOD(AddDirtyBox)(THIS_ const D3DBOX *dirty_box) PURE;
+};
+#undef INTERFACE
+
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDirect3DVolumeTexture9, 0x2518526c, 0xe789, 0x4111, 0xa7, 0xb9, 0x47, 0xef, 0x32, 0x8d, 0x13, 0xe6);
+#endif
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVolumeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVolumeTexture9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVolumeTexture9 methods: IDirect3DResource9 ***/
+#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DVolumeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DVolumeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DVolumeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DVolumeTexture9 methods: IDirect3DBaseTexture9 ***/
+#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DVolumeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+/*** IDirect3DVolumeTexture9 methods ***/
+#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
+#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
+#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
+#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVolumeTexture9_AddRef(p) (p)->AddRef()
+#define IDirect3DVolumeTexture9_Release(p) (p)->Release()
+/*** IDirect3DVolumeTexture9 methods: IDirect3DResource9 ***/
+#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DVolumeTexture9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DVolumeTexture9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DVolumeTexture9_GetType(p) (p)->GetType()
+/*** IDirect3DVolumeTexture9 methods: IDirect3DBaseTexture9 ***/
+#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DVolumeTexture9_GetLOD(p) (p)->GetLOD()
+#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->GetLevelCount()
+#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a)
+#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType()
+#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels()
+/*** IDirect3DVolumeTexture9 methods ***/
+#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
+#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b)
+#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d)
+#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->UnlockBox(a)
+#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->AddDirtyBox(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVertexDeclaration9 interface
+ */
+#define INTERFACE IDirect3DVertexDeclaration9
+DECLARE_INTERFACE_(IDirect3DVertexDeclaration9,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DVertexDeclaration9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9*, UINT* pNumElements) PURE;
+};
+#undef INTERFACE
+
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDirect3DVertexDeclaration9, 0xdd13c59c, 0x36fa, 0x4098, 0xa8, 0xfb, 0xc7, 0xed, 0x39, 0xdc, 0x85, 0x46);
+#endif
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexDeclaration9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexDeclaration9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVertexShader9 methods ***/
+#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVertexDeclaration9_AddRef(p) (p)->AddRef()
+#define IDirect3DVertexDeclaration9_Release(p) (p)->Release()
+/*** IDirect3DVertexShader9 methods ***/
+#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->GetDeclaration(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVertexShader9 interface
+ */
+#define INTERFACE IDirect3DVertexShader9
+DECLARE_INTERFACE_(IDirect3DVertexShader9,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DVertexShader9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
+};
+#undef INTERFACE
+
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDirect3DVertexShader9, 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
+#endif
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexShader9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVertexShader9 methods ***/
+#define IDirect3DVertexShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVertexShader9_AddRef(p) (p)->AddRef()
+#define IDirect3DVertexShader9_Release(p) (p)->Release()
+/*** IDirect3DVertexShader9 methods ***/
+#define IDirect3DVertexShader9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->GetFunction(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DPixelShader9 interface
+ */
+#define INTERFACE IDirect3DPixelShader9
+DECLARE_INTERFACE_(IDirect3DPixelShader9,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DPixelShader9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
+};
+#undef INTERFACE
+
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDirect3DPixelShader9, 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
+#endif
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DPixelShader9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DPixelShader9 methods ***/
+#define IDirect3DPixelShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DPixelShader9_AddRef(p) (p)->AddRef()
+#define IDirect3DPixelShader9_Release(p) (p)->Release()
+/*** IDirect3DPixelShader9 methods ***/
+#define IDirect3DPixelShader9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->GetFunction(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DStateBlock9 interface
+ */
+#define INTERFACE IDirect3DStateBlock9
+DECLARE_INTERFACE_(IDirect3DStateBlock9,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DStateBlock9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(Capture)(THIS) PURE;
+ STDMETHOD(Apply)(THIS) PURE;
+};
+#undef INTERFACE
+
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDirect3DStateBlock9, 0xb07c4fe5, 0x310d, 0x4ba8, 0xa2, 0x3c, 0x4f, 0xf, 0x20, 0x6f, 0x21, 0x8b);
+#endif
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DStateBlock9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DStateBlock9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DStateBlock9 methods ***/
+#define IDirect3DStateBlock9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p)
+#define IDirect3DStateBlock9_Apply(p) (p)->lpVtbl->Apply(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DStateBlock9_AddRef(p) (p)->AddRef()
+#define IDirect3DStateBlock9_Release(p) (p)->Release()
+/*** IDirect3DStateBlock9 methods ***/
+#define IDirect3DStateBlock9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DStateBlock9_Capture(p) (p)->Capture()
+#define IDirect3DStateBlock9_Apply(p) (p)->Apply()
+#endif
+
+/*****************************************************************************
+ * IDirect3DQuery9 interface
+ */
+#define INTERFACE IDirect3DQuery9
+DECLARE_INTERFACE_(IDirect3DQuery9,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DQuery9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD_(D3DQUERYTYPE, GetType)(THIS) PURE;
+ STDMETHOD_(DWORD, GetDataSize)(THIS) PURE;
+ STDMETHOD(Issue)(THIS_ DWORD dwIssueFlags) PURE;
+ STDMETHOD(GetData)(THIS_ void* pData, DWORD dwSize, DWORD dwGetDataFlags) PURE;
+};
+#undef INTERFACE
+
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDirect3DQuery9, 0xd9771460, 0xa695, 0x4f26, 0xbb, 0xd3, 0x27, 0xb8, 0x40, 0xb5, 0x41, 0xcc);
+#endif
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DQuery9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DQuery9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DQuery9 ***/
+#define IDirect3DQuery9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DQuery9_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DQuery9_GetDataSize(p) (p)->lpVtbl->GetDataSize(p)
+#define IDirect3DQuery9_Issue(p,a) (p)->lpVtbl->Issue(p,a)
+#define IDirect3DQuery9_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DQuery9_AddRef(p) (p)->AddRef()
+#define IDirect3DQuery9_Release(p) (p)->Release()
+/*** IDirect3DQuery9 ***/
+#define IDirect3DQuery9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DQuery9_GetType(p) (p)->GetType()
+#define IDirect3DQuery9_GetDataSize(p) (p)->GetDataSize()
+#define IDirect3DQuery9_Issue(p,a) (p)->Issue(a)
+#define IDirect3DQuery9_GetData(p,a,b,c) (p)->GetData(a,b,c)
+#endif
+
+/*****************************************************************************
+ * IDirect3DDevice9 interface
+ */
+#define INTERFACE IDirect3DDevice9
+DECLARE_INTERFACE_(IDirect3DDevice9,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DDevice9 methods ***/
+ STDMETHOD(TestCooperativeLevel)(THIS) PURE;
+ STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
+ STDMETHOD(EvictManagedResources)(THIS) PURE;
+ STDMETHOD(GetDirect3D)(THIS_ IDirect3D9** ppD3D9) PURE;
+ STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9* pCaps) PURE;
+ STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain, D3DDISPLAYMODE* pMode) PURE;
+ STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;
+ STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) PURE;
+ STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y, DWORD Flags) PURE;
+ STDMETHOD_(WINBOOL, ShowCursor)(THIS_ WINBOOL bShow) PURE;
+ STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) PURE;
+ STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) PURE;
+ STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE;
+ STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
+ STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect,
+ HWND dst_window_override, const RGNDATA *dirty_region) PURE;
+ STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) PURE;
+ STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) PURE;
+ STDMETHOD(SetDialogBoxMode)(THIS_ WINBOOL bEnableDialogs) PURE;
+ STDMETHOD_(void, SetGammaRamp)(THIS_ UINT swapchain_idx, DWORD flags, const D3DGAMMARAMP *ramp) PURE;
+ STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain, D3DGAMMARAMP* pRamp) PURE;
+ STDMETHOD(CreateTexture)(THIS_ UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateRenderTarget)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, WINBOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, WINBOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE;
+ STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9 *src_surface, const RECT *src_rect,
+ IDirect3DSurface9 *dst_surface, const POINT *dst_point) PURE;
+ STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) PURE;
+ STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) PURE;
+ STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain, IDirect3DSurface9* pDestSurface) PURE;
+ STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9 *src_surface, const RECT *src_rect,
+ IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter) PURE;
+ STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color) PURE;
+ STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE;
+ STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) PURE;
+ STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) PURE;
+ STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9* pNewZStencil) PURE;
+ STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9** ppZStencilSurface) PURE;
+ STDMETHOD(BeginScene)(THIS) PURE;
+ STDMETHOD(EndScene)(THIS) PURE;
+ STDMETHOD(Clear)(THIS_ DWORD rect_count, const D3DRECT *rects, DWORD flags,
+ D3DCOLOR color, float z, DWORD stencil) PURE;
+ STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
+ STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) PURE;
+ STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
+ STDMETHOD(SetViewport)(THIS_ const D3DVIEWPORT9 *viewport) PURE;
+ STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9* pViewport) PURE;
+ STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL9 *material) PURE;
+ STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9* pMaterial) PURE;
+ STDMETHOD(SetLight)(THIS_ DWORD index, const D3DLIGHT9 *light) PURE;
+ STDMETHOD(GetLight)(THIS_ DWORD Index, D3DLIGHT9*) PURE;
+ STDMETHOD(LightEnable)(THIS_ DWORD Index, WINBOOL Enable) PURE;
+ STDMETHOD(GetLightEnable)(THIS_ DWORD Index, WINBOOL* pEnable) PURE;
+ STDMETHOD(SetClipPlane)(THIS_ DWORD index, const float *plane) PURE;
+ STDMETHOD(GetClipPlane)(THIS_ DWORD Index, float* pPlane) PURE;
+ STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD Value) PURE;
+ STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD* pValue) PURE;
+ STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) PURE;
+ STDMETHOD(BeginStateBlock)(THIS) PURE;
+ STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9** ppSB) PURE;
+ STDMETHOD(SetClipStatus)(THIS_ const D3DCLIPSTATUS9 *clip_status) PURE;
+ STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9* pClipStatus) PURE;
+ STDMETHOD(GetTexture)(THIS_ DWORD Stage, IDirect3DBaseTexture9** ppTexture) PURE;
+ STDMETHOD(SetTexture)(THIS_ DWORD Stage, IDirect3DBaseTexture9* pTexture) PURE;
+ STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) PURE;
+ STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) PURE;
+ STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) PURE;
+ STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) PURE;
+ STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
+ STDMETHOD(SetPaletteEntries)(THIS_ UINT palette_idx, const PALETTEENTRY *entries) PURE;
+ STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;
+ STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
+ STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE;
+ STDMETHOD(SetScissorRect)(THIS_ const RECT *rect) PURE;
+ STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE;
+ STDMETHOD(SetSoftwareVertexProcessing)(THIS_ WINBOOL bSoftware) PURE;
+ STDMETHOD_(WINBOOL, GetSoftwareVertexProcessing)(THIS) PURE;
+ STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE;
+ STDMETHOD_(float, GetNPatchMode)(THIS) PURE;
+ STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) PURE;
+ STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) PURE;
+ STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type,
+ UINT primitive_count, const void *data, UINT stride) PURE;
+ STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
+ UINT primitive_count, const void *index_data, D3DFORMAT index_format, const void *data, UINT stride) PURE;
+ STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) PURE;
+ STDMETHOD(CreateVertexDeclaration)(THIS_ const D3DVERTEXELEMENT9 *elements,
+ IDirect3DVertexDeclaration9 **declaration) PURE;
+ STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9* pDecl) PURE;
+ STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9** ppDecl) PURE;
+ STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
+ STDMETHOD(GetFVF)(THIS_ DWORD* pFVF) PURE;
+ STDMETHOD(CreateVertexShader)(THIS_ const DWORD *byte_code, IDirect3DVertexShader9 **shader) PURE;
+ STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9* pShader) PURE;
+ STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9** ppShader) PURE;
+ STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT reg_idx, const float *data, UINT count) PURE;
+ STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE;
+ STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT reg_idx, const int *data, UINT count) PURE;
+ STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE;
+ STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT reg_idx, const WINBOOL *data, UINT count) PURE;
+ STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister, WINBOOL* pConstantData, UINT BoolCount) PURE;
+ STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) PURE;
+ STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride) PURE;
+ STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT Divider) PURE;
+ STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT* Divider) PURE;
+ STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9* pIndexData) PURE;
+ STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9** ppIndexData) PURE;
+ STDMETHOD(CreatePixelShader)(THIS_ const DWORD *byte_code, IDirect3DPixelShader9 **shader) PURE;
+ STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9* pShader) PURE;
+ STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9** ppShader) PURE;
+ STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT reg_idx, const float *data, UINT count) PURE;
+ STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE;
+ STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT reg_idx, const int *data, UINT count) PURE;
+ STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE;
+ STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT reg_idx, const WINBOOL *data, UINT count) PURE;
+ STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister, WINBOOL* pConstantData, UINT BoolCount) PURE;
+ STDMETHOD(DrawRectPatch)(THIS_ UINT handle, const float *segment_count, const D3DRECTPATCH_INFO *patch_info) PURE;
+ STDMETHOD(DrawTriPatch)(THIS_ UINT handle, const float *segment_count, const D3DTRIPATCH_INFO *patch_info) PURE;
+ STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
+ STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) PURE;
+};
+#undef INTERFACE
+
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDirect3DDevice9, 0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb);
+#endif
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DDevice9 methods ***/
+#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
+#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
+#define IDirect3DDevice9_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
+#define IDirect3DDevice9_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
+#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
+#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
+#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
+#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
+#define IDirect3DDevice9_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
+#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
+#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
+#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
+#define IDirect3DDevice9_Reset(p,a) (p)->lpVtbl->Reset(p,a)
+#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
+#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
+#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
+#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
+#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
+#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
+#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
+#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
+#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
+#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
+#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
+#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
+#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
+#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
+#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
+#define IDirect3DDevice9_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice9_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice9_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice9_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DDevice9_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DDevice9_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DDevice9_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DDevice9_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
+#define IDirect3DDevice9_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
+#define IDirect3DDevice9_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
+#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
+#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
+#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
+#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
+#define IDirect3DDevice9_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
+#define IDirect3DDevice9_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
+#define IDirect3DDevice9_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice9_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#define IDirect3DDevice9_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
+#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
+#define IDirect3DDevice9_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
+#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
+#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
+#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
+#define IDirect3DDevice9_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
+#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
+#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
+#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
+#define IDirect3DDevice9_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
+#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
+#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
+#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
+#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
+#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
+#define IDirect3DDevice9_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
+#define IDirect3DDevice9_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
+#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
+#define IDirect3DDevice9_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
+#define IDirect3DDevice9_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
+#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
+#define IDirect3DDevice9_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
+#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
+#define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
+#define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
+#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
+#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
+#define IDirect3DDevice9_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
+#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice9_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice9_Release(p) (p)->Release()
+/*** IDirect3DDevice9 methods ***/
+#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
+#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
+#define IDirect3DDevice9_EvictManagedResources(p) (p)->EvictManagedResources()
+#define IDirect3DDevice9_GetDirect3D(p,a) (p)->GetDirect3D(a)
+#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
+#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->GetDisplayMode(a,b)
+#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
+#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
+#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
+#define IDirect3DDevice9_ShowCursor(p,a) (p)->ShowCursor(a)
+#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
+#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->GetSwapChain(a,b)
+#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->GetNumberOfSwapChains()
+#define IDirect3DDevice9_Reset(p,a) (p)->Reset(a)
+#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
+#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->GetBackBuffer(a,b,c,d)
+#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->GetRasterStatus(a,b)
+#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->SetDialogBoxMode(a)
+#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->SetGammaRamp(a,b,c)
+#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->GetGammaRamp(a,b)
+#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->CreateTexture(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->CreateCubeTexture(a,b,c,d,e,f,g)
+#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->CreateVertexBuffer(a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->CreateIndexBuffer(a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->CreateDepthStencilSurface(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->UpdateSurface(a,b,c,d)
+#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
+#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->GetRenderTargetData(a,b)
+#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->GetFrontBufferData(a,b)
+#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->StretchRect(a,b,c,d,e)
+#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->ColorFill(a,b,c)
+#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->CreateOffscreenPlainSurface(a,b,c,d,e,f)
+#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
+#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->GetRenderTarget(a,b)
+#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->SetDepthStencilSurface(a)
+#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
+#define IDirect3DDevice9_BeginScene(p) (p)->BeginScene()
+#define IDirect3DDevice9_EndScene(p) (p)->EndScene()
+#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
+#define IDirect3DDevice9_SetTransform(p,a,b) (p)->SetTransform(a,b)
+#define IDirect3DDevice9_GetTransform(p,a,b) (p)->GetTransform(a,b)
+#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
+#define IDirect3DDevice9_SetViewport(p,a) (p)->SetViewport(a)
+#define IDirect3DDevice9_GetViewport(p,a) (p)->GetViewport(a)
+#define IDirect3DDevice9_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DDevice9_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DDevice9_SetLight(p,a,b) (p)->SetLight(a,b)
+#define IDirect3DDevice9_GetLight(p,a,b) (p)->GetLight(a,b)
+#define IDirect3DDevice9_LightEnable(p,a,b) (p)->LightEnable(a,b)
+#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
+#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
+#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
+#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
+#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
+#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
+#define IDirect3DDevice9_BeginStateBlock(p) (p)->BeginStateBlock()
+#define IDirect3DDevice9_EndStateBlock(p,a) (p)->EndStateBlock(a)
+#define IDirect3DDevice9_SetClipStatus(p,a) (p)->SetClipStatus(a)
+#define IDirect3DDevice9_GetClipStatus(p,a) (p)->GetClipStatus(a)
+#define IDirect3DDevice9_GetTexture(p,a,b) (p)->GetTexture(a,b)
+#define IDirect3DDevice9_SetTexture(p,a,b) (p)->SetTexture(a,b)
+#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
+#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
+#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->GetSamplerState(a,b,c)
+#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->SetSamplerState(a,b,c)
+#define IDirect3DDevice9_ValidateDevice(p,a) (p)->ValidateDevice(a)
+#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
+#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
+#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
+#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
+#define IDirect3DDevice9_SetScissorRect(p,a) (p)->SetScissorRect(a)
+#define IDirect3DDevice9_GetScissorRect(p,a) (p)->GetScissorRect(a)
+#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->SetSoftwareVertexProcessing(a)
+#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->GetSoftwareVertexProcessing()
+#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->SetNPatchMode(a)
+#define IDirect3DDevice9_GetNPatchMode(p) (p)->GetNPatchMode()
+#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
+#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->DrawIndexedPrimitive(a,b,c,d,e,f)
+#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
+#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->ProcessVertices(a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->CreateVertexDeclaration(a,b)
+#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->SetVertexDeclaration(a)
+#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->GetVertexDeclaration(a)
+#define IDirect3DDevice9_SetFVF(p,a) (p)->SetFVF(a)
+#define IDirect3DDevice9_GetFVF(p,a) (p)->GetFVF(a)
+#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b)
+#define IDirect3DDevice9_SetVertexShader(p,a) (p)->SetVertexShader(a)
+#define IDirect3DDevice9_GetVertexShader(p,a) (p)->GetVertexShader(a)
+#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->SetVertexShaderConstantF(a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c)
+#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->SetVertexShaderConstantI(a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->GetVertexShaderConstantI(a,b,c)
+#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->SetVertexShaderConstantB(a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->GetVertexShaderConstantB(a,b,c)
+#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->SetStreamSource(a,b,c,d)
+#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->GetStreamSource(a,b,c,d)
+#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->SetStreamSourceFreq(a,b)
+#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->GetStreamSourceFreq(a,b)
+#define IDirect3DDevice9_SetIndices(p,a) (p)->SetIndices(a)
+#define IDirect3DDevice9_GetIndices(p,a) (p)->GetIndices(a)
+#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
+#define IDirect3DDevice9_SetPixelShader(p,a) (p)->SetPixelShader(a)
+#define IDirect3DDevice9_GetPixelShader(p,a) (p)->GetPixelShader(a)
+#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->SetPixelShaderConstantF(a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->GetPixelShaderConstantF(a,b,c)
+#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->SetPixelShaderConstantI(a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->GetPixelShaderConstantI(a,b,c)
+#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->SetPixelShaderConstantB(a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->GetPixelShaderConstantB(a,b,c)
+#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
+#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
+#define IDirect3DDevice9_DeletePatch(p,a) (p)->DeletePatch(a)
+#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->CreateQuery(a,b)
+#endif
+
+
+#if !defined(D3D_DISABLE_9EX)
+
+typedef struct IDirect3D9Ex *LPDIRECT3D9EX, *PDIRECT3D9EX;
+typedef struct IDirect3DSwapChain9Ex *LPDIRECT3DSWAPCHAIN9EX, *PDIRECT3DSWAPCHAIN9EX;
+typedef struct IDirect3DDevice9Ex *LPDIRECT3DDEVICE9EX, *PDIRECT3DDEVICE9EX;
+
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDirect3D9Ex, 0x02177241, 0x69fc, 0x400c, 0x8f, 0xf1, 0x93, 0xa4, 0x4d, 0xf6, 0x86, 0x1d);
+#endif
+DEFINE_GUID(IID_IDirect3D9Ex, 0x02177241, 0x69fc, 0x400c, 0x8f, 0xf1, 0x93, 0xa4, 0x4d, 0xf6, 0x86, 0x1d);
+
+#define INTERFACE IDirect3D9Ex
+DECLARE_INTERFACE_(IDirect3D9Ex, IDirect3D9)
+{
+ /* IUnknown */
+ STDMETHOD_(HRESULT, QueryInterface)(THIS_ REFIID iid, void **out) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+ /* IDirect3D9 */
+ STDMETHOD(RegisterSoftwareDevice)(THIS_ void *init) PURE;
+ STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE;
+ STDMETHOD(GetAdapterIdentifier)(THIS_ UINT adapter_idx, DWORD flags, D3DADAPTER_IDENTIFIER9 *identifier) PURE;
+ STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT adapter_idx, D3DFORMAT format) PURE;
+ STDMETHOD(EnumAdapterModes)(THIS_ UINT adapter_idx, D3DFORMAT format, UINT mode_idx, D3DDISPLAYMODE *mode) PURE;
+ STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT adapter_idx, D3DDISPLAYMODE *mode) PURE;
+ STDMETHOD(CheckDeviceType)(THIS_ UINT adapter_idx, D3DDEVTYPE device_type,
+ D3DFORMAT display_format, D3DFORMAT backbuffer_format, WINBOOL windowed) PURE;
+ STDMETHOD(CheckDeviceFormat)(THIS_ UINT adapter_idx, D3DDEVTYPE device_type, D3DFORMAT adapter_format,
+ DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format) PURE;
+ STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT adapter_idx, D3DDEVTYPE device_type, D3DFORMAT surface_format,
+ WINBOOL windowed, D3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels) PURE;
+ STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT adapter_idx, D3DDEVTYPE device_type,
+ D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format) PURE;
+ STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT adapter_idx, D3DDEVTYPE device_type,
+ D3DFORMAT src_format, D3DFORMAT dst_format) PURE;
+ STDMETHOD(GetDeviceCaps)(THIS_ UINT adapter_idx, D3DDEVTYPE device_type, D3DCAPS9 *caps) PURE;
+ STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT adapter_idx) PURE;
+ STDMETHOD(CreateDevice)(THIS_ UINT adapter_idx, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
+ D3DPRESENT_PARAMETERS *parameters, struct IDirect3DDevice9 **device) PURE;
+ /* IDirect3D9Ex */
+ STDMETHOD_(UINT, GetAdapterModeCountEx)(THIS_ UINT adapter_idx, const D3DDISPLAYMODEFILTER *filter) PURE;
+ STDMETHOD(EnumAdapterModesEx)(THIS_ UINT adapter_idx, const D3DDISPLAYMODEFILTER *filter,
+ UINT mode_idx, D3DDISPLAYMODEEX *mode) PURE;
+ STDMETHOD(GetAdapterDisplayModeEx)(THIS_ UINT adapter_idx,
+ D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation) PURE;
+ STDMETHOD(CreateDeviceEx)(THIS_ UINT adapter_idx, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
+ D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, struct IDirect3DDevice9Ex **device) PURE;
+ STDMETHOD(GetAdapterLUID)(THIS_ UINT adapter_idx, LUID *luid) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/* IUnknown */
+#define IDirect3D9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D9Ex_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3D9 */
+#define IDirect3D9Ex_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
+#define IDirect3D9Ex_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
+#define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
+#define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
+#define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
+#define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
+#define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
+#define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
+#define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
+#define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
+#define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
+#define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
+#define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
+#define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
+/* IDirect3D9Ex */
+#define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->lpVtbl->GetAdapterModeCountEx(p,a,b)
+#define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModesEx(p,a,b,c,d)
+#define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetAdapterDisplayModeEx(p,a,b,c)
+#define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g)
+#define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->lpVtbl->GetAdapterLUID(p,a,b)
+#else
+/* IUnknown */
+#define IDirect3D9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D9Ex_AddRef(p) (p)->AddRef()
+#define IDirect3D9Ex_Release(p) (p)->Release()
+/* IDirect3D9 */
+#define IDirect3D9Ex_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a)
+#define IDirect3D9Ex_GetAdapterCount(p) (p)->GetAdapterCount()
+#define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
+#define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->GetAdapterModeCount(a,b)
+#define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->EnumAdapterModes(a,b,c,d)
+#define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
+#define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
+#define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
+#define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->CheckDeviceMultiSampleType(a,b,c,d,e,f)
+#define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
+#define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->CheckDeviceFormatConversion(a,b,c,d)
+#define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
+#define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
+#define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
+/* IDirect3D9Ex */
+#define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->GetAdapterModeCountEx(a,b)
+#define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->EnumAdapterModesEx(a,b,c,d)
+#define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->GetAdapterDisplayModeEx(a,b,c)
+#define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->CreateDeviceEx(a,b,c,d,e,f,g)
+#define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->GetAdapterLUID(a,b)
+#endif
+
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDirect3DSwapChain9Ex, 0x91886caf, 0x1c3d, 0x4d2e, 0xa0, 0xab, 0x3e, 0x4c, 0x7d, 0x8d, 0x33, 0x3);
+#endif
+DEFINE_GUID(IID_IDirect3DSwapChain9Ex, 0x91886caf, 0x1c3d, 0x4d2e, 0xa0, 0xab, 0x3e, 0x4c, 0x7d, 0x8d, 0x33, 0x3);
+
+#define INTERFACE IDirect3DSwapChain9Ex
+DECLARE_INTERFACE_(IDirect3DSwapChain9Ex, IDirect3DSwapChain9)
+{
+ /* IUnknown */
+ STDMETHOD_(HRESULT, QueryInterface)(THIS_ REFIID iid, void **out) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+ /* IDirect3DSwapChain9 */
+ STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
+ const RGNDATA *dirty_region, DWORD flags) PURE;
+ STDMETHOD(GetFrontBufferData)(THIS_ struct IDirect3DSurface9 *dst_surface) PURE;
+ STDMETHOD(GetBackBuffer)(THIS_ UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type,
+ struct IDirect3DSurface9 **backbuffer) PURE;
+ STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS *raster_status) PURE;
+ STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE *mode) PURE;
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
+ STDMETHOD(GetPresentParameters)(THIS_ D3DPRESENT_PARAMETERS *parameters) PURE;
+ /* IDirect3DSwapChain9Ex */
+ STDMETHOD(GetLastPresentCount)(THIS_ UINT *last_present_count) PURE;
+ STDMETHOD(GetPresentStats)(THIS_ D3DPRESENTSTATS *stats) PURE;
+ STDMETHOD(GetDisplayModeEx)(THIS_ D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/* IUnknown */
+#define IDirect3DSwapChain9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSwapChain9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSwapChain9Ex_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DSwapChain9 */
+#define IDirect3DSwapChain9Ex_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
+#define IDirect3DSwapChain9Ex_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
+#define IDirect3DSwapChain9Ex_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
+#define IDirect3DSwapChain9Ex_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
+#define IDirect3DSwapChain9Ex_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
+#define IDirect3DSwapChain9Ex_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSwapChain9Ex_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
+/* IDirect3DSwapChain9Ex */
+#define IDirect3DSwapChain9Ex_GetLastPresentCount(p,a) (p)->lpVtbl->GetLastPresentCount(p,a)
+#define IDirect3DSwapChain9Ex_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a)
+#define IDirect3DSwapChain9Ex_GetDisplayModeEx(p,a,b) (p)->lpVtbl->GetDisplayModeEx(p,a,b)
+#else
+/* IUnknown */
+#define IDirect3DSwapChain9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DSwapChain9Ex_AddRef(p) (p)->AddRef()
+#define IDirect3DSwapChain9Ex_Release(p) (p)->Release()
+/* IDirect3DSwapChain9 */
+#define IDirect3DSwapChain9Ex_Present(p,a,b,c,d,e) (p)->Present(a,b,c,d,e)
+#define IDirect3DSwapChain9Ex_GetFrontBufferData(p,a) (p)->GetFrontBufferData(a)
+#define IDirect3DSwapChain9Ex_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
+#define IDirect3DSwapChain9Ex_GetRasterStatus(p,a) (p)->GetRasterStatus(a)
+#define IDirect3DSwapChain9Ex_GetDisplayMode(p,a) (p)->GetDisplayMode(a)
+#define IDirect3DSwapChain9Ex_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DSwapChain9Ex_GetPresentParameters(p,a) (p)->GetPresentParameters(a)
+/* IDirect3DSwapChain9Ex */
+#define IDirect3DSwapChain9Ex_GetLastPresentCount(p,a) (p)->GetLastPresentCount(a)
+#define IDirect3DSwapChain9Ex_GetPresentStats(p,a) (p)->GetPresentStats(a)
+#define IDirect3DSwapChain9Ex_GetDisplayModeEx(p,a,b) (p)->GetDisplayModeEx(a,b)
+#endif
+
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDirect3DDevice9Ex, 0xb18b10ce, 0x2649, 0x405a, 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a);
+#endif
+DEFINE_GUID(IID_IDirect3DDevice9Ex, 0xb18b10ce, 0x2649, 0x405a, 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a);
+
+#define INTERFACE IDirect3DDevice9Ex
+DECLARE_INTERFACE_(IDirect3DDevice9Ex, IDirect3DDevice9)
+{
+ /* IUnknown */
+ STDMETHOD_(HRESULT, QueryInterface)(THIS_ REFIID iid, void **out) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+ /* IDirect3DDevice9 */
+ STDMETHOD(TestCooperativeLevel)(THIS) PURE;
+ STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
+ STDMETHOD(EvictManagedResources)(THIS) PURE;
+ STDMETHOD(GetDirect3D)(THIS_ IDirect3D9 **d3d9) PURE;
+ STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9 *caps) PURE;
+ STDMETHOD(GetDisplayMode)(THIS_ UINT swapchain_idx, D3DDISPLAYMODE *mode) PURE;
+ STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *parameters) PURE;
+ STDMETHOD(SetCursorProperties)(THIS_ UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap) PURE;
+ STDMETHOD_(void, SetCursorPosition)(THIS_ int x, int y, DWORD flags) PURE;
+ STDMETHOD_(WINBOOL, ShowCursor)(THIS_ WINBOOL show) PURE;
+ STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS *parameters,
+ IDirect3DSwapChain9 **swapchain) PURE;
+ STDMETHOD(GetSwapChain)(THIS_ UINT swapchain_idx, IDirect3DSwapChain9 **swapchain) PURE;
+ STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE;
+ STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS *parameters) PURE;
+ STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect,
+ HWND dst_window_override, const RGNDATA *dirty_region) PURE;
+ STDMETHOD(GetBackBuffer)(THIS_ UINT swapchain_idx, UINT backbuffer_idx,
+ D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer) PURE;
+ STDMETHOD(GetRasterStatus)(THIS_ UINT swapchain_idx, D3DRASTER_STATUS *raster_status) PURE;
+ STDMETHOD(SetDialogBoxMode)(THIS_ WINBOOL enable) PURE;
+ STDMETHOD_(void, SetGammaRamp)(THIS_ UINT swapchain_idx, DWORD flags, const D3DGAMMARAMP *ramp) PURE;
+ STDMETHOD_(void, GetGammaRamp)(THIS_ UINT swapchain_idx, D3DGAMMARAMP *ramp) PURE;
+ STDMETHOD(CreateTexture)(THIS_ UINT width, UINT height, UINT levels, DWORD usage,
+ D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle) PURE;
+ STDMETHOD(CreateVolumeTexture)(THIS_ UINT width, UINT height, UINT depth, UINT levels, DWORD usage,
+ D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle) PURE;
+ STDMETHOD(CreateCubeTexture)(THIS_ UINT edge_length, UINT levels, DWORD usage,
+ D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **texture, HANDLE *shared_handle) PURE;
+ STDMETHOD(CreateVertexBuffer)(THIS_ UINT size, DWORD usage, DWORD fvf, D3DPOOL pool,
+ IDirect3DVertexBuffer9 **buffer, HANDLE *shared_handle) PURE;
+ STDMETHOD(CreateIndexBuffer)(THIS_ UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool,
+ IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle) PURE;
+ STDMETHOD(CreateRenderTarget)(THIS_ UINT width, UINT height, D3DFORMAT format,
+ D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, WINBOOL lockable,
+ IDirect3DSurface9 **surface, HANDLE *shared_handle) PURE;
+ STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT width, UINT height, D3DFORMAT format,
+ D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, WINBOOL discard,
+ IDirect3DSurface9 **surface, HANDLE *shared_handle) PURE;
+ STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9 *src_surface, const RECT *src_rect,
+ IDirect3DSurface9 *dst_surface, const POINT *dst_point) PURE;
+ STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture) PURE;
+ STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface) PURE;
+ STDMETHOD(GetFrontBufferData)(THIS_ UINT swapchain_idx, IDirect3DSurface9 *dst_surface) PURE;
+ STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9 *src_surface, const RECT *src_rect,
+ IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter) PURE;
+ STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR colour) PURE;
+ STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT width, UINT height, D3DFORMAT format, D3DPOOL pool,
+ IDirect3DSurface9 **surface, HANDLE *shared_handle) PURE;
+ STDMETHOD(SetRenderTarget)(THIS_ DWORD idx, IDirect3DSurface9 *surface) PURE;
+ STDMETHOD(GetRenderTarget)(THIS_ DWORD idx, IDirect3DSurface9 **surface) PURE;
+ STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9 *depth_stencil) PURE;
+ STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9 **depth_stencil) PURE;
+ STDMETHOD(BeginScene)(THIS) PURE;
+ STDMETHOD(EndScene)(THIS) PURE;
+ STDMETHOD(Clear)(THIS_ DWORD rect_count, const D3DRECT *rects, DWORD flags,
+ D3DCOLOR colour, float z, DWORD stencil) PURE;
+ STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
+ STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, D3DMATRIX *matrix) PURE;
+ STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
+ STDMETHOD(SetViewport)(THIS_ const D3DVIEWPORT9 *viewport) PURE;
+ STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9 *viewport) PURE;
+ STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL9 *material) PURE;
+ STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9 *material) PURE;
+ STDMETHOD(SetLight)(THIS_ DWORD idx, const D3DLIGHT9 *light) PURE;
+ STDMETHOD(GetLight)(THIS_ DWORD idx, D3DLIGHT9 *light) PURE;
+ STDMETHOD(LightEnable)(THIS_ DWORD idx, WINBOOL enable) PURE;
+ STDMETHOD(GetLightEnable)(THIS_ DWORD idx, WINBOOL *enable) PURE;
+ STDMETHOD(SetClipPlane)(THIS_ DWORD idx, const float *plane) PURE;
+ STDMETHOD(GetClipPlane)(THIS_ DWORD idx, float *plane) PURE;
+ STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE state, DWORD value) PURE;
+ STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE state, DWORD *value) PURE;
+ STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock) PURE;
+ STDMETHOD(BeginStateBlock)(THIS) PURE;
+ STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9 **stateblock) PURE;
+ STDMETHOD(SetClipStatus)(THIS_ const D3DCLIPSTATUS9 *clip_status) PURE;
+ STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9 *clip_status) PURE;
+ STDMETHOD(GetTexture)(THIS_ DWORD stage, IDirect3DBaseTexture9 **texture) PURE;
+ STDMETHOD(SetTexture)(THIS_ DWORD stage, IDirect3DBaseTexture9 *texture) PURE;
+ STDMETHOD(GetTextureStageState)(THIS_ DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value) PURE;
+ STDMETHOD(SetTextureStageState)(THIS_ DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value) PURE;
+ STDMETHOD(GetSamplerState)(THIS_ DWORD sampler_idx, D3DSAMPLERSTATETYPE state, DWORD *value) PURE;
+ STDMETHOD(SetSamplerState)(THIS_ DWORD sampler_idx, D3DSAMPLERSTATETYPE state, DWORD value) PURE;
+ STDMETHOD(ValidateDevice)(THIS_ DWORD *pass_count) PURE;
+ STDMETHOD(SetPaletteEntries)(THIS_ UINT palette_idx, const PALETTEENTRY *entries) PURE;
+ STDMETHOD(GetPaletteEntries)(THIS_ UINT palette_idx, PALETTEENTRY *entries) PURE;
+ STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT palette_idx) PURE;
+ STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *palette_idx) PURE;
+ STDMETHOD(SetScissorRect)(THIS_ const RECT *rect) PURE;
+ STDMETHOD(GetScissorRect)(THIS_ RECT *rect) PURE;
+ STDMETHOD(SetSoftwareVertexProcessing)(THIS_ WINBOOL software) PURE;
+ STDMETHOD_(WINBOOL, GetSoftwareVertexProcessing)(THIS) PURE;
+ STDMETHOD(SetNPatchMode)(THIS_ float segment_count) PURE;
+ STDMETHOD_(float, GetNPatchMode)(THIS) PURE;
+ STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count) PURE;
+ STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
+ UINT vertex_count, UINT start_idx, UINT primitive_count) PURE;
+ STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type,
+ UINT primitive_count, const void *data, UINT stride) PURE;
+ STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
+ UINT primitive_count, const void *index_data, D3DFORMAT index_format, const void *data, UINT stride) PURE;
+ STDMETHOD(ProcessVertices)(THIS_ UINT src_start_idx, UINT dst_idx, UINT vertex_count,
+ IDirect3DVertexBuffer9 *dst_buffer, IDirect3DVertexDeclaration9 *declaration, DWORD flags) PURE;
+ STDMETHOD(CreateVertexDeclaration)(THIS_ const D3DVERTEXELEMENT9 *elements,
+ IDirect3DVertexDeclaration9 **declaration) PURE;
+ STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9 *declaration) PURE;
+ STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9 **declaration) PURE;
+ STDMETHOD(SetFVF)(THIS_ DWORD fvf) PURE;
+ STDMETHOD(GetFVF)(THIS_ DWORD *fvf) PURE;
+ STDMETHOD(CreateVertexShader)(THIS_ const DWORD *byte_code, IDirect3DVertexShader9 **shader) PURE;
+ STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9 *shader) PURE;
+ STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9 **shader) PURE;
+ STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT reg_idx, const float *data, UINT count) PURE;
+ STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT reg_idx, float *data, UINT count) PURE;
+ STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT reg_idx, const int *data, UINT count) PURE;
+ STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT reg_idx, int *data, UINT count) PURE;
+ STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT reg_idx, const WINBOOL *data, UINT count) PURE;
+ STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT reg_idx, WINBOOL *data, UINT count) PURE;
+ STDMETHOD(SetStreamSource)(THIS_ UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride) PURE;
+ STDMETHOD(GetStreamSource)(THIS_ UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride) PURE;
+ STDMETHOD(SetStreamSourceFreq)(THIS_ UINT stream_idx, UINT frequency) PURE;
+ STDMETHOD(GetStreamSourceFreq)(THIS_ UINT stream_idx, UINT *frequency) PURE;
+ STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9 *buffer) PURE;
+ STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9 **buffer) PURE;
+ STDMETHOD(CreatePixelShader)(THIS_ const DWORD *byte_code, IDirect3DPixelShader9 **shader) PURE;
+ STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9 *shader) PURE;
+ STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9 **shader) PURE;
+ STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT reg_idx, const float *data, UINT count) PURE;
+ STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT reg_idx, float *data, UINT count) PURE;
+ STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT reg_idx, const int *data, UINT count) PURE;
+ STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT reg_idx, int *data, UINT count) PURE;
+ STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT reg_idx, const WINBOOL *data, UINT count) PURE;
+ STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT reg_idx, WINBOOL *data, UINT count) PURE;
+ STDMETHOD(DrawRectPatch)(THIS_ UINT handle, const float *segment_count, const D3DRECTPATCH_INFO *patch_info) PURE;
+ STDMETHOD(DrawTriPatch)(THIS_ UINT handle, const float *segment_count, const D3DTRIPATCH_INFO *patch_info) PURE;
+ STDMETHOD(DeletePatch)(THIS_ UINT handle) PURE;
+ STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE type, IDirect3DQuery9 **query) PURE;
+ /* IDirect3DDevice9Ex */
+ STDMETHOD(SetConvolutionMonoKernel)(THIS_ UINT width, UINT height, float *rows, float *columns) PURE;
+ STDMETHOD(ComposeRects)(THIS_ IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface,
+ IDirect3DVertexBuffer9 *src_descs, UINT rect_count, IDirect3DVertexBuffer9 *dst_descs,
+ D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y) PURE;
+ STDMETHOD(PresentEx)(THIS_ const RECT *src_rect, const RECT *dst_rect,
+ HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags) PURE;
+ STDMETHOD(GetGPUThreadPriority)(THIS_ INT *priority) PURE;
+ STDMETHOD(SetGPUThreadPriority)(THIS_ INT priority) PURE;
+ STDMETHOD(WaitForVBlank)(THIS_ UINT swapchain_idx) PURE;
+ STDMETHOD(CheckResourceResidency)(THIS_ IDirect3DResource9 **resources, UINT32 resource_count) PURE;
+ STDMETHOD(SetMaximumFrameLatency)(THIS_ UINT max_latency) PURE;
+ STDMETHOD(GetMaximumFrameLatency)(THIS_ UINT *max_latency) PURE;
+ STDMETHOD(CheckDeviceState)(THIS_ HWND dst_window) PURE;
+ STDMETHOD(CreateRenderTargetEx)(THIS_ UINT width, UINT height, D3DFORMAT format,
+ D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, WINBOOL lockable,
+ IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) PURE;
+ STDMETHOD(CreateOffscreenPlainSurfaceEx)(THIS_ UINT width, UINT Height, D3DFORMAT format,
+ D3DPOOL pool, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) PURE;
+ STDMETHOD(CreateDepthStencilSurfaceEx)(THIS_ UINT width, UINT height, D3DFORMAT format,
+ D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, WINBOOL discard,
+ IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) PURE;
+ STDMETHOD(ResetEx)(THIS_ D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) PURE;
+ STDMETHOD(GetDisplayModeEx)(THIS_ UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/* IUnknown */
+#define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice9Ex_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DDevice9 */
+#define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
+#define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
+#define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
+#define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
+#define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
+#define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
+#define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
+#define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
+#define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
+#define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
+#define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
+#define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
+#define IDirect3DDevice9Ex_Reset(p,a) (p)->lpVtbl->Reset(p,a)
+#define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
+#define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
+#define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
+#define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
+#define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
+#define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
+#define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
+#define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
+#define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
+#define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
+#define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
+#define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
+#define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
+#define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
+#define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
+#define IDirect3DDevice9Ex_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice9Ex_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice9Ex_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DDevice9Ex_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
+#define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
+#define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
+#define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
+#define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
+#define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
+#define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
+#define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
+#define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
+#define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
+#define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
+#define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
+#define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
+#define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
+#define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
+#define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
+#define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
+#define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
+#define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
+#define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
+#define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
+#define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
+#define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
+#define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
+#define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
+#define IDirect3DDevice9Ex_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
+#define IDirect3DDevice9Ex_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
+#define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
+#define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
+#define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9Ex_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
+#define IDirect3DDevice9Ex_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
+#define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
+#define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
+#define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
+#define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
+#define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
+#define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b)
+/* IDirect3DDevice9Ex */
+#define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->lpVtbl->SetConvolutionMonoKernel(p,a,b,c,d)
+#define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->ComposeRects(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->lpVtbl->PresentEx(p,a,b,c,d,e)
+#define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->lpVtbl->GetGPUThreadPriority(p,a)
+#define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->lpVtbl->SetGPUThreadPriority(p,a)
+#define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->lpVtbl->WaitForVBlank(p,a)
+#define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->lpVtbl->CheckResourceResidency(p,a,b)
+#define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->lpVtbl->SetMaximumFrameLatency(p,a)
+#define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->lpVtbl->GetMaximumFrameLatency(p,a)
+#define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->lpVtbl->CheckDeviceState(p,a)
+#define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->lpVtbl->ResetEx(p,a,b)
+#define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetDisplayModeEx(p,a,b,c)
+#else
+/* IUnknown */
+#define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice9Ex_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice9Ex_Release(p) (p)->Release()
+/* IDirect3DDevice9 */
+#define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
+#define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
+#define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->EvictManagedResources()
+#define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->GetDirect3D(a)
+#define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
+#define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->GetDisplayMode(a,b)
+#define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
+#define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
+#define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
+#define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->ShowCursor(a)
+#define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
+#define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->GetSwapChain(a,b)
+#define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->GetNumberOfSwapChains()
+#define IDirect3DDevice9Ex_Reset(p,a) (p)->Reset(a)
+#define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
+#define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->GetBackBuffer(a,b,c,d)
+#define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->GetRasterStatus(a,b)
+#define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->SetDialogBoxMode(a)
+#define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->SetGammaRamp(a,b,c)
+#define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->GetGammaRamp(a,b)
+#define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->CreateTexture(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->CreateCubeTexture(a,b,c,d,e,f,g)
+#define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->CreateVertexBuffer(a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->CreateIndexBuffer(a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->CreateDepthStencilSurface(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->UpdateSurface(a,b,c,d)
+#define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
+#define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->GetRenderTargetData(a,b)
+#define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->GetFrontBufferData(a,b)
+#define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->StretchRect(a,b,c,d,e)
+#define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->ColorFill(a,b,c)
+#define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->CreateOffscreenPlainSurface(a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
+#define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->GetRenderTarget(a,b)
+#define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->SetDepthStencilSurface(a)
+#define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
+#define IDirect3DDevice9Ex_BeginScene(p) (p)->BeginScene()
+#define IDirect3DDevice9Ex_EndScene(p) (p)->EndScene()
+#define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->SetTransform(a,b)
+#define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->GetTransform(a,b)
+#define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
+#define IDirect3DDevice9Ex_SetViewport(p,a) (p)->SetViewport(a)
+#define IDirect3DDevice9Ex_GetViewport(p,a) (p)->GetViewport(a)
+#define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->SetLight(a,b)
+#define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->GetLight(a,b)
+#define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->LightEnable(a,b)
+#define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
+#define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
+#define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
+#define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
+#define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
+#define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
+#define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->BeginStateBlock()
+#define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->EndStateBlock(a)
+#define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->SetClipStatus(a)
+#define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->GetClipStatus(a)
+#define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->GetTexture(a,b)
+#define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->SetTexture(a,b)
+#define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
+#define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
+#define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->GetSamplerState(a,b,c)
+#define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->SetSamplerState(a,b,c)
+#define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->ValidateDevice(a)
+#define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
+#define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
+#define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
+#define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
+#define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->SetScissorRect(a)
+#define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->GetScissorRect(a)
+#define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->SetSoftwareVertexProcessing(a)
+#define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->GetSoftwareVertexProcessing()
+#define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->SetNPatchMode(a)
+#define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->GetNPatchMode()
+#define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
+#define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->DrawIndexedPrimitive(a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
+#define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->ProcessVertices(a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->CreateVertexDeclaration(a,b)
+#define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->SetVertexDeclaration(a)
+#define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->GetVertexDeclaration(a)
+#define IDirect3DDevice9Ex_SetFVF(p,a) (p)->SetFVF(a)
+#define IDirect3DDevice9Ex_GetFVF(p,a) (p)->GetFVF(a)
+#define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b)
+#define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->SetVertexShader(a)
+#define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->GetVertexShader(a)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->SetVertexShaderConstantF(a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->SetVertexShaderConstantI(a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->GetVertexShaderConstantI(a,b,c)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->SetVertexShaderConstantB(a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->GetVertexShaderConstantB(a,b,c)
+#define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->SetStreamSource(a,b,c,d)
+#define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->GetStreamSource(a,b,c,d)
+#define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->SetStreamSourceFreq(a,b)
+#define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->GetStreamSourceFreq(a,b)
+#define IDirect3DDevice9Ex_SetIndices(p,a) (p)->SetIndices(a)
+#define IDirect3DDevice9Ex_GetIndices(p,a) (p)->GetIndices(a)
+#define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
+#define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->SetPixelShader(a)
+#define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->GetPixelShader(a)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->SetPixelShaderConstantF(a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->GetPixelShaderConstantF(a,b,c)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->SetPixelShaderConstantI(a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->GetPixelShaderConstantI(a,b,c)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->SetPixelShaderConstantB(a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->GetPixelShaderConstantB(a,b,c)
+#define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
+#define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
+#define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->DeletePatch(a)
+#define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->CreateQuery(a,b)
+/* IDirect3DDevice9Ex */
+#define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->SetConvolutionMonoKernel(a,b,c,d)
+#define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->ComposeRects(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->PresentEx(a,b,c,d,e)
+#define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->GetGPUThreadPriority(a)
+#define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->SetGPUThreadPriority(a)
+#define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->WaitForVBlank(a)
+#define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->CheckResourceResidency(a,b)
+#define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->SetMaximumFrameLatency(a)
+#define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->GetMaximumFrameLatency(a)
+#define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->CheckDeviceState(a)
+#define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->CreateRenderTargetEx(a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) (p)->CreateOffscreenPlainSurfaceEx(a,b,c,d,e,f,g)
+#define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) (p)->CreateDepthStencilSurfaceEx(a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->ResetEx(a,b)
+#define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->GetDisplayModeEx(a,b,c)
+#endif
+
+#endif /* !defined(D3D_DISABLE_9EX) */
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* defined(__cplusplus) */
+
+int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, const WCHAR *name);
+int WINAPI D3DPERF_EndEvent(void);
+DWORD WINAPI D3DPERF_GetStatus(void);
+WINBOOL WINAPI D3DPERF_QueryRepeatFrame(void);
+void WINAPI D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name);
+void WINAPI D3DPERF_SetOptions(DWORD options);
+void WINAPI D3DPERF_SetRegion(D3DCOLOR color, const WCHAR *name);
+
+IDirect3D9 * WINAPI Direct3DCreate9(UINT sdk_version);
+#ifndef D3D_DISABLE_9EX
+HRESULT WINAPI Direct3DCreate9Ex(UINT sdk_version, IDirect3D9Ex **d3d9ex);
+#endif
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif /* defined(__cplusplus) */
+
+
+#endif /* _D3D9_H_ */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d9caps.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d9caps.h
new file mode 100644
index 00000000..1068a2c3
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d9caps.h
@@ -0,0 +1,457 @@
+/*
+ * Copyright (C) 2002-2003 Jason Edmeades
+ * Raphael Junqueira
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_D3D9CAPS_H
+#define __WINE_D3D9CAPS_H
+
+#ifdef __i386__
+#include <pshpack4.h>
+#endif
+
+/*
+ * Definitions
+ */
+#define D3DCAPS_OVERLAY __MSABI_LONG(0x00000800)
+#define D3DCAPS_READ_SCANLINE __MSABI_LONG(0x00020000)
+
+#define D3DCURSORCAPS_COLOR 1
+#define D3DCURSORCAPS_LOWRES 2
+
+
+#define D3DDEVCAPS2_STREAMOFFSET __MSABI_LONG(0x00000001)
+#define D3DDEVCAPS2_DMAPNPATCH __MSABI_LONG(0x00000002)
+#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH __MSABI_LONG(0x00000004)
+#define D3DDEVCAPS2_ADAPTIVETESSNPATCH __MSABI_LONG(0x00000008)
+#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES __MSABI_LONG(0x00000010)
+#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH __MSABI_LONG(0x00000020)
+#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET __MSABI_LONG(0x00000040)
+
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
+#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
+#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
+#define D3DDEVCAPS_HWRASTERIZATION 0x0080000
+#define D3DDEVCAPS_PUREDEVICE 0x0100000
+#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
+#define D3DDEVCAPS_RTPATCHES 0x0400000
+#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
+#define D3DDEVCAPS_NPATCHES 0x1000000
+
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
+#define D3DFVFCAPS_PSIZE 0x100000
+
+#define D3DLINECAPS_TEXTURE 0x01
+#define D3DLINECAPS_ZTEST 0x02
+#define D3DLINECAPS_BLEND 0x04
+#define D3DLINECAPS_ALPHACMP 0x08
+#define D3DLINECAPS_FOG 0x10
+#define D3DLINECAPS_ANTIALIAS 0x20
+
+#define D3DPBLENDCAPS_ZERO __MSABI_LONG(0x00000001)
+#define D3DPBLENDCAPS_ONE __MSABI_LONG(0x00000002)
+#define D3DPBLENDCAPS_SRCCOLOR __MSABI_LONG(0x00000004)
+#define D3DPBLENDCAPS_INVSRCCOLOR __MSABI_LONG(0x00000008)
+#define D3DPBLENDCAPS_SRCALPHA __MSABI_LONG(0x00000010)
+#define D3DPBLENDCAPS_INVSRCALPHA __MSABI_LONG(0x00000020)
+#define D3DPBLENDCAPS_DESTALPHA __MSABI_LONG(0x00000040)
+#define D3DPBLENDCAPS_INVDESTALPHA __MSABI_LONG(0x00000080)
+#define D3DPBLENDCAPS_DESTCOLOR __MSABI_LONG(0x00000100)
+#define D3DPBLENDCAPS_INVDESTCOLOR __MSABI_LONG(0x00000200)
+#define D3DPBLENDCAPS_SRCALPHASAT __MSABI_LONG(0x00000400)
+#define D3DPBLENDCAPS_BOTHSRCALPHA __MSABI_LONG(0x00000800)
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA __MSABI_LONG(0x00001000)
+#define D3DPBLENDCAPS_BLENDFACTOR __MSABI_LONG(0x00002000)
+#ifndef D3D_DISABLE_9EX
+#define D3DPBLENDCAPS_SRCCOLOR2 __MSABI_LONG(0x00004000)
+#define D3DPBLENDCAPS_INVSRCCOLOR2 __MSABI_LONG(0x00008000)
+#endif
+
+#define D3DPCMPCAPS_NEVER 0x01
+#define D3DPCMPCAPS_LESS 0x02
+#define D3DPCMPCAPS_EQUAL 0x04
+#define D3DPCMPCAPS_LESSEQUAL 0x08
+#define D3DPCMPCAPS_GREATER 0x10
+#define D3DPCMPCAPS_NOTEQUAL 0x20
+#define D3DPCMPCAPS_GREATEREQUAL 0x40
+#define D3DPCMPCAPS_ALWAYS 0x80
+
+#define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
+#define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
+#define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
+#define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
+#define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
+#define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
+#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
+#define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
+#define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
+#define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
+#define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
+#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS __MSABI_LONG(0x00004000)
+#define D3DPMISCCAPS_PERSTAGECONSTANT __MSABI_LONG(0x00008000)
+#define D3DPMISCCAPS_FOGANDSPECULARALPHA __MSABI_LONG(0x00010000)
+#define D3DPMISCCAPS_SEPARATEALPHABLEND __MSABI_LONG(0x00020000)
+#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS __MSABI_LONG(0x00040000)
+#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000)
+#define D3DPMISCCAPS_FOGVERTEXCLAMPED __MSABI_LONG(0x00100000)
+#ifndef D3D_DISABLE_9EX
+#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT __MSABI_LONG(0x00200000)
+#endif
+
+#define D3DPRASTERCAPS_DITHER __MSABI_LONG(0x00000001)
+#define D3DPRASTERCAPS_ZTEST __MSABI_LONG(0x00000010)
+#define D3DPRASTERCAPS_FOGVERTEX __MSABI_LONG(0x00000080)
+#define D3DPRASTERCAPS_FOGTABLE __MSABI_LONG(0x00000100)
+#define D3DPRASTERCAPS_MIPMAPLODBIAS __MSABI_LONG(0x00002000)
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR __MSABI_LONG(0x00008000)
+#define D3DPRASTERCAPS_FOGRANGE __MSABI_LONG(0x00010000)
+#define D3DPRASTERCAPS_ANISOTROPY __MSABI_LONG(0x00020000)
+#define D3DPRASTERCAPS_WBUFFER __MSABI_LONG(0x00040000)
+#define D3DPRASTERCAPS_WFOG __MSABI_LONG(0x00100000)
+#define D3DPRASTERCAPS_ZFOG __MSABI_LONG(0x00200000)
+#define D3DPRASTERCAPS_COLORPERSPECTIVE __MSABI_LONG(0x00400000)
+#define D3DPRASTERCAPS_SCISSORTEST __MSABI_LONG(0x01000000)
+#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS __MSABI_LONG(0x02000000)
+#define D3DPRASTERCAPS_DEPTHBIAS __MSABI_LONG(0x04000000)
+#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE __MSABI_LONG(0x08000000)
+
+#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
+#define D3DPRESENT_INTERVAL_ONE 0x00000001
+#define D3DPRESENT_INTERVAL_TWO 0x00000002
+#define D3DPRESENT_INTERVAL_THREE 0x00000004
+#define D3DPRESENT_INTERVAL_FOUR 0x00000008
+#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
+
+#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
+#define D3DPSHADECAPS_FOGGOURAUD 0x80000
+
+#define D3DPTADDRESSCAPS_WRAP 0x01
+#define D3DPTADDRESSCAPS_MIRROR 0x02
+#define D3DPTADDRESSCAPS_CLAMP 0x04
+#define D3DPTADDRESSCAPS_BORDER 0x08
+#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
+#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
+
+#define D3DPTEXTURECAPS_PERSPECTIVE __MSABI_LONG(0x00000001)
+#define D3DPTEXTURECAPS_POW2 __MSABI_LONG(0x00000002)
+#define D3DPTEXTURECAPS_ALPHA __MSABI_LONG(0x00000004)
+#define D3DPTEXTURECAPS_SQUAREONLY __MSABI_LONG(0x00000020)
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040)
+#define D3DPTEXTURECAPS_ALPHAPALETTE __MSABI_LONG(0x00000080)
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100)
+#define D3DPTEXTURECAPS_PROJECTED __MSABI_LONG(0x00000400)
+#define D3DPTEXTURECAPS_CUBEMAP __MSABI_LONG(0x00000800)
+#define D3DPTEXTURECAPS_VOLUMEMAP __MSABI_LONG(0x00002000)
+#define D3DPTEXTURECAPS_MIPMAP __MSABI_LONG(0x00004000)
+#define D3DPTEXTURECAPS_MIPVOLUMEMAP __MSABI_LONG(0x00008000)
+#define D3DPTEXTURECAPS_MIPCUBEMAP __MSABI_LONG(0x00010000)
+#define D3DPTEXTURECAPS_CUBEMAP_POW2 __MSABI_LONG(0x00020000)
+#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 __MSABI_LONG(0x00040000)
+#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV __MSABI_LONG(0x00200000)
+
+#define D3DPTFILTERCAPS_MINFPOINT __MSABI_LONG(0x00000100)
+#define D3DPTFILTERCAPS_MINFLINEAR __MSABI_LONG(0x00000200)
+#define D3DPTFILTERCAPS_MINFANISOTROPIC __MSABI_LONG(0x00000400)
+#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD __MSABI_LONG(0x00000800)
+#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD __MSABI_LONG(0x00001000)
+#define D3DPTFILTERCAPS_MIPFPOINT __MSABI_LONG(0x00010000)
+#define D3DPTFILTERCAPS_MIPFLINEAR __MSABI_LONG(0x00020000)
+#ifndef D3D_DISABLE_9EX
+#define D3DPTFILTERCAPS_CONVOLUTIONMONO __MSABI_LONG(0x00040000)
+#endif
+#define D3DPTFILTERCAPS_MAGFPOINT __MSABI_LONG(0x01000000)
+#define D3DPTFILTERCAPS_MAGFLINEAR __MSABI_LONG(0x02000000)
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC __MSABI_LONG(0x04000000)
+#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD __MSABI_LONG(0x08000000)
+#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD __MSABI_LONG(0x10000000)
+
+#define D3DSTENCILCAPS_KEEP 0x01
+#define D3DSTENCILCAPS_ZERO 0x02
+#define D3DSTENCILCAPS_REPLACE 0x04
+#define D3DSTENCILCAPS_INCRSAT 0x08
+#define D3DSTENCILCAPS_DECRSAT 0x10
+#define D3DSTENCILCAPS_INVERT 0x20
+#define D3DSTENCILCAPS_INCR 0x40
+#define D3DSTENCILCAPS_DECR 0x80
+#define D3DSTENCILCAPS_TWOSIDED 0x100
+
+#define D3DTEXOPCAPS_DISABLE 0x0000001
+#define D3DTEXOPCAPS_SELECTARG1 0x0000002
+#define D3DTEXOPCAPS_SELECTARG2 0x0000004
+#define D3DTEXOPCAPS_MODULATE 0x0000008
+#define D3DTEXOPCAPS_MODULATE2X 0x0000010
+#define D3DTEXOPCAPS_MODULATE4X 0x0000020
+#define D3DTEXOPCAPS_ADD 0x0000040
+#define D3DTEXOPCAPS_ADDSIGNED 0x0000080
+#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
+#define D3DTEXOPCAPS_SUBTRACT 0x0000200
+#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
+#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
+#define D3DTEXOPCAPS_PREMODULATE 0x0010000
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
+#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
+#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
+#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
+#define D3DTEXOPCAPS_LERP 0x2000000
+
+#define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
+#define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
+#define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
+#define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
+#define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
+#define D3DVTXPCAPS_TEXGEN_SPHEREMAP __MSABI_LONG(0x00000100)
+#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER __MSABI_LONG(0x00000200)
+
+#define D3DDTCAPS_UBYTE4 __MSABI_LONG(0x00000001)
+#define D3DDTCAPS_UBYTE4N __MSABI_LONG(0x00000002)
+#define D3DDTCAPS_SHORT2N __MSABI_LONG(0x00000004)
+#define D3DDTCAPS_SHORT4N __MSABI_LONG(0x00000008)
+#define D3DDTCAPS_USHORT2N __MSABI_LONG(0x00000010)
+#define D3DDTCAPS_USHORT4N __MSABI_LONG(0x00000020)
+#define D3DDTCAPS_UDEC3 __MSABI_LONG(0x00000040)
+#define D3DDTCAPS_DEC3N __MSABI_LONG(0x00000080)
+#define D3DDTCAPS_FLOAT16_2 __MSABI_LONG(0x00000100)
+#define D3DDTCAPS_FLOAT16_4 __MSABI_LONG(0x00000200)
+
+#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD __MSABI_LONG(0x00000020)
+#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION __MSABI_LONG(0x00000080)
+#define D3DCAPS3_COPY_TO_VIDMEM __MSABI_LONG(0x00000100)
+#define D3DCAPS3_COPY_TO_SYSTEMMEM __MSABI_LONG(0x00000200)
+#define D3DCAPS3_DXVAHD __MSABI_LONG(0x00000400)
+#define D3DCAPS3_DXVAHD_LIMITED __MSABI_LONG(0x00000800)
+#define D3DCAPS3_RESERVED __MSABI_LONG(0x8000001F)
+
+#define D3DCAPS2_NO2DDURING3DSCENE __MSABI_LONG(0x00000002)
+#define D3DCAPS2_FULLSCREENGAMMA __MSABI_LONG(0x00020000)
+#define D3DCAPS2_CANRENDERWINDOWED __MSABI_LONG(0x00080000)
+#define D3DCAPS2_CANCALIBRATEGAMMA __MSABI_LONG(0x00100000)
+#define D3DCAPS2_RESERVED __MSABI_LONG(0x02000000)
+#define D3DCAPS2_CANMANAGERESOURCE __MSABI_LONG(0x10000000)
+#define D3DCAPS2_DYNAMICTEXTURES __MSABI_LONG(0x20000000)
+#define D3DCAPS2_CANAUTOGENMIPMAP __MSABI_LONG(0x40000000)
+#ifndef D3D_DISABLE_9EX
+#define D3DCAPS2_CANSHARERESOURCE __MSABI_LONG(0x80000000)
+#endif
+
+#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
+#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
+#define D3DVS20_MAX_NUMTEMPS 32
+#define D3DVS20_MIN_NUMTEMPS 12
+#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
+#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
+
+#define D3DVS20CAPS_PREDICATION (1 << 0)
+
+#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
+#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
+#define D3DPS20CAPS_PREDICATION (1 << 2)
+#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
+#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
+
+#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
+#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
+#define D3DPS20_MAX_NUMTEMPS 32
+#define D3DPS20_MIN_NUMTEMPS 12
+#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
+#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
+#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
+#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
+
+#define D3DMIN30SHADERINSTRUCTIONS 512
+#define D3DMAX30SHADERINSTRUCTIONS 32768
+
+
+typedef struct _D3DVSHADERCAPS2_0 {
+ DWORD Caps;
+ INT DynamicFlowControlDepth;
+ INT NumTemps;
+ INT StaticFlowControlDepth;
+} D3DVSHADERCAPS2_0;
+
+typedef struct _D3DPSHADERCAPS2_0 {
+ DWORD Caps;
+ INT DynamicFlowControlDepth;
+ INT NumTemps;
+ INT StaticFlowControlDepth;
+ INT NumInstructionSlots;
+} D3DPSHADERCAPS2_0;
+
+/*
+ * The d3dcaps9 structure
+ */
+typedef struct _D3DCAPS9 {
+ D3DDEVTYPE DeviceType;
+ UINT AdapterOrdinal;
+
+ DWORD Caps;
+ DWORD Caps2;
+ DWORD Caps3;
+ DWORD PresentationIntervals;
+
+ DWORD CursorCaps;
+
+ DWORD DevCaps;
+
+ DWORD PrimitiveMiscCaps;
+ DWORD RasterCaps;
+ DWORD ZCmpCaps;
+ DWORD SrcBlendCaps;
+ DWORD DestBlendCaps;
+ DWORD AlphaCmpCaps;
+ DWORD ShadeCaps;
+ DWORD TextureCaps;
+ DWORD TextureFilterCaps;
+ DWORD CubeTextureFilterCaps;
+ DWORD VolumeTextureFilterCaps;
+ DWORD TextureAddressCaps;
+ DWORD VolumeTextureAddressCaps;
+
+ DWORD LineCaps;
+
+ DWORD MaxTextureWidth, MaxTextureHeight;
+ DWORD MaxVolumeExtent;
+
+ DWORD MaxTextureRepeat;
+ DWORD MaxTextureAspectRatio;
+ DWORD MaxAnisotropy;
+ float MaxVertexW;
+
+ float GuardBandLeft;
+ float GuardBandTop;
+ float GuardBandRight;
+ float GuardBandBottom;
+
+ float ExtentsAdjust;
+ DWORD StencilCaps;
+
+ DWORD FVFCaps;
+ DWORD TextureOpCaps;
+ DWORD MaxTextureBlendStages;
+ DWORD MaxSimultaneousTextures;
+
+ DWORD VertexProcessingCaps;
+ DWORD MaxActiveLights;
+ DWORD MaxUserClipPlanes;
+ DWORD MaxVertexBlendMatrices;
+ DWORD MaxVertexBlendMatrixIndex;
+
+ float MaxPointSize;
+
+ DWORD MaxPrimitiveCount;
+ DWORD MaxVertexIndex;
+ DWORD MaxStreams;
+ DWORD MaxStreamStride;
+
+ DWORD VertexShaderVersion;
+ DWORD MaxVertexShaderConst;
+
+ DWORD PixelShaderVersion;
+ float PixelShader1xMaxValue;
+
+ /* DX 9 */
+ DWORD DevCaps2;
+
+ float MaxNpatchTessellationLevel;
+ DWORD Reserved5;
+
+ UINT MasterAdapterOrdinal;
+ UINT AdapterOrdinalInGroup;
+ UINT NumberOfAdaptersInGroup;
+ DWORD DeclTypes;
+ DWORD NumSimultaneousRTs;
+ DWORD StretchRectFilterCaps;
+ D3DVSHADERCAPS2_0 VS20Caps;
+ D3DPSHADERCAPS2_0 PS20Caps;
+ DWORD VertexTextureFilterCaps;
+ DWORD MaxVShaderInstructionsExecuted;
+ DWORD MaxPShaderInstructionsExecuted;
+ DWORD MaxVertexShader30InstructionSlots;
+ DWORD MaxPixelShader30InstructionSlots;
+
+} D3DCAPS9;
+
+#ifndef D3D_DISABLE_9EX
+
+#define D3DOVERLAYCAPS_FULLRANGERGB 0x00000001
+#define D3DOVERLAYCAPS_LIMITEDRANGERGB 0x00000002
+#define D3DOVERLAYCAPS_YCbCr_BT601 0x00000004
+#define D3DOVERLAYCAPS_YCbCr_BT709 0x00000008
+#define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC 0x00000010
+#define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC 0x00000020
+#define D3DOVERLAYCAPS_STRETCHX 0x00000040
+#define D3DOVERLAYCAPS_STRETCHY 0x00000080
+
+typedef struct _D3DOVERLAYCAPS {
+ UINT Caps;
+ UINT MaxOverlayDisplayWidth;
+ UINT MaxOverlayDisplayHeight;
+} D3DOVERLAYCAPS;
+
+#define D3DCPCAPS_SOFTWARE 0x00000001
+#define D3DCPCAPS_HARDWARE 0x00000002
+#define D3DCPCAPS_PROTECTIONALWAYSON 0x00000004
+#define D3DCPCAPS_PARTIALDECRYPTION 0x00000008
+#define D3DCPCAPS_CONTENTKEY 0x00000010
+#define D3DCPCAPS_FRESHENSESSIONKEY 0x00000020
+#define D3DCPCAPS_ENCRYPTEDREADBACK 0x00000040
+#define D3DCPCAPS_ENCRYPTEDREADBACKKEY 0x00000080
+#define D3DCPCAPS_SEQUENTIAL_CTR_IV 0x00000100
+#define D3DCPCAPS_ENCRYPTSLICEDATAONLY 0x00000200
+
+typedef struct _D3DCONTENTPROTECTIONCAPS {
+ DWORD Caps;
+ GUID KeyExchangeType;
+ UINT BufferAlignmentStart;
+ UINT BlockAlignmentSize;
+ ULONGLONG ProtectedMemorySize;
+} D3DCONTENTPROTECTIONCAPS;
+
+DEFINE_GUID(D3DCRYPTOTYPE_AES128_CTR, 0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f);
+DEFINE_GUID(D3DCRYPTOTYPE_PROPRIETARY, 0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8);
+DEFINE_GUID(D3DKEYEXCHANGE_RSAES_OAEP, 0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20);
+DEFINE_GUID(D3DKEYEXCHANGE_DXVA, 0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b);
+
+#endif
+
+#ifdef __i386__
+#include <poppack.h>
+#endif
+
+#endif
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d9types.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d9types.h
new file mode 100644
index 00000000..49e7f94c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d9types.h
@@ -0,0 +1,1638 @@
+/*
+ * Copyright (C) 2002-2003 Jason Edmeades
+ * Copyright (C) 2002-2003 Raphael Junqueira
+ * Copyright (C) 2005 Oliver Stieber
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_D3D9TYPES_H
+#define __WINE_D3D9TYPES_H
+
+#ifdef __i386__
+#include <pshpack4.h>
+#endif
+
+/*****************************************************************************
+ * Direct 3D v9 #defines
+ */
+#define D3DCLEAR_TARGET __MSABI_LONG(0x00000001)
+#define D3DCLEAR_ZBUFFER __MSABI_LONG(0x00000002)
+#define D3DCLEAR_STENCIL __MSABI_LONG(0x00000004)
+
+#define D3DCLIPPLANE0 (1 << 0)
+#define D3DCLIPPLANE1 (1 << 1)
+#define D3DCLIPPLANE2 (1 << 2)
+#define D3DCLIPPLANE3 (1 << 3)
+#define D3DCLIPPLANE4 (1 << 4)
+#define D3DCLIPPLANE5 (1 << 5)
+
+#define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xffu)<<24)|(((r)&0xffu)<<16)|(((g)&0xffu)<<8)|((b)&0xffu)))
+#define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
+#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
+#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
+#define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v)
+#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
+
+#define D3DCS_LEFT __MSABI_LONG(0x001)
+#define D3DCS_RIGHT __MSABI_LONG(0x002)
+#define D3DCS_TOP __MSABI_LONG(0x004)
+#define D3DCS_BOTTOM __MSABI_LONG(0x008)
+#define D3DCS_FRONT __MSABI_LONG(0x010)
+#define D3DCS_BACK __MSABI_LONG(0x020)
+#define D3DCS_PLANE0 __MSABI_LONG(0x040)
+#define D3DCS_PLANE1 __MSABI_LONG(0x080)
+#define D3DCS_PLANE2 __MSABI_LONG(0x100)
+#define D3DCS_PLANE3 __MSABI_LONG(0x200)
+#define D3DCS_PLANE4 __MSABI_LONG(0x400)
+#define D3DCS_PLANE5 __MSABI_LONG(0x800)
+#define D3DCS_ALL __MSABI_LONG(0xFFF)
+
+#define D3DFVF_TEXTUREFORMAT1 3u
+#define D3DFVF_TEXTUREFORMAT2 0u
+#define D3DFVF_TEXTUREFORMAT3 1u
+#define D3DFVF_TEXTUREFORMAT4 2u
+#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
+#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
+
+#define D3DLOCK_READONLY 0x0010
+#define D3DLOCK_NOSYSLOCK 0x0800
+#define D3DLOCK_NOOVERWRITE 0x1000
+#define D3DLOCK_DISCARD 0x2000
+#define D3DLOCK_DONOTWAIT 0x4000
+#define D3DLOCK_NO_DIRTY_UPDATE 0x8000
+
+#define D3DMAXUSERCLIPPLANES 32
+#define D3DCLIPPLANE0 (1 << 0)
+#define D3DCLIPPLANE1 (1 << 1)
+#define D3DCLIPPLANE2 (1 << 2)
+#define D3DCLIPPLANE3 (1 << 3)
+#define D3DCLIPPLANE4 (1 << 4)
+#define D3DCLIPPLANE5 (1 << 5)
+
+
+#define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U)
+
+/* MSDN has this in d3d9caps.h, but it should be here */
+#define D3DTSS_TCI_PASSTHRU 0x00000
+#define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
+#define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
+#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
+#define D3DTSS_TCI_SPHEREMAP 0x40000
+
+
+#define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
+#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
+#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
+#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
+#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
+
+#define D3DUSAGE_RENDERTARGET __MSABI_LONG(0x00000001)
+#define D3DUSAGE_DEPTHSTENCIL __MSABI_LONG(0x00000002)
+#define D3DUSAGE_WRITEONLY __MSABI_LONG(0x00000008)
+#define D3DUSAGE_SOFTWAREPROCESSING __MSABI_LONG(0x00000010)
+#define D3DUSAGE_DONOTCLIP __MSABI_LONG(0x00000020)
+#define D3DUSAGE_POINTS __MSABI_LONG(0x00000040)
+#define D3DUSAGE_RTPATCHES __MSABI_LONG(0x00000080)
+#define D3DUSAGE_NPATCHES __MSABI_LONG(0x00000100)
+#define D3DUSAGE_DYNAMIC __MSABI_LONG(0x00000200)
+#define D3DUSAGE_AUTOGENMIPMAP __MSABI_LONG(0x00000400)
+#define D3DUSAGE_DMAP __MSABI_LONG(0x00004000)
+
+/* Parts added with d3d9ex */
+#if !defined(D3D_DISABLE_9EX)
+#define D3DUSAGE_RESTRICTED_CONTENT __MSABI_LONG(0x00000800)
+#define D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER __MSABI_LONG(0x00001000)
+#define D3DUSAGE_RESTRICT_SHARED_RESOURCE __MSABI_LONG(0x00002000)
+#define D3DUSAGE_NONSECURE __MSABI_LONG(0x00800000)
+#define D3DUSAGE_TEXTAPI __MSABI_LONG(0x10000000)
+#endif /* D3D_DISABLE_9EX */
+
+#define D3DUSAGE_QUERY_LEGACYBUMPMAP __MSABI_LONG(0x00008000)
+#define D3DUSAGE_QUERY_SRGBREAD __MSABI_LONG(0x00010000)
+#define D3DUSAGE_QUERY_FILTER __MSABI_LONG(0x00020000)
+#define D3DUSAGE_QUERY_SRGBWRITE __MSABI_LONG(0x00040000)
+#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING __MSABI_LONG(0x00080000)
+#define D3DUSAGE_QUERY_VERTEXTEXTURE __MSABI_LONG(0x00100000)
+#define D3DUSAGE_QUERY_WRAPANDMIP __MSABI_LONG(0x00200000)
+
+#define D3DWRAP_U 1
+#define D3DWRAP_V 2
+#define D3DWRAP_W 4
+#define D3DWRAPCOORD_0 1
+#define D3DWRAPCOORD_1 2
+#define D3DWRAPCOORD_2 4
+#define D3DWRAPCOORD_3 8
+
+#define MAX_DEVICE_IDENTIFIER_STRING 512
+
+#define D3DFVF_RESERVED0 0x0001
+#define D3DFVF_POSITION_MASK 0x400E
+#define D3DFVF_XYZ 0x0002
+#define D3DFVF_XYZRHW 0x0004
+#define D3DFVF_XYZB1 0x0006
+#define D3DFVF_XYZB2 0x0008
+#define D3DFVF_XYZB3 0x000a
+#define D3DFVF_XYZB4 0x000c
+#define D3DFVF_XYZB5 0x000e
+#define D3DFVF_XYZW 0x4002
+#define D3DFVF_NORMAL 0x0010
+#define D3DFVF_PSIZE 0x0020
+#define D3DFVF_DIFFUSE 0x0040
+#define D3DFVF_SPECULAR 0x0080
+#define D3DFVF_TEXCOUNT_MASK 0x0f00
+#define D3DFVF_TEXCOUNT_SHIFT 8
+#define D3DFVF_TEX0 0x0000
+#define D3DFVF_TEX1 0x0100
+#define D3DFVF_TEX2 0x0200
+#define D3DFVF_TEX3 0x0300
+#define D3DFVF_TEX4 0x0400
+#define D3DFVF_TEX5 0x0500
+#define D3DFVF_TEX6 0x0600
+#define D3DFVF_TEX7 0x0700
+#define D3DFVF_TEX8 0x0800
+#define D3DFVF_LASTBETA_UBYTE4 0x1000
+#define D3DFVF_LASTBETA_D3DCOLOR 0x8000
+#define D3DFVF_RESERVED2 0x6000
+
+#define D3DTA_SELECTMASK 0x0000000f
+#define D3DTA_DIFFUSE 0x00000000
+#define D3DTA_CURRENT 0x00000001
+#define D3DTA_TEXTURE 0x00000002
+#define D3DTA_TFACTOR 0x00000003
+#define D3DTA_SPECULAR 0x00000004
+#define D3DTA_TEMP 0x00000005
+#define D3DTA_CONSTANT 0x00000006
+#define D3DTA_COMPLEMENT 0x00000010
+#define D3DTA_ALPHAREPLICATE 0x00000020
+
+#define D3DCOLORWRITEENABLE_RED (__MSABI_LONG(1)<<0)
+#define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1)
+#define D3DCOLORWRITEENABLE_BLUE (__MSABI_LONG(1)<<2)
+#define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3)
+
+#define D3DPV_DONOTCOPYDATA (1 << 0)
+
+#define D3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
+#define D3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
+
+#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
+
+#define MAXD3DDECLLENGTH 64 /* +end marker */
+#define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
+#define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED
+#define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
+#define MAXD3DDECLUSAGEINDEX 15
+
+#define D3DDMAPSAMPLER 256
+#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
+#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
+#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
+#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
+
+#ifndef MAKEFOURCC
+#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
+ ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
+ ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
+#endif
+
+/* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */
+
+#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 /* Create a lockable backbuffer */
+#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
+#define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */
+#define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */
+#ifndef D3D_DISABLE_9EX
+#define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020 /* d3d9ex, ignore display rotation */
+#define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 /* d3d9ex, specify invalid display modes */
+#define D3DPRESENTFLAG_OVERLAY_LIMITEDRGB 0x00000080
+#define D3DPRESENTFLAG_OVERLAY_YCbCr_BT709 0x00000100
+#define D3DPRESENTFLAG_OVERLAY_YCbCr_xvYCC 0x00000200
+#define D3DPRESENTFLAG_RESTRICTED_CONTENT 0x00000400
+#define D3DPRESENTFLAG_RESTRICT_SHARED_RESOURCE_DRIVER 0x00000800
+#endif
+
+#define D3DPRESENT_RATE_DEFAULT 0x00000000
+
+/****************************
+ * Vertex Shaders Declaration
+ */
+
+typedef enum _D3DDECLUSAGE {
+ D3DDECLUSAGE_POSITION = 0,
+ D3DDECLUSAGE_BLENDWEIGHT = 1,
+ D3DDECLUSAGE_BLENDINDICES = 2,
+ D3DDECLUSAGE_NORMAL = 3,
+ D3DDECLUSAGE_PSIZE = 4,
+ D3DDECLUSAGE_TEXCOORD = 5,
+ D3DDECLUSAGE_TANGENT = 6,
+ D3DDECLUSAGE_BINORMAL = 7,
+ D3DDECLUSAGE_TESSFACTOR = 8,
+ D3DDECLUSAGE_POSITIONT = 9,
+ D3DDECLUSAGE_COLOR = 10,
+ D3DDECLUSAGE_FOG = 11,
+ D3DDECLUSAGE_DEPTH = 12,
+ D3DDECLUSAGE_SAMPLE = 13
+} D3DDECLUSAGE;
+
+#define D3DMAXDECLUSAGE D3DDECLUSAGE_SAMPLE
+#define D3DMAXDECLUSAGEINDEX 15
+#define D3DMAXDECLLENGTH 18
+#define D3DMAXDECLUSAGE_DX8 D3DDECLUSAGE_TEXCOORD
+
+typedef enum _D3DDECLMETHOD {
+ D3DDECLMETHOD_DEFAULT = 0,
+ D3DDECLMETHOD_PARTIALU = 1,
+ D3DDECLMETHOD_PARTIALV = 2,
+ D3DDECLMETHOD_CROSSUV = 3,
+ D3DDECLMETHOD_UV = 4,
+ D3DDECLMETHOD_LOOKUP = 5,
+ D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
+} D3DDECLMETHOD;
+
+
+#define D3DMAXDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
+
+typedef enum _D3DDECLTYPE {
+ D3DDECLTYPE_FLOAT1 = 0,
+ D3DDECLTYPE_FLOAT2 = 1,
+ D3DDECLTYPE_FLOAT3 = 2,
+ D3DDECLTYPE_FLOAT4 = 3,
+ D3DDECLTYPE_D3DCOLOR = 4,
+ D3DDECLTYPE_UBYTE4 = 5,
+ D3DDECLTYPE_SHORT2 = 6,
+ D3DDECLTYPE_SHORT4 = 7,
+ /* VS 2.0 */
+ D3DDECLTYPE_UBYTE4N = 8,
+ D3DDECLTYPE_SHORT2N = 9,
+ D3DDECLTYPE_SHORT4N = 10,
+ D3DDECLTYPE_USHORT2N = 11,
+ D3DDECLTYPE_USHORT4N = 12,
+ D3DDECLTYPE_UDEC3 = 13,
+ D3DDECLTYPE_DEC3N = 14,
+ D3DDECLTYPE_FLOAT16_2 = 15,
+ D3DDECLTYPE_FLOAT16_4 = 16,
+ D3DDECLTYPE_UNUSED = 17,
+} D3DDECLTYPE;
+
+#define D3DMAXDECLTYPE D3DDECLTYPE_UNUSED
+
+typedef struct _D3DVERTEXELEMENT9 {
+ WORD Stream;
+ WORD Offset;
+ BYTE Type;
+ BYTE Method;
+ BYTE Usage;
+ BYTE UsageIndex;
+} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
+
+
+typedef enum _D3DQUERYTYPE {
+ D3DQUERYTYPE_VCACHE = 4,
+ D3DQUERYTYPE_RESOURCEMANAGER = 5,
+ D3DQUERYTYPE_VERTEXSTATS = 6,
+ D3DQUERYTYPE_EVENT = 8,
+ D3DQUERYTYPE_OCCLUSION = 9,
+ D3DQUERYTYPE_TIMESTAMP = 10,
+ D3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
+ D3DQUERYTYPE_TIMESTAMPFREQ = 12,
+ D3DQUERYTYPE_PIPELINETIMINGS = 13,
+ D3DQUERYTYPE_INTERFACETIMINGS = 14,
+ D3DQUERYTYPE_VERTEXTIMINGS = 15,
+ D3DQUERYTYPE_PIXELTIMINGS = 16,
+ D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
+ D3DQUERYTYPE_CACHEUTILIZATION = 18,
+#ifndef D3D_DISABLE_9EX
+ D3DQUERYTYPE_MEMORYPRESSURE = 19,
+#endif
+} D3DQUERYTYPE;
+
+#define D3DISSUE_BEGIN (1 << 1)
+#define D3DISSUE_END (1 << 0)
+#define D3DGETDATA_FLUSH (1 << 0)
+
+
+#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
+#define D3DDP_MAXTEXCOORD 8
+
+
+#define D3DVSD_MAKETOKENTYPE(TokenType) \
+ ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
+
+#define D3DVSD_CONST(ConstantAddress, Count) \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
+
+#define D3DVSD_END() 0xFFFFFFFF
+
+#define D3DVSD_NOP() 0x00000000
+
+#define D3DVSD_REG(VertexRegister, Type) \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
+
+#define D3DVSD_SKIP(Count) \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
+
+#define D3DVSD_STREAM(StreamNumber) \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
+
+#define D3DVSD_STREAM_TESS() \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
+
+#define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
+
+#define D3DVSD_TESSUV(Register) \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
+
+
+/********************************
+ * Pixel/Vertex Shaders Functions
+ */
+
+/** Maximum number of supported texture coordinates sets operation */
+#define D3DDP_MAXTEXCOORD 8
+
+/** opcode token mask */
+#define D3DSI_OPCODE_MASK 0x0000FFFF
+#define D3DSI_INSTLENGTH_MASK 0x0F000000
+#define D3DSI_INSTLENGTH_SHIFT 24
+
+/** opcodes types for PS and VS */
+typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
+ D3DSIO_NOP = 0,
+ D3DSIO_MOV = 1,
+ D3DSIO_ADD = 2,
+ D3DSIO_SUB = 3,
+ D3DSIO_MAD = 4,
+ D3DSIO_MUL = 5,
+ D3DSIO_RCP = 6,
+ D3DSIO_RSQ = 7,
+ D3DSIO_DP3 = 8,
+ D3DSIO_DP4 = 9,
+ D3DSIO_MIN = 10,
+ D3DSIO_MAX = 11,
+ D3DSIO_SLT = 12,
+ D3DSIO_SGE = 13,
+ D3DSIO_EXP = 14,
+ D3DSIO_LOG = 15,
+ D3DSIO_LIT = 16,
+ D3DSIO_DST = 17,
+ D3DSIO_LRP = 18,
+ D3DSIO_FRC = 19,
+ D3DSIO_M4x4 = 20,
+ D3DSIO_M4x3 = 21,
+ D3DSIO_M3x4 = 22,
+ D3DSIO_M3x3 = 23,
+ D3DSIO_M3x2 = 24,
+ D3DSIO_CALL = 25,
+ D3DSIO_CALLNZ = 26,
+ D3DSIO_LOOP = 27,
+ D3DSIO_RET = 28,
+ D3DSIO_ENDLOOP = 29,
+ D3DSIO_LABEL = 30,
+ D3DSIO_DCL = 31,
+ D3DSIO_POW = 32,
+ D3DSIO_CRS = 33,
+ D3DSIO_SGN = 34,
+ D3DSIO_ABS = 35,
+ D3DSIO_NRM = 36,
+ D3DSIO_SINCOS = 37,
+ D3DSIO_REP = 38,
+ D3DSIO_ENDREP = 39,
+ D3DSIO_IF = 40,
+ D3DSIO_IFC = 41,
+ D3DSIO_ELSE = 42,
+ D3DSIO_ENDIF = 43,
+ D3DSIO_BREAK = 44,
+ D3DSIO_BREAKC = 45,
+ D3DSIO_MOVA = 46,
+ D3DSIO_DEFB = 47,
+ D3DSIO_DEFI = 48,
+
+ D3DSIO_TEXCOORD = 64,
+ D3DSIO_TEXKILL = 65,
+ D3DSIO_TEX = 66,
+ D3DSIO_TEXBEM = 67,
+ D3DSIO_TEXBEML = 68,
+ D3DSIO_TEXREG2AR = 69,
+ D3DSIO_TEXREG2GB = 70,
+ D3DSIO_TEXM3x2PAD = 71,
+ D3DSIO_TEXM3x2TEX = 72,
+ D3DSIO_TEXM3x3PAD = 73,
+ D3DSIO_TEXM3x3TEX = 74,
+ D3DSIO_TEXM3x3DIFF = 75,
+ D3DSIO_TEXM3x3SPEC = 76,
+ D3DSIO_TEXM3x3VSPEC = 77,
+ D3DSIO_EXPP = 78,
+ D3DSIO_LOGP = 79,
+ D3DSIO_CND = 80,
+ D3DSIO_DEF = 81,
+ D3DSIO_TEXREG2RGB = 82,
+ D3DSIO_TEXDP3TEX = 83,
+ D3DSIO_TEXM3x2DEPTH = 84,
+ D3DSIO_TEXDP3 = 85,
+ D3DSIO_TEXM3x3 = 86,
+ D3DSIO_TEXDEPTH = 87,
+ D3DSIO_CMP = 88,
+ D3DSIO_BEM = 89,
+ D3DSIO_DP2ADD = 90,
+ D3DSIO_DSX = 91,
+ D3DSIO_DSY = 92,
+ D3DSIO_TEXLDD = 93,
+ D3DSIO_SETP = 94,
+ D3DSIO_TEXLDL = 95,
+ D3DSIO_BREAKP = 96,
+
+ D3DSIO_PHASE = 0xFFFD,
+ D3DSIO_COMMENT = 0xFFFE,
+ D3DSIO_END = 0XFFFF,
+
+ D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
+} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
+
+#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
+#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
+
+#define D3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
+
+#define D3DSI_TEXLD_PROJECT 0x00010000
+#define D3DSI_TEXLD_BIAS 0x00020000
+
+/** for parallelism */
+#define D3DSI_COISSUE 0x40000000
+
+#define D3DSP_DCL_USAGE_SHIFT 0
+#define D3DSP_DCL_USAGE_MASK 0x0000000f
+
+#define D3DSP_DCL_USAGEINDEX_SHIFT 16
+#define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000
+
+#define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16
+#define D3DSP_OPCODESPECIFICCONTROL_MASK 0x00ff0000
+
+#define D3DSP_TEXTURETYPE_SHIFT 27
+#define D3DSP_TEXTURETYPE_MASK 0x78000000
+
+typedef enum _D3DSAMPLER_TEXTURE_TYPE {
+ D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT,
+ D3DSTT_1D = 1 << D3DSP_TEXTURETYPE_SHIFT,
+ D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT,
+ D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT,
+ D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT,
+
+ D3DSTT_FORCE_DWORD = 0x7FFFFFFF
+} D3DSAMPLER_TEXTURE_TYPE;
+
+#define D3DSP_REGNUM_MASK 0x000007FF
+
+/** destination parameter modifiers (.xyzw) */
+#define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
+#define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
+#define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
+#define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
+#define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
+
+#define D3DSP_DSTMOD_SHIFT 20
+#define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
+
+typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
+ D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT,
+
+ D3DSPDM_FORCE_DWORD = 0x7FFFFFFF
+} D3DSHADER_PARAM_DSTMOD_TYPE;
+
+/** destination param */
+#define D3DSP_DSTSHIFT_SHIFT 24
+#define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
+
+/** destination/source reg type */
+#define D3DSP_REGTYPE_SHIFT 28
+#define D3DSP_REGTYPE_SHIFT2 8
+#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
+#define D3DSP_REGTYPE_MASK2 0x00001800
+
+typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
+{
+ D3DSPR_TEMP = 0,
+ D3DSPR_INPUT = 1,
+ D3DSPR_CONST = 2,
+ D3DSPR_ADDR = 3,
+ D3DSPR_TEXTURE = 3,
+ D3DSPR_RASTOUT = 4,
+ D3DSPR_ATTROUT = 5,
+ D3DSPR_TEXCRDOUT = 6,
+ D3DSPR_OUTPUT = 6,
+ D3DSPR_CONSTINT = 7,
+ D3DSPR_COLOROUT = 8,
+ D3DSPR_DEPTHOUT = 9,
+ D3DSPR_SAMPLER = 10,
+ D3DSPR_CONST2 = 11,
+ D3DSPR_CONST3 = 12,
+ D3DSPR_CONST4 = 13,
+ D3DSPR_CONSTBOOL = 14,
+ D3DSPR_LOOP = 15,
+ D3DSPR_TEMPFLOAT16 = 16,
+ D3DSPR_MISCTYPE = 17,
+ D3DSPR_LABEL = 18,
+ D3DSPR_PREDICATE = 19,
+
+ D3DSPR_FORCE_DWORD = 0x7fffffff
+} D3DSHADER_PARAM_REGISTER_TYPE;
+
+typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
+ D3DSMO_POSITION = 0,
+ D3DSMO_FACE = 1
+} D3DSHADER_MISCTYPE_OFFSETS;
+
+typedef enum _D3DVS_RASTOUT_OFFSETS {
+ D3DSRO_POSITION = 0,
+ D3DSRO_FOG = 1,
+ D3DSRO_POINT_SIZE = 2,
+
+ D3DSRO_FORCE_DWORD = 0x7FFFFFFF
+} D3DVS_RASTOUT_OFFSETS;
+
+#define D3DVS_ADDRESSMODE_SHIFT 13
+#define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
+
+typedef enum _D3DVS_ADDRESSMODE_TYPE {
+ D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT,
+ D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT,
+
+ D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
+} D3DVS_ADDRESSMODE_TYPE;
+
+#define D3DSHADER_ADDRESSMODE_SHIFT 13
+#define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT)
+
+typedef enum _D3DSHADER_ADDRESSMODE_TYPE {
+ D3DSHADER_ADDRMODE_ABSOLUTE = 0 << D3DSHADER_ADDRESSMODE_SHIFT,
+ D3DSHADER_ADDRMODE_RELATIVE = 1 << D3DSHADER_ADDRESSMODE_SHIFT,
+
+ D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
+} D3DSHADER_ADDRESSMODE_TYPE;
+
+
+#define D3DVS_SWIZZLE_SHIFT 16
+#define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
+
+#define D3DSP_SWIZZLE_SHIFT 16
+#define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
+
+#define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
+
+#define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
+
+#define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
+
+#define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
+
+#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
+
+#define D3DSP_NOSWIZZLE \
+ ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
+
+#define D3DSP_SRCMOD_SHIFT 24
+#define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
+
+typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
+ D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT,
+
+ D3DSPSM_FORCE_DWORD = 0x7FFFFFFF
+} D3DSHADER_PARAM_SRCMOD_TYPE;
+
+#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
+#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
+#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
+#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
+
+#define D3DSI_COMMENTSIZE_SHIFT 16
+#define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
+
+#define D3DSHADER_COMMENT(commentSize) \
+ ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
+
+#define D3DPS_END() 0x0000FFFF
+#define D3DVS_END() 0x0000FFFF
+
+
+/*****************************************************************************
+ * Direct 3D v8 enumerated types
+ */
+typedef enum _D3DBACKBUFFER_TYPE {
+ D3DBACKBUFFER_TYPE_MONO = 0,
+ D3DBACKBUFFER_TYPE_LEFT = 1,
+ D3DBACKBUFFER_TYPE_RIGHT = 2,
+
+ D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
+} D3DBACKBUFFER_TYPE;
+
+typedef enum _D3DBASISTYPE {
+ D3DBASIS_BEZIER = 0,
+ D3DBASIS_BSPLINE = 1,
+ D3DBASIS_INTERPOLATE = 2,
+
+ D3DBASIS_FORCE_DWORD = 0x7fffffff
+} D3DBASISTYPE;
+
+typedef enum _D3DBLEND {
+ D3DBLEND_ZERO = 1,
+ D3DBLEND_ONE = 2,
+ D3DBLEND_SRCCOLOR = 3,
+ D3DBLEND_INVSRCCOLOR = 4,
+ D3DBLEND_SRCALPHA = 5,
+ D3DBLEND_INVSRCALPHA = 6,
+ D3DBLEND_DESTALPHA = 7,
+ D3DBLEND_INVDESTALPHA = 8,
+ D3DBLEND_DESTCOLOR = 9,
+ D3DBLEND_INVDESTCOLOR = 10,
+ D3DBLEND_SRCALPHASAT = 11,
+ D3DBLEND_BOTHSRCALPHA = 12,
+ D3DBLEND_BOTHINVSRCALPHA = 13,
+ D3DBLEND_BLENDFACTOR = 14,
+ D3DBLEND_INVBLENDFACTOR = 15,
+#ifndef D3D_DISABLE_9EX
+ D3DBLEND_SRCCOLOR2 = 16,
+ D3DBLEND_INVSRCCOLOR2 = 17,
+#endif
+ D3DBLEND_FORCE_DWORD = 0x7fffffff
+} D3DBLEND;
+
+typedef enum _D3DBLENDOP {
+ D3DBLENDOP_ADD = 1,
+ D3DBLENDOP_SUBTRACT = 2,
+ D3DBLENDOP_REVSUBTRACT = 3,
+ D3DBLENDOP_MIN = 4,
+ D3DBLENDOP_MAX = 5,
+
+ D3DBLENDOP_FORCE_DWORD = 0x7fffffff
+} D3DBLENDOP;
+
+typedef enum _D3DCMPFUNC {
+ D3DCMP_NEVER = 1,
+ D3DCMP_LESS = 2,
+ D3DCMP_EQUAL = 3,
+ D3DCMP_LESSEQUAL = 4,
+ D3DCMP_GREATER = 5,
+ D3DCMP_NOTEQUAL = 6,
+ D3DCMP_GREATEREQUAL = 7,
+ D3DCMP_ALWAYS = 8,
+
+ D3DCMP_FORCE_DWORD = 0x7fffffff
+} D3DCMPFUNC;
+
+typedef enum _D3DCUBEMAP_FACES {
+ D3DCUBEMAP_FACE_POSITIVE_X = 0,
+ D3DCUBEMAP_FACE_NEGATIVE_X = 1,
+ D3DCUBEMAP_FACE_POSITIVE_Y = 2,
+ D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
+ D3DCUBEMAP_FACE_POSITIVE_Z = 4,
+ D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
+
+ D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
+} D3DCUBEMAP_FACES;
+
+typedef enum _D3DCULL {
+ D3DCULL_NONE = 1,
+ D3DCULL_CW = 2,
+ D3DCULL_CCW = 3,
+
+ D3DCULL_FORCE_DWORD = 0x7fffffff
+} D3DCULL;
+
+typedef enum _D3DDEBUGMONITORTOKENS {
+ D3DDMT_ENABLE = 0,
+ D3DDMT_DISABLE = 1,
+
+ D3DDMT_FORCE_DWORD = 0x7fffffff
+} D3DDEBUGMONITORTOKENS;
+
+typedef enum _D3DDEGREETYPE {
+ D3DDEGREE_LINEAR = 1,
+ D3DDEGREE_QUADRATIC = 2,
+ D3DDEGREE_CUBIC = 3,
+ D3DDEGREE_QUINTIC = 5,
+
+ D3DDEGREE_FORCE_DWORD = 0x7fffffff
+} D3DDEGREETYPE;
+
+typedef enum _D3DDEVTYPE {
+ D3DDEVTYPE_HAL = 1,
+ D3DDEVTYPE_REF = 2,
+ D3DDEVTYPE_SW = 3,
+ D3DDEVTYPE_NULLREF = 4,
+
+ D3DDEVTYPE_FORCE_DWORD = 0xffffffff
+} D3DDEVTYPE;
+
+typedef enum _D3DFILLMODE {
+ D3DFILL_POINT = 1,
+ D3DFILL_WIREFRAME = 2,
+ D3DFILL_SOLID = 3,
+
+ D3DFILL_FORCE_DWORD = 0x7fffffff
+} D3DFILLMODE;
+
+typedef enum _D3DFOGMODE {
+ D3DFOG_NONE = 0,
+ D3DFOG_EXP = 1,
+ D3DFOG_EXP2 = 2,
+ D3DFOG_LINEAR = 3,
+
+ D3DFOG_FORCE_DWORD = 0x7fffffff
+} D3DFOGMODE;
+
+typedef enum _D3DFORMAT {
+ D3DFMT_UNKNOWN = 0,
+
+ D3DFMT_R8G8B8 = 20,
+ D3DFMT_A8R8G8B8 = 21,
+ D3DFMT_X8R8G8B8 = 22,
+ D3DFMT_R5G6B5 = 23,
+ D3DFMT_X1R5G5B5 = 24,
+ D3DFMT_A1R5G5B5 = 25,
+ D3DFMT_A4R4G4B4 = 26,
+ D3DFMT_R3G3B2 = 27,
+ D3DFMT_A8 = 28,
+ D3DFMT_A8R3G3B2 = 29,
+ D3DFMT_X4R4G4B4 = 30,
+ D3DFMT_A2B10G10R10 = 31,
+ D3DFMT_A8B8G8R8 = 32,
+ D3DFMT_X8B8G8R8 = 33,
+ D3DFMT_G16R16 = 34,
+ D3DFMT_A2R10G10B10 = 35,
+ D3DFMT_A16B16G16R16 = 36,
+
+
+ D3DFMT_A8P8 = 40,
+ D3DFMT_P8 = 41,
+
+ D3DFMT_L8 = 50,
+ D3DFMT_A8L8 = 51,
+ D3DFMT_A4L4 = 52,
+
+ D3DFMT_V8U8 = 60,
+ D3DFMT_L6V5U5 = 61,
+ D3DFMT_X8L8V8U8 = 62,
+ D3DFMT_Q8W8V8U8 = 63,
+ D3DFMT_V16U16 = 64,
+ D3DFMT_A2W10V10U10 = 67,
+
+ D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
+ D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
+ D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
+ D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
+ D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
+ D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
+ D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
+ D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M', 'E', 'T', '1'),
+ D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
+ D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
+
+ D3DFMT_D16_LOCKABLE = 70,
+ D3DFMT_D32 = 71,
+ D3DFMT_D15S1 = 73,
+ D3DFMT_D24S8 = 75,
+ D3DFMT_D24X8 = 77,
+ D3DFMT_D24X4S4 = 79,
+ D3DFMT_D16 = 80,
+ D3DFMT_L16 = 81,
+ D3DFMT_D32F_LOCKABLE = 82,
+ D3DFMT_D24FS8 = 83,
+#ifndef D3D_DISABLE_9EX
+ D3DFMT_D32_LOCKABLE = 84,
+ D3DFMT_S8_LOCKABLE = 85,
+#endif
+
+ D3DFMT_VERTEXDATA = 100,
+ D3DFMT_INDEX16 = 101,
+ D3DFMT_INDEX32 = 102,
+ D3DFMT_Q16W16V16U16 = 110,
+ /* Floating point formats */
+ D3DFMT_R16F = 111,
+ D3DFMT_G16R16F = 112,
+ D3DFMT_A16B16G16R16F = 113,
+
+ /* IEEE formats */
+ D3DFMT_R32F = 114,
+ D3DFMT_G32R32F = 115,
+ D3DFMT_A32B32G32R32F = 116,
+
+ D3DFMT_CxV8U8 = 117,
+#ifndef D3D_DISABLE_9EX
+ D3DFMT_A1 = 118,
+ D3DFMT_A2B10G10R10_XR_BIAS = 119,
+ D3DFMT_BINARYBUFFER = 199,
+#endif
+
+ D3DFMT_FORCE_DWORD = 0xFFFFFFFF
+} D3DFORMAT;
+
+typedef enum _D3DLIGHTTYPE {
+ D3DLIGHT_POINT = 1,
+ D3DLIGHT_SPOT = 2,
+ D3DLIGHT_DIRECTIONAL = 3,
+
+ D3DLIGHT_FORCE_DWORD = 0x7fffffff
+} D3DLIGHTTYPE;
+
+typedef enum _D3DMATERIALCOLORSOURCE {
+ D3DMCS_MATERIAL = 0,
+ D3DMCS_COLOR1 = 1,
+ D3DMCS_COLOR2 = 2,
+
+ D3DMCS_FORCE_DWORD = 0x7fffffff
+} D3DMATERIALCOLORSOURCE;
+
+typedef enum _D3DMULTISAMPLE_TYPE {
+ D3DMULTISAMPLE_NONE = 0,
+ D3DMULTISAMPLE_NONMASKABLE = 1,
+ D3DMULTISAMPLE_2_SAMPLES = 2,
+ D3DMULTISAMPLE_3_SAMPLES = 3,
+ D3DMULTISAMPLE_4_SAMPLES = 4,
+ D3DMULTISAMPLE_5_SAMPLES = 5,
+ D3DMULTISAMPLE_6_SAMPLES = 6,
+ D3DMULTISAMPLE_7_SAMPLES = 7,
+ D3DMULTISAMPLE_8_SAMPLES = 8,
+ D3DMULTISAMPLE_9_SAMPLES = 9,
+ D3DMULTISAMPLE_10_SAMPLES = 10,
+ D3DMULTISAMPLE_11_SAMPLES = 11,
+ D3DMULTISAMPLE_12_SAMPLES = 12,
+ D3DMULTISAMPLE_13_SAMPLES = 13,
+ D3DMULTISAMPLE_14_SAMPLES = 14,
+ D3DMULTISAMPLE_15_SAMPLES = 15,
+ D3DMULTISAMPLE_16_SAMPLES = 16,
+
+ D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff
+} D3DMULTISAMPLE_TYPE;
+
+#if 0
+typedef enum _D3DORDERTYPE {
+ D3DORDER_LINEAR = 1,
+ D3DORDER_QUADRATIC = 2,
+ D3DORDER_CUBIC = 3,
+ D3DORDER_QUINTIC = 5,
+
+ D3DORDER_FORCE_DWORD = 0x7fffffff
+} D3DORDERTYPE;
+#endif
+typedef enum _D3DPATCHEDGESTYLE {
+ D3DPATCHEDGE_DISCRETE = 0,
+ D3DPATCHEDGE_CONTINUOUS = 1,
+
+ D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
+} D3DPATCHEDGESTYLE;
+
+typedef enum _D3DPOOL {
+ D3DPOOL_DEFAULT = 0,
+ D3DPOOL_MANAGED = 1,
+ D3DPOOL_SYSTEMMEM = 2,
+ D3DPOOL_SCRATCH = 3,
+
+ D3DPOOL_FORCE_DWORD = 0x7fffffff
+} D3DPOOL;
+
+typedef enum _D3DPRIMITIVETYPE {
+ D3DPT_POINTLIST = 1,
+ D3DPT_LINELIST = 2,
+ D3DPT_LINESTRIP = 3,
+ D3DPT_TRIANGLELIST = 4,
+ D3DPT_TRIANGLESTRIP = 5,
+ D3DPT_TRIANGLEFAN = 6,
+
+ D3DPT_FORCE_DWORD = 0x7fffffff
+} D3DPRIMITIVETYPE;
+
+typedef enum _D3DRENDERSTATETYPE {
+ D3DRS_ZENABLE = 7,
+ D3DRS_FILLMODE = 8,
+ D3DRS_SHADEMODE = 9,
+ D3DRS_ZWRITEENABLE = 14,
+ D3DRS_ALPHATESTENABLE = 15,
+ D3DRS_LASTPIXEL = 16,
+ D3DRS_SRCBLEND = 19,
+ D3DRS_DESTBLEND = 20,
+ D3DRS_CULLMODE = 22,
+ D3DRS_ZFUNC = 23,
+ D3DRS_ALPHAREF = 24,
+ D3DRS_ALPHAFUNC = 25,
+ D3DRS_DITHERENABLE = 26,
+ D3DRS_ALPHABLENDENABLE = 27,
+ D3DRS_FOGENABLE = 28,
+ D3DRS_SPECULARENABLE = 29,
+ D3DRS_FOGCOLOR = 34,
+ D3DRS_FOGTABLEMODE = 35,
+ D3DRS_FOGSTART = 36,
+ D3DRS_FOGEND = 37,
+ D3DRS_FOGDENSITY = 38,
+ D3DRS_RANGEFOGENABLE = 48,
+ D3DRS_STENCILENABLE = 52,
+ D3DRS_STENCILFAIL = 53,
+ D3DRS_STENCILZFAIL = 54,
+ D3DRS_STENCILPASS = 55,
+ D3DRS_STENCILFUNC = 56,
+ D3DRS_STENCILREF = 57,
+ D3DRS_STENCILMASK = 58,
+ D3DRS_STENCILWRITEMASK = 59,
+ D3DRS_TEXTUREFACTOR = 60,
+ D3DRS_WRAP0 = 128,
+ D3DRS_WRAP1 = 129,
+ D3DRS_WRAP2 = 130,
+ D3DRS_WRAP3 = 131,
+ D3DRS_WRAP4 = 132,
+ D3DRS_WRAP5 = 133,
+ D3DRS_WRAP6 = 134,
+ D3DRS_WRAP7 = 135,
+ D3DRS_CLIPPING = 136,
+ D3DRS_LIGHTING = 137,
+ D3DRS_AMBIENT = 139,
+ D3DRS_FOGVERTEXMODE = 140,
+ D3DRS_COLORVERTEX = 141,
+ D3DRS_LOCALVIEWER = 142,
+ D3DRS_NORMALIZENORMALS = 143,
+ D3DRS_DIFFUSEMATERIALSOURCE = 145,
+ D3DRS_SPECULARMATERIALSOURCE = 146,
+ D3DRS_AMBIENTMATERIALSOURCE = 147,
+ D3DRS_EMISSIVEMATERIALSOURCE = 148,
+ D3DRS_VERTEXBLEND = 151,
+ D3DRS_CLIPPLANEENABLE = 152,
+ D3DRS_POINTSIZE = 154,
+ D3DRS_POINTSIZE_MIN = 155,
+ D3DRS_POINTSPRITEENABLE = 156,
+ D3DRS_POINTSCALEENABLE = 157,
+ D3DRS_POINTSCALE_A = 158,
+ D3DRS_POINTSCALE_B = 159,
+ D3DRS_POINTSCALE_C = 160,
+ D3DRS_MULTISAMPLEANTIALIAS = 161,
+ D3DRS_MULTISAMPLEMASK = 162,
+ D3DRS_PATCHEDGESTYLE = 163,
+ D3DRS_DEBUGMONITORTOKEN = 165,
+ D3DRS_POINTSIZE_MAX = 166,
+ D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
+ D3DRS_COLORWRITEENABLE = 168,
+ D3DRS_TWEENFACTOR = 170,
+ D3DRS_BLENDOP = 171,
+ D3DRS_POSITIONDEGREE = 172,
+ D3DRS_NORMALDEGREE = 173,
+ D3DRS_SCISSORTESTENABLE = 174,
+ D3DRS_SLOPESCALEDEPTHBIAS = 175,
+ D3DRS_ANTIALIASEDLINEENABLE = 176,
+ D3DRS_MINTESSELLATIONLEVEL = 178,
+ D3DRS_MAXTESSELLATIONLEVEL = 179,
+ D3DRS_ADAPTIVETESS_X = 180,
+ D3DRS_ADAPTIVETESS_Y = 181,
+ D3DRS_ADAPTIVETESS_Z = 182,
+ D3DRS_ADAPTIVETESS_W = 183,
+ D3DRS_ENABLEADAPTIVETESSELLATION= 184,
+ D3DRS_TWOSIDEDSTENCILMODE = 185,
+ D3DRS_CCW_STENCILFAIL = 186,
+ D3DRS_CCW_STENCILZFAIL = 187,
+ D3DRS_CCW_STENCILPASS = 188,
+ D3DRS_CCW_STENCILFUNC = 189,
+ D3DRS_COLORWRITEENABLE1 = 190,
+ D3DRS_COLORWRITEENABLE2 = 191,
+ D3DRS_COLORWRITEENABLE3 = 192,
+ D3DRS_BLENDFACTOR = 193,
+ D3DRS_SRGBWRITEENABLE = 194,
+ D3DRS_DEPTHBIAS = 195,
+ D3DRS_WRAP8 = 198,
+ D3DRS_WRAP9 = 199,
+ D3DRS_WRAP10 = 200,
+ D3DRS_WRAP11 = 201,
+ D3DRS_WRAP12 = 202,
+ D3DRS_WRAP13 = 203,
+ D3DRS_WRAP14 = 204,
+ D3DRS_WRAP15 = 205,
+ D3DRS_SEPARATEALPHABLENDENABLE = 206,
+ D3DRS_SRCBLENDALPHA = 207,
+ D3DRS_DESTBLENDALPHA = 208,
+ D3DRS_BLENDOPALPHA = 209,
+
+ D3DRS_FORCE_DWORD = 0x7fffffff
+} D3DRENDERSTATETYPE;
+
+typedef enum _D3DRESOURCETYPE {
+ D3DRTYPE_SURFACE = 1,
+ D3DRTYPE_VOLUME = 2,
+ D3DRTYPE_TEXTURE = 3,
+ D3DRTYPE_VOLUMETEXTURE = 4,
+ D3DRTYPE_CUBETEXTURE = 5,
+ D3DRTYPE_VERTEXBUFFER = 6,
+ D3DRTYPE_INDEXBUFFER = 7,
+
+ D3DRTYPE_FORCE_DWORD = 0x7fffffff
+} D3DRESOURCETYPE;
+
+#define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
+
+typedef enum _D3DSHADEMODE {
+ D3DSHADE_FLAT = 1,
+ D3DSHADE_GOURAUD = 2,
+ D3DSHADE_PHONG = 3,
+
+ D3DSHADE_FORCE_DWORD = 0x7fffffff
+} D3DSHADEMODE;
+
+typedef enum _D3DSTATEBLOCKTYPE {
+ D3DSBT_ALL = 1,
+ D3DSBT_PIXELSTATE = 2,
+ D3DSBT_VERTEXSTATE = 3,
+
+ D3DSBT_FORCE_DWORD = 0xffffffff
+} D3DSTATEBLOCKTYPE;
+
+typedef enum _D3DSTENCILOP {
+ D3DSTENCILOP_KEEP = 1,
+ D3DSTENCILOP_ZERO = 2,
+ D3DSTENCILOP_REPLACE = 3,
+ D3DSTENCILOP_INCRSAT = 4,
+ D3DSTENCILOP_DECRSAT = 5,
+ D3DSTENCILOP_INVERT = 6,
+ D3DSTENCILOP_INCR = 7,
+ D3DSTENCILOP_DECR = 8,
+
+ D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
+} D3DSTENCILOP;
+
+typedef enum _D3DSWAPEFFECT {
+ D3DSWAPEFFECT_DISCARD = 1,
+ D3DSWAPEFFECT_FLIP = 2,
+ D3DSWAPEFFECT_COPY = 3,
+#ifndef D3D_DISABLE_9EX
+ D3DSWAPEFFECT_OVERLAY = 4,
+ D3DSWAPEFFECT_FLIPEX = 5,
+#endif
+ D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
+} D3DSWAPEFFECT;
+
+typedef enum _D3DTEXTUREADDRESS {
+ D3DTADDRESS_WRAP = 1,
+ D3DTADDRESS_MIRROR = 2,
+ D3DTADDRESS_CLAMP = 3,
+ D3DTADDRESS_BORDER = 4,
+ D3DTADDRESS_MIRRORONCE = 5,
+
+ D3DTADDRESS_FORCE_DWORD = 0x7fffffff
+} D3DTEXTUREADDRESS;
+
+typedef enum _D3DTEXTUREFILTERTYPE {
+ D3DTEXF_NONE = 0,
+ D3DTEXF_POINT = 1,
+ D3DTEXF_LINEAR = 2,
+ D3DTEXF_ANISOTROPIC = 3,
+ D3DTEXF_FLATCUBIC = 4,
+ D3DTEXF_GAUSSIANCUBIC = 5,
+ D3DTEXF_PYRAMIDALQUAD = 6,
+ D3DTEXF_GAUSSIANQUAD = 7,
+#ifndef D3D_DISABLE_9EX
+ D3DTEXF_CONVOLUTIONMONO = 8,
+#endif
+ D3DTEXF_FORCE_DWORD = 0x7fffffff
+} D3DTEXTUREFILTERTYPE;
+
+typedef enum _D3DTEXTUREOP {
+ D3DTOP_DISABLE = 1,
+ D3DTOP_SELECTARG1 = 2,
+ D3DTOP_SELECTARG2 = 3,
+ D3DTOP_MODULATE = 4,
+ D3DTOP_MODULATE2X = 5,
+ D3DTOP_MODULATE4X = 6,
+ D3DTOP_ADD = 7,
+ D3DTOP_ADDSIGNED = 8,
+ D3DTOP_ADDSIGNED2X = 9,
+ D3DTOP_SUBTRACT = 10,
+ D3DTOP_ADDSMOOTH = 11,
+ D3DTOP_BLENDDIFFUSEALPHA = 12,
+ D3DTOP_BLENDTEXTUREALPHA = 13,
+ D3DTOP_BLENDFACTORALPHA = 14,
+ D3DTOP_BLENDTEXTUREALPHAPM = 15,
+ D3DTOP_BLENDCURRENTALPHA = 16,
+ D3DTOP_PREMODULATE = 17,
+ D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
+ D3DTOP_MODULATECOLOR_ADDALPHA = 19,
+ D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
+ D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
+ D3DTOP_BUMPENVMAP = 22,
+ D3DTOP_BUMPENVMAPLUMINANCE = 23,
+ D3DTOP_DOTPRODUCT3 = 24,
+ D3DTOP_MULTIPLYADD = 25,
+ D3DTOP_LERP = 26,
+
+ D3DTOP_FORCE_DWORD = 0x7fffffff,
+} D3DTEXTUREOP;
+
+typedef enum _D3DTEXTURESTAGESTATETYPE {
+ D3DTSS_COLOROP = 1,
+ D3DTSS_COLORARG1 = 2,
+ D3DTSS_COLORARG2 = 3,
+ D3DTSS_ALPHAOP = 4,
+ D3DTSS_ALPHAARG1 = 5,
+ D3DTSS_ALPHAARG2 = 6,
+ D3DTSS_BUMPENVMAT00 = 7,
+ D3DTSS_BUMPENVMAT01 = 8,
+ D3DTSS_BUMPENVMAT10 = 9,
+ D3DTSS_BUMPENVMAT11 = 10,
+ D3DTSS_TEXCOORDINDEX = 11,
+ D3DTSS_BUMPENVLSCALE = 22,
+ D3DTSS_BUMPENVLOFFSET = 23,
+ D3DTSS_TEXTURETRANSFORMFLAGS = 24,
+ D3DTSS_COLORARG0 = 26,
+ D3DTSS_ALPHAARG0 = 27,
+ D3DTSS_RESULTARG = 28,
+ D3DTSS_CONSTANT = 32,
+
+ D3DTSS_FORCE_DWORD = 0x7fffffff
+} D3DTEXTURESTAGESTATETYPE;
+
+typedef enum _D3DTEXTURETRANSFORMFLAGS {
+ D3DTTFF_DISABLE = 0,
+ D3DTTFF_COUNT1 = 1,
+ D3DTTFF_COUNT2 = 2,
+ D3DTTFF_COUNT3 = 3,
+ D3DTTFF_COUNT4 = 4,
+ D3DTTFF_PROJECTED = 256,
+
+ D3DTTFF_FORCE_DWORD = 0x7fffffff
+} D3DTEXTURETRANSFORMFLAGS;
+
+typedef enum _D3DTRANSFORMSTATETYPE {
+ D3DTS_VIEW = 2,
+ D3DTS_PROJECTION = 3,
+ D3DTS_TEXTURE0 = 16,
+ D3DTS_TEXTURE1 = 17,
+ D3DTS_TEXTURE2 = 18,
+ D3DTS_TEXTURE3 = 19,
+ D3DTS_TEXTURE4 = 20,
+ D3DTS_TEXTURE5 = 21,
+ D3DTS_TEXTURE6 = 22,
+ D3DTS_TEXTURE7 = 23,
+
+ D3DTS_FORCE_DWORD = 0x7fffffff
+} D3DTRANSFORMSTATETYPE;
+
+typedef enum _D3DVERTEXBLENDFLAGS {
+ D3DVBF_DISABLE = 0,
+ D3DVBF_1WEIGHTS = 1,
+ D3DVBF_2WEIGHTS = 2,
+ D3DVBF_3WEIGHTS = 3,
+ D3DVBF_TWEENING = 255,
+ D3DVBF_0WEIGHTS = 256
+} D3DVERTEXBLENDFLAGS;
+
+typedef enum _D3DZBUFFERTYPE {
+ D3DZB_FALSE = 0,
+ D3DZB_TRUE = 1,
+ D3DZB_USEW = 2,
+
+ D3DZB_FORCE_DWORD = 0x7fffffff
+} D3DZBUFFERTYPE;
+
+typedef enum _D3DSAMPLERSTATETYPE {
+ D3DSAMP_ADDRESSU = 1,
+ D3DSAMP_ADDRESSV = 2,
+ D3DSAMP_ADDRESSW = 3,
+ D3DSAMP_BORDERCOLOR = 4,
+ D3DSAMP_MAGFILTER = 5,
+ D3DSAMP_MINFILTER = 6,
+ D3DSAMP_MIPFILTER = 7,
+ D3DSAMP_MIPMAPLODBIAS = 8,
+ D3DSAMP_MAXMIPLEVEL = 9,
+ D3DSAMP_MAXANISOTROPY = 10,
+ D3DSAMP_SRGBTEXTURE = 11,
+ D3DSAMP_ELEMENTINDEX = 12,
+ D3DSAMP_DMAPOFFSET = 13,
+
+ D3DSAMP_FORCE_DWORD = 0x7fffffff,
+} D3DSAMPLERSTATETYPE;
+
+
+/*****************************************************************************
+ * Direct 3D v9 typedefs
+ */
+#ifndef D3DCOLOR_DEFINED
+typedef DWORD D3DCOLOR;
+#define D3DCOLOR_DEFINED
+#endif
+
+/*****************************************************************************
+ * Direct 3D v9 structures
+ */
+typedef struct _D3DADAPTER_IDENTIFIER9 {
+ char Driver[MAX_DEVICE_IDENTIFIER_STRING];
+ char Description[MAX_DEVICE_IDENTIFIER_STRING];
+ char DeviceName[32];
+ LARGE_INTEGER DriverVersion;
+
+ DWORD VendorId;
+ DWORD DeviceId;
+ DWORD SubSysId;
+ DWORD Revision;
+
+ GUID DeviceIdentifier;
+
+ DWORD WHQLLevel;
+} D3DADAPTER_IDENTIFIER9;
+
+typedef struct _D3DBOX {
+ UINT Left;
+ UINT Top;
+ UINT Right;
+ UINT Bottom;
+ UINT Front;
+ UINT Back;
+} D3DBOX;
+
+typedef struct _D3DCLIPSTATUS9 {
+ DWORD ClipUnion;
+ DWORD ClipIntersection;
+} D3DCLIPSTATUS9;
+
+#ifndef D3DCOLORVALUE_DEFINED
+typedef struct _D3DCOLORVALUE {
+ float r;
+ float g;
+ float b;
+ float a;
+} D3DCOLORVALUE;
+#define D3DCOLORVALUE_DEFINED
+#endif
+
+typedef struct _D3DDEVICE_CREATION_PARAMETERS {
+ UINT AdapterOrdinal;
+ D3DDEVTYPE DeviceType;
+ HWND hFocusWindow;
+ DWORD BehaviorFlags;
+} D3DDEVICE_CREATION_PARAMETERS;
+
+typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS {
+ float MaxBandwidthUtilized;
+ float FrontEndUploadMemoryUtilizedPercent;
+ float VertexRateUtilizedPercent;
+ float TriangleSetupRateUtilizedPercent;
+ float FillRateUtilizedPercent;
+} D3DDEVINFO_D3D9BANDWIDTHTIMINGS;
+
+typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION {
+ float TextureCacheHitRate;
+ float PostTransformVertexCacheHitRate;
+} D3DDEVINFO_D3D9CACHEUTILIZATION;
+
+typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS {
+ float WaitingForGPUToUseApplicationResourceTimePercent;
+ float WaitingForGPUToAcceptMoreCommandsTimePercent;
+ float WaitingForGPUToStayWithinLatencyTimePercent;
+ float WaitingForGPUExclusiveResourceTimePercent;
+ float WaitingForGPUOtherTimePercent;
+} D3DDEVINFO_D3D9INTERFACETIMINGS;
+
+typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS {
+ float VertexProcessingTimePercent;
+ float PixelProcessingTimePercent;
+ float OtherGPUProcessingTimePercent;
+ float GPUIdleTimePercent;
+} D3DDEVINFO_D3D9PIPELINETIMINGS;
+
+typedef struct _D3DDEVINFO_D3D9STAGETIMINGS {
+ float MemoryProcessingPercent;
+ float ComputationProcessingPercent;
+} D3DDEVINFO_D3D9STAGETIMINGS;
+
+
+/* Vertex cache optimization hints. */
+typedef struct D3DDEVINFO_VCACHE {
+ /* Must be a 4 char code FOURCC (e.g. CACH) */
+ DWORD Pattern;
+ /* 0 to get the longest strips, 1 vertex cache */
+ DWORD OptMethod;
+ /* Cache size to use (only valid if OptMethod==1) */
+ DWORD CacheSize;
+ /* internal for deciding when to restart strips, non user modifiable (only valid if OptMethod==1) */
+ DWORD MagicNumber;
+} D3DDEVINFO_VCACHE;
+
+typedef struct D3DRESOURCESTATS {
+ WINBOOL bThrashing;
+ DWORD ApproxBytesDownloaded;
+ DWORD NumEvicts;
+ DWORD NumVidCreates;
+ DWORD LastPri;
+ DWORD NumUsed;
+ DWORD NumUsedInVidMem;
+ DWORD WorkingSet;
+ DWORD WorkingSetBytes;
+ DWORD TotalManaged;
+ DWORD TotalBytes;
+} D3DRESOURCESTATS;
+
+typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER {
+ D3DRESOURCESTATS stats[D3DRTYPECOUNT];
+} D3DDEVINFO_D3DRESOURCEMANAGER;
+
+typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
+ DWORD NumRenderedTriangles;
+ DWORD NumExtraClippingTriangles;
+} D3DDEVINFO_D3DVERTEXSTATS;
+
+typedef struct _D3DDISPLAYMODE {
+ UINT Width;
+ UINT Height;
+ UINT RefreshRate;
+ D3DFORMAT Format;
+} D3DDISPLAYMODE;
+
+typedef struct _D3DGAMMARAMP {
+ WORD red [256];
+ WORD green[256];
+ WORD blue [256];
+} D3DGAMMARAMP;
+
+typedef struct _D3DINDEXBUFFER_DESC {
+ D3DFORMAT Format;
+ D3DRESOURCETYPE Type;
+ DWORD Usage;
+ D3DPOOL Pool;
+ UINT Size;
+} D3DINDEXBUFFER_DESC;
+
+#ifndef D3DVECTOR_DEFINED
+typedef struct _D3DVECTOR {
+ float x;
+ float y;
+ float z;
+} D3DVECTOR;
+#define D3DVECTOR_DEFINED
+#endif
+
+typedef struct _D3DLIGHT9 {
+ D3DLIGHTTYPE Type;
+ D3DCOLORVALUE Diffuse;
+ D3DCOLORVALUE Specular;
+ D3DCOLORVALUE Ambient;
+ D3DVECTOR Position;
+ D3DVECTOR Direction;
+ float Range;
+ float Falloff;
+ float Attenuation0;
+ float Attenuation1;
+ float Attenuation2;
+ float Theta;
+ float Phi;
+} D3DLIGHT9;
+
+typedef struct _D3DLINEPATTERN {
+ WORD wRepeatFactor;
+ WORD wLinePattern;
+} D3DLINEPATTERN;
+
+typedef struct _D3DLOCKED_BOX {
+ INT RowPitch;
+ INT SlicePitch;
+ void* pBits;
+} D3DLOCKED_BOX;
+
+typedef struct _D3DLOCKED_RECT {
+ INT Pitch;
+ void* pBits;
+} D3DLOCKED_RECT;
+
+typedef struct _D3DMATERIAL9 {
+ D3DCOLORVALUE Diffuse;
+ D3DCOLORVALUE Ambient;
+ D3DCOLORVALUE Specular;
+ D3DCOLORVALUE Emissive;
+ float Power;
+} D3DMATERIAL9;
+
+#ifndef D3DMATRIX_DEFINED
+typedef struct _D3DMATRIX {
+ union {
+ struct {
+ float _11, _12, _13, _14;
+ float _21, _22, _23, _24;
+ float _31, _32, _33, _34;
+ float _41, _42, _43, _44;
+ } DUMMYSTRUCTNAME;
+ float m[4][4];
+ } DUMMYUNIONNAME;
+} D3DMATRIX;
+#define D3DMATRIX_DEFINED
+#endif
+
+typedef struct _D3DPRESENT_PARAMETERS_ {
+ UINT BackBufferWidth;
+ UINT BackBufferHeight;
+ D3DFORMAT BackBufferFormat;
+ UINT BackBufferCount;
+
+ D3DMULTISAMPLE_TYPE MultiSampleType;
+ DWORD MultiSampleQuality;
+
+ D3DSWAPEFFECT SwapEffect;
+ HWND hDeviceWindow;
+ WINBOOL Windowed;
+ WINBOOL EnableAutoDepthStencil;
+ D3DFORMAT AutoDepthStencilFormat;
+ DWORD Flags;
+
+ UINT FullScreen_RefreshRateInHz;
+ UINT PresentationInterval;
+
+} D3DPRESENT_PARAMETERS;
+
+typedef struct _D3DRANGE {
+ UINT Offset;
+ UINT Size;
+} D3DRANGE;
+
+typedef struct _D3DRASTER_STATUS {
+ WINBOOL InVBlank;
+ UINT ScanLine;
+} D3DRASTER_STATUS;
+
+#ifndef D3DRECT_DEFINED
+typedef struct _D3DRECT {
+ LONG x1;
+ LONG y1;
+ LONG x2;
+ LONG y2;
+} D3DRECT;
+#define D3DRECT_DEFINED
+#endif
+
+typedef struct _D3DRECTPATCH_INFO {
+ UINT StartVertexOffsetWidth;
+ UINT StartVertexOffsetHeight;
+ UINT Width;
+ UINT Height;
+ UINT Stride;
+ D3DBASISTYPE Basis;
+ D3DDEGREETYPE Degree;
+} D3DRECTPATCH_INFO;
+
+typedef struct _D3DSURFACE_DESC {
+ D3DFORMAT Format;
+ D3DRESOURCETYPE Type;
+ DWORD Usage;
+ D3DPOOL Pool;
+ D3DMULTISAMPLE_TYPE MultiSampleType;
+ DWORD MultiSampleQuality;
+ UINT Width;
+ UINT Height;
+} D3DSURFACE_DESC;
+
+typedef struct _D3DTRIPATCH_INFO {
+ UINT StartVertexOffset;
+ UINT NumVertices;
+ D3DBASISTYPE Basis;
+ D3DDEGREETYPE Degree;
+} D3DTRIPATCH_INFO;
+
+typedef struct _D3DVERTEXBUFFER_DESC {
+ D3DFORMAT Format;
+ D3DRESOURCETYPE Type;
+ DWORD Usage;
+ D3DPOOL Pool;
+ UINT Size;
+ DWORD FVF;
+} D3DVERTEXBUFFER_DESC;
+
+typedef struct _D3DVIEWPORT9 {
+ DWORD X;
+ DWORD Y;
+ DWORD Width;
+ DWORD Height;
+ float MinZ;
+ float MaxZ;
+} D3DVIEWPORT9;
+
+typedef struct _D3DVOLUME_DESC {
+ D3DFORMAT Format;
+ D3DRESOURCETYPE Type;
+ DWORD Usage;
+ D3DPOOL Pool;
+
+ UINT Width;
+ UINT Height;
+ UINT Depth;
+} D3DVOLUME_DESC;
+
+/* Parts added with d3d9ex */
+#if !defined(D3D_DISABLE_9EX)
+typedef enum D3DSCANLINEORDERING
+{
+ D3DSCANLINEORDERING_UNKNOWN,
+ D3DSCANLINEORDERING_PROGRESSIVE,
+ D3DSCANLINEORDERING_INTERLACED,
+} D3DSCANLINEORDERING;
+
+
+typedef struct D3DDISPLAYMODEFILTER
+{
+ UINT Size;
+ D3DFORMAT Format;
+ D3DSCANLINEORDERING ScanLineOrdering;
+} D3DDISPLAYMODEFILTER;
+
+typedef struct D3DDISPLAYMODEEX
+{
+ UINT Size;
+ UINT Width;
+ UINT Height;
+ UINT RefreshRate;
+ D3DFORMAT Format;
+ D3DSCANLINEORDERING ScanLineOrdering;
+} D3DDISPLAYMODEEX;
+
+typedef enum D3DDISPLAYROTATION
+{
+ D3DDISPLAYROTATION_IDENTITY = 1,
+ D3DDISPLAYROTATION_90,
+ D3DDISPLAYROTATION_180,
+ D3DDISPLAYROTATION_270
+} D3DDISPLAYROTATION;
+
+typedef struct _D3DMEMORYPRESSURE
+{
+ UINT64 BytesEvictedFromProcess;
+ UINT64 SizeOfInefficientAllocation;
+ DWORD LevelOfEfficiency;
+} D3DMEMORYPRESSURE;
+
+typedef enum _D3DCOMPOSERECTSOP{
+ D3DCOMPOSERECTS_COPY = 1,
+ D3DCOMPOSERECTS_OR,
+ D3DCOMPOSERECTS_AND,
+ D3DCOMPOSERECTS_NEG,
+ D3DCOMPOSERECTS_FORCE_DWORD = 0x7fffffff
+} D3DCOMPOSERECTSOP;
+
+typedef struct _D3DPRESENTSTATS
+{
+ UINT PresentCount;
+ UINT PresentRefreshCount;
+ UINT SyncRefreshCount;
+ LARGE_INTEGER SyncQPCTime;
+ LARGE_INTEGER SyncGPUTime;
+} D3DPRESENTSTATS;
+
+#endif /* D3D_DISABLE_9EX */
+
+typedef enum _D3DSHADER_COMPARISON
+{
+ D3DSPC_RESERVED0 = 0,
+ D3DSPC_GT,
+ D3DSPC_EQ,
+ D3DSPC_GE,
+ D3DSPC_LT,
+ D3DSPC_NE,
+ D3DSPC_LE,
+ D3DSPC_RESERVED1,
+} D3DSHADER_COMPARISON;
+
+#ifdef __i386__
+#include <poppack.h>
+#endif
+
+#endif /* __WINE_D3D9TYPES_H */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcaps.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcaps.h
new file mode 100644
index 00000000..877513ed
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcaps.h
@@ -0,0 +1,439 @@
+/*
+ * Copyright (C) 2000 Peter Hunnisett
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_D3DCAPS_H
+#define __WINE_D3DCAPS_H
+
+#include <ddraw.h>
+
+#ifdef __i386__
+#include <pshpack4.h>
+#endif
+
+typedef struct _D3DTRANSFORMCAPS {
+ DWORD dwSize;
+ DWORD dwCaps;
+} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
+
+#define D3DTRANSFORMCAPS_CLIP __MSABI_LONG(0x00000001)
+
+typedef struct _D3DLIGHTINGCAPS {
+ DWORD dwSize;
+ DWORD dwCaps;
+ DWORD dwLightingModel;
+ DWORD dwNumLights;
+} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
+
+#define D3DLIGHTINGMODEL_RGB 0x00000001
+#define D3DLIGHTINGMODEL_MONO 0x00000002
+
+#define D3DLIGHTCAPS_POINT 0x00000001
+#define D3DLIGHTCAPS_SPOT 0x00000002
+#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004
+#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008
+#define D3DLIGHTCAPS_GLSPOT 0x00000010
+
+typedef struct _D3dPrimCaps {
+ DWORD dwSize;
+ DWORD dwMiscCaps;
+ DWORD dwRasterCaps;
+ DWORD dwZCmpCaps;
+ DWORD dwSrcBlendCaps;
+ DWORD dwDestBlendCaps;
+ DWORD dwAlphaCmpCaps;
+ DWORD dwShadeCaps;
+ DWORD dwTextureCaps;
+ DWORD dwTextureFilterCaps;
+ DWORD dwTextureBlendCaps;
+ DWORD dwTextureAddressCaps;
+ DWORD dwStippleWidth;
+ DWORD dwStippleHeight;
+} D3DPRIMCAPS, *LPD3DPRIMCAPS;
+
+#define D3DPMISCCAPS_MASKPLANES 0x00000001
+#define D3DPMISCCAPS_MASKZ 0x00000002
+#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004
+#define D3DPMISCCAPS_CONFORMANT 0x00000008
+#define D3DPMISCCAPS_CULLNONE 0x00000010
+#define D3DPMISCCAPS_CULLCW 0x00000020
+#define D3DPMISCCAPS_CULLCCW 0x00000040
+
+#define D3DPRASTERCAPS_DITHER 0x00000001
+#define D3DPRASTERCAPS_ROP2 0x00000002
+#define D3DPRASTERCAPS_XOR 0x00000004
+#define D3DPRASTERCAPS_PAT 0x00000008
+#define D3DPRASTERCAPS_ZTEST 0x00000010
+#define D3DPRASTERCAPS_SUBPIXEL 0x00000020
+#define D3DPRASTERCAPS_SUBPIXELX 0x00000040
+#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
+#define D3DPRASTERCAPS_FOGTABLE 0x00000100
+#define D3DPRASTERCAPS_STIPPLE 0x00000200
+#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
+#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
+#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
+#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
+#define D3DPRASTERCAPS_ZBIAS 0x00004000
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
+#define D3DPRASTERCAPS_FOGRANGE 0x00010000
+#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
+#define D3DPRASTERCAPS_WBUFFER 0x00040000
+#define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
+#define D3DPRASTERCAPS_WFOG 0x00100000
+#define D3DPRASTERCAPS_ZFOG 0x00200000
+
+#define D3DPCMPCAPS_NEVER 0x00000001
+#define D3DPCMPCAPS_LESS 0x00000002
+#define D3DPCMPCAPS_EQUAL 0x00000004
+#define D3DPCMPCAPS_LESSEQUAL 0x00000008
+#define D3DPCMPCAPS_GREATER 0x00000010
+#define D3DPCMPCAPS_NOTEQUAL 0x00000020
+#define D3DPCMPCAPS_GREATEREQUAL 0x00000040
+#define D3DPCMPCAPS_ALWAYS 0x00000080
+
+#define D3DPBLENDCAPS_ZERO 0x00000001
+#define D3DPBLENDCAPS_ONE 0x00000002
+#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
+#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
+#define D3DPBLENDCAPS_SRCALPHA 0x00000010
+#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
+#define D3DPBLENDCAPS_DESTALPHA 0x00000040
+#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
+#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
+#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
+#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
+#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
+
+#define D3DPSHADECAPS_COLORFLATMONO 0x00000001
+#define D3DPSHADECAPS_COLORFLATRGB 0x00000002
+#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
+#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
+#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010
+#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020
+
+#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040
+#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080
+#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
+#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
+#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
+
+#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
+#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
+#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
+#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
+#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
+
+#define D3DPSHADECAPS_FOGFLAT 0x00040000
+#define D3DPSHADECAPS_FOGGOURAUD 0x00080000
+#define D3DPSHADECAPS_FOGPHONG 0x00100000
+
+#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
+#define D3DPTEXTURECAPS_POW2 0x00000002
+#define D3DPTEXTURECAPS_ALPHA 0x00000004
+#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008
+#define D3DPTEXTURECAPS_BORDER 0x00000010
+#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
+#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100)
+/* yes actually 0x00000200 is unused - or at least unreleased */
+#define D3DPTEXTURECAPS_PROJECTED 0x00000400
+#define D3DPTEXTURECAPS_CUBEMAP 0x00000800
+#define D3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
+
+#define D3DPTFILTERCAPS_NEAREST 0x00000001
+#define D3DPTFILTERCAPS_LINEAR 0x00000002
+#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004
+#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008
+#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
+#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
+/* yes - missing numbers */
+#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
+#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
+#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
+/* yes - missing numbers */
+#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
+#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
+/* yes - missing numbers */
+#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
+#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
+#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000
+#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000
+
+#define D3DPTBLENDCAPS_DECAL 0x00000001
+#define D3DPTBLENDCAPS_MODULATE 0x00000002
+#define D3DPTBLENDCAPS_DECALALPHA 0x00000004
+#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008
+#define D3DPTBLENDCAPS_DECALMASK 0x00000010
+#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020
+#define D3DPTBLENDCAPS_COPY 0x00000040
+#define D3DPTBLENDCAPS_ADD 0x00000080
+
+#define D3DPTADDRESSCAPS_WRAP 0x00000001
+#define D3DPTADDRESSCAPS_MIRROR 0x00000002
+#define D3DPTADDRESSCAPS_CLAMP 0x00000004
+#define D3DPTADDRESSCAPS_BORDER 0x00000008
+#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
+
+
+typedef struct _D3DDeviceDesc {
+ DWORD dwSize;
+ DWORD dwFlags;
+ D3DCOLORMODEL dcmColorModel;
+ DWORD dwDevCaps;
+ D3DTRANSFORMCAPS dtcTransformCaps;
+ WINBOOL bClipping;
+ D3DLIGHTINGCAPS dlcLightingCaps;
+ D3DPRIMCAPS dpcLineCaps;
+ D3DPRIMCAPS dpcTriCaps;
+ DWORD dwDeviceRenderBitDepth;
+ DWORD dwDeviceZBufferBitDepth;
+ DWORD dwMaxBufferSize;
+ DWORD dwMaxVertexCount;
+
+ DWORD dwMinTextureWidth,dwMinTextureHeight;
+ DWORD dwMaxTextureWidth,dwMaxTextureHeight;
+ DWORD dwMinStippleWidth,dwMaxStippleWidth;
+ DWORD dwMinStippleHeight,dwMaxStippleHeight;
+
+ DWORD dwMaxTextureRepeat;
+ DWORD dwMaxTextureAspectRatio;
+ DWORD dwMaxAnisotropy;
+
+ D3DVALUE dvGuardBandLeft;
+ D3DVALUE dvGuardBandTop;
+ D3DVALUE dvGuardBandRight;
+ D3DVALUE dvGuardBandBottom;
+
+ D3DVALUE dvExtentsAdjust;
+ DWORD dwStencilCaps;
+
+ DWORD dwFVFCaps;
+ DWORD dwTextureOpCaps;
+ WORD wMaxTextureBlendStages;
+ WORD wMaxSimultaneousTextures;
+} D3DDEVICEDESC,*LPD3DDEVICEDESC;
+#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))
+
+typedef struct _D3DDeviceDesc7 {
+ DWORD dwDevCaps;
+ D3DPRIMCAPS dpcLineCaps;
+ D3DPRIMCAPS dpcTriCaps;
+ DWORD dwDeviceRenderBitDepth;
+ DWORD dwDeviceZBufferBitDepth;
+
+ DWORD dwMinTextureWidth, dwMinTextureHeight;
+ DWORD dwMaxTextureWidth, dwMaxTextureHeight;
+
+ DWORD dwMaxTextureRepeat;
+ DWORD dwMaxTextureAspectRatio;
+ DWORD dwMaxAnisotropy;
+
+ D3DVALUE dvGuardBandLeft;
+ D3DVALUE dvGuardBandTop;
+ D3DVALUE dvGuardBandRight;
+ D3DVALUE dvGuardBandBottom;
+
+ D3DVALUE dvExtentsAdjust;
+ DWORD dwStencilCaps;
+ DWORD dwFVFCaps;
+ DWORD dwTextureOpCaps;
+ WORD wMaxTextureBlendStages;
+ WORD wMaxSimultaneousTextures;
+
+ DWORD dwMaxActiveLights;
+ D3DVALUE dvMaxVertexW;
+ GUID deviceGUID;
+
+ WORD wMaxUserClipPlanes;
+ WORD wMaxVertexBlendMatrices;
+
+ DWORD dwVertexProcessingCaps;
+
+ DWORD dwReserved1;
+ DWORD dwReserved2;
+ DWORD dwReserved3;
+ DWORD dwReserved4;
+} D3DDEVICEDESC7, *LPD3DDEVICEDESC7;
+#define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7))
+
+#define D3DDD_COLORMODEL 0x00000001
+#define D3DDD_DEVCAPS 0x00000002
+#define D3DDD_TRANSFORMCAPS 0x00000004
+#define D3DDD_LIGHTINGCAPS 0x00000008
+#define D3DDD_BCLIPPING 0x00000010
+#define D3DDD_LINECAPS 0x00000020
+#define D3DDD_TRICAPS 0x00000040
+#define D3DDD_DEVICERENDERBITDEPTH 0x00000080
+#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100
+#define D3DDD_MAXBUFFERSIZE 0x00000200
+#define D3DDD_MAXVERTEXCOUNT 0x00000400
+
+#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001
+#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002
+#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004
+#define D3DDEVCAPS_SORTEXACT 0x00000008
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
+#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
+#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
+#define D3DDEVCAPS_HWRASTERIZATION 0x00080000
+
+#define D3DSTENCILCAPS_KEEP 0x00000001
+#define D3DSTENCILCAPS_ZERO 0x00000002
+#define D3DSTENCILCAPS_REPLACE 0x00000004
+#define D3DSTENCILCAPS_INCRSAT 0x00000008
+#define D3DSTENCILCAPS_DECRSAT 0x00000010
+#define D3DSTENCILCAPS_INVERT 0x00000020
+#define D3DSTENCILCAPS_INCR 0x00000040
+#define D3DSTENCILCAPS_DECR 0x00000080
+
+#define D3DTEXOPCAPS_DISABLE 0x00000001
+#define D3DTEXOPCAPS_SELECTARG1 0x00000002
+#define D3DTEXOPCAPS_SELECTARG2 0x00000004
+#define D3DTEXOPCAPS_MODULATE 0x00000008
+#define D3DTEXOPCAPS_MODULATE2X 0x00000010
+#define D3DTEXOPCAPS_MODULATE4X 0x00000020
+#define D3DTEXOPCAPS_ADD 0x00000040
+#define D3DTEXOPCAPS_ADDSIGNED 0x00000080
+#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100
+#define D3DTEXOPCAPS_SUBTRACT 0x00000200
+#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
+#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
+#define D3DTEXOPCAPS_PREMODULATE 0x00010000
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
+#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
+#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000
+
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
+
+#define D3DVTXPCAPS_TEXGEN 0x00000001
+#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002
+#define D3DVTXPCAPS_VERTEXFOG 0x00000004
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
+#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
+#define D3DVTXPCAPS_LOCALVIEWER 0x00000020
+
+typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK)(GUID *guid, char *description, char *name,
+ D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc, void *ctx);
+typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK7)(char *description, char *name, D3DDEVICEDESC7 *desc, void *ctx);
+
+#define D3DFDS_COLORMODEL 0x00000001
+#define D3DFDS_GUID 0x00000002
+#define D3DFDS_HARDWARE 0x00000004
+#define D3DFDS_TRIANGLES 0x00000008
+#define D3DFDS_LINES 0x00000010
+#define D3DFDS_MISCCAPS 0x00000020
+#define D3DFDS_RASTERCAPS 0x00000040
+#define D3DFDS_ZCMPCAPS 0x00000080
+#define D3DFDS_ALPHACMPCAPS 0x00000100
+#define D3DFDS_SRCBLENDCAPS 0x00000200
+#define D3DFDS_DSTBLENDCAPS 0x00000400
+#define D3DFDS_SHADECAPS 0x00000800
+#define D3DFDS_TEXTURECAPS 0x00001000
+#define D3DFDS_TEXTUREFILTERCAPS 0x00002000
+#define D3DFDS_TEXTUREBLENDCAPS 0x00004000
+#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000
+
+typedef struct _D3DFINDDEVICESEARCH {
+ DWORD dwSize;
+ DWORD dwFlags;
+ WINBOOL bHardware;
+ D3DCOLORMODEL dcmColorModel;
+ GUID guid;
+ DWORD dwCaps;
+ D3DPRIMCAPS dpcPrimCaps;
+} D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH;
+
+typedef struct _D3DFINDDEVICERESULT {
+ DWORD dwSize;
+ GUID guid;
+ D3DDEVICEDESC ddHwDesc;
+ D3DDEVICEDESC ddSwDesc;
+} D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT;
+
+typedef struct _D3DExecuteBufferDesc {
+ DWORD dwSize;
+ DWORD dwFlags;
+ DWORD dwCaps;
+ DWORD dwBufferSize;
+ void *lpData;
+} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;
+
+#define D3DDEB_BUFSIZE 0x00000001
+#define D3DDEB_CAPS 0x00000002
+#define D3DDEB_LPDATA 0x00000004
+
+#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001
+#define D3DDEBCAPS_VIDEOMEMORY 0x00000002
+#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY) /* = 0x3 */
+
+typedef struct _D3DDEVINFO_TEXTUREMANAGER {
+ WINBOOL bThrashing;
+ DWORD dwApproxBytesDownloaded;
+ DWORD dwNumEvicts;
+ DWORD dwNumVidCreates;
+ DWORD dwNumTexturesUsed;
+ DWORD dwNumUsedTexInVid;
+ DWORD dwWorkingSet;
+ DWORD dwWorkingSetBytes;
+ DWORD dwTotalManaged;
+ DWORD dwTotalBytes;
+ DWORD dwLastPri;
+} D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER;
+
+typedef struct _D3DDEVINFO_TEXTURING {
+ DWORD dwNumLoads;
+ DWORD dwApproxBytesLoaded;
+ DWORD dwNumPreLoads;
+ DWORD dwNumSet;
+ DWORD dwNumCreates;
+ DWORD dwNumDestroys;
+ DWORD dwNumSetPriorities;
+ DWORD dwNumSetLODs;
+ DWORD dwNumLocks;
+ DWORD dwNumGetDCs;
+} D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING;
+
+#ifdef __i386__
+#include <poppack.h>
+#endif
+
+#endif
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcommon.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcommon.h
new file mode 100644
index 00000000..51878cde
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcommon.h
@@ -0,0 +1,808 @@
+/*** Autogenerated by WIDL 5.13 from include/d3dcommon.idl - Do not edit ***/
+
+#ifdef _WIN32
+#ifndef __REQUIRED_RPCNDR_H_VERSION__
+#define __REQUIRED_RPCNDR_H_VERSION__ 475
+#endif
+#include <rpc.h>
+#include <rpcndr.h>
+#endif
+
+#ifndef COM_NO_WINDOWS_H
+#include <windows.h>
+#include <ole2.h>
+#endif
+
+#ifndef __d3dcommon_h__
+#define __d3dcommon_h__
+
+/* Forward declarations */
+
+#ifndef __ID3D10Blob_FWD_DEFINED__
+#define __ID3D10Blob_FWD_DEFINED__
+typedef interface ID3D10Blob ID3D10Blob;
+#ifdef __cplusplus
+interface ID3D10Blob;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3DInclude_FWD_DEFINED__
+#define __ID3DInclude_FWD_DEFINED__
+typedef interface ID3DInclude ID3DInclude;
+#ifdef __cplusplus
+interface ID3DInclude;
+#endif /* __cplusplus */
+#endif
+
+/* Headers for imported files */
+
+#include <oaidl.h>
+#include <ocidl.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct _D3D_SHADER_MACRO {
+ const char *Name;
+ const char *Definition;
+} D3D_SHADER_MACRO;
+typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO;
+/*****************************************************************************
+ * ID3D10Blob interface
+ */
+#ifndef __ID3D10Blob_INTERFACE_DEFINED__
+#define __ID3D10Blob_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("8ba5fb08-5195-40e2-ac58-0d989c3a0102")
+ID3D10Blob : public IUnknown
+{
+ virtual void * STDMETHODCALLTYPE GetBufferPointer(
+ ) = 0;
+
+ virtual SIZE_T STDMETHODCALLTYPE GetBufferSize(
+ ) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02)
+#endif
+#else
+typedef struct ID3D10BlobVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10Blob *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10Blob *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10Blob *This);
+
+ /*** ID3D10Blob methods ***/
+ void * (STDMETHODCALLTYPE *GetBufferPointer)(
+ ID3D10Blob *This);
+
+ SIZE_T (STDMETHODCALLTYPE *GetBufferSize)(
+ ID3D10Blob *This);
+
+ END_INTERFACE
+} ID3D10BlobVtbl;
+
+interface ID3D10Blob {
+ CONST_VTBL ID3D10BlobVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10Blob_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10Blob_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10Blob_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10Blob methods ***/
+#define ID3D10Blob_GetBufferPointer(This) (This)->lpVtbl->GetBufferPointer(This)
+#define ID3D10Blob_GetBufferSize(This) (This)->lpVtbl->GetBufferSize(This)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10Blob_QueryInterface(ID3D10Blob* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10Blob_AddRef(ID3D10Blob* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10Blob_Release(ID3D10Blob* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10Blob methods ***/
+static FORCEINLINE void * ID3D10Blob_GetBufferPointer(ID3D10Blob* This) {
+ return This->lpVtbl->GetBufferPointer(This);
+}
+static FORCEINLINE SIZE_T ID3D10Blob_GetBufferSize(ID3D10Blob* This) {
+ return This->lpVtbl->GetBufferSize(This);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10Blob_INTERFACE_DEFINED__ */
+
+typedef ID3D10Blob *LPD3D10BLOB;
+typedef ID3D10Blob ID3DBlob;
+typedef ID3DBlob *LPD3DBLOB;
+#define IID_ID3DBlob IID_ID3D10Blob
+typedef enum _D3D_INCLUDE_TYPE {
+ D3D_INCLUDE_LOCAL = 0,
+ D3D_INCLUDE_SYSTEM = 1,
+ D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
+ D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
+ D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
+} D3D_INCLUDE_TYPE;
+/*****************************************************************************
+ * ID3DInclude interface
+ */
+#ifndef __ID3DInclude_INTERFACE_DEFINED__
+#define __ID3DInclude_INTERFACE_DEFINED__
+
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface ID3DInclude
+{
+
+ BEGIN_INTERFACE
+
+ virtual HRESULT STDMETHODCALLTYPE Open(
+ D3D_INCLUDE_TYPE include_type,
+ const char *filename,
+ const void *parent_data,
+ const void **data,
+ UINT *bytes) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Close(
+ const void *data) = 0;
+
+ END_INTERFACE
+
+};
+#else
+typedef struct ID3DIncludeVtbl {
+ BEGIN_INTERFACE
+
+ /*** ID3DInclude methods ***/
+ HRESULT (STDMETHODCALLTYPE *Open)(
+ ID3DInclude *This,
+ D3D_INCLUDE_TYPE include_type,
+ const char *filename,
+ const void *parent_data,
+ const void **data,
+ UINT *bytes);
+
+ HRESULT (STDMETHODCALLTYPE *Close)(
+ ID3DInclude *This,
+ const void *data);
+
+ END_INTERFACE
+} ID3DIncludeVtbl;
+
+interface ID3DInclude {
+ CONST_VTBL ID3DIncludeVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** ID3DInclude methods ***/
+#define ID3DInclude_Open(This,include_type,filename,parent_data,data,bytes) (This)->lpVtbl->Open(This,include_type,filename,parent_data,data,bytes)
+#define ID3DInclude_Close(This,data) (This)->lpVtbl->Close(This,data)
+#else
+/*** ID3DInclude methods ***/
+static FORCEINLINE HRESULT ID3DInclude_Open(ID3DInclude* This,D3D_INCLUDE_TYPE include_type,const char *filename,const void *parent_data,const void **data,UINT *bytes) {
+ return This->lpVtbl->Open(This,include_type,filename,parent_data,data,bytes);
+}
+static FORCEINLINE HRESULT ID3DInclude_Close(ID3DInclude* This,const void *data) {
+ return This->lpVtbl->Close(This,data);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3DInclude_INTERFACE_DEFINED__ */
+
+typedef ID3DInclude *LPD3DINCLUDE;
+typedef enum D3D_DRIVER_TYPE {
+ D3D_DRIVER_TYPE_UNKNOWN = 0,
+ D3D_DRIVER_TYPE_HARDWARE = 1,
+ D3D_DRIVER_TYPE_REFERENCE = 2,
+ D3D_DRIVER_TYPE_NULL = 3,
+ D3D_DRIVER_TYPE_SOFTWARE = 4,
+ D3D_DRIVER_TYPE_WARP = 5
+} D3D_DRIVER_TYPE;
+typedef enum D3D_FEATURE_LEVEL {
+ D3D_FEATURE_LEVEL_9_1 = 0x9100,
+ D3D_FEATURE_LEVEL_9_2 = 0x9200,
+ D3D_FEATURE_LEVEL_9_3 = 0x9300,
+ D3D_FEATURE_LEVEL_10_0 = 0xa000,
+ D3D_FEATURE_LEVEL_10_1 = 0xa100,
+ D3D_FEATURE_LEVEL_11_0 = 0xb000,
+ D3D_FEATURE_LEVEL_11_1 = 0xb100,
+ D3D_FEATURE_LEVEL_12_0 = 0xc000,
+ D3D_FEATURE_LEVEL_12_1 = 0xc100
+} D3D_FEATURE_LEVEL;
+#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048
+#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096
+#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
+#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
+#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512
+#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096
+#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256
+#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2
+#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535
+#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575
+#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1
+#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4
+#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128
+#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048
+#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192
+typedef enum _D3D_SHADER_VARIABLE_CLASS {
+ D3D_SVC_SCALAR = 0,
+ D3D_SVC_VECTOR = 1,
+ D3D_SVC_MATRIX_ROWS = 2,
+ D3D_SVC_MATRIX_COLUMNS = 3,
+ D3D_SVC_OBJECT = 4,
+ D3D_SVC_STRUCT = 5,
+ D3D_SVC_INTERFACE_CLASS = 6,
+ D3D_SVC_INTERFACE_POINTER = 7,
+ D3D10_SVC_SCALAR = 0,
+ D3D10_SVC_VECTOR = 1,
+ D3D10_SVC_MATRIX_ROWS = 2,
+ D3D10_SVC_MATRIX_COLUMNS = 3,
+ D3D10_SVC_OBJECT = 4,
+ D3D10_SVC_STRUCT = 5,
+ D3D11_SVC_INTERFACE_CLASS = 6,
+ D3D11_SVC_INTERFACE_POINTER = 7,
+ D3D_SVC_FORCE_DWORD = 0x7fffffff
+} D3D_SHADER_VARIABLE_CLASS;
+typedef enum _D3D_SHADER_VARIABLE_FLAGS {
+ D3D_SVF_USERPACKED = 0x1,
+ D3D_SVF_USED = 0x2,
+ D3D_SVF_INTERFACE_POINTER = 0x4,
+ D3D_SVF_INTERFACE_PARAMETER = 0x8,
+ D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED,
+ D3D10_SVF_USED = D3D_SVF_USED,
+ D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER,
+ D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
+ D3D_SVF_FORCE_DWORD = 0x7fffffff
+} D3D_SHADER_VARIABLE_FLAGS;
+typedef enum _D3D_SHADER_VARIABLE_TYPE {
+ D3D_SVT_VOID = 0,
+ D3D_SVT_BOOL = 1,
+ D3D_SVT_INT = 2,
+ D3D_SVT_FLOAT = 3,
+ D3D_SVT_STRING = 4,
+ D3D_SVT_TEXTURE = 5,
+ D3D_SVT_TEXTURE1D = 6,
+ D3D_SVT_TEXTURE2D = 7,
+ D3D_SVT_TEXTURE3D = 8,
+ D3D_SVT_TEXTURECUBE = 9,
+ D3D_SVT_SAMPLER = 10,
+ D3D_SVT_SAMPLER1D = 11,
+ D3D_SVT_SAMPLER2D = 12,
+ D3D_SVT_SAMPLER3D = 13,
+ D3D_SVT_SAMPLERCUBE = 14,
+ D3D_SVT_PIXELSHADER = 15,
+ D3D_SVT_VERTEXSHADER = 16,
+ D3D_SVT_PIXELFRAGMENT = 17,
+ D3D_SVT_VERTEXFRAGMENT = 18,
+ D3D_SVT_UINT = 19,
+ D3D_SVT_UINT8 = 20,
+ D3D_SVT_GEOMETRYSHADER = 21,
+ D3D_SVT_RASTERIZER = 22,
+ D3D_SVT_DEPTHSTENCIL = 23,
+ D3D_SVT_BLEND = 24,
+ D3D_SVT_BUFFER = 25,
+ D3D_SVT_CBUFFER = 26,
+ D3D_SVT_TBUFFER = 27,
+ D3D_SVT_TEXTURE1DARRAY = 28,
+ D3D_SVT_TEXTURE2DARRAY = 29,
+ D3D_SVT_RENDERTARGETVIEW = 30,
+ D3D_SVT_DEPTHSTENCILVIEW = 31,
+ D3D_SVT_TEXTURE2DMS = 32,
+ D3D_SVT_TEXTURE2DMSARRAY = 33,
+ D3D_SVT_TEXTURECUBEARRAY = 34,
+ D3D_SVT_HULLSHADER = 35,
+ D3D_SVT_DOMAINSHADER = 36,
+ D3D_SVT_INTERFACE_POINTER = 37,
+ D3D_SVT_COMPUTESHADER = 38,
+ D3D_SVT_DOUBLE = 39,
+ D3D_SVT_RWTEXTURE1D = 40,
+ D3D_SVT_RWTEXTURE1DARRAY = 41,
+ D3D_SVT_RWTEXTURE2D = 42,
+ D3D_SVT_RWTEXTURE2DARRAY = 43,
+ D3D_SVT_RWTEXTURE3D = 44,
+ D3D_SVT_RWBUFFER = 45,
+ D3D_SVT_BYTEADDRESS_BUFFER = 46,
+ D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
+ D3D_SVT_STRUCTURED_BUFFER = 48,
+ D3D_SVT_RWSTRUCTURED_BUFFER = 49,
+ D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
+ D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
+ D3D10_SVT_VOID = 0,
+ D3D10_SVT_BOOL = 1,
+ D3D10_SVT_INT = 2,
+ D3D10_SVT_FLOAT = 3,
+ D3D10_SVT_STRING = 4,
+ D3D10_SVT_TEXTURE = 5,
+ D3D10_SVT_TEXTURE1D = 6,
+ D3D10_SVT_TEXTURE2D = 7,
+ D3D10_SVT_TEXTURE3D = 8,
+ D3D10_SVT_TEXTURECUBE = 9,
+ D3D10_SVT_SAMPLER = 10,
+ D3D10_SVT_SAMPLER1D = 11,
+ D3D10_SVT_SAMPLER2D = 12,
+ D3D10_SVT_SAMPLER3D = 13,
+ D3D10_SVT_SAMPLERCUBE = 14,
+ D3D10_SVT_PIXELSHADER = 15,
+ D3D10_SVT_VERTEXSHADER = 16,
+ D3D10_SVT_PIXELFRAGMENT = 17,
+ D3D10_SVT_VERTEXFRAGMENT = 18,
+ D3D10_SVT_UINT = 19,
+ D3D10_SVT_UINT8 = 20,
+ D3D10_SVT_GEOMETRYSHADER = 21,
+ D3D10_SVT_RASTERIZER = 22,
+ D3D10_SVT_DEPTHSTENCIL = 23,
+ D3D10_SVT_BLEND = 24,
+ D3D10_SVT_BUFFER = 25,
+ D3D10_SVT_CBUFFER = 26,
+ D3D10_SVT_TBUFFER = 27,
+ D3D10_SVT_TEXTURE1DARRAY = 28,
+ D3D10_SVT_TEXTURE2DARRAY = 29,
+ D3D10_SVT_RENDERTARGETVIEW = 30,
+ D3D10_SVT_DEPTHSTENCILVIEW = 31,
+ D3D10_SVT_TEXTURE2DMS = 32,
+ D3D10_SVT_TEXTURE2DMSARRAY = 33,
+ D3D10_SVT_TEXTURECUBEARRAY = 34,
+ D3D11_SVT_HULLSHADER = 35,
+ D3D11_SVT_DOMAINSHADER = 36,
+ D3D11_SVT_INTERFACE_POINTER = 37,
+ D3D11_SVT_COMPUTESHADER = 38,
+ D3D11_SVT_DOUBLE = 39,
+ D3D11_SVT_RWTEXTURE1D = 40,
+ D3D11_SVT_RWTEXTURE1DARRAY = 41,
+ D3D11_SVT_RWTEXTURE2D = 42,
+ D3D11_SVT_RWTEXTURE2DARRAY = 43,
+ D3D11_SVT_RWTEXTURE3D = 44,
+ D3D11_SVT_RWBUFFER = 45,
+ D3D11_SVT_BYTEADDRESS_BUFFER = 46,
+ D3D11_SVT_RWBYTEADDRESS_BUFFER = 47,
+ D3D11_SVT_STRUCTURED_BUFFER = 48,
+ D3D11_SVT_RWSTRUCTURED_BUFFER = 49,
+ D3D11_SVT_APPEND_STRUCTURED_BUFFER = 50,
+ D3D11_SVT_CONSUME_STRUCTURED_BUFFER = 51,
+ D3D_SVT_FORCE_DWORD = 0x7fffffff
+} D3D_SHADER_VARIABLE_TYPE;
+typedef enum _D3D_SHADER_INPUT_FLAGS {
+ D3D_SIF_USERPACKED = 0x1,
+ D3D_SIF_COMPARISON_SAMPLER = 0x2,
+ D3D_SIF_TEXTURE_COMPONENT_0 = 0x4,
+ D3D_SIF_TEXTURE_COMPONENT_1 = 0x8,
+ D3D_SIF_TEXTURE_COMPONENTS = 0xc,
+ D3D_SIF_UNUSED = 0x10,
+ D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED,
+ D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER,
+ D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0,
+ D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1,
+ D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS,
+ D3D_SIF_FORCE_DWORD = 0x7fffffff
+} D3D_SHADER_INPUT_FLAGS;
+typedef enum D3D_PRIMITIVE {
+ D3D_PRIMITIVE_UNDEFINED = 0,
+ D3D_PRIMITIVE_POINT = 1,
+ D3D_PRIMITIVE_LINE = 2,
+ D3D_PRIMITIVE_TRIANGLE = 3,
+ D3D_PRIMITIVE_LINE_ADJ = 6,
+ D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
+ D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
+ D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
+ D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
+ D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
+ D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
+ D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
+ D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
+ D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
+ D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
+ D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
+ D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
+ D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
+ D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
+ D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
+ D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
+ D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
+ D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
+ D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
+ D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
+ D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
+ D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 29,
+ D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 30,
+ D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 31,
+ D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 32,
+ D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 33,
+ D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 34,
+ D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 35,
+ D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 36,
+ D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 37,
+ D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 38,
+ D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 39,
+ D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 40,
+ D3D10_PRIMITIVE_UNDEFINED = 0,
+ D3D10_PRIMITIVE_POINT = 1,
+ D3D10_PRIMITIVE_LINE = 2,
+ D3D10_PRIMITIVE_TRIANGLE = 3,
+ D3D10_PRIMITIVE_LINE_ADJ = 6,
+ D3D10_PRIMITIVE_TRIANGLE_ADJ = 7,
+ D3D11_PRIMITIVE_UNDEFINED = 0,
+ D3D11_PRIMITIVE_POINT = 1,
+ D3D11_PRIMITIVE_LINE = 2,
+ D3D11_PRIMITIVE_TRIANGLE = 3,
+ D3D11_PRIMITIVE_LINE_ADJ = 6,
+ D3D11_PRIMITIVE_TRIANGLE_ADJ = 7,
+ D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
+ D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
+ D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
+ D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
+ D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
+ D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
+ D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
+ D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
+ D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
+ D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
+ D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
+ D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
+ D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
+ D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
+ D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
+ D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
+ D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
+ D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
+ D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
+ D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
+ D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 29,
+ D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 30,
+ D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 31,
+ D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 32,
+ D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 33,
+ D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 34,
+ D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 35,
+ D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 36,
+ D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 37,
+ D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 38,
+ D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 39,
+ D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 40
+} D3D_PRIMITIVE;
+typedef enum D3D_PRIMITIVE_TOPOLOGY {
+ D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
+ D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
+ D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
+ D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
+ D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
+ D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
+ D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
+ D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
+ D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
+ D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
+ D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
+ D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
+ D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
+ D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
+ D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
+ D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
+ D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
+ D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
+ D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
+ D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
+ D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
+ D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
+ D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
+ D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
+ D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
+ D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
+ D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
+ D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
+ D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
+ D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
+ D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
+ D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
+ D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
+ D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
+ D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
+ D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
+ D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
+ D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
+ D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
+ D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
+ D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
+ D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
+ D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
+ D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
+ D3D10_PRIMITIVE_TOPOLOGY_LINELIST = 2,
+ D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
+ D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
+ D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
+ D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
+ D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
+ D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
+ D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
+ D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
+ D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
+ D3D11_PRIMITIVE_TOPOLOGY_LINELIST = 2,
+ D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
+ D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
+ D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
+ D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
+ D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
+ D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
+ D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
+ D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
+ D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
+ D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
+ D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
+ D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
+ D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
+ D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
+ D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
+ D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
+ D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
+ D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
+ D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
+ D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
+ D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
+ D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
+ D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
+ D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
+ D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
+ D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
+ D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
+ D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
+ D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
+ D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
+ D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
+ D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
+ D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
+ D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
+ D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
+ D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
+ D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
+ D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
+ D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64
+} D3D_PRIMITIVE_TOPOLOGY;
+typedef enum D3D_TESSELLATOR_DOMAIN {
+ D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
+ D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
+ D3D_TESSELLATOR_DOMAIN_TRI = 2,
+ D3D_TESSELLATOR_DOMAIN_QUAD = 3,
+ D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
+ D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1,
+ D3D11_TESSELLATOR_DOMAIN_TRI = 2,
+ D3D11_TESSELLATOR_DOMAIN_QUAD = 3
+} D3D_TESSELLATOR_DOMAIN;
+typedef enum D3D_TESSELLATOR_PARTITIONING {
+ D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
+ D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
+ D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
+ D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
+ D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
+ D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
+ D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1,
+ D3D11_TESSELLATOR_PARTITIONING_POW2 = 2,
+ D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
+ D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4
+} D3D_TESSELLATOR_PARTITIONING;
+typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE {
+ D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
+ D3D_TESSELLATOR_OUTPUT_POINT = 1,
+ D3D_TESSELLATOR_OUTPUT_LINE = 2,
+ D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
+ D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
+ D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
+ D3D11_TESSELLATOR_OUTPUT_POINT = 1,
+ D3D11_TESSELLATOR_OUTPUT_LINE = 2,
+ D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
+ D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4
+} D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
+typedef enum D3D_MIN_PRECISION {
+ D3D_MIN_PRECISION_DEFAULT = 0,
+ D3D_MIN_PRECISION_FLOAT_16 = 1,
+ D3D_MIN_PRECISION_FLOAT_2_8 = 2,
+ D3D_MIN_PRECISION_RESERVED = 3,
+ D3D_MIN_PRECISION_SINT_16 = 4,
+ D3D_MIN_PRECISION_UINT_16 = 5,
+ D3D_MIN_PRECISION_ANY_16 = 0xf0,
+ D3D_MIN_PRECISION_ANY_10 = 0xf1
+} D3D_MIN_PRECISION;
+typedef enum D3D_CBUFFER_TYPE {
+ D3D_CT_CBUFFER = 0,
+ D3D_CT_TBUFFER = 1,
+ D3D_CT_INTERFACE_POINTERS = 2,
+ D3D_CT_RESOURCE_BIND_INFO = 3,
+ D3D10_CT_CBUFFER = 0,
+ D3D10_CT_TBUFFER = 1,
+ D3D11_CT_CBUFFER = 0,
+ D3D11_CT_TBUFFER = 1,
+ D3D11_CT_INTERFACE_POINTERS = 2,
+ D3D11_CT_RESOURCE_BIND_INFO = 3
+} D3D_CBUFFER_TYPE;
+typedef enum D3D_SRV_DIMENSION {
+ D3D_SRV_DIMENSION_UNKNOWN = 0,
+ D3D_SRV_DIMENSION_BUFFER = 1,
+ D3D_SRV_DIMENSION_TEXTURE1D = 2,
+ D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3,
+ D3D_SRV_DIMENSION_TEXTURE2D = 4,
+ D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5,
+ D3D_SRV_DIMENSION_TEXTURE2DMS = 6,
+ D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
+ D3D_SRV_DIMENSION_TEXTURE3D = 8,
+ D3D_SRV_DIMENSION_TEXTURECUBE = 9,
+ D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
+ D3D_SRV_DIMENSION_BUFFEREX = 11,
+ D3D10_SRV_DIMENSION_UNKNOWN = 0,
+ D3D10_SRV_DIMENSION_BUFFER = 1,
+ D3D10_SRV_DIMENSION_TEXTURE1D = 2,
+ D3D10_SRV_DIMENSION_TEXTURE1DARRAY = 3,
+ D3D10_SRV_DIMENSION_TEXTURE2D = 4,
+ D3D10_SRV_DIMENSION_TEXTURE2DARRAY = 5,
+ D3D10_SRV_DIMENSION_TEXTURE2DMS = 6,
+ D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
+ D3D10_SRV_DIMENSION_TEXTURE3D = 8,
+ D3D10_SRV_DIMENSION_TEXTURECUBE = 9,
+ D3D10_1_SRV_DIMENSION_UNKNOWN = 0,
+ D3D10_1_SRV_DIMENSION_BUFFER = 1,
+ D3D10_1_SRV_DIMENSION_TEXTURE1D = 2,
+ D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = 3,
+ D3D10_1_SRV_DIMENSION_TEXTURE2D = 4,
+ D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = 5,
+ D3D10_1_SRV_DIMENSION_TEXTURE2DMS = 6,
+ D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
+ D3D10_1_SRV_DIMENSION_TEXTURE3D = 8,
+ D3D10_1_SRV_DIMENSION_TEXTURECUBE = 9,
+ D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
+ D3D11_SRV_DIMENSION_UNKNOWN = 0,
+ D3D11_SRV_DIMENSION_BUFFER = 1,
+ D3D11_SRV_DIMENSION_TEXTURE1D = 2,
+ D3D11_SRV_DIMENSION_TEXTURE1DARRAY = 3,
+ D3D11_SRV_DIMENSION_TEXTURE2D = 4,
+ D3D11_SRV_DIMENSION_TEXTURE2DARRAY = 5,
+ D3D11_SRV_DIMENSION_TEXTURE2DMS = 6,
+ D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
+ D3D11_SRV_DIMENSION_TEXTURE3D = 8,
+ D3D11_SRV_DIMENSION_TEXTURECUBE = 9,
+ D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
+ D3D11_SRV_DIMENSION_BUFFEREX = 11
+} D3D_SRV_DIMENSION;
+typedef enum D3D_REGISTER_COMPONENT_TYPE {
+ D3D_REGISTER_COMPONENT_UNKNOWN = 0,
+ D3D_REGISTER_COMPONENT_UINT32 = 1,
+ D3D_REGISTER_COMPONENT_SINT32 = 2,
+ D3D_REGISTER_COMPONENT_FLOAT32 = 3,
+ D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
+ D3D10_REGISTER_COMPONENT_UINT32 = 1,
+ D3D10_REGISTER_COMPONENT_SINT32 = 2,
+ D3D10_REGISTER_COMPONENT_FLOAT32 = 3
+} D3D_REGISTER_COMPONENT_TYPE;
+typedef enum D3D_RESOURCE_RETURN_TYPE {
+ D3D_RETURN_TYPE_UNORM = 1,
+ D3D_RETURN_TYPE_SNORM = 2,
+ D3D_RETURN_TYPE_SINT = 3,
+ D3D_RETURN_TYPE_UINT = 4,
+ D3D_RETURN_TYPE_FLOAT = 5,
+ D3D_RETURN_TYPE_MIXED = 6,
+ D3D_RETURN_TYPE_DOUBLE = 7,
+ D3D_RETURN_TYPE_CONTINUED = 8,
+ D3D10_RETURN_TYPE_UNORM = 1,
+ D3D10_RETURN_TYPE_SNORM = 2,
+ D3D10_RETURN_TYPE_SINT = 3,
+ D3D10_RETURN_TYPE_UINT = 4,
+ D3D10_RETURN_TYPE_FLOAT = 5,
+ D3D10_RETURN_TYPE_MIXED = 6,
+ D3D11_RETURN_TYPE_UNORM = 1,
+ D3D11_RETURN_TYPE_SNORM = 2,
+ D3D11_RETURN_TYPE_SINT = 3,
+ D3D11_RETURN_TYPE_UINT = 4,
+ D3D11_RETURN_TYPE_FLOAT = 5,
+ D3D11_RETURN_TYPE_MIXED = 6,
+ D3D11_RETURN_TYPE_DOUBLE = 7,
+ D3D11_RETURN_TYPE_CONTINUED = 8
+} D3D_RESOURCE_RETURN_TYPE;
+typedef enum D3D_NAME {
+ D3D_NAME_UNDEFINED = 0,
+ D3D_NAME_POSITION = 1,
+ D3D_NAME_CLIP_DISTANCE = 2,
+ D3D_NAME_CULL_DISTANCE = 3,
+ D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
+ D3D_NAME_VIEWPORT_ARRAY_INDEX = 5,
+ D3D_NAME_VERTEX_ID = 6,
+ D3D_NAME_PRIMITIVE_ID = 7,
+ D3D_NAME_INSTANCE_ID = 8,
+ D3D_NAME_IS_FRONT_FACE = 9,
+ D3D_NAME_SAMPLE_INDEX = 10,
+ D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
+ D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
+ D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
+ D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
+ D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
+ D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
+ D3D_NAME_TARGET = 64,
+ D3D_NAME_DEPTH = 65,
+ D3D_NAME_COVERAGE = 66,
+ D3D_NAME_DEPTH_GREATER_EQUAL = 67,
+ D3D_NAME_DEPTH_LESS_EQUAL = 68,
+ D3D10_NAME_UNDEFINED = 0,
+ D3D10_NAME_POSITION = 1,
+ D3D10_NAME_CLIP_DISTANCE = 2,
+ D3D10_NAME_CULL_DISTANCE = 3,
+ D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
+ D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5,
+ D3D10_NAME_VERTEX_ID = 6,
+ D3D10_NAME_PRIMITIVE_ID = 7,
+ D3D10_NAME_INSTANCE_ID = 8,
+ D3D10_NAME_IS_FRONT_FACE = 9,
+ D3D10_NAME_SAMPLE_INDEX = 10,
+ D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
+ D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
+ D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
+ D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
+ D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
+ D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
+ D3D10_NAME_TARGET = 64,
+ D3D10_NAME_DEPTH = 65,
+ D3D10_NAME_COVERAGE = 66,
+ D3D11_NAME_DEPTH_GREATER_EQUAL = 67,
+ D3D11_NAME_DEPTH_LESS_EQUAL = 68
+} D3D_NAME;
+typedef enum _D3D_SHADER_INPUT_TYPE {
+ D3D_SIT_CBUFFER = 0,
+ D3D_SIT_TBUFFER = 1,
+ D3D_SIT_TEXTURE = 2,
+ D3D_SIT_SAMPLER = 3,
+ D3D_SIT_UAV_RWTYPED = 4,
+ D3D_SIT_STRUCTURED = 5,
+ D3D_SIT_UAV_RWSTRUCTURED = 6,
+ D3D_SIT_BYTEADDRESS = 7,
+ D3D_SIT_UAV_RWBYTEADDRESS = 8,
+ D3D_SIT_UAV_APPEND_STRUCTURED = 9,
+ D3D_SIT_UAV_CONSUME_STRUCTURED = 10,
+ D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11,
+ D3D10_SIT_CBUFFER = 0,
+ D3D10_SIT_TBUFFER = 1,
+ D3D10_SIT_TEXTURE = 2,
+ D3D10_SIT_SAMPLER = 3,
+ D3D11_SIT_UAV_RWTYPED = 4,
+ D3D11_SIT_STRUCTURED = 5,
+ D3D11_SIT_UAV_RWSTRUCTURED = 6,
+ D3D11_SIT_BYTEADDRESS = 7,
+ D3D11_SIT_UAV_RWBYTEADDRESS = 8,
+ D3D11_SIT_UAV_APPEND_STRUCTURED = 9,
+ D3D11_SIT_UAV_CONSUME_STRUCTURED = 10,
+ D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11
+} D3D_SHADER_INPUT_TYPE;
+typedef enum _D3D_SHADER_CBUFFER_FLAGS {
+ D3D_CBF_USERPACKED = 0x1,
+ D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED,
+ D3D_CBF_FORCE_DWORD = 0x7fffffff
+} D3D_SHADER_CBUFFER_FLAGS;
+DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);
+/* Begin additional prototypes for all interfaces */
+
+
+/* End additional prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __d3dcommon_h__ */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcompiler.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcompiler.h
new file mode 100644
index 00000000..46b957ae
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcompiler.h
@@ -0,0 +1,160 @@
+#include <_mingw_unicode.h>
+/*
+ * Copyright 2010 Matteo Bruni for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __D3DCOMPILER_H__
+#define __D3DCOMPILER_H__
+
+#include "d3d11shader.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#if defined(_MSC_VER) || defined(__MINGW32__)
+#define D3DCOMPILER_DLL_W L"d3dcompiler_47.dll"
+#else
+static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','7','.','d','l','l',0};
+#endif
+
+#define D3DCOMPILER_DLL_A "d3dcompiler_47.dll"
+#define D3DCOMPILER_DLL __MINGW_NAME_AW(D3DCOMPILER_DLL_)
+
+#ifndef D3D_COMPILER_VERSION
+#define D3D_COMPILER_VERSION 47
+#endif
+
+#define D3DCOMPILE_DEBUG 0x00000001
+#define D3DCOMPILE_SKIP_VALIDATION 0x00000002
+#define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004
+#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008
+#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010
+#define D3DCOMPILE_PARTIAL_PRECISION 0x00000020
+#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040
+#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080
+#define D3DCOMPILE_NO_PRESHADER 0x00000100
+#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200
+#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400
+#define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800
+#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000
+#define D3DCOMPILE_IEEE_STRICTNESS 0x00002000
+#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000
+#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000
+#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000
+#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000
+#define D3DCOMPILE_RESERVED16 0x00010000
+#define D3DCOMPILE_RESERVED17 0x00020000
+#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000
+#define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000
+#define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES 0x00100000
+#define D3DCOMPILE_ALL_RESOURCES_BOUND 0x00200000
+#define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE 0x00400000
+#define D3DCOMPILE_DEBUG_NAME_FOR_BINARY 0x00800000
+
+#define D3DCOMPILE_EFFECT_CHILD_EFFECT 0x00000001
+#define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS 0x00000002
+
+#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0x00000000
+#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 0x00000010
+#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 0x00000020
+
+#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
+#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
+#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
+#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
+#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
+#define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020
+#define D3D_DISASM_INSTRUCTION_ONLY 0x00000040
+#define D3D_DISASM_PRINT_HEX_LITERALS 0x00000080
+
+HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
+ const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
+typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
+ const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
+HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
+ const char *target, UINT sflags, UINT eflags, UINT secondary_flags,
+ const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
+ ID3DBlob **error_messages);
+
+typedef enum D3DCOMPILER_STRIP_FLAGS
+{
+ D3DCOMPILER_STRIP_REFLECTION_DATA = 0x1,
+ D3DCOMPILER_STRIP_DEBUG_INFO = 0x2,
+ D3DCOMPILER_STRIP_TEST_BLOBS = 0x4,
+ D3DCOMPILER_STRIP_PRIVATE_DATA = 0x8,
+ D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x10,
+ D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff
+} D3DCOMPILER_STRIP_FLAGS;
+
+HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
+
+typedef enum D3D_BLOB_PART
+{
+ D3D_BLOB_INPUT_SIGNATURE_BLOB,
+ D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
+ D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
+ D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
+ D3D_BLOB_ALL_SIGNATURE_BLOB,
+ D3D_BLOB_DEBUG_INFO,
+ D3D_BLOB_LEGACY_SHADER,
+ D3D_BLOB_XNA_PREPASS_SHADER,
+ D3D_BLOB_XNA_SHADER,
+ D3D_BLOB_PDB,
+ D3D_BLOB_PRIVATE_DATA,
+ D3D_BLOB_ROOT_SIGNATURE,
+ D3D_BLOB_DEBUG_NAME,
+ D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
+ D3D_BLOB_TEST_COMPILE_DETAILS,
+ D3D_BLOB_TEST_COMPILE_PERF,
+ D3D_BLOB_TEST_COMPILE_REPORT
+} D3D_BLOB_PART;
+
+HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
+ UINT flags, const char *comments, ID3DBlob **disassembly);
+typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size,
+ UINT flags, const char *comments, ID3DBlob **disassembly);
+HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *includes,
+ const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors);
+HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
+HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
+HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
+HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
+HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);
+HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents);
+HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, WINBOOL overwrite);
+HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector);
+
+HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
+
+HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include,
+ ID3DBlob **shader, ID3DBlob **error_messages);
+typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include,
+ ID3DBlob **shader, ID3DBlob **error_messages);
+
+HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dhal.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dhal.h
new file mode 100644
index 00000000..a294016d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dhal.h
@@ -0,0 +1,589 @@
+/*
+ * Direct3D driver interface
+ * (DirectX 7 version)
+ *
+ * Copyright (C) 2001 Ove Kaaven
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_D3DHAL_H
+#define __WINE_D3DHAL_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <d3d.h>
+
+/*****************************************************************************
+ * device info structures
+ */
+typedef struct _D3DDeviceDesc_V1 {
+ DWORD dwSize;
+ DWORD dwFlags;
+ D3DCOLORMODEL dcmColorModel;
+ DWORD dwDevCaps;
+ D3DTRANSFORMCAPS dtcTransformCaps;
+ WINBOOL bClipping;
+ D3DLIGHTINGCAPS dlcLightingCaps;
+ D3DPRIMCAPS dpcLineCaps;
+ D3DPRIMCAPS dpcTriCaps;
+ DWORD dwDeviceRenderBitDepth;
+ DWORD dwDeviceZBufferBitDepth;
+ DWORD dwMaxBufferSize;
+ DWORD dwMaxVertexCount;
+} D3DDEVICEDESC_V1,*LPD3DDEVICEDESC_V1;
+
+typedef struct _D3DDeviceDesc_V2
+{
+ DWORD dwSize;
+ DWORD dwFlags;
+ D3DCOLORMODEL dcmColorModel;
+ DWORD dwDevCaps;
+ D3DTRANSFORMCAPS dtcTransformCaps;
+ WINBOOL bClipping;
+ D3DLIGHTINGCAPS dlcLightingCaps;
+ D3DPRIMCAPS dpcLineCaps;
+ D3DPRIMCAPS dpcTriCaps;
+ DWORD dwDeviceRenderBitDepth;
+ DWORD dwDeviceZBufferBitDepth;
+ DWORD dwMaxBufferSize;
+ DWORD dwMaxVertexCount;
+
+ /* DirectX 5 */
+ DWORD dwMinTextureWidth;
+ DWORD dwMinTextureHeight;
+ DWORD dwMaxTextureWidth;
+ DWORD dwMaxTextureHeight;
+ DWORD dwMinStippleWidth;
+ DWORD dwMaxStippleWidth;
+ DWORD dwMinStippleHeight;
+ DWORD dwMaxStippleHeight;
+} D3DDEVICEDESC_V2, *LPD3DDEVICEDESC_V2;
+
+typedef struct _D3DDeviceDesc_V3
+{
+ DWORD dwSize;
+ DWORD dwFlags;
+ D3DCOLORMODEL dcmColorModel;
+ DWORD dwDevCaps;
+ D3DTRANSFORMCAPS dtcTransformCaps;
+ WINBOOL bClipping;
+ D3DLIGHTINGCAPS dlcLightingCaps;
+ D3DPRIMCAPS dpcLineCaps;
+ D3DPRIMCAPS dpcTriCaps;
+ DWORD dwDeviceRenderBitDepth;
+ DWORD dwDeviceZBufferBitDepth;
+ DWORD dwMaxBufferSize;
+ DWORD dwMaxVertexCount;
+
+ /* DirectX 5 */
+ DWORD dwMinTextureWidth;
+ DWORD dwMinTextureHeight;
+ DWORD dwMaxTextureWidth;
+ DWORD dwMaxTextureHeight;
+ DWORD dwMinStippleWidth;
+ DWORD dwMaxStippleWidth;
+ DWORD dwMinStippleHeight;
+ DWORD dwMaxStippleHeight;
+
+ /* DirectX 6 */
+ DWORD dwMaxTextureRepeat;
+ DWORD dwMaxTextureAspectRatio;
+ DWORD dwMaxAnisotropy;
+ D3DVALUE dvGuardBandLeft;
+ D3DVALUE dvGuardBandTop;
+ D3DVALUE dvGuardBandRight;
+ D3DVALUE dvGuardBandBottom;
+ D3DVALUE dvExtentsAdjust;
+ DWORD dwStencilCaps;
+ DWORD dwFVFCaps;
+ DWORD dwTextureOpCaps;
+ WORD wMaxTextureBlendStages;
+ WORD wMaxSimultaneousTextures;
+} D3DDEVICEDESC_V3, *LPD3DDEVICEDESC_V3;
+
+typedef struct _D3DHAL_GLOBALDRIVERDATA {
+ DWORD dwSize;
+ D3DDEVICEDESC_V1 hwCaps;
+ DWORD dwNumVertices;
+ DWORD dwNumClipVertices;
+ DWORD dwNumTextureFormats;
+ LPDDSURFACEDESC lpTextureFormats;
+} D3DHAL_GLOBALDRIVERDATA,*LPD3DHAL_GLOBALDRIVERDATA;
+
+typedef struct _D3DHAL_D3DEXTENDEDCAPS {
+ DWORD dwSize;
+ /* DirectX 5 */
+ DWORD dwMinTextureWidth, dwMaxTextureWidth;
+ DWORD dwMinTextureHeight, dwMaxTextureHeight;
+ DWORD dwMinStippleWidth, dwMaxStippleWidth;
+ DWORD dwMinStippleHeight, dwMaxStippleHeight;
+ /* DirectX 6 */
+ DWORD dwMaxTextureRepeat;
+ DWORD dwMaxTextureAspectRatio;
+ DWORD dwMaxAnisotropy;
+ D3DVALUE dvGuardBandLeft;
+ D3DVALUE dvGuardBandTop;
+ D3DVALUE dvGuardBandRight;
+ D3DVALUE dvGuardBandBottom;
+ D3DVALUE dvExtentsAdjust;
+ DWORD dwStencilCaps;
+ DWORD dwFVFCaps;
+ DWORD dwTextureOpCaps;
+ WORD wMaxTextureBlendStages;
+ WORD wMaxSimultaneousTextures;
+ /* DirectX 7 */
+ DWORD dwMaxActiveLights;
+ D3DVALUE dvMaxVertexW;
+ WORD wMaxUserClipPlanes;
+ WORD wMaxVertexBlendMatrices;
+ DWORD dwVertexProcessingCaps;
+ DWORD dwReserved1;
+ DWORD dwReserved2;
+ DWORD dwReserved3;
+ DWORD dwReserved4;
+} D3DHAL_D3DEXTENDEDCAPS,*LPD3DHAL_D3DEXTENDEDCAPS;
+
+/*****************************************************************************
+ * d3d->driver callbacks
+ */
+typedef struct _D3DHAL_CONTEXTCREATEDATA *LPD3DHAL_CONTEXTCREATEDATA;
+typedef struct _D3DHAL_CONTEXTDESTROYDATA *LPD3DHAL_CONTEXTDESTROYDATA;
+typedef struct _D3DHAL_CONTEXTDESTROYALLDATA *LPD3DHAL_CONTEXTDESTROYALLDATA;
+typedef struct _D3DHAL_SCENECAPTUREDATA *LPD3DHAL_SCENECAPTUREDATA;
+typedef struct _D3DHAL_RENDERSTATEDATA *LPD3DHAL_RENDERSTATEDATA;
+typedef struct _D3DHAL_RENDERPRIMITIVEDATA *LPD3DHAL_RENDERPRIMITIVEDATA;
+typedef struct _D3DHAL_TEXTURECREATEDATA *LPD3DHAL_TEXTURECREATEDATA;
+typedef struct _D3DHAL_TEXTUREDESTROYDATA *LPD3DHAL_TEXTUREDESTROYDATA;
+typedef struct _D3DHAL_TEXTURESWAPDATA *LPD3DHAL_TEXTURESWAPDATA;
+typedef struct _D3DHAL_TEXTUREGETSURFDATA *LPD3DHAL_TEXTUREGETSURFDATA;
+typedef struct _D3DHAL_GETSTATEDATA *LPD3DHAL_GETSTATEDATA;
+
+typedef DWORD (PASCAL *LPD3DHAL_CONTEXTCREATECB) (LPD3DHAL_CONTEXTCREATEDATA);
+typedef DWORD (PASCAL *LPD3DHAL_CONTEXTDESTROYCB) (LPD3DHAL_CONTEXTDESTROYDATA);
+typedef DWORD (PASCAL *LPD3DHAL_CONTEXTDESTROYALLCB)(LPD3DHAL_CONTEXTDESTROYALLDATA);
+typedef DWORD (PASCAL *LPD3DHAL_SCENECAPTURECB) (LPD3DHAL_SCENECAPTUREDATA);
+typedef DWORD (PASCAL *LPD3DHAL_RENDERSTATECB) (LPD3DHAL_RENDERSTATEDATA);
+typedef DWORD (PASCAL *LPD3DHAL_RENDERPRIMITIVECB) (LPD3DHAL_RENDERPRIMITIVEDATA);
+typedef DWORD (PASCAL *LPD3DHAL_TEXTURECREATECB) (LPD3DHAL_TEXTURECREATEDATA);
+typedef DWORD (PASCAL *LPD3DHAL_TEXTUREDESTROYCB) (LPD3DHAL_TEXTUREDESTROYDATA);
+typedef DWORD (PASCAL *LPD3DHAL_TEXTURESWAPCB) (LPD3DHAL_TEXTURESWAPDATA);
+typedef DWORD (PASCAL *LPD3DHAL_TEXTUREGETSURFCB) (LPD3DHAL_TEXTUREGETSURFDATA);
+typedef DWORD (PASCAL *LPD3DHAL_GETSTATECB) (LPD3DHAL_GETSTATEDATA);
+
+typedef struct _D3DHAL_CALLBACKS {
+ DWORD dwSize;
+ LPD3DHAL_CONTEXTCREATECB ContextCreate;
+ LPD3DHAL_CONTEXTDESTROYCB ContextDestroy;
+ LPD3DHAL_CONTEXTDESTROYALLCB ContextDestroyAll;
+ LPD3DHAL_SCENECAPTURECB SceneCapture;
+ LPVOID lpReserved10;
+ LPVOID lpReserved11;
+ LPD3DHAL_RENDERSTATECB RenderState;
+ LPD3DHAL_RENDERPRIMITIVECB RenderPrimitive;
+ DWORD dwReserved;
+ LPD3DHAL_TEXTURECREATECB TextureCreate;
+ LPD3DHAL_TEXTUREDESTROYCB TextureDestroy;
+ LPD3DHAL_TEXTURESWAPCB TextureSwap;
+ LPD3DHAL_TEXTUREGETSURFCB TextureGetSurf;
+ /* now why did MS create CALLBACKS2 and CALLBACKS3 structures if
+ * all these reserved fields were available? we may never know */
+ LPVOID lpReserved12;
+ LPVOID lpReserved13;
+ LPVOID lpReserved14;
+ LPVOID lpReserved15;
+ LPVOID lpReserved16;
+ LPVOID lpReserved17;
+ LPVOID lpReserved18;
+ LPVOID lpReserved19;
+ LPVOID lpReserved20;
+ LPVOID lpReserved21;
+ LPD3DHAL_GETSTATECB GetState;
+ DWORD dwReserved0;
+ DWORD dwReserved1;
+ DWORD dwReserved2;
+ DWORD dwReserved3;
+ DWORD dwReserved4;
+ DWORD dwReserved5;
+ DWORD dwReserved6;
+ DWORD dwReserved7;
+ DWORD dwReserved8;
+ DWORD dwReserved9;
+} D3DHAL_CALLBACKS,*LPD3DHAL_CALLBACKS;
+
+typedef struct _D3DHAL_SETRENDERTARGETDATA *LPD3DHAL_SETRENDERTARGETDATA;
+typedef struct _D3DHAL_CLEARDATA *LPD3DHAL_CLEARDATA;
+typedef struct _D3DHAL_DRAWONEPRIMITIVEDATA *LPD3DHAL_DRAWONEPRIMITIVEDATA;
+typedef struct _D3DHAL_DRAWONEINDEXEDPRIMITIVEDATA *LPD3DHAL_DRAWONEINDEXEDPRIMITIVEDATA;
+typedef struct _D3DHAL_DRAWPRIMITIVESDATA *LPD3DHAL_DRAWPRIMITIVESDATA;
+
+typedef DWORD (PASCAL *LPD3DHAL_SETRENDERTARGETCB) (LPD3DHAL_SETRENDERTARGETDATA);
+typedef DWORD (PASCAL *LPD3DHAL_CLEARCB) (LPD3DHAL_CLEARDATA);
+typedef DWORD (PASCAL *LPD3DHAL_DRAWONEPRIMITIVECB) (LPD3DHAL_DRAWONEPRIMITIVEDATA);
+typedef DWORD (PASCAL *LPD3DHAL_DRAWONEINDEXEDPRIMITIVECB)(LPD3DHAL_DRAWONEINDEXEDPRIMITIVEDATA);
+typedef DWORD (PASCAL *LPD3DHAL_DRAWPRIMITIVESCB) (LPD3DHAL_DRAWPRIMITIVESDATA);
+
+typedef struct _D3DHAL_CALLBACKS2 {
+ DWORD dwSize;
+ DWORD dwFlags;
+ LPD3DHAL_SETRENDERTARGETCB SetRenderTarget;
+ LPD3DHAL_CLEARCB Clear;
+ LPD3DHAL_DRAWONEPRIMITIVECB DrawOnePrimitive;
+ LPD3DHAL_DRAWONEINDEXEDPRIMITIVECB DrawOneIndexedPrimitive;
+ LPD3DHAL_DRAWPRIMITIVESCB DrawPrimitives;
+} D3DHAL_CALLBACKS2,*LPD3DHAL_CALLBACKS2;
+
+typedef struct _D3DHAL_CLEAR2DATA *LPD3DHAL_CLEAR2DATA;
+typedef struct _D3DHAL_VALIDATETEXTURESTAGESTATEDATA *LPD3DHAL_VALIDATETEXTURESTAGESTATEDATA;
+typedef struct _D3DHAL_DRAWPRIMITIVES2DATA *LPD3DHAL_DRAWPRIMITIVES2DATA;
+
+typedef DWORD (PASCAL *LPD3DHAL_CLEAR2CB) (LPD3DHAL_CLEAR2DATA);
+typedef DWORD (PASCAL *LPD3DHAL_VALIDATETEXTURESTAGESTATECB)(LPD3DHAL_VALIDATETEXTURESTAGESTATEDATA);
+typedef DWORD (PASCAL *LPD3DHAL_DRAWPRIMITIVES2CB) (LPD3DHAL_DRAWPRIMITIVES2DATA);
+
+typedef struct _D3DHAL_CALLBACKS3 {
+ DWORD dwSize;
+ DWORD dwFlags;
+ LPD3DHAL_CLEAR2CB Clear2;
+ LPVOID lpvReserved;
+ LPD3DHAL_VALIDATETEXTURESTAGESTATECB ValidateTextureStageState;
+ LPD3DHAL_DRAWPRIMITIVES2CB DrawPrimitives2;
+} D3DHAL_CALLBACKS3,*LPD3DHAL_CALLBACKS3;
+
+/*****************************************************************************
+ * parameter structures
+ */
+typedef struct _D3DHAL_CONTEXTCREATEDATA {
+ union {
+ LPDDRAWI_DIRECTDRAW_GBL lpDDGbl; /* pre-DirectX 7 */
+ LPDDRAWI_DIRECTDRAW_LCL lpDDLcl; /* DirectX 7 */
+ } DUMMYUNIONNAME1;
+ union {
+ LPDIRECTDRAWSURFACE lpDDS;
+ LPDDRAWI_DDRAWSURFACE_LCL lpDDSLcl; /* DirectX 7 */
+ } DUMMYUNIONNAME2;
+ union {
+ LPDIRECTDRAWSURFACE lpDDSZ;
+ LPDDRAWI_DDRAWSURFACE_LCL lpDDSZLcl; /* DirectX 7 */
+ } DUMMYUNIONNAME3;
+ union {
+ DWORD dwPID;
+ ULONG_PTR dwrstates;
+ } DUMMYUNIONNAME4;
+ ULONG_PTR dwhContext;
+ HRESULT ddrval;
+} D3DHAL_CONTEXTCREATEDATA;
+
+typedef struct _D3DHAL_CONTEXTDESTROYDATA {
+ ULONG_PTR dwhContext;
+ HRESULT ddrval;
+} D3DHAL_CONTEXTDESTROYDATA;
+
+typedef struct _D3DHAL_CONTEXTDESTROYALLDATA {
+ DWORD dwPID;
+ HRESULT ddrval;
+} D3DHAL_CONTEXTDESTROYALLDATA;
+
+typedef struct _D3DHAL_SCENECAPTUREDATA {
+ ULONG_PTR dwhContext;
+ DWORD dwFlag;
+ HRESULT ddrval;
+} D3DHAL_SCENECAPTUREDATA;
+
+#define D3DHAL_SCENE_CAPTURE_START 0x00000000
+#define D3DHAL_SCENE_CAPTURE_END 0x00000001
+
+typedef struct _D3DHAL_SETRENDERTARGETDATA {
+ ULONG_PTR dwhContext;
+ union {
+ LPDIRECTDRAWSURFACE lpDDS;
+ LPDDRAWI_DDRAWSURFACE_LCL lpDDSLcl;
+ } DUMMYUNIONNAME1;
+ union {
+ LPDIRECTDRAWSURFACE lpDDSZ;
+ LPDDRAWI_DDRAWSURFACE_LCL lpDDSZLcl;
+ } DUMMYUNIONNAME2;
+ HRESULT ddrval;
+} D3DHAL_SETRENDERTARGETDATA;
+
+typedef struct _D3DHAL_DRAWPRIMITIVES2DATA {
+ ULONG_PTR dwhContext;
+ DWORD dwFlags;
+ DWORD dwVertexType;
+ LPDDRAWI_DDRAWSURFACE_LCL lpDDCommands;
+ DWORD dwCommandOffset;
+ DWORD dwCommandLength;
+ union {
+ LPDDRAWI_DDRAWSURFACE_LCL lpDDVertex;
+ LPVOID lpVertices;
+ } DUMMYUNIONNAME1;
+ DWORD dwVertexOffset;
+ DWORD dwVertexLength;
+ DWORD dwReqVertexBufSize;
+ DWORD dwReqCommandBufSize;
+ LPDWORD lpdwRStates;
+ union {
+ DWORD dwVertexSize;
+ HRESULT ddrval;
+ } DUMMYUNIONNAME2;
+ DWORD dwErrorOffset;
+} D3DHAL_DRAWPRIMITIVES2DATA;
+
+#define D3DHALDP2_USERMEMVERTICES 0x00000001
+#define D3DHALDP2_EXECUTEBUFFER 0x00000002
+#define D3DHALDP2_SWAPVERTEXBUFFER 0x00000004
+#define D3DHALDP2_SWAPCOMMANDBUFFER 0x00000008
+#define D3DHALDP2_REQVERTEXBUFSIZE 0x00000010
+#define D3DHALDP2_REQCOMMANDBUFSIZE 0x00000020
+#define D3DHALDP2_VIDMEMVERTEXBUF 0x00000040
+#define D3DHALDP2_VIDMEMCOMMANDBUF 0x00000080
+
+/*****************************************************************************
+ * DrawPrimitives2 command structures
+ */
+typedef struct _D3DHAL_DP2COMMAND {
+ BYTE bCommand;
+ BYTE bReserved;
+ union {
+ WORD wPrimitiveCount;
+ WORD wStateCount;
+ } DUMMYUNIONNAME;
+} D3DHAL_DP2COMMAND,*LPD3DHAL_DP2COMMAND;
+
+typedef enum _D3DHAL_DP2OPERATION {
+ D3DDP2OP_POINTS = 1,
+ D3DDP2OP_INDEXEDLINELIST = 2,
+ D3DDP2OP_INDEXEDTRIANGLELIST = 3,
+ D3DDP2OP_RENDERSTATE = 8,
+ D3DDP2OP_LINELIST = 15,
+ D3DDP2OP_LINESTRIP = 16,
+ D3DDP2OP_INDEXEDLINESTRIP = 17,
+ D3DDP2OP_TRIANGLELIST = 18,
+ D3DDP2OP_TRIANGLESTRIP = 19,
+ D3DDP2OP_INDEXEDTRIANGLESTRIP = 20,
+ D3DDP2OP_TRIANGLEFAN = 21,
+ D3DDP2OP_INDEXEDTRIANGLEFAN = 22,
+ D3DDP2OP_TRIANGLEFAN_IMM = 23,
+ D3DDP2OP_LINELIST_IMM = 24,
+ D3DDP2OP_TEXTURESTAGESTATE = 25,
+ D3DDP2OP_INDEXEDTRIANGLELIST2 = 26,
+ D3DDP2OP_INDEXEDLINELIST2 = 27,
+ D3DDP2OP_VIEWPORTINFO = 28,
+ D3DDP2OP_WINFO = 29,
+ /* pre-DirectX 7 interfaces */
+ D3DDP2OP_SETPALETTE = 30,
+ D3DDP2OP_UPDATEPALETTE = 31,
+ /* DirectX 7 interfaces */
+ D3DDP2OP_ZRANGE = 32,
+ D3DDP2OP_SETMATERIAL = 33,
+ D3DDP2OP_SETLIGHT = 34,
+ D3DDP2OP_CREATELIGHT = 35,
+ D3DDP2OP_SETTRANSFORM = 36,
+ D3DDP2OP_TEXBLT = 38,
+ D3DDP2OP_STATESET = 39,
+ D3DDP2OP_SETPRIORITY = 40,
+ /* all interfaces */
+ D3DDP2OP_SETRENDERTARGET = 41,
+ D3DDP2OP_CLEAR = 42,
+ /* DirectX 7 interfaces */
+ D3DDP2OP_SETTEXLOD = 43,
+ D3DPP2OP_SETCLIPPLANE = 44
+} D3DHAL_DP2OPERATION;
+
+/* point primitives */
+
+typedef struct _D3DHAL_POINTS {
+ WORD wCount;
+ WORD wVStart;
+} D3DHAL_DP2POINTS,*LPD3DHAL_DP2POINTS;
+
+/* line primitives */
+
+typedef struct _D3DHAL_DP2STARTVERTEX {
+ WORD wVStart;
+} D3DHAL_DP2STARTVERTEX,*LPD3DHAL_DP2STARTVERTEX;
+
+typedef struct _D3DHAL_DP2LINELIST {
+ WORD wVStart;
+} D3DHAL_DP2LINELIST,*LPD3DHAL_DP2LINELIST;
+
+typedef struct _D3DHAL_DP2INDEXEDLINELIST {
+ WORD wV1;
+ WORD wV2;
+} D3DHAL_DP2INDEXEDLINELIST,*LPD3DHAL_DP2INDEXEDLINELIST;
+
+typedef struct _D3DHAL_DP2LINESTRIP {
+ WORD wVStart;
+} D3DHAL_DP2LINESTRIP,*LPD3DHAL_DP2LINESTRIP;
+
+typedef struct _D3DHAL_DP2INDEXEDLINESTRIP {
+ WORD wV[2];
+} D3DHAL_DP2INDEXEDLINESTRIP,*LPD3DHAL_DP2INDEXEDLINESTRIP;
+
+/* triangle primitives */
+
+typedef struct _D3DHAL_DP2TRIANGLELIST {
+ WORD wVStart;
+} D3DHAL_DP2TRIANGLELIST,*LPD3DHAL_DP2TRIANGLELIST;
+
+typedef struct _D3DHAL_DP2INDEXEDTRIANGLELIST {
+ WORD wV1;
+ WORD wV2;
+ WORD wV3;
+ WORD wFlags;
+} D3DHAL_DP2INDEXEDTRIANGLELIST,*LPD3DHAL_DP2INDEXEDTRIANGLELIST;
+
+typedef struct _D3DHAL_DP2INDEXEDTRIANGLELIST2 {
+ WORD wV1;
+ WORD wV2;
+ WORD wV3;
+} D3DHAL_DP2INDEXEDTRIANGLELIST2,*LPD3DHAL_DP2INDEXEDTRIANGLELIST2;
+
+typedef struct _D3DHAL_DP2TRIANGLESTRIP {
+ WORD wVStart;
+} D3DHAL_DP2TRIANGLESTRIP,*LPD3DHAL_DP2TRIANGLESTRIP;
+
+typedef struct _D3DHAL_DP2INDEXEDTRIANGLESTRIP {
+ WORD wV[3];
+} D3DHAL_DP2INDEXEDTRIANGLESTRIP,*LPD3DHAL_DP2INDEXEDTRIANGLESTRIP;
+
+typedef struct _D3DHAL_DP2TRIANGLEFAN {
+ WORD wVStart;
+} D3DHAL_DP2TRIANGLEFAN,*LPD3DHAL_DP2TRIANGLEFAN;
+
+typedef struct _D3DHAL_DP2INDEXEDTRIANGLEFAN {
+ WORD wV[3];
+} D3DHAL_DP2INDEXEDTRIANGLEFAN,*LPD3DHAL_DP2INDEXEDTRIANGLEFAN;
+
+typedef struct _D3DHAL_DP2TRIANGLEFAN_IMM {
+ DWORD dwEdgeFlags;
+} D3DHAL_DP2TRIANGLEFAN_IMM,*LPD3DHAL_DP2TRIANGLEFAN_IMM;
+
+/* render states */
+typedef struct _D3DHAL_DP2RENDERSTATE {
+ D3DRENDERSTATETYPE RenderState;
+ union {
+ D3DVALUE dvState;
+ DWORD dwState;
+ } DUMMYUNIONNAME;
+} D3DHAL_DP2RENDERSTATE,*LPD3DHAL_DP2RENDERSTATE;
+
+typedef struct _D3DHAL_DP2TEXTURESTAGESTATE {
+ WORD wStage;
+ WORD TSState;
+ DWORD dwValue;
+} D3DHAL_DP2TEXTURESTAGESTATE,*LPD3DHAL_DP2TEXTURESTAGESTATE;
+
+#define D3DTSS_TEXTUREMAP 0
+
+typedef struct _D3DHAL_DP2VIEWPORTINFO {
+ DWORD dwX;
+ DWORD dwY;
+ DWORD dwWidth;
+ DWORD dwHeight;
+} D3DHAL_DP2VIEWPORTINFO,*LPD3DHAL_DP2VIEWPORTINFO;
+
+typedef struct _D3DHAL_DP2WINFO {
+ D3DVALUE dwWNear;
+ D3DVALUE dwWFar;
+} D3DHAL_DP2WINFO,*LPD3DHAL_DP2WINFO;
+
+typedef struct _D3DHAL_DP2SETPALETTE {
+ DWORD dwPaletteHandle;
+ DWORD dwPaletteFlags;
+ DWORD dwSurfaceHandle;
+} D3DHAL_DP2SETPALETTE,*LPD3DHAL_DP2SETPALETTE;
+
+typedef struct _D3DHAL_DP2UPDATEPALETTE {
+ DWORD dwPaletteHandle;
+ WORD wStartIndex;
+ WORD wNumEntries;
+} D3DHAL_DP2UPDATEPALETTE,*LPD3DHAL_DP2UPDATEPALETTE;
+
+typedef struct _D3DHAL_DP2ZRANGE {
+ D3DVALUE dvMinZ;
+ D3DVALUE dvMaxZ;
+} D3DHAL_DP2ZRANGE,*LPD3DHAL_DP2ZRANGE;
+
+typedef D3DMATERIAL7 D3DHAL_DP2SETMATERIAL,*LPD3DHAL_DP2SETMATERIAL;
+
+typedef struct _D3DHAL_DP2SETLIGHT {
+ DWORD dwIndex;
+ DWORD dwDataType;
+} D3DHAL_DP2SETLIGHT,*LPD3DHAL_DP2SETLIGHT;
+
+#define D3DHAL_SETLIGHT_ENABLE 0
+#define D3DHAL_SETLIGHT_DISABLE 1
+#define D3DHAL_SETLIGHT_DATA 2
+
+typedef struct _D3DHAL_DP2CREATELIGHT {
+ DWORD dwIndex;
+} D3DHAL_DP2CREATELIGHT,*LPD3DHAL_DP2CREATELIGHT;
+
+typedef struct _D3DHAL_DP2SETTRANSFORM {
+ D3DTRANSFORMSTATETYPE xfrmType;
+ D3DMATRIX matrix;
+} D3DHAL_DP2SETTRANSFORM,*LPD3DHAL_DP2SETTRANSFORM;
+
+typedef struct _D3DHAL_DP2TEXBLT {
+ DWORD dwDDDestSurface;
+ DWORD dwDDSrcSurface;
+ POINT pDest;
+ RECTL rSrc;
+ DWORD dwFlags;
+} D3DHAL_DP2TEXBLT,*LPD3DHAL_DP2TEXBLT;
+
+typedef struct _D3DHAL_DP2STATESET {
+ DWORD dwOperation;
+ DWORD dwParam;
+ D3DSTATEBLOCKTYPE sbType;
+} D3DHAL_DP2STATESET,*LPD3DHAL_DP2STATESET;
+
+#define D3DHAL_STATESETBEGIN 0
+#define D3DHAL_STATESETEND 1
+#define D3DHAL_STATESETDELETE 2
+#define D3DHAL_STATESETEXECUTE 3
+#define D3DHAL_STATESETCAPTURE 4
+
+typedef struct _D3DHAL_DP2SETPRIORITY {
+ DWORD dwDDSurface;
+ DWORD dwPriority;
+} D3DHAL_DP2SETPRIORITY,*LPD3DHAL_DP2SETPRIORITY;
+
+typedef struct _D3DHAL_DP2SETRENDERTARGET {
+ DWORD hRenderTarget;
+ DWORD hZBuffer;
+} D3DHAL_DP2SETRENDERTARGET,*LPD3DHAL_DP2SETRENDERTARGET;
+
+typedef struct _D3DHAL_DP2CLEAR {
+ DWORD dwFlags;
+ DWORD dwFillColor;
+ D3DVALUE dvFillDepth;
+ DWORD dwFillStencil;
+ RECT Rects[1];
+} D3DHAL_DP2CLEAR,*LPD3DHAL_DP2CLEAR;
+
+typedef struct _D3DHAL_DP2SETTEXLOD {
+ DWORD dwDDSurface;
+ DWORD dwLOD;
+} D3DHAL_DP2SETTEXLOD,*LPD3DHAL_DP2SETTEXLOD;
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
+#endif /* __WINE_D3DHAL_H */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3drm.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3drm.h
new file mode 100644
index 00000000..f305b54b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3drm.h
@@ -0,0 +1,525 @@
+#undef INTERFACE
+/*
+ * Copyright (C) 2005 Peter Berg Larsen
+ * Copyright (C) 2010 Christian Costa
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __D3DRM_H__
+#define __D3DRM_H__
+
+#include <ddraw.h>
+
+typedef struct IDirect3DRM *LPDIRECT3DRM, **LPLPDIRECT3DRM;
+
+#include <d3drmobj.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Direct3DRM Object CLSID */
+DEFINE_GUID(CLSID_CDirect3DRM, 0x4516ec41, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
+
+/* Direct3DRM Interface GUIDs */
+DEFINE_GUID(IID_IDirect3DRM, 0x2bc49361, 0x8327, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(IID_IDirect3DRM2, 0x4516ecc8, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
+DEFINE_GUID(IID_IDirect3DRM3, 0x4516ec83, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
+
+typedef struct IDirect3DRM2 *LPDIRECT3DRM2, **LPLPDIRECT3DRM2;
+typedef struct IDirect3DRM3 *LPDIRECT3DRM3, **LPLPDIRECT3DRM3;
+
+HRESULT WINAPI Direct3DRMCreate(struct IDirect3DRM **d3drm);
+
+/*****************************************************************************
+ * IDirect3DRMObject interface
+ */
+#ifdef WINE_NO_UNICODE_MACROS
+#undef GetClassName
+#endif
+#define INTERFACE IDirect3DRM
+DECLARE_INTERFACE_(IDirect3DRM,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRM methods ***/
+ STDMETHOD(CreateObject)(THIS_ REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame *parent, IDirect3DRMFrame **frame) PURE;
+ STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
+ STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder **mesh_builder) PURE;
+ STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE;
+ STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation **animation) PURE;
+ STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet **set) PURE;
+ STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture **texture) PURE;
+ STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
+ STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
+ IDirect3DRMLight **light) PURE;
+ STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE;
+ STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice **device) PURE;
+ STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
+ IDirectDrawSurface *surface, IDirect3DRMDevice **device) PURE;
+ STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D *d3d, IDirect3DDevice *d3d_device,
+ IDirect3DRMDevice **device) PURE;
+ STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid,
+ int width, int height, IDirect3DRMDevice **device) PURE;
+ STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface,
+ IDirect3DRMTexture **texture) PURE;
+ STDMETHOD(CreateShadow)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMLight *light,
+ D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz,
+ IDirect3DRMVisual **shadow) PURE;
+ STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice *device, IDirect3DRMFrame *camera,
+ DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) PURE;
+ STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
+ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
+ D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE;
+ STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE;
+ STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture **texture) PURE;
+ STDMETHOD(LoadTextureFromResource)(THIS_ HRSRC resource, IDirect3DRMTexture **texture) PURE;
+ STDMETHOD(SetSearchPath)(THIS_ const char *path) PURE;
+ STDMETHOD(AddSearchPath)(THIS_ const char *path) PURE;
+ STDMETHOD(GetSearchPath)(THIS_ DWORD *size, char *path) PURE;
+ STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
+ STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
+ STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE;
+ STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE;
+ STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
+ D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx,
+ IDirect3DRMFrame *parent_frame) PURE;
+ STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRM_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRM_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRM_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRM methods ***/
+#define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,c,d)
+#define IDirect3DRM_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b)
+#define IDirect3DRM_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
+#define IDirect3DRM_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a)
+#define IDirect3DRM_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
+#define IDirect3DRM_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a)
+#define IDirect3DRM_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a)
+#define IDirect3DRM_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b)
+#define IDirect3DRM_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
+#define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
+#define IDirect3DRM_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
+#define IDirect3DRM_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
+#define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
+#define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
+#define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
+#define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
+#define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
+#define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c)
+#define IDirect3DRM_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
+#define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->lpVtbl->LoadTextureFromResource(p,a,b)
+#define IDirect3DRM_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a)
+#define IDirect3DRM_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a)
+#define IDirect3DRM_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b)
+#define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a)
+#define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a)
+#define IDirect3DRM_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a)
+#define IDirect3DRM_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b)
+#define IDirect3DRM_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b)
+#define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
+#define IDirect3DRM_Tick(p,a) (p)->lpVtbl->Tick(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRM_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRM_AddRef(p) (p)->AddRef()
+#define IDirect3DRM_Release(p) (p)->Release()
+/*** IDirect3DRM methods ***/
+#define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,c,d)
+#define IDirect3DRM_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
+#define IDirect3DRM_CreateMesh(p,a) (p)->CreateMesh(a)
+#define IDirect3DRM_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
+#define IDirect3DRM_CreateFace(p,a) (p)->CreateFace(a)
+#define IDirect3DRM_CreateAnimation(p,a) (p)->CreateAnimation(a)
+#define IDirect3DRM_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
+#define IDirect3DRM_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
+#define IDirect3DRM_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
+#define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
+#define IDirect3DRM_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
+#define IDirect3DRM_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d)
+#define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
+#define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
+#define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
+#define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
+#define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
+#define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
+#define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
+#define IDirect3DRM_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
+#define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->LoadTextureFromResource(a,b)
+#define IDirect3DRM_SetSearchPath(p,a) (p)->SetSearchPath(a)
+#define IDirect3DRM_AddSearchPath(p,a) (p)->AddSearchPath(a)
+#define IDirect3DRM_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
+#define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
+#define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
+#define IDirect3DRM_GetDevices(p,a) (p)->GetDevices(a)
+#define IDirect3DRM_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
+#define IDirect3DRM_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
+#define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
+#define IDirect3DRM_Tick(p,a) (p)->Tick(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRM2 interface
+ */
+#ifdef WINE_NO_UNICODE_MACROS
+#undef GetClassName
+#endif
+#define INTERFACE IDirect3DRM2
+DECLARE_INTERFACE_(IDirect3DRM2,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRM2 methods ***/
+ STDMETHOD(CreateObject)(THIS_ REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame *parent, IDirect3DRMFrame2 **frame) PURE;
+ STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
+ STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder2 **mesh_builder) PURE;
+ STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE;
+ STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation **animation) PURE;
+ STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet **set) PURE;
+ STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture2 **texture) PURE;
+ STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
+ STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
+ IDirect3DRMLight **light) PURE;
+ STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE;
+ STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice2 **device) PURE;
+ STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
+ IDirectDrawSurface *surface, IDirect3DRMDevice2 **device) PURE;
+ STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device,
+ IDirect3DRMDevice2 **device) PURE;
+ STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid,
+ int width, int height, IDirect3DRMDevice2 **device) PURE;
+ STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface,
+ IDirect3DRMTexture2 **texture) PURE;
+ STDMETHOD(CreateShadow)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMLight *light,
+ D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz,
+ IDirect3DRMVisual **shadow) PURE;
+ STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice *device, IDirect3DRMFrame *camera,
+ DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) PURE;
+ STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
+ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
+ D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE;
+ STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE;
+ STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture2 **texture) PURE;
+ STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE module, const char *resource_name,
+ const char *resource_type, IDirect3DRMTexture2 **texture) PURE;
+ STDMETHOD(SetSearchPath)(THIS_ const char *path) PURE;
+ STDMETHOD(AddSearchPath)(THIS_ const char *path) PURE;
+ STDMETHOD(GetSearchPath)(THIS_ DWORD *size, char *path) PURE;
+ STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
+ STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
+ STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE;
+ STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE;
+ STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
+ D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx,
+ IDirect3DRMFrame *parent_frame) PURE;
+ STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
+ STDMETHOD(CreateProgressiveMesh)(THIS_ IDirect3DRMProgressiveMesh **mesh) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRM2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRM2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRM2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRM2 methods ***/
+#define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,c,d)
+#define IDirect3DRM2_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b)
+#define IDirect3DRM2_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
+#define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a)
+#define IDirect3DRM2_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
+#define IDirect3DRM2_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a)
+#define IDirect3DRM2_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a)
+#define IDirect3DRM2_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b)
+#define IDirect3DRM2_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
+#define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
+#define IDirect3DRM2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
+#define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
+#define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
+#define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
+#define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
+#define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
+#define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
+#define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c)
+#define IDirect3DRM2_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
+#define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d)
+#define IDirect3DRM2_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a)
+#define IDirect3DRM2_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a)
+#define IDirect3DRM2_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b)
+#define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a)
+#define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a)
+#define IDirect3DRM2_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a)
+#define IDirect3DRM2_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b)
+#define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b)
+#define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
+#define IDirect3DRM2_Tick(p,a) (p)->lpVtbl->Tick(p,a)
+#define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->lpVtbl->CreateProgressiveMesh(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRM2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRM2_AddRef(p) (p)->AddRef()
+#define IDirect3DRM2_Release(p) (p)->Release()
+/*** IDirect3DRM2 methods ***/
+#define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,c,d)
+#define IDirect3DRM2_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
+#define IDirect3DRM2_CreateMesh(p,a) (p)->CreateMesh(a)
+#define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
+#define IDirect3DRM2_CreateFace(p,a) (p)->CreateFace(a)
+#define IDirect3DRM2_CreateAnimation(p,a) (p)->CreateAnimation(a)
+#define IDirect3DRM2_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
+#define IDirect3DRM2_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
+#define IDirect3DRM2_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
+#define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
+#define IDirect3DRM2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
+#define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d)
+#define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
+#define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
+#define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
+#define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
+#define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
+#define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
+#define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
+#define IDirect3DRM2_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
+#define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d) (p)->LoadTextureFromResource(a,b,c,d)
+#define IDirect3DRM2_SetSearchPath(p,a) (p)->SetSearchPath(a)
+#define IDirect3DRM2_AddSearchPath(p,a) (p)->AddSearchPath(a)
+#define IDirect3DRM2_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
+#define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
+#define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
+#define IDirect3DRM2_GetDevices(p,a) (p)->GetDevices(a)
+#define IDirect3DRM2_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
+#define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
+#define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
+#define IDirect3DRM2_Tick(p,a) (p)->Tick(a)
+#define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRM3 interface
+ */
+#ifdef WINE_NO_UNICODE_MACROS
+#undef GetClassName
+#endif
+#define INTERFACE IDirect3DRM3
+DECLARE_INTERFACE_(IDirect3DRM3,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRM2 methods ***/
+ STDMETHOD(CreateObject)(THIS_ REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame3 *parent, IDirect3DRMFrame3 **frame) PURE;
+ STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
+ STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder3 **mesh_builder) PURE;
+ STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace2 **face) PURE;
+ STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation2 **animation) PURE;
+ STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet2 **set) PURE;
+ STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture3 **texture) PURE;
+ STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
+ STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
+ IDirect3DRMLight **light) PURE;
+ STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, IDirect3DRMMaterial2 **material) PURE;
+ STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice3 **device) PURE;
+ STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
+ IDirectDrawSurface *surface, DWORD flags, IDirect3DRMDevice3 **device) PURE;
+ STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device,
+ IDirect3DRMDevice3 **device) PURE;
+ STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid,
+ int width, int height, IDirect3DRMDevice3 **device) PURE;
+ STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface,
+ IDirect3DRMTexture3 **texture) PURE;
+ STDMETHOD(CreateShadow)(THIS_ IUnknown *object, IDirect3DRMLight *light, D3DVALUE px, D3DVALUE py, D3DVALUE pz,
+ D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, IDirect3DRMShadow2 **shadow) PURE;
+ STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice3 *device, IDirect3DRMFrame3 *camera,
+ DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport2 **viewport) PURE;
+ STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame3 *reference,
+ D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
+ D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv,
+ IDirect3DRMWrap **wrap) PURE;
+ STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE;
+ STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture3 **texture) PURE;
+ STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE module, const char *resource_name,
+ const char *resource_type, IDirect3DRMTexture3 **texture) PURE;
+ STDMETHOD(SetSearchPath)(THIS_ const char *path) PURE;
+ STDMETHOD(AddSearchPath)(THIS_ const char *path) PURE;
+ STDMETHOD(GetSearchPath)(THIS_ DWORD *size, char *path) PURE;
+ STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
+ STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
+ STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE;
+ STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE;
+ STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
+ D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx,
+ IDirect3DRMFrame3 *parent_frame) PURE;
+ STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
+ STDMETHOD(CreateProgressiveMesh)(THIS_ IDirect3DRMProgressiveMesh **mesh) PURE;
+ STDMETHOD(RegisterClient)(THIS_ REFGUID guid, DWORD *id) PURE;
+ STDMETHOD(UnregisterClient)(THIS_ REFGUID rguid) PURE;
+ STDMETHOD(CreateClippedVisual)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMClippedVisual **clipped_visual) PURE;
+ STDMETHOD(SetOptions)(THIS_ DWORD) PURE;
+ STDMETHOD(GetOptions)(THIS_ DWORD *flags) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRM3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRM3_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRM3_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRM3 methods ***/
+#define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,c,d)
+#define IDirect3DRM3_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b)
+#define IDirect3DRM3_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
+#define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a)
+#define IDirect3DRM3_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
+#define IDirect3DRM3_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a)
+#define IDirect3DRM3_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a)
+#define IDirect3DRM3_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b)
+#define IDirect3DRM3_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
+#define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
+#define IDirect3DRM3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
+#define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d,e)
+#define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
+#define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
+#define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
+#define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
+#define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
+#define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c)
+#define IDirect3DRM3_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
+#define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d)
+#define IDirect3DRM3_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a)
+#define IDirect3DRM3_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a)
+#define IDirect3DRM3_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b)
+#define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a)
+#define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a)
+#define IDirect3DRM3_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a)
+#define IDirect3DRM3_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b)
+#define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b)
+#define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
+#define IDirect3DRM3_Tick(p,a) (p)->lpVtbl->Tick(p,a)
+#define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->lpVtbl->CreateProgressiveMesh(p,a)
+#define IDirect3DRM3_RegisterClient(p,a,b) (p)->lpVtbl->RegisterClient(p,a,b)
+#define IDirect3DRM3_UnregisterClient(p,a) (p)->lpVtbl->UnregisterClient(p,a)
+#define IDirect3DRM3_CreateClippedVisual(p,a,b) (p)->lpVtbl->CreateClippedVisual(p,a,b)
+#define IDirect3DRM3_SetOptions(p,a) (p)->lpVtbl->SetOptions(p,a)
+#define IDirect3DRM3_GetOptions(p,a) (p)->lpVtbl->GetOptions(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRM3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRM3_AddRef(p) (p)->AddRef()
+#define IDirect3DRM3_Release(p) (p)->Release()
+/*** IDirect3DRM3 methods ***/
+#define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,c,d)
+#define IDirect3DRM3_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
+#define IDirect3DRM3_CreateMesh(p,a) (p)->CreateMesh(a)
+#define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
+#define IDirect3DRM3_CreateFace(p,a) (p)->CreateFace(a)
+#define IDirect3DRM3_CreateAnimation(p,a) (p)->CreateAnimation(a)
+#define IDirect3DRM3_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
+#define IDirect3DRM3_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
+#define IDirect3DRM3_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
+#define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
+#define IDirect3DRM3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
+#define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d,e) (p)->CreateDeviceFromSurface(a,b,c,d,e)
+#define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
+#define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
+#define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
+#define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
+#define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
+#define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
+#define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
+#define IDirect3DRM3_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
+#define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->LoadTextureFromResource(a,b,c,d)
+#define IDirect3DRM3_SetSearchPath(p,a) (p)->SetSearchPath(a)
+#define IDirect3DRM3_AddSearchPath(p,a) (p)->AddSearchPath(a)
+#define IDirect3DRM3_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
+#define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
+#define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
+#define IDirect3DRM3_GetDevices(p,a) (p)->GetDevices(a)
+#define IDirect3DRM3_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
+#define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
+#define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
+#define IDirect3DRM3_Tick(p,a) (p)->Tick(a)
+#define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(a)
+#define IDirect3DRM3_RegisterClient(p,a,b) (p)->RegisterClient(a,b)
+#define IDirect3DRM3_UnregisterClient(p,a) (p)->UnregisterClient(a)
+#define IDirect3DRM3_CreateClippedVisual(p,a,b) (p)->CreateClippedVisual(a,b)
+#define IDirect3DRM3_SetOptions(p,a) (p)->SetOptions(a)
+#define IDirect3DRM3_GetOptions(p,a) (p)->GetOptions(a)
+#endif
+
+#define D3DRM_OK DD_OK
+#define D3DRMERR_BADOBJECT MAKE_DDHRESULT(781)
+#define D3DRMERR_BADTYPE MAKE_DDHRESULT(782)
+#define D3DRMERR_BADALLOC MAKE_DDHRESULT(783)
+#define D3DRMERR_FACEUSED MAKE_DDHRESULT(784)
+#define D3DRMERR_NOTFOUND MAKE_DDHRESULT(785)
+#define D3DRMERR_NOTDONEYET MAKE_DDHRESULT(786)
+#define D3DRMERR_FILENOTFOUND MAKE_DDHRESULT(787)
+#define D3DRMERR_BADFILE MAKE_DDHRESULT(788)
+#define D3DRMERR_BADDEVICE MAKE_DDHRESULT(789)
+#define D3DRMERR_BADVALUE MAKE_DDHRESULT(790)
+#define D3DRMERR_BADMAJORVERSION MAKE_DDHRESULT(791)
+#define D3DRMERR_BADMINORVERSION MAKE_DDHRESULT(792)
+#define D3DRMERR_UNABLETOEXECUTE MAKE_DDHRESULT(793)
+#define D3DRMERR_LIBRARYNOTFOUND MAKE_DDHRESULT(794)
+#define D3DRMERR_INVALIDLIBRARY MAKE_DDHRESULT(795)
+#define D3DRMERR_PENDING MAKE_DDHRESULT(796)
+#define D3DRMERR_NOTENOUGHDATA MAKE_DDHRESULT(797)
+#define D3DRMERR_REQUESTTOOLARGE MAKE_DDHRESULT(798)
+#define D3DRMERR_REQUESTTOOSMALL MAKE_DDHRESULT(799)
+#define D3DRMERR_CONNECTIONLOST MAKE_DDHRESULT(800)
+#define D3DRMERR_LOADABORTED MAKE_DDHRESULT(801)
+#define D3DRMERR_NOINTERNET MAKE_DDHRESULT(802)
+#define D3DRMERR_BADCACHEFILE MAKE_DDHRESULT(803)
+#define D3DRMERR_BOXNOTSET MAKE_DDHRESULT(804)
+#define D3DRMERR_BADPMDATA MAKE_DDHRESULT(805)
+#define D3DRMERR_CLIENTNOTREGISTERED MAKE_DDHRESULT(806)
+#define D3DRMERR_NOTCREATEDFROMDDS MAKE_DDHRESULT(807)
+#define D3DRMERR_NOSUCHKEY MAKE_DDHRESULT(808)
+#define D3DRMERR_INCOMPATABLEKEY MAKE_DDHRESULT(809)
+#define D3DRMERR_ELEMENTINUSE MAKE_DDHRESULT(810)
+#define D3DRMERR_TEXTUREFORMATNOTFOUND MAKE_DDHRESULT(811)
+#define D3DRMERR_NOTAGGREGATED MAKE_DDHRESULT(812)
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __D3DRM_H__ */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3drmdef.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3drmdef.h
new file mode 100644
index 00000000..aa77c2c5
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3drmdef.h
@@ -0,0 +1,466 @@
+/*
+ * Copyright 2007,2010 Vijay Kiran Kamuju
+ * Copyright 2007 David ADAM
+ * Copyright 2010 Christian Costa
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __D3DRMDEFS_H__
+#define __D3DRMDEFS_H__
+
+#include <stddef.h>
+#include <d3dtypes.h>
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+typedef struct _D3DRMVECTOR4D
+{
+ D3DVALUE x;
+ D3DVALUE y;
+ D3DVALUE z;
+ D3DVALUE w;
+} D3DRMVECTOR4D, *LPD3DRMVECTOR4D;
+
+typedef D3DVALUE D3DRMMATRIX4D[4][4];
+
+typedef struct _D3DRMQUATERNION {
+ D3DVALUE s;
+ D3DVECTOR v;
+} D3DRMQUATERNION, *LPD3DRMQUATERNION;
+
+typedef struct _D3DRMRAY {
+ D3DVECTOR dvDir;
+ D3DVECTOR dvPos;
+} D3DRMRAY, *LPD3DRMRAY;
+
+typedef struct _D3DRMBOX {
+ D3DVECTOR min;
+ D3DVECTOR max;
+} D3DRMBOX, *LPD3DRMBOX;
+
+typedef void (*D3DRMWRAPCALLBACK)(D3DVECTOR *vec, int *u, int *v, D3DVECTOR *a, D3DVECTOR *b, void *ctx);
+
+typedef enum _D3DRMLIGHTTYPE {
+ D3DRMLIGHT_AMBIENT,
+ D3DRMLIGHT_POINT,
+ D3DRMLIGHT_SPOT,
+ D3DRMLIGHT_DIRECTIONAL,
+ D3DRMLIGHT_PARALLELPOINT
+} D3DRMLIGHTTYPE, *LPD3DRMLIGHTTYPE;
+
+typedef enum _D3DRMSHADEMODE {
+ D3DRMSHADE_FLAT = 0,
+ D3DRMSHADE_GOURAUD = 1,
+ D3DRMSHADE_PHONG = 2,
+ D3DRMSHADE_MASK = 7,
+ D3DRMSHADE_MAX = 8
+} D3DRMSHADEMODE, *LPD3DRMSHADEMODE;
+
+typedef enum _D3DRMLIGHTMODE {
+ D3DRMLIGHT_OFF = 0 * D3DRMSHADE_MAX,
+ D3DRMLIGHT_ON = 1 * D3DRMSHADE_MAX,
+ D3DRMLIGHT_MASK = 7 * D3DRMSHADE_MAX,
+ D3DRMLIGHT_MAX = 8 * D3DRMSHADE_MAX
+} D3DRMLIGHTMODE, *LPD3DRMLIGHTMODE;
+
+typedef enum _D3DRMFILLMODE {
+ D3DRMFILL_POINTS = 0 * D3DRMLIGHT_MAX,
+ D3DRMFILL_WIREFRAME = 1 * D3DRMLIGHT_MAX,
+ D3DRMFILL_SOLID = 2 * D3DRMLIGHT_MAX,
+ D3DRMFILL_MASK = 7 * D3DRMLIGHT_MAX,
+ D3DRMFILL_MAX = 8 * D3DRMLIGHT_MAX
+} D3DRMFILLMODE, *LPD3DRMFILLMODE;
+
+typedef DWORD D3DRMRENDERQUALITY, *LPD3DRMRENDERQUALITY;
+
+#define D3DRMRENDER_WIREFRAME (D3DRMSHADE_FLAT+D3DRMLIGHT_OFF+D3DRMFILL_WIREFRAME)
+#define D3DRMRENDER_UNLITFLAT (D3DRMSHADE_FLAT+D3DRMLIGHT_OFF+D3DRMFILL_SOLID)
+#define D3DRMRENDER_FLAT (D3DRMSHADE_FLAT+D3DRMLIGHT_ON+D3DRMFILL_SOLID)
+#define D3DRMRENDER_GOURAUD (D3DRMSHADE_GOURAUD+D3DRMLIGHT_ON+D3DRMFILL_SOLID)
+#define D3DRMRENDER_PHONG (D3DRMSHADE_PHONG+D3DRMLIGHT_ON+D3DRMFILL_SOLID)
+
+#define D3DRMRENDERMODE_BLENDEDTRANSPARENCY 1
+#define D3DRMRENDERMODE_SORTEDTRANSPARENCY 2
+#define D3DRMRENDERMODE_LIGHTINMODELSPACE 8
+#define D3DRMRENDERMODE_VIEWDEPENDENTSPECULAR 16
+#define D3DRMRENDERMODE_DISABLESORTEDALPHAZWRITE 32
+
+typedef enum _D3DRMTEXTUREQUALITY {
+ D3DRMTEXTURE_NEAREST,
+ D3DRMTEXTURE_LINEAR,
+ D3DRMTEXTURE_MIPNEAREST,
+ D3DRMTEXTURE_MIPLINEAR,
+ D3DRMTEXTURE_LINEARMIPNEAREST,
+ D3DRMTEXTURE_LINEARMIPLINEAR
+} D3DRMTEXTUREQUALITY, *LPD3DRMTEXTUREQUALITY;
+
+#define D3DRMTEXTURE_FORCERESIDENT 0x00000001
+#define D3DRMTEXTURE_STATIC 0x00000002
+#define D3DRMTEXTURE_DOWNSAMPLEPOINT 0x00000004
+#define D3DRMTEXTURE_DOWNSAMPLEBILINEAR 0x00000008
+#define D3DRMTEXTURE_DOWNSAMPLEREDUCEDEPTH 0x00000010
+#define D3DRMTEXTURE_DOWNSAMPLENONE 0x00000020
+#define D3DRMTEXTURE_CHANGEDPIXELS 0x00000040
+#define D3DRMTEXTURE_CHANGEDPALETTE 0x00000080
+#define D3DRMTEXTURE_INVALIDATEONLY 0x00000100
+
+#define D3DRMSHADOW_TRUEALPHA 0x00000001
+
+typedef enum _D3DRMCOMBINETYPE {
+ D3DRMCOMBINE_REPLACE,
+ D3DRMCOMBINE_BEFORE,
+ D3DRMCOMBINE_AFTER
+} D3DRMCOMBINETYPE, *LPD3DRMCOMBINETYPE;
+
+typedef D3DCOLORMODEL D3DRMCOLORMODEL, *LPD3DRMCOLORMODEL;
+
+typedef enum _D3DRMPALETTEFLAGS
+{
+ D3DRMPALETTE_FREE,
+ D3DRMPALETTE_READONLY,
+ D3DRMPALETTE_RESERVED
+} D3DRMPALETTEFLAGS, *LPD3DRMPALETTEFLAGS;
+
+typedef struct _D3DRMPALETTEENTRY {
+ unsigned char red;
+ unsigned char green;
+ unsigned char blue;
+ unsigned char flags;
+} D3DRMPALETTEENTRY, *LPD3DRMPALETTEENTRY;
+
+typedef struct _D3DRMIMAGE {
+ int width;
+ int height;
+ int aspectx;
+ int aspecty;
+ int depth;
+ int rgb;
+ int bytes_per_line;
+ void* buffer1;
+ void* buffer2;
+ ULONG red_mask;
+ ULONG green_mask;
+ ULONG blue_mask;
+ ULONG alpha_mask;
+ int palette_size;
+ D3DRMPALETTEENTRY* palette;
+} D3DRMIMAGE, *LPD3DRMIMAGE;
+
+typedef enum _D3DRMWRAPTYPE {
+ D3DRMWRAP_FLAT,
+ D3DRMWRAP_CYLINDER,
+ D3DRMWRAP_SPHERE,
+ D3DRMWRAP_CHROME,
+ D3DRMWRAP_SHEET,
+ D3DRMWRAP_BOX
+} D3DRMWRAPTYPE, *LPD3DRMWRAPTYPE;
+
+#define D3DRMWIREFRAME_CULL 1
+#define D3DRMWIREFRAME_HIDDENLINE 2
+
+typedef enum _D3DRMPROJECTIONTYPE
+{
+ D3DRMPROJECT_PERSPECTIVE,
+ D3DRMPROJECT_ORTHOGRAPHIC,
+ D3DRMPROJECT_RIGHTHANDPERSPECTIVE,
+ D3DRMPROJECT_RIGHTHANDORTHOGRAPHIC
+} D3DRMPROJECTIONTYPE, *LPD3DRMPROJECTIONTYPE;
+
+#define D3DRMOPTIONS_LEFTHANDED 0x00000001
+#define D3DRMOPTIONS_RIGHTHANDED 0x00000002
+
+typedef enum _D3DRMXOFFORMAT {
+ D3DRMXOF_BINARY,
+ D3DRMXOF_COMPRESSED,
+ D3DRMXOF_TEXT
+} D3DRMXOFFORMAT, *LPD3DRMXOFFORMAT;
+
+typedef DWORD D3DRMSAVEOPTIONS;
+#define D3DRMXOFSAVE_NORMALS 1
+#define D3DRMXOFSAVE_TEXTURECOORDINATES 2
+#define D3DRMXOFSAVE_MATERIALS 4
+#define D3DRMXOFSAVE_TEXTURENAMES 8
+#define D3DRMXOFSAVE_ALL 15
+#define D3DRMXOFSAVE_TEMPLATES 16
+#define D3DRMXOFSAVE_TEXTURETOPOLOGY 32
+
+typedef enum _D3DRMCOLORSOURCE {
+ D3DRMCOLOR_FROMFACE,
+ D3DRMCOLOR_FROMVERTEX
+} D3DRMCOLORSOURCE, *LPD3DRMCOLORSOURCE;
+
+typedef enum _D3DRMFRAMECONSTRAINT {
+ D3DRMCONSTRAIN_Z,
+ D3DRMCONSTRAIN_Y,
+ D3DRMCONSTRAIN_X
+} D3DRMFRAMECONSTRAINT, *LPD3DRMFRAMECONSTRAINT;
+
+typedef enum _D3DRMMATERIALMODE {
+ D3DRMMATERIAL_FROMMESH,
+ D3DRMMATERIAL_FROMPARENT,
+ D3DRMMATERIAL_FROMFRAME
+} D3DRMMATERIALMODE, *LPD3DRMMATERIALMODE;
+
+typedef enum _D3DRMFOGMODE {
+ D3DRMFOG_LINEAR,
+ D3DRMFOG_EXPONENTIAL,
+ D3DRMFOG_EXPONENTIALSQUARED
+} D3DRMFOGMODE, *LPD3DRMFOGMODE;
+
+typedef enum _D3DRMZBUFFERMODE {
+ D3DRMZBUFFER_FROMPARENT,
+ D3DRMZBUFFER_ENABLE,
+ D3DRMZBUFFER_DISABLE
+} D3DRMZBUFFERMODE, *LPD3DRMZBUFFERMODE;
+
+typedef enum _D3DRMSORTMODE {
+ D3DRMSORT_FROMPARENT,
+ D3DRMSORT_NONE,
+ D3DRMSORT_FRONTTOBACK,
+ D3DRMSORT_BACKTOFRONT
+} D3DRMSORTMODE, *LPD3DRMSORTMODE;
+
+typedef struct _D3DRMMATERIALOVERRIDE {
+ DWORD dwSize;
+ DWORD dwFlags;
+ D3DCOLORVALUE dcDiffuse;
+ D3DCOLORVALUE dcAmbient;
+ D3DCOLORVALUE dcEmissive;
+ D3DCOLORVALUE dcSpecular;
+ D3DVALUE dvPower;
+ IUnknown *lpD3DRMTex;
+} D3DRMMATERIALOVERRIDE, *LPD3DRMMATERIALOVERRIDE;
+
+#define D3DRMMATERIALOVERRIDE_DIFFUSE_ALPHAONLY 0x00000001
+#define D3DRMMATERIALOVERRIDE_DIFFUSE_RGBONLY 0x00000002
+#define D3DRMMATERIALOVERRIDE_DIFFUSE 0x00000003
+#define D3DRMMATERIALOVERRIDE_AMBIENT 0x00000004
+#define D3DRMMATERIALOVERRIDE_EMISSIVE 0x00000008
+#define D3DRMMATERIALOVERRIDE_SPECULAR 0x00000010
+#define D3DRMMATERIALOVERRIDE_POWER 0x00000020
+#define D3DRMMATERIALOVERRIDE_TEXTURE 0x00000040
+#define D3DRMMATERIALOVERRIDE_DIFFUSE_ALPHAMULTIPLY 0x00000080
+#define D3DRMMATERIALOVERRIDE_ALL 0x000000FF
+
+#define D3DRMFPTF_ALPHA 0x00000001
+#define D3DRMFPTF_NOALPHA 0x00000002
+#define D3DRMFPTF_PALETTIZED 0x00000004
+#define D3DRMFPTF_NOTPALETTIZED 0x00000008
+
+#define D3DRMSTATECHANGE_UPDATEONLY 0x000000001
+#define D3DRMSTATECHANGE_VOLATILE 0x000000002
+#define D3DRMSTATECHANGE_NONVOLATILE 0x000000004
+#define D3DRMSTATECHANGE_RENDER 0x000000020
+#define D3DRMSTATECHANGE_LIGHT 0x000000040
+
+#define D3DRMDEVICE_NOZBUFFER 0x00000001
+
+#define D3DRMCALLBACK_PREORDER 0
+#define D3DRMCALLBACK_POSTORDER 1
+
+#define D3DRMRAYPICK_ONLYBOUNDINGBOXES 0x01
+#define D3DRMRAYPICK_IGNOREFURTHERPRIMITIVES 0x02
+#define D3DRMRAYPICK_INTERPOLATEUV 0x04
+#define D3DRMRAYPICK_INTERPOLATECOLOR 0x08
+#define D3DRMRAYPICK_INTERPOLATENORMAL 0x10
+
+#define D3DRMADDFACES_VERTICESONLY 1
+
+#define D3DRMGENERATENORMALS_PRECOMPACT 1
+#define D3DRMGENERATENORMALS_USECREASEANGLE 2
+
+#define D3DRMMESHBUILDER_DIRECTPARENT 1
+#define D3DRMMESHBUILDER_ROOTMESH 2
+
+#define D3DRMMESHBUILDER_RENDERENABLE 0x00000001
+#define D3DRMMESHBUILDER_PICKENABLE 0x00000002
+
+#define D3DRMADDMESHBUILDER_DONTCOPYAPPDATA 1
+#define D3DRMADDMESHBUILDER_FLATTENSUBMESHES 2
+#define D3DRMADDMESHBUILDER_NOSUBMESHES 4
+
+#define D3DRMMESHBUILDERAGE_GEOMETRY 0x00000001
+#define D3DRMMESHBUILDERAGE_MATERIALS 0x00000002
+#define D3DRMMESHBUILDERAGE_TEXTURES 0x00000004
+
+#define D3DRMFVF_TYPE 0x00000001
+#define D3DRMFVF_NORMAL 0x00000002
+#define D3DRMFVF_COLOR 0x00000004
+#define D3DRMFVF_TEXTURECOORDS 0x00000008
+
+#define D3DRMVERTEX_STRIP 0x00000001
+#define D3DRMVERTEX_FAN 0x00000002
+#define D3DRMVERTEX_LIST 0x00000004
+
+#define D3DRMCLEAR_TARGET 0x00000001
+#define D3DRMCLEAR_ZBUFFER 0x00000002
+#define D3DRMCLEAR_DIRTYRECTS 0x00000004
+#define D3DRMCLEAR_ALL (D3DRMCLEAR_TARGET | D3DRMCLEAR_ZBUFFER | D3DRMCLEAR_DIRTYRECTS)
+
+#define D3DRMFOGMETHOD_VERTEX 0x00000001
+#define D3DRMFOGMETHOD_TABLE 0x00000002
+#define D3DRMFOGMETHOD_ANY 0x00000004
+
+#define D3DRMFRAME_RENDERENABLE 0x00000001
+#define D3DRMFRAME_PICKENABLE 0x00000002
+
+typedef DWORD D3DRMANIMATIONOPTIONS;
+#define D3DRMANIMATION_OPEN 0x00000001
+#define D3DRMANIMATION_CLOSED 0x00000002
+#define D3DRMANIMATION_LINEARPOSITION 0x00000004
+#define D3DRMANIMATION_SPLINEPOSITION 0x00000008
+#define D3DRMANIMATION_SCALEANDROTATION 0x00000010
+#define D3DRMANIMATION_POSITION 0x00000020
+
+typedef DWORD D3DRMINTERPOLATIONOPTIONS;
+#define D3DRMINTERPOLATION_OPEN 0x0001
+#define D3DRMINTERPOLATION_CLOSED 0x0002
+#define D3DRMINTERPOLATION_NEAREST 0x0100
+#define D3DRMINTERPOLATION_LINEAR 0x0004
+#define D3DRMINTERPOLATION_SPLINE 0x0008
+#define D3DRMINTERPOLATION_VERTEXCOLOR 0x0040
+#define D3DRMINTERPOLATION_SLERPNORMALS 0x0080
+
+typedef DWORD D3DRMLOADOPTIONS;
+
+#define D3DRMLOAD_FROMFILE __MSABI_LONG(0x000)
+#define D3DRMLOAD_FROMRESOURCE __MSABI_LONG(0x001)
+#define D3DRMLOAD_FROMMEMORY __MSABI_LONG(0x002)
+#define D3DRMLOAD_FROMSTREAM __MSABI_LONG(0x004)
+#define D3DRMLOAD_FROMURL __MSABI_LONG(0x008)
+
+#define D3DRMLOAD_BYNAME __MSABI_LONG(0x010)
+#define D3DRMLOAD_BYPOSITION __MSABI_LONG(0x020)
+#define D3DRMLOAD_BYGUID __MSABI_LONG(0x040)
+#define D3DRMLOAD_FIRST __MSABI_LONG(0x080)
+
+#define D3DRMLOAD_INSTANCEBYREFERENCE __MSABI_LONG(0x100)
+#define D3DRMLOAD_INSTANCEBYCOPYING __MSABI_LONG(0x200)
+
+#define D3DRMLOAD_ASYNCHRONOUS __MSABI_LONG(0x400)
+
+typedef struct _D3DRMLOADRESOURCE
+{
+ HMODULE hModule;
+ const char *lpName;
+ const char *lpType;
+} D3DRMLOADRESOURCE, *LPD3DRMLOADRESOURCE;
+
+typedef struct _D3DRMLOADMEMORY
+{
+ void *lpMemory;
+ DWORD dSize;
+} D3DRMLOADMEMORY, *LPD3DRMLOADMEMORY;
+
+#define D3DRMPMESHSTATUS_VALID 0x01
+#define D3DRMPMESHSTATUS_INTERRUPTED 0x02
+#define D3DRMPMESHSTATUS_BASEMESHCOMPLETE 0x04
+#define D3DRMPMESHSTATUS_COMPLETE 0x08
+#define D3DRMPMESHSTATUS_RENDERABLE 0x10
+
+#define D3DRMPMESHEVENT_BASEMESH 0x01
+#define D3DRMPMESHEVENT_COMPLETE 0x02
+
+typedef struct _D3DRMPMESHLOADSTATUS {
+ DWORD dwSize;
+ DWORD dwPMeshSize;
+ DWORD dwBaseMeshSize;
+ DWORD dwBytesLoaded;
+ DWORD dwVerticesLoaded;
+ DWORD dwFacesLoaded;
+ HRESULT dwLoadResult;
+ DWORD dwFlags;
+} D3DRMPMESHLOADSTATUS, *LPD3DRMPMESHLOADSTATUS;
+
+typedef enum _D3DRMUSERVISUALREASON {
+ D3DRMUSERVISUAL_CANSEE,
+ D3DRMUSERVISUAL_RENDER
+} D3DRMUSERVISUALREASON, *LPD3DRMUSERVISUALREASON;
+
+typedef struct _D3DRMANIMATIONKEY
+{
+ DWORD dwSize;
+ DWORD dwKeyType;
+ D3DVALUE dvTime;
+ DWORD dwID;
+#if !defined(__cplusplus) || !defined(D3D_OVERLOADS)
+ union
+ {
+ D3DRMQUATERNION dqRotateKey;
+ D3DVECTOR dvScaleKey;
+ D3DVECTOR dvPositionKey;
+ } DUMMYUNIONNAME;
+#else
+ D3DVALUE dvK[4];
+#endif
+} D3DRMANIMATIONKEY;
+typedef D3DRMANIMATIONKEY *LPD3DRMANIMATIONKEY;
+
+#define D3DRMANIMATION_ROTATEKEY 0x01
+#define D3DRMANIMATION_SCALEKEY 0x02
+#define D3DRMANIMATION_POSITIONKEY 0x03
+
+typedef DWORD D3DRMMAPPING, D3DRMMAPPINGFLAG, *LPD3DRMMAPPING;
+static const D3DRMMAPPINGFLAG D3DRMMAP_WRAPU = 1;
+static const D3DRMMAPPINGFLAG D3DRMMAP_WRAPV = 2;
+static const D3DRMMAPPINGFLAG D3DRMMAP_PERSPCORRECT = 4;
+
+typedef struct _D3DRMVERTEX {
+ D3DVECTOR position;
+ D3DVECTOR normal;
+ D3DVALUE tu;
+ D3DVALUE tv;
+ D3DCOLOR color;
+} D3DRMVERTEX, *LPD3DRMVERTEX;
+
+typedef LONG D3DRMGROUPINDEX;
+static const D3DRMGROUPINDEX D3DRMGROUP_ALLGROUPS = -1;
+
+void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D m, D3DRMQUATERNION *q);
+
+D3DRMQUATERNION * WINAPI D3DRMQuaternionFromRotation(D3DRMQUATERNION *x, D3DVECTOR *axis, D3DVALUE theta);
+D3DRMQUATERNION * WINAPI D3DRMQuaternionMultiply(D3DRMQUATERNION *ret, D3DRMQUATERNION *x, D3DRMQUATERNION *y);
+D3DRMQUATERNION * WINAPI D3DRMQuaternionSlerp(D3DRMQUATERNION *ret,
+ D3DRMQUATERNION *x, D3DRMQUATERNION *y, D3DVALUE alpha);
+
+D3DVECTOR * WINAPI D3DRMVectorAdd(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y);
+D3DVECTOR * WINAPI D3DRMVectorCrossProduct(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y);
+D3DVALUE WINAPI D3DRMVectorDotProduct(D3DVECTOR *x, D3DVECTOR *y);
+D3DVECTOR * WINAPI D3DRMVectorNormalize(D3DVECTOR *x);
+
+#define D3DRMVectorNormalise D3DRMVectorNormalize
+
+D3DVALUE WINAPI D3DRMVectorModulus(D3DVECTOR *x);
+D3DVECTOR * WINAPI D3DRMVectorRandom(D3DVECTOR *ret);
+D3DVECTOR * WINAPI D3DRMVectorRotate(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *axis, D3DVALUE theta);
+D3DVECTOR * WINAPI D3DRMVectorReflect(D3DVECTOR *ret, D3DVECTOR *ray, D3DVECTOR *normal);
+D3DVECTOR * WINAPI D3DRMVectorScale(D3DVECTOR *ret, D3DVECTOR *x, D3DVALUE scale);
+D3DVECTOR * WINAPI D3DRMVectorSubtract(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y);
+
+D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE);
+D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
+D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR);
+D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR);
+D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR);
+D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR);
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3drmobj.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3drmobj.h
new file mode 100644
index 00000000..04843229
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3drmobj.h
@@ -0,0 +1,4703 @@
+#undef INTERFACE
+/*
+ * Copyright (C) 2008 Vijay Kiran Kamuju
+ * Copyright (C) 2010 Christian Costa
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __D3DRMOBJ_H__
+#define __D3DRMOBJ_H__
+
+#include <objbase.h>
+#define VIRTUAL
+#include <d3drmdef.h>
+#include <d3d.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Direct3DRM object CLSIDs */
+
+DEFINE_GUID(CLSID_CDirect3DRMDevice, 0x4fa3568e, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(CLSID_CDirect3DRMViewport, 0x4fa3568f, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(CLSID_CDirect3DRMFrame, 0x4fa35690, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(CLSID_CDirect3DRMMesh, 0x4fa35691, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(CLSID_CDirect3DRMMeshBuilder, 0x4fa35692, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(CLSID_CDirect3DRMFace, 0x4fa35693, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(CLSID_CDirect3DRMLight, 0x4fa35694, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(CLSID_CDirect3DRMTexture, 0x4fa35695, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(CLSID_CDirect3DRMWrap, 0x4fa35696, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(CLSID_CDirect3DRMMaterial, 0x4fa35697, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(CLSID_CDirect3DRMAnimation, 0x4fa35698, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(CLSID_CDirect3DRMAnimationSet, 0x4fa35699, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(CLSID_CDirect3DRMUserVisual, 0x4fa3569a, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(CLSID_CDirect3DRMShadow, 0x4fa3569b, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(CLSID_CDirect3DRMViewportInterpolator, 0xde9eaa1, 0x3b84, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3);
+DEFINE_GUID(CLSID_CDirect3DRMFrameInterpolator, 0xde9eaa2, 0x3b84, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3);
+DEFINE_GUID(CLSID_CDirect3DRMMeshInterpolator, 0xde9eaa3, 0x3b84, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3);
+DEFINE_GUID(CLSID_CDirect3DRMLightInterpolator, 0xde9eaa6, 0x3b84, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3);
+DEFINE_GUID(CLSID_CDirect3DRMMaterialInterpolator, 0xde9eaa7, 0x3b84, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3);
+DEFINE_GUID(CLSID_CDirect3DRMTextureInterpolator, 0xde9eaa8, 0x3b84, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3);
+DEFINE_GUID(CLSID_CDirect3DRMProgressiveMesh, 0x4516ec40, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
+DEFINE_GUID(CLSID_CDirect3DRMClippedVisual, 0x5434e72d, 0x6d66, 0x11d1, 0xbb, 0xb, 0x0, 0x0, 0xf8, 0x75, 0x86, 0x5a);
+
+/* Direct3DRM object interface GUIDs */
+
+DEFINE_GUID(IID_IDirect3DRMObject, 0xeb16cb00, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(IID_IDirect3DRMObject2, 0x4516ec7c, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
+DEFINE_GUID(IID_IDirect3DRMDevice, 0xe9e19280, 0x6e05, 0x11cf, 0xac, 0x4a, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(IID_IDirect3DRMDevice2, 0x4516ec78, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
+DEFINE_GUID(IID_IDirect3DRMDevice3, 0x549f498b, 0xbfeb, 0x11d1, 0x8e, 0xd8, 0x00, 0xa0, 0xc9, 0x67, 0xa4, 0x82);
+DEFINE_GUID(IID_IDirect3DRMViewport, 0xeb16cb02, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(IID_IDirect3DRMViewport2, 0x4a1b1be6, 0xbfed, 0x11d1, 0x8e, 0xd8, 0x00, 0xa0, 0xc9, 0x67, 0xa4, 0x82);
+DEFINE_GUID(IID_IDirect3DRMFrame, 0xeb16cb03, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(IID_IDirect3DRMFrame2, 0xc3dfbd60, 0x3988, 0x11d0, 0x9e, 0xc2, 0x00, 0x00, 0xc0, 0x29, 0x1a, 0xc3);
+DEFINE_GUID(IID_IDirect3DRMFrame3, 0xff6b7f70, 0xa40e, 0x11d1, 0x91, 0xf9, 0x00, 0x00, 0xf8, 0x75, 0x8e, 0x66);
+DEFINE_GUID(IID_IDirect3DRMVisual, 0xeb16cb04, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(IID_IDirect3DRMMesh, 0xa3a80d01, 0x6e12, 0x11cf, 0xac, 0x4a, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(IID_IDirect3DRMMeshBuilder, 0xa3a80d02, 0x6e12, 0x11cf, 0xac, 0x4a, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(IID_IDirect3DRMMeshBuilder2, 0x4516ec77, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
+DEFINE_GUID(IID_IDirect3DRMMeshBuilder3, 0x4516ec82, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
+DEFINE_GUID(IID_IDirect3DRMFace, 0xeb16cb07, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(IID_IDirect3DRMFace2, 0x4516ec81, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
+DEFINE_GUID(IID_IDirect3DRMLight, 0xeb16cb08, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(IID_IDirect3DRMTexture, 0xeb16cb09, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(IID_IDirect3DRMTexture2, 0x120f30c0, 0x1629, 0x11d0, 0x94, 0x1c, 0x00, 0x80, 0xc8, 0x0c, 0xfa, 0x7b);
+DEFINE_GUID(IID_IDirect3DRMTexture3, 0xff6b7f73, 0xa40e, 0x11d1, 0x91, 0xf9, 0x00, 0x00, 0xf8, 0x75, 0x8e, 0x66);
+DEFINE_GUID(IID_IDirect3DRMWrap, 0xeb16cb0a, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(IID_IDirect3DRMMaterial, 0xeb16cb0b, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(IID_IDirect3DRMMaterial2, 0xff6b7f75, 0xa40e, 0x11d1, 0x91, 0xf9, 0x00, 0x00, 0xf8, 0x75, 0x8e, 0x66);
+DEFINE_GUID(IID_IDirect3DRMAnimation, 0xeb16cb0d, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(IID_IDirect3DRMAnimation2, 0xff6b7f77, 0xa40e, 0x11d1, 0x91, 0xf9, 0x00, 0x00, 0xf8, 0x75, 0x8e, 0x66);
+DEFINE_GUID(IID_IDirect3DRMAnimationSet, 0xeb16cb0e, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(IID_IDirect3DRMAnimationSet2, 0xff6b7f79, 0xa40e, 0x11d1, 0x91, 0xf9, 0x00, 0x00, 0xf8, 0x75, 0x8e, 0x66);
+DEFINE_GUID(IID_IDirect3DRMObjectArray, 0x242f6bc2, 0x3849, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
+DEFINE_GUID(IID_IDirect3DRMDeviceArray, 0xeb16cb10, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(IID_IDirect3DRMViewportArray, 0xeb16cb11, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(IID_IDirect3DRMFrameArray, 0xeb16cb12, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(IID_IDirect3DRMVisualArray, 0xeb16cb13, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(IID_IDirect3DRMLightArray, 0xeb16cb14, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(IID_IDirect3DRMPickedArray, 0xeb16cb16, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(IID_IDirect3DRMFaceArray, 0xeb16cb17, 0xd271, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(IID_IDirect3DRMAnimationArray, 0xd5f1cae0, 0x4bd7, 0x11d1, 0xb9, 0x74, 0x00, 0x60, 0x08, 0x3e, 0x45, 0xf3);
+DEFINE_GUID(IID_IDirect3DRMUserVisual, 0x59163de0, 0x6d43, 0x11cf, 0xac, 0x4a, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(IID_IDirect3DRMShadow, 0xaf359780, 0x6ba3, 0x11cf, 0xac, 0x4a, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
+DEFINE_GUID(IID_IDirect3DRMShadow2, 0x86b44e25, 0x9c82, 0x11d1, 0xbb, 0x0b, 0x00, 0xa0, 0xc9, 0x81, 0xa0, 0xa6);
+DEFINE_GUID(IID_IDirect3DRMInterpolator, 0x242f6bc1, 0x3849, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
+DEFINE_GUID(IID_IDirect3DRMProgressiveMesh, 0x4516ec79, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
+DEFINE_GUID(IID_IDirect3DRMPicked2Array, 0x4516ec7b, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
+DEFINE_GUID(IID_IDirect3DRMClippedVisual, 0x5434e733, 0x6d66, 0x11d1, 0xbb, 0x0b, 0x00, 0x00, 0xf8, 0x75, 0x86, 0x5a);
+
+/*****************************************************************************
+ * Predeclare the interfaces
+ */
+
+typedef struct IDirect3DRMObject *LPDIRECT3DRMOBJECT, **LPLPDIRECT3DRMOBJECT;
+typedef struct IDirect3DRMObject2 *LPDIRECT3DRMOBJECT2, **LPLPDIRECT3DRMOBJECT2;
+typedef struct IDirect3DRMDevice *LPDIRECT3DRMDEVICE, **LPLPDIRECT3DRMDEVICE;
+typedef struct IDirect3DRMDevice2 *LPDIRECT3DRMDEVICE2, **LPLPDIRECT3DRMDEVICE2;
+typedef struct IDirect3DRMDevice3 *LPDIRECT3DRMDEVICE3, **LPLPDIRECT3DRMDEVICE3;
+typedef struct IDirect3DRMViewport *LPDIRECT3DRMVIEWPORT, **LPLPDIRECT3DRMVIEWPORT;
+typedef struct IDirect3DRMViewport2 *LPDIRECT3DRMVIEWPORT2, **LPLPDIRECT3DRMVIEWPORT2;
+typedef struct IDirect3DRMFrame *LPDIRECT3DRMFRAME, **LPLPDIRECT3DRMFRAME;
+typedef struct IDirect3DRMFrame2 *LPDIRECT3DRMFRAME2, **LPLPDIRECT3DRMFRAME2;
+typedef struct IDirect3DRMFrame3 *LPDIRECT3DRMFRAME3, **LPLPDIRECT3DRMFRAME3;
+typedef struct IDirect3DRMVisual *LPDIRECT3DRMVISUAL, **LPLPDIRECT3DRMVISUAL;
+typedef struct IDirect3DRMMesh *LPDIRECT3DRMMESH, **LPLPDIRECT3DRMMESH;
+typedef struct IDirect3DRMMeshBuilder *LPDIRECT3DRMMESHBUILDER, **LPLPDIRECT3DRMMESHBUILDER;
+typedef struct IDirect3DRMMeshBuilder2 *LPDIRECT3DRMMESHBUILDER2, **LPLPDIRECT3DRMMESHBUILDER2;
+typedef struct IDirect3DRMMeshBuilder3 *LPDIRECT3DRMMESHBUILDER3, **LPLPDIRECT3DRMMESHBUILDER3;
+typedef struct IDirect3DRMFace *LPDIRECT3DRMFACE, **LPLPDIRECT3DRMFACE;
+typedef struct IDirect3DRMFace2 *LPDIRECT3DRMFACE2, **LPLPDIRECT3DRMFACE2;
+typedef struct IDirect3DRMLight *LPDIRECT3DRMLIGHT, **LPLPDIRECT3DRMLIGHT;
+typedef struct IDirect3DRMTexture *LPDIRECT3DRMTEXTURE, **LPLPDIRECT3DRMTEXTURE;
+typedef struct IDirect3DRMTexture2 *LPDIRECT3DRMTEXTURE2, **LPLPDIRECT3DRMTEXTURE2;
+typedef struct IDirect3DRMTexture3 *LPDIRECT3DRMTEXTURE3, **LPLPDIRECT3DRMTEXTURE3;
+typedef struct IDirect3DRMWrap *LPDIRECT3DRMWRAP, **LPLPDIRECT3DRMWRAP;
+typedef struct IDirect3DRMMaterial *LPDIRECT3DRMMATERIAL, **LPLPDIRECT3DRMMATERIAL;
+typedef struct IDirect3DRMMaterial2 *LPDIRECT3DRMMATERIAL2, **LPLPDIRECT3DRMMATERIAL2;
+typedef struct IDirect3DRMAnimation *LPDIRECT3DRMANIMATION, **LPLPDIRECT3DRMANIMATION;
+typedef struct IDirect3DRMAnimation2 *LPDIRECT3DRMANIMATION2, **LPLPDIRECT3DRMANIMATION2;
+typedef struct IDirect3DRMAnimationSet *LPDIRECT3DRMANIMATIONSET, **LPLPDIRECT3DRMANIMATIONSET;
+typedef struct IDirect3DRMAnimationSet2 *LPDIRECT3DRMANIMATIONSET2, **LPLPDIRECT3DRMANIMATIONSET2;
+typedef struct IDirect3DRMUserVisual *LPDIRECT3DRMUSERVISUAL, **LPLPDIRECT3DRMUSERVISUAL;
+typedef struct IDirect3DRMShadow *LPDIRECT3DRMSHADOW, **LPLPDIRECT3DRMSHADOW;
+typedef struct IDirect3DRMShadow2 *LPDIRECT3DRMSHADOW2, **LPLPDIRECT3DRMSHADOW2;
+typedef struct IDirect3DRMArray *LPDIRECT3DRMARRAY, **LPLPDIRECT3DRMARRAY;
+typedef struct IDirect3DRMObjectArray *LPDIRECT3DRMOBJECTARRAY, **LPLPDIRECT3DRMOBJECTARRAY;
+typedef struct IDirect3DRMDeviceArray *LPDIRECT3DRMDEVICEARRAY, **LPLPDIRECT3DRMDEVICEARRAY;
+typedef struct IDirect3DRMFaceArray *LPDIRECT3DRMFACEARRAY, **LPLPDIRECT3DRMFACEARRAY;
+typedef struct IDirect3DRMViewportArray *LPDIRECT3DRMVIEWPORTARRAY, **LPLPDIRECT3DRMVIEWPORTARRAY;
+typedef struct IDirect3DRMFrameArray *LPDIRECT3DRMFRAMEARRAY, **LPLPDIRECT3DRMFRAMEARRAY;
+typedef struct IDirect3DRMAnimationArray *LPDIRECT3DRMANIMATIONARRAY, **LPLPDIRECT3DRMANIMATIONARRAY;
+typedef struct IDirect3DRMVisualArray *LPDIRECT3DRMVISUALARRAY, **LPLPDIRECT3DRMVISUALARRAY;
+typedef struct IDirect3DRMPickedArray *LPDIRECT3DRMPICKEDARRAY, **LPLPDIRECT3DRMPICKEDARRAY;
+typedef struct IDirect3DRMPicked2Array *LPDIRECT3DRMPICKED2ARRAY, **LPLPDIRECT3DRMPICKED2ARRAY;
+typedef struct IDirect3DRMLightArray *LPDIRECT3DRMLIGHTARRAY, **LPLPDIRECT3DRMLIGHTARRAY;
+typedef struct IDirect3DRMProgressiveMesh *LPDIRECT3DRMPROGRESSIVEMESH, **LPLPDIRECT3DRMPROGRESSIVEMESH;
+typedef struct IDirect3DRMClippedVisual *LPDIRECT3DRMCLIPPEDVISUAL, **LPLPDIRECT3DRMCLIPPEDVISUAL;
+
+/* ********************************************************************
+ Types and structures
+ ******************************************************************** */
+
+typedef void (__cdecl *D3DRMOBJECTCALLBACK)(struct IDirect3DRMObject *obj, void *arg);
+typedef void (__cdecl *D3DRMFRAMEMOVECALLBACK)(struct IDirect3DRMFrame *frame, void *ctx, D3DVALUE delta);
+typedef void (__cdecl *D3DRMFRAME3MOVECALLBACK)(struct IDirect3DRMFrame3 *frame, void *ctx, D3DVALUE delta);
+typedef void (__cdecl *D3DRMUPDATECALLBACK)(struct IDirect3DRMDevice *device, void *ctx, int count, D3DRECT *rects);
+typedef void (__cdecl *D3DRMDEVICE3UPDATECALLBACK)(struct IDirect3DRMDevice3 *device, void *ctx,
+ int count, D3DRECT *rects);
+typedef int (__cdecl *D3DRMUSERVISUALCALLBACK)(struct IDirect3DRMUserVisual *visual, void *ctx,
+ D3DRMUSERVISUALREASON reason, struct IDirect3DRMDevice *device, struct IDirect3DRMViewport *viewport);
+typedef HRESULT (__cdecl *D3DRMLOADTEXTURECALLBACK)(char *tex_name, void *arg, struct IDirect3DRMTexture **texture);
+typedef HRESULT (__cdecl *D3DRMLOADTEXTURE3CALLBACK)(char *tex_name, void *arg, struct IDirect3DRMTexture3 **texture);
+typedef void (__cdecl *D3DRMLOADCALLBACK)(struct IDirect3DRMObject *object, REFIID objectguid, void *arg);
+typedef HRESULT (__cdecl *D3DRMDOWNSAMPLECALLBACK)(struct IDirect3DRMTexture3 *texture, void *ctx,
+ IDirectDrawSurface *src_surface, IDirectDrawSurface *dst_surface);
+typedef HRESULT (__cdecl *D3DRMVALIDATIONCALLBACK)(struct IDirect3DRMTexture3 *texture, void *ctx,
+ DWORD flags, DWORD rect_count, RECT *rects);
+
+typedef struct _D3DRMPICKDESC
+{
+ ULONG ulFaceIdx;
+ LONG lGroupIdx;
+ D3DVECTOR vPosition;
+} D3DRMPICKDESC, *LPD3DRMPICKDESC;
+
+typedef struct _D3DRMPICKDESC2
+{
+ ULONG ulFaceIdx;
+ LONG lGroupIdx;
+ D3DVECTOR vPosition;
+ D3DVALUE tu;
+ D3DVALUE tv;
+ D3DVECTOR dvNormal;
+ D3DCOLOR dcColor;
+} D3DRMPICKDESC2, *LPD3DRMPICKDESC2;
+
+/*****************************************************************************
+ * IDirect3DRMObject interface
+ */
+#ifdef WINE_NO_UNICODE_MACROS
+#undef GetClassName
+#endif
+#define INTERFACE IDirect3DRMObject
+DECLARE_INTERFACE_(IDirect3DRMObject,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMObject_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMObject_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMObject_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMObject_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMObject_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMObject_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMObject_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMObject_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMObject_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMObject_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMObject_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMObject_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMObject_AddRef(p) (p)->AddRef()
+#define IDirect3DRMObject_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMObject_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMObject_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMObject_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMObject_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMObject_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMObject_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMObject_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMObject_GetClassName(p,a,b) (p)->GetClassName(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMObject2 interface
+ */
+#ifdef WINE_NO_UNICODE_MACROS
+#undef GetClassName
+#endif
+#define INTERFACE IDirect3DRMObject2
+DECLARE_INTERFACE_(IDirect3DRMObject2,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject2 methods ***/
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(GetClientData)(THIS_ DWORD id, void **data) PURE;
+ STDMETHOD(GetDirect3DRM)(THIS_ struct IDirect3DRM **d3drm) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(SetClientData)(THIS_ DWORD id, void *data, DWORD flags) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetAge)(THIS_ DWORD flags, DWORD *age) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMObject2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMObject2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMObject2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject2 methods ***/
+#define IDirect3DRMObject2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMObject2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMObject2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMObject2_GetClientData(p,a,b) (p)->lpVtbl->SetClientData(p,a,b)
+#define IDirect3DRMObject2_GetDirect3DRM(p,a) (p)->lpVtbl->GetDirect3DRM(p,a)
+#define IDirect3DRMObject2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMObject2_SetClientData(p,a,b,c) (p)->lpVtbl->SetClientData(p,a,b,c)
+#define IDirect3DRMObject2_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMObject2_GetAge(p,a,b) (p)->lpVtbl->GetAge(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMObject2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMObject2_AddRef(p) (p)->AddRef()
+#define IDirect3DRMObject2_Release(p) (p)->Release()
+/*** IDirect3DRMObject2 methods ***/
+#define IDirect3DRMObject2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMObject2_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMObject2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMObject2_GetClientData(p,a,b) (p)->SetClientData(a,b)
+#define IDirect3DRMObject2_GetDirect3DRM(p,a) (p)->GetDirect3DRM(a)
+#define IDirect3DRMObject2_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMObject2_SetClientData(p,a,b,c) (p)->SetClientData(a,b,c)
+#define IDirect3DRMObject2_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMObject2_GetAge(p,a,b) (p)->GetAge(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMVisual interface
+ */
+#define INTERFACE IDirect3DRMVisual
+DECLARE_INTERFACE_(IDirect3DRMVisual,IDirect3DRMObject)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMVisual_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMVisual_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMVisual_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMVisual_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMVisual_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMVisual_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMVisual_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMVisual_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMVisual_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMVisual_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMVisual_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMVisual_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMVisual_AddRef(p) (p)->AddRef()
+#define IDirect3DRMVisual_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMVisual_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMVisual_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMVisual_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMVisual_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMVisual_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMVisual_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMVisual_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMVisual_GetClassName(p,a,b) (p)->GetClassName(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMDevice interface
+ */
+#ifdef WINE_NO_UNICODE_MACROS
+#undef GetClassName
+#endif
+#define INTERFACE IDirect3DRMDevice
+DECLARE_INTERFACE_(IDirect3DRMDevice,IDirect3DRMObject)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMDevice methods ***/
+ STDMETHOD(Init)(THIS_ ULONG width, ULONG height) PURE;
+ STDMETHOD(InitFromD3D)(THIS_ IDirect3D *d3d, IDirect3DDevice *d3d_device) PURE;
+ STDMETHOD(InitFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid, int width, int height) PURE;
+ STDMETHOD(Update)(THIS) PURE;
+ STDMETHOD(AddUpdateCallback)(THIS_ D3DRMUPDATECALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteUpdateCallback)(THIS_ D3DRMUPDATECALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetBufferCount)(THIS_ DWORD) PURE;
+ STDMETHOD_(DWORD, GetBufferCount)(THIS) PURE;
+ STDMETHOD(SetDither)(THIS_ WINBOOL) PURE;
+ STDMETHOD(SetShades)(THIS_ DWORD) PURE;
+ STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
+ STDMETHOD(SetTextureQuality)(THIS_ D3DRMTEXTUREQUALITY) PURE;
+ STDMETHOD(GetViewports)(THIS_ struct IDirect3DRMViewportArray **array) PURE;
+ STDMETHOD_(WINBOOL, GetDither)(THIS) PURE;
+ STDMETHOD_(DWORD, GetShades)(THIS) PURE;
+ STDMETHOD_(DWORD, GetHeight)(THIS) PURE;
+ STDMETHOD_(DWORD, GetWidth)(THIS) PURE;
+ STDMETHOD_(DWORD, GetTrianglesDrawn)(THIS) PURE;
+ STDMETHOD_(DWORD, GetWireframeOptions)(THIS) PURE;
+ STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE;
+ STDMETHOD_(D3DCOLORMODEL, GetColorModel)(THIS) PURE;
+ STDMETHOD_(D3DRMTEXTUREQUALITY, GetTextureQuality)(THIS) PURE;
+ STDMETHOD(GetDirect3DDevice)(THIS_ IDirect3DDevice **d3d_device) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMDevice_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMDevice_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMDevice_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMDevice_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMDevice_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMDevice_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMDevice_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMDevice_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMDevice_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMDevice methods ***/
+#define IDirect3DRMDevice_Init(p,a,b) (p)->lpVtbl->Init(p,a,b)
+#define IDirect3DRMDevice_InitFromD3D(p,a,b) (p)->lpVtbl->InitFromD3D(p,a,b)
+#define IDirect3DRMDevice_InitFromClipper(p,a,b,c,d) (p)->lpVtbl->InitFromClipper(p,a,b,c,d)
+#define IDirect3DRMDevice_Update(p) (p)->lpVtbl->Update(p)
+#define IDirect3DRMDevice_AddUpdateCallback(p,a,b) (p)->lpVtbl->AddUpdateCallback(p,a,b)
+#define IDirect3DRMDevice_DeleteUpdateCallback(p,a,b) (p)->lpVtbl->DeleteUpdateCallback(p,a,b)
+#define IDirect3DRMDevice_SetBufferCount(p,a) (p)->lpVtbl->SetBufferCount(p,a)
+#define IDirect3DRMDevice_GetBufferCount(p) (p)->lpVtbl->GetBufferCount(p)
+#define IDirect3DRMDevice_SetDither(p,a) (p)->lpVtbl->SetDither(p,a)
+#define IDirect3DRMDevice_SetShades(p,a) (p)->lpVtbl->SetShades(p,a)
+#define IDirect3DRMDevice_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
+#define IDirect3DRMDevice_SetTextureQuality(p,a) (p)->lpVtbl->SetTextureQuality(p,a)
+#define IDirect3DRMDevice_GetViewports(p,a) (p)->lpVtbl->GetViewports(p,a)
+#define IDirect3DRMDevice_GetDither(p) (p)->lpVtbl->GetDither(p)
+#define IDirect3DRMDevice_GetShades(p) (p)->lpVtbl->GetShades(p)
+#define IDirect3DRMDevice_GetHeight(p) (p)->lpVtbl->GetHeight(p)
+#define IDirect3DRMDevice_GetWidth(p) (p)->lpVtbl->GetWidth(p)
+#define IDirect3DRMDevice_GetTrianglesDrawn(p) (p)->lpVtbl->GetTrianglesDrawn(p)
+#define IDirect3DRMDevice_GetWireframeOptions(p) (p)->lpVtbl->GetWireframeOptions(p)
+#define IDirect3DRMDevice_GetQuality(p) (p)->lpVtbl->GetQuality(p)
+#define IDirect3DRMDevice_GetColorModel(p) (p)->lpVtbl->GetColorModel(p)
+#define IDirect3DRMDevice_GetTextureQuality(p) (p)->lpVtbl->GetTextureQuality(p)
+#define IDirect3DRMDevice_GetDirect3DDevice(p,a) (p)->lpVtbl->GetDirect3DDevice(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMDevice_AddRef(p) (p)->AddRef()
+#define IDirect3DRMDevice_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMDevice_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMDevice_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMDevice_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMDevice_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMDevice_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMDevice_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMDevice_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMDevice_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMDevice methods ***/
+#define IDirect3DRMDevice_Init(p,a,b) (p)->Init(a,b)
+#define IDirect3DRMDevice_InitFromD3D(p,a,b) (p)->InitFromD3D(a,b)
+#define IDirect3DRMDevice_InitFromClipper(p,a,b,c,d) (p)->InitFromClipper(a,b,c,d)
+#define IDirect3DRMDevice_Update(p) (p)->Update()
+#define IDirect3DRMDevice_AddUpdateCallback(p,a,b) (p)->AddUpdateCallback(a,b)
+#define IDirect3DRMDevice_DeleteUpdateCallback(p,a,b) (p)->DeleteUpdateCallback(a,b)
+#define IDirect3DRMDevice_SetBufferCount(p,a) (p)->SetBufferCount(a)
+#define IDirect3DRMDevice_GetBufferCount(p) (p)->GetBufferCount()
+#define IDirect3DRMDevice_SetDither(p,a) (p)->SetDither(a)
+#define IDirect3DRMDevice_SetShades(p,a) (p)->SetShades(a)
+#define IDirect3DRMDevice_SetQuality(p,a) (p)->SetQuality(a)
+#define IDirect3DRMDevice_SetTextureQuality(p,a) (p)->SetTextureQuality(a)
+#define IDirect3DRMDevice_GetViewports(p,a) (p)->GetViewports(a)
+#define IDirect3DRMDevice_GetDither(p) (p)->GetDither()
+#define IDirect3DRMDevice_GetShades(p) (p)->GetShades()
+#define IDirect3DRMDevice_GetHeight(p) (p)->GetHeight()
+#define IDirect3DRMDevice_GetWidth(p) (p)->GetWidth()
+#define IDirect3DRMDevice_GetTrianglesDrawn(p) (p)->GetTrianglesDrawn()
+#define IDirect3DRMDevice_GetWireframeOptions(p) (p)->GetWireframeOptions()
+#define IDirect3DRMDevice_GetQuality(p) (p)->GetQuality()
+#define IDirect3DRMDevice_GetColorModel(p) (p)->GetColorModel()
+#define IDirect3DRMDevice_GetTextureQuality(p) (p)->GetTextureQuality()
+#define IDirect3DRMDevice_GetDirect3DDevice(p,a) (p)->GetDirect3DDevice(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMDevice2 interface
+ */
+#ifdef WINE_NO_UNICODE_MACROS
+#undef GetClassName
+#endif
+#define INTERFACE IDirect3DRMDevice2
+DECLARE_INTERFACE_(IDirect3DRMDevice2,IDirect3DRMDevice)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMDevice methods ***/
+ STDMETHOD(Init)(THIS_ ULONG width, ULONG height) PURE;
+ STDMETHOD(InitFromD3D)(THIS_ IDirect3D *d3d, IDirect3DDevice *d3d_device) PURE;
+ STDMETHOD(InitFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid, int width, int height) PURE;
+ STDMETHOD(Update)(THIS) PURE;
+ STDMETHOD(AddUpdateCallback)(THIS_ D3DRMUPDATECALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteUpdateCallback)(THIS_ D3DRMUPDATECALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetBufferCount)(THIS_ DWORD) PURE;
+ STDMETHOD_(DWORD, GetBufferCount)(THIS) PURE;
+ STDMETHOD(SetDither)(THIS_ WINBOOL) PURE;
+ STDMETHOD(SetShades)(THIS_ DWORD) PURE;
+ STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
+ STDMETHOD(SetTextureQuality)(THIS_ D3DRMTEXTUREQUALITY) PURE;
+ STDMETHOD(GetViewports)(THIS_ struct IDirect3DRMViewportArray **array) PURE;
+ STDMETHOD_(WINBOOL, GetDither)(THIS) PURE;
+ STDMETHOD_(DWORD, GetShades)(THIS) PURE;
+ STDMETHOD_(DWORD, GetHeight)(THIS) PURE;
+ STDMETHOD_(DWORD, GetWidth)(THIS) PURE;
+ STDMETHOD_(DWORD, GetTrianglesDrawn)(THIS) PURE;
+ STDMETHOD_(DWORD, GetWireframeOptions)(THIS) PURE;
+ STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE;
+ STDMETHOD_(D3DCOLORMODEL, GetColorModel)(THIS) PURE;
+ STDMETHOD_(D3DRMTEXTUREQUALITY, GetTextureQuality)(THIS) PURE;
+ STDMETHOD(GetDirect3DDevice)(THIS_ IDirect3DDevice **d3d_device) PURE;
+ /*** IDirect3DRMDevice2 methods ***/
+ STDMETHOD(InitFromD3D2)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *device) PURE;
+ STDMETHOD(InitFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw, IDirectDrawSurface *surface) PURE;
+ STDMETHOD(SetRenderMode)(THIS_ DWORD flags) PURE;
+ STDMETHOD_(DWORD, GetRenderMode)(THIS) PURE;
+ STDMETHOD(GetDirect3DDevice2)(THIS_ IDirect3DDevice2 **device) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMDevice2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMDevice2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMDevice2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMDevice2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMDevice2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMDevice2_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMDevice2_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMDevice2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMDevice2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMDevice methods ***/
+#define IDirect3DRMDevice2_Init(p,a,b) (p)->lpVtbl->Init(p,a,b)
+#define IDirect3DRMDevice2_InitFromD3D(p,a,b) (p)->lpVtbl->InitFromD3D(p,a,b)
+#define IDirect3DRMDevice2_InitFromClipper(p,a,b,c,d) (p)->lpVtbl->InitFromClipper(p,a,b,c,d)
+#define IDirect3DRMDevice2_Update(p) (p)->lpVtbl->Update(p)
+#define IDirect3DRMDevice2_AddUpdateCallback(p,a,b) (p)->lpVtbl->AddUpdateCallback(p,a,b)
+#define IDirect3DRMDevice2_DeleteUpdateCallback(p,a,b) (p)->lpVtbl->DeleteUpdateCallback(p,a,b)
+#define IDirect3DRMDevice2_SetBufferCount(p,a) (p)->lpVtbl->SetBufferCount(p,a)
+#define IDirect3DRMDevice2_GetBufferCount(p) (p)->lpVtbl->GetBufferCount(p)
+#define IDirect3DRMDevice2_SetDither(p,a) (p)->lpVtbl->SetDither(p,a)
+#define IDirect3DRMDevice2_SetShades(p,a) (p)->lpVtbl->SetShades(p,a)
+#define IDirect3DRMDevice2_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
+#define IDirect3DRMDevice2_SetTextureQuality(p,a) (p)->lpVtbl->SetTextureQuality(p,a)
+#define IDirect3DRMDevice2_GetViewports(p,a) (p)->lpVtbl->GetViewports(p,a)
+#define IDirect3DRMDevice2_GetDither(p) (p)->lpVtbl->GetDither(p)
+#define IDirect3DRMDevice2_GetShades(p) (p)->lpVtbl->GetShades(p)
+#define IDirect3DRMDevice2_GetHeight(p) (p)->lpVtbl->GetHeight(p)
+#define IDirect3DRMDevice2_GetWidth(p) (p)->lpVtbl->GetWidth(p)
+#define IDirect3DRMDevice2_GetTrianglesDrawn(p) (p)->lpVtbl->GetTrianglesDrawn(p)
+#define IDirect3DRMDevice2_GetWireframeOptions(p) (p)->lpVtbl->GetWireframeOptions(p)
+#define IDirect3DRMDevice2_GetQuality(p) (p)->lpVtbl->GetQuality(p)
+#define IDirect3DRMDevice2_GetColorModel(p) (p)->lpVtbl->GetColorModel(p)
+#define IDirect3DRMDevice2_GetTextureQuality(p) (p)->lpVtbl->GetTextureQuality(p)
+#define IDirect3DRMDevice2_GetDirect3DDevice(p,a) (p)->lpVtbl->GetDirect3DDevice(p,a)
+/*** IDirect3DRMDevice2 methods ***/
+#define IDirect3DRMDevice2_InitFromD3D2(p,a,b) (p)->lpVtbl->InitFromD3D2(p,a,b)
+#define IDirect3DRMDevice2_InitFromSurface(p,a,b,c) (p)->lpVtbl->InitFromSurface(p,a,b,c)
+#define IDirect3DRMDevice2_SetRenderMode(p,a) (p)->lpVtbl->SetRenderMode(p,a)
+#define IDirect3DRMDevice2_GetRenderMode(p) (p)->lpVtbl->GetRenderMode(p)
+#define IDirect3DRMDevice2_GetDirect3DDevice2(p,a) (p)->lpVtbl->GetDirect3DDevice2(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMDevice2_AddRef(p) (p)->AddRef()
+#define IDirect3DRMDevice2_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMDevice2_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMDevice2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMDevice2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMDevice2_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMDevice2_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMDevice2_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMDevice2_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMDevice2_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMDevice methods ***/
+#define IDirect3DRMDevice2_Init(p,a,b) (p)->Init(a,b)
+#define IDirect3DRMDevice2_InitFromD3D(p,a,b) (p)->InitFromD3D(a,b)
+#define IDirect3DRMDevice2_InitFromClipper(p,a,b,c,d) (p)->InitFromClipper(a,b,c,d)
+#define IDirect3DRMDevice2_Update(p) (p)->Update()
+#define IDirect3DRMDevice2_AddUpdateCallback(p,a,b) (p)->AddUpdateCallback(a,b)
+#define IDirect3DRMDevice2_DeleteUpdateCallback(p,a,b) (p)->DeleteUpdateCallback(a,b)
+#define IDirect3DRMDevice2_SetBufferCount(p,a) (p)->SetBufferCount(a)
+#define IDirect3DRMDevice2_GetBufferCount(p) (p)->GetBufferCount()
+#define IDirect3DRMDevice2_SetDither(p,a) (p)->SetDither(a)
+#define IDirect3DRMDevice2_SetShades(p,a) (p)->SetShades(a)
+#define IDirect3DRMDevice2_SetQuality(p,a) (p)->SetQuality(a)
+#define IDirect3DRMDevice2_SetTextureQuality(p,a) (p)->SetTextureQuality(a)
+#define IDirect3DRMDevice2_GetViewports(p,a) (p)->GetViewports(a)
+#define IDirect3DRMDevice2_GetDither(p) (p)->GetDither()
+#define IDirect3DRMDevice2_GetShades(p) (p)->GetShades()
+#define IDirect3DRMDevice2_GetHeight(p) (p)->GetHeight()
+#define IDirect3DRMDevice2_GetWidth(p) (p)->GetWidth()
+#define IDirect3DRMDevice2_GetTrianglesDrawn(p) (p)->GetTrianglesDrawn()
+#define IDirect3DRMDevice2_GetWireframeOptions(p) (p)->GetWireframeOptions()
+#define IDirect3DRMDevice2_GetQuality(p) (p)->GetQuality()
+#define IDirect3DRMDevice2_GetColorModel(p) (p)->GetColorModel()
+#define IDirect3DRMDevice2_GetTextureQuality(p) (p)->GetTextureQuality()
+#define IDirect3DRMDevice2_GetDirect3DDevice(p,a) (p)->GetDirect3DDevice(a)
+/*** IDirect3DRMDevice2 methods ***/
+#define IDirect3DRMDevice2_InitFromD3D2(p,a,b) (p)->InitFromD3D2(a,b)
+#define IDirect3DRMDevice2_InitFromSurface(p,a,b,c) (p)->InitFromSurface(a,b,c)
+#define IDirect3DRMDevice2_SetRenderMode(p,a) (p)->SetRenderMode(a)
+#define IDirect3DRMDevice2_GetRenderMode(p) (p)->GetRenderMode()
+#define IDirect3DRMDevice2_GetDirect3DDevice2(p,a) (p)->GetDirect3DDevice2(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMDevice3 interface
+ */
+#ifdef WINE_NO_UNICODE_MACROS
+#undef GetClassName
+#endif
+#define INTERFACE IDirect3DRMDevice3
+DECLARE_INTERFACE_(IDirect3DRMDevice3,IDirect3DRMObject)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMDevice methods ***/
+ STDMETHOD(Init)(THIS_ ULONG width, ULONG height) PURE;
+ STDMETHOD(InitFromD3D)(THIS_ IDirect3D *d3d, IDirect3DDevice *d3d_device) PURE;
+ STDMETHOD(InitFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid, int width, int height) PURE;
+ STDMETHOD(Update)(THIS) PURE;
+ STDMETHOD(AddUpdateCallback)(THIS_ D3DRMUPDATECALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteUpdateCallback)(THIS_ D3DRMUPDATECALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetBufferCount)(THIS_ DWORD) PURE;
+ STDMETHOD_(DWORD, GetBufferCount)(THIS) PURE;
+ STDMETHOD(SetDither)(THIS_ WINBOOL) PURE;
+ STDMETHOD(SetShades)(THIS_ DWORD) PURE;
+ STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
+ STDMETHOD(SetTextureQuality)(THIS_ D3DRMTEXTUREQUALITY) PURE;
+ STDMETHOD(GetViewports)(THIS_ struct IDirect3DRMViewportArray **array) PURE;
+ STDMETHOD_(WINBOOL, GetDither)(THIS) PURE;
+ STDMETHOD_(DWORD, GetShades)(THIS) PURE;
+ STDMETHOD_(DWORD, GetHeight)(THIS) PURE;
+ STDMETHOD_(DWORD, GetWidth)(THIS) PURE;
+ STDMETHOD_(DWORD, GetTrianglesDrawn)(THIS) PURE;
+ STDMETHOD_(DWORD, GetWireframeOptions)(THIS) PURE;
+ STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE;
+ STDMETHOD_(D3DCOLORMODEL, GetColorModel)(THIS) PURE;
+ STDMETHOD_(D3DRMTEXTUREQUALITY, GetTextureQuality)(THIS) PURE;
+ STDMETHOD(GetDirect3DDevice)(THIS_ IDirect3DDevice **d3d_device) PURE;
+ /*** IDirect3DRMDevice2 methods ***/
+ STDMETHOD(InitFromD3D2)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *device) PURE;
+ STDMETHOD(InitFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw, IDirectDrawSurface *surface) PURE;
+ STDMETHOD(SetRenderMode)(THIS_ DWORD flags) PURE;
+ STDMETHOD_(DWORD, GetRenderMode)(THIS) PURE;
+ STDMETHOD(GetDirect3DDevice2)(THIS_ IDirect3DDevice2 **device) PURE;
+ /*** IDirect3DRMDevice3 methods ***/
+ STDMETHOD(FindPreferredTextureFormat)(THIS_ DWORD BitDepths, DWORD flags, DDPIXELFORMAT *format) PURE;
+ STDMETHOD(RenderStateChange)(THIS_ D3DRENDERSTATETYPE drsType, DWORD val, DWORD flags) PURE;
+ STDMETHOD(LightStateChange)(THIS_ D3DLIGHTSTATETYPE drsType, DWORD val, DWORD flags) PURE;
+ STDMETHOD(GetStateChangeOptions)(THIS_ DWORD state_class, DWORD state_idx, DWORD *flags) PURE;
+ STDMETHOD(SetStateChangeOptions)(THIS_ DWORD StateClass, DWORD StateNum, DWORD flags) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMDevice3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMDevice3_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMDevice3_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMDevice3_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMDevice3_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMDevice3_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMDevice3_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMDevice3_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMDevice3_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMDevice3_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMDevice3_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMDevice methods ***/
+#define IDirect3DRMDevice3_Init(p,a,b) (p)->lpVtbl->Init(p,a,b)
+#define IDirect3DRMDevice3_InitFromD3D(p,a,b) (p)->lpVtbl->InitFromD3D(p,a,b)
+#define IDirect3DRMDevice3_InitFromClipper(p,a,b,c,d) (p)->lpVtbl->InitFromClipper(p,a,b,c,d)
+#define IDirect3DRMDevice3_Update(p) (p)->lpVtbl->Update(p)
+#define IDirect3DRMDevice3_AddUpdateCallback(p,a,b) (p)->lpVtbl->AddUpdateCallback(p,a,b)
+#define IDirect3DRMDevice3_DeleteUpdateCallback(p,a,b) (p)->lpVtbl->DeleteUpdateCallback(p,a,b)
+#define IDirect3DRMDevice3_SetBufferCount(p,a) (p)->lpVtbl->SetBufferCount(p,a)
+#define IDirect3DRMDevice3_GetBufferCount(p) (p)->lpVtbl->GetBufferCount(p)
+#define IDirect3DRMDevice3_SetDither(p,a) (p)->lpVtbl->SetDither(p,a)
+#define IDirect3DRMDevice3_SetShades(p,a) (p)->lpVtbl->SetShades(p,a)
+#define IDirect3DRMDevice3_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
+#define IDirect3DRMDevice3_SetTextureQuality(p,a) (p)->lpVtbl->SetTextureQuality(p,a)
+#define IDirect3DRMDevice3_GetViewports(p,a) (p)->lpVtbl->GetViewports(p,a)
+#define IDirect3DRMDevice3_GetDither(p) (p)->lpVtbl->GetDither(p)
+#define IDirect3DRMDevice3_GetShades(p) (p)->lpVtbl->GetShades(p)
+#define IDirect3DRMDevice3_GetHeight(p) (p)->lpVtbl->GetHeight(p)
+#define IDirect3DRMDevice3_GetWidth(p) (p)->lpVtbl->GetWidth(p)
+#define IDirect3DRMDevice3_GetTrianglesDrawn(p) (p)->lpVtbl->GetTrianglesDrawn(p)
+#define IDirect3DRMDevice3_GetWireframeOptions(p) (p)->lpVtbl->GetWireframeOptions(p)
+#define IDirect3DRMDevice3_GetQuality(p) (p)->lpVtbl->GetQuality(p)
+#define IDirect3DRMDevice3_GetColorModel(p) (p)->lpVtbl->GetColorModel(p)
+#define IDirect3DRMDevice3_GetTextureQuality(p) (p)->lpVtbl->GetTextureQuality(p)
+#define IDirect3DRMDevice3_GetDirect3DDevice(p,a) (p)->lpVtbl->GetDirect3DDevice(p,a)
+/*** IDirect3DRMDevice2 methods ***/
+#define IDirect3DRMDevice3_InitFromD3D2(p,a,b) (p)->lpVtbl->InitFromD3D2(p,a,b)
+#define IDirect3DRMDevice3_InitFromSurface(p,a,b,c) (p)->lpVtbl->InitFromSurface(p,a,b,c)
+#define IDirect3DRMDevice3_SetRenderMode(p,a) (p)->lpVtbl->SetRenderMode(p,a)
+#define IDirect3DRMDevice3_GetRenderMode(p) (p)->lpVtbl->GetRenderMode(p)
+#define IDirect3DRMDevice3_GetDirect3DDevice2(p,a) (p)->lpVtbl->GetDirect3DDevice2(p,a)
+/*** IDirect3DRMDevice3 methods ***/
+#define IDirect3DRMDevice3_FindPreferredTextureFormat(p,a,b,c) (p)->lpVtbl->FindPreferredTextureFormat(p,a,b,c)
+#define IDirect3DRMDevice3_RenderStateChange(p,a,b,c) (p)->lpVtbl->RenderStateChange(p,a,b,c)
+#define IDirect3DRMDevice3_LightStateChange(p,a,b,c) (p)->lpVtbl->LightStateChange(p,a,b,c)
+#define IDirect3DRMDevice3_GetStateChangeOptions(p,a,b,c) (p)->lpVtbl->GetStateChangeOptions(p,a,b,c)
+#define IDirect3DRMDevice3_SetStateChangeOptions(p,a,b,c) (p)->lpVtbl->SetStateChangeOptions(p,a,b,c)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMDevice3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMDevice3_AddRef(p) (p)->AddRef()
+#define IDirect3DRMDevice3_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMDevice3_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMDevice3_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMDevice3_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMDevice3_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMDevice3_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMDevice3_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMDevice3_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMDevice3_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMDevice methods ***/
+#define IDirect3DRMDevice3_Init(p,a,b) (p)->Init(a,b)
+#define IDirect3DRMDevice3_InitFromD3D(p,a,b) (p)->InitFromD3D(a,b)
+#define IDirect3DRMDevice3_InitFromClipper(p,a,b,c,d) (p)->InitFromClipper(a,b,c,d)
+#define IDirect3DRMDevice3_Update(p) (p)->Update()
+#define IDirect3DRMDevice3_AddUpdateCallback(p,a,b) (p)->AddUpdateCallback(a,b)
+#define IDirect3DRMDevice3_DeleteUpdateCallback(p,a,b) (p)->DeleteUpdateCallback(a,b)
+#define IDirect3DRMDevice3_SetBufferCount(p,a) (p)->SetBufferCount(a)
+#define IDirect3DRMDevice3_GetBufferCount(p) (p)->GetBufferCount()
+#define IDirect3DRMDevice3_SetDither(p,a) (p)->SetDither(a)
+#define IDirect3DRMDevice3_SetShades(p,a) (p)->SetShades(a)
+#define IDirect3DRMDevice3_SetQuality(p,a) (p)->SetQuality(a)
+#define IDirect3DRMDevice3_SetTextureQuality(p,a) (p)->SetTextureQuality(a)
+#define IDirect3DRMDevice3_GetViewports(p,a) (p)->GetViewports(a)
+#define IDirect3DRMDevice3_GetDither(p) (p)->GetDither()
+#define IDirect3DRMDevice3_GetShades(p) (p)->GetShades()
+#define IDirect3DRMDevice3_GetHeight(p) (p)->GetHeight()
+#define IDirect3DRMDevice3_GetWidth(p) (p)->GetWidth()
+#define IDirect3DRMDevice3_GetTrianglesDrawn(p) (p)->GetTrianglesDrawn()
+#define IDirect3DRMDevice3_GetWireframeOptions(p) (p)->GetWireframeOptions()
+#define IDirect3DRMDevice3_GetQuality(p) (p)->GetQuality()
+#define IDirect3DRMDevice3_GetColorModel(p) (p)->GetColorModel()
+#define IDirect3DRMDevice3_GetTextureQuality(p) (p)->GetTextureQuality()
+#define IDirect3DRMDevice3_GetDirect3DDevice(p,a) (p)->GetDirect3DDevice(a)
+/*** IDirect3DRMDevice2 methods ***/
+#define IDirect3DRMDevice3_InitFromD3D2(p,a,b) (p)->InitFromD3D2(a,b)
+#define IDirect3DRMDevice3_InitFromSurface(p,a,b,c) (p)->InitFromSurface(a,b,c)
+#define IDirect3DRMDevice3_SetRenderMode(p,a) (p)->SetRenderMode(a)
+#define IDirect3DRMDevice3_GetRenderMode(p) (p)->GetRenderMode()
+#define IDirect3DRMDevice3_GetDirect3DDevice2(p,a) (p)->GetDirect3DDevice2(a)
+/*** IDirect3DRMDevice3 methods ***/
+#define IDirect3DRMDevice3_FindPreferredTextureFormat(p,a,b,c) (p)->FindPreferredTextureFormat(a,b,c)
+#define IDirect3DRMDevice3_RenderStateChange(p,a,b,c) (p)->RenderStateChange(a,b,c)
+#define IDirect3DRMDevice3_LightStateChange(p,a,b,c) (p)->LightStateChange(a,b,c)
+#define IDirect3DRMDevice3_GetStateChangeOptions(p,a,b,c) (p)->GetStateChangeOptions(a,b,c)
+#define IDirect3DRMDevice3_SetStateChangeOptions(p,a,b,c) (p)->SetStateChangeOptions(a,b,c)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMViewport interface
+ */
+#define INTERFACE IDirect3DRMViewport
+DECLARE_INTERFACE_(IDirect3DRMViewport,IDirect3DRMObject)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMViewport methods ***/
+ STDMETHOD(Init) (THIS_ IDirect3DRMDevice *device, struct IDirect3DRMFrame *camera,
+ DWORD x, DWORD y, DWORD width, DWORD height) PURE;
+ STDMETHOD(Clear)(THIS) PURE;
+ STDMETHOD(Render)(THIS_ struct IDirect3DRMFrame *frame) PURE;
+ STDMETHOD(SetFront)(THIS_ D3DVALUE) PURE;
+ STDMETHOD(SetBack)(THIS_ D3DVALUE) PURE;
+ STDMETHOD(SetField)(THIS_ D3DVALUE) PURE;
+ STDMETHOD(SetUniformScaling)(THIS_ WINBOOL) PURE;
+ STDMETHOD(SetCamera)(THIS_ struct IDirect3DRMFrame *camera) PURE;
+ STDMETHOD(SetProjection)(THIS_ D3DRMPROJECTIONTYPE) PURE;
+ STDMETHOD(Transform)(THIS_ D3DRMVECTOR4D *d, D3DVECTOR *s) PURE;
+ STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DRMVECTOR4D *s) PURE;
+ STDMETHOD(Configure)(THIS_ LONG x, LONG y, DWORD width, DWORD height) PURE;
+ STDMETHOD(ForceUpdate)(THIS_ DWORD x1, DWORD y1, DWORD x2, DWORD y2) PURE;
+ STDMETHOD(SetPlane)(THIS_ D3DVALUE left, D3DVALUE right, D3DVALUE bottom, D3DVALUE top) PURE;
+ STDMETHOD(GetCamera)(THIS_ struct IDirect3DRMFrame **camera) PURE;
+ STDMETHOD(GetDevice)(THIS_ IDirect3DRMDevice **device) PURE;
+ STDMETHOD(GetPlane)(THIS_ D3DVALUE *left, D3DVALUE *right, D3DVALUE *bottom, D3DVALUE *top) PURE;
+ STDMETHOD(Pick)(THIS_ LONG x, LONG y, struct IDirect3DRMPickedArray **visuals) PURE;
+ STDMETHOD_(WINBOOL, GetUniformScaling)(THIS) PURE;
+ STDMETHOD_(LONG, GetX)(THIS) PURE;
+ STDMETHOD_(LONG, GetY)(THIS) PURE;
+ STDMETHOD_(DWORD, GetWidth)(THIS) PURE;
+ STDMETHOD_(DWORD, GetHeight)(THIS) PURE;
+ STDMETHOD_(D3DVALUE, GetField)(THIS) PURE;
+ STDMETHOD_(D3DVALUE, GetBack)(THIS) PURE;
+ STDMETHOD_(D3DVALUE, GetFront)(THIS) PURE;
+ STDMETHOD_(D3DRMPROJECTIONTYPE, GetProjection)(THIS) PURE;
+ STDMETHOD(GetDirect3DViewport)(THIS_ IDirect3DViewport **viewport) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMViewport_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMViewport_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMViewport_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMViewport_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMViewport_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMViewport_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMViewport_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMViewport_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMViewport_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMViewport_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMViewport_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMViewport methods ***/
+#define IDirect3DRMViewport_Init(p,a,b,c,d,e,f) (p)->lpVtbl->Init(p,a,b,c,d,e,f)
+#define IDirect3DRMViewport_Clear(p) (p)->lpVtbl->Clear(p)
+#define IDirect3DRMViewport_Render(p,a) (p)->lpVtbl->Render(p,a)
+#define IDirect3DRMViewport_SetFront(p,a) (p)->lpVtbl->SetFront(p,a)
+#define IDirect3DRMViewport_SetBack(p,a) (p)->lpVtbl->SetBack(p,a)
+#define IDirect3DRMViewport_SetField(p,a) (p)->lpVtbl->SetField(p,a)
+#define IDirect3DRMViewport_SetUniformScaling(p,a) (p)->lpVtbl->SetUniformScaling(p,a)
+#define IDirect3DRMViewport_SetCamera(p,a) (p)->lpVtbl->SetCamera(p,a)
+#define IDirect3DRMViewport_SetProjection(p,a) (p)->lpVtbl->SetProjection(p,a)
+#define IDirect3DRMViewport_Transform(p,a,b) (p)->lpVtbl->Transform(p,a,b)
+#define IDirect3DRMViewport_InverseTransform(p,a,b) (p)->lpVtbl->InverseTransform(p,a,b)
+#define IDirect3DRMViewport_Configure(p,a,b,c,d) (p)->lpVtbl->Configure(p,a,b,c,d)
+#define IDirect3DRMViewport_ForceUpdate(p,a,b,c,d) (p)->lpVtbl->ForceUpdate(p,a,b,c,d)
+#define IDirect3DRMViewport_SetPlane(p,a,b,c,d) (p)->lpVtbl->SetPlane(p,a,b,c,d)
+#define IDirect3DRMViewport_GetCamera(p,a) (p)->lpVtbl->GetCamera(p,a)
+#define IDirect3DRMViewport_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DRMViewport_GetPlane(p,a,b,c,d) (p)->lpVtbl->GetPlane(p,a,b,c,d)
+#define IDirect3DRMViewport_Pick(p,a,b,c) (p)->lpVtbl->Pick(p,a,b,c)
+#define IDirect3DRMViewport_GetUniformScaling(p) (p)->lpVtbl->GetUniformScaling(p)
+#define IDirect3DRMViewport_GetX(p) (p)->lpVtbl->GetX(p)
+#define IDirect3DRMViewport_GetY(p) (p)->lpVtbl->GetY(p)
+#define IDirect3DRMViewport_GetWidth(p) (p)->lpVtbl->GetWidth(p)
+#define IDirect3DRMViewport_GetHeight(p) (p)->lpVtbl->GetHeight(p)
+#define IDirect3DRMViewport_GetField(p) (p)->lpVtbl->GetField(p)
+#define IDirect3DRMViewport_GetBack(p) (p)->lpVtbl->GetBack(p)
+#define IDirect3DRMViewport_GetFront(p) (p)->lpVtbl->GetFront(p)
+#define IDirect3DRMViewport_GetProjection(p) (p)->lpVtbl->GetProjection(p)
+#define IDirect3DRMViewport_GetDirect3DViewport(p,a) (p)->lpVtbl->GetDirect3DViewport(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMViewport_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMViewport_AddRef(p) (p)->AddRef()
+#define IDirect3DRMViewport_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMViewport_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMViewport_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMViewport_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMViewport_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMViewport_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMViewport_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMViewport_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMViewport_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMViewport methods ***/
+#define IDirect3DRMViewport_Init(p,a,b,c,d,e,f) (p)->Init(a,b,c,d,e,f)
+#define IDirect3DRMViewport_Clear(p) (p)->Clear()
+#define IDirect3DRMViewport_Render(p,a) (p)->Render(a)
+#define IDirect3DRMViewport_SetFront(p,a) (p)->SetFront(a)
+#define IDirect3DRMViewport_SetBack(p,a) (p)->SetBack(a)
+#define IDirect3DRMViewport_SetField(p,a) (p)->SetField(a)
+#define IDirect3DRMViewport_SetUniformScaling(p,a) (p)->SetUniformScaling(a)
+#define IDirect3DRMViewport_SetCamera(p,a) (p)->SetCamera(a)
+#define IDirect3DRMViewport_SetProjection(p,a) (p)->SetProjection(a)
+#define IDirect3DRMViewport_Transform(p,a,b) (p)->Transform(a,b)
+#define IDirect3DRMViewport_InverseTransform(p,a,b) (p)->InverseTransform(a,b)
+#define IDirect3DRMViewport_Configure(p,a,b,c,d) (p)->Configure(a,b,c,d)
+#define IDirect3DRMViewport_ForceUpdate(p,a,b,c,d) (p)->ForceUpdate(a,b,c,d)
+#define IDirect3DRMViewport_SetPlane(p,a,b,c,d) (p)->SetPlane(a,b,c,d)
+#define IDirect3DRMViewport_GetCamera(p,a) (p)->GetCamera(a)
+#define IDirect3DRMViewport_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DRMViewport_GetPlane(p,a,b,c,d) (p)->GetPlane(a,b,c,d)
+#define IDirect3DRMViewport_Pick(p,a,b,c) (p)->Pick(a,b,c)
+#define IDirect3DRMViewport_GetUniformScaling(p) (p)->GetUniformScaling()
+#define IDirect3DRMViewport_GetX(p) (p)->GetX()
+#define IDirect3DRMViewport_GetY(p) (p)->GetY()
+#define IDirect3DRMViewport_GetWidth(p) (p)->GetWidth()
+#define IDirect3DRMViewport_GetHeight(p) (p)->GetHeight()
+#define IDirect3DRMViewport_GetField(p) (p)->GetField()
+#define IDirect3DRMViewport_GetBack(p) (p)->GetBack()
+#define IDirect3DRMViewport_GetFront(p) (p)->GetFront()
+#define IDirect3DRMViewport_GetProjection(p) (p)->GetProjection()
+#define IDirect3DRMViewport_GetDirect3DViewport(p,a) (p)->GetDirect3DViewport(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMViewport2 interface
+ */
+#define INTERFACE IDirect3DRMViewport2
+DECLARE_INTERFACE_(IDirect3DRMViewport2,IDirect3DRMObject)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMViewport2 methods ***/
+ STDMETHOD(Init) (THIS_ IDirect3DRMDevice3 *device, struct IDirect3DRMFrame3 *camera,
+ DWORD x, DWORD y, DWORD width, DWORD height) PURE;
+ STDMETHOD(Clear)(THIS_ DWORD flags) PURE;
+ STDMETHOD(Render)(THIS_ struct IDirect3DRMFrame3 *frame) PURE;
+ STDMETHOD(SetFront)(THIS_ D3DVALUE) PURE;
+ STDMETHOD(SetBack)(THIS_ D3DVALUE) PURE;
+ STDMETHOD(SetField)(THIS_ D3DVALUE) PURE;
+ STDMETHOD(SetUniformScaling)(THIS_ WINBOOL) PURE;
+ STDMETHOD(SetCamera)(THIS_ struct IDirect3DRMFrame3 *camera) PURE;
+ STDMETHOD(SetProjection)(THIS_ D3DRMPROJECTIONTYPE) PURE;
+ STDMETHOD(Transform)(THIS_ D3DRMVECTOR4D *d, D3DVECTOR *s) PURE;
+ STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DRMVECTOR4D *s) PURE;
+ STDMETHOD(Configure)(THIS_ LONG x, LONG y, DWORD width, DWORD height) PURE;
+ STDMETHOD(ForceUpdate)(THIS_ DWORD x1, DWORD y1, DWORD x2, DWORD y2) PURE;
+ STDMETHOD(SetPlane)(THIS_ D3DVALUE left, D3DVALUE right, D3DVALUE bottom, D3DVALUE top) PURE;
+ STDMETHOD(GetCamera)(THIS_ struct IDirect3DRMFrame3 **camera) PURE;
+ STDMETHOD(GetDevice)(THIS_ IDirect3DRMDevice3 **device) PURE;
+ STDMETHOD(GetPlane)(THIS_ D3DVALUE *left, D3DVALUE *right, D3DVALUE *bottom, D3DVALUE *top) PURE;
+ STDMETHOD(Pick)(THIS_ LONG x, LONG y, struct IDirect3DRMPickedArray **visuals) PURE;
+ STDMETHOD_(WINBOOL, GetUniformScaling)(THIS) PURE;
+ STDMETHOD_(LONG, GetX)(THIS) PURE;
+ STDMETHOD_(LONG, GetY)(THIS) PURE;
+ STDMETHOD_(DWORD, GetWidth)(THIS) PURE;
+ STDMETHOD_(DWORD, GetHeight)(THIS) PURE;
+ STDMETHOD_(D3DVALUE, GetField)(THIS) PURE;
+ STDMETHOD_(D3DVALUE, GetBack)(THIS) PURE;
+ STDMETHOD_(D3DVALUE, GetFront)(THIS) PURE;
+ STDMETHOD_(D3DRMPROJECTIONTYPE, GetProjection)(THIS) PURE;
+ STDMETHOD(GetDirect3DViewport)(THIS_ IDirect3DViewport **viewport) PURE;
+ STDMETHOD(TransformVectors)(THIS_ DWORD vector_count, D3DRMVECTOR4D *dst_vectors,
+ D3DVECTOR *src_vectors) PURE;
+ STDMETHOD(InverseTransformVectors)(THIS_ DWORD vector_count, D3DVECTOR *dst_vectors,
+ D3DRMVECTOR4D *src_vectors) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMViewport2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMViewport2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMViewport2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMViewport_2Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMViewport2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMViewport2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMViewport2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMViewport2_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMViewport2_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMViewport2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMViewport2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMViewport2 methods ***/
+#define IDirect3DRMViewport2_Init(p,a,b,c,d,e,f) (p)->lpVtbl->Init(p,a,b,c,d,e,f)
+#define IDirect3DRMViewport2_Clear(p,a) (p)->lpVtbl->Clear(p,a)
+#define IDirect3DRMViewport2_Render(p,a) (p)->lpVtbl->Render(p,a)
+#define IDirect3DRMViewport2_SetFront(p,a) (p)->lpVtbl->SetFront(p,a)
+#define IDirect3DRMViewport2_SetBack(p,a) (p)->lpVtbl->SetBack(p,a)
+#define IDirect3DRMViewport2_SetField(p,a) (p)->lpVtbl->SetField(p,a)
+#define IDirect3DRMViewport2_SetUniformScaling(p,a) (p)->lpVtbl->SetUniformScaling(p,a)
+#define IDirect3DRMViewport2_SetCamera(p,a) (p)->lpVtbl->SetCamera(p,a)
+#define IDirect3DRMViewport2_SetProjection(p,a) (p)->lpVtbl->SetProjection(p,a)
+#define IDirect3DRMViewport2_Transform(p,a,b) (p)->lpVtbl->Transform(p,a,b)
+#define IDirect3DRMViewport2_InverseTransform(p,a,b) (p)->lpVtbl->InverseTransform(p,a,b)
+#define IDirect3DRMViewport2_Configure(p,a,b,c,d) (p)->lpVtbl->Configure(p,a,b,c,d)
+#define IDirect3DRMViewport2_ForceUpdate(p,a,b,c,d) (p)->lpVtbl->ForceUpdate(p,a,b,c,d)
+#define IDirect3DRMViewport2_SetPlane(p,a,b,c,d) (p)->lpVtbl->SetPlane(p,a,b,c,d)
+#define IDirect3DRMViewport2_GetCamera(p,a) (p)->lpVtbl->GetCamera(p,a)
+#define IDirect3DRMViewport2_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DRMViewport2_GetPlane(p,a,b,c,d) (p)->lpVtbl->GetPlane(p,a,b,c,d)
+#define IDirect3DRMViewport2_Pick(p,a,b,c) (p)->lpVtbl->Pick(p,a,b,c)
+#define IDirect3DRMViewport2_GetUniformScaling(p) (p)->lpVtbl->GetUniformScaling(p)
+#define IDirect3DRMViewport2_GetX(p) (p)->lpVtbl->GetX(p)
+#define IDirect3DRMViewport2_GetY(p) (p)->lpVtbl->GetY(p)
+#define IDirect3DRMViewport2_GetWidth(p) (p)->lpVtbl->GetWidth(p)
+#define IDirect3DRMViewport2_GetHeight(p) (p)->lpVtbl->GetHeight(p)
+#define IDirect3DRMViewport2_GetField(p) (p)->lpVtbl->GetField(p)
+#define IDirect3DRMViewport2_GetBack(p) (p)->lpVtbl->GetBack(p)
+#define IDirect3DRMViewport2_GetFront(p) (p)->lpVtbl->GetFront(p)
+#define IDirect3DRMViewport2_GetProjection(p) (p)->lpVtbl->GetProjection(p)
+#define IDirect3DRMViewport2_GetDirect3DViewport(p,a) (p)->lpVtbl->GetDirect3DViewport(p,a)
+#define IDirect3DRMViewport2_TransformVectors(p,a,b,c) (p)->lpVtbl->TransformVectors(p,a,b,c)
+#define IDirect3DRMViewport2_InverseTransformVectors(p,a,b,c) (p)->lpVtbl->InverseTransformVectors(p,a,b,c)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMViewport2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMViewport2_AddRef(p) (p)->AddRef()
+#define IDirect3DRMViewport2_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMViewport2_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMViewport2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMViewport2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMViewport2_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMViewport2_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMViewport2_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMViewport2_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMViewport2_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMViewport2 methods ***/
+#define IDirect3DRMViewport2_Init(p,a,b,c,d,e,f) (p)->Init(a,b,c,d,e,f)
+#define IDirect3DRMViewport2_Clear(p) (p)->Clear()
+#define IDirect3DRMViewport2_Render(p,a) (p)->Render(a)
+#define IDirect3DRMViewport2_SetFront(p,a) (p)->SetFront(a)
+#define IDirect3DRMViewport2_SetBack(p,a) (p)->SetBack(a)
+#define IDirect3DRMViewport2_SetField(p,a) (p)->SetField(a)
+#define IDirect3DRMViewport2_SetUniformScaling(p,a) (p)->SetUniformScaling(a)
+#define IDirect3DRMViewport2_SetCamera(p,a) (p)->SetCamera(a)
+#define IDirect3DRMViewport2_SetProjection(p,a) (p)->SetProjection(a)
+#define IDirect3DRMViewport2_Transform(p,a,b) (p)->Transform(a,b)
+#define IDirect3DRMViewport2_InverseTransform(p,a,b) (p)->InverseTransform(a,b)
+#define IDirect3DRMViewport2_Configure(p,a,b,c,d) (p)->Configure(a,b,c,d)
+#define IDirect3DRMViewport2_ForceUpdate(p,a,b,c,d) (p)->ForceUpdate(a,b,c,d)
+#define IDirect3DRMViewport2_SetPlane(p,a,b,c,d) (p)->SetPlane(a,b,c,d)
+#define IDirect3DRMViewport2_GetCamera(p,a) (p)->GetCamera(a)
+#define IDirect3DRMViewport2_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DRMViewport2_GetPlane(p,a,b,c,d) (p)->GetPlane(a,b,c,d)
+#define IDirect3DRMViewport2_Pick(p,a,b,c) (p)->Pick(a,b,c)
+#define IDirect3DRMViewport2_GetUniformScaling(p) (p)->GetUniformScaling()
+#define IDirect3DRMViewport2_GetX(p) (p)->GetX()
+#define IDirect3DRMViewport2_GetY(p) (p)->GetY()
+#define IDirect3DRMViewport2_GetWidth(p) (p)->GetWidth()
+#define IDirect3DRMViewport2_GetHeight(p) (p)->GetHeight()
+#define IDirect3DRMViewport2_GetField(p) (p)->GetField()
+#define IDirect3DRMViewport2_GetBack(p) (p)->GetBack()
+#define IDirect3DRMViewport2_GetFront(p) (p)->GetFront()
+#define IDirect3DRMViewport2_GetProjection(p) (p)->GetProjection()
+#define IDirect3DRMViewport2_GetDirect3DViewport(p,a) (p)->GetDirect3DViewport(a)
+#define IDirect3DRMViewport2_TransformVectors(p,a,b,c) (p)->TransformVectors(a,b,c)
+#define IDirect3DRMViewport2_InverseTransformVectors(p,a,b,c) (p)->InverseTransformVectors(a,b,c)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMFrame interface
+ */
+#define INTERFACE IDirect3DRMFrame
+DECLARE_INTERFACE_(IDirect3DRMFrame,IDirect3DRMVisual)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMFrame methods ***/
+ STDMETHOD(AddChild)(THIS_ IDirect3DRMFrame *child) PURE;
+ STDMETHOD(AddLight)(THIS_ struct IDirect3DRMLight *light) PURE;
+ STDMETHOD(AddMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK cb, void *ctx) PURE;
+ STDMETHOD(AddTransform)(THIS_ D3DRMCOMBINETYPE, D3DRMMATRIX4D) PURE;
+ STDMETHOD(AddTranslation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+ STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
+ STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
+ STDMETHOD(AddVisual)(THIS_ IDirect3DRMVisual *visual) PURE;
+ STDMETHOD(GetChildren)(THIS_ struct IDirect3DRMFrameArray **children) PURE;
+ STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
+ STDMETHOD(GetLights)(THIS_ struct IDirect3DRMLightArray **lights) PURE;
+ STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE;
+ STDMETHOD(GetParent)(THIS_ IDirect3DRMFrame **parent) PURE;
+ STDMETHOD(GetPosition)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *return_position) PURE;
+ STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE;
+ STDMETHOD(GetScene)(THIS_ IDirect3DRMFrame **scene) PURE;
+ STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
+ STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture **texture) PURE;
+ STDMETHOD(GetTransform)(THIS_ D3DRMMATRIX4D return_matrix) PURE;
+ STDMETHOD(GetVelocity)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *return_velocity, WINBOOL with_rotation) PURE;
+ STDMETHOD(GetOrientation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *dir, D3DVECTOR *up) PURE;
+ STDMETHOD(GetVisuals)(THIS_ struct IDirect3DRMVisualArray **visuals) PURE;
+ STDMETHOD(GetTextureTopology)(THIS_ WINBOOL *wrap_u, WINBOOL *wrap_v) PURE;
+ STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
+ STDMETHOD(Load)(THIS_ void *filename, void *name, D3DRMLOADOPTIONS flags,
+ D3DRMLOADTEXTURECALLBACK cb, void *ctx)PURE;
+ STDMETHOD(LookAt)(THIS_ IDirect3DRMFrame *target, IDirect3DRMFrame *reference,
+ D3DRMFRAMECONSTRAINT constraint) PURE;
+ STDMETHOD(Move)(THIS_ D3DVALUE delta) PURE;
+ STDMETHOD(DeleteChild)(THIS_ IDirect3DRMFrame *child) PURE;
+ STDMETHOD(DeleteLight)(THIS_ struct IDirect3DRMLight *light) PURE;
+ STDMETHOD(DeleteMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteVisual)(THIS_ IDirect3DRMVisual *visual) PURE;
+ STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE;
+ STDMETHOD(GetSceneBackgroundDepth)(THIS_ IDirectDrawSurface **surface) PURE;
+ STDMETHOD_(D3DCOLOR, GetSceneFogColor)(THIS) PURE;
+ STDMETHOD_(WINBOOL, GetSceneFogEnable)(THIS) PURE;
+ STDMETHOD_(D3DRMFOGMODE, GetSceneFogMode)(THIS) PURE;
+ STDMETHOD(GetSceneFogParams)(THIS_ D3DVALUE *return_start, D3DVALUE *return_end, D3DVALUE *return_density) PURE;
+ STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE;
+ STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
+ STDMETHOD(SetSceneBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
+ STDMETHOD(SetSceneBackgroundImage)(THIS_ struct IDirect3DRMTexture *texture) PURE;
+ STDMETHOD(SetSceneFogEnable)(THIS_ WINBOOL) PURE;
+ STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE;
+ STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE;
+ STDMETHOD(SetSceneFogParams)(THIS_ D3DVALUE start, D3DVALUE end, D3DVALUE density) PURE;
+ STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
+ STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
+ STDMETHOD_(D3DRMZBUFFERMODE, GetZbufferMode)(THIS) PURE;
+ STDMETHOD(SetMaterialMode)(THIS_ D3DRMMATERIALMODE) PURE;
+ STDMETHOD(SetOrientation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
+ D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) PURE;
+ STDMETHOD(SetPosition)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+ STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
+ STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE;
+ STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE;
+ STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE;
+ STDMETHOD(SetVelocity)(THIS_ IDirect3DRMFrame *reference,
+ D3DVALUE x, D3DVALUE y, D3DVALUE z, WINBOOL with_rotation) PURE;
+ STDMETHOD(SetZbufferMode)(THIS_ D3DRMZBUFFERMODE) PURE;
+ STDMETHOD(Transform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMFrame_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMFrame_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMFrame_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMFrame_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMFrame_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMFrame_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMFrame_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMFrame_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMFrame_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMFrame_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMFrame_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMFrame methods ***/
+#define IDirect3DRMFrame_AddChild(p,a) (p)->lpVtbl->AddChild(p,a)
+#define IDirect3DRMFrame_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
+#define IDirect3DRMFrame_AddMoveCallback(p,a,b) (p)->lpVtbl->AddMoveCallback(p,a,b)
+#define IDirect3DRMFrame_AddTransform(p,a,b) (p)->lpVtbl->AddTransform(p,a,b)
+#define IDirect3DRMFrame_AddTranslation(p,a,b,c,d) (p)->lpVtbl->AddTranslation(p,a,b,c,d)
+#define IDirect3DRMFrame_AddScale(p,a,b,c,d) (p)->lpVtbl->AddScale(p,a,b,c,d)
+#define IDirect3DRMFrame_AddRotation(p,a,b,c,d,e) (p)->lpVtbl->AddRotation(p,a,b,c,d,e)
+#define IDirect3DRMFrame_AddVisual(p,a) (p)->lpVtbl->AddVisual(p,a)
+#define IDirect3DRMFrame_GetChildren(p,a) (p)->lpVtbl->GetChildren(p,a)
+#define IDirect3DRMFrame_GetColor(p) (p)->lpVtbl->GetColor(p)
+#define IDirect3DRMFrame_GetLights(p,a) (p)->lpVtbl->GetLights(p,a)
+#define IDirect3DRMFrame_GetMaterialMode(p) (p)->lpVtbl->GetMaterialMode(p)
+#define IDirect3DRMFrame_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
+#define IDirect3DRMFrame_GetPosition(p,a,b) (p)->lpVtbl->GetPosition(p,a,b)
+#define IDirect3DRMFrame_GetRotation(p,a,b,c) (p)->lpVtbl->GetRotation(p,a,b,c)
+#define IDirect3DRMFrame_GetScene(p,a) (p)->lpVtbl->GetScene(p,a)
+#define IDirect3DRMFrame_GetSortMode(p) (p)->lpVtbl->GetSortMode(p)
+#define IDirect3DRMFrame_GetTexture(p,a) (p)->lpVtbl->GetTexture(p,a)
+#define IDirect3DRMFrame_GetTransform(p,a) (p)->lpVtbl->GetTransform(p,a)
+#define IDirect3DRMFrame_GetVelocity(p,a,b,c) (p)->lpVtbl->GetVelocity(p,a,b,c)
+#define IDirect3DRMFrame_GetOrientation(p,a,b,c) (p)->lpVtbl->GetOrientation(p,a,b,c)
+#define IDirect3DRMFrame_GetVisuals(p,a) (p)->lpVtbl->GetVisuals(p,a)
+#define IDirect3DRMFrame_GetTextureTopology(p,a,b) (p)->lpVtbl->GetTextureTopology(p,a,b)
+#define IDirect3DRMFrame_InverseTransform(p,a,b) (p)->lpVtbl->InverseTransform(p,a,b)
+#define IDirect3DRMFrame_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
+#define IDirect3DRMFrame_LookAt(p,a,b,c) (p)->lpVtbl->LookAt(p,a,b,c)
+#define IDirect3DRMFrame_Move(p,a) (p)->lpVtbl->Move(p,a)
+#define IDirect3DRMFrame_DeleteChild(p,a) (p)->lpVtbl->DeleteChild(p,a)
+#define IDirect3DRMFrame_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
+#define IDirect3DRMFrame_DeleteMoveCallback(p,a,b) (p)->lpVtbl->DeleteMoveCallback(p,a,b)
+#define IDirect3DRMFrame_DeleteVisual(p,a) (p)->lpVtbl->DeleteVisual(p,a)
+#define IDirect3DRMFrame_GetSceneBackground(p) (p)->lpVtbl->GetSceneBackground(p)
+#define IDirect3DRMFrame_GetSceneBackgroundDepth(p,a) (p)->lpVtbl->GetSceneBackgroundDepth(p,a)
+#define IDirect3DRMFrame_GetSceneFogColor(p) (p)->lpVtbl->GetSceneFogColor(p)
+#define IDirect3DRMFrame_GetSceneFogEnable(p) (p)->lpVtbl->GetSceneFogEnable(p)
+#define IDirect3DRMFrame_GetSceneFogMode(p) (p)->lpVtbl->GetSceneFogMode(p)
+#define IDirect3DRMFrame_GetSceneFogParams(p,a,b,c) (p)->lpVtbl->GetSceneFogParams(p,a,b,c)
+#define IDirect3DRMFrame_SetSceneBackground(p,a) (p)->lpVtbl->SetSceneBackground(p,a)
+#define IDirect3DRMFrame_SetSceneBackgroundRGB(p,a,b,c) (p)->lpVtbl->SetSceneBackgroundRGB(p,a,b,c)
+#define IDirect3DRMFrame_SetSceneBackgroundDepth(p,a) (p)->lpVtbl->SetSceneBackgroundDepth(p,a)
+#define IDirect3DRMFrame_SetSceneBackgroundImage(p,a) (p)->lpVtbl->SetSceneBackgroundImage(p,a)
+#define IDirect3DRMFrame_SetSceneFogEnable(p,a) (p)->lpVtbl->SetSceneFogEnable(p,a)
+#define IDirect3DRMFrame_SetSceneFogColor(p,a) (p)->lpVtbl->SetSceneFogColor(p,a)
+#define IDirect3DRMFrame_SetSceneFogMode(p,a) (p)->lpVtbl->SetSceneFogMode(p,a)
+#define IDirect3DRMFrame_SetSceneFogParams(p,a,b,c) (p)->lpVtbl->SetSceneFogParams(p,a,b,c)
+#define IDirect3DRMFrame_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
+#define IDirect3DRMFrame_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
+#define IDirect3DRMFrame_GetZbufferMode(p) (p)->lpVtbl->GetZbufferMode(p)
+#define IDirect3DRMFrame_SetMaterialMode(p,a) (p)->lpVtbl->SetMaterialMode(p,a)
+#define IDirect3DRMFrame_SetOrientation(p,a,b,c,d,e,f,g) (p)->lpVtbl->SetOrientation(p,a,b,c,d,e,f,g)
+#define IDirect3DRMFrame_SetPosition(p,a,b,c,d) (p)->lpVtbl->SetPosition(p,a,b,c,d)
+#define IDirect3DRMFrame_SetRotation(p,a,b,c,d,e) (p)->lpVtbl->SetRotation(p,a,b,c,d,e)
+#define IDirect3DRMFrame_SetSortMode(p,a) (p)->lpVtbl->SetSortMode(p,a)
+#define IDirect3DRMFrame_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
+#define IDirect3DRMFrame_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b)
+#define IDirect3DRMFrame_SetVelocity(p,a,b,c,d,e) (p)->lpVtbl->SetVelocity(p,a,b,c,d,e)
+#define IDirect3DRMFrame_SetZbufferMode(p,a) (p)->lpVtbl->SetZbufferMode(p,a)
+#define IDirect3DRMFrame_Transform(p,a,b) (p)->lpVtbl->Transform(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMFrame_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMFrame_AddRef(p) (p)->AddRef()
+#define IDirect3DRMFrame_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMFrame_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMFrame_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMFrame_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMFrame_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMFrame_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMFrame_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMFrame_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMFrame_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMFrame methods ***/
+#define IDirect3DRMFrame_AddChild(p,a) (p)->AddChild(a)
+#define IDirect3DRMFrame_AddLight(p,a) (p)->AddLight(a)
+#define IDirect3DRMFrame_AddMoveCallback(p,a,b) (p)->AddMoveCallback(a,b)
+#define IDirect3DRMFrame_AddTransform(p,a,b) (p)->AddTransform(a,b)
+#define IDirect3DRMFrame_AddTranslation(p,a,b,c,d) (p)->AddTranslation(a,b,c,d)
+#define IDirect3DRMFrame_AddScale(p,a,b,c,d) (p)->AddScale(a,b,c,d)
+#define IDirect3DRMFrame_AddRotation(p,a,b,c,d,e) (p)->AddRotation(a,b,c,d,e)
+#define IDirect3DRMFrame_AddVisual(p,a) (p)->AddVisual(a)
+#define IDirect3DRMFrame_GetChildren(p,a) (p)->GetChildren(a)
+#define IDirect3DRMFrame_GetColor(p) (p)->GetColor()
+#define IDirect3DRMFrame_GetLights(p,a) (p)->GetLights(a)
+#define IDirect3DRMFrame_GetMaterialMode(p) (p)->GetMaterialMode()
+#define IDirect3DRMFrame_GetParent(p,a) (p)->GetParent(a)
+#define IDirect3DRMFrame_GetPosition(p,a,b) (p)->GetPosition(a,b)
+#define IDirect3DRMFrame_GetRotation(p,a,b,c) (p)->GetRotation(a,b,c)
+#define IDirect3DRMFrame_GetScene(p,a) (p)->GetScene(a)
+#define IDirect3DRMFrame_GetSortMode(p) (p)->GetSortMode()
+#define IDirect3DRMFrame_GetTexture(p,a) (p)->GetTexture(a)
+#define IDirect3DRMFrame_GetTransform(p,a) (p)->GetTransform(a)
+#define IDirect3DRMFrame_GetVelocity(p,a,b,c) (p)->GetVelocity(a,b,c)
+#define IDirect3DRMFrame_GetOrientation(p,a,b,c) (p)->GetOrientation(a,b,c)
+#define IDirect3DRMFrame_GetVisuals(p,a) (p)->GetVisuals(a)
+#define IDirect3DRMFrame_GetTextureTopology(p,a,b) (p)->GetTextureTopology(a,b)
+#define IDirect3DRMFrame_InverseTransform(p,a,b) (p)->InverseTransform(a,b)
+#define IDirect3DRMFrame_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e)
+#define IDirect3DRMFrame_LookAt(p,a,b,c) (p)->LookAt(a,b,c)
+#define IDirect3DRMFrame_Move(p,a) (p)->Move(a)
+#define IDirect3DRMFrame_DeleteChild(p,a) (p)->DeleteChild(a)
+#define IDirect3DRMFrame_DeleteLight(p,a) (p)->DeleteLight(a)
+#define IDirect3DRMFrame_DeleteMoveCallback(p,a,b) (p)->DeleteMoveCallback(a,b)
+#define IDirect3DRMFrame_DeleteVisual(p,a) (p)->DeleteVisual(a)
+#define IDirect3DRMFrame_GetSceneBackground(p) (p)->GetSceneBackground()
+#define IDirect3DRMFrame_GetSceneBackgroundDepth(p,a) (p)->GetSceneBackgroundDepth(a)
+#define IDirect3DRMFrame_GetSceneFogColor(p) (p)->GetSceneFogColor()
+#define IDirect3DRMFrame_GetSceneFogEnable(p) (p)->GetSceneFogEnable()
+#define IDirect3DRMFrame_GetSceneFogMode(p) (p)->GetSceneFogMode()
+#define IDirect3DRMFrame_GetSceneFogParams(p,a,b,c) (p)->GetSceneFogParams(a,b,c)
+#define IDirect3DRMFrame_SetSceneBackground(p,a) (p)->SetSceneBackground(a)
+#define IDirect3DRMFrame_SetSceneBackgroundRGB(p,a,b,c) (p)->SetSceneBackgroundRGB(a,b,c)
+#define IDirect3DRMFrame_SetSceneBackgroundDepth(p,a) (p)->SetSceneBackgroundDepth(a)
+#define IDirect3DRMFrame_SetSceneBackgroundImage(p,a) (p)->SetSceneBackgroundImage(a)
+#define IDirect3DRMFrame_SetSceneFogEnable(p,a) (p)->SetSceneFogEnable(a)
+#define IDirect3DRMFrame_SetSceneFogColor(p,a) (p)->SetSceneFogColor(a)
+#define IDirect3DRMFrame_SetSceneFogMode(p,a) (p)->SetSceneFogMode(a)
+#define IDirect3DRMFrame_SetSceneFogParams(p,a,b,c) (p)->SetSceneFogParams(a,b,c)
+#define IDirect3DRMFrame_SetColor(p,a) (p)->SetColor(a)
+#define IDirect3DRMFrame_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
+#define IDirect3DRMFrame_GetZbufferMode(p) (p)->GetZbufferMode()
+#define IDirect3DRMFrame_SetMaterialMode(p,a) (p)->SetMaterialMode(a)
+#define IDirect3DRMFrame_SetOrientation(p,a,b,c,d,e,f,g) (p)->SetOrientation(a,b,c,d,e,f,g)
+#define IDirect3DRMFrame_SetPosition(p,a,b,c,d) (p)->SetPosition(a,b,c,d)
+#define IDirect3DRMFrame_SetRotation(p,a,b,c,d,e) (p)->SetRotation(a,b,c,d,e)
+#define IDirect3DRMFrame_SetSortMode(p,a) (p)->SetSortMode(a)
+#define IDirect3DRMFrame_SetTexture(p,a) (p)->SetTexture(a)
+#define IDirect3DRMFrame_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b)
+#define IDirect3DRMFrame_SetVelocity(p,a,b,c,d,e) (p)->SetVelocity(a,b,c,d,e)
+#define IDirect3DRMFrame_SetZbufferMode(p,a) (p)->SetZbufferMode(a)
+#define IDirect3DRMFrame_Transform(p,a,b) (p)->Transform(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMFrame2 interface
+ */
+#define INTERFACE IDirect3DRMFrame2
+DECLARE_INTERFACE_(IDirect3DRMFrame2,IDirect3DRMFrame)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMFrame methods ***/
+ STDMETHOD(AddChild)(THIS_ IDirect3DRMFrame *child) PURE;
+ STDMETHOD(AddLight)(THIS_ struct IDirect3DRMLight *light) PURE;
+ STDMETHOD(AddMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK cb, void *ctx) PURE;
+ STDMETHOD(AddTransform)(THIS_ D3DRMCOMBINETYPE, D3DRMMATRIX4D) PURE;
+ STDMETHOD(AddTranslation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+ STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
+ STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
+ STDMETHOD(AddVisual)(THIS_ IDirect3DRMVisual *visual) PURE;
+ STDMETHOD(GetChildren)(THIS_ struct IDirect3DRMFrameArray **children) PURE;
+ STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
+ STDMETHOD(GetLights)(THIS_ struct IDirect3DRMLightArray **lights) PURE;
+ STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE;
+ STDMETHOD(GetParent)(THIS_ IDirect3DRMFrame **parent) PURE;
+ STDMETHOD(GetPosition)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *return_position) PURE;
+ STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE;
+ STDMETHOD(GetScene)(THIS_ IDirect3DRMFrame **scene) PURE;
+ STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
+ STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture **texture) PURE;
+ STDMETHOD(GetTransform)(THIS_ D3DRMMATRIX4D return_matrix) PURE;
+ STDMETHOD(GetVelocity)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *return_velocity, WINBOOL with_rotation) PURE;
+ STDMETHOD(GetOrientation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *dir, D3DVECTOR *up) PURE;
+ STDMETHOD(GetVisuals)(THIS_ struct IDirect3DRMVisualArray **visuals) PURE;
+ STDMETHOD(GetTextureTopology)(THIS_ WINBOOL *wrap_u, WINBOOL *wrap_v) PURE;
+ STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
+ STDMETHOD(Load)(THIS_ void *filename, void *name, D3DRMLOADOPTIONS flags,
+ D3DRMLOADTEXTURECALLBACK cb, void *ctx)PURE;
+ STDMETHOD(LookAt)(THIS_ IDirect3DRMFrame *target, IDirect3DRMFrame *reference,
+ D3DRMFRAMECONSTRAINT constraint) PURE;
+ STDMETHOD(Move)(THIS_ D3DVALUE delta) PURE;
+ STDMETHOD(DeleteChild)(THIS_ IDirect3DRMFrame *child) PURE;
+ STDMETHOD(DeleteLight)(THIS_ struct IDirect3DRMLight *light) PURE;
+ STDMETHOD(DeleteMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteVisual)(THIS_ IDirect3DRMVisual *visual) PURE;
+ STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE;
+ STDMETHOD(GetSceneBackgroundDepth)(THIS_ IDirectDrawSurface **surface) PURE;
+ STDMETHOD_(D3DCOLOR, GetSceneFogColor)(THIS) PURE;
+ STDMETHOD_(WINBOOL, GetSceneFogEnable)(THIS) PURE;
+ STDMETHOD_(D3DRMFOGMODE, GetSceneFogMode)(THIS) PURE;
+ STDMETHOD(GetSceneFogParams)(THIS_ D3DVALUE *return_start, D3DVALUE *return_end, D3DVALUE *return_density) PURE;
+ STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE;
+ STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
+ STDMETHOD(SetSceneBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
+ STDMETHOD(SetSceneBackgroundImage)(THIS_ struct IDirect3DRMTexture *texture) PURE;
+ STDMETHOD(SetSceneFogEnable)(THIS_ WINBOOL) PURE;
+ STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE;
+ STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE;
+ STDMETHOD(SetSceneFogParams)(THIS_ D3DVALUE start, D3DVALUE end, D3DVALUE density) PURE;
+ STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
+ STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
+ STDMETHOD_(D3DRMZBUFFERMODE, GetZbufferMode)(THIS) PURE;
+ STDMETHOD(SetMaterialMode)(THIS_ D3DRMMATERIALMODE) PURE;
+ STDMETHOD(SetOrientation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
+ D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) PURE;
+ STDMETHOD(SetPosition)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+ STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
+ STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE;
+ STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE;
+ STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE;
+ STDMETHOD(SetVelocity)(THIS_ IDirect3DRMFrame *reference,
+ D3DVALUE x, D3DVALUE y, D3DVALUE z, WINBOOL with_rotation) PURE;
+ STDMETHOD(SetZbufferMode)(THIS_ D3DRMZBUFFERMODE) PURE;
+ STDMETHOD(Transform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
+ /*** IDirect3DRMFrame2 methods ***/
+ STDMETHOD(AddMoveCallback2)(THIS_ D3DRMFRAMEMOVECALLBACK cb, void *ctx, DWORD flags) PURE;
+ STDMETHOD(GetBox)(THIS_ D3DRMBOX *box) PURE;
+ STDMETHOD_(WINBOOL, GetBoxEnable)(THIS) PURE;
+ STDMETHOD(GetAxes)(THIS_ D3DVECTOR *dir, D3DVECTOR *up);
+ STDMETHOD(GetMaterial)(THIS_ struct IDirect3DRMMaterial **material) PURE;
+ STDMETHOD_(WINBOOL, GetInheritAxes)(THIS);
+ STDMETHOD(GetHierarchyBox)(THIS_ D3DRMBOX *box) PURE;
+ STDMETHOD(SetBox)(THIS_ D3DRMBOX *box) PURE;
+ STDMETHOD(SetBoxEnable)(THIS_ WINBOOL) PURE;
+ STDMETHOD(SetAxes)(THIS_ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz);
+ STDMETHOD(SetInheritAxes)(THIS_ WINBOOL inherit_from_parent);
+ STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial *material) PURE;
+ STDMETHOD(SetQuaternion)(THIS_ IDirect3DRMFrame *reference, D3DRMQUATERNION *q) PURE;
+ STDMETHOD(RayPick)(THIS_ IDirect3DRMFrame *reference, D3DRMRAY *ray, DWORD flags,
+ struct IDirect3DRMPicked2Array **return_visuals) PURE;
+ STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags);
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMFrame2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMFrame2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMFrame2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMFrame2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMFrame2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMFrame2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMFrame2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMFrame2_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMFrame2_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMFrame2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMFrame2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMFrame methods ***/
+#define IDirect3DRMFrame2_AddChild(p,a) (p)->lpVtbl->AddChild(p,a)
+#define IDirect3DRMFrame2_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
+#define IDirect3DRMFrame2_AddMoveCallback(p,a,b) (p)->lpVtbl->AddMoveCallback(p,a,b)
+#define IDirect3DRMFrame2_AddTransform(p,a,b) (p)->lpVtbl->AddTransform(p,a,b)
+#define IDirect3DRMFrame2_AddTranslation(p,a,b,c,d) (p)->lpVtbl->AddTranslation(p,a,b,c,d)
+#define IDirect3DRMFrame2_AddScale(p,a,b,c,d) (p)->lpVtbl->AddScale(p,a,b,c,d)
+#define IDirect3DRMFrame2_AddRotation(p,a,b,c,d,e) (p)->lpVtbl->AddRotation(p,a,b,c,d,e)
+#define IDirect3DRMFrame2_AddVisual(p,a) (p)->lpVtbl->AddVisual(p,a)
+#define IDirect3DRMFrame2_GetChildren(p,a) (p)->lpVtbl->GetChildren(p,a)
+#define IDirect3DRMFrame2_GetColor(p) (p)->lpVtbl->GetColor(p)
+#define IDirect3DRMFrame2_GetLights(p,a) (p)->lpVtbl->GetLights(p,a)
+#define IDirect3DRMFrame2_GetMaterialMode(p) (p)->lpVtbl->GetMaterialMode(p)
+#define IDirect3DRMFrame2_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
+#define IDirect3DRMFrame2_GetPosition(p,a,b) (p)->lpVtbl->GetPosition(p,a,b)
+#define IDirect3DRMFrame2_GetRotation(p,a,b,c) (p)->lpVtbl->GetRotation(p,a,b,c)
+#define IDirect3DRMFrame2_GetScene(p,a) (p)->lpVtbl->GetScene(p,a)
+#define IDirect3DRMFrame2_GetSortMode(p) (p)->lpVtbl->GetSortMode(p)
+#define IDirect3DRMFrame2_GetTexture(p,a) (p)->lpVtbl->GetTexture(p,a)
+#define IDirect3DRMFrame2_GetTransform(p,a) (p)->lpVtbl->GetTransform(p,a)
+#define IDirect3DRMFrame2_GetVelocity(p,a,b,c) (p)->lpVtbl->GetVelocity(p,a,b,c)
+#define IDirect3DRMFrame2_GetOrientation(p,a,b,c) (p)->lpVtbl->GetOrientation(p,a,b,c)
+#define IDirect3DRMFrame2_GetVisuals(p,a) (p)->lpVtbl->GetVisuals(p,a)
+#define IDirect3DRMFrame2_GetTextureTopology(p,a,b) (p)->lpVtbl->GetTextureTopology(p,a,b)
+#define IDirect3DRMFrame2_InverseTransform(p,a,b) (p)->lpVtbl->InverseTransform(p,a,b)
+#define IDirect3DRMFrame2_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
+#define IDirect3DRMFrame2_LookAt(p,a,b,c) (p)->lpVtbl->LookAt(p,a,b,c)
+#define IDirect3DRMFrame2_Move(p,a) (p)->lpVtbl->Move(p,a)
+#define IDirect3DRMFrame2_DeleteChild(p,a) (p)->lpVtbl->DeleteChild(p,a)
+#define IDirect3DRMFrame2_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
+#define IDirect3DRMFrame2_DeleteMoveCallback(p,a,b) (p)->lpVtbl->DeleteMoveCallback(p,a,b)
+#define IDirect3DRMFrame2_DeleteVisual(p,a) (p)->lpVtbl->DeleteVisual(p,a)
+#define IDirect3DRMFrame2_GetSceneBackground(p) (p)->lpVtbl->GetSceneBackground(p)
+#define IDirect3DRMFrame2_GetSceneBackgroundDepth(p,a) (p)->lpVtbl->GetSceneBackgroundDepth(p,a)
+#define IDirect3DRMFrame2_GetSceneFogColor(p) (p)->lpVtbl->GetSceneFogColor(p)
+#define IDirect3DRMFrame2_GetSceneFogEnable(p) (p)->lpVtbl->GetSceneFogEnable(p)
+#define IDirect3DRMFrame2_GetSceneFogMode(p) (p)->lpVtbl->GetSceneFogMode(p)
+#define IDirect3DRMFrame2_GetSceneFogParams(p,a,b,c) (p)->lpVtbl->GetSceneFogParams(p,a,b,c)
+#define IDirect3DRMFrame2_SetSceneBackground(p,a) (p)->lpVtbl->SetSceneBackground(p,a)
+#define IDirect3DRMFrame2_SetSceneBackgroundRGB(p,a,b,c) (p)->lpVtbl->SetSceneBackgroundRGB(p,a,b,c)
+#define IDirect3DRMFrame2_SetSceneBackgroundDepth(p,a) (p)->lpVtbl->SetSceneBackgroundDepth(p,a)
+#define IDirect3DRMFrame2_SetSceneBackgroundImage(p,a) (p)->lpVtbl->SetSceneBackgroundImage(p,a)
+#define IDirect3DRMFrame2_SetSceneFogEnable(p,a) (p)->lpVtbl->SetSceneFogEnable(p,a)
+#define IDirect3DRMFrame2_SetSceneFogColor(p,a) (p)->lpVtbl->SetSceneFogColor(p,a)
+#define IDirect3DRMFrame2_SetSceneFogMode(p,a) (p)->lpVtbl->SetSceneFogMode(p,a)
+#define IDirect3DRMFrame2_SetSceneFogParams(p,a,b,c) (p)->lpVtbl->SetSceneFogParams(p,a,b,c)
+#define IDirect3DRMFrame2_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
+#define IDirect3DRMFrame2_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
+#define IDirect3DRMFrame2_GetZbufferMode(p) (p)->lpVtbl->GetZbufferMode(p)
+#define IDirect3DRMFrame2_SetMaterialMode(p,a) (p)->lpVtbl->SetMaterialMode(p,a)
+#define IDirect3DRMFrame2_SetOrientation(p,a,b,c,d,e,f,g) (p)->lpVtbl->SetOrientation(p,a,b,c,d,e,f,g)
+#define IDirect3DRMFrame2_SetPosition(p,a,b,c,d) (p)->lpVtbl->SetPosition(p,a,b,c,d)
+#define IDirect3DRMFrame2_SetRotation(p,a,b,c,d,e) (p)->lpVtbl->SetRotation(p,a,b,c,d,e)
+#define IDirect3DRMFrame2_SetSortMode(p,a) (p)->lpVtbl->SetSortMode(p,a)
+#define IDirect3DRMFrame2_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
+#define IDirect3DRMFrame2_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b)
+#define IDirect3DRMFrame2_SetVelocity(p,a,b,c,d,e) (p)->lpVtbl->SetVelocity(p,a,b,c,d,e)
+#define IDirect3DRMFrame2_SetZbufferMode(p,a) (p)->lpVtbl->SetZbufferMode(p,a)
+#define IDirect3DRMFrame2_Transform(p,a,b) (p)->lpVtbl->Transform(p,a,b)
+/*** IDirect3DRMFrame2 methods ***/
+#define IDirect3DRMFrame2_AddMoveCallback2(p,a,b,c) (p)->lpVtbl->AddMoveCallback2(p,a,b,c)
+#define IDirect3DRMFrame2_GetBox(p,a) (p)->lpVtbl->GetBox(p,a)
+#define IDirect3DRMFrame2_GetBoxEnable(p) (p)->lpVtbl->GetBoxEnable(p)
+#define IDirect3DRMFrame2_GetAxes(p,a,b) (p)->lpVtbl->GetAxes(p,a,b)
+#define IDirect3DRMFrame2_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DRMFrame2_GetInheritAxes(p,a,b) (p)->lpVtbl->GetInheritAxes(p,a,b)
+#define IDirect3DRMFrame2_GetHierarchyBox(p,a) (p)->lpVtbl->GetHierarchyBox(p,a)
+#define IDirect3DRMFrame2_SetBox(p,a) (p)->lpVtbl->SetBox(p,a)
+#define IDirect3DRMFrame2_SetBoxEnable(p,a) (p)->lpVtbl->SetBoxEnable(p,a)
+#define IDirect3DRMFrame2_SetAxes(p,a,b,c,d,e,f) (p)->lpVtbl->SetAxes(p,a,b,c,d,e,f)
+#define IDirect3DRMFrame2_SetInheritAxes(p,a) (p)->lpVtbl->SetInheritAxes(p,a)
+#define IDirect3DRMFrame2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DRMFrame2_SetQuaternion(p,a,b) (p)->lpVtbl->SetQuaternion(p,a,b)
+#define IDirect3DRMFrame2_RayPick(p,a,b,c,d) (p)->lpVtbl->RayPick(p,a,b,c,d)
+#define IDirect3DRMFrame2_Save(p,a,b,c) (p)->lpVtbl->Save(p,a,b,c)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMFrame2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMFrame2_AddRef(p) (p)->AddRef()
+#define IDirect3DRMFrame2_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMFrame2_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMFrame2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMFrame2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMFrame2_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMFrame2_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMFrame2_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMFrame2_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMFrame2_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMFrame methods ***/
+#define IDirect3DRMFrame2_AddChild(p,a) (p)->AddChild(a)
+#define IDirect3DRMFrame2_AddLight(p,a) (p)->AddLight(a)
+#define IDirect3DRMFrame2_AddMoveCallback(p,a,b) (p)->AddMoveCallback(a,b)
+#define IDirect3DRMFrame2_AddTransform(p,a,b) (p)->AddTransform(a,b)
+#define IDirect3DRMFrame2_AddTranslation(p,a,b,c,d) (p)->AddTranslation(a,b,c,d)
+#define IDirect3DRMFrame2_AddScale(p,a,b,c,d) (p)->AddScale(a,b,c,d)
+#define IDirect3DRMFrame2_AddRotation(p,a,b,c,d,e) (p)->AddRotation(a,b,c,d,e)
+#define IDirect3DRMFrame2_AddVisual(p,a) (p)->AddVisual(a)
+#define IDirect3DRMFrame2_GetChildren(p,a) (p)->GetChildren(a)
+#define IDirect3DRMFrame2_GetColor(p) (p)->GetColor()
+#define IDirect3DRMFrame2_GetLights(p,a) (p)->GetLights(a)
+#define IDirect3DRMFrame2_GetMaterialMode(p) (p)->GetMaterialMode()
+#define IDirect3DRMFrame2_GetParent(p,a) (p)->GetParent(a)
+#define IDirect3DRMFrame2_GetPosition(p,a,b) (p)->GetPosition(a,b)
+#define IDirect3DRMFrame2_GetRotation(p,a,b,c) (p)->GetRotation(a,b,c)
+#define IDirect3DRMFrame2_GetScene(p,a) (p)->GetScene(a)
+#define IDirect3DRMFrame2_GetSortMode(p) (p)->GetSortMode()
+#define IDirect3DRMFrame2_GetTexture(p,a) (p)->GetTexture(a)
+#define IDirect3DRMFrame2_GetTransform(p,a) (p)->GetTransform(a)
+#define IDirect3DRMFrame2_GetVelocity(p,a,b,c) (p)->GetVelocity(a,b,c)
+#define IDirect3DRMFrame2_GetOrientation(p,a,b,c) (p)->GetOrientation(a,b,c)
+#define IDirect3DRMFrame2_GetVisuals(p,a) (p)->GetVisuals(a)
+#define IDirect3DRMFrame2_GetTextureTopology(p,a,b) (p)->GetTextureTopology(a,b)
+#define IDirect3DRMFrame2_InverseTransform(p,a,b) (p)->InverseTransform(a,b)
+#define IDirect3DRMFrame2_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e)
+#define IDirect3DRMFrame2_LookAt(p,a,b,c) (p)->LookAt(a,b,c)
+#define IDirect3DRMFrame2_Move(p,a) (p)->Move(a)
+#define IDirect3DRMFrame2_DeleteChild(p,a) (p)->DeleteChild(a)
+#define IDirect3DRMFrame2_DeleteLight(p,a) (p)->DeleteLight(a)
+#define IDirect3DRMFrame2_DeleteMoveCallback(p,a,b) (p)->DeleteMoveCallback(a,b)
+#define IDirect3DRMFrame2_DeleteVisual(p,a) (p)->DeleteVisual(a)
+#define IDirect3DRMFrame2_GetSceneBackground(p) (p)->GetSceneBackground()
+#define IDirect3DRMFrame2_GetSceneBackgroundDepth(p,a) (p)->GetSceneBackgroundDepth(a)
+#define IDirect3DRMFrame2_GetSceneFogColor(p) (p)->GetSceneFogColor()
+#define IDirect3DRMFrame2_GetSceneFogEnable(p) (p)->GetSceneFogEnable()
+#define IDirect3DRMFrame2_GetSceneFogMode(p) (p)->GetSceneFogMode()
+#define IDirect3DRMFrame2_GetSceneFogParams(p,a,b,c) (p)->GetSceneFogParams(a,b,c)
+#define IDirect3DRMFrame2_SetSceneBackground(p,a) (p)->SetSceneBackground(a)
+#define IDirect3DRMFrame2_SetSceneBackgroundRGB(p,a,b,c) (p)->SetSceneBackgroundRGB(a,b,c)
+#define IDirect3DRMFrame2_SetSceneBackgroundDepth(p,a) (p)->SetSceneBackgroundDepth(a)
+#define IDirect3DRMFrame2_SetSceneBackgroundImage(p,a) (p)->SetSceneBackgroundImage(a)
+#define IDirect3DRMFrame2_SetSceneFogEnable(p,a) (p)->SetSceneFogEnable(a)
+#define IDirect3DRMFrame2_SetSceneFogColor(p,a) (p)->SetSceneFogColor(a)
+#define IDirect3DRMFrame2_SetSceneFogMode(p,a) (p)->SetSceneFogMode(a)
+#define IDirect3DRMFrame2_SetSceneFogParams(p,a,b,c) (p)->SetSceneFogParams(a,b,c)
+#define IDirect3DRMFrame2_SetColor(p,a) (p)->SetColor(a)
+#define IDirect3DRMFrame2_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
+#define IDirect3DRMFrame2_GetZbufferMode(p) (p)->GetZbufferMode()
+#define IDirect3DRMFrame2_SetMaterialMode(p,a) (p)->SetMaterialMode(a)
+#define IDirect3DRMFrame2_SetOrientation(p,a,b,c,d,e,f,g) (p)->SetOrientation(a,b,c,d,e,f,g)
+#define IDirect3DRMFrame2_SetPosition(p,a,b,c,d) (p)->SetPosition(a,b,c,d)
+#define IDirect3DRMFrame2_SetRotation(p,a,b,c,d,e) (p)->SetRotation(a,b,c,d,e)
+#define IDirect3DRMFrame2_SetSortMode(p,a) (p)->SetSortMode(a)
+#define IDirect3DRMFrame2_SetTexture(p,a) (p)->SetTexture(a)
+#define IDirect3DRMFrame2_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b)
+#define IDirect3DRMFrame2_SetVelocity(p,a,b,c,d,e) (p)->SetVelocity(a,b,c,d,e)
+#define IDirect3DRMFrame2_SetZbufferMode(p,a) (p)->SetZbufferMode(a)
+#define IDirect3DRMFrame2_Transform(p,a,b) (p)->Transform(a,b)
+/*** IDirect3DRMFrame2 methods ***/
+#define IDirect3DRMFrame2_AddMoveCallback2(p,a,b,c) (p)->AddMoveCallback2(a,b,c)
+#define IDirect3DRMFrame2_GetBox(p,a) (p)->GetBox(a)
+#define IDirect3DRMFrame2_GetBoxEnable(p) (p)->GetBoxEnable()
+#define IDirect3DRMFrame2_GetAxes(p,a,b) (p)->GetAxes(a,b)
+#define IDirect3DRMFrame2_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DRMFrame2_GetInheritAxes(p,a,b) (p)->GetInheritAxes(a,b)
+#define IDirect3DRMFrame2_GetHierarchyBox(p,a) (p)->GetHierarchyBox(a)
+#define IDirect3DRMFrame2_SetBox(p,a) (p)->SetBox(a)
+#define IDirect3DRMFrame2_SetBoxEnable(p,a) (p)->SetBoxEnable(a)
+#define IDirect3DRMFrame2_SetAxes(p,a,b,c,d,e,f) (p)->SetAxes(a,b,c,d,e,f)
+#define IDirect3DRMFrame2_SetInheritAxes(p,a) (p)->SetInheritAxes(a)
+#define IDirect3DRMFrame2_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DRMFrame2_SetQuaternion(p,a,b) (p)->SetQuaternion(a,b)
+#define IDirect3DRMFrame2_RayPick(p,a,b,c,d) (p)->RayPick(a,b,c,d)
+#define IDirect3DRMFrame2_Save(p,a,b,c) (p)->Save(a,b,c)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMFrame3 interface
+ */
+#define INTERFACE IDirect3DRMFrame3
+DECLARE_INTERFACE_(IDirect3DRMFrame3,IDirect3DRMVisual)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMFrame3 methods ***/
+ STDMETHOD(AddChild)(THIS_ IDirect3DRMFrame3 *child) PURE;
+ STDMETHOD(AddLight)(THIS_ struct IDirect3DRMLight *light) PURE;
+ STDMETHOD(AddMoveCallback)(THIS_ D3DRMFRAME3MOVECALLBACK cb, void *ctx, DWORD flags) PURE;
+ STDMETHOD(AddTransform)(THIS_ D3DRMCOMBINETYPE, D3DRMMATRIX4D) PURE;
+ STDMETHOD(AddTranslation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+ STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
+ STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
+ STDMETHOD(AddVisual)(THIS_ IUnknown *visual) PURE;
+ STDMETHOD(GetChildren)(THIS_ struct IDirect3DRMFrameArray **children) PURE;
+ STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
+ STDMETHOD(GetLights)(THIS_ struct IDirect3DRMLightArray **lights) PURE;
+ STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE;
+ STDMETHOD(GetParent)(THIS_ IDirect3DRMFrame3 **parent) PURE;
+ STDMETHOD(GetPosition)(THIS_ IDirect3DRMFrame3 *reference, D3DVECTOR *return_position) PURE;
+ STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame3 *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE;
+ STDMETHOD(GetScene)(THIS_ IDirect3DRMFrame3 **scene) PURE;
+ STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
+ STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture3 **texture) PURE;
+ STDMETHOD(GetTransform)(THIS_ IDirect3DRMFrame3 *reference, D3DRMMATRIX4D matrix) PURE;
+ STDMETHOD(GetVelocity)(THIS_ IDirect3DRMFrame3 *reference, D3DVECTOR *return_velocity, WINBOOL with_rotation) PURE;
+ STDMETHOD(GetOrientation)(THIS_ IDirect3DRMFrame3 *reference, D3DVECTOR *dir, D3DVECTOR *up) PURE;
+ STDMETHOD(GetVisuals)(THIS_ DWORD *count, IUnknown **visuals) PURE;
+ STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
+ STDMETHOD(Load)(THIS_ void *filename, void *name, D3DRMLOADOPTIONS flags,
+ D3DRMLOADTEXTURE3CALLBACK cb, void *ctx) PURE;
+ STDMETHOD(LookAt)(THIS_ IDirect3DRMFrame3 *target, IDirect3DRMFrame3 *reference,
+ D3DRMFRAMECONSTRAINT constraint) PURE;
+ STDMETHOD(Move)(THIS_ D3DVALUE delta) PURE;
+ STDMETHOD(DeleteChild)(THIS_ IDirect3DRMFrame3 *child) PURE;
+ STDMETHOD(DeleteLight)(THIS_ struct IDirect3DRMLight *light) PURE;
+ STDMETHOD(DeleteMoveCallback)(THIS_ D3DRMFRAME3MOVECALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteVisual)(THIS_ IUnknown *visual) PURE;
+ STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE;
+ STDMETHOD(GetSceneBackgroundDepth)(THIS_ IDirectDrawSurface **surface) PURE;
+ STDMETHOD_(D3DCOLOR, GetSceneFogColor)(THIS) PURE;
+ STDMETHOD_(WINBOOL, GetSceneFogEnable)(THIS) PURE;
+ STDMETHOD_(D3DRMFOGMODE, GetSceneFogMode)(THIS) PURE;
+ STDMETHOD(GetSceneFogParams)(THIS_ D3DVALUE *return_start, D3DVALUE *return_end,
+ D3DVALUE *return_density) PURE;
+ STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE;
+ STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
+ STDMETHOD(SetSceneBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
+ STDMETHOD(SetSceneBackgroundImage)(THIS_ struct IDirect3DRMTexture3 *texture) PURE;
+ STDMETHOD(SetSceneFogEnable)(THIS_ WINBOOL) PURE;
+ STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE;
+ STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE;
+ STDMETHOD(SetSceneFogParams)(THIS_ D3DVALUE start, D3DVALUE end, D3DVALUE density) PURE;
+ STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
+ STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
+ STDMETHOD_(D3DRMZBUFFERMODE, GetZbufferMode)(THIS) PURE;
+ STDMETHOD(SetMaterialMode)(THIS_ D3DRMMATERIALMODE) PURE;
+ STDMETHOD(SetOrientation)(THIS_ IDirect3DRMFrame3 *reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
+ D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) PURE;
+ STDMETHOD(SetPosition)(THIS_ IDirect3DRMFrame3 *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+ STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame3 *reference,
+ D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
+ STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE;
+ STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture3 *texture) PURE;
+ STDMETHOD(SetVelocity)(THIS_ IDirect3DRMFrame3 *reference,
+ D3DVALUE x, D3DVALUE y, D3DVALUE z, WINBOOL with_rotation) PURE;
+ STDMETHOD(SetZbufferMode)(THIS_ D3DRMZBUFFERMODE) PURE;
+ STDMETHOD(Transform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
+ STDMETHOD(GetBox)(THIS_ D3DRMBOX *box) PURE;
+ STDMETHOD_(WINBOOL, GetBoxEnable)(THIS) PURE;
+ STDMETHOD(GetAxes)(THIS_ D3DVECTOR *dir, D3DVECTOR *up);
+ STDMETHOD(GetMaterial)(THIS_ struct IDirect3DRMMaterial2 **material) PURE;
+ STDMETHOD_(WINBOOL, GetInheritAxes)(THIS);
+ STDMETHOD(GetHierarchyBox)(THIS_ D3DRMBOX *box) PURE;
+ STDMETHOD(SetBox)(THIS_ D3DRMBOX *box) PURE;
+ STDMETHOD(SetBoxEnable)(THIS_ WINBOOL) PURE;
+ STDMETHOD(SetAxes)(THIS_ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz);
+ STDMETHOD(SetInheritAxes)(THIS_ WINBOOL inherit_from_parent);
+ STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial2 *material) PURE;
+ STDMETHOD(SetQuaternion)(THIS_ IDirect3DRMFrame3 *reference, D3DRMQUATERNION *q) PURE;
+ STDMETHOD(RayPick)(THIS_ IDirect3DRMFrame3 *reference, D3DRMRAY *ray, DWORD flags,
+ struct IDirect3DRMPicked2Array **return_visuals) PURE;
+ STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags);
+ STDMETHOD(TransformVectors)(THIS_ IDirect3DRMFrame3 *reference, DWORD vector_count,
+ D3DVECTOR *dst_vectors, D3DVECTOR *src_vectors) PURE;
+ STDMETHOD(InverseTransformVectors)(THIS_ IDirect3DRMFrame3 *reference, DWORD vector_count,
+ D3DVECTOR *dst_vectors, D3DVECTOR *src_vectors) PURE;
+ STDMETHOD(SetTraversalOptions)(THIS_ DWORD flags) PURE;
+ STDMETHOD(GetTraversalOptions)(THIS_ DWORD *flags) PURE;
+ STDMETHOD(SetSceneFogMethod)(THIS_ DWORD flags) PURE;
+ STDMETHOD(GetSceneFogMethod)(THIS_ DWORD *fog_mode) PURE;
+ STDMETHOD(SetMaterialOverride)(THIS_ D3DRMMATERIALOVERRIDE *override) PURE;
+ STDMETHOD(GetMaterialOverride)(THIS_ D3DRMMATERIALOVERRIDE *override) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMFrame3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMFrame3_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMFrame3_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMFrame3_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMFrame3_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMFrame3_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMFrame3_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMFrame3_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMFrame3_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMFrame3_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMFrame3_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMFrame3 methods ***/
+#define IDirect3DRMFrame3_AddChild(p,a) (p)->lpVtbl->AddChild(p,a)
+#define IDirect3DRMFrame3_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
+#define IDirect3DRMFrame3_AddMoveCallback(p,a,b,c) (p)->lpVtbl->AddMoveCallback(p,a,b,c)
+#define IDirect3DRMFrame3_AddTransform(p,a,b) (p)->lpVtbl->AddTransform(p,a,b)
+#define IDirect3DRMFrame3_AddTranslation(p,a,b,c,d) (p)->lpVtbl->AddTranslation(p,a,b,c,d)
+#define IDirect3DRMFrame3_AddScale(p,a,b,c,d) (p)->lpVtbl->AddScale(p,a,b,c,d)
+#define IDirect3DRMFrame3_AddRotation(p,a,b,c,d,e) (p)->lpVtbl->AddRotation(p,a,b,c,d,e)
+#define IDirect3DRMFrame3_AddVisual(p,a) (p)->lpVtbl->AddVisual(p,a)
+#define IDirect3DRMFrame3_GetChildren(p,a) (p)->lpVtbl->GetChildren(p,a)
+#define IDirect3DRMFrame3_GetColor(p) (p)->lpVtbl->GetColor(p)
+#define IDirect3DRMFrame3_GetLights(p,a) (p)->lpVtbl->GetLights(p,a)
+#define IDirect3DRMFrame3_GetMaterialMode(p) (p)->lpVtbl->GetMaterialMode(p)
+#define IDirect3DRMFrame3_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
+#define IDirect3DRMFrame3_GetPosition(p,a,b) (p)->lpVtbl->GetPosition(p,a,b)
+#define IDirect3DRMFrame3_GetRotation(p,a,b,c) (p)->lpVtbl->GetRotation(p,a,b,c)
+#define IDirect3DRMFrame3_GetScene(p,a) (p)->lpVtbl->GetScene(p,a)
+#define IDirect3DRMFrame3_GetSortMode(p) (p)->lpVtbl->GetSortMode(p)
+#define IDirect3DRMFrame3_GetTexture(p,a) (p)->lpVtbl->GetTexture(p,a)
+#define IDirect3DRMFrame3_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DRMFrame3_GetVelocity(p,a,b,c) (p)->lpVtbl->GetVelocity(p,a,b,c)
+#define IDirect3DRMFrame3_GetOrientation(p,a,b,c) (p)->lpVtbl->GetOrientation(p,a,b,c)
+#define IDirect3DRMFrame3_GetVisuals(p,a,b) (p)->lpVtbl->GetVisuals(p,a,b)
+#define IDirect3DRMFrame3_InverseTransform(p,a,b) (p)->lpVtbl->InverseTransform(p,a,b)
+#define IDirect3DRMFrame3_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
+#define IDirect3DRMFrame3_LookAt(p,a,b,c) (p)->lpVtbl->LookAt(p,a,b,c)
+#define IDirect3DRMFrame3_Move(p,a) (p)->lpVtbl->Move(p,a)
+#define IDirect3DRMFrame3_DeleteChild(p,a) (p)->lpVtbl->DeleteChild(p,a)
+#define IDirect3DRMFrame3_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
+#define IDirect3DRMFrame3_DeleteMoveCallback(p,a,b) (p)->lpVtbl->DeleteMoveCallback(p,a,b)
+#define IDirect3DRMFrame3_DeleteVisual(p,a) (p)->lpVtbl->DeleteVisual(p,a)
+#define IDirect3DRMFrame3_GetSceneBackground(p) (p)->lpVtbl->GetSceneBackground(p)
+#define IDirect3DRMFrame3_GetSceneBackgroundDepth(p,a) (p)->lpVtbl->GetSceneBackgroundDepth(p,a)
+#define IDirect3DRMFrame3_GetSceneFogColor(p) (p)->lpVtbl->GetSceneFogColor(p)
+#define IDirect3DRMFrame3_GetSceneFogEnable(p) (p)->lpVtbl->GetSceneFogEnable(p)
+#define IDirect3DRMFrame3_GetSceneFogMode(p) (p)->lpVtbl->GetSceneFogMode(p)
+#define IDirect3DRMFrame3_GetSceneFogParams(p,a,b,c) (p)->lpVtbl->GetSceneFogParams(p,a,b,c)
+#define IDirect3DRMFrame3_SetSceneBackground(p,a) (p)->lpVtbl->SetSceneBackground(p,a)
+#define IDirect3DRMFrame3_SetSceneBackgroundRGB(p,a,b,c) (p)->lpVtbl->SetSceneBackgroundRGB(p,a,b,c)
+#define IDirect3DRMFrame3_SetSceneBackgroundDepth(p,a) (p)->lpVtbl->SetSceneBackgroundDepth(p,a)
+#define IDirect3DRMFrame3_SetSceneBackgroundImage(p,a) (p)->lpVtbl->SetSceneBackgroundImage(p,a)
+#define IDirect3DRMFrame3_SetSceneFogEnable(p,a) (p)->lpVtbl->SetSceneFogEnable(p,a)
+#define IDirect3DRMFrame3_SetSceneFogColor(p,a) (p)->lpVtbl->SetSceneFogColor(p,a)
+#define IDirect3DRMFrame3_SetSceneFogMode(p,a) (p)->lpVtbl->SetSceneFogMode(p,a)
+#define IDirect3DRMFrame3_SetSceneFogParams(p,a,b,c) (p)->lpVtbl->SetSceneFogParams(p,a,b,c)
+#define IDirect3DRMFrame3_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
+#define IDirect3DRMFrame3_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
+#define IDirect3DRMFrame3_GetZbufferMode(p) (p)->lpVtbl->GetZbufferMode(p)
+#define IDirect3DRMFrame3_SetMaterialMode(p,a) (p)->lpVtbl->SetMaterialMode(p,a)
+#define IDirect3DRMFrame3_SetOrientation(p,a,b,c,d,e,f,g) (p)->lpVtbl->SetOrientation(p,a,b,c,d,e,f,g)
+#define IDirect3DRMFrame3_SetPosition(p,a,b,c,d) (p)->lpVtbl->SetPosition(p,a,b,c,d)
+#define IDirect3DRMFrame3_SetRotation(p,a,b,c,d,e) (p)->lpVtbl->SetRotation(p,a,b,c,d,e)
+#define IDirect3DRMFrame3_SetSortMode(p,a) (p)->lpVtbl->SetSortMode(p,a)
+#define IDirect3DRMFrame3_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
+#define IDirect3DRMFrame3_SetVelocity(p,a,b,c,d,e) (p)->lpVtbl->SetVelocity(p,a,b,c,d,e)
+#define IDirect3DRMFrame3_SetZbufferMode(p,a) (p)->lpVtbl->SetZbufferMode(p,a)
+#define IDirect3DRMFrame3_Transform(p,a,b) (p)->lpVtbl->Transform(p,a,b)
+#define IDirect3DRMFrame3_GetBox(p,a) (p)->lpVtbl->GetBox(p,a)
+#define IDirect3DRMFrame3_GetBoxEnable(p) (p)->lpVtbl->GetBoxEnable(p)
+#define IDirect3DRMFrame3_GetAxes(p,a,b) (p)->lpVtbl->GetAxes(p,a,b)
+#define IDirect3DRMFrame3_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DRMFrame3_GetInheritAxes(p) (p)->lpVtbl->GetInheritAxes(p)
+#define IDirect3DRMFrame3_GetHierarchyBox(p,a) (p)->lpVtbl->GetHierarchyBox(p,a)
+#define IDirect3DRMFrame3_SetBox(p,a) (p)->lpVtbl->SetBox(p,a)
+#define IDirect3DRMFrame3_SetBoxEnable(p,a) (p)->lpVtbl->SetBoxEnable(p,a)
+#define IDirect3DRMFrame3_SetAxes(p,a,b,c,d,e,f) (p)->lpVtbl->SetAxes(p,a,b,c,d,e,f)
+#define IDirect3DRMFrame3_SetInheritAxes(p,a) (p)->lpVtbl->SetInheritAxes(p,a)
+#define IDirect3DRMFrame3_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DRMFrame3_SetQuaternion(p,a,b) (p)->lpVtbl->SetQuaternion(p,a,b)
+#define IDirect3DRMFrame3_RayPick(p,a,b,c,d) (p)->lpVtbl->RayPick(p,a,b,c,d)
+#define IDirect3DRMFrame3_Save(p,a,b,c) (p)->lpVtbl->Save(p,a,b,c)
+#define IDirect3DRMFrame3_TransformVectors(p,a,b,c,d) (p)->lpVtbl->TransformVectors(p,a,b,c,d)
+#define IDirect3DRMFrame3_InverseTransformVectors(p,a,b,c,d) (p)->lpVtbl->InverseTransformVectors(p,a,b,c,d)
+#define IDirect3DRMFrame3_SetTraversalOptions(p,a) (p)->lpVtbl->SetTraversalOptions(p,a)
+#define IDirect3DRMFrame3_GetTraversalOptions(p,a) (p)->lpVtbl->GetTraversalOptions(p,a)
+#define IDirect3DRMFrame3_SetSceneFogMethod(p,a) (p)->lpVtbl->SetSceneFogMethod(p,a)
+#define IDirect3DRMFrame3_GetSceneFogMethod(p,a) (p)->lpVtbl->GetSceneFogMethod(p,a)
+#define IDirect3DRMFrame3_SetMaterialOverride(p,a) (p)->lpVtbl->SetMaterialOverride(p,a)
+#define IDirect3DRMFrame3_GetMaterialOverride(p,a) (p)->lpVtbl->GetMaterialOverride(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMFrame3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMFrame3_AddRef(p) (p)->AddRef()
+#define IDirect3DRMFrame3_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMFrame3_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMFrame3_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMFrame3_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMFrame3_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMFrame3_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMFrame3_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMFrame3_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMFrame3_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMFrame3 methods ***/
+#define IDirect3DRMFrame3_AddChild(p,a) (p)->AddChild(a)
+#define IDirect3DRMFrame3_AddLight(p,a) (p)->AddLight(a)
+#define IDirect3DRMFrame3_AddMoveCallback(p,a,b,c) (p)->AddMoveCallback(a,b,c)
+#define IDirect3DRMFrame3_AddTransform(p,a,b) (p)->AddTransform(a,b)
+#define IDirect3DRMFrame3_AddTranslation(p,a,b,c,d) (p)->AddTranslation(a,b,c,d)
+#define IDirect3DRMFrame3_AddScale(p,a,b,c,d) (p)->AddScale(a,b,c,d)
+#define IDirect3DRMFrame3_AddRotation(p,a,b,c,d,e) (p)->AddRotation(a,b,c,d,e)
+#define IDirect3DRMFrame3_AddVisual(p,a) (p)->AddVisual(a)
+#define IDirect3DRMFrame3_GetChildren(p,a) (p)->GetChildren(a)
+#define IDirect3DRMFrame3_GetColor(p) (p)->GetColor()
+#define IDirect3DRMFrame3_GetLights(p,a) (p)->GetLights(a)
+#define IDirect3DRMFrame3_GetMaterialMode(p) (p)->GetMaterialMode()
+#define IDirect3DRMFrame3_GetParent(p,a) (p)->GetParent(a)
+#define IDirect3DRMFrame3_GetPosition(p,a,b) (p)->GetPosition(a,b)
+#define IDirect3DRMFrame3_GetRotation(p,a,b,c) (p)->GetRotation(a,b,c)
+#define IDirect3DRMFrame3_GetScene(p,a) (p)->GetScene(a)
+#define IDirect3DRMFrame3_GetSortMode(p) (p)->GetSortMode()
+#define IDirect3DRMFrame3_GetTexture(p,a) (p)->GetTexture(a)
+#define IDirect3DRMFrame3_GetTransform(p,a,b) (p)->GetTransform(a,b)
+#define IDirect3DRMFrame3_GetVelocity(p,a,b,c) (p)->GetVelocity(a,b,c)
+#define IDirect3DRMFrame3_GetOrientation(p,a,b,c) (p)->GetOrientation(a,b,c)
+#define IDirect3DRMFrame3_GetVisuals(p,a,b) (p)->GetVisuals(a,b)
+#define IDirect3DRMFrame3_InverseTransform(p,a,b) (p)->InverseTransform(a,b)
+#define IDirect3DRMFrame3_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e)
+#define IDirect3DRMFrame3_LookAt(p,a,b,c) (p)->LookAt(a,b,c)
+#define IDirect3DRMFrame3_Move(p,a) (p)->Move(a)
+#define IDirect3DRMFrame3_DeleteChild(p,a) (p)->DeleteChild(a)
+#define IDirect3DRMFrame3_DeleteLight(p,a) (p)->DeleteLight(a)
+#define IDirect3DRMFrame3_DeleteMoveCallback(p,a,b) (p)->DeleteMoveCallback(a,b)
+#define IDirect3DRMFrame3_DeleteVisual(p,a) (p)->DeleteVisual(a)
+#define IDirect3DRMFrame3_GetSceneBackground(p) (p)->GetSceneBackground()
+#define IDirect3DRMFrame3_GetSceneBackgroundDepth(p,a) (p)->GetSceneBackgroundDepth(a)
+#define IDirect3DRMFrame3_GetSceneFogColor(p) (p)->GetSceneFogColor()
+#define IDirect3DRMFrame3_GetSceneFogEnable(p) (p)->GetSceneFogEnable()
+#define IDirect3DRMFrame3_GetSceneFogMode(p) (p)->GetSceneFogMode()
+#define IDirect3DRMFrame3_GetSceneFogParams(p,a,b,c) (p)->GetSceneFogParams(a,b,c)
+#define IDirect3DRMFrame3_SetSceneBackground(p,a) (p)->SetSceneBackground(a)
+#define IDirect3DRMFrame3_SetSceneBackgroundRGB(p,a,b,c) (p)->SetSceneBackgroundRGB(a,b,c)
+#define IDirect3DRMFrame3_SetSceneBackgroundDepth(p,a) (p)->SetSceneBackgroundDepth(a)
+#define IDirect3DRMFrame3_SetSceneBackgroundImage(p,a) (p)->SetSceneBackgroundImage(a)
+#define IDirect3DRMFrame3_SetSceneFogEnable(p,a) (p)->SetSceneFogEnable(a)
+#define IDirect3DRMFrame3_SetSceneFogColor(p,a) (p)->SetSceneFogColor(a)
+#define IDirect3DRMFrame3_SetSceneFogMode(p,a) (p)->SetSceneFogMode(a)
+#define IDirect3DRMFrame3_SetSceneFogParams(p,a,b,c) (p)->SetSceneFogParams(a,b,c)
+#define IDirect3DRMFrame3_SetColor(p,a) (p)->SetColor(a)
+#define IDirect3DRMFrame3_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
+#define IDirect3DRMFrame3_GetZbufferMode(p) (p)->GetZbufferMode()
+#define IDirect3DRMFrame3_SetMaterialMode(p,a) (p)->SetMaterialMode(a)
+#define IDirect3DRMFrame3_SetOrientation(p,a,b,c,d,e,f,g) (p)->SetOrientation(a,b,c,d,e,f,g)
+#define IDirect3DRMFrame3_SetPosition(p,a,b,c,d) (p)->SetPosition(a,b,c,d)
+#define IDirect3DRMFrame3_SetRotation(p,a,b,c,d,e) (p)->SetRotation(a,b,c,d,e)
+#define IDirect3DRMFrame3_SetSortMode(p,a) (p)->SetSortMode(a)
+#define IDirect3DRMFrame3_SetTexture(p,a) (p)->SetTexture(a)
+#define IDirect3DRMFrame3_SetVelocity(p,a,b,c,d,e) (p)->SetVelocity(a,b,c,d,e)
+#define IDirect3DRMFrame3_SetZbufferMode(p,a) (p)->SetZbufferMode(a)
+#define IDirect3DRMFrame3_Transform(p,a,b) (p)->Transform(a,b)
+#define IDirect3DRMFrame3_GetBox(p,a) (p)->GetBox(a)
+#define IDirect3DRMFrame3_GetBoxEnable(p) (p)->GetBoxEnable()
+#define IDirect3DRMFrame3_GetAxes(p,a,b) (p)->GetAxes(a,b)
+#define IDirect3DRMFrame3_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DRMFrame3_GetInheritAxes(p) (p)->GetInheritAxes()
+#define IDirect3DRMFrame3_GetHierarchyBox(p,a) (p)->GetHierarchyBox(a)
+#define IDirect3DRMFrame3_SetBox(p,a) (p)->SetBox(a)
+#define IDirect3DRMFrame3_SetBoxEnable(p,a) (p)->SetBoxEnable(a)
+#define IDirect3DRMFrame3_SetAxes(p,a,b,c,d,e,f) (p)->SetAxes(a,b,c,d,e,f)
+#define IDirect3DRMFrame3_SetInheritAxes(p,a) (p)->SetInheritAxes(a)
+#define IDirect3DRMFrame3_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DRMFrame3_SetQuaternion(p,a,b) (p)->SetQuaternion(a,b)
+#define IDirect3DRMFrame3_RayPick(p,a,b,c,d) (p)->RayPick(a,b,c,d)
+#define IDirect3DRMFrame3_Save(p,a,b,c) (p)->Save(a,b,c)
+#define IDirect3DRMFrame3_TransformVectors(p,a,b,c,d) (p)->TransformVectors(a,b,c,d)
+#define IDirect3DRMFrame3_InverseTransformVectors(p,a,b,c,d) (p)->InverseTransformVectors(a,b,c,d)
+#define IDirect3DRMFrame3_SetTraversalOptions(p,a) (p)->SetTraversalOptions(a)
+#define IDirect3DRMFrame3_GetTraversalOptions(p,a) (p)->GetTraversalOptions(a)
+#define IDirect3DRMFrame3_SetSceneFogMethod(p,a) (p)->SetSceneFogMethod(a)
+#define IDirect3DRMFrame3_GetSceneFogMethod(p,a) (p)->GetSceneFogMethod(a)
+#define IDirect3DRMFrame3_SetMaterialOverride(p,a) (p)->SetMaterialOverride(a)
+#define IDirect3DRMFrame3_GetMaterialOverride(p,a) (p)->GetMaterialOverride(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMMesh interface
+ */
+#define INTERFACE IDirect3DRMMesh
+DECLARE_INTERFACE_(IDirect3DRMMesh,IDirect3DRMVisual)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMMesh methods ***/
+ STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
+ STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
+ STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE;
+ STDMETHOD(AddGroup)(THIS_ unsigned vCount, unsigned fCount, unsigned vPerFace, unsigned *fData,
+ D3DRMGROUPINDEX *returnId) PURE;
+ STDMETHOD(SetVertices)(THIS_ D3DRMGROUPINDEX id, unsigned index, unsigned count,
+ D3DRMVERTEX *values) PURE;
+ STDMETHOD(SetGroupColor)(THIS_ D3DRMGROUPINDEX id, D3DCOLOR value) PURE;
+ STDMETHOD(SetGroupColorRGB)(THIS_ D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
+ STDMETHOD(SetGroupMapping)(THIS_ D3DRMGROUPINDEX id, D3DRMMAPPING value) PURE;
+ STDMETHOD(SetGroupQuality)(THIS_ D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value) PURE;
+ STDMETHOD(SetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, struct IDirect3DRMMaterial *material) PURE;
+ STDMETHOD(SetGroupTexture)(THIS_ D3DRMGROUPINDEX id, struct IDirect3DRMTexture *texture) PURE;
+ STDMETHOD_(unsigned, GetGroupCount)(THIS) PURE;
+ STDMETHOD(GetGroup)(THIS_ D3DRMGROUPINDEX id, unsigned *vCount, unsigned *fCount, unsigned *vPerFace,
+ DWORD *fDataSize, unsigned *fData) PURE;
+ STDMETHOD(GetVertices)(THIS_ D3DRMGROUPINDEX id, DWORD index, DWORD count, D3DRMVERTEX *returnPtr) PURE;
+ STDMETHOD_(D3DCOLOR, GetGroupColor)(THIS_ D3DRMGROUPINDEX id) PURE;
+ STDMETHOD_(D3DRMMAPPING, GetGroupMapping)(THIS_ D3DRMGROUPINDEX id) PURE;
+ STDMETHOD_(D3DRMRENDERQUALITY, GetGroupQuality)(THIS_ D3DRMGROUPINDEX id) PURE;
+ STDMETHOD(GetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, struct IDirect3DRMMaterial **material) PURE;
+ STDMETHOD(GetGroupTexture)(THIS_ D3DRMGROUPINDEX id, struct IDirect3DRMTexture **texture) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMMesh_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMMesh_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMMesh_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMMesh_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMMesh_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMMesh_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMMesh_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMMesh_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMMesh_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMMesh_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMMesh_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMMesh methods ***/
+#define IDirect3DRMMesh_Scale(p,a,b,c) (p)->lpVtbl->Scale(p,a,b,c)
+#define IDirect3DRMMesh_Translate(p,a,b,c) (p)->lpVtbl->Translate(p,a,b,c)
+#define IDirect3DRMMesh_GetBox(p,a) (p)->lpVtbl->GetBox(p,a)
+#define IDirect3DRMMesh_AddGroup(p,a,b,c,d,e) (p)->lpVtbl->AddGroup(p,a,b,c,d,e)
+#define IDirect3DRMMesh_SetVertices(p,a,b,c,d) (p)->lpVtbl->SetVertices(p,a,b,c,d)
+#define IDirect3DRMMesh_SetGroupColor(p,a,b) (p)->lpVtbl->SetGroupColor(p,a,b)
+#define IDirect3DRMMesh_SetGroupColorRGB(p,a,b,c,d) (p)->lpVtbl->SetGroupColorRGB(p,a,b,c,d)
+#define IDirect3DRMMesh_SetGroupMapping(p,a,b) (p)->lpVtbl->SetGroupMapping(p,a,b)
+#define IDirect3DRMMesh_SetGroupQuality(p,a,b) (p)->lpVtbl->SetGroupQuality(p,a,b)
+#define IDirect3DRMMesh_SetGroupMaterial(p,a,b) (p)->lpVtbl->SetGroupMaterial(p,a,b)
+#define IDirect3DRMMesh_SetGroupTexture(p,a,b) (p)->lpVtbl->SetGroupTexture(p,a,b)
+#define IDirect3DRMMesh_GetGroupCount(p) (p)->lpVtbl->GetGroupCount(p)
+#define IDirect3DRMMesh_GetGroup(p,a,b,c,d,e,f) (p)->lpVtbl->GetGroup(p,a,b,c,d,e,f)
+#define IDirect3DRMMesh_GetVertices(p,a,b,c,d) (p)->lpVtbl->GetVertices(p,a,b,c,d)
+#define IDirect3DRMMesh_GetGroupColor(p,a) (p)->lpVtbl->GetGroupColor(p,a)
+#define IDirect3DRMMesh_GetGroupMapping(p,a) (p)->lpVtbl->GetGroupMapping(p,a)
+#define IDirect3DRMMesh_GetGroupQuality(p,a) (p)->lpVtbl->GetGroupQuality(p,a)
+#define IDirect3DRMMesh_GetGroupMaterial(p,a,b) (p)->lpVtbl->GetGroupMaterial(p,a,b)
+#define IDirect3DRMMesh_GetGroupTexture(p,a,b) (p)->lpVtbl->GetGroupTexture(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMMesh_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMMesh_AddRef(p) (p)->AddRef()
+#define IDirect3DRMMesh_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMMesh_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMMesh_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMMesh_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMMesh_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMMesh_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMMesh_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMMesh_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMMesh_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMMesh methods ***/
+#define IDirect3DRMMesh_Scale(p,a,b,c) (p)->Scale(a,b,c)
+#define IDirect3DRMMesh_Translate(p,a,b,c) (p)->Translate(a,b,c)
+#define IDirect3DRMMesh_GetBox(p,a) (p)->GetBox(a)
+#define IDirect3DRMMesh_AddGroup(p,a,b,c,d,e) (p)->AddGroup(a,b,c,d,e)
+#define IDirect3DRMMesh_SetVertices(p,a,b,c,d) (p)->SetVertices(a,b,c,d)
+#define IDirect3DRMMesh_SetGroupColor(p,a,b) (p)->SetGroupColor(a,b)
+#define IDirect3DRMMesh_SetGroupColorRGB(p,a,b,c,d) (p)->SetGroupColorRGB(a,b,c,d)
+#define IDirect3DRMMesh_SetGroupMapping(p,a,b) (p)->SetGroupMapping(a,b)
+#define IDirect3DRMMesh_SetGroupQuality(p,a,b) (p)->SetGroupQuality(a,b)
+#define IDirect3DRMMesh_SetGroupMaterial(p,a,b) (p)->SetGroupMaterial(a,b)
+#define IDirect3DRMMesh_SetGroupTexture(p,a,b) (p)->SetGroupTexture(a,b)
+#define IDirect3DRMMesh_GetGroupCount(p) (p)->GetGroupCount()
+#define IDirect3DRMMesh_GetGroup(p,a,b,c,d,e,f) (p)->GetGroup(a,b,c,d,e,f)
+#define IDirect3DRMMesh_GetVertices(p,a,b,c,d) (p)->GetVertices(a,b,c,d)
+#define IDirect3DRMMesh_GetGroupColor(p,a) (p)->GetGroupColor(a)
+#define IDirect3DRMMesh_GetGroupMapping(p,a) (p)->GetGroupMapping(a)
+#define IDirect3DRMMesh_GetGroupQuality(p,a) (p)->GetGroupQuality(a)
+#define IDirect3DRMMesh_GetGroupMaterial(p,a,b) (p)->GetGroupMaterial(a,b)
+#define IDirect3DRMMesh_GetGroupTexture(p,a,b) (p)->GetGroupTexture(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMProgressiveMesh interface
+ */
+#define INTERFACE IDirect3DRMProgressiveMesh
+DECLARE_INTERFACE_(IDirect3DRMProgressiveMesh,IDirect3DRMVisual)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMProgressiveMesh methods ***/
+ STDMETHOD(Load) (THIS_ void *filename, void *name, D3DRMLOADOPTIONS flags,
+ D3DRMLOADTEXTURECALLBACK cb, void *ctx) PURE;
+ STDMETHOD(GetLoadStatus) (THIS_ D3DRMPMESHLOADSTATUS *status) PURE;
+ STDMETHOD(SetMinRenderDetail) (THIS_ D3DVALUE d3dVal) PURE;
+ STDMETHOD(Abort) (THIS_ DWORD flags) PURE;
+ STDMETHOD(GetFaceDetail) (THIS_ DWORD *count) PURE;
+ STDMETHOD(GetVertexDetail) (THIS_ DWORD *count) PURE;
+ STDMETHOD(SetFaceDetail) (THIS_ DWORD count) PURE;
+ STDMETHOD(SetVertexDetail) (THIS_ DWORD count) PURE;
+ STDMETHOD(GetFaceDetailRange) (THIS_ DWORD *min_detail, DWORD *max_detail) PURE;
+ STDMETHOD(GetVertexDetailRange) (THIS_ DWORD *min_detail, DWORD *max_detail) PURE;
+ STDMETHOD(GetDetail) (THIS_ D3DVALUE *pdvVal) PURE;
+ STDMETHOD(SetDetail) (THIS_ D3DVALUE d3dVal) PURE;
+ STDMETHOD(RegisterEvents) (THIS_ HANDLE event, DWORD flags, DWORD reserved) PURE;
+ STDMETHOD(CreateMesh) (THIS_ IDirect3DRMMesh **mesh) PURE;
+ STDMETHOD(Duplicate) (THIS_ IDirect3DRMProgressiveMesh **mesh) PURE;
+ STDMETHOD(GetBox) (THIS_ D3DRMBOX *box) PURE;
+ STDMETHOD(SetQuality) (THIS_ D3DRMRENDERQUALITY quality) PURE;
+ STDMETHOD(GetQuality) (THIS_ D3DRMRENDERQUALITY *quality) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMProgressiveMesh_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMProgressiveMesh_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMProgressiveMesh_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMProgressiveMesh_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMProgressiveMesh_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMProgressiveMesh_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMProgressiveMesh_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMProgressiveMesh_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMProgressiveMesh_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMProgressiveMesh_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMProgressiveMesh_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMProgressiveMesh methods ***/
+#define IDirect3DRMProgressiveMesh_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
+#define IDirect3DRMProgressiveMesh_GetLoadStatus(p,a) (p)->lpVtbl->GetLoadStatus(p,a)
+#define IDirect3DRMProgressiveMesh_SetMinRenderDetail(p,a) (p)->lpVtbl->SetMinRenderDetail(p,a)
+#define IDirect3DRMProgressiveMesh_Abort(p,a) (p)->lpVtbl->Abort(p,a)
+#define IDirect3DRMProgressiveMesh_GetFaceDetail(p,a) (p)->lpVtbl->GetFaceDetail(p,a)
+#define IDirect3DRMProgressiveMesh_GetVertexDetail(p,a) (p)->lpVtbl->GetVertexDetail(p,a)
+#define IDirect3DRMProgressiveMesh_SetFaceDetail(p,a) (p)->lpVtbl->SetFaceDetail(p,a)
+#define IDirect3DRMProgressiveMesh_SetVertexDetail(p,a) (p)->lpVtbl->SetVertexDetail(p,a)
+#define IDirect3DRMProgressiveMesh_GetFaceDetailRange(p,a,b) (p)->lpVtbl->GetFaceDetailRange(p,a,b)
+#define IDirect3DRMProgressiveMesh_GetVertexDetailRange(p,a,b) (p)->lpVtbl->GetVertexDetailRange(p,a,b)
+#define IDirect3DRMProgressiveMesh_GetDetail(p,a) (p)->lpVtbl->GetDetail(p,a)
+#define IDirect3DRMProgressiveMesh_SetDetail(p,a) (p)->lpVtbl->SetDetail(p,a)
+#define IDirect3DRMProgressiveMesh_RegisterEvents(p,a,b,c) (p)->lpVtbl->RegisterEvents(p,a,b,c)
+#define IDirect3DRMProgressiveMesh_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
+#define IDirect3DRMProgressiveMesh_Duplicate(p,a) (p)->lpVtbl->Duplicate(p,a)
+#define IDirect3DRMProgressiveMesh_GetBox(p,a) (p)->lpVtbl->GetBox(p,a)
+#define IDirect3DRMProgressiveMesh_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
+#define IDirect3DRMProgressiveMesh_GetQuality(p,a) (p)->lpVtbl->GetQuality(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMProgressiveMesh_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMProgressiveMesh_AddRef(p) (p)->AddRef()
+#define IDirect3DRMProgressiveMesh_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMProgressiveMesh_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMProgressiveMesh_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMProgressiveMesh_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMProgressiveMesh_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMProgressiveMesh_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMProgressiveMesh_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMProgressiveMesh_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMProgressiveMesh_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMProgressiveMesh methods ***/
+#define IDirect3DRMProgressiveMesh_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e)
+#define IDirect3DRMProgressiveMesh_GetLoadStatus(p,a) (p)->GetLoadStatus(a)
+#define IDirect3DRMProgressiveMesh_SetMinRenderDetail(p,a) (p)->SetMinRenderDetail(a)
+#define IDirect3DRMProgressiveMesh_Abort(p,a) (p)->Abort(a)
+#define IDirect3DRMProgressiveMesh_GetFaceDetail(p,a) (p)->GetFaceDetail(a)
+#define IDirect3DRMProgressiveMesh_GetVertexDetail(p,a) (p)->GetVertexDetail(a)
+#define IDirect3DRMProgressiveMesh_SetFaceDetail(p,a) (p)->SetFaceDetail(a)
+#define IDirect3DRMProgressiveMesh_SetVertexDetail(p,a) (p)->SetVertexDetail(a)
+#define IDirect3DRMProgressiveMesh_GetFaceDetailRange(p,a,b) (p)->GetFaceDetailRange(a,b)
+#define IDirect3DRMProgressiveMesh_GetVertexDetailRange(p,a,b) (p)->GetVertexDetailRange(a,b)
+#define IDirect3DRMProgressiveMesh_GetDetail(p,a) (p)->GetDetail(a)
+#define IDirect3DRMProgressiveMesh_SetDetail(p,a) (p)->SetDetail(a)
+#define IDirect3DRMProgressiveMesh_RegisterEvents(p,a,b,c) (p)->RegisterEvents(a,b,c)
+#define IDirect3DRMProgressiveMesh_CreateMesh(p,a) (p)->CreateMesh(a)
+#define IDirect3DRMProgressiveMesh_Duplicate(p,a) (p)->Duplicate(a)
+#define IDirect3DRMProgressiveMesh_GetBox(p,a) (p)->GetBox(a)
+#define IDirect3DRMProgressiveMesh_SetQuality(p,a) (p)->SetQuality(a)
+#define IDirect3DRMProgressiveMesh_GetQuality(p,a) (p)->GetQuality(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMShadow interface
+ */
+#define INTERFACE IDirect3DRMShadow
+DECLARE_INTERFACE_(IDirect3DRMShadow,IDirect3DRMVisual)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMShadow methods ***/
+ STDMETHOD(Init)(THIS_ IDirect3DRMVisual *visual, struct IDirect3DRMLight *light,
+ D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMShadow_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMShadow_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMShadow_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMShadow_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMShadow_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMShadow_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMShadow_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMShadow_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMShadow_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMShadow_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMShadow_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMShadow methods ***/
+#define IDirect3DRMShadow_Init(p,a,b,c,d,e,f,g) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMShadow_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMShadow_AddRef(p) (p)->AddRef()
+#define IDirect3DRMShadow_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMShadow_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMShadow_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMShadow_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMShadow_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMShadow_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMShadow_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMShadow_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMShadow_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMShadow methods ***/
+#define IDirect3DRMShadow_Init(p,a,b,c,d,e,f,g) (p)->Load(a,b,c,d,e,f,g)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMShadow2 interface
+ */
+#define INTERFACE IDirect3DRMShadow2
+DECLARE_INTERFACE_(IDirect3DRMShadow2,IDirect3DRMVisual)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMShadow methods ***/
+ STDMETHOD(Init)(THIS_ IUnknown *object, struct IDirect3DRMLight *light,
+ D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz) PURE;
+ /*** IDirect3DRMShadow2 methods ***/
+ STDMETHOD(GetVisual)(THIS_ IDirect3DRMVisual **visual) PURE;
+ STDMETHOD(SetVisual)(THIS_ IUnknown *visual, DWORD flags) PURE;
+ STDMETHOD(GetLight)(THIS_ struct IDirect3DRMLight **light) PURE;
+ STDMETHOD(SetLight)(THIS_ struct IDirect3DRMLight *light, DWORD flags) PURE;
+ STDMETHOD(GetPlane)(THIS_ D3DVALUE *px, D3DVALUE *py, D3DVALUE *pz,
+ D3DVALUE *nx, D3DVALUE *ny, D3DVALUE *nz) PURE;
+ STDMETHOD(SetPlane)(THIS_ D3DVALUE px, D3DVALUE py, D3DVALUE pz,
+ D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, DWORD) PURE;
+ STDMETHOD(GetOptions)(THIS_ DWORD *flags) PURE;
+ STDMETHOD(SetOptions)(THIS_ DWORD) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMShadow2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMShadow2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMShadow2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMShadow2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMShadow2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMShadow2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMShadow2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMShadow2_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMShadow2_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMShadow2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMShadow2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMShadow methods ***/
+#define IDirect3DRMShadow2_Init(p,a,b,c,d,e,f,g) (p)->lpVtbl->Init(p,a,b,c,d,e,f,g)
+/*** IDirect3DRMShadow2 methods ***/
+#define IDirect3DRMShadow2_GetVisual(p,a) (p)->lpVtbl->GetVisual(p,a)
+#define IDirect3DRMShadow2_SetVisual(p,a,b) (p)->lpVtbl->SetVisual(p,a,b)
+#define IDirect3DRMShadow2_GetLight(p,a) (p)->lpVtbl->GetLight(p,a)
+#define IDirect3DRMShadow2_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
+#define IDirect3DRMShadow2_GetPlane(p,a,b,c,d,e,f) (p)->lpVtbl->GetPlane(p,a,b,c,d,e,f)
+#define IDirect3DRMShadow2_SetPlane(p,a,b,c,d,e,f) (p)->lpVtbl->SetPlane(p,a,b,c,d,e,f)
+#define IDirect3DRMShadow2_GetOptions(p,a) (p)->lpVtbl->GetOptions(p,a)
+#define IDirect3DRMShadow2_SetOptions(p,a) (p)->lpVtbl->SetOptions(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMShadow2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMShadow2_AddRef(p) (p)->AddRef()
+#define IDirect3DRMShadow2_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMShadow2_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMShadow2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMShadow2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMShadow2_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMShadow2_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMShadow2_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMShadow2_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMShadow2_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMShadow methods ***/
+#define IDirect3DRMShadow2_Init(p,a,b,c,d,e,f,g) (p)->Init(a,b,c,d,e,f,g)
+/*** IDirect3DRMShadow2 methods ***/
+#define IDirect3DRMShadow2_GetVisual(p,a) (p)->GetVisual(a)
+#define IDirect3DRMShadow2_SetVisual(p,a,b) (p)->SetVisual(a,b)
+#define IDirect3DRMShadow2_GetLight(p,a) (p)->GetLight(a)
+#define IDirect3DRMShadow2_SetLight(p,a,b) (p)->SetLight(a,b)
+#define IDirect3DRMShadow2_GetPlane(p,a,b,c,d,e,f) (p)->GetPlane(a,b,c,d,e,f)
+#define IDirect3DRMShadow2_SetPlane(p,a,b,c,d,e,f) (p)->SetPlane(a,b,c,d,e,f)
+#define IDirect3DRMShadow2_GetOptions(p,a) (p)->GetOptions(a)
+#define IDirect3DRMShadow2_SetOptions(p,a) (p)->SetOptions(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMFace interface
+ */
+#define INTERFACE IDirect3DRMFace
+DECLARE_INTERFACE_(IDirect3DRMFace,IDirect3DRMObject)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMFace methods ***/
+ STDMETHOD(AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+ STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE;
+ STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE;
+ STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
+ STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE;
+ STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE;
+ STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial *material) PURE;
+ STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE;
+ STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE;
+ STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals);
+ STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE;
+ STDMETHOD(GetTextureTopology)(THIS_ WINBOOL *wrap_u, WINBOOL *wrap_v) PURE;
+ STDMETHOD(GetNormal)(THIS_ D3DVECTOR *) PURE;
+ STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture **texture) PURE;
+ STDMETHOD(GetMaterial)(THIS_ struct IDirect3DRMMaterial **material) PURE;
+ STDMETHOD_(int, GetVertexCount)(THIS) PURE;
+ STDMETHOD_(int, GetVertexIndex)(THIS_ DWORD which) PURE;
+ STDMETHOD_(int, GetTextureCoordinateIndex)(THIS_ DWORD which) PURE;
+ STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMFace_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMFace_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMFace_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMFace_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMFace_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMFace_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMFace_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMFace_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMFace_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMFace_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMFace_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMFace methods ***/
+#define IDirect3DRMFace_AddVertex(p,a,b,c) (p)->lpVtbl->AddVertex(p,a,b,c)
+#define IDirect3DRMFace_AddVertexAndNormalIndexed(p,a,b) (p)->lpVtbl->AddVertexAndNormalIndexed(p,a,b)
+#define IDirect3DRMFace_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
+#define IDirect3DRMFace_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
+#define IDirect3DRMFace_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
+#define IDirect3DRMFace_SetTextureCoordinates(p,a,b,c) (p)->lpVtbl->SetTextureCoordinates(p,a,b,c)
+#define IDirect3DRMFace_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DRMFace_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b)
+#define IDirect3DRMFace_GetVertex(p,a,b,c) (p)->lpVtbl->GetVertex(p,a,b,c)
+#define IDirect3DRMFace_GetVertices(p,a,b,c) (p)->lpVtbl->GetVertices(p,a,b,c)
+#define IDirect3DRMFace_GetTextureCoordinates(p,a,b,c) (p)->lpVtbl->GetTextureCoordinates(p,a,b,c)
+#define IDirect3DRMFace_GetTextureTopology(p,a,b) (p)->lpVtbl->GetTextureTopology(p,a,b)
+#define IDirect3DRMFace_GetNormal(p,a) (p)->lpVtbl->GetNormal(p,a)
+#define IDirect3DRMFace_GetTexture(p,a) (p)->lpVtbl->GetTexture(p,a)
+#define IDirect3DRMFace_GetVertexCount(p) (p)->lpVtbl->GetVertexCount(p)
+#define IDirect3DRMFace_GetVertexIndex(p,a) (p)->lpVtbl->GetVertexIndex(p,a)
+#define IDirect3DRMFace_GetTextureCoordinateIndex(p,a) (p)->lpVtbl->GetTextureCoordinateIndex(p,a)
+#define IDirect3DRMFace_GetColor(p) (p)->lpVtbl->GetColor(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMFace_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMFace_AddRef(p) (p)->AddRef()
+#define IDirect3DRMFace_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMFace_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMFace_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMFace_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMFace_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMFace_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMFace_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMFace_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMFace_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMFace methods ***/
+#define IDirect3DRMFace_AddVertex(p,a,b,c) (p)->AddVertex(a,b,c)
+#define IDirect3DRMFace_AddVertexAndNormalIndexed(p,a,b) (p)->AddVertexAndNormalIndexed(a,b)
+#define IDirect3DRMFace_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
+#define IDirect3DRMFace_SetColor(p,a) (p)->SetColor(a)
+#define IDirect3DRMFace_SetTexture(p,a) (p)->SetTexture(a)
+#define IDirect3DRMFace_SetTextureCoordinates(p,a,b,c) (p)->SetTextureCoordinates(a,b,c)
+#define IDirect3DRMFace_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DRMFace_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b)
+#define IDirect3DRMFace_GetVertex(p,a,b,c) (p)->GetVertex(a,b,c)
+#define IDirect3DRMFace_GetVertices(p,a,b,c) (p)->GetVertices(a,b,c)
+#define IDirect3DRMFace_GetTextureCoordinates(p,a,b,c) (p)->GetTextureCoordinates(a,b,c)
+#define IDirect3DRMFace_GetTextureTopology(p,a,b) (p)->GetTextureTopology(a,b)
+#define IDirect3DRMFace_GetNormal(p,a) (p)->GetNormal(a)
+#define IDirect3DRMFace_GetTexture(p,a) (p)->GetTexture(a)
+#define IDirect3DRMFace_GetVertexCount(p) (p)->GetVertexCount()
+#define IDirect3DRMFace_GetVertexIndex(p,a) (p)->GetVertexIndex(a)
+#define IDirect3DRMFace_GetTextureCoordinateIndex(p,a) (p)->GetTextureCoordinateIndex(a)
+#define IDirect3DRMFace_GetColor(p) (p)->GetColor()
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMFace2 interface
+ */
+#define INTERFACE IDirect3DRMFace2
+DECLARE_INTERFACE_(IDirect3DRMFace2,IDirect3DRMObject)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMFace methods ***/
+ STDMETHOD(AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+ STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE;
+ STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE;
+ STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
+ STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture3 *texture) PURE;
+ STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE;
+ STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial2 *material) PURE;
+ STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE;
+ STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE;
+ STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals);
+ STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE;
+ STDMETHOD(GetTextureTopology)(THIS_ WINBOOL *wrap_u, WINBOOL *wrap_v) PURE;
+ STDMETHOD(GetNormal)(THIS_ D3DVECTOR *) PURE;
+ STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture3 **texture) PURE;
+ STDMETHOD(GetMaterial)(THIS_ struct IDirect3DRMMaterial2 **material) PURE;
+ STDMETHOD_(int, GetVertexCount)(THIS) PURE;
+ STDMETHOD_(int, GetVertexIndex)(THIS_ DWORD which) PURE;
+ STDMETHOD_(int, GetTextureCoordinateIndex)(THIS_ DWORD which) PURE;
+ STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMFace2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMFace2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMFace2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMFace2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMFace2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMFace2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMFace2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMFace2_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMFace2_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMFace2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMFace2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMFace methods ***/
+#define IDirect3DRMFace2_AddVertex(p,a,b,c) (p)->lpVtbl->AddVertex(p,a,b,c)
+#define IDirect3DRMFace2_AddVertexAndNormalIndexed(p,a,b) (p)->lpVtbl->AddVertexAndNormalIndexed(p,a,b)
+#define IDirect3DRMFace2_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
+#define IDirect3DRMFace2_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
+#define IDirect3DRMFace2_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
+#define IDirect3DRMFace2_SetTextureCoordinates(p,a,b,c) (p)->lpVtbl->SetTextureCoordinates(p,a,b,c)
+#define IDirect3DRMFace2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DRMFace2_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b)
+#define IDirect3DRMFace2_GetVertex(p,a,b,c) (p)->lpVtbl->GetVertex(p,a,b,c)
+#define IDirect3DRMFace2_GetVertices(p,a,b,c) (p)->lpVtbl->GetVertices(p,a,b,c)
+#define IDirect3DRMFace2_GetTextureCoordinates(p,a,b,c) (p)->lpVtbl->GetTextureCoordinates(p,a,b,c)
+#define IDirect3DRMFace2_GetTextureTopology(p,a,b) (p)->lpVtbl->GetTextureTopology(p,a,b)
+#define IDirect3DRMFace2_GetNormal(p,a) (p)->lpVtbl->GetNormal(p,a)
+#define IDirect3DRMFace2_GetTexture(p,a) (p)->lpVtbl->GetTexture(p,a)
+#define IDirect3DRMFace2_GetVertexCount(p) (p)->lpVtbl->GetVertexCount(p)
+#define IDirect3DRMFace2_GetVertexIndex(p,a) (p)->lpVtbl->GetVertexIndex(p,a)
+#define IDirect3DRMFace2_GetTextureCoordinateIndex(p,a) (p)->lpVtbl->GetTextureCoordinateIndex(p,a)
+#define IDirect3DRMFace2_GetColor(p) (p)->lpVtbl->GetColor(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMFace2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMFace2_AddRef(p) (p)->AddRef()
+#define IDirect3DRMFace2_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMFace2_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMFace2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMFace2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMFace2_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMFace2_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMFace2_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMFace2_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMFace2_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMFace methods ***/
+#define IDirect3DRMFace2_AddVertex(p,a,b,c) (p)->AddVertex(a,b,c)
+#define IDirect3DRMFace2_AddVertexAndNormalIndexed(p,a,b) (p)->AddVertexAndNormalIndexed(a,b)
+#define IDirect3DRMFace2_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
+#define IDirect3DRMFace2_SetColor(p,a) (p)->SetColor(a)
+#define IDirect3DRMFace2_SetTexture(p,a) (p)->SetTexture(a)
+#define IDirect3DRMFace2_SetTextureCoordinates(p,a,b,c) (p)->SetTextureCoordinates(a,b,c)
+#define IDirect3DRMFace2_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DRMFace2_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b)
+#define IDirect3DRMFace2_GetVertex(p,a,b,c) (p)->GetVertex(a,b,c)
+#define IDirect3DRMFace2_GetVertices(p,a,b,c) (p)->GetVertices(a,b,c)
+#define IDirect3DRMFace2_GetTextureCoordinates(p,a,b,c) (p)->GetTextureCoordinates(a,b,c)
+#define IDirect3DRMFace2_GetTextureTopology(p,a,b) (p)->GetTextureTopology(a,b)
+#define IDirect3DRMFace2_GetNormal(p,a) (p)->GetNormal(a)
+#define IDirect3DRMFace2_GetTexture(p,a) (p)->GetTexture(a)
+#define IDirect3DRMFace2_GetVertexCount(p) (p)->GetVertexCount()
+#define IDirect3DRMFace2_GetVertexIndex(p,a) (p)->GetVertexIndex(a)
+#define IDirect3DRMFace2_GetTextureCoordinateIndex(p,a) (p)->GetTextureCoordinateIndex(a)
+#define IDirect3DRMFace2_GetColor(p) (p)->GetColor()
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMMeshBuilder interface
+ */
+#define INTERFACE IDirect3DRMMeshBuilder
+DECLARE_INTERFACE_(IDirect3DRMMeshBuilder,IDirect3DRMVisual)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMMeshBuilder methods ***/
+ STDMETHOD(Load)(THIS_ void *filename, void *name, D3DRMLOADOPTIONS flags,
+ D3DRMLOADTEXTURECALLBACK cb, void *ctx) PURE;
+ STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT, D3DRMSAVEOPTIONS save) PURE;
+ STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
+ STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
+ STDMETHOD(SetColorSource)(THIS_ D3DRMCOLORSOURCE) PURE;
+ STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE;
+ STDMETHOD(GenerateNormals)(THIS) PURE;
+ STDMETHOD_(D3DRMCOLORSOURCE, GetColorSource)(THIS) PURE;
+ STDMETHOD(AddMesh)(THIS_ IDirect3DRMMesh *mesh) PURE;
+ STDMETHOD(AddMeshBuilder)(THIS_ IDirect3DRMMeshBuilder *mesh_builder) PURE;
+ STDMETHOD(AddFrame)(THIS_ IDirect3DRMFrame *frame) PURE;
+ STDMETHOD(AddFace)(THIS_ IDirect3DRMFace *face) PURE;
+ STDMETHOD(AddFaces)(THIS_ DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count,
+ D3DVECTOR *normals, DWORD *face_data, struct IDirect3DRMFaceArray **array) PURE;
+ STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE;
+ STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
+ STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
+ STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE;
+ STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial *material) PURE;
+ STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE;
+ STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
+ STDMETHOD(SetPerspective)(THIS_ WINBOOL) PURE;
+ STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+ STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+ STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE;
+ STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE;
+ STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
+ STDMETHOD(GetFaces)(THIS_ struct IDirect3DRMFaceArray **array) PURE;
+ STDMETHOD(GetVertices)(THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals,
+ DWORD *face_data_size, DWORD *face_data) PURE;
+ STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE;
+ STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+ STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+ STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE;
+ STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE;
+ STDMETHOD_(WINBOOL, GetPerspective)(THIS) PURE;
+ STDMETHOD_(int, GetFaceCount)(THIS) PURE;
+ STDMETHOD_(int, GetVertexCount)(THIS) PURE;
+ STDMETHOD_(D3DCOLOR, GetVertexColor)(THIS_ DWORD index) PURE;
+ STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMMeshBuilder_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMMeshBuilder_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMMeshBuilder_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMMeshBuilder_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMMeshBuilder_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMMeshBuilder_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMMeshBuilder_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMMeshBuilder_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMMeshBuilder_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMMeshBuilder_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMMeshBuilder_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMMeshBuilder methods ***/
+#define IDirect3DRMMeshBuilder_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
+#define IDirect3DRMMeshBuilder_Save(p,a,b,c) (p)->lpVtbl->Save(p,a,b,c)
+#define IDirect3DRMMeshBuilder_Scale(p,a,b,c) (p)->lpVtbl->Scale(p,a,b,c)
+#define IDirect3DRMMeshBuilder_Translate(p,a,b,c) (p)->lpVtbl->Translate(p,a)
+#define IDirect3DRMMeshBuilder_SetColorSource(p,a) (p)->lpVtbl->SetColorSource(p,a,b,c)
+#define IDirect3DRMMeshBuilder_GetBox(p,a) (p)->lpVtbl->GetBox(p,a)
+#define IDirect3DRMMeshBuilder_GenerateNormals(p) (p)->lpVtbl->GenerateNormals(p)
+#define IDirect3DRMMeshBuilder_GetColorSource(p) (p)->lpVtbl->GetColorSource(p)
+#define IDirect3DRMMeshBuilder_AddMesh(p,a) (p)->lpVtbl->AddMesh(p,a)
+#define IDirect3DRMMeshBuilder_AddMeshBuilder(p,a) (p)->lpVtbl->AddMeshBuilder(p,a)
+#define IDirect3DRMMeshBuilder_AddFrame(p,a) (p)->lpVtbl->AddFrame(p,a)
+#define IDirect3DRMMeshBuilder_AddFace(p,a) (p)->lpVtbl->AddFace(p,a)
+#define IDirect3DRMMeshBuilder_AddFaces(p,a,b,c,d,e,f) (p)->lpVtbl->AddFaces(p,a,b,c,d,e,f)
+#define IDirect3DRMMeshBuilder_ReserveSpace(p,a,b,c) (p)->lpVtbl->ReserveSpace(p,a,b,c)
+#define IDirect3DRMMeshBuilder_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
+#define IDirect3DRMMeshBuilder_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
+#define IDirect3DRMMeshBuilder_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
+#define IDirect3DRMMeshBuilder_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DRMMeshBuilder_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b)
+#define IDirect3DRMMeshBuilder_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
+#define IDirect3DRMMeshBuilder_SetPerspective(p,a) (p)->lpVtbl->SetPerspective(p,a)
+#define IDirect3DRMMeshBuilder_SetVertex(p,a,b,c,d) (p)->lpVtbl->SetVertex(p,a,b,c,d)
+#define IDirect3DRMMeshBuilder_SetNormal(p,a,b,c,d) (p)->lpVtbl->SetNormal(p,a,b,c,d)
+#define IDirect3DRMMeshBuilder_SetTextureCoordinates(p,a,b,c) (p)->lpVtbl->SetTextureCoordinates(p,a,b,c)
+#define IDirect3DRMMeshBuilder_SetVertexColor(p,a,b) (p)->lpVtbl->SetVertexColor(p,a,b)
+#define IDirect3DRMMeshBuilder_SetVertexColorRGB(p,a,b,c,d) (p)->lpVtbl->SetVertexColorRGB(p,a,b,c,d)
+#define IDirect3DRMMeshBuilder_GetFaces(p,a) (p)->lpVtbl->GetFaces(p,a)
+#define IDirect3DRMMeshBuilder_GetVertices(p,a,b,c,d,e,f) (p)->lpVtbl->GetVertices(p,a,b,c,d,e,f)
+#define IDirect3DRMMeshBuilder_GetTextureCoordinates(p,a,b,c) (p)->lpVtbl->GetTextureCoordinates(p,a,b,c)
+#define IDirect3DRMMeshBuilder_AddVertex(p,a,b,c) (p)->lpVtbl->AddVertex(p,a,b,c)
+#define IDirect3DRMMeshBuilder_AddNormal(p,a,b,c) (p)->lpVtbl->AddNormal(p,a,b,c)
+#define IDirect3DRMMeshBuilder_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
+#define IDirect3DRMMeshBuilder_GetQuality(p) (p)->lpVtbl->GetQuality(p)
+#define IDirect3DRMMeshBuilder_GetPerspective(p) (p)->lpVtbl->GetPerspective(p)
+#define IDirect3DRMMeshBuilder_GetFaceCount(p) (p)->lpVtbl->GetFaceCount(p)
+#define IDirect3DRMMeshBuilder_GetVertexCount(p) (p)->lpVtbl->GetVertexCount(p)
+#define IDirect3DRMMeshBuilder_GetVertexColor(p,a) (p)->lpVtbl->GetVertexColor(p,a)
+#define IDirect3DRMMeshBuilder_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMMeshBuilder_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMMeshBuilder_AddRef(p) (p)->AddRef()
+#define IDirect3DRMMeshBuilder_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMMeshBuilder_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMMeshBuilder_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMMeshBuilder_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMMeshBuilder_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMMeshBuilder_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMMeshBuilder_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMMeshBuilder_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMMeshBuilder_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMMeshBuilder methods ***/
+#define IDirect3DRMMeshBuilder_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e)
+#define IDirect3DRMMeshBuilder_Save(p,a,b,c) (p)->Save(a,b,c)
+#define IDirect3DRMMeshBuilder_Scale(p,a,b,c) (p)->Scale(a,b,c)
+#define IDirect3DRMMeshBuilder_Translate(p,a,b,c) (p)->Translate(a)
+#define IDirect3DRMMeshBuilder_SetColorSource(p,a) (p)->SetColorSource(a,b,c)
+#define IDirect3DRMMeshBuilder_GetBox(p,a) (p)->GetBox(a)
+#define IDirect3DRMMeshBuilder_GenerateNormals(p) (p)->GenerateNormals()
+#define IDirect3DRMMeshBuilder_GetColorSource(p) (p)->GetColorSource()
+#define IDirect3DRMMeshBuilder_AddMesh(p,a) (p)-->AddMesh(a)
+#define IDirect3DRMMeshBuilder_AddMeshBuilder(p,a) (p)->AddMeshBuilder(a)
+#define IDirect3DRMMeshBuilder_AddFrame(p,a) (p)->AddFrame(a)
+#define IDirect3DRMMeshBuilder_AddFace(p,a) (p)->AddFace(a)
+#define IDirect3DRMMeshBuilder_AddFaces(p,a,b,c,d,e,f) (p)->AddFaces(a,b,c,d,e,f)
+#define IDirect3DRMMeshBuilder_ReserveSpace(p,a,b,c) (p)->ReserveSpace(a,b,c)
+#define IDirect3DRMMeshBuilder_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
+#define IDirect3DRMMeshBuilder_SetColor(p,a) (p)->SetColor(a)
+#define IDirect3DRMMeshBuilder_SetTexture(p,a) (p)->SetTexture(a)
+#define IDirect3DRMMeshBuilder_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DRMMeshBuilder_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b)
+#define IDirect3DRMMeshBuilder_SetQuality(p,a) (p)->SetQuality(a)
+#define IDirect3DRMMeshBuilder_SetPerspective(p,a) (p)->SetPerspective(a)
+#define IDirect3DRMMeshBuilder_SetVertex(p,a,b,c,d) (p)->SetVertex(a,b,c,d)
+#define IDirect3DRMMeshBuilder_SetNormal(p,a,b,c,d) (p)->SetNormal(a,b,c,d)
+#define IDirect3DRMMeshBuilder_SetTextureCoordinates(p,a,b,c) (p)->SetTextureCoordinates(a,b,c)
+#define IDirect3DRMMeshBuilder_SetVertexColor(p,a,b) (p)->SetVertexColor(a,b)
+#define IDirect3DRMMeshBuilder_SetVertexColorRGB(p,a,b,c,d) (p)->SetVertexColorRGB(a,b,c,d)
+#define IDirect3DRMMeshBuilder_GetFaces(p,a) (p)->GetFaces(a)
+#define IDirect3DRMMeshBuilder_GetVertices(p,a,b,c,d,e,f) (p)->GetVertices(a,b,c,d,e,f)
+#define IDirect3DRMMeshBuilder_GetTextureCoordinates(p,a,b,c) (p)->GetTextureCoordinates(a,b,c)
+#define IDirect3DRMMeshBuilder_AddVertex(p,a,b,c) (p)->AddVertex(a,b,c)
+#define IDirect3DRMMeshBuilder_AddNormal(p,a,b,c) (p)->AddNormal(a,b,c)
+#define IDirect3DRMMeshBuilder_CreateFace(p,a) (p)->CreateFace(a)
+#define IDirect3DRMMeshBuilder_GetQuality(p) (p)->GetQuality()
+#define IDirect3DRMMeshBuilder_GetPerspective(p) (p)->GetPerspective()
+#define IDirect3DRMMeshBuilder_GetFaceCount(p) (p)->GetFaceCount()
+#define IDirect3DRMMeshBuilder_GetVertexCount(p) (p)->GetVertexCount()
+#define IDirect3DRMMeshBuilder_GetVertexColor(p,a) (p)->GetVertexColor(a)
+#define IDirect3DRMMeshBuilder_CreateMesh(p,a) (p)->CreateMesh(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMMeshBuilder2 interface
+ */
+#define INTERFACE IDirect3DRMMeshBuilder2
+DECLARE_INTERFACE_(IDirect3DRMMeshBuilder2,IDirect3DRMMeshBuilder)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMMeshBuilder methods ***/
+ STDMETHOD(Load)(THIS_ void *filename, void *name, D3DRMLOADOPTIONS flags,
+ D3DRMLOADTEXTURECALLBACK cb, void *ctx) PURE;
+ STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT, D3DRMSAVEOPTIONS save) PURE;
+ STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
+ STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
+ STDMETHOD(SetColorSource)(THIS_ D3DRMCOLORSOURCE) PURE;
+ STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE;
+ STDMETHOD(GenerateNormals)(THIS) PURE;
+ STDMETHOD_(D3DRMCOLORSOURCE, GetColorSource)(THIS) PURE;
+ STDMETHOD(AddMesh)(THIS_ IDirect3DRMMesh *mesh) PURE;
+ STDMETHOD(AddMeshBuilder)(THIS_ IDirect3DRMMeshBuilder *mesh_builder) PURE;
+ STDMETHOD(AddFrame)(THIS_ IDirect3DRMFrame *frame) PURE;
+ STDMETHOD(AddFace)(THIS_ IDirect3DRMFace *face) PURE;
+ STDMETHOD(AddFaces)(THIS_ DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count,
+ D3DVECTOR *normals, DWORD *face_data, struct IDirect3DRMFaceArray **array) PURE;
+ STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE;
+ STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
+ STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
+ STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE;
+ STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial *material) PURE;
+ STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE;
+ STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
+ STDMETHOD(SetPerspective)(THIS_ WINBOOL) PURE;
+ STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+ STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+ STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE;
+ STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE;
+ STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
+ STDMETHOD(GetFaces)(THIS_ struct IDirect3DRMFaceArray **array) PURE;
+ STDMETHOD(GetVertices)(THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals,
+ DWORD *face_data_size, DWORD *face_data) PURE;
+ STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE;
+ STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+ STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+ STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE;
+ STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE;
+ STDMETHOD_(WINBOOL, GetPerspective)(THIS) PURE;
+ STDMETHOD_(int, GetFaceCount)(THIS) PURE;
+ STDMETHOD_(int, GetVertexCount)(THIS) PURE;
+ STDMETHOD_(D3DCOLOR, GetVertexColor)(THIS_ DWORD index) PURE;
+ STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
+ /*** IDirect3DRMMeshBuilder2 methods ***/
+ STDMETHOD(GenerateNormals2)(THIS_ D3DVALUE crease, DWORD flags) PURE;
+ STDMETHOD(GetFace)(THIS_ DWORD index, IDirect3DRMFace **face) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMMeshBuilder2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMMeshBuilder2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMMeshBuilder2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMMeshBuilder2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMMeshBuilder2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMMeshBuilder2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMMeshBuilder2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMMeshBuilder2_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMMeshBuilder2_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMMeshBuilder2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMMeshBuilder2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMMeshBuilder methods ***/
+#define IDirect3DRMMeshBuilder2_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
+#define IDirect3DRMMeshBuilder2_Save(p,a,b,c) (p)->lpVtbl->Save(p,a,b,c)
+#define IDirect3DRMMeshBuilder2_Scale(p,a,b,c) (p)->lpVtbl->Scale(p,a,b,c)
+#define IDirect3DRMMeshBuilder2_Translate(p,a,b,c) (p)->lpVtbl->Translate(p,a)
+#define IDirect3DRMMeshBuilder2_SetColorSource(p,a) (p)->lpVtbl->SetColorSource(p,a,b,c)
+#define IDirect3DRMMeshBuilder2_GetBox(p,a) (p)->lpVtbl->GetBox(p,a)
+#define IDirect3DRMMeshBuilder2_GenerateNormals(p) (p)->lpVtbl->GenerateNormals(p)
+#define IDirect3DRMMeshBuilder2_GetColorSource(p) (p)->lpVtbl->GetColorSource(p)
+#define IDirect3DRMMeshBuilder2_AddMesh(p,a) (p)->lpVtbl->AddMesh(p,a)
+#define IDirect3DRMMeshBuilder2_AddMeshBuilder(p,a) (p)->lpVtbl->AddMeshBuilder(p,a)
+#define IDirect3DRMMeshBuilder2_AddFrame(p,a) (p)->lpVtbl->AddFrame(p,a)
+#define IDirect3DRMMeshBuilder2_AddFace(p,a) (p)->lpVtbl->AddFace(p,a)
+#define IDirect3DRMMeshBuilder2_AddFaces(p,a,b,c,d,e,f) (p)->lpVtbl->AddFaces(p,a,b,c,d,e,f)
+#define IDirect3DRMMeshBuilder2_ReserveSpace(p,a,b,c) (p)->lpVtbl->ReserveSpace(p,a,b,c)
+#define IDirect3DRMMeshBuilder2_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
+#define IDirect3DRMMeshBuilder2_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
+#define IDirect3DRMMeshBuilder2_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
+#define IDirect3DRMMeshBuilder2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DRMMeshBuilder2_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b)
+#define IDirect3DRMMeshBuilder2_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
+#define IDirect3DRMMeshBuilder2_SetPerspective(p,a) (p)->lpVtbl->SetPerspective(p,a)
+#define IDirect3DRMMeshBuilder2_SetVertex(p,a,b,c,d) (p)->lpVtbl->SetVertex(p,a,b,c,d)
+#define IDirect3DRMMeshBuilder2_SetNormal(p,a,b,c,d) (p)->lpVtbl->SetNormal(p,a,b,c,d)
+#define IDirect3DRMMeshBuilder2_SetTextureCoordinates(p,a,b,c) (p)->lpVtbl->SetTextureCoordinates(p,a,b,c)
+#define IDirect3DRMMeshBuilder2_SetVertexColor(p,a,b) (p)->lpVtbl->SetVertexColor(p,a,b)
+#define IDirect3DRMMeshBuilder2_SetVertexColorRGB(p,a,b,c,d) (p)->lpVtbl->SetVertexColorRGB(p,a,b,c,d)
+#define IDirect3DRMMeshBuilder2_GetFaces(p,a) (p)->lpVtbl->GetFaces(p,a)
+#define IDirect3DRMMeshBuilder2_GetVertices(p,a,b,c,d,e,f) (p)->lpVtbl->GetVertices(p,a,b,c,d,e,f)
+#define IDirect3DRMMeshBuilder2_GetTextureCoordinates(p,a,b,c) (p)->lpVtbl->GetTextureCoordinates(p,a,b,c)
+#define IDirect3DRMMeshBuilder2_AddVertex(p,a,b,c) (p)->lpVtbl->AddVertex(p,a,b,c)
+#define IDirect3DRMMeshBuilder2_AddNormal(p,a,b,c) (p)->lpVtbl->AddNormal(p,a,b,c)
+#define IDirect3DRMMeshBuilder2_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
+#define IDirect3DRMMeshBuilder2_GetQuality(p) (p)->lpVtbl->GetQuality(p)
+#define IDirect3DRMMeshBuilder2_GetPerspective(p) (p)->lpVtbl->GetPerspective(p)
+#define IDirect3DRMMeshBuilder2_GetFaceCount(p) (p)->lpVtbl->GetFaceCount(p)
+#define IDirect3DRMMeshBuilder2_GetVertexCount(p) (p)->lpVtbl->GetVertexCount(p)
+#define IDirect3DRMMeshBuilder2_GetVertexColor(p,a) (p)->lpVtbl->GetVertexColor(p,a)
+#define IDirect3DRMMeshBuilder2_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
+/*** IDirect3DRMMeshBuilder2 methods ***/
+#define IDirect3DRMMeshBuilder2_GenerateNormals2(p,a,b) (p)->lpVtbl->GenerateNormals2(p,a,b)
+#define IDirect3DRMMeshBuilder2_GetFace(p,a,b) (p)->lpVtbl->GetFace(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMMeshBuilder2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMMeshBuilder2_AddRef(p) (p)->AddRef()
+#define IDirect3DRMMeshBuilder2_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMMeshBuilder2_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMMeshBuilder2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMMeshBuilder2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMMeshBuilder2_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMMeshBuilder2_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMMeshBuilder2_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMMeshBuilder2_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMMeshBuilder2_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMMeshBuilder methods ***/
+#define IDirect3DRMMeshBuilder2_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e)
+#define IDirect3DRMMeshBuilder2_Save(p,a,b,c) (p)->Save(a,b,c)
+#define IDirect3DRMMeshBuilder2_Scale(p,a,b,c) (p)->Scale(a,b,c)
+#define IDirect3DRMMeshBuilder2_Translate(p,a,b,c) (p)->Translate(a)
+#define IDirect3DRMMeshBuilder2_SetColorSource(p,a) (p)->SetColorSource(a,b,c)
+#define IDirect3DRMMeshBuilder2_GetBox(p,a) (p)->GetBox(a)
+#define IDirect3DRMMeshBuilder2_GenerateNormals(p) (p)->GenerateNormals()
+#define IDirect3DRMMeshBuilder2_GetColorSource(p) (p)->GetColorSource()
+#define IDirect3DRMMeshBuilder2_AddMesh(p,a) (p)-->AddMesh(a)
+#define IDirect3DRMMeshBuilder2_AddMeshBuilder(p,a) (p)->AddMeshBuilder(a)
+#define IDirect3DRMMeshBuilder2_AddFrame(p,a) (p)->AddFrame(a)
+#define IDirect3DRMMeshBuilder2_AddFace(p,a) (p)->AddFace(a)
+#define IDirect3DRMMeshBuilder2_AddFaces(p,a,b,c,d,e,f) (p)->AddFaces(a,b,c,d,e,f)
+#define IDirect3DRMMeshBuilder2_ReserveSpace(p,a,b,c) (p)->ReserveSpace(a,b,c)
+#define IDirect3DRMMeshBuilder2_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
+#define IDirect3DRMMeshBuilder2_SetColor(p,a) (p)->SetColor(a)
+#define IDirect3DRMMeshBuilder2_SetTexture(p,a) (p)->SetTexture(a)
+#define IDirect3DRMMeshBuilder2_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DRMMeshBuilder2_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b)
+#define IDirect3DRMMeshBuilder2_SetQuality(p,a) (p)->SetQuality(a)
+#define IDirect3DRMMeshBuilder2_SetPerspective(p,a) (p)->SetPerspective(a)
+#define IDirect3DRMMeshBuilder2_SetVertex(p,a,b,c,d) (p)->SetVertex(a,b,c,d)
+#define IDirect3DRMMeshBuilder2_SetNormal(p,a,b,c,d) (p)->SetNormal(a,b,c,d)
+#define IDirect3DRMMeshBuilder2_SetTextureCoordinates(p,a,b,c) (p)->SetTextureCoordinates(a,b,c)
+#define IDirect3DRMMeshBuilder2_SetVertexColor(p,a,b) (p)->SetVertexColor(a,b)
+#define IDirect3DRMMeshBuilder2_SetVertexColorRGB(p,a,b,c,d) (p)->SetVertexColorRGB(a,b,c,d)
+#define IDirect3DRMMeshBuilder2_GetFaces(p,a) (p)->GetFaces(a)
+#define IDirect3DRMMeshBuilder2_GetVertices(p,a,b,c,d,e,f) (p)->GetVertices(a,b,c,d,e,f)
+#define IDirect3DRMMeshBuilder2_GetTextureCoordinates(p,a,b,c) (p)->GetTextureCoordinates(a,b,c)
+#define IDirect3DRMMeshBuilder2_AddVertex(p,a,b,c) (p)->AddVertex(a,b,c)
+#define IDirect3DRMMeshBuilder2_AddNormal(p,a,b,c) (p)->AddNormal(a,b,c)
+#define IDirect3DRMMeshBuilder2_CreateFace(p,a) (p)->CreateFace(a)
+#define IDirect3DRMMeshBuilder2_GetQuality(p) (p)->GetQuality()
+#define IDirect3DRMMeshBuilder2_GetPerspective(p) (p)->GetPerspective()
+#define IDirect3DRMMeshBuilder2_GetFaceCount(p) (p)->GetFaceCount()
+#define IDirect3DRMMeshBuilder2_GetVertexCount(p) (p)->GetVertexCount()
+#define IDirect3DRMMeshBuilder2_GetVertexColor(p,a) (p)->GetVertexColor(a)
+#define IDirect3DRMMeshBuilder2_CreateMesh(p,a) (p)->CreateMesh(a)
+/*** IDirect3DRMMeshBuilder2 methods ***/
+#define IDirect3DRMMeshBuilder2_GenerateNormals2(p,a,b) (p)->GenerateNormals2(a,b)
+#define IDirect3DRMMeshBuilder2_GetFace(p,a,b) (p)->GetFace(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMMeshBuilder3 interface
+ */
+#define INTERFACE IDirect3DRMMeshBuilder3
+DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMMeshBuilder3 methods ***/
+ STDMETHOD(Load)(THIS_ void *filename, void *name, D3DRMLOADOPTIONS flags,
+ D3DRMLOADTEXTURE3CALLBACK cb, void *ctx) PURE;
+ STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT, D3DRMSAVEOPTIONS save) PURE;
+ STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
+ STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
+ STDMETHOD(SetColorSource)(THIS_ D3DRMCOLORSOURCE) PURE;
+ STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE;
+ STDMETHOD(GenerateNormals)(THIS_ D3DVALUE crease, DWORD flags) PURE;
+ STDMETHOD_(D3DRMCOLORSOURCE, GetColorSource)(THIS) PURE;
+ STDMETHOD(AddMesh)(THIS_ IDirect3DRMMesh *mesh) PURE;
+ STDMETHOD(AddMeshBuilder)(THIS_ IDirect3DRMMeshBuilder3 *mesh_builder, DWORD flags) PURE;
+ STDMETHOD(AddFrame)(THIS_ IDirect3DRMFrame3 *frame) PURE;
+ STDMETHOD(AddFace)(THIS_ IDirect3DRMFace2 *face) PURE;
+ STDMETHOD(AddFaces)(THIS_ DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count,
+ D3DVECTOR *normals, DWORD *face_data, struct IDirect3DRMFaceArray **array) PURE;
+ STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE;
+ STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
+ STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
+ STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture3 *texture) PURE;
+ STDMETHOD(SetMaterial)(THIS_ struct IDirect3DRMMaterial2 *material) PURE;
+ STDMETHOD(SetTextureTopology)(THIS_ WINBOOL wrap_u, WINBOOL wrap_v) PURE;
+ STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
+ STDMETHOD(SetPerspective)(THIS_ WINBOOL) PURE;
+ STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+ STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+ STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE;
+ STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE;
+ STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
+ STDMETHOD(GetFaces)(THIS_ struct IDirect3DRMFaceArray **array) PURE;
+ STDMETHOD(GetGeometry)(THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals,
+ DWORD *face_data_size, DWORD *face_data) PURE;
+ STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE;
+ STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+ STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+ STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace2 **face) PURE;
+ STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE;
+ STDMETHOD_(WINBOOL, GetPerspective)(THIS) PURE;
+ STDMETHOD_(int, GetFaceCount)(THIS) PURE;
+ STDMETHOD_(int, GetVertexCount)(THIS) PURE;
+ STDMETHOD_(D3DCOLOR, GetVertexColor)(THIS_ DWORD index) PURE;
+ STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
+ STDMETHOD(GetFace)(THIS_ DWORD index, IDirect3DRMFace2 **face) PURE;
+ STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vector) PURE;
+ STDMETHOD(GetNormal)(THIS_ DWORD index, D3DVECTOR *vector) PURE;
+ STDMETHOD(DeleteVertices)(THIS_ DWORD IndexFirst, DWORD count) PURE;
+ STDMETHOD(DeleteNormals)(THIS_ DWORD IndexFirst, DWORD count) PURE;
+ STDMETHOD(DeleteFace)(THIS_ IDirect3DRMFace2 *face) PURE;
+ STDMETHOD(Empty)(THIS_ DWORD flags) PURE;
+ STDMETHOD(Optimize)(THIS_ DWORD flags) PURE;
+ STDMETHOD(AddFacesIndexed)(THIS_ DWORD flags, DWORD *pvIndices, DWORD *pIndexFirst, DWORD *pCount) PURE;
+ STDMETHOD(CreateSubMesh)(THIS_ IUnknown **mesh) PURE;
+ STDMETHOD(GetParentMesh)(THIS_ DWORD flags, IUnknown **parent) PURE;
+ STDMETHOD(GetSubMeshes)(THIS_ DWORD *count, IUnknown **meshes) PURE;
+ STDMETHOD(DeleteSubMesh)(THIS_ IUnknown *mesh) PURE;
+ STDMETHOD(Enable)(THIS_ DWORD) PURE;
+ STDMETHOD(GetEnable)(THIS_ DWORD *) PURE;
+ STDMETHOD(AddTriangles)(THIS_ DWORD flags, DWORD format, DWORD vertex_count, void *data) PURE;
+ STDMETHOD(SetVertices)(THIS_ DWORD start_idx, DWORD count, D3DVECTOR *v) PURE;
+ STDMETHOD(GetVertices)(THIS_ DWORD start_idx, DWORD *count, D3DVECTOR *v) PURE;
+ STDMETHOD(SetNormals)(THIS_ DWORD start_idx, DWORD count, D3DVECTOR *v) PURE;
+ STDMETHOD(GetNormals)(THIS_ DWORD start_idx, DWORD *count, D3DVECTOR *v) PURE;
+ STDMETHOD_(int, GetNormalCount)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMMeshBuilder3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMMeshBuilder3_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMMeshBuilder3_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMMeshBuilder3_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMMeshBuilder3_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMMeshBuilder3_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMMeshBuilder3_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMMeshBuilder3_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMMeshBuilder3_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMMeshBuilder3_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMMeshBuilder3_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+
+/*** IDirect3DRMMeshBuilder3 methods ***/
+#define IDirect3DRMMeshBuilder3_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
+#define IDirect3DRMMeshBuilder3_Save(p,a,b,c) (p)->lpVtbl->Save(p,a,b,c)
+#define IDirect3DRMMeshBuilder3_Scale(p,a,b,c) (p)->lpVtbl->Scale(p,a,b,c)
+#define IDirect3DRMMeshBuilder3_Translate(p,a,b,c) (p)->lpVtbl->Translate(p,a)
+#define IDirect3DRMMeshBuilder3_SetColorSource(p,a) (p)->lpVtbl->SetColorSource(p,a,b,c)
+#define IDirect3DRMMeshBuilder3_GetBox(p,a) (p)->lpVtbl->GetBox(p,a)
+#define IDirect3DRMMeshBuilder3_GenerateNormals(p,a,b) (p)->lpVtbl->GenerateNormals(p,a,b)
+#define IDirect3DRMMeshBuilder3_GetColorSource(p) (p)->lpVtbl->GetColorSource(p)
+#define IDirect3DRMMeshBuilder3_AddMesh(p,a) (p)->lpVtbl->AddMesh(p,a)
+#define IDirect3DRMMeshBuilder3_AddMeshBuilder(p,a) (p)->lpVtbl->AddMeshBuilder(p,a)
+#define IDirect3DRMMeshBuilder3_AddFrame(p,a) (p)->lpVtbl->AddFrame(p,a)
+#define IDirect3DRMMeshBuilder3_AddFace(p,a) (p)->lpVtbl->AddFace(p,a)
+#define IDirect3DRMMeshBuilder3_AddFaces(p,a,b,c,d,e,f) (p)->lpVtbl->AddFaces(p,a,b,c,d,e,f)
+#define IDirect3DRMMeshBuilder3_ReserveSpace(p,a,b,c) (p)->lpVtbl->ReserveSpace(p,a,b,c)
+#define IDirect3DRMMeshBuilder3_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
+#define IDirect3DRMMeshBuilder3_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
+#define IDirect3DRMMeshBuilder3_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
+#define IDirect3DRMMeshBuilder3_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DRMMeshBuilder3_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b)
+#define IDirect3DRMMeshBuilder3_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
+#define IDirect3DRMMeshBuilder3_SetPerspective(p,a) (p)->lpVtbl->SetPerspective(p,a)
+#define IDirect3DRMMeshBuilder3_SetVertex(p,a,b,c,d) (p)->lpVtbl->SetVertex(p,a,b,c,d)
+#define IDirect3DRMMeshBuilder3_SetNormal(p,a,b,c,d) (p)->lpVtbl->SetNormal(p,a,b,c,d)
+#define IDirect3DRMMeshBuilder3_SetTextureCoordinates(p,a,b,c) (p)->lpVtbl->SetTextureCoordinates(p,a,b,c)
+#define IDirect3DRMMeshBuilder3_SetVertexColor(p,a,b) (p)->lpVtbl->SetVertexColor(p,a,b)
+#define IDirect3DRMMeshBuilder3_SetVertexColorRGB(p,a,b,c,d) (p)->lpVtbl->SetVertexColorRGB(p,a,b,c,d)
+#define IDirect3DRMMeshBuilder3_GetFaces(p,a) (p)->lpVtbl->GetFaces(p,a)
+#define IDirect3DRMMeshBuilder3_GetGeometry(p,a,b,c,d,e,f) (p)->lpVtbl->GetGeometry(p,a,b,c,d,e,f)
+#define IDirect3DRMMeshBuilder3_GetTextureCoordinates(p,a,b,c) (p)->lpVtbl->GetTextureCoordinates(p,a,b,c)
+#define IDirect3DRMMeshBuilder3_AddVertex(p,a,b,c) (p)->lpVtbl->AddVertex(p,a,b,c)
+#define IDirect3DRMMeshBuilder3_AddNormal(p,a,b,c) (p)->lpVtbl->AddNormal(p,a,b,c)
+
+#define IDirect3DRMMeshBuilder3_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
+#define IDirect3DRMMeshBuilder3_GetQuality(p) (p)->lpVtbl->GetQuality(p)
+#define IDirect3DRMMeshBuilder3_GetPerspective(p) (p)->lpVtbl->GetPerspective(p)
+
+#define IDirect3DRMMeshBuilder3_GetFaceCount(p) (p)->lpVtbl->GetFaceCount(p)
+#define IDirect3DRMMeshBuilder3_GetVertexCount(p) (p)->lpVtbl->GetVertexCount(p)
+#define IDirect3DRMMeshBuilder3_GetVertexColor(p,a) (p)->lpVtbl->GetVertexColor(p,a)
+#define IDirect3DRMMeshBuilder3_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
+#define IDirect3DRMMeshBuilder3_GetFace(p,a,b) (p)->lpVtbl->GetFace(p,a,b)
+#define IDirect3DRMMeshBuilder3_GetVertex(p,a,b) (p)->lpVtbl->GetVertex(p,a,b)
+#define IDirect3DRMMeshBuilder3_GetNormal(p,a,b) (p)->lpVtbl->GetNormal(p,a,b)
+#define IDirect3DRMMeshBuilder3_DeleteVertices(p,a,b) (p)->lpVtbl->DeleteVertices(p,a,b)
+#define IDirect3DRMMeshBuilder3_DeleteNormals(p,a,b) (p)->lpVtbl->DeleteNormals(p,a,b)
+#define IDirect3DRMMeshBuilder3_DeleteFace(p,a) (p)->lpVtbl->DeleteFace(p,a)
+#define IDirect3DRMMeshBuilder3_Empty(p,a) (p)->lpVtbl->Empty(p,a)
+#define IDirect3DRMMeshBuilder3_Optimize(p,a) (p)->lpVtbl->Optimize(p,a)
+#define IDirect3DRMMeshBuilder3_AddFacesIndexed(p,a,b,c,d) (p)->lpVtbl->AddFacesIndexed(p,a,b,c,d)
+#define IDirect3DRMMeshBuilder3_CreateSubMesh(p,a) (p)->lpVtbl->CreateSubMesh(p,a)
+#define IDirect3DRMMeshBuilder3_GetParentMesh(p,a,b) (p)->lpVtbl->GetParentMesh(p,a,b)
+#define IDirect3DRMMeshBuilder3_GetSubMeshes(p,a,b) (p)->lpVtbl->GetSubMeshes(p,a,b)
+#define IDirect3DRMMeshBuilder3_DeleteSubMesh(p,a) (p)->lpVtbl->DeleteSubMesh(p,a)
+#define IDirect3DRMMeshBuilder3_Enable(p,a) (p)->lpVtbl->Enable(p,a)
+#define IDirect3DRMMeshBuilder3_AddTriangles(p,a,b,c,d) (p)->lpVtbl->AddTriangles(p,a,b,c,d)
+#define IDirect3DRMMeshBuilder3_SetVertices(p,a,b,c) (p)->lpVtbl->SetVertices(p,a,b,c)
+#define IDirect3DRMMeshBuilder3_GetVertices(p,a,b,c) (p)->lpVtbl->GetVertices(p,a,b,c)
+#define IDirect3DRMMeshBuilder3_SetNormals(p,a,b,c) (p)->lpVtbl->SetNormals(p,a,b,c)
+#define IDirect3DRMMeshBuilder3_GetNormals(p,a,b,c) (p)->lpVtbl->GetNormals(p,a,b,c)
+#define IDirect3DRMMeshBuilder3_GetNormalCount(p) (p)->lpVtbl->GetNormalCount(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMMeshBuilder3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMMeshBuilder3_AddRef(p) (p)->AddRef()
+#define IDirect3DRMMeshBuilder3_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMMeshBuilder3_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMMeshBuilder3_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMMeshBuilder3_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMMeshBuilder3_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMMeshBuilder3_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMMeshBuilder3_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMMeshBuilder3_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMMeshBuilder3_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMMeshBuilder3 methods ***/
+#define IDirect3DRMMeshBuilder3_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e)
+#define IDirect3DRMMeshBuilder3_Save(p,a,b,c) (p)->Save(a,b,c)
+#define IDirect3DRMMeshBuilder3_Scale(p,a,b,c) (p)->Scale(a,b,c)
+#define IDirect3DRMMeshBuilder3_Translate(p,a,b,c) (p)->Translate(a)
+#define IDirect3DRMMeshBuilder3_SetColorSource(p,a) (p)->SetColorSource(a,b,c)
+#define IDirect3DRMMeshBuilder3_GetBox(p,a) (p)->GetBox(a)
+#define IDirect3DRMMeshBuilder3_GenerateNormals(p,a,b) (p)->GenerateNormals(a,b)
+#define IDirect3DRMMeshBuilder3_GetColorSource(p) (p)->GetColorSource()
+#define IDirect3DRMMeshBuilder3_AddMesh(p,a) (p)-->AddMesh(a)
+#define IDirect3DRMMeshBuilder3_AddMeshBuilder(p,a) (p)->AddMeshBuilder(a)
+#define IDirect3DRMMeshBuilder3_AddFrame(p,a) (p)->AddFrame(a)
+#define IDirect3DRMMeshBuilder3_AddFace(p,a) (p)->AddFace(a)
+#define IDirect3DRMMeshBuilder3_AddFaces(p,a,b,c,d,e,f) (p)->AddFaces(a,b,c,d,e,f)
+#define IDirect3DRMMeshBuilder3_ReserveSpace(p,a,b,c) (p)->ReserveSpace(a,b,c)
+#define IDirect3DRMMeshBuilder3_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
+#define IDirect3DRMMeshBuilder3_SetColor(p,a) (p)->SetColor(a)
+#define IDirect3DRMMeshBuilder3_SetTexture(p,a) (p)->SetTexture(a)
+#define IDirect3DRMMeshBuilder3_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DRMMeshBuilder3_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b)
+#define IDirect3DRMMeshBuilder3_SetQuality(p,a) (p)->SetQuality(a)
+#define IDirect3DRMMeshBuilder3_SetPerspective(p,a) (p)->SetPerspective(a)
+#define IDirect3DRMMeshBuilder3_SetVertex(p,a,b,c,d) (p)->SetVertex(a,b,c,d)
+#define IDirect3DRMMeshBuilder3_SetNormal(p,a,b,c,d) (p)->SetNormal(a,b,c,d)
+#define IDirect3DRMMeshBuilder3_SetTextureCoordinates(p,a,b,c) (p)->SetTextureCoordinates(a,b,c)
+#define IDirect3DRMMeshBuilder3_SetVertexColor(p,a,b) (p)->SetVertexColor(a,b)
+#define IDirect3DRMMeshBuilder3_SetVertexColorRGB(p,a,b,c,d) (p)->SetVertexColorRGB(a,b,c,d)
+#define IDirect3DRMMeshBuilder3_GetFaces(p,a) (p)->GetFaces(a)
+#define IDirect3DRMMeshBuilder3_GetGeometry(p,a,b,c,d,e,f) (p)->GetGeometry(a,b,c,d,e,f)
+#define IDirect3DRMMeshBuilder3_GetTextureCoordinates(p,a,b,c) (p)->GetTextureCoordinates(a,b,c)
+#define IDirect3DRMMeshBuilder3_AddVertex(p,a,b,c) (p)->AddVertex(a,b,c)
+#define IDirect3DRMMeshBuilder3_AddNormal(p,a,b,c) (p)->AddNormal(a,b,c)
+#define IDirect3DRMMeshBuilder3_CreateFace(p,a) (p)->CreateFace(a)
+
+#define IDirect3DRMMeshBuilder3_GetQuality(p) (p)->GetQuality()
+#define IDirect3DRMMeshBuilder3_GetPerspective(p) (p)->GetPerspective()
+#define IDirect3DRMMeshBuilder3_GetFaceCount(p) (p)->GetFaceCount()
+#define IDirect3DRMMeshBuilder3_GetVertexCount(p) (p)->GetVertexCount()
+#define IDirect3DRMMeshBuilder3_GetVertexColor(p,a) (p)->GetVertexColor(a)
+#define IDirect3DRMMeshBuilder3_CreateMesh(p,a) (p)->CreateMesh(a)
+#define IDirect3DRMMeshBuilder3_GetFace(p,a,b) (p)->GetFace(a,b)
+#define IDirect3DRMMeshBuilder3_GetVertex(p,a,b) (p)->GetVertex(a,b)
+#define IDirect3DRMMeshBuilder3_GetNormal(p,a,b) (p)->GetNormal(a,b)
+#define IDirect3DRMMeshBuilder3_DeleteVertices(p,a,b) (p)->DeleteVertices(a,b)
+#define IDirect3DRMMeshBuilder3_DeleteNormals(p,a,b) (p)->DeleteNormals(a,b)
+#define IDirect3DRMMeshBuilder3_DeleteFace(p,a) (p)->DeleteFace(a)
+#define IDirect3DRMMeshBuilder3_Empty(p,a) (p)->Empty(a)
+#define IDirect3DRMMeshBuilder3_Optimize(p,a) (p)->Optimize(a)
+#define IDirect3DRMMeshBuilder3_AddFacesIndexed(p,a,b,c,d) (p)->AddFacesIndexed(a,b,c,d)
+#define IDirect3DRMMeshBuilder3_CreateSubMesh(p,a) (p)->CreateSubMesh(a)
+#define IDirect3DRMMeshBuilder3_GetParentMesh(p,a,b) (p)->GetParentMesh(a,b)
+#define IDirect3DRMMeshBuilder3_GetSubMeshes(p,a,b) (p)->GetSubMeshes(a,b)
+#define IDirect3DRMMeshBuilder3_DeleteSubMesh(p,a) (p)->DeleteSubMesh(a)
+#define IDirect3DRMMeshBuilder3_Enable(p,a) (p)->Enable(a)
+#define IDirect3DRMMeshBuilder3_AddTriangles(p,a,b,c,d) (p)->AddTriangles(a,b,c,d)
+#define IDirect3DRMMeshBuilder3_SetVertices(p,a,b,c) (p)->SetVertices(a,b,c)
+#define IDirect3DRMMeshBuilder3_GetVertices(p,a,b,c) (p)->GetVertices(a,b,c)
+#define IDirect3DRMMeshBuilder3_SetNormals(p,a,b,c) (p)->SetNormals(a,b,c)
+#define IDirect3DRMMeshBuilder3_GetNormals(p,a,b,c) (p)->GetNormals(a,b,c)
+#define IDirect3DRMMeshBuilder3_GetNormalCount(p) (p)->GetNormalCount()
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMLight interface
+ */
+#define INTERFACE IDirect3DRMLight
+DECLARE_INTERFACE_(IDirect3DRMLight,IDirect3DRMObject)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMLight methods ***/
+ STDMETHOD(SetType)(THIS_ D3DRMLIGHTTYPE) PURE;
+ STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
+ STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
+ STDMETHOD(SetRange)(THIS_ D3DVALUE) PURE;
+ STDMETHOD(SetUmbra)(THIS_ D3DVALUE) PURE;
+ STDMETHOD(SetPenumbra)(THIS_ D3DVALUE) PURE;
+ STDMETHOD(SetConstantAttenuation)(THIS_ D3DVALUE) PURE;
+ STDMETHOD(SetLinearAttenuation)(THIS_ D3DVALUE) PURE;
+ STDMETHOD(SetQuadraticAttenuation)(THIS_ D3DVALUE) PURE;
+ STDMETHOD_(D3DVALUE, GetRange)(THIS) PURE;
+ STDMETHOD_(D3DVALUE, GetUmbra)(THIS) PURE;
+ STDMETHOD_(D3DVALUE, GetPenumbra)(THIS) PURE;
+ STDMETHOD_(D3DVALUE, GetConstantAttenuation)(THIS) PURE;
+ STDMETHOD_(D3DVALUE, GetLinearAttenuation)(THIS) PURE;
+ STDMETHOD_(D3DVALUE, GetQuadraticAttenuation)(THIS) PURE;
+ STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
+ STDMETHOD_(D3DRMLIGHTTYPE, GetType)(THIS) PURE;
+ STDMETHOD(SetEnableFrame)(THIS_ IDirect3DRMFrame *frame) PURE;
+ STDMETHOD(GetEnableFrame)(THIS_ IDirect3DRMFrame **frame) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMLight_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMLight_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMLight_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMLight_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMLight_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMLight_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMLight_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMLight_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMLight_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMLight_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMLight_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMLight methods ***/
+#define IDirect3DRMLight_SetType(p,a) (p)->lpVtbl->SetType(p,a)
+#define IDirect3DRMLight_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
+#define IDirect3DRMLight_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
+#define IDirect3DRMLight_SetRange(p,a) (p)->lpVtbl->SetRange(p,a)
+#define IDirect3DRMLight_SetUmbra(p,a) (p)->lpVtbl->SetUmbra(p,a)
+#define IDirect3DRMLight_SetPenumbra(p,a) (p)->lpVtbl->SetPenumbra(p,a)
+#define IDirect3DRMLight_SetConstantAttenuation(p,a) (p)->lpVtbl->SetConstantAttenuation(p,a)
+#define IDirect3DRMLight_SetLinearAttenuation(p,a) (p)->lpVtbl->SetLinearAttenuation(p,a)
+#define IDirect3DRMLight_SetQuadraticAttenuation(p,a) (p)->lpVtbl->SetQuadraticAttenuation(p,a)
+#define IDirect3DRMLight_GetRange(p) (p)->lpVtbl->GetRange(p)
+#define IDirect3DRMLight_GetUmbra(p) (p)->lpVtbl->GetUmbra(p)
+#define IDirect3DRMLight_GetPenumbra(p) (p)->lpVtbl->GetPenumbra(p)
+#define IDirect3DRMLight_GetConstantAttenuation(p) (p)->lpVtbl->GetConstantAttenuation(p)
+#define IDirect3DRMLight_GetLinearAttenuation(p) (p)->lpVtbl->GetLinearAttenuation(p)
+#define IDirect3DRMLight_GetQuadraticAttenuation(p) (p)->lpVtbl->GetQuadraticAttenuation(p)
+#define IDirect3DRMLight_GetColor(p) (p)->lpVtbl->GetColor(p)
+#define IDirect3DRMLight_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DRMLight_SetEnableFrame(p,a) (p)->lpVtbl->SetEnableFrame(p,a)
+#define IDirect3DRMLight_GetEnableFrame(p,a) (p)->lpVtbl->GetEnableFrame(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMLight_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMLight_AddRef(p) (p)->AddRef()
+#define IDirect3DRMLight_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMLight_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMLight_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMLight_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMLight_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMLight_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMLight_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMLight_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMLight_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMLight methods ***/
+#define IDirect3DRMLight_SetType(p,a) (p)->SetType(a)
+#define IDirect3DRMLight_SetColor(p,a) (p)->SetColor(a)
+#define IDirect3DRMLight_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
+#define IDirect3DRMLight_SetRange(p,a) (p)->SetRange(a)
+#define IDirect3DRMLight_SetUmbra(p,a) (p)->SetUmbra(a)
+#define IDirect3DRMLight_SetPenumbra(p,a) (p)->SetPenumbra(a)
+#define IDirect3DRMLight_SetConstantAttenuation(p,a) (p)->SetConstantAttenuation(a)
+#define IDirect3DRMLight_SetLinearAttenuation(p,a) (p)->SetLinearAttenuation(a)
+#define IDirect3DRMLight_SetQuadraticAttenuation(p,a) (p)->SetQuadraticAttenuation(a)
+#define IDirect3DRMLight_GetRange(p) (p)->GetRange()
+#define IDirect3DRMLight_GetUmbra(p) (p)->GetUmbra()
+#define IDirect3DRMLight_GetPenumbra(p) (p)->GetPenumbra()
+#define IDirect3DRMLight_GetConstantAttenuation(p) (p)->GetConstantAttenuation()
+#define IDirect3DRMLight_GetLinearAttenuation(p) (p)->GetLinearAttenuation()
+#define IDirect3DRMLight_GetQuadraticAttenuation(p) (p)->GetQuadraticAttenuation()
+#define IDirect3DRMLight_GetColor(p) (p)->GetColor()
+#define IDirect3DRMLight_GetType(p) (p)->GetType()
+#define IDirect3DRMLight_SetEnableFrame(p,a) (p)->SetEnableFrame(a)
+#define IDirect3DRMLight_GetEnableFrame(p,a) (p)->GetEnableFrame(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMTexture interface
+ */
+#define INTERFACE IDirect3DRMTexture
+DECLARE_INTERFACE_(IDirect3DRMTexture, IDirect3DRMVisual)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMTexture methods ***/
+ STDMETHOD(InitFromFile)(THIS_ const char *filename) PURE;
+ STDMETHOD(InitFromSurface)(THIS_ IDirectDrawSurface *surface) PURE;
+ STDMETHOD(InitFromResource)(THIS_ HRSRC) PURE;
+ STDMETHOD(Changed)(THIS_ WINBOOL pixels, WINBOOL palette) PURE;
+ STDMETHOD(SetColors)(THIS_ DWORD) PURE;
+ STDMETHOD(SetShades)(THIS_ DWORD) PURE;
+ STDMETHOD(SetDecalSize)(THIS_ D3DVALUE width, D3DVALUE height) PURE;
+ STDMETHOD(SetDecalOrigin)(THIS_ LONG x, LONG y) PURE;
+ STDMETHOD(SetDecalScale)(THIS_ DWORD) PURE;
+ STDMETHOD(SetDecalTransparency)(THIS_ WINBOOL) PURE;
+ STDMETHOD(SetDecalTransparentColor)(THIS_ D3DCOLOR) PURE;
+ STDMETHOD(GetDecalSize)(THIS_ D3DVALUE *width_return, D3DVALUE *height_return) PURE;
+ STDMETHOD(GetDecalOrigin)(THIS_ LONG *x_return, LONG *y_return) PURE;
+ STDMETHOD_(D3DRMIMAGE *, GetImage)(THIS) PURE;
+ STDMETHOD_(DWORD, GetShades)(THIS) PURE;
+ STDMETHOD_(DWORD, GetColors)(THIS) PURE;
+ STDMETHOD_(DWORD, GetDecalScale)(THIS) PURE;
+ STDMETHOD_(WINBOOL, GetDecalTransparency)(THIS) PURE;
+ STDMETHOD_(D3DCOLOR, GetDecalTransparentColor)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMTexture_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMTexture_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMTexture_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMTexture_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMTexture_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMTexture_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMTexture_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMTexture_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMTexture_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMTexture methods ***/
+#define IDirect3DRMTexture_InitFromFile(p,a) (p)->lpVtbl->InitFromFile(p,a)
+#define IDirect3DRMTexture_InitFromSurface(p,a) (p)->lpVtbl->InitFromSurface(p,a)
+#define IDirect3DRMTexture_InitFromResource(p,a) (p)->lpVtbl->InitFromResource(p,a)
+#define IDirect3DRMTexture_Changed(p,a,b) (p)->lpVtbl->Changed(p,a,b)
+#define IDirect3DRMTexture_SetColors(p,a) (p)->lpVtbl->SetColors(p,a)
+#define IDirect3DRMTexture_SetShades(p,a) (p)->lpVtbl->SetShades(p,a)
+#define IDirect3DRMTexture_SetDecalSize(p,a,b) (p)->lpVtbl->SetDecalSize(p,a,b)
+#define IDirect3DRMTexture_SetDecalOrigin(p,a,b) (p)->lpVtbl->SetDecalOrigin(p,a,b)
+#define IDirect3DRMTexture_SetDecalScale(p,a) (p)->lpVtbl->SetDecalScale(p,a)
+#define IDirect3DRMTexture_SetDecalTransparency(p,a) (p)->lpVtbl->SetDecalTransparency(p,a)
+#define IDirect3DRMTexture_SetDecalTransparencyColor(p,a) (p)->lpVtbl->SetDecalTransparentColor(p,a)
+#define IDirect3DRMTexture_GetDecalSize(p,a,b) (p)->lpVtbl->GetDecalSize(p,a,b)
+#define IDirect3DRMTexture_GetDecalOrigin(p,a,b) (p)->lpVtbl->GetDecalOrigin(p,a,b)
+#define IDirect3DRMTexture_GetImage(p) (p)->lpVtbl->GetImage(p)
+#define IDirect3DRMTexture_GetShades(p) (p)->lpVtbl->GetShades(p)
+#define IDirect3DRMTexture_GetColors(p) (p)->lpVtbl->GetColors(p)
+#define IDirect3DRMTexture_GetDecalScale(p) (p)->lpVtbl->GetDecalScale(p)
+#define IDirect3DRMTexture_GetDecalTransparency(p) (p)->lpVtbl->GetDecalTransparency(p)
+#define IDirect3DRMTexture_GetDecalTransparencyColor(p) (p)->lpVtbl->GetDecalTransparencyColor(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMTexture_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMTexture_AddRef(p) (p)->AddRef()
+#define IDirect3DRMTexture_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMTexture_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMTexture_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMTexture_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMTexture_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMTexture_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMTexture_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMTexture_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMTexture_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMTexture methods ***/
+#define IDirect3DRMTexture_InitFromFile(p,a) (p)->InitFromFile(a)
+#define IDirect3DRMTexture_InitFromSurface(p,a) (p)->InitFromSurface(a)
+#define IDirect3DRMTexture_InitFromResource(p,a) (p)->InitFromResource(a)
+#define IDirect3DRMTexture_Changed(p,a,b) (p)->Changed(a,b)
+#define IDirect3DRMTexture_SetColors(p,a) (p)->SetColors(a)
+#define IDirect3DRMTexture_SetShades(p,a) (p)->SetShades(a)
+#define IDirect3DRMTexture_SetDecalSize(p,a,b) (p)->SetDecalSize(a,b)
+#define IDirect3DRMTexture_SetDecalOrigin(p,a,b) (p)->SetDecalOrigin(a,b)
+#define IDirect3DRMTexture_SetDecalScale(p,a) (p)->SetDecalScale(a)
+#define IDirect3DRMTexture_SetDecalTransparency(p,a) (p)->SetDecalTransparency(a)
+#define IDirect3DRMTexture_SetDecalTransparentColor(p,a) (p)->SetDecalTransparentColor(a)
+#define IDirect3DRMTexture_GetDecalSize(p,a,b) (p)->GetDecalSize(a,b)
+#define IDirect3DRMTexture_GetDecalOrigin(p,a,b) (p)->GetDecalOrigin(a,b)
+#define IDirect3DRMTexture_GetImage(p) (p)->GetImage()
+#define IDirect3DRMTexture_GetShades(p) (p)->GetShades()
+#define IDirect3DRMTexture_GetColors(p) (p)->GetColors()
+#define IDirect3DRMTexture_GetDecalScale(p) (p)->GetDecalScale()
+#define IDirect3DRMTexture_GetDecalTransparency(p) (p)->GetDecalTransparency()
+#define IDirect3DRMTexture_GetDecalTransparentColor(p) (p)->GetDecalTransparentColor()
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMTexture2 interface
+ */
+#define INTERFACE IDirect3DRMTexture2
+DECLARE_INTERFACE_(IDirect3DRMTexture2, IDirect3DRMTexture)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMTexture methods ***/
+ STDMETHOD(InitFromFile)(THIS_ const char *filename) PURE;
+ STDMETHOD(InitFromSurface)(THIS_ IDirectDrawSurface *surface) PURE;
+ STDMETHOD(InitFromResource)(THIS_ HRSRC) PURE;
+ STDMETHOD(Changed)(THIS_ WINBOOL pixels, WINBOOL palette) PURE;
+ STDMETHOD(SetColors)(THIS_ DWORD) PURE;
+ STDMETHOD(SetShades)(THIS_ DWORD) PURE;
+ STDMETHOD(SetDecalSize)(THIS_ D3DVALUE width, D3DVALUE height) PURE;
+ STDMETHOD(SetDecalOrigin)(THIS_ LONG x, LONG y) PURE;
+ STDMETHOD(SetDecalScale)(THIS_ DWORD) PURE;
+ STDMETHOD(SetDecalTransparency)(THIS_ WINBOOL) PURE;
+ STDMETHOD(SetDecalTransparentColor)(THIS_ D3DCOLOR) PURE;
+ STDMETHOD(GetDecalSize)(THIS_ D3DVALUE *width_return, D3DVALUE *height_return) PURE;
+ STDMETHOD(GetDecalOrigin)(THIS_ LONG *x_return, LONG *y_return) PURE;
+ STDMETHOD_(D3DRMIMAGE *, GetImage)(THIS) PURE;
+ STDMETHOD_(DWORD, GetShades)(THIS) PURE;
+ STDMETHOD_(DWORD, GetColors)(THIS) PURE;
+ STDMETHOD_(DWORD, GetDecalScale)(THIS) PURE;
+ STDMETHOD_(WINBOOL, GetDecalTransparency)(THIS) PURE;
+ STDMETHOD_(D3DCOLOR, GetDecalTransparentColor)(THIS) PURE;
+ /*** IDirect3DRMTexture2 methods ***/
+ STDMETHOD(InitFromImage)(THIS_ D3DRMIMAGE *image) PURE;
+ STDMETHOD(InitFromResource2)(THIS_ HMODULE module, const char *name, const char *type) PURE;
+ STDMETHOD(GenerateMIPMap)(THIS_ DWORD) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMTexture2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMTexture2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMTexture2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMTexture2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMTexture2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMTexture2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMTexture2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMTexture2_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMTexture2_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMTexture2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMTexture2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMTexture methods ***/
+#define IDirect3DRMTexture2_InitFromFile(p,a) (p)->lpVtbl->InitFromFile(p,a)
+#define IDirect3DRMTexture2_InitFromSurface(p,a) (p)->lpVtbl->InitFromSurface(p,a)
+#define IDirect3DRMTexture2_InitFromResource(p,a) (p)->lpVtbl->InitFromResource(p,a)
+#define IDirect3DRMTexture2_Changed(p,a,b) (p)->lpVtbl->Changed(p,a,b)
+#define IDirect3DRMTexture2_SetColors(p,a) (p)->lpVtbl->SetColors(p,a)
+#define IDirect3DRMTexture2_SetShades(p,a) (p)->lpVtbl->SetShades(p,a)
+#define IDirect3DRMTexture2_SetDecalSize(p,a,b) (p)->lpVtbl->SetDecalSize(p,a,b)
+#define IDirect3DRMTexture2_SetDecalOrigin(p,a,b) (p)->lpVtbl->SetDecalOrigin(p,a,b)
+#define IDirect3DRMTexture2_SetDecalScale(p,a) (p)->lpVtbl->SetDecalScale(p,a)
+#define IDirect3DRMTexture2_SetDecalTransparency(p,a) (p)->lpVtbl->SetDecalTransparency(p,a)
+#define IDirect3DRMTexture2_SetDecalTransparencyColor(p,a) (p)->lpVtbl->SetDecalTransparentColor(p,a)
+#define IDirect3DRMTexture2_GetDecalSize(p,a,b) (p)->lpVtbl->GetDecalSize(p,a,b)
+#define IDirect3DRMTexture2_GetDecalOrigin(p,a,b) (p)->lpVtbl->GetDecalOrigin(p,a,b)
+#define IDirect3DRMTexture2_GetImage(p) (p)->lpVtbl->GetImage(p)
+#define IDirect3DRMTexture2_GetShades(p) (p)->lpVtbl->GetShades(p)
+#define IDirect3DRMTexture2_GetColors(p) (p)->lpVtbl->GetColors(p)
+#define IDirect3DRMTexture2_GetDecalScale(p) (p)->lpVtbl->GetDecalScale(p)
+#define IDirect3DRMTexture2_GetDecalTransparency(p) (p)->lpVtbl->GetDecalTransparency(p)
+#define IDirect3DRMTexture2_GetDecalTransparencyColor(p) (p)->lpVtbl->GetDecalTransparencyColor(p)
+/*** IDirect3DRMTexture2 methods ***/
+#define IDirect3DRMTexture2_InitFromImage(p,a) (p)->lpVtbl->InitFromImage(p,a)
+#define IDirect3DRMTexture2_InitFromResource2(p,a,b,c) (p)->lpVtbl->InitFromResource2(p,a,b,c)
+#define IDirect3DRMTexture2_GenerateMIPMap(p,a) (p)->lpVtbl->GenerateMIPMap(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMTexture2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMTexture2_AddRef(p) (p)->AddRef()
+#define IDirect3DRMTexture2_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMTexture2_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMTexture2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMTexture2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMTexture2_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMTexture2_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMTexture2_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMTexture2_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMTexture2_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMTexture methods ***/
+#define IDirect3DRMTexture2_InitFromFile(p,a) (p)->InitFromFile(a)
+#define IDirect3DRMTexture2_InitFromSurface(p,a) (p)->InitFromSurface(a)
+#define IDirect3DRMTexture2_InitFromResource(p,a) (p)->InitFromResource(a)
+#define IDirect3DRMTexture2_Changed(p,a,b) (p)->Changed(a,b)
+#define IDirect3DRMTexture2_SetColors(p,a) (p)->SetColors(a)
+#define IDirect3DRMTexture2_SetShades(p,a) (p)->SetShades(a)
+#define IDirect3DRMTexture2_SetDecalSize(p,a,b) (p)->SetDecalSize(a,b)
+#define IDirect3DRMTexture2_SetDecalOrigin(p,a,b) (p)->SetDecalOrigin(a,b)
+#define IDirect3DRMTexture2_SetDecalScale(p,a) (p)->SetDecalScale(a)
+#define IDirect3DRMTexture2_SetDecalTransparency(p,a) (p)->SetDecalTransparency(a)
+#define IDirect3DRMTexture2_SetDecalTransparentColor(p,a) (p)->SetDecalTransparentColor(a)
+#define IDirect3DRMTexture2_GetDecalSize(p,a,b) (p)->GetDecalSize(a,b)
+#define IDirect3DRMTexture2_GetDecalOrigin(p,a,b) (p)->GetDecalOrigin(a,b)
+#define IDirect3DRMTexture2_GetImage(p) (p)->GetImage()
+#define IDirect3DRMTexture2_GetShades(p) (p)->GetShades()
+#define IDirect3DRMTexture2_GetColors(p) (p)->GetColors()
+#define IDirect3DRMTexture2_GetDecalScale(p) (p)->GetDecalScale()
+#define IDirect3DRMTexture2_GetDecalTransparency(p) (p)->GetDecalTransparency()
+#define IDirect3DRMTexture2_GetDecalTransparentColor(p) (p)->GetDecalTransparentColor()
+/*** IDirect3DRMTexture2 methods ***/
+#define IDirect3DRMTexture2_InitFromImage(p,a) (p)->InitFromImage(a)
+#define IDirect3DRMTexture2_InitFromResource2(p,a,b,c) (p)->InitFromResource2(a,b,c)
+#define IDirect3DRMTexture2_GenerateMIPMap(p,a) (p)->GenerateMIPMap(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMTexture3 interface
+ */
+#define INTERFACE IDirect3DRMTexture3
+DECLARE_INTERFACE_(IDirect3DRMTexture3, IDirect3DRMVisual)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMTexture3 methods ***/
+ STDMETHOD(InitFromFile)(THIS_ const char *filename) PURE;
+ STDMETHOD(InitFromSurface)(THIS_ IDirectDrawSurface *surface) PURE;
+ STDMETHOD(InitFromResource)(THIS_ HRSRC) PURE;
+ STDMETHOD(Changed)(THIS_ DWORD flags, DWORD rect_count, RECT *rects) PURE;
+ STDMETHOD(SetColors)(THIS_ DWORD) PURE;
+ STDMETHOD(SetShades)(THIS_ DWORD) PURE;
+ STDMETHOD(SetDecalSize)(THIS_ D3DVALUE width, D3DVALUE height) PURE;
+ STDMETHOD(SetDecalOrigin)(THIS_ LONG x, LONG y) PURE;
+ STDMETHOD(SetDecalScale)(THIS_ DWORD) PURE;
+ STDMETHOD(SetDecalTransparency)(THIS_ WINBOOL) PURE;
+ STDMETHOD(SetDecalTransparentColor)(THIS_ D3DCOLOR) PURE;
+ STDMETHOD(GetDecalSize)(THIS_ D3DVALUE *width_return, D3DVALUE *height_return) PURE;
+ STDMETHOD(GetDecalOrigin)(THIS_ LONG *x_return, LONG *y_return) PURE;
+ STDMETHOD_(D3DRMIMAGE *, GetImage)(THIS) PURE;
+ STDMETHOD_(DWORD, GetShades)(THIS) PURE;
+ STDMETHOD_(DWORD, GetColors)(THIS) PURE;
+ STDMETHOD_(DWORD, GetDecalScale)(THIS) PURE;
+ STDMETHOD_(WINBOOL, GetDecalTransparency)(THIS) PURE;
+ STDMETHOD_(D3DCOLOR, GetDecalTransparentColor)(THIS) PURE;
+ STDMETHOD(InitFromImage)(THIS_ D3DRMIMAGE *image) PURE;
+ STDMETHOD(InitFromResource2)(THIS_ HMODULE module, const char *name, const char *type) PURE;
+ STDMETHOD(GenerateMIPMap)(THIS_ DWORD) PURE;
+ STDMETHOD(GetSurface)(THIS_ DWORD flags, IDirectDrawSurface **surface) PURE;
+ STDMETHOD(SetCacheOptions)(THIS_ LONG lImportance, DWORD dwFlags) PURE;
+ STDMETHOD(GetCacheOptions)(THIS_ LONG *importance, DWORD *flags) PURE;
+ STDMETHOD(SetDownsampleCallback)(THIS_ D3DRMDOWNSAMPLECALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetValidationCallback)(THIS_ D3DRMVALIDATIONCALLBACK cb, void *ctx) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMTexture3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMTexture3_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMTexture3_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMTexture3_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMTexture3_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMTexture3_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMTexture3_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMTexture3_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMTexture3_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMTexture3_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMTexture3_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMTexture3 methods ***/
+#define IDirect3DRMTexture3_InitFromFile(p,a) (p)->lpVtbl->InitFromFile(p,a)
+#define IDirect3DRMTexture3_InitFromSurface(p,a) (p)->lpVtbl->InitFromSurface(p,a)
+#define IDirect3DRMTexture3_InitFromResource(p,a) (p)->lpVtbl->InitFromResource(p,a)
+#define IDirect3DRMTexture3_Changed(p,a,b,c) (p)->lpVtbl->Changed(p,a,b,c)
+#define IDirect3DRMTexture3_SetColors(p,a) (p)->lpVtbl->SetColors(p,a)
+#define IDirect3DRMTexture3_SetShades(p,a) (p)->lpVtbl->SetShades(p,a)
+#define IDirect3DRMTexture3_SetDecalSize(p,a,b) (p)->lpVtbl->SetDecalSize(p,a,b)
+#define IDirect3DRMTexture3_SetDecalOrigin(p,a,b) (p)->lpVtbl->SetDecalOrigin(p,a,b)
+#define IDirect3DRMTexture3_SetDecalScale(p,a) (p)->lpVtbl->SetDecalScale(p,a)
+#define IDirect3DRMTexture3_SetDecalTransparency(p,a) (p)->lpVtbl->SetDecalTransparency(p,a)
+#define IDirect3DRMTexture3_SetDecalTransparentColor(p,a) (p)->lpVtbl->SetDecalTransparentColor(p,a)
+#define IDirect3DRMTexture3_GetDecalSize(p,a,b) (p)->lpVtbl->GetDecalSize(p,a,b)
+#define IDirect3DRMTexture3_GetDecalOrigin(p,a,b) (p)->lpVtbl->GetDecalOrigin(p,a,b)
+#define IDirect3DRMTexture3_GetImage(p) (p)->lpVtbl->GetImage(p)
+#define IDirect3DRMTexture3_GetShades(p) (p)->lpVtbl->GetShades(p)
+#define IDirect3DRMTexture3_GetColors(p) (p)->lpVtbl->GetColors(p)
+#define IDirect3DRMTexture3_GetDecalScale(p) (p)->lpVtbl->GetDecalScale(p)
+#define IDirect3DRMTexture3_GetDecalTransparency(p) (p)->lpVtbl->GetDecalTransparency(p)
+#define IDirect3DRMTexture3_GetDecalTransparentColor(p) (p)->lpVtbl->GetDecalTransparentColor(p)
+#define IDirect3DRMTexture3_InitFromImage(p,a) (p)->lpVtbl->InitFromImage(p,a)
+#define IDirect3DRMTexture3_InitFromResource2(p,a,b,c) (p)->lpVtbl->InitFromResource2(p,a,b,c)
+#define IDirect3DRMTexture3_GenerateMIPMap(p,a) (p)->lpVtbl->GenerateMIPMap(p,a)
+#define IDirect3DRMTexture3_GetSurface(p,a,b) (p)->lpVtbl->GetSurface(p,a,b)
+#define IDirect3DRMTexture3_SetCacheOptions(p,a,b) (p)->lpVtbl->SetCacheOptions(p,a,b)
+#define IDirect3DRMTexture3_GetCacheOptions(p,a,b) (p)->lpVtbl->GetCacheOptions(p,a,b)
+#define IDirect3DRMTexture3_SetDownsampleCallback(p,a,b) (p)->lpVtbl->SetDownsampleCallback(p,a,b)
+#define IDirect3DRMTexture3_SetValidationCallback(p,a,b) (p)->lpVtbl->SetValidationCallback(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMTexture3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMTexture3_AddRef(p) (p)->AddRef()
+#define IDirect3DRMTexture3_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMTexture3_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMTexture3_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMTexture3_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMTexture3_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMTexture3_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMTexture3_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMTexture3_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMTexture3_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMTexture3 methods ***/
+#define IDirect3DRMTexture3_InitFromFile(p,a) (p)->InitFromFile(a)
+#define IDirect3DRMTexture3_InitFromSurface(p,a) (p)->InitFromSurface(a)
+#define IDirect3DRMTexture3_InitFromResource(p,a) (p)->InitFromResource(a)
+#define IDirect3DRMTexture3_Changed(p,a,b,c) (p)->Changed(a,b,c)
+#define IDirect3DRMTexture3_SetColors(p,a) (p)->SetColors(a)
+#define IDirect3DRMTexture3_SetShades(p,a) (p)->SetShades(a)
+#define IDirect3DRMTexture3_SetDecalSize(p,a,b) (p)->SetDecalSize(a,b)
+#define IDirect3DRMTexture3_SetDecalOrigin(p,a,b) (p)->SetDecalOrigin(a,b)
+#define IDirect3DRMTexture3_SetDecalScale(p,a) (p)->SetDecalScale(a)
+#define IDirect3DRMTexture3_SetDecalTransparency(p,a) (p)->SetDecalTransparency(a)
+#define IDirect3DRMTexture3_SetDecalTransparencyColor(p,a) (p)->SetDecalTransparentColor(a)
+#define IDirect3DRMTexture3_GetDecalSize(p,a,b) (p)->GetDecalSize(a,b)
+#define IDirect3DRMTexture3_GetDecalOrigin(p,a,b) (p)->GetDecalOrigin(a,b)
+#define IDirect3DRMTexture3_GetImage(p) (p)->GetImage()
+#define IDirect3DRMTexture3_GetShades(p) (p)->GetShades()
+#define IDirect3DRMTexture3_GetColors(p) (p)->GetColors()
+#define IDirect3DRMTexture3_GetDecalScale(p) (p)->GetDecalScale()
+#define IDirect3DRMTexture3_GetDecalTransparency(p) (p)->GetDecalTransparency()
+#define IDirect3DRMTexture3_GetDecalTransparencyColor(p) (p)->GetDecalTransparencyColor()
+#define IDirect3DRMTexture3_InitFromImage(p,a) (p)->InitFromImage(a)
+#define IDirect3DRMTexture3_InitFromResource2(p,a,b,c) (p)->InitFromResource2(a,b,c)
+#define IDirect3DRMTexture3_GenerateMIPMap(p,a) (p)->GenerateMIPMap(a)
+#define IDirect3DRMTexture3_GetSurface(p,a,b) (p)->GetSurface(a,b)
+#define IDirect3DRMTexture3_SetCacheOptions(p,a,b) (p)->SetCacheOptions(a,b)
+#define IDirect3DRMTexture3_GetCacheOptions(p,a,b) (p)->GetCacheOptions(a,b)
+#define IDirect3DRMTexture3_SetDownsampleCallback(p,a,b) (p)->SetDownsampleCallback(a,b)
+#define IDirect3DRMTexture3_SetValidationCallback(p,a,b) (p)->SetValidationCallback(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMWrap interface
+ */
+#define INTERFACE IDirect3DRMWrap
+DECLARE_INTERFACE_(IDirect3DRMWrap, IDirect3DRMObject)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMWrap methods ***/
+ STDMETHOD(Init)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
+ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz,
+ D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv) PURE;
+ STDMETHOD(Apply)(THIS_ IDirect3DRMObject *object) PURE;
+ STDMETHOD(ApplyRelative)(THIS_ IDirect3DRMFrame *frame, IDirect3DRMObject *object) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMWrap_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMWrap_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMWrap_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMWrap_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMWrap_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMWrap_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMWrap_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMWrap_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMWrap_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMWrap_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMWrap_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMWrap methods ***/
+#define IDirect3DRMWrap_Init(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o) (p)->lpVtbl->Init(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o)
+#define IDirect3DRMWrap_Apply(p,a) (p)->lpVtbl->Apply(p,a)
+#define IDirect3DRMWrap_ApplyRelative(p,a,b) (p)->lpVtbl->ApplyRelative(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMWrap_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMWrap_AddRef(p) (p)->AddRef()
+#define IDirect3DRMWrap_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMWrap_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMWrap_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMWrap_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMWrap_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMWrap_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMWrap_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMWrap_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMWrap_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMWrap methods ***/
+#define IDirect3DRMWrap_Init(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o) (p)->Init(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o)
+#define IDirect3DRMWrap_Apply(p,a) (p)->Apply(a)
+#define IDirect3DRMWrap_ApplyRelative(p,a,b) (p)->ApplyRelative(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMMaterial interface
+ */
+#define INTERFACE IDirect3DRMMaterial
+DECLARE_INTERFACE_(IDirect3DRMMaterial, IDirect3DRMObject)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMMaterial methods ***/
+ STDMETHOD(SetPower)(THIS_ D3DVALUE power) PURE;
+ STDMETHOD(SetSpecular)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE;
+ STDMETHOD(SetEmissive)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE;
+ STDMETHOD_(D3DVALUE, GetPower)(THIS) PURE;
+ STDMETHOD(GetSpecular)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE;
+ STDMETHOD(GetEmissive)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMMaterial_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMMaterial_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMMaterial_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMMaterial_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMMaterial_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMMaterial_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMMaterial_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMMaterial_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMMaterial_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMMaterial_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMMaterial_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMMaterial methods ***/
+#define IDirect3DRMMaterial_SetPower(p,a) (p)->lpVtbl->SetPower(p,a)
+#define IDirect3DRMMaterial_SetSpecular(p,a,b,c) (p)->lpVtbl->SetSpecular(p,a,b,c)
+#define IDirect3DRMMaterial_SetEmissive(p,a,b,c) (p)->lpVtbl->SetEmissive(p,a,b,c)
+#define IDirect3DRMMaterial_GetPower(p) (p)->lpVtbl->GetPower(p)
+#define IDirect3DRMMaterial_GetSpecular(p,a,b,c) (p)->lpVtbl->GetSpecular(p,a,b,c)
+#define IDirect3DRMMaterial_GetEmissive(p,a,b,c) (p)->lpVtbl->GetEmissive(p,a,b,c)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMMaterial_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMMaterial_AddRef(p) (p)->AddRef()
+#define IDirect3DRMMaterial_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMMaterial_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMMaterial_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMMaterial_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMMaterial_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMMaterial_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMMaterial_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMMaterial_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMMaterial_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMMaterial methods ***/
+#define IDirect3DRMMaterial_SetPower(p,a) (p)->SetPower(a)
+#define IDirect3DRMMaterial_SetSpecular(p,a,b,c) (p)->SetSpecular(a,b,c)
+#define IDirect3DRMMaterial_SetEmissive(p,a,b,c) (p)->SetEmissive(a,b,c)
+#define IDirect3DRMMaterial_GetPower(p) (p)->GetPower()
+#define IDirect3DRMMaterial_GetSpecular(p,a,b,c) (p)->GetSpecular(a,b,c)
+#define IDirect3DRMMaterial_GetEmissive(p,a,b,c) (p)->GetEmissive(a,b,c)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMMaterial2 interface
+ */
+#define INTERFACE IDirect3DRMMaterial2
+DECLARE_INTERFACE_(IDirect3DRMMaterial2, IDirect3DRMObject)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMMaterial2 methods ***/
+ STDMETHOD(SetPower)(THIS_ D3DVALUE power) PURE;
+ STDMETHOD(SetSpecular)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE;
+ STDMETHOD(SetEmissive)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE;
+ STDMETHOD_(D3DVALUE, GetPower)(THIS) PURE;
+ STDMETHOD(GetSpecular)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE;
+ STDMETHOD(GetEmissive)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE;
+ STDMETHOD(GetAmbient)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE;
+ STDMETHOD(SetAmbient)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMMaterial2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMMaterial2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMMaterial2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMMaterial2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMMaterial2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMMaterial2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMMaterial2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMMaterial2_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMMaterial2_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMMaterial2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMMaterial2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMMaterial2 methods ***/
+#define IDirect3DRMMaterial2_SetPower(p,a) (p)->lpVtbl->SetPower(p,a)
+#define IDirect3DRMMaterial2_SetSpecular(p,a,b,c) (p)->lpVtbl->SetSpecular(p,a,b,c)
+#define IDirect3DRMMaterial2_SetEmissive(p,a,b,c) (p)->lpVtbl->SetEmissive(p,a,b,c)
+#define IDirect3DRMMaterial2_GetPower(p) (p)->lpVtbl->GetPower(p)
+#define IDirect3DRMMaterial2_GetSpecular(p,a,b,c) (p)->lpVtbl->GetSpecular(p,a,b,c)
+#define IDirect3DRMMaterial2_GetEmissive(p,a,b,c) (p)->lpVtbl->GetEmissive(p,a,b,c)
+#define IDirect3DRMMaterial2_SetAmbient(p,a,b,c) (p)->lpVtbl->SetAmbient(p,a,b,c)
+#define IDirect3DRMMaterial2_GetAmbient(p,a,b,c) (p)->lpVtbl->GetAmbient(p,a,b,c)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMMaterial2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMMaterial2_AddRef(p) (p)->AddRef()
+#define IDirect3DRMMaterial2_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMMaterial2_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMMaterial2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMMaterial2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMMaterial2_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMMaterial2_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMMaterial2_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMMaterial2_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMMaterial2_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMMaterial2 methods ***/
+#define IDirect3DRMMaterial2_SetPower(p,a) (p)->SetPower(a)
+#define IDirect3DRMMaterial2_SetSpecular(p,a,b,c) (p)->SetSpecular(a,b,c)
+#define IDirect3DRMMaterial2_SetEmissive(p,a,b,c) (p)->SetEmissive(a,b,c)
+#define IDirect3DRMMaterial2_GetPower(p) (p)->GetPower()
+#define IDirect3DRMMaterial2_GetSpecular(p,a,b,c) (p)->GetSpecular(a,b,c)
+#define IDirect3DRMMaterial2_GetEmissive(p,a,b,c) (p)->GetEmissive(a,b,c)
+#define IDirect3DRMMaterial2_SetAmbient(p,a,b,c) (p)->SetAmbient(a,b,c)
+#define IDirect3DRMMaterial2_GetAmbient(p,a,b,c) (p)->GetAmbient(a,b,c)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMAnimation interface
+ */
+#define INTERFACE IDirect3DRMAnimation
+DECLARE_INTERFACE_(IDirect3DRMAnimation, IDirect3DRMObject)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMAnimation methods ***/
+ STDMETHOD(SetOptions)(THIS_ D3DRMANIMATIONOPTIONS flags) PURE;
+ STDMETHOD(AddRotateKey)(THIS_ D3DVALUE time, D3DRMQUATERNION *q) PURE;
+ STDMETHOD(AddPositionKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+ STDMETHOD(AddScaleKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+ STDMETHOD(DeleteKey)(THIS_ D3DVALUE time) PURE;
+ STDMETHOD(SetFrame)(THIS_ IDirect3DRMFrame *frame) PURE;
+ STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE;
+ STDMETHOD_(D3DRMANIMATIONOPTIONS, GetOptions)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMAnimation_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMAnimation_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMAnimation_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMAnimation_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMAnimation_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMAnimation_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMAnimation_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMAnimation_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMAnimation_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMAnimation_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMAnimation_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMAnimation methods ***/
+#define IDirect3DRMAnimation_SetOptions(p,a) (p)->lpVtbl->SetOptions(p,a)
+#define IDirect3DRMAnimation_AddRotateKey(p,a,b) (p)->lpVtbl->AddRotateKey(p,a,b)
+#define IDirect3DRMAnimation_AddPositionKey(p,a,b,c,d) (p)->lpVtbl->AddPositionKey(p,a,b,c,d)
+#define IDirect3DRMAnimation_AddScaleKey(p,a,b,c,d) (p)->lpVtbl->AddScaleKey(p,a,b,c,d)
+#define IDirect3DRMAnimation_DeleteKey(p,a) (p)->lpVtbl->DeleteKey(p,a)
+#define IDirect3DRMAnimation_SetFrame(p,a) (p)->lpVtbl->SetFrame(p,a)
+#define IDirect3DRMAnimation_SetTime(p,a) (p)->lpVtbl->SetTime(p,a)
+#define IDirect3DRMAnimation_GetOptions(p) (p)->lpVtbl->GetOptions(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMAnimation_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMAnimation_AddRef(p) (p)->AddRef()
+#define IDirect3DRMAnimation_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMAnimation_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMAnimation_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMAnimation_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMAnimation_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMAnimation_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMAnimation_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMAnimation_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMAnimation_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMAnimation methods ***/
+#define IDirect3DRMAnimation_SetOptions(p,a) (p)->SetOptions(a)
+#define IDirect3DRMAnimation_AddRotateKey(p,a,b) (p)->AddRotateKey(a,b)
+#define IDirect3DRMAnimation_AddPositionKey(p,a,b,c,d) (p)->AddPositionKey(a,b,c,d)
+#define IDirect3DRMAnimation_AddScaleKey(p,a,b,c,d) (p)->AddScaleKey(a,b,c,d)
+#define IDirect3DRMAnimation_DeleteKey(p,a) (p)->DeleteKey(a)
+#define IDirect3DRMAnimation_SetFrame(p,a) (p)->SetFrame(a)
+#define IDirect3DRMAnimation_SetTime(p,a) (p)->SetTime(a)
+#define IDirect3DRMAnimation_GetOptions(p) (p)->GetOptions()
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMAnimation2 interface
+ */
+#define INTERFACE IDirect3DRMAnimation2
+DECLARE_INTERFACE_(IDirect3DRMAnimation2, IDirect3DRMObject)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMAnimation2 methods ***/
+ STDMETHOD(SetOptions)(THIS_ D3DRMANIMATIONOPTIONS flags) PURE;
+ STDMETHOD(AddRotateKey)(THIS_ D3DVALUE time, D3DRMQUATERNION *q) PURE;
+ STDMETHOD(AddPositionKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+ STDMETHOD(AddScaleKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
+ STDMETHOD(DeleteKey)(THIS_ D3DVALUE time) PURE;
+ STDMETHOD(SetFrame)(THIS_ IDirect3DRMFrame3 *frame) PURE;
+ STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE;
+ STDMETHOD_(D3DRMANIMATIONOPTIONS, GetOptions)(THIS) PURE;
+ STDMETHOD(GetFrame)(THIS_ IDirect3DRMFrame3 **frame) PURE;
+ STDMETHOD(DeleteKeyByID)(THIS_ DWORD dwID) PURE;
+ STDMETHOD(AddKey)(THIS_ D3DRMANIMATIONKEY *key) PURE;
+ STDMETHOD(ModifyKey)(THIS_ D3DRMANIMATIONKEY *key) PURE;
+ STDMETHOD(GetKeys)(THIS_ D3DVALUE time_min, D3DVALUE time_max, DWORD *key_count, D3DRMANIMATIONKEY *keys);
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMAnimation2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMAnimation2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMAnimation2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMAnimation2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMAnimation2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMAnimation2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMAnimation2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMAnimation2_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMAnimation2_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMAnimation2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMAnimation2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMAnimation2 methods ***/
+#define IDirect3DRMAnimation2_SetOptions(p,a) (p)->lpVtbl->SetOptions(p,a)
+#define IDirect3DRMAnimation2_AddRotateKey(p,a,b) (p)->lpVtbl->AddRotateKey(p,a,b)
+#define IDirect3DRMAnimation2_AddPositionKey(p,a,b,c,d) (p)->lpVtbl->AddPositionKey(p,a,b,c,d)
+#define IDirect3DRMAnimation2_AddScaleKey(p,a,b,c,d) (p)->lpVtbl->AddScaleKey(p,a,b,c,d)
+#define IDirect3DRMAnimation2_DeleteKey(p,a) (p)->lpVtbl->DeleteKey(p,a)
+#define IDirect3DRMAnimation2_SetFrame(p,a) (p)->lpVtbl->SetFrame(p,a)
+#define IDirect3DRMAnimation2_SetTime(p,a) (p)->lpVtbl->SetTime(p,a)
+#define IDirect3DRMAnimation2_GetOptions(p) (p)->lpVtbl->GetOptions(p)
+#define IDirect3DRMAnimation2_GetFrame(p,a) (p)->lpVtbl->GetFrame(p,a)
+#define IDirect3DRMAnimation2_DeleteKeyByID(p,a) (p)->lpVtbl->DeleteKeyByID(p,a)
+#define IDirect3DRMAnimation2_AddKey(p,a) (p)->lpVtbl->AddKey(p,a)
+#define IDirect3DRMAnimation2_ModifyKey(p,a) (p)->lpVtbl->ModifyKey(p,a)
+#define IDirect3DRMAnimation2_GetKeys(p,a,b,c,d) (p)->lpVtbl->GetKeys(p,a,b,c,d)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMAnimation2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMAnimation2_AddRef(p) (p)->AddRef()
+#define IDirect3DRMAnimation2_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMAnimation2_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMAnimation2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMAnimation2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMAnimation2_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMAnimation2_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMAnimation2_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMAnimation2_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMAnimation2_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMAnimation2 methods ***/
+#define IDirect3DRMAnimation2_SetOptions(p,a) (p)->SetOptions(a)
+#define IDirect3DRMAnimation2_AddRotateKey(p,a,b) (p)->AddRotateKey(a,b)
+#define IDirect3DRMAnimation2_AddPositionKey(p,a,b,c,d) (p)->AddPositionKey(a,b,c,d)
+#define IDirect3DRMAnimation2_AddScaleKey(p,a,b,c,d) (p)->AddScaleKey(a,b,c,d)
+#define IDirect3DRMAnimation2_DeleteKey(p,a) (p)->DeleteKey(a)
+#define IDirect3DRMAnimation2_SetFrame(p,a) (p)->SetFrame(a)
+#define IDirect3DRMAnimation2_SetTime(p,a) (p)->SetTime(a)
+#define IDirect3DRMAnimation2_GetOptions(p) (p)->GetOptions()
+#define IDirect3DRMAnimation2_GetFrame(p,a) (p)->GetFrame(a)
+#define IDirect3DRMAnimation2_DeleteKeyByID(p,a) (p)->DeleteKeyByID(a)
+#define IDirect3DRMAnimation2_AddKey(p,a) (p)->AddKey(a)
+#define IDirect3DRMAnimation2_ModifyKey(p,a) (p)->ModifyKey(a)
+#define IDirect3DRMAnimation2_GetKeys(p,a,b,c,d) (p)->GetKeys(a,b,c,d)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMAnimationSet interface
+ */
+#define INTERFACE IDirect3DRMAnimationSet
+DECLARE_INTERFACE_(IDirect3DRMAnimationSet, IDirect3DRMObject)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMAnimationSet methods ***/
+ STDMETHOD(AddAnimation)(THIS_ IDirect3DRMAnimation *animation) PURE;
+ STDMETHOD(Load)(THIS_ void *filename, void *name, D3DRMLOADOPTIONS flags,
+ D3DRMLOADTEXTURECALLBACK cb, void *ctx, IDirect3DRMFrame *parent)PURE;
+ STDMETHOD(DeleteAnimation)(THIS_ IDirect3DRMAnimation *animation) PURE;
+ STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMAnimationSet_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMAnimationSet_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMAnimationSet_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMAnimationSet_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMAnimationSet_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMAnimationSet_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMAnimationSet_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMAnimationSet_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMAnimationSet_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMAnimationSet_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMAnimationSet_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMAnimationSet methods ***/
+#define IDirect3DRMAnimationSet_AddAnimation(p,a) (p)->lpVtbl->AddAnimation(p,a)
+#define IDirect3DRMAnimationSet_Load(p,a,b,c,d,e,f) (p)->lpVtbl->Load(p,a,b,c,d,e,f)
+#define IDirect3DRMAnimationSet_DeleteAnimation(p,a) (p)->lpVtbl->DeleteAnimation(p,a)
+#define IDirect3DRMAnimationSet_SetTime(p,a) (p)->lpVtbl->SetTime(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMAnimationSet_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMAnimationSet_AddRef(p) (p)->AddRef()
+#define IDirect3DRMAnimationSet_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMAnimationSet_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMAnimationSet_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMAnimationSet_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMAnimationSet_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMAnimationSet_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMAnimationSet_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMAnimationSet_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMAnimationSet_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMAnimationSet methods ***/
+#define IDirect3DRMAnimationSet_AddAnimation(p,a) (p)->AddAnimation(a)
+#define IDirect3DRMAnimationSet_Load(p,a,b,c,d,e,f) (p)->Load(a,b,c,d,e,f)
+#define IDirect3DRMAnimationSet_DeleteAnimation(p,a) (p)->DeleteAnimation(a)
+#define IDirect3DRMAnimationSet_SetTime(p,a) (p)->SetTime(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMAnimationSet2 interface
+ */
+#define INTERFACE IDirect3DRMAnimationSet2
+DECLARE_INTERFACE_(IDirect3DRMAnimationSet2, IDirect3DRMObject)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMAnimationSet2 methods ***/
+ STDMETHOD(AddAnimation)(THIS_ IDirect3DRMAnimation2 *animation) PURE;
+ STDMETHOD(Load)(THIS_ void *source, void *object_id, D3DRMLOADOPTIONS flags,
+ D3DRMLOADTEXTURE3CALLBACK cb, void *ctx, IDirect3DRMFrame3 *parent_frame)PURE;
+ STDMETHOD(DeleteAnimation)(THIS_ IDirect3DRMAnimation2 *animation) PURE;
+ STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE;
+ STDMETHOD(GetAnimations)(THIS_ struct IDirect3DRMAnimationArray **array) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMAnimationSet2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMAnimationSet2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMAnimationSet2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMAnimationSet2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMAnimationSet2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMAnimationSet2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMAnimationSet2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMAnimationSet2_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMAnimationSet2_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMAnimationSet2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMAnimationSet2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMAnimationSet2 methods ***/
+#define IDirect3DRMAnimationSet2_AddAnimation(p,a) (p)->lpVtbl->AddAnimation(p,a)
+#define IDirect3DRMAnimationSet2_Load(p,a,b,c,d,e,f) (p)->lpVtbl->Load(p,a,b,c,d,e,f)
+#define IDirect3DRMAnimationSet2_DeleteAnimation(p,a) (p)->lpVtbl->DeleteAnimation(p,a)
+#define IDirect3DRMAnimationSet2_SetTime(p,a) (p)->lpVtbl->SetTime(p,a)
+#define IDirect3DRMAnimationSet2_GetAnimations(p,a) (p)->lpVtbl->GetAnimations(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMAnimationSet2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMAnimationSet2_AddRef(p) (p)->AddRef()
+#define IDirect3DRMAnimationSet2_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMAnimationSet2_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMAnimationSet2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMAnimationSet2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMAnimationSet2_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMAnimationSet2_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMAnimationSet2_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMAnimationSet2_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMAnimationSet2_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMAnimationSet2 methods ***/
+#define IDirect3DRMAnimationSet2_AddAnimation(p,a) (p)->AddAnimation(a)
+#define IDirect3DRMAnimationSet2_Load(p,a,b,c,d,e,f) (p)->Load(a,b,c,d,e,f)
+#define IDirect3DRMAnimationSet2_DeleteAnimation(p,a) (p)->DeleteAnimation(a)
+#define IDirect3DRMAnimationSet2_SetTime(p,a) (p)->SetTime(a)
+#define IDirect3DRMAnimationSet2_GetAnimations(p,a) (p)->GetAnimations(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMUserVisual interface
+ */
+#define INTERFACE IDirect3DRMUserVisual
+DECLARE_INTERFACE_(IDirect3DRMUserVisual, IDirect3DRMVisual)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMUserVisual methods ***/
+ STDMETHOD(Init)(THIS_ D3DRMUSERVISUALCALLBACK fn, void *arg) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMUserVisual_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMUserVisual_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMUserVisual_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMUserVisual_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMUserVisual_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMUserVisual_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMUserVisual_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMUserVisual_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMUserVisual_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMUserVisual_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMUserVisual_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMUserVisual methods ***/
+#define IDirect3DRMUserVisual_Init(p,a,b) (p)->lpVtbl->Init(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMUserVisual_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMUserVisual_AddRef(p) (p)->AddRef()
+#define IDirect3DRMUserVisual_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMUserVisual_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMUserVisual_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMUserVisual_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMUserVisual_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMUserVisual_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMUserVisual_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMUserVisual_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMUserVisual_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMUserVisual methods ***/
+#define IDirect3DRMUserVisual_Init(p,a,b) (p)->Init(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMArray interface
+ */
+#define INTERFACE IDirect3DRMArray
+DECLARE_INTERFACE_(IDirect3DRMArray, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMArray methods ***/
+ STDMETHOD_(DWORD, GetSize)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMArray_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMArray_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMArray_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMArray methods ***/
+#define IDirect3DRMArray_GetSize(p) (p)->lpVtbl->GetSize(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMArray_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMArray_AddRef(p) (p)->AddRef()
+#define IDirect3DRMArray_Release(p) (p)->Release()
+/*** IDirect3DRMArray methods ***/
+#define IDirect3DRMArray_GetSize(p) (p)->GetSize()
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMObjectArray interface
+ */
+#define INTERFACE IDirect3DRMObjectArray
+DECLARE_INTERFACE_(IDirect3DRMObjectArray, IDirect3DRMArray)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMArray methods ***/
+ STDMETHOD_(DWORD, GetSize)(THIS) PURE;
+ /*** IDirect3DRMObjectArray methods ***/
+ STDMETHOD(GetElement)(THIS_ DWORD index, IDirect3DRMObject **element) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMObjectArray_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMObjectArray_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMObjectArray_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMArray methods ***/
+#define IDirect3DRMObjectArray_GetSize(p) (p)->lpVtbl->GetSize(p)
+/*** IDirect3DRMObjectArray methods ***/
+#define IDirect3DRMObjectArray_GetElement(p,a,b) (p)->lpVtbl->GetElement(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMObjectArray_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMObjectArray_AddRef(p) (p)->AddRef()
+#define IDirect3DRMObjectArray_Release(p) (p)->Release()
+/*** IDirect3DRMArray methods ***/
+#define IDirect3DRMObjectArray_GetSize(p) (p)->GetSize()
+/*** IDirect3DRMObjectArray methods ***/
+#define IDirect3DRMObjectArray_GetElement(p,a,b) (p)->GetElement(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMDeviceArray interface
+ */
+#define INTERFACE IDirect3DRMDeviceArray
+DECLARE_INTERFACE_(IDirect3DRMDeviceArray, IDirect3DRMArray)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMArray methods ***/
+ STDMETHOD_(DWORD, GetSize)(THIS) PURE;
+ /*** IDirect3DRMDeviceArray methods ***/
+ STDMETHOD(GetElement)(THIS_ DWORD index, IDirect3DRMDevice **element) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMDeviceArray_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMDeviceArray_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMDeviceArray_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMArray methods ***/
+#define IDirect3DRMDeviceArray_GetSize(p) (p)->lpVtbl->GetSize(p)
+/*** IDirect3DRMDeviceArray methods ***/
+#define IDirect3DRMDeviceArray_GetElement(p,a,b) (p)->lpVtbl->GetElement(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMDeviceArray_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMDeviceArray_AddRef(p) (p)->AddRef()
+#define IDirect3DRMDeviceArray_Release(p) (p)->Release()
+/*** IDirect3DRMArray methods ***/
+#define IDirect3DRMDeviceArray_GetSize(p) (p)->GetSize()
+/*** IDirect3DRMDeviceArray methods ***/
+#define IDirect3DRMDeviceArray_GetElement(p,a,b) (p)->GetElement(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMFrameArray interface
+ */
+#define INTERFACE IDirect3DRMFrameArray
+DECLARE_INTERFACE_(IDirect3DRMFrameArray, IDirect3DRMArray)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMArray methods ***/
+ STDMETHOD_(DWORD, GetSize)(THIS) PURE;
+ /*** IDirect3DRMFrameArray methods ***/
+ STDMETHOD(GetElement)(THIS_ DWORD index, IDirect3DRMFrame **element) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMFrameArray_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMFrameArray_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMFrameArray_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMArray methods ***/
+#define IDirect3DRMFrameArray_GetSize(p) (p)->lpVtbl->GetSize(p)
+/*** IDirect3DRMFrameArray methods ***/
+#define IDirect3DRMFrameArray_GetElement(p,a,b) (p)->lpVtbl->GetElement(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMFrameArray_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMFrameArray_AddRef(p) (p)->AddRef()
+#define IDirect3DRMFrameArray_Release(p) (p)->Release()
+/*** IDirect3DRMArray methods ***/
+#define IDirect3DRMFrameArray_GetSize(p) (p)->GetSize()
+/*** IDirect3DRMFrameArray methods ***/
+#define IDirect3DRMFrameArray_GetElement(p,a,b) (p)->GetElement(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMViewportArray interface
+ */
+#define INTERFACE IDirect3DRMViewportArray
+DECLARE_INTERFACE_(IDirect3DRMViewportArray, IDirect3DRMArray)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMArray methods ***/
+ STDMETHOD_(DWORD, GetSize)(THIS) PURE;
+ /*** IDirect3DRMViewportArray methods ***/
+ STDMETHOD(GetElement)(THIS_ DWORD index, IDirect3DRMViewport **element) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMViewportArray_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMViewportArray_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMViewportArray_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMArray methods ***/
+#define IDirect3DRMViewportArray_GetSize(p) (p)->lpVtbl->GetSize(p)
+/*** IDirect3DRMViewportArray methods ***/
+#define IDirect3DRMViewportArray_GetElement(p,a,b) (p)->lpVtbl->GetElement(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMViewportArray_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMViewportArray_AddRef(p) (p)->AddRef()
+#define IDirect3DRMViewportArray_Release(p) (p)->Release()
+/*** IDirect3DRMArray methods ***/
+#define IDirect3DRMViewportArray_GetSize(p) (p)->GetSize()
+/*** IDirect3DRMViewportArray methods ***/
+#define IDirect3DRMviewportArray_GetElement(p,a,b) (p)->GetElement(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMVisualArray interface
+ */
+#define INTERFACE IDirect3DRMVisualArray
+DECLARE_INTERFACE_(IDirect3DRMVisualArray, IDirect3DRMArray)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMArray methods ***/
+ STDMETHOD_(DWORD, GetSize)(THIS) PURE;
+ /*** IDirect3DRMVisualArray methods ***/
+ STDMETHOD(GetElement)(THIS_ DWORD index, IDirect3DRMVisual **element) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMVisualArray_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMVisualArray_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMVisualArray_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMArray methods ***/
+#define IDirect3DRMVisualArray_GetSize(p) (p)->lpVtbl->GetSize(p)
+/*** IDirect3DRMVisualArray methods ***/
+#define IDirect3DRMVisualArray_GetElement(p,a,b) (p)->lpVtbl->GetElement(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMVisualArray_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMVisualArray_AddRef(p) (p)->AddRef()
+#define IDirect3DRMVisualArray_Release(p) (p)->Release()
+/*** IDirect3DRMArray methods ***/
+#define IDirect3DRMVisualArray_GetSize(p) (p)->GetSize()
+/*** IDirect3DRMVisualArray methods ***/
+#define IDirect3DRMVisualArray_GetElement(p,a,b) (p)->GetElement(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMAnimationArray interface
+ */
+#define INTERFACE IDirect3DRMAnimationArray
+DECLARE_INTERFACE_(IDirect3DRMAnimationArray, IDirect3DRMArray)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMArray methods ***/
+ STDMETHOD_(DWORD, GetSize)(THIS) PURE;
+ /*** IDirect3DRMAnimationArray methods ***/
+ STDMETHOD(GetElement)(THIS_ DWORD index, IDirect3DRMAnimation2 **element) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMAnimationArray_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMAnimationArray_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMAnimationArray_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMArray methods ***/
+#define IDirect3DRMAnimationArray_GetSize(p) (p)->lpVtbl->GetSize(p)
+/*** IDirect3DRMAnimationArray methods ***/
+#define IDirect3DRMAnimationArray_GetElement(p,a,b) (p)->lpVtbl->GetElement(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMAnimationArray_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMAnimationArray_AddRef(p) (p)->AddRef()
+#define IDirect3DRMAnimationArray_Release(p) (p)->Release()
+/*** IDirect3DRMArray methods ***/
+#define IDirect3DRMAnimationArray_GetSize(p) (p)->GetSize()
+/*** IDirect3DRMAnimationArray methods ***/
+#define IDirect3DRMAnimationArray_GetElement(p,a,b) (p)->GetElement(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMPickedArray interface
+ */
+#define INTERFACE IDirect3DRMPickedArray
+DECLARE_INTERFACE_(IDirect3DRMPickedArray, IDirect3DRMArray)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMArray methods ***/
+ STDMETHOD_(DWORD, GetSize)(THIS) PURE;
+ /*** IDirect3DRMPickedArray methods ***/
+ STDMETHOD(GetPick)(THIS_ DWORD index, IDirect3DRMVisual **visual,
+ IDirect3DRMFrameArray **frame_array, D3DRMPICKDESC *pick_desc) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMPickedArray_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMPickedArray_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMPickedArray_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMArray methods ***/
+#define IDirect3DRMPickedArray_GetSize(p) (p)->lpVtbl->GetSize(p)
+/*** IDirect3DRMPickedArray methods ***/
+#define IDirect3DRMPickedArray_GetPick(p,a,b,c,d) (p)->lpVtbl->GetPick(p,a,b,c,d)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMPickedArray_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMPickedArray_AddRef(p) (p)->AddRef()
+#define IDirect3DRMPickedArray_Release(p) (p)->Release()
+/*** IDirect3DRMArray methods ***/
+#define IDirect3DRMPickedArray_GetSize(p) (p)->GetSize()
+/*** IDirect3DRMPickedArray methods ***/
+#define IDirect3DRMPickedArray_GetPick(p,a,b,c,d) (p)->GetPick(a,b,c,d)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMLightArray interface
+ */
+#define INTERFACE IDirect3DRMLightArray
+DECLARE_INTERFACE_(IDirect3DRMLightArray, IDirect3DRMArray)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMArray methods ***/
+ STDMETHOD_(DWORD, GetSize)(THIS) PURE;
+ /*** IDirect3DRMLightArray methods ***/
+ STDMETHOD(GetElement)(THIS_ DWORD index, IDirect3DRMLight **element) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMLightArray_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMLightArray_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMLightArray_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMArray methods ***/
+#define IDirect3DRMLightArray_GetSize(p) (p)->lpVtbl->GetSize(p)
+/*** IDirect3DRMLightArray methods ***/
+#define IDirect3DRMLightArray_GetElement(p,a,b) (p)->lpVtbl->GetElement(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMLightArray_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMLightArray_AddRef(p) (p)->AddRef()
+#define IDirect3DRMLightArray_Release(p) (p)->Release()
+/*** IDirect3DRMArray methods ***/
+#define IDirect3DRMLightArray_GetSize(p) (p)->GetSize()
+/*** IDirect3DRMLightArray methods ***/
+#define IDirect3DRMLightArray_GetElement(p,a,b) (p)->GetElement(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMFaceArray interface
+ */
+#define INTERFACE IDirect3DRMFaceArray
+DECLARE_INTERFACE_(IDirect3DRMFaceArray, IDirect3DRMArray)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMArray methods ***/
+ STDMETHOD_(DWORD, GetSize)(THIS) PURE;
+ /*** IDirect3DRMFaceArray methods ***/
+ STDMETHOD(GetElement)(THIS_ DWORD index, IDirect3DRMFace **element) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMFaceArray_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMFaceArray_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMFaceArray_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMArray methods ***/
+#define IDirect3DRMFaceArray_GetSize(p) (p)->lpVtbl->GetSize(p)
+/*** IDirect3DRMFaceArray methods ***/
+#define IDirect3DRMFaceArray_GetElement(p,a,b) (p)->lpVtbl->GetElement(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMFaceArray_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMFaceArray_AddRef(p) (p)->AddRef()
+#define IDirect3DRMFaceArray_Release(p) (p)->Release()
+/*** IDirect3DRMArray methods ***/
+#define IDirect3DRMFaceArray_GetSize(p) (p)->GetSize()
+/*** IDirect3DRMFaceArray methods ***/
+#define IDirect3DRMFaceArray_GetElement(p,a,b) (p)->GetElement(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMPicked2Array interface
+ */
+#define INTERFACE IDirect3DRMPicked2Array
+DECLARE_INTERFACE_(IDirect3DRMPicked2Array, IDirect3DRMArray)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMArray methods ***/
+ STDMETHOD_(DWORD, GetSize)(THIS) PURE;
+ /*** IDirect3DRMPicked2Array methods ***/
+ STDMETHOD(GetPick)(THIS_ DWORD index, IDirect3DRMVisual **visual,
+ IDirect3DRMFrameArray **frame_array, D3DRMPICKDESC2 *pick_desc) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMPicked2Array_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMPicked2Array_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMPicked2Array_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMArray methods ***/
+#define IDirect3DRMPicked2Array_GetSize(p) (p)->lpVtbl->GetSize(p)
+/*** IDirect3DRMPicked2Array methods ***/
+#define IDirect3DRMPicked2Array_GetPick(p,a,b,c,d) (p)->lpVtbl->GetPick(p,a,b,c,d)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMPicked2Array_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMPicked2Array_AddRef(p) (p)->AddRef()
+#define IDirect3DRMPicked2Array_Release(p) (p)->Release()
+/*** IDirect3DRMArray methods ***/
+#define IDirect3DRMPicked2Array_GetSize(p) (p)->GetSize()
+/*** IDirect3DRMPicked2Array methods ***/
+#define IDirect3DRMPicked2Array_GetPick(p,a,b,c,d) (p)->GetPick(a,b,c,d)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMInterpolator interface
+ */
+#define INTERFACE IDirect3DRMInterpolator
+DECLARE_INTERFACE_(IDirect3DRMInterpolator, IDirect3DRMObject)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMInterpolator methods ***/
+ STDMETHOD(AttachObject)(THIS_ IDirect3DRMObject *object) PURE;
+ STDMETHOD(GetAttachedObjects)(THIS_ IDirect3DRMObjectArray **array) PURE;
+ STDMETHOD(DetachObject)(THIS_ IDirect3DRMObject *object) PURE;
+ STDMETHOD(SetIndex)(THIS_ D3DVALUE) PURE;
+ STDMETHOD_(D3DVALUE, GetIndex)(THIS) PURE;
+ STDMETHOD(Interpolate)(THIS_ D3DVALUE index, IDirect3DRMObject *object, D3DRMINTERPOLATIONOPTIONS flags) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMInterpolator_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMInterpolator_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMInterpolator_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMInterpolator_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMInterpolator_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMInterpolator_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMInterpolator_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMInterpolator_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMInterpolator_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMInterpolator_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMInterpolator_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMInterpolator methods ***/
+#define IDirect3DRMInterpolator_AttachObject(p,a) (p)->lpVtbl->AttachObject(p,a)
+#define IDirect3DRMInterpolator_GetAttachedObjects(p,a) (p)->lpVtbl->GetAttachedObjects(p,a)
+#define IDirect3DRMInterpolator_DetachObject(p,a) (p)->lpVtbl->DetachObject(p,a)
+#define IDirect3DRMInterpolator_SetIndex(p,a) (p)->lpVtbl->SetIndex(p,a)
+#define IDirect3DRMInterpolator_GetIndex(p) (p)->lpVtbl->GetIndex(p)
+#define IDirect3DRMInterpolator_Interpolate(p,a,b,c) (p)->lpVtbl->Interpolate(p,a,b,c)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMInterpolator_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMInterpolator_AddRef(p) (p)->AddRef()
+#define IDirect3DRMInterpolator_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMInterpolator_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMInterpolator_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMInterpolator_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMInterpolator_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMInterpolator_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMInterpolator_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMInterpolator_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMInterpolator_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMInterpolator methods ***/
+#define IDirect3DRMInterpolator_AttachObject(p,a) (p)->AttachObject(a)
+#define IDirect3DRMInterpolator_GetAttachedObjects(p,a) (p)->GetAttachedObjects(a)
+#define IDirect3DRMInterpolator_DetachObject(p,a) (p)->DetachObject(a)
+#define IDirect3DRMInterpolator_SetIndex(p,a) (p)->SetIndex(a)
+#define IDirect3DRMInterpolator_GetIndex(p) (p)->GetIndex()
+#define IDirect3DRMInterpolator_Interpolate(p,a,b,c) (p)->Interpolate(a,b,c)
+#endif
+
+/*****************************************************************************
+ * IDirect3DRMClippedVisual interface
+ */
+#define INTERFACE IDirect3DRMClippedVisual
+DECLARE_INTERFACE_(IDirect3DRMClippedVisual, IDirect3DRMVisual)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DRMObject methods ***/
+ STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
+ STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
+ STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
+ STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
+ STDMETHOD(SetName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
+ STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
+ /*** IDirect3DRMClippedVisual methods ***/
+ STDMETHOD(Init) (THIS_ IDirect3DRMVisual *visual) PURE;
+ STDMETHOD(AddPlane) (THIS_ IDirect3DRMFrame3 *reference, D3DVECTOR *point,
+ D3DVECTOR *normal, DWORD flags, DWORD *id) PURE;
+ STDMETHOD(DeletePlane)(THIS_ DWORD, DWORD) PURE;
+ STDMETHOD(GetPlaneIDs)(THIS_ DWORD *count, DWORD *id, DWORD flags) PURE;
+ STDMETHOD(GetPlane) (THIS_ DWORD id, IDirect3DRMFrame3 *reference, D3DVECTOR *point,
+ D3DVECTOR *normal, DWORD flags) PURE;
+ STDMETHOD(SetPlane) (THIS_ DWORD id, IDirect3DRMFrame3 *reference, D3DVECTOR *point,
+ D3DVECTOR *normal, DWORD flags) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DRMClippedVisual_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DRMClippedVisual_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DRMClippedVisual_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMClippedVisual_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
+#define IDirect3DRMClippedVisual_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
+#define IDirect3DRMClippedVisual_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
+#define IDirect3DRMClippedVisual_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
+#define IDirect3DRMClippedVisual_GetAppData(p) (p)->lpVtbl->GetAppData(p)
+#define IDirect3DRMClippedVisual_SetName(p,a) (p)->lpVtbl->SetName(p,a)
+#define IDirect3DRMClippedVisual_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
+#define IDirect3DRMClippedVisual_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
+/*** IDirect3DRMClippedVisual methods ***/
+#define IDirect3DRMClippedVisual_Init(p,a) (p)->lpVtbl->Init(p,a)
+#define IDirect3DRMClippedVisual_AddPlane(p,a,b,c,d,e) (p)->lpVtbl->AddPlane(p,a,b,c,d,e)
+#define IDirect3DRMClippedVisual_DeletePlane(p,a,b) (p)->lpVtbl->DeletePlane(p,a,b)
+#define IDirect3DRMClippedVisual_GetPlaneIDs(p,a,b,c) (p)->lpVtbl->GetPlaneIDs(p,a,b,c)
+#define IDirect3DRMClippedVisual_GetPlane(p,a,b,c,d,e) (p)->lpVtbl->GetPlane(p,a,b,c,d,e)
+#define IDirect3DRMClippedVisual_SetPlane(p,a,b,c,d,e) (p)->lpVtbl->SetPlane(p,a,b,c,d,e)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DRMClippedVisual_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DRMClippedVisual_AddRef(p) (p)->AddRef()
+#define IDirect3DRMClippedVisual_Release(p) (p)->Release()
+/*** IDirect3DRMObject methods ***/
+#define IDirect3DRMClippedVisual_Clone(p,a,b,c) (p)->Clone(a,b,c)
+#define IDirect3DRMClippedVisual_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
+#define IDirect3DRMClippedVisual_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
+#define IDirect3DRMClippedVisual_SetAppData(p,a) (p)->SetAppData(a)
+#define IDirect3DRMClippedVisual_GetAppData(p) (p)->GetAppData()
+#define IDirect3DRMClippedVisual_SetName(p,a) (p)->SetName(a)
+#define IDirect3DRMClippedVisual_GetName(p,a,b) (p)->GetName(a,b)
+#define IDirect3DRMClippedVisual_GetClassName(p,a,b) (p)->GetClassName(a,b)
+/*** IDirect3DRMClippedVisual methods ***/
+#define IDirect3DRMClippedVisual_Init(p,a) (p)->Init(a)
+#define IDirect3DRMClippedVisual_AddPlane(p,a,b,c,d,e) (p)->AddPlane(a,b,c,d,e)
+#define IDirect3DRMClippedVisual_DeletePlane(p,a,b) (p)->DeletePlane(a,b)
+#define IDirect3DRMClippedVisual_GetPlaneIDs(p,a,b,c) (p)->GetPlaneIDs(a,b,c)
+#define IDirect3DRMClippedVisual_GetPlane(p,a,b,c,d,e) (p)->GetPlane(a,b,c,d,e)
+#define IDirect3DRMClippedVisual_SetPlane(p,a,b,c,d,e) (p)->SetPlane(a,b,c,d,e)
+#endif
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif /* __D3DRMOBJ_H__ */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dtypes.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dtypes.h
new file mode 100644
index 00000000..e7ae4d5e
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dtypes.h
@@ -0,0 +1,1370 @@
+/*
+ * Copyright (C) 2000 Peter Hunnisett
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem
+ if WINE continues to only use C code - I suppose that we could always inline in
+ the header file to get around that little problem... */
+/* FIXME: We need to implement versioning on everything directx 5 and up if these headers
+ are going to be generically useful for directx stuff */
+
+#ifndef __WINE_D3DTYPES_H
+#define __WINE_D3DTYPES_H
+
+#include <windows.h>
+#include <float.h>
+#include <ddraw.h>
+
+#ifdef __i386__
+#include <pshpack4.h>
+#endif
+
+#define D3DVALP(val, prec) ((float)(val))
+#define D3DVAL(val) ((float)(val))
+#define D3DDivide(a, b) (float)((double) (a) / (double) (b))
+#define D3DMultiply(a, b) ((a) * (b))
+
+typedef LONG D3DFIXED;
+
+
+#ifndef RGB_MAKE
+#define CI_GETALPHA(ci) ((ci) >> 24)
+#define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
+#define CI_GETFRACTION(ci) ((ci) & 0xff)
+#define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
+#define CI_MASKALPHA(ci) ((ci) & 0xffffff)
+#define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
+
+#define RGBA_GETALPHA(rgb) ((rgb) >> 24)
+#define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
+#define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
+#define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
+#define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
+
+#define D3DRGB(r, g, b) \
+ (0xff000000 | ( ((LONG)((r) * 255)) << 16) | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255))
+#define D3DRGBA(r, g, b, a) \
+ ( (((LONG)((a) * 255)) << 24) | (((LONG)((r) * 255)) << 16) \
+ | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255) \
+ )
+
+#define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
+#define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
+#define RGB_GETBLUE(rgb) ((rgb) & 0xff)
+#define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
+#define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
+#define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
+#define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
+
+#endif
+
+#define D3DENUMRET_CANCEL DDENUMRET_CANCEL
+#define D3DENUMRET_OK DDENUMRET_OK
+
+typedef HRESULT (CALLBACK *LPD3DVALIDATECALLBACK)(void *ctx, DWORD offset);
+typedef HRESULT (CALLBACK *LPD3DENUMTEXTUREFORMATSCALLBACK)(DDSURFACEDESC *surface_desc, void *ctx);
+typedef HRESULT (CALLBACK *LPD3DENUMPIXELFORMATSCALLBACK)(DDPIXELFORMAT *format, void *ctx);
+
+#ifndef DX_SHARED_DEFINES
+
+typedef float D3DVALUE,*LPD3DVALUE;
+
+#ifndef D3DCOLOR_DEFINED
+typedef DWORD D3DCOLOR, *LPD3DCOLOR;
+#define D3DCOLOR_DEFINED
+#endif
+
+#ifndef D3DVECTOR_DEFINED
+typedef struct _D3DVECTOR {
+ union {
+ D3DVALUE x;
+ D3DVALUE dvX;
+ } DUMMYUNIONNAME1;
+ union {
+ D3DVALUE y;
+ D3DVALUE dvY;
+ } DUMMYUNIONNAME2;
+ union {
+ D3DVALUE z;
+ D3DVALUE dvZ;
+ } DUMMYUNIONNAME3;
+#if defined(__cplusplus) && defined(D3D_OVERLOADS)
+ /* the definitions for these methods are in d3dvec.inl */
+public:
+ /*** constructors ***/
+ _D3DVECTOR() {}
+ _D3DVECTOR(D3DVALUE f);
+ _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
+ _D3DVECTOR(const D3DVALUE f[3]);
+
+ /*** assignment operators ***/
+ _D3DVECTOR& operator += (const _D3DVECTOR& v);
+ _D3DVECTOR& operator -= (const _D3DVECTOR& v);
+ _D3DVECTOR& operator *= (const _D3DVECTOR& v);
+ _D3DVECTOR& operator /= (const _D3DVECTOR& v);
+ _D3DVECTOR& operator *= (D3DVALUE s);
+ _D3DVECTOR& operator /= (D3DVALUE s);
+
+ /*** unary operators ***/
+ friend _D3DVECTOR operator + (const _D3DVECTOR& v);
+ friend _D3DVECTOR operator - (const _D3DVECTOR& v);
+
+ /*** binary operators ***/
+ friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+ friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+
+ friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s);
+ friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v);
+ friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s);
+
+ friend D3DVALUE SquareMagnitude(const _D3DVECTOR& v);
+ friend D3DVALUE Magnitude(const _D3DVECTOR& v);
+
+ friend _D3DVECTOR Normalize(const _D3DVECTOR& v);
+
+ friend D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+ friend _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+#endif
+} D3DVECTOR,*LPD3DVECTOR;
+#define D3DVECTOR_DEFINED
+#endif
+
+#define DX_SHARED_DEFINES
+#endif /* DX_SHARED_DEFINES */
+
+typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
+typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
+typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
+
+typedef struct _D3DCOLORVALUE {
+ union {
+ D3DVALUE r;
+ D3DVALUE dvR;
+ } DUMMYUNIONNAME1;
+ union {
+ D3DVALUE g;
+ D3DVALUE dvG;
+ } DUMMYUNIONNAME2;
+ union {
+ D3DVALUE b;
+ D3DVALUE dvB;
+ } DUMMYUNIONNAME3;
+ union {
+ D3DVALUE a;
+ D3DVALUE dvA;
+ } DUMMYUNIONNAME4;
+} D3DCOLORVALUE,*LPD3DCOLORVALUE;
+
+typedef struct _D3DRECT {
+ union {
+ LONG x1;
+ LONG lX1;
+ } DUMMYUNIONNAME1;
+ union {
+ LONG y1;
+ LONG lY1;
+ } DUMMYUNIONNAME2;
+ union {
+ LONG x2;
+ LONG lX2;
+ } DUMMYUNIONNAME3;
+ union {
+ LONG y2;
+ LONG lY2;
+ } DUMMYUNIONNAME4;
+} D3DRECT, *LPD3DRECT;
+
+typedef struct _D3DHVERTEX {
+ DWORD dwFlags;
+ union {
+ D3DVALUE hx;
+ D3DVALUE dvHX;
+ } DUMMYUNIONNAME1;
+ union {
+ D3DVALUE hy;
+ D3DVALUE dvHY;
+ } DUMMYUNIONNAME2;
+ union {
+ D3DVALUE hz;
+ D3DVALUE dvHZ;
+ } DUMMYUNIONNAME3;
+} D3DHVERTEX, *LPD3DHVERTEX;
+
+/*
+ * Transformed/lit vertices
+ */
+typedef struct _D3DTLVERTEX {
+ union {
+ D3DVALUE sx;
+ D3DVALUE dvSX;
+ } DUMMYUNIONNAME1;
+ union {
+ D3DVALUE sy;
+ D3DVALUE dvSY;
+ } DUMMYUNIONNAME2;
+ union {
+ D3DVALUE sz;
+ D3DVALUE dvSZ;
+ } DUMMYUNIONNAME3;
+ union {
+ D3DVALUE rhw;
+ D3DVALUE dvRHW;
+ } DUMMYUNIONNAME4;
+ union {
+ D3DCOLOR color;
+ D3DCOLOR dcColor;
+ } DUMMYUNIONNAME5;
+ union {
+ D3DCOLOR specular;
+ D3DCOLOR dcSpecular;
+ } DUMMYUNIONNAME6;
+ union {
+ D3DVALUE tu;
+ D3DVALUE dvTU;
+ } DUMMYUNIONNAME7;
+ union {
+ D3DVALUE tv;
+ D3DVALUE dvTV;
+ } DUMMYUNIONNAME8;
+#if defined(__cplusplus) && defined(D3D_OVERLOADS)
+public:
+ _D3DTLVERTEX() {}
+ _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) {
+ sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
+ color = _color; specular = _specular;
+ tu = _tu; tv = _tv;
+ }
+#endif
+} D3DTLVERTEX, *LPD3DTLVERTEX;
+
+typedef struct _D3DLVERTEX {
+ union {
+ D3DVALUE x;
+ D3DVALUE dvX;
+ } DUMMYUNIONNAME1;
+ union {
+ D3DVALUE y;
+ D3DVALUE dvY;
+ } DUMMYUNIONNAME2;
+ union {
+ D3DVALUE z;
+ D3DVALUE dvZ;
+ } DUMMYUNIONNAME3;
+ DWORD dwReserved;
+ union {
+ D3DCOLOR color;
+ D3DCOLOR dcColor;
+ } DUMMYUNIONNAME4;
+ union {
+ D3DCOLOR specular;
+ D3DCOLOR dcSpecular;
+ } DUMMYUNIONNAME5;
+ union {
+ D3DVALUE tu;
+ D3DVALUE dvTU;
+ } DUMMYUNIONNAME6;
+ union {
+ D3DVALUE tv;
+ D3DVALUE dvTV;
+ } DUMMYUNIONNAME7;
+} D3DLVERTEX, *LPD3DLVERTEX;
+
+typedef struct _D3DVERTEX {
+ union {
+ D3DVALUE x;
+ D3DVALUE dvX;
+ } DUMMYUNIONNAME1;
+ union {
+ D3DVALUE y;
+ D3DVALUE dvY;
+ } DUMMYUNIONNAME2;
+ union {
+ D3DVALUE z;
+ D3DVALUE dvZ;
+ } DUMMYUNIONNAME3;
+ union {
+ D3DVALUE nx;
+ D3DVALUE dvNX;
+ } DUMMYUNIONNAME4;
+ union {
+ D3DVALUE ny;
+ D3DVALUE dvNY;
+ } DUMMYUNIONNAME5;
+ union {
+ D3DVALUE nz;
+ D3DVALUE dvNZ;
+ } DUMMYUNIONNAME6;
+ union {
+ D3DVALUE tu;
+ D3DVALUE dvTU;
+ } DUMMYUNIONNAME7;
+ union {
+ D3DVALUE tv;
+ D3DVALUE dvTV;
+ } DUMMYUNIONNAME8;
+#if defined(__cplusplus) && defined(D3D_OVERLOADS)
+public:
+ _D3DVERTEX() {}
+ _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) {
+ x = v.x; y = v.y; z = v.z;
+ nx = n.x; ny = n.y; nz = n.z;
+ tu = _tu; tv = _tv;
+ }
+#endif
+} D3DVERTEX, *LPD3DVERTEX;
+
+typedef struct _D3DMATRIX {
+ D3DVALUE _11, _12, _13, _14;
+ D3DVALUE _21, _22, _23, _24;
+ D3DVALUE _31, _32, _33, _34;
+ D3DVALUE _41, _42, _43, _44;
+#if defined(__cplusplus) && defined(D3D_OVERLOADS)
+ _D3DMATRIX() { }
+
+ /* This is different from MS, but avoids anonymous structs. */
+ D3DVALUE &operator () (int r, int c)
+ { return (&_11)[r*4 + c]; }
+ const D3DVALUE &operator() (int r, int c) const
+ { return (&_11)[r*4 + c]; }
+#endif
+} D3DMATRIX, *LPD3DMATRIX;
+
+#if defined(__cplusplus) && defined(D3D_OVERLOADS)
+#include <d3dvec.inl>
+#endif
+
+typedef struct _D3DVIEWPORT {
+ DWORD dwSize;
+ DWORD dwX;
+ DWORD dwY;
+ DWORD dwWidth;
+ DWORD dwHeight;
+ D3DVALUE dvScaleX;
+ D3DVALUE dvScaleY;
+ D3DVALUE dvMaxX;
+ D3DVALUE dvMaxY;
+ D3DVALUE dvMinZ;
+ D3DVALUE dvMaxZ;
+} D3DVIEWPORT, *LPD3DVIEWPORT;
+
+typedef struct _D3DVIEWPORT2 {
+ DWORD dwSize;
+ DWORD dwX;
+ DWORD dwY;
+ DWORD dwWidth;
+ DWORD dwHeight;
+ D3DVALUE dvClipX;
+ D3DVALUE dvClipY;
+ D3DVALUE dvClipWidth;
+ D3DVALUE dvClipHeight;
+ D3DVALUE dvMinZ;
+ D3DVALUE dvMaxZ;
+} D3DVIEWPORT2, *LPD3DVIEWPORT2;
+
+typedef struct _D3DVIEWPORT7 {
+ DWORD dwX;
+ DWORD dwY;
+ DWORD dwWidth;
+ DWORD dwHeight;
+ D3DVALUE dvMinZ;
+ D3DVALUE dvMaxZ;
+} D3DVIEWPORT7, *LPD3DVIEWPORT7;
+
+#define D3DMAXUSERCLIPPLANES 32
+
+#define D3DCLIPPLANE0 (1 << 0)
+#define D3DCLIPPLANE1 (1 << 1)
+#define D3DCLIPPLANE2 (1 << 2)
+#define D3DCLIPPLANE3 (1 << 3)
+#define D3DCLIPPLANE4 (1 << 4)
+#define D3DCLIPPLANE5 (1 << 5)
+
+#define D3DCLIP_LEFT 0x00000001
+#define D3DCLIP_RIGHT 0x00000002
+#define D3DCLIP_TOP 0x00000004
+#define D3DCLIP_BOTTOM 0x00000008
+#define D3DCLIP_FRONT 0x00000010
+#define D3DCLIP_BACK 0x00000020
+#define D3DCLIP_GEN0 0x00000040
+#define D3DCLIP_GEN1 0x00000080
+#define D3DCLIP_GEN2 0x00000100
+#define D3DCLIP_GEN3 0x00000200
+#define D3DCLIP_GEN4 0x00000400
+#define D3DCLIP_GEN5 0x00000800
+
+#define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
+#define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
+#define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
+#define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
+#define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
+#define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
+#define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
+#define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
+#define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
+#define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
+#define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
+#define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
+
+#define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000
+#define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000
+#define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000
+#define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000
+#define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000
+#define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000
+#define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000
+#define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000
+#define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000
+#define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000
+#define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000
+#define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000
+#define D3DSTATUS_ZNOTVISIBLE 0x01000000
+
+#define D3DSTATUS_CLIPUNIONALL ( \
+ D3DSTATUS_CLIPUNIONLEFT | \
+ D3DSTATUS_CLIPUNIONRIGHT | \
+ D3DSTATUS_CLIPUNIONTOP | \
+ D3DSTATUS_CLIPUNIONBOTTOM | \
+ D3DSTATUS_CLIPUNIONFRONT | \
+ D3DSTATUS_CLIPUNIONBACK | \
+ D3DSTATUS_CLIPUNIONGEN0 | \
+ D3DSTATUS_CLIPUNIONGEN1 | \
+ D3DSTATUS_CLIPUNIONGEN2 | \
+ D3DSTATUS_CLIPUNIONGEN3 | \
+ D3DSTATUS_CLIPUNIONGEN4 | \
+ D3DSTATUS_CLIPUNIONGEN5 \
+ )
+
+#define D3DSTATUS_CLIPINTERSECTIONALL ( \
+ D3DSTATUS_CLIPINTERSECTIONLEFT | \
+ D3DSTATUS_CLIPINTERSECTIONRIGHT | \
+ D3DSTATUS_CLIPINTERSECTIONTOP | \
+ D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
+ D3DSTATUS_CLIPINTERSECTIONFRONT | \
+ D3DSTATUS_CLIPINTERSECTIONBACK | \
+ D3DSTATUS_CLIPINTERSECTIONGEN0 | \
+ D3DSTATUS_CLIPINTERSECTIONGEN1 | \
+ D3DSTATUS_CLIPINTERSECTIONGEN2 | \
+ D3DSTATUS_CLIPINTERSECTIONGEN3 | \
+ D3DSTATUS_CLIPINTERSECTIONGEN4 | \
+ D3DSTATUS_CLIPINTERSECTIONGEN5 \
+ )
+
+#define D3DSTATUS_DEFAULT ( \
+ D3DSTATUS_CLIPINTERSECTIONALL | \
+ D3DSTATUS_ZNOTVISIBLE)
+
+#define D3DTRANSFORM_CLIPPED 0x00000001
+#define D3DTRANSFORM_UNCLIPPED 0x00000002
+
+typedef struct _D3DTRANSFORMDATA {
+ DWORD dwSize;
+ void *lpIn;
+ DWORD dwInSize;
+ void *lpOut;
+ DWORD dwOutSize;
+ D3DHVERTEX *lpHOut;
+ DWORD dwClip;
+ DWORD dwClipIntersection;
+ DWORD dwClipUnion;
+ D3DRECT drExtent;
+} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
+
+typedef struct _D3DLIGHTINGELEMENT {
+ D3DVECTOR dvPosition;
+ D3DVECTOR dvNormal;
+} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
+
+typedef struct _D3DMATERIAL {
+ DWORD dwSize;
+ union {
+ D3DCOLORVALUE diffuse;
+ D3DCOLORVALUE dcvDiffuse;
+ } DUMMYUNIONNAME;
+ union {
+ D3DCOLORVALUE ambient;
+ D3DCOLORVALUE dcvAmbient;
+ } DUMMYUNIONNAME1;
+ union {
+ D3DCOLORVALUE specular;
+ D3DCOLORVALUE dcvSpecular;
+ } DUMMYUNIONNAME2;
+ union {
+ D3DCOLORVALUE emissive;
+ D3DCOLORVALUE dcvEmissive;
+ } DUMMYUNIONNAME3;
+ union {
+ D3DVALUE power;
+ D3DVALUE dvPower;
+ } DUMMYUNIONNAME4;
+ D3DTEXTUREHANDLE hTexture;
+ DWORD dwRampSize;
+} D3DMATERIAL, *LPD3DMATERIAL;
+
+typedef struct _D3DMATERIAL7 {
+ union {
+ D3DCOLORVALUE diffuse;
+ D3DCOLORVALUE dcvDiffuse;
+ } DUMMYUNIONNAME;
+ union {
+ D3DCOLORVALUE ambient;
+ D3DCOLORVALUE dcvAmbient;
+ } DUMMYUNIONNAME1;
+ union {
+ D3DCOLORVALUE specular;
+ D3DCOLORVALUE dcvSpecular;
+ } DUMMYUNIONNAME2;
+ union {
+ D3DCOLORVALUE emissive;
+ D3DCOLORVALUE dcvEmissive;
+ } DUMMYUNIONNAME3;
+ union {
+ D3DVALUE power;
+ D3DVALUE dvPower;
+ } DUMMYUNIONNAME4;
+} D3DMATERIAL7, *LPD3DMATERIAL7;
+
+typedef enum {
+ D3DLIGHT_POINT = 1,
+ D3DLIGHT_SPOT = 2,
+ D3DLIGHT_DIRECTIONAL = 3,
+ D3DLIGHT_PARALLELPOINT = 4,
+ D3DLIGHT_GLSPOT = 5,
+ D3DLIGHT_FORCE_DWORD = 0x7fffffff
+} D3DLIGHTTYPE;
+
+typedef struct _D3DLIGHT {
+ DWORD dwSize;
+ D3DLIGHTTYPE dltType;
+ D3DCOLORVALUE dcvColor;
+ D3DVECTOR dvPosition;
+ D3DVECTOR dvDirection;
+ D3DVALUE dvRange;
+ D3DVALUE dvFalloff;
+ D3DVALUE dvAttenuation0;
+ D3DVALUE dvAttenuation1;
+ D3DVALUE dvAttenuation2;
+ D3DVALUE dvTheta;
+ D3DVALUE dvPhi;
+} D3DLIGHT,*LPD3DLIGHT;
+
+typedef struct _D3DLIGHT7 {
+ D3DLIGHTTYPE dltType;
+ D3DCOLORVALUE dcvDiffuse;
+ D3DCOLORVALUE dcvSpecular;
+ D3DCOLORVALUE dcvAmbient;
+ D3DVECTOR dvPosition;
+ D3DVECTOR dvDirection;
+ D3DVALUE dvRange;
+ D3DVALUE dvFalloff;
+ D3DVALUE dvAttenuation0;
+ D3DVALUE dvAttenuation1;
+ D3DVALUE dvAttenuation2;
+ D3DVALUE dvTheta;
+ D3DVALUE dvPhi;
+} D3DLIGHT7, *LPD3DLIGHT7;
+
+#define D3DLIGHT_ACTIVE 0x00000001
+#define D3DLIGHT_NO_SPECULAR 0x00000002
+#define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */
+
+#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
+
+typedef struct _D3DLIGHT2 {
+ DWORD dwSize;
+ D3DLIGHTTYPE dltType;
+ D3DCOLORVALUE dcvColor;
+ D3DVECTOR dvPosition;
+ D3DVECTOR dvDirection;
+ D3DVALUE dvRange;
+ D3DVALUE dvFalloff;
+ D3DVALUE dvAttenuation0;
+ D3DVALUE dvAttenuation1;
+ D3DVALUE dvAttenuation2;
+ D3DVALUE dvTheta;
+ D3DVALUE dvPhi;
+ DWORD dwFlags;
+} D3DLIGHT2, *LPD3DLIGHT2;
+
+typedef struct _D3DLIGHTDATA {
+ DWORD dwSize;
+ D3DLIGHTINGELEMENT *lpIn;
+ DWORD dwInSize;
+ D3DTLVERTEX *lpOut;
+ DWORD dwOutSize;
+} D3DLIGHTDATA, *LPD3DLIGHTDATA;
+
+#define D3DCOLOR_MONO 1
+#define D3DCOLOR_RGB 2
+
+typedef DWORD D3DCOLORMODEL;
+
+
+#define D3DCLEAR_TARGET 0x00000001
+#define D3DCLEAR_ZBUFFER 0x00000002
+#define D3DCLEAR_STENCIL 0x00000004
+
+typedef enum _D3DOPCODE {
+ D3DOP_POINT = 1,
+ D3DOP_LINE = 2,
+ D3DOP_TRIANGLE = 3,
+ D3DOP_MATRIXLOAD = 4,
+ D3DOP_MATRIXMULTIPLY = 5,
+ D3DOP_STATETRANSFORM = 6,
+ D3DOP_STATELIGHT = 7,
+ D3DOP_STATERENDER = 8,
+ D3DOP_PROCESSVERTICES = 9,
+ D3DOP_TEXTURELOAD = 10,
+ D3DOP_EXIT = 11,
+ D3DOP_BRANCHFORWARD = 12,
+ D3DOP_SPAN = 13,
+ D3DOP_SETSTATUS = 14,
+
+ D3DOP_FORCE_DWORD = 0x7fffffff
+} D3DOPCODE;
+
+typedef struct _D3DINSTRUCTION {
+ BYTE bOpcode;
+ BYTE bSize;
+ WORD wCount;
+} D3DINSTRUCTION, *LPD3DINSTRUCTION;
+
+typedef struct _D3DTEXTURELOAD {
+ D3DTEXTUREHANDLE hDestTexture;
+ D3DTEXTUREHANDLE hSrcTexture;
+} D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
+
+typedef struct _D3DPICKRECORD {
+ BYTE bOpcode;
+ BYTE bPad;
+ DWORD dwOffset;
+ D3DVALUE dvZ;
+} D3DPICKRECORD, *LPD3DPICKRECORD;
+
+typedef enum {
+ D3DSHADE_FLAT = 1,
+ D3DSHADE_GOURAUD = 2,
+ D3DSHADE_PHONG = 3,
+ D3DSHADE_FORCE_DWORD = 0x7fffffff
+} D3DSHADEMODE;
+
+typedef enum {
+ D3DFILL_POINT = 1,
+ D3DFILL_WIREFRAME = 2,
+ D3DFILL_SOLID = 3,
+ D3DFILL_FORCE_DWORD = 0x7fffffff
+} D3DFILLMODE;
+
+typedef struct _D3DLINEPATTERN {
+ WORD wRepeatFactor;
+ WORD wLinePattern;
+} D3DLINEPATTERN;
+
+typedef enum {
+ D3DFILTER_NEAREST = 1,
+ D3DFILTER_LINEAR = 2,
+ D3DFILTER_MIPNEAREST = 3,
+ D3DFILTER_MIPLINEAR = 4,
+ D3DFILTER_LINEARMIPNEAREST = 5,
+ D3DFILTER_LINEARMIPLINEAR = 6,
+ D3DFILTER_FORCE_DWORD = 0x7fffffff
+} D3DTEXTUREFILTER;
+
+typedef enum {
+ D3DBLEND_ZERO = 1,
+ D3DBLEND_ONE = 2,
+ D3DBLEND_SRCCOLOR = 3,
+ D3DBLEND_INVSRCCOLOR = 4,
+ D3DBLEND_SRCALPHA = 5,
+ D3DBLEND_INVSRCALPHA = 6,
+ D3DBLEND_DESTALPHA = 7,
+ D3DBLEND_INVDESTALPHA = 8,
+ D3DBLEND_DESTCOLOR = 9,
+ D3DBLEND_INVDESTCOLOR = 10,
+ D3DBLEND_SRCALPHASAT = 11,
+ D3DBLEND_BOTHSRCALPHA = 12,
+ D3DBLEND_BOTHINVSRCALPHA = 13,
+ D3DBLEND_FORCE_DWORD = 0x7fffffff
+} D3DBLEND;
+
+typedef enum {
+ D3DTBLEND_DECAL = 1,
+ D3DTBLEND_MODULATE = 2,
+ D3DTBLEND_DECALALPHA = 3,
+ D3DTBLEND_MODULATEALPHA = 4,
+ D3DTBLEND_DECALMASK = 5,
+ D3DTBLEND_MODULATEMASK = 6,
+ D3DTBLEND_COPY = 7,
+ D3DTBLEND_ADD = 8,
+ D3DTBLEND_FORCE_DWORD = 0x7fffffff
+} D3DTEXTUREBLEND;
+
+typedef enum _D3DTEXTUREADDRESS {
+ D3DTADDRESS_WRAP = 1,
+ D3DTADDRESS_MIRROR = 2,
+ D3DTADDRESS_CLAMP = 3,
+ D3DTADDRESS_BORDER = 4,
+ D3DTADDRESS_FORCE_DWORD = 0x7fffffff
+} D3DTEXTUREADDRESS;
+
+typedef enum {
+ D3DCULL_NONE = 1,
+ D3DCULL_CW = 2,
+ D3DCULL_CCW = 3,
+ D3DCULL_FORCE_DWORD = 0x7fffffff
+} D3DCULL;
+
+typedef enum {
+ D3DCMP_NEVER = 1,
+ D3DCMP_LESS = 2,
+ D3DCMP_EQUAL = 3,
+ D3DCMP_LESSEQUAL = 4,
+ D3DCMP_GREATER = 5,
+ D3DCMP_NOTEQUAL = 6,
+ D3DCMP_GREATEREQUAL = 7,
+ D3DCMP_ALWAYS = 8,
+ D3DCMP_FORCE_DWORD = 0x7fffffff
+} D3DCMPFUNC;
+
+typedef enum _D3DSTENCILOP {
+ D3DSTENCILOP_KEEP = 1,
+ D3DSTENCILOP_ZERO = 2,
+ D3DSTENCILOP_REPLACE = 3,
+ D3DSTENCILOP_INCRSAT = 4,
+ D3DSTENCILOP_DECRSAT = 5,
+ D3DSTENCILOP_INVERT = 6,
+ D3DSTENCILOP_INCR = 7,
+ D3DSTENCILOP_DECR = 8,
+ D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
+} D3DSTENCILOP;
+
+typedef enum _D3DFOGMODE {
+ D3DFOG_NONE = 0,
+ D3DFOG_EXP = 1,
+ D3DFOG_EXP2 = 2,
+ D3DFOG_LINEAR = 3,
+ D3DFOG_FORCE_DWORD = 0x7fffffff
+} D3DFOGMODE;
+
+typedef enum _D3DZBUFFERTYPE {
+ D3DZB_FALSE = 0,
+ D3DZB_TRUE = 1,
+ D3DZB_USEW = 2,
+ D3DZB_FORCE_DWORD = 0x7fffffff
+} D3DZBUFFERTYPE;
+
+typedef enum _D3DANTIALIASMODE {
+ D3DANTIALIAS_NONE = 0,
+ D3DANTIALIAS_SORTDEPENDENT = 1,
+ D3DANTIALIAS_SORTINDEPENDENT = 2,
+ D3DANTIALIAS_FORCE_DWORD = 0x7fffffff
+} D3DANTIALIASMODE;
+
+typedef enum {
+ D3DVT_VERTEX = 1,
+ D3DVT_LVERTEX = 2,
+ D3DVT_TLVERTEX = 3,
+ D3DVT_FORCE_DWORD = 0x7fffffff
+} D3DVERTEXTYPE;
+
+typedef enum {
+ D3DPT_POINTLIST = 1,
+ D3DPT_LINELIST = 2,
+ D3DPT_LINESTRIP = 3,
+ D3DPT_TRIANGLELIST = 4,
+ D3DPT_TRIANGLESTRIP = 5,
+ D3DPT_TRIANGLEFAN = 6,
+ D3DPT_FORCE_DWORD = 0x7fffffff
+} D3DPRIMITIVETYPE;
+
+#define D3DSTATE_OVERRIDE_BIAS 256
+
+#define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
+
+typedef enum _D3DTRANSFORMSTATETYPE {
+ D3DTRANSFORMSTATE_WORLD = 1,
+ D3DTRANSFORMSTATE_VIEW = 2,
+ D3DTRANSFORMSTATE_PROJECTION = 3,
+ D3DTRANSFORMSTATE_WORLD1 = 4,
+ D3DTRANSFORMSTATE_WORLD2 = 5,
+ D3DTRANSFORMSTATE_WORLD3 = 6,
+ D3DTRANSFORMSTATE_TEXTURE0 = 16,
+ D3DTRANSFORMSTATE_TEXTURE1 = 17,
+ D3DTRANSFORMSTATE_TEXTURE2 = 18,
+ D3DTRANSFORMSTATE_TEXTURE3 = 19,
+ D3DTRANSFORMSTATE_TEXTURE4 = 20,
+ D3DTRANSFORMSTATE_TEXTURE5 = 21,
+ D3DTRANSFORMSTATE_TEXTURE6 = 22,
+ D3DTRANSFORMSTATE_TEXTURE7 = 23,
+ D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff
+} D3DTRANSFORMSTATETYPE;
+
+typedef enum {
+ D3DLIGHTSTATE_MATERIAL = 1,
+ D3DLIGHTSTATE_AMBIENT = 2,
+ D3DLIGHTSTATE_COLORMODEL = 3,
+ D3DLIGHTSTATE_FOGMODE = 4,
+ D3DLIGHTSTATE_FOGSTART = 5,
+ D3DLIGHTSTATE_FOGEND = 6,
+ D3DLIGHTSTATE_FOGDENSITY = 7,
+ D3DLIGHTSTATE_COLORVERTEX = 8,
+ D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff
+} D3DLIGHTSTATETYPE;
+
+typedef enum {
+ D3DRENDERSTATE_TEXTUREHANDLE = 1,
+ D3DRENDERSTATE_ANTIALIAS = 2,
+ D3DRENDERSTATE_TEXTUREADDRESS = 3,
+ D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4,
+ D3DRENDERSTATE_WRAPU = 5, /* <= d3d6 */
+ D3DRENDERSTATE_WRAPV = 6, /* <= d3d6 */
+ D3DRENDERSTATE_ZENABLE = 7,
+ D3DRENDERSTATE_FILLMODE = 8,
+ D3DRENDERSTATE_SHADEMODE = 9,
+ D3DRENDERSTATE_LINEPATTERN = 10,
+ D3DRENDERSTATE_MONOENABLE = 11, /* <= d3d6 */
+ D3DRENDERSTATE_ROP2 = 12, /* <= d3d6 */
+ D3DRENDERSTATE_PLANEMASK = 13, /* <= d3d6 */
+ D3DRENDERSTATE_ZWRITEENABLE = 14,
+ D3DRENDERSTATE_ALPHATESTENABLE = 15,
+ D3DRENDERSTATE_LASTPIXEL = 16,
+ D3DRENDERSTATE_TEXTUREMAG = 17,
+ D3DRENDERSTATE_TEXTUREMIN = 18,
+ D3DRENDERSTATE_SRCBLEND = 19,
+ D3DRENDERSTATE_DESTBLEND = 20,
+ D3DRENDERSTATE_TEXTUREMAPBLEND = 21,
+ D3DRENDERSTATE_CULLMODE = 22,
+ D3DRENDERSTATE_ZFUNC = 23,
+ D3DRENDERSTATE_ALPHAREF = 24,
+ D3DRENDERSTATE_ALPHAFUNC = 25,
+ D3DRENDERSTATE_DITHERENABLE = 26,
+ D3DRENDERSTATE_ALPHABLENDENABLE = 27,
+ D3DRENDERSTATE_FOGENABLE = 28,
+ D3DRENDERSTATE_SPECULARENABLE = 29,
+ D3DRENDERSTATE_ZVISIBLE = 30,
+ D3DRENDERSTATE_SUBPIXEL = 31, /* <= d3d6 */
+ D3DRENDERSTATE_SUBPIXELX = 32, /* <= d3d6 */
+ D3DRENDERSTATE_STIPPLEDALPHA = 33,
+ D3DRENDERSTATE_FOGCOLOR = 34,
+ D3DRENDERSTATE_FOGTABLEMODE = 35,
+ D3DRENDERSTATE_FOGTABLESTART = 36,
+ D3DRENDERSTATE_FOGTABLEEND = 37,
+ D3DRENDERSTATE_FOGTABLEDENSITY = 38,
+ D3DRENDERSTATE_FOGSTART = 36,
+ D3DRENDERSTATE_FOGEND = 37,
+ D3DRENDERSTATE_FOGDENSITY = 38,
+ D3DRENDERSTATE_STIPPLEENABLE = 39, /* <= d3d6 */
+ /* d3d5 */
+ D3DRENDERSTATE_EDGEANTIALIAS = 40,
+ D3DRENDERSTATE_COLORKEYENABLE = 41,
+ D3DRENDERSTATE_BORDERCOLOR = 43,
+ D3DRENDERSTATE_TEXTUREADDRESSU = 44,
+ D3DRENDERSTATE_TEXTUREADDRESSV = 45,
+ D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* <= d3d6 */
+ D3DRENDERSTATE_ZBIAS = 47,
+ D3DRENDERSTATE_RANGEFOGENABLE = 48,
+ D3DRENDERSTATE_ANISOTROPY = 49, /* <= d3d6 */
+ D3DRENDERSTATE_FLUSHBATCH = 50, /* <= d3d6 */
+ /* d3d6 */
+ D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT = 51, /* <= d3d6 */
+
+ D3DRENDERSTATE_STENCILENABLE = 52,
+ D3DRENDERSTATE_STENCILFAIL = 53,
+ D3DRENDERSTATE_STENCILZFAIL = 54,
+ D3DRENDERSTATE_STENCILPASS = 55,
+ D3DRENDERSTATE_STENCILFUNC = 56,
+ D3DRENDERSTATE_STENCILREF = 57,
+ D3DRENDERSTATE_STENCILMASK = 58,
+ D3DRENDERSTATE_STENCILWRITEMASK = 59,
+ D3DRENDERSTATE_TEXTUREFACTOR = 60,
+
+ D3DRENDERSTATE_STIPPLEPATTERN00 = 64,
+ D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
+ D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
+ D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
+ D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
+ D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
+ D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
+ D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
+ D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
+ D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
+ D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
+ D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
+ D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
+ D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
+ D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
+ D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
+ D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
+ D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
+ D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
+ D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
+ D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
+ D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
+ D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
+ D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
+ D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
+ D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
+ D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
+ D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
+ D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
+ D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
+ D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
+ D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
+
+ D3DRENDERSTATE_WRAP0 = 128,
+ D3DRENDERSTATE_WRAP1 = 129,
+ D3DRENDERSTATE_WRAP2 = 130,
+ D3DRENDERSTATE_WRAP3 = 131,
+ D3DRENDERSTATE_WRAP4 = 132,
+ D3DRENDERSTATE_WRAP5 = 133,
+ D3DRENDERSTATE_WRAP6 = 134,
+ D3DRENDERSTATE_WRAP7 = 135,
+ /* d3d7 */
+ D3DRENDERSTATE_CLIPPING = 136,
+ D3DRENDERSTATE_LIGHTING = 137,
+ D3DRENDERSTATE_EXTENTS = 138,
+ D3DRENDERSTATE_AMBIENT = 139,
+ D3DRENDERSTATE_FOGVERTEXMODE = 140,
+ D3DRENDERSTATE_COLORVERTEX = 141,
+ D3DRENDERSTATE_LOCALVIEWER = 142,
+ D3DRENDERSTATE_NORMALIZENORMALS = 143,
+ D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
+ D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145,
+ D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146,
+ D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147,
+ D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148,
+ D3DRENDERSTATE_VERTEXBLEND = 151,
+ D3DRENDERSTATE_CLIPPLANEENABLE = 152,
+
+ D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff
+
+ /* FIXME: We have some retired values that are being reused for DirectX 7 */
+} D3DRENDERSTATETYPE;
+
+typedef enum _D3DMATERIALCOLORSOURCE
+{
+ D3DMCS_MATERIAL = 0,
+ D3DMCS_COLOR1 = 1,
+ D3DMCS_COLOR2 = 2,
+ D3DMCS_FORCE_DWORD = 0x7fffffff
+} D3DMATERIALCOLORSOURCE;
+
+#define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
+#define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U)
+#define D3DWRAP_U __MSABI_LONG(0x00000001)
+#define D3DWRAP_V __MSABI_LONG(0x00000002)
+
+#define D3DWRAPCOORD_0 __MSABI_LONG(0x00000001)
+#define D3DWRAPCOORD_1 __MSABI_LONG(0x00000002)
+#define D3DWRAPCOORD_2 __MSABI_LONG(0x00000004)
+#define D3DWRAPCOORD_3 __MSABI_LONG(0x00000008)
+
+#define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
+
+typedef struct _D3DSTATE {
+ union {
+ D3DTRANSFORMSTATETYPE dtstTransformStateType;
+ D3DLIGHTSTATETYPE dlstLightStateType;
+ D3DRENDERSTATETYPE drstRenderStateType;
+ } DUMMYUNIONNAME1;
+ union {
+ DWORD dwArg[1];
+ D3DVALUE dvArg[1];
+ } DUMMYUNIONNAME2;
+} D3DSTATE, *LPD3DSTATE;
+
+typedef struct _D3DMATRIXLOAD {
+ D3DMATRIXHANDLE hDestMatrix;
+ D3DMATRIXHANDLE hSrcMatrix;
+} D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
+
+typedef struct _D3DMATRIXMULTIPLY {
+ D3DMATRIXHANDLE hDestMatrix;
+ D3DMATRIXHANDLE hSrcMatrix1;
+ D3DMATRIXHANDLE hSrcMatrix2;
+} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
+
+typedef struct _D3DPROCESSVERTICES {
+ DWORD dwFlags;
+ WORD wStart;
+ WORD wDest;
+ DWORD dwCount;
+ DWORD dwReserved;
+} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
+
+#define D3DPROCESSVERTICES_TRANSFORMLIGHT __MSABI_LONG(0x00000000)
+#define D3DPROCESSVERTICES_TRANSFORM __MSABI_LONG(0x00000001)
+#define D3DPROCESSVERTICES_COPY __MSABI_LONG(0x00000002)
+#define D3DPROCESSVERTICES_OPMASK __MSABI_LONG(0x00000007)
+
+#define D3DPROCESSVERTICES_UPDATEEXTENTS __MSABI_LONG(0x00000008)
+#define D3DPROCESSVERTICES_NOCOLOR __MSABI_LONG(0x00000010)
+
+typedef enum _D3DTEXTURESTAGESTATETYPE
+{
+ D3DTSS_COLOROP = 1,
+ D3DTSS_COLORARG1 = 2,
+ D3DTSS_COLORARG2 = 3,
+ D3DTSS_ALPHAOP = 4,
+ D3DTSS_ALPHAARG1 = 5,
+ D3DTSS_ALPHAARG2 = 6,
+ D3DTSS_BUMPENVMAT00 = 7,
+ D3DTSS_BUMPENVMAT01 = 8,
+ D3DTSS_BUMPENVMAT10 = 9,
+ D3DTSS_BUMPENVMAT11 = 10,
+ D3DTSS_TEXCOORDINDEX = 11,
+ D3DTSS_ADDRESS = 12,
+ D3DTSS_ADDRESSU = 13,
+ D3DTSS_ADDRESSV = 14,
+ D3DTSS_BORDERCOLOR = 15,
+ D3DTSS_MAGFILTER = 16,
+ D3DTSS_MINFILTER = 17,
+ D3DTSS_MIPFILTER = 18,
+ D3DTSS_MIPMAPLODBIAS = 19,
+ D3DTSS_MAXMIPLEVEL = 20,
+ D3DTSS_MAXANISOTROPY = 21,
+ D3DTSS_BUMPENVLSCALE = 22,
+ D3DTSS_BUMPENVLOFFSET = 23,
+ D3DTSS_TEXTURETRANSFORMFLAGS = 24,
+ D3DTSS_FORCE_DWORD = 0x7fffffff
+} D3DTEXTURESTAGESTATETYPE;
+
+#define D3DTSS_TCI_PASSTHRU 0x00000000
+#define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
+#define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
+#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
+
+typedef enum _D3DTEXTUREOP
+{
+ D3DTOP_DISABLE = 1,
+ D3DTOP_SELECTARG1 = 2,
+ D3DTOP_SELECTARG2 = 3,
+
+ D3DTOP_MODULATE = 4,
+ D3DTOP_MODULATE2X = 5,
+ D3DTOP_MODULATE4X = 6,
+
+ D3DTOP_ADD = 7,
+ D3DTOP_ADDSIGNED = 8,
+ D3DTOP_ADDSIGNED2X = 9,
+ D3DTOP_SUBTRACT = 10,
+ D3DTOP_ADDSMOOTH = 11,
+
+ D3DTOP_BLENDDIFFUSEALPHA = 12,
+ D3DTOP_BLENDTEXTUREALPHA = 13,
+ D3DTOP_BLENDFACTORALPHA = 14,
+ D3DTOP_BLENDTEXTUREALPHAPM = 15,
+ D3DTOP_BLENDCURRENTALPHA = 16,
+
+ D3DTOP_PREMODULATE = 17,
+ D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
+ D3DTOP_MODULATECOLOR_ADDALPHA = 19,
+ D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
+ D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
+
+ D3DTOP_BUMPENVMAP = 22,
+ D3DTOP_BUMPENVMAPLUMINANCE = 23,
+ D3DTOP_DOTPRODUCT3 = 24,
+
+ D3DTOP_FORCE_DWORD = 0x7fffffff
+} D3DTEXTUREOP;
+
+#define D3DTA_SELECTMASK 0x0000000f
+#define D3DTA_DIFFUSE 0x00000000
+#define D3DTA_CURRENT 0x00000001
+#define D3DTA_TEXTURE 0x00000002
+#define D3DTA_TFACTOR 0x00000003
+#define D3DTA_SPECULAR 0x00000004
+#define D3DTA_COMPLEMENT 0x00000010
+#define D3DTA_ALPHAREPLICATE 0x00000020
+
+typedef enum _D3DTEXTUREMAGFILTER
+{
+ D3DTFG_POINT = 1,
+ D3DTFG_LINEAR = 2,
+ D3DTFG_FLATCUBIC = 3,
+ D3DTFG_GAUSSIANCUBIC = 4,
+ D3DTFG_ANISOTROPIC = 5,
+ D3DTFG_FORCE_DWORD = 0x7fffffff
+} D3DTEXTUREMAGFILTER;
+
+typedef enum _D3DTEXTUREMINFILTER
+{
+ D3DTFN_POINT = 1,
+ D3DTFN_LINEAR = 2,
+ D3DTFN_ANISOTROPIC = 3,
+ D3DTFN_FORCE_DWORD = 0x7fffffff
+} D3DTEXTUREMINFILTER;
+
+typedef enum _D3DTEXTUREMIPFILTER
+{
+ D3DTFP_NONE = 1,
+ D3DTFP_POINT = 2,
+ D3DTFP_LINEAR = 3,
+ D3DTFP_FORCE_DWORD = 0x7fffffff
+} D3DTEXTUREMIPFILTER;
+
+#define D3DTRIFLAG_START __MSABI_LONG(0x00000000)
+#define D3DTRIFLAG_STARTFLAT(len) (len)
+#define D3DTRIFLAG_ODD __MSABI_LONG(0x0000001e)
+#define D3DTRIFLAG_EVEN __MSABI_LONG(0x0000001f)
+
+#define D3DTRIFLAG_EDGEENABLE1 __MSABI_LONG(0x00000100)
+#define D3DTRIFLAG_EDGEENABLE2 __MSABI_LONG(0x00000200)
+#define D3DTRIFLAG_EDGEENABLE3 __MSABI_LONG(0x00000400)
+#define D3DTRIFLAG_EDGEENABLETRIANGLE \
+ (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
+
+typedef struct _D3DTRIANGLE {
+ union {
+ WORD v1;
+ WORD wV1;
+ } DUMMYUNIONNAME1;
+ union {
+ WORD v2;
+ WORD wV2;
+ } DUMMYUNIONNAME2;
+ union {
+ WORD v3;
+ WORD wV3;
+ } DUMMYUNIONNAME3;
+ WORD wFlags;
+} D3DTRIANGLE, *LPD3DTRIANGLE;
+
+typedef struct _D3DLINE {
+ union {
+ WORD v1;
+ WORD wV1;
+ } DUMMYUNIONNAME1;
+ union {
+ WORD v2;
+ WORD wV2;
+ } DUMMYUNIONNAME2;
+} D3DLINE, *LPD3DLINE;
+
+typedef struct _D3DSPAN {
+ WORD wCount;
+ WORD wFirst;
+} D3DSPAN, *LPD3DSPAN;
+
+typedef struct _D3DPOINT {
+ WORD wCount;
+ WORD wFirst;
+} D3DPOINT, *LPD3DPOINT;
+
+typedef struct _D3DBRANCH {
+ DWORD dwMask;
+ DWORD dwValue;
+ WINBOOL bNegate;
+ DWORD dwOffset;
+} D3DBRANCH, *LPD3DBRANCH;
+
+typedef struct _D3DSTATUS {
+ DWORD dwFlags;
+ DWORD dwStatus;
+ D3DRECT drExtent;
+} D3DSTATUS, *LPD3DSTATUS;
+
+#define D3DSETSTATUS_STATUS __MSABI_LONG(0x00000001)
+#define D3DSETSTATUS_EXTENTS __MSABI_LONG(0x00000002)
+#define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
+
+typedef struct _D3DCLIPSTATUS {
+ DWORD dwFlags;
+ DWORD dwStatus;
+ float minx, maxx;
+ float miny, maxy;
+ float minz, maxz;
+} D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
+
+#define D3DCLIPSTATUS_STATUS __MSABI_LONG(0x00000001)
+#define D3DCLIPSTATUS_EXTENTS2 __MSABI_LONG(0x00000002)
+#define D3DCLIPSTATUS_EXTENTS3 __MSABI_LONG(0x00000004)
+
+typedef struct {
+ DWORD dwSize;
+ DWORD dwTrianglesDrawn;
+ DWORD dwLinesDrawn;
+ DWORD dwPointsDrawn;
+ DWORD dwSpansDrawn;
+ DWORD dwVerticesProcessed;
+} D3DSTATS, *LPD3DSTATS;
+
+#define D3DEXECUTE_CLIPPED __MSABI_LONG(0x00000001)
+#define D3DEXECUTE_UNCLIPPED __MSABI_LONG(0x00000002)
+
+typedef struct _D3DEXECUTEDATA {
+ DWORD dwSize;
+ DWORD dwVertexOffset;
+ DWORD dwVertexCount;
+ DWORD dwInstructionOffset;
+ DWORD dwInstructionLength;
+ DWORD dwHVertexOffset;
+ D3DSTATUS dsStatus;
+} D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
+
+#define D3DPAL_FREE 0x00
+#define D3DPAL_READONLY 0x40
+#define D3DPAL_RESERVED 0x80
+
+typedef struct _D3DVERTEXBUFFERDESC {
+ DWORD dwSize;
+ DWORD dwCaps;
+ DWORD dwFVF;
+ DWORD dwNumVertices;
+} D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
+
+#define D3DVBCAPS_SYSTEMMEMORY __MSABI_LONG(0x00000800)
+#define D3DVBCAPS_WRITEONLY __MSABI_LONG(0x00010000)
+#define D3DVBCAPS_OPTIMIZED __MSABI_LONG(0x80000000)
+#define D3DVBCAPS_DONOTCLIP __MSABI_LONG(0x00000001)
+
+#define D3DVOP_LIGHT (1 << 10)
+#define D3DVOP_TRANSFORM (1 << 0)
+#define D3DVOP_CLIP (1 << 2)
+#define D3DVOP_EXTENTS (1 << 3)
+
+#define D3DMAXNUMVERTICES ((1<<16) - 1)
+
+#define D3DMAXNUMPRIMITIVES ((1<<16) - 1)
+
+#define D3DPV_DONOTCOPYDATA (1 << 0)
+
+#define D3DFVF_RESERVED0 0x001
+#define D3DFVF_POSITION_MASK 0x00E
+#define D3DFVF_XYZ 0x002
+#define D3DFVF_XYZRHW 0x004
+#define D3DFVF_XYZB1 0x006
+#define D3DFVF_XYZB2 0x008
+#define D3DFVF_XYZB3 0x00a
+#define D3DFVF_XYZB4 0x00c
+#define D3DFVF_XYZB5 0x00e
+
+#define D3DFVF_NORMAL 0x010
+#define D3DFVF_RESERVED1 0x020
+#define D3DFVF_DIFFUSE 0x040
+#define D3DFVF_SPECULAR 0x080
+#define D3DFVF_TEXCOUNT_MASK 0xf00
+#define D3DFVF_TEXCOUNT_SHIFT 8
+#define D3DFVF_TEX0 0x000
+#define D3DFVF_TEX1 0x100
+#define D3DFVF_TEX2 0x200
+#define D3DFVF_TEX3 0x300
+#define D3DFVF_TEX4 0x400
+#define D3DFVF_TEX5 0x500
+#define D3DFVF_TEX6 0x600
+#define D3DFVF_TEX7 0x700
+#define D3DFVF_TEX8 0x800
+
+#define D3DFVF_RESERVED2 0xf000
+
+#define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
+#define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
+ D3DFVF_SPECULAR | D3DFVF_TEX1 )
+#define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
+ D3DFVF_TEX1 )
+
+typedef struct _D3DDP_PTRSTRIDE
+{
+ void *lpvData;
+ DWORD dwStride;
+} D3DDP_PTRSTRIDE;
+
+#define D3DDP_MAXTEXCOORD 8
+
+typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA {
+ D3DDP_PTRSTRIDE position;
+ D3DDP_PTRSTRIDE normal;
+ D3DDP_PTRSTRIDE diffuse;
+ D3DDP_PTRSTRIDE specular;
+ D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
+} D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA;
+
+#define D3DVIS_INSIDE_FRUSTUM 0
+#define D3DVIS_INTERSECT_FRUSTUM 1
+#define D3DVIS_OUTSIDE_FRUSTUM 2
+#define D3DVIS_INSIDE_LEFT 0
+#define D3DVIS_INTERSECT_LEFT (1 << 2)
+#define D3DVIS_OUTSIDE_LEFT (2 << 2)
+#define D3DVIS_INSIDE_RIGHT 0
+#define D3DVIS_INTERSECT_RIGHT (1 << 4)
+#define D3DVIS_OUTSIDE_RIGHT (2 << 4)
+#define D3DVIS_INSIDE_TOP 0
+#define D3DVIS_INTERSECT_TOP (1 << 6)
+#define D3DVIS_OUTSIDE_TOP (2 << 6)
+#define D3DVIS_INSIDE_BOTTOM 0
+#define D3DVIS_INTERSECT_BOTTOM (1 << 8)
+#define D3DVIS_OUTSIDE_BOTTOM (2 << 8)
+#define D3DVIS_INSIDE_NEAR 0
+#define D3DVIS_INTERSECT_NEAR (1 << 10)
+#define D3DVIS_OUTSIDE_NEAR (2 << 10)
+#define D3DVIS_INSIDE_FAR 0
+#define D3DVIS_INTERSECT_FAR (1 << 12)
+#define D3DVIS_OUTSIDE_FAR (2 << 12)
+
+#define D3DVIS_MASK_FRUSTUM (3 << 0)
+#define D3DVIS_MASK_LEFT (3 << 2)
+#define D3DVIS_MASK_RIGHT (3 << 4)
+#define D3DVIS_MASK_TOP (3 << 6)
+#define D3DVIS_MASK_BOTTOM (3 << 8)
+#define D3DVIS_MASK_NEAR (3 << 10)
+#define D3DVIS_MASK_FAR (3 << 12)
+
+#define D3DDEVINFOID_TEXTUREMANAGER 1
+#define D3DDEVINFOID_D3DTEXTUREMANAGER 2
+#define D3DDEVINFOID_TEXTURING 3
+
+typedef enum _D3DSTATEBLOCKTYPE
+{
+ D3DSBT_ALL = 1,
+ D3DSBT_PIXELSTATE = 2,
+ D3DSBT_VERTEXSTATE = 3,
+ D3DSBT_FORCE_DWORD = 0xffffffff
+} D3DSTATEBLOCKTYPE;
+
+typedef enum _D3DVERTEXBLENDFLAGS
+{
+ D3DVBLEND_DISABLE = 0,
+ D3DVBLEND_1WEIGHT = 1,
+ D3DVBLEND_2WEIGHTS = 2,
+ D3DVBLEND_3WEIGHTS = 3,
+} D3DVERTEXBLENDFLAGS;
+
+typedef enum _D3DTEXTURETRANSFORMFLAGS {
+ D3DTTFF_DISABLE = 0,
+ D3DTTFF_COUNT1 = 1,
+ D3DTTFF_COUNT2 = 2,
+ D3DTTFF_COUNT3 = 3,
+ D3DTTFF_COUNT4 = 4,
+ D3DTTFF_PROJECTED = 256,
+ D3DTTFF_FORCE_DWORD = 0x7fffffff
+} D3DTEXTURETRANSFORMFLAGS;
+
+#define D3DFVF_TEXTUREFORMAT2 0
+#define D3DFVF_TEXTUREFORMAT1 3
+#define D3DFVF_TEXTUREFORMAT3 1
+#define D3DFVF_TEXTUREFORMAT4 2
+
+#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
+#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
+
+#ifdef __i386__
+#include <poppack.h>
+#endif
+
+#endif
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi.h
new file mode 100644
index 00000000..5d63f2cf
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi.h
@@ -0,0 +1,2679 @@
+/*** Autogenerated by WIDL 5.13 from include/dxgi.idl - Do not edit ***/
+
+#ifdef _WIN32
+#ifndef __REQUIRED_RPCNDR_H_VERSION__
+#define __REQUIRED_RPCNDR_H_VERSION__ 475
+#endif
+#include <rpc.h>
+#include <rpcndr.h>
+#endif
+
+#ifndef COM_NO_WINDOWS_H
+#include <windows.h>
+#include <ole2.h>
+#endif
+
+#ifndef __dxgi_h__
+#define __dxgi_h__
+
+/* Forward declarations */
+
+#ifndef __IDXGIObject_FWD_DEFINED__
+#define __IDXGIObject_FWD_DEFINED__
+typedef interface IDXGIObject IDXGIObject;
+#ifdef __cplusplus
+interface IDXGIObject;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIDeviceSubObject_FWD_DEFINED__
+#define __IDXGIDeviceSubObject_FWD_DEFINED__
+typedef interface IDXGIDeviceSubObject IDXGIDeviceSubObject;
+#ifdef __cplusplus
+interface IDXGIDeviceSubObject;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIResource_FWD_DEFINED__
+#define __IDXGIResource_FWD_DEFINED__
+typedef interface IDXGIResource IDXGIResource;
+#ifdef __cplusplus
+interface IDXGIResource;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIKeyedMutex_FWD_DEFINED__
+#define __IDXGIKeyedMutex_FWD_DEFINED__
+typedef interface IDXGIKeyedMutex IDXGIKeyedMutex;
+#ifdef __cplusplus
+interface IDXGIKeyedMutex;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGISurface_FWD_DEFINED__
+#define __IDXGISurface_FWD_DEFINED__
+typedef interface IDXGISurface IDXGISurface;
+#ifdef __cplusplus
+interface IDXGISurface;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGISurface1_FWD_DEFINED__
+#define __IDXGISurface1_FWD_DEFINED__
+typedef interface IDXGISurface1 IDXGISurface1;
+#ifdef __cplusplus
+interface IDXGISurface1;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIOutput_FWD_DEFINED__
+#define __IDXGIOutput_FWD_DEFINED__
+typedef interface IDXGIOutput IDXGIOutput;
+#ifdef __cplusplus
+interface IDXGIOutput;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIAdapter_FWD_DEFINED__
+#define __IDXGIAdapter_FWD_DEFINED__
+typedef interface IDXGIAdapter IDXGIAdapter;
+#ifdef __cplusplus
+interface IDXGIAdapter;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGISwapChain_FWD_DEFINED__
+#define __IDXGISwapChain_FWD_DEFINED__
+typedef interface IDXGISwapChain IDXGISwapChain;
+#ifdef __cplusplus
+interface IDXGISwapChain;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIFactory_FWD_DEFINED__
+#define __IDXGIFactory_FWD_DEFINED__
+typedef interface IDXGIFactory IDXGIFactory;
+#ifdef __cplusplus
+interface IDXGIFactory;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIDevice_FWD_DEFINED__
+#define __IDXGIDevice_FWD_DEFINED__
+typedef interface IDXGIDevice IDXGIDevice;
+#ifdef __cplusplus
+interface IDXGIDevice;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIAdapter1_FWD_DEFINED__
+#define __IDXGIAdapter1_FWD_DEFINED__
+typedef interface IDXGIAdapter1 IDXGIAdapter1;
+#ifdef __cplusplus
+interface IDXGIAdapter1;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIDevice1_FWD_DEFINED__
+#define __IDXGIDevice1_FWD_DEFINED__
+typedef interface IDXGIDevice1 IDXGIDevice1;
+#ifdef __cplusplus
+interface IDXGIDevice1;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIFactory1_FWD_DEFINED__
+#define __IDXGIFactory1_FWD_DEFINED__
+typedef interface IDXGIFactory1 IDXGIFactory1;
+#ifdef __cplusplus
+interface IDXGIFactory1;
+#endif /* __cplusplus */
+#endif
+
+/* Headers for imported files */
+
+#include <oaidl.h>
+#include <ocidl.h>
+#include <dxgitype.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define _FACDXGI (0x87a)
+
+#define MAKE_DXGI_STATUS(x) MAKE_HRESULT(0, _FACDXGI, x)
+#define MAKE_DXGI_HRESULT(x) MAKE_HRESULT(1, _FACDXGI, x)
+#if 0
+typedef HANDLE HMONITOR;
+typedef struct _LUID {
+ DWORD LowPart;
+ LONG HighPart;
+} LUID;
+typedef struct _LUID *PLUID;
+#endif
+#define DXGI_CPU_ACCESS_NONE (0)
+
+#define DXGI_CPU_ACCESS_DYNAMIC (1)
+
+#define DXGI_CPU_ACCESS_READ_WRITE (2)
+
+#define DXGI_CPU_ACCESS_SCRATCH (3)
+
+#define DXGI_CPU_ACCESS_FIELD (15)
+
+typedef UINT DXGI_USAGE;
+#define DXGI_USAGE_SHADER_INPUT (0x10)
+
+#define DXGI_USAGE_RENDER_TARGET_OUTPUT (0x20)
+
+#define DXGI_USAGE_BACK_BUFFER (0x40)
+
+#define DXGI_USAGE_SHARED (0x80)
+
+#define DXGI_USAGE_READ_ONLY (0x100)
+
+#define DXGI_USAGE_DISCARD_ON_PRESENT (0x200)
+
+#define DXGI_USAGE_UNORDERED_ACCESS (0x400)
+
+#define DXGI_ENUM_MODES_INTERLACED (1)
+
+#define DXGI_ENUM_MODES_SCALING (2)
+
+#define DXGI_RESOURCE_PRIORITY_MINIMUM (0x28000000)
+
+#define DXGI_RESOURCE_PRIORITY_LOW (0x50000000)
+
+#define DXGI_RESOURCE_PRIORITY_NORMAL (0x78000000)
+
+#define DXGI_RESOURCE_PRIORITY_HIGH (0xa0000000)
+
+#define DXGI_RESOURCE_PRIORITY_MAXIMUM (0xc8000000)
+
+#define DXGI_MAP_READ (0x1)
+
+#define DXGI_MAP_WRITE (0x2)
+
+#define DXGI_MAP_DISCARD (0x4)
+
+typedef enum DXGI_SWAP_EFFECT {
+ DXGI_SWAP_EFFECT_DISCARD = 0,
+ DXGI_SWAP_EFFECT_SEQUENTIAL = 1,
+ DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL = 3,
+ DXGI_SWAP_EFFECT_FLIP_DISCARD = 4
+} DXGI_SWAP_EFFECT;
+typedef enum DXGI_RESIDENCY {
+ DXGI_RESIDENCY_FULLY_RESIDENT = 1,
+ DXGI_RESIDENCY_RESIDENT_IN_SHARED_MEMORY = 2,
+ DXGI_RESIDENCY_EVICTED_TO_DISK = 3
+} DXGI_RESIDENCY;
+typedef struct DXGI_SURFACE_DESC {
+ UINT Width;
+ UINT Height;
+ DXGI_FORMAT Format;
+ DXGI_SAMPLE_DESC SampleDesc;
+} DXGI_SURFACE_DESC;
+typedef struct DXGI_MAPPED_RECT {
+ INT Pitch;
+ BYTE *pBits;
+} DXGI_MAPPED_RECT;
+typedef struct DXGI_OUTPUT_DESC {
+ WCHAR DeviceName[32];
+ RECT DesktopCoordinates;
+ WINBOOL AttachedToDesktop;
+ DXGI_MODE_ROTATION Rotation;
+ HMONITOR Monitor;
+} DXGI_OUTPUT_DESC;
+typedef struct DXGI_FRAME_STATISTICS {
+ UINT PresentCount;
+ UINT PresentRefreshCount;
+ UINT SyncRefreshCount;
+ LARGE_INTEGER SyncQPCTime;
+ LARGE_INTEGER SyncGPUTime;
+} DXGI_FRAME_STATISTICS;
+typedef struct DXGI_ADAPTER_DESC {
+ WCHAR Description[128];
+ UINT VendorId;
+ UINT DeviceId;
+ UINT SubSysId;
+ UINT Revision;
+ SIZE_T DedicatedVideoMemory;
+ SIZE_T DedicatedSystemMemory;
+ SIZE_T SharedSystemMemory;
+ LUID AdapterLuid;
+} DXGI_ADAPTER_DESC;
+typedef enum DXGI_SWAP_CHAIN_FLAG {
+ DXGI_SWAP_CHAIN_FLAG_NONPREROTATED = 0x1,
+ DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH = 0x2,
+ DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE = 0x4,
+ DXGI_SWAP_CHAIN_FLAG_RESTRICTED_CONTEXT = 0x8,
+ DXGI_SWAP_CHAIN_FLAG_RESTRICT_SHARED_RESOURCE_DRIVER = 0x10,
+ DXGI_SWAP_CHAIN_FLAG_DISPLAY_ONLY = 0x20,
+ DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT = 0x40,
+ DXGI_SWAP_CHAIN_FLAG_FOREGROUND_LAYER = 0x80,
+ DXGI_SWAP_CHAIN_FLAG_FULLSCREEN_VIDEO = 0x100,
+ DXGI_SWAP_CHAIN_FLAG_YUV_VIDEO = 0x200,
+ DXGI_SWAP_CHAIN_FLAG_HW_PROTECTED = 0x400,
+ DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING = 0x800,
+ DXGI_SWAP_CHAIN_FLAG_RESTRICTED_TO_ALL_HOLOGRAPHIC_DISPLAYS = 0x1000
+} DXGI_SWAP_CHAIN_FLAG;
+typedef struct DXGI_SWAP_CHAIN_DESC {
+ DXGI_MODE_DESC BufferDesc;
+ DXGI_SAMPLE_DESC SampleDesc;
+ DXGI_USAGE BufferUsage;
+ UINT BufferCount;
+ HWND OutputWindow;
+ WINBOOL Windowed;
+ DXGI_SWAP_EFFECT SwapEffect;
+ UINT Flags;
+} DXGI_SWAP_CHAIN_DESC;
+typedef struct DXGI_SHARED_RESOURCE {
+ HANDLE Handle;
+} DXGI_SHARED_RESOURCE;
+/*****************************************************************************
+ * IDXGIObject interface
+ */
+#ifndef __IDXGIObject_INTERFACE_DEFINED__
+#define __IDXGIObject_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIObject, 0xaec22fb8, 0x76f3, 0x4639, 0x9b,0xe0, 0x28,0xeb,0x43,0xa6,0x7a,0x2e);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("aec22fb8-76f3-4639-9be0-28eb43a67a2e")
+IDXGIObject : public IUnknown
+{
+ virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID guid,
+ UINT data_size,
+ const void *data) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown *object) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID guid,
+ UINT *data_size,
+ void *data) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetParent(
+ REFIID riid,
+ void **parent) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIObject, 0xaec22fb8, 0x76f3, 0x4639, 0x9b,0xe0, 0x28,0xeb,0x43,0xa6,0x7a,0x2e)
+#endif
+#else
+typedef struct IDXGIObjectVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIObject *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIObject *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIObject *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIObject *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIObject *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIObject *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIObject *This,
+ REFIID riid,
+ void **parent);
+
+ END_INTERFACE
+} IDXGIObjectVtbl;
+
+interface IDXGIObject {
+ CONST_VTBL IDXGIObjectVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIObject_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIObject_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIObject_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIObject_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIObject_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIObject_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIObject_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIObject_QueryInterface(IDXGIObject* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIObject_AddRef(IDXGIObject* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIObject_Release(IDXGIObject* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIObject_SetPrivateData(IDXGIObject* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIObject_SetPrivateDataInterface(IDXGIObject* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIObject_GetPrivateData(IDXGIObject* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIObject_GetParent(IDXGIObject* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIObject_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIDeviceSubObject interface
+ */
+#ifndef __IDXGIDeviceSubObject_INTERFACE_DEFINED__
+#define __IDXGIDeviceSubObject_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIDeviceSubObject, 0x3d3e0379, 0xf9de, 0x4d58, 0xbb,0x6c, 0x18,0xd6,0x29,0x92,0xf1,0xa6);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("3d3e0379-f9de-4d58-bb6c-18d62992f1a6")
+IDXGIDeviceSubObject : public IDXGIObject
+{
+ virtual HRESULT STDMETHODCALLTYPE GetDevice(
+ REFIID riid,
+ void **device) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIDeviceSubObject, 0x3d3e0379, 0xf9de, 0x4d58, 0xbb,0x6c, 0x18,0xd6,0x29,0x92,0xf1,0xa6)
+#endif
+#else
+typedef struct IDXGIDeviceSubObjectVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIDeviceSubObject *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIDeviceSubObject *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIDeviceSubObject *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIDeviceSubObject *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIDeviceSubObject *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIDeviceSubObject *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIDeviceSubObject *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIDeviceSubObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDevice)(
+ IDXGIDeviceSubObject *This,
+ REFIID riid,
+ void **device);
+
+ END_INTERFACE
+} IDXGIDeviceSubObjectVtbl;
+
+interface IDXGIDeviceSubObject {
+ CONST_VTBL IDXGIDeviceSubObjectVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIDeviceSubObject_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIDeviceSubObject_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIDeviceSubObject_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIDeviceSubObject_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIDeviceSubObject_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIDeviceSubObject_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIDeviceSubObject_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIDeviceSubObject methods ***/
+#define IDXGIDeviceSubObject_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIDeviceSubObject_QueryInterface(IDXGIDeviceSubObject* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIDeviceSubObject_AddRef(IDXGIDeviceSubObject* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIDeviceSubObject_Release(IDXGIDeviceSubObject* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIDeviceSubObject_SetPrivateData(IDXGIDeviceSubObject* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIDeviceSubObject_SetPrivateDataInterface(IDXGIDeviceSubObject* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIDeviceSubObject_GetPrivateData(IDXGIDeviceSubObject* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIDeviceSubObject_GetParent(IDXGIDeviceSubObject* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIDeviceSubObject methods ***/
+static FORCEINLINE HRESULT IDXGIDeviceSubObject_GetDevice(IDXGIDeviceSubObject* This,REFIID riid,void **device) {
+ return This->lpVtbl->GetDevice(This,riid,device);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIDeviceSubObject_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIResource interface
+ */
+#ifndef __IDXGIResource_INTERFACE_DEFINED__
+#define __IDXGIResource_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIResource, 0x035f3ab4, 0x482e, 0x4e50, 0xb4,0x1f, 0x8a,0x7f,0x8b,0xd8,0x96,0x0b);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("035f3ab4-482e-4e50-b41f-8a7f8bd8960b")
+IDXGIResource : public IDXGIDeviceSubObject
+{
+ virtual HRESULT STDMETHODCALLTYPE GetSharedHandle(
+ HANDLE *pSharedHandle) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetUsage(
+ DXGI_USAGE *pUsage) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetEvictionPriority(
+ UINT EvictionPriority) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetEvictionPriority(
+ UINT *pEvictionPriority) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIResource, 0x035f3ab4, 0x482e, 0x4e50, 0xb4,0x1f, 0x8a,0x7f,0x8b,0xd8,0x96,0x0b)
+#endif
+#else
+typedef struct IDXGIResourceVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIResource *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIResource *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIResource *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIResource *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIResource *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIResource *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIResource *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIDeviceSubObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDevice)(
+ IDXGIResource *This,
+ REFIID riid,
+ void **device);
+
+ /*** IDXGIResource methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetSharedHandle)(
+ IDXGIResource *This,
+ HANDLE *pSharedHandle);
+
+ HRESULT (STDMETHODCALLTYPE *GetUsage)(
+ IDXGIResource *This,
+ DXGI_USAGE *pUsage);
+
+ HRESULT (STDMETHODCALLTYPE *SetEvictionPriority)(
+ IDXGIResource *This,
+ UINT EvictionPriority);
+
+ HRESULT (STDMETHODCALLTYPE *GetEvictionPriority)(
+ IDXGIResource *This,
+ UINT *pEvictionPriority);
+
+ END_INTERFACE
+} IDXGIResourceVtbl;
+
+interface IDXGIResource {
+ CONST_VTBL IDXGIResourceVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIResource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIResource_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIResource_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIResource_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIResource_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIResource_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIResource_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIDeviceSubObject methods ***/
+#define IDXGIResource_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device)
+/*** IDXGIResource methods ***/
+#define IDXGIResource_GetSharedHandle(This,pSharedHandle) (This)->lpVtbl->GetSharedHandle(This,pSharedHandle)
+#define IDXGIResource_GetUsage(This,pUsage) (This)->lpVtbl->GetUsage(This,pUsage)
+#define IDXGIResource_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
+#define IDXGIResource_GetEvictionPriority(This,pEvictionPriority) (This)->lpVtbl->GetEvictionPriority(This,pEvictionPriority)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIResource_QueryInterface(IDXGIResource* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIResource_AddRef(IDXGIResource* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIResource_Release(IDXGIResource* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIResource_SetPrivateData(IDXGIResource* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIResource_SetPrivateDataInterface(IDXGIResource* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIResource_GetPrivateData(IDXGIResource* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIResource_GetParent(IDXGIResource* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIDeviceSubObject methods ***/
+static FORCEINLINE HRESULT IDXGIResource_GetDevice(IDXGIResource* This,REFIID riid,void **device) {
+ return This->lpVtbl->GetDevice(This,riid,device);
+}
+/*** IDXGIResource methods ***/
+static FORCEINLINE HRESULT IDXGIResource_GetSharedHandle(IDXGIResource* This,HANDLE *pSharedHandle) {
+ return This->lpVtbl->GetSharedHandle(This,pSharedHandle);
+}
+static FORCEINLINE HRESULT IDXGIResource_GetUsage(IDXGIResource* This,DXGI_USAGE *pUsage) {
+ return This->lpVtbl->GetUsage(This,pUsage);
+}
+static FORCEINLINE HRESULT IDXGIResource_SetEvictionPriority(IDXGIResource* This,UINT EvictionPriority) {
+ return This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
+}
+static FORCEINLINE HRESULT IDXGIResource_GetEvictionPriority(IDXGIResource* This,UINT *pEvictionPriority) {
+ return This->lpVtbl->GetEvictionPriority(This,pEvictionPriority);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIResource_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIKeyedMutex interface
+ */
+#ifndef __IDXGIKeyedMutex_INTERFACE_DEFINED__
+#define __IDXGIKeyedMutex_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIKeyedMutex, 0x9d8e1289, 0xd7b3, 0x465f, 0x81,0x26, 0x25,0x0e,0x34,0x9a,0xf8,0x5d);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("9d8e1289-d7b3-465f-8126-250e349af85d")
+IDXGIKeyedMutex : public IDXGIDeviceSubObject
+{
+ virtual HRESULT STDMETHODCALLTYPE AcquireSync(
+ UINT64 Key,
+ DWORD dwMilliseconds) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE ReleaseSync(
+ UINT64 Key) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIKeyedMutex, 0x9d8e1289, 0xd7b3, 0x465f, 0x81,0x26, 0x25,0x0e,0x34,0x9a,0xf8,0x5d)
+#endif
+#else
+typedef struct IDXGIKeyedMutexVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIKeyedMutex *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIKeyedMutex *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIKeyedMutex *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIKeyedMutex *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIKeyedMutex *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIKeyedMutex *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIKeyedMutex *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIDeviceSubObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDevice)(
+ IDXGIKeyedMutex *This,
+ REFIID riid,
+ void **device);
+
+ /*** IDXGIKeyedMutex methods ***/
+ HRESULT (STDMETHODCALLTYPE *AcquireSync)(
+ IDXGIKeyedMutex *This,
+ UINT64 Key,
+ DWORD dwMilliseconds);
+
+ HRESULT (STDMETHODCALLTYPE *ReleaseSync)(
+ IDXGIKeyedMutex *This,
+ UINT64 Key);
+
+ END_INTERFACE
+} IDXGIKeyedMutexVtbl;
+
+interface IDXGIKeyedMutex {
+ CONST_VTBL IDXGIKeyedMutexVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIKeyedMutex_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIKeyedMutex_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIKeyedMutex_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIKeyedMutex_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIKeyedMutex_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIKeyedMutex_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIKeyedMutex_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIDeviceSubObject methods ***/
+#define IDXGIKeyedMutex_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device)
+/*** IDXGIKeyedMutex methods ***/
+#define IDXGIKeyedMutex_AcquireSync(This,Key,dwMilliseconds) (This)->lpVtbl->AcquireSync(This,Key,dwMilliseconds)
+#define IDXGIKeyedMutex_ReleaseSync(This,Key) (This)->lpVtbl->ReleaseSync(This,Key)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIKeyedMutex_QueryInterface(IDXGIKeyedMutex* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIKeyedMutex_AddRef(IDXGIKeyedMutex* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIKeyedMutex_Release(IDXGIKeyedMutex* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIKeyedMutex_SetPrivateData(IDXGIKeyedMutex* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIKeyedMutex_SetPrivateDataInterface(IDXGIKeyedMutex* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIKeyedMutex_GetPrivateData(IDXGIKeyedMutex* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIKeyedMutex_GetParent(IDXGIKeyedMutex* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIDeviceSubObject methods ***/
+static FORCEINLINE HRESULT IDXGIKeyedMutex_GetDevice(IDXGIKeyedMutex* This,REFIID riid,void **device) {
+ return This->lpVtbl->GetDevice(This,riid,device);
+}
+/*** IDXGIKeyedMutex methods ***/
+static FORCEINLINE HRESULT IDXGIKeyedMutex_AcquireSync(IDXGIKeyedMutex* This,UINT64 Key,DWORD dwMilliseconds) {
+ return This->lpVtbl->AcquireSync(This,Key,dwMilliseconds);
+}
+static FORCEINLINE HRESULT IDXGIKeyedMutex_ReleaseSync(IDXGIKeyedMutex* This,UINT64 Key) {
+ return This->lpVtbl->ReleaseSync(This,Key);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIKeyedMutex_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGISurface interface
+ */
+#ifndef __IDXGISurface_INTERFACE_DEFINED__
+#define __IDXGISurface_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGISurface, 0xcafcb56c, 0x6ac3, 0x4889, 0xbf,0x47, 0x9e,0x23,0xbb,0xd2,0x60,0xec);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("cafcb56c-6ac3-4889-bf47-9e23bbd260ec")
+IDXGISurface : public IDXGIDeviceSubObject
+{
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ DXGI_SURFACE_DESC *desc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Map(
+ DXGI_MAPPED_RECT *mapped_rect,
+ UINT flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Unmap(
+ ) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGISurface, 0xcafcb56c, 0x6ac3, 0x4889, 0xbf,0x47, 0x9e,0x23,0xbb,0xd2,0x60,0xec)
+#endif
+#else
+typedef struct IDXGISurfaceVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGISurface *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGISurface *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGISurface *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGISurface *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGISurface *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGISurface *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGISurface *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIDeviceSubObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDevice)(
+ IDXGISurface *This,
+ REFIID riid,
+ void **device);
+
+ /*** IDXGISurface methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IDXGISurface *This,
+ DXGI_SURFACE_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *Map)(
+ IDXGISurface *This,
+ DXGI_MAPPED_RECT *mapped_rect,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *Unmap)(
+ IDXGISurface *This);
+
+ END_INTERFACE
+} IDXGISurfaceVtbl;
+
+interface IDXGISurface {
+ CONST_VTBL IDXGISurfaceVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGISurface_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGISurface_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGISurface_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGISurface_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGISurface_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGISurface_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGISurface_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIDeviceSubObject methods ***/
+#define IDXGISurface_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device)
+/*** IDXGISurface methods ***/
+#define IDXGISurface_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IDXGISurface_Map(This,mapped_rect,flags) (This)->lpVtbl->Map(This,mapped_rect,flags)
+#define IDXGISurface_Unmap(This) (This)->lpVtbl->Unmap(This)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGISurface_QueryInterface(IDXGISurface* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGISurface_AddRef(IDXGISurface* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGISurface_Release(IDXGISurface* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGISurface_SetPrivateData(IDXGISurface* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGISurface_SetPrivateDataInterface(IDXGISurface* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGISurface_GetPrivateData(IDXGISurface* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGISurface_GetParent(IDXGISurface* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIDeviceSubObject methods ***/
+static FORCEINLINE HRESULT IDXGISurface_GetDevice(IDXGISurface* This,REFIID riid,void **device) {
+ return This->lpVtbl->GetDevice(This,riid,device);
+}
+/*** IDXGISurface methods ***/
+static FORCEINLINE HRESULT IDXGISurface_GetDesc(IDXGISurface* This,DXGI_SURFACE_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE HRESULT IDXGISurface_Map(IDXGISurface* This,DXGI_MAPPED_RECT *mapped_rect,UINT flags) {
+ return This->lpVtbl->Map(This,mapped_rect,flags);
+}
+static FORCEINLINE HRESULT IDXGISurface_Unmap(IDXGISurface* This) {
+ return This->lpVtbl->Unmap(This);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGISurface_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGISurface1 interface
+ */
+#ifndef __IDXGISurface1_INTERFACE_DEFINED__
+#define __IDXGISurface1_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGISurface1, 0x4ae63092, 0x6327, 0x4c1b, 0x80,0xae, 0xbf,0xe1,0x2e,0xa3,0x2b,0x86);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("4ae63092-6327-4c1b-80ae-bfe12ea32b86")
+IDXGISurface1 : public IDXGISurface
+{
+ virtual HRESULT STDMETHODCALLTYPE GetDC(
+ WINBOOL discard,
+ HDC *hdc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE ReleaseDC(
+ RECT *dirty_rect) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGISurface1, 0x4ae63092, 0x6327, 0x4c1b, 0x80,0xae, 0xbf,0xe1,0x2e,0xa3,0x2b,0x86)
+#endif
+#else
+typedef struct IDXGISurface1Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGISurface1 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGISurface1 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGISurface1 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGISurface1 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGISurface1 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGISurface1 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGISurface1 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIDeviceSubObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDevice)(
+ IDXGISurface1 *This,
+ REFIID riid,
+ void **device);
+
+ /*** IDXGISurface methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IDXGISurface1 *This,
+ DXGI_SURFACE_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *Map)(
+ IDXGISurface1 *This,
+ DXGI_MAPPED_RECT *mapped_rect,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *Unmap)(
+ IDXGISurface1 *This);
+
+ /*** IDXGISurface1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDC)(
+ IDXGISurface1 *This,
+ WINBOOL discard,
+ HDC *hdc);
+
+ HRESULT (STDMETHODCALLTYPE *ReleaseDC)(
+ IDXGISurface1 *This,
+ RECT *dirty_rect);
+
+ END_INTERFACE
+} IDXGISurface1Vtbl;
+
+interface IDXGISurface1 {
+ CONST_VTBL IDXGISurface1Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGISurface1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGISurface1_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGISurface1_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGISurface1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGISurface1_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGISurface1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGISurface1_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIDeviceSubObject methods ***/
+#define IDXGISurface1_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device)
+/*** IDXGISurface methods ***/
+#define IDXGISurface1_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IDXGISurface1_Map(This,mapped_rect,flags) (This)->lpVtbl->Map(This,mapped_rect,flags)
+#define IDXGISurface1_Unmap(This) (This)->lpVtbl->Unmap(This)
+/*** IDXGISurface1 methods ***/
+#define IDXGISurface1_GetDC(This,discard,hdc) (This)->lpVtbl->GetDC(This,discard,hdc)
+#define IDXGISurface1_ReleaseDC(This,dirty_rect) (This)->lpVtbl->ReleaseDC(This,dirty_rect)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGISurface1_QueryInterface(IDXGISurface1* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGISurface1_AddRef(IDXGISurface1* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGISurface1_Release(IDXGISurface1* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGISurface1_SetPrivateData(IDXGISurface1* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGISurface1_SetPrivateDataInterface(IDXGISurface1* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGISurface1_GetPrivateData(IDXGISurface1* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGISurface1_GetParent(IDXGISurface1* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIDeviceSubObject methods ***/
+static FORCEINLINE HRESULT IDXGISurface1_GetDevice(IDXGISurface1* This,REFIID riid,void **device) {
+ return This->lpVtbl->GetDevice(This,riid,device);
+}
+/*** IDXGISurface methods ***/
+static FORCEINLINE HRESULT IDXGISurface1_GetDesc(IDXGISurface1* This,DXGI_SURFACE_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE HRESULT IDXGISurface1_Map(IDXGISurface1* This,DXGI_MAPPED_RECT *mapped_rect,UINT flags) {
+ return This->lpVtbl->Map(This,mapped_rect,flags);
+}
+static FORCEINLINE HRESULT IDXGISurface1_Unmap(IDXGISurface1* This) {
+ return This->lpVtbl->Unmap(This);
+}
+/*** IDXGISurface1 methods ***/
+static FORCEINLINE HRESULT IDXGISurface1_GetDC(IDXGISurface1* This,WINBOOL discard,HDC *hdc) {
+ return This->lpVtbl->GetDC(This,discard,hdc);
+}
+static FORCEINLINE HRESULT IDXGISurface1_ReleaseDC(IDXGISurface1* This,RECT *dirty_rect) {
+ return This->lpVtbl->ReleaseDC(This,dirty_rect);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGISurface1_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIOutput interface
+ */
+#ifndef __IDXGIOutput_INTERFACE_DEFINED__
+#define __IDXGIOutput_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIOutput, 0xae02eedb, 0xc735, 0x4690, 0x8d,0x52, 0x5a,0x8d,0xc2,0x02,0x13,0xaa);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("ae02eedb-c735-4690-8d52-5a8dc20213aa")
+IDXGIOutput : public IDXGIObject
+{
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ DXGI_OUTPUT_DESC *desc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDisplayModeList(
+ DXGI_FORMAT format,
+ UINT flags,
+ UINT *mode_count,
+ DXGI_MODE_DESC *desc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE FindClosestMatchingMode(
+ const DXGI_MODE_DESC *mode,
+ DXGI_MODE_DESC *closest_match,
+ IUnknown *device) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE WaitForVBlank(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE TakeOwnership(
+ IUnknown *device,
+ WINBOOL exclusive) = 0;
+
+ virtual void STDMETHODCALLTYPE ReleaseOwnership(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetGammaControlCapabilities(
+ DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetGammaControl(
+ const DXGI_GAMMA_CONTROL *gamma_control) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetGammaControl(
+ DXGI_GAMMA_CONTROL *gamma_control) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetDisplaySurface(
+ IDXGISurface *surface) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDisplaySurfaceData(
+ IDXGISurface *surface) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetFrameStatistics(
+ DXGI_FRAME_STATISTICS *stats) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIOutput, 0xae02eedb, 0xc735, 0x4690, 0x8d,0x52, 0x5a,0x8d,0xc2,0x02,0x13,0xaa)
+#endif
+#else
+typedef struct IDXGIOutputVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIOutput *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIOutput *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIOutput *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIOutput *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIOutput *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIOutput *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIOutput *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIOutput methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IDXGIOutput *This,
+ DXGI_OUTPUT_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *GetDisplayModeList)(
+ IDXGIOutput *This,
+ DXGI_FORMAT format,
+ UINT flags,
+ UINT *mode_count,
+ DXGI_MODE_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode)(
+ IDXGIOutput *This,
+ const DXGI_MODE_DESC *mode,
+ DXGI_MODE_DESC *closest_match,
+ IUnknown *device);
+
+ HRESULT (STDMETHODCALLTYPE *WaitForVBlank)(
+ IDXGIOutput *This);
+
+ HRESULT (STDMETHODCALLTYPE *TakeOwnership)(
+ IDXGIOutput *This,
+ IUnknown *device,
+ WINBOOL exclusive);
+
+ void (STDMETHODCALLTYPE *ReleaseOwnership)(
+ IDXGIOutput *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetGammaControlCapabilities)(
+ IDXGIOutput *This,
+ DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps);
+
+ HRESULT (STDMETHODCALLTYPE *SetGammaControl)(
+ IDXGIOutput *This,
+ const DXGI_GAMMA_CONTROL *gamma_control);
+
+ HRESULT (STDMETHODCALLTYPE *GetGammaControl)(
+ IDXGIOutput *This,
+ DXGI_GAMMA_CONTROL *gamma_control);
+
+ HRESULT (STDMETHODCALLTYPE *SetDisplaySurface)(
+ IDXGIOutput *This,
+ IDXGISurface *surface);
+
+ HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData)(
+ IDXGIOutput *This,
+ IDXGISurface *surface);
+
+ HRESULT (STDMETHODCALLTYPE *GetFrameStatistics)(
+ IDXGIOutput *This,
+ DXGI_FRAME_STATISTICS *stats);
+
+ END_INTERFACE
+} IDXGIOutputVtbl;
+
+interface IDXGIOutput {
+ CONST_VTBL IDXGIOutputVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIOutput_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIOutput_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIOutput_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIOutput_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIOutput_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIOutput_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIOutput_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIOutput methods ***/
+#define IDXGIOutput_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IDXGIOutput_GetDisplayModeList(This,format,flags,mode_count,desc) (This)->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc)
+#define IDXGIOutput_FindClosestMatchingMode(This,mode,closest_match,device) (This)->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device)
+#define IDXGIOutput_WaitForVBlank(This) (This)->lpVtbl->WaitForVBlank(This)
+#define IDXGIOutput_TakeOwnership(This,device,exclusive) (This)->lpVtbl->TakeOwnership(This,device,exclusive)
+#define IDXGIOutput_ReleaseOwnership(This) (This)->lpVtbl->ReleaseOwnership(This)
+#define IDXGIOutput_GetGammaControlCapabilities(This,gamma_caps) (This)->lpVtbl->GetGammaControlCapabilities(This,gamma_caps)
+#define IDXGIOutput_SetGammaControl(This,gamma_control) (This)->lpVtbl->SetGammaControl(This,gamma_control)
+#define IDXGIOutput_GetGammaControl(This,gamma_control) (This)->lpVtbl->GetGammaControl(This,gamma_control)
+#define IDXGIOutput_SetDisplaySurface(This,surface) (This)->lpVtbl->SetDisplaySurface(This,surface)
+#define IDXGIOutput_GetDisplaySurfaceData(This,surface) (This)->lpVtbl->GetDisplaySurfaceData(This,surface)
+#define IDXGIOutput_GetFrameStatistics(This,stats) (This)->lpVtbl->GetFrameStatistics(This,stats)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIOutput_QueryInterface(IDXGIOutput* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIOutput_AddRef(IDXGIOutput* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIOutput_Release(IDXGIOutput* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIOutput_SetPrivateData(IDXGIOutput* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIOutput_SetPrivateDataInterface(IDXGIOutput* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIOutput_GetPrivateData(IDXGIOutput* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIOutput_GetParent(IDXGIOutput* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIOutput methods ***/
+static FORCEINLINE HRESULT IDXGIOutput_GetDesc(IDXGIOutput* This,DXGI_OUTPUT_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE HRESULT IDXGIOutput_GetDisplayModeList(IDXGIOutput* This,DXGI_FORMAT format,UINT flags,UINT *mode_count,DXGI_MODE_DESC *desc) {
+ return This->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc);
+}
+static FORCEINLINE HRESULT IDXGIOutput_FindClosestMatchingMode(IDXGIOutput* This,const DXGI_MODE_DESC *mode,DXGI_MODE_DESC *closest_match,IUnknown *device) {
+ return This->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device);
+}
+static FORCEINLINE HRESULT IDXGIOutput_WaitForVBlank(IDXGIOutput* This) {
+ return This->lpVtbl->WaitForVBlank(This);
+}
+static FORCEINLINE HRESULT IDXGIOutput_TakeOwnership(IDXGIOutput* This,IUnknown *device,WINBOOL exclusive) {
+ return This->lpVtbl->TakeOwnership(This,device,exclusive);
+}
+static FORCEINLINE void IDXGIOutput_ReleaseOwnership(IDXGIOutput* This) {
+ This->lpVtbl->ReleaseOwnership(This);
+}
+static FORCEINLINE HRESULT IDXGIOutput_GetGammaControlCapabilities(IDXGIOutput* This,DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps) {
+ return This->lpVtbl->GetGammaControlCapabilities(This,gamma_caps);
+}
+static FORCEINLINE HRESULT IDXGIOutput_SetGammaControl(IDXGIOutput* This,const DXGI_GAMMA_CONTROL *gamma_control) {
+ return This->lpVtbl->SetGammaControl(This,gamma_control);
+}
+static FORCEINLINE HRESULT IDXGIOutput_GetGammaControl(IDXGIOutput* This,DXGI_GAMMA_CONTROL *gamma_control) {
+ return This->lpVtbl->GetGammaControl(This,gamma_control);
+}
+static FORCEINLINE HRESULT IDXGIOutput_SetDisplaySurface(IDXGIOutput* This,IDXGISurface *surface) {
+ return This->lpVtbl->SetDisplaySurface(This,surface);
+}
+static FORCEINLINE HRESULT IDXGIOutput_GetDisplaySurfaceData(IDXGIOutput* This,IDXGISurface *surface) {
+ return This->lpVtbl->GetDisplaySurfaceData(This,surface);
+}
+static FORCEINLINE HRESULT IDXGIOutput_GetFrameStatistics(IDXGIOutput* This,DXGI_FRAME_STATISTICS *stats) {
+ return This->lpVtbl->GetFrameStatistics(This,stats);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIOutput_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIAdapter interface
+ */
+#ifndef __IDXGIAdapter_INTERFACE_DEFINED__
+#define __IDXGIAdapter_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIAdapter, 0x2411e7e1, 0x12ac, 0x4ccf, 0xbd,0x14, 0x97,0x98,0xe8,0x53,0x4d,0xc0);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("2411e7e1-12ac-4ccf-bd14-9798e8534dc0")
+IDXGIAdapter : public IDXGIObject
+{
+ virtual HRESULT STDMETHODCALLTYPE EnumOutputs(
+ UINT output_idx,
+ IDXGIOutput **output) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ DXGI_ADAPTER_DESC *desc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckInterfaceSupport(
+ REFGUID guid,
+ LARGE_INTEGER *umd_version) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIAdapter, 0x2411e7e1, 0x12ac, 0x4ccf, 0xbd,0x14, 0x97,0x98,0xe8,0x53,0x4d,0xc0)
+#endif
+#else
+typedef struct IDXGIAdapterVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIAdapter *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIAdapter *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIAdapter *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIAdapter *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIAdapter *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIAdapter *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIAdapter *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIAdapter methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumOutputs)(
+ IDXGIAdapter *This,
+ UINT output_idx,
+ IDXGIOutput **output);
+
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IDXGIAdapter *This,
+ DXGI_ADAPTER_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *CheckInterfaceSupport)(
+ IDXGIAdapter *This,
+ REFGUID guid,
+ LARGE_INTEGER *umd_version);
+
+ END_INTERFACE
+} IDXGIAdapterVtbl;
+
+interface IDXGIAdapter {
+ CONST_VTBL IDXGIAdapterVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIAdapter_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIAdapter_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIAdapter_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIAdapter_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIAdapter_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIAdapter_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIAdapter_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIAdapter methods ***/
+#define IDXGIAdapter_EnumOutputs(This,output_idx,output) (This)->lpVtbl->EnumOutputs(This,output_idx,output)
+#define IDXGIAdapter_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IDXGIAdapter_CheckInterfaceSupport(This,guid,umd_version) (This)->lpVtbl->CheckInterfaceSupport(This,guid,umd_version)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter_QueryInterface(IDXGIAdapter* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIAdapter_AddRef(IDXGIAdapter* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIAdapter_Release(IDXGIAdapter* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter_SetPrivateData(IDXGIAdapter* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIAdapter_SetPrivateDataInterface(IDXGIAdapter* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIAdapter_GetPrivateData(IDXGIAdapter* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIAdapter_GetParent(IDXGIAdapter* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIAdapter methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter_EnumOutputs(IDXGIAdapter* This,UINT output_idx,IDXGIOutput **output) {
+ return This->lpVtbl->EnumOutputs(This,output_idx,output);
+}
+static FORCEINLINE HRESULT IDXGIAdapter_GetDesc(IDXGIAdapter* This,DXGI_ADAPTER_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE HRESULT IDXGIAdapter_CheckInterfaceSupport(IDXGIAdapter* This,REFGUID guid,LARGE_INTEGER *umd_version) {
+ return This->lpVtbl->CheckInterfaceSupport(This,guid,umd_version);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIAdapter_INTERFACE_DEFINED__ */
+
+#define DXGI_MAX_SWAP_CHAIN_BUFFERS (16)
+#define DXGI_PRESENT_TEST __MSABI_LONG(0x00000001U)
+#define DXGI_PRESENT_DO_NOT_SEQUENCE __MSABI_LONG(0x00000002U)
+#define DXGI_PRESENT_RESTART __MSABI_LONG(0x00000004U)
+#define DXGI_PRESENT_DO_NOT_WAIT __MSABI_LONG(0x00000008U)
+#define DXGI_PRESENT_STEREO_PREFER_RIGHT __MSABI_LONG(0x00000010U)
+#define DXGI_PRESENT_STEREO_TEMPORARY_MONO __MSABI_LONG(0x00000020U)
+#define DXGI_PRESENT_RESTRICT_TO_OUTPUT __MSABI_LONG(0x00000040U)
+#define DXGI_PRESENT_USE_DURATION __MSABI_LONG(0x00000100U)
+#define DXGI_PRESENT_ALLOW_TEARING __MSABI_LONG(0x00000200U)
+/*****************************************************************************
+ * IDXGISwapChain interface
+ */
+#ifndef __IDXGISwapChain_INTERFACE_DEFINED__
+#define __IDXGISwapChain_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGISwapChain, 0x310d36a0, 0xd2e7, 0x4c0a, 0xaa,0x04, 0x6a,0x9d,0x23,0xb8,0x88,0x6a);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("310d36a0-d2e7-4c0a-aa04-6a9d23b8886a")
+IDXGISwapChain : public IDXGIDeviceSubObject
+{
+ virtual HRESULT STDMETHODCALLTYPE Present(
+ UINT sync_interval,
+ UINT flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetBuffer(
+ UINT buffer_idx,
+ REFIID riid,
+ void **surface) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetFullscreenState(
+ WINBOOL fullscreen,
+ IDXGIOutput *target) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetFullscreenState(
+ WINBOOL *fullscreen,
+ IDXGIOutput **target) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ DXGI_SWAP_CHAIN_DESC *desc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE ResizeBuffers(
+ UINT buffer_count,
+ UINT width,
+ UINT height,
+ DXGI_FORMAT format,
+ UINT flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE ResizeTarget(
+ const DXGI_MODE_DESC *target_mode_desc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetContainingOutput(
+ IDXGIOutput **output) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetFrameStatistics(
+ DXGI_FRAME_STATISTICS *stats) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetLastPresentCount(
+ UINT *last_present_count) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGISwapChain, 0x310d36a0, 0xd2e7, 0x4c0a, 0xaa,0x04, 0x6a,0x9d,0x23,0xb8,0x88,0x6a)
+#endif
+#else
+typedef struct IDXGISwapChainVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGISwapChain *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGISwapChain *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGISwapChain *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGISwapChain *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGISwapChain *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGISwapChain *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGISwapChain *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIDeviceSubObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDevice)(
+ IDXGISwapChain *This,
+ REFIID riid,
+ void **device);
+
+ /*** IDXGISwapChain methods ***/
+ HRESULT (STDMETHODCALLTYPE *Present)(
+ IDXGISwapChain *This,
+ UINT sync_interval,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetBuffer)(
+ IDXGISwapChain *This,
+ UINT buffer_idx,
+ REFIID riid,
+ void **surface);
+
+ HRESULT (STDMETHODCALLTYPE *SetFullscreenState)(
+ IDXGISwapChain *This,
+ WINBOOL fullscreen,
+ IDXGIOutput *target);
+
+ HRESULT (STDMETHODCALLTYPE *GetFullscreenState)(
+ IDXGISwapChain *This,
+ WINBOOL *fullscreen,
+ IDXGIOutput **target);
+
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IDXGISwapChain *This,
+ DXGI_SWAP_CHAIN_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *ResizeBuffers)(
+ IDXGISwapChain *This,
+ UINT buffer_count,
+ UINT width,
+ UINT height,
+ DXGI_FORMAT format,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *ResizeTarget)(
+ IDXGISwapChain *This,
+ const DXGI_MODE_DESC *target_mode_desc);
+
+ HRESULT (STDMETHODCALLTYPE *GetContainingOutput)(
+ IDXGISwapChain *This,
+ IDXGIOutput **output);
+
+ HRESULT (STDMETHODCALLTYPE *GetFrameStatistics)(
+ IDXGISwapChain *This,
+ DXGI_FRAME_STATISTICS *stats);
+
+ HRESULT (STDMETHODCALLTYPE *GetLastPresentCount)(
+ IDXGISwapChain *This,
+ UINT *last_present_count);
+
+ END_INTERFACE
+} IDXGISwapChainVtbl;
+
+interface IDXGISwapChain {
+ CONST_VTBL IDXGISwapChainVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGISwapChain_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGISwapChain_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGISwapChain_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGISwapChain_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGISwapChain_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGISwapChain_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGISwapChain_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIDeviceSubObject methods ***/
+#define IDXGISwapChain_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device)
+/*** IDXGISwapChain methods ***/
+#define IDXGISwapChain_Present(This,sync_interval,flags) (This)->lpVtbl->Present(This,sync_interval,flags)
+#define IDXGISwapChain_GetBuffer(This,buffer_idx,riid,surface) (This)->lpVtbl->GetBuffer(This,buffer_idx,riid,surface)
+#define IDXGISwapChain_SetFullscreenState(This,fullscreen,target) (This)->lpVtbl->SetFullscreenState(This,fullscreen,target)
+#define IDXGISwapChain_GetFullscreenState(This,fullscreen,target) (This)->lpVtbl->GetFullscreenState(This,fullscreen,target)
+#define IDXGISwapChain_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IDXGISwapChain_ResizeBuffers(This,buffer_count,width,height,format,flags) (This)->lpVtbl->ResizeBuffers(This,buffer_count,width,height,format,flags)
+#define IDXGISwapChain_ResizeTarget(This,target_mode_desc) (This)->lpVtbl->ResizeTarget(This,target_mode_desc)
+#define IDXGISwapChain_GetContainingOutput(This,output) (This)->lpVtbl->GetContainingOutput(This,output)
+#define IDXGISwapChain_GetFrameStatistics(This,stats) (This)->lpVtbl->GetFrameStatistics(This,stats)
+#define IDXGISwapChain_GetLastPresentCount(This,last_present_count) (This)->lpVtbl->GetLastPresentCount(This,last_present_count)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain_QueryInterface(IDXGISwapChain* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGISwapChain_AddRef(IDXGISwapChain* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGISwapChain_Release(IDXGISwapChain* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain_SetPrivateData(IDXGISwapChain* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGISwapChain_SetPrivateDataInterface(IDXGISwapChain* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGISwapChain_GetPrivateData(IDXGISwapChain* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGISwapChain_GetParent(IDXGISwapChain* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIDeviceSubObject methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain_GetDevice(IDXGISwapChain* This,REFIID riid,void **device) {
+ return This->lpVtbl->GetDevice(This,riid,device);
+}
+/*** IDXGISwapChain methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain_Present(IDXGISwapChain* This,UINT sync_interval,UINT flags) {
+ return This->lpVtbl->Present(This,sync_interval,flags);
+}
+static FORCEINLINE HRESULT IDXGISwapChain_GetBuffer(IDXGISwapChain* This,UINT buffer_idx,REFIID riid,void **surface) {
+ return This->lpVtbl->GetBuffer(This,buffer_idx,riid,surface);
+}
+static FORCEINLINE HRESULT IDXGISwapChain_SetFullscreenState(IDXGISwapChain* This,WINBOOL fullscreen,IDXGIOutput *target) {
+ return This->lpVtbl->SetFullscreenState(This,fullscreen,target);
+}
+static FORCEINLINE HRESULT IDXGISwapChain_GetFullscreenState(IDXGISwapChain* This,WINBOOL *fullscreen,IDXGIOutput **target) {
+ return This->lpVtbl->GetFullscreenState(This,fullscreen,target);
+}
+static FORCEINLINE HRESULT IDXGISwapChain_GetDesc(IDXGISwapChain* This,DXGI_SWAP_CHAIN_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE HRESULT IDXGISwapChain_ResizeBuffers(IDXGISwapChain* This,UINT buffer_count,UINT width,UINT height,DXGI_FORMAT format,UINT flags) {
+ return This->lpVtbl->ResizeBuffers(This,buffer_count,width,height,format,flags);
+}
+static FORCEINLINE HRESULT IDXGISwapChain_ResizeTarget(IDXGISwapChain* This,const DXGI_MODE_DESC *target_mode_desc) {
+ return This->lpVtbl->ResizeTarget(This,target_mode_desc);
+}
+static FORCEINLINE HRESULT IDXGISwapChain_GetContainingOutput(IDXGISwapChain* This,IDXGIOutput **output) {
+ return This->lpVtbl->GetContainingOutput(This,output);
+}
+static FORCEINLINE HRESULT IDXGISwapChain_GetFrameStatistics(IDXGISwapChain* This,DXGI_FRAME_STATISTICS *stats) {
+ return This->lpVtbl->GetFrameStatistics(This,stats);
+}
+static FORCEINLINE HRESULT IDXGISwapChain_GetLastPresentCount(IDXGISwapChain* This,UINT *last_present_count) {
+ return This->lpVtbl->GetLastPresentCount(This,last_present_count);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGISwapChain_INTERFACE_DEFINED__ */
+
+#define DXGI_MWA_NO_WINDOW_CHANGES 0x1
+#define DXGI_MWA_NO_ALT_ENTER 0x2
+#define DXGI_MWA_NO_PRINT_SCREEN 0x4
+#define DXGI_MWA_VALID 0x7
+/*****************************************************************************
+ * IDXGIFactory interface
+ */
+#ifndef __IDXGIFactory_INTERFACE_DEFINED__
+#define __IDXGIFactory_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIFactory, 0x7b7166ec, 0x21c7, 0x44ae, 0xb2,0x1a, 0xc9,0xae,0x32,0x1a,0xe3,0x69);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("7b7166ec-21c7-44ae-b21a-c9ae321ae369")
+IDXGIFactory : public IDXGIObject
+{
+ virtual HRESULT STDMETHODCALLTYPE EnumAdapters(
+ UINT adapter_idx,
+ IDXGIAdapter **adapter) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE MakeWindowAssociation(
+ HWND window,
+ UINT flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetWindowAssociation(
+ HWND *window) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateSwapChain(
+ IUnknown *device,
+ DXGI_SWAP_CHAIN_DESC *desc,
+ IDXGISwapChain **swapchain) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateSoftwareAdapter(
+ HMODULE swrast,
+ IDXGIAdapter **adapter) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIFactory, 0x7b7166ec, 0x21c7, 0x44ae, 0xb2,0x1a, 0xc9,0xae,0x32,0x1a,0xe3,0x69)
+#endif
+#else
+typedef struct IDXGIFactoryVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIFactory *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIFactory *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIFactory *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIFactory *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIFactory *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIFactory *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIFactory *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIFactory methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumAdapters)(
+ IDXGIFactory *This,
+ UINT adapter_idx,
+ IDXGIAdapter **adapter);
+
+ HRESULT (STDMETHODCALLTYPE *MakeWindowAssociation)(
+ IDXGIFactory *This,
+ HWND window,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetWindowAssociation)(
+ IDXGIFactory *This,
+ HWND *window);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChain)(
+ IDXGIFactory *This,
+ IUnknown *device,
+ DXGI_SWAP_CHAIN_DESC *desc,
+ IDXGISwapChain **swapchain);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSoftwareAdapter)(
+ IDXGIFactory *This,
+ HMODULE swrast,
+ IDXGIAdapter **adapter);
+
+ END_INTERFACE
+} IDXGIFactoryVtbl;
+
+interface IDXGIFactory {
+ CONST_VTBL IDXGIFactoryVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIFactory_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIFactory_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIFactory_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIFactory_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIFactory_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIFactory_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIFactory_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIFactory methods ***/
+#define IDXGIFactory_EnumAdapters(This,adapter_idx,adapter) (This)->lpVtbl->EnumAdapters(This,adapter_idx,adapter)
+#define IDXGIFactory_MakeWindowAssociation(This,window,flags) (This)->lpVtbl->MakeWindowAssociation(This,window,flags)
+#define IDXGIFactory_GetWindowAssociation(This,window) (This)->lpVtbl->GetWindowAssociation(This,window)
+#define IDXGIFactory_CreateSwapChain(This,device,desc,swapchain) (This)->lpVtbl->CreateSwapChain(This,device,desc,swapchain)
+#define IDXGIFactory_CreateSoftwareAdapter(This,swrast,adapter) (This)->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIFactory_QueryInterface(IDXGIFactory* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIFactory_AddRef(IDXGIFactory* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIFactory_Release(IDXGIFactory* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIFactory_SetPrivateData(IDXGIFactory* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIFactory_SetPrivateDataInterface(IDXGIFactory* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIFactory_GetPrivateData(IDXGIFactory* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIFactory_GetParent(IDXGIFactory* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIFactory methods ***/
+static FORCEINLINE HRESULT IDXGIFactory_EnumAdapters(IDXGIFactory* This,UINT adapter_idx,IDXGIAdapter **adapter) {
+ return This->lpVtbl->EnumAdapters(This,adapter_idx,adapter);
+}
+static FORCEINLINE HRESULT IDXGIFactory_MakeWindowAssociation(IDXGIFactory* This,HWND window,UINT flags) {
+ return This->lpVtbl->MakeWindowAssociation(This,window,flags);
+}
+static FORCEINLINE HRESULT IDXGIFactory_GetWindowAssociation(IDXGIFactory* This,HWND *window) {
+ return This->lpVtbl->GetWindowAssociation(This,window);
+}
+static FORCEINLINE HRESULT IDXGIFactory_CreateSwapChain(IDXGIFactory* This,IUnknown *device,DXGI_SWAP_CHAIN_DESC *desc,IDXGISwapChain **swapchain) {
+ return This->lpVtbl->CreateSwapChain(This,device,desc,swapchain);
+}
+static FORCEINLINE HRESULT IDXGIFactory_CreateSoftwareAdapter(IDXGIFactory* This,HMODULE swrast,IDXGIAdapter **adapter) {
+ return This->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIFactory_INTERFACE_DEFINED__ */
+
+HRESULT __stdcall CreateDXGIFactory(REFIID riid,void **factory);
+
+HRESULT __stdcall CreateDXGIFactory1(REFIID riid,void **factory);
+
+/*****************************************************************************
+ * IDXGIDevice interface
+ */
+#ifndef __IDXGIDevice_INTERFACE_DEFINED__
+#define __IDXGIDevice_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIDevice, 0x54ec77fa, 0x1377, 0x44e6, 0x8c,0x32, 0x88,0xfd,0x5f,0x44,0xc8,0x4c);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("54ec77fa-1377-44e6-8c32-88fd5f44c84c")
+IDXGIDevice : public IDXGIObject
+{
+ virtual HRESULT STDMETHODCALLTYPE GetAdapter(
+ IDXGIAdapter **adapter) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateSurface(
+ const DXGI_SURFACE_DESC *desc,
+ UINT surface_count,
+ DXGI_USAGE usage,
+ const DXGI_SHARED_RESOURCE *shared_resource,
+ IDXGISurface **surface) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE QueryResourceResidency(
+ IUnknown *const *resources,
+ DXGI_RESIDENCY *residency,
+ UINT resource_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetGPUThreadPriority(
+ INT priority) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetGPUThreadPriority(
+ INT *priority) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIDevice, 0x54ec77fa, 0x1377, 0x44e6, 0x8c,0x32, 0x88,0xfd,0x5f,0x44,0xc8,0x4c)
+#endif
+#else
+typedef struct IDXGIDeviceVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIDevice *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIDevice *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIDevice *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIDevice *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIDevice *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIDevice *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIDevice *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIDevice methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetAdapter)(
+ IDXGIDevice *This,
+ IDXGIAdapter **adapter);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSurface)(
+ IDXGIDevice *This,
+ const DXGI_SURFACE_DESC *desc,
+ UINT surface_count,
+ DXGI_USAGE usage,
+ const DXGI_SHARED_RESOURCE *shared_resource,
+ IDXGISurface **surface);
+
+ HRESULT (STDMETHODCALLTYPE *QueryResourceResidency)(
+ IDXGIDevice *This,
+ IUnknown *const *resources,
+ DXGI_RESIDENCY *residency,
+ UINT resource_count);
+
+ HRESULT (STDMETHODCALLTYPE *SetGPUThreadPriority)(
+ IDXGIDevice *This,
+ INT priority);
+
+ HRESULT (STDMETHODCALLTYPE *GetGPUThreadPriority)(
+ IDXGIDevice *This,
+ INT *priority);
+
+ END_INTERFACE
+} IDXGIDeviceVtbl;
+
+interface IDXGIDevice {
+ CONST_VTBL IDXGIDeviceVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIDevice_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIDevice_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIDevice_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIDevice_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIDevice_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIDevice_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIDevice_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIDevice methods ***/
+#define IDXGIDevice_GetAdapter(This,adapter) (This)->lpVtbl->GetAdapter(This,adapter)
+#define IDXGIDevice_CreateSurface(This,desc,surface_count,usage,shared_resource,surface) (This)->lpVtbl->CreateSurface(This,desc,surface_count,usage,shared_resource,surface)
+#define IDXGIDevice_QueryResourceResidency(This,resources,residency,resource_count) (This)->lpVtbl->QueryResourceResidency(This,resources,residency,resource_count)
+#define IDXGIDevice_SetGPUThreadPriority(This,priority) (This)->lpVtbl->SetGPUThreadPriority(This,priority)
+#define IDXGIDevice_GetGPUThreadPriority(This,priority) (This)->lpVtbl->GetGPUThreadPriority(This,priority)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIDevice_QueryInterface(IDXGIDevice* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIDevice_AddRef(IDXGIDevice* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIDevice_Release(IDXGIDevice* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIDevice_SetPrivateData(IDXGIDevice* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIDevice_SetPrivateDataInterface(IDXGIDevice* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIDevice_GetPrivateData(IDXGIDevice* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIDevice_GetParent(IDXGIDevice* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIDevice methods ***/
+static FORCEINLINE HRESULT IDXGIDevice_GetAdapter(IDXGIDevice* This,IDXGIAdapter **adapter) {
+ return This->lpVtbl->GetAdapter(This,adapter);
+}
+static FORCEINLINE HRESULT IDXGIDevice_CreateSurface(IDXGIDevice* This,const DXGI_SURFACE_DESC *desc,UINT surface_count,DXGI_USAGE usage,const DXGI_SHARED_RESOURCE *shared_resource,IDXGISurface **surface) {
+ return This->lpVtbl->CreateSurface(This,desc,surface_count,usage,shared_resource,surface);
+}
+static FORCEINLINE HRESULT IDXGIDevice_QueryResourceResidency(IDXGIDevice* This,IUnknown *const *resources,DXGI_RESIDENCY *residency,UINT resource_count) {
+ return This->lpVtbl->QueryResourceResidency(This,resources,residency,resource_count);
+}
+static FORCEINLINE HRESULT IDXGIDevice_SetGPUThreadPriority(IDXGIDevice* This,INT priority) {
+ return This->lpVtbl->SetGPUThreadPriority(This,priority);
+}
+static FORCEINLINE HRESULT IDXGIDevice_GetGPUThreadPriority(IDXGIDevice* This,INT *priority) {
+ return This->lpVtbl->GetGPUThreadPriority(This,priority);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIDevice_INTERFACE_DEFINED__ */
+
+typedef enum DXGI_ADAPTER_FLAG {
+ DXGI_ADAPTER_FLAG_NONE = 0,
+ DXGI_ADAPTER_FLAG_REMOTE = 1,
+ DXGI_ADAPTER_FLAG_SOFTWARE = 2,
+ DXGI_ADAPTER_FLAG_FORCE_DWORD = 0xffffffff
+} DXGI_ADAPTER_FLAG;
+typedef struct DXGI_ADAPTER_DESC1 {
+ WCHAR Description[128];
+ UINT VendorId;
+ UINT DeviceId;
+ UINT SubSysId;
+ UINT Revision;
+ SIZE_T DedicatedVideoMemory;
+ SIZE_T DedicatedSystemMemory;
+ SIZE_T SharedSystemMemory;
+ LUID AdapterLuid;
+ UINT Flags;
+} DXGI_ADAPTER_DESC1;
+/*****************************************************************************
+ * IDXGIAdapter1 interface
+ */
+#ifndef __IDXGIAdapter1_INTERFACE_DEFINED__
+#define __IDXGIAdapter1_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIAdapter1, 0x29038f61, 0x3839, 0x4626, 0x91,0xfd, 0x08,0x68,0x79,0x01,0x1a,0x05);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("29038f61-3839-4626-91fd-086879011a05")
+IDXGIAdapter1 : public IDXGIAdapter
+{
+ virtual HRESULT STDMETHODCALLTYPE GetDesc1(
+ DXGI_ADAPTER_DESC1 *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIAdapter1, 0x29038f61, 0x3839, 0x4626, 0x91,0xfd, 0x08,0x68,0x79,0x01,0x1a,0x05)
+#endif
+#else
+typedef struct IDXGIAdapter1Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIAdapter1 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIAdapter1 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIAdapter1 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIAdapter1 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIAdapter1 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIAdapter1 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIAdapter1 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIAdapter methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumOutputs)(
+ IDXGIAdapter1 *This,
+ UINT output_idx,
+ IDXGIOutput **output);
+
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IDXGIAdapter1 *This,
+ DXGI_ADAPTER_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *CheckInterfaceSupport)(
+ IDXGIAdapter1 *This,
+ REFGUID guid,
+ LARGE_INTEGER *umd_version);
+
+ /*** IDXGIAdapter1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc1)(
+ IDXGIAdapter1 *This,
+ DXGI_ADAPTER_DESC1 *pDesc);
+
+ END_INTERFACE
+} IDXGIAdapter1Vtbl;
+
+interface IDXGIAdapter1 {
+ CONST_VTBL IDXGIAdapter1Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIAdapter1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIAdapter1_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIAdapter1_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIAdapter1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIAdapter1_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIAdapter1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIAdapter1_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIAdapter methods ***/
+#define IDXGIAdapter1_EnumOutputs(This,output_idx,output) (This)->lpVtbl->EnumOutputs(This,output_idx,output)
+#define IDXGIAdapter1_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IDXGIAdapter1_CheckInterfaceSupport(This,guid,umd_version) (This)->lpVtbl->CheckInterfaceSupport(This,guid,umd_version)
+/*** IDXGIAdapter1 methods ***/
+#define IDXGIAdapter1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter1_QueryInterface(IDXGIAdapter1* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIAdapter1_AddRef(IDXGIAdapter1* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIAdapter1_Release(IDXGIAdapter1* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter1_SetPrivateData(IDXGIAdapter1* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIAdapter1_SetPrivateDataInterface(IDXGIAdapter1* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIAdapter1_GetPrivateData(IDXGIAdapter1* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIAdapter1_GetParent(IDXGIAdapter1* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIAdapter methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter1_EnumOutputs(IDXGIAdapter1* This,UINT output_idx,IDXGIOutput **output) {
+ return This->lpVtbl->EnumOutputs(This,output_idx,output);
+}
+static FORCEINLINE HRESULT IDXGIAdapter1_GetDesc(IDXGIAdapter1* This,DXGI_ADAPTER_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE HRESULT IDXGIAdapter1_CheckInterfaceSupport(IDXGIAdapter1* This,REFGUID guid,LARGE_INTEGER *umd_version) {
+ return This->lpVtbl->CheckInterfaceSupport(This,guid,umd_version);
+}
+/*** IDXGIAdapter1 methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter1_GetDesc1(IDXGIAdapter1* This,DXGI_ADAPTER_DESC1 *pDesc) {
+ return This->lpVtbl->GetDesc1(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIAdapter1_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIDevice1 interface
+ */
+#ifndef __IDXGIDevice1_INTERFACE_DEFINED__
+#define __IDXGIDevice1_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIDevice1, 0x77db970f, 0x6276, 0x48ba, 0xba,0x28, 0x07,0x01,0x43,0xb4,0x39,0x2c);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("77db970f-6276-48ba-ba28-070143b4392c")
+IDXGIDevice1 : public IDXGIDevice
+{
+ virtual HRESULT STDMETHODCALLTYPE SetMaximumFrameLatency(
+ UINT MaxLatency) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetMaximumFrameLatency(
+ UINT *pMaxLatency) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIDevice1, 0x77db970f, 0x6276, 0x48ba, 0xba,0x28, 0x07,0x01,0x43,0xb4,0x39,0x2c)
+#endif
+#else
+typedef struct IDXGIDevice1Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIDevice1 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIDevice1 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIDevice1 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIDevice1 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIDevice1 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIDevice1 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIDevice1 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIDevice methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetAdapter)(
+ IDXGIDevice1 *This,
+ IDXGIAdapter **adapter);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSurface)(
+ IDXGIDevice1 *This,
+ const DXGI_SURFACE_DESC *desc,
+ UINT surface_count,
+ DXGI_USAGE usage,
+ const DXGI_SHARED_RESOURCE *shared_resource,
+ IDXGISurface **surface);
+
+ HRESULT (STDMETHODCALLTYPE *QueryResourceResidency)(
+ IDXGIDevice1 *This,
+ IUnknown *const *resources,
+ DXGI_RESIDENCY *residency,
+ UINT resource_count);
+
+ HRESULT (STDMETHODCALLTYPE *SetGPUThreadPriority)(
+ IDXGIDevice1 *This,
+ INT priority);
+
+ HRESULT (STDMETHODCALLTYPE *GetGPUThreadPriority)(
+ IDXGIDevice1 *This,
+ INT *priority);
+
+ /*** IDXGIDevice1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetMaximumFrameLatency)(
+ IDXGIDevice1 *This,
+ UINT MaxLatency);
+
+ HRESULT (STDMETHODCALLTYPE *GetMaximumFrameLatency)(
+ IDXGIDevice1 *This,
+ UINT *pMaxLatency);
+
+ END_INTERFACE
+} IDXGIDevice1Vtbl;
+
+interface IDXGIDevice1 {
+ CONST_VTBL IDXGIDevice1Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIDevice1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIDevice1_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIDevice1_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIDevice1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIDevice1_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIDevice1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIDevice1_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIDevice methods ***/
+#define IDXGIDevice1_GetAdapter(This,adapter) (This)->lpVtbl->GetAdapter(This,adapter)
+#define IDXGIDevice1_CreateSurface(This,desc,surface_count,usage,shared_resource,surface) (This)->lpVtbl->CreateSurface(This,desc,surface_count,usage,shared_resource,surface)
+#define IDXGIDevice1_QueryResourceResidency(This,resources,residency,resource_count) (This)->lpVtbl->QueryResourceResidency(This,resources,residency,resource_count)
+#define IDXGIDevice1_SetGPUThreadPriority(This,priority) (This)->lpVtbl->SetGPUThreadPriority(This,priority)
+#define IDXGIDevice1_GetGPUThreadPriority(This,priority) (This)->lpVtbl->GetGPUThreadPriority(This,priority)
+/*** IDXGIDevice1 methods ***/
+#define IDXGIDevice1_SetMaximumFrameLatency(This,MaxLatency) (This)->lpVtbl->SetMaximumFrameLatency(This,MaxLatency)
+#define IDXGIDevice1_GetMaximumFrameLatency(This,pMaxLatency) (This)->lpVtbl->GetMaximumFrameLatency(This,pMaxLatency)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIDevice1_QueryInterface(IDXGIDevice1* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIDevice1_AddRef(IDXGIDevice1* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIDevice1_Release(IDXGIDevice1* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIDevice1_SetPrivateData(IDXGIDevice1* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIDevice1_SetPrivateDataInterface(IDXGIDevice1* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIDevice1_GetPrivateData(IDXGIDevice1* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIDevice1_GetParent(IDXGIDevice1* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIDevice methods ***/
+static FORCEINLINE HRESULT IDXGIDevice1_GetAdapter(IDXGIDevice1* This,IDXGIAdapter **adapter) {
+ return This->lpVtbl->GetAdapter(This,adapter);
+}
+static FORCEINLINE HRESULT IDXGIDevice1_CreateSurface(IDXGIDevice1* This,const DXGI_SURFACE_DESC *desc,UINT surface_count,DXGI_USAGE usage,const DXGI_SHARED_RESOURCE *shared_resource,IDXGISurface **surface) {
+ return This->lpVtbl->CreateSurface(This,desc,surface_count,usage,shared_resource,surface);
+}
+static FORCEINLINE HRESULT IDXGIDevice1_QueryResourceResidency(IDXGIDevice1* This,IUnknown *const *resources,DXGI_RESIDENCY *residency,UINT resource_count) {
+ return This->lpVtbl->QueryResourceResidency(This,resources,residency,resource_count);
+}
+static FORCEINLINE HRESULT IDXGIDevice1_SetGPUThreadPriority(IDXGIDevice1* This,INT priority) {
+ return This->lpVtbl->SetGPUThreadPriority(This,priority);
+}
+static FORCEINLINE HRESULT IDXGIDevice1_GetGPUThreadPriority(IDXGIDevice1* This,INT *priority) {
+ return This->lpVtbl->GetGPUThreadPriority(This,priority);
+}
+/*** IDXGIDevice1 methods ***/
+static FORCEINLINE HRESULT IDXGIDevice1_SetMaximumFrameLatency(IDXGIDevice1* This,UINT MaxLatency) {
+ return This->lpVtbl->SetMaximumFrameLatency(This,MaxLatency);
+}
+static FORCEINLINE HRESULT IDXGIDevice1_GetMaximumFrameLatency(IDXGIDevice1* This,UINT *pMaxLatency) {
+ return This->lpVtbl->GetMaximumFrameLatency(This,pMaxLatency);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIDevice1_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIFactory1 interface
+ */
+#ifndef __IDXGIFactory1_INTERFACE_DEFINED__
+#define __IDXGIFactory1_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIFactory1, 0x770aae78, 0xf26f, 0x4dba, 0xa8,0x29, 0x25,0x3c,0x83,0xd1,0xb3,0x87);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("770aae78-f26f-4dba-a829-253c83d1b387")
+IDXGIFactory1 : public IDXGIFactory
+{
+ virtual HRESULT STDMETHODCALLTYPE EnumAdapters1(
+ UINT Adapter,
+ IDXGIAdapter1 **ppAdapter) = 0;
+
+ virtual WINBOOL STDMETHODCALLTYPE IsCurrent(
+ ) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIFactory1, 0x770aae78, 0xf26f, 0x4dba, 0xa8,0x29, 0x25,0x3c,0x83,0xd1,0xb3,0x87)
+#endif
+#else
+typedef struct IDXGIFactory1Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIFactory1 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIFactory1 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIFactory1 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIFactory1 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIFactory1 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIFactory1 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIFactory1 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIFactory methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumAdapters)(
+ IDXGIFactory1 *This,
+ UINT adapter_idx,
+ IDXGIAdapter **adapter);
+
+ HRESULT (STDMETHODCALLTYPE *MakeWindowAssociation)(
+ IDXGIFactory1 *This,
+ HWND window,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetWindowAssociation)(
+ IDXGIFactory1 *This,
+ HWND *window);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChain)(
+ IDXGIFactory1 *This,
+ IUnknown *device,
+ DXGI_SWAP_CHAIN_DESC *desc,
+ IDXGISwapChain **swapchain);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSoftwareAdapter)(
+ IDXGIFactory1 *This,
+ HMODULE swrast,
+ IDXGIAdapter **adapter);
+
+ /*** IDXGIFactory1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumAdapters1)(
+ IDXGIFactory1 *This,
+ UINT Adapter,
+ IDXGIAdapter1 **ppAdapter);
+
+ WINBOOL (STDMETHODCALLTYPE *IsCurrent)(
+ IDXGIFactory1 *This);
+
+ END_INTERFACE
+} IDXGIFactory1Vtbl;
+
+interface IDXGIFactory1 {
+ CONST_VTBL IDXGIFactory1Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIFactory1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIFactory1_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIFactory1_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIFactory1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIFactory1_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIFactory1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIFactory1_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIFactory methods ***/
+#define IDXGIFactory1_EnumAdapters(This,adapter_idx,adapter) (This)->lpVtbl->EnumAdapters(This,adapter_idx,adapter)
+#define IDXGIFactory1_MakeWindowAssociation(This,window,flags) (This)->lpVtbl->MakeWindowAssociation(This,window,flags)
+#define IDXGIFactory1_GetWindowAssociation(This,window) (This)->lpVtbl->GetWindowAssociation(This,window)
+#define IDXGIFactory1_CreateSwapChain(This,device,desc,swapchain) (This)->lpVtbl->CreateSwapChain(This,device,desc,swapchain)
+#define IDXGIFactory1_CreateSoftwareAdapter(This,swrast,adapter) (This)->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter)
+/*** IDXGIFactory1 methods ***/
+#define IDXGIFactory1_EnumAdapters1(This,Adapter,ppAdapter) (This)->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter)
+#define IDXGIFactory1_IsCurrent(This) (This)->lpVtbl->IsCurrent(This)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIFactory1_QueryInterface(IDXGIFactory1* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIFactory1_AddRef(IDXGIFactory1* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIFactory1_Release(IDXGIFactory1* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIFactory1_SetPrivateData(IDXGIFactory1* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIFactory1_SetPrivateDataInterface(IDXGIFactory1* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIFactory1_GetPrivateData(IDXGIFactory1* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIFactory1_GetParent(IDXGIFactory1* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIFactory methods ***/
+static FORCEINLINE HRESULT IDXGIFactory1_EnumAdapters(IDXGIFactory1* This,UINT adapter_idx,IDXGIAdapter **adapter) {
+ return This->lpVtbl->EnumAdapters(This,adapter_idx,adapter);
+}
+static FORCEINLINE HRESULT IDXGIFactory1_MakeWindowAssociation(IDXGIFactory1* This,HWND window,UINT flags) {
+ return This->lpVtbl->MakeWindowAssociation(This,window,flags);
+}
+static FORCEINLINE HRESULT IDXGIFactory1_GetWindowAssociation(IDXGIFactory1* This,HWND *window) {
+ return This->lpVtbl->GetWindowAssociation(This,window);
+}
+static FORCEINLINE HRESULT IDXGIFactory1_CreateSwapChain(IDXGIFactory1* This,IUnknown *device,DXGI_SWAP_CHAIN_DESC *desc,IDXGISwapChain **swapchain) {
+ return This->lpVtbl->CreateSwapChain(This,device,desc,swapchain);
+}
+static FORCEINLINE HRESULT IDXGIFactory1_CreateSoftwareAdapter(IDXGIFactory1* This,HMODULE swrast,IDXGIAdapter **adapter) {
+ return This->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter);
+}
+/*** IDXGIFactory1 methods ***/
+static FORCEINLINE HRESULT IDXGIFactory1_EnumAdapters1(IDXGIFactory1* This,UINT Adapter,IDXGIAdapter1 **ppAdapter) {
+ return This->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter);
+}
+static FORCEINLINE WINBOOL IDXGIFactory1_IsCurrent(IDXGIFactory1* This) {
+ return This->lpVtbl->IsCurrent(This);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIFactory1_INTERFACE_DEFINED__ */
+
+/* Begin additional prototypes for all interfaces */
+
+
+/* End additional prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __dxgi_h__ */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_2.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_2.h
new file mode 100644
index 00000000..d02abaf1
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_2.h
@@ -0,0 +1,2203 @@
+/*** Autogenerated by WIDL 5.13 from include/dxgi1_2.idl - Do not edit ***/
+
+#ifdef _WIN32
+#ifndef __REQUIRED_RPCNDR_H_VERSION__
+#define __REQUIRED_RPCNDR_H_VERSION__ 475
+#endif
+#include <rpc.h>
+#include <rpcndr.h>
+#endif
+
+#ifndef COM_NO_WINDOWS_H
+#include <windows.h>
+#include <ole2.h>
+#endif
+
+#ifndef __dxgi1_2_h__
+#define __dxgi1_2_h__
+
+/* Forward declarations */
+
+#ifndef __IDXGIOutputDuplication_FWD_DEFINED__
+#define __IDXGIOutputDuplication_FWD_DEFINED__
+typedef interface IDXGIOutputDuplication IDXGIOutputDuplication;
+#ifdef __cplusplus
+interface IDXGIOutputDuplication;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGISurface2_FWD_DEFINED__
+#define __IDXGISurface2_FWD_DEFINED__
+typedef interface IDXGISurface2 IDXGISurface2;
+#ifdef __cplusplus
+interface IDXGISurface2;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIResource1_FWD_DEFINED__
+#define __IDXGIResource1_FWD_DEFINED__
+typedef interface IDXGIResource1 IDXGIResource1;
+#ifdef __cplusplus
+interface IDXGIResource1;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIDisplayControl_FWD_DEFINED__
+#define __IDXGIDisplayControl_FWD_DEFINED__
+typedef interface IDXGIDisplayControl IDXGIDisplayControl;
+#ifdef __cplusplus
+interface IDXGIDisplayControl;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIDevice2_FWD_DEFINED__
+#define __IDXGIDevice2_FWD_DEFINED__
+typedef interface IDXGIDevice2 IDXGIDevice2;
+#ifdef __cplusplus
+interface IDXGIDevice2;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGISwapChain1_FWD_DEFINED__
+#define __IDXGISwapChain1_FWD_DEFINED__
+typedef interface IDXGISwapChain1 IDXGISwapChain1;
+#ifdef __cplusplus
+interface IDXGISwapChain1;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIFactory2_FWD_DEFINED__
+#define __IDXGIFactory2_FWD_DEFINED__
+typedef interface IDXGIFactory2 IDXGIFactory2;
+#ifdef __cplusplus
+interface IDXGIFactory2;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIAdapter2_FWD_DEFINED__
+#define __IDXGIAdapter2_FWD_DEFINED__
+typedef interface IDXGIAdapter2 IDXGIAdapter2;
+#ifdef __cplusplus
+interface IDXGIAdapter2;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIOutput1_FWD_DEFINED__
+#define __IDXGIOutput1_FWD_DEFINED__
+typedef interface IDXGIOutput1 IDXGIOutput1;
+#ifdef __cplusplus
+interface IDXGIOutput1;
+#endif /* __cplusplus */
+#endif
+
+/* Headers for imported files */
+
+#include <dxgi.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define DXGI_ENUM_MODES_STEREO (0x4)
+
+#define DXGI_ENUM_MODES_DISABLED_STEREO (0x8)
+
+#define DXGI_SHARED_RESOURCE_READ (0x80000000)
+
+#define DXGI_SHARED_RESOURCE_WRITE (0x1)
+
+typedef enum _DXGI_OFFER_RESOURCE_PRIORITY {
+ DXGI_OFFER_RESOURCE_PRIORITY_LOW = 1,
+ DXGI_OFFER_RESOURCE_PRIORITY_NORMAL = 2,
+ DXGI_OFFER_RESOURCE_PRIORITY_HIGH = 3
+} DXGI_OFFER_RESOURCE_PRIORITY;
+typedef enum DXGI_ALPHA_MODE {
+ DXGI_ALPHA_MODE_UNSPECIFIED = 0,
+ DXGI_ALPHA_MODE_PREMULTIPLIED = 1,
+ DXGI_ALPHA_MODE_STRAIGHT = 2,
+ DXGI_ALPHA_MODE_IGNORE = 3,
+ DXGI_ALPHA_MODE_FORCE_DWORD = 0xffffffff
+} DXGI_ALPHA_MODE;
+typedef struct DXGI_OUTDUPL_MOVE_RECT {
+ POINT SourcePoint;
+ RECT DestinationRect;
+} DXGI_OUTDUPL_MOVE_RECT;
+typedef struct DXGI_OUTDUPL_DESC {
+ DXGI_MODE_DESC ModeDesc;
+ DXGI_MODE_ROTATION Rotation;
+ WINBOOL DesktopImageInSystemMemory;
+} DXGI_OUTDUPL_DESC;
+typedef struct DXGI_OUTDUPL_POINTER_POSITION {
+ POINT Position;
+ WINBOOL Visible;
+} DXGI_OUTDUPL_POINTER_POSITION;
+typedef enum DXGI_OUTDUPL_POINTER_SHAPE_TYPE {
+ DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME = 0x1,
+ DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR = 0x2,
+ DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR = 0x4
+} DXGI_OUTDUPL_POINTER_SHAPE_TYPE;
+typedef struct DXGI_OUTDUPL_POINTER_SHAPE_INFO {
+ UINT Type;
+ UINT Width;
+ UINT Height;
+ UINT Pitch;
+ POINT HotSpot;
+} DXGI_OUTDUPL_POINTER_SHAPE_INFO;
+typedef struct DXGI_OUTDUPL_FRAME_INFO {
+ LARGE_INTEGER LastPresentTime;
+ LARGE_INTEGER LastMouseUpdateTime;
+ UINT AccumulatedFrames;
+ WINBOOL RectsCoalesced;
+ WINBOOL ProtectedContentMaskedOut;
+ DXGI_OUTDUPL_POINTER_POSITION PointerPosition;
+ UINT TotalMetadataBufferSize;
+ UINT PointerShapeBufferSize;
+} DXGI_OUTDUPL_FRAME_INFO;
+typedef struct DXGI_MODE_DESC1 {
+ UINT Width;
+ UINT Height;
+ DXGI_RATIONAL RefreshRate;
+ DXGI_FORMAT Format;
+ DXGI_MODE_SCANLINE_ORDER ScanlineOrdering;
+ DXGI_MODE_SCALING Scaling;
+ WINBOOL Stereo;
+} DXGI_MODE_DESC1;
+/*****************************************************************************
+ * IDXGIOutputDuplication interface
+ */
+#ifndef __IDXGIOutputDuplication_INTERFACE_DEFINED__
+#define __IDXGIOutputDuplication_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIOutputDuplication, 0x191cfac3, 0xa341, 0x470d, 0xb2,0x6e, 0xa8,0x64,0xf4,0x28,0x31,0x9c);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("191cfac3-a341-470d-b26e-a864f428319c")
+IDXGIOutputDuplication : public IDXGIObject
+{
+ virtual void STDMETHODCALLTYPE GetDesc(
+ DXGI_OUTDUPL_DESC *desc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE AcquireNextFrame(
+ UINT timeout_in_milliseconds,
+ DXGI_OUTDUPL_FRAME_INFO *frame_info,
+ IDXGIResource **desktop_resource) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetFrameDirtyRects(
+ UINT dirty_rects_buffer_size,
+ RECT *dirty_rects_buffer,
+ UINT *dirty_rects_buffer_size_required) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetFrameMoveRects(
+ UINT move_rects_buffer_size,
+ DXGI_OUTDUPL_MOVE_RECT *move_rect_buffer,
+ UINT *move_rects_buffer_size_required) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetFramePointerShape(
+ UINT pointer_shape_buffer_size,
+ void *pointer_shape_buffer,
+ UINT *pointer_shape_buffer_size_required,
+ DXGI_OUTDUPL_POINTER_SHAPE_INFO *pointer_shape_info) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE MapDesktopSurface(
+ DXGI_MAPPED_RECT *locked_rect) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE UnMapDesktopSurface(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE ReleaseFrame(
+ ) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIOutputDuplication, 0x191cfac3, 0xa341, 0x470d, 0xb2,0x6e, 0xa8,0x64,0xf4,0x28,0x31,0x9c)
+#endif
+#else
+typedef struct IDXGIOutputDuplicationVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIOutputDuplication *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIOutputDuplication *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIOutputDuplication *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIOutputDuplication *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIOutputDuplication *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIOutputDuplication *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIOutputDuplication *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIOutputDuplication methods ***/
+ void (STDMETHODCALLTYPE *GetDesc)(
+ IDXGIOutputDuplication *This,
+ DXGI_OUTDUPL_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *AcquireNextFrame)(
+ IDXGIOutputDuplication *This,
+ UINT timeout_in_milliseconds,
+ DXGI_OUTDUPL_FRAME_INFO *frame_info,
+ IDXGIResource **desktop_resource);
+
+ HRESULT (STDMETHODCALLTYPE *GetFrameDirtyRects)(
+ IDXGIOutputDuplication *This,
+ UINT dirty_rects_buffer_size,
+ RECT *dirty_rects_buffer,
+ UINT *dirty_rects_buffer_size_required);
+
+ HRESULT (STDMETHODCALLTYPE *GetFrameMoveRects)(
+ IDXGIOutputDuplication *This,
+ UINT move_rects_buffer_size,
+ DXGI_OUTDUPL_MOVE_RECT *move_rect_buffer,
+ UINT *move_rects_buffer_size_required);
+
+ HRESULT (STDMETHODCALLTYPE *GetFramePointerShape)(
+ IDXGIOutputDuplication *This,
+ UINT pointer_shape_buffer_size,
+ void *pointer_shape_buffer,
+ UINT *pointer_shape_buffer_size_required,
+ DXGI_OUTDUPL_POINTER_SHAPE_INFO *pointer_shape_info);
+
+ HRESULT (STDMETHODCALLTYPE *MapDesktopSurface)(
+ IDXGIOutputDuplication *This,
+ DXGI_MAPPED_RECT *locked_rect);
+
+ HRESULT (STDMETHODCALLTYPE *UnMapDesktopSurface)(
+ IDXGIOutputDuplication *This);
+
+ HRESULT (STDMETHODCALLTYPE *ReleaseFrame)(
+ IDXGIOutputDuplication *This);
+
+ END_INTERFACE
+} IDXGIOutputDuplicationVtbl;
+
+interface IDXGIOutputDuplication {
+ CONST_VTBL IDXGIOutputDuplicationVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIOutputDuplication_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIOutputDuplication_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIOutputDuplication_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIOutputDuplication_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIOutputDuplication_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIOutputDuplication_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIOutputDuplication_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIOutputDuplication methods ***/
+#define IDXGIOutputDuplication_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IDXGIOutputDuplication_AcquireNextFrame(This,timeout_in_milliseconds,frame_info,desktop_resource) (This)->lpVtbl->AcquireNextFrame(This,timeout_in_milliseconds,frame_info,desktop_resource)
+#define IDXGIOutputDuplication_GetFrameDirtyRects(This,dirty_rects_buffer_size,dirty_rects_buffer,dirty_rects_buffer_size_required) (This)->lpVtbl->GetFrameDirtyRects(This,dirty_rects_buffer_size,dirty_rects_buffer,dirty_rects_buffer_size_required)
+#define IDXGIOutputDuplication_GetFrameMoveRects(This,move_rects_buffer_size,move_rect_buffer,move_rects_buffer_size_required) (This)->lpVtbl->GetFrameMoveRects(This,move_rects_buffer_size,move_rect_buffer,move_rects_buffer_size_required)
+#define IDXGIOutputDuplication_GetFramePointerShape(This,pointer_shape_buffer_size,pointer_shape_buffer,pointer_shape_buffer_size_required,pointer_shape_info) (This)->lpVtbl->GetFramePointerShape(This,pointer_shape_buffer_size,pointer_shape_buffer,pointer_shape_buffer_size_required,pointer_shape_info)
+#define IDXGIOutputDuplication_MapDesktopSurface(This,locked_rect) (This)->lpVtbl->MapDesktopSurface(This,locked_rect)
+#define IDXGIOutputDuplication_UnMapDesktopSurface(This) (This)->lpVtbl->UnMapDesktopSurface(This)
+#define IDXGIOutputDuplication_ReleaseFrame(This) (This)->lpVtbl->ReleaseFrame(This)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIOutputDuplication_QueryInterface(IDXGIOutputDuplication* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIOutputDuplication_AddRef(IDXGIOutputDuplication* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIOutputDuplication_Release(IDXGIOutputDuplication* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIOutputDuplication_SetPrivateData(IDXGIOutputDuplication* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIOutputDuplication_SetPrivateDataInterface(IDXGIOutputDuplication* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIOutputDuplication_GetPrivateData(IDXGIOutputDuplication* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIOutputDuplication_GetParent(IDXGIOutputDuplication* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIOutputDuplication methods ***/
+static FORCEINLINE void IDXGIOutputDuplication_GetDesc(IDXGIOutputDuplication* This,DXGI_OUTDUPL_DESC *desc) {
+ This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE HRESULT IDXGIOutputDuplication_AcquireNextFrame(IDXGIOutputDuplication* This,UINT timeout_in_milliseconds,DXGI_OUTDUPL_FRAME_INFO *frame_info,IDXGIResource **desktop_resource) {
+ return This->lpVtbl->AcquireNextFrame(This,timeout_in_milliseconds,frame_info,desktop_resource);
+}
+static FORCEINLINE HRESULT IDXGIOutputDuplication_GetFrameDirtyRects(IDXGIOutputDuplication* This,UINT dirty_rects_buffer_size,RECT *dirty_rects_buffer,UINT *dirty_rects_buffer_size_required) {
+ return This->lpVtbl->GetFrameDirtyRects(This,dirty_rects_buffer_size,dirty_rects_buffer,dirty_rects_buffer_size_required);
+}
+static FORCEINLINE HRESULT IDXGIOutputDuplication_GetFrameMoveRects(IDXGIOutputDuplication* This,UINT move_rects_buffer_size,DXGI_OUTDUPL_MOVE_RECT *move_rect_buffer,UINT *move_rects_buffer_size_required) {
+ return This->lpVtbl->GetFrameMoveRects(This,move_rects_buffer_size,move_rect_buffer,move_rects_buffer_size_required);
+}
+static FORCEINLINE HRESULT IDXGIOutputDuplication_GetFramePointerShape(IDXGIOutputDuplication* This,UINT pointer_shape_buffer_size,void *pointer_shape_buffer,UINT *pointer_shape_buffer_size_required,DXGI_OUTDUPL_POINTER_SHAPE_INFO *pointer_shape_info) {
+ return This->lpVtbl->GetFramePointerShape(This,pointer_shape_buffer_size,pointer_shape_buffer,pointer_shape_buffer_size_required,pointer_shape_info);
+}
+static FORCEINLINE HRESULT IDXGIOutputDuplication_MapDesktopSurface(IDXGIOutputDuplication* This,DXGI_MAPPED_RECT *locked_rect) {
+ return This->lpVtbl->MapDesktopSurface(This,locked_rect);
+}
+static FORCEINLINE HRESULT IDXGIOutputDuplication_UnMapDesktopSurface(IDXGIOutputDuplication* This) {
+ return This->lpVtbl->UnMapDesktopSurface(This);
+}
+static FORCEINLINE HRESULT IDXGIOutputDuplication_ReleaseFrame(IDXGIOutputDuplication* This) {
+ return This->lpVtbl->ReleaseFrame(This);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIOutputDuplication_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGISurface2 interface
+ */
+#ifndef __IDXGISurface2_INTERFACE_DEFINED__
+#define __IDXGISurface2_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGISurface2, 0xaba496dd, 0xb617, 0x4cb8, 0xa8,0x66, 0xbc,0x44,0xd7,0xeb,0x1f,0xa2);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("aba496dd-b617-4cb8-a866-bc44d7eb1fa2")
+IDXGISurface2 : public IDXGISurface1
+{
+ virtual HRESULT STDMETHODCALLTYPE GetResource(
+ REFIID iid,
+ void **parent_resource,
+ UINT *subresource_idx) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGISurface2, 0xaba496dd, 0xb617, 0x4cb8, 0xa8,0x66, 0xbc,0x44,0xd7,0xeb,0x1f,0xa2)
+#endif
+#else
+typedef struct IDXGISurface2Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGISurface2 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGISurface2 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGISurface2 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGISurface2 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGISurface2 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGISurface2 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGISurface2 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIDeviceSubObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDevice)(
+ IDXGISurface2 *This,
+ REFIID riid,
+ void **device);
+
+ /*** IDXGISurface methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IDXGISurface2 *This,
+ DXGI_SURFACE_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *Map)(
+ IDXGISurface2 *This,
+ DXGI_MAPPED_RECT *mapped_rect,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *Unmap)(
+ IDXGISurface2 *This);
+
+ /*** IDXGISurface1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDC)(
+ IDXGISurface2 *This,
+ WINBOOL discard,
+ HDC *hdc);
+
+ HRESULT (STDMETHODCALLTYPE *ReleaseDC)(
+ IDXGISurface2 *This,
+ RECT *dirty_rect);
+
+ /*** IDXGISurface2 methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetResource)(
+ IDXGISurface2 *This,
+ REFIID iid,
+ void **parent_resource,
+ UINT *subresource_idx);
+
+ END_INTERFACE
+} IDXGISurface2Vtbl;
+
+interface IDXGISurface2 {
+ CONST_VTBL IDXGISurface2Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGISurface2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGISurface2_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGISurface2_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGISurface2_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGISurface2_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGISurface2_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGISurface2_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIDeviceSubObject methods ***/
+#define IDXGISurface2_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device)
+/*** IDXGISurface methods ***/
+#define IDXGISurface2_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IDXGISurface2_Map(This,mapped_rect,flags) (This)->lpVtbl->Map(This,mapped_rect,flags)
+#define IDXGISurface2_Unmap(This) (This)->lpVtbl->Unmap(This)
+/*** IDXGISurface1 methods ***/
+#define IDXGISurface2_GetDC(This,discard,hdc) (This)->lpVtbl->GetDC(This,discard,hdc)
+#define IDXGISurface2_ReleaseDC(This,dirty_rect) (This)->lpVtbl->ReleaseDC(This,dirty_rect)
+/*** IDXGISurface2 methods ***/
+#define IDXGISurface2_GetResource(This,iid,parent_resource,subresource_idx) (This)->lpVtbl->GetResource(This,iid,parent_resource,subresource_idx)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGISurface2_QueryInterface(IDXGISurface2* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGISurface2_AddRef(IDXGISurface2* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGISurface2_Release(IDXGISurface2* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGISurface2_SetPrivateData(IDXGISurface2* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGISurface2_SetPrivateDataInterface(IDXGISurface2* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGISurface2_GetPrivateData(IDXGISurface2* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGISurface2_GetParent(IDXGISurface2* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIDeviceSubObject methods ***/
+static FORCEINLINE HRESULT IDXGISurface2_GetDevice(IDXGISurface2* This,REFIID riid,void **device) {
+ return This->lpVtbl->GetDevice(This,riid,device);
+}
+/*** IDXGISurface methods ***/
+static FORCEINLINE HRESULT IDXGISurface2_GetDesc(IDXGISurface2* This,DXGI_SURFACE_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE HRESULT IDXGISurface2_Map(IDXGISurface2* This,DXGI_MAPPED_RECT *mapped_rect,UINT flags) {
+ return This->lpVtbl->Map(This,mapped_rect,flags);
+}
+static FORCEINLINE HRESULT IDXGISurface2_Unmap(IDXGISurface2* This) {
+ return This->lpVtbl->Unmap(This);
+}
+/*** IDXGISurface1 methods ***/
+static FORCEINLINE HRESULT IDXGISurface2_GetDC(IDXGISurface2* This,WINBOOL discard,HDC *hdc) {
+ return This->lpVtbl->GetDC(This,discard,hdc);
+}
+static FORCEINLINE HRESULT IDXGISurface2_ReleaseDC(IDXGISurface2* This,RECT *dirty_rect) {
+ return This->lpVtbl->ReleaseDC(This,dirty_rect);
+}
+/*** IDXGISurface2 methods ***/
+static FORCEINLINE HRESULT IDXGISurface2_GetResource(IDXGISurface2* This,REFIID iid,void **parent_resource,UINT *subresource_idx) {
+ return This->lpVtbl->GetResource(This,iid,parent_resource,subresource_idx);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGISurface2_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIResource1 interface
+ */
+#ifndef __IDXGIResource1_INTERFACE_DEFINED__
+#define __IDXGIResource1_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIResource1, 0x30961379, 0x4609, 0x4a41, 0x99,0x8e, 0x54,0xfe,0x56,0x7e,0xe0,0xc1);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("30961379-4609-4a41-998e-54fe567ee0c1")
+IDXGIResource1 : public IDXGIResource
+{
+ virtual HRESULT STDMETHODCALLTYPE CreateSubresourceSurface(
+ UINT index,
+ IDXGISurface2 **surface) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle(
+ const SECURITY_ATTRIBUTES *attributes,
+ DWORD access,
+ const WCHAR *name,
+ HANDLE *handle) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIResource1, 0x30961379, 0x4609, 0x4a41, 0x99,0x8e, 0x54,0xfe,0x56,0x7e,0xe0,0xc1)
+#endif
+#else
+typedef struct IDXGIResource1Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIResource1 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIResource1 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIResource1 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIResource1 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIResource1 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIResource1 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIResource1 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIDeviceSubObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDevice)(
+ IDXGIResource1 *This,
+ REFIID riid,
+ void **device);
+
+ /*** IDXGIResource methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetSharedHandle)(
+ IDXGIResource1 *This,
+ HANDLE *pSharedHandle);
+
+ HRESULT (STDMETHODCALLTYPE *GetUsage)(
+ IDXGIResource1 *This,
+ DXGI_USAGE *pUsage);
+
+ HRESULT (STDMETHODCALLTYPE *SetEvictionPriority)(
+ IDXGIResource1 *This,
+ UINT EvictionPriority);
+
+ HRESULT (STDMETHODCALLTYPE *GetEvictionPriority)(
+ IDXGIResource1 *This,
+ UINT *pEvictionPriority);
+
+ /*** IDXGIResource1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *CreateSubresourceSurface)(
+ IDXGIResource1 *This,
+ UINT index,
+ IDXGISurface2 **surface);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)(
+ IDXGIResource1 *This,
+ const SECURITY_ATTRIBUTES *attributes,
+ DWORD access,
+ const WCHAR *name,
+ HANDLE *handle);
+
+ END_INTERFACE
+} IDXGIResource1Vtbl;
+
+interface IDXGIResource1 {
+ CONST_VTBL IDXGIResource1Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIResource1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIResource1_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIResource1_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIResource1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIResource1_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIResource1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIResource1_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIDeviceSubObject methods ***/
+#define IDXGIResource1_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device)
+/*** IDXGIResource methods ***/
+#define IDXGIResource1_GetSharedHandle(This,pSharedHandle) (This)->lpVtbl->GetSharedHandle(This,pSharedHandle)
+#define IDXGIResource1_GetUsage(This,pUsage) (This)->lpVtbl->GetUsage(This,pUsage)
+#define IDXGIResource1_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
+#define IDXGIResource1_GetEvictionPriority(This,pEvictionPriority) (This)->lpVtbl->GetEvictionPriority(This,pEvictionPriority)
+/*** IDXGIResource1 methods ***/
+#define IDXGIResource1_CreateSubresourceSurface(This,index,surface) (This)->lpVtbl->CreateSubresourceSurface(This,index,surface)
+#define IDXGIResource1_CreateSharedHandle(This,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,attributes,access,name,handle)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIResource1_QueryInterface(IDXGIResource1* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIResource1_AddRef(IDXGIResource1* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIResource1_Release(IDXGIResource1* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIResource1_SetPrivateData(IDXGIResource1* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIResource1_SetPrivateDataInterface(IDXGIResource1* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIResource1_GetPrivateData(IDXGIResource1* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIResource1_GetParent(IDXGIResource1* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIDeviceSubObject methods ***/
+static FORCEINLINE HRESULT IDXGIResource1_GetDevice(IDXGIResource1* This,REFIID riid,void **device) {
+ return This->lpVtbl->GetDevice(This,riid,device);
+}
+/*** IDXGIResource methods ***/
+static FORCEINLINE HRESULT IDXGIResource1_GetSharedHandle(IDXGIResource1* This,HANDLE *pSharedHandle) {
+ return This->lpVtbl->GetSharedHandle(This,pSharedHandle);
+}
+static FORCEINLINE HRESULT IDXGIResource1_GetUsage(IDXGIResource1* This,DXGI_USAGE *pUsage) {
+ return This->lpVtbl->GetUsage(This,pUsage);
+}
+static FORCEINLINE HRESULT IDXGIResource1_SetEvictionPriority(IDXGIResource1* This,UINT EvictionPriority) {
+ return This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
+}
+static FORCEINLINE HRESULT IDXGIResource1_GetEvictionPriority(IDXGIResource1* This,UINT *pEvictionPriority) {
+ return This->lpVtbl->GetEvictionPriority(This,pEvictionPriority);
+}
+/*** IDXGIResource1 methods ***/
+static FORCEINLINE HRESULT IDXGIResource1_CreateSubresourceSurface(IDXGIResource1* This,UINT index,IDXGISurface2 **surface) {
+ return This->lpVtbl->CreateSubresourceSurface(This,index,surface);
+}
+static FORCEINLINE HRESULT IDXGIResource1_CreateSharedHandle(IDXGIResource1* This,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) {
+ return This->lpVtbl->CreateSharedHandle(This,attributes,access,name,handle);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIResource1_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIDisplayControl interface
+ */
+#ifndef __IDXGIDisplayControl_INTERFACE_DEFINED__
+#define __IDXGIDisplayControl_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIDisplayControl, 0xea9dbf1a, 0xc88e, 0x4486, 0x85,0x4a, 0x98,0xaa,0x01,0x38,0xf3,0x0c);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("ea9dbf1a-c88e-4486-854a-98aa0138f30c")
+IDXGIDisplayControl : public IUnknown
+{
+ virtual WINBOOL STDMETHODCALLTYPE IsStereoEnabled(
+ ) = 0;
+
+ virtual void STDMETHODCALLTYPE SetStereoEnabled(
+ WINBOOL enabled) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIDisplayControl, 0xea9dbf1a, 0xc88e, 0x4486, 0x85,0x4a, 0x98,0xaa,0x01,0x38,0xf3,0x0c)
+#endif
+#else
+typedef struct IDXGIDisplayControlVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIDisplayControl *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIDisplayControl *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIDisplayControl *This);
+
+ /*** IDXGIDisplayControl methods ***/
+ WINBOOL (STDMETHODCALLTYPE *IsStereoEnabled)(
+ IDXGIDisplayControl *This);
+
+ void (STDMETHODCALLTYPE *SetStereoEnabled)(
+ IDXGIDisplayControl *This,
+ WINBOOL enabled);
+
+ END_INTERFACE
+} IDXGIDisplayControlVtbl;
+
+interface IDXGIDisplayControl {
+ CONST_VTBL IDXGIDisplayControlVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIDisplayControl_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIDisplayControl_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIDisplayControl_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIDisplayControl methods ***/
+#define IDXGIDisplayControl_IsStereoEnabled(This) (This)->lpVtbl->IsStereoEnabled(This)
+#define IDXGIDisplayControl_SetStereoEnabled(This,enabled) (This)->lpVtbl->SetStereoEnabled(This,enabled)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIDisplayControl_QueryInterface(IDXGIDisplayControl* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIDisplayControl_AddRef(IDXGIDisplayControl* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIDisplayControl_Release(IDXGIDisplayControl* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIDisplayControl methods ***/
+static FORCEINLINE WINBOOL IDXGIDisplayControl_IsStereoEnabled(IDXGIDisplayControl* This) {
+ return This->lpVtbl->IsStereoEnabled(This);
+}
+static FORCEINLINE void IDXGIDisplayControl_SetStereoEnabled(IDXGIDisplayControl* This,WINBOOL enabled) {
+ This->lpVtbl->SetStereoEnabled(This,enabled);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIDisplayControl_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIDevice2 interface
+ */
+#ifndef __IDXGIDevice2_INTERFACE_DEFINED__
+#define __IDXGIDevice2_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIDevice2, 0x05008617, 0xfbfd, 0x4051, 0xa7,0x90, 0x14,0x48,0x84,0xb4,0xf6,0xa9);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("05008617-fbfd-4051-a790-144884b4f6a9")
+IDXGIDevice2 : public IDXGIDevice1
+{
+ virtual HRESULT STDMETHODCALLTYPE OfferResources(
+ UINT NumResources,
+ IDXGIResource *const *ppResources,
+ DXGI_OFFER_RESOURCE_PRIORITY Priority) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE ReclaimResources(
+ UINT NumResources,
+ IDXGIResource *const *ppResources,
+ WINBOOL *pDiscarded) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE EnqueueSetEvent(
+ HANDLE hEvent) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIDevice2, 0x05008617, 0xfbfd, 0x4051, 0xa7,0x90, 0x14,0x48,0x84,0xb4,0xf6,0xa9)
+#endif
+#else
+typedef struct IDXGIDevice2Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIDevice2 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIDevice2 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIDevice2 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIDevice2 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIDevice2 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIDevice2 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIDevice2 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIDevice methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetAdapter)(
+ IDXGIDevice2 *This,
+ IDXGIAdapter **adapter);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSurface)(
+ IDXGIDevice2 *This,
+ const DXGI_SURFACE_DESC *desc,
+ UINT surface_count,
+ DXGI_USAGE usage,
+ const DXGI_SHARED_RESOURCE *shared_resource,
+ IDXGISurface **surface);
+
+ HRESULT (STDMETHODCALLTYPE *QueryResourceResidency)(
+ IDXGIDevice2 *This,
+ IUnknown *const *resources,
+ DXGI_RESIDENCY *residency,
+ UINT resource_count);
+
+ HRESULT (STDMETHODCALLTYPE *SetGPUThreadPriority)(
+ IDXGIDevice2 *This,
+ INT priority);
+
+ HRESULT (STDMETHODCALLTYPE *GetGPUThreadPriority)(
+ IDXGIDevice2 *This,
+ INT *priority);
+
+ /*** IDXGIDevice1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetMaximumFrameLatency)(
+ IDXGIDevice2 *This,
+ UINT MaxLatency);
+
+ HRESULT (STDMETHODCALLTYPE *GetMaximumFrameLatency)(
+ IDXGIDevice2 *This,
+ UINT *pMaxLatency);
+
+ /*** IDXGIDevice2 methods ***/
+ HRESULT (STDMETHODCALLTYPE *OfferResources)(
+ IDXGIDevice2 *This,
+ UINT NumResources,
+ IDXGIResource *const *ppResources,
+ DXGI_OFFER_RESOURCE_PRIORITY Priority);
+
+ HRESULT (STDMETHODCALLTYPE *ReclaimResources)(
+ IDXGIDevice2 *This,
+ UINT NumResources,
+ IDXGIResource *const *ppResources,
+ WINBOOL *pDiscarded);
+
+ HRESULT (STDMETHODCALLTYPE *EnqueueSetEvent)(
+ IDXGIDevice2 *This,
+ HANDLE hEvent);
+
+ END_INTERFACE
+} IDXGIDevice2Vtbl;
+
+interface IDXGIDevice2 {
+ CONST_VTBL IDXGIDevice2Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIDevice2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIDevice2_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIDevice2_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIDevice2_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIDevice2_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIDevice2_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIDevice2_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIDevice methods ***/
+#define IDXGIDevice2_GetAdapter(This,adapter) (This)->lpVtbl->GetAdapter(This,adapter)
+#define IDXGIDevice2_CreateSurface(This,desc,surface_count,usage,shared_resource,surface) (This)->lpVtbl->CreateSurface(This,desc,surface_count,usage,shared_resource,surface)
+#define IDXGIDevice2_QueryResourceResidency(This,resources,residency,resource_count) (This)->lpVtbl->QueryResourceResidency(This,resources,residency,resource_count)
+#define IDXGIDevice2_SetGPUThreadPriority(This,priority) (This)->lpVtbl->SetGPUThreadPriority(This,priority)
+#define IDXGIDevice2_GetGPUThreadPriority(This,priority) (This)->lpVtbl->GetGPUThreadPriority(This,priority)
+/*** IDXGIDevice1 methods ***/
+#define IDXGIDevice2_SetMaximumFrameLatency(This,MaxLatency) (This)->lpVtbl->SetMaximumFrameLatency(This,MaxLatency)
+#define IDXGIDevice2_GetMaximumFrameLatency(This,pMaxLatency) (This)->lpVtbl->GetMaximumFrameLatency(This,pMaxLatency)
+/*** IDXGIDevice2 methods ***/
+#define IDXGIDevice2_OfferResources(This,NumResources,ppResources,Priority) (This)->lpVtbl->OfferResources(This,NumResources,ppResources,Priority)
+#define IDXGIDevice2_ReclaimResources(This,NumResources,ppResources,pDiscarded) (This)->lpVtbl->ReclaimResources(This,NumResources,ppResources,pDiscarded)
+#define IDXGIDevice2_EnqueueSetEvent(This,hEvent) (This)->lpVtbl->EnqueueSetEvent(This,hEvent)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIDevice2_QueryInterface(IDXGIDevice2* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIDevice2_AddRef(IDXGIDevice2* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIDevice2_Release(IDXGIDevice2* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIDevice2_SetPrivateData(IDXGIDevice2* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIDevice2_SetPrivateDataInterface(IDXGIDevice2* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIDevice2_GetPrivateData(IDXGIDevice2* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIDevice2_GetParent(IDXGIDevice2* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIDevice methods ***/
+static FORCEINLINE HRESULT IDXGIDevice2_GetAdapter(IDXGIDevice2* This,IDXGIAdapter **adapter) {
+ return This->lpVtbl->GetAdapter(This,adapter);
+}
+static FORCEINLINE HRESULT IDXGIDevice2_CreateSurface(IDXGIDevice2* This,const DXGI_SURFACE_DESC *desc,UINT surface_count,DXGI_USAGE usage,const DXGI_SHARED_RESOURCE *shared_resource,IDXGISurface **surface) {
+ return This->lpVtbl->CreateSurface(This,desc,surface_count,usage,shared_resource,surface);
+}
+static FORCEINLINE HRESULT IDXGIDevice2_QueryResourceResidency(IDXGIDevice2* This,IUnknown *const *resources,DXGI_RESIDENCY *residency,UINT resource_count) {
+ return This->lpVtbl->QueryResourceResidency(This,resources,residency,resource_count);
+}
+static FORCEINLINE HRESULT IDXGIDevice2_SetGPUThreadPriority(IDXGIDevice2* This,INT priority) {
+ return This->lpVtbl->SetGPUThreadPriority(This,priority);
+}
+static FORCEINLINE HRESULT IDXGIDevice2_GetGPUThreadPriority(IDXGIDevice2* This,INT *priority) {
+ return This->lpVtbl->GetGPUThreadPriority(This,priority);
+}
+/*** IDXGIDevice1 methods ***/
+static FORCEINLINE HRESULT IDXGIDevice2_SetMaximumFrameLatency(IDXGIDevice2* This,UINT MaxLatency) {
+ return This->lpVtbl->SetMaximumFrameLatency(This,MaxLatency);
+}
+static FORCEINLINE HRESULT IDXGIDevice2_GetMaximumFrameLatency(IDXGIDevice2* This,UINT *pMaxLatency) {
+ return This->lpVtbl->GetMaximumFrameLatency(This,pMaxLatency);
+}
+/*** IDXGIDevice2 methods ***/
+static FORCEINLINE HRESULT IDXGIDevice2_OfferResources(IDXGIDevice2* This,UINT NumResources,IDXGIResource *const *ppResources,DXGI_OFFER_RESOURCE_PRIORITY Priority) {
+ return This->lpVtbl->OfferResources(This,NumResources,ppResources,Priority);
+}
+static FORCEINLINE HRESULT IDXGIDevice2_ReclaimResources(IDXGIDevice2* This,UINT NumResources,IDXGIResource *const *ppResources,WINBOOL *pDiscarded) {
+ return This->lpVtbl->ReclaimResources(This,NumResources,ppResources,pDiscarded);
+}
+static FORCEINLINE HRESULT IDXGIDevice2_EnqueueSetEvent(IDXGIDevice2* This,HANDLE hEvent) {
+ return This->lpVtbl->EnqueueSetEvent(This,hEvent);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIDevice2_INTERFACE_DEFINED__ */
+
+typedef enum DXGI_SCALING {
+ DXGI_SCALING_STRETCH = 0,
+ DXGI_SCALING_NONE = 1
+} DXGI_SCALING;
+typedef struct DXGI_SWAP_CHAIN_DESC1 {
+ UINT Width;
+ UINT Height;
+ DXGI_FORMAT Format;
+ WINBOOL Stereo;
+ DXGI_SAMPLE_DESC SampleDesc;
+ DXGI_USAGE BufferUsage;
+ UINT BufferCount;
+ DXGI_SCALING Scaling;
+ DXGI_SWAP_EFFECT SwapEffect;
+ DXGI_ALPHA_MODE AlphaMode;
+ UINT Flags;
+} DXGI_SWAP_CHAIN_DESC1;
+typedef struct DXGI_SWAP_CHAIN_FULLSCREEN_DESC {
+ DXGI_RATIONAL RefreshRate;
+ DXGI_MODE_SCANLINE_ORDER ScanlineOrdering;
+ DXGI_MODE_SCALING Scaling;
+ WINBOOL Windowed;
+} DXGI_SWAP_CHAIN_FULLSCREEN_DESC;
+typedef struct DXGI_PRESENT_PARAMETERS {
+ UINT DirtyRectsCount;
+ RECT *pDirtyRects;
+ RECT *pScrollRect;
+ POINT *pScrollOffset;
+} DXGI_PRESENT_PARAMETERS;
+/*****************************************************************************
+ * IDXGISwapChain1 interface
+ */
+#ifndef __IDXGISwapChain1_INTERFACE_DEFINED__
+#define __IDXGISwapChain1_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGISwapChain1, 0x790a45f7, 0x0d42, 0x4876, 0x98,0x3a, 0x0a,0x55,0xcf,0xe6,0xf4,0xaa);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("790a45f7-0d42-4876-983a-0a55cfe6f4aa")
+IDXGISwapChain1 : public IDXGISwapChain
+{
+ virtual HRESULT STDMETHODCALLTYPE GetDesc1(
+ DXGI_SWAP_CHAIN_DESC1 *pDesc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetFullscreenDesc(
+ DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pDesc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetHwnd(
+ HWND *pHwnd) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetCoreWindow(
+ REFIID refiid,
+ void **ppUnk) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Present1(
+ UINT SyncInterval,
+ UINT PresentFlags,
+ const DXGI_PRESENT_PARAMETERS *pPresentParameters) = 0;
+
+ virtual WINBOOL STDMETHODCALLTYPE IsTemporaryMonoSupported(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetRestrictToOutput(
+ IDXGIOutput **ppRestrictToOutput) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetBackgroundColor(
+ const DXGI_RGBA *pColor) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetBackgroundColor(
+ DXGI_RGBA *pColor) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetRotation(
+ DXGI_MODE_ROTATION Rotation) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetRotation(
+ DXGI_MODE_ROTATION *pRotation) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGISwapChain1, 0x790a45f7, 0x0d42, 0x4876, 0x98,0x3a, 0x0a,0x55,0xcf,0xe6,0xf4,0xaa)
+#endif
+#else
+typedef struct IDXGISwapChain1Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGISwapChain1 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGISwapChain1 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGISwapChain1 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGISwapChain1 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGISwapChain1 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGISwapChain1 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGISwapChain1 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIDeviceSubObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDevice)(
+ IDXGISwapChain1 *This,
+ REFIID riid,
+ void **device);
+
+ /*** IDXGISwapChain methods ***/
+ HRESULT (STDMETHODCALLTYPE *Present)(
+ IDXGISwapChain1 *This,
+ UINT sync_interval,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetBuffer)(
+ IDXGISwapChain1 *This,
+ UINT buffer_idx,
+ REFIID riid,
+ void **surface);
+
+ HRESULT (STDMETHODCALLTYPE *SetFullscreenState)(
+ IDXGISwapChain1 *This,
+ WINBOOL fullscreen,
+ IDXGIOutput *target);
+
+ HRESULT (STDMETHODCALLTYPE *GetFullscreenState)(
+ IDXGISwapChain1 *This,
+ WINBOOL *fullscreen,
+ IDXGIOutput **target);
+
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IDXGISwapChain1 *This,
+ DXGI_SWAP_CHAIN_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *ResizeBuffers)(
+ IDXGISwapChain1 *This,
+ UINT buffer_count,
+ UINT width,
+ UINT height,
+ DXGI_FORMAT format,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *ResizeTarget)(
+ IDXGISwapChain1 *This,
+ const DXGI_MODE_DESC *target_mode_desc);
+
+ HRESULT (STDMETHODCALLTYPE *GetContainingOutput)(
+ IDXGISwapChain1 *This,
+ IDXGIOutput **output);
+
+ HRESULT (STDMETHODCALLTYPE *GetFrameStatistics)(
+ IDXGISwapChain1 *This,
+ DXGI_FRAME_STATISTICS *stats);
+
+ HRESULT (STDMETHODCALLTYPE *GetLastPresentCount)(
+ IDXGISwapChain1 *This,
+ UINT *last_present_count);
+
+ /*** IDXGISwapChain1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc1)(
+ IDXGISwapChain1 *This,
+ DXGI_SWAP_CHAIN_DESC1 *pDesc);
+
+ HRESULT (STDMETHODCALLTYPE *GetFullscreenDesc)(
+ IDXGISwapChain1 *This,
+ DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pDesc);
+
+ HRESULT (STDMETHODCALLTYPE *GetHwnd)(
+ IDXGISwapChain1 *This,
+ HWND *pHwnd);
+
+ HRESULT (STDMETHODCALLTYPE *GetCoreWindow)(
+ IDXGISwapChain1 *This,
+ REFIID refiid,
+ void **ppUnk);
+
+ HRESULT (STDMETHODCALLTYPE *Present1)(
+ IDXGISwapChain1 *This,
+ UINT SyncInterval,
+ UINT PresentFlags,
+ const DXGI_PRESENT_PARAMETERS *pPresentParameters);
+
+ WINBOOL (STDMETHODCALLTYPE *IsTemporaryMonoSupported)(
+ IDXGISwapChain1 *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetRestrictToOutput)(
+ IDXGISwapChain1 *This,
+ IDXGIOutput **ppRestrictToOutput);
+
+ HRESULT (STDMETHODCALLTYPE *SetBackgroundColor)(
+ IDXGISwapChain1 *This,
+ const DXGI_RGBA *pColor);
+
+ HRESULT (STDMETHODCALLTYPE *GetBackgroundColor)(
+ IDXGISwapChain1 *This,
+ DXGI_RGBA *pColor);
+
+ HRESULT (STDMETHODCALLTYPE *SetRotation)(
+ IDXGISwapChain1 *This,
+ DXGI_MODE_ROTATION Rotation);
+
+ HRESULT (STDMETHODCALLTYPE *GetRotation)(
+ IDXGISwapChain1 *This,
+ DXGI_MODE_ROTATION *pRotation);
+
+ END_INTERFACE
+} IDXGISwapChain1Vtbl;
+
+interface IDXGISwapChain1 {
+ CONST_VTBL IDXGISwapChain1Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGISwapChain1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGISwapChain1_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGISwapChain1_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGISwapChain1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGISwapChain1_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGISwapChain1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGISwapChain1_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIDeviceSubObject methods ***/
+#define IDXGISwapChain1_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device)
+/*** IDXGISwapChain methods ***/
+#define IDXGISwapChain1_Present(This,sync_interval,flags) (This)->lpVtbl->Present(This,sync_interval,flags)
+#define IDXGISwapChain1_GetBuffer(This,buffer_idx,riid,surface) (This)->lpVtbl->GetBuffer(This,buffer_idx,riid,surface)
+#define IDXGISwapChain1_SetFullscreenState(This,fullscreen,target) (This)->lpVtbl->SetFullscreenState(This,fullscreen,target)
+#define IDXGISwapChain1_GetFullscreenState(This,fullscreen,target) (This)->lpVtbl->GetFullscreenState(This,fullscreen,target)
+#define IDXGISwapChain1_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IDXGISwapChain1_ResizeBuffers(This,buffer_count,width,height,format,flags) (This)->lpVtbl->ResizeBuffers(This,buffer_count,width,height,format,flags)
+#define IDXGISwapChain1_ResizeTarget(This,target_mode_desc) (This)->lpVtbl->ResizeTarget(This,target_mode_desc)
+#define IDXGISwapChain1_GetContainingOutput(This,output) (This)->lpVtbl->GetContainingOutput(This,output)
+#define IDXGISwapChain1_GetFrameStatistics(This,stats) (This)->lpVtbl->GetFrameStatistics(This,stats)
+#define IDXGISwapChain1_GetLastPresentCount(This,last_present_count) (This)->lpVtbl->GetLastPresentCount(This,last_present_count)
+/*** IDXGISwapChain1 methods ***/
+#define IDXGISwapChain1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
+#define IDXGISwapChain1_GetFullscreenDesc(This,pDesc) (This)->lpVtbl->GetFullscreenDesc(This,pDesc)
+#define IDXGISwapChain1_GetHwnd(This,pHwnd) (This)->lpVtbl->GetHwnd(This,pHwnd)
+#define IDXGISwapChain1_GetCoreWindow(This,refiid,ppUnk) (This)->lpVtbl->GetCoreWindow(This,refiid,ppUnk)
+#define IDXGISwapChain1_Present1(This,SyncInterval,PresentFlags,pPresentParameters) (This)->lpVtbl->Present1(This,SyncInterval,PresentFlags,pPresentParameters)
+#define IDXGISwapChain1_IsTemporaryMonoSupported(This) (This)->lpVtbl->IsTemporaryMonoSupported(This)
+#define IDXGISwapChain1_GetRestrictToOutput(This,ppRestrictToOutput) (This)->lpVtbl->GetRestrictToOutput(This,ppRestrictToOutput)
+#define IDXGISwapChain1_SetBackgroundColor(This,pColor) (This)->lpVtbl->SetBackgroundColor(This,pColor)
+#define IDXGISwapChain1_GetBackgroundColor(This,pColor) (This)->lpVtbl->GetBackgroundColor(This,pColor)
+#define IDXGISwapChain1_SetRotation(This,Rotation) (This)->lpVtbl->SetRotation(This,Rotation)
+#define IDXGISwapChain1_GetRotation(This,pRotation) (This)->lpVtbl->GetRotation(This,pRotation)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain1_QueryInterface(IDXGISwapChain1* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGISwapChain1_AddRef(IDXGISwapChain1* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGISwapChain1_Release(IDXGISwapChain1* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain1_SetPrivateData(IDXGISwapChain1* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGISwapChain1_SetPrivateDataInterface(IDXGISwapChain1* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGISwapChain1_GetPrivateData(IDXGISwapChain1* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGISwapChain1_GetParent(IDXGISwapChain1* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIDeviceSubObject methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain1_GetDevice(IDXGISwapChain1* This,REFIID riid,void **device) {
+ return This->lpVtbl->GetDevice(This,riid,device);
+}
+/*** IDXGISwapChain methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain1_Present(IDXGISwapChain1* This,UINT sync_interval,UINT flags) {
+ return This->lpVtbl->Present(This,sync_interval,flags);
+}
+static FORCEINLINE HRESULT IDXGISwapChain1_GetBuffer(IDXGISwapChain1* This,UINT buffer_idx,REFIID riid,void **surface) {
+ return This->lpVtbl->GetBuffer(This,buffer_idx,riid,surface);
+}
+static FORCEINLINE HRESULT IDXGISwapChain1_SetFullscreenState(IDXGISwapChain1* This,WINBOOL fullscreen,IDXGIOutput *target) {
+ return This->lpVtbl->SetFullscreenState(This,fullscreen,target);
+}
+static FORCEINLINE HRESULT IDXGISwapChain1_GetFullscreenState(IDXGISwapChain1* This,WINBOOL *fullscreen,IDXGIOutput **target) {
+ return This->lpVtbl->GetFullscreenState(This,fullscreen,target);
+}
+static FORCEINLINE HRESULT IDXGISwapChain1_GetDesc(IDXGISwapChain1* This,DXGI_SWAP_CHAIN_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE HRESULT IDXGISwapChain1_ResizeBuffers(IDXGISwapChain1* This,UINT buffer_count,UINT width,UINT height,DXGI_FORMAT format,UINT flags) {
+ return This->lpVtbl->ResizeBuffers(This,buffer_count,width,height,format,flags);
+}
+static FORCEINLINE HRESULT IDXGISwapChain1_ResizeTarget(IDXGISwapChain1* This,const DXGI_MODE_DESC *target_mode_desc) {
+ return This->lpVtbl->ResizeTarget(This,target_mode_desc);
+}
+static FORCEINLINE HRESULT IDXGISwapChain1_GetContainingOutput(IDXGISwapChain1* This,IDXGIOutput **output) {
+ return This->lpVtbl->GetContainingOutput(This,output);
+}
+static FORCEINLINE HRESULT IDXGISwapChain1_GetFrameStatistics(IDXGISwapChain1* This,DXGI_FRAME_STATISTICS *stats) {
+ return This->lpVtbl->GetFrameStatistics(This,stats);
+}
+static FORCEINLINE HRESULT IDXGISwapChain1_GetLastPresentCount(IDXGISwapChain1* This,UINT *last_present_count) {
+ return This->lpVtbl->GetLastPresentCount(This,last_present_count);
+}
+/*** IDXGISwapChain1 methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain1_GetDesc1(IDXGISwapChain1* This,DXGI_SWAP_CHAIN_DESC1 *pDesc) {
+ return This->lpVtbl->GetDesc1(This,pDesc);
+}
+static FORCEINLINE HRESULT IDXGISwapChain1_GetFullscreenDesc(IDXGISwapChain1* This,DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pDesc) {
+ return This->lpVtbl->GetFullscreenDesc(This,pDesc);
+}
+static FORCEINLINE HRESULT IDXGISwapChain1_GetHwnd(IDXGISwapChain1* This,HWND *pHwnd) {
+ return This->lpVtbl->GetHwnd(This,pHwnd);
+}
+static FORCEINLINE HRESULT IDXGISwapChain1_GetCoreWindow(IDXGISwapChain1* This,REFIID refiid,void **ppUnk) {
+ return This->lpVtbl->GetCoreWindow(This,refiid,ppUnk);
+}
+static FORCEINLINE HRESULT IDXGISwapChain1_Present1(IDXGISwapChain1* This,UINT SyncInterval,UINT PresentFlags,const DXGI_PRESENT_PARAMETERS *pPresentParameters) {
+ return This->lpVtbl->Present1(This,SyncInterval,PresentFlags,pPresentParameters);
+}
+static FORCEINLINE WINBOOL IDXGISwapChain1_IsTemporaryMonoSupported(IDXGISwapChain1* This) {
+ return This->lpVtbl->IsTemporaryMonoSupported(This);
+}
+static FORCEINLINE HRESULT IDXGISwapChain1_GetRestrictToOutput(IDXGISwapChain1* This,IDXGIOutput **ppRestrictToOutput) {
+ return This->lpVtbl->GetRestrictToOutput(This,ppRestrictToOutput);
+}
+static FORCEINLINE HRESULT IDXGISwapChain1_SetBackgroundColor(IDXGISwapChain1* This,const DXGI_RGBA *pColor) {
+ return This->lpVtbl->SetBackgroundColor(This,pColor);
+}
+static FORCEINLINE HRESULT IDXGISwapChain1_GetBackgroundColor(IDXGISwapChain1* This,DXGI_RGBA *pColor) {
+ return This->lpVtbl->GetBackgroundColor(This,pColor);
+}
+static FORCEINLINE HRESULT IDXGISwapChain1_SetRotation(IDXGISwapChain1* This,DXGI_MODE_ROTATION Rotation) {
+ return This->lpVtbl->SetRotation(This,Rotation);
+}
+static FORCEINLINE HRESULT IDXGISwapChain1_GetRotation(IDXGISwapChain1* This,DXGI_MODE_ROTATION *pRotation) {
+ return This->lpVtbl->GetRotation(This,pRotation);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGISwapChain1_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIFactory2 interface
+ */
+#ifndef __IDXGIFactory2_INTERFACE_DEFINED__
+#define __IDXGIFactory2_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIFactory2, 0x50c83a1c, 0xe072, 0x4c48, 0x87,0xb0, 0x36,0x30,0xfa,0x36,0xa6,0xd0);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("50c83a1c-e072-4c48-87b0-3630fa36a6d0")
+IDXGIFactory2 : public IDXGIFactory1
+{
+ virtual WINBOOL STDMETHODCALLTYPE IsWindowedStereoEnabled(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateSwapChainForHwnd(
+ IUnknown *pDevice,
+ HWND hWnd,
+ const DXGI_SWAP_CHAIN_DESC1 *pDesc,
+ const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,
+ IDXGIOutput *pRestrictToOutput,
+ IDXGISwapChain1 **ppSwapChain) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateSwapChainForCoreWindow(
+ IUnknown *pDevice,
+ IUnknown *pWindow,
+ const DXGI_SWAP_CHAIN_DESC1 *pDesc,
+ IDXGIOutput *pRestrictToOutput,
+ IDXGISwapChain1 **ppSwapChain) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetSharedResourceAdapterLuid(
+ HANDLE hResource,
+ LUID *pLuid) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE RegisterOcclusionStatusWindow(
+ HWND WindowHandle,
+ UINT wMsg,
+ DWORD *pdwCookie) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE RegisterStereoStatusEvent(
+ HANDLE hEvent,
+ DWORD *pdwCookie) = 0;
+
+ virtual void STDMETHODCALLTYPE UnregisterStereoStatus(
+ DWORD dwCookie) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE RegisterStereoStatusWindow(
+ HWND WindowHandle,
+ UINT wMsg,
+ DWORD *pdwCookie) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE RegisterOcclusionStatusEvent(
+ HANDLE hEvent,
+ DWORD *pdwCookie) = 0;
+
+ virtual void STDMETHODCALLTYPE UnregisterOcclusionStatus(
+ DWORD dwCookie) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateSwapChainForComposition(
+ IUnknown *pDevice,
+ const DXGI_SWAP_CHAIN_DESC1 *pDesc,
+ IDXGIOutput *pRestrictToOutput,
+ IDXGISwapChain1 **ppSwapChain) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIFactory2, 0x50c83a1c, 0xe072, 0x4c48, 0x87,0xb0, 0x36,0x30,0xfa,0x36,0xa6,0xd0)
+#endif
+#else
+typedef struct IDXGIFactory2Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIFactory2 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIFactory2 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIFactory2 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIFactory2 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIFactory2 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIFactory2 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIFactory2 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIFactory methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumAdapters)(
+ IDXGIFactory2 *This,
+ UINT adapter_idx,
+ IDXGIAdapter **adapter);
+
+ HRESULT (STDMETHODCALLTYPE *MakeWindowAssociation)(
+ IDXGIFactory2 *This,
+ HWND window,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetWindowAssociation)(
+ IDXGIFactory2 *This,
+ HWND *window);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChain)(
+ IDXGIFactory2 *This,
+ IUnknown *device,
+ DXGI_SWAP_CHAIN_DESC *desc,
+ IDXGISwapChain **swapchain);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSoftwareAdapter)(
+ IDXGIFactory2 *This,
+ HMODULE swrast,
+ IDXGIAdapter **adapter);
+
+ /*** IDXGIFactory1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumAdapters1)(
+ IDXGIFactory2 *This,
+ UINT Adapter,
+ IDXGIAdapter1 **ppAdapter);
+
+ WINBOOL (STDMETHODCALLTYPE *IsCurrent)(
+ IDXGIFactory2 *This);
+
+ /*** IDXGIFactory2 methods ***/
+ WINBOOL (STDMETHODCALLTYPE *IsWindowedStereoEnabled)(
+ IDXGIFactory2 *This);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChainForHwnd)(
+ IDXGIFactory2 *This,
+ IUnknown *pDevice,
+ HWND hWnd,
+ const DXGI_SWAP_CHAIN_DESC1 *pDesc,
+ const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,
+ IDXGIOutput *pRestrictToOutput,
+ IDXGISwapChain1 **ppSwapChain);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChainForCoreWindow)(
+ IDXGIFactory2 *This,
+ IUnknown *pDevice,
+ IUnknown *pWindow,
+ const DXGI_SWAP_CHAIN_DESC1 *pDesc,
+ IDXGIOutput *pRestrictToOutput,
+ IDXGISwapChain1 **ppSwapChain);
+
+ HRESULT (STDMETHODCALLTYPE *GetSharedResourceAdapterLuid)(
+ IDXGIFactory2 *This,
+ HANDLE hResource,
+ LUID *pLuid);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterOcclusionStatusWindow)(
+ IDXGIFactory2 *This,
+ HWND WindowHandle,
+ UINT wMsg,
+ DWORD *pdwCookie);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterStereoStatusEvent)(
+ IDXGIFactory2 *This,
+ HANDLE hEvent,
+ DWORD *pdwCookie);
+
+ void (STDMETHODCALLTYPE *UnregisterStereoStatus)(
+ IDXGIFactory2 *This,
+ DWORD dwCookie);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterStereoStatusWindow)(
+ IDXGIFactory2 *This,
+ HWND WindowHandle,
+ UINT wMsg,
+ DWORD *pdwCookie);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterOcclusionStatusEvent)(
+ IDXGIFactory2 *This,
+ HANDLE hEvent,
+ DWORD *pdwCookie);
+
+ void (STDMETHODCALLTYPE *UnregisterOcclusionStatus)(
+ IDXGIFactory2 *This,
+ DWORD dwCookie);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChainForComposition)(
+ IDXGIFactory2 *This,
+ IUnknown *pDevice,
+ const DXGI_SWAP_CHAIN_DESC1 *pDesc,
+ IDXGIOutput *pRestrictToOutput,
+ IDXGISwapChain1 **ppSwapChain);
+
+ END_INTERFACE
+} IDXGIFactory2Vtbl;
+
+interface IDXGIFactory2 {
+ CONST_VTBL IDXGIFactory2Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIFactory2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIFactory2_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIFactory2_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIFactory2_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIFactory2_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIFactory2_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIFactory2_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIFactory methods ***/
+#define IDXGIFactory2_EnumAdapters(This,adapter_idx,adapter) (This)->lpVtbl->EnumAdapters(This,adapter_idx,adapter)
+#define IDXGIFactory2_MakeWindowAssociation(This,window,flags) (This)->lpVtbl->MakeWindowAssociation(This,window,flags)
+#define IDXGIFactory2_GetWindowAssociation(This,window) (This)->lpVtbl->GetWindowAssociation(This,window)
+#define IDXGIFactory2_CreateSwapChain(This,device,desc,swapchain) (This)->lpVtbl->CreateSwapChain(This,device,desc,swapchain)
+#define IDXGIFactory2_CreateSoftwareAdapter(This,swrast,adapter) (This)->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter)
+/*** IDXGIFactory1 methods ***/
+#define IDXGIFactory2_EnumAdapters1(This,Adapter,ppAdapter) (This)->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter)
+#define IDXGIFactory2_IsCurrent(This) (This)->lpVtbl->IsCurrent(This)
+/*** IDXGIFactory2 methods ***/
+#define IDXGIFactory2_IsWindowedStereoEnabled(This) (This)->lpVtbl->IsWindowedStereoEnabled(This)
+#define IDXGIFactory2_CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain)
+#define IDXGIFactory2_CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain)
+#define IDXGIFactory2_GetSharedResourceAdapterLuid(This,hResource,pLuid) (This)->lpVtbl->GetSharedResourceAdapterLuid(This,hResource,pLuid)
+#define IDXGIFactory2_RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) (This)->lpVtbl->RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie)
+#define IDXGIFactory2_RegisterStereoStatusEvent(This,hEvent,pdwCookie) (This)->lpVtbl->RegisterStereoStatusEvent(This,hEvent,pdwCookie)
+#define IDXGIFactory2_UnregisterStereoStatus(This,dwCookie) (This)->lpVtbl->UnregisterStereoStatus(This,dwCookie)
+#define IDXGIFactory2_RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) (This)->lpVtbl->RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie)
+#define IDXGIFactory2_RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) (This)->lpVtbl->RegisterOcclusionStatusEvent(This,hEvent,pdwCookie)
+#define IDXGIFactory2_UnregisterOcclusionStatus(This,dwCookie) (This)->lpVtbl->UnregisterOcclusionStatus(This,dwCookie)
+#define IDXGIFactory2_CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIFactory2_QueryInterface(IDXGIFactory2* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIFactory2_AddRef(IDXGIFactory2* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIFactory2_Release(IDXGIFactory2* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIFactory2_SetPrivateData(IDXGIFactory2* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIFactory2_SetPrivateDataInterface(IDXGIFactory2* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIFactory2_GetPrivateData(IDXGIFactory2* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIFactory2_GetParent(IDXGIFactory2* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIFactory methods ***/
+static FORCEINLINE HRESULT IDXGIFactory2_EnumAdapters(IDXGIFactory2* This,UINT adapter_idx,IDXGIAdapter **adapter) {
+ return This->lpVtbl->EnumAdapters(This,adapter_idx,adapter);
+}
+static FORCEINLINE HRESULT IDXGIFactory2_MakeWindowAssociation(IDXGIFactory2* This,HWND window,UINT flags) {
+ return This->lpVtbl->MakeWindowAssociation(This,window,flags);
+}
+static FORCEINLINE HRESULT IDXGIFactory2_GetWindowAssociation(IDXGIFactory2* This,HWND *window) {
+ return This->lpVtbl->GetWindowAssociation(This,window);
+}
+static FORCEINLINE HRESULT IDXGIFactory2_CreateSwapChain(IDXGIFactory2* This,IUnknown *device,DXGI_SWAP_CHAIN_DESC *desc,IDXGISwapChain **swapchain) {
+ return This->lpVtbl->CreateSwapChain(This,device,desc,swapchain);
+}
+static FORCEINLINE HRESULT IDXGIFactory2_CreateSoftwareAdapter(IDXGIFactory2* This,HMODULE swrast,IDXGIAdapter **adapter) {
+ return This->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter);
+}
+/*** IDXGIFactory1 methods ***/
+static FORCEINLINE HRESULT IDXGIFactory2_EnumAdapters1(IDXGIFactory2* This,UINT Adapter,IDXGIAdapter1 **ppAdapter) {
+ return This->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter);
+}
+static FORCEINLINE WINBOOL IDXGIFactory2_IsCurrent(IDXGIFactory2* This) {
+ return This->lpVtbl->IsCurrent(This);
+}
+/*** IDXGIFactory2 methods ***/
+static FORCEINLINE WINBOOL IDXGIFactory2_IsWindowedStereoEnabled(IDXGIFactory2* This) {
+ return This->lpVtbl->IsWindowedStereoEnabled(This);
+}
+static FORCEINLINE HRESULT IDXGIFactory2_CreateSwapChainForHwnd(IDXGIFactory2* This,IUnknown *pDevice,HWND hWnd,const DXGI_SWAP_CHAIN_DESC1 *pDesc,const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) {
+ return This->lpVtbl->CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain);
+}
+static FORCEINLINE HRESULT IDXGIFactory2_CreateSwapChainForCoreWindow(IDXGIFactory2* This,IUnknown *pDevice,IUnknown *pWindow,const DXGI_SWAP_CHAIN_DESC1 *pDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) {
+ return This->lpVtbl->CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain);
+}
+static FORCEINLINE HRESULT IDXGIFactory2_GetSharedResourceAdapterLuid(IDXGIFactory2* This,HANDLE hResource,LUID *pLuid) {
+ return This->lpVtbl->GetSharedResourceAdapterLuid(This,hResource,pLuid);
+}
+static FORCEINLINE HRESULT IDXGIFactory2_RegisterOcclusionStatusWindow(IDXGIFactory2* This,HWND WindowHandle,UINT wMsg,DWORD *pdwCookie) {
+ return This->lpVtbl->RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory2_RegisterStereoStatusEvent(IDXGIFactory2* This,HANDLE hEvent,DWORD *pdwCookie) {
+ return This->lpVtbl->RegisterStereoStatusEvent(This,hEvent,pdwCookie);
+}
+static FORCEINLINE void IDXGIFactory2_UnregisterStereoStatus(IDXGIFactory2* This,DWORD dwCookie) {
+ This->lpVtbl->UnregisterStereoStatus(This,dwCookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory2_RegisterStereoStatusWindow(IDXGIFactory2* This,HWND WindowHandle,UINT wMsg,DWORD *pdwCookie) {
+ return This->lpVtbl->RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory2_RegisterOcclusionStatusEvent(IDXGIFactory2* This,HANDLE hEvent,DWORD *pdwCookie) {
+ return This->lpVtbl->RegisterOcclusionStatusEvent(This,hEvent,pdwCookie);
+}
+static FORCEINLINE void IDXGIFactory2_UnregisterOcclusionStatus(IDXGIFactory2* This,DWORD dwCookie) {
+ This->lpVtbl->UnregisterOcclusionStatus(This,dwCookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory2_CreateSwapChainForComposition(IDXGIFactory2* This,IUnknown *pDevice,const DXGI_SWAP_CHAIN_DESC1 *pDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) {
+ return This->lpVtbl->CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIFactory2_INTERFACE_DEFINED__ */
+
+typedef enum DXGI_GRAPHICS_PREEMPTION_GRANULARITY {
+ DXGI_GRAPHICS_PREEMPTION_DMA_BUFFER_BOUNDARY = 0,
+ DXGI_GRAPHICS_PREEMPTION_PRIMITIVE_BOUNDARY = 1,
+ DXGI_GRAPHICS_PREEMPTION_TRIANGLE_BOUNDARY = 2,
+ DXGI_GRAPHICS_PREEMPTION_PIXEL_BOUNDARY = 3,
+ DXGI_GRAPHICS_PREEMPTION_INSTRUCTION_BOUNDARY = 4
+} DXGI_GRAPHICS_PREEMPTION_GRANULARITY;
+typedef enum DXGI_COMPUTE_PREEMPTION_GRANULARITY {
+ DXGI_COMPUTE_PREEMPTION_DMA_BUFFER_BOUNDARY = 0,
+ DXGI_COMPUTE_PREEMPTION_DISPATCH_BOUNDARY = 1,
+ DXGI_COMPUTE_PREEMPTION_THREAD_GROUP_BOUNDARY = 2,
+ DXGI_COMPUTE_PREEMPTION_THREAD_BOUNDARY = 3,
+ DXGI_COMPUTE_PREEMPTION_INSTRUCTION_BOUNDARY = 4
+} DXGI_COMPUTE_PREEMPTION_GRANULARITY;
+typedef struct DXGI_ADAPTER_DESC2 {
+ WCHAR Description[128];
+ UINT VendorId;
+ UINT DeviceId;
+ UINT SubSysId;
+ UINT Revision;
+ SIZE_T DedicatedVideoMemory;
+ SIZE_T DedicatedSystemMemory;
+ SIZE_T SharedSystemMemory;
+ LUID AdapterLuid;
+ UINT Flags;
+ DXGI_GRAPHICS_PREEMPTION_GRANULARITY GraphicsPreemptionGranularity;
+ DXGI_COMPUTE_PREEMPTION_GRANULARITY ComputePreemptionGranularity;
+} DXGI_ADAPTER_DESC2;
+/*****************************************************************************
+ * IDXGIAdapter2 interface
+ */
+#ifndef __IDXGIAdapter2_INTERFACE_DEFINED__
+#define __IDXGIAdapter2_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIAdapter2, 0x0aa1ae0a, 0xfa0e, 0x4b84, 0x86,0x44, 0xe0,0x5f,0xf8,0xe5,0xac,0xb5);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("0aa1ae0a-fa0e-4b84-8644-e05ff8e5acb5")
+IDXGIAdapter2 : public IDXGIAdapter1
+{
+ virtual HRESULT STDMETHODCALLTYPE GetDesc2(
+ DXGI_ADAPTER_DESC2 *pDesc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIAdapter2, 0x0aa1ae0a, 0xfa0e, 0x4b84, 0x86,0x44, 0xe0,0x5f,0xf8,0xe5,0xac,0xb5)
+#endif
+#else
+typedef struct IDXGIAdapter2Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIAdapter2 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIAdapter2 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIAdapter2 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIAdapter2 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIAdapter2 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIAdapter2 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIAdapter2 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIAdapter methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumOutputs)(
+ IDXGIAdapter2 *This,
+ UINT output_idx,
+ IDXGIOutput **output);
+
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IDXGIAdapter2 *This,
+ DXGI_ADAPTER_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *CheckInterfaceSupport)(
+ IDXGIAdapter2 *This,
+ REFGUID guid,
+ LARGE_INTEGER *umd_version);
+
+ /*** IDXGIAdapter1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc1)(
+ IDXGIAdapter2 *This,
+ DXGI_ADAPTER_DESC1 *pDesc);
+
+ /*** IDXGIAdapter2 methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc2)(
+ IDXGIAdapter2 *This,
+ DXGI_ADAPTER_DESC2 *pDesc);
+
+ END_INTERFACE
+} IDXGIAdapter2Vtbl;
+
+interface IDXGIAdapter2 {
+ CONST_VTBL IDXGIAdapter2Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIAdapter2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIAdapter2_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIAdapter2_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIAdapter2_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIAdapter2_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIAdapter2_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIAdapter2_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIAdapter methods ***/
+#define IDXGIAdapter2_EnumOutputs(This,output_idx,output) (This)->lpVtbl->EnumOutputs(This,output_idx,output)
+#define IDXGIAdapter2_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IDXGIAdapter2_CheckInterfaceSupport(This,guid,umd_version) (This)->lpVtbl->CheckInterfaceSupport(This,guid,umd_version)
+/*** IDXGIAdapter1 methods ***/
+#define IDXGIAdapter2_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
+/*** IDXGIAdapter2 methods ***/
+#define IDXGIAdapter2_GetDesc2(This,pDesc) (This)->lpVtbl->GetDesc2(This,pDesc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter2_QueryInterface(IDXGIAdapter2* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIAdapter2_AddRef(IDXGIAdapter2* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIAdapter2_Release(IDXGIAdapter2* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter2_SetPrivateData(IDXGIAdapter2* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIAdapter2_SetPrivateDataInterface(IDXGIAdapter2* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIAdapter2_GetPrivateData(IDXGIAdapter2* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIAdapter2_GetParent(IDXGIAdapter2* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIAdapter methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter2_EnumOutputs(IDXGIAdapter2* This,UINT output_idx,IDXGIOutput **output) {
+ return This->lpVtbl->EnumOutputs(This,output_idx,output);
+}
+static FORCEINLINE HRESULT IDXGIAdapter2_GetDesc(IDXGIAdapter2* This,DXGI_ADAPTER_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE HRESULT IDXGIAdapter2_CheckInterfaceSupport(IDXGIAdapter2* This,REFGUID guid,LARGE_INTEGER *umd_version) {
+ return This->lpVtbl->CheckInterfaceSupport(This,guid,umd_version);
+}
+/*** IDXGIAdapter1 methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter2_GetDesc1(IDXGIAdapter2* This,DXGI_ADAPTER_DESC1 *pDesc) {
+ return This->lpVtbl->GetDesc1(This,pDesc);
+}
+/*** IDXGIAdapter2 methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter2_GetDesc2(IDXGIAdapter2* This,DXGI_ADAPTER_DESC2 *pDesc) {
+ return This->lpVtbl->GetDesc2(This,pDesc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIAdapter2_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIOutput1 interface
+ */
+#ifndef __IDXGIOutput1_INTERFACE_DEFINED__
+#define __IDXGIOutput1_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIOutput1, 0x00cddea8, 0x939b, 0x4b83, 0xa3,0x40, 0xa6,0x85,0x22,0x66,0x66,0xcc);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("00cddea8-939b-4b83-a340-a685226666cc")
+IDXGIOutput1 : public IDXGIOutput
+{
+ virtual HRESULT STDMETHODCALLTYPE GetDisplayModeList1(
+ DXGI_FORMAT enum_format,
+ UINT flags,
+ UINT *num_modes,
+ DXGI_MODE_DESC1 *desc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE FindClosestMatchingMode1(
+ const DXGI_MODE_DESC1 *mode_to_match,
+ DXGI_MODE_DESC1 *closest_match,
+ IUnknown *concerned_device) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDisplaySurfaceData1(
+ IDXGIResource *destination) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DuplicateOutput(
+ IUnknown *device,
+ IDXGIOutputDuplication **output_duplication) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIOutput1, 0x00cddea8, 0x939b, 0x4b83, 0xa3,0x40, 0xa6,0x85,0x22,0x66,0x66,0xcc)
+#endif
+#else
+typedef struct IDXGIOutput1Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIOutput1 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIOutput1 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIOutput1 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIOutput1 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIOutput1 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIOutput1 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIOutput1 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIOutput methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IDXGIOutput1 *This,
+ DXGI_OUTPUT_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *GetDisplayModeList)(
+ IDXGIOutput1 *This,
+ DXGI_FORMAT format,
+ UINT flags,
+ UINT *mode_count,
+ DXGI_MODE_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode)(
+ IDXGIOutput1 *This,
+ const DXGI_MODE_DESC *mode,
+ DXGI_MODE_DESC *closest_match,
+ IUnknown *device);
+
+ HRESULT (STDMETHODCALLTYPE *WaitForVBlank)(
+ IDXGIOutput1 *This);
+
+ HRESULT (STDMETHODCALLTYPE *TakeOwnership)(
+ IDXGIOutput1 *This,
+ IUnknown *device,
+ WINBOOL exclusive);
+
+ void (STDMETHODCALLTYPE *ReleaseOwnership)(
+ IDXGIOutput1 *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetGammaControlCapabilities)(
+ IDXGIOutput1 *This,
+ DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps);
+
+ HRESULT (STDMETHODCALLTYPE *SetGammaControl)(
+ IDXGIOutput1 *This,
+ const DXGI_GAMMA_CONTROL *gamma_control);
+
+ HRESULT (STDMETHODCALLTYPE *GetGammaControl)(
+ IDXGIOutput1 *This,
+ DXGI_GAMMA_CONTROL *gamma_control);
+
+ HRESULT (STDMETHODCALLTYPE *SetDisplaySurface)(
+ IDXGIOutput1 *This,
+ IDXGISurface *surface);
+
+ HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData)(
+ IDXGIOutput1 *This,
+ IDXGISurface *surface);
+
+ HRESULT (STDMETHODCALLTYPE *GetFrameStatistics)(
+ IDXGIOutput1 *This,
+ DXGI_FRAME_STATISTICS *stats);
+
+ /*** IDXGIOutput1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDisplayModeList1)(
+ IDXGIOutput1 *This,
+ DXGI_FORMAT enum_format,
+ UINT flags,
+ UINT *num_modes,
+ DXGI_MODE_DESC1 *desc);
+
+ HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode1)(
+ IDXGIOutput1 *This,
+ const DXGI_MODE_DESC1 *mode_to_match,
+ DXGI_MODE_DESC1 *closest_match,
+ IUnknown *concerned_device);
+
+ HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData1)(
+ IDXGIOutput1 *This,
+ IDXGIResource *destination);
+
+ HRESULT (STDMETHODCALLTYPE *DuplicateOutput)(
+ IDXGIOutput1 *This,
+ IUnknown *device,
+ IDXGIOutputDuplication **output_duplication);
+
+ END_INTERFACE
+} IDXGIOutput1Vtbl;
+
+interface IDXGIOutput1 {
+ CONST_VTBL IDXGIOutput1Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIOutput1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIOutput1_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIOutput1_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIOutput1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIOutput1_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIOutput1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIOutput1_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIOutput methods ***/
+#define IDXGIOutput1_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IDXGIOutput1_GetDisplayModeList(This,format,flags,mode_count,desc) (This)->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc)
+#define IDXGIOutput1_FindClosestMatchingMode(This,mode,closest_match,device) (This)->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device)
+#define IDXGIOutput1_WaitForVBlank(This) (This)->lpVtbl->WaitForVBlank(This)
+#define IDXGIOutput1_TakeOwnership(This,device,exclusive) (This)->lpVtbl->TakeOwnership(This,device,exclusive)
+#define IDXGIOutput1_ReleaseOwnership(This) (This)->lpVtbl->ReleaseOwnership(This)
+#define IDXGIOutput1_GetGammaControlCapabilities(This,gamma_caps) (This)->lpVtbl->GetGammaControlCapabilities(This,gamma_caps)
+#define IDXGIOutput1_SetGammaControl(This,gamma_control) (This)->lpVtbl->SetGammaControl(This,gamma_control)
+#define IDXGIOutput1_GetGammaControl(This,gamma_control) (This)->lpVtbl->GetGammaControl(This,gamma_control)
+#define IDXGIOutput1_SetDisplaySurface(This,surface) (This)->lpVtbl->SetDisplaySurface(This,surface)
+#define IDXGIOutput1_GetDisplaySurfaceData(This,surface) (This)->lpVtbl->GetDisplaySurfaceData(This,surface)
+#define IDXGIOutput1_GetFrameStatistics(This,stats) (This)->lpVtbl->GetFrameStatistics(This,stats)
+/*** IDXGIOutput1 methods ***/
+#define IDXGIOutput1_GetDisplayModeList1(This,enum_format,flags,num_modes,desc) (This)->lpVtbl->GetDisplayModeList1(This,enum_format,flags,num_modes,desc)
+#define IDXGIOutput1_FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device) (This)->lpVtbl->FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device)
+#define IDXGIOutput1_GetDisplaySurfaceData1(This,destination) (This)->lpVtbl->GetDisplaySurfaceData1(This,destination)
+#define IDXGIOutput1_DuplicateOutput(This,device,output_duplication) (This)->lpVtbl->DuplicateOutput(This,device,output_duplication)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIOutput1_QueryInterface(IDXGIOutput1* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIOutput1_AddRef(IDXGIOutput1* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIOutput1_Release(IDXGIOutput1* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIOutput1_SetPrivateData(IDXGIOutput1* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIOutput1_SetPrivateDataInterface(IDXGIOutput1* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIOutput1_GetPrivateData(IDXGIOutput1* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIOutput1_GetParent(IDXGIOutput1* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIOutput methods ***/
+static FORCEINLINE HRESULT IDXGIOutput1_GetDesc(IDXGIOutput1* This,DXGI_OUTPUT_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE HRESULT IDXGIOutput1_GetDisplayModeList(IDXGIOutput1* This,DXGI_FORMAT format,UINT flags,UINT *mode_count,DXGI_MODE_DESC *desc) {
+ return This->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc);
+}
+static FORCEINLINE HRESULT IDXGIOutput1_FindClosestMatchingMode(IDXGIOutput1* This,const DXGI_MODE_DESC *mode,DXGI_MODE_DESC *closest_match,IUnknown *device) {
+ return This->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device);
+}
+static FORCEINLINE HRESULT IDXGIOutput1_WaitForVBlank(IDXGIOutput1* This) {
+ return This->lpVtbl->WaitForVBlank(This);
+}
+static FORCEINLINE HRESULT IDXGIOutput1_TakeOwnership(IDXGIOutput1* This,IUnknown *device,WINBOOL exclusive) {
+ return This->lpVtbl->TakeOwnership(This,device,exclusive);
+}
+static FORCEINLINE void IDXGIOutput1_ReleaseOwnership(IDXGIOutput1* This) {
+ This->lpVtbl->ReleaseOwnership(This);
+}
+static FORCEINLINE HRESULT IDXGIOutput1_GetGammaControlCapabilities(IDXGIOutput1* This,DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps) {
+ return This->lpVtbl->GetGammaControlCapabilities(This,gamma_caps);
+}
+static FORCEINLINE HRESULT IDXGIOutput1_SetGammaControl(IDXGIOutput1* This,const DXGI_GAMMA_CONTROL *gamma_control) {
+ return This->lpVtbl->SetGammaControl(This,gamma_control);
+}
+static FORCEINLINE HRESULT IDXGIOutput1_GetGammaControl(IDXGIOutput1* This,DXGI_GAMMA_CONTROL *gamma_control) {
+ return This->lpVtbl->GetGammaControl(This,gamma_control);
+}
+static FORCEINLINE HRESULT IDXGIOutput1_SetDisplaySurface(IDXGIOutput1* This,IDXGISurface *surface) {
+ return This->lpVtbl->SetDisplaySurface(This,surface);
+}
+static FORCEINLINE HRESULT IDXGIOutput1_GetDisplaySurfaceData(IDXGIOutput1* This,IDXGISurface *surface) {
+ return This->lpVtbl->GetDisplaySurfaceData(This,surface);
+}
+static FORCEINLINE HRESULT IDXGIOutput1_GetFrameStatistics(IDXGIOutput1* This,DXGI_FRAME_STATISTICS *stats) {
+ return This->lpVtbl->GetFrameStatistics(This,stats);
+}
+/*** IDXGIOutput1 methods ***/
+static FORCEINLINE HRESULT IDXGIOutput1_GetDisplayModeList1(IDXGIOutput1* This,DXGI_FORMAT enum_format,UINT flags,UINT *num_modes,DXGI_MODE_DESC1 *desc) {
+ return This->lpVtbl->GetDisplayModeList1(This,enum_format,flags,num_modes,desc);
+}
+static FORCEINLINE HRESULT IDXGIOutput1_FindClosestMatchingMode1(IDXGIOutput1* This,const DXGI_MODE_DESC1 *mode_to_match,DXGI_MODE_DESC1 *closest_match,IUnknown *concerned_device) {
+ return This->lpVtbl->FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device);
+}
+static FORCEINLINE HRESULT IDXGIOutput1_GetDisplaySurfaceData1(IDXGIOutput1* This,IDXGIResource *destination) {
+ return This->lpVtbl->GetDisplaySurfaceData1(This,destination);
+}
+static FORCEINLINE HRESULT IDXGIOutput1_DuplicateOutput(IDXGIOutput1* This,IUnknown *device,IDXGIOutputDuplication **output_duplication) {
+ return This->lpVtbl->DuplicateOutput(This,device,output_duplication);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIOutput1_INTERFACE_DEFINED__ */
+
+/* Begin additional prototypes for all interfaces */
+
+
+/* End additional prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __dxgi1_2_h__ */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_3.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_3.h
new file mode 100644
index 00000000..fba53857
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_3.h
@@ -0,0 +1,1954 @@
+/*** Autogenerated by WIDL 5.13 from include/dxgi1_3.idl - Do not edit ***/
+
+#ifdef _WIN32
+#ifndef __REQUIRED_RPCNDR_H_VERSION__
+#define __REQUIRED_RPCNDR_H_VERSION__ 475
+#endif
+#include <rpc.h>
+#include <rpcndr.h>
+#endif
+
+#ifndef COM_NO_WINDOWS_H
+#include <windows.h>
+#include <ole2.h>
+#endif
+
+#ifndef __dxgi1_3_h__
+#define __dxgi1_3_h__
+
+/* Forward declarations */
+
+#ifndef __IDXGIDevice3_FWD_DEFINED__
+#define __IDXGIDevice3_FWD_DEFINED__
+typedef interface IDXGIDevice3 IDXGIDevice3;
+#ifdef __cplusplus
+interface IDXGIDevice3;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGISwapChain2_FWD_DEFINED__
+#define __IDXGISwapChain2_FWD_DEFINED__
+typedef interface IDXGISwapChain2 IDXGISwapChain2;
+#ifdef __cplusplus
+interface IDXGISwapChain2;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIOutput2_FWD_DEFINED__
+#define __IDXGIOutput2_FWD_DEFINED__
+typedef interface IDXGIOutput2 IDXGIOutput2;
+#ifdef __cplusplus
+interface IDXGIOutput2;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIFactory3_FWD_DEFINED__
+#define __IDXGIFactory3_FWD_DEFINED__
+typedef interface IDXGIFactory3 IDXGIFactory3;
+#ifdef __cplusplus
+interface IDXGIFactory3;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIDecodeSwapChain_FWD_DEFINED__
+#define __IDXGIDecodeSwapChain_FWD_DEFINED__
+typedef interface IDXGIDecodeSwapChain IDXGIDecodeSwapChain;
+#ifdef __cplusplus
+interface IDXGIDecodeSwapChain;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIFactoryMedia_FWD_DEFINED__
+#define __IDXGIFactoryMedia_FWD_DEFINED__
+typedef interface IDXGIFactoryMedia IDXGIFactoryMedia;
+#ifdef __cplusplus
+interface IDXGIFactoryMedia;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGISwapChainMedia_FWD_DEFINED__
+#define __IDXGISwapChainMedia_FWD_DEFINED__
+typedef interface IDXGISwapChainMedia IDXGISwapChainMedia;
+#ifdef __cplusplus
+interface IDXGISwapChainMedia;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIOutput3_FWD_DEFINED__
+#define __IDXGIOutput3_FWD_DEFINED__
+typedef interface IDXGIOutput3 IDXGIOutput3;
+#ifdef __cplusplus
+interface IDXGIOutput3;
+#endif /* __cplusplus */
+#endif
+
+/* Headers for imported files */
+
+#include <dxgi1_2.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct DXGI_MATRIX_3X2_F {
+ float _11;
+ float _12;
+ float _21;
+ float _22;
+ float _31;
+ float _32;
+} DXGI_MATRIX_3X2_F;
+typedef struct DXGI_DECODE_SWAP_CHAIN_DESC {
+ UINT Flags;
+} DXGI_DECODE_SWAP_CHAIN_DESC;
+typedef enum DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS {
+ DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAG_NOMINAL_RANGE = 0x1,
+ DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAG_BT709 = 0x2,
+ DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAG_xvYCC = 0x4
+} DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS;
+typedef enum DXGI_FRAME_PRESENTATION_MODE {
+ DXGI_FRAME_PRESENTATION_MODE_COMPOSED = 0,
+ DXGI_FRAME_PRESENTATION_MODE_OVERLAY = 1,
+ DXGI_FRAME_PRESENTATION_MODE_NONE = 2,
+ DXGI_FRAME_PRESENTATION_MODE_COMPOSITION_FAILURE = 3
+} DXGI_FRAME_PRESENTATION_MODE;
+typedef struct DXGI_FRAME_STATISTICS_MEDIA {
+ UINT PresentCount;
+ UINT PresentRefreshCount;
+ UINT SyncRefreshCount;
+ LARGE_INTEGER SyncQPCTime;
+ LARGE_INTEGER SyncGPUTime;
+ DXGI_FRAME_PRESENTATION_MODE CompositionMode;
+ UINT ApprovedPresentDuration;
+} DXGI_FRAME_STATISTICS_MEDIA;
+typedef enum DXGI_OVERLAY_SUPPORT_FLAG {
+ DXGI_OVERLAY_SUPPORT_FLAG_DIRECT = 0x1,
+ DXGI_OVERLAY_SUPPORT_FLAG_SCALING = 0x2
+} DXGI_OVERLAY_SUPPORT_FLAG;
+/*****************************************************************************
+ * IDXGIDevice3 interface
+ */
+#ifndef __IDXGIDevice3_INTERFACE_DEFINED__
+#define __IDXGIDevice3_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIDevice3, 0x6007896c, 0x3244, 0x4afd, 0xbf,0x18, 0xa6,0xd3,0xbe,0xda,0x50,0x23);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("6007896c-3244-4afd-bf18-a6d3beda5023")
+IDXGIDevice3 : public IDXGIDevice2
+{
+ virtual void STDMETHODCALLTYPE Trim(
+ ) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIDevice3, 0x6007896c, 0x3244, 0x4afd, 0xbf,0x18, 0xa6,0xd3,0xbe,0xda,0x50,0x23)
+#endif
+#else
+typedef struct IDXGIDevice3Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIDevice3 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIDevice3 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIDevice3 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIDevice3 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIDevice3 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIDevice3 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIDevice3 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIDevice methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetAdapter)(
+ IDXGIDevice3 *This,
+ IDXGIAdapter **adapter);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSurface)(
+ IDXGIDevice3 *This,
+ const DXGI_SURFACE_DESC *desc,
+ UINT surface_count,
+ DXGI_USAGE usage,
+ const DXGI_SHARED_RESOURCE *shared_resource,
+ IDXGISurface **surface);
+
+ HRESULT (STDMETHODCALLTYPE *QueryResourceResidency)(
+ IDXGIDevice3 *This,
+ IUnknown *const *resources,
+ DXGI_RESIDENCY *residency,
+ UINT resource_count);
+
+ HRESULT (STDMETHODCALLTYPE *SetGPUThreadPriority)(
+ IDXGIDevice3 *This,
+ INT priority);
+
+ HRESULT (STDMETHODCALLTYPE *GetGPUThreadPriority)(
+ IDXGIDevice3 *This,
+ INT *priority);
+
+ /*** IDXGIDevice1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetMaximumFrameLatency)(
+ IDXGIDevice3 *This,
+ UINT MaxLatency);
+
+ HRESULT (STDMETHODCALLTYPE *GetMaximumFrameLatency)(
+ IDXGIDevice3 *This,
+ UINT *pMaxLatency);
+
+ /*** IDXGIDevice2 methods ***/
+ HRESULT (STDMETHODCALLTYPE *OfferResources)(
+ IDXGIDevice3 *This,
+ UINT NumResources,
+ IDXGIResource *const *ppResources,
+ DXGI_OFFER_RESOURCE_PRIORITY Priority);
+
+ HRESULT (STDMETHODCALLTYPE *ReclaimResources)(
+ IDXGIDevice3 *This,
+ UINT NumResources,
+ IDXGIResource *const *ppResources,
+ WINBOOL *pDiscarded);
+
+ HRESULT (STDMETHODCALLTYPE *EnqueueSetEvent)(
+ IDXGIDevice3 *This,
+ HANDLE hEvent);
+
+ /*** IDXGIDevice3 methods ***/
+ void (STDMETHODCALLTYPE *Trim)(
+ IDXGIDevice3 *This);
+
+ END_INTERFACE
+} IDXGIDevice3Vtbl;
+
+interface IDXGIDevice3 {
+ CONST_VTBL IDXGIDevice3Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIDevice3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIDevice3_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIDevice3_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIDevice3_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIDevice3_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIDevice3_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIDevice3_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIDevice methods ***/
+#define IDXGIDevice3_GetAdapter(This,adapter) (This)->lpVtbl->GetAdapter(This,adapter)
+#define IDXGIDevice3_CreateSurface(This,desc,surface_count,usage,shared_resource,surface) (This)->lpVtbl->CreateSurface(This,desc,surface_count,usage,shared_resource,surface)
+#define IDXGIDevice3_QueryResourceResidency(This,resources,residency,resource_count) (This)->lpVtbl->QueryResourceResidency(This,resources,residency,resource_count)
+#define IDXGIDevice3_SetGPUThreadPriority(This,priority) (This)->lpVtbl->SetGPUThreadPriority(This,priority)
+#define IDXGIDevice3_GetGPUThreadPriority(This,priority) (This)->lpVtbl->GetGPUThreadPriority(This,priority)
+/*** IDXGIDevice1 methods ***/
+#define IDXGIDevice3_SetMaximumFrameLatency(This,MaxLatency) (This)->lpVtbl->SetMaximumFrameLatency(This,MaxLatency)
+#define IDXGIDevice3_GetMaximumFrameLatency(This,pMaxLatency) (This)->lpVtbl->GetMaximumFrameLatency(This,pMaxLatency)
+/*** IDXGIDevice2 methods ***/
+#define IDXGIDevice3_OfferResources(This,NumResources,ppResources,Priority) (This)->lpVtbl->OfferResources(This,NumResources,ppResources,Priority)
+#define IDXGIDevice3_ReclaimResources(This,NumResources,ppResources,pDiscarded) (This)->lpVtbl->ReclaimResources(This,NumResources,ppResources,pDiscarded)
+#define IDXGIDevice3_EnqueueSetEvent(This,hEvent) (This)->lpVtbl->EnqueueSetEvent(This,hEvent)
+/*** IDXGIDevice3 methods ***/
+#define IDXGIDevice3_Trim(This) (This)->lpVtbl->Trim(This)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIDevice3_QueryInterface(IDXGIDevice3* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIDevice3_AddRef(IDXGIDevice3* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIDevice3_Release(IDXGIDevice3* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIDevice3_SetPrivateData(IDXGIDevice3* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIDevice3_SetPrivateDataInterface(IDXGIDevice3* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIDevice3_GetPrivateData(IDXGIDevice3* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIDevice3_GetParent(IDXGIDevice3* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIDevice methods ***/
+static FORCEINLINE HRESULT IDXGIDevice3_GetAdapter(IDXGIDevice3* This,IDXGIAdapter **adapter) {
+ return This->lpVtbl->GetAdapter(This,adapter);
+}
+static FORCEINLINE HRESULT IDXGIDevice3_CreateSurface(IDXGIDevice3* This,const DXGI_SURFACE_DESC *desc,UINT surface_count,DXGI_USAGE usage,const DXGI_SHARED_RESOURCE *shared_resource,IDXGISurface **surface) {
+ return This->lpVtbl->CreateSurface(This,desc,surface_count,usage,shared_resource,surface);
+}
+static FORCEINLINE HRESULT IDXGIDevice3_QueryResourceResidency(IDXGIDevice3* This,IUnknown *const *resources,DXGI_RESIDENCY *residency,UINT resource_count) {
+ return This->lpVtbl->QueryResourceResidency(This,resources,residency,resource_count);
+}
+static FORCEINLINE HRESULT IDXGIDevice3_SetGPUThreadPriority(IDXGIDevice3* This,INT priority) {
+ return This->lpVtbl->SetGPUThreadPriority(This,priority);
+}
+static FORCEINLINE HRESULT IDXGIDevice3_GetGPUThreadPriority(IDXGIDevice3* This,INT *priority) {
+ return This->lpVtbl->GetGPUThreadPriority(This,priority);
+}
+/*** IDXGIDevice1 methods ***/
+static FORCEINLINE HRESULT IDXGIDevice3_SetMaximumFrameLatency(IDXGIDevice3* This,UINT MaxLatency) {
+ return This->lpVtbl->SetMaximumFrameLatency(This,MaxLatency);
+}
+static FORCEINLINE HRESULT IDXGIDevice3_GetMaximumFrameLatency(IDXGIDevice3* This,UINT *pMaxLatency) {
+ return This->lpVtbl->GetMaximumFrameLatency(This,pMaxLatency);
+}
+/*** IDXGIDevice2 methods ***/
+static FORCEINLINE HRESULT IDXGIDevice3_OfferResources(IDXGIDevice3* This,UINT NumResources,IDXGIResource *const *ppResources,DXGI_OFFER_RESOURCE_PRIORITY Priority) {
+ return This->lpVtbl->OfferResources(This,NumResources,ppResources,Priority);
+}
+static FORCEINLINE HRESULT IDXGIDevice3_ReclaimResources(IDXGIDevice3* This,UINT NumResources,IDXGIResource *const *ppResources,WINBOOL *pDiscarded) {
+ return This->lpVtbl->ReclaimResources(This,NumResources,ppResources,pDiscarded);
+}
+static FORCEINLINE HRESULT IDXGIDevice3_EnqueueSetEvent(IDXGIDevice3* This,HANDLE hEvent) {
+ return This->lpVtbl->EnqueueSetEvent(This,hEvent);
+}
+/*** IDXGIDevice3 methods ***/
+static FORCEINLINE void IDXGIDevice3_Trim(IDXGIDevice3* This) {
+ This->lpVtbl->Trim(This);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIDevice3_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGISwapChain2 interface
+ */
+#ifndef __IDXGISwapChain2_INTERFACE_DEFINED__
+#define __IDXGISwapChain2_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGISwapChain2, 0xa8be2ac4, 0x199f, 0x4946, 0xb3,0x31, 0x79,0x59,0x9f,0xb9,0x8d,0xe7);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("a8be2ac4-199f-4946-b331-79599fb98de7")
+IDXGISwapChain2 : public IDXGISwapChain1
+{
+ virtual HRESULT STDMETHODCALLTYPE SetSourceSize(
+ UINT width,
+ UINT height) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetSourceSize(
+ UINT *width,
+ UINT *height) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetMaximumFrameLatency(
+ UINT max_latency) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetMaximumFrameLatency(
+ UINT *max_latency) = 0;
+
+ virtual HANDLE STDMETHODCALLTYPE GetFrameLatencyWaitableObject(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetMatrixTransform(
+ const DXGI_MATRIX_3X2_F *matrix) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetMatrixTransform(
+ DXGI_MATRIX_3X2_F *matrix) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGISwapChain2, 0xa8be2ac4, 0x199f, 0x4946, 0xb3,0x31, 0x79,0x59,0x9f,0xb9,0x8d,0xe7)
+#endif
+#else
+typedef struct IDXGISwapChain2Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGISwapChain2 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGISwapChain2 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGISwapChain2 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGISwapChain2 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGISwapChain2 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGISwapChain2 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGISwapChain2 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIDeviceSubObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDevice)(
+ IDXGISwapChain2 *This,
+ REFIID riid,
+ void **device);
+
+ /*** IDXGISwapChain methods ***/
+ HRESULT (STDMETHODCALLTYPE *Present)(
+ IDXGISwapChain2 *This,
+ UINT sync_interval,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetBuffer)(
+ IDXGISwapChain2 *This,
+ UINT buffer_idx,
+ REFIID riid,
+ void **surface);
+
+ HRESULT (STDMETHODCALLTYPE *SetFullscreenState)(
+ IDXGISwapChain2 *This,
+ WINBOOL fullscreen,
+ IDXGIOutput *target);
+
+ HRESULT (STDMETHODCALLTYPE *GetFullscreenState)(
+ IDXGISwapChain2 *This,
+ WINBOOL *fullscreen,
+ IDXGIOutput **target);
+
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IDXGISwapChain2 *This,
+ DXGI_SWAP_CHAIN_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *ResizeBuffers)(
+ IDXGISwapChain2 *This,
+ UINT buffer_count,
+ UINT width,
+ UINT height,
+ DXGI_FORMAT format,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *ResizeTarget)(
+ IDXGISwapChain2 *This,
+ const DXGI_MODE_DESC *target_mode_desc);
+
+ HRESULT (STDMETHODCALLTYPE *GetContainingOutput)(
+ IDXGISwapChain2 *This,
+ IDXGIOutput **output);
+
+ HRESULT (STDMETHODCALLTYPE *GetFrameStatistics)(
+ IDXGISwapChain2 *This,
+ DXGI_FRAME_STATISTICS *stats);
+
+ HRESULT (STDMETHODCALLTYPE *GetLastPresentCount)(
+ IDXGISwapChain2 *This,
+ UINT *last_present_count);
+
+ /*** IDXGISwapChain1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc1)(
+ IDXGISwapChain2 *This,
+ DXGI_SWAP_CHAIN_DESC1 *pDesc);
+
+ HRESULT (STDMETHODCALLTYPE *GetFullscreenDesc)(
+ IDXGISwapChain2 *This,
+ DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pDesc);
+
+ HRESULT (STDMETHODCALLTYPE *GetHwnd)(
+ IDXGISwapChain2 *This,
+ HWND *pHwnd);
+
+ HRESULT (STDMETHODCALLTYPE *GetCoreWindow)(
+ IDXGISwapChain2 *This,
+ REFIID refiid,
+ void **ppUnk);
+
+ HRESULT (STDMETHODCALLTYPE *Present1)(
+ IDXGISwapChain2 *This,
+ UINT SyncInterval,
+ UINT PresentFlags,
+ const DXGI_PRESENT_PARAMETERS *pPresentParameters);
+
+ WINBOOL (STDMETHODCALLTYPE *IsTemporaryMonoSupported)(
+ IDXGISwapChain2 *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetRestrictToOutput)(
+ IDXGISwapChain2 *This,
+ IDXGIOutput **ppRestrictToOutput);
+
+ HRESULT (STDMETHODCALLTYPE *SetBackgroundColor)(
+ IDXGISwapChain2 *This,
+ const DXGI_RGBA *pColor);
+
+ HRESULT (STDMETHODCALLTYPE *GetBackgroundColor)(
+ IDXGISwapChain2 *This,
+ DXGI_RGBA *pColor);
+
+ HRESULT (STDMETHODCALLTYPE *SetRotation)(
+ IDXGISwapChain2 *This,
+ DXGI_MODE_ROTATION Rotation);
+
+ HRESULT (STDMETHODCALLTYPE *GetRotation)(
+ IDXGISwapChain2 *This,
+ DXGI_MODE_ROTATION *pRotation);
+
+ /*** IDXGISwapChain2 methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetSourceSize)(
+ IDXGISwapChain2 *This,
+ UINT width,
+ UINT height);
+
+ HRESULT (STDMETHODCALLTYPE *GetSourceSize)(
+ IDXGISwapChain2 *This,
+ UINT *width,
+ UINT *height);
+
+ HRESULT (STDMETHODCALLTYPE *SetMaximumFrameLatency)(
+ IDXGISwapChain2 *This,
+ UINT max_latency);
+
+ HRESULT (STDMETHODCALLTYPE *GetMaximumFrameLatency)(
+ IDXGISwapChain2 *This,
+ UINT *max_latency);
+
+ HANDLE (STDMETHODCALLTYPE *GetFrameLatencyWaitableObject)(
+ IDXGISwapChain2 *This);
+
+ HRESULT (STDMETHODCALLTYPE *SetMatrixTransform)(
+ IDXGISwapChain2 *This,
+ const DXGI_MATRIX_3X2_F *matrix);
+
+ HRESULT (STDMETHODCALLTYPE *GetMatrixTransform)(
+ IDXGISwapChain2 *This,
+ DXGI_MATRIX_3X2_F *matrix);
+
+ END_INTERFACE
+} IDXGISwapChain2Vtbl;
+
+interface IDXGISwapChain2 {
+ CONST_VTBL IDXGISwapChain2Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGISwapChain2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGISwapChain2_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGISwapChain2_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGISwapChain2_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGISwapChain2_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGISwapChain2_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGISwapChain2_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIDeviceSubObject methods ***/
+#define IDXGISwapChain2_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device)
+/*** IDXGISwapChain methods ***/
+#define IDXGISwapChain2_Present(This,sync_interval,flags) (This)->lpVtbl->Present(This,sync_interval,flags)
+#define IDXGISwapChain2_GetBuffer(This,buffer_idx,riid,surface) (This)->lpVtbl->GetBuffer(This,buffer_idx,riid,surface)
+#define IDXGISwapChain2_SetFullscreenState(This,fullscreen,target) (This)->lpVtbl->SetFullscreenState(This,fullscreen,target)
+#define IDXGISwapChain2_GetFullscreenState(This,fullscreen,target) (This)->lpVtbl->GetFullscreenState(This,fullscreen,target)
+#define IDXGISwapChain2_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IDXGISwapChain2_ResizeBuffers(This,buffer_count,width,height,format,flags) (This)->lpVtbl->ResizeBuffers(This,buffer_count,width,height,format,flags)
+#define IDXGISwapChain2_ResizeTarget(This,target_mode_desc) (This)->lpVtbl->ResizeTarget(This,target_mode_desc)
+#define IDXGISwapChain2_GetContainingOutput(This,output) (This)->lpVtbl->GetContainingOutput(This,output)
+#define IDXGISwapChain2_GetFrameStatistics(This,stats) (This)->lpVtbl->GetFrameStatistics(This,stats)
+#define IDXGISwapChain2_GetLastPresentCount(This,last_present_count) (This)->lpVtbl->GetLastPresentCount(This,last_present_count)
+/*** IDXGISwapChain1 methods ***/
+#define IDXGISwapChain2_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
+#define IDXGISwapChain2_GetFullscreenDesc(This,pDesc) (This)->lpVtbl->GetFullscreenDesc(This,pDesc)
+#define IDXGISwapChain2_GetHwnd(This,pHwnd) (This)->lpVtbl->GetHwnd(This,pHwnd)
+#define IDXGISwapChain2_GetCoreWindow(This,refiid,ppUnk) (This)->lpVtbl->GetCoreWindow(This,refiid,ppUnk)
+#define IDXGISwapChain2_Present1(This,SyncInterval,PresentFlags,pPresentParameters) (This)->lpVtbl->Present1(This,SyncInterval,PresentFlags,pPresentParameters)
+#define IDXGISwapChain2_IsTemporaryMonoSupported(This) (This)->lpVtbl->IsTemporaryMonoSupported(This)
+#define IDXGISwapChain2_GetRestrictToOutput(This,ppRestrictToOutput) (This)->lpVtbl->GetRestrictToOutput(This,ppRestrictToOutput)
+#define IDXGISwapChain2_SetBackgroundColor(This,pColor) (This)->lpVtbl->SetBackgroundColor(This,pColor)
+#define IDXGISwapChain2_GetBackgroundColor(This,pColor) (This)->lpVtbl->GetBackgroundColor(This,pColor)
+#define IDXGISwapChain2_SetRotation(This,Rotation) (This)->lpVtbl->SetRotation(This,Rotation)
+#define IDXGISwapChain2_GetRotation(This,pRotation) (This)->lpVtbl->GetRotation(This,pRotation)
+/*** IDXGISwapChain2 methods ***/
+#define IDXGISwapChain2_SetSourceSize(This,width,height) (This)->lpVtbl->SetSourceSize(This,width,height)
+#define IDXGISwapChain2_GetSourceSize(This,width,height) (This)->lpVtbl->GetSourceSize(This,width,height)
+#define IDXGISwapChain2_SetMaximumFrameLatency(This,max_latency) (This)->lpVtbl->SetMaximumFrameLatency(This,max_latency)
+#define IDXGISwapChain2_GetMaximumFrameLatency(This,max_latency) (This)->lpVtbl->GetMaximumFrameLatency(This,max_latency)
+#define IDXGISwapChain2_GetFrameLatencyWaitableObject(This) (This)->lpVtbl->GetFrameLatencyWaitableObject(This)
+#define IDXGISwapChain2_SetMatrixTransform(This,matrix) (This)->lpVtbl->SetMatrixTransform(This,matrix)
+#define IDXGISwapChain2_GetMatrixTransform(This,matrix) (This)->lpVtbl->GetMatrixTransform(This,matrix)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain2_QueryInterface(IDXGISwapChain2* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGISwapChain2_AddRef(IDXGISwapChain2* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGISwapChain2_Release(IDXGISwapChain2* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain2_SetPrivateData(IDXGISwapChain2* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_SetPrivateDataInterface(IDXGISwapChain2* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_GetPrivateData(IDXGISwapChain2* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_GetParent(IDXGISwapChain2* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIDeviceSubObject methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain2_GetDevice(IDXGISwapChain2* This,REFIID riid,void **device) {
+ return This->lpVtbl->GetDevice(This,riid,device);
+}
+/*** IDXGISwapChain methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain2_Present(IDXGISwapChain2* This,UINT sync_interval,UINT flags) {
+ return This->lpVtbl->Present(This,sync_interval,flags);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_GetBuffer(IDXGISwapChain2* This,UINT buffer_idx,REFIID riid,void **surface) {
+ return This->lpVtbl->GetBuffer(This,buffer_idx,riid,surface);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_SetFullscreenState(IDXGISwapChain2* This,WINBOOL fullscreen,IDXGIOutput *target) {
+ return This->lpVtbl->SetFullscreenState(This,fullscreen,target);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_GetFullscreenState(IDXGISwapChain2* This,WINBOOL *fullscreen,IDXGIOutput **target) {
+ return This->lpVtbl->GetFullscreenState(This,fullscreen,target);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_GetDesc(IDXGISwapChain2* This,DXGI_SWAP_CHAIN_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_ResizeBuffers(IDXGISwapChain2* This,UINT buffer_count,UINT width,UINT height,DXGI_FORMAT format,UINT flags) {
+ return This->lpVtbl->ResizeBuffers(This,buffer_count,width,height,format,flags);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_ResizeTarget(IDXGISwapChain2* This,const DXGI_MODE_DESC *target_mode_desc) {
+ return This->lpVtbl->ResizeTarget(This,target_mode_desc);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_GetContainingOutput(IDXGISwapChain2* This,IDXGIOutput **output) {
+ return This->lpVtbl->GetContainingOutput(This,output);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_GetFrameStatistics(IDXGISwapChain2* This,DXGI_FRAME_STATISTICS *stats) {
+ return This->lpVtbl->GetFrameStatistics(This,stats);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_GetLastPresentCount(IDXGISwapChain2* This,UINT *last_present_count) {
+ return This->lpVtbl->GetLastPresentCount(This,last_present_count);
+}
+/*** IDXGISwapChain1 methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain2_GetDesc1(IDXGISwapChain2* This,DXGI_SWAP_CHAIN_DESC1 *pDesc) {
+ return This->lpVtbl->GetDesc1(This,pDesc);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_GetFullscreenDesc(IDXGISwapChain2* This,DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pDesc) {
+ return This->lpVtbl->GetFullscreenDesc(This,pDesc);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_GetHwnd(IDXGISwapChain2* This,HWND *pHwnd) {
+ return This->lpVtbl->GetHwnd(This,pHwnd);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_GetCoreWindow(IDXGISwapChain2* This,REFIID refiid,void **ppUnk) {
+ return This->lpVtbl->GetCoreWindow(This,refiid,ppUnk);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_Present1(IDXGISwapChain2* This,UINT SyncInterval,UINT PresentFlags,const DXGI_PRESENT_PARAMETERS *pPresentParameters) {
+ return This->lpVtbl->Present1(This,SyncInterval,PresentFlags,pPresentParameters);
+}
+static FORCEINLINE WINBOOL IDXGISwapChain2_IsTemporaryMonoSupported(IDXGISwapChain2* This) {
+ return This->lpVtbl->IsTemporaryMonoSupported(This);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_GetRestrictToOutput(IDXGISwapChain2* This,IDXGIOutput **ppRestrictToOutput) {
+ return This->lpVtbl->GetRestrictToOutput(This,ppRestrictToOutput);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_SetBackgroundColor(IDXGISwapChain2* This,const DXGI_RGBA *pColor) {
+ return This->lpVtbl->SetBackgroundColor(This,pColor);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_GetBackgroundColor(IDXGISwapChain2* This,DXGI_RGBA *pColor) {
+ return This->lpVtbl->GetBackgroundColor(This,pColor);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_SetRotation(IDXGISwapChain2* This,DXGI_MODE_ROTATION Rotation) {
+ return This->lpVtbl->SetRotation(This,Rotation);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_GetRotation(IDXGISwapChain2* This,DXGI_MODE_ROTATION *pRotation) {
+ return This->lpVtbl->GetRotation(This,pRotation);
+}
+/*** IDXGISwapChain2 methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain2_SetSourceSize(IDXGISwapChain2* This,UINT width,UINT height) {
+ return This->lpVtbl->SetSourceSize(This,width,height);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_GetSourceSize(IDXGISwapChain2* This,UINT *width,UINT *height) {
+ return This->lpVtbl->GetSourceSize(This,width,height);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_SetMaximumFrameLatency(IDXGISwapChain2* This,UINT max_latency) {
+ return This->lpVtbl->SetMaximumFrameLatency(This,max_latency);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_GetMaximumFrameLatency(IDXGISwapChain2* This,UINT *max_latency) {
+ return This->lpVtbl->GetMaximumFrameLatency(This,max_latency);
+}
+static FORCEINLINE HANDLE IDXGISwapChain2_GetFrameLatencyWaitableObject(IDXGISwapChain2* This) {
+ return This->lpVtbl->GetFrameLatencyWaitableObject(This);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_SetMatrixTransform(IDXGISwapChain2* This,const DXGI_MATRIX_3X2_F *matrix) {
+ return This->lpVtbl->SetMatrixTransform(This,matrix);
+}
+static FORCEINLINE HRESULT IDXGISwapChain2_GetMatrixTransform(IDXGISwapChain2* This,DXGI_MATRIX_3X2_F *matrix) {
+ return This->lpVtbl->GetMatrixTransform(This,matrix);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGISwapChain2_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIOutput2 interface
+ */
+#ifndef __IDXGIOutput2_INTERFACE_DEFINED__
+#define __IDXGIOutput2_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIOutput2, 0x595e39d1, 0x2724, 0x4663, 0x99,0xb1, 0xda,0x96,0x9d,0xe2,0x83,0x64);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("595e39d1-2724-4663-99b1-da969de28364")
+IDXGIOutput2 : public IDXGIOutput1
+{
+ virtual WINBOOL STDMETHODCALLTYPE SupportsOverlays(
+ ) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIOutput2, 0x595e39d1, 0x2724, 0x4663, 0x99,0xb1, 0xda,0x96,0x9d,0xe2,0x83,0x64)
+#endif
+#else
+typedef struct IDXGIOutput2Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIOutput2 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIOutput2 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIOutput2 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIOutput2 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIOutput2 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIOutput2 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIOutput2 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIOutput methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IDXGIOutput2 *This,
+ DXGI_OUTPUT_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *GetDisplayModeList)(
+ IDXGIOutput2 *This,
+ DXGI_FORMAT format,
+ UINT flags,
+ UINT *mode_count,
+ DXGI_MODE_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode)(
+ IDXGIOutput2 *This,
+ const DXGI_MODE_DESC *mode,
+ DXGI_MODE_DESC *closest_match,
+ IUnknown *device);
+
+ HRESULT (STDMETHODCALLTYPE *WaitForVBlank)(
+ IDXGIOutput2 *This);
+
+ HRESULT (STDMETHODCALLTYPE *TakeOwnership)(
+ IDXGIOutput2 *This,
+ IUnknown *device,
+ WINBOOL exclusive);
+
+ void (STDMETHODCALLTYPE *ReleaseOwnership)(
+ IDXGIOutput2 *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetGammaControlCapabilities)(
+ IDXGIOutput2 *This,
+ DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps);
+
+ HRESULT (STDMETHODCALLTYPE *SetGammaControl)(
+ IDXGIOutput2 *This,
+ const DXGI_GAMMA_CONTROL *gamma_control);
+
+ HRESULT (STDMETHODCALLTYPE *GetGammaControl)(
+ IDXGIOutput2 *This,
+ DXGI_GAMMA_CONTROL *gamma_control);
+
+ HRESULT (STDMETHODCALLTYPE *SetDisplaySurface)(
+ IDXGIOutput2 *This,
+ IDXGISurface *surface);
+
+ HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData)(
+ IDXGIOutput2 *This,
+ IDXGISurface *surface);
+
+ HRESULT (STDMETHODCALLTYPE *GetFrameStatistics)(
+ IDXGIOutput2 *This,
+ DXGI_FRAME_STATISTICS *stats);
+
+ /*** IDXGIOutput1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDisplayModeList1)(
+ IDXGIOutput2 *This,
+ DXGI_FORMAT enum_format,
+ UINT flags,
+ UINT *num_modes,
+ DXGI_MODE_DESC1 *desc);
+
+ HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode1)(
+ IDXGIOutput2 *This,
+ const DXGI_MODE_DESC1 *mode_to_match,
+ DXGI_MODE_DESC1 *closest_match,
+ IUnknown *concerned_device);
+
+ HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData1)(
+ IDXGIOutput2 *This,
+ IDXGIResource *destination);
+
+ HRESULT (STDMETHODCALLTYPE *DuplicateOutput)(
+ IDXGIOutput2 *This,
+ IUnknown *device,
+ IDXGIOutputDuplication **output_duplication);
+
+ /*** IDXGIOutput2 methods ***/
+ WINBOOL (STDMETHODCALLTYPE *SupportsOverlays)(
+ IDXGIOutput2 *This);
+
+ END_INTERFACE
+} IDXGIOutput2Vtbl;
+
+interface IDXGIOutput2 {
+ CONST_VTBL IDXGIOutput2Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIOutput2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIOutput2_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIOutput2_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIOutput2_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIOutput2_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIOutput2_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIOutput2_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIOutput methods ***/
+#define IDXGIOutput2_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IDXGIOutput2_GetDisplayModeList(This,format,flags,mode_count,desc) (This)->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc)
+#define IDXGIOutput2_FindClosestMatchingMode(This,mode,closest_match,device) (This)->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device)
+#define IDXGIOutput2_WaitForVBlank(This) (This)->lpVtbl->WaitForVBlank(This)
+#define IDXGIOutput2_TakeOwnership(This,device,exclusive) (This)->lpVtbl->TakeOwnership(This,device,exclusive)
+#define IDXGIOutput2_ReleaseOwnership(This) (This)->lpVtbl->ReleaseOwnership(This)
+#define IDXGIOutput2_GetGammaControlCapabilities(This,gamma_caps) (This)->lpVtbl->GetGammaControlCapabilities(This,gamma_caps)
+#define IDXGIOutput2_SetGammaControl(This,gamma_control) (This)->lpVtbl->SetGammaControl(This,gamma_control)
+#define IDXGIOutput2_GetGammaControl(This,gamma_control) (This)->lpVtbl->GetGammaControl(This,gamma_control)
+#define IDXGIOutput2_SetDisplaySurface(This,surface) (This)->lpVtbl->SetDisplaySurface(This,surface)
+#define IDXGIOutput2_GetDisplaySurfaceData(This,surface) (This)->lpVtbl->GetDisplaySurfaceData(This,surface)
+#define IDXGIOutput2_GetFrameStatistics(This,stats) (This)->lpVtbl->GetFrameStatistics(This,stats)
+/*** IDXGIOutput1 methods ***/
+#define IDXGIOutput2_GetDisplayModeList1(This,enum_format,flags,num_modes,desc) (This)->lpVtbl->GetDisplayModeList1(This,enum_format,flags,num_modes,desc)
+#define IDXGIOutput2_FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device) (This)->lpVtbl->FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device)
+#define IDXGIOutput2_GetDisplaySurfaceData1(This,destination) (This)->lpVtbl->GetDisplaySurfaceData1(This,destination)
+#define IDXGIOutput2_DuplicateOutput(This,device,output_duplication) (This)->lpVtbl->DuplicateOutput(This,device,output_duplication)
+/*** IDXGIOutput2 methods ***/
+#define IDXGIOutput2_SupportsOverlays(This) (This)->lpVtbl->SupportsOverlays(This)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIOutput2_QueryInterface(IDXGIOutput2* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIOutput2_AddRef(IDXGIOutput2* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIOutput2_Release(IDXGIOutput2* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIOutput2_SetPrivateData(IDXGIOutput2* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIOutput2_SetPrivateDataInterface(IDXGIOutput2* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIOutput2_GetPrivateData(IDXGIOutput2* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIOutput2_GetParent(IDXGIOutput2* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIOutput methods ***/
+static FORCEINLINE HRESULT IDXGIOutput2_GetDesc(IDXGIOutput2* This,DXGI_OUTPUT_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE HRESULT IDXGIOutput2_GetDisplayModeList(IDXGIOutput2* This,DXGI_FORMAT format,UINT flags,UINT *mode_count,DXGI_MODE_DESC *desc) {
+ return This->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc);
+}
+static FORCEINLINE HRESULT IDXGIOutput2_FindClosestMatchingMode(IDXGIOutput2* This,const DXGI_MODE_DESC *mode,DXGI_MODE_DESC *closest_match,IUnknown *device) {
+ return This->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device);
+}
+static FORCEINLINE HRESULT IDXGIOutput2_WaitForVBlank(IDXGIOutput2* This) {
+ return This->lpVtbl->WaitForVBlank(This);
+}
+static FORCEINLINE HRESULT IDXGIOutput2_TakeOwnership(IDXGIOutput2* This,IUnknown *device,WINBOOL exclusive) {
+ return This->lpVtbl->TakeOwnership(This,device,exclusive);
+}
+static FORCEINLINE void IDXGIOutput2_ReleaseOwnership(IDXGIOutput2* This) {
+ This->lpVtbl->ReleaseOwnership(This);
+}
+static FORCEINLINE HRESULT IDXGIOutput2_GetGammaControlCapabilities(IDXGIOutput2* This,DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps) {
+ return This->lpVtbl->GetGammaControlCapabilities(This,gamma_caps);
+}
+static FORCEINLINE HRESULT IDXGIOutput2_SetGammaControl(IDXGIOutput2* This,const DXGI_GAMMA_CONTROL *gamma_control) {
+ return This->lpVtbl->SetGammaControl(This,gamma_control);
+}
+static FORCEINLINE HRESULT IDXGIOutput2_GetGammaControl(IDXGIOutput2* This,DXGI_GAMMA_CONTROL *gamma_control) {
+ return This->lpVtbl->GetGammaControl(This,gamma_control);
+}
+static FORCEINLINE HRESULT IDXGIOutput2_SetDisplaySurface(IDXGIOutput2* This,IDXGISurface *surface) {
+ return This->lpVtbl->SetDisplaySurface(This,surface);
+}
+static FORCEINLINE HRESULT IDXGIOutput2_GetDisplaySurfaceData(IDXGIOutput2* This,IDXGISurface *surface) {
+ return This->lpVtbl->GetDisplaySurfaceData(This,surface);
+}
+static FORCEINLINE HRESULT IDXGIOutput2_GetFrameStatistics(IDXGIOutput2* This,DXGI_FRAME_STATISTICS *stats) {
+ return This->lpVtbl->GetFrameStatistics(This,stats);
+}
+/*** IDXGIOutput1 methods ***/
+static FORCEINLINE HRESULT IDXGIOutput2_GetDisplayModeList1(IDXGIOutput2* This,DXGI_FORMAT enum_format,UINT flags,UINT *num_modes,DXGI_MODE_DESC1 *desc) {
+ return This->lpVtbl->GetDisplayModeList1(This,enum_format,flags,num_modes,desc);
+}
+static FORCEINLINE HRESULT IDXGIOutput2_FindClosestMatchingMode1(IDXGIOutput2* This,const DXGI_MODE_DESC1 *mode_to_match,DXGI_MODE_DESC1 *closest_match,IUnknown *concerned_device) {
+ return This->lpVtbl->FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device);
+}
+static FORCEINLINE HRESULT IDXGIOutput2_GetDisplaySurfaceData1(IDXGIOutput2* This,IDXGIResource *destination) {
+ return This->lpVtbl->GetDisplaySurfaceData1(This,destination);
+}
+static FORCEINLINE HRESULT IDXGIOutput2_DuplicateOutput(IDXGIOutput2* This,IUnknown *device,IDXGIOutputDuplication **output_duplication) {
+ return This->lpVtbl->DuplicateOutput(This,device,output_duplication);
+}
+/*** IDXGIOutput2 methods ***/
+static FORCEINLINE WINBOOL IDXGIOutput2_SupportsOverlays(IDXGIOutput2* This) {
+ return This->lpVtbl->SupportsOverlays(This);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIOutput2_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIFactory3 interface
+ */
+#ifndef __IDXGIFactory3_INTERFACE_DEFINED__
+#define __IDXGIFactory3_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIFactory3, 0x25483823, 0xcd46, 0x4c7d, 0x86,0xca, 0x47,0xaa,0x95,0xb8,0x37,0xbd);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("25483823-cd46-4c7d-86ca-47aa95b837bd")
+IDXGIFactory3 : public IDXGIFactory2
+{
+ virtual UINT STDMETHODCALLTYPE GetCreationFlags(
+ ) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIFactory3, 0x25483823, 0xcd46, 0x4c7d, 0x86,0xca, 0x47,0xaa,0x95,0xb8,0x37,0xbd)
+#endif
+#else
+typedef struct IDXGIFactory3Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIFactory3 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIFactory3 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIFactory3 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIFactory3 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIFactory3 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIFactory3 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIFactory3 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIFactory methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumAdapters)(
+ IDXGIFactory3 *This,
+ UINT adapter_idx,
+ IDXGIAdapter **adapter);
+
+ HRESULT (STDMETHODCALLTYPE *MakeWindowAssociation)(
+ IDXGIFactory3 *This,
+ HWND window,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetWindowAssociation)(
+ IDXGIFactory3 *This,
+ HWND *window);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChain)(
+ IDXGIFactory3 *This,
+ IUnknown *device,
+ DXGI_SWAP_CHAIN_DESC *desc,
+ IDXGISwapChain **swapchain);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSoftwareAdapter)(
+ IDXGIFactory3 *This,
+ HMODULE swrast,
+ IDXGIAdapter **adapter);
+
+ /*** IDXGIFactory1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumAdapters1)(
+ IDXGIFactory3 *This,
+ UINT Adapter,
+ IDXGIAdapter1 **ppAdapter);
+
+ WINBOOL (STDMETHODCALLTYPE *IsCurrent)(
+ IDXGIFactory3 *This);
+
+ /*** IDXGIFactory2 methods ***/
+ WINBOOL (STDMETHODCALLTYPE *IsWindowedStereoEnabled)(
+ IDXGIFactory3 *This);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChainForHwnd)(
+ IDXGIFactory3 *This,
+ IUnknown *pDevice,
+ HWND hWnd,
+ const DXGI_SWAP_CHAIN_DESC1 *pDesc,
+ const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,
+ IDXGIOutput *pRestrictToOutput,
+ IDXGISwapChain1 **ppSwapChain);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChainForCoreWindow)(
+ IDXGIFactory3 *This,
+ IUnknown *pDevice,
+ IUnknown *pWindow,
+ const DXGI_SWAP_CHAIN_DESC1 *pDesc,
+ IDXGIOutput *pRestrictToOutput,
+ IDXGISwapChain1 **ppSwapChain);
+
+ HRESULT (STDMETHODCALLTYPE *GetSharedResourceAdapterLuid)(
+ IDXGIFactory3 *This,
+ HANDLE hResource,
+ LUID *pLuid);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterOcclusionStatusWindow)(
+ IDXGIFactory3 *This,
+ HWND WindowHandle,
+ UINT wMsg,
+ DWORD *pdwCookie);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterStereoStatusEvent)(
+ IDXGIFactory3 *This,
+ HANDLE hEvent,
+ DWORD *pdwCookie);
+
+ void (STDMETHODCALLTYPE *UnregisterStereoStatus)(
+ IDXGIFactory3 *This,
+ DWORD dwCookie);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterStereoStatusWindow)(
+ IDXGIFactory3 *This,
+ HWND WindowHandle,
+ UINT wMsg,
+ DWORD *pdwCookie);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterOcclusionStatusEvent)(
+ IDXGIFactory3 *This,
+ HANDLE hEvent,
+ DWORD *pdwCookie);
+
+ void (STDMETHODCALLTYPE *UnregisterOcclusionStatus)(
+ IDXGIFactory3 *This,
+ DWORD dwCookie);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChainForComposition)(
+ IDXGIFactory3 *This,
+ IUnknown *pDevice,
+ const DXGI_SWAP_CHAIN_DESC1 *pDesc,
+ IDXGIOutput *pRestrictToOutput,
+ IDXGISwapChain1 **ppSwapChain);
+
+ /*** IDXGIFactory3 methods ***/
+ UINT (STDMETHODCALLTYPE *GetCreationFlags)(
+ IDXGIFactory3 *This);
+
+ END_INTERFACE
+} IDXGIFactory3Vtbl;
+
+interface IDXGIFactory3 {
+ CONST_VTBL IDXGIFactory3Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIFactory3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIFactory3_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIFactory3_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIFactory3_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIFactory3_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIFactory3_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIFactory3_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIFactory methods ***/
+#define IDXGIFactory3_EnumAdapters(This,adapter_idx,adapter) (This)->lpVtbl->EnumAdapters(This,adapter_idx,adapter)
+#define IDXGIFactory3_MakeWindowAssociation(This,window,flags) (This)->lpVtbl->MakeWindowAssociation(This,window,flags)
+#define IDXGIFactory3_GetWindowAssociation(This,window) (This)->lpVtbl->GetWindowAssociation(This,window)
+#define IDXGIFactory3_CreateSwapChain(This,device,desc,swapchain) (This)->lpVtbl->CreateSwapChain(This,device,desc,swapchain)
+#define IDXGIFactory3_CreateSoftwareAdapter(This,swrast,adapter) (This)->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter)
+/*** IDXGIFactory1 methods ***/
+#define IDXGIFactory3_EnumAdapters1(This,Adapter,ppAdapter) (This)->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter)
+#define IDXGIFactory3_IsCurrent(This) (This)->lpVtbl->IsCurrent(This)
+/*** IDXGIFactory2 methods ***/
+#define IDXGIFactory3_IsWindowedStereoEnabled(This) (This)->lpVtbl->IsWindowedStereoEnabled(This)
+#define IDXGIFactory3_CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain)
+#define IDXGIFactory3_CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain)
+#define IDXGIFactory3_GetSharedResourceAdapterLuid(This,hResource,pLuid) (This)->lpVtbl->GetSharedResourceAdapterLuid(This,hResource,pLuid)
+#define IDXGIFactory3_RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) (This)->lpVtbl->RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie)
+#define IDXGIFactory3_RegisterStereoStatusEvent(This,hEvent,pdwCookie) (This)->lpVtbl->RegisterStereoStatusEvent(This,hEvent,pdwCookie)
+#define IDXGIFactory3_UnregisterStereoStatus(This,dwCookie) (This)->lpVtbl->UnregisterStereoStatus(This,dwCookie)
+#define IDXGIFactory3_RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) (This)->lpVtbl->RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie)
+#define IDXGIFactory3_RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) (This)->lpVtbl->RegisterOcclusionStatusEvent(This,hEvent,pdwCookie)
+#define IDXGIFactory3_UnregisterOcclusionStatus(This,dwCookie) (This)->lpVtbl->UnregisterOcclusionStatus(This,dwCookie)
+#define IDXGIFactory3_CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain)
+/*** IDXGIFactory3 methods ***/
+#define IDXGIFactory3_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIFactory3_QueryInterface(IDXGIFactory3* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIFactory3_AddRef(IDXGIFactory3* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIFactory3_Release(IDXGIFactory3* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIFactory3_SetPrivateData(IDXGIFactory3* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIFactory3_SetPrivateDataInterface(IDXGIFactory3* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIFactory3_GetPrivateData(IDXGIFactory3* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIFactory3_GetParent(IDXGIFactory3* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIFactory methods ***/
+static FORCEINLINE HRESULT IDXGIFactory3_EnumAdapters(IDXGIFactory3* This,UINT adapter_idx,IDXGIAdapter **adapter) {
+ return This->lpVtbl->EnumAdapters(This,adapter_idx,adapter);
+}
+static FORCEINLINE HRESULT IDXGIFactory3_MakeWindowAssociation(IDXGIFactory3* This,HWND window,UINT flags) {
+ return This->lpVtbl->MakeWindowAssociation(This,window,flags);
+}
+static FORCEINLINE HRESULT IDXGIFactory3_GetWindowAssociation(IDXGIFactory3* This,HWND *window) {
+ return This->lpVtbl->GetWindowAssociation(This,window);
+}
+static FORCEINLINE HRESULT IDXGIFactory3_CreateSwapChain(IDXGIFactory3* This,IUnknown *device,DXGI_SWAP_CHAIN_DESC *desc,IDXGISwapChain **swapchain) {
+ return This->lpVtbl->CreateSwapChain(This,device,desc,swapchain);
+}
+static FORCEINLINE HRESULT IDXGIFactory3_CreateSoftwareAdapter(IDXGIFactory3* This,HMODULE swrast,IDXGIAdapter **adapter) {
+ return This->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter);
+}
+/*** IDXGIFactory1 methods ***/
+static FORCEINLINE HRESULT IDXGIFactory3_EnumAdapters1(IDXGIFactory3* This,UINT Adapter,IDXGIAdapter1 **ppAdapter) {
+ return This->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter);
+}
+static FORCEINLINE WINBOOL IDXGIFactory3_IsCurrent(IDXGIFactory3* This) {
+ return This->lpVtbl->IsCurrent(This);
+}
+/*** IDXGIFactory2 methods ***/
+static FORCEINLINE WINBOOL IDXGIFactory3_IsWindowedStereoEnabled(IDXGIFactory3* This) {
+ return This->lpVtbl->IsWindowedStereoEnabled(This);
+}
+static FORCEINLINE HRESULT IDXGIFactory3_CreateSwapChainForHwnd(IDXGIFactory3* This,IUnknown *pDevice,HWND hWnd,const DXGI_SWAP_CHAIN_DESC1 *pDesc,const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) {
+ return This->lpVtbl->CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain);
+}
+static FORCEINLINE HRESULT IDXGIFactory3_CreateSwapChainForCoreWindow(IDXGIFactory3* This,IUnknown *pDevice,IUnknown *pWindow,const DXGI_SWAP_CHAIN_DESC1 *pDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) {
+ return This->lpVtbl->CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain);
+}
+static FORCEINLINE HRESULT IDXGIFactory3_GetSharedResourceAdapterLuid(IDXGIFactory3* This,HANDLE hResource,LUID *pLuid) {
+ return This->lpVtbl->GetSharedResourceAdapterLuid(This,hResource,pLuid);
+}
+static FORCEINLINE HRESULT IDXGIFactory3_RegisterOcclusionStatusWindow(IDXGIFactory3* This,HWND WindowHandle,UINT wMsg,DWORD *pdwCookie) {
+ return This->lpVtbl->RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory3_RegisterStereoStatusEvent(IDXGIFactory3* This,HANDLE hEvent,DWORD *pdwCookie) {
+ return This->lpVtbl->RegisterStereoStatusEvent(This,hEvent,pdwCookie);
+}
+static FORCEINLINE void IDXGIFactory3_UnregisterStereoStatus(IDXGIFactory3* This,DWORD dwCookie) {
+ This->lpVtbl->UnregisterStereoStatus(This,dwCookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory3_RegisterStereoStatusWindow(IDXGIFactory3* This,HWND WindowHandle,UINT wMsg,DWORD *pdwCookie) {
+ return This->lpVtbl->RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory3_RegisterOcclusionStatusEvent(IDXGIFactory3* This,HANDLE hEvent,DWORD *pdwCookie) {
+ return This->lpVtbl->RegisterOcclusionStatusEvent(This,hEvent,pdwCookie);
+}
+static FORCEINLINE void IDXGIFactory3_UnregisterOcclusionStatus(IDXGIFactory3* This,DWORD dwCookie) {
+ This->lpVtbl->UnregisterOcclusionStatus(This,dwCookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory3_CreateSwapChainForComposition(IDXGIFactory3* This,IUnknown *pDevice,const DXGI_SWAP_CHAIN_DESC1 *pDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) {
+ return This->lpVtbl->CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain);
+}
+/*** IDXGIFactory3 methods ***/
+static FORCEINLINE UINT IDXGIFactory3_GetCreationFlags(IDXGIFactory3* This) {
+ return This->lpVtbl->GetCreationFlags(This);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIFactory3_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIDecodeSwapChain interface
+ */
+#ifndef __IDXGIDecodeSwapChain_INTERFACE_DEFINED__
+#define __IDXGIDecodeSwapChain_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIDecodeSwapChain, 0x2633066b, 0x4514, 0x4c7a, 0x8f,0xd8, 0x12,0xea,0x98,0x05,0x9d,0x18);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("2633066b-4514-4c7a-8fd8-12ea98059d18")
+IDXGIDecodeSwapChain : public IUnknown
+{
+ virtual HRESULT STDMETHODCALLTYPE PresentBuffer(
+ UINT buffer_to_present,
+ UINT sync_interval,
+ UINT flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetSourceRect(
+ const RECT *rect) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetTargetRect(
+ const RECT *rect) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetDestSize(
+ UINT width,
+ UINT height) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetSourceRect(
+ RECT *rect) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetTargetRect(
+ RECT *rect) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDestSize(
+ UINT *width,
+ UINT *height) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetColorSpace(
+ DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS colorspace) = 0;
+
+ virtual DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS STDMETHODCALLTYPE GetColorSpace(
+ ) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIDecodeSwapChain, 0x2633066b, 0x4514, 0x4c7a, 0x8f,0xd8, 0x12,0xea,0x98,0x05,0x9d,0x18)
+#endif
+#else
+typedef struct IDXGIDecodeSwapChainVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIDecodeSwapChain *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIDecodeSwapChain *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIDecodeSwapChain *This);
+
+ /*** IDXGIDecodeSwapChain methods ***/
+ HRESULT (STDMETHODCALLTYPE *PresentBuffer)(
+ IDXGIDecodeSwapChain *This,
+ UINT buffer_to_present,
+ UINT sync_interval,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *SetSourceRect)(
+ IDXGIDecodeSwapChain *This,
+ const RECT *rect);
+
+ HRESULT (STDMETHODCALLTYPE *SetTargetRect)(
+ IDXGIDecodeSwapChain *This,
+ const RECT *rect);
+
+ HRESULT (STDMETHODCALLTYPE *SetDestSize)(
+ IDXGIDecodeSwapChain *This,
+ UINT width,
+ UINT height);
+
+ HRESULT (STDMETHODCALLTYPE *GetSourceRect)(
+ IDXGIDecodeSwapChain *This,
+ RECT *rect);
+
+ HRESULT (STDMETHODCALLTYPE *GetTargetRect)(
+ IDXGIDecodeSwapChain *This,
+ RECT *rect);
+
+ HRESULT (STDMETHODCALLTYPE *GetDestSize)(
+ IDXGIDecodeSwapChain *This,
+ UINT *width,
+ UINT *height);
+
+ HRESULT (STDMETHODCALLTYPE *SetColorSpace)(
+ IDXGIDecodeSwapChain *This,
+ DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS colorspace);
+
+ DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS (STDMETHODCALLTYPE *GetColorSpace)(
+ IDXGIDecodeSwapChain *This);
+
+ END_INTERFACE
+} IDXGIDecodeSwapChainVtbl;
+
+interface IDXGIDecodeSwapChain {
+ CONST_VTBL IDXGIDecodeSwapChainVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIDecodeSwapChain_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIDecodeSwapChain_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIDecodeSwapChain_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIDecodeSwapChain methods ***/
+#define IDXGIDecodeSwapChain_PresentBuffer(This,buffer_to_present,sync_interval,flags) (This)->lpVtbl->PresentBuffer(This,buffer_to_present,sync_interval,flags)
+#define IDXGIDecodeSwapChain_SetSourceRect(This,rect) (This)->lpVtbl->SetSourceRect(This,rect)
+#define IDXGIDecodeSwapChain_SetTargetRect(This,rect) (This)->lpVtbl->SetTargetRect(This,rect)
+#define IDXGIDecodeSwapChain_SetDestSize(This,width,height) (This)->lpVtbl->SetDestSize(This,width,height)
+#define IDXGIDecodeSwapChain_GetSourceRect(This,rect) (This)->lpVtbl->GetSourceRect(This,rect)
+#define IDXGIDecodeSwapChain_GetTargetRect(This,rect) (This)->lpVtbl->GetTargetRect(This,rect)
+#define IDXGIDecodeSwapChain_GetDestSize(This,width,height) (This)->lpVtbl->GetDestSize(This,width,height)
+#define IDXGIDecodeSwapChain_SetColorSpace(This,colorspace) (This)->lpVtbl->SetColorSpace(This,colorspace)
+#define IDXGIDecodeSwapChain_GetColorSpace(This) (This)->lpVtbl->GetColorSpace(This)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIDecodeSwapChain_QueryInterface(IDXGIDecodeSwapChain* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIDecodeSwapChain_AddRef(IDXGIDecodeSwapChain* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIDecodeSwapChain_Release(IDXGIDecodeSwapChain* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIDecodeSwapChain methods ***/
+static FORCEINLINE HRESULT IDXGIDecodeSwapChain_PresentBuffer(IDXGIDecodeSwapChain* This,UINT buffer_to_present,UINT sync_interval,UINT flags) {
+ return This->lpVtbl->PresentBuffer(This,buffer_to_present,sync_interval,flags);
+}
+static FORCEINLINE HRESULT IDXGIDecodeSwapChain_SetSourceRect(IDXGIDecodeSwapChain* This,const RECT *rect) {
+ return This->lpVtbl->SetSourceRect(This,rect);
+}
+static FORCEINLINE HRESULT IDXGIDecodeSwapChain_SetTargetRect(IDXGIDecodeSwapChain* This,const RECT *rect) {
+ return This->lpVtbl->SetTargetRect(This,rect);
+}
+static FORCEINLINE HRESULT IDXGIDecodeSwapChain_SetDestSize(IDXGIDecodeSwapChain* This,UINT width,UINT height) {
+ return This->lpVtbl->SetDestSize(This,width,height);
+}
+static FORCEINLINE HRESULT IDXGIDecodeSwapChain_GetSourceRect(IDXGIDecodeSwapChain* This,RECT *rect) {
+ return This->lpVtbl->GetSourceRect(This,rect);
+}
+static FORCEINLINE HRESULT IDXGIDecodeSwapChain_GetTargetRect(IDXGIDecodeSwapChain* This,RECT *rect) {
+ return This->lpVtbl->GetTargetRect(This,rect);
+}
+static FORCEINLINE HRESULT IDXGIDecodeSwapChain_GetDestSize(IDXGIDecodeSwapChain* This,UINT *width,UINT *height) {
+ return This->lpVtbl->GetDestSize(This,width,height);
+}
+static FORCEINLINE HRESULT IDXGIDecodeSwapChain_SetColorSpace(IDXGIDecodeSwapChain* This,DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS colorspace) {
+ return This->lpVtbl->SetColorSpace(This,colorspace);
+}
+static FORCEINLINE DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS IDXGIDecodeSwapChain_GetColorSpace(IDXGIDecodeSwapChain* This) {
+ return This->lpVtbl->GetColorSpace(This);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIDecodeSwapChain_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIFactoryMedia interface
+ */
+#ifndef __IDXGIFactoryMedia_INTERFACE_DEFINED__
+#define __IDXGIFactoryMedia_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIFactoryMedia, 0x41e7d1f2, 0xa591, 0x4f7b, 0xa2,0xe5, 0xfa,0x9c,0x84,0x3e,0x1c,0x12);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("41e7d1f2-a591-4f7b-a2e5-fa9c843e1c12")
+IDXGIFactoryMedia : public IUnknown
+{
+ virtual HRESULT STDMETHODCALLTYPE CreateSwapChainForCompositionSurfaceHandle(
+ IUnknown *device,
+ HANDLE surface,
+ const DXGI_SWAP_CHAIN_DESC1 *desc,
+ IDXGIOutput *restrict_to_output,
+ IDXGISwapChain1 **swapchain) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateDecodeSwapChainForCompositionSurfaceHandle(
+ IUnknown *device,
+ HANDLE surface,
+ DXGI_DECODE_SWAP_CHAIN_DESC *desc,
+ IDXGIResource *yuv_decode_buffers,
+ IDXGIOutput *restrict_to_output,
+ IDXGIDecodeSwapChain **swapchain) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIFactoryMedia, 0x41e7d1f2, 0xa591, 0x4f7b, 0xa2,0xe5, 0xfa,0x9c,0x84,0x3e,0x1c,0x12)
+#endif
+#else
+typedef struct IDXGIFactoryMediaVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIFactoryMedia *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIFactoryMedia *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIFactoryMedia *This);
+
+ /*** IDXGIFactoryMedia methods ***/
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChainForCompositionSurfaceHandle)(
+ IDXGIFactoryMedia *This,
+ IUnknown *device,
+ HANDLE surface,
+ const DXGI_SWAP_CHAIN_DESC1 *desc,
+ IDXGIOutput *restrict_to_output,
+ IDXGISwapChain1 **swapchain);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDecodeSwapChainForCompositionSurfaceHandle)(
+ IDXGIFactoryMedia *This,
+ IUnknown *device,
+ HANDLE surface,
+ DXGI_DECODE_SWAP_CHAIN_DESC *desc,
+ IDXGIResource *yuv_decode_buffers,
+ IDXGIOutput *restrict_to_output,
+ IDXGIDecodeSwapChain **swapchain);
+
+ END_INTERFACE
+} IDXGIFactoryMediaVtbl;
+
+interface IDXGIFactoryMedia {
+ CONST_VTBL IDXGIFactoryMediaVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIFactoryMedia_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIFactoryMedia_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIFactoryMedia_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIFactoryMedia methods ***/
+#define IDXGIFactoryMedia_CreateSwapChainForCompositionSurfaceHandle(This,device,surface,desc,restrict_to_output,swapchain) (This)->lpVtbl->CreateSwapChainForCompositionSurfaceHandle(This,device,surface,desc,restrict_to_output,swapchain)
+#define IDXGIFactoryMedia_CreateDecodeSwapChainForCompositionSurfaceHandle(This,device,surface,desc,yuv_decode_buffers,restrict_to_output,swapchain) (This)->lpVtbl->CreateDecodeSwapChainForCompositionSurfaceHandle(This,device,surface,desc,yuv_decode_buffers,restrict_to_output,swapchain)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIFactoryMedia_QueryInterface(IDXGIFactoryMedia* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIFactoryMedia_AddRef(IDXGIFactoryMedia* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIFactoryMedia_Release(IDXGIFactoryMedia* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIFactoryMedia methods ***/
+static FORCEINLINE HRESULT IDXGIFactoryMedia_CreateSwapChainForCompositionSurfaceHandle(IDXGIFactoryMedia* This,IUnknown *device,HANDLE surface,const DXGI_SWAP_CHAIN_DESC1 *desc,IDXGIOutput *restrict_to_output,IDXGISwapChain1 **swapchain) {
+ return This->lpVtbl->CreateSwapChainForCompositionSurfaceHandle(This,device,surface,desc,restrict_to_output,swapchain);
+}
+static FORCEINLINE HRESULT IDXGIFactoryMedia_CreateDecodeSwapChainForCompositionSurfaceHandle(IDXGIFactoryMedia* This,IUnknown *device,HANDLE surface,DXGI_DECODE_SWAP_CHAIN_DESC *desc,IDXGIResource *yuv_decode_buffers,IDXGIOutput *restrict_to_output,IDXGIDecodeSwapChain **swapchain) {
+ return This->lpVtbl->CreateDecodeSwapChainForCompositionSurfaceHandle(This,device,surface,desc,yuv_decode_buffers,restrict_to_output,swapchain);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIFactoryMedia_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGISwapChainMedia interface
+ */
+#ifndef __IDXGISwapChainMedia_INTERFACE_DEFINED__
+#define __IDXGISwapChainMedia_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGISwapChainMedia, 0xdd95b90b, 0xf05f, 0x4f6a, 0xbd,0x65, 0x25,0xbf,0xb2,0x64,0xbd,0x84);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("dd95b90b-f05f-4f6a-bd65-25bfb264bd84")
+IDXGISwapChainMedia : public IUnknown
+{
+ virtual HRESULT STDMETHODCALLTYPE GetFrameStatisticsMedia(
+ DXGI_FRAME_STATISTICS_MEDIA *stats) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPresentDuration(
+ UINT duration) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckPresentDurationSupport(
+ UINT desired_present_duration,
+ UINT *closest_smaller_present_duration,
+ UINT *closest_larger_present_duration) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGISwapChainMedia, 0xdd95b90b, 0xf05f, 0x4f6a, 0xbd,0x65, 0x25,0xbf,0xb2,0x64,0xbd,0x84)
+#endif
+#else
+typedef struct IDXGISwapChainMediaVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGISwapChainMedia *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGISwapChainMedia *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGISwapChainMedia *This);
+
+ /*** IDXGISwapChainMedia methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetFrameStatisticsMedia)(
+ IDXGISwapChainMedia *This,
+ DXGI_FRAME_STATISTICS_MEDIA *stats);
+
+ HRESULT (STDMETHODCALLTYPE *SetPresentDuration)(
+ IDXGISwapChainMedia *This,
+ UINT duration);
+
+ HRESULT (STDMETHODCALLTYPE *CheckPresentDurationSupport)(
+ IDXGISwapChainMedia *This,
+ UINT desired_present_duration,
+ UINT *closest_smaller_present_duration,
+ UINT *closest_larger_present_duration);
+
+ END_INTERFACE
+} IDXGISwapChainMediaVtbl;
+
+interface IDXGISwapChainMedia {
+ CONST_VTBL IDXGISwapChainMediaVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGISwapChainMedia_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGISwapChainMedia_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGISwapChainMedia_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGISwapChainMedia methods ***/
+#define IDXGISwapChainMedia_GetFrameStatisticsMedia(This,stats) (This)->lpVtbl->GetFrameStatisticsMedia(This,stats)
+#define IDXGISwapChainMedia_SetPresentDuration(This,duration) (This)->lpVtbl->SetPresentDuration(This,duration)
+#define IDXGISwapChainMedia_CheckPresentDurationSupport(This,desired_present_duration,closest_smaller_present_duration,closest_larger_present_duration) (This)->lpVtbl->CheckPresentDurationSupport(This,desired_present_duration,closest_smaller_present_duration,closest_larger_present_duration)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGISwapChainMedia_QueryInterface(IDXGISwapChainMedia* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGISwapChainMedia_AddRef(IDXGISwapChainMedia* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGISwapChainMedia_Release(IDXGISwapChainMedia* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGISwapChainMedia methods ***/
+static FORCEINLINE HRESULT IDXGISwapChainMedia_GetFrameStatisticsMedia(IDXGISwapChainMedia* This,DXGI_FRAME_STATISTICS_MEDIA *stats) {
+ return This->lpVtbl->GetFrameStatisticsMedia(This,stats);
+}
+static FORCEINLINE HRESULT IDXGISwapChainMedia_SetPresentDuration(IDXGISwapChainMedia* This,UINT duration) {
+ return This->lpVtbl->SetPresentDuration(This,duration);
+}
+static FORCEINLINE HRESULT IDXGISwapChainMedia_CheckPresentDurationSupport(IDXGISwapChainMedia* This,UINT desired_present_duration,UINT *closest_smaller_present_duration,UINT *closest_larger_present_duration) {
+ return This->lpVtbl->CheckPresentDurationSupport(This,desired_present_duration,closest_smaller_present_duration,closest_larger_present_duration);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGISwapChainMedia_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIOutput3 interface
+ */
+#ifndef __IDXGIOutput3_INTERFACE_DEFINED__
+#define __IDXGIOutput3_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIOutput3, 0x8a6bb301, 0x7e7e, 0x41f4, 0xa8,0xe0, 0x5b,0x32,0xf7,0xf9,0x9b,0x18);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("8a6bb301-7e7e-41f4-a8e0-5b32f7f99b18")
+IDXGIOutput3 : public IDXGIOutput2
+{
+ virtual HRESULT STDMETHODCALLTYPE CheckOverlaySupport(
+ DXGI_FORMAT enum_format,
+ IUnknown *concerned_device,
+ UINT *flags) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIOutput3, 0x8a6bb301, 0x7e7e, 0x41f4, 0xa8,0xe0, 0x5b,0x32,0xf7,0xf9,0x9b,0x18)
+#endif
+#else
+typedef struct IDXGIOutput3Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIOutput3 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIOutput3 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIOutput3 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIOutput3 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIOutput3 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIOutput3 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIOutput3 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIOutput methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IDXGIOutput3 *This,
+ DXGI_OUTPUT_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *GetDisplayModeList)(
+ IDXGIOutput3 *This,
+ DXGI_FORMAT format,
+ UINT flags,
+ UINT *mode_count,
+ DXGI_MODE_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode)(
+ IDXGIOutput3 *This,
+ const DXGI_MODE_DESC *mode,
+ DXGI_MODE_DESC *closest_match,
+ IUnknown *device);
+
+ HRESULT (STDMETHODCALLTYPE *WaitForVBlank)(
+ IDXGIOutput3 *This);
+
+ HRESULT (STDMETHODCALLTYPE *TakeOwnership)(
+ IDXGIOutput3 *This,
+ IUnknown *device,
+ WINBOOL exclusive);
+
+ void (STDMETHODCALLTYPE *ReleaseOwnership)(
+ IDXGIOutput3 *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetGammaControlCapabilities)(
+ IDXGIOutput3 *This,
+ DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps);
+
+ HRESULT (STDMETHODCALLTYPE *SetGammaControl)(
+ IDXGIOutput3 *This,
+ const DXGI_GAMMA_CONTROL *gamma_control);
+
+ HRESULT (STDMETHODCALLTYPE *GetGammaControl)(
+ IDXGIOutput3 *This,
+ DXGI_GAMMA_CONTROL *gamma_control);
+
+ HRESULT (STDMETHODCALLTYPE *SetDisplaySurface)(
+ IDXGIOutput3 *This,
+ IDXGISurface *surface);
+
+ HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData)(
+ IDXGIOutput3 *This,
+ IDXGISurface *surface);
+
+ HRESULT (STDMETHODCALLTYPE *GetFrameStatistics)(
+ IDXGIOutput3 *This,
+ DXGI_FRAME_STATISTICS *stats);
+
+ /*** IDXGIOutput1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDisplayModeList1)(
+ IDXGIOutput3 *This,
+ DXGI_FORMAT enum_format,
+ UINT flags,
+ UINT *num_modes,
+ DXGI_MODE_DESC1 *desc);
+
+ HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode1)(
+ IDXGIOutput3 *This,
+ const DXGI_MODE_DESC1 *mode_to_match,
+ DXGI_MODE_DESC1 *closest_match,
+ IUnknown *concerned_device);
+
+ HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData1)(
+ IDXGIOutput3 *This,
+ IDXGIResource *destination);
+
+ HRESULT (STDMETHODCALLTYPE *DuplicateOutput)(
+ IDXGIOutput3 *This,
+ IUnknown *device,
+ IDXGIOutputDuplication **output_duplication);
+
+ /*** IDXGIOutput2 methods ***/
+ WINBOOL (STDMETHODCALLTYPE *SupportsOverlays)(
+ IDXGIOutput3 *This);
+
+ /*** IDXGIOutput3 methods ***/
+ HRESULT (STDMETHODCALLTYPE *CheckOverlaySupport)(
+ IDXGIOutput3 *This,
+ DXGI_FORMAT enum_format,
+ IUnknown *concerned_device,
+ UINT *flags);
+
+ END_INTERFACE
+} IDXGIOutput3Vtbl;
+
+interface IDXGIOutput3 {
+ CONST_VTBL IDXGIOutput3Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIOutput3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIOutput3_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIOutput3_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIOutput3_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIOutput3_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIOutput3_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIOutput3_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIOutput methods ***/
+#define IDXGIOutput3_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IDXGIOutput3_GetDisplayModeList(This,format,flags,mode_count,desc) (This)->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc)
+#define IDXGIOutput3_FindClosestMatchingMode(This,mode,closest_match,device) (This)->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device)
+#define IDXGIOutput3_WaitForVBlank(This) (This)->lpVtbl->WaitForVBlank(This)
+#define IDXGIOutput3_TakeOwnership(This,device,exclusive) (This)->lpVtbl->TakeOwnership(This,device,exclusive)
+#define IDXGIOutput3_ReleaseOwnership(This) (This)->lpVtbl->ReleaseOwnership(This)
+#define IDXGIOutput3_GetGammaControlCapabilities(This,gamma_caps) (This)->lpVtbl->GetGammaControlCapabilities(This,gamma_caps)
+#define IDXGIOutput3_SetGammaControl(This,gamma_control) (This)->lpVtbl->SetGammaControl(This,gamma_control)
+#define IDXGIOutput3_GetGammaControl(This,gamma_control) (This)->lpVtbl->GetGammaControl(This,gamma_control)
+#define IDXGIOutput3_SetDisplaySurface(This,surface) (This)->lpVtbl->SetDisplaySurface(This,surface)
+#define IDXGIOutput3_GetDisplaySurfaceData(This,surface) (This)->lpVtbl->GetDisplaySurfaceData(This,surface)
+#define IDXGIOutput3_GetFrameStatistics(This,stats) (This)->lpVtbl->GetFrameStatistics(This,stats)
+/*** IDXGIOutput1 methods ***/
+#define IDXGIOutput3_GetDisplayModeList1(This,enum_format,flags,num_modes,desc) (This)->lpVtbl->GetDisplayModeList1(This,enum_format,flags,num_modes,desc)
+#define IDXGIOutput3_FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device) (This)->lpVtbl->FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device)
+#define IDXGIOutput3_GetDisplaySurfaceData1(This,destination) (This)->lpVtbl->GetDisplaySurfaceData1(This,destination)
+#define IDXGIOutput3_DuplicateOutput(This,device,output_duplication) (This)->lpVtbl->DuplicateOutput(This,device,output_duplication)
+/*** IDXGIOutput2 methods ***/
+#define IDXGIOutput3_SupportsOverlays(This) (This)->lpVtbl->SupportsOverlays(This)
+/*** IDXGIOutput3 methods ***/
+#define IDXGIOutput3_CheckOverlaySupport(This,enum_format,concerned_device,flags) (This)->lpVtbl->CheckOverlaySupport(This,enum_format,concerned_device,flags)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIOutput3_QueryInterface(IDXGIOutput3* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIOutput3_AddRef(IDXGIOutput3* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIOutput3_Release(IDXGIOutput3* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIOutput3_SetPrivateData(IDXGIOutput3* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIOutput3_SetPrivateDataInterface(IDXGIOutput3* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIOutput3_GetPrivateData(IDXGIOutput3* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIOutput3_GetParent(IDXGIOutput3* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIOutput methods ***/
+static FORCEINLINE HRESULT IDXGIOutput3_GetDesc(IDXGIOutput3* This,DXGI_OUTPUT_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE HRESULT IDXGIOutput3_GetDisplayModeList(IDXGIOutput3* This,DXGI_FORMAT format,UINT flags,UINT *mode_count,DXGI_MODE_DESC *desc) {
+ return This->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc);
+}
+static FORCEINLINE HRESULT IDXGIOutput3_FindClosestMatchingMode(IDXGIOutput3* This,const DXGI_MODE_DESC *mode,DXGI_MODE_DESC *closest_match,IUnknown *device) {
+ return This->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device);
+}
+static FORCEINLINE HRESULT IDXGIOutput3_WaitForVBlank(IDXGIOutput3* This) {
+ return This->lpVtbl->WaitForVBlank(This);
+}
+static FORCEINLINE HRESULT IDXGIOutput3_TakeOwnership(IDXGIOutput3* This,IUnknown *device,WINBOOL exclusive) {
+ return This->lpVtbl->TakeOwnership(This,device,exclusive);
+}
+static FORCEINLINE void IDXGIOutput3_ReleaseOwnership(IDXGIOutput3* This) {
+ This->lpVtbl->ReleaseOwnership(This);
+}
+static FORCEINLINE HRESULT IDXGIOutput3_GetGammaControlCapabilities(IDXGIOutput3* This,DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps) {
+ return This->lpVtbl->GetGammaControlCapabilities(This,gamma_caps);
+}
+static FORCEINLINE HRESULT IDXGIOutput3_SetGammaControl(IDXGIOutput3* This,const DXGI_GAMMA_CONTROL *gamma_control) {
+ return This->lpVtbl->SetGammaControl(This,gamma_control);
+}
+static FORCEINLINE HRESULT IDXGIOutput3_GetGammaControl(IDXGIOutput3* This,DXGI_GAMMA_CONTROL *gamma_control) {
+ return This->lpVtbl->GetGammaControl(This,gamma_control);
+}
+static FORCEINLINE HRESULT IDXGIOutput3_SetDisplaySurface(IDXGIOutput3* This,IDXGISurface *surface) {
+ return This->lpVtbl->SetDisplaySurface(This,surface);
+}
+static FORCEINLINE HRESULT IDXGIOutput3_GetDisplaySurfaceData(IDXGIOutput3* This,IDXGISurface *surface) {
+ return This->lpVtbl->GetDisplaySurfaceData(This,surface);
+}
+static FORCEINLINE HRESULT IDXGIOutput3_GetFrameStatistics(IDXGIOutput3* This,DXGI_FRAME_STATISTICS *stats) {
+ return This->lpVtbl->GetFrameStatistics(This,stats);
+}
+/*** IDXGIOutput1 methods ***/
+static FORCEINLINE HRESULT IDXGIOutput3_GetDisplayModeList1(IDXGIOutput3* This,DXGI_FORMAT enum_format,UINT flags,UINT *num_modes,DXGI_MODE_DESC1 *desc) {
+ return This->lpVtbl->GetDisplayModeList1(This,enum_format,flags,num_modes,desc);
+}
+static FORCEINLINE HRESULT IDXGIOutput3_FindClosestMatchingMode1(IDXGIOutput3* This,const DXGI_MODE_DESC1 *mode_to_match,DXGI_MODE_DESC1 *closest_match,IUnknown *concerned_device) {
+ return This->lpVtbl->FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device);
+}
+static FORCEINLINE HRESULT IDXGIOutput3_GetDisplaySurfaceData1(IDXGIOutput3* This,IDXGIResource *destination) {
+ return This->lpVtbl->GetDisplaySurfaceData1(This,destination);
+}
+static FORCEINLINE HRESULT IDXGIOutput3_DuplicateOutput(IDXGIOutput3* This,IUnknown *device,IDXGIOutputDuplication **output_duplication) {
+ return This->lpVtbl->DuplicateOutput(This,device,output_duplication);
+}
+/*** IDXGIOutput2 methods ***/
+static FORCEINLINE WINBOOL IDXGIOutput3_SupportsOverlays(IDXGIOutput3* This) {
+ return This->lpVtbl->SupportsOverlays(This);
+}
+/*** IDXGIOutput3 methods ***/
+static FORCEINLINE HRESULT IDXGIOutput3_CheckOverlaySupport(IDXGIOutput3* This,DXGI_FORMAT enum_format,IUnknown *concerned_device,UINT *flags) {
+ return This->lpVtbl->CheckOverlaySupport(This,enum_format,concerned_device,flags);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIOutput3_INTERFACE_DEFINED__ */
+
+#define DXGI_CREATE_FACTORY_DEBUG (0x1)
+
+HRESULT __stdcall CreateDXGIFactory2(UINT flags,REFIID iid,void **factory);
+
+HRESULT __stdcall DXGIGetDebugInterface1(UINT flags,REFIID iid,void **debug);
+
+/* Begin additional prototypes for all interfaces */
+
+
+/* End additional prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __dxgi1_3_h__ */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_4.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_4.h
new file mode 100644
index 00000000..af262b48
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_4.h
@@ -0,0 +1,1356 @@
+/*** Autogenerated by WIDL 5.13 from include/dxgi1_4.idl - Do not edit ***/
+
+#ifdef _WIN32
+#ifndef __REQUIRED_RPCNDR_H_VERSION__
+#define __REQUIRED_RPCNDR_H_VERSION__ 475
+#endif
+#include <rpc.h>
+#include <rpcndr.h>
+#endif
+
+#ifndef COM_NO_WINDOWS_H
+#include <windows.h>
+#include <ole2.h>
+#endif
+
+#ifndef __dxgi1_4_h__
+#define __dxgi1_4_h__
+
+/* Forward declarations */
+
+#ifndef __IDXGISwapChain3_FWD_DEFINED__
+#define __IDXGISwapChain3_FWD_DEFINED__
+typedef interface IDXGISwapChain3 IDXGISwapChain3;
+#ifdef __cplusplus
+interface IDXGISwapChain3;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIOutput4_FWD_DEFINED__
+#define __IDXGIOutput4_FWD_DEFINED__
+typedef interface IDXGIOutput4 IDXGIOutput4;
+#ifdef __cplusplus
+interface IDXGIOutput4;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIFactory4_FWD_DEFINED__
+#define __IDXGIFactory4_FWD_DEFINED__
+typedef interface IDXGIFactory4 IDXGIFactory4;
+#ifdef __cplusplus
+interface IDXGIFactory4;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIAdapter3_FWD_DEFINED__
+#define __IDXGIAdapter3_FWD_DEFINED__
+typedef interface IDXGIAdapter3 IDXGIAdapter3;
+#ifdef __cplusplus
+interface IDXGIAdapter3;
+#endif /* __cplusplus */
+#endif
+
+/* Headers for imported files */
+
+#include <dxgi1_3.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef enum DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG {
+ DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_PRESENT = 0x1,
+ DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_OVERLAY_PRESENT = 0x2
+} DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG;
+typedef enum DXGI_OVERLAY_COLOR_SPACE_SUPPORT_FLAG {
+ DXGI_OVERLAY_COLOR_SPACE_SUPPORT_FLAG_PRESENT = 0x1
+} DXGI_OVERLAY_COLOR_SPACE_SUPPORT_FLAG;
+typedef enum DXGI_MEMORY_SEGMENT_GROUP {
+ DXGI_MEMORY_SEGMENT_GROUP_LOCAL = 0x0,
+ DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL = 0x1
+} DXGI_MEMORY_SEGMENT_GROUP;
+typedef struct DXGI_QUERY_VIDEO_MEMORY_INFO {
+ UINT64 Budget;
+ UINT64 CurrentUsage;
+ UINT64 AvailableForReservation;
+ UINT64 CurrentReservation;
+} DXGI_QUERY_VIDEO_MEMORY_INFO;
+/*****************************************************************************
+ * IDXGISwapChain3 interface
+ */
+#ifndef __IDXGISwapChain3_INTERFACE_DEFINED__
+#define __IDXGISwapChain3_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGISwapChain3, 0x94d99bdb, 0xf1f8, 0x4ab0, 0xb2,0x36, 0x7d,0xa0,0x17,0x0e,0xda,0xb1);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("94d99bdb-f1f8-4ab0-b236-7da0170edab1")
+IDXGISwapChain3 : public IDXGISwapChain2
+{
+ virtual UINT STDMETHODCALLTYPE GetCurrentBackBufferIndex(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckColorSpaceSupport(
+ DXGI_COLOR_SPACE_TYPE colour_space,
+ UINT *colour_space_support) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetColorSpace1(
+ DXGI_COLOR_SPACE_TYPE colour_space) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE ResizeBuffers1(
+ UINT buffer_count,
+ UINT width,
+ UINT height,
+ DXGI_FORMAT format,
+ UINT flags,
+ const UINT *node_mask,
+ IUnknown *const *present_queue) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGISwapChain3, 0x94d99bdb, 0xf1f8, 0x4ab0, 0xb2,0x36, 0x7d,0xa0,0x17,0x0e,0xda,0xb1)
+#endif
+#else
+typedef struct IDXGISwapChain3Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGISwapChain3 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGISwapChain3 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGISwapChain3 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGISwapChain3 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGISwapChain3 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGISwapChain3 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGISwapChain3 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIDeviceSubObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDevice)(
+ IDXGISwapChain3 *This,
+ REFIID riid,
+ void **device);
+
+ /*** IDXGISwapChain methods ***/
+ HRESULT (STDMETHODCALLTYPE *Present)(
+ IDXGISwapChain3 *This,
+ UINT sync_interval,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetBuffer)(
+ IDXGISwapChain3 *This,
+ UINT buffer_idx,
+ REFIID riid,
+ void **surface);
+
+ HRESULT (STDMETHODCALLTYPE *SetFullscreenState)(
+ IDXGISwapChain3 *This,
+ WINBOOL fullscreen,
+ IDXGIOutput *target);
+
+ HRESULT (STDMETHODCALLTYPE *GetFullscreenState)(
+ IDXGISwapChain3 *This,
+ WINBOOL *fullscreen,
+ IDXGIOutput **target);
+
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IDXGISwapChain3 *This,
+ DXGI_SWAP_CHAIN_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *ResizeBuffers)(
+ IDXGISwapChain3 *This,
+ UINT buffer_count,
+ UINT width,
+ UINT height,
+ DXGI_FORMAT format,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *ResizeTarget)(
+ IDXGISwapChain3 *This,
+ const DXGI_MODE_DESC *target_mode_desc);
+
+ HRESULT (STDMETHODCALLTYPE *GetContainingOutput)(
+ IDXGISwapChain3 *This,
+ IDXGIOutput **output);
+
+ HRESULT (STDMETHODCALLTYPE *GetFrameStatistics)(
+ IDXGISwapChain3 *This,
+ DXGI_FRAME_STATISTICS *stats);
+
+ HRESULT (STDMETHODCALLTYPE *GetLastPresentCount)(
+ IDXGISwapChain3 *This,
+ UINT *last_present_count);
+
+ /*** IDXGISwapChain1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc1)(
+ IDXGISwapChain3 *This,
+ DXGI_SWAP_CHAIN_DESC1 *pDesc);
+
+ HRESULT (STDMETHODCALLTYPE *GetFullscreenDesc)(
+ IDXGISwapChain3 *This,
+ DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pDesc);
+
+ HRESULT (STDMETHODCALLTYPE *GetHwnd)(
+ IDXGISwapChain3 *This,
+ HWND *pHwnd);
+
+ HRESULT (STDMETHODCALLTYPE *GetCoreWindow)(
+ IDXGISwapChain3 *This,
+ REFIID refiid,
+ void **ppUnk);
+
+ HRESULT (STDMETHODCALLTYPE *Present1)(
+ IDXGISwapChain3 *This,
+ UINT SyncInterval,
+ UINT PresentFlags,
+ const DXGI_PRESENT_PARAMETERS *pPresentParameters);
+
+ WINBOOL (STDMETHODCALLTYPE *IsTemporaryMonoSupported)(
+ IDXGISwapChain3 *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetRestrictToOutput)(
+ IDXGISwapChain3 *This,
+ IDXGIOutput **ppRestrictToOutput);
+
+ HRESULT (STDMETHODCALLTYPE *SetBackgroundColor)(
+ IDXGISwapChain3 *This,
+ const DXGI_RGBA *pColor);
+
+ HRESULT (STDMETHODCALLTYPE *GetBackgroundColor)(
+ IDXGISwapChain3 *This,
+ DXGI_RGBA *pColor);
+
+ HRESULT (STDMETHODCALLTYPE *SetRotation)(
+ IDXGISwapChain3 *This,
+ DXGI_MODE_ROTATION Rotation);
+
+ HRESULT (STDMETHODCALLTYPE *GetRotation)(
+ IDXGISwapChain3 *This,
+ DXGI_MODE_ROTATION *pRotation);
+
+ /*** IDXGISwapChain2 methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetSourceSize)(
+ IDXGISwapChain3 *This,
+ UINT width,
+ UINT height);
+
+ HRESULT (STDMETHODCALLTYPE *GetSourceSize)(
+ IDXGISwapChain3 *This,
+ UINT *width,
+ UINT *height);
+
+ HRESULT (STDMETHODCALLTYPE *SetMaximumFrameLatency)(
+ IDXGISwapChain3 *This,
+ UINT max_latency);
+
+ HRESULT (STDMETHODCALLTYPE *GetMaximumFrameLatency)(
+ IDXGISwapChain3 *This,
+ UINT *max_latency);
+
+ HANDLE (STDMETHODCALLTYPE *GetFrameLatencyWaitableObject)(
+ IDXGISwapChain3 *This);
+
+ HRESULT (STDMETHODCALLTYPE *SetMatrixTransform)(
+ IDXGISwapChain3 *This,
+ const DXGI_MATRIX_3X2_F *matrix);
+
+ HRESULT (STDMETHODCALLTYPE *GetMatrixTransform)(
+ IDXGISwapChain3 *This,
+ DXGI_MATRIX_3X2_F *matrix);
+
+ /*** IDXGISwapChain3 methods ***/
+ UINT (STDMETHODCALLTYPE *GetCurrentBackBufferIndex)(
+ IDXGISwapChain3 *This);
+
+ HRESULT (STDMETHODCALLTYPE *CheckColorSpaceSupport)(
+ IDXGISwapChain3 *This,
+ DXGI_COLOR_SPACE_TYPE colour_space,
+ UINT *colour_space_support);
+
+ HRESULT (STDMETHODCALLTYPE *SetColorSpace1)(
+ IDXGISwapChain3 *This,
+ DXGI_COLOR_SPACE_TYPE colour_space);
+
+ HRESULT (STDMETHODCALLTYPE *ResizeBuffers1)(
+ IDXGISwapChain3 *This,
+ UINT buffer_count,
+ UINT width,
+ UINT height,
+ DXGI_FORMAT format,
+ UINT flags,
+ const UINT *node_mask,
+ IUnknown *const *present_queue);
+
+ END_INTERFACE
+} IDXGISwapChain3Vtbl;
+
+interface IDXGISwapChain3 {
+ CONST_VTBL IDXGISwapChain3Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGISwapChain3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGISwapChain3_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGISwapChain3_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGISwapChain3_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGISwapChain3_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGISwapChain3_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGISwapChain3_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIDeviceSubObject methods ***/
+#define IDXGISwapChain3_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device)
+/*** IDXGISwapChain methods ***/
+#define IDXGISwapChain3_Present(This,sync_interval,flags) (This)->lpVtbl->Present(This,sync_interval,flags)
+#define IDXGISwapChain3_GetBuffer(This,buffer_idx,riid,surface) (This)->lpVtbl->GetBuffer(This,buffer_idx,riid,surface)
+#define IDXGISwapChain3_SetFullscreenState(This,fullscreen,target) (This)->lpVtbl->SetFullscreenState(This,fullscreen,target)
+#define IDXGISwapChain3_GetFullscreenState(This,fullscreen,target) (This)->lpVtbl->GetFullscreenState(This,fullscreen,target)
+#define IDXGISwapChain3_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IDXGISwapChain3_ResizeBuffers(This,buffer_count,width,height,format,flags) (This)->lpVtbl->ResizeBuffers(This,buffer_count,width,height,format,flags)
+#define IDXGISwapChain3_ResizeTarget(This,target_mode_desc) (This)->lpVtbl->ResizeTarget(This,target_mode_desc)
+#define IDXGISwapChain3_GetContainingOutput(This,output) (This)->lpVtbl->GetContainingOutput(This,output)
+#define IDXGISwapChain3_GetFrameStatistics(This,stats) (This)->lpVtbl->GetFrameStatistics(This,stats)
+#define IDXGISwapChain3_GetLastPresentCount(This,last_present_count) (This)->lpVtbl->GetLastPresentCount(This,last_present_count)
+/*** IDXGISwapChain1 methods ***/
+#define IDXGISwapChain3_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
+#define IDXGISwapChain3_GetFullscreenDesc(This,pDesc) (This)->lpVtbl->GetFullscreenDesc(This,pDesc)
+#define IDXGISwapChain3_GetHwnd(This,pHwnd) (This)->lpVtbl->GetHwnd(This,pHwnd)
+#define IDXGISwapChain3_GetCoreWindow(This,refiid,ppUnk) (This)->lpVtbl->GetCoreWindow(This,refiid,ppUnk)
+#define IDXGISwapChain3_Present1(This,SyncInterval,PresentFlags,pPresentParameters) (This)->lpVtbl->Present1(This,SyncInterval,PresentFlags,pPresentParameters)
+#define IDXGISwapChain3_IsTemporaryMonoSupported(This) (This)->lpVtbl->IsTemporaryMonoSupported(This)
+#define IDXGISwapChain3_GetRestrictToOutput(This,ppRestrictToOutput) (This)->lpVtbl->GetRestrictToOutput(This,ppRestrictToOutput)
+#define IDXGISwapChain3_SetBackgroundColor(This,pColor) (This)->lpVtbl->SetBackgroundColor(This,pColor)
+#define IDXGISwapChain3_GetBackgroundColor(This,pColor) (This)->lpVtbl->GetBackgroundColor(This,pColor)
+#define IDXGISwapChain3_SetRotation(This,Rotation) (This)->lpVtbl->SetRotation(This,Rotation)
+#define IDXGISwapChain3_GetRotation(This,pRotation) (This)->lpVtbl->GetRotation(This,pRotation)
+/*** IDXGISwapChain2 methods ***/
+#define IDXGISwapChain3_SetSourceSize(This,width,height) (This)->lpVtbl->SetSourceSize(This,width,height)
+#define IDXGISwapChain3_GetSourceSize(This,width,height) (This)->lpVtbl->GetSourceSize(This,width,height)
+#define IDXGISwapChain3_SetMaximumFrameLatency(This,max_latency) (This)->lpVtbl->SetMaximumFrameLatency(This,max_latency)
+#define IDXGISwapChain3_GetMaximumFrameLatency(This,max_latency) (This)->lpVtbl->GetMaximumFrameLatency(This,max_latency)
+#define IDXGISwapChain3_GetFrameLatencyWaitableObject(This) (This)->lpVtbl->GetFrameLatencyWaitableObject(This)
+#define IDXGISwapChain3_SetMatrixTransform(This,matrix) (This)->lpVtbl->SetMatrixTransform(This,matrix)
+#define IDXGISwapChain3_GetMatrixTransform(This,matrix) (This)->lpVtbl->GetMatrixTransform(This,matrix)
+/*** IDXGISwapChain3 methods ***/
+#define IDXGISwapChain3_GetCurrentBackBufferIndex(This) (This)->lpVtbl->GetCurrentBackBufferIndex(This)
+#define IDXGISwapChain3_CheckColorSpaceSupport(This,colour_space,colour_space_support) (This)->lpVtbl->CheckColorSpaceSupport(This,colour_space,colour_space_support)
+#define IDXGISwapChain3_SetColorSpace1(This,colour_space) (This)->lpVtbl->SetColorSpace1(This,colour_space)
+#define IDXGISwapChain3_ResizeBuffers1(This,buffer_count,width,height,format,flags,node_mask,present_queue) (This)->lpVtbl->ResizeBuffers1(This,buffer_count,width,height,format,flags,node_mask,present_queue)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain3_QueryInterface(IDXGISwapChain3* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGISwapChain3_AddRef(IDXGISwapChain3* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGISwapChain3_Release(IDXGISwapChain3* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain3_SetPrivateData(IDXGISwapChain3* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_SetPrivateDataInterface(IDXGISwapChain3* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_GetPrivateData(IDXGISwapChain3* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_GetParent(IDXGISwapChain3* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIDeviceSubObject methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain3_GetDevice(IDXGISwapChain3* This,REFIID riid,void **device) {
+ return This->lpVtbl->GetDevice(This,riid,device);
+}
+/*** IDXGISwapChain methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain3_Present(IDXGISwapChain3* This,UINT sync_interval,UINT flags) {
+ return This->lpVtbl->Present(This,sync_interval,flags);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_GetBuffer(IDXGISwapChain3* This,UINT buffer_idx,REFIID riid,void **surface) {
+ return This->lpVtbl->GetBuffer(This,buffer_idx,riid,surface);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_SetFullscreenState(IDXGISwapChain3* This,WINBOOL fullscreen,IDXGIOutput *target) {
+ return This->lpVtbl->SetFullscreenState(This,fullscreen,target);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_GetFullscreenState(IDXGISwapChain3* This,WINBOOL *fullscreen,IDXGIOutput **target) {
+ return This->lpVtbl->GetFullscreenState(This,fullscreen,target);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_GetDesc(IDXGISwapChain3* This,DXGI_SWAP_CHAIN_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_ResizeBuffers(IDXGISwapChain3* This,UINT buffer_count,UINT width,UINT height,DXGI_FORMAT format,UINT flags) {
+ return This->lpVtbl->ResizeBuffers(This,buffer_count,width,height,format,flags);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_ResizeTarget(IDXGISwapChain3* This,const DXGI_MODE_DESC *target_mode_desc) {
+ return This->lpVtbl->ResizeTarget(This,target_mode_desc);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_GetContainingOutput(IDXGISwapChain3* This,IDXGIOutput **output) {
+ return This->lpVtbl->GetContainingOutput(This,output);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_GetFrameStatistics(IDXGISwapChain3* This,DXGI_FRAME_STATISTICS *stats) {
+ return This->lpVtbl->GetFrameStatistics(This,stats);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_GetLastPresentCount(IDXGISwapChain3* This,UINT *last_present_count) {
+ return This->lpVtbl->GetLastPresentCount(This,last_present_count);
+}
+/*** IDXGISwapChain1 methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain3_GetDesc1(IDXGISwapChain3* This,DXGI_SWAP_CHAIN_DESC1 *pDesc) {
+ return This->lpVtbl->GetDesc1(This,pDesc);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_GetFullscreenDesc(IDXGISwapChain3* This,DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pDesc) {
+ return This->lpVtbl->GetFullscreenDesc(This,pDesc);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_GetHwnd(IDXGISwapChain3* This,HWND *pHwnd) {
+ return This->lpVtbl->GetHwnd(This,pHwnd);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_GetCoreWindow(IDXGISwapChain3* This,REFIID refiid,void **ppUnk) {
+ return This->lpVtbl->GetCoreWindow(This,refiid,ppUnk);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_Present1(IDXGISwapChain3* This,UINT SyncInterval,UINT PresentFlags,const DXGI_PRESENT_PARAMETERS *pPresentParameters) {
+ return This->lpVtbl->Present1(This,SyncInterval,PresentFlags,pPresentParameters);
+}
+static FORCEINLINE WINBOOL IDXGISwapChain3_IsTemporaryMonoSupported(IDXGISwapChain3* This) {
+ return This->lpVtbl->IsTemporaryMonoSupported(This);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_GetRestrictToOutput(IDXGISwapChain3* This,IDXGIOutput **ppRestrictToOutput) {
+ return This->lpVtbl->GetRestrictToOutput(This,ppRestrictToOutput);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_SetBackgroundColor(IDXGISwapChain3* This,const DXGI_RGBA *pColor) {
+ return This->lpVtbl->SetBackgroundColor(This,pColor);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_GetBackgroundColor(IDXGISwapChain3* This,DXGI_RGBA *pColor) {
+ return This->lpVtbl->GetBackgroundColor(This,pColor);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_SetRotation(IDXGISwapChain3* This,DXGI_MODE_ROTATION Rotation) {
+ return This->lpVtbl->SetRotation(This,Rotation);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_GetRotation(IDXGISwapChain3* This,DXGI_MODE_ROTATION *pRotation) {
+ return This->lpVtbl->GetRotation(This,pRotation);
+}
+/*** IDXGISwapChain2 methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain3_SetSourceSize(IDXGISwapChain3* This,UINT width,UINT height) {
+ return This->lpVtbl->SetSourceSize(This,width,height);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_GetSourceSize(IDXGISwapChain3* This,UINT *width,UINT *height) {
+ return This->lpVtbl->GetSourceSize(This,width,height);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_SetMaximumFrameLatency(IDXGISwapChain3* This,UINT max_latency) {
+ return This->lpVtbl->SetMaximumFrameLatency(This,max_latency);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_GetMaximumFrameLatency(IDXGISwapChain3* This,UINT *max_latency) {
+ return This->lpVtbl->GetMaximumFrameLatency(This,max_latency);
+}
+static FORCEINLINE HANDLE IDXGISwapChain3_GetFrameLatencyWaitableObject(IDXGISwapChain3* This) {
+ return This->lpVtbl->GetFrameLatencyWaitableObject(This);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_SetMatrixTransform(IDXGISwapChain3* This,const DXGI_MATRIX_3X2_F *matrix) {
+ return This->lpVtbl->SetMatrixTransform(This,matrix);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_GetMatrixTransform(IDXGISwapChain3* This,DXGI_MATRIX_3X2_F *matrix) {
+ return This->lpVtbl->GetMatrixTransform(This,matrix);
+}
+/*** IDXGISwapChain3 methods ***/
+static FORCEINLINE UINT IDXGISwapChain3_GetCurrentBackBufferIndex(IDXGISwapChain3* This) {
+ return This->lpVtbl->GetCurrentBackBufferIndex(This);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_CheckColorSpaceSupport(IDXGISwapChain3* This,DXGI_COLOR_SPACE_TYPE colour_space,UINT *colour_space_support) {
+ return This->lpVtbl->CheckColorSpaceSupport(This,colour_space,colour_space_support);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_SetColorSpace1(IDXGISwapChain3* This,DXGI_COLOR_SPACE_TYPE colour_space) {
+ return This->lpVtbl->SetColorSpace1(This,colour_space);
+}
+static FORCEINLINE HRESULT IDXGISwapChain3_ResizeBuffers1(IDXGISwapChain3* This,UINT buffer_count,UINT width,UINT height,DXGI_FORMAT format,UINT flags,const UINT *node_mask,IUnknown *const *present_queue) {
+ return This->lpVtbl->ResizeBuffers1(This,buffer_count,width,height,format,flags,node_mask,present_queue);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGISwapChain3_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIOutput4 interface
+ */
+#ifndef __IDXGIOutput4_INTERFACE_DEFINED__
+#define __IDXGIOutput4_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIOutput4, 0xdc7dca35, 0x2196, 0x414d, 0x9f,0x53, 0x61,0x78,0x84,0x03,0x2a,0x60);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("dc7dca35-2196-414d-9f53-617884032a60")
+IDXGIOutput4 : public IDXGIOutput3
+{
+ virtual HRESULT STDMETHODCALLTYPE CheckOverlayColorSpaceSupport(
+ DXGI_FORMAT format,
+ DXGI_COLOR_SPACE_TYPE colour_space,
+ IUnknown *device,
+ UINT *flags) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIOutput4, 0xdc7dca35, 0x2196, 0x414d, 0x9f,0x53, 0x61,0x78,0x84,0x03,0x2a,0x60)
+#endif
+#else
+typedef struct IDXGIOutput4Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIOutput4 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIOutput4 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIOutput4 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIOutput4 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIOutput4 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIOutput4 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIOutput4 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIOutput methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IDXGIOutput4 *This,
+ DXGI_OUTPUT_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *GetDisplayModeList)(
+ IDXGIOutput4 *This,
+ DXGI_FORMAT format,
+ UINT flags,
+ UINT *mode_count,
+ DXGI_MODE_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode)(
+ IDXGIOutput4 *This,
+ const DXGI_MODE_DESC *mode,
+ DXGI_MODE_DESC *closest_match,
+ IUnknown *device);
+
+ HRESULT (STDMETHODCALLTYPE *WaitForVBlank)(
+ IDXGIOutput4 *This);
+
+ HRESULT (STDMETHODCALLTYPE *TakeOwnership)(
+ IDXGIOutput4 *This,
+ IUnknown *device,
+ WINBOOL exclusive);
+
+ void (STDMETHODCALLTYPE *ReleaseOwnership)(
+ IDXGIOutput4 *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetGammaControlCapabilities)(
+ IDXGIOutput4 *This,
+ DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps);
+
+ HRESULT (STDMETHODCALLTYPE *SetGammaControl)(
+ IDXGIOutput4 *This,
+ const DXGI_GAMMA_CONTROL *gamma_control);
+
+ HRESULT (STDMETHODCALLTYPE *GetGammaControl)(
+ IDXGIOutput4 *This,
+ DXGI_GAMMA_CONTROL *gamma_control);
+
+ HRESULT (STDMETHODCALLTYPE *SetDisplaySurface)(
+ IDXGIOutput4 *This,
+ IDXGISurface *surface);
+
+ HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData)(
+ IDXGIOutput4 *This,
+ IDXGISurface *surface);
+
+ HRESULT (STDMETHODCALLTYPE *GetFrameStatistics)(
+ IDXGIOutput4 *This,
+ DXGI_FRAME_STATISTICS *stats);
+
+ /*** IDXGIOutput1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDisplayModeList1)(
+ IDXGIOutput4 *This,
+ DXGI_FORMAT enum_format,
+ UINT flags,
+ UINT *num_modes,
+ DXGI_MODE_DESC1 *desc);
+
+ HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode1)(
+ IDXGIOutput4 *This,
+ const DXGI_MODE_DESC1 *mode_to_match,
+ DXGI_MODE_DESC1 *closest_match,
+ IUnknown *concerned_device);
+
+ HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData1)(
+ IDXGIOutput4 *This,
+ IDXGIResource *destination);
+
+ HRESULT (STDMETHODCALLTYPE *DuplicateOutput)(
+ IDXGIOutput4 *This,
+ IUnknown *device,
+ IDXGIOutputDuplication **output_duplication);
+
+ /*** IDXGIOutput2 methods ***/
+ WINBOOL (STDMETHODCALLTYPE *SupportsOverlays)(
+ IDXGIOutput4 *This);
+
+ /*** IDXGIOutput3 methods ***/
+ HRESULT (STDMETHODCALLTYPE *CheckOverlaySupport)(
+ IDXGIOutput4 *This,
+ DXGI_FORMAT enum_format,
+ IUnknown *concerned_device,
+ UINT *flags);
+
+ /*** IDXGIOutput4 methods ***/
+ HRESULT (STDMETHODCALLTYPE *CheckOverlayColorSpaceSupport)(
+ IDXGIOutput4 *This,
+ DXGI_FORMAT format,
+ DXGI_COLOR_SPACE_TYPE colour_space,
+ IUnknown *device,
+ UINT *flags);
+
+ END_INTERFACE
+} IDXGIOutput4Vtbl;
+
+interface IDXGIOutput4 {
+ CONST_VTBL IDXGIOutput4Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIOutput4_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIOutput4_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIOutput4_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIOutput4_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIOutput4_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIOutput4_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIOutput4_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIOutput methods ***/
+#define IDXGIOutput4_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IDXGIOutput4_GetDisplayModeList(This,format,flags,mode_count,desc) (This)->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc)
+#define IDXGIOutput4_FindClosestMatchingMode(This,mode,closest_match,device) (This)->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device)
+#define IDXGIOutput4_WaitForVBlank(This) (This)->lpVtbl->WaitForVBlank(This)
+#define IDXGIOutput4_TakeOwnership(This,device,exclusive) (This)->lpVtbl->TakeOwnership(This,device,exclusive)
+#define IDXGIOutput4_ReleaseOwnership(This) (This)->lpVtbl->ReleaseOwnership(This)
+#define IDXGIOutput4_GetGammaControlCapabilities(This,gamma_caps) (This)->lpVtbl->GetGammaControlCapabilities(This,gamma_caps)
+#define IDXGIOutput4_SetGammaControl(This,gamma_control) (This)->lpVtbl->SetGammaControl(This,gamma_control)
+#define IDXGIOutput4_GetGammaControl(This,gamma_control) (This)->lpVtbl->GetGammaControl(This,gamma_control)
+#define IDXGIOutput4_SetDisplaySurface(This,surface) (This)->lpVtbl->SetDisplaySurface(This,surface)
+#define IDXGIOutput4_GetDisplaySurfaceData(This,surface) (This)->lpVtbl->GetDisplaySurfaceData(This,surface)
+#define IDXGIOutput4_GetFrameStatistics(This,stats) (This)->lpVtbl->GetFrameStatistics(This,stats)
+/*** IDXGIOutput1 methods ***/
+#define IDXGIOutput4_GetDisplayModeList1(This,enum_format,flags,num_modes,desc) (This)->lpVtbl->GetDisplayModeList1(This,enum_format,flags,num_modes,desc)
+#define IDXGIOutput4_FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device) (This)->lpVtbl->FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device)
+#define IDXGIOutput4_GetDisplaySurfaceData1(This,destination) (This)->lpVtbl->GetDisplaySurfaceData1(This,destination)
+#define IDXGIOutput4_DuplicateOutput(This,device,output_duplication) (This)->lpVtbl->DuplicateOutput(This,device,output_duplication)
+/*** IDXGIOutput2 methods ***/
+#define IDXGIOutput4_SupportsOverlays(This) (This)->lpVtbl->SupportsOverlays(This)
+/*** IDXGIOutput3 methods ***/
+#define IDXGIOutput4_CheckOverlaySupport(This,enum_format,concerned_device,flags) (This)->lpVtbl->CheckOverlaySupport(This,enum_format,concerned_device,flags)
+/*** IDXGIOutput4 methods ***/
+#define IDXGIOutput4_CheckOverlayColorSpaceSupport(This,format,colour_space,device,flags) (This)->lpVtbl->CheckOverlayColorSpaceSupport(This,format,colour_space,device,flags)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIOutput4_QueryInterface(IDXGIOutput4* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIOutput4_AddRef(IDXGIOutput4* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIOutput4_Release(IDXGIOutput4* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIOutput4_SetPrivateData(IDXGIOutput4* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIOutput4_SetPrivateDataInterface(IDXGIOutput4* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIOutput4_GetPrivateData(IDXGIOutput4* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIOutput4_GetParent(IDXGIOutput4* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIOutput methods ***/
+static FORCEINLINE HRESULT IDXGIOutput4_GetDesc(IDXGIOutput4* This,DXGI_OUTPUT_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE HRESULT IDXGIOutput4_GetDisplayModeList(IDXGIOutput4* This,DXGI_FORMAT format,UINT flags,UINT *mode_count,DXGI_MODE_DESC *desc) {
+ return This->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc);
+}
+static FORCEINLINE HRESULT IDXGIOutput4_FindClosestMatchingMode(IDXGIOutput4* This,const DXGI_MODE_DESC *mode,DXGI_MODE_DESC *closest_match,IUnknown *device) {
+ return This->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device);
+}
+static FORCEINLINE HRESULT IDXGIOutput4_WaitForVBlank(IDXGIOutput4* This) {
+ return This->lpVtbl->WaitForVBlank(This);
+}
+static FORCEINLINE HRESULT IDXGIOutput4_TakeOwnership(IDXGIOutput4* This,IUnknown *device,WINBOOL exclusive) {
+ return This->lpVtbl->TakeOwnership(This,device,exclusive);
+}
+static FORCEINLINE void IDXGIOutput4_ReleaseOwnership(IDXGIOutput4* This) {
+ This->lpVtbl->ReleaseOwnership(This);
+}
+static FORCEINLINE HRESULT IDXGIOutput4_GetGammaControlCapabilities(IDXGIOutput4* This,DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps) {
+ return This->lpVtbl->GetGammaControlCapabilities(This,gamma_caps);
+}
+static FORCEINLINE HRESULT IDXGIOutput4_SetGammaControl(IDXGIOutput4* This,const DXGI_GAMMA_CONTROL *gamma_control) {
+ return This->lpVtbl->SetGammaControl(This,gamma_control);
+}
+static FORCEINLINE HRESULT IDXGIOutput4_GetGammaControl(IDXGIOutput4* This,DXGI_GAMMA_CONTROL *gamma_control) {
+ return This->lpVtbl->GetGammaControl(This,gamma_control);
+}
+static FORCEINLINE HRESULT IDXGIOutput4_SetDisplaySurface(IDXGIOutput4* This,IDXGISurface *surface) {
+ return This->lpVtbl->SetDisplaySurface(This,surface);
+}
+static FORCEINLINE HRESULT IDXGIOutput4_GetDisplaySurfaceData(IDXGIOutput4* This,IDXGISurface *surface) {
+ return This->lpVtbl->GetDisplaySurfaceData(This,surface);
+}
+static FORCEINLINE HRESULT IDXGIOutput4_GetFrameStatistics(IDXGIOutput4* This,DXGI_FRAME_STATISTICS *stats) {
+ return This->lpVtbl->GetFrameStatistics(This,stats);
+}
+/*** IDXGIOutput1 methods ***/
+static FORCEINLINE HRESULT IDXGIOutput4_GetDisplayModeList1(IDXGIOutput4* This,DXGI_FORMAT enum_format,UINT flags,UINT *num_modes,DXGI_MODE_DESC1 *desc) {
+ return This->lpVtbl->GetDisplayModeList1(This,enum_format,flags,num_modes,desc);
+}
+static FORCEINLINE HRESULT IDXGIOutput4_FindClosestMatchingMode1(IDXGIOutput4* This,const DXGI_MODE_DESC1 *mode_to_match,DXGI_MODE_DESC1 *closest_match,IUnknown *concerned_device) {
+ return This->lpVtbl->FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device);
+}
+static FORCEINLINE HRESULT IDXGIOutput4_GetDisplaySurfaceData1(IDXGIOutput4* This,IDXGIResource *destination) {
+ return This->lpVtbl->GetDisplaySurfaceData1(This,destination);
+}
+static FORCEINLINE HRESULT IDXGIOutput4_DuplicateOutput(IDXGIOutput4* This,IUnknown *device,IDXGIOutputDuplication **output_duplication) {
+ return This->lpVtbl->DuplicateOutput(This,device,output_duplication);
+}
+/*** IDXGIOutput2 methods ***/
+static FORCEINLINE WINBOOL IDXGIOutput4_SupportsOverlays(IDXGIOutput4* This) {
+ return This->lpVtbl->SupportsOverlays(This);
+}
+/*** IDXGIOutput3 methods ***/
+static FORCEINLINE HRESULT IDXGIOutput4_CheckOverlaySupport(IDXGIOutput4* This,DXGI_FORMAT enum_format,IUnknown *concerned_device,UINT *flags) {
+ return This->lpVtbl->CheckOverlaySupport(This,enum_format,concerned_device,flags);
+}
+/*** IDXGIOutput4 methods ***/
+static FORCEINLINE HRESULT IDXGIOutput4_CheckOverlayColorSpaceSupport(IDXGIOutput4* This,DXGI_FORMAT format,DXGI_COLOR_SPACE_TYPE colour_space,IUnknown *device,UINT *flags) {
+ return This->lpVtbl->CheckOverlayColorSpaceSupport(This,format,colour_space,device,flags);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIOutput4_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIFactory4 interface
+ */
+#ifndef __IDXGIFactory4_INTERFACE_DEFINED__
+#define __IDXGIFactory4_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIFactory4, 0x1bc6ea02, 0xef36, 0x464f, 0xbf,0x0c, 0x21,0xca,0x39,0xe5,0x16,0x8a);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("1bc6ea02-ef36-464f-bf0c-21ca39e5168a")
+IDXGIFactory4 : public IDXGIFactory3
+{
+ virtual HRESULT STDMETHODCALLTYPE EnumAdapterByLuid(
+ LUID luid,
+ REFIID iid,
+ void **adapter) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE EnumWarpAdapter(
+ REFIID iid,
+ void **adapter) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIFactory4, 0x1bc6ea02, 0xef36, 0x464f, 0xbf,0x0c, 0x21,0xca,0x39,0xe5,0x16,0x8a)
+#endif
+#else
+typedef struct IDXGIFactory4Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIFactory4 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIFactory4 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIFactory4 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIFactory4 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIFactory4 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIFactory4 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIFactory4 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIFactory methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumAdapters)(
+ IDXGIFactory4 *This,
+ UINT adapter_idx,
+ IDXGIAdapter **adapter);
+
+ HRESULT (STDMETHODCALLTYPE *MakeWindowAssociation)(
+ IDXGIFactory4 *This,
+ HWND window,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetWindowAssociation)(
+ IDXGIFactory4 *This,
+ HWND *window);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChain)(
+ IDXGIFactory4 *This,
+ IUnknown *device,
+ DXGI_SWAP_CHAIN_DESC *desc,
+ IDXGISwapChain **swapchain);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSoftwareAdapter)(
+ IDXGIFactory4 *This,
+ HMODULE swrast,
+ IDXGIAdapter **adapter);
+
+ /*** IDXGIFactory1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumAdapters1)(
+ IDXGIFactory4 *This,
+ UINT Adapter,
+ IDXGIAdapter1 **ppAdapter);
+
+ WINBOOL (STDMETHODCALLTYPE *IsCurrent)(
+ IDXGIFactory4 *This);
+
+ /*** IDXGIFactory2 methods ***/
+ WINBOOL (STDMETHODCALLTYPE *IsWindowedStereoEnabled)(
+ IDXGIFactory4 *This);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChainForHwnd)(
+ IDXGIFactory4 *This,
+ IUnknown *pDevice,
+ HWND hWnd,
+ const DXGI_SWAP_CHAIN_DESC1 *pDesc,
+ const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,
+ IDXGIOutput *pRestrictToOutput,
+ IDXGISwapChain1 **ppSwapChain);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChainForCoreWindow)(
+ IDXGIFactory4 *This,
+ IUnknown *pDevice,
+ IUnknown *pWindow,
+ const DXGI_SWAP_CHAIN_DESC1 *pDesc,
+ IDXGIOutput *pRestrictToOutput,
+ IDXGISwapChain1 **ppSwapChain);
+
+ HRESULT (STDMETHODCALLTYPE *GetSharedResourceAdapterLuid)(
+ IDXGIFactory4 *This,
+ HANDLE hResource,
+ LUID *pLuid);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterOcclusionStatusWindow)(
+ IDXGIFactory4 *This,
+ HWND WindowHandle,
+ UINT wMsg,
+ DWORD *pdwCookie);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterStereoStatusEvent)(
+ IDXGIFactory4 *This,
+ HANDLE hEvent,
+ DWORD *pdwCookie);
+
+ void (STDMETHODCALLTYPE *UnregisterStereoStatus)(
+ IDXGIFactory4 *This,
+ DWORD dwCookie);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterStereoStatusWindow)(
+ IDXGIFactory4 *This,
+ HWND WindowHandle,
+ UINT wMsg,
+ DWORD *pdwCookie);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterOcclusionStatusEvent)(
+ IDXGIFactory4 *This,
+ HANDLE hEvent,
+ DWORD *pdwCookie);
+
+ void (STDMETHODCALLTYPE *UnregisterOcclusionStatus)(
+ IDXGIFactory4 *This,
+ DWORD dwCookie);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChainForComposition)(
+ IDXGIFactory4 *This,
+ IUnknown *pDevice,
+ const DXGI_SWAP_CHAIN_DESC1 *pDesc,
+ IDXGIOutput *pRestrictToOutput,
+ IDXGISwapChain1 **ppSwapChain);
+
+ /*** IDXGIFactory3 methods ***/
+ UINT (STDMETHODCALLTYPE *GetCreationFlags)(
+ IDXGIFactory4 *This);
+
+ /*** IDXGIFactory4 methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumAdapterByLuid)(
+ IDXGIFactory4 *This,
+ LUID luid,
+ REFIID iid,
+ void **adapter);
+
+ HRESULT (STDMETHODCALLTYPE *EnumWarpAdapter)(
+ IDXGIFactory4 *This,
+ REFIID iid,
+ void **adapter);
+
+ END_INTERFACE
+} IDXGIFactory4Vtbl;
+
+interface IDXGIFactory4 {
+ CONST_VTBL IDXGIFactory4Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIFactory4_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIFactory4_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIFactory4_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIFactory4_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIFactory4_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIFactory4_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIFactory4_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIFactory methods ***/
+#define IDXGIFactory4_EnumAdapters(This,adapter_idx,adapter) (This)->lpVtbl->EnumAdapters(This,adapter_idx,adapter)
+#define IDXGIFactory4_MakeWindowAssociation(This,window,flags) (This)->lpVtbl->MakeWindowAssociation(This,window,flags)
+#define IDXGIFactory4_GetWindowAssociation(This,window) (This)->lpVtbl->GetWindowAssociation(This,window)
+#define IDXGIFactory4_CreateSwapChain(This,device,desc,swapchain) (This)->lpVtbl->CreateSwapChain(This,device,desc,swapchain)
+#define IDXGIFactory4_CreateSoftwareAdapter(This,swrast,adapter) (This)->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter)
+/*** IDXGIFactory1 methods ***/
+#define IDXGIFactory4_EnumAdapters1(This,Adapter,ppAdapter) (This)->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter)
+#define IDXGIFactory4_IsCurrent(This) (This)->lpVtbl->IsCurrent(This)
+/*** IDXGIFactory2 methods ***/
+#define IDXGIFactory4_IsWindowedStereoEnabled(This) (This)->lpVtbl->IsWindowedStereoEnabled(This)
+#define IDXGIFactory4_CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain)
+#define IDXGIFactory4_CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain)
+#define IDXGIFactory4_GetSharedResourceAdapterLuid(This,hResource,pLuid) (This)->lpVtbl->GetSharedResourceAdapterLuid(This,hResource,pLuid)
+#define IDXGIFactory4_RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) (This)->lpVtbl->RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie)
+#define IDXGIFactory4_RegisterStereoStatusEvent(This,hEvent,pdwCookie) (This)->lpVtbl->RegisterStereoStatusEvent(This,hEvent,pdwCookie)
+#define IDXGIFactory4_UnregisterStereoStatus(This,dwCookie) (This)->lpVtbl->UnregisterStereoStatus(This,dwCookie)
+#define IDXGIFactory4_RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) (This)->lpVtbl->RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie)
+#define IDXGIFactory4_RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) (This)->lpVtbl->RegisterOcclusionStatusEvent(This,hEvent,pdwCookie)
+#define IDXGIFactory4_UnregisterOcclusionStatus(This,dwCookie) (This)->lpVtbl->UnregisterOcclusionStatus(This,dwCookie)
+#define IDXGIFactory4_CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain)
+/*** IDXGIFactory3 methods ***/
+#define IDXGIFactory4_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
+/*** IDXGIFactory4 methods ***/
+#define IDXGIFactory4_EnumAdapterByLuid(This,luid,iid,adapter) (This)->lpVtbl->EnumAdapterByLuid(This,luid,iid,adapter)
+#define IDXGIFactory4_EnumWarpAdapter(This,iid,adapter) (This)->lpVtbl->EnumWarpAdapter(This,iid,adapter)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIFactory4_QueryInterface(IDXGIFactory4* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIFactory4_AddRef(IDXGIFactory4* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIFactory4_Release(IDXGIFactory4* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIFactory4_SetPrivateData(IDXGIFactory4* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIFactory4_SetPrivateDataInterface(IDXGIFactory4* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIFactory4_GetPrivateData(IDXGIFactory4* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIFactory4_GetParent(IDXGIFactory4* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIFactory methods ***/
+static FORCEINLINE HRESULT IDXGIFactory4_EnumAdapters(IDXGIFactory4* This,UINT adapter_idx,IDXGIAdapter **adapter) {
+ return This->lpVtbl->EnumAdapters(This,adapter_idx,adapter);
+}
+static FORCEINLINE HRESULT IDXGIFactory4_MakeWindowAssociation(IDXGIFactory4* This,HWND window,UINT flags) {
+ return This->lpVtbl->MakeWindowAssociation(This,window,flags);
+}
+static FORCEINLINE HRESULT IDXGIFactory4_GetWindowAssociation(IDXGIFactory4* This,HWND *window) {
+ return This->lpVtbl->GetWindowAssociation(This,window);
+}
+static FORCEINLINE HRESULT IDXGIFactory4_CreateSwapChain(IDXGIFactory4* This,IUnknown *device,DXGI_SWAP_CHAIN_DESC *desc,IDXGISwapChain **swapchain) {
+ return This->lpVtbl->CreateSwapChain(This,device,desc,swapchain);
+}
+static FORCEINLINE HRESULT IDXGIFactory4_CreateSoftwareAdapter(IDXGIFactory4* This,HMODULE swrast,IDXGIAdapter **adapter) {
+ return This->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter);
+}
+/*** IDXGIFactory1 methods ***/
+static FORCEINLINE HRESULT IDXGIFactory4_EnumAdapters1(IDXGIFactory4* This,UINT Adapter,IDXGIAdapter1 **ppAdapter) {
+ return This->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter);
+}
+static FORCEINLINE WINBOOL IDXGIFactory4_IsCurrent(IDXGIFactory4* This) {
+ return This->lpVtbl->IsCurrent(This);
+}
+/*** IDXGIFactory2 methods ***/
+static FORCEINLINE WINBOOL IDXGIFactory4_IsWindowedStereoEnabled(IDXGIFactory4* This) {
+ return This->lpVtbl->IsWindowedStereoEnabled(This);
+}
+static FORCEINLINE HRESULT IDXGIFactory4_CreateSwapChainForHwnd(IDXGIFactory4* This,IUnknown *pDevice,HWND hWnd,const DXGI_SWAP_CHAIN_DESC1 *pDesc,const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) {
+ return This->lpVtbl->CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain);
+}
+static FORCEINLINE HRESULT IDXGIFactory4_CreateSwapChainForCoreWindow(IDXGIFactory4* This,IUnknown *pDevice,IUnknown *pWindow,const DXGI_SWAP_CHAIN_DESC1 *pDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) {
+ return This->lpVtbl->CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain);
+}
+static FORCEINLINE HRESULT IDXGIFactory4_GetSharedResourceAdapterLuid(IDXGIFactory4* This,HANDLE hResource,LUID *pLuid) {
+ return This->lpVtbl->GetSharedResourceAdapterLuid(This,hResource,pLuid);
+}
+static FORCEINLINE HRESULT IDXGIFactory4_RegisterOcclusionStatusWindow(IDXGIFactory4* This,HWND WindowHandle,UINT wMsg,DWORD *pdwCookie) {
+ return This->lpVtbl->RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory4_RegisterStereoStatusEvent(IDXGIFactory4* This,HANDLE hEvent,DWORD *pdwCookie) {
+ return This->lpVtbl->RegisterStereoStatusEvent(This,hEvent,pdwCookie);
+}
+static FORCEINLINE void IDXGIFactory4_UnregisterStereoStatus(IDXGIFactory4* This,DWORD dwCookie) {
+ This->lpVtbl->UnregisterStereoStatus(This,dwCookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory4_RegisterStereoStatusWindow(IDXGIFactory4* This,HWND WindowHandle,UINT wMsg,DWORD *pdwCookie) {
+ return This->lpVtbl->RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory4_RegisterOcclusionStatusEvent(IDXGIFactory4* This,HANDLE hEvent,DWORD *pdwCookie) {
+ return This->lpVtbl->RegisterOcclusionStatusEvent(This,hEvent,pdwCookie);
+}
+static FORCEINLINE void IDXGIFactory4_UnregisterOcclusionStatus(IDXGIFactory4* This,DWORD dwCookie) {
+ This->lpVtbl->UnregisterOcclusionStatus(This,dwCookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory4_CreateSwapChainForComposition(IDXGIFactory4* This,IUnknown *pDevice,const DXGI_SWAP_CHAIN_DESC1 *pDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) {
+ return This->lpVtbl->CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain);
+}
+/*** IDXGIFactory3 methods ***/
+static FORCEINLINE UINT IDXGIFactory4_GetCreationFlags(IDXGIFactory4* This) {
+ return This->lpVtbl->GetCreationFlags(This);
+}
+/*** IDXGIFactory4 methods ***/
+static FORCEINLINE HRESULT IDXGIFactory4_EnumAdapterByLuid(IDXGIFactory4* This,LUID luid,REFIID iid,void **adapter) {
+ return This->lpVtbl->EnumAdapterByLuid(This,luid,iid,adapter);
+}
+static FORCEINLINE HRESULT IDXGIFactory4_EnumWarpAdapter(IDXGIFactory4* This,REFIID iid,void **adapter) {
+ return This->lpVtbl->EnumWarpAdapter(This,iid,adapter);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIFactory4_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIAdapter3 interface
+ */
+#ifndef __IDXGIAdapter3_INTERFACE_DEFINED__
+#define __IDXGIAdapter3_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIAdapter3, 0x645967a4, 0x1392, 0x4310, 0xa7,0x98, 0x80,0x53,0xce,0x3e,0x93,0xfd);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("645967a4-1392-4310-a798-8053ce3e93fd")
+IDXGIAdapter3 : public IDXGIAdapter2
+{
+ virtual HRESULT STDMETHODCALLTYPE RegisterHardwareContentProtectionTeardownStatusEvent(
+ HANDLE event,
+ DWORD *cookie) = 0;
+
+ virtual void STDMETHODCALLTYPE UnregisterHardwareContentProtectionTeardownStatus(
+ DWORD cookie) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE QueryVideoMemoryInfo(
+ UINT node_index,
+ DXGI_MEMORY_SEGMENT_GROUP segment_group,
+ DXGI_QUERY_VIDEO_MEMORY_INFO *memory_info) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetVideoMemoryReservation(
+ UINT node_index,
+ DXGI_MEMORY_SEGMENT_GROUP segment_group,
+ UINT64 reservation) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE RegisterVideoMemoryBudgetChangeNotificationEvent(
+ HANDLE event,
+ DWORD *cookie) = 0;
+
+ virtual void STDMETHODCALLTYPE UnregisterVideoMemoryBudgetChangeNotification(
+ DWORD cookie) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIAdapter3, 0x645967a4, 0x1392, 0x4310, 0xa7,0x98, 0x80,0x53,0xce,0x3e,0x93,0xfd)
+#endif
+#else
+typedef struct IDXGIAdapter3Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIAdapter3 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIAdapter3 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIAdapter3 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIAdapter3 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIAdapter3 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIAdapter3 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIAdapter3 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIAdapter methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumOutputs)(
+ IDXGIAdapter3 *This,
+ UINT output_idx,
+ IDXGIOutput **output);
+
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IDXGIAdapter3 *This,
+ DXGI_ADAPTER_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *CheckInterfaceSupport)(
+ IDXGIAdapter3 *This,
+ REFGUID guid,
+ LARGE_INTEGER *umd_version);
+
+ /*** IDXGIAdapter1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc1)(
+ IDXGIAdapter3 *This,
+ DXGI_ADAPTER_DESC1 *pDesc);
+
+ /*** IDXGIAdapter2 methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc2)(
+ IDXGIAdapter3 *This,
+ DXGI_ADAPTER_DESC2 *pDesc);
+
+ /*** IDXGIAdapter3 methods ***/
+ HRESULT (STDMETHODCALLTYPE *RegisterHardwareContentProtectionTeardownStatusEvent)(
+ IDXGIAdapter3 *This,
+ HANDLE event,
+ DWORD *cookie);
+
+ void (STDMETHODCALLTYPE *UnregisterHardwareContentProtectionTeardownStatus)(
+ IDXGIAdapter3 *This,
+ DWORD cookie);
+
+ HRESULT (STDMETHODCALLTYPE *QueryVideoMemoryInfo)(
+ IDXGIAdapter3 *This,
+ UINT node_index,
+ DXGI_MEMORY_SEGMENT_GROUP segment_group,
+ DXGI_QUERY_VIDEO_MEMORY_INFO *memory_info);
+
+ HRESULT (STDMETHODCALLTYPE *SetVideoMemoryReservation)(
+ IDXGIAdapter3 *This,
+ UINT node_index,
+ DXGI_MEMORY_SEGMENT_GROUP segment_group,
+ UINT64 reservation);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterVideoMemoryBudgetChangeNotificationEvent)(
+ IDXGIAdapter3 *This,
+ HANDLE event,
+ DWORD *cookie);
+
+ void (STDMETHODCALLTYPE *UnregisterVideoMemoryBudgetChangeNotification)(
+ IDXGIAdapter3 *This,
+ DWORD cookie);
+
+ END_INTERFACE
+} IDXGIAdapter3Vtbl;
+
+interface IDXGIAdapter3 {
+ CONST_VTBL IDXGIAdapter3Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIAdapter3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIAdapter3_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIAdapter3_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIAdapter3_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIAdapter3_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIAdapter3_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIAdapter3_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIAdapter methods ***/
+#define IDXGIAdapter3_EnumOutputs(This,output_idx,output) (This)->lpVtbl->EnumOutputs(This,output_idx,output)
+#define IDXGIAdapter3_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IDXGIAdapter3_CheckInterfaceSupport(This,guid,umd_version) (This)->lpVtbl->CheckInterfaceSupport(This,guid,umd_version)
+/*** IDXGIAdapter1 methods ***/
+#define IDXGIAdapter3_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
+/*** IDXGIAdapter2 methods ***/
+#define IDXGIAdapter3_GetDesc2(This,pDesc) (This)->lpVtbl->GetDesc2(This,pDesc)
+/*** IDXGIAdapter3 methods ***/
+#define IDXGIAdapter3_RegisterHardwareContentProtectionTeardownStatusEvent(This,event,cookie) (This)->lpVtbl->RegisterHardwareContentProtectionTeardownStatusEvent(This,event,cookie)
+#define IDXGIAdapter3_UnregisterHardwareContentProtectionTeardownStatus(This,cookie) (This)->lpVtbl->UnregisterHardwareContentProtectionTeardownStatus(This,cookie)
+#define IDXGIAdapter3_QueryVideoMemoryInfo(This,node_index,segment_group,memory_info) (This)->lpVtbl->QueryVideoMemoryInfo(This,node_index,segment_group,memory_info)
+#define IDXGIAdapter3_SetVideoMemoryReservation(This,node_index,segment_group,reservation) (This)->lpVtbl->SetVideoMemoryReservation(This,node_index,segment_group,reservation)
+#define IDXGIAdapter3_RegisterVideoMemoryBudgetChangeNotificationEvent(This,event,cookie) (This)->lpVtbl->RegisterVideoMemoryBudgetChangeNotificationEvent(This,event,cookie)
+#define IDXGIAdapter3_UnregisterVideoMemoryBudgetChangeNotification(This,cookie) (This)->lpVtbl->UnregisterVideoMemoryBudgetChangeNotification(This,cookie)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter3_QueryInterface(IDXGIAdapter3* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIAdapter3_AddRef(IDXGIAdapter3* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIAdapter3_Release(IDXGIAdapter3* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter3_SetPrivateData(IDXGIAdapter3* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIAdapter3_SetPrivateDataInterface(IDXGIAdapter3* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIAdapter3_GetPrivateData(IDXGIAdapter3* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIAdapter3_GetParent(IDXGIAdapter3* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIAdapter methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter3_EnumOutputs(IDXGIAdapter3* This,UINT output_idx,IDXGIOutput **output) {
+ return This->lpVtbl->EnumOutputs(This,output_idx,output);
+}
+static FORCEINLINE HRESULT IDXGIAdapter3_GetDesc(IDXGIAdapter3* This,DXGI_ADAPTER_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE HRESULT IDXGIAdapter3_CheckInterfaceSupport(IDXGIAdapter3* This,REFGUID guid,LARGE_INTEGER *umd_version) {
+ return This->lpVtbl->CheckInterfaceSupport(This,guid,umd_version);
+}
+/*** IDXGIAdapter1 methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter3_GetDesc1(IDXGIAdapter3* This,DXGI_ADAPTER_DESC1 *pDesc) {
+ return This->lpVtbl->GetDesc1(This,pDesc);
+}
+/*** IDXGIAdapter2 methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter3_GetDesc2(IDXGIAdapter3* This,DXGI_ADAPTER_DESC2 *pDesc) {
+ return This->lpVtbl->GetDesc2(This,pDesc);
+}
+/*** IDXGIAdapter3 methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter3_RegisterHardwareContentProtectionTeardownStatusEvent(IDXGIAdapter3* This,HANDLE event,DWORD *cookie) {
+ return This->lpVtbl->RegisterHardwareContentProtectionTeardownStatusEvent(This,event,cookie);
+}
+static FORCEINLINE void IDXGIAdapter3_UnregisterHardwareContentProtectionTeardownStatus(IDXGIAdapter3* This,DWORD cookie) {
+ This->lpVtbl->UnregisterHardwareContentProtectionTeardownStatus(This,cookie);
+}
+static FORCEINLINE HRESULT IDXGIAdapter3_QueryVideoMemoryInfo(IDXGIAdapter3* This,UINT node_index,DXGI_MEMORY_SEGMENT_GROUP segment_group,DXGI_QUERY_VIDEO_MEMORY_INFO *memory_info) {
+ return This->lpVtbl->QueryVideoMemoryInfo(This,node_index,segment_group,memory_info);
+}
+static FORCEINLINE HRESULT IDXGIAdapter3_SetVideoMemoryReservation(IDXGIAdapter3* This,UINT node_index,DXGI_MEMORY_SEGMENT_GROUP segment_group,UINT64 reservation) {
+ return This->lpVtbl->SetVideoMemoryReservation(This,node_index,segment_group,reservation);
+}
+static FORCEINLINE HRESULT IDXGIAdapter3_RegisterVideoMemoryBudgetChangeNotificationEvent(IDXGIAdapter3* This,HANDLE event,DWORD *cookie) {
+ return This->lpVtbl->RegisterVideoMemoryBudgetChangeNotificationEvent(This,event,cookie);
+}
+static FORCEINLINE void IDXGIAdapter3_UnregisterVideoMemoryBudgetChangeNotification(IDXGIAdapter3* This,DWORD cookie) {
+ This->lpVtbl->UnregisterVideoMemoryBudgetChangeNotification(This,cookie);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIAdapter3_INTERFACE_DEFINED__ */
+
+/* Begin additional prototypes for all interfaces */
+
+
+/* End additional prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __dxgi1_4_h__ */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_5.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_5.h
new file mode 100644
index 00000000..b1b8528d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_5.h
@@ -0,0 +1,1403 @@
+/*** Autogenerated by WIDL 5.13 from include/dxgi1_5.idl - Do not edit ***/
+
+#ifdef _WIN32
+#ifndef __REQUIRED_RPCNDR_H_VERSION__
+#define __REQUIRED_RPCNDR_H_VERSION__ 475
+#endif
+#include <rpc.h>
+#include <rpcndr.h>
+#endif
+
+#ifndef COM_NO_WINDOWS_H
+#include <windows.h>
+#include <ole2.h>
+#endif
+
+#ifndef __dxgi1_5_h__
+#define __dxgi1_5_h__
+
+/* Forward declarations */
+
+#ifndef __IDXGIOutput5_FWD_DEFINED__
+#define __IDXGIOutput5_FWD_DEFINED__
+typedef interface IDXGIOutput5 IDXGIOutput5;
+#ifdef __cplusplus
+interface IDXGIOutput5;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGISwapChain4_FWD_DEFINED__
+#define __IDXGISwapChain4_FWD_DEFINED__
+typedef interface IDXGISwapChain4 IDXGISwapChain4;
+#ifdef __cplusplus
+interface IDXGISwapChain4;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIDevice4_FWD_DEFINED__
+#define __IDXGIDevice4_FWD_DEFINED__
+typedef interface IDXGIDevice4 IDXGIDevice4;
+#ifdef __cplusplus
+interface IDXGIDevice4;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIFactory5_FWD_DEFINED__
+#define __IDXGIFactory5_FWD_DEFINED__
+typedef interface IDXGIFactory5 IDXGIFactory5;
+#ifdef __cplusplus
+interface IDXGIFactory5;
+#endif /* __cplusplus */
+#endif
+
+/* Headers for imported files */
+
+#include <dxgi1_4.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef enum DXGI_OUTDUPL_FLAG {
+ DXGI_OUTDUPL_COMPOSITED_UI_CAPTURE_ONLY = 0x1
+} DXGI_OUTDUPL_FLAG;
+typedef enum DXGI_HDR_METADATA_TYPE {
+ DXGI_HDR_METADATA_TYPE_NONE = 0x0,
+ DXGI_HDR_METADATA_TYPE_HDR10 = 0x1
+} DXGI_HDR_METADATA_TYPE;
+typedef enum _DXGI_OFFER_RESOURCE_FLAGS {
+ DXGI_OFFER_RESOURCE_FLAG_ALLOW_DECOMMIT = 0x1
+} DXGI_OFFER_RESOURCE_FLAGS;
+typedef enum _DXGI_RECLAIM_RESOURCE_RESULTS {
+ DXGI_RECLAIM_RESOURCE_RESULT_OK = 0x0,
+ DXGI_RECLAIM_RESOURCE_RESULT_DISCARDED = 0x1,
+ DXGI_RECLAIM_RESOURCE_RESULT_NOT_COMMITTED = 0x2
+} DXGI_RECLAIM_RESOURCE_RESULTS;
+typedef enum DXGI_FEATURE {
+ DXGI_FEATURE_PRESENT_ALLOW_TEARING = 0x0
+} DXGI_FEATURE;
+typedef struct DXGI_HDR_METADATA_HDR10 {
+ UINT16 RedPrimary[2];
+ UINT16 GreenPrimary[2];
+ UINT16 BluePrimary[2];
+ UINT16 WhitePoint[2];
+ UINT MaxMasteringLuminance;
+ UINT MinMasteringLuminance;
+ UINT16 MaxContentLightLevel;
+ UINT16 MaxFrameAverageLightLevel;
+} DXGI_HDR_METADATA_HDR10;
+/*****************************************************************************
+ * IDXGIOutput5 interface
+ */
+#ifndef __IDXGIOutput5_INTERFACE_DEFINED__
+#define __IDXGIOutput5_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIOutput5, 0x80a07424, 0xab52, 0x42eb, 0x83,0x3c, 0x0c,0x42,0xfd,0x28,0x2d,0x98);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("80a07424-ab52-42eb-833c-0c42fd282d98")
+IDXGIOutput5 : public IDXGIOutput4
+{
+ virtual HRESULT STDMETHODCALLTYPE DuplicateOutput1(
+ IUnknown *device,
+ UINT flags,
+ UINT format_count,
+ const DXGI_FORMAT *formats,
+ IDXGIOutputDuplication **duplication) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIOutput5, 0x80a07424, 0xab52, 0x42eb, 0x83,0x3c, 0x0c,0x42,0xfd,0x28,0x2d,0x98)
+#endif
+#else
+typedef struct IDXGIOutput5Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIOutput5 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIOutput5 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIOutput5 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIOutput5 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIOutput5 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIOutput5 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIOutput5 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIOutput methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IDXGIOutput5 *This,
+ DXGI_OUTPUT_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *GetDisplayModeList)(
+ IDXGIOutput5 *This,
+ DXGI_FORMAT format,
+ UINT flags,
+ UINT *mode_count,
+ DXGI_MODE_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode)(
+ IDXGIOutput5 *This,
+ const DXGI_MODE_DESC *mode,
+ DXGI_MODE_DESC *closest_match,
+ IUnknown *device);
+
+ HRESULT (STDMETHODCALLTYPE *WaitForVBlank)(
+ IDXGIOutput5 *This);
+
+ HRESULT (STDMETHODCALLTYPE *TakeOwnership)(
+ IDXGIOutput5 *This,
+ IUnknown *device,
+ WINBOOL exclusive);
+
+ void (STDMETHODCALLTYPE *ReleaseOwnership)(
+ IDXGIOutput5 *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetGammaControlCapabilities)(
+ IDXGIOutput5 *This,
+ DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps);
+
+ HRESULT (STDMETHODCALLTYPE *SetGammaControl)(
+ IDXGIOutput5 *This,
+ const DXGI_GAMMA_CONTROL *gamma_control);
+
+ HRESULT (STDMETHODCALLTYPE *GetGammaControl)(
+ IDXGIOutput5 *This,
+ DXGI_GAMMA_CONTROL *gamma_control);
+
+ HRESULT (STDMETHODCALLTYPE *SetDisplaySurface)(
+ IDXGIOutput5 *This,
+ IDXGISurface *surface);
+
+ HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData)(
+ IDXGIOutput5 *This,
+ IDXGISurface *surface);
+
+ HRESULT (STDMETHODCALLTYPE *GetFrameStatistics)(
+ IDXGIOutput5 *This,
+ DXGI_FRAME_STATISTICS *stats);
+
+ /*** IDXGIOutput1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDisplayModeList1)(
+ IDXGIOutput5 *This,
+ DXGI_FORMAT enum_format,
+ UINT flags,
+ UINT *num_modes,
+ DXGI_MODE_DESC1 *desc);
+
+ HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode1)(
+ IDXGIOutput5 *This,
+ const DXGI_MODE_DESC1 *mode_to_match,
+ DXGI_MODE_DESC1 *closest_match,
+ IUnknown *concerned_device);
+
+ HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData1)(
+ IDXGIOutput5 *This,
+ IDXGIResource *destination);
+
+ HRESULT (STDMETHODCALLTYPE *DuplicateOutput)(
+ IDXGIOutput5 *This,
+ IUnknown *device,
+ IDXGIOutputDuplication **output_duplication);
+
+ /*** IDXGIOutput2 methods ***/
+ WINBOOL (STDMETHODCALLTYPE *SupportsOverlays)(
+ IDXGIOutput5 *This);
+
+ /*** IDXGIOutput3 methods ***/
+ HRESULT (STDMETHODCALLTYPE *CheckOverlaySupport)(
+ IDXGIOutput5 *This,
+ DXGI_FORMAT enum_format,
+ IUnknown *concerned_device,
+ UINT *flags);
+
+ /*** IDXGIOutput4 methods ***/
+ HRESULT (STDMETHODCALLTYPE *CheckOverlayColorSpaceSupport)(
+ IDXGIOutput5 *This,
+ DXGI_FORMAT format,
+ DXGI_COLOR_SPACE_TYPE colour_space,
+ IUnknown *device,
+ UINT *flags);
+
+ /*** IDXGIOutput5 methods ***/
+ HRESULT (STDMETHODCALLTYPE *DuplicateOutput1)(
+ IDXGIOutput5 *This,
+ IUnknown *device,
+ UINT flags,
+ UINT format_count,
+ const DXGI_FORMAT *formats,
+ IDXGIOutputDuplication **duplication);
+
+ END_INTERFACE
+} IDXGIOutput5Vtbl;
+
+interface IDXGIOutput5 {
+ CONST_VTBL IDXGIOutput5Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIOutput5_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIOutput5_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIOutput5_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIOutput5_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIOutput5_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIOutput5_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIOutput5_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIOutput methods ***/
+#define IDXGIOutput5_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IDXGIOutput5_GetDisplayModeList(This,format,flags,mode_count,desc) (This)->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc)
+#define IDXGIOutput5_FindClosestMatchingMode(This,mode,closest_match,device) (This)->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device)
+#define IDXGIOutput5_WaitForVBlank(This) (This)->lpVtbl->WaitForVBlank(This)
+#define IDXGIOutput5_TakeOwnership(This,device,exclusive) (This)->lpVtbl->TakeOwnership(This,device,exclusive)
+#define IDXGIOutput5_ReleaseOwnership(This) (This)->lpVtbl->ReleaseOwnership(This)
+#define IDXGIOutput5_GetGammaControlCapabilities(This,gamma_caps) (This)->lpVtbl->GetGammaControlCapabilities(This,gamma_caps)
+#define IDXGIOutput5_SetGammaControl(This,gamma_control) (This)->lpVtbl->SetGammaControl(This,gamma_control)
+#define IDXGIOutput5_GetGammaControl(This,gamma_control) (This)->lpVtbl->GetGammaControl(This,gamma_control)
+#define IDXGIOutput5_SetDisplaySurface(This,surface) (This)->lpVtbl->SetDisplaySurface(This,surface)
+#define IDXGIOutput5_GetDisplaySurfaceData(This,surface) (This)->lpVtbl->GetDisplaySurfaceData(This,surface)
+#define IDXGIOutput5_GetFrameStatistics(This,stats) (This)->lpVtbl->GetFrameStatistics(This,stats)
+/*** IDXGIOutput1 methods ***/
+#define IDXGIOutput5_GetDisplayModeList1(This,enum_format,flags,num_modes,desc) (This)->lpVtbl->GetDisplayModeList1(This,enum_format,flags,num_modes,desc)
+#define IDXGIOutput5_FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device) (This)->lpVtbl->FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device)
+#define IDXGIOutput5_GetDisplaySurfaceData1(This,destination) (This)->lpVtbl->GetDisplaySurfaceData1(This,destination)
+#define IDXGIOutput5_DuplicateOutput(This,device,output_duplication) (This)->lpVtbl->DuplicateOutput(This,device,output_duplication)
+/*** IDXGIOutput2 methods ***/
+#define IDXGIOutput5_SupportsOverlays(This) (This)->lpVtbl->SupportsOverlays(This)
+/*** IDXGIOutput3 methods ***/
+#define IDXGIOutput5_CheckOverlaySupport(This,enum_format,concerned_device,flags) (This)->lpVtbl->CheckOverlaySupport(This,enum_format,concerned_device,flags)
+/*** IDXGIOutput4 methods ***/
+#define IDXGIOutput5_CheckOverlayColorSpaceSupport(This,format,colour_space,device,flags) (This)->lpVtbl->CheckOverlayColorSpaceSupport(This,format,colour_space,device,flags)
+/*** IDXGIOutput5 methods ***/
+#define IDXGIOutput5_DuplicateOutput1(This,device,flags,format_count,formats,duplication) (This)->lpVtbl->DuplicateOutput1(This,device,flags,format_count,formats,duplication)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIOutput5_QueryInterface(IDXGIOutput5* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIOutput5_AddRef(IDXGIOutput5* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIOutput5_Release(IDXGIOutput5* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIOutput5_SetPrivateData(IDXGIOutput5* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIOutput5_SetPrivateDataInterface(IDXGIOutput5* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIOutput5_GetPrivateData(IDXGIOutput5* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIOutput5_GetParent(IDXGIOutput5* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIOutput methods ***/
+static FORCEINLINE HRESULT IDXGIOutput5_GetDesc(IDXGIOutput5* This,DXGI_OUTPUT_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE HRESULT IDXGIOutput5_GetDisplayModeList(IDXGIOutput5* This,DXGI_FORMAT format,UINT flags,UINT *mode_count,DXGI_MODE_DESC *desc) {
+ return This->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc);
+}
+static FORCEINLINE HRESULT IDXGIOutput5_FindClosestMatchingMode(IDXGIOutput5* This,const DXGI_MODE_DESC *mode,DXGI_MODE_DESC *closest_match,IUnknown *device) {
+ return This->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device);
+}
+static FORCEINLINE HRESULT IDXGIOutput5_WaitForVBlank(IDXGIOutput5* This) {
+ return This->lpVtbl->WaitForVBlank(This);
+}
+static FORCEINLINE HRESULT IDXGIOutput5_TakeOwnership(IDXGIOutput5* This,IUnknown *device,WINBOOL exclusive) {
+ return This->lpVtbl->TakeOwnership(This,device,exclusive);
+}
+static FORCEINLINE void IDXGIOutput5_ReleaseOwnership(IDXGIOutput5* This) {
+ This->lpVtbl->ReleaseOwnership(This);
+}
+static FORCEINLINE HRESULT IDXGIOutput5_GetGammaControlCapabilities(IDXGIOutput5* This,DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps) {
+ return This->lpVtbl->GetGammaControlCapabilities(This,gamma_caps);
+}
+static FORCEINLINE HRESULT IDXGIOutput5_SetGammaControl(IDXGIOutput5* This,const DXGI_GAMMA_CONTROL *gamma_control) {
+ return This->lpVtbl->SetGammaControl(This,gamma_control);
+}
+static FORCEINLINE HRESULT IDXGIOutput5_GetGammaControl(IDXGIOutput5* This,DXGI_GAMMA_CONTROL *gamma_control) {
+ return This->lpVtbl->GetGammaControl(This,gamma_control);
+}
+static FORCEINLINE HRESULT IDXGIOutput5_SetDisplaySurface(IDXGIOutput5* This,IDXGISurface *surface) {
+ return This->lpVtbl->SetDisplaySurface(This,surface);
+}
+static FORCEINLINE HRESULT IDXGIOutput5_GetDisplaySurfaceData(IDXGIOutput5* This,IDXGISurface *surface) {
+ return This->lpVtbl->GetDisplaySurfaceData(This,surface);
+}
+static FORCEINLINE HRESULT IDXGIOutput5_GetFrameStatistics(IDXGIOutput5* This,DXGI_FRAME_STATISTICS *stats) {
+ return This->lpVtbl->GetFrameStatistics(This,stats);
+}
+/*** IDXGIOutput1 methods ***/
+static FORCEINLINE HRESULT IDXGIOutput5_GetDisplayModeList1(IDXGIOutput5* This,DXGI_FORMAT enum_format,UINT flags,UINT *num_modes,DXGI_MODE_DESC1 *desc) {
+ return This->lpVtbl->GetDisplayModeList1(This,enum_format,flags,num_modes,desc);
+}
+static FORCEINLINE HRESULT IDXGIOutput5_FindClosestMatchingMode1(IDXGIOutput5* This,const DXGI_MODE_DESC1 *mode_to_match,DXGI_MODE_DESC1 *closest_match,IUnknown *concerned_device) {
+ return This->lpVtbl->FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device);
+}
+static FORCEINLINE HRESULT IDXGIOutput5_GetDisplaySurfaceData1(IDXGIOutput5* This,IDXGIResource *destination) {
+ return This->lpVtbl->GetDisplaySurfaceData1(This,destination);
+}
+static FORCEINLINE HRESULT IDXGIOutput5_DuplicateOutput(IDXGIOutput5* This,IUnknown *device,IDXGIOutputDuplication **output_duplication) {
+ return This->lpVtbl->DuplicateOutput(This,device,output_duplication);
+}
+/*** IDXGIOutput2 methods ***/
+static FORCEINLINE WINBOOL IDXGIOutput5_SupportsOverlays(IDXGIOutput5* This) {
+ return This->lpVtbl->SupportsOverlays(This);
+}
+/*** IDXGIOutput3 methods ***/
+static FORCEINLINE HRESULT IDXGIOutput5_CheckOverlaySupport(IDXGIOutput5* This,DXGI_FORMAT enum_format,IUnknown *concerned_device,UINT *flags) {
+ return This->lpVtbl->CheckOverlaySupport(This,enum_format,concerned_device,flags);
+}
+/*** IDXGIOutput4 methods ***/
+static FORCEINLINE HRESULT IDXGIOutput5_CheckOverlayColorSpaceSupport(IDXGIOutput5* This,DXGI_FORMAT format,DXGI_COLOR_SPACE_TYPE colour_space,IUnknown *device,UINT *flags) {
+ return This->lpVtbl->CheckOverlayColorSpaceSupport(This,format,colour_space,device,flags);
+}
+/*** IDXGIOutput5 methods ***/
+static FORCEINLINE HRESULT IDXGIOutput5_DuplicateOutput1(IDXGIOutput5* This,IUnknown *device,UINT flags,UINT format_count,const DXGI_FORMAT *formats,IDXGIOutputDuplication **duplication) {
+ return This->lpVtbl->DuplicateOutput1(This,device,flags,format_count,formats,duplication);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIOutput5_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGISwapChain4 interface
+ */
+#ifndef __IDXGISwapChain4_INTERFACE_DEFINED__
+#define __IDXGISwapChain4_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGISwapChain4, 0x3d585d5a, 0xbd4a, 0x489e, 0xb1,0xf4, 0x3d,0xbc,0xb6,0x45,0x2f,0xfb);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("3d585d5a-bd4a-489e-b1f4-3dbcb6452ffb")
+IDXGISwapChain4 : public IDXGISwapChain3
+{
+ virtual HRESULT STDMETHODCALLTYPE SetHDRMetaData(
+ DXGI_HDR_METADATA_TYPE type,
+ UINT size,
+ void *metadata) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGISwapChain4, 0x3d585d5a, 0xbd4a, 0x489e, 0xb1,0xf4, 0x3d,0xbc,0xb6,0x45,0x2f,0xfb)
+#endif
+#else
+typedef struct IDXGISwapChain4Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGISwapChain4 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGISwapChain4 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGISwapChain4 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGISwapChain4 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGISwapChain4 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGISwapChain4 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGISwapChain4 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIDeviceSubObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDevice)(
+ IDXGISwapChain4 *This,
+ REFIID riid,
+ void **device);
+
+ /*** IDXGISwapChain methods ***/
+ HRESULT (STDMETHODCALLTYPE *Present)(
+ IDXGISwapChain4 *This,
+ UINT sync_interval,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetBuffer)(
+ IDXGISwapChain4 *This,
+ UINT buffer_idx,
+ REFIID riid,
+ void **surface);
+
+ HRESULT (STDMETHODCALLTYPE *SetFullscreenState)(
+ IDXGISwapChain4 *This,
+ WINBOOL fullscreen,
+ IDXGIOutput *target);
+
+ HRESULT (STDMETHODCALLTYPE *GetFullscreenState)(
+ IDXGISwapChain4 *This,
+ WINBOOL *fullscreen,
+ IDXGIOutput **target);
+
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IDXGISwapChain4 *This,
+ DXGI_SWAP_CHAIN_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *ResizeBuffers)(
+ IDXGISwapChain4 *This,
+ UINT buffer_count,
+ UINT width,
+ UINT height,
+ DXGI_FORMAT format,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *ResizeTarget)(
+ IDXGISwapChain4 *This,
+ const DXGI_MODE_DESC *target_mode_desc);
+
+ HRESULT (STDMETHODCALLTYPE *GetContainingOutput)(
+ IDXGISwapChain4 *This,
+ IDXGIOutput **output);
+
+ HRESULT (STDMETHODCALLTYPE *GetFrameStatistics)(
+ IDXGISwapChain4 *This,
+ DXGI_FRAME_STATISTICS *stats);
+
+ HRESULT (STDMETHODCALLTYPE *GetLastPresentCount)(
+ IDXGISwapChain4 *This,
+ UINT *last_present_count);
+
+ /*** IDXGISwapChain1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc1)(
+ IDXGISwapChain4 *This,
+ DXGI_SWAP_CHAIN_DESC1 *pDesc);
+
+ HRESULT (STDMETHODCALLTYPE *GetFullscreenDesc)(
+ IDXGISwapChain4 *This,
+ DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pDesc);
+
+ HRESULT (STDMETHODCALLTYPE *GetHwnd)(
+ IDXGISwapChain4 *This,
+ HWND *pHwnd);
+
+ HRESULT (STDMETHODCALLTYPE *GetCoreWindow)(
+ IDXGISwapChain4 *This,
+ REFIID refiid,
+ void **ppUnk);
+
+ HRESULT (STDMETHODCALLTYPE *Present1)(
+ IDXGISwapChain4 *This,
+ UINT SyncInterval,
+ UINT PresentFlags,
+ const DXGI_PRESENT_PARAMETERS *pPresentParameters);
+
+ WINBOOL (STDMETHODCALLTYPE *IsTemporaryMonoSupported)(
+ IDXGISwapChain4 *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetRestrictToOutput)(
+ IDXGISwapChain4 *This,
+ IDXGIOutput **ppRestrictToOutput);
+
+ HRESULT (STDMETHODCALLTYPE *SetBackgroundColor)(
+ IDXGISwapChain4 *This,
+ const DXGI_RGBA *pColor);
+
+ HRESULT (STDMETHODCALLTYPE *GetBackgroundColor)(
+ IDXGISwapChain4 *This,
+ DXGI_RGBA *pColor);
+
+ HRESULT (STDMETHODCALLTYPE *SetRotation)(
+ IDXGISwapChain4 *This,
+ DXGI_MODE_ROTATION Rotation);
+
+ HRESULT (STDMETHODCALLTYPE *GetRotation)(
+ IDXGISwapChain4 *This,
+ DXGI_MODE_ROTATION *pRotation);
+
+ /*** IDXGISwapChain2 methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetSourceSize)(
+ IDXGISwapChain4 *This,
+ UINT width,
+ UINT height);
+
+ HRESULT (STDMETHODCALLTYPE *GetSourceSize)(
+ IDXGISwapChain4 *This,
+ UINT *width,
+ UINT *height);
+
+ HRESULT (STDMETHODCALLTYPE *SetMaximumFrameLatency)(
+ IDXGISwapChain4 *This,
+ UINT max_latency);
+
+ HRESULT (STDMETHODCALLTYPE *GetMaximumFrameLatency)(
+ IDXGISwapChain4 *This,
+ UINT *max_latency);
+
+ HANDLE (STDMETHODCALLTYPE *GetFrameLatencyWaitableObject)(
+ IDXGISwapChain4 *This);
+
+ HRESULT (STDMETHODCALLTYPE *SetMatrixTransform)(
+ IDXGISwapChain4 *This,
+ const DXGI_MATRIX_3X2_F *matrix);
+
+ HRESULT (STDMETHODCALLTYPE *GetMatrixTransform)(
+ IDXGISwapChain4 *This,
+ DXGI_MATRIX_3X2_F *matrix);
+
+ /*** IDXGISwapChain3 methods ***/
+ UINT (STDMETHODCALLTYPE *GetCurrentBackBufferIndex)(
+ IDXGISwapChain4 *This);
+
+ HRESULT (STDMETHODCALLTYPE *CheckColorSpaceSupport)(
+ IDXGISwapChain4 *This,
+ DXGI_COLOR_SPACE_TYPE colour_space,
+ UINT *colour_space_support);
+
+ HRESULT (STDMETHODCALLTYPE *SetColorSpace1)(
+ IDXGISwapChain4 *This,
+ DXGI_COLOR_SPACE_TYPE colour_space);
+
+ HRESULT (STDMETHODCALLTYPE *ResizeBuffers1)(
+ IDXGISwapChain4 *This,
+ UINT buffer_count,
+ UINT width,
+ UINT height,
+ DXGI_FORMAT format,
+ UINT flags,
+ const UINT *node_mask,
+ IUnknown *const *present_queue);
+
+ /*** IDXGISwapChain4 methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetHDRMetaData)(
+ IDXGISwapChain4 *This,
+ DXGI_HDR_METADATA_TYPE type,
+ UINT size,
+ void *metadata);
+
+ END_INTERFACE
+} IDXGISwapChain4Vtbl;
+
+interface IDXGISwapChain4 {
+ CONST_VTBL IDXGISwapChain4Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGISwapChain4_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGISwapChain4_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGISwapChain4_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGISwapChain4_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGISwapChain4_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGISwapChain4_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGISwapChain4_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIDeviceSubObject methods ***/
+#define IDXGISwapChain4_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device)
+/*** IDXGISwapChain methods ***/
+#define IDXGISwapChain4_Present(This,sync_interval,flags) (This)->lpVtbl->Present(This,sync_interval,flags)
+#define IDXGISwapChain4_GetBuffer(This,buffer_idx,riid,surface) (This)->lpVtbl->GetBuffer(This,buffer_idx,riid,surface)
+#define IDXGISwapChain4_SetFullscreenState(This,fullscreen,target) (This)->lpVtbl->SetFullscreenState(This,fullscreen,target)
+#define IDXGISwapChain4_GetFullscreenState(This,fullscreen,target) (This)->lpVtbl->GetFullscreenState(This,fullscreen,target)
+#define IDXGISwapChain4_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IDXGISwapChain4_ResizeBuffers(This,buffer_count,width,height,format,flags) (This)->lpVtbl->ResizeBuffers(This,buffer_count,width,height,format,flags)
+#define IDXGISwapChain4_ResizeTarget(This,target_mode_desc) (This)->lpVtbl->ResizeTarget(This,target_mode_desc)
+#define IDXGISwapChain4_GetContainingOutput(This,output) (This)->lpVtbl->GetContainingOutput(This,output)
+#define IDXGISwapChain4_GetFrameStatistics(This,stats) (This)->lpVtbl->GetFrameStatistics(This,stats)
+#define IDXGISwapChain4_GetLastPresentCount(This,last_present_count) (This)->lpVtbl->GetLastPresentCount(This,last_present_count)
+/*** IDXGISwapChain1 methods ***/
+#define IDXGISwapChain4_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
+#define IDXGISwapChain4_GetFullscreenDesc(This,pDesc) (This)->lpVtbl->GetFullscreenDesc(This,pDesc)
+#define IDXGISwapChain4_GetHwnd(This,pHwnd) (This)->lpVtbl->GetHwnd(This,pHwnd)
+#define IDXGISwapChain4_GetCoreWindow(This,refiid,ppUnk) (This)->lpVtbl->GetCoreWindow(This,refiid,ppUnk)
+#define IDXGISwapChain4_Present1(This,SyncInterval,PresentFlags,pPresentParameters) (This)->lpVtbl->Present1(This,SyncInterval,PresentFlags,pPresentParameters)
+#define IDXGISwapChain4_IsTemporaryMonoSupported(This) (This)->lpVtbl->IsTemporaryMonoSupported(This)
+#define IDXGISwapChain4_GetRestrictToOutput(This,ppRestrictToOutput) (This)->lpVtbl->GetRestrictToOutput(This,ppRestrictToOutput)
+#define IDXGISwapChain4_SetBackgroundColor(This,pColor) (This)->lpVtbl->SetBackgroundColor(This,pColor)
+#define IDXGISwapChain4_GetBackgroundColor(This,pColor) (This)->lpVtbl->GetBackgroundColor(This,pColor)
+#define IDXGISwapChain4_SetRotation(This,Rotation) (This)->lpVtbl->SetRotation(This,Rotation)
+#define IDXGISwapChain4_GetRotation(This,pRotation) (This)->lpVtbl->GetRotation(This,pRotation)
+/*** IDXGISwapChain2 methods ***/
+#define IDXGISwapChain4_SetSourceSize(This,width,height) (This)->lpVtbl->SetSourceSize(This,width,height)
+#define IDXGISwapChain4_GetSourceSize(This,width,height) (This)->lpVtbl->GetSourceSize(This,width,height)
+#define IDXGISwapChain4_SetMaximumFrameLatency(This,max_latency) (This)->lpVtbl->SetMaximumFrameLatency(This,max_latency)
+#define IDXGISwapChain4_GetMaximumFrameLatency(This,max_latency) (This)->lpVtbl->GetMaximumFrameLatency(This,max_latency)
+#define IDXGISwapChain4_GetFrameLatencyWaitableObject(This) (This)->lpVtbl->GetFrameLatencyWaitableObject(This)
+#define IDXGISwapChain4_SetMatrixTransform(This,matrix) (This)->lpVtbl->SetMatrixTransform(This,matrix)
+#define IDXGISwapChain4_GetMatrixTransform(This,matrix) (This)->lpVtbl->GetMatrixTransform(This,matrix)
+/*** IDXGISwapChain3 methods ***/
+#define IDXGISwapChain4_GetCurrentBackBufferIndex(This) (This)->lpVtbl->GetCurrentBackBufferIndex(This)
+#define IDXGISwapChain4_CheckColorSpaceSupport(This,colour_space,colour_space_support) (This)->lpVtbl->CheckColorSpaceSupport(This,colour_space,colour_space_support)
+#define IDXGISwapChain4_SetColorSpace1(This,colour_space) (This)->lpVtbl->SetColorSpace1(This,colour_space)
+#define IDXGISwapChain4_ResizeBuffers1(This,buffer_count,width,height,format,flags,node_mask,present_queue) (This)->lpVtbl->ResizeBuffers1(This,buffer_count,width,height,format,flags,node_mask,present_queue)
+/*** IDXGISwapChain4 methods ***/
+#define IDXGISwapChain4_SetHDRMetaData(This,type,size,metadata) (This)->lpVtbl->SetHDRMetaData(This,type,size,metadata)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain4_QueryInterface(IDXGISwapChain4* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGISwapChain4_AddRef(IDXGISwapChain4* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGISwapChain4_Release(IDXGISwapChain4* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain4_SetPrivateData(IDXGISwapChain4* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_SetPrivateDataInterface(IDXGISwapChain4* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_GetPrivateData(IDXGISwapChain4* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_GetParent(IDXGISwapChain4* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIDeviceSubObject methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain4_GetDevice(IDXGISwapChain4* This,REFIID riid,void **device) {
+ return This->lpVtbl->GetDevice(This,riid,device);
+}
+/*** IDXGISwapChain methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain4_Present(IDXGISwapChain4* This,UINT sync_interval,UINT flags) {
+ return This->lpVtbl->Present(This,sync_interval,flags);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_GetBuffer(IDXGISwapChain4* This,UINT buffer_idx,REFIID riid,void **surface) {
+ return This->lpVtbl->GetBuffer(This,buffer_idx,riid,surface);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_SetFullscreenState(IDXGISwapChain4* This,WINBOOL fullscreen,IDXGIOutput *target) {
+ return This->lpVtbl->SetFullscreenState(This,fullscreen,target);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_GetFullscreenState(IDXGISwapChain4* This,WINBOOL *fullscreen,IDXGIOutput **target) {
+ return This->lpVtbl->GetFullscreenState(This,fullscreen,target);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_GetDesc(IDXGISwapChain4* This,DXGI_SWAP_CHAIN_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_ResizeBuffers(IDXGISwapChain4* This,UINT buffer_count,UINT width,UINT height,DXGI_FORMAT format,UINT flags) {
+ return This->lpVtbl->ResizeBuffers(This,buffer_count,width,height,format,flags);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_ResizeTarget(IDXGISwapChain4* This,const DXGI_MODE_DESC *target_mode_desc) {
+ return This->lpVtbl->ResizeTarget(This,target_mode_desc);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_GetContainingOutput(IDXGISwapChain4* This,IDXGIOutput **output) {
+ return This->lpVtbl->GetContainingOutput(This,output);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_GetFrameStatistics(IDXGISwapChain4* This,DXGI_FRAME_STATISTICS *stats) {
+ return This->lpVtbl->GetFrameStatistics(This,stats);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_GetLastPresentCount(IDXGISwapChain4* This,UINT *last_present_count) {
+ return This->lpVtbl->GetLastPresentCount(This,last_present_count);
+}
+/*** IDXGISwapChain1 methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain4_GetDesc1(IDXGISwapChain4* This,DXGI_SWAP_CHAIN_DESC1 *pDesc) {
+ return This->lpVtbl->GetDesc1(This,pDesc);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_GetFullscreenDesc(IDXGISwapChain4* This,DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pDesc) {
+ return This->lpVtbl->GetFullscreenDesc(This,pDesc);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_GetHwnd(IDXGISwapChain4* This,HWND *pHwnd) {
+ return This->lpVtbl->GetHwnd(This,pHwnd);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_GetCoreWindow(IDXGISwapChain4* This,REFIID refiid,void **ppUnk) {
+ return This->lpVtbl->GetCoreWindow(This,refiid,ppUnk);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_Present1(IDXGISwapChain4* This,UINT SyncInterval,UINT PresentFlags,const DXGI_PRESENT_PARAMETERS *pPresentParameters) {
+ return This->lpVtbl->Present1(This,SyncInterval,PresentFlags,pPresentParameters);
+}
+static FORCEINLINE WINBOOL IDXGISwapChain4_IsTemporaryMonoSupported(IDXGISwapChain4* This) {
+ return This->lpVtbl->IsTemporaryMonoSupported(This);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_GetRestrictToOutput(IDXGISwapChain4* This,IDXGIOutput **ppRestrictToOutput) {
+ return This->lpVtbl->GetRestrictToOutput(This,ppRestrictToOutput);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_SetBackgroundColor(IDXGISwapChain4* This,const DXGI_RGBA *pColor) {
+ return This->lpVtbl->SetBackgroundColor(This,pColor);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_GetBackgroundColor(IDXGISwapChain4* This,DXGI_RGBA *pColor) {
+ return This->lpVtbl->GetBackgroundColor(This,pColor);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_SetRotation(IDXGISwapChain4* This,DXGI_MODE_ROTATION Rotation) {
+ return This->lpVtbl->SetRotation(This,Rotation);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_GetRotation(IDXGISwapChain4* This,DXGI_MODE_ROTATION *pRotation) {
+ return This->lpVtbl->GetRotation(This,pRotation);
+}
+/*** IDXGISwapChain2 methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain4_SetSourceSize(IDXGISwapChain4* This,UINT width,UINT height) {
+ return This->lpVtbl->SetSourceSize(This,width,height);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_GetSourceSize(IDXGISwapChain4* This,UINT *width,UINT *height) {
+ return This->lpVtbl->GetSourceSize(This,width,height);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_SetMaximumFrameLatency(IDXGISwapChain4* This,UINT max_latency) {
+ return This->lpVtbl->SetMaximumFrameLatency(This,max_latency);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_GetMaximumFrameLatency(IDXGISwapChain4* This,UINT *max_latency) {
+ return This->lpVtbl->GetMaximumFrameLatency(This,max_latency);
+}
+static FORCEINLINE HANDLE IDXGISwapChain4_GetFrameLatencyWaitableObject(IDXGISwapChain4* This) {
+ return This->lpVtbl->GetFrameLatencyWaitableObject(This);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_SetMatrixTransform(IDXGISwapChain4* This,const DXGI_MATRIX_3X2_F *matrix) {
+ return This->lpVtbl->SetMatrixTransform(This,matrix);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_GetMatrixTransform(IDXGISwapChain4* This,DXGI_MATRIX_3X2_F *matrix) {
+ return This->lpVtbl->GetMatrixTransform(This,matrix);
+}
+/*** IDXGISwapChain3 methods ***/
+static FORCEINLINE UINT IDXGISwapChain4_GetCurrentBackBufferIndex(IDXGISwapChain4* This) {
+ return This->lpVtbl->GetCurrentBackBufferIndex(This);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_CheckColorSpaceSupport(IDXGISwapChain4* This,DXGI_COLOR_SPACE_TYPE colour_space,UINT *colour_space_support) {
+ return This->lpVtbl->CheckColorSpaceSupport(This,colour_space,colour_space_support);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_SetColorSpace1(IDXGISwapChain4* This,DXGI_COLOR_SPACE_TYPE colour_space) {
+ return This->lpVtbl->SetColorSpace1(This,colour_space);
+}
+static FORCEINLINE HRESULT IDXGISwapChain4_ResizeBuffers1(IDXGISwapChain4* This,UINT buffer_count,UINT width,UINT height,DXGI_FORMAT format,UINT flags,const UINT *node_mask,IUnknown *const *present_queue) {
+ return This->lpVtbl->ResizeBuffers1(This,buffer_count,width,height,format,flags,node_mask,present_queue);
+}
+/*** IDXGISwapChain4 methods ***/
+static FORCEINLINE HRESULT IDXGISwapChain4_SetHDRMetaData(IDXGISwapChain4* This,DXGI_HDR_METADATA_TYPE type,UINT size,void *metadata) {
+ return This->lpVtbl->SetHDRMetaData(This,type,size,metadata);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGISwapChain4_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIDevice4 interface
+ */
+#ifndef __IDXGIDevice4_INTERFACE_DEFINED__
+#define __IDXGIDevice4_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIDevice4, 0x95b4f95f, 0xd8da, 0x4ca4, 0x9e,0xe6, 0x3b,0x76,0xd5,0x96,0x8a,0x10);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("95b4f95f-d8da-4ca4-9ee6-3b76d5968a10")
+IDXGIDevice4 : public IDXGIDevice3
+{
+ virtual HRESULT STDMETHODCALLTYPE OfferResources1(
+ UINT resource_count,
+ IDXGIResource *const *resources,
+ DXGI_OFFER_RESOURCE_PRIORITY priority,
+ UINT flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE ReclaimResources1(
+ UINT resource_count,
+ IDXGIResource *const *resources,
+ DXGI_RECLAIM_RESOURCE_RESULTS *results) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIDevice4, 0x95b4f95f, 0xd8da, 0x4ca4, 0x9e,0xe6, 0x3b,0x76,0xd5,0x96,0x8a,0x10)
+#endif
+#else
+typedef struct IDXGIDevice4Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIDevice4 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIDevice4 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIDevice4 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIDevice4 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIDevice4 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIDevice4 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIDevice4 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIDevice methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetAdapter)(
+ IDXGIDevice4 *This,
+ IDXGIAdapter **adapter);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSurface)(
+ IDXGIDevice4 *This,
+ const DXGI_SURFACE_DESC *desc,
+ UINT surface_count,
+ DXGI_USAGE usage,
+ const DXGI_SHARED_RESOURCE *shared_resource,
+ IDXGISurface **surface);
+
+ HRESULT (STDMETHODCALLTYPE *QueryResourceResidency)(
+ IDXGIDevice4 *This,
+ IUnknown *const *resources,
+ DXGI_RESIDENCY *residency,
+ UINT resource_count);
+
+ HRESULT (STDMETHODCALLTYPE *SetGPUThreadPriority)(
+ IDXGIDevice4 *This,
+ INT priority);
+
+ HRESULT (STDMETHODCALLTYPE *GetGPUThreadPriority)(
+ IDXGIDevice4 *This,
+ INT *priority);
+
+ /*** IDXGIDevice1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetMaximumFrameLatency)(
+ IDXGIDevice4 *This,
+ UINT MaxLatency);
+
+ HRESULT (STDMETHODCALLTYPE *GetMaximumFrameLatency)(
+ IDXGIDevice4 *This,
+ UINT *pMaxLatency);
+
+ /*** IDXGIDevice2 methods ***/
+ HRESULT (STDMETHODCALLTYPE *OfferResources)(
+ IDXGIDevice4 *This,
+ UINT NumResources,
+ IDXGIResource *const *ppResources,
+ DXGI_OFFER_RESOURCE_PRIORITY Priority);
+
+ HRESULT (STDMETHODCALLTYPE *ReclaimResources)(
+ IDXGIDevice4 *This,
+ UINT NumResources,
+ IDXGIResource *const *ppResources,
+ WINBOOL *pDiscarded);
+
+ HRESULT (STDMETHODCALLTYPE *EnqueueSetEvent)(
+ IDXGIDevice4 *This,
+ HANDLE hEvent);
+
+ /*** IDXGIDevice3 methods ***/
+ void (STDMETHODCALLTYPE *Trim)(
+ IDXGIDevice4 *This);
+
+ /*** IDXGIDevice4 methods ***/
+ HRESULT (STDMETHODCALLTYPE *OfferResources1)(
+ IDXGIDevice4 *This,
+ UINT resource_count,
+ IDXGIResource *const *resources,
+ DXGI_OFFER_RESOURCE_PRIORITY priority,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *ReclaimResources1)(
+ IDXGIDevice4 *This,
+ UINT resource_count,
+ IDXGIResource *const *resources,
+ DXGI_RECLAIM_RESOURCE_RESULTS *results);
+
+ END_INTERFACE
+} IDXGIDevice4Vtbl;
+
+interface IDXGIDevice4 {
+ CONST_VTBL IDXGIDevice4Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIDevice4_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIDevice4_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIDevice4_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIDevice4_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIDevice4_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIDevice4_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIDevice4_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIDevice methods ***/
+#define IDXGIDevice4_GetAdapter(This,adapter) (This)->lpVtbl->GetAdapter(This,adapter)
+#define IDXGIDevice4_CreateSurface(This,desc,surface_count,usage,shared_resource,surface) (This)->lpVtbl->CreateSurface(This,desc,surface_count,usage,shared_resource,surface)
+#define IDXGIDevice4_QueryResourceResidency(This,resources,residency,resource_count) (This)->lpVtbl->QueryResourceResidency(This,resources,residency,resource_count)
+#define IDXGIDevice4_SetGPUThreadPriority(This,priority) (This)->lpVtbl->SetGPUThreadPriority(This,priority)
+#define IDXGIDevice4_GetGPUThreadPriority(This,priority) (This)->lpVtbl->GetGPUThreadPriority(This,priority)
+/*** IDXGIDevice1 methods ***/
+#define IDXGIDevice4_SetMaximumFrameLatency(This,MaxLatency) (This)->lpVtbl->SetMaximumFrameLatency(This,MaxLatency)
+#define IDXGIDevice4_GetMaximumFrameLatency(This,pMaxLatency) (This)->lpVtbl->GetMaximumFrameLatency(This,pMaxLatency)
+/*** IDXGIDevice2 methods ***/
+#define IDXGIDevice4_OfferResources(This,NumResources,ppResources,Priority) (This)->lpVtbl->OfferResources(This,NumResources,ppResources,Priority)
+#define IDXGIDevice4_ReclaimResources(This,NumResources,ppResources,pDiscarded) (This)->lpVtbl->ReclaimResources(This,NumResources,ppResources,pDiscarded)
+#define IDXGIDevice4_EnqueueSetEvent(This,hEvent) (This)->lpVtbl->EnqueueSetEvent(This,hEvent)
+/*** IDXGIDevice3 methods ***/
+#define IDXGIDevice4_Trim(This) (This)->lpVtbl->Trim(This)
+/*** IDXGIDevice4 methods ***/
+#define IDXGIDevice4_OfferResources1(This,resource_count,resources,priority,flags) (This)->lpVtbl->OfferResources1(This,resource_count,resources,priority,flags)
+#define IDXGIDevice4_ReclaimResources1(This,resource_count,resources,results) (This)->lpVtbl->ReclaimResources1(This,resource_count,resources,results)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIDevice4_QueryInterface(IDXGIDevice4* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIDevice4_AddRef(IDXGIDevice4* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIDevice4_Release(IDXGIDevice4* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIDevice4_SetPrivateData(IDXGIDevice4* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIDevice4_SetPrivateDataInterface(IDXGIDevice4* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIDevice4_GetPrivateData(IDXGIDevice4* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIDevice4_GetParent(IDXGIDevice4* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIDevice methods ***/
+static FORCEINLINE HRESULT IDXGIDevice4_GetAdapter(IDXGIDevice4* This,IDXGIAdapter **adapter) {
+ return This->lpVtbl->GetAdapter(This,adapter);
+}
+static FORCEINLINE HRESULT IDXGIDevice4_CreateSurface(IDXGIDevice4* This,const DXGI_SURFACE_DESC *desc,UINT surface_count,DXGI_USAGE usage,const DXGI_SHARED_RESOURCE *shared_resource,IDXGISurface **surface) {
+ return This->lpVtbl->CreateSurface(This,desc,surface_count,usage,shared_resource,surface);
+}
+static FORCEINLINE HRESULT IDXGIDevice4_QueryResourceResidency(IDXGIDevice4* This,IUnknown *const *resources,DXGI_RESIDENCY *residency,UINT resource_count) {
+ return This->lpVtbl->QueryResourceResidency(This,resources,residency,resource_count);
+}
+static FORCEINLINE HRESULT IDXGIDevice4_SetGPUThreadPriority(IDXGIDevice4* This,INT priority) {
+ return This->lpVtbl->SetGPUThreadPriority(This,priority);
+}
+static FORCEINLINE HRESULT IDXGIDevice4_GetGPUThreadPriority(IDXGIDevice4* This,INT *priority) {
+ return This->lpVtbl->GetGPUThreadPriority(This,priority);
+}
+/*** IDXGIDevice1 methods ***/
+static FORCEINLINE HRESULT IDXGIDevice4_SetMaximumFrameLatency(IDXGIDevice4* This,UINT MaxLatency) {
+ return This->lpVtbl->SetMaximumFrameLatency(This,MaxLatency);
+}
+static FORCEINLINE HRESULT IDXGIDevice4_GetMaximumFrameLatency(IDXGIDevice4* This,UINT *pMaxLatency) {
+ return This->lpVtbl->GetMaximumFrameLatency(This,pMaxLatency);
+}
+/*** IDXGIDevice2 methods ***/
+static FORCEINLINE HRESULT IDXGIDevice4_OfferResources(IDXGIDevice4* This,UINT NumResources,IDXGIResource *const *ppResources,DXGI_OFFER_RESOURCE_PRIORITY Priority) {
+ return This->lpVtbl->OfferResources(This,NumResources,ppResources,Priority);
+}
+static FORCEINLINE HRESULT IDXGIDevice4_ReclaimResources(IDXGIDevice4* This,UINT NumResources,IDXGIResource *const *ppResources,WINBOOL *pDiscarded) {
+ return This->lpVtbl->ReclaimResources(This,NumResources,ppResources,pDiscarded);
+}
+static FORCEINLINE HRESULT IDXGIDevice4_EnqueueSetEvent(IDXGIDevice4* This,HANDLE hEvent) {
+ return This->lpVtbl->EnqueueSetEvent(This,hEvent);
+}
+/*** IDXGIDevice3 methods ***/
+static FORCEINLINE void IDXGIDevice4_Trim(IDXGIDevice4* This) {
+ This->lpVtbl->Trim(This);
+}
+/*** IDXGIDevice4 methods ***/
+static FORCEINLINE HRESULT IDXGIDevice4_OfferResources1(IDXGIDevice4* This,UINT resource_count,IDXGIResource *const *resources,DXGI_OFFER_RESOURCE_PRIORITY priority,UINT flags) {
+ return This->lpVtbl->OfferResources1(This,resource_count,resources,priority,flags);
+}
+static FORCEINLINE HRESULT IDXGIDevice4_ReclaimResources1(IDXGIDevice4* This,UINT resource_count,IDXGIResource *const *resources,DXGI_RECLAIM_RESOURCE_RESULTS *results) {
+ return This->lpVtbl->ReclaimResources1(This,resource_count,resources,results);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIDevice4_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIFactory5 interface
+ */
+#ifndef __IDXGIFactory5_INTERFACE_DEFINED__
+#define __IDXGIFactory5_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIFactory5, 0x7632e1f5, 0xee65, 0x4dca, 0x87,0xfd, 0x84,0xcd,0x75,0xf8,0x83,0x8d);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("7632e1f5-ee65-4dca-87fd-84cd75f8838d")
+IDXGIFactory5 : public IDXGIFactory4
+{
+ virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport(
+ DXGI_FEATURE feature,
+ void *support_data,
+ UINT support_data_size) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIFactory5, 0x7632e1f5, 0xee65, 0x4dca, 0x87,0xfd, 0x84,0xcd,0x75,0xf8,0x83,0x8d)
+#endif
+#else
+typedef struct IDXGIFactory5Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIFactory5 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIFactory5 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIFactory5 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIFactory5 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIFactory5 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIFactory5 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIFactory5 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIFactory methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumAdapters)(
+ IDXGIFactory5 *This,
+ UINT adapter_idx,
+ IDXGIAdapter **adapter);
+
+ HRESULT (STDMETHODCALLTYPE *MakeWindowAssociation)(
+ IDXGIFactory5 *This,
+ HWND window,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetWindowAssociation)(
+ IDXGIFactory5 *This,
+ HWND *window);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChain)(
+ IDXGIFactory5 *This,
+ IUnknown *device,
+ DXGI_SWAP_CHAIN_DESC *desc,
+ IDXGISwapChain **swapchain);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSoftwareAdapter)(
+ IDXGIFactory5 *This,
+ HMODULE swrast,
+ IDXGIAdapter **adapter);
+
+ /*** IDXGIFactory1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumAdapters1)(
+ IDXGIFactory5 *This,
+ UINT Adapter,
+ IDXGIAdapter1 **ppAdapter);
+
+ WINBOOL (STDMETHODCALLTYPE *IsCurrent)(
+ IDXGIFactory5 *This);
+
+ /*** IDXGIFactory2 methods ***/
+ WINBOOL (STDMETHODCALLTYPE *IsWindowedStereoEnabled)(
+ IDXGIFactory5 *This);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChainForHwnd)(
+ IDXGIFactory5 *This,
+ IUnknown *pDevice,
+ HWND hWnd,
+ const DXGI_SWAP_CHAIN_DESC1 *pDesc,
+ const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,
+ IDXGIOutput *pRestrictToOutput,
+ IDXGISwapChain1 **ppSwapChain);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChainForCoreWindow)(
+ IDXGIFactory5 *This,
+ IUnknown *pDevice,
+ IUnknown *pWindow,
+ const DXGI_SWAP_CHAIN_DESC1 *pDesc,
+ IDXGIOutput *pRestrictToOutput,
+ IDXGISwapChain1 **ppSwapChain);
+
+ HRESULT (STDMETHODCALLTYPE *GetSharedResourceAdapterLuid)(
+ IDXGIFactory5 *This,
+ HANDLE hResource,
+ LUID *pLuid);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterOcclusionStatusWindow)(
+ IDXGIFactory5 *This,
+ HWND WindowHandle,
+ UINT wMsg,
+ DWORD *pdwCookie);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterStereoStatusEvent)(
+ IDXGIFactory5 *This,
+ HANDLE hEvent,
+ DWORD *pdwCookie);
+
+ void (STDMETHODCALLTYPE *UnregisterStereoStatus)(
+ IDXGIFactory5 *This,
+ DWORD dwCookie);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterStereoStatusWindow)(
+ IDXGIFactory5 *This,
+ HWND WindowHandle,
+ UINT wMsg,
+ DWORD *pdwCookie);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterOcclusionStatusEvent)(
+ IDXGIFactory5 *This,
+ HANDLE hEvent,
+ DWORD *pdwCookie);
+
+ void (STDMETHODCALLTYPE *UnregisterOcclusionStatus)(
+ IDXGIFactory5 *This,
+ DWORD dwCookie);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChainForComposition)(
+ IDXGIFactory5 *This,
+ IUnknown *pDevice,
+ const DXGI_SWAP_CHAIN_DESC1 *pDesc,
+ IDXGIOutput *pRestrictToOutput,
+ IDXGISwapChain1 **ppSwapChain);
+
+ /*** IDXGIFactory3 methods ***/
+ UINT (STDMETHODCALLTYPE *GetCreationFlags)(
+ IDXGIFactory5 *This);
+
+ /*** IDXGIFactory4 methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumAdapterByLuid)(
+ IDXGIFactory5 *This,
+ LUID luid,
+ REFIID iid,
+ void **adapter);
+
+ HRESULT (STDMETHODCALLTYPE *EnumWarpAdapter)(
+ IDXGIFactory5 *This,
+ REFIID iid,
+ void **adapter);
+
+ /*** IDXGIFactory5 methods ***/
+ HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)(
+ IDXGIFactory5 *This,
+ DXGI_FEATURE feature,
+ void *support_data,
+ UINT support_data_size);
+
+ END_INTERFACE
+} IDXGIFactory5Vtbl;
+
+interface IDXGIFactory5 {
+ CONST_VTBL IDXGIFactory5Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIFactory5_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIFactory5_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIFactory5_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIFactory5_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIFactory5_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIFactory5_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIFactory5_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIFactory methods ***/
+#define IDXGIFactory5_EnumAdapters(This,adapter_idx,adapter) (This)->lpVtbl->EnumAdapters(This,adapter_idx,adapter)
+#define IDXGIFactory5_MakeWindowAssociation(This,window,flags) (This)->lpVtbl->MakeWindowAssociation(This,window,flags)
+#define IDXGIFactory5_GetWindowAssociation(This,window) (This)->lpVtbl->GetWindowAssociation(This,window)
+#define IDXGIFactory5_CreateSwapChain(This,device,desc,swapchain) (This)->lpVtbl->CreateSwapChain(This,device,desc,swapchain)
+#define IDXGIFactory5_CreateSoftwareAdapter(This,swrast,adapter) (This)->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter)
+/*** IDXGIFactory1 methods ***/
+#define IDXGIFactory5_EnumAdapters1(This,Adapter,ppAdapter) (This)->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter)
+#define IDXGIFactory5_IsCurrent(This) (This)->lpVtbl->IsCurrent(This)
+/*** IDXGIFactory2 methods ***/
+#define IDXGIFactory5_IsWindowedStereoEnabled(This) (This)->lpVtbl->IsWindowedStereoEnabled(This)
+#define IDXGIFactory5_CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain)
+#define IDXGIFactory5_CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain)
+#define IDXGIFactory5_GetSharedResourceAdapterLuid(This,hResource,pLuid) (This)->lpVtbl->GetSharedResourceAdapterLuid(This,hResource,pLuid)
+#define IDXGIFactory5_RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) (This)->lpVtbl->RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie)
+#define IDXGIFactory5_RegisterStereoStatusEvent(This,hEvent,pdwCookie) (This)->lpVtbl->RegisterStereoStatusEvent(This,hEvent,pdwCookie)
+#define IDXGIFactory5_UnregisterStereoStatus(This,dwCookie) (This)->lpVtbl->UnregisterStereoStatus(This,dwCookie)
+#define IDXGIFactory5_RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) (This)->lpVtbl->RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie)
+#define IDXGIFactory5_RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) (This)->lpVtbl->RegisterOcclusionStatusEvent(This,hEvent,pdwCookie)
+#define IDXGIFactory5_UnregisterOcclusionStatus(This,dwCookie) (This)->lpVtbl->UnregisterOcclusionStatus(This,dwCookie)
+#define IDXGIFactory5_CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain)
+/*** IDXGIFactory3 methods ***/
+#define IDXGIFactory5_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
+/*** IDXGIFactory4 methods ***/
+#define IDXGIFactory5_EnumAdapterByLuid(This,luid,iid,adapter) (This)->lpVtbl->EnumAdapterByLuid(This,luid,iid,adapter)
+#define IDXGIFactory5_EnumWarpAdapter(This,iid,adapter) (This)->lpVtbl->EnumWarpAdapter(This,iid,adapter)
+/*** IDXGIFactory5 methods ***/
+#define IDXGIFactory5_CheckFeatureSupport(This,feature,support_data,support_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,support_data,support_data_size)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIFactory5_QueryInterface(IDXGIFactory5* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIFactory5_AddRef(IDXGIFactory5* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIFactory5_Release(IDXGIFactory5* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIFactory5_SetPrivateData(IDXGIFactory5* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIFactory5_SetPrivateDataInterface(IDXGIFactory5* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIFactory5_GetPrivateData(IDXGIFactory5* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIFactory5_GetParent(IDXGIFactory5* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIFactory methods ***/
+static FORCEINLINE HRESULT IDXGIFactory5_EnumAdapters(IDXGIFactory5* This,UINT adapter_idx,IDXGIAdapter **adapter) {
+ return This->lpVtbl->EnumAdapters(This,adapter_idx,adapter);
+}
+static FORCEINLINE HRESULT IDXGIFactory5_MakeWindowAssociation(IDXGIFactory5* This,HWND window,UINT flags) {
+ return This->lpVtbl->MakeWindowAssociation(This,window,flags);
+}
+static FORCEINLINE HRESULT IDXGIFactory5_GetWindowAssociation(IDXGIFactory5* This,HWND *window) {
+ return This->lpVtbl->GetWindowAssociation(This,window);
+}
+static FORCEINLINE HRESULT IDXGIFactory5_CreateSwapChain(IDXGIFactory5* This,IUnknown *device,DXGI_SWAP_CHAIN_DESC *desc,IDXGISwapChain **swapchain) {
+ return This->lpVtbl->CreateSwapChain(This,device,desc,swapchain);
+}
+static FORCEINLINE HRESULT IDXGIFactory5_CreateSoftwareAdapter(IDXGIFactory5* This,HMODULE swrast,IDXGIAdapter **adapter) {
+ return This->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter);
+}
+/*** IDXGIFactory1 methods ***/
+static FORCEINLINE HRESULT IDXGIFactory5_EnumAdapters1(IDXGIFactory5* This,UINT Adapter,IDXGIAdapter1 **ppAdapter) {
+ return This->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter);
+}
+static FORCEINLINE WINBOOL IDXGIFactory5_IsCurrent(IDXGIFactory5* This) {
+ return This->lpVtbl->IsCurrent(This);
+}
+/*** IDXGIFactory2 methods ***/
+static FORCEINLINE WINBOOL IDXGIFactory5_IsWindowedStereoEnabled(IDXGIFactory5* This) {
+ return This->lpVtbl->IsWindowedStereoEnabled(This);
+}
+static FORCEINLINE HRESULT IDXGIFactory5_CreateSwapChainForHwnd(IDXGIFactory5* This,IUnknown *pDevice,HWND hWnd,const DXGI_SWAP_CHAIN_DESC1 *pDesc,const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) {
+ return This->lpVtbl->CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain);
+}
+static FORCEINLINE HRESULT IDXGIFactory5_CreateSwapChainForCoreWindow(IDXGIFactory5* This,IUnknown *pDevice,IUnknown *pWindow,const DXGI_SWAP_CHAIN_DESC1 *pDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) {
+ return This->lpVtbl->CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain);
+}
+static FORCEINLINE HRESULT IDXGIFactory5_GetSharedResourceAdapterLuid(IDXGIFactory5* This,HANDLE hResource,LUID *pLuid) {
+ return This->lpVtbl->GetSharedResourceAdapterLuid(This,hResource,pLuid);
+}
+static FORCEINLINE HRESULT IDXGIFactory5_RegisterOcclusionStatusWindow(IDXGIFactory5* This,HWND WindowHandle,UINT wMsg,DWORD *pdwCookie) {
+ return This->lpVtbl->RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory5_RegisterStereoStatusEvent(IDXGIFactory5* This,HANDLE hEvent,DWORD *pdwCookie) {
+ return This->lpVtbl->RegisterStereoStatusEvent(This,hEvent,pdwCookie);
+}
+static FORCEINLINE void IDXGIFactory5_UnregisterStereoStatus(IDXGIFactory5* This,DWORD dwCookie) {
+ This->lpVtbl->UnregisterStereoStatus(This,dwCookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory5_RegisterStereoStatusWindow(IDXGIFactory5* This,HWND WindowHandle,UINT wMsg,DWORD *pdwCookie) {
+ return This->lpVtbl->RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory5_RegisterOcclusionStatusEvent(IDXGIFactory5* This,HANDLE hEvent,DWORD *pdwCookie) {
+ return This->lpVtbl->RegisterOcclusionStatusEvent(This,hEvent,pdwCookie);
+}
+static FORCEINLINE void IDXGIFactory5_UnregisterOcclusionStatus(IDXGIFactory5* This,DWORD dwCookie) {
+ This->lpVtbl->UnregisterOcclusionStatus(This,dwCookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory5_CreateSwapChainForComposition(IDXGIFactory5* This,IUnknown *pDevice,const DXGI_SWAP_CHAIN_DESC1 *pDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) {
+ return This->lpVtbl->CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain);
+}
+/*** IDXGIFactory3 methods ***/
+static FORCEINLINE UINT IDXGIFactory5_GetCreationFlags(IDXGIFactory5* This) {
+ return This->lpVtbl->GetCreationFlags(This);
+}
+/*** IDXGIFactory4 methods ***/
+static FORCEINLINE HRESULT IDXGIFactory5_EnumAdapterByLuid(IDXGIFactory5* This,LUID luid,REFIID iid,void **adapter) {
+ return This->lpVtbl->EnumAdapterByLuid(This,luid,iid,adapter);
+}
+static FORCEINLINE HRESULT IDXGIFactory5_EnumWarpAdapter(IDXGIFactory5* This,REFIID iid,void **adapter) {
+ return This->lpVtbl->EnumWarpAdapter(This,iid,adapter);
+}
+/*** IDXGIFactory5 methods ***/
+static FORCEINLINE HRESULT IDXGIFactory5_CheckFeatureSupport(IDXGIFactory5* This,DXGI_FEATURE feature,void *support_data,UINT support_data_size) {
+ return This->lpVtbl->CheckFeatureSupport(This,feature,support_data,support_data_size);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIFactory5_INTERFACE_DEFINED__ */
+
+/* Begin additional prototypes for all interfaces */
+
+
+/* End additional prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __dxgi1_5_h__ */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_6.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_6.h
new file mode 100644
index 00000000..b8dc9118
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgi1_6.h
@@ -0,0 +1,1379 @@
+/*** Autogenerated by WIDL 5.13 from include/dxgi1_6.idl - Do not edit ***/
+
+#ifdef _WIN32
+#ifndef __REQUIRED_RPCNDR_H_VERSION__
+#define __REQUIRED_RPCNDR_H_VERSION__ 475
+#endif
+#include <rpc.h>
+#include <rpcndr.h>
+#endif
+
+#ifndef COM_NO_WINDOWS_H
+#include <windows.h>
+#include <ole2.h>
+#endif
+
+#ifndef __dxgi1_6_h__
+#define __dxgi1_6_h__
+
+/* Forward declarations */
+
+#ifndef __IDXGIAdapter4_FWD_DEFINED__
+#define __IDXGIAdapter4_FWD_DEFINED__
+typedef interface IDXGIAdapter4 IDXGIAdapter4;
+#ifdef __cplusplus
+interface IDXGIAdapter4;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIOutput6_FWD_DEFINED__
+#define __IDXGIOutput6_FWD_DEFINED__
+typedef interface IDXGIOutput6 IDXGIOutput6;
+#ifdef __cplusplus
+interface IDXGIOutput6;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIFactory6_FWD_DEFINED__
+#define __IDXGIFactory6_FWD_DEFINED__
+typedef interface IDXGIFactory6 IDXGIFactory6;
+#ifdef __cplusplus
+interface IDXGIFactory6;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __IDXGIFactory7_FWD_DEFINED__
+#define __IDXGIFactory7_FWD_DEFINED__
+typedef interface IDXGIFactory7 IDXGIFactory7;
+#ifdef __cplusplus
+interface IDXGIFactory7;
+#endif /* __cplusplus */
+#endif
+
+/* Headers for imported files */
+
+#include <dxgi1_5.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef enum DXGI_ADAPTER_FLAG3 {
+ DXGI_ADAPTER_FLAG3_NONE = 0x0,
+ DXGI_ADAPTER_FLAG3_REMOTE = 0x1,
+ DXGI_ADAPTER_FLAG3_SOFTWARE = 0x2,
+ DXGI_ADAPTER_FLAG3_ACG_COMPATIBLE = 0x4,
+ DXGI_ADAPTER_FLAG3_FORCE_DWORD = 0xffffffff
+} DXGI_ADAPTER_FLAG3;
+typedef enum DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAGS {
+ DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAG_FULLSCREEN = 0x1,
+ DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAG_WINDOWED = 0x2,
+ DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAG_CURSOR_STRETCHED = 0x4
+} DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAGS;
+typedef enum DXGI_GPU_PREFERENCE {
+ DXGI_GPU_PREFERENCE_UNSPECIFIED = 0x0,
+ DXGI_GPU_PREFERENCE_MINIMUM_POWER = 0x1,
+ DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE = 0x2
+} DXGI_GPU_PREFERENCE;
+typedef struct DXGI_ADAPTER_DESC3 {
+ WCHAR Description[128];
+ UINT VendorId;
+ UINT DeviceId;
+ UINT SubSysId;
+ UINT Revision;
+ SIZE_T DedicatedVideoMemory;
+ SIZE_T DedicatedSystemMemory;
+ SIZE_T SharedSystemMemory;
+ LUID AdapterLuid;
+ DXGI_ADAPTER_FLAG3 Flags;
+ DXGI_GRAPHICS_PREEMPTION_GRANULARITY GraphicsPreemptionGranularity;
+ DXGI_COMPUTE_PREEMPTION_GRANULARITY ComputePreemptionGranularity;
+} DXGI_ADAPTER_DESC3;
+typedef struct DXGI_OUTPUT_DESC1 {
+ WCHAR DeviceName[32];
+ RECT DesktopCoordinates;
+ WINBOOL AttachedToDesktop;
+ DXGI_MODE_ROTATION Rotation;
+ HMONITOR Monitor;
+ UINT BitsPerColor;
+ DXGI_COLOR_SPACE_TYPE ColorSpace;
+ FLOAT RedPrimary[2];
+ FLOAT GreenPrimary[2];
+ FLOAT BluePrimary[2];
+ FLOAT WhitePoint[2];
+ FLOAT MinLuminance;
+ FLOAT MaxLuminance;
+ FLOAT MaxFullFrameLuminance;
+} DXGI_OUTPUT_DESC1;
+/*****************************************************************************
+ * IDXGIAdapter4 interface
+ */
+#ifndef __IDXGIAdapter4_INTERFACE_DEFINED__
+#define __IDXGIAdapter4_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIAdapter4, 0x3c8d99d1, 0x4fbf, 0x4181, 0xa8,0x2c, 0xaf,0x66,0xbf,0x7b,0xd2,0x4e);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("3c8d99d1-4fbf-4181-a82c-af66bf7bd24e")
+IDXGIAdapter4 : public IDXGIAdapter3
+{
+ virtual HRESULT STDMETHODCALLTYPE GetDesc3(
+ DXGI_ADAPTER_DESC3 *desc) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIAdapter4, 0x3c8d99d1, 0x4fbf, 0x4181, 0xa8,0x2c, 0xaf,0x66,0xbf,0x7b,0xd2,0x4e)
+#endif
+#else
+typedef struct IDXGIAdapter4Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIAdapter4 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIAdapter4 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIAdapter4 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIAdapter4 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIAdapter4 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIAdapter4 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIAdapter4 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIAdapter methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumOutputs)(
+ IDXGIAdapter4 *This,
+ UINT output_idx,
+ IDXGIOutput **output);
+
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IDXGIAdapter4 *This,
+ DXGI_ADAPTER_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *CheckInterfaceSupport)(
+ IDXGIAdapter4 *This,
+ REFGUID guid,
+ LARGE_INTEGER *umd_version);
+
+ /*** IDXGIAdapter1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc1)(
+ IDXGIAdapter4 *This,
+ DXGI_ADAPTER_DESC1 *pDesc);
+
+ /*** IDXGIAdapter2 methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc2)(
+ IDXGIAdapter4 *This,
+ DXGI_ADAPTER_DESC2 *pDesc);
+
+ /*** IDXGIAdapter3 methods ***/
+ HRESULT (STDMETHODCALLTYPE *RegisterHardwareContentProtectionTeardownStatusEvent)(
+ IDXGIAdapter4 *This,
+ HANDLE event,
+ DWORD *cookie);
+
+ void (STDMETHODCALLTYPE *UnregisterHardwareContentProtectionTeardownStatus)(
+ IDXGIAdapter4 *This,
+ DWORD cookie);
+
+ HRESULT (STDMETHODCALLTYPE *QueryVideoMemoryInfo)(
+ IDXGIAdapter4 *This,
+ UINT node_index,
+ DXGI_MEMORY_SEGMENT_GROUP segment_group,
+ DXGI_QUERY_VIDEO_MEMORY_INFO *memory_info);
+
+ HRESULT (STDMETHODCALLTYPE *SetVideoMemoryReservation)(
+ IDXGIAdapter4 *This,
+ UINT node_index,
+ DXGI_MEMORY_SEGMENT_GROUP segment_group,
+ UINT64 reservation);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterVideoMemoryBudgetChangeNotificationEvent)(
+ IDXGIAdapter4 *This,
+ HANDLE event,
+ DWORD *cookie);
+
+ void (STDMETHODCALLTYPE *UnregisterVideoMemoryBudgetChangeNotification)(
+ IDXGIAdapter4 *This,
+ DWORD cookie);
+
+ /*** IDXGIAdapter4 methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc3)(
+ IDXGIAdapter4 *This,
+ DXGI_ADAPTER_DESC3 *desc);
+
+ END_INTERFACE
+} IDXGIAdapter4Vtbl;
+
+interface IDXGIAdapter4 {
+ CONST_VTBL IDXGIAdapter4Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIAdapter4_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIAdapter4_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIAdapter4_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIAdapter4_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIAdapter4_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIAdapter4_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIAdapter4_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIAdapter methods ***/
+#define IDXGIAdapter4_EnumOutputs(This,output_idx,output) (This)->lpVtbl->EnumOutputs(This,output_idx,output)
+#define IDXGIAdapter4_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IDXGIAdapter4_CheckInterfaceSupport(This,guid,umd_version) (This)->lpVtbl->CheckInterfaceSupport(This,guid,umd_version)
+/*** IDXGIAdapter1 methods ***/
+#define IDXGIAdapter4_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
+/*** IDXGIAdapter2 methods ***/
+#define IDXGIAdapter4_GetDesc2(This,pDesc) (This)->lpVtbl->GetDesc2(This,pDesc)
+/*** IDXGIAdapter3 methods ***/
+#define IDXGIAdapter4_RegisterHardwareContentProtectionTeardownStatusEvent(This,event,cookie) (This)->lpVtbl->RegisterHardwareContentProtectionTeardownStatusEvent(This,event,cookie)
+#define IDXGIAdapter4_UnregisterHardwareContentProtectionTeardownStatus(This,cookie) (This)->lpVtbl->UnregisterHardwareContentProtectionTeardownStatus(This,cookie)
+#define IDXGIAdapter4_QueryVideoMemoryInfo(This,node_index,segment_group,memory_info) (This)->lpVtbl->QueryVideoMemoryInfo(This,node_index,segment_group,memory_info)
+#define IDXGIAdapter4_SetVideoMemoryReservation(This,node_index,segment_group,reservation) (This)->lpVtbl->SetVideoMemoryReservation(This,node_index,segment_group,reservation)
+#define IDXGIAdapter4_RegisterVideoMemoryBudgetChangeNotificationEvent(This,event,cookie) (This)->lpVtbl->RegisterVideoMemoryBudgetChangeNotificationEvent(This,event,cookie)
+#define IDXGIAdapter4_UnregisterVideoMemoryBudgetChangeNotification(This,cookie) (This)->lpVtbl->UnregisterVideoMemoryBudgetChangeNotification(This,cookie)
+/*** IDXGIAdapter4 methods ***/
+#define IDXGIAdapter4_GetDesc3(This,desc) (This)->lpVtbl->GetDesc3(This,desc)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter4_QueryInterface(IDXGIAdapter4* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIAdapter4_AddRef(IDXGIAdapter4* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIAdapter4_Release(IDXGIAdapter4* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter4_SetPrivateData(IDXGIAdapter4* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIAdapter4_SetPrivateDataInterface(IDXGIAdapter4* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIAdapter4_GetPrivateData(IDXGIAdapter4* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIAdapter4_GetParent(IDXGIAdapter4* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIAdapter methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter4_EnumOutputs(IDXGIAdapter4* This,UINT output_idx,IDXGIOutput **output) {
+ return This->lpVtbl->EnumOutputs(This,output_idx,output);
+}
+static FORCEINLINE HRESULT IDXGIAdapter4_GetDesc(IDXGIAdapter4* This,DXGI_ADAPTER_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE HRESULT IDXGIAdapter4_CheckInterfaceSupport(IDXGIAdapter4* This,REFGUID guid,LARGE_INTEGER *umd_version) {
+ return This->lpVtbl->CheckInterfaceSupport(This,guid,umd_version);
+}
+/*** IDXGIAdapter1 methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter4_GetDesc1(IDXGIAdapter4* This,DXGI_ADAPTER_DESC1 *pDesc) {
+ return This->lpVtbl->GetDesc1(This,pDesc);
+}
+/*** IDXGIAdapter2 methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter4_GetDesc2(IDXGIAdapter4* This,DXGI_ADAPTER_DESC2 *pDesc) {
+ return This->lpVtbl->GetDesc2(This,pDesc);
+}
+/*** IDXGIAdapter3 methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter4_RegisterHardwareContentProtectionTeardownStatusEvent(IDXGIAdapter4* This,HANDLE event,DWORD *cookie) {
+ return This->lpVtbl->RegisterHardwareContentProtectionTeardownStatusEvent(This,event,cookie);
+}
+static FORCEINLINE void IDXGIAdapter4_UnregisterHardwareContentProtectionTeardownStatus(IDXGIAdapter4* This,DWORD cookie) {
+ This->lpVtbl->UnregisterHardwareContentProtectionTeardownStatus(This,cookie);
+}
+static FORCEINLINE HRESULT IDXGIAdapter4_QueryVideoMemoryInfo(IDXGIAdapter4* This,UINT node_index,DXGI_MEMORY_SEGMENT_GROUP segment_group,DXGI_QUERY_VIDEO_MEMORY_INFO *memory_info) {
+ return This->lpVtbl->QueryVideoMemoryInfo(This,node_index,segment_group,memory_info);
+}
+static FORCEINLINE HRESULT IDXGIAdapter4_SetVideoMemoryReservation(IDXGIAdapter4* This,UINT node_index,DXGI_MEMORY_SEGMENT_GROUP segment_group,UINT64 reservation) {
+ return This->lpVtbl->SetVideoMemoryReservation(This,node_index,segment_group,reservation);
+}
+static FORCEINLINE HRESULT IDXGIAdapter4_RegisterVideoMemoryBudgetChangeNotificationEvent(IDXGIAdapter4* This,HANDLE event,DWORD *cookie) {
+ return This->lpVtbl->RegisterVideoMemoryBudgetChangeNotificationEvent(This,event,cookie);
+}
+static FORCEINLINE void IDXGIAdapter4_UnregisterVideoMemoryBudgetChangeNotification(IDXGIAdapter4* This,DWORD cookie) {
+ This->lpVtbl->UnregisterVideoMemoryBudgetChangeNotification(This,cookie);
+}
+/*** IDXGIAdapter4 methods ***/
+static FORCEINLINE HRESULT IDXGIAdapter4_GetDesc3(IDXGIAdapter4* This,DXGI_ADAPTER_DESC3 *desc) {
+ return This->lpVtbl->GetDesc3(This,desc);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIAdapter4_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIOutput6 interface
+ */
+#ifndef __IDXGIOutput6_INTERFACE_DEFINED__
+#define __IDXGIOutput6_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIOutput6, 0x068346e8, 0xaaec, 0x4b84, 0xad,0xd7, 0x13,0x7f,0x51,0x3f,0x77,0xa1);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("068346e8-aaec-4b84-add7-137f513f77a1")
+IDXGIOutput6 : public IDXGIOutput5
+{
+ virtual HRESULT STDMETHODCALLTYPE GetDesc1(
+ DXGI_OUTPUT_DESC1 *desc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckHardwareCompositionSupport(
+ UINT *flags) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIOutput6, 0x068346e8, 0xaaec, 0x4b84, 0xad,0xd7, 0x13,0x7f,0x51,0x3f,0x77,0xa1)
+#endif
+#else
+typedef struct IDXGIOutput6Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIOutput6 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIOutput6 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIOutput6 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIOutput6 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIOutput6 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIOutput6 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIOutput6 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIOutput methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IDXGIOutput6 *This,
+ DXGI_OUTPUT_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *GetDisplayModeList)(
+ IDXGIOutput6 *This,
+ DXGI_FORMAT format,
+ UINT flags,
+ UINT *mode_count,
+ DXGI_MODE_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode)(
+ IDXGIOutput6 *This,
+ const DXGI_MODE_DESC *mode,
+ DXGI_MODE_DESC *closest_match,
+ IUnknown *device);
+
+ HRESULT (STDMETHODCALLTYPE *WaitForVBlank)(
+ IDXGIOutput6 *This);
+
+ HRESULT (STDMETHODCALLTYPE *TakeOwnership)(
+ IDXGIOutput6 *This,
+ IUnknown *device,
+ WINBOOL exclusive);
+
+ void (STDMETHODCALLTYPE *ReleaseOwnership)(
+ IDXGIOutput6 *This);
+
+ HRESULT (STDMETHODCALLTYPE *GetGammaControlCapabilities)(
+ IDXGIOutput6 *This,
+ DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps);
+
+ HRESULT (STDMETHODCALLTYPE *SetGammaControl)(
+ IDXGIOutput6 *This,
+ const DXGI_GAMMA_CONTROL *gamma_control);
+
+ HRESULT (STDMETHODCALLTYPE *GetGammaControl)(
+ IDXGIOutput6 *This,
+ DXGI_GAMMA_CONTROL *gamma_control);
+
+ HRESULT (STDMETHODCALLTYPE *SetDisplaySurface)(
+ IDXGIOutput6 *This,
+ IDXGISurface *surface);
+
+ HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData)(
+ IDXGIOutput6 *This,
+ IDXGISurface *surface);
+
+ HRESULT (STDMETHODCALLTYPE *GetFrameStatistics)(
+ IDXGIOutput6 *This,
+ DXGI_FRAME_STATISTICS *stats);
+
+ /*** IDXGIOutput1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDisplayModeList1)(
+ IDXGIOutput6 *This,
+ DXGI_FORMAT enum_format,
+ UINT flags,
+ UINT *num_modes,
+ DXGI_MODE_DESC1 *desc);
+
+ HRESULT (STDMETHODCALLTYPE *FindClosestMatchingMode1)(
+ IDXGIOutput6 *This,
+ const DXGI_MODE_DESC1 *mode_to_match,
+ DXGI_MODE_DESC1 *closest_match,
+ IUnknown *concerned_device);
+
+ HRESULT (STDMETHODCALLTYPE *GetDisplaySurfaceData1)(
+ IDXGIOutput6 *This,
+ IDXGIResource *destination);
+
+ HRESULT (STDMETHODCALLTYPE *DuplicateOutput)(
+ IDXGIOutput6 *This,
+ IUnknown *device,
+ IDXGIOutputDuplication **output_duplication);
+
+ /*** IDXGIOutput2 methods ***/
+ WINBOOL (STDMETHODCALLTYPE *SupportsOverlays)(
+ IDXGIOutput6 *This);
+
+ /*** IDXGIOutput3 methods ***/
+ HRESULT (STDMETHODCALLTYPE *CheckOverlaySupport)(
+ IDXGIOutput6 *This,
+ DXGI_FORMAT enum_format,
+ IUnknown *concerned_device,
+ UINT *flags);
+
+ /*** IDXGIOutput4 methods ***/
+ HRESULT (STDMETHODCALLTYPE *CheckOverlayColorSpaceSupport)(
+ IDXGIOutput6 *This,
+ DXGI_FORMAT format,
+ DXGI_COLOR_SPACE_TYPE colour_space,
+ IUnknown *device,
+ UINT *flags);
+
+ /*** IDXGIOutput5 methods ***/
+ HRESULT (STDMETHODCALLTYPE *DuplicateOutput1)(
+ IDXGIOutput6 *This,
+ IUnknown *device,
+ UINT flags,
+ UINT format_count,
+ const DXGI_FORMAT *formats,
+ IDXGIOutputDuplication **duplication);
+
+ /*** IDXGIOutput6 methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetDesc1)(
+ IDXGIOutput6 *This,
+ DXGI_OUTPUT_DESC1 *desc);
+
+ HRESULT (STDMETHODCALLTYPE *CheckHardwareCompositionSupport)(
+ IDXGIOutput6 *This,
+ UINT *flags);
+
+ END_INTERFACE
+} IDXGIOutput6Vtbl;
+
+interface IDXGIOutput6 {
+ CONST_VTBL IDXGIOutput6Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIOutput6_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIOutput6_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIOutput6_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIOutput6_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIOutput6_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIOutput6_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIOutput6_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIOutput methods ***/
+#define IDXGIOutput6_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IDXGIOutput6_GetDisplayModeList(This,format,flags,mode_count,desc) (This)->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc)
+#define IDXGIOutput6_FindClosestMatchingMode(This,mode,closest_match,device) (This)->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device)
+#define IDXGIOutput6_WaitForVBlank(This) (This)->lpVtbl->WaitForVBlank(This)
+#define IDXGIOutput6_TakeOwnership(This,device,exclusive) (This)->lpVtbl->TakeOwnership(This,device,exclusive)
+#define IDXGIOutput6_ReleaseOwnership(This) (This)->lpVtbl->ReleaseOwnership(This)
+#define IDXGIOutput6_GetGammaControlCapabilities(This,gamma_caps) (This)->lpVtbl->GetGammaControlCapabilities(This,gamma_caps)
+#define IDXGIOutput6_SetGammaControl(This,gamma_control) (This)->lpVtbl->SetGammaControl(This,gamma_control)
+#define IDXGIOutput6_GetGammaControl(This,gamma_control) (This)->lpVtbl->GetGammaControl(This,gamma_control)
+#define IDXGIOutput6_SetDisplaySurface(This,surface) (This)->lpVtbl->SetDisplaySurface(This,surface)
+#define IDXGIOutput6_GetDisplaySurfaceData(This,surface) (This)->lpVtbl->GetDisplaySurfaceData(This,surface)
+#define IDXGIOutput6_GetFrameStatistics(This,stats) (This)->lpVtbl->GetFrameStatistics(This,stats)
+/*** IDXGIOutput1 methods ***/
+#define IDXGIOutput6_GetDisplayModeList1(This,enum_format,flags,num_modes,desc) (This)->lpVtbl->GetDisplayModeList1(This,enum_format,flags,num_modes,desc)
+#define IDXGIOutput6_FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device) (This)->lpVtbl->FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device)
+#define IDXGIOutput6_GetDisplaySurfaceData1(This,destination) (This)->lpVtbl->GetDisplaySurfaceData1(This,destination)
+#define IDXGIOutput6_DuplicateOutput(This,device,output_duplication) (This)->lpVtbl->DuplicateOutput(This,device,output_duplication)
+/*** IDXGIOutput2 methods ***/
+#define IDXGIOutput6_SupportsOverlays(This) (This)->lpVtbl->SupportsOverlays(This)
+/*** IDXGIOutput3 methods ***/
+#define IDXGIOutput6_CheckOverlaySupport(This,enum_format,concerned_device,flags) (This)->lpVtbl->CheckOverlaySupport(This,enum_format,concerned_device,flags)
+/*** IDXGIOutput4 methods ***/
+#define IDXGIOutput6_CheckOverlayColorSpaceSupport(This,format,colour_space,device,flags) (This)->lpVtbl->CheckOverlayColorSpaceSupport(This,format,colour_space,device,flags)
+/*** IDXGIOutput5 methods ***/
+#define IDXGIOutput6_DuplicateOutput1(This,device,flags,format_count,formats,duplication) (This)->lpVtbl->DuplicateOutput1(This,device,flags,format_count,formats,duplication)
+/*** IDXGIOutput6 methods ***/
+#define IDXGIOutput6_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
+#define IDXGIOutput6_CheckHardwareCompositionSupport(This,flags) (This)->lpVtbl->CheckHardwareCompositionSupport(This,flags)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIOutput6_QueryInterface(IDXGIOutput6* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIOutput6_AddRef(IDXGIOutput6* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIOutput6_Release(IDXGIOutput6* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIOutput6_SetPrivateData(IDXGIOutput6* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIOutput6_SetPrivateDataInterface(IDXGIOutput6* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIOutput6_GetPrivateData(IDXGIOutput6* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIOutput6_GetParent(IDXGIOutput6* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIOutput methods ***/
+static FORCEINLINE HRESULT IDXGIOutput6_GetDesc(IDXGIOutput6* This,DXGI_OUTPUT_DESC *desc) {
+ return This->lpVtbl->GetDesc(This,desc);
+}
+static FORCEINLINE HRESULT IDXGIOutput6_GetDisplayModeList(IDXGIOutput6* This,DXGI_FORMAT format,UINT flags,UINT *mode_count,DXGI_MODE_DESC *desc) {
+ return This->lpVtbl->GetDisplayModeList(This,format,flags,mode_count,desc);
+}
+static FORCEINLINE HRESULT IDXGIOutput6_FindClosestMatchingMode(IDXGIOutput6* This,const DXGI_MODE_DESC *mode,DXGI_MODE_DESC *closest_match,IUnknown *device) {
+ return This->lpVtbl->FindClosestMatchingMode(This,mode,closest_match,device);
+}
+static FORCEINLINE HRESULT IDXGIOutput6_WaitForVBlank(IDXGIOutput6* This) {
+ return This->lpVtbl->WaitForVBlank(This);
+}
+static FORCEINLINE HRESULT IDXGIOutput6_TakeOwnership(IDXGIOutput6* This,IUnknown *device,WINBOOL exclusive) {
+ return This->lpVtbl->TakeOwnership(This,device,exclusive);
+}
+static FORCEINLINE void IDXGIOutput6_ReleaseOwnership(IDXGIOutput6* This) {
+ This->lpVtbl->ReleaseOwnership(This);
+}
+static FORCEINLINE HRESULT IDXGIOutput6_GetGammaControlCapabilities(IDXGIOutput6* This,DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps) {
+ return This->lpVtbl->GetGammaControlCapabilities(This,gamma_caps);
+}
+static FORCEINLINE HRESULT IDXGIOutput6_SetGammaControl(IDXGIOutput6* This,const DXGI_GAMMA_CONTROL *gamma_control) {
+ return This->lpVtbl->SetGammaControl(This,gamma_control);
+}
+static FORCEINLINE HRESULT IDXGIOutput6_GetGammaControl(IDXGIOutput6* This,DXGI_GAMMA_CONTROL *gamma_control) {
+ return This->lpVtbl->GetGammaControl(This,gamma_control);
+}
+static FORCEINLINE HRESULT IDXGIOutput6_SetDisplaySurface(IDXGIOutput6* This,IDXGISurface *surface) {
+ return This->lpVtbl->SetDisplaySurface(This,surface);
+}
+static FORCEINLINE HRESULT IDXGIOutput6_GetDisplaySurfaceData(IDXGIOutput6* This,IDXGISurface *surface) {
+ return This->lpVtbl->GetDisplaySurfaceData(This,surface);
+}
+static FORCEINLINE HRESULT IDXGIOutput6_GetFrameStatistics(IDXGIOutput6* This,DXGI_FRAME_STATISTICS *stats) {
+ return This->lpVtbl->GetFrameStatistics(This,stats);
+}
+/*** IDXGIOutput1 methods ***/
+static FORCEINLINE HRESULT IDXGIOutput6_GetDisplayModeList1(IDXGIOutput6* This,DXGI_FORMAT enum_format,UINT flags,UINT *num_modes,DXGI_MODE_DESC1 *desc) {
+ return This->lpVtbl->GetDisplayModeList1(This,enum_format,flags,num_modes,desc);
+}
+static FORCEINLINE HRESULT IDXGIOutput6_FindClosestMatchingMode1(IDXGIOutput6* This,const DXGI_MODE_DESC1 *mode_to_match,DXGI_MODE_DESC1 *closest_match,IUnknown *concerned_device) {
+ return This->lpVtbl->FindClosestMatchingMode1(This,mode_to_match,closest_match,concerned_device);
+}
+static FORCEINLINE HRESULT IDXGIOutput6_GetDisplaySurfaceData1(IDXGIOutput6* This,IDXGIResource *destination) {
+ return This->lpVtbl->GetDisplaySurfaceData1(This,destination);
+}
+static FORCEINLINE HRESULT IDXGIOutput6_DuplicateOutput(IDXGIOutput6* This,IUnknown *device,IDXGIOutputDuplication **output_duplication) {
+ return This->lpVtbl->DuplicateOutput(This,device,output_duplication);
+}
+/*** IDXGIOutput2 methods ***/
+static FORCEINLINE WINBOOL IDXGIOutput6_SupportsOverlays(IDXGIOutput6* This) {
+ return This->lpVtbl->SupportsOverlays(This);
+}
+/*** IDXGIOutput3 methods ***/
+static FORCEINLINE HRESULT IDXGIOutput6_CheckOverlaySupport(IDXGIOutput6* This,DXGI_FORMAT enum_format,IUnknown *concerned_device,UINT *flags) {
+ return This->lpVtbl->CheckOverlaySupport(This,enum_format,concerned_device,flags);
+}
+/*** IDXGIOutput4 methods ***/
+static FORCEINLINE HRESULT IDXGIOutput6_CheckOverlayColorSpaceSupport(IDXGIOutput6* This,DXGI_FORMAT format,DXGI_COLOR_SPACE_TYPE colour_space,IUnknown *device,UINT *flags) {
+ return This->lpVtbl->CheckOverlayColorSpaceSupport(This,format,colour_space,device,flags);
+}
+/*** IDXGIOutput5 methods ***/
+static FORCEINLINE HRESULT IDXGIOutput6_DuplicateOutput1(IDXGIOutput6* This,IUnknown *device,UINT flags,UINT format_count,const DXGI_FORMAT *formats,IDXGIOutputDuplication **duplication) {
+ return This->lpVtbl->DuplicateOutput1(This,device,flags,format_count,formats,duplication);
+}
+/*** IDXGIOutput6 methods ***/
+static FORCEINLINE HRESULT IDXGIOutput6_GetDesc1(IDXGIOutput6* This,DXGI_OUTPUT_DESC1 *desc) {
+ return This->lpVtbl->GetDesc1(This,desc);
+}
+static FORCEINLINE HRESULT IDXGIOutput6_CheckHardwareCompositionSupport(IDXGIOutput6* This,UINT *flags) {
+ return This->lpVtbl->CheckHardwareCompositionSupport(This,flags);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIOutput6_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIFactory6 interface
+ */
+#ifndef __IDXGIFactory6_INTERFACE_DEFINED__
+#define __IDXGIFactory6_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIFactory6, 0xc1b6694f, 0xff09, 0x44a9, 0xb0,0x3c, 0x77,0x90,0x0a,0x0a,0x1d,0x17);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("c1b6694f-ff09-44a9-b03c-77900a0a1d17")
+IDXGIFactory6 : public IDXGIFactory5
+{
+ virtual HRESULT STDMETHODCALLTYPE EnumAdapterByGpuPreference(
+ UINT adapter_idx,
+ DXGI_GPU_PREFERENCE gpu_preference,
+ REFIID iid,
+ void **adapter) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIFactory6, 0xc1b6694f, 0xff09, 0x44a9, 0xb0,0x3c, 0x77,0x90,0x0a,0x0a,0x1d,0x17)
+#endif
+#else
+typedef struct IDXGIFactory6Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIFactory6 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIFactory6 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIFactory6 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIFactory6 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIFactory6 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIFactory6 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIFactory6 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIFactory methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumAdapters)(
+ IDXGIFactory6 *This,
+ UINT adapter_idx,
+ IDXGIAdapter **adapter);
+
+ HRESULT (STDMETHODCALLTYPE *MakeWindowAssociation)(
+ IDXGIFactory6 *This,
+ HWND window,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetWindowAssociation)(
+ IDXGIFactory6 *This,
+ HWND *window);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChain)(
+ IDXGIFactory6 *This,
+ IUnknown *device,
+ DXGI_SWAP_CHAIN_DESC *desc,
+ IDXGISwapChain **swapchain);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSoftwareAdapter)(
+ IDXGIFactory6 *This,
+ HMODULE swrast,
+ IDXGIAdapter **adapter);
+
+ /*** IDXGIFactory1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumAdapters1)(
+ IDXGIFactory6 *This,
+ UINT Adapter,
+ IDXGIAdapter1 **ppAdapter);
+
+ WINBOOL (STDMETHODCALLTYPE *IsCurrent)(
+ IDXGIFactory6 *This);
+
+ /*** IDXGIFactory2 methods ***/
+ WINBOOL (STDMETHODCALLTYPE *IsWindowedStereoEnabled)(
+ IDXGIFactory6 *This);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChainForHwnd)(
+ IDXGIFactory6 *This,
+ IUnknown *pDevice,
+ HWND hWnd,
+ const DXGI_SWAP_CHAIN_DESC1 *pDesc,
+ const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,
+ IDXGIOutput *pRestrictToOutput,
+ IDXGISwapChain1 **ppSwapChain);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChainForCoreWindow)(
+ IDXGIFactory6 *This,
+ IUnknown *pDevice,
+ IUnknown *pWindow,
+ const DXGI_SWAP_CHAIN_DESC1 *pDesc,
+ IDXGIOutput *pRestrictToOutput,
+ IDXGISwapChain1 **ppSwapChain);
+
+ HRESULT (STDMETHODCALLTYPE *GetSharedResourceAdapterLuid)(
+ IDXGIFactory6 *This,
+ HANDLE hResource,
+ LUID *pLuid);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterOcclusionStatusWindow)(
+ IDXGIFactory6 *This,
+ HWND WindowHandle,
+ UINT wMsg,
+ DWORD *pdwCookie);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterStereoStatusEvent)(
+ IDXGIFactory6 *This,
+ HANDLE hEvent,
+ DWORD *pdwCookie);
+
+ void (STDMETHODCALLTYPE *UnregisterStereoStatus)(
+ IDXGIFactory6 *This,
+ DWORD dwCookie);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterStereoStatusWindow)(
+ IDXGIFactory6 *This,
+ HWND WindowHandle,
+ UINT wMsg,
+ DWORD *pdwCookie);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterOcclusionStatusEvent)(
+ IDXGIFactory6 *This,
+ HANDLE hEvent,
+ DWORD *pdwCookie);
+
+ void (STDMETHODCALLTYPE *UnregisterOcclusionStatus)(
+ IDXGIFactory6 *This,
+ DWORD dwCookie);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChainForComposition)(
+ IDXGIFactory6 *This,
+ IUnknown *pDevice,
+ const DXGI_SWAP_CHAIN_DESC1 *pDesc,
+ IDXGIOutput *pRestrictToOutput,
+ IDXGISwapChain1 **ppSwapChain);
+
+ /*** IDXGIFactory3 methods ***/
+ UINT (STDMETHODCALLTYPE *GetCreationFlags)(
+ IDXGIFactory6 *This);
+
+ /*** IDXGIFactory4 methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumAdapterByLuid)(
+ IDXGIFactory6 *This,
+ LUID luid,
+ REFIID iid,
+ void **adapter);
+
+ HRESULT (STDMETHODCALLTYPE *EnumWarpAdapter)(
+ IDXGIFactory6 *This,
+ REFIID iid,
+ void **adapter);
+
+ /*** IDXGIFactory5 methods ***/
+ HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)(
+ IDXGIFactory6 *This,
+ DXGI_FEATURE feature,
+ void *support_data,
+ UINT support_data_size);
+
+ /*** IDXGIFactory6 methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumAdapterByGpuPreference)(
+ IDXGIFactory6 *This,
+ UINT adapter_idx,
+ DXGI_GPU_PREFERENCE gpu_preference,
+ REFIID iid,
+ void **adapter);
+
+ END_INTERFACE
+} IDXGIFactory6Vtbl;
+
+interface IDXGIFactory6 {
+ CONST_VTBL IDXGIFactory6Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIFactory6_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIFactory6_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIFactory6_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIFactory6_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIFactory6_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIFactory6_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIFactory6_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIFactory methods ***/
+#define IDXGIFactory6_EnumAdapters(This,adapter_idx,adapter) (This)->lpVtbl->EnumAdapters(This,adapter_idx,adapter)
+#define IDXGIFactory6_MakeWindowAssociation(This,window,flags) (This)->lpVtbl->MakeWindowAssociation(This,window,flags)
+#define IDXGIFactory6_GetWindowAssociation(This,window) (This)->lpVtbl->GetWindowAssociation(This,window)
+#define IDXGIFactory6_CreateSwapChain(This,device,desc,swapchain) (This)->lpVtbl->CreateSwapChain(This,device,desc,swapchain)
+#define IDXGIFactory6_CreateSoftwareAdapter(This,swrast,adapter) (This)->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter)
+/*** IDXGIFactory1 methods ***/
+#define IDXGIFactory6_EnumAdapters1(This,Adapter,ppAdapter) (This)->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter)
+#define IDXGIFactory6_IsCurrent(This) (This)->lpVtbl->IsCurrent(This)
+/*** IDXGIFactory2 methods ***/
+#define IDXGIFactory6_IsWindowedStereoEnabled(This) (This)->lpVtbl->IsWindowedStereoEnabled(This)
+#define IDXGIFactory6_CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain)
+#define IDXGIFactory6_CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain)
+#define IDXGIFactory6_GetSharedResourceAdapterLuid(This,hResource,pLuid) (This)->lpVtbl->GetSharedResourceAdapterLuid(This,hResource,pLuid)
+#define IDXGIFactory6_RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) (This)->lpVtbl->RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie)
+#define IDXGIFactory6_RegisterStereoStatusEvent(This,hEvent,pdwCookie) (This)->lpVtbl->RegisterStereoStatusEvent(This,hEvent,pdwCookie)
+#define IDXGIFactory6_UnregisterStereoStatus(This,dwCookie) (This)->lpVtbl->UnregisterStereoStatus(This,dwCookie)
+#define IDXGIFactory6_RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) (This)->lpVtbl->RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie)
+#define IDXGIFactory6_RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) (This)->lpVtbl->RegisterOcclusionStatusEvent(This,hEvent,pdwCookie)
+#define IDXGIFactory6_UnregisterOcclusionStatus(This,dwCookie) (This)->lpVtbl->UnregisterOcclusionStatus(This,dwCookie)
+#define IDXGIFactory6_CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain)
+/*** IDXGIFactory3 methods ***/
+#define IDXGIFactory6_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
+/*** IDXGIFactory4 methods ***/
+#define IDXGIFactory6_EnumAdapterByLuid(This,luid,iid,adapter) (This)->lpVtbl->EnumAdapterByLuid(This,luid,iid,adapter)
+#define IDXGIFactory6_EnumWarpAdapter(This,iid,adapter) (This)->lpVtbl->EnumWarpAdapter(This,iid,adapter)
+/*** IDXGIFactory5 methods ***/
+#define IDXGIFactory6_CheckFeatureSupport(This,feature,support_data,support_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,support_data,support_data_size)
+/*** IDXGIFactory6 methods ***/
+#define IDXGIFactory6_EnumAdapterByGpuPreference(This,adapter_idx,gpu_preference,iid,adapter) (This)->lpVtbl->EnumAdapterByGpuPreference(This,adapter_idx,gpu_preference,iid,adapter)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIFactory6_QueryInterface(IDXGIFactory6* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIFactory6_AddRef(IDXGIFactory6* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIFactory6_Release(IDXGIFactory6* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIFactory6_SetPrivateData(IDXGIFactory6* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIFactory6_SetPrivateDataInterface(IDXGIFactory6* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIFactory6_GetPrivateData(IDXGIFactory6* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIFactory6_GetParent(IDXGIFactory6* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIFactory methods ***/
+static FORCEINLINE HRESULT IDXGIFactory6_EnumAdapters(IDXGIFactory6* This,UINT adapter_idx,IDXGIAdapter **adapter) {
+ return This->lpVtbl->EnumAdapters(This,adapter_idx,adapter);
+}
+static FORCEINLINE HRESULT IDXGIFactory6_MakeWindowAssociation(IDXGIFactory6* This,HWND window,UINT flags) {
+ return This->lpVtbl->MakeWindowAssociation(This,window,flags);
+}
+static FORCEINLINE HRESULT IDXGIFactory6_GetWindowAssociation(IDXGIFactory6* This,HWND *window) {
+ return This->lpVtbl->GetWindowAssociation(This,window);
+}
+static FORCEINLINE HRESULT IDXGIFactory6_CreateSwapChain(IDXGIFactory6* This,IUnknown *device,DXGI_SWAP_CHAIN_DESC *desc,IDXGISwapChain **swapchain) {
+ return This->lpVtbl->CreateSwapChain(This,device,desc,swapchain);
+}
+static FORCEINLINE HRESULT IDXGIFactory6_CreateSoftwareAdapter(IDXGIFactory6* This,HMODULE swrast,IDXGIAdapter **adapter) {
+ return This->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter);
+}
+/*** IDXGIFactory1 methods ***/
+static FORCEINLINE HRESULT IDXGIFactory6_EnumAdapters1(IDXGIFactory6* This,UINT Adapter,IDXGIAdapter1 **ppAdapter) {
+ return This->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter);
+}
+static FORCEINLINE WINBOOL IDXGIFactory6_IsCurrent(IDXGIFactory6* This) {
+ return This->lpVtbl->IsCurrent(This);
+}
+/*** IDXGIFactory2 methods ***/
+static FORCEINLINE WINBOOL IDXGIFactory6_IsWindowedStereoEnabled(IDXGIFactory6* This) {
+ return This->lpVtbl->IsWindowedStereoEnabled(This);
+}
+static FORCEINLINE HRESULT IDXGIFactory6_CreateSwapChainForHwnd(IDXGIFactory6* This,IUnknown *pDevice,HWND hWnd,const DXGI_SWAP_CHAIN_DESC1 *pDesc,const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) {
+ return This->lpVtbl->CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain);
+}
+static FORCEINLINE HRESULT IDXGIFactory6_CreateSwapChainForCoreWindow(IDXGIFactory6* This,IUnknown *pDevice,IUnknown *pWindow,const DXGI_SWAP_CHAIN_DESC1 *pDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) {
+ return This->lpVtbl->CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain);
+}
+static FORCEINLINE HRESULT IDXGIFactory6_GetSharedResourceAdapterLuid(IDXGIFactory6* This,HANDLE hResource,LUID *pLuid) {
+ return This->lpVtbl->GetSharedResourceAdapterLuid(This,hResource,pLuid);
+}
+static FORCEINLINE HRESULT IDXGIFactory6_RegisterOcclusionStatusWindow(IDXGIFactory6* This,HWND WindowHandle,UINT wMsg,DWORD *pdwCookie) {
+ return This->lpVtbl->RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory6_RegisterStereoStatusEvent(IDXGIFactory6* This,HANDLE hEvent,DWORD *pdwCookie) {
+ return This->lpVtbl->RegisterStereoStatusEvent(This,hEvent,pdwCookie);
+}
+static FORCEINLINE void IDXGIFactory6_UnregisterStereoStatus(IDXGIFactory6* This,DWORD dwCookie) {
+ This->lpVtbl->UnregisterStereoStatus(This,dwCookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory6_RegisterStereoStatusWindow(IDXGIFactory6* This,HWND WindowHandle,UINT wMsg,DWORD *pdwCookie) {
+ return This->lpVtbl->RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory6_RegisterOcclusionStatusEvent(IDXGIFactory6* This,HANDLE hEvent,DWORD *pdwCookie) {
+ return This->lpVtbl->RegisterOcclusionStatusEvent(This,hEvent,pdwCookie);
+}
+static FORCEINLINE void IDXGIFactory6_UnregisterOcclusionStatus(IDXGIFactory6* This,DWORD dwCookie) {
+ This->lpVtbl->UnregisterOcclusionStatus(This,dwCookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory6_CreateSwapChainForComposition(IDXGIFactory6* This,IUnknown *pDevice,const DXGI_SWAP_CHAIN_DESC1 *pDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) {
+ return This->lpVtbl->CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain);
+}
+/*** IDXGIFactory3 methods ***/
+static FORCEINLINE UINT IDXGIFactory6_GetCreationFlags(IDXGIFactory6* This) {
+ return This->lpVtbl->GetCreationFlags(This);
+}
+/*** IDXGIFactory4 methods ***/
+static FORCEINLINE HRESULT IDXGIFactory6_EnumAdapterByLuid(IDXGIFactory6* This,LUID luid,REFIID iid,void **adapter) {
+ return This->lpVtbl->EnumAdapterByLuid(This,luid,iid,adapter);
+}
+static FORCEINLINE HRESULT IDXGIFactory6_EnumWarpAdapter(IDXGIFactory6* This,REFIID iid,void **adapter) {
+ return This->lpVtbl->EnumWarpAdapter(This,iid,adapter);
+}
+/*** IDXGIFactory5 methods ***/
+static FORCEINLINE HRESULT IDXGIFactory6_CheckFeatureSupport(IDXGIFactory6* This,DXGI_FEATURE feature,void *support_data,UINT support_data_size) {
+ return This->lpVtbl->CheckFeatureSupport(This,feature,support_data,support_data_size);
+}
+/*** IDXGIFactory6 methods ***/
+static FORCEINLINE HRESULT IDXGIFactory6_EnumAdapterByGpuPreference(IDXGIFactory6* This,UINT adapter_idx,DXGI_GPU_PREFERENCE gpu_preference,REFIID iid,void **adapter) {
+ return This->lpVtbl->EnumAdapterByGpuPreference(This,adapter_idx,gpu_preference,iid,adapter);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIFactory6_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IDXGIFactory7 interface
+ */
+#ifndef __IDXGIFactory7_INTERFACE_DEFINED__
+#define __IDXGIFactory7_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIFactory7, 0xa4966eed, 0x76db, 0x44da, 0x84,0xc1, 0xee,0x9a,0x7a,0xfb,0x20,0xa8);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("a4966eed-76db-44da-84c1-ee9a7afb20a8")
+IDXGIFactory7 : public IDXGIFactory6
+{
+ virtual HRESULT STDMETHODCALLTYPE RegisterAdaptersChangedEvent(
+ HANDLE event,
+ DWORD *cookie) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE UnregisterAdaptersChangedEvent(
+ DWORD cookie) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIFactory7, 0xa4966eed, 0x76db, 0x44da, 0x84,0xc1, 0xee,0x9a,0x7a,0xfb,0x20,0xa8)
+#endif
+#else
+typedef struct IDXGIFactory7Vtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIFactory7 *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIFactory7 *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIFactory7 *This);
+
+ /*** IDXGIObject methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IDXGIFactory7 *This,
+ REFGUID guid,
+ UINT data_size,
+ const void *data);
+
+ HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
+ IDXGIFactory7 *This,
+ REFGUID guid,
+ const IUnknown *object);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IDXGIFactory7 *This,
+ REFGUID guid,
+ UINT *data_size,
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IDXGIFactory7 *This,
+ REFIID riid,
+ void **parent);
+
+ /*** IDXGIFactory methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumAdapters)(
+ IDXGIFactory7 *This,
+ UINT adapter_idx,
+ IDXGIAdapter **adapter);
+
+ HRESULT (STDMETHODCALLTYPE *MakeWindowAssociation)(
+ IDXGIFactory7 *This,
+ HWND window,
+ UINT flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetWindowAssociation)(
+ IDXGIFactory7 *This,
+ HWND *window);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChain)(
+ IDXGIFactory7 *This,
+ IUnknown *device,
+ DXGI_SWAP_CHAIN_DESC *desc,
+ IDXGISwapChain **swapchain);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSoftwareAdapter)(
+ IDXGIFactory7 *This,
+ HMODULE swrast,
+ IDXGIAdapter **adapter);
+
+ /*** IDXGIFactory1 methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumAdapters1)(
+ IDXGIFactory7 *This,
+ UINT Adapter,
+ IDXGIAdapter1 **ppAdapter);
+
+ WINBOOL (STDMETHODCALLTYPE *IsCurrent)(
+ IDXGIFactory7 *This);
+
+ /*** IDXGIFactory2 methods ***/
+ WINBOOL (STDMETHODCALLTYPE *IsWindowedStereoEnabled)(
+ IDXGIFactory7 *This);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChainForHwnd)(
+ IDXGIFactory7 *This,
+ IUnknown *pDevice,
+ HWND hWnd,
+ const DXGI_SWAP_CHAIN_DESC1 *pDesc,
+ const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,
+ IDXGIOutput *pRestrictToOutput,
+ IDXGISwapChain1 **ppSwapChain);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChainForCoreWindow)(
+ IDXGIFactory7 *This,
+ IUnknown *pDevice,
+ IUnknown *pWindow,
+ const DXGI_SWAP_CHAIN_DESC1 *pDesc,
+ IDXGIOutput *pRestrictToOutput,
+ IDXGISwapChain1 **ppSwapChain);
+
+ HRESULT (STDMETHODCALLTYPE *GetSharedResourceAdapterLuid)(
+ IDXGIFactory7 *This,
+ HANDLE hResource,
+ LUID *pLuid);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterOcclusionStatusWindow)(
+ IDXGIFactory7 *This,
+ HWND WindowHandle,
+ UINT wMsg,
+ DWORD *pdwCookie);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterStereoStatusEvent)(
+ IDXGIFactory7 *This,
+ HANDLE hEvent,
+ DWORD *pdwCookie);
+
+ void (STDMETHODCALLTYPE *UnregisterStereoStatus)(
+ IDXGIFactory7 *This,
+ DWORD dwCookie);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterStereoStatusWindow)(
+ IDXGIFactory7 *This,
+ HWND WindowHandle,
+ UINT wMsg,
+ DWORD *pdwCookie);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterOcclusionStatusEvent)(
+ IDXGIFactory7 *This,
+ HANDLE hEvent,
+ DWORD *pdwCookie);
+
+ void (STDMETHODCALLTYPE *UnregisterOcclusionStatus)(
+ IDXGIFactory7 *This,
+ DWORD dwCookie);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChainForComposition)(
+ IDXGIFactory7 *This,
+ IUnknown *pDevice,
+ const DXGI_SWAP_CHAIN_DESC1 *pDesc,
+ IDXGIOutput *pRestrictToOutput,
+ IDXGISwapChain1 **ppSwapChain);
+
+ /*** IDXGIFactory3 methods ***/
+ UINT (STDMETHODCALLTYPE *GetCreationFlags)(
+ IDXGIFactory7 *This);
+
+ /*** IDXGIFactory4 methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumAdapterByLuid)(
+ IDXGIFactory7 *This,
+ LUID luid,
+ REFIID iid,
+ void **adapter);
+
+ HRESULT (STDMETHODCALLTYPE *EnumWarpAdapter)(
+ IDXGIFactory7 *This,
+ REFIID iid,
+ void **adapter);
+
+ /*** IDXGIFactory5 methods ***/
+ HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)(
+ IDXGIFactory7 *This,
+ DXGI_FEATURE feature,
+ void *support_data,
+ UINT support_data_size);
+
+ /*** IDXGIFactory6 methods ***/
+ HRESULT (STDMETHODCALLTYPE *EnumAdapterByGpuPreference)(
+ IDXGIFactory7 *This,
+ UINT adapter_idx,
+ DXGI_GPU_PREFERENCE gpu_preference,
+ REFIID iid,
+ void **adapter);
+
+ /*** IDXGIFactory7 methods ***/
+ HRESULT (STDMETHODCALLTYPE *RegisterAdaptersChangedEvent)(
+ IDXGIFactory7 *This,
+ HANDLE event,
+ DWORD *cookie);
+
+ HRESULT (STDMETHODCALLTYPE *UnregisterAdaptersChangedEvent)(
+ IDXGIFactory7 *This,
+ DWORD cookie);
+
+ END_INTERFACE
+} IDXGIFactory7Vtbl;
+
+interface IDXGIFactory7 {
+ CONST_VTBL IDXGIFactory7Vtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIFactory7_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIFactory7_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIFactory7_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIObject methods ***/
+#define IDXGIFactory7_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data)
+#define IDXGIFactory7_SetPrivateDataInterface(This,guid,object) (This)->lpVtbl->SetPrivateDataInterface(This,guid,object)
+#define IDXGIFactory7_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data)
+#define IDXGIFactory7_GetParent(This,riid,parent) (This)->lpVtbl->GetParent(This,riid,parent)
+/*** IDXGIFactory methods ***/
+#define IDXGIFactory7_EnumAdapters(This,adapter_idx,adapter) (This)->lpVtbl->EnumAdapters(This,adapter_idx,adapter)
+#define IDXGIFactory7_MakeWindowAssociation(This,window,flags) (This)->lpVtbl->MakeWindowAssociation(This,window,flags)
+#define IDXGIFactory7_GetWindowAssociation(This,window) (This)->lpVtbl->GetWindowAssociation(This,window)
+#define IDXGIFactory7_CreateSwapChain(This,device,desc,swapchain) (This)->lpVtbl->CreateSwapChain(This,device,desc,swapchain)
+#define IDXGIFactory7_CreateSoftwareAdapter(This,swrast,adapter) (This)->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter)
+/*** IDXGIFactory1 methods ***/
+#define IDXGIFactory7_EnumAdapters1(This,Adapter,ppAdapter) (This)->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter)
+#define IDXGIFactory7_IsCurrent(This) (This)->lpVtbl->IsCurrent(This)
+/*** IDXGIFactory2 methods ***/
+#define IDXGIFactory7_IsWindowedStereoEnabled(This) (This)->lpVtbl->IsWindowedStereoEnabled(This)
+#define IDXGIFactory7_CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain)
+#define IDXGIFactory7_CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain)
+#define IDXGIFactory7_GetSharedResourceAdapterLuid(This,hResource,pLuid) (This)->lpVtbl->GetSharedResourceAdapterLuid(This,hResource,pLuid)
+#define IDXGIFactory7_RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) (This)->lpVtbl->RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie)
+#define IDXGIFactory7_RegisterStereoStatusEvent(This,hEvent,pdwCookie) (This)->lpVtbl->RegisterStereoStatusEvent(This,hEvent,pdwCookie)
+#define IDXGIFactory7_UnregisterStereoStatus(This,dwCookie) (This)->lpVtbl->UnregisterStereoStatus(This,dwCookie)
+#define IDXGIFactory7_RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) (This)->lpVtbl->RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie)
+#define IDXGIFactory7_RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) (This)->lpVtbl->RegisterOcclusionStatusEvent(This,hEvent,pdwCookie)
+#define IDXGIFactory7_UnregisterOcclusionStatus(This,dwCookie) (This)->lpVtbl->UnregisterOcclusionStatus(This,dwCookie)
+#define IDXGIFactory7_CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) (This)->lpVtbl->CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain)
+/*** IDXGIFactory3 methods ***/
+#define IDXGIFactory7_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
+/*** IDXGIFactory4 methods ***/
+#define IDXGIFactory7_EnumAdapterByLuid(This,luid,iid,adapter) (This)->lpVtbl->EnumAdapterByLuid(This,luid,iid,adapter)
+#define IDXGIFactory7_EnumWarpAdapter(This,iid,adapter) (This)->lpVtbl->EnumWarpAdapter(This,iid,adapter)
+/*** IDXGIFactory5 methods ***/
+#define IDXGIFactory7_CheckFeatureSupport(This,feature,support_data,support_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,support_data,support_data_size)
+/*** IDXGIFactory6 methods ***/
+#define IDXGIFactory7_EnumAdapterByGpuPreference(This,adapter_idx,gpu_preference,iid,adapter) (This)->lpVtbl->EnumAdapterByGpuPreference(This,adapter_idx,gpu_preference,iid,adapter)
+/*** IDXGIFactory7 methods ***/
+#define IDXGIFactory7_RegisterAdaptersChangedEvent(This,event,cookie) (This)->lpVtbl->RegisterAdaptersChangedEvent(This,event,cookie)
+#define IDXGIFactory7_UnregisterAdaptersChangedEvent(This,cookie) (This)->lpVtbl->UnregisterAdaptersChangedEvent(This,cookie)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIFactory7_QueryInterface(IDXGIFactory7* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIFactory7_AddRef(IDXGIFactory7* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIFactory7_Release(IDXGIFactory7* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIObject methods ***/
+static FORCEINLINE HRESULT IDXGIFactory7_SetPrivateData(IDXGIFactory7* This,REFGUID guid,UINT data_size,const void *data) {
+ return This->lpVtbl->SetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIFactory7_SetPrivateDataInterface(IDXGIFactory7* This,REFGUID guid,const IUnknown *object) {
+ return This->lpVtbl->SetPrivateDataInterface(This,guid,object);
+}
+static FORCEINLINE HRESULT IDXGIFactory7_GetPrivateData(IDXGIFactory7* This,REFGUID guid,UINT *data_size,void *data) {
+ return This->lpVtbl->GetPrivateData(This,guid,data_size,data);
+}
+static FORCEINLINE HRESULT IDXGIFactory7_GetParent(IDXGIFactory7* This,REFIID riid,void **parent) {
+ return This->lpVtbl->GetParent(This,riid,parent);
+}
+/*** IDXGIFactory methods ***/
+static FORCEINLINE HRESULT IDXGIFactory7_EnumAdapters(IDXGIFactory7* This,UINT adapter_idx,IDXGIAdapter **adapter) {
+ return This->lpVtbl->EnumAdapters(This,adapter_idx,adapter);
+}
+static FORCEINLINE HRESULT IDXGIFactory7_MakeWindowAssociation(IDXGIFactory7* This,HWND window,UINT flags) {
+ return This->lpVtbl->MakeWindowAssociation(This,window,flags);
+}
+static FORCEINLINE HRESULT IDXGIFactory7_GetWindowAssociation(IDXGIFactory7* This,HWND *window) {
+ return This->lpVtbl->GetWindowAssociation(This,window);
+}
+static FORCEINLINE HRESULT IDXGIFactory7_CreateSwapChain(IDXGIFactory7* This,IUnknown *device,DXGI_SWAP_CHAIN_DESC *desc,IDXGISwapChain **swapchain) {
+ return This->lpVtbl->CreateSwapChain(This,device,desc,swapchain);
+}
+static FORCEINLINE HRESULT IDXGIFactory7_CreateSoftwareAdapter(IDXGIFactory7* This,HMODULE swrast,IDXGIAdapter **adapter) {
+ return This->lpVtbl->CreateSoftwareAdapter(This,swrast,adapter);
+}
+/*** IDXGIFactory1 methods ***/
+static FORCEINLINE HRESULT IDXGIFactory7_EnumAdapters1(IDXGIFactory7* This,UINT Adapter,IDXGIAdapter1 **ppAdapter) {
+ return This->lpVtbl->EnumAdapters1(This,Adapter,ppAdapter);
+}
+static FORCEINLINE WINBOOL IDXGIFactory7_IsCurrent(IDXGIFactory7* This) {
+ return This->lpVtbl->IsCurrent(This);
+}
+/*** IDXGIFactory2 methods ***/
+static FORCEINLINE WINBOOL IDXGIFactory7_IsWindowedStereoEnabled(IDXGIFactory7* This) {
+ return This->lpVtbl->IsWindowedStereoEnabled(This);
+}
+static FORCEINLINE HRESULT IDXGIFactory7_CreateSwapChainForHwnd(IDXGIFactory7* This,IUnknown *pDevice,HWND hWnd,const DXGI_SWAP_CHAIN_DESC1 *pDesc,const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) {
+ return This->lpVtbl->CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain);
+}
+static FORCEINLINE HRESULT IDXGIFactory7_CreateSwapChainForCoreWindow(IDXGIFactory7* This,IUnknown *pDevice,IUnknown *pWindow,const DXGI_SWAP_CHAIN_DESC1 *pDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) {
+ return This->lpVtbl->CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain);
+}
+static FORCEINLINE HRESULT IDXGIFactory7_GetSharedResourceAdapterLuid(IDXGIFactory7* This,HANDLE hResource,LUID *pLuid) {
+ return This->lpVtbl->GetSharedResourceAdapterLuid(This,hResource,pLuid);
+}
+static FORCEINLINE HRESULT IDXGIFactory7_RegisterOcclusionStatusWindow(IDXGIFactory7* This,HWND WindowHandle,UINT wMsg,DWORD *pdwCookie) {
+ return This->lpVtbl->RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory7_RegisterStereoStatusEvent(IDXGIFactory7* This,HANDLE hEvent,DWORD *pdwCookie) {
+ return This->lpVtbl->RegisterStereoStatusEvent(This,hEvent,pdwCookie);
+}
+static FORCEINLINE void IDXGIFactory7_UnregisterStereoStatus(IDXGIFactory7* This,DWORD dwCookie) {
+ This->lpVtbl->UnregisterStereoStatus(This,dwCookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory7_RegisterStereoStatusWindow(IDXGIFactory7* This,HWND WindowHandle,UINT wMsg,DWORD *pdwCookie) {
+ return This->lpVtbl->RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory7_RegisterOcclusionStatusEvent(IDXGIFactory7* This,HANDLE hEvent,DWORD *pdwCookie) {
+ return This->lpVtbl->RegisterOcclusionStatusEvent(This,hEvent,pdwCookie);
+}
+static FORCEINLINE void IDXGIFactory7_UnregisterOcclusionStatus(IDXGIFactory7* This,DWORD dwCookie) {
+ This->lpVtbl->UnregisterOcclusionStatus(This,dwCookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory7_CreateSwapChainForComposition(IDXGIFactory7* This,IUnknown *pDevice,const DXGI_SWAP_CHAIN_DESC1 *pDesc,IDXGIOutput *pRestrictToOutput,IDXGISwapChain1 **ppSwapChain) {
+ return This->lpVtbl->CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain);
+}
+/*** IDXGIFactory3 methods ***/
+static FORCEINLINE UINT IDXGIFactory7_GetCreationFlags(IDXGIFactory7* This) {
+ return This->lpVtbl->GetCreationFlags(This);
+}
+/*** IDXGIFactory4 methods ***/
+static FORCEINLINE HRESULT IDXGIFactory7_EnumAdapterByLuid(IDXGIFactory7* This,LUID luid,REFIID iid,void **adapter) {
+ return This->lpVtbl->EnumAdapterByLuid(This,luid,iid,adapter);
+}
+static FORCEINLINE HRESULT IDXGIFactory7_EnumWarpAdapter(IDXGIFactory7* This,REFIID iid,void **adapter) {
+ return This->lpVtbl->EnumWarpAdapter(This,iid,adapter);
+}
+/*** IDXGIFactory5 methods ***/
+static FORCEINLINE HRESULT IDXGIFactory7_CheckFeatureSupport(IDXGIFactory7* This,DXGI_FEATURE feature,void *support_data,UINT support_data_size) {
+ return This->lpVtbl->CheckFeatureSupport(This,feature,support_data,support_data_size);
+}
+/*** IDXGIFactory6 methods ***/
+static FORCEINLINE HRESULT IDXGIFactory7_EnumAdapterByGpuPreference(IDXGIFactory7* This,UINT adapter_idx,DXGI_GPU_PREFERENCE gpu_preference,REFIID iid,void **adapter) {
+ return This->lpVtbl->EnumAdapterByGpuPreference(This,adapter_idx,gpu_preference,iid,adapter);
+}
+/*** IDXGIFactory7 methods ***/
+static FORCEINLINE HRESULT IDXGIFactory7_RegisterAdaptersChangedEvent(IDXGIFactory7* This,HANDLE event,DWORD *cookie) {
+ return This->lpVtbl->RegisterAdaptersChangedEvent(This,event,cookie);
+}
+static FORCEINLINE HRESULT IDXGIFactory7_UnregisterAdaptersChangedEvent(IDXGIFactory7* This,DWORD cookie) {
+ return This->lpVtbl->UnregisterAdaptersChangedEvent(This,cookie);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIFactory7_INTERFACE_DEFINED__ */
+
+/* Begin additional prototypes for all interfaces */
+
+
+/* End additional prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __dxgi1_6_h__ */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgicommon.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgicommon.h
new file mode 100644
index 00000000..6e28018c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgicommon.h
@@ -0,0 +1,75 @@
+/*** Autogenerated by WIDL 5.13 from include/dxgicommon.idl - Do not edit ***/
+
+#ifdef _WIN32
+#ifndef __REQUIRED_RPCNDR_H_VERSION__
+#define __REQUIRED_RPCNDR_H_VERSION__ 475
+#endif
+#include <rpc.h>
+#include <rpcndr.h>
+#endif
+
+#ifndef COM_NO_WINDOWS_H
+#include <windows.h>
+#include <ole2.h>
+#endif
+
+#ifndef __dxgicommon_h__
+#define __dxgicommon_h__
+
+/* Forward declarations */
+
+/* Headers for imported files */
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#if 0
+typedef unsigned int UINT;
+#endif
+#define DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN (0xffffffff)
+
+#define DXGI_CENTER_MULTISAMPLE_QUALITY_PATTERN (0xfffffffe)
+
+typedef enum DXGI_COLOR_SPACE_TYPE {
+ DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 = 0x0,
+ DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709 = 0x1,
+ DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P709 = 0x2,
+ DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P2020 = 0x3,
+ DXGI_COLOR_SPACE_RESERVED = 0x4,
+ DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601 = 0x5,
+ DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 = 0x6,
+ DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P601 = 0x7,
+ DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 = 0x8,
+ DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709 = 0x9,
+ DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020 = 0xa,
+ DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020 = 0xb,
+ DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 = 0xc,
+ DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_LEFT_P2020 = 0xd,
+ DXGI_COLOR_SPACE_RGB_STUDIO_G2084_NONE_P2020 = 0xe,
+ DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_TOPLEFT_P2020 = 0xf,
+ DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_TOPLEFT_P2020 = 0x10,
+ DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P2020 = 0x11,
+ DXGI_COLOR_SPACE_YCBCR_STUDIO_GHLG_TOPLEFT_P2020 = 0x12,
+ DXGI_COLOR_SPACE_YCBCR_FULL_GHLG_TOPLEFT_P2020 = 0x13,
+ DXGI_COLOR_SPACE_CUSTOM = 0xffffffff
+} DXGI_COLOR_SPACE_TYPE;
+typedef struct DXGI_SAMPLE_DESC {
+ UINT Count;
+ UINT Quality;
+} DXGI_SAMPLE_DESC;
+typedef struct DXGI_RATIONAL {
+ UINT Numerator;
+ UINT Denominator;
+} DXGI_RATIONAL;
+/* Begin additional prototypes for all interfaces */
+
+
+/* End additional prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __dxgicommon_h__ */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgidebug.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgidebug.h
new file mode 100644
index 00000000..5b453b26
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgidebug.h
@@ -0,0 +1,135 @@
+/*** Autogenerated by WIDL 5.13 from include/dxgidebug.idl - Do not edit ***/
+
+#ifdef _WIN32
+#ifndef __REQUIRED_RPCNDR_H_VERSION__
+#define __REQUIRED_RPCNDR_H_VERSION__ 475
+#endif
+#include <rpc.h>
+#include <rpcndr.h>
+#endif
+
+#ifndef COM_NO_WINDOWS_H
+#include <windows.h>
+#include <ole2.h>
+#endif
+
+#ifndef __dxgidebug_h__
+#define __dxgidebug_h__
+
+/* Forward declarations */
+
+#ifndef __IDXGIDebug_FWD_DEFINED__
+#define __IDXGIDebug_FWD_DEFINED__
+typedef interface IDXGIDebug IDXGIDebug;
+#ifdef __cplusplus
+interface IDXGIDebug;
+#endif /* __cplusplus */
+#endif
+
+/* Headers for imported files */
+
+#include <oaidl.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+DEFINE_GUID(DXGI_DEBUG_ALL, 0xe48ae283, 0xda80, 0x490b,0x87, 0xe6, 0x43, 0xe9, 0xa9, 0xcf, 0xda, 0x08);
+DEFINE_GUID(DXGI_DEBUG_DX, 0x35cdd7fc, 0x13b2, 0x421d,0xa5, 0xd7, 0x7e, 0x44, 0x51, 0x28, 0x7d, 0x64);
+DEFINE_GUID(DXGI_DEBUG_DXGI, 0x25cddaa4, 0xb1c6, 0x47e1,0xac, 0x3e, 0x98, 0x87, 0x5b, 0x5a, 0x2e, 0x2a);
+DEFINE_GUID(DXGI_DEBUG_APP, 0x06cd6e01, 0x4219, 0x4ebd,0x87, 0x90, 0x27, 0xed, 0x23, 0x36, 0x0c, 0x62);
+typedef enum DXGI_DEBUG_RLO_FLAGS {
+ DXGI_DEBUG_RLO_SUMMARY = 0x1,
+ DXGI_DEBUG_RLO_DETAIL = 0x2,
+ DXGI_DEBUG_RLO_IGNORE_INTERNAL = 0x4,
+ DXGI_DEBUG_RLO_ALL = 0x7
+} DXGI_DEBUG_RLO_FLAGS;
+/*****************************************************************************
+ * IDXGIDebug interface
+ */
+#ifndef __IDXGIDebug_INTERFACE_DEFINED__
+#define __IDXGIDebug_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IDXGIDebug, 0x119e7452, 0xde9e, 0x40fe, 0x88,0x06, 0x88,0xf9,0x0c,0x12,0xb4,0x41);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("119e7452-de9e-40fe-8806-88f90c12b441")
+IDXGIDebug : public IUnknown
+{
+ virtual HRESULT STDMETHODCALLTYPE ReportLiveObjects(
+ GUID apiid,
+ DXGI_DEBUG_RLO_FLAGS flags) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(IDXGIDebug, 0x119e7452, 0xde9e, 0x40fe, 0x88,0x06, 0x88,0xf9,0x0c,0x12,0xb4,0x41)
+#endif
+#else
+typedef struct IDXGIDebugVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IDXGIDebug *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IDXGIDebug *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IDXGIDebug *This);
+
+ /*** IDXGIDebug methods ***/
+ HRESULT (STDMETHODCALLTYPE *ReportLiveObjects)(
+ IDXGIDebug *This,
+ GUID apiid,
+ DXGI_DEBUG_RLO_FLAGS flags);
+
+ END_INTERFACE
+} IDXGIDebugVtbl;
+
+interface IDXGIDebug {
+ CONST_VTBL IDXGIDebugVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define IDXGIDebug_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IDXGIDebug_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IDXGIDebug_Release(This) (This)->lpVtbl->Release(This)
+/*** IDXGIDebug methods ***/
+#define IDXGIDebug_ReportLiveObjects(This,apiid,flags) (This)->lpVtbl->ReportLiveObjects(This,apiid,flags)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT IDXGIDebug_QueryInterface(IDXGIDebug* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG IDXGIDebug_AddRef(IDXGIDebug* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG IDXGIDebug_Release(IDXGIDebug* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** IDXGIDebug methods ***/
+static FORCEINLINE HRESULT IDXGIDebug_ReportLiveObjects(IDXGIDebug* This,GUID apiid,DXGI_DEBUG_RLO_FLAGS flags) {
+ return This->lpVtbl->ReportLiveObjects(This,apiid,flags);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __IDXGIDebug_INTERFACE_DEFINED__ */
+
+/* Begin additional prototypes for all interfaces */
+
+
+/* End additional prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __dxgidebug_h__ */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgiformat.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgiformat.h
new file mode 100644
index 00000000..d05bfedd
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgiformat.h
@@ -0,0 +1,161 @@
+/*** Autogenerated by WIDL 5.13 from include/dxgiformat.idl - Do not edit ***/
+
+#ifdef _WIN32
+#ifndef __REQUIRED_RPCNDR_H_VERSION__
+#define __REQUIRED_RPCNDR_H_VERSION__ 475
+#endif
+#include <rpc.h>
+#include <rpcndr.h>
+#endif
+
+#ifndef COM_NO_WINDOWS_H
+#include <windows.h>
+#include <ole2.h>
+#endif
+
+#ifndef __dxgiformat_h__
+#define __dxgiformat_h__
+
+/* Forward declarations */
+
+/* Headers for imported files */
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define DXGI_FORMAT_DEFINED (1)
+
+typedef enum DXGI_FORMAT {
+ DXGI_FORMAT_UNKNOWN = 0x0,
+ DXGI_FORMAT_R32G32B32A32_TYPELESS = 0x1,
+ DXGI_FORMAT_R32G32B32A32_FLOAT = 0x2,
+ DXGI_FORMAT_R32G32B32A32_UINT = 0x3,
+ DXGI_FORMAT_R32G32B32A32_SINT = 0x4,
+ DXGI_FORMAT_R32G32B32_TYPELESS = 0x5,
+ DXGI_FORMAT_R32G32B32_FLOAT = 0x6,
+ DXGI_FORMAT_R32G32B32_UINT = 0x7,
+ DXGI_FORMAT_R32G32B32_SINT = 0x8,
+ DXGI_FORMAT_R16G16B16A16_TYPELESS = 0x9,
+ DXGI_FORMAT_R16G16B16A16_FLOAT = 0xa,
+ DXGI_FORMAT_R16G16B16A16_UNORM = 0xb,
+ DXGI_FORMAT_R16G16B16A16_UINT = 0xc,
+ DXGI_FORMAT_R16G16B16A16_SNORM = 0xd,
+ DXGI_FORMAT_R16G16B16A16_SINT = 0xe,
+ DXGI_FORMAT_R32G32_TYPELESS = 0xf,
+ DXGI_FORMAT_R32G32_FLOAT = 0x10,
+ DXGI_FORMAT_R32G32_UINT = 0x11,
+ DXGI_FORMAT_R32G32_SINT = 0x12,
+ DXGI_FORMAT_R32G8X24_TYPELESS = 0x13,
+ DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 0x14,
+ DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 0x15,
+ DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 0x16,
+ DXGI_FORMAT_R10G10B10A2_TYPELESS = 0x17,
+ DXGI_FORMAT_R10G10B10A2_UNORM = 0x18,
+ DXGI_FORMAT_R10G10B10A2_UINT = 0x19,
+ DXGI_FORMAT_R11G11B10_FLOAT = 0x1a,
+ DXGI_FORMAT_R8G8B8A8_TYPELESS = 0x1b,
+ DXGI_FORMAT_R8G8B8A8_UNORM = 0x1c,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 0x1d,
+ DXGI_FORMAT_R8G8B8A8_UINT = 0x1e,
+ DXGI_FORMAT_R8G8B8A8_SNORM = 0x1f,
+ DXGI_FORMAT_R8G8B8A8_SINT = 0x20,
+ DXGI_FORMAT_R16G16_TYPELESS = 0x21,
+ DXGI_FORMAT_R16G16_FLOAT = 0x22,
+ DXGI_FORMAT_R16G16_UNORM = 0x23,
+ DXGI_FORMAT_R16G16_UINT = 0x24,
+ DXGI_FORMAT_R16G16_SNORM = 0x25,
+ DXGI_FORMAT_R16G16_SINT = 0x26,
+ DXGI_FORMAT_R32_TYPELESS = 0x27,
+ DXGI_FORMAT_D32_FLOAT = 0x28,
+ DXGI_FORMAT_R32_FLOAT = 0x29,
+ DXGI_FORMAT_R32_UINT = 0x2a,
+ DXGI_FORMAT_R32_SINT = 0x2b,
+ DXGI_FORMAT_R24G8_TYPELESS = 0x2c,
+ DXGI_FORMAT_D24_UNORM_S8_UINT = 0x2d,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 0x2e,
+ DXGI_FORMAT_X24_TYPELESS_G8_UINT = 0x2f,
+ DXGI_FORMAT_R8G8_TYPELESS = 0x30,
+ DXGI_FORMAT_R8G8_UNORM = 0x31,
+ DXGI_FORMAT_R8G8_UINT = 0x32,
+ DXGI_FORMAT_R8G8_SNORM = 0x33,
+ DXGI_FORMAT_R8G8_SINT = 0x34,
+ DXGI_FORMAT_R16_TYPELESS = 0x35,
+ DXGI_FORMAT_R16_FLOAT = 0x36,
+ DXGI_FORMAT_D16_UNORM = 0x37,
+ DXGI_FORMAT_R16_UNORM = 0x38,
+ DXGI_FORMAT_R16_UINT = 0x39,
+ DXGI_FORMAT_R16_SNORM = 0x3a,
+ DXGI_FORMAT_R16_SINT = 0x3b,
+ DXGI_FORMAT_R8_TYPELESS = 0x3c,
+ DXGI_FORMAT_R8_UNORM = 0x3d,
+ DXGI_FORMAT_R8_UINT = 0x3e,
+ DXGI_FORMAT_R8_SNORM = 0x3f,
+ DXGI_FORMAT_R8_SINT = 0x40,
+ DXGI_FORMAT_A8_UNORM = 0x41,
+ DXGI_FORMAT_R1_UNORM = 0x42,
+ DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 0x43,
+ DXGI_FORMAT_R8G8_B8G8_UNORM = 0x44,
+ DXGI_FORMAT_G8R8_G8B8_UNORM = 0x45,
+ DXGI_FORMAT_BC1_TYPELESS = 0x46,
+ DXGI_FORMAT_BC1_UNORM = 0x47,
+ DXGI_FORMAT_BC1_UNORM_SRGB = 0x48,
+ DXGI_FORMAT_BC2_TYPELESS = 0x49,
+ DXGI_FORMAT_BC2_UNORM = 0x4a,
+ DXGI_FORMAT_BC2_UNORM_SRGB = 0x4b,
+ DXGI_FORMAT_BC3_TYPELESS = 0x4c,
+ DXGI_FORMAT_BC3_UNORM = 0x4d,
+ DXGI_FORMAT_BC3_UNORM_SRGB = 0x4e,
+ DXGI_FORMAT_BC4_TYPELESS = 0x4f,
+ DXGI_FORMAT_BC4_UNORM = 0x50,
+ DXGI_FORMAT_BC4_SNORM = 0x51,
+ DXGI_FORMAT_BC5_TYPELESS = 0x52,
+ DXGI_FORMAT_BC5_UNORM = 0x53,
+ DXGI_FORMAT_BC5_SNORM = 0x54,
+ DXGI_FORMAT_B5G6R5_UNORM = 0x55,
+ DXGI_FORMAT_B5G5R5A1_UNORM = 0x56,
+ DXGI_FORMAT_B8G8R8A8_UNORM = 0x57,
+ DXGI_FORMAT_B8G8R8X8_UNORM = 0x58,
+ DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 0x59,
+ DXGI_FORMAT_B8G8R8A8_TYPELESS = 0x5a,
+ DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = 0x5b,
+ DXGI_FORMAT_B8G8R8X8_TYPELESS = 0x5c,
+ DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = 0x5d,
+ DXGI_FORMAT_BC6H_TYPELESS = 0x5e,
+ DXGI_FORMAT_BC6H_UF16 = 0x5f,
+ DXGI_FORMAT_BC6H_SF16 = 0x60,
+ DXGI_FORMAT_BC7_TYPELESS = 0x61,
+ DXGI_FORMAT_BC7_UNORM = 0x62,
+ DXGI_FORMAT_BC7_UNORM_SRGB = 0x63,
+ DXGI_FORMAT_AYUV = 0x64,
+ DXGI_FORMAT_Y410 = 0x65,
+ DXGI_FORMAT_Y416 = 0x66,
+ DXGI_FORMAT_NV12 = 0x67,
+ DXGI_FORMAT_P010 = 0x68,
+ DXGI_FORMAT_P016 = 0x69,
+ DXGI_FORMAT_420_OPAQUE = 0x6a,
+ DXGI_FORMAT_YUY2 = 0x6b,
+ DXGI_FORMAT_Y210 = 0x6c,
+ DXGI_FORMAT_Y216 = 0x6d,
+ DXGI_FORMAT_NV11 = 0x6e,
+ DXGI_FORMAT_AI44 = 0x6f,
+ DXGI_FORMAT_IA44 = 0x70,
+ DXGI_FORMAT_P8 = 0x71,
+ DXGI_FORMAT_A8P8 = 0x72,
+ DXGI_FORMAT_B4G4R4A4_UNORM = 0x73,
+ DXGI_FORMAT_P208 = 0x82,
+ DXGI_FORMAT_V208 = 0x83,
+ DXGI_FORMAT_V408 = 0x84,
+ DXGI_FORMAT_FORCE_UINT = 0xffffffff
+} DXGI_FORMAT;
+/* Begin additional prototypes for all interfaces */
+
+
+/* End additional prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __dxgiformat_h__ */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgitype.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgitype.h
new file mode 100644
index 00000000..a9f11fd1
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/dxgitype.h
@@ -0,0 +1,96 @@
+/*** Autogenerated by WIDL 5.13 from include/dxgitype.idl - Do not edit ***/
+
+#ifdef _WIN32
+#ifndef __REQUIRED_RPCNDR_H_VERSION__
+#define __REQUIRED_RPCNDR_H_VERSION__ 475
+#endif
+#include <rpc.h>
+#include <rpcndr.h>
+#endif
+
+#ifndef COM_NO_WINDOWS_H
+#include <windows.h>
+#include <ole2.h>
+#endif
+
+#ifndef __dxgitype_h__
+#define __dxgitype_h__
+
+/* Forward declarations */
+
+/* Headers for imported files */
+
+#include <dxgicommon.h>
+#include <dxgiformat.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#if 0
+typedef unsigned int UINT;
+typedef LONG WINBOOL;
+#endif
+typedef enum DXGI_MODE_ROTATION {
+ DXGI_MODE_ROTATION_UNSPECIFIED = 0x0,
+ DXGI_MODE_ROTATION_IDENTITY = 0x1,
+ DXGI_MODE_ROTATION_ROTATE90 = 0x2,
+ DXGI_MODE_ROTATION_ROTATE180 = 0x3,
+ DXGI_MODE_ROTATION_ROTATE270 = 0x4
+} DXGI_MODE_ROTATION;
+typedef enum DXGI_MODE_SCANLINE_ORDER {
+ DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED = 0x0,
+ DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE = 0x1,
+ DXGI_MODE_SCANLINE_ORDER_UPPER_FIELD_FIRST = 0x2,
+ DXGI_MODE_SCANLINE_ORDER_LOWER_FIELD_FIRST = 0x3
+} DXGI_MODE_SCANLINE_ORDER;
+typedef enum DXGI_MODE_SCALING {
+ DXGI_MODE_SCALING_UNSPECIFIED = 0x0,
+ DXGI_MODE_SCALING_CENTERED = 0x1,
+ DXGI_MODE_SCALING_STRETCHED = 0x2
+} DXGI_MODE_SCALING;
+#ifndef D3DCOLORVALUE_DEFINED
+#define D3DCOLORVALUE_DEFINED
+typedef struct _D3DCOLORVALUE {
+ float r;
+ float g;
+ float b;
+ float a;
+} D3DCOLORVALUE;
+#endif
+typedef D3DCOLORVALUE DXGI_RGBA;
+typedef struct DXGI_MODE_DESC {
+ UINT Width;
+ UINT Height;
+ DXGI_RATIONAL RefreshRate;
+ DXGI_FORMAT Format;
+ DXGI_MODE_SCANLINE_ORDER ScanlineOrdering;
+ DXGI_MODE_SCALING Scaling;
+} DXGI_MODE_DESC;
+typedef struct DXGI_GAMMA_CONTROL_CAPABILITIES {
+ WINBOOL ScaleAndOffsetSupported;
+ float MaxConvertedValue;
+ float MinConvertedValue;
+ UINT NumGammaControlPoints;
+ float ControlPointPositions[1025];
+} DXGI_GAMMA_CONTROL_CAPABILITIES;
+typedef struct DXGI_RGB {
+ float Red;
+ float Green;
+ float Blue;
+} DXGI_RGB;
+typedef struct DXGI_GAMMA_CONTROL {
+ DXGI_RGB Scale;
+ DXGI_RGB Offset;
+ DXGI_RGB GammaCurve[1025];
+} DXGI_GAMMA_CONTROL;
+/* Begin additional prototypes for all interfaces */
+
+
+/* End additional prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __dxgitype_h__ */
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/windows/oaidl.h b/src/libs/dxvk-native-1.9.2a/include/native/windows/oaidl.h
new file mode 100644
index 00000000..549fe36f
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/windows/oaidl.h
@@ -0,0 +1,3 @@
+#pragma once
+
+// Don't care. \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/windows/objbase.h b/src/libs/dxvk-native-1.9.2a/include/native/windows/objbase.h
new file mode 100644
index 00000000..549fe36f
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/windows/objbase.h
@@ -0,0 +1,3 @@
+#pragma once
+
+// Don't care. \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/windows/ocidl.h b/src/libs/dxvk-native-1.9.2a/include/native/windows/ocidl.h
new file mode 100644
index 00000000..549fe36f
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/windows/ocidl.h
@@ -0,0 +1,3 @@
+#pragma once
+
+// Don't care. \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/windows/ole2.h b/src/libs/dxvk-native-1.9.2a/include/native/windows/ole2.h
new file mode 100644
index 00000000..549fe36f
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/windows/ole2.h
@@ -0,0 +1,3 @@
+#pragma once
+
+// Don't care. \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/windows/poppack.h b/src/libs/dxvk-native-1.9.2a/include/native/windows/poppack.h
new file mode 100644
index 00000000..163af228
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/windows/poppack.h
@@ -0,0 +1,8 @@
+/**
+ * This file has no copyright assigned and is placed in the Public Domain.
+ * This file is part of the mingw-w64 runtime package.
+ * No warranty is given; refer to the file DISCLAIMER.PD within this package.
+ */
+#if !(defined(lint) || defined(RC_INVOKED))
+#pragma pack(pop)
+#endif
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/windows/pshpack4.h b/src/libs/dxvk-native-1.9.2a/include/native/windows/pshpack4.h
new file mode 100644
index 00000000..59fdbbc5
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/windows/pshpack4.h
@@ -0,0 +1,8 @@
+/**
+ * This file has no copyright assigned and is placed in the Public Domain.
+ * This file is part of the mingw-w64 runtime package.
+ * No warranty is given; refer to the file DISCLAIMER.PD within this package.
+ */
+#if !(defined(lint) || defined(RC_INVOKED))
+#pragma pack(push,4)
+#endif
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/windows/rpc.h b/src/libs/dxvk-native-1.9.2a/include/native/windows/rpc.h
new file mode 100644
index 00000000..549fe36f
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/windows/rpc.h
@@ -0,0 +1,3 @@
+#pragma once
+
+// Don't care. \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/windows/rpcndr.h b/src/libs/dxvk-native-1.9.2a/include/native/windows/rpcndr.h
new file mode 100644
index 00000000..549fe36f
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/windows/rpcndr.h
@@ -0,0 +1,3 @@
+#pragma once
+
+// Don't care. \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/windows/unknwn.h b/src/libs/dxvk-native-1.9.2a/include/native/windows/unknwn.h
new file mode 100644
index 00000000..124d1f0e
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/windows/unknwn.h
@@ -0,0 +1,18 @@
+#pragma once
+
+#include "windows_base.h"
+
+DEFINE_GUID(IID_IUnknown, 0x00000000,0x0000,0x0000,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x46); /* vbox: added ';' */
+struct IUnknown {
+
+public:
+
+ virtual HRESULT QueryInterface(REFIID riid, void** ppvObject) = 0;
+
+ virtual ULONG AddRef() = 0;
+ virtual ULONG Release() = 0;
+
+};
+DECLARE_UUIDOF_HELPER(IUnknown, 0x00000000,0x0000,0x0000,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x46)
+
+#define IID_PPV_ARGS(ppType) __uuidof(decltype(**(ppType))), [](auto** pp) { (void)static_cast<IUnknown*>(*pp); return reinterpret_cast<void**>(pp); }(ppType)
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/windows/windows.h b/src/libs/dxvk-native-1.9.2a/include/native/windows/windows.h
new file mode 100644
index 00000000..5ffa7b21
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/windows/windows.h
@@ -0,0 +1,4 @@
+#pragma once
+
+#include "windows_base.h"
+#include "unknwn.h" \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/windows/windows_base.h b/src/libs/dxvk-native-1.9.2a/include/native/windows/windows_base.h
new file mode 100644
index 00000000..9f4ea37a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/windows/windows_base.h
@@ -0,0 +1,281 @@
+#pragma once
+
+#include <cstdint>
+#include <cstring>
+
+// GCC complains about the COM interfaces
+// not having virtual destructors
+
+// and class conversion for C...DESC helper types
+#ifdef __GNUC__
+#ifdef VBOX
+#pragma GCC diagnostic ignored "-Wpragmas"
+#endif
+#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
+#pragma GCC diagnostic ignored "-Wclass-conversion"
+#endif // __GNUC__
+
+struct SDL_Window;
+
+using INT = int32_t;
+using UINT = uint32_t;
+
+using LONG = int32_t;
+using ULONG = uint32_t;
+
+using HRESULT = int32_t;
+
+using WCHAR = wchar_t;
+
+using BOOL = INT;
+using WINBOOL = BOOL;
+
+using UINT16 = uint16_t;
+using UINT32 = uint32_t;
+using UINT64 = uint64_t;
+using VOID = void;
+using LPVOID = void*;
+using LPCVOID = const void*;
+
+using SIZE_T = size_t;
+
+using UINT8 = uint8_t;
+using BYTE = uint8_t;
+
+using SHORT = int16_t;
+using USHORT = uint16_t;
+
+using LONGLONG = int64_t;
+using ULONGLONG = uint64_t;
+
+using FLOAT = float;
+
+struct GUID {
+ uint32_t Data1;
+ uint16_t Data2;
+ uint16_t Data3;
+ uint8_t Data4[8];
+};
+
+using UUID = GUID;
+using REFIID = const GUID&;
+using REFGUID = REFIID;
+
+template <typename T>
+constexpr GUID __uuidof_helper();
+
+#define __uuidof(T) __uuidof_helper<T>()
+#define __uuidof_var(T) __uuidof_helper<decltype(T)>()
+
+inline bool operator==(const GUID& a, const GUID& b) { return std::memcmp(&a, &b, sizeof(GUID)) == 0; }
+inline bool operator!=(const GUID& a, const GUID& b) { return std::memcmp(&a, &b, sizeof(GUID)) != 0; }
+
+using DWORD = uint32_t;
+using WORD = uint16_t;
+
+using HANDLE = void*;
+using HMONITOR = HANDLE;
+using HDC = HANDLE;
+using HMODULE = HANDLE;
+using HWND = HANDLE;
+using HKEY = HANDLE;
+using COLORREF = DWORD;
+
+using LPSTR = char*;
+using LPCSTR = const char*;
+using LPCWSTR = const wchar_t*;
+
+struct LUID {
+ DWORD LowPart;
+ LONG HighPart;
+};
+
+struct POINT {
+ LONG x;
+ LONG y;
+};
+
+using LPPOINT = POINT*;
+
+struct RECT {
+ LONG left;
+ LONG top;
+ LONG right;
+ LONG bottom;
+};
+
+struct SIZE {
+ LONG cx;
+ LONG cy;
+};
+
+union LARGE_INTEGER {
+#ifndef VBOX /* ISO-C++ doesn't allow anonymous structs... */
+ struct {
+ DWORD LowPart;
+ LONG HighPart;
+ };
+#endif
+
+ struct {
+ DWORD LowPart;
+ LONG HighPart;
+ } u;
+
+ LONGLONG QuadPart;
+};
+
+struct MEMORYSTATUS
+{
+ DWORD dwLength;
+ SIZE_T dwTotalPhys;
+};
+
+struct SECURITY_ATTRIBUTES {
+ DWORD nLength;
+ void* lpSecurityDescriptor;
+ BOOL bInheritHandle;
+};
+
+struct PALETTEENTRY {
+ BYTE peRed;
+ BYTE peGreen;
+ BYTE peBlue;
+ BYTE peFlags;
+};
+
+struct RGNDATAHEADER {
+ DWORD dwSize;
+ DWORD iType;
+ DWORD nCount;
+ DWORD nRgnSize;
+ RECT rcBound;
+};
+
+struct RGNDATA {
+ RGNDATAHEADER rdh;
+ char Buffer[1];
+};
+
+// Ignore these.
+#define STDMETHODCALLTYPE
+#define __stdcall
+
+#define CONST const
+
+#ifndef TRUE /*VBOX*/
+constexpr BOOL TRUE = 1;
+#endif
+#ifndef FALSE /*VBOX*/
+constexpr BOOL FALSE = 0;
+#endif
+
+#define interface struct
+#define MIDL_INTERFACE(x) struct
+#define DEFINE_GUID(iid, a, b, c, d, e, f, g, h, i, j, k) \
+ constexpr GUID iid = {a,b,c,{d,e,f,g,h,i,j,k}} /* VBox: removed ';' to avoid gcc going nuts */
+
+#define DECLARE_UUIDOF_HELPER(type, a, b, c, d, e, f, g, h, i, j, k) \
+ extern "C++" { template <> constexpr GUID __uuidof_helper<type>() { return GUID{a,b,c,{d,e,f,g,h,i,j,k}}; } } \
+ extern "C++" { template <> constexpr GUID __uuidof_helper<type*>() { return __uuidof_helper<type>(); } } \
+ extern "C++" { template <> constexpr GUID __uuidof_helper<const type*>() { return __uuidof_helper<type>(); } } \
+ extern "C++" { template <> constexpr GUID __uuidof_helper<type&>() { return __uuidof_helper<type>(); } } \
+ extern "C++" { template <> constexpr GUID __uuidof_helper<const type&>() { return __uuidof_helper<type>(); } }
+
+
+#define __CRT_UUID_DECL(type, a, b, c, d, e, f, g, h, i, j, k) DECLARE_UUIDOF_HELPER(type, a, b, c, d, e, f, g, h, i, j, k)
+
+constexpr HRESULT S_OK = 0;
+constexpr HRESULT S_FALSE = 1;
+
+constexpr HRESULT E_INVALIDARG = 0x80070057;
+constexpr HRESULT E_FAIL = 0x80004005;
+constexpr HRESULT E_NOINTERFACE = 0x80004002;
+constexpr HRESULT E_NOTIMPL = 0x80004001;
+constexpr HRESULT E_OUTOFMEMORY = 0x8007000E;
+constexpr HRESULT E_POINTER = 0x80004003;
+
+constexpr HRESULT DXGI_STATUS_OCCLUDED = 0x087a0001;
+constexpr HRESULT DXGI_STATUS_CLIPPED = 0x087a0002;
+constexpr HRESULT DXGI_STATUS_NO_REDIRECTION = 0x087a0004;
+constexpr HRESULT DXGI_STATUS_NO_DESKTOP_ACCESS = 0x087a0005;
+constexpr HRESULT DXGI_STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE = 0x087a0006;
+constexpr HRESULT DXGI_STATUS_MODE_CHANGED = 0x087a0007;
+constexpr HRESULT DXGI_STATUS_MODE_CHANGE_IN_PROGRESS = 0x087a0008;
+constexpr HRESULT DXGI_STATUS_UNOCCLUDED = 0x087a0009;
+constexpr HRESULT DXGI_STATUS_DDA_WAS_STILL_DRAWING = 0x087a000a;
+constexpr HRESULT DXGI_STATUS_PRESENT_REQUIRED = 0x087a002f;
+
+constexpr HRESULT DXGI_ERROR_INVALID_CALL = 0x887A0001;
+constexpr HRESULT DXGI_ERROR_NOT_FOUND = 0x887A0002;
+constexpr HRESULT DXGI_ERROR_MORE_DATA = 0x887A0003;
+constexpr HRESULT DXGI_ERROR_UNSUPPORTED = 0x887A0004;
+constexpr HRESULT DXGI_ERROR_DEVICE_REMOVED = 0x887A0005;
+constexpr HRESULT DXGI_ERROR_DEVICE_HUNG = 0x887A0006;
+constexpr HRESULT DXGI_ERROR_DEVICE_RESET = 0x887A0007;
+constexpr HRESULT DXGI_ERROR_WAS_STILL_DRAWING = 0x887A000A;
+constexpr HRESULT DXGI_ERROR_FRAME_STATISTICS_DISJOINT = 0x887A000B;
+constexpr HRESULT DXGI_ERROR_GRAPHICS_VIDPN_SOURCE_IN_USE = 0x887A000C;
+constexpr HRESULT DXGI_ERROR_DRIVER_INTERNAL_ERROR = 0x887A0020;
+constexpr HRESULT DXGI_ERROR_NONEXCLUSIVE = 0x887A0021;
+constexpr HRESULT DXGI_ERROR_NOT_CURRENTLY_AVAILABLE = 0x887A0022;
+constexpr HRESULT DXGI_ERROR_REMOTE_CLIENT_DISCONNECTED = 0x887A0023;
+constexpr HRESULT DXGI_ERROR_REMOTE_OUTOFMEMORY = 0x887A0024;
+constexpr HRESULT DXGI_ERROR_ACCESS_LOST = 0x887A0026;
+constexpr HRESULT DXGI_ERROR_WAIT_TIMEOUT = 0x887A0027;
+constexpr HRESULT DXGI_ERROR_SESSION_DISCONNECTED = 0x887A0028;
+constexpr HRESULT DXGI_ERROR_RESTRICT_TO_OUTPUT_STALE = 0x887A0029;
+constexpr HRESULT DXGI_ERROR_CANNOT_PROTECT_CONTENT = 0x887A002A;
+constexpr HRESULT DXGI_ERROR_ACCESS_DENIED = 0x887A002B;
+constexpr HRESULT DXGI_ERROR_NAME_ALREADY_EXISTS = 0x887A002C;
+constexpr HRESULT DXGI_ERROR_SDK_COMPONENT_MISSING = 0x887A002D;
+
+constexpr UINT D3DENUM_WHQL_LEVEL = 2;
+
+#define WINAPI
+#define WINUSERAPI
+
+#define RGB(r,g,b) ((COLORREF)(((BYTE)(r)|((WORD)((BYTE)(g))<<8))|(((DWORD)(BYTE)(b))<<16)))
+
+#define MAKE_HRESULT(sev,fac,code) \
+ ((HRESULT) (((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) | ((unsigned long)(code))) )
+
+#define STDMETHOD(name) virtual HRESULT name
+#define STDMETHOD_(type, name) virtual type name
+
+#define THIS_
+#define THIS
+
+#define __C89_NAMELESSUNIONNAME
+#define __C89_NAMELESSUNIONNAME1
+#define __C89_NAMELESSUNIONNAME2
+#define __C89_NAMELESSUNIONNAME3
+#define __C89_NAMELESSUNIONNAME4
+#define __C89_NAMELESSUNIONNAME5
+#define __C89_NAMELESSUNIONNAME6
+#define __C89_NAMELESSUNIONNAME7
+#define __C89_NAMELESSUNIONNAME8
+#define __C89_NAMELESS
+#define DUMMYUNIONNAME
+#define DUMMYSTRUCTNAME
+
+#define DECLARE_INTERFACE(x) struct x
+#define DECLARE_INTERFACE_(x, y) struct x : public y
+
+#define BEGIN_INTERFACE
+#define END_INTERFACE
+
+#define PURE = 0
+
+#define DECLSPEC_SELECTANY
+
+#define __MSABI_LONG(x) x
+
+#define ENUM_CURRENT_SETTINGS ((DWORD)-1)
+#define ENUM_REGISTRY_SETTINGS ((DWORD)-2)
+
+template <typename T>
+inline bool FAILED(T hr) { return HRESULT(hr) < 0; }
+
+template <typename T>
+inline bool SUCCEEDED(T hr) { return !FAILED<T>(hr); } \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/wsi/native_headless.h b/src/libs/dxvk-native-1.9.2a/include/native/wsi/native_headless.h
new file mode 100644
index 00000000..7dab4cce
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/wsi/native_headless.h
@@ -0,0 +1,24 @@
+#include <cstdint>
+#include <windows.h>
+
+namespace dxvk::wsi {
+
+ inline void* fromHwnd(HWND hWindow) {
+ return reinterpret_cast<void *>(hWindow);
+ }
+
+ inline HWND toHwnd(void* pWindow) {
+ return reinterpret_cast<HWND>(pWindow);
+ }
+
+ // Offset so null HMONITORs go to -1
+ inline int32_t fromHmonitor(HMONITOR hMonitor) {
+ return static_cast<int32_t>(reinterpret_cast<intptr_t>(hMonitor)) - 1;
+ }
+
+ // Offset so -1 display id goes to 0 == NULL
+ inline HMONITOR toHmonitor(int32_t displayId) {
+ return reinterpret_cast<HMONITOR>(static_cast<intptr_t>(displayId + 1));
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/wsi/native_sdl2.h b/src/libs/dxvk-native-1.9.2a/include/native/wsi/native_sdl2.h
new file mode 100644
index 00000000..9281c403
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/wsi/native_sdl2.h
@@ -0,0 +1,26 @@
+#include <cstdint>
+#include <windows.h>
+
+#include <SDL2/SDL.h>
+
+namespace dxvk::wsi {
+
+ inline SDL_Window* fromHwnd(HWND hWindow) {
+ return reinterpret_cast<SDL_Window*>(hWindow);
+ }
+
+ inline HWND toHwnd(SDL_Window* pWindow) {
+ return reinterpret_cast<HWND>(pWindow);
+ }
+
+ // Offset so null HMONITORs go to -1
+ inline int32_t fromHmonitor(HMONITOR hMonitor) {
+ return static_cast<int32_t>(reinterpret_cast<intptr_t>(hMonitor)) - 1;
+ }
+
+ // Offset so -1 display id goes to 0 == NULL
+ inline HMONITOR toHmonitor(int32_t displayId) {
+ return reinterpret_cast<HMONITOR>(static_cast<intptr_t>(displayId + 1));
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/wsi/native_wsi.h b/src/libs/dxvk-native-1.9.2a/include/native/wsi/native_wsi.h
new file mode 100644
index 00000000..42a07a2e
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/wsi/native_wsi.h
@@ -0,0 +1,11 @@
+#pragma once
+
+#ifdef DXVK_WSI_WIN32
+#error You shouldnt be using this code path.
+#elif DXVK_WSI_SDL2
+#include "wsi/native_sdl2.h"
+#elif DXVK_WSI_HEADLESS /*VBOX - begin*/
+#include "wsi/native_headless.h"
+#else
+#error Unknown wsi!
+#endif \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/include/openvr/LICENSE b/src/libs/dxvk-native-1.9.2a/include/openvr/LICENSE
new file mode 100644
index 00000000..acf1c011
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/openvr/LICENSE
@@ -0,0 +1,27 @@
+Copyright (c) 2015, Valve Corporation
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without modification,
+are permitted provided that the following conditions are met:
+
+1. Redistributions of source code must retain the above copyright notice, this
+list of conditions and the following disclaimer.
+
+2. Redistributions in binary form must reproduce the above copyright notice,
+this list of conditions and the following disclaimer in the documentation and/or
+other materials provided with the distribution.
+
+3. Neither the name of the copyright holder nor the names of its contributors
+may be used to endorse or promote products derived from this software without
+specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
+ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/include/openvr/openvr.hpp b/src/libs/dxvk-native-1.9.2a/include/openvr/openvr.hpp
new file mode 100644
index 00000000..34a39088
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/openvr/openvr.hpp
@@ -0,0 +1,4323 @@
+#pragma once
+
+// openvr.h
+//========= Copyright Valve Corporation ============//
+// Dynamically generated file. Do not modify this file directly.
+
+#ifndef _OPENVR_API
+#define _OPENVR_API
+
+#include <stdint.h>
+
+
+
+// vrtypes.h
+#ifndef _INCLUDE_VRTYPES_H
+#define _INCLUDE_VRTYPES_H
+
+// Forward declarations to avoid requiring vulkan.h
+struct VkDevice_T;
+struct VkPhysicalDevice_T;
+struct VkInstance_T;
+struct VkQueue_T;
+
+// Forward declarations to avoid requiring d3d12.h
+struct ID3D12Resource;
+struct ID3D12CommandQueue;
+
+namespace vr
+{
+#pragma pack( push, 8 )
+
+typedef void* glSharedTextureHandle_t;
+typedef int32_t glInt_t;
+typedef uint32_t glUInt_t;
+
+// right-handed system
+// +y is up
+// +x is to the right
+// -z is forward
+// Distance unit is meters
+struct HmdMatrix34_t
+{
+ float m[3][4];
+};
+
+struct HmdMatrix44_t
+{
+ float m[4][4];
+};
+
+struct HmdVector3_t
+{
+ float v[3];
+};
+
+struct HmdVector4_t
+{
+ float v[4];
+};
+
+struct HmdVector3d_t
+{
+ double v[3];
+};
+
+struct HmdVector2_t
+{
+ float v[2];
+};
+
+struct HmdQuaternion_t
+{
+ double w, x, y, z;
+};
+
+struct HmdQuaternionf_t
+{
+ float w, x, y, z;
+};
+
+struct HmdColor_t
+{
+ float r, g, b, a;
+};
+
+struct HmdQuad_t
+{
+ HmdVector3_t vCorners[ 4 ];
+};
+
+struct HmdRect2_t
+{
+ HmdVector2_t vTopLeft;
+ HmdVector2_t vBottomRight;
+};
+
+/** Used to return the post-distortion UVs for each color channel.
+* UVs range from 0 to 1 with 0,0 in the upper left corner of the
+* source render target. The 0,0 to 1,1 range covers a single eye. */
+struct DistortionCoordinates_t
+{
+ float rfRed[2];
+ float rfGreen[2];
+ float rfBlue[2];
+};
+
+enum EVREye
+{
+ Eye_Left = 0,
+ Eye_Right = 1
+};
+
+enum ETextureType
+{
+ TextureType_DirectX = 0, // Handle is an ID3D11Texture
+ TextureType_OpenGL = 1, // Handle is an OpenGL texture name or an OpenGL render buffer name, depending on submit flags
+ TextureType_Vulkan = 2, // Handle is a pointer to a VRVulkanTextureData_t structure
+ TextureType_IOSurface = 3, // Handle is a macOS cross-process-sharable IOSurfaceRef
+ TextureType_DirectX12 = 4, // Handle is a pointer to a D3D12TextureData_t structure
+ TextureType_DXGISharedHandle = 5, // Handle is a HANDLE DXGI share handle, only supported for Overlay render targets.
+ // this texture is used directly by our renderer, so only perform atomic (copyresource or resolve) on it
+};
+
+enum EColorSpace
+{
+ ColorSpace_Auto = 0, // Assumes 'gamma' for 8-bit per component formats, otherwise 'linear'. This mirrors the DXGI formats which have _SRGB variants.
+ ColorSpace_Gamma = 1, // Texture data can be displayed directly on the display without any conversion (a.k.a. display native format).
+ ColorSpace_Linear = 2, // Same as gamma but has been converted to a linear representation using DXGI's sRGB conversion algorithm.
+};
+
+struct Texture_t
+{
+ void* handle; // See ETextureType definition above
+ ETextureType eType;
+ EColorSpace eColorSpace;
+};
+
+// Handle to a shared texture (HANDLE on Windows obtained using OpenSharedResource).
+typedef uint64_t SharedTextureHandle_t;
+#define INVALID_SHARED_TEXTURE_HANDLE ((vr::SharedTextureHandle_t)0)
+
+enum ETrackingResult
+{
+ TrackingResult_Uninitialized = 1,
+
+ TrackingResult_Calibrating_InProgress = 100,
+ TrackingResult_Calibrating_OutOfRange = 101,
+
+ TrackingResult_Running_OK = 200,
+ TrackingResult_Running_OutOfRange = 201,
+};
+
+typedef uint32_t DriverId_t;
+static const uint32_t k_nDriverNone = 0xFFFFFFFF;
+
+static const uint32_t k_unMaxDriverDebugResponseSize = 32768;
+
+/** Used to pass device IDs to API calls */
+typedef uint32_t TrackedDeviceIndex_t;
+static const uint32_t k_unTrackedDeviceIndex_Hmd = 0;
+static const uint32_t k_unMaxTrackedDeviceCount = 64;
+static const uint32_t k_unTrackedDeviceIndexOther = 0xFFFFFFFE;
+static const uint32_t k_unTrackedDeviceIndexInvalid = 0xFFFFFFFF;
+
+/** Describes what kind of object is being tracked at a given ID */
+enum ETrackedDeviceClass
+{
+ TrackedDeviceClass_Invalid = 0, // the ID was not valid.
+ TrackedDeviceClass_HMD = 1, // Head-Mounted Displays
+ TrackedDeviceClass_Controller = 2, // Tracked controllers
+ TrackedDeviceClass_GenericTracker = 3, // Generic trackers, similar to controllers
+ TrackedDeviceClass_TrackingReference = 4, // Camera and base stations that serve as tracking reference points
+ TrackedDeviceClass_DisplayRedirect = 5, // Accessories that aren't necessarily tracked themselves, but may redirect video output from other tracked devices
+};
+
+
+/** Describes what specific role associated with a tracked device */
+enum ETrackedControllerRole
+{
+ TrackedControllerRole_Invalid = 0, // Invalid value for controller type
+ TrackedControllerRole_LeftHand = 1, // Tracked device associated with the left hand
+ TrackedControllerRole_RightHand = 2, // Tracked device associated with the right hand
+ TrackedControllerRole_OptOut = 3, // Tracked device is opting out of left/right hand selection
+ TrackedControllerRole_Max = 4
+};
+
+
+/** describes a single pose for a tracked object */
+struct TrackedDevicePose_t
+{
+ HmdMatrix34_t mDeviceToAbsoluteTracking;
+ HmdVector3_t vVelocity; // velocity in tracker space in m/s
+ HmdVector3_t vAngularVelocity; // angular velocity in radians/s (?)
+ ETrackingResult eTrackingResult;
+ bool bPoseIsValid;
+
+ // This indicates that there is a device connected for this spot in the pose array.
+ // It could go from true to false if the user unplugs the device.
+ bool bDeviceIsConnected;
+};
+
+/** Identifies which style of tracking origin the application wants to use
+* for the poses it is requesting */
+enum ETrackingUniverseOrigin
+{
+ TrackingUniverseSeated = 0, // Poses are provided relative to the seated zero pose
+ TrackingUniverseStanding = 1, // Poses are provided relative to the safe bounds configured by the user
+ TrackingUniverseRawAndUncalibrated = 2, // Poses are provided in the coordinate system defined by the driver. It has Y up and is unified for devices of the same driver. You usually don't want this one.
+};
+
+typedef uint64_t WebConsoleHandle_t;
+#define INVALID_WEB_CONSOLE_HANDLE ((vr::WebConsoleHandle_t)0)
+
+// Refers to a single container of properties
+typedef uint64_t PropertyContainerHandle_t;
+typedef uint32_t PropertyTypeTag_t;
+
+static const PropertyContainerHandle_t k_ulInvalidPropertyContainer = 0;
+static const PropertyTypeTag_t k_unInvalidPropertyTag = 0;
+
+typedef PropertyContainerHandle_t DriverHandle_t;
+static const PropertyContainerHandle_t k_ulInvalidDriverHandle = 0;
+
+// Use these tags to set/get common types as struct properties
+static const PropertyTypeTag_t k_unFloatPropertyTag = 1;
+static const PropertyTypeTag_t k_unInt32PropertyTag = 2;
+static const PropertyTypeTag_t k_unUint64PropertyTag = 3;
+static const PropertyTypeTag_t k_unBoolPropertyTag = 4;
+static const PropertyTypeTag_t k_unStringPropertyTag = 5;
+
+static const PropertyTypeTag_t k_unHmdMatrix34PropertyTag = 20;
+static const PropertyTypeTag_t k_unHmdMatrix44PropertyTag = 21;
+static const PropertyTypeTag_t k_unHmdVector3PropertyTag = 22;
+static const PropertyTypeTag_t k_unHmdVector4PropertyTag = 23;
+
+static const PropertyTypeTag_t k_unHiddenAreaPropertyTag = 30;
+static const PropertyTypeTag_t k_unPathHandleInfoTag = 31;
+static const PropertyTypeTag_t k_unActionPropertyTag = 32;
+static const PropertyTypeTag_t k_unInputValuePropertyTag = 33;
+static const PropertyTypeTag_t k_unWildcardPropertyTag = 34;
+static const PropertyTypeTag_t k_unHapticVibrationPropertyTag = 35;
+static const PropertyTypeTag_t k_unSkeletonPropertyTag = 36;
+
+static const PropertyTypeTag_t k_unOpenVRInternalReserved_Start = 1000;
+static const PropertyTypeTag_t k_unOpenVRInternalReserved_End = 10000;
+
+
+/** Each entry in this enum represents a property that can be retrieved about a
+* tracked device. Many fields are only valid for one ETrackedDeviceClass. */
+enum ETrackedDeviceProperty
+{
+ Prop_Invalid = 0,
+
+ // general properties that apply to all device classes
+ Prop_TrackingSystemName_String = 1000,
+ Prop_ModelNumber_String = 1001,
+ Prop_SerialNumber_String = 1002,
+ Prop_RenderModelName_String = 1003,
+ Prop_WillDriftInYaw_Bool = 1004,
+ Prop_ManufacturerName_String = 1005,
+ Prop_TrackingFirmwareVersion_String = 1006,
+ Prop_HardwareRevision_String = 1007,
+ Prop_AllWirelessDongleDescriptions_String = 1008,
+ Prop_ConnectedWirelessDongle_String = 1009,
+ Prop_DeviceIsWireless_Bool = 1010,
+ Prop_DeviceIsCharging_Bool = 1011,
+ Prop_DeviceBatteryPercentage_Float = 1012, // 0 is empty, 1 is full
+ Prop_StatusDisplayTransform_Matrix34 = 1013,
+ Prop_Firmware_UpdateAvailable_Bool = 1014,
+ Prop_Firmware_ManualUpdate_Bool = 1015,
+ Prop_Firmware_ManualUpdateURL_String = 1016,
+ Prop_HardwareRevision_Uint64 = 1017,
+ Prop_FirmwareVersion_Uint64 = 1018,
+ Prop_FPGAVersion_Uint64 = 1019,
+ Prop_VRCVersion_Uint64 = 1020,
+ Prop_RadioVersion_Uint64 = 1021,
+ Prop_DongleVersion_Uint64 = 1022,
+ Prop_BlockServerShutdown_Bool = 1023,
+ Prop_CanUnifyCoordinateSystemWithHmd_Bool = 1024,
+ Prop_ContainsProximitySensor_Bool = 1025,
+ Prop_DeviceProvidesBatteryStatus_Bool = 1026,
+ Prop_DeviceCanPowerOff_Bool = 1027,
+ Prop_Firmware_ProgrammingTarget_String = 1028,
+ Prop_DeviceClass_Int32 = 1029,
+ Prop_HasCamera_Bool = 1030,
+ Prop_DriverVersion_String = 1031,
+ Prop_Firmware_ForceUpdateRequired_Bool = 1032,
+ Prop_ViveSystemButtonFixRequired_Bool = 1033,
+ Prop_ParentDriver_Uint64 = 1034,
+ Prop_ResourceRoot_String = 1035,
+ Prop_RegisteredDeviceType_String = 1036,
+ Prop_InputProfilePath_String = 1037, // input profile to use for this device in the input system. Will default to tracking system name if this isn't provided
+ Prop_NeverTracked_Bool = 1038, // Used for devices that will never have a valid pose by design
+ Prop_NumCameras_Int32 = 1039,
+ Prop_CameraFrameLayout_Int32 = 1040, // EVRTrackedCameraFrameLayout value
+
+ // Properties that are unique to TrackedDeviceClass_HMD
+ Prop_ReportsTimeSinceVSync_Bool = 2000,
+ Prop_SecondsFromVsyncToPhotons_Float = 2001,
+ Prop_DisplayFrequency_Float = 2002,
+ Prop_UserIpdMeters_Float = 2003,
+ Prop_CurrentUniverseId_Uint64 = 2004,
+ Prop_PreviousUniverseId_Uint64 = 2005,
+ Prop_DisplayFirmwareVersion_Uint64 = 2006,
+ Prop_IsOnDesktop_Bool = 2007,
+ Prop_DisplayMCType_Int32 = 2008,
+ Prop_DisplayMCOffset_Float = 2009,
+ Prop_DisplayMCScale_Float = 2010,
+ Prop_EdidVendorID_Int32 = 2011,
+ Prop_DisplayMCImageLeft_String = 2012,
+ Prop_DisplayMCImageRight_String = 2013,
+ Prop_DisplayGCBlackClamp_Float = 2014,
+ Prop_EdidProductID_Int32 = 2015,
+ Prop_CameraToHeadTransform_Matrix34 = 2016,
+ Prop_DisplayGCType_Int32 = 2017,
+ Prop_DisplayGCOffset_Float = 2018,
+ Prop_DisplayGCScale_Float = 2019,
+ Prop_DisplayGCPrescale_Float = 2020,
+ Prop_DisplayGCImage_String = 2021,
+ Prop_LensCenterLeftU_Float = 2022,
+ Prop_LensCenterLeftV_Float = 2023,
+ Prop_LensCenterRightU_Float = 2024,
+ Prop_LensCenterRightV_Float = 2025,
+ Prop_UserHeadToEyeDepthMeters_Float = 2026,
+ Prop_CameraFirmwareVersion_Uint64 = 2027,
+ Prop_CameraFirmwareDescription_String = 2028,
+ Prop_DisplayFPGAVersion_Uint64 = 2029,
+ Prop_DisplayBootloaderVersion_Uint64 = 2030,
+ Prop_DisplayHardwareVersion_Uint64 = 2031,
+ Prop_AudioFirmwareVersion_Uint64 = 2032,
+ Prop_CameraCompatibilityMode_Int32 = 2033,
+ Prop_ScreenshotHorizontalFieldOfViewDegrees_Float = 2034,
+ Prop_ScreenshotVerticalFieldOfViewDegrees_Float = 2035,
+ Prop_DisplaySuppressed_Bool = 2036,
+ Prop_DisplayAllowNightMode_Bool = 2037,
+ Prop_DisplayMCImageWidth_Int32 = 2038,
+ Prop_DisplayMCImageHeight_Int32 = 2039,
+ Prop_DisplayMCImageNumChannels_Int32 = 2040,
+ Prop_DisplayMCImageData_Binary = 2041,
+ Prop_SecondsFromPhotonsToVblank_Float = 2042,
+ Prop_DriverDirectModeSendsVsyncEvents_Bool = 2043,
+ Prop_DisplayDebugMode_Bool = 2044,
+ Prop_GraphicsAdapterLuid_Uint64 = 2045,
+ Prop_DriverProvidedChaperonePath_String = 2048,
+ Prop_ExpectedTrackingReferenceCount_Int32 = 2049, // expected number of sensors or basestations to reserve UI space for
+ Prop_ExpectedControllerCount_Int32 = 2050, // expected number of tracked controllers to reserve UI space for
+ Prop_NamedIconPathControllerLeftDeviceOff_String = 2051, // placeholder icon for "left" controller if not yet detected/loaded
+ Prop_NamedIconPathControllerRightDeviceOff_String = 2052, // placeholder icon for "right" controller if not yet detected/loaded
+ Prop_NamedIconPathTrackingReferenceDeviceOff_String = 2053, // placeholder icon for sensor/base if not yet detected/loaded
+ Prop_DoNotApplyPrediction_Bool = 2054,
+ Prop_CameraToHeadTransforms_Matrix34_Array = 2055,
+ Prop_DistortionMeshResolution_Int32 = 2056, // custom resolution of compositor calls to IVRSystem::ComputeDistortion
+ Prop_DriverIsDrawingControllers_Bool = 2057,
+ Prop_DriverRequestsApplicationPause_Bool = 2058,
+ Prop_DriverRequestsReducedRendering_Bool = 2059,
+ Prop_MinimumIpdStepMeters_Float = 2060,
+ Prop_AudioBridgeFirmwareVersion_Uint64 = 2061,
+ Prop_ImageBridgeFirmwareVersion_Uint64 = 2062,
+ Prop_ImuToHeadTransform_Matrix34 = 2063,
+ Prop_ImuFactoryGyroBias_Vector3 = 2064,
+ Prop_ImuFactoryGyroScale_Vector3 = 2065,
+ Prop_ImuFactoryAccelerometerBias_Vector3 = 2066,
+ Prop_ImuFactoryAccelerometerScale_Vector3 = 2067,
+
+ // Properties that are unique to TrackedDeviceClass_Controller
+ Prop_AttachedDeviceId_String = 3000,
+ Prop_SupportedButtons_Uint64 = 3001,
+ Prop_Axis0Type_Int32 = 3002, // Return value is of type EVRControllerAxisType
+ Prop_Axis1Type_Int32 = 3003, // Return value is of type EVRControllerAxisType
+ Prop_Axis2Type_Int32 = 3004, // Return value is of type EVRControllerAxisType
+ Prop_Axis3Type_Int32 = 3005, // Return value is of type EVRControllerAxisType
+ Prop_Axis4Type_Int32 = 3006, // Return value is of type EVRControllerAxisType
+ Prop_ControllerRoleHint_Int32 = 3007, // Return value is of type ETrackedControllerRole
+
+ // Properties that are unique to TrackedDeviceClass_TrackingReference
+ Prop_FieldOfViewLeftDegrees_Float = 4000,
+ Prop_FieldOfViewRightDegrees_Float = 4001,
+ Prop_FieldOfViewTopDegrees_Float = 4002,
+ Prop_FieldOfViewBottomDegrees_Float = 4003,
+ Prop_TrackingRangeMinimumMeters_Float = 4004,
+ Prop_TrackingRangeMaximumMeters_Float = 4005,
+ Prop_ModeLabel_String = 4006,
+
+ // Properties that are used for user interface like icons names
+ Prop_IconPathName_String = 5000, // DEPRECATED. Value not referenced. Now expected to be part of icon path properties.
+ Prop_NamedIconPathDeviceOff_String = 5001, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
+ Prop_NamedIconPathDeviceSearching_String = 5002, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
+ Prop_NamedIconPathDeviceSearchingAlert_String = 5003, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
+ Prop_NamedIconPathDeviceReady_String = 5004, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
+ Prop_NamedIconPathDeviceReadyAlert_String = 5005, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
+ Prop_NamedIconPathDeviceNotReady_String = 5006, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
+ Prop_NamedIconPathDeviceStandby_String = 5007, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
+ Prop_NamedIconPathDeviceAlertLow_String = 5008, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
+
+ // Properties that are used by helpers, but are opaque to applications
+ Prop_DisplayHiddenArea_Binary_Start = 5100,
+ Prop_DisplayHiddenArea_Binary_End = 5150,
+ Prop_ParentContainer = 5151,
+
+ // Properties that are unique to drivers
+ Prop_UserConfigPath_String = 6000,
+ Prop_InstallPath_String = 6001,
+ Prop_HasDisplayComponent_Bool = 6002,
+ Prop_HasControllerComponent_Bool = 6003,
+ Prop_HasCameraComponent_Bool = 6004,
+ Prop_HasDriverDirectModeComponent_Bool = 6005,
+ Prop_HasVirtualDisplayComponent_Bool = 6006,
+
+ // Properties that are set internally based on other information provided by drivers
+ Prop_ControllerType_String = 7000,
+ Prop_LegacyInputProfile_String = 7001,
+
+ // Vendors are free to expose private debug data in this reserved region
+ Prop_VendorSpecific_Reserved_Start = 10000,
+ Prop_VendorSpecific_Reserved_End = 10999,
+
+ Prop_TrackedDeviceProperty_Max = 1000000,
+};
+
+/** No string property will ever be longer than this length */
+static const uint32_t k_unMaxPropertyStringSize = 32 * 1024;
+
+/** Used to return errors that occur when reading properties. */
+enum ETrackedPropertyError
+{
+ TrackedProp_Success = 0,
+ TrackedProp_WrongDataType = 1,
+ TrackedProp_WrongDeviceClass = 2,
+ TrackedProp_BufferTooSmall = 3,
+ TrackedProp_UnknownProperty = 4, // Driver has not set the property (and may not ever).
+ TrackedProp_InvalidDevice = 5,
+ TrackedProp_CouldNotContactServer = 6,
+ TrackedProp_ValueNotProvidedByDevice = 7,
+ TrackedProp_StringExceedsMaximumLength = 8,
+ TrackedProp_NotYetAvailable = 9, // The property value isn't known yet, but is expected soon. Call again later.
+ TrackedProp_PermissionDenied = 10,
+ TrackedProp_InvalidOperation = 11,
+ TrackedProp_CannotWriteToWildcards = 12,
+};
+
+/** Allows the application to control what part of the provided texture will be used in the
+* frame buffer. */
+struct VRTextureBounds_t
+{
+ float uMin, vMin;
+ float uMax, vMax;
+};
+
+/** Allows specifying pose used to render provided scene texture (if different from value returned by WaitGetPoses). */
+struct VRTextureWithPose_t : public Texture_t
+{
+ HmdMatrix34_t mDeviceToAbsoluteTracking; // Actual pose used to render scene textures.
+};
+
+struct VRTextureDepthInfo_t
+{
+ void* handle; // See ETextureType definition above
+ HmdMatrix44_t mProjection;
+ HmdVector2_t vRange; // 0..1
+};
+
+struct VRTextureWithDepth_t : public Texture_t
+{
+ VRTextureDepthInfo_t depth;
+};
+
+struct VRTextureWithPoseAndDepth_t : public VRTextureWithPose_t
+{
+ VRTextureDepthInfo_t depth;
+};
+
+/** Allows the application to control how scene textures are used by the compositor when calling Submit. */
+enum EVRSubmitFlags
+{
+ // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied.
+ Submit_Default = 0x00,
+
+ // App submits final left and right eye images with lens distortion already applied (lens distortion makes the images appear
+ // barrel distorted with chromatic aberration correction applied). The app would have used the data returned by
+ // vr::IVRSystem::ComputeDistortion() to apply the correct distortion to the rendered images before calling Submit().
+ Submit_LensDistortionAlreadyApplied = 0x01,
+
+ // If the texture pointer passed in is actually a renderbuffer (e.g. for MSAA in OpenGL) then set this flag.
+ Submit_GlRenderBuffer = 0x02,
+
+ // Do not use
+ Submit_Reserved = 0x04,
+
+ // Set to indicate that pTexture is a pointer to a VRTextureWithPose_t.
+ // This flag can be combined with Submit_TextureWithDepth to pass a VRTextureWithPoseAndDepth_t.
+ Submit_TextureWithPose = 0x08,
+
+ // Set to indicate that pTexture is a pointer to a VRTextureWithDepth_t.
+ // This flag can be combined with Submit_TextureWithPose to pass a VRTextureWithPoseAndDepth_t.
+ Submit_TextureWithDepth = 0x10,
+};
+
+/** Data required for passing Vulkan textures to IVRCompositor::Submit.
+* Be sure to call OpenVR_Shutdown before destroying these resources. */
+struct VRVulkanTextureData_t
+{
+ uint64_t m_nImage; // VkImage
+ VkDevice_T *m_pDevice;
+ VkPhysicalDevice_T *m_pPhysicalDevice;
+ VkInstance_T *m_pInstance;
+ VkQueue_T *m_pQueue;
+ uint32_t m_nQueueFamilyIndex;
+ uint32_t m_nWidth, m_nHeight, m_nFormat, m_nSampleCount;
+};
+
+/** Data required for passing D3D12 textures to IVRCompositor::Submit.
+* Be sure to call OpenVR_Shutdown before destroying these resources. */
+struct D3D12TextureData_t
+{
+ ID3D12Resource *m_pResource;
+ ID3D12CommandQueue *m_pCommandQueue;
+ uint32_t m_nNodeMask;
+};
+
+/** Status of the overall system or tracked objects */
+enum EVRState
+{
+ VRState_Undefined = -1,
+ VRState_Off = 0,
+ VRState_Searching = 1,
+ VRState_Searching_Alert = 2,
+ VRState_Ready = 3,
+ VRState_Ready_Alert = 4,
+ VRState_NotReady = 5,
+ VRState_Standby = 6,
+ VRState_Ready_Alert_Low = 7,
+};
+
+/** The types of events that could be posted (and what the parameters mean for each event type) */
+enum EVREventType
+{
+ VREvent_None = 0,
+
+ VREvent_TrackedDeviceActivated = 100,
+ VREvent_TrackedDeviceDeactivated = 101,
+ VREvent_TrackedDeviceUpdated = 102,
+ VREvent_TrackedDeviceUserInteractionStarted = 103,
+ VREvent_TrackedDeviceUserInteractionEnded = 104,
+ VREvent_IpdChanged = 105,
+ VREvent_EnterStandbyMode = 106,
+ VREvent_LeaveStandbyMode = 107,
+ VREvent_TrackedDeviceRoleChanged = 108,
+ VREvent_WatchdogWakeUpRequested = 109,
+ VREvent_LensDistortionChanged = 110,
+ VREvent_PropertyChanged = 111,
+ VREvent_WirelessDisconnect = 112,
+ VREvent_WirelessReconnect = 113,
+
+ VREvent_ButtonPress = 200, // data is controller
+ VREvent_ButtonUnpress = 201, // data is controller
+ VREvent_ButtonTouch = 202, // data is controller
+ VREvent_ButtonUntouch = 203, // data is controller
+
+ VREvent_DualAnalog_Press = 250, // data is dualAnalog
+ VREvent_DualAnalog_Unpress = 251, // data is dualAnalog
+ VREvent_DualAnalog_Touch = 252, // data is dualAnalog
+ VREvent_DualAnalog_Untouch = 253, // data is dualAnalog
+ VREvent_DualAnalog_Move = 254, // data is dualAnalog
+ VREvent_DualAnalog_ModeSwitch1 = 255, // data is dualAnalog
+ VREvent_DualAnalog_ModeSwitch2 = 256, // data is dualAnalog
+ VREvent_DualAnalog_Cancel = 257, // data is dualAnalog
+
+ VREvent_MouseMove = 300, // data is mouse
+ VREvent_MouseButtonDown = 301, // data is mouse
+ VREvent_MouseButtonUp = 302, // data is mouse
+ VREvent_FocusEnter = 303, // data is overlay
+ VREvent_FocusLeave = 304, // data is overlay
+ VREvent_Scroll = 305, // data is mouse
+ VREvent_TouchPadMove = 306, // data is mouse
+ VREvent_OverlayFocusChanged = 307, // data is overlay, global event
+
+ VREvent_InputFocusCaptured = 400, // data is process DEPRECATED
+ VREvent_InputFocusReleased = 401, // data is process DEPRECATED
+ VREvent_SceneFocusLost = 402, // data is process
+ VREvent_SceneFocusGained = 403, // data is process
+ VREvent_SceneApplicationChanged = 404, // data is process - The App actually drawing the scene changed (usually to or from the compositor)
+ VREvent_SceneFocusChanged = 405, // data is process - New app got access to draw the scene
+ VREvent_InputFocusChanged = 406, // data is process
+ VREvent_SceneApplicationSecondaryRenderingStarted = 407, // data is process
+ VREvent_SceneApplicationUsingWrongGraphicsAdapter = 408, // data is process
+ VREvent_ActionBindingReloaded = 409, // data is process - The App that action binds reloaded for
+
+ VREvent_HideRenderModels = 410, // Sent to the scene application to request hiding render models temporarily
+ VREvent_ShowRenderModels = 411, // Sent to the scene application to request restoring render model visibility
+
+ VREvent_ConsoleOpened = 420,
+ VREvent_ConsoleClosed = 421,
+
+ VREvent_OverlayShown = 500,
+ VREvent_OverlayHidden = 501,
+ VREvent_DashboardActivated = 502,
+ VREvent_DashboardDeactivated = 503,
+ VREvent_DashboardThumbSelected = 504, // Sent to the overlay manager - data is overlay
+ VREvent_DashboardRequested = 505, // Sent to the overlay manager - data is overlay
+ VREvent_ResetDashboard = 506, // Send to the overlay manager
+ VREvent_RenderToast = 507, // Send to the dashboard to render a toast - data is the notification ID
+ VREvent_ImageLoaded = 508, // Sent to overlays when a SetOverlayRaw or SetOverlayFromFile call finishes loading
+ VREvent_ShowKeyboard = 509, // Sent to keyboard renderer in the dashboard to invoke it
+ VREvent_HideKeyboard = 510, // Sent to keyboard renderer in the dashboard to hide it
+ VREvent_OverlayGamepadFocusGained = 511, // Sent to an overlay when IVROverlay::SetFocusOverlay is called on it
+ VREvent_OverlayGamepadFocusLost = 512, // Send to an overlay when it previously had focus and IVROverlay::SetFocusOverlay is called on something else
+ VREvent_OverlaySharedTextureChanged = 513,
+ //VREvent_DashboardGuideButtonDown = 514, // These are no longer sent
+ //VREvent_DashboardGuideButtonUp = 515,
+ VREvent_ScreenshotTriggered = 516, // Screenshot button combo was pressed, Dashboard should request a screenshot
+ VREvent_ImageFailed = 517, // Sent to overlays when a SetOverlayRaw or SetOverlayfromFail fails to load
+ VREvent_DashboardOverlayCreated = 518,
+ VREvent_SwitchGamepadFocus = 519,
+
+ // Screenshot API
+ VREvent_RequestScreenshot = 520, // Sent by vrclient application to compositor to take a screenshot
+ VREvent_ScreenshotTaken = 521, // Sent by compositor to the application that the screenshot has been taken
+ VREvent_ScreenshotFailed = 522, // Sent by compositor to the application that the screenshot failed to be taken
+ VREvent_SubmitScreenshotToDashboard = 523, // Sent by compositor to the dashboard that a completed screenshot was submitted
+ VREvent_ScreenshotProgressToDashboard = 524, // Sent by compositor to the dashboard that a completed screenshot was submitted
+
+ VREvent_PrimaryDashboardDeviceChanged = 525,
+ VREvent_RoomViewShown = 526, // Sent by compositor whenever room-view is enabled
+ VREvent_RoomViewHidden = 527, // Sent by compositor whenever room-view is disabled
+
+ VREvent_Notification_Shown = 600,
+ VREvent_Notification_Hidden = 601,
+ VREvent_Notification_BeginInteraction = 602,
+ VREvent_Notification_Destroyed = 603,
+
+ VREvent_Quit = 700, // data is process
+ VREvent_ProcessQuit = 701, // data is process
+ VREvent_QuitAborted_UserPrompt = 702, // data is process
+ VREvent_QuitAcknowledged = 703, // data is process
+ VREvent_DriverRequestedQuit = 704, // The driver has requested that SteamVR shut down
+
+ VREvent_ChaperoneDataHasChanged = 800,
+ VREvent_ChaperoneUniverseHasChanged = 801,
+ VREvent_ChaperoneTempDataHasChanged = 802,
+ VREvent_ChaperoneSettingsHaveChanged = 803,
+ VREvent_SeatedZeroPoseReset = 804,
+
+ VREvent_AudioSettingsHaveChanged = 820,
+
+ VREvent_BackgroundSettingHasChanged = 850,
+ VREvent_CameraSettingsHaveChanged = 851,
+ VREvent_ReprojectionSettingHasChanged = 852,
+ VREvent_ModelSkinSettingsHaveChanged = 853,
+ VREvent_EnvironmentSettingsHaveChanged = 854,
+ VREvent_PowerSettingsHaveChanged = 855,
+ VREvent_EnableHomeAppSettingsHaveChanged = 856,
+ VREvent_SteamVRSectionSettingChanged = 857,
+ VREvent_LighthouseSectionSettingChanged = 858,
+ VREvent_NullSectionSettingChanged = 859,
+ VREvent_UserInterfaceSectionSettingChanged = 860,
+ VREvent_NotificationsSectionSettingChanged = 861,
+ VREvent_KeyboardSectionSettingChanged = 862,
+ VREvent_PerfSectionSettingChanged = 863,
+ VREvent_DashboardSectionSettingChanged = 864,
+ VREvent_WebInterfaceSectionSettingChanged = 865,
+
+ VREvent_StatusUpdate = 900,
+
+ VREvent_WebInterface_InstallDriverCompleted = 950,
+
+ VREvent_MCImageUpdated = 1000,
+
+ VREvent_FirmwareUpdateStarted = 1100,
+ VREvent_FirmwareUpdateFinished = 1101,
+
+ VREvent_KeyboardClosed = 1200,
+ VREvent_KeyboardCharInput = 1201,
+ VREvent_KeyboardDone = 1202, // Sent when DONE button clicked on keyboard
+
+ VREvent_ApplicationTransitionStarted = 1300,
+ VREvent_ApplicationTransitionAborted = 1301,
+ VREvent_ApplicationTransitionNewAppStarted = 1302,
+ VREvent_ApplicationListUpdated = 1303,
+ VREvent_ApplicationMimeTypeLoad = 1304,
+ VREvent_ApplicationTransitionNewAppLaunchComplete = 1305,
+ VREvent_ProcessConnected = 1306,
+ VREvent_ProcessDisconnected = 1307,
+
+ VREvent_Compositor_MirrorWindowShown = 1400,
+ VREvent_Compositor_MirrorWindowHidden = 1401,
+ VREvent_Compositor_ChaperoneBoundsShown = 1410,
+ VREvent_Compositor_ChaperoneBoundsHidden = 1411,
+
+ VREvent_TrackedCamera_StartVideoStream = 1500,
+ VREvent_TrackedCamera_StopVideoStream = 1501,
+ VREvent_TrackedCamera_PauseVideoStream = 1502,
+ VREvent_TrackedCamera_ResumeVideoStream = 1503,
+ VREvent_TrackedCamera_EditingSurface = 1550,
+
+ VREvent_PerformanceTest_EnableCapture = 1600,
+ VREvent_PerformanceTest_DisableCapture = 1601,
+ VREvent_PerformanceTest_FidelityLevel = 1602,
+
+ VREvent_MessageOverlay_Closed = 1650,
+ VREvent_MessageOverlayCloseRequested = 1651,
+
+ VREvent_Input_HapticVibration = 1700, // data is hapticVibration
+ VREvent_Input_BindingLoadFailed = 1701, // data is process
+ VREvent_Input_BindingLoadSuccessful = 1702, // data is process
+
+ // Vendors are free to expose private events in this reserved region
+ VREvent_VendorSpecific_Reserved_Start = 10000,
+ VREvent_VendorSpecific_Reserved_End = 19999,
+};
+
+
+/** Level of Hmd activity */
+// UserInteraction_Timeout means the device is in the process of timing out.
+// InUse = ( k_EDeviceActivityLevel_UserInteraction || k_EDeviceActivityLevel_UserInteraction_Timeout )
+// VREvent_TrackedDeviceUserInteractionStarted fires when the devices transitions from Standby -> UserInteraction or Idle -> UserInteraction.
+// VREvent_TrackedDeviceUserInteractionEnded fires when the devices transitions from UserInteraction_Timeout -> Idle
+enum EDeviceActivityLevel
+{
+ k_EDeviceActivityLevel_Unknown = -1,
+ k_EDeviceActivityLevel_Idle = 0, // No activity for the last 10 seconds
+ k_EDeviceActivityLevel_UserInteraction = 1, // Activity (movement or prox sensor) is happening now
+ k_EDeviceActivityLevel_UserInteraction_Timeout = 2, // No activity for the last 0.5 seconds
+ k_EDeviceActivityLevel_Standby = 3, // Idle for at least 5 seconds (configurable in Settings -> Power Management)
+};
+
+
+/** VR controller button and axis IDs */
+enum EVRButtonId
+{
+ k_EButton_System = 0,
+ k_EButton_ApplicationMenu = 1,
+ k_EButton_Grip = 2,
+ k_EButton_DPad_Left = 3,
+ k_EButton_DPad_Up = 4,
+ k_EButton_DPad_Right = 5,
+ k_EButton_DPad_Down = 6,
+ k_EButton_A = 7,
+
+ k_EButton_ProximitySensor = 31,
+
+ k_EButton_Axis0 = 32,
+ k_EButton_Axis1 = 33,
+ k_EButton_Axis2 = 34,
+ k_EButton_Axis3 = 35,
+ k_EButton_Axis4 = 36,
+
+ // aliases for well known controllers
+ k_EButton_SteamVR_Touchpad = k_EButton_Axis0,
+ k_EButton_SteamVR_Trigger = k_EButton_Axis1,
+
+ k_EButton_Dashboard_Back = k_EButton_Grip,
+
+ k_EButton_Max = 64
+};
+
+inline uint64_t ButtonMaskFromId( EVRButtonId id ) { return 1ull << id; }
+
+/** used for controller button events */
+struct VREvent_Controller_t
+{
+ uint32_t button; // EVRButtonId enum
+};
+
+
+/** used for simulated mouse events in overlay space */
+enum EVRMouseButton
+{
+ VRMouseButton_Left = 0x0001,
+ VRMouseButton_Right = 0x0002,
+ VRMouseButton_Middle = 0x0004,
+};
+
+
+/** used for simulated mouse events in overlay space */
+struct VREvent_Mouse_t
+{
+ float x, y; // co-ords are in GL space, bottom left of the texture is 0,0
+ uint32_t button; // EVRMouseButton enum
+};
+
+/** used for simulated mouse wheel scroll in overlay space */
+struct VREvent_Scroll_t
+{
+ float xdelta, ydelta; // movement in fraction of the pad traversed since last delta, 1.0 for a full swipe
+ uint32_t repeatCount;
+};
+
+/** when in mouse input mode you can receive data from the touchpad, these events are only sent if the users finger
+ is on the touchpad (or just released from it). These events are sent to overlays with the VROverlayFlags_SendVRTouchpadEvents
+ flag set.
+**/
+struct VREvent_TouchPadMove_t
+{
+ // true if the users finger is detected on the touch pad
+ bool bFingerDown;
+
+ // How long the finger has been down in seconds
+ float flSecondsFingerDown;
+
+ // These values indicate the starting finger position (so you can do some basic swipe stuff)
+ float fValueXFirst;
+ float fValueYFirst;
+
+ // This is the raw sampled coordinate without deadzoning
+ float fValueXRaw;
+ float fValueYRaw;
+};
+
+/** notification related events. Details will still change at this point */
+struct VREvent_Notification_t
+{
+ uint64_t ulUserValue;
+ uint32_t notificationId;
+};
+
+/** Used for events about processes */
+struct VREvent_Process_t
+{
+ uint32_t pid;
+ uint32_t oldPid;
+ bool bForced;
+};
+
+
+/** Used for a few events about overlays */
+struct VREvent_Overlay_t
+{
+ uint64_t overlayHandle;
+ uint64_t devicePath;
+};
+
+
+/** Used for a few events about overlays */
+struct VREvent_Status_t
+{
+ uint32_t statusState; // EVRState enum
+};
+
+/** Used for keyboard events **/
+struct VREvent_Keyboard_t
+{
+ char cNewInput[8]; // Up to 11 bytes of new input
+ uint64_t uUserValue; // Possible flags about the new input
+};
+
+struct VREvent_Ipd_t
+{
+ float ipdMeters;
+};
+
+struct VREvent_Chaperone_t
+{
+ uint64_t m_nPreviousUniverse;
+ uint64_t m_nCurrentUniverse;
+};
+
+/** Not actually used for any events */
+struct VREvent_Reserved_t
+{
+ uint64_t reserved0;
+ uint64_t reserved1;
+ uint64_t reserved2;
+ uint64_t reserved3;
+};
+
+struct VREvent_PerformanceTest_t
+{
+ uint32_t m_nFidelityLevel;
+};
+
+struct VREvent_SeatedZeroPoseReset_t
+{
+ bool bResetBySystemMenu;
+};
+
+struct VREvent_Screenshot_t
+{
+ uint32_t handle;
+ uint32_t type;
+};
+
+struct VREvent_ScreenshotProgress_t
+{
+ float progress;
+};
+
+struct VREvent_ApplicationLaunch_t
+{
+ uint32_t pid;
+ uint32_t unArgsHandle;
+};
+
+struct VREvent_EditingCameraSurface_t
+{
+ uint64_t overlayHandle;
+ uint32_t nVisualMode;
+};
+
+struct VREvent_MessageOverlay_t
+{
+ uint32_t unVRMessageOverlayResponse; // vr::VRMessageOverlayResponse enum
+};
+
+struct VREvent_Property_t
+{
+ PropertyContainerHandle_t container;
+ ETrackedDeviceProperty prop;
+};
+
+enum EDualAnalogWhich
+{
+ k_EDualAnalog_Left = 0,
+ k_EDualAnalog_Right = 1,
+};
+
+struct VREvent_DualAnalog_t
+{
+ float x, y; // coordinates are -1..1 analog values
+ float transformedX, transformedY; // transformed by the center and radius numbers provided by the overlay
+ EDualAnalogWhich which;
+};
+
+struct VREvent_HapticVibration_t
+{
+ uint64_t containerHandle; // property container handle of the device with the haptic component
+ uint64_t componentHandle; // Which haptic component needs to vibrate
+ float fDurationSeconds;
+ float fFrequency;
+ float fAmplitude;
+};
+
+struct VREvent_WebConsole_t
+{
+ WebConsoleHandle_t webConsoleHandle;
+};
+
+struct VREvent_InputBindingLoad_t
+{
+ vr::PropertyContainerHandle_t ulAppContainer;
+ uint64_t pathMessage;
+ uint64_t pathUrl;
+};
+
+
+/** NOTE!!! If you change this you MUST manually update openvr_interop.cs.py */
+typedef union
+{
+ VREvent_Reserved_t reserved;
+ VREvent_Controller_t controller;
+ VREvent_Mouse_t mouse;
+ VREvent_Scroll_t scroll;
+ VREvent_Process_t process;
+ VREvent_Notification_t notification;
+ VREvent_Overlay_t overlay;
+ VREvent_Status_t status;
+ VREvent_Keyboard_t keyboard;
+ VREvent_Ipd_t ipd;
+ VREvent_Chaperone_t chaperone;
+ VREvent_PerformanceTest_t performanceTest;
+ VREvent_TouchPadMove_t touchPadMove;
+ VREvent_SeatedZeroPoseReset_t seatedZeroPoseReset;
+ VREvent_Screenshot_t screenshot;
+ VREvent_ScreenshotProgress_t screenshotProgress;
+ VREvent_ApplicationLaunch_t applicationLaunch;
+ VREvent_EditingCameraSurface_t cameraSurface;
+ VREvent_MessageOverlay_t messageOverlay;
+ VREvent_Property_t property;
+ VREvent_DualAnalog_t dualAnalog;
+ VREvent_HapticVibration_t hapticVibration;
+ VREvent_WebConsole_t webConsole;
+ VREvent_InputBindingLoad_t inputBinding;
+} VREvent_Data_t;
+
+
+#if defined(__linux__) || defined(__APPLE__)
+// This structure was originally defined mis-packed on Linux, preserved for
+// compatibility.
+#pragma pack( push, 4 )
+#endif
+
+/** An event posted by the server to all running applications */
+struct VREvent_t
+{
+ uint32_t eventType; // EVREventType enum
+ TrackedDeviceIndex_t trackedDeviceIndex;
+ float eventAgeSeconds;
+ // event data must be the end of the struct as its size is variable
+ VREvent_Data_t data;
+};
+
+#if defined(__linux__) || defined(__APPLE__)
+#pragma pack( pop )
+#endif
+
+enum EVRInputError
+{
+ VRInputError_None = 0,
+ VRInputError_NameNotFound = 1,
+ VRInputError_WrongType = 2,
+ VRInputError_InvalidHandle = 3,
+ VRInputError_InvalidParam = 4,
+ VRInputError_NoSteam = 5,
+ VRInputError_MaxCapacityReached = 6,
+ VRInputError_IPCError = 7,
+ VRInputError_NoActiveActionSet = 8,
+ VRInputError_InvalidDevice = 9,
+ VRInputError_InvalidSkeleton = 10,
+ VRInputError_InvalidBoneCount = 11,
+ VRInputError_InvalidCompressedData = 12,
+ VRInputError_NoData = 13,
+ VRInputError_BufferTooSmall = 14,
+ VRInputError_MismatchedActionManifest = 15,
+};
+
+
+/** The mesh to draw into the stencil (or depth) buffer to perform
+* early stencil (or depth) kills of pixels that will never appear on the HMD.
+* This mesh draws on all the pixels that will be hidden after distortion.
+*
+* If the HMD does not provide a visible area mesh pVertexData will be
+* NULL and unTriangleCount will be 0. */
+struct HiddenAreaMesh_t
+{
+ const HmdVector2_t *pVertexData;
+ uint32_t unTriangleCount;
+};
+
+
+enum EHiddenAreaMeshType
+{
+ k_eHiddenAreaMesh_Standard = 0,
+ k_eHiddenAreaMesh_Inverse = 1,
+ k_eHiddenAreaMesh_LineLoop = 2,
+
+ k_eHiddenAreaMesh_Max = 3,
+};
+
+
+/** Identifies what kind of axis is on the controller at index n. Read this type
+* with pVRSystem->Get( nControllerDeviceIndex, Prop_Axis0Type_Int32 + n );
+*/
+enum EVRControllerAxisType
+{
+ k_eControllerAxis_None = 0,
+ k_eControllerAxis_TrackPad = 1,
+ k_eControllerAxis_Joystick = 2,
+ k_eControllerAxis_Trigger = 3, // Analog trigger data is in the X axis
+};
+
+
+/** contains information about one axis on the controller */
+struct VRControllerAxis_t
+{
+ float x; // Ranges from -1.0 to 1.0 for joysticks and track pads. Ranges from 0.0 to 1.0 for triggers were 0 is fully released.
+ float y; // Ranges from -1.0 to 1.0 for joysticks and track pads. Is always 0.0 for triggers.
+};
+
+
+/** the number of axes in the controller state */
+static const uint32_t k_unControllerStateAxisCount = 5;
+
+
+#if defined(__linux__) || defined(__APPLE__)
+// This structure was originally defined mis-packed on Linux, preserved for
+// compatibility.
+#pragma pack( push, 4 )
+#endif
+
+/** Holds all the state of a controller at one moment in time. */
+struct VRControllerState001_t
+{
+ // If packet num matches that on your prior call, then the controller state hasn't been changed since
+ // your last call and there is no need to process it
+ uint32_t unPacketNum;
+
+ // bit flags for each of the buttons. Use ButtonMaskFromId to turn an ID into a mask
+ uint64_t ulButtonPressed;
+ uint64_t ulButtonTouched;
+
+ // Axis data for the controller's analog inputs
+ VRControllerAxis_t rAxis[ k_unControllerStateAxisCount ];
+};
+#if defined(__linux__) || defined(__APPLE__)
+#pragma pack( pop )
+#endif
+
+
+typedef VRControllerState001_t VRControllerState_t;
+
+
+/** determines how to provide output to the application of various event processing functions. */
+enum EVRControllerEventOutputType
+{
+ ControllerEventOutput_OSEvents = 0,
+ ControllerEventOutput_VREvents = 1,
+};
+
+
+
+/** Collision Bounds Style */
+enum ECollisionBoundsStyle
+{
+ COLLISION_BOUNDS_STYLE_BEGINNER = 0,
+ COLLISION_BOUNDS_STYLE_INTERMEDIATE,
+ COLLISION_BOUNDS_STYLE_SQUARES,
+ COLLISION_BOUNDS_STYLE_ADVANCED,
+ COLLISION_BOUNDS_STYLE_NONE,
+
+ COLLISION_BOUNDS_STYLE_COUNT
+};
+
+/** Allows the application to customize how the overlay appears in the compositor */
+struct Compositor_OverlaySettings
+{
+ uint32_t size; // sizeof(Compositor_OverlaySettings)
+ bool curved, antialias;
+ float scale, distance, alpha;
+ float uOffset, vOffset, uScale, vScale;
+ float gridDivs, gridWidth, gridScale;
+ HmdMatrix44_t transform;
+};
+
+/** used to refer to a single VR overlay */
+typedef uint64_t VROverlayHandle_t;
+
+static const VROverlayHandle_t k_ulOverlayHandleInvalid = 0;
+
+/** Errors that can occur around VR overlays */
+enum EVROverlayError
+{
+ VROverlayError_None = 0,
+
+ VROverlayError_UnknownOverlay = 10,
+ VROverlayError_InvalidHandle = 11,
+ VROverlayError_PermissionDenied = 12,
+ VROverlayError_OverlayLimitExceeded = 13, // No more overlays could be created because the maximum number already exist
+ VROverlayError_WrongVisibilityType = 14,
+ VROverlayError_KeyTooLong = 15,
+ VROverlayError_NameTooLong = 16,
+ VROverlayError_KeyInUse = 17,
+ VROverlayError_WrongTransformType = 18,
+ VROverlayError_InvalidTrackedDevice = 19,
+ VROverlayError_InvalidParameter = 20,
+ VROverlayError_ThumbnailCantBeDestroyed = 21,
+ VROverlayError_ArrayTooSmall = 22,
+ VROverlayError_RequestFailed = 23,
+ VROverlayError_InvalidTexture = 24,
+ VROverlayError_UnableToLoadFile = 25,
+ VROverlayError_KeyboardAlreadyInUse = 26,
+ VROverlayError_NoNeighbor = 27,
+ VROverlayError_TooManyMaskPrimitives = 29,
+ VROverlayError_BadMaskPrimitive = 30,
+ VROverlayError_TextureAlreadyLocked = 31,
+ VROverlayError_TextureLockCapacityReached = 32,
+ VROverlayError_TextureNotLocked = 33,
+};
+
+/** enum values to pass in to VR_Init to identify whether the application will
+* draw a 3D scene. */
+enum EVRApplicationType
+{
+ VRApplication_Other = 0, // Some other kind of application that isn't covered by the other entries
+ VRApplication_Scene = 1, // Application will submit 3D frames
+ VRApplication_Overlay = 2, // Application only interacts with overlays
+ VRApplication_Background = 3, // Application should not start SteamVR if it's not already running, and should not
+ // keep it running if everything else quits.
+ VRApplication_Utility = 4, // Init should not try to load any drivers. The application needs access to utility
+ // interfaces (like IVRSettings and IVRApplications) but not hardware.
+ VRApplication_VRMonitor = 5, // Reserved for vrmonitor
+ VRApplication_SteamWatchdog = 6,// Reserved for Steam
+ VRApplication_Bootstrapper = 7, // Start up SteamVR
+
+ VRApplication_Max
+};
+
+
+/** error codes for firmware */
+enum EVRFirmwareError
+{
+ VRFirmwareError_None = 0,
+ VRFirmwareError_Success = 1,
+ VRFirmwareError_Fail = 2,
+};
+
+
+/** error codes for notifications */
+enum EVRNotificationError
+{
+ VRNotificationError_OK = 0,
+ VRNotificationError_InvalidNotificationId = 100,
+ VRNotificationError_NotificationQueueFull = 101,
+ VRNotificationError_InvalidOverlayHandle = 102,
+ VRNotificationError_SystemWithUserValueAlreadyExists = 103,
+};
+
+
+/** Holds the transform for a single bone */
+struct VRBoneTransform_t
+{
+ HmdVector4_t position;
+ HmdQuaternionf_t orientation;
+};
+
+
+/** error codes returned by Vr_Init */
+
+// Please add adequate error description to https://developer.valvesoftware.com/w/index.php?title=Category:SteamVRHelp
+enum EVRInitError
+{
+ VRInitError_None = 0,
+ VRInitError_Unknown = 1,
+
+ VRInitError_Init_InstallationNotFound = 100,
+ VRInitError_Init_InstallationCorrupt = 101,
+ VRInitError_Init_VRClientDLLNotFound = 102,
+ VRInitError_Init_FileNotFound = 103,
+ VRInitError_Init_FactoryNotFound = 104,
+ VRInitError_Init_InterfaceNotFound = 105,
+ VRInitError_Init_InvalidInterface = 106,
+ VRInitError_Init_UserConfigDirectoryInvalid = 107,
+ VRInitError_Init_HmdNotFound = 108,
+ VRInitError_Init_NotInitialized = 109,
+ VRInitError_Init_PathRegistryNotFound = 110,
+ VRInitError_Init_NoConfigPath = 111,
+ VRInitError_Init_NoLogPath = 112,
+ VRInitError_Init_PathRegistryNotWritable = 113,
+ VRInitError_Init_AppInfoInitFailed = 114,
+ VRInitError_Init_Retry = 115, // Used internally to cause retries to vrserver
+ VRInitError_Init_InitCanceledByUser = 116, // The calling application should silently exit. The user canceled app startup
+ VRInitError_Init_AnotherAppLaunching = 117,
+ VRInitError_Init_SettingsInitFailed = 118,
+ VRInitError_Init_ShuttingDown = 119,
+ VRInitError_Init_TooManyObjects = 120,
+ VRInitError_Init_NoServerForBackgroundApp = 121,
+ VRInitError_Init_NotSupportedWithCompositor = 122,
+ VRInitError_Init_NotAvailableToUtilityApps = 123,
+ VRInitError_Init_Internal = 124,
+ VRInitError_Init_HmdDriverIdIsNone = 125,
+ VRInitError_Init_HmdNotFoundPresenceFailed = 126,
+ VRInitError_Init_VRMonitorNotFound = 127,
+ VRInitError_Init_VRMonitorStartupFailed = 128,
+ VRInitError_Init_LowPowerWatchdogNotSupported = 129,
+ VRInitError_Init_InvalidApplicationType = 130,
+ VRInitError_Init_NotAvailableToWatchdogApps = 131,
+ VRInitError_Init_WatchdogDisabledInSettings = 132,
+ VRInitError_Init_VRDashboardNotFound = 133,
+ VRInitError_Init_VRDashboardStartupFailed = 134,
+ VRInitError_Init_VRHomeNotFound = 135,
+ VRInitError_Init_VRHomeStartupFailed = 136,
+ VRInitError_Init_RebootingBusy = 137,
+ VRInitError_Init_FirmwareUpdateBusy = 138,
+ VRInitError_Init_FirmwareRecoveryBusy = 139,
+ VRInitError_Init_USBServiceBusy = 140,
+ VRInitError_Init_VRWebHelperStartupFailed = 141,
+
+ VRInitError_Driver_Failed = 200,
+ VRInitError_Driver_Unknown = 201,
+ VRInitError_Driver_HmdUnknown = 202,
+ VRInitError_Driver_NotLoaded = 203,
+ VRInitError_Driver_RuntimeOutOfDate = 204,
+ VRInitError_Driver_HmdInUse = 205,
+ VRInitError_Driver_NotCalibrated = 206,
+ VRInitError_Driver_CalibrationInvalid = 207,
+ VRInitError_Driver_HmdDisplayNotFound = 208,
+ VRInitError_Driver_TrackedDeviceInterfaceUnknown = 209,
+ // VRInitError_Driver_HmdDisplayNotFoundAfterFix = 210, // not needed: here for historic reasons
+ VRInitError_Driver_HmdDriverIdOutOfBounds = 211,
+ VRInitError_Driver_HmdDisplayMirrored = 212,
+
+ VRInitError_IPC_ServerInitFailed = 300,
+ VRInitError_IPC_ConnectFailed = 301,
+ VRInitError_IPC_SharedStateInitFailed = 302,
+ VRInitError_IPC_CompositorInitFailed = 303,
+ VRInitError_IPC_MutexInitFailed = 304,
+ VRInitError_IPC_Failed = 305,
+ VRInitError_IPC_CompositorConnectFailed = 306,
+ VRInitError_IPC_CompositorInvalidConnectResponse = 307,
+ VRInitError_IPC_ConnectFailedAfterMultipleAttempts = 308,
+
+ VRInitError_Compositor_Failed = 400,
+ VRInitError_Compositor_D3D11HardwareRequired = 401,
+ VRInitError_Compositor_FirmwareRequiresUpdate = 402,
+ VRInitError_Compositor_OverlayInitFailed = 403,
+ VRInitError_Compositor_ScreenshotsInitFailed = 404,
+ VRInitError_Compositor_UnableToCreateDevice = 405,
+
+ VRInitError_VendorSpecific_UnableToConnectToOculusRuntime = 1000,
+ VRInitError_VendorSpecific_WindowsNotInDevMode = 1001,
+
+ VRInitError_VendorSpecific_HmdFound_CantOpenDevice = 1101,
+ VRInitError_VendorSpecific_HmdFound_UnableToRequestConfigStart = 1102,
+ VRInitError_VendorSpecific_HmdFound_NoStoredConfig = 1103,
+ VRInitError_VendorSpecific_HmdFound_ConfigTooBig = 1104,
+ VRInitError_VendorSpecific_HmdFound_ConfigTooSmall = 1105,
+ VRInitError_VendorSpecific_HmdFound_UnableToInitZLib = 1106,
+ VRInitError_VendorSpecific_HmdFound_CantReadFirmwareVersion = 1107,
+ VRInitError_VendorSpecific_HmdFound_UnableToSendUserDataStart = 1108,
+ VRInitError_VendorSpecific_HmdFound_UnableToGetUserDataStart = 1109,
+ VRInitError_VendorSpecific_HmdFound_UnableToGetUserDataNext = 1110,
+ VRInitError_VendorSpecific_HmdFound_UserDataAddressRange = 1111,
+ VRInitError_VendorSpecific_HmdFound_UserDataError = 1112,
+ VRInitError_VendorSpecific_HmdFound_ConfigFailedSanityCheck = 1113,
+
+ VRInitError_Steam_SteamInstallationNotFound = 2000,
+};
+
+enum EVRScreenshotType
+{
+ VRScreenshotType_None = 0,
+ VRScreenshotType_Mono = 1, // left eye only
+ VRScreenshotType_Stereo = 2,
+ VRScreenshotType_Cubemap = 3,
+ VRScreenshotType_MonoPanorama = 4,
+ VRScreenshotType_StereoPanorama = 5
+};
+
+enum EVRScreenshotPropertyFilenames
+{
+ VRScreenshotPropertyFilenames_Preview = 0,
+ VRScreenshotPropertyFilenames_VR = 1,
+};
+
+enum EVRTrackedCameraError
+{
+ VRTrackedCameraError_None = 0,
+ VRTrackedCameraError_OperationFailed = 100,
+ VRTrackedCameraError_InvalidHandle = 101,
+ VRTrackedCameraError_InvalidFrameHeaderVersion = 102,
+ VRTrackedCameraError_OutOfHandles = 103,
+ VRTrackedCameraError_IPCFailure = 104,
+ VRTrackedCameraError_NotSupportedForThisDevice = 105,
+ VRTrackedCameraError_SharedMemoryFailure = 106,
+ VRTrackedCameraError_FrameBufferingFailure = 107,
+ VRTrackedCameraError_StreamSetupFailure = 108,
+ VRTrackedCameraError_InvalidGLTextureId = 109,
+ VRTrackedCameraError_InvalidSharedTextureHandle = 110,
+ VRTrackedCameraError_FailedToGetGLTextureId = 111,
+ VRTrackedCameraError_SharedTextureFailure = 112,
+ VRTrackedCameraError_NoFrameAvailable = 113,
+ VRTrackedCameraError_InvalidArgument = 114,
+ VRTrackedCameraError_InvalidFrameBufferSize = 115,
+};
+
+enum EVRTrackedCameraFrameLayout
+{
+ EVRTrackedCameraFrameLayout_Mono = 0x0001,
+ EVRTrackedCameraFrameLayout_Stereo = 0x0002,
+ EVRTrackedCameraFrameLayout_VerticalLayout = 0x0010, // Stereo frames are Top/Bottom (left/right)
+ EVRTrackedCameraFrameLayout_HorizontalLayout = 0x0020, // Stereo frames are Left/Right
+};
+
+enum EVRTrackedCameraFrameType
+{
+ VRTrackedCameraFrameType_Distorted = 0, // This is the camera video frame size in pixels, still distorted.
+ VRTrackedCameraFrameType_Undistorted, // In pixels, an undistorted inscribed rectangle region without invalid regions. This size is subject to changes shortly.
+ VRTrackedCameraFrameType_MaximumUndistorted, // In pixels, maximum undistorted with invalid regions. Non zero alpha component identifies valid regions.
+ MAX_CAMERA_FRAME_TYPES
+};
+
+typedef uint64_t TrackedCameraHandle_t;
+#define INVALID_TRACKED_CAMERA_HANDLE ((vr::TrackedCameraHandle_t)0)
+
+struct CameraVideoStreamFrameHeader_t
+{
+ EVRTrackedCameraFrameType eFrameType;
+
+ uint32_t nWidth;
+ uint32_t nHeight;
+ uint32_t nBytesPerPixel;
+
+ uint32_t nFrameSequence;
+
+ TrackedDevicePose_t standingTrackedDevicePose;
+};
+
+// Screenshot types
+typedef uint32_t ScreenshotHandle_t;
+
+static const uint32_t k_unScreenshotHandleInvalid = 0;
+
+/** Frame timing data provided by direct mode drivers. */
+struct DriverDirectMode_FrameTiming
+{
+ uint32_t m_nSize; // Set to sizeof( DriverDirectMode_FrameTiming )
+ uint32_t m_nNumFramePresents; // number of times frame was presented
+ uint32_t m_nNumMisPresented; // number of times frame was presented on a vsync other than it was originally predicted to
+ uint32_t m_nNumDroppedFrames; // number of additional times previous frame was scanned out (i.e. compositor missed vsync)
+ uint32_t m_nReprojectionFlags;
+};
+
+enum EVSync
+{
+ VSync_None,
+ VSync_WaitRender, // block following render work until vsync
+ VSync_NoWaitRender, // do not block following render work (allow to get started early)
+};
+
+/** raw IMU data provided by IVRIOBuffer from paths to tracked devices with IMUs */
+enum Imu_OffScaleFlags
+{
+ OffScale_AccelX = 0x01,
+ OffScale_AccelY = 0x02,
+ OffScale_AccelZ = 0x04,
+ OffScale_GyroX = 0x08,
+ OffScale_GyroY = 0x10,
+ OffScale_GyroZ = 0x20,
+};
+
+struct ImuSample_t
+{
+ double fSampleTime;
+ HmdVector3d_t vAccel;
+ HmdVector3d_t vGyro;
+ uint32_t unOffScaleFlags;
+};
+
+#pragma pack( pop )
+
+// figure out how to import from the VR API dll
+#if defined(_WIN32)
+
+#ifdef VR_API_EXPORT
+#define VR_INTERFACE extern "C" __declspec( dllexport )
+#else
+#define VR_INTERFACE extern "C" __declspec( dllimport )
+#endif
+
+#elif defined(__GNUC__) || defined(COMPILER_GCC) || defined(__APPLE__)
+
+#ifdef VR_API_EXPORT
+#define VR_INTERFACE extern "C" __attribute__((visibility("default")))
+#else
+#define VR_INTERFACE extern "C"
+#endif
+
+#else
+#error "Unsupported Platform."
+#endif
+
+
+#if defined( _WIN32 )
+#define VR_CALLTYPE __cdecl
+#else
+#define VR_CALLTYPE
+#endif
+
+} // namespace vr
+
+#endif // _INCLUDE_VRTYPES_H
+
+
+// vrannotation.h
+#ifdef API_GEN
+# define VR_CLANG_ATTR(ATTR) __attribute__((annotate( ATTR )))
+#else
+# define VR_CLANG_ATTR(ATTR)
+#endif
+
+#define VR_METHOD_DESC(DESC) VR_CLANG_ATTR( "desc:" #DESC ";" )
+#define VR_IGNOREATTR() VR_CLANG_ATTR( "ignore" )
+#define VR_OUT_STRUCT() VR_CLANG_ATTR( "out_struct: ;" )
+#define VR_OUT_STRING() VR_CLANG_ATTR( "out_string: ;" )
+#define VR_OUT_ARRAY_CALL(COUNTER,FUNCTION,PARAMS) VR_CLANG_ATTR( "out_array_call:" #COUNTER "," #FUNCTION "," #PARAMS ";" )
+#define VR_OUT_ARRAY_COUNT(COUNTER) VR_CLANG_ATTR( "out_array_count:" #COUNTER ";" )
+#define VR_ARRAY_COUNT(COUNTER) VR_CLANG_ATTR( "array_count:" #COUNTER ";" )
+#define VR_ARRAY_COUNT_D(COUNTER, DESC) VR_CLANG_ATTR( "array_count:" #COUNTER ";desc:" #DESC )
+#define VR_BUFFER_COUNT(COUNTER) VR_CLANG_ATTR( "buffer_count:" #COUNTER ";" )
+#define VR_OUT_BUFFER_COUNT(COUNTER) VR_CLANG_ATTR( "out_buffer_count:" #COUNTER ";" )
+#define VR_OUT_STRING_COUNT(COUNTER) VR_CLANG_ATTR( "out_string_count:" #COUNTER ";" )
+
+// ivrsystem.h
+namespace vr
+{
+
+class IVRSystem
+{
+public:
+
+
+ // ------------------------------------
+ // Display Methods
+ // ------------------------------------
+
+ /** Suggested size for the intermediate render target that the distortion pulls from. */
+ virtual void GetRecommendedRenderTargetSize( uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
+
+ /** The projection matrix for the specified eye */
+ virtual HmdMatrix44_t GetProjectionMatrix( EVREye eEye, float fNearZ, float fFarZ ) = 0;
+
+ /** The components necessary to build your own projection matrix in case your
+ * application is doing something fancy like infinite Z */
+ virtual void GetProjectionRaw( EVREye eEye, float *pfLeft, float *pfRight, float *pfTop, float *pfBottom ) = 0;
+
+ /** Gets the result of the distortion function for the specified eye and input UVs. UVs go from 0,0 in
+ * the upper left of that eye's viewport and 1,1 in the lower right of that eye's viewport.
+ * Returns true for success. Otherwise, returns false, and distortion coordinates are not suitable. */
+ virtual bool ComputeDistortion( EVREye eEye, float fU, float fV, DistortionCoordinates_t *pDistortionCoordinates ) = 0;
+
+ /** Returns the transform from eye space to the head space. Eye space is the per-eye flavor of head
+ * space that provides stereo disparity. Instead of Model * View * Projection the sequence is Model * View * Eye^-1 * Projection.
+ * Normally View and Eye^-1 will be multiplied together and treated as View in your application.
+ */
+ virtual HmdMatrix34_t GetEyeToHeadTransform( EVREye eEye ) = 0;
+
+ /** Returns the number of elapsed seconds since the last recorded vsync event. This
+ * will come from a vsync timer event in the timer if possible or from the application-reported
+ * time if that is not available. If no vsync times are available the function will
+ * return zero for vsync time and frame counter and return false from the method. */
+ virtual bool GetTimeSinceLastVsync( float *pfSecondsSinceLastVsync, uint64_t *pulFrameCounter ) = 0;
+
+ /** [D3D9 Only]
+ * Returns the adapter index that the user should pass into CreateDevice to set up D3D9 in such
+ * a way that it can go full screen exclusive on the HMD. Returns -1 if there was an error.
+ */
+ virtual int32_t GetD3D9AdapterIndex() = 0;
+
+ /** [D3D10/11 Only]
+ * Returns the adapter index that the user should pass into EnumAdapters to create the device
+ * and swap chain in DX10 and DX11. If an error occurs the index will be set to -1.
+ */
+ virtual void GetDXGIOutputInfo( int32_t *pnAdapterIndex ) = 0;
+
+ /**
+ * Returns platform- and texture-type specific adapter identification so that applications and the
+ * compositor are creating textures and swap chains on the same GPU. If an error occurs the device
+ * will be set to 0.
+ * pInstance is an optional parameter that is required only when textureType is TextureType_Vulkan.
+ * [D3D10/11/12 Only (D3D9 Not Supported)]
+ * Returns the adapter LUID that identifies the GPU attached to the HMD. The user should
+ * enumerate all adapters using IDXGIFactory::EnumAdapters and IDXGIAdapter::GetDesc to find
+ * the adapter with the matching LUID, or use IDXGIFactory4::EnumAdapterByLuid.
+ * The discovered IDXGIAdapter should be used to create the device and swap chain.
+ * [Vulkan Only]
+ * Returns the VkPhysicalDevice that should be used by the application.
+ * pInstance must be the instance the application will use to query for the VkPhysicalDevice. The application
+ * must create the VkInstance with extensions returned by IVRCompositor::GetVulkanInstanceExtensionsRequired enabled.
+ * [macOS Only]
+ * For TextureType_IOSurface returns the id<MTLDevice> that should be used by the application.
+ * On 10.13+ for TextureType_OpenGL returns the 'registryId' of the renderer which should be used
+ * by the application. See Apple Technical Q&A QA1168 for information on enumerating GL Renderers, and the
+ * new kCGLRPRegistryIDLow and kCGLRPRegistryIDHigh CGLRendererProperty values in the 10.13 SDK.
+ * Pre 10.13 for TextureType_OpenGL returns 0, as there is no dependable way to correlate the HMDs MTLDevice
+ * with a GL Renderer.
+ */
+ virtual void GetOutputDevice( uint64_t *pnDevice, ETextureType textureType, VkInstance_T *pInstance = nullptr ) = 0;
+
+ // ------------------------------------
+ // Display Mode methods
+ // ------------------------------------
+
+ /** Use to determine if the headset display is part of the desktop (i.e. extended) or hidden (i.e. direct mode). */
+ virtual bool IsDisplayOnDesktop() = 0;
+
+ /** Set the display visibility (true = extended, false = direct mode). Return value of true indicates that the change was successful. */
+ virtual bool SetDisplayVisibility( bool bIsVisibleOnDesktop ) = 0;
+
+ // ------------------------------------
+ // Tracking Methods
+ // ------------------------------------
+
+ /** The pose that the tracker thinks that the HMD will be in at the specified number of seconds into the
+ * future. Pass 0 to get the state at the instant the method is called. Most of the time the application should
+ * calculate the time until the photons will be emitted from the display and pass that time into the method.
+ *
+ * This is roughly analogous to the inverse of the view matrix in most applications, though
+ * many games will need to do some additional rotation or translation on top of the rotation
+ * and translation provided by the head pose.
+ *
+ * For devices where bPoseIsValid is true the application can use the pose to position the device
+ * in question. The provided array can be any size up to k_unMaxTrackedDeviceCount.
+ *
+ * Seated experiences should call this method with TrackingUniverseSeated and receive poses relative
+ * to the seated zero pose. Standing experiences should call this method with TrackingUniverseStanding
+ * and receive poses relative to the Chaperone Play Area. TrackingUniverseRawAndUncalibrated should
+ * probably not be used unless the application is the Chaperone calibration tool itself, but will provide
+ * poses relative to the hardware-specific coordinate system in the driver.
+ */
+ virtual void GetDeviceToAbsoluteTrackingPose( ETrackingUniverseOrigin eOrigin, float fPredictedSecondsToPhotonsFromNow, VR_ARRAY_COUNT(unTrackedDevicePoseArrayCount) TrackedDevicePose_t *pTrackedDevicePoseArray, uint32_t unTrackedDevicePoseArrayCount ) = 0;
+
+ /** Sets the zero pose for the seated tracker coordinate system to the current position and yaw of the HMD. After
+ * ResetSeatedZeroPose all GetDeviceToAbsoluteTrackingPose calls that pass TrackingUniverseSeated as the origin
+ * will be relative to this new zero pose. The new zero coordinate system will not change the fact that the Y axis
+ * is up in the real world, so the next pose returned from GetDeviceToAbsoluteTrackingPose after a call to
+ * ResetSeatedZeroPose may not be exactly an identity matrix.
+ *
+ * NOTE: This function overrides the user's previously saved seated zero pose and should only be called as the result of a user action.
+ * Users are also able to set their seated zero pose via the OpenVR Dashboard.
+ **/
+ virtual void ResetSeatedZeroPose() = 0;
+
+ /** Returns the transform from the seated zero pose to the standing absolute tracking system. This allows
+ * applications to represent the seated origin to used or transform object positions from one coordinate
+ * system to the other.
+ *
+ * The seated origin may or may not be inside the Play Area or Collision Bounds returned by IVRChaperone. Its position
+ * depends on what the user has set from the Dashboard settings and previous calls to ResetSeatedZeroPose. */
+ virtual HmdMatrix34_t GetSeatedZeroPoseToStandingAbsoluteTrackingPose() = 0;
+
+ /** Returns the transform from the tracking origin to the standing absolute tracking system. This allows
+ * applications to convert from raw tracking space to the calibrated standing coordinate system. */
+ virtual HmdMatrix34_t GetRawZeroPoseToStandingAbsoluteTrackingPose() = 0;
+
+ /** Get a sorted array of device indices of a given class of tracked devices (e.g. controllers). Devices are sorted right to left
+ * relative to the specified tracked device (default: hmd -- pass in -1 for absolute tracking space). Returns the number of devices
+ * in the list, or the size of the array needed if not large enough. */
+ virtual uint32_t GetSortedTrackedDeviceIndicesOfClass( ETrackedDeviceClass eTrackedDeviceClass, VR_ARRAY_COUNT(unTrackedDeviceIndexArrayCount) vr::TrackedDeviceIndex_t *punTrackedDeviceIndexArray, uint32_t unTrackedDeviceIndexArrayCount, vr::TrackedDeviceIndex_t unRelativeToTrackedDeviceIndex = k_unTrackedDeviceIndex_Hmd ) = 0;
+
+ /** Returns the level of activity on the device. */
+ virtual EDeviceActivityLevel GetTrackedDeviceActivityLevel( vr::TrackedDeviceIndex_t unDeviceId ) = 0;
+
+ /** Convenience utility to apply the specified transform to the specified pose.
+ * This properly transforms all pose components, including velocity and angular velocity
+ */
+ virtual void ApplyTransform( TrackedDevicePose_t *pOutputPose, const TrackedDevicePose_t *pTrackedDevicePose, const HmdMatrix34_t *pTransform ) = 0;
+
+ /** Returns the device index associated with a specific role, for example the left hand or the right hand. */
+ virtual vr::TrackedDeviceIndex_t GetTrackedDeviceIndexForControllerRole( vr::ETrackedControllerRole unDeviceType ) = 0;
+
+ /** Returns the controller type associated with a device index. */
+ virtual vr::ETrackedControllerRole GetControllerRoleForTrackedDeviceIndex( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0;
+
+ // ------------------------------------
+ // Property methods
+ // ------------------------------------
+
+ /** Returns the device class of a tracked device. If there has not been a device connected in this slot
+ * since the application started this function will return TrackedDevice_Invalid. For previous detected
+ * devices the function will return the previously observed device class.
+ *
+ * To determine which devices exist on the system, just loop from 0 to k_unMaxTrackedDeviceCount and check
+ * the device class. Every device with something other than TrackedDevice_Invalid is associated with an
+ * actual tracked device. */
+ virtual ETrackedDeviceClass GetTrackedDeviceClass( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0;
+
+ /** Returns true if there is a device connected in this slot. */
+ virtual bool IsTrackedDeviceConnected( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0;
+
+ /** Returns a bool property. If the device index is not valid or the property is not a bool type this function will return false. */
+ virtual bool GetBoolTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
+
+ /** Returns a float property. If the device index is not valid or the property is not a float type this function will return 0. */
+ virtual float GetFloatTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
+
+ /** Returns an int property. If the device index is not valid or the property is not a int type this function will return 0. */
+ virtual int32_t GetInt32TrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
+
+ /** Returns a uint64 property. If the device index is not valid or the property is not a uint64 type this function will return 0. */
+ virtual uint64_t GetUint64TrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
+
+ /** Returns a matrix property. If the device index is not valid or the property is not a matrix type, this function will return identity. */
+ virtual HmdMatrix34_t GetMatrix34TrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
+
+ /** Returns an array of one type of property. If the device index is not valid or the property is not a single value or an array of the specified type,
+ * this function will return 0. Otherwise it returns the number of bytes necessary to hold the array of properties. If unBufferSize is
+ * greater than the returned size and pBuffer is non-NULL, pBuffer is filled with the contents of array of properties. */
+ virtual uint32_t GetArrayTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, PropertyTypeTag_t propType, void *pBuffer, uint32_t unBufferSize, ETrackedPropertyError *pError = 0L ) = 0;
+
+ /** Returns a string property. If the device index is not valid or the property is not a string type this function will
+ * return 0. Otherwise it returns the length of the number of bytes necessary to hold this string including the trailing
+ * null. Strings will always fit in buffers of k_unMaxPropertyStringSize characters. */
+ virtual uint32_t GetStringTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize, ETrackedPropertyError *pError = 0L ) = 0;
+
+ /** returns a string that corresponds with the specified property error. The string will be the name
+ * of the error enum value for all valid error codes */
+ virtual const char *GetPropErrorNameFromEnum( ETrackedPropertyError error ) = 0;
+
+ // ------------------------------------
+ // Event methods
+ // ------------------------------------
+
+ /** Returns true and fills the event with the next event on the queue if there is one. If there are no events
+ * this method returns false. uncbVREvent should be the size in bytes of the VREvent_t struct */
+ virtual bool PollNextEvent( VREvent_t *pEvent, uint32_t uncbVREvent ) = 0;
+
+ /** Returns true and fills the event with the next event on the queue if there is one. If there are no events
+ * this method returns false. Fills in the pose of the associated tracked device in the provided pose struct.
+ * This pose will always be older than the call to this function and should not be used to render the device.
+ uncbVREvent should be the size in bytes of the VREvent_t struct */
+ virtual bool PollNextEventWithPose( ETrackingUniverseOrigin eOrigin, VREvent_t *pEvent, uint32_t uncbVREvent, vr::TrackedDevicePose_t *pTrackedDevicePose ) = 0;
+
+ /** returns the name of an EVREvent enum value */
+ virtual const char *GetEventTypeNameFromEnum( EVREventType eType ) = 0;
+
+ // ------------------------------------
+ // Rendering helper methods
+ // ------------------------------------
+
+ /** Returns the hidden area mesh for the current HMD. The pixels covered by this mesh will never be seen by the user after the lens distortion is
+ * applied based on visibility to the panels. If this HMD does not have a hidden area mesh, the vertex data and count will be NULL and 0 respectively.
+ * This mesh is meant to be rendered into the stencil buffer (or into the depth buffer setting nearz) before rendering each eye's view.
+ * This will improve performance by letting the GPU early-reject pixels the user will never see before running the pixel shader.
+ * NOTE: Render this mesh with backface culling disabled since the winding order of the vertices can be different per-HMD or per-eye.
+ * Setting the bInverse argument to true will produce the visible area mesh that is commonly used in place of full-screen quads. The visible area mesh covers all of the pixels the hidden area mesh does not cover.
+ * Setting the bLineLoop argument will return a line loop of vertices in HiddenAreaMesh_t->pVertexData with HiddenAreaMesh_t->unTriangleCount set to the number of vertices.
+ */
+ virtual HiddenAreaMesh_t GetHiddenAreaMesh( EVREye eEye, EHiddenAreaMeshType type = k_eHiddenAreaMesh_Standard ) = 0;
+
+ // ------------------------------------
+ // Controller methods
+ // ------------------------------------
+
+ /** Fills the supplied struct with the current state of the controller. Returns false if the controller index
+ * is invalid. */
+ virtual bool GetControllerState( vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t *pControllerState, uint32_t unControllerStateSize ) = 0;
+
+ /** fills the supplied struct with the current state of the controller and the provided pose with the pose of
+ * the controller when the controller state was updated most recently. Use this form if you need a precise controller
+ * pose as input to your application when the user presses or releases a button. */
+ virtual bool GetControllerStateWithPose( ETrackingUniverseOrigin eOrigin, vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t *pControllerState, uint32_t unControllerStateSize, TrackedDevicePose_t *pTrackedDevicePose ) = 0;
+
+ /** Trigger a single haptic pulse on a controller. After this call the application may not trigger another haptic pulse on this controller
+ * and axis combination for 5ms. */
+ virtual void TriggerHapticPulse( vr::TrackedDeviceIndex_t unControllerDeviceIndex, uint32_t unAxisId, unsigned short usDurationMicroSec ) = 0;
+
+ /** returns the name of an EVRButtonId enum value */
+ virtual const char *GetButtonIdNameFromEnum( EVRButtonId eButtonId ) = 0;
+
+ /** returns the name of an EVRControllerAxisType enum value */
+ virtual const char *GetControllerAxisTypeNameFromEnum( EVRControllerAxisType eAxisType ) = 0;
+
+ /** Returns true if this application is receiving input from the system. This would return false if
+ * system-related functionality is consuming the input stream. */
+ virtual bool IsInputAvailable() = 0;
+
+ /** Returns true SteamVR is drawing controllers on top of the application. Applications should consider
+ * not drawing anything attached to the user's hands in this case. */
+ virtual bool IsSteamVRDrawingControllers() = 0;
+
+ /** Returns true if the user has put SteamVR into a mode that is distracting them from the application.
+ * For applications where this is appropriate, the application should pause ongoing activity. */
+ virtual bool ShouldApplicationPause() = 0;
+
+ /** Returns true if SteamVR is doing significant rendering work and the game should do what it can to reduce
+ * its own workload. One common way to do this is to reduce the size of the render target provided for each eye. */
+ virtual bool ShouldApplicationReduceRenderingWork() = 0;
+
+ // ------------------------------------
+ // Debug Methods
+ // ------------------------------------
+
+ /** Sends a request to the driver for the specified device and returns the response. The maximum response size is 32k,
+ * but this method can be called with a smaller buffer. If the response exceeds the size of the buffer, it is truncated.
+ * The size of the response including its terminating null is returned. */
+ virtual uint32_t DriverDebugRequest( vr::TrackedDeviceIndex_t unDeviceIndex, const char *pchRequest, VR_OUT_STRING() char *pchResponseBuffer, uint32_t unResponseBufferSize ) = 0;
+
+ // ------------------------------------
+ // Firmware methods
+ // ------------------------------------
+
+ /** Performs the actual firmware update if applicable.
+ * The following events will be sent, if VRFirmwareError_None was returned: VREvent_FirmwareUpdateStarted, VREvent_FirmwareUpdateFinished
+ * Use the properties Prop_Firmware_UpdateAvailable_Bool, Prop_Firmware_ManualUpdate_Bool, and Prop_Firmware_ManualUpdateURL_String
+ * to figure our whether a firmware update is available, and to figure out whether its a manual update
+ * Prop_Firmware_ManualUpdateURL_String should point to an URL describing the manual update process */
+ virtual vr::EVRFirmwareError PerformFirmwareUpdate( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0;
+
+ // ------------------------------------
+ // Application life cycle methods
+ // ------------------------------------
+
+ /** Call this to acknowledge to the system that VREvent_Quit has been received and that the process is exiting.
+ * This extends the timeout until the process is killed. */
+ virtual void AcknowledgeQuit_Exiting() = 0;
+
+ /** Call this to tell the system that the user is being prompted to save data. This
+ * halts the timeout and dismisses the dashboard (if it was up). Applications should be sure to actually
+ * prompt the user to save and then exit afterward, otherwise the user will be left in a confusing state. */
+ virtual void AcknowledgeQuit_UserPrompt() = 0;
+
+};
+
+static const char * const IVRSystem_Version = "IVRSystem_019";
+
+}
+
+
+// ivrapplications.h
+namespace vr
+{
+
+ /** Used for all errors reported by the IVRApplications interface */
+ enum EVRApplicationError
+ {
+ VRApplicationError_None = 0,
+
+ VRApplicationError_AppKeyAlreadyExists = 100, // Only one application can use any given key
+ VRApplicationError_NoManifest = 101, // the running application does not have a manifest
+ VRApplicationError_NoApplication = 102, // No application is running
+ VRApplicationError_InvalidIndex = 103,
+ VRApplicationError_UnknownApplication = 104, // the application could not be found
+ VRApplicationError_IPCFailed = 105, // An IPC failure caused the request to fail
+ VRApplicationError_ApplicationAlreadyRunning = 106,
+ VRApplicationError_InvalidManifest = 107,
+ VRApplicationError_InvalidApplication = 108,
+ VRApplicationError_LaunchFailed = 109, // the process didn't start
+ VRApplicationError_ApplicationAlreadyStarting = 110, // the system was already starting the same application
+ VRApplicationError_LaunchInProgress = 111, // The system was already starting a different application
+ VRApplicationError_OldApplicationQuitting = 112,
+ VRApplicationError_TransitionAborted = 113,
+ VRApplicationError_IsTemplate = 114, // error when you try to call LaunchApplication() on a template type app (use LaunchTemplateApplication)
+ VRApplicationError_SteamVRIsExiting = 115,
+
+ VRApplicationError_BufferTooSmall = 200, // The provided buffer was too small to fit the requested data
+ VRApplicationError_PropertyNotSet = 201, // The requested property was not set
+ VRApplicationError_UnknownProperty = 202,
+ VRApplicationError_InvalidParameter = 203,
+ };
+
+ /** The maximum length of an application key */
+ static const uint32_t k_unMaxApplicationKeyLength = 128;
+
+ /** these are the properties available on applications. */
+ enum EVRApplicationProperty
+ {
+ VRApplicationProperty_Name_String = 0,
+
+ VRApplicationProperty_LaunchType_String = 11,
+ VRApplicationProperty_WorkingDirectory_String = 12,
+ VRApplicationProperty_BinaryPath_String = 13,
+ VRApplicationProperty_Arguments_String = 14,
+ VRApplicationProperty_URL_String = 15,
+
+ VRApplicationProperty_Description_String = 50,
+ VRApplicationProperty_NewsURL_String = 51,
+ VRApplicationProperty_ImagePath_String = 52,
+ VRApplicationProperty_Source_String = 53,
+ VRApplicationProperty_ActionManifestURL_String = 54,
+
+ VRApplicationProperty_IsDashboardOverlay_Bool = 60,
+ VRApplicationProperty_IsTemplate_Bool = 61,
+ VRApplicationProperty_IsInstanced_Bool = 62,
+ VRApplicationProperty_IsInternal_Bool = 63,
+ VRApplicationProperty_WantsCompositorPauseInStandby_Bool = 64,
+
+ VRApplicationProperty_LastLaunchTime_Uint64 = 70,
+ };
+
+ /** These are states the scene application startup process will go through. */
+ enum EVRApplicationTransitionState
+ {
+ VRApplicationTransition_None = 0,
+
+ VRApplicationTransition_OldAppQuitSent = 10,
+ VRApplicationTransition_WaitingForExternalLaunch = 11,
+
+ VRApplicationTransition_NewAppLaunched = 20,
+ };
+
+ struct AppOverrideKeys_t
+ {
+ const char *pchKey;
+ const char *pchValue;
+ };
+
+ /** Currently recognized mime types */
+ static const char * const k_pch_MimeType_HomeApp = "vr/home";
+ static const char * const k_pch_MimeType_GameTheater = "vr/game_theater";
+
+ class IVRApplications
+ {
+ public:
+
+ // --------------- Application management --------------- //
+
+ /** Adds an application manifest to the list to load when building the list of installed applications.
+ * Temporary manifests are not automatically loaded */
+ virtual EVRApplicationError AddApplicationManifest( const char *pchApplicationManifestFullPath, bool bTemporary = false ) = 0;
+
+ /** Removes an application manifest from the list to load when building the list of installed applications. */
+ virtual EVRApplicationError RemoveApplicationManifest( const char *pchApplicationManifestFullPath ) = 0;
+
+ /** Returns true if an application is installed */
+ virtual bool IsApplicationInstalled( const char *pchAppKey ) = 0;
+
+ /** Returns the number of applications available in the list */
+ virtual uint32_t GetApplicationCount() = 0;
+
+ /** Returns the key of the specified application. The index is at least 0 and is less than the return
+ * value of GetApplicationCount(). The buffer should be at least k_unMaxApplicationKeyLength in order to
+ * fit the key. */
+ virtual EVRApplicationError GetApplicationKeyByIndex( uint32_t unApplicationIndex, VR_OUT_STRING() char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0;
+
+ /** Returns the key of the application for the specified Process Id. The buffer should be at least
+ * k_unMaxApplicationKeyLength in order to fit the key. */
+ virtual EVRApplicationError GetApplicationKeyByProcessId( uint32_t unProcessId, VR_OUT_STRING() char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0;
+
+ /** Launches the application. The existing scene application will exit and then the new application will start.
+ * This call is not valid for dashboard overlay applications. */
+ virtual EVRApplicationError LaunchApplication( const char *pchAppKey ) = 0;
+
+ /** Launches an instance of an application of type template, with its app key being pchNewAppKey (which must be unique) and optionally override sections
+ * from the manifest file via AppOverrideKeys_t
+ */
+ virtual EVRApplicationError LaunchTemplateApplication( const char *pchTemplateAppKey, const char *pchNewAppKey, VR_ARRAY_COUNT( unKeys ) const AppOverrideKeys_t *pKeys, uint32_t unKeys ) = 0;
+
+ /** launches the application currently associated with this mime type and passes it the option args, typically the filename or object name of the item being launched */
+ virtual vr::EVRApplicationError LaunchApplicationFromMimeType( const char *pchMimeType, const char *pchArgs ) = 0;
+
+ /** Launches the dashboard overlay application if it is not already running. This call is only valid for
+ * dashboard overlay applications. */
+ virtual EVRApplicationError LaunchDashboardOverlay( const char *pchAppKey ) = 0;
+
+ /** Cancel a pending launch for an application */
+ virtual bool CancelApplicationLaunch( const char *pchAppKey ) = 0;
+
+ /** Identifies a running application. OpenVR can't always tell which process started in response
+ * to a URL. This function allows a URL handler (or the process itself) to identify the app key
+ * for the now running application. Passing a process ID of 0 identifies the calling process.
+ * The application must be one that's known to the system via a call to AddApplicationManifest. */
+ virtual EVRApplicationError IdentifyApplication( uint32_t unProcessId, const char *pchAppKey ) = 0;
+
+ /** Returns the process ID for an application. Return 0 if the application was not found or is not running. */
+ virtual uint32_t GetApplicationProcessId( const char *pchAppKey ) = 0;
+
+ /** Returns a string for an applications error */
+ virtual const char *GetApplicationsErrorNameFromEnum( EVRApplicationError error ) = 0;
+
+ // --------------- Application properties --------------- //
+
+ /** Returns a value for an application property. The required buffer size to fit this value will be returned. */
+ virtual uint32_t GetApplicationPropertyString( const char *pchAppKey, EVRApplicationProperty eProperty, VR_OUT_STRING() char *pchPropertyValueBuffer, uint32_t unPropertyValueBufferLen, EVRApplicationError *peError = nullptr ) = 0;
+
+ /** Returns a bool value for an application property. Returns false in all error cases. */
+ virtual bool GetApplicationPropertyBool( const char *pchAppKey, EVRApplicationProperty eProperty, EVRApplicationError *peError = nullptr ) = 0;
+
+ /** Returns a uint64 value for an application property. Returns 0 in all error cases. */
+ virtual uint64_t GetApplicationPropertyUint64( const char *pchAppKey, EVRApplicationProperty eProperty, EVRApplicationError *peError = nullptr ) = 0;
+
+ /** Sets the application auto-launch flag. This is only valid for applications which return true for VRApplicationProperty_IsDashboardOverlay_Bool. */
+ virtual EVRApplicationError SetApplicationAutoLaunch( const char *pchAppKey, bool bAutoLaunch ) = 0;
+
+ /** Gets the application auto-launch flag. This is only valid for applications which return true for VRApplicationProperty_IsDashboardOverlay_Bool. */
+ virtual bool GetApplicationAutoLaunch( const char *pchAppKey ) = 0;
+
+ /** Adds this mime-type to the list of supported mime types for this application*/
+ virtual EVRApplicationError SetDefaultApplicationForMimeType( const char *pchAppKey, const char *pchMimeType ) = 0;
+
+ /** return the app key that will open this mime type */
+ virtual bool GetDefaultApplicationForMimeType( const char *pchMimeType, VR_OUT_STRING() char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0;
+
+ /** Get the list of supported mime types for this application, comma-delimited */
+ virtual bool GetApplicationSupportedMimeTypes( const char *pchAppKey, VR_OUT_STRING() char *pchMimeTypesBuffer, uint32_t unMimeTypesBuffer ) = 0;
+
+ /** Get the list of app-keys that support this mime type, comma-delimited, the return value is number of bytes you need to return the full string */
+ virtual uint32_t GetApplicationsThatSupportMimeType( const char *pchMimeType, VR_OUT_STRING() char *pchAppKeysThatSupportBuffer, uint32_t unAppKeysThatSupportBuffer ) = 0;
+
+ /** Get the args list from an app launch that had the process already running, you call this when you get a VREvent_ApplicationMimeTypeLoad */
+ virtual uint32_t GetApplicationLaunchArguments( uint32_t unHandle, VR_OUT_STRING() char *pchArgs, uint32_t unArgs ) = 0;
+
+ // --------------- Transition methods --------------- //
+
+ /** Returns the app key for the application that is starting up */
+ virtual EVRApplicationError GetStartingApplication( VR_OUT_STRING() char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0;
+
+ /** Returns the application transition state */
+ virtual EVRApplicationTransitionState GetTransitionState() = 0;
+
+ /** Returns errors that would prevent the specified application from launching immediately. Calling this function will
+ * cause the current scene application to quit, so only call it when you are actually about to launch something else.
+ * What the caller should do about these failures depends on the failure:
+ * VRApplicationError_OldApplicationQuitting - An existing application has been told to quit. Wait for a VREvent_ProcessQuit
+ * and try again.
+ * VRApplicationError_ApplicationAlreadyStarting - This application is already starting. This is a permanent failure.
+ * VRApplicationError_LaunchInProgress - A different application is already starting. This is a permanent failure.
+ * VRApplicationError_None - Go ahead and launch. Everything is clear.
+ */
+ virtual EVRApplicationError PerformApplicationPrelaunchCheck( const char *pchAppKey ) = 0;
+
+ /** Returns a string for an application transition state */
+ virtual const char *GetApplicationsTransitionStateNameFromEnum( EVRApplicationTransitionState state ) = 0;
+
+ /** Returns true if the outgoing scene app has requested a save prompt before exiting */
+ virtual bool IsQuitUserPromptRequested() = 0;
+
+ /** Starts a subprocess within the calling application. This
+ * suppresses all application transition UI and automatically identifies the new executable
+ * as part of the same application. On success the calling process should exit immediately.
+ * If working directory is NULL or "" the directory portion of the binary path will be
+ * the working directory. */
+ virtual EVRApplicationError LaunchInternalProcess( const char *pchBinaryPath, const char *pchArguments, const char *pchWorkingDirectory ) = 0;
+
+ /** Returns the current scene process ID according to the application system. A scene process will get scene
+ * focus once it starts rendering, but it will appear here once it calls VR_Init with the Scene application
+ * type. */
+ virtual uint32_t GetCurrentSceneProcessId() = 0;
+ };
+
+ static const char * const IVRApplications_Version = "IVRApplications_006";
+
+} // namespace vr
+
+// ivrsettings.h
+namespace vr
+{
+ enum EVRSettingsError
+ {
+ VRSettingsError_None = 0,
+ VRSettingsError_IPCFailed = 1,
+ VRSettingsError_WriteFailed = 2,
+ VRSettingsError_ReadFailed = 3,
+ VRSettingsError_JsonParseFailed = 4,
+ VRSettingsError_UnsetSettingHasNoDefault = 5, // This will be returned if the setting does not appear in the appropriate default file and has not been set
+ };
+
+ // The maximum length of a settings key
+ static const uint32_t k_unMaxSettingsKeyLength = 128;
+
+ class IVRSettings
+ {
+ public:
+ virtual const char *GetSettingsErrorNameFromEnum( EVRSettingsError eError ) = 0;
+
+ // Returns true if file sync occurred (force or settings dirty)
+ virtual bool Sync( bool bForce = false, EVRSettingsError *peError = nullptr ) = 0;
+
+ virtual void SetBool( const char *pchSection, const char *pchSettingsKey, bool bValue, EVRSettingsError *peError = nullptr ) = 0;
+ virtual void SetInt32( const char *pchSection, const char *pchSettingsKey, int32_t nValue, EVRSettingsError *peError = nullptr ) = 0;
+ virtual void SetFloat( const char *pchSection, const char *pchSettingsKey, float flValue, EVRSettingsError *peError = nullptr ) = 0;
+ virtual void SetString( const char *pchSection, const char *pchSettingsKey, const char *pchValue, EVRSettingsError *peError = nullptr ) = 0;
+
+ // Users of the system need to provide a proper default in default.vrsettings in the resources/settings/ directory
+ // of either the runtime or the driver_xxx directory. Otherwise the default will be false, 0, 0.0 or ""
+ virtual bool GetBool( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr ) = 0;
+ virtual int32_t GetInt32( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr ) = 0;
+ virtual float GetFloat( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr ) = 0;
+ virtual void GetString( const char *pchSection, const char *pchSettingsKey, VR_OUT_STRING() char *pchValue, uint32_t unValueLen, EVRSettingsError *peError = nullptr ) = 0;
+
+ virtual void RemoveSection( const char *pchSection, EVRSettingsError *peError = nullptr ) = 0;
+ virtual void RemoveKeyInSection( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr ) = 0;
+ };
+
+ //-----------------------------------------------------------------------------
+ static const char * const IVRSettings_Version = "IVRSettings_002";
+
+ //-----------------------------------------------------------------------------
+ // steamvr keys
+ static const char * const k_pch_SteamVR_Section = "steamvr";
+ static const char * const k_pch_SteamVR_RequireHmd_String = "requireHmd";
+ static const char * const k_pch_SteamVR_ForcedDriverKey_String = "forcedDriver";
+ static const char * const k_pch_SteamVR_ForcedHmdKey_String = "forcedHmd";
+ static const char * const k_pch_SteamVR_DisplayDebug_Bool = "displayDebug";
+ static const char * const k_pch_SteamVR_DebugProcessPipe_String = "debugProcessPipe";
+ static const char * const k_pch_SteamVR_DisplayDebugX_Int32 = "displayDebugX";
+ static const char * const k_pch_SteamVR_DisplayDebugY_Int32 = "displayDebugY";
+ static const char * const k_pch_SteamVR_SendSystemButtonToAllApps_Bool= "sendSystemButtonToAllApps";
+ static const char * const k_pch_SteamVR_LogLevel_Int32 = "loglevel";
+ static const char * const k_pch_SteamVR_IPD_Float = "ipd";
+ static const char * const k_pch_SteamVR_Background_String = "background";
+ static const char * const k_pch_SteamVR_BackgroundUseDomeProjection_Bool = "backgroundUseDomeProjection";
+ static const char * const k_pch_SteamVR_BackgroundCameraHeight_Float = "backgroundCameraHeight";
+ static const char * const k_pch_SteamVR_BackgroundDomeRadius_Float = "backgroundDomeRadius";
+ static const char * const k_pch_SteamVR_GridColor_String = "gridColor";
+ static const char * const k_pch_SteamVR_PlayAreaColor_String = "playAreaColor";
+ static const char * const k_pch_SteamVR_ShowStage_Bool = "showStage";
+ static const char * const k_pch_SteamVR_ActivateMultipleDrivers_Bool = "activateMultipleDrivers";
+ static const char * const k_pch_SteamVR_DirectMode_Bool = "directMode";
+ static const char * const k_pch_SteamVR_DirectModeEdidVid_Int32 = "directModeEdidVid";
+ static const char * const k_pch_SteamVR_DirectModeEdidPid_Int32 = "directModeEdidPid";
+ static const char * const k_pch_SteamVR_UsingSpeakers_Bool = "usingSpeakers";
+ static const char * const k_pch_SteamVR_SpeakersForwardYawOffsetDegrees_Float = "speakersForwardYawOffsetDegrees";
+ static const char * const k_pch_SteamVR_BaseStationPowerManagement_Bool = "basestationPowerManagement";
+ static const char * const k_pch_SteamVR_NeverKillProcesses_Bool = "neverKillProcesses";
+ static const char * const k_pch_SteamVR_SupersampleScale_Float = "supersampleScale";
+ static const char * const k_pch_SteamVR_AllowAsyncReprojection_Bool = "allowAsyncReprojection";
+ static const char * const k_pch_SteamVR_AllowReprojection_Bool = "allowInterleavedReprojection";
+ static const char * const k_pch_SteamVR_ForceReprojection_Bool = "forceReprojection";
+ static const char * const k_pch_SteamVR_ForceFadeOnBadTracking_Bool = "forceFadeOnBadTracking";
+ static const char * const k_pch_SteamVR_DefaultMirrorView_Int32 = "defaultMirrorView";
+ static const char * const k_pch_SteamVR_ShowMirrorView_Bool = "showMirrorView";
+ static const char * const k_pch_SteamVR_MirrorViewGeometry_String = "mirrorViewGeometry";
+ static const char * const k_pch_SteamVR_StartMonitorFromAppLaunch = "startMonitorFromAppLaunch";
+ static const char * const k_pch_SteamVR_StartCompositorFromAppLaunch_Bool = "startCompositorFromAppLaunch";
+ static const char * const k_pch_SteamVR_StartDashboardFromAppLaunch_Bool = "startDashboardFromAppLaunch";
+ static const char * const k_pch_SteamVR_StartOverlayAppsFromDashboard_Bool = "startOverlayAppsFromDashboard";
+ static const char * const k_pch_SteamVR_EnableHomeApp = "enableHomeApp";
+ static const char * const k_pch_SteamVR_CycleBackgroundImageTimeSec_Int32 = "CycleBackgroundImageTimeSec";
+ static const char * const k_pch_SteamVR_RetailDemo_Bool = "retailDemo";
+ static const char * const k_pch_SteamVR_IpdOffset_Float = "ipdOffset";
+ static const char * const k_pch_SteamVR_AllowSupersampleFiltering_Bool = "allowSupersampleFiltering";
+ static const char * const k_pch_SteamVR_SupersampleManualOverride_Bool = "supersampleManualOverride";
+ static const char * const k_pch_SteamVR_EnableLinuxVulkanAsync_Bool = "enableLinuxVulkanAsync";
+ static const char * const k_pch_SteamVR_AllowDisplayLockedMode_Bool = "allowDisplayLockedMode";
+ static const char * const k_pch_SteamVR_HaveStartedTutorialForNativeChaperoneDriver_Bool = "haveStartedTutorialForNativeChaperoneDriver";
+ static const char * const k_pch_SteamVR_ForceWindows32bitVRMonitor = "forceWindows32BitVRMonitor";
+ static const char * const k_pch_SteamVR_DebugInput = "debugInput";
+ static const char * const k_pch_SteamVR_LegacyInputRebinding = "legacyInputRebinding";
+ static const char * const k_pch_SteamVR_DebugInputBinding = "debugInputBinding";
+
+ //-----------------------------------------------------------------------------
+ // lighthouse keys
+ static const char * const k_pch_Lighthouse_Section = "driver_lighthouse";
+ static const char * const k_pch_Lighthouse_DisableIMU_Bool = "disableimu";
+ static const char * const k_pch_Lighthouse_DisableIMUExceptHMD_Bool = "disableimuexcepthmd";
+ static const char * const k_pch_Lighthouse_UseDisambiguation_String = "usedisambiguation";
+ static const char * const k_pch_Lighthouse_DisambiguationDebug_Int32 = "disambiguationdebug";
+ static const char * const k_pch_Lighthouse_PrimaryBasestation_Int32 = "primarybasestation";
+ static const char * const k_pch_Lighthouse_DBHistory_Bool = "dbhistory";
+ static const char * const k_pch_Lighthouse_EnableBluetooth_Bool = "enableBluetooth";
+ static const char * const k_pch_Lighthouse_PowerManagedBaseStations_String = "PowerManagedBaseStations";
+
+ //-----------------------------------------------------------------------------
+ // null keys
+ static const char * const k_pch_Null_Section = "driver_null";
+ static const char * const k_pch_Null_SerialNumber_String = "serialNumber";
+ static const char * const k_pch_Null_ModelNumber_String = "modelNumber";
+ static const char * const k_pch_Null_WindowX_Int32 = "windowX";
+ static const char * const k_pch_Null_WindowY_Int32 = "windowY";
+ static const char * const k_pch_Null_WindowWidth_Int32 = "windowWidth";
+ static const char * const k_pch_Null_WindowHeight_Int32 = "windowHeight";
+ static const char * const k_pch_Null_RenderWidth_Int32 = "renderWidth";
+ static const char * const k_pch_Null_RenderHeight_Int32 = "renderHeight";
+ static const char * const k_pch_Null_SecondsFromVsyncToPhotons_Float = "secondsFromVsyncToPhotons";
+ static const char * const k_pch_Null_DisplayFrequency_Float = "displayFrequency";
+
+ //-----------------------------------------------------------------------------
+ // user interface keys
+ static const char * const k_pch_UserInterface_Section = "userinterface";
+ static const char * const k_pch_UserInterface_StatusAlwaysOnTop_Bool = "StatusAlwaysOnTop";
+ static const char * const k_pch_UserInterface_MinimizeToTray_Bool = "MinimizeToTray";
+ static const char * const k_pch_UserInterface_Screenshots_Bool = "screenshots";
+ static const char * const k_pch_UserInterface_ScreenshotType_Int = "screenshotType";
+
+ //-----------------------------------------------------------------------------
+ // notification keys
+ static const char * const k_pch_Notifications_Section = "notifications";
+ static const char * const k_pch_Notifications_DoNotDisturb_Bool = "DoNotDisturb";
+
+ //-----------------------------------------------------------------------------
+ // keyboard keys
+ static const char * const k_pch_Keyboard_Section = "keyboard";
+ static const char * const k_pch_Keyboard_TutorialCompletions = "TutorialCompletions";
+ static const char * const k_pch_Keyboard_ScaleX = "ScaleX";
+ static const char * const k_pch_Keyboard_ScaleY = "ScaleY";
+ static const char * const k_pch_Keyboard_OffsetLeftX = "OffsetLeftX";
+ static const char * const k_pch_Keyboard_OffsetRightX = "OffsetRightX";
+ static const char * const k_pch_Keyboard_OffsetY = "OffsetY";
+ static const char * const k_pch_Keyboard_Smoothing = "Smoothing";
+
+ //-----------------------------------------------------------------------------
+ // perf keys
+ static const char * const k_pch_Perf_Section = "perfcheck";
+ static const char * const k_pch_Perf_HeuristicActive_Bool = "heuristicActive";
+ static const char * const k_pch_Perf_NotifyInHMD_Bool = "warnInHMD";
+ static const char * const k_pch_Perf_NotifyOnlyOnce_Bool = "warnOnlyOnce";
+ static const char * const k_pch_Perf_AllowTimingStore_Bool = "allowTimingStore";
+ static const char * const k_pch_Perf_SaveTimingsOnExit_Bool = "saveTimingsOnExit";
+ static const char * const k_pch_Perf_TestData_Float = "perfTestData";
+ static const char * const k_pch_Perf_LinuxGPUProfiling_Bool = "linuxGPUProfiling";
+
+ //-----------------------------------------------------------------------------
+ // collision bounds keys
+ static const char * const k_pch_CollisionBounds_Section = "collisionBounds";
+ static const char * const k_pch_CollisionBounds_Style_Int32 = "CollisionBoundsStyle";
+ static const char * const k_pch_CollisionBounds_GroundPerimeterOn_Bool = "CollisionBoundsGroundPerimeterOn";
+ static const char * const k_pch_CollisionBounds_CenterMarkerOn_Bool = "CollisionBoundsCenterMarkerOn";
+ static const char * const k_pch_CollisionBounds_PlaySpaceOn_Bool = "CollisionBoundsPlaySpaceOn";
+ static const char * const k_pch_CollisionBounds_FadeDistance_Float = "CollisionBoundsFadeDistance";
+ static const char * const k_pch_CollisionBounds_ColorGammaR_Int32 = "CollisionBoundsColorGammaR";
+ static const char * const k_pch_CollisionBounds_ColorGammaG_Int32 = "CollisionBoundsColorGammaG";
+ static const char * const k_pch_CollisionBounds_ColorGammaB_Int32 = "CollisionBoundsColorGammaB";
+ static const char * const k_pch_CollisionBounds_ColorGammaA_Int32 = "CollisionBoundsColorGammaA";
+
+ //-----------------------------------------------------------------------------
+ // camera keys
+ static const char * const k_pch_Camera_Section = "camera";
+ static const char * const k_pch_Camera_EnableCamera_Bool = "enableCamera";
+ static const char * const k_pch_Camera_EnableCameraInDashboard_Bool = "enableCameraInDashboard";
+ static const char * const k_pch_Camera_EnableCameraForCollisionBounds_Bool = "enableCameraForCollisionBounds";
+ static const char * const k_pch_Camera_EnableCameraForRoomView_Bool = "enableCameraForRoomView";
+ static const char * const k_pch_Camera_BoundsColorGammaR_Int32 = "cameraBoundsColorGammaR";
+ static const char * const k_pch_Camera_BoundsColorGammaG_Int32 = "cameraBoundsColorGammaG";
+ static const char * const k_pch_Camera_BoundsColorGammaB_Int32 = "cameraBoundsColorGammaB";
+ static const char * const k_pch_Camera_BoundsColorGammaA_Int32 = "cameraBoundsColorGammaA";
+ static const char * const k_pch_Camera_BoundsStrength_Int32 = "cameraBoundsStrength";
+ static const char * const k_pch_Camera_RoomViewMode_Int32 = "cameraRoomViewMode";
+
+ //-----------------------------------------------------------------------------
+ // audio keys
+ static const char * const k_pch_audio_Section = "audio";
+ static const char * const k_pch_audio_OnPlaybackDevice_String = "onPlaybackDevice";
+ static const char * const k_pch_audio_OnRecordDevice_String = "onRecordDevice";
+ static const char * const k_pch_audio_OnPlaybackMirrorDevice_String = "onPlaybackMirrorDevice";
+ static const char * const k_pch_audio_OffPlaybackDevice_String = "offPlaybackDevice";
+ static const char * const k_pch_audio_OffRecordDevice_String = "offRecordDevice";
+ static const char * const k_pch_audio_VIVEHDMIGain = "viveHDMIGain";
+
+ //-----------------------------------------------------------------------------
+ // power management keys
+ static const char * const k_pch_Power_Section = "power";
+ static const char * const k_pch_Power_PowerOffOnExit_Bool = "powerOffOnExit";
+ static const char * const k_pch_Power_TurnOffScreensTimeout_Float = "turnOffScreensTimeout";
+ static const char * const k_pch_Power_TurnOffControllersTimeout_Float = "turnOffControllersTimeout";
+ static const char * const k_pch_Power_ReturnToWatchdogTimeout_Float = "returnToWatchdogTimeout";
+ static const char * const k_pch_Power_AutoLaunchSteamVROnButtonPress = "autoLaunchSteamVROnButtonPress";
+ static const char * const k_pch_Power_PauseCompositorOnStandby_Bool = "pauseCompositorOnStandby";
+
+ //-----------------------------------------------------------------------------
+ // dashboard keys
+ static const char * const k_pch_Dashboard_Section = "dashboard";
+ static const char * const k_pch_Dashboard_EnableDashboard_Bool = "enableDashboard";
+ static const char * const k_pch_Dashboard_ArcadeMode_Bool = "arcadeMode";
+ static const char * const k_pch_Dashboard_EnableWebUI = "webUI";
+ static const char * const k_pch_Dashboard_EnableWebUIDevTools = "webUIDevTools";
+
+ //-----------------------------------------------------------------------------
+ // model skin keys
+ static const char * const k_pch_modelskin_Section = "modelskins";
+
+ //-----------------------------------------------------------------------------
+ // driver keys - These could be checked in any driver_<name> section
+ static const char * const k_pch_Driver_Enable_Bool = "enable";
+
+ //-----------------------------------------------------------------------------
+ // web interface keys
+ static const char* const k_pch_WebInterface_Section = "WebInterface";
+ static const char* const k_pch_WebInterface_WebPort_String = "WebPort";
+
+ //-----------------------------------------------------------------------------
+ // tracking overrides - keys are device paths, values are the device paths their
+ // tracking/pose information overrides
+ static const char* const k_pch_TrackingOverride_Section = "TrackingOverrides";
+
+ //-----------------------------------------------------------------------------
+ // per-app keys - the section name for these is the app key itself. Some of these are prefixed by the controller type
+ static const char* const k_pch_App_BindingAutosaveURLSuffix_String = "AutosaveURL";
+ static const char* const k_pch_App_BindingCurrentURLSuffix_String = "CurrentURL";
+ static const char* const k_pch_App_NeedToUpdateAutosaveSuffix_Bool = "NeedToUpdateAutosave";
+ static const char* const k_pch_App_ActionManifestURL_String = "ActionManifestURL";
+
+} // namespace vr
+
+// ivrchaperone.h
+namespace vr
+{
+
+#pragma pack( push, 8 )
+
+enum ChaperoneCalibrationState
+{
+ // OK!
+ ChaperoneCalibrationState_OK = 1, // Chaperone is fully calibrated and working correctly
+
+ // Warnings
+ ChaperoneCalibrationState_Warning = 100,
+ ChaperoneCalibrationState_Warning_BaseStationMayHaveMoved = 101, // A base station thinks that it might have moved
+ ChaperoneCalibrationState_Warning_BaseStationRemoved = 102, // There are less base stations than when calibrated
+ ChaperoneCalibrationState_Warning_SeatedBoundsInvalid = 103, // Seated bounds haven't been calibrated for the current tracking center
+
+ // Errors
+ ChaperoneCalibrationState_Error = 200, // The UniverseID is invalid
+ ChaperoneCalibrationState_Error_BaseStationUninitialized = 201, // Tracking center hasn't be calibrated for at least one of the base stations
+ ChaperoneCalibrationState_Error_BaseStationConflict = 202, // Tracking center is calibrated, but base stations disagree on the tracking space
+ ChaperoneCalibrationState_Error_PlayAreaInvalid = 203, // Play Area hasn't been calibrated for the current tracking center
+ ChaperoneCalibrationState_Error_CollisionBoundsInvalid = 204, // Collision Bounds haven't been calibrated for the current tracking center
+};
+
+
+/** HIGH LEVEL TRACKING SPACE ASSUMPTIONS:
+* 0,0,0 is the preferred standing area center.
+* 0Y is the floor height.
+* -Z is the preferred forward facing direction. */
+class IVRChaperone
+{
+public:
+
+ /** Get the current state of Chaperone calibration. This state can change at any time during a session due to physical base station changes. **/
+ virtual ChaperoneCalibrationState GetCalibrationState() = 0;
+
+ /** Returns the width and depth of the Play Area (formerly named Soft Bounds) in X and Z.
+ * Tracking space center (0,0,0) is the center of the Play Area. **/
+ virtual bool GetPlayAreaSize( float *pSizeX, float *pSizeZ ) = 0;
+
+ /** Returns the 4 corner positions of the Play Area (formerly named Soft Bounds).
+ * Corners are in counter-clockwise order.
+ * Standing center (0,0,0) is the center of the Play Area.
+ * It's a rectangle.
+ * 2 sides are parallel to the X axis and 2 sides are parallel to the Z axis.
+ * Height of every corner is 0Y (on the floor). **/
+ virtual bool GetPlayAreaRect( HmdQuad_t *rect ) = 0;
+
+ /** Reload Chaperone data from the .vrchap file on disk. */
+ virtual void ReloadInfo( void ) = 0;
+
+ /** Optionally give the chaperone system a hit about the color and brightness in the scene **/
+ virtual void SetSceneColor( HmdColor_t color ) = 0;
+
+ /** Get the current chaperone bounds draw color and brightness **/
+ virtual void GetBoundsColor( HmdColor_t *pOutputColorArray, int nNumOutputColors, float flCollisionBoundsFadeDistance, HmdColor_t *pOutputCameraColor ) = 0;
+
+ /** Determine whether the bounds are showing right now **/
+ virtual bool AreBoundsVisible() = 0;
+
+ /** Force the bounds to show, mostly for utilities **/
+ virtual void ForceBoundsVisible( bool bForce ) = 0;
+};
+
+static const char * const IVRChaperone_Version = "IVRChaperone_003";
+
+#pragma pack( pop )
+
+}
+
+// ivrchaperonesetup.h
+namespace vr
+{
+
+enum EChaperoneConfigFile
+{
+ EChaperoneConfigFile_Live = 1, // The live chaperone config, used by most applications and games
+ EChaperoneConfigFile_Temp = 2, // The temporary chaperone config, used to live-preview collision bounds in room setup
+};
+
+enum EChaperoneImportFlags
+{
+ EChaperoneImport_BoundsOnly = 0x0001,
+};
+
+/** Manages the working copy of the chaperone info. By default this will be the same as the
+* live copy. Any changes made with this interface will stay in the working copy until
+* CommitWorkingCopy() is called, at which point the working copy and the live copy will be
+* the same again. */
+class IVRChaperoneSetup
+{
+public:
+
+ /** Saves the current working copy to disk */
+ virtual bool CommitWorkingCopy( EChaperoneConfigFile configFile ) = 0;
+
+ /** Reverts the working copy to match the live chaperone calibration.
+ * To modify existing data this MUST be do WHILE getting a non-error ChaperoneCalibrationStatus.
+ * Only after this should you do gets and sets on the existing data. */
+ virtual void RevertWorkingCopy() = 0;
+
+ /** Returns the width and depth of the Play Area (formerly named Soft Bounds) in X and Z from the working copy.
+ * Tracking space center (0,0,0) is the center of the Play Area. */
+ virtual bool GetWorkingPlayAreaSize( float *pSizeX, float *pSizeZ ) = 0;
+
+ /** Returns the 4 corner positions of the Play Area (formerly named Soft Bounds) from the working copy.
+ * Corners are in clockwise order.
+ * Tracking space center (0,0,0) is the center of the Play Area.
+ * It's a rectangle.
+ * 2 sides are parallel to the X axis and 2 sides are parallel to the Z axis.
+ * Height of every corner is 0Y (on the floor). **/
+ virtual bool GetWorkingPlayAreaRect( HmdQuad_t *rect ) = 0;
+
+ /** Returns the number of Quads if the buffer points to null. Otherwise it returns Quads
+ * into the buffer up to the max specified from the working copy. */
+ virtual bool GetWorkingCollisionBoundsInfo( VR_OUT_ARRAY_COUNT(punQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t* punQuadsCount ) = 0;
+
+ /** Returns the number of Quads if the buffer points to null. Otherwise it returns Quads
+ * into the buffer up to the max specified. */
+ virtual bool GetLiveCollisionBoundsInfo( VR_OUT_ARRAY_COUNT(punQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t* punQuadsCount ) = 0;
+
+ /** Returns the preferred seated position from the working copy. */
+ virtual bool GetWorkingSeatedZeroPoseToRawTrackingPose( HmdMatrix34_t *pmatSeatedZeroPoseToRawTrackingPose ) = 0;
+
+ /** Returns the standing origin from the working copy. */
+ virtual bool GetWorkingStandingZeroPoseToRawTrackingPose( HmdMatrix34_t *pmatStandingZeroPoseToRawTrackingPose ) = 0;
+
+ /** Sets the Play Area in the working copy. */
+ virtual void SetWorkingPlayAreaSize( float sizeX, float sizeZ ) = 0;
+
+ /** Sets the Collision Bounds in the working copy. */
+ virtual void SetWorkingCollisionBoundsInfo( VR_ARRAY_COUNT(unQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t unQuadsCount ) = 0;
+
+ /** Sets the preferred seated position in the working copy. */
+ virtual void SetWorkingSeatedZeroPoseToRawTrackingPose( const HmdMatrix34_t *pMatSeatedZeroPoseToRawTrackingPose ) = 0;
+
+ /** Sets the preferred standing position in the working copy. */
+ virtual void SetWorkingStandingZeroPoseToRawTrackingPose( const HmdMatrix34_t *pMatStandingZeroPoseToRawTrackingPose ) = 0;
+
+ /** Tear everything down and reload it from the file on disk */
+ virtual void ReloadFromDisk( EChaperoneConfigFile configFile ) = 0;
+
+ /** Returns the preferred seated position. */
+ virtual bool GetLiveSeatedZeroPoseToRawTrackingPose( HmdMatrix34_t *pmatSeatedZeroPoseToRawTrackingPose ) = 0;
+
+ virtual void SetWorkingCollisionBoundsTagsInfo( VR_ARRAY_COUNT(unTagCount) uint8_t *pTagsBuffer, uint32_t unTagCount ) = 0;
+ virtual bool GetLiveCollisionBoundsTagsInfo( VR_OUT_ARRAY_COUNT(punTagCount) uint8_t *pTagsBuffer, uint32_t *punTagCount ) = 0;
+
+ virtual bool SetWorkingPhysicalBoundsInfo( VR_ARRAY_COUNT(unQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t unQuadsCount ) = 0;
+ virtual bool GetLivePhysicalBoundsInfo( VR_OUT_ARRAY_COUNT(punQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t* punQuadsCount ) = 0;
+
+ virtual bool ExportLiveToBuffer( VR_OUT_STRING() char *pBuffer, uint32_t *pnBufferLength ) = 0;
+ virtual bool ImportFromBufferToWorking( const char *pBuffer, uint32_t nImportFlags ) = 0;
+};
+
+static const char * const IVRChaperoneSetup_Version = "IVRChaperoneSetup_005";
+
+
+}
+
+// ivrcompositor.h
+namespace vr
+{
+
+#pragma pack( push, 8 )
+
+/** Errors that can occur with the VR compositor */
+enum EVRCompositorError
+{
+ VRCompositorError_None = 0,
+ VRCompositorError_RequestFailed = 1,
+ VRCompositorError_IncompatibleVersion = 100,
+ VRCompositorError_DoNotHaveFocus = 101,
+ VRCompositorError_InvalidTexture = 102,
+ VRCompositorError_IsNotSceneApplication = 103,
+ VRCompositorError_TextureIsOnWrongDevice = 104,
+ VRCompositorError_TextureUsesUnsupportedFormat = 105,
+ VRCompositorError_SharedTexturesNotSupported = 106,
+ VRCompositorError_IndexOutOfRange = 107,
+ VRCompositorError_AlreadySubmitted = 108,
+ VRCompositorError_InvalidBounds = 109,
+};
+
+/** Timing mode passed to SetExplicitTimingMode(); see that function for documentation */
+enum EVRCompositorTimingMode
+{
+ VRCompositorTimingMode_Implicit = 0,
+ VRCompositorTimingMode_Explicit_RuntimePerformsPostPresentHandoff = 1,
+ VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff = 2,
+};
+
+const uint32_t VRCompositor_ReprojectionReason_Cpu = 0x01;
+const uint32_t VRCompositor_ReprojectionReason_Gpu = 0x02;
+const uint32_t VRCompositor_ReprojectionAsync = 0x04; // This flag indicates the async reprojection mode is active,
+ // but does not indicate if reprojection actually happened or not.
+ // Use the ReprojectionReason flags above to check if reprojection
+ // was actually applied (i.e. scene texture was reused).
+ // NumFramePresents > 1 also indicates the scene texture was reused,
+ // and also the number of times that it was presented in total.
+
+/** Provides a single frame's timing information to the app */
+struct Compositor_FrameTiming
+{
+ uint32_t m_nSize; // Set to sizeof( Compositor_FrameTiming )
+ uint32_t m_nFrameIndex;
+ uint32_t m_nNumFramePresents; // number of times this frame was presented
+ uint32_t m_nNumMisPresented; // number of times this frame was presented on a vsync other than it was originally predicted to
+ uint32_t m_nNumDroppedFrames; // number of additional times previous frame was scanned out
+ uint32_t m_nReprojectionFlags;
+
+ /** Absolute time reference for comparing frames. This aligns with the vsync that running start is relative to. */
+ double m_flSystemTimeInSeconds;
+
+ /** These times may include work from other processes due to OS scheduling.
+ * The fewer packets of work these are broken up into, the less likely this will happen.
+ * GPU work can be broken up by calling Flush. This can sometimes be useful to get the GPU started
+ * processing that work earlier in the frame. */
+ float m_flPreSubmitGpuMs; // time spent rendering the scene (gpu work submitted between WaitGetPoses and second Submit)
+ float m_flPostSubmitGpuMs; // additional time spent rendering by application (e.g. companion window)
+ float m_flTotalRenderGpuMs; // time between work submitted immediately after present (ideally vsync) until the end of compositor submitted work
+ float m_flCompositorRenderGpuMs; // time spend performing distortion correction, rendering chaperone, overlays, etc.
+ float m_flCompositorRenderCpuMs; // time spent on cpu submitting the above work for this frame
+ float m_flCompositorIdleCpuMs; // time spent waiting for running start (application could have used this much more time)
+
+ /** Miscellaneous measured intervals. */
+ float m_flClientFrameIntervalMs; // time between calls to WaitGetPoses
+ float m_flPresentCallCpuMs; // time blocked on call to present (usually 0.0, but can go long)
+ float m_flWaitForPresentCpuMs; // time spent spin-waiting for frame index to change (not near-zero indicates wait object failure)
+ float m_flSubmitFrameMs; // time spent in IVRCompositor::Submit (not near-zero indicates driver issue)
+
+ /** The following are all relative to this frame's SystemTimeInSeconds */
+ float m_flWaitGetPosesCalledMs;
+ float m_flNewPosesReadyMs;
+ float m_flNewFrameReadyMs; // second call to IVRCompositor::Submit
+ float m_flCompositorUpdateStartMs;
+ float m_flCompositorUpdateEndMs;
+ float m_flCompositorRenderStartMs;
+
+ vr::TrackedDevicePose_t m_HmdPose; // pose used by app to render this frame
+};
+
+/** Cumulative stats for current application. These are not cleared until a new app connects,
+* but they do stop accumulating once the associated app disconnects. */
+struct Compositor_CumulativeStats
+{
+ uint32_t m_nPid; // Process id associated with these stats (may no longer be running).
+ uint32_t m_nNumFramePresents; // total number of times we called present (includes reprojected frames)
+ uint32_t m_nNumDroppedFrames; // total number of times an old frame was re-scanned out (without reprojection)
+ uint32_t m_nNumReprojectedFrames; // total number of times a frame was scanned out a second time (with reprojection)
+
+ /** Values recorded at startup before application has fully faded in the first time. */
+ uint32_t m_nNumFramePresentsOnStartup;
+ uint32_t m_nNumDroppedFramesOnStartup;
+ uint32_t m_nNumReprojectedFramesOnStartup;
+
+ /** Applications may explicitly fade to the compositor. This is usually to handle level transitions, and loading often causes
+ * system wide hitches. The following stats are collected during this period. Does not include values recorded during startup. */
+ uint32_t m_nNumLoading;
+ uint32_t m_nNumFramePresentsLoading;
+ uint32_t m_nNumDroppedFramesLoading;
+ uint32_t m_nNumReprojectedFramesLoading;
+
+ /** If we don't get a new frame from the app in less than 2.5 frames, then we assume the app has hung and start
+ * fading back to the compositor. The following stats are a result of this, and are a subset of those recorded above.
+ * Does not include values recorded during start up or loading. */
+ uint32_t m_nNumTimedOut;
+ uint32_t m_nNumFramePresentsTimedOut;
+ uint32_t m_nNumDroppedFramesTimedOut;
+ uint32_t m_nNumReprojectedFramesTimedOut;
+};
+
+#pragma pack( pop )
+
+/** Allows the application to interact with the compositor */
+class IVRCompositor
+{
+public:
+ /** Sets tracking space returned by WaitGetPoses */
+ virtual void SetTrackingSpace( ETrackingUniverseOrigin eOrigin ) = 0;
+
+ /** Gets current tracking space returned by WaitGetPoses */
+ virtual ETrackingUniverseOrigin GetTrackingSpace() = 0;
+
+ /** Scene applications should call this function to get poses to render with (and optionally poses predicted an additional frame out to use for gameplay).
+ * This function will block until "running start" milliseconds before the start of the frame, and should be called at the last moment before needing to
+ * start rendering.
+ *
+ * Return codes:
+ * - IsNotSceneApplication (make sure to call VR_Init with VRApplicaiton_Scene)
+ * - DoNotHaveFocus (some other app has taken focus - this will throttle the call to 10hz to reduce the impact on that app)
+ */
+ virtual EVRCompositorError WaitGetPoses( VR_ARRAY_COUNT(unRenderPoseArrayCount) TrackedDevicePose_t* pRenderPoseArray, uint32_t unRenderPoseArrayCount,
+ VR_ARRAY_COUNT(unGamePoseArrayCount) TrackedDevicePose_t* pGamePoseArray, uint32_t unGamePoseArrayCount ) = 0;
+
+ /** Get the last set of poses returned by WaitGetPoses. */
+ virtual EVRCompositorError GetLastPoses( VR_ARRAY_COUNT( unRenderPoseArrayCount ) TrackedDevicePose_t* pRenderPoseArray, uint32_t unRenderPoseArrayCount,
+ VR_ARRAY_COUNT( unGamePoseArrayCount ) TrackedDevicePose_t* pGamePoseArray, uint32_t unGamePoseArrayCount ) = 0;
+
+ /** Interface for accessing last set of poses returned by WaitGetPoses one at a time.
+ * Returns VRCompositorError_IndexOutOfRange if unDeviceIndex not less than k_unMaxTrackedDeviceCount otherwise VRCompositorError_None.
+ * It is okay to pass NULL for either pose if you only want one of the values. */
+ virtual EVRCompositorError GetLastPoseForTrackedDeviceIndex( TrackedDeviceIndex_t unDeviceIndex, TrackedDevicePose_t *pOutputPose, TrackedDevicePose_t *pOutputGamePose ) = 0;
+
+ /** Updated scene texture to display. If pBounds is NULL the entire texture will be used. If called from an OpenGL app, consider adding a glFlush after
+ * Submitting both frames to signal the driver to start processing, otherwise it may wait until the command buffer fills up, causing the app to miss frames.
+ *
+ * OpenGL dirty state:
+ * glBindTexture
+ *
+ * Return codes:
+ * - IsNotSceneApplication (make sure to call VR_Init with VRApplicaiton_Scene)
+ * - DoNotHaveFocus (some other app has taken focus)
+ * - TextureIsOnWrongDevice (application did not use proper AdapterIndex - see IVRSystem.GetDXGIOutputInfo)
+ * - SharedTexturesNotSupported (application needs to call CreateDXGIFactory1 or later before creating DX device)
+ * - TextureUsesUnsupportedFormat (scene textures must be compatible with DXGI sharing rules - e.g. uncompressed, no mips, etc.)
+ * - InvalidTexture (usually means bad arguments passed in)
+ * - AlreadySubmitted (app has submitted two left textures or two right textures in a single frame - i.e. before calling WaitGetPoses again)
+ */
+ virtual EVRCompositorError Submit( EVREye eEye, const Texture_t *pTexture, const VRTextureBounds_t* pBounds = 0, EVRSubmitFlags nSubmitFlags = Submit_Default ) = 0;
+
+ /** Clears the frame that was sent with the last call to Submit. This will cause the
+ * compositor to show the grid until Submit is called again. */
+ virtual void ClearLastSubmittedFrame() = 0;
+
+ /** Call immediately after presenting your app's window (i.e. companion window) to unblock the compositor.
+ * This is an optional call, which only needs to be used if you can't instead call WaitGetPoses immediately after Present.
+ * For example, if your engine's render and game loop are not on separate threads, or blocking the render thread until 3ms before the next vsync would
+ * introduce a deadlock of some sort. This function tells the compositor that you have finished all rendering after having Submitted buffers for both
+ * eyes, and it is free to start its rendering work. This should only be called from the same thread you are rendering on. */
+ virtual void PostPresentHandoff() = 0;
+
+ /** Returns true if timing data is filled it. Sets oldest timing info if nFramesAgo is larger than the stored history.
+ * Be sure to set timing.size = sizeof(Compositor_FrameTiming) on struct passed in before calling this function. */
+ virtual bool GetFrameTiming( Compositor_FrameTiming *pTiming, uint32_t unFramesAgo = 0 ) = 0;
+
+ /** Interface for copying a range of timing data. Frames are returned in ascending order (oldest to newest) with the last being the most recent frame.
+ * Only the first entry's m_nSize needs to be set, as the rest will be inferred from that. Returns total number of entries filled out. */
+ virtual uint32_t GetFrameTimings( Compositor_FrameTiming *pTiming, uint32_t nFrames ) = 0;
+
+ /** Returns the time in seconds left in the current (as identified by FrameTiming's frameIndex) frame.
+ * Due to "running start", this value may roll over to the next frame before ever reaching 0.0. */
+ virtual float GetFrameTimeRemaining() = 0;
+
+ /** Fills out stats accumulated for the last connected application. Pass in sizeof( Compositor_CumulativeStats ) as second parameter. */
+ virtual void GetCumulativeStats( Compositor_CumulativeStats *pStats, uint32_t nStatsSizeInBytes ) = 0;
+
+ /** Fades the view on the HMD to the specified color. The fade will take fSeconds, and the color values are between
+ * 0.0 and 1.0. This color is faded on top of the scene based on the alpha parameter. Removing the fade color instantly
+ * would be FadeToColor( 0.0, 0.0, 0.0, 0.0, 0.0 ). Values are in un-premultiplied alpha space. */
+ virtual void FadeToColor( float fSeconds, float fRed, float fGreen, float fBlue, float fAlpha, bool bBackground = false ) = 0;
+
+ /** Get current fade color value. */
+ virtual HmdColor_t GetCurrentFadeColor( bool bBackground = false ) = 0;
+
+ /** Fading the Grid in or out in fSeconds */
+ virtual void FadeGrid( float fSeconds, bool bFadeIn ) = 0;
+
+ /** Get current alpha value of grid. */
+ virtual float GetCurrentGridAlpha() = 0;
+
+ /** Override the skybox used in the compositor (e.g. for during level loads when the app can't feed scene images fast enough)
+ * Order is Front, Back, Left, Right, Top, Bottom. If only a single texture is passed, it is assumed in lat-long format.
+ * If two are passed, it is assumed a lat-long stereo pair. */
+ virtual EVRCompositorError SetSkyboxOverride( VR_ARRAY_COUNT( unTextureCount ) const Texture_t *pTextures, uint32_t unTextureCount ) = 0;
+
+ /** Resets compositor skybox back to defaults. */
+ virtual void ClearSkyboxOverride() = 0;
+
+ /** Brings the compositor window to the front. This is useful for covering any other window that may be on the HMD
+ * and is obscuring the compositor window. */
+ virtual void CompositorBringToFront() = 0;
+
+ /** Pushes the compositor window to the back. This is useful for allowing other applications to draw directly to the HMD. */
+ virtual void CompositorGoToBack() = 0;
+
+ /** Tells the compositor process to clean up and exit. You do not need to call this function at shutdown. Under normal
+ * circumstances the compositor will manage its own life cycle based on what applications are running. */
+ virtual void CompositorQuit() = 0;
+
+ /** Return whether the compositor is fullscreen */
+ virtual bool IsFullscreen() = 0;
+
+ /** Returns the process ID of the process that is currently rendering the scene */
+ virtual uint32_t GetCurrentSceneFocusProcess() = 0;
+
+ /** Returns the process ID of the process that rendered the last frame (or 0 if the compositor itself rendered the frame.)
+ * Returns 0 when fading out from an app and the app's process Id when fading into an app. */
+ virtual uint32_t GetLastFrameRenderer() = 0;
+
+ /** Returns true if the current process has the scene focus */
+ virtual bool CanRenderScene() = 0;
+
+ /** Creates a window on the primary monitor to display what is being shown in the headset. */
+ virtual void ShowMirrorWindow() = 0;
+
+ /** Closes the mirror window. */
+ virtual void HideMirrorWindow() = 0;
+
+ /** Returns true if the mirror window is shown. */
+ virtual bool IsMirrorWindowVisible() = 0;
+
+ /** Writes all images that the compositor knows about (including overlays) to a 'screenshots' folder in the SteamVR runtime root. */
+ virtual void CompositorDumpImages() = 0;
+
+ /** Let an app know it should be rendering with low resources. */
+ virtual bool ShouldAppRenderWithLowResources() = 0;
+
+ /** Override interleaved reprojection logic to force on. */
+ virtual void ForceInterleavedReprojectionOn( bool bOverride ) = 0;
+
+ /** Force reconnecting to the compositor process. */
+ virtual void ForceReconnectProcess() = 0;
+
+ /** Temporarily suspends rendering (useful for finer control over scene transitions). */
+ virtual void SuspendRendering( bool bSuspend ) = 0;
+
+ /** Opens a shared D3D11 texture with the undistorted composited image for each eye. Use ReleaseMirrorTextureD3D11 when finished
+ * instead of calling Release on the resource itself. */
+ virtual vr::EVRCompositorError GetMirrorTextureD3D11( vr::EVREye eEye, void *pD3D11DeviceOrResource, void **ppD3D11ShaderResourceView ) = 0;
+ virtual void ReleaseMirrorTextureD3D11( void *pD3D11ShaderResourceView ) = 0;
+
+ /** Access to mirror textures from OpenGL. */
+ virtual vr::EVRCompositorError GetMirrorTextureGL( vr::EVREye eEye, vr::glUInt_t *pglTextureId, vr::glSharedTextureHandle_t *pglSharedTextureHandle ) = 0;
+ virtual bool ReleaseSharedGLTexture( vr::glUInt_t glTextureId, vr::glSharedTextureHandle_t glSharedTextureHandle ) = 0;
+ virtual void LockGLSharedTextureForAccess( vr::glSharedTextureHandle_t glSharedTextureHandle ) = 0;
+ virtual void UnlockGLSharedTextureForAccess( vr::glSharedTextureHandle_t glSharedTextureHandle ) = 0;
+
+ /** [Vulkan Only]
+ * return 0. Otherwise it returns the length of the number of bytes necessary to hold this string including the trailing
+ * null. The string will be a space separated list of-required instance extensions to enable in VkCreateInstance */
+ virtual uint32_t GetVulkanInstanceExtensionsRequired( VR_OUT_STRING() char *pchValue, uint32_t unBufferSize ) = 0;
+
+ /** [Vulkan only]
+ * return 0. Otherwise it returns the length of the number of bytes necessary to hold this string including the trailing
+ * null. The string will be a space separated list of required device extensions to enable in VkCreateDevice */
+ virtual uint32_t GetVulkanDeviceExtensionsRequired( VkPhysicalDevice_T *pPhysicalDevice, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize ) = 0;
+
+ /** [ Vulkan/D3D12 Only ]
+ * There are two purposes for SetExplicitTimingMode:
+ * 1. To get a more accurate GPU timestamp for when the frame begins in Vulkan/D3D12 applications.
+ * 2. (Optional) To avoid having WaitGetPoses access the Vulkan queue so that the queue can be accessed from
+ * another thread while WaitGetPoses is executing.
+ *
+ * More accurate GPU timestamp for the start of the frame is achieved by the application calling
+ * SubmitExplicitTimingData immediately before its first submission to the Vulkan/D3D12 queue.
+ * This is more accurate because normally this GPU timestamp is recorded during WaitGetPoses. In D3D11,
+ * WaitGetPoses queues a GPU timestamp write, but it does not actually get submitted to the GPU until the
+ * application flushes. By using SubmitExplicitTimingData, the timestamp is recorded at the same place for
+ * Vulkan/D3D12 as it is for D3D11, resulting in a more accurate GPU time measurement for the frame.
+ *
+ * Avoiding WaitGetPoses accessing the Vulkan queue can be achieved using SetExplicitTimingMode as well. If this is desired,
+ * the application should set the timing mode to Explicit_ApplicationPerformsPostPresentHandoff and *MUST* call PostPresentHandoff
+ * itself. If these conditions are met, then WaitGetPoses is guaranteed not to access the queue. Note that PostPresentHandoff
+ * and SubmitExplicitTimingData will access the queue, so only WaitGetPoses becomes safe for accessing the queue from another
+ * thread. */
+ virtual void SetExplicitTimingMode( EVRCompositorTimingMode eTimingMode ) = 0;
+
+ /** [ Vulkan/D3D12 Only ]
+ * Submit explicit timing data. When SetExplicitTimingMode is true, this must be called immediately before
+ * the application's first vkQueueSubmit (Vulkan) or ID3D12CommandQueue::ExecuteCommandLists (D3D12) of each frame.
+ * This function will insert a GPU timestamp write just before the application starts its rendering. This function
+ * will perform a vkQueueSubmit on Vulkan so must not be done simultaneously with VkQueue operations on another thread.
+ * Returns VRCompositorError_RequestFailed if SetExplicitTimingMode is not enabled. */
+ virtual EVRCompositorError SubmitExplicitTimingData() = 0;
+};
+
+static const char * const IVRCompositor_Version = "IVRCompositor_022";
+
+} // namespace vr
+
+
+
+// ivrnotifications.h
+namespace vr
+{
+
+#pragma pack( push, 8 )
+
+// Used for passing graphic data
+struct NotificationBitmap_t
+{
+ NotificationBitmap_t()
+ : m_pImageData( nullptr )
+ , m_nWidth( 0 )
+ , m_nHeight( 0 )
+ , m_nBytesPerPixel( 0 )
+ {
+ };
+
+ void *m_pImageData;
+ int32_t m_nWidth;
+ int32_t m_nHeight;
+ int32_t m_nBytesPerPixel;
+};
+
+
+/** Be aware that the notification type is used as 'priority' to pick the next notification */
+enum EVRNotificationType
+{
+ /** Transient notifications are automatically hidden after a period of time set by the user.
+ * They are used for things like information and chat messages that do not require user interaction. */
+ EVRNotificationType_Transient = 0,
+
+ /** Persistent notifications are shown to the user until they are hidden by calling RemoveNotification().
+ * They are used for things like phone calls and alarms that require user interaction. */
+ EVRNotificationType_Persistent = 1,
+
+ /** System notifications are shown no matter what. It is expected, that the ulUserValue is used as ID.
+ * If there is already a system notification in the queue with that ID it is not accepted into the queue
+ * to prevent spamming with system notification */
+ EVRNotificationType_Transient_SystemWithUserValue = 2,
+};
+
+enum EVRNotificationStyle
+{
+ /** Creates a notification with minimal external styling. */
+ EVRNotificationStyle_None = 0,
+
+ /** Used for notifications about overlay-level status. In Steam this is used for events like downloads completing. */
+ EVRNotificationStyle_Application = 100,
+
+ /** Used for notifications about contacts that are unknown or not available. In Steam this is used for friend invitations and offline friends. */
+ EVRNotificationStyle_Contact_Disabled = 200,
+
+ /** Used for notifications about contacts that are available but inactive. In Steam this is used for friends that are online but not playing a game. */
+ EVRNotificationStyle_Contact_Enabled = 201,
+
+ /** Used for notifications about contacts that are available and active. In Steam this is used for friends that are online and currently running a game. */
+ EVRNotificationStyle_Contact_Active = 202,
+};
+
+static const uint32_t k_unNotificationTextMaxSize = 256;
+
+typedef uint32_t VRNotificationId;
+
+
+
+#pragma pack( pop )
+
+/** Allows notification sources to interact with the VR system
+ This current interface is not yet implemented. Do not use yet. */
+class IVRNotifications
+{
+public:
+ /** Create a notification and enqueue it to be shown to the user.
+ * An overlay handle is required to create a notification, as otherwise it would be impossible for a user to act on it.
+ * To create a two-line notification, use a line break ('\n') to split the text into two lines.
+ * The pImage argument may be NULL, in which case the specified overlay's icon will be used instead. */
+ virtual EVRNotificationError CreateNotification( VROverlayHandle_t ulOverlayHandle, uint64_t ulUserValue, EVRNotificationType type, const char *pchText, EVRNotificationStyle style, const NotificationBitmap_t *pImage, /* out */ VRNotificationId *pNotificationId ) = 0;
+
+ /** Destroy a notification, hiding it first if it currently shown to the user. */
+ virtual EVRNotificationError RemoveNotification( VRNotificationId notificationId ) = 0;
+
+};
+
+static const char * const IVRNotifications_Version = "IVRNotifications_002";
+
+} // namespace vr
+
+
+
+// ivroverlay.h
+namespace vr
+{
+
+ /** The maximum length of an overlay key in bytes, counting the terminating null character. */
+ static const uint32_t k_unVROverlayMaxKeyLength = 128;
+
+ /** The maximum length of an overlay name in bytes, counting the terminating null character. */
+ static const uint32_t k_unVROverlayMaxNameLength = 128;
+
+ /** The maximum number of overlays that can exist in the system at one time. */
+ static const uint32_t k_unMaxOverlayCount = 64;
+
+ /** The maximum number of overlay intersection mask primitives per overlay */
+ static const uint32_t k_unMaxOverlayIntersectionMaskPrimitivesCount = 32;
+
+ /** Types of input supported by VR Overlays */
+ enum VROverlayInputMethod
+ {
+ VROverlayInputMethod_None = 0, // No input events will be generated automatically for this overlay
+ VROverlayInputMethod_Mouse = 1, // Tracked controllers will get mouse events automatically
+ VROverlayInputMethod_DualAnalog = 2, // Analog inputs from tracked controllers are turned into DualAnalog events
+ };
+
+ /** Allows the caller to figure out which overlay transform getter to call. */
+ enum VROverlayTransformType
+ {
+ VROverlayTransform_Absolute = 0,
+ VROverlayTransform_TrackedDeviceRelative = 1,
+ VROverlayTransform_SystemOverlay = 2,
+ VROverlayTransform_TrackedComponent = 3,
+ };
+
+ /** Overlay control settings */
+ enum VROverlayFlags
+ {
+ VROverlayFlags_None = 0,
+
+ // The following only take effect when rendered using the high quality render path (see SetHighQualityOverlay).
+ VROverlayFlags_Curved = 1,
+ VROverlayFlags_RGSS4X = 2,
+
+ // Set this flag on a dashboard overlay to prevent a tab from showing up for that overlay
+ VROverlayFlags_NoDashboardTab = 3,
+
+ // Set this flag on a dashboard that is able to deal with gamepad focus events
+ VROverlayFlags_AcceptsGamepadEvents = 4,
+
+ // Indicates that the overlay should dim/brighten to show gamepad focus
+ VROverlayFlags_ShowGamepadFocus = 5,
+
+ // When in VROverlayInputMethod_Mouse you can optionally enable sending VRScroll_t
+ VROverlayFlags_SendVRScrollEvents = 6,
+ VROverlayFlags_SendVRTouchpadEvents = 7,
+
+ // If set this will render a vertical scroll wheel on the primary controller,
+ // only needed if not using VROverlayFlags_SendVRScrollEvents but you still want to represent a scroll wheel
+ VROverlayFlags_ShowTouchPadScrollWheel = 8,
+
+ // If this is set ownership and render access to the overlay are transferred
+ // to the new scene process on a call to IVRApplications::LaunchInternalProcess
+ VROverlayFlags_TransferOwnershipToInternalProcess = 9,
+
+ // If set, renders 50% of the texture in each eye, side by side
+ VROverlayFlags_SideBySide_Parallel = 10, // Texture is left/right
+ VROverlayFlags_SideBySide_Crossed = 11, // Texture is crossed and right/left
+
+ VROverlayFlags_Panorama = 12, // Texture is a panorama
+ VROverlayFlags_StereoPanorama = 13, // Texture is a stereo panorama
+
+ // If this is set on an overlay owned by the scene application that overlay
+ // will be sorted with the "Other" overlays on top of all other scene overlays
+ VROverlayFlags_SortWithNonSceneOverlays = 14,
+
+ // If set, the overlay will be shown in the dashboard, otherwise it will be hidden.
+ VROverlayFlags_VisibleInDashboard = 15,
+ };
+
+ enum VRMessageOverlayResponse
+ {
+ VRMessageOverlayResponse_ButtonPress_0 = 0,
+ VRMessageOverlayResponse_ButtonPress_1 = 1,
+ VRMessageOverlayResponse_ButtonPress_2 = 2,
+ VRMessageOverlayResponse_ButtonPress_3 = 3,
+ VRMessageOverlayResponse_CouldntFindSystemOverlay = 4,
+ VRMessageOverlayResponse_CouldntFindOrCreateClientOverlay= 5,
+ VRMessageOverlayResponse_ApplicationQuit = 6
+ };
+
+ struct VROverlayIntersectionParams_t
+ {
+ HmdVector3_t vSource;
+ HmdVector3_t vDirection;
+ ETrackingUniverseOrigin eOrigin;
+ };
+
+ struct VROverlayIntersectionResults_t
+ {
+ HmdVector3_t vPoint;
+ HmdVector3_t vNormal;
+ HmdVector2_t vUVs;
+ float fDistance;
+ };
+
+ // Input modes for the Big Picture gamepad text entry
+ enum EGamepadTextInputMode
+ {
+ k_EGamepadTextInputModeNormal = 0,
+ k_EGamepadTextInputModePassword = 1,
+ k_EGamepadTextInputModeSubmit = 2,
+ };
+
+ // Controls number of allowed lines for the Big Picture gamepad text entry
+ enum EGamepadTextInputLineMode
+ {
+ k_EGamepadTextInputLineModeSingleLine = 0,
+ k_EGamepadTextInputLineModeMultipleLines = 1
+ };
+
+ /** Directions for changing focus between overlays with the gamepad */
+ enum EOverlayDirection
+ {
+ OverlayDirection_Up = 0,
+ OverlayDirection_Down = 1,
+ OverlayDirection_Left = 2,
+ OverlayDirection_Right = 3,
+
+ OverlayDirection_Count = 4,
+ };
+
+ enum EVROverlayIntersectionMaskPrimitiveType
+ {
+ OverlayIntersectionPrimitiveType_Rectangle,
+ OverlayIntersectionPrimitiveType_Circle,
+ };
+
+ struct IntersectionMaskRectangle_t
+ {
+ float m_flTopLeftX;
+ float m_flTopLeftY;
+ float m_flWidth;
+ float m_flHeight;
+ };
+
+ struct IntersectionMaskCircle_t
+ {
+ float m_flCenterX;
+ float m_flCenterY;
+ float m_flRadius;
+ };
+
+ /** NOTE!!! If you change this you MUST manually update openvr_interop.cs.py and openvr_api_flat.h.py */
+ typedef union
+ {
+ IntersectionMaskRectangle_t m_Rectangle;
+ IntersectionMaskCircle_t m_Circle;
+ } VROverlayIntersectionMaskPrimitive_Data_t;
+
+ struct VROverlayIntersectionMaskPrimitive_t
+ {
+ EVROverlayIntersectionMaskPrimitiveType m_nPrimitiveType;
+ VROverlayIntersectionMaskPrimitive_Data_t m_Primitive;
+ };
+
+ class IVROverlay
+ {
+ public:
+
+ // ---------------------------------------------
+ // Overlay management methods
+ // ---------------------------------------------
+
+ /** Finds an existing overlay with the specified key. */
+ virtual EVROverlayError FindOverlay( const char *pchOverlayKey, VROverlayHandle_t * pOverlayHandle ) = 0;
+
+ /** Creates a new named overlay. All overlays start hidden and with default settings. */
+ virtual EVROverlayError CreateOverlay( const char *pchOverlayKey, const char *pchOverlayName, VROverlayHandle_t * pOverlayHandle ) = 0;
+
+ /** Destroys the specified overlay. When an application calls VR_Shutdown all overlays created by that app are
+ * automatically destroyed. */
+ virtual EVROverlayError DestroyOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Specify which overlay to use the high quality render path. This overlay will be composited in during the distortion pass which
+ * results in it drawing on top of everything else, but also at a higher quality as it samples the source texture directly rather than
+ * rasterizing into each eye's render texture first. Because if this, only one of these is supported at any given time. It is most useful
+ * for overlays that are expected to take up most of the user's view (e.g. streaming video).
+ * This mode does not support mouse input to your overlay. */
+ virtual EVROverlayError SetHighQualityOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Returns the overlay handle of the current overlay being rendered using the single high quality overlay render path.
+ * Otherwise it will return k_ulOverlayHandleInvalid. */
+ virtual vr::VROverlayHandle_t GetHighQualityOverlay() = 0;
+
+ /** Fills the provided buffer with the string key of the overlay. Returns the size of buffer required to store the key, including
+ * the terminating null character. k_unVROverlayMaxKeyLength will be enough bytes to fit the string. */
+ virtual uint32_t GetOverlayKey( VROverlayHandle_t ulOverlayHandle, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize, EVROverlayError *pError = 0L ) = 0;
+
+ /** Fills the provided buffer with the friendly name of the overlay. Returns the size of buffer required to store the key, including
+ * the terminating null character. k_unVROverlayMaxNameLength will be enough bytes to fit the string. */
+ virtual uint32_t GetOverlayName( VROverlayHandle_t ulOverlayHandle, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize, EVROverlayError *pError = 0L ) = 0;
+
+ /** set the name to use for this overlay */
+ virtual EVROverlayError SetOverlayName( VROverlayHandle_t ulOverlayHandle, const char *pchName ) = 0;
+
+ /** Gets the raw image data from an overlay. Overlay image data is always returned as RGBA data, 4 bytes per pixel. If the buffer is not large enough, width and height
+ * will be set and VROverlayError_ArrayTooSmall is returned. */
+ virtual EVROverlayError GetOverlayImageData( VROverlayHandle_t ulOverlayHandle, void *pvBuffer, uint32_t unBufferSize, uint32_t *punWidth, uint32_t *punHeight ) = 0;
+
+ /** returns a string that corresponds with the specified overlay error. The string will be the name
+ * of the error enum value for all valid error codes */
+ virtual const char *GetOverlayErrorNameFromEnum( EVROverlayError error ) = 0;
+
+ // ---------------------------------------------
+ // Overlay rendering methods
+ // ---------------------------------------------
+
+ /** Sets the pid that is allowed to render to this overlay (the creator pid is always allow to render),
+ * by default this is the pid of the process that made the overlay */
+ virtual EVROverlayError SetOverlayRenderingPid( VROverlayHandle_t ulOverlayHandle, uint32_t unPID ) = 0;
+
+ /** Gets the pid that is allowed to render to this overlay */
+ virtual uint32_t GetOverlayRenderingPid( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Specify flag setting for a given overlay */
+ virtual EVROverlayError SetOverlayFlag( VROverlayHandle_t ulOverlayHandle, VROverlayFlags eOverlayFlag, bool bEnabled ) = 0;
+
+ /** Sets flag setting for a given overlay */
+ virtual EVROverlayError GetOverlayFlag( VROverlayHandle_t ulOverlayHandle, VROverlayFlags eOverlayFlag, bool *pbEnabled ) = 0;
+
+ /** Sets the color tint of the overlay quad. Use 0.0 to 1.0 per channel. */
+ virtual EVROverlayError SetOverlayColor( VROverlayHandle_t ulOverlayHandle, float fRed, float fGreen, float fBlue ) = 0;
+
+ /** Gets the color tint of the overlay quad. */
+ virtual EVROverlayError GetOverlayColor( VROverlayHandle_t ulOverlayHandle, float *pfRed, float *pfGreen, float *pfBlue ) = 0;
+
+ /** Sets the alpha of the overlay quad. Use 1.0 for 100 percent opacity to 0.0 for 0 percent opacity. */
+ virtual EVROverlayError SetOverlayAlpha( VROverlayHandle_t ulOverlayHandle, float fAlpha ) = 0;
+
+ /** Gets the alpha of the overlay quad. By default overlays are rendering at 100 percent alpha (1.0). */
+ virtual EVROverlayError GetOverlayAlpha( VROverlayHandle_t ulOverlayHandle, float *pfAlpha ) = 0;
+
+ /** Sets the aspect ratio of the texels in the overlay. 1.0 means the texels are square. 2.0 means the texels
+ * are twice as wide as they are tall. Defaults to 1.0. */
+ virtual EVROverlayError SetOverlayTexelAspect( VROverlayHandle_t ulOverlayHandle, float fTexelAspect ) = 0;
+
+ /** Gets the aspect ratio of the texels in the overlay. Defaults to 1.0 */
+ virtual EVROverlayError GetOverlayTexelAspect( VROverlayHandle_t ulOverlayHandle, float *pfTexelAspect ) = 0;
+
+ /** Sets the rendering sort order for the overlay. Overlays are rendered this order:
+ * Overlays owned by the scene application
+ * Overlays owned by some other application
+ *
+ * Within a category overlays are rendered lowest sort order to highest sort order. Overlays with the same
+ * sort order are rendered back to front base on distance from the HMD.
+ *
+ * Sort order defaults to 0. */
+ virtual EVROverlayError SetOverlaySortOrder( VROverlayHandle_t ulOverlayHandle, uint32_t unSortOrder ) = 0;
+
+ /** Gets the sort order of the overlay. See SetOverlaySortOrder for how this works. */
+ virtual EVROverlayError GetOverlaySortOrder( VROverlayHandle_t ulOverlayHandle, uint32_t *punSortOrder ) = 0;
+
+ /** Sets the width of the overlay quad in meters. By default overlays are rendered on a quad that is 1 meter across */
+ virtual EVROverlayError SetOverlayWidthInMeters( VROverlayHandle_t ulOverlayHandle, float fWidthInMeters ) = 0;
+
+ /** Returns the width of the overlay quad in meters. By default overlays are rendered on a quad that is 1 meter across */
+ virtual EVROverlayError GetOverlayWidthInMeters( VROverlayHandle_t ulOverlayHandle, float *pfWidthInMeters ) = 0;
+
+ /** For high-quality curved overlays only, sets the distance range in meters from the overlay used to automatically curve
+ * the surface around the viewer. Min is distance is when the surface will be most curved. Max is when least curved. */
+ virtual EVROverlayError SetOverlayAutoCurveDistanceRangeInMeters( VROverlayHandle_t ulOverlayHandle, float fMinDistanceInMeters, float fMaxDistanceInMeters ) = 0;
+
+ /** For high-quality curved overlays only, gets the distance range in meters from the overlay used to automatically curve
+ * the surface around the viewer. Min is distance is when the surface will be most curved. Max is when least curved. */
+ virtual EVROverlayError GetOverlayAutoCurveDistanceRangeInMeters( VROverlayHandle_t ulOverlayHandle, float *pfMinDistanceInMeters, float *pfMaxDistanceInMeters ) = 0;
+
+ /** Sets the colorspace the overlay texture's data is in. Defaults to 'auto'.
+ * If the texture needs to be resolved, you should call SetOverlayTexture with the appropriate colorspace instead. */
+ virtual EVROverlayError SetOverlayTextureColorSpace( VROverlayHandle_t ulOverlayHandle, EColorSpace eTextureColorSpace ) = 0;
+
+ /** Gets the overlay's current colorspace setting. */
+ virtual EVROverlayError GetOverlayTextureColorSpace( VROverlayHandle_t ulOverlayHandle, EColorSpace *peTextureColorSpace ) = 0;
+
+ /** Sets the part of the texture to use for the overlay. UV Min is the upper left corner and UV Max is the lower right corner. */
+ virtual EVROverlayError SetOverlayTextureBounds( VROverlayHandle_t ulOverlayHandle, const VRTextureBounds_t *pOverlayTextureBounds ) = 0;
+
+ /** Gets the part of the texture to use for the overlay. UV Min is the upper left corner and UV Max is the lower right corner. */
+ virtual EVROverlayError GetOverlayTextureBounds( VROverlayHandle_t ulOverlayHandle, VRTextureBounds_t *pOverlayTextureBounds ) = 0;
+
+ /** Gets render model to draw behind this overlay */
+ virtual uint32_t GetOverlayRenderModel( vr::VROverlayHandle_t ulOverlayHandle, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize, HmdColor_t *pColor, vr::EVROverlayError *pError ) = 0;
+
+ /** Sets render model to draw behind this overlay and the vertex color to use, pass null for pColor to match the overlays vertex color.
+ The model is scaled by the same amount as the overlay, with a default of 1m. */
+ virtual vr::EVROverlayError SetOverlayRenderModel( vr::VROverlayHandle_t ulOverlayHandle, const char *pchRenderModel, const HmdColor_t *pColor ) = 0;
+
+ /** Returns the transform type of this overlay. */
+ virtual EVROverlayError GetOverlayTransformType( VROverlayHandle_t ulOverlayHandle, VROverlayTransformType *peTransformType ) = 0;
+
+ /** Sets the transform to absolute tracking origin. */
+ virtual EVROverlayError SetOverlayTransformAbsolute( VROverlayHandle_t ulOverlayHandle, ETrackingUniverseOrigin eTrackingOrigin, const HmdMatrix34_t *pmatTrackingOriginToOverlayTransform ) = 0;
+
+ /** Gets the transform if it is absolute. Returns an error if the transform is some other type. */
+ virtual EVROverlayError GetOverlayTransformAbsolute( VROverlayHandle_t ulOverlayHandle, ETrackingUniverseOrigin *peTrackingOrigin, HmdMatrix34_t *pmatTrackingOriginToOverlayTransform ) = 0;
+
+ /** Sets the transform to relative to the transform of the specified tracked device. */
+ virtual EVROverlayError SetOverlayTransformTrackedDeviceRelative( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t unTrackedDevice, const HmdMatrix34_t *pmatTrackedDeviceToOverlayTransform ) = 0;
+
+ /** Gets the transform if it is relative to a tracked device. Returns an error if the transform is some other type. */
+ virtual EVROverlayError GetOverlayTransformTrackedDeviceRelative( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t *punTrackedDevice, HmdMatrix34_t *pmatTrackedDeviceToOverlayTransform ) = 0;
+
+ /** Sets the transform to draw the overlay on a rendermodel component mesh instead of a quad. This will only draw when the system is
+ * drawing the device. Overlays with this transform type cannot receive mouse events. */
+ virtual EVROverlayError SetOverlayTransformTrackedDeviceComponent( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t unDeviceIndex, const char *pchComponentName ) = 0;
+
+ /** Gets the transform information when the overlay is rendering on a component. */
+ virtual EVROverlayError GetOverlayTransformTrackedDeviceComponent( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t *punDeviceIndex, VR_OUT_STRING() char *pchComponentName, uint32_t unComponentNameSize ) = 0;
+
+ /** Gets the transform if it is relative to another overlay. Returns an error if the transform is some other type. */
+ virtual vr::EVROverlayError GetOverlayTransformOverlayRelative( VROverlayHandle_t ulOverlayHandle, VROverlayHandle_t *ulOverlayHandleParent, HmdMatrix34_t *pmatParentOverlayToOverlayTransform ) = 0;
+
+ /** Sets the transform to relative to the transform of the specified overlay. This overlays visibility will also track the parents visibility */
+ virtual vr::EVROverlayError SetOverlayTransformOverlayRelative( VROverlayHandle_t ulOverlayHandle, VROverlayHandle_t ulOverlayHandleParent, const HmdMatrix34_t *pmatParentOverlayToOverlayTransform ) = 0;
+
+ /** Shows the VR overlay. For dashboard overlays, only the Dashboard Manager is allowed to call this. */
+ virtual EVROverlayError ShowOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Hides the VR overlay. For dashboard overlays, only the Dashboard Manager is allowed to call this. */
+ virtual EVROverlayError HideOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Returns true if the overlay is visible. */
+ virtual bool IsOverlayVisible( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Get the transform in 3d space associated with a specific 2d point in the overlay's coordinate space (where 0,0 is the lower left). -Z points out of the overlay */
+ virtual EVROverlayError GetTransformForOverlayCoordinates( VROverlayHandle_t ulOverlayHandle, ETrackingUniverseOrigin eTrackingOrigin, HmdVector2_t coordinatesInOverlay, HmdMatrix34_t *pmatTransform ) = 0;
+
+ // ---------------------------------------------
+ // Overlay input methods
+ // ---------------------------------------------
+
+ /** Returns true and fills the event with the next event on the overlay's event queue, if there is one.
+ * If there are no events this method returns false. uncbVREvent should be the size in bytes of the VREvent_t struct */
+ virtual bool PollNextOverlayEvent( VROverlayHandle_t ulOverlayHandle, VREvent_t *pEvent, uint32_t uncbVREvent ) = 0;
+
+ /** Returns the current input settings for the specified overlay. */
+ virtual EVROverlayError GetOverlayInputMethod( VROverlayHandle_t ulOverlayHandle, VROverlayInputMethod *peInputMethod ) = 0;
+
+ /** Sets the input settings for the specified overlay. */
+ virtual EVROverlayError SetOverlayInputMethod( VROverlayHandle_t ulOverlayHandle, VROverlayInputMethod eInputMethod ) = 0;
+
+ /** Gets the mouse scaling factor that is used for mouse events. The actual texture may be a different size, but this is
+ * typically the size of the underlying UI in pixels. */
+ virtual EVROverlayError GetOverlayMouseScale( VROverlayHandle_t ulOverlayHandle, HmdVector2_t *pvecMouseScale ) = 0;
+
+ /** Sets the mouse scaling factor that is used for mouse events. The actual texture may be a different size, but this is
+ * typically the size of the underlying UI in pixels (not in world space). */
+ virtual EVROverlayError SetOverlayMouseScale( VROverlayHandle_t ulOverlayHandle, const HmdVector2_t *pvecMouseScale ) = 0;
+
+ /** Computes the overlay-space pixel coordinates of where the ray intersects the overlay with the
+ * specified settings. Returns false if there is no intersection. */
+ virtual bool ComputeOverlayIntersection( VROverlayHandle_t ulOverlayHandle, const VROverlayIntersectionParams_t *pParams, VROverlayIntersectionResults_t *pResults ) = 0;
+
+ /** Returns true if the specified overlay is the hover target. An overlay is the hover target when it is the last overlay "moused over"
+ * by the virtual mouse pointer */
+ virtual bool IsHoverTargetOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Returns the current Gamepad focus overlay */
+ virtual vr::VROverlayHandle_t GetGamepadFocusOverlay() = 0;
+
+ /** Sets the current Gamepad focus overlay */
+ virtual EVROverlayError SetGamepadFocusOverlay( VROverlayHandle_t ulNewFocusOverlay ) = 0;
+
+ /** Sets an overlay's neighbor. This will also set the neighbor of the "to" overlay
+ * to point back to the "from" overlay. If an overlay's neighbor is set to invalid both
+ * ends will be cleared */
+ virtual EVROverlayError SetOverlayNeighbor( EOverlayDirection eDirection, VROverlayHandle_t ulFrom, VROverlayHandle_t ulTo ) = 0;
+
+ /** Changes the Gamepad focus from one overlay to one of its neighbors. Returns VROverlayError_NoNeighbor if there is no
+ * neighbor in that direction */
+ virtual EVROverlayError MoveGamepadFocusToNeighbor( EOverlayDirection eDirection, VROverlayHandle_t ulFrom ) = 0;
+
+ /** Sets the analog input to Dual Analog coordinate scale for the specified overlay. */
+ virtual EVROverlayError SetOverlayDualAnalogTransform( VROverlayHandle_t ulOverlay, EDualAnalogWhich eWhich, const HmdVector2_t & vCenter, float fRadius ) = 0;
+
+ /** Gets the analog input to Dual Analog coordinate scale for the specified overlay. */
+ virtual EVROverlayError GetOverlayDualAnalogTransform( VROverlayHandle_t ulOverlay, EDualAnalogWhich eWhich, HmdVector2_t *pvCenter, float *pfRadius ) = 0;
+
+ // ---------------------------------------------
+ // Overlay texture methods
+ // ---------------------------------------------
+
+ /** Texture to draw for the overlay. This function can only be called by the overlay's creator or renderer process (see SetOverlayRenderingPid) .
+ *
+ * OpenGL dirty state:
+ * glBindTexture
+ */
+ virtual EVROverlayError SetOverlayTexture( VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture ) = 0;
+
+ /** Use this to tell the overlay system to release the texture set for this overlay. */
+ virtual EVROverlayError ClearOverlayTexture( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Separate interface for providing the data as a stream of bytes, but there is an upper bound on data
+ * that can be sent. This function can only be called by the overlay's renderer process. */
+ virtual EVROverlayError SetOverlayRaw( VROverlayHandle_t ulOverlayHandle, void *pvBuffer, uint32_t unWidth, uint32_t unHeight, uint32_t unDepth ) = 0;
+
+ /** Separate interface for providing the image through a filename: can be png or jpg, and should not be bigger than 1920x1080.
+ * This function can only be called by the overlay's renderer process */
+ virtual EVROverlayError SetOverlayFromFile( VROverlayHandle_t ulOverlayHandle, const char *pchFilePath ) = 0;
+
+ /** Get the native texture handle/device for an overlay you have created.
+ * On windows this handle will be a ID3D11ShaderResourceView with a ID3D11Texture2D bound.
+ *
+ * The texture will always be sized to match the backing texture you supplied in SetOverlayTexture above.
+ *
+ * You MUST call ReleaseNativeOverlayHandle() with pNativeTextureHandle once you are done with this texture.
+ *
+ * pNativeTextureHandle is an OUTPUT, it will be a pointer to a ID3D11ShaderResourceView *.
+ * pNativeTextureRef is an INPUT and should be a ID3D11Resource *. The device used by pNativeTextureRef will be used to bind pNativeTextureHandle.
+ */
+ virtual EVROverlayError GetOverlayTexture( VROverlayHandle_t ulOverlayHandle, void **pNativeTextureHandle, void *pNativeTextureRef, uint32_t *pWidth, uint32_t *pHeight, uint32_t *pNativeFormat, ETextureType *pAPIType, EColorSpace *pColorSpace, VRTextureBounds_t *pTextureBounds ) = 0;
+
+ /** Release the pNativeTextureHandle provided from the GetOverlayTexture call, this allows the system to free the underlying GPU resources for this object,
+ * so only do it once you stop rendering this texture.
+ */
+ virtual EVROverlayError ReleaseNativeOverlayHandle( VROverlayHandle_t ulOverlayHandle, void *pNativeTextureHandle ) = 0;
+
+ /** Get the size of the overlay texture */
+ virtual EVROverlayError GetOverlayTextureSize( VROverlayHandle_t ulOverlayHandle, uint32_t *pWidth, uint32_t *pHeight ) = 0;
+
+ // ----------------------------------------------
+ // Dashboard Overlay Methods
+ // ----------------------------------------------
+
+ /** Creates a dashboard overlay and returns its handle */
+ virtual EVROverlayError CreateDashboardOverlay( const char *pchOverlayKey, const char *pchOverlayFriendlyName, VROverlayHandle_t * pMainHandle, VROverlayHandle_t *pThumbnailHandle ) = 0;
+
+ /** Returns true if the dashboard is visible */
+ virtual bool IsDashboardVisible() = 0;
+
+ /** returns true if the dashboard is visible and the specified overlay is the active system Overlay */
+ virtual bool IsActiveDashboardOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Sets the dashboard overlay to only appear when the specified process ID has scene focus */
+ virtual EVROverlayError SetDashboardOverlaySceneProcess( VROverlayHandle_t ulOverlayHandle, uint32_t unProcessId ) = 0;
+
+ /** Gets the process ID that this dashboard overlay requires to have scene focus */
+ virtual EVROverlayError GetDashboardOverlaySceneProcess( VROverlayHandle_t ulOverlayHandle, uint32_t *punProcessId ) = 0;
+
+ /** Shows the dashboard. */
+ virtual void ShowDashboard( const char *pchOverlayToShow ) = 0;
+
+ /** Returns the tracked device that has the laser pointer in the dashboard */
+ virtual vr::TrackedDeviceIndex_t GetPrimaryDashboardDevice() = 0;
+
+ // ---------------------------------------------
+ // Keyboard methods
+ // ---------------------------------------------
+
+ /** Show the virtual keyboard to accept input **/
+ virtual EVROverlayError ShowKeyboard( EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32_t unCharMax, const char *pchExistingText, bool bUseMinimalMode, uint64_t uUserValue ) = 0;
+
+ virtual EVROverlayError ShowKeyboardForOverlay( VROverlayHandle_t ulOverlayHandle, EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32_t unCharMax, const char *pchExistingText, bool bUseMinimalMode, uint64_t uUserValue ) = 0;
+
+ /** Get the text that was entered into the text input **/
+ virtual uint32_t GetKeyboardText( VR_OUT_STRING() char *pchText, uint32_t cchText ) = 0;
+
+ /** Hide the virtual keyboard **/
+ virtual void HideKeyboard() = 0;
+
+ /** Set the position of the keyboard in world space **/
+ virtual void SetKeyboardTransformAbsolute( ETrackingUniverseOrigin eTrackingOrigin, const HmdMatrix34_t *pmatTrackingOriginToKeyboardTransform ) = 0;
+
+ /** Set the position of the keyboard in overlay space by telling it to avoid a rectangle in the overlay. Rectangle coords have (0,0) in the bottom left **/
+ virtual void SetKeyboardPositionForOverlay( VROverlayHandle_t ulOverlayHandle, HmdRect2_t avoidRect ) = 0;
+
+ // ---------------------------------------------
+ // Overlay input methods
+ // ---------------------------------------------
+
+ /** Sets a list of primitives to be used for controller ray intersection
+ * typically the size of the underlying UI in pixels (not in world space). */
+ virtual EVROverlayError SetOverlayIntersectionMask( VROverlayHandle_t ulOverlayHandle, VROverlayIntersectionMaskPrimitive_t *pMaskPrimitives, uint32_t unNumMaskPrimitives, uint32_t unPrimitiveSize = sizeof( VROverlayIntersectionMaskPrimitive_t ) ) = 0;
+
+ virtual EVROverlayError GetOverlayFlags( VROverlayHandle_t ulOverlayHandle, uint32_t *pFlags ) = 0;
+
+ // ---------------------------------------------
+ // Message box methods
+ // ---------------------------------------------
+
+ /** Show the message overlay. This will block and return you a result. **/
+ virtual VRMessageOverlayResponse ShowMessageOverlay( const char* pchText, const char* pchCaption, const char* pchButton0Text, const char* pchButton1Text = nullptr, const char* pchButton2Text = nullptr, const char* pchButton3Text = nullptr ) = 0;
+
+ /** If the calling process owns the overlay and it's open, this will close it. **/
+ virtual void CloseMessageOverlay() = 0;
+ };
+
+ static const char * const IVROverlay_Version = "IVROverlay_018";
+
+} // namespace vr
+
+// ivrrendermodels.h
+namespace vr
+{
+
+static const char * const k_pch_Controller_Component_GDC2015 = "gdc2015"; // Canonical coordinate system of the gdc 2015 wired controller, provided for backwards compatibility
+static const char * const k_pch_Controller_Component_Base = "base"; // For controllers with an unambiguous 'base'.
+static const char * const k_pch_Controller_Component_Tip = "tip"; // For controllers with an unambiguous 'tip' (used for 'laser-pointing')
+static const char * const k_pch_Controller_Component_HandGrip = "handgrip"; // Neutral, ambidextrous hand-pose when holding controller. On plane between neutrally posed index finger and thumb
+static const char * const k_pch_Controller_Component_Status = "status"; // 1:1 aspect ratio status area, with canonical [0,1] uv mapping
+
+#pragma pack( push, 8 )
+
+/** Errors that can occur with the VR compositor */
+enum EVRRenderModelError
+{
+ VRRenderModelError_None = 0,
+ VRRenderModelError_Loading = 100,
+ VRRenderModelError_NotSupported = 200,
+ VRRenderModelError_InvalidArg = 300,
+ VRRenderModelError_InvalidModel = 301,
+ VRRenderModelError_NoShapes = 302,
+ VRRenderModelError_MultipleShapes = 303,
+ VRRenderModelError_TooManyVertices = 304,
+ VRRenderModelError_MultipleTextures = 305,
+ VRRenderModelError_BufferTooSmall = 306,
+ VRRenderModelError_NotEnoughNormals = 307,
+ VRRenderModelError_NotEnoughTexCoords = 308,
+
+ VRRenderModelError_InvalidTexture = 400,
+};
+
+typedef uint32_t VRComponentProperties;
+
+enum EVRComponentProperty
+{
+ VRComponentProperty_IsStatic = (1 << 0),
+ VRComponentProperty_IsVisible = (1 << 1),
+ VRComponentProperty_IsTouched = (1 << 2),
+ VRComponentProperty_IsPressed = (1 << 3),
+ VRComponentProperty_IsScrolled = (1 << 4),
+};
+
+/** Describes state information about a render-model component, including transforms and other dynamic properties */
+struct RenderModel_ComponentState_t
+{
+ HmdMatrix34_t mTrackingToComponentRenderModel; // Transform required when drawing the component render model
+ HmdMatrix34_t mTrackingToComponentLocal; // Transform available for attaching to a local component coordinate system (-Z out from surface )
+ VRComponentProperties uProperties;
+};
+
+/** A single vertex in a render model */
+struct RenderModel_Vertex_t
+{
+ HmdVector3_t vPosition; // position in meters in device space
+ HmdVector3_t vNormal;
+ float rfTextureCoord[2];
+};
+
+/** A texture map for use on a render model */
+#if defined(__linux__) || defined(__APPLE__)
+// This structure was originally defined mis-packed on Linux, preserved for
+// compatibility.
+#pragma pack( push, 4 )
+#endif
+
+struct RenderModel_TextureMap_t
+{
+ uint16_t unWidth, unHeight; // width and height of the texture map in pixels
+ const uint8_t *rubTextureMapData; // Map texture data. All textures are RGBA with 8 bits per channel per pixel. Data size is width * height * 4ub
+};
+#if defined(__linux__) || defined(__APPLE__)
+#pragma pack( pop )
+#endif
+
+/** Session unique texture identifier. Rendermodels which share the same texture will have the same id.
+IDs <0 denote the texture is not present */
+
+typedef int32_t TextureID_t;
+
+const TextureID_t INVALID_TEXTURE_ID = -1;
+
+#if defined(__linux__) || defined(__APPLE__)
+// This structure was originally defined mis-packed on Linux, preserved for
+// compatibility.
+#pragma pack( push, 4 )
+#endif
+
+struct RenderModel_t
+{
+ const RenderModel_Vertex_t *rVertexData; // Vertex data for the mesh
+ uint32_t unVertexCount; // Number of vertices in the vertex data
+ const uint16_t *rIndexData; // Indices into the vertex data for each triangle
+ uint32_t unTriangleCount; // Number of triangles in the mesh. Index count is 3 * TriangleCount
+ TextureID_t diffuseTextureId; // Session unique texture identifier. Rendermodels which share the same texture will have the same id. <0 == texture not present
+};
+#if defined(__linux__) || defined(__APPLE__)
+#pragma pack( pop )
+#endif
+
+
+struct RenderModel_ControllerMode_State_t
+{
+ bool bScrollWheelVisible; // is this controller currently set to be in a scroll wheel mode
+};
+
+#pragma pack( pop )
+
+class IVRRenderModels
+{
+public:
+
+ /** Loads and returns a render model for use in the application. pchRenderModelName should be a render model name
+ * from the Prop_RenderModelName_String property or an absolute path name to a render model on disk.
+ *
+ * The resulting render model is valid until VR_Shutdown() is called or until FreeRenderModel() is called. When the
+ * application is finished with the render model it should call FreeRenderModel() to free the memory associated
+ * with the model.
+ *
+ * The method returns VRRenderModelError_Loading while the render model is still being loaded.
+ * The method returns VRRenderModelError_None once loaded successfully, otherwise will return an error. */
+ virtual EVRRenderModelError LoadRenderModel_Async( const char *pchRenderModelName, RenderModel_t **ppRenderModel ) = 0;
+
+ /** Frees a previously returned render model
+ * It is safe to call this on a null ptr. */
+ virtual void FreeRenderModel( RenderModel_t *pRenderModel ) = 0;
+
+ /** Loads and returns a texture for use in the application. */
+ virtual EVRRenderModelError LoadTexture_Async( TextureID_t textureId, RenderModel_TextureMap_t **ppTexture ) = 0;
+
+ /** Frees a previously returned texture
+ * It is safe to call this on a null ptr. */
+ virtual void FreeTexture( RenderModel_TextureMap_t *pTexture ) = 0;
+
+ /** Creates a D3D11 texture and loads data into it. */
+ virtual EVRRenderModelError LoadTextureD3D11_Async( TextureID_t textureId, void *pD3D11Device, void **ppD3D11Texture2D ) = 0;
+
+ /** Helper function to copy the bits into an existing texture. */
+ virtual EVRRenderModelError LoadIntoTextureD3D11_Async( TextureID_t textureId, void *pDstTexture ) = 0;
+
+ /** Use this to free textures created with LoadTextureD3D11_Async instead of calling Release on them. */
+ virtual void FreeTextureD3D11( void *pD3D11Texture2D ) = 0;
+
+ /** Use this to get the names of available render models. Index does not correlate to a tracked device index, but
+ * is only used for iterating over all available render models. If the index is out of range, this function will return 0.
+ * Otherwise, it will return the size of the buffer required for the name. */
+ virtual uint32_t GetRenderModelName( uint32_t unRenderModelIndex, VR_OUT_STRING() char *pchRenderModelName, uint32_t unRenderModelNameLen ) = 0;
+
+ /** Returns the number of available render models. */
+ virtual uint32_t GetRenderModelCount() = 0;
+
+
+ /** Returns the number of components of the specified render model.
+ * Components are useful when client application wish to draw, label, or otherwise interact with components of tracked objects.
+ * Examples controller components:
+ * renderable things such as triggers, buttons
+ * non-renderable things which include coordinate systems such as 'tip', 'base', a neutral controller agnostic hand-pose
+ * If all controller components are enumerated and rendered, it will be equivalent to drawing the traditional render model
+ * Returns 0 if components not supported, >0 otherwise */
+ virtual uint32_t GetComponentCount( const char *pchRenderModelName ) = 0;
+
+ /** Use this to get the names of available components. Index does not correlate to a tracked device index, but
+ * is only used for iterating over all available components. If the index is out of range, this function will return 0.
+ * Otherwise, it will return the size of the buffer required for the name. */
+ virtual uint32_t GetComponentName( const char *pchRenderModelName, uint32_t unComponentIndex, VR_OUT_STRING( ) char *pchComponentName, uint32_t unComponentNameLen ) = 0;
+
+ /** Get the button mask for all buttons associated with this component
+ * If no buttons (or axes) are associated with this component, return 0
+ * Note: multiple components may be associated with the same button. Ex: two grip buttons on a single controller.
+ * Note: A single component may be associated with multiple buttons. Ex: A trackpad which also provides "D-pad" functionality */
+ virtual uint64_t GetComponentButtonMask( const char *pchRenderModelName, const char *pchComponentName ) = 0;
+
+ /** Use this to get the render model name for the specified rendermode/component combination, to be passed to LoadRenderModel.
+ * If the component name is out of range, this function will return 0.
+ * Otherwise, it will return the size of the buffer required for the name. */
+ virtual uint32_t GetComponentRenderModelName( const char *pchRenderModelName, const char *pchComponentName, VR_OUT_STRING( ) char *pchComponentRenderModelName, uint32_t unComponentRenderModelNameLen ) = 0;
+
+ /** Use this to query information about the component, as a function of the controller state.
+ *
+ * For dynamic controller components (ex: trigger) values will reflect component motions
+ * For static components this will return a consistent value independent of the VRControllerState_t
+ *
+ * If the pchRenderModelName or pchComponentName is invalid, this will return false (and transforms will be set to identity).
+ * Otherwise, return true
+ * Note: For dynamic objects, visibility may be dynamic. (I.e., true/false will be returned based on controller state and controller mode state ) */
+ virtual bool GetComponentState( const char *pchRenderModelName, const char *pchComponentName, const vr::VRControllerState_t *pControllerState, const RenderModel_ControllerMode_State_t *pState, RenderModel_ComponentState_t *pComponentState ) = 0;
+
+ /** Returns true if the render model has a component with the specified name */
+ virtual bool RenderModelHasComponent( const char *pchRenderModelName, const char *pchComponentName ) = 0;
+
+ /** Returns the URL of the thumbnail image for this rendermodel */
+ virtual uint32_t GetRenderModelThumbnailURL( const char *pchRenderModelName, VR_OUT_STRING() char *pchThumbnailURL, uint32_t unThumbnailURLLen, vr::EVRRenderModelError *peError ) = 0;
+
+ /** Provides a render model path that will load the unskinned model if the model name provided has been replace by the user. If the model
+ * hasn't been replaced the path value will still be a valid path to load the model. Pass this to LoadRenderModel_Async, etc. to load the
+ * model. */
+ virtual uint32_t GetRenderModelOriginalPath( const char *pchRenderModelName, VR_OUT_STRING() char *pchOriginalPath, uint32_t unOriginalPathLen, vr::EVRRenderModelError *peError ) = 0;
+
+ /** Returns a string for a render model error */
+ virtual const char *GetRenderModelErrorNameFromEnum( vr::EVRRenderModelError error ) = 0;
+};
+
+static const char * const IVRRenderModels_Version = "IVRRenderModels_005";
+
+}
+
+
+// ivrextendeddisplay.h
+namespace vr
+{
+
+ /** NOTE: Use of this interface is not recommended in production applications. It will not work for displays which use
+ * direct-to-display mode. Creating our own window is also incompatible with the VR compositor and is not available when the compositor is running. */
+ class IVRExtendedDisplay
+ {
+ public:
+
+ /** Size and position that the window needs to be on the VR display. */
+ virtual void GetWindowBounds( int32_t *pnX, int32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
+
+ /** Gets the viewport in the frame buffer to draw the output of the distortion into */
+ virtual void GetEyeOutputViewport( EVREye eEye, uint32_t *pnX, uint32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
+
+ /** [D3D10/11 Only]
+ * Returns the adapter index and output index that the user should pass into EnumAdapters and EnumOutputs
+ * to create the device and swap chain in DX10 and DX11. If an error occurs both indices will be set to -1.
+ */
+ virtual void GetDXGIOutputInfo( int32_t *pnAdapterIndex, int32_t *pnAdapterOutputIndex ) = 0;
+
+ };
+
+ static const char * const IVRExtendedDisplay_Version = "IVRExtendedDisplay_001";
+
+}
+
+
+// ivrtrackedcamera.h
+namespace vr
+{
+
+class IVRTrackedCamera
+{
+public:
+ /** Returns a string for an error */
+ virtual const char *GetCameraErrorNameFromEnum( vr::EVRTrackedCameraError eCameraError ) = 0;
+
+ /** For convenience, same as tracked property request Prop_HasCamera_Bool */
+ virtual vr::EVRTrackedCameraError HasCamera( vr::TrackedDeviceIndex_t nDeviceIndex, bool *pHasCamera ) = 0;
+
+ /** Gets size of the image frame. */
+ virtual vr::EVRTrackedCameraError GetCameraFrameSize( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, uint32_t *pnWidth, uint32_t *pnHeight, uint32_t *pnFrameBufferSize ) = 0;
+
+ virtual vr::EVRTrackedCameraError GetCameraIntrinsics( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, vr::HmdVector2_t *pFocalLength, vr::HmdVector2_t *pCenter ) = 0;
+
+ virtual vr::EVRTrackedCameraError GetCameraProjection( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, float flZNear, float flZFar, vr::HmdMatrix44_t *pProjection ) = 0;
+
+ /** Acquiring streaming service permits video streaming for the caller. Releasing hints the system that video services do not need to be maintained for this client.
+ * If the camera has not already been activated, a one time spin up may incur some auto exposure as well as initial streaming frame delays.
+ * The camera should be considered a global resource accessible for shared consumption but not exclusive to any caller.
+ * The camera may go inactive due to lack of active consumers or headset idleness. */
+ virtual vr::EVRTrackedCameraError AcquireVideoStreamingService( vr::TrackedDeviceIndex_t nDeviceIndex, vr::TrackedCameraHandle_t *pHandle ) = 0;
+ virtual vr::EVRTrackedCameraError ReleaseVideoStreamingService( vr::TrackedCameraHandle_t hTrackedCamera ) = 0;
+
+ /** Copies the image frame into a caller's provided buffer. The image data is currently provided as RGBA data, 4 bytes per pixel.
+ * A caller can provide null for the framebuffer or frameheader if not desired. Requesting the frame header first, followed by the frame buffer allows
+ * the caller to determine if the frame as advanced per the frame header sequence.
+ * If there is no frame available yet, due to initial camera spinup or re-activation, the error will be VRTrackedCameraError_NoFrameAvailable.
+ * Ideally a caller should be polling at ~16ms intervals */
+ virtual vr::EVRTrackedCameraError GetVideoStreamFrameBuffer( vr::TrackedCameraHandle_t hTrackedCamera, vr::EVRTrackedCameraFrameType eFrameType, void *pFrameBuffer, uint32_t nFrameBufferSize, vr::CameraVideoStreamFrameHeader_t *pFrameHeader, uint32_t nFrameHeaderSize ) = 0;
+
+ /** Gets size of the image frame. */
+ virtual vr::EVRTrackedCameraError GetVideoStreamTextureSize( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, vr::VRTextureBounds_t *pTextureBounds, uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
+
+ /** Access a shared D3D11 texture for the specified tracked camera stream.
+ * The camera frame type VRTrackedCameraFrameType_Undistorted is not supported directly as a shared texture. It is an interior subregion of the shared texture VRTrackedCameraFrameType_MaximumUndistorted.
+ * Instead, use GetVideoStreamTextureSize() with VRTrackedCameraFrameType_Undistorted to determine the proper interior subregion bounds along with GetVideoStreamTextureD3D11() with
+ * VRTrackedCameraFrameType_MaximumUndistorted to provide the texture. The VRTrackedCameraFrameType_MaximumUndistorted will yield an image where the invalid regions are decoded
+ * by the alpha channel having a zero component. The valid regions all have a non-zero alpha component. The subregion as described by VRTrackedCameraFrameType_Undistorted
+ * guarantees a rectangle where all pixels are valid. */
+ virtual vr::EVRTrackedCameraError GetVideoStreamTextureD3D11( vr::TrackedCameraHandle_t hTrackedCamera, vr::EVRTrackedCameraFrameType eFrameType, void *pD3D11DeviceOrResource, void **ppD3D11ShaderResourceView, vr::CameraVideoStreamFrameHeader_t *pFrameHeader, uint32_t nFrameHeaderSize ) = 0;
+
+ /** Access a shared GL texture for the specified tracked camera stream */
+ virtual vr::EVRTrackedCameraError GetVideoStreamTextureGL( vr::TrackedCameraHandle_t hTrackedCamera, vr::EVRTrackedCameraFrameType eFrameType, vr::glUInt_t *pglTextureId, vr::CameraVideoStreamFrameHeader_t *pFrameHeader, uint32_t nFrameHeaderSize ) = 0;
+ virtual vr::EVRTrackedCameraError ReleaseVideoStreamTextureGL( vr::TrackedCameraHandle_t hTrackedCamera, vr::glUInt_t glTextureId ) = 0;
+};
+
+static const char * const IVRTrackedCamera_Version = "IVRTrackedCamera_003";
+
+} // namespace vr
+
+
+// ivrscreenshots.h
+namespace vr
+{
+
+/** Errors that can occur with the VR compositor */
+enum EVRScreenshotError
+{
+ VRScreenshotError_None = 0,
+ VRScreenshotError_RequestFailed = 1,
+ VRScreenshotError_IncompatibleVersion = 100,
+ VRScreenshotError_NotFound = 101,
+ VRScreenshotError_BufferTooSmall = 102,
+ VRScreenshotError_ScreenshotAlreadyInProgress = 108,
+};
+
+/** Allows the application to generate screenshots */
+class IVRScreenshots
+{
+public:
+ /** Request a screenshot of the requested type.
+ * A request of the VRScreenshotType_Stereo type will always
+ * work. Other types will depend on the underlying application
+ * support.
+ * The first file name is for the preview image and should be a
+ * regular screenshot (ideally from the left eye). The second
+ * is the VR screenshot in the correct format. They should be
+ * in the same aspect ratio. Formats per type:
+ * VRScreenshotType_Mono: the VR filename is ignored (can be
+ * nullptr), this is a normal flat single shot.
+ * VRScreenshotType_Stereo: The VR image should be a
+ * side-by-side with the left eye image on the left.
+ * VRScreenshotType_Cubemap: The VR image should be six square
+ * images composited horizontally.
+ * VRScreenshotType_StereoPanorama: above/below with left eye
+ * panorama being the above image. Image is typically square
+ * with the panorama being 2x horizontal.
+ *
+ * Note that the VR dashboard will call this function when
+ * the user presses the screenshot binding (currently System
+ * Button + Trigger). If Steam is running, the destination
+ * file names will be in %TEMP% and will be copied into
+ * Steam's screenshot library for the running application
+ * once SubmitScreenshot() is called.
+ * If Steam is not running, the paths will be in the user's
+ * documents folder under Documents\SteamVR\Screenshots.
+ * Other VR applications can call this to initiate a
+ * screenshot outside of user control.
+ * The destination file names do not need an extension,
+ * will be replaced with the correct one for the format
+ * which is currently .png. */
+ virtual vr::EVRScreenshotError RequestScreenshot( vr::ScreenshotHandle_t *pOutScreenshotHandle, vr::EVRScreenshotType type, const char *pchPreviewFilename, const char *pchVRFilename ) = 0;
+
+ /** Called by the running VR application to indicate that it
+ * wishes to be in charge of screenshots. If the
+ * application does not call this, the Compositor will only
+ * support VRScreenshotType_Stereo screenshots that will be
+ * captured without notification to the running app.
+ * Once hooked your application will receive a
+ * VREvent_RequestScreenshot event when the user presses the
+ * buttons to take a screenshot. */
+ virtual vr::EVRScreenshotError HookScreenshot( VR_ARRAY_COUNT( numTypes ) const vr::EVRScreenshotType *pSupportedTypes, int numTypes ) = 0;
+
+ /** When your application receives a
+ * VREvent_RequestScreenshot event, call these functions to get
+ * the details of the screenshot request. */
+ virtual vr::EVRScreenshotType GetScreenshotPropertyType( vr::ScreenshotHandle_t screenshotHandle, vr::EVRScreenshotError *pError ) = 0;
+
+ /** Get the filename for the preview or vr image (see
+ * vr::EScreenshotPropertyFilenames). The return value is
+ * the size of the string. */
+ virtual uint32_t GetScreenshotPropertyFilename( vr::ScreenshotHandle_t screenshotHandle, vr::EVRScreenshotPropertyFilenames filenameType, VR_OUT_STRING() char *pchFilename, uint32_t cchFilename, vr::EVRScreenshotError *pError ) = 0;
+
+ /** Call this if the application is taking the screen shot
+ * will take more than a few ms processing. This will result
+ * in an overlay being presented that shows a completion
+ * bar. */
+ virtual vr::EVRScreenshotError UpdateScreenshotProgress( vr::ScreenshotHandle_t screenshotHandle, float flProgress ) = 0;
+
+ /** Tells the compositor to take an internal screenshot of
+ * type VRScreenshotType_Stereo. It will take the current
+ * submitted scene textures of the running application and
+ * write them into the preview image and a side-by-side file
+ * for the VR image.
+ * This is similar to request screenshot, but doesn't ever
+ * talk to the application, just takes the shot and submits. */
+ virtual vr::EVRScreenshotError TakeStereoScreenshot( vr::ScreenshotHandle_t *pOutScreenshotHandle, const char *pchPreviewFilename, const char *pchVRFilename ) = 0;
+
+ /** Submit the completed screenshot. If Steam is running
+ * this will call into the Steam client and upload the
+ * screenshot to the screenshots section of the library for
+ * the running application. If Steam is not running, this
+ * function will display a notification to the user that the
+ * screenshot was taken. The paths should be full paths with
+ * extensions.
+ * File paths should be absolute including extensions.
+ * screenshotHandle can be k_unScreenshotHandleInvalid if this
+ * was a new shot taking by the app to be saved and not
+ * initiated by a user (achievement earned or something) */
+ virtual vr::EVRScreenshotError SubmitScreenshot( vr::ScreenshotHandle_t screenshotHandle, vr::EVRScreenshotType type, const char *pchSourcePreviewFilename, const char *pchSourceVRFilename ) = 0;
+};
+
+static const char * const IVRScreenshots_Version = "IVRScreenshots_001";
+
+} // namespace vr
+
+
+
+// ivrresources.h
+namespace vr
+{
+
+class IVRResources
+{
+public:
+
+ // ------------------------------------
+ // Shared Resource Methods
+ // ------------------------------------
+
+ /** Loads the specified resource into the provided buffer if large enough.
+ * Returns the size in bytes of the buffer required to hold the specified resource. */
+ virtual uint32_t LoadSharedResource( const char *pchResourceName, char *pchBuffer, uint32_t unBufferLen ) = 0;
+
+ /** Provides the full path to the specified resource. Resource names can include named directories for
+ * drivers and other things, and this resolves all of those and returns the actual physical path.
+ * pchResourceTypeDirectory is the subdirectory of resources to look in. */
+ virtual uint32_t GetResourceFullPath( const char *pchResourceName, const char *pchResourceTypeDirectory, VR_OUT_STRING() char *pchPathBuffer, uint32_t unBufferLen ) = 0;
+};
+
+static const char * const IVRResources_Version = "IVRResources_001";
+
+
+}
+// ivrdrivermanager.h
+namespace vr
+{
+
+class IVRDriverManager
+{
+public:
+ virtual uint32_t GetDriverCount() const = 0;
+
+ /** Returns the length of the number of bytes necessary to hold this string including the trailing null. */
+ virtual uint32_t GetDriverName( vr::DriverId_t nDriver, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize ) = 0;
+
+ virtual DriverHandle_t GetDriverHandle( const char *pchDriverName ) = 0;
+};
+
+static const char * const IVRDriverManager_Version = "IVRDriverManager_001";
+
+} // namespace vr
+
+
+
+// ivrinput.h
+namespace vr
+{
+
+ typedef uint64_t VRActionHandle_t;
+ typedef uint64_t VRActionSetHandle_t;
+ typedef uint64_t VRInputValueHandle_t;
+
+ static const VRActionHandle_t k_ulInvalidActionHandle = 0;
+ static const VRActionSetHandle_t k_ulInvalidActionSetHandle = 0;
+ static const VRInputValueHandle_t k_ulInvalidInputValueHandle = 0;
+
+ static const uint32_t k_unMaxActionNameLength = 64;
+ static const uint32_t k_unMaxActionSetNameLength = 64;
+ static const uint32_t k_unMaxActionOriginCount = 16;
+
+ struct InputAnalogActionData_t
+ {
+ // Whether or not this action is currently available to be bound in the active action set
+ bool bActive;
+
+ // The origin that caused this action's current state
+ VRInputValueHandle_t activeOrigin;
+
+ // The current state of this action; will be delta updates for mouse actions
+ float x, y, z;
+
+ // Deltas since the previous call to UpdateActionState()
+ float deltaX, deltaY, deltaZ;
+
+ // Time relative to now when this event happened. Will be negative to indicate a past time.
+ float fUpdateTime;
+ };
+
+ struct InputDigitalActionData_t
+ {
+ // Whether or not this action is currently available to be bound in the active action set
+ bool bActive;
+
+ // The origin that caused this action's current state
+ VRInputValueHandle_t activeOrigin;
+
+ // The current state of this action; will be true if currently pressed
+ bool bState;
+
+ // This is true if the state has changed since the last frame
+ bool bChanged;
+
+ // Time relative to now when this event happened. Will be negative to indicate a past time.
+ float fUpdateTime;
+ };
+
+ struct InputPoseActionData_t
+ {
+ // Whether or not this action is currently available to be bound in the active action set
+ bool bActive;
+
+ // The origin that caused this action's current state
+ VRInputValueHandle_t activeOrigin;
+
+ // The current state of this action
+ TrackedDevicePose_t pose;
+ };
+
+ enum EVRSkeletalTransformSpace
+ {
+ VRSkeletalTransformSpace_Action = 0,
+ VRSkeletalTransformSpace_Parent = 1,
+ VRSkeletalTransformSpace_Additive = 2,
+ };
+
+
+ struct InputSkeletonActionData_t
+ {
+ // Whether or not this action is currently available to be bound in the active action set
+ bool bActive;
+
+ // The origin that caused this action's current state
+ VRInputValueHandle_t activeOrigin;
+ };
+
+ enum EVRInputFilterCancelType
+ {
+ VRInputFilterCancel_Timers = 0,
+ VRInputFilterCancel_Momentum = 1,
+ };
+
+ struct InputOriginInfo_t
+ {
+ VRInputValueHandle_t devicePath;
+ TrackedDeviceIndex_t trackedDeviceIndex;
+ char rchRenderModelComponentName[128];
+ };
+
+ struct VRActiveActionSet_t
+ {
+ /** This is the handle of the action set to activate for this frame. */
+ VRActionSetHandle_t ulActionSet;
+
+ /** This is the handle of a device path that this action set should be active for. To
+ * activate for all devices, set this to k_ulInvalidInputValueHandle. */
+ VRInputValueHandle_t ulRestrictedToDevice;
+
+ /** The action set to activate for all devices other than ulRestrictedDevice. If
+ * ulRestrictedToDevice is set to k_ulInvalidInputValueHandle, this parameter is
+ * ignored. */
+ VRActionSetHandle_t ulSecondaryActionSet;
+ };
+
+
+ class IVRInput
+ {
+ public:
+
+ // --------------- Handle management --------------- //
+
+ /** Sets the path to the action manifest JSON file that is used by this application. If this information
+ * was set on the Steam partner site, calls to this function are ignored. If the Steam partner site
+ * setting and the path provided by this call are different, VRInputError_MismatchedActionManifest is returned.
+ * This call must be made before the first call to UpdateActionState or IVRSystem::PollNextEvent. */
+ virtual EVRInputError SetActionManifestPath( const char *pchActionManifestPath ) = 0;
+
+ /** Returns a handle for an action set. This handle is used for all performance-sensitive calls. */
+ virtual EVRInputError GetActionSetHandle( const char *pchActionSetName, VRActionSetHandle_t *pHandle ) = 0;
+
+ /** Returns a handle for an action. This handle is used for all performance-sensitive calls. */
+ virtual EVRInputError GetActionHandle( const char *pchActionName, VRActionHandle_t *pHandle ) = 0;
+
+ /** Returns a handle for any path in the input system. E.g. /user/hand/right */
+ virtual EVRInputError GetInputSourceHandle( const char *pchInputSourcePath, VRInputValueHandle_t *pHandle ) = 0;
+
+ // --------------- Reading action state ------------------- //
+
+ /** Reads the current state into all actions. After this call, the results of Get*Action calls
+ * will be the same until the next call to UpdateActionState. */
+ virtual EVRInputError UpdateActionState( VR_ARRAY_COUNT( unSetCount ) VRActiveActionSet_t *pSets, uint32_t unSizeOfVRSelectedActionSet_t, uint32_t unSetCount ) = 0;
+
+ /** Reads the state of a digital action given its handle. This will return VRInputError_WrongType if the type of
+ * action is something other than digital */
+ virtual EVRInputError GetDigitalActionData( VRActionHandle_t action, InputDigitalActionData_t *pActionData, uint32_t unActionDataSize ) = 0;
+
+ /** Reads the state of an analog action given its handle. This will return VRInputError_WrongType if the type of
+ * action is something other than analog */
+ virtual EVRInputError GetAnalogActionData( VRActionHandle_t action, InputAnalogActionData_t *pActionData, uint32_t unActionDataSize ) = 0;
+
+ /** Reads the state of a pose action given its handle. */
+ virtual EVRInputError GetPoseActionData( VRActionHandle_t action, ETrackingUniverseOrigin eOrigin, float fPredictedSecondsFromNow, InputPoseActionData_t *pActionData, uint32_t unActionDataSize ) = 0;
+
+ /** Reads the state of a skeletal action given its handle. */
+ virtual EVRInputError GetSkeletalActionData( VRActionHandle_t action, EVRSkeletalTransformSpace eBoneParent, float fPredictedSecondsFromNow, InputSkeletonActionData_t *pActionData, uint32_t unActionDataSize, VR_ARRAY_COUNT( unTransformArrayCount ) VRBoneTransform_t *pTransformArray, uint32_t unTransformArrayCount ) = 0;
+
+ /** Reads the state of a skeletal action given its handle in a compressed form that is suitable for
+ * sending over the network. The required buffer size will never exceed ( sizeof(VR_BoneTransform_t)*boneCount + 2).
+ * Usually the size will be much smaller. */
+ virtual EVRInputError GetSkeletalActionDataCompressed( VRActionHandle_t action, EVRSkeletalTransformSpace eBoneParent, float fPredictedSecondsFromNow, VR_OUT_BUFFER_COUNT( unCompressedSize ) void *pvCompressedData, uint32_t unCompressedSize, uint32_t *punRequiredCompressedSize ) = 0;
+
+ /** Turns a compressed buffer from GetSkeletalActionDataCompressed and turns it back into a bone transform array. */
+ virtual EVRInputError UncompressSkeletalActionData( void *pvCompressedBuffer, uint32_t unCompressedBufferSize, EVRSkeletalTransformSpace *peBoneParent, VR_ARRAY_COUNT( unTransformArrayCount ) VRBoneTransform_t *pTransformArray, uint32_t unTransformArrayCount ) = 0;
+
+ // --------------- Haptics ------------------- //
+
+ /** Triggers a haptic event as described by the specified action */
+ virtual EVRInputError TriggerHapticVibrationAction( VRActionHandle_t action, float fStartSecondsFromNow, float fDurationSeconds, float fFrequency, float fAmplitude ) = 0;
+
+ // --------------- Action Origins ---------------- //
+
+ /** Retrieve origin handles for an action */
+ virtual EVRInputError GetActionOrigins( VRActionSetHandle_t actionSetHandle, VRActionHandle_t digitalActionHandle, VR_ARRAY_COUNT( originOutCount ) VRInputValueHandle_t *originsOut, uint32_t originOutCount ) = 0;
+
+ /** Retrieves the name of the origin in the current language */
+ virtual EVRInputError GetOriginLocalizedName( VRInputValueHandle_t origin, VR_OUT_STRING() char *pchNameArray, uint32_t unNameArraySize ) = 0;
+
+ /** Retrieves useful information for the origin of this action */
+ virtual EVRInputError GetOriginTrackedDeviceInfo( VRInputValueHandle_t origin, InputOriginInfo_t *pOriginInfo, uint32_t unOriginInfoSize ) = 0;
+
+ /** Shows the current binding for the action in-headset */
+ virtual EVRInputError ShowActionOrigins( VRActionSetHandle_t actionSetHandle, VRActionHandle_t ulActionHandle ) = 0;
+
+ /** Shows the current binding all the actions in the specified action sets */
+ virtual EVRInputError ShowBindingsForActionSet( VR_ARRAY_COUNT( unSetCount ) VRActiveActionSet_t *pSets, uint32_t unSizeOfVRSelectedActionSet_t, uint32_t unSetCount, VRInputValueHandle_t originToHighlight ) = 0;
+ };
+
+ static const char * const IVRInput_Version = "IVRInput_003";
+
+} // namespace vr
+
+// ivriobuffer.h
+namespace vr
+{
+
+typedef uint64_t IOBufferHandle_t;
+static const uint64_t k_ulInvalidIOBufferHandle = 0;
+
+ enum EIOBufferError
+ {
+ IOBuffer_Success = 0,
+ IOBuffer_OperationFailed = 100,
+ IOBuffer_InvalidHandle = 101,
+ IOBuffer_InvalidArgument = 102,
+ IOBuffer_PathExists = 103,
+ IOBuffer_PathDoesNotExist = 104,
+ IOBuffer_Permission = 105,
+ };
+
+ enum EIOBufferMode
+ {
+ IOBufferMode_Read = 0x0001,
+ IOBufferMode_Write = 0x0002,
+ IOBufferMode_Create = 0x0200,
+ };
+
+ // ----------------------------------------------------------------------------------------------
+ // Purpose:
+ // ----------------------------------------------------------------------------------------------
+ class IVRIOBuffer
+ {
+ public:
+ /** opens an existing or creates a new IOBuffer of unSize bytes */
+ virtual vr::EIOBufferError Open( const char *pchPath, vr::EIOBufferMode mode, uint32_t unElementSize, uint32_t unElements, vr::IOBufferHandle_t *pulBuffer ) = 0;
+
+ /** closes a previously opened or created buffer */
+ virtual vr::EIOBufferError Close( vr::IOBufferHandle_t ulBuffer ) = 0;
+
+ /** reads up to unBytes from buffer into *pDst, returning number of bytes read in *punRead */
+ virtual vr::EIOBufferError Read( vr::IOBufferHandle_t ulBuffer, void *pDst, uint32_t unBytes, uint32_t *punRead ) = 0;
+
+ /** writes unBytes of data from *pSrc into a buffer. */
+ virtual vr::EIOBufferError Write( vr::IOBufferHandle_t ulBuffer, void *pSrc, uint32_t unBytes ) = 0;
+
+ /** retrieves the property container of an buffer. */
+ virtual vr::PropertyContainerHandle_t PropertyContainer( vr::IOBufferHandle_t ulBuffer ) = 0;
+ };
+
+ static const char *IVRIOBuffer_Version = "IVRIOBuffer_001";
+}
+// End
+
+#endif // _OPENVR_API
+
+
+namespace vr
+{
+ /** Finds the active installation of the VR API and initializes it. The provided path must be absolute
+ * or relative to the current working directory. These are the local install versions of the equivalent
+ * functions in steamvr.h and will work without a local Steam install.
+ *
+ * This path is to the "root" of the VR API install. That's the directory with
+ * the "drivers" directory and a platform (i.e. "win32") directory in it, not the directory with the DLL itself.
+ *
+ * pStartupInfo is reserved for future use.
+ */
+ inline IVRSystem *VR_Init( EVRInitError *peError, EVRApplicationType eApplicationType, const char *pStartupInfo = nullptr );
+
+ /** unloads vrclient.dll. Any interface pointers from the interface are
+ * invalid after this point */
+ inline void VR_Shutdown();
+
+ /** Returns true if there is an HMD attached. This check is as lightweight as possible and
+ * can be called outside of VR_Init/VR_Shutdown. It should be used when an application wants
+ * to know if initializing VR is a possibility but isn't ready to take that step yet.
+ */
+ VR_INTERFACE bool VR_CALLTYPE VR_IsHmdPresent();
+
+ /** Returns true if the OpenVR runtime is installed. */
+ VR_INTERFACE bool VR_CALLTYPE VR_IsRuntimeInstalled();
+
+ /** Returns where the OpenVR runtime is installed. */
+ VR_INTERFACE const char *VR_CALLTYPE VR_RuntimePath();
+
+ /** Returns the name of the enum value for an EVRInitError. This function may be called outside of VR_Init()/VR_Shutdown(). */
+ VR_INTERFACE const char *VR_CALLTYPE VR_GetVRInitErrorAsSymbol( EVRInitError error );
+
+ /** Returns an English string for an EVRInitError. Applications should call VR_GetVRInitErrorAsSymbol instead and
+ * use that as a key to look up their own localized error message. This function may be called outside of VR_Init()/VR_Shutdown(). */
+ VR_INTERFACE const char *VR_CALLTYPE VR_GetVRInitErrorAsEnglishDescription( EVRInitError error );
+
+ /** Returns the interface of the specified version. This method must be called after VR_Init. The
+ * pointer returned is valid until VR_Shutdown is called.
+ */
+ VR_INTERFACE void *VR_CALLTYPE VR_GetGenericInterface( const char *pchInterfaceVersion, EVRInitError *peError );
+
+ /** Returns whether the interface of the specified version exists.
+ */
+ VR_INTERFACE bool VR_CALLTYPE VR_IsInterfaceVersionValid( const char *pchInterfaceVersion );
+
+ /** Returns a token that represents whether the VR interface handles need to be reloaded */
+ VR_INTERFACE uint32_t VR_CALLTYPE VR_GetInitToken();
+
+ // These typedefs allow old enum names from SDK 0.9.11 to be used in applications.
+ // They will go away in the future.
+ typedef EVRInitError HmdError;
+ typedef EVREye Hmd_Eye;
+ typedef EColorSpace ColorSpace;
+ typedef ETrackingResult HmdTrackingResult;
+ typedef ETrackedDeviceClass TrackedDeviceClass;
+ typedef ETrackingUniverseOrigin TrackingUniverseOrigin;
+ typedef ETrackedDeviceProperty TrackedDeviceProperty;
+ typedef ETrackedPropertyError TrackedPropertyError;
+ typedef EVRSubmitFlags VRSubmitFlags_t;
+ typedef EVRState VRState_t;
+ typedef ECollisionBoundsStyle CollisionBoundsStyle_t;
+ typedef EVROverlayError VROverlayError;
+ typedef EVRFirmwareError VRFirmwareError;
+ typedef EVRCompositorError VRCompositorError;
+ typedef EVRScreenshotError VRScreenshotsError;
+
+ inline uint32_t &VRToken()
+ {
+ static uint32_t token;
+ return token;
+ }
+
+ class COpenVRContext
+ {
+ public:
+ COpenVRContext() { Clear(); }
+ void Clear();
+
+ inline void CheckClear()
+ {
+ if ( VRToken() != VR_GetInitToken() )
+ {
+ Clear();
+ VRToken() = VR_GetInitToken();
+ }
+ }
+
+ IVRSystem *VRSystem()
+ {
+ CheckClear();
+ if ( m_pVRSystem == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRSystem = ( IVRSystem * )VR_GetGenericInterface( IVRSystem_Version, &eError );
+ }
+ return m_pVRSystem;
+ }
+ IVRChaperone *VRChaperone()
+ {
+ CheckClear();
+ if ( m_pVRChaperone == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRChaperone = ( IVRChaperone * )VR_GetGenericInterface( IVRChaperone_Version, &eError );
+ }
+ return m_pVRChaperone;
+ }
+
+ IVRChaperoneSetup *VRChaperoneSetup()
+ {
+ CheckClear();
+ if ( m_pVRChaperoneSetup == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRChaperoneSetup = ( IVRChaperoneSetup * )VR_GetGenericInterface( IVRChaperoneSetup_Version, &eError );
+ }
+ return m_pVRChaperoneSetup;
+ }
+
+ IVRCompositor *VRCompositor()
+ {
+ CheckClear();
+ if ( m_pVRCompositor == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRCompositor = ( IVRCompositor * )VR_GetGenericInterface( IVRCompositor_Version, &eError );
+ }
+ return m_pVRCompositor;
+ }
+
+ IVROverlay *VROverlay()
+ {
+ CheckClear();
+ if ( m_pVROverlay == nullptr )
+ {
+ EVRInitError eError;
+ m_pVROverlay = ( IVROverlay * )VR_GetGenericInterface( IVROverlay_Version, &eError );
+ }
+ return m_pVROverlay;
+ }
+
+ IVRResources *VRResources()
+ {
+ CheckClear();
+ if ( m_pVRResources == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRResources = (IVRResources *)VR_GetGenericInterface( IVRResources_Version, &eError );
+ }
+ return m_pVRResources;
+ }
+
+ IVRScreenshots *VRScreenshots()
+ {
+ CheckClear();
+ if ( m_pVRScreenshots == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRScreenshots = ( IVRScreenshots * )VR_GetGenericInterface( IVRScreenshots_Version, &eError );
+ }
+ return m_pVRScreenshots;
+ }
+
+ IVRRenderModels *VRRenderModels()
+ {
+ CheckClear();
+ if ( m_pVRRenderModels == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRRenderModels = ( IVRRenderModels * )VR_GetGenericInterface( IVRRenderModels_Version, &eError );
+ }
+ return m_pVRRenderModels;
+ }
+
+ IVRExtendedDisplay *VRExtendedDisplay()
+ {
+ CheckClear();
+ if ( m_pVRExtendedDisplay == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRExtendedDisplay = ( IVRExtendedDisplay * )VR_GetGenericInterface( IVRExtendedDisplay_Version, &eError );
+ }
+ return m_pVRExtendedDisplay;
+ }
+
+ IVRSettings *VRSettings()
+ {
+ CheckClear();
+ if ( m_pVRSettings == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRSettings = ( IVRSettings * )VR_GetGenericInterface( IVRSettings_Version, &eError );
+ }
+ return m_pVRSettings;
+ }
+
+ IVRApplications *VRApplications()
+ {
+ CheckClear();
+ if ( m_pVRApplications == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRApplications = ( IVRApplications * )VR_GetGenericInterface( IVRApplications_Version, &eError );
+ }
+ return m_pVRApplications;
+ }
+
+ IVRTrackedCamera *VRTrackedCamera()
+ {
+ CheckClear();
+ if ( m_pVRTrackedCamera == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRTrackedCamera = ( IVRTrackedCamera * )VR_GetGenericInterface( IVRTrackedCamera_Version, &eError );
+ }
+ return m_pVRTrackedCamera;
+ }
+
+ IVRDriverManager *VRDriverManager()
+ {
+ CheckClear();
+ if ( !m_pVRDriverManager )
+ {
+ EVRInitError eError;
+ m_pVRDriverManager = ( IVRDriverManager * )VR_GetGenericInterface( IVRDriverManager_Version, &eError );
+ }
+ return m_pVRDriverManager;
+ }
+
+ IVRInput *VRInput()
+ {
+ CheckClear();
+ if ( !m_pVRInput )
+ {
+ EVRInitError eError;
+ m_pVRInput = (IVRInput *)VR_GetGenericInterface( IVRInput_Version, &eError );
+ }
+ return m_pVRInput;
+ }
+
+ IVRIOBuffer *VRIOBuffer()
+ {
+ if ( !m_pVRIOBuffer )
+ {
+ EVRInitError eError;
+ m_pVRIOBuffer = ( IVRIOBuffer * )VR_GetGenericInterface( IVRIOBuffer_Version, &eError );
+ }
+ return m_pVRIOBuffer;
+ }
+
+ private:
+ IVRSystem *m_pVRSystem;
+ IVRChaperone *m_pVRChaperone;
+ IVRChaperoneSetup *m_pVRChaperoneSetup;
+ IVRCompositor *m_pVRCompositor;
+ IVROverlay *m_pVROverlay;
+ IVRResources *m_pVRResources;
+ IVRRenderModels *m_pVRRenderModels;
+ IVRExtendedDisplay *m_pVRExtendedDisplay;
+ IVRSettings *m_pVRSettings;
+ IVRApplications *m_pVRApplications;
+ IVRTrackedCamera *m_pVRTrackedCamera;
+ IVRScreenshots *m_pVRScreenshots;
+ IVRDriverManager *m_pVRDriverManager;
+ IVRInput *m_pVRInput;
+ IVRIOBuffer *m_pVRIOBuffer;
+ };
+
+ inline COpenVRContext &OpenVRInternal_ModuleContext()
+ {
+ static void *ctx[ sizeof( COpenVRContext ) / sizeof( void * ) ];
+ return *( COpenVRContext * )ctx; // bypass zero-init constructor
+ }
+
+ inline IVRSystem *VR_CALLTYPE VRSystem() { return OpenVRInternal_ModuleContext().VRSystem(); }
+ inline IVRChaperone *VR_CALLTYPE VRChaperone() { return OpenVRInternal_ModuleContext().VRChaperone(); }
+ inline IVRChaperoneSetup *VR_CALLTYPE VRChaperoneSetup() { return OpenVRInternal_ModuleContext().VRChaperoneSetup(); }
+ inline IVRCompositor *VR_CALLTYPE VRCompositor() { return OpenVRInternal_ModuleContext().VRCompositor(); }
+ inline IVROverlay *VR_CALLTYPE VROverlay() { return OpenVRInternal_ModuleContext().VROverlay(); }
+ inline IVRScreenshots *VR_CALLTYPE VRScreenshots() { return OpenVRInternal_ModuleContext().VRScreenshots(); }
+ inline IVRRenderModels *VR_CALLTYPE VRRenderModels() { return OpenVRInternal_ModuleContext().VRRenderModels(); }
+ inline IVRApplications *VR_CALLTYPE VRApplications() { return OpenVRInternal_ModuleContext().VRApplications(); }
+ inline IVRSettings *VR_CALLTYPE VRSettings() { return OpenVRInternal_ModuleContext().VRSettings(); }
+ inline IVRResources *VR_CALLTYPE VRResources() { return OpenVRInternal_ModuleContext().VRResources(); }
+ inline IVRExtendedDisplay *VR_CALLTYPE VRExtendedDisplay() { return OpenVRInternal_ModuleContext().VRExtendedDisplay(); }
+ inline IVRTrackedCamera *VR_CALLTYPE VRTrackedCamera() { return OpenVRInternal_ModuleContext().VRTrackedCamera(); }
+ inline IVRDriverManager *VR_CALLTYPE VRDriverManager() { return OpenVRInternal_ModuleContext().VRDriverManager(); }
+ inline IVRInput *VR_CALLTYPE VRInput() { return OpenVRInternal_ModuleContext().VRInput(); }
+ inline IVRIOBuffer *VR_CALLTYPE VRIOBuffer() { return OpenVRInternal_ModuleContext().VRIOBuffer(); }
+
+ inline void COpenVRContext::Clear()
+ {
+ m_pVRSystem = nullptr;
+ m_pVRChaperone = nullptr;
+ m_pVRChaperoneSetup = nullptr;
+ m_pVRCompositor = nullptr;
+ m_pVROverlay = nullptr;
+ m_pVRRenderModels = nullptr;
+ m_pVRExtendedDisplay = nullptr;
+ m_pVRSettings = nullptr;
+ m_pVRApplications = nullptr;
+ m_pVRTrackedCamera = nullptr;
+ m_pVRResources = nullptr;
+ m_pVRScreenshots = nullptr;
+ m_pVRDriverManager = nullptr;
+ m_pVRInput = nullptr;
+ m_pVRIOBuffer = nullptr;
+ }
+
+ VR_INTERFACE uint32_t VR_CALLTYPE VR_InitInternal2( EVRInitError *peError, EVRApplicationType eApplicationType, const char *pStartupInfo );
+ VR_INTERFACE void VR_CALLTYPE VR_ShutdownInternal();
+
+ /** Finds the active installation of vrclient.dll and initializes it */
+ inline IVRSystem *VR_Init( EVRInitError *peError, EVRApplicationType eApplicationType, const char *pStartupInfo )
+ {
+ IVRSystem *pVRSystem = nullptr;
+
+ EVRInitError eError;
+ VRToken() = VR_InitInternal2( &eError, eApplicationType, pStartupInfo );
+ COpenVRContext &ctx = OpenVRInternal_ModuleContext();
+ ctx.Clear();
+
+ if ( eError == VRInitError_None )
+ {
+ if ( VR_IsInterfaceVersionValid( IVRSystem_Version ) )
+ {
+ pVRSystem = VRSystem();
+ }
+ else
+ {
+ VR_ShutdownInternal();
+ eError = VRInitError_Init_InterfaceNotFound;
+ }
+ }
+
+ if ( peError )
+ *peError = eError;
+ return pVRSystem;
+ }
+
+ /** unloads vrclient.dll. Any interface pointers from the interface are
+ * invalid after this point */
+ inline void VR_Shutdown()
+ {
+ VR_ShutdownInternal();
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/include/spirv/GLSL.std.450.h b/src/libs/dxvk-native-1.9.2a/include/spirv/GLSL.std.450.h
new file mode 100644
index 00000000..54cc00e9
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/spirv/GLSL.std.450.h
@@ -0,0 +1,131 @@
+/*
+** Copyright (c) 2014-2016 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a copy
+** of this software and/or associated documentation files (the "Materials"),
+** to deal in the Materials without restriction, including without limitation
+** the rights to use, copy, modify, merge, publish, distribute, sublicense,
+** and/or sell copies of the Materials, and to permit persons to whom the
+** Materials are furnished to do so, subject to the following conditions:
+**
+** The above copyright notice and this permission notice shall be included in
+** all copies or substantial portions of the Materials.
+**
+** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
+** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
+** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
+** IN THE MATERIALS.
+*/
+
+#ifndef GLSLstd450_H
+#define GLSLstd450_H
+
+static const int GLSLstd450Version = 100;
+static const int GLSLstd450Revision = 3;
+
+enum GLSLstd450 {
+ GLSLstd450Bad = 0, // Don't use
+
+ GLSLstd450Round = 1,
+ GLSLstd450RoundEven = 2,
+ GLSLstd450Trunc = 3,
+ GLSLstd450FAbs = 4,
+ GLSLstd450SAbs = 5,
+ GLSLstd450FSign = 6,
+ GLSLstd450SSign = 7,
+ GLSLstd450Floor = 8,
+ GLSLstd450Ceil = 9,
+ GLSLstd450Fract = 10,
+
+ GLSLstd450Radians = 11,
+ GLSLstd450Degrees = 12,
+ GLSLstd450Sin = 13,
+ GLSLstd450Cos = 14,
+ GLSLstd450Tan = 15,
+ GLSLstd450Asin = 16,
+ GLSLstd450Acos = 17,
+ GLSLstd450Atan = 18,
+ GLSLstd450Sinh = 19,
+ GLSLstd450Cosh = 20,
+ GLSLstd450Tanh = 21,
+ GLSLstd450Asinh = 22,
+ GLSLstd450Acosh = 23,
+ GLSLstd450Atanh = 24,
+ GLSLstd450Atan2 = 25,
+
+ GLSLstd450Pow = 26,
+ GLSLstd450Exp = 27,
+ GLSLstd450Log = 28,
+ GLSLstd450Exp2 = 29,
+ GLSLstd450Log2 = 30,
+ GLSLstd450Sqrt = 31,
+ GLSLstd450InverseSqrt = 32,
+
+ GLSLstd450Determinant = 33,
+ GLSLstd450MatrixInverse = 34,
+
+ GLSLstd450Modf = 35, // second operand needs an OpVariable to write to
+ GLSLstd450ModfStruct = 36, // no OpVariable operand
+ GLSLstd450FMin = 37,
+ GLSLstd450UMin = 38,
+ GLSLstd450SMin = 39,
+ GLSLstd450FMax = 40,
+ GLSLstd450UMax = 41,
+ GLSLstd450SMax = 42,
+ GLSLstd450FClamp = 43,
+ GLSLstd450UClamp = 44,
+ GLSLstd450SClamp = 45,
+ GLSLstd450FMix = 46,
+ GLSLstd450IMix = 47, // Reserved
+ GLSLstd450Step = 48,
+ GLSLstd450SmoothStep = 49,
+
+ GLSLstd450Fma = 50,
+ GLSLstd450Frexp = 51, // second operand needs an OpVariable to write to
+ GLSLstd450FrexpStruct = 52, // no OpVariable operand
+ GLSLstd450Ldexp = 53,
+
+ GLSLstd450PackSnorm4x8 = 54,
+ GLSLstd450PackUnorm4x8 = 55,
+ GLSLstd450PackSnorm2x16 = 56,
+ GLSLstd450PackUnorm2x16 = 57,
+ GLSLstd450PackHalf2x16 = 58,
+ GLSLstd450PackDouble2x32 = 59,
+ GLSLstd450UnpackSnorm2x16 = 60,
+ GLSLstd450UnpackUnorm2x16 = 61,
+ GLSLstd450UnpackHalf2x16 = 62,
+ GLSLstd450UnpackSnorm4x8 = 63,
+ GLSLstd450UnpackUnorm4x8 = 64,
+ GLSLstd450UnpackDouble2x32 = 65,
+
+ GLSLstd450Length = 66,
+ GLSLstd450Distance = 67,
+ GLSLstd450Cross = 68,
+ GLSLstd450Normalize = 69,
+ GLSLstd450FaceForward = 70,
+ GLSLstd450Reflect = 71,
+ GLSLstd450Refract = 72,
+
+ GLSLstd450FindILsb = 73,
+ GLSLstd450FindSMsb = 74,
+ GLSLstd450FindUMsb = 75,
+
+ GLSLstd450InterpolateAtCentroid = 76,
+ GLSLstd450InterpolateAtSample = 77,
+ GLSLstd450InterpolateAtOffset = 78,
+
+ GLSLstd450NMin = 79,
+ GLSLstd450NMax = 80,
+ GLSLstd450NClamp = 81,
+
+ GLSLstd450Count
+};
+
+#endif // #ifndef GLSLstd450_H
diff --git a/src/libs/dxvk-native-1.9.2a/include/spirv/GLSL.std.450.hpp b/src/libs/dxvk-native-1.9.2a/include/spirv/GLSL.std.450.hpp
new file mode 100644
index 00000000..18643668
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/spirv/GLSL.std.450.hpp
@@ -0,0 +1,135 @@
+/*
+** Copyright (c) 2014-2016 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a copy
+** of this software and/or associated documentation files (the "Materials"),
+** to deal in the Materials without restriction, including without limitation
+** the rights to use, copy, modify, merge, publish, distribute, sublicense,
+** and/or sell copies of the Materials, and to permit persons to whom the
+** Materials are furnished to do so, subject to the following conditions:
+**
+** The above copyright notice and this permission notice shall be included in
+** all copies or substantial portions of the Materials.
+**
+** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
+** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
+** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
+** IN THE MATERIALS.
+*/
+
+#ifndef GLSLstd450_HPP
+#define GLSLstd450_HPP
+
+namespace spv {
+
+static const int GLSLstd450Version = 100;
+static const int GLSLstd450Revision = 3;
+
+enum GLSLstd450 {
+ GLSLstd450Bad = 0, // Don't use
+
+ GLSLstd450Round = 1,
+ GLSLstd450RoundEven = 2,
+ GLSLstd450Trunc = 3,
+ GLSLstd450FAbs = 4,
+ GLSLstd450SAbs = 5,
+ GLSLstd450FSign = 6,
+ GLSLstd450SSign = 7,
+ GLSLstd450Floor = 8,
+ GLSLstd450Ceil = 9,
+ GLSLstd450Fract = 10,
+
+ GLSLstd450Radians = 11,
+ GLSLstd450Degrees = 12,
+ GLSLstd450Sin = 13,
+ GLSLstd450Cos = 14,
+ GLSLstd450Tan = 15,
+ GLSLstd450Asin = 16,
+ GLSLstd450Acos = 17,
+ GLSLstd450Atan = 18,
+ GLSLstd450Sinh = 19,
+ GLSLstd450Cosh = 20,
+ GLSLstd450Tanh = 21,
+ GLSLstd450Asinh = 22,
+ GLSLstd450Acosh = 23,
+ GLSLstd450Atanh = 24,
+ GLSLstd450Atan2 = 25,
+
+ GLSLstd450Pow = 26,
+ GLSLstd450Exp = 27,
+ GLSLstd450Log = 28,
+ GLSLstd450Exp2 = 29,
+ GLSLstd450Log2 = 30,
+ GLSLstd450Sqrt = 31,
+ GLSLstd450InverseSqrt = 32,
+
+ GLSLstd450Determinant = 33,
+ GLSLstd450MatrixInverse = 34,
+
+ GLSLstd450Modf = 35, // second operand needs an OpVariable to write to
+ GLSLstd450ModfStruct = 36, // no OpVariable operand
+ GLSLstd450FMin = 37,
+ GLSLstd450UMin = 38,
+ GLSLstd450SMin = 39,
+ GLSLstd450FMax = 40,
+ GLSLstd450UMax = 41,
+ GLSLstd450SMax = 42,
+ GLSLstd450FClamp = 43,
+ GLSLstd450UClamp = 44,
+ GLSLstd450SClamp = 45,
+ GLSLstd450FMix = 46,
+ GLSLstd450IMix = 47, // Reserved
+ GLSLstd450Step = 48,
+ GLSLstd450SmoothStep = 49,
+
+ GLSLstd450Fma = 50,
+ GLSLstd450Frexp = 51, // second operand needs an OpVariable to write to
+ GLSLstd450FrexpStruct = 52, // no OpVariable operand
+ GLSLstd450Ldexp = 53,
+
+ GLSLstd450PackSnorm4x8 = 54,
+ GLSLstd450PackUnorm4x8 = 55,
+ GLSLstd450PackSnorm2x16 = 56,
+ GLSLstd450PackUnorm2x16 = 57,
+ GLSLstd450PackHalf2x16 = 58,
+ GLSLstd450PackDouble2x32 = 59,
+ GLSLstd450UnpackSnorm2x16 = 60,
+ GLSLstd450UnpackUnorm2x16 = 61,
+ GLSLstd450UnpackHalf2x16 = 62,
+ GLSLstd450UnpackSnorm4x8 = 63,
+ GLSLstd450UnpackUnorm4x8 = 64,
+ GLSLstd450UnpackDouble2x32 = 65,
+
+ GLSLstd450Length = 66,
+ GLSLstd450Distance = 67,
+ GLSLstd450Cross = 68,
+ GLSLstd450Normalize = 69,
+ GLSLstd450FaceForward = 70,
+ GLSLstd450Reflect = 71,
+ GLSLstd450Refract = 72,
+
+ GLSLstd450FindILsb = 73,
+ GLSLstd450FindSMsb = 74,
+ GLSLstd450FindUMsb = 75,
+
+ GLSLstd450InterpolateAtCentroid = 76,
+ GLSLstd450InterpolateAtSample = 77,
+ GLSLstd450InterpolateAtOffset = 78,
+
+ GLSLstd450NMin = 79,
+ GLSLstd450NMax = 80,
+ GLSLstd450NClamp = 81,
+
+ GLSLstd450Count
+};
+
+}
+
+#endif // #ifndef GLSLstd450_HPP \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/include/spirv/spirv.hpp b/src/libs/dxvk-native-1.9.2a/include/spirv/spirv.hpp
new file mode 100644
index 00000000..50cc20da
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/spirv/spirv.hpp
@@ -0,0 +1,1934 @@
+// Copyright (c) 2014-2019 The Khronos Group Inc.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and/or associated documentation files (the "Materials"),
+// to deal in the Materials without restriction, including without limitation
+// the rights to use, copy, modify, merge, publish, distribute, sublicense,
+// and/or sell copies of the Materials, and to permit persons to whom the
+// Materials are furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Materials.
+//
+// MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
+// STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
+// HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
+//
+// THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
+// IN THE MATERIALS.
+
+// This header is automatically generated by the same tool that creates
+// the Binary Section of the SPIR-V specification.
+
+// Enumeration tokens for SPIR-V, in various styles:
+// C, C++, C++11, JSON, Lua, Python, C#, D
+//
+// - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL
+// - C++ will have tokens in the "spv" name space, e.g.: spv::SourceLanguageGLSL
+// - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL
+// - Lua will use tables, e.g.: spv.SourceLanguage.GLSL
+// - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
+// - C# will use enum classes in the Specification class located in the "Spv" namespace,
+// e.g.: Spv.Specification.SourceLanguage.GLSL
+// - D will have tokens under the "spv" module, e.g: spv.SourceLanguage.GLSL
+//
+// Some tokens act like mask values, which can be OR'd together,
+// while others are mutually exclusive. The mask-like ones have
+// "Mask" in their name, and a parallel enum that has the shift
+// amount (1 << x) for each corresponding enumerant.
+
+#ifndef spirv_HPP
+#define spirv_HPP
+
+namespace spv {
+
+typedef unsigned int Id;
+
+#define SPV_VERSION 0x10400
+#define SPV_REVISION 1
+
+static const unsigned int MagicNumber = 0x07230203;
+static const unsigned int Version = 0x00010400;
+static const unsigned int Revision = 1;
+static const unsigned int OpCodeMask = 0xffff;
+static const unsigned int WordCountShift = 16;
+
+enum SourceLanguage {
+ SourceLanguageUnknown = 0,
+ SourceLanguageESSL = 1,
+ SourceLanguageGLSL = 2,
+ SourceLanguageOpenCL_C = 3,
+ SourceLanguageOpenCL_CPP = 4,
+ SourceLanguageHLSL = 5,
+ SourceLanguageMax = 0x7fffffff,
+};
+
+enum ExecutionModel {
+ ExecutionModelVertex = 0,
+ ExecutionModelTessellationControl = 1,
+ ExecutionModelTessellationEvaluation = 2,
+ ExecutionModelGeometry = 3,
+ ExecutionModelFragment = 4,
+ ExecutionModelGLCompute = 5,
+ ExecutionModelKernel = 6,
+ ExecutionModelTaskNV = 5267,
+ ExecutionModelMeshNV = 5268,
+ ExecutionModelRayGenerationNV = 5313,
+ ExecutionModelIntersectionNV = 5314,
+ ExecutionModelAnyHitNV = 5315,
+ ExecutionModelClosestHitNV = 5316,
+ ExecutionModelMissNV = 5317,
+ ExecutionModelCallableNV = 5318,
+ ExecutionModelMax = 0x7fffffff,
+};
+
+enum AddressingModel {
+ AddressingModelLogical = 0,
+ AddressingModelPhysical32 = 1,
+ AddressingModelPhysical64 = 2,
+ AddressingModelPhysicalStorageBuffer64EXT = 5348,
+ AddressingModelMax = 0x7fffffff,
+};
+
+enum MemoryModel {
+ MemoryModelSimple = 0,
+ MemoryModelGLSL450 = 1,
+ MemoryModelOpenCL = 2,
+ MemoryModelVulkanKHR = 3,
+ MemoryModelMax = 0x7fffffff,
+};
+
+enum ExecutionMode {
+ ExecutionModeInvocations = 0,
+ ExecutionModeSpacingEqual = 1,
+ ExecutionModeSpacingFractionalEven = 2,
+ ExecutionModeSpacingFractionalOdd = 3,
+ ExecutionModeVertexOrderCw = 4,
+ ExecutionModeVertexOrderCcw = 5,
+ ExecutionModePixelCenterInteger = 6,
+ ExecutionModeOriginUpperLeft = 7,
+ ExecutionModeOriginLowerLeft = 8,
+ ExecutionModeEarlyFragmentTests = 9,
+ ExecutionModePointMode = 10,
+ ExecutionModeXfb = 11,
+ ExecutionModeDepthReplacing = 12,
+ ExecutionModeDepthGreater = 14,
+ ExecutionModeDepthLess = 15,
+ ExecutionModeDepthUnchanged = 16,
+ ExecutionModeLocalSize = 17,
+ ExecutionModeLocalSizeHint = 18,
+ ExecutionModeInputPoints = 19,
+ ExecutionModeInputLines = 20,
+ ExecutionModeInputLinesAdjacency = 21,
+ ExecutionModeTriangles = 22,
+ ExecutionModeInputTrianglesAdjacency = 23,
+ ExecutionModeQuads = 24,
+ ExecutionModeIsolines = 25,
+ ExecutionModeOutputVertices = 26,
+ ExecutionModeOutputPoints = 27,
+ ExecutionModeOutputLineStrip = 28,
+ ExecutionModeOutputTriangleStrip = 29,
+ ExecutionModeVecTypeHint = 30,
+ ExecutionModeContractionOff = 31,
+ ExecutionModeInitializer = 33,
+ ExecutionModeFinalizer = 34,
+ ExecutionModeSubgroupSize = 35,
+ ExecutionModeSubgroupsPerWorkgroup = 36,
+ ExecutionModeSubgroupsPerWorkgroupId = 37,
+ ExecutionModeLocalSizeId = 38,
+ ExecutionModeLocalSizeHintId = 39,
+ ExecutionModePostDepthCoverage = 4446,
+ ExecutionModeDenormPreserve = 4459,
+ ExecutionModeDenormFlushToZero = 4460,
+ ExecutionModeSignedZeroInfNanPreserve = 4461,
+ ExecutionModeRoundingModeRTE = 4462,
+ ExecutionModeRoundingModeRTZ = 4463,
+ ExecutionModeStencilRefReplacingEXT = 5027,
+ ExecutionModeOutputLinesNV = 5269,
+ ExecutionModeOutputPrimitivesNV = 5270,
+ ExecutionModeDerivativeGroupQuadsNV = 5289,
+ ExecutionModeDerivativeGroupLinearNV = 5290,
+ ExecutionModeOutputTrianglesNV = 5298,
+ ExecutionModePixelInterlockOrderedEXT = 5366,
+ ExecutionModePixelInterlockUnorderedEXT = 5367,
+ ExecutionModeSampleInterlockOrderedEXT = 5368,
+ ExecutionModeSampleInterlockUnorderedEXT = 5369,
+ ExecutionModeShadingRateInterlockOrderedEXT = 5370,
+ ExecutionModeShadingRateInterlockUnorderedEXT = 5371,
+ ExecutionModeMax = 0x7fffffff,
+};
+
+enum StorageClass {
+ StorageClassUniformConstant = 0,
+ StorageClassInput = 1,
+ StorageClassUniform = 2,
+ StorageClassOutput = 3,
+ StorageClassWorkgroup = 4,
+ StorageClassCrossWorkgroup = 5,
+ StorageClassPrivate = 6,
+ StorageClassFunction = 7,
+ StorageClassGeneric = 8,
+ StorageClassPushConstant = 9,
+ StorageClassAtomicCounter = 10,
+ StorageClassImage = 11,
+ StorageClassStorageBuffer = 12,
+ StorageClassCallableDataNV = 5328,
+ StorageClassIncomingCallableDataNV = 5329,
+ StorageClassRayPayloadNV = 5338,
+ StorageClassHitAttributeNV = 5339,
+ StorageClassIncomingRayPayloadNV = 5342,
+ StorageClassShaderRecordBufferNV = 5343,
+ StorageClassPhysicalStorageBufferEXT = 5349,
+ StorageClassMax = 0x7fffffff,
+};
+
+enum Dim {
+ Dim1D = 0,
+ Dim2D = 1,
+ Dim3D = 2,
+ DimCube = 3,
+ DimRect = 4,
+ DimBuffer = 5,
+ DimSubpassData = 6,
+ DimMax = 0x7fffffff,
+};
+
+enum SamplerAddressingMode {
+ SamplerAddressingModeNone = 0,
+ SamplerAddressingModeClampToEdge = 1,
+ SamplerAddressingModeClamp = 2,
+ SamplerAddressingModeRepeat = 3,
+ SamplerAddressingModeRepeatMirrored = 4,
+ SamplerAddressingModeMax = 0x7fffffff,
+};
+
+enum SamplerFilterMode {
+ SamplerFilterModeNearest = 0,
+ SamplerFilterModeLinear = 1,
+ SamplerFilterModeMax = 0x7fffffff,
+};
+
+enum ImageFormat {
+ ImageFormatUnknown = 0,
+ ImageFormatRgba32f = 1,
+ ImageFormatRgba16f = 2,
+ ImageFormatR32f = 3,
+ ImageFormatRgba8 = 4,
+ ImageFormatRgba8Snorm = 5,
+ ImageFormatRg32f = 6,
+ ImageFormatRg16f = 7,
+ ImageFormatR11fG11fB10f = 8,
+ ImageFormatR16f = 9,
+ ImageFormatRgba16 = 10,
+ ImageFormatRgb10A2 = 11,
+ ImageFormatRg16 = 12,
+ ImageFormatRg8 = 13,
+ ImageFormatR16 = 14,
+ ImageFormatR8 = 15,
+ ImageFormatRgba16Snorm = 16,
+ ImageFormatRg16Snorm = 17,
+ ImageFormatRg8Snorm = 18,
+ ImageFormatR16Snorm = 19,
+ ImageFormatR8Snorm = 20,
+ ImageFormatRgba32i = 21,
+ ImageFormatRgba16i = 22,
+ ImageFormatRgba8i = 23,
+ ImageFormatR32i = 24,
+ ImageFormatRg32i = 25,
+ ImageFormatRg16i = 26,
+ ImageFormatRg8i = 27,
+ ImageFormatR16i = 28,
+ ImageFormatR8i = 29,
+ ImageFormatRgba32ui = 30,
+ ImageFormatRgba16ui = 31,
+ ImageFormatRgba8ui = 32,
+ ImageFormatR32ui = 33,
+ ImageFormatRgb10a2ui = 34,
+ ImageFormatRg32ui = 35,
+ ImageFormatRg16ui = 36,
+ ImageFormatRg8ui = 37,
+ ImageFormatR16ui = 38,
+ ImageFormatR8ui = 39,
+ ImageFormatMax = 0x7fffffff,
+};
+
+enum ImageChannelOrder {
+ ImageChannelOrderR = 0,
+ ImageChannelOrderA = 1,
+ ImageChannelOrderRG = 2,
+ ImageChannelOrderRA = 3,
+ ImageChannelOrderRGB = 4,
+ ImageChannelOrderRGBA = 5,
+ ImageChannelOrderBGRA = 6,
+ ImageChannelOrderARGB = 7,
+ ImageChannelOrderIntensity = 8,
+ ImageChannelOrderLuminance = 9,
+ ImageChannelOrderRx = 10,
+ ImageChannelOrderRGx = 11,
+ ImageChannelOrderRGBx = 12,
+ ImageChannelOrderDepth = 13,
+ ImageChannelOrderDepthStencil = 14,
+ ImageChannelOrdersRGB = 15,
+ ImageChannelOrdersRGBx = 16,
+ ImageChannelOrdersRGBA = 17,
+ ImageChannelOrdersBGRA = 18,
+ ImageChannelOrderABGR = 19,
+ ImageChannelOrderMax = 0x7fffffff,
+};
+
+enum ImageChannelDataType {
+ ImageChannelDataTypeSnormInt8 = 0,
+ ImageChannelDataTypeSnormInt16 = 1,
+ ImageChannelDataTypeUnormInt8 = 2,
+ ImageChannelDataTypeUnormInt16 = 3,
+ ImageChannelDataTypeUnormShort565 = 4,
+ ImageChannelDataTypeUnormShort555 = 5,
+ ImageChannelDataTypeUnormInt101010 = 6,
+ ImageChannelDataTypeSignedInt8 = 7,
+ ImageChannelDataTypeSignedInt16 = 8,
+ ImageChannelDataTypeSignedInt32 = 9,
+ ImageChannelDataTypeUnsignedInt8 = 10,
+ ImageChannelDataTypeUnsignedInt16 = 11,
+ ImageChannelDataTypeUnsignedInt32 = 12,
+ ImageChannelDataTypeHalfFloat = 13,
+ ImageChannelDataTypeFloat = 14,
+ ImageChannelDataTypeUnormInt24 = 15,
+ ImageChannelDataTypeUnormInt101010_2 = 16,
+ ImageChannelDataTypeMax = 0x7fffffff,
+};
+
+enum ImageOperandsShift {
+ ImageOperandsBiasShift = 0,
+ ImageOperandsLodShift = 1,
+ ImageOperandsGradShift = 2,
+ ImageOperandsConstOffsetShift = 3,
+ ImageOperandsOffsetShift = 4,
+ ImageOperandsConstOffsetsShift = 5,
+ ImageOperandsSampleShift = 6,
+ ImageOperandsMinLodShift = 7,
+ ImageOperandsMakeTexelAvailableKHRShift = 8,
+ ImageOperandsMakeTexelVisibleKHRShift = 9,
+ ImageOperandsNonPrivateTexelKHRShift = 10,
+ ImageOperandsVolatileTexelKHRShift = 11,
+ ImageOperandsSignExtendShift = 12,
+ ImageOperandsZeroExtendShift = 13,
+ ImageOperandsMax = 0x7fffffff,
+};
+
+enum ImageOperandsMask {
+ ImageOperandsMaskNone = 0,
+ ImageOperandsBiasMask = 0x00000001,
+ ImageOperandsLodMask = 0x00000002,
+ ImageOperandsGradMask = 0x00000004,
+ ImageOperandsConstOffsetMask = 0x00000008,
+ ImageOperandsOffsetMask = 0x00000010,
+ ImageOperandsConstOffsetsMask = 0x00000020,
+ ImageOperandsSampleMask = 0x00000040,
+ ImageOperandsMinLodMask = 0x00000080,
+ ImageOperandsMakeTexelAvailableKHRMask = 0x00000100,
+ ImageOperandsMakeTexelVisibleKHRMask = 0x00000200,
+ ImageOperandsNonPrivateTexelKHRMask = 0x00000400,
+ ImageOperandsVolatileTexelKHRMask = 0x00000800,
+ ImageOperandsSignExtendMask = 0x00001000,
+ ImageOperandsZeroExtendMask = 0x00002000,
+};
+
+enum FPFastMathModeShift {
+ FPFastMathModeNotNaNShift = 0,
+ FPFastMathModeNotInfShift = 1,
+ FPFastMathModeNSZShift = 2,
+ FPFastMathModeAllowRecipShift = 3,
+ FPFastMathModeFastShift = 4,
+ FPFastMathModeMax = 0x7fffffff,
+};
+
+enum FPFastMathModeMask {
+ FPFastMathModeMaskNone = 0,
+ FPFastMathModeNotNaNMask = 0x00000001,
+ FPFastMathModeNotInfMask = 0x00000002,
+ FPFastMathModeNSZMask = 0x00000004,
+ FPFastMathModeAllowRecipMask = 0x00000008,
+ FPFastMathModeFastMask = 0x00000010,
+};
+
+enum FPRoundingMode {
+ FPRoundingModeRTE = 0,
+ FPRoundingModeRTZ = 1,
+ FPRoundingModeRTP = 2,
+ FPRoundingModeRTN = 3,
+ FPRoundingModeMax = 0x7fffffff,
+};
+
+enum LinkageType {
+ LinkageTypeExport = 0,
+ LinkageTypeImport = 1,
+ LinkageTypeMax = 0x7fffffff,
+};
+
+enum AccessQualifier {
+ AccessQualifierReadOnly = 0,
+ AccessQualifierWriteOnly = 1,
+ AccessQualifierReadWrite = 2,
+ AccessQualifierMax = 0x7fffffff,
+};
+
+enum FunctionParameterAttribute {
+ FunctionParameterAttributeZext = 0,
+ FunctionParameterAttributeSext = 1,
+ FunctionParameterAttributeByVal = 2,
+ FunctionParameterAttributeSret = 3,
+ FunctionParameterAttributeNoAlias = 4,
+ FunctionParameterAttributeNoCapture = 5,
+ FunctionParameterAttributeNoWrite = 6,
+ FunctionParameterAttributeNoReadWrite = 7,
+ FunctionParameterAttributeMax = 0x7fffffff,
+};
+
+enum Decoration {
+ DecorationRelaxedPrecision = 0,
+ DecorationSpecId = 1,
+ DecorationBlock = 2,
+ DecorationBufferBlock = 3,
+ DecorationRowMajor = 4,
+ DecorationColMajor = 5,
+ DecorationArrayStride = 6,
+ DecorationMatrixStride = 7,
+ DecorationGLSLShared = 8,
+ DecorationGLSLPacked = 9,
+ DecorationCPacked = 10,
+ DecorationBuiltIn = 11,
+ DecorationNoPerspective = 13,
+ DecorationFlat = 14,
+ DecorationPatch = 15,
+ DecorationCentroid = 16,
+ DecorationSample = 17,
+ DecorationInvariant = 18,
+ DecorationRestrict = 19,
+ DecorationAliased = 20,
+ DecorationVolatile = 21,
+ DecorationConstant = 22,
+ DecorationCoherent = 23,
+ DecorationNonWritable = 24,
+ DecorationNonReadable = 25,
+ DecorationUniform = 26,
+ DecorationUniformId = 27,
+ DecorationSaturatedConversion = 28,
+ DecorationStream = 29,
+ DecorationLocation = 30,
+ DecorationComponent = 31,
+ DecorationIndex = 32,
+ DecorationBinding = 33,
+ DecorationDescriptorSet = 34,
+ DecorationOffset = 35,
+ DecorationXfbBuffer = 36,
+ DecorationXfbStride = 37,
+ DecorationFuncParamAttr = 38,
+ DecorationFPRoundingMode = 39,
+ DecorationFPFastMathMode = 40,
+ DecorationLinkageAttributes = 41,
+ DecorationNoContraction = 42,
+ DecorationInputAttachmentIndex = 43,
+ DecorationAlignment = 44,
+ DecorationMaxByteOffset = 45,
+ DecorationAlignmentId = 46,
+ DecorationMaxByteOffsetId = 47,
+ DecorationNoSignedWrap = 4469,
+ DecorationNoUnsignedWrap = 4470,
+ DecorationExplicitInterpAMD = 4999,
+ DecorationOverrideCoverageNV = 5248,
+ DecorationPassthroughNV = 5250,
+ DecorationViewportRelativeNV = 5252,
+ DecorationSecondaryViewportRelativeNV = 5256,
+ DecorationPerPrimitiveNV = 5271,
+ DecorationPerViewNV = 5272,
+ DecorationPerTaskNV = 5273,
+ DecorationPerVertexNV = 5285,
+ DecorationNonUniformEXT = 5300,
+ DecorationRestrictPointerEXT = 5355,
+ DecorationAliasedPointerEXT = 5356,
+ DecorationCounterBuffer = 5634,
+ DecorationHlslCounterBufferGOOGLE = 5634,
+ DecorationHlslSemanticGOOGLE = 5635,
+ DecorationUserSemantic = 5635,
+ DecorationUserTypeGOOGLE = 5636,
+ DecorationMax = 0x7fffffff,
+};
+
+enum BuiltIn {
+ BuiltInPosition = 0,
+ BuiltInPointSize = 1,
+ BuiltInClipDistance = 3,
+ BuiltInCullDistance = 4,
+ BuiltInVertexId = 5,
+ BuiltInInstanceId = 6,
+ BuiltInPrimitiveId = 7,
+ BuiltInInvocationId = 8,
+ BuiltInLayer = 9,
+ BuiltInViewportIndex = 10,
+ BuiltInTessLevelOuter = 11,
+ BuiltInTessLevelInner = 12,
+ BuiltInTessCoord = 13,
+ BuiltInPatchVertices = 14,
+ BuiltInFragCoord = 15,
+ BuiltInPointCoord = 16,
+ BuiltInFrontFacing = 17,
+ BuiltInSampleId = 18,
+ BuiltInSamplePosition = 19,
+ BuiltInSampleMask = 20,
+ BuiltInFragDepth = 22,
+ BuiltInHelperInvocation = 23,
+ BuiltInNumWorkgroups = 24,
+ BuiltInWorkgroupSize = 25,
+ BuiltInWorkgroupId = 26,
+ BuiltInLocalInvocationId = 27,
+ BuiltInGlobalInvocationId = 28,
+ BuiltInLocalInvocationIndex = 29,
+ BuiltInWorkDim = 30,
+ BuiltInGlobalSize = 31,
+ BuiltInEnqueuedWorkgroupSize = 32,
+ BuiltInGlobalOffset = 33,
+ BuiltInGlobalLinearId = 34,
+ BuiltInSubgroupSize = 36,
+ BuiltInSubgroupMaxSize = 37,
+ BuiltInNumSubgroups = 38,
+ BuiltInNumEnqueuedSubgroups = 39,
+ BuiltInSubgroupId = 40,
+ BuiltInSubgroupLocalInvocationId = 41,
+ BuiltInVertexIndex = 42,
+ BuiltInInstanceIndex = 43,
+ BuiltInSubgroupEqMask = 4416,
+ BuiltInSubgroupEqMaskKHR = 4416,
+ BuiltInSubgroupGeMask = 4417,
+ BuiltInSubgroupGeMaskKHR = 4417,
+ BuiltInSubgroupGtMask = 4418,
+ BuiltInSubgroupGtMaskKHR = 4418,
+ BuiltInSubgroupLeMask = 4419,
+ BuiltInSubgroupLeMaskKHR = 4419,
+ BuiltInSubgroupLtMask = 4420,
+ BuiltInSubgroupLtMaskKHR = 4420,
+ BuiltInBaseVertex = 4424,
+ BuiltInBaseInstance = 4425,
+ BuiltInDrawIndex = 4426,
+ BuiltInDeviceIndex = 4438,
+ BuiltInViewIndex = 4440,
+ BuiltInBaryCoordNoPerspAMD = 4992,
+ BuiltInBaryCoordNoPerspCentroidAMD = 4993,
+ BuiltInBaryCoordNoPerspSampleAMD = 4994,
+ BuiltInBaryCoordSmoothAMD = 4995,
+ BuiltInBaryCoordSmoothCentroidAMD = 4996,
+ BuiltInBaryCoordSmoothSampleAMD = 4997,
+ BuiltInBaryCoordPullModelAMD = 4998,
+ BuiltInFragStencilRefEXT = 5014,
+ BuiltInViewportMaskNV = 5253,
+ BuiltInSecondaryPositionNV = 5257,
+ BuiltInSecondaryViewportMaskNV = 5258,
+ BuiltInPositionPerViewNV = 5261,
+ BuiltInViewportMaskPerViewNV = 5262,
+ BuiltInFullyCoveredEXT = 5264,
+ BuiltInTaskCountNV = 5274,
+ BuiltInPrimitiveCountNV = 5275,
+ BuiltInPrimitiveIndicesNV = 5276,
+ BuiltInClipDistancePerViewNV = 5277,
+ BuiltInCullDistancePerViewNV = 5278,
+ BuiltInLayerPerViewNV = 5279,
+ BuiltInMeshViewCountNV = 5280,
+ BuiltInMeshViewIndicesNV = 5281,
+ BuiltInBaryCoordNV = 5286,
+ BuiltInBaryCoordNoPerspNV = 5287,
+ BuiltInFragSizeEXT = 5292,
+ BuiltInFragmentSizeNV = 5292,
+ BuiltInFragInvocationCountEXT = 5293,
+ BuiltInInvocationsPerPixelNV = 5293,
+ BuiltInLaunchIdNV = 5319,
+ BuiltInLaunchSizeNV = 5320,
+ BuiltInWorldRayOriginNV = 5321,
+ BuiltInWorldRayDirectionNV = 5322,
+ BuiltInObjectRayOriginNV = 5323,
+ BuiltInObjectRayDirectionNV = 5324,
+ BuiltInRayTminNV = 5325,
+ BuiltInRayTmaxNV = 5326,
+ BuiltInInstanceCustomIndexNV = 5327,
+ BuiltInObjectToWorldNV = 5330,
+ BuiltInWorldToObjectNV = 5331,
+ BuiltInHitTNV = 5332,
+ BuiltInHitKindNV = 5333,
+ BuiltInIncomingRayFlagsNV = 5351,
+ BuiltInWarpsPerSMNV = 5374,
+ BuiltInSMCountNV = 5375,
+ BuiltInWarpIDNV = 5376,
+ BuiltInSMIDNV = 5377,
+ BuiltInMax = 0x7fffffff,
+};
+
+enum SelectionControlShift {
+ SelectionControlFlattenShift = 0,
+ SelectionControlDontFlattenShift = 1,
+ SelectionControlMax = 0x7fffffff,
+};
+
+enum SelectionControlMask {
+ SelectionControlMaskNone = 0,
+ SelectionControlFlattenMask = 0x00000001,
+ SelectionControlDontFlattenMask = 0x00000002,
+};
+
+enum LoopControlShift {
+ LoopControlUnrollShift = 0,
+ LoopControlDontUnrollShift = 1,
+ LoopControlDependencyInfiniteShift = 2,
+ LoopControlDependencyLengthShift = 3,
+ LoopControlMinIterationsShift = 4,
+ LoopControlMaxIterationsShift = 5,
+ LoopControlIterationMultipleShift = 6,
+ LoopControlPeelCountShift = 7,
+ LoopControlPartialCountShift = 8,
+ LoopControlMax = 0x7fffffff,
+};
+
+enum LoopControlMask {
+ LoopControlMaskNone = 0,
+ LoopControlUnrollMask = 0x00000001,
+ LoopControlDontUnrollMask = 0x00000002,
+ LoopControlDependencyInfiniteMask = 0x00000004,
+ LoopControlDependencyLengthMask = 0x00000008,
+ LoopControlMinIterationsMask = 0x00000010,
+ LoopControlMaxIterationsMask = 0x00000020,
+ LoopControlIterationMultipleMask = 0x00000040,
+ LoopControlPeelCountMask = 0x00000080,
+ LoopControlPartialCountMask = 0x00000100,
+};
+
+enum FunctionControlShift {
+ FunctionControlInlineShift = 0,
+ FunctionControlDontInlineShift = 1,
+ FunctionControlPureShift = 2,
+ FunctionControlConstShift = 3,
+ FunctionControlMax = 0x7fffffff,
+};
+
+enum FunctionControlMask {
+ FunctionControlMaskNone = 0,
+ FunctionControlInlineMask = 0x00000001,
+ FunctionControlDontInlineMask = 0x00000002,
+ FunctionControlPureMask = 0x00000004,
+ FunctionControlConstMask = 0x00000008,
+};
+
+enum MemorySemanticsShift {
+ MemorySemanticsAcquireShift = 1,
+ MemorySemanticsReleaseShift = 2,
+ MemorySemanticsAcquireReleaseShift = 3,
+ MemorySemanticsSequentiallyConsistentShift = 4,
+ MemorySemanticsUniformMemoryShift = 6,
+ MemorySemanticsSubgroupMemoryShift = 7,
+ MemorySemanticsWorkgroupMemoryShift = 8,
+ MemorySemanticsCrossWorkgroupMemoryShift = 9,
+ MemorySemanticsAtomicCounterMemoryShift = 10,
+ MemorySemanticsImageMemoryShift = 11,
+ MemorySemanticsOutputMemoryKHRShift = 12,
+ MemorySemanticsMakeAvailableKHRShift = 13,
+ MemorySemanticsMakeVisibleKHRShift = 14,
+ MemorySemanticsVolatileShift = 15,
+ MemorySemanticsMax = 0x7fffffff,
+};
+
+enum MemorySemanticsMask {
+ MemorySemanticsMaskNone = 0,
+ MemorySemanticsAcquireMask = 0x00000002,
+ MemorySemanticsReleaseMask = 0x00000004,
+ MemorySemanticsAcquireReleaseMask = 0x00000008,
+ MemorySemanticsSequentiallyConsistentMask = 0x00000010,
+ MemorySemanticsUniformMemoryMask = 0x00000040,
+ MemorySemanticsSubgroupMemoryMask = 0x00000080,
+ MemorySemanticsWorkgroupMemoryMask = 0x00000100,
+ MemorySemanticsCrossWorkgroupMemoryMask = 0x00000200,
+ MemorySemanticsAtomicCounterMemoryMask = 0x00000400,
+ MemorySemanticsImageMemoryMask = 0x00000800,
+ MemorySemanticsOutputMemoryKHRMask = 0x00001000,
+ MemorySemanticsMakeAvailableKHRMask = 0x00002000,
+ MemorySemanticsMakeVisibleKHRMask = 0x00004000,
+ MemorySemanticsVolatileMask = 0x00008000,
+};
+
+enum MemoryAccessShift {
+ MemoryAccessVolatileShift = 0,
+ MemoryAccessAlignedShift = 1,
+ MemoryAccessNontemporalShift = 2,
+ MemoryAccessMakePointerAvailableKHRShift = 3,
+ MemoryAccessMakePointerVisibleKHRShift = 4,
+ MemoryAccessNonPrivatePointerKHRShift = 5,
+ MemoryAccessMax = 0x7fffffff,
+};
+
+enum MemoryAccessMask {
+ MemoryAccessMaskNone = 0,
+ MemoryAccessVolatileMask = 0x00000001,
+ MemoryAccessAlignedMask = 0x00000002,
+ MemoryAccessNontemporalMask = 0x00000004,
+ MemoryAccessMakePointerAvailableKHRMask = 0x00000008,
+ MemoryAccessMakePointerVisibleKHRMask = 0x00000010,
+ MemoryAccessNonPrivatePointerKHRMask = 0x00000020,
+};
+
+enum Scope {
+ ScopeCrossDevice = 0,
+ ScopeDevice = 1,
+ ScopeWorkgroup = 2,
+ ScopeSubgroup = 3,
+ ScopeInvocation = 4,
+ ScopeQueueFamilyKHR = 5,
+ ScopeMax = 0x7fffffff,
+};
+
+enum GroupOperation {
+ GroupOperationReduce = 0,
+ GroupOperationInclusiveScan = 1,
+ GroupOperationExclusiveScan = 2,
+ GroupOperationClusteredReduce = 3,
+ GroupOperationPartitionedReduceNV = 6,
+ GroupOperationPartitionedInclusiveScanNV = 7,
+ GroupOperationPartitionedExclusiveScanNV = 8,
+ GroupOperationMax = 0x7fffffff,
+};
+
+enum KernelEnqueueFlags {
+ KernelEnqueueFlagsNoWait = 0,
+ KernelEnqueueFlagsWaitKernel = 1,
+ KernelEnqueueFlagsWaitWorkGroup = 2,
+ KernelEnqueueFlagsMax = 0x7fffffff,
+};
+
+enum KernelProfilingInfoShift {
+ KernelProfilingInfoCmdExecTimeShift = 0,
+ KernelProfilingInfoMax = 0x7fffffff,
+};
+
+enum KernelProfilingInfoMask {
+ KernelProfilingInfoMaskNone = 0,
+ KernelProfilingInfoCmdExecTimeMask = 0x00000001,
+};
+
+enum Capability {
+ CapabilityMatrix = 0,
+ CapabilityShader = 1,
+ CapabilityGeometry = 2,
+ CapabilityTessellation = 3,
+ CapabilityAddresses = 4,
+ CapabilityLinkage = 5,
+ CapabilityKernel = 6,
+ CapabilityVector16 = 7,
+ CapabilityFloat16Buffer = 8,
+ CapabilityFloat16 = 9,
+ CapabilityFloat64 = 10,
+ CapabilityInt64 = 11,
+ CapabilityInt64Atomics = 12,
+ CapabilityImageBasic = 13,
+ CapabilityImageReadWrite = 14,
+ CapabilityImageMipmap = 15,
+ CapabilityPipes = 17,
+ CapabilityGroups = 18,
+ CapabilityDeviceEnqueue = 19,
+ CapabilityLiteralSampler = 20,
+ CapabilityAtomicStorage = 21,
+ CapabilityInt16 = 22,
+ CapabilityTessellationPointSize = 23,
+ CapabilityGeometryPointSize = 24,
+ CapabilityImageGatherExtended = 25,
+ CapabilityStorageImageMultisample = 27,
+ CapabilityUniformBufferArrayDynamicIndexing = 28,
+ CapabilitySampledImageArrayDynamicIndexing = 29,
+ CapabilityStorageBufferArrayDynamicIndexing = 30,
+ CapabilityStorageImageArrayDynamicIndexing = 31,
+ CapabilityClipDistance = 32,
+ CapabilityCullDistance = 33,
+ CapabilityImageCubeArray = 34,
+ CapabilitySampleRateShading = 35,
+ CapabilityImageRect = 36,
+ CapabilitySampledRect = 37,
+ CapabilityGenericPointer = 38,
+ CapabilityInt8 = 39,
+ CapabilityInputAttachment = 40,
+ CapabilitySparseResidency = 41,
+ CapabilityMinLod = 42,
+ CapabilitySampled1D = 43,
+ CapabilityImage1D = 44,
+ CapabilitySampledCubeArray = 45,
+ CapabilitySampledBuffer = 46,
+ CapabilityImageBuffer = 47,
+ CapabilityImageMSArray = 48,
+ CapabilityStorageImageExtendedFormats = 49,
+ CapabilityImageQuery = 50,
+ CapabilityDerivativeControl = 51,
+ CapabilityInterpolationFunction = 52,
+ CapabilityTransformFeedback = 53,
+ CapabilityGeometryStreams = 54,
+ CapabilityStorageImageReadWithoutFormat = 55,
+ CapabilityStorageImageWriteWithoutFormat = 56,
+ CapabilityMultiViewport = 57,
+ CapabilitySubgroupDispatch = 58,
+ CapabilityNamedBarrier = 59,
+ CapabilityPipeStorage = 60,
+ CapabilityGroupNonUniform = 61,
+ CapabilityGroupNonUniformVote = 62,
+ CapabilityGroupNonUniformArithmetic = 63,
+ CapabilityGroupNonUniformBallot = 64,
+ CapabilityGroupNonUniformShuffle = 65,
+ CapabilityGroupNonUniformShuffleRelative = 66,
+ CapabilityGroupNonUniformClustered = 67,
+ CapabilityGroupNonUniformQuad = 68,
+ CapabilitySubgroupBallotKHR = 4423,
+ CapabilityDrawParameters = 4427,
+ CapabilitySubgroupVoteKHR = 4431,
+ CapabilityStorageBuffer16BitAccess = 4433,
+ CapabilityStorageUniformBufferBlock16 = 4433,
+ CapabilityStorageUniform16 = 4434,
+ CapabilityUniformAndStorageBuffer16BitAccess = 4434,
+ CapabilityStoragePushConstant16 = 4435,
+ CapabilityStorageInputOutput16 = 4436,
+ CapabilityDeviceGroup = 4437,
+ CapabilityMultiView = 4439,
+ CapabilityVariablePointersStorageBuffer = 4441,
+ CapabilityVariablePointers = 4442,
+ CapabilityAtomicStorageOps = 4445,
+ CapabilitySampleMaskPostDepthCoverage = 4447,
+ CapabilityStorageBuffer8BitAccess = 4448,
+ CapabilityUniformAndStorageBuffer8BitAccess = 4449,
+ CapabilityStoragePushConstant8 = 4450,
+ CapabilityDenormPreserve = 4464,
+ CapabilityDenormFlushToZero = 4465,
+ CapabilitySignedZeroInfNanPreserve = 4466,
+ CapabilityRoundingModeRTE = 4467,
+ CapabilityRoundingModeRTZ = 4468,
+ CapabilityFloat16ImageAMD = 5008,
+ CapabilityImageGatherBiasLodAMD = 5009,
+ CapabilityFragmentMaskAMD = 5010,
+ CapabilityStencilExportEXT = 5013,
+ CapabilityImageReadWriteLodAMD = 5015,
+ CapabilitySampleMaskOverrideCoverageNV = 5249,
+ CapabilityGeometryShaderPassthroughNV = 5251,
+ CapabilityShaderViewportIndexLayerEXT = 5254,
+ CapabilityShaderViewportIndexLayerNV = 5254,
+ CapabilityShaderViewportMaskNV = 5255,
+ CapabilityShaderStereoViewNV = 5259,
+ CapabilityPerViewAttributesNV = 5260,
+ CapabilityFragmentFullyCoveredEXT = 5265,
+ CapabilityMeshShadingNV = 5266,
+ CapabilityImageFootprintNV = 5282,
+ CapabilityFragmentBarycentricNV = 5284,
+ CapabilityComputeDerivativeGroupQuadsNV = 5288,
+ CapabilityFragmentDensityEXT = 5291,
+ CapabilityShadingRateNV = 5291,
+ CapabilityGroupNonUniformPartitionedNV = 5297,
+ CapabilityShaderNonUniformEXT = 5301,
+ CapabilityRuntimeDescriptorArrayEXT = 5302,
+ CapabilityInputAttachmentArrayDynamicIndexingEXT = 5303,
+ CapabilityUniformTexelBufferArrayDynamicIndexingEXT = 5304,
+ CapabilityStorageTexelBufferArrayDynamicIndexingEXT = 5305,
+ CapabilityUniformBufferArrayNonUniformIndexingEXT = 5306,
+ CapabilitySampledImageArrayNonUniformIndexingEXT = 5307,
+ CapabilityStorageBufferArrayNonUniformIndexingEXT = 5308,
+ CapabilityStorageImageArrayNonUniformIndexingEXT = 5309,
+ CapabilityInputAttachmentArrayNonUniformIndexingEXT = 5310,
+ CapabilityUniformTexelBufferArrayNonUniformIndexingEXT = 5311,
+ CapabilityStorageTexelBufferArrayNonUniformIndexingEXT = 5312,
+ CapabilityRayTracingNV = 5340,
+ CapabilityVulkanMemoryModelKHR = 5345,
+ CapabilityVulkanMemoryModelDeviceScopeKHR = 5346,
+ CapabilityPhysicalStorageBufferAddressesEXT = 5347,
+ CapabilityComputeDerivativeGroupLinearNV = 5350,
+ CapabilityCooperativeMatrixNV = 5357,
+ CapabilityFragmentShaderSampleInterlockEXT = 5363,
+ CapabilityFragmentShaderShadingRateInterlockEXT = 5372,
+ CapabilityShaderSMBuiltinsNV = 5373,
+ CapabilityFragmentShaderPixelInterlockEXT = 5378,
+ CapabilityDemoteToHelperInvocationEXT = 5379,
+ CapabilitySubgroupShuffleINTEL = 5568,
+ CapabilitySubgroupBufferBlockIOINTEL = 5569,
+ CapabilitySubgroupImageBlockIOINTEL = 5570,
+ CapabilitySubgroupImageMediaBlockIOINTEL = 5579,
+ CapabilityIntegerFunctions2INTEL = 5584,
+ CapabilitySubgroupAvcMotionEstimationINTEL = 5696,
+ CapabilitySubgroupAvcMotionEstimationIntraINTEL = 5697,
+ CapabilitySubgroupAvcMotionEstimationChromaINTEL = 5698,
+ CapabilityMax = 0x7fffffff,
+};
+
+enum Op {
+ OpNop = 0,
+ OpUndef = 1,
+ OpSourceContinued = 2,
+ OpSource = 3,
+ OpSourceExtension = 4,
+ OpName = 5,
+ OpMemberName = 6,
+ OpString = 7,
+ OpLine = 8,
+ OpExtension = 10,
+ OpExtInstImport = 11,
+ OpExtInst = 12,
+ OpMemoryModel = 14,
+ OpEntryPoint = 15,
+ OpExecutionMode = 16,
+ OpCapability = 17,
+ OpTypeVoid = 19,
+ OpTypeBool = 20,
+ OpTypeInt = 21,
+ OpTypeFloat = 22,
+ OpTypeVector = 23,
+ OpTypeMatrix = 24,
+ OpTypeImage = 25,
+ OpTypeSampler = 26,
+ OpTypeSampledImage = 27,
+ OpTypeArray = 28,
+ OpTypeRuntimeArray = 29,
+ OpTypeStruct = 30,
+ OpTypeOpaque = 31,
+ OpTypePointer = 32,
+ OpTypeFunction = 33,
+ OpTypeEvent = 34,
+ OpTypeDeviceEvent = 35,
+ OpTypeReserveId = 36,
+ OpTypeQueue = 37,
+ OpTypePipe = 38,
+ OpTypeForwardPointer = 39,
+ OpConstantTrue = 41,
+ OpConstantFalse = 42,
+ OpConstant = 43,
+ OpConstantComposite = 44,
+ OpConstantSampler = 45,
+ OpConstantNull = 46,
+ OpSpecConstantTrue = 48,
+ OpSpecConstantFalse = 49,
+ OpSpecConstant = 50,
+ OpSpecConstantComposite = 51,
+ OpSpecConstantOp = 52,
+ OpFunction = 54,
+ OpFunctionParameter = 55,
+ OpFunctionEnd = 56,
+ OpFunctionCall = 57,
+ OpVariable = 59,
+ OpImageTexelPointer = 60,
+ OpLoad = 61,
+ OpStore = 62,
+ OpCopyMemory = 63,
+ OpCopyMemorySized = 64,
+ OpAccessChain = 65,
+ OpInBoundsAccessChain = 66,
+ OpPtrAccessChain = 67,
+ OpArrayLength = 68,
+ OpGenericPtrMemSemantics = 69,
+ OpInBoundsPtrAccessChain = 70,
+ OpDecorate = 71,
+ OpMemberDecorate = 72,
+ OpDecorationGroup = 73,
+ OpGroupDecorate = 74,
+ OpGroupMemberDecorate = 75,
+ OpVectorExtractDynamic = 77,
+ OpVectorInsertDynamic = 78,
+ OpVectorShuffle = 79,
+ OpCompositeConstruct = 80,
+ OpCompositeExtract = 81,
+ OpCompositeInsert = 82,
+ OpCopyObject = 83,
+ OpTranspose = 84,
+ OpSampledImage = 86,
+ OpImageSampleImplicitLod = 87,
+ OpImageSampleExplicitLod = 88,
+ OpImageSampleDrefImplicitLod = 89,
+ OpImageSampleDrefExplicitLod = 90,
+ OpImageSampleProjImplicitLod = 91,
+ OpImageSampleProjExplicitLod = 92,
+ OpImageSampleProjDrefImplicitLod = 93,
+ OpImageSampleProjDrefExplicitLod = 94,
+ OpImageFetch = 95,
+ OpImageGather = 96,
+ OpImageDrefGather = 97,
+ OpImageRead = 98,
+ OpImageWrite = 99,
+ OpImage = 100,
+ OpImageQueryFormat = 101,
+ OpImageQueryOrder = 102,
+ OpImageQuerySizeLod = 103,
+ OpImageQuerySize = 104,
+ OpImageQueryLod = 105,
+ OpImageQueryLevels = 106,
+ OpImageQuerySamples = 107,
+ OpConvertFToU = 109,
+ OpConvertFToS = 110,
+ OpConvertSToF = 111,
+ OpConvertUToF = 112,
+ OpUConvert = 113,
+ OpSConvert = 114,
+ OpFConvert = 115,
+ OpQuantizeToF16 = 116,
+ OpConvertPtrToU = 117,
+ OpSatConvertSToU = 118,
+ OpSatConvertUToS = 119,
+ OpConvertUToPtr = 120,
+ OpPtrCastToGeneric = 121,
+ OpGenericCastToPtr = 122,
+ OpGenericCastToPtrExplicit = 123,
+ OpBitcast = 124,
+ OpSNegate = 126,
+ OpFNegate = 127,
+ OpIAdd = 128,
+ OpFAdd = 129,
+ OpISub = 130,
+ OpFSub = 131,
+ OpIMul = 132,
+ OpFMul = 133,
+ OpUDiv = 134,
+ OpSDiv = 135,
+ OpFDiv = 136,
+ OpUMod = 137,
+ OpSRem = 138,
+ OpSMod = 139,
+ OpFRem = 140,
+ OpFMod = 141,
+ OpVectorTimesScalar = 142,
+ OpMatrixTimesScalar = 143,
+ OpVectorTimesMatrix = 144,
+ OpMatrixTimesVector = 145,
+ OpMatrixTimesMatrix = 146,
+ OpOuterProduct = 147,
+ OpDot = 148,
+ OpIAddCarry = 149,
+ OpISubBorrow = 150,
+ OpUMulExtended = 151,
+ OpSMulExtended = 152,
+ OpAny = 154,
+ OpAll = 155,
+ OpIsNan = 156,
+ OpIsInf = 157,
+ OpIsFinite = 158,
+ OpIsNormal = 159,
+ OpSignBitSet = 160,
+ OpLessOrGreater = 161,
+ OpOrdered = 162,
+ OpUnordered = 163,
+ OpLogicalEqual = 164,
+ OpLogicalNotEqual = 165,
+ OpLogicalOr = 166,
+ OpLogicalAnd = 167,
+ OpLogicalNot = 168,
+ OpSelect = 169,
+ OpIEqual = 170,
+ OpINotEqual = 171,
+ OpUGreaterThan = 172,
+ OpSGreaterThan = 173,
+ OpUGreaterThanEqual = 174,
+ OpSGreaterThanEqual = 175,
+ OpULessThan = 176,
+ OpSLessThan = 177,
+ OpULessThanEqual = 178,
+ OpSLessThanEqual = 179,
+ OpFOrdEqual = 180,
+ OpFUnordEqual = 181,
+ OpFOrdNotEqual = 182,
+ OpFUnordNotEqual = 183,
+ OpFOrdLessThan = 184,
+ OpFUnordLessThan = 185,
+ OpFOrdGreaterThan = 186,
+ OpFUnordGreaterThan = 187,
+ OpFOrdLessThanEqual = 188,
+ OpFUnordLessThanEqual = 189,
+ OpFOrdGreaterThanEqual = 190,
+ OpFUnordGreaterThanEqual = 191,
+ OpShiftRightLogical = 194,
+ OpShiftRightArithmetic = 195,
+ OpShiftLeftLogical = 196,
+ OpBitwiseOr = 197,
+ OpBitwiseXor = 198,
+ OpBitwiseAnd = 199,
+ OpNot = 200,
+ OpBitFieldInsert = 201,
+ OpBitFieldSExtract = 202,
+ OpBitFieldUExtract = 203,
+ OpBitReverse = 204,
+ OpBitCount = 205,
+ OpDPdx = 207,
+ OpDPdy = 208,
+ OpFwidth = 209,
+ OpDPdxFine = 210,
+ OpDPdyFine = 211,
+ OpFwidthFine = 212,
+ OpDPdxCoarse = 213,
+ OpDPdyCoarse = 214,
+ OpFwidthCoarse = 215,
+ OpEmitVertex = 218,
+ OpEndPrimitive = 219,
+ OpEmitStreamVertex = 220,
+ OpEndStreamPrimitive = 221,
+ OpControlBarrier = 224,
+ OpMemoryBarrier = 225,
+ OpAtomicLoad = 227,
+ OpAtomicStore = 228,
+ OpAtomicExchange = 229,
+ OpAtomicCompareExchange = 230,
+ OpAtomicCompareExchangeWeak = 231,
+ OpAtomicIIncrement = 232,
+ OpAtomicIDecrement = 233,
+ OpAtomicIAdd = 234,
+ OpAtomicISub = 235,
+ OpAtomicSMin = 236,
+ OpAtomicUMin = 237,
+ OpAtomicSMax = 238,
+ OpAtomicUMax = 239,
+ OpAtomicAnd = 240,
+ OpAtomicOr = 241,
+ OpAtomicXor = 242,
+ OpPhi = 245,
+ OpLoopMerge = 246,
+ OpSelectionMerge = 247,
+ OpLabel = 248,
+ OpBranch = 249,
+ OpBranchConditional = 250,
+ OpSwitch = 251,
+ OpKill = 252,
+ OpReturn = 253,
+ OpReturnValue = 254,
+ OpUnreachable = 255,
+ OpLifetimeStart = 256,
+ OpLifetimeStop = 257,
+ OpGroupAsyncCopy = 259,
+ OpGroupWaitEvents = 260,
+ OpGroupAll = 261,
+ OpGroupAny = 262,
+ OpGroupBroadcast = 263,
+ OpGroupIAdd = 264,
+ OpGroupFAdd = 265,
+ OpGroupFMin = 266,
+ OpGroupUMin = 267,
+ OpGroupSMin = 268,
+ OpGroupFMax = 269,
+ OpGroupUMax = 270,
+ OpGroupSMax = 271,
+ OpReadPipe = 274,
+ OpWritePipe = 275,
+ OpReservedReadPipe = 276,
+ OpReservedWritePipe = 277,
+ OpReserveReadPipePackets = 278,
+ OpReserveWritePipePackets = 279,
+ OpCommitReadPipe = 280,
+ OpCommitWritePipe = 281,
+ OpIsValidReserveId = 282,
+ OpGetNumPipePackets = 283,
+ OpGetMaxPipePackets = 284,
+ OpGroupReserveReadPipePackets = 285,
+ OpGroupReserveWritePipePackets = 286,
+ OpGroupCommitReadPipe = 287,
+ OpGroupCommitWritePipe = 288,
+ OpEnqueueMarker = 291,
+ OpEnqueueKernel = 292,
+ OpGetKernelNDrangeSubGroupCount = 293,
+ OpGetKernelNDrangeMaxSubGroupSize = 294,
+ OpGetKernelWorkGroupSize = 295,
+ OpGetKernelPreferredWorkGroupSizeMultiple = 296,
+ OpRetainEvent = 297,
+ OpReleaseEvent = 298,
+ OpCreateUserEvent = 299,
+ OpIsValidEvent = 300,
+ OpSetUserEventStatus = 301,
+ OpCaptureEventProfilingInfo = 302,
+ OpGetDefaultQueue = 303,
+ OpBuildNDRange = 304,
+ OpImageSparseSampleImplicitLod = 305,
+ OpImageSparseSampleExplicitLod = 306,
+ OpImageSparseSampleDrefImplicitLod = 307,
+ OpImageSparseSampleDrefExplicitLod = 308,
+ OpImageSparseSampleProjImplicitLod = 309,
+ OpImageSparseSampleProjExplicitLod = 310,
+ OpImageSparseSampleProjDrefImplicitLod = 311,
+ OpImageSparseSampleProjDrefExplicitLod = 312,
+ OpImageSparseFetch = 313,
+ OpImageSparseGather = 314,
+ OpImageSparseDrefGather = 315,
+ OpImageSparseTexelsResident = 316,
+ OpNoLine = 317,
+ OpAtomicFlagTestAndSet = 318,
+ OpAtomicFlagClear = 319,
+ OpImageSparseRead = 320,
+ OpSizeOf = 321,
+ OpTypePipeStorage = 322,
+ OpConstantPipeStorage = 323,
+ OpCreatePipeFromPipeStorage = 324,
+ OpGetKernelLocalSizeForSubgroupCount = 325,
+ OpGetKernelMaxNumSubgroups = 326,
+ OpTypeNamedBarrier = 327,
+ OpNamedBarrierInitialize = 328,
+ OpMemoryNamedBarrier = 329,
+ OpModuleProcessed = 330,
+ OpExecutionModeId = 331,
+ OpDecorateId = 332,
+ OpGroupNonUniformElect = 333,
+ OpGroupNonUniformAll = 334,
+ OpGroupNonUniformAny = 335,
+ OpGroupNonUniformAllEqual = 336,
+ OpGroupNonUniformBroadcast = 337,
+ OpGroupNonUniformBroadcastFirst = 338,
+ OpGroupNonUniformBallot = 339,
+ OpGroupNonUniformInverseBallot = 340,
+ OpGroupNonUniformBallotBitExtract = 341,
+ OpGroupNonUniformBallotBitCount = 342,
+ OpGroupNonUniformBallotFindLSB = 343,
+ OpGroupNonUniformBallotFindMSB = 344,
+ OpGroupNonUniformShuffle = 345,
+ OpGroupNonUniformShuffleXor = 346,
+ OpGroupNonUniformShuffleUp = 347,
+ OpGroupNonUniformShuffleDown = 348,
+ OpGroupNonUniformIAdd = 349,
+ OpGroupNonUniformFAdd = 350,
+ OpGroupNonUniformIMul = 351,
+ OpGroupNonUniformFMul = 352,
+ OpGroupNonUniformSMin = 353,
+ OpGroupNonUniformUMin = 354,
+ OpGroupNonUniformFMin = 355,
+ OpGroupNonUniformSMax = 356,
+ OpGroupNonUniformUMax = 357,
+ OpGroupNonUniformFMax = 358,
+ OpGroupNonUniformBitwiseAnd = 359,
+ OpGroupNonUniformBitwiseOr = 360,
+ OpGroupNonUniformBitwiseXor = 361,
+ OpGroupNonUniformLogicalAnd = 362,
+ OpGroupNonUniformLogicalOr = 363,
+ OpGroupNonUniformLogicalXor = 364,
+ OpGroupNonUniformQuadBroadcast = 365,
+ OpGroupNonUniformQuadSwap = 366,
+ OpCopyLogical = 400,
+ OpPtrEqual = 401,
+ OpPtrNotEqual = 402,
+ OpPtrDiff = 403,
+ OpSubgroupBallotKHR = 4421,
+ OpSubgroupFirstInvocationKHR = 4422,
+ OpSubgroupAllKHR = 4428,
+ OpSubgroupAnyKHR = 4429,
+ OpSubgroupAllEqualKHR = 4430,
+ OpSubgroupReadInvocationKHR = 4432,
+ OpGroupIAddNonUniformAMD = 5000,
+ OpGroupFAddNonUniformAMD = 5001,
+ OpGroupFMinNonUniformAMD = 5002,
+ OpGroupUMinNonUniformAMD = 5003,
+ OpGroupSMinNonUniformAMD = 5004,
+ OpGroupFMaxNonUniformAMD = 5005,
+ OpGroupUMaxNonUniformAMD = 5006,
+ OpGroupSMaxNonUniformAMD = 5007,
+ OpFragmentMaskFetchAMD = 5011,
+ OpFragmentFetchAMD = 5012,
+ OpImageSampleFootprintNV = 5283,
+ OpGroupNonUniformPartitionNV = 5296,
+ OpWritePackedPrimitiveIndices4x8NV = 5299,
+ OpReportIntersectionNV = 5334,
+ OpIgnoreIntersectionNV = 5335,
+ OpTerminateRayNV = 5336,
+ OpTraceNV = 5337,
+ OpTypeAccelerationStructureNV = 5341,
+ OpExecuteCallableNV = 5344,
+ OpTypeCooperativeMatrixNV = 5358,
+ OpCooperativeMatrixLoadNV = 5359,
+ OpCooperativeMatrixStoreNV = 5360,
+ OpCooperativeMatrixMulAddNV = 5361,
+ OpCooperativeMatrixLengthNV = 5362,
+ OpBeginInvocationInterlockEXT = 5364,
+ OpEndInvocationInterlockEXT = 5365,
+ OpDemoteToHelperInvocationEXT = 5380,
+ OpIsHelperInvocationEXT = 5381,
+ OpSubgroupShuffleINTEL = 5571,
+ OpSubgroupShuffleDownINTEL = 5572,
+ OpSubgroupShuffleUpINTEL = 5573,
+ OpSubgroupShuffleXorINTEL = 5574,
+ OpSubgroupBlockReadINTEL = 5575,
+ OpSubgroupBlockWriteINTEL = 5576,
+ OpSubgroupImageBlockReadINTEL = 5577,
+ OpSubgroupImageBlockWriteINTEL = 5578,
+ OpSubgroupImageMediaBlockReadINTEL = 5580,
+ OpSubgroupImageMediaBlockWriteINTEL = 5581,
+ OpUCountLeadingZerosINTEL = 5585,
+ OpUCountTrailingZerosINTEL = 5586,
+ OpAbsISubINTEL = 5587,
+ OpAbsUSubINTEL = 5588,
+ OpIAddSatINTEL = 5589,
+ OpUAddSatINTEL = 5590,
+ OpIAverageINTEL = 5591,
+ OpUAverageINTEL = 5592,
+ OpIAverageRoundedINTEL = 5593,
+ OpUAverageRoundedINTEL = 5594,
+ OpISubSatINTEL = 5595,
+ OpUSubSatINTEL = 5596,
+ OpIMul32x16INTEL = 5597,
+ OpUMul32x16INTEL = 5598,
+ OpDecorateString = 5632,
+ OpDecorateStringGOOGLE = 5632,
+ OpMemberDecorateString = 5633,
+ OpMemberDecorateStringGOOGLE = 5633,
+ OpVmeImageINTEL = 5699,
+ OpTypeVmeImageINTEL = 5700,
+ OpTypeAvcImePayloadINTEL = 5701,
+ OpTypeAvcRefPayloadINTEL = 5702,
+ OpTypeAvcSicPayloadINTEL = 5703,
+ OpTypeAvcMcePayloadINTEL = 5704,
+ OpTypeAvcMceResultINTEL = 5705,
+ OpTypeAvcImeResultINTEL = 5706,
+ OpTypeAvcImeResultSingleReferenceStreamoutINTEL = 5707,
+ OpTypeAvcImeResultDualReferenceStreamoutINTEL = 5708,
+ OpTypeAvcImeSingleReferenceStreaminINTEL = 5709,
+ OpTypeAvcImeDualReferenceStreaminINTEL = 5710,
+ OpTypeAvcRefResultINTEL = 5711,
+ OpTypeAvcSicResultINTEL = 5712,
+ OpSubgroupAvcMceGetDefaultInterBaseMultiReferencePenaltyINTEL = 5713,
+ OpSubgroupAvcMceSetInterBaseMultiReferencePenaltyINTEL = 5714,
+ OpSubgroupAvcMceGetDefaultInterShapePenaltyINTEL = 5715,
+ OpSubgroupAvcMceSetInterShapePenaltyINTEL = 5716,
+ OpSubgroupAvcMceGetDefaultInterDirectionPenaltyINTEL = 5717,
+ OpSubgroupAvcMceSetInterDirectionPenaltyINTEL = 5718,
+ OpSubgroupAvcMceGetDefaultIntraLumaShapePenaltyINTEL = 5719,
+ OpSubgroupAvcMceGetDefaultInterMotionVectorCostTableINTEL = 5720,
+ OpSubgroupAvcMceGetDefaultHighPenaltyCostTableINTEL = 5721,
+ OpSubgroupAvcMceGetDefaultMediumPenaltyCostTableINTEL = 5722,
+ OpSubgroupAvcMceGetDefaultLowPenaltyCostTableINTEL = 5723,
+ OpSubgroupAvcMceSetMotionVectorCostFunctionINTEL = 5724,
+ OpSubgroupAvcMceGetDefaultIntraLumaModePenaltyINTEL = 5725,
+ OpSubgroupAvcMceGetDefaultNonDcLumaIntraPenaltyINTEL = 5726,
+ OpSubgroupAvcMceGetDefaultIntraChromaModeBasePenaltyINTEL = 5727,
+ OpSubgroupAvcMceSetAcOnlyHaarINTEL = 5728,
+ OpSubgroupAvcMceSetSourceInterlacedFieldPolarityINTEL = 5729,
+ OpSubgroupAvcMceSetSingleReferenceInterlacedFieldPolarityINTEL = 5730,
+ OpSubgroupAvcMceSetDualReferenceInterlacedFieldPolaritiesINTEL = 5731,
+ OpSubgroupAvcMceConvertToImePayloadINTEL = 5732,
+ OpSubgroupAvcMceConvertToImeResultINTEL = 5733,
+ OpSubgroupAvcMceConvertToRefPayloadINTEL = 5734,
+ OpSubgroupAvcMceConvertToRefResultINTEL = 5735,
+ OpSubgroupAvcMceConvertToSicPayloadINTEL = 5736,
+ OpSubgroupAvcMceConvertToSicResultINTEL = 5737,
+ OpSubgroupAvcMceGetMotionVectorsINTEL = 5738,
+ OpSubgroupAvcMceGetInterDistortionsINTEL = 5739,
+ OpSubgroupAvcMceGetBestInterDistortionsINTEL = 5740,
+ OpSubgroupAvcMceGetInterMajorShapeINTEL = 5741,
+ OpSubgroupAvcMceGetInterMinorShapeINTEL = 5742,
+ OpSubgroupAvcMceGetInterDirectionsINTEL = 5743,
+ OpSubgroupAvcMceGetInterMotionVectorCountINTEL = 5744,
+ OpSubgroupAvcMceGetInterReferenceIdsINTEL = 5745,
+ OpSubgroupAvcMceGetInterReferenceInterlacedFieldPolaritiesINTEL = 5746,
+ OpSubgroupAvcImeInitializeINTEL = 5747,
+ OpSubgroupAvcImeSetSingleReferenceINTEL = 5748,
+ OpSubgroupAvcImeSetDualReferenceINTEL = 5749,
+ OpSubgroupAvcImeRefWindowSizeINTEL = 5750,
+ OpSubgroupAvcImeAdjustRefOffsetINTEL = 5751,
+ OpSubgroupAvcImeConvertToMcePayloadINTEL = 5752,
+ OpSubgroupAvcImeSetMaxMotionVectorCountINTEL = 5753,
+ OpSubgroupAvcImeSetUnidirectionalMixDisableINTEL = 5754,
+ OpSubgroupAvcImeSetEarlySearchTerminationThresholdINTEL = 5755,
+ OpSubgroupAvcImeSetWeightedSadINTEL = 5756,
+ OpSubgroupAvcImeEvaluateWithSingleReferenceINTEL = 5757,
+ OpSubgroupAvcImeEvaluateWithDualReferenceINTEL = 5758,
+ OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminINTEL = 5759,
+ OpSubgroupAvcImeEvaluateWithDualReferenceStreaminINTEL = 5760,
+ OpSubgroupAvcImeEvaluateWithSingleReferenceStreamoutINTEL = 5761,
+ OpSubgroupAvcImeEvaluateWithDualReferenceStreamoutINTEL = 5762,
+ OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminoutINTEL = 5763,
+ OpSubgroupAvcImeEvaluateWithDualReferenceStreaminoutINTEL = 5764,
+ OpSubgroupAvcImeConvertToMceResultINTEL = 5765,
+ OpSubgroupAvcImeGetSingleReferenceStreaminINTEL = 5766,
+ OpSubgroupAvcImeGetDualReferenceStreaminINTEL = 5767,
+ OpSubgroupAvcImeStripSingleReferenceStreamoutINTEL = 5768,
+ OpSubgroupAvcImeStripDualReferenceStreamoutINTEL = 5769,
+ OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeMotionVectorsINTEL = 5770,
+ OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeDistortionsINTEL = 5771,
+ OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeReferenceIdsINTEL = 5772,
+ OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeMotionVectorsINTEL = 5773,
+ OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeDistortionsINTEL = 5774,
+ OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeReferenceIdsINTEL = 5775,
+ OpSubgroupAvcImeGetBorderReachedINTEL = 5776,
+ OpSubgroupAvcImeGetTruncatedSearchIndicationINTEL = 5777,
+ OpSubgroupAvcImeGetUnidirectionalEarlySearchTerminationINTEL = 5778,
+ OpSubgroupAvcImeGetWeightingPatternMinimumMotionVectorINTEL = 5779,
+ OpSubgroupAvcImeGetWeightingPatternMinimumDistortionINTEL = 5780,
+ OpSubgroupAvcFmeInitializeINTEL = 5781,
+ OpSubgroupAvcBmeInitializeINTEL = 5782,
+ OpSubgroupAvcRefConvertToMcePayloadINTEL = 5783,
+ OpSubgroupAvcRefSetBidirectionalMixDisableINTEL = 5784,
+ OpSubgroupAvcRefSetBilinearFilterEnableINTEL = 5785,
+ OpSubgroupAvcRefEvaluateWithSingleReferenceINTEL = 5786,
+ OpSubgroupAvcRefEvaluateWithDualReferenceINTEL = 5787,
+ OpSubgroupAvcRefEvaluateWithMultiReferenceINTEL = 5788,
+ OpSubgroupAvcRefEvaluateWithMultiReferenceInterlacedINTEL = 5789,
+ OpSubgroupAvcRefConvertToMceResultINTEL = 5790,
+ OpSubgroupAvcSicInitializeINTEL = 5791,
+ OpSubgroupAvcSicConfigureSkcINTEL = 5792,
+ OpSubgroupAvcSicConfigureIpeLumaINTEL = 5793,
+ OpSubgroupAvcSicConfigureIpeLumaChromaINTEL = 5794,
+ OpSubgroupAvcSicGetMotionVectorMaskINTEL = 5795,
+ OpSubgroupAvcSicConvertToMcePayloadINTEL = 5796,
+ OpSubgroupAvcSicSetIntraLumaShapePenaltyINTEL = 5797,
+ OpSubgroupAvcSicSetIntraLumaModeCostFunctionINTEL = 5798,
+ OpSubgroupAvcSicSetIntraChromaModeCostFunctionINTEL = 5799,
+ OpSubgroupAvcSicSetBilinearFilterEnableINTEL = 5800,
+ OpSubgroupAvcSicSetSkcForwardTransformEnableINTEL = 5801,
+ OpSubgroupAvcSicSetBlockBasedRawSkipSadINTEL = 5802,
+ OpSubgroupAvcSicEvaluateIpeINTEL = 5803,
+ OpSubgroupAvcSicEvaluateWithSingleReferenceINTEL = 5804,
+ OpSubgroupAvcSicEvaluateWithDualReferenceINTEL = 5805,
+ OpSubgroupAvcSicEvaluateWithMultiReferenceINTEL = 5806,
+ OpSubgroupAvcSicEvaluateWithMultiReferenceInterlacedINTEL = 5807,
+ OpSubgroupAvcSicConvertToMceResultINTEL = 5808,
+ OpSubgroupAvcSicGetIpeLumaShapeINTEL = 5809,
+ OpSubgroupAvcSicGetBestIpeLumaDistortionINTEL = 5810,
+ OpSubgroupAvcSicGetBestIpeChromaDistortionINTEL = 5811,
+ OpSubgroupAvcSicGetPackedIpeLumaModesINTEL = 5812,
+ OpSubgroupAvcSicGetIpeChromaModeINTEL = 5813,
+ OpSubgroupAvcSicGetPackedSkcLumaCountThresholdINTEL = 5814,
+ OpSubgroupAvcSicGetPackedSkcLumaSumThresholdINTEL = 5815,
+ OpSubgroupAvcSicGetInterRawSadsINTEL = 5816,
+ OpMax = 0x7fffffff,
+};
+
+#ifdef SPV_ENABLE_UTILITY_CODE
+inline void HasResultAndType(Op opcode, bool *hasResult, bool *hasResultType) {
+ *hasResult = *hasResultType = false;
+ switch (opcode) {
+ default: /* unknown opcode */ break;
+ case OpNop: *hasResult = false; *hasResultType = false; break;
+ case OpUndef: *hasResult = true; *hasResultType = true; break;
+ case OpSourceContinued: *hasResult = false; *hasResultType = false; break;
+ case OpSource: *hasResult = false; *hasResultType = false; break;
+ case OpSourceExtension: *hasResult = false; *hasResultType = false; break;
+ case OpName: *hasResult = false; *hasResultType = false; break;
+ case OpMemberName: *hasResult = false; *hasResultType = false; break;
+ case OpString: *hasResult = true; *hasResultType = false; break;
+ case OpLine: *hasResult = false; *hasResultType = false; break;
+ case OpExtension: *hasResult = false; *hasResultType = false; break;
+ case OpExtInstImport: *hasResult = true; *hasResultType = false; break;
+ case OpExtInst: *hasResult = true; *hasResultType = true; break;
+ case OpMemoryModel: *hasResult = false; *hasResultType = false; break;
+ case OpEntryPoint: *hasResult = false; *hasResultType = false; break;
+ case OpExecutionMode: *hasResult = false; *hasResultType = false; break;
+ case OpCapability: *hasResult = false; *hasResultType = false; break;
+ case OpTypeVoid: *hasResult = true; *hasResultType = false; break;
+ case OpTypeBool: *hasResult = true; *hasResultType = false; break;
+ case OpTypeInt: *hasResult = true; *hasResultType = false; break;
+ case OpTypeFloat: *hasResult = true; *hasResultType = false; break;
+ case OpTypeVector: *hasResult = true; *hasResultType = false; break;
+ case OpTypeMatrix: *hasResult = true; *hasResultType = false; break;
+ case OpTypeImage: *hasResult = true; *hasResultType = false; break;
+ case OpTypeSampler: *hasResult = true; *hasResultType = false; break;
+ case OpTypeSampledImage: *hasResult = true; *hasResultType = false; break;
+ case OpTypeArray: *hasResult = true; *hasResultType = false; break;
+ case OpTypeRuntimeArray: *hasResult = true; *hasResultType = false; break;
+ case OpTypeStruct: *hasResult = true; *hasResultType = false; break;
+ case OpTypeOpaque: *hasResult = true; *hasResultType = false; break;
+ case OpTypePointer: *hasResult = true; *hasResultType = false; break;
+ case OpTypeFunction: *hasResult = true; *hasResultType = false; break;
+ case OpTypeEvent: *hasResult = true; *hasResultType = false; break;
+ case OpTypeDeviceEvent: *hasResult = true; *hasResultType = false; break;
+ case OpTypeReserveId: *hasResult = true; *hasResultType = false; break;
+ case OpTypeQueue: *hasResult = true; *hasResultType = false; break;
+ case OpTypePipe: *hasResult = true; *hasResultType = false; break;
+ case OpTypeForwardPointer: *hasResult = false; *hasResultType = false; break;
+ case OpConstantTrue: *hasResult = true; *hasResultType = true; break;
+ case OpConstantFalse: *hasResult = true; *hasResultType = true; break;
+ case OpConstant: *hasResult = true; *hasResultType = true; break;
+ case OpConstantComposite: *hasResult = true; *hasResultType = true; break;
+ case OpConstantSampler: *hasResult = true; *hasResultType = true; break;
+ case OpConstantNull: *hasResult = true; *hasResultType = true; break;
+ case OpSpecConstantTrue: *hasResult = true; *hasResultType = true; break;
+ case OpSpecConstantFalse: *hasResult = true; *hasResultType = true; break;
+ case OpSpecConstant: *hasResult = true; *hasResultType = true; break;
+ case OpSpecConstantComposite: *hasResult = true; *hasResultType = true; break;
+ case OpSpecConstantOp: *hasResult = true; *hasResultType = true; break;
+ case OpFunction: *hasResult = true; *hasResultType = true; break;
+ case OpFunctionParameter: *hasResult = true; *hasResultType = true; break;
+ case OpFunctionEnd: *hasResult = false; *hasResultType = false; break;
+ case OpFunctionCall: *hasResult = true; *hasResultType = true; break;
+ case OpVariable: *hasResult = true; *hasResultType = true; break;
+ case OpImageTexelPointer: *hasResult = true; *hasResultType = true; break;
+ case OpLoad: *hasResult = true; *hasResultType = true; break;
+ case OpStore: *hasResult = false; *hasResultType = false; break;
+ case OpCopyMemory: *hasResult = false; *hasResultType = false; break;
+ case OpCopyMemorySized: *hasResult = false; *hasResultType = false; break;
+ case OpAccessChain: *hasResult = true; *hasResultType = true; break;
+ case OpInBoundsAccessChain: *hasResult = true; *hasResultType = true; break;
+ case OpPtrAccessChain: *hasResult = true; *hasResultType = true; break;
+ case OpArrayLength: *hasResult = true; *hasResultType = true; break;
+ case OpGenericPtrMemSemantics: *hasResult = true; *hasResultType = true; break;
+ case OpInBoundsPtrAccessChain: *hasResult = true; *hasResultType = true; break;
+ case OpDecorate: *hasResult = false; *hasResultType = false; break;
+ case OpMemberDecorate: *hasResult = false; *hasResultType = false; break;
+ case OpDecorationGroup: *hasResult = true; *hasResultType = false; break;
+ case OpGroupDecorate: *hasResult = false; *hasResultType = false; break;
+ case OpGroupMemberDecorate: *hasResult = false; *hasResultType = false; break;
+ case OpVectorExtractDynamic: *hasResult = true; *hasResultType = true; break;
+ case OpVectorInsertDynamic: *hasResult = true; *hasResultType = true; break;
+ case OpVectorShuffle: *hasResult = true; *hasResultType = true; break;
+ case OpCompositeConstruct: *hasResult = true; *hasResultType = true; break;
+ case OpCompositeExtract: *hasResult = true; *hasResultType = true; break;
+ case OpCompositeInsert: *hasResult = true; *hasResultType = true; break;
+ case OpCopyObject: *hasResult = true; *hasResultType = true; break;
+ case OpTranspose: *hasResult = true; *hasResultType = true; break;
+ case OpSampledImage: *hasResult = true; *hasResultType = true; break;
+ case OpImageSampleImplicitLod: *hasResult = true; *hasResultType = true; break;
+ case OpImageSampleExplicitLod: *hasResult = true; *hasResultType = true; break;
+ case OpImageSampleDrefImplicitLod: *hasResult = true; *hasResultType = true; break;
+ case OpImageSampleDrefExplicitLod: *hasResult = true; *hasResultType = true; break;
+ case OpImageSampleProjImplicitLod: *hasResult = true; *hasResultType = true; break;
+ case OpImageSampleProjExplicitLod: *hasResult = true; *hasResultType = true; break;
+ case OpImageSampleProjDrefImplicitLod: *hasResult = true; *hasResultType = true; break;
+ case OpImageSampleProjDrefExplicitLod: *hasResult = true; *hasResultType = true; break;
+ case OpImageFetch: *hasResult = true; *hasResultType = true; break;
+ case OpImageGather: *hasResult = true; *hasResultType = true; break;
+ case OpImageDrefGather: *hasResult = true; *hasResultType = true; break;
+ case OpImageRead: *hasResult = true; *hasResultType = true; break;
+ case OpImageWrite: *hasResult = false; *hasResultType = false; break;
+ case OpImage: *hasResult = true; *hasResultType = true; break;
+ case OpImageQueryFormat: *hasResult = true; *hasResultType = true; break;
+ case OpImageQueryOrder: *hasResult = true; *hasResultType = true; break;
+ case OpImageQuerySizeLod: *hasResult = true; *hasResultType = true; break;
+ case OpImageQuerySize: *hasResult = true; *hasResultType = true; break;
+ case OpImageQueryLod: *hasResult = true; *hasResultType = true; break;
+ case OpImageQueryLevels: *hasResult = true; *hasResultType = true; break;
+ case OpImageQuerySamples: *hasResult = true; *hasResultType = true; break;
+ case OpConvertFToU: *hasResult = true; *hasResultType = true; break;
+ case OpConvertFToS: *hasResult = true; *hasResultType = true; break;
+ case OpConvertSToF: *hasResult = true; *hasResultType = true; break;
+ case OpConvertUToF: *hasResult = true; *hasResultType = true; break;
+ case OpUConvert: *hasResult = true; *hasResultType = true; break;
+ case OpSConvert: *hasResult = true; *hasResultType = true; break;
+ case OpFConvert: *hasResult = true; *hasResultType = true; break;
+ case OpQuantizeToF16: *hasResult = true; *hasResultType = true; break;
+ case OpConvertPtrToU: *hasResult = true; *hasResultType = true; break;
+ case OpSatConvertSToU: *hasResult = true; *hasResultType = true; break;
+ case OpSatConvertUToS: *hasResult = true; *hasResultType = true; break;
+ case OpConvertUToPtr: *hasResult = true; *hasResultType = true; break;
+ case OpPtrCastToGeneric: *hasResult = true; *hasResultType = true; break;
+ case OpGenericCastToPtr: *hasResult = true; *hasResultType = true; break;
+ case OpGenericCastToPtrExplicit: *hasResult = true; *hasResultType = true; break;
+ case OpBitcast: *hasResult = true; *hasResultType = true; break;
+ case OpSNegate: *hasResult = true; *hasResultType = true; break;
+ case OpFNegate: *hasResult = true; *hasResultType = true; break;
+ case OpIAdd: *hasResult = true; *hasResultType = true; break;
+ case OpFAdd: *hasResult = true; *hasResultType = true; break;
+ case OpISub: *hasResult = true; *hasResultType = true; break;
+ case OpFSub: *hasResult = true; *hasResultType = true; break;
+ case OpIMul: *hasResult = true; *hasResultType = true; break;
+ case OpFMul: *hasResult = true; *hasResultType = true; break;
+ case OpUDiv: *hasResult = true; *hasResultType = true; break;
+ case OpSDiv: *hasResult = true; *hasResultType = true; break;
+ case OpFDiv: *hasResult = true; *hasResultType = true; break;
+ case OpUMod: *hasResult = true; *hasResultType = true; break;
+ case OpSRem: *hasResult = true; *hasResultType = true; break;
+ case OpSMod: *hasResult = true; *hasResultType = true; break;
+ case OpFRem: *hasResult = true; *hasResultType = true; break;
+ case OpFMod: *hasResult = true; *hasResultType = true; break;
+ case OpVectorTimesScalar: *hasResult = true; *hasResultType = true; break;
+ case OpMatrixTimesScalar: *hasResult = true; *hasResultType = true; break;
+ case OpVectorTimesMatrix: *hasResult = true; *hasResultType = true; break;
+ case OpMatrixTimesVector: *hasResult = true; *hasResultType = true; break;
+ case OpMatrixTimesMatrix: *hasResult = true; *hasResultType = true; break;
+ case OpOuterProduct: *hasResult = true; *hasResultType = true; break;
+ case OpDot: *hasResult = true; *hasResultType = true; break;
+ case OpIAddCarry: *hasResult = true; *hasResultType = true; break;
+ case OpISubBorrow: *hasResult = true; *hasResultType = true; break;
+ case OpUMulExtended: *hasResult = true; *hasResultType = true; break;
+ case OpSMulExtended: *hasResult = true; *hasResultType = true; break;
+ case OpAny: *hasResult = true; *hasResultType = true; break;
+ case OpAll: *hasResult = true; *hasResultType = true; break;
+ case OpIsNan: *hasResult = true; *hasResultType = true; break;
+ case OpIsInf: *hasResult = true; *hasResultType = true; break;
+ case OpIsFinite: *hasResult = true; *hasResultType = true; break;
+ case OpIsNormal: *hasResult = true; *hasResultType = true; break;
+ case OpSignBitSet: *hasResult = true; *hasResultType = true; break;
+ case OpLessOrGreater: *hasResult = true; *hasResultType = true; break;
+ case OpOrdered: *hasResult = true; *hasResultType = true; break;
+ case OpUnordered: *hasResult = true; *hasResultType = true; break;
+ case OpLogicalEqual: *hasResult = true; *hasResultType = true; break;
+ case OpLogicalNotEqual: *hasResult = true; *hasResultType = true; break;
+ case OpLogicalOr: *hasResult = true; *hasResultType = true; break;
+ case OpLogicalAnd: *hasResult = true; *hasResultType = true; break;
+ case OpLogicalNot: *hasResult = true; *hasResultType = true; break;
+ case OpSelect: *hasResult = true; *hasResultType = true; break;
+ case OpIEqual: *hasResult = true; *hasResultType = true; break;
+ case OpINotEqual: *hasResult = true; *hasResultType = true; break;
+ case OpUGreaterThan: *hasResult = true; *hasResultType = true; break;
+ case OpSGreaterThan: *hasResult = true; *hasResultType = true; break;
+ case OpUGreaterThanEqual: *hasResult = true; *hasResultType = true; break;
+ case OpSGreaterThanEqual: *hasResult = true; *hasResultType = true; break;
+ case OpULessThan: *hasResult = true; *hasResultType = true; break;
+ case OpSLessThan: *hasResult = true; *hasResultType = true; break;
+ case OpULessThanEqual: *hasResult = true; *hasResultType = true; break;
+ case OpSLessThanEqual: *hasResult = true; *hasResultType = true; break;
+ case OpFOrdEqual: *hasResult = true; *hasResultType = true; break;
+ case OpFUnordEqual: *hasResult = true; *hasResultType = true; break;
+ case OpFOrdNotEqual: *hasResult = true; *hasResultType = true; break;
+ case OpFUnordNotEqual: *hasResult = true; *hasResultType = true; break;
+ case OpFOrdLessThan: *hasResult = true; *hasResultType = true; break;
+ case OpFUnordLessThan: *hasResult = true; *hasResultType = true; break;
+ case OpFOrdGreaterThan: *hasResult = true; *hasResultType = true; break;
+ case OpFUnordGreaterThan: *hasResult = true; *hasResultType = true; break;
+ case OpFOrdLessThanEqual: *hasResult = true; *hasResultType = true; break;
+ case OpFUnordLessThanEqual: *hasResult = true; *hasResultType = true; break;
+ case OpFOrdGreaterThanEqual: *hasResult = true; *hasResultType = true; break;
+ case OpFUnordGreaterThanEqual: *hasResult = true; *hasResultType = true; break;
+ case OpShiftRightLogical: *hasResult = true; *hasResultType = true; break;
+ case OpShiftRightArithmetic: *hasResult = true; *hasResultType = true; break;
+ case OpShiftLeftLogical: *hasResult = true; *hasResultType = true; break;
+ case OpBitwiseOr: *hasResult = true; *hasResultType = true; break;
+ case OpBitwiseXor: *hasResult = true; *hasResultType = true; break;
+ case OpBitwiseAnd: *hasResult = true; *hasResultType = true; break;
+ case OpNot: *hasResult = true; *hasResultType = true; break;
+ case OpBitFieldInsert: *hasResult = true; *hasResultType = true; break;
+ case OpBitFieldSExtract: *hasResult = true; *hasResultType = true; break;
+ case OpBitFieldUExtract: *hasResult = true; *hasResultType = true; break;
+ case OpBitReverse: *hasResult = true; *hasResultType = true; break;
+ case OpBitCount: *hasResult = true; *hasResultType = true; break;
+ case OpDPdx: *hasResult = true; *hasResultType = true; break;
+ case OpDPdy: *hasResult = true; *hasResultType = true; break;
+ case OpFwidth: *hasResult = true; *hasResultType = true; break;
+ case OpDPdxFine: *hasResult = true; *hasResultType = true; break;
+ case OpDPdyFine: *hasResult = true; *hasResultType = true; break;
+ case OpFwidthFine: *hasResult = true; *hasResultType = true; break;
+ case OpDPdxCoarse: *hasResult = true; *hasResultType = true; break;
+ case OpDPdyCoarse: *hasResult = true; *hasResultType = true; break;
+ case OpFwidthCoarse: *hasResult = true; *hasResultType = true; break;
+ case OpEmitVertex: *hasResult = false; *hasResultType = false; break;
+ case OpEndPrimitive: *hasResult = false; *hasResultType = false; break;
+ case OpEmitStreamVertex: *hasResult = false; *hasResultType = false; break;
+ case OpEndStreamPrimitive: *hasResult = false; *hasResultType = false; break;
+ case OpControlBarrier: *hasResult = false; *hasResultType = false; break;
+ case OpMemoryBarrier: *hasResult = false; *hasResultType = false; break;
+ case OpAtomicLoad: *hasResult = true; *hasResultType = true; break;
+ case OpAtomicStore: *hasResult = false; *hasResultType = false; break;
+ case OpAtomicExchange: *hasResult = true; *hasResultType = true; break;
+ case OpAtomicCompareExchange: *hasResult = true; *hasResultType = true; break;
+ case OpAtomicCompareExchangeWeak: *hasResult = true; *hasResultType = true; break;
+ case OpAtomicIIncrement: *hasResult = true; *hasResultType = true; break;
+ case OpAtomicIDecrement: *hasResult = true; *hasResultType = true; break;
+ case OpAtomicIAdd: *hasResult = true; *hasResultType = true; break;
+ case OpAtomicISub: *hasResult = true; *hasResultType = true; break;
+ case OpAtomicSMin: *hasResult = true; *hasResultType = true; break;
+ case OpAtomicUMin: *hasResult = true; *hasResultType = true; break;
+ case OpAtomicSMax: *hasResult = true; *hasResultType = true; break;
+ case OpAtomicUMax: *hasResult = true; *hasResultType = true; break;
+ case OpAtomicAnd: *hasResult = true; *hasResultType = true; break;
+ case OpAtomicOr: *hasResult = true; *hasResultType = true; break;
+ case OpAtomicXor: *hasResult = true; *hasResultType = true; break;
+ case OpPhi: *hasResult = true; *hasResultType = true; break;
+ case OpLoopMerge: *hasResult = false; *hasResultType = false; break;
+ case OpSelectionMerge: *hasResult = false; *hasResultType = false; break;
+ case OpLabel: *hasResult = true; *hasResultType = false; break;
+ case OpBranch: *hasResult = false; *hasResultType = false; break;
+ case OpBranchConditional: *hasResult = false; *hasResultType = false; break;
+ case OpSwitch: *hasResult = false; *hasResultType = false; break;
+ case OpKill: *hasResult = false; *hasResultType = false; break;
+ case OpReturn: *hasResult = false; *hasResultType = false; break;
+ case OpReturnValue: *hasResult = false; *hasResultType = false; break;
+ case OpUnreachable: *hasResult = false; *hasResultType = false; break;
+ case OpLifetimeStart: *hasResult = false; *hasResultType = false; break;
+ case OpLifetimeStop: *hasResult = false; *hasResultType = false; break;
+ case OpGroupAsyncCopy: *hasResult = true; *hasResultType = true; break;
+ case OpGroupWaitEvents: *hasResult = false; *hasResultType = false; break;
+ case OpGroupAll: *hasResult = true; *hasResultType = true; break;
+ case OpGroupAny: *hasResult = true; *hasResultType = true; break;
+ case OpGroupBroadcast: *hasResult = true; *hasResultType = true; break;
+ case OpGroupIAdd: *hasResult = true; *hasResultType = true; break;
+ case OpGroupFAdd: *hasResult = true; *hasResultType = true; break;
+ case OpGroupFMin: *hasResult = true; *hasResultType = true; break;
+ case OpGroupUMin: *hasResult = true; *hasResultType = true; break;
+ case OpGroupSMin: *hasResult = true; *hasResultType = true; break;
+ case OpGroupFMax: *hasResult = true; *hasResultType = true; break;
+ case OpGroupUMax: *hasResult = true; *hasResultType = true; break;
+ case OpGroupSMax: *hasResult = true; *hasResultType = true; break;
+ case OpReadPipe: *hasResult = true; *hasResultType = true; break;
+ case OpWritePipe: *hasResult = true; *hasResultType = true; break;
+ case OpReservedReadPipe: *hasResult = true; *hasResultType = true; break;
+ case OpReservedWritePipe: *hasResult = true; *hasResultType = true; break;
+ case OpReserveReadPipePackets: *hasResult = true; *hasResultType = true; break;
+ case OpReserveWritePipePackets: *hasResult = true; *hasResultType = true; break;
+ case OpCommitReadPipe: *hasResult = false; *hasResultType = false; break;
+ case OpCommitWritePipe: *hasResult = false; *hasResultType = false; break;
+ case OpIsValidReserveId: *hasResult = true; *hasResultType = true; break;
+ case OpGetNumPipePackets: *hasResult = true; *hasResultType = true; break;
+ case OpGetMaxPipePackets: *hasResult = true; *hasResultType = true; break;
+ case OpGroupReserveReadPipePackets: *hasResult = true; *hasResultType = true; break;
+ case OpGroupReserveWritePipePackets: *hasResult = true; *hasResultType = true; break;
+ case OpGroupCommitReadPipe: *hasResult = false; *hasResultType = false; break;
+ case OpGroupCommitWritePipe: *hasResult = false; *hasResultType = false; break;
+ case OpEnqueueMarker: *hasResult = true; *hasResultType = true; break;
+ case OpEnqueueKernel: *hasResult = true; *hasResultType = true; break;
+ case OpGetKernelNDrangeSubGroupCount: *hasResult = true; *hasResultType = true; break;
+ case OpGetKernelNDrangeMaxSubGroupSize: *hasResult = true; *hasResultType = true; break;
+ case OpGetKernelWorkGroupSize: *hasResult = true; *hasResultType = true; break;
+ case OpGetKernelPreferredWorkGroupSizeMultiple: *hasResult = true; *hasResultType = true; break;
+ case OpRetainEvent: *hasResult = false; *hasResultType = false; break;
+ case OpReleaseEvent: *hasResult = false; *hasResultType = false; break;
+ case OpCreateUserEvent: *hasResult = true; *hasResultType = true; break;
+ case OpIsValidEvent: *hasResult = true; *hasResultType = true; break;
+ case OpSetUserEventStatus: *hasResult = false; *hasResultType = false; break;
+ case OpCaptureEventProfilingInfo: *hasResult = false; *hasResultType = false; break;
+ case OpGetDefaultQueue: *hasResult = true; *hasResultType = true; break;
+ case OpBuildNDRange: *hasResult = true; *hasResultType = true; break;
+ case OpImageSparseSampleImplicitLod: *hasResult = true; *hasResultType = true; break;
+ case OpImageSparseSampleExplicitLod: *hasResult = true; *hasResultType = true; break;
+ case OpImageSparseSampleDrefImplicitLod: *hasResult = true; *hasResultType = true; break;
+ case OpImageSparseSampleDrefExplicitLod: *hasResult = true; *hasResultType = true; break;
+ case OpImageSparseSampleProjImplicitLod: *hasResult = true; *hasResultType = true; break;
+ case OpImageSparseSampleProjExplicitLod: *hasResult = true; *hasResultType = true; break;
+ case OpImageSparseSampleProjDrefImplicitLod: *hasResult = true; *hasResultType = true; break;
+ case OpImageSparseSampleProjDrefExplicitLod: *hasResult = true; *hasResultType = true; break;
+ case OpImageSparseFetch: *hasResult = true; *hasResultType = true; break;
+ case OpImageSparseGather: *hasResult = true; *hasResultType = true; break;
+ case OpImageSparseDrefGather: *hasResult = true; *hasResultType = true; break;
+ case OpImageSparseTexelsResident: *hasResult = true; *hasResultType = true; break;
+ case OpNoLine: *hasResult = false; *hasResultType = false; break;
+ case OpAtomicFlagTestAndSet: *hasResult = true; *hasResultType = true; break;
+ case OpAtomicFlagClear: *hasResult = false; *hasResultType = false; break;
+ case OpImageSparseRead: *hasResult = true; *hasResultType = true; break;
+ case OpSizeOf: *hasResult = true; *hasResultType = true; break;
+ case OpTypePipeStorage: *hasResult = true; *hasResultType = false; break;
+ case OpConstantPipeStorage: *hasResult = true; *hasResultType = true; break;
+ case OpCreatePipeFromPipeStorage: *hasResult = true; *hasResultType = true; break;
+ case OpGetKernelLocalSizeForSubgroupCount: *hasResult = true; *hasResultType = true; break;
+ case OpGetKernelMaxNumSubgroups: *hasResult = true; *hasResultType = true; break;
+ case OpTypeNamedBarrier: *hasResult = true; *hasResultType = false; break;
+ case OpNamedBarrierInitialize: *hasResult = true; *hasResultType = true; break;
+ case OpMemoryNamedBarrier: *hasResult = false; *hasResultType = false; break;
+ case OpModuleProcessed: *hasResult = false; *hasResultType = false; break;
+ case OpExecutionModeId: *hasResult = false; *hasResultType = false; break;
+ case OpDecorateId: *hasResult = false; *hasResultType = false; break;
+ case OpGroupNonUniformElect: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformAll: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformAny: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformAllEqual: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformBroadcast: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformBroadcastFirst: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformBallot: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformInverseBallot: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformBallotBitExtract: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformBallotBitCount: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformBallotFindLSB: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformBallotFindMSB: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformShuffle: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformShuffleXor: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformShuffleUp: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformShuffleDown: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformIAdd: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformFAdd: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformIMul: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformFMul: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformSMin: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformUMin: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformFMin: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformSMax: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformUMax: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformFMax: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformBitwiseAnd: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformBitwiseOr: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformBitwiseXor: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformLogicalAnd: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformLogicalOr: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformLogicalXor: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformQuadBroadcast: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformQuadSwap: *hasResult = true; *hasResultType = true; break;
+ case OpCopyLogical: *hasResult = true; *hasResultType = true; break;
+ case OpPtrEqual: *hasResult = true; *hasResultType = true; break;
+ case OpPtrNotEqual: *hasResult = true; *hasResultType = true; break;
+ case OpPtrDiff: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupBallotKHR: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupFirstInvocationKHR: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAllKHR: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAnyKHR: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAllEqualKHR: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupReadInvocationKHR: *hasResult = true; *hasResultType = true; break;
+ case OpGroupIAddNonUniformAMD: *hasResult = true; *hasResultType = true; break;
+ case OpGroupFAddNonUniformAMD: *hasResult = true; *hasResultType = true; break;
+ case OpGroupFMinNonUniformAMD: *hasResult = true; *hasResultType = true; break;
+ case OpGroupUMinNonUniformAMD: *hasResult = true; *hasResultType = true; break;
+ case OpGroupSMinNonUniformAMD: *hasResult = true; *hasResultType = true; break;
+ case OpGroupFMaxNonUniformAMD: *hasResult = true; *hasResultType = true; break;
+ case OpGroupUMaxNonUniformAMD: *hasResult = true; *hasResultType = true; break;
+ case OpGroupSMaxNonUniformAMD: *hasResult = true; *hasResultType = true; break;
+ case OpFragmentMaskFetchAMD: *hasResult = true; *hasResultType = true; break;
+ case OpFragmentFetchAMD: *hasResult = true; *hasResultType = true; break;
+ case OpImageSampleFootprintNV: *hasResult = true; *hasResultType = true; break;
+ case OpGroupNonUniformPartitionNV: *hasResult = true; *hasResultType = true; break;
+ case OpWritePackedPrimitiveIndices4x8NV: *hasResult = false; *hasResultType = false; break;
+ case OpReportIntersectionNV: *hasResult = true; *hasResultType = true; break;
+ case OpIgnoreIntersectionNV: *hasResult = false; *hasResultType = false; break;
+ case OpTerminateRayNV: *hasResult = false; *hasResultType = false; break;
+ case OpTraceNV: *hasResult = false; *hasResultType = false; break;
+ case OpTypeAccelerationStructureNV: *hasResult = true; *hasResultType = false; break;
+ case OpExecuteCallableNV: *hasResult = false; *hasResultType = false; break;
+ case OpTypeCooperativeMatrixNV: *hasResult = true; *hasResultType = false; break;
+ case OpCooperativeMatrixLoadNV: *hasResult = true; *hasResultType = true; break;
+ case OpCooperativeMatrixStoreNV: *hasResult = false; *hasResultType = false; break;
+ case OpCooperativeMatrixMulAddNV: *hasResult = true; *hasResultType = true; break;
+ case OpCooperativeMatrixLengthNV: *hasResult = true; *hasResultType = true; break;
+ case OpBeginInvocationInterlockEXT: *hasResult = false; *hasResultType = false; break;
+ case OpEndInvocationInterlockEXT: *hasResult = false; *hasResultType = false; break;
+ case OpDemoteToHelperInvocationEXT: *hasResult = false; *hasResultType = false; break;
+ case OpIsHelperInvocationEXT: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupShuffleINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupShuffleDownINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupShuffleUpINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupShuffleXorINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupBlockReadINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupBlockWriteINTEL: *hasResult = false; *hasResultType = false; break;
+ case OpSubgroupImageBlockReadINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupImageBlockWriteINTEL: *hasResult = false; *hasResultType = false; break;
+ case OpSubgroupImageMediaBlockReadINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupImageMediaBlockWriteINTEL: *hasResult = false; *hasResultType = false; break;
+ case OpUCountLeadingZerosINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpUCountTrailingZerosINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpAbsISubINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpAbsUSubINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpIAddSatINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpUAddSatINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpIAverageINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpUAverageINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpIAverageRoundedINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpUAverageRoundedINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpISubSatINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpUSubSatINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpIMul32x16INTEL: *hasResult = true; *hasResultType = true; break;
+ case OpUMul32x16INTEL: *hasResult = true; *hasResultType = true; break;
+ case OpDecorateString: *hasResult = false; *hasResultType = false; break;
+ case OpMemberDecorateString: *hasResult = false; *hasResultType = false; break;
+ case OpVmeImageINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpTypeVmeImageINTEL: *hasResult = true; *hasResultType = false; break;
+ case OpTypeAvcImePayloadINTEL: *hasResult = true; *hasResultType = false; break;
+ case OpTypeAvcRefPayloadINTEL: *hasResult = true; *hasResultType = false; break;
+ case OpTypeAvcSicPayloadINTEL: *hasResult = true; *hasResultType = false; break;
+ case OpTypeAvcMcePayloadINTEL: *hasResult = true; *hasResultType = false; break;
+ case OpTypeAvcMceResultINTEL: *hasResult = true; *hasResultType = false; break;
+ case OpTypeAvcImeResultINTEL: *hasResult = true; *hasResultType = false; break;
+ case OpTypeAvcImeResultSingleReferenceStreamoutINTEL: *hasResult = true; *hasResultType = false; break;
+ case OpTypeAvcImeResultDualReferenceStreamoutINTEL: *hasResult = true; *hasResultType = false; break;
+ case OpTypeAvcImeSingleReferenceStreaminINTEL: *hasResult = true; *hasResultType = false; break;
+ case OpTypeAvcImeDualReferenceStreaminINTEL: *hasResult = true; *hasResultType = false; break;
+ case OpTypeAvcRefResultINTEL: *hasResult = true; *hasResultType = false; break;
+ case OpTypeAvcSicResultINTEL: *hasResult = true; *hasResultType = false; break;
+ case OpSubgroupAvcMceGetDefaultInterBaseMultiReferencePenaltyINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceSetInterBaseMultiReferencePenaltyINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceGetDefaultInterShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceSetInterShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceGetDefaultInterDirectionPenaltyINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceSetInterDirectionPenaltyINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceGetDefaultIntraLumaShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceGetDefaultInterMotionVectorCostTableINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceGetDefaultHighPenaltyCostTableINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceGetDefaultMediumPenaltyCostTableINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceGetDefaultLowPenaltyCostTableINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceSetMotionVectorCostFunctionINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceGetDefaultIntraLumaModePenaltyINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceGetDefaultNonDcLumaIntraPenaltyINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceGetDefaultIntraChromaModeBasePenaltyINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceSetAcOnlyHaarINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceSetSourceInterlacedFieldPolarityINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceSetSingleReferenceInterlacedFieldPolarityINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceSetDualReferenceInterlacedFieldPolaritiesINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceConvertToImePayloadINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceConvertToImeResultINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceConvertToRefPayloadINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceConvertToRefResultINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceConvertToSicPayloadINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceConvertToSicResultINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceGetMotionVectorsINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceGetInterDistortionsINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceGetBestInterDistortionsINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceGetInterMajorShapeINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceGetInterMinorShapeINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceGetInterDirectionsINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceGetInterMotionVectorCountINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceGetInterReferenceIdsINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcMceGetInterReferenceInterlacedFieldPolaritiesINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeInitializeINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeSetSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeSetDualReferenceINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeRefWindowSizeINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeAdjustRefOffsetINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeConvertToMcePayloadINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeSetMaxMotionVectorCountINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeSetUnidirectionalMixDisableINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeSetEarlySearchTerminationThresholdINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeSetWeightedSadINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeEvaluateWithSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeEvaluateWithDualReferenceINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeEvaluateWithDualReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeEvaluateWithSingleReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeEvaluateWithDualReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminoutINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeEvaluateWithDualReferenceStreaminoutINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeConvertToMceResultINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeGetSingleReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeGetDualReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeStripSingleReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeStripDualReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeMotionVectorsINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeDistortionsINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeReferenceIdsINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeMotionVectorsINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeDistortionsINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeReferenceIdsINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeGetBorderReachedINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeGetTruncatedSearchIndicationINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeGetUnidirectionalEarlySearchTerminationINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeGetWeightingPatternMinimumMotionVectorINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcImeGetWeightingPatternMinimumDistortionINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcFmeInitializeINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcBmeInitializeINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcRefConvertToMcePayloadINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcRefSetBidirectionalMixDisableINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcRefSetBilinearFilterEnableINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcRefEvaluateWithSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcRefEvaluateWithDualReferenceINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcRefEvaluateWithMultiReferenceINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcRefEvaluateWithMultiReferenceInterlacedINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcRefConvertToMceResultINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicInitializeINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicConfigureSkcINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicConfigureIpeLumaINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicConfigureIpeLumaChromaINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicGetMotionVectorMaskINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicConvertToMcePayloadINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicSetIntraLumaShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicSetIntraLumaModeCostFunctionINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicSetIntraChromaModeCostFunctionINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicSetBilinearFilterEnableINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicSetSkcForwardTransformEnableINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicSetBlockBasedRawSkipSadINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicEvaluateIpeINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicEvaluateWithSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicEvaluateWithDualReferenceINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicEvaluateWithMultiReferenceINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicEvaluateWithMultiReferenceInterlacedINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicConvertToMceResultINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicGetIpeLumaShapeINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicGetBestIpeLumaDistortionINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicGetBestIpeChromaDistortionINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicGetPackedIpeLumaModesINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicGetIpeChromaModeINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicGetPackedSkcLumaCountThresholdINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicGetPackedSkcLumaSumThresholdINTEL: *hasResult = true; *hasResultType = true; break;
+ case OpSubgroupAvcSicGetInterRawSadsINTEL: *hasResult = true; *hasResultType = true; break;
+ }
+}
+#endif /* SPV_ENABLE_UTILITY_CODE */
+
+// Overload operator| for mask bit combining
+
+inline ImageOperandsMask operator|(ImageOperandsMask a, ImageOperandsMask b) { return ImageOperandsMask(unsigned(a) | unsigned(b)); }
+inline FPFastMathModeMask operator|(FPFastMathModeMask a, FPFastMathModeMask b) { return FPFastMathModeMask(unsigned(a) | unsigned(b)); }
+inline SelectionControlMask operator|(SelectionControlMask a, SelectionControlMask b) { return SelectionControlMask(unsigned(a) | unsigned(b)); }
+inline LoopControlMask operator|(LoopControlMask a, LoopControlMask b) { return LoopControlMask(unsigned(a) | unsigned(b)); }
+inline FunctionControlMask operator|(FunctionControlMask a, FunctionControlMask b) { return FunctionControlMask(unsigned(a) | unsigned(b)); }
+inline MemorySemanticsMask operator|(MemorySemanticsMask a, MemorySemanticsMask b) { return MemorySemanticsMask(unsigned(a) | unsigned(b)); }
+inline MemoryAccessMask operator|(MemoryAccessMask a, MemoryAccessMask b) { return MemoryAccessMask(unsigned(a) | unsigned(b)); }
+inline KernelProfilingInfoMask operator|(KernelProfilingInfoMask a, KernelProfilingInfoMask b) { return KernelProfilingInfoMask(unsigned(a) | unsigned(b)); }
+
+} // end namespace spv
+
+#endif // #ifndef spirv_HPP
+
diff --git a/src/libs/dxvk-native-1.9.2a/include/vulkan/vk_platform.h b/src/libs/dxvk-native-1.9.2a/include/vulkan/vk_platform.h
new file mode 100644
index 00000000..18b913ab
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/vulkan/vk_platform.h
@@ -0,0 +1,84 @@
+//
+// File: vk_platform.h
+//
+/*
+** Copyright 2014-2021 The Khronos Group Inc.
+**
+** SPDX-License-Identifier: Apache-2.0
+*/
+
+
+#ifndef VK_PLATFORM_H_
+#define VK_PLATFORM_H_
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif // __cplusplus
+
+/*
+***************************************************************************************************
+* Platform-specific directives and type declarations
+***************************************************************************************************
+*/
+
+/* Platform-specific calling convention macros.
+ *
+ * Platforms should define these so that Vulkan clients call Vulkan commands
+ * with the same calling conventions that the Vulkan implementation expects.
+ *
+ * VKAPI_ATTR - Placed before the return type in function declarations.
+ * Useful for C++11 and GCC/Clang-style function attribute syntax.
+ * VKAPI_CALL - Placed after the return type in function declarations.
+ * Useful for MSVC-style calling convention syntax.
+ * VKAPI_PTR - Placed between the '(' and '*' in function pointer types.
+ *
+ * Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void);
+ * Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void);
+ */
+#if defined(_WIN32)
+ // On Windows, Vulkan commands use the stdcall convention
+ #define VKAPI_ATTR
+ #define VKAPI_CALL __stdcall
+ #define VKAPI_PTR VKAPI_CALL
+#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7
+ #error "Vulkan isn't supported for the 'armeabi' NDK ABI"
+#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE)
+ // On Android 32-bit ARM targets, Vulkan functions use the "hardfloat"
+ // calling convention, i.e. float parameters are passed in registers. This
+ // is true even if the rest of the application passes floats on the stack,
+ // as it does by default when compiling for the armeabi-v7a NDK ABI.
+ #define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
+ #define VKAPI_CALL
+ #define VKAPI_PTR VKAPI_ATTR
+#else
+ // On other platforms, use the default calling convention
+ #define VKAPI_ATTR
+ #define VKAPI_CALL
+ #define VKAPI_PTR
+#endif
+
+#if !defined(VK_NO_STDDEF_H)
+ #include <stddef.h>
+#endif // !defined(VK_NO_STDDEF_H)
+
+#if !defined(VK_NO_STDINT_H)
+ #if defined(_MSC_VER) && (_MSC_VER < 1600)
+ typedef signed __int8 int8_t;
+ typedef unsigned __int8 uint8_t;
+ typedef signed __int16 int16_t;
+ typedef unsigned __int16 uint16_t;
+ typedef signed __int32 int32_t;
+ typedef unsigned __int32 uint32_t;
+ typedef signed __int64 int64_t;
+ typedef unsigned __int64 uint64_t;
+ #else
+ #include <stdint.h>
+ #endif
+#endif // !defined(VK_NO_STDINT_H)
+
+#ifdef __cplusplus
+} // extern "C"
+#endif // __cplusplus
+
+#endif
diff --git a/src/libs/dxvk-native-1.9.2a/include/vulkan/vulkan.h b/src/libs/dxvk-native-1.9.2a/include/vulkan/vulkan.h
new file mode 100644
index 00000000..3f7cdba5
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/vulkan/vulkan.h
@@ -0,0 +1,92 @@
+#ifndef VULKAN_H_
+#define VULKAN_H_ 1
+
+/*
+** Copyright 2015-2021 The Khronos Group Inc.
+**
+** SPDX-License-Identifier: Apache-2.0
+*/
+
+#include "vk_platform.h"
+#include "vulkan_core.h"
+
+#ifdef VK_USE_PLATFORM_ANDROID_KHR
+#include "vulkan_android.h"
+#endif
+
+#ifdef VK_USE_PLATFORM_FUCHSIA
+#include <zircon/types.h>
+#include "vulkan_fuchsia.h"
+#endif
+
+#ifdef VK_USE_PLATFORM_IOS_MVK
+#include "vulkan_ios.h"
+#endif
+
+
+#ifdef VK_USE_PLATFORM_MACOS_MVK
+#include "vulkan_macos.h"
+#endif
+
+#ifdef VK_USE_PLATFORM_METAL_EXT
+#include "vulkan_metal.h"
+#endif
+
+#ifdef VK_USE_PLATFORM_VI_NN
+#include "vulkan_vi.h"
+#endif
+
+
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+#include <wayland-client.h>
+#include "vulkan_wayland.h"
+#endif
+
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+#include <windows.h>
+#include "vulkan_win32.h"
+#endif
+
+
+#ifdef VK_USE_PLATFORM_XCB_KHR
+#include <xcb/xcb.h>
+#include "vulkan_xcb.h"
+#endif
+
+
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+#include <X11/Xlib.h>
+#include "vulkan_xlib.h"
+#endif
+
+
+#ifdef VK_USE_PLATFORM_DIRECTFB_EXT
+#include <directfb.h>
+#include "vulkan_directfb.h"
+#endif
+
+
+#ifdef VK_USE_PLATFORM_XLIB_XRANDR_EXT
+#include <X11/Xlib.h>
+#include <X11/extensions/Xrandr.h>
+#include "vulkan_xlib_xrandr.h"
+#endif
+
+
+#ifdef VK_USE_PLATFORM_GGP
+#include <ggp_c/vulkan_types.h>
+#include "vulkan_ggp.h"
+#endif
+
+
+#ifdef VK_USE_PLATFORM_SCREEN_QNX
+#include <screen/screen.h>
+#include "vulkan_screen.h"
+#endif
+
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+#include "vulkan_beta.h"
+#endif
+
+#endif // VULKAN_H_
diff --git a/src/libs/dxvk-native-1.9.2a/include/vulkan/vulkan_core.h b/src/libs/dxvk-native-1.9.2a/include/vulkan/vulkan_core.h
new file mode 100644
index 00000000..b2448fb2
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/vulkan/vulkan_core.h
@@ -0,0 +1,12985 @@
+#ifndef VULKAN_CORE_H_
+#define VULKAN_CORE_H_ 1
+
+/*
+** Copyright 2015-2021 The Khronos Group Inc.
+**
+** SPDX-License-Identifier: Apache-2.0
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+#define VK_VERSION_1_0 1
+#include "vk_platform.h"
+
+#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
+
+
+#ifndef VK_USE_64_BIT_PTR_DEFINES
+ #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
+ #define VK_USE_64_BIT_PTR_DEFINES 1
+ #else
+ #define VK_USE_64_BIT_PTR_DEFINES 0
+ #endif
+#endif
+
+
+#ifndef VK_DEFINE_NON_DISPATCHABLE_HANDLE
+ #if (VK_USE_64_BIT_PTR_DEFINES==1)
+ #if (defined(__cplusplus) && (__cplusplus >= 201103L)) || (defined(_MSVC_LANG) && (_MSVC_LANG >= 201103L))
+ #define VK_NULL_HANDLE nullptr
+ #else
+ #define VK_NULL_HANDLE ((void*)0)
+ #endif
+ #else
+ #define VK_NULL_HANDLE 0ULL
+ #endif
+#endif
+#ifndef VK_NULL_HANDLE
+ #define VK_NULL_HANDLE 0
+#endif
+
+
+#ifndef VK_DEFINE_NON_DISPATCHABLE_HANDLE
+ #if (VK_USE_64_BIT_PTR_DEFINES==1)
+ #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
+ #else
+ #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
+ #endif
+#endif
+
+// DEPRECATED: This define is deprecated. VK_MAKE_API_VERSION should be used instead.
+#define VK_MAKE_VERSION(major, minor, patch) \
+ ((((uint32_t)(major)) << 22) | (((uint32_t)(minor)) << 12) | ((uint32_t)(patch)))
+
+// DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead.
+//#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0) // Patch version should always be set to 0
+
+#define VK_MAKE_API_VERSION(variant, major, minor, patch) \
+ ((((uint32_t)(variant)) << 29) | (((uint32_t)(major)) << 22) | (((uint32_t)(minor)) << 12) | ((uint32_t)(patch)))
+
+// Vulkan 1.0 version number
+#define VK_API_VERSION_1_0 VK_MAKE_API_VERSION(0, 1, 0, 0)// Patch version should always be set to 0
+
+// Version of this file
+#define VK_HEADER_VERSION 182
+
+// Complete version of this file
+#define VK_HEADER_VERSION_COMPLETE VK_MAKE_API_VERSION(0, 1, 2, VK_HEADER_VERSION)
+
+// DEPRECATED: This define is deprecated. VK_API_VERSION_MAJOR should be used instead.
+#define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22)
+
+// DEPRECATED: This define is deprecated. VK_API_VERSION_MINOR should be used instead.
+#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3FFU)
+
+// DEPRECATED: This define is deprecated. VK_API_VERSION_PATCH should be used instead.
+#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xFFFU)
+
+#define VK_API_VERSION_VARIANT(version) ((uint32_t)(version) >> 29)
+#define VK_API_VERSION_MAJOR(version) (((uint32_t)(version) >> 22) & 0x7FU)
+#define VK_API_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3FFU)
+#define VK_API_VERSION_PATCH(version) ((uint32_t)(version) & 0xFFFU)
+typedef uint32_t VkBool32;
+typedef uint64_t VkDeviceAddress;
+typedef uint64_t VkDeviceSize;
+typedef uint32_t VkFlags;
+typedef uint32_t VkSampleMask;
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage)
+VK_DEFINE_HANDLE(VkInstance)
+VK_DEFINE_HANDLE(VkPhysicalDevice)
+VK_DEFINE_HANDLE(VkDevice)
+VK_DEFINE_HANDLE(VkQueue)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore)
+VK_DEFINE_HANDLE(VkCommandBuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool)
+#define VK_ATTACHMENT_UNUSED (~0U)
+#define VK_FALSE 0U
+#define VK_LOD_CLAMP_NONE 1000.0F
+#define VK_QUEUE_FAMILY_IGNORED (~0U)
+#define VK_REMAINING_ARRAY_LAYERS (~0U)
+#define VK_REMAINING_MIP_LEVELS (~0U)
+#define VK_SUBPASS_EXTERNAL (~0U)
+#define VK_TRUE 1U
+#define VK_WHOLE_SIZE (~0ULL)
+#define VK_MAX_MEMORY_TYPES 32U
+#define VK_MAX_MEMORY_HEAPS 16U
+#define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE 256U
+#define VK_UUID_SIZE 16U
+#define VK_MAX_EXTENSION_NAME_SIZE 256U
+#define VK_MAX_DESCRIPTION_SIZE 256U
+
+typedef enum VkResult {
+ VK_SUCCESS = 0,
+ VK_NOT_READY = 1,
+ VK_TIMEOUT = 2,
+ VK_EVENT_SET = 3,
+ VK_EVENT_RESET = 4,
+ VK_INCOMPLETE = 5,
+ VK_ERROR_OUT_OF_HOST_MEMORY = -1,
+ VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
+ VK_ERROR_INITIALIZATION_FAILED = -3,
+ VK_ERROR_DEVICE_LOST = -4,
+ VK_ERROR_MEMORY_MAP_FAILED = -5,
+ VK_ERROR_LAYER_NOT_PRESENT = -6,
+ VK_ERROR_EXTENSION_NOT_PRESENT = -7,
+ VK_ERROR_FEATURE_NOT_PRESENT = -8,
+ VK_ERROR_INCOMPATIBLE_DRIVER = -9,
+ VK_ERROR_TOO_MANY_OBJECTS = -10,
+ VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
+ VK_ERROR_FRAGMENTED_POOL = -12,
+ VK_ERROR_UNKNOWN = -13,
+ VK_ERROR_OUT_OF_POOL_MEMORY = -1000069000,
+ VK_ERROR_INVALID_EXTERNAL_HANDLE = -1000072003,
+ VK_ERROR_FRAGMENTATION = -1000161000,
+ VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS = -1000257000,
+ VK_ERROR_SURFACE_LOST_KHR = -1000000000,
+ VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
+ VK_SUBOPTIMAL_KHR = 1000001003,
+ VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
+ VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
+ VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
+ VK_ERROR_INVALID_SHADER_NV = -1000012000,
+ VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT = -1000158000,
+ VK_ERROR_NOT_PERMITTED_EXT = -1000174001,
+ VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT = -1000255000,
+ VK_THREAD_IDLE_KHR = 1000268000,
+ VK_THREAD_DONE_KHR = 1000268001,
+ VK_OPERATION_DEFERRED_KHR = 1000268002,
+ VK_OPERATION_NOT_DEFERRED_KHR = 1000268003,
+ VK_PIPELINE_COMPILE_REQUIRED_EXT = 1000297000,
+ VK_ERROR_OUT_OF_POOL_MEMORY_KHR = VK_ERROR_OUT_OF_POOL_MEMORY,
+ VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR = VK_ERROR_INVALID_EXTERNAL_HANDLE,
+ VK_ERROR_FRAGMENTATION_EXT = VK_ERROR_FRAGMENTATION,
+ VK_ERROR_INVALID_DEVICE_ADDRESS_EXT = VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS,
+ VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR = VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS,
+ VK_ERROR_PIPELINE_COMPILE_REQUIRED_EXT = VK_PIPELINE_COMPILE_REQUIRED_EXT,
+ VK_RESULT_MAX_ENUM = 0x7FFFFFFF
+} VkResult;
+
+typedef enum VkStructureType {
+ VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
+ VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1,
+ VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2,
+ VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3,
+ VK_STRUCTURE_TYPE_SUBMIT_INFO = 4,
+ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5,
+ VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6,
+ VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7,
+ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8,
+ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9,
+ VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10,
+ VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11,
+ VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12,
+ VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13,
+ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14,
+ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15,
+ VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16,
+ VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17,
+ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18,
+ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19,
+ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20,
+ VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21,
+ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22,
+ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23,
+ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24,
+ VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25,
+ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26,
+ VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27,
+ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28,
+ VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29,
+ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30,
+ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34,
+ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35,
+ VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36,
+ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37,
+ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38,
+ VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39,
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40,
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41,
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42,
+ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43,
+ VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44,
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45,
+ VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46,
+ VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47,
+ VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES = 1000094000,
+ VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO = 1000157000,
+ VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO = 1000157001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES = 1000083000,
+ VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS = 1000127000,
+ VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO = 1000127001,
+ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO = 1000060000,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO = 1000060003,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO = 1000060004,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO = 1000060005,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO = 1000060006,
+ VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO = 1000060013,
+ VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO = 1000060014,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES = 1000070000,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO = 1000070001,
+ VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2 = 1000146000,
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2 = 1000146001,
+ VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2 = 1000146002,
+ VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2 = 1000146003,
+ VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2 = 1000146004,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2 = 1000059000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2 = 1000059001,
+ VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2 = 1000059002,
+ VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2 = 1000059003,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2 = 1000059004,
+ VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2 = 1000059005,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2 = 1000059006,
+ VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2 = 1000059007,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2 = 1000059008,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES = 1000117000,
+ VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO = 1000117001,
+ VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO = 1000117002,
+ VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO = 1000117003,
+ VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO = 1000053000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES = 1000053001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES = 1000053002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES = 1000120000,
+ VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO = 1000145000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES = 1000145001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES = 1000145002,
+ VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2 = 1000145003,
+ VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO = 1000156000,
+ VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO = 1000156001,
+ VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO = 1000156002,
+ VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO = 1000156003,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES = 1000156004,
+ VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES = 1000156005,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO = 1000085000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO = 1000071000,
+ VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES = 1000071001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO = 1000071002,
+ VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES = 1000071003,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES = 1000071004,
+ VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO = 1000072000,
+ VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO = 1000072001,
+ VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO = 1000072002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO = 1000112000,
+ VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES = 1000112001,
+ VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO = 1000113000,
+ VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO = 1000077000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO = 1000076000,
+ VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES = 1000076001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES = 1000168000,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT = 1000168001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES = 1000063000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES = 49,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_PROPERTIES = 50,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES = 51,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES = 52,
+ VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO = 1000147000,
+ VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2 = 1000109000,
+ VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2 = 1000109001,
+ VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2 = 1000109002,
+ VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2 = 1000109003,
+ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2 = 1000109004,
+ VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO = 1000109005,
+ VK_STRUCTURE_TYPE_SUBPASS_END_INFO = 1000109006,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES = 1000177000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES = 1000196000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES = 1000180000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES = 1000082000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES = 1000197000,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO = 1000161000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES = 1000161001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES = 1000161002,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO = 1000161003,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT = 1000161004,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES = 1000199000,
+ VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE = 1000199001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES = 1000221000,
+ VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO = 1000246000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES = 1000130000,
+ VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO = 1000130001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES = 1000211000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES = 1000108000,
+ VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO = 1000108001,
+ VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO = 1000108002,
+ VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO = 1000108003,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES = 1000253000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES = 1000175000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES = 1000241000,
+ VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT = 1000241001,
+ VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT = 1000241002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES = 1000261000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES = 1000207000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES = 1000207001,
+ VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO = 1000207002,
+ VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO = 1000207003,
+ VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO = 1000207004,
+ VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO = 1000207005,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES = 1000257000,
+ VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO = 1000244001,
+ VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO = 1000257002,
+ VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO = 1000257003,
+ VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO = 1000257004,
+ VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000,
+ VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR = 1000060007,
+ VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR = 1000060008,
+ VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR = 1000060009,
+ VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR = 1000060010,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR = 1000060011,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR = 1000060012,
+ VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR = 1000002000,
+ VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR = 1000002001,
+ VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR = 1000003000,
+ VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
+ VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
+ VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
+ VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR = 1000008000,
+ VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
+ VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000,
+ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD = 1000018000,
+ VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT = 1000022000,
+ VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT = 1000022001,
+ VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT = 1000022002,
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_PROFILE_KHR = 1000023000,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_CAPABILITIES_KHR = 1000023001,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_PICTURE_RESOURCE_KHR = 1000023002,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_GET_MEMORY_PROPERTIES_KHR = 1000023003,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_BIND_MEMORY_KHR = 1000023004,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_SESSION_CREATE_INFO_KHR = 1000023005,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_SESSION_PARAMETERS_CREATE_INFO_KHR = 1000023006,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_SESSION_PARAMETERS_UPDATE_INFO_KHR = 1000023007,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_BEGIN_CODING_INFO_KHR = 1000023008,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_END_CODING_INFO_KHR = 1000023009,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_CODING_CONTROL_INFO_KHR = 1000023010,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_REFERENCE_SLOT_KHR = 1000023011,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_QUEUE_FAMILY_PROPERTIES_2_KHR = 1000023012,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_PROFILES_KHR = 1000023013,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VIDEO_FORMAT_INFO_KHR = 1000023014,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_FORMAT_PROPERTIES_KHR = 1000023015,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_DECODE_INFO_KHR = 1000024000,
+#endif
+ VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV = 1000026000,
+ VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV = 1000026001,
+ VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV = 1000026002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT = 1000028000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT = 1000028001,
+ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_STREAM_CREATE_INFO_EXT = 1000028002,
+ VK_STRUCTURE_TYPE_CU_MODULE_CREATE_INFO_NVX = 1000029000,
+ VK_STRUCTURE_TYPE_CU_FUNCTION_CREATE_INFO_NVX = 1000029001,
+ VK_STRUCTURE_TYPE_CU_LAUNCH_INFO_NVX = 1000029002,
+ VK_STRUCTURE_TYPE_IMAGE_VIEW_HANDLE_INFO_NVX = 1000030000,
+ VK_STRUCTURE_TYPE_IMAGE_VIEW_ADDRESS_PROPERTIES_NVX = 1000030001,
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_CAPABILITIES_EXT = 1000038000,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_SESSION_CREATE_INFO_EXT = 1000038001,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_SESSION_PARAMETERS_CREATE_INFO_EXT = 1000038002,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_SESSION_PARAMETERS_ADD_INFO_EXT = 1000038003,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_VCL_FRAME_INFO_EXT = 1000038004,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_DPB_SLOT_INFO_EXT = 1000038005,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_NALU_SLICE_EXT = 1000038006,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_EMIT_PICTURE_PARAMETERS_EXT = 1000038007,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_PROFILE_EXT = 1000038008,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_CAPABILITIES_EXT = 1000040000,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_SESSION_CREATE_INFO_EXT = 1000040001,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_PICTURE_INFO_EXT = 1000040002,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_MVC_EXT = 1000040003,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_PROFILE_EXT = 1000040004,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_SESSION_PARAMETERS_CREATE_INFO_EXT = 1000040005,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_SESSION_PARAMETERS_ADD_INFO_EXT = 1000040006,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_DPB_SLOT_INFO_EXT = 1000040007,
+#endif
+ VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD = 1000041000,
+ VK_STRUCTURE_TYPE_STREAM_DESCRIPTOR_SURFACE_CREATE_INFO_GGP = 1000049000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CORNER_SAMPLED_IMAGE_FEATURES_NV = 1000050000,
+ VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV = 1000056000,
+ VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV = 1000056001,
+ VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057000,
+ VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057001,
+ VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV = 1000058000,
+ VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT = 1000061000,
+ VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN = 1000062000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES_EXT = 1000066000,
+ VK_STRUCTURE_TYPE_IMAGE_VIEW_ASTC_DECODE_MODE_EXT = 1000067000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ASTC_DECODE_FEATURES_EXT = 1000067001,
+ VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073000,
+ VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073001,
+ VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHR = 1000073002,
+ VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR = 1000073003,
+ VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR = 1000074000,
+ VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR = 1000074001,
+ VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR = 1000074002,
+ VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR = 1000075000,
+ VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078000,
+ VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078001,
+ VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHR = 1000078002,
+ VK_STRUCTURE_TYPE_SEMAPHORE_GET_WIN32_HANDLE_INFO_KHR = 1000078003,
+ VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR = 1000079000,
+ VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR = 1000079001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR = 1000080000,
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_CONDITIONAL_RENDERING_INFO_EXT = 1000081000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT = 1000081001,
+ VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT = 1000081002,
+ VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR = 1000084000,
+ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV = 1000087000,
+ VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT = 1000090000,
+ VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT = 1000091000,
+ VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT = 1000091001,
+ VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT = 1000091002,
+ VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT = 1000091003,
+ VK_STRUCTURE_TYPE_PRESENT_TIMES_INFO_GOOGLE = 1000092000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX = 1000097000,
+ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV = 1000098000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT = 1000099000,
+ VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT = 1000099001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT = 1000101000,
+ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT = 1000101001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT = 1000102000,
+ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT = 1000102001,
+ VK_STRUCTURE_TYPE_HDR_METADATA_EXT = 1000105000,
+ VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR = 1000111000,
+ VK_STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114000,
+ VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114001,
+ VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR = 1000114002,
+ VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR = 1000115000,
+ VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR = 1000115001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_FEATURES_KHR = 1000116000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_PROPERTIES_KHR = 1000116001,
+ VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_CREATE_INFO_KHR = 1000116002,
+ VK_STRUCTURE_TYPE_PERFORMANCE_QUERY_SUBMIT_INFO_KHR = 1000116003,
+ VK_STRUCTURE_TYPE_ACQUIRE_PROFILING_LOCK_INFO_KHR = 1000116004,
+ VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_KHR = 1000116005,
+ VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_DESCRIPTION_KHR = 1000116006,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR = 1000119000,
+ VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR = 1000119001,
+ VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR = 1000119002,
+ VK_STRUCTURE_TYPE_DISPLAY_PROPERTIES_2_KHR = 1000121000,
+ VK_STRUCTURE_TYPE_DISPLAY_PLANE_PROPERTIES_2_KHR = 1000121001,
+ VK_STRUCTURE_TYPE_DISPLAY_MODE_PROPERTIES_2_KHR = 1000121002,
+ VK_STRUCTURE_TYPE_DISPLAY_PLANE_INFO_2_KHR = 1000121003,
+ VK_STRUCTURE_TYPE_DISPLAY_PLANE_CAPABILITIES_2_KHR = 1000121004,
+ VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK = 1000122000,
+ VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
+ VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT = 1000128000,
+ VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_TAG_INFO_EXT = 1000128001,
+ VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT = 1000128002,
+ VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT = 1000128003,
+ VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT = 1000128004,
+ VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_USAGE_ANDROID = 1000129000,
+ VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID = 1000129001,
+ VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID = 1000129002,
+ VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID = 1000129003,
+ VK_STRUCTURE_TYPE_MEMORY_GET_ANDROID_HARDWARE_BUFFER_INFO_ANDROID = 1000129004,
+ VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID = 1000129005,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES_EXT = 1000138000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES_EXT = 1000138001,
+ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK_EXT = 1000138002,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO_EXT = 1000138003,
+ VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT = 1000143000,
+ VK_STRUCTURE_TYPE_RENDER_PASS_SAMPLE_LOCATIONS_BEGIN_INFO_EXT = 1000143001,
+ VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT = 1000143002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLE_LOCATIONS_PROPERTIES_EXT = 1000143003,
+ VK_STRUCTURE_TYPE_MULTISAMPLE_PROPERTIES_EXT = 1000143004,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT = 1000148000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT = 1000148001,
+ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT = 1000148002,
+ VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV = 1000149000,
+ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR = 1000150007,
+ VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR = 1000150000,
+ VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR = 1000150002,
+ VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_AABBS_DATA_KHR = 1000150003,
+ VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR = 1000150004,
+ VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR = 1000150005,
+ VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR = 1000150006,
+ VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_VERSION_INFO_KHR = 1000150009,
+ VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_INFO_KHR = 1000150010,
+ VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_TO_MEMORY_INFO_KHR = 1000150011,
+ VK_STRUCTURE_TYPE_COPY_MEMORY_TO_ACCELERATION_STRUCTURE_INFO_KHR = 1000150012,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR = 1000150013,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_PROPERTIES_KHR = 1000150014,
+ VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR = 1000150017,
+ VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR = 1000150020,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR = 1000347000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR = 1000347001,
+ VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR = 1000150015,
+ VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR = 1000150016,
+ VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_INTERFACE_CREATE_INFO_KHR = 1000150018,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_QUERY_FEATURES_KHR = 1000348013,
+ VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_MODULATION_STATE_CREATE_INFO_NV = 1000152000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV = 1000154000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV = 1000154001,
+ VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_EXT = 1000158000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_DRM_FORMAT_MODIFIER_INFO_EXT = 1000158002,
+ VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_LIST_CREATE_INFO_EXT = 1000158003,
+ VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_EXPLICIT_CREATE_INFO_EXT = 1000158004,
+ VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_PROPERTIES_EXT = 1000158005,
+ VK_STRUCTURE_TYPE_VALIDATION_CACHE_CREATE_INFO_EXT = 1000160000,
+ VK_STRUCTURE_TYPE_SHADER_MODULE_VALIDATION_CACHE_CREATE_INFO_EXT = 1000160001,
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_FEATURES_KHR = 1000163000,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_PROPERTIES_KHR = 1000163001,
+#endif
+ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SHADING_RATE_IMAGE_STATE_CREATE_INFO_NV = 1000164000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_FEATURES_NV = 1000164001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_PROPERTIES_NV = 1000164002,
+ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_COARSE_SAMPLE_ORDER_STATE_CREATE_INFO_NV = 1000164005,
+ VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV = 1000165000,
+ VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_NV = 1000165001,
+ VK_STRUCTURE_TYPE_GEOMETRY_NV = 1000165003,
+ VK_STRUCTURE_TYPE_GEOMETRY_TRIANGLES_NV = 1000165004,
+ VK_STRUCTURE_TYPE_GEOMETRY_AABB_NV = 1000165005,
+ VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_NV = 1000165006,
+ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_NV = 1000165007,
+ VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_NV = 1000165008,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_NV = 1000165009,
+ VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV = 1000165011,
+ VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_INFO_NV = 1000165012,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_REPRESENTATIVE_FRAGMENT_TEST_FEATURES_NV = 1000166000,
+ VK_STRUCTURE_TYPE_PIPELINE_REPRESENTATIVE_FRAGMENT_TEST_STATE_CREATE_INFO_NV = 1000166001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_IMAGE_FORMAT_INFO_EXT = 1000170000,
+ VK_STRUCTURE_TYPE_FILTER_CUBIC_IMAGE_VIEW_IMAGE_FORMAT_PROPERTIES_EXT = 1000170001,
+ VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_EXT = 1000174000,
+ VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT = 1000178000,
+ VK_STRUCTURE_TYPE_MEMORY_HOST_POINTER_PROPERTIES_EXT = 1000178001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT = 1000178002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CLOCK_FEATURES_KHR = 1000181000,
+ VK_STRUCTURE_TYPE_PIPELINE_COMPILER_CONTROL_CREATE_INFO_AMD = 1000183000,
+ VK_STRUCTURE_TYPE_CALIBRATED_TIMESTAMP_INFO_EXT = 1000184000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD = 1000185000,
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_CAPABILITIES_EXT = 1000187000,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_SESSION_CREATE_INFO_EXT = 1000187001,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_SESSION_PARAMETERS_CREATE_INFO_EXT = 1000187002,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_SESSION_PARAMETERS_ADD_INFO_EXT = 1000187003,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_PROFILE_EXT = 1000187004,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_PICTURE_INFO_EXT = 1000187005,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_DPB_SLOT_INFO_EXT = 1000187006,
+#endif
+ VK_STRUCTURE_TYPE_DEVICE_MEMORY_OVERALLOCATION_CREATE_INFO_AMD = 1000189000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT = 1000190000,
+ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT = 1000190001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT = 1000190002,
+ VK_STRUCTURE_TYPE_PRESENT_FRAME_TOKEN_GGP = 1000191000,
+ VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT = 1000192000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COMPUTE_SHADER_DERIVATIVES_FEATURES_NV = 1000201000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV = 1000202000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_PROPERTIES_NV = 1000202001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV = 1000203000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_FOOTPRINT_FEATURES_NV = 1000204000,
+ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_EXCLUSIVE_SCISSOR_STATE_CREATE_INFO_NV = 1000205000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXCLUSIVE_SCISSOR_FEATURES_NV = 1000205002,
+ VK_STRUCTURE_TYPE_CHECKPOINT_DATA_NV = 1000206000,
+ VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_NV = 1000206001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_FUNCTIONS_2_FEATURES_INTEL = 1000209000,
+ VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_QUERY_CREATE_INFO_INTEL = 1000210000,
+ VK_STRUCTURE_TYPE_INITIALIZE_PERFORMANCE_API_INFO_INTEL = 1000210001,
+ VK_STRUCTURE_TYPE_PERFORMANCE_MARKER_INFO_INTEL = 1000210002,
+ VK_STRUCTURE_TYPE_PERFORMANCE_STREAM_MARKER_INFO_INTEL = 1000210003,
+ VK_STRUCTURE_TYPE_PERFORMANCE_OVERRIDE_INFO_INTEL = 1000210004,
+ VK_STRUCTURE_TYPE_PERFORMANCE_CONFIGURATION_ACQUIRE_INFO_INTEL = 1000210005,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PCI_BUS_INFO_PROPERTIES_EXT = 1000212000,
+ VK_STRUCTURE_TYPE_DISPLAY_NATIVE_HDR_SURFACE_CAPABILITIES_AMD = 1000213000,
+ VK_STRUCTURE_TYPE_SWAPCHAIN_DISPLAY_NATIVE_HDR_CREATE_INFO_AMD = 1000213001,
+ VK_STRUCTURE_TYPE_IMAGEPIPE_SURFACE_CREATE_INFO_FUCHSIA = 1000214000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES_KHR = 1000215000,
+ VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_FEATURES_EXT = 1000218000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_PROPERTIES_EXT = 1000218001,
+ VK_STRUCTURE_TYPE_RENDER_PASS_FRAGMENT_DENSITY_MAP_CREATE_INFO_EXT = 1000218002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES_EXT = 1000225000,
+ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT = 1000225001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES_EXT = 1000225002,
+ VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR = 1000226000,
+ VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR = 1000226001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_PROPERTIES_KHR = 1000226002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR = 1000226003,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_KHR = 1000226004,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_2_AMD = 1000227000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COHERENT_MEMORY_FEATURES_AMD = 1000229000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_ATOMIC_INT64_FEATURES_EXT = 1000234000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT = 1000237000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PRIORITY_FEATURES_EXT = 1000238000,
+ VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT = 1000238001,
+ VK_STRUCTURE_TYPE_SURFACE_PROTECTED_CAPABILITIES_KHR = 1000239000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEDICATED_ALLOCATION_IMAGE_ALIASING_FEATURES_NV = 1000240000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT = 1000244000,
+ VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_CREATE_INFO_EXT = 1000244002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES_EXT = 1000245000,
+ VK_STRUCTURE_TYPE_VALIDATION_FEATURES_EXT = 1000247000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_FEATURES_NV = 1000249000,
+ VK_STRUCTURE_TYPE_COOPERATIVE_MATRIX_PROPERTIES_NV = 1000249001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_PROPERTIES_NV = 1000249002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COVERAGE_REDUCTION_MODE_FEATURES_NV = 1000250000,
+ VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_REDUCTION_STATE_CREATE_INFO_NV = 1000250001,
+ VK_STRUCTURE_TYPE_FRAMEBUFFER_MIXED_SAMPLES_COMBINATION_NV = 1000250002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT = 1000251000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_IMAGE_ARRAYS_FEATURES_EXT = 1000252000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_FEATURES_EXT = 1000254000,
+ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT = 1000254001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_PROPERTIES_EXT = 1000254002,
+ VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_INFO_EXT = 1000255000,
+ VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_FULL_SCREEN_EXCLUSIVE_EXT = 1000255002,
+ VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_WIN32_INFO_EXT = 1000255001,
+ VK_STRUCTURE_TYPE_HEADLESS_SURFACE_CREATE_INFO_EXT = 1000256000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_EXT = 1000259000,
+ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT = 1000259001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES_EXT = 1000259002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT = 1000260000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT = 1000265000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT = 1000267000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_EXECUTABLE_PROPERTIES_FEATURES_KHR = 1000269000,
+ VK_STRUCTURE_TYPE_PIPELINE_INFO_KHR = 1000269001,
+ VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_PROPERTIES_KHR = 1000269002,
+ VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INFO_KHR = 1000269003,
+ VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_STATISTIC_KHR = 1000269004,
+ VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INTERNAL_REPRESENTATION_KHR = 1000269005,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT = 1000276000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_PROPERTIES_NV = 1000277000,
+ VK_STRUCTURE_TYPE_GRAPHICS_SHADER_GROUP_CREATE_INFO_NV = 1000277001,
+ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV = 1000277002,
+ VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_TOKEN_NV = 1000277003,
+ VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NV = 1000277004,
+ VK_STRUCTURE_TYPE_GENERATED_COMMANDS_INFO_NV = 1000277005,
+ VK_STRUCTURE_TYPE_GENERATED_COMMANDS_MEMORY_REQUIREMENTS_INFO_NV = 1000277006,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_FEATURES_NV = 1000277007,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INHERITED_VIEWPORT_SCISSOR_FEATURES_NV = 1000278000,
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_VIEWPORT_SCISSOR_INFO_NV = 1000278001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT = 1000281000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES_EXT = 1000281001,
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDER_PASS_TRANSFORM_INFO_QCOM = 1000282000,
+ VK_STRUCTURE_TYPE_RENDER_PASS_TRANSFORM_BEGIN_INFO_QCOM = 1000282001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_MEMORY_REPORT_FEATURES_EXT = 1000284000,
+ VK_STRUCTURE_TYPE_DEVICE_DEVICE_MEMORY_REPORT_CREATE_INFO_EXT = 1000284001,
+ VK_STRUCTURE_TYPE_DEVICE_MEMORY_REPORT_CALLBACK_DATA_EXT = 1000284002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT = 1000286000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_PROPERTIES_EXT = 1000286001,
+ VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT = 1000287000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_PROPERTIES_EXT = 1000287001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT = 1000287002,
+ VK_STRUCTURE_TYPE_PIPELINE_LIBRARY_CREATE_INFO_KHR = 1000290000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES_EXT = 1000295000,
+ VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO_EXT = 1000295001,
+ VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO_EXT = 1000295002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES_EXT = 1000297000,
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_ENCODE_INFO_KHR = 1000299000,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_STRUCTURE_TYPE_VIDEO_ENCODE_RATE_CONTROL_INFO_KHR = 1000299001,
+#endif
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DIAGNOSTICS_CONFIG_FEATURES_NV = 1000300000,
+ VK_STRUCTURE_TYPE_DEVICE_DIAGNOSTICS_CONFIG_CREATE_INFO_NV = 1000300001,
+ VK_STRUCTURE_TYPE_MEMORY_BARRIER_2_KHR = 1000314000,
+ VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2_KHR = 1000314001,
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2_KHR = 1000314002,
+ VK_STRUCTURE_TYPE_DEPENDENCY_INFO_KHR = 1000314003,
+ VK_STRUCTURE_TYPE_SUBMIT_INFO_2_KHR = 1000314004,
+ VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR = 1000314005,
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO_KHR = 1000314006,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES_KHR = 1000314007,
+ VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_2_NV = 1000314008,
+ VK_STRUCTURE_TYPE_CHECKPOINT_DATA_2_NV = 1000314009,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR = 1000323000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES_KHR = 1000325000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_PROPERTIES_NV = 1000326000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_FEATURES_NV = 1000326001,
+ VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_ENUM_STATE_CREATE_INFO_NV = 1000326002,
+ VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_MOTION_TRIANGLES_DATA_NV = 1000327000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_MOTION_BLUR_FEATURES_NV = 1000327001,
+ VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MOTION_INFO_NV = 1000327002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_2_PLANE_444_FORMATS_FEATURES_EXT = 1000330000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_FEATURES_EXT = 1000332000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_PROPERTIES_EXT = 1000332001,
+ VK_STRUCTURE_TYPE_COPY_COMMAND_TRANSFORM_INFO_QCOM = 1000333000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES_EXT = 1000335000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_FEATURES_KHR = 1000336000,
+ VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2_KHR = 1000337000,
+ VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2_KHR = 1000337001,
+ VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2_KHR = 1000337002,
+ VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2_KHR = 1000337003,
+ VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2_KHR = 1000337004,
+ VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2_KHR = 1000337005,
+ VK_STRUCTURE_TYPE_BUFFER_COPY_2_KHR = 1000337006,
+ VK_STRUCTURE_TYPE_IMAGE_COPY_2_KHR = 1000337007,
+ VK_STRUCTURE_TYPE_IMAGE_BLIT_2_KHR = 1000337008,
+ VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2_KHR = 1000337009,
+ VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2_KHR = 1000337010,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_4444_FORMATS_FEATURES_EXT = 1000340000,
+ VK_STRUCTURE_TYPE_DIRECTFB_SURFACE_CREATE_INFO_EXT = 1000346000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MUTABLE_DESCRIPTOR_TYPE_FEATURES_VALVE = 1000351000,
+ VK_STRUCTURE_TYPE_MUTABLE_DESCRIPTOR_TYPE_CREATE_INFO_VALVE = 1000351002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT = 1000352000,
+ VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT = 1000352001,
+ VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT = 1000352002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRM_PROPERTIES_EXT = 1000353000,
+ VK_STRUCTURE_TYPE_IMPORT_MEMORY_ZIRCON_HANDLE_INFO_FUCHSIA = 1000364000,
+ VK_STRUCTURE_TYPE_MEMORY_ZIRCON_HANDLE_PROPERTIES_FUCHSIA = 1000364001,
+ VK_STRUCTURE_TYPE_MEMORY_GET_ZIRCON_HANDLE_INFO_FUCHSIA = 1000364002,
+ VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_ZIRCON_HANDLE_INFO_FUCHSIA = 1000365000,
+ VK_STRUCTURE_TYPE_SEMAPHORE_GET_ZIRCON_HANDLE_INFO_FUCHSIA = 1000365001,
+ VK_STRUCTURE_TYPE_SUBPASSS_SHADING_PIPELINE_CREATE_INFO_HUAWEI = 1000369000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_SHADING_FEATURES_HUAWEI = 1000369001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_SHADING_PROPERTIES_HUAWEI = 1000369002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT = 1000377000,
+ VK_STRUCTURE_TYPE_SCREEN_SURFACE_CREATE_INFO_QNX = 1000378000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COLOR_WRITE_ENABLE_FEATURES_EXT = 1000381000,
+ VK_STRUCTURE_TYPE_PIPELINE_COLOR_WRITE_CREATE_INFO_EXT = 1000381001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES_EXT = 1000388000,
+ VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES_EXT = 1000388001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_FEATURES_EXT = 1000392000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_PROPERTIES_EXT = 1000392001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES,
+ VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT,
+ VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
+ VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2,
+ VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2,
+ VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2,
+ VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2,
+ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO,
+ VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO_KHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO,
+ VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO,
+ VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO,
+ VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES,
+ VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO,
+ VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO,
+ VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO,
+ VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES,
+ VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO,
+ VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES2_EXT = VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES,
+ VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO,
+ VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO_KHR = VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO,
+ VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO,
+ VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
+ VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,
+ VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2,
+ VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2,
+ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2,
+ VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO,
+ VK_STRUCTURE_TYPE_SUBPASS_END_INFO_KHR = VK_STRUCTURE_TYPE_SUBPASS_END_INFO,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO,
+ VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES,
+ VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES,
+ VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO,
+ VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO,
+ VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES_KHR,
+ VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS,
+ VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES,
+ VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO,
+ VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2,
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2,
+ VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2,
+ VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2,
+ VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2_KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2,
+ VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO,
+ VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO,
+ VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO,
+ VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO,
+ VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES,
+ VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES,
+ VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO,
+ VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT_KHR = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES,
+ VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE_KHR = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES,
+ VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO,
+ VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO,
+ VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO,
+ VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO,
+ VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO_INTEL = VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_QUERY_CREATE_INFO_INTEL,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES,
+ VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT,
+ VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_ADDRESS_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT,
+ VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_EXT = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
+ VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES,
+ VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_KHR = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
+ VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO,
+ VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO,
+ VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES,
+ VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkStructureType;
+
+typedef enum VkImageLayout {
+ VK_IMAGE_LAYOUT_UNDEFINED = 0,
+ VK_IMAGE_LAYOUT_GENERAL = 1,
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4,
+ VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5,
+ VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6,
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7,
+ VK_IMAGE_LAYOUT_PREINITIALIZED = 8,
+ VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL = 1000117000,
+ VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL = 1000117001,
+ VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL = 1000241000,
+ VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL = 1000241001,
+ VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL = 1000241002,
+ VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL = 1000241003,
+ VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002,
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_IMAGE_LAYOUT_VIDEO_DECODE_DST_KHR = 1000024000,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_IMAGE_LAYOUT_VIDEO_DECODE_SRC_KHR = 1000024001,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_IMAGE_LAYOUT_VIDEO_DECODE_DPB_KHR = 1000024002,
+#endif
+ VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR = 1000111000,
+ VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT = 1000218000,
+ VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR = 1000164003,
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_IMAGE_LAYOUT_VIDEO_ENCODE_DST_KHR = 1000299000,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_IMAGE_LAYOUT_VIDEO_ENCODE_SRC_KHR = 1000299001,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_IMAGE_LAYOUT_VIDEO_ENCODE_DPB_KHR = 1000299002,
+#endif
+ VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL_KHR = 1000314000,
+ VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR = 1000314001,
+ VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL,
+ VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL,
+ VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NV = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR,
+ VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
+ VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL,
+ VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL,
+ VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL,
+ VK_IMAGE_LAYOUT_MAX_ENUM = 0x7FFFFFFF
+} VkImageLayout;
+
+typedef enum VkObjectType {
+ VK_OBJECT_TYPE_UNKNOWN = 0,
+ VK_OBJECT_TYPE_INSTANCE = 1,
+ VK_OBJECT_TYPE_PHYSICAL_DEVICE = 2,
+ VK_OBJECT_TYPE_DEVICE = 3,
+ VK_OBJECT_TYPE_QUEUE = 4,
+ VK_OBJECT_TYPE_SEMAPHORE = 5,
+ VK_OBJECT_TYPE_COMMAND_BUFFER = 6,
+ VK_OBJECT_TYPE_FENCE = 7,
+ VK_OBJECT_TYPE_DEVICE_MEMORY = 8,
+ VK_OBJECT_TYPE_BUFFER = 9,
+ VK_OBJECT_TYPE_IMAGE = 10,
+ VK_OBJECT_TYPE_EVENT = 11,
+ VK_OBJECT_TYPE_QUERY_POOL = 12,
+ VK_OBJECT_TYPE_BUFFER_VIEW = 13,
+ VK_OBJECT_TYPE_IMAGE_VIEW = 14,
+ VK_OBJECT_TYPE_SHADER_MODULE = 15,
+ VK_OBJECT_TYPE_PIPELINE_CACHE = 16,
+ VK_OBJECT_TYPE_PIPELINE_LAYOUT = 17,
+ VK_OBJECT_TYPE_RENDER_PASS = 18,
+ VK_OBJECT_TYPE_PIPELINE = 19,
+ VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT = 20,
+ VK_OBJECT_TYPE_SAMPLER = 21,
+ VK_OBJECT_TYPE_DESCRIPTOR_POOL = 22,
+ VK_OBJECT_TYPE_DESCRIPTOR_SET = 23,
+ VK_OBJECT_TYPE_FRAMEBUFFER = 24,
+ VK_OBJECT_TYPE_COMMAND_POOL = 25,
+ VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION = 1000156000,
+ VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE = 1000085000,
+ VK_OBJECT_TYPE_SURFACE_KHR = 1000000000,
+ VK_OBJECT_TYPE_SWAPCHAIN_KHR = 1000001000,
+ VK_OBJECT_TYPE_DISPLAY_KHR = 1000002000,
+ VK_OBJECT_TYPE_DISPLAY_MODE_KHR = 1000002001,
+ VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT = 1000011000,
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_OBJECT_TYPE_VIDEO_SESSION_KHR = 1000023000,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_OBJECT_TYPE_VIDEO_SESSION_PARAMETERS_KHR = 1000023001,
+#endif
+ VK_OBJECT_TYPE_CU_MODULE_NVX = 1000029000,
+ VK_OBJECT_TYPE_CU_FUNCTION_NVX = 1000029001,
+ VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT = 1000128000,
+ VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR = 1000150000,
+ VK_OBJECT_TYPE_VALIDATION_CACHE_EXT = 1000160000,
+ VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV = 1000165000,
+ VK_OBJECT_TYPE_PERFORMANCE_CONFIGURATION_INTEL = 1000210000,
+ VK_OBJECT_TYPE_DEFERRED_OPERATION_KHR = 1000268000,
+ VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NV = 1000277000,
+ VK_OBJECT_TYPE_PRIVATE_DATA_SLOT_EXT = 1000295000,
+ VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR = VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE,
+ VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR = VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION,
+ VK_OBJECT_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkObjectType;
+
+typedef enum VkVendorId {
+ VK_VENDOR_ID_VIV = 0x10001,
+ VK_VENDOR_ID_VSI = 0x10002,
+ VK_VENDOR_ID_KAZAN = 0x10003,
+ VK_VENDOR_ID_CODEPLAY = 0x10004,
+ VK_VENDOR_ID_MESA = 0x10005,
+ VK_VENDOR_ID_POCL = 0x10006,
+ VK_VENDOR_ID_MAX_ENUM = 0x7FFFFFFF
+} VkVendorId;
+
+typedef enum VkPipelineCacheHeaderVersion {
+ VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1,
+ VK_PIPELINE_CACHE_HEADER_VERSION_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineCacheHeaderVersion;
+
+typedef enum VkSystemAllocationScope {
+ VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0,
+ VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1,
+ VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2,
+ VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3,
+ VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4,
+ VK_SYSTEM_ALLOCATION_SCOPE_MAX_ENUM = 0x7FFFFFFF
+} VkSystemAllocationScope;
+
+typedef enum VkInternalAllocationType {
+ VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0,
+ VK_INTERNAL_ALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkInternalAllocationType;
+
+typedef enum VkFormat {
+ VK_FORMAT_UNDEFINED = 0,
+ VK_FORMAT_R4G4_UNORM_PACK8 = 1,
+ VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2,
+ VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3,
+ VK_FORMAT_R5G6B5_UNORM_PACK16 = 4,
+ VK_FORMAT_B5G6R5_UNORM_PACK16 = 5,
+ VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6,
+ VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7,
+ VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8,
+ VK_FORMAT_R8_UNORM = 9,
+ VK_FORMAT_R8_SNORM = 10,
+ VK_FORMAT_R8_USCALED = 11,
+ VK_FORMAT_R8_SSCALED = 12,
+ VK_FORMAT_R8_UINT = 13,
+ VK_FORMAT_R8_SINT = 14,
+ VK_FORMAT_R8_SRGB = 15,
+ VK_FORMAT_R8G8_UNORM = 16,
+ VK_FORMAT_R8G8_SNORM = 17,
+ VK_FORMAT_R8G8_USCALED = 18,
+ VK_FORMAT_R8G8_SSCALED = 19,
+ VK_FORMAT_R8G8_UINT = 20,
+ VK_FORMAT_R8G8_SINT = 21,
+ VK_FORMAT_R8G8_SRGB = 22,
+ VK_FORMAT_R8G8B8_UNORM = 23,
+ VK_FORMAT_R8G8B8_SNORM = 24,
+ VK_FORMAT_R8G8B8_USCALED = 25,
+ VK_FORMAT_R8G8B8_SSCALED = 26,
+ VK_FORMAT_R8G8B8_UINT = 27,
+ VK_FORMAT_R8G8B8_SINT = 28,
+ VK_FORMAT_R8G8B8_SRGB = 29,
+ VK_FORMAT_B8G8R8_UNORM = 30,
+ VK_FORMAT_B8G8R8_SNORM = 31,
+ VK_FORMAT_B8G8R8_USCALED = 32,
+ VK_FORMAT_B8G8R8_SSCALED = 33,
+ VK_FORMAT_B8G8R8_UINT = 34,
+ VK_FORMAT_B8G8R8_SINT = 35,
+ VK_FORMAT_B8G8R8_SRGB = 36,
+ VK_FORMAT_R8G8B8A8_UNORM = 37,
+ VK_FORMAT_R8G8B8A8_SNORM = 38,
+ VK_FORMAT_R8G8B8A8_USCALED = 39,
+ VK_FORMAT_R8G8B8A8_SSCALED = 40,
+ VK_FORMAT_R8G8B8A8_UINT = 41,
+ VK_FORMAT_R8G8B8A8_SINT = 42,
+ VK_FORMAT_R8G8B8A8_SRGB = 43,
+ VK_FORMAT_B8G8R8A8_UNORM = 44,
+ VK_FORMAT_B8G8R8A8_SNORM = 45,
+ VK_FORMAT_B8G8R8A8_USCALED = 46,
+ VK_FORMAT_B8G8R8A8_SSCALED = 47,
+ VK_FORMAT_B8G8R8A8_UINT = 48,
+ VK_FORMAT_B8G8R8A8_SINT = 49,
+ VK_FORMAT_B8G8R8A8_SRGB = 50,
+ VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51,
+ VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52,
+ VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53,
+ VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54,
+ VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55,
+ VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56,
+ VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57,
+ VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58,
+ VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59,
+ VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60,
+ VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61,
+ VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62,
+ VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63,
+ VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64,
+ VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65,
+ VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66,
+ VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67,
+ VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68,
+ VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69,
+ VK_FORMAT_R16_UNORM = 70,
+ VK_FORMAT_R16_SNORM = 71,
+ VK_FORMAT_R16_USCALED = 72,
+ VK_FORMAT_R16_SSCALED = 73,
+ VK_FORMAT_R16_UINT = 74,
+ VK_FORMAT_R16_SINT = 75,
+ VK_FORMAT_R16_SFLOAT = 76,
+ VK_FORMAT_R16G16_UNORM = 77,
+ VK_FORMAT_R16G16_SNORM = 78,
+ VK_FORMAT_R16G16_USCALED = 79,
+ VK_FORMAT_R16G16_SSCALED = 80,
+ VK_FORMAT_R16G16_UINT = 81,
+ VK_FORMAT_R16G16_SINT = 82,
+ VK_FORMAT_R16G16_SFLOAT = 83,
+ VK_FORMAT_R16G16B16_UNORM = 84,
+ VK_FORMAT_R16G16B16_SNORM = 85,
+ VK_FORMAT_R16G16B16_USCALED = 86,
+ VK_FORMAT_R16G16B16_SSCALED = 87,
+ VK_FORMAT_R16G16B16_UINT = 88,
+ VK_FORMAT_R16G16B16_SINT = 89,
+ VK_FORMAT_R16G16B16_SFLOAT = 90,
+ VK_FORMAT_R16G16B16A16_UNORM = 91,
+ VK_FORMAT_R16G16B16A16_SNORM = 92,
+ VK_FORMAT_R16G16B16A16_USCALED = 93,
+ VK_FORMAT_R16G16B16A16_SSCALED = 94,
+ VK_FORMAT_R16G16B16A16_UINT = 95,
+ VK_FORMAT_R16G16B16A16_SINT = 96,
+ VK_FORMAT_R16G16B16A16_SFLOAT = 97,
+ VK_FORMAT_R32_UINT = 98,
+ VK_FORMAT_R32_SINT = 99,
+ VK_FORMAT_R32_SFLOAT = 100,
+ VK_FORMAT_R32G32_UINT = 101,
+ VK_FORMAT_R32G32_SINT = 102,
+ VK_FORMAT_R32G32_SFLOAT = 103,
+ VK_FORMAT_R32G32B32_UINT = 104,
+ VK_FORMAT_R32G32B32_SINT = 105,
+ VK_FORMAT_R32G32B32_SFLOAT = 106,
+ VK_FORMAT_R32G32B32A32_UINT = 107,
+ VK_FORMAT_R32G32B32A32_SINT = 108,
+ VK_FORMAT_R32G32B32A32_SFLOAT = 109,
+ VK_FORMAT_R64_UINT = 110,
+ VK_FORMAT_R64_SINT = 111,
+ VK_FORMAT_R64_SFLOAT = 112,
+ VK_FORMAT_R64G64_UINT = 113,
+ VK_FORMAT_R64G64_SINT = 114,
+ VK_FORMAT_R64G64_SFLOAT = 115,
+ VK_FORMAT_R64G64B64_UINT = 116,
+ VK_FORMAT_R64G64B64_SINT = 117,
+ VK_FORMAT_R64G64B64_SFLOAT = 118,
+ VK_FORMAT_R64G64B64A64_UINT = 119,
+ VK_FORMAT_R64G64B64A64_SINT = 120,
+ VK_FORMAT_R64G64B64A64_SFLOAT = 121,
+ VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122,
+ VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123,
+ VK_FORMAT_D16_UNORM = 124,
+ VK_FORMAT_X8_D24_UNORM_PACK32 = 125,
+ VK_FORMAT_D32_SFLOAT = 126,
+ VK_FORMAT_S8_UINT = 127,
+ VK_FORMAT_D16_UNORM_S8_UINT = 128,
+ VK_FORMAT_D24_UNORM_S8_UINT = 129,
+ VK_FORMAT_D32_SFLOAT_S8_UINT = 130,
+ VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131,
+ VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132,
+ VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133,
+ VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134,
+ VK_FORMAT_BC2_UNORM_BLOCK = 135,
+ VK_FORMAT_BC2_SRGB_BLOCK = 136,
+ VK_FORMAT_BC3_UNORM_BLOCK = 137,
+ VK_FORMAT_BC3_SRGB_BLOCK = 138,
+ VK_FORMAT_BC4_UNORM_BLOCK = 139,
+ VK_FORMAT_BC4_SNORM_BLOCK = 140,
+ VK_FORMAT_BC5_UNORM_BLOCK = 141,
+ VK_FORMAT_BC5_SNORM_BLOCK = 142,
+ VK_FORMAT_BC6H_UFLOAT_BLOCK = 143,
+ VK_FORMAT_BC6H_SFLOAT_BLOCK = 144,
+ VK_FORMAT_BC7_UNORM_BLOCK = 145,
+ VK_FORMAT_BC7_SRGB_BLOCK = 146,
+ VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147,
+ VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148,
+ VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149,
+ VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150,
+ VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151,
+ VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152,
+ VK_FORMAT_EAC_R11_UNORM_BLOCK = 153,
+ VK_FORMAT_EAC_R11_SNORM_BLOCK = 154,
+ VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155,
+ VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156,
+ VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157,
+ VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158,
+ VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159,
+ VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160,
+ VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161,
+ VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162,
+ VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163,
+ VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164,
+ VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165,
+ VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166,
+ VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167,
+ VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168,
+ VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169,
+ VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170,
+ VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171,
+ VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172,
+ VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173,
+ VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174,
+ VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175,
+ VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176,
+ VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177,
+ VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178,
+ VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179,
+ VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180,
+ VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181,
+ VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182,
+ VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183,
+ VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184,
+ VK_FORMAT_G8B8G8R8_422_UNORM = 1000156000,
+ VK_FORMAT_B8G8R8G8_422_UNORM = 1000156001,
+ VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM = 1000156002,
+ VK_FORMAT_G8_B8R8_2PLANE_420_UNORM = 1000156003,
+ VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM = 1000156004,
+ VK_FORMAT_G8_B8R8_2PLANE_422_UNORM = 1000156005,
+ VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM = 1000156006,
+ VK_FORMAT_R10X6_UNORM_PACK16 = 1000156007,
+ VK_FORMAT_R10X6G10X6_UNORM_2PACK16 = 1000156008,
+ VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 = 1000156009,
+ VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16 = 1000156010,
+ VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16 = 1000156011,
+ VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16 = 1000156012,
+ VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 = 1000156013,
+ VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16 = 1000156014,
+ VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16 = 1000156015,
+ VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16 = 1000156016,
+ VK_FORMAT_R12X4_UNORM_PACK16 = 1000156017,
+ VK_FORMAT_R12X4G12X4_UNORM_2PACK16 = 1000156018,
+ VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16 = 1000156019,
+ VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16 = 1000156020,
+ VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16 = 1000156021,
+ VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16 = 1000156022,
+ VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16 = 1000156023,
+ VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16 = 1000156024,
+ VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16 = 1000156025,
+ VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16 = 1000156026,
+ VK_FORMAT_G16B16G16R16_422_UNORM = 1000156027,
+ VK_FORMAT_B16G16R16G16_422_UNORM = 1000156028,
+ VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM = 1000156029,
+ VK_FORMAT_G16_B16R16_2PLANE_420_UNORM = 1000156030,
+ VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM = 1000156031,
+ VK_FORMAT_G16_B16R16_2PLANE_422_UNORM = 1000156032,
+ VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM = 1000156033,
+ VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG = 1000054000,
+ VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG = 1000054001,
+ VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG = 1000054002,
+ VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG = 1000054003,
+ VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG = 1000054004,
+ VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG = 1000054005,
+ VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG = 1000054006,
+ VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG = 1000054007,
+ VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT = 1000066000,
+ VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT = 1000066001,
+ VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT = 1000066002,
+ VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT = 1000066003,
+ VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT = 1000066004,
+ VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT = 1000066005,
+ VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT = 1000066006,
+ VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT = 1000066007,
+ VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT = 1000066008,
+ VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT = 1000066009,
+ VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT = 1000066010,
+ VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT = 1000066011,
+ VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT = 1000066012,
+ VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK_EXT = 1000066013,
+ VK_FORMAT_G8_B8R8_2PLANE_444_UNORM_EXT = 1000330000,
+ VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16_EXT = 1000330001,
+ VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16_EXT = 1000330002,
+ VK_FORMAT_G16_B16R16_2PLANE_444_UNORM_EXT = 1000330003,
+ VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT = 1000340000,
+ VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT = 1000340001,
+ VK_FORMAT_G8B8G8R8_422_UNORM_KHR = VK_FORMAT_G8B8G8R8_422_UNORM,
+ VK_FORMAT_B8G8R8G8_422_UNORM_KHR = VK_FORMAT_B8G8R8G8_422_UNORM,
+ VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
+ VK_FORMAT_G8_B8R8_2PLANE_420_UNORM_KHR = VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
+ VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
+ VK_FORMAT_G8_B8R8_2PLANE_422_UNORM_KHR = VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
+ VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
+ VK_FORMAT_R10X6_UNORM_PACK16_KHR = VK_FORMAT_R10X6_UNORM_PACK16,
+ VK_FORMAT_R10X6G10X6_UNORM_2PACK16_KHR = VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
+ VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16_KHR = VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
+ VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16_KHR = VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
+ VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16_KHR = VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
+ VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
+ VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
+ VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
+ VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
+ VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
+ VK_FORMAT_R12X4_UNORM_PACK16_KHR = VK_FORMAT_R12X4_UNORM_PACK16,
+ VK_FORMAT_R12X4G12X4_UNORM_2PACK16_KHR = VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
+ VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16_KHR = VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
+ VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16_KHR = VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
+ VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16_KHR = VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
+ VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
+ VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
+ VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
+ VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
+ VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
+ VK_FORMAT_G16B16G16R16_422_UNORM_KHR = VK_FORMAT_G16B16G16R16_422_UNORM,
+ VK_FORMAT_B16G16R16G16_422_UNORM_KHR = VK_FORMAT_B16G16R16G16_422_UNORM,
+ VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
+ VK_FORMAT_G16_B16R16_2PLANE_420_UNORM_KHR = VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
+ VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
+ VK_FORMAT_G16_B16R16_2PLANE_422_UNORM_KHR = VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
+ VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
+ VK_FORMAT_MAX_ENUM = 0x7FFFFFFF
+} VkFormat;
+
+typedef enum VkImageTiling {
+ VK_IMAGE_TILING_OPTIMAL = 0,
+ VK_IMAGE_TILING_LINEAR = 1,
+ VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT = 1000158000,
+ VK_IMAGE_TILING_MAX_ENUM = 0x7FFFFFFF
+} VkImageTiling;
+
+typedef enum VkImageType {
+ VK_IMAGE_TYPE_1D = 0,
+ VK_IMAGE_TYPE_2D = 1,
+ VK_IMAGE_TYPE_3D = 2,
+ VK_IMAGE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkImageType;
+
+typedef enum VkPhysicalDeviceType {
+ VK_PHYSICAL_DEVICE_TYPE_OTHER = 0,
+ VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1,
+ VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2,
+ VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3,
+ VK_PHYSICAL_DEVICE_TYPE_CPU = 4,
+ VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkPhysicalDeviceType;
+
+typedef enum VkQueryType {
+ VK_QUERY_TYPE_OCCLUSION = 0,
+ VK_QUERY_TYPE_PIPELINE_STATISTICS = 1,
+ VK_QUERY_TYPE_TIMESTAMP = 2,
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_QUERY_TYPE_RESULT_STATUS_ONLY_KHR = 1000023000,
+#endif
+ VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT = 1000028004,
+ VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR = 1000116000,
+ VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR = 1000150000,
+ VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHR = 1000150001,
+ VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_NV = 1000165000,
+ VK_QUERY_TYPE_PERFORMANCE_QUERY_INTEL = 1000210000,
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_QUERY_TYPE_VIDEO_ENCODE_BITSTREAM_BUFFER_RANGE_KHR = 1000299000,
+#endif
+ VK_QUERY_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkQueryType;
+
+typedef enum VkSharingMode {
+ VK_SHARING_MODE_EXCLUSIVE = 0,
+ VK_SHARING_MODE_CONCURRENT = 1,
+ VK_SHARING_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSharingMode;
+
+typedef enum VkComponentSwizzle {
+ VK_COMPONENT_SWIZZLE_IDENTITY = 0,
+ VK_COMPONENT_SWIZZLE_ZERO = 1,
+ VK_COMPONENT_SWIZZLE_ONE = 2,
+ VK_COMPONENT_SWIZZLE_R = 3,
+ VK_COMPONENT_SWIZZLE_G = 4,
+ VK_COMPONENT_SWIZZLE_B = 5,
+ VK_COMPONENT_SWIZZLE_A = 6,
+ VK_COMPONENT_SWIZZLE_MAX_ENUM = 0x7FFFFFFF
+} VkComponentSwizzle;
+
+typedef enum VkImageViewType {
+ VK_IMAGE_VIEW_TYPE_1D = 0,
+ VK_IMAGE_VIEW_TYPE_2D = 1,
+ VK_IMAGE_VIEW_TYPE_3D = 2,
+ VK_IMAGE_VIEW_TYPE_CUBE = 3,
+ VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4,
+ VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5,
+ VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6,
+ VK_IMAGE_VIEW_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkImageViewType;
+
+typedef enum VkBlendFactor {
+ VK_BLEND_FACTOR_ZERO = 0,
+ VK_BLEND_FACTOR_ONE = 1,
+ VK_BLEND_FACTOR_SRC_COLOR = 2,
+ VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3,
+ VK_BLEND_FACTOR_DST_COLOR = 4,
+ VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5,
+ VK_BLEND_FACTOR_SRC_ALPHA = 6,
+ VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7,
+ VK_BLEND_FACTOR_DST_ALPHA = 8,
+ VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9,
+ VK_BLEND_FACTOR_CONSTANT_COLOR = 10,
+ VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
+ VK_BLEND_FACTOR_CONSTANT_ALPHA = 12,
+ VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
+ VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14,
+ VK_BLEND_FACTOR_SRC1_COLOR = 15,
+ VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16,
+ VK_BLEND_FACTOR_SRC1_ALPHA = 17,
+ VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18,
+ VK_BLEND_FACTOR_MAX_ENUM = 0x7FFFFFFF
+} VkBlendFactor;
+
+typedef enum VkBlendOp {
+ VK_BLEND_OP_ADD = 0,
+ VK_BLEND_OP_SUBTRACT = 1,
+ VK_BLEND_OP_REVERSE_SUBTRACT = 2,
+ VK_BLEND_OP_MIN = 3,
+ VK_BLEND_OP_MAX = 4,
+ VK_BLEND_OP_ZERO_EXT = 1000148000,
+ VK_BLEND_OP_SRC_EXT = 1000148001,
+ VK_BLEND_OP_DST_EXT = 1000148002,
+ VK_BLEND_OP_SRC_OVER_EXT = 1000148003,
+ VK_BLEND_OP_DST_OVER_EXT = 1000148004,
+ VK_BLEND_OP_SRC_IN_EXT = 1000148005,
+ VK_BLEND_OP_DST_IN_EXT = 1000148006,
+ VK_BLEND_OP_SRC_OUT_EXT = 1000148007,
+ VK_BLEND_OP_DST_OUT_EXT = 1000148008,
+ VK_BLEND_OP_SRC_ATOP_EXT = 1000148009,
+ VK_BLEND_OP_DST_ATOP_EXT = 1000148010,
+ VK_BLEND_OP_XOR_EXT = 1000148011,
+ VK_BLEND_OP_MULTIPLY_EXT = 1000148012,
+ VK_BLEND_OP_SCREEN_EXT = 1000148013,
+ VK_BLEND_OP_OVERLAY_EXT = 1000148014,
+ VK_BLEND_OP_DARKEN_EXT = 1000148015,
+ VK_BLEND_OP_LIGHTEN_EXT = 1000148016,
+ VK_BLEND_OP_COLORDODGE_EXT = 1000148017,
+ VK_BLEND_OP_COLORBURN_EXT = 1000148018,
+ VK_BLEND_OP_HARDLIGHT_EXT = 1000148019,
+ VK_BLEND_OP_SOFTLIGHT_EXT = 1000148020,
+ VK_BLEND_OP_DIFFERENCE_EXT = 1000148021,
+ VK_BLEND_OP_EXCLUSION_EXT = 1000148022,
+ VK_BLEND_OP_INVERT_EXT = 1000148023,
+ VK_BLEND_OP_INVERT_RGB_EXT = 1000148024,
+ VK_BLEND_OP_LINEARDODGE_EXT = 1000148025,
+ VK_BLEND_OP_LINEARBURN_EXT = 1000148026,
+ VK_BLEND_OP_VIVIDLIGHT_EXT = 1000148027,
+ VK_BLEND_OP_LINEARLIGHT_EXT = 1000148028,
+ VK_BLEND_OP_PINLIGHT_EXT = 1000148029,
+ VK_BLEND_OP_HARDMIX_EXT = 1000148030,
+ VK_BLEND_OP_HSL_HUE_EXT = 1000148031,
+ VK_BLEND_OP_HSL_SATURATION_EXT = 1000148032,
+ VK_BLEND_OP_HSL_COLOR_EXT = 1000148033,
+ VK_BLEND_OP_HSL_LUMINOSITY_EXT = 1000148034,
+ VK_BLEND_OP_PLUS_EXT = 1000148035,
+ VK_BLEND_OP_PLUS_CLAMPED_EXT = 1000148036,
+ VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT = 1000148037,
+ VK_BLEND_OP_PLUS_DARKER_EXT = 1000148038,
+ VK_BLEND_OP_MINUS_EXT = 1000148039,
+ VK_BLEND_OP_MINUS_CLAMPED_EXT = 1000148040,
+ VK_BLEND_OP_CONTRAST_EXT = 1000148041,
+ VK_BLEND_OP_INVERT_OVG_EXT = 1000148042,
+ VK_BLEND_OP_RED_EXT = 1000148043,
+ VK_BLEND_OP_GREEN_EXT = 1000148044,
+ VK_BLEND_OP_BLUE_EXT = 1000148045,
+ VK_BLEND_OP_MAX_ENUM = 0x7FFFFFFF
+} VkBlendOp;
+
+typedef enum VkCompareOp {
+ VK_COMPARE_OP_NEVER = 0,
+ VK_COMPARE_OP_LESS = 1,
+ VK_COMPARE_OP_EQUAL = 2,
+ VK_COMPARE_OP_LESS_OR_EQUAL = 3,
+ VK_COMPARE_OP_GREATER = 4,
+ VK_COMPARE_OP_NOT_EQUAL = 5,
+ VK_COMPARE_OP_GREATER_OR_EQUAL = 6,
+ VK_COMPARE_OP_ALWAYS = 7,
+ VK_COMPARE_OP_MAX_ENUM = 0x7FFFFFFF
+} VkCompareOp;
+
+typedef enum VkDynamicState {
+ VK_DYNAMIC_STATE_VIEWPORT = 0,
+ VK_DYNAMIC_STATE_SCISSOR = 1,
+ VK_DYNAMIC_STATE_LINE_WIDTH = 2,
+ VK_DYNAMIC_STATE_DEPTH_BIAS = 3,
+ VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4,
+ VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5,
+ VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6,
+ VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7,
+ VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8,
+ VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV = 1000087000,
+ VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT = 1000099000,
+ VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT = 1000143000,
+ VK_DYNAMIC_STATE_RAY_TRACING_PIPELINE_STACK_SIZE_KHR = 1000347000,
+ VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV = 1000164004,
+ VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV = 1000164006,
+ VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV = 1000205001,
+ VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR = 1000226000,
+ VK_DYNAMIC_STATE_LINE_STIPPLE_EXT = 1000259000,
+ VK_DYNAMIC_STATE_CULL_MODE_EXT = 1000267000,
+ VK_DYNAMIC_STATE_FRONT_FACE_EXT = 1000267001,
+ VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT = 1000267002,
+ VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT = 1000267003,
+ VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT = 1000267004,
+ VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT = 1000267005,
+ VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT = 1000267006,
+ VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT = 1000267007,
+ VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT = 1000267008,
+ VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT = 1000267009,
+ VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT = 1000267010,
+ VK_DYNAMIC_STATE_STENCIL_OP_EXT = 1000267011,
+ VK_DYNAMIC_STATE_VERTEX_INPUT_EXT = 1000352000,
+ VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT = 1000377000,
+ VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT = 1000377001,
+ VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE_EXT = 1000377002,
+ VK_DYNAMIC_STATE_LOGIC_OP_EXT = 1000377003,
+ VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT = 1000377004,
+ VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT = 1000381000,
+ VK_DYNAMIC_STATE_MAX_ENUM = 0x7FFFFFFF
+} VkDynamicState;
+
+typedef enum VkFrontFace {
+ VK_FRONT_FACE_COUNTER_CLOCKWISE = 0,
+ VK_FRONT_FACE_CLOCKWISE = 1,
+ VK_FRONT_FACE_MAX_ENUM = 0x7FFFFFFF
+} VkFrontFace;
+
+typedef enum VkVertexInputRate {
+ VK_VERTEX_INPUT_RATE_VERTEX = 0,
+ VK_VERTEX_INPUT_RATE_INSTANCE = 1,
+ VK_VERTEX_INPUT_RATE_MAX_ENUM = 0x7FFFFFFF
+} VkVertexInputRate;
+
+typedef enum VkPrimitiveTopology {
+ VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0,
+ VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1,
+ VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5,
+ VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6,
+ VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9,
+ VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10,
+ VK_PRIMITIVE_TOPOLOGY_MAX_ENUM = 0x7FFFFFFF
+} VkPrimitiveTopology;
+
+typedef enum VkPolygonMode {
+ VK_POLYGON_MODE_FILL = 0,
+ VK_POLYGON_MODE_LINE = 1,
+ VK_POLYGON_MODE_POINT = 2,
+ VK_POLYGON_MODE_FILL_RECTANGLE_NV = 1000153000,
+ VK_POLYGON_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkPolygonMode;
+
+typedef enum VkStencilOp {
+ VK_STENCIL_OP_KEEP = 0,
+ VK_STENCIL_OP_ZERO = 1,
+ VK_STENCIL_OP_REPLACE = 2,
+ VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3,
+ VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4,
+ VK_STENCIL_OP_INVERT = 5,
+ VK_STENCIL_OP_INCREMENT_AND_WRAP = 6,
+ VK_STENCIL_OP_DECREMENT_AND_WRAP = 7,
+ VK_STENCIL_OP_MAX_ENUM = 0x7FFFFFFF
+} VkStencilOp;
+
+typedef enum VkLogicOp {
+ VK_LOGIC_OP_CLEAR = 0,
+ VK_LOGIC_OP_AND = 1,
+ VK_LOGIC_OP_AND_REVERSE = 2,
+ VK_LOGIC_OP_COPY = 3,
+ VK_LOGIC_OP_AND_INVERTED = 4,
+ VK_LOGIC_OP_NO_OP = 5,
+ VK_LOGIC_OP_XOR = 6,
+ VK_LOGIC_OP_OR = 7,
+ VK_LOGIC_OP_NOR = 8,
+ VK_LOGIC_OP_EQUIVALENT = 9,
+ VK_LOGIC_OP_INVERT = 10,
+ VK_LOGIC_OP_OR_REVERSE = 11,
+ VK_LOGIC_OP_COPY_INVERTED = 12,
+ VK_LOGIC_OP_OR_INVERTED = 13,
+ VK_LOGIC_OP_NAND = 14,
+ VK_LOGIC_OP_SET = 15,
+ VK_LOGIC_OP_MAX_ENUM = 0x7FFFFFFF
+} VkLogicOp;
+
+typedef enum VkBorderColor {
+ VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0,
+ VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1,
+ VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2,
+ VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3,
+ VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4,
+ VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5,
+ VK_BORDER_COLOR_FLOAT_CUSTOM_EXT = 1000287003,
+ VK_BORDER_COLOR_INT_CUSTOM_EXT = 1000287004,
+ VK_BORDER_COLOR_MAX_ENUM = 0x7FFFFFFF
+} VkBorderColor;
+
+typedef enum VkFilter {
+ VK_FILTER_NEAREST = 0,
+ VK_FILTER_LINEAR = 1,
+ VK_FILTER_CUBIC_IMG = 1000015000,
+ VK_FILTER_CUBIC_EXT = VK_FILTER_CUBIC_IMG,
+ VK_FILTER_MAX_ENUM = 0x7FFFFFFF
+} VkFilter;
+
+typedef enum VkSamplerAddressMode {
+ VK_SAMPLER_ADDRESS_MODE_REPEAT = 0,
+ VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1,
+ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2,
+ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3,
+ VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4,
+ VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE_KHR = VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE,
+ VK_SAMPLER_ADDRESS_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerAddressMode;
+
+typedef enum VkSamplerMipmapMode {
+ VK_SAMPLER_MIPMAP_MODE_NEAREST = 0,
+ VK_SAMPLER_MIPMAP_MODE_LINEAR = 1,
+ VK_SAMPLER_MIPMAP_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerMipmapMode;
+
+typedef enum VkDescriptorType {
+ VK_DESCRIPTOR_TYPE_SAMPLER = 0,
+ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1,
+ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2,
+ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3,
+ VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4,
+ VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5,
+ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6,
+ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7,
+ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8,
+ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
+ VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10,
+ VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT = 1000138000,
+ VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR = 1000150000,
+ VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV = 1000165000,
+ VK_DESCRIPTOR_TYPE_MUTABLE_VALVE = 1000351000,
+ VK_DESCRIPTOR_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorType;
+
+typedef enum VkAttachmentLoadOp {
+ VK_ATTACHMENT_LOAD_OP_LOAD = 0,
+ VK_ATTACHMENT_LOAD_OP_CLEAR = 1,
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2,
+ VK_ATTACHMENT_LOAD_OP_MAX_ENUM = 0x7FFFFFFF
+} VkAttachmentLoadOp;
+
+typedef enum VkAttachmentStoreOp {
+ VK_ATTACHMENT_STORE_OP_STORE = 0,
+ VK_ATTACHMENT_STORE_OP_DONT_CARE = 1,
+ VK_ATTACHMENT_STORE_OP_NONE_QCOM = 1000301000,
+ VK_ATTACHMENT_STORE_OP_MAX_ENUM = 0x7FFFFFFF
+} VkAttachmentStoreOp;
+
+typedef enum VkPipelineBindPoint {
+ VK_PIPELINE_BIND_POINT_GRAPHICS = 0,
+ VK_PIPELINE_BIND_POINT_COMPUTE = 1,
+ VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR = 1000165000,
+ VK_PIPELINE_BIND_POINT_SUBPASS_SHADING_HUAWEI = 1000369003,
+ VK_PIPELINE_BIND_POINT_RAY_TRACING_NV = VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR,
+ VK_PIPELINE_BIND_POINT_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineBindPoint;
+
+typedef enum VkCommandBufferLevel {
+ VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0,
+ VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1,
+ VK_COMMAND_BUFFER_LEVEL_MAX_ENUM = 0x7FFFFFFF
+} VkCommandBufferLevel;
+
+typedef enum VkIndexType {
+ VK_INDEX_TYPE_UINT16 = 0,
+ VK_INDEX_TYPE_UINT32 = 1,
+ VK_INDEX_TYPE_NONE_KHR = 1000165000,
+ VK_INDEX_TYPE_UINT8_EXT = 1000265000,
+ VK_INDEX_TYPE_NONE_NV = VK_INDEX_TYPE_NONE_KHR,
+ VK_INDEX_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkIndexType;
+
+typedef enum VkSubpassContents {
+ VK_SUBPASS_CONTENTS_INLINE = 0,
+ VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1,
+ VK_SUBPASS_CONTENTS_MAX_ENUM = 0x7FFFFFFF
+} VkSubpassContents;
+
+typedef enum VkAccessFlagBits {
+ VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001,
+ VK_ACCESS_INDEX_READ_BIT = 0x00000002,
+ VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004,
+ VK_ACCESS_UNIFORM_READ_BIT = 0x00000008,
+ VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010,
+ VK_ACCESS_SHADER_READ_BIT = 0x00000020,
+ VK_ACCESS_SHADER_WRITE_BIT = 0x00000040,
+ VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080,
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100,
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200,
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400,
+ VK_ACCESS_TRANSFER_READ_BIT = 0x00000800,
+ VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000,
+ VK_ACCESS_HOST_READ_BIT = 0x00002000,
+ VK_ACCESS_HOST_WRITE_BIT = 0x00004000,
+ VK_ACCESS_MEMORY_READ_BIT = 0x00008000,
+ VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000,
+ VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT = 0x02000000,
+ VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT = 0x04000000,
+ VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT = 0x08000000,
+ VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT = 0x00100000,
+ VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT = 0x00080000,
+ VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR = 0x00200000,
+ VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR = 0x00400000,
+ VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT = 0x01000000,
+ VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR = 0x00800000,
+ VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV = 0x00020000,
+ VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_NV = 0x00040000,
+ VK_ACCESS_NONE_KHR = 0,
+ VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV = VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR,
+ VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_NV = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR,
+ VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_NV = VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR,
+ VK_ACCESS_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkAccessFlagBits;
+typedef VkFlags VkAccessFlags;
+
+typedef enum VkImageAspectFlagBits {
+ VK_IMAGE_ASPECT_COLOR_BIT = 0x00000001,
+ VK_IMAGE_ASPECT_DEPTH_BIT = 0x00000002,
+ VK_IMAGE_ASPECT_STENCIL_BIT = 0x00000004,
+ VK_IMAGE_ASPECT_METADATA_BIT = 0x00000008,
+ VK_IMAGE_ASPECT_PLANE_0_BIT = 0x00000010,
+ VK_IMAGE_ASPECT_PLANE_1_BIT = 0x00000020,
+ VK_IMAGE_ASPECT_PLANE_2_BIT = 0x00000040,
+ VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXT = 0x00000080,
+ VK_IMAGE_ASPECT_MEMORY_PLANE_1_BIT_EXT = 0x00000100,
+ VK_IMAGE_ASPECT_MEMORY_PLANE_2_BIT_EXT = 0x00000200,
+ VK_IMAGE_ASPECT_MEMORY_PLANE_3_BIT_EXT = 0x00000400,
+ VK_IMAGE_ASPECT_PLANE_0_BIT_KHR = VK_IMAGE_ASPECT_PLANE_0_BIT,
+ VK_IMAGE_ASPECT_PLANE_1_BIT_KHR = VK_IMAGE_ASPECT_PLANE_1_BIT,
+ VK_IMAGE_ASPECT_PLANE_2_BIT_KHR = VK_IMAGE_ASPECT_PLANE_2_BIT,
+ VK_IMAGE_ASPECT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkImageAspectFlagBits;
+typedef VkFlags VkImageAspectFlags;
+
+typedef enum VkFormatFeatureFlagBits {
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 0x00000001,
+ VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 0x00000002,
+ VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004,
+ VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008,
+ VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 0x00000010,
+ VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020,
+ VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 0x00000040,
+ VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 0x00000080,
+ VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100,
+ VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200,
+ VK_FORMAT_FEATURE_BLIT_SRC_BIT = 0x00000400,
+ VK_FORMAT_FEATURE_BLIT_DST_BIT = 0x00000800,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 0x00001000,
+ VK_FORMAT_FEATURE_TRANSFER_SRC_BIT = 0x00004000,
+ VK_FORMAT_FEATURE_TRANSFER_DST_BIT = 0x00008000,
+ VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT = 0x00020000,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT = 0x00040000,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT = 0x00080000,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT = 0x00100000,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT = 0x00200000,
+ VK_FORMAT_FEATURE_DISJOINT_BIT = 0x00400000,
+ VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT = 0x00800000,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT = 0x00010000,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG = 0x00002000,
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_FORMAT_FEATURE_VIDEO_DECODE_OUTPUT_BIT_KHR = 0x02000000,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_FORMAT_FEATURE_VIDEO_DECODE_DPB_BIT_KHR = 0x04000000,
+#endif
+ VK_FORMAT_FEATURE_ACCELERATION_STRUCTURE_VERTEX_BUFFER_BIT_KHR = 0x20000000,
+ VK_FORMAT_FEATURE_FRAGMENT_DENSITY_MAP_BIT_EXT = 0x01000000,
+ VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x40000000,
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_FORMAT_FEATURE_VIDEO_ENCODE_INPUT_BIT_KHR = 0x08000000,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_FORMAT_FEATURE_VIDEO_ENCODE_DPB_BIT_KHR = 0x10000000,
+#endif
+ VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR = VK_FORMAT_FEATURE_TRANSFER_SRC_BIT,
+ VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR = VK_FORMAT_FEATURE_TRANSFER_DST_BIT,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT_EXT = VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT,
+ VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT_KHR = VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT,
+ VK_FORMAT_FEATURE_DISJOINT_BIT_KHR = VK_FORMAT_FEATURE_DISJOINT_BIT,
+ VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT_KHR = VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT = VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG,
+ VK_FORMAT_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkFormatFeatureFlagBits;
+typedef VkFlags VkFormatFeatureFlags;
+
+typedef enum VkImageCreateFlagBits {
+ VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 0x00000001,
+ VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
+ VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
+ VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000008,
+ VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000010,
+ VK_IMAGE_CREATE_ALIAS_BIT = 0x00000400,
+ VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT = 0x00000040,
+ VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT = 0x00000020,
+ VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT = 0x00000080,
+ VK_IMAGE_CREATE_EXTENDED_USAGE_BIT = 0x00000100,
+ VK_IMAGE_CREATE_PROTECTED_BIT = 0x00000800,
+ VK_IMAGE_CREATE_DISJOINT_BIT = 0x00000200,
+ VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV = 0x00002000,
+ VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT = 0x00001000,
+ VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT = 0x00004000,
+ VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT,
+ VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR = VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT,
+ VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_KHR = VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT,
+ VK_IMAGE_CREATE_EXTENDED_USAGE_BIT_KHR = VK_IMAGE_CREATE_EXTENDED_USAGE_BIT,
+ VK_IMAGE_CREATE_DISJOINT_BIT_KHR = VK_IMAGE_CREATE_DISJOINT_BIT,
+ VK_IMAGE_CREATE_ALIAS_BIT_KHR = VK_IMAGE_CREATE_ALIAS_BIT,
+ VK_IMAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkImageCreateFlagBits;
+typedef VkFlags VkImageCreateFlags;
+
+typedef enum VkSampleCountFlagBits {
+ VK_SAMPLE_COUNT_1_BIT = 0x00000001,
+ VK_SAMPLE_COUNT_2_BIT = 0x00000002,
+ VK_SAMPLE_COUNT_4_BIT = 0x00000004,
+ VK_SAMPLE_COUNT_8_BIT = 0x00000008,
+ VK_SAMPLE_COUNT_16_BIT = 0x00000010,
+ VK_SAMPLE_COUNT_32_BIT = 0x00000020,
+ VK_SAMPLE_COUNT_64_BIT = 0x00000040,
+ VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSampleCountFlagBits;
+typedef VkFlags VkSampleCountFlags;
+
+typedef enum VkImageUsageFlagBits {
+ VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 0x00000001,
+ VK_IMAGE_USAGE_TRANSFER_DST_BIT = 0x00000002,
+ VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004,
+ VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008,
+ VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010,
+ VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000020,
+ VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040,
+ VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080,
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_IMAGE_USAGE_VIDEO_DECODE_DST_BIT_KHR = 0x00000400,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_IMAGE_USAGE_VIDEO_DECODE_SRC_BIT_KHR = 0x00000800,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR = 0x00001000,
+#endif
+ VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT = 0x00000200,
+ VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x00000100,
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_IMAGE_USAGE_VIDEO_ENCODE_DST_BIT_KHR = 0x00002000,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_IMAGE_USAGE_VIDEO_ENCODE_SRC_BIT_KHR = 0x00004000,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_IMAGE_USAGE_VIDEO_ENCODE_DPB_BIT_KHR = 0x00008000,
+#endif
+ VK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV = VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR,
+ VK_IMAGE_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkImageUsageFlagBits;
+typedef VkFlags VkImageUsageFlags;
+typedef VkFlags VkInstanceCreateFlags;
+
+typedef enum VkMemoryHeapFlagBits {
+ VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 0x00000001,
+ VK_MEMORY_HEAP_MULTI_INSTANCE_BIT = 0x00000002,
+ VK_MEMORY_HEAP_MULTI_INSTANCE_BIT_KHR = VK_MEMORY_HEAP_MULTI_INSTANCE_BIT,
+ VK_MEMORY_HEAP_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkMemoryHeapFlagBits;
+typedef VkFlags VkMemoryHeapFlags;
+
+typedef enum VkMemoryPropertyFlagBits {
+ VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 0x00000001,
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 0x00000002,
+ VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 0x00000004,
+ VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 0x00000008,
+ VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 0x00000010,
+ VK_MEMORY_PROPERTY_PROTECTED_BIT = 0x00000020,
+ VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD = 0x00000040,
+ VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD = 0x00000080,
+ VK_MEMORY_PROPERTY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkMemoryPropertyFlagBits;
+typedef VkFlags VkMemoryPropertyFlags;
+
+typedef enum VkQueueFlagBits {
+ VK_QUEUE_GRAPHICS_BIT = 0x00000001,
+ VK_QUEUE_COMPUTE_BIT = 0x00000002,
+ VK_QUEUE_TRANSFER_BIT = 0x00000004,
+ VK_QUEUE_SPARSE_BINDING_BIT = 0x00000008,
+ VK_QUEUE_PROTECTED_BIT = 0x00000010,
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_QUEUE_VIDEO_DECODE_BIT_KHR = 0x00000020,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_QUEUE_VIDEO_ENCODE_BIT_KHR = 0x00000040,
+#endif
+ VK_QUEUE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueueFlagBits;
+typedef VkFlags VkQueueFlags;
+typedef VkFlags VkDeviceCreateFlags;
+
+typedef enum VkDeviceQueueCreateFlagBits {
+ VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT = 0x00000001,
+ VK_DEVICE_QUEUE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDeviceQueueCreateFlagBits;
+typedef VkFlags VkDeviceQueueCreateFlags;
+
+typedef enum VkPipelineStageFlagBits {
+ VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001,
+ VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002,
+ VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004,
+ VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008,
+ VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010,
+ VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020,
+ VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040,
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080,
+ VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100,
+ VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200,
+ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400,
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800,
+ VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000,
+ VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 0x00002000,
+ VK_PIPELINE_STAGE_HOST_BIT = 0x00004000,
+ VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00008000,
+ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00010000,
+ VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT = 0x01000000,
+ VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00040000,
+ VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR = 0x02000000,
+ VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR = 0x00200000,
+ VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV = 0x00080000,
+ VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV = 0x00100000,
+ VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT = 0x00800000,
+ VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x00400000,
+ VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV = 0x00020000,
+ VK_PIPELINE_STAGE_NONE_KHR = 0,
+ VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV = VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR,
+ VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_NV = VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR,
+ VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_NV = VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
+ VK_PIPELINE_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineStageFlagBits;
+typedef VkFlags VkPipelineStageFlags;
+typedef VkFlags VkMemoryMapFlags;
+
+typedef enum VkSparseMemoryBindFlagBits {
+ VK_SPARSE_MEMORY_BIND_METADATA_BIT = 0x00000001,
+ VK_SPARSE_MEMORY_BIND_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSparseMemoryBindFlagBits;
+typedef VkFlags VkSparseMemoryBindFlags;
+
+typedef enum VkSparseImageFormatFlagBits {
+ VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 0x00000001,
+ VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 0x00000002,
+ VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 0x00000004,
+ VK_SPARSE_IMAGE_FORMAT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSparseImageFormatFlagBits;
+typedef VkFlags VkSparseImageFormatFlags;
+
+typedef enum VkFenceCreateFlagBits {
+ VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001,
+ VK_FENCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkFenceCreateFlagBits;
+typedef VkFlags VkFenceCreateFlags;
+typedef VkFlags VkSemaphoreCreateFlags;
+
+typedef enum VkEventCreateFlagBits {
+ VK_EVENT_CREATE_DEVICE_ONLY_BIT_KHR = 0x00000001,
+ VK_EVENT_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkEventCreateFlagBits;
+typedef VkFlags VkEventCreateFlags;
+
+typedef enum VkQueryPipelineStatisticFlagBits {
+ VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 0x00000001,
+ VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 0x00000002,
+ VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 0x00000004,
+ VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 0x00000008,
+ VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 0x00000010,
+ VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 0x00000020,
+ VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 0x00000040,
+ VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 0x00000080,
+ VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 0x00000100,
+ VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 0x00000200,
+ VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 0x00000400,
+ VK_QUERY_PIPELINE_STATISTIC_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueryPipelineStatisticFlagBits;
+typedef VkFlags VkQueryPipelineStatisticFlags;
+typedef VkFlags VkQueryPoolCreateFlags;
+
+typedef enum VkQueryResultFlagBits {
+ VK_QUERY_RESULT_64_BIT = 0x00000001,
+ VK_QUERY_RESULT_WAIT_BIT = 0x00000002,
+ VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 0x00000004,
+ VK_QUERY_RESULT_PARTIAL_BIT = 0x00000008,
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_QUERY_RESULT_WITH_STATUS_BIT_KHR = 0x00000010,
+#endif
+ VK_QUERY_RESULT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueryResultFlagBits;
+typedef VkFlags VkQueryResultFlags;
+
+typedef enum VkBufferCreateFlagBits {
+ VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 0x00000001,
+ VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
+ VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
+ VK_BUFFER_CREATE_PROTECTED_BIT = 0x00000008,
+ VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT = 0x00000010,
+ VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_EXT = VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT,
+ VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR = VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT,
+ VK_BUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkBufferCreateFlagBits;
+typedef VkFlags VkBufferCreateFlags;
+
+typedef enum VkBufferUsageFlagBits {
+ VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 0x00000001,
+ VK_BUFFER_USAGE_TRANSFER_DST_BIT = 0x00000002,
+ VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004,
+ VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008,
+ VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010,
+ VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020,
+ VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040,
+ VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080,
+ VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100,
+ VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT = 0x00020000,
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_BUFFER_USAGE_VIDEO_DECODE_SRC_BIT_KHR = 0x00002000,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_BUFFER_USAGE_VIDEO_DECODE_DST_BIT_KHR = 0x00004000,
+#endif
+ VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT = 0x00000800,
+ VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT = 0x00001000,
+ VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00000200,
+ VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR = 0x00080000,
+ VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR = 0x00100000,
+ VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR = 0x00000400,
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_BUFFER_USAGE_VIDEO_ENCODE_DST_BIT_KHR = 0x00008000,
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+ VK_BUFFER_USAGE_VIDEO_ENCODE_SRC_BIT_KHR = 0x00010000,
+#endif
+ VK_BUFFER_USAGE_RAY_TRACING_BIT_NV = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR,
+ VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT = VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
+ VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR = VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
+ VK_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkBufferUsageFlagBits;
+typedef VkFlags VkBufferUsageFlags;
+typedef VkFlags VkBufferViewCreateFlags;
+
+typedef enum VkImageViewCreateFlagBits {
+ VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXT = 0x00000001,
+ VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DEFERRED_BIT_EXT = 0x00000002,
+ VK_IMAGE_VIEW_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkImageViewCreateFlagBits;
+typedef VkFlags VkImageViewCreateFlags;
+
+typedef enum VkShaderModuleCreateFlagBits {
+ VK_SHADER_MODULE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkShaderModuleCreateFlagBits;
+typedef VkFlags VkShaderModuleCreateFlags;
+
+typedef enum VkPipelineCacheCreateFlagBits {
+ VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT = 0x00000001,
+ VK_PIPELINE_CACHE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineCacheCreateFlagBits;
+typedef VkFlags VkPipelineCacheCreateFlags;
+
+typedef enum VkColorComponentFlagBits {
+ VK_COLOR_COMPONENT_R_BIT = 0x00000001,
+ VK_COLOR_COMPONENT_G_BIT = 0x00000002,
+ VK_COLOR_COMPONENT_B_BIT = 0x00000004,
+ VK_COLOR_COMPONENT_A_BIT = 0x00000008,
+ VK_COLOR_COMPONENT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkColorComponentFlagBits;
+typedef VkFlags VkColorComponentFlags;
+
+typedef enum VkPipelineCreateFlagBits {
+ VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
+ VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002,
+ VK_PIPELINE_CREATE_DERIVATIVE_BIT = 0x00000004,
+ VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT = 0x00000008,
+ VK_PIPELINE_CREATE_DISPATCH_BASE_BIT = 0x00000010,
+ VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR = 0x00004000,
+ VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR = 0x00008000,
+ VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR = 0x00010000,
+ VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR = 0x00020000,
+ VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR = 0x00001000,
+ VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR = 0x00002000,
+ VK_PIPELINE_CREATE_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR = 0x00080000,
+ VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NV = 0x00000020,
+ VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR = 0x00000040,
+ VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR = 0x00000080,
+ VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV = 0x00040000,
+ VK_PIPELINE_CREATE_LIBRARY_BIT_KHR = 0x00000800,
+ VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT = 0x00000100,
+ VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT = 0x00000200,
+ VK_PIPELINE_CREATE_RAY_TRACING_ALLOW_MOTION_BIT_NV = 0x00100000,
+ VK_PIPELINE_CREATE_DISPATCH_BASE = VK_PIPELINE_CREATE_DISPATCH_BASE_BIT,
+ VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT_KHR = VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT,
+ VK_PIPELINE_CREATE_DISPATCH_BASE_KHR = VK_PIPELINE_CREATE_DISPATCH_BASE,
+ VK_PIPELINE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineCreateFlagBits;
+typedef VkFlags VkPipelineCreateFlags;
+
+typedef enum VkPipelineShaderStageCreateFlagBits {
+ VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT = 0x00000001,
+ VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT = 0x00000002,
+ VK_PIPELINE_SHADER_STAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineShaderStageCreateFlagBits;
+typedef VkFlags VkPipelineShaderStageCreateFlags;
+
+typedef enum VkShaderStageFlagBits {
+ VK_SHADER_STAGE_VERTEX_BIT = 0x00000001,
+ VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002,
+ VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004,
+ VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008,
+ VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010,
+ VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
+ VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
+ VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
+ VK_SHADER_STAGE_RAYGEN_BIT_KHR = 0x00000100,
+ VK_SHADER_STAGE_ANY_HIT_BIT_KHR = 0x00000200,
+ VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR = 0x00000400,
+ VK_SHADER_STAGE_MISS_BIT_KHR = 0x00000800,
+ VK_SHADER_STAGE_INTERSECTION_BIT_KHR = 0x00001000,
+ VK_SHADER_STAGE_CALLABLE_BIT_KHR = 0x00002000,
+ VK_SHADER_STAGE_TASK_BIT_NV = 0x00000040,
+ VK_SHADER_STAGE_MESH_BIT_NV = 0x00000080,
+ VK_SHADER_STAGE_SUBPASS_SHADING_BIT_HUAWEI = 0x00004000,
+ VK_SHADER_STAGE_RAYGEN_BIT_NV = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
+ VK_SHADER_STAGE_ANY_HIT_BIT_NV = VK_SHADER_STAGE_ANY_HIT_BIT_KHR,
+ VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
+ VK_SHADER_STAGE_MISS_BIT_NV = VK_SHADER_STAGE_MISS_BIT_KHR,
+ VK_SHADER_STAGE_INTERSECTION_BIT_NV = VK_SHADER_STAGE_INTERSECTION_BIT_KHR,
+ VK_SHADER_STAGE_CALLABLE_BIT_NV = VK_SHADER_STAGE_CALLABLE_BIT_KHR,
+ VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkShaderStageFlagBits;
+
+typedef enum VkCullModeFlagBits {
+ VK_CULL_MODE_NONE = 0,
+ VK_CULL_MODE_FRONT_BIT = 0x00000001,
+ VK_CULL_MODE_BACK_BIT = 0x00000002,
+ VK_CULL_MODE_FRONT_AND_BACK = 0x00000003,
+ VK_CULL_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCullModeFlagBits;
+typedef VkFlags VkCullModeFlags;
+typedef VkFlags VkPipelineVertexInputStateCreateFlags;
+typedef VkFlags VkPipelineInputAssemblyStateCreateFlags;
+typedef VkFlags VkPipelineTessellationStateCreateFlags;
+typedef VkFlags VkPipelineViewportStateCreateFlags;
+typedef VkFlags VkPipelineRasterizationStateCreateFlags;
+typedef VkFlags VkPipelineMultisampleStateCreateFlags;
+typedef VkFlags VkPipelineDepthStencilStateCreateFlags;
+typedef VkFlags VkPipelineColorBlendStateCreateFlags;
+typedef VkFlags VkPipelineDynamicStateCreateFlags;
+typedef VkFlags VkPipelineLayoutCreateFlags;
+typedef VkFlags VkShaderStageFlags;
+
+typedef enum VkSamplerCreateFlagBits {
+ VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT = 0x00000001,
+ VK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT = 0x00000002,
+ VK_SAMPLER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerCreateFlagBits;
+typedef VkFlags VkSamplerCreateFlags;
+
+typedef enum VkDescriptorPoolCreateFlagBits {
+ VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 0x00000001,
+ VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT = 0x00000002,
+ VK_DESCRIPTOR_POOL_CREATE_HOST_ONLY_BIT_VALVE = 0x00000004,
+ VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT = VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT,
+ VK_DESCRIPTOR_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorPoolCreateFlagBits;
+typedef VkFlags VkDescriptorPoolCreateFlags;
+typedef VkFlags VkDescriptorPoolResetFlags;
+
+typedef enum VkDescriptorSetLayoutCreateFlagBits {
+ VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT = 0x00000002,
+ VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR = 0x00000001,
+ VK_DESCRIPTOR_SET_LAYOUT_CREATE_HOST_ONLY_POOL_BIT_VALVE = 0x00000004,
+ VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT = VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT,
+ VK_DESCRIPTOR_SET_LAYOUT_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorSetLayoutCreateFlagBits;
+typedef VkFlags VkDescriptorSetLayoutCreateFlags;
+
+typedef enum VkAttachmentDescriptionFlagBits {
+ VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 0x00000001,
+ VK_ATTACHMENT_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkAttachmentDescriptionFlagBits;
+typedef VkFlags VkAttachmentDescriptionFlags;
+
+typedef enum VkDependencyFlagBits {
+ VK_DEPENDENCY_BY_REGION_BIT = 0x00000001,
+ VK_DEPENDENCY_DEVICE_GROUP_BIT = 0x00000004,
+ VK_DEPENDENCY_VIEW_LOCAL_BIT = 0x00000002,
+ VK_DEPENDENCY_VIEW_LOCAL_BIT_KHR = VK_DEPENDENCY_VIEW_LOCAL_BIT,
+ VK_DEPENDENCY_DEVICE_GROUP_BIT_KHR = VK_DEPENDENCY_DEVICE_GROUP_BIT,
+ VK_DEPENDENCY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDependencyFlagBits;
+typedef VkFlags VkDependencyFlags;
+
+typedef enum VkFramebufferCreateFlagBits {
+ VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT = 0x00000001,
+ VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT_KHR = VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT,
+ VK_FRAMEBUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkFramebufferCreateFlagBits;
+typedef VkFlags VkFramebufferCreateFlags;
+
+typedef enum VkRenderPassCreateFlagBits {
+ VK_RENDER_PASS_CREATE_TRANSFORM_BIT_QCOM = 0x00000002,
+ VK_RENDER_PASS_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkRenderPassCreateFlagBits;
+typedef VkFlags VkRenderPassCreateFlags;
+
+typedef enum VkSubpassDescriptionFlagBits {
+ VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX = 0x00000001,
+ VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX = 0x00000002,
+ VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM = 0x00000004,
+ VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM = 0x00000008,
+ VK_SUBPASS_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSubpassDescriptionFlagBits;
+typedef VkFlags VkSubpassDescriptionFlags;
+
+typedef enum VkCommandPoolCreateFlagBits {
+ VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 0x00000001,
+ VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 0x00000002,
+ VK_COMMAND_POOL_CREATE_PROTECTED_BIT = 0x00000004,
+ VK_COMMAND_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandPoolCreateFlagBits;
+typedef VkFlags VkCommandPoolCreateFlags;
+
+typedef enum VkCommandPoolResetFlagBits {
+ VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
+ VK_COMMAND_POOL_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandPoolResetFlagBits;
+typedef VkFlags VkCommandPoolResetFlags;
+
+typedef enum VkCommandBufferUsageFlagBits {
+ VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 0x00000001,
+ VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 0x00000002,
+ VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 0x00000004,
+ VK_COMMAND_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandBufferUsageFlagBits;
+typedef VkFlags VkCommandBufferUsageFlags;
+
+typedef enum VkQueryControlFlagBits {
+ VK_QUERY_CONTROL_PRECISE_BIT = 0x00000001,
+ VK_QUERY_CONTROL_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueryControlFlagBits;
+typedef VkFlags VkQueryControlFlags;
+
+typedef enum VkCommandBufferResetFlagBits {
+ VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
+ VK_COMMAND_BUFFER_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandBufferResetFlagBits;
+typedef VkFlags VkCommandBufferResetFlags;
+
+typedef enum VkStencilFaceFlagBits {
+ VK_STENCIL_FACE_FRONT_BIT = 0x00000001,
+ VK_STENCIL_FACE_BACK_BIT = 0x00000002,
+ VK_STENCIL_FACE_FRONT_AND_BACK = 0x00000003,
+ VK_STENCIL_FRONT_AND_BACK = VK_STENCIL_FACE_FRONT_AND_BACK,
+ VK_STENCIL_FACE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkStencilFaceFlagBits;
+typedef VkFlags VkStencilFaceFlags;
+typedef struct VkExtent2D {
+ uint32_t width;
+ uint32_t height;
+} VkExtent2D;
+
+typedef struct VkExtent3D {
+ uint32_t width;
+ uint32_t height;
+ uint32_t depth;
+} VkExtent3D;
+
+typedef struct VkOffset2D {
+ int32_t x;
+ int32_t y;
+} VkOffset2D;
+
+typedef struct VkOffset3D {
+ int32_t x;
+ int32_t y;
+ int32_t z;
+} VkOffset3D;
+
+typedef struct VkRect2D {
+ VkOffset2D offset;
+ VkExtent2D extent;
+} VkRect2D;
+
+typedef struct VkBaseInStructure {
+ VkStructureType sType;
+ const struct VkBaseInStructure* pNext;
+} VkBaseInStructure;
+
+typedef struct VkBaseOutStructure {
+ VkStructureType sType;
+ struct VkBaseOutStructure* pNext;
+} VkBaseOutStructure;
+
+typedef struct VkBufferMemoryBarrier {
+ VkStructureType sType;
+ const void* pNext;
+ VkAccessFlags srcAccessMask;
+ VkAccessFlags dstAccessMask;
+ uint32_t srcQueueFamilyIndex;
+ uint32_t dstQueueFamilyIndex;
+ VkBuffer buffer;
+ VkDeviceSize offset;
+ VkDeviceSize size;
+} VkBufferMemoryBarrier;
+
+typedef struct VkDispatchIndirectCommand {
+ uint32_t x;
+ uint32_t y;
+ uint32_t z;
+} VkDispatchIndirectCommand;
+
+typedef struct VkDrawIndexedIndirectCommand {
+ uint32_t indexCount;
+ uint32_t instanceCount;
+ uint32_t firstIndex;
+ int32_t vertexOffset;
+ uint32_t firstInstance;
+} VkDrawIndexedIndirectCommand;
+
+typedef struct VkDrawIndirectCommand {
+ uint32_t vertexCount;
+ uint32_t instanceCount;
+ uint32_t firstVertex;
+ uint32_t firstInstance;
+} VkDrawIndirectCommand;
+
+typedef struct VkImageSubresourceRange {
+ VkImageAspectFlags aspectMask;
+ uint32_t baseMipLevel;
+ uint32_t levelCount;
+ uint32_t baseArrayLayer;
+ uint32_t layerCount;
+} VkImageSubresourceRange;
+
+typedef struct VkImageMemoryBarrier {
+ VkStructureType sType;
+ const void* pNext;
+ VkAccessFlags srcAccessMask;
+ VkAccessFlags dstAccessMask;
+ VkImageLayout oldLayout;
+ VkImageLayout newLayout;
+ uint32_t srcQueueFamilyIndex;
+ uint32_t dstQueueFamilyIndex;
+ VkImage image;
+ VkImageSubresourceRange subresourceRange;
+} VkImageMemoryBarrier;
+
+typedef struct VkMemoryBarrier {
+ VkStructureType sType;
+ const void* pNext;
+ VkAccessFlags srcAccessMask;
+ VkAccessFlags dstAccessMask;
+} VkMemoryBarrier;
+
+typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)(
+ void* pUserData,
+ size_t size,
+ size_t alignment,
+ VkSystemAllocationScope allocationScope);
+
+typedef void (VKAPI_PTR *PFN_vkFreeFunction)(
+ void* pUserData,
+ void* pMemory);
+
+typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)(
+ void* pUserData,
+ size_t size,
+ VkInternalAllocationType allocationType,
+ VkSystemAllocationScope allocationScope);
+
+typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)(
+ void* pUserData,
+ size_t size,
+ VkInternalAllocationType allocationType,
+ VkSystemAllocationScope allocationScope);
+
+typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)(
+ void* pUserData,
+ void* pOriginal,
+ size_t size,
+ size_t alignment,
+ VkSystemAllocationScope allocationScope);
+
+typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void);
+typedef struct VkAllocationCallbacks {
+ void* pUserData;
+ PFN_vkAllocationFunction pfnAllocation;
+ PFN_vkReallocationFunction pfnReallocation;
+ PFN_vkFreeFunction pfnFree;
+ PFN_vkInternalAllocationNotification pfnInternalAllocation;
+ PFN_vkInternalFreeNotification pfnInternalFree;
+} VkAllocationCallbacks;
+
+typedef struct VkApplicationInfo {
+ VkStructureType sType;
+ const void* pNext;
+ const char* pApplicationName;
+ uint32_t applicationVersion;
+ const char* pEngineName;
+ uint32_t engineVersion;
+ uint32_t apiVersion;
+} VkApplicationInfo;
+
+typedef struct VkFormatProperties {
+ VkFormatFeatureFlags linearTilingFeatures;
+ VkFormatFeatureFlags optimalTilingFeatures;
+ VkFormatFeatureFlags bufferFeatures;
+} VkFormatProperties;
+
+typedef struct VkImageFormatProperties {
+ VkExtent3D maxExtent;
+ uint32_t maxMipLevels;
+ uint32_t maxArrayLayers;
+ VkSampleCountFlags sampleCounts;
+ VkDeviceSize maxResourceSize;
+} VkImageFormatProperties;
+
+typedef struct VkInstanceCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkInstanceCreateFlags flags;
+ const VkApplicationInfo* pApplicationInfo;
+ uint32_t enabledLayerCount;
+ const char* const* ppEnabledLayerNames;
+ uint32_t enabledExtensionCount;
+ const char* const* ppEnabledExtensionNames;
+} VkInstanceCreateInfo;
+
+typedef struct VkMemoryHeap {
+ VkDeviceSize size;
+ VkMemoryHeapFlags flags;
+} VkMemoryHeap;
+
+typedef struct VkMemoryType {
+ VkMemoryPropertyFlags propertyFlags;
+ uint32_t heapIndex;
+} VkMemoryType;
+
+typedef struct VkPhysicalDeviceFeatures {
+ VkBool32 robustBufferAccess;
+ VkBool32 fullDrawIndexUint32;
+ VkBool32 imageCubeArray;
+ VkBool32 independentBlend;
+ VkBool32 geometryShader;
+ VkBool32 tessellationShader;
+ VkBool32 sampleRateShading;
+ VkBool32 dualSrcBlend;
+ VkBool32 logicOp;
+ VkBool32 multiDrawIndirect;
+ VkBool32 drawIndirectFirstInstance;
+ VkBool32 depthClamp;
+ VkBool32 depthBiasClamp;
+ VkBool32 fillModeNonSolid;
+ VkBool32 depthBounds;
+ VkBool32 wideLines;
+ VkBool32 largePoints;
+ VkBool32 alphaToOne;
+ VkBool32 multiViewport;
+ VkBool32 samplerAnisotropy;
+ VkBool32 textureCompressionETC2;
+ VkBool32 textureCompressionASTC_LDR;
+ VkBool32 textureCompressionBC;
+ VkBool32 occlusionQueryPrecise;
+ VkBool32 pipelineStatisticsQuery;
+ VkBool32 vertexPipelineStoresAndAtomics;
+ VkBool32 fragmentStoresAndAtomics;
+ VkBool32 shaderTessellationAndGeometryPointSize;
+ VkBool32 shaderImageGatherExtended;
+ VkBool32 shaderStorageImageExtendedFormats;
+ VkBool32 shaderStorageImageMultisample;
+ VkBool32 shaderStorageImageReadWithoutFormat;
+ VkBool32 shaderStorageImageWriteWithoutFormat;
+ VkBool32 shaderUniformBufferArrayDynamicIndexing;
+ VkBool32 shaderSampledImageArrayDynamicIndexing;
+ VkBool32 shaderStorageBufferArrayDynamicIndexing;
+ VkBool32 shaderStorageImageArrayDynamicIndexing;
+ VkBool32 shaderClipDistance;
+ VkBool32 shaderCullDistance;
+ VkBool32 shaderFloat64;
+ VkBool32 shaderInt64;
+ VkBool32 shaderInt16;
+ VkBool32 shaderResourceResidency;
+ VkBool32 shaderResourceMinLod;
+ VkBool32 sparseBinding;
+ VkBool32 sparseResidencyBuffer;
+ VkBool32 sparseResidencyImage2D;
+ VkBool32 sparseResidencyImage3D;
+ VkBool32 sparseResidency2Samples;
+ VkBool32 sparseResidency4Samples;
+ VkBool32 sparseResidency8Samples;
+ VkBool32 sparseResidency16Samples;
+ VkBool32 sparseResidencyAliased;
+ VkBool32 variableMultisampleRate;
+ VkBool32 inheritedQueries;
+} VkPhysicalDeviceFeatures;
+
+typedef struct VkPhysicalDeviceLimits {
+ uint32_t maxImageDimension1D;
+ uint32_t maxImageDimension2D;
+ uint32_t maxImageDimension3D;
+ uint32_t maxImageDimensionCube;
+ uint32_t maxImageArrayLayers;
+ uint32_t maxTexelBufferElements;
+ uint32_t maxUniformBufferRange;
+ uint32_t maxStorageBufferRange;
+ uint32_t maxPushConstantsSize;
+ uint32_t maxMemoryAllocationCount;
+ uint32_t maxSamplerAllocationCount;
+ VkDeviceSize bufferImageGranularity;
+ VkDeviceSize sparseAddressSpaceSize;
+ uint32_t maxBoundDescriptorSets;
+ uint32_t maxPerStageDescriptorSamplers;
+ uint32_t maxPerStageDescriptorUniformBuffers;
+ uint32_t maxPerStageDescriptorStorageBuffers;
+ uint32_t maxPerStageDescriptorSampledImages;
+ uint32_t maxPerStageDescriptorStorageImages;
+ uint32_t maxPerStageDescriptorInputAttachments;
+ uint32_t maxPerStageResources;
+ uint32_t maxDescriptorSetSamplers;
+ uint32_t maxDescriptorSetUniformBuffers;
+ uint32_t maxDescriptorSetUniformBuffersDynamic;
+ uint32_t maxDescriptorSetStorageBuffers;
+ uint32_t maxDescriptorSetStorageBuffersDynamic;
+ uint32_t maxDescriptorSetSampledImages;
+ uint32_t maxDescriptorSetStorageImages;
+ uint32_t maxDescriptorSetInputAttachments;
+ uint32_t maxVertexInputAttributes;
+ uint32_t maxVertexInputBindings;
+ uint32_t maxVertexInputAttributeOffset;
+ uint32_t maxVertexInputBindingStride;
+ uint32_t maxVertexOutputComponents;
+ uint32_t maxTessellationGenerationLevel;
+ uint32_t maxTessellationPatchSize;
+ uint32_t maxTessellationControlPerVertexInputComponents;
+ uint32_t maxTessellationControlPerVertexOutputComponents;
+ uint32_t maxTessellationControlPerPatchOutputComponents;
+ uint32_t maxTessellationControlTotalOutputComponents;
+ uint32_t maxTessellationEvaluationInputComponents;
+ uint32_t maxTessellationEvaluationOutputComponents;
+ uint32_t maxGeometryShaderInvocations;
+ uint32_t maxGeometryInputComponents;
+ uint32_t maxGeometryOutputComponents;
+ uint32_t maxGeometryOutputVertices;
+ uint32_t maxGeometryTotalOutputComponents;
+ uint32_t maxFragmentInputComponents;
+ uint32_t maxFragmentOutputAttachments;
+ uint32_t maxFragmentDualSrcAttachments;
+ uint32_t maxFragmentCombinedOutputResources;
+ uint32_t maxComputeSharedMemorySize;
+ uint32_t maxComputeWorkGroupCount[3];
+ uint32_t maxComputeWorkGroupInvocations;
+ uint32_t maxComputeWorkGroupSize[3];
+ uint32_t subPixelPrecisionBits;
+ uint32_t subTexelPrecisionBits;
+ uint32_t mipmapPrecisionBits;
+ uint32_t maxDrawIndexedIndexValue;
+ uint32_t maxDrawIndirectCount;
+ float maxSamplerLodBias;
+ float maxSamplerAnisotropy;
+ uint32_t maxViewports;
+ uint32_t maxViewportDimensions[2];
+ float viewportBoundsRange[2];
+ uint32_t viewportSubPixelBits;
+ size_t minMemoryMapAlignment;
+ VkDeviceSize minTexelBufferOffsetAlignment;
+ VkDeviceSize minUniformBufferOffsetAlignment;
+ VkDeviceSize minStorageBufferOffsetAlignment;
+ int32_t minTexelOffset;
+ uint32_t maxTexelOffset;
+ int32_t minTexelGatherOffset;
+ uint32_t maxTexelGatherOffset;
+ float minInterpolationOffset;
+ float maxInterpolationOffset;
+ uint32_t subPixelInterpolationOffsetBits;
+ uint32_t maxFramebufferWidth;
+ uint32_t maxFramebufferHeight;
+ uint32_t maxFramebufferLayers;
+ VkSampleCountFlags framebufferColorSampleCounts;
+ VkSampleCountFlags framebufferDepthSampleCounts;
+ VkSampleCountFlags framebufferStencilSampleCounts;
+ VkSampleCountFlags framebufferNoAttachmentsSampleCounts;
+ uint32_t maxColorAttachments;
+ VkSampleCountFlags sampledImageColorSampleCounts;
+ VkSampleCountFlags sampledImageIntegerSampleCounts;
+ VkSampleCountFlags sampledImageDepthSampleCounts;
+ VkSampleCountFlags sampledImageStencilSampleCounts;
+ VkSampleCountFlags storageImageSampleCounts;
+ uint32_t maxSampleMaskWords;
+ VkBool32 timestampComputeAndGraphics;
+ float timestampPeriod;
+ uint32_t maxClipDistances;
+ uint32_t maxCullDistances;
+ uint32_t maxCombinedClipAndCullDistances;
+ uint32_t discreteQueuePriorities;
+ float pointSizeRange[2];
+ float lineWidthRange[2];
+ float pointSizeGranularity;
+ float lineWidthGranularity;
+ VkBool32 strictLines;
+ VkBool32 standardSampleLocations;
+ VkDeviceSize optimalBufferCopyOffsetAlignment;
+ VkDeviceSize optimalBufferCopyRowPitchAlignment;
+ VkDeviceSize nonCoherentAtomSize;
+} VkPhysicalDeviceLimits;
+
+typedef struct VkPhysicalDeviceMemoryProperties {
+ uint32_t memoryTypeCount;
+ VkMemoryType memoryTypes[VK_MAX_MEMORY_TYPES];
+ uint32_t memoryHeapCount;
+ VkMemoryHeap memoryHeaps[VK_MAX_MEMORY_HEAPS];
+} VkPhysicalDeviceMemoryProperties;
+
+typedef struct VkPhysicalDeviceSparseProperties {
+ VkBool32 residencyStandard2DBlockShape;
+ VkBool32 residencyStandard2DMultisampleBlockShape;
+ VkBool32 residencyStandard3DBlockShape;
+ VkBool32 residencyAlignedMipSize;
+ VkBool32 residencyNonResidentStrict;
+} VkPhysicalDeviceSparseProperties;
+
+typedef struct VkPhysicalDeviceProperties {
+ uint32_t apiVersion;
+ uint32_t driverVersion;
+ uint32_t vendorID;
+ uint32_t deviceID;
+ VkPhysicalDeviceType deviceType;
+ char deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE];
+ uint8_t pipelineCacheUUID[VK_UUID_SIZE];
+ VkPhysicalDeviceLimits limits;
+ VkPhysicalDeviceSparseProperties sparseProperties;
+} VkPhysicalDeviceProperties;
+
+typedef struct VkQueueFamilyProperties {
+ VkQueueFlags queueFlags;
+ uint32_t queueCount;
+ uint32_t timestampValidBits;
+ VkExtent3D minImageTransferGranularity;
+} VkQueueFamilyProperties;
+
+typedef struct VkDeviceQueueCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceQueueCreateFlags flags;
+ uint32_t queueFamilyIndex;
+ uint32_t queueCount;
+ const float* pQueuePriorities;
+} VkDeviceQueueCreateInfo;
+
+typedef struct VkDeviceCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceCreateFlags flags;
+ uint32_t queueCreateInfoCount;
+ const VkDeviceQueueCreateInfo* pQueueCreateInfos;
+ uint32_t enabledLayerCount;
+ const char* const* ppEnabledLayerNames;
+ uint32_t enabledExtensionCount;
+ const char* const* ppEnabledExtensionNames;
+ const VkPhysicalDeviceFeatures* pEnabledFeatures;
+} VkDeviceCreateInfo;
+
+typedef struct VkExtensionProperties {
+ char extensionName[VK_MAX_EXTENSION_NAME_SIZE];
+ uint32_t specVersion;
+} VkExtensionProperties;
+
+typedef struct VkLayerProperties {
+ char layerName[VK_MAX_EXTENSION_NAME_SIZE];
+ uint32_t specVersion;
+ uint32_t implementationVersion;
+ char description[VK_MAX_DESCRIPTION_SIZE];
+} VkLayerProperties;
+
+typedef struct VkSubmitInfo {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t waitSemaphoreCount;
+ const VkSemaphore* pWaitSemaphores;
+ const VkPipelineStageFlags* pWaitDstStageMask;
+ uint32_t commandBufferCount;
+ const VkCommandBuffer* pCommandBuffers;
+ uint32_t signalSemaphoreCount;
+ const VkSemaphore* pSignalSemaphores;
+} VkSubmitInfo;
+
+typedef struct VkMappedMemoryRange {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceMemory memory;
+ VkDeviceSize offset;
+ VkDeviceSize size;
+} VkMappedMemoryRange;
+
+typedef struct VkMemoryAllocateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceSize allocationSize;
+ uint32_t memoryTypeIndex;
+} VkMemoryAllocateInfo;
+
+typedef struct VkMemoryRequirements {
+ VkDeviceSize size;
+ VkDeviceSize alignment;
+ uint32_t memoryTypeBits;
+} VkMemoryRequirements;
+
+typedef struct VkSparseMemoryBind {
+ VkDeviceSize resourceOffset;
+ VkDeviceSize size;
+ VkDeviceMemory memory;
+ VkDeviceSize memoryOffset;
+ VkSparseMemoryBindFlags flags;
+} VkSparseMemoryBind;
+
+typedef struct VkSparseBufferMemoryBindInfo {
+ VkBuffer buffer;
+ uint32_t bindCount;
+ const VkSparseMemoryBind* pBinds;
+} VkSparseBufferMemoryBindInfo;
+
+typedef struct VkSparseImageOpaqueMemoryBindInfo {
+ VkImage image;
+ uint32_t bindCount;
+ const VkSparseMemoryBind* pBinds;
+} VkSparseImageOpaqueMemoryBindInfo;
+
+typedef struct VkImageSubresource {
+ VkImageAspectFlags aspectMask;
+ uint32_t mipLevel;
+ uint32_t arrayLayer;
+} VkImageSubresource;
+
+typedef struct VkSparseImageMemoryBind {
+ VkImageSubresource subresource;
+ VkOffset3D offset;
+ VkExtent3D extent;
+ VkDeviceMemory memory;
+ VkDeviceSize memoryOffset;
+ VkSparseMemoryBindFlags flags;
+} VkSparseImageMemoryBind;
+
+typedef struct VkSparseImageMemoryBindInfo {
+ VkImage image;
+ uint32_t bindCount;
+ const VkSparseImageMemoryBind* pBinds;
+} VkSparseImageMemoryBindInfo;
+
+typedef struct VkBindSparseInfo {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t waitSemaphoreCount;
+ const VkSemaphore* pWaitSemaphores;
+ uint32_t bufferBindCount;
+ const VkSparseBufferMemoryBindInfo* pBufferBinds;
+ uint32_t imageOpaqueBindCount;
+ const VkSparseImageOpaqueMemoryBindInfo* pImageOpaqueBinds;
+ uint32_t imageBindCount;
+ const VkSparseImageMemoryBindInfo* pImageBinds;
+ uint32_t signalSemaphoreCount;
+ const VkSemaphore* pSignalSemaphores;
+} VkBindSparseInfo;
+
+typedef struct VkSparseImageFormatProperties {
+ VkImageAspectFlags aspectMask;
+ VkExtent3D imageGranularity;
+ VkSparseImageFormatFlags flags;
+} VkSparseImageFormatProperties;
+
+typedef struct VkSparseImageMemoryRequirements {
+ VkSparseImageFormatProperties formatProperties;
+ uint32_t imageMipTailFirstLod;
+ VkDeviceSize imageMipTailSize;
+ VkDeviceSize imageMipTailOffset;
+ VkDeviceSize imageMipTailStride;
+} VkSparseImageMemoryRequirements;
+
+typedef struct VkFenceCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkFenceCreateFlags flags;
+} VkFenceCreateInfo;
+
+typedef struct VkSemaphoreCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkSemaphoreCreateFlags flags;
+} VkSemaphoreCreateInfo;
+
+typedef struct VkEventCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkEventCreateFlags flags;
+} VkEventCreateInfo;
+
+typedef struct VkQueryPoolCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkQueryPoolCreateFlags flags;
+ VkQueryType queryType;
+ uint32_t queryCount;
+ VkQueryPipelineStatisticFlags pipelineStatistics;
+} VkQueryPoolCreateInfo;
+
+typedef struct VkBufferCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkBufferCreateFlags flags;
+ VkDeviceSize size;
+ VkBufferUsageFlags usage;
+ VkSharingMode sharingMode;
+ uint32_t queueFamilyIndexCount;
+ const uint32_t* pQueueFamilyIndices;
+} VkBufferCreateInfo;
+
+typedef struct VkBufferViewCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkBufferViewCreateFlags flags;
+ VkBuffer buffer;
+ VkFormat format;
+ VkDeviceSize offset;
+ VkDeviceSize range;
+} VkBufferViewCreateInfo;
+
+typedef struct VkImageCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkImageCreateFlags flags;
+ VkImageType imageType;
+ VkFormat format;
+ VkExtent3D extent;
+ uint32_t mipLevels;
+ uint32_t arrayLayers;
+ VkSampleCountFlagBits samples;
+ VkImageTiling tiling;
+ VkImageUsageFlags usage;
+ VkSharingMode sharingMode;
+ uint32_t queueFamilyIndexCount;
+ const uint32_t* pQueueFamilyIndices;
+ VkImageLayout initialLayout;
+} VkImageCreateInfo;
+
+typedef struct VkSubresourceLayout {
+ VkDeviceSize offset;
+ VkDeviceSize size;
+ VkDeviceSize rowPitch;
+ VkDeviceSize arrayPitch;
+ VkDeviceSize depthPitch;
+} VkSubresourceLayout;
+
+typedef struct VkComponentMapping {
+ VkComponentSwizzle r;
+ VkComponentSwizzle g;
+ VkComponentSwizzle b;
+ VkComponentSwizzle a;
+} VkComponentMapping;
+
+typedef struct VkImageViewCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkImageViewCreateFlags flags;
+ VkImage image;
+ VkImageViewType viewType;
+ VkFormat format;
+ VkComponentMapping components;
+ VkImageSubresourceRange subresourceRange;
+} VkImageViewCreateInfo;
+
+typedef struct VkShaderModuleCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkShaderModuleCreateFlags flags;
+ size_t codeSize;
+ const uint32_t* pCode;
+} VkShaderModuleCreateInfo;
+
+typedef struct VkPipelineCacheCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineCacheCreateFlags flags;
+ size_t initialDataSize;
+ const void* pInitialData;
+} VkPipelineCacheCreateInfo;
+
+typedef struct VkSpecializationMapEntry {
+ uint32_t constantID;
+ uint32_t offset;
+ size_t size;
+} VkSpecializationMapEntry;
+
+typedef struct VkSpecializationInfo {
+ uint32_t mapEntryCount;
+ const VkSpecializationMapEntry* pMapEntries;
+ size_t dataSize;
+ const void* pData;
+} VkSpecializationInfo;
+
+typedef struct VkPipelineShaderStageCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineShaderStageCreateFlags flags;
+ VkShaderStageFlagBits stage;
+ VkShaderModule module;
+ const char* pName;
+ const VkSpecializationInfo* pSpecializationInfo;
+} VkPipelineShaderStageCreateInfo;
+
+typedef struct VkComputePipelineCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineCreateFlags flags;
+ VkPipelineShaderStageCreateInfo stage;
+ VkPipelineLayout layout;
+ VkPipeline basePipelineHandle;
+ int32_t basePipelineIndex;
+} VkComputePipelineCreateInfo;
+
+typedef struct VkVertexInputBindingDescription {
+ uint32_t binding;
+ uint32_t stride;
+ VkVertexInputRate inputRate;
+} VkVertexInputBindingDescription;
+
+typedef struct VkVertexInputAttributeDescription {
+ uint32_t location;
+ uint32_t binding;
+ VkFormat format;
+ uint32_t offset;
+} VkVertexInputAttributeDescription;
+
+typedef struct VkPipelineVertexInputStateCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineVertexInputStateCreateFlags flags;
+ uint32_t vertexBindingDescriptionCount;
+ const VkVertexInputBindingDescription* pVertexBindingDescriptions;
+ uint32_t vertexAttributeDescriptionCount;
+ const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
+} VkPipelineVertexInputStateCreateInfo;
+
+typedef struct VkPipelineInputAssemblyStateCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineInputAssemblyStateCreateFlags flags;
+ VkPrimitiveTopology topology;
+ VkBool32 primitiveRestartEnable;
+} VkPipelineInputAssemblyStateCreateInfo;
+
+typedef struct VkPipelineTessellationStateCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineTessellationStateCreateFlags flags;
+ uint32_t patchControlPoints;
+} VkPipelineTessellationStateCreateInfo;
+
+typedef struct VkViewport {
+ float x;
+ float y;
+ float width;
+ float height;
+ float minDepth;
+ float maxDepth;
+} VkViewport;
+
+typedef struct VkPipelineViewportStateCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineViewportStateCreateFlags flags;
+ uint32_t viewportCount;
+ const VkViewport* pViewports;
+ uint32_t scissorCount;
+ const VkRect2D* pScissors;
+} VkPipelineViewportStateCreateInfo;
+
+typedef struct VkPipelineRasterizationStateCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineRasterizationStateCreateFlags flags;
+ VkBool32 depthClampEnable;
+ VkBool32 rasterizerDiscardEnable;
+ VkPolygonMode polygonMode;
+ VkCullModeFlags cullMode;
+ VkFrontFace frontFace;
+ VkBool32 depthBiasEnable;
+ float depthBiasConstantFactor;
+ float depthBiasClamp;
+ float depthBiasSlopeFactor;
+ float lineWidth;
+} VkPipelineRasterizationStateCreateInfo;
+
+typedef struct VkPipelineMultisampleStateCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineMultisampleStateCreateFlags flags;
+ VkSampleCountFlagBits rasterizationSamples;
+ VkBool32 sampleShadingEnable;
+ float minSampleShading;
+ const VkSampleMask* pSampleMask;
+ VkBool32 alphaToCoverageEnable;
+ VkBool32 alphaToOneEnable;
+} VkPipelineMultisampleStateCreateInfo;
+
+typedef struct VkStencilOpState {
+ VkStencilOp failOp;
+ VkStencilOp passOp;
+ VkStencilOp depthFailOp;
+ VkCompareOp compareOp;
+ uint32_t compareMask;
+ uint32_t writeMask;
+ uint32_t reference;
+} VkStencilOpState;
+
+typedef struct VkPipelineDepthStencilStateCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineDepthStencilStateCreateFlags flags;
+ VkBool32 depthTestEnable;
+ VkBool32 depthWriteEnable;
+ VkCompareOp depthCompareOp;
+ VkBool32 depthBoundsTestEnable;
+ VkBool32 stencilTestEnable;
+ VkStencilOpState front;
+ VkStencilOpState back;
+ float minDepthBounds;
+ float maxDepthBounds;
+} VkPipelineDepthStencilStateCreateInfo;
+
+typedef struct VkPipelineColorBlendAttachmentState {
+ VkBool32 blendEnable;
+ VkBlendFactor srcColorBlendFactor;
+ VkBlendFactor dstColorBlendFactor;
+ VkBlendOp colorBlendOp;
+ VkBlendFactor srcAlphaBlendFactor;
+ VkBlendFactor dstAlphaBlendFactor;
+ VkBlendOp alphaBlendOp;
+ VkColorComponentFlags colorWriteMask;
+} VkPipelineColorBlendAttachmentState;
+
+typedef struct VkPipelineColorBlendStateCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineColorBlendStateCreateFlags flags;
+ VkBool32 logicOpEnable;
+ VkLogicOp logicOp;
+ uint32_t attachmentCount;
+ const VkPipelineColorBlendAttachmentState* pAttachments;
+ float blendConstants[4];
+} VkPipelineColorBlendStateCreateInfo;
+
+typedef struct VkPipelineDynamicStateCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineDynamicStateCreateFlags flags;
+ uint32_t dynamicStateCount;
+ const VkDynamicState* pDynamicStates;
+} VkPipelineDynamicStateCreateInfo;
+
+typedef struct VkGraphicsPipelineCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineCreateFlags flags;
+ uint32_t stageCount;
+ const VkPipelineShaderStageCreateInfo* pStages;
+ const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
+ const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
+ const VkPipelineTessellationStateCreateInfo* pTessellationState;
+ const VkPipelineViewportStateCreateInfo* pViewportState;
+ const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
+ const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
+ const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
+ const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
+ const VkPipelineDynamicStateCreateInfo* pDynamicState;
+ VkPipelineLayout layout;
+ VkRenderPass renderPass;
+ uint32_t subpass;
+ VkPipeline basePipelineHandle;
+ int32_t basePipelineIndex;
+} VkGraphicsPipelineCreateInfo;
+
+typedef struct VkPushConstantRange {
+ VkShaderStageFlags stageFlags;
+ uint32_t offset;
+ uint32_t size;
+} VkPushConstantRange;
+
+typedef struct VkPipelineLayoutCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineLayoutCreateFlags flags;
+ uint32_t setLayoutCount;
+ const VkDescriptorSetLayout* pSetLayouts;
+ uint32_t pushConstantRangeCount;
+ const VkPushConstantRange* pPushConstantRanges;
+} VkPipelineLayoutCreateInfo;
+
+typedef struct VkSamplerCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkSamplerCreateFlags flags;
+ VkFilter magFilter;
+ VkFilter minFilter;
+ VkSamplerMipmapMode mipmapMode;
+ VkSamplerAddressMode addressModeU;
+ VkSamplerAddressMode addressModeV;
+ VkSamplerAddressMode addressModeW;
+ float mipLodBias;
+ VkBool32 anisotropyEnable;
+ float maxAnisotropy;
+ VkBool32 compareEnable;
+ VkCompareOp compareOp;
+ float minLod;
+ float maxLod;
+ VkBorderColor borderColor;
+ VkBool32 unnormalizedCoordinates;
+} VkSamplerCreateInfo;
+
+typedef struct VkCopyDescriptorSet {
+ VkStructureType sType;
+ const void* pNext;
+ VkDescriptorSet srcSet;
+ uint32_t srcBinding;
+ uint32_t srcArrayElement;
+ VkDescriptorSet dstSet;
+ uint32_t dstBinding;
+ uint32_t dstArrayElement;
+ uint32_t descriptorCount;
+} VkCopyDescriptorSet;
+
+typedef struct VkDescriptorBufferInfo {
+ VkBuffer buffer;
+ VkDeviceSize offset;
+ VkDeviceSize range;
+} VkDescriptorBufferInfo;
+
+typedef struct VkDescriptorImageInfo {
+ VkSampler sampler;
+ VkImageView imageView;
+ VkImageLayout imageLayout;
+} VkDescriptorImageInfo;
+
+typedef struct VkDescriptorPoolSize {
+ VkDescriptorType type;
+ uint32_t descriptorCount;
+} VkDescriptorPoolSize;
+
+typedef struct VkDescriptorPoolCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkDescriptorPoolCreateFlags flags;
+ uint32_t maxSets;
+ uint32_t poolSizeCount;
+ const VkDescriptorPoolSize* pPoolSizes;
+} VkDescriptorPoolCreateInfo;
+
+typedef struct VkDescriptorSetAllocateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkDescriptorPool descriptorPool;
+ uint32_t descriptorSetCount;
+ const VkDescriptorSetLayout* pSetLayouts;
+} VkDescriptorSetAllocateInfo;
+
+typedef struct VkDescriptorSetLayoutBinding {
+ uint32_t binding;
+ VkDescriptorType descriptorType;
+ uint32_t descriptorCount;
+ VkShaderStageFlags stageFlags;
+ const VkSampler* pImmutableSamplers;
+} VkDescriptorSetLayoutBinding;
+
+typedef struct VkDescriptorSetLayoutCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkDescriptorSetLayoutCreateFlags flags;
+ uint32_t bindingCount;
+ const VkDescriptorSetLayoutBinding* pBindings;
+} VkDescriptorSetLayoutCreateInfo;
+
+typedef struct VkWriteDescriptorSet {
+ VkStructureType sType;
+ const void* pNext;
+ VkDescriptorSet dstSet;
+ uint32_t dstBinding;
+ uint32_t dstArrayElement;
+ uint32_t descriptorCount;
+ VkDescriptorType descriptorType;
+ const VkDescriptorImageInfo* pImageInfo;
+ const VkDescriptorBufferInfo* pBufferInfo;
+ const VkBufferView* pTexelBufferView;
+} VkWriteDescriptorSet;
+
+typedef struct VkAttachmentDescription {
+ VkAttachmentDescriptionFlags flags;
+ VkFormat format;
+ VkSampleCountFlagBits samples;
+ VkAttachmentLoadOp loadOp;
+ VkAttachmentStoreOp storeOp;
+ VkAttachmentLoadOp stencilLoadOp;
+ VkAttachmentStoreOp stencilStoreOp;
+ VkImageLayout initialLayout;
+ VkImageLayout finalLayout;
+} VkAttachmentDescription;
+
+typedef struct VkAttachmentReference {
+ uint32_t attachment;
+ VkImageLayout layout;
+} VkAttachmentReference;
+
+typedef struct VkFramebufferCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkFramebufferCreateFlags flags;
+ VkRenderPass renderPass;
+ uint32_t attachmentCount;
+ const VkImageView* pAttachments;
+ uint32_t width;
+ uint32_t height;
+ uint32_t layers;
+} VkFramebufferCreateInfo;
+
+typedef struct VkSubpassDescription {
+ VkSubpassDescriptionFlags flags;
+ VkPipelineBindPoint pipelineBindPoint;
+ uint32_t inputAttachmentCount;
+ const VkAttachmentReference* pInputAttachments;
+ uint32_t colorAttachmentCount;
+ const VkAttachmentReference* pColorAttachments;
+ const VkAttachmentReference* pResolveAttachments;
+ const VkAttachmentReference* pDepthStencilAttachment;
+ uint32_t preserveAttachmentCount;
+ const uint32_t* pPreserveAttachments;
+} VkSubpassDescription;
+
+typedef struct VkSubpassDependency {
+ uint32_t srcSubpass;
+ uint32_t dstSubpass;
+ VkPipelineStageFlags srcStageMask;
+ VkPipelineStageFlags dstStageMask;
+ VkAccessFlags srcAccessMask;
+ VkAccessFlags dstAccessMask;
+ VkDependencyFlags dependencyFlags;
+} VkSubpassDependency;
+
+typedef struct VkRenderPassCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkRenderPassCreateFlags flags;
+ uint32_t attachmentCount;
+ const VkAttachmentDescription* pAttachments;
+ uint32_t subpassCount;
+ const VkSubpassDescription* pSubpasses;
+ uint32_t dependencyCount;
+ const VkSubpassDependency* pDependencies;
+} VkRenderPassCreateInfo;
+
+typedef struct VkCommandPoolCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkCommandPoolCreateFlags flags;
+ uint32_t queueFamilyIndex;
+} VkCommandPoolCreateInfo;
+
+typedef struct VkCommandBufferAllocateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkCommandPool commandPool;
+ VkCommandBufferLevel level;
+ uint32_t commandBufferCount;
+} VkCommandBufferAllocateInfo;
+
+typedef struct VkCommandBufferInheritanceInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkRenderPass renderPass;
+ uint32_t subpass;
+ VkFramebuffer framebuffer;
+ VkBool32 occlusionQueryEnable;
+ VkQueryControlFlags queryFlags;
+ VkQueryPipelineStatisticFlags pipelineStatistics;
+} VkCommandBufferInheritanceInfo;
+
+typedef struct VkCommandBufferBeginInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkCommandBufferUsageFlags flags;
+ const VkCommandBufferInheritanceInfo* pInheritanceInfo;
+} VkCommandBufferBeginInfo;
+
+typedef struct VkBufferCopy {
+ VkDeviceSize srcOffset;
+ VkDeviceSize dstOffset;
+ VkDeviceSize size;
+} VkBufferCopy;
+
+typedef struct VkImageSubresourceLayers {
+ VkImageAspectFlags aspectMask;
+ uint32_t mipLevel;
+ uint32_t baseArrayLayer;
+ uint32_t layerCount;
+} VkImageSubresourceLayers;
+
+typedef struct VkBufferImageCopy {
+ VkDeviceSize bufferOffset;
+ uint32_t bufferRowLength;
+ uint32_t bufferImageHeight;
+ VkImageSubresourceLayers imageSubresource;
+ VkOffset3D imageOffset;
+ VkExtent3D imageExtent;
+} VkBufferImageCopy;
+
+typedef union VkClearColorValue {
+ float float32[4];
+ int32_t int32[4];
+ uint32_t uint32[4];
+} VkClearColorValue;
+
+typedef struct VkClearDepthStencilValue {
+ float depth;
+ uint32_t stencil;
+} VkClearDepthStencilValue;
+
+typedef union VkClearValue {
+ VkClearColorValue color;
+ VkClearDepthStencilValue depthStencil;
+} VkClearValue;
+
+typedef struct VkClearAttachment {
+ VkImageAspectFlags aspectMask;
+ uint32_t colorAttachment;
+ VkClearValue clearValue;
+} VkClearAttachment;
+
+typedef struct VkClearRect {
+ VkRect2D rect;
+ uint32_t baseArrayLayer;
+ uint32_t layerCount;
+} VkClearRect;
+
+typedef struct VkImageBlit {
+ VkImageSubresourceLayers srcSubresource;
+ VkOffset3D srcOffsets[2];
+ VkImageSubresourceLayers dstSubresource;
+ VkOffset3D dstOffsets[2];
+} VkImageBlit;
+
+typedef struct VkImageCopy {
+ VkImageSubresourceLayers srcSubresource;
+ VkOffset3D srcOffset;
+ VkImageSubresourceLayers dstSubresource;
+ VkOffset3D dstOffset;
+ VkExtent3D extent;
+} VkImageCopy;
+
+typedef struct VkImageResolve {
+ VkImageSubresourceLayers srcSubresource;
+ VkOffset3D srcOffset;
+ VkImageSubresourceLayers dstSubresource;
+ VkOffset3D dstOffset;
+ VkExtent3D extent;
+} VkImageResolve;
+
+typedef struct VkRenderPassBeginInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkRenderPass renderPass;
+ VkFramebuffer framebuffer;
+ VkRect2D renderArea;
+ uint32_t clearValueCount;
+ const VkClearValue* pClearValues;
+} VkRenderPassBeginInfo;
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateInstance)(const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkInstance* pInstance);
+typedef void (VKAPI_PTR *PFN_vkDestroyInstance)(VkInstance instance, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures* pFeatures);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties* pFormatProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties* pImageFormatProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties* pProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties* pQueueFamilyProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties* pMemoryProperties);
+typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char* pName);
+typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetDeviceProcAddr)(VkDevice device, const char* pName);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDevice)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice);
+typedef void (VKAPI_PTR *PFN_vkDestroyDevice)(VkDevice device, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceExtensionProperties)(const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceExtensionProperties)(VkPhysicalDevice physicalDevice, const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceLayerProperties)(uint32_t* pPropertyCount, VkLayerProperties* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceLayerProperties)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkLayerProperties* pProperties);
+typedef void (VKAPI_PTR *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue* pQueue);
+typedef VkResult (VKAPI_PTR *PFN_vkQueueSubmit)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence);
+typedef VkResult (VKAPI_PTR *PFN_vkQueueWaitIdle)(VkQueue queue);
+typedef VkResult (VKAPI_PTR *PFN_vkDeviceWaitIdle)(VkDevice device);
+typedef VkResult (VKAPI_PTR *PFN_vkAllocateMemory)(VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo, const VkAllocationCallbacks* pAllocator, VkDeviceMemory* pMemory);
+typedef void (VKAPI_PTR *PFN_vkFreeMemory)(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void** ppData);
+typedef void (VKAPI_PTR *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory memory);
+typedef VkResult (VKAPI_PTR *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges);
+typedef VkResult (VKAPI_PTR *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges);
+typedef void (VKAPI_PTR *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize* pCommittedMemoryInBytes);
+typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset);
+typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset);
+typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements)(VkDevice device, VkBuffer buffer, VkMemoryRequirements* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements)(VkDevice device, VkImage image, VkMemoryRequirements* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements)(VkDevice device, VkImage image, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements* pSparseMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t* pPropertyCount, VkSparseImageFormatProperties* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkQueueBindSparse)(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo* pBindInfo, VkFence fence);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence);
+typedef void (VKAPI_PTR *PFN_vkDestroyFence)(VkDevice device, VkFence fence, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences);
+typedef VkResult (VKAPI_PTR *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence);
+typedef VkResult (VKAPI_PTR *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSemaphore* pSemaphore);
+typedef void (VKAPI_PTR *PFN_vkDestroySemaphore)(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkEvent* pEvent);
+typedef void (VKAPI_PTR *PFN_vkDestroyEvent)(VkDevice device, VkEvent event, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetEventStatus)(VkDevice device, VkEvent event);
+typedef VkResult (VKAPI_PTR *PFN_vkSetEvent)(VkDevice device, VkEvent event);
+typedef VkResult (VKAPI_PTR *PFN_vkResetEvent)(VkDevice device, VkEvent event);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkQueryPool* pQueryPool);
+typedef void (VKAPI_PTR *PFN_vkDestroyQueryPool)(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetQueryPoolResults)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void* pData, VkDeviceSize stride, VkQueryResultFlags flags);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBuffer* pBuffer);
+typedef void (VKAPI_PTR *PFN_vkDestroyBuffer)(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBufferView* pView);
+typedef void (VKAPI_PTR *PFN_vkDestroyBufferView)(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImage* pImage);
+typedef void (VKAPI_PTR *PFN_vkDestroyImage)(VkDevice device, VkImage image, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkImage image, const VkImageSubresource* pSubresource, VkSubresourceLayout* pLayout);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImageView* pView);
+typedef void (VKAPI_PTR *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule);
+typedef void (VKAPI_PTR *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineCache)(VkDevice device, const VkPipelineCacheCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineCache* pPipelineCache);
+typedef void (VKAPI_PTR *PFN_vkDestroyPipelineCache)(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineCacheData)(VkDevice device, VkPipelineCache pipelineCache, size_t* pDataSize, void* pData);
+typedef VkResult (VKAPI_PTR *PFN_vkMergePipelineCaches)(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache* pSrcCaches);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateGraphicsPipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateComputePipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
+typedef void (VKAPI_PTR *PFN_vkDestroyPipeline)(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineLayout)(VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout);
+typedef void (VKAPI_PTR *PFN_vkDestroyPipelineLayout)(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSampler* pSampler);
+typedef void (VKAPI_PTR *PFN_vkDestroySampler)(VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorSetLayout* pSetLayout);
+typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorSetLayout)(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorPool)(VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorPool* pDescriptorPool);
+typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkResetDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags);
+typedef VkResult (VKAPI_PTR *PFN_vkAllocateDescriptorSets)(VkDevice device, const VkDescriptorSetAllocateInfo* pAllocateInfo, VkDescriptorSet* pDescriptorSets);
+typedef VkResult (VKAPI_PTR *PFN_vkFreeDescriptorSets)(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets);
+typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSets)(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet* pDescriptorCopies);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFramebuffer* pFramebuffer);
+typedef void (VKAPI_PTR *PFN_vkDestroyFramebuffer)(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass);
+typedef void (VKAPI_PTR *PFN_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkGetRenderAreaGranularity)(VkDevice device, VkRenderPass renderPass, VkExtent2D* pGranularity);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateCommandPool)(VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCommandPool* pCommandPool);
+typedef void (VKAPI_PTR *PFN_vkDestroyCommandPool)(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkResetCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags);
+typedef VkResult (VKAPI_PTR *PFN_vkAllocateCommandBuffers)(VkDevice device, const VkCommandBufferAllocateInfo* pAllocateInfo, VkCommandBuffer* pCommandBuffers);
+typedef void (VKAPI_PTR *PFN_vkFreeCommandBuffers)(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers);
+typedef VkResult (VKAPI_PTR *PFN_vkBeginCommandBuffer)(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkEndCommandBuffer)(VkCommandBuffer commandBuffer);
+typedef VkResult (VKAPI_PTR *PFN_vkResetCommandBuffer)(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags);
+typedef void (VKAPI_PTR *PFN_vkCmdBindPipeline)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline);
+typedef void (VKAPI_PTR *PFN_vkCmdSetViewport)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports);
+typedef void (VKAPI_PTR *PFN_vkCmdSetScissor)(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors);
+typedef void (VKAPI_PTR *PFN_vkCmdSetLineWidth)(VkCommandBuffer commandBuffer, float lineWidth);
+typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBias)(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
+typedef void (VKAPI_PTR *PFN_vkCmdSetBlendConstants)(VkCommandBuffer commandBuffer, const float blendConstants[4]);
+typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBounds)(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds);
+typedef void (VKAPI_PTR *PFN_vkCmdSetStencilCompareMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask);
+typedef void (VKAPI_PTR *PFN_vkCmdSetStencilWriteMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask);
+typedef void (VKAPI_PTR *PFN_vkCmdSetStencilReference)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference);
+typedef void (VKAPI_PTR *PFN_vkCmdBindDescriptorSets)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets);
+typedef void (VKAPI_PTR *PFN_vkCmdBindIndexBuffer)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType);
+typedef void (VKAPI_PTR *PFN_vkCmdBindVertexBuffers)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets);
+typedef void (VKAPI_PTR *PFN_vkCmdDraw)(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexed)(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDispatch)(VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
+typedef void (VKAPI_PTR *PFN_vkCmdDispatchIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyBuffer)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdBlitImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyBufferToImage)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyImageToBuffer)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdUpdateBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData);
+typedef void (VKAPI_PTR *PFN_vkCmdFillBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data);
+typedef void (VKAPI_PTR *PFN_vkCmdClearColorImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
+typedef void (VKAPI_PTR *PFN_vkCmdClearDepthStencilImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
+typedef void (VKAPI_PTR *PFN_vkCmdClearAttachments)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects);
+typedef void (VKAPI_PTR *PFN_vkCmdResolveImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdSetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
+typedef void (VKAPI_PTR *PFN_vkCmdResetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
+typedef void (VKAPI_PTR *PFN_vkCmdWaitEvents)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers);
+typedef void (VKAPI_PTR *PFN_vkCmdPipelineBarrier)(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags);
+typedef void (VKAPI_PTR *PFN_vkCmdEndQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query);
+typedef void (VKAPI_PTR *PFN_vkCmdResetQueryPool)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount);
+typedef void (VKAPI_PTR *PFN_vkCmdWriteTimestamp)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyQueryPoolResults)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags);
+typedef void (VKAPI_PTR *PFN_vkCmdPushConstants)(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents);
+typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass)(VkCommandBuffer commandBuffer, VkSubpassContents contents);
+typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass)(VkCommandBuffer commandBuffer);
+typedef void (VKAPI_PTR *PFN_vkCmdExecuteCommands)(VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance(
+ const VkInstanceCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkInstance* pInstance);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyInstance(
+ VkInstance instance,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDevices(
+ VkInstance instance,
+ uint32_t* pPhysicalDeviceCount,
+ VkPhysicalDevice* pPhysicalDevices);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures(
+ VkPhysicalDevice physicalDevice,
+ VkPhysicalDeviceFeatures* pFeatures);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties(
+ VkPhysicalDevice physicalDevice,
+ VkFormat format,
+ VkFormatProperties* pFormatProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties(
+ VkPhysicalDevice physicalDevice,
+ VkFormat format,
+ VkImageType type,
+ VkImageTiling tiling,
+ VkImageUsageFlags usage,
+ VkImageCreateFlags flags,
+ VkImageFormatProperties* pImageFormatProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties(
+ VkPhysicalDevice physicalDevice,
+ VkPhysicalDeviceProperties* pProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties(
+ VkPhysicalDevice physicalDevice,
+ uint32_t* pQueueFamilyPropertyCount,
+ VkQueueFamilyProperties* pQueueFamilyProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties(
+ VkPhysicalDevice physicalDevice,
+ VkPhysicalDeviceMemoryProperties* pMemoryProperties);
+
+VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr(
+ VkInstance instance,
+ const char* pName);
+
+VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetDeviceProcAddr(
+ VkDevice device,
+ const char* pName);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDevice(
+ VkPhysicalDevice physicalDevice,
+ const VkDeviceCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkDevice* pDevice);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDevice(
+ VkDevice device,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceExtensionProperties(
+ const char* pLayerName,
+ uint32_t* pPropertyCount,
+ VkExtensionProperties* pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceExtensionProperties(
+ VkPhysicalDevice physicalDevice,
+ const char* pLayerName,
+ uint32_t* pPropertyCount,
+ VkExtensionProperties* pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceLayerProperties(
+ uint32_t* pPropertyCount,
+ VkLayerProperties* pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceLayerProperties(
+ VkPhysicalDevice physicalDevice,
+ uint32_t* pPropertyCount,
+ VkLayerProperties* pProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetDeviceQueue(
+ VkDevice device,
+ uint32_t queueFamilyIndex,
+ uint32_t queueIndex,
+ VkQueue* pQueue);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueueSubmit(
+ VkQueue queue,
+ uint32_t submitCount,
+ const VkSubmitInfo* pSubmits,
+ VkFence fence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueueWaitIdle(
+ VkQueue queue);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkDeviceWaitIdle(
+ VkDevice device);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAllocateMemory(
+ VkDevice device,
+ const VkMemoryAllocateInfo* pAllocateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkDeviceMemory* pMemory);
+
+VKAPI_ATTR void VKAPI_CALL vkFreeMemory(
+ VkDevice device,
+ VkDeviceMemory memory,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkMapMemory(
+ VkDevice device,
+ VkDeviceMemory memory,
+ VkDeviceSize offset,
+ VkDeviceSize size,
+ VkMemoryMapFlags flags,
+ void** ppData);
+
+VKAPI_ATTR void VKAPI_CALL vkUnmapMemory(
+ VkDevice device,
+ VkDeviceMemory memory);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkFlushMappedMemoryRanges(
+ VkDevice device,
+ uint32_t memoryRangeCount,
+ const VkMappedMemoryRange* pMemoryRanges);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkInvalidateMappedMemoryRanges(
+ VkDevice device,
+ uint32_t memoryRangeCount,
+ const VkMappedMemoryRange* pMemoryRanges);
+
+VKAPI_ATTR void VKAPI_CALL vkGetDeviceMemoryCommitment(
+ VkDevice device,
+ VkDeviceMemory memory,
+ VkDeviceSize* pCommittedMemoryInBytes);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory(
+ VkDevice device,
+ VkBuffer buffer,
+ VkDeviceMemory memory,
+ VkDeviceSize memoryOffset);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory(
+ VkDevice device,
+ VkImage image,
+ VkDeviceMemory memory,
+ VkDeviceSize memoryOffset);
+
+VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements(
+ VkDevice device,
+ VkBuffer buffer,
+ VkMemoryRequirements* pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements(
+ VkDevice device,
+ VkImage image,
+ VkMemoryRequirements* pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements(
+ VkDevice device,
+ VkImage image,
+ uint32_t* pSparseMemoryRequirementCount,
+ VkSparseImageMemoryRequirements* pSparseMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties(
+ VkPhysicalDevice physicalDevice,
+ VkFormat format,
+ VkImageType type,
+ VkSampleCountFlagBits samples,
+ VkImageUsageFlags usage,
+ VkImageTiling tiling,
+ uint32_t* pPropertyCount,
+ VkSparseImageFormatProperties* pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueueBindSparse(
+ VkQueue queue,
+ uint32_t bindInfoCount,
+ const VkBindSparseInfo* pBindInfo,
+ VkFence fence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateFence(
+ VkDevice device,
+ const VkFenceCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkFence* pFence);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyFence(
+ VkDevice device,
+ VkFence fence,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetFences(
+ VkDevice device,
+ uint32_t fenceCount,
+ const VkFence* pFences);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceStatus(
+ VkDevice device,
+ VkFence fence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkWaitForFences(
+ VkDevice device,
+ uint32_t fenceCount,
+ const VkFence* pFences,
+ VkBool32 waitAll,
+ uint64_t timeout);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSemaphore(
+ VkDevice device,
+ const VkSemaphoreCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkSemaphore* pSemaphore);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroySemaphore(
+ VkDevice device,
+ VkSemaphore semaphore,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateEvent(
+ VkDevice device,
+ const VkEventCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkEvent* pEvent);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyEvent(
+ VkDevice device,
+ VkEvent event,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetEventStatus(
+ VkDevice device,
+ VkEvent event);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkSetEvent(
+ VkDevice device,
+ VkEvent event);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetEvent(
+ VkDevice device,
+ VkEvent event);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateQueryPool(
+ VkDevice device,
+ const VkQueryPoolCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkQueryPool* pQueryPool);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyQueryPool(
+ VkDevice device,
+ VkQueryPool queryPool,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetQueryPoolResults(
+ VkDevice device,
+ VkQueryPool queryPool,
+ uint32_t firstQuery,
+ uint32_t queryCount,
+ size_t dataSize,
+ void* pData,
+ VkDeviceSize stride,
+ VkQueryResultFlags flags);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateBuffer(
+ VkDevice device,
+ const VkBufferCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkBuffer* pBuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyBuffer(
+ VkDevice device,
+ VkBuffer buffer,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateBufferView(
+ VkDevice device,
+ const VkBufferViewCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkBufferView* pView);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyBufferView(
+ VkDevice device,
+ VkBufferView bufferView,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateImage(
+ VkDevice device,
+ const VkImageCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkImage* pImage);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyImage(
+ VkDevice device,
+ VkImage image,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageSubresourceLayout(
+ VkDevice device,
+ VkImage image,
+ const VkImageSubresource* pSubresource,
+ VkSubresourceLayout* pLayout);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateImageView(
+ VkDevice device,
+ const VkImageViewCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkImageView* pView);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyImageView(
+ VkDevice device,
+ VkImageView imageView,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateShaderModule(
+ VkDevice device,
+ const VkShaderModuleCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkShaderModule* pShaderModule);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyShaderModule(
+ VkDevice device,
+ VkShaderModule shaderModule,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineCache(
+ VkDevice device,
+ const VkPipelineCacheCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkPipelineCache* pPipelineCache);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineCache(
+ VkDevice device,
+ VkPipelineCache pipelineCache,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineCacheData(
+ VkDevice device,
+ VkPipelineCache pipelineCache,
+ size_t* pDataSize,
+ void* pData);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkMergePipelineCaches(
+ VkDevice device,
+ VkPipelineCache dstCache,
+ uint32_t srcCacheCount,
+ const VkPipelineCache* pSrcCaches);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateGraphicsPipelines(
+ VkDevice device,
+ VkPipelineCache pipelineCache,
+ uint32_t createInfoCount,
+ const VkGraphicsPipelineCreateInfo* pCreateInfos,
+ const VkAllocationCallbacks* pAllocator,
+ VkPipeline* pPipelines);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateComputePipelines(
+ VkDevice device,
+ VkPipelineCache pipelineCache,
+ uint32_t createInfoCount,
+ const VkComputePipelineCreateInfo* pCreateInfos,
+ const VkAllocationCallbacks* pAllocator,
+ VkPipeline* pPipelines);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyPipeline(
+ VkDevice device,
+ VkPipeline pipeline,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineLayout(
+ VkDevice device,
+ const VkPipelineLayoutCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkPipelineLayout* pPipelineLayout);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineLayout(
+ VkDevice device,
+ VkPipelineLayout pipelineLayout,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSampler(
+ VkDevice device,
+ const VkSamplerCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkSampler* pSampler);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroySampler(
+ VkDevice device,
+ VkSampler sampler,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorSetLayout(
+ VkDevice device,
+ const VkDescriptorSetLayoutCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkDescriptorSetLayout* pSetLayout);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorSetLayout(
+ VkDevice device,
+ VkDescriptorSetLayout descriptorSetLayout,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorPool(
+ VkDevice device,
+ const VkDescriptorPoolCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkDescriptorPool* pDescriptorPool);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorPool(
+ VkDevice device,
+ VkDescriptorPool descriptorPool,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetDescriptorPool(
+ VkDevice device,
+ VkDescriptorPool descriptorPool,
+ VkDescriptorPoolResetFlags flags);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAllocateDescriptorSets(
+ VkDevice device,
+ const VkDescriptorSetAllocateInfo* pAllocateInfo,
+ VkDescriptorSet* pDescriptorSets);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkFreeDescriptorSets(
+ VkDevice device,
+ VkDescriptorPool descriptorPool,
+ uint32_t descriptorSetCount,
+ const VkDescriptorSet* pDescriptorSets);
+
+VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSets(
+ VkDevice device,
+ uint32_t descriptorWriteCount,
+ const VkWriteDescriptorSet* pDescriptorWrites,
+ uint32_t descriptorCopyCount,
+ const VkCopyDescriptorSet* pDescriptorCopies);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateFramebuffer(
+ VkDevice device,
+ const VkFramebufferCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkFramebuffer* pFramebuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyFramebuffer(
+ VkDevice device,
+ VkFramebuffer framebuffer,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass(
+ VkDevice device,
+ const VkRenderPassCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkRenderPass* pRenderPass);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyRenderPass(
+ VkDevice device,
+ VkRenderPass renderPass,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkGetRenderAreaGranularity(
+ VkDevice device,
+ VkRenderPass renderPass,
+ VkExtent2D* pGranularity);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateCommandPool(
+ VkDevice device,
+ const VkCommandPoolCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkCommandPool* pCommandPool);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyCommandPool(
+ VkDevice device,
+ VkCommandPool commandPool,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandPool(
+ VkDevice device,
+ VkCommandPool commandPool,
+ VkCommandPoolResetFlags flags);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAllocateCommandBuffers(
+ VkDevice device,
+ const VkCommandBufferAllocateInfo* pAllocateInfo,
+ VkCommandBuffer* pCommandBuffers);
+
+VKAPI_ATTR void VKAPI_CALL vkFreeCommandBuffers(
+ VkDevice device,
+ VkCommandPool commandPool,
+ uint32_t commandBufferCount,
+ const VkCommandBuffer* pCommandBuffers);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBeginCommandBuffer(
+ VkCommandBuffer commandBuffer,
+ const VkCommandBufferBeginInfo* pBeginInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEndCommandBuffer(
+ VkCommandBuffer commandBuffer);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandBuffer(
+ VkCommandBuffer commandBuffer,
+ VkCommandBufferResetFlags flags);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindPipeline(
+ VkCommandBuffer commandBuffer,
+ VkPipelineBindPoint pipelineBindPoint,
+ VkPipeline pipeline);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetViewport(
+ VkCommandBuffer commandBuffer,
+ uint32_t firstViewport,
+ uint32_t viewportCount,
+ const VkViewport* pViewports);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetScissor(
+ VkCommandBuffer commandBuffer,
+ uint32_t firstScissor,
+ uint32_t scissorCount,
+ const VkRect2D* pScissors);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetLineWidth(
+ VkCommandBuffer commandBuffer,
+ float lineWidth);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBias(
+ VkCommandBuffer commandBuffer,
+ float depthBiasConstantFactor,
+ float depthBiasClamp,
+ float depthBiasSlopeFactor);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetBlendConstants(
+ VkCommandBuffer commandBuffer,
+ const float blendConstants[4]);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBounds(
+ VkCommandBuffer commandBuffer,
+ float minDepthBounds,
+ float maxDepthBounds);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilCompareMask(
+ VkCommandBuffer commandBuffer,
+ VkStencilFaceFlags faceMask,
+ uint32_t compareMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilWriteMask(
+ VkCommandBuffer commandBuffer,
+ VkStencilFaceFlags faceMask,
+ uint32_t writeMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilReference(
+ VkCommandBuffer commandBuffer,
+ VkStencilFaceFlags faceMask,
+ uint32_t reference);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindDescriptorSets(
+ VkCommandBuffer commandBuffer,
+ VkPipelineBindPoint pipelineBindPoint,
+ VkPipelineLayout layout,
+ uint32_t firstSet,
+ uint32_t descriptorSetCount,
+ const VkDescriptorSet* pDescriptorSets,
+ uint32_t dynamicOffsetCount,
+ const uint32_t* pDynamicOffsets);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindIndexBuffer(
+ VkCommandBuffer commandBuffer,
+ VkBuffer buffer,
+ VkDeviceSize offset,
+ VkIndexType indexType);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindVertexBuffers(
+ VkCommandBuffer commandBuffer,
+ uint32_t firstBinding,
+ uint32_t bindingCount,
+ const VkBuffer* pBuffers,
+ const VkDeviceSize* pOffsets);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDraw(
+ VkCommandBuffer commandBuffer,
+ uint32_t vertexCount,
+ uint32_t instanceCount,
+ uint32_t firstVertex,
+ uint32_t firstInstance);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexed(
+ VkCommandBuffer commandBuffer,
+ uint32_t indexCount,
+ uint32_t instanceCount,
+ uint32_t firstIndex,
+ int32_t vertexOffset,
+ uint32_t firstInstance);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirect(
+ VkCommandBuffer commandBuffer,
+ VkBuffer buffer,
+ VkDeviceSize offset,
+ uint32_t drawCount,
+ uint32_t stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirect(
+ VkCommandBuffer commandBuffer,
+ VkBuffer buffer,
+ VkDeviceSize offset,
+ uint32_t drawCount,
+ uint32_t stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDispatch(
+ VkCommandBuffer commandBuffer,
+ uint32_t groupCountX,
+ uint32_t groupCountY,
+ uint32_t groupCountZ);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDispatchIndirect(
+ VkCommandBuffer commandBuffer,
+ VkBuffer buffer,
+ VkDeviceSize offset);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyBuffer(
+ VkCommandBuffer commandBuffer,
+ VkBuffer srcBuffer,
+ VkBuffer dstBuffer,
+ uint32_t regionCount,
+ const VkBufferCopy* pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyImage(
+ VkCommandBuffer commandBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkImage dstImage,
+ VkImageLayout dstImageLayout,
+ uint32_t regionCount,
+ const VkImageCopy* pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBlitImage(
+ VkCommandBuffer commandBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkImage dstImage,
+ VkImageLayout dstImageLayout,
+ uint32_t regionCount,
+ const VkImageBlit* pRegions,
+ VkFilter filter);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyBufferToImage(
+ VkCommandBuffer commandBuffer,
+ VkBuffer srcBuffer,
+ VkImage dstImage,
+ VkImageLayout dstImageLayout,
+ uint32_t regionCount,
+ const VkBufferImageCopy* pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyImageToBuffer(
+ VkCommandBuffer commandBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkBuffer dstBuffer,
+ uint32_t regionCount,
+ const VkBufferImageCopy* pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdUpdateBuffer(
+ VkCommandBuffer commandBuffer,
+ VkBuffer dstBuffer,
+ VkDeviceSize dstOffset,
+ VkDeviceSize dataSize,
+ const void* pData);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdFillBuffer(
+ VkCommandBuffer commandBuffer,
+ VkBuffer dstBuffer,
+ VkDeviceSize dstOffset,
+ VkDeviceSize size,
+ uint32_t data);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdClearColorImage(
+ VkCommandBuffer commandBuffer,
+ VkImage image,
+ VkImageLayout imageLayout,
+ const VkClearColorValue* pColor,
+ uint32_t rangeCount,
+ const VkImageSubresourceRange* pRanges);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdClearDepthStencilImage(
+ VkCommandBuffer commandBuffer,
+ VkImage image,
+ VkImageLayout imageLayout,
+ const VkClearDepthStencilValue* pDepthStencil,
+ uint32_t rangeCount,
+ const VkImageSubresourceRange* pRanges);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdClearAttachments(
+ VkCommandBuffer commandBuffer,
+ uint32_t attachmentCount,
+ const VkClearAttachment* pAttachments,
+ uint32_t rectCount,
+ const VkClearRect* pRects);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdResolveImage(
+ VkCommandBuffer commandBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkImage dstImage,
+ VkImageLayout dstImageLayout,
+ uint32_t regionCount,
+ const VkImageResolve* pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetEvent(
+ VkCommandBuffer commandBuffer,
+ VkEvent event,
+ VkPipelineStageFlags stageMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdResetEvent(
+ VkCommandBuffer commandBuffer,
+ VkEvent event,
+ VkPipelineStageFlags stageMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdWaitEvents(
+ VkCommandBuffer commandBuffer,
+ uint32_t eventCount,
+ const VkEvent* pEvents,
+ VkPipelineStageFlags srcStageMask,
+ VkPipelineStageFlags dstStageMask,
+ uint32_t memoryBarrierCount,
+ const VkMemoryBarrier* pMemoryBarriers,
+ uint32_t bufferMemoryBarrierCount,
+ const VkBufferMemoryBarrier* pBufferMemoryBarriers,
+ uint32_t imageMemoryBarrierCount,
+ const VkImageMemoryBarrier* pImageMemoryBarriers);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdPipelineBarrier(
+ VkCommandBuffer commandBuffer,
+ VkPipelineStageFlags srcStageMask,
+ VkPipelineStageFlags dstStageMask,
+ VkDependencyFlags dependencyFlags,
+ uint32_t memoryBarrierCount,
+ const VkMemoryBarrier* pMemoryBarriers,
+ uint32_t bufferMemoryBarrierCount,
+ const VkBufferMemoryBarrier* pBufferMemoryBarriers,
+ uint32_t imageMemoryBarrierCount,
+ const VkImageMemoryBarrier* pImageMemoryBarriers);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginQuery(
+ VkCommandBuffer commandBuffer,
+ VkQueryPool queryPool,
+ uint32_t query,
+ VkQueryControlFlags flags);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndQuery(
+ VkCommandBuffer commandBuffer,
+ VkQueryPool queryPool,
+ uint32_t query);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdResetQueryPool(
+ VkCommandBuffer commandBuffer,
+ VkQueryPool queryPool,
+ uint32_t firstQuery,
+ uint32_t queryCount);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdWriteTimestamp(
+ VkCommandBuffer commandBuffer,
+ VkPipelineStageFlagBits pipelineStage,
+ VkQueryPool queryPool,
+ uint32_t query);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyQueryPoolResults(
+ VkCommandBuffer commandBuffer,
+ VkQueryPool queryPool,
+ uint32_t firstQuery,
+ uint32_t queryCount,
+ VkBuffer dstBuffer,
+ VkDeviceSize dstOffset,
+ VkDeviceSize stride,
+ VkQueryResultFlags flags);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdPushConstants(
+ VkCommandBuffer commandBuffer,
+ VkPipelineLayout layout,
+ VkShaderStageFlags stageFlags,
+ uint32_t offset,
+ uint32_t size,
+ const void* pValues);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass(
+ VkCommandBuffer commandBuffer,
+ const VkRenderPassBeginInfo* pRenderPassBegin,
+ VkSubpassContents contents);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass(
+ VkCommandBuffer commandBuffer,
+ VkSubpassContents contents);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass(
+ VkCommandBuffer commandBuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdExecuteCommands(
+ VkCommandBuffer commandBuffer,
+ uint32_t commandBufferCount,
+ const VkCommandBuffer* pCommandBuffers);
+#endif
+
+
+#define VK_VERSION_1_1 1
+// Vulkan 1.1 version number
+#define VK_API_VERSION_1_1 VK_MAKE_API_VERSION(0, 1, 1, 0)// Patch version should always be set to 0
+
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSamplerYcbcrConversion)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorUpdateTemplate)
+#define VK_MAX_DEVICE_GROUP_SIZE 32U
+#define VK_LUID_SIZE 8U
+#define VK_QUEUE_FAMILY_EXTERNAL (~1U)
+
+typedef enum VkPointClippingBehavior {
+ VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES = 0,
+ VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY = 1,
+ VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES_KHR = VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES,
+ VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY_KHR = VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY,
+ VK_POINT_CLIPPING_BEHAVIOR_MAX_ENUM = 0x7FFFFFFF
+} VkPointClippingBehavior;
+
+typedef enum VkTessellationDomainOrigin {
+ VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT = 0,
+ VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT = 1,
+ VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR = VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT,
+ VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT_KHR = VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT,
+ VK_TESSELLATION_DOMAIN_ORIGIN_MAX_ENUM = 0x7FFFFFFF
+} VkTessellationDomainOrigin;
+
+typedef enum VkSamplerYcbcrModelConversion {
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY = 0,
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY = 1,
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709 = 2,
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601 = 3,
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 = 4,
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY,
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY,
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709,
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601,
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020,
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerYcbcrModelConversion;
+
+typedef enum VkSamplerYcbcrRange {
+ VK_SAMPLER_YCBCR_RANGE_ITU_FULL = 0,
+ VK_SAMPLER_YCBCR_RANGE_ITU_NARROW = 1,
+ VK_SAMPLER_YCBCR_RANGE_ITU_FULL_KHR = VK_SAMPLER_YCBCR_RANGE_ITU_FULL,
+ VK_SAMPLER_YCBCR_RANGE_ITU_NARROW_KHR = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW,
+ VK_SAMPLER_YCBCR_RANGE_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerYcbcrRange;
+
+typedef enum VkChromaLocation {
+ VK_CHROMA_LOCATION_COSITED_EVEN = 0,
+ VK_CHROMA_LOCATION_MIDPOINT = 1,
+ VK_CHROMA_LOCATION_COSITED_EVEN_KHR = VK_CHROMA_LOCATION_COSITED_EVEN,
+ VK_CHROMA_LOCATION_MIDPOINT_KHR = VK_CHROMA_LOCATION_MIDPOINT,
+ VK_CHROMA_LOCATION_MAX_ENUM = 0x7FFFFFFF
+} VkChromaLocation;
+
+typedef enum VkDescriptorUpdateTemplateType {
+ VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET = 0,
+ VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR = 1,
+ VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET,
+ VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorUpdateTemplateType;
+
+typedef enum VkSubgroupFeatureFlagBits {
+ VK_SUBGROUP_FEATURE_BASIC_BIT = 0x00000001,
+ VK_SUBGROUP_FEATURE_VOTE_BIT = 0x00000002,
+ VK_SUBGROUP_FEATURE_ARITHMETIC_BIT = 0x00000004,
+ VK_SUBGROUP_FEATURE_BALLOT_BIT = 0x00000008,
+ VK_SUBGROUP_FEATURE_SHUFFLE_BIT = 0x00000010,
+ VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT = 0x00000020,
+ VK_SUBGROUP_FEATURE_CLUSTERED_BIT = 0x00000040,
+ VK_SUBGROUP_FEATURE_QUAD_BIT = 0x00000080,
+ VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x00000100,
+ VK_SUBGROUP_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSubgroupFeatureFlagBits;
+typedef VkFlags VkSubgroupFeatureFlags;
+
+typedef enum VkPeerMemoryFeatureFlagBits {
+ VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT = 0x00000001,
+ VK_PEER_MEMORY_FEATURE_COPY_DST_BIT = 0x00000002,
+ VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT = 0x00000004,
+ VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT = 0x00000008,
+ VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT_KHR = VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT,
+ VK_PEER_MEMORY_FEATURE_COPY_DST_BIT_KHR = VK_PEER_MEMORY_FEATURE_COPY_DST_BIT,
+ VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT_KHR = VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT,
+ VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT_KHR = VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT,
+ VK_PEER_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPeerMemoryFeatureFlagBits;
+typedef VkFlags VkPeerMemoryFeatureFlags;
+
+typedef enum VkMemoryAllocateFlagBits {
+ VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT = 0x00000001,
+ VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT = 0x00000002,
+ VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT = 0x00000004,
+ VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT_KHR = VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT,
+ VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT,
+ VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT,
+ VK_MEMORY_ALLOCATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkMemoryAllocateFlagBits;
+typedef VkFlags VkMemoryAllocateFlags;
+typedef VkFlags VkCommandPoolTrimFlags;
+typedef VkFlags VkDescriptorUpdateTemplateCreateFlags;
+
+typedef enum VkExternalMemoryHandleTypeFlagBits {
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT = 0x00000008,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT = 0x00000010,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT = 0x00000020,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT = 0x00000040,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT = 0x00000200,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID = 0x00000400,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT = 0x00000080,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT = 0x00000100,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_ZIRCON_VMO_BIT_FUCHSIA = 0x00000800,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalMemoryHandleTypeFlagBits;
+typedef VkFlags VkExternalMemoryHandleTypeFlags;
+
+typedef enum VkExternalMemoryFeatureFlagBits {
+ VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT = 0x00000001,
+ VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT = 0x00000002,
+ VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT = 0x00000004,
+ VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT,
+ VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT,
+ VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT,
+ VK_EXTERNAL_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalMemoryFeatureFlagBits;
+typedef VkFlags VkExternalMemoryFeatureFlags;
+
+typedef enum VkExternalFenceHandleTypeFlagBits {
+ VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001,
+ VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002,
+ VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004,
+ VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT = 0x00000008,
+ VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT,
+ VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT,
+ VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT,
+ VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT,
+ VK_EXTERNAL_FENCE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalFenceHandleTypeFlagBits;
+typedef VkFlags VkExternalFenceHandleTypeFlags;
+
+typedef enum VkExternalFenceFeatureFlagBits {
+ VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT = 0x00000001,
+ VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT = 0x00000002,
+ VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT,
+ VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT,
+ VK_EXTERNAL_FENCE_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalFenceFeatureFlagBits;
+typedef VkFlags VkExternalFenceFeatureFlags;
+
+typedef enum VkFenceImportFlagBits {
+ VK_FENCE_IMPORT_TEMPORARY_BIT = 0x00000001,
+ VK_FENCE_IMPORT_TEMPORARY_BIT_KHR = VK_FENCE_IMPORT_TEMPORARY_BIT,
+ VK_FENCE_IMPORT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkFenceImportFlagBits;
+typedef VkFlags VkFenceImportFlags;
+
+typedef enum VkSemaphoreImportFlagBits {
+ VK_SEMAPHORE_IMPORT_TEMPORARY_BIT = 0x00000001,
+ VK_SEMAPHORE_IMPORT_TEMPORARY_BIT_KHR = VK_SEMAPHORE_IMPORT_TEMPORARY_BIT,
+ VK_SEMAPHORE_IMPORT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSemaphoreImportFlagBits;
+typedef VkFlags VkSemaphoreImportFlags;
+
+typedef enum VkExternalSemaphoreHandleTypeFlagBits {
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT = 0x00000008,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT = 0x00000010,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_ZIRCON_EVENT_BIT_FUCHSIA = 0x00000080,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D11_FENCE_BIT = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalSemaphoreHandleTypeFlagBits;
+typedef VkFlags VkExternalSemaphoreHandleTypeFlags;
+
+typedef enum VkExternalSemaphoreFeatureFlagBits {
+ VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT = 0x00000001,
+ VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT = 0x00000002,
+ VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT,
+ VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT,
+ VK_EXTERNAL_SEMAPHORE_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalSemaphoreFeatureFlagBits;
+typedef VkFlags VkExternalSemaphoreFeatureFlags;
+typedef struct VkPhysicalDeviceSubgroupProperties {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t subgroupSize;
+ VkShaderStageFlags supportedStages;
+ VkSubgroupFeatureFlags supportedOperations;
+ VkBool32 quadOperationsInAllStages;
+} VkPhysicalDeviceSubgroupProperties;
+
+typedef struct VkBindBufferMemoryInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkBuffer buffer;
+ VkDeviceMemory memory;
+ VkDeviceSize memoryOffset;
+} VkBindBufferMemoryInfo;
+
+typedef struct VkBindImageMemoryInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkImage image;
+ VkDeviceMemory memory;
+ VkDeviceSize memoryOffset;
+} VkBindImageMemoryInfo;
+
+typedef struct VkPhysicalDevice16BitStorageFeatures {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 storageBuffer16BitAccess;
+ VkBool32 uniformAndStorageBuffer16BitAccess;
+ VkBool32 storagePushConstant16;
+ VkBool32 storageInputOutput16;
+} VkPhysicalDevice16BitStorageFeatures;
+
+typedef struct VkMemoryDedicatedRequirements {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 prefersDedicatedAllocation;
+ VkBool32 requiresDedicatedAllocation;
+} VkMemoryDedicatedRequirements;
+
+typedef struct VkMemoryDedicatedAllocateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkImage image;
+ VkBuffer buffer;
+} VkMemoryDedicatedAllocateInfo;
+
+typedef struct VkMemoryAllocateFlagsInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkMemoryAllocateFlags flags;
+ uint32_t deviceMask;
+} VkMemoryAllocateFlagsInfo;
+
+typedef struct VkDeviceGroupRenderPassBeginInfo {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t deviceMask;
+ uint32_t deviceRenderAreaCount;
+ const VkRect2D* pDeviceRenderAreas;
+} VkDeviceGroupRenderPassBeginInfo;
+
+typedef struct VkDeviceGroupCommandBufferBeginInfo {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t deviceMask;
+} VkDeviceGroupCommandBufferBeginInfo;
+
+typedef struct VkDeviceGroupSubmitInfo {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t waitSemaphoreCount;
+ const uint32_t* pWaitSemaphoreDeviceIndices;
+ uint32_t commandBufferCount;
+ const uint32_t* pCommandBufferDeviceMasks;
+ uint32_t signalSemaphoreCount;
+ const uint32_t* pSignalSemaphoreDeviceIndices;
+} VkDeviceGroupSubmitInfo;
+
+typedef struct VkDeviceGroupBindSparseInfo {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t resourceDeviceIndex;
+ uint32_t memoryDeviceIndex;
+} VkDeviceGroupBindSparseInfo;
+
+typedef struct VkBindBufferMemoryDeviceGroupInfo {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t deviceIndexCount;
+ const uint32_t* pDeviceIndices;
+} VkBindBufferMemoryDeviceGroupInfo;
+
+typedef struct VkBindImageMemoryDeviceGroupInfo {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t deviceIndexCount;
+ const uint32_t* pDeviceIndices;
+ uint32_t splitInstanceBindRegionCount;
+ const VkRect2D* pSplitInstanceBindRegions;
+} VkBindImageMemoryDeviceGroupInfo;
+
+typedef struct VkPhysicalDeviceGroupProperties {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t physicalDeviceCount;
+ VkPhysicalDevice physicalDevices[VK_MAX_DEVICE_GROUP_SIZE];
+ VkBool32 subsetAllocation;
+} VkPhysicalDeviceGroupProperties;
+
+typedef struct VkDeviceGroupDeviceCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t physicalDeviceCount;
+ const VkPhysicalDevice* pPhysicalDevices;
+} VkDeviceGroupDeviceCreateInfo;
+
+typedef struct VkBufferMemoryRequirementsInfo2 {
+ VkStructureType sType;
+ const void* pNext;
+ VkBuffer buffer;
+} VkBufferMemoryRequirementsInfo2;
+
+typedef struct VkImageMemoryRequirementsInfo2 {
+ VkStructureType sType;
+ const void* pNext;
+ VkImage image;
+} VkImageMemoryRequirementsInfo2;
+
+typedef struct VkImageSparseMemoryRequirementsInfo2 {
+ VkStructureType sType;
+ const void* pNext;
+ VkImage image;
+} VkImageSparseMemoryRequirementsInfo2;
+
+typedef struct VkMemoryRequirements2 {
+ VkStructureType sType;
+ void* pNext;
+ VkMemoryRequirements memoryRequirements;
+} VkMemoryRequirements2;
+
+typedef struct VkSparseImageMemoryRequirements2 {
+ VkStructureType sType;
+ void* pNext;
+ VkSparseImageMemoryRequirements memoryRequirements;
+} VkSparseImageMemoryRequirements2;
+
+typedef struct VkPhysicalDeviceFeatures2 {
+ VkStructureType sType;
+ void* pNext;
+ VkPhysicalDeviceFeatures features;
+} VkPhysicalDeviceFeatures2;
+
+typedef struct VkPhysicalDeviceProperties2 {
+ VkStructureType sType;
+ void* pNext;
+ VkPhysicalDeviceProperties properties;
+} VkPhysicalDeviceProperties2;
+
+typedef struct VkFormatProperties2 {
+ VkStructureType sType;
+ void* pNext;
+ VkFormatProperties formatProperties;
+} VkFormatProperties2;
+
+typedef struct VkImageFormatProperties2 {
+ VkStructureType sType;
+ void* pNext;
+ VkImageFormatProperties imageFormatProperties;
+} VkImageFormatProperties2;
+
+typedef struct VkPhysicalDeviceImageFormatInfo2 {
+ VkStructureType sType;
+ const void* pNext;
+ VkFormat format;
+ VkImageType type;
+ VkImageTiling tiling;
+ VkImageUsageFlags usage;
+ VkImageCreateFlags flags;
+} VkPhysicalDeviceImageFormatInfo2;
+
+typedef struct VkQueueFamilyProperties2 {
+ VkStructureType sType;
+ void* pNext;
+ VkQueueFamilyProperties queueFamilyProperties;
+} VkQueueFamilyProperties2;
+
+typedef struct VkPhysicalDeviceMemoryProperties2 {
+ VkStructureType sType;
+ void* pNext;
+ VkPhysicalDeviceMemoryProperties memoryProperties;
+} VkPhysicalDeviceMemoryProperties2;
+
+typedef struct VkSparseImageFormatProperties2 {
+ VkStructureType sType;
+ void* pNext;
+ VkSparseImageFormatProperties properties;
+} VkSparseImageFormatProperties2;
+
+typedef struct VkPhysicalDeviceSparseImageFormatInfo2 {
+ VkStructureType sType;
+ const void* pNext;
+ VkFormat format;
+ VkImageType type;
+ VkSampleCountFlagBits samples;
+ VkImageUsageFlags usage;
+ VkImageTiling tiling;
+} VkPhysicalDeviceSparseImageFormatInfo2;
+
+typedef struct VkPhysicalDevicePointClippingProperties {
+ VkStructureType sType;
+ void* pNext;
+ VkPointClippingBehavior pointClippingBehavior;
+} VkPhysicalDevicePointClippingProperties;
+
+typedef struct VkInputAttachmentAspectReference {
+ uint32_t subpass;
+ uint32_t inputAttachmentIndex;
+ VkImageAspectFlags aspectMask;
+} VkInputAttachmentAspectReference;
+
+typedef struct VkRenderPassInputAttachmentAspectCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t aspectReferenceCount;
+ const VkInputAttachmentAspectReference* pAspectReferences;
+} VkRenderPassInputAttachmentAspectCreateInfo;
+
+typedef struct VkImageViewUsageCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkImageUsageFlags usage;
+} VkImageViewUsageCreateInfo;
+
+typedef struct VkPipelineTessellationDomainOriginStateCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkTessellationDomainOrigin domainOrigin;
+} VkPipelineTessellationDomainOriginStateCreateInfo;
+
+typedef struct VkRenderPassMultiviewCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t subpassCount;
+ const uint32_t* pViewMasks;
+ uint32_t dependencyCount;
+ const int32_t* pViewOffsets;
+ uint32_t correlationMaskCount;
+ const uint32_t* pCorrelationMasks;
+} VkRenderPassMultiviewCreateInfo;
+
+typedef struct VkPhysicalDeviceMultiviewFeatures {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 multiview;
+ VkBool32 multiviewGeometryShader;
+ VkBool32 multiviewTessellationShader;
+} VkPhysicalDeviceMultiviewFeatures;
+
+typedef struct VkPhysicalDeviceMultiviewProperties {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t maxMultiviewViewCount;
+ uint32_t maxMultiviewInstanceIndex;
+} VkPhysicalDeviceMultiviewProperties;
+
+typedef struct VkPhysicalDeviceVariablePointersFeatures {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 variablePointersStorageBuffer;
+ VkBool32 variablePointers;
+} VkPhysicalDeviceVariablePointersFeatures;
+
+typedef VkPhysicalDeviceVariablePointersFeatures VkPhysicalDeviceVariablePointerFeatures;
+
+typedef struct VkPhysicalDeviceProtectedMemoryFeatures {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 protectedMemory;
+} VkPhysicalDeviceProtectedMemoryFeatures;
+
+typedef struct VkPhysicalDeviceProtectedMemoryProperties {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 protectedNoFault;
+} VkPhysicalDeviceProtectedMemoryProperties;
+
+typedef struct VkDeviceQueueInfo2 {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceQueueCreateFlags flags;
+ uint32_t queueFamilyIndex;
+ uint32_t queueIndex;
+} VkDeviceQueueInfo2;
+
+typedef struct VkProtectedSubmitInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkBool32 protectedSubmit;
+} VkProtectedSubmitInfo;
+
+typedef struct VkSamplerYcbcrConversionCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkFormat format;
+ VkSamplerYcbcrModelConversion ycbcrModel;
+ VkSamplerYcbcrRange ycbcrRange;
+ VkComponentMapping components;
+ VkChromaLocation xChromaOffset;
+ VkChromaLocation yChromaOffset;
+ VkFilter chromaFilter;
+ VkBool32 forceExplicitReconstruction;
+} VkSamplerYcbcrConversionCreateInfo;
+
+typedef struct VkSamplerYcbcrConversionInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkSamplerYcbcrConversion conversion;
+} VkSamplerYcbcrConversionInfo;
+
+typedef struct VkBindImagePlaneMemoryInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkImageAspectFlagBits planeAspect;
+} VkBindImagePlaneMemoryInfo;
+
+typedef struct VkImagePlaneMemoryRequirementsInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkImageAspectFlagBits planeAspect;
+} VkImagePlaneMemoryRequirementsInfo;
+
+typedef struct VkPhysicalDeviceSamplerYcbcrConversionFeatures {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 samplerYcbcrConversion;
+} VkPhysicalDeviceSamplerYcbcrConversionFeatures;
+
+typedef struct VkSamplerYcbcrConversionImageFormatProperties {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t combinedImageSamplerDescriptorCount;
+} VkSamplerYcbcrConversionImageFormatProperties;
+
+typedef struct VkDescriptorUpdateTemplateEntry {
+ uint32_t dstBinding;
+ uint32_t dstArrayElement;
+ uint32_t descriptorCount;
+ VkDescriptorType descriptorType;
+ size_t offset;
+ size_t stride;
+} VkDescriptorUpdateTemplateEntry;
+
+typedef struct VkDescriptorUpdateTemplateCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkDescriptorUpdateTemplateCreateFlags flags;
+ uint32_t descriptorUpdateEntryCount;
+ const VkDescriptorUpdateTemplateEntry* pDescriptorUpdateEntries;
+ VkDescriptorUpdateTemplateType templateType;
+ VkDescriptorSetLayout descriptorSetLayout;
+ VkPipelineBindPoint pipelineBindPoint;
+ VkPipelineLayout pipelineLayout;
+ uint32_t set;
+} VkDescriptorUpdateTemplateCreateInfo;
+
+typedef struct VkExternalMemoryProperties {
+ VkExternalMemoryFeatureFlags externalMemoryFeatures;
+ VkExternalMemoryHandleTypeFlags exportFromImportedHandleTypes;
+ VkExternalMemoryHandleTypeFlags compatibleHandleTypes;
+} VkExternalMemoryProperties;
+
+typedef struct VkPhysicalDeviceExternalImageFormatInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkExternalMemoryHandleTypeFlagBits handleType;
+} VkPhysicalDeviceExternalImageFormatInfo;
+
+typedef struct VkExternalImageFormatProperties {
+ VkStructureType sType;
+ void* pNext;
+ VkExternalMemoryProperties externalMemoryProperties;
+} VkExternalImageFormatProperties;
+
+typedef struct VkPhysicalDeviceExternalBufferInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkBufferCreateFlags flags;
+ VkBufferUsageFlags usage;
+ VkExternalMemoryHandleTypeFlagBits handleType;
+} VkPhysicalDeviceExternalBufferInfo;
+
+typedef struct VkExternalBufferProperties {
+ VkStructureType sType;
+ void* pNext;
+ VkExternalMemoryProperties externalMemoryProperties;
+} VkExternalBufferProperties;
+
+typedef struct VkPhysicalDeviceIDProperties {
+ VkStructureType sType;
+ void* pNext;
+ uint8_t deviceUUID[VK_UUID_SIZE];
+ uint8_t driverUUID[VK_UUID_SIZE];
+ uint8_t deviceLUID[VK_LUID_SIZE];
+ uint32_t deviceNodeMask;
+ VkBool32 deviceLUIDValid;
+} VkPhysicalDeviceIDProperties;
+
+typedef struct VkExternalMemoryImageCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkExternalMemoryHandleTypeFlags handleTypes;
+} VkExternalMemoryImageCreateInfo;
+
+typedef struct VkExternalMemoryBufferCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkExternalMemoryHandleTypeFlags handleTypes;
+} VkExternalMemoryBufferCreateInfo;
+
+typedef struct VkExportMemoryAllocateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkExternalMemoryHandleTypeFlags handleTypes;
+} VkExportMemoryAllocateInfo;
+
+typedef struct VkPhysicalDeviceExternalFenceInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkExternalFenceHandleTypeFlagBits handleType;
+} VkPhysicalDeviceExternalFenceInfo;
+
+typedef struct VkExternalFenceProperties {
+ VkStructureType sType;
+ void* pNext;
+ VkExternalFenceHandleTypeFlags exportFromImportedHandleTypes;
+ VkExternalFenceHandleTypeFlags compatibleHandleTypes;
+ VkExternalFenceFeatureFlags externalFenceFeatures;
+} VkExternalFenceProperties;
+
+typedef struct VkExportFenceCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkExternalFenceHandleTypeFlags handleTypes;
+} VkExportFenceCreateInfo;
+
+typedef struct VkExportSemaphoreCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkExternalSemaphoreHandleTypeFlags handleTypes;
+} VkExportSemaphoreCreateInfo;
+
+typedef struct VkPhysicalDeviceExternalSemaphoreInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkExternalSemaphoreHandleTypeFlagBits handleType;
+} VkPhysicalDeviceExternalSemaphoreInfo;
+
+typedef struct VkExternalSemaphoreProperties {
+ VkStructureType sType;
+ void* pNext;
+ VkExternalSemaphoreHandleTypeFlags exportFromImportedHandleTypes;
+ VkExternalSemaphoreHandleTypeFlags compatibleHandleTypes;
+ VkExternalSemaphoreFeatureFlags externalSemaphoreFeatures;
+} VkExternalSemaphoreProperties;
+
+typedef struct VkPhysicalDeviceMaintenance3Properties {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t maxPerSetDescriptors;
+ VkDeviceSize maxMemoryAllocationSize;
+} VkPhysicalDeviceMaintenance3Properties;
+
+typedef struct VkDescriptorSetLayoutSupport {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 supported;
+} VkDescriptorSetLayoutSupport;
+
+typedef struct VkPhysicalDeviceShaderDrawParametersFeatures {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 shaderDrawParameters;
+} VkPhysicalDeviceShaderDrawParametersFeatures;
+
+typedef VkPhysicalDeviceShaderDrawParametersFeatures VkPhysicalDeviceShaderDrawParameterFeatures;
+
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceVersion)(uint32_t* pApiVersion);
+typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo* pBindInfos);
+typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo* pBindInfos);
+typedef void (VKAPI_PTR *PFN_vkGetDeviceGroupPeerMemoryFeatures)(VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags* pPeerMemoryFeatures);
+typedef void (VKAPI_PTR *PFN_vkCmdSetDeviceMask)(VkCommandBuffer commandBuffer, uint32_t deviceMask);
+typedef void (VKAPI_PTR *PFN_vkCmdDispatchBase)(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDeviceGroups)(VkInstance instance, uint32_t* pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties);
+typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements2)(VkDevice device, const VkImageMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements2)(VkDevice device, const VkBufferMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements2)(VkDevice device, const VkImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2* pSparseMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2* pFeatures);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2* pProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties2)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2* pFormatProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, VkImageFormatProperties2* pImageFormatProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2* pQueueFamilyProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2* pMemoryProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, VkSparseImageFormatProperties2* pProperties);
+typedef void (VKAPI_PTR *PFN_vkTrimCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags);
+typedef void (VKAPI_PTR *PFN_vkGetDeviceQueue2)(VkDevice device, const VkDeviceQueueInfo2* pQueueInfo, VkQueue* pQueue);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSamplerYcbcrConversion)(VkDevice device, const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSamplerYcbcrConversion* pYcbcrConversion);
+typedef void (VKAPI_PTR *PFN_vkDestroySamplerYcbcrConversion)(VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorUpdateTemplate)(VkDevice device, const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate);
+typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorUpdateTemplate)(VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSetWithTemplate)(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalBufferProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, VkExternalBufferProperties* pExternalBufferProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalFenceProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, VkExternalFenceProperties* pExternalFenceProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalSemaphoreProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, VkExternalSemaphoreProperties* pExternalSemaphoreProperties);
+typedef void (VKAPI_PTR *PFN_vkGetDescriptorSetLayoutSupport)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayoutSupport* pSupport);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceVersion(
+ uint32_t* pApiVersion);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory2(
+ VkDevice device,
+ uint32_t bindInfoCount,
+ const VkBindBufferMemoryInfo* pBindInfos);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory2(
+ VkDevice device,
+ uint32_t bindInfoCount,
+ const VkBindImageMemoryInfo* pBindInfos);
+
+VKAPI_ATTR void VKAPI_CALL vkGetDeviceGroupPeerMemoryFeatures(
+ VkDevice device,
+ uint32_t heapIndex,
+ uint32_t localDeviceIndex,
+ uint32_t remoteDeviceIndex,
+ VkPeerMemoryFeatureFlags* pPeerMemoryFeatures);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDeviceMask(
+ VkCommandBuffer commandBuffer,
+ uint32_t deviceMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDispatchBase(
+ VkCommandBuffer commandBuffer,
+ uint32_t baseGroupX,
+ uint32_t baseGroupY,
+ uint32_t baseGroupZ,
+ uint32_t groupCountX,
+ uint32_t groupCountY,
+ uint32_t groupCountZ);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDeviceGroups(
+ VkInstance instance,
+ uint32_t* pPhysicalDeviceGroupCount,
+ VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements2(
+ VkDevice device,
+ const VkImageMemoryRequirementsInfo2* pInfo,
+ VkMemoryRequirements2* pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements2(
+ VkDevice device,
+ const VkBufferMemoryRequirementsInfo2* pInfo,
+ VkMemoryRequirements2* pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements2(
+ VkDevice device,
+ const VkImageSparseMemoryRequirementsInfo2* pInfo,
+ uint32_t* pSparseMemoryRequirementCount,
+ VkSparseImageMemoryRequirements2* pSparseMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures2(
+ VkPhysicalDevice physicalDevice,
+ VkPhysicalDeviceFeatures2* pFeatures);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties2(
+ VkPhysicalDevice physicalDevice,
+ VkPhysicalDeviceProperties2* pProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties2(
+ VkPhysicalDevice physicalDevice,
+ VkFormat format,
+ VkFormatProperties2* pFormatProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties2(
+ VkPhysicalDevice physicalDevice,
+ const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo,
+ VkImageFormatProperties2* pImageFormatProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties2(
+ VkPhysicalDevice physicalDevice,
+ uint32_t* pQueueFamilyPropertyCount,
+ VkQueueFamilyProperties2* pQueueFamilyProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties2(
+ VkPhysicalDevice physicalDevice,
+ VkPhysicalDeviceMemoryProperties2* pMemoryProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties2(
+ VkPhysicalDevice physicalDevice,
+ const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo,
+ uint32_t* pPropertyCount,
+ VkSparseImageFormatProperties2* pProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkTrimCommandPool(
+ VkDevice device,
+ VkCommandPool commandPool,
+ VkCommandPoolTrimFlags flags);
+
+VKAPI_ATTR void VKAPI_CALL vkGetDeviceQueue2(
+ VkDevice device,
+ const VkDeviceQueueInfo2* pQueueInfo,
+ VkQueue* pQueue);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSamplerYcbcrConversion(
+ VkDevice device,
+ const VkSamplerYcbcrConversionCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkSamplerYcbcrConversion* pYcbcrConversion);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroySamplerYcbcrConversion(
+ VkDevice device,
+ VkSamplerYcbcrConversion ycbcrConversion,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorUpdateTemplate(
+ VkDevice device,
+ const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorUpdateTemplate(
+ VkDevice device,
+ VkDescriptorUpdateTemplate descriptorUpdateTemplate,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSetWithTemplate(
+ VkDevice device,
+ VkDescriptorSet descriptorSet,
+ VkDescriptorUpdateTemplate descriptorUpdateTemplate,
+ const void* pData);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalBufferProperties(
+ VkPhysicalDevice physicalDevice,
+ const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo,
+ VkExternalBufferProperties* pExternalBufferProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalFenceProperties(
+ VkPhysicalDevice physicalDevice,
+ const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo,
+ VkExternalFenceProperties* pExternalFenceProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalSemaphoreProperties(
+ VkPhysicalDevice physicalDevice,
+ const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo,
+ VkExternalSemaphoreProperties* pExternalSemaphoreProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetDescriptorSetLayoutSupport(
+ VkDevice device,
+ const VkDescriptorSetLayoutCreateInfo* pCreateInfo,
+ VkDescriptorSetLayoutSupport* pSupport);
+#endif
+
+
+#define VK_VERSION_1_2 1
+// Vulkan 1.2 version number
+#define VK_API_VERSION_1_2 VK_MAKE_API_VERSION(0, 1, 2, 0)// Patch version should always be set to 0
+
+#define VK_MAX_DRIVER_NAME_SIZE 256U
+#define VK_MAX_DRIVER_INFO_SIZE 256U
+
+typedef enum VkDriverId {
+ VK_DRIVER_ID_AMD_PROPRIETARY = 1,
+ VK_DRIVER_ID_AMD_OPEN_SOURCE = 2,
+ VK_DRIVER_ID_MESA_RADV = 3,
+ VK_DRIVER_ID_NVIDIA_PROPRIETARY = 4,
+ VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS = 5,
+ VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA = 6,
+ VK_DRIVER_ID_IMAGINATION_PROPRIETARY = 7,
+ VK_DRIVER_ID_QUALCOMM_PROPRIETARY = 8,
+ VK_DRIVER_ID_ARM_PROPRIETARY = 9,
+ VK_DRIVER_ID_GOOGLE_SWIFTSHADER = 10,
+ VK_DRIVER_ID_GGP_PROPRIETARY = 11,
+ VK_DRIVER_ID_BROADCOM_PROPRIETARY = 12,
+ VK_DRIVER_ID_MESA_LLVMPIPE = 13,
+ VK_DRIVER_ID_MOLTENVK = 14,
+ VK_DRIVER_ID_COREAVI_PROPRIETARY = 15,
+ VK_DRIVER_ID_JUICE_PROPRIETARY = 16,
+ VK_DRIVER_ID_AMD_PROPRIETARY_KHR = VK_DRIVER_ID_AMD_PROPRIETARY,
+ VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR = VK_DRIVER_ID_AMD_OPEN_SOURCE,
+ VK_DRIVER_ID_MESA_RADV_KHR = VK_DRIVER_ID_MESA_RADV,
+ VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR = VK_DRIVER_ID_NVIDIA_PROPRIETARY,
+ VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR = VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS,
+ VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA_KHR = VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA,
+ VK_DRIVER_ID_IMAGINATION_PROPRIETARY_KHR = VK_DRIVER_ID_IMAGINATION_PROPRIETARY,
+ VK_DRIVER_ID_QUALCOMM_PROPRIETARY_KHR = VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
+ VK_DRIVER_ID_ARM_PROPRIETARY_KHR = VK_DRIVER_ID_ARM_PROPRIETARY,
+ VK_DRIVER_ID_GOOGLE_SWIFTSHADER_KHR = VK_DRIVER_ID_GOOGLE_SWIFTSHADER,
+ VK_DRIVER_ID_GGP_PROPRIETARY_KHR = VK_DRIVER_ID_GGP_PROPRIETARY,
+ VK_DRIVER_ID_BROADCOM_PROPRIETARY_KHR = VK_DRIVER_ID_BROADCOM_PROPRIETARY,
+ VK_DRIVER_ID_MAX_ENUM = 0x7FFFFFFF
+} VkDriverId;
+
+typedef enum VkShaderFloatControlsIndependence {
+ VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY = 0,
+ VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL = 1,
+ VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE = 2,
+ VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY,
+ VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
+ VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE_KHR = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE,
+ VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_MAX_ENUM = 0x7FFFFFFF
+} VkShaderFloatControlsIndependence;
+
+typedef enum VkSamplerReductionMode {
+ VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE = 0,
+ VK_SAMPLER_REDUCTION_MODE_MIN = 1,
+ VK_SAMPLER_REDUCTION_MODE_MAX = 2,
+ VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT = VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE,
+ VK_SAMPLER_REDUCTION_MODE_MIN_EXT = VK_SAMPLER_REDUCTION_MODE_MIN,
+ VK_SAMPLER_REDUCTION_MODE_MAX_EXT = VK_SAMPLER_REDUCTION_MODE_MAX,
+ VK_SAMPLER_REDUCTION_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerReductionMode;
+
+typedef enum VkSemaphoreType {
+ VK_SEMAPHORE_TYPE_BINARY = 0,
+ VK_SEMAPHORE_TYPE_TIMELINE = 1,
+ VK_SEMAPHORE_TYPE_BINARY_KHR = VK_SEMAPHORE_TYPE_BINARY,
+ VK_SEMAPHORE_TYPE_TIMELINE_KHR = VK_SEMAPHORE_TYPE_TIMELINE,
+ VK_SEMAPHORE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkSemaphoreType;
+
+typedef enum VkResolveModeFlagBits {
+ VK_RESOLVE_MODE_NONE = 0,
+ VK_RESOLVE_MODE_SAMPLE_ZERO_BIT = 0x00000001,
+ VK_RESOLVE_MODE_AVERAGE_BIT = 0x00000002,
+ VK_RESOLVE_MODE_MIN_BIT = 0x00000004,
+ VK_RESOLVE_MODE_MAX_BIT = 0x00000008,
+ VK_RESOLVE_MODE_NONE_KHR = VK_RESOLVE_MODE_NONE,
+ VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT,
+ VK_RESOLVE_MODE_AVERAGE_BIT_KHR = VK_RESOLVE_MODE_AVERAGE_BIT,
+ VK_RESOLVE_MODE_MIN_BIT_KHR = VK_RESOLVE_MODE_MIN_BIT,
+ VK_RESOLVE_MODE_MAX_BIT_KHR = VK_RESOLVE_MODE_MAX_BIT,
+ VK_RESOLVE_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkResolveModeFlagBits;
+typedef VkFlags VkResolveModeFlags;
+
+typedef enum VkDescriptorBindingFlagBits {
+ VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT = 0x00000001,
+ VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT = 0x00000002,
+ VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT = 0x00000004,
+ VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT = 0x00000008,
+ VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT = VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT,
+ VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT_EXT = VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT,
+ VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT = VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT,
+ VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT = VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT,
+ VK_DESCRIPTOR_BINDING_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorBindingFlagBits;
+typedef VkFlags VkDescriptorBindingFlags;
+
+typedef enum VkSemaphoreWaitFlagBits {
+ VK_SEMAPHORE_WAIT_ANY_BIT = 0x00000001,
+ VK_SEMAPHORE_WAIT_ANY_BIT_KHR = VK_SEMAPHORE_WAIT_ANY_BIT,
+ VK_SEMAPHORE_WAIT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSemaphoreWaitFlagBits;
+typedef VkFlags VkSemaphoreWaitFlags;
+typedef struct VkPhysicalDeviceVulkan11Features {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 storageBuffer16BitAccess;
+ VkBool32 uniformAndStorageBuffer16BitAccess;
+ VkBool32 storagePushConstant16;
+ VkBool32 storageInputOutput16;
+ VkBool32 multiview;
+ VkBool32 multiviewGeometryShader;
+ VkBool32 multiviewTessellationShader;
+ VkBool32 variablePointersStorageBuffer;
+ VkBool32 variablePointers;
+ VkBool32 protectedMemory;
+ VkBool32 samplerYcbcrConversion;
+ VkBool32 shaderDrawParameters;
+} VkPhysicalDeviceVulkan11Features;
+
+typedef struct VkPhysicalDeviceVulkan11Properties {
+ VkStructureType sType;
+ void* pNext;
+ uint8_t deviceUUID[VK_UUID_SIZE];
+ uint8_t driverUUID[VK_UUID_SIZE];
+ uint8_t deviceLUID[VK_LUID_SIZE];
+ uint32_t deviceNodeMask;
+ VkBool32 deviceLUIDValid;
+ uint32_t subgroupSize;
+ VkShaderStageFlags subgroupSupportedStages;
+ VkSubgroupFeatureFlags subgroupSupportedOperations;
+ VkBool32 subgroupQuadOperationsInAllStages;
+ VkPointClippingBehavior pointClippingBehavior;
+ uint32_t maxMultiviewViewCount;
+ uint32_t maxMultiviewInstanceIndex;
+ VkBool32 protectedNoFault;
+ uint32_t maxPerSetDescriptors;
+ VkDeviceSize maxMemoryAllocationSize;
+} VkPhysicalDeviceVulkan11Properties;
+
+typedef struct VkPhysicalDeviceVulkan12Features {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 samplerMirrorClampToEdge;
+ VkBool32 drawIndirectCount;
+ VkBool32 storageBuffer8BitAccess;
+ VkBool32 uniformAndStorageBuffer8BitAccess;
+ VkBool32 storagePushConstant8;
+ VkBool32 shaderBufferInt64Atomics;
+ VkBool32 shaderSharedInt64Atomics;
+ VkBool32 shaderFloat16;
+ VkBool32 shaderInt8;
+ VkBool32 descriptorIndexing;
+ VkBool32 shaderInputAttachmentArrayDynamicIndexing;
+ VkBool32 shaderUniformTexelBufferArrayDynamicIndexing;
+ VkBool32 shaderStorageTexelBufferArrayDynamicIndexing;
+ VkBool32 shaderUniformBufferArrayNonUniformIndexing;
+ VkBool32 shaderSampledImageArrayNonUniformIndexing;
+ VkBool32 shaderStorageBufferArrayNonUniformIndexing;
+ VkBool32 shaderStorageImageArrayNonUniformIndexing;
+ VkBool32 shaderInputAttachmentArrayNonUniformIndexing;
+ VkBool32 shaderUniformTexelBufferArrayNonUniformIndexing;
+ VkBool32 shaderStorageTexelBufferArrayNonUniformIndexing;
+ VkBool32 descriptorBindingUniformBufferUpdateAfterBind;
+ VkBool32 descriptorBindingSampledImageUpdateAfterBind;
+ VkBool32 descriptorBindingStorageImageUpdateAfterBind;
+ VkBool32 descriptorBindingStorageBufferUpdateAfterBind;
+ VkBool32 descriptorBindingUniformTexelBufferUpdateAfterBind;
+ VkBool32 descriptorBindingStorageTexelBufferUpdateAfterBind;
+ VkBool32 descriptorBindingUpdateUnusedWhilePending;
+ VkBool32 descriptorBindingPartiallyBound;
+ VkBool32 descriptorBindingVariableDescriptorCount;
+ VkBool32 runtimeDescriptorArray;
+ VkBool32 samplerFilterMinmax;
+ VkBool32 scalarBlockLayout;
+ VkBool32 imagelessFramebuffer;
+ VkBool32 uniformBufferStandardLayout;
+ VkBool32 shaderSubgroupExtendedTypes;
+ VkBool32 separateDepthStencilLayouts;
+ VkBool32 hostQueryReset;
+ VkBool32 timelineSemaphore;
+ VkBool32 bufferDeviceAddress;
+ VkBool32 bufferDeviceAddressCaptureReplay;
+ VkBool32 bufferDeviceAddressMultiDevice;
+ VkBool32 vulkanMemoryModel;
+ VkBool32 vulkanMemoryModelDeviceScope;
+ VkBool32 vulkanMemoryModelAvailabilityVisibilityChains;
+ VkBool32 shaderOutputViewportIndex;
+ VkBool32 shaderOutputLayer;
+ VkBool32 subgroupBroadcastDynamicId;
+} VkPhysicalDeviceVulkan12Features;
+
+typedef struct VkConformanceVersion {
+ uint8_t major;
+ uint8_t minor;
+ uint8_t subminor;
+ uint8_t patch;
+} VkConformanceVersion;
+
+typedef struct VkPhysicalDeviceVulkan12Properties {
+ VkStructureType sType;
+ void* pNext;
+ VkDriverId driverID;
+ char driverName[VK_MAX_DRIVER_NAME_SIZE];
+ char driverInfo[VK_MAX_DRIVER_INFO_SIZE];
+ VkConformanceVersion conformanceVersion;
+ VkShaderFloatControlsIndependence denormBehaviorIndependence;
+ VkShaderFloatControlsIndependence roundingModeIndependence;
+ VkBool32 shaderSignedZeroInfNanPreserveFloat16;
+ VkBool32 shaderSignedZeroInfNanPreserveFloat32;
+ VkBool32 shaderSignedZeroInfNanPreserveFloat64;
+ VkBool32 shaderDenormPreserveFloat16;
+ VkBool32 shaderDenormPreserveFloat32;
+ VkBool32 shaderDenormPreserveFloat64;
+ VkBool32 shaderDenormFlushToZeroFloat16;
+ VkBool32 shaderDenormFlushToZeroFloat32;
+ VkBool32 shaderDenormFlushToZeroFloat64;
+ VkBool32 shaderRoundingModeRTEFloat16;
+ VkBool32 shaderRoundingModeRTEFloat32;
+ VkBool32 shaderRoundingModeRTEFloat64;
+ VkBool32 shaderRoundingModeRTZFloat16;
+ VkBool32 shaderRoundingModeRTZFloat32;
+ VkBool32 shaderRoundingModeRTZFloat64;
+ uint32_t maxUpdateAfterBindDescriptorsInAllPools;
+ VkBool32 shaderUniformBufferArrayNonUniformIndexingNative;
+ VkBool32 shaderSampledImageArrayNonUniformIndexingNative;
+ VkBool32 shaderStorageBufferArrayNonUniformIndexingNative;
+ VkBool32 shaderStorageImageArrayNonUniformIndexingNative;
+ VkBool32 shaderInputAttachmentArrayNonUniformIndexingNative;
+ VkBool32 robustBufferAccessUpdateAfterBind;
+ VkBool32 quadDivergentImplicitLod;
+ uint32_t maxPerStageDescriptorUpdateAfterBindSamplers;
+ uint32_t maxPerStageDescriptorUpdateAfterBindUniformBuffers;
+ uint32_t maxPerStageDescriptorUpdateAfterBindStorageBuffers;
+ uint32_t maxPerStageDescriptorUpdateAfterBindSampledImages;
+ uint32_t maxPerStageDescriptorUpdateAfterBindStorageImages;
+ uint32_t maxPerStageDescriptorUpdateAfterBindInputAttachments;
+ uint32_t maxPerStageUpdateAfterBindResources;
+ uint32_t maxDescriptorSetUpdateAfterBindSamplers;
+ uint32_t maxDescriptorSetUpdateAfterBindUniformBuffers;
+ uint32_t maxDescriptorSetUpdateAfterBindUniformBuffersDynamic;
+ uint32_t maxDescriptorSetUpdateAfterBindStorageBuffers;
+ uint32_t maxDescriptorSetUpdateAfterBindStorageBuffersDynamic;
+ uint32_t maxDescriptorSetUpdateAfterBindSampledImages;
+ uint32_t maxDescriptorSetUpdateAfterBindStorageImages;
+ uint32_t maxDescriptorSetUpdateAfterBindInputAttachments;
+ VkResolveModeFlags supportedDepthResolveModes;
+ VkResolveModeFlags supportedStencilResolveModes;
+ VkBool32 independentResolveNone;
+ VkBool32 independentResolve;
+ VkBool32 filterMinmaxSingleComponentFormats;
+ VkBool32 filterMinmaxImageComponentMapping;
+ uint64_t maxTimelineSemaphoreValueDifference;
+ VkSampleCountFlags framebufferIntegerColorSampleCounts;
+} VkPhysicalDeviceVulkan12Properties;
+
+typedef struct VkImageFormatListCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t viewFormatCount;
+ const VkFormat* pViewFormats;
+} VkImageFormatListCreateInfo;
+
+typedef struct VkAttachmentDescription2 {
+ VkStructureType sType;
+ const void* pNext;
+ VkAttachmentDescriptionFlags flags;
+ VkFormat format;
+ VkSampleCountFlagBits samples;
+ VkAttachmentLoadOp loadOp;
+ VkAttachmentStoreOp storeOp;
+ VkAttachmentLoadOp stencilLoadOp;
+ VkAttachmentStoreOp stencilStoreOp;
+ VkImageLayout initialLayout;
+ VkImageLayout finalLayout;
+} VkAttachmentDescription2;
+
+typedef struct VkAttachmentReference2 {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t attachment;
+ VkImageLayout layout;
+ VkImageAspectFlags aspectMask;
+} VkAttachmentReference2;
+
+typedef struct VkSubpassDescription2 {
+ VkStructureType sType;
+ const void* pNext;
+ VkSubpassDescriptionFlags flags;
+ VkPipelineBindPoint pipelineBindPoint;
+ uint32_t viewMask;
+ uint32_t inputAttachmentCount;
+ const VkAttachmentReference2* pInputAttachments;
+ uint32_t colorAttachmentCount;
+ const VkAttachmentReference2* pColorAttachments;
+ const VkAttachmentReference2* pResolveAttachments;
+ const VkAttachmentReference2* pDepthStencilAttachment;
+ uint32_t preserveAttachmentCount;
+ const uint32_t* pPreserveAttachments;
+} VkSubpassDescription2;
+
+typedef struct VkSubpassDependency2 {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t srcSubpass;
+ uint32_t dstSubpass;
+ VkPipelineStageFlags srcStageMask;
+ VkPipelineStageFlags dstStageMask;
+ VkAccessFlags srcAccessMask;
+ VkAccessFlags dstAccessMask;
+ VkDependencyFlags dependencyFlags;
+ int32_t viewOffset;
+} VkSubpassDependency2;
+
+typedef struct VkRenderPassCreateInfo2 {
+ VkStructureType sType;
+ const void* pNext;
+ VkRenderPassCreateFlags flags;
+ uint32_t attachmentCount;
+ const VkAttachmentDescription2* pAttachments;
+ uint32_t subpassCount;
+ const VkSubpassDescription2* pSubpasses;
+ uint32_t dependencyCount;
+ const VkSubpassDependency2* pDependencies;
+ uint32_t correlatedViewMaskCount;
+ const uint32_t* pCorrelatedViewMasks;
+} VkRenderPassCreateInfo2;
+
+typedef struct VkSubpassBeginInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkSubpassContents contents;
+} VkSubpassBeginInfo;
+
+typedef struct VkSubpassEndInfo {
+ VkStructureType sType;
+ const void* pNext;
+} VkSubpassEndInfo;
+
+typedef struct VkPhysicalDevice8BitStorageFeatures {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 storageBuffer8BitAccess;
+ VkBool32 uniformAndStorageBuffer8BitAccess;
+ VkBool32 storagePushConstant8;
+} VkPhysicalDevice8BitStorageFeatures;
+
+typedef struct VkPhysicalDeviceDriverProperties {
+ VkStructureType sType;
+ void* pNext;
+ VkDriverId driverID;
+ char driverName[VK_MAX_DRIVER_NAME_SIZE];
+ char driverInfo[VK_MAX_DRIVER_INFO_SIZE];
+ VkConformanceVersion conformanceVersion;
+} VkPhysicalDeviceDriverProperties;
+
+typedef struct VkPhysicalDeviceShaderAtomicInt64Features {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 shaderBufferInt64Atomics;
+ VkBool32 shaderSharedInt64Atomics;
+} VkPhysicalDeviceShaderAtomicInt64Features;
+
+typedef struct VkPhysicalDeviceShaderFloat16Int8Features {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 shaderFloat16;
+ VkBool32 shaderInt8;
+} VkPhysicalDeviceShaderFloat16Int8Features;
+
+typedef struct VkPhysicalDeviceFloatControlsProperties {
+ VkStructureType sType;
+ void* pNext;
+ VkShaderFloatControlsIndependence denormBehaviorIndependence;
+ VkShaderFloatControlsIndependence roundingModeIndependence;
+ VkBool32 shaderSignedZeroInfNanPreserveFloat16;
+ VkBool32 shaderSignedZeroInfNanPreserveFloat32;
+ VkBool32 shaderSignedZeroInfNanPreserveFloat64;
+ VkBool32 shaderDenormPreserveFloat16;
+ VkBool32 shaderDenormPreserveFloat32;
+ VkBool32 shaderDenormPreserveFloat64;
+ VkBool32 shaderDenormFlushToZeroFloat16;
+ VkBool32 shaderDenormFlushToZeroFloat32;
+ VkBool32 shaderDenormFlushToZeroFloat64;
+ VkBool32 shaderRoundingModeRTEFloat16;
+ VkBool32 shaderRoundingModeRTEFloat32;
+ VkBool32 shaderRoundingModeRTEFloat64;
+ VkBool32 shaderRoundingModeRTZFloat16;
+ VkBool32 shaderRoundingModeRTZFloat32;
+ VkBool32 shaderRoundingModeRTZFloat64;
+} VkPhysicalDeviceFloatControlsProperties;
+
+typedef struct VkDescriptorSetLayoutBindingFlagsCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t bindingCount;
+ const VkDescriptorBindingFlags* pBindingFlags;
+} VkDescriptorSetLayoutBindingFlagsCreateInfo;
+
+typedef struct VkPhysicalDeviceDescriptorIndexingFeatures {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 shaderInputAttachmentArrayDynamicIndexing;
+ VkBool32 shaderUniformTexelBufferArrayDynamicIndexing;
+ VkBool32 shaderStorageTexelBufferArrayDynamicIndexing;
+ VkBool32 shaderUniformBufferArrayNonUniformIndexing;
+ VkBool32 shaderSampledImageArrayNonUniformIndexing;
+ VkBool32 shaderStorageBufferArrayNonUniformIndexing;
+ VkBool32 shaderStorageImageArrayNonUniformIndexing;
+ VkBool32 shaderInputAttachmentArrayNonUniformIndexing;
+ VkBool32 shaderUniformTexelBufferArrayNonUniformIndexing;
+ VkBool32 shaderStorageTexelBufferArrayNonUniformIndexing;
+ VkBool32 descriptorBindingUniformBufferUpdateAfterBind;
+ VkBool32 descriptorBindingSampledImageUpdateAfterBind;
+ VkBool32 descriptorBindingStorageImageUpdateAfterBind;
+ VkBool32 descriptorBindingStorageBufferUpdateAfterBind;
+ VkBool32 descriptorBindingUniformTexelBufferUpdateAfterBind;
+ VkBool32 descriptorBindingStorageTexelBufferUpdateAfterBind;
+ VkBool32 descriptorBindingUpdateUnusedWhilePending;
+ VkBool32 descriptorBindingPartiallyBound;
+ VkBool32 descriptorBindingVariableDescriptorCount;
+ VkBool32 runtimeDescriptorArray;
+} VkPhysicalDeviceDescriptorIndexingFeatures;
+
+typedef struct VkPhysicalDeviceDescriptorIndexingProperties {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t maxUpdateAfterBindDescriptorsInAllPools;
+ VkBool32 shaderUniformBufferArrayNonUniformIndexingNative;
+ VkBool32 shaderSampledImageArrayNonUniformIndexingNative;
+ VkBool32 shaderStorageBufferArrayNonUniformIndexingNative;
+ VkBool32 shaderStorageImageArrayNonUniformIndexingNative;
+ VkBool32 shaderInputAttachmentArrayNonUniformIndexingNative;
+ VkBool32 robustBufferAccessUpdateAfterBind;
+ VkBool32 quadDivergentImplicitLod;
+ uint32_t maxPerStageDescriptorUpdateAfterBindSamplers;
+ uint32_t maxPerStageDescriptorUpdateAfterBindUniformBuffers;
+ uint32_t maxPerStageDescriptorUpdateAfterBindStorageBuffers;
+ uint32_t maxPerStageDescriptorUpdateAfterBindSampledImages;
+ uint32_t maxPerStageDescriptorUpdateAfterBindStorageImages;
+ uint32_t maxPerStageDescriptorUpdateAfterBindInputAttachments;
+ uint32_t maxPerStageUpdateAfterBindResources;
+ uint32_t maxDescriptorSetUpdateAfterBindSamplers;
+ uint32_t maxDescriptorSetUpdateAfterBindUniformBuffers;
+ uint32_t maxDescriptorSetUpdateAfterBindUniformBuffersDynamic;
+ uint32_t maxDescriptorSetUpdateAfterBindStorageBuffers;
+ uint32_t maxDescriptorSetUpdateAfterBindStorageBuffersDynamic;
+ uint32_t maxDescriptorSetUpdateAfterBindSampledImages;
+ uint32_t maxDescriptorSetUpdateAfterBindStorageImages;
+ uint32_t maxDescriptorSetUpdateAfterBindInputAttachments;
+} VkPhysicalDeviceDescriptorIndexingProperties;
+
+typedef struct VkDescriptorSetVariableDescriptorCountAllocateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t descriptorSetCount;
+ const uint32_t* pDescriptorCounts;
+} VkDescriptorSetVariableDescriptorCountAllocateInfo;
+
+typedef struct VkDescriptorSetVariableDescriptorCountLayoutSupport {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t maxVariableDescriptorCount;
+} VkDescriptorSetVariableDescriptorCountLayoutSupport;
+
+typedef struct VkSubpassDescriptionDepthStencilResolve {
+ VkStructureType sType;
+ const void* pNext;
+ VkResolveModeFlagBits depthResolveMode;
+ VkResolveModeFlagBits stencilResolveMode;
+ const VkAttachmentReference2* pDepthStencilResolveAttachment;
+} VkSubpassDescriptionDepthStencilResolve;
+
+typedef struct VkPhysicalDeviceDepthStencilResolveProperties {
+ VkStructureType sType;
+ void* pNext;
+ VkResolveModeFlags supportedDepthResolveModes;
+ VkResolveModeFlags supportedStencilResolveModes;
+ VkBool32 independentResolveNone;
+ VkBool32 independentResolve;
+} VkPhysicalDeviceDepthStencilResolveProperties;
+
+typedef struct VkPhysicalDeviceScalarBlockLayoutFeatures {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 scalarBlockLayout;
+} VkPhysicalDeviceScalarBlockLayoutFeatures;
+
+typedef struct VkImageStencilUsageCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkImageUsageFlags stencilUsage;
+} VkImageStencilUsageCreateInfo;
+
+typedef struct VkSamplerReductionModeCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkSamplerReductionMode reductionMode;
+} VkSamplerReductionModeCreateInfo;
+
+typedef struct VkPhysicalDeviceSamplerFilterMinmaxProperties {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 filterMinmaxSingleComponentFormats;
+ VkBool32 filterMinmaxImageComponentMapping;
+} VkPhysicalDeviceSamplerFilterMinmaxProperties;
+
+typedef struct VkPhysicalDeviceVulkanMemoryModelFeatures {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 vulkanMemoryModel;
+ VkBool32 vulkanMemoryModelDeviceScope;
+ VkBool32 vulkanMemoryModelAvailabilityVisibilityChains;
+} VkPhysicalDeviceVulkanMemoryModelFeatures;
+
+typedef struct VkPhysicalDeviceImagelessFramebufferFeatures {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 imagelessFramebuffer;
+} VkPhysicalDeviceImagelessFramebufferFeatures;
+
+typedef struct VkFramebufferAttachmentImageInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkImageCreateFlags flags;
+ VkImageUsageFlags usage;
+ uint32_t width;
+ uint32_t height;
+ uint32_t layerCount;
+ uint32_t viewFormatCount;
+ const VkFormat* pViewFormats;
+} VkFramebufferAttachmentImageInfo;
+
+typedef struct VkFramebufferAttachmentsCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t attachmentImageInfoCount;
+ const VkFramebufferAttachmentImageInfo* pAttachmentImageInfos;
+} VkFramebufferAttachmentsCreateInfo;
+
+typedef struct VkRenderPassAttachmentBeginInfo {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t attachmentCount;
+ const VkImageView* pAttachments;
+} VkRenderPassAttachmentBeginInfo;
+
+typedef struct VkPhysicalDeviceUniformBufferStandardLayoutFeatures {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 uniformBufferStandardLayout;
+} VkPhysicalDeviceUniformBufferStandardLayoutFeatures;
+
+typedef struct VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 shaderSubgroupExtendedTypes;
+} VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures;
+
+typedef struct VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 separateDepthStencilLayouts;
+} VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures;
+
+typedef struct VkAttachmentReferenceStencilLayout {
+ VkStructureType sType;
+ void* pNext;
+ VkImageLayout stencilLayout;
+} VkAttachmentReferenceStencilLayout;
+
+typedef struct VkAttachmentDescriptionStencilLayout {
+ VkStructureType sType;
+ void* pNext;
+ VkImageLayout stencilInitialLayout;
+ VkImageLayout stencilFinalLayout;
+} VkAttachmentDescriptionStencilLayout;
+
+typedef struct VkPhysicalDeviceHostQueryResetFeatures {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 hostQueryReset;
+} VkPhysicalDeviceHostQueryResetFeatures;
+
+typedef struct VkPhysicalDeviceTimelineSemaphoreFeatures {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 timelineSemaphore;
+} VkPhysicalDeviceTimelineSemaphoreFeatures;
+
+typedef struct VkPhysicalDeviceTimelineSemaphoreProperties {
+ VkStructureType sType;
+ void* pNext;
+ uint64_t maxTimelineSemaphoreValueDifference;
+} VkPhysicalDeviceTimelineSemaphoreProperties;
+
+typedef struct VkSemaphoreTypeCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkSemaphoreType semaphoreType;
+ uint64_t initialValue;
+} VkSemaphoreTypeCreateInfo;
+
+typedef struct VkTimelineSemaphoreSubmitInfo {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t waitSemaphoreValueCount;
+ const uint64_t* pWaitSemaphoreValues;
+ uint32_t signalSemaphoreValueCount;
+ const uint64_t* pSignalSemaphoreValues;
+} VkTimelineSemaphoreSubmitInfo;
+
+typedef struct VkSemaphoreWaitInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkSemaphoreWaitFlags flags;
+ uint32_t semaphoreCount;
+ const VkSemaphore* pSemaphores;
+ const uint64_t* pValues;
+} VkSemaphoreWaitInfo;
+
+typedef struct VkSemaphoreSignalInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkSemaphore semaphore;
+ uint64_t value;
+} VkSemaphoreSignalInfo;
+
+typedef struct VkPhysicalDeviceBufferDeviceAddressFeatures {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 bufferDeviceAddress;
+ VkBool32 bufferDeviceAddressCaptureReplay;
+ VkBool32 bufferDeviceAddressMultiDevice;
+} VkPhysicalDeviceBufferDeviceAddressFeatures;
+
+typedef struct VkBufferDeviceAddressInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkBuffer buffer;
+} VkBufferDeviceAddressInfo;
+
+typedef struct VkBufferOpaqueCaptureAddressCreateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ uint64_t opaqueCaptureAddress;
+} VkBufferOpaqueCaptureAddressCreateInfo;
+
+typedef struct VkMemoryOpaqueCaptureAddressAllocateInfo {
+ VkStructureType sType;
+ const void* pNext;
+ uint64_t opaqueCaptureAddress;
+} VkMemoryOpaqueCaptureAddressAllocateInfo;
+
+typedef struct VkDeviceMemoryOpaqueCaptureAddressInfo {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceMemory memory;
+} VkDeviceMemoryOpaqueCaptureAddressInfo;
+
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectCount)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirectCount)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass2)(VkDevice device, const VkRenderPassCreateInfo2* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass2)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, const VkSubpassBeginInfo* pSubpassBeginInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass2)(VkCommandBuffer commandBuffer, const VkSubpassBeginInfo* pSubpassBeginInfo, const VkSubpassEndInfo* pSubpassEndInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass2)(VkCommandBuffer commandBuffer, const VkSubpassEndInfo* pSubpassEndInfo);
+typedef void (VKAPI_PTR *PFN_vkResetQueryPool)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount);
+typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreCounterValue)(VkDevice device, VkSemaphore semaphore, uint64_t* pValue);
+typedef VkResult (VKAPI_PTR *PFN_vkWaitSemaphores)(VkDevice device, const VkSemaphoreWaitInfo* pWaitInfo, uint64_t timeout);
+typedef VkResult (VKAPI_PTR *PFN_vkSignalSemaphore)(VkDevice device, const VkSemaphoreSignalInfo* pSignalInfo);
+typedef VkDeviceAddress (VKAPI_PTR *PFN_vkGetBufferDeviceAddress)(VkDevice device, const VkBufferDeviceAddressInfo* pInfo);
+typedef uint64_t (VKAPI_PTR *PFN_vkGetBufferOpaqueCaptureAddress)(VkDevice device, const VkBufferDeviceAddressInfo* pInfo);
+typedef uint64_t (VKAPI_PTR *PFN_vkGetDeviceMemoryOpaqueCaptureAddress)(VkDevice device, const VkDeviceMemoryOpaqueCaptureAddressInfo* pInfo);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectCount(
+ VkCommandBuffer commandBuffer,
+ VkBuffer buffer,
+ VkDeviceSize offset,
+ VkBuffer countBuffer,
+ VkDeviceSize countBufferOffset,
+ uint32_t maxDrawCount,
+ uint32_t stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirectCount(
+ VkCommandBuffer commandBuffer,
+ VkBuffer buffer,
+ VkDeviceSize offset,
+ VkBuffer countBuffer,
+ VkDeviceSize countBufferOffset,
+ uint32_t maxDrawCount,
+ uint32_t stride);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass2(
+ VkDevice device,
+ const VkRenderPassCreateInfo2* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkRenderPass* pRenderPass);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass2(
+ VkCommandBuffer commandBuffer,
+ const VkRenderPassBeginInfo* pRenderPassBegin,
+ const VkSubpassBeginInfo* pSubpassBeginInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass2(
+ VkCommandBuffer commandBuffer,
+ const VkSubpassBeginInfo* pSubpassBeginInfo,
+ const VkSubpassEndInfo* pSubpassEndInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass2(
+ VkCommandBuffer commandBuffer,
+ const VkSubpassEndInfo* pSubpassEndInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkResetQueryPool(
+ VkDevice device,
+ VkQueryPool queryPool,
+ uint32_t firstQuery,
+ uint32_t queryCount);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreCounterValue(
+ VkDevice device,
+ VkSemaphore semaphore,
+ uint64_t* pValue);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkWaitSemaphores(
+ VkDevice device,
+ const VkSemaphoreWaitInfo* pWaitInfo,
+ uint64_t timeout);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkSignalSemaphore(
+ VkDevice device,
+ const VkSemaphoreSignalInfo* pSignalInfo);
+
+VKAPI_ATTR VkDeviceAddress VKAPI_CALL vkGetBufferDeviceAddress(
+ VkDevice device,
+ const VkBufferDeviceAddressInfo* pInfo);
+
+VKAPI_ATTR uint64_t VKAPI_CALL vkGetBufferOpaqueCaptureAddress(
+ VkDevice device,
+ const VkBufferDeviceAddressInfo* pInfo);
+
+VKAPI_ATTR uint64_t VKAPI_CALL vkGetDeviceMemoryOpaqueCaptureAddress(
+ VkDevice device,
+ const VkDeviceMemoryOpaqueCaptureAddressInfo* pInfo);
+#endif
+
+
+#define VK_KHR_surface 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
+#define VK_KHR_SURFACE_SPEC_VERSION 25
+#define VK_KHR_SURFACE_EXTENSION_NAME "VK_KHR_surface"
+
+typedef enum VkPresentModeKHR {
+ VK_PRESENT_MODE_IMMEDIATE_KHR = 0,
+ VK_PRESENT_MODE_MAILBOX_KHR = 1,
+ VK_PRESENT_MODE_FIFO_KHR = 2,
+ VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3,
+ VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR = 1000111000,
+ VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR = 1000111001,
+ VK_PRESENT_MODE_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkPresentModeKHR;
+
+typedef enum VkColorSpaceKHR {
+ VK_COLOR_SPACE_SRGB_NONLINEAR_KHR = 0,
+ VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT = 1000104001,
+ VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT = 1000104002,
+ VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT = 1000104003,
+ VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT = 1000104004,
+ VK_COLOR_SPACE_BT709_LINEAR_EXT = 1000104005,
+ VK_COLOR_SPACE_BT709_NONLINEAR_EXT = 1000104006,
+ VK_COLOR_SPACE_BT2020_LINEAR_EXT = 1000104007,
+ VK_COLOR_SPACE_HDR10_ST2084_EXT = 1000104008,
+ VK_COLOR_SPACE_DOLBYVISION_EXT = 1000104009,
+ VK_COLOR_SPACE_HDR10_HLG_EXT = 1000104010,
+ VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT = 1000104011,
+ VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT = 1000104012,
+ VK_COLOR_SPACE_PASS_THROUGH_EXT = 1000104013,
+ VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT = 1000104014,
+ VK_COLOR_SPACE_DISPLAY_NATIVE_AMD = 1000213000,
+ VK_COLORSPACE_SRGB_NONLINEAR_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
+ VK_COLOR_SPACE_DCI_P3_LINEAR_EXT = VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT,
+ VK_COLOR_SPACE_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkColorSpaceKHR;
+
+typedef enum VkSurfaceTransformFlagBitsKHR {
+ VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 0x00000001,
+ VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR = 0x00000002,
+ VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR = 0x00000004,
+ VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR = 0x00000008,
+ VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR = 0x00000010,
+ VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 0x00000020,
+ VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 0x00000040,
+ VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 0x00000080,
+ VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 0x00000100,
+ VK_SURFACE_TRANSFORM_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkSurfaceTransformFlagBitsKHR;
+
+typedef enum VkCompositeAlphaFlagBitsKHR {
+ VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
+ VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 0x00000002,
+ VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 0x00000004,
+ VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 0x00000008,
+ VK_COMPOSITE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkCompositeAlphaFlagBitsKHR;
+typedef VkFlags VkCompositeAlphaFlagsKHR;
+typedef VkFlags VkSurfaceTransformFlagsKHR;
+typedef struct VkSurfaceCapabilitiesKHR {
+ uint32_t minImageCount;
+ uint32_t maxImageCount;
+ VkExtent2D currentExtent;
+ VkExtent2D minImageExtent;
+ VkExtent2D maxImageExtent;
+ uint32_t maxImageArrayLayers;
+ VkSurfaceTransformFlagsKHR supportedTransforms;
+ VkSurfaceTransformFlagBitsKHR currentTransform;
+ VkCompositeAlphaFlagsKHR supportedCompositeAlpha;
+ VkImageUsageFlags supportedUsageFlags;
+} VkSurfaceCapabilitiesKHR;
+
+typedef struct VkSurfaceFormatKHR {
+ VkFormat format;
+ VkColorSpaceKHR colorSpace;
+} VkSurfaceFormatKHR;
+
+typedef void (VKAPI_PTR *PFN_vkDestroySurfaceKHR)(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32* pSupported);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR* pSurfaceCapabilities);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceFormatsKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pSurfaceFormatCount, VkSurfaceFormatKHR* pSurfaceFormats);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pPresentModeCount, VkPresentModeKHR* pPresentModes);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkDestroySurfaceKHR(
+ VkInstance instance,
+ VkSurfaceKHR surface,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceSupportKHR(
+ VkPhysicalDevice physicalDevice,
+ uint32_t queueFamilyIndex,
+ VkSurfaceKHR surface,
+ VkBool32* pSupported);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilitiesKHR(
+ VkPhysicalDevice physicalDevice,
+ VkSurfaceKHR surface,
+ VkSurfaceCapabilitiesKHR* pSurfaceCapabilities);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceFormatsKHR(
+ VkPhysicalDevice physicalDevice,
+ VkSurfaceKHR surface,
+ uint32_t* pSurfaceFormatCount,
+ VkSurfaceFormatKHR* pSurfaceFormats);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfacePresentModesKHR(
+ VkPhysicalDevice physicalDevice,
+ VkSurfaceKHR surface,
+ uint32_t* pPresentModeCount,
+ VkPresentModeKHR* pPresentModes);
+#endif
+
+
+#define VK_KHR_swapchain 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR)
+#define VK_KHR_SWAPCHAIN_SPEC_VERSION 70
+#define VK_KHR_SWAPCHAIN_EXTENSION_NAME "VK_KHR_swapchain"
+
+typedef enum VkSwapchainCreateFlagBitsKHR {
+ VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = 0x00000001,
+ VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR = 0x00000002,
+ VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR = 0x00000004,
+ VK_SWAPCHAIN_CREATE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkSwapchainCreateFlagBitsKHR;
+typedef VkFlags VkSwapchainCreateFlagsKHR;
+
+typedef enum VkDeviceGroupPresentModeFlagBitsKHR {
+ VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR = 0x00000001,
+ VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR = 0x00000002,
+ VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR = 0x00000004,
+ VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR = 0x00000008,
+ VK_DEVICE_GROUP_PRESENT_MODE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkDeviceGroupPresentModeFlagBitsKHR;
+typedef VkFlags VkDeviceGroupPresentModeFlagsKHR;
+typedef struct VkSwapchainCreateInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkSwapchainCreateFlagsKHR flags;
+ VkSurfaceKHR surface;
+ uint32_t minImageCount;
+ VkFormat imageFormat;
+ VkColorSpaceKHR imageColorSpace;
+ VkExtent2D imageExtent;
+ uint32_t imageArrayLayers;
+ VkImageUsageFlags imageUsage;
+ VkSharingMode imageSharingMode;
+ uint32_t queueFamilyIndexCount;
+ const uint32_t* pQueueFamilyIndices;
+ VkSurfaceTransformFlagBitsKHR preTransform;
+ VkCompositeAlphaFlagBitsKHR compositeAlpha;
+ VkPresentModeKHR presentMode;
+ VkBool32 clipped;
+ VkSwapchainKHR oldSwapchain;
+} VkSwapchainCreateInfoKHR;
+
+typedef struct VkPresentInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t waitSemaphoreCount;
+ const VkSemaphore* pWaitSemaphores;
+ uint32_t swapchainCount;
+ const VkSwapchainKHR* pSwapchains;
+ const uint32_t* pImageIndices;
+ VkResult* pResults;
+} VkPresentInfoKHR;
+
+typedef struct VkImageSwapchainCreateInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkSwapchainKHR swapchain;
+} VkImageSwapchainCreateInfoKHR;
+
+typedef struct VkBindImageMemorySwapchainInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkSwapchainKHR swapchain;
+ uint32_t imageIndex;
+} VkBindImageMemorySwapchainInfoKHR;
+
+typedef struct VkAcquireNextImageInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkSwapchainKHR swapchain;
+ uint64_t timeout;
+ VkSemaphore semaphore;
+ VkFence fence;
+ uint32_t deviceMask;
+} VkAcquireNextImageInfoKHR;
+
+typedef struct VkDeviceGroupPresentCapabilitiesKHR {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t presentMask[VK_MAX_DEVICE_GROUP_SIZE];
+ VkDeviceGroupPresentModeFlagsKHR modes;
+} VkDeviceGroupPresentCapabilitiesKHR;
+
+typedef struct VkDeviceGroupPresentInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t swapchainCount;
+ const uint32_t* pDeviceMasks;
+ VkDeviceGroupPresentModeFlagBitsKHR mode;
+} VkDeviceGroupPresentInfoKHR;
+
+typedef struct VkDeviceGroupSwapchainCreateInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceGroupPresentModeFlagsKHR modes;
+} VkDeviceGroupSwapchainCreateInfoKHR;
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSwapchainKHR)(VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain);
+typedef void (VKAPI_PTR *PFN_vkDestroySwapchainKHR)(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainImagesKHR)(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pSwapchainImageCount, VkImage* pSwapchainImages);
+typedef VkResult (VKAPI_PTR *PFN_vkAcquireNextImageKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t* pImageIndex);
+typedef VkResult (VKAPI_PTR *PFN_vkQueuePresentKHR)(VkQueue queue, const VkPresentInfoKHR* pPresentInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceGroupPresentCapabilitiesKHR)(VkDevice device, VkDeviceGroupPresentCapabilitiesKHR* pDeviceGroupPresentCapabilities);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceGroupSurfacePresentModesKHR)(VkDevice device, VkSurfaceKHR surface, VkDeviceGroupPresentModeFlagsKHR* pModes);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDevicePresentRectanglesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pRectCount, VkRect2D* pRects);
+typedef VkResult (VKAPI_PTR *PFN_vkAcquireNextImage2KHR)(VkDevice device, const VkAcquireNextImageInfoKHR* pAcquireInfo, uint32_t* pImageIndex);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSwapchainKHR(
+ VkDevice device,
+ const VkSwapchainCreateInfoKHR* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkSwapchainKHR* pSwapchain);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroySwapchainKHR(
+ VkDevice device,
+ VkSwapchainKHR swapchain,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainImagesKHR(
+ VkDevice device,
+ VkSwapchainKHR swapchain,
+ uint32_t* pSwapchainImageCount,
+ VkImage* pSwapchainImages);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImageKHR(
+ VkDevice device,
+ VkSwapchainKHR swapchain,
+ uint64_t timeout,
+ VkSemaphore semaphore,
+ VkFence fence,
+ uint32_t* pImageIndex);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueuePresentKHR(
+ VkQueue queue,
+ const VkPresentInfoKHR* pPresentInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceGroupPresentCapabilitiesKHR(
+ VkDevice device,
+ VkDeviceGroupPresentCapabilitiesKHR* pDeviceGroupPresentCapabilities);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceGroupSurfacePresentModesKHR(
+ VkDevice device,
+ VkSurfaceKHR surface,
+ VkDeviceGroupPresentModeFlagsKHR* pModes);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDevicePresentRectanglesKHR(
+ VkPhysicalDevice physicalDevice,
+ VkSurfaceKHR surface,
+ uint32_t* pRectCount,
+ VkRect2D* pRects);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImage2KHR(
+ VkDevice device,
+ const VkAcquireNextImageInfoKHR* pAcquireInfo,
+ uint32_t* pImageIndex);
+#endif
+
+
+#define VK_KHR_display 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayKHR)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayModeKHR)
+#define VK_KHR_DISPLAY_SPEC_VERSION 23
+#define VK_KHR_DISPLAY_EXTENSION_NAME "VK_KHR_display"
+typedef VkFlags VkDisplayModeCreateFlagsKHR;
+
+typedef enum VkDisplayPlaneAlphaFlagBitsKHR {
+ VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
+ VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR = 0x00000002,
+ VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR = 0x00000004,
+ VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR = 0x00000008,
+ VK_DISPLAY_PLANE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkDisplayPlaneAlphaFlagBitsKHR;
+typedef VkFlags VkDisplayPlaneAlphaFlagsKHR;
+typedef VkFlags VkDisplaySurfaceCreateFlagsKHR;
+typedef struct VkDisplayModeParametersKHR {
+ VkExtent2D visibleRegion;
+ uint32_t refreshRate;
+} VkDisplayModeParametersKHR;
+
+typedef struct VkDisplayModeCreateInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkDisplayModeCreateFlagsKHR flags;
+ VkDisplayModeParametersKHR parameters;
+} VkDisplayModeCreateInfoKHR;
+
+typedef struct VkDisplayModePropertiesKHR {
+ VkDisplayModeKHR displayMode;
+ VkDisplayModeParametersKHR parameters;
+} VkDisplayModePropertiesKHR;
+
+typedef struct VkDisplayPlaneCapabilitiesKHR {
+ VkDisplayPlaneAlphaFlagsKHR supportedAlpha;
+ VkOffset2D minSrcPosition;
+ VkOffset2D maxSrcPosition;
+ VkExtent2D minSrcExtent;
+ VkExtent2D maxSrcExtent;
+ VkOffset2D minDstPosition;
+ VkOffset2D maxDstPosition;
+ VkExtent2D minDstExtent;
+ VkExtent2D maxDstExtent;
+} VkDisplayPlaneCapabilitiesKHR;
+
+typedef struct VkDisplayPlanePropertiesKHR {
+ VkDisplayKHR currentDisplay;
+ uint32_t currentStackIndex;
+} VkDisplayPlanePropertiesKHR;
+
+typedef struct VkDisplayPropertiesKHR {
+ VkDisplayKHR display;
+ const char* displayName;
+ VkExtent2D physicalDimensions;
+ VkExtent2D physicalResolution;
+ VkSurfaceTransformFlagsKHR supportedTransforms;
+ VkBool32 planeReorderPossible;
+ VkBool32 persistentContent;
+} VkDisplayPropertiesKHR;
+
+typedef struct VkDisplaySurfaceCreateInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkDisplaySurfaceCreateFlagsKHR flags;
+ VkDisplayModeKHR displayMode;
+ uint32_t planeIndex;
+ uint32_t planeStackIndex;
+ VkSurfaceTransformFlagBitsKHR transform;
+ float globalAlpha;
+ VkDisplayPlaneAlphaFlagBitsKHR alphaMode;
+ VkExtent2D imageExtent;
+} VkDisplaySurfaceCreateInfoKHR;
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPropertiesKHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPlanePropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlanePropertiesKHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneSupportedDisplaysKHR)(VkPhysicalDevice physicalDevice, uint32_t planeIndex, uint32_t* pDisplayCount, VkDisplayKHR* pDisplays);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayModePropertiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModePropertiesKHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayModeKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, const VkDisplayModeCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDisplayModeKHR* pMode);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayModeKHR mode, uint32_t planeIndex, VkDisplayPlaneCapabilitiesKHR* pCapabilities);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayPlaneSurfaceKHR)(VkInstance instance, const VkDisplaySurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPropertiesKHR(
+ VkPhysicalDevice physicalDevice,
+ uint32_t* pPropertyCount,
+ VkDisplayPropertiesKHR* pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPlanePropertiesKHR(
+ VkPhysicalDevice physicalDevice,
+ uint32_t* pPropertyCount,
+ VkDisplayPlanePropertiesKHR* pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneSupportedDisplaysKHR(
+ VkPhysicalDevice physicalDevice,
+ uint32_t planeIndex,
+ uint32_t* pDisplayCount,
+ VkDisplayKHR* pDisplays);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayModePropertiesKHR(
+ VkPhysicalDevice physicalDevice,
+ VkDisplayKHR display,
+ uint32_t* pPropertyCount,
+ VkDisplayModePropertiesKHR* pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayModeKHR(
+ VkPhysicalDevice physicalDevice,
+ VkDisplayKHR display,
+ const VkDisplayModeCreateInfoKHR* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkDisplayModeKHR* pMode);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneCapabilitiesKHR(
+ VkPhysicalDevice physicalDevice,
+ VkDisplayModeKHR mode,
+ uint32_t planeIndex,
+ VkDisplayPlaneCapabilitiesKHR* pCapabilities);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayPlaneSurfaceKHR(
+ VkInstance instance,
+ const VkDisplaySurfaceCreateInfoKHR* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkSurfaceKHR* pSurface);
+#endif
+
+
+#define VK_KHR_display_swapchain 1
+#define VK_KHR_DISPLAY_SWAPCHAIN_SPEC_VERSION 10
+#define VK_KHR_DISPLAY_SWAPCHAIN_EXTENSION_NAME "VK_KHR_display_swapchain"
+typedef struct VkDisplayPresentInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkRect2D srcRect;
+ VkRect2D dstRect;
+ VkBool32 persistent;
+} VkDisplayPresentInfoKHR;
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSharedSwapchainsKHR)(VkDevice device, uint32_t swapchainCount, const VkSwapchainCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchains);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSharedSwapchainsKHR(
+ VkDevice device,
+ uint32_t swapchainCount,
+ const VkSwapchainCreateInfoKHR* pCreateInfos,
+ const VkAllocationCallbacks* pAllocator,
+ VkSwapchainKHR* pSwapchains);
+#endif
+
+
+#define VK_KHR_sampler_mirror_clamp_to_edge 1
+#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_SPEC_VERSION 3
+#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME "VK_KHR_sampler_mirror_clamp_to_edge"
+
+
+#define VK_KHR_multiview 1
+#define VK_KHR_MULTIVIEW_SPEC_VERSION 1
+#define VK_KHR_MULTIVIEW_EXTENSION_NAME "VK_KHR_multiview"
+typedef VkRenderPassMultiviewCreateInfo VkRenderPassMultiviewCreateInfoKHR;
+
+typedef VkPhysicalDeviceMultiviewFeatures VkPhysicalDeviceMultiviewFeaturesKHR;
+
+typedef VkPhysicalDeviceMultiviewProperties VkPhysicalDeviceMultiviewPropertiesKHR;
+
+
+
+#define VK_KHR_get_physical_device_properties2 1
+#define VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_SPEC_VERSION 2
+#define VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME "VK_KHR_get_physical_device_properties2"
+typedef VkPhysicalDeviceFeatures2 VkPhysicalDeviceFeatures2KHR;
+
+typedef VkPhysicalDeviceProperties2 VkPhysicalDeviceProperties2KHR;
+
+typedef VkFormatProperties2 VkFormatProperties2KHR;
+
+typedef VkImageFormatProperties2 VkImageFormatProperties2KHR;
+
+typedef VkPhysicalDeviceImageFormatInfo2 VkPhysicalDeviceImageFormatInfo2KHR;
+
+typedef VkQueueFamilyProperties2 VkQueueFamilyProperties2KHR;
+
+typedef VkPhysicalDeviceMemoryProperties2 VkPhysicalDeviceMemoryProperties2KHR;
+
+typedef VkSparseImageFormatProperties2 VkSparseImageFormatProperties2KHR;
+
+typedef VkPhysicalDeviceSparseImageFormatInfo2 VkPhysicalDeviceSparseImageFormatInfo2KHR;
+
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2* pFeatures);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2* pProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties2KHR)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2* pFormatProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, VkImageFormatProperties2* pImageFormatProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2* pQueueFamilyProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2* pMemoryProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, VkSparseImageFormatProperties2* pProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures2KHR(
+ VkPhysicalDevice physicalDevice,
+ VkPhysicalDeviceFeatures2* pFeatures);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties2KHR(
+ VkPhysicalDevice physicalDevice,
+ VkPhysicalDeviceProperties2* pProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties2KHR(
+ VkPhysicalDevice physicalDevice,
+ VkFormat format,
+ VkFormatProperties2* pFormatProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties2KHR(
+ VkPhysicalDevice physicalDevice,
+ const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo,
+ VkImageFormatProperties2* pImageFormatProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties2KHR(
+ VkPhysicalDevice physicalDevice,
+ uint32_t* pQueueFamilyPropertyCount,
+ VkQueueFamilyProperties2* pQueueFamilyProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties2KHR(
+ VkPhysicalDevice physicalDevice,
+ VkPhysicalDeviceMemoryProperties2* pMemoryProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties2KHR(
+ VkPhysicalDevice physicalDevice,
+ const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo,
+ uint32_t* pPropertyCount,
+ VkSparseImageFormatProperties2* pProperties);
+#endif
+
+
+#define VK_KHR_device_group 1
+#define VK_KHR_DEVICE_GROUP_SPEC_VERSION 4
+#define VK_KHR_DEVICE_GROUP_EXTENSION_NAME "VK_KHR_device_group"
+typedef VkPeerMemoryFeatureFlags VkPeerMemoryFeatureFlagsKHR;
+
+typedef VkPeerMemoryFeatureFlagBits VkPeerMemoryFeatureFlagBitsKHR;
+
+typedef VkMemoryAllocateFlags VkMemoryAllocateFlagsKHR;
+
+typedef VkMemoryAllocateFlagBits VkMemoryAllocateFlagBitsKHR;
+
+typedef VkMemoryAllocateFlagsInfo VkMemoryAllocateFlagsInfoKHR;
+
+typedef VkDeviceGroupRenderPassBeginInfo VkDeviceGroupRenderPassBeginInfoKHR;
+
+typedef VkDeviceGroupCommandBufferBeginInfo VkDeviceGroupCommandBufferBeginInfoKHR;
+
+typedef VkDeviceGroupSubmitInfo VkDeviceGroupSubmitInfoKHR;
+
+typedef VkDeviceGroupBindSparseInfo VkDeviceGroupBindSparseInfoKHR;
+
+typedef VkBindBufferMemoryDeviceGroupInfo VkBindBufferMemoryDeviceGroupInfoKHR;
+
+typedef VkBindImageMemoryDeviceGroupInfo VkBindImageMemoryDeviceGroupInfoKHR;
+
+typedef void (VKAPI_PTR *PFN_vkGetDeviceGroupPeerMemoryFeaturesKHR)(VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags* pPeerMemoryFeatures);
+typedef void (VKAPI_PTR *PFN_vkCmdSetDeviceMaskKHR)(VkCommandBuffer commandBuffer, uint32_t deviceMask);
+typedef void (VKAPI_PTR *PFN_vkCmdDispatchBaseKHR)(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkGetDeviceGroupPeerMemoryFeaturesKHR(
+ VkDevice device,
+ uint32_t heapIndex,
+ uint32_t localDeviceIndex,
+ uint32_t remoteDeviceIndex,
+ VkPeerMemoryFeatureFlags* pPeerMemoryFeatures);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDeviceMaskKHR(
+ VkCommandBuffer commandBuffer,
+ uint32_t deviceMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDispatchBaseKHR(
+ VkCommandBuffer commandBuffer,
+ uint32_t baseGroupX,
+ uint32_t baseGroupY,
+ uint32_t baseGroupZ,
+ uint32_t groupCountX,
+ uint32_t groupCountY,
+ uint32_t groupCountZ);
+#endif
+
+
+#define VK_KHR_shader_draw_parameters 1
+#define VK_KHR_SHADER_DRAW_PARAMETERS_SPEC_VERSION 1
+#define VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME "VK_KHR_shader_draw_parameters"
+
+
+#define VK_KHR_maintenance1 1
+#define VK_KHR_MAINTENANCE1_SPEC_VERSION 2
+#define VK_KHR_MAINTENANCE1_EXTENSION_NAME "VK_KHR_maintenance1"
+typedef VkCommandPoolTrimFlags VkCommandPoolTrimFlagsKHR;
+
+typedef void (VKAPI_PTR *PFN_vkTrimCommandPoolKHR)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkTrimCommandPoolKHR(
+ VkDevice device,
+ VkCommandPool commandPool,
+ VkCommandPoolTrimFlags flags);
+#endif
+
+
+#define VK_KHR_device_group_creation 1
+#define VK_KHR_DEVICE_GROUP_CREATION_SPEC_VERSION 1
+#define VK_KHR_DEVICE_GROUP_CREATION_EXTENSION_NAME "VK_KHR_device_group_creation"
+#define VK_MAX_DEVICE_GROUP_SIZE_KHR VK_MAX_DEVICE_GROUP_SIZE
+typedef VkPhysicalDeviceGroupProperties VkPhysicalDeviceGroupPropertiesKHR;
+
+typedef VkDeviceGroupDeviceCreateInfo VkDeviceGroupDeviceCreateInfoKHR;
+
+typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDeviceGroupsKHR)(VkInstance instance, uint32_t* pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDeviceGroupsKHR(
+ VkInstance instance,
+ uint32_t* pPhysicalDeviceGroupCount,
+ VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties);
+#endif
+
+
+#define VK_KHR_external_memory_capabilities 1
+#define VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_memory_capabilities"
+#define VK_LUID_SIZE_KHR VK_LUID_SIZE
+typedef VkExternalMemoryHandleTypeFlags VkExternalMemoryHandleTypeFlagsKHR;
+
+typedef VkExternalMemoryHandleTypeFlagBits VkExternalMemoryHandleTypeFlagBitsKHR;
+
+typedef VkExternalMemoryFeatureFlags VkExternalMemoryFeatureFlagsKHR;
+
+typedef VkExternalMemoryFeatureFlagBits VkExternalMemoryFeatureFlagBitsKHR;
+
+typedef VkExternalMemoryProperties VkExternalMemoryPropertiesKHR;
+
+typedef VkPhysicalDeviceExternalImageFormatInfo VkPhysicalDeviceExternalImageFormatInfoKHR;
+
+typedef VkExternalImageFormatProperties VkExternalImageFormatPropertiesKHR;
+
+typedef VkPhysicalDeviceExternalBufferInfo VkPhysicalDeviceExternalBufferInfoKHR;
+
+typedef VkExternalBufferProperties VkExternalBufferPropertiesKHR;
+
+typedef VkPhysicalDeviceIDProperties VkPhysicalDeviceIDPropertiesKHR;
+
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalBufferPropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, VkExternalBufferProperties* pExternalBufferProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalBufferPropertiesKHR(
+ VkPhysicalDevice physicalDevice,
+ const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo,
+ VkExternalBufferProperties* pExternalBufferProperties);
+#endif
+
+
+#define VK_KHR_external_memory 1
+#define VK_KHR_EXTERNAL_MEMORY_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME "VK_KHR_external_memory"
+#define VK_QUEUE_FAMILY_EXTERNAL_KHR VK_QUEUE_FAMILY_EXTERNAL
+typedef VkExternalMemoryImageCreateInfo VkExternalMemoryImageCreateInfoKHR;
+
+typedef VkExternalMemoryBufferCreateInfo VkExternalMemoryBufferCreateInfoKHR;
+
+typedef VkExportMemoryAllocateInfo VkExportMemoryAllocateInfoKHR;
+
+
+
+#define VK_KHR_external_memory_fd 1
+#define VK_KHR_EXTERNAL_MEMORY_FD_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_MEMORY_FD_EXTENSION_NAME "VK_KHR_external_memory_fd"
+typedef struct VkImportMemoryFdInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkExternalMemoryHandleTypeFlagBits handleType;
+ int fd;
+} VkImportMemoryFdInfoKHR;
+
+typedef struct VkMemoryFdPropertiesKHR {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t memoryTypeBits;
+} VkMemoryFdPropertiesKHR;
+
+typedef struct VkMemoryGetFdInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceMemory memory;
+ VkExternalMemoryHandleTypeFlagBits handleType;
+} VkMemoryGetFdInfoKHR;
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryFdKHR)(VkDevice device, const VkMemoryGetFdInfoKHR* pGetFdInfo, int* pFd);
+typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryFdPropertiesKHR)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, int fd, VkMemoryFdPropertiesKHR* pMemoryFdProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryFdKHR(
+ VkDevice device,
+ const VkMemoryGetFdInfoKHR* pGetFdInfo,
+ int* pFd);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryFdPropertiesKHR(
+ VkDevice device,
+ VkExternalMemoryHandleTypeFlagBits handleType,
+ int fd,
+ VkMemoryFdPropertiesKHR* pMemoryFdProperties);
+#endif
+
+
+#define VK_KHR_external_semaphore_capabilities 1
+#define VK_KHR_EXTERNAL_SEMAPHORE_CAPABILITIES_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_SEMAPHORE_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_semaphore_capabilities"
+typedef VkExternalSemaphoreHandleTypeFlags VkExternalSemaphoreHandleTypeFlagsKHR;
+
+typedef VkExternalSemaphoreHandleTypeFlagBits VkExternalSemaphoreHandleTypeFlagBitsKHR;
+
+typedef VkExternalSemaphoreFeatureFlags VkExternalSemaphoreFeatureFlagsKHR;
+
+typedef VkExternalSemaphoreFeatureFlagBits VkExternalSemaphoreFeatureFlagBitsKHR;
+
+typedef VkPhysicalDeviceExternalSemaphoreInfo VkPhysicalDeviceExternalSemaphoreInfoKHR;
+
+typedef VkExternalSemaphoreProperties VkExternalSemaphorePropertiesKHR;
+
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalSemaphorePropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, VkExternalSemaphoreProperties* pExternalSemaphoreProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalSemaphorePropertiesKHR(
+ VkPhysicalDevice physicalDevice,
+ const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo,
+ VkExternalSemaphoreProperties* pExternalSemaphoreProperties);
+#endif
+
+
+#define VK_KHR_external_semaphore 1
+#define VK_KHR_EXTERNAL_SEMAPHORE_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_SEMAPHORE_EXTENSION_NAME "VK_KHR_external_semaphore"
+typedef VkSemaphoreImportFlags VkSemaphoreImportFlagsKHR;
+
+typedef VkSemaphoreImportFlagBits VkSemaphoreImportFlagBitsKHR;
+
+typedef VkExportSemaphoreCreateInfo VkExportSemaphoreCreateInfoKHR;
+
+
+
+#define VK_KHR_external_semaphore_fd 1
+#define VK_KHR_EXTERNAL_SEMAPHORE_FD_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_SEMAPHORE_FD_EXTENSION_NAME "VK_KHR_external_semaphore_fd"
+typedef struct VkImportSemaphoreFdInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkSemaphore semaphore;
+ VkSemaphoreImportFlags flags;
+ VkExternalSemaphoreHandleTypeFlagBits handleType;
+ int fd;
+} VkImportSemaphoreFdInfoKHR;
+
+typedef struct VkSemaphoreGetFdInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkSemaphore semaphore;
+ VkExternalSemaphoreHandleTypeFlagBits handleType;
+} VkSemaphoreGetFdInfoKHR;
+
+typedef VkResult (VKAPI_PTR *PFN_vkImportSemaphoreFdKHR)(VkDevice device, const VkImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreFdKHR)(VkDevice device, const VkSemaphoreGetFdInfoKHR* pGetFdInfo, int* pFd);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkImportSemaphoreFdKHR(
+ VkDevice device,
+ const VkImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreFdKHR(
+ VkDevice device,
+ const VkSemaphoreGetFdInfoKHR* pGetFdInfo,
+ int* pFd);
+#endif
+
+
+#define VK_KHR_push_descriptor 1
+#define VK_KHR_PUSH_DESCRIPTOR_SPEC_VERSION 2
+#define VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME "VK_KHR_push_descriptor"
+typedef struct VkPhysicalDevicePushDescriptorPropertiesKHR {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t maxPushDescriptors;
+} VkPhysicalDevicePushDescriptorPropertiesKHR;
+
+typedef void (VKAPI_PTR *PFN_vkCmdPushDescriptorSetKHR)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t set, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites);
+typedef void (VKAPI_PTR *PFN_vkCmdPushDescriptorSetWithTemplateKHR)(VkCommandBuffer commandBuffer, VkDescriptorUpdateTemplate descriptorUpdateTemplate, VkPipelineLayout layout, uint32_t set, const void* pData);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdPushDescriptorSetKHR(
+ VkCommandBuffer commandBuffer,
+ VkPipelineBindPoint pipelineBindPoint,
+ VkPipelineLayout layout,
+ uint32_t set,
+ uint32_t descriptorWriteCount,
+ const VkWriteDescriptorSet* pDescriptorWrites);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdPushDescriptorSetWithTemplateKHR(
+ VkCommandBuffer commandBuffer,
+ VkDescriptorUpdateTemplate descriptorUpdateTemplate,
+ VkPipelineLayout layout,
+ uint32_t set,
+ const void* pData);
+#endif
+
+
+#define VK_KHR_shader_float16_int8 1
+#define VK_KHR_SHADER_FLOAT16_INT8_SPEC_VERSION 1
+#define VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME "VK_KHR_shader_float16_int8"
+typedef VkPhysicalDeviceShaderFloat16Int8Features VkPhysicalDeviceShaderFloat16Int8FeaturesKHR;
+
+typedef VkPhysicalDeviceShaderFloat16Int8Features VkPhysicalDeviceFloat16Int8FeaturesKHR;
+
+
+
+#define VK_KHR_16bit_storage 1
+#define VK_KHR_16BIT_STORAGE_SPEC_VERSION 1
+#define VK_KHR_16BIT_STORAGE_EXTENSION_NAME "VK_KHR_16bit_storage"
+typedef VkPhysicalDevice16BitStorageFeatures VkPhysicalDevice16BitStorageFeaturesKHR;
+
+
+
+#define VK_KHR_incremental_present 1
+#define VK_KHR_INCREMENTAL_PRESENT_SPEC_VERSION 2
+#define VK_KHR_INCREMENTAL_PRESENT_EXTENSION_NAME "VK_KHR_incremental_present"
+typedef struct VkRectLayerKHR {
+ VkOffset2D offset;
+ VkExtent2D extent;
+ uint32_t layer;
+} VkRectLayerKHR;
+
+typedef struct VkPresentRegionKHR {
+ uint32_t rectangleCount;
+ const VkRectLayerKHR* pRectangles;
+} VkPresentRegionKHR;
+
+typedef struct VkPresentRegionsKHR {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t swapchainCount;
+ const VkPresentRegionKHR* pRegions;
+} VkPresentRegionsKHR;
+
+
+
+#define VK_KHR_descriptor_update_template 1
+typedef VkDescriptorUpdateTemplate VkDescriptorUpdateTemplateKHR;
+
+#define VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_SPEC_VERSION 1
+#define VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_EXTENSION_NAME "VK_KHR_descriptor_update_template"
+typedef VkDescriptorUpdateTemplateType VkDescriptorUpdateTemplateTypeKHR;
+
+typedef VkDescriptorUpdateTemplateCreateFlags VkDescriptorUpdateTemplateCreateFlagsKHR;
+
+typedef VkDescriptorUpdateTemplateEntry VkDescriptorUpdateTemplateEntryKHR;
+
+typedef VkDescriptorUpdateTemplateCreateInfo VkDescriptorUpdateTemplateCreateInfoKHR;
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorUpdateTemplateKHR)(VkDevice device, const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate);
+typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorUpdateTemplateKHR)(VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSetWithTemplateKHR)(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorUpdateTemplateKHR(
+ VkDevice device,
+ const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorUpdateTemplateKHR(
+ VkDevice device,
+ VkDescriptorUpdateTemplate descriptorUpdateTemplate,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSetWithTemplateKHR(
+ VkDevice device,
+ VkDescriptorSet descriptorSet,
+ VkDescriptorUpdateTemplate descriptorUpdateTemplate,
+ const void* pData);
+#endif
+
+
+#define VK_KHR_imageless_framebuffer 1
+#define VK_KHR_IMAGELESS_FRAMEBUFFER_SPEC_VERSION 1
+#define VK_KHR_IMAGELESS_FRAMEBUFFER_EXTENSION_NAME "VK_KHR_imageless_framebuffer"
+typedef VkPhysicalDeviceImagelessFramebufferFeatures VkPhysicalDeviceImagelessFramebufferFeaturesKHR;
+
+typedef VkFramebufferAttachmentsCreateInfo VkFramebufferAttachmentsCreateInfoKHR;
+
+typedef VkFramebufferAttachmentImageInfo VkFramebufferAttachmentImageInfoKHR;
+
+typedef VkRenderPassAttachmentBeginInfo VkRenderPassAttachmentBeginInfoKHR;
+
+
+
+#define VK_KHR_create_renderpass2 1
+#define VK_KHR_CREATE_RENDERPASS_2_SPEC_VERSION 1
+#define VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME "VK_KHR_create_renderpass2"
+typedef VkRenderPassCreateInfo2 VkRenderPassCreateInfo2KHR;
+
+typedef VkAttachmentDescription2 VkAttachmentDescription2KHR;
+
+typedef VkAttachmentReference2 VkAttachmentReference2KHR;
+
+typedef VkSubpassDescription2 VkSubpassDescription2KHR;
+
+typedef VkSubpassDependency2 VkSubpassDependency2KHR;
+
+typedef VkSubpassBeginInfo VkSubpassBeginInfoKHR;
+
+typedef VkSubpassEndInfo VkSubpassEndInfoKHR;
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass2KHR)(VkDevice device, const VkRenderPassCreateInfo2* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass2KHR)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, const VkSubpassBeginInfo* pSubpassBeginInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass2KHR)(VkCommandBuffer commandBuffer, const VkSubpassBeginInfo* pSubpassBeginInfo, const VkSubpassEndInfo* pSubpassEndInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass2KHR)(VkCommandBuffer commandBuffer, const VkSubpassEndInfo* pSubpassEndInfo);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass2KHR(
+ VkDevice device,
+ const VkRenderPassCreateInfo2* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkRenderPass* pRenderPass);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass2KHR(
+ VkCommandBuffer commandBuffer,
+ const VkRenderPassBeginInfo* pRenderPassBegin,
+ const VkSubpassBeginInfo* pSubpassBeginInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass2KHR(
+ VkCommandBuffer commandBuffer,
+ const VkSubpassBeginInfo* pSubpassBeginInfo,
+ const VkSubpassEndInfo* pSubpassEndInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass2KHR(
+ VkCommandBuffer commandBuffer,
+ const VkSubpassEndInfo* pSubpassEndInfo);
+#endif
+
+
+#define VK_KHR_shared_presentable_image 1
+#define VK_KHR_SHARED_PRESENTABLE_IMAGE_SPEC_VERSION 1
+#define VK_KHR_SHARED_PRESENTABLE_IMAGE_EXTENSION_NAME "VK_KHR_shared_presentable_image"
+typedef struct VkSharedPresentSurfaceCapabilitiesKHR {
+ VkStructureType sType;
+ void* pNext;
+ VkImageUsageFlags sharedPresentSupportedUsageFlags;
+} VkSharedPresentSurfaceCapabilitiesKHR;
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainStatusKHR)(VkDevice device, VkSwapchainKHR swapchain);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainStatusKHR(
+ VkDevice device,
+ VkSwapchainKHR swapchain);
+#endif
+
+
+#define VK_KHR_external_fence_capabilities 1
+#define VK_KHR_EXTERNAL_FENCE_CAPABILITIES_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_FENCE_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_fence_capabilities"
+typedef VkExternalFenceHandleTypeFlags VkExternalFenceHandleTypeFlagsKHR;
+
+typedef VkExternalFenceHandleTypeFlagBits VkExternalFenceHandleTypeFlagBitsKHR;
+
+typedef VkExternalFenceFeatureFlags VkExternalFenceFeatureFlagsKHR;
+
+typedef VkExternalFenceFeatureFlagBits VkExternalFenceFeatureFlagBitsKHR;
+
+typedef VkPhysicalDeviceExternalFenceInfo VkPhysicalDeviceExternalFenceInfoKHR;
+
+typedef VkExternalFenceProperties VkExternalFencePropertiesKHR;
+
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalFencePropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, VkExternalFenceProperties* pExternalFenceProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalFencePropertiesKHR(
+ VkPhysicalDevice physicalDevice,
+ const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo,
+ VkExternalFenceProperties* pExternalFenceProperties);
+#endif
+
+
+#define VK_KHR_external_fence 1
+#define VK_KHR_EXTERNAL_FENCE_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_FENCE_EXTENSION_NAME "VK_KHR_external_fence"
+typedef VkFenceImportFlags VkFenceImportFlagsKHR;
+
+typedef VkFenceImportFlagBits VkFenceImportFlagBitsKHR;
+
+typedef VkExportFenceCreateInfo VkExportFenceCreateInfoKHR;
+
+
+
+#define VK_KHR_external_fence_fd 1
+#define VK_KHR_EXTERNAL_FENCE_FD_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_FENCE_FD_EXTENSION_NAME "VK_KHR_external_fence_fd"
+typedef struct VkImportFenceFdInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkFence fence;
+ VkFenceImportFlags flags;
+ VkExternalFenceHandleTypeFlagBits handleType;
+ int fd;
+} VkImportFenceFdInfoKHR;
+
+typedef struct VkFenceGetFdInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkFence fence;
+ VkExternalFenceHandleTypeFlagBits handleType;
+} VkFenceGetFdInfoKHR;
+
+typedef VkResult (VKAPI_PTR *PFN_vkImportFenceFdKHR)(VkDevice device, const VkImportFenceFdInfoKHR* pImportFenceFdInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkGetFenceFdKHR)(VkDevice device, const VkFenceGetFdInfoKHR* pGetFdInfo, int* pFd);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkImportFenceFdKHR(
+ VkDevice device,
+ const VkImportFenceFdInfoKHR* pImportFenceFdInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceFdKHR(
+ VkDevice device,
+ const VkFenceGetFdInfoKHR* pGetFdInfo,
+ int* pFd);
+#endif
+
+
+#define VK_KHR_performance_query 1
+#define VK_KHR_PERFORMANCE_QUERY_SPEC_VERSION 1
+#define VK_KHR_PERFORMANCE_QUERY_EXTENSION_NAME "VK_KHR_performance_query"
+
+typedef enum VkPerformanceCounterUnitKHR {
+ VK_PERFORMANCE_COUNTER_UNIT_GENERIC_KHR = 0,
+ VK_PERFORMANCE_COUNTER_UNIT_PERCENTAGE_KHR = 1,
+ VK_PERFORMANCE_COUNTER_UNIT_NANOSECONDS_KHR = 2,
+ VK_PERFORMANCE_COUNTER_UNIT_BYTES_KHR = 3,
+ VK_PERFORMANCE_COUNTER_UNIT_BYTES_PER_SECOND_KHR = 4,
+ VK_PERFORMANCE_COUNTER_UNIT_KELVIN_KHR = 5,
+ VK_PERFORMANCE_COUNTER_UNIT_WATTS_KHR = 6,
+ VK_PERFORMANCE_COUNTER_UNIT_VOLTS_KHR = 7,
+ VK_PERFORMANCE_COUNTER_UNIT_AMPS_KHR = 8,
+ VK_PERFORMANCE_COUNTER_UNIT_HERTZ_KHR = 9,
+ VK_PERFORMANCE_COUNTER_UNIT_CYCLES_KHR = 10,
+ VK_PERFORMANCE_COUNTER_UNIT_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkPerformanceCounterUnitKHR;
+
+typedef enum VkPerformanceCounterScopeKHR {
+ VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR = 0,
+ VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR = 1,
+ VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_KHR = 2,
+ VK_QUERY_SCOPE_COMMAND_BUFFER_KHR = VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR,
+ VK_QUERY_SCOPE_RENDER_PASS_KHR = VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR,
+ VK_QUERY_SCOPE_COMMAND_KHR = VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_KHR,
+ VK_PERFORMANCE_COUNTER_SCOPE_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkPerformanceCounterScopeKHR;
+
+typedef enum VkPerformanceCounterStorageKHR {
+ VK_PERFORMANCE_COUNTER_STORAGE_INT32_KHR = 0,
+ VK_PERFORMANCE_COUNTER_STORAGE_INT64_KHR = 1,
+ VK_PERFORMANCE_COUNTER_STORAGE_UINT32_KHR = 2,
+ VK_PERFORMANCE_COUNTER_STORAGE_UINT64_KHR = 3,
+ VK_PERFORMANCE_COUNTER_STORAGE_FLOAT32_KHR = 4,
+ VK_PERFORMANCE_COUNTER_STORAGE_FLOAT64_KHR = 5,
+ VK_PERFORMANCE_COUNTER_STORAGE_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkPerformanceCounterStorageKHR;
+
+typedef enum VkPerformanceCounterDescriptionFlagBitsKHR {
+ VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_BIT_KHR = 0x00000001,
+ VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_BIT_KHR = 0x00000002,
+ VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_KHR = VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_BIT_KHR,
+ VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_KHR = VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_BIT_KHR,
+ VK_PERFORMANCE_COUNTER_DESCRIPTION_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkPerformanceCounterDescriptionFlagBitsKHR;
+typedef VkFlags VkPerformanceCounterDescriptionFlagsKHR;
+
+typedef enum VkAcquireProfilingLockFlagBitsKHR {
+ VK_ACQUIRE_PROFILING_LOCK_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkAcquireProfilingLockFlagBitsKHR;
+typedef VkFlags VkAcquireProfilingLockFlagsKHR;
+typedef struct VkPhysicalDevicePerformanceQueryFeaturesKHR {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 performanceCounterQueryPools;
+ VkBool32 performanceCounterMultipleQueryPools;
+} VkPhysicalDevicePerformanceQueryFeaturesKHR;
+
+typedef struct VkPhysicalDevicePerformanceQueryPropertiesKHR {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 allowCommandBufferQueryCopies;
+} VkPhysicalDevicePerformanceQueryPropertiesKHR;
+
+typedef struct VkPerformanceCounterKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkPerformanceCounterUnitKHR unit;
+ VkPerformanceCounterScopeKHR scope;
+ VkPerformanceCounterStorageKHR storage;
+ uint8_t uuid[VK_UUID_SIZE];
+} VkPerformanceCounterKHR;
+
+typedef struct VkPerformanceCounterDescriptionKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkPerformanceCounterDescriptionFlagsKHR flags;
+ char name[VK_MAX_DESCRIPTION_SIZE];
+ char category[VK_MAX_DESCRIPTION_SIZE];
+ char description[VK_MAX_DESCRIPTION_SIZE];
+} VkPerformanceCounterDescriptionKHR;
+
+typedef struct VkQueryPoolPerformanceCreateInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t queueFamilyIndex;
+ uint32_t counterIndexCount;
+ const uint32_t* pCounterIndices;
+} VkQueryPoolPerformanceCreateInfoKHR;
+
+typedef union VkPerformanceCounterResultKHR {
+ int32_t int32;
+ int64_t int64;
+ uint32_t uint32;
+ uint64_t uint64;
+ float float32;
+ double float64;
+} VkPerformanceCounterResultKHR;
+
+typedef struct VkAcquireProfilingLockInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkAcquireProfilingLockFlagsKHR flags;
+ uint64_t timeout;
+} VkAcquireProfilingLockInfoKHR;
+
+typedef struct VkPerformanceQuerySubmitInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t counterPassIndex;
+} VkPerformanceQuerySubmitInfoKHR;
+
+typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, uint32_t* pCounterCount, VkPerformanceCounterKHR* pCounters, VkPerformanceCounterDescriptionKHR* pCounterDescriptions);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR)(VkPhysicalDevice physicalDevice, const VkQueryPoolPerformanceCreateInfoKHR* pPerformanceQueryCreateInfo, uint32_t* pNumPasses);
+typedef VkResult (VKAPI_PTR *PFN_vkAcquireProfilingLockKHR)(VkDevice device, const VkAcquireProfilingLockInfoKHR* pInfo);
+typedef void (VKAPI_PTR *PFN_vkReleaseProfilingLockKHR)(VkDevice device);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR(
+ VkPhysicalDevice physicalDevice,
+ uint32_t queueFamilyIndex,
+ uint32_t* pCounterCount,
+ VkPerformanceCounterKHR* pCounters,
+ VkPerformanceCounterDescriptionKHR* pCounterDescriptions);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR(
+ VkPhysicalDevice physicalDevice,
+ const VkQueryPoolPerformanceCreateInfoKHR* pPerformanceQueryCreateInfo,
+ uint32_t* pNumPasses);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAcquireProfilingLockKHR(
+ VkDevice device,
+ const VkAcquireProfilingLockInfoKHR* pInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkReleaseProfilingLockKHR(
+ VkDevice device);
+#endif
+
+
+#define VK_KHR_maintenance2 1
+#define VK_KHR_MAINTENANCE2_SPEC_VERSION 1
+#define VK_KHR_MAINTENANCE2_EXTENSION_NAME "VK_KHR_maintenance2"
+typedef VkPointClippingBehavior VkPointClippingBehaviorKHR;
+
+typedef VkTessellationDomainOrigin VkTessellationDomainOriginKHR;
+
+typedef VkPhysicalDevicePointClippingProperties VkPhysicalDevicePointClippingPropertiesKHR;
+
+typedef VkRenderPassInputAttachmentAspectCreateInfo VkRenderPassInputAttachmentAspectCreateInfoKHR;
+
+typedef VkInputAttachmentAspectReference VkInputAttachmentAspectReferenceKHR;
+
+typedef VkImageViewUsageCreateInfo VkImageViewUsageCreateInfoKHR;
+
+typedef VkPipelineTessellationDomainOriginStateCreateInfo VkPipelineTessellationDomainOriginStateCreateInfoKHR;
+
+
+
+#define VK_KHR_get_surface_capabilities2 1
+#define VK_KHR_GET_SURFACE_CAPABILITIES_2_SPEC_VERSION 1
+#define VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME "VK_KHR_get_surface_capabilities2"
+typedef struct VkPhysicalDeviceSurfaceInfo2KHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkSurfaceKHR surface;
+} VkPhysicalDeviceSurfaceInfo2KHR;
+
+typedef struct VkSurfaceCapabilities2KHR {
+ VkStructureType sType;
+ void* pNext;
+ VkSurfaceCapabilitiesKHR surfaceCapabilities;
+} VkSurfaceCapabilities2KHR;
+
+typedef struct VkSurfaceFormat2KHR {
+ VkStructureType sType;
+ void* pNext;
+ VkSurfaceFormatKHR surfaceFormat;
+} VkSurfaceFormat2KHR;
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilities2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, VkSurfaceCapabilities2KHR* pSurfaceCapabilities);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceFormats2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, uint32_t* pSurfaceFormatCount, VkSurfaceFormat2KHR* pSurfaceFormats);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilities2KHR(
+ VkPhysicalDevice physicalDevice,
+ const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo,
+ VkSurfaceCapabilities2KHR* pSurfaceCapabilities);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceFormats2KHR(
+ VkPhysicalDevice physicalDevice,
+ const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo,
+ uint32_t* pSurfaceFormatCount,
+ VkSurfaceFormat2KHR* pSurfaceFormats);
+#endif
+
+
+#define VK_KHR_variable_pointers 1
+#define VK_KHR_VARIABLE_POINTERS_SPEC_VERSION 1
+#define VK_KHR_VARIABLE_POINTERS_EXTENSION_NAME "VK_KHR_variable_pointers"
+typedef VkPhysicalDeviceVariablePointersFeatures VkPhysicalDeviceVariablePointerFeaturesKHR;
+
+typedef VkPhysicalDeviceVariablePointersFeatures VkPhysicalDeviceVariablePointersFeaturesKHR;
+
+
+
+#define VK_KHR_get_display_properties2 1
+#define VK_KHR_GET_DISPLAY_PROPERTIES_2_SPEC_VERSION 1
+#define VK_KHR_GET_DISPLAY_PROPERTIES_2_EXTENSION_NAME "VK_KHR_get_display_properties2"
+typedef struct VkDisplayProperties2KHR {
+ VkStructureType sType;
+ void* pNext;
+ VkDisplayPropertiesKHR displayProperties;
+} VkDisplayProperties2KHR;
+
+typedef struct VkDisplayPlaneProperties2KHR {
+ VkStructureType sType;
+ void* pNext;
+ VkDisplayPlanePropertiesKHR displayPlaneProperties;
+} VkDisplayPlaneProperties2KHR;
+
+typedef struct VkDisplayModeProperties2KHR {
+ VkStructureType sType;
+ void* pNext;
+ VkDisplayModePropertiesKHR displayModeProperties;
+} VkDisplayModeProperties2KHR;
+
+typedef struct VkDisplayPlaneInfo2KHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkDisplayModeKHR mode;
+ uint32_t planeIndex;
+} VkDisplayPlaneInfo2KHR;
+
+typedef struct VkDisplayPlaneCapabilities2KHR {
+ VkStructureType sType;
+ void* pNext;
+ VkDisplayPlaneCapabilitiesKHR capabilities;
+} VkDisplayPlaneCapabilities2KHR;
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayProperties2KHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPlaneProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlaneProperties2KHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayModeProperties2KHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModeProperties2KHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneCapabilities2KHR)(VkPhysicalDevice physicalDevice, const VkDisplayPlaneInfo2KHR* pDisplayPlaneInfo, VkDisplayPlaneCapabilities2KHR* pCapabilities);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayProperties2KHR(
+ VkPhysicalDevice physicalDevice,
+ uint32_t* pPropertyCount,
+ VkDisplayProperties2KHR* pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPlaneProperties2KHR(
+ VkPhysicalDevice physicalDevice,
+ uint32_t* pPropertyCount,
+ VkDisplayPlaneProperties2KHR* pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayModeProperties2KHR(
+ VkPhysicalDevice physicalDevice,
+ VkDisplayKHR display,
+ uint32_t* pPropertyCount,
+ VkDisplayModeProperties2KHR* pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneCapabilities2KHR(
+ VkPhysicalDevice physicalDevice,
+ const VkDisplayPlaneInfo2KHR* pDisplayPlaneInfo,
+ VkDisplayPlaneCapabilities2KHR* pCapabilities);
+#endif
+
+
+#define VK_KHR_dedicated_allocation 1
+#define VK_KHR_DEDICATED_ALLOCATION_SPEC_VERSION 3
+#define VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME "VK_KHR_dedicated_allocation"
+typedef VkMemoryDedicatedRequirements VkMemoryDedicatedRequirementsKHR;
+
+typedef VkMemoryDedicatedAllocateInfo VkMemoryDedicatedAllocateInfoKHR;
+
+
+
+#define VK_KHR_storage_buffer_storage_class 1
+#define VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_SPEC_VERSION 1
+#define VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_EXTENSION_NAME "VK_KHR_storage_buffer_storage_class"
+
+
+#define VK_KHR_relaxed_block_layout 1
+#define VK_KHR_RELAXED_BLOCK_LAYOUT_SPEC_VERSION 1
+#define VK_KHR_RELAXED_BLOCK_LAYOUT_EXTENSION_NAME "VK_KHR_relaxed_block_layout"
+
+
+#define VK_KHR_get_memory_requirements2 1
+#define VK_KHR_GET_MEMORY_REQUIREMENTS_2_SPEC_VERSION 1
+#define VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME "VK_KHR_get_memory_requirements2"
+typedef VkBufferMemoryRequirementsInfo2 VkBufferMemoryRequirementsInfo2KHR;
+
+typedef VkImageMemoryRequirementsInfo2 VkImageMemoryRequirementsInfo2KHR;
+
+typedef VkImageSparseMemoryRequirementsInfo2 VkImageSparseMemoryRequirementsInfo2KHR;
+
+typedef VkMemoryRequirements2 VkMemoryRequirements2KHR;
+
+typedef VkSparseImageMemoryRequirements2 VkSparseImageMemoryRequirements2KHR;
+
+typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements2KHR)(VkDevice device, const VkImageMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements2KHR)(VkDevice device, const VkBufferMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements2KHR)(VkDevice device, const VkImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2* pSparseMemoryRequirements);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements2KHR(
+ VkDevice device,
+ const VkImageMemoryRequirementsInfo2* pInfo,
+ VkMemoryRequirements2* pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements2KHR(
+ VkDevice device,
+ const VkBufferMemoryRequirementsInfo2* pInfo,
+ VkMemoryRequirements2* pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements2KHR(
+ VkDevice device,
+ const VkImageSparseMemoryRequirementsInfo2* pInfo,
+ uint32_t* pSparseMemoryRequirementCount,
+ VkSparseImageMemoryRequirements2* pSparseMemoryRequirements);
+#endif
+
+
+#define VK_KHR_image_format_list 1
+#define VK_KHR_IMAGE_FORMAT_LIST_SPEC_VERSION 1
+#define VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME "VK_KHR_image_format_list"
+typedef VkImageFormatListCreateInfo VkImageFormatListCreateInfoKHR;
+
+
+
+#define VK_KHR_sampler_ycbcr_conversion 1
+typedef VkSamplerYcbcrConversion VkSamplerYcbcrConversionKHR;
+
+#define VK_KHR_SAMPLER_YCBCR_CONVERSION_SPEC_VERSION 14
+#define VK_KHR_SAMPLER_YCBCR_CONVERSION_EXTENSION_NAME "VK_KHR_sampler_ycbcr_conversion"
+typedef VkSamplerYcbcrModelConversion VkSamplerYcbcrModelConversionKHR;
+
+typedef VkSamplerYcbcrRange VkSamplerYcbcrRangeKHR;
+
+typedef VkChromaLocation VkChromaLocationKHR;
+
+typedef VkSamplerYcbcrConversionCreateInfo VkSamplerYcbcrConversionCreateInfoKHR;
+
+typedef VkSamplerYcbcrConversionInfo VkSamplerYcbcrConversionInfoKHR;
+
+typedef VkBindImagePlaneMemoryInfo VkBindImagePlaneMemoryInfoKHR;
+
+typedef VkImagePlaneMemoryRequirementsInfo VkImagePlaneMemoryRequirementsInfoKHR;
+
+typedef VkPhysicalDeviceSamplerYcbcrConversionFeatures VkPhysicalDeviceSamplerYcbcrConversionFeaturesKHR;
+
+typedef VkSamplerYcbcrConversionImageFormatProperties VkSamplerYcbcrConversionImageFormatPropertiesKHR;
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSamplerYcbcrConversionKHR)(VkDevice device, const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSamplerYcbcrConversion* pYcbcrConversion);
+typedef void (VKAPI_PTR *PFN_vkDestroySamplerYcbcrConversionKHR)(VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks* pAllocator);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSamplerYcbcrConversionKHR(
+ VkDevice device,
+ const VkSamplerYcbcrConversionCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkSamplerYcbcrConversion* pYcbcrConversion);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroySamplerYcbcrConversionKHR(
+ VkDevice device,
+ VkSamplerYcbcrConversion ycbcrConversion,
+ const VkAllocationCallbacks* pAllocator);
+#endif
+
+
+#define VK_KHR_bind_memory2 1
+#define VK_KHR_BIND_MEMORY_2_SPEC_VERSION 1
+#define VK_KHR_BIND_MEMORY_2_EXTENSION_NAME "VK_KHR_bind_memory2"
+typedef VkBindBufferMemoryInfo VkBindBufferMemoryInfoKHR;
+
+typedef VkBindImageMemoryInfo VkBindImageMemoryInfoKHR;
+
+typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory2KHR)(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo* pBindInfos);
+typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory2KHR)(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo* pBindInfos);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory2KHR(
+ VkDevice device,
+ uint32_t bindInfoCount,
+ const VkBindBufferMemoryInfo* pBindInfos);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory2KHR(
+ VkDevice device,
+ uint32_t bindInfoCount,
+ const VkBindImageMemoryInfo* pBindInfos);
+#endif
+
+
+#define VK_KHR_maintenance3 1
+#define VK_KHR_MAINTENANCE3_SPEC_VERSION 1
+#define VK_KHR_MAINTENANCE3_EXTENSION_NAME "VK_KHR_maintenance3"
+typedef VkPhysicalDeviceMaintenance3Properties VkPhysicalDeviceMaintenance3PropertiesKHR;
+
+typedef VkDescriptorSetLayoutSupport VkDescriptorSetLayoutSupportKHR;
+
+typedef void (VKAPI_PTR *PFN_vkGetDescriptorSetLayoutSupportKHR)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayoutSupport* pSupport);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkGetDescriptorSetLayoutSupportKHR(
+ VkDevice device,
+ const VkDescriptorSetLayoutCreateInfo* pCreateInfo,
+ VkDescriptorSetLayoutSupport* pSupport);
+#endif
+
+
+#define VK_KHR_draw_indirect_count 1
+#define VK_KHR_DRAW_INDIRECT_COUNT_SPEC_VERSION 1
+#define VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME "VK_KHR_draw_indirect_count"
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectCountKHR)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirectCountKHR)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectCountKHR(
+ VkCommandBuffer commandBuffer,
+ VkBuffer buffer,
+ VkDeviceSize offset,
+ VkBuffer countBuffer,
+ VkDeviceSize countBufferOffset,
+ uint32_t maxDrawCount,
+ uint32_t stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirectCountKHR(
+ VkCommandBuffer commandBuffer,
+ VkBuffer buffer,
+ VkDeviceSize offset,
+ VkBuffer countBuffer,
+ VkDeviceSize countBufferOffset,
+ uint32_t maxDrawCount,
+ uint32_t stride);
+#endif
+
+
+#define VK_KHR_shader_subgroup_extended_types 1
+#define VK_KHR_SHADER_SUBGROUP_EXTENDED_TYPES_SPEC_VERSION 1
+#define VK_KHR_SHADER_SUBGROUP_EXTENDED_TYPES_EXTENSION_NAME "VK_KHR_shader_subgroup_extended_types"
+typedef VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures VkPhysicalDeviceShaderSubgroupExtendedTypesFeaturesKHR;
+
+
+
+#define VK_KHR_8bit_storage 1
+#define VK_KHR_8BIT_STORAGE_SPEC_VERSION 1
+#define VK_KHR_8BIT_STORAGE_EXTENSION_NAME "VK_KHR_8bit_storage"
+typedef VkPhysicalDevice8BitStorageFeatures VkPhysicalDevice8BitStorageFeaturesKHR;
+
+
+
+#define VK_KHR_shader_atomic_int64 1
+#define VK_KHR_SHADER_ATOMIC_INT64_SPEC_VERSION 1
+#define VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME "VK_KHR_shader_atomic_int64"
+typedef VkPhysicalDeviceShaderAtomicInt64Features VkPhysicalDeviceShaderAtomicInt64FeaturesKHR;
+
+
+
+#define VK_KHR_shader_clock 1
+#define VK_KHR_SHADER_CLOCK_SPEC_VERSION 1
+#define VK_KHR_SHADER_CLOCK_EXTENSION_NAME "VK_KHR_shader_clock"
+typedef struct VkPhysicalDeviceShaderClockFeaturesKHR {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 shaderSubgroupClock;
+ VkBool32 shaderDeviceClock;
+} VkPhysicalDeviceShaderClockFeaturesKHR;
+
+
+
+#define VK_KHR_driver_properties 1
+#define VK_KHR_DRIVER_PROPERTIES_SPEC_VERSION 1
+#define VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME "VK_KHR_driver_properties"
+#define VK_MAX_DRIVER_NAME_SIZE_KHR VK_MAX_DRIVER_NAME_SIZE
+#define VK_MAX_DRIVER_INFO_SIZE_KHR VK_MAX_DRIVER_INFO_SIZE
+typedef VkDriverId VkDriverIdKHR;
+
+typedef VkConformanceVersion VkConformanceVersionKHR;
+
+typedef VkPhysicalDeviceDriverProperties VkPhysicalDeviceDriverPropertiesKHR;
+
+
+
+#define VK_KHR_shader_float_controls 1
+#define VK_KHR_SHADER_FLOAT_CONTROLS_SPEC_VERSION 4
+#define VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME "VK_KHR_shader_float_controls"
+typedef VkShaderFloatControlsIndependence VkShaderFloatControlsIndependenceKHR;
+
+typedef VkPhysicalDeviceFloatControlsProperties VkPhysicalDeviceFloatControlsPropertiesKHR;
+
+
+
+#define VK_KHR_depth_stencil_resolve 1
+#define VK_KHR_DEPTH_STENCIL_RESOLVE_SPEC_VERSION 1
+#define VK_KHR_DEPTH_STENCIL_RESOLVE_EXTENSION_NAME "VK_KHR_depth_stencil_resolve"
+typedef VkResolveModeFlagBits VkResolveModeFlagBitsKHR;
+
+typedef VkResolveModeFlags VkResolveModeFlagsKHR;
+
+typedef VkSubpassDescriptionDepthStencilResolve VkSubpassDescriptionDepthStencilResolveKHR;
+
+typedef VkPhysicalDeviceDepthStencilResolveProperties VkPhysicalDeviceDepthStencilResolvePropertiesKHR;
+
+
+
+#define VK_KHR_swapchain_mutable_format 1
+#define VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_SPEC_VERSION 1
+#define VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_EXTENSION_NAME "VK_KHR_swapchain_mutable_format"
+
+
+#define VK_KHR_timeline_semaphore 1
+#define VK_KHR_TIMELINE_SEMAPHORE_SPEC_VERSION 2
+#define VK_KHR_TIMELINE_SEMAPHORE_EXTENSION_NAME "VK_KHR_timeline_semaphore"
+typedef VkSemaphoreType VkSemaphoreTypeKHR;
+
+typedef VkSemaphoreWaitFlagBits VkSemaphoreWaitFlagBitsKHR;
+
+typedef VkSemaphoreWaitFlags VkSemaphoreWaitFlagsKHR;
+
+typedef VkPhysicalDeviceTimelineSemaphoreFeatures VkPhysicalDeviceTimelineSemaphoreFeaturesKHR;
+
+typedef VkPhysicalDeviceTimelineSemaphoreProperties VkPhysicalDeviceTimelineSemaphorePropertiesKHR;
+
+typedef VkSemaphoreTypeCreateInfo VkSemaphoreTypeCreateInfoKHR;
+
+typedef VkTimelineSemaphoreSubmitInfo VkTimelineSemaphoreSubmitInfoKHR;
+
+typedef VkSemaphoreWaitInfo VkSemaphoreWaitInfoKHR;
+
+typedef VkSemaphoreSignalInfo VkSemaphoreSignalInfoKHR;
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreCounterValueKHR)(VkDevice device, VkSemaphore semaphore, uint64_t* pValue);
+typedef VkResult (VKAPI_PTR *PFN_vkWaitSemaphoresKHR)(VkDevice device, const VkSemaphoreWaitInfo* pWaitInfo, uint64_t timeout);
+typedef VkResult (VKAPI_PTR *PFN_vkSignalSemaphoreKHR)(VkDevice device, const VkSemaphoreSignalInfo* pSignalInfo);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreCounterValueKHR(
+ VkDevice device,
+ VkSemaphore semaphore,
+ uint64_t* pValue);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkWaitSemaphoresKHR(
+ VkDevice device,
+ const VkSemaphoreWaitInfo* pWaitInfo,
+ uint64_t timeout);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkSignalSemaphoreKHR(
+ VkDevice device,
+ const VkSemaphoreSignalInfo* pSignalInfo);
+#endif
+
+
+#define VK_KHR_vulkan_memory_model 1
+#define VK_KHR_VULKAN_MEMORY_MODEL_SPEC_VERSION 3
+#define VK_KHR_VULKAN_MEMORY_MODEL_EXTENSION_NAME "VK_KHR_vulkan_memory_model"
+typedef VkPhysicalDeviceVulkanMemoryModelFeatures VkPhysicalDeviceVulkanMemoryModelFeaturesKHR;
+
+
+
+#define VK_KHR_shader_terminate_invocation 1
+#define VK_KHR_SHADER_TERMINATE_INVOCATION_SPEC_VERSION 1
+#define VK_KHR_SHADER_TERMINATE_INVOCATION_EXTENSION_NAME "VK_KHR_shader_terminate_invocation"
+typedef struct VkPhysicalDeviceShaderTerminateInvocationFeaturesKHR {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 shaderTerminateInvocation;
+} VkPhysicalDeviceShaderTerminateInvocationFeaturesKHR;
+
+
+
+#define VK_KHR_fragment_shading_rate 1
+#define VK_KHR_FRAGMENT_SHADING_RATE_SPEC_VERSION 1
+#define VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME "VK_KHR_fragment_shading_rate"
+
+typedef enum VkFragmentShadingRateCombinerOpKHR {
+ VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR = 0,
+ VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR = 1,
+ VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_KHR = 2,
+ VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_KHR = 3,
+ VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHR = 4,
+ VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkFragmentShadingRateCombinerOpKHR;
+typedef struct VkFragmentShadingRateAttachmentInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ const VkAttachmentReference2* pFragmentShadingRateAttachment;
+ VkExtent2D shadingRateAttachmentTexelSize;
+} VkFragmentShadingRateAttachmentInfoKHR;
+
+typedef struct VkPipelineFragmentShadingRateStateCreateInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkExtent2D fragmentSize;
+ VkFragmentShadingRateCombinerOpKHR combinerOps[2];
+} VkPipelineFragmentShadingRateStateCreateInfoKHR;
+
+typedef struct VkPhysicalDeviceFragmentShadingRateFeaturesKHR {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 pipelineFragmentShadingRate;
+ VkBool32 primitiveFragmentShadingRate;
+ VkBool32 attachmentFragmentShadingRate;
+} VkPhysicalDeviceFragmentShadingRateFeaturesKHR;
+
+typedef struct VkPhysicalDeviceFragmentShadingRatePropertiesKHR {
+ VkStructureType sType;
+ void* pNext;
+ VkExtent2D minFragmentShadingRateAttachmentTexelSize;
+ VkExtent2D maxFragmentShadingRateAttachmentTexelSize;
+ uint32_t maxFragmentShadingRateAttachmentTexelSizeAspectRatio;
+ VkBool32 primitiveFragmentShadingRateWithMultipleViewports;
+ VkBool32 layeredShadingRateAttachments;
+ VkBool32 fragmentShadingRateNonTrivialCombinerOps;
+ VkExtent2D maxFragmentSize;
+ uint32_t maxFragmentSizeAspectRatio;
+ uint32_t maxFragmentShadingRateCoverageSamples;
+ VkSampleCountFlagBits maxFragmentShadingRateRasterizationSamples;
+ VkBool32 fragmentShadingRateWithShaderDepthStencilWrites;
+ VkBool32 fragmentShadingRateWithSampleMask;
+ VkBool32 fragmentShadingRateWithShaderSampleMask;
+ VkBool32 fragmentShadingRateWithConservativeRasterization;
+ VkBool32 fragmentShadingRateWithFragmentShaderInterlock;
+ VkBool32 fragmentShadingRateWithCustomSampleLocations;
+ VkBool32 fragmentShadingRateStrictMultiplyCombiner;
+} VkPhysicalDeviceFragmentShadingRatePropertiesKHR;
+
+typedef struct VkPhysicalDeviceFragmentShadingRateKHR {
+ VkStructureType sType;
+ void* pNext;
+ VkSampleCountFlags sampleCounts;
+ VkExtent2D fragmentSize;
+} VkPhysicalDeviceFragmentShadingRateKHR;
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceFragmentShadingRatesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pFragmentShadingRateCount, VkPhysicalDeviceFragmentShadingRateKHR* pFragmentShadingRates);
+typedef void (VKAPI_PTR *PFN_vkCmdSetFragmentShadingRateKHR)(VkCommandBuffer commandBuffer, const VkExtent2D* pFragmentSize, const VkFragmentShadingRateCombinerOpKHR combinerOps[2]);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceFragmentShadingRatesKHR(
+ VkPhysicalDevice physicalDevice,
+ uint32_t* pFragmentShadingRateCount,
+ VkPhysicalDeviceFragmentShadingRateKHR* pFragmentShadingRates);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetFragmentShadingRateKHR(
+ VkCommandBuffer commandBuffer,
+ const VkExtent2D* pFragmentSize,
+ const VkFragmentShadingRateCombinerOpKHR combinerOps[2]);
+#endif
+
+
+#define VK_KHR_spirv_1_4 1
+#define VK_KHR_SPIRV_1_4_SPEC_VERSION 1
+#define VK_KHR_SPIRV_1_4_EXTENSION_NAME "VK_KHR_spirv_1_4"
+
+
+#define VK_KHR_surface_protected_capabilities 1
+#define VK_KHR_SURFACE_PROTECTED_CAPABILITIES_SPEC_VERSION 1
+#define VK_KHR_SURFACE_PROTECTED_CAPABILITIES_EXTENSION_NAME "VK_KHR_surface_protected_capabilities"
+typedef struct VkSurfaceProtectedCapabilitiesKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkBool32 supportsProtected;
+} VkSurfaceProtectedCapabilitiesKHR;
+
+
+
+#define VK_KHR_separate_depth_stencil_layouts 1
+#define VK_KHR_SEPARATE_DEPTH_STENCIL_LAYOUTS_SPEC_VERSION 1
+#define VK_KHR_SEPARATE_DEPTH_STENCIL_LAYOUTS_EXTENSION_NAME "VK_KHR_separate_depth_stencil_layouts"
+typedef VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures VkPhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR;
+
+typedef VkAttachmentReferenceStencilLayout VkAttachmentReferenceStencilLayoutKHR;
+
+typedef VkAttachmentDescriptionStencilLayout VkAttachmentDescriptionStencilLayoutKHR;
+
+
+
+#define VK_KHR_uniform_buffer_standard_layout 1
+#define VK_KHR_UNIFORM_BUFFER_STANDARD_LAYOUT_SPEC_VERSION 1
+#define VK_KHR_UNIFORM_BUFFER_STANDARD_LAYOUT_EXTENSION_NAME "VK_KHR_uniform_buffer_standard_layout"
+typedef VkPhysicalDeviceUniformBufferStandardLayoutFeatures VkPhysicalDeviceUniformBufferStandardLayoutFeaturesKHR;
+
+
+
+#define VK_KHR_buffer_device_address 1
+#define VK_KHR_BUFFER_DEVICE_ADDRESS_SPEC_VERSION 1
+#define VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME "VK_KHR_buffer_device_address"
+typedef VkPhysicalDeviceBufferDeviceAddressFeatures VkPhysicalDeviceBufferDeviceAddressFeaturesKHR;
+
+typedef VkBufferDeviceAddressInfo VkBufferDeviceAddressInfoKHR;
+
+typedef VkBufferOpaqueCaptureAddressCreateInfo VkBufferOpaqueCaptureAddressCreateInfoKHR;
+
+typedef VkMemoryOpaqueCaptureAddressAllocateInfo VkMemoryOpaqueCaptureAddressAllocateInfoKHR;
+
+typedef VkDeviceMemoryOpaqueCaptureAddressInfo VkDeviceMemoryOpaqueCaptureAddressInfoKHR;
+
+typedef VkDeviceAddress (VKAPI_PTR *PFN_vkGetBufferDeviceAddressKHR)(VkDevice device, const VkBufferDeviceAddressInfo* pInfo);
+typedef uint64_t (VKAPI_PTR *PFN_vkGetBufferOpaqueCaptureAddressKHR)(VkDevice device, const VkBufferDeviceAddressInfo* pInfo);
+typedef uint64_t (VKAPI_PTR *PFN_vkGetDeviceMemoryOpaqueCaptureAddressKHR)(VkDevice device, const VkDeviceMemoryOpaqueCaptureAddressInfo* pInfo);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkDeviceAddress VKAPI_CALL vkGetBufferDeviceAddressKHR(
+ VkDevice device,
+ const VkBufferDeviceAddressInfo* pInfo);
+
+VKAPI_ATTR uint64_t VKAPI_CALL vkGetBufferOpaqueCaptureAddressKHR(
+ VkDevice device,
+ const VkBufferDeviceAddressInfo* pInfo);
+
+VKAPI_ATTR uint64_t VKAPI_CALL vkGetDeviceMemoryOpaqueCaptureAddressKHR(
+ VkDevice device,
+ const VkDeviceMemoryOpaqueCaptureAddressInfo* pInfo);
+#endif
+
+
+#define VK_KHR_deferred_host_operations 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeferredOperationKHR)
+#define VK_KHR_DEFERRED_HOST_OPERATIONS_SPEC_VERSION 4
+#define VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME "VK_KHR_deferred_host_operations"
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDeferredOperationKHR)(VkDevice device, const VkAllocationCallbacks* pAllocator, VkDeferredOperationKHR* pDeferredOperation);
+typedef void (VKAPI_PTR *PFN_vkDestroyDeferredOperationKHR)(VkDevice device, VkDeferredOperationKHR operation, const VkAllocationCallbacks* pAllocator);
+typedef uint32_t (VKAPI_PTR *PFN_vkGetDeferredOperationMaxConcurrencyKHR)(VkDevice device, VkDeferredOperationKHR operation);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDeferredOperationResultKHR)(VkDevice device, VkDeferredOperationKHR operation);
+typedef VkResult (VKAPI_PTR *PFN_vkDeferredOperationJoinKHR)(VkDevice device, VkDeferredOperationKHR operation);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDeferredOperationKHR(
+ VkDevice device,
+ const VkAllocationCallbacks* pAllocator,
+ VkDeferredOperationKHR* pDeferredOperation);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDeferredOperationKHR(
+ VkDevice device,
+ VkDeferredOperationKHR operation,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR uint32_t VKAPI_CALL vkGetDeferredOperationMaxConcurrencyKHR(
+ VkDevice device,
+ VkDeferredOperationKHR operation);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDeferredOperationResultKHR(
+ VkDevice device,
+ VkDeferredOperationKHR operation);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkDeferredOperationJoinKHR(
+ VkDevice device,
+ VkDeferredOperationKHR operation);
+#endif
+
+
+#define VK_KHR_pipeline_executable_properties 1
+#define VK_KHR_PIPELINE_EXECUTABLE_PROPERTIES_SPEC_VERSION 1
+#define VK_KHR_PIPELINE_EXECUTABLE_PROPERTIES_EXTENSION_NAME "VK_KHR_pipeline_executable_properties"
+
+typedef enum VkPipelineExecutableStatisticFormatKHR {
+ VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_BOOL32_KHR = 0,
+ VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_INT64_KHR = 1,
+ VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR = 2,
+ VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_FLOAT64_KHR = 3,
+ VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkPipelineExecutableStatisticFormatKHR;
+typedef struct VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 pipelineExecutableInfo;
+} VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR;
+
+typedef struct VkPipelineInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipeline pipeline;
+} VkPipelineInfoKHR;
+
+typedef struct VkPipelineExecutablePropertiesKHR {
+ VkStructureType sType;
+ void* pNext;
+ VkShaderStageFlags stages;
+ char name[VK_MAX_DESCRIPTION_SIZE];
+ char description[VK_MAX_DESCRIPTION_SIZE];
+ uint32_t subgroupSize;
+} VkPipelineExecutablePropertiesKHR;
+
+typedef struct VkPipelineExecutableInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipeline pipeline;
+ uint32_t executableIndex;
+} VkPipelineExecutableInfoKHR;
+
+typedef union VkPipelineExecutableStatisticValueKHR {
+ VkBool32 b32;
+ int64_t i64;
+ uint64_t u64;
+ double f64;
+} VkPipelineExecutableStatisticValueKHR;
+
+typedef struct VkPipelineExecutableStatisticKHR {
+ VkStructureType sType;
+ void* pNext;
+ char name[VK_MAX_DESCRIPTION_SIZE];
+ char description[VK_MAX_DESCRIPTION_SIZE];
+ VkPipelineExecutableStatisticFormatKHR format;
+ VkPipelineExecutableStatisticValueKHR value;
+} VkPipelineExecutableStatisticKHR;
+
+typedef struct VkPipelineExecutableInternalRepresentationKHR {
+ VkStructureType sType;
+ void* pNext;
+ char name[VK_MAX_DESCRIPTION_SIZE];
+ char description[VK_MAX_DESCRIPTION_SIZE];
+ VkBool32 isText;
+ size_t dataSize;
+ void* pData;
+} VkPipelineExecutableInternalRepresentationKHR;
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineExecutablePropertiesKHR)(VkDevice device, const VkPipelineInfoKHR* pPipelineInfo, uint32_t* pExecutableCount, VkPipelineExecutablePropertiesKHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineExecutableStatisticsKHR)(VkDevice device, const VkPipelineExecutableInfoKHR* pExecutableInfo, uint32_t* pStatisticCount, VkPipelineExecutableStatisticKHR* pStatistics);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineExecutableInternalRepresentationsKHR)(VkDevice device, const VkPipelineExecutableInfoKHR* pExecutableInfo, uint32_t* pInternalRepresentationCount, VkPipelineExecutableInternalRepresentationKHR* pInternalRepresentations);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineExecutablePropertiesKHR(
+ VkDevice device,
+ const VkPipelineInfoKHR* pPipelineInfo,
+ uint32_t* pExecutableCount,
+ VkPipelineExecutablePropertiesKHR* pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineExecutableStatisticsKHR(
+ VkDevice device,
+ const VkPipelineExecutableInfoKHR* pExecutableInfo,
+ uint32_t* pStatisticCount,
+ VkPipelineExecutableStatisticKHR* pStatistics);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineExecutableInternalRepresentationsKHR(
+ VkDevice device,
+ const VkPipelineExecutableInfoKHR* pExecutableInfo,
+ uint32_t* pInternalRepresentationCount,
+ VkPipelineExecutableInternalRepresentationKHR* pInternalRepresentations);
+#endif
+
+
+#define VK_KHR_pipeline_library 1
+#define VK_KHR_PIPELINE_LIBRARY_SPEC_VERSION 1
+#define VK_KHR_PIPELINE_LIBRARY_EXTENSION_NAME "VK_KHR_pipeline_library"
+typedef struct VkPipelineLibraryCreateInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t libraryCount;
+ const VkPipeline* pLibraries;
+} VkPipelineLibraryCreateInfoKHR;
+
+
+
+#define VK_KHR_shader_non_semantic_info 1
+#define VK_KHR_SHADER_NON_SEMANTIC_INFO_SPEC_VERSION 1
+#define VK_KHR_SHADER_NON_SEMANTIC_INFO_EXTENSION_NAME "VK_KHR_shader_non_semantic_info"
+
+
+#define VK_KHR_synchronization2 1
+typedef uint64_t VkFlags64;
+#define VK_KHR_SYNCHRONIZATION_2_SPEC_VERSION 1
+#define VK_KHR_SYNCHRONIZATION_2_EXTENSION_NAME "VK_KHR_synchronization2"
+typedef VkFlags64 VkPipelineStageFlags2KHR;
+
+// Flag bits for VkPipelineStageFlagBits2KHR
+typedef VkFlags64 VkPipelineStageFlagBits2KHR;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_NONE_KHR = 0ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT_KHR = 0x00000001ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT_KHR = 0x00000002ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT_KHR = 0x00000004ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT_KHR = 0x00000008ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT_KHR = 0x00000010ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT_KHR = 0x00000020ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT_KHR = 0x00000040ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT_KHR = 0x00000080ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT_KHR = 0x00000100ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT_KHR = 0x00000200ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT_KHR = 0x00000400ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT_KHR = 0x00000800ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT_KHR = 0x00001000ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_TRANSFER_BIT_KHR = 0x00001000;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT_KHR = 0x00002000ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_HOST_BIT_KHR = 0x00004000ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT_KHR = 0x00008000ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT_KHR = 0x00010000ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_COPY_BIT_KHR = 0x100000000ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_RESOLVE_BIT_KHR = 0x200000000ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_BLIT_BIT_KHR = 0x400000000ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_CLEAR_BIT_KHR = 0x800000000ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT_KHR = 0x1000000000ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT_KHR = 0x2000000000ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT_KHR = 0x4000000000ULL;
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR = 0x04000000ULL;
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR = 0x08000000ULL;
+#endif
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT = 0x01000000ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT = 0x00040000ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV = 0x00020000ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x00400000ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV = 0x00400000;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR = 0x02000000ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR = 0x00200000ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_NV = 0x00200000;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_NV = 0x02000000;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT = 0x00800000ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV = 0x00080000ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV = 0x00100000ULL;
+static const VkPipelineStageFlagBits2KHR VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI = 0x8000000000ULL;
+
+typedef VkFlags64 VkAccessFlags2KHR;
+
+// Flag bits for VkAccessFlagBits2KHR
+typedef VkFlags64 VkAccessFlagBits2KHR;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_NONE_KHR = 0ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT_KHR = 0x00000001ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_INDEX_READ_BIT_KHR = 0x00000002ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT_KHR = 0x00000004ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_UNIFORM_READ_BIT_KHR = 0x00000008ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT_KHR = 0x00000010ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_SHADER_READ_BIT_KHR = 0x00000020ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_SHADER_WRITE_BIT_KHR = 0x00000040ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT_KHR = 0x00000080ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT_KHR = 0x00000100ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT_KHR = 0x00000200ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT_KHR = 0x00000400ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_TRANSFER_READ_BIT_KHR = 0x00000800ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_TRANSFER_WRITE_BIT_KHR = 0x00001000ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_HOST_READ_BIT_KHR = 0x00002000ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_HOST_WRITE_BIT_KHR = 0x00004000ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_MEMORY_READ_BIT_KHR = 0x00008000ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_MEMORY_WRITE_BIT_KHR = 0x00010000ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_SHADER_SAMPLED_READ_BIT_KHR = 0x100000000ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_SHADER_STORAGE_READ_BIT_KHR = 0x200000000ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT_KHR = 0x400000000ULL;
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+static const VkAccessFlagBits2KHR VK_ACCESS_2_VIDEO_DECODE_READ_BIT_KHR = 0x800000000ULL;
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+static const VkAccessFlagBits2KHR VK_ACCESS_2_VIDEO_DECODE_WRITE_BIT_KHR = 0x1000000000ULL;
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+static const VkAccessFlagBits2KHR VK_ACCESS_2_VIDEO_ENCODE_READ_BIT_KHR = 0x2000000000ULL;
+#endif
+#ifdef VK_ENABLE_BETA_EXTENSIONS
+static const VkAccessFlagBits2KHR VK_ACCESS_2_VIDEO_ENCODE_WRITE_BIT_KHR = 0x4000000000ULL;
+#endif
+static const VkAccessFlagBits2KHR VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT = 0x02000000ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT = 0x04000000ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT = 0x08000000ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT = 0x00100000ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_NV = 0x00020000ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_NV = 0x00040000ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR = 0x00800000ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_SHADING_RATE_IMAGE_READ_BIT_NV = 0x00800000;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR = 0x00200000ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR = 0x00400000ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_NV = 0x00200000;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_NV = 0x00400000;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_FRAGMENT_DENSITY_MAP_READ_BIT_EXT = 0x01000000ULL;
+static const VkAccessFlagBits2KHR VK_ACCESS_2_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT = 0x00080000ULL;
+
+
+typedef enum VkSubmitFlagBitsKHR {
+ VK_SUBMIT_PROTECTED_BIT_KHR = 0x00000001,
+ VK_SUBMIT_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkSubmitFlagBitsKHR;
+typedef VkFlags VkSubmitFlagsKHR;
+typedef struct VkMemoryBarrier2KHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineStageFlags2KHR srcStageMask;
+ VkAccessFlags2KHR srcAccessMask;
+ VkPipelineStageFlags2KHR dstStageMask;
+ VkAccessFlags2KHR dstAccessMask;
+} VkMemoryBarrier2KHR;
+
+typedef struct VkBufferMemoryBarrier2KHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineStageFlags2KHR srcStageMask;
+ VkAccessFlags2KHR srcAccessMask;
+ VkPipelineStageFlags2KHR dstStageMask;
+ VkAccessFlags2KHR dstAccessMask;
+ uint32_t srcQueueFamilyIndex;
+ uint32_t dstQueueFamilyIndex;
+ VkBuffer buffer;
+ VkDeviceSize offset;
+ VkDeviceSize size;
+} VkBufferMemoryBarrier2KHR;
+
+typedef struct VkImageMemoryBarrier2KHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineStageFlags2KHR srcStageMask;
+ VkAccessFlags2KHR srcAccessMask;
+ VkPipelineStageFlags2KHR dstStageMask;
+ VkAccessFlags2KHR dstAccessMask;
+ VkImageLayout oldLayout;
+ VkImageLayout newLayout;
+ uint32_t srcQueueFamilyIndex;
+ uint32_t dstQueueFamilyIndex;
+ VkImage image;
+ VkImageSubresourceRange subresourceRange;
+} VkImageMemoryBarrier2KHR;
+
+typedef struct VkDependencyInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkDependencyFlags dependencyFlags;
+ uint32_t memoryBarrierCount;
+ const VkMemoryBarrier2KHR* pMemoryBarriers;
+ uint32_t bufferMemoryBarrierCount;
+ const VkBufferMemoryBarrier2KHR* pBufferMemoryBarriers;
+ uint32_t imageMemoryBarrierCount;
+ const VkImageMemoryBarrier2KHR* pImageMemoryBarriers;
+} VkDependencyInfoKHR;
+
+typedef struct VkSemaphoreSubmitInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkSemaphore semaphore;
+ uint64_t value;
+ VkPipelineStageFlags2KHR stageMask;
+ uint32_t deviceIndex;
+} VkSemaphoreSubmitInfoKHR;
+
+typedef struct VkCommandBufferSubmitInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkCommandBuffer commandBuffer;
+ uint32_t deviceMask;
+} VkCommandBufferSubmitInfoKHR;
+
+typedef struct VkSubmitInfo2KHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkSubmitFlagsKHR flags;
+ uint32_t waitSemaphoreInfoCount;
+ const VkSemaphoreSubmitInfoKHR* pWaitSemaphoreInfos;
+ uint32_t commandBufferInfoCount;
+ const VkCommandBufferSubmitInfoKHR* pCommandBufferInfos;
+ uint32_t signalSemaphoreInfoCount;
+ const VkSemaphoreSubmitInfoKHR* pSignalSemaphoreInfos;
+} VkSubmitInfo2KHR;
+
+typedef struct VkPhysicalDeviceSynchronization2FeaturesKHR {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 synchronization2;
+} VkPhysicalDeviceSynchronization2FeaturesKHR;
+
+typedef struct VkQueueFamilyCheckpointProperties2NV {
+ VkStructureType sType;
+ void* pNext;
+ VkPipelineStageFlags2KHR checkpointExecutionStageMask;
+} VkQueueFamilyCheckpointProperties2NV;
+
+typedef struct VkCheckpointData2NV {
+ VkStructureType sType;
+ void* pNext;
+ VkPipelineStageFlags2KHR stage;
+ void* pCheckpointMarker;
+} VkCheckpointData2NV;
+
+typedef void (VKAPI_PTR *PFN_vkCmdSetEvent2KHR)(VkCommandBuffer commandBuffer, VkEvent event, const VkDependencyInfoKHR* pDependencyInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdResetEvent2KHR)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags2KHR stageMask);
+typedef void (VKAPI_PTR *PFN_vkCmdWaitEvents2KHR)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, const VkDependencyInfoKHR* pDependencyInfos);
+typedef void (VKAPI_PTR *PFN_vkCmdPipelineBarrier2KHR)(VkCommandBuffer commandBuffer, const VkDependencyInfoKHR* pDependencyInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdWriteTimestamp2KHR)(VkCommandBuffer commandBuffer, VkPipelineStageFlags2KHR stage, VkQueryPool queryPool, uint32_t query);
+typedef VkResult (VKAPI_PTR *PFN_vkQueueSubmit2KHR)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo2KHR* pSubmits, VkFence fence);
+typedef void (VKAPI_PTR *PFN_vkCmdWriteBufferMarker2AMD)(VkCommandBuffer commandBuffer, VkPipelineStageFlags2KHR stage, VkBuffer dstBuffer, VkDeviceSize dstOffset, uint32_t marker);
+typedef void (VKAPI_PTR *PFN_vkGetQueueCheckpointData2NV)(VkQueue queue, uint32_t* pCheckpointDataCount, VkCheckpointData2NV* pCheckpointData);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdSetEvent2KHR(
+ VkCommandBuffer commandBuffer,
+ VkEvent event,
+ const VkDependencyInfoKHR* pDependencyInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdResetEvent2KHR(
+ VkCommandBuffer commandBuffer,
+ VkEvent event,
+ VkPipelineStageFlags2KHR stageMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdWaitEvents2KHR(
+ VkCommandBuffer commandBuffer,
+ uint32_t eventCount,
+ const VkEvent* pEvents,
+ const VkDependencyInfoKHR* pDependencyInfos);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdPipelineBarrier2KHR(
+ VkCommandBuffer commandBuffer,
+ const VkDependencyInfoKHR* pDependencyInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdWriteTimestamp2KHR(
+ VkCommandBuffer commandBuffer,
+ VkPipelineStageFlags2KHR stage,
+ VkQueryPool queryPool,
+ uint32_t query);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueueSubmit2KHR(
+ VkQueue queue,
+ uint32_t submitCount,
+ const VkSubmitInfo2KHR* pSubmits,
+ VkFence fence);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdWriteBufferMarker2AMD(
+ VkCommandBuffer commandBuffer,
+ VkPipelineStageFlags2KHR stage,
+ VkBuffer dstBuffer,
+ VkDeviceSize dstOffset,
+ uint32_t marker);
+
+VKAPI_ATTR void VKAPI_CALL vkGetQueueCheckpointData2NV(
+ VkQueue queue,
+ uint32_t* pCheckpointDataCount,
+ VkCheckpointData2NV* pCheckpointData);
+#endif
+
+
+#define VK_KHR_shader_subgroup_uniform_control_flow 1
+#define VK_KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_SPEC_VERSION 1
+#define VK_KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME "VK_KHR_shader_subgroup_uniform_control_flow"
+typedef struct VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 shaderSubgroupUniformControlFlow;
+} VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR;
+
+
+
+#define VK_KHR_zero_initialize_workgroup_memory 1
+#define VK_KHR_ZERO_INITIALIZE_WORKGROUP_MEMORY_SPEC_VERSION 1
+#define VK_KHR_ZERO_INITIALIZE_WORKGROUP_MEMORY_EXTENSION_NAME "VK_KHR_zero_initialize_workgroup_memory"
+typedef struct VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeaturesKHR {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 shaderZeroInitializeWorkgroupMemory;
+} VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeaturesKHR;
+
+
+
+#define VK_KHR_workgroup_memory_explicit_layout 1
+#define VK_KHR_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_SPEC_VERSION 1
+#define VK_KHR_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_EXTENSION_NAME "VK_KHR_workgroup_memory_explicit_layout"
+typedef struct VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 workgroupMemoryExplicitLayout;
+ VkBool32 workgroupMemoryExplicitLayoutScalarBlockLayout;
+ VkBool32 workgroupMemoryExplicitLayout8BitAccess;
+ VkBool32 workgroupMemoryExplicitLayout16BitAccess;
+} VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR;
+
+
+
+#define VK_KHR_copy_commands2 1
+#define VK_KHR_COPY_COMMANDS_2_SPEC_VERSION 1
+#define VK_KHR_COPY_COMMANDS_2_EXTENSION_NAME "VK_KHR_copy_commands2"
+typedef struct VkBufferCopy2KHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceSize srcOffset;
+ VkDeviceSize dstOffset;
+ VkDeviceSize size;
+} VkBufferCopy2KHR;
+
+typedef struct VkCopyBufferInfo2KHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkBuffer srcBuffer;
+ VkBuffer dstBuffer;
+ uint32_t regionCount;
+ const VkBufferCopy2KHR* pRegions;
+} VkCopyBufferInfo2KHR;
+
+typedef struct VkImageCopy2KHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkImageSubresourceLayers srcSubresource;
+ VkOffset3D srcOffset;
+ VkImageSubresourceLayers dstSubresource;
+ VkOffset3D dstOffset;
+ VkExtent3D extent;
+} VkImageCopy2KHR;
+
+typedef struct VkCopyImageInfo2KHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkImage srcImage;
+ VkImageLayout srcImageLayout;
+ VkImage dstImage;
+ VkImageLayout dstImageLayout;
+ uint32_t regionCount;
+ const VkImageCopy2KHR* pRegions;
+} VkCopyImageInfo2KHR;
+
+typedef struct VkBufferImageCopy2KHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceSize bufferOffset;
+ uint32_t bufferRowLength;
+ uint32_t bufferImageHeight;
+ VkImageSubresourceLayers imageSubresource;
+ VkOffset3D imageOffset;
+ VkExtent3D imageExtent;
+} VkBufferImageCopy2KHR;
+
+typedef struct VkCopyBufferToImageInfo2KHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkBuffer srcBuffer;
+ VkImage dstImage;
+ VkImageLayout dstImageLayout;
+ uint32_t regionCount;
+ const VkBufferImageCopy2KHR* pRegions;
+} VkCopyBufferToImageInfo2KHR;
+
+typedef struct VkCopyImageToBufferInfo2KHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkImage srcImage;
+ VkImageLayout srcImageLayout;
+ VkBuffer dstBuffer;
+ uint32_t regionCount;
+ const VkBufferImageCopy2KHR* pRegions;
+} VkCopyImageToBufferInfo2KHR;
+
+typedef struct VkImageBlit2KHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkImageSubresourceLayers srcSubresource;
+ VkOffset3D srcOffsets[2];
+ VkImageSubresourceLayers dstSubresource;
+ VkOffset3D dstOffsets[2];
+} VkImageBlit2KHR;
+
+typedef struct VkBlitImageInfo2KHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkImage srcImage;
+ VkImageLayout srcImageLayout;
+ VkImage dstImage;
+ VkImageLayout dstImageLayout;
+ uint32_t regionCount;
+ const VkImageBlit2KHR* pRegions;
+ VkFilter filter;
+} VkBlitImageInfo2KHR;
+
+typedef struct VkImageResolve2KHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkImageSubresourceLayers srcSubresource;
+ VkOffset3D srcOffset;
+ VkImageSubresourceLayers dstSubresource;
+ VkOffset3D dstOffset;
+ VkExtent3D extent;
+} VkImageResolve2KHR;
+
+typedef struct VkResolveImageInfo2KHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkImage srcImage;
+ VkImageLayout srcImageLayout;
+ VkImage dstImage;
+ VkImageLayout dstImageLayout;
+ uint32_t regionCount;
+ const VkImageResolve2KHR* pRegions;
+} VkResolveImageInfo2KHR;
+
+typedef void (VKAPI_PTR *PFN_vkCmdCopyBuffer2KHR)(VkCommandBuffer commandBuffer, const VkCopyBufferInfo2KHR* pCopyBufferInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyImage2KHR)(VkCommandBuffer commandBuffer, const VkCopyImageInfo2KHR* pCopyImageInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyBufferToImage2KHR)(VkCommandBuffer commandBuffer, const VkCopyBufferToImageInfo2KHR* pCopyBufferToImageInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyImageToBuffer2KHR)(VkCommandBuffer commandBuffer, const VkCopyImageToBufferInfo2KHR* pCopyImageToBufferInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdBlitImage2KHR)(VkCommandBuffer commandBuffer, const VkBlitImageInfo2KHR* pBlitImageInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdResolveImage2KHR)(VkCommandBuffer commandBuffer, const VkResolveImageInfo2KHR* pResolveImageInfo);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyBuffer2KHR(
+ VkCommandBuffer commandBuffer,
+ const VkCopyBufferInfo2KHR* pCopyBufferInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyImage2KHR(
+ VkCommandBuffer commandBuffer,
+ const VkCopyImageInfo2KHR* pCopyImageInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyBufferToImage2KHR(
+ VkCommandBuffer commandBuffer,
+ const VkCopyBufferToImageInfo2KHR* pCopyBufferToImageInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyImageToBuffer2KHR(
+ VkCommandBuffer commandBuffer,
+ const VkCopyImageToBufferInfo2KHR* pCopyImageToBufferInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBlitImage2KHR(
+ VkCommandBuffer commandBuffer,
+ const VkBlitImageInfo2KHR* pBlitImageInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdResolveImage2KHR(
+ VkCommandBuffer commandBuffer,
+ const VkResolveImageInfo2KHR* pResolveImageInfo);
+#endif
+
+
+#define VK_EXT_debug_report 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugReportCallbackEXT)
+#define VK_EXT_DEBUG_REPORT_SPEC_VERSION 10
+#define VK_EXT_DEBUG_REPORT_EXTENSION_NAME "VK_EXT_debug_report"
+
+typedef enum VkDebugReportObjectTypeEXT {
+ VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT = 0,
+ VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT = 1,
+ VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT = 2,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT = 3,
+ VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT = 4,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT = 5,
+ VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT = 6,
+ VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT = 7,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT = 8,
+ VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT = 9,
+ VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT = 10,
+ VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT = 11,
+ VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT = 12,
+ VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT = 13,
+ VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT = 14,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT = 15,
+ VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT = 16,
+ VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT = 17,
+ VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT = 18,
+ VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT = 19,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT = 20,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT = 21,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT = 22,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT = 23,
+ VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT = 24,
+ VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT = 25,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT = 26,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT = 27,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT = 28,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT = 29,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT = 30,
+ VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT = 33,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT = 1000156000,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT = 1000085000,
+ VK_DEBUG_REPORT_OBJECT_TYPE_CU_MODULE_NVX_EXT = 1000029000,
+ VK_DEBUG_REPORT_OBJECT_TYPE_CU_FUNCTION_NVX_EXT = 1000029001,
+ VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR_EXT = 1000150000,
+ VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV_EXT = 1000165000,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT,
+ VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT,
+ VK_DEBUG_REPORT_OBJECT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDebugReportObjectTypeEXT;
+
+typedef enum VkDebugReportFlagBitsEXT {
+ VK_DEBUG_REPORT_INFORMATION_BIT_EXT = 0x00000001,
+ VK_DEBUG_REPORT_WARNING_BIT_EXT = 0x00000002,
+ VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT = 0x00000004,
+ VK_DEBUG_REPORT_ERROR_BIT_EXT = 0x00000008,
+ VK_DEBUG_REPORT_DEBUG_BIT_EXT = 0x00000010,
+ VK_DEBUG_REPORT_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDebugReportFlagBitsEXT;
+typedef VkFlags VkDebugReportFlagsEXT;
+typedef VkBool32 (VKAPI_PTR *PFN_vkDebugReportCallbackEXT)(
+ VkDebugReportFlagsEXT flags,
+ VkDebugReportObjectTypeEXT objectType,
+ uint64_t object,
+ size_t location,
+ int32_t messageCode,
+ const char* pLayerPrefix,
+ const char* pMessage,
+ void* pUserData);
+
+typedef struct VkDebugReportCallbackCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkDebugReportFlagsEXT flags;
+ PFN_vkDebugReportCallbackEXT pfnCallback;
+ void* pUserData;
+} VkDebugReportCallbackCreateInfoEXT;
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDebugReportCallbackEXT)(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback);
+typedef void (VKAPI_PTR *PFN_vkDestroyDebugReportCallbackEXT)(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkDebugReportMessageEXT)(VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugReportCallbackEXT(
+ VkInstance instance,
+ const VkDebugReportCallbackCreateInfoEXT* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkDebugReportCallbackEXT* pCallback);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDebugReportCallbackEXT(
+ VkInstance instance,
+ VkDebugReportCallbackEXT callback,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkDebugReportMessageEXT(
+ VkInstance instance,
+ VkDebugReportFlagsEXT flags,
+ VkDebugReportObjectTypeEXT objectType,
+ uint64_t object,
+ size_t location,
+ int32_t messageCode,
+ const char* pLayerPrefix,
+ const char* pMessage);
+#endif
+
+
+#define VK_NV_glsl_shader 1
+#define VK_NV_GLSL_SHADER_SPEC_VERSION 1
+#define VK_NV_GLSL_SHADER_EXTENSION_NAME "VK_NV_glsl_shader"
+
+
+#define VK_EXT_depth_range_unrestricted 1
+#define VK_EXT_DEPTH_RANGE_UNRESTRICTED_SPEC_VERSION 1
+#define VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME "VK_EXT_depth_range_unrestricted"
+
+
+#define VK_IMG_filter_cubic 1
+#define VK_IMG_FILTER_CUBIC_SPEC_VERSION 1
+#define VK_IMG_FILTER_CUBIC_EXTENSION_NAME "VK_IMG_filter_cubic"
+
+
+#define VK_AMD_rasterization_order 1
+#define VK_AMD_RASTERIZATION_ORDER_SPEC_VERSION 1
+#define VK_AMD_RASTERIZATION_ORDER_EXTENSION_NAME "VK_AMD_rasterization_order"
+
+typedef enum VkRasterizationOrderAMD {
+ VK_RASTERIZATION_ORDER_STRICT_AMD = 0,
+ VK_RASTERIZATION_ORDER_RELAXED_AMD = 1,
+ VK_RASTERIZATION_ORDER_MAX_ENUM_AMD = 0x7FFFFFFF
+} VkRasterizationOrderAMD;
+typedef struct VkPipelineRasterizationStateRasterizationOrderAMD {
+ VkStructureType sType;
+ const void* pNext;
+ VkRasterizationOrderAMD rasterizationOrder;
+} VkPipelineRasterizationStateRasterizationOrderAMD;
+
+
+
+#define VK_AMD_shader_trinary_minmax 1
+#define VK_AMD_SHADER_TRINARY_MINMAX_SPEC_VERSION 1
+#define VK_AMD_SHADER_TRINARY_MINMAX_EXTENSION_NAME "VK_AMD_shader_trinary_minmax"
+
+
+#define VK_AMD_shader_explicit_vertex_parameter 1
+#define VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_SPEC_VERSION 1
+#define VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_EXTENSION_NAME "VK_AMD_shader_explicit_vertex_parameter"
+
+
+#define VK_EXT_debug_marker 1
+#define VK_EXT_DEBUG_MARKER_SPEC_VERSION 4
+#define VK_EXT_DEBUG_MARKER_EXTENSION_NAME "VK_EXT_debug_marker"
+typedef struct VkDebugMarkerObjectNameInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkDebugReportObjectTypeEXT objectType;
+ uint64_t object;
+ const char* pObjectName;
+} VkDebugMarkerObjectNameInfoEXT;
+
+typedef struct VkDebugMarkerObjectTagInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkDebugReportObjectTypeEXT objectType;
+ uint64_t object;
+ uint64_t tagName;
+ size_t tagSize;
+ const void* pTag;
+} VkDebugMarkerObjectTagInfoEXT;
+
+typedef struct VkDebugMarkerMarkerInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ const char* pMarkerName;
+ float color[4];
+} VkDebugMarkerMarkerInfoEXT;
+
+typedef VkResult (VKAPI_PTR *PFN_vkDebugMarkerSetObjectTagEXT)(VkDevice device, const VkDebugMarkerObjectTagInfoEXT* pTagInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkDebugMarkerSetObjectNameEXT)(VkDevice device, const VkDebugMarkerObjectNameInfoEXT* pNameInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerBeginEXT)(VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerEndEXT)(VkCommandBuffer commandBuffer);
+typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerInsertEXT)(VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkDebugMarkerSetObjectTagEXT(
+ VkDevice device,
+ const VkDebugMarkerObjectTagInfoEXT* pTagInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkDebugMarkerSetObjectNameEXT(
+ VkDevice device,
+ const VkDebugMarkerObjectNameInfoEXT* pNameInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerBeginEXT(
+ VkCommandBuffer commandBuffer,
+ const VkDebugMarkerMarkerInfoEXT* pMarkerInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerEndEXT(
+ VkCommandBuffer commandBuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerInsertEXT(
+ VkCommandBuffer commandBuffer,
+ const VkDebugMarkerMarkerInfoEXT* pMarkerInfo);
+#endif
+
+
+#define VK_AMD_gcn_shader 1
+#define VK_AMD_GCN_SHADER_SPEC_VERSION 1
+#define VK_AMD_GCN_SHADER_EXTENSION_NAME "VK_AMD_gcn_shader"
+
+
+#define VK_NV_dedicated_allocation 1
+#define VK_NV_DEDICATED_ALLOCATION_SPEC_VERSION 1
+#define VK_NV_DEDICATED_ALLOCATION_EXTENSION_NAME "VK_NV_dedicated_allocation"
+typedef struct VkDedicatedAllocationImageCreateInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkBool32 dedicatedAllocation;
+} VkDedicatedAllocationImageCreateInfoNV;
+
+typedef struct VkDedicatedAllocationBufferCreateInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkBool32 dedicatedAllocation;
+} VkDedicatedAllocationBufferCreateInfoNV;
+
+typedef struct VkDedicatedAllocationMemoryAllocateInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkImage image;
+ VkBuffer buffer;
+} VkDedicatedAllocationMemoryAllocateInfoNV;
+
+
+
+#define VK_EXT_transform_feedback 1
+#define VK_EXT_TRANSFORM_FEEDBACK_SPEC_VERSION 1
+#define VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME "VK_EXT_transform_feedback"
+typedef VkFlags VkPipelineRasterizationStateStreamCreateFlagsEXT;
+typedef struct VkPhysicalDeviceTransformFeedbackFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 transformFeedback;
+ VkBool32 geometryStreams;
+} VkPhysicalDeviceTransformFeedbackFeaturesEXT;
+
+typedef struct VkPhysicalDeviceTransformFeedbackPropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t maxTransformFeedbackStreams;
+ uint32_t maxTransformFeedbackBuffers;
+ VkDeviceSize maxTransformFeedbackBufferSize;
+ uint32_t maxTransformFeedbackStreamDataSize;
+ uint32_t maxTransformFeedbackBufferDataSize;
+ uint32_t maxTransformFeedbackBufferDataStride;
+ VkBool32 transformFeedbackQueries;
+ VkBool32 transformFeedbackStreamsLinesTriangles;
+ VkBool32 transformFeedbackRasterizationStreamSelect;
+ VkBool32 transformFeedbackDraw;
+} VkPhysicalDeviceTransformFeedbackPropertiesEXT;
+
+typedef struct VkPipelineRasterizationStateStreamCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineRasterizationStateStreamCreateFlagsEXT flags;
+ uint32_t rasterizationStream;
+} VkPipelineRasterizationStateStreamCreateInfoEXT;
+
+typedef void (VKAPI_PTR *PFN_vkCmdBindTransformFeedbackBuffersEXT)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets, const VkDeviceSize* pSizes);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginTransformFeedbackEXT)(VkCommandBuffer commandBuffer, uint32_t firstCounterBuffer, uint32_t counterBufferCount, const VkBuffer* pCounterBuffers, const VkDeviceSize* pCounterBufferOffsets);
+typedef void (VKAPI_PTR *PFN_vkCmdEndTransformFeedbackEXT)(VkCommandBuffer commandBuffer, uint32_t firstCounterBuffer, uint32_t counterBufferCount, const VkBuffer* pCounterBuffers, const VkDeviceSize* pCounterBufferOffsets);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginQueryIndexedEXT)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags, uint32_t index);
+typedef void (VKAPI_PTR *PFN_vkCmdEndQueryIndexedEXT)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, uint32_t index);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectByteCountEXT)(VkCommandBuffer commandBuffer, uint32_t instanceCount, uint32_t firstInstance, VkBuffer counterBuffer, VkDeviceSize counterBufferOffset, uint32_t counterOffset, uint32_t vertexStride);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdBindTransformFeedbackBuffersEXT(
+ VkCommandBuffer commandBuffer,
+ uint32_t firstBinding,
+ uint32_t bindingCount,
+ const VkBuffer* pBuffers,
+ const VkDeviceSize* pOffsets,
+ const VkDeviceSize* pSizes);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginTransformFeedbackEXT(
+ VkCommandBuffer commandBuffer,
+ uint32_t firstCounterBuffer,
+ uint32_t counterBufferCount,
+ const VkBuffer* pCounterBuffers,
+ const VkDeviceSize* pCounterBufferOffsets);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndTransformFeedbackEXT(
+ VkCommandBuffer commandBuffer,
+ uint32_t firstCounterBuffer,
+ uint32_t counterBufferCount,
+ const VkBuffer* pCounterBuffers,
+ const VkDeviceSize* pCounterBufferOffsets);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginQueryIndexedEXT(
+ VkCommandBuffer commandBuffer,
+ VkQueryPool queryPool,
+ uint32_t query,
+ VkQueryControlFlags flags,
+ uint32_t index);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndQueryIndexedEXT(
+ VkCommandBuffer commandBuffer,
+ VkQueryPool queryPool,
+ uint32_t query,
+ uint32_t index);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectByteCountEXT(
+ VkCommandBuffer commandBuffer,
+ uint32_t instanceCount,
+ uint32_t firstInstance,
+ VkBuffer counterBuffer,
+ VkDeviceSize counterBufferOffset,
+ uint32_t counterOffset,
+ uint32_t vertexStride);
+#endif
+
+
+#define VK_NVX_binary_import 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCuModuleNVX)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCuFunctionNVX)
+#define VK_NVX_BINARY_IMPORT_SPEC_VERSION 1
+#define VK_NVX_BINARY_IMPORT_EXTENSION_NAME "VK_NVX_binary_import"
+typedef struct VkCuModuleCreateInfoNVX {
+ VkStructureType sType;
+ const void* pNext;
+ size_t dataSize;
+ const void* pData;
+} VkCuModuleCreateInfoNVX;
+
+typedef struct VkCuFunctionCreateInfoNVX {
+ VkStructureType sType;
+ const void* pNext;
+ VkCuModuleNVX module;
+ const char* pName;
+} VkCuFunctionCreateInfoNVX;
+
+typedef struct VkCuLaunchInfoNVX {
+ VkStructureType sType;
+ const void* pNext;
+ VkCuFunctionNVX function;
+ uint32_t gridDimX;
+ uint32_t gridDimY;
+ uint32_t gridDimZ;
+ uint32_t blockDimX;
+ uint32_t blockDimY;
+ uint32_t blockDimZ;
+ uint32_t sharedMemBytes;
+ size_t paramCount;
+ const void* const * pParams;
+ size_t extraCount;
+ const void* const * pExtras;
+} VkCuLaunchInfoNVX;
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateCuModuleNVX)(VkDevice device, const VkCuModuleCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCuModuleNVX* pModule);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateCuFunctionNVX)(VkDevice device, const VkCuFunctionCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCuFunctionNVX* pFunction);
+typedef void (VKAPI_PTR *PFN_vkDestroyCuModuleNVX)(VkDevice device, VkCuModuleNVX module, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkDestroyCuFunctionNVX)(VkDevice device, VkCuFunctionNVX function, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkCmdCuLaunchKernelNVX)(VkCommandBuffer commandBuffer, const VkCuLaunchInfoNVX* pLaunchInfo);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateCuModuleNVX(
+ VkDevice device,
+ const VkCuModuleCreateInfoNVX* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkCuModuleNVX* pModule);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateCuFunctionNVX(
+ VkDevice device,
+ const VkCuFunctionCreateInfoNVX* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkCuFunctionNVX* pFunction);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyCuModuleNVX(
+ VkDevice device,
+ VkCuModuleNVX module,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyCuFunctionNVX(
+ VkDevice device,
+ VkCuFunctionNVX function,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCuLaunchKernelNVX(
+ VkCommandBuffer commandBuffer,
+ const VkCuLaunchInfoNVX* pLaunchInfo);
+#endif
+
+
+#define VK_NVX_image_view_handle 1
+#define VK_NVX_IMAGE_VIEW_HANDLE_SPEC_VERSION 2
+#define VK_NVX_IMAGE_VIEW_HANDLE_EXTENSION_NAME "VK_NVX_image_view_handle"
+typedef struct VkImageViewHandleInfoNVX {
+ VkStructureType sType;
+ const void* pNext;
+ VkImageView imageView;
+ VkDescriptorType descriptorType;
+ VkSampler sampler;
+} VkImageViewHandleInfoNVX;
+
+typedef struct VkImageViewAddressPropertiesNVX {
+ VkStructureType sType;
+ void* pNext;
+ VkDeviceAddress deviceAddress;
+ VkDeviceSize size;
+} VkImageViewAddressPropertiesNVX;
+
+typedef uint32_t (VKAPI_PTR *PFN_vkGetImageViewHandleNVX)(VkDevice device, const VkImageViewHandleInfoNVX* pInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkGetImageViewAddressNVX)(VkDevice device, VkImageView imageView, VkImageViewAddressPropertiesNVX* pProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR uint32_t VKAPI_CALL vkGetImageViewHandleNVX(
+ VkDevice device,
+ const VkImageViewHandleInfoNVX* pInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetImageViewAddressNVX(
+ VkDevice device,
+ VkImageView imageView,
+ VkImageViewAddressPropertiesNVX* pProperties);
+#endif
+
+
+#define VK_AMD_draw_indirect_count 1
+#define VK_AMD_DRAW_INDIRECT_COUNT_SPEC_VERSION 2
+#define VK_AMD_DRAW_INDIRECT_COUNT_EXTENSION_NAME "VK_AMD_draw_indirect_count"
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectCountAMD)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirectCountAMD)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectCountAMD(
+ VkCommandBuffer commandBuffer,
+ VkBuffer buffer,
+ VkDeviceSize offset,
+ VkBuffer countBuffer,
+ VkDeviceSize countBufferOffset,
+ uint32_t maxDrawCount,
+ uint32_t stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirectCountAMD(
+ VkCommandBuffer commandBuffer,
+ VkBuffer buffer,
+ VkDeviceSize offset,
+ VkBuffer countBuffer,
+ VkDeviceSize countBufferOffset,
+ uint32_t maxDrawCount,
+ uint32_t stride);
+#endif
+
+
+#define VK_AMD_negative_viewport_height 1
+#define VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_SPEC_VERSION 1
+#define VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_EXTENSION_NAME "VK_AMD_negative_viewport_height"
+
+
+#define VK_AMD_gpu_shader_half_float 1
+#define VK_AMD_GPU_SHADER_HALF_FLOAT_SPEC_VERSION 2
+#define VK_AMD_GPU_SHADER_HALF_FLOAT_EXTENSION_NAME "VK_AMD_gpu_shader_half_float"
+
+
+#define VK_AMD_shader_ballot 1
+#define VK_AMD_SHADER_BALLOT_SPEC_VERSION 1
+#define VK_AMD_SHADER_BALLOT_EXTENSION_NAME "VK_AMD_shader_ballot"
+
+
+#define VK_AMD_texture_gather_bias_lod 1
+#define VK_AMD_TEXTURE_GATHER_BIAS_LOD_SPEC_VERSION 1
+#define VK_AMD_TEXTURE_GATHER_BIAS_LOD_EXTENSION_NAME "VK_AMD_texture_gather_bias_lod"
+typedef struct VkTextureLODGatherFormatPropertiesAMD {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 supportsTextureGatherLODBiasAMD;
+} VkTextureLODGatherFormatPropertiesAMD;
+
+
+
+#define VK_AMD_shader_info 1
+#define VK_AMD_SHADER_INFO_SPEC_VERSION 1
+#define VK_AMD_SHADER_INFO_EXTENSION_NAME "VK_AMD_shader_info"
+
+typedef enum VkShaderInfoTypeAMD {
+ VK_SHADER_INFO_TYPE_STATISTICS_AMD = 0,
+ VK_SHADER_INFO_TYPE_BINARY_AMD = 1,
+ VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD = 2,
+ VK_SHADER_INFO_TYPE_MAX_ENUM_AMD = 0x7FFFFFFF
+} VkShaderInfoTypeAMD;
+typedef struct VkShaderResourceUsageAMD {
+ uint32_t numUsedVgprs;
+ uint32_t numUsedSgprs;
+ uint32_t ldsSizePerLocalWorkGroup;
+ size_t ldsUsageSizeInBytes;
+ size_t scratchMemUsageInBytes;
+} VkShaderResourceUsageAMD;
+
+typedef struct VkShaderStatisticsInfoAMD {
+ VkShaderStageFlags shaderStageMask;
+ VkShaderResourceUsageAMD resourceUsage;
+ uint32_t numPhysicalVgprs;
+ uint32_t numPhysicalSgprs;
+ uint32_t numAvailableVgprs;
+ uint32_t numAvailableSgprs;
+ uint32_t computeWorkGroupSize[3];
+} VkShaderStatisticsInfoAMD;
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetShaderInfoAMD)(VkDevice device, VkPipeline pipeline, VkShaderStageFlagBits shaderStage, VkShaderInfoTypeAMD infoType, size_t* pInfoSize, void* pInfo);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetShaderInfoAMD(
+ VkDevice device,
+ VkPipeline pipeline,
+ VkShaderStageFlagBits shaderStage,
+ VkShaderInfoTypeAMD infoType,
+ size_t* pInfoSize,
+ void* pInfo);
+#endif
+
+
+#define VK_AMD_shader_image_load_store_lod 1
+#define VK_AMD_SHADER_IMAGE_LOAD_STORE_LOD_SPEC_VERSION 1
+#define VK_AMD_SHADER_IMAGE_LOAD_STORE_LOD_EXTENSION_NAME "VK_AMD_shader_image_load_store_lod"
+
+
+#define VK_NV_corner_sampled_image 1
+#define VK_NV_CORNER_SAMPLED_IMAGE_SPEC_VERSION 2
+#define VK_NV_CORNER_SAMPLED_IMAGE_EXTENSION_NAME "VK_NV_corner_sampled_image"
+typedef struct VkPhysicalDeviceCornerSampledImageFeaturesNV {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 cornerSampledImage;
+} VkPhysicalDeviceCornerSampledImageFeaturesNV;
+
+
+
+#define VK_IMG_format_pvrtc 1
+#define VK_IMG_FORMAT_PVRTC_SPEC_VERSION 1
+#define VK_IMG_FORMAT_PVRTC_EXTENSION_NAME "VK_IMG_format_pvrtc"
+
+
+#define VK_NV_external_memory_capabilities 1
+#define VK_NV_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION 1
+#define VK_NV_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME "VK_NV_external_memory_capabilities"
+
+typedef enum VkExternalMemoryHandleTypeFlagBitsNV {
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV = 0x00000001,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV = 0x00000002,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV = 0x00000004,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NV = 0x00000008,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF
+} VkExternalMemoryHandleTypeFlagBitsNV;
+typedef VkFlags VkExternalMemoryHandleTypeFlagsNV;
+
+typedef enum VkExternalMemoryFeatureFlagBitsNV {
+ VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV = 0x00000001,
+ VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_NV = 0x00000002,
+ VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_NV = 0x00000004,
+ VK_EXTERNAL_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF
+} VkExternalMemoryFeatureFlagBitsNV;
+typedef VkFlags VkExternalMemoryFeatureFlagsNV;
+typedef struct VkExternalImageFormatPropertiesNV {
+ VkImageFormatProperties imageFormatProperties;
+ VkExternalMemoryFeatureFlagsNV externalMemoryFeatures;
+ VkExternalMemoryHandleTypeFlagsNV exportFromImportedHandleTypes;
+ VkExternalMemoryHandleTypeFlagsNV compatibleHandleTypes;
+} VkExternalImageFormatPropertiesNV;
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalImageFormatPropertiesNV)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkExternalMemoryHandleTypeFlagsNV externalHandleType, VkExternalImageFormatPropertiesNV* pExternalImageFormatProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceExternalImageFormatPropertiesNV(
+ VkPhysicalDevice physicalDevice,
+ VkFormat format,
+ VkImageType type,
+ VkImageTiling tiling,
+ VkImageUsageFlags usage,
+ VkImageCreateFlags flags,
+ VkExternalMemoryHandleTypeFlagsNV externalHandleType,
+ VkExternalImageFormatPropertiesNV* pExternalImageFormatProperties);
+#endif
+
+
+#define VK_NV_external_memory 1
+#define VK_NV_EXTERNAL_MEMORY_SPEC_VERSION 1
+#define VK_NV_EXTERNAL_MEMORY_EXTENSION_NAME "VK_NV_external_memory"
+typedef struct VkExternalMemoryImageCreateInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkExternalMemoryHandleTypeFlagsNV handleTypes;
+} VkExternalMemoryImageCreateInfoNV;
+
+typedef struct VkExportMemoryAllocateInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkExternalMemoryHandleTypeFlagsNV handleTypes;
+} VkExportMemoryAllocateInfoNV;
+
+
+
+#define VK_EXT_validation_flags 1
+#define VK_EXT_VALIDATION_FLAGS_SPEC_VERSION 2
+#define VK_EXT_VALIDATION_FLAGS_EXTENSION_NAME "VK_EXT_validation_flags"
+
+typedef enum VkValidationCheckEXT {
+ VK_VALIDATION_CHECK_ALL_EXT = 0,
+ VK_VALIDATION_CHECK_SHADERS_EXT = 1,
+ VK_VALIDATION_CHECK_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkValidationCheckEXT;
+typedef struct VkValidationFlagsEXT {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t disabledValidationCheckCount;
+ const VkValidationCheckEXT* pDisabledValidationChecks;
+} VkValidationFlagsEXT;
+
+
+
+#define VK_EXT_shader_subgroup_ballot 1
+#define VK_EXT_SHADER_SUBGROUP_BALLOT_SPEC_VERSION 1
+#define VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME "VK_EXT_shader_subgroup_ballot"
+
+
+#define VK_EXT_shader_subgroup_vote 1
+#define VK_EXT_SHADER_SUBGROUP_VOTE_SPEC_VERSION 1
+#define VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME "VK_EXT_shader_subgroup_vote"
+
+
+#define VK_EXT_texture_compression_astc_hdr 1
+#define VK_EXT_TEXTURE_COMPRESSION_ASTC_HDR_SPEC_VERSION 1
+#define VK_EXT_TEXTURE_COMPRESSION_ASTC_HDR_EXTENSION_NAME "VK_EXT_texture_compression_astc_hdr"
+typedef struct VkPhysicalDeviceTextureCompressionASTCHDRFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 textureCompressionASTC_HDR;
+} VkPhysicalDeviceTextureCompressionASTCHDRFeaturesEXT;
+
+
+
+#define VK_EXT_astc_decode_mode 1
+#define VK_EXT_ASTC_DECODE_MODE_SPEC_VERSION 1
+#define VK_EXT_ASTC_DECODE_MODE_EXTENSION_NAME "VK_EXT_astc_decode_mode"
+typedef struct VkImageViewASTCDecodeModeEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkFormat decodeMode;
+} VkImageViewASTCDecodeModeEXT;
+
+typedef struct VkPhysicalDeviceASTCDecodeFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 decodeModeSharedExponent;
+} VkPhysicalDeviceASTCDecodeFeaturesEXT;
+
+
+
+#define VK_EXT_conditional_rendering 1
+#define VK_EXT_CONDITIONAL_RENDERING_SPEC_VERSION 2
+#define VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME "VK_EXT_conditional_rendering"
+
+typedef enum VkConditionalRenderingFlagBitsEXT {
+ VK_CONDITIONAL_RENDERING_INVERTED_BIT_EXT = 0x00000001,
+ VK_CONDITIONAL_RENDERING_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkConditionalRenderingFlagBitsEXT;
+typedef VkFlags VkConditionalRenderingFlagsEXT;
+typedef struct VkConditionalRenderingBeginInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkBuffer buffer;
+ VkDeviceSize offset;
+ VkConditionalRenderingFlagsEXT flags;
+} VkConditionalRenderingBeginInfoEXT;
+
+typedef struct VkPhysicalDeviceConditionalRenderingFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 conditionalRendering;
+ VkBool32 inheritedConditionalRendering;
+} VkPhysicalDeviceConditionalRenderingFeaturesEXT;
+
+typedef struct VkCommandBufferInheritanceConditionalRenderingInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkBool32 conditionalRenderingEnable;
+} VkCommandBufferInheritanceConditionalRenderingInfoEXT;
+
+typedef void (VKAPI_PTR *PFN_vkCmdBeginConditionalRenderingEXT)(VkCommandBuffer commandBuffer, const VkConditionalRenderingBeginInfoEXT* pConditionalRenderingBegin);
+typedef void (VKAPI_PTR *PFN_vkCmdEndConditionalRenderingEXT)(VkCommandBuffer commandBuffer);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginConditionalRenderingEXT(
+ VkCommandBuffer commandBuffer,
+ const VkConditionalRenderingBeginInfoEXT* pConditionalRenderingBegin);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndConditionalRenderingEXT(
+ VkCommandBuffer commandBuffer);
+#endif
+
+
+#define VK_NV_clip_space_w_scaling 1
+#define VK_NV_CLIP_SPACE_W_SCALING_SPEC_VERSION 1
+#define VK_NV_CLIP_SPACE_W_SCALING_EXTENSION_NAME "VK_NV_clip_space_w_scaling"
+typedef struct VkViewportWScalingNV {
+ float xcoeff;
+ float ycoeff;
+} VkViewportWScalingNV;
+
+typedef struct VkPipelineViewportWScalingStateCreateInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkBool32 viewportWScalingEnable;
+ uint32_t viewportCount;
+ const VkViewportWScalingNV* pViewportWScalings;
+} VkPipelineViewportWScalingStateCreateInfoNV;
+
+typedef void (VKAPI_PTR *PFN_vkCmdSetViewportWScalingNV)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewportWScalingNV* pViewportWScalings);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdSetViewportWScalingNV(
+ VkCommandBuffer commandBuffer,
+ uint32_t firstViewport,
+ uint32_t viewportCount,
+ const VkViewportWScalingNV* pViewportWScalings);
+#endif
+
+
+#define VK_EXT_direct_mode_display 1
+#define VK_EXT_DIRECT_MODE_DISPLAY_SPEC_VERSION 1
+#define VK_EXT_DIRECT_MODE_DISPLAY_EXTENSION_NAME "VK_EXT_direct_mode_display"
+typedef VkResult (VKAPI_PTR *PFN_vkReleaseDisplayEXT)(VkPhysicalDevice physicalDevice, VkDisplayKHR display);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkReleaseDisplayEXT(
+ VkPhysicalDevice physicalDevice,
+ VkDisplayKHR display);
+#endif
+
+
+#define VK_EXT_display_surface_counter 1
+#define VK_EXT_DISPLAY_SURFACE_COUNTER_SPEC_VERSION 1
+#define VK_EXT_DISPLAY_SURFACE_COUNTER_EXTENSION_NAME "VK_EXT_display_surface_counter"
+
+typedef enum VkSurfaceCounterFlagBitsEXT {
+ VK_SURFACE_COUNTER_VBLANK_BIT_EXT = 0x00000001,
+ VK_SURFACE_COUNTER_VBLANK_EXT = VK_SURFACE_COUNTER_VBLANK_BIT_EXT,
+ VK_SURFACE_COUNTER_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkSurfaceCounterFlagBitsEXT;
+typedef VkFlags VkSurfaceCounterFlagsEXT;
+typedef struct VkSurfaceCapabilities2EXT {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t minImageCount;
+ uint32_t maxImageCount;
+ VkExtent2D currentExtent;
+ VkExtent2D minImageExtent;
+ VkExtent2D maxImageExtent;
+ uint32_t maxImageArrayLayers;
+ VkSurfaceTransformFlagsKHR supportedTransforms;
+ VkSurfaceTransformFlagBitsKHR currentTransform;
+ VkCompositeAlphaFlagsKHR supportedCompositeAlpha;
+ VkImageUsageFlags supportedUsageFlags;
+ VkSurfaceCounterFlagsEXT supportedSurfaceCounters;
+} VkSurfaceCapabilities2EXT;
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilities2EXT)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilities2EXT* pSurfaceCapabilities);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilities2EXT(
+ VkPhysicalDevice physicalDevice,
+ VkSurfaceKHR surface,
+ VkSurfaceCapabilities2EXT* pSurfaceCapabilities);
+#endif
+
+
+#define VK_EXT_display_control 1
+#define VK_EXT_DISPLAY_CONTROL_SPEC_VERSION 1
+#define VK_EXT_DISPLAY_CONTROL_EXTENSION_NAME "VK_EXT_display_control"
+
+typedef enum VkDisplayPowerStateEXT {
+ VK_DISPLAY_POWER_STATE_OFF_EXT = 0,
+ VK_DISPLAY_POWER_STATE_SUSPEND_EXT = 1,
+ VK_DISPLAY_POWER_STATE_ON_EXT = 2,
+ VK_DISPLAY_POWER_STATE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDisplayPowerStateEXT;
+
+typedef enum VkDeviceEventTypeEXT {
+ VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT = 0,
+ VK_DEVICE_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDeviceEventTypeEXT;
+
+typedef enum VkDisplayEventTypeEXT {
+ VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT = 0,
+ VK_DISPLAY_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDisplayEventTypeEXT;
+typedef struct VkDisplayPowerInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkDisplayPowerStateEXT powerState;
+} VkDisplayPowerInfoEXT;
+
+typedef struct VkDeviceEventInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceEventTypeEXT deviceEvent;
+} VkDeviceEventInfoEXT;
+
+typedef struct VkDisplayEventInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkDisplayEventTypeEXT displayEvent;
+} VkDisplayEventInfoEXT;
+
+typedef struct VkSwapchainCounterCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkSurfaceCounterFlagsEXT surfaceCounters;
+} VkSwapchainCounterCreateInfoEXT;
+
+typedef VkResult (VKAPI_PTR *PFN_vkDisplayPowerControlEXT)(VkDevice device, VkDisplayKHR display, const VkDisplayPowerInfoEXT* pDisplayPowerInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkRegisterDeviceEventEXT)(VkDevice device, const VkDeviceEventInfoEXT* pDeviceEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence);
+typedef VkResult (VKAPI_PTR *PFN_vkRegisterDisplayEventEXT)(VkDevice device, VkDisplayKHR display, const VkDisplayEventInfoEXT* pDisplayEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence);
+typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainCounterEXT)(VkDevice device, VkSwapchainKHR swapchain, VkSurfaceCounterFlagBitsEXT counter, uint64_t* pCounterValue);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkDisplayPowerControlEXT(
+ VkDevice device,
+ VkDisplayKHR display,
+ const VkDisplayPowerInfoEXT* pDisplayPowerInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkRegisterDeviceEventEXT(
+ VkDevice device,
+ const VkDeviceEventInfoEXT* pDeviceEventInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkFence* pFence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkRegisterDisplayEventEXT(
+ VkDevice device,
+ VkDisplayKHR display,
+ const VkDisplayEventInfoEXT* pDisplayEventInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkFence* pFence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainCounterEXT(
+ VkDevice device,
+ VkSwapchainKHR swapchain,
+ VkSurfaceCounterFlagBitsEXT counter,
+ uint64_t* pCounterValue);
+#endif
+
+
+#define VK_GOOGLE_display_timing 1
+#define VK_GOOGLE_DISPLAY_TIMING_SPEC_VERSION 1
+#define VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME "VK_GOOGLE_display_timing"
+typedef struct VkRefreshCycleDurationGOOGLE {
+ uint64_t refreshDuration;
+} VkRefreshCycleDurationGOOGLE;
+
+typedef struct VkPastPresentationTimingGOOGLE {
+ uint32_t presentID;
+ uint64_t desiredPresentTime;
+ uint64_t actualPresentTime;
+ uint64_t earliestPresentTime;
+ uint64_t presentMargin;
+} VkPastPresentationTimingGOOGLE;
+
+typedef struct VkPresentTimeGOOGLE {
+ uint32_t presentID;
+ uint64_t desiredPresentTime;
+} VkPresentTimeGOOGLE;
+
+typedef struct VkPresentTimesInfoGOOGLE {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t swapchainCount;
+ const VkPresentTimeGOOGLE* pTimes;
+} VkPresentTimesInfoGOOGLE;
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetRefreshCycleDurationGOOGLE)(VkDevice device, VkSwapchainKHR swapchain, VkRefreshCycleDurationGOOGLE* pDisplayTimingProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPastPresentationTimingGOOGLE)(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pPresentationTimingCount, VkPastPresentationTimingGOOGLE* pPresentationTimings);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetRefreshCycleDurationGOOGLE(
+ VkDevice device,
+ VkSwapchainKHR swapchain,
+ VkRefreshCycleDurationGOOGLE* pDisplayTimingProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPastPresentationTimingGOOGLE(
+ VkDevice device,
+ VkSwapchainKHR swapchain,
+ uint32_t* pPresentationTimingCount,
+ VkPastPresentationTimingGOOGLE* pPresentationTimings);
+#endif
+
+
+#define VK_NV_sample_mask_override_coverage 1
+#define VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_SPEC_VERSION 1
+#define VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_EXTENSION_NAME "VK_NV_sample_mask_override_coverage"
+
+
+#define VK_NV_geometry_shader_passthrough 1
+#define VK_NV_GEOMETRY_SHADER_PASSTHROUGH_SPEC_VERSION 1
+#define VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME "VK_NV_geometry_shader_passthrough"
+
+
+#define VK_NV_viewport_array2 1
+#define VK_NV_VIEWPORT_ARRAY2_SPEC_VERSION 1
+#define VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME "VK_NV_viewport_array2"
+
+
+#define VK_NVX_multiview_per_view_attributes 1
+#define VK_NVX_MULTIVIEW_PER_VIEW_ATTRIBUTES_SPEC_VERSION 1
+#define VK_NVX_MULTIVIEW_PER_VIEW_ATTRIBUTES_EXTENSION_NAME "VK_NVX_multiview_per_view_attributes"
+typedef struct VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 perViewPositionAllComponents;
+} VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX;
+
+
+
+#define VK_NV_viewport_swizzle 1
+#define VK_NV_VIEWPORT_SWIZZLE_SPEC_VERSION 1
+#define VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME "VK_NV_viewport_swizzle"
+
+typedef enum VkViewportCoordinateSwizzleNV {
+ VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV = 0,
+ VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_X_NV = 1,
+ VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV = 2,
+ VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Y_NV = 3,
+ VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV = 4,
+ VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Z_NV = 5,
+ VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV = 6,
+ VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV = 7,
+ VK_VIEWPORT_COORDINATE_SWIZZLE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkViewportCoordinateSwizzleNV;
+typedef VkFlags VkPipelineViewportSwizzleStateCreateFlagsNV;
+typedef struct VkViewportSwizzleNV {
+ VkViewportCoordinateSwizzleNV x;
+ VkViewportCoordinateSwizzleNV y;
+ VkViewportCoordinateSwizzleNV z;
+ VkViewportCoordinateSwizzleNV w;
+} VkViewportSwizzleNV;
+
+typedef struct VkPipelineViewportSwizzleStateCreateInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineViewportSwizzleStateCreateFlagsNV flags;
+ uint32_t viewportCount;
+ const VkViewportSwizzleNV* pViewportSwizzles;
+} VkPipelineViewportSwizzleStateCreateInfoNV;
+
+
+
+#define VK_EXT_discard_rectangles 1
+#define VK_EXT_DISCARD_RECTANGLES_SPEC_VERSION 1
+#define VK_EXT_DISCARD_RECTANGLES_EXTENSION_NAME "VK_EXT_discard_rectangles"
+
+typedef enum VkDiscardRectangleModeEXT {
+ VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT = 0,
+ VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT = 1,
+ VK_DISCARD_RECTANGLE_MODE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDiscardRectangleModeEXT;
+typedef VkFlags VkPipelineDiscardRectangleStateCreateFlagsEXT;
+typedef struct VkPhysicalDeviceDiscardRectanglePropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t maxDiscardRectangles;
+} VkPhysicalDeviceDiscardRectanglePropertiesEXT;
+
+typedef struct VkPipelineDiscardRectangleStateCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineDiscardRectangleStateCreateFlagsEXT flags;
+ VkDiscardRectangleModeEXT discardRectangleMode;
+ uint32_t discardRectangleCount;
+ const VkRect2D* pDiscardRectangles;
+} VkPipelineDiscardRectangleStateCreateInfoEXT;
+
+typedef void (VKAPI_PTR *PFN_vkCmdSetDiscardRectangleEXT)(VkCommandBuffer commandBuffer, uint32_t firstDiscardRectangle, uint32_t discardRectangleCount, const VkRect2D* pDiscardRectangles);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDiscardRectangleEXT(
+ VkCommandBuffer commandBuffer,
+ uint32_t firstDiscardRectangle,
+ uint32_t discardRectangleCount,
+ const VkRect2D* pDiscardRectangles);
+#endif
+
+
+#define VK_EXT_conservative_rasterization 1
+#define VK_EXT_CONSERVATIVE_RASTERIZATION_SPEC_VERSION 1
+#define VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME "VK_EXT_conservative_rasterization"
+
+typedef enum VkConservativeRasterizationModeEXT {
+ VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT = 0,
+ VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT = 1,
+ VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT = 2,
+ VK_CONSERVATIVE_RASTERIZATION_MODE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkConservativeRasterizationModeEXT;
+typedef VkFlags VkPipelineRasterizationConservativeStateCreateFlagsEXT;
+typedef struct VkPhysicalDeviceConservativeRasterizationPropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ float primitiveOverestimationSize;
+ float maxExtraPrimitiveOverestimationSize;
+ float extraPrimitiveOverestimationSizeGranularity;
+ VkBool32 primitiveUnderestimation;
+ VkBool32 conservativePointAndLineRasterization;
+ VkBool32 degenerateTrianglesRasterized;
+ VkBool32 degenerateLinesRasterized;
+ VkBool32 fullyCoveredFragmentShaderInputVariable;
+ VkBool32 conservativeRasterizationPostDepthCoverage;
+} VkPhysicalDeviceConservativeRasterizationPropertiesEXT;
+
+typedef struct VkPipelineRasterizationConservativeStateCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineRasterizationConservativeStateCreateFlagsEXT flags;
+ VkConservativeRasterizationModeEXT conservativeRasterizationMode;
+ float extraPrimitiveOverestimationSize;
+} VkPipelineRasterizationConservativeStateCreateInfoEXT;
+
+
+
+#define VK_EXT_depth_clip_enable 1
+#define VK_EXT_DEPTH_CLIP_ENABLE_SPEC_VERSION 1
+#define VK_EXT_DEPTH_CLIP_ENABLE_EXTENSION_NAME "VK_EXT_depth_clip_enable"
+typedef VkFlags VkPipelineRasterizationDepthClipStateCreateFlagsEXT;
+typedef struct VkPhysicalDeviceDepthClipEnableFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 depthClipEnable;
+} VkPhysicalDeviceDepthClipEnableFeaturesEXT;
+
+typedef struct VkPipelineRasterizationDepthClipStateCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineRasterizationDepthClipStateCreateFlagsEXT flags;
+ VkBool32 depthClipEnable;
+} VkPipelineRasterizationDepthClipStateCreateInfoEXT;
+
+
+
+#define VK_EXT_swapchain_colorspace 1
+#define VK_EXT_SWAPCHAIN_COLOR_SPACE_SPEC_VERSION 4
+#define VK_EXT_SWAPCHAIN_COLOR_SPACE_EXTENSION_NAME "VK_EXT_swapchain_colorspace"
+
+
+#define VK_EXT_hdr_metadata 1
+#define VK_EXT_HDR_METADATA_SPEC_VERSION 2
+#define VK_EXT_HDR_METADATA_EXTENSION_NAME "VK_EXT_hdr_metadata"
+typedef struct VkXYColorEXT {
+ float x;
+ float y;
+} VkXYColorEXT;
+
+typedef struct VkHdrMetadataEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkXYColorEXT displayPrimaryRed;
+ VkXYColorEXT displayPrimaryGreen;
+ VkXYColorEXT displayPrimaryBlue;
+ VkXYColorEXT whitePoint;
+ float maxLuminance;
+ float minLuminance;
+ float maxContentLightLevel;
+ float maxFrameAverageLightLevel;
+} VkHdrMetadataEXT;
+
+typedef void (VKAPI_PTR *PFN_vkSetHdrMetadataEXT)(VkDevice device, uint32_t swapchainCount, const VkSwapchainKHR* pSwapchains, const VkHdrMetadataEXT* pMetadata);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkSetHdrMetadataEXT(
+ VkDevice device,
+ uint32_t swapchainCount,
+ const VkSwapchainKHR* pSwapchains,
+ const VkHdrMetadataEXT* pMetadata);
+#endif
+
+
+#define VK_EXT_external_memory_dma_buf 1
+#define VK_EXT_EXTERNAL_MEMORY_DMA_BUF_SPEC_VERSION 1
+#define VK_EXT_EXTERNAL_MEMORY_DMA_BUF_EXTENSION_NAME "VK_EXT_external_memory_dma_buf"
+
+
+#define VK_EXT_queue_family_foreign 1
+#define VK_EXT_QUEUE_FAMILY_FOREIGN_SPEC_VERSION 1
+#define VK_EXT_QUEUE_FAMILY_FOREIGN_EXTENSION_NAME "VK_EXT_queue_family_foreign"
+#define VK_QUEUE_FAMILY_FOREIGN_EXT (~2U)
+
+
+#define VK_EXT_debug_utils 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugUtilsMessengerEXT)
+#define VK_EXT_DEBUG_UTILS_SPEC_VERSION 2
+#define VK_EXT_DEBUG_UTILS_EXTENSION_NAME "VK_EXT_debug_utils"
+typedef VkFlags VkDebugUtilsMessengerCallbackDataFlagsEXT;
+
+typedef enum VkDebugUtilsMessageSeverityFlagBitsEXT {
+ VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT = 0x00000001,
+ VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT = 0x00000010,
+ VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT = 0x00000100,
+ VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT = 0x00001000,
+ VK_DEBUG_UTILS_MESSAGE_SEVERITY_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDebugUtilsMessageSeverityFlagBitsEXT;
+
+typedef enum VkDebugUtilsMessageTypeFlagBitsEXT {
+ VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT = 0x00000001,
+ VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT = 0x00000002,
+ VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT = 0x00000004,
+ VK_DEBUG_UTILS_MESSAGE_TYPE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDebugUtilsMessageTypeFlagBitsEXT;
+typedef VkFlags VkDebugUtilsMessageTypeFlagsEXT;
+typedef VkFlags VkDebugUtilsMessageSeverityFlagsEXT;
+typedef VkFlags VkDebugUtilsMessengerCreateFlagsEXT;
+typedef struct VkDebugUtilsLabelEXT {
+ VkStructureType sType;
+ const void* pNext;
+ const char* pLabelName;
+ float color[4];
+} VkDebugUtilsLabelEXT;
+
+typedef struct VkDebugUtilsObjectNameInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkObjectType objectType;
+ uint64_t objectHandle;
+ const char* pObjectName;
+} VkDebugUtilsObjectNameInfoEXT;
+
+typedef struct VkDebugUtilsMessengerCallbackDataEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkDebugUtilsMessengerCallbackDataFlagsEXT flags;
+ const char* pMessageIdName;
+ int32_t messageIdNumber;
+ const char* pMessage;
+ uint32_t queueLabelCount;
+ const VkDebugUtilsLabelEXT* pQueueLabels;
+ uint32_t cmdBufLabelCount;
+ const VkDebugUtilsLabelEXT* pCmdBufLabels;
+ uint32_t objectCount;
+ const VkDebugUtilsObjectNameInfoEXT* pObjects;
+} VkDebugUtilsMessengerCallbackDataEXT;
+
+typedef VkBool32 (VKAPI_PTR *PFN_vkDebugUtilsMessengerCallbackEXT)(
+ VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
+ VkDebugUtilsMessageTypeFlagsEXT messageTypes,
+ const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
+ void* pUserData);
+
+typedef struct VkDebugUtilsMessengerCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkDebugUtilsMessengerCreateFlagsEXT flags;
+ VkDebugUtilsMessageSeverityFlagsEXT messageSeverity;
+ VkDebugUtilsMessageTypeFlagsEXT messageType;
+ PFN_vkDebugUtilsMessengerCallbackEXT pfnUserCallback;
+ void* pUserData;
+} VkDebugUtilsMessengerCreateInfoEXT;
+
+typedef struct VkDebugUtilsObjectTagInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkObjectType objectType;
+ uint64_t objectHandle;
+ uint64_t tagName;
+ size_t tagSize;
+ const void* pTag;
+} VkDebugUtilsObjectTagInfoEXT;
+
+typedef VkResult (VKAPI_PTR *PFN_vkSetDebugUtilsObjectNameEXT)(VkDevice device, const VkDebugUtilsObjectNameInfoEXT* pNameInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkSetDebugUtilsObjectTagEXT)(VkDevice device, const VkDebugUtilsObjectTagInfoEXT* pTagInfo);
+typedef void (VKAPI_PTR *PFN_vkQueueBeginDebugUtilsLabelEXT)(VkQueue queue, const VkDebugUtilsLabelEXT* pLabelInfo);
+typedef void (VKAPI_PTR *PFN_vkQueueEndDebugUtilsLabelEXT)(VkQueue queue);
+typedef void (VKAPI_PTR *PFN_vkQueueInsertDebugUtilsLabelEXT)(VkQueue queue, const VkDebugUtilsLabelEXT* pLabelInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginDebugUtilsLabelEXT)(VkCommandBuffer commandBuffer, const VkDebugUtilsLabelEXT* pLabelInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdEndDebugUtilsLabelEXT)(VkCommandBuffer commandBuffer);
+typedef void (VKAPI_PTR *PFN_vkCmdInsertDebugUtilsLabelEXT)(VkCommandBuffer commandBuffer, const VkDebugUtilsLabelEXT* pLabelInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDebugUtilsMessengerEXT)(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pMessenger);
+typedef void (VKAPI_PTR *PFN_vkDestroyDebugUtilsMessengerEXT)(VkInstance instance, VkDebugUtilsMessengerEXT messenger, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkSubmitDebugUtilsMessageEXT)(VkInstance instance, VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageTypes, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkSetDebugUtilsObjectNameEXT(
+ VkDevice device,
+ const VkDebugUtilsObjectNameInfoEXT* pNameInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkSetDebugUtilsObjectTagEXT(
+ VkDevice device,
+ const VkDebugUtilsObjectTagInfoEXT* pTagInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkQueueBeginDebugUtilsLabelEXT(
+ VkQueue queue,
+ const VkDebugUtilsLabelEXT* pLabelInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkQueueEndDebugUtilsLabelEXT(
+ VkQueue queue);
+
+VKAPI_ATTR void VKAPI_CALL vkQueueInsertDebugUtilsLabelEXT(
+ VkQueue queue,
+ const VkDebugUtilsLabelEXT* pLabelInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginDebugUtilsLabelEXT(
+ VkCommandBuffer commandBuffer,
+ const VkDebugUtilsLabelEXT* pLabelInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndDebugUtilsLabelEXT(
+ VkCommandBuffer commandBuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdInsertDebugUtilsLabelEXT(
+ VkCommandBuffer commandBuffer,
+ const VkDebugUtilsLabelEXT* pLabelInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugUtilsMessengerEXT(
+ VkInstance instance,
+ const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkDebugUtilsMessengerEXT* pMessenger);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDebugUtilsMessengerEXT(
+ VkInstance instance,
+ VkDebugUtilsMessengerEXT messenger,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkSubmitDebugUtilsMessageEXT(
+ VkInstance instance,
+ VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
+ VkDebugUtilsMessageTypeFlagsEXT messageTypes,
+ const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData);
+#endif
+
+
+#define VK_EXT_sampler_filter_minmax 1
+#define VK_EXT_SAMPLER_FILTER_MINMAX_SPEC_VERSION 2
+#define VK_EXT_SAMPLER_FILTER_MINMAX_EXTENSION_NAME "VK_EXT_sampler_filter_minmax"
+typedef VkSamplerReductionMode VkSamplerReductionModeEXT;
+
+typedef VkSamplerReductionModeCreateInfo VkSamplerReductionModeCreateInfoEXT;
+
+typedef VkPhysicalDeviceSamplerFilterMinmaxProperties VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT;
+
+
+
+#define VK_AMD_gpu_shader_int16 1
+#define VK_AMD_GPU_SHADER_INT16_SPEC_VERSION 2
+#define VK_AMD_GPU_SHADER_INT16_EXTENSION_NAME "VK_AMD_gpu_shader_int16"
+
+
+#define VK_AMD_mixed_attachment_samples 1
+#define VK_AMD_MIXED_ATTACHMENT_SAMPLES_SPEC_VERSION 1
+#define VK_AMD_MIXED_ATTACHMENT_SAMPLES_EXTENSION_NAME "VK_AMD_mixed_attachment_samples"
+
+
+#define VK_AMD_shader_fragment_mask 1
+#define VK_AMD_SHADER_FRAGMENT_MASK_SPEC_VERSION 1
+#define VK_AMD_SHADER_FRAGMENT_MASK_EXTENSION_NAME "VK_AMD_shader_fragment_mask"
+
+
+#define VK_EXT_inline_uniform_block 1
+#define VK_EXT_INLINE_UNIFORM_BLOCK_SPEC_VERSION 1
+#define VK_EXT_INLINE_UNIFORM_BLOCK_EXTENSION_NAME "VK_EXT_inline_uniform_block"
+typedef struct VkPhysicalDeviceInlineUniformBlockFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 inlineUniformBlock;
+ VkBool32 descriptorBindingInlineUniformBlockUpdateAfterBind;
+} VkPhysicalDeviceInlineUniformBlockFeaturesEXT;
+
+typedef struct VkPhysicalDeviceInlineUniformBlockPropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t maxInlineUniformBlockSize;
+ uint32_t maxPerStageDescriptorInlineUniformBlocks;
+ uint32_t maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks;
+ uint32_t maxDescriptorSetInlineUniformBlocks;
+ uint32_t maxDescriptorSetUpdateAfterBindInlineUniformBlocks;
+} VkPhysicalDeviceInlineUniformBlockPropertiesEXT;
+
+typedef struct VkWriteDescriptorSetInlineUniformBlockEXT {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t dataSize;
+ const void* pData;
+} VkWriteDescriptorSetInlineUniformBlockEXT;
+
+typedef struct VkDescriptorPoolInlineUniformBlockCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t maxInlineUniformBlockBindings;
+} VkDescriptorPoolInlineUniformBlockCreateInfoEXT;
+
+
+
+#define VK_EXT_shader_stencil_export 1
+#define VK_EXT_SHADER_STENCIL_EXPORT_SPEC_VERSION 1
+#define VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME "VK_EXT_shader_stencil_export"
+
+
+#define VK_EXT_sample_locations 1
+#define VK_EXT_SAMPLE_LOCATIONS_SPEC_VERSION 1
+#define VK_EXT_SAMPLE_LOCATIONS_EXTENSION_NAME "VK_EXT_sample_locations"
+typedef struct VkSampleLocationEXT {
+ float x;
+ float y;
+} VkSampleLocationEXT;
+
+typedef struct VkSampleLocationsInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkSampleCountFlagBits sampleLocationsPerPixel;
+ VkExtent2D sampleLocationGridSize;
+ uint32_t sampleLocationsCount;
+ const VkSampleLocationEXT* pSampleLocations;
+} VkSampleLocationsInfoEXT;
+
+typedef struct VkAttachmentSampleLocationsEXT {
+ uint32_t attachmentIndex;
+ VkSampleLocationsInfoEXT sampleLocationsInfo;
+} VkAttachmentSampleLocationsEXT;
+
+typedef struct VkSubpassSampleLocationsEXT {
+ uint32_t subpassIndex;
+ VkSampleLocationsInfoEXT sampleLocationsInfo;
+} VkSubpassSampleLocationsEXT;
+
+typedef struct VkRenderPassSampleLocationsBeginInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t attachmentInitialSampleLocationsCount;
+ const VkAttachmentSampleLocationsEXT* pAttachmentInitialSampleLocations;
+ uint32_t postSubpassSampleLocationsCount;
+ const VkSubpassSampleLocationsEXT* pPostSubpassSampleLocations;
+} VkRenderPassSampleLocationsBeginInfoEXT;
+
+typedef struct VkPipelineSampleLocationsStateCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkBool32 sampleLocationsEnable;
+ VkSampleLocationsInfoEXT sampleLocationsInfo;
+} VkPipelineSampleLocationsStateCreateInfoEXT;
+
+typedef struct VkPhysicalDeviceSampleLocationsPropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkSampleCountFlags sampleLocationSampleCounts;
+ VkExtent2D maxSampleLocationGridSize;
+ float sampleLocationCoordinateRange[2];
+ uint32_t sampleLocationSubPixelBits;
+ VkBool32 variableSampleLocations;
+} VkPhysicalDeviceSampleLocationsPropertiesEXT;
+
+typedef struct VkMultisamplePropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkExtent2D maxSampleLocationGridSize;
+} VkMultisamplePropertiesEXT;
+
+typedef void (VKAPI_PTR *PFN_vkCmdSetSampleLocationsEXT)(VkCommandBuffer commandBuffer, const VkSampleLocationsInfoEXT* pSampleLocationsInfo);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMultisamplePropertiesEXT)(VkPhysicalDevice physicalDevice, VkSampleCountFlagBits samples, VkMultisamplePropertiesEXT* pMultisampleProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdSetSampleLocationsEXT(
+ VkCommandBuffer commandBuffer,
+ const VkSampleLocationsInfoEXT* pSampleLocationsInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMultisamplePropertiesEXT(
+ VkPhysicalDevice physicalDevice,
+ VkSampleCountFlagBits samples,
+ VkMultisamplePropertiesEXT* pMultisampleProperties);
+#endif
+
+
+#define VK_EXT_blend_operation_advanced 1
+#define VK_EXT_BLEND_OPERATION_ADVANCED_SPEC_VERSION 2
+#define VK_EXT_BLEND_OPERATION_ADVANCED_EXTENSION_NAME "VK_EXT_blend_operation_advanced"
+
+typedef enum VkBlendOverlapEXT {
+ VK_BLEND_OVERLAP_UNCORRELATED_EXT = 0,
+ VK_BLEND_OVERLAP_DISJOINT_EXT = 1,
+ VK_BLEND_OVERLAP_CONJOINT_EXT = 2,
+ VK_BLEND_OVERLAP_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkBlendOverlapEXT;
+typedef struct VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 advancedBlendCoherentOperations;
+} VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT;
+
+typedef struct VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t advancedBlendMaxColorAttachments;
+ VkBool32 advancedBlendIndependentBlend;
+ VkBool32 advancedBlendNonPremultipliedSrcColor;
+ VkBool32 advancedBlendNonPremultipliedDstColor;
+ VkBool32 advancedBlendCorrelatedOverlap;
+ VkBool32 advancedBlendAllOperations;
+} VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT;
+
+typedef struct VkPipelineColorBlendAdvancedStateCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkBool32 srcPremultiplied;
+ VkBool32 dstPremultiplied;
+ VkBlendOverlapEXT blendOverlap;
+} VkPipelineColorBlendAdvancedStateCreateInfoEXT;
+
+
+
+#define VK_NV_fragment_coverage_to_color 1
+#define VK_NV_FRAGMENT_COVERAGE_TO_COLOR_SPEC_VERSION 1
+#define VK_NV_FRAGMENT_COVERAGE_TO_COLOR_EXTENSION_NAME "VK_NV_fragment_coverage_to_color"
+typedef VkFlags VkPipelineCoverageToColorStateCreateFlagsNV;
+typedef struct VkPipelineCoverageToColorStateCreateInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineCoverageToColorStateCreateFlagsNV flags;
+ VkBool32 coverageToColorEnable;
+ uint32_t coverageToColorLocation;
+} VkPipelineCoverageToColorStateCreateInfoNV;
+
+
+
+#define VK_NV_framebuffer_mixed_samples 1
+#define VK_NV_FRAMEBUFFER_MIXED_SAMPLES_SPEC_VERSION 1
+#define VK_NV_FRAMEBUFFER_MIXED_SAMPLES_EXTENSION_NAME "VK_NV_framebuffer_mixed_samples"
+
+typedef enum VkCoverageModulationModeNV {
+ VK_COVERAGE_MODULATION_MODE_NONE_NV = 0,
+ VK_COVERAGE_MODULATION_MODE_RGB_NV = 1,
+ VK_COVERAGE_MODULATION_MODE_ALPHA_NV = 2,
+ VK_COVERAGE_MODULATION_MODE_RGBA_NV = 3,
+ VK_COVERAGE_MODULATION_MODE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkCoverageModulationModeNV;
+typedef VkFlags VkPipelineCoverageModulationStateCreateFlagsNV;
+typedef struct VkPipelineCoverageModulationStateCreateInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineCoverageModulationStateCreateFlagsNV flags;
+ VkCoverageModulationModeNV coverageModulationMode;
+ VkBool32 coverageModulationTableEnable;
+ uint32_t coverageModulationTableCount;
+ const float* pCoverageModulationTable;
+} VkPipelineCoverageModulationStateCreateInfoNV;
+
+
+
+#define VK_NV_fill_rectangle 1
+#define VK_NV_FILL_RECTANGLE_SPEC_VERSION 1
+#define VK_NV_FILL_RECTANGLE_EXTENSION_NAME "VK_NV_fill_rectangle"
+
+
+#define VK_NV_shader_sm_builtins 1
+#define VK_NV_SHADER_SM_BUILTINS_SPEC_VERSION 1
+#define VK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME "VK_NV_shader_sm_builtins"
+typedef struct VkPhysicalDeviceShaderSMBuiltinsPropertiesNV {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t shaderSMCount;
+ uint32_t shaderWarpsPerSM;
+} VkPhysicalDeviceShaderSMBuiltinsPropertiesNV;
+
+typedef struct VkPhysicalDeviceShaderSMBuiltinsFeaturesNV {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 shaderSMBuiltins;
+} VkPhysicalDeviceShaderSMBuiltinsFeaturesNV;
+
+
+
+#define VK_EXT_post_depth_coverage 1
+#define VK_EXT_POST_DEPTH_COVERAGE_SPEC_VERSION 1
+#define VK_EXT_POST_DEPTH_COVERAGE_EXTENSION_NAME "VK_EXT_post_depth_coverage"
+
+
+#define VK_EXT_image_drm_format_modifier 1
+#define VK_EXT_IMAGE_DRM_FORMAT_MODIFIER_SPEC_VERSION 1
+#define VK_EXT_IMAGE_DRM_FORMAT_MODIFIER_EXTENSION_NAME "VK_EXT_image_drm_format_modifier"
+typedef struct VkDrmFormatModifierPropertiesEXT {
+ uint64_t drmFormatModifier;
+ uint32_t drmFormatModifierPlaneCount;
+ VkFormatFeatureFlags drmFormatModifierTilingFeatures;
+} VkDrmFormatModifierPropertiesEXT;
+
+typedef struct VkDrmFormatModifierPropertiesListEXT {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t drmFormatModifierCount;
+ VkDrmFormatModifierPropertiesEXT* pDrmFormatModifierProperties;
+} VkDrmFormatModifierPropertiesListEXT;
+
+typedef struct VkPhysicalDeviceImageDrmFormatModifierInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ uint64_t drmFormatModifier;
+ VkSharingMode sharingMode;
+ uint32_t queueFamilyIndexCount;
+ const uint32_t* pQueueFamilyIndices;
+} VkPhysicalDeviceImageDrmFormatModifierInfoEXT;
+
+typedef struct VkImageDrmFormatModifierListCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t drmFormatModifierCount;
+ const uint64_t* pDrmFormatModifiers;
+} VkImageDrmFormatModifierListCreateInfoEXT;
+
+typedef struct VkImageDrmFormatModifierExplicitCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ uint64_t drmFormatModifier;
+ uint32_t drmFormatModifierPlaneCount;
+ const VkSubresourceLayout* pPlaneLayouts;
+} VkImageDrmFormatModifierExplicitCreateInfoEXT;
+
+typedef struct VkImageDrmFormatModifierPropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ uint64_t drmFormatModifier;
+} VkImageDrmFormatModifierPropertiesEXT;
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetImageDrmFormatModifierPropertiesEXT)(VkDevice device, VkImage image, VkImageDrmFormatModifierPropertiesEXT* pProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetImageDrmFormatModifierPropertiesEXT(
+ VkDevice device,
+ VkImage image,
+ VkImageDrmFormatModifierPropertiesEXT* pProperties);
+#endif
+
+
+#define VK_EXT_validation_cache 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkValidationCacheEXT)
+#define VK_EXT_VALIDATION_CACHE_SPEC_VERSION 1
+#define VK_EXT_VALIDATION_CACHE_EXTENSION_NAME "VK_EXT_validation_cache"
+
+typedef enum VkValidationCacheHeaderVersionEXT {
+ VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT = 1,
+ VK_VALIDATION_CACHE_HEADER_VERSION_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkValidationCacheHeaderVersionEXT;
+typedef VkFlags VkValidationCacheCreateFlagsEXT;
+typedef struct VkValidationCacheCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkValidationCacheCreateFlagsEXT flags;
+ size_t initialDataSize;
+ const void* pInitialData;
+} VkValidationCacheCreateInfoEXT;
+
+typedef struct VkShaderModuleValidationCacheCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkValidationCacheEXT validationCache;
+} VkShaderModuleValidationCacheCreateInfoEXT;
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateValidationCacheEXT)(VkDevice device, const VkValidationCacheCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkValidationCacheEXT* pValidationCache);
+typedef void (VKAPI_PTR *PFN_vkDestroyValidationCacheEXT)(VkDevice device, VkValidationCacheEXT validationCache, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkMergeValidationCachesEXT)(VkDevice device, VkValidationCacheEXT dstCache, uint32_t srcCacheCount, const VkValidationCacheEXT* pSrcCaches);
+typedef VkResult (VKAPI_PTR *PFN_vkGetValidationCacheDataEXT)(VkDevice device, VkValidationCacheEXT validationCache, size_t* pDataSize, void* pData);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateValidationCacheEXT(
+ VkDevice device,
+ const VkValidationCacheCreateInfoEXT* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkValidationCacheEXT* pValidationCache);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyValidationCacheEXT(
+ VkDevice device,
+ VkValidationCacheEXT validationCache,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkMergeValidationCachesEXT(
+ VkDevice device,
+ VkValidationCacheEXT dstCache,
+ uint32_t srcCacheCount,
+ const VkValidationCacheEXT* pSrcCaches);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetValidationCacheDataEXT(
+ VkDevice device,
+ VkValidationCacheEXT validationCache,
+ size_t* pDataSize,
+ void* pData);
+#endif
+
+
+#define VK_EXT_descriptor_indexing 1
+#define VK_EXT_DESCRIPTOR_INDEXING_SPEC_VERSION 2
+#define VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME "VK_EXT_descriptor_indexing"
+typedef VkDescriptorBindingFlagBits VkDescriptorBindingFlagBitsEXT;
+
+typedef VkDescriptorBindingFlags VkDescriptorBindingFlagsEXT;
+
+typedef VkDescriptorSetLayoutBindingFlagsCreateInfo VkDescriptorSetLayoutBindingFlagsCreateInfoEXT;
+
+typedef VkPhysicalDeviceDescriptorIndexingFeatures VkPhysicalDeviceDescriptorIndexingFeaturesEXT;
+
+typedef VkPhysicalDeviceDescriptorIndexingProperties VkPhysicalDeviceDescriptorIndexingPropertiesEXT;
+
+typedef VkDescriptorSetVariableDescriptorCountAllocateInfo VkDescriptorSetVariableDescriptorCountAllocateInfoEXT;
+
+typedef VkDescriptorSetVariableDescriptorCountLayoutSupport VkDescriptorSetVariableDescriptorCountLayoutSupportEXT;
+
+
+
+#define VK_EXT_shader_viewport_index_layer 1
+#define VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_SPEC_VERSION 1
+#define VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME "VK_EXT_shader_viewport_index_layer"
+
+
+#define VK_NV_shading_rate_image 1
+#define VK_NV_SHADING_RATE_IMAGE_SPEC_VERSION 3
+#define VK_NV_SHADING_RATE_IMAGE_EXTENSION_NAME "VK_NV_shading_rate_image"
+
+typedef enum VkShadingRatePaletteEntryNV {
+ VK_SHADING_RATE_PALETTE_ENTRY_NO_INVOCATIONS_NV = 0,
+ VK_SHADING_RATE_PALETTE_ENTRY_16_INVOCATIONS_PER_PIXEL_NV = 1,
+ VK_SHADING_RATE_PALETTE_ENTRY_8_INVOCATIONS_PER_PIXEL_NV = 2,
+ VK_SHADING_RATE_PALETTE_ENTRY_4_INVOCATIONS_PER_PIXEL_NV = 3,
+ VK_SHADING_RATE_PALETTE_ENTRY_2_INVOCATIONS_PER_PIXEL_NV = 4,
+ VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_PIXEL_NV = 5,
+ VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X1_PIXELS_NV = 6,
+ VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_1X2_PIXELS_NV = 7,
+ VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X2_PIXELS_NV = 8,
+ VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X2_PIXELS_NV = 9,
+ VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X4_PIXELS_NV = 10,
+ VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X4_PIXELS_NV = 11,
+ VK_SHADING_RATE_PALETTE_ENTRY_MAX_ENUM_NV = 0x7FFFFFFF
+} VkShadingRatePaletteEntryNV;
+
+typedef enum VkCoarseSampleOrderTypeNV {
+ VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV = 0,
+ VK_COARSE_SAMPLE_ORDER_TYPE_CUSTOM_NV = 1,
+ VK_COARSE_SAMPLE_ORDER_TYPE_PIXEL_MAJOR_NV = 2,
+ VK_COARSE_SAMPLE_ORDER_TYPE_SAMPLE_MAJOR_NV = 3,
+ VK_COARSE_SAMPLE_ORDER_TYPE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkCoarseSampleOrderTypeNV;
+typedef struct VkShadingRatePaletteNV {
+ uint32_t shadingRatePaletteEntryCount;
+ const VkShadingRatePaletteEntryNV* pShadingRatePaletteEntries;
+} VkShadingRatePaletteNV;
+
+typedef struct VkPipelineViewportShadingRateImageStateCreateInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkBool32 shadingRateImageEnable;
+ uint32_t viewportCount;
+ const VkShadingRatePaletteNV* pShadingRatePalettes;
+} VkPipelineViewportShadingRateImageStateCreateInfoNV;
+
+typedef struct VkPhysicalDeviceShadingRateImageFeaturesNV {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 shadingRateImage;
+ VkBool32 shadingRateCoarseSampleOrder;
+} VkPhysicalDeviceShadingRateImageFeaturesNV;
+
+typedef struct VkPhysicalDeviceShadingRateImagePropertiesNV {
+ VkStructureType sType;
+ void* pNext;
+ VkExtent2D shadingRateTexelSize;
+ uint32_t shadingRatePaletteSize;
+ uint32_t shadingRateMaxCoarseSamples;
+} VkPhysicalDeviceShadingRateImagePropertiesNV;
+
+typedef struct VkCoarseSampleLocationNV {
+ uint32_t pixelX;
+ uint32_t pixelY;
+ uint32_t sample;
+} VkCoarseSampleLocationNV;
+
+typedef struct VkCoarseSampleOrderCustomNV {
+ VkShadingRatePaletteEntryNV shadingRate;
+ uint32_t sampleCount;
+ uint32_t sampleLocationCount;
+ const VkCoarseSampleLocationNV* pSampleLocations;
+} VkCoarseSampleOrderCustomNV;
+
+typedef struct VkPipelineViewportCoarseSampleOrderStateCreateInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkCoarseSampleOrderTypeNV sampleOrderType;
+ uint32_t customSampleOrderCount;
+ const VkCoarseSampleOrderCustomNV* pCustomSampleOrders;
+} VkPipelineViewportCoarseSampleOrderStateCreateInfoNV;
+
+typedef void (VKAPI_PTR *PFN_vkCmdBindShadingRateImageNV)(VkCommandBuffer commandBuffer, VkImageView imageView, VkImageLayout imageLayout);
+typedef void (VKAPI_PTR *PFN_vkCmdSetViewportShadingRatePaletteNV)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkShadingRatePaletteNV* pShadingRatePalettes);
+typedef void (VKAPI_PTR *PFN_vkCmdSetCoarseSampleOrderNV)(VkCommandBuffer commandBuffer, VkCoarseSampleOrderTypeNV sampleOrderType, uint32_t customSampleOrderCount, const VkCoarseSampleOrderCustomNV* pCustomSampleOrders);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdBindShadingRateImageNV(
+ VkCommandBuffer commandBuffer,
+ VkImageView imageView,
+ VkImageLayout imageLayout);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetViewportShadingRatePaletteNV(
+ VkCommandBuffer commandBuffer,
+ uint32_t firstViewport,
+ uint32_t viewportCount,
+ const VkShadingRatePaletteNV* pShadingRatePalettes);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetCoarseSampleOrderNV(
+ VkCommandBuffer commandBuffer,
+ VkCoarseSampleOrderTypeNV sampleOrderType,
+ uint32_t customSampleOrderCount,
+ const VkCoarseSampleOrderCustomNV* pCustomSampleOrders);
+#endif
+
+
+#define VK_NV_ray_tracing 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkAccelerationStructureNV)
+#define VK_NV_RAY_TRACING_SPEC_VERSION 3
+#define VK_NV_RAY_TRACING_EXTENSION_NAME "VK_NV_ray_tracing"
+#define VK_SHADER_UNUSED_KHR (~0U)
+#define VK_SHADER_UNUSED_NV VK_SHADER_UNUSED_KHR
+
+typedef enum VkRayTracingShaderGroupTypeKHR {
+ VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR = 0,
+ VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR = 1,
+ VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR = 2,
+ VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
+ VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
+ VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR,
+ VK_RAY_TRACING_SHADER_GROUP_TYPE_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkRayTracingShaderGroupTypeKHR;
+typedef VkRayTracingShaderGroupTypeKHR VkRayTracingShaderGroupTypeNV;
+
+
+typedef enum VkGeometryTypeKHR {
+ VK_GEOMETRY_TYPE_TRIANGLES_KHR = 0,
+ VK_GEOMETRY_TYPE_AABBS_KHR = 1,
+ VK_GEOMETRY_TYPE_INSTANCES_KHR = 2,
+ VK_GEOMETRY_TYPE_TRIANGLES_NV = VK_GEOMETRY_TYPE_TRIANGLES_KHR,
+ VK_GEOMETRY_TYPE_AABBS_NV = VK_GEOMETRY_TYPE_AABBS_KHR,
+ VK_GEOMETRY_TYPE_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkGeometryTypeKHR;
+typedef VkGeometryTypeKHR VkGeometryTypeNV;
+
+
+typedef enum VkAccelerationStructureTypeKHR {
+ VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR = 0,
+ VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR = 1,
+ VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR = 2,
+ VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR,
+ VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NV = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
+ VK_ACCELERATION_STRUCTURE_TYPE_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkAccelerationStructureTypeKHR;
+typedef VkAccelerationStructureTypeKHR VkAccelerationStructureTypeNV;
+
+
+typedef enum VkCopyAccelerationStructureModeKHR {
+ VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_KHR = 0,
+ VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR = 1,
+ VK_COPY_ACCELERATION_STRUCTURE_MODE_SERIALIZE_KHR = 2,
+ VK_COPY_ACCELERATION_STRUCTURE_MODE_DESERIALIZE_KHR = 3,
+ VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_NV = VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_KHR,
+ VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_NV = VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR,
+ VK_COPY_ACCELERATION_STRUCTURE_MODE_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkCopyAccelerationStructureModeKHR;
+typedef VkCopyAccelerationStructureModeKHR VkCopyAccelerationStructureModeNV;
+
+
+typedef enum VkAccelerationStructureMemoryRequirementsTypeNV {
+ VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV = 0,
+ VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV = 1,
+ VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV = 2,
+ VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkAccelerationStructureMemoryRequirementsTypeNV;
+
+typedef enum VkGeometryFlagBitsKHR {
+ VK_GEOMETRY_OPAQUE_BIT_KHR = 0x00000001,
+ VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR = 0x00000002,
+ VK_GEOMETRY_OPAQUE_BIT_NV = VK_GEOMETRY_OPAQUE_BIT_KHR,
+ VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_NV = VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR,
+ VK_GEOMETRY_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkGeometryFlagBitsKHR;
+typedef VkFlags VkGeometryFlagsKHR;
+typedef VkGeometryFlagsKHR VkGeometryFlagsNV;
+
+typedef VkGeometryFlagBitsKHR VkGeometryFlagBitsNV;
+
+
+typedef enum VkGeometryInstanceFlagBitsKHR {
+ VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR = 0x00000001,
+ VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_KHR = 0x00000002,
+ VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR = 0x00000004,
+ VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_KHR = 0x00000008,
+ VK_GEOMETRY_INSTANCE_TRIANGLE_CULL_DISABLE_BIT_NV = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR,
+ VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_NV = VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_KHR,
+ VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_NV = VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR,
+ VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_NV = VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_KHR,
+ VK_GEOMETRY_INSTANCE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkGeometryInstanceFlagBitsKHR;
+typedef VkFlags VkGeometryInstanceFlagsKHR;
+typedef VkGeometryInstanceFlagsKHR VkGeometryInstanceFlagsNV;
+
+typedef VkGeometryInstanceFlagBitsKHR VkGeometryInstanceFlagBitsNV;
+
+
+typedef enum VkBuildAccelerationStructureFlagBitsKHR {
+ VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR = 0x00000001,
+ VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR = 0x00000002,
+ VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR = 0x00000004,
+ VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR = 0x00000008,
+ VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_KHR = 0x00000010,
+ VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV = 0x00000020,
+ VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR,
+ VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR,
+ VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
+ VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR,
+ VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_KHR,
+ VK_BUILD_ACCELERATION_STRUCTURE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkBuildAccelerationStructureFlagBitsKHR;
+typedef VkFlags VkBuildAccelerationStructureFlagsKHR;
+typedef VkBuildAccelerationStructureFlagsKHR VkBuildAccelerationStructureFlagsNV;
+
+typedef VkBuildAccelerationStructureFlagBitsKHR VkBuildAccelerationStructureFlagBitsNV;
+
+typedef struct VkRayTracingShaderGroupCreateInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkRayTracingShaderGroupTypeKHR type;
+ uint32_t generalShader;
+ uint32_t closestHitShader;
+ uint32_t anyHitShader;
+ uint32_t intersectionShader;
+} VkRayTracingShaderGroupCreateInfoNV;
+
+typedef struct VkRayTracingPipelineCreateInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineCreateFlags flags;
+ uint32_t stageCount;
+ const VkPipelineShaderStageCreateInfo* pStages;
+ uint32_t groupCount;
+ const VkRayTracingShaderGroupCreateInfoNV* pGroups;
+ uint32_t maxRecursionDepth;
+ VkPipelineLayout layout;
+ VkPipeline basePipelineHandle;
+ int32_t basePipelineIndex;
+} VkRayTracingPipelineCreateInfoNV;
+
+typedef struct VkGeometryTrianglesNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkBuffer vertexData;
+ VkDeviceSize vertexOffset;
+ uint32_t vertexCount;
+ VkDeviceSize vertexStride;
+ VkFormat vertexFormat;
+ VkBuffer indexData;
+ VkDeviceSize indexOffset;
+ uint32_t indexCount;
+ VkIndexType indexType;
+ VkBuffer transformData;
+ VkDeviceSize transformOffset;
+} VkGeometryTrianglesNV;
+
+typedef struct VkGeometryAABBNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkBuffer aabbData;
+ uint32_t numAABBs;
+ uint32_t stride;
+ VkDeviceSize offset;
+} VkGeometryAABBNV;
+
+typedef struct VkGeometryDataNV {
+ VkGeometryTrianglesNV triangles;
+ VkGeometryAABBNV aabbs;
+} VkGeometryDataNV;
+
+typedef struct VkGeometryNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkGeometryTypeKHR geometryType;
+ VkGeometryDataNV geometry;
+ VkGeometryFlagsKHR flags;
+} VkGeometryNV;
+
+typedef struct VkAccelerationStructureInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkAccelerationStructureTypeNV type;
+ VkBuildAccelerationStructureFlagsNV flags;
+ uint32_t instanceCount;
+ uint32_t geometryCount;
+ const VkGeometryNV* pGeometries;
+} VkAccelerationStructureInfoNV;
+
+typedef struct VkAccelerationStructureCreateInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceSize compactedSize;
+ VkAccelerationStructureInfoNV info;
+} VkAccelerationStructureCreateInfoNV;
+
+typedef struct VkBindAccelerationStructureMemoryInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkAccelerationStructureNV accelerationStructure;
+ VkDeviceMemory memory;
+ VkDeviceSize memoryOffset;
+ uint32_t deviceIndexCount;
+ const uint32_t* pDeviceIndices;
+} VkBindAccelerationStructureMemoryInfoNV;
+
+typedef struct VkWriteDescriptorSetAccelerationStructureNV {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t accelerationStructureCount;
+ const VkAccelerationStructureNV* pAccelerationStructures;
+} VkWriteDescriptorSetAccelerationStructureNV;
+
+typedef struct VkAccelerationStructureMemoryRequirementsInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkAccelerationStructureMemoryRequirementsTypeNV type;
+ VkAccelerationStructureNV accelerationStructure;
+} VkAccelerationStructureMemoryRequirementsInfoNV;
+
+typedef struct VkPhysicalDeviceRayTracingPropertiesNV {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t shaderGroupHandleSize;
+ uint32_t maxRecursionDepth;
+ uint32_t maxShaderGroupStride;
+ uint32_t shaderGroupBaseAlignment;
+ uint64_t maxGeometryCount;
+ uint64_t maxInstanceCount;
+ uint64_t maxTriangleCount;
+ uint32_t maxDescriptorSetAccelerationStructures;
+} VkPhysicalDeviceRayTracingPropertiesNV;
+
+typedef struct VkTransformMatrixKHR {
+ float matrix[3][4];
+} VkTransformMatrixKHR;
+
+typedef VkTransformMatrixKHR VkTransformMatrixNV;
+
+typedef struct VkAabbPositionsKHR {
+ float minX;
+ float minY;
+ float minZ;
+ float maxX;
+ float maxY;
+ float maxZ;
+} VkAabbPositionsKHR;
+
+typedef VkAabbPositionsKHR VkAabbPositionsNV;
+
+typedef struct VkAccelerationStructureInstanceKHR {
+ VkTransformMatrixKHR transform;
+ uint32_t instanceCustomIndex:24;
+ uint32_t mask:8;
+ uint32_t instanceShaderBindingTableRecordOffset:24;
+ VkGeometryInstanceFlagsKHR flags:8;
+ uint64_t accelerationStructureReference;
+} VkAccelerationStructureInstanceKHR;
+
+typedef VkAccelerationStructureInstanceKHR VkAccelerationStructureInstanceNV;
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateAccelerationStructureNV)(VkDevice device, const VkAccelerationStructureCreateInfoNV* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkAccelerationStructureNV* pAccelerationStructure);
+typedef void (VKAPI_PTR *PFN_vkDestroyAccelerationStructureNV)(VkDevice device, VkAccelerationStructureNV accelerationStructure, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkGetAccelerationStructureMemoryRequirementsNV)(VkDevice device, const VkAccelerationStructureMemoryRequirementsInfoNV* pInfo, VkMemoryRequirements2KHR* pMemoryRequirements);
+typedef VkResult (VKAPI_PTR *PFN_vkBindAccelerationStructureMemoryNV)(VkDevice device, uint32_t bindInfoCount, const VkBindAccelerationStructureMemoryInfoNV* pBindInfos);
+typedef void (VKAPI_PTR *PFN_vkCmdBuildAccelerationStructureNV)(VkCommandBuffer commandBuffer, const VkAccelerationStructureInfoNV* pInfo, VkBuffer instanceData, VkDeviceSize instanceOffset, VkBool32 update, VkAccelerationStructureNV dst, VkAccelerationStructureNV src, VkBuffer scratch, VkDeviceSize scratchOffset);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyAccelerationStructureNV)(VkCommandBuffer commandBuffer, VkAccelerationStructureNV dst, VkAccelerationStructureNV src, VkCopyAccelerationStructureModeKHR mode);
+typedef void (VKAPI_PTR *PFN_vkCmdTraceRaysNV)(VkCommandBuffer commandBuffer, VkBuffer raygenShaderBindingTableBuffer, VkDeviceSize raygenShaderBindingOffset, VkBuffer missShaderBindingTableBuffer, VkDeviceSize missShaderBindingOffset, VkDeviceSize missShaderBindingStride, VkBuffer hitShaderBindingTableBuffer, VkDeviceSize hitShaderBindingOffset, VkDeviceSize hitShaderBindingStride, VkBuffer callableShaderBindingTableBuffer, VkDeviceSize callableShaderBindingOffset, VkDeviceSize callableShaderBindingStride, uint32_t width, uint32_t height, uint32_t depth);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateRayTracingPipelinesNV)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkRayTracingPipelineCreateInfoNV* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
+typedef VkResult (VKAPI_PTR *PFN_vkGetRayTracingShaderGroupHandlesKHR)(VkDevice device, VkPipeline pipeline, uint32_t firstGroup, uint32_t groupCount, size_t dataSize, void* pData);
+typedef VkResult (VKAPI_PTR *PFN_vkGetRayTracingShaderGroupHandlesNV)(VkDevice device, VkPipeline pipeline, uint32_t firstGroup, uint32_t groupCount, size_t dataSize, void* pData);
+typedef VkResult (VKAPI_PTR *PFN_vkGetAccelerationStructureHandleNV)(VkDevice device, VkAccelerationStructureNV accelerationStructure, size_t dataSize, void* pData);
+typedef void (VKAPI_PTR *PFN_vkCmdWriteAccelerationStructuresPropertiesNV)(VkCommandBuffer commandBuffer, uint32_t accelerationStructureCount, const VkAccelerationStructureNV* pAccelerationStructures, VkQueryType queryType, VkQueryPool queryPool, uint32_t firstQuery);
+typedef VkResult (VKAPI_PTR *PFN_vkCompileDeferredNV)(VkDevice device, VkPipeline pipeline, uint32_t shader);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateAccelerationStructureNV(
+ VkDevice device,
+ const VkAccelerationStructureCreateInfoNV* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkAccelerationStructureNV* pAccelerationStructure);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyAccelerationStructureNV(
+ VkDevice device,
+ VkAccelerationStructureNV accelerationStructure,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkGetAccelerationStructureMemoryRequirementsNV(
+ VkDevice device,
+ const VkAccelerationStructureMemoryRequirementsInfoNV* pInfo,
+ VkMemoryRequirements2KHR* pMemoryRequirements);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindAccelerationStructureMemoryNV(
+ VkDevice device,
+ uint32_t bindInfoCount,
+ const VkBindAccelerationStructureMemoryInfoNV* pBindInfos);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBuildAccelerationStructureNV(
+ VkCommandBuffer commandBuffer,
+ const VkAccelerationStructureInfoNV* pInfo,
+ VkBuffer instanceData,
+ VkDeviceSize instanceOffset,
+ VkBool32 update,
+ VkAccelerationStructureNV dst,
+ VkAccelerationStructureNV src,
+ VkBuffer scratch,
+ VkDeviceSize scratchOffset);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyAccelerationStructureNV(
+ VkCommandBuffer commandBuffer,
+ VkAccelerationStructureNV dst,
+ VkAccelerationStructureNV src,
+ VkCopyAccelerationStructureModeKHR mode);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdTraceRaysNV(
+ VkCommandBuffer commandBuffer,
+ VkBuffer raygenShaderBindingTableBuffer,
+ VkDeviceSize raygenShaderBindingOffset,
+ VkBuffer missShaderBindingTableBuffer,
+ VkDeviceSize missShaderBindingOffset,
+ VkDeviceSize missShaderBindingStride,
+ VkBuffer hitShaderBindingTableBuffer,
+ VkDeviceSize hitShaderBindingOffset,
+ VkDeviceSize hitShaderBindingStride,
+ VkBuffer callableShaderBindingTableBuffer,
+ VkDeviceSize callableShaderBindingOffset,
+ VkDeviceSize callableShaderBindingStride,
+ uint32_t width,
+ uint32_t height,
+ uint32_t depth);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateRayTracingPipelinesNV(
+ VkDevice device,
+ VkPipelineCache pipelineCache,
+ uint32_t createInfoCount,
+ const VkRayTracingPipelineCreateInfoNV* pCreateInfos,
+ const VkAllocationCallbacks* pAllocator,
+ VkPipeline* pPipelines);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetRayTracingShaderGroupHandlesKHR(
+ VkDevice device,
+ VkPipeline pipeline,
+ uint32_t firstGroup,
+ uint32_t groupCount,
+ size_t dataSize,
+ void* pData);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetRayTracingShaderGroupHandlesNV(
+ VkDevice device,
+ VkPipeline pipeline,
+ uint32_t firstGroup,
+ uint32_t groupCount,
+ size_t dataSize,
+ void* pData);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetAccelerationStructureHandleNV(
+ VkDevice device,
+ VkAccelerationStructureNV accelerationStructure,
+ size_t dataSize,
+ void* pData);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdWriteAccelerationStructuresPropertiesNV(
+ VkCommandBuffer commandBuffer,
+ uint32_t accelerationStructureCount,
+ const VkAccelerationStructureNV* pAccelerationStructures,
+ VkQueryType queryType,
+ VkQueryPool queryPool,
+ uint32_t firstQuery);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCompileDeferredNV(
+ VkDevice device,
+ VkPipeline pipeline,
+ uint32_t shader);
+#endif
+
+
+#define VK_NV_representative_fragment_test 1
+#define VK_NV_REPRESENTATIVE_FRAGMENT_TEST_SPEC_VERSION 2
+#define VK_NV_REPRESENTATIVE_FRAGMENT_TEST_EXTENSION_NAME "VK_NV_representative_fragment_test"
+typedef struct VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 representativeFragmentTest;
+} VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV;
+
+typedef struct VkPipelineRepresentativeFragmentTestStateCreateInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkBool32 representativeFragmentTestEnable;
+} VkPipelineRepresentativeFragmentTestStateCreateInfoNV;
+
+
+
+#define VK_EXT_filter_cubic 1
+#define VK_EXT_FILTER_CUBIC_SPEC_VERSION 3
+#define VK_EXT_FILTER_CUBIC_EXTENSION_NAME "VK_EXT_filter_cubic"
+typedef struct VkPhysicalDeviceImageViewImageFormatInfoEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkImageViewType imageViewType;
+} VkPhysicalDeviceImageViewImageFormatInfoEXT;
+
+typedef struct VkFilterCubicImageViewImageFormatPropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 filterCubic;
+ VkBool32 filterCubicMinmax;
+} VkFilterCubicImageViewImageFormatPropertiesEXT;
+
+
+
+#define VK_QCOM_render_pass_shader_resolve 1
+#define VK_QCOM_RENDER_PASS_SHADER_RESOLVE_SPEC_VERSION 4
+#define VK_QCOM_RENDER_PASS_SHADER_RESOLVE_EXTENSION_NAME "VK_QCOM_render_pass_shader_resolve"
+
+
+#define VK_EXT_global_priority 1
+#define VK_EXT_GLOBAL_PRIORITY_SPEC_VERSION 2
+#define VK_EXT_GLOBAL_PRIORITY_EXTENSION_NAME "VK_EXT_global_priority"
+
+typedef enum VkQueueGlobalPriorityEXT {
+ VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT = 128,
+ VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT = 256,
+ VK_QUEUE_GLOBAL_PRIORITY_HIGH_EXT = 512,
+ VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT = 1024,
+ VK_QUEUE_GLOBAL_PRIORITY_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkQueueGlobalPriorityEXT;
+typedef struct VkDeviceQueueGlobalPriorityCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkQueueGlobalPriorityEXT globalPriority;
+} VkDeviceQueueGlobalPriorityCreateInfoEXT;
+
+
+
+#define VK_EXT_external_memory_host 1
+#define VK_EXT_EXTERNAL_MEMORY_HOST_SPEC_VERSION 1
+#define VK_EXT_EXTERNAL_MEMORY_HOST_EXTENSION_NAME "VK_EXT_external_memory_host"
+typedef struct VkImportMemoryHostPointerInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkExternalMemoryHandleTypeFlagBits handleType;
+ void* pHostPointer;
+} VkImportMemoryHostPointerInfoEXT;
+
+typedef struct VkMemoryHostPointerPropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t memoryTypeBits;
+} VkMemoryHostPointerPropertiesEXT;
+
+typedef struct VkPhysicalDeviceExternalMemoryHostPropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkDeviceSize minImportedHostPointerAlignment;
+} VkPhysicalDeviceExternalMemoryHostPropertiesEXT;
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryHostPointerPropertiesEXT)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, const void* pHostPointer, VkMemoryHostPointerPropertiesEXT* pMemoryHostPointerProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryHostPointerPropertiesEXT(
+ VkDevice device,
+ VkExternalMemoryHandleTypeFlagBits handleType,
+ const void* pHostPointer,
+ VkMemoryHostPointerPropertiesEXT* pMemoryHostPointerProperties);
+#endif
+
+
+#define VK_AMD_buffer_marker 1
+#define VK_AMD_BUFFER_MARKER_SPEC_VERSION 1
+#define VK_AMD_BUFFER_MARKER_EXTENSION_NAME "VK_AMD_buffer_marker"
+typedef void (VKAPI_PTR *PFN_vkCmdWriteBufferMarkerAMD)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkBuffer dstBuffer, VkDeviceSize dstOffset, uint32_t marker);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdWriteBufferMarkerAMD(
+ VkCommandBuffer commandBuffer,
+ VkPipelineStageFlagBits pipelineStage,
+ VkBuffer dstBuffer,
+ VkDeviceSize dstOffset,
+ uint32_t marker);
+#endif
+
+
+#define VK_AMD_pipeline_compiler_control 1
+#define VK_AMD_PIPELINE_COMPILER_CONTROL_SPEC_VERSION 1
+#define VK_AMD_PIPELINE_COMPILER_CONTROL_EXTENSION_NAME "VK_AMD_pipeline_compiler_control"
+
+typedef enum VkPipelineCompilerControlFlagBitsAMD {
+ VK_PIPELINE_COMPILER_CONTROL_FLAG_BITS_MAX_ENUM_AMD = 0x7FFFFFFF
+} VkPipelineCompilerControlFlagBitsAMD;
+typedef VkFlags VkPipelineCompilerControlFlagsAMD;
+typedef struct VkPipelineCompilerControlCreateInfoAMD {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineCompilerControlFlagsAMD compilerControlFlags;
+} VkPipelineCompilerControlCreateInfoAMD;
+
+
+
+#define VK_EXT_calibrated_timestamps 1
+#define VK_EXT_CALIBRATED_TIMESTAMPS_SPEC_VERSION 2
+#define VK_EXT_CALIBRATED_TIMESTAMPS_EXTENSION_NAME "VK_EXT_calibrated_timestamps"
+
+typedef enum VkTimeDomainEXT {
+ VK_TIME_DOMAIN_DEVICE_EXT = 0,
+ VK_TIME_DOMAIN_CLOCK_MONOTONIC_EXT = 1,
+ VK_TIME_DOMAIN_CLOCK_MONOTONIC_RAW_EXT = 2,
+ VK_TIME_DOMAIN_QUERY_PERFORMANCE_COUNTER_EXT = 3,
+ VK_TIME_DOMAIN_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkTimeDomainEXT;
+typedef struct VkCalibratedTimestampInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkTimeDomainEXT timeDomain;
+} VkCalibratedTimestampInfoEXT;
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceCalibrateableTimeDomainsEXT)(VkPhysicalDevice physicalDevice, uint32_t* pTimeDomainCount, VkTimeDomainEXT* pTimeDomains);
+typedef VkResult (VKAPI_PTR *PFN_vkGetCalibratedTimestampsEXT)(VkDevice device, uint32_t timestampCount, const VkCalibratedTimestampInfoEXT* pTimestampInfos, uint64_t* pTimestamps, uint64_t* pMaxDeviation);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceCalibrateableTimeDomainsEXT(
+ VkPhysicalDevice physicalDevice,
+ uint32_t* pTimeDomainCount,
+ VkTimeDomainEXT* pTimeDomains);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetCalibratedTimestampsEXT(
+ VkDevice device,
+ uint32_t timestampCount,
+ const VkCalibratedTimestampInfoEXT* pTimestampInfos,
+ uint64_t* pTimestamps,
+ uint64_t* pMaxDeviation);
+#endif
+
+
+#define VK_AMD_shader_core_properties 1
+#define VK_AMD_SHADER_CORE_PROPERTIES_SPEC_VERSION 2
+#define VK_AMD_SHADER_CORE_PROPERTIES_EXTENSION_NAME "VK_AMD_shader_core_properties"
+typedef struct VkPhysicalDeviceShaderCorePropertiesAMD {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t shaderEngineCount;
+ uint32_t shaderArraysPerEngineCount;
+ uint32_t computeUnitsPerShaderArray;
+ uint32_t simdPerComputeUnit;
+ uint32_t wavefrontsPerSimd;
+ uint32_t wavefrontSize;
+ uint32_t sgprsPerSimd;
+ uint32_t minSgprAllocation;
+ uint32_t maxSgprAllocation;
+ uint32_t sgprAllocationGranularity;
+ uint32_t vgprsPerSimd;
+ uint32_t minVgprAllocation;
+ uint32_t maxVgprAllocation;
+ uint32_t vgprAllocationGranularity;
+} VkPhysicalDeviceShaderCorePropertiesAMD;
+
+
+
+#define VK_AMD_memory_overallocation_behavior 1
+#define VK_AMD_MEMORY_OVERALLOCATION_BEHAVIOR_SPEC_VERSION 1
+#define VK_AMD_MEMORY_OVERALLOCATION_BEHAVIOR_EXTENSION_NAME "VK_AMD_memory_overallocation_behavior"
+
+typedef enum VkMemoryOverallocationBehaviorAMD {
+ VK_MEMORY_OVERALLOCATION_BEHAVIOR_DEFAULT_AMD = 0,
+ VK_MEMORY_OVERALLOCATION_BEHAVIOR_ALLOWED_AMD = 1,
+ VK_MEMORY_OVERALLOCATION_BEHAVIOR_DISALLOWED_AMD = 2,
+ VK_MEMORY_OVERALLOCATION_BEHAVIOR_MAX_ENUM_AMD = 0x7FFFFFFF
+} VkMemoryOverallocationBehaviorAMD;
+typedef struct VkDeviceMemoryOverallocationCreateInfoAMD {
+ VkStructureType sType;
+ const void* pNext;
+ VkMemoryOverallocationBehaviorAMD overallocationBehavior;
+} VkDeviceMemoryOverallocationCreateInfoAMD;
+
+
+
+#define VK_EXT_vertex_attribute_divisor 1
+#define VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_SPEC_VERSION 3
+#define VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME "VK_EXT_vertex_attribute_divisor"
+typedef struct VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t maxVertexAttribDivisor;
+} VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT;
+
+typedef struct VkVertexInputBindingDivisorDescriptionEXT {
+ uint32_t binding;
+ uint32_t divisor;
+} VkVertexInputBindingDivisorDescriptionEXT;
+
+typedef struct VkPipelineVertexInputDivisorStateCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t vertexBindingDivisorCount;
+ const VkVertexInputBindingDivisorDescriptionEXT* pVertexBindingDivisors;
+} VkPipelineVertexInputDivisorStateCreateInfoEXT;
+
+typedef struct VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 vertexAttributeInstanceRateDivisor;
+ VkBool32 vertexAttributeInstanceRateZeroDivisor;
+} VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT;
+
+
+
+#define VK_EXT_pipeline_creation_feedback 1
+#define VK_EXT_PIPELINE_CREATION_FEEDBACK_SPEC_VERSION 1
+#define VK_EXT_PIPELINE_CREATION_FEEDBACK_EXTENSION_NAME "VK_EXT_pipeline_creation_feedback"
+
+typedef enum VkPipelineCreationFeedbackFlagBitsEXT {
+ VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT = 0x00000001,
+ VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT = 0x00000002,
+ VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT_EXT = 0x00000004,
+ VK_PIPELINE_CREATION_FEEDBACK_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkPipelineCreationFeedbackFlagBitsEXT;
+typedef VkFlags VkPipelineCreationFeedbackFlagsEXT;
+typedef struct VkPipelineCreationFeedbackEXT {
+ VkPipelineCreationFeedbackFlagsEXT flags;
+ uint64_t duration;
+} VkPipelineCreationFeedbackEXT;
+
+typedef struct VkPipelineCreationFeedbackCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineCreationFeedbackEXT* pPipelineCreationFeedback;
+ uint32_t pipelineStageCreationFeedbackCount;
+ VkPipelineCreationFeedbackEXT* pPipelineStageCreationFeedbacks;
+} VkPipelineCreationFeedbackCreateInfoEXT;
+
+
+
+#define VK_NV_shader_subgroup_partitioned 1
+#define VK_NV_SHADER_SUBGROUP_PARTITIONED_SPEC_VERSION 1
+#define VK_NV_SHADER_SUBGROUP_PARTITIONED_EXTENSION_NAME "VK_NV_shader_subgroup_partitioned"
+
+
+#define VK_NV_compute_shader_derivatives 1
+#define VK_NV_COMPUTE_SHADER_DERIVATIVES_SPEC_VERSION 1
+#define VK_NV_COMPUTE_SHADER_DERIVATIVES_EXTENSION_NAME "VK_NV_compute_shader_derivatives"
+typedef struct VkPhysicalDeviceComputeShaderDerivativesFeaturesNV {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 computeDerivativeGroupQuads;
+ VkBool32 computeDerivativeGroupLinear;
+} VkPhysicalDeviceComputeShaderDerivativesFeaturesNV;
+
+
+
+#define VK_NV_mesh_shader 1
+#define VK_NV_MESH_SHADER_SPEC_VERSION 1
+#define VK_NV_MESH_SHADER_EXTENSION_NAME "VK_NV_mesh_shader"
+typedef struct VkPhysicalDeviceMeshShaderFeaturesNV {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 taskShader;
+ VkBool32 meshShader;
+} VkPhysicalDeviceMeshShaderFeaturesNV;
+
+typedef struct VkPhysicalDeviceMeshShaderPropertiesNV {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t maxDrawMeshTasksCount;
+ uint32_t maxTaskWorkGroupInvocations;
+ uint32_t maxTaskWorkGroupSize[3];
+ uint32_t maxTaskTotalMemorySize;
+ uint32_t maxTaskOutputCount;
+ uint32_t maxMeshWorkGroupInvocations;
+ uint32_t maxMeshWorkGroupSize[3];
+ uint32_t maxMeshTotalMemorySize;
+ uint32_t maxMeshOutputVertices;
+ uint32_t maxMeshOutputPrimitives;
+ uint32_t maxMeshMultiviewViewCount;
+ uint32_t meshOutputPerVertexGranularity;
+ uint32_t meshOutputPerPrimitiveGranularity;
+} VkPhysicalDeviceMeshShaderPropertiesNV;
+
+typedef struct VkDrawMeshTasksIndirectCommandNV {
+ uint32_t taskCount;
+ uint32_t firstTask;
+} VkDrawMeshTasksIndirectCommandNV;
+
+typedef void (VKAPI_PTR *PFN_vkCmdDrawMeshTasksNV)(VkCommandBuffer commandBuffer, uint32_t taskCount, uint32_t firstTask);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawMeshTasksIndirectNV)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawMeshTasksIndirectCountNV)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawMeshTasksNV(
+ VkCommandBuffer commandBuffer,
+ uint32_t taskCount,
+ uint32_t firstTask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawMeshTasksIndirectNV(
+ VkCommandBuffer commandBuffer,
+ VkBuffer buffer,
+ VkDeviceSize offset,
+ uint32_t drawCount,
+ uint32_t stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawMeshTasksIndirectCountNV(
+ VkCommandBuffer commandBuffer,
+ VkBuffer buffer,
+ VkDeviceSize offset,
+ VkBuffer countBuffer,
+ VkDeviceSize countBufferOffset,
+ uint32_t maxDrawCount,
+ uint32_t stride);
+#endif
+
+
+#define VK_NV_fragment_shader_barycentric 1
+#define VK_NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION 1
+#define VK_NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME "VK_NV_fragment_shader_barycentric"
+typedef struct VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 fragmentShaderBarycentric;
+} VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV;
+
+
+
+#define VK_NV_shader_image_footprint 1
+#define VK_NV_SHADER_IMAGE_FOOTPRINT_SPEC_VERSION 2
+#define VK_NV_SHADER_IMAGE_FOOTPRINT_EXTENSION_NAME "VK_NV_shader_image_footprint"
+typedef struct VkPhysicalDeviceShaderImageFootprintFeaturesNV {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 imageFootprint;
+} VkPhysicalDeviceShaderImageFootprintFeaturesNV;
+
+
+
+#define VK_NV_scissor_exclusive 1
+#define VK_NV_SCISSOR_EXCLUSIVE_SPEC_VERSION 1
+#define VK_NV_SCISSOR_EXCLUSIVE_EXTENSION_NAME "VK_NV_scissor_exclusive"
+typedef struct VkPipelineViewportExclusiveScissorStateCreateInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t exclusiveScissorCount;
+ const VkRect2D* pExclusiveScissors;
+} VkPipelineViewportExclusiveScissorStateCreateInfoNV;
+
+typedef struct VkPhysicalDeviceExclusiveScissorFeaturesNV {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 exclusiveScissor;
+} VkPhysicalDeviceExclusiveScissorFeaturesNV;
+
+typedef void (VKAPI_PTR *PFN_vkCmdSetExclusiveScissorNV)(VkCommandBuffer commandBuffer, uint32_t firstExclusiveScissor, uint32_t exclusiveScissorCount, const VkRect2D* pExclusiveScissors);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdSetExclusiveScissorNV(
+ VkCommandBuffer commandBuffer,
+ uint32_t firstExclusiveScissor,
+ uint32_t exclusiveScissorCount,
+ const VkRect2D* pExclusiveScissors);
+#endif
+
+
+#define VK_NV_device_diagnostic_checkpoints 1
+#define VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_SPEC_VERSION 2
+#define VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_EXTENSION_NAME "VK_NV_device_diagnostic_checkpoints"
+typedef struct VkQueueFamilyCheckpointPropertiesNV {
+ VkStructureType sType;
+ void* pNext;
+ VkPipelineStageFlags checkpointExecutionStageMask;
+} VkQueueFamilyCheckpointPropertiesNV;
+
+typedef struct VkCheckpointDataNV {
+ VkStructureType sType;
+ void* pNext;
+ VkPipelineStageFlagBits stage;
+ void* pCheckpointMarker;
+} VkCheckpointDataNV;
+
+typedef void (VKAPI_PTR *PFN_vkCmdSetCheckpointNV)(VkCommandBuffer commandBuffer, const void* pCheckpointMarker);
+typedef void (VKAPI_PTR *PFN_vkGetQueueCheckpointDataNV)(VkQueue queue, uint32_t* pCheckpointDataCount, VkCheckpointDataNV* pCheckpointData);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdSetCheckpointNV(
+ VkCommandBuffer commandBuffer,
+ const void* pCheckpointMarker);
+
+VKAPI_ATTR void VKAPI_CALL vkGetQueueCheckpointDataNV(
+ VkQueue queue,
+ uint32_t* pCheckpointDataCount,
+ VkCheckpointDataNV* pCheckpointData);
+#endif
+
+
+#define VK_INTEL_shader_integer_functions2 1
+#define VK_INTEL_SHADER_INTEGER_FUNCTIONS_2_SPEC_VERSION 1
+#define VK_INTEL_SHADER_INTEGER_FUNCTIONS_2_EXTENSION_NAME "VK_INTEL_shader_integer_functions2"
+typedef struct VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 shaderIntegerFunctions2;
+} VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL;
+
+
+
+#define VK_INTEL_performance_query 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPerformanceConfigurationINTEL)
+#define VK_INTEL_PERFORMANCE_QUERY_SPEC_VERSION 2
+#define VK_INTEL_PERFORMANCE_QUERY_EXTENSION_NAME "VK_INTEL_performance_query"
+
+typedef enum VkPerformanceConfigurationTypeINTEL {
+ VK_PERFORMANCE_CONFIGURATION_TYPE_COMMAND_QUEUE_METRICS_DISCOVERY_ACTIVATED_INTEL = 0,
+ VK_PERFORMANCE_CONFIGURATION_TYPE_MAX_ENUM_INTEL = 0x7FFFFFFF
+} VkPerformanceConfigurationTypeINTEL;
+
+typedef enum VkQueryPoolSamplingModeINTEL {
+ VK_QUERY_POOL_SAMPLING_MODE_MANUAL_INTEL = 0,
+ VK_QUERY_POOL_SAMPLING_MODE_MAX_ENUM_INTEL = 0x7FFFFFFF
+} VkQueryPoolSamplingModeINTEL;
+
+typedef enum VkPerformanceOverrideTypeINTEL {
+ VK_PERFORMANCE_OVERRIDE_TYPE_NULL_HARDWARE_INTEL = 0,
+ VK_PERFORMANCE_OVERRIDE_TYPE_FLUSH_GPU_CACHES_INTEL = 1,
+ VK_PERFORMANCE_OVERRIDE_TYPE_MAX_ENUM_INTEL = 0x7FFFFFFF
+} VkPerformanceOverrideTypeINTEL;
+
+typedef enum VkPerformanceParameterTypeINTEL {
+ VK_PERFORMANCE_PARAMETER_TYPE_HW_COUNTERS_SUPPORTED_INTEL = 0,
+ VK_PERFORMANCE_PARAMETER_TYPE_STREAM_MARKER_VALID_BITS_INTEL = 1,
+ VK_PERFORMANCE_PARAMETER_TYPE_MAX_ENUM_INTEL = 0x7FFFFFFF
+} VkPerformanceParameterTypeINTEL;
+
+typedef enum VkPerformanceValueTypeINTEL {
+ VK_PERFORMANCE_VALUE_TYPE_UINT32_INTEL = 0,
+ VK_PERFORMANCE_VALUE_TYPE_UINT64_INTEL = 1,
+ VK_PERFORMANCE_VALUE_TYPE_FLOAT_INTEL = 2,
+ VK_PERFORMANCE_VALUE_TYPE_BOOL_INTEL = 3,
+ VK_PERFORMANCE_VALUE_TYPE_STRING_INTEL = 4,
+ VK_PERFORMANCE_VALUE_TYPE_MAX_ENUM_INTEL = 0x7FFFFFFF
+} VkPerformanceValueTypeINTEL;
+typedef union VkPerformanceValueDataINTEL {
+ uint32_t value32;
+ uint64_t value64;
+ float valueFloat;
+ VkBool32 valueBool;
+ const char* valueString;
+} VkPerformanceValueDataINTEL;
+
+typedef struct VkPerformanceValueINTEL {
+ VkPerformanceValueTypeINTEL type;
+ VkPerformanceValueDataINTEL data;
+} VkPerformanceValueINTEL;
+
+typedef struct VkInitializePerformanceApiInfoINTEL {
+ VkStructureType sType;
+ const void* pNext;
+ void* pUserData;
+} VkInitializePerformanceApiInfoINTEL;
+
+typedef struct VkQueryPoolPerformanceQueryCreateInfoINTEL {
+ VkStructureType sType;
+ const void* pNext;
+ VkQueryPoolSamplingModeINTEL performanceCountersSampling;
+} VkQueryPoolPerformanceQueryCreateInfoINTEL;
+
+typedef VkQueryPoolPerformanceQueryCreateInfoINTEL VkQueryPoolCreateInfoINTEL;
+
+typedef struct VkPerformanceMarkerInfoINTEL {
+ VkStructureType sType;
+ const void* pNext;
+ uint64_t marker;
+} VkPerformanceMarkerInfoINTEL;
+
+typedef struct VkPerformanceStreamMarkerInfoINTEL {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t marker;
+} VkPerformanceStreamMarkerInfoINTEL;
+
+typedef struct VkPerformanceOverrideInfoINTEL {
+ VkStructureType sType;
+ const void* pNext;
+ VkPerformanceOverrideTypeINTEL type;
+ VkBool32 enable;
+ uint64_t parameter;
+} VkPerformanceOverrideInfoINTEL;
+
+typedef struct VkPerformanceConfigurationAcquireInfoINTEL {
+ VkStructureType sType;
+ const void* pNext;
+ VkPerformanceConfigurationTypeINTEL type;
+} VkPerformanceConfigurationAcquireInfoINTEL;
+
+typedef VkResult (VKAPI_PTR *PFN_vkInitializePerformanceApiINTEL)(VkDevice device, const VkInitializePerformanceApiInfoINTEL* pInitializeInfo);
+typedef void (VKAPI_PTR *PFN_vkUninitializePerformanceApiINTEL)(VkDevice device);
+typedef VkResult (VKAPI_PTR *PFN_vkCmdSetPerformanceMarkerINTEL)(VkCommandBuffer commandBuffer, const VkPerformanceMarkerInfoINTEL* pMarkerInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkCmdSetPerformanceStreamMarkerINTEL)(VkCommandBuffer commandBuffer, const VkPerformanceStreamMarkerInfoINTEL* pMarkerInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkCmdSetPerformanceOverrideINTEL)(VkCommandBuffer commandBuffer, const VkPerformanceOverrideInfoINTEL* pOverrideInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkAcquirePerformanceConfigurationINTEL)(VkDevice device, const VkPerformanceConfigurationAcquireInfoINTEL* pAcquireInfo, VkPerformanceConfigurationINTEL* pConfiguration);
+typedef VkResult (VKAPI_PTR *PFN_vkReleasePerformanceConfigurationINTEL)(VkDevice device, VkPerformanceConfigurationINTEL configuration);
+typedef VkResult (VKAPI_PTR *PFN_vkQueueSetPerformanceConfigurationINTEL)(VkQueue queue, VkPerformanceConfigurationINTEL configuration);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPerformanceParameterINTEL)(VkDevice device, VkPerformanceParameterTypeINTEL parameter, VkPerformanceValueINTEL* pValue);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkInitializePerformanceApiINTEL(
+ VkDevice device,
+ const VkInitializePerformanceApiInfoINTEL* pInitializeInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkUninitializePerformanceApiINTEL(
+ VkDevice device);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCmdSetPerformanceMarkerINTEL(
+ VkCommandBuffer commandBuffer,
+ const VkPerformanceMarkerInfoINTEL* pMarkerInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCmdSetPerformanceStreamMarkerINTEL(
+ VkCommandBuffer commandBuffer,
+ const VkPerformanceStreamMarkerInfoINTEL* pMarkerInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCmdSetPerformanceOverrideINTEL(
+ VkCommandBuffer commandBuffer,
+ const VkPerformanceOverrideInfoINTEL* pOverrideInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAcquirePerformanceConfigurationINTEL(
+ VkDevice device,
+ const VkPerformanceConfigurationAcquireInfoINTEL* pAcquireInfo,
+ VkPerformanceConfigurationINTEL* pConfiguration);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkReleasePerformanceConfigurationINTEL(
+ VkDevice device,
+ VkPerformanceConfigurationINTEL configuration);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueueSetPerformanceConfigurationINTEL(
+ VkQueue queue,
+ VkPerformanceConfigurationINTEL configuration);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPerformanceParameterINTEL(
+ VkDevice device,
+ VkPerformanceParameterTypeINTEL parameter,
+ VkPerformanceValueINTEL* pValue);
+#endif
+
+
+#define VK_EXT_pci_bus_info 1
+#define VK_EXT_PCI_BUS_INFO_SPEC_VERSION 2
+#define VK_EXT_PCI_BUS_INFO_EXTENSION_NAME "VK_EXT_pci_bus_info"
+typedef struct VkPhysicalDevicePCIBusInfoPropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t pciDomain;
+ uint32_t pciBus;
+ uint32_t pciDevice;
+ uint32_t pciFunction;
+} VkPhysicalDevicePCIBusInfoPropertiesEXT;
+
+
+
+#define VK_AMD_display_native_hdr 1
+#define VK_AMD_DISPLAY_NATIVE_HDR_SPEC_VERSION 1
+#define VK_AMD_DISPLAY_NATIVE_HDR_EXTENSION_NAME "VK_AMD_display_native_hdr"
+typedef struct VkDisplayNativeHdrSurfaceCapabilitiesAMD {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 localDimmingSupport;
+} VkDisplayNativeHdrSurfaceCapabilitiesAMD;
+
+typedef struct VkSwapchainDisplayNativeHdrCreateInfoAMD {
+ VkStructureType sType;
+ const void* pNext;
+ VkBool32 localDimmingEnable;
+} VkSwapchainDisplayNativeHdrCreateInfoAMD;
+
+typedef void (VKAPI_PTR *PFN_vkSetLocalDimmingAMD)(VkDevice device, VkSwapchainKHR swapChain, VkBool32 localDimmingEnable);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkSetLocalDimmingAMD(
+ VkDevice device,
+ VkSwapchainKHR swapChain,
+ VkBool32 localDimmingEnable);
+#endif
+
+
+#define VK_EXT_fragment_density_map 1
+#define VK_EXT_FRAGMENT_DENSITY_MAP_SPEC_VERSION 1
+#define VK_EXT_FRAGMENT_DENSITY_MAP_EXTENSION_NAME "VK_EXT_fragment_density_map"
+typedef struct VkPhysicalDeviceFragmentDensityMapFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 fragmentDensityMap;
+ VkBool32 fragmentDensityMapDynamic;
+ VkBool32 fragmentDensityMapNonSubsampledImages;
+} VkPhysicalDeviceFragmentDensityMapFeaturesEXT;
+
+typedef struct VkPhysicalDeviceFragmentDensityMapPropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkExtent2D minFragmentDensityTexelSize;
+ VkExtent2D maxFragmentDensityTexelSize;
+ VkBool32 fragmentDensityInvocations;
+} VkPhysicalDeviceFragmentDensityMapPropertiesEXT;
+
+typedef struct VkRenderPassFragmentDensityMapCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkAttachmentReference fragmentDensityMapAttachment;
+} VkRenderPassFragmentDensityMapCreateInfoEXT;
+
+
+
+#define VK_EXT_scalar_block_layout 1
+#define VK_EXT_SCALAR_BLOCK_LAYOUT_SPEC_VERSION 1
+#define VK_EXT_SCALAR_BLOCK_LAYOUT_EXTENSION_NAME "VK_EXT_scalar_block_layout"
+typedef VkPhysicalDeviceScalarBlockLayoutFeatures VkPhysicalDeviceScalarBlockLayoutFeaturesEXT;
+
+
+
+#define VK_GOOGLE_hlsl_functionality1 1
+#define VK_GOOGLE_HLSL_FUNCTIONALITY1_SPEC_VERSION 1
+#define VK_GOOGLE_HLSL_FUNCTIONALITY1_EXTENSION_NAME "VK_GOOGLE_hlsl_functionality1"
+
+
+#define VK_GOOGLE_decorate_string 1
+#define VK_GOOGLE_DECORATE_STRING_SPEC_VERSION 1
+#define VK_GOOGLE_DECORATE_STRING_EXTENSION_NAME "VK_GOOGLE_decorate_string"
+
+
+#define VK_EXT_subgroup_size_control 1
+#define VK_EXT_SUBGROUP_SIZE_CONTROL_SPEC_VERSION 2
+#define VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME "VK_EXT_subgroup_size_control"
+typedef struct VkPhysicalDeviceSubgroupSizeControlFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 subgroupSizeControl;
+ VkBool32 computeFullSubgroups;
+} VkPhysicalDeviceSubgroupSizeControlFeaturesEXT;
+
+typedef struct VkPhysicalDeviceSubgroupSizeControlPropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t minSubgroupSize;
+ uint32_t maxSubgroupSize;
+ uint32_t maxComputeWorkgroupSubgroups;
+ VkShaderStageFlags requiredSubgroupSizeStages;
+} VkPhysicalDeviceSubgroupSizeControlPropertiesEXT;
+
+typedef struct VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t requiredSubgroupSize;
+} VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT;
+
+
+
+#define VK_AMD_shader_core_properties2 1
+#define VK_AMD_SHADER_CORE_PROPERTIES_2_SPEC_VERSION 1
+#define VK_AMD_SHADER_CORE_PROPERTIES_2_EXTENSION_NAME "VK_AMD_shader_core_properties2"
+
+typedef enum VkShaderCorePropertiesFlagBitsAMD {
+ VK_SHADER_CORE_PROPERTIES_FLAG_BITS_MAX_ENUM_AMD = 0x7FFFFFFF
+} VkShaderCorePropertiesFlagBitsAMD;
+typedef VkFlags VkShaderCorePropertiesFlagsAMD;
+typedef struct VkPhysicalDeviceShaderCoreProperties2AMD {
+ VkStructureType sType;
+ void* pNext;
+ VkShaderCorePropertiesFlagsAMD shaderCoreFeatures;
+ uint32_t activeComputeUnitCount;
+} VkPhysicalDeviceShaderCoreProperties2AMD;
+
+
+
+#define VK_AMD_device_coherent_memory 1
+#define VK_AMD_DEVICE_COHERENT_MEMORY_SPEC_VERSION 1
+#define VK_AMD_DEVICE_COHERENT_MEMORY_EXTENSION_NAME "VK_AMD_device_coherent_memory"
+typedef struct VkPhysicalDeviceCoherentMemoryFeaturesAMD {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 deviceCoherentMemory;
+} VkPhysicalDeviceCoherentMemoryFeaturesAMD;
+
+
+
+#define VK_EXT_shader_image_atomic_int64 1
+#define VK_EXT_SHADER_IMAGE_ATOMIC_INT64_SPEC_VERSION 1
+#define VK_EXT_SHADER_IMAGE_ATOMIC_INT64_EXTENSION_NAME "VK_EXT_shader_image_atomic_int64"
+typedef struct VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 shaderImageInt64Atomics;
+ VkBool32 sparseImageInt64Atomics;
+} VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT;
+
+
+
+#define VK_EXT_memory_budget 1
+#define VK_EXT_MEMORY_BUDGET_SPEC_VERSION 1
+#define VK_EXT_MEMORY_BUDGET_EXTENSION_NAME "VK_EXT_memory_budget"
+typedef struct VkPhysicalDeviceMemoryBudgetPropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkDeviceSize heapBudget[VK_MAX_MEMORY_HEAPS];
+ VkDeviceSize heapUsage[VK_MAX_MEMORY_HEAPS];
+} VkPhysicalDeviceMemoryBudgetPropertiesEXT;
+
+
+
+#define VK_EXT_memory_priority 1
+#define VK_EXT_MEMORY_PRIORITY_SPEC_VERSION 1
+#define VK_EXT_MEMORY_PRIORITY_EXTENSION_NAME "VK_EXT_memory_priority"
+typedef struct VkPhysicalDeviceMemoryPriorityFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 memoryPriority;
+} VkPhysicalDeviceMemoryPriorityFeaturesEXT;
+
+typedef struct VkMemoryPriorityAllocateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ float priority;
+} VkMemoryPriorityAllocateInfoEXT;
+
+
+
+#define VK_NV_dedicated_allocation_image_aliasing 1
+#define VK_NV_DEDICATED_ALLOCATION_IMAGE_ALIASING_SPEC_VERSION 1
+#define VK_NV_DEDICATED_ALLOCATION_IMAGE_ALIASING_EXTENSION_NAME "VK_NV_dedicated_allocation_image_aliasing"
+typedef struct VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 dedicatedAllocationImageAliasing;
+} VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV;
+
+
+
+#define VK_EXT_buffer_device_address 1
+#define VK_EXT_BUFFER_DEVICE_ADDRESS_SPEC_VERSION 2
+#define VK_EXT_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME "VK_EXT_buffer_device_address"
+typedef struct VkPhysicalDeviceBufferDeviceAddressFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 bufferDeviceAddress;
+ VkBool32 bufferDeviceAddressCaptureReplay;
+ VkBool32 bufferDeviceAddressMultiDevice;
+} VkPhysicalDeviceBufferDeviceAddressFeaturesEXT;
+
+typedef VkPhysicalDeviceBufferDeviceAddressFeaturesEXT VkPhysicalDeviceBufferAddressFeaturesEXT;
+
+typedef VkBufferDeviceAddressInfo VkBufferDeviceAddressInfoEXT;
+
+typedef struct VkBufferDeviceAddressCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceAddress deviceAddress;
+} VkBufferDeviceAddressCreateInfoEXT;
+
+typedef VkDeviceAddress (VKAPI_PTR *PFN_vkGetBufferDeviceAddressEXT)(VkDevice device, const VkBufferDeviceAddressInfo* pInfo);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkDeviceAddress VKAPI_CALL vkGetBufferDeviceAddressEXT(
+ VkDevice device,
+ const VkBufferDeviceAddressInfo* pInfo);
+#endif
+
+
+#define VK_EXT_tooling_info 1
+#define VK_EXT_TOOLING_INFO_SPEC_VERSION 1
+#define VK_EXT_TOOLING_INFO_EXTENSION_NAME "VK_EXT_tooling_info"
+
+typedef enum VkToolPurposeFlagBitsEXT {
+ VK_TOOL_PURPOSE_VALIDATION_BIT_EXT = 0x00000001,
+ VK_TOOL_PURPOSE_PROFILING_BIT_EXT = 0x00000002,
+ VK_TOOL_PURPOSE_TRACING_BIT_EXT = 0x00000004,
+ VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT_EXT = 0x00000008,
+ VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT_EXT = 0x00000010,
+ VK_TOOL_PURPOSE_DEBUG_REPORTING_BIT_EXT = 0x00000020,
+ VK_TOOL_PURPOSE_DEBUG_MARKERS_BIT_EXT = 0x00000040,
+ VK_TOOL_PURPOSE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkToolPurposeFlagBitsEXT;
+typedef VkFlags VkToolPurposeFlagsEXT;
+typedef struct VkPhysicalDeviceToolPropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ char name[VK_MAX_EXTENSION_NAME_SIZE];
+ char version[VK_MAX_EXTENSION_NAME_SIZE];
+ VkToolPurposeFlagsEXT purposes;
+ char description[VK_MAX_DESCRIPTION_SIZE];
+ char layer[VK_MAX_EXTENSION_NAME_SIZE];
+} VkPhysicalDeviceToolPropertiesEXT;
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceToolPropertiesEXT)(VkPhysicalDevice physicalDevice, uint32_t* pToolCount, VkPhysicalDeviceToolPropertiesEXT* pToolProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceToolPropertiesEXT(
+ VkPhysicalDevice physicalDevice,
+ uint32_t* pToolCount,
+ VkPhysicalDeviceToolPropertiesEXT* pToolProperties);
+#endif
+
+
+#define VK_EXT_separate_stencil_usage 1
+#define VK_EXT_SEPARATE_STENCIL_USAGE_SPEC_VERSION 1
+#define VK_EXT_SEPARATE_STENCIL_USAGE_EXTENSION_NAME "VK_EXT_separate_stencil_usage"
+typedef VkImageStencilUsageCreateInfo VkImageStencilUsageCreateInfoEXT;
+
+
+
+#define VK_EXT_validation_features 1
+#define VK_EXT_VALIDATION_FEATURES_SPEC_VERSION 5
+#define VK_EXT_VALIDATION_FEATURES_EXTENSION_NAME "VK_EXT_validation_features"
+
+typedef enum VkValidationFeatureEnableEXT {
+ VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT = 0,
+ VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXT = 1,
+ VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXT = 2,
+ VK_VALIDATION_FEATURE_ENABLE_DEBUG_PRINTF_EXT = 3,
+ VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT = 4,
+ VK_VALIDATION_FEATURE_ENABLE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkValidationFeatureEnableEXT;
+
+typedef enum VkValidationFeatureDisableEXT {
+ VK_VALIDATION_FEATURE_DISABLE_ALL_EXT = 0,
+ VK_VALIDATION_FEATURE_DISABLE_SHADERS_EXT = 1,
+ VK_VALIDATION_FEATURE_DISABLE_THREAD_SAFETY_EXT = 2,
+ VK_VALIDATION_FEATURE_DISABLE_API_PARAMETERS_EXT = 3,
+ VK_VALIDATION_FEATURE_DISABLE_OBJECT_LIFETIMES_EXT = 4,
+ VK_VALIDATION_FEATURE_DISABLE_CORE_CHECKS_EXT = 5,
+ VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT = 6,
+ VK_VALIDATION_FEATURE_DISABLE_SHADER_VALIDATION_CACHE_EXT = 7,
+ VK_VALIDATION_FEATURE_DISABLE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkValidationFeatureDisableEXT;
+typedef struct VkValidationFeaturesEXT {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t enabledValidationFeatureCount;
+ const VkValidationFeatureEnableEXT* pEnabledValidationFeatures;
+ uint32_t disabledValidationFeatureCount;
+ const VkValidationFeatureDisableEXT* pDisabledValidationFeatures;
+} VkValidationFeaturesEXT;
+
+
+
+#define VK_NV_cooperative_matrix 1
+#define VK_NV_COOPERATIVE_MATRIX_SPEC_VERSION 1
+#define VK_NV_COOPERATIVE_MATRIX_EXTENSION_NAME "VK_NV_cooperative_matrix"
+
+typedef enum VkComponentTypeNV {
+ VK_COMPONENT_TYPE_FLOAT16_NV = 0,
+ VK_COMPONENT_TYPE_FLOAT32_NV = 1,
+ VK_COMPONENT_TYPE_FLOAT64_NV = 2,
+ VK_COMPONENT_TYPE_SINT8_NV = 3,
+ VK_COMPONENT_TYPE_SINT16_NV = 4,
+ VK_COMPONENT_TYPE_SINT32_NV = 5,
+ VK_COMPONENT_TYPE_SINT64_NV = 6,
+ VK_COMPONENT_TYPE_UINT8_NV = 7,
+ VK_COMPONENT_TYPE_UINT16_NV = 8,
+ VK_COMPONENT_TYPE_UINT32_NV = 9,
+ VK_COMPONENT_TYPE_UINT64_NV = 10,
+ VK_COMPONENT_TYPE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkComponentTypeNV;
+
+typedef enum VkScopeNV {
+ VK_SCOPE_DEVICE_NV = 1,
+ VK_SCOPE_WORKGROUP_NV = 2,
+ VK_SCOPE_SUBGROUP_NV = 3,
+ VK_SCOPE_QUEUE_FAMILY_NV = 5,
+ VK_SCOPE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkScopeNV;
+typedef struct VkCooperativeMatrixPropertiesNV {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t MSize;
+ uint32_t NSize;
+ uint32_t KSize;
+ VkComponentTypeNV AType;
+ VkComponentTypeNV BType;
+ VkComponentTypeNV CType;
+ VkComponentTypeNV DType;
+ VkScopeNV scope;
+} VkCooperativeMatrixPropertiesNV;
+
+typedef struct VkPhysicalDeviceCooperativeMatrixFeaturesNV {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 cooperativeMatrix;
+ VkBool32 cooperativeMatrixRobustBufferAccess;
+} VkPhysicalDeviceCooperativeMatrixFeaturesNV;
+
+typedef struct VkPhysicalDeviceCooperativeMatrixPropertiesNV {
+ VkStructureType sType;
+ void* pNext;
+ VkShaderStageFlags cooperativeMatrixSupportedStages;
+} VkPhysicalDeviceCooperativeMatrixPropertiesNV;
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceCooperativeMatrixPropertiesNV)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkCooperativeMatrixPropertiesNV* pProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceCooperativeMatrixPropertiesNV(
+ VkPhysicalDevice physicalDevice,
+ uint32_t* pPropertyCount,
+ VkCooperativeMatrixPropertiesNV* pProperties);
+#endif
+
+
+#define VK_NV_coverage_reduction_mode 1
+#define VK_NV_COVERAGE_REDUCTION_MODE_SPEC_VERSION 1
+#define VK_NV_COVERAGE_REDUCTION_MODE_EXTENSION_NAME "VK_NV_coverage_reduction_mode"
+
+typedef enum VkCoverageReductionModeNV {
+ VK_COVERAGE_REDUCTION_MODE_MERGE_NV = 0,
+ VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV = 1,
+ VK_COVERAGE_REDUCTION_MODE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkCoverageReductionModeNV;
+typedef VkFlags VkPipelineCoverageReductionStateCreateFlagsNV;
+typedef struct VkPhysicalDeviceCoverageReductionModeFeaturesNV {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 coverageReductionMode;
+} VkPhysicalDeviceCoverageReductionModeFeaturesNV;
+
+typedef struct VkPipelineCoverageReductionStateCreateInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineCoverageReductionStateCreateFlagsNV flags;
+ VkCoverageReductionModeNV coverageReductionMode;
+} VkPipelineCoverageReductionStateCreateInfoNV;
+
+typedef struct VkFramebufferMixedSamplesCombinationNV {
+ VkStructureType sType;
+ void* pNext;
+ VkCoverageReductionModeNV coverageReductionMode;
+ VkSampleCountFlagBits rasterizationSamples;
+ VkSampleCountFlags depthStencilSamples;
+ VkSampleCountFlags colorSamples;
+} VkFramebufferMixedSamplesCombinationNV;
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV)(VkPhysicalDevice physicalDevice, uint32_t* pCombinationCount, VkFramebufferMixedSamplesCombinationNV* pCombinations);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV(
+ VkPhysicalDevice physicalDevice,
+ uint32_t* pCombinationCount,
+ VkFramebufferMixedSamplesCombinationNV* pCombinations);
+#endif
+
+
+#define VK_EXT_fragment_shader_interlock 1
+#define VK_EXT_FRAGMENT_SHADER_INTERLOCK_SPEC_VERSION 1
+#define VK_EXT_FRAGMENT_SHADER_INTERLOCK_EXTENSION_NAME "VK_EXT_fragment_shader_interlock"
+typedef struct VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 fragmentShaderSampleInterlock;
+ VkBool32 fragmentShaderPixelInterlock;
+ VkBool32 fragmentShaderShadingRateInterlock;
+} VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT;
+
+
+
+#define VK_EXT_ycbcr_image_arrays 1
+#define VK_EXT_YCBCR_IMAGE_ARRAYS_SPEC_VERSION 1
+#define VK_EXT_YCBCR_IMAGE_ARRAYS_EXTENSION_NAME "VK_EXT_ycbcr_image_arrays"
+typedef struct VkPhysicalDeviceYcbcrImageArraysFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 ycbcrImageArrays;
+} VkPhysicalDeviceYcbcrImageArraysFeaturesEXT;
+
+
+
+#define VK_EXT_provoking_vertex 1
+#define VK_EXT_PROVOKING_VERTEX_SPEC_VERSION 1
+#define VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME "VK_EXT_provoking_vertex"
+
+typedef enum VkProvokingVertexModeEXT {
+ VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT = 0,
+ VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT = 1,
+ VK_PROVOKING_VERTEX_MODE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkProvokingVertexModeEXT;
+typedef struct VkPhysicalDeviceProvokingVertexFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 provokingVertexLast;
+ VkBool32 transformFeedbackPreservesProvokingVertex;
+} VkPhysicalDeviceProvokingVertexFeaturesEXT;
+
+typedef struct VkPhysicalDeviceProvokingVertexPropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 provokingVertexModePerPipeline;
+ VkBool32 transformFeedbackPreservesTriangleFanProvokingVertex;
+} VkPhysicalDeviceProvokingVertexPropertiesEXT;
+
+typedef struct VkPipelineRasterizationProvokingVertexStateCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkProvokingVertexModeEXT provokingVertexMode;
+} VkPipelineRasterizationProvokingVertexStateCreateInfoEXT;
+
+
+
+#define VK_EXT_headless_surface 1
+#define VK_EXT_HEADLESS_SURFACE_SPEC_VERSION 1
+#define VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME "VK_EXT_headless_surface"
+typedef VkFlags VkHeadlessSurfaceCreateFlagsEXT;
+typedef struct VkHeadlessSurfaceCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkHeadlessSurfaceCreateFlagsEXT flags;
+} VkHeadlessSurfaceCreateInfoEXT;
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateHeadlessSurfaceEXT)(VkInstance instance, const VkHeadlessSurfaceCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateHeadlessSurfaceEXT(
+ VkInstance instance,
+ const VkHeadlessSurfaceCreateInfoEXT* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkSurfaceKHR* pSurface);
+#endif
+
+
+#define VK_EXT_line_rasterization 1
+#define VK_EXT_LINE_RASTERIZATION_SPEC_VERSION 1
+#define VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME "VK_EXT_line_rasterization"
+
+typedef enum VkLineRasterizationModeEXT {
+ VK_LINE_RASTERIZATION_MODE_DEFAULT_EXT = 0,
+ VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT = 1,
+ VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT = 2,
+ VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT = 3,
+ VK_LINE_RASTERIZATION_MODE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkLineRasterizationModeEXT;
+typedef struct VkPhysicalDeviceLineRasterizationFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 rectangularLines;
+ VkBool32 bresenhamLines;
+ VkBool32 smoothLines;
+ VkBool32 stippledRectangularLines;
+ VkBool32 stippledBresenhamLines;
+ VkBool32 stippledSmoothLines;
+} VkPhysicalDeviceLineRasterizationFeaturesEXT;
+
+typedef struct VkPhysicalDeviceLineRasterizationPropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t lineSubPixelPrecisionBits;
+} VkPhysicalDeviceLineRasterizationPropertiesEXT;
+
+typedef struct VkPipelineRasterizationLineStateCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkLineRasterizationModeEXT lineRasterizationMode;
+ VkBool32 stippledLineEnable;
+ uint32_t lineStippleFactor;
+ uint16_t lineStipplePattern;
+} VkPipelineRasterizationLineStateCreateInfoEXT;
+
+typedef void (VKAPI_PTR *PFN_vkCmdSetLineStippleEXT)(VkCommandBuffer commandBuffer, uint32_t lineStippleFactor, uint16_t lineStipplePattern);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdSetLineStippleEXT(
+ VkCommandBuffer commandBuffer,
+ uint32_t lineStippleFactor,
+ uint16_t lineStipplePattern);
+#endif
+
+
+#define VK_EXT_shader_atomic_float 1
+#define VK_EXT_SHADER_ATOMIC_FLOAT_SPEC_VERSION 1
+#define VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME "VK_EXT_shader_atomic_float"
+typedef struct VkPhysicalDeviceShaderAtomicFloatFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 shaderBufferFloat32Atomics;
+ VkBool32 shaderBufferFloat32AtomicAdd;
+ VkBool32 shaderBufferFloat64Atomics;
+ VkBool32 shaderBufferFloat64AtomicAdd;
+ VkBool32 shaderSharedFloat32Atomics;
+ VkBool32 shaderSharedFloat32AtomicAdd;
+ VkBool32 shaderSharedFloat64Atomics;
+ VkBool32 shaderSharedFloat64AtomicAdd;
+ VkBool32 shaderImageFloat32Atomics;
+ VkBool32 shaderImageFloat32AtomicAdd;
+ VkBool32 sparseImageFloat32Atomics;
+ VkBool32 sparseImageFloat32AtomicAdd;
+} VkPhysicalDeviceShaderAtomicFloatFeaturesEXT;
+
+
+
+#define VK_EXT_host_query_reset 1
+#define VK_EXT_HOST_QUERY_RESET_SPEC_VERSION 1
+#define VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME "VK_EXT_host_query_reset"
+typedef VkPhysicalDeviceHostQueryResetFeatures VkPhysicalDeviceHostQueryResetFeaturesEXT;
+
+typedef void (VKAPI_PTR *PFN_vkResetQueryPoolEXT)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkResetQueryPoolEXT(
+ VkDevice device,
+ VkQueryPool queryPool,
+ uint32_t firstQuery,
+ uint32_t queryCount);
+#endif
+
+
+#define VK_EXT_index_type_uint8 1
+#define VK_EXT_INDEX_TYPE_UINT8_SPEC_VERSION 1
+#define VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME "VK_EXT_index_type_uint8"
+typedef struct VkPhysicalDeviceIndexTypeUint8FeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 indexTypeUint8;
+} VkPhysicalDeviceIndexTypeUint8FeaturesEXT;
+
+
+
+#define VK_EXT_extended_dynamic_state 1
+#define VK_EXT_EXTENDED_DYNAMIC_STATE_SPEC_VERSION 1
+#define VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME "VK_EXT_extended_dynamic_state"
+typedef struct VkPhysicalDeviceExtendedDynamicStateFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 extendedDynamicState;
+} VkPhysicalDeviceExtendedDynamicStateFeaturesEXT;
+
+typedef void (VKAPI_PTR *PFN_vkCmdSetCullModeEXT)(VkCommandBuffer commandBuffer, VkCullModeFlags cullMode);
+typedef void (VKAPI_PTR *PFN_vkCmdSetFrontFaceEXT)(VkCommandBuffer commandBuffer, VkFrontFace frontFace);
+typedef void (VKAPI_PTR *PFN_vkCmdSetPrimitiveTopologyEXT)(VkCommandBuffer commandBuffer, VkPrimitiveTopology primitiveTopology);
+typedef void (VKAPI_PTR *PFN_vkCmdSetViewportWithCountEXT)(VkCommandBuffer commandBuffer, uint32_t viewportCount, const VkViewport* pViewports);
+typedef void (VKAPI_PTR *PFN_vkCmdSetScissorWithCountEXT)(VkCommandBuffer commandBuffer, uint32_t scissorCount, const VkRect2D* pScissors);
+typedef void (VKAPI_PTR *PFN_vkCmdBindVertexBuffers2EXT)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets, const VkDeviceSize* pSizes, const VkDeviceSize* pStrides);
+typedef void (VKAPI_PTR *PFN_vkCmdSetDepthTestEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 depthTestEnable);
+typedef void (VKAPI_PTR *PFN_vkCmdSetDepthWriteEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 depthWriteEnable);
+typedef void (VKAPI_PTR *PFN_vkCmdSetDepthCompareOpEXT)(VkCommandBuffer commandBuffer, VkCompareOp depthCompareOp);
+typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBoundsTestEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 depthBoundsTestEnable);
+typedef void (VKAPI_PTR *PFN_vkCmdSetStencilTestEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 stencilTestEnable);
+typedef void (VKAPI_PTR *PFN_vkCmdSetStencilOpEXT)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp compareOp);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdSetCullModeEXT(
+ VkCommandBuffer commandBuffer,
+ VkCullModeFlags cullMode);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetFrontFaceEXT(
+ VkCommandBuffer commandBuffer,
+ VkFrontFace frontFace);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetPrimitiveTopologyEXT(
+ VkCommandBuffer commandBuffer,
+ VkPrimitiveTopology primitiveTopology);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetViewportWithCountEXT(
+ VkCommandBuffer commandBuffer,
+ uint32_t viewportCount,
+ const VkViewport* pViewports);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetScissorWithCountEXT(
+ VkCommandBuffer commandBuffer,
+ uint32_t scissorCount,
+ const VkRect2D* pScissors);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindVertexBuffers2EXT(
+ VkCommandBuffer commandBuffer,
+ uint32_t firstBinding,
+ uint32_t bindingCount,
+ const VkBuffer* pBuffers,
+ const VkDeviceSize* pOffsets,
+ const VkDeviceSize* pSizes,
+ const VkDeviceSize* pStrides);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthTestEnableEXT(
+ VkCommandBuffer commandBuffer,
+ VkBool32 depthTestEnable);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthWriteEnableEXT(
+ VkCommandBuffer commandBuffer,
+ VkBool32 depthWriteEnable);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthCompareOpEXT(
+ VkCommandBuffer commandBuffer,
+ VkCompareOp depthCompareOp);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBoundsTestEnableEXT(
+ VkCommandBuffer commandBuffer,
+ VkBool32 depthBoundsTestEnable);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilTestEnableEXT(
+ VkCommandBuffer commandBuffer,
+ VkBool32 stencilTestEnable);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilOpEXT(
+ VkCommandBuffer commandBuffer,
+ VkStencilFaceFlags faceMask,
+ VkStencilOp failOp,
+ VkStencilOp passOp,
+ VkStencilOp depthFailOp,
+ VkCompareOp compareOp);
+#endif
+
+
+#define VK_EXT_shader_demote_to_helper_invocation 1
+#define VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_SPEC_VERSION 1
+#define VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME "VK_EXT_shader_demote_to_helper_invocation"
+typedef struct VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 shaderDemoteToHelperInvocation;
+} VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT;
+
+
+
+#define VK_NV_device_generated_commands 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkIndirectCommandsLayoutNV)
+#define VK_NV_DEVICE_GENERATED_COMMANDS_SPEC_VERSION 3
+#define VK_NV_DEVICE_GENERATED_COMMANDS_EXTENSION_NAME "VK_NV_device_generated_commands"
+
+typedef enum VkIndirectCommandsTokenTypeNV {
+ VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV = 0,
+ VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV = 1,
+ VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NV = 2,
+ VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV = 3,
+ VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV = 4,
+ VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NV = 5,
+ VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NV = 6,
+ VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_TASKS_NV = 7,
+ VK_INDIRECT_COMMANDS_TOKEN_TYPE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkIndirectCommandsTokenTypeNV;
+
+typedef enum VkIndirectStateFlagBitsNV {
+ VK_INDIRECT_STATE_FLAG_FRONTFACE_BIT_NV = 0x00000001,
+ VK_INDIRECT_STATE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF
+} VkIndirectStateFlagBitsNV;
+typedef VkFlags VkIndirectStateFlagsNV;
+
+typedef enum VkIndirectCommandsLayoutUsageFlagBitsNV {
+ VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_NV = 0x00000001,
+ VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NV = 0x00000002,
+ VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NV = 0x00000004,
+ VK_INDIRECT_COMMANDS_LAYOUT_USAGE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF
+} VkIndirectCommandsLayoutUsageFlagBitsNV;
+typedef VkFlags VkIndirectCommandsLayoutUsageFlagsNV;
+typedef struct VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t maxGraphicsShaderGroupCount;
+ uint32_t maxIndirectSequenceCount;
+ uint32_t maxIndirectCommandsTokenCount;
+ uint32_t maxIndirectCommandsStreamCount;
+ uint32_t maxIndirectCommandsTokenOffset;
+ uint32_t maxIndirectCommandsStreamStride;
+ uint32_t minSequencesCountBufferOffsetAlignment;
+ uint32_t minSequencesIndexBufferOffsetAlignment;
+ uint32_t minIndirectCommandsBufferOffsetAlignment;
+} VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV;
+
+typedef struct VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 deviceGeneratedCommands;
+} VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV;
+
+typedef struct VkGraphicsShaderGroupCreateInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t stageCount;
+ const VkPipelineShaderStageCreateInfo* pStages;
+ const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
+ const VkPipelineTessellationStateCreateInfo* pTessellationState;
+} VkGraphicsShaderGroupCreateInfoNV;
+
+typedef struct VkGraphicsPipelineShaderGroupsCreateInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t groupCount;
+ const VkGraphicsShaderGroupCreateInfoNV* pGroups;
+ uint32_t pipelineCount;
+ const VkPipeline* pPipelines;
+} VkGraphicsPipelineShaderGroupsCreateInfoNV;
+
+typedef struct VkBindShaderGroupIndirectCommandNV {
+ uint32_t groupIndex;
+} VkBindShaderGroupIndirectCommandNV;
+
+typedef struct VkBindIndexBufferIndirectCommandNV {
+ VkDeviceAddress bufferAddress;
+ uint32_t size;
+ VkIndexType indexType;
+} VkBindIndexBufferIndirectCommandNV;
+
+typedef struct VkBindVertexBufferIndirectCommandNV {
+ VkDeviceAddress bufferAddress;
+ uint32_t size;
+ uint32_t stride;
+} VkBindVertexBufferIndirectCommandNV;
+
+typedef struct VkSetStateFlagsIndirectCommandNV {
+ uint32_t data;
+} VkSetStateFlagsIndirectCommandNV;
+
+typedef struct VkIndirectCommandsStreamNV {
+ VkBuffer buffer;
+ VkDeviceSize offset;
+} VkIndirectCommandsStreamNV;
+
+typedef struct VkIndirectCommandsLayoutTokenNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkIndirectCommandsTokenTypeNV tokenType;
+ uint32_t stream;
+ uint32_t offset;
+ uint32_t vertexBindingUnit;
+ VkBool32 vertexDynamicStride;
+ VkPipelineLayout pushconstantPipelineLayout;
+ VkShaderStageFlags pushconstantShaderStageFlags;
+ uint32_t pushconstantOffset;
+ uint32_t pushconstantSize;
+ VkIndirectStateFlagsNV indirectStateFlags;
+ uint32_t indexTypeCount;
+ const VkIndexType* pIndexTypes;
+ const uint32_t* pIndexTypeValues;
+} VkIndirectCommandsLayoutTokenNV;
+
+typedef struct VkIndirectCommandsLayoutCreateInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkIndirectCommandsLayoutUsageFlagsNV flags;
+ VkPipelineBindPoint pipelineBindPoint;
+ uint32_t tokenCount;
+ const VkIndirectCommandsLayoutTokenNV* pTokens;
+ uint32_t streamCount;
+ const uint32_t* pStreamStrides;
+} VkIndirectCommandsLayoutCreateInfoNV;
+
+typedef struct VkGeneratedCommandsInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineBindPoint pipelineBindPoint;
+ VkPipeline pipeline;
+ VkIndirectCommandsLayoutNV indirectCommandsLayout;
+ uint32_t streamCount;
+ const VkIndirectCommandsStreamNV* pStreams;
+ uint32_t sequencesCount;
+ VkBuffer preprocessBuffer;
+ VkDeviceSize preprocessOffset;
+ VkDeviceSize preprocessSize;
+ VkBuffer sequencesCountBuffer;
+ VkDeviceSize sequencesCountOffset;
+ VkBuffer sequencesIndexBuffer;
+ VkDeviceSize sequencesIndexOffset;
+} VkGeneratedCommandsInfoNV;
+
+typedef struct VkGeneratedCommandsMemoryRequirementsInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineBindPoint pipelineBindPoint;
+ VkPipeline pipeline;
+ VkIndirectCommandsLayoutNV indirectCommandsLayout;
+ uint32_t maxSequencesCount;
+} VkGeneratedCommandsMemoryRequirementsInfoNV;
+
+typedef void (VKAPI_PTR *PFN_vkGetGeneratedCommandsMemoryRequirementsNV)(VkDevice device, const VkGeneratedCommandsMemoryRequirementsInfoNV* pInfo, VkMemoryRequirements2* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkCmdPreprocessGeneratedCommandsNV)(VkCommandBuffer commandBuffer, const VkGeneratedCommandsInfoNV* pGeneratedCommandsInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdExecuteGeneratedCommandsNV)(VkCommandBuffer commandBuffer, VkBool32 isPreprocessed, const VkGeneratedCommandsInfoNV* pGeneratedCommandsInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdBindPipelineShaderGroupNV)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline, uint32_t groupIndex);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateIndirectCommandsLayoutNV)(VkDevice device, const VkIndirectCommandsLayoutCreateInfoNV* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkIndirectCommandsLayoutNV* pIndirectCommandsLayout);
+typedef void (VKAPI_PTR *PFN_vkDestroyIndirectCommandsLayoutNV)(VkDevice device, VkIndirectCommandsLayoutNV indirectCommandsLayout, const VkAllocationCallbacks* pAllocator);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkGetGeneratedCommandsMemoryRequirementsNV(
+ VkDevice device,
+ const VkGeneratedCommandsMemoryRequirementsInfoNV* pInfo,
+ VkMemoryRequirements2* pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdPreprocessGeneratedCommandsNV(
+ VkCommandBuffer commandBuffer,
+ const VkGeneratedCommandsInfoNV* pGeneratedCommandsInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdExecuteGeneratedCommandsNV(
+ VkCommandBuffer commandBuffer,
+ VkBool32 isPreprocessed,
+ const VkGeneratedCommandsInfoNV* pGeneratedCommandsInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindPipelineShaderGroupNV(
+ VkCommandBuffer commandBuffer,
+ VkPipelineBindPoint pipelineBindPoint,
+ VkPipeline pipeline,
+ uint32_t groupIndex);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateIndirectCommandsLayoutNV(
+ VkDevice device,
+ const VkIndirectCommandsLayoutCreateInfoNV* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkIndirectCommandsLayoutNV* pIndirectCommandsLayout);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyIndirectCommandsLayoutNV(
+ VkDevice device,
+ VkIndirectCommandsLayoutNV indirectCommandsLayout,
+ const VkAllocationCallbacks* pAllocator);
+#endif
+
+
+#define VK_NV_inherited_viewport_scissor 1
+#define VK_NV_INHERITED_VIEWPORT_SCISSOR_SPEC_VERSION 1
+#define VK_NV_INHERITED_VIEWPORT_SCISSOR_EXTENSION_NAME "VK_NV_inherited_viewport_scissor"
+typedef struct VkPhysicalDeviceInheritedViewportScissorFeaturesNV {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 inheritedViewportScissor2D;
+} VkPhysicalDeviceInheritedViewportScissorFeaturesNV;
+
+typedef struct VkCommandBufferInheritanceViewportScissorInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkBool32 viewportScissor2D;
+ uint32_t viewportDepthCount;
+ const VkViewport* pViewportDepths;
+} VkCommandBufferInheritanceViewportScissorInfoNV;
+
+
+
+#define VK_EXT_texel_buffer_alignment 1
+#define VK_EXT_TEXEL_BUFFER_ALIGNMENT_SPEC_VERSION 1
+#define VK_EXT_TEXEL_BUFFER_ALIGNMENT_EXTENSION_NAME "VK_EXT_texel_buffer_alignment"
+typedef struct VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 texelBufferAlignment;
+} VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT;
+
+typedef struct VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkDeviceSize storageTexelBufferOffsetAlignmentBytes;
+ VkBool32 storageTexelBufferOffsetSingleTexelAlignment;
+ VkDeviceSize uniformTexelBufferOffsetAlignmentBytes;
+ VkBool32 uniformTexelBufferOffsetSingleTexelAlignment;
+} VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT;
+
+
+
+#define VK_QCOM_render_pass_transform 1
+#define VK_QCOM_RENDER_PASS_TRANSFORM_SPEC_VERSION 2
+#define VK_QCOM_RENDER_PASS_TRANSFORM_EXTENSION_NAME "VK_QCOM_render_pass_transform"
+typedef struct VkRenderPassTransformBeginInfoQCOM {
+ VkStructureType sType;
+ void* pNext;
+ VkSurfaceTransformFlagBitsKHR transform;
+} VkRenderPassTransformBeginInfoQCOM;
+
+typedef struct VkCommandBufferInheritanceRenderPassTransformInfoQCOM {
+ VkStructureType sType;
+ void* pNext;
+ VkSurfaceTransformFlagBitsKHR transform;
+ VkRect2D renderArea;
+} VkCommandBufferInheritanceRenderPassTransformInfoQCOM;
+
+
+
+#define VK_EXT_device_memory_report 1
+#define VK_EXT_DEVICE_MEMORY_REPORT_SPEC_VERSION 2
+#define VK_EXT_DEVICE_MEMORY_REPORT_EXTENSION_NAME "VK_EXT_device_memory_report"
+
+typedef enum VkDeviceMemoryReportEventTypeEXT {
+ VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATE_EXT = 0,
+ VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_FREE_EXT = 1,
+ VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_IMPORT_EXT = 2,
+ VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_UNIMPORT_EXT = 3,
+ VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATION_FAILED_EXT = 4,
+ VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDeviceMemoryReportEventTypeEXT;
+typedef VkFlags VkDeviceMemoryReportFlagsEXT;
+typedef struct VkPhysicalDeviceDeviceMemoryReportFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 deviceMemoryReport;
+} VkPhysicalDeviceDeviceMemoryReportFeaturesEXT;
+
+typedef struct VkDeviceMemoryReportCallbackDataEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceMemoryReportFlagsEXT flags;
+ VkDeviceMemoryReportEventTypeEXT type;
+ uint64_t memoryObjectId;
+ VkDeviceSize size;
+ VkObjectType objectType;
+ uint64_t objectHandle;
+ uint32_t heapIndex;
+} VkDeviceMemoryReportCallbackDataEXT;
+
+typedef void (VKAPI_PTR *PFN_vkDeviceMemoryReportCallbackEXT)(
+ const VkDeviceMemoryReportCallbackDataEXT* pCallbackData,
+ void* pUserData);
+
+typedef struct VkDeviceDeviceMemoryReportCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceMemoryReportFlagsEXT flags;
+ PFN_vkDeviceMemoryReportCallbackEXT pfnUserCallback;
+ void* pUserData;
+} VkDeviceDeviceMemoryReportCreateInfoEXT;
+
+
+
+#define VK_EXT_acquire_drm_display 1
+#define VK_EXT_ACQUIRE_DRM_DISPLAY_SPEC_VERSION 1
+#define VK_EXT_ACQUIRE_DRM_DISPLAY_EXTENSION_NAME "VK_EXT_acquire_drm_display"
+typedef VkResult (VKAPI_PTR *PFN_vkAcquireDrmDisplayEXT)(VkPhysicalDevice physicalDevice, int32_t drmFd, VkDisplayKHR display);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDrmDisplayEXT)(VkPhysicalDevice physicalDevice, int32_t drmFd, uint32_t connectorId, VkDisplayKHR* display);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkAcquireDrmDisplayEXT(
+ VkPhysicalDevice physicalDevice,
+ int32_t drmFd,
+ VkDisplayKHR display);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDrmDisplayEXT(
+ VkPhysicalDevice physicalDevice,
+ int32_t drmFd,
+ uint32_t connectorId,
+ VkDisplayKHR* display);
+#endif
+
+
+#define VK_EXT_robustness2 1
+#define VK_EXT_ROBUSTNESS_2_SPEC_VERSION 1
+#define VK_EXT_ROBUSTNESS_2_EXTENSION_NAME "VK_EXT_robustness2"
+typedef struct VkPhysicalDeviceRobustness2FeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 robustBufferAccess2;
+ VkBool32 robustImageAccess2;
+ VkBool32 nullDescriptor;
+} VkPhysicalDeviceRobustness2FeaturesEXT;
+
+typedef struct VkPhysicalDeviceRobustness2PropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkDeviceSize robustStorageBufferAccessSizeAlignment;
+ VkDeviceSize robustUniformBufferAccessSizeAlignment;
+} VkPhysicalDeviceRobustness2PropertiesEXT;
+
+
+
+#define VK_EXT_custom_border_color 1
+#define VK_EXT_CUSTOM_BORDER_COLOR_SPEC_VERSION 12
+#define VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME "VK_EXT_custom_border_color"
+typedef struct VkSamplerCustomBorderColorCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkClearColorValue customBorderColor;
+ VkFormat format;
+} VkSamplerCustomBorderColorCreateInfoEXT;
+
+typedef struct VkPhysicalDeviceCustomBorderColorPropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t maxCustomBorderColorSamplers;
+} VkPhysicalDeviceCustomBorderColorPropertiesEXT;
+
+typedef struct VkPhysicalDeviceCustomBorderColorFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 customBorderColors;
+ VkBool32 customBorderColorWithoutFormat;
+} VkPhysicalDeviceCustomBorderColorFeaturesEXT;
+
+
+
+#define VK_GOOGLE_user_type 1
+#define VK_GOOGLE_USER_TYPE_SPEC_VERSION 1
+#define VK_GOOGLE_USER_TYPE_EXTENSION_NAME "VK_GOOGLE_user_type"
+
+
+#define VK_EXT_private_data 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPrivateDataSlotEXT)
+#define VK_EXT_PRIVATE_DATA_SPEC_VERSION 1
+#define VK_EXT_PRIVATE_DATA_EXTENSION_NAME "VK_EXT_private_data"
+
+typedef enum VkPrivateDataSlotCreateFlagBitsEXT {
+ VK_PRIVATE_DATA_SLOT_CREATE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkPrivateDataSlotCreateFlagBitsEXT;
+typedef VkFlags VkPrivateDataSlotCreateFlagsEXT;
+typedef struct VkPhysicalDevicePrivateDataFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 privateData;
+} VkPhysicalDevicePrivateDataFeaturesEXT;
+
+typedef struct VkDevicePrivateDataCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t privateDataSlotRequestCount;
+} VkDevicePrivateDataCreateInfoEXT;
+
+typedef struct VkPrivateDataSlotCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ VkPrivateDataSlotCreateFlagsEXT flags;
+} VkPrivateDataSlotCreateInfoEXT;
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreatePrivateDataSlotEXT)(VkDevice device, const VkPrivateDataSlotCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPrivateDataSlotEXT* pPrivateDataSlot);
+typedef void (VKAPI_PTR *PFN_vkDestroyPrivateDataSlotEXT)(VkDevice device, VkPrivateDataSlotEXT privateDataSlot, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkSetPrivateDataEXT)(VkDevice device, VkObjectType objectType, uint64_t objectHandle, VkPrivateDataSlotEXT privateDataSlot, uint64_t data);
+typedef void (VKAPI_PTR *PFN_vkGetPrivateDataEXT)(VkDevice device, VkObjectType objectType, uint64_t objectHandle, VkPrivateDataSlotEXT privateDataSlot, uint64_t* pData);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreatePrivateDataSlotEXT(
+ VkDevice device,
+ const VkPrivateDataSlotCreateInfoEXT* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkPrivateDataSlotEXT* pPrivateDataSlot);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyPrivateDataSlotEXT(
+ VkDevice device,
+ VkPrivateDataSlotEXT privateDataSlot,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkSetPrivateDataEXT(
+ VkDevice device,
+ VkObjectType objectType,
+ uint64_t objectHandle,
+ VkPrivateDataSlotEXT privateDataSlot,
+ uint64_t data);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPrivateDataEXT(
+ VkDevice device,
+ VkObjectType objectType,
+ uint64_t objectHandle,
+ VkPrivateDataSlotEXT privateDataSlot,
+ uint64_t* pData);
+#endif
+
+
+#define VK_EXT_pipeline_creation_cache_control 1
+#define VK_EXT_PIPELINE_CREATION_CACHE_CONTROL_SPEC_VERSION 3
+#define VK_EXT_PIPELINE_CREATION_CACHE_CONTROL_EXTENSION_NAME "VK_EXT_pipeline_creation_cache_control"
+typedef struct VkPhysicalDevicePipelineCreationCacheControlFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 pipelineCreationCacheControl;
+} VkPhysicalDevicePipelineCreationCacheControlFeaturesEXT;
+
+
+
+#define VK_NV_device_diagnostics_config 1
+#define VK_NV_DEVICE_DIAGNOSTICS_CONFIG_SPEC_VERSION 1
+#define VK_NV_DEVICE_DIAGNOSTICS_CONFIG_EXTENSION_NAME "VK_NV_device_diagnostics_config"
+
+typedef enum VkDeviceDiagnosticsConfigFlagBitsNV {
+ VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_DEBUG_INFO_BIT_NV = 0x00000001,
+ VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_RESOURCE_TRACKING_BIT_NV = 0x00000002,
+ VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_AUTOMATIC_CHECKPOINTS_BIT_NV = 0x00000004,
+ VK_DEVICE_DIAGNOSTICS_CONFIG_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF
+} VkDeviceDiagnosticsConfigFlagBitsNV;
+typedef VkFlags VkDeviceDiagnosticsConfigFlagsNV;
+typedef struct VkPhysicalDeviceDiagnosticsConfigFeaturesNV {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 diagnosticsConfig;
+} VkPhysicalDeviceDiagnosticsConfigFeaturesNV;
+
+typedef struct VkDeviceDiagnosticsConfigCreateInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceDiagnosticsConfigFlagsNV flags;
+} VkDeviceDiagnosticsConfigCreateInfoNV;
+
+
+
+#define VK_QCOM_render_pass_store_ops 1
+#define VK_QCOM_RENDER_PASS_STORE_OPS_SPEC_VERSION 2
+#define VK_QCOM_RENDER_PASS_STORE_OPS_EXTENSION_NAME "VK_QCOM_render_pass_store_ops"
+
+
+#define VK_NV_fragment_shading_rate_enums 1
+#define VK_NV_FRAGMENT_SHADING_RATE_ENUMS_SPEC_VERSION 1
+#define VK_NV_FRAGMENT_SHADING_RATE_ENUMS_EXTENSION_NAME "VK_NV_fragment_shading_rate_enums"
+
+typedef enum VkFragmentShadingRateTypeNV {
+ VK_FRAGMENT_SHADING_RATE_TYPE_FRAGMENT_SIZE_NV = 0,
+ VK_FRAGMENT_SHADING_RATE_TYPE_ENUMS_NV = 1,
+ VK_FRAGMENT_SHADING_RATE_TYPE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkFragmentShadingRateTypeNV;
+
+typedef enum VkFragmentShadingRateNV {
+ VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV = 0,
+ VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV = 1,
+ VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV = 4,
+ VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV = 5,
+ VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV = 6,
+ VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV = 9,
+ VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV = 10,
+ VK_FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV = 11,
+ VK_FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV = 12,
+ VK_FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV = 13,
+ VK_FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV = 14,
+ VK_FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NV = 15,
+ VK_FRAGMENT_SHADING_RATE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkFragmentShadingRateNV;
+typedef struct VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 fragmentShadingRateEnums;
+ VkBool32 supersampleFragmentShadingRates;
+ VkBool32 noInvocationFragmentShadingRates;
+} VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV;
+
+typedef struct VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV {
+ VkStructureType sType;
+ void* pNext;
+ VkSampleCountFlagBits maxFragmentShadingRateInvocationCount;
+} VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV;
+
+typedef struct VkPipelineFragmentShadingRateEnumStateCreateInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkFragmentShadingRateTypeNV shadingRateType;
+ VkFragmentShadingRateNV shadingRate;
+ VkFragmentShadingRateCombinerOpKHR combinerOps[2];
+} VkPipelineFragmentShadingRateEnumStateCreateInfoNV;
+
+typedef void (VKAPI_PTR *PFN_vkCmdSetFragmentShadingRateEnumNV)(VkCommandBuffer commandBuffer, VkFragmentShadingRateNV shadingRate, const VkFragmentShadingRateCombinerOpKHR combinerOps[2]);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdSetFragmentShadingRateEnumNV(
+ VkCommandBuffer commandBuffer,
+ VkFragmentShadingRateNV shadingRate,
+ const VkFragmentShadingRateCombinerOpKHR combinerOps[2]);
+#endif
+
+
+#define VK_NV_ray_tracing_motion_blur 1
+#define VK_NV_RAY_TRACING_MOTION_BLUR_SPEC_VERSION 1
+#define VK_NV_RAY_TRACING_MOTION_BLUR_EXTENSION_NAME "VK_NV_ray_tracing_motion_blur"
+
+typedef enum VkAccelerationStructureMotionInstanceTypeNV {
+ VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_STATIC_NV = 0,
+ VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_MATRIX_MOTION_NV = 1,
+ VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_SRT_MOTION_NV = 2,
+ VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkAccelerationStructureMotionInstanceTypeNV;
+typedef VkFlags VkAccelerationStructureMotionInfoFlagsNV;
+typedef VkFlags VkAccelerationStructureMotionInstanceFlagsNV;
+typedef union VkDeviceOrHostAddressConstKHR {
+ VkDeviceAddress deviceAddress;
+ const void* hostAddress;
+} VkDeviceOrHostAddressConstKHR;
+
+typedef struct VkAccelerationStructureGeometryMotionTrianglesDataNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceOrHostAddressConstKHR vertexData;
+} VkAccelerationStructureGeometryMotionTrianglesDataNV;
+
+typedef struct VkAccelerationStructureMotionInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t maxInstances;
+ VkAccelerationStructureMotionInfoFlagsNV flags;
+} VkAccelerationStructureMotionInfoNV;
+
+typedef struct VkAccelerationStructureMatrixMotionInstanceNV {
+ VkTransformMatrixKHR transformT0;
+ VkTransformMatrixKHR transformT1;
+ uint32_t instanceCustomIndex:24;
+ uint32_t mask:8;
+ uint32_t instanceShaderBindingTableRecordOffset:24;
+ VkGeometryInstanceFlagsKHR flags:8;
+ uint64_t accelerationStructureReference;
+} VkAccelerationStructureMatrixMotionInstanceNV;
+
+typedef struct VkSRTDataNV {
+ float sx;
+ float a;
+ float b;
+ float pvx;
+ float sy;
+ float c;
+ float pvy;
+ float sz;
+ float pvz;
+ float qx;
+ float qy;
+ float qz;
+ float qw;
+ float tx;
+ float ty;
+ float tz;
+} VkSRTDataNV;
+
+typedef struct VkAccelerationStructureSRTMotionInstanceNV {
+ VkSRTDataNV transformT0;
+ VkSRTDataNV transformT1;
+ uint32_t instanceCustomIndex:24;
+ uint32_t mask:8;
+ uint32_t instanceShaderBindingTableRecordOffset:24;
+ VkGeometryInstanceFlagsKHR flags:8;
+ uint64_t accelerationStructureReference;
+} VkAccelerationStructureSRTMotionInstanceNV;
+
+typedef union VkAccelerationStructureMotionInstanceDataNV {
+ VkAccelerationStructureInstanceKHR staticInstance;
+ VkAccelerationStructureMatrixMotionInstanceNV matrixMotionInstance;
+ VkAccelerationStructureSRTMotionInstanceNV srtMotionInstance;
+} VkAccelerationStructureMotionInstanceDataNV;
+
+typedef struct VkAccelerationStructureMotionInstanceNV {
+ VkAccelerationStructureMotionInstanceTypeNV type;
+ VkAccelerationStructureMotionInstanceFlagsNV flags;
+ VkAccelerationStructureMotionInstanceDataNV data;
+} VkAccelerationStructureMotionInstanceNV;
+
+typedef struct VkPhysicalDeviceRayTracingMotionBlurFeaturesNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkBool32 rayTracingMotionBlur;
+ VkBool32 rayTracingMotionBlurPipelineTraceRaysIndirect;
+} VkPhysicalDeviceRayTracingMotionBlurFeaturesNV;
+
+
+
+#define VK_EXT_ycbcr_2plane_444_formats 1
+#define VK_EXT_YCBCR_2PLANE_444_FORMATS_SPEC_VERSION 1
+#define VK_EXT_YCBCR_2PLANE_444_FORMATS_EXTENSION_NAME "VK_EXT_ycbcr_2plane_444_formats"
+typedef struct VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 ycbcr2plane444Formats;
+} VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT;
+
+
+
+#define VK_EXT_fragment_density_map2 1
+#define VK_EXT_FRAGMENT_DENSITY_MAP_2_SPEC_VERSION 1
+#define VK_EXT_FRAGMENT_DENSITY_MAP_2_EXTENSION_NAME "VK_EXT_fragment_density_map2"
+typedef struct VkPhysicalDeviceFragmentDensityMap2FeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 fragmentDensityMapDeferred;
+} VkPhysicalDeviceFragmentDensityMap2FeaturesEXT;
+
+typedef struct VkPhysicalDeviceFragmentDensityMap2PropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 subsampledLoads;
+ VkBool32 subsampledCoarseReconstructionEarlyAccess;
+ uint32_t maxSubsampledArrayLayers;
+ uint32_t maxDescriptorSetSubsampledSamplers;
+} VkPhysicalDeviceFragmentDensityMap2PropertiesEXT;
+
+
+
+#define VK_QCOM_rotated_copy_commands 1
+#define VK_QCOM_ROTATED_COPY_COMMANDS_SPEC_VERSION 1
+#define VK_QCOM_ROTATED_COPY_COMMANDS_EXTENSION_NAME "VK_QCOM_rotated_copy_commands"
+typedef struct VkCopyCommandTransformInfoQCOM {
+ VkStructureType sType;
+ const void* pNext;
+ VkSurfaceTransformFlagBitsKHR transform;
+} VkCopyCommandTransformInfoQCOM;
+
+
+
+#define VK_EXT_image_robustness 1
+#define VK_EXT_IMAGE_ROBUSTNESS_SPEC_VERSION 1
+#define VK_EXT_IMAGE_ROBUSTNESS_EXTENSION_NAME "VK_EXT_image_robustness"
+typedef struct VkPhysicalDeviceImageRobustnessFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 robustImageAccess;
+} VkPhysicalDeviceImageRobustnessFeaturesEXT;
+
+
+
+#define VK_EXT_4444_formats 1
+#define VK_EXT_4444_FORMATS_SPEC_VERSION 1
+#define VK_EXT_4444_FORMATS_EXTENSION_NAME "VK_EXT_4444_formats"
+typedef struct VkPhysicalDevice4444FormatsFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 formatA4R4G4B4;
+ VkBool32 formatA4B4G4R4;
+} VkPhysicalDevice4444FormatsFeaturesEXT;
+
+
+
+#define VK_NV_acquire_winrt_display 1
+#define VK_NV_ACQUIRE_WINRT_DISPLAY_SPEC_VERSION 1
+#define VK_NV_ACQUIRE_WINRT_DISPLAY_EXTENSION_NAME "VK_NV_acquire_winrt_display"
+typedef VkResult (VKAPI_PTR *PFN_vkAcquireWinrtDisplayNV)(VkPhysicalDevice physicalDevice, VkDisplayKHR display);
+typedef VkResult (VKAPI_PTR *PFN_vkGetWinrtDisplayNV)(VkPhysicalDevice physicalDevice, uint32_t deviceRelativeId, VkDisplayKHR* pDisplay);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkAcquireWinrtDisplayNV(
+ VkPhysicalDevice physicalDevice,
+ VkDisplayKHR display);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetWinrtDisplayNV(
+ VkPhysicalDevice physicalDevice,
+ uint32_t deviceRelativeId,
+ VkDisplayKHR* pDisplay);
+#endif
+
+
+#define VK_VALVE_mutable_descriptor_type 1
+#define VK_VALVE_MUTABLE_DESCRIPTOR_TYPE_SPEC_VERSION 1
+#define VK_VALVE_MUTABLE_DESCRIPTOR_TYPE_EXTENSION_NAME "VK_VALVE_mutable_descriptor_type"
+typedef struct VkPhysicalDeviceMutableDescriptorTypeFeaturesVALVE {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 mutableDescriptorType;
+} VkPhysicalDeviceMutableDescriptorTypeFeaturesVALVE;
+
+typedef struct VkMutableDescriptorTypeListVALVE {
+ uint32_t descriptorTypeCount;
+ const VkDescriptorType* pDescriptorTypes;
+} VkMutableDescriptorTypeListVALVE;
+
+typedef struct VkMutableDescriptorTypeCreateInfoVALVE {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t mutableDescriptorTypeListCount;
+ const VkMutableDescriptorTypeListVALVE* pMutableDescriptorTypeLists;
+} VkMutableDescriptorTypeCreateInfoVALVE;
+
+
+
+#define VK_EXT_vertex_input_dynamic_state 1
+#define VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_SPEC_VERSION 2
+#define VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME "VK_EXT_vertex_input_dynamic_state"
+typedef struct VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 vertexInputDynamicState;
+} VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT;
+
+typedef struct VkVertexInputBindingDescription2EXT {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t binding;
+ uint32_t stride;
+ VkVertexInputRate inputRate;
+ uint32_t divisor;
+} VkVertexInputBindingDescription2EXT;
+
+typedef struct VkVertexInputAttributeDescription2EXT {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t location;
+ uint32_t binding;
+ VkFormat format;
+ uint32_t offset;
+} VkVertexInputAttributeDescription2EXT;
+
+typedef void (VKAPI_PTR *PFN_vkCmdSetVertexInputEXT)(VkCommandBuffer commandBuffer, uint32_t vertexBindingDescriptionCount, const VkVertexInputBindingDescription2EXT* pVertexBindingDescriptions, uint32_t vertexAttributeDescriptionCount, const VkVertexInputAttributeDescription2EXT* pVertexAttributeDescriptions);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdSetVertexInputEXT(
+ VkCommandBuffer commandBuffer,
+ uint32_t vertexBindingDescriptionCount,
+ const VkVertexInputBindingDescription2EXT* pVertexBindingDescriptions,
+ uint32_t vertexAttributeDescriptionCount,
+ const VkVertexInputAttributeDescription2EXT* pVertexAttributeDescriptions);
+#endif
+
+
+#define VK_EXT_physical_device_drm 1
+#define VK_EXT_PHYSICAL_DEVICE_DRM_SPEC_VERSION 1
+#define VK_EXT_PHYSICAL_DEVICE_DRM_EXTENSION_NAME "VK_EXT_physical_device_drm"
+typedef struct VkPhysicalDeviceDrmPropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 hasPrimary;
+ VkBool32 hasRender;
+ int64_t primaryMajor;
+ int64_t primaryMinor;
+ int64_t renderMajor;
+ int64_t renderMinor;
+} VkPhysicalDeviceDrmPropertiesEXT;
+
+
+
+#define VK_HUAWEI_subpass_shading 1
+#define VK_HUAWEI_SUBPASS_SHADING_SPEC_VERSION 0
+#define VK_HUAWEI_SUBPASS_SHADING_EXTENSION_NAME "VK_HUAWEI_subpass_shading"
+typedef struct VkSubpassShadingPipelineCreateInfoHUAWEI {
+ VkStructureType sType;
+ void* pNext;
+ VkRenderPass renderPass;
+ uint32_t subpass;
+} VkSubpassShadingPipelineCreateInfoHUAWEI;
+
+typedef struct VkPhysicalDeviceSubpassShadingFeaturesHUAWEI {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 subpassShading;
+} VkPhysicalDeviceSubpassShadingFeaturesHUAWEI;
+
+typedef struct VkPhysicalDeviceSubpassShadingPropertiesHUAWEI {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t maxSubpassShadingWorkgroupSizeAspectRatio;
+} VkPhysicalDeviceSubpassShadingPropertiesHUAWEI;
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetSubpassShadingMaxWorkgroupSizeHUAWEI)(VkRenderPass renderpass, VkExtent2D* pMaxWorkgroupSize);
+typedef void (VKAPI_PTR *PFN_vkCmdSubpassShadingHUAWEI)(VkCommandBuffer commandBuffer);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetSubpassShadingMaxWorkgroupSizeHUAWEI(
+ VkRenderPass renderpass,
+ VkExtent2D* pMaxWorkgroupSize);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSubpassShadingHUAWEI(
+ VkCommandBuffer commandBuffer);
+#endif
+
+
+#define VK_EXT_extended_dynamic_state2 1
+#define VK_EXT_EXTENDED_DYNAMIC_STATE_2_SPEC_VERSION 1
+#define VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME "VK_EXT_extended_dynamic_state2"
+typedef struct VkPhysicalDeviceExtendedDynamicState2FeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 extendedDynamicState2;
+ VkBool32 extendedDynamicState2LogicOp;
+ VkBool32 extendedDynamicState2PatchControlPoints;
+} VkPhysicalDeviceExtendedDynamicState2FeaturesEXT;
+
+typedef void (VKAPI_PTR *PFN_vkCmdSetPatchControlPointsEXT)(VkCommandBuffer commandBuffer, uint32_t patchControlPoints);
+typedef void (VKAPI_PTR *PFN_vkCmdSetRasterizerDiscardEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 rasterizerDiscardEnable);
+typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBiasEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 depthBiasEnable);
+typedef void (VKAPI_PTR *PFN_vkCmdSetLogicOpEXT)(VkCommandBuffer commandBuffer, VkLogicOp logicOp);
+typedef void (VKAPI_PTR *PFN_vkCmdSetPrimitiveRestartEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 primitiveRestartEnable);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdSetPatchControlPointsEXT(
+ VkCommandBuffer commandBuffer,
+ uint32_t patchControlPoints);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetRasterizerDiscardEnableEXT(
+ VkCommandBuffer commandBuffer,
+ VkBool32 rasterizerDiscardEnable);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBiasEnableEXT(
+ VkCommandBuffer commandBuffer,
+ VkBool32 depthBiasEnable);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetLogicOpEXT(
+ VkCommandBuffer commandBuffer,
+ VkLogicOp logicOp);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetPrimitiveRestartEnableEXT(
+ VkCommandBuffer commandBuffer,
+ VkBool32 primitiveRestartEnable);
+#endif
+
+
+#define VK_EXT_color_write_enable 1
+#define VK_EXT_COLOR_WRITE_ENABLE_SPEC_VERSION 1
+#define VK_EXT_COLOR_WRITE_ENABLE_EXTENSION_NAME "VK_EXT_color_write_enable"
+typedef struct VkPhysicalDeviceColorWriteEnableFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 colorWriteEnable;
+} VkPhysicalDeviceColorWriteEnableFeaturesEXT;
+
+typedef struct VkPipelineColorWriteCreateInfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t attachmentCount;
+ const VkBool32* pColorWriteEnables;
+} VkPipelineColorWriteCreateInfoEXT;
+
+typedef void (VKAPI_PTR *PFN_vkCmdSetColorWriteEnableEXT)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkBool32* pColorWriteEnables);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdSetColorWriteEnableEXT(
+ VkCommandBuffer commandBuffer,
+ uint32_t attachmentCount,
+ const VkBool32* pColorWriteEnables);
+#endif
+
+
+#define VK_EXT_global_priority_query 1
+#define VK_MAX_GLOBAL_PRIORITY_SIZE_EXT 16U
+#define VK_EXT_GLOBAL_PRIORITY_QUERY_SPEC_VERSION 1
+#define VK_EXT_GLOBAL_PRIORITY_QUERY_EXTENSION_NAME "VK_EXT_global_priority_query"
+typedef struct VkPhysicalDeviceGlobalPriorityQueryFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 globalPriorityQuery;
+} VkPhysicalDeviceGlobalPriorityQueryFeaturesEXT;
+
+typedef struct VkQueueFamilyGlobalPriorityPropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t priorityCount;
+ VkQueueGlobalPriorityEXT priorities[VK_MAX_GLOBAL_PRIORITY_SIZE_EXT];
+} VkQueueFamilyGlobalPriorityPropertiesEXT;
+
+
+
+#define VK_EXT_multi_draw 1
+#define VK_EXT_MULTI_DRAW_SPEC_VERSION 1
+#define VK_EXT_MULTI_DRAW_EXTENSION_NAME "VK_EXT_multi_draw"
+typedef struct VkPhysicalDeviceMultiDrawFeaturesEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 multiDraw;
+} VkPhysicalDeviceMultiDrawFeaturesEXT;
+
+typedef struct VkPhysicalDeviceMultiDrawPropertiesEXT {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t maxMultiDrawCount;
+} VkPhysicalDeviceMultiDrawPropertiesEXT;
+
+typedef struct VkMultiDrawInfoEXT {
+ uint32_t firstVertex;
+ uint32_t vertexCount;
+} VkMultiDrawInfoEXT;
+
+typedef struct VkMultiDrawIndexedInfoEXT {
+ uint32_t firstIndex;
+ uint32_t indexCount;
+ int32_t vertexOffset;
+} VkMultiDrawIndexedInfoEXT;
+
+typedef void (VKAPI_PTR *PFN_vkCmdDrawMultiEXT)(VkCommandBuffer commandBuffer, uint32_t drawCount, const VkMultiDrawInfoEXT* pVertexInfo, uint32_t instanceCount, uint32_t firstInstance, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawMultiIndexedEXT)(VkCommandBuffer commandBuffer, uint32_t drawCount, const VkMultiDrawIndexedInfoEXT* pIndexInfo, uint32_t instanceCount, uint32_t firstInstance, uint32_t stride, const int32_t* pVertexOffset);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawMultiEXT(
+ VkCommandBuffer commandBuffer,
+ uint32_t drawCount,
+ const VkMultiDrawInfoEXT* pVertexInfo,
+ uint32_t instanceCount,
+ uint32_t firstInstance,
+ uint32_t stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawMultiIndexedEXT(
+ VkCommandBuffer commandBuffer,
+ uint32_t drawCount,
+ const VkMultiDrawIndexedInfoEXT* pIndexInfo,
+ uint32_t instanceCount,
+ uint32_t firstInstance,
+ uint32_t stride,
+ const int32_t* pVertexOffset);
+#endif
+
+
+#define VK_KHR_acceleration_structure 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkAccelerationStructureKHR)
+#define VK_KHR_ACCELERATION_STRUCTURE_SPEC_VERSION 11
+#define VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME "VK_KHR_acceleration_structure"
+
+typedef enum VkBuildAccelerationStructureModeKHR {
+ VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR = 0,
+ VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR = 1,
+ VK_BUILD_ACCELERATION_STRUCTURE_MODE_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkBuildAccelerationStructureModeKHR;
+
+typedef enum VkAccelerationStructureBuildTypeKHR {
+ VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_KHR = 0,
+ VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR = 1,
+ VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_OR_DEVICE_KHR = 2,
+ VK_ACCELERATION_STRUCTURE_BUILD_TYPE_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkAccelerationStructureBuildTypeKHR;
+
+typedef enum VkAccelerationStructureCompatibilityKHR {
+ VK_ACCELERATION_STRUCTURE_COMPATIBILITY_COMPATIBLE_KHR = 0,
+ VK_ACCELERATION_STRUCTURE_COMPATIBILITY_INCOMPATIBLE_KHR = 1,
+ VK_ACCELERATION_STRUCTURE_COMPATIBILITY_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkAccelerationStructureCompatibilityKHR;
+
+typedef enum VkAccelerationStructureCreateFlagBitsKHR {
+ VK_ACCELERATION_STRUCTURE_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR = 0x00000001,
+ VK_ACCELERATION_STRUCTURE_CREATE_MOTION_BIT_NV = 0x00000004,
+ VK_ACCELERATION_STRUCTURE_CREATE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkAccelerationStructureCreateFlagBitsKHR;
+typedef VkFlags VkAccelerationStructureCreateFlagsKHR;
+typedef union VkDeviceOrHostAddressKHR {
+ VkDeviceAddress deviceAddress;
+ void* hostAddress;
+} VkDeviceOrHostAddressKHR;
+
+typedef struct VkAccelerationStructureBuildRangeInfoKHR {
+ uint32_t primitiveCount;
+ uint32_t primitiveOffset;
+ uint32_t firstVertex;
+ uint32_t transformOffset;
+} VkAccelerationStructureBuildRangeInfoKHR;
+
+typedef struct VkAccelerationStructureGeometryTrianglesDataKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkFormat vertexFormat;
+ VkDeviceOrHostAddressConstKHR vertexData;
+ VkDeviceSize vertexStride;
+ uint32_t maxVertex;
+ VkIndexType indexType;
+ VkDeviceOrHostAddressConstKHR indexData;
+ VkDeviceOrHostAddressConstKHR transformData;
+} VkAccelerationStructureGeometryTrianglesDataKHR;
+
+typedef struct VkAccelerationStructureGeometryAabbsDataKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceOrHostAddressConstKHR data;
+ VkDeviceSize stride;
+} VkAccelerationStructureGeometryAabbsDataKHR;
+
+typedef struct VkAccelerationStructureGeometryInstancesDataKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkBool32 arrayOfPointers;
+ VkDeviceOrHostAddressConstKHR data;
+} VkAccelerationStructureGeometryInstancesDataKHR;
+
+typedef union VkAccelerationStructureGeometryDataKHR {
+ VkAccelerationStructureGeometryTrianglesDataKHR triangles;
+ VkAccelerationStructureGeometryAabbsDataKHR aabbs;
+ VkAccelerationStructureGeometryInstancesDataKHR instances;
+} VkAccelerationStructureGeometryDataKHR;
+
+typedef struct VkAccelerationStructureGeometryKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkGeometryTypeKHR geometryType;
+ VkAccelerationStructureGeometryDataKHR geometry;
+ VkGeometryFlagsKHR flags;
+} VkAccelerationStructureGeometryKHR;
+
+typedef struct VkAccelerationStructureBuildGeometryInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkAccelerationStructureTypeKHR type;
+ VkBuildAccelerationStructureFlagsKHR flags;
+ VkBuildAccelerationStructureModeKHR mode;
+ VkAccelerationStructureKHR srcAccelerationStructure;
+ VkAccelerationStructureKHR dstAccelerationStructure;
+ uint32_t geometryCount;
+ const VkAccelerationStructureGeometryKHR* pGeometries;
+ const VkAccelerationStructureGeometryKHR* const* ppGeometries;
+ VkDeviceOrHostAddressKHR scratchData;
+} VkAccelerationStructureBuildGeometryInfoKHR;
+
+typedef struct VkAccelerationStructureCreateInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkAccelerationStructureCreateFlagsKHR createFlags;
+ VkBuffer buffer;
+ VkDeviceSize offset;
+ VkDeviceSize size;
+ VkAccelerationStructureTypeKHR type;
+ VkDeviceAddress deviceAddress;
+} VkAccelerationStructureCreateInfoKHR;
+
+typedef struct VkWriteDescriptorSetAccelerationStructureKHR {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t accelerationStructureCount;
+ const VkAccelerationStructureKHR* pAccelerationStructures;
+} VkWriteDescriptorSetAccelerationStructureKHR;
+
+typedef struct VkPhysicalDeviceAccelerationStructureFeaturesKHR {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 accelerationStructure;
+ VkBool32 accelerationStructureCaptureReplay;
+ VkBool32 accelerationStructureIndirectBuild;
+ VkBool32 accelerationStructureHostCommands;
+ VkBool32 descriptorBindingAccelerationStructureUpdateAfterBind;
+} VkPhysicalDeviceAccelerationStructureFeaturesKHR;
+
+typedef struct VkPhysicalDeviceAccelerationStructurePropertiesKHR {
+ VkStructureType sType;
+ void* pNext;
+ uint64_t maxGeometryCount;
+ uint64_t maxInstanceCount;
+ uint64_t maxPrimitiveCount;
+ uint32_t maxPerStageDescriptorAccelerationStructures;
+ uint32_t maxPerStageDescriptorUpdateAfterBindAccelerationStructures;
+ uint32_t maxDescriptorSetAccelerationStructures;
+ uint32_t maxDescriptorSetUpdateAfterBindAccelerationStructures;
+ uint32_t minAccelerationStructureScratchOffsetAlignment;
+} VkPhysicalDeviceAccelerationStructurePropertiesKHR;
+
+typedef struct VkAccelerationStructureDeviceAddressInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkAccelerationStructureKHR accelerationStructure;
+} VkAccelerationStructureDeviceAddressInfoKHR;
+
+typedef struct VkAccelerationStructureVersionInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ const uint8_t* pVersionData;
+} VkAccelerationStructureVersionInfoKHR;
+
+typedef struct VkCopyAccelerationStructureToMemoryInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkAccelerationStructureKHR src;
+ VkDeviceOrHostAddressKHR dst;
+ VkCopyAccelerationStructureModeKHR mode;
+} VkCopyAccelerationStructureToMemoryInfoKHR;
+
+typedef struct VkCopyMemoryToAccelerationStructureInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceOrHostAddressConstKHR src;
+ VkAccelerationStructureKHR dst;
+ VkCopyAccelerationStructureModeKHR mode;
+} VkCopyMemoryToAccelerationStructureInfoKHR;
+
+typedef struct VkCopyAccelerationStructureInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkAccelerationStructureKHR src;
+ VkAccelerationStructureKHR dst;
+ VkCopyAccelerationStructureModeKHR mode;
+} VkCopyAccelerationStructureInfoKHR;
+
+typedef struct VkAccelerationStructureBuildSizesInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceSize accelerationStructureSize;
+ VkDeviceSize updateScratchSize;
+ VkDeviceSize buildScratchSize;
+} VkAccelerationStructureBuildSizesInfoKHR;
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateAccelerationStructureKHR)(VkDevice device, const VkAccelerationStructureCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkAccelerationStructureKHR* pAccelerationStructure);
+typedef void (VKAPI_PTR *PFN_vkDestroyAccelerationStructureKHR)(VkDevice device, VkAccelerationStructureKHR accelerationStructure, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkCmdBuildAccelerationStructuresKHR)(VkCommandBuffer commandBuffer, uint32_t infoCount, const VkAccelerationStructureBuildGeometryInfoKHR* pInfos, const VkAccelerationStructureBuildRangeInfoKHR* const* ppBuildRangeInfos);
+typedef void (VKAPI_PTR *PFN_vkCmdBuildAccelerationStructuresIndirectKHR)(VkCommandBuffer commandBuffer, uint32_t infoCount, const VkAccelerationStructureBuildGeometryInfoKHR* pInfos, const VkDeviceAddress* pIndirectDeviceAddresses, const uint32_t* pIndirectStrides, const uint32_t* const* ppMaxPrimitiveCounts);
+typedef VkResult (VKAPI_PTR *PFN_vkBuildAccelerationStructuresKHR)(VkDevice device, VkDeferredOperationKHR deferredOperation, uint32_t infoCount, const VkAccelerationStructureBuildGeometryInfoKHR* pInfos, const VkAccelerationStructureBuildRangeInfoKHR* const* ppBuildRangeInfos);
+typedef VkResult (VKAPI_PTR *PFN_vkCopyAccelerationStructureKHR)(VkDevice device, VkDeferredOperationKHR deferredOperation, const VkCopyAccelerationStructureInfoKHR* pInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkCopyAccelerationStructureToMemoryKHR)(VkDevice device, VkDeferredOperationKHR deferredOperation, const VkCopyAccelerationStructureToMemoryInfoKHR* pInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkCopyMemoryToAccelerationStructureKHR)(VkDevice device, VkDeferredOperationKHR deferredOperation, const VkCopyMemoryToAccelerationStructureInfoKHR* pInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkWriteAccelerationStructuresPropertiesKHR)(VkDevice device, uint32_t accelerationStructureCount, const VkAccelerationStructureKHR* pAccelerationStructures, VkQueryType queryType, size_t dataSize, void* pData, size_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyAccelerationStructureKHR)(VkCommandBuffer commandBuffer, const VkCopyAccelerationStructureInfoKHR* pInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyAccelerationStructureToMemoryKHR)(VkCommandBuffer commandBuffer, const VkCopyAccelerationStructureToMemoryInfoKHR* pInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyMemoryToAccelerationStructureKHR)(VkCommandBuffer commandBuffer, const VkCopyMemoryToAccelerationStructureInfoKHR* pInfo);
+typedef VkDeviceAddress (VKAPI_PTR *PFN_vkGetAccelerationStructureDeviceAddressKHR)(VkDevice device, const VkAccelerationStructureDeviceAddressInfoKHR* pInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdWriteAccelerationStructuresPropertiesKHR)(VkCommandBuffer commandBuffer, uint32_t accelerationStructureCount, const VkAccelerationStructureKHR* pAccelerationStructures, VkQueryType queryType, VkQueryPool queryPool, uint32_t firstQuery);
+typedef void (VKAPI_PTR *PFN_vkGetDeviceAccelerationStructureCompatibilityKHR)(VkDevice device, const VkAccelerationStructureVersionInfoKHR* pVersionInfo, VkAccelerationStructureCompatibilityKHR* pCompatibility);
+typedef void (VKAPI_PTR *PFN_vkGetAccelerationStructureBuildSizesKHR)(VkDevice device, VkAccelerationStructureBuildTypeKHR buildType, const VkAccelerationStructureBuildGeometryInfoKHR* pBuildInfo, const uint32_t* pMaxPrimitiveCounts, VkAccelerationStructureBuildSizesInfoKHR* pSizeInfo);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateAccelerationStructureKHR(
+ VkDevice device,
+ const VkAccelerationStructureCreateInfoKHR* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkAccelerationStructureKHR* pAccelerationStructure);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyAccelerationStructureKHR(
+ VkDevice device,
+ VkAccelerationStructureKHR accelerationStructure,
+ const VkAllocationCallbacks* pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBuildAccelerationStructuresKHR(
+ VkCommandBuffer commandBuffer,
+ uint32_t infoCount,
+ const VkAccelerationStructureBuildGeometryInfoKHR* pInfos,
+ const VkAccelerationStructureBuildRangeInfoKHR* const* ppBuildRangeInfos);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBuildAccelerationStructuresIndirectKHR(
+ VkCommandBuffer commandBuffer,
+ uint32_t infoCount,
+ const VkAccelerationStructureBuildGeometryInfoKHR* pInfos,
+ const VkDeviceAddress* pIndirectDeviceAddresses,
+ const uint32_t* pIndirectStrides,
+ const uint32_t* const* ppMaxPrimitiveCounts);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBuildAccelerationStructuresKHR(
+ VkDevice device,
+ VkDeferredOperationKHR deferredOperation,
+ uint32_t infoCount,
+ const VkAccelerationStructureBuildGeometryInfoKHR* pInfos,
+ const VkAccelerationStructureBuildRangeInfoKHR* const* ppBuildRangeInfos);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCopyAccelerationStructureKHR(
+ VkDevice device,
+ VkDeferredOperationKHR deferredOperation,
+ const VkCopyAccelerationStructureInfoKHR* pInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCopyAccelerationStructureToMemoryKHR(
+ VkDevice device,
+ VkDeferredOperationKHR deferredOperation,
+ const VkCopyAccelerationStructureToMemoryInfoKHR* pInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCopyMemoryToAccelerationStructureKHR(
+ VkDevice device,
+ VkDeferredOperationKHR deferredOperation,
+ const VkCopyMemoryToAccelerationStructureInfoKHR* pInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkWriteAccelerationStructuresPropertiesKHR(
+ VkDevice device,
+ uint32_t accelerationStructureCount,
+ const VkAccelerationStructureKHR* pAccelerationStructures,
+ VkQueryType queryType,
+ size_t dataSize,
+ void* pData,
+ size_t stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyAccelerationStructureKHR(
+ VkCommandBuffer commandBuffer,
+ const VkCopyAccelerationStructureInfoKHR* pInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyAccelerationStructureToMemoryKHR(
+ VkCommandBuffer commandBuffer,
+ const VkCopyAccelerationStructureToMemoryInfoKHR* pInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyMemoryToAccelerationStructureKHR(
+ VkCommandBuffer commandBuffer,
+ const VkCopyMemoryToAccelerationStructureInfoKHR* pInfo);
+
+VKAPI_ATTR VkDeviceAddress VKAPI_CALL vkGetAccelerationStructureDeviceAddressKHR(
+ VkDevice device,
+ const VkAccelerationStructureDeviceAddressInfoKHR* pInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdWriteAccelerationStructuresPropertiesKHR(
+ VkCommandBuffer commandBuffer,
+ uint32_t accelerationStructureCount,
+ const VkAccelerationStructureKHR* pAccelerationStructures,
+ VkQueryType queryType,
+ VkQueryPool queryPool,
+ uint32_t firstQuery);
+
+VKAPI_ATTR void VKAPI_CALL vkGetDeviceAccelerationStructureCompatibilityKHR(
+ VkDevice device,
+ const VkAccelerationStructureVersionInfoKHR* pVersionInfo,
+ VkAccelerationStructureCompatibilityKHR* pCompatibility);
+
+VKAPI_ATTR void VKAPI_CALL vkGetAccelerationStructureBuildSizesKHR(
+ VkDevice device,
+ VkAccelerationStructureBuildTypeKHR buildType,
+ const VkAccelerationStructureBuildGeometryInfoKHR* pBuildInfo,
+ const uint32_t* pMaxPrimitiveCounts,
+ VkAccelerationStructureBuildSizesInfoKHR* pSizeInfo);
+#endif
+
+
+#define VK_KHR_ray_tracing_pipeline 1
+#define VK_KHR_RAY_TRACING_PIPELINE_SPEC_VERSION 1
+#define VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME "VK_KHR_ray_tracing_pipeline"
+
+typedef enum VkShaderGroupShaderKHR {
+ VK_SHADER_GROUP_SHADER_GENERAL_KHR = 0,
+ VK_SHADER_GROUP_SHADER_CLOSEST_HIT_KHR = 1,
+ VK_SHADER_GROUP_SHADER_ANY_HIT_KHR = 2,
+ VK_SHADER_GROUP_SHADER_INTERSECTION_KHR = 3,
+ VK_SHADER_GROUP_SHADER_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkShaderGroupShaderKHR;
+typedef struct VkRayTracingShaderGroupCreateInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkRayTracingShaderGroupTypeKHR type;
+ uint32_t generalShader;
+ uint32_t closestHitShader;
+ uint32_t anyHitShader;
+ uint32_t intersectionShader;
+ const void* pShaderGroupCaptureReplayHandle;
+} VkRayTracingShaderGroupCreateInfoKHR;
+
+typedef struct VkRayTracingPipelineInterfaceCreateInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t maxPipelineRayPayloadSize;
+ uint32_t maxPipelineRayHitAttributeSize;
+} VkRayTracingPipelineInterfaceCreateInfoKHR;
+
+typedef struct VkRayTracingPipelineCreateInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkPipelineCreateFlags flags;
+ uint32_t stageCount;
+ const VkPipelineShaderStageCreateInfo* pStages;
+ uint32_t groupCount;
+ const VkRayTracingShaderGroupCreateInfoKHR* pGroups;
+ uint32_t maxPipelineRayRecursionDepth;
+ const VkPipelineLibraryCreateInfoKHR* pLibraryInfo;
+ const VkRayTracingPipelineInterfaceCreateInfoKHR* pLibraryInterface;
+ const VkPipelineDynamicStateCreateInfo* pDynamicState;
+ VkPipelineLayout layout;
+ VkPipeline basePipelineHandle;
+ int32_t basePipelineIndex;
+} VkRayTracingPipelineCreateInfoKHR;
+
+typedef struct VkPhysicalDeviceRayTracingPipelineFeaturesKHR {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 rayTracingPipeline;
+ VkBool32 rayTracingPipelineShaderGroupHandleCaptureReplay;
+ VkBool32 rayTracingPipelineShaderGroupHandleCaptureReplayMixed;
+ VkBool32 rayTracingPipelineTraceRaysIndirect;
+ VkBool32 rayTraversalPrimitiveCulling;
+} VkPhysicalDeviceRayTracingPipelineFeaturesKHR;
+
+typedef struct VkPhysicalDeviceRayTracingPipelinePropertiesKHR {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t shaderGroupHandleSize;
+ uint32_t maxRayRecursionDepth;
+ uint32_t maxShaderGroupStride;
+ uint32_t shaderGroupBaseAlignment;
+ uint32_t shaderGroupHandleCaptureReplaySize;
+ uint32_t maxRayDispatchInvocationCount;
+ uint32_t shaderGroupHandleAlignment;
+ uint32_t maxRayHitAttributeSize;
+} VkPhysicalDeviceRayTracingPipelinePropertiesKHR;
+
+typedef struct VkStridedDeviceAddressRegionKHR {
+ VkDeviceAddress deviceAddress;
+ VkDeviceSize stride;
+ VkDeviceSize size;
+} VkStridedDeviceAddressRegionKHR;
+
+typedef struct VkTraceRaysIndirectCommandKHR {
+ uint32_t width;
+ uint32_t height;
+ uint32_t depth;
+} VkTraceRaysIndirectCommandKHR;
+
+typedef void (VKAPI_PTR *PFN_vkCmdTraceRaysKHR)(VkCommandBuffer commandBuffer, const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, uint32_t width, uint32_t height, uint32_t depth);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateRayTracingPipelinesKHR)(VkDevice device, VkDeferredOperationKHR deferredOperation, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkRayTracingPipelineCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
+typedef VkResult (VKAPI_PTR *PFN_vkGetRayTracingCaptureReplayShaderGroupHandlesKHR)(VkDevice device, VkPipeline pipeline, uint32_t firstGroup, uint32_t groupCount, size_t dataSize, void* pData);
+typedef void (VKAPI_PTR *PFN_vkCmdTraceRaysIndirectKHR)(VkCommandBuffer commandBuffer, const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, VkDeviceAddress indirectDeviceAddress);
+typedef VkDeviceSize (VKAPI_PTR *PFN_vkGetRayTracingShaderGroupStackSizeKHR)(VkDevice device, VkPipeline pipeline, uint32_t group, VkShaderGroupShaderKHR groupShader);
+typedef void (VKAPI_PTR *PFN_vkCmdSetRayTracingPipelineStackSizeKHR)(VkCommandBuffer commandBuffer, uint32_t pipelineStackSize);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdTraceRaysKHR(
+ VkCommandBuffer commandBuffer,
+ const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable,
+ const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable,
+ const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable,
+ const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable,
+ uint32_t width,
+ uint32_t height,
+ uint32_t depth);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateRayTracingPipelinesKHR(
+ VkDevice device,
+ VkDeferredOperationKHR deferredOperation,
+ VkPipelineCache pipelineCache,
+ uint32_t createInfoCount,
+ const VkRayTracingPipelineCreateInfoKHR* pCreateInfos,
+ const VkAllocationCallbacks* pAllocator,
+ VkPipeline* pPipelines);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetRayTracingCaptureReplayShaderGroupHandlesKHR(
+ VkDevice device,
+ VkPipeline pipeline,
+ uint32_t firstGroup,
+ uint32_t groupCount,
+ size_t dataSize,
+ void* pData);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdTraceRaysIndirectKHR(
+ VkCommandBuffer commandBuffer,
+ const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable,
+ const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable,
+ const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable,
+ const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable,
+ VkDeviceAddress indirectDeviceAddress);
+
+VKAPI_ATTR VkDeviceSize VKAPI_CALL vkGetRayTracingShaderGroupStackSizeKHR(
+ VkDevice device,
+ VkPipeline pipeline,
+ uint32_t group,
+ VkShaderGroupShaderKHR groupShader);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetRayTracingPipelineStackSizeKHR(
+ VkCommandBuffer commandBuffer,
+ uint32_t pipelineStackSize);
+#endif
+
+
+#define VK_KHR_ray_query 1
+#define VK_KHR_RAY_QUERY_SPEC_VERSION 1
+#define VK_KHR_RAY_QUERY_EXTENSION_NAME "VK_KHR_ray_query"
+typedef struct VkPhysicalDeviceRayQueryFeaturesKHR {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 rayQuery;
+} VkPhysicalDeviceRayQueryFeaturesKHR;
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/src/libs/dxvk-native-1.9.2a/include/vulkan/vulkan_native.h b/src/libs/dxvk-native-1.9.2a/include/vulkan/vulkan_native.h
new file mode 100644
index 00000000..58f008cb
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/vulkan/vulkan_native.h
@@ -0,0 +1,91 @@
+#ifndef VULKAN_NATIVE_H_
+#define VULKAN_NATIVE_H_ 1
+
+#include <cstdint>
+#include <windows.h>
+
+/* This definitions in this file are an extract of vulkan_win32.h
+ * under the following license: */
+/*
+** Copyright (c) 2015-2019 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define VK_EXT_full_screen_exclusive 1
+#define VK_EXT_FULL_SCREEN_EXCLUSIVE_SPEC_VERSION 4
+#define VK_EXT_FULL_SCREEN_EXCLUSIVE_EXTENSION_NAME "VK_EXT_full_screen_exclusive"
+
+typedef enum VkFullScreenExclusiveEXT {
+ VK_FULL_SCREEN_EXCLUSIVE_DEFAULT_EXT = 0,
+ VK_FULL_SCREEN_EXCLUSIVE_ALLOWED_EXT = 1,
+ VK_FULL_SCREEN_EXCLUSIVE_DISALLOWED_EXT = 2,
+ VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT = 3,
+ VK_FULL_SCREEN_EXCLUSIVE_BEGIN_RANGE_EXT = VK_FULL_SCREEN_EXCLUSIVE_DEFAULT_EXT,
+ VK_FULL_SCREEN_EXCLUSIVE_END_RANGE_EXT = VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT,
+ VK_FULL_SCREEN_EXCLUSIVE_RANGE_SIZE_EXT = (VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT - VK_FULL_SCREEN_EXCLUSIVE_DEFAULT_EXT + 1),
+ VK_FULL_SCREEN_EXCLUSIVE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkFullScreenExclusiveEXT;
+typedef struct VkSurfaceFullScreenExclusiveInfoEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkFullScreenExclusiveEXT fullScreenExclusive;
+} VkSurfaceFullScreenExclusiveInfoEXT;
+
+typedef struct VkSurfaceCapabilitiesFullScreenExclusiveEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 fullScreenExclusiveSupported;
+} VkSurfaceCapabilitiesFullScreenExclusiveEXT;
+
+typedef struct VkSurfaceFullScreenExclusiveWin32InfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ HMONITOR hmonitor;
+} VkSurfaceFullScreenExclusiveWin32InfoEXT;
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModes2EXT)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, uint32_t* pPresentModeCount, VkPresentModeKHR* pPresentModes);
+typedef VkResult (VKAPI_PTR *PFN_vkAcquireFullScreenExclusiveModeEXT)(VkDevice device, VkSwapchainKHR swapchain);
+typedef VkResult (VKAPI_PTR *PFN_vkReleaseFullScreenExclusiveModeEXT)(VkDevice device, VkSwapchainKHR swapchain);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceGroupSurfacePresentModes2EXT)(VkDevice device, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, VkDeviceGroupPresentModeFlagsKHR* pModes);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfacePresentModes2EXT(
+ VkPhysicalDevice physicalDevice,
+ const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo,
+ uint32_t* pPresentModeCount,
+ VkPresentModeKHR* pPresentModes);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAcquireFullScreenExclusiveModeEXT(
+ VkDevice device,
+ VkSwapchainKHR swapchain);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkReleaseFullScreenExclusiveModeEXT(
+ VkDevice device,
+ VkSwapchainKHR swapchain);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceGroupSurfacePresentModes2EXT(
+ VkDevice device,
+ const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo,
+ VkDeviceGroupPresentModeFlagsKHR* pModes);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/include/vulkan/vulkan_win32.h b/src/libs/dxvk-native-1.9.2a/include/vulkan/vulkan_win32.h
new file mode 100644
index 00000000..1b680f0b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/vulkan/vulkan_win32.h
@@ -0,0 +1,315 @@
+#ifndef VULKAN_WIN32_H_
+#define VULKAN_WIN32_H_ 1
+
+/*
+** Copyright 2015-2021 The Khronos Group Inc.
+**
+** SPDX-License-Identifier: Apache-2.0
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+#define VK_KHR_win32_surface 1
+#define VK_KHR_WIN32_SURFACE_SPEC_VERSION 6
+#define VK_KHR_WIN32_SURFACE_EXTENSION_NAME "VK_KHR_win32_surface"
+typedef VkFlags VkWin32SurfaceCreateFlagsKHR;
+typedef struct VkWin32SurfaceCreateInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkWin32SurfaceCreateFlagsKHR flags;
+ HINSTANCE hinstance;
+ HWND hwnd;
+} VkWin32SurfaceCreateInfoKHR;
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateWin32SurfaceKHR)(VkInstance instance, const VkWin32SurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateWin32SurfaceKHR(
+ VkInstance instance,
+ const VkWin32SurfaceCreateInfoKHR* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkSurfaceKHR* pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWin32PresentationSupportKHR(
+ VkPhysicalDevice physicalDevice,
+ uint32_t queueFamilyIndex);
+#endif
+
+
+#define VK_KHR_external_memory_win32 1
+#define VK_KHR_EXTERNAL_MEMORY_WIN32_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME "VK_KHR_external_memory_win32"
+typedef struct VkImportMemoryWin32HandleInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkExternalMemoryHandleTypeFlagBits handleType;
+ HANDLE handle;
+ LPCWSTR name;
+} VkImportMemoryWin32HandleInfoKHR;
+
+typedef struct VkExportMemoryWin32HandleInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ const SECURITY_ATTRIBUTES* pAttributes;
+ DWORD dwAccess;
+ LPCWSTR name;
+} VkExportMemoryWin32HandleInfoKHR;
+
+typedef struct VkMemoryWin32HandlePropertiesKHR {
+ VkStructureType sType;
+ void* pNext;
+ uint32_t memoryTypeBits;
+} VkMemoryWin32HandlePropertiesKHR;
+
+typedef struct VkMemoryGetWin32HandleInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkDeviceMemory memory;
+ VkExternalMemoryHandleTypeFlagBits handleType;
+} VkMemoryGetWin32HandleInfoKHR;
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandleKHR)(VkDevice device, const VkMemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle);
+typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandlePropertiesKHR)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, HANDLE handle, VkMemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandleKHR(
+ VkDevice device,
+ const VkMemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo,
+ HANDLE* pHandle);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandlePropertiesKHR(
+ VkDevice device,
+ VkExternalMemoryHandleTypeFlagBits handleType,
+ HANDLE handle,
+ VkMemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties);
+#endif
+
+
+#define VK_KHR_win32_keyed_mutex 1
+#define VK_KHR_WIN32_KEYED_MUTEX_SPEC_VERSION 1
+#define VK_KHR_WIN32_KEYED_MUTEX_EXTENSION_NAME "VK_KHR_win32_keyed_mutex"
+typedef struct VkWin32KeyedMutexAcquireReleaseInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t acquireCount;
+ const VkDeviceMemory* pAcquireSyncs;
+ const uint64_t* pAcquireKeys;
+ const uint32_t* pAcquireTimeouts;
+ uint32_t releaseCount;
+ const VkDeviceMemory* pReleaseSyncs;
+ const uint64_t* pReleaseKeys;
+} VkWin32KeyedMutexAcquireReleaseInfoKHR;
+
+
+
+#define VK_KHR_external_semaphore_win32 1
+#define VK_KHR_EXTERNAL_SEMAPHORE_WIN32_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_SEMAPHORE_WIN32_EXTENSION_NAME "VK_KHR_external_semaphore_win32"
+typedef struct VkImportSemaphoreWin32HandleInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkSemaphore semaphore;
+ VkSemaphoreImportFlags flags;
+ VkExternalSemaphoreHandleTypeFlagBits handleType;
+ HANDLE handle;
+ LPCWSTR name;
+} VkImportSemaphoreWin32HandleInfoKHR;
+
+typedef struct VkExportSemaphoreWin32HandleInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ const SECURITY_ATTRIBUTES* pAttributes;
+ DWORD dwAccess;
+ LPCWSTR name;
+} VkExportSemaphoreWin32HandleInfoKHR;
+
+typedef struct VkD3D12FenceSubmitInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t waitSemaphoreValuesCount;
+ const uint64_t* pWaitSemaphoreValues;
+ uint32_t signalSemaphoreValuesCount;
+ const uint64_t* pSignalSemaphoreValues;
+} VkD3D12FenceSubmitInfoKHR;
+
+typedef struct VkSemaphoreGetWin32HandleInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkSemaphore semaphore;
+ VkExternalSemaphoreHandleTypeFlagBits handleType;
+} VkSemaphoreGetWin32HandleInfoKHR;
+
+typedef VkResult (VKAPI_PTR *PFN_vkImportSemaphoreWin32HandleKHR)(VkDevice device, const VkImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreWin32HandleKHR)(VkDevice device, const VkSemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkImportSemaphoreWin32HandleKHR(
+ VkDevice device,
+ const VkImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreWin32HandleKHR(
+ VkDevice device,
+ const VkSemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo,
+ HANDLE* pHandle);
+#endif
+
+
+#define VK_KHR_external_fence_win32 1
+#define VK_KHR_EXTERNAL_FENCE_WIN32_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_FENCE_WIN32_EXTENSION_NAME "VK_KHR_external_fence_win32"
+typedef struct VkImportFenceWin32HandleInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkFence fence;
+ VkFenceImportFlags flags;
+ VkExternalFenceHandleTypeFlagBits handleType;
+ HANDLE handle;
+ LPCWSTR name;
+} VkImportFenceWin32HandleInfoKHR;
+
+typedef struct VkExportFenceWin32HandleInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ const SECURITY_ATTRIBUTES* pAttributes;
+ DWORD dwAccess;
+ LPCWSTR name;
+} VkExportFenceWin32HandleInfoKHR;
+
+typedef struct VkFenceGetWin32HandleInfoKHR {
+ VkStructureType sType;
+ const void* pNext;
+ VkFence fence;
+ VkExternalFenceHandleTypeFlagBits handleType;
+} VkFenceGetWin32HandleInfoKHR;
+
+typedef VkResult (VKAPI_PTR *PFN_vkImportFenceWin32HandleKHR)(VkDevice device, const VkImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkGetFenceWin32HandleKHR)(VkDevice device, const VkFenceGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkImportFenceWin32HandleKHR(
+ VkDevice device,
+ const VkImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceWin32HandleKHR(
+ VkDevice device,
+ const VkFenceGetWin32HandleInfoKHR* pGetWin32HandleInfo,
+ HANDLE* pHandle);
+#endif
+
+
+#define VK_NV_external_memory_win32 1
+#define VK_NV_EXTERNAL_MEMORY_WIN32_SPEC_VERSION 1
+#define VK_NV_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME "VK_NV_external_memory_win32"
+typedef struct VkImportMemoryWin32HandleInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ VkExternalMemoryHandleTypeFlagsNV handleType;
+ HANDLE handle;
+} VkImportMemoryWin32HandleInfoNV;
+
+typedef struct VkExportMemoryWin32HandleInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ const SECURITY_ATTRIBUTES* pAttributes;
+ DWORD dwAccess;
+} VkExportMemoryWin32HandleInfoNV;
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandleNV)(VkDevice device, VkDeviceMemory memory, VkExternalMemoryHandleTypeFlagsNV handleType, HANDLE* pHandle);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandleNV(
+ VkDevice device,
+ VkDeviceMemory memory,
+ VkExternalMemoryHandleTypeFlagsNV handleType,
+ HANDLE* pHandle);
+#endif
+
+
+#define VK_NV_win32_keyed_mutex 1
+#define VK_NV_WIN32_KEYED_MUTEX_SPEC_VERSION 2
+#define VK_NV_WIN32_KEYED_MUTEX_EXTENSION_NAME "VK_NV_win32_keyed_mutex"
+typedef struct VkWin32KeyedMutexAcquireReleaseInfoNV {
+ VkStructureType sType;
+ const void* pNext;
+ uint32_t acquireCount;
+ const VkDeviceMemory* pAcquireSyncs;
+ const uint64_t* pAcquireKeys;
+ const uint32_t* pAcquireTimeoutMilliseconds;
+ uint32_t releaseCount;
+ const VkDeviceMemory* pReleaseSyncs;
+ const uint64_t* pReleaseKeys;
+} VkWin32KeyedMutexAcquireReleaseInfoNV;
+
+
+
+#define VK_EXT_full_screen_exclusive 1
+#define VK_EXT_FULL_SCREEN_EXCLUSIVE_SPEC_VERSION 4
+#define VK_EXT_FULL_SCREEN_EXCLUSIVE_EXTENSION_NAME "VK_EXT_full_screen_exclusive"
+
+typedef enum VkFullScreenExclusiveEXT {
+ VK_FULL_SCREEN_EXCLUSIVE_DEFAULT_EXT = 0,
+ VK_FULL_SCREEN_EXCLUSIVE_ALLOWED_EXT = 1,
+ VK_FULL_SCREEN_EXCLUSIVE_DISALLOWED_EXT = 2,
+ VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT = 3,
+ VK_FULL_SCREEN_EXCLUSIVE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkFullScreenExclusiveEXT;
+typedef struct VkSurfaceFullScreenExclusiveInfoEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkFullScreenExclusiveEXT fullScreenExclusive;
+} VkSurfaceFullScreenExclusiveInfoEXT;
+
+typedef struct VkSurfaceCapabilitiesFullScreenExclusiveEXT {
+ VkStructureType sType;
+ void* pNext;
+ VkBool32 fullScreenExclusiveSupported;
+} VkSurfaceCapabilitiesFullScreenExclusiveEXT;
+
+typedef struct VkSurfaceFullScreenExclusiveWin32InfoEXT {
+ VkStructureType sType;
+ const void* pNext;
+ HMONITOR hmonitor;
+} VkSurfaceFullScreenExclusiveWin32InfoEXT;
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModes2EXT)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, uint32_t* pPresentModeCount, VkPresentModeKHR* pPresentModes);
+typedef VkResult (VKAPI_PTR *PFN_vkAcquireFullScreenExclusiveModeEXT)(VkDevice device, VkSwapchainKHR swapchain);
+typedef VkResult (VKAPI_PTR *PFN_vkReleaseFullScreenExclusiveModeEXT)(VkDevice device, VkSwapchainKHR swapchain);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceGroupSurfacePresentModes2EXT)(VkDevice device, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, VkDeviceGroupPresentModeFlagsKHR* pModes);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfacePresentModes2EXT(
+ VkPhysicalDevice physicalDevice,
+ const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo,
+ uint32_t* pPresentModeCount,
+ VkPresentModeKHR* pPresentModes);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAcquireFullScreenExclusiveModeEXT(
+ VkDevice device,
+ VkSwapchainKHR swapchain);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkReleaseFullScreenExclusiveModeEXT(
+ VkDevice device,
+ VkSwapchainKHR swapchain);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceGroupSurfacePresentModes2EXT(
+ VkDevice device,
+ const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo,
+ VkDeviceGroupPresentModeFlagsKHR* pModes);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/src/libs/dxvk-native-1.9.2a/lib/d3dcompiler_43.lib b/src/libs/dxvk-native-1.9.2a/lib/d3dcompiler_43.lib
new file mode 100644
index 00000000..201bab8a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/lib/d3dcompiler_43.lib
Binary files differ
diff --git a/src/libs/dxvk-native-1.9.2a/lib/libd3dcompiler_43.def b/src/libs/dxvk-native-1.9.2a/lib/libd3dcompiler_43.def
new file mode 100644
index 00000000..344fbe0d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/lib/libd3dcompiler_43.def
@@ -0,0 +1,17 @@
+; File generated automatically from d3dcompiler_43.spec; do not edit!
+
+LIBRARY d3dcompiler_43.dll
+
+EXPORTS
+ D3DAssemble @1
+ D3DCompile @3
+ D3DCreateBlob @5
+ D3DDisassemble @8
+ D3DGetBlobPart @9
+ D3DGetDebugInfo @10
+ D3DGetInputAndOutputSignatureBlob @11
+ D3DGetInputSignatureBlob @12
+ D3DGetOutputSignatureBlob @13
+ D3DPreprocess @14
+ D3DReflect @15
+ D3DStripShader @17
diff --git a/src/libs/dxvk-native-1.9.2a/lib/vulkan-1.lib b/src/libs/dxvk-native-1.9.2a/lib/vulkan-1.lib
new file mode 100755
index 00000000..3c6574a9
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/lib/vulkan-1.lib
Binary files differ
diff --git a/src/libs/dxvk-native-1.9.2a/lib32/d3dcompiler_43.lib b/src/libs/dxvk-native-1.9.2a/lib32/d3dcompiler_43.lib
new file mode 100644
index 00000000..d5578505
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/lib32/d3dcompiler_43.lib
Binary files differ
diff --git a/src/libs/dxvk-native-1.9.2a/lib32/libd3dcompiler_43.def b/src/libs/dxvk-native-1.9.2a/lib32/libd3dcompiler_43.def
new file mode 100644
index 00000000..22d78e63
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/lib32/libd3dcompiler_43.def
@@ -0,0 +1,17 @@
+; File generated automatically from d3dcompiler_43.spec; do not edit!
+
+LIBRARY d3dcompiler_43.dll
+
+EXPORTS
+ D3DAssemble@32 @1
+ D3DCompile@44 @3
+ D3DCreateBlob@8 @5
+ D3DDisassemble@20 @8
+ D3DGetBlobPart@20 @9
+ D3DGetDebugInfo@12 @10
+ D3DGetInputAndOutputSignatureBlob@12 @11
+ D3DGetInputSignatureBlob@12 @12
+ D3DGetOutputSignatureBlob@12 @13
+ D3DPreprocess@28 @14
+ D3DReflect@16 @15
+ D3DStripShader@16 @17
diff --git a/src/libs/dxvk-native-1.9.2a/lib32/vulkan-1.lib b/src/libs/dxvk-native-1.9.2a/lib32/vulkan-1.lib
new file mode 100755
index 00000000..db227fd3
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/lib32/vulkan-1.lib
Binary files differ
diff --git a/src/libs/dxvk-native-1.9.2a/meson.build b/src/libs/dxvk-native-1.9.2a/meson.build
new file mode 100644
index 00000000..0b9a1185
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/meson.build
@@ -0,0 +1,192 @@
+project('dxvk', ['c', 'cpp'], version : 'v1.9.2', meson_version : '>= 0.46')
+
+cpu_family = target_machine.cpu_family()
+
+add_project_arguments('-DNOMINMAX', language : 'cpp')
+
+dxvk_compiler = meson.get_compiler('cpp')
+dxvk_is_msvc = dxvk_compiler.get_id() == 'msvc'
+
+# c++17 was added in 15.3, older version needs c++latest
+if dxvk_is_msvc and dxvk_compiler.version().version_compare('<15.3')
+ dxvk_cpp_std='c++latest'
+else
+ dxvk_cpp_std='c++17'
+endif
+
+dxvk_native = (not meson.is_cross_build() and not dxvk_is_msvc) or get_option('dxvk_native_force')
+
+if dxvk_is_msvc
+ add_project_arguments('/std:' + dxvk_cpp_std, language : 'cpp')
+endif
+
+if dxvk_compiler.get_id() == 'clang'
+ if dxvk_compiler.has_argument('-Wno-unused-private-field')
+ add_project_arguments('-Wno-unused-private-field', language: 'cpp')
+ endif
+ if dxvk_compiler.has_argument('-Wno-microsoft-exception-spec')
+ add_project_arguments('-Wno-microsoft-exception-spec', language: 'cpp')
+ endif
+endif
+
+if not dxvk_is_msvc
+ add_project_arguments('-D_WIN32_WINNT=0xa00', language : 'cpp')
+
+ if get_option('build_id') and dxvk_compiler.has_link_argument('-Wl,--build-id')
+ add_global_link_arguments('-Wl,--build-id', language: 'cpp')
+ endif
+
+ # We need to set the section alignment for debug symbols to
+ # work properly as well as avoiding a memcpy from the Wine loader.
+ if dxvk_compiler.has_link_argument('-Wl,--file-alignment=4096')
+ add_global_link_arguments('-Wl,--file-alignment=4096', language: 'cpp')
+ endif
+
+ # Wine's built-in back traces only work with dwarf2 symbols
+ if get_option('debug') and target_machine.system() == 'windows'
+ if dxvk_compiler.has_argument('-gstrict-dwarf') and dxvk_compiler.has_argument('-gdwarf-2')
+ add_project_arguments('-gstrict-dwarf', '-gdwarf-2', language: ['c', 'cpp'])
+ endif
+ endif
+endif
+
+dxvk_include_path = include_directories('./include')
+
+if (cpu_family == 'x86_64')
+ dxvk_library_path = meson.source_root() + '/lib'
+else
+ dxvk_library_path = meson.source_root() + '/lib32'
+endif
+
+dxvk_extradep = [ ]
+
+dxvk_platform = 'windows'
+dxvk_wsi = 'win32'
+so_prefix = 'dxvk_'
+
+if not dxvk_native
+ if dxvk_compiler.get_id() == 'msvc'
+ wrc = find_program('rc')
+ else
+ add_global_link_arguments('-static', '-static-libgcc', language: 'c')
+ add_global_link_arguments('-static', '-static-libgcc', '-static-libstdc++', language: 'cpp')
+
+ if cpu_family == 'x86_64'
+ wrc = find_program('x86_64-w64-mingw32-windres')
+ elif cpu_family == 'x86'
+ wrc = find_program('i686-w64-mingw32-windres')
+ else
+ error('Unsupported target architecture')
+ endif
+ endif
+
+ if cpu_family == 'x86'
+ if dxvk_compiler.has_link_argument('-Wl,--add-stdcall-alias')
+ add_global_link_arguments('-Wl,--add-stdcall-alias', language: 'cpp')
+ endif
+ if dxvk_compiler.has_link_argument('-Wl,--enable-stdcall-fixup')
+ add_global_link_arguments('-Wl,--enable-stdcall-fixup', language: 'cpp')
+ endif
+ if dxvk_compiler.has_argument('-msse') and dxvk_compiler.has_argument('-msse2')
+ add_project_arguments('-msse', '-msse2', language: ['c', 'cpp'])
+ endif
+ if dxvk_compiler.has_argument('-mfpmath=sse')
+ add_project_arguments('-mfpmath=sse', language: ['c', 'cpp'])
+ endif
+ endif
+
+ lib_vulkan = dxvk_compiler.find_library('vulkan-1', dirs : dxvk_library_path)
+ lib_d3d9 = dxvk_compiler.find_library('d3d9')
+ lib_d3d11 = dxvk_compiler.find_library('d3d11')
+ lib_dxgi = dxvk_compiler.find_library('dxgi')
+ lib_d3dcompiler_43 = dxvk_compiler.find_library('d3dcompiler_43', dirs : dxvk_library_path)
+
+ if dxvk_compiler.get_id() == 'msvc'
+ lib_d3dcompiler_47 = dxvk_compiler.find_library('d3dcompiler')
+ else
+ lib_d3dcompiler_47 = dxvk_compiler.find_library('d3dcompiler_47')
+ endif
+
+ exe_ext = ''
+ dll_ext = ''
+
+ if dxvk_is_msvc
+ res_ext = '.res'
+ else
+ res_ext = '.o'
+ endif
+
+ def_spec_ext = '.def'
+else
+ add_project_arguments('-DDXVK_NATIVE', language : 'cpp')
+
+ dxvk_wsi = get_option('dxvk_native_wsi')
+ dxvk_platform = target_machine.system()
+
+ if cpu_family == 'x86'
+ if dxvk_compiler.has_argument('-msse') and dxvk_compiler.has_argument('-msse2')
+ add_project_arguments('-msse', '-msse2', language: 'c')
+ add_project_arguments('-msse', '-msse2', language: 'cpp')
+ endif
+ if dxvk_compiler.has_argument('-mfpmath=sse')
+ add_project_arguments('-mfpmath=sse', language: ['c', 'cpp'])
+ endif
+ endif
+
+ if dxvk_platform == 'windows'
+ dxvk_include_path = include_directories('./include', './include/native/')
+ lib_vulkan = dxvk_compiler.find_library('vulkan-1', dirs : dxvk_library_path)
+ lib_sdl2 = dxvk_compiler.find_library('SDL2', dirs : dxvk_library_path)
+ wrc = find_program('rc')
+ else
+ dxvk_include_path = include_directories('./include', './include/native/', './include/native/windows', './include/native/directx')
+ lib_vulkan = dxvk_compiler.find_library('vulkan')
+ lib_sdl2 = dxvk_compiler.find_library('SDL2')
+ wrc = find_program('echo')
+ so_prefix = 'libdxvk_'
+ endif
+
+ res_ext = ''
+ exe_ext = ''
+ dll_ext = ''
+ def_spec_ext = '.def'
+endif
+
+add_project_arguments('-DDXVK_WSI_' + dxvk_wsi.to_upper(), language : 'cpp')
+add_project_arguments('-DDXVK_PLATFORM_' + dxvk_platform.to_upper(), language : 'cpp')
+
+glsl_compiler = find_program('glslangValidator')
+glsl_args = [ '-V', '--vn', '@BASENAME@', '@INPUT@', '-o', '@OUTPUT@' ]
+if run_command(glsl_compiler, [ '--quiet', '--version' ]).returncode() == 0
+ glsl_args += [ '--quiet' ]
+endif
+glsl_generator = generator(glsl_compiler,
+ output : [ '@BASENAME@.h' ],
+ arguments : glsl_args)
+
+if dxvk_is_msvc
+ wrc_generator = generator(wrc,
+ output : [ '@BASENAME@' + res_ext ],
+ arguments : [ '/fo', '@OUTPUT@', '@INPUT@' ])
+elif dxvk_native
+ wrc_generator = generator(wrc,
+ output : [ '@BASENAME@_ignored.h' ],
+ arguments : [ 'Ignoring: ', '@INPUT@' ])
+else
+ wrc_generator = generator(wrc,
+ output : [ '@BASENAME@' + res_ext ],
+ arguments : [ '-i', '@INPUT@', '-o', '@OUTPUT@' ])
+endif
+
+dxvk_version = vcs_tag(
+ command: ['git', 'describe', '--dirty=+'],
+ input: 'version.h.in',
+ output: 'version.h')
+
+subdir('src')
+
+enable_tests = get_option('enable_tests')
+
+if enable_tests
+ subdir('tests')
+endif
diff --git a/src/libs/dxvk-native-1.9.2a/meson_options.txt b/src/libs/dxvk-native-1.9.2a/meson_options.txt
new file mode 100644
index 00000000..338dd8d8
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/meson_options.txt
@@ -0,0 +1,9 @@
+option('enable_tests', type : 'boolean', value : false)
+option('enable_dxgi', type : 'boolean', value : true, description: 'Build DXGI')
+option('enable_d3d9', type : 'boolean', value : true, description: 'Build D3D9')
+option('enable_d3d10', type : 'boolean', value : true, description: 'Build D3D10')
+option('enable_d3d11', type : 'boolean', value : true, description: 'Build D3D11')
+option('build_id', type : 'boolean', value : false)
+
+option('dxvk_native_force', type : 'boolean', value : false, description: 'Force building using DXVK native. Eg. for Windows')
+option('dxvk_native_wsi', type : 'string', value : 'sdl2', description: 'WSI system to use if building natively.')
diff --git a/src/libs/dxvk-native-1.9.2a/package-native-steamrt.sh b/src/libs/dxvk-native-1.9.2a/package-native-steamrt.sh
new file mode 100755
index 00000000..d72056a8
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/package-native-steamrt.sh
@@ -0,0 +1,3 @@
+#!/bin/bash
+
+CC="gcc-9" CXX="g++-9" ./package-native.sh "$@"
diff --git a/src/libs/dxvk-native-1.9.2a/package-native.sh b/src/libs/dxvk-native-1.9.2a/package-native.sh
new file mode 100755
index 00000000..f7408088
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/package-native.sh
@@ -0,0 +1,81 @@
+#!/usr/bin/env bash
+
+set -e
+
+shopt -s extglob
+
+if [ -z "$1" ] || [ -z "$2" ]; then
+ echo "Usage: $0 version destdir [--no-package] [--dev-build]"
+ exit 1
+fi
+
+DXVK_VERSION="$1"
+DXVK_SRC_DIR=`dirname $(readlink -f $0)`
+DXVK_BUILD_DIR=$(realpath "$2")"/dxvk-native-$DXVK_VERSION"
+DXVK_ARCHIVE_PATH=$(realpath "$2")"/dxvk-native-$DXVK_VERSION.tar.gz"
+
+if [ -e "$DXVK_BUILD_DIR" ]; then
+ echo "Build directory $DXVK_BUILD_DIR already exists"
+ exit 1
+fi
+
+shift 2
+
+opt_nopackage=0
+opt_devbuild=0
+opt_buildid=false
+
+while [ $# -gt 0 ]; do
+ case "$1" in
+ "--no-package")
+ opt_nopackage=1
+ ;;
+ "--dev-build")
+ opt_nopackage=1
+ opt_devbuild=1
+ ;;
+ "--build-id")
+ opt_buildid=true
+ ;;
+ *)
+ echo "Unrecognized option: $1" >&2
+ exit 1
+ esac
+ shift
+done
+
+function build_arch {
+ cd "$DXVK_SRC_DIR"
+
+ opt_strip=
+ if [ $opt_devbuild -eq 0 ]; then
+ opt_strip=--strip
+ fi
+
+ meson --buildtype "release" \
+ --prefix "$DXVK_BUILD_DIR" \
+ $opt_strip \
+ -Denable_tests=true \
+ -Dbuild_id=$opt_buildid \
+ "$DXVK_BUILD_DIR/build"
+
+ cd "$DXVK_BUILD_DIR/build"
+ ninja install
+
+ if [ $opt_devbuild -eq 0 ]; then
+ # get rid of some useless .a files
+ rm -R "$DXVK_BUILD_DIR/build"
+ fi
+}
+
+function package {
+ cd "$DXVK_BUILD_DIR/.."
+ tar -czf "$DXVK_ARCHIVE_PATH" "dxvk-native-$DXVK_VERSION"
+ rm -R "dxvk-native-$DXVK_VERSION"
+}
+
+build_arch
+
+if [ $opt_nopackage -eq 0 ]; then
+ package
+fi
diff --git a/src/libs/dxvk-native-1.9.2a/package-release.sh b/src/libs/dxvk-native-1.9.2a/package-release.sh
new file mode 100755
index 00000000..9318226c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/package-release.sh
@@ -0,0 +1,97 @@
+#!/usr/bin/env bash
+
+set -e
+
+shopt -s extglob
+
+if [ -z "$1" ] || [ -z "$2" ]; then
+ echo "Usage: $0 version destdir [--no-package] [--dev-build]"
+ exit 1
+fi
+
+DXVK_VERSION="$1"
+DXVK_SRC_DIR=`dirname $(readlink -f $0)`
+DXVK_BUILD_DIR=$(realpath "$2")"/dxvk-$DXVK_VERSION"
+DXVK_ARCHIVE_PATH=$(realpath "$2")"/dxvk-$DXVK_VERSION.tar.gz"
+
+if [ -e "$DXVK_BUILD_DIR" ]; then
+ echo "Build directory $DXVK_BUILD_DIR already exists"
+ exit 1
+fi
+
+shift 2
+
+opt_nopackage=0
+opt_devbuild=0
+opt_buildid=false
+
+crossfile="build-win"
+
+while [ $# -gt 0 ]; do
+ case "$1" in
+ "--no-package")
+ opt_nopackage=1
+ ;;
+ "--dev-build")
+ opt_nopackage=1
+ opt_devbuild=1
+ ;;
+ "--build-id")
+ opt_buildid=true
+ ;;
+ *)
+ echo "Unrecognized option: $1" >&2
+ exit 1
+ esac
+ shift
+done
+
+function build_arch {
+ export WINEARCH="win$1"
+ export WINEPREFIX="$DXVK_BUILD_DIR/wine.$1"
+
+ cd "$DXVK_SRC_DIR"
+
+ opt_strip=
+ if [ $opt_devbuild -eq 0 ]; then
+ opt_strip=--strip
+ fi
+
+ meson --cross-file "$DXVK_SRC_DIR/$crossfile$1.txt" \
+ --buildtype "release" \
+ --prefix "$DXVK_BUILD_DIR" \
+ $opt_strip \
+ --bindir "x$1" \
+ --libdir "x$1" \
+ -Denable_tests=false \
+ -Dbuild_id=$opt_buildid \
+ "$DXVK_BUILD_DIR/build.$1"
+
+ cd "$DXVK_BUILD_DIR/build.$1"
+ ninja install
+
+ if [ $opt_devbuild -eq 0 ]; then
+ # get rid of some useless .a files
+ rm "$DXVK_BUILD_DIR/x$1/"*.!(dll)
+ rm -R "$DXVK_BUILD_DIR/build.$1"
+ fi
+}
+
+function build_script {
+ cp "$DXVK_SRC_DIR/setup_dxvk.sh" "$DXVK_BUILD_DIR/setup_dxvk.sh"
+ chmod +x "$DXVK_BUILD_DIR/setup_dxvk.sh"
+}
+
+function package {
+ cd "$DXVK_BUILD_DIR/.."
+ tar -czf "$DXVK_ARCHIVE_PATH" "dxvk-$DXVK_VERSION"
+ rm -R "dxvk-$DXVK_VERSION"
+}
+
+build_arch 64
+build_arch 32
+build_script
+
+if [ $opt_nopackage -eq 0 ]; then
+ package
+fi
diff --git a/src/libs/dxvk-native-1.9.2a/setup_dxvk.sh b/src/libs/dxvk-native-1.9.2a/setup_dxvk.sh
new file mode 100755
index 00000000..3e63ecf0
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/setup_dxvk.sh
@@ -0,0 +1,216 @@
+#!/usr/bin/env bash
+
+# default directories
+dxvk_lib32=${dxvk_lib32:-"x32"}
+dxvk_lib64=${dxvk_lib64:-"x64"}
+
+# figure out where we are
+basedir=$(dirname "$(readlink -f $0)")
+
+# figure out which action to perform
+action="$1"
+
+case "$action" in
+install)
+ ;;
+uninstall)
+ ;;
+*)
+ echo "Unrecognized action: $action"
+ echo "Usage: $0 [install|uninstall] [--without-dxgi] [--with-d3d10] [--symlink]"
+ exit 1
+esac
+
+# process arguments
+shift
+
+with_dxgi=true
+with_d3d10=false
+file_cmd="cp -v"
+
+while (($# > 0)); do
+ case "$1" in
+ "--without-dxgi")
+ with_dxgi=false
+ ;;
+ "--with-d3d10")
+ with_d3d10=true
+ ;;
+ "--symlink")
+ file_cmd="ln -s -v"
+ ;;
+ esac
+ shift
+done
+
+# check wine prefix before invoking wine, so that we
+# don't accidentally create one if the user screws up
+if [ -n "$WINEPREFIX" ] && ! [ -f "$WINEPREFIX/system.reg" ]; then
+ echo "$WINEPREFIX:"' Not a valid wine prefix.' >&2
+ exit 1
+fi
+
+# find wine executable
+export WINEDEBUG=-all
+# disable mscoree and mshtml to avoid downloading
+# wine gecko and mono
+export WINEDLLOVERRIDES="mscoree,mshtml="
+
+wine="wine"
+wine64="wine64"
+wineboot="wineboot"
+
+# $PATH is the way for user to control where wine is located (including custom Wine versions).
+# Pure 64-bit Wine (non Wow64) requries skipping 32-bit steps.
+# In such case, wine64 and winebooot will be present, but wine binary will be missing,
+# however it can be present in other PATHs, so it shouldn't be used, to avoid versions mixing.
+wine_path=$(dirname "$(which $wineboot)")
+wow64=true
+if ! [ -f "$wine_path/$wine" ]; then
+ wine=$wine64
+ wow64=false
+fi
+
+# resolve 32-bit and 64-bit system32 path
+winever=$($wine --version | grep wine)
+if [ -z "$winever" ]; then
+ echo "$wine:"' Not a wine executable. Check your $wine.' >&2
+ exit 1
+fi
+
+# ensure wine placeholder dlls are recreated
+# if they are missing
+$wineboot -u
+
+win64_sys_path=$($wine64 winepath -u 'C:\windows\system32' 2> /dev/null)
+win64_sys_path="${win64_sys_path/$'\r'/}"
+if $wow64; then
+ win32_sys_path=$($wine winepath -u 'C:\windows\system32' 2> /dev/null)
+ win32_sys_path="${win32_sys_path/$'\r'/}"
+fi
+
+if [ -z "$win32_sys_path" ] && [ -z "$win64_sys_path" ]; then
+ echo 'Failed to resolve C:\windows\system32.' >&2
+ exit 1
+fi
+
+# create native dll override
+overrideDll() {
+ $wine reg add 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v $1 /d native /f >/dev/null 2>&1
+ if [ $? -ne 0 ]; then
+ echo -e "Failed to add override for $1"
+ exit 1
+ fi
+}
+
+# remove dll override
+restoreDll() {
+ $wine reg delete 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v $1 /f > /dev/null 2>&1
+ if [ $? -ne 0 ]; then
+ echo "Failed to remove override for $1"
+ fi
+}
+
+# copy or link dxvk dll, back up original file
+installFile() {
+ dstfile="${1}/${3}.dll"
+ srcfile="${basedir}/${2}/${3}.dll"
+
+ if [ -f "${srcfile}.so" ]; then
+ srcfile="${srcfile}.so"
+ fi
+
+ if ! [ -f "${srcfile}" ]; then
+ echo "${srcfile}: File not found. Skipping." >&2
+ return 1
+ fi
+
+ if [ -n "$1" ]; then
+ if [ -f "${dstfile}" ] || [ -h "${dstfile}" ]; then
+ if ! [ -f "${dstfile}.old" ]; then
+ mv -v "${dstfile}" "${dstfile}.old"
+ else
+ rm -v "${dstfile}"
+ fi
+ $file_cmd "${srcfile}" "${dstfile}"
+ else
+ echo "${dstfile}: File not found in wine prefix" >&2
+ return 1
+ fi
+ fi
+ return 0
+}
+
+# remove dxvk dll, restore original file
+uninstallFile() {
+ dstfile="${1}/${3}.dll"
+ srcfile="${basedir}/${2}/${3}.dll"
+
+ if [ -f "${srcfile}.so" ]; then
+ srcfile="${srcfile}.so"
+ fi
+
+ if ! [ -f "${srcfile}" ]; then
+ echo "${srcfile}: File not found. Skipping." >&2
+ return 1
+ fi
+
+ if ! [ -f "${dstfile}" ] && ! [ -h "${dstfile}" ]; then
+ echo "${dstfile}: File not found. Skipping." >&2
+ return 1
+ fi
+
+ if [ -f "${dstfile}.old" ]; then
+ rm -v "${dstfile}"
+ mv -v "${dstfile}.old" "${dstfile}"
+ return 0
+ else
+ return 1
+ fi
+}
+
+install() {
+ installFile "$win64_sys_path" "$dxvk_lib64" "$1"
+ inst64_ret="$?"
+
+ inst32_ret=-1
+ if $wow64; then
+ installFile "$win32_sys_path" "$dxvk_lib32" "$1"
+ inst32_ret="$?"
+ fi
+
+ if (( ($inst32_ret == 0) || ($inst64_ret == 0) )); then
+ overrideDll "$1"
+ fi
+}
+
+uninstall() {
+ uninstallFile "$win64_sys_path" "$dxvk_lib64" "$1"
+ uninst64_ret="$?"
+
+ uninst32_ret=-1
+ if $wow64; then
+ uninstallFile "$win32_sys_path" "$dxvk_lib32" "$1"
+ uninst32_ret="$?"
+ fi
+
+ if (( ($uninst32_ret == 0) || ($uninst64_ret == 0) )); then
+ restoreDll "$1"
+ fi
+}
+
+# skip dxgi during install if not explicitly
+# enabled, but always try to uninstall it
+if $with_dxgi || [ "$action" == "uninstall" ]; then
+ $action dxgi
+fi
+
+$action d3d9
+
+if $with_d3d10 || [ "$action" == "uninstall" ]; then
+ $action d3d10
+ $action d3d10_1
+fi
+
+$action d3d10core
+$action d3d11
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10.def b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10.def
new file mode 100644
index 00000000..6da63131
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10.def
@@ -0,0 +1,29 @@
+LIBRARY D3D10.DLL
+EXPORTS
+ D3D10CreateDevice
+ D3D10CreateDeviceAndSwapChain
+ D3D10GetVertexShaderProfile
+ D3D10GetGeometryShaderProfile
+ D3D10GetPixelShaderProfile
+ D3D10CreateBlob
+ D3D10GetInputSignatureBlob
+ D3D10GetOutputSignatureBlob
+ D3D10ReflectShader
+ D3D10CompileShader
+ D3D10CreateEffectFromMemory
+ D3D10CreateEffectPoolFromMemory
+ D3D10CompileEffectFromMemory
+ D3D10DisassembleEffect
+ D3D10DisassembleShader
+ D3D10PreprocessShader
+ D3D10CreateStateBlock
+ D3D10StateBlockMaskDifference
+ D3D10StateBlockMaskDisableAll
+ D3D10StateBlockMaskDisableCapture
+ D3D10StateBlockMaskEnableAll
+ D3D10StateBlockMaskEnableCapture
+ D3D10StateBlockMaskGetSetting
+ D3D10StateBlockMaskIntersect
+ D3D10StateBlockMaskUnion
+ D3D10GetVersion
+ D3D10RegisterLayers
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_1.def b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_1.def
new file mode 100644
index 00000000..d32e4e1a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_1.def
@@ -0,0 +1,29 @@
+LIBRARY D3D10_1.DLL
+EXPORTS
+ D3D10CreateDevice1
+ D3D10CreateDeviceAndSwapChain1
+ D3D10GetVertexShaderProfile
+ D3D10GetGeometryShaderProfile
+ D3D10GetPixelShaderProfile
+ D3D10CreateBlob
+ D3D10GetInputSignatureBlob
+ D3D10GetOutputSignatureBlob
+ D3D10ReflectShader
+ D3D10CompileShader
+ D3D10CreateEffectFromMemory
+ D3D10CreateEffectPoolFromMemory
+ D3D10CompileEffectFromMemory
+ D3D10DisassembleEffect
+ D3D10DisassembleShader
+ D3D10PreprocessShader
+ D3D10CreateStateBlock
+ D3D10StateBlockMaskDifference
+ D3D10StateBlockMaskDisableAll
+ D3D10StateBlockMaskDisableCapture
+ D3D10StateBlockMaskEnableAll
+ D3D10StateBlockMaskEnableCapture
+ D3D10StateBlockMaskGetSetting
+ D3D10StateBlockMaskIntersect
+ D3D10StateBlockMaskUnion
+ D3D10GetVersion
+ D3D10RegisterLayers \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_blend.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_blend.cpp
new file mode 100644
index 00000000..3dc637d1
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_blend.cpp
@@ -0,0 +1,81 @@
+#include "d3d10_blend.h"
+
+#include "../d3d11/d3d11_blend.h"
+#include "../d3d11/d3d11_device.h"
+
+namespace dxvk {
+
+ HRESULT STDMETHODCALLTYPE D3D10BlendState::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_d3d11->QueryInterface(riid, ppvObject);
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10BlendState::AddRef() {
+ return m_d3d11->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10BlendState::Release() {
+ return m_d3d11->Release();
+ }
+
+
+ void STDMETHODCALLTYPE D3D10BlendState::GetDevice(
+ ID3D10Device** ppDevice) {
+ GetD3D10Device(m_d3d11, ppDevice);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10BlendState::GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData) {
+ return m_d3d11->GetPrivateData(guid, pDataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10BlendState::SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData) {
+ return m_d3d11->SetPrivateData(guid, DataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10BlendState::SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData) {
+ return m_d3d11->SetPrivateDataInterface(guid, pData);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10BlendState::GetDesc(
+ D3D10_BLEND_DESC* pDesc) {
+ D3D11_BLEND_DESC d3d11Desc;
+ m_d3d11->GetDesc(&d3d11Desc);
+
+ pDesc->AlphaToCoverageEnable = d3d11Desc.AlphaToCoverageEnable;
+ pDesc->SrcBlend = D3D10_BLEND (d3d11Desc.RenderTarget[0].SrcBlend);
+ pDesc->DestBlend = D3D10_BLEND (d3d11Desc.RenderTarget[0].DestBlend);
+ pDesc->BlendOp = D3D10_BLEND_OP(d3d11Desc.RenderTarget[0].BlendOp);
+ pDesc->SrcBlendAlpha = D3D10_BLEND (d3d11Desc.RenderTarget[0].SrcBlendAlpha);
+ pDesc->DestBlendAlpha = D3D10_BLEND (d3d11Desc.RenderTarget[0].DestBlendAlpha);
+ pDesc->BlendOpAlpha = D3D10_BLEND_OP(d3d11Desc.RenderTarget[0].BlendOpAlpha);
+
+ for (uint32_t i = 0; i < 8; i++) {
+ uint32_t srcId = d3d11Desc.IndependentBlendEnable ? i : 0;
+ pDesc->BlendEnable[i] = d3d11Desc.RenderTarget[srcId].BlendEnable;
+ pDesc->RenderTargetWriteMask[i] = d3d11Desc.RenderTarget[srcId].RenderTargetWriteMask;
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D10BlendState::GetDesc1(
+ D3D10_BLEND_DESC1* pDesc) {
+ static_assert(sizeof(D3D10_BLEND_DESC1) == sizeof(D3D11_BLEND_DESC));
+ m_d3d11->GetDesc(reinterpret_cast<D3D11_BLEND_DESC*>(pDesc));
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_blend.h b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_blend.h
new file mode 100644
index 00000000..d5d201d7
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_blend.h
@@ -0,0 +1,58 @@
+#pragma once
+
+#include "d3d10_util.h"
+
+namespace dxvk {
+
+ class D3D11BlendState;
+ class D3D11Device;
+
+ class D3D10BlendState : public ID3D10BlendState1 {
+
+ public:
+
+ D3D10BlendState(D3D11BlendState* pParent)
+ : m_d3d11(pParent) { }
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ void STDMETHODCALLTYPE GetDevice(
+ ID3D10Device** ppDevice);
+
+ HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData);
+
+ void STDMETHODCALLTYPE GetDesc(
+ D3D10_BLEND_DESC* pDesc);
+
+ void STDMETHODCALLTYPE GetDesc1(
+ D3D10_BLEND_DESC1* pDesc);
+
+ D3D11BlendState* GetD3D11Iface() {
+ return m_d3d11;
+ }
+
+ private:
+
+ D3D11BlendState* m_d3d11;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_buffer.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_buffer.cpp
new file mode 100644
index 00000000..2bd089b0
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_buffer.cpp
@@ -0,0 +1,113 @@
+#include "d3d10_buffer.h"
+
+#include "../d3d11/d3d11_buffer.h"
+#include "../d3d11/d3d11_device.h"
+#include "../d3d11/d3d11_context.h"
+
+namespace dxvk {
+
+ HRESULT STDMETHODCALLTYPE D3D10Buffer::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_d3d11->QueryInterface(riid, ppvObject);
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10Buffer::AddRef() {
+ return m_d3d11->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10Buffer::Release() {
+ return m_d3d11->Release();
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Buffer::GetDevice(
+ ID3D10Device** ppDevice) {
+ GetD3D10Device(m_d3d11, ppDevice);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Buffer::GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData) {
+ return m_d3d11->GetPrivateData(guid, pDataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Buffer::SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData) {
+ return m_d3d11->SetPrivateData(guid, DataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Buffer::SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData) {
+ return m_d3d11->SetPrivateDataInterface(guid, pData);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Buffer::GetType(
+ D3D10_RESOURCE_DIMENSION* rType) {
+ *rType = D3D10_RESOURCE_DIMENSION_BUFFER;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Buffer::SetEvictionPriority(
+ UINT EvictionPriority) {
+ m_d3d11->SetEvictionPriority(EvictionPriority);
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D10Buffer::GetEvictionPriority() {
+ return m_d3d11->GetEvictionPriority();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Buffer::Map(
+ D3D10_MAP MapType,
+ UINT MapFlags,
+ void** ppData) {
+ Com<ID3D11DeviceContext> ctx;
+ GetD3D11Context(m_d3d11, &ctx);
+
+ D3D11_MAPPED_SUBRESOURCE sr;
+ HRESULT hr = ctx->Map(m_d3d11, 0,
+ D3D11_MAP(MapType), MapFlags, &sr);
+
+ if (FAILED(hr))
+ return hr;
+
+ if (ppData != nullptr) {
+ *ppData = sr.pData;
+ return S_OK;
+ } return S_FALSE;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Buffer::Unmap() {
+ Com<ID3D11DeviceContext> ctx;
+ GetD3D11Context(m_d3d11, &ctx);
+
+ ctx->Unmap(m_d3d11, 0);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Buffer::GetDesc(
+ D3D10_BUFFER_DESC* pDesc) {
+ D3D11_BUFFER_DESC d3d11Desc;
+ m_d3d11->GetDesc(&d3d11Desc);
+
+ pDesc->ByteWidth = d3d11Desc.ByteWidth;
+ pDesc->Usage = D3D10_USAGE(d3d11Desc.Usage);
+ pDesc->BindFlags = d3d11Desc.BindFlags;
+ pDesc->CPUAccessFlags = d3d11Desc.CPUAccessFlags;
+ pDesc->MiscFlags = ConvertD3D11ResourceFlags(d3d11Desc.MiscFlags);
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_buffer.h b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_buffer.h
new file mode 100644
index 00000000..f26a7154
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_buffer.h
@@ -0,0 +1,71 @@
+#pragma once
+
+#include "d3d10_util.h"
+
+namespace dxvk {
+
+ class D3D11Buffer;
+ class D3D11Device;
+ class D3D10Device;
+
+ class D3D10Buffer : public ID3D10Buffer {
+
+ public:
+
+ D3D10Buffer(D3D11Buffer* pParent)
+ : m_d3d11(pParent) { }
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ void STDMETHODCALLTYPE GetDevice(
+ ID3D10Device** ppDevice);
+
+ HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData);
+
+ void STDMETHODCALLTYPE GetType(
+ D3D10_RESOURCE_DIMENSION* rType);
+
+ void STDMETHODCALLTYPE SetEvictionPriority(
+ UINT EvictionPriority);
+
+ UINT STDMETHODCALLTYPE GetEvictionPriority();
+
+ HRESULT STDMETHODCALLTYPE Map(
+ D3D10_MAP MapType,
+ UINT MapFlags,
+ void** ppData);
+
+ void STDMETHODCALLTYPE Unmap();
+
+ void STDMETHODCALLTYPE GetDesc(
+ D3D10_BUFFER_DESC* pDesc);
+
+ D3D11Buffer* GetD3D11Iface() {
+ return m_d3d11;
+ }
+
+ private:
+
+ D3D11Buffer* m_d3d11;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_core.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_core.cpp
new file mode 100644
index 00000000..d4d229ed
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_core.cpp
@@ -0,0 +1,67 @@
+#include <d3d11.h>
+#include <d3d10_1.h>
+
+#include "../dxgi/dxgi_interfaces.h"
+
+extern "C" {
+ using namespace dxvk;
+
+ HRESULT __stdcall D3D11CoreCreateDevice(
+ IDXGIFactory* pFactory,
+ IDXGIAdapter* pAdapter,
+ UINT Flags,
+ const D3D_FEATURE_LEVEL* pFeatureLevels,
+ UINT FeatureLevels,
+ ID3D11Device** ppDevice);
+
+
+ DLLEXPORT HRESULT __stdcall D3D10CoreCreateDevice(
+ IDXGIFactory* pFactory,
+ IDXGIAdapter* pAdapter,
+ UINT Flags,
+ D3D_FEATURE_LEVEL FeatureLevel,
+ ID3D10Device** ppDevice) {
+ InitReturnPtr(ppDevice);
+
+ Com<ID3D11Device> d3d11Device;
+
+ HRESULT hr = pAdapter->CheckInterfaceSupport(
+ __uuidof(ID3D10Device), nullptr);
+
+ if (FAILED(hr))
+ return hr;
+
+ hr = D3D11CoreCreateDevice(pFactory, pAdapter,
+ Flags, &FeatureLevel, 1, &d3d11Device);
+
+ if (FAILED(hr))
+ return hr;
+
+ Com<ID3D10Multithread> multithread;
+ d3d11Device->QueryInterface(__uuidof(ID3D10Multithread), reinterpret_cast<void**>(&multithread));
+ multithread->SetMultithreadProtected(!(Flags & D3D10_CREATE_DEVICE_SINGLETHREADED));
+
+ Com<IDXGIDXVKDevice> dxvkDevice;
+ d3d11Device->QueryInterface(__uuidof(IDXGIDXVKDevice), reinterpret_cast<void**>(&dxvkDevice));
+ dxvkDevice->SetAPIVersion(10);
+
+ if (FAILED(d3d11Device->QueryInterface(
+ __uuidof(ID3D10Device), reinterpret_cast<void**>(ppDevice))))
+ return E_FAIL;
+
+ return S_OK;
+ }
+
+
+ UINT64 STDMETHODCALLTYPE D3D10CoreGetVersion() {
+ // Match the Windows 10 return value, but we
+ // don't know the exact function signature
+ return 0xa000100041770ull;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10CoreRegisterLayers() {
+ return E_NOTIMPL;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_depth_stencil.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_depth_stencil.cpp
new file mode 100644
index 00000000..a56749cb
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_depth_stencil.cpp
@@ -0,0 +1,60 @@
+#include "d3d10_depth_stencil.h"
+
+#include "../d3d11/d3d11_depth_stencil.h"
+#include "../d3d11/d3d11_device.h"
+
+namespace dxvk {
+
+ HRESULT STDMETHODCALLTYPE D3D10DepthStencilState::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_d3d11->QueryInterface(riid, ppvObject);
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10DepthStencilState::AddRef() {
+ return m_d3d11->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10DepthStencilState::Release() {
+ return m_d3d11->Release();
+ }
+
+
+ void STDMETHODCALLTYPE D3D10DepthStencilState::GetDevice(
+ ID3D10Device** ppDevice) {
+ GetD3D10Device(m_d3d11, ppDevice);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10DepthStencilState::GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData) {
+ return m_d3d11->GetPrivateData(guid, pDataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10DepthStencilState::SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData) {
+ return m_d3d11->SetPrivateData(guid, DataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10DepthStencilState::SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData) {
+ return m_d3d11->SetPrivateDataInterface(guid, pData);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10DepthStencilState::GetDesc(
+ D3D10_DEPTH_STENCIL_DESC* pDesc) {
+ static_assert(sizeof(D3D10_DEPTH_STENCIL_DESC) == sizeof(D3D11_DEPTH_STENCIL_DESC));
+ m_d3d11->GetDesc(reinterpret_cast<D3D11_DEPTH_STENCIL_DESC*>(pDesc));
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_depth_stencil.h b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_depth_stencil.h
new file mode 100644
index 00000000..953a8b0c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_depth_stencil.h
@@ -0,0 +1,55 @@
+#pragma once
+
+#include "d3d10_util.h"
+
+namespace dxvk {
+
+ class D3D11DepthStencilState;
+ class D3D11Device;
+
+ class D3D10DepthStencilState : public ID3D10DepthStencilState {
+
+ public:
+
+ D3D10DepthStencilState(D3D11DepthStencilState* pParent)
+ : m_d3d11(pParent) { }
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ void STDMETHODCALLTYPE GetDevice(
+ ID3D10Device** ppDevice);
+
+ HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData);
+
+ void STDMETHODCALLTYPE GetDesc(
+ D3D10_DEPTH_STENCIL_DESC* pDesc);
+
+ D3D11DepthStencilState* GetD3D11Iface() {
+ return m_d3d11;
+ }
+
+ private:
+
+ D3D11DepthStencilState* m_d3d11;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_device.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_device.cpp
new file mode 100644
index 00000000..4b639fc6
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_device.cpp
@@ -0,0 +1,1601 @@
+#include "d3d10_device.h"
+
+#include "../d3d11/d3d11_device.h"
+#include "../d3d11/d3d11_context_imm.h"
+
+namespace dxvk {
+
+ D3D10Device::D3D10Device(
+ D3D11Device* pDevice,
+ D3D11ImmediateContext* pContext)
+ : m_device(pDevice), m_context(pContext) {
+ }
+
+
+ D3D10Device::~D3D10Device() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_device->QueryInterface(riid, ppvObject);
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10Device::AddRef() {
+ return m_device->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10Device::Release() {
+ return m_device->Release();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData) {
+ return m_device->GetPrivateData(guid, pDataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData) {
+ return m_device->SetPrivateData(guid, DataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData) {
+ return m_device->SetPrivateDataInterface(guid, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::GetDeviceRemovedReason() {
+ return m_device->GetDeviceRemovedReason();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::SetExceptionMode(
+ UINT RaiseFlags) {
+ return m_device->SetExceptionMode(RaiseFlags);
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D10Device::GetExceptionMode() {
+ return m_device->GetExceptionMode();
+ }
+
+
+ D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE D3D10Device::GetFeatureLevel() {
+ return D3D10_FEATURE_LEVEL1(m_device->GetFeatureLevel());
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::ClearState() {
+ m_context->ClearState();
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::Flush() {
+ m_context->Flush();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::CreateBuffer(
+ const D3D10_BUFFER_DESC* pDesc,
+ const D3D10_SUBRESOURCE_DATA* pInitialData,
+ ID3D10Buffer** ppBuffer) {
+ InitReturnPtr(ppBuffer);
+
+ if (pDesc == nullptr)
+ return E_INVALIDARG;
+
+ D3D11_BUFFER_DESC d3d11Desc;
+ d3d11Desc.ByteWidth = pDesc->ByteWidth;
+ d3d11Desc.Usage = D3D11_USAGE(pDesc->Usage);
+ d3d11Desc.BindFlags = pDesc->BindFlags;
+ d3d11Desc.CPUAccessFlags = pDesc->CPUAccessFlags;
+ d3d11Desc.MiscFlags = ConvertD3D10ResourceFlags(pDesc->MiscFlags);
+ d3d11Desc.StructureByteStride = 0;
+
+ ID3D11Buffer* d3d11Buffer = nullptr;
+ HRESULT hr = m_device->CreateBuffer(&d3d11Desc,
+ reinterpret_cast<const D3D11_SUBRESOURCE_DATA*>(pInitialData),
+ ppBuffer != nullptr ? &d3d11Buffer : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppBuffer = static_cast<D3D11Buffer*>(d3d11Buffer)->GetD3D10Iface();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::CreateTexture1D(
+ const D3D10_TEXTURE1D_DESC* pDesc,
+ const D3D10_SUBRESOURCE_DATA* pInitialData,
+ ID3D10Texture1D** ppTexture1D) {
+ InitReturnPtr(ppTexture1D);
+
+ if (pDesc == nullptr)
+ return E_INVALIDARG;
+
+ D3D11_TEXTURE1D_DESC d3d11Desc;
+ d3d11Desc.Width = pDesc->Width;
+ d3d11Desc.MipLevels = pDesc->MipLevels;
+ d3d11Desc.ArraySize = pDesc->ArraySize;
+ d3d11Desc.Format = pDesc->Format;
+ d3d11Desc.Usage = D3D11_USAGE(pDesc->Usage);
+ d3d11Desc.BindFlags = pDesc->BindFlags;
+ d3d11Desc.CPUAccessFlags = pDesc->CPUAccessFlags;
+ d3d11Desc.MiscFlags = ConvertD3D10ResourceFlags(pDesc->MiscFlags);
+
+ ID3D11Texture1D* d3d11Texture1D = nullptr;
+ HRESULT hr = m_device->CreateTexture1D(&d3d11Desc,
+ reinterpret_cast<const D3D11_SUBRESOURCE_DATA*>(pInitialData),
+ ppTexture1D != nullptr ? &d3d11Texture1D : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppTexture1D = static_cast<D3D11Texture1D*>(d3d11Texture1D)->GetD3D10Iface();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::CreateTexture2D(
+ const D3D10_TEXTURE2D_DESC* pDesc,
+ const D3D10_SUBRESOURCE_DATA* pInitialData,
+ ID3D10Texture2D** ppTexture2D) {
+ InitReturnPtr(ppTexture2D);
+
+ if (pDesc == nullptr)
+ return E_INVALIDARG;
+
+ D3D11_TEXTURE2D_DESC d3d11Desc;
+ d3d11Desc.Width = pDesc->Width;
+ d3d11Desc.Height = pDesc->Height;
+ d3d11Desc.MipLevels = pDesc->MipLevels;
+ d3d11Desc.ArraySize = pDesc->ArraySize;
+ d3d11Desc.Format = pDesc->Format;
+ d3d11Desc.SampleDesc = pDesc->SampleDesc;
+ d3d11Desc.Usage = D3D11_USAGE(pDesc->Usage);
+ d3d11Desc.BindFlags = pDesc->BindFlags;
+ d3d11Desc.CPUAccessFlags = pDesc->CPUAccessFlags;
+ d3d11Desc.MiscFlags = ConvertD3D10ResourceFlags(pDesc->MiscFlags);
+
+ ID3D11Texture2D* d3d11Texture2D = nullptr;
+ HRESULT hr = m_device->CreateTexture2D(&d3d11Desc,
+ reinterpret_cast<const D3D11_SUBRESOURCE_DATA*>(pInitialData),
+ ppTexture2D != nullptr ? &d3d11Texture2D : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppTexture2D = static_cast<D3D11Texture2D*>(d3d11Texture2D)->GetD3D10Iface();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::CreateTexture3D(
+ const D3D10_TEXTURE3D_DESC* pDesc,
+ const D3D10_SUBRESOURCE_DATA* pInitialData,
+ ID3D10Texture3D** ppTexture3D) {
+ InitReturnPtr(ppTexture3D);
+
+ if (pDesc == nullptr)
+ return E_INVALIDARG;
+
+ D3D11_TEXTURE3D_DESC d3d11Desc;
+ d3d11Desc.Width = pDesc->Width;
+ d3d11Desc.Height = pDesc->Height;
+ d3d11Desc.Depth = pDesc->Depth;
+ d3d11Desc.MipLevels = pDesc->MipLevels;
+ d3d11Desc.Format = pDesc->Format;
+ d3d11Desc.Usage = D3D11_USAGE(pDesc->Usage);
+ d3d11Desc.BindFlags = pDesc->BindFlags;
+ d3d11Desc.CPUAccessFlags = pDesc->CPUAccessFlags;
+ d3d11Desc.MiscFlags = ConvertD3D10ResourceFlags(pDesc->MiscFlags);
+
+ ID3D11Texture3D* d3d11Texture3D = nullptr;
+ HRESULT hr = m_device->CreateTexture3D(&d3d11Desc,
+ reinterpret_cast<const D3D11_SUBRESOURCE_DATA*>(pInitialData),
+ ppTexture3D != nullptr ? &d3d11Texture3D : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppTexture3D = static_cast<D3D11Texture3D*>(d3d11Texture3D)->GetD3D10Iface();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::CreateShaderResourceView(
+ ID3D10Resource* pResource,
+ const D3D10_SHADER_RESOURCE_VIEW_DESC* pDesc,
+ ID3D10ShaderResourceView** ppSRView) {
+ InitReturnPtr(ppSRView);
+
+ if (!pResource)
+ return E_INVALIDARG;
+
+ Com<ID3D11Resource> d3d11Resource;
+ GetD3D11Resource(pResource, &d3d11Resource);
+
+ ID3D11ShaderResourceView* d3d11Srv = nullptr;
+ HRESULT hr = m_device->CreateShaderResourceView(d3d11Resource.ptr(),
+ reinterpret_cast<const D3D11_SHADER_RESOURCE_VIEW_DESC*>(pDesc),
+ ppSRView ? &d3d11Srv : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppSRView = static_cast<D3D11ShaderResourceView*>(d3d11Srv)->GetD3D10Iface();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::CreateShaderResourceView1(
+ ID3D10Resource* pResource,
+ const D3D10_SHADER_RESOURCE_VIEW_DESC1* pDesc,
+ ID3D10ShaderResourceView1** ppSRView) {
+ InitReturnPtr(ppSRView);
+
+ if (!pResource)
+ return E_INVALIDARG;
+
+ Com<ID3D11Resource> d3d11Resource;
+ GetD3D11Resource(pResource, &d3d11Resource);
+
+ ID3D11ShaderResourceView* d3d11View = nullptr;
+ HRESULT hr = m_device->CreateShaderResourceView(d3d11Resource.ptr(),
+ reinterpret_cast<const D3D11_SHADER_RESOURCE_VIEW_DESC*>(pDesc),
+ ppSRView ? &d3d11View : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppSRView = static_cast<D3D11ShaderResourceView*>(d3d11View)->GetD3D10Iface();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::CreateRenderTargetView(
+ ID3D10Resource* pResource,
+ const D3D10_RENDER_TARGET_VIEW_DESC* pDesc,
+ ID3D10RenderTargetView** ppRTView) {
+ InitReturnPtr(ppRTView);
+
+ if (!pResource)
+ return E_INVALIDARG;
+
+ Com<ID3D11Resource> d3d11Resource;
+ GetD3D11Resource(pResource, &d3d11Resource);
+
+ ID3D11RenderTargetView* d3d11View = nullptr;
+ HRESULT hr = m_device->CreateRenderTargetView(d3d11Resource.ptr(),
+ reinterpret_cast<const D3D11_RENDER_TARGET_VIEW_DESC*>(pDesc),
+ ppRTView ? &d3d11View : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppRTView = static_cast<D3D11RenderTargetView*>(d3d11View)->GetD3D10Iface();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::CreateDepthStencilView(
+ ID3D10Resource* pResource,
+ const D3D10_DEPTH_STENCIL_VIEW_DESC* pDesc,
+ ID3D10DepthStencilView** ppDepthStencilView) {
+ InitReturnPtr(ppDepthStencilView);
+
+ if (!pResource)
+ return E_INVALIDARG;
+
+ Com<ID3D11Resource> d3d11Resource;
+ GetD3D11Resource(pResource, &d3d11Resource);
+
+ // D3D10 doesn't have the Flags member, so we have
+ // to convert the structure. pDesc can be nullptr.
+ D3D11_DEPTH_STENCIL_VIEW_DESC d3d11Desc;
+
+ if (pDesc != nullptr) {
+ d3d11Desc.ViewDimension = D3D11_DSV_DIMENSION(pDesc->ViewDimension);
+ d3d11Desc.Format = pDesc->Format;
+ d3d11Desc.Flags = 0;
+
+ switch (pDesc->ViewDimension) {
+ case D3D10_DSV_DIMENSION_UNKNOWN:
+ break;
+
+ case D3D10_DSV_DIMENSION_TEXTURE1D:
+ d3d11Desc.Texture1D.MipSlice = pDesc->Texture1D.MipSlice;
+ break;
+
+ case D3D10_DSV_DIMENSION_TEXTURE1DARRAY:
+ d3d11Desc.Texture1DArray.MipSlice = pDesc->Texture1DArray.MipSlice;
+ d3d11Desc.Texture1DArray.FirstArraySlice = pDesc->Texture1DArray.FirstArraySlice;
+ d3d11Desc.Texture1DArray.ArraySize = pDesc->Texture1DArray.ArraySize;
+ break;
+
+ case D3D10_DSV_DIMENSION_TEXTURE2D:
+ d3d11Desc.Texture2D.MipSlice = pDesc->Texture2D.MipSlice;
+ break;
+
+ case D3D10_DSV_DIMENSION_TEXTURE2DARRAY:
+ d3d11Desc.Texture2DArray.MipSlice = pDesc->Texture2DArray.MipSlice;
+ d3d11Desc.Texture2DArray.FirstArraySlice = pDesc->Texture2DArray.FirstArraySlice;
+ d3d11Desc.Texture2DArray.ArraySize = pDesc->Texture2DArray.ArraySize;
+ break;
+
+ case D3D10_DSV_DIMENSION_TEXTURE2DMS:
+ break;
+
+ case D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY:
+ d3d11Desc.Texture2DMSArray.FirstArraySlice = pDesc->Texture2DMSArray.FirstArraySlice;
+ d3d11Desc.Texture2DMSArray.ArraySize = pDesc->Texture2DMSArray.ArraySize;
+ break;
+ }
+ }
+
+ ID3D11DepthStencilView* d3d11View = nullptr;
+ HRESULT hr = m_device->CreateDepthStencilView(
+ d3d11Resource.ptr(), pDesc ? &d3d11Desc : nullptr,
+ ppDepthStencilView ? &d3d11View : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppDepthStencilView = static_cast<D3D11DepthStencilView*>(d3d11View)->GetD3D10Iface();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::CreateInputLayout(
+ const D3D10_INPUT_ELEMENT_DESC* pInputElementDescs,
+ UINT NumElements,
+ const void* pShaderBytecodeWithInputSignature,
+ SIZE_T BytecodeLength,
+ ID3D10InputLayout** ppInputLayout) {
+ InitReturnPtr(ppInputLayout);
+
+ static_assert(sizeof(D3D10_INPUT_ELEMENT_DESC) ==
+ sizeof(D3D11_INPUT_ELEMENT_DESC));
+
+ ID3D11InputLayout* d3d11InputLayout = nullptr;
+ HRESULT hr = m_device->CreateInputLayout(
+ reinterpret_cast<const D3D11_INPUT_ELEMENT_DESC*>(pInputElementDescs),
+ NumElements, pShaderBytecodeWithInputSignature, BytecodeLength,
+ ppInputLayout ? &d3d11InputLayout : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppInputLayout = static_cast<D3D11InputLayout*>(d3d11InputLayout)->GetD3D10Iface();
+ return hr;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::CreateVertexShader(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D10VertexShader** ppVertexShader) {
+ InitReturnPtr(ppVertexShader);
+
+ ID3D11VertexShader* d3d11Shader = nullptr;
+
+ HRESULT hr = m_device->CreateVertexShader(
+ pShaderBytecode, BytecodeLength, nullptr,
+ ppVertexShader ? &d3d11Shader : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppVertexShader = static_cast<D3D11VertexShader*>(d3d11Shader)->GetD3D10Iface();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::CreateGeometryShader(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D10GeometryShader** ppGeometryShader) {
+ InitReturnPtr(ppGeometryShader);
+
+ ID3D11GeometryShader* d3d11Shader = nullptr;
+
+ HRESULT hr = m_device->CreateGeometryShader(
+ pShaderBytecode, BytecodeLength, nullptr,
+ ppGeometryShader ? &d3d11Shader : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppGeometryShader = static_cast<D3D11GeometryShader*>(d3d11Shader)->GetD3D10Iface();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::CreateGeometryShaderWithStreamOutput(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ const D3D10_SO_DECLARATION_ENTRY* pSODeclaration,
+ UINT NumEntries,
+ UINT OutputStreamStride,
+ ID3D10GeometryShader** ppGeometryShader) {
+ InitReturnPtr(ppGeometryShader);
+
+ std::vector<D3D11_SO_DECLARATION_ENTRY> d3d11Entries(NumEntries);
+
+ for (uint32_t i = 0; i < NumEntries; i++) {
+ d3d11Entries[i].Stream = 0;
+ d3d11Entries[i].SemanticName = pSODeclaration[i].SemanticName;
+ d3d11Entries[i].SemanticIndex = pSODeclaration[i].SemanticIndex;
+ d3d11Entries[i].StartComponent = pSODeclaration[i].StartComponent;
+ d3d11Entries[i].ComponentCount = pSODeclaration[i].ComponentCount;
+ d3d11Entries[i].OutputSlot = pSODeclaration[i].OutputSlot;
+ }
+
+ ID3D11GeometryShader* d3d11Shader = nullptr;
+
+ HRESULT hr = m_device->CreateGeometryShaderWithStreamOutput(
+ pShaderBytecode, BytecodeLength,
+ d3d11Entries.data(),
+ d3d11Entries.size(),
+ &OutputStreamStride, 1,
+ D3D11_SO_NO_RASTERIZED_STREAM, nullptr,
+ ppGeometryShader ? &d3d11Shader : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppGeometryShader = static_cast<D3D11GeometryShader*>(d3d11Shader)->GetD3D10Iface();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::CreatePixelShader(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D10PixelShader** ppPixelShader) {
+ InitReturnPtr(ppPixelShader);
+
+ ID3D11PixelShader* d3d11Shader = nullptr;
+
+ HRESULT hr = m_device->CreatePixelShader(
+ pShaderBytecode, BytecodeLength, nullptr,
+ ppPixelShader ? &d3d11Shader : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppPixelShader = static_cast<D3D11PixelShader*>(d3d11Shader)->GetD3D10Iface();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::CreateBlendState(
+ const D3D10_BLEND_DESC* pBlendStateDesc,
+ ID3D10BlendState** ppBlendState) {
+ InitReturnPtr(ppBlendState);
+
+ D3D11_BLEND_DESC d3d11Desc;
+
+ if (pBlendStateDesc != nullptr) {
+ d3d11Desc.AlphaToCoverageEnable = pBlendStateDesc->AlphaToCoverageEnable;
+ d3d11Desc.IndependentBlendEnable = TRUE;
+
+ for (uint32_t i = 0; i < 8; i++) {
+ d3d11Desc.RenderTarget[i].BlendEnable = pBlendStateDesc->BlendEnable[i];
+ d3d11Desc.RenderTarget[i].SrcBlend = D3D11_BLEND (pBlendStateDesc->SrcBlend);
+ d3d11Desc.RenderTarget[i].DestBlend = D3D11_BLEND (pBlendStateDesc->DestBlend);
+ d3d11Desc.RenderTarget[i].BlendOp = D3D11_BLEND_OP(pBlendStateDesc->BlendOp);
+ d3d11Desc.RenderTarget[i].SrcBlendAlpha = D3D11_BLEND (pBlendStateDesc->SrcBlendAlpha);
+ d3d11Desc.RenderTarget[i].DestBlendAlpha = D3D11_BLEND (pBlendStateDesc->DestBlendAlpha);
+ d3d11Desc.RenderTarget[i].BlendOpAlpha = D3D11_BLEND_OP(pBlendStateDesc->BlendOpAlpha);
+ d3d11Desc.RenderTarget[i].RenderTargetWriteMask = pBlendStateDesc->RenderTargetWriteMask[i];
+ }
+ }
+
+ ID3D11BlendState* d3d11BlendState = nullptr;
+ HRESULT hr = m_device->CreateBlendState(&d3d11Desc,
+ ppBlendState ? &d3d11BlendState : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppBlendState = static_cast<D3D11BlendState*>(d3d11BlendState)->GetD3D10Iface();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::CreateBlendState1(
+ const D3D10_BLEND_DESC1* pBlendStateDesc,
+ ID3D10BlendState1** ppBlendState) {
+ InitReturnPtr(ppBlendState);
+
+ ID3D11BlendState* d3d11BlendState = nullptr;
+ HRESULT hr = m_device->CreateBlendState(
+ reinterpret_cast<const D3D11_BLEND_DESC*>(pBlendStateDesc),
+ ppBlendState ? &d3d11BlendState : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppBlendState = static_cast<D3D11BlendState*>(d3d11BlendState)->GetD3D10Iface();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::CreateDepthStencilState(
+ const D3D10_DEPTH_STENCIL_DESC* pDepthStencilDesc,
+ ID3D10DepthStencilState** ppDepthStencilState) {
+ InitReturnPtr(ppDepthStencilState);
+
+ ID3D11DepthStencilState* d3d11DepthStencilState = nullptr;
+ HRESULT hr = m_device->CreateDepthStencilState(
+ reinterpret_cast<const D3D11_DEPTH_STENCIL_DESC*>(pDepthStencilDesc),
+ ppDepthStencilState ? &d3d11DepthStencilState : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppDepthStencilState = static_cast<D3D11DepthStencilState*>(d3d11DepthStencilState)->GetD3D10Iface();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::CreateRasterizerState(
+ const D3D10_RASTERIZER_DESC* pRasterizerDesc,
+ ID3D10RasterizerState** ppRasterizerState) {
+ InitReturnPtr(ppRasterizerState);
+
+ ID3D11RasterizerState* d3d11RasterizerState = nullptr;
+ HRESULT hr = m_device->CreateRasterizerState(
+ reinterpret_cast<const D3D11_RASTERIZER_DESC*>(pRasterizerDesc),
+ ppRasterizerState ? &d3d11RasterizerState : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppRasterizerState = static_cast<D3D11RasterizerState*>(d3d11RasterizerState)->GetD3D10Iface();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::CreateSamplerState(
+ const D3D10_SAMPLER_DESC* pSamplerDesc,
+ ID3D10SamplerState** ppSamplerState) {
+ InitReturnPtr(ppSamplerState);
+
+ if (pSamplerDesc == nullptr)
+ return E_INVALIDARG;
+
+ D3D11_SAMPLER_DESC d3d11Desc;
+ d3d11Desc.Filter = D3D11_FILTER(pSamplerDesc->Filter);
+ d3d11Desc.AddressU = D3D11_TEXTURE_ADDRESS_MODE(pSamplerDesc->AddressU);
+ d3d11Desc.AddressV = D3D11_TEXTURE_ADDRESS_MODE(pSamplerDesc->AddressV);
+ d3d11Desc.AddressW = D3D11_TEXTURE_ADDRESS_MODE(pSamplerDesc->AddressW);
+ d3d11Desc.MipLODBias = pSamplerDesc->MipLODBias;
+ d3d11Desc.MaxAnisotropy = pSamplerDesc->MaxAnisotropy;
+ d3d11Desc.ComparisonFunc = D3D11_COMPARISON_FUNC(pSamplerDesc->ComparisonFunc);
+ d3d11Desc.MinLOD = pSamplerDesc->MinLOD;
+ d3d11Desc.MaxLOD = pSamplerDesc->MaxLOD;
+
+ for (uint32_t i = 0; i < 4; i++)
+ d3d11Desc.BorderColor[i] = pSamplerDesc->BorderColor[i];
+
+ ID3D11SamplerState* d3d11SamplerState = nullptr;
+ HRESULT hr = m_device->CreateSamplerState(&d3d11Desc,
+ ppSamplerState ? &d3d11SamplerState : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppSamplerState = static_cast<D3D11SamplerState*>(d3d11SamplerState)->GetD3D10Iface();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::CreateQuery(
+ const D3D10_QUERY_DESC* pQueryDesc,
+ ID3D10Query** ppQuery) {
+ InitReturnPtr(ppQuery);
+
+ if (pQueryDesc == nullptr)
+ return E_INVALIDARG;
+
+ D3D11_QUERY_DESC d3d11Desc;
+ d3d11Desc.Query = D3D11_QUERY(pQueryDesc->Query);
+ d3d11Desc.MiscFlags = pQueryDesc->MiscFlags;
+
+ ID3D11Query* d3d11Query = nullptr;
+ HRESULT hr = m_device->CreateQuery(&d3d11Desc,
+ ppQuery ? &d3d11Query : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppQuery = static_cast<D3D11Query*>(d3d11Query)->GetD3D10Iface();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::CreatePredicate(
+ const D3D10_QUERY_DESC* pPredicateDesc,
+ ID3D10Predicate** ppPredicate) {
+ InitReturnPtr(ppPredicate);
+
+ D3D11_QUERY_DESC d3d11Desc;
+ d3d11Desc.Query = D3D11_QUERY(pPredicateDesc->Query);
+ d3d11Desc.MiscFlags = pPredicateDesc->MiscFlags;
+
+ ID3D11Predicate* d3d11Predicate = nullptr;
+ HRESULT hr = m_device->CreatePredicate(&d3d11Desc,
+ ppPredicate ? &d3d11Predicate : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppPredicate = D3D11Query::FromPredicate(d3d11Predicate)->GetD3D10Iface();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::CreateCounter(
+ const D3D10_COUNTER_DESC* pCounterDesc,
+ ID3D10Counter** ppCounter) {
+ Logger::err("D3D10Device::CreateCounter: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::CheckFormatSupport(
+ DXGI_FORMAT Format,
+ UINT* pFormatSupport) {
+ return m_device->CheckFormatSupport(Format, pFormatSupport);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::CheckMultisampleQualityLevels(
+ DXGI_FORMAT Format,
+ UINT SampleCount,
+ UINT* pNumQualityLevels) {
+ return m_device->CheckMultisampleQualityLevels(
+ Format, SampleCount, pNumQualityLevels);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::CheckCounterInfo(
+ D3D10_COUNTER_INFO* pCounterInfo) {
+ Logger::err("D3D10Device::CheckCounterInfo: Not implemented");
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::CheckCounter(
+ const D3D10_COUNTER_DESC* pDesc,
+ D3D10_COUNTER_TYPE* pType,
+ UINT* pActiveCounters,
+ char* name,
+ UINT* pNameLength,
+ char* units,
+ UINT* pUnitsLength,
+ char* description,
+ UINT* pDescriptionLength) {
+ Logger::err("D3D10Device::CheckCounter: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D10Device::GetCreationFlags() {
+ return m_device->GetCreationFlags();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Device::OpenSharedResource(
+ HANDLE hResource,
+ REFIID ReturnedInterface,
+ void** ppResource) {
+ InitReturnPtr(ppResource);
+
+ Logger::err("D3D10Device::OpenSharedResource: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::ClearRenderTargetView(
+ ID3D10RenderTargetView* pRenderTargetView,
+ const FLOAT ColorRGBA[4]) {
+ D3D10RenderTargetView* d3d10View = static_cast<D3D10RenderTargetView*>(pRenderTargetView);
+ D3D11RenderTargetView* d3d11View = d3d10View ? d3d10View->GetD3D11Iface() : nullptr;
+
+ m_context->ClearRenderTargetView(d3d11View, ColorRGBA);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::ClearDepthStencilView(
+ ID3D10DepthStencilView* pDepthStencilView,
+ UINT ClearFlags,
+ FLOAT Depth,
+ UINT8 Stencil) {
+ D3D10DepthStencilView* d3d10View = static_cast<D3D10DepthStencilView*>(pDepthStencilView);
+ D3D11DepthStencilView* d3d11View = d3d10View ? d3d10View->GetD3D11Iface() : nullptr;
+
+ m_context->ClearDepthStencilView(d3d11View, ClearFlags, Depth, Stencil);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::SetPredication(
+ ID3D10Predicate* pPredicate,
+ BOOL PredicateValue) {
+ D3D10Query* d3d10Predicate = static_cast<D3D10Query*>(pPredicate);
+ D3D11Query* d3d11Predicate = d3d10Predicate ? d3d10Predicate->GetD3D11Iface() : nullptr;
+
+ m_context->SetPredication(D3D11Query::AsPredicate(d3d11Predicate), PredicateValue);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::GetPredication(
+ ID3D10Predicate** ppPredicate,
+ BOOL* pPredicateValue) {
+ ID3D11Predicate* d3d11Predicate = nullptr;
+
+ m_context->GetPredication(
+ ppPredicate ? &d3d11Predicate : nullptr,
+ pPredicateValue);
+
+ if (ppPredicate)
+ *ppPredicate = d3d11Predicate ? D3D11Query::FromPredicate(d3d11Predicate)->GetD3D10Iface() : nullptr;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::CopySubresourceRegion(
+ ID3D10Resource* pDstResource,
+ UINT DstSubresource,
+ UINT DstX,
+ UINT DstY,
+ UINT DstZ,
+ ID3D10Resource* pSrcResource,
+ UINT SrcSubresource,
+ const D3D10_BOX* pSrcBox) {
+ if (!pDstResource || !pSrcResource)
+ return;
+
+ Com<ID3D11Resource> d3d11DstResource;
+ Com<ID3D11Resource> d3d11SrcResource;
+
+ GetD3D11Resource(pDstResource, &d3d11DstResource);
+ GetD3D11Resource(pSrcResource, &d3d11SrcResource);
+
+ m_context->CopySubresourceRegion(
+ d3d11DstResource.ptr(), DstSubresource, DstX, DstY, DstZ,
+ d3d11SrcResource.ptr(), SrcSubresource,
+ reinterpret_cast<const D3D11_BOX*>(pSrcBox));
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::CopyResource(
+ ID3D10Resource* pDstResource,
+ ID3D10Resource* pSrcResource) {
+ if (!pDstResource || !pSrcResource)
+ return;
+
+ Com<ID3D11Resource> d3d11DstResource;
+ Com<ID3D11Resource> d3d11SrcResource;
+
+ GetD3D11Resource(pDstResource, &d3d11DstResource);
+ GetD3D11Resource(pSrcResource, &d3d11SrcResource);
+
+ m_context->CopyResource(
+ d3d11DstResource.ptr(),
+ d3d11SrcResource.ptr());
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::UpdateSubresource(
+ ID3D10Resource* pDstResource,
+ UINT DstSubresource,
+ const D3D10_BOX* pDstBox,
+ const void* pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch) {
+ if (!pDstResource)
+ return;
+
+ Com<ID3D11Resource> d3d11DstResource;
+ GetD3D11Resource(pDstResource, &d3d11DstResource);
+
+ m_context->UpdateSubresource(
+ d3d11DstResource.ptr(), DstSubresource,
+ reinterpret_cast<const D3D11_BOX*>(pDstBox),
+ pSrcData, SrcRowPitch, SrcDepthPitch);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::GenerateMips(
+ ID3D10ShaderResourceView* pShaderResourceView) {
+ D3D10ShaderResourceView* d3d10View = static_cast<D3D10ShaderResourceView*>(pShaderResourceView);
+ D3D11ShaderResourceView* d3d11View = d3d10View ? d3d10View->GetD3D11Iface() : nullptr;
+
+ m_context->GenerateMips(d3d11View);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::ResolveSubresource(
+ ID3D10Resource* pDstResource,
+ UINT DstSubresource,
+ ID3D10Resource* pSrcResource,
+ UINT SrcSubresource,
+ DXGI_FORMAT Format) {
+ if (!pDstResource || !pSrcResource)
+ return;
+
+ Com<ID3D11Resource> d3d11DstResource;
+ Com<ID3D11Resource> d3d11SrcResource;
+
+ GetD3D11Resource(pDstResource, &d3d11DstResource);
+ GetD3D11Resource(pSrcResource, &d3d11SrcResource);
+
+ m_context->ResolveSubresource(
+ d3d11DstResource.ptr(), DstSubresource,
+ d3d11SrcResource.ptr(), SrcSubresource,
+ Format);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::Draw(
+ UINT VertexCount,
+ UINT StartVertexLocation) {
+ m_context->Draw(VertexCount,
+ StartVertexLocation);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::DrawIndexed(
+ UINT IndexCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation) {
+ m_context->DrawIndexed(IndexCount,
+ StartIndexLocation,
+ BaseVertexLocation);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::DrawInstanced(
+ UINT VertexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartVertexLocation,
+ UINT StartInstanceLocation) {
+ m_context->DrawInstanced(
+ VertexCountPerInstance,
+ InstanceCount,
+ StartVertexLocation,
+ StartInstanceLocation);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::DrawIndexedInstanced(
+ UINT IndexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation,
+ UINT StartInstanceLocation) {
+ m_context->DrawIndexedInstanced(
+ IndexCountPerInstance,
+ InstanceCount,
+ StartIndexLocation,
+ BaseVertexLocation,
+ StartInstanceLocation);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::DrawAuto() {
+ m_context->DrawAuto();
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::IASetInputLayout(
+ ID3D10InputLayout* pInputLayout) {
+ D3D10InputLayout* d3d10InputLayout = static_cast<D3D10InputLayout*>(pInputLayout);
+ D3D11InputLayout* d3d11InputLayout = d3d10InputLayout ? d3d10InputLayout->GetD3D11Iface() : nullptr;
+
+ m_context->IASetInputLayout(d3d11InputLayout);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::IASetPrimitiveTopology(
+ D3D10_PRIMITIVE_TOPOLOGY Topology) {
+ m_context->IASetPrimitiveTopology(
+ D3D11_PRIMITIVE_TOPOLOGY(Topology));
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::IASetVertexBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer* const* ppVertexBuffers,
+ const UINT* pStrides,
+ const UINT* pOffsets) {
+ ID3D11Buffer* d3d11Buffers[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
+
+ if (NumBuffers > D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)
+ return;
+
+ for (uint32_t i = 0; i < NumBuffers; i++) {
+ d3d11Buffers[i] = ppVertexBuffers[i]
+ ? static_cast<D3D10Buffer*>(ppVertexBuffers[i])->GetD3D11Iface()
+ : nullptr;
+ }
+
+ m_context->IASetVertexBuffers(
+ StartSlot, NumBuffers, d3d11Buffers,
+ pStrides, pOffsets);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::IASetIndexBuffer(
+ ID3D10Buffer* pIndexBuffer,
+ DXGI_FORMAT Format,
+ UINT Offset) {
+ D3D10Buffer* d3d10Buffer = static_cast<D3D10Buffer*>(pIndexBuffer);
+ D3D11Buffer* d3d11Buffer = d3d10Buffer ? d3d10Buffer->GetD3D11Iface() : nullptr;
+
+ m_context->IASetIndexBuffer(d3d11Buffer, Format, Offset);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::IAGetInputLayout(
+ ID3D10InputLayout** ppInputLayout) {
+ ID3D11InputLayout* d3d11InputLayout = nullptr;
+ m_context->IAGetInputLayout(&d3d11InputLayout);
+
+ *ppInputLayout = d3d11InputLayout
+ ? static_cast<D3D11InputLayout*>(d3d11InputLayout)->GetD3D10Iface()
+ : nullptr;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::IAGetPrimitiveTopology(
+ D3D10_PRIMITIVE_TOPOLOGY* pTopology) {
+ D3D11_PRIMITIVE_TOPOLOGY d3d11Topology;
+ m_context->IAGetPrimitiveTopology(&d3d11Topology);
+
+ *pTopology = d3d11Topology <= 32 /* begin patch list */
+ ? D3D10_PRIMITIVE_TOPOLOGY(d3d11Topology)
+ : D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::IAGetVertexBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer** ppVertexBuffers,
+ UINT* pStrides,
+ UINT* pOffsets) {
+ ID3D11Buffer* d3d11Buffers[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
+
+ m_context->IAGetVertexBuffers(
+ StartSlot, NumBuffers,
+ ppVertexBuffers ? d3d11Buffers : nullptr,
+ pStrides, pOffsets);
+
+ if (ppVertexBuffers) {
+ for (uint32_t i = 0; i < NumBuffers; i++) {
+ ppVertexBuffers[i] = d3d11Buffers[i]
+ ? static_cast<D3D11Buffer*>(d3d11Buffers[i])->GetD3D10Iface()
+ : nullptr;
+ }
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::IAGetIndexBuffer(
+ ID3D10Buffer** pIndexBuffer,
+ DXGI_FORMAT* Format,
+ UINT* Offset) {
+ ID3D11Buffer* d3d11Buffer = nullptr;
+
+ m_context->IAGetIndexBuffer(
+ pIndexBuffer ? &d3d11Buffer : nullptr,
+ Format, Offset);
+
+ if (pIndexBuffer)
+ *pIndexBuffer = d3d11Buffer ? static_cast<D3D11Buffer*>(d3d11Buffer)->GetD3D10Iface() : nullptr;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::VSSetShader(
+ ID3D10VertexShader* pVertexShader) {
+ D3D10VertexShader* d3d10Shader = static_cast<D3D10VertexShader*>(pVertexShader);
+ D3D11VertexShader* d3d11Shader = d3d10Shader ? d3d10Shader->GetD3D11Iface() : nullptr;
+
+ m_context->VSSetShader(d3d11Shader, nullptr, 0);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::VSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer* const* ppConstantBuffers) {
+ ID3D11Buffer* d3d11Buffers[D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT];
+
+ if (NumBuffers > D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)
+ return;
+
+ for (uint32_t i = 0; i < NumBuffers; i++) {
+ d3d11Buffers[i] = ppConstantBuffers && ppConstantBuffers[i]
+ ? static_cast<D3D10Buffer*>(ppConstantBuffers[i])->GetD3D11Iface()
+ : nullptr;
+ }
+
+ m_context->VSSetConstantBuffers(StartSlot, NumBuffers, d3d11Buffers);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::VSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView* const* ppShaderResourceViews) {
+ ID3D11ShaderResourceView* d3d11Views[D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
+
+ if (NumViews > D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)
+ return;
+
+ for (uint32_t i = 0; i < NumViews; i++) {
+ d3d11Views[i] = ppShaderResourceViews && ppShaderResourceViews[i]
+ ? static_cast<D3D10ShaderResourceView*>(ppShaderResourceViews[i])->GetD3D11Iface()
+ : nullptr;
+ }
+
+ m_context->VSSetShaderResources(StartSlot, NumViews, d3d11Views);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::VSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState* const* ppSamplers) {
+ ID3D11SamplerState* d3d11Samplers[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT];
+
+ if (NumSamplers > D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)
+ return;
+
+ for (uint32_t i = 0; i < NumSamplers; i++) {
+ d3d11Samplers[i] = ppSamplers && ppSamplers[i]
+ ? static_cast<D3D10SamplerState*>(ppSamplers[i])->GetD3D11Iface()
+ : nullptr;
+ }
+
+ m_context->VSSetSamplers(StartSlot, NumSamplers, d3d11Samplers);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::VSGetShader(
+ ID3D10VertexShader** ppVertexShader) {
+ ID3D11VertexShader* d3d11Shader = nullptr;
+ m_context->VSGetShader(&d3d11Shader, nullptr, nullptr);
+
+ *ppVertexShader = d3d11Shader ? static_cast<D3D11VertexShader*>(d3d11Shader)->GetD3D10Iface() : nullptr;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::VSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer** ppConstantBuffers) {
+ ID3D11Buffer* d3d11Buffers[D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT];
+ m_context->VSGetConstantBuffers(StartSlot, NumBuffers, d3d11Buffers);
+
+ for (uint32_t i = 0; i < NumBuffers; i++) {
+ ppConstantBuffers[i] = d3d11Buffers[i]
+ ? static_cast<D3D11Buffer*>(d3d11Buffers[i])->GetD3D10Iface()
+ : nullptr;
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::VSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView** ppShaderResourceViews) {
+ ID3D11ShaderResourceView* d3d11Views[D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
+ m_context->VSGetShaderResources(StartSlot, NumViews, d3d11Views);
+
+ for (uint32_t i = 0; i < NumViews; i++) {
+ ppShaderResourceViews[i] = d3d11Views[i]
+ ? static_cast<D3D11ShaderResourceView*>(d3d11Views[i])->GetD3D10Iface()
+ : nullptr;
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::VSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState** ppSamplers) {
+ ID3D11SamplerState* d3d11Samplers[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT];
+ m_context->VSGetSamplers(StartSlot, NumSamplers, d3d11Samplers);
+
+ for (uint32_t i = 0; i < NumSamplers; i++) {
+ ppSamplers[i] = d3d11Samplers[i]
+ ? static_cast<D3D11SamplerState*>(d3d11Samplers[i])->GetD3D10Iface()
+ : nullptr;
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::GSSetShader(
+ ID3D10GeometryShader* pShader) {
+ D3D10GeometryShader* d3d10Shader = static_cast<D3D10GeometryShader*>(pShader);
+ D3D11GeometryShader* d3d11Shader = d3d10Shader ? d3d10Shader->GetD3D11Iface() : nullptr;
+
+ m_context->GSSetShader(d3d11Shader, nullptr, 0);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::GSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer* const* ppConstantBuffers) {
+ ID3D11Buffer* d3d11Buffers[D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT];
+
+ if (NumBuffers > D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)
+ return;
+
+ for (uint32_t i = 0; i < NumBuffers; i++) {
+ d3d11Buffers[i] = ppConstantBuffers && ppConstantBuffers[i]
+ ? static_cast<D3D10Buffer*>(ppConstantBuffers[i])->GetD3D11Iface()
+ : nullptr;
+ }
+
+ m_context->GSSetConstantBuffers(StartSlot, NumBuffers, d3d11Buffers);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::GSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView* const* ppShaderResourceViews) {
+ ID3D11ShaderResourceView* d3d11Views[D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
+
+ if (NumViews > D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)
+ return;
+
+ for (uint32_t i = 0; i < NumViews; i++) {
+ d3d11Views[i] = ppShaderResourceViews && ppShaderResourceViews[i]
+ ? static_cast<D3D10ShaderResourceView*>(ppShaderResourceViews[i])->GetD3D11Iface()
+ : nullptr;
+ }
+
+ m_context->GSSetShaderResources(StartSlot, NumViews, d3d11Views);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::GSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState* const* ppSamplers) {
+ ID3D11SamplerState* d3d11Samplers[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT];
+
+ if (NumSamplers > D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)
+ return;
+
+ for (uint32_t i = 0; i < NumSamplers; i++) {
+ d3d11Samplers[i] = ppSamplers && ppSamplers[i]
+ ? static_cast<D3D10SamplerState*>(ppSamplers[i])->GetD3D11Iface()
+ : nullptr;
+ }
+
+ m_context->GSSetSamplers(StartSlot, NumSamplers, d3d11Samplers);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::GSGetShader(
+ ID3D10GeometryShader** ppGeometryShader) {
+ ID3D11GeometryShader* d3d11Shader = nullptr;
+ m_context->GSGetShader(&d3d11Shader, nullptr, nullptr);
+
+ *ppGeometryShader = d3d11Shader ? static_cast<D3D11GeometryShader*>(d3d11Shader)->GetD3D10Iface() : nullptr;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::GSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer** ppConstantBuffers) {
+ ID3D11Buffer* d3d11Buffers[D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT];
+ m_context->GSGetConstantBuffers(StartSlot, NumBuffers, d3d11Buffers);
+
+ for (uint32_t i = 0; i < NumBuffers; i++) {
+ ppConstantBuffers[i] = d3d11Buffers[i]
+ ? static_cast<D3D11Buffer*>(d3d11Buffers[i])->GetD3D10Iface()
+ : nullptr;
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::GSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView** ppShaderResourceViews) {
+ ID3D11ShaderResourceView* d3d11Views[D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
+ m_context->GSGetShaderResources(StartSlot, NumViews, d3d11Views);
+
+ for (uint32_t i = 0; i < NumViews; i++) {
+ ppShaderResourceViews[i] = d3d11Views[i]
+ ? static_cast<D3D11ShaderResourceView*>(d3d11Views[i])->GetD3D10Iface()
+ : nullptr;
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::GSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState** ppSamplers) {
+ ID3D11SamplerState* d3d11Samplers[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT];
+ m_context->GSGetSamplers(StartSlot, NumSamplers, d3d11Samplers);
+
+ for (uint32_t i = 0; i < NumSamplers; i++) {
+ ppSamplers[i] = d3d11Samplers[i]
+ ? static_cast<D3D11SamplerState*>(d3d11Samplers[i])->GetD3D10Iface()
+ : nullptr;
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::PSSetShader(
+ ID3D10PixelShader* pPixelShader) {
+ D3D10PixelShader* d3d10Shader = static_cast<D3D10PixelShader*>(pPixelShader);
+ D3D11PixelShader* d3d11Shader = d3d10Shader ? d3d10Shader->GetD3D11Iface() : nullptr;
+
+ m_context->PSSetShader(d3d11Shader, nullptr, 0);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::PSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer* const* ppConstantBuffers) {
+ ID3D11Buffer* d3d11Buffers[D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT];
+
+ if (NumBuffers > D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)
+ return;
+
+ for (uint32_t i = 0; i < NumBuffers; i++) {
+ d3d11Buffers[i] = ppConstantBuffers && ppConstantBuffers[i]
+ ? static_cast<D3D10Buffer*>(ppConstantBuffers[i])->GetD3D11Iface()
+ : nullptr;
+ }
+
+ m_context->PSSetConstantBuffers(StartSlot, NumBuffers, d3d11Buffers);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::PSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView* const* ppShaderResourceViews) {
+ ID3D11ShaderResourceView* d3d11Views[D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
+
+ if (NumViews > D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)
+ return;
+
+ for (uint32_t i = 0; i < NumViews; i++) {
+ d3d11Views[i] = ppShaderResourceViews && ppShaderResourceViews[i]
+ ? static_cast<D3D10ShaderResourceView*>(ppShaderResourceViews[i])->GetD3D11Iface()
+ : nullptr;
+ }
+
+ m_context->PSSetShaderResources(StartSlot, NumViews, d3d11Views);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::PSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState* const* ppSamplers) {
+ ID3D11SamplerState* d3d11Samplers[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT];
+
+ if (NumSamplers > D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)
+ return;
+
+ for (uint32_t i = 0; i < NumSamplers; i++) {
+ d3d11Samplers[i] = ppSamplers && ppSamplers[i]
+ ? static_cast<D3D10SamplerState*>(ppSamplers[i])->GetD3D11Iface()
+ : nullptr;
+ }
+
+ m_context->PSSetSamplers(StartSlot, NumSamplers, d3d11Samplers);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::PSGetShader(
+ ID3D10PixelShader** ppPixelShader) {
+ ID3D11PixelShader* d3d11Shader = nullptr;
+ m_context->PSGetShader(&d3d11Shader, nullptr, nullptr);
+
+ *ppPixelShader = d3d11Shader ? static_cast<D3D11PixelShader*>(d3d11Shader)->GetD3D10Iface() : nullptr;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::PSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer** ppConstantBuffers) {
+ ID3D11Buffer* d3d11Buffers[D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT];
+ m_context->PSGetConstantBuffers(StartSlot, NumBuffers, d3d11Buffers);
+
+ for (uint32_t i = 0; i < NumBuffers; i++) {
+ ppConstantBuffers[i] = d3d11Buffers[i]
+ ? static_cast<D3D11Buffer*>(d3d11Buffers[i])->GetD3D10Iface()
+ : nullptr;
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::PSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView** ppShaderResourceViews) {
+ ID3D11ShaderResourceView* d3d11Views[D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
+ m_context->PSGetShaderResources(StartSlot, NumViews, d3d11Views);
+
+ for (uint32_t i = 0; i < NumViews; i++) {
+ ppShaderResourceViews[i] = d3d11Views[i]
+ ? static_cast<D3D11ShaderResourceView*>(d3d11Views[i])->GetD3D10Iface()
+ : nullptr;
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::PSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState** ppSamplers) {
+ ID3D11SamplerState* d3d11Samplers[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT];
+ m_context->PSGetSamplers(StartSlot, NumSamplers, d3d11Samplers);
+
+ for (uint32_t i = 0; i < NumSamplers; i++) {
+ ppSamplers[i] = d3d11Samplers[i]
+ ? static_cast<D3D11SamplerState*>(d3d11Samplers[i])->GetD3D10Iface()
+ : nullptr;
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::OMSetRenderTargets(
+ UINT NumViews,
+ ID3D10RenderTargetView* const* ppRenderTargetViews,
+ ID3D10DepthStencilView* pDepthStencilView) {
+ ID3D11RenderTargetView* d3d11Rtv[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT];
+
+ if (NumViews > D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT)
+ return;
+
+ for (uint32_t i = 0; i < NumViews; i++) {
+ d3d11Rtv[i] = ppRenderTargetViews && ppRenderTargetViews[i]
+ ? static_cast<D3D10RenderTargetView*>(ppRenderTargetViews[i])->GetD3D11Iface()
+ : nullptr;
+ }
+
+ D3D10DepthStencilView* d3d10Dsv = static_cast<D3D10DepthStencilView*>(pDepthStencilView);
+ D3D11DepthStencilView* d3d11Dsv = d3d10Dsv ? d3d10Dsv->GetD3D11Iface() : nullptr;
+
+ m_context->OMSetRenderTargets(NumViews, d3d11Rtv, d3d11Dsv);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::OMSetBlendState(
+ ID3D10BlendState* pBlendState,
+ const FLOAT BlendFactor[4],
+ UINT SampleMask) {
+ D3D10BlendState* d3d10BlendState = static_cast<D3D10BlendState*>(pBlendState);
+ D3D11BlendState* d3d11BlendState = d3d10BlendState ? d3d10BlendState->GetD3D11Iface() : nullptr;
+
+ m_context->OMSetBlendState(d3d11BlendState, BlendFactor, SampleMask);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::OMSetDepthStencilState(
+ ID3D10DepthStencilState* pDepthStencilState,
+ UINT StencilRef) {
+ D3D10DepthStencilState* d3d10DepthStencilState = static_cast<D3D10DepthStencilState*>(pDepthStencilState);
+ D3D11DepthStencilState* d3d11DepthStencilState = d3d10DepthStencilState ? d3d10DepthStencilState->GetD3D11Iface() : nullptr;
+
+ m_context->OMSetDepthStencilState(d3d11DepthStencilState, StencilRef);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::OMGetRenderTargets(
+ UINT NumViews,
+ ID3D10RenderTargetView** ppRenderTargetViews,
+ ID3D10DepthStencilView** ppDepthStencilView) {
+ ID3D11RenderTargetView* d3d11Rtv[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT];
+ ID3D11DepthStencilView* d3d11Dsv = nullptr;
+
+ m_context->OMGetRenderTargets(NumViews,
+ ppRenderTargetViews ? d3d11Rtv : nullptr,
+ ppDepthStencilView ? &d3d11Dsv : nullptr);
+
+ if (ppRenderTargetViews != nullptr) {
+ for (uint32_t i = 0; i < NumViews; i++) {
+ ppRenderTargetViews[i] = d3d11Rtv[i]
+ ? static_cast<D3D11RenderTargetView*>(d3d11Rtv[i])->GetD3D10Iface()
+ : nullptr;
+ }
+ }
+
+ if (ppDepthStencilView)
+ *ppDepthStencilView = d3d11Dsv ? static_cast<D3D11DepthStencilView*>(d3d11Dsv)->GetD3D10Iface() : nullptr;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::OMGetBlendState(
+ ID3D10BlendState** ppBlendState,
+ FLOAT BlendFactor[4],
+ UINT* pSampleMask) {
+ ID3D11BlendState* d3d11BlendState = nullptr;
+
+ m_context->OMGetBlendState(
+ ppBlendState ? &d3d11BlendState : nullptr,
+ BlendFactor, pSampleMask);
+
+ if (ppBlendState != nullptr)
+ *ppBlendState = d3d11BlendState ? static_cast<D3D11BlendState*>(d3d11BlendState)->GetD3D10Iface() : nullptr;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::OMGetDepthStencilState(
+ ID3D10DepthStencilState** ppDepthStencilState,
+ UINT* pStencilRef) {
+ ID3D11DepthStencilState* d3d11DepthStencilState = nullptr;
+
+ m_context->OMGetDepthStencilState(
+ ppDepthStencilState ? &d3d11DepthStencilState : nullptr,
+ pStencilRef);
+
+ if (ppDepthStencilState != nullptr)
+ *ppDepthStencilState = d3d11DepthStencilState ? static_cast<D3D11DepthStencilState*>(d3d11DepthStencilState)->GetD3D10Iface() : nullptr;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::RSSetState(
+ ID3D10RasterizerState* pRasterizerState) {
+ D3D10RasterizerState* d3d10RasterizerState = static_cast<D3D10RasterizerState*>(pRasterizerState);
+ D3D11RasterizerState* d3d11RasterizerState = d3d10RasterizerState ? d3d10RasterizerState->GetD3D11Iface() : nullptr;
+
+ m_context->RSSetState(d3d11RasterizerState);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::RSSetViewports(
+ UINT NumViewports,
+ const D3D10_VIEWPORT* pViewports) {
+ D3D11_VIEWPORT vp[D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
+
+ if (NumViewports > D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)
+ return;
+
+ for (uint32_t i = 0; i < NumViewports; i++) {
+ vp[i].TopLeftX = float(pViewports[i].TopLeftX);
+ vp[i].TopLeftY = float(pViewports[i].TopLeftY);
+ vp[i].Width = float(pViewports[i].Width);
+ vp[i].Height = float(pViewports[i].Height);
+ vp[i].MinDepth = pViewports[i].MinDepth;
+ vp[i].MaxDepth = pViewports[i].MaxDepth;
+ }
+
+ m_context->RSSetViewports(NumViewports, vp);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::RSSetScissorRects(
+ UINT NumRects,
+ const D3D10_RECT* pRects) {
+ m_context->RSSetScissorRects(NumRects, pRects);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::RSGetState(
+ ID3D10RasterizerState** ppRasterizerState) {
+ ID3D11RasterizerState* d3d11RasterizerState = nullptr;
+ m_context->RSGetState(&d3d11RasterizerState);
+
+ *ppRasterizerState = d3d11RasterizerState ? static_cast<D3D11RasterizerState*>(d3d11RasterizerState)->GetD3D10Iface() : nullptr;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::RSGetViewports(
+ UINT* NumViewports,
+ D3D10_VIEWPORT* pViewports) {
+ D3D11_VIEWPORT vp[D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
+ m_context->RSGetViewports(NumViewports, pViewports != nullptr ? vp : nullptr);
+
+ if (pViewports != nullptr) {
+ for (uint32_t i = 0; i < *NumViewports; i++) {
+ pViewports[i].TopLeftX = int32_t(vp[i].TopLeftX);
+ pViewports[i].TopLeftY = int32_t(vp[i].TopLeftY);
+ pViewports[i].Width = uint32_t(vp[i].Width);
+ pViewports[i].Height = uint32_t(vp[i].Height);
+ pViewports[i].MinDepth = vp[i].MinDepth;
+ pViewports[i].MaxDepth = vp[i].MaxDepth;
+ }
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::RSGetScissorRects(
+ UINT* NumRects,
+ D3D10_RECT* pRects) {
+ m_context->RSGetScissorRects(NumRects, pRects);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::SOSetTargets(
+ UINT NumBuffers,
+ ID3D10Buffer* const* ppSOTargets,
+ const UINT* pOffsets) {
+ ID3D11Buffer* d3d11Buffers[D3D10_SO_BUFFER_SLOT_COUNT];
+
+ if (NumBuffers > D3D10_SO_BUFFER_SLOT_COUNT)
+ return;
+
+ for (uint32_t i = 0; i < NumBuffers; i++) {
+ d3d11Buffers[i] = ppSOTargets && ppSOTargets[i]
+ ? static_cast<D3D10Buffer*>(ppSOTargets[i])->GetD3D11Iface()
+ : nullptr;
+ }
+
+ m_context->SOSetTargets(NumBuffers, d3d11Buffers, pOffsets);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::SOGetTargets(
+ UINT NumBuffers,
+ ID3D10Buffer** ppSOTargets,
+ UINT* pOffsets) {
+ ID3D11Buffer* d3d11Buffers[D3D10_SO_BUFFER_SLOT_COUNT];
+
+ m_context->SOGetTargetsWithOffsets(NumBuffers,
+ ppSOTargets ? d3d11Buffers : nullptr,
+ pOffsets);
+
+ if (ppSOTargets != nullptr) {
+ for (uint32_t i = 0; i < NumBuffers; i++) {
+ ppSOTargets[i] = d3d11Buffers[i]
+ ? static_cast<D3D11Buffer*>(d3d11Buffers[i])->GetD3D10Iface()
+ : nullptr;
+ }
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::SetTextFilterSize(
+ UINT Width,
+ UINT Height) {
+ // D3D10 doesn't seem to actually store or do anything with these values,
+ // as when calling GetTextFilterSize, it just makes the values 0.
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Device::GetTextFilterSize(
+ UINT* pWidth,
+ UINT* pHeight) {
+ if (pWidth)
+ *pWidth = 0;
+
+ if (pHeight)
+ *pHeight = 0;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_device.h b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_device.h
new file mode 100644
index 00000000..c3494cfe
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_device.h
@@ -0,0 +1,480 @@
+#pragma once
+
+#include "d3d10_multithread.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+ class D3D11ImmediateContext;
+
+ class D3D10Device final : public ID3D10Device1 {
+
+ public:
+
+ D3D10Device(
+ D3D11Device* pDevice,
+ D3D11ImmediateContext* pContext);
+
+ ~D3D10Device();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData);
+
+ HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason();
+
+ HRESULT STDMETHODCALLTYPE SetExceptionMode(
+ UINT RaiseFlags);
+
+ UINT STDMETHODCALLTYPE GetExceptionMode();
+
+ D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE GetFeatureLevel();
+
+ void STDMETHODCALLTYPE ClearState();
+
+ void STDMETHODCALLTYPE Flush();
+
+ HRESULT STDMETHODCALLTYPE CreateBuffer(
+ const D3D10_BUFFER_DESC* pDesc,
+ const D3D10_SUBRESOURCE_DATA* pInitialData,
+ ID3D10Buffer** ppBuffer);
+
+ HRESULT STDMETHODCALLTYPE CreateTexture1D(
+ const D3D10_TEXTURE1D_DESC* pDesc,
+ const D3D10_SUBRESOURCE_DATA* pInitialData,
+ ID3D10Texture1D** ppTexture1D);
+
+ HRESULT STDMETHODCALLTYPE CreateTexture2D(
+ const D3D10_TEXTURE2D_DESC* pDesc,
+ const D3D10_SUBRESOURCE_DATA* pInitialData,
+ ID3D10Texture2D** ppTexture2D);
+
+ HRESULT STDMETHODCALLTYPE CreateTexture3D(
+ const D3D10_TEXTURE3D_DESC* pDesc,
+ const D3D10_SUBRESOURCE_DATA* pInitialData,
+ ID3D10Texture3D** ppTexture3D);
+
+ HRESULT STDMETHODCALLTYPE CreateShaderResourceView(
+ ID3D10Resource* pResource,
+ const D3D10_SHADER_RESOURCE_VIEW_DESC* pDesc,
+ ID3D10ShaderResourceView** ppSRView);
+
+ HRESULT STDMETHODCALLTYPE CreateShaderResourceView1(
+ ID3D10Resource* pResource,
+ const D3D10_SHADER_RESOURCE_VIEW_DESC1* pDesc,
+ ID3D10ShaderResourceView1** ppSRView);
+
+ HRESULT STDMETHODCALLTYPE CreateRenderTargetView(
+ ID3D10Resource* pResource,
+ const D3D10_RENDER_TARGET_VIEW_DESC* pDesc,
+ ID3D10RenderTargetView** ppRTView);
+
+ HRESULT STDMETHODCALLTYPE CreateDepthStencilView(
+ ID3D10Resource* pResource,
+ const D3D10_DEPTH_STENCIL_VIEW_DESC* pDesc,
+ ID3D10DepthStencilView** ppDepthStencilView);
+
+ HRESULT STDMETHODCALLTYPE CreateInputLayout(
+ const D3D10_INPUT_ELEMENT_DESC* pInputElementDescs,
+ UINT NumElements,
+ const void* pShaderBytecodeWithInputSignature,
+ SIZE_T BytecodeLength,
+ ID3D10InputLayout** ppInputLayout);
+
+ HRESULT STDMETHODCALLTYPE CreateVertexShader(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D10VertexShader** ppVertexShader);
+
+ HRESULT STDMETHODCALLTYPE CreateGeometryShader(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D10GeometryShader** ppGeometryShader);
+
+ HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ const D3D10_SO_DECLARATION_ENTRY* pSODeclaration,
+ UINT NumEntries,
+ UINT OutputStreamStride,
+ ID3D10GeometryShader** ppGeometryShader);
+
+ HRESULT STDMETHODCALLTYPE CreatePixelShader(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D10PixelShader** ppPixelShader);
+
+ HRESULT STDMETHODCALLTYPE CreateBlendState(
+ const D3D10_BLEND_DESC* pBlendStateDesc,
+ ID3D10BlendState** ppBlendState);
+
+ HRESULT STDMETHODCALLTYPE CreateBlendState1(
+ const D3D10_BLEND_DESC1* pBlendStateDesc,
+ ID3D10BlendState1** ppBlendState);
+
+ HRESULT STDMETHODCALLTYPE CreateDepthStencilState(
+ const D3D10_DEPTH_STENCIL_DESC* pDepthStencilDesc,
+ ID3D10DepthStencilState** ppDepthStencilState);
+
+ HRESULT STDMETHODCALLTYPE CreateRasterizerState(
+ const D3D10_RASTERIZER_DESC* pRasterizerDesc,
+ ID3D10RasterizerState** ppRasterizerState);
+
+ HRESULT STDMETHODCALLTYPE CreateSamplerState(
+ const D3D10_SAMPLER_DESC* pSamplerDesc,
+ ID3D10SamplerState** ppSamplerState);
+
+ HRESULT STDMETHODCALLTYPE CreateQuery(
+ const D3D10_QUERY_DESC* pQueryDesc,
+ ID3D10Query** ppQuery);
+
+ HRESULT STDMETHODCALLTYPE CreatePredicate(
+ const D3D10_QUERY_DESC* pPredicateDesc,
+ ID3D10Predicate** ppPredicate);
+
+ HRESULT STDMETHODCALLTYPE CreateCounter(
+ const D3D10_COUNTER_DESC* pCounterDesc,
+ ID3D10Counter** ppCounter);
+
+ HRESULT STDMETHODCALLTYPE CheckFormatSupport(
+ DXGI_FORMAT Format,
+ UINT* pFormatSupport);
+
+ HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels(
+ DXGI_FORMAT Format,
+ UINT SampleCount,
+ UINT* pNumQualityLevels);
+
+ void STDMETHODCALLTYPE CheckCounterInfo(
+ D3D10_COUNTER_INFO* pCounterInfo);
+
+ HRESULT STDMETHODCALLTYPE CheckCounter(
+ const D3D10_COUNTER_DESC* pDesc,
+ D3D10_COUNTER_TYPE* pType,
+ UINT* pActiveCounters,
+ char* name,
+ UINT* pNameLength,
+ char* units,
+ UINT* pUnitsLength,
+ char* description,
+ UINT* pDescriptionLength);
+
+ UINT STDMETHODCALLTYPE GetCreationFlags();
+
+ HRESULT STDMETHODCALLTYPE OpenSharedResource(
+ HANDLE hResource,
+ REFIID ReturnedInterface,
+ void** ppResource);
+
+ void STDMETHODCALLTYPE ClearRenderTargetView(
+ ID3D10RenderTargetView* pRenderTargetView,
+ const FLOAT ColorRGBA[4]);
+
+ void STDMETHODCALLTYPE ClearDepthStencilView(
+ ID3D10DepthStencilView* pDepthStencilView,
+ UINT ClearFlags,
+ FLOAT Depth,
+ UINT8 Stencil);
+
+ void STDMETHODCALLTYPE SetPredication(
+ ID3D10Predicate* pPredicate,
+ BOOL PredicateValue);
+
+ void STDMETHODCALLTYPE GetPredication(
+ ID3D10Predicate** ppPredicate,
+ BOOL* pPredicateValue);
+
+ void STDMETHODCALLTYPE CopySubresourceRegion(
+ ID3D10Resource* pDstResource,
+ UINT DstSubresource,
+ UINT DstX,
+ UINT DstY,
+ UINT DstZ,
+ ID3D10Resource* pSrcResource,
+ UINT SrcSubresource,
+ const D3D10_BOX* pSrcBox);
+
+ void STDMETHODCALLTYPE CopyResource(
+ ID3D10Resource* pDstResource,
+ ID3D10Resource* pSrcResource);
+
+ void STDMETHODCALLTYPE UpdateSubresource(
+ ID3D10Resource* pDstResource,
+ UINT DstSubresource,
+ const D3D10_BOX* pDstBox,
+ const void* pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch);
+
+ void STDMETHODCALLTYPE GenerateMips(
+ ID3D10ShaderResourceView* pShaderResourceView);
+
+ void STDMETHODCALLTYPE ResolveSubresource(
+ ID3D10Resource* pDstResource,
+ UINT DstSubresource,
+ ID3D10Resource* pSrcResource,
+ UINT SrcSubresource,
+ DXGI_FORMAT Format);
+
+ void STDMETHODCALLTYPE Draw(
+ UINT VertexCount,
+ UINT StartVertexLocation);
+
+ void STDMETHODCALLTYPE DrawIndexed(
+ UINT IndexCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation);
+
+ void STDMETHODCALLTYPE DrawInstanced(
+ UINT VertexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartVertexLocation,
+ UINT StartInstanceLocation);
+
+ void STDMETHODCALLTYPE DrawIndexedInstanced(
+ UINT IndexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation,
+ UINT StartInstanceLocation);
+
+ void STDMETHODCALLTYPE DrawAuto();
+
+ void STDMETHODCALLTYPE IASetInputLayout(
+ ID3D10InputLayout* pInputLayout);
+
+ void STDMETHODCALLTYPE IASetPrimitiveTopology(
+ D3D10_PRIMITIVE_TOPOLOGY Topology);
+
+ void STDMETHODCALLTYPE IASetVertexBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer* const* ppVertexBuffers,
+ const UINT* pStrides,
+ const UINT* pOffsets);
+
+ void STDMETHODCALLTYPE IASetIndexBuffer(
+ ID3D10Buffer* pIndexBuffer,
+ DXGI_FORMAT Format,
+ UINT Offset);
+
+ void STDMETHODCALLTYPE IAGetInputLayout(
+ ID3D10InputLayout** ppInputLayout);
+
+ void STDMETHODCALLTYPE IAGetPrimitiveTopology(
+ D3D10_PRIMITIVE_TOPOLOGY* pTopology);
+
+ void STDMETHODCALLTYPE IAGetVertexBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer** ppVertexBuffers,
+ UINT* pStrides,
+ UINT* pOffsets);
+
+ void STDMETHODCALLTYPE IAGetIndexBuffer(
+ ID3D10Buffer** pIndexBuffer,
+ DXGI_FORMAT* Format,
+ UINT* Offset);
+
+ void STDMETHODCALLTYPE VSSetShader(
+ ID3D10VertexShader* pVertexShader);
+
+ void STDMETHODCALLTYPE VSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer* const* ppConstantBuffers);
+
+ void STDMETHODCALLTYPE VSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView* const* ppShaderResourceViews);
+
+ void STDMETHODCALLTYPE VSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState* const* ppSamplers);
+
+ void STDMETHODCALLTYPE VSGetShader(
+ ID3D10VertexShader** ppVertexShader);
+
+ void STDMETHODCALLTYPE VSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer** ppConstantBuffers);
+
+ void STDMETHODCALLTYPE VSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView** ppShaderResourceViews);
+
+ void STDMETHODCALLTYPE VSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState** ppSamplers);
+
+ void STDMETHODCALLTYPE GSSetShader(
+ ID3D10GeometryShader* pShader);
+
+ void STDMETHODCALLTYPE GSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer* const* ppConstantBuffers);
+
+ void STDMETHODCALLTYPE GSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView* const* ppShaderResourceViews);
+
+ void STDMETHODCALLTYPE GSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState* const* ppSamplers);
+
+ void STDMETHODCALLTYPE GSGetShader(
+ ID3D10GeometryShader** ppGeometryShader);
+
+ void STDMETHODCALLTYPE GSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer** ppConstantBuffers);
+
+ void STDMETHODCALLTYPE GSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView** ppShaderResourceViews);
+
+ void STDMETHODCALLTYPE GSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState** ppSamplers);
+
+ void STDMETHODCALLTYPE PSSetShader(
+ ID3D10PixelShader* pPixelShader);
+
+ void STDMETHODCALLTYPE PSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer* const* ppConstantBuffers);
+
+ void STDMETHODCALLTYPE PSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView* const* ppShaderResourceViews);
+
+ void STDMETHODCALLTYPE PSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState* const* ppSamplers);
+
+ void STDMETHODCALLTYPE PSGetShader(
+ ID3D10PixelShader** ppPixelShader);
+
+ void STDMETHODCALLTYPE PSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D10Buffer** ppConstantBuffers);
+
+ void STDMETHODCALLTYPE PSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D10ShaderResourceView** ppShaderResourceViews);
+
+ void STDMETHODCALLTYPE PSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D10SamplerState** ppSamplers);
+
+ void STDMETHODCALLTYPE OMSetRenderTargets(
+ UINT NumViews,
+ ID3D10RenderTargetView* const* ppRenderTargetViews,
+ ID3D10DepthStencilView* pDepthStencilView);
+
+ void STDMETHODCALLTYPE OMSetBlendState(
+ ID3D10BlendState* pBlendState,
+ const FLOAT BlendFactor[4],
+ UINT SampleMask);
+
+ void STDMETHODCALLTYPE OMSetDepthStencilState(
+ ID3D10DepthStencilState* pDepthStencilState,
+ UINT StencilRef);
+
+ void STDMETHODCALLTYPE OMGetRenderTargets(
+ UINT NumViews,
+ ID3D10RenderTargetView** ppRenderTargetViews,
+ ID3D10DepthStencilView** ppDepthStencilView);
+
+ void STDMETHODCALLTYPE OMGetBlendState(
+ ID3D10BlendState** ppBlendState,
+ FLOAT BlendFactor[4],
+ UINT* pSampleMask);
+
+ void STDMETHODCALLTYPE OMGetDepthStencilState(
+ ID3D10DepthStencilState** ppDepthStencilState,
+ UINT* pStencilRef);
+
+ void STDMETHODCALLTYPE RSSetState(
+ ID3D10RasterizerState* pRasterizerState);
+
+ void STDMETHODCALLTYPE RSSetViewports(
+ UINT NumViewports,
+ const D3D10_VIEWPORT* pViewports);
+
+ void STDMETHODCALLTYPE RSSetScissorRects(
+ UINT NumRects,
+ const D3D10_RECT* pRects);
+
+ void STDMETHODCALLTYPE RSGetState(
+ ID3D10RasterizerState** ppRasterizerState);
+
+ void STDMETHODCALLTYPE RSGetViewports(
+ UINT* NumViewports,
+ D3D10_VIEWPORT* pViewports);
+
+ void STDMETHODCALLTYPE RSGetScissorRects(
+ UINT* NumRects,
+ D3D10_RECT* pRects);
+
+ void STDMETHODCALLTYPE SOSetTargets(
+ UINT NumBuffers,
+ ID3D10Buffer* const* ppSOTargets,
+ const UINT* pOffsets);
+
+ void STDMETHODCALLTYPE SOGetTargets(
+ UINT NumBuffers,
+ ID3D10Buffer** ppSOTargets,
+ UINT* pOffsets);
+
+ void STDMETHODCALLTYPE SetTextFilterSize(
+ UINT Width,
+ UINT Height);
+
+ void STDMETHODCALLTYPE GetTextFilterSize(
+ UINT* pWidth,
+ UINT* pHeight);
+
+ private:
+
+ D3D11Device* m_device;
+ D3D11ImmediateContext* m_context;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_include.h b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_include.h
new file mode 100644
index 00000000..17143a08
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_include.h
@@ -0,0 +1,9 @@
+#pragma once
+
+#include "../dxgi/dxgi_include.h"
+
+#include "../util/sync/sync_spinlock.h"
+#include "../util/sync/sync_recursive.h"
+
+#include <d3d10_1.h>
+#include <d3d11_1.h>
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_input_layout.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_input_layout.cpp
new file mode 100644
index 00000000..c9e74de8
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_input_layout.cpp
@@ -0,0 +1,53 @@
+#include "d3d10_input_layout.h"
+
+#include "../d3d11/d3d11_device.h"
+#include "../d3d11/d3d11_input_layout.h"
+
+namespace dxvk {
+
+ HRESULT STDMETHODCALLTYPE D3D10InputLayout::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_d3d11->QueryInterface(riid, ppvObject);
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10InputLayout::AddRef() {
+ return m_d3d11->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10InputLayout::Release() {
+ return m_d3d11->Release();
+ }
+
+
+ void STDMETHODCALLTYPE D3D10InputLayout::GetDevice(
+ ID3D10Device** ppDevice) {
+ GetD3D10Device(m_d3d11, ppDevice);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10InputLayout::GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData) {
+ return m_d3d11->GetPrivateData(guid, pDataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10InputLayout::SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData) {
+ return m_d3d11->SetPrivateData(guid, DataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10InputLayout::SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData) {
+ return m_d3d11->SetPrivateDataInterface(guid, pData);
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_input_layout.h b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_input_layout.h
new file mode 100644
index 00000000..73169227
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_input_layout.h
@@ -0,0 +1,52 @@
+#pragma once
+
+#include "d3d10_util.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+ class D3D11InputLayout;
+
+ class D3D10InputLayout : public ID3D10InputLayout {
+
+ public:
+
+ D3D10InputLayout(D3D11InputLayout* pParent)
+ : m_d3d11(pParent) { }
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ void STDMETHODCALLTYPE GetDevice(
+ ID3D10Device** ppDevice);
+
+ HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData);
+
+ D3D11InputLayout* GetD3D11Iface() {
+ return m_d3d11;
+ }
+
+ private:
+
+ D3D11InputLayout* m_d3d11;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_interfaces.h b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_interfaces.h
new file mode 100644
index 00000000..aa028ab5
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_interfaces.h
@@ -0,0 +1,9 @@
+#pragma once
+
+#include "d3d10_include.h"
+
+#ifdef _MSC_VER
+struct __declspec(uuid("0803425a-57f5-4dd6-9465-a87570834a08")) ID3D10StateBlock;
+#else
+__CRT_UUID_DECL(ID3D10StateBlock, 0x0803425a,0x57f5,0x4dd6,0x94,0x65,0xa8,0x75,0x70,0x83,0x4a,0x08);
+#endif
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_main.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_main.cpp
new file mode 100644
index 00000000..7bec4d0b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_main.cpp
@@ -0,0 +1,335 @@
+#include <d3dcompiler.h>
+
+#include "d3d10_include.h"
+#include "d3d10_reflection.h"
+
+#include "../dxgi/dxgi_adapter.h"
+
+namespace dxvk {
+ Logger Logger::s_instance("d3d10.log");
+}
+
+extern "C" {
+ using namespace dxvk;
+
+ HRESULT __stdcall D3D10CoreCreateDevice(
+ IDXGIFactory* pFactory,
+ IDXGIAdapter* pAdapter,
+ UINT Flags,
+ D3D_FEATURE_LEVEL FeatureLevel,
+ ID3D10Device** ppDevice);
+
+ static HRESULT D3D10InternalCreateDeviceAndSwapChain(
+ IDXGIAdapter* pAdapter,
+ D3D10_DRIVER_TYPE DriverType,
+ HMODULE Software,
+ UINT Flags,
+ D3D10_FEATURE_LEVEL1 HardwareLevel,
+ UINT SDKVersion,
+ DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
+ IDXGISwapChain** ppSwapChain,
+ REFIID deviceIID,
+ void** ppDevice) {
+ InitReturnPtr(ppDevice);
+ InitReturnPtr(ppSwapChain);
+
+ if (ppSwapChain && !pSwapChainDesc)
+ return E_INVALIDARG;
+
+ HRESULT hr;
+
+ // Get DXGI factory and adapter. This is mostly
+ // copied from the equivalent D3D11 functions.
+ Com<IDXGIFactory> dxgiFactory = nullptr;
+ Com<IDXGIAdapter> dxgiAdapter = pAdapter;
+ Com<ID3D10Device> device = nullptr;
+
+ if (!pAdapter) {
+ if (DriverType != D3D10_DRIVER_TYPE_HARDWARE)
+ Logger::warn("D3D10CreateDevice: Unsupported driver type");
+
+ hr = CreateDXGIFactory(__uuidof(IDXGIFactory), reinterpret_cast<void**>(&dxgiFactory));
+
+ if (FAILED(hr)) {
+ Logger::err("D3D10CreateDevice: Failed to create a DXGI factory");
+ return hr;
+ }
+
+ hr = dxgiFactory->EnumAdapters(0, &dxgiAdapter);
+
+ if (FAILED(hr)) {
+ Logger::err("D3D10CreateDevice: No default adapter available");
+ return hr;
+ }
+ } else {
+ if (FAILED(dxgiAdapter->GetParent(__uuidof(IDXGIFactory), reinterpret_cast<void**>(&dxgiFactory)))) {
+ Logger::err("D3D10CreateDevice: Failed to query DXGI factory from DXGI adapter");
+ return E_INVALIDARG;
+ }
+
+ if (DriverType != D3D10_DRIVER_TYPE_HARDWARE || Software)
+ return E_INVALIDARG;
+ }
+
+ hr = D3D10CoreCreateDevice(
+ dxgiFactory.ptr(), dxgiAdapter.ptr(),
+ Flags, D3D_FEATURE_LEVEL(HardwareLevel),
+ &device);
+
+ if (FAILED(hr))
+ return hr;
+
+ if (ppSwapChain) {
+ DXGI_SWAP_CHAIN_DESC desc = *pSwapChainDesc;
+ hr = dxgiFactory->CreateSwapChain(device.ptr(), &desc, ppSwapChain);
+
+ if (FAILED(hr)) {
+ Logger::err("D3D10CreateDevice: Failed to create swap chain");
+ return hr;
+ }
+ }
+
+ if (ppDevice) {
+ // Just assume that this succeeds
+ device->QueryInterface(deviceIID, ppDevice);
+ }
+
+ if (!ppDevice && !ppSwapChain)
+ return S_FALSE;
+
+ return S_OK;
+ }
+
+
+ DLLEXPORT HRESULT __stdcall D3D10CreateDevice(
+ IDXGIAdapter* pAdapter,
+ D3D10_DRIVER_TYPE DriverType,
+ HMODULE Software,
+ UINT Flags,
+ UINT SDKVersion,
+ ID3D10Device** ppDevice) {
+ return D3D10InternalCreateDeviceAndSwapChain(
+ pAdapter, DriverType, Software, Flags,
+ D3D10_FEATURE_LEVEL_10_0, SDKVersion,
+ nullptr, nullptr,
+ __uuidof(ID3D10Device),
+ reinterpret_cast<void**>(ppDevice));
+ }
+
+
+ DLLEXPORT HRESULT __stdcall D3D10CreateDevice1(
+ IDXGIAdapter* pAdapter,
+ D3D10_DRIVER_TYPE DriverType,
+ HMODULE Software,
+ UINT Flags,
+ D3D10_FEATURE_LEVEL1 HardwareLevel,
+ UINT SDKVersion,
+ ID3D10Device1** ppDevice) {
+ return D3D10InternalCreateDeviceAndSwapChain(
+ pAdapter, DriverType, Software, Flags,
+ HardwareLevel, SDKVersion,
+ nullptr, nullptr,
+ __uuidof(ID3D10Device1),
+ reinterpret_cast<void**>(ppDevice));
+ }
+
+
+ DLLEXPORT HRESULT __stdcall D3D10CreateDeviceAndSwapChain(
+ IDXGIAdapter* pAdapter,
+ D3D10_DRIVER_TYPE DriverType,
+ HMODULE Software,
+ UINT Flags,
+ UINT SDKVersion,
+ DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
+ IDXGISwapChain** ppSwapChain,
+ ID3D10Device** ppDevice) {
+ return D3D10InternalCreateDeviceAndSwapChain(
+ pAdapter, DriverType, Software, Flags,
+ D3D10_FEATURE_LEVEL_10_0, SDKVersion,
+ pSwapChainDesc, ppSwapChain,
+ __uuidof(ID3D10Device),
+ reinterpret_cast<void**>(ppDevice));
+ }
+
+
+ DLLEXPORT HRESULT __stdcall D3D10CreateDeviceAndSwapChain1(
+ IDXGIAdapter* pAdapter,
+ D3D10_DRIVER_TYPE DriverType,
+ HMODULE Software,
+ UINT Flags,
+ D3D10_FEATURE_LEVEL1 HardwareLevel,
+ UINT SDKVersion,
+ DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
+ IDXGISwapChain** ppSwapChain,
+ ID3D10Device1** ppDevice) {
+ return D3D10InternalCreateDeviceAndSwapChain(
+ pAdapter, DriverType, Software, Flags,
+ HardwareLevel, SDKVersion,
+ pSwapChainDesc, ppSwapChain,
+ __uuidof(ID3D10Device1),
+ reinterpret_cast<void**>(ppDevice));
+ }
+
+
+ const char* STDMETHODCALLTYPE D3D10GetVertexShaderProfile (ID3D10Device*) { return "vs_4_1"; }
+ const char* STDMETHODCALLTYPE D3D10GetGeometryShaderProfile (ID3D10Device*) { return "gs_4_1"; }
+ const char* STDMETHODCALLTYPE D3D10GetPixelShaderProfile (ID3D10Device*) { return "ps_4_1"; }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10CreateBlob(SIZE_T size, LPD3D10BLOB* ppBuffer) {
+ return D3DCreateBlob(size, ppBuffer);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10GetInputSignatureBlob(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D10Blob** ppSignatureBlob) {
+ return D3DGetInputSignatureBlob(
+ pShaderBytecode,
+ BytecodeLength,
+ ppSignatureBlob);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10GetOutputSignatureBlob(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D10Blob** ppSignatureBlob) {
+ return D3DGetOutputSignatureBlob(
+ pShaderBytecode,
+ BytecodeLength,
+ ppSignatureBlob);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10ReflectShader(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D10ShaderReflection** ppReflector) {
+ static const GUID IID_ID3D11ShaderReflection =
+ {0x0a233719,0x3960,0x4578,{0x9d,0x7c,0x20,0x3b,0x8b,0x1d,0x9c,0xc1}};
+
+ InitReturnPtr(ppReflector);
+
+ Com<ID3D11ShaderReflection> d3d11Reflector = nullptr;
+
+ HRESULT hr = D3DReflect(pShaderBytecode,
+ BytecodeLength, IID_ID3D11ShaderReflection,
+ reinterpret_cast<void**>(&d3d11Reflector));
+
+ if (FAILED(hr)) {
+ Logger::err("D3D10ReflectShader: Failed to create ID3D11ShaderReflection");
+ return hr;
+ }
+
+ *ppReflector = ref(new D3D10ShaderReflection(d3d11Reflector.ptr()));
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10CompileShader(
+ LPCSTR pSrcData,
+ SIZE_T SrcDataSize,
+ LPCSTR pFileName,
+ const D3D10_SHADER_MACRO* pDefines,
+ LPD3D10INCLUDE pInclude,
+ LPCSTR pFunctionName,
+ LPCSTR pProfile,
+ UINT Flags,
+ ID3D10Blob** ppShader,
+ ID3D10Blob** ppErrorMsgs) {
+ return D3DCompile(pSrcData, SrcDataSize, pFileName,
+ pDefines, pInclude, pFunctionName, pProfile, Flags,
+ 0, ppShader, ppErrorMsgs);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10CreateEffectFromMemory(
+ void* pData,
+ SIZE_T DataSize,
+ UINT EffectFlags,
+ ID3D10Device* pDevice,
+ ID3D10EffectPool* pEffectPool,
+ ID3D10Effect** ppEffect) {
+ Logger::warn("D3D10CreateEffectFromMemory: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10CreateEffectPoolFromMemory(
+ void* pData,
+ SIZE_T DataSize,
+ UINT EffectFlags,
+ ID3D10Device* pDevice,
+ ID3D10EffectPool** ppEffectPool) {
+ Logger::warn("D3D10CreateEffectPoolFromMemory: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10CompileEffectFromMemory(
+ void* pData,
+ SIZE_T DataLength,
+ LPCSTR pSrcFileName,
+ const D3D10_SHADER_MACRO* pDefines,
+ ID3D10Include* pInclude,
+ UINT ShaderFlags,
+ UINT EffectFlags,
+ ID3D10Blob** ppCompiledEffect,
+ ID3D10Blob** ppErrors) {
+ Logger::warn("D3D10CompileEffectFromMemory: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10DisassembleEffect(
+ ID3D10Effect* pEffect,
+ BOOL EnableColorCode,
+ ID3D10Blob** ppDisassembly) {
+ Logger::warn("D3D10DisassembleEffect: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10DisassembleShader(
+ const void* pShader,
+ SIZE_T BytecodeLength,
+ BOOL EnableColorCode,
+ LPCSTR pComments,
+ ID3D10Blob** ppDisassembly) {
+ return D3DDisassemble(
+ pShader, BytecodeLength,
+ 0, pComments, ppDisassembly);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10PreprocessShader(
+ LPCSTR pSrcData,
+ SIZE_T SrcDataSize,
+ LPCSTR pFileName,
+ const D3D10_SHADER_MACRO* pDefines,
+ LPD3D10INCLUDE pInclude,
+ ID3D10Blob** ppShaderText,
+ ID3D10Blob** ppErrorMsgs) {
+ return D3DPreprocess(
+ pSrcData, SrcDataSize,
+ pFileName, pDefines,
+ pInclude,
+ ppShaderText,
+ ppErrorMsgs);
+ }
+
+
+ UINT64 STDMETHODCALLTYPE D3D10GetVersion() {
+ return 0xa000100041770ull;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10RegisterLayers() {
+ return E_NOTIMPL;
+ }
+
+}
+
+
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_multithread.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_multithread.cpp
new file mode 100644
index 00000000..65932b53
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_multithread.cpp
@@ -0,0 +1,60 @@
+#include <utility>
+
+#include "d3d10_device.h"
+
+namespace dxvk {
+
+ D3D10Multithread::D3D10Multithread(
+ IUnknown* pParent,
+ BOOL Protected)
+ : m_parent (pParent),
+ m_protected (Protected) {
+
+ }
+
+
+ D3D10Multithread::~D3D10Multithread() {
+
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10Multithread::AddRef() {
+ return m_parent->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10Multithread::Release() {
+ return m_parent->Release();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Multithread::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_parent->QueryInterface(riid, ppvObject);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Multithread::Enter() {
+ if (m_protected)
+ m_mutex.lock();
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Multithread::Leave() {
+ if (m_protected)
+ m_mutex.unlock();
+ }
+
+
+ BOOL STDMETHODCALLTYPE D3D10Multithread::SetMultithreadProtected(
+ BOOL bMTProtect) {
+ return std::exchange(m_protected, bMTProtect);
+ }
+
+
+ BOOL STDMETHODCALLTYPE D3D10Multithread::GetMultithreadProtected() {
+ return m_protected;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_multithread.h b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_multithread.h
new file mode 100644
index 00000000..39a736cc
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_multithread.h
@@ -0,0 +1,103 @@
+#pragma once
+
+#include "d3d10_include.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Device lock
+ *
+ * Lightweight RAII wrapper that implements
+ * a subset of the functionality provided by
+ * \c std::unique_lock, with the goal of being
+ * cheaper to construct and destroy.
+ */
+ class D3D10DeviceLock {
+
+ public:
+
+ D3D10DeviceLock()
+ : m_mutex(nullptr) { }
+
+ D3D10DeviceLock(sync::RecursiveSpinlock& mutex)
+ : m_mutex(&mutex) {
+ mutex.lock();
+ }
+
+ D3D10DeviceLock(D3D10DeviceLock&& other)
+ : m_mutex(other.m_mutex) {
+ other.m_mutex = nullptr;
+ }
+
+ D3D10DeviceLock& operator = (D3D10DeviceLock&& other) {
+ if (m_mutex)
+ m_mutex->unlock();
+
+ m_mutex = other.m_mutex;
+ other.m_mutex = nullptr;
+ return *this;
+ }
+
+ ~D3D10DeviceLock() {
+ if (unlikely(m_mutex != nullptr))
+ m_mutex->unlock();
+ }
+
+ private:
+
+ sync::RecursiveSpinlock* m_mutex;
+
+ };
+
+
+ /**
+ * \brief D3D10 device and D3D11 context lock
+ *
+ * Can be queried from the D3D10 device or from
+ * any D3D11 context in order to make individual
+ * calls thread-safe. Provides methods to lock
+ * the device or context explicitly.
+ */
+ class D3D10Multithread : public ID3D10Multithread {
+
+ public:
+
+ D3D10Multithread(
+ IUnknown* pParent,
+ BOOL Protected);
+
+ ~D3D10Multithread();
+
+ ULONG STDMETHODCALLTYPE AddRef() final;
+
+ ULONG STDMETHODCALLTYPE Release() final;
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject) final;
+
+ void STDMETHODCALLTYPE Enter() final;
+
+ void STDMETHODCALLTYPE Leave() final;
+
+ BOOL STDMETHODCALLTYPE SetMultithreadProtected(
+ BOOL bMTProtect) final;
+
+ BOOL STDMETHODCALLTYPE GetMultithreadProtected() final;
+
+ D3D10DeviceLock AcquireLock() {
+ return unlikely(m_protected)
+ ? D3D10DeviceLock(m_mutex)
+ : D3D10DeviceLock();
+ }
+
+ private:
+
+ IUnknown* m_parent;
+ BOOL m_protected;
+
+ sync::RecursiveSpinlock m_mutex;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_query.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_query.cpp
new file mode 100644
index 00000000..8730a611
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_query.cpp
@@ -0,0 +1,98 @@
+#include "d3d10_query.h"
+#include "d3d10_device.h"
+
+#include "../d3d11/d3d11_device.h"
+#include "../d3d11/d3d11_context.h"
+#include "../d3d11/d3d11_query.h"
+
+namespace dxvk {
+
+ HRESULT STDMETHODCALLTYPE D3D10Query::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_d3d11->QueryInterface(riid, ppvObject);
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10Query::AddRef() {
+ return m_d3d11->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10Query::Release() {
+ return m_d3d11->Release();
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Query::GetDevice(
+ ID3D10Device** ppDevice) {
+ GetD3D10Device(m_d3d11, ppDevice);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Query::GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData) {
+ return m_d3d11->GetPrivateData(guid, pDataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Query::SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData) {
+ return m_d3d11->SetPrivateData(guid, DataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Query::SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData) {
+ return m_d3d11->SetPrivateDataInterface(guid, pData);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Query::Begin() {
+ Com<ID3D11DeviceContext> ctx;
+ GetD3D11Context(m_d3d11, &ctx);
+
+ ctx->Begin(m_d3d11);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Query::End() {
+ Com<ID3D11DeviceContext> ctx;
+ GetD3D11Context(m_d3d11, &ctx);
+
+ ctx->End(m_d3d11);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Query::GetData(
+ void* pData,
+ UINT DataSize,
+ UINT GetDataFlags) {
+ Com<ID3D11DeviceContext> ctx;
+ GetD3D11Context(m_d3d11, &ctx);
+
+ return ctx->GetData(m_d3d11,
+ pData, DataSize, GetDataFlags);
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D10Query::GetDataSize() {
+ return m_d3d11->GetDataSize();
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Query::GetDesc(
+ D3D10_QUERY_DESC* pDesc) {
+ D3D11_QUERY_DESC d3d11Desc;
+ m_d3d11->GetDesc(&d3d11Desc);
+
+ pDesc->Query = D3D10_QUERY(d3d11Desc.Query);
+ pDesc->MiscFlags = d3d11Desc.MiscFlags;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_query.h b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_query.h
new file mode 100644
index 00000000..c189e979
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_query.h
@@ -0,0 +1,68 @@
+#pragma once
+
+#include "d3d10_util.h"
+
+namespace dxvk {
+
+ class D3D10Device;
+ class D3D11Device;
+ class D3D11DeviceContext;
+ class D3D11Query;
+
+ class D3D10Query : public ID3D10Predicate {
+
+ public:
+
+ D3D10Query(D3D11Query* pParent)
+ : m_d3d11(pParent) { }
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ void STDMETHODCALLTYPE GetDevice(
+ ID3D10Device** ppDevice);
+
+ HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData);
+
+ void STDMETHODCALLTYPE Begin();
+
+ void STDMETHODCALLTYPE End();
+
+ HRESULT STDMETHODCALLTYPE GetData(
+ void* pData,
+ UINT DataSize,
+ UINT GetDataFlags);
+
+ UINT STDMETHODCALLTYPE GetDataSize();
+
+ void STDMETHODCALLTYPE GetDesc(
+ D3D10_QUERY_DESC* pDesc);
+
+ D3D11Query* GetD3D11Iface() {
+ return m_d3d11;
+ }
+
+ private:
+
+ D3D11Query* m_d3d11;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_rasterizer.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_rasterizer.cpp
new file mode 100644
index 00000000..42de25ec
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_rasterizer.cpp
@@ -0,0 +1,60 @@
+#include "d3d10_rasterizer.h"
+
+#include "../d3d11/d3d11_device.h"
+#include "../d3d11/d3d11_rasterizer.h"
+
+namespace dxvk {
+
+ HRESULT STDMETHODCALLTYPE D3D10RasterizerState::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_d3d11->QueryInterface(riid, ppvObject);
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10RasterizerState::AddRef() {
+ return m_d3d11->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10RasterizerState::Release() {
+ return m_d3d11->Release();
+ }
+
+
+ void STDMETHODCALLTYPE D3D10RasterizerState::GetDevice(
+ ID3D10Device** ppDevice) {
+ GetD3D10Device(m_d3d11, ppDevice);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10RasterizerState::GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData) {
+ return m_d3d11->GetPrivateData(guid, pDataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10RasterizerState::SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData) {
+ return m_d3d11->SetPrivateData(guid, DataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10RasterizerState::SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData) {
+ return m_d3d11->SetPrivateDataInterface(guid, pData);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10RasterizerState::GetDesc(
+ D3D10_RASTERIZER_DESC* pDesc) {
+ static_assert(sizeof(D3D10_RASTERIZER_DESC) == sizeof(D3D11_RASTERIZER_DESC));
+ m_d3d11->GetDesc(reinterpret_cast<D3D11_RASTERIZER_DESC*>(pDesc));
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_rasterizer.h b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_rasterizer.h
new file mode 100644
index 00000000..9ccad042
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_rasterizer.h
@@ -0,0 +1,55 @@
+#pragma once
+
+#include "d3d10_util.h"
+
+namespace dxvk {
+
+ class D3D11RasterizerState;
+ class D3D11Device;
+
+ class D3D10RasterizerState : public ID3D10RasterizerState {
+
+ public:
+
+ D3D10RasterizerState(D3D11RasterizerState* pParent)
+ : m_d3d11(pParent) { }
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ void STDMETHODCALLTYPE GetDevice(
+ ID3D10Device** ppDevice);
+
+ HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData);
+
+ void STDMETHODCALLTYPE GetDesc(
+ D3D10_RASTERIZER_DESC* pDesc);
+
+ D3D11RasterizerState* GetD3D11Iface() {
+ return m_d3d11;
+ }
+
+ private:
+
+ D3D11RasterizerState* m_d3d11;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_reflection.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_reflection.cpp
new file mode 100644
index 00000000..d49dea90
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_reflection.cpp
@@ -0,0 +1,326 @@
+#include "d3d10_reflection.h"
+
+namespace dxvk {
+
+ D3D10ShaderReflectionType::D3D10ShaderReflectionType(
+ ID3D11ShaderReflectionType* d3d11)
+ : m_d3d11(d3d11) {
+
+ }
+
+
+ D3D10ShaderReflectionType::~D3D10ShaderReflectionType() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10ShaderReflectionType::GetDesc(
+ D3D10_SHADER_TYPE_DESC* pDesc) {
+ D3D11_SHADER_TYPE_DESC d3d11Desc;
+ HRESULT hr = m_d3d11->GetDesc(&d3d11Desc);
+
+ if (FAILED(hr))
+ return hr;
+
+ pDesc->Class = D3D10_SHADER_VARIABLE_CLASS(d3d11Desc.Class);
+ pDesc->Type = D3D10_SHADER_VARIABLE_TYPE (d3d11Desc.Type);
+ pDesc->Rows = d3d11Desc.Rows;
+ pDesc->Columns = d3d11Desc.Columns;
+ pDesc->Elements = d3d11Desc.Elements;
+ pDesc->Members = d3d11Desc.Members;
+ pDesc->Offset = d3d11Desc.Offset;
+ return S_OK;
+ }
+
+
+ ID3D10ShaderReflectionType* STDMETHODCALLTYPE D3D10ShaderReflectionType::GetMemberTypeByIndex(
+ UINT Index) {
+ return FindMemberType(m_d3d11->GetMemberTypeByIndex(Index));
+ }
+
+
+ ID3D10ShaderReflectionType* STDMETHODCALLTYPE D3D10ShaderReflectionType::GetMemberTypeByName(
+ const char* Name) {
+ return FindMemberType(m_d3d11->GetMemberTypeByName(Name));
+ }
+
+
+ const char* STDMETHODCALLTYPE D3D10ShaderReflectionType::GetMemberTypeName(
+ UINT Index) {
+ return m_d3d11->GetMemberTypeName(Index);
+ }
+
+
+ ID3D10ShaderReflectionType* D3D10ShaderReflectionType::FindMemberType(
+ ID3D11ShaderReflectionType* pMemberType) {
+ if (!pMemberType)
+ return nullptr;
+
+ auto entry = m_members.find(pMemberType);
+
+ if (entry == m_members.end()) {
+ entry = m_members.insert({ pMemberType,
+ std::make_unique<D3D10ShaderReflectionType>(pMemberType) }).first;
+ }
+
+ return entry->second.get();
+ }
+
+
+ D3D10ShaderReflectionVariable::D3D10ShaderReflectionVariable(ID3D11ShaderReflectionVariable* d3d11)
+ : m_d3d11(d3d11), m_type(m_d3d11->GetType()) {
+
+ }
+
+
+ D3D10ShaderReflectionVariable::~D3D10ShaderReflectionVariable() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10ShaderReflectionVariable::GetDesc(
+ D3D10_SHADER_VARIABLE_DESC* pDesc) {
+ D3D11_SHADER_VARIABLE_DESC d3d11Desc;
+ HRESULT hr = m_d3d11->GetDesc(&d3d11Desc);
+
+ if (FAILED(hr))
+ return hr;
+
+ pDesc->Name = d3d11Desc.Name;
+ pDesc->StartOffset = d3d11Desc.StartOffset;
+ pDesc->Size = d3d11Desc.Size;
+ pDesc->uFlags = d3d11Desc.uFlags;
+ pDesc->DefaultValue = d3d11Desc.DefaultValue;
+ return S_OK;
+ }
+
+
+ ID3D10ShaderReflectionType* STDMETHODCALLTYPE D3D10ShaderReflectionVariable::GetType() {
+ return &m_type;
+ }
+
+
+ D3D10ShaderReflectionConstantBuffer::D3D10ShaderReflectionConstantBuffer(
+ ID3D11ShaderReflectionConstantBuffer* d3d11)
+ : m_d3d11(d3d11) {
+
+ }
+
+
+ D3D10ShaderReflectionConstantBuffer::~D3D10ShaderReflectionConstantBuffer() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10ShaderReflectionConstantBuffer::GetDesc(
+ D3D10_SHADER_BUFFER_DESC* pDesc) {
+ D3D11_SHADER_BUFFER_DESC d3d11Desc;
+ HRESULT hr = m_d3d11->GetDesc(&d3d11Desc);
+
+ if (FAILED(hr))
+ return hr;
+
+ pDesc->Name = d3d11Desc.Name;
+ pDesc->Type = D3D10_CBUFFER_TYPE(d3d11Desc.Type);
+ pDesc->Variables = d3d11Desc.Variables;
+ pDesc->Size = d3d11Desc.Size;
+ pDesc->uFlags = d3d11Desc.uFlags;
+ return S_OK;
+ }
+
+
+ ID3D10ShaderReflectionVariable* STDMETHODCALLTYPE D3D10ShaderReflectionConstantBuffer::GetVariableByIndex(
+ UINT Index) {
+ return FindVariable(m_d3d11->GetVariableByIndex(Index));
+ }
+
+
+ ID3D10ShaderReflectionVariable* STDMETHODCALLTYPE D3D10ShaderReflectionConstantBuffer::GetVariableByName(
+ LPCSTR Name) {
+ return FindVariable(m_d3d11->GetVariableByName(Name));
+ }
+
+
+ ID3D10ShaderReflectionVariable* D3D10ShaderReflectionConstantBuffer::FindVariable(
+ ID3D11ShaderReflectionVariable* pVariable) {
+ if (!pVariable)
+ return nullptr;
+
+ auto entry = m_variables.find(pVariable);
+
+ if (entry == m_variables.end()) {
+ entry = m_variables.emplace(
+ std::piecewise_construct,
+ std::forward_as_tuple(pVariable),
+ std::forward_as_tuple(pVariable)).first;
+ }
+
+ return &entry->second;
+ }
+
+
+ D3D10ShaderReflection::D3D10ShaderReflection(ID3D11ShaderReflection* d3d11)
+ : m_d3d11(d3d11) {
+
+ }
+
+
+ D3D10ShaderReflection::~D3D10ShaderReflection() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10ShaderReflection::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ static const GUID IID_ID3D10ShaderReflection
+ = {0xd40e20b6,0xf8f7,0x42ad,{0xab,0x20,0x4b,0xaf,0x8f,0x15,0xdf,0xaa}};
+
+ if (riid == __uuidof(IUnknown)
+ || riid == IID_ID3D10ShaderReflection) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ return E_NOINTERFACE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10ShaderReflection::GetDesc(
+ D3D10_SHADER_DESC* pDesc) {
+ D3D11_SHADER_DESC d3d11Desc;
+ HRESULT hr = m_d3d11->GetDesc(&d3d11Desc);
+
+ if (FAILED(hr))
+ return hr;
+
+ pDesc->Version = d3d11Desc.Version;
+ pDesc->Creator = d3d11Desc.Creator;
+ pDesc->Flags = d3d11Desc.Flags;
+ pDesc->ConstantBuffers = d3d11Desc.ConstantBuffers;
+ pDesc->BoundResources = d3d11Desc.BoundResources;
+ pDesc->InputParameters = d3d11Desc.InputParameters;
+ pDesc->OutputParameters = d3d11Desc.OutputParameters;
+ pDesc->InstructionCount = d3d11Desc.InstructionCount;
+ pDesc->TempRegisterCount = d3d11Desc.TempRegisterCount;
+ pDesc->TempArrayCount = d3d11Desc.TempArrayCount;
+ pDesc->DefCount = d3d11Desc.DefCount;
+ pDesc->DclCount = d3d11Desc.DclCount;
+ pDesc->TextureNormalInstructions = d3d11Desc.TextureNormalInstructions;
+ pDesc->TextureLoadInstructions = d3d11Desc.TextureLoadInstructions;
+ pDesc->TextureCompInstructions = d3d11Desc.TextureCompInstructions;
+ pDesc->TextureBiasInstructions = d3d11Desc.TextureBiasInstructions;
+ pDesc->TextureGradientInstructions = d3d11Desc.TextureGradientInstructions;
+ pDesc->FloatInstructionCount = d3d11Desc.FloatInstructionCount;
+ pDesc->IntInstructionCount = d3d11Desc.IntInstructionCount;
+ pDesc->UintInstructionCount = d3d11Desc.UintInstructionCount;
+ pDesc->StaticFlowControlCount = d3d11Desc.StaticFlowControlCount;
+ pDesc->DynamicFlowControlCount = d3d11Desc.DynamicFlowControlCount;
+ pDesc->MacroInstructionCount = d3d11Desc.MacroInstructionCount;
+ pDesc->ArrayInstructionCount = d3d11Desc.ArrayInstructionCount;
+ pDesc->CutInstructionCount = d3d11Desc.CutInstructionCount;
+ pDesc->EmitInstructionCount = d3d11Desc.EmitInstructionCount;
+ pDesc->GSOutputTopology = D3D10_PRIMITIVE_TOPOLOGY(d3d11Desc.GSOutputTopology);
+ pDesc->GSMaxOutputVertexCount = d3d11Desc.GSMaxOutputVertexCount;
+ return S_OK;
+ }
+
+
+ ID3D10ShaderReflectionConstantBuffer* STDMETHODCALLTYPE
+ D3D10ShaderReflection::GetConstantBufferByIndex(
+ UINT Index) {
+ return FindConstantBuffer(m_d3d11->GetConstantBufferByIndex(Index));
+ }
+
+
+ ID3D10ShaderReflectionConstantBuffer* STDMETHODCALLTYPE
+ D3D10ShaderReflection::GetConstantBufferByName(
+ LPCSTR Name) {
+ return FindConstantBuffer(m_d3d11->GetConstantBufferByName(Name));
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10ShaderReflection::GetInputParameterDesc(
+ UINT ParameterIndex,
+ D3D10_SIGNATURE_PARAMETER_DESC* pDesc) {
+ D3D11_SIGNATURE_PARAMETER_DESC d3d11Desc;
+ HRESULT hr = m_d3d11->GetInputParameterDesc(ParameterIndex, &d3d11Desc);
+
+ if (FAILED(hr))
+ return hr;
+
+ ConvertSignatureParameterDesc(&d3d11Desc, pDesc);
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10ShaderReflection::GetOutputParameterDesc(
+ UINT ParameterIndex,
+ D3D10_SIGNATURE_PARAMETER_DESC* pDesc) {
+ D3D11_SIGNATURE_PARAMETER_DESC d3d11Desc;
+ HRESULT hr = m_d3d11->GetOutputParameterDesc(ParameterIndex, &d3d11Desc);
+
+ if (FAILED(hr))
+ return hr;
+
+ ConvertSignatureParameterDesc(&d3d11Desc, pDesc);
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10ShaderReflection::GetResourceBindingDesc(
+ UINT ResourceIndex,
+ D3D10_SHADER_INPUT_BIND_DESC* pDesc) {
+ D3D11_SHADER_INPUT_BIND_DESC d3d11Desc;
+ HRESULT hr = m_d3d11->GetResourceBindingDesc(
+ ResourceIndex, &d3d11Desc);
+
+ if (FAILED(hr))
+ return hr;
+
+ pDesc->Name = d3d11Desc.Name;
+ pDesc->Type = D3D10_SHADER_INPUT_TYPE(d3d11Desc.Type);
+ pDesc->BindPoint = d3d11Desc.BindPoint;
+ pDesc->BindCount = d3d11Desc.BindCount;
+ pDesc->uFlags = d3d11Desc.uFlags;
+ pDesc->ReturnType = D3D10_RESOURCE_RETURN_TYPE(d3d11Desc.ReturnType);
+ pDesc->Dimension = D3D10_SRV_DIMENSION (d3d11Desc.Dimension);
+ pDesc->NumSamples = d3d11Desc.NumSamples;
+ return S_OK;
+ }
+
+
+ ID3D10ShaderReflectionConstantBuffer* D3D10ShaderReflection::FindConstantBuffer(
+ ID3D11ShaderReflectionConstantBuffer* pConstantBuffer) {
+ if (!pConstantBuffer)
+ return nullptr;
+
+ auto entry = m_constantBuffers.find(pConstantBuffer);
+
+ if (entry == m_constantBuffers.end()) {
+ entry = m_constantBuffers.emplace(
+ std::piecewise_construct,
+ std::forward_as_tuple(pConstantBuffer),
+ std::forward_as_tuple(pConstantBuffer)).first;
+ }
+
+ return &entry->second;
+ }
+
+
+ void D3D10ShaderReflection::ConvertSignatureParameterDesc(
+ const D3D11_SIGNATURE_PARAMETER_DESC* pSrcDesc,
+ D3D10_SIGNATURE_PARAMETER_DESC* pDstDesc) {
+ pDstDesc->SemanticName = pSrcDesc->SemanticName;
+ pDstDesc->SemanticIndex = pSrcDesc->SemanticIndex;
+ pDstDesc->Register = pSrcDesc->Register;
+ pDstDesc->SystemValueType = D3D10_NAME(pSrcDesc->SystemValueType);
+ pDstDesc->ComponentType = D3D10_REGISTER_COMPONENT_TYPE(pSrcDesc->ComponentType);
+ pDstDesc->Mask = pSrcDesc->Mask;
+ pDstDesc->ReadWriteMask = pSrcDesc->ReadWriteMask;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_reflection.h b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_reflection.h
new file mode 100644
index 00000000..b25a92ce
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_reflection.h
@@ -0,0 +1,163 @@
+#pragma once
+
+#include <unordered_map>
+#include <vector>
+
+#include "d3d10_include.h"
+
+#include <d3d10shader.h>
+#include <d3d11shader.h>
+
+namespace dxvk {
+
+ class D3D10ShaderReflectionType : public ID3D10ShaderReflectionType {
+
+ public:
+
+ D3D10ShaderReflectionType(
+ ID3D11ShaderReflectionType* d3d11);
+
+ ~D3D10ShaderReflectionType();
+
+ HRESULT STDMETHODCALLTYPE GetDesc(
+ D3D10_SHADER_TYPE_DESC* pDesc);
+
+ ID3D10ShaderReflectionType* STDMETHODCALLTYPE GetMemberTypeByIndex(
+ UINT Index);
+
+ ID3D10ShaderReflectionType* STDMETHODCALLTYPE GetMemberTypeByName(
+ const char* Name);
+
+ const char* STDMETHODCALLTYPE GetMemberTypeName(
+ UINT Index);
+
+ ID3D11ShaderReflectionType* GetD3D11Iface() {
+ return m_d3d11;
+ }
+
+ private:
+
+ ID3D11ShaderReflectionType* m_d3d11;
+
+ std::unordered_map<
+ ID3D11ShaderReflectionType*,
+ std::unique_ptr<D3D10ShaderReflectionType>> m_members;
+
+ ID3D10ShaderReflectionType* FindMemberType(
+ ID3D11ShaderReflectionType* pMemberType);
+
+ };
+
+
+ class D3D10ShaderReflectionVariable : public ID3D10ShaderReflectionVariable {
+
+ public:
+
+ D3D10ShaderReflectionVariable(
+ ID3D11ShaderReflectionVariable* d3d11);
+
+ ~D3D10ShaderReflectionVariable();
+
+ HRESULT STDMETHODCALLTYPE GetDesc(
+ D3D10_SHADER_VARIABLE_DESC* pDesc);
+
+ ID3D10ShaderReflectionType* STDMETHODCALLTYPE GetType();
+
+ ID3D11ShaderReflectionVariable* STDMETHODCALLTYPE GetD3D11Iface() {
+ return m_d3d11;
+ }
+
+ private:
+
+ ID3D11ShaderReflectionVariable* m_d3d11;
+ D3D10ShaderReflectionType m_type;
+
+ };
+
+
+ class D3D10ShaderReflectionConstantBuffer : public ID3D10ShaderReflectionConstantBuffer {
+
+ public:
+
+ D3D10ShaderReflectionConstantBuffer(
+ ID3D11ShaderReflectionConstantBuffer* d3d11);
+
+ ~D3D10ShaderReflectionConstantBuffer();
+
+ HRESULT STDMETHODCALLTYPE GetDesc(
+ D3D10_SHADER_BUFFER_DESC* pDesc);
+
+ ID3D10ShaderReflectionVariable* STDMETHODCALLTYPE GetVariableByIndex(
+ UINT Index);
+
+ ID3D10ShaderReflectionVariable* STDMETHODCALLTYPE GetVariableByName(
+ LPCSTR Name);
+
+ ID3D11ShaderReflectionConstantBuffer* STDMETHODCALLTYPE GetD3D11Iface() {
+ return m_d3d11;
+ }
+
+ private:
+
+ ID3D11ShaderReflectionConstantBuffer* m_d3d11;
+
+ std::unordered_map<
+ ID3D11ShaderReflectionVariable*,
+ D3D10ShaderReflectionVariable> m_variables;
+
+ ID3D10ShaderReflectionVariable* FindVariable(
+ ID3D11ShaderReflectionVariable* pVariable);
+
+ };
+
+
+ class D3D10ShaderReflection : public ComObject<ID3D10ShaderReflection> {
+
+ public:
+
+ D3D10ShaderReflection(ID3D11ShaderReflection* d3d11);
+ ~D3D10ShaderReflection();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ HRESULT STDMETHODCALLTYPE GetDesc(
+ D3D10_SHADER_DESC* pDesc);
+
+ ID3D10ShaderReflectionConstantBuffer* STDMETHODCALLTYPE GetConstantBufferByIndex(
+ UINT Index);
+
+ ID3D10ShaderReflectionConstantBuffer* STDMETHODCALLTYPE GetConstantBufferByName(
+ LPCSTR Name);
+
+ HRESULT STDMETHODCALLTYPE GetInputParameterDesc(
+ UINT ParameterIndex,
+ D3D10_SIGNATURE_PARAMETER_DESC* pDesc);
+
+ HRESULT STDMETHODCALLTYPE GetOutputParameterDesc(
+ UINT ParameterIndex,
+ D3D10_SIGNATURE_PARAMETER_DESC* pDesc);
+
+ HRESULT STDMETHODCALLTYPE GetResourceBindingDesc(
+ UINT ResourceIndex,
+ D3D10_SHADER_INPUT_BIND_DESC* pDesc);
+
+ private:
+
+ Com<ID3D11ShaderReflection> m_d3d11;
+
+ std::unordered_map<
+ ID3D11ShaderReflectionConstantBuffer*,
+ D3D10ShaderReflectionConstantBuffer> m_constantBuffers;
+
+ ID3D10ShaderReflectionConstantBuffer* FindConstantBuffer(
+ ID3D11ShaderReflectionConstantBuffer* pConstantBuffer);
+
+ void ConvertSignatureParameterDesc(
+ const D3D11_SIGNATURE_PARAMETER_DESC* pSrcDesc,
+ D3D10_SIGNATURE_PARAMETER_DESC* pDstDesc);
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_sampler.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_sampler.cpp
new file mode 100644
index 00000000..3db1450a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_sampler.cpp
@@ -0,0 +1,73 @@
+#include "d3d10_sampler.h"
+
+#include "../d3d11/d3d11_device.h"
+#include "../d3d11/d3d11_sampler.h"
+
+namespace dxvk {
+
+ HRESULT STDMETHODCALLTYPE D3D10SamplerState::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_d3d11->QueryInterface(riid, ppvObject);
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10SamplerState::AddRef() {
+ return m_d3d11->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10SamplerState::Release() {
+ return m_d3d11->Release();
+ }
+
+
+ void STDMETHODCALLTYPE D3D10SamplerState::GetDevice(
+ ID3D10Device** ppDevice) {
+ GetD3D10Device(m_d3d11, ppDevice);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10SamplerState::GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData) {
+ return m_d3d11->GetPrivateData(guid, pDataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10SamplerState::SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData) {
+ return m_d3d11->SetPrivateData(guid, DataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10SamplerState::SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData) {
+ return m_d3d11->SetPrivateDataInterface(guid, pData);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10SamplerState::GetDesc(
+ D3D10_SAMPLER_DESC* pDesc) {
+ D3D11_SAMPLER_DESC d3d11Desc;
+ m_d3d11->GetDesc(&d3d11Desc);
+
+ pDesc->Filter = D3D10_FILTER(d3d11Desc.Filter);
+ pDesc->AddressU = D3D10_TEXTURE_ADDRESS_MODE(d3d11Desc.AddressU);
+ pDesc->AddressV = D3D10_TEXTURE_ADDRESS_MODE(d3d11Desc.AddressV);
+ pDesc->AddressW = D3D10_TEXTURE_ADDRESS_MODE(d3d11Desc.AddressW);
+ pDesc->MipLODBias = d3d11Desc.MipLODBias;
+ pDesc->MaxAnisotropy = d3d11Desc.MaxAnisotropy;
+ pDesc->ComparisonFunc = D3D10_COMPARISON_FUNC(d3d11Desc.ComparisonFunc);
+ pDesc->MinLOD = d3d11Desc.MinLOD;
+ pDesc->MaxLOD = d3d11Desc.MaxLOD;
+
+ for (uint32_t i = 0; i < 4; i++)
+ pDesc->BorderColor[i] = d3d11Desc.BorderColor[i];
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_sampler.h b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_sampler.h
new file mode 100644
index 00000000..82633e84
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_sampler.h
@@ -0,0 +1,55 @@
+#pragma once
+
+#include "d3d10_util.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+ class D3D11SamplerState;
+
+ class D3D10SamplerState : public ID3D10SamplerState {
+
+ public:
+
+ D3D10SamplerState(D3D11SamplerState* pParent)
+ : m_d3d11(pParent) { }
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ void STDMETHODCALLTYPE GetDevice(
+ ID3D10Device** ppDevice);
+
+ HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData);
+
+ void STDMETHODCALLTYPE GetDesc(
+ D3D10_SAMPLER_DESC* pDesc);
+
+ D3D11SamplerState* GetD3D11Iface() {
+ return m_d3d11;
+ }
+
+ private:
+
+ D3D11SamplerState* m_d3d11;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_shader.h b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_shader.h
new file mode 100644
index 00000000..01176a22
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_shader.h
@@ -0,0 +1,78 @@
+#pragma once
+
+#include "d3d10_util.h"
+
+namespace dxvk {
+
+ template<typename D3D11Interface, typename D3D10Interface>
+ class D3D11Shader;
+
+ template<typename D3D10Interface, typename D3D11Interface>
+ class D3D10Shader : public D3D10Interface {
+ using D3D11ShaderClass = D3D11Shader<D3D11Interface, D3D10Interface>;
+ public:
+
+ D3D10Shader(D3D11Shader<D3D11Interface, D3D10Interface>* pParent)
+ : m_d3d11(pParent) { }
+
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_d3d11->QueryInterface(riid, ppvObject);
+ }
+
+
+ ULONG STDMETHODCALLTYPE AddRef() {
+ return m_d3d11->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE Release() {
+ return m_d3d11->Release();
+ }
+
+
+ void STDMETHODCALLTYPE GetDevice(
+ ID3D10Device** ppDevice) {
+ GetD3D10Device(m_d3d11, ppDevice);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData) {
+ return m_d3d11->GetPrivateData(guid, pDataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData) {
+ return m_d3d11->SetPrivateData(guid, DataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData) {
+ return m_d3d11->SetPrivateDataInterface(guid, pData);
+ }
+
+ D3D11ShaderClass* GetD3D11Iface() {
+ return m_d3d11;
+ }
+
+ private:
+
+ D3D11ShaderClass* m_d3d11;
+
+ };
+
+ using D3D10VertexShader = D3D10Shader<ID3D10VertexShader, ID3D11VertexShader>;
+ using D3D10GeometryShader = D3D10Shader<ID3D10GeometryShader, ID3D11GeometryShader>;
+ using D3D10PixelShader = D3D10Shader<ID3D10PixelShader, ID3D11PixelShader>;
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_state_block.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_state_block.cpp
new file mode 100644
index 00000000..af628eb4
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_state_block.cpp
@@ -0,0 +1,432 @@
+#include "d3d10_state_block.h"
+
+#define MAKE_STATE_TYPE(field, count) { offsetof(D3D10_STATE_BLOCK_MASK, field), count }
+
+namespace dxvk {
+
+ static const std::array<std::pair<size_t, size_t>, 24> g_stateTypes = {{
+ MAKE_STATE_TYPE(SOBuffers, 1),
+ MAKE_STATE_TYPE(OMRenderTargets, 1),
+ MAKE_STATE_TYPE(OMDepthStencilState, 1),
+ MAKE_STATE_TYPE(OMBlendState, 1),
+ MAKE_STATE_TYPE(VS, 1),
+ MAKE_STATE_TYPE(VSSamplers, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT),
+ MAKE_STATE_TYPE(VSShaderResources, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT),
+ MAKE_STATE_TYPE(VSConstantBuffers, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT),
+ MAKE_STATE_TYPE(GS, 1),
+ MAKE_STATE_TYPE(GSSamplers, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT),
+ MAKE_STATE_TYPE(GSShaderResources, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT),
+ MAKE_STATE_TYPE(GSConstantBuffers, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT),
+ MAKE_STATE_TYPE(PS, 1),
+ MAKE_STATE_TYPE(PSSamplers, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT),
+ MAKE_STATE_TYPE(PSShaderResources, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT),
+ MAKE_STATE_TYPE(PSConstantBuffers, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT),
+ MAKE_STATE_TYPE(IAVertexBuffers, D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT),
+ MAKE_STATE_TYPE(IAIndexBuffer, 1),
+ MAKE_STATE_TYPE(IAInputLayout, 1),
+ MAKE_STATE_TYPE(IAPrimitiveTopology, 1),
+ MAKE_STATE_TYPE(RSViewports, 1),
+ MAKE_STATE_TYPE(RSScissorRects, 1),
+ MAKE_STATE_TYPE(RSRasterizerState, 1),
+ MAKE_STATE_TYPE(Predication, 1),
+ }};
+
+
+ D3D10StateBlock::D3D10StateBlock(
+ ID3D10Device* pDevice,
+ const D3D10_STATE_BLOCK_MASK* pMask)
+ : m_device(pDevice), m_mask(*pMask) {
+
+ }
+
+
+ D3D10StateBlock::~D3D10StateBlock() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10StateBlock::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D10StateBlock)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D10StateBlock::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10StateBlock::Capture() {
+ m_state = D3D10_STATE_BLOCK_STATE();
+
+ if (TestBit(&m_mask.VS, 0)) m_device->VSGetShader(&m_state.vs);
+ if (TestBit(&m_mask.GS, 0)) m_device->GSGetShader(&m_state.gs);
+ if (TestBit(&m_mask.PS, 0)) m_device->PSGetShader(&m_state.ps);
+
+ for (uint32_t i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; i++) {
+ if (TestBit(m_mask.VSSamplers, i)) m_device->VSGetSamplers(i, 1, &m_state.vsSso[i]);
+ if (TestBit(m_mask.GSSamplers, i)) m_device->GSGetSamplers(i, 1, &m_state.gsSso[i]);
+ if (TestBit(m_mask.PSSamplers, i)) m_device->PSGetSamplers(i, 1, &m_state.psSso[i]);
+ }
+
+ for (uint32_t i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; i++) {
+ if (TestBit(m_mask.VSShaderResources, i)) m_device->VSGetShaderResources(i, 1, &m_state.vsSrv[i]);
+ if (TestBit(m_mask.GSShaderResources, i)) m_device->GSGetShaderResources(i, 1, &m_state.gsSrv[i]);
+ if (TestBit(m_mask.PSShaderResources, i)) m_device->PSGetShaderResources(i, 1, &m_state.psSrv[i]);
+ }
+
+ for (uint32_t i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; i++) {
+ if (TestBit(m_mask.VSConstantBuffers, i)) m_device->VSGetConstantBuffers(i, 1, &m_state.vsCbo[i]);
+ if (TestBit(m_mask.GSConstantBuffers, i)) m_device->GSGetConstantBuffers(i, 1, &m_state.gsCbo[i]);
+ if (TestBit(m_mask.PSConstantBuffers, i)) m_device->PSGetConstantBuffers(i, 1, &m_state.psCbo[i]);
+ }
+
+ for (uint32_t i = 0; i < D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; i++) {
+ if (TestBit(m_mask.IAVertexBuffers, i)) {
+ m_device->IAGetVertexBuffers(i, 1,
+ &m_state.iaVertexBuffers[i],
+ &m_state.iaVertexOffsets[i],
+ &m_state.iaVertexStrides[i]);
+ }
+ }
+
+ if (TestBit(&m_mask.IAIndexBuffer, 0)) {
+ m_device->IAGetIndexBuffer(
+ &m_state.iaIndexBuffer,
+ &m_state.iaIndexFormat,
+ &m_state.iaIndexOffset);
+ }
+
+ if (TestBit(&m_mask.IAInputLayout, 0))
+ m_device->IAGetInputLayout(&m_state.iaInputLayout);
+
+ if (TestBit(&m_mask.IAPrimitiveTopology, 0))
+ m_device->IAGetPrimitiveTopology(&m_state.iaTopology);
+
+ if (TestBit(&m_mask.OMRenderTargets, 0)) {
+ m_device->OMGetRenderTargets(
+ D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT,
+ &m_state.omRtv[0], &m_state.omDsv);
+ }
+
+ if (TestBit(&m_mask.OMDepthStencilState, 0)) {
+ m_device->OMGetDepthStencilState(
+ &m_state.omDepthStencilState,
+ &m_state.omStencilRef);
+ }
+
+ if (TestBit(&m_mask.OMBlendState, 0)) {
+ m_device->OMGetBlendState(
+ &m_state.omBlendState,
+ m_state.omBlendFactor,
+ &m_state.omSampleMask);
+ }
+
+ if (TestBit(&m_mask.RSViewports, 0)) {
+ m_device->RSGetViewports(&m_state.rsViewportCount, nullptr);
+ m_device->RSGetViewports(&m_state.rsViewportCount, m_state.rsViewports);
+ }
+
+ if (TestBit(&m_mask.RSScissorRects, 0)) {
+ m_device->RSGetScissorRects(&m_state.rsScissorCount, nullptr);
+ m_device->RSGetScissorRects(&m_state.rsScissorCount, m_state.rsScissors);
+ }
+
+ if (TestBit(&m_mask.RSRasterizerState, 0))
+ m_device->RSGetState(&m_state.rsState);
+
+ if (TestBit(&m_mask.SOBuffers, 0)) {
+ m_device->SOGetTargets(
+ D3D10_SO_BUFFER_SLOT_COUNT,
+ &m_state.soBuffers[0],
+ &m_state.soOffsets[0]);
+ }
+
+ if (TestBit(&m_mask.Predication, 0))
+ m_device->GetPredication(&m_state.predicate, &m_state.predicateInvert);
+
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10StateBlock::Apply() {
+ if (TestBit(&m_mask.VS, 0)) m_device->VSSetShader(m_state.vs.ptr());
+ if (TestBit(&m_mask.GS, 0)) m_device->GSSetShader(m_state.gs.ptr());
+ if (TestBit(&m_mask.PS, 0)) m_device->PSSetShader(m_state.ps.ptr());
+
+ for (uint32_t i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; i++) {
+ if (TestBit(m_mask.VSSamplers, i)) m_device->VSSetSamplers(i, 1, &m_state.vsSso[i]);
+ if (TestBit(m_mask.GSSamplers, i)) m_device->GSSetSamplers(i, 1, &m_state.gsSso[i]);
+ if (TestBit(m_mask.PSSamplers, i)) m_device->PSSetSamplers(i, 1, &m_state.psSso[i]);
+ }
+
+ for (uint32_t i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; i++) {
+ if (TestBit(m_mask.VSShaderResources, i)) m_device->VSSetShaderResources(i, 1, &m_state.vsSrv[i]);
+ if (TestBit(m_mask.GSShaderResources, i)) m_device->GSSetShaderResources(i, 1, &m_state.gsSrv[i]);
+ if (TestBit(m_mask.PSShaderResources, i)) m_device->PSSetShaderResources(i, 1, &m_state.psSrv[i]);
+ }
+
+ for (uint32_t i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; i++) {
+ if (TestBit(m_mask.VSConstantBuffers, i)) m_device->VSSetConstantBuffers(i, 1, &m_state.vsCbo[i]);
+ if (TestBit(m_mask.GSConstantBuffers, i)) m_device->GSSetConstantBuffers(i, 1, &m_state.gsCbo[i]);
+ if (TestBit(m_mask.PSConstantBuffers, i)) m_device->PSSetConstantBuffers(i, 1, &m_state.psCbo[i]);
+ }
+
+ for (uint32_t i = 0; i < D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; i++) {
+ if (TestBit(m_mask.IAVertexBuffers, i)) {
+ m_device->IASetVertexBuffers(i, 1,
+ &m_state.iaVertexBuffers[i],
+ &m_state.iaVertexOffsets[i],
+ &m_state.iaVertexStrides[i]);
+ }
+ }
+
+ if (TestBit(&m_mask.IAIndexBuffer, 0)) {
+ m_device->IASetIndexBuffer(
+ m_state.iaIndexBuffer.ptr(),
+ m_state.iaIndexFormat,
+ m_state.iaIndexOffset);
+ }
+
+ if (TestBit(&m_mask.IAInputLayout, 0))
+ m_device->IASetInputLayout(m_state.iaInputLayout.ptr());
+
+ if (TestBit(&m_mask.IAPrimitiveTopology, 0))
+ m_device->IASetPrimitiveTopology(m_state.iaTopology);
+
+ if (TestBit(&m_mask.OMRenderTargets, 0)) {
+ m_device->OMSetRenderTargets(
+ D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT,
+ &m_state.omRtv[0], m_state.omDsv.ptr());
+ }
+
+ if (TestBit(&m_mask.OMDepthStencilState, 0)) {
+ m_device->OMSetDepthStencilState(
+ m_state.omDepthStencilState.ptr(),
+ m_state.omStencilRef);
+ }
+
+ if (TestBit(&m_mask.OMBlendState, 0)) {
+ m_device->OMSetBlendState(
+ m_state.omBlendState.ptr(),
+ m_state.omBlendFactor,
+ m_state.omSampleMask);
+ }
+
+ if (TestBit(&m_mask.RSViewports, 0))
+ m_device->RSSetViewports(m_state.rsViewportCount, m_state.rsViewports);
+
+ if (TestBit(&m_mask.RSScissorRects, 0))
+ m_device->RSSetScissorRects(m_state.rsScissorCount, m_state.rsScissors);
+
+ if (TestBit(&m_mask.RSRasterizerState, 0))
+ m_device->RSSetState(m_state.rsState.ptr());
+
+ if (TestBit(&m_mask.SOBuffers, 0)) {
+ m_device->SOSetTargets(
+ D3D10_SO_BUFFER_SLOT_COUNT,
+ &m_state.soBuffers[0],
+ &m_state.soOffsets[0]);
+ }
+
+ if (TestBit(&m_mask.Predication, 0))
+ m_device->SetPredication(m_state.predicate.ptr(), m_state.predicateInvert);
+
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10StateBlock::GetDevice(
+ ID3D10Device** ppDevice) {
+ Logger::err("D3D10StateBlock::GetDevice: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10StateBlock::ReleaseAllDeviceObjects() {
+ // Not entirely sure if this is correct?
+ m_state = D3D10_STATE_BLOCK_STATE();
+ return S_OK;
+ }
+
+
+ BOOL D3D10StateBlock::TestBit(
+ const BYTE* pMask,
+ UINT Idx) {
+ uint32_t byte = Idx / 8;
+ uint32_t bit = Idx % 8;
+ return (pMask[byte] & (1 << bit)) != 0;
+ }
+
+}
+
+extern "C" {
+ using namespace dxvk;
+
+ HRESULT STDMETHODCALLTYPE D3D10CreateStateBlock(
+ ID3D10Device* pDevice,
+ D3D10_STATE_BLOCK_MASK* pStateBlockMask,
+ ID3D10StateBlock** ppStateBlock) {
+ InitReturnPtr(ppStateBlock);
+
+ if (!pDevice || !pStateBlockMask || !ppStateBlock)
+ return E_INVALIDARG;
+
+ *ppStateBlock = ref(new D3D10StateBlock(pDevice, pStateBlockMask));
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10StateBlockMaskEnableCapture(
+ D3D10_STATE_BLOCK_MASK* pMask,
+ D3D10_DEVICE_STATE_TYPES StateType,
+ UINT StartIdx,
+ UINT Count) {
+ if (!pMask || !StateType || StateType > g_stateTypes.size())
+ return E_INVALIDARG;
+
+ auto pair = g_stateTypes[uint32_t(StateType) - 1];
+ auto mask = reinterpret_cast<BYTE*>(pMask) + pair.first;
+
+ if (StartIdx + Count > pair.second)
+ return E_INVALIDARG;
+
+ for (uint32_t i = StartIdx; i < StartIdx + Count; i++) {
+ uint32_t byte = i / 8;
+ uint32_t bit = i % 8;
+ mask[byte] |= 1 << bit;
+ }
+
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10StateBlockMaskDisableCapture(
+ D3D10_STATE_BLOCK_MASK* pMask,
+ D3D10_DEVICE_STATE_TYPES StateType,
+ UINT StartIdx,
+ UINT Count) {
+ if (!pMask || !StateType || StateType > g_stateTypes.size())
+ return E_INVALIDARG;
+
+ auto pair = g_stateTypes[uint32_t(StateType) - 1];
+ auto mask = reinterpret_cast<BYTE*>(pMask) + pair.first;
+
+ if (StartIdx + Count > pair.second)
+ return E_INVALIDARG;
+
+ for (uint32_t i = StartIdx; i < StartIdx + Count; i++) {
+ uint32_t byte = i / 8;
+ uint32_t bit = i % 8;
+ mask[byte] &= ~(1 << bit);
+ }
+
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10StateBlockMaskEnableAll(
+ D3D10_STATE_BLOCK_MASK* pMask) {
+ if (!pMask)
+ return E_INVALIDARG;
+
+ *pMask = D3D10_STATE_BLOCK_MASK();
+ for (size_t i = 0; i < g_stateTypes.size(); i++) {
+ D3D10StateBlockMaskEnableCapture(pMask,
+ D3D10_DEVICE_STATE_TYPES(i + 1),
+ 0, g_stateTypes[i].second);
+ }
+
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10StateBlockMaskDisableAll(
+ D3D10_STATE_BLOCK_MASK* pMask) {
+ if (!pMask)
+ return E_INVALIDARG;
+
+ *pMask = D3D10_STATE_BLOCK_MASK();
+ return S_OK;
+ }
+
+
+ BOOL STDMETHODCALLTYPE D3D10StateBlockMaskGetSetting(
+ D3D10_STATE_BLOCK_MASK* pMask,
+ D3D10_DEVICE_STATE_TYPES StateType,
+ UINT Idx) {
+ if (!pMask || !StateType || StateType > g_stateTypes.size())
+ return FALSE;
+
+ auto pair = g_stateTypes[uint32_t(StateType) - 1];
+ auto mask = reinterpret_cast<BYTE*>(pMask) + pair.first;
+
+ if (Idx >= pair.second)
+ return FALSE;
+
+ uint32_t byte = Idx / 8;
+ uint32_t bit = Idx % 8;
+ return (mask[byte] & (1 << bit)) != 0;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10StateBlockMaskDifference(
+ D3D10_STATE_BLOCK_MASK* pA,
+ D3D10_STATE_BLOCK_MASK* pB,
+ D3D10_STATE_BLOCK_MASK* pResult) {
+ if (!pA || !pB || !pResult)
+ return E_INVALIDARG;
+
+ auto a = reinterpret_cast<const BYTE*>(pA);
+ auto b = reinterpret_cast<const BYTE*>(pB);
+ auto r = reinterpret_cast<BYTE*>(pResult);
+
+ for (size_t i = 0; i < sizeof(D3D10_STATE_BLOCK_MASK); i++)
+ r[i] = a[i] ^ b[i];
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10StateBlockMaskIntersect(
+ D3D10_STATE_BLOCK_MASK* pA,
+ D3D10_STATE_BLOCK_MASK* pB,
+ D3D10_STATE_BLOCK_MASK* pResult) {
+ if (!pA || !pB || !pResult)
+ return E_INVALIDARG;
+
+ auto a = reinterpret_cast<const BYTE*>(pA);
+ auto b = reinterpret_cast<const BYTE*>(pB);
+ auto r = reinterpret_cast<BYTE*>(pResult);
+
+ for (size_t i = 0; i < sizeof(D3D10_STATE_BLOCK_MASK); i++)
+ r[i] = a[i] & b[i];
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10StateBlockMaskUnion(
+ D3D10_STATE_BLOCK_MASK* pA,
+ D3D10_STATE_BLOCK_MASK* pB,
+ D3D10_STATE_BLOCK_MASK* pResult) {
+ if (!pA || !pB || !pResult)
+ return E_INVALIDARG;
+
+ auto a = reinterpret_cast<const BYTE*>(pA);
+ auto b = reinterpret_cast<const BYTE*>(pB);
+ auto r = reinterpret_cast<BYTE*>(pResult);
+
+ for (size_t i = 0; i < sizeof(D3D10_STATE_BLOCK_MASK); i++)
+ r[i] = a[i] | b[i];
+ return S_OK;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_state_block.h b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_state_block.h
new file mode 100644
index 00000000..b899034d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_state_block.h
@@ -0,0 +1,82 @@
+#pragma once
+
+#include "d3d10_include.h"
+#include "d3d10_interfaces.h"
+
+namespace dxvk {
+
+ struct D3D10_STATE_BLOCK_STATE {
+ Com<ID3D10VertexShader> vs = { };
+ Com<ID3D10SamplerState> vsSso[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT] = { };
+ Com<ID3D10ShaderResourceView> vsSrv[D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT] = { };
+ Com<ID3D10Buffer> vsCbo[D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT] = { };
+ Com<ID3D10GeometryShader> gs = { };
+ Com<ID3D10SamplerState> gsSso[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT] = { };
+ Com<ID3D10ShaderResourceView> gsSrv[D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT] = { };
+ Com<ID3D10Buffer> gsCbo[D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT] = { };
+ Com<ID3D10PixelShader> ps = { };
+ Com<ID3D10SamplerState> psSso[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT] = { };
+ Com<ID3D10ShaderResourceView> psSrv[D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT] = { };
+ Com<ID3D10Buffer> psCbo[D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT] = { };
+ Com<ID3D10Buffer> iaVertexBuffers[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT] = { };
+ UINT iaVertexOffsets[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT] = { };
+ UINT iaVertexStrides[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT] = { };
+ Com<ID3D10Buffer> iaIndexBuffer = { };
+ DXGI_FORMAT iaIndexFormat = DXGI_FORMAT_UNKNOWN;
+ UINT iaIndexOffset = 0;
+ Com<ID3D10InputLayout> iaInputLayout = nullptr;
+ D3D10_PRIMITIVE_TOPOLOGY iaTopology = D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED;
+ Com<ID3D10RenderTargetView> omRtv[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT] = { };
+ Com<ID3D10DepthStencilView> omDsv = { };
+ Com<ID3D10DepthStencilState> omDepthStencilState = { };
+ UINT omStencilRef = 0;
+ Com<ID3D10BlendState> omBlendState = { };
+ FLOAT omBlendFactor[4] = { };
+ UINT omSampleMask = 0;
+ UINT rsViewportCount = 0;
+ D3D10_VIEWPORT rsViewports[D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE] = { };
+ UINT rsScissorCount = 0;
+ RECT rsScissors [D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE] = { };
+ Com<ID3D10RasterizerState> rsState = { };
+ Com<ID3D10Buffer> soBuffers[D3D10_SO_BUFFER_SLOT_COUNT] = { };
+ UINT soOffsets[D3D10_SO_BUFFER_SLOT_COUNT] = { };
+ Com<ID3D10Predicate> predicate = { };
+ BOOL predicateInvert = FALSE;
+ };
+
+
+ class D3D10StateBlock : public ComObject<ID3D10StateBlock> {
+
+ public:
+ D3D10StateBlock(
+ ID3D10Device* pDevice,
+ const D3D10_STATE_BLOCK_MASK* pMask);
+
+ ~D3D10StateBlock();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ HRESULT STDMETHODCALLTYPE Capture();
+
+ HRESULT STDMETHODCALLTYPE Apply();
+
+ HRESULT STDMETHODCALLTYPE GetDevice(
+ ID3D10Device** ppDevice);
+
+ HRESULT STDMETHODCALLTYPE ReleaseAllDeviceObjects();
+
+ private:
+
+ Com<ID3D10Device> m_device;
+ D3D10_STATE_BLOCK_MASK m_mask;
+ D3D10_STATE_BLOCK_STATE m_state;
+
+ static BOOL TestBit(
+ const BYTE* pMask,
+ UINT Idx);
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_texture.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_texture.cpp
new file mode 100644
index 00000000..d04267cb
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_texture.cpp
@@ -0,0 +1,345 @@
+#include "d3d10_texture.h"
+#include "d3d10_device.h"
+
+#include "../d3d11/d3d11_device.h"
+#include "../d3d11/d3d11_context.h"
+#include "../d3d11/d3d11_texture.h"
+
+namespace dxvk {
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture1D::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_d3d11->QueryInterface(riid, ppvObject);
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10Texture1D::AddRef() {
+ return m_d3d11->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10Texture1D::Release() {
+ return m_d3d11->Release();
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture1D::GetDevice(
+ ID3D10Device** ppDevice) {
+ GetD3D10Device(m_d3d11, ppDevice);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture1D::GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData) {
+ return m_d3d11->GetPrivateData(guid, pDataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture1D::SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData) {
+ return m_d3d11->SetPrivateData(guid, DataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture1D::SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData) {
+ return m_d3d11->SetPrivateDataInterface(guid, pData);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture1D::GetType(
+ D3D10_RESOURCE_DIMENSION* rType) {
+ *rType = D3D10_RESOURCE_DIMENSION_TEXTURE1D;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture1D::SetEvictionPriority(
+ UINT EvictionPriority) {
+ m_d3d11->SetEvictionPriority(EvictionPriority);
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D10Texture1D::GetEvictionPriority() {
+ return m_d3d11->GetEvictionPriority();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture1D::Map(
+ UINT Subresource,
+ D3D10_MAP MapType,
+ UINT MapFlags,
+ void** ppData) {
+ Com<ID3D11DeviceContext> ctx;
+ GetD3D11Context(m_d3d11, &ctx);
+
+ D3D11_MAPPED_SUBRESOURCE sr;
+ HRESULT hr = ctx->Map(m_d3d11, Subresource,
+ D3D11_MAP(MapType), MapFlags, &sr);
+
+ if (FAILED(hr))
+ return hr;
+
+ if (ppData != nullptr) {
+ *ppData = sr.pData;
+ return S_OK;
+ } return S_FALSE;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture1D::Unmap(
+ UINT Subresource) {
+ Com<ID3D11DeviceContext> ctx;
+ GetD3D11Context(m_d3d11, &ctx);
+
+ ctx->Unmap(m_d3d11, Subresource);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture1D::GetDesc(
+ D3D10_TEXTURE1D_DESC* pDesc) {
+ D3D11_TEXTURE1D_DESC d3d11Desc;
+ m_d3d11->GetDesc(&d3d11Desc);
+
+ pDesc->Width = d3d11Desc.Width;
+ pDesc->MipLevels = d3d11Desc.MipLevels;
+ pDesc->ArraySize = d3d11Desc.ArraySize;
+ pDesc->Format = d3d11Desc.Format;
+ pDesc->Usage = D3D10_USAGE(d3d11Desc.Usage);
+ pDesc->BindFlags = d3d11Desc.BindFlags;
+ pDesc->CPUAccessFlags = d3d11Desc.CPUAccessFlags;
+ pDesc->MiscFlags = ConvertD3D11ResourceFlags(d3d11Desc.MiscFlags);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture2D::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_d3d11->QueryInterface(riid, ppvObject);
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10Texture2D::AddRef() {
+ return m_d3d11->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10Texture2D::Release() {
+ return m_d3d11->Release();
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture2D::GetDevice(
+ ID3D10Device** ppDevice) {
+ GetD3D10Device(m_d3d11, ppDevice);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture2D::GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData) {
+ return m_d3d11->GetPrivateData(guid, pDataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture2D::SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData) {
+ return m_d3d11->SetPrivateData(guid, DataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture2D::SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData) {
+ return m_d3d11->SetPrivateDataInterface(guid, pData);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture2D::GetType(
+ D3D10_RESOURCE_DIMENSION* rType) {
+ *rType = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture2D::SetEvictionPriority(
+ UINT EvictionPriority) {
+ m_d3d11->SetEvictionPriority(EvictionPriority);
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D10Texture2D::GetEvictionPriority() {
+ return m_d3d11->GetEvictionPriority();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture2D::Map(
+ UINT Subresource,
+ D3D10_MAP MapType,
+ UINT MapFlags,
+ D3D10_MAPPED_TEXTURE2D* pMappedTex2D) {
+ Com<ID3D11DeviceContext> ctx;
+ GetD3D11Context(m_d3d11, &ctx);
+
+ D3D11_MAPPED_SUBRESOURCE sr;
+ HRESULT hr = ctx->Map(m_d3d11, Subresource,
+ D3D11_MAP(MapType), MapFlags, &sr);
+
+ if (FAILED(hr))
+ return hr;
+
+ if (pMappedTex2D != nullptr) {
+ pMappedTex2D->pData = sr.pData;
+ pMappedTex2D->RowPitch = sr.RowPitch;
+ return S_OK;
+ } return S_FALSE;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture2D::Unmap(
+ UINT Subresource) {
+ Com<ID3D11DeviceContext> ctx;
+ GetD3D11Context(m_d3d11, &ctx);
+
+ ctx->Unmap(m_d3d11, Subresource);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture2D::GetDesc(
+ D3D10_TEXTURE2D_DESC* pDesc) {
+ D3D11_TEXTURE2D_DESC d3d11Desc;
+ m_d3d11->GetDesc(&d3d11Desc);
+
+ pDesc->Width = d3d11Desc.Width;
+ pDesc->Height = d3d11Desc.Height;
+ pDesc->MipLevels = d3d11Desc.MipLevels;
+ pDesc->ArraySize = d3d11Desc.ArraySize;
+ pDesc->Format = d3d11Desc.Format;
+ pDesc->SampleDesc = d3d11Desc.SampleDesc;
+ pDesc->Usage = D3D10_USAGE(d3d11Desc.Usage);
+ pDesc->BindFlags = d3d11Desc.BindFlags;
+ pDesc->CPUAccessFlags = d3d11Desc.CPUAccessFlags;
+ pDesc->MiscFlags = ConvertD3D11ResourceFlags(d3d11Desc.MiscFlags);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture3D::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_d3d11->QueryInterface(riid, ppvObject);
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10Texture3D::AddRef() {
+ return m_d3d11->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10Texture3D::Release() {
+ return m_d3d11->Release();
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture3D::GetDevice(
+ ID3D10Device** ppDevice) {
+ GetD3D10Device(m_d3d11, ppDevice);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture3D::GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData) {
+ return m_d3d11->GetPrivateData(guid, pDataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture3D::SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData) {
+ return m_d3d11->SetPrivateData(guid, DataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture3D::SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData) {
+ return m_d3d11->SetPrivateDataInterface(guid, pData);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture3D::GetType(
+ D3D10_RESOURCE_DIMENSION* rType) {
+ *rType = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture3D::SetEvictionPriority(
+ UINT EvictionPriority) {
+ m_d3d11->SetEvictionPriority(EvictionPriority);
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D10Texture3D::GetEvictionPriority() {
+ return m_d3d11->GetEvictionPriority();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture3D::Map(
+ UINT Subresource,
+ D3D10_MAP MapType,
+ UINT MapFlags,
+ D3D10_MAPPED_TEXTURE3D* pMappedTex3D) {
+ Com<ID3D11DeviceContext> ctx;
+ GetD3D11Context(m_d3d11, &ctx);
+
+ D3D11_MAPPED_SUBRESOURCE sr;
+ HRESULT hr = ctx->Map(m_d3d11, Subresource,
+ D3D11_MAP(MapType), MapFlags, &sr);
+
+ if (FAILED(hr))
+ return hr;
+
+ if (pMappedTex3D != nullptr) {
+ pMappedTex3D->pData = sr.pData;
+ pMappedTex3D->RowPitch = sr.RowPitch;
+ pMappedTex3D->DepthPitch = sr.DepthPitch;
+ return S_OK;
+ } return S_FALSE;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture3D::Unmap(
+ UINT Subresource) {
+ Com<ID3D11DeviceContext> ctx;
+ GetD3D11Context(m_d3d11, &ctx);
+
+ ctx->Unmap(m_d3d11, Subresource);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture3D::GetDesc(
+ D3D10_TEXTURE3D_DESC* pDesc) {
+ D3D11_TEXTURE3D_DESC d3d11Desc;
+ m_d3d11->GetDesc(&d3d11Desc);
+
+ pDesc->Width = d3d11Desc.Width;
+ pDesc->Height = d3d11Desc.Height;
+ pDesc->Depth = d3d11Desc.Depth;
+ pDesc->MipLevels = d3d11Desc.MipLevels;
+ pDesc->Format = d3d11Desc.Format;
+ pDesc->Usage = D3D10_USAGE(d3d11Desc.Usage);
+ pDesc->BindFlags = d3d11Desc.BindFlags;
+ pDesc->CPUAccessFlags = d3d11Desc.CPUAccessFlags;
+ pDesc->MiscFlags = ConvertD3D11ResourceFlags(d3d11Desc.MiscFlags);
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_texture.h b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_texture.h
new file mode 100644
index 00000000..9c663300
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_texture.h
@@ -0,0 +1,207 @@
+#pragma once
+
+#include "d3d10_util.h"
+
+namespace dxvk {
+
+ class D3D10Device;
+ class D3D11Device;
+ class D3D11Texture1D;
+ class D3D11Texture2D;
+ class D3D11Texture3D;
+
+ ///////////////////////////////////////////
+ // D 3 D 1 0 T E X T U R E 1 D
+ class D3D10Texture1D : public ID3D10Texture1D {
+
+ public:
+
+ D3D10Texture1D(D3D11Texture1D* pParent)
+ : m_d3d11(pParent) { }
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ void STDMETHODCALLTYPE GetDevice(
+ ID3D10Device** ppDevice);
+
+ HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData);
+
+ void STDMETHODCALLTYPE GetType(
+ D3D10_RESOURCE_DIMENSION* rType);
+
+ void STDMETHODCALLTYPE SetEvictionPriority(
+ UINT EvictionPriority);
+
+ UINT STDMETHODCALLTYPE GetEvictionPriority();
+
+ HRESULT STDMETHODCALLTYPE Map(
+ UINT Subresource,
+ D3D10_MAP MapType,
+ UINT MapFlags,
+ void** ppData);
+
+ void STDMETHODCALLTYPE Unmap(
+ UINT Subresource);
+
+ void STDMETHODCALLTYPE GetDesc(
+ D3D10_TEXTURE1D_DESC* pDesc);
+
+ D3D11Texture1D* GetD3D11Iface() {
+ return m_d3d11;
+ }
+
+ private:
+
+ D3D11Texture1D* m_d3d11;
+
+ };
+
+
+ ///////////////////////////////////////////
+ // D 3 D 1 0 T E X T U R E 2 D
+ class D3D10Texture2D : public ID3D10Texture2D {
+
+ public:
+
+ D3D10Texture2D(D3D11Texture2D* pParent)
+ : m_d3d11(pParent) { }
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ void STDMETHODCALLTYPE GetDevice(
+ ID3D10Device** ppDevice);
+
+ HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData);
+
+ void STDMETHODCALLTYPE GetType(
+ D3D10_RESOURCE_DIMENSION* rType);
+
+ void STDMETHODCALLTYPE SetEvictionPriority(
+ UINT EvictionPriority);
+
+ UINT STDMETHODCALLTYPE GetEvictionPriority();
+
+ HRESULT STDMETHODCALLTYPE Map(
+ UINT Subresource,
+ D3D10_MAP MapType,
+ UINT MapFlags,
+ D3D10_MAPPED_TEXTURE2D* pMappedTex2D);
+
+ void STDMETHODCALLTYPE Unmap(
+ UINT Subresource);
+
+ void STDMETHODCALLTYPE GetDesc(
+ D3D10_TEXTURE2D_DESC* pDesc);
+
+ D3D11Texture2D* GetD3D11Iface() {
+ return m_d3d11;
+ }
+
+ private:
+
+ D3D11Texture2D* m_d3d11;
+
+ };
+
+
+ ///////////////////////////////////////////
+ // D 3 D 1 0 T E X T U R E 3 D
+ class D3D10Texture3D : public ID3D10Texture3D {
+
+ public:
+
+ D3D10Texture3D(D3D11Texture3D* pParent)
+ : m_d3d11(pParent) { }
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ void STDMETHODCALLTYPE GetDevice(
+ ID3D10Device** ppDevice);
+
+ HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData);
+
+ void STDMETHODCALLTYPE GetType(
+ D3D10_RESOURCE_DIMENSION* rType);
+
+ void STDMETHODCALLTYPE SetEvictionPriority(
+ UINT EvictionPriority);
+
+ UINT STDMETHODCALLTYPE GetEvictionPriority();
+
+ HRESULT STDMETHODCALLTYPE Map(
+ UINT Subresource,
+ D3D10_MAP MapType,
+ UINT MapFlags,
+ D3D10_MAPPED_TEXTURE3D* pMappedTex3D);
+
+ void STDMETHODCALLTYPE Unmap(
+ UINT Subresource);
+
+ void STDMETHODCALLTYPE GetDesc(
+ D3D10_TEXTURE3D_DESC* pDesc);
+
+ D3D11Texture3D* GetD3D11Iface() {
+ return m_d3d11;
+ }
+
+ private:
+
+ D3D11Texture3D* m_d3d11;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_util.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_util.cpp
new file mode 100644
index 00000000..ad55eed9
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_util.cpp
@@ -0,0 +1,100 @@
+#include "d3d10_util.h"
+#include "d3d10_device.h"
+
+#include "../d3d11/d3d11_device.h"
+
+namespace dxvk {
+
+ UINT ConvertD3D10ResourceFlags(UINT MiscFlags) {
+ UINT result = 0;
+ if (MiscFlags & D3D10_RESOURCE_MISC_GENERATE_MIPS)
+ result |= D3D11_RESOURCE_MISC_GENERATE_MIPS;
+ if (MiscFlags & D3D10_RESOURCE_MISC_SHARED)
+ result |= D3D11_RESOURCE_MISC_SHARED;
+ if (MiscFlags & D3D10_RESOURCE_MISC_TEXTURECUBE)
+ result |= D3D11_RESOURCE_MISC_TEXTURECUBE;
+ if (MiscFlags & D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX)
+ result |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
+ if (MiscFlags & D3D10_RESOURCE_MISC_GDI_COMPATIBLE)
+ result |= D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
+ return result;
+ }
+
+
+ UINT ConvertD3D11ResourceFlags(UINT MiscFlags) {
+ UINT result = 0;
+ if (MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
+ result |= D3D10_RESOURCE_MISC_GENERATE_MIPS;
+ if (MiscFlags & D3D11_RESOURCE_MISC_SHARED)
+ result |= D3D10_RESOURCE_MISC_SHARED;
+ if (MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE)
+ result |= D3D10_RESOURCE_MISC_TEXTURECUBE;
+ if (MiscFlags & D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX)
+ result |= D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX;
+ if (MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
+ result |= D3D10_RESOURCE_MISC_GDI_COMPATIBLE;
+ return result;
+ }
+
+
+ void GetD3D10ResourceFromView(
+ ID3D11View* pSrcView,
+ ID3D10Resource** ppDstResource) {
+ Com<ID3D11Resource> d3d11Resource;
+ pSrcView->GetResource(&d3d11Resource);
+ GetD3D10Resource(d3d11Resource.ptr(), ppDstResource);
+ }
+
+
+ void GetD3D11ResourceFromView(
+ ID3D10View* pSrcView,
+ ID3D11Resource** ppDstResource) {
+ Com<ID3D10Resource> d3d10Resource;
+ pSrcView->GetResource(&d3d10Resource);
+ GetD3D11Resource(d3d10Resource.ptr(), ppDstResource);
+ }
+
+
+ void GetD3D10Resource(
+ ID3D11Resource* pSrcResource,
+ ID3D10Resource** ppDstResource) {
+ pSrcResource->QueryInterface(
+ __uuidof(ID3D10Resource),
+ reinterpret_cast<void**>(ppDstResource));
+ }
+
+
+ void GetD3D11Resource(
+ ID3D10Resource* pSrcResource,
+ ID3D11Resource** ppDstResource) {
+ pSrcResource->QueryInterface(
+ __uuidof(ID3D11Resource),
+ reinterpret_cast<void**>(ppDstResource));
+ }
+
+
+ void GetD3D10Device(
+ ID3D11DeviceChild* pObject,
+ ID3D10Device** ppDevice) {
+ ID3D11Device* d3d11Device = nullptr;
+ pObject->GetDevice(&d3d11Device);
+ *ppDevice = static_cast<D3D11Device*>(d3d11Device)->GetD3D10Interface();
+ }
+
+
+ void GetD3D11Device(
+ ID3D11DeviceChild* pObject,
+ ID3D11Device** ppDevice) {
+ pObject->GetDevice(ppDevice);
+ }
+
+
+ void GetD3D11Context(
+ ID3D11DeviceChild* pObject,
+ ID3D11DeviceContext** ppContext) {
+ Com<ID3D11Device> d3d11Device;
+ pObject->GetDevice(&d3d11Device);
+ d3d11Device->GetImmediateContext(ppContext);
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_util.h b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_util.h
new file mode 100644
index 00000000..72c9c6e7
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_util.h
@@ -0,0 +1,88 @@
+#pragma once
+
+#include "d3d10_include.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Converts misc. resource flags
+ *
+ * Converts the D3D11 misc. resource flags to
+ * their D3D10 equivalents and vice versa.
+ * \param [in] MiscFlags Original bit mask
+ * \returns Converted bit mask
+ */
+ UINT ConvertD3D10ResourceFlags(UINT MiscFlags);
+ UINT ConvertD3D11ResourceFlags(UINT MiscFlags);
+
+ /**
+ * \brief Retrieves D3D10 resource from D3D11 view
+ *
+ * \param [in] pSrcView The D3D11 resource view
+ * \param [out] ppDstResource The D3D10 resource
+ */
+ void GetD3D10ResourceFromView(
+ ID3D11View* pSrcView,
+ ID3D10Resource** ppDstResource);
+
+ /**
+ * \brief Retrieves D3D11 resource from D3D10 view
+ *
+ * \param [in] pSrcView The D3D10 resource view
+ * \param [out] ppDstResource The D3D11 resource
+ */
+ void GetD3D11ResourceFromView(
+ ID3D10View* pSrcView,
+ ID3D11Resource** ppDstResource);
+
+ /**
+ * \brief Retrieves D3D10 resource from D3D11 resource
+ *
+ * \param [in] pSrcResource The D3D11 resource
+ * \param [out] ppDstResource The D3D10 resource
+ */
+ void GetD3D10Resource(
+ ID3D11Resource* pSrcResource,
+ ID3D10Resource** ppDstResource);
+
+ /**
+ * \brief Retrieves D3D11 resource from D3D10 resource
+ *
+ * \param [in] pSrcResource The D3D10 resource
+ * \param [out] ppDstResource The D3D11 resource
+ */
+ void GetD3D11Resource(
+ ID3D10Resource* pSrcResource,
+ ID3D11Resource** ppDstResource);
+
+ /**
+ * \brief Retrieves D3D10 device from D3D11 object
+ *
+ * \param [in] pObject The D3D11 device child
+ * \param [out] ppDevice The D3D10 device pointer
+ */
+ void GetD3D10Device(
+ ID3D11DeviceChild* pObject,
+ ID3D10Device** ppDevice);
+
+ /**
+ * \brief Retrieves D3D11 device from D3D11 object
+ *
+ * \param [in] pObject The D3D11 device child
+ * \param [out] ppDevice The D3D11 device pointer
+ */
+ void GetD3D11Device(
+ ID3D11DeviceChild* pObject,
+ ID3D11Device** ppDevice);
+
+ /**
+ * \brief Retrieves D3D11 context from D3D11 object
+ *
+ * \param [in] pObject The D3D11 device child
+ * \param [out] ppContext The D3D11 immediate context
+ */
+ void GetD3D11Context(
+ ID3D11DeviceChild* pObject,
+ ID3D11DeviceContext** ppContext);
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_view_dsv.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_view_dsv.cpp
new file mode 100644
index 00000000..4d8df98a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_view_dsv.cpp
@@ -0,0 +1,102 @@
+#include "d3d10_view_dsv.h"
+
+#include "../d3d11/d3d11_device.h"
+#include "../d3d11/d3d11_view_dsv.h"
+
+namespace dxvk {
+
+ HRESULT STDMETHODCALLTYPE D3D10DepthStencilView::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_d3d11->QueryInterface(riid, ppvObject);
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10DepthStencilView::AddRef() {
+ return m_d3d11->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10DepthStencilView::Release() {
+ return m_d3d11->Release();
+ }
+
+
+ void STDMETHODCALLTYPE D3D10DepthStencilView::GetDevice(
+ ID3D10Device** ppDevice) {
+ GetD3D10Device(m_d3d11, ppDevice);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10DepthStencilView::GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData) {
+ return m_d3d11->GetPrivateData(guid, pDataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10DepthStencilView::SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData) {
+ return m_d3d11->SetPrivateData(guid, DataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10DepthStencilView::SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData) {
+ return m_d3d11->SetPrivateDataInterface(guid, pData);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10DepthStencilView::GetResource(
+ ID3D10Resource** ppResource) {
+ GetD3D10ResourceFromView(m_d3d11, ppResource);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10DepthStencilView::GetDesc(
+ D3D10_DEPTH_STENCIL_VIEW_DESC* pDesc) {
+ D3D11_DEPTH_STENCIL_VIEW_DESC d3d11Desc;
+ m_d3d11->GetDesc(&d3d11Desc);
+
+ pDesc->ViewDimension = D3D10_DSV_DIMENSION(d3d11Desc.ViewDimension);
+ pDesc->Format = d3d11Desc.Format;
+
+ switch (d3d11Desc.ViewDimension) {
+ case D3D11_DSV_DIMENSION_UNKNOWN:
+ break;
+
+ case D3D11_DSV_DIMENSION_TEXTURE1D:
+ pDesc->Texture1D.MipSlice = d3d11Desc.Texture1D.MipSlice;
+ break;
+
+ case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
+ pDesc->Texture1DArray.MipSlice = d3d11Desc.Texture1DArray.MipSlice;
+ pDesc->Texture1DArray.FirstArraySlice = d3d11Desc.Texture1DArray.FirstArraySlice;
+ pDesc->Texture1DArray.ArraySize = d3d11Desc.Texture1DArray.ArraySize;
+ break;
+
+ case D3D11_DSV_DIMENSION_TEXTURE2D:
+ pDesc->Texture2D.MipSlice = d3d11Desc.Texture2D.MipSlice;
+ break;
+
+ case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
+ pDesc->Texture2DArray.MipSlice = d3d11Desc.Texture2DArray.MipSlice;
+ pDesc->Texture2DArray.FirstArraySlice = d3d11Desc.Texture2DArray.FirstArraySlice;
+ pDesc->Texture2DArray.ArraySize = d3d11Desc.Texture2DArray.ArraySize;
+ break;
+
+ case D3D11_DSV_DIMENSION_TEXTURE2DMS:
+ break;
+
+ case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
+ pDesc->Texture2DMSArray.FirstArraySlice = d3d11Desc.Texture2DMSArray.FirstArraySlice;
+ pDesc->Texture2DMSArray.ArraySize = d3d11Desc.Texture2DMSArray.ArraySize;
+ break;
+ }
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_view_dsv.h b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_view_dsv.h
new file mode 100644
index 00000000..e78c7642
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_view_dsv.h
@@ -0,0 +1,58 @@
+#pragma once
+
+#include "d3d10_util.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+ class D3D11DepthStencilView;
+
+ class D3D10DepthStencilView : public ID3D10DepthStencilView {
+
+ public:
+
+ D3D10DepthStencilView(D3D11DepthStencilView* pParent)
+ : m_d3d11(pParent) { }
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ void STDMETHODCALLTYPE GetDevice(
+ ID3D10Device** ppDevice);
+
+ HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData);
+
+ void STDMETHODCALLTYPE GetResource(
+ ID3D10Resource** ppResource);
+
+ void STDMETHODCALLTYPE GetDesc(
+ D3D10_DEPTH_STENCIL_VIEW_DESC* pDesc);
+
+ D3D11DepthStencilView* GetD3D11Iface() {
+ return m_d3d11;
+ }
+
+ private:
+
+ D3D11DepthStencilView* m_d3d11;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_view_rtv.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_view_rtv.cpp
new file mode 100644
index 00000000..7170a649
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_view_rtv.cpp
@@ -0,0 +1,68 @@
+#include "d3d10_view_rtv.h"
+
+#include "../d3d11/d3d11_device.h"
+#include "../d3d11/d3d11_view_rtv.h"
+
+namespace dxvk {
+
+ HRESULT STDMETHODCALLTYPE D3D10RenderTargetView::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_d3d11->QueryInterface(riid, ppvObject);
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10RenderTargetView::AddRef() {
+ return m_d3d11->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10RenderTargetView::Release() {
+ return m_d3d11->Release();
+ }
+
+
+ void STDMETHODCALLTYPE D3D10RenderTargetView::GetDevice(
+ ID3D10Device** ppDevice) {
+ GetD3D10Device(m_d3d11, ppDevice);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10RenderTargetView::GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData) {
+ return m_d3d11->GetPrivateData(guid, pDataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10RenderTargetView::SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData) {
+ return m_d3d11->SetPrivateData(guid, DataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10RenderTargetView::SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData) {
+ return m_d3d11->SetPrivateDataInterface(guid, pData);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10RenderTargetView::GetResource(
+ ID3D10Resource** ppResource) {
+ GetD3D10ResourceFromView(m_d3d11, ppResource);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10RenderTargetView::GetDesc(
+ D3D10_RENDER_TARGET_VIEW_DESC* pDesc) {
+ static_assert(sizeof(D3D10_RENDER_TARGET_VIEW_DESC) ==
+ sizeof(D3D11_RENDER_TARGET_VIEW_DESC));
+
+ m_d3d11->GetDesc(reinterpret_cast<D3D11_RENDER_TARGET_VIEW_DESC*>(pDesc));
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_view_rtv.h b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_view_rtv.h
new file mode 100644
index 00000000..e6a46c56
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_view_rtv.h
@@ -0,0 +1,58 @@
+#pragma once
+
+#include "d3d10_util.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+ class D3D11RenderTargetView;
+
+ class D3D10RenderTargetView : public ID3D10RenderTargetView {
+
+ public:
+
+ D3D10RenderTargetView(D3D11RenderTargetView* pParent)
+ : m_d3d11(pParent) { }
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ void STDMETHODCALLTYPE GetDevice(
+ ID3D10Device** ppDevice);
+
+ HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData);
+
+ void STDMETHODCALLTYPE GetResource(
+ ID3D10Resource** ppResource);
+
+ void STDMETHODCALLTYPE GetDesc(
+ D3D10_RENDER_TARGET_VIEW_DESC* pDesc);
+
+ D3D11RenderTargetView* GetD3D11Iface() {
+ return m_d3d11;
+ }
+
+ private:
+
+ D3D11RenderTargetView* m_d3d11;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_view_srv.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_view_srv.cpp
new file mode 100644
index 00000000..d8fdd24d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_view_srv.cpp
@@ -0,0 +1,83 @@
+#include "d3d10_view_srv.h"
+
+#include "../d3d11/d3d11_device.h"
+#include "../d3d11/d3d11_view_srv.h"
+
+namespace dxvk {
+
+ HRESULT STDMETHODCALLTYPE D3D10ShaderResourceView::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_d3d11->QueryInterface(riid, ppvObject);
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10ShaderResourceView::AddRef() {
+ return m_d3d11->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10ShaderResourceView::Release() {
+ return m_d3d11->Release();
+ }
+
+
+ void STDMETHODCALLTYPE D3D10ShaderResourceView::GetDevice(
+ ID3D10Device** ppDevice) {
+ GetD3D10Device(m_d3d11, ppDevice);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10ShaderResourceView::GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData) {
+ return m_d3d11->GetPrivateData(guid, pDataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10ShaderResourceView::SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData) {
+ return m_d3d11->SetPrivateData(guid, DataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10ShaderResourceView::SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData) {
+ return m_d3d11->SetPrivateDataInterface(guid, pData);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10ShaderResourceView::GetResource(
+ ID3D10Resource** ppResource) {
+ GetD3D10ResourceFromView(m_d3d11, ppResource);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10ShaderResourceView::GetDesc(
+ D3D10_SHADER_RESOURCE_VIEW_DESC* pDesc) {
+ static_assert(sizeof(D3D10_SHADER_RESOURCE_VIEW_DESC) ==
+ sizeof(D3D11_SHADER_RESOURCE_VIEW_DESC));
+
+ m_d3d11->GetDesc(reinterpret_cast<D3D11_SHADER_RESOURCE_VIEW_DESC*>(pDesc));
+
+ if (pDesc->ViewDimension > D3D10_SRV_DIMENSION_TEXTURECUBE)
+ pDesc->ViewDimension = D3D10_SRV_DIMENSION_UNKNOWN;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10ShaderResourceView::GetDesc1(
+ D3D10_SHADER_RESOURCE_VIEW_DESC1* pDesc) {
+ static_assert(sizeof(D3D10_SHADER_RESOURCE_VIEW_DESC1) ==
+ sizeof(D3D11_SHADER_RESOURCE_VIEW_DESC));
+
+ m_d3d11->GetDesc(reinterpret_cast<D3D11_SHADER_RESOURCE_VIEW_DESC*>(pDesc));
+
+ if (pDesc->ViewDimension > D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY)
+ pDesc->ViewDimension = D3D10_1_SRV_DIMENSION_UNKNOWN;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_view_srv.h b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_view_srv.h
new file mode 100644
index 00000000..7cbaffe9
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_view_srv.h
@@ -0,0 +1,61 @@
+#pragma once
+
+#include "d3d10_util.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+ class D3D11ShaderResourceView;
+
+ class D3D10ShaderResourceView : public ID3D10ShaderResourceView1 {
+
+ public:
+
+ D3D10ShaderResourceView(D3D11ShaderResourceView* pParent)
+ : m_d3d11(pParent) { }
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ void STDMETHODCALLTYPE GetDevice(
+ ID3D10Device** ppDevice);
+
+ HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData);
+
+ void STDMETHODCALLTYPE GetResource(
+ ID3D10Resource** ppResource);
+
+ void STDMETHODCALLTYPE GetDesc(
+ D3D10_SHADER_RESOURCE_VIEW_DESC* pDesc);
+
+ void STDMETHODCALLTYPE GetDesc1(
+ D3D10_SHADER_RESOURCE_VIEW_DESC1* pDesc);
+
+ D3D11ShaderResourceView* GetD3D11Iface() {
+ return m_d3d11;
+ }
+
+ private:
+
+ D3D11ShaderResourceView* m_d3d11;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10core.def b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10core.def
new file mode 100644
index 00000000..39c65968
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10core.def
@@ -0,0 +1,5 @@
+LIBRARY D3D10CORE.DLL
+EXPORTS
+ D3D10CoreCreateDevice
+ D3D10CoreGetVersion
+ D3D10CoreRegisterLayers
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/meson.build b/src/libs/dxvk-native-1.9.2a/src/d3d10/meson.build
new file mode 100644
index 00000000..8633cd1b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/meson.build
@@ -0,0 +1,46 @@
+d3d10_res = wrc_generator.process('version10.rc')
+d3d10_1_res = wrc_generator.process('version10_1.rc')
+d3d10_core_res = wrc_generator.process('version10_core.rc')
+
+d3d10_core_src = [
+ 'd3d10_core.cpp',
+]
+
+d3d10_main_src = [
+ 'd3d10_main.cpp',
+ 'd3d10_reflection.cpp',
+ 'd3d10_state_block.cpp',
+]
+
+d3d10_core_dll = shared_library('d3d10core'+dll_ext, d3d10_core_src, d3d10_core_res,
+ name_prefix : '',
+ dependencies : [ d3d11_dep ],
+ include_directories : dxvk_include_path,
+ install : true,
+ vs_module_defs : 'd3d10core'+def_spec_ext,
+ override_options : ['cpp_std='+dxvk_cpp_std])
+
+d3d10_core_dep = declare_dependency(
+ link_with : [ d3d10_core_dll ])
+
+d3d10_deps = [ lib_d3dcompiler_43, lib_dxgi, dxbc_dep, dxvk_dep, d3d10_core_dep ]
+
+d3d10_dll = shared_library('d3d10'+dll_ext, d3d10_main_src, d3d10_res,
+ name_prefix : '',
+ dependencies : [ d3d10_deps ],
+ include_directories : dxvk_include_path,
+ install : true,
+ vs_module_defs : 'd3d10'+def_spec_ext,
+ override_options : ['cpp_std='+dxvk_cpp_std])
+
+d3d10_1_dll = shared_library('d3d10_1'+dll_ext, d3d10_main_src, d3d10_1_res,
+ name_prefix : '',
+ dependencies : [ d3d10_deps ],
+ include_directories : dxvk_include_path,
+ install : true,
+ vs_module_defs : 'd3d10_1'+def_spec_ext,
+ override_options : ['cpp_std='+dxvk_cpp_std])
+
+d3d10_dep = declare_dependency(
+ link_with : [ d3d10_dll, d3d10_1_dll, d3d10_core_dll ],
+ include_directories : [ dxvk_include_path ])
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/version10.rc b/src/libs/dxvk-native-1.9.2a/src/d3d10/version10.rc
new file mode 100644
index 00000000..43d7a62f
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/version10.rc
@@ -0,0 +1,32 @@
+#include <windows.h>
+
+// DLL version information.
+VS_VERSION_INFO VERSIONINFO
+FILEVERSION 10,0,17763,1
+PRODUCTVERSION 10,0,17763,1
+FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
+FILEFLAGS 0
+FILEOS VOS_NT_WINDOWS32
+FILETYPE VFT_DLL
+FILESUBTYPE VFT2_UNKNOWN
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "080904b0"
+ BEGIN
+ VALUE "CompanyName", "DXVK"
+ VALUE "FileDescription", "Direct3D 10 Runtime"
+ VALUE "FileVersion", "10.0.17763.1 (WinBuild.160101.0800)"
+ VALUE "InternalName", "D3D10.dll"
+ VALUE "LegalCopyright", "zlib/libpng license"
+ VALUE "OriginalFilename", "D3D10.dll"
+ VALUE "ProductName", "DXVK"
+ VALUE "ProductVersion", "10.0.17763.1"
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x0809, 1200
+ END
+END
+
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/version10_1.rc b/src/libs/dxvk-native-1.9.2a/src/d3d10/version10_1.rc
new file mode 100644
index 00000000..92550d32
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/version10_1.rc
@@ -0,0 +1,32 @@
+#include <windows.h>
+
+// DLL version information.
+VS_VERSION_INFO VERSIONINFO
+FILEVERSION 10,0,17763,1
+PRODUCTVERSION 10,0,17763,1
+FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
+FILEFLAGS 0
+FILEOS VOS_NT_WINDOWS32
+FILETYPE VFT_DLL
+FILESUBTYPE VFT2_UNKNOWN
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "080904b0"
+ BEGIN
+ VALUE "CompanyName", "DXVK"
+ VALUE "FileDescription", "Direct3D 10.1 Runtime"
+ VALUE "FileVersion", "10.0.17763.1 (WinBuild.160101.0800)"
+ VALUE "InternalName", "D3D10_1.dll"
+ VALUE "LegalCopyright", "zlib/libpng license"
+ VALUE "OriginalFilename", "D3D10_1.dll"
+ VALUE "ProductName", "DXVK"
+ VALUE "ProductVersion", "10.0.17763.1"
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x0809, 1200
+ END
+END
+
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/version10_core.rc b/src/libs/dxvk-native-1.9.2a/src/d3d10/version10_core.rc
new file mode 100644
index 00000000..30e0c056
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/version10_core.rc
@@ -0,0 +1,32 @@
+#include <windows.h>
+
+// DLL version information.
+VS_VERSION_INFO VERSIONINFO
+FILEVERSION 10,0,17763,1
+PRODUCTVERSION 10,0,17763,1
+FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
+FILEFLAGS 0
+FILEOS VOS_NT_WINDOWS32
+FILETYPE VFT_DLL
+FILESUBTYPE VFT2_UNKNOWN
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "080904b0"
+ BEGIN
+ VALUE "CompanyName", "DXVK"
+ VALUE "FileDescription", "Direct3D 10 Runtime"
+ VALUE "FileVersion", "10.0.17763.1 (WinBuild.160101.0800)"
+ VALUE "InternalName", "D3D10Core.dll"
+ VALUE "LegalCopyright", "zlib/libpng license"
+ VALUE "OriginalFilename", "D3D10Core.dll"
+ VALUE "ProductName", "DXVK"
+ VALUE "ProductVersion", "10.0.17763.1"
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x0809, 1200
+ END
+END
+
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11.def b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11.def
new file mode 100644
index 00000000..8b65655a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11.def
@@ -0,0 +1,5 @@
+LIBRARY D3D11.DLL
+EXPORTS
+ D3D11CoreCreateDevice @18
+ D3D11CreateDevice @22
+ D3D11CreateDeviceAndSwapChain @23
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_annotation.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_annotation.cpp
new file mode 100644
index 00000000..010acdd8
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_annotation.cpp
@@ -0,0 +1,92 @@
+#include "d3d11_annotation.h"
+#include "d3d11_context.h"
+#include "d3d11_device.h"
+
+namespace dxvk {
+
+ D3D11UserDefinedAnnotation::D3D11UserDefinedAnnotation(D3D11DeviceContext* ctx)
+ : m_container(ctx),
+ m_eventDepth(0) { }
+
+
+ D3D11UserDefinedAnnotation::~D3D11UserDefinedAnnotation() {
+
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D11UserDefinedAnnotation::AddRef() {
+ return m_container->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D11UserDefinedAnnotation::Release() {
+ return m_container->Release();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11UserDefinedAnnotation::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_container->QueryInterface(riid, ppvObject);
+ }
+
+
+ INT STDMETHODCALLTYPE D3D11UserDefinedAnnotation::BeginEvent(
+ LPCWSTR Name) {
+ if (!m_container->IsAnnotationEnabled())
+ return -1;
+
+ m_container->EmitCs([labelName = dxvk::str::fromws(Name)](DxvkContext *ctx) {
+ VkDebugUtilsLabelEXT label;
+ label.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
+ label.pNext = nullptr;
+ label.pLabelName = labelName.c_str();
+ label.color[0] = 1.0f;
+ label.color[1] = 1.0f;
+ label.color[2] = 1.0f;
+ label.color[3] = 1.0f;
+
+ ctx->beginDebugLabel(&label);
+ });
+
+ return m_eventDepth++;
+ }
+
+
+ INT STDMETHODCALLTYPE D3D11UserDefinedAnnotation::EndEvent() {
+ if (!m_container->IsAnnotationEnabled())
+ return -1;
+
+ m_container->EmitCs([](DxvkContext *ctx) {
+ ctx->endDebugLabel();
+ });
+
+ return m_eventDepth--;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11UserDefinedAnnotation::SetMarker(
+ LPCWSTR Name) {
+ if (!m_container->IsAnnotationEnabled())
+ return;
+
+ m_container->EmitCs([labelName = dxvk::str::fromws(Name)](DxvkContext *ctx) {
+ VkDebugUtilsLabelEXT label;
+ label.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
+ label.pNext = nullptr;
+ label.pLabelName = labelName.c_str();
+ label.color[0] = 1.0f;
+ label.color[1] = 1.0f;
+ label.color[2] = 1.0f;
+ label.color[3] = 1.0f;
+
+ ctx->insertDebugLabel(&label);
+ });
+ }
+
+
+ BOOL STDMETHODCALLTYPE D3D11UserDefinedAnnotation::GetStatus() {
+ return m_container->IsAnnotationEnabled();
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_annotation.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_annotation.h
new file mode 100644
index 00000000..97ee39c4
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_annotation.h
@@ -0,0 +1,42 @@
+#pragma once
+
+#include "d3d11_include.h"
+
+namespace dxvk {
+
+ class D3D11DeviceContext;
+
+ class D3D11UserDefinedAnnotation : ID3DUserDefinedAnnotation {
+
+ public:
+
+ D3D11UserDefinedAnnotation(D3D11DeviceContext* ctx);
+ ~D3D11UserDefinedAnnotation();
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ INT STDMETHODCALLTYPE BeginEvent(
+ LPCWSTR Name);
+
+ INT STDMETHODCALLTYPE EndEvent();
+
+ void STDMETHODCALLTYPE SetMarker(
+ LPCWSTR Name);
+
+ BOOL STDMETHODCALLTYPE GetStatus();
+
+ private:
+
+ D3D11DeviceContext* m_container;
+
+ // Stack depth for non-finalized BeginEvent calls
+ int32_t m_eventDepth;
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_blend.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_blend.cpp
new file mode 100644
index 00000000..caacc869
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_blend.cpp
@@ -0,0 +1,309 @@
+#include "d3d11_blend.h"
+#include "d3d11_device.h"
+
+namespace dxvk {
+
+ D3D11BlendState::D3D11BlendState(
+ D3D11Device* device,
+ const D3D11_BLEND_DESC1& desc)
+ : D3D11StateObject<ID3D11BlendState1>(device),
+ m_desc(desc), m_d3d10(this) {
+ // If Independent Blend is disabled, we must ignore the
+ // blend modes for render target 1 to 7. In Vulkan, all
+ // blend modes need to be identical in that case.
+ for (uint32_t i = 0; i < m_blendModes.size(); i++) {
+ m_blendModes.at(i) = DecodeBlendMode(
+ desc.IndependentBlendEnable
+ ? desc.RenderTarget[i]
+ : desc.RenderTarget[0]);
+ }
+
+ // Multisample state is part of the blend state in D3D11
+ m_msState.sampleMask = 0; // Set during bind
+ m_msState.enableAlphaToCoverage = desc.AlphaToCoverageEnable;
+
+ // Vulkan only supports a global logic op for the blend
+ // state, which might be problematic in some cases.
+ if (desc.IndependentBlendEnable && desc.RenderTarget[0].LogicOpEnable)
+ Logger::warn("D3D11: Per-target logic ops not supported");
+
+ m_loState.enableLogicOp = desc.RenderTarget[0].LogicOpEnable;
+ m_loState.logicOp = DecodeLogicOp(desc.RenderTarget[0].LogicOp);
+ }
+
+
+ D3D11BlendState::~D3D11BlendState() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11BlendState::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D11DeviceChild)
+ || riid == __uuidof(ID3D11BlendState)
+ || riid == __uuidof(ID3D11BlendState1)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(ID3D10DeviceChild)
+ || riid == __uuidof(ID3D10BlendState)
+ || riid == __uuidof(ID3D10BlendState1)) {
+ *ppvObject = ref(&m_d3d10);
+ return S_OK;
+ }
+
+ Logger::warn("D3D11BlendState::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11BlendState::GetDesc(D3D11_BLEND_DESC* pDesc) {
+ pDesc->AlphaToCoverageEnable = m_desc.AlphaToCoverageEnable;
+ pDesc->IndependentBlendEnable = m_desc.IndependentBlendEnable;
+
+ for (uint32_t i = 0; i < 8; i++) {
+ pDesc->RenderTarget[i].BlendEnable = m_desc.RenderTarget[i].BlendEnable;
+ pDesc->RenderTarget[i].SrcBlend = m_desc.RenderTarget[i].SrcBlend;
+ pDesc->RenderTarget[i].DestBlend = m_desc.RenderTarget[i].DestBlend;
+ pDesc->RenderTarget[i].BlendOp = m_desc.RenderTarget[i].BlendOp;
+ pDesc->RenderTarget[i].SrcBlendAlpha = m_desc.RenderTarget[i].SrcBlendAlpha;
+ pDesc->RenderTarget[i].DestBlendAlpha = m_desc.RenderTarget[i].DestBlendAlpha;
+ pDesc->RenderTarget[i].BlendOpAlpha = m_desc.RenderTarget[i].BlendOpAlpha;
+ pDesc->RenderTarget[i].RenderTargetWriteMask = m_desc.RenderTarget[i].RenderTargetWriteMask;
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11BlendState::GetDesc1(D3D11_BLEND_DESC1* pDesc) {
+ *pDesc = m_desc;
+ }
+
+
+ void D3D11BlendState::BindToContext(
+ const Rc<DxvkContext>& ctx,
+ uint32_t sampleMask) const {
+ // We handled Independent Blend during object creation
+ // already, so if it is disabled, all elements in the
+ // blend mode array will be identical
+ for (uint32_t i = 0; i < m_blendModes.size(); i++)
+ ctx->setBlendMode(i, m_blendModes.at(i));
+
+ // The sample mask is dynamic state in D3D11
+ DxvkMultisampleState msState = m_msState;
+ msState.sampleMask = sampleMask;
+ ctx->setMultisampleState(msState);
+
+ // Set up logic op state as well
+ ctx->setLogicOpState(m_loState);
+ }
+
+
+ D3D11_BLEND_DESC1 D3D11BlendState::PromoteDesc(const D3D11_BLEND_DESC* pSrcDesc) {
+ D3D11_BLEND_DESC1 dstDesc;
+ dstDesc.AlphaToCoverageEnable = pSrcDesc->AlphaToCoverageEnable;
+ dstDesc.IndependentBlendEnable = pSrcDesc->IndependentBlendEnable;
+
+ for (uint32_t i = 0; i < 8; i++) {
+ dstDesc.RenderTarget[i].BlendEnable = pSrcDesc->RenderTarget[i].BlendEnable;
+ dstDesc.RenderTarget[i].LogicOpEnable = FALSE;
+ dstDesc.RenderTarget[i].SrcBlend = pSrcDesc->RenderTarget[i].SrcBlend;
+ dstDesc.RenderTarget[i].DestBlend = pSrcDesc->RenderTarget[i].DestBlend;
+ dstDesc.RenderTarget[i].BlendOp = pSrcDesc->RenderTarget[i].BlendOp;
+ dstDesc.RenderTarget[i].SrcBlendAlpha = pSrcDesc->RenderTarget[i].SrcBlendAlpha;
+ dstDesc.RenderTarget[i].DestBlendAlpha = pSrcDesc->RenderTarget[i].DestBlendAlpha;
+ dstDesc.RenderTarget[i].BlendOpAlpha = pSrcDesc->RenderTarget[i].BlendOpAlpha;
+ dstDesc.RenderTarget[i].LogicOp = D3D11_LOGIC_OP_NOOP;
+ dstDesc.RenderTarget[i].RenderTargetWriteMask = pSrcDesc->RenderTarget[i].RenderTargetWriteMask;
+ }
+
+ return dstDesc;
+ }
+
+
+ HRESULT D3D11BlendState::NormalizeDesc(D3D11_BLEND_DESC1* pDesc) {
+ if (pDesc->AlphaToCoverageEnable)
+ pDesc->AlphaToCoverageEnable = TRUE;
+
+ if (pDesc->IndependentBlendEnable)
+ pDesc->IndependentBlendEnable = TRUE;
+
+ const uint32_t numRenderTargets = pDesc->IndependentBlendEnable ? 8 : 1;
+
+ for (uint32_t i = 0; i < numRenderTargets; i++) {
+ D3D11_RENDER_TARGET_BLEND_DESC1* rt = &pDesc->RenderTarget[i];
+
+ if (rt->BlendEnable) {
+ rt->BlendEnable = TRUE;
+
+ if (rt->LogicOpEnable)
+ return E_INVALIDARG;
+
+ if (!ValidateBlendOperations(
+ rt->SrcBlend, rt->SrcBlendAlpha,
+ rt->DestBlend, rt->DestBlendAlpha,
+ rt->BlendOp, rt->BlendOpAlpha))
+ return E_INVALIDARG;
+ } else {
+ rt->SrcBlend = D3D11_BLEND_ONE;
+ rt->DestBlend = D3D11_BLEND_ZERO;
+ rt->BlendOp = D3D11_BLEND_OP_ADD;
+ rt->SrcBlendAlpha = D3D11_BLEND_ONE;
+ rt->DestBlendAlpha = D3D11_BLEND_ZERO;
+ rt->BlendOpAlpha = D3D11_BLEND_OP_ADD;
+ }
+
+ if (rt->LogicOpEnable) {
+ rt->LogicOpEnable = TRUE;
+
+ // Blending must be disabled
+ // if the logic op is enabled
+ if (rt->BlendEnable
+ || pDesc->IndependentBlendEnable
+ || !ValidateLogicOp(rt->LogicOp))
+ return E_INVALIDARG;
+ } else {
+ rt->LogicOp = D3D11_LOGIC_OP_NOOP;
+ }
+
+ if (rt->RenderTargetWriteMask > D3D11_COLOR_WRITE_ENABLE_ALL)
+ return E_INVALIDARG;
+ }
+
+ for (uint32_t i = numRenderTargets; i < 8; i++) {
+ // Render targets blend operations are the same
+ // across all render targets when blend is enabled
+ // on rendertarget[0] with independent blend disabled
+ pDesc->RenderTarget[i] = pDesc->RenderTarget[0];
+ }
+
+ return S_OK;
+ }
+
+
+ DxvkBlendMode D3D11BlendState::DecodeBlendMode(
+ const D3D11_RENDER_TARGET_BLEND_DESC1& BlendDesc) {
+ DxvkBlendMode mode;
+ mode.enableBlending = BlendDesc.BlendEnable;
+ mode.colorSrcFactor = DecodeBlendFactor(BlendDesc.SrcBlend, false);
+ mode.colorDstFactor = DecodeBlendFactor(BlendDesc.DestBlend, false);
+ mode.colorBlendOp = DecodeBlendOp(BlendDesc.BlendOp);
+ mode.alphaSrcFactor = DecodeBlendFactor(BlendDesc.SrcBlendAlpha, true);
+ mode.alphaDstFactor = DecodeBlendFactor(BlendDesc.DestBlendAlpha, true);
+ mode.alphaBlendOp = DecodeBlendOp(BlendDesc.BlendOpAlpha);
+ mode.writeMask = BlendDesc.RenderTargetWriteMask;
+ return mode;
+ }
+
+
+ VkBlendFactor D3D11BlendState::DecodeBlendFactor(D3D11_BLEND BlendFactor, bool IsAlpha) {
+ switch (BlendFactor) {
+ case D3D11_BLEND_ZERO: return VK_BLEND_FACTOR_ZERO;
+ case D3D11_BLEND_ONE: return VK_BLEND_FACTOR_ONE;
+ case D3D11_BLEND_SRC_COLOR: return VK_BLEND_FACTOR_SRC_COLOR;
+ case D3D11_BLEND_INV_SRC_COLOR: return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
+ case D3D11_BLEND_SRC_ALPHA: return VK_BLEND_FACTOR_SRC_ALPHA;
+ case D3D11_BLEND_INV_SRC_ALPHA: return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
+ case D3D11_BLEND_DEST_ALPHA: return VK_BLEND_FACTOR_DST_ALPHA;
+ case D3D11_BLEND_INV_DEST_ALPHA: return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
+ case D3D11_BLEND_DEST_COLOR: return VK_BLEND_FACTOR_DST_COLOR;
+ case D3D11_BLEND_INV_DEST_COLOR: return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
+ case D3D11_BLEND_SRC_ALPHA_SAT: return VK_BLEND_FACTOR_SRC_ALPHA_SATURATE;
+ case D3D11_BLEND_BLEND_FACTOR: return IsAlpha ? VK_BLEND_FACTOR_CONSTANT_ALPHA : VK_BLEND_FACTOR_CONSTANT_COLOR;
+ case D3D11_BLEND_INV_BLEND_FACTOR: return IsAlpha ? VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA : VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
+ case D3D11_BLEND_SRC1_COLOR: return VK_BLEND_FACTOR_SRC1_COLOR;
+ case D3D11_BLEND_INV_SRC1_COLOR: return VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR;
+ case D3D11_BLEND_SRC1_ALPHA: return VK_BLEND_FACTOR_SRC1_ALPHA;
+ case D3D11_BLEND_INV_SRC1_ALPHA: return VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA;
+ default: return VK_BLEND_FACTOR_ZERO;
+ }
+ }
+
+
+ VkBlendOp D3D11BlendState::DecodeBlendOp(D3D11_BLEND_OP BlendOp) {
+ switch (BlendOp) {
+ case D3D11_BLEND_OP_ADD: return VK_BLEND_OP_ADD;
+ case D3D11_BLEND_OP_SUBTRACT: return VK_BLEND_OP_SUBTRACT;
+ case D3D11_BLEND_OP_REV_SUBTRACT: return VK_BLEND_OP_REVERSE_SUBTRACT;
+ case D3D11_BLEND_OP_MIN: return VK_BLEND_OP_MIN;
+ case D3D11_BLEND_OP_MAX: return VK_BLEND_OP_MAX;
+ default: return VK_BLEND_OP_ADD;
+ }
+ }
+
+
+ VkLogicOp D3D11BlendState::DecodeLogicOp(D3D11_LOGIC_OP LogicOp) {
+ switch (LogicOp) {
+ case D3D11_LOGIC_OP_CLEAR: return VK_LOGIC_OP_CLEAR;
+ case D3D11_LOGIC_OP_SET: return VK_LOGIC_OP_SET;
+ case D3D11_LOGIC_OP_COPY: return VK_LOGIC_OP_COPY;
+ case D3D11_LOGIC_OP_COPY_INVERTED: return VK_LOGIC_OP_COPY_INVERTED;
+ case D3D11_LOGIC_OP_NOOP: return VK_LOGIC_OP_NO_OP;
+ case D3D11_LOGIC_OP_INVERT: return VK_LOGIC_OP_INVERT;
+ case D3D11_LOGIC_OP_AND: return VK_LOGIC_OP_AND;
+ case D3D11_LOGIC_OP_NAND: return VK_LOGIC_OP_NAND;
+ case D3D11_LOGIC_OP_OR: return VK_LOGIC_OP_OR;
+ case D3D11_LOGIC_OP_NOR: return VK_LOGIC_OP_NOR;
+ case D3D11_LOGIC_OP_XOR: return VK_LOGIC_OP_XOR;
+ case D3D11_LOGIC_OP_EQUIV: return VK_LOGIC_OP_EQUIVALENT;
+ case D3D11_LOGIC_OP_AND_REVERSE: return VK_LOGIC_OP_AND_REVERSE;
+ case D3D11_LOGIC_OP_AND_INVERTED: return VK_LOGIC_OP_AND_INVERTED;
+ case D3D11_LOGIC_OP_OR_REVERSE: return VK_LOGIC_OP_OR_REVERSE;
+ case D3D11_LOGIC_OP_OR_INVERTED: return VK_LOGIC_OP_OR_INVERTED;
+ default: return VK_LOGIC_OP_NO_OP;
+ }
+ }
+
+
+ bool D3D11BlendState::ValidateBlendFactor(D3D11_BLEND Blend) {
+ return Blend >= D3D11_BLEND_ZERO
+ && Blend <= D3D11_BLEND_INV_SRC1_ALPHA;
+ }
+
+
+ bool D3D11BlendState::ValidateBlendFactorAlpha(D3D11_BLEND BlendAlpha) {
+ return BlendAlpha >= D3D11_BLEND_ZERO
+ && BlendAlpha <= D3D11_BLEND_INV_SRC1_ALPHA
+ && BlendAlpha != D3D11_BLEND_SRC_COLOR
+ && BlendAlpha != D3D11_BLEND_INV_SRC_COLOR
+ && BlendAlpha != D3D11_BLEND_DEST_COLOR
+ && BlendAlpha != D3D11_BLEND_INV_DEST_COLOR
+ && BlendAlpha != D3D11_BLEND_SRC1_COLOR
+ && BlendAlpha != D3D11_BLEND_INV_SRC1_COLOR;
+ }
+
+
+ bool D3D11BlendState::ValidateBlendOp(D3D11_BLEND_OP BlendOp) {
+ return BlendOp >= D3D11_BLEND_OP_ADD
+ && BlendOp <= D3D11_BLEND_OP_MAX;
+ }
+
+
+ bool D3D11BlendState::ValidateLogicOp(D3D11_LOGIC_OP LogicOp) {
+ return LogicOp >= D3D11_LOGIC_OP_CLEAR
+ && LogicOp <= D3D11_LOGIC_OP_OR_INVERTED;
+ }
+
+
+ bool D3D11BlendState::ValidateBlendOperations(
+ D3D11_BLEND SrcBlend,
+ D3D11_BLEND SrcBlendAlpha,
+ D3D11_BLEND DestBlend,
+ D3D11_BLEND DestBlendAlpha,
+ D3D11_BLEND_OP BlendOp,
+ D3D11_BLEND_OP BlendOpAlpha) {
+ return ValidateBlendOp(BlendOp)
+ && ValidateBlendOp(BlendOpAlpha)
+ && ValidateBlendFactor(SrcBlend)
+ && ValidateBlendFactor(DestBlend)
+ && ValidateBlendFactorAlpha(SrcBlendAlpha)
+ && ValidateBlendFactorAlpha(DestBlendAlpha);
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_blend.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_blend.h
new file mode 100644
index 00000000..5761d3ca
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_blend.h
@@ -0,0 +1,93 @@
+#pragma once
+
+#include "../dxvk/dxvk_device.h"
+
+#include "../d3d10/d3d10_blend.h"
+
+#include "d3d11_device_child.h"
+#include "d3d11_util.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+
+ class D3D11BlendState : public D3D11StateObject<ID3D11BlendState1> {
+
+ public:
+
+ using DescType = D3D11_BLEND_DESC1;
+
+ D3D11BlendState(
+ D3D11Device* device,
+ const D3D11_BLEND_DESC1& desc);
+ ~D3D11BlendState();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject) final;
+
+ void STDMETHODCALLTYPE GetDesc(
+ D3D11_BLEND_DESC* pDesc) final;
+
+ void STDMETHODCALLTYPE GetDesc1(
+ D3D11_BLEND_DESC1* pDesc) final;
+
+ void BindToContext(
+ const Rc<DxvkContext>& ctx,
+ UINT sampleMask) const;
+
+ D3D10BlendState* GetD3D10Iface() {
+ return &m_d3d10;
+ }
+
+ static D3D11_BLEND_DESC1 PromoteDesc(
+ const D3D11_BLEND_DESC* pSrcDesc);
+
+ static HRESULT NormalizeDesc(
+ D3D11_BLEND_DESC1* pDesc);
+
+ private:
+
+ D3D11_BLEND_DESC1 m_desc;
+
+ std::array<DxvkBlendMode, 8> m_blendModes;
+ DxvkMultisampleState m_msState;
+ DxvkLogicOpState m_loState;
+
+ D3D10BlendState m_d3d10;
+
+ static DxvkBlendMode DecodeBlendMode(
+ const D3D11_RENDER_TARGET_BLEND_DESC1& BlendDesc);
+
+ static VkBlendFactor DecodeBlendFactor(
+ D3D11_BLEND BlendFactor,
+ bool IsAlpha);
+
+ static VkBlendOp DecodeBlendOp(
+ D3D11_BLEND_OP BlendOp);
+
+ static VkLogicOp DecodeLogicOp(
+ D3D11_LOGIC_OP LogicOp);
+
+ static bool ValidateBlendFactor(
+ D3D11_BLEND Blend);
+
+ static bool ValidateBlendFactorAlpha(
+ D3D11_BLEND BlendAlpha);
+
+ static bool ValidateBlendOp(
+ D3D11_BLEND_OP BlendOp);
+
+ static bool ValidateLogicOp(
+ D3D11_LOGIC_OP LogicOp);
+
+ static bool ValidateBlendOperations(
+ D3D11_BLEND SrcBlend,
+ D3D11_BLEND SrcBlendAlpha,
+ D3D11_BLEND SestBlend,
+ D3D11_BLEND DestBlendAlpha,
+ D3D11_BLEND_OP BlendOp,
+ D3D11_BLEND_OP BlendOpAlpha);
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_buffer.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_buffer.cpp
new file mode 100644
index 00000000..687be0a5
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_buffer.cpp
@@ -0,0 +1,287 @@
+#include "d3d11_buffer.h"
+#include "d3d11_context.h"
+#include "d3d11_device.h"
+
+#include "../dxvk/dxvk_data.h"
+
+namespace dxvk {
+
+ D3D11Buffer::D3D11Buffer(
+ D3D11Device* pDevice,
+ const D3D11_BUFFER_DESC* pDesc)
+ : D3D11DeviceChild<ID3D11Buffer>(pDevice),
+ m_desc (*pDesc),
+ m_resource (this),
+ m_d3d10 (this) {
+ DxvkBufferCreateInfo info;
+ info.size = pDesc->ByteWidth;
+ info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT
+ | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+ info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
+ info.access = VK_ACCESS_TRANSFER_READ_BIT
+ | VK_ACCESS_TRANSFER_WRITE_BIT;
+
+ if (pDesc->BindFlags & D3D11_BIND_VERTEX_BUFFER) {
+ info.usage |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
+ info.stages |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
+ info.access |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
+ }
+
+ if (pDesc->BindFlags & D3D11_BIND_INDEX_BUFFER) {
+ info.usage |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
+ info.stages |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
+ info.access |= VK_ACCESS_INDEX_READ_BIT;
+ }
+
+ if (pDesc->BindFlags & D3D11_BIND_CONSTANT_BUFFER) {
+ info.usage |= VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
+ info.stages |= m_parent->GetEnabledShaderStages();
+ info.access |= VK_ACCESS_UNIFORM_READ_BIT;
+
+ if (m_parent->GetOptions()->constantBufferRangeCheck)
+ info.usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
+ }
+
+ if (pDesc->BindFlags & D3D11_BIND_SHADER_RESOURCE) {
+ info.usage |= VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
+ | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
+ info.stages |= m_parent->GetEnabledShaderStages();
+ info.access |= VK_ACCESS_SHADER_READ_BIT;
+ }
+
+ if (pDesc->BindFlags & D3D11_BIND_STREAM_OUTPUT) {
+ info.usage |= VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT;
+ info.stages |= VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT;
+ info.access |= VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT;
+ }
+
+ if (pDesc->BindFlags & D3D11_BIND_UNORDERED_ACCESS) {
+ info.usage |= VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
+ | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
+ info.stages |= m_parent->GetEnabledShaderStages();
+ info.access |= VK_ACCESS_SHADER_READ_BIT
+ | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+
+ if (pDesc->MiscFlags & D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS) {
+ info.usage |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
+ info.stages |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
+ info.access |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
+ }
+
+ // Create the buffer and set the entire buffer slice as mapped,
+ // so that we only have to update it when invalidating th buffer
+ m_buffer = m_parent->GetDXVKDevice()->createBuffer(info, GetMemoryFlags());
+ m_mapped = m_buffer->getSliceHandle();
+
+ // For Stream Output buffers we need a counter
+ if (pDesc->BindFlags & D3D11_BIND_STREAM_OUTPUT)
+ m_soCounter = CreateSoCounterBuffer();
+ }
+
+
+ D3D11Buffer::~D3D11Buffer() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Buffer::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D11DeviceChild)
+ || riid == __uuidof(ID3D11Resource)
+ || riid == __uuidof(ID3D11Buffer)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(ID3D10DeviceChild)
+ || riid == __uuidof(ID3D10Resource)
+ || riid == __uuidof(ID3D10Buffer)) {
+ *ppvObject = ref(&m_d3d10);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(IDXGIObject)
+ || riid == __uuidof(IDXGIDeviceSubObject)
+ || riid == __uuidof(IDXGIResource)
+ || riid == __uuidof(IDXGIResource1)) {
+ *ppvObject = ref(&m_resource);
+ return S_OK;
+ }
+
+ Logger::warn("D3D11Buffer::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D11Buffer::GetEvictionPriority() {
+ return DXGI_RESOURCE_PRIORITY_NORMAL;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Buffer::SetEvictionPriority(UINT EvictionPriority) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::warn("D3D11Buffer::SetEvictionPriority: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Buffer::GetType(D3D11_RESOURCE_DIMENSION* pResourceDimension) {
+ *pResourceDimension = D3D11_RESOURCE_DIMENSION_BUFFER;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Buffer::GetDesc(D3D11_BUFFER_DESC* pDesc) {
+ *pDesc = m_desc;
+ }
+
+
+ bool D3D11Buffer::CheckViewCompatibility(
+ UINT BindFlags,
+ DXGI_FORMAT Format) const {
+ // Check whether the given bind flags are supported
+ if ((m_desc.BindFlags & BindFlags) != BindFlags)
+ return false;
+
+ // Structured buffer views use no format
+ if (Format == DXGI_FORMAT_UNKNOWN)
+ return (m_desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) != 0;
+
+ // Check whether the given combination of buffer view
+ // type and view format is supported by the device
+ DXGI_VK_FORMAT_INFO viewFormat = m_parent->LookupFormat(Format, DXGI_VK_FORMAT_MODE_ANY);
+ VkFormatFeatureFlags features = GetBufferFormatFeatures(BindFlags);
+
+ return CheckFormatFeatureSupport(viewFormat.Format, features);
+ }
+
+
+ HRESULT D3D11Buffer::NormalizeBufferProperties(D3D11_BUFFER_DESC* pDesc) {
+ // Zero-sized buffers are illegal
+ if (!pDesc->ByteWidth)
+ return E_INVALIDARG;
+
+ // We don't support tiled resources
+ if (pDesc->MiscFlags & (D3D11_RESOURCE_MISC_TILE_POOL | D3D11_RESOURCE_MISC_TILED))
+ return E_INVALIDARG;
+
+ // Constant buffer size must be a multiple of 16
+ if ((pDesc->BindFlags & D3D11_BIND_CONSTANT_BUFFER)
+ && (pDesc->ByteWidth & 0xF))
+ return E_INVALIDARG;
+
+ // Basic validation for structured buffers
+ if ((pDesc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
+ && ((pDesc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS)
+ || (pDesc->StructureByteStride == 0)
+ || (pDesc->StructureByteStride & 0x3)))
+ return E_INVALIDARG;
+
+ // Basic validation for raw buffers
+ if ((pDesc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS)
+ && (!(pDesc->BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS))))
+ return E_INVALIDARG;
+
+ // Mip generation obviously doesn't work for buffers
+ if (pDesc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
+ return E_INVALIDARG;
+
+ if (!(pDesc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED))
+ pDesc->StructureByteStride = 0;
+
+ return S_OK;
+ }
+
+
+ BOOL D3D11Buffer::CheckFormatFeatureSupport(
+ VkFormat Format,
+ VkFormatFeatureFlags Features) const {
+ VkFormatProperties properties = m_parent->GetDXVKDevice()->adapter()->formatProperties(Format);
+ return (properties.bufferFeatures & Features) == Features;
+ }
+
+
+ VkMemoryPropertyFlags D3D11Buffer::GetMemoryFlags() const {
+ VkMemoryPropertyFlags memoryFlags = 0;
+
+ switch (m_desc.Usage) {
+ case D3D11_USAGE_IMMUTABLE:
+ memoryFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+ break;
+
+ case D3D11_USAGE_DEFAULT:
+ memoryFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+
+ if ((m_desc.BindFlags & D3D11_BIND_CONSTANT_BUFFER) || m_desc.CPUAccessFlags) {
+ memoryFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
+ | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
+ }
+
+ if (m_desc.CPUAccessFlags & D3D11_CPU_ACCESS_READ) {
+ memoryFlags |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
+ memoryFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+ }
+ break;
+
+ case D3D11_USAGE_DYNAMIC:
+ memoryFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
+ | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
+
+ if (m_desc.BindFlags)
+ memoryFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+ break;
+
+ case D3D11_USAGE_STAGING:
+ memoryFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
+ | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
+ | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
+ break;
+ }
+
+ if (memoryFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT && m_parent->GetOptions()->apitraceMode) {
+ memoryFlags |= VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
+ | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
+ }
+
+ return memoryFlags;
+ }
+
+
+ Rc<DxvkBuffer> D3D11Buffer::CreateSoCounterBuffer() {
+ Rc<DxvkDevice> device = m_parent->GetDXVKDevice();
+
+ DxvkBufferCreateInfo info;
+ info.size = sizeof(D3D11SOCounter);
+ info.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT
+ | VK_BUFFER_USAGE_TRANSFER_SRC_BIT
+ | VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT
+ | VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT;
+ info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
+ | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
+ | VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT;
+ info.access = VK_ACCESS_TRANSFER_READ_BIT
+ | VK_ACCESS_TRANSFER_WRITE_BIT
+ | VK_ACCESS_INDIRECT_COMMAND_READ_BIT
+ | VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT
+ | VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT;
+ return device->createBuffer(info, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
+ }
+
+
+ D3D11Buffer* GetCommonBuffer(ID3D11Resource* pResource) {
+ D3D11_RESOURCE_DIMENSION dimension = D3D11_RESOURCE_DIMENSION_UNKNOWN;
+ pResource->GetType(&dimension);
+
+ return dimension == D3D11_RESOURCE_DIMENSION_BUFFER
+ ? static_cast<D3D11Buffer*>(pResource)
+ : nullptr;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_buffer.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_buffer.h
new file mode 100644
index 00000000..3ddd61a0
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_buffer.h
@@ -0,0 +1,162 @@
+#pragma once
+
+#include "../dxvk/dxvk_device.h"
+
+#include "../d3d10/d3d10_buffer.h"
+
+#include "d3d11_device_child.h"
+#include "d3d11_interfaces.h"
+#include "d3d11_resource.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+ class D3D11DeviceContext;
+
+
+ /**
+ * \brief Buffer map mode
+ */
+ enum D3D11_COMMON_BUFFER_MAP_MODE {
+ D3D11_COMMON_BUFFER_MAP_MODE_NONE,
+ D3D11_COMMON_BUFFER_MAP_MODE_DIRECT,
+ };
+
+
+ /**
+ * \brief Stream output buffer offset
+ *
+ * A byte offset into the buffer that
+ * stores the byte offset where new
+ * data will be written to.
+ */
+ struct D3D11SOCounter {
+ uint32_t byteOffset;
+ };
+
+
+ class D3D11Buffer : public D3D11DeviceChild<ID3D11Buffer> {
+ static constexpr VkDeviceSize BufferSliceAlignment = 64;
+ public:
+
+ D3D11Buffer(
+ D3D11Device* pDevice,
+ const D3D11_BUFFER_DESC* pDesc);
+ ~D3D11Buffer();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject) final;
+
+ void STDMETHODCALLTYPE GetType(
+ D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
+
+ UINT STDMETHODCALLTYPE GetEvictionPriority() final;
+
+ void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
+
+ void STDMETHODCALLTYPE GetDesc(
+ D3D11_BUFFER_DESC *pDesc) final;
+
+ bool CheckViewCompatibility(
+ UINT BindFlags,
+ DXGI_FORMAT Format) const;
+
+ const D3D11_BUFFER_DESC* Desc() const {
+ return &m_desc;
+ }
+
+ D3D11_COMMON_BUFFER_MAP_MODE GetMapMode() const {
+ return (m_buffer->memFlags() & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
+ ? D3D11_COMMON_BUFFER_MAP_MODE_DIRECT
+ : D3D11_COMMON_BUFFER_MAP_MODE_NONE;
+ }
+
+ Rc<DxvkBuffer> GetBuffer() const {
+ return m_buffer;
+ }
+
+ DxvkBufferSlice GetBufferSlice() const {
+ return DxvkBufferSlice(m_buffer, 0, m_desc.ByteWidth);
+ }
+
+ DxvkBufferSlice GetBufferSlice(VkDeviceSize offset) const {
+ VkDeviceSize size = m_desc.ByteWidth;
+
+ return likely(offset < size)
+ ? DxvkBufferSlice(m_buffer, offset, size - offset)
+ : DxvkBufferSlice();
+ }
+
+ DxvkBufferSlice GetBufferSlice(VkDeviceSize offset, VkDeviceSize length) const {
+ VkDeviceSize size = m_desc.ByteWidth;
+
+ return likely(offset < size)
+ ? DxvkBufferSlice(m_buffer, offset, std::min(length, size - offset))
+ : DxvkBufferSlice();
+ }
+
+ DxvkBufferSlice GetSOCounter() {
+ return m_soCounter != nullptr
+ ? DxvkBufferSlice(m_soCounter)
+ : DxvkBufferSlice();
+ }
+
+ DxvkBufferSliceHandle AllocSlice() {
+ return m_buffer->allocSlice();
+ }
+
+ DxvkBufferSliceHandle DiscardSlice() {
+ m_mapped = m_buffer->allocSlice();
+ return m_mapped;
+ }
+
+ DxvkBufferSliceHandle GetMappedSlice() const {
+ return m_mapped;
+ }
+
+ D3D10Buffer* GetD3D10Iface() {
+ return &m_d3d10;
+ }
+
+ /**
+ * \brief Normalizes buffer description
+ *
+ * \param [in] pDesc Buffer description
+ * \returns \c S_OK if the parameters are valid
+ */
+ static HRESULT NormalizeBufferProperties(
+ D3D11_BUFFER_DESC* pDesc);
+
+ private:
+
+ const D3D11_BUFFER_DESC m_desc;
+
+ Rc<DxvkBuffer> m_buffer;
+ Rc<DxvkBuffer> m_soCounter;
+ DxvkBufferSliceHandle m_mapped;
+
+ D3D11DXGIResource m_resource;
+ D3D10Buffer m_d3d10;
+
+ BOOL CheckFormatFeatureSupport(
+ VkFormat Format,
+ VkFormatFeatureFlags Features) const;
+
+ VkMemoryPropertyFlags GetMemoryFlags() const;
+
+ Rc<DxvkBuffer> CreateSoCounterBuffer();
+
+ };
+
+
+ /**
+ * \brief Retrieves buffer from resource pointer
+ *
+ * \param [in] pResource The resource to query
+ * \returns Pointer to buffer, or \c nullptr
+ */
+ D3D11Buffer* GetCommonBuffer(
+ ID3D11Resource* pResource);
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_class_linkage.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_class_linkage.cpp
new file mode 100644
index 00000000..8070b660
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_class_linkage.cpp
@@ -0,0 +1,59 @@
+#include "d3d11_class_linkage.h"
+#include "d3d11_device.h"
+
+namespace dxvk {
+
+ D3D11ClassLinkage::D3D11ClassLinkage(
+ D3D11Device* pDevice)
+ : D3D11DeviceChild<ID3D11ClassLinkage>(pDevice) {
+
+ }
+
+
+ D3D11ClassLinkage::~D3D11ClassLinkage() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11ClassLinkage::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D11DeviceChild)
+ || riid == __uuidof(ID3D11ClassLinkage)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D11ClassLinkage::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11ClassLinkage::CreateClassInstance(
+ LPCSTR pClassTypeName,
+ UINT ConstantBufferOffset,
+ UINT ConstantVectorOffset,
+ UINT TextureOffset,
+ UINT SamplerOffset,
+ ID3D11ClassInstance **ppInstance) {
+ InitReturnPtr(ppInstance);
+
+ Logger::err("D3D11ClassLinkage::CreateClassInstance: Not implemented yet");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11ClassLinkage::GetClassInstance(
+ LPCSTR pClassInstanceName,
+ UINT InstanceIndex,
+ ID3D11ClassInstance **ppInstance) {
+ Logger::err("D3D11ClassLinkage::GetClassInstance: Not implemented yet");
+ return E_NOTIMPL;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_class_linkage.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_class_linkage.h
new file mode 100644
index 00000000..7d1c324c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_class_linkage.h
@@ -0,0 +1,38 @@
+#pragma once
+
+#include "d3d11_device_child.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+
+ // TODO implement properly
+ class D3D11ClassLinkage : public D3D11DeviceChild<ID3D11ClassLinkage> {
+
+ public:
+
+ D3D11ClassLinkage(
+ D3D11Device* pDevice);
+
+ ~D3D11ClassLinkage();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject) final;
+
+ HRESULT STDMETHODCALLTYPE CreateClassInstance(
+ LPCSTR pClassTypeName,
+ UINT ConstantBufferOffset,
+ UINT ConstantVectorOffset,
+ UINT TextureOffset,
+ UINT SamplerOffset,
+ ID3D11ClassInstance **ppInstance);
+
+ HRESULT STDMETHODCALLTYPE GetClassInstance(
+ LPCSTR pClassInstanceName,
+ UINT InstanceIndex,
+ ID3D11ClassInstance **ppInstance);
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_cmd.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_cmd.h
new file mode 100644
index 00000000..52f2f4db
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_cmd.h
@@ -0,0 +1,43 @@
+#pragma once
+
+#include "d3d11_include.h"
+
+namespace dxvk {
+
+ /**
+ * \brief D3D11 command type
+ *
+ * Used to identify the type of command
+ * data most recently added to a CS chunk.
+ */
+ enum class D3D11CmdType {
+ DrawIndirect,
+ DrawIndirectIndexed,
+ };
+
+
+ /**
+ * \brief Command data header
+ *
+ * Stores the command type. All command
+ * data structs must inherit this struct.
+ */
+ struct D3D11CmdData {
+ D3D11CmdType type;
+ };
+
+
+ /**
+ * \brief Indirect draw command data
+ *
+ * Stores the offset into the draw buffer for
+ * the first draw, as well as the number of
+ * draws to execute.
+ */
+ struct D3D11CmdDrawIndirectData : public D3D11CmdData {
+ uint32_t offset;
+ uint32_t count;
+ uint32_t stride;
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_cmdlist.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_cmdlist.cpp
new file mode 100644
index 00000000..0ce56211
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_cmdlist.cpp
@@ -0,0 +1,85 @@
+#include "d3d11_cmdlist.h"
+#include "d3d11_device.h"
+
+namespace dxvk {
+
+ D3D11CommandList::D3D11CommandList(
+ D3D11Device* pDevice,
+ UINT ContextFlags)
+ : D3D11DeviceChild<ID3D11CommandList>(pDevice),
+ m_contextFlags(ContextFlags) { }
+
+
+ D3D11CommandList::~D3D11CommandList() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11CommandList::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D11DeviceChild)
+ || riid == __uuidof(ID3D11CommandList)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D11CommandList::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D11CommandList::GetContextFlags() {
+ return m_contextFlags;
+ }
+
+
+ void D3D11CommandList::AddChunk(DxvkCsChunkRef&& Chunk) {
+ m_chunks.push_back(std::move(Chunk));
+ }
+
+
+ void D3D11CommandList::AddQuery(D3D11Query* pQuery) {
+ m_queries.emplace_back(pQuery);
+ }
+
+
+ void D3D11CommandList::EmitToCommandList(ID3D11CommandList* pCommandList) {
+ auto cmdList = static_cast<D3D11CommandList*>(pCommandList);
+
+ for (const auto& chunk : m_chunks)
+ cmdList->m_chunks.push_back(chunk);
+
+ for (const auto& query : m_queries)
+ cmdList->m_queries.push_back(query);
+
+ MarkSubmitted();
+ }
+
+
+ void D3D11CommandList::EmitToCsThread(DxvkCsThread* CsThread) {
+ for (const auto& query : m_queries)
+ query->DoDeferredEnd();
+
+ for (const auto& chunk : m_chunks)
+ CsThread->dispatchChunk(DxvkCsChunkRef(chunk));
+
+ MarkSubmitted();
+ }
+
+
+ void D3D11CommandList::MarkSubmitted() {
+ if (m_submitted.exchange(true) && !m_warned.exchange(true)
+ && m_parent->GetOptions()->dcSingleUseMode) {
+ Logger::warn(
+ "D3D11: Command list submitted multiple times,\n"
+ " but d3d11.dcSingleUseMode is enabled");
+ }
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_cmdlist.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_cmdlist.h
new file mode 100644
index 00000000..ce207aaf
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_cmdlist.h
@@ -0,0 +1,49 @@
+#pragma once
+
+#include "d3d11_context.h"
+
+namespace dxvk {
+
+ class D3D11CommandList : public D3D11DeviceChild<ID3D11CommandList> {
+
+ public:
+
+ D3D11CommandList(
+ D3D11Device* pDevice,
+ UINT ContextFlags);
+
+ ~D3D11CommandList();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject) final;
+
+ UINT STDMETHODCALLTYPE GetContextFlags() final;
+
+ void AddChunk(
+ DxvkCsChunkRef&& Chunk);
+
+ void AddQuery(
+ D3D11Query* pQuery);
+
+ void EmitToCommandList(
+ ID3D11CommandList* pCommandList);
+
+ void EmitToCsThread(
+ DxvkCsThread* CsThread);
+
+ private:
+
+ UINT const m_contextFlags;
+
+ std::vector<DxvkCsChunkRef> m_chunks;
+ std::vector<Com<D3D11Query, false>> m_queries;
+
+ std::atomic<bool> m_submitted = { false };
+ std::atomic<bool> m_warned = { false };
+
+ void MarkSubmitted();
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context.cpp
new file mode 100644
index 00000000..45af2f7b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context.cpp
@@ -0,0 +1,4507 @@
+#include <cstring>
+
+#include "d3d11_context.h"
+#include "d3d11_device.h"
+#include "d3d11_query.h"
+#include "d3d11_texture.h"
+#include "d3d11_video.h"
+
+#include "../dxbc/dxbc_util.h"
+
+namespace dxvk {
+
+ D3D11DeviceContext::D3D11DeviceContext(
+ D3D11Device* pParent,
+ const Rc<DxvkDevice>& Device,
+ DxvkCsChunkFlags CsFlags)
+ : D3D11DeviceChild<ID3D11DeviceContext4>(pParent),
+ m_contextExt(this),
+ m_annotation(this),
+ m_multithread(this, false),
+ m_device (Device),
+ m_csFlags (CsFlags),
+ m_csChunk (AllocCsChunk()),
+ m_cmdData (nullptr) {
+
+ }
+
+
+ D3D11DeviceContext::~D3D11DeviceContext() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DeviceContext::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D11DeviceChild)
+ || riid == __uuidof(ID3D11DeviceContext)
+ || riid == __uuidof(ID3D11DeviceContext1)
+ || riid == __uuidof(ID3D11DeviceContext2)
+ || riid == __uuidof(ID3D11DeviceContext3)
+ || riid == __uuidof(ID3D11DeviceContext4)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(ID3D11VkExtContext)
+ || riid == __uuidof(ID3D11VkExtContext1)) {
+ *ppvObject = ref(&m_contextExt);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(ID3DUserDefinedAnnotation)) {
+ *ppvObject = ref(&m_annotation);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(ID3D10Multithread)) {
+ *ppvObject = ref(&m_multithread);
+ return S_OK;
+ }
+
+ Logger::warn("D3D11DeviceContext::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::DiscardResource(ID3D11Resource* pResource) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (!pResource)
+ return;
+
+ // We don't support the Discard API for images
+ D3D11_RESOURCE_DIMENSION resType = D3D11_RESOURCE_DIMENSION_UNKNOWN;
+ pResource->GetType(&resType);
+
+ if (resType == D3D11_RESOURCE_DIMENSION_BUFFER) {
+ DiscardBuffer(pResource);
+ } else {
+ auto texture = GetCommonTexture(pResource);
+
+ for (uint32_t i = 0; i < texture->CountSubresources(); i++)
+ DiscardTexture(pResource, i);
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::DiscardView(ID3D11View* pResourceView) {
+ DiscardView1(pResourceView, nullptr, 0);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::DiscardView1(
+ ID3D11View* pResourceView,
+ const D3D11_RECT* pRects,
+ UINT NumRects) {
+ D3D10DeviceLock lock = LockContext();
+
+ // We don't support discarding individual rectangles
+ if (!pResourceView || (NumRects && pRects))
+ return;
+
+ // ID3D11View has no methods to query the exact type of
+ // the view, so we'll have to check each possible class
+ auto dsv = dynamic_cast<D3D11DepthStencilView*>(pResourceView);
+ auto rtv = dynamic_cast<D3D11RenderTargetView*>(pResourceView);
+ auto uav = dynamic_cast<D3D11UnorderedAccessView*>(pResourceView);
+
+ Rc<DxvkImageView> view;
+ if (dsv) view = dsv->GetImageView();
+ if (rtv) view = rtv->GetImageView();
+ if (uav) view = uav->GetImageView();
+
+ if (view == nullptr)
+ return;
+
+ // Get information about underlying resource
+ Com<ID3D11Resource> resource;
+ pResourceView->GetResource(&resource);
+
+ uint32_t mipCount = GetCommonTexture(resource.ptr())->Desc()->MipLevels;
+
+ // Discard mip levels one by one
+ VkImageSubresourceRange sr = view->subresources();
+
+ for (uint32_t layer = 0; layer < sr.layerCount; layer++) {
+ for (uint32_t mip = 0; mip < sr.levelCount; mip++) {
+ DiscardTexture(resource.ptr(), D3D11CalcSubresource(
+ sr.baseMipLevel + mip, sr.baseArrayLayer + layer, mipCount));
+ }
+ }
+
+ // Since we don't handle SRVs here, we can assume that the
+ // view covers all aspects of the underlying resource.
+ EmitCs([cView = view] (DxvkContext* ctx) {
+ ctx->discardImageView(cView, cView->formatInfo()->aspectMask);
+ });
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::ClearState() {
+ D3D10DeviceLock lock = LockContext();
+
+ // Default shaders
+ m_state.vs.shader = nullptr;
+ m_state.hs.shader = nullptr;
+ m_state.ds.shader = nullptr;
+ m_state.gs.shader = nullptr;
+ m_state.ps.shader = nullptr;
+ m_state.cs.shader = nullptr;
+
+ // Default constant buffers
+ for (uint32_t i = 0; i < D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; i++) {
+ m_state.vs.constantBuffers[i] = { nullptr, 0, 0 };
+ m_state.hs.constantBuffers[i] = { nullptr, 0, 0 };
+ m_state.ds.constantBuffers[i] = { nullptr, 0, 0 };
+ m_state.gs.constantBuffers[i] = { nullptr, 0, 0 };
+ m_state.ps.constantBuffers[i] = { nullptr, 0, 0 };
+ m_state.cs.constantBuffers[i] = { nullptr, 0, 0 };
+ }
+
+ // Default samplers
+ for (uint32_t i = 0; i < D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT; i++) {
+ m_state.vs.samplers[i] = nullptr;
+ m_state.hs.samplers[i] = nullptr;
+ m_state.ds.samplers[i] = nullptr;
+ m_state.gs.samplers[i] = nullptr;
+ m_state.ps.samplers[i] = nullptr;
+ m_state.cs.samplers[i] = nullptr;
+ }
+
+ // Default shader resources
+ for (uint32_t i = 0; i < D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; i++) {
+ m_state.vs.shaderResources.views[i] = nullptr;
+ m_state.hs.shaderResources.views[i] = nullptr;
+ m_state.ds.shaderResources.views[i] = nullptr;
+ m_state.gs.shaderResources.views[i] = nullptr;
+ m_state.ps.shaderResources.views[i] = nullptr;
+ m_state.cs.shaderResources.views[i] = nullptr;
+ }
+
+ m_state.vs.shaderResources.hazardous.clear();
+ m_state.hs.shaderResources.hazardous.clear();
+ m_state.ds.shaderResources.hazardous.clear();
+ m_state.gs.shaderResources.hazardous.clear();
+ m_state.ps.shaderResources.hazardous.clear();
+ m_state.cs.shaderResources.hazardous.clear();
+
+ // Default UAVs
+ for (uint32_t i = 0; i < D3D11_1_UAV_SLOT_COUNT; i++) {
+ m_state.ps.unorderedAccessViews[i] = nullptr;
+ m_state.cs.unorderedAccessViews[i] = nullptr;
+ }
+
+ m_state.cs.uavMask.clear();
+
+ // Default ID state
+ m_state.id.argBuffer = nullptr;
+
+ // Default IA state
+ m_state.ia.inputLayout = nullptr;
+ m_state.ia.primitiveTopology = D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED;
+
+ for (uint32_t i = 0; i < D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; i++) {
+ m_state.ia.vertexBuffers[i].buffer = nullptr;
+ m_state.ia.vertexBuffers[i].offset = 0;
+ m_state.ia.vertexBuffers[i].stride = 0;
+ }
+
+ m_state.ia.indexBuffer.buffer = nullptr;
+ m_state.ia.indexBuffer.offset = 0;
+ m_state.ia.indexBuffer.format = DXGI_FORMAT_UNKNOWN;
+
+ // Default OM State
+ for (uint32_t i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
+ m_state.om.renderTargetViews[i] = nullptr;
+ m_state.om.depthStencilView = nullptr;
+
+ m_state.om.cbState = nullptr;
+ m_state.om.dsState = nullptr;
+
+ for (uint32_t i = 0; i < 4; i++)
+ m_state.om.blendFactor[i] = 1.0f;
+
+ m_state.om.sampleMask = D3D11_DEFAULT_SAMPLE_MASK;
+ m_state.om.stencilRef = D3D11_DEFAULT_STENCIL_REFERENCE;
+
+ m_state.om.maxRtv = 0;
+ m_state.om.maxUav = 0;
+
+ // Default RS state
+ m_state.rs.state = nullptr;
+ m_state.rs.numViewports = 0;
+ m_state.rs.numScissors = 0;
+
+ for (uint32_t i = 0; i < D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE; i++) {
+ m_state.rs.viewports[i] = D3D11_VIEWPORT { };
+ m_state.rs.scissors [i] = D3D11_RECT { };
+ }
+
+ // Default SO state
+ for (uint32_t i = 0; i < D3D11_SO_BUFFER_SLOT_COUNT; i++) {
+ m_state.so.targets[i].buffer = nullptr;
+ m_state.so.targets[i].offset = 0;
+ }
+
+ // Default predication
+ m_state.pr.predicateObject = nullptr;
+ m_state.pr.predicateValue = FALSE;
+
+ // Make sure to apply all state
+ ResetState();
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::SetPredication(
+ ID3D11Predicate* pPredicate,
+ BOOL PredicateValue) {
+ D3D10DeviceLock lock = LockContext();
+
+ auto predicate = D3D11Query::FromPredicate(pPredicate);
+ m_state.pr.predicateObject = predicate;
+ m_state.pr.predicateValue = PredicateValue;
+
+ static bool s_errorShown = false;
+
+ if (pPredicate && !std::exchange(s_errorShown, true))
+ Logger::err("D3D11DeviceContext::SetPredication: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::GetPredication(
+ ID3D11Predicate** ppPredicate,
+ BOOL* pPredicateValue) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (ppPredicate)
+ *ppPredicate = D3D11Query::AsPredicate(m_state.pr.predicateObject.ref());
+
+ if (pPredicateValue)
+ *pPredicateValue = m_state.pr.predicateValue;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::CopySubresourceRegion(
+ ID3D11Resource* pDstResource,
+ UINT DstSubresource,
+ UINT DstX,
+ UINT DstY,
+ UINT DstZ,
+ ID3D11Resource* pSrcResource,
+ UINT SrcSubresource,
+ const D3D11_BOX* pSrcBox) {
+ CopySubresourceRegion1(
+ pDstResource, DstSubresource, DstX, DstY, DstZ,
+ pSrcResource, SrcSubresource, pSrcBox, 0);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::CopySubresourceRegion1(
+ ID3D11Resource* pDstResource,
+ UINT DstSubresource,
+ UINT DstX,
+ UINT DstY,
+ UINT DstZ,
+ ID3D11Resource* pSrcResource,
+ UINT SrcSubresource,
+ const D3D11_BOX* pSrcBox,
+ UINT CopyFlags) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (!pDstResource || !pSrcResource)
+ return;
+
+ if (pSrcBox
+ && (pSrcBox->left >= pSrcBox->right
+ || pSrcBox->top >= pSrcBox->bottom
+ || pSrcBox->front >= pSrcBox->back))
+ return;
+
+ D3D11_RESOURCE_DIMENSION dstResourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
+ D3D11_RESOURCE_DIMENSION srcResourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
+
+ pDstResource->GetType(&dstResourceDim);
+ pSrcResource->GetType(&srcResourceDim);
+
+ if (dstResourceDim == D3D11_RESOURCE_DIMENSION_BUFFER && srcResourceDim == D3D11_RESOURCE_DIMENSION_BUFFER) {
+ auto dstBuffer = static_cast<D3D11Buffer*>(pDstResource);
+ auto srcBuffer = static_cast<D3D11Buffer*>(pSrcResource);
+
+ VkDeviceSize dstOffset = DstX;
+ VkDeviceSize srcOffset = 0;
+ VkDeviceSize byteCount = -1;
+
+ if (pSrcBox) {
+ srcOffset = pSrcBox->left;
+ byteCount = pSrcBox->right - pSrcBox->left;
+ }
+
+ CopyBuffer(dstBuffer, dstOffset, srcBuffer, srcOffset, byteCount);
+ } else if (dstResourceDim != D3D11_RESOURCE_DIMENSION_BUFFER && srcResourceDim != D3D11_RESOURCE_DIMENSION_BUFFER) {
+ auto dstTexture = GetCommonTexture(pDstResource);
+ auto srcTexture = GetCommonTexture(pSrcResource);
+
+ if (DstSubresource >= dstTexture->CountSubresources()
+ || SrcSubresource >= srcTexture->CountSubresources())
+ return;
+
+ auto dstFormatInfo = imageFormatInfo(dstTexture->GetPackedFormat());
+ auto srcFormatInfo = imageFormatInfo(srcTexture->GetPackedFormat());
+
+ auto dstLayers = vk::makeSubresourceLayers(dstTexture->GetSubresourceFromIndex(dstFormatInfo->aspectMask, DstSubresource));
+ auto srcLayers = vk::makeSubresourceLayers(srcTexture->GetSubresourceFromIndex(srcFormatInfo->aspectMask, SrcSubresource));
+
+ VkOffset3D srcOffset = { 0, 0, 0 };
+ VkOffset3D dstOffset = { int32_t(DstX), int32_t(DstY), int32_t(DstZ) };
+
+ VkExtent3D srcExtent = srcTexture->MipLevelExtent(srcLayers.mipLevel);
+
+ if (pSrcBox != nullptr) {
+ srcOffset.x = pSrcBox->left;
+ srcOffset.y = pSrcBox->top;
+ srcOffset.z = pSrcBox->front;
+
+ srcExtent.width = pSrcBox->right - pSrcBox->left;
+ srcExtent.height = pSrcBox->bottom - pSrcBox->top;
+ srcExtent.depth = pSrcBox->back - pSrcBox->front;
+ }
+
+ CopyImage(
+ dstTexture, &dstLayers, dstOffset,
+ srcTexture, &srcLayers, srcOffset,
+ srcExtent);
+ } else {
+ Logger::err(str::format(
+ "D3D11: CopySubresourceRegion1: Incompatible resources",
+ "\n Dst resource type: ", dstResourceDim,
+ "\n Src resource type: ", srcResourceDim));
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::CopyResource(
+ ID3D11Resource* pDstResource,
+ ID3D11Resource* pSrcResource) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (!pDstResource || !pSrcResource || (pDstResource == pSrcResource))
+ return;
+
+ D3D11_RESOURCE_DIMENSION dstResourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
+ D3D11_RESOURCE_DIMENSION srcResourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
+
+ pDstResource->GetType(&dstResourceDim);
+ pSrcResource->GetType(&srcResourceDim);
+
+ if (dstResourceDim != srcResourceDim) {
+ Logger::err(str::format(
+ "D3D11: CopyResource: Incompatible resources",
+ "\n Dst resource type: ", dstResourceDim,
+ "\n Src resource type: ", srcResourceDim));
+ return;
+ }
+
+ if (dstResourceDim == D3D11_RESOURCE_DIMENSION_BUFFER) {
+ auto dstBuffer = static_cast<D3D11Buffer*>(pDstResource);
+ auto srcBuffer = static_cast<D3D11Buffer*>(pSrcResource);
+
+ if (dstBuffer->Desc()->ByteWidth != srcBuffer->Desc()->ByteWidth)
+ return;
+
+ CopyBuffer(dstBuffer, 0, srcBuffer, 0, -1);
+ } else {
+ auto dstTexture = GetCommonTexture(pDstResource);
+ auto srcTexture = GetCommonTexture(pSrcResource);
+
+ auto dstDesc = dstTexture->Desc();
+ auto srcDesc = srcTexture->Desc();
+
+ // The subresource count must match as well
+ if (dstDesc->ArraySize != srcDesc->ArraySize
+ || dstDesc->MipLevels != srcDesc->MipLevels) {
+ Logger::err("D3D11: CopyResource: Incompatible images");
+ return;
+ }
+
+ auto dstFormatInfo = imageFormatInfo(dstTexture->GetPackedFormat());
+ auto srcFormatInfo = imageFormatInfo(srcTexture->GetPackedFormat());
+
+ for (uint32_t i = 0; i < dstDesc->MipLevels; i++) {
+ VkImageSubresourceLayers dstLayers = { dstFormatInfo->aspectMask, i, 0, dstDesc->ArraySize };
+ VkImageSubresourceLayers srcLayers = { srcFormatInfo->aspectMask, i, 0, srcDesc->ArraySize };
+
+ CopyImage(
+ dstTexture, &dstLayers, VkOffset3D(),
+ srcTexture, &srcLayers, VkOffset3D(),
+ srcTexture->MipLevelExtent(i));
+ }
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::CopyStructureCount(
+ ID3D11Buffer* pDstBuffer,
+ UINT DstAlignedByteOffset,
+ ID3D11UnorderedAccessView* pSrcView) {
+ D3D10DeviceLock lock = LockContext();
+
+ auto buf = static_cast<D3D11Buffer*>(pDstBuffer);
+ auto uav = static_cast<D3D11UnorderedAccessView*>(pSrcView);
+
+ if (!buf || !uav)
+ return;
+
+ auto counterSlice = uav->GetCounterSlice();
+ if (!counterSlice.defined())
+ return;
+
+ EmitCs([
+ cDstSlice = buf->GetBufferSlice(DstAlignedByteOffset),
+ cSrcSlice = std::move(counterSlice)
+ ] (DxvkContext* ctx) {
+ ctx->copyBuffer(
+ cDstSlice.buffer(),
+ cDstSlice.offset(),
+ cSrcSlice.buffer(),
+ cSrcSlice.offset(),
+ sizeof(uint32_t));
+ });
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::CopyTiles(
+ ID3D11Resource* pTiledResource,
+ const D3D11_TILED_RESOURCE_COORDINATE* pTileRegionStartCoordinate,
+ const D3D11_TILE_REGION_SIZE* pTileRegionSize,
+ ID3D11Buffer* pBuffer,
+ UINT64 BufferStartOffsetInBytes,
+ UINT Flags) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::err("D3D11DeviceContext::CopyTiles: Not implemented");
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DeviceContext::CopyTileMappings(
+ ID3D11Resource* pDestTiledResource,
+ const D3D11_TILED_RESOURCE_COORDINATE* pDestRegionStartCoordinate,
+ ID3D11Resource* pSourceTiledResource,
+ const D3D11_TILED_RESOURCE_COORDINATE* pSourceRegionStartCoordinate,
+ const D3D11_TILE_REGION_SIZE* pTileRegionSize,
+ UINT Flags) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::err("D3D11DeviceContext::CopyTileMappings: Not implemented");
+
+ return DXGI_ERROR_INVALID_CALL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DeviceContext::ResizeTilePool(
+ ID3D11Buffer* pTilePool,
+ UINT64 NewSizeInBytes) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::err("D3D11DeviceContext::ResizeTilePool: Not implemented");
+
+ return DXGI_ERROR_INVALID_CALL;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::TiledResourceBarrier(
+ ID3D11DeviceChild* pTiledResourceOrViewAccessBeforeBarrier,
+ ID3D11DeviceChild* pTiledResourceOrViewAccessAfterBarrier) {
+
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::ClearRenderTargetView(
+ ID3D11RenderTargetView* pRenderTargetView,
+ const FLOAT ColorRGBA[4]) {
+ D3D10DeviceLock lock = LockContext();
+
+ auto rtv = static_cast<D3D11RenderTargetView*>(pRenderTargetView);
+
+ if (!rtv)
+ return;
+
+ auto view = rtv->GetImageView();
+ auto color = ConvertColorValue(ColorRGBA, view->formatInfo());
+
+ EmitCs([
+ cClearValue = color,
+ cImageView = std::move(view)
+ ] (DxvkContext* ctx) {
+ ctx->clearRenderTarget(
+ cImageView,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ cClearValue);
+ });
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::ClearUnorderedAccessViewUint(
+ ID3D11UnorderedAccessView* pUnorderedAccessView,
+ const UINT Values[4]) {
+ D3D10DeviceLock lock = LockContext();
+
+ auto uav = static_cast<D3D11UnorderedAccessView*>(pUnorderedAccessView);
+
+ if (!uav)
+ return;
+
+ // Gather UAV format info. We'll use this to determine
+ // whether we need to create a temporary view or not.
+ D3D11_UNORDERED_ACCESS_VIEW_DESC uavDesc;
+ uav->GetDesc(&uavDesc);
+
+ VkFormat uavFormat = m_parent->LookupFormat(uavDesc.Format, DXGI_VK_FORMAT_MODE_ANY).Format;
+ VkFormat rawFormat = m_parent->LookupFormat(uavDesc.Format, DXGI_VK_FORMAT_MODE_RAW).Format;
+
+ if (uavFormat != rawFormat && rawFormat == VK_FORMAT_UNDEFINED) {
+ Logger::err(str::format("D3D11: ClearUnorderedAccessViewUint: No raw format found for ", uavFormat));
+ return;
+ }
+
+ // Set up clear color struct
+ VkClearValue clearValue;
+ clearValue.color.uint32[0] = Values[0];
+ clearValue.color.uint32[1] = Values[1];
+ clearValue.color.uint32[2] = Values[2];
+ clearValue.color.uint32[3] = Values[3];
+
+ // This is the only packed format that has UAV support
+ if (uavFormat == VK_FORMAT_B10G11R11_UFLOAT_PACK32) {
+ clearValue.color.uint32[0] = ((Values[0] & 0x7FF) << 0)
+ | ((Values[1] & 0x7FF) << 11)
+ | ((Values[2] & 0x3FF) << 22);
+ }
+
+ if (uav->GetResourceType() == D3D11_RESOURCE_DIMENSION_BUFFER) {
+ // In case of raw and structured buffers as well as typed
+ // buffers that can be used for atomic operations, we can
+ // use the fast Vulkan buffer clear function.
+ Rc<DxvkBufferView> bufferView = uav->GetBufferView();
+
+ if (bufferView->info().format == VK_FORMAT_R32_UINT
+ || bufferView->info().format == VK_FORMAT_R32_SINT
+ || bufferView->info().format == VK_FORMAT_R32_SFLOAT) {
+ EmitCs([
+ cClearValue = Values[0],
+ cDstSlice = bufferView->slice()
+ ] (DxvkContext* ctx) {
+ ctx->clearBuffer(
+ cDstSlice.buffer(),
+ cDstSlice.offset(),
+ cDstSlice.length(),
+ cClearValue);
+ });
+ } else {
+ // Create a view with an integer format if necessary
+ if (uavFormat != rawFormat) {
+ DxvkBufferViewCreateInfo info = bufferView->info();
+ info.format = rawFormat;
+
+ bufferView = m_device->createBufferView(
+ bufferView->buffer(), info);
+ }
+
+ EmitCs([
+ cClearValue = clearValue,
+ cDstView = bufferView
+ ] (DxvkContext* ctx) {
+ ctx->clearBufferView(
+ cDstView, 0,
+ cDstView->elementCount(),
+ cClearValue.color);
+ });
+ }
+ } else {
+ // Create a view with an integer format if necessary
+ Rc<DxvkImageView> imageView = uav->GetImageView();
+
+ if (uavFormat != rawFormat) {
+ DxvkImageViewCreateInfo info = imageView->info();
+ info.format = rawFormat;
+
+ imageView = m_device->createImageView(
+ imageView->image(), info);
+ }
+
+ EmitCs([
+ cClearValue = clearValue,
+ cDstView = imageView
+ ] (DxvkContext* ctx) {
+ ctx->clearImageView(cDstView,
+ VkOffset3D { 0, 0, 0 },
+ cDstView->mipLevelExtent(0),
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ cClearValue);
+ });
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::ClearUnorderedAccessViewFloat(
+ ID3D11UnorderedAccessView* pUnorderedAccessView,
+ const FLOAT Values[4]) {
+ D3D10DeviceLock lock = LockContext();
+
+ auto uav = static_cast<D3D11UnorderedAccessView*>(pUnorderedAccessView);
+
+ if (!uav)
+ return;
+
+ auto imgView = uav->GetImageView();
+ auto bufView = uav->GetBufferView();
+
+ const DxvkFormatInfo* info = nullptr;
+ if (imgView != nullptr) info = imgView->formatInfo();
+ if (bufView != nullptr) info = bufView->formatInfo();
+
+ if (!info || info->flags.any(DxvkFormatFlag::SampledSInt, DxvkFormatFlag::SampledUInt))
+ return;
+
+ VkClearValue clearValue;
+ clearValue.color.float32[0] = Values[0];
+ clearValue.color.float32[1] = Values[1];
+ clearValue.color.float32[2] = Values[2];
+ clearValue.color.float32[3] = Values[3];
+
+ if (uav->GetResourceType() == D3D11_RESOURCE_DIMENSION_BUFFER) {
+ EmitCs([
+ cClearValue = clearValue,
+ cDstView = std::move(bufView)
+ ] (DxvkContext* ctx) {
+ ctx->clearBufferView(
+ cDstView, 0,
+ cDstView->elementCount(),
+ cClearValue.color);
+ });
+ } else {
+ EmitCs([
+ cClearValue = clearValue,
+ cDstView = std::move(imgView)
+ ] (DxvkContext* ctx) {
+ ctx->clearImageView(cDstView,
+ VkOffset3D { 0, 0, 0 },
+ cDstView->mipLevelExtent(0),
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ cClearValue);
+ });
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::ClearDepthStencilView(
+ ID3D11DepthStencilView* pDepthStencilView,
+ UINT ClearFlags,
+ FLOAT Depth,
+ UINT8 Stencil) {
+ D3D10DeviceLock lock = LockContext();
+
+ auto dsv = static_cast<D3D11DepthStencilView*>(pDepthStencilView);
+
+ if (!dsv)
+ return;
+
+ // Figure out which aspects to clear based on
+ // the image view properties and clear flags.
+ VkImageAspectFlags aspectMask = 0;
+
+ if (ClearFlags & D3D11_CLEAR_DEPTH)
+ aspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
+
+ if (ClearFlags & D3D11_CLEAR_STENCIL)
+ aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
+
+ aspectMask &= dsv->GetWritableAspectMask();
+
+ if (!aspectMask)
+ return;
+
+ VkClearValue clearValue;
+ clearValue.depthStencil.depth = Depth;
+ clearValue.depthStencil.stencil = Stencil;
+
+ EmitCs([
+ cClearValue = clearValue,
+ cAspectMask = aspectMask,
+ cImageView = dsv->GetImageView()
+ ] (DxvkContext* ctx) {
+ ctx->clearRenderTarget(
+ cImageView,
+ cAspectMask,
+ cClearValue);
+ });
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::ClearView(
+ ID3D11View* pView,
+ const FLOAT Color[4],
+ const D3D11_RECT* pRect,
+ UINT NumRects) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (NumRects && !pRect)
+ return;
+
+ // ID3D11View has no methods to query the exact type of
+ // the view, so we'll have to check each possible class
+ auto dsv = dynamic_cast<D3D11DepthStencilView*>(pView);
+ auto rtv = dynamic_cast<D3D11RenderTargetView*>(pView);
+ auto uav = dynamic_cast<D3D11UnorderedAccessView*>(pView);
+ auto vov = dynamic_cast<D3D11VideoProcessorOutputView*>(pView);
+
+ // Retrieve underlying resource view
+ Rc<DxvkBufferView> bufView;
+ Rc<DxvkImageView> imgView;
+
+ if (dsv != nullptr)
+ imgView = dsv->GetImageView();
+
+ if (rtv != nullptr)
+ imgView = rtv->GetImageView();
+
+ if (uav != nullptr) {
+ bufView = uav->GetBufferView();
+ imgView = uav->GetImageView();
+ }
+
+ if (vov != nullptr)
+ imgView = vov->GetView();
+
+ // 3D views are unsupported
+ if (imgView != nullptr
+ && imgView->info().type == VK_IMAGE_VIEW_TYPE_3D)
+ return;
+
+ // Query the view format. We'll have to convert
+ // the clear color based on the format's data type.
+ VkFormat format = VK_FORMAT_UNDEFINED;
+
+ if (bufView != nullptr)
+ format = bufView->info().format;
+
+ if (imgView != nullptr)
+ format = imgView->info().format;
+
+ if (format == VK_FORMAT_UNDEFINED)
+ return;
+
+ // We'll need the format info to determine the buffer
+ // element size, and we also need it for depth images.
+ const DxvkFormatInfo* formatInfo = imageFormatInfo(format);
+
+ // Convert the clear color format. ClearView takes
+ // the clear value for integer formats as a set of
+ // integral floats, so we'll have to convert.
+ VkClearValue clearValue = ConvertColorValue(Color, formatInfo);
+ VkImageAspectFlags clearAspect = formatInfo->aspectMask & (VK_IMAGE_ASPECT_COLOR_BIT | VK_IMAGE_ASPECT_DEPTH_BIT);
+
+ // Clear all the rectangles that are specified
+ for (uint32_t i = 0; i < NumRects || i < 1; i++) {
+ if (pRect) {
+ if (pRect[i].left >= pRect[i].right
+ || pRect[i].top >= pRect[i].bottom)
+ continue;
+ }
+
+ if (bufView != nullptr) {
+ VkDeviceSize offset = 0;
+ VkDeviceSize length = bufView->info().rangeLength / formatInfo->elementSize;
+
+ if (pRect) {
+ offset = pRect[i].left;
+ length = pRect[i].right - pRect[i].left;
+ }
+
+ EmitCs([
+ cBufferView = bufView,
+ cRangeOffset = offset,
+ cRangeLength = length,
+ cClearValue = clearValue
+ ] (DxvkContext* ctx) {
+ ctx->clearBufferView(
+ cBufferView,
+ cRangeOffset,
+ cRangeLength,
+ cClearValue.color);
+ });
+ }
+
+ if (imgView != nullptr) {
+ VkOffset3D offset = { 0, 0, 0 };
+ VkExtent3D extent = imgView->mipLevelExtent(0);
+
+ if (pRect) {
+ offset = { pRect[i].left, pRect[i].top, 0 };
+ extent = {
+ uint32_t(pRect[i].right - pRect[i].left),
+ uint32_t(pRect[i].bottom - pRect[i].top), 1 };
+ }
+
+ EmitCs([
+ cImageView = imgView,
+ cAreaOffset = offset,
+ cAreaExtent = extent,
+ cClearAspect = clearAspect,
+ cClearValue = clearValue
+ ] (DxvkContext* ctx) {
+ const VkImageUsageFlags rtUsage =
+ VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT |
+ VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+
+ bool isFullSize = cImageView->mipLevelExtent(0) == cAreaExtent;
+
+ if ((cImageView->info().usage & rtUsage) && isFullSize) {
+ ctx->clearRenderTarget(
+ cImageView,
+ cClearAspect,
+ cClearValue);
+ } else {
+ ctx->clearImageView(
+ cImageView,
+ cAreaOffset,
+ cAreaExtent,
+ cClearAspect,
+ cClearValue);
+ }
+ });
+ }
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::GenerateMips(ID3D11ShaderResourceView* pShaderResourceView) {
+ D3D10DeviceLock lock = LockContext();
+
+ auto view = static_cast<D3D11ShaderResourceView*>(pShaderResourceView);
+
+ if (!view || view->GetResourceType() == D3D11_RESOURCE_DIMENSION_BUFFER)
+ return;
+
+ D3D11_COMMON_RESOURCE_DESC resourceDesc = view->GetResourceDesc();
+
+ if (!(resourceDesc.MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS))
+ return;
+
+ EmitCs([cDstImageView = view->GetImageView()]
+ (DxvkContext* ctx) {
+ ctx->generateMipmaps(cDstImageView, VK_FILTER_LINEAR);
+ });
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::UpdateSubresource(
+ ID3D11Resource* pDstResource,
+ UINT DstSubresource,
+ const D3D11_BOX* pDstBox,
+ const void* pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch) {
+ UpdateSubresource1(pDstResource,
+ DstSubresource, pDstBox, pSrcData,
+ SrcRowPitch, SrcDepthPitch, 0);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::UpdateSubresource1(
+ ID3D11Resource* pDstResource,
+ UINT DstSubresource,
+ const D3D11_BOX* pDstBox,
+ const void* pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch,
+ UINT CopyFlags) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (!pDstResource)
+ return;
+
+ // Filter out invalid copy flags
+ CopyFlags &= D3D11_COPY_NO_OVERWRITE | D3D11_COPY_DISCARD;
+
+ // We need a different code path for buffers
+ D3D11_RESOURCE_DIMENSION resourceType;
+ pDstResource->GetType(&resourceType);
+
+ if (resourceType == D3D11_RESOURCE_DIMENSION_BUFFER) {
+ const auto bufferResource = static_cast<D3D11Buffer*>(pDstResource);
+ const auto bufferSlice = bufferResource->GetBufferSlice();
+
+ VkDeviceSize offset = bufferSlice.offset();
+ VkDeviceSize size = bufferSlice.length();
+
+ if (pDstBox != nullptr) {
+ offset = pDstBox->left;
+ size = pDstBox->right - pDstBox->left;
+ }
+
+ if (!size || offset + size > bufferSlice.length())
+ return;
+
+ bool useMap = (bufferSlice.buffer()->memFlags() & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
+ && (size == bufferSlice.length() || CopyFlags);
+
+ if (useMap) {
+ D3D11_MAP mapType = (CopyFlags & D3D11_COPY_NO_OVERWRITE)
+ ? D3D11_MAP_WRITE_NO_OVERWRITE
+ : D3D11_MAP_WRITE_DISCARD;
+
+ D3D11_MAPPED_SUBRESOURCE mappedSr;
+ if (likely(useMap = SUCCEEDED(Map(pDstResource, 0, mapType, 0, &mappedSr)))) {
+ std::memcpy(reinterpret_cast<char*>(mappedSr.pData) + offset, pSrcData, size);
+ Unmap(pDstResource, 0);
+ }
+ }
+
+ if (!useMap) {
+ DxvkDataSlice dataSlice = AllocUpdateBufferSlice(size);
+ std::memcpy(dataSlice.ptr(), pSrcData, size);
+
+ EmitCs([
+ cDataBuffer = std::move(dataSlice),
+ cBufferSlice = bufferSlice.subSlice(offset, size)
+ ] (DxvkContext* ctx) {
+ ctx->updateBuffer(
+ cBufferSlice.buffer(),
+ cBufferSlice.offset(),
+ cBufferSlice.length(),
+ cDataBuffer.ptr());
+ });
+ }
+ } else {
+ D3D11CommonTexture* dstTexture = GetCommonTexture(pDstResource);
+
+ if (DstSubresource >= dstTexture->CountSubresources())
+ return;
+
+ VkFormat packedFormat = dstTexture->GetPackedFormat();
+
+ auto formatInfo = imageFormatInfo(packedFormat);
+ auto subresource = dstTexture->GetSubresourceFromIndex(
+ formatInfo->aspectMask, DstSubresource);
+
+ VkExtent3D mipExtent = dstTexture->MipLevelExtent(subresource.mipLevel);
+
+ VkOffset3D offset = { 0, 0, 0 };
+ VkExtent3D extent = mipExtent;
+
+ if (pDstBox != nullptr) {
+ if (pDstBox->left >= pDstBox->right
+ || pDstBox->top >= pDstBox->bottom
+ || pDstBox->front >= pDstBox->back)
+ return; // no-op, but legal
+
+ offset.x = pDstBox->left;
+ offset.y = pDstBox->top;
+ offset.z = pDstBox->front;
+
+ extent.width = pDstBox->right - pDstBox->left;
+ extent.height = pDstBox->bottom - pDstBox->top;
+ extent.depth = pDstBox->back - pDstBox->front;
+ }
+
+ if (!util::isBlockAligned(offset, extent, formatInfo->blockSize, mipExtent)) {
+ Logger::err("D3D11: UpdateSubresource1: Unaligned region");
+ return;
+ }
+
+ auto stagingSlice = AllocStagingBuffer(util::computeImageDataSize(packedFormat, extent));
+
+ util::packImageData(stagingSlice.mapPtr(0),
+ pSrcData, SrcRowPitch, SrcDepthPitch, 0, 0,
+ dstTexture->GetVkImageType(), extent, 1,
+ formatInfo, formatInfo->aspectMask);
+
+ UpdateImage(dstTexture, &subresource,
+ offset, extent, std::move(stagingSlice));
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DeviceContext::UpdateTileMappings(
+ ID3D11Resource* pTiledResource,
+ UINT NumTiledResourceRegions,
+ const D3D11_TILED_RESOURCE_COORDINATE* pTiledResourceRegionStartCoordinates,
+ const D3D11_TILE_REGION_SIZE* pTiledResourceRegionSizes,
+ ID3D11Buffer* pTilePool,
+ UINT NumRanges,
+ const UINT* pRangeFlags,
+ const UINT* pTilePoolStartOffsets,
+ const UINT* pRangeTileCounts,
+ UINT Flags) {
+ bool s_errorShown = false;
+
+ if (std::exchange(s_errorShown, true))
+ Logger::err("D3D11DeviceContext::UpdateTileMappings: Not implemented");
+
+ return DXGI_ERROR_INVALID_CALL;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::UpdateTiles(
+ ID3D11Resource* pDestTiledResource,
+ const D3D11_TILED_RESOURCE_COORDINATE* pDestTileRegionStartCoordinate,
+ const D3D11_TILE_REGION_SIZE* pDestTileRegionSize,
+ const void* pSourceTileData,
+ UINT Flags) {
+ bool s_errorShown = false;
+
+ if (std::exchange(s_errorShown, true))
+ Logger::err("D3D11DeviceContext::UpdateTiles: Not implemented");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::SetResourceMinLOD(
+ ID3D11Resource* pResource,
+ FLOAT MinLOD) {
+ bool s_errorShown = false;
+
+ if (std::exchange(s_errorShown, true))
+ Logger::err("D3D11DeviceContext::SetResourceMinLOD: Not implemented");
+ }
+
+
+ FLOAT STDMETHODCALLTYPE D3D11DeviceContext::GetResourceMinLOD(ID3D11Resource* pResource) {
+ bool s_errorShown = false;
+
+ if (std::exchange(s_errorShown, true))
+ Logger::err("D3D11DeviceContext::GetResourceMinLOD: Not implemented");
+
+ return 0.0f;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::ResolveSubresource(
+ ID3D11Resource* pDstResource,
+ UINT DstSubresource,
+ ID3D11Resource* pSrcResource,
+ UINT SrcSubresource,
+ DXGI_FORMAT Format) {
+ D3D10DeviceLock lock = LockContext();
+
+ bool isSameSubresource = pDstResource == pSrcResource
+ && DstSubresource == SrcSubresource;
+
+ if (!pDstResource || !pSrcResource || isSameSubresource)
+ return;
+
+ D3D11_RESOURCE_DIMENSION dstResourceType;
+ D3D11_RESOURCE_DIMENSION srcResourceType;
+
+ pDstResource->GetType(&dstResourceType);
+ pSrcResource->GetType(&srcResourceType);
+
+ if (dstResourceType != D3D11_RESOURCE_DIMENSION_TEXTURE2D
+ || srcResourceType != D3D11_RESOURCE_DIMENSION_TEXTURE2D) {
+ Logger::err(str::format(
+ "D3D11: ResolveSubresource: Incompatible resources",
+ "\n Dst resource type: ", dstResourceType,
+ "\n Src resource type: ", srcResourceType));
+ return;
+ }
+
+ auto dstTexture = static_cast<D3D11Texture2D*>(pDstResource);
+ auto srcTexture = static_cast<D3D11Texture2D*>(pSrcResource);
+
+ D3D11_TEXTURE2D_DESC dstDesc;
+ D3D11_TEXTURE2D_DESC srcDesc;
+
+ dstTexture->GetDesc(&dstDesc);
+ srcTexture->GetDesc(&srcDesc);
+
+ if (dstDesc.SampleDesc.Count != 1) {
+ Logger::err(str::format(
+ "D3D11: ResolveSubresource: Invalid sample counts",
+ "\n Dst sample count: ", dstDesc.SampleDesc.Count,
+ "\n Src sample count: ", srcDesc.SampleDesc.Count));
+ return;
+ }
+
+ const D3D11CommonTexture* dstTextureInfo = GetCommonTexture(pDstResource);
+ const D3D11CommonTexture* srcTextureInfo = GetCommonTexture(pSrcResource);
+
+ const DXGI_VK_FORMAT_INFO dstFormatInfo = m_parent->LookupFormat(dstDesc.Format, DXGI_VK_FORMAT_MODE_ANY);
+ const DXGI_VK_FORMAT_INFO srcFormatInfo = m_parent->LookupFormat(srcDesc.Format, DXGI_VK_FORMAT_MODE_ANY);
+
+ auto dstVulkanFormatInfo = imageFormatInfo(dstFormatInfo.Format);
+ auto srcVulkanFormatInfo = imageFormatInfo(srcFormatInfo.Format);
+
+ if (DstSubresource >= dstTextureInfo->CountSubresources()
+ || SrcSubresource >= srcTextureInfo->CountSubresources())
+ return;
+
+ const VkImageSubresource dstSubresource =
+ dstTextureInfo->GetSubresourceFromIndex(
+ dstVulkanFormatInfo->aspectMask, DstSubresource);
+
+ const VkImageSubresource srcSubresource =
+ srcTextureInfo->GetSubresourceFromIndex(
+ srcVulkanFormatInfo->aspectMask, SrcSubresource);
+
+ const VkImageSubresourceLayers dstSubresourceLayers = {
+ dstSubresource.aspectMask,
+ dstSubresource.mipLevel,
+ dstSubresource.arrayLayer, 1 };
+
+ const VkImageSubresourceLayers srcSubresourceLayers = {
+ srcSubresource.aspectMask,
+ srcSubresource.mipLevel,
+ srcSubresource.arrayLayer, 1 };
+
+ if (srcDesc.SampleDesc.Count == 1 || m_parent->GetOptions()->disableMsaa) {
+ EmitCs([
+ cDstImage = dstTextureInfo->GetImage(),
+ cSrcImage = srcTextureInfo->GetImage(),
+ cDstLayers = dstSubresourceLayers,
+ cSrcLayers = srcSubresourceLayers
+ ] (DxvkContext* ctx) {
+ ctx->copyImage(
+ cDstImage, cDstLayers, VkOffset3D { 0, 0, 0 },
+ cSrcImage, cSrcLayers, VkOffset3D { 0, 0, 0 },
+ cDstImage->mipLevelExtent(cDstLayers.mipLevel));
+ });
+ } else {
+ const VkFormat format = m_parent->LookupFormat(
+ Format, DXGI_VK_FORMAT_MODE_ANY).Format;
+
+ EmitCs([
+ cDstImage = dstTextureInfo->GetImage(),
+ cSrcImage = srcTextureInfo->GetImage(),
+ cDstSubres = dstSubresourceLayers,
+ cSrcSubres = srcSubresourceLayers,
+ cFormat = format
+ ] (DxvkContext* ctx) {
+ VkImageResolve region;
+ region.srcSubresource = cSrcSubres;
+ region.srcOffset = VkOffset3D { 0, 0, 0 };
+ region.dstSubresource = cDstSubres;
+ region.dstOffset = VkOffset3D { 0, 0, 0 };
+ region.extent = cDstImage->mipLevelExtent(cDstSubres.mipLevel);
+
+ ctx->resolveImage(cDstImage, cSrcImage, region, cFormat);
+ });
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::DrawAuto() {
+ D3D10DeviceLock lock = LockContext();
+
+ D3D11Buffer* buffer = m_state.ia.vertexBuffers[0].buffer.ptr();
+
+ if (buffer == nullptr)
+ return;
+
+ DxvkBufferSlice vtxBuf = buffer->GetBufferSlice();
+ DxvkBufferSlice ctrBuf = buffer->GetSOCounter();
+
+ if (!ctrBuf.defined())
+ return;
+
+ EmitCs([=] (DxvkContext* ctx) {
+ ctx->drawIndirectXfb(ctrBuf,
+ vtxBuf.buffer()->getXfbVertexStride(),
+ vtxBuf.offset());
+ });
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::Draw(
+ UINT VertexCount,
+ UINT StartVertexLocation) {
+ D3D10DeviceLock lock = LockContext();
+
+ EmitCs([=] (DxvkContext* ctx) {
+ ctx->draw(
+ VertexCount, 1,
+ StartVertexLocation, 0);
+ });
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::DrawIndexed(
+ UINT IndexCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation) {
+ D3D10DeviceLock lock = LockContext();
+
+ EmitCs([=] (DxvkContext* ctx) {
+ ctx->drawIndexed(
+ IndexCount, 1,
+ StartIndexLocation,
+ BaseVertexLocation, 0);
+ });
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::DrawInstanced(
+ UINT VertexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartVertexLocation,
+ UINT StartInstanceLocation) {
+ D3D10DeviceLock lock = LockContext();
+
+ EmitCs([=] (DxvkContext* ctx) {
+ ctx->draw(
+ VertexCountPerInstance,
+ InstanceCount,
+ StartVertexLocation,
+ StartInstanceLocation);
+ });
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::DrawIndexedInstanced(
+ UINT IndexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation,
+ UINT StartInstanceLocation) {
+ D3D10DeviceLock lock = LockContext();
+
+ EmitCs([=] (DxvkContext* ctx) {
+ ctx->drawIndexed(
+ IndexCountPerInstance,
+ InstanceCount,
+ StartIndexLocation,
+ BaseVertexLocation,
+ StartInstanceLocation);
+ });
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::DrawIndexedInstancedIndirect(
+ ID3D11Buffer* pBufferForArgs,
+ UINT AlignedByteOffsetForArgs) {
+ D3D10DeviceLock lock = LockContext();
+ SetDrawBuffers(pBufferForArgs, nullptr);
+
+ if (!ValidateDrawBufferSize(pBufferForArgs, AlignedByteOffsetForArgs, sizeof(VkDrawIndexedIndirectCommand)))
+ return;
+
+ // If possible, batch up multiple indirect draw calls of
+ // the same type into one single multiDrawIndirect call
+ auto cmdData = static_cast<D3D11CmdDrawIndirectData*>(m_cmdData);
+ auto stride = 0u;
+
+ if (cmdData && cmdData->type == D3D11CmdType::DrawIndirectIndexed)
+ stride = GetIndirectCommandStride(cmdData, AlignedByteOffsetForArgs, sizeof(VkDrawIndexedIndirectCommand));
+
+ if (stride) {
+ cmdData->count += 1;
+ cmdData->stride = stride;
+ } else {
+ cmdData = EmitCsCmd<D3D11CmdDrawIndirectData>(
+ [] (DxvkContext* ctx, const D3D11CmdDrawIndirectData* data) {
+ ctx->drawIndexedIndirect(data->offset, data->count, data->stride);
+ });
+
+ cmdData->type = D3D11CmdType::DrawIndirectIndexed;
+ cmdData->offset = AlignedByteOffsetForArgs;
+ cmdData->count = 1;
+ cmdData->stride = 0;
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::DrawInstancedIndirect(
+ ID3D11Buffer* pBufferForArgs,
+ UINT AlignedByteOffsetForArgs) {
+ D3D10DeviceLock lock = LockContext();
+ SetDrawBuffers(pBufferForArgs, nullptr);
+
+ if (!ValidateDrawBufferSize(pBufferForArgs, AlignedByteOffsetForArgs, sizeof(VkDrawIndirectCommand)))
+ return;
+
+ // If possible, batch up multiple indirect draw calls of
+ // the same type into one single multiDrawIndirect call
+ auto cmdData = static_cast<D3D11CmdDrawIndirectData*>(m_cmdData);
+ auto stride = 0u;
+
+ if (cmdData && cmdData->type == D3D11CmdType::DrawIndirect)
+ stride = GetIndirectCommandStride(cmdData, AlignedByteOffsetForArgs, sizeof(VkDrawIndirectCommand));
+
+ if (stride) {
+ cmdData->count += 1;
+ cmdData->stride = stride;
+ } else {
+ cmdData = EmitCsCmd<D3D11CmdDrawIndirectData>(
+ [] (DxvkContext* ctx, const D3D11CmdDrawIndirectData* data) {
+ ctx->drawIndirect(data->offset, data->count, data->stride);
+ });
+
+ cmdData->type = D3D11CmdType::DrawIndirect;
+ cmdData->offset = AlignedByteOffsetForArgs;
+ cmdData->count = 1;
+ cmdData->stride = 0;
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::Dispatch(
+ UINT ThreadGroupCountX,
+ UINT ThreadGroupCountY,
+ UINT ThreadGroupCountZ) {
+ D3D10DeviceLock lock = LockContext();
+
+ EmitCs([=] (DxvkContext* ctx) {
+ ctx->dispatch(
+ ThreadGroupCountX,
+ ThreadGroupCountY,
+ ThreadGroupCountZ);
+ });
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::DispatchIndirect(
+ ID3D11Buffer* pBufferForArgs,
+ UINT AlignedByteOffsetForArgs) {
+ D3D10DeviceLock lock = LockContext();
+ SetDrawBuffers(pBufferForArgs, nullptr);
+
+ if (!ValidateDrawBufferSize(pBufferForArgs, AlignedByteOffsetForArgs, sizeof(VkDispatchIndirectCommand)))
+ return;
+
+ EmitCs([cOffset = AlignedByteOffsetForArgs]
+ (DxvkContext* ctx) {
+ ctx->dispatchIndirect(cOffset);
+ });
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::IASetInputLayout(ID3D11InputLayout* pInputLayout) {
+ D3D10DeviceLock lock = LockContext();
+
+ auto inputLayout = static_cast<D3D11InputLayout*>(pInputLayout);
+
+ if (m_state.ia.inputLayout != inputLayout) {
+ bool equal = false;
+
+ // Some games (e.g. Grim Dawn) create lots and lots of
+ // identical input layouts, so we'll only apply the state
+ // if the input layouts has actually changed between calls.
+ if (m_state.ia.inputLayout != nullptr && inputLayout != nullptr)
+ equal = m_state.ia.inputLayout->Compare(inputLayout);
+
+ m_state.ia.inputLayout = inputLayout;
+
+ if (!equal)
+ ApplyInputLayout();
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY Topology) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (m_state.ia.primitiveTopology != Topology) {
+ m_state.ia.primitiveTopology = Topology;
+ ApplyPrimitiveTopology();
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::IASetVertexBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppVertexBuffers,
+ const UINT* pStrides,
+ const UINT* pOffsets) {
+ D3D10DeviceLock lock = LockContext();
+
+ for (uint32_t i = 0; i < NumBuffers; i++) {
+ auto newBuffer = static_cast<D3D11Buffer*>(ppVertexBuffers[i]);
+ bool needsUpdate = m_state.ia.vertexBuffers[StartSlot + i].buffer != newBuffer;
+
+ if (needsUpdate)
+ m_state.ia.vertexBuffers[StartSlot + i].buffer = newBuffer;
+
+ needsUpdate |= m_state.ia.vertexBuffers[StartSlot + i].offset != pOffsets[i]
+ || m_state.ia.vertexBuffers[StartSlot + i].stride != pStrides[i];
+
+ if (needsUpdate) {
+ m_state.ia.vertexBuffers[StartSlot + i].offset = pOffsets[i];
+ m_state.ia.vertexBuffers[StartSlot + i].stride = pStrides[i];
+
+ BindVertexBuffer(StartSlot + i, newBuffer, pOffsets[i], pStrides[i]);
+ }
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::IASetIndexBuffer(
+ ID3D11Buffer* pIndexBuffer,
+ DXGI_FORMAT Format,
+ UINT Offset) {
+ D3D10DeviceLock lock = LockContext();
+
+ auto newBuffer = static_cast<D3D11Buffer*>(pIndexBuffer);
+ bool needsUpdate = m_state.ia.indexBuffer.buffer != newBuffer;
+
+ if (needsUpdate)
+ m_state.ia.indexBuffer.buffer = newBuffer;
+
+ needsUpdate |= m_state.ia.indexBuffer.offset != Offset
+ || m_state.ia.indexBuffer.format != Format;
+
+ if (needsUpdate) {
+ m_state.ia.indexBuffer.offset = Offset;
+ m_state.ia.indexBuffer.format = Format;
+
+ BindIndexBuffer(newBuffer, Offset, Format);
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::IAGetInputLayout(ID3D11InputLayout** ppInputLayout) {
+ D3D10DeviceLock lock = LockContext();
+
+ *ppInputLayout = m_state.ia.inputLayout.ref();
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::IAGetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY* pTopology) {
+ D3D10DeviceLock lock = LockContext();
+
+ *pTopology = m_state.ia.primitiveTopology;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::IAGetVertexBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppVertexBuffers,
+ UINT* pStrides,
+ UINT* pOffsets) {
+ D3D10DeviceLock lock = LockContext();
+
+ for (uint32_t i = 0; i < NumBuffers; i++) {
+ const bool inRange = StartSlot + i < m_state.ia.vertexBuffers.size();
+
+ if (ppVertexBuffers != nullptr) {
+ ppVertexBuffers[i] = inRange
+ ? m_state.ia.vertexBuffers[StartSlot + i].buffer.ref()
+ : nullptr;
+ }
+
+ if (pStrides != nullptr) {
+ pStrides[i] = inRange
+ ? m_state.ia.vertexBuffers[StartSlot + i].stride
+ : 0u;
+ }
+
+ if (pOffsets != nullptr) {
+ pOffsets[i] = inRange
+ ? m_state.ia.vertexBuffers[StartSlot + i].offset
+ : 0u;
+ }
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::IAGetIndexBuffer(
+ ID3D11Buffer** ppIndexBuffer,
+ DXGI_FORMAT* pFormat,
+ UINT* pOffset) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (ppIndexBuffer != nullptr)
+ *ppIndexBuffer = m_state.ia.indexBuffer.buffer.ref();
+
+ if (pFormat != nullptr)
+ *pFormat = m_state.ia.indexBuffer.format;
+
+ if (pOffset != nullptr)
+ *pOffset = m_state.ia.indexBuffer.offset;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::VSSetShader(
+ ID3D11VertexShader* pVertexShader,
+ ID3D11ClassInstance* const* ppClassInstances,
+ UINT NumClassInstances) {
+ D3D10DeviceLock lock = LockContext();
+
+ auto shader = static_cast<D3D11VertexShader*>(pVertexShader);
+
+ if (NumClassInstances != 0)
+ Logger::err("D3D11: Class instances not supported");
+
+ if (m_state.vs.shader != shader) {
+ m_state.vs.shader = shader;
+
+ BindShader<DxbcProgramType::VertexShader>(GetCommonShader(shader));
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::VSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers) {
+ D3D10DeviceLock lock = LockContext();
+
+ SetConstantBuffers<DxbcProgramType::VertexShader>(
+ m_state.vs.constantBuffers,
+ StartSlot, NumBuffers,
+ ppConstantBuffers);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::VSSetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers,
+ const UINT* pFirstConstant,
+ const UINT* pNumConstants) {
+ D3D10DeviceLock lock = LockContext();
+
+ SetConstantBuffers1<DxbcProgramType::VertexShader>(
+ m_state.vs.constantBuffers,
+ StartSlot, NumBuffers,
+ ppConstantBuffers,
+ pFirstConstant,
+ pNumConstants);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::VSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView* const* ppShaderResourceViews) {
+ D3D10DeviceLock lock = LockContext();
+
+ SetShaderResources<DxbcProgramType::VertexShader>(
+ m_state.vs.shaderResources,
+ StartSlot, NumViews,
+ ppShaderResourceViews);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::VSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState* const* ppSamplers) {
+ D3D10DeviceLock lock = LockContext();
+
+ SetSamplers<DxbcProgramType::VertexShader>(
+ m_state.vs.samplers,
+ StartSlot, NumSamplers,
+ ppSamplers);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::VSGetShader(
+ ID3D11VertexShader** ppVertexShader,
+ ID3D11ClassInstance** ppClassInstances,
+ UINT* pNumClassInstances) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (ppVertexShader != nullptr)
+ *ppVertexShader = m_state.vs.shader.ref();
+
+ if (pNumClassInstances != nullptr)
+ *pNumClassInstances = 0;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::VSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers) {
+ D3D10DeviceLock lock = LockContext();
+
+ GetConstantBuffers(
+ m_state.vs.constantBuffers,
+ StartSlot, NumBuffers,
+ ppConstantBuffers,
+ nullptr, nullptr);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::VSGetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers,
+ UINT* pFirstConstant,
+ UINT* pNumConstants) {
+ D3D10DeviceLock lock = LockContext();
+
+ GetConstantBuffers(
+ m_state.vs.constantBuffers,
+ StartSlot, NumBuffers,
+ ppConstantBuffers,
+ pFirstConstant,
+ pNumConstants);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::VSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView** ppShaderResourceViews) {
+ D3D10DeviceLock lock = LockContext();
+
+ GetShaderResources(m_state.vs.shaderResources,
+ StartSlot, NumViews, ppShaderResourceViews);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::VSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState** ppSamplers) {
+ D3D10DeviceLock lock = LockContext();
+
+ GetSamplers(m_state.vs.samplers,
+ StartSlot, NumSamplers, ppSamplers);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::HSSetShader(
+ ID3D11HullShader* pHullShader,
+ ID3D11ClassInstance* const* ppClassInstances,
+ UINT NumClassInstances) {
+ D3D10DeviceLock lock = LockContext();
+
+ auto shader = static_cast<D3D11HullShader*>(pHullShader);
+
+ if (NumClassInstances != 0)
+ Logger::err("D3D11: Class instances not supported");
+
+ if (m_state.hs.shader != shader) {
+ m_state.hs.shader = shader;
+
+ BindShader<DxbcProgramType::HullShader>(GetCommonShader(shader));
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::HSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView* const* ppShaderResourceViews) {
+ D3D10DeviceLock lock = LockContext();
+
+ SetShaderResources<DxbcProgramType::HullShader>(
+ m_state.hs.shaderResources,
+ StartSlot, NumViews,
+ ppShaderResourceViews);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::HSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers) {
+ D3D10DeviceLock lock = LockContext();
+
+ SetConstantBuffers<DxbcProgramType::HullShader>(
+ m_state.hs.constantBuffers,
+ StartSlot, NumBuffers,
+ ppConstantBuffers);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::HSSetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers,
+ const UINT* pFirstConstant,
+ const UINT* pNumConstants) {
+ D3D10DeviceLock lock = LockContext();
+
+ SetConstantBuffers1<DxbcProgramType::HullShader>(
+ m_state.hs.constantBuffers,
+ StartSlot, NumBuffers,
+ ppConstantBuffers,
+ pFirstConstant,
+ pNumConstants);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::HSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState* const* ppSamplers) {
+ D3D10DeviceLock lock = LockContext();
+
+ SetSamplers<DxbcProgramType::HullShader>(
+ m_state.hs.samplers,
+ StartSlot, NumSamplers,
+ ppSamplers);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::HSGetShader(
+ ID3D11HullShader** ppHullShader,
+ ID3D11ClassInstance** ppClassInstances,
+ UINT* pNumClassInstances) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (ppHullShader != nullptr)
+ *ppHullShader = m_state.hs.shader.ref();
+
+ if (pNumClassInstances != nullptr)
+ *pNumClassInstances = 0;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::HSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers) {
+ D3D10DeviceLock lock = LockContext();
+
+ GetConstantBuffers(
+ m_state.hs.constantBuffers,
+ StartSlot, NumBuffers,
+ ppConstantBuffers,
+ nullptr, nullptr);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::HSGetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers,
+ UINT* pFirstConstant,
+ UINT* pNumConstants) {
+ D3D10DeviceLock lock = LockContext();
+
+ GetConstantBuffers(
+ m_state.hs.constantBuffers,
+ StartSlot, NumBuffers,
+ ppConstantBuffers,
+ pFirstConstant,
+ pNumConstants);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::HSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView** ppShaderResourceViews) {
+ D3D10DeviceLock lock = LockContext();
+
+ GetShaderResources(m_state.hs.shaderResources,
+ StartSlot, NumViews, ppShaderResourceViews);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::HSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState** ppSamplers) {
+ D3D10DeviceLock lock = LockContext();
+
+ GetSamplers(m_state.hs.samplers,
+ StartSlot, NumSamplers, ppSamplers);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::DSSetShader(
+ ID3D11DomainShader* pDomainShader,
+ ID3D11ClassInstance* const* ppClassInstances,
+ UINT NumClassInstances) {
+ D3D10DeviceLock lock = LockContext();
+
+ auto shader = static_cast<D3D11DomainShader*>(pDomainShader);
+
+ if (NumClassInstances != 0)
+ Logger::err("D3D11: Class instances not supported");
+
+ if (m_state.ds.shader != shader) {
+ m_state.ds.shader = shader;
+
+ BindShader<DxbcProgramType::DomainShader>(GetCommonShader(shader));
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::DSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView* const* ppShaderResourceViews) {
+ D3D10DeviceLock lock = LockContext();
+
+ SetShaderResources<DxbcProgramType::DomainShader>(
+ m_state.ds.shaderResources,
+ StartSlot, NumViews,
+ ppShaderResourceViews);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::DSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers) {
+ D3D10DeviceLock lock = LockContext();
+
+ SetConstantBuffers<DxbcProgramType::DomainShader>(
+ m_state.ds.constantBuffers,
+ StartSlot, NumBuffers,
+ ppConstantBuffers);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::DSSetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers,
+ const UINT* pFirstConstant,
+ const UINT* pNumConstants) {
+ D3D10DeviceLock lock = LockContext();
+
+ SetConstantBuffers1<DxbcProgramType::DomainShader>(
+ m_state.ds.constantBuffers,
+ StartSlot, NumBuffers,
+ ppConstantBuffers,
+ pFirstConstant,
+ pNumConstants);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::DSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState* const* ppSamplers) {
+ D3D10DeviceLock lock = LockContext();
+
+ SetSamplers<DxbcProgramType::DomainShader>(
+ m_state.ds.samplers,
+ StartSlot, NumSamplers,
+ ppSamplers);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::DSGetShader(
+ ID3D11DomainShader** ppDomainShader,
+ ID3D11ClassInstance** ppClassInstances,
+ UINT* pNumClassInstances) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (ppDomainShader != nullptr)
+ *ppDomainShader = m_state.ds.shader.ref();
+
+ if (pNumClassInstances != nullptr)
+ *pNumClassInstances = 0;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::DSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers) {
+ D3D10DeviceLock lock = LockContext();
+
+ GetConstantBuffers(
+ m_state.ds.constantBuffers,
+ StartSlot, NumBuffers,
+ ppConstantBuffers,
+ nullptr, nullptr);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::DSGetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers,
+ UINT* pFirstConstant,
+ UINT* pNumConstants) {
+ D3D10DeviceLock lock = LockContext();
+
+ GetConstantBuffers(
+ m_state.ds.constantBuffers,
+ StartSlot, NumBuffers,
+ ppConstantBuffers,
+ pFirstConstant,
+ pNumConstants);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::DSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView** ppShaderResourceViews) {
+ D3D10DeviceLock lock = LockContext();
+
+ GetShaderResources(m_state.ds.shaderResources,
+ StartSlot, NumViews, ppShaderResourceViews);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::DSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState** ppSamplers) {
+ D3D10DeviceLock lock = LockContext();
+
+ GetSamplers(m_state.ds.samplers,
+ StartSlot, NumSamplers, ppSamplers);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::GSSetShader(
+ ID3D11GeometryShader* pShader,
+ ID3D11ClassInstance* const* ppClassInstances,
+ UINT NumClassInstances) {
+ D3D10DeviceLock lock = LockContext();
+
+ auto shader = static_cast<D3D11GeometryShader*>(pShader);
+
+ if (NumClassInstances != 0)
+ Logger::err("D3D11: Class instances not supported");
+
+ if (m_state.gs.shader != shader) {
+ m_state.gs.shader = shader;
+
+ BindShader<DxbcProgramType::GeometryShader>(GetCommonShader(shader));
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::GSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers) {
+ D3D10DeviceLock lock = LockContext();
+
+ SetConstantBuffers<DxbcProgramType::GeometryShader>(
+ m_state.gs.constantBuffers,
+ StartSlot, NumBuffers,
+ ppConstantBuffers);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::GSSetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers,
+ const UINT* pFirstConstant,
+ const UINT* pNumConstants) {
+ D3D10DeviceLock lock = LockContext();
+
+ SetConstantBuffers1<DxbcProgramType::GeometryShader>(
+ m_state.gs.constantBuffers,
+ StartSlot, NumBuffers,
+ ppConstantBuffers,
+ pFirstConstant,
+ pNumConstants);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::GSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView* const* ppShaderResourceViews) {
+ D3D10DeviceLock lock = LockContext();
+
+ SetShaderResources<DxbcProgramType::GeometryShader>(
+ m_state.gs.shaderResources,
+ StartSlot, NumViews,
+ ppShaderResourceViews);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::GSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState* const* ppSamplers) {
+ D3D10DeviceLock lock = LockContext();
+
+ SetSamplers<DxbcProgramType::GeometryShader>(
+ m_state.gs.samplers,
+ StartSlot, NumSamplers,
+ ppSamplers);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::GSGetShader(
+ ID3D11GeometryShader** ppGeometryShader,
+ ID3D11ClassInstance** ppClassInstances,
+ UINT* pNumClassInstances) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (ppGeometryShader != nullptr)
+ *ppGeometryShader = m_state.gs.shader.ref();
+
+ if (pNumClassInstances != nullptr)
+ *pNumClassInstances = 0;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::GSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers) {
+ D3D10DeviceLock lock = LockContext();
+
+ GetConstantBuffers(
+ m_state.gs.constantBuffers,
+ StartSlot, NumBuffers,
+ ppConstantBuffers,
+ nullptr, nullptr);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::GSGetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers,
+ UINT* pFirstConstant,
+ UINT* pNumConstants) {
+ D3D10DeviceLock lock = LockContext();
+
+ GetConstantBuffers(
+ m_state.gs.constantBuffers,
+ StartSlot, NumBuffers,
+ ppConstantBuffers,
+ pFirstConstant,
+ pNumConstants);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::GSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView** ppShaderResourceViews) {
+ D3D10DeviceLock lock = LockContext();
+
+ GetShaderResources(m_state.gs.shaderResources,
+ StartSlot, NumViews, ppShaderResourceViews);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::GSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState** ppSamplers) {
+ D3D10DeviceLock lock = LockContext();
+
+ GetSamplers(m_state.gs.samplers,
+ StartSlot, NumSamplers, ppSamplers);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::PSSetShader(
+ ID3D11PixelShader* pPixelShader,
+ ID3D11ClassInstance* const* ppClassInstances,
+ UINT NumClassInstances) {
+ D3D10DeviceLock lock = LockContext();
+
+ auto shader = static_cast<D3D11PixelShader*>(pPixelShader);
+
+ if (NumClassInstances != 0)
+ Logger::err("D3D11: Class instances not supported");
+
+ if (m_state.ps.shader != shader) {
+ m_state.ps.shader = shader;
+
+ BindShader<DxbcProgramType::PixelShader>(GetCommonShader(shader));
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::PSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers) {
+ D3D10DeviceLock lock = LockContext();
+
+ SetConstantBuffers<DxbcProgramType::PixelShader>(
+ m_state.ps.constantBuffers,
+ StartSlot, NumBuffers,
+ ppConstantBuffers);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::PSSetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers,
+ const UINT* pFirstConstant,
+ const UINT* pNumConstants) {
+ D3D10DeviceLock lock = LockContext();
+
+ SetConstantBuffers1<DxbcProgramType::PixelShader>(
+ m_state.ps.constantBuffers,
+ StartSlot, NumBuffers,
+ ppConstantBuffers,
+ pFirstConstant,
+ pNumConstants);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::PSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView* const* ppShaderResourceViews) {
+ D3D10DeviceLock lock = LockContext();
+
+ SetShaderResources<DxbcProgramType::PixelShader>(
+ m_state.ps.shaderResources,
+ StartSlot, NumViews,
+ ppShaderResourceViews);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::PSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState* const* ppSamplers) {
+ D3D10DeviceLock lock = LockContext();
+
+ SetSamplers<DxbcProgramType::PixelShader>(
+ m_state.ps.samplers,
+ StartSlot, NumSamplers,
+ ppSamplers);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::PSGetShader(
+ ID3D11PixelShader** ppPixelShader,
+ ID3D11ClassInstance** ppClassInstances,
+ UINT* pNumClassInstances) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (ppPixelShader != nullptr)
+ *ppPixelShader = m_state.ps.shader.ref();
+
+ if (pNumClassInstances != nullptr)
+ *pNumClassInstances = 0;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::PSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers) {
+ D3D10DeviceLock lock = LockContext();
+
+ GetConstantBuffers(
+ m_state.ps.constantBuffers,
+ StartSlot, NumBuffers,
+ ppConstantBuffers,
+ nullptr, nullptr);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::PSGetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers,
+ UINT* pFirstConstant,
+ UINT* pNumConstants) {
+ D3D10DeviceLock lock = LockContext();
+
+ GetConstantBuffers(
+ m_state.ps.constantBuffers,
+ StartSlot, NumBuffers,
+ ppConstantBuffers,
+ pFirstConstant,
+ pNumConstants);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::PSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView** ppShaderResourceViews) {
+ D3D10DeviceLock lock = LockContext();
+
+ GetShaderResources(m_state.ps.shaderResources,
+ StartSlot, NumViews, ppShaderResourceViews);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::PSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState** ppSamplers) {
+ D3D10DeviceLock lock = LockContext();
+
+ GetSamplers(m_state.ps.samplers,
+ StartSlot, NumSamplers, ppSamplers);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::CSSetShader(
+ ID3D11ComputeShader* pComputeShader,
+ ID3D11ClassInstance* const* ppClassInstances,
+ UINT NumClassInstances) {
+ D3D10DeviceLock lock = LockContext();
+
+ auto shader = static_cast<D3D11ComputeShader*>(pComputeShader);
+
+ if (NumClassInstances != 0)
+ Logger::err("D3D11: Class instances not supported");
+
+ if (m_state.cs.shader != shader) {
+ m_state.cs.shader = shader;
+
+ BindShader<DxbcProgramType::ComputeShader>(GetCommonShader(shader));
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::CSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers) {
+ D3D10DeviceLock lock = LockContext();
+
+ SetConstantBuffers<DxbcProgramType::ComputeShader>(
+ m_state.cs.constantBuffers,
+ StartSlot, NumBuffers,
+ ppConstantBuffers);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::CSSetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers,
+ const UINT* pFirstConstant,
+ const UINT* pNumConstants) {
+ D3D10DeviceLock lock = LockContext();
+
+ SetConstantBuffers1<DxbcProgramType::ComputeShader>(
+ m_state.cs.constantBuffers,
+ StartSlot, NumBuffers,
+ ppConstantBuffers,
+ pFirstConstant,
+ pNumConstants);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::CSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView* const* ppShaderResourceViews) {
+ D3D10DeviceLock lock = LockContext();
+
+ SetShaderResources<DxbcProgramType::ComputeShader>(
+ m_state.cs.shaderResources,
+ StartSlot, NumViews,
+ ppShaderResourceViews);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::CSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState* const* ppSamplers) {
+ D3D10DeviceLock lock = LockContext();
+
+ SetSamplers<DxbcProgramType::ComputeShader>(
+ m_state.cs.samplers,
+ StartSlot, NumSamplers,
+ ppSamplers);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::CSSetUnorderedAccessViews(
+ UINT StartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView* const* ppUnorderedAccessViews,
+ const UINT* pUAVInitialCounts) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (TestRtvUavHazards(0, nullptr, NumUAVs, ppUnorderedAccessViews))
+ return;
+
+ // Unbind previously bound conflicting UAVs
+ uint32_t uavSlotId = computeUavBinding (DxbcProgramType::ComputeShader, 0);
+ uint32_t ctrSlotId = computeUavCounterBinding(DxbcProgramType::ComputeShader, 0);
+
+ int32_t uavId = m_state.cs.uavMask.findNext(0);
+
+ while (uavId >= 0) {
+ if (uint32_t(uavId) < StartSlot || uint32_t(uavId) >= StartSlot + NumUAVs) {
+ for (uint32_t i = 0; i < NumUAVs; i++) {
+ auto uav = static_cast<D3D11UnorderedAccessView*>(ppUnorderedAccessViews[i]);
+
+ if (CheckViewOverlap(uav, m_state.cs.unorderedAccessViews[uavId].ptr())) {
+ m_state.cs.unorderedAccessViews[uavId] = nullptr;
+ m_state.cs.uavMask.clr(uavId);
+
+ BindUnorderedAccessView(
+ uavSlotId + uavId, nullptr,
+ ctrSlotId + uavId, ~0u);
+ }
+ }
+
+ uavId = m_state.cs.uavMask.findNext(uavId + 1);
+ } else {
+ uavId = m_state.cs.uavMask.findNext(StartSlot + NumUAVs);
+ }
+ }
+
+ // Actually bind the given UAVs
+ for (uint32_t i = 0; i < NumUAVs; i++) {
+ auto uav = static_cast<D3D11UnorderedAccessView*>(ppUnorderedAccessViews[i]);
+ auto ctr = pUAVInitialCounts ? pUAVInitialCounts[i] : ~0u;
+
+ if (m_state.cs.unorderedAccessViews[StartSlot + i] != uav || ctr != ~0u) {
+ m_state.cs.unorderedAccessViews[StartSlot + i] = uav;
+ m_state.cs.uavMask.set(StartSlot + i, uav != nullptr);
+
+ BindUnorderedAccessView(
+ uavSlotId + StartSlot + i, uav,
+ ctrSlotId + StartSlot + i, ctr);
+
+ ResolveCsSrvHazards(uav);
+ }
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::CSGetShader(
+ ID3D11ComputeShader** ppComputeShader,
+ ID3D11ClassInstance** ppClassInstances,
+ UINT* pNumClassInstances) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (ppComputeShader != nullptr)
+ *ppComputeShader = m_state.cs.shader.ref();
+
+ if (pNumClassInstances != nullptr)
+ *pNumClassInstances = 0;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::CSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers) {
+ D3D10DeviceLock lock = LockContext();
+
+ GetConstantBuffers(
+ m_state.cs.constantBuffers,
+ StartSlot, NumBuffers,
+ ppConstantBuffers,
+ nullptr, nullptr);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::CSGetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers,
+ UINT* pFirstConstant,
+ UINT* pNumConstants) {
+ D3D10DeviceLock lock = LockContext();
+
+ GetConstantBuffers(
+ m_state.cs.constantBuffers,
+ StartSlot, NumBuffers,
+ ppConstantBuffers,
+ pFirstConstant,
+ pNumConstants);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::CSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView** ppShaderResourceViews) {
+ D3D10DeviceLock lock = LockContext();
+
+ GetShaderResources(m_state.cs.shaderResources,
+ StartSlot, NumViews, ppShaderResourceViews);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::CSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState** ppSamplers) {
+ D3D10DeviceLock lock = LockContext();
+
+ GetSamplers(m_state.cs.samplers,
+ StartSlot, NumSamplers, ppSamplers);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::CSGetUnorderedAccessViews(
+ UINT StartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView** ppUnorderedAccessViews) {
+ D3D10DeviceLock lock = LockContext();
+
+ for (uint32_t i = 0; i < NumUAVs; i++) {
+ ppUnorderedAccessViews[i] = StartSlot + i < m_state.cs.unorderedAccessViews.size()
+ ? m_state.cs.unorderedAccessViews[StartSlot + i].ref()
+ : nullptr;
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::OMSetRenderTargets(
+ UINT NumViews,
+ ID3D11RenderTargetView* const* ppRenderTargetViews,
+ ID3D11DepthStencilView* pDepthStencilView) {
+ OMSetRenderTargetsAndUnorderedAccessViews(
+ NumViews, ppRenderTargetViews, pDepthStencilView,
+ NumViews, 0, nullptr, nullptr);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews(
+ UINT NumRTVs,
+ ID3D11RenderTargetView* const* ppRenderTargetViews,
+ ID3D11DepthStencilView* pDepthStencilView,
+ UINT UAVStartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView* const* ppUnorderedAccessViews,
+ const UINT* pUAVInitialCounts) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (TestRtvUavHazards(NumRTVs, ppRenderTargetViews, NumUAVs, ppUnorderedAccessViews))
+ return;
+
+ bool needsUpdate = false;
+
+ if (likely(NumRTVs != D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL)) {
+ // Native D3D11 does not change the render targets if
+ // the parameters passed to this method are invalid.
+ if (!ValidateRenderTargets(NumRTVs, ppRenderTargetViews, pDepthStencilView))
+ return;
+
+ for (uint32_t i = 0; i < m_state.om.renderTargetViews.size(); i++) {
+ auto rtv = i < NumRTVs
+ ? static_cast<D3D11RenderTargetView*>(ppRenderTargetViews[i])
+ : nullptr;
+
+ if (m_state.om.renderTargetViews[i] != rtv) {
+ m_state.om.renderTargetViews[i] = rtv;
+ needsUpdate = true;
+ ResolveOmSrvHazards(rtv);
+
+ if (NumUAVs == D3D11_KEEP_UNORDERED_ACCESS_VIEWS)
+ ResolveOmUavHazards(rtv);
+ }
+ }
+
+ auto dsv = static_cast<D3D11DepthStencilView*>(pDepthStencilView);
+
+ if (m_state.om.depthStencilView != dsv) {
+ m_state.om.depthStencilView = dsv;
+ needsUpdate = true;
+ ResolveOmSrvHazards(dsv);
+ }
+
+ m_state.om.maxRtv = NumRTVs;
+ }
+
+ if (unlikely(NumUAVs || m_state.om.maxUav)) {
+ uint32_t uavSlotId = computeUavBinding (DxbcProgramType::PixelShader, 0);
+ uint32_t ctrSlotId = computeUavCounterBinding(DxbcProgramType::PixelShader, 0);
+
+ if (likely(NumUAVs != D3D11_KEEP_UNORDERED_ACCESS_VIEWS)) {
+ uint32_t newMaxUav = NumUAVs ? UAVStartSlot + NumUAVs : 0;
+ uint32_t oldMaxUav = std::exchange(m_state.om.maxUav, newMaxUav);
+
+ for (uint32_t i = 0; i < std::max(oldMaxUav, newMaxUav); i++) {
+ D3D11UnorderedAccessView* uav = nullptr;
+ uint32_t ctr = ~0u;
+
+ if (i >= UAVStartSlot && i < UAVStartSlot + NumUAVs) {
+ uav = static_cast<D3D11UnorderedAccessView*>(ppUnorderedAccessViews[i - UAVStartSlot]);
+ ctr = pUAVInitialCounts ? pUAVInitialCounts[i - UAVStartSlot] : ~0u;
+ }
+
+ if (m_state.ps.unorderedAccessViews[i] != uav || ctr != ~0u) {
+ m_state.ps.unorderedAccessViews[i] = uav;
+
+ BindUnorderedAccessView(
+ uavSlotId + i, uav,
+ ctrSlotId + i, ctr);
+
+ ResolveOmSrvHazards(uav);
+
+ if (NumRTVs == D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL)
+ needsUpdate |= ResolveOmRtvHazards(uav);
+ }
+ }
+ }
+ }
+
+ if (needsUpdate)
+ BindFramebuffer();
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::OMSetBlendState(
+ ID3D11BlendState* pBlendState,
+ const FLOAT BlendFactor[4],
+ UINT SampleMask) {
+ D3D10DeviceLock lock = LockContext();
+
+ auto blendState = static_cast<D3D11BlendState*>(pBlendState);
+
+ if (m_state.om.cbState != blendState
+ || m_state.om.sampleMask != SampleMask) {
+ m_state.om.cbState = blendState;
+ m_state.om.sampleMask = SampleMask;
+
+ ApplyBlendState();
+ }
+
+ if (BlendFactor != nullptr) {
+ for (uint32_t i = 0; i < 4; i++)
+ m_state.om.blendFactor[i] = BlendFactor[i];
+
+ ApplyBlendFactor();
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::OMSetDepthStencilState(
+ ID3D11DepthStencilState* pDepthStencilState,
+ UINT StencilRef) {
+ D3D10DeviceLock lock = LockContext();
+
+ auto depthStencilState = static_cast<D3D11DepthStencilState*>(pDepthStencilState);
+
+ if (m_state.om.dsState != depthStencilState) {
+ m_state.om.dsState = depthStencilState;
+ ApplyDepthStencilState();
+ }
+
+ if (m_state.om.stencilRef != StencilRef) {
+ m_state.om.stencilRef = StencilRef;
+ ApplyStencilRef();
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::OMGetRenderTargets(
+ UINT NumViews,
+ ID3D11RenderTargetView** ppRenderTargetViews,
+ ID3D11DepthStencilView** ppDepthStencilView) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (ppRenderTargetViews != nullptr) {
+ for (UINT i = 0; i < NumViews; i++) {
+ ppRenderTargetViews[i] = i < m_state.om.renderTargetViews.size()
+ ? m_state.om.renderTargetViews[i].ref()
+ : nullptr;
+ }
+ }
+
+ if (ppDepthStencilView != nullptr)
+ *ppDepthStencilView = m_state.om.depthStencilView.ref();
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::OMGetRenderTargetsAndUnorderedAccessViews(
+ UINT NumRTVs,
+ ID3D11RenderTargetView** ppRenderTargetViews,
+ ID3D11DepthStencilView** ppDepthStencilView,
+ UINT UAVStartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView** ppUnorderedAccessViews) {
+ OMGetRenderTargets(NumRTVs, ppRenderTargetViews, ppDepthStencilView);
+
+ D3D10DeviceLock lock = LockContext();
+
+ if (ppUnorderedAccessViews != nullptr) {
+ for (UINT i = 0; i < NumUAVs; i++) {
+ ppUnorderedAccessViews[i] = UAVStartSlot + i < m_state.ps.unorderedAccessViews.size()
+ ? m_state.ps.unorderedAccessViews[UAVStartSlot + i].ref()
+ : nullptr;
+ }
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::OMGetBlendState(
+ ID3D11BlendState** ppBlendState,
+ FLOAT BlendFactor[4],
+ UINT* pSampleMask) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (ppBlendState != nullptr)
+ *ppBlendState = ref(m_state.om.cbState);
+
+ if (BlendFactor != nullptr)
+ std::memcpy(BlendFactor, m_state.om.blendFactor, sizeof(FLOAT) * 4);
+
+ if (pSampleMask != nullptr)
+ *pSampleMask = m_state.om.sampleMask;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::OMGetDepthStencilState(
+ ID3D11DepthStencilState** ppDepthStencilState,
+ UINT* pStencilRef) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (ppDepthStencilState != nullptr)
+ *ppDepthStencilState = ref(m_state.om.dsState);
+
+ if (pStencilRef != nullptr)
+ *pStencilRef = m_state.om.stencilRef;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::RSSetState(ID3D11RasterizerState* pRasterizerState) {
+ D3D10DeviceLock lock = LockContext();
+
+ auto rasterizerState = static_cast<D3D11RasterizerState*>(pRasterizerState);
+
+ bool currScissorEnable = m_state.rs.state != nullptr
+ ? m_state.rs.state->Desc()->ScissorEnable
+ : false;
+
+ bool nextScissorEnable = rasterizerState != nullptr
+ ? rasterizerState->Desc()->ScissorEnable
+ : false;
+
+ if (m_state.rs.state != rasterizerState) {
+ m_state.rs.state = rasterizerState;
+
+ // In D3D11, the rasterizer state defines whether the
+ // scissor test is enabled, so we have to update the
+ // scissor rectangles as well.
+ ApplyRasterizerState();
+
+ if (currScissorEnable != nextScissorEnable)
+ ApplyViewportState();
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::RSSetViewports(
+ UINT NumViewports,
+ const D3D11_VIEWPORT* pViewports) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (unlikely(NumViewports > m_state.rs.viewports.size()))
+ return;
+
+ bool dirty = m_state.rs.numViewports != NumViewports;
+ m_state.rs.numViewports = NumViewports;
+
+ for (uint32_t i = 0; i < NumViewports; i++) {
+ const D3D11_VIEWPORT& vp = m_state.rs.viewports[i];
+
+ dirty |= vp.TopLeftX != pViewports[i].TopLeftX
+ || vp.TopLeftY != pViewports[i].TopLeftY
+ || vp.Width != pViewports[i].Width
+ || vp.Height != pViewports[i].Height
+ || vp.MinDepth != pViewports[i].MinDepth
+ || vp.MaxDepth != pViewports[i].MaxDepth;
+
+ m_state.rs.viewports[i] = pViewports[i];
+ }
+
+ if (dirty)
+ ApplyViewportState();
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::RSSetScissorRects(
+ UINT NumRects,
+ const D3D11_RECT* pRects) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (unlikely(NumRects > m_state.rs.scissors.size()))
+ return;
+
+ bool dirty = m_state.rs.numScissors != NumRects;
+ m_state.rs.numScissors = NumRects;
+
+ for (uint32_t i = 0; i < NumRects; i++) {
+ if (pRects[i].bottom >= pRects[i].top
+ && pRects[i].right >= pRects[i].left) {
+ const D3D11_RECT& sr = m_state.rs.scissors[i];
+
+ dirty |= sr.top != pRects[i].top
+ || sr.left != pRects[i].left
+ || sr.bottom != pRects[i].bottom
+ || sr.right != pRects[i].right;
+
+ m_state.rs.scissors[i] = pRects[i];
+ }
+ }
+
+ if (m_state.rs.state != nullptr && dirty) {
+ D3D11_RASTERIZER_DESC rsDesc;
+ m_state.rs.state->GetDesc(&rsDesc);
+
+ if (rsDesc.ScissorEnable)
+ ApplyViewportState();
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::RSGetState(ID3D11RasterizerState** ppRasterizerState) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (ppRasterizerState != nullptr)
+ *ppRasterizerState = ref(m_state.rs.state);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::RSGetViewports(
+ UINT* pNumViewports,
+ D3D11_VIEWPORT* pViewports) {
+ D3D10DeviceLock lock = LockContext();
+ uint32_t numWritten = m_state.rs.numViewports;
+
+ if (pViewports) {
+ numWritten = std::min(numWritten, *pNumViewports);
+
+ for (uint32_t i = 0; i < *pNumViewports; i++) {
+ if (i < m_state.rs.numViewports) {
+ pViewports[i] = m_state.rs.viewports[i];
+ } else {
+ pViewports[i].TopLeftX = 0.0f;
+ pViewports[i].TopLeftY = 0.0f;
+ pViewports[i].Width = 0.0f;
+ pViewports[i].Height = 0.0f;
+ pViewports[i].MinDepth = 0.0f;
+ pViewports[i].MaxDepth = 0.0f;
+ }
+ }
+ }
+
+ *pNumViewports = numWritten;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::RSGetScissorRects(
+ UINT* pNumRects,
+ D3D11_RECT* pRects) {
+ D3D10DeviceLock lock = LockContext();
+ uint32_t numWritten = m_state.rs.numScissors;
+
+ if (pRects) {
+ numWritten = std::min(numWritten, *pNumRects);
+
+ for (uint32_t i = 0; i < *pNumRects; i++) {
+ if (i < m_state.rs.numScissors) {
+ pRects[i] = m_state.rs.scissors[i];
+ } else {
+ pRects[i].left = 0;
+ pRects[i].top = 0;
+ pRects[i].right = 0;
+ pRects[i].bottom = 0;
+ }
+ }
+ }
+
+ *pNumRects = m_state.rs.numScissors;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::SOSetTargets(
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppSOTargets,
+ const UINT* pOffsets) {
+ D3D10DeviceLock lock = LockContext();
+
+ for (uint32_t i = 0; i < NumBuffers; i++) {
+ D3D11Buffer* buffer = static_cast<D3D11Buffer*>(ppSOTargets[i]);
+ UINT offset = pOffsets != nullptr ? pOffsets[i] : 0;
+
+ m_state.so.targets[i].buffer = buffer;
+ m_state.so.targets[i].offset = offset;
+ }
+
+ for (uint32_t i = NumBuffers; i < D3D11_SO_BUFFER_SLOT_COUNT; i++) {
+ m_state.so.targets[i].buffer = nullptr;
+ m_state.so.targets[i].offset = 0;
+ }
+
+ for (uint32_t i = 0; i < D3D11_SO_BUFFER_SLOT_COUNT; i++) {
+ BindXfbBuffer(i,
+ m_state.so.targets[i].buffer.ptr(),
+ m_state.so.targets[i].offset);
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::SOGetTargets(
+ UINT NumBuffers,
+ ID3D11Buffer** ppSOTargets) {
+ D3D10DeviceLock lock = LockContext();
+
+ for (uint32_t i = 0; i < NumBuffers; i++) {
+ ppSOTargets[i] = i < m_state.so.targets.size()
+ ? m_state.so.targets[i].buffer.ref()
+ : nullptr;
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::SOGetTargetsWithOffsets(
+ UINT NumBuffers,
+ ID3D11Buffer** ppSOTargets,
+ UINT* pOffsets) {
+ D3D10DeviceLock lock = LockContext();
+
+ for (uint32_t i = 0; i < NumBuffers; i++) {
+ const bool inRange = i < m_state.so.targets.size();
+
+ if (ppSOTargets != nullptr) {
+ ppSOTargets[i] = inRange
+ ? m_state.so.targets[i].buffer.ref()
+ : nullptr;
+ }
+
+ if (pOffsets != nullptr) {
+ pOffsets[i] = inRange
+ ? m_state.so.targets[i].offset
+ : 0u;
+ }
+ }
+ }
+
+
+ BOOL STDMETHODCALLTYPE D3D11DeviceContext::IsAnnotationEnabled() {
+ return m_device->instance()->extensions().extDebugUtils;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::SetMarkerInt(
+ LPCWSTR pLabel,
+ INT Data) {
+ // Not implemented in the backend, ignore
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::BeginEventInt(
+ LPCWSTR pLabel,
+ INT Data) {
+ // Not implemented in the backend, ignore
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::EndEvent() {
+ // Not implemented in the backend, ignore
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::GetHardwareProtectionState(
+ BOOL* pHwProtectionEnable) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::err("D3D11DeviceContext::GetHardwareProtectionState: Not implemented");
+
+ if (pHwProtectionEnable)
+ *pHwProtectionEnable = FALSE;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::SetHardwareProtectionState(
+ BOOL HwProtectionEnable) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::err("D3D11DeviceContext::SetHardwareProtectionState: Not implemented");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContext::TransitionSurfaceLayout(
+ IDXGIVkInteropSurface* pSurface,
+ const VkImageSubresourceRange* pSubresources,
+ VkImageLayout OldLayout,
+ VkImageLayout NewLayout) {
+ D3D10DeviceLock lock = LockContext();
+
+ // Get the underlying D3D11 resource
+ Com<ID3D11Resource> resource;
+
+ pSurface->QueryInterface(__uuidof(ID3D11Resource),
+ reinterpret_cast<void**>(&resource));
+
+ // Get the texture from that resource
+ D3D11CommonTexture* texture = GetCommonTexture(resource.ptr());
+
+ EmitCs([
+ cImage = texture->GetImage(),
+ cSubresources = *pSubresources,
+ cOldLayout = OldLayout,
+ cNewLayout = NewLayout
+ ] (DxvkContext* ctx) {
+ ctx->transformImage(
+ cImage, cSubresources,
+ cOldLayout, cNewLayout);
+ });
+ }
+
+
+ void D3D11DeviceContext::ApplyInputLayout() {
+ auto inputLayout = m_state.ia.inputLayout.prvRef();
+
+ if (likely(inputLayout != nullptr)) {
+ EmitCs([
+ cInputLayout = std::move(inputLayout)
+ ] (DxvkContext* ctx) {
+ cInputLayout->BindToContext(ctx);
+ });
+ } else {
+ EmitCs([] (DxvkContext* ctx) {
+ ctx->setInputLayout(0, nullptr, 0, nullptr);
+ });
+ }
+ }
+
+
+ void D3D11DeviceContext::ApplyPrimitiveTopology() {
+ D3D11_PRIMITIVE_TOPOLOGY topology = m_state.ia.primitiveTopology;
+ DxvkInputAssemblyState iaState = { };
+
+ if (topology <= D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ) {
+ static const std::array<DxvkInputAssemblyState, 14> s_iaStates = {{
+ { VK_PRIMITIVE_TOPOLOGY_MAX_ENUM, VK_FALSE, 0 },
+ { VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_FALSE, 0 },
+ { VK_PRIMITIVE_TOPOLOGY_LINE_LIST, VK_FALSE, 0 },
+ { VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, VK_TRUE, 0 },
+ { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VK_FALSE, 0 },
+ { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, VK_TRUE, 0 },
+ { }, { }, { }, { }, // Random gap that exists for no reason
+ { VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY, VK_FALSE, 0 },
+ { VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY, VK_TRUE, 0 },
+ { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY, VK_FALSE, 0 },
+ { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY, VK_TRUE, 0 },
+ }};
+
+ iaState = s_iaStates[uint32_t(topology)];
+ } else if (topology >= D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST
+ && topology <= D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST) {
+ // The number of control points per patch can be inferred from the enum value in D3D11
+ uint32_t vertexCount = uint32_t(topology - D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST + 1);
+ iaState = { VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, VK_FALSE, vertexCount };
+ }
+
+ EmitCs([iaState] (DxvkContext* ctx) {
+ ctx->setInputAssemblyState(iaState);
+ });
+ }
+
+
+ void D3D11DeviceContext::ApplyBlendState() {
+ if (m_state.om.cbState != nullptr) {
+ EmitCs([
+ cBlendState = m_state.om.cbState,
+ cSampleMask = m_state.om.sampleMask
+ ] (DxvkContext* ctx) {
+ cBlendState->BindToContext(ctx, cSampleMask);
+ });
+ } else {
+ EmitCs([
+ cSampleMask = m_state.om.sampleMask
+ ] (DxvkContext* ctx) {
+ DxvkBlendMode cbState;
+ DxvkLogicOpState loState;
+ DxvkMultisampleState msState;
+ InitDefaultBlendState(&cbState, &loState, &msState, cSampleMask);
+
+ for (uint32_t i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
+ ctx->setBlendMode(i, cbState);
+
+ ctx->setLogicOpState(loState);
+ ctx->setMultisampleState(msState);
+ });
+ }
+ }
+
+
+ void D3D11DeviceContext::ApplyBlendFactor() {
+ EmitCs([
+ cBlendConstants = DxvkBlendConstants {
+ m_state.om.blendFactor[0], m_state.om.blendFactor[1],
+ m_state.om.blendFactor[2], m_state.om.blendFactor[3] }
+ ] (DxvkContext* ctx) {
+ ctx->setBlendConstants(cBlendConstants);
+ });
+ }
+
+
+ void D3D11DeviceContext::ApplyDepthStencilState() {
+ if (m_state.om.dsState != nullptr) {
+ EmitCs([
+ cDepthStencilState = m_state.om.dsState
+ ] (DxvkContext* ctx) {
+ cDepthStencilState->BindToContext(ctx);
+ });
+ } else {
+ EmitCs([] (DxvkContext* ctx) {
+ DxvkDepthStencilState dsState;
+ InitDefaultDepthStencilState(&dsState);
+
+ ctx->setDepthStencilState(dsState);
+ });
+ }
+ }
+
+
+ void D3D11DeviceContext::ApplyStencilRef() {
+ EmitCs([
+ cStencilRef = m_state.om.stencilRef
+ ] (DxvkContext* ctx) {
+ ctx->setStencilReference(cStencilRef);
+ });
+ }
+
+
+ void D3D11DeviceContext::ApplyRasterizerState() {
+ if (m_state.rs.state != nullptr) {
+ EmitCs([
+ cRasterizerState = m_state.rs.state
+ ] (DxvkContext* ctx) {
+ cRasterizerState->BindToContext(ctx);
+ });
+ } else {
+ EmitCs([] (DxvkContext* ctx) {
+ DxvkRasterizerState rsState;
+ InitDefaultRasterizerState(&rsState);
+
+ ctx->setRasterizerState(rsState);
+ });
+ }
+ }
+
+
+ void D3D11DeviceContext::ApplyViewportState() {
+ std::array<VkViewport, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE> viewports;
+ std::array<VkRect2D, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE> scissors;
+
+ // The backend can't handle a viewport count of zero,
+ // so we should at least specify one empty viewport
+ uint32_t viewportCount = m_state.rs.numViewports;
+
+ if (unlikely(!viewportCount)) {
+ viewportCount = 1;
+ viewports[0] = VkViewport();
+ scissors [0] = VkRect2D();
+ }
+
+ // D3D11's coordinate system has its origin in the bottom left,
+ // but the viewport coordinates are aligned to the top-left
+ // corner so we can get away with flipping the viewport.
+ for (uint32_t i = 0; i < m_state.rs.numViewports; i++) {
+ const D3D11_VIEWPORT& vp = m_state.rs.viewports[i];
+
+ viewports[i] = VkViewport {
+ vp.TopLeftX, vp.Height + vp.TopLeftY,
+ vp.Width, -vp.Height,
+ vp.MinDepth, vp.MaxDepth,
+ };
+ }
+
+ // Scissor rectangles. Vulkan does not provide an easy way
+ // to disable the scissor test, so we'll have to set scissor
+ // rects that are at least as large as the framebuffer.
+ bool enableScissorTest = false;
+
+ if (m_state.rs.state != nullptr) {
+ D3D11_RASTERIZER_DESC rsDesc;
+ m_state.rs.state->GetDesc(&rsDesc);
+ enableScissorTest = rsDesc.ScissorEnable;
+ }
+
+ for (uint32_t i = 0; i < m_state.rs.numViewports; i++) {
+ if (!enableScissorTest) {
+ scissors[i] = VkRect2D {
+ VkOffset2D { 0, 0 },
+ VkExtent2D {
+ D3D11_VIEWPORT_BOUNDS_MAX,
+ D3D11_VIEWPORT_BOUNDS_MAX } };
+ } else if (i >= m_state.rs.numScissors) {
+ scissors[i] = VkRect2D {
+ VkOffset2D { 0, 0 },
+ VkExtent2D { 0, 0 } };
+ } else {
+ D3D11_RECT sr = m_state.rs.scissors[i];
+
+ VkOffset2D srPosA;
+ srPosA.x = std::max<int32_t>(0, sr.left);
+ srPosA.y = std::max<int32_t>(0, sr.top);
+
+ VkOffset2D srPosB;
+ srPosB.x = std::max<int32_t>(srPosA.x, sr.right);
+ srPosB.y = std::max<int32_t>(srPosA.y, sr.bottom);
+
+ VkExtent2D srSize;
+ srSize.width = uint32_t(srPosB.x - srPosA.x);
+ srSize.height = uint32_t(srPosB.y - srPosA.y);
+
+ scissors[i] = VkRect2D { srPosA, srSize };
+ }
+ }
+
+ if (likely(viewportCount == 1)) {
+ EmitCs([
+ cViewport = viewports[0],
+ cScissor = scissors[0]
+ ] (DxvkContext* ctx) {
+ ctx->setViewports(1,
+ &cViewport,
+ &cScissor);
+ });
+ } else {
+ EmitCs([
+ cViewportCount = viewportCount,
+ cViewports = viewports,
+ cScissors = scissors
+ ] (DxvkContext* ctx) {
+ ctx->setViewports(
+ cViewportCount,
+ cViewports.data(),
+ cScissors.data());
+ });
+ }
+ }
+
+
+ template<DxbcProgramType ShaderStage>
+ void D3D11DeviceContext::BindShader(
+ const D3D11CommonShader* pShaderModule) {
+ // Bind the shader and the ICB at once
+ EmitCs([
+ cSlice = pShaderModule != nullptr
+ && pShaderModule->GetIcb() != nullptr
+ ? DxvkBufferSlice(pShaderModule->GetIcb())
+ : DxvkBufferSlice(),
+ cShader = pShaderModule != nullptr
+ ? pShaderModule->GetShader()
+ : nullptr
+ ] (DxvkContext* ctx) {
+ VkShaderStageFlagBits stage = GetShaderStage(ShaderStage);
+
+ uint32_t slotId = computeConstantBufferBinding(ShaderStage,
+ D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT);
+
+ ctx->bindShader (stage, cShader);
+ ctx->bindResourceBuffer(slotId, cSlice);
+ });
+ }
+
+
+ void D3D11DeviceContext::BindFramebuffer() {
+ DxvkRenderTargets attachments;
+
+ // D3D11 doesn't have the concept of a framebuffer object,
+ // so we'll just create a new one every time the render
+ // target bindings are updated. Set up the attachments.
+ for (UINT i = 0; i < m_state.om.renderTargetViews.size(); i++) {
+ if (m_state.om.renderTargetViews[i] != nullptr) {
+ attachments.color[i] = {
+ m_state.om.renderTargetViews[i]->GetImageView(),
+ m_state.om.renderTargetViews[i]->GetRenderLayout() };
+ }
+ }
+
+ if (m_state.om.depthStencilView != nullptr) {
+ attachments.depth = {
+ m_state.om.depthStencilView->GetImageView(),
+ m_state.om.depthStencilView->GetRenderLayout() };
+ }
+
+ // Create and bind the framebuffer object to the context
+ EmitCs([
+ cAttachments = std::move(attachments)
+ ] (DxvkContext* ctx) {
+ ctx->bindRenderTargets(cAttachments);
+ });
+ }
+
+
+ void D3D11DeviceContext::BindDrawBuffers(
+ D3D11Buffer* pBufferForArgs,
+ D3D11Buffer* pBufferForCount) {
+ EmitCs([
+ cArgBuffer = pBufferForArgs ? pBufferForArgs->GetBufferSlice() : DxvkBufferSlice(),
+ cCntBuffer = pBufferForCount ? pBufferForCount->GetBufferSlice() : DxvkBufferSlice()
+ ] (DxvkContext* ctx) {
+ ctx->bindDrawBuffers(cArgBuffer, cCntBuffer);
+ });
+ }
+
+
+ void D3D11DeviceContext::BindVertexBuffer(
+ UINT Slot,
+ D3D11Buffer* pBuffer,
+ UINT Offset,
+ UINT Stride) {
+ EmitCs([
+ cSlotId = Slot,
+ cBufferSlice = pBuffer != nullptr ? pBuffer->GetBufferSlice(Offset) : DxvkBufferSlice(),
+ cStride = Stride
+ ] (DxvkContext* ctx) {
+ ctx->bindVertexBuffer(cSlotId, cBufferSlice, cStride);
+ });
+ }
+
+
+ void D3D11DeviceContext::BindIndexBuffer(
+ D3D11Buffer* pBuffer,
+ UINT Offset,
+ DXGI_FORMAT Format) {
+ VkIndexType indexType = Format == DXGI_FORMAT_R16_UINT
+ ? VK_INDEX_TYPE_UINT16
+ : VK_INDEX_TYPE_UINT32;
+
+ EmitCs([
+ cBufferSlice = pBuffer != nullptr ? pBuffer->GetBufferSlice(Offset) : DxvkBufferSlice(),
+ cIndexType = indexType
+ ] (DxvkContext* ctx) {
+ ctx->bindIndexBuffer(cBufferSlice, cIndexType);
+ });
+ }
+
+
+ void D3D11DeviceContext::BindXfbBuffer(
+ UINT Slot,
+ D3D11Buffer* pBuffer,
+ UINT Offset) {
+ DxvkBufferSlice bufferSlice;
+ DxvkBufferSlice counterSlice;
+
+ if (pBuffer != nullptr) {
+ bufferSlice = pBuffer->GetBufferSlice();
+ counterSlice = pBuffer->GetSOCounter();
+ }
+
+ EmitCs([
+ cSlotId = Slot,
+ cOffset = Offset,
+ cBufferSlice = bufferSlice,
+ cCounterSlice = counterSlice
+ ] (DxvkContext* ctx) {
+ if (cCounterSlice.defined() && cOffset != ~0u) {
+ ctx->updateBuffer(
+ cCounterSlice.buffer(),
+ cCounterSlice.offset(),
+ sizeof(cOffset),
+ &cOffset);
+ }
+
+ ctx->bindXfbBuffer(cSlotId, cBufferSlice, cCounterSlice);
+ });
+ }
+
+
+ void D3D11DeviceContext::BindConstantBuffer(
+ UINT Slot,
+ D3D11Buffer* pBuffer,
+ UINT Offset,
+ UINT Length) {
+ EmitCs([
+ cSlotId = Slot,
+ cBufferSlice = Length ? pBuffer->GetBufferSlice(16 * Offset, 16 * Length) : DxvkBufferSlice()
+ ] (DxvkContext* ctx) {
+ ctx->bindResourceBuffer(cSlotId, cBufferSlice);
+ });
+ }
+
+
+ void D3D11DeviceContext::BindSampler(
+ UINT Slot,
+ D3D11SamplerState* pSampler) {
+ EmitCs([
+ cSlotId = Slot,
+ cSampler = pSampler != nullptr ? pSampler->GetDXVKSampler() : nullptr
+ ] (DxvkContext* ctx) {
+ ctx->bindResourceSampler(cSlotId, cSampler);
+ });
+ }
+
+
+ void D3D11DeviceContext::BindShaderResource(
+ UINT Slot,
+ D3D11ShaderResourceView* pResource) {
+ EmitCs([
+ cSlotId = Slot,
+ cImageView = pResource != nullptr ? pResource->GetImageView() : nullptr,
+ cBufferView = pResource != nullptr ? pResource->GetBufferView() : nullptr
+ ] (DxvkContext* ctx) {
+ ctx->bindResourceView(cSlotId, cImageView, cBufferView);
+ });
+ }
+
+
+ void D3D11DeviceContext::BindUnorderedAccessView(
+ UINT UavSlot,
+ D3D11UnorderedAccessView* pUav,
+ UINT CtrSlot,
+ UINT Counter) {
+ EmitCs([
+ cUavSlotId = UavSlot,
+ cCtrSlotId = CtrSlot,
+ cImageView = pUav != nullptr ? pUav->GetImageView() : nullptr,
+ cBufferView = pUav != nullptr ? pUav->GetBufferView() : nullptr,
+ cCounterSlice = pUav != nullptr ? pUav->GetCounterSlice() : DxvkBufferSlice(),
+ cCounterValue = Counter
+ ] (DxvkContext* ctx) {
+ if (cCounterSlice.defined() && cCounterValue != ~0u) {
+ ctx->updateBuffer(
+ cCounterSlice.buffer(),
+ cCounterSlice.offset(),
+ sizeof(uint32_t),
+ &cCounterValue);
+ }
+
+ ctx->bindResourceView (cUavSlotId, cImageView, cBufferView);
+ ctx->bindResourceBuffer (cCtrSlotId, cCounterSlice);
+ });
+ }
+
+
+ void D3D11DeviceContext::CopyBuffer(
+ D3D11Buffer* pDstBuffer,
+ VkDeviceSize DstOffset,
+ D3D11Buffer* pSrcBuffer,
+ VkDeviceSize SrcOffset,
+ VkDeviceSize ByteCount) {
+ // Clamp copy region to prevent out-of-bounds access
+ VkDeviceSize dstLength = pDstBuffer->Desc()->ByteWidth;
+ VkDeviceSize srcLength = pSrcBuffer->Desc()->ByteWidth;
+
+ if (SrcOffset >= srcLength || DstOffset >= dstLength || !ByteCount)
+ return;
+
+ ByteCount = std::min(dstLength - DstOffset, ByteCount);
+ ByteCount = std::min(srcLength - SrcOffset, ByteCount);
+
+ EmitCs([
+ cDstBuffer = pDstBuffer->GetBufferSlice(DstOffset, ByteCount),
+ cSrcBuffer = pSrcBuffer->GetBufferSlice(SrcOffset, ByteCount)
+ ] (DxvkContext* ctx) {
+ if (cDstBuffer.buffer() != cSrcBuffer.buffer()) {
+ ctx->copyBuffer(
+ cDstBuffer.buffer(),
+ cDstBuffer.offset(),
+ cSrcBuffer.buffer(),
+ cSrcBuffer.offset(),
+ cSrcBuffer.length());
+ } else {
+ ctx->copyBufferRegion(
+ cDstBuffer.buffer(),
+ cDstBuffer.offset(),
+ cSrcBuffer.offset(),
+ cSrcBuffer.length());
+ }
+ });
+ }
+
+
+ void D3D11DeviceContext::CopyImage(
+ D3D11CommonTexture* pDstTexture,
+ const VkImageSubresourceLayers* pDstLayers,
+ VkOffset3D DstOffset,
+ D3D11CommonTexture* pSrcTexture,
+ const VkImageSubresourceLayers* pSrcLayers,
+ VkOffset3D SrcOffset,
+ VkExtent3D SrcExtent) {
+ // Image formats must be size-compatible
+ auto dstFormatInfo = imageFormatInfo(pDstTexture->GetPackedFormat());
+ auto srcFormatInfo = imageFormatInfo(pSrcTexture->GetPackedFormat());
+
+ if (dstFormatInfo->elementSize != srcFormatInfo->elementSize) {
+ Logger::err("D3D11: CopyImage: Incompatible texel size");
+ return;
+ }
+
+ // Sample counts must match
+ if (pDstTexture->Desc()->SampleDesc.Count != pSrcTexture->Desc()->SampleDesc.Count) {
+ Logger::err("D3D11: CopyImage: Incompatible sample count");
+ return;
+ }
+
+ // Obviously, the copy region must not be empty
+ VkExtent3D dstMipExtent = pDstTexture->MipLevelExtent(pDstLayers->mipLevel);
+ VkExtent3D srcMipExtent = pSrcTexture->MipLevelExtent(pSrcLayers->mipLevel);
+
+ if (uint32_t(DstOffset.x) >= dstMipExtent.width
+ || uint32_t(DstOffset.y) >= dstMipExtent.height
+ || uint32_t(DstOffset.z) >= dstMipExtent.depth)
+ return;
+
+ if (uint32_t(SrcOffset.x) >= srcMipExtent.width
+ || uint32_t(SrcOffset.y) >= srcMipExtent.height
+ || uint32_t(SrcOffset.z) >= srcMipExtent.depth)
+ return;
+
+ // Don't perform the copy if the offsets aren't block-aligned
+ if (!util::isBlockAligned(SrcOffset, srcFormatInfo->blockSize)
+ || !util::isBlockAligned(DstOffset, dstFormatInfo->blockSize)) {
+ Logger::err(str::format("D3D11: CopyImage: Unaligned block offset"));
+ return;
+ }
+
+ // Clamp the image region in order to avoid out-of-bounds access
+ VkExtent3D blockCount = util::computeBlockCount(SrcExtent, srcFormatInfo->blockSize);
+ VkExtent3D dstBlockCount = util::computeMaxBlockCount(DstOffset, dstMipExtent, dstFormatInfo->blockSize);
+ VkExtent3D srcBlockCount = util::computeMaxBlockCount(SrcOffset, srcMipExtent, srcFormatInfo->blockSize);
+
+ blockCount = util::minExtent3D(blockCount, dstBlockCount);
+ blockCount = util::minExtent3D(blockCount, srcBlockCount);
+
+ SrcExtent = util::computeBlockExtent(blockCount, srcFormatInfo->blockSize);
+ SrcExtent = util::snapExtent3D(SrcOffset, SrcExtent, srcMipExtent);
+
+ if (!SrcExtent.width || !SrcExtent.height || !SrcExtent.depth)
+ return;
+
+ // While copying between 2D and 3D images is allowed in CopySubresourceRegion,
+ // copying more than one slice at a time is not suppoted. Layer counts are 1.
+ if ((pDstTexture->GetVkImageType() == VK_IMAGE_TYPE_3D)
+ != (pSrcTexture->GetVkImageType() == VK_IMAGE_TYPE_3D))
+ SrcExtent.depth = 1;
+
+ // Certain types of copies require us to pass the destination extent to
+ // the backend. This may be different when copying between compressed
+ // and uncompressed image formats.
+ VkExtent3D dstExtent = util::computeBlockExtent(blockCount, dstFormatInfo->blockSize);
+ dstExtent = util::snapExtent3D(DstOffset, dstExtent, dstMipExtent);
+
+ // It is possible for any of the given images to be a staging image with
+ // no actual image, so we need to account for all possibilities here.
+ bool dstIsImage = pDstTexture->GetMapMode() != D3D11_COMMON_TEXTURE_MAP_MODE_STAGING;
+ bool srcIsImage = pSrcTexture->GetMapMode() != D3D11_COMMON_TEXTURE_MAP_MODE_STAGING;
+
+ if (dstIsImage && srcIsImage) {
+ EmitCs([
+ cDstImage = pDstTexture->GetImage(),
+ cSrcImage = pSrcTexture->GetImage(),
+ cDstLayers = *pDstLayers,
+ cSrcLayers = *pSrcLayers,
+ cDstOffset = DstOffset,
+ cSrcOffset = SrcOffset,
+ cExtent = SrcExtent
+ ] (DxvkContext* ctx) {
+ // CopyResource can only copy between different images, and
+ // CopySubresourceRegion can only copy data from one single
+ // subresource at a time, so this check is safe.
+ if (cDstImage != cSrcImage || cDstLayers != cSrcLayers) {
+ ctx->copyImage(
+ cDstImage, cDstLayers, cDstOffset,
+ cSrcImage, cSrcLayers, cSrcOffset,
+ cExtent);
+ } else {
+ ctx->copyImageRegion(
+ cDstImage, cDstLayers, cDstOffset,
+ cSrcOffset, cExtent);
+ }
+ });
+ } else {
+ // Since each subresource uses a dedicated buffer, we are going
+ // to need one call per subresource for staging resource copies
+ for (uint32_t i = 0; i < pDstLayers->layerCount; i++) {
+ uint32_t dstSubresource = D3D11CalcSubresource(pDstLayers->mipLevel, pDstLayers->baseArrayLayer + i, pDstTexture->Desc()->MipLevels);
+ uint32_t srcSubresource = D3D11CalcSubresource(pSrcLayers->mipLevel, pSrcLayers->baseArrayLayer + i, pSrcTexture->Desc()->MipLevels);
+
+ // For multi-plane image data stored in a buffer, the backend
+ // assumes that the second plane immediately follows the first
+ // plane in memory, which is only true if we copy the full image.
+ uint32_t planeCount = 1;
+
+ if (dstFormatInfo->flags.test(DxvkFormatFlag::MultiPlane)) {
+ bool needsSeparateCopies = !dstIsImage && !srcIsImage;
+
+ if (!dstIsImage)
+ needsSeparateCopies |= pDstTexture->MipLevelExtent(pDstLayers->mipLevel) != SrcExtent;
+ if (!srcIsImage)
+ needsSeparateCopies |= pSrcTexture->MipLevelExtent(pSrcLayers->mipLevel) != SrcExtent;
+
+ if (needsSeparateCopies)
+ planeCount = vk::getPlaneCount(srcFormatInfo->aspectMask);
+ }
+
+ for (uint32_t j = 0; j < planeCount; j++) {
+ VkImageAspectFlags dstAspectMask = dstFormatInfo->aspectMask;
+ VkImageAspectFlags srcAspectMask = srcFormatInfo->aspectMask;
+
+ if (planeCount > 1) {
+ dstAspectMask = vk::getPlaneAspect(j);
+ srcAspectMask = dstAspectMask;
+ }
+
+ if (dstIsImage) {
+ VkImageSubresourceLayers dstLayer = { dstAspectMask,
+ pDstLayers->mipLevel, pDstLayers->baseArrayLayer + i, 1 };
+
+ EmitCs([
+ cDstImage = pDstTexture->GetImage(),
+ cDstLayers = dstLayer,
+ cDstOffset = DstOffset,
+ cDstExtent = dstExtent,
+ cSrcBuffer = pSrcTexture->GetMappedBuffer(srcSubresource),
+ cSrcLayout = pSrcTexture->GetSubresourceLayout(srcAspectMask, srcSubresource),
+ cSrcOffset = pSrcTexture->ComputeMappedOffset(srcSubresource, j, SrcOffset),
+ cSrcCoord = SrcOffset,
+ cSrcExtent = srcMipExtent,
+ cSrcFormat = pSrcTexture->GetPackedFormat()
+ ] (DxvkContext* ctx) {
+ if (cDstLayers.aspectMask != (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
+ ctx->copyBufferToImage(cDstImage, cDstLayers, cDstOffset, cDstExtent,
+ cSrcBuffer, cSrcOffset, cSrcLayout.RowPitch, cSrcLayout.DepthPitch);
+ } else {
+ ctx->copyPackedBufferToDepthStencilImage(cDstImage, cDstLayers,
+ VkOffset2D { cDstOffset.x, cDstOffset.y },
+ VkExtent2D { cDstExtent.width, cDstExtent.height },
+ cSrcBuffer, cSrcLayout.Offset,
+ VkOffset2D { cSrcCoord.x, cSrcCoord.y },
+ VkExtent2D { cSrcExtent.width, cSrcExtent.height },
+ cSrcFormat);
+ }
+ });
+ } else if (srcIsImage) {
+ VkImageSubresourceLayers srcLayer = { srcAspectMask,
+ pSrcLayers->mipLevel, pSrcLayers->baseArrayLayer + i, 1 };
+
+ EmitCs([
+ cSrcImage = pSrcTexture->GetImage(),
+ cSrcLayers = srcLayer,
+ cSrcOffset = SrcOffset,
+ cSrcExtent = SrcExtent,
+ cDstBuffer = pDstTexture->GetMappedBuffer(dstSubresource),
+ cDstLayout = pDstTexture->GetSubresourceLayout(dstAspectMask, dstSubresource),
+ cDstOffset = pDstTexture->ComputeMappedOffset(dstSubresource, j, DstOffset),
+ cDstCoord = DstOffset,
+ cDstExtent = dstMipExtent,
+ cDstFormat = pDstTexture->GetPackedFormat()
+ ] (DxvkContext* ctx) {
+ if (cSrcLayers.aspectMask != (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
+ ctx->copyImageToBuffer(cDstBuffer, cDstOffset, cDstLayout.RowPitch,
+ cDstLayout.DepthPitch, cSrcImage, cSrcLayers, cSrcOffset, cSrcExtent);
+ } else {
+ ctx->copyDepthStencilImageToPackedBuffer(cDstBuffer, cDstLayout.Offset,
+ VkOffset2D { cDstCoord.x, cDstCoord.y },
+ VkExtent2D { cDstExtent.width, cDstExtent.height },
+ cSrcImage, cSrcLayers,
+ VkOffset2D { cSrcOffset.x, cSrcOffset.y },
+ VkExtent2D { cSrcExtent.width, cSrcExtent.height },
+ cDstFormat);
+ }
+ });
+ } else {
+ // The backend is not aware of image metadata in this case,
+ // so we need to handle image planes and block sizes here
+ VkDeviceSize elementSize = dstFormatInfo->elementSize;
+ VkExtent3D dstBlockSize = dstFormatInfo->blockSize;
+ VkExtent3D srcBlockSize = srcFormatInfo->blockSize;
+ VkExtent3D planeBlockSize = { 1u, 1u, 1u };
+
+ if (planeCount > 1) {
+ auto plane = &dstFormatInfo->planes[j];
+ dstBlockSize.width *= plane->blockSize.width;
+ dstBlockSize.height *= plane->blockSize.height;
+ srcBlockSize.width *= plane->blockSize.width;
+ srcBlockSize.height *= plane->blockSize.height;
+
+ planeBlockSize.width = plane->blockSize.width;
+ planeBlockSize.height = plane->blockSize.height;
+ elementSize = plane->elementSize;
+ }
+
+ EmitCs([
+ cPixelSize = elementSize,
+ cSrcBuffer = pSrcTexture->GetMappedBuffer(srcSubresource),
+ cSrcStart = pSrcTexture->GetSubresourceLayout(srcAspectMask, srcSubresource).Offset,
+ cSrcOffset = util::computeBlockOffset(SrcOffset, srcBlockSize),
+ cSrcSize = util::computeBlockCount(srcMipExtent, srcBlockSize),
+ cDstBuffer = pDstTexture->GetMappedBuffer(dstSubresource),
+ cDstStart = pDstTexture->GetSubresourceLayout(dstAspectMask, dstSubresource).Offset,
+ cDstOffset = util::computeBlockOffset(DstOffset, dstBlockSize),
+ cDstSize = util::computeBlockCount(dstMipExtent, dstBlockSize),
+ cExtent = util::computeBlockCount(blockCount, planeBlockSize)
+ ] (DxvkContext* ctx) {
+ ctx->copyPackedBufferImage(
+ cDstBuffer, cDstStart, cDstOffset, cDstSize,
+ cSrcBuffer, cSrcStart, cSrcOffset, cSrcSize,
+ cExtent, cPixelSize);
+ });
+ }
+ }
+ }
+ }
+ }
+
+
+ void D3D11DeviceContext::DiscardBuffer(
+ ID3D11Resource* pResource) {
+ auto buffer = static_cast<D3D11Buffer*>(pResource);
+
+ if (buffer->GetMapMode() != D3D11_COMMON_BUFFER_MAP_MODE_NONE) {
+ D3D11_MAPPED_SUBRESOURCE sr;
+
+ Map(pResource, 0, D3D11_MAP_WRITE_DISCARD, 0, &sr);
+ Unmap(pResource, 0);
+ }
+ }
+
+
+ void D3D11DeviceContext::DiscardTexture(
+ ID3D11Resource* pResource,
+ UINT Subresource) {
+ auto texture = GetCommonTexture(pResource);
+
+ if (texture->GetMapMode() != D3D11_COMMON_TEXTURE_MAP_MODE_NONE) {
+ D3D11_MAPPED_SUBRESOURCE sr;
+
+ Map(pResource, Subresource, D3D11_MAP_WRITE_DISCARD, 0, &sr);
+ Unmap(pResource, Subresource);
+ }
+ }
+
+
+ void D3D11DeviceContext::UpdateImage(
+ D3D11CommonTexture* pDstTexture,
+ const VkImageSubresource* pDstSubresource,
+ VkOffset3D DstOffset,
+ VkExtent3D DstExtent,
+ DxvkBufferSlice StagingBuffer) {
+ bool dstIsImage = pDstTexture->GetMapMode() != D3D11_COMMON_TEXTURE_MAP_MODE_STAGING;
+
+ if (dstIsImage) {
+ EmitCs([
+ cDstImage = pDstTexture->GetImage(),
+ cDstLayers = vk::makeSubresourceLayers(*pDstSubresource),
+ cDstOffset = DstOffset,
+ cDstExtent = DstExtent,
+ cStagingSlice = std::move(StagingBuffer),
+ cPackedFormat = pDstTexture->GetPackedFormat()
+ ] (DxvkContext* ctx) {
+ if (cDstLayers.aspectMask != (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
+ ctx->copyBufferToImage(cDstImage,
+ cDstLayers, cDstOffset, cDstExtent,
+ cStagingSlice.buffer(),
+ cStagingSlice.offset(), 0, 0);
+ } else {
+ ctx->copyPackedBufferToDepthStencilImage(cDstImage, cDstLayers,
+ VkOffset2D { cDstOffset.x, cDstOffset.y },
+ VkExtent2D { cDstExtent.width, cDstExtent.height },
+ cStagingSlice.buffer(),
+ cStagingSlice.offset(),
+ VkOffset2D { 0, 0 },
+ VkExtent2D { cDstExtent.width, cDstExtent.height },
+ cPackedFormat);
+ }
+ });
+ } else {
+ // If the destination image is backed only by a buffer, we need to use
+ // the packed buffer copy function which does not know about planes and
+ // format metadata, so deal with it manually here.
+ VkExtent3D dstMipExtent = pDstTexture->MipLevelExtent(pDstSubresource->mipLevel);
+
+ uint32_t dstSubresource = D3D11CalcSubresource(pDstSubresource->mipLevel,
+ pDstSubresource->arrayLayer, pDstTexture->Desc()->MipLevels);
+
+ auto dstFormat = pDstTexture->GetPackedFormat();
+ auto dstFormatInfo = imageFormatInfo(dstFormat);
+
+ uint32_t planeCount = 1;
+
+ if (dstFormatInfo->flags.test(DxvkFormatFlag::MultiPlane))
+ planeCount = vk::getPlaneCount(dstFormatInfo->aspectMask);
+
+ // The source data isn't stored in an image so we'll also need to
+ // track the offset for that while iterating over the planes.
+ VkDeviceSize srcPlaneOffset = 0;
+
+ for (uint32_t i = 0; i < planeCount; i++) {
+ VkImageAspectFlags dstAspectMask = dstFormatInfo->aspectMask;
+ VkDeviceSize elementSize = dstFormatInfo->elementSize;
+ VkExtent3D blockSize = dstFormatInfo->blockSize;
+
+ if (dstFormatInfo->flags.test(DxvkFormatFlag::MultiPlane)) {
+ dstAspectMask = vk::getPlaneAspect(i);
+
+ auto plane = &dstFormatInfo->planes[i];
+ blockSize.width *= plane->blockSize.width;
+ blockSize.height *= plane->blockSize.height;
+ elementSize = plane->elementSize;
+ }
+
+ VkExtent3D blockCount = util::computeBlockCount(DstExtent, blockSize);
+
+ EmitCs([
+ cDstBuffer = pDstTexture->GetMappedBuffer(dstSubresource),
+ cDstStart = pDstTexture->GetSubresourceLayout(dstAspectMask, dstSubresource).Offset,
+ cDstOffset = util::computeBlockOffset(DstOffset, blockSize),
+ cDstSize = util::computeBlockCount(dstMipExtent, blockSize),
+ cDstExtent = blockCount,
+ cSrcBuffer = StagingBuffer.buffer(),
+ cSrcStart = StagingBuffer.offset() + srcPlaneOffset,
+ cPixelSize = elementSize
+ ] (DxvkContext* ctx) {
+ ctx->copyPackedBufferImage(
+ cDstBuffer, cDstStart, cDstOffset, cDstSize,
+ cSrcBuffer, cSrcStart, VkOffset3D(), cDstExtent,
+ cDstExtent, cPixelSize);
+ });
+
+ srcPlaneOffset += util::flattenImageExtent(blockCount) * elementSize;
+ }
+ }
+ }
+
+
+ void D3D11DeviceContext::SetDrawBuffers(
+ ID3D11Buffer* pBufferForArgs,
+ ID3D11Buffer* pBufferForCount) {
+ auto argBuffer = static_cast<D3D11Buffer*>(pBufferForArgs);
+ auto cntBuffer = static_cast<D3D11Buffer*>(pBufferForCount);
+
+ if (m_state.id.argBuffer != argBuffer
+ || m_state.id.cntBuffer != cntBuffer) {
+ m_state.id.argBuffer = argBuffer;
+ m_state.id.cntBuffer = cntBuffer;
+
+ BindDrawBuffers(argBuffer, cntBuffer);
+ }
+ }
+
+
+ template<DxbcProgramType ShaderStage>
+ void D3D11DeviceContext::SetConstantBuffers(
+ D3D11ConstantBufferBindings& Bindings,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers) {
+ uint32_t slotId = computeConstantBufferBinding(ShaderStage, StartSlot);
+
+ for (uint32_t i = 0; i < NumBuffers; i++) {
+ auto newBuffer = static_cast<D3D11Buffer*>(ppConstantBuffers[i]);
+
+ UINT constantCount = 0;
+
+ if (likely(newBuffer != nullptr))
+ constantCount = std::min(newBuffer->Desc()->ByteWidth / 16, UINT(D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT));
+
+ if (Bindings[StartSlot + i].buffer != newBuffer
+ || Bindings[StartSlot + i].constantCount != constantCount) {
+ Bindings[StartSlot + i].buffer = newBuffer;
+ Bindings[StartSlot + i].constantOffset = 0;
+ Bindings[StartSlot + i].constantCount = constantCount;
+ Bindings[StartSlot + i].constantBound = constantCount;
+
+ BindConstantBuffer(slotId + i, newBuffer, 0, constantCount);
+ }
+ }
+ }
+
+
+ template<DxbcProgramType ShaderStage>
+ void D3D11DeviceContext::SetConstantBuffers1(
+ D3D11ConstantBufferBindings& Bindings,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers,
+ const UINT* pFirstConstant,
+ const UINT* pNumConstants) {
+ uint32_t slotId = computeConstantBufferBinding(ShaderStage, StartSlot);
+
+ for (uint32_t i = 0; i < NumBuffers; i++) {
+ auto newBuffer = static_cast<D3D11Buffer*>(ppConstantBuffers[i]);
+
+ UINT constantOffset;
+ UINT constantCount;
+ UINT constantBound;
+
+ if (likely(newBuffer != nullptr)) {
+ UINT bufferConstantsCount = newBuffer->Desc()->ByteWidth / 16;
+ constantBound = std::min(bufferConstantsCount, UINT(D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT));
+
+ if (likely(pFirstConstant && pNumConstants)) {
+ constantOffset = pFirstConstant[i];
+ constantCount = pNumConstants [i];
+
+ if (unlikely(constantCount > D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT))
+ continue;
+
+ constantBound = (constantOffset + constantCount > bufferConstantsCount)
+ ? bufferConstantsCount - std::min(constantOffset, bufferConstantsCount)
+ : constantCount;
+ } else {
+ constantOffset = 0;
+ constantCount = constantBound;
+ }
+ } else {
+ constantOffset = 0;
+ constantCount = 0;
+ constantBound = 0;
+ }
+
+ bool needsUpdate = Bindings[StartSlot + i].buffer != newBuffer;
+
+ if (needsUpdate)
+ Bindings[StartSlot + i].buffer = newBuffer;
+
+ needsUpdate |= Bindings[StartSlot + i].constantOffset != constantOffset
+ || Bindings[StartSlot + i].constantCount != constantCount;
+
+ if (needsUpdate) {
+ Bindings[StartSlot + i].constantOffset = constantOffset;
+ Bindings[StartSlot + i].constantCount = constantCount;
+ Bindings[StartSlot + i].constantBound = constantBound;
+
+ BindConstantBuffer(slotId + i, newBuffer, constantOffset, constantBound);
+ }
+ }
+ }
+
+
+ template<DxbcProgramType ShaderStage>
+ void D3D11DeviceContext::SetSamplers(
+ D3D11SamplerBindings& Bindings,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState* const* ppSamplers) {
+ uint32_t slotId = computeSamplerBinding(ShaderStage, StartSlot);
+
+ for (uint32_t i = 0; i < NumSamplers; i++) {
+ auto sampler = static_cast<D3D11SamplerState*>(ppSamplers[i]);
+
+ if (Bindings[StartSlot + i] != sampler) {
+ Bindings[StartSlot + i] = sampler;
+ BindSampler(slotId + i, sampler);
+ }
+ }
+ }
+
+
+ template<DxbcProgramType ShaderStage>
+ void D3D11DeviceContext::SetShaderResources(
+ D3D11ShaderResourceBindings& Bindings,
+ UINT StartSlot,
+ UINT NumResources,
+ ID3D11ShaderResourceView* const* ppResources) {
+ uint32_t slotId = computeSrvBinding(ShaderStage, StartSlot);
+
+ for (uint32_t i = 0; i < NumResources; i++) {
+ auto resView = static_cast<D3D11ShaderResourceView*>(ppResources[i]);
+
+ if (Bindings.views[StartSlot + i] != resView) {
+ if (unlikely(resView && resView->TestHazards())) {
+ if (TestSrvHazards<ShaderStage>(resView))
+ resView = nullptr;
+
+ // Only set if necessary, but don't reset it on every
+ // bind as this would be more expensive than a few
+ // redundant checks in OMSetRenderTargets and friends.
+ Bindings.hazardous.set(StartSlot + i, resView);
+ }
+
+ Bindings.views[StartSlot + i] = resView;
+ BindShaderResource(slotId + i, resView);
+ }
+ }
+ }
+
+
+ void D3D11DeviceContext::GetConstantBuffers(
+ const D3D11ConstantBufferBindings& Bindings,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers,
+ UINT* pFirstConstant,
+ UINT* pNumConstants) {
+ for (uint32_t i = 0; i < NumBuffers; i++) {
+ const bool inRange = StartSlot + i < Bindings.size();
+
+ if (ppConstantBuffers != nullptr) {
+ ppConstantBuffers[i] = inRange
+ ? Bindings[StartSlot + i].buffer.ref()
+ : nullptr;
+ }
+
+ if (pFirstConstant != nullptr) {
+ pFirstConstant[i] = inRange
+ ? Bindings[StartSlot + i].constantOffset
+ : 0u;
+ }
+
+ if (pNumConstants != nullptr) {
+ pNumConstants[i] = inRange
+ ? Bindings[StartSlot + i].constantCount
+ : 0u;
+ }
+ }
+ }
+
+
+ void D3D11DeviceContext::GetShaderResources(
+ const D3D11ShaderResourceBindings& Bindings,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView** ppShaderResourceViews) {
+ for (uint32_t i = 0; i < NumViews; i++) {
+ ppShaderResourceViews[i] = StartSlot + i < Bindings.views.size()
+ ? Bindings.views[StartSlot + i].ref()
+ : nullptr;
+ }
+ }
+
+
+ void D3D11DeviceContext::GetSamplers(
+ const D3D11SamplerBindings& Bindings,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState** ppSamplers) {
+ for (uint32_t i = 0; i < NumSamplers; i++) {
+ ppSamplers[i] = StartSlot + i < Bindings.size()
+ ? ref(Bindings[StartSlot + i])
+ : nullptr;
+ }
+ }
+
+
+ void D3D11DeviceContext::ResetState() {
+ EmitCs([] (DxvkContext* ctx) {
+ // Reset render targets
+ ctx->bindRenderTargets(DxvkRenderTargets());
+
+ // Reset vertex input state
+ ctx->setInputLayout(0, nullptr, 0, nullptr);
+
+ // Reset render states
+ DxvkInputAssemblyState iaState;
+ InitDefaultPrimitiveTopology(&iaState);
+
+ DxvkDepthStencilState dsState;
+ InitDefaultDepthStencilState(&dsState);
+
+ DxvkRasterizerState rsState;
+ InitDefaultRasterizerState(&rsState);
+
+ DxvkBlendMode cbState;
+ DxvkLogicOpState loState;
+ DxvkMultisampleState msState;
+ InitDefaultBlendState(&cbState, &loState, &msState, D3D11_DEFAULT_SAMPLE_MASK);
+
+ ctx->setInputAssemblyState(iaState);
+ ctx->setDepthStencilState(dsState);
+ ctx->setRasterizerState(rsState);
+ ctx->setLogicOpState(loState);
+ ctx->setMultisampleState(msState);
+
+ for (uint32_t i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
+ ctx->setBlendMode(i, cbState);
+
+ // Reset dynamic states
+ ctx->setBlendConstants(DxvkBlendConstants { 1.0f, 1.0f, 1.0f, 1.0f });
+ ctx->setStencilReference(D3D11_DEFAULT_STENCIL_REFERENCE);
+
+ // Reset viewports
+ auto viewport = VkViewport();
+ auto scissor = VkRect2D();
+
+ ctx->setViewports(1, &viewport, &scissor);
+
+ // Unbind indirect draw buffer
+ ctx->bindDrawBuffers(DxvkBufferSlice(), DxvkBufferSlice());
+
+ // Unbind index and vertex buffers
+ ctx->bindIndexBuffer(DxvkBufferSlice(), VK_INDEX_TYPE_UINT32);
+
+ for (uint32_t i = 0; i < D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; i++)
+ ctx->bindVertexBuffer(i, DxvkBufferSlice(), 0);
+
+ // Unbind transform feedback buffers
+ for (uint32_t i = 0; i < D3D11_SO_BUFFER_SLOT_COUNT; i++)
+ ctx->bindXfbBuffer(i, DxvkBufferSlice(), DxvkBufferSlice());
+
+ // Unbind per-shader stage resources
+ for (uint32_t i = 0; i < 6; i++) {
+ auto programType = DxbcProgramType(i);
+ ctx->bindShader(GetShaderStage(programType), nullptr);
+
+ // Unbind constant buffers, including the shader's ICB
+ auto cbSlotId = computeConstantBufferBinding(programType, 0);
+
+ for (uint32_t j = 0; j <= D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; j++)
+ ctx->bindResourceBuffer(cbSlotId + j, DxvkBufferSlice());
+
+ // Unbind shader resource views
+ auto srvSlotId = computeSrvBinding(programType, 0);
+
+ for (uint32_t j = 0; j < D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; j++)
+ ctx->bindResourceView(srvSlotId + j, nullptr, nullptr);
+
+ // Unbind texture samplers
+ auto samplerSlotId = computeSamplerBinding(programType, 0);
+
+ for (uint32_t j = 0; j < D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT; j++)
+ ctx->bindResourceSampler(samplerSlotId + j, nullptr);
+
+ // Unbind UAVs for supported stages
+ if (programType == DxbcProgramType::PixelShader
+ || programType == DxbcProgramType::ComputeShader) {
+ auto uavSlotId = computeUavBinding(programType, 0);
+ auto ctrSlotId = computeUavCounterBinding(programType, 0);
+
+ for (uint32_t j = 0; j < D3D11_1_UAV_SLOT_COUNT; j++) {
+ ctx->bindResourceView (uavSlotId, nullptr, nullptr);
+ ctx->bindResourceBuffer (ctrSlotId, DxvkBufferSlice());
+ }
+ }
+ }
+ });
+ }
+
+
+ void D3D11DeviceContext::RestoreState() {
+ BindFramebuffer();
+
+ BindShader<DxbcProgramType::VertexShader> (GetCommonShader(m_state.vs.shader.ptr()));
+ BindShader<DxbcProgramType::HullShader> (GetCommonShader(m_state.hs.shader.ptr()));
+ BindShader<DxbcProgramType::DomainShader> (GetCommonShader(m_state.ds.shader.ptr()));
+ BindShader<DxbcProgramType::GeometryShader> (GetCommonShader(m_state.gs.shader.ptr()));
+ BindShader<DxbcProgramType::PixelShader> (GetCommonShader(m_state.ps.shader.ptr()));
+ BindShader<DxbcProgramType::ComputeShader> (GetCommonShader(m_state.cs.shader.ptr()));
+
+ ApplyInputLayout();
+ ApplyPrimitiveTopology();
+ ApplyBlendState();
+ ApplyBlendFactor();
+ ApplyDepthStencilState();
+ ApplyStencilRef();
+ ApplyRasterizerState();
+ ApplyViewportState();
+
+ BindDrawBuffers(
+ m_state.id.argBuffer.ptr(),
+ m_state.id.cntBuffer.ptr());
+
+ BindIndexBuffer(
+ m_state.ia.indexBuffer.buffer.ptr(),
+ m_state.ia.indexBuffer.offset,
+ m_state.ia.indexBuffer.format);
+
+ for (uint32_t i = 0; i < m_state.ia.vertexBuffers.size(); i++) {
+ BindVertexBuffer(i,
+ m_state.ia.vertexBuffers[i].buffer.ptr(),
+ m_state.ia.vertexBuffers[i].offset,
+ m_state.ia.vertexBuffers[i].stride);
+ }
+
+ for (uint32_t i = 0; i < m_state.so.targets.size(); i++)
+ BindXfbBuffer(i, m_state.so.targets[i].buffer.ptr(), ~0u);
+
+ RestoreConstantBuffers<DxbcProgramType::VertexShader> (m_state.vs.constantBuffers);
+ RestoreConstantBuffers<DxbcProgramType::HullShader> (m_state.hs.constantBuffers);
+ RestoreConstantBuffers<DxbcProgramType::DomainShader> (m_state.ds.constantBuffers);
+ RestoreConstantBuffers<DxbcProgramType::GeometryShader> (m_state.gs.constantBuffers);
+ RestoreConstantBuffers<DxbcProgramType::PixelShader> (m_state.ps.constantBuffers);
+ RestoreConstantBuffers<DxbcProgramType::ComputeShader> (m_state.cs.constantBuffers);
+
+ RestoreSamplers<DxbcProgramType::VertexShader> (m_state.vs.samplers);
+ RestoreSamplers<DxbcProgramType::HullShader> (m_state.hs.samplers);
+ RestoreSamplers<DxbcProgramType::DomainShader> (m_state.ds.samplers);
+ RestoreSamplers<DxbcProgramType::GeometryShader>(m_state.gs.samplers);
+ RestoreSamplers<DxbcProgramType::PixelShader> (m_state.ps.samplers);
+ RestoreSamplers<DxbcProgramType::ComputeShader> (m_state.cs.samplers);
+
+ RestoreShaderResources<DxbcProgramType::VertexShader> (m_state.vs.shaderResources);
+ RestoreShaderResources<DxbcProgramType::HullShader> (m_state.hs.shaderResources);
+ RestoreShaderResources<DxbcProgramType::DomainShader> (m_state.ds.shaderResources);
+ RestoreShaderResources<DxbcProgramType::GeometryShader> (m_state.gs.shaderResources);
+ RestoreShaderResources<DxbcProgramType::PixelShader> (m_state.ps.shaderResources);
+ RestoreShaderResources<DxbcProgramType::ComputeShader> (m_state.cs.shaderResources);
+
+ RestoreUnorderedAccessViews<DxbcProgramType::PixelShader> (m_state.ps.unorderedAccessViews);
+ RestoreUnorderedAccessViews<DxbcProgramType::ComputeShader> (m_state.cs.unorderedAccessViews);
+ }
+
+
+ template<DxbcProgramType Stage>
+ void D3D11DeviceContext::RestoreConstantBuffers(
+ D3D11ConstantBufferBindings& Bindings) {
+ uint32_t slotId = computeConstantBufferBinding(Stage, 0);
+
+ for (uint32_t i = 0; i < Bindings.size(); i++) {
+ BindConstantBuffer(slotId + i, Bindings[i].buffer.ptr(),
+ Bindings[i].constantOffset, Bindings[i].constantBound);
+ }
+ }
+
+
+ template<DxbcProgramType Stage>
+ void D3D11DeviceContext::RestoreSamplers(
+ D3D11SamplerBindings& Bindings) {
+ uint32_t slotId = computeSamplerBinding(Stage, 0);
+
+ for (uint32_t i = 0; i < Bindings.size(); i++)
+ BindSampler(slotId + i, Bindings[i]);
+ }
+
+
+ template<DxbcProgramType Stage>
+ void D3D11DeviceContext::RestoreShaderResources(
+ D3D11ShaderResourceBindings& Bindings) {
+ uint32_t slotId = computeSrvBinding(Stage, 0);
+
+ for (uint32_t i = 0; i < Bindings.views.size(); i++)
+ BindShaderResource(slotId + i, Bindings.views[i].ptr());
+ }
+
+
+ template<DxbcProgramType Stage>
+ void D3D11DeviceContext::RestoreUnorderedAccessViews(
+ D3D11UnorderedAccessBindings& Bindings) {
+ uint32_t uavSlotId = computeUavBinding (Stage, 0);
+ uint32_t ctrSlotId = computeUavCounterBinding(Stage, 0);
+
+ for (uint32_t i = 0; i < Bindings.size(); i++) {
+ BindUnorderedAccessView(
+ uavSlotId + i,
+ Bindings[i].ptr(),
+ ctrSlotId + i, ~0u);
+ }
+ }
+
+
+ bool D3D11DeviceContext::TestRtvUavHazards(
+ UINT NumRTVs,
+ ID3D11RenderTargetView* const* ppRTVs,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView* const* ppUAVs) {
+ if (NumRTVs == D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL) NumRTVs = 0;
+ if (NumUAVs == D3D11_KEEP_UNORDERED_ACCESS_VIEWS) NumUAVs = 0;
+
+ for (uint32_t i = 0; i < NumRTVs; i++) {
+ auto rtv = static_cast<D3D11RenderTargetView*>(ppRTVs[i]);
+
+ if (!rtv)
+ continue;
+
+ for (uint32_t j = 0; j < i; j++) {
+ if (CheckViewOverlap(rtv, static_cast<D3D11RenderTargetView*>(ppRTVs[j])))
+ return true;
+ }
+
+ if (rtv->HasBindFlag(D3D11_BIND_UNORDERED_ACCESS)) {
+ for (uint32_t j = 0; j < NumUAVs; j++) {
+ if (CheckViewOverlap(rtv, static_cast<D3D11UnorderedAccessView*>(ppUAVs[j])))
+ return true;
+ }
+ }
+ }
+
+ for (uint32_t i = 0; i < NumUAVs; i++) {
+ auto uav = static_cast<D3D11UnorderedAccessView*>(ppUAVs[i]);
+
+ if (!uav)
+ continue;
+
+ for (uint32_t j = 0; j < i; j++) {
+ if (CheckViewOverlap(uav, static_cast<D3D11UnorderedAccessView*>(ppUAVs[j])))
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+
+ template<DxbcProgramType ShaderStage>
+ bool D3D11DeviceContext::TestSrvHazards(
+ D3D11ShaderResourceView* pView) {
+ bool hazard = false;
+
+ if (ShaderStage == DxbcProgramType::ComputeShader) {
+ int32_t uav = m_state.cs.uavMask.findNext(0);
+
+ while (uav >= 0 && !hazard) {
+ hazard = CheckViewOverlap(pView, m_state.cs.unorderedAccessViews[uav].ptr());
+ uav = m_state.cs.uavMask.findNext(uav + 1);
+ }
+ } else {
+ hazard = CheckViewOverlap(pView, m_state.om.depthStencilView.ptr());
+
+ for (uint32_t i = 0; !hazard && i < m_state.om.maxRtv; i++)
+ hazard = CheckViewOverlap(pView, m_state.om.renderTargetViews[i].ptr());
+
+ for (uint32_t i = 0; !hazard && i < m_state.om.maxUav; i++)
+ hazard = CheckViewOverlap(pView, m_state.ps.unorderedAccessViews[i].ptr());
+ }
+
+ return hazard;
+ }
+
+
+ template<DxbcProgramType ShaderStage, typename T>
+ void D3D11DeviceContext::ResolveSrvHazards(
+ T* pView,
+ D3D11ShaderResourceBindings& Bindings) {
+ uint32_t slotId = computeSrvBinding(ShaderStage, 0);
+ int32_t srvId = Bindings.hazardous.findNext(0);
+
+ while (srvId >= 0) {
+ auto srv = Bindings.views[srvId].ptr();
+
+ if (likely(srv && srv->TestHazards())) {
+ bool hazard = CheckViewOverlap(pView, srv);
+
+ if (unlikely(hazard)) {
+ Bindings.views[srvId] = nullptr;
+ Bindings.hazardous.clr(srvId);
+
+ BindShaderResource(slotId + srvId, nullptr);
+ }
+ } else {
+ // Avoid further redundant iterations
+ Bindings.hazardous.clr(srvId);
+ }
+
+ srvId = Bindings.hazardous.findNext(srvId + 1);
+ }
+ }
+
+
+ template<typename T>
+ void D3D11DeviceContext::ResolveCsSrvHazards(
+ T* pView) {
+ if (!pView) return;
+ ResolveSrvHazards<DxbcProgramType::ComputeShader> (pView, m_state.cs.shaderResources);
+ }
+
+
+ template<typename T>
+ void D3D11DeviceContext::ResolveOmSrvHazards(
+ T* pView) {
+ if (!pView) return;
+ ResolveSrvHazards<DxbcProgramType::VertexShader> (pView, m_state.vs.shaderResources);
+ ResolveSrvHazards<DxbcProgramType::HullShader> (pView, m_state.hs.shaderResources);
+ ResolveSrvHazards<DxbcProgramType::DomainShader> (pView, m_state.ds.shaderResources);
+ ResolveSrvHazards<DxbcProgramType::GeometryShader> (pView, m_state.gs.shaderResources);
+ ResolveSrvHazards<DxbcProgramType::PixelShader> (pView, m_state.ps.shaderResources);
+ }
+
+
+ bool D3D11DeviceContext::ResolveOmRtvHazards(
+ D3D11UnorderedAccessView* pView) {
+ if (!pView || !pView->HasBindFlag(D3D11_BIND_RENDER_TARGET))
+ return false;
+
+ bool hazard = false;
+
+ if (CheckViewOverlap(pView, m_state.om.depthStencilView.ptr())) {
+ m_state.om.depthStencilView = nullptr;
+ hazard = true;
+ }
+
+ for (uint32_t i = 0; i < m_state.om.maxRtv; i++) {
+ if (CheckViewOverlap(pView, m_state.om.renderTargetViews[i].ptr())) {
+ m_state.om.renderTargetViews[i] = nullptr;
+ hazard = true;
+ }
+ }
+
+ return hazard;
+ }
+
+
+ void D3D11DeviceContext::ResolveOmUavHazards(
+ D3D11RenderTargetView* pView) {
+ if (!pView || !pView->HasBindFlag(D3D11_BIND_UNORDERED_ACCESS))
+ return;
+
+ uint32_t uavSlotId = computeUavBinding (DxbcProgramType::PixelShader, 0);
+ uint32_t ctrSlotId = computeUavCounterBinding(DxbcProgramType::PixelShader, 0);
+
+ for (uint32_t i = 0; i < m_state.om.maxUav; i++) {
+ if (CheckViewOverlap(pView, m_state.ps.unorderedAccessViews[i].ptr())) {
+ m_state.ps.unorderedAccessViews[i] = nullptr;
+
+ BindUnorderedAccessView(
+ uavSlotId + i, nullptr,
+ ctrSlotId + i, ~0u);
+ }
+ }
+ }
+
+
+ bool D3D11DeviceContext::ValidateRenderTargets(
+ UINT NumViews,
+ ID3D11RenderTargetView* const* ppRenderTargetViews,
+ ID3D11DepthStencilView* pDepthStencilView) {
+ Rc<DxvkImageView> refView;
+
+ if (pDepthStencilView != nullptr) {
+ refView = static_cast<D3D11DepthStencilView*>(
+ pDepthStencilView)->GetImageView();
+ }
+
+ for (uint32_t i = 0; i < NumViews; i++) {
+ if (ppRenderTargetViews[i] != nullptr) {
+ auto curView = static_cast<D3D11RenderTargetView*>(
+ ppRenderTargetViews[i])->GetImageView();
+
+ if (refView != nullptr) {
+ // Render target views must all have the same
+ // size, sample count, layer count, and type
+ if (curView->info().type != refView->info().type
+ || curView->info().numLayers != refView->info().numLayers)
+ return false;
+
+ if (curView->imageInfo().sampleCount
+ != refView->imageInfo().sampleCount)
+ return false;
+ } else {
+ // Set reference view. All remaining views
+ // must be compatible to the reference view.
+ refView = curView;
+ }
+ }
+ }
+
+ return true;
+ }
+
+
+ VkClearValue D3D11DeviceContext::ConvertColorValue(
+ const FLOAT Color[4],
+ const DxvkFormatInfo* pFormatInfo) {
+ VkClearValue result;
+
+ if (pFormatInfo->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) {
+ for (uint32_t i = 0; i < 4; i++) {
+ if (pFormatInfo->flags.test(DxvkFormatFlag::SampledUInt))
+ result.color.uint32[i] = uint32_t(std::max(0.0f, Color[i]));
+ else if (pFormatInfo->flags.test(DxvkFormatFlag::SampledSInt))
+ result.color.int32[i] = int32_t(Color[i]);
+ else
+ result.color.float32[i] = Color[i];
+ }
+ } else {
+ result.depthStencil.depth = Color[0];
+ result.depthStencil.stencil = 0;
+ }
+
+ return result;
+ }
+
+
+ DxvkDataSlice D3D11DeviceContext::AllocUpdateBufferSlice(size_t Size) {
+ constexpr size_t UpdateBufferSize = 16 * 1024 * 1024;
+
+ if (Size >= UpdateBufferSize) {
+ Rc<DxvkDataBuffer> buffer = new DxvkDataBuffer(Size);
+ return buffer->alloc(Size);
+ } else {
+ if (m_updateBuffer == nullptr)
+ m_updateBuffer = new DxvkDataBuffer(UpdateBufferSize);
+
+ DxvkDataSlice slice = m_updateBuffer->alloc(Size);
+
+ if (slice.ptr() == nullptr) {
+ m_updateBuffer = new DxvkDataBuffer(UpdateBufferSize);
+ slice = m_updateBuffer->alloc(Size);
+ }
+
+ return slice;
+ }
+ }
+
+
+ DxvkBufferSlice D3D11DeviceContext::AllocStagingBuffer(
+ VkDeviceSize Size) {
+ DxvkBufferCreateInfo info;
+ info.size = Size;
+ info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT
+ | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT
+ | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
+ info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
+ | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
+ | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ info.access = VK_ACCESS_TRANSFER_READ_BIT
+ | VK_ACCESS_SHADER_READ_BIT;
+
+ return DxvkBufferSlice(m_device->createBuffer(info,
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT));
+ }
+
+
+ DxvkCsChunkRef D3D11DeviceContext::AllocCsChunk() {
+ return m_parent->AllocCsChunk(m_csFlags);
+ }
+
+
+ void D3D11DeviceContext::InitDefaultPrimitiveTopology(
+ DxvkInputAssemblyState* pIaState) {
+ pIaState->primitiveTopology = VK_PRIMITIVE_TOPOLOGY_MAX_ENUM;
+ pIaState->primitiveRestart = VK_FALSE;
+ pIaState->patchVertexCount = 0;
+ }
+
+
+ void D3D11DeviceContext::InitDefaultRasterizerState(
+ DxvkRasterizerState* pRsState) {
+ pRsState->polygonMode = VK_POLYGON_MODE_FILL;
+ pRsState->cullMode = VK_CULL_MODE_BACK_BIT;
+ pRsState->frontFace = VK_FRONT_FACE_CLOCKWISE;
+ pRsState->depthClipEnable = VK_TRUE;
+ pRsState->depthBiasEnable = VK_FALSE;
+ pRsState->conservativeMode = VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT;
+ pRsState->sampleCount = 0;
+ }
+
+
+ void D3D11DeviceContext::InitDefaultDepthStencilState(
+ DxvkDepthStencilState* pDsState) {
+ VkStencilOpState stencilOp;
+ stencilOp.failOp = VK_STENCIL_OP_KEEP;
+ stencilOp.passOp = VK_STENCIL_OP_KEEP;
+ stencilOp.depthFailOp = VK_STENCIL_OP_KEEP;
+ stencilOp.compareOp = VK_COMPARE_OP_ALWAYS;
+ stencilOp.compareMask = D3D11_DEFAULT_STENCIL_READ_MASK;
+ stencilOp.writeMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
+ stencilOp.reference = 0;
+
+ pDsState->enableDepthTest = VK_TRUE;
+ pDsState->enableDepthWrite = VK_TRUE;
+ pDsState->enableStencilTest = VK_FALSE;
+ pDsState->depthCompareOp = VK_COMPARE_OP_LESS;
+ pDsState->stencilOpFront = stencilOp;
+ pDsState->stencilOpBack = stencilOp;
+ }
+
+
+ void D3D11DeviceContext::InitDefaultBlendState(
+ DxvkBlendMode* pCbState,
+ DxvkLogicOpState* pLoState,
+ DxvkMultisampleState* pMsState,
+ UINT SampleMask) {
+ pCbState->enableBlending = VK_FALSE;
+ pCbState->colorSrcFactor = VK_BLEND_FACTOR_ONE;
+ pCbState->colorDstFactor = VK_BLEND_FACTOR_ZERO;
+ pCbState->colorBlendOp = VK_BLEND_OP_ADD;
+ pCbState->alphaSrcFactor = VK_BLEND_FACTOR_ONE;
+ pCbState->alphaDstFactor = VK_BLEND_FACTOR_ZERO;
+ pCbState->alphaBlendOp = VK_BLEND_OP_ADD;
+ pCbState->writeMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT
+ | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
+
+ pLoState->enableLogicOp = VK_FALSE;
+ pLoState->logicOp = VK_LOGIC_OP_NO_OP;
+
+ pMsState->sampleMask = SampleMask;
+ pMsState->enableAlphaToCoverage = VK_FALSE;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context.h
new file mode 100644
index 00000000..483b0415
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context.h
@@ -0,0 +1,1011 @@
+#pragma once
+
+#include "../dxvk/dxvk_adapter.h"
+#include "../dxvk/dxvk_cs.h"
+#include "../dxvk/dxvk_device.h"
+
+#include "../d3d10/d3d10_multithread.h"
+
+#include "d3d11_annotation.h"
+#include "d3d11_cmd.h"
+#include "d3d11_context_ext.h"
+#include "d3d11_context_state.h"
+#include "d3d11_device_child.h"
+#include "d3d11_texture.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+
+ class D3D11DeviceContext : public D3D11DeviceChild<ID3D11DeviceContext4> {
+ friend class D3D11DeviceContextExt;
+ // Needed in order to call EmitCs for pushing markers
+ friend class D3D11UserDefinedAnnotation;
+ public:
+
+ D3D11DeviceContext(
+ D3D11Device* pParent,
+ const Rc<DxvkDevice>& Device,
+ DxvkCsChunkFlags CsFlags);
+ ~D3D11DeviceContext();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ void STDMETHODCALLTYPE DiscardResource(ID3D11Resource *pResource);
+
+ void STDMETHODCALLTYPE DiscardView(ID3D11View* pResourceView);
+
+ void STDMETHODCALLTYPE DiscardView1(
+ ID3D11View* pResourceView,
+ const D3D11_RECT* pRects,
+ UINT NumRects);
+
+ void STDMETHODCALLTYPE ClearState();
+
+ void STDMETHODCALLTYPE SetPredication(
+ ID3D11Predicate* pPredicate,
+ BOOL PredicateValue);
+
+ void STDMETHODCALLTYPE GetPredication(
+ ID3D11Predicate** ppPredicate,
+ BOOL* pPredicateValue);
+
+ void STDMETHODCALLTYPE CopySubresourceRegion(
+ ID3D11Resource* pDstResource,
+ UINT DstSubresource,
+ UINT DstX,
+ UINT DstY,
+ UINT DstZ,
+ ID3D11Resource* pSrcResource,
+ UINT SrcSubresource,
+ const D3D11_BOX* pSrcBox);
+
+ void STDMETHODCALLTYPE CopySubresourceRegion1(
+ ID3D11Resource* pDstResource,
+ UINT DstSubresource,
+ UINT DstX,
+ UINT DstY,
+ UINT DstZ,
+ ID3D11Resource* pSrcResource,
+ UINT SrcSubresource,
+ const D3D11_BOX* pSrcBox,
+ UINT CopyFlags);
+
+ void STDMETHODCALLTYPE CopyResource(
+ ID3D11Resource* pDstResource,
+ ID3D11Resource* pSrcResource);
+
+ void STDMETHODCALLTYPE CopyStructureCount(
+ ID3D11Buffer* pDstBuffer,
+ UINT DstAlignedByteOffset,
+ ID3D11UnorderedAccessView* pSrcView);
+
+ void STDMETHODCALLTYPE CopyTiles(
+ ID3D11Resource* pTiledResource,
+ const D3D11_TILED_RESOURCE_COORDINATE* pTileRegionStartCoordinate,
+ const D3D11_TILE_REGION_SIZE* pTileRegionSize,
+ ID3D11Buffer* pBuffer,
+ UINT64 BufferStartOffsetInBytes,
+ UINT Flags);
+
+ HRESULT STDMETHODCALLTYPE CopyTileMappings(
+ ID3D11Resource* pDestTiledResource,
+ const D3D11_TILED_RESOURCE_COORDINATE* pDestRegionStartCoordinate,
+ ID3D11Resource* pSourceTiledResource,
+ const D3D11_TILED_RESOURCE_COORDINATE* pSourceRegionStartCoordinate,
+ const D3D11_TILE_REGION_SIZE* pTileRegionSize,
+ UINT Flags);
+
+ HRESULT STDMETHODCALLTYPE ResizeTilePool(
+ ID3D11Buffer* pTilePool,
+ UINT64 NewSizeInBytes);
+
+ void STDMETHODCALLTYPE TiledResourceBarrier(
+ ID3D11DeviceChild* pTiledResourceOrViewAccessBeforeBarrier,
+ ID3D11DeviceChild* pTiledResourceOrViewAccessAfterBarrier);
+
+ void STDMETHODCALLTYPE ClearRenderTargetView(
+ ID3D11RenderTargetView* pRenderTargetView,
+ const FLOAT ColorRGBA[4]);
+
+ void STDMETHODCALLTYPE ClearUnorderedAccessViewUint(
+ ID3D11UnorderedAccessView* pUnorderedAccessView,
+ const UINT Values[4]);
+
+ void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat(
+ ID3D11UnorderedAccessView* pUnorderedAccessView,
+ const FLOAT Values[4]);
+
+ void STDMETHODCALLTYPE ClearDepthStencilView(
+ ID3D11DepthStencilView* pDepthStencilView,
+ UINT ClearFlags,
+ FLOAT Depth,
+ UINT8 Stencil);
+
+ void STDMETHODCALLTYPE ClearView(
+ ID3D11View *pView,
+ const FLOAT Color[4],
+ const D3D11_RECT *pRect,
+ UINT NumRects);
+
+ void STDMETHODCALLTYPE GenerateMips(
+ ID3D11ShaderResourceView* pShaderResourceView);
+
+ void STDMETHODCALLTYPE UpdateSubresource(
+ ID3D11Resource* pDstResource,
+ UINT DstSubresource,
+ const D3D11_BOX* pDstBox,
+ const void* pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch);
+
+ void STDMETHODCALLTYPE UpdateSubresource1(
+ ID3D11Resource* pDstResource,
+ UINT DstSubresource,
+ const D3D11_BOX* pDstBox,
+ const void* pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch,
+ UINT CopyFlags);
+
+ HRESULT STDMETHODCALLTYPE UpdateTileMappings(
+ ID3D11Resource* pTiledResource,
+ UINT NumTiledResourceRegions,
+ const D3D11_TILED_RESOURCE_COORDINATE* pTiledResourceRegionStartCoordinates,
+ const D3D11_TILE_REGION_SIZE* pTiledResourceRegionSizes,
+ ID3D11Buffer* pTilePool,
+ UINT NumRanges,
+ const UINT* pRangeFlags,
+ const UINT* pTilePoolStartOffsets,
+ const UINT* pRangeTileCounts,
+ UINT Flags);
+
+ void STDMETHODCALLTYPE UpdateTiles(
+ ID3D11Resource* pDestTiledResource,
+ const D3D11_TILED_RESOURCE_COORDINATE* pDestTileRegionStartCoordinate,
+ const D3D11_TILE_REGION_SIZE* pDestTileRegionSize,
+ const void* pSourceTileData,
+ UINT Flags);
+
+ void STDMETHODCALLTYPE SetResourceMinLOD(
+ ID3D11Resource* pResource,
+ FLOAT MinLOD);
+
+ FLOAT STDMETHODCALLTYPE GetResourceMinLOD(
+ ID3D11Resource* pResource);
+
+ void STDMETHODCALLTYPE ResolveSubresource(
+ ID3D11Resource* pDstResource,
+ UINT DstSubresource,
+ ID3D11Resource* pSrcResource,
+ UINT SrcSubresource,
+ DXGI_FORMAT Format);
+
+ void STDMETHODCALLTYPE DrawAuto();
+
+ void STDMETHODCALLTYPE Draw(
+ UINT VertexCount,
+ UINT StartVertexLocation);
+
+ void STDMETHODCALLTYPE DrawIndexed(
+ UINT IndexCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation);
+
+ void STDMETHODCALLTYPE DrawInstanced(
+ UINT VertexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartVertexLocation,
+ UINT StartInstanceLocation);
+
+ void STDMETHODCALLTYPE DrawIndexedInstanced(
+ UINT IndexCountPerInstance,
+ UINT InstanceCount,
+ UINT StartIndexLocation,
+ INT BaseVertexLocation,
+ UINT StartInstanceLocation);
+
+ void STDMETHODCALLTYPE DrawIndexedInstancedIndirect(
+ ID3D11Buffer* pBufferForArgs,
+ UINT AlignedByteOffsetForArgs);
+
+ void STDMETHODCALLTYPE DrawInstancedIndirect(
+ ID3D11Buffer* pBufferForArgs,
+ UINT AlignedByteOffsetForArgs);
+
+ void STDMETHODCALLTYPE Dispatch(
+ UINT ThreadGroupCountX,
+ UINT ThreadGroupCountY,
+ UINT ThreadGroupCountZ);
+
+ void STDMETHODCALLTYPE DispatchIndirect(
+ ID3D11Buffer* pBufferForArgs,
+ UINT AlignedByteOffsetForArgs);
+
+ void STDMETHODCALLTYPE IASetInputLayout(
+ ID3D11InputLayout* pInputLayout);
+
+ void STDMETHODCALLTYPE IASetPrimitiveTopology(
+ D3D11_PRIMITIVE_TOPOLOGY Topology);
+
+ void STDMETHODCALLTYPE IASetVertexBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppVertexBuffers,
+ const UINT* pStrides,
+ const UINT* pOffsets);
+
+ void STDMETHODCALLTYPE IASetIndexBuffer(
+ ID3D11Buffer* pIndexBuffer,
+ DXGI_FORMAT Format,
+ UINT Offset);
+
+ void STDMETHODCALLTYPE IAGetInputLayout(
+ ID3D11InputLayout** ppInputLayout);
+
+ void STDMETHODCALLTYPE IAGetPrimitiveTopology(
+ D3D11_PRIMITIVE_TOPOLOGY* pTopology);
+
+ void STDMETHODCALLTYPE IAGetVertexBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppVertexBuffers,
+ UINT* pStrides,
+ UINT* pOffsets);
+
+ void STDMETHODCALLTYPE IAGetIndexBuffer(
+ ID3D11Buffer** ppIndexBuffer,
+ DXGI_FORMAT* pFormat,
+ UINT* pOffset);
+
+ void STDMETHODCALLTYPE VSSetShader(
+ ID3D11VertexShader* pVertexShader,
+ ID3D11ClassInstance* const* ppClassInstances,
+ UINT NumClassInstances);
+
+ void STDMETHODCALLTYPE VSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers);
+
+ void STDMETHODCALLTYPE VSSetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers,
+ const UINT* pFirstConstant,
+ const UINT* pNumConstants);
+
+ void STDMETHODCALLTYPE VSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView* const* ppShaderResourceViews);
+
+ void STDMETHODCALLTYPE VSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState* const* ppSamplers);
+
+ void STDMETHODCALLTYPE VSGetShader(
+ ID3D11VertexShader** ppVertexShader,
+ ID3D11ClassInstance** ppClassInstances,
+ UINT* pNumClassInstances);
+
+ void STDMETHODCALLTYPE VSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers);
+
+ void STDMETHODCALLTYPE VSGetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers,
+ UINT* pFirstConstant,
+ UINT* pNumConstants);
+
+ void STDMETHODCALLTYPE VSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView** ppShaderResourceViews);
+
+ void STDMETHODCALLTYPE VSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState** ppSamplers);
+
+ void STDMETHODCALLTYPE HSSetShader(
+ ID3D11HullShader* pHullShader,
+ ID3D11ClassInstance* const* ppClassInstances,
+ UINT NumClassInstances);
+
+ void STDMETHODCALLTYPE HSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView* const* ppShaderResourceViews);
+
+ void STDMETHODCALLTYPE HSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers);
+
+ void STDMETHODCALLTYPE HSSetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers,
+ const UINT* pFirstConstant,
+ const UINT* pNumConstants);
+
+ void STDMETHODCALLTYPE HSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState* const* ppSamplers);
+
+ void STDMETHODCALLTYPE HSGetShader(
+ ID3D11HullShader** ppHullShader,
+ ID3D11ClassInstance** ppClassInstances,
+ UINT* pNumClassInstances);
+
+ void STDMETHODCALLTYPE HSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers);
+
+ void STDMETHODCALLTYPE HSGetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers,
+ UINT* pFirstConstant,
+ UINT* pNumConstants);
+
+ void STDMETHODCALLTYPE HSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView** ppShaderResourceViews);
+
+ void STDMETHODCALLTYPE HSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState** ppSamplers);
+
+ void STDMETHODCALLTYPE DSSetShader(
+ ID3D11DomainShader* pDomainShader,
+ ID3D11ClassInstance* const* ppClassInstances,
+ UINT NumClassInstances);
+
+ void STDMETHODCALLTYPE DSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView* const* ppShaderResourceViews);
+
+ void STDMETHODCALLTYPE DSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers);
+
+ void STDMETHODCALLTYPE DSSetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers,
+ const UINT* pFirstConstant,
+ const UINT* pNumConstants);
+
+ void STDMETHODCALLTYPE DSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState* const* ppSamplers);
+
+ void STDMETHODCALLTYPE DSGetShader(
+ ID3D11DomainShader** ppDomainShader,
+ ID3D11ClassInstance** ppClassInstances,
+ UINT* pNumClassInstances);
+
+ void STDMETHODCALLTYPE DSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers);
+
+ void STDMETHODCALLTYPE DSGetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers,
+ UINT* pFirstConstant,
+ UINT* pNumConstants);
+
+ void STDMETHODCALLTYPE DSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView** ppShaderResourceViews);
+
+ void STDMETHODCALLTYPE DSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState** ppSamplers);
+
+ void STDMETHODCALLTYPE GSSetShader(
+ ID3D11GeometryShader* pShader,
+ ID3D11ClassInstance* const* ppClassInstances,
+ UINT NumClassInstances);
+
+ void STDMETHODCALLTYPE GSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers);
+
+ void STDMETHODCALLTYPE GSSetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers,
+ const UINT* pFirstConstant,
+ const UINT* pNumConstants);
+
+ void STDMETHODCALLTYPE GSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView* const* ppShaderResourceViews);
+
+ void STDMETHODCALLTYPE GSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState* const* ppSamplers);
+
+ void STDMETHODCALLTYPE GSGetShader(
+ ID3D11GeometryShader** ppGeometryShader,
+ ID3D11ClassInstance** ppClassInstances,
+ UINT* pNumClassInstances);
+
+ void STDMETHODCALLTYPE GSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers);
+
+ void STDMETHODCALLTYPE GSGetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers,
+ UINT* pFirstConstant,
+ UINT* pNumConstants);
+
+ void STDMETHODCALLTYPE GSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView** ppShaderResourceViews);
+
+ void STDMETHODCALLTYPE GSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState** ppSamplers);
+
+ void STDMETHODCALLTYPE PSSetShader(
+ ID3D11PixelShader* pPixelShader,
+ ID3D11ClassInstance* const* ppClassInstances,
+ UINT NumClassInstances);
+
+ void STDMETHODCALLTYPE PSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers);
+
+ void STDMETHODCALLTYPE PSSetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers,
+ const UINT* pFirstConstant,
+ const UINT* pNumConstants);
+
+ void STDMETHODCALLTYPE PSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView* const* ppShaderResourceViews);
+
+ void STDMETHODCALLTYPE PSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState* const* ppSamplers);
+
+ void STDMETHODCALLTYPE PSGetShader(
+ ID3D11PixelShader** ppPixelShader,
+ ID3D11ClassInstance** ppClassInstances,
+ UINT* pNumClassInstances);
+
+ void STDMETHODCALLTYPE PSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers);
+
+ void STDMETHODCALLTYPE PSGetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers,
+ UINT* pFirstConstant,
+ UINT* pNumConstants);
+
+ void STDMETHODCALLTYPE PSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView** ppShaderResourceViews);
+
+ void STDMETHODCALLTYPE PSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState** ppSamplers);
+
+ void STDMETHODCALLTYPE CSSetShader(
+ ID3D11ComputeShader* pComputeShader,
+ ID3D11ClassInstance* const* ppClassInstances,
+ UINT NumClassInstances);
+
+ void STDMETHODCALLTYPE CSSetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers);
+
+ void STDMETHODCALLTYPE CSSetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers,
+ const UINT* pFirstConstant,
+ const UINT* pNumConstants);
+
+ void STDMETHODCALLTYPE CSSetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView* const* ppShaderResourceViews);
+
+ void STDMETHODCALLTYPE CSSetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState* const* ppSamplers);
+
+ void STDMETHODCALLTYPE CSSetUnorderedAccessViews(
+ UINT StartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView* const* ppUnorderedAccessViews,
+ const UINT* pUAVInitialCounts);
+
+ void STDMETHODCALLTYPE CSGetShader(
+ ID3D11ComputeShader** ppComputeShader,
+ ID3D11ClassInstance** ppClassInstances,
+ UINT* pNumClassInstances);
+
+ void STDMETHODCALLTYPE CSGetConstantBuffers(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers);
+
+ void STDMETHODCALLTYPE CSGetConstantBuffers1(
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers,
+ UINT* pFirstConstant,
+ UINT* pNumConstants);
+
+ void STDMETHODCALLTYPE CSGetShaderResources(
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView** ppShaderResourceViews);
+
+ void STDMETHODCALLTYPE CSGetSamplers(
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState** ppSamplers);
+
+ void STDMETHODCALLTYPE CSGetUnorderedAccessViews(
+ UINT StartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView** ppUnorderedAccessViews);
+
+ void STDMETHODCALLTYPE OMSetRenderTargets(
+ UINT NumViews,
+ ID3D11RenderTargetView* const* ppRenderTargetViews,
+ ID3D11DepthStencilView* pDepthStencilView);
+
+ void STDMETHODCALLTYPE OMSetRenderTargetsAndUnorderedAccessViews(
+ UINT NumRTVs,
+ ID3D11RenderTargetView* const* ppRenderTargetViews,
+ ID3D11DepthStencilView* pDepthStencilView,
+ UINT UAVStartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView* const* ppUnorderedAccessViews,
+ const UINT* pUAVInitialCounts);
+
+ void STDMETHODCALLTYPE OMSetBlendState(
+ ID3D11BlendState* pBlendState,
+ const FLOAT BlendFactor[4],
+ UINT SampleMask);
+
+ void STDMETHODCALLTYPE OMSetDepthStencilState(
+ ID3D11DepthStencilState* pDepthStencilState,
+ UINT StencilRef);
+
+ void STDMETHODCALLTYPE OMGetRenderTargets(
+ UINT NumViews,
+ ID3D11RenderTargetView** ppRenderTargetViews,
+ ID3D11DepthStencilView** ppDepthStencilView);
+
+ void STDMETHODCALLTYPE OMGetRenderTargetsAndUnorderedAccessViews(
+ UINT NumRTVs,
+ ID3D11RenderTargetView** ppRenderTargetViews,
+ ID3D11DepthStencilView** ppDepthStencilView,
+ UINT UAVStartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView** ppUnorderedAccessViews);
+
+ void STDMETHODCALLTYPE OMGetBlendState(
+ ID3D11BlendState** ppBlendState,
+ FLOAT BlendFactor[4],
+ UINT* pSampleMask);
+
+ void STDMETHODCALLTYPE OMGetDepthStencilState(
+ ID3D11DepthStencilState** ppDepthStencilState,
+ UINT* pStencilRef);
+
+ void STDMETHODCALLTYPE RSSetState(
+ ID3D11RasterizerState* pRasterizerState);
+
+ void STDMETHODCALLTYPE RSSetViewports(
+ UINT NumViewports,
+ const D3D11_VIEWPORT* pViewports);
+
+ void STDMETHODCALLTYPE RSSetScissorRects(
+ UINT NumRects,
+ const D3D11_RECT* pRects);
+
+ void STDMETHODCALLTYPE RSGetState(
+ ID3D11RasterizerState** ppRasterizerState);
+
+ void STDMETHODCALLTYPE RSGetViewports(
+ UINT* pNumViewports,
+ D3D11_VIEWPORT* pViewports);
+
+ void STDMETHODCALLTYPE RSGetScissorRects(
+ UINT* pNumRects,
+ D3D11_RECT* pRects);
+
+ void STDMETHODCALLTYPE SOSetTargets(
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppSOTargets,
+ const UINT* pOffsets);
+
+ void STDMETHODCALLTYPE SOGetTargets(
+ UINT NumBuffers,
+ ID3D11Buffer** ppSOTargets);
+
+ void STDMETHODCALLTYPE SOGetTargetsWithOffsets(
+ UINT NumBuffers,
+ ID3D11Buffer** ppSOTargets,
+ UINT* pOffsets);
+
+ BOOL STDMETHODCALLTYPE IsAnnotationEnabled();
+
+ void STDMETHODCALLTYPE SetMarkerInt(
+ LPCWSTR pLabel,
+ INT Data);
+
+ void STDMETHODCALLTYPE BeginEventInt(
+ LPCWSTR pLabel,
+ INT Data);
+
+ void STDMETHODCALLTYPE EndEvent();
+
+ void STDMETHODCALLTYPE GetHardwareProtectionState(
+ BOOL* pHwProtectionEnable);
+
+ void STDMETHODCALLTYPE SetHardwareProtectionState(
+ BOOL HwProtectionEnable);
+
+ void STDMETHODCALLTYPE TransitionSurfaceLayout(
+ IDXGIVkInteropSurface* pSurface,
+ const VkImageSubresourceRange* pSubresources,
+ VkImageLayout OldLayout,
+ VkImageLayout NewLayout);
+
+ D3D10DeviceLock LockContext() {
+ return m_multithread.AcquireLock();
+ }
+
+ protected:
+
+ D3D11DeviceContextExt m_contextExt;
+ D3D11UserDefinedAnnotation m_annotation;
+ D3D10Multithread m_multithread;
+
+ Rc<DxvkDevice> m_device;
+ Rc<DxvkDataBuffer> m_updateBuffer;
+
+ DxvkCsChunkFlags m_csFlags;
+ DxvkCsChunkRef m_csChunk;
+
+ D3D11ContextState m_state;
+ D3D11CmdData* m_cmdData;
+
+ void ApplyInputLayout();
+
+ void ApplyPrimitiveTopology();
+
+ void ApplyBlendState();
+
+ void ApplyBlendFactor();
+
+ void ApplyDepthStencilState();
+
+ void ApplyStencilRef();
+
+ void ApplyRasterizerState();
+
+ void ApplyViewportState();
+
+ template<DxbcProgramType ShaderStage>
+ void BindShader(
+ const D3D11CommonShader* pShaderModule);
+
+ void BindFramebuffer();
+
+ void BindDrawBuffers(
+ D3D11Buffer* pBufferForArgs,
+ D3D11Buffer* pBufferForCount);
+
+ void BindVertexBuffer(
+ UINT Slot,
+ D3D11Buffer* pBuffer,
+ UINT Offset,
+ UINT Stride);
+
+ void BindIndexBuffer(
+ D3D11Buffer* pBuffer,
+ UINT Offset,
+ DXGI_FORMAT Format);
+
+ void BindXfbBuffer(
+ UINT Slot,
+ D3D11Buffer* pBuffer,
+ UINT Offset);
+
+ void BindConstantBuffer(
+ UINT Slot,
+ D3D11Buffer* pBuffer,
+ UINT Offset,
+ UINT Length);
+
+ void BindSampler(
+ UINT Slot,
+ D3D11SamplerState* pSampler);
+
+ void BindShaderResource(
+ UINT Slot,
+ D3D11ShaderResourceView* pResource);
+
+ void BindUnorderedAccessView(
+ UINT UavSlot,
+ D3D11UnorderedAccessView* pUav,
+ UINT CtrSlot,
+ UINT Counter);
+
+ void CopyBuffer(
+ D3D11Buffer* pDstBuffer,
+ VkDeviceSize DstOffset,
+ D3D11Buffer* pSrcBuffer,
+ VkDeviceSize SrcOffset,
+ VkDeviceSize ByteCount);
+
+ void CopyImage(
+ D3D11CommonTexture* pDstTexture,
+ const VkImageSubresourceLayers* pDstLayers,
+ VkOffset3D DstOffset,
+ D3D11CommonTexture* pSrcTexture,
+ const VkImageSubresourceLayers* pSrcLayers,
+ VkOffset3D SrcOffset,
+ VkExtent3D SrcExtent);
+
+ void DiscardBuffer(
+ ID3D11Resource* pResource);
+
+ void DiscardTexture(
+ ID3D11Resource* pResource,
+ UINT Subresource);
+
+ void UpdateImage(
+ D3D11CommonTexture* pDstTexture,
+ const VkImageSubresource* pDstSubresource,
+ VkOffset3D DstOffset,
+ VkExtent3D DstExtent,
+ DxvkBufferSlice StagingBuffer);
+
+ void SetDrawBuffers(
+ ID3D11Buffer* pBufferForArgs,
+ ID3D11Buffer* pBufferForCount);
+
+ template<DxbcProgramType ShaderStage>
+ void SetConstantBuffers(
+ D3D11ConstantBufferBindings& Bindings,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers);
+
+ template<DxbcProgramType ShaderStage>
+ void SetConstantBuffers1(
+ D3D11ConstantBufferBindings& Bindings,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer* const* ppConstantBuffers,
+ const UINT* pFirstConstant,
+ const UINT* pNumConstants);
+
+ template<DxbcProgramType ShaderStage>
+ void SetSamplers(
+ D3D11SamplerBindings& Bindings,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState* const* ppSamplers);
+
+ template<DxbcProgramType ShaderStage>
+ void SetShaderResources(
+ D3D11ShaderResourceBindings& Bindings,
+ UINT StartSlot,
+ UINT NumResources,
+ ID3D11ShaderResourceView* const* ppResources);
+
+ void GetConstantBuffers(
+ const D3D11ConstantBufferBindings& Bindings,
+ UINT StartSlot,
+ UINT NumBuffers,
+ ID3D11Buffer** ppConstantBuffers,
+ UINT* pFirstConstant,
+ UINT* pNumConstants);
+
+ void GetShaderResources(
+ const D3D11ShaderResourceBindings& Bindings,
+ UINT StartSlot,
+ UINT NumViews,
+ ID3D11ShaderResourceView** ppShaderResourceViews);
+
+ void GetSamplers(
+ const D3D11SamplerBindings& Bindings,
+ UINT StartSlot,
+ UINT NumSamplers,
+ ID3D11SamplerState** ppSamplers);
+
+ void ResetState();
+
+ void RestoreState();
+
+ template<DxbcProgramType Stage>
+ void RestoreConstantBuffers(
+ D3D11ConstantBufferBindings& Bindings);
+
+ template<DxbcProgramType Stage>
+ void RestoreSamplers(
+ D3D11SamplerBindings& Bindings);
+
+ template<DxbcProgramType Stage>
+ void RestoreShaderResources(
+ D3D11ShaderResourceBindings& Bindings);
+
+ template<DxbcProgramType Stage>
+ void RestoreUnorderedAccessViews(
+ D3D11UnorderedAccessBindings& Bindings);
+
+ bool TestRtvUavHazards(
+ UINT NumRTVs,
+ ID3D11RenderTargetView* const* ppRTVs,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView* const* ppUAVs);
+
+ template<DxbcProgramType ShaderStage>
+ bool TestSrvHazards(
+ D3D11ShaderResourceView* pView);
+
+ template<DxbcProgramType ShaderStage, typename T>
+ void ResolveSrvHazards(
+ T* pView,
+ D3D11ShaderResourceBindings& Bindings);
+
+ template<typename T>
+ void ResolveCsSrvHazards(
+ T* pView);
+
+ template<typename T>
+ void ResolveOmSrvHazards(
+ T* pView);
+
+ bool ResolveOmRtvHazards(
+ D3D11UnorderedAccessView* pView);
+
+ void ResolveOmUavHazards(
+ D3D11RenderTargetView* pView);
+
+ bool ValidateRenderTargets(
+ UINT NumViews,
+ ID3D11RenderTargetView* const* ppRenderTargetViews,
+ ID3D11DepthStencilView* pDepthStencilView);
+
+ VkClearValue ConvertColorValue(
+ const FLOAT Color[4],
+ const DxvkFormatInfo* pFormatInfo);
+
+ DxvkDataSlice AllocUpdateBufferSlice(size_t Size);
+
+ DxvkBufferSlice AllocStagingBuffer(
+ VkDeviceSize Size);
+
+ DxvkCsChunkRef AllocCsChunk();
+
+ static void InitDefaultPrimitiveTopology(
+ DxvkInputAssemblyState* pIaState);
+
+ static void InitDefaultRasterizerState(
+ DxvkRasterizerState* pRsState);
+
+ static void InitDefaultDepthStencilState(
+ DxvkDepthStencilState* pDsState);
+
+ static void InitDefaultBlendState(
+ DxvkBlendMode* pCbState,
+ DxvkLogicOpState* pLoState,
+ DxvkMultisampleState* pMsState,
+ UINT SampleMask);
+
+ template<typename T>
+ const D3D11CommonShader* GetCommonShader(T* pShader) const {
+ return pShader != nullptr ? pShader->GetCommonShader() : nullptr;
+ }
+
+ static uint32_t GetIndirectCommandStride(const D3D11CmdDrawIndirectData* cmdData, uint32_t offset, uint32_t minStride) {
+ if (likely(cmdData->stride))
+ return cmdData->offset + cmdData->count * cmdData->stride == offset ? cmdData->stride : 0;
+
+ uint32_t stride = offset - cmdData->offset;
+ return stride >= minStride && stride <= 32 ? stride : 0;
+ }
+
+ static bool ValidateDrawBufferSize(ID3D11Buffer* pBuffer, UINT Offset, UINT Size) {
+ UINT bufferSize = 0;
+
+ if (likely(pBuffer != nullptr))
+ bufferSize = static_cast<D3D11Buffer*>(pBuffer)->Desc()->ByteWidth;
+
+ return bufferSize >= Offset + Size;
+ }
+
+ template<typename Cmd>
+ void EmitCs(Cmd&& command) {
+ m_cmdData = nullptr;
+
+ if (unlikely(!m_csChunk->push(command))) {
+ EmitCsChunk(std::move(m_csChunk));
+
+ m_csChunk = AllocCsChunk();
+ m_csChunk->push(command);
+ }
+ }
+
+ template<typename M, typename Cmd, typename... Args>
+ M* EmitCsCmd(Cmd&& command, Args&&... args) {
+ M* data = m_csChunk->pushCmd<M, Cmd, Args...>(
+ command, std::forward<Args>(args)...);
+
+ if (unlikely(!data)) {
+ EmitCsChunk(std::move(m_csChunk));
+
+ m_csChunk = AllocCsChunk();
+ data = m_csChunk->pushCmd<M, Cmd, Args...>(
+ command, std::forward<Args>(args)...);
+ }
+
+ m_cmdData = data;
+ return data;
+ }
+
+ void FlushCsChunk() {
+ if (likely(!m_csChunk->empty())) {
+ EmitCsChunk(std::move(m_csChunk));
+ m_csChunk = AllocCsChunk();
+ m_cmdData = nullptr;
+ }
+ }
+
+ virtual void EmitCsChunk(DxvkCsChunkRef&& chunk) = 0;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context_def.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context_def.cpp
new file mode 100644
index 00000000..1ac44b06
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context_def.cpp
@@ -0,0 +1,383 @@
+#include "d3d11_context_def.h"
+#include "d3d11_device.h"
+
+namespace dxvk {
+
+ D3D11DeferredContext::D3D11DeferredContext(
+ D3D11Device* pParent,
+ const Rc<DxvkDevice>& Device,
+ UINT ContextFlags)
+ : D3D11DeviceContext(pParent, Device, GetCsChunkFlags(pParent)),
+ m_contextFlags(ContextFlags),
+ m_commandList (CreateCommandList()) {
+ ClearState();
+ }
+
+
+ D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE D3D11DeferredContext::GetType() {
+ return D3D11_DEVICE_CONTEXT_DEFERRED;
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D11DeferredContext::GetContextFlags() {
+ return m_contextFlags;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DeferredContext::GetData(
+ ID3D11Asynchronous* pAsync,
+ void* pData,
+ UINT DataSize,
+ UINT GetDataFlags) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::warn("D3D11: GetData called on a deferred context");
+
+ return DXGI_ERROR_INVALID_CALL;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeferredContext::Begin(
+ ID3D11Asynchronous* pAsync) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (unlikely(!pAsync))
+ return;
+
+ Com<D3D11Query, false> query(static_cast<D3D11Query*>(pAsync));
+
+ if (unlikely(!query->IsScoped()))
+ return;
+
+ auto entry = std::find(
+ m_queriesBegun.begin(),
+ m_queriesBegun.end(), query);
+
+ if (unlikely(entry != m_queriesBegun.end()))
+ return;
+
+ EmitCs([cQuery = query]
+ (DxvkContext* ctx) {
+ cQuery->Begin(ctx);
+ });
+
+ m_queriesBegun.push_back(std::move(query));
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeferredContext::End(
+ ID3D11Asynchronous* pAsync) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (unlikely(!pAsync))
+ return;
+
+ Com<D3D11Query, false> query(static_cast<D3D11Query*>(pAsync));
+
+ if (query->IsScoped()) {
+ auto entry = std::find(
+ m_queriesBegun.begin(),
+ m_queriesBegun.end(), query);
+
+ if (likely(entry != m_queriesBegun.end())) {
+ m_queriesBegun.erase(entry);
+ } else {
+ EmitCs([cQuery = query]
+ (DxvkContext* ctx) {
+ cQuery->Begin(ctx);
+ });
+ }
+ }
+
+ m_commandList->AddQuery(query.ptr());
+
+ EmitCs([cQuery = std::move(query)]
+ (DxvkContext* ctx) {
+ cQuery->End(ctx);
+ });
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeferredContext::Flush() {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::warn("D3D11: Flush called on a deferred context");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeferredContext::Flush1(
+ D3D11_CONTEXT_TYPE ContextType,
+ HANDLE hEvent) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::warn("D3D11: Flush1 called on a deferred context");
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DeferredContext::Signal(
+ ID3D11Fence* pFence,
+ UINT64 Value) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::warn("D3D11: Signal called on a deferred context");
+
+ return DXGI_ERROR_INVALID_CALL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DeferredContext::Wait(
+ ID3D11Fence* pFence,
+ UINT64 Value) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::warn("D3D11: Wait called on a deferred context");
+
+ return DXGI_ERROR_INVALID_CALL;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeferredContext::ExecuteCommandList(
+ ID3D11CommandList* pCommandList,
+ BOOL RestoreContextState) {
+ D3D10DeviceLock lock = LockContext();
+
+ FlushCsChunk();
+
+ static_cast<D3D11CommandList*>(pCommandList)->EmitToCommandList(m_commandList.ptr());
+
+ if (RestoreContextState)
+ RestoreState();
+ else
+ ClearState();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DeferredContext::FinishCommandList(
+ BOOL RestoreDeferredContextState,
+ ID3D11CommandList **ppCommandList) {
+ D3D10DeviceLock lock = LockContext();
+
+ FinalizeQueries();
+ FlushCsChunk();
+
+ if (ppCommandList != nullptr)
+ *ppCommandList = m_commandList.ref();
+ m_commandList = CreateCommandList();
+
+ if (RestoreDeferredContextState)
+ RestoreState();
+ else
+ ClearState();
+
+ m_mappedResources.clear();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DeferredContext::Map(
+ ID3D11Resource* pResource,
+ UINT Subresource,
+ D3D11_MAP MapType,
+ UINT MapFlags,
+ D3D11_MAPPED_SUBRESOURCE* pMappedResource) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (unlikely(!pResource || !pMappedResource))
+ return E_INVALIDARG;
+
+ D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
+ pResource->GetType(&resourceDim);
+
+ if (MapType == D3D11_MAP_WRITE_DISCARD) {
+ D3D11DeferredContextMapEntry entry;
+
+ HRESULT status = resourceDim == D3D11_RESOURCE_DIMENSION_BUFFER
+ ? MapBuffer(pResource, MapType, MapFlags, &entry)
+ : MapImage (pResource, Subresource, MapType, MapFlags, &entry);
+
+ if (unlikely(FAILED(status))) {
+ *pMappedResource = D3D11_MAPPED_SUBRESOURCE();
+ return status;
+ }
+
+ // Adding a new map entry actually overrides the
+ // old one in practice because the lookup function
+ // scans the array in reverse order
+ m_mappedResources.push_back(std::move(entry));
+
+ // Fill mapped resource structure
+ pMappedResource->pData = entry.MapPointer;
+ pMappedResource->RowPitch = entry.RowPitch;
+ pMappedResource->DepthPitch = entry.DepthPitch;
+ return S_OK;
+ } else if (MapType == D3D11_MAP_WRITE_NO_OVERWRITE) {
+ // The resource must be mapped with D3D11_MAP_WRITE_DISCARD
+ // before it can be mapped with D3D11_MAP_WRITE_NO_OVERWRITE.
+ auto entry = FindMapEntry(pResource, Subresource);
+
+ if (unlikely(entry == m_mappedResources.rend())) {
+ *pMappedResource = D3D11_MAPPED_SUBRESOURCE();
+ return E_INVALIDARG;
+ }
+
+ // Return same memory region as earlier
+ entry->MapType = D3D11_MAP_WRITE_NO_OVERWRITE;
+
+ pMappedResource->pData = entry->MapPointer;
+ pMappedResource->RowPitch = entry->RowPitch;
+ pMappedResource->DepthPitch = entry->DepthPitch;
+ return S_OK;
+ } else {
+ // Not allowed on deferred contexts
+ *pMappedResource = D3D11_MAPPED_SUBRESOURCE();
+ return E_INVALIDARG;
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeferredContext::Unmap(
+ ID3D11Resource* pResource,
+ UINT Subresource) {
+ // No-op, updates are committed in Map
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeferredContext::SwapDeviceContextState(
+ ID3DDeviceContextState* pState,
+ ID3DDeviceContextState** ppPreviousState) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::warn("D3D11: SwapDeviceContextState called on a deferred context");
+ }
+
+
+ HRESULT D3D11DeferredContext::MapBuffer(
+ ID3D11Resource* pResource,
+ D3D11_MAP MapType,
+ UINT MapFlags,
+ D3D11DeferredContextMapEntry* pMapEntry) {
+ D3D11Buffer* pBuffer = static_cast<D3D11Buffer*>(pResource);
+
+ if (unlikely(pBuffer->GetMapMode() == D3D11_COMMON_BUFFER_MAP_MODE_NONE)) {
+ Logger::err("D3D11: Cannot map a device-local buffer");
+ return E_INVALIDARG;
+ }
+
+ pMapEntry->pResource = pResource;
+ pMapEntry->Subresource = 0;
+ pMapEntry->MapType = D3D11_MAP_WRITE_DISCARD;
+ pMapEntry->RowPitch = pBuffer->Desc()->ByteWidth;
+ pMapEntry->DepthPitch = pBuffer->Desc()->ByteWidth;
+
+ if (likely(m_csFlags.test(DxvkCsChunkFlag::SingleUse))) {
+ // For resources that cannot be written by the GPU,
+ // we may write to the buffer resource directly and
+ // just swap in the buffer slice as needed.
+ auto bufferSlice = pBuffer->AllocSlice();
+ pMapEntry->MapPointer = bufferSlice.mapPtr;
+
+ EmitCs([
+ cDstBuffer = pBuffer->GetBuffer(),
+ cPhysSlice = bufferSlice
+ ] (DxvkContext* ctx) {
+ ctx->invalidateBuffer(cDstBuffer, cPhysSlice);
+ });
+ } else {
+ // For GPU-writable resources, we need a data slice
+ // to perform the update operation at execution time.
+ auto dataSlice = AllocUpdateBufferSlice(pBuffer->Desc()->ByteWidth);
+ pMapEntry->MapPointer = dataSlice.ptr();
+
+ EmitCs([
+ cDstBuffer = pBuffer->GetBuffer(),
+ cDataSlice = dataSlice
+ ] (DxvkContext* ctx) {
+ DxvkBufferSliceHandle slice = cDstBuffer->allocSlice();
+ std::memcpy(slice.mapPtr, cDataSlice.ptr(), cDataSlice.length());
+ ctx->invalidateBuffer(cDstBuffer, slice);
+ });
+ }
+
+ return S_OK;
+ }
+
+
+ HRESULT D3D11DeferredContext::MapImage(
+ ID3D11Resource* pResource,
+ UINT Subresource,
+ D3D11_MAP MapType,
+ UINT MapFlags,
+ D3D11DeferredContextMapEntry* pMapEntry) {
+ D3D11CommonTexture* pTexture = GetCommonTexture(pResource);
+
+ if (unlikely(pTexture->GetMapMode() == D3D11_COMMON_TEXTURE_MAP_MODE_NONE)) {
+ Logger::err("D3D11: Cannot map a device-local image");
+ return E_INVALIDARG;
+ }
+
+ if (unlikely(Subresource >= pTexture->CountSubresources()))
+ return E_INVALIDARG;
+
+ VkFormat packedFormat = pTexture->GetPackedFormat();
+
+ auto formatInfo = imageFormatInfo(packedFormat);
+ auto subresource = pTexture->GetSubresourceFromIndex(
+ formatInfo->aspectMask, Subresource);
+
+ VkExtent3D levelExtent = pTexture->MipLevelExtent(subresource.mipLevel);
+
+ auto layout = pTexture->GetSubresourceLayout(formatInfo->aspectMask, Subresource);
+ auto dataSlice = AllocStagingBuffer(util::computeImageDataSize(packedFormat, levelExtent));
+
+ pMapEntry->pResource = pResource;
+ pMapEntry->Subresource = Subresource;
+ pMapEntry->MapType = D3D11_MAP_WRITE_DISCARD;
+ pMapEntry->RowPitch = layout.RowPitch;
+ pMapEntry->DepthPitch = layout.DepthPitch;
+ pMapEntry->MapPointer = dataSlice.mapPtr(0);
+
+ UpdateImage(pTexture, &subresource,
+ VkOffset3D { 0, 0, 0 }, levelExtent,
+ std::move(dataSlice));
+ return S_OK;
+ }
+
+
+ void D3D11DeferredContext::FinalizeQueries() {
+ for (auto& query : m_queriesBegun) {
+ m_commandList->AddQuery(query.ptr());
+
+ EmitCs([cQuery = std::move(query)]
+ (DxvkContext* ctx) {
+ cQuery->End(ctx);
+ });
+ }
+
+ m_queriesBegun.clear();
+ }
+
+
+ Com<D3D11CommandList> D3D11DeferredContext::CreateCommandList() {
+ return new D3D11CommandList(m_parent, m_contextFlags);
+ }
+
+
+ void D3D11DeferredContext::EmitCsChunk(DxvkCsChunkRef&& chunk) {
+ m_commandList->AddChunk(std::move(chunk));
+ }
+
+
+ DxvkCsChunkFlags D3D11DeferredContext::GetCsChunkFlags(
+ D3D11Device* pDevice) {
+ return pDevice->GetOptions()->dcSingleUseMode
+ ? DxvkCsChunkFlags(DxvkCsChunkFlag::SingleUse)
+ : DxvkCsChunkFlags();
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context_def.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context_def.h
new file mode 100644
index 00000000..bdfcf441
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context_def.h
@@ -0,0 +1,131 @@
+#pragma once
+
+#include "d3d11_buffer.h"
+#include "d3d11_cmdlist.h"
+#include "d3d11_context.h"
+#include "d3d11_texture.h"
+
+#include <algorithm>
+#include <vector>
+
+namespace dxvk {
+
+ struct D3D11DeferredContextMapEntry {
+ Com<ID3D11Resource> pResource;
+ UINT Subresource;
+ D3D11_MAP MapType;
+ UINT RowPitch;
+ UINT DepthPitch;
+ void* MapPointer;
+ };
+
+ class D3D11DeferredContext : public D3D11DeviceContext {
+
+ public:
+
+ D3D11DeferredContext(
+ D3D11Device* pParent,
+ const Rc<DxvkDevice>& Device,
+ UINT ContextFlags);
+
+ D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE GetType();
+
+ UINT STDMETHODCALLTYPE GetContextFlags();
+
+ HRESULT STDMETHODCALLTYPE GetData(
+ ID3D11Asynchronous* pAsync,
+ void* pData,
+ UINT DataSize,
+ UINT GetDataFlags);
+
+ void STDMETHODCALLTYPE Begin(
+ ID3D11Asynchronous* pAsync);
+
+ void STDMETHODCALLTYPE End(
+ ID3D11Asynchronous* pAsync);
+
+ void STDMETHODCALLTYPE Flush();
+
+ void STDMETHODCALLTYPE Flush1(
+ D3D11_CONTEXT_TYPE ContextType,
+ HANDLE hEvent);
+
+ HRESULT STDMETHODCALLTYPE Signal(
+ ID3D11Fence* pFence,
+ UINT64 Value);
+
+ HRESULT STDMETHODCALLTYPE Wait(
+ ID3D11Fence* pFence,
+ UINT64 Value);
+
+ void STDMETHODCALLTYPE ExecuteCommandList(
+ ID3D11CommandList* pCommandList,
+ BOOL RestoreContextState);
+
+ HRESULT STDMETHODCALLTYPE FinishCommandList(
+ BOOL RestoreDeferredContextState,
+ ID3D11CommandList** ppCommandList);
+
+ HRESULT STDMETHODCALLTYPE Map(
+ ID3D11Resource* pResource,
+ UINT Subresource,
+ D3D11_MAP MapType,
+ UINT MapFlags,
+ D3D11_MAPPED_SUBRESOURCE* pMappedResource);
+
+ void STDMETHODCALLTYPE Unmap(
+ ID3D11Resource* pResource,
+ UINT Subresource);
+
+ void STDMETHODCALLTYPE SwapDeviceContextState(
+ ID3DDeviceContextState* pState,
+ ID3DDeviceContextState** ppPreviousState);
+
+ private:
+
+ const UINT m_contextFlags;
+
+ // Command list that we're recording
+ Com<D3D11CommandList> m_commandList;
+
+ // Info about currently mapped (sub)resources. Using a vector
+ // here is reasonable since there will usually only be a small
+ // number of mapped resources per command list.
+ std::vector<D3D11DeferredContextMapEntry> m_mappedResources;
+
+ // Begun and ended queries, will also be stored in command list
+ std::vector<Com<D3D11Query, false>> m_queriesBegun;
+
+ HRESULT MapBuffer(
+ ID3D11Resource* pResource,
+ D3D11_MAP MapType,
+ UINT MapFlags,
+ D3D11DeferredContextMapEntry* pMapEntry);
+
+ HRESULT MapImage(
+ ID3D11Resource* pResource,
+ UINT Subresource,
+ D3D11_MAP MapType,
+ UINT MapFlags,
+ D3D11DeferredContextMapEntry* pMapEntry);
+
+ void FinalizeQueries();
+
+ Com<D3D11CommandList> CreateCommandList();
+
+ void EmitCsChunk(DxvkCsChunkRef&& chunk);
+
+ static DxvkCsChunkFlags GetCsChunkFlags(
+ D3D11Device* pDevice);
+
+ auto FindMapEntry(ID3D11Resource* pResource, UINT Subresource) {
+ return std::find_if(m_mappedResources.rbegin(), m_mappedResources.rend(),
+ [pResource, Subresource] (const D3D11DeferredContextMapEntry& entry) {
+ return entry.pResource == pResource
+ && entry.Subresource == Subresource;
+ });
+ }
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context_ext.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context_ext.cpp
new file mode 100644
index 00000000..c892f7ef
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context_ext.cpp
@@ -0,0 +1,198 @@
+#include <vector>
+#include <utility>
+#include <cstring>
+
+#include "d3d11_device.h"
+#include "d3d11_context.h"
+#include "d3d11_cuda.h"
+
+#include "../util/log/log.h"
+
+namespace dxvk {
+
+ D3D11DeviceContextExt::D3D11DeviceContextExt(
+ D3D11DeviceContext* pContext)
+ : m_ctx(pContext) {
+
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D11DeviceContextExt::AddRef() {
+ return m_ctx->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D11DeviceContextExt::Release() {
+ return m_ctx->Release();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DeviceContextExt::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_ctx->QueryInterface(riid, ppvObject);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContextExt::MultiDrawIndirect(
+ UINT DrawCount,
+ ID3D11Buffer* pBufferForArgs,
+ UINT ByteOffsetForArgs,
+ UINT ByteStrideForArgs) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+ m_ctx->SetDrawBuffers(pBufferForArgs, nullptr);
+
+ m_ctx->EmitCs([
+ cCount = DrawCount,
+ cOffset = ByteOffsetForArgs,
+ cStride = ByteStrideForArgs
+ ] (DxvkContext* ctx) {
+ ctx->drawIndirect(cOffset, cCount, cStride);
+ });
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContextExt::MultiDrawIndexedIndirect(
+ UINT DrawCount,
+ ID3D11Buffer* pBufferForArgs,
+ UINT ByteOffsetForArgs,
+ UINT ByteStrideForArgs) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+ m_ctx->SetDrawBuffers(pBufferForArgs, nullptr);
+
+ m_ctx->EmitCs([
+ cCount = DrawCount,
+ cOffset = ByteOffsetForArgs,
+ cStride = ByteStrideForArgs
+ ] (DxvkContext* ctx) {
+ ctx->drawIndexedIndirect(cOffset, cCount, cStride);
+ });
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContextExt::MultiDrawIndirectCount(
+ UINT MaxDrawCount,
+ ID3D11Buffer* pBufferForCount,
+ UINT ByteOffsetForCount,
+ ID3D11Buffer* pBufferForArgs,
+ UINT ByteOffsetForArgs,
+ UINT ByteStrideForArgs) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+ m_ctx->SetDrawBuffers(pBufferForArgs, pBufferForCount);
+
+ m_ctx->EmitCs([
+ cMaxCount = MaxDrawCount,
+ cArgOffset = ByteOffsetForArgs,
+ cCntOffset = ByteOffsetForCount,
+ cStride = ByteStrideForArgs
+ ] (DxvkContext* ctx) {
+ ctx->drawIndirectCount(cArgOffset, cCntOffset, cMaxCount, cStride);
+ });
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContextExt::MultiDrawIndexedIndirectCount(
+ UINT MaxDrawCount,
+ ID3D11Buffer* pBufferForCount,
+ UINT ByteOffsetForCount,
+ ID3D11Buffer* pBufferForArgs,
+ UINT ByteOffsetForArgs,
+ UINT ByteStrideForArgs) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+ m_ctx->SetDrawBuffers(pBufferForArgs, pBufferForCount);
+
+ m_ctx->EmitCs([
+ cMaxCount = MaxDrawCount,
+ cArgOffset = ByteOffsetForArgs,
+ cCntOffset = ByteOffsetForCount,
+ cStride = ByteStrideForArgs
+ ] (DxvkContext* ctx) {
+ ctx->drawIndexedIndirectCount(cArgOffset, cCntOffset, cMaxCount, cStride);
+ });
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContextExt::SetDepthBoundsTest(
+ BOOL Enable,
+ FLOAT MinDepthBounds,
+ FLOAT MaxDepthBounds) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+
+ DxvkDepthBounds db;
+ db.enableDepthBounds = Enable;
+ db.minDepthBounds = MinDepthBounds;
+ db.maxDepthBounds = MaxDepthBounds;
+
+ m_ctx->EmitCs([cDepthBounds = db] (DxvkContext* ctx) {
+ ctx->setDepthBounds(cDepthBounds);
+ });
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DeviceContextExt::SetBarrierControl(
+ UINT ControlFlags) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+ DxvkBarrierControlFlags flags;
+
+ if (ControlFlags & D3D11_VK_BARRIER_CONTROL_IGNORE_WRITE_AFTER_WRITE)
+ flags.set(DxvkBarrierControl::IgnoreWriteAfterWrite);
+
+ if (ControlFlags & D3D11_VK_BARRIER_CONTROL_IGNORE_GRAPHICS_UAV)
+ flags.set(DxvkBarrierControl::IgnoreGraphicsBarriers);
+
+ m_ctx->EmitCs([cFlags = flags] (DxvkContext* ctx) {
+ ctx->setBarrierControl(cFlags);
+ });
+ }
+
+
+ bool STDMETHODCALLTYPE D3D11DeviceContextExt::LaunchCubinShaderNVX(IUnknown* hShader, uint32_t GridX, uint32_t GridY, uint32_t GridZ,
+ const void* pParams, uint32_t ParamSize, void* const* pReadResources, uint32_t NumReadResources, void* const* pWriteResources, uint32_t NumWriteResources) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+
+ CubinShaderWrapper* cubinShader = static_cast<CubinShaderWrapper*>(hShader);
+ CubinShaderLaunchInfo launchInfo;
+
+ const uint32_t maxResources = NumReadResources + NumWriteResources;
+ launchInfo.buffers.reserve(maxResources);
+ launchInfo.images.reserve(maxResources);
+
+ for (uint32_t i = 0; i < NumReadResources; i++)
+ launchInfo.insertResource(static_cast<ID3D11Resource*>(pReadResources[i]), DxvkAccess::Read);
+
+ for (uint32_t i = 0; i < NumWriteResources; i++)
+ launchInfo.insertResource(static_cast<ID3D11Resource*>(pWriteResources[i]), DxvkAccess::Write);
+
+ launchInfo.paramSize = ParamSize;
+ launchInfo.params.resize(launchInfo.paramSize);
+ std::memcpy(launchInfo.params.data(), pParams, ParamSize);
+
+ launchInfo.cuLaunchConfig[0] = reinterpret_cast<void*>(0x01); // CU_LAUNCH_PARAM_BUFFER_POINTER
+ launchInfo.cuLaunchConfig[1] = launchInfo.params.data();
+ launchInfo.cuLaunchConfig[2] = reinterpret_cast<void*>(0x02); // CU_LAUNCH_PARAM_BUFFER_SIZE
+ launchInfo.cuLaunchConfig[3] = &launchInfo.paramSize; // yes, this actually requires a pointer to a size_t containing the parameter size
+ launchInfo.cuLaunchConfig[4] = reinterpret_cast<void*>(0x00); // CU_LAUNCH_PARAM_END
+
+ launchInfo.nvxLaunchInfo.function = cubinShader->cuFunction();
+ launchInfo.nvxLaunchInfo.gridDimX = GridX;
+ launchInfo.nvxLaunchInfo.gridDimY = GridY;
+ launchInfo.nvxLaunchInfo.gridDimZ = GridZ;
+ launchInfo.nvxLaunchInfo.blockDimX = cubinShader->blockDim().width;
+ launchInfo.nvxLaunchInfo.blockDimY = cubinShader->blockDim().height;
+ launchInfo.nvxLaunchInfo.blockDimZ = cubinShader->blockDim().depth;
+ launchInfo.nvxLaunchInfo.sharedMemBytes = 0;
+ launchInfo.nvxLaunchInfo.paramCount = 0;
+ launchInfo.nvxLaunchInfo.pParams = nullptr;
+ launchInfo.nvxLaunchInfo.extraCount = 1;
+ launchInfo.nvxLaunchInfo.pExtras = launchInfo.cuLaunchConfig.data();
+
+ launchInfo.shader = cubinShader;
+
+ /* Need to capture by value in case this gets called from a deferred context */
+ m_ctx->EmitCs([cLaunchInfo = std::move(launchInfo)] (DxvkContext* ctx) {
+ ctx->launchCuKernelNVX(cLaunchInfo.nvxLaunchInfo, cLaunchInfo.buffers, cLaunchInfo.images);
+ });
+
+ return true;
+ }
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context_ext.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context_ext.h
new file mode 100644
index 00000000..2109a0de
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context_ext.h
@@ -0,0 +1,78 @@
+#pragma once
+
+#include "d3d11_interfaces.h"
+
+namespace dxvk {
+
+ class D3D11DeviceContext;
+
+ class D3D11DeviceContextExt : public ID3D11VkExtContext1 {
+
+ public:
+
+ D3D11DeviceContextExt(
+ D3D11DeviceContext* pContext);
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ void STDMETHODCALLTYPE MultiDrawIndirect(
+ UINT DrawCount,
+ ID3D11Buffer* pBufferForArgs,
+ UINT ByteOffsetForArgs,
+ UINT ByteStrideForArgs);
+
+ void STDMETHODCALLTYPE MultiDrawIndexedIndirect(
+ UINT DrawCount,
+ ID3D11Buffer* pBufferForArgs,
+ UINT ByteOffsetForArgs,
+ UINT ByteStrideForArgs);
+
+ void STDMETHODCALLTYPE MultiDrawIndirectCount(
+ UINT MaxDrawCount,
+ ID3D11Buffer* pBufferForCount,
+ UINT ByteOffsetForCount,
+ ID3D11Buffer* pBufferForArgs,
+ UINT ByteOffsetForArgs,
+ UINT ByteStrideForArgs);
+
+ void STDMETHODCALLTYPE MultiDrawIndexedIndirectCount(
+ UINT MaxDrawCount,
+ ID3D11Buffer* pBufferForCount,
+ UINT ByteOffsetForCount,
+ ID3D11Buffer* pBufferForArgs,
+ UINT ByteOffsetForArgs,
+ UINT ByteStrideForArgs);
+
+ void STDMETHODCALLTYPE SetDepthBoundsTest(
+ BOOL Enable,
+ FLOAT MinDepthBounds,
+ FLOAT MaxDepthBounds);
+
+ void STDMETHODCALLTYPE SetBarrierControl(
+ UINT ControlFlags);
+
+ bool STDMETHODCALLTYPE LaunchCubinShaderNVX(
+ IUnknown* hShader,
+ uint32_t GridX,
+ uint32_t GridY,
+ uint32_t GridZ,
+ const void* pParams,
+ uint32_t paramSize,
+ void* const* pReadResources,
+ uint32_t NumReadResources,
+ void* const* pWriteResources,
+ uint32_t NumWriteResources);
+
+ private:
+
+ D3D11DeviceContext* m_ctx;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context_imm.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context_imm.cpp
new file mode 100644
index 00000000..3bac02e7
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context_imm.cpp
@@ -0,0 +1,623 @@
+#include "d3d11_cmdlist.h"
+#include "d3d11_context_imm.h"
+#include "d3d11_device.h"
+#include "d3d11_texture.h"
+
+constexpr static uint32_t MinFlushIntervalUs = 750;
+constexpr static uint32_t IncFlushIntervalUs = 250;
+constexpr static uint32_t MaxPendingSubmits = 6;
+
+namespace dxvk {
+
+ D3D11ImmediateContext::D3D11ImmediateContext(
+ D3D11Device* pParent,
+ const Rc<DxvkDevice>& Device)
+ : D3D11DeviceContext(pParent, Device, DxvkCsChunkFlag::SingleUse),
+ m_csThread(Device->createContext()),
+ m_videoContext(this, Device) {
+ EmitCs([
+ cDevice = m_device,
+ cRelaxedBarriers = pParent->GetOptions()->relaxedBarriers,
+ cIgnoreGraphicsBarriers = pParent->GetOptions()->ignoreGraphicsBarriers
+ ] (DxvkContext* ctx) {
+ ctx->beginRecording(cDevice->createCommandList());
+
+ DxvkBarrierControlFlags barrierControl;
+
+ if (cRelaxedBarriers)
+ barrierControl.set(DxvkBarrierControl::IgnoreWriteAfterWrite);
+
+ if (cIgnoreGraphicsBarriers)
+ barrierControl.set(DxvkBarrierControl::IgnoreGraphicsBarriers);
+
+ ctx->setBarrierControl(barrierControl);
+ });
+
+ ClearState();
+ }
+
+
+ D3D11ImmediateContext::~D3D11ImmediateContext() {
+ Flush();
+ SynchronizeCsThread();
+ SynchronizeDevice();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11ImmediateContext::QueryInterface(REFIID riid, void** ppvObject) {
+ if (riid == __uuidof(ID3D11VideoContext)) {
+ *ppvObject = ref(&m_videoContext);
+ return S_OK;
+ }
+
+ return D3D11DeviceContext::QueryInterface(riid, ppvObject);
+ }
+
+
+ D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE D3D11ImmediateContext::GetType() {
+ return D3D11_DEVICE_CONTEXT_IMMEDIATE;
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D11ImmediateContext::GetContextFlags() {
+ return 0;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11ImmediateContext::GetData(
+ ID3D11Asynchronous* pAsync,
+ void* pData,
+ UINT DataSize,
+ UINT GetDataFlags) {
+ if (!pAsync || (DataSize && !pData))
+ return E_INVALIDARG;
+
+ // Check whether the data size is actually correct
+ if (DataSize && DataSize != pAsync->GetDataSize())
+ return E_INVALIDARG;
+
+ // Passing a non-null pData is actually allowed if
+ // DataSize is 0, but we should ignore that pointer
+ pData = DataSize ? pData : nullptr;
+
+ // Get query status directly from the query object
+ auto query = static_cast<D3D11Query*>(pAsync);
+ HRESULT hr = query->GetData(pData, GetDataFlags);
+
+ // If we're likely going to spin on the asynchronous object,
+ // flush the context so that we're keeping the GPU busy.
+ if (hr == S_FALSE) {
+ // Don't mark the event query as stalling if the app does
+ // not intend to spin on it. This reduces flushes on End.
+ if (!(GetDataFlags & D3D11_ASYNC_GETDATA_DONOTFLUSH))
+ query->NotifyStall();
+
+ // Ignore the DONOTFLUSH flag here as some games will spin
+ // on queries without ever flushing the context otherwise.
+ FlushImplicit(FALSE);
+ }
+
+ return hr;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11ImmediateContext::Begin(ID3D11Asynchronous* pAsync) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (unlikely(!pAsync))
+ return;
+
+ auto query = static_cast<D3D11Query*>(pAsync);
+
+ if (unlikely(!query->DoBegin()))
+ return;
+
+ EmitCs([cQuery = Com<D3D11Query, false>(query)]
+ (DxvkContext* ctx) {
+ cQuery->Begin(ctx);
+ });
+ }
+
+
+ void STDMETHODCALLTYPE D3D11ImmediateContext::End(ID3D11Asynchronous* pAsync) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (unlikely(!pAsync))
+ return;
+
+ auto query = static_cast<D3D11Query*>(pAsync);
+
+ if (unlikely(!query->DoEnd())) {
+ EmitCs([cQuery = Com<D3D11Query, false>(query)]
+ (DxvkContext* ctx) {
+ cQuery->Begin(ctx);
+ });
+ }
+
+ EmitCs([cQuery = Com<D3D11Query, false>(query)]
+ (DxvkContext* ctx) {
+ cQuery->End(ctx);
+ });
+
+ if (unlikely(query->IsEvent())) {
+ query->NotifyEnd();
+ query->IsStalling()
+ ? Flush()
+ : FlushImplicit(TRUE);
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11ImmediateContext::Flush() {
+ Flush1(D3D11_CONTEXT_TYPE_ALL, nullptr);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11ImmediateContext::Flush1(
+ D3D11_CONTEXT_TYPE ContextType,
+ HANDLE hEvent) {
+ m_parent->FlushInitContext();
+
+ if (hEvent)
+ SignalEvent(hEvent);
+
+ D3D10DeviceLock lock = LockContext();
+
+ if (m_csIsBusy || !m_csChunk->empty()) {
+ // Add commands to flush the threaded
+ // context, then flush the command list
+ EmitCs([] (DxvkContext* ctx) {
+ ctx->flushCommandList();
+ });
+
+ FlushCsChunk();
+
+ // Reset flush timer used for implicit flushes
+ m_lastFlush = dxvk::high_resolution_clock::now();
+ m_csIsBusy = false;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11ImmediateContext::Signal(
+ ID3D11Fence* pFence,
+ UINT64 Value) {
+ Logger::err("D3D11ImmediateContext::Signal: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11ImmediateContext::Wait(
+ ID3D11Fence* pFence,
+ UINT64 Value) {
+ Logger::err("D3D11ImmediateContext::Wait: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11ImmediateContext::ExecuteCommandList(
+ ID3D11CommandList* pCommandList,
+ BOOL RestoreContextState) {
+ D3D10DeviceLock lock = LockContext();
+
+ auto commandList = static_cast<D3D11CommandList*>(pCommandList);
+
+ // Flush any outstanding commands so that
+ // we don't mess up the execution order
+ FlushCsChunk();
+
+ // As an optimization, flush everything if the
+ // number of pending draw calls is high enough.
+ FlushImplicit(FALSE);
+
+ // Dispatch command list to the CS thread and
+ // restore the immediate context's state
+ commandList->EmitToCsThread(&m_csThread);
+
+ if (RestoreContextState)
+ RestoreState();
+ else
+ ClearState();
+
+ // Mark CS thread as busy so that subsequent
+ // flush operations get executed correctly.
+ m_csIsBusy = true;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11ImmediateContext::FinishCommandList(
+ BOOL RestoreDeferredContextState,
+ ID3D11CommandList **ppCommandList) {
+ InitReturnPtr(ppCommandList);
+
+ Logger::err("D3D11: FinishCommandList called on immediate context");
+ return DXGI_ERROR_INVALID_CALL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11ImmediateContext::Map(
+ ID3D11Resource* pResource,
+ UINT Subresource,
+ D3D11_MAP MapType,
+ UINT MapFlags,
+ D3D11_MAPPED_SUBRESOURCE* pMappedResource) {
+ D3D10DeviceLock lock = LockContext();
+
+ if (unlikely(!pResource))
+ return E_INVALIDARG;
+
+ D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
+ pResource->GetType(&resourceDim);
+
+ HRESULT hr;
+
+ if (likely(resourceDim == D3D11_RESOURCE_DIMENSION_BUFFER)) {
+ hr = MapBuffer(
+ static_cast<D3D11Buffer*>(pResource),
+ MapType, MapFlags, pMappedResource);
+ } else {
+ hr = MapImage(
+ GetCommonTexture(pResource),
+ Subresource, MapType, MapFlags,
+ pMappedResource);
+ }
+
+ if (unlikely(FAILED(hr)))
+ *pMappedResource = D3D11_MAPPED_SUBRESOURCE();
+
+ return hr;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11ImmediateContext::Unmap(
+ ID3D11Resource* pResource,
+ UINT Subresource) {
+ D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
+ pResource->GetType(&resourceDim);
+
+ if (unlikely(resourceDim != D3D11_RESOURCE_DIMENSION_BUFFER)) {
+ D3D10DeviceLock lock = LockContext();
+ UnmapImage(GetCommonTexture(pResource), Subresource);
+ }
+ }
+
+ void STDMETHODCALLTYPE D3D11ImmediateContext::UpdateSubresource(
+ ID3D11Resource* pDstResource,
+ UINT DstSubresource,
+ const D3D11_BOX* pDstBox,
+ const void* pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch) {
+ FlushImplicit(FALSE);
+
+ D3D11DeviceContext::UpdateSubresource(
+ pDstResource, DstSubresource, pDstBox,
+ pSrcData, SrcRowPitch, SrcDepthPitch);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11ImmediateContext::UpdateSubresource1(
+ ID3D11Resource* pDstResource,
+ UINT DstSubresource,
+ const D3D11_BOX* pDstBox,
+ const void* pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch,
+ UINT CopyFlags) {
+ FlushImplicit(FALSE);
+
+ D3D11DeviceContext::UpdateSubresource1(
+ pDstResource, DstSubresource, pDstBox,
+ pSrcData, SrcRowPitch, SrcDepthPitch,
+ CopyFlags);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11ImmediateContext::OMSetRenderTargets(
+ UINT NumViews,
+ ID3D11RenderTargetView* const* ppRenderTargetViews,
+ ID3D11DepthStencilView* pDepthStencilView) {
+ FlushImplicit(TRUE);
+
+ D3D11DeviceContext::OMSetRenderTargets(
+ NumViews, ppRenderTargetViews, pDepthStencilView);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11ImmediateContext::OMSetRenderTargetsAndUnorderedAccessViews(
+ UINT NumRTVs,
+ ID3D11RenderTargetView* const* ppRenderTargetViews,
+ ID3D11DepthStencilView* pDepthStencilView,
+ UINT UAVStartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView* const* ppUnorderedAccessViews,
+ const UINT* pUAVInitialCounts) {
+ FlushImplicit(TRUE);
+
+ D3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews(
+ NumRTVs, ppRenderTargetViews, pDepthStencilView,
+ UAVStartSlot, NumUAVs, ppUnorderedAccessViews,
+ pUAVInitialCounts);
+ }
+
+
+ HRESULT D3D11ImmediateContext::MapBuffer(
+ D3D11Buffer* pResource,
+ D3D11_MAP MapType,
+ UINT MapFlags,
+ D3D11_MAPPED_SUBRESOURCE* pMappedResource) {
+ if (unlikely(!pMappedResource))
+ return E_INVALIDARG;
+
+ if (unlikely(pResource->GetMapMode() == D3D11_COMMON_BUFFER_MAP_MODE_NONE)) {
+ Logger::err("D3D11: Cannot map a device-local buffer");
+ return E_INVALIDARG;
+ }
+
+ if (MapType == D3D11_MAP_WRITE_DISCARD) {
+ // Allocate a new backing slice for the buffer and set
+ // it as the 'new' mapped slice. This assumes that the
+ // only way to invalidate a buffer is by mapping it.
+ auto physSlice = pResource->DiscardSlice();
+ pMappedResource->pData = physSlice.mapPtr;
+ pMappedResource->RowPitch = pResource->Desc()->ByteWidth;
+ pMappedResource->DepthPitch = pResource->Desc()->ByteWidth;
+
+ EmitCs([
+ cBuffer = pResource->GetBuffer(),
+ cBufferSlice = physSlice
+ ] (DxvkContext* ctx) {
+ ctx->invalidateBuffer(cBuffer, cBufferSlice);
+ });
+
+ return S_OK;
+ } else {
+ // Wait until the resource is no longer in use
+ if (MapType != D3D11_MAP_WRITE_NO_OVERWRITE) {
+ if (!WaitForResource(pResource->GetBuffer(), MapType, MapFlags))
+ return DXGI_ERROR_WAS_STILL_DRAWING;
+ }
+
+ // Use map pointer from previous map operation. This
+ // way we don't have to synchronize with the CS thread
+ // if the map mode is D3D11_MAP_WRITE_NO_OVERWRITE.
+ DxvkBufferSliceHandle physSlice = pResource->GetMappedSlice();
+
+ pMappedResource->pData = physSlice.mapPtr;
+ pMappedResource->RowPitch = pResource->Desc()->ByteWidth;
+ pMappedResource->DepthPitch = pResource->Desc()->ByteWidth;
+ return S_OK;
+ }
+ }
+
+
+ HRESULT D3D11ImmediateContext::MapImage(
+ D3D11CommonTexture* pResource,
+ UINT Subresource,
+ D3D11_MAP MapType,
+ UINT MapFlags,
+ D3D11_MAPPED_SUBRESOURCE* pMappedResource) {
+ const Rc<DxvkImage> mappedImage = pResource->GetImage();
+ const Rc<DxvkBuffer> mappedBuffer = pResource->GetMappedBuffer(Subresource);
+
+ auto mapMode = pResource->GetMapMode();
+
+ if (unlikely(mapMode == D3D11_COMMON_TEXTURE_MAP_MODE_NONE)) {
+ Logger::err("D3D11: Cannot map a device-local image");
+ return E_INVALIDARG;
+ }
+
+ if (unlikely(Subresource >= pResource->CountSubresources()))
+ return E_INVALIDARG;
+
+ if (likely(pMappedResource != nullptr)) {
+ // Resources with an unknown memory layout cannot return a pointer
+ if (pResource->Desc()->Usage == D3D11_USAGE_DEFAULT
+ && pResource->Desc()->TextureLayout == D3D11_TEXTURE_LAYOUT_UNDEFINED)
+ return E_INVALIDARG;
+ } else {
+ if (pResource->Desc()->Usage != D3D11_USAGE_DEFAULT)
+ return E_INVALIDARG;
+ }
+
+ VkFormat packedFormat = m_parent->LookupPackedFormat(
+ pResource->Desc()->Format, pResource->GetFormatMode()).Format;
+
+ auto formatInfo = imageFormatInfo(packedFormat);
+ void* mapPtr;
+
+ if (mapMode == D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT) {
+ // Wait for the resource to become available
+ if (!WaitForResource(mappedImage, MapType, MapFlags))
+ return DXGI_ERROR_WAS_STILL_DRAWING;
+
+ // Query the subresource's memory layout and hope that
+ // the application respects the returned pitch values.
+ mapPtr = mappedImage->mapPtr(0);
+ } else {
+ if (MapType == D3D11_MAP_WRITE_DISCARD) {
+ // We do not have to preserve the contents of the
+ // buffer if the entire image gets discarded.
+ DxvkBufferSliceHandle physSlice = pResource->DiscardSlice(Subresource);
+
+ EmitCs([
+ cImageBuffer = mappedBuffer,
+ cBufferSlice = physSlice
+ ] (DxvkContext* ctx) {
+ ctx->invalidateBuffer(cImageBuffer, cBufferSlice);
+ });
+
+ mapPtr = physSlice.mapPtr;
+ } else {
+ bool wait = MapType != D3D11_MAP_WRITE_NO_OVERWRITE
+ || mapMode == D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER;
+
+ // Wait for mapped buffer to become available
+ if (wait && !WaitForResource(mappedBuffer, MapType, MapFlags))
+ return DXGI_ERROR_WAS_STILL_DRAWING;
+
+ mapPtr = pResource->GetMappedSlice(Subresource).mapPtr;
+ }
+ }
+
+ // Mark the given subresource as mapped
+ pResource->SetMapType(Subresource, MapType);
+
+ if (pMappedResource) {
+ auto layout = pResource->GetSubresourceLayout(formatInfo->aspectMask, Subresource);
+ pMappedResource->pData = reinterpret_cast<char*>(mapPtr) + layout.Offset;
+ pMappedResource->RowPitch = layout.RowPitch;
+ pMappedResource->DepthPitch = layout.DepthPitch;
+ }
+
+ return S_OK;
+ }
+
+
+ void D3D11ImmediateContext::UnmapImage(
+ D3D11CommonTexture* pResource,
+ UINT Subresource) {
+ D3D11_MAP mapType = pResource->GetMapType(Subresource);
+ pResource->SetMapType(Subresource, D3D11_MAP(~0u));
+
+ if (mapType == D3D11_MAP(~0u)
+ || mapType == D3D11_MAP_READ)
+ return;
+
+ if (pResource->GetMapMode() == D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER) {
+ // Now that data has been written into the buffer,
+ // we need to copy its contents into the image
+ VkImageAspectFlags aspectMask = imageFormatInfo(pResource->GetPackedFormat())->aspectMask;
+ VkImageSubresource subresource = pResource->GetSubresourceFromIndex(aspectMask, Subresource);
+
+ UpdateImage(pResource, &subresource, VkOffset3D { 0, 0, 0 },
+ pResource->MipLevelExtent(subresource.mipLevel),
+ DxvkBufferSlice(pResource->GetMappedBuffer(Subresource)));
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11ImmediateContext::SwapDeviceContextState(
+ ID3DDeviceContextState* pState,
+ ID3DDeviceContextState** ppPreviousState) {
+ InitReturnPtr(ppPreviousState);
+
+ if (!pState)
+ return;
+
+ Com<D3D11DeviceContextState> oldState = std::move(m_stateObject);
+ Com<D3D11DeviceContextState> newState = static_cast<D3D11DeviceContextState*>(pState);
+
+ if (oldState == nullptr)
+ oldState = new D3D11DeviceContextState(m_parent);
+
+ if (ppPreviousState)
+ *ppPreviousState = oldState.ref();
+
+ m_stateObject = newState;
+
+ oldState->SetState(m_state);
+ newState->GetState(m_state);
+
+ RestoreState();
+ }
+
+
+ void D3D11ImmediateContext::SynchronizeCsThread() {
+ D3D10DeviceLock lock = LockContext();
+
+ // Dispatch current chunk so that all commands
+ // recorded prior to this function will be run
+ FlushCsChunk();
+
+ if (m_csThread.isBusy())
+ m_csThread.synchronize();
+ }
+
+
+ void D3D11ImmediateContext::SynchronizeDevice() {
+ m_device->waitForIdle();
+ }
+
+
+ bool D3D11ImmediateContext::WaitForResource(
+ const Rc<DxvkResource>& Resource,
+ D3D11_MAP MapType,
+ UINT MapFlags) {
+ // Determine access type to wait for based on map mode
+ DxvkAccess access = MapType == D3D11_MAP_READ
+ ? DxvkAccess::Write
+ : DxvkAccess::Read;
+
+ // Wait for the any pending D3D11 command to be executed
+ // on the CS thread so that we can determine whether the
+ // resource is currently in use or not.
+ if (!Resource->isInUse(access))
+ SynchronizeCsThread();
+
+ if (Resource->isInUse(access)) {
+ if (MapFlags & D3D11_MAP_FLAG_DO_NOT_WAIT) {
+ // We don't have to wait, but misbehaving games may
+ // still try to spin on `Map` until the resource is
+ // idle, so we should flush pending commands
+ FlushImplicit(FALSE);
+ return false;
+ } else {
+ // Make sure pending commands using the resource get
+ // executed on the the GPU if we have to wait for it
+ Flush();
+ SynchronizeCsThread();
+
+ Resource->waitIdle(access);
+ }
+ }
+
+ return true;
+ }
+
+
+ void D3D11ImmediateContext::EmitCsChunk(DxvkCsChunkRef&& chunk) {
+ m_csThread.dispatchChunk(std::move(chunk));
+ m_csIsBusy = true;
+ }
+
+
+ void D3D11ImmediateContext::FlushImplicit(BOOL StrongHint) {
+ // Flush only if the GPU is about to go idle, in
+ // order to keep the number of submissions low.
+ uint32_t pending = m_device->pendingSubmissions();
+
+ if (StrongHint || pending <= MaxPendingSubmits) {
+ auto now = dxvk::high_resolution_clock::now();
+
+ uint32_t delay = MinFlushIntervalUs
+ + IncFlushIntervalUs * pending;
+
+ // Prevent flushing too often in short intervals.
+ if (now - m_lastFlush >= std::chrono::microseconds(delay))
+ Flush();
+ }
+ }
+
+
+ void D3D11ImmediateContext::SignalEvent(HANDLE hEvent) {
+#ifndef DXVK_NATIVE
+ uint64_t value = ++m_eventCount;
+
+ if (m_eventSignal == nullptr)
+ m_eventSignal = new sync::CallbackFence();
+
+ m_eventSignal->setCallback(value, [hEvent] {
+ SetEvent(hEvent);
+ });
+
+ EmitCs([
+ cSignal = m_eventSignal,
+ cValue = value
+ ] (DxvkContext* ctx) {
+ ctx->signal(cSignal, cValue);
+ });
+#endif
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context_imm.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context_imm.h
new file mode 100644
index 00000000..8a638da1
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context_imm.h
@@ -0,0 +1,166 @@
+#pragma once
+
+#include "../util/util_time.h"
+
+#ifndef DXVK_NATIVE
+#include "../util/sync/sync_signal.h"
+#endif
+
+#include "d3d11_context.h"
+#include "d3d11_state_object.h"
+#include "d3d11_video.h"
+
+namespace dxvk {
+
+ class D3D11Buffer;
+ class D3D11CommonTexture;
+
+ class D3D11ImmediateContext : public D3D11DeviceContext {
+ friend class D3D11SwapChain;
+ friend class D3D11VideoContext;
+ public:
+
+ D3D11ImmediateContext(
+ D3D11Device* pParent,
+ const Rc<DxvkDevice>& Device);
+ ~D3D11ImmediateContext();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE GetType();
+
+ UINT STDMETHODCALLTYPE GetContextFlags();
+
+ HRESULT STDMETHODCALLTYPE GetData(
+ ID3D11Asynchronous* pAsync,
+ void* pData,
+ UINT DataSize,
+ UINT GetDataFlags);
+
+ void STDMETHODCALLTYPE Begin(
+ ID3D11Asynchronous* pAsync);
+
+ void STDMETHODCALLTYPE End(
+ ID3D11Asynchronous* pAsync);
+
+ void STDMETHODCALLTYPE Flush();
+
+ void STDMETHODCALLTYPE Flush1(
+ D3D11_CONTEXT_TYPE ContextType,
+ HANDLE hEvent);
+
+ HRESULT STDMETHODCALLTYPE Signal(
+ ID3D11Fence* pFence,
+ UINT64 Value);
+
+ HRESULT STDMETHODCALLTYPE Wait(
+ ID3D11Fence* pFence,
+ UINT64 Value);
+
+ void STDMETHODCALLTYPE ExecuteCommandList(
+ ID3D11CommandList* pCommandList,
+ BOOL RestoreContextState);
+
+ HRESULT STDMETHODCALLTYPE FinishCommandList(
+ BOOL RestoreDeferredContextState,
+ ID3D11CommandList **ppCommandList);
+
+ HRESULT STDMETHODCALLTYPE Map(
+ ID3D11Resource* pResource,
+ UINT Subresource,
+ D3D11_MAP MapType,
+ UINT MapFlags,
+ D3D11_MAPPED_SUBRESOURCE* pMappedResource);
+
+ void STDMETHODCALLTYPE Unmap(
+ ID3D11Resource* pResource,
+ UINT Subresource);
+
+ void STDMETHODCALLTYPE UpdateSubresource(
+ ID3D11Resource* pDstResource,
+ UINT DstSubresource,
+ const D3D11_BOX* pDstBox,
+ const void* pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch);
+
+ void STDMETHODCALLTYPE UpdateSubresource1(
+ ID3D11Resource* pDstResource,
+ UINT DstSubresource,
+ const D3D11_BOX* pDstBox,
+ const void* pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch,
+ UINT CopyFlags);
+
+ void STDMETHODCALLTYPE OMSetRenderTargets(
+ UINT NumViews,
+ ID3D11RenderTargetView* const* ppRenderTargetViews,
+ ID3D11DepthStencilView* pDepthStencilView);
+
+ void STDMETHODCALLTYPE OMSetRenderTargetsAndUnorderedAccessViews(
+ UINT NumRTVs,
+ ID3D11RenderTargetView* const* ppRenderTargetViews,
+ ID3D11DepthStencilView* pDepthStencilView,
+ UINT UAVStartSlot,
+ UINT NumUAVs,
+ ID3D11UnorderedAccessView* const* ppUnorderedAccessViews,
+ const UINT* pUAVInitialCounts);
+
+ void STDMETHODCALLTYPE SwapDeviceContextState(
+ ID3DDeviceContextState* pState,
+ ID3DDeviceContextState** ppPreviousState);
+
+ void SynchronizeCsThread();
+
+ private:
+
+ DxvkCsThread m_csThread;
+ bool m_csIsBusy = false;
+
+#ifndef DXVK_NATIVE
+ Rc<sync::CallbackFence> m_eventSignal;
+#endif
+ uint64_t m_eventCount = 0;
+
+ dxvk::high_resolution_clock::time_point m_lastFlush
+ = dxvk::high_resolution_clock::now();
+
+ D3D11VideoContext m_videoContext;
+ Com<D3D11DeviceContextState> m_stateObject;
+
+ HRESULT MapBuffer(
+ D3D11Buffer* pResource,
+ D3D11_MAP MapType,
+ UINT MapFlags,
+ D3D11_MAPPED_SUBRESOURCE* pMappedResource);
+
+ HRESULT MapImage(
+ D3D11CommonTexture* pResource,
+ UINT Subresource,
+ D3D11_MAP MapType,
+ UINT MapFlags,
+ D3D11_MAPPED_SUBRESOURCE* pMappedResource);
+
+ void UnmapImage(
+ D3D11CommonTexture* pResource,
+ UINT Subresource);
+
+ void SynchronizeDevice();
+
+ bool WaitForResource(
+ const Rc<DxvkResource>& Resource,
+ D3D11_MAP MapType,
+ UINT MapFlags);
+
+ void EmitCsChunk(DxvkCsChunkRef&& chunk);
+
+ void FlushImplicit(BOOL StrongHint);
+
+ void SignalEvent(HANDLE hEvent);
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context_state.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context_state.h
new file mode 100644
index 00000000..eca2a3c9
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_context_state.h
@@ -0,0 +1,187 @@
+#pragma once
+
+#include <array>
+
+#include "d3d11_buffer.h"
+#include "d3d11_input_layout.h"
+#include "d3d11_query.h"
+#include "d3d11_sampler.h"
+#include "d3d11_shader.h"
+#include "d3d11_state.h"
+#include "d3d11_view_dsv.h"
+#include "d3d11_view_rtv.h"
+#include "d3d11_view_srv.h"
+#include "d3d11_view_uav.h"
+
+namespace dxvk {
+
+ struct D3D11ConstantBufferBinding {
+ Com<D3D11Buffer> buffer = nullptr;
+ UINT constantOffset = 0;
+ UINT constantCount = 0;
+ UINT constantBound = 0;
+ };
+
+ using D3D11ConstantBufferBindings = std::array<
+ D3D11ConstantBufferBinding, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT>;
+
+
+ using D3D11SamplerBindings = std::array<
+ D3D11SamplerState*, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT>;
+
+
+ struct D3D11ShaderResourceBindings {
+ std::array<Com<D3D11ShaderResourceView>, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT> views = { };
+ DxvkBindingSet<D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT> hazardous = { };
+ };
+
+
+ using D3D11UnorderedAccessBindings = std::array<
+ Com<D3D11UnorderedAccessView>, D3D11_1_UAV_SLOT_COUNT>;
+
+
+ struct D3D11ContextStateVS {
+ Com<D3D11VertexShader> shader = nullptr;
+ D3D11ConstantBufferBindings constantBuffers = { };
+ D3D11SamplerBindings samplers = { };
+ D3D11ShaderResourceBindings shaderResources = { };
+ };
+
+
+ struct D3D11ContextStateHS {
+ Com<D3D11HullShader> shader = nullptr;
+ D3D11ConstantBufferBindings constantBuffers = { };
+ D3D11SamplerBindings samplers = { };
+ D3D11ShaderResourceBindings shaderResources = { };
+ };
+
+
+ struct D3D11ContextStateDS {
+ Com<D3D11DomainShader> shader = nullptr;
+ D3D11ConstantBufferBindings constantBuffers = { };
+ D3D11SamplerBindings samplers = { };
+ D3D11ShaderResourceBindings shaderResources = { };
+ };
+
+
+ struct D3D11ContextStateGS {
+ Com<D3D11GeometryShader> shader = nullptr;
+ D3D11ConstantBufferBindings constantBuffers = { };
+ D3D11SamplerBindings samplers = { };
+ D3D11ShaderResourceBindings shaderResources = { };
+ };
+
+
+ struct D3D11ContextStatePS {
+ Com<D3D11PixelShader> shader = nullptr;
+ D3D11ConstantBufferBindings constantBuffers = { };
+ D3D11SamplerBindings samplers = { };
+ D3D11ShaderResourceBindings shaderResources = { };
+ D3D11UnorderedAccessBindings unorderedAccessViews = { };
+ };
+
+
+ struct D3D11ContextStateCS {
+ Com<D3D11ComputeShader> shader = nullptr;
+ D3D11ConstantBufferBindings constantBuffers = { };
+ D3D11SamplerBindings samplers = { };
+ D3D11ShaderResourceBindings shaderResources = { };
+ D3D11UnorderedAccessBindings unorderedAccessViews = { };
+
+ DxvkBindingSet<D3D11_1_UAV_SLOT_COUNT> uavMask = { };
+ };
+
+
+ struct D3D11VertexBufferBinding {
+ Com<D3D11Buffer> buffer = nullptr;
+ UINT offset = 0;
+ UINT stride = 0;
+ };
+
+
+ struct D3D11IndexBufferBinding {
+ Com<D3D11Buffer> buffer = nullptr;
+ UINT offset = 0;
+ DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
+ };
+
+
+ struct D3D11ContextStateID {
+ Com<D3D11Buffer> argBuffer = nullptr;
+ Com<D3D11Buffer> cntBuffer = nullptr;
+ };
+
+
+ struct D3D11ContextStateIA {
+ Com<D3D11InputLayout> inputLayout = nullptr;
+ D3D11_PRIMITIVE_TOPOLOGY primitiveTopology = D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED;
+
+ std::array<D3D11VertexBufferBinding, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT> vertexBuffers = { };
+ D3D11IndexBufferBinding indexBuffer = { };
+ };
+
+
+ struct D3D11ContextStateOM {
+ std::array<Com<D3D11RenderTargetView, false>, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT> renderTargetViews = { };
+ Com<D3D11DepthStencilView, false> depthStencilView = { };
+
+ D3D11BlendState* cbState = nullptr;
+ D3D11DepthStencilState* dsState = nullptr;
+
+ FLOAT blendFactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
+ UINT sampleMask = 0xFFFFFFFFu;
+ UINT stencilRef = 0u;
+
+ UINT maxRtv = 0u;
+ UINT maxUav = 0u;
+ };
+
+
+ struct D3D11ContextStateRS {
+ uint32_t numViewports = 0;
+ uint32_t numScissors = 0;
+
+ std::array<D3D11_VIEWPORT, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE> viewports = { };
+ std::array<D3D11_RECT, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE> scissors = { };
+
+ D3D11RasterizerState* state = nullptr;
+ };
+
+
+ struct D3D11ContextSoTarget {
+ Com<D3D11Buffer> buffer = nullptr;
+ UINT offset = 0;
+ };
+
+
+ struct D3D11ContextStateSO {
+ std::array<D3D11ContextSoTarget, D3D11_SO_BUFFER_SLOT_COUNT> targets = { };
+ };
+
+
+ struct D3D11ContextStatePR {
+ Com<D3D11Query> predicateObject = nullptr;
+ BOOL predicateValue = FALSE;
+ };
+
+
+ /**
+ * \brief Context state
+ */
+ struct D3D11ContextState {
+ D3D11ContextStateCS cs;
+ D3D11ContextStateDS ds;
+ D3D11ContextStateGS gs;
+ D3D11ContextStateHS hs;
+ D3D11ContextStatePS ps;
+ D3D11ContextStateVS vs;
+
+ D3D11ContextStateID id;
+ D3D11ContextStateIA ia;
+ D3D11ContextStateOM om;
+ D3D11ContextStateRS rs;
+ D3D11ContextStateSO so;
+ D3D11ContextStatePR pr;
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_cuda.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_cuda.cpp
new file mode 100644
index 00000000..4a31d347
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_cuda.cpp
@@ -0,0 +1,51 @@
+#include "d3d11_cuda.h"
+
+namespace dxvk {
+
+ CubinShaderWrapper::CubinShaderWrapper(const Rc<dxvk::DxvkDevice>& dxvkDevice, VkCuModuleNVX cuModule, VkCuFunctionNVX cuFunction, VkExtent3D blockDim)
+ : m_dxvkDevice(dxvkDevice), m_module(cuModule), m_function(cuFunction), m_blockDim(blockDim) { };
+
+
+ CubinShaderWrapper::~CubinShaderWrapper() {
+ VkDevice vkDevice = m_dxvkDevice->handle();
+ m_dxvkDevice->vkd()->vkDestroyCuFunctionNVX(vkDevice, m_function, nullptr);
+ m_dxvkDevice->vkd()->vkDestroyCuModuleNVX(vkDevice, m_module, nullptr);
+ };
+
+
+ HRESULT STDMETHODCALLTYPE CubinShaderWrapper::QueryInterface(REFIID riid, void **ppvObject) {
+ if (riid == __uuidof(IUnknown)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("CubinShaderWrapper::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ void CubinShaderLaunchInfo::insertResource(ID3D11Resource* pResource, DxvkAccessFlags access) {
+ auto img = GetCommonTexture(pResource);
+ auto buf = GetCommonBuffer(pResource);
+
+ if (img)
+ insertUniqueResource(images, img->GetImage(), access);
+ if (buf)
+ insertUniqueResource(buffers, buf->GetBuffer(), access);
+ }
+
+
+ template<typename T>
+ void CubinShaderLaunchInfo::insertUniqueResource(std::vector<std::pair<T, DxvkAccessFlags>>& list, const T& resource, DxvkAccessFlags access) {
+ for (auto& entry : list) {
+ if (entry.first == resource) {
+ entry.second.set(access);
+ return;
+ }
+ }
+
+ list.push_back({ resource, access });
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_cuda.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_cuda.h
new file mode 100644
index 00000000..a9fcdf4b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_cuda.h
@@ -0,0 +1,83 @@
+#pragma once
+
+#include <utility>
+#include <vector>
+
+#include "../dxvk/dxvk_resource.h"
+
+#include "../util/com/com_guid.h"
+#include "../util/com/com_object.h"
+
+#include "d3d11_buffer.h"
+#include "d3d11_texture.h"
+
+namespace dxvk {
+
+ class CubinShaderWrapper : public ComObject<IUnknown> {
+
+ public:
+
+ CubinShaderWrapper(const Rc<dxvk::DxvkDevice>& dxvkDevice, VkCuModuleNVX cuModule, VkCuFunctionNVX cuFunction, VkExtent3D blockDim);
+ ~CubinShaderWrapper();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObject);
+
+ VkCuModuleNVX cuModule() const {
+ return m_module;
+ }
+
+ VkCuFunctionNVX cuFunction() const {
+ return m_function;
+ }
+
+ VkExtent3D blockDim() const {
+ return m_blockDim;
+ }
+
+ private:
+
+ Rc<DxvkDevice> m_dxvkDevice;
+ VkCuModuleNVX m_module;
+ VkCuFunctionNVX m_function;
+ VkExtent3D m_blockDim;
+
+ };
+
+
+ struct CubinShaderLaunchInfo {
+
+ CubinShaderLaunchInfo() = default;
+
+ CubinShaderLaunchInfo(CubinShaderLaunchInfo&& other) {
+ shader = std::move(other.shader);
+ params = std::move(other.params);
+ paramSize = std::move(other.paramSize);
+ nvxLaunchInfo = std::move(other.nvxLaunchInfo);
+ cuLaunchConfig = other.cuLaunchConfig;
+ buffers = std::move(other.buffers);
+ images = std::move(other.images);
+ other.cuLaunchConfig[1] = nullptr;
+ other.cuLaunchConfig[3] = nullptr;
+ other.nvxLaunchInfo.pExtras = nullptr;
+ // fix-up internally-pointing pointers
+ cuLaunchConfig[1] = params.data();
+ cuLaunchConfig[3] = &paramSize;
+ nvxLaunchInfo.pExtras = cuLaunchConfig.data();
+ }
+
+ Com<CubinShaderWrapper> shader;
+ std::vector<uint8_t> params;
+ size_t paramSize;
+ VkCuLaunchInfoNVX nvxLaunchInfo = { VK_STRUCTURE_TYPE_CU_LAUNCH_INFO_NVX };
+ std::array<void*, 5> cuLaunchConfig;
+
+ std::vector<std::pair<Rc<DxvkBuffer>, DxvkAccessFlags>> buffers;
+ std::vector<std::pair<Rc<DxvkImage>, DxvkAccessFlags>> images;
+
+ void insertResource(ID3D11Resource* pResource, DxvkAccessFlags access);
+
+ template<typename T>
+ static void insertUniqueResource(std::vector<std::pair<T, DxvkAccessFlags>>& list, const T& resource, DxvkAccessFlags access);
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_depth_stencil.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_depth_stencil.cpp
new file mode 100644
index 00000000..b095e5ea
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_depth_stencil.cpp
@@ -0,0 +1,166 @@
+#include "d3d11_depth_stencil.h"
+#include "d3d11_device.h"
+
+namespace dxvk {
+
+ D3D11DepthStencilState::D3D11DepthStencilState(
+ D3D11Device* device,
+ const D3D11_DEPTH_STENCIL_DESC& desc)
+ : D3D11StateObject<ID3D11DepthStencilState>(device),
+ m_desc(desc), m_d3d10(this) {
+ m_state.enableDepthTest = desc.DepthEnable;
+ m_state.enableDepthWrite = desc.DepthWriteMask == D3D11_DEPTH_WRITE_MASK_ALL;
+ m_state.enableStencilTest = desc.StencilEnable;
+ m_state.depthCompareOp = DecodeCompareOp(desc.DepthFunc);
+ m_state.stencilOpFront = DecodeStencilOpState(desc.FrontFace, desc);
+ m_state.stencilOpBack = DecodeStencilOpState(desc.BackFace, desc);
+ }
+
+
+ D3D11DepthStencilState::~D3D11DepthStencilState() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DepthStencilState::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D11DeviceChild)
+ || riid == __uuidof(ID3D11DepthStencilState)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(ID3D10DeviceChild)
+ || riid == __uuidof(ID3D10DepthStencilState)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D11DepthStencilState::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DepthStencilState::GetDesc(D3D11_DEPTH_STENCIL_DESC* pDesc) {
+ *pDesc = m_desc;
+ }
+
+
+ void D3D11DepthStencilState::BindToContext(const Rc<DxvkContext>& ctx) {
+ ctx->setDepthStencilState(m_state);
+ }
+
+
+ HRESULT D3D11DepthStencilState::NormalizeDesc(D3D11_DEPTH_STENCIL_DESC* pDesc) {
+ if (pDesc->DepthEnable) {
+ pDesc->DepthEnable = TRUE;
+
+ if (!ValidateDepthFunc(pDesc->DepthFunc))
+ return E_INVALIDARG;
+ } else {
+ pDesc->DepthFunc = D3D11_COMPARISON_LESS;
+ pDesc->DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
+ }
+
+ if (!ValidateDepthWriteMask(pDesc->DepthWriteMask))
+ return E_INVALIDARG;
+
+ if (pDesc->StencilEnable) {
+ pDesc->StencilEnable = TRUE;
+
+ if (!ValidateStencilFunc(pDesc->FrontFace.StencilFunc)
+ || !ValidateStencilOp(pDesc->FrontFace.StencilFailOp)
+ || !ValidateStencilOp(pDesc->FrontFace.StencilDepthFailOp)
+ || !ValidateStencilOp(pDesc->FrontFace.StencilPassOp))
+ return E_INVALIDARG;
+
+ if (!ValidateStencilFunc(pDesc->BackFace.StencilFunc)
+ || !ValidateStencilOp(pDesc->BackFace.StencilFailOp)
+ || !ValidateStencilOp(pDesc->BackFace.StencilDepthFailOp)
+ || !ValidateStencilOp(pDesc->BackFace.StencilPassOp))
+ return E_INVALIDARG;
+ } else {
+ D3D11_DEPTH_STENCILOP_DESC stencilOp;
+ stencilOp.StencilFailOp = D3D11_STENCIL_OP_KEEP;
+ stencilOp.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
+ stencilOp.StencilPassOp = D3D11_STENCIL_OP_KEEP;
+ stencilOp.StencilFunc = D3D11_COMPARISON_ALWAYS;
+
+ pDesc->FrontFace = stencilOp;
+ pDesc->BackFace = stencilOp;
+ pDesc->StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
+ pDesc->StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
+ }
+
+ return S_OK;
+ }
+
+
+ VkStencilOpState D3D11DepthStencilState::DecodeStencilOpState(
+ const D3D11_DEPTH_STENCILOP_DESC& StencilDesc,
+ const D3D11_DEPTH_STENCIL_DESC& Desc) const {
+ VkStencilOpState result;
+ result.failOp = VK_STENCIL_OP_KEEP;
+ result.passOp = VK_STENCIL_OP_KEEP;
+ result.depthFailOp = VK_STENCIL_OP_KEEP;
+ result.compareOp = VK_COMPARE_OP_ALWAYS;
+ result.compareMask = Desc.StencilReadMask;
+ result.writeMask = Desc.StencilWriteMask;
+ result.reference = 0;
+
+ if (Desc.StencilEnable) {
+ result.failOp = DecodeStencilOp(StencilDesc.StencilFailOp);
+ result.passOp = DecodeStencilOp(StencilDesc.StencilPassOp);
+ result.depthFailOp = DecodeStencilOp(StencilDesc.StencilDepthFailOp);
+ result.compareOp = DecodeCompareOp(StencilDesc.StencilFunc);
+ }
+
+ return result;
+ }
+
+
+ VkStencilOp D3D11DepthStencilState::DecodeStencilOp(D3D11_STENCIL_OP Op) const {
+ switch (Op) {
+ case D3D11_STENCIL_OP_KEEP: return VK_STENCIL_OP_KEEP;
+ case D3D11_STENCIL_OP_ZERO: return VK_STENCIL_OP_ZERO;
+ case D3D11_STENCIL_OP_REPLACE: return VK_STENCIL_OP_REPLACE;
+ case D3D11_STENCIL_OP_INCR_SAT: return VK_STENCIL_OP_INCREMENT_AND_CLAMP;
+ case D3D11_STENCIL_OP_DECR_SAT: return VK_STENCIL_OP_DECREMENT_AND_CLAMP;
+ case D3D11_STENCIL_OP_INVERT: return VK_STENCIL_OP_INVERT;
+ case D3D11_STENCIL_OP_INCR: return VK_STENCIL_OP_INCREMENT_AND_WRAP;
+ case D3D11_STENCIL_OP_DECR: return VK_STENCIL_OP_DECREMENT_AND_WRAP;
+ default: return VK_STENCIL_OP_KEEP;
+ }
+ }
+
+
+ bool D3D11DepthStencilState::ValidateDepthFunc(D3D11_COMPARISON_FUNC Comparison) {
+ return Comparison >= D3D11_COMPARISON_NEVER
+ && Comparison <= D3D11_COMPARISON_ALWAYS;
+ }
+
+
+ bool D3D11DepthStencilState::ValidateStencilFunc(D3D11_COMPARISON_FUNC Comparison) {
+ return Comparison >= D3D11_COMPARISON_NEVER
+ && Comparison <= D3D11_COMPARISON_ALWAYS;
+ }
+
+
+ bool D3D11DepthStencilState::ValidateStencilOp(D3D11_STENCIL_OP StencilOp) {
+ return StencilOp >= D3D11_STENCIL_OP_KEEP
+ && StencilOp <= D3D11_STENCIL_OP_DECR;
+ }
+
+
+ bool D3D11DepthStencilState::ValidateDepthWriteMask(D3D11_DEPTH_WRITE_MASK Mask) {
+ return Mask == D3D11_DEPTH_WRITE_MASK_ZERO
+ || Mask == D3D11_DEPTH_WRITE_MASK_ALL;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_depth_stencil.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_depth_stencil.h
new file mode 100644
index 00000000..6311259f
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_depth_stencil.h
@@ -0,0 +1,68 @@
+#pragma once
+
+#include "../dxvk/dxvk_device.h"
+
+#include "../d3d10/d3d10_depth_stencil.h"
+
+#include "d3d11_device_child.h"
+#include "d3d11_util.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+
+ class D3D11DepthStencilState : public D3D11StateObject<ID3D11DepthStencilState> {
+
+ public:
+
+ using DescType = D3D11_DEPTH_STENCIL_DESC;
+
+ D3D11DepthStencilState(
+ D3D11Device* device,
+ const D3D11_DEPTH_STENCIL_DESC& desc);
+ ~D3D11DepthStencilState();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject) final;
+
+ void STDMETHODCALLTYPE GetDesc(
+ D3D11_DEPTH_STENCIL_DESC* pDesc) final;
+
+ void BindToContext(
+ const Rc<DxvkContext>& ctx);
+
+ D3D10DepthStencilState* GetD3D10Iface() {
+ return &m_d3d10;
+ }
+
+ static HRESULT NormalizeDesc(
+ D3D11_DEPTH_STENCIL_DESC* pDesc);
+
+ private:
+
+ D3D11_DEPTH_STENCIL_DESC m_desc;
+ DxvkDepthStencilState m_state;
+ D3D10DepthStencilState m_d3d10;
+
+ VkStencilOpState DecodeStencilOpState(
+ const D3D11_DEPTH_STENCILOP_DESC& StencilDesc,
+ const D3D11_DEPTH_STENCIL_DESC& Desc) const;
+
+ VkStencilOp DecodeStencilOp(
+ D3D11_STENCIL_OP Op) const;
+
+ static bool ValidateDepthFunc(
+ D3D11_COMPARISON_FUNC Comparison);
+
+ static bool ValidateStencilFunc(
+ D3D11_COMPARISON_FUNC Comparison);
+
+ static bool ValidateStencilOp(
+ D3D11_STENCIL_OP StencilOp);
+
+ static bool ValidateDepthWriteMask(
+ D3D11_DEPTH_WRITE_MASK Mask);
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_device.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_device.cpp
new file mode 100644
index 00000000..d55c36ba
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_device.cpp
@@ -0,0 +1,3447 @@
+#include <algorithm>
+#include <cstring>
+
+#include "../dxgi/dxgi_monitor.h"
+#include "../dxgi/dxgi_swapchain.h"
+
+#include "../dxvk/dxvk_adapter.h"
+#include "../dxvk/dxvk_instance.h"
+
+#include "d3d11_buffer.h"
+#include "d3d11_class_linkage.h"
+#include "d3d11_context_def.h"
+#include "d3d11_context_imm.h"
+#include "d3d11_device.h"
+#include "d3d11_input_layout.h"
+#include "d3d11_interop.h"
+#include "d3d11_query.h"
+#include "d3d11_resource.h"
+#include "d3d11_sampler.h"
+#include "d3d11_shader.h"
+#include "d3d11_state_object.h"
+#include "d3d11_swapchain.h"
+#include "d3d11_texture.h"
+#include "d3d11_video.h"
+
+namespace dxvk {
+
+ constexpr uint32_t D3D11DXGIDevice::DefaultFrameLatency;
+
+
+
+ D3D11Device::D3D11Device(
+ D3D11DXGIDevice* pContainer,
+ D3D_FEATURE_LEVEL FeatureLevel,
+ UINT FeatureFlags)
+ : m_container (pContainer),
+ m_featureLevel (FeatureLevel),
+ m_featureFlags (FeatureFlags),
+ m_dxvkDevice (pContainer->GetDXVKDevice()),
+ m_dxvkAdapter (m_dxvkDevice->adapter()),
+ m_d3d11Formats (m_dxvkAdapter),
+ m_d3d11Options (m_dxvkDevice->instance()->config(), m_dxvkDevice),
+ m_dxbcOptions (m_dxvkDevice, m_d3d11Options) {
+ m_initializer = new D3D11Initializer(this);
+ m_context = new D3D11ImmediateContext(this, m_dxvkDevice);
+ m_d3d10Device = new D3D10Device(this, m_context.ptr());
+ }
+
+
+ D3D11Device::~D3D11Device() {
+ delete m_d3d10Device;
+ m_context = nullptr;
+ delete m_initializer;
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D11Device::AddRef() {
+ return m_container->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D11Device::Release() {
+ return m_container->Release();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::QueryInterface(REFIID riid, void** ppvObject) {
+ return m_container->QueryInterface(riid, ppvObject);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateBuffer(
+ const D3D11_BUFFER_DESC* pDesc,
+ const D3D11_SUBRESOURCE_DATA* pInitialData,
+ ID3D11Buffer** ppBuffer) {
+ InitReturnPtr(ppBuffer);
+
+ if (!pDesc)
+ return E_INVALIDARG;
+
+ D3D11_BUFFER_DESC desc = *pDesc;
+ HRESULT hr = D3D11Buffer::NormalizeBufferProperties(&desc);
+
+ if (FAILED(hr))
+ return hr;
+
+ if (!ppBuffer)
+ return S_FALSE;
+
+ try {
+ const Com<D3D11Buffer> buffer = new D3D11Buffer(this, &desc);
+ m_initializer->InitBuffer(buffer.ptr(), pInitialData);
+ *ppBuffer = buffer.ref();
+ return S_OK;
+ } catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return E_INVALIDARG;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateTexture1D(
+ const D3D11_TEXTURE1D_DESC* pDesc,
+ const D3D11_SUBRESOURCE_DATA* pInitialData,
+ ID3D11Texture1D** ppTexture1D) {
+ InitReturnPtr(ppTexture1D);
+
+ if (!pDesc)
+ return E_INVALIDARG;
+
+ D3D11_COMMON_TEXTURE_DESC desc;
+ desc.Width = pDesc->Width;
+ desc.Height = 1;
+ desc.Depth = 1;
+ desc.MipLevels = pDesc->MipLevels;
+ desc.ArraySize = pDesc->ArraySize;
+ desc.Format = pDesc->Format;
+ desc.SampleDesc = DXGI_SAMPLE_DESC { 1, 0 };
+ desc.Usage = pDesc->Usage;
+ desc.BindFlags = pDesc->BindFlags;
+ desc.CPUAccessFlags = pDesc->CPUAccessFlags;
+ desc.MiscFlags = pDesc->MiscFlags;
+ desc.TextureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED;
+
+ HRESULT hr = D3D11CommonTexture::NormalizeTextureProperties(&desc);
+
+ if (FAILED(hr))
+ return hr;
+
+ if (!ppTexture1D)
+ return S_FALSE;
+
+ try {
+ const Com<D3D11Texture1D> texture = new D3D11Texture1D(this, &desc);
+ m_initializer->InitTexture(texture->GetCommonTexture(), pInitialData);
+ *ppTexture1D = texture.ref();
+ return S_OK;
+ } catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return E_INVALIDARG;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateTexture2D(
+ const D3D11_TEXTURE2D_DESC* pDesc,
+ const D3D11_SUBRESOURCE_DATA* pInitialData,
+ ID3D11Texture2D** ppTexture2D) {
+ InitReturnPtr(ppTexture2D);
+
+ if (!pDesc)
+ return E_INVALIDARG;
+
+ D3D11_TEXTURE2D_DESC1 desc;
+ desc.Width = pDesc->Width;
+ desc.Height = pDesc->Height;
+ desc.MipLevels = pDesc->MipLevels;
+ desc.ArraySize = pDesc->ArraySize;
+ desc.Format = pDesc->Format;
+ desc.SampleDesc = pDesc->SampleDesc;
+ desc.Usage = pDesc->Usage;
+ desc.BindFlags = pDesc->BindFlags;
+ desc.CPUAccessFlags = pDesc->CPUAccessFlags;
+ desc.MiscFlags = pDesc->MiscFlags;
+ desc.TextureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED;
+
+ ID3D11Texture2D1* texture2D = nullptr;
+ HRESULT hr = CreateTexture2D1(&desc, pInitialData, ppTexture2D ? &texture2D : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppTexture2D = texture2D;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateTexture2D1(
+ const D3D11_TEXTURE2D_DESC1* pDesc,
+ const D3D11_SUBRESOURCE_DATA* pInitialData,
+ ID3D11Texture2D1** ppTexture2D) {
+ InitReturnPtr(ppTexture2D);
+
+ if (!pDesc)
+ return E_INVALIDARG;
+
+ D3D11_COMMON_TEXTURE_DESC desc;
+ desc.Width = pDesc->Width;
+ desc.Height = pDesc->Height;
+ desc.Depth = 1;
+ desc.MipLevels = pDesc->MipLevels;
+ desc.ArraySize = pDesc->ArraySize;
+ desc.Format = pDesc->Format;
+ desc.SampleDesc = pDesc->SampleDesc;
+ desc.Usage = pDesc->Usage;
+ desc.BindFlags = pDesc->BindFlags;
+ desc.CPUAccessFlags = pDesc->CPUAccessFlags;
+ desc.MiscFlags = pDesc->MiscFlags;
+ desc.TextureLayout = pDesc->TextureLayout;
+
+ HRESULT hr = D3D11CommonTexture::NormalizeTextureProperties(&desc);
+
+ if (FAILED(hr))
+ return hr;
+
+ if (!ppTexture2D)
+ return S_FALSE;
+
+ try {
+ Com<D3D11Texture2D> texture = new D3D11Texture2D(this, &desc);
+ m_initializer->InitTexture(texture->GetCommonTexture(), pInitialData);
+ *ppTexture2D = texture.ref();
+ return S_OK;
+ } catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return E_INVALIDARG;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateTexture3D(
+ const D3D11_TEXTURE3D_DESC* pDesc,
+ const D3D11_SUBRESOURCE_DATA* pInitialData,
+ ID3D11Texture3D** ppTexture3D) {
+ InitReturnPtr(ppTexture3D);
+
+ if (!pDesc)
+ return E_INVALIDARG;
+
+ D3D11_TEXTURE3D_DESC1 desc;
+ desc.Width = pDesc->Width;
+ desc.Height = pDesc->Height;
+ desc.Depth = pDesc->Depth;
+ desc.MipLevels = pDesc->MipLevels;
+ desc.Format = pDesc->Format;
+ desc.Usage = pDesc->Usage;
+ desc.BindFlags = pDesc->BindFlags;
+ desc.CPUAccessFlags = pDesc->CPUAccessFlags;
+ desc.MiscFlags = pDesc->MiscFlags;
+ desc.TextureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED;
+
+ ID3D11Texture3D1* texture3D = nullptr;
+ HRESULT hr = CreateTexture3D1(&desc, pInitialData, ppTexture3D ? &texture3D : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppTexture3D = texture3D;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateTexture3D1(
+ const D3D11_TEXTURE3D_DESC1* pDesc,
+ const D3D11_SUBRESOURCE_DATA* pInitialData,
+ ID3D11Texture3D1** ppTexture3D) {
+ InitReturnPtr(ppTexture3D);
+
+ if (!pDesc)
+ return E_INVALIDARG;
+
+ D3D11_COMMON_TEXTURE_DESC desc;
+ desc.Width = pDesc->Width;
+ desc.Height = pDesc->Height;
+ desc.Depth = pDesc->Depth;
+ desc.MipLevels = pDesc->MipLevels;
+ desc.ArraySize = 1;
+ desc.Format = pDesc->Format;
+ desc.SampleDesc = DXGI_SAMPLE_DESC { 1, 0 };
+ desc.Usage = pDesc->Usage;
+ desc.BindFlags = pDesc->BindFlags;
+ desc.CPUAccessFlags = pDesc->CPUAccessFlags;
+ desc.MiscFlags = pDesc->MiscFlags;
+ desc.TextureLayout = pDesc->TextureLayout;
+
+ HRESULT hr = D3D11CommonTexture::NormalizeTextureProperties(&desc);
+
+ if (FAILED(hr))
+ return hr;
+
+ if (!ppTexture3D)
+ return S_FALSE;
+
+ try {
+ Com<D3D11Texture3D> texture = new D3D11Texture3D(this, &desc);
+ m_initializer->InitTexture(texture->GetCommonTexture(), pInitialData);
+ *ppTexture3D = texture.ref();
+ return S_OK;
+ } catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return E_INVALIDARG;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateShaderResourceView(
+ ID3D11Resource* pResource,
+ const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc,
+ ID3D11ShaderResourceView** ppSRView) {
+ InitReturnPtr(ppSRView);
+
+ uint32_t plane = GetViewPlaneIndex(pResource, pDesc ? pDesc->Format : DXGI_FORMAT_UNKNOWN);
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC1 desc = pDesc
+ ? D3D11ShaderResourceView::PromoteDesc(pDesc, plane)
+ : D3D11_SHADER_RESOURCE_VIEW_DESC1();
+
+ ID3D11ShaderResourceView1* view = nullptr;
+
+ HRESULT hr = CreateShaderResourceView1(pResource,
+ pDesc ? &desc : nullptr,
+ ppSRView ? &view : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppSRView = view;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateShaderResourceView1(
+ ID3D11Resource* pResource,
+ const D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc,
+ ID3D11ShaderResourceView1** ppSRView) {
+ InitReturnPtr(ppSRView);
+
+ if (!pResource)
+ return E_INVALIDARG;
+
+ D3D11_COMMON_RESOURCE_DESC resourceDesc;
+ GetCommonResourceDesc(pResource, &resourceDesc);
+
+ // The description is optional. If omitted, we'll create
+ // a view that covers all subresources of the image.
+ D3D11_SHADER_RESOURCE_VIEW_DESC1 desc;
+
+ if (!pDesc) {
+ if (FAILED(D3D11ShaderResourceView::GetDescFromResource(pResource, &desc)))
+ return E_INVALIDARG;
+ } else {
+ desc = *pDesc;
+
+ if (FAILED(D3D11ShaderResourceView::NormalizeDesc(pResource, &desc)))
+ return E_INVALIDARG;
+ }
+
+ uint32_t plane = D3D11ShaderResourceView::GetPlaneSlice(&desc);
+
+ if (!CheckResourceViewCompatibility(pResource, D3D11_BIND_SHADER_RESOURCE, desc.Format, plane)) {
+ Logger::err(str::format("D3D11: Cannot create shader resource view:",
+ "\n Resource type: ", resourceDesc.Dim,
+ "\n Resource usage: ", resourceDesc.BindFlags,
+ "\n Resource format: ", resourceDesc.Format,
+ "\n View format: ", desc.Format,
+ "\n View plane: ", plane));
+ return E_INVALIDARG;
+ }
+
+ if (!ppSRView)
+ return S_FALSE;
+
+ try {
+ *ppSRView = ref(new D3D11ShaderResourceView(this, pResource, &desc));
+ return S_OK;
+ } catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return E_INVALIDARG;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateUnorderedAccessView(
+ ID3D11Resource* pResource,
+ const D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc,
+ ID3D11UnorderedAccessView** ppUAView) {
+ InitReturnPtr(ppUAView);
+
+ uint32_t plane = GetViewPlaneIndex(pResource, pDesc ? pDesc->Format : DXGI_FORMAT_UNKNOWN);
+
+ D3D11_UNORDERED_ACCESS_VIEW_DESC1 desc = pDesc
+ ? D3D11UnorderedAccessView::PromoteDesc(pDesc, plane)
+ : D3D11_UNORDERED_ACCESS_VIEW_DESC1();
+
+ ID3D11UnorderedAccessView1* view = nullptr;
+
+ HRESULT hr = CreateUnorderedAccessView1(pResource,
+ pDesc ? &desc : nullptr,
+ ppUAView ? &view : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppUAView = view;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateUnorderedAccessView1(
+ ID3D11Resource* pResource,
+ const D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc,
+ ID3D11UnorderedAccessView1** ppUAView) {
+ InitReturnPtr(ppUAView);
+
+ if (!pResource)
+ return E_INVALIDARG;
+
+ D3D11_COMMON_RESOURCE_DESC resourceDesc;
+ GetCommonResourceDesc(pResource, &resourceDesc);
+
+ // The description is optional. If omitted, we'll create
+ // a view that covers all subresources of the image.
+ D3D11_UNORDERED_ACCESS_VIEW_DESC1 desc;
+
+ if (!pDesc) {
+ if (FAILED(D3D11UnorderedAccessView::GetDescFromResource(pResource, &desc)))
+ return E_INVALIDARG;
+ } else {
+ desc = *pDesc;
+
+ if (FAILED(D3D11UnorderedAccessView::NormalizeDesc(pResource, &desc)))
+ return E_INVALIDARG;
+ }
+
+ uint32_t plane = D3D11UnorderedAccessView::GetPlaneSlice(&desc);
+
+ if (!CheckResourceViewCompatibility(pResource, D3D11_BIND_UNORDERED_ACCESS, desc.Format, plane)) {
+ Logger::err(str::format("D3D11: Cannot create unordered access view:",
+ "\n Resource type: ", resourceDesc.Dim,
+ "\n Resource usage: ", resourceDesc.BindFlags,
+ "\n Resource format: ", resourceDesc.Format,
+ "\n View format: ", desc.Format,
+ "\n View plane: ", plane));
+ return E_INVALIDARG;
+ }
+
+ if (!ppUAView)
+ return S_FALSE;
+
+ try {
+ auto uav = new D3D11UnorderedAccessView(this, pResource, &desc);
+ m_initializer->InitUavCounter(uav);
+ *ppUAView = ref(uav);
+ return S_OK;
+ } catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return E_INVALIDARG;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateRenderTargetView(
+ ID3D11Resource* pResource,
+ const D3D11_RENDER_TARGET_VIEW_DESC* pDesc,
+ ID3D11RenderTargetView** ppRTView) {
+ InitReturnPtr(ppRTView);
+
+ uint32_t plane = GetViewPlaneIndex(pResource, pDesc ? pDesc->Format : DXGI_FORMAT_UNKNOWN);
+
+ D3D11_RENDER_TARGET_VIEW_DESC1 desc = pDesc
+ ? D3D11RenderTargetView::PromoteDesc(pDesc, plane)
+ : D3D11_RENDER_TARGET_VIEW_DESC1();
+
+ ID3D11RenderTargetView1* view = nullptr;
+
+ HRESULT hr = CreateRenderTargetView1(pResource,
+ pDesc ? &desc : nullptr,
+ ppRTView ? &view : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppRTView = view;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateRenderTargetView1(
+ ID3D11Resource* pResource,
+ const D3D11_RENDER_TARGET_VIEW_DESC1* pDesc,
+ ID3D11RenderTargetView1** ppRTView) {
+ InitReturnPtr(ppRTView);
+
+ if (!pResource)
+ return E_INVALIDARG;
+
+ // DXVK only supports render target views for image resources
+ D3D11_COMMON_RESOURCE_DESC resourceDesc;
+ GetCommonResourceDesc(pResource, &resourceDesc);
+
+ if (resourceDesc.Dim == D3D11_RESOURCE_DIMENSION_BUFFER) {
+ Logger::warn("D3D11: Cannot create render target view for a buffer");
+ return S_OK; // It is required to run Battlefield 3 and Battlefield 4.
+ }
+
+ // The view description is optional. If not defined, it
+ // will use the resource's format and all array layers.
+ D3D11_RENDER_TARGET_VIEW_DESC1 desc;
+
+ if (!pDesc) {
+ if (FAILED(D3D11RenderTargetView::GetDescFromResource(pResource, &desc)))
+ return E_INVALIDARG;
+ } else {
+ desc = *pDesc;
+
+ if (FAILED(D3D11RenderTargetView::NormalizeDesc(pResource, &desc)))
+ return E_INVALIDARG;
+ }
+
+ uint32_t plane = D3D11RenderTargetView::GetPlaneSlice(&desc);
+
+ if (!CheckResourceViewCompatibility(pResource, D3D11_BIND_RENDER_TARGET, desc.Format, plane)) {
+ Logger::err(str::format("D3D11: Cannot create render target view:",
+ "\n Resource type: ", resourceDesc.Dim,
+ "\n Resource usage: ", resourceDesc.BindFlags,
+ "\n Resource format: ", resourceDesc.Format,
+ "\n View format: ", desc.Format,
+ "\n View plane: ", plane));
+ return E_INVALIDARG;
+ }
+
+ if (!ppRTView)
+ return S_FALSE;
+
+ try {
+ *ppRTView = ref(new D3D11RenderTargetView(this, pResource, &desc));
+ return S_OK;
+ } catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return E_INVALIDARG;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateDepthStencilView(
+ ID3D11Resource* pResource,
+ const D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc,
+ ID3D11DepthStencilView** ppDepthStencilView) {
+ InitReturnPtr(ppDepthStencilView);
+
+ if (pResource == nullptr)
+ return E_INVALIDARG;
+
+ D3D11_COMMON_RESOURCE_DESC resourceDesc;
+ GetCommonResourceDesc(pResource, &resourceDesc);
+
+ // The view description is optional. If not defined, it
+ // will use the resource's format and all array layers.
+ D3D11_DEPTH_STENCIL_VIEW_DESC desc;
+
+ if (pDesc == nullptr) {
+ if (FAILED(D3D11DepthStencilView::GetDescFromResource(pResource, &desc)))
+ return E_INVALIDARG;
+ } else {
+ desc = *pDesc;
+
+ if (FAILED(D3D11DepthStencilView::NormalizeDesc(pResource, &desc)))
+ return E_INVALIDARG;
+ }
+
+ if (!CheckResourceViewCompatibility(pResource, D3D11_BIND_DEPTH_STENCIL, desc.Format, 0)) {
+ Logger::err(str::format("D3D11: Cannot create depth-stencil view:",
+ "\n Resource type: ", resourceDesc.Dim,
+ "\n Resource usage: ", resourceDesc.BindFlags,
+ "\n Resource format: ", resourceDesc.Format,
+ "\n View format: ", desc.Format));
+ return E_INVALIDARG;
+ }
+
+ if (ppDepthStencilView == nullptr)
+ return S_FALSE;
+
+ try {
+ *ppDepthStencilView = ref(new D3D11DepthStencilView(this, pResource, &desc));
+ return S_OK;
+ } catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return E_INVALIDARG;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateInputLayout(
+ const D3D11_INPUT_ELEMENT_DESC* pInputElementDescs,
+ UINT NumElements,
+ const void* pShaderBytecodeWithInputSignature,
+ SIZE_T BytecodeLength,
+ ID3D11InputLayout** ppInputLayout) {
+ InitReturnPtr(ppInputLayout);
+
+ if (pInputElementDescs == nullptr)
+ return E_INVALIDARG;
+
+ try {
+ DxbcReader dxbcReader(reinterpret_cast<const char*>(
+ pShaderBytecodeWithInputSignature), BytecodeLength);
+ DxbcModule dxbcModule(dxbcReader);
+
+ const Rc<DxbcIsgn> inputSignature = dxbcModule.isgn();
+
+ uint32_t attrMask = 0;
+ uint32_t bindMask = 0;
+
+ std::array<DxvkVertexAttribute, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT> attrList;
+ std::array<DxvkVertexBinding, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT> bindList;
+
+ for (uint32_t i = 0; i < NumElements; i++) {
+ const DxbcSgnEntry* entry = inputSignature->find(
+ pInputElementDescs[i].SemanticName,
+ pInputElementDescs[i].SemanticIndex, 0);
+
+ if (entry == nullptr) {
+ Logger::debug(str::format(
+ "D3D11Device: No such vertex shader semantic: ",
+ pInputElementDescs[i].SemanticName,
+ pInputElementDescs[i].SemanticIndex));
+ }
+
+ // Create vertex input attribute description
+ DxvkVertexAttribute attrib;
+ attrib.location = entry != nullptr ? entry->registerId : 0;
+ attrib.binding = pInputElementDescs[i].InputSlot;
+ attrib.format = LookupFormat(pInputElementDescs[i].Format, DXGI_VK_FORMAT_MODE_COLOR).Format;
+ attrib.offset = pInputElementDescs[i].AlignedByteOffset;
+
+ // The application may choose to let the implementation
+ // generate the exact vertex layout. In that case we'll
+ // pack attributes on the same binding in the order they
+ // are declared, aligning each attribute to four bytes.
+ const DxvkFormatInfo* formatInfo = imageFormatInfo(attrib.format);
+ VkDeviceSize alignment = std::min<VkDeviceSize>(formatInfo->elementSize, 4);
+
+ if (attrib.offset == D3D11_APPEND_ALIGNED_ELEMENT) {
+ attrib.offset = 0;
+
+ for (uint32_t j = 1; j <= i; j++) {
+ const DxvkVertexAttribute& prev = attrList.at(i - j);
+
+ if (prev.binding == attrib.binding) {
+ attrib.offset = align(prev.offset + imageFormatInfo(prev.format)->elementSize, alignment);
+ break;
+ }
+ }
+ } else if (attrib.offset & (alignment - 1))
+ return E_INVALIDARG;
+
+ attrList.at(i) = attrib;
+
+ // Create vertex input binding description. The
+ // stride is dynamic state in D3D11 and will be
+ // set by D3D11DeviceContext::IASetVertexBuffers.
+ DxvkVertexBinding binding;
+ binding.binding = pInputElementDescs[i].InputSlot;
+ binding.fetchRate = pInputElementDescs[i].InstanceDataStepRate;
+ binding.inputRate = pInputElementDescs[i].InputSlotClass == D3D11_INPUT_PER_INSTANCE_DATA
+ ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
+
+ // Check if the binding was already defined. If so, the
+ // parameters must be identical (namely, the input rate).
+ bool bindingDefined = false;
+
+ for (uint32_t j = 0; j < i; j++) {
+ uint32_t bindingId = attrList.at(j).binding;
+
+ if (binding.binding == bindingId) {
+ bindingDefined = true;
+
+ if (binding.inputRate != bindList.at(bindingId).inputRate) {
+ Logger::err(str::format(
+ "D3D11Device: Conflicting input rate for binding ",
+ binding.binding));
+ return E_INVALIDARG;
+ }
+ }
+ }
+
+ if (!bindingDefined)
+ bindList.at(binding.binding) = binding;
+
+ if (entry != nullptr) {
+ attrMask |= 1u << i;
+ bindMask |= 1u << binding.binding;
+ }
+ }
+
+ // Compact the attribute and binding lists to filter
+ // out attributes and bindings not used by the shader
+ uint32_t attrCount = CompactSparseList(attrList.data(), attrMask);
+ uint32_t bindCount = CompactSparseList(bindList.data(), bindMask);
+
+ // Check if there are any semantics defined in the
+ // shader that are not included in the current input
+ // layout.
+ for (auto i = inputSignature->begin(); i != inputSignature->end(); i++) {
+ bool found = i->systemValue != DxbcSystemValue::None;
+
+ for (uint32_t j = 0; j < attrCount && !found; j++)
+ found = attrList.at(j).location == i->registerId;
+
+ if (!found) {
+ Logger::warn(str::format(
+ "D3D11Device: Vertex input '",
+ i->semanticName, i->semanticIndex,
+ "' not defined by input layout"));
+ }
+ }
+
+ // Create the actual input layout object
+ // if the application requests it.
+ if (ppInputLayout != nullptr) {
+ *ppInputLayout = ref(
+ new D3D11InputLayout(this,
+ attrCount, attrList.data(),
+ bindCount, bindList.data()));
+ }
+
+ return S_OK;
+ } catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return E_INVALIDARG;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateVertexShader(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage* pClassLinkage,
+ ID3D11VertexShader** ppVertexShader) {
+ InitReturnPtr(ppVertexShader);
+ D3D11CommonShader module;
+
+ DxbcModuleInfo moduleInfo;
+ moduleInfo.options = m_dxbcOptions;
+ moduleInfo.tess = nullptr;
+ moduleInfo.xfb = nullptr;
+
+ Sha1Hash hash = Sha1Hash::compute(
+ pShaderBytecode, BytecodeLength);
+
+ HRESULT hr = CreateShaderModule(&module,
+ DxvkShaderKey(VK_SHADER_STAGE_VERTEX_BIT, hash),
+ pShaderBytecode, BytecodeLength, pClassLinkage,
+ &moduleInfo);
+
+ if (FAILED(hr))
+ return hr;
+
+ if (!ppVertexShader)
+ return S_FALSE;
+
+ *ppVertexShader = ref(new D3D11VertexShader(this, module));
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateGeometryShader(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage* pClassLinkage,
+ ID3D11GeometryShader** ppGeometryShader) {
+ InitReturnPtr(ppGeometryShader);
+ D3D11CommonShader module;
+
+ DxbcModuleInfo moduleInfo;
+ moduleInfo.options = m_dxbcOptions;
+ moduleInfo.tess = nullptr;
+ moduleInfo.xfb = nullptr;
+
+ Sha1Hash hash = Sha1Hash::compute(
+ pShaderBytecode, BytecodeLength);
+
+ HRESULT hr = CreateShaderModule(&module,
+ DxvkShaderKey(VK_SHADER_STAGE_GEOMETRY_BIT, hash),
+ pShaderBytecode, BytecodeLength, pClassLinkage,
+ &moduleInfo);
+
+ if (FAILED(hr))
+ return hr;
+
+ if (!ppGeometryShader)
+ return S_FALSE;
+
+ *ppGeometryShader = ref(new D3D11GeometryShader(this, module));
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateGeometryShaderWithStreamOutput(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ const D3D11_SO_DECLARATION_ENTRY* pSODeclaration,
+ UINT NumEntries,
+ const UINT* pBufferStrides,
+ UINT NumStrides,
+ UINT RasterizedStream,
+ ID3D11ClassLinkage* pClassLinkage,
+ ID3D11GeometryShader** ppGeometryShader) {
+ InitReturnPtr(ppGeometryShader);
+ D3D11CommonShader module;
+
+ if (!m_dxvkDevice->features().extTransformFeedback.transformFeedback)
+ return DXGI_ERROR_INVALID_CALL;
+
+ // Zero-init some counterss so that we can increment
+ // them while walking over the stream output entries
+ DxbcXfbInfo xfb = { };
+
+ for (uint32_t i = 0; i < NumEntries; i++) {
+ const D3D11_SO_DECLARATION_ENTRY* so = &pSODeclaration[i];
+
+ if (so->OutputSlot >= D3D11_SO_BUFFER_SLOT_COUNT)
+ return E_INVALIDARG;
+
+ if (so->SemanticName != nullptr) {
+ if (so->Stream >= D3D11_SO_BUFFER_SLOT_COUNT
+ || so->StartComponent >= 4
+ || so->ComponentCount < 1
+ || so->ComponentCount > 4)
+ return E_INVALIDARG;
+
+ DxbcXfbEntry* entry = &xfb.entries[xfb.entryCount++];
+ entry->semanticName = so->SemanticName;
+ entry->semanticIndex = so->SemanticIndex;
+ entry->componentIndex = so->StartComponent;
+ entry->componentCount = so->ComponentCount;
+ entry->streamId = so->Stream;
+ entry->bufferId = so->OutputSlot;
+ entry->offset = xfb.strides[so->OutputSlot];
+ }
+
+ xfb.strides[so->OutputSlot] += so->ComponentCount * sizeof(uint32_t);
+ }
+
+ // If necessary, override the buffer strides
+ for (uint32_t i = 0; i < NumStrides; i++)
+ xfb.strides[i] = pBufferStrides[i];
+
+ // Set stream to rasterize, if any
+ xfb.rasterizedStream = -1;
+
+ if (RasterizedStream != D3D11_SO_NO_RASTERIZED_STREAM)
+ Logger::err("D3D11: CreateGeometryShaderWithStreamOutput: Rasterized stream not supported");
+
+ // Compute hash from both the xfb info and the source
+ // code, because both influence the generated code
+ DxbcXfbInfo hashXfb = xfb;
+
+ std::vector<Sha1Data> chunks = {{
+ { pShaderBytecode, BytecodeLength },
+ { &hashXfb, sizeof(hashXfb) },
+ }};
+
+ for (uint32_t i = 0; i < hashXfb.entryCount; i++) {
+ const char* semantic = hashXfb.entries[i].semanticName;
+
+ if (semantic) {
+ chunks.push_back({ semantic, std::strlen(semantic) });
+ hashXfb.entries[i].semanticName = nullptr;
+ }
+ }
+
+ Sha1Hash hash = Sha1Hash::compute(chunks.size(), chunks.data());
+
+ // Create the actual shader module
+ DxbcModuleInfo moduleInfo;
+ moduleInfo.options = m_dxbcOptions;
+ moduleInfo.tess = nullptr;
+ moduleInfo.xfb = &xfb;
+
+ HRESULT hr = CreateShaderModule(&module,
+ DxvkShaderKey(VK_SHADER_STAGE_GEOMETRY_BIT, hash),
+ pShaderBytecode, BytecodeLength, pClassLinkage,
+ &moduleInfo);
+
+ if (FAILED(hr))
+ return E_INVALIDARG;
+
+ if (!ppGeometryShader)
+ return S_FALSE;
+
+ *ppGeometryShader = ref(new D3D11GeometryShader(this, module));
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreatePixelShader(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage* pClassLinkage,
+ ID3D11PixelShader** ppPixelShader) {
+ InitReturnPtr(ppPixelShader);
+ D3D11CommonShader module;
+
+ DxbcModuleInfo moduleInfo;
+ moduleInfo.options = m_dxbcOptions;
+ moduleInfo.tess = nullptr;
+ moduleInfo.xfb = nullptr;
+
+ Sha1Hash hash = Sha1Hash::compute(
+ pShaderBytecode, BytecodeLength);
+
+
+ HRESULT hr = CreateShaderModule(&module,
+ DxvkShaderKey(VK_SHADER_STAGE_FRAGMENT_BIT, hash),
+ pShaderBytecode, BytecodeLength, pClassLinkage,
+ &moduleInfo);
+
+ if (FAILED(hr))
+ return hr;
+
+ if (!ppPixelShader)
+ return S_FALSE;
+
+ *ppPixelShader = ref(new D3D11PixelShader(this, module));
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateHullShader(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage* pClassLinkage,
+ ID3D11HullShader** ppHullShader) {
+ InitReturnPtr(ppHullShader);
+ D3D11CommonShader module;
+
+ DxbcTessInfo tessInfo;
+ tessInfo.maxTessFactor = float(m_d3d11Options.maxTessFactor);
+
+ DxbcModuleInfo moduleInfo;
+ moduleInfo.options = m_dxbcOptions;
+ moduleInfo.tess = nullptr;
+ moduleInfo.xfb = nullptr;
+
+ if (tessInfo.maxTessFactor >= 8.0f)
+ moduleInfo.tess = &tessInfo;
+
+ Sha1Hash hash = Sha1Hash::compute(
+ pShaderBytecode, BytecodeLength);
+
+ HRESULT hr = CreateShaderModule(&module,
+ DxvkShaderKey(VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, hash),
+ pShaderBytecode, BytecodeLength, pClassLinkage, &moduleInfo);
+
+ if (FAILED(hr))
+ return hr;
+
+ if (!ppHullShader)
+ return S_FALSE;
+
+ *ppHullShader = ref(new D3D11HullShader(this, module));
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateDomainShader(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage* pClassLinkage,
+ ID3D11DomainShader** ppDomainShader) {
+ InitReturnPtr(ppDomainShader);
+ D3D11CommonShader module;
+
+ DxbcModuleInfo moduleInfo;
+ moduleInfo.options = m_dxbcOptions;
+ moduleInfo.tess = nullptr;
+ moduleInfo.xfb = nullptr;
+
+ Sha1Hash hash = Sha1Hash::compute(
+ pShaderBytecode, BytecodeLength);
+
+ HRESULT hr = CreateShaderModule(&module,
+ DxvkShaderKey(VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, hash),
+ pShaderBytecode, BytecodeLength, pClassLinkage, &moduleInfo);
+
+ if (FAILED(hr))
+ return hr;
+
+ if (ppDomainShader == nullptr)
+ return S_FALSE;
+
+ *ppDomainShader = ref(new D3D11DomainShader(this, module));
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateComputeShader(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage* pClassLinkage,
+ ID3D11ComputeShader** ppComputeShader) {
+ InitReturnPtr(ppComputeShader);
+ D3D11CommonShader module;
+
+ DxbcModuleInfo moduleInfo;
+ moduleInfo.options = m_dxbcOptions;
+ moduleInfo.tess = nullptr;
+ moduleInfo.xfb = nullptr;
+
+ Sha1Hash hash = Sha1Hash::compute(
+ pShaderBytecode, BytecodeLength);
+
+ HRESULT hr = CreateShaderModule(&module,
+ DxvkShaderKey(VK_SHADER_STAGE_COMPUTE_BIT, hash),
+ pShaderBytecode, BytecodeLength, pClassLinkage,
+ &moduleInfo);
+
+ if (FAILED(hr))
+ return hr;
+
+ if (!ppComputeShader)
+ return S_FALSE;
+
+ *ppComputeShader = ref(new D3D11ComputeShader(this, module));
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateClassLinkage(ID3D11ClassLinkage** ppLinkage) {
+ *ppLinkage = ref(new D3D11ClassLinkage(this));
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateBlendState(
+ const D3D11_BLEND_DESC* pBlendStateDesc,
+ ID3D11BlendState** ppBlendState) {
+ InitReturnPtr(ppBlendState);
+
+ if (!pBlendStateDesc)
+ return E_INVALIDARG;
+
+ D3D11_BLEND_DESC1 desc = D3D11BlendState::PromoteDesc(pBlendStateDesc);
+
+ if (FAILED(D3D11BlendState::NormalizeDesc(&desc)))
+ return E_INVALIDARG;
+
+ if (ppBlendState != nullptr) {
+ *ppBlendState = m_bsStateObjects.Create(this, desc);
+ return S_OK;
+ } return S_FALSE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateBlendState1(
+ const D3D11_BLEND_DESC1* pBlendStateDesc,
+ ID3D11BlendState1** ppBlendState) {
+ InitReturnPtr(ppBlendState);
+
+ if (!pBlendStateDesc)
+ return E_INVALIDARG;
+
+ D3D11_BLEND_DESC1 desc = *pBlendStateDesc;
+
+ if (FAILED(D3D11BlendState::NormalizeDesc(&desc)))
+ return E_INVALIDARG;
+
+ if (ppBlendState != nullptr) {
+ *ppBlendState = m_bsStateObjects.Create(this, desc);
+ return S_OK;
+ } return S_FALSE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateDepthStencilState(
+ const D3D11_DEPTH_STENCIL_DESC* pDepthStencilDesc,
+ ID3D11DepthStencilState** ppDepthStencilState) {
+ InitReturnPtr(ppDepthStencilState);
+
+ if (!pDepthStencilDesc)
+ return E_INVALIDARG;
+
+ D3D11_DEPTH_STENCIL_DESC desc = *pDepthStencilDesc;
+
+ if (FAILED(D3D11DepthStencilState::NormalizeDesc(&desc)))
+ return E_INVALIDARG;
+
+ if (ppDepthStencilState != nullptr) {
+ *ppDepthStencilState = m_dsStateObjects.Create(this, desc);
+ return S_OK;
+ } return S_FALSE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateRasterizerState(
+ const D3D11_RASTERIZER_DESC* pRasterizerDesc,
+ ID3D11RasterizerState** ppRasterizerState) {
+ InitReturnPtr(ppRasterizerState);
+
+ if (!pRasterizerDesc)
+ return E_INVALIDARG;
+
+ D3D11_RASTERIZER_DESC2 desc = D3D11RasterizerState::PromoteDesc(pRasterizerDesc);
+
+ if (FAILED(D3D11RasterizerState::NormalizeDesc(&desc)))
+ return E_INVALIDARG;
+
+ if (!ppRasterizerState)
+ return S_FALSE;
+
+ *ppRasterizerState = m_rsStateObjects.Create(this, desc);
+ return S_OK;
+ }
+
+
+ HRESULT D3D11Device::CreateRasterizerState1(
+ const D3D11_RASTERIZER_DESC1* pRasterizerDesc,
+ ID3D11RasterizerState1** ppRasterizerState) {
+ InitReturnPtr(ppRasterizerState);
+
+ if (!pRasterizerDesc)
+ return E_INVALIDARG;
+
+ D3D11_RASTERIZER_DESC2 desc = D3D11RasterizerState::PromoteDesc(pRasterizerDesc);
+
+ if (FAILED(D3D11RasterizerState::NormalizeDesc(&desc)))
+ return E_INVALIDARG;
+
+ if (!ppRasterizerState)
+ return S_FALSE;
+
+ *ppRasterizerState = m_rsStateObjects.Create(this, desc);
+ return S_OK;
+ }
+
+
+ HRESULT D3D11Device::CreateRasterizerState2(
+ const D3D11_RASTERIZER_DESC2* pRasterizerDesc,
+ ID3D11RasterizerState2** ppRasterizerState) {
+ InitReturnPtr(ppRasterizerState);
+
+ if (!pRasterizerDesc)
+ return E_INVALIDARG;
+
+ D3D11_RASTERIZER_DESC2 desc = *pRasterizerDesc;
+
+ if (FAILED(D3D11RasterizerState::NormalizeDesc(&desc)))
+ return E_INVALIDARG;
+
+ if (desc.ConservativeRaster != D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF
+ && !m_dxvkDevice->extensions().extConservativeRasterization)
+ return E_INVALIDARG;
+
+ if (!ppRasterizerState)
+ return S_FALSE;
+
+ *ppRasterizerState = m_rsStateObjects.Create(this, desc);
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateSamplerState(
+ const D3D11_SAMPLER_DESC* pSamplerDesc,
+ ID3D11SamplerState** ppSamplerState) {
+ InitReturnPtr(ppSamplerState);
+
+ if (pSamplerDesc == nullptr)
+ return E_INVALIDARG;
+
+ D3D11_SAMPLER_DESC desc = *pSamplerDesc;
+
+ if (FAILED(D3D11SamplerState::NormalizeDesc(&desc)))
+ return E_INVALIDARG;
+
+ if (ppSamplerState == nullptr)
+ return S_FALSE;
+
+ try {
+ *ppSamplerState = m_samplerObjects.Create(this, desc);
+ return S_OK;
+ } catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return E_INVALIDARG;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateQuery(
+ const D3D11_QUERY_DESC* pQueryDesc,
+ ID3D11Query** ppQuery) {
+ InitReturnPtr(ppQuery);
+
+ if (!pQueryDesc)
+ return E_INVALIDARG;
+
+ D3D11_QUERY_DESC1 desc;
+ desc.Query = pQueryDesc->Query;
+ desc.MiscFlags = pQueryDesc->MiscFlags;
+ desc.ContextType = D3D11_CONTEXT_TYPE_ALL;
+
+ ID3D11Query1* query = nullptr;
+ HRESULT hr = CreateQuery1(&desc, ppQuery ? &query : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ *ppQuery = query;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateQuery1(
+ const D3D11_QUERY_DESC1* pQueryDesc,
+ ID3D11Query1** ppQuery) {
+ InitReturnPtr(ppQuery);
+
+ if (!pQueryDesc)
+ return E_INVALIDARG;
+
+ HRESULT hr = D3D11Query::ValidateDesc(pQueryDesc);
+
+ if (FAILED(hr))
+ return hr;
+
+ if (!ppQuery)
+ return S_FALSE;
+
+ try {
+ *ppQuery = ref(new D3D11Query(this, *pQueryDesc));
+ return S_OK;
+ } catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return E_INVALIDARG;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreatePredicate(
+ const D3D11_QUERY_DESC* pPredicateDesc,
+ ID3D11Predicate** ppPredicate) {
+ InitReturnPtr(ppPredicate);
+
+ if (!pPredicateDesc)
+ return E_INVALIDARG;
+
+ D3D11_QUERY_DESC1 desc;
+ desc.Query = pPredicateDesc->Query;
+ desc.MiscFlags = pPredicateDesc->MiscFlags;
+ desc.ContextType = D3D11_CONTEXT_TYPE_ALL;
+
+ if (desc.Query != D3D11_QUERY_OCCLUSION_PREDICATE) {
+ Logger::warn(str::format("D3D11: Unhandled predicate type: ", pPredicateDesc->Query));
+ return E_INVALIDARG;
+ }
+
+ if (!ppPredicate)
+ return S_FALSE;
+
+ try {
+ *ppPredicate = D3D11Query::AsPredicate(
+ ref(new D3D11Query(this, desc)));
+ return S_OK;
+ } catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return E_INVALIDARG;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateCounter(
+ const D3D11_COUNTER_DESC* pCounterDesc,
+ ID3D11Counter** ppCounter) {
+ InitReturnPtr(ppCounter);
+
+ Logger::err(str::format("D3D11: Unsupported counter: ", pCounterDesc->Counter));
+ return E_INVALIDARG;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateDeferredContext(
+ UINT ContextFlags,
+ ID3D11DeviceContext** ppDeferredContext) {
+ *ppDeferredContext = ref(new D3D11DeferredContext(this, m_dxvkDevice, ContextFlags));
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateDeferredContext1(
+ UINT ContextFlags,
+ ID3D11DeviceContext1** ppDeferredContext) {
+ *ppDeferredContext = ref(new D3D11DeferredContext(this, m_dxvkDevice, ContextFlags));
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateDeferredContext2(
+ UINT ContextFlags,
+ ID3D11DeviceContext2** ppDeferredContext) {
+ *ppDeferredContext = ref(new D3D11DeferredContext(this, m_dxvkDevice, ContextFlags));
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateDeferredContext3(
+ UINT ContextFlags,
+ ID3D11DeviceContext3** ppDeferredContext) {
+ *ppDeferredContext = ref(new D3D11DeferredContext(this, m_dxvkDevice, ContextFlags));
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateDeviceContextState(
+ UINT Flags,
+ const D3D_FEATURE_LEVEL* pFeatureLevels,
+ UINT FeatureLevels,
+ UINT SDKVersion,
+ REFIID EmulatedInterface,
+ D3D_FEATURE_LEVEL* pChosenFeatureLevel,
+ ID3DDeviceContextState** ppContextState) {
+ InitReturnPtr(ppContextState);
+
+ if (!pFeatureLevels || FeatureLevels == 0)
+ return E_INVALIDARG;
+
+ if (EmulatedInterface != __uuidof(ID3D10Device)
+ && EmulatedInterface != __uuidof(ID3D10Device1)
+ && EmulatedInterface != __uuidof(ID3D11Device)
+ && EmulatedInterface != __uuidof(ID3D11Device1))
+ return E_INVALIDARG;
+
+ UINT flId;
+ for (flId = 0; flId < FeatureLevels; flId++) {
+ if (CheckFeatureLevelSupport(m_dxvkDevice->instance(), m_dxvkAdapter, pFeatureLevels[flId]))
+ break;
+ }
+
+ if (flId == FeatureLevels)
+ return E_INVALIDARG;
+
+ if (pFeatureLevels[flId] > m_featureLevel)
+ m_featureLevel = pFeatureLevels[flId];
+
+ if (pChosenFeatureLevel)
+ *pChosenFeatureLevel = pFeatureLevels[flId];
+
+ if (!ppContextState)
+ return S_FALSE;
+
+ *ppContextState = ref(new D3D11DeviceContextState(this));
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CreateFence(
+ UINT64 InitialValue,
+ D3D11_FENCE_FLAG Flags,
+ REFIID ReturnedInterface,
+ void** ppFence) {
+ InitReturnPtr(ppFence);
+
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::err("D3D11Device::CreateFence: Not implemented");
+
+ return E_NOTIMPL;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Device::ReadFromSubresource(
+ void* pDstData,
+ UINT DstRowPitch,
+ UINT DstDepthPitch,
+ ID3D11Resource* pSrcResource,
+ UINT SrcSubresource,
+ const D3D11_BOX* pSrcBox) {
+ CopySubresourceData(
+ pDstData, DstRowPitch, DstDepthPitch,
+ pSrcResource, SrcSubresource, pSrcBox);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Device::WriteToSubresource(
+ ID3D11Resource* pDstResource,
+ UINT DstSubresource,
+ const D3D11_BOX* pDstBox,
+ const void* pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch) {
+ CopySubresourceData(
+ pSrcData, SrcRowPitch, SrcRowPitch,
+ pDstResource, DstSubresource, pDstBox);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::OpenSharedResource(
+ HANDLE hResource,
+ REFIID ReturnedInterface,
+ void** ppResource) {
+ InitReturnPtr(ppResource);
+
+ Logger::err("D3D11Device::OpenSharedResource: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::OpenSharedResource1(
+ HANDLE hResource,
+ REFIID ReturnedInterface,
+ void** ppResource) {
+ InitReturnPtr(ppResource);
+
+ Logger::err("D3D11Device::OpenSharedResource1: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::OpenSharedResourceByName(
+ LPCWSTR lpName,
+ DWORD dwDesiredAccess,
+ REFIID returnedInterface,
+ void** ppResource) {
+ InitReturnPtr(ppResource);
+
+ Logger::err("D3D11Device::OpenSharedResourceByName: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::OpenSharedFence(
+ HANDLE hFence,
+ REFIID ReturnedInterface,
+ void** ppFence) {
+ InitReturnPtr(ppFence);
+
+ Logger::err("D3D11Device::OpenSharedFence: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CheckFormatSupport(
+ DXGI_FORMAT Format,
+ UINT* pFormatSupport) {
+ return GetFormatSupportFlags(Format, pFormatSupport, nullptr);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CheckMultisampleQualityLevels(
+ DXGI_FORMAT Format,
+ UINT SampleCount,
+ UINT* pNumQualityLevels) {
+ return CheckMultisampleQualityLevels1(Format, SampleCount, 0, pNumQualityLevels);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CheckMultisampleQualityLevels1(
+ DXGI_FORMAT Format,
+ UINT SampleCount,
+ UINT Flags,
+ UINT* pNumQualityLevels) {
+ // There are many error conditions, so we'll just assume
+ // that we will fail and return a non-zero value in case
+ // the device does actually support the format.
+ if (!pNumQualityLevels)
+ return E_INVALIDARG;
+
+ // We don't support tiled resources, but it's unclear what
+ // we are supposed to return in this case. Be conservative.
+ if (Flags) {
+ *pNumQualityLevels = 0;
+ return E_FAIL;
+ }
+
+ // For some reason, we can query DXGI_FORMAT_UNKNOWN
+ if (Format == DXGI_FORMAT_UNKNOWN) {
+ *pNumQualityLevels = SampleCount == 1 ? 1 : 0;
+ return SampleCount ? S_OK : E_FAIL;
+ }
+
+ // All other unknown formats should result in an error return.
+ VkFormat format = LookupFormat(Format, DXGI_VK_FORMAT_MODE_ANY).Format;
+
+ if (format == VK_FORMAT_UNDEFINED)
+ return E_INVALIDARG;
+
+ // Zero-init now, leave value undefined otherwise.
+ // This does actually match native D3D11 behaviour.
+ *pNumQualityLevels = 0;
+
+ // Non-power of two sample counts are not supported, but querying
+ // support for them is legal, so we return zero quality levels.
+ VkSampleCountFlagBits sampleCountFlag = VK_SAMPLE_COUNT_1_BIT;
+
+ if (FAILED(DecodeSampleCount(SampleCount, &sampleCountFlag)))
+ return SampleCount && SampleCount <= 32 ? S_OK : E_FAIL;
+
+ // Check if the device supports the given combination of format
+ // and sample count. D3D exposes the opaque concept of quality
+ // levels to the application, we'll just define one such level.
+ VkImageFormatProperties formatProps;
+
+ VkResult status = m_dxvkAdapter->imageFormatProperties(
+ format, VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
+ VK_IMAGE_USAGE_SAMPLED_BIT, 0, formatProps);
+
+ if ((status == VK_SUCCESS) && (formatProps.sampleCounts & sampleCountFlag))
+ *pNumQualityLevels = 1;
+ return S_OK;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Device::CheckCounterInfo(D3D11_COUNTER_INFO* pCounterInfo) {
+ // We basically don't support counters
+ pCounterInfo->LastDeviceDependentCounter = D3D11_COUNTER(0);
+ pCounterInfo->NumSimultaneousCounters = 0;
+ pCounterInfo->NumDetectableParallelUnits = 0;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CheckCounter(
+ const D3D11_COUNTER_DESC* pDesc,
+ D3D11_COUNTER_TYPE* pType,
+ UINT* pActiveCounters,
+ LPSTR szName,
+ UINT* pNameLength,
+ LPSTR szUnits,
+ UINT* pUnitsLength,
+ LPSTR szDescription,
+ UINT* pDescriptionLength) {
+ Logger::err("D3D11: Counters not supported");
+ return E_INVALIDARG;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::CheckFeatureSupport(
+ D3D11_FEATURE Feature,
+ void* pFeatureSupportData,
+ UINT FeatureSupportDataSize) {
+ switch (Feature) {
+ case D3D11_FEATURE_THREADING: {
+ auto info = static_cast<D3D11_FEATURE_DATA_THREADING*>(pFeatureSupportData);
+
+ if (FeatureSupportDataSize != sizeof(*info))
+ return E_INVALIDARG;
+
+ // We report native support for command lists here so that we do not actually
+ // have to re-implement the UpdateSubresource bug from the D3D11 runtime, see
+ // https://msdn.microsoft.com/en-us/library/windows/desktop/ff476486(v=vs.85).aspx)
+ info->DriverConcurrentCreates = TRUE;
+ info->DriverCommandLists = TRUE;
+ } return S_OK;
+
+ case D3D11_FEATURE_DOUBLES: {
+ auto info = static_cast<D3D11_FEATURE_DATA_DOUBLES*>(pFeatureSupportData);
+
+ if (FeatureSupportDataSize != sizeof(*info))
+ return E_INVALIDARG;
+
+ info->DoublePrecisionFloatShaderOps = m_dxvkDevice->features().core.features.shaderFloat64
+ && m_dxvkDevice->features().core.features.shaderInt64;
+ } return S_OK;
+
+ case D3D11_FEATURE_FORMAT_SUPPORT: {
+ auto info = static_cast<D3D11_FEATURE_DATA_FORMAT_SUPPORT*>(pFeatureSupportData);
+
+ if (FeatureSupportDataSize != sizeof(*info))
+ return E_INVALIDARG;
+
+ return GetFormatSupportFlags(info->InFormat, &info->OutFormatSupport, nullptr);
+ } return S_OK;
+
+ case D3D11_FEATURE_FORMAT_SUPPORT2: {
+ auto info = static_cast<D3D11_FEATURE_DATA_FORMAT_SUPPORT2*>(pFeatureSupportData);
+
+ if (FeatureSupportDataSize != sizeof(*info))
+ return E_INVALIDARG;
+
+ return GetFormatSupportFlags(info->InFormat, nullptr, &info->OutFormatSupport2);
+ } return S_OK;
+
+ case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS: {
+ auto info = static_cast<D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS*>(pFeatureSupportData);
+
+ if (FeatureSupportDataSize != sizeof(*info))
+ return E_INVALIDARG;
+
+ info->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x = TRUE;
+ } return S_OK;
+
+ case D3D11_FEATURE_D3D11_OPTIONS: {
+ auto info = static_cast<D3D11_FEATURE_DATA_D3D11_OPTIONS*>(pFeatureSupportData);
+
+ if (FeatureSupportDataSize != sizeof(*info))
+ return E_INVALIDARG;
+
+ // https://msdn.microsoft.com/en-us/library/windows/desktop/hh404457(v=vs.85).aspx
+ const auto& features = m_dxvkDevice->features();
+
+ info->OutputMergerLogicOp = features.core.features.logicOp;
+ info->UAVOnlyRenderingForcedSampleCount = features.core.features.variableMultisampleRate;
+ info->DiscardAPIsSeenByDriver = TRUE;
+ info->FlagsForUpdateAndCopySeenByDriver = TRUE;
+ info->ClearView = TRUE;
+ info->CopyWithOverlap = TRUE;
+ info->ConstantBufferPartialUpdate = TRUE;
+ info->ConstantBufferOffsetting = TRUE;
+ info->MapNoOverwriteOnDynamicConstantBuffer = TRUE;
+ info->MapNoOverwriteOnDynamicBufferSRV = TRUE;
+ info->MultisampleRTVWithForcedSampleCountOne = TRUE; /* not really */
+ info->SAD4ShaderInstructions = TRUE;
+ info->ExtendedDoublesShaderInstructions = TRUE;
+ info->ExtendedResourceSharing = TRUE; /* not really */
+ } return S_OK;
+
+ case D3D11_FEATURE_ARCHITECTURE_INFO: {
+ auto info = static_cast<D3D11_FEATURE_DATA_ARCHITECTURE_INFO*>(pFeatureSupportData);
+
+ if (FeatureSupportDataSize != sizeof(*info))
+ return E_INVALIDARG;
+
+ info->TileBasedDeferredRenderer = FALSE;
+ } return S_OK;
+
+ case D3D11_FEATURE_D3D9_OPTIONS: {
+ auto info = static_cast<D3D11_FEATURE_DATA_D3D9_OPTIONS*>(pFeatureSupportData);
+
+ if (FeatureSupportDataSize != sizeof(*info))
+ return E_INVALIDARG;
+
+ info->FullNonPow2TextureSupport = TRUE;
+ } return S_OK;
+
+ case D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT: {
+ auto info = static_cast<D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT*>(pFeatureSupportData);
+
+ if (FeatureSupportDataSize != sizeof(*info))
+ return E_INVALIDARG;
+
+ // Report that we only support full 32-bit operations
+ info->PixelShaderMinPrecision = 0;
+ info->AllOtherShaderStagesMinPrecision = 0;
+ } return S_OK;
+
+ case D3D11_FEATURE_D3D9_SHADOW_SUPPORT: {
+ auto info = static_cast<D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT*>(pFeatureSupportData);
+
+ if (FeatureSupportDataSize != sizeof(*info))
+ return E_INVALIDARG;
+
+ info->SupportsDepthAsTextureWithLessEqualComparisonFilter = TRUE;
+ } return S_OK;
+
+ case D3D11_FEATURE_D3D11_OPTIONS1: {
+ auto info = static_cast<D3D11_FEATURE_DATA_D3D11_OPTIONS1*>(pFeatureSupportData);
+
+ if (FeatureSupportDataSize != sizeof(*info))
+ return E_INVALIDARG;
+
+ // Min/Max filtering requires Tiled Resources Tier 2 for some reason,
+ // so we cannot support it even though Vulkan exposes this feature
+ info->TiledResourcesTier = D3D11_TILED_RESOURCES_NOT_SUPPORTED;
+ info->MinMaxFiltering = FALSE;
+ info->ClearViewAlsoSupportsDepthOnlyFormats = TRUE;
+ info->MapOnDefaultBuffers = TRUE;
+ } return S_OK;
+
+ case D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT: {
+ auto info = static_cast<D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT*>(pFeatureSupportData);
+
+ if (FeatureSupportDataSize != sizeof(*info))
+ return E_INVALIDARG;
+
+ info->SimpleInstancingSupported = TRUE;
+ } return S_OK;
+
+ case D3D11_FEATURE_MARKER_SUPPORT: {
+ auto info = static_cast<D3D11_FEATURE_DATA_MARKER_SUPPORT*>(pFeatureSupportData);
+
+ if (FeatureSupportDataSize != sizeof(*info))
+ return E_INVALIDARG;
+
+ info->Profile = FALSE;
+ } return S_OK;
+
+ case D3D11_FEATURE_D3D9_OPTIONS1: {
+ auto info = static_cast<D3D11_FEATURE_DATA_D3D9_OPTIONS1*>(pFeatureSupportData);
+
+ if (FeatureSupportDataSize != sizeof(*info))
+ return E_INVALIDARG;
+
+ info->FullNonPow2TextureSupported = TRUE;
+ info->DepthAsTextureWithLessEqualComparisonFilterSupported = TRUE;
+ info->SimpleInstancingSupported = TRUE;
+ info->TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported = TRUE;
+ } return S_OK;
+
+ case D3D11_FEATURE_D3D11_OPTIONS2: {
+ auto info = static_cast<D3D11_FEATURE_DATA_D3D11_OPTIONS2*>(pFeatureSupportData);
+
+ if (FeatureSupportDataSize != sizeof(*info))
+ return E_INVALIDARG;
+
+ const auto& extensions = m_dxvkDevice->extensions();
+ const auto& features = m_dxvkDevice->features();
+
+ info->PSSpecifiedStencilRefSupported = extensions.extShaderStencilExport;
+ info->TypedUAVLoadAdditionalFormats = features.core.features.shaderStorageImageReadWithoutFormat;
+ info->ROVsSupported = FALSE;
+ info->ConservativeRasterizationTier = D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED;
+ info->MapOnDefaultTextures = TRUE;
+ info->TiledResourcesTier = D3D11_TILED_RESOURCES_NOT_SUPPORTED;
+ info->StandardSwizzle = FALSE;
+ info->UnifiedMemoryArchitecture = m_dxvkDevice->isUnifiedMemoryArchitecture();
+
+ if (m_dxvkDevice->extensions().extConservativeRasterization) {
+ // We don't have a way to query uncertainty regions, so just check degenerate triangle behaviour
+ info->ConservativeRasterizationTier = m_dxvkDevice->properties().extConservativeRasterization.degenerateTrianglesRasterized
+ ? D3D11_CONSERVATIVE_RASTERIZATION_TIER_2 : D3D11_CONSERVATIVE_RASTERIZATION_TIER_1;
+ }
+ } return S_OK;
+
+ case D3D11_FEATURE_D3D11_OPTIONS3: {
+ if (FeatureSupportDataSize != sizeof(D3D11_FEATURE_DATA_D3D11_OPTIONS3))
+ return E_INVALIDARG;
+
+ const auto& extensions = m_dxvkDevice->extensions();
+
+ auto info = static_cast<D3D11_FEATURE_DATA_D3D11_OPTIONS3*>(pFeatureSupportData);
+ info->VPAndRTArrayIndexFromAnyShaderFeedingRasterizer = extensions.extShaderViewportIndexLayer;
+ } return S_OK;
+
+ case D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT: {
+ auto info = static_cast<D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT*>(pFeatureSupportData);
+
+ if (FeatureSupportDataSize != sizeof(*info))
+ return E_INVALIDARG;
+
+ // These numbers are not accurate, but it should not have any effect on D3D11 apps
+ info->MaxGPUVirtualAddressBitsPerResource = 32;
+ info->MaxGPUVirtualAddressBitsPerProcess = 40;
+ } return S_OK;
+
+ case D3D11_FEATURE_D3D11_OPTIONS4: {
+ auto info = static_cast<D3D11_FEATURE_DATA_D3D11_OPTIONS4*>(pFeatureSupportData);
+
+ if (FeatureSupportDataSize != sizeof(*info))
+ return E_INVALIDARG;
+
+ info->ExtendedNV12SharedTextureSupported = FALSE;
+ } return S_OK;
+
+ default:
+ Logger::err(str::format("D3D11Device: CheckFeatureSupport: Unknown feature: ", Feature));
+ return E_INVALIDARG;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::GetPrivateData(
+ REFGUID guid, UINT* pDataSize, void* pData) {
+ return m_container->GetPrivateData(guid, pDataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::SetPrivateData(
+ REFGUID guid, UINT DataSize, const void* pData) {
+ return m_container->SetPrivateData(guid, DataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::SetPrivateDataInterface(
+ REFGUID guid, const IUnknown* pData) {
+ return m_container->SetPrivateDataInterface(guid, pData);
+ }
+
+
+ D3D_FEATURE_LEVEL STDMETHODCALLTYPE D3D11Device::GetFeatureLevel() {
+ return m_featureLevel;
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D11Device::GetCreationFlags() {
+ return m_featureFlags;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::GetDeviceRemovedReason() {
+ VkResult status = m_dxvkDevice->getDeviceStatus();
+
+ switch (status) {
+ case VK_SUCCESS: return S_OK;
+ default: return DXGI_ERROR_DEVICE_RESET;
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Device::GetImmediateContext(ID3D11DeviceContext** ppImmediateContext) {
+ *ppImmediateContext = m_context.ref();
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Device::GetImmediateContext1(ID3D11DeviceContext1** ppImmediateContext) {
+ *ppImmediateContext = m_context.ref();
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Device::GetImmediateContext2(ID3D11DeviceContext2** ppImmediateContext) {
+ *ppImmediateContext = m_context.ref();
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Device::GetImmediateContext3(ID3D11DeviceContext3** ppImmediateContext) {
+ *ppImmediateContext = m_context.ref();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::SetExceptionMode(UINT RaiseFlags) {
+ Logger::err("D3D11Device::SetExceptionMode: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D11Device::GetExceptionMode() {
+ Logger::err("D3D11Device::GetExceptionMode: Not implemented");
+ return 0;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Device::GetResourceTiling(
+ ID3D11Resource* pTiledResource,
+ UINT* pNumTilesForEntireResource,
+ D3D11_PACKED_MIP_DESC* pPackedMipDesc,
+ D3D11_TILE_SHAPE* pStandardTileShapeForNonPackedMips,
+ UINT* pNumSubresourceTilings,
+ UINT FirstSubresourceTilingToGet,
+ D3D11_SUBRESOURCE_TILING* pSubresourceTilingsForNonPackedMips) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::err("D3D11Device::GetResourceTiling: Tiled resources not supported");
+
+ if (pNumTilesForEntireResource)
+ *pNumTilesForEntireResource = 0;
+
+ if (pPackedMipDesc)
+ *pPackedMipDesc = D3D11_PACKED_MIP_DESC();
+
+ if (pStandardTileShapeForNonPackedMips)
+ *pStandardTileShapeForNonPackedMips = D3D11_TILE_SHAPE();
+
+ if (pNumSubresourceTilings) {
+ if (pSubresourceTilingsForNonPackedMips) {
+ for (uint32_t i = 0; i < *pNumSubresourceTilings; i++)
+ pSubresourceTilingsForNonPackedMips[i] = D3D11_SUBRESOURCE_TILING();
+ }
+
+ *pNumSubresourceTilings = 0;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Device::RegisterDeviceRemovedEvent(
+ HANDLE hEvent,
+ DWORD* pdwCookie) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::err("D3D11Device::RegisterDeviceRemovedEvent: Not implemented");
+
+ return E_NOTIMPL;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Device::UnregisterDeviceRemoved(
+ DWORD dwCookie) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::err("D3D11Device::UnregisterDeviceRemovedEvent: Not implemented");
+ }
+
+
+ DXGI_VK_FORMAT_INFO D3D11Device::LookupFormat(
+ DXGI_FORMAT Format,
+ DXGI_VK_FORMAT_MODE Mode) const {
+ return m_d3d11Formats.GetFormatInfo(Format, Mode);
+ }
+
+
+ DXGI_VK_FORMAT_INFO D3D11Device::LookupPackedFormat(
+ DXGI_FORMAT Format,
+ DXGI_VK_FORMAT_MODE Mode) const {
+ return m_d3d11Formats.GetPackedFormatInfo(Format, Mode);
+ }
+
+
+ DXGI_VK_FORMAT_FAMILY D3D11Device::LookupFamily(
+ DXGI_FORMAT Format,
+ DXGI_VK_FORMAT_MODE Mode) const {
+ return m_d3d11Formats.GetFormatFamily(Format, Mode);
+ }
+
+
+ void D3D11Device::FlushInitContext() {
+ m_initializer->Flush();
+ }
+
+
+ bool D3D11Device::CheckFeatureLevelSupport(
+ const Rc<DxvkInstance>& instance,
+ const Rc<DxvkAdapter>& adapter,
+ D3D_FEATURE_LEVEL featureLevel) {
+ if (featureLevel > GetMaxFeatureLevel(instance))
+ return false;
+
+ // Check whether all features are supported
+ const DxvkDeviceFeatures features
+ = GetDeviceFeatures(adapter, featureLevel);
+
+ if (!adapter->checkFeatureSupport(features))
+ return false;
+
+ // TODO also check for required limits
+ return true;
+ }
+
+
+ DxvkDeviceFeatures D3D11Device::GetDeviceFeatures(
+ const Rc<DxvkAdapter>& adapter,
+ D3D_FEATURE_LEVEL featureLevel) {
+ DxvkDeviceFeatures supported = adapter->features();
+ DxvkDeviceFeatures enabled = {};
+
+#ifndef VBOX
+ enabled.core.features.geometryShader = VK_TRUE;
+#else
+ enabled.core.features.geometryShader = supported.core.features.geometryShader;
+#endif
+ enabled.core.features.robustBufferAccess = VK_TRUE;
+ enabled.core.features.shaderStorageImageWriteWithoutFormat = VK_TRUE;
+ enabled.core.features.depthBounds = supported.core.features.depthBounds;
+
+ enabled.shaderDrawParameters.shaderDrawParameters = VK_TRUE;
+
+ enabled.extMemoryPriority.memoryPriority = supported.extMemoryPriority.memoryPriority;
+
+ enabled.extRobustness2.robustBufferAccess2 = supported.extRobustness2.robustBufferAccess2;
+ enabled.extRobustness2.robustImageAccess2 = supported.extRobustness2.robustImageAccess2;
+ enabled.extRobustness2.nullDescriptor = supported.extRobustness2.nullDescriptor;
+
+ enabled.extShaderDemoteToHelperInvocation.shaderDemoteToHelperInvocation = supported.extShaderDemoteToHelperInvocation.shaderDemoteToHelperInvocation;
+
+ enabled.extVertexAttributeDivisor.vertexAttributeInstanceRateDivisor = supported.extVertexAttributeDivisor.vertexAttributeInstanceRateDivisor;
+ enabled.extVertexAttributeDivisor.vertexAttributeInstanceRateZeroDivisor = supported.extVertexAttributeDivisor.vertexAttributeInstanceRateZeroDivisor;
+
+ if (supported.extCustomBorderColor.customBorderColorWithoutFormat) {
+ enabled.extCustomBorderColor.customBorderColors = VK_TRUE;
+ enabled.extCustomBorderColor.customBorderColorWithoutFormat = VK_TRUE;
+ }
+
+ if (featureLevel >= D3D_FEATURE_LEVEL_9_1) {
+ enabled.core.features.depthClamp = VK_TRUE;
+ enabled.core.features.depthBiasClamp = VK_TRUE;
+ enabled.core.features.fillModeNonSolid = VK_TRUE;
+ enabled.core.features.pipelineStatisticsQuery = supported.core.features.pipelineStatisticsQuery;
+ enabled.core.features.sampleRateShading = VK_TRUE;
+ enabled.core.features.samplerAnisotropy = supported.core.features.samplerAnisotropy;
+ enabled.core.features.shaderClipDistance = VK_TRUE;
+#ifndef VBOX
+ enabled.core.features.shaderCullDistance = VK_TRUE;
+#else
+ enabled.core.features.shaderCullDistance = supported.core.features.shaderCullDistance;
+#endif
+ enabled.core.features.textureCompressionBC = VK_TRUE;
+ enabled.extDepthClipEnable.depthClipEnable = supported.extDepthClipEnable.depthClipEnable;
+ enabled.extHostQueryReset.hostQueryReset = supported.extHostQueryReset.hostQueryReset;
+ }
+
+ if (featureLevel >= D3D_FEATURE_LEVEL_9_2) {
+ enabled.core.features.occlusionQueryPrecise = VK_TRUE;
+ }
+
+ if (featureLevel >= D3D_FEATURE_LEVEL_9_3) {
+ enabled.core.features.independentBlend = VK_TRUE;
+ enabled.core.features.multiViewport = VK_TRUE;
+ }
+
+ if (featureLevel >= D3D_FEATURE_LEVEL_10_0) {
+ enabled.core.features.fullDrawIndexUint32 = VK_TRUE;
+ enabled.core.features.logicOp = supported.core.features.logicOp;
+ enabled.core.features.shaderImageGatherExtended = VK_TRUE;
+ enabled.core.features.variableMultisampleRate = supported.core.features.variableMultisampleRate;
+#ifndef VBOX
+ enabled.extTransformFeedback.transformFeedback = VK_TRUE;
+#else
+ enabled.extTransformFeedback.transformFeedback = supported.extTransformFeedback.transformFeedback;
+#endif
+ enabled.extTransformFeedback.geometryStreams = VK_TRUE;
+ }
+
+ if (featureLevel >= D3D_FEATURE_LEVEL_10_1) {
+ enabled.core.features.dualSrcBlend = VK_TRUE;
+ enabled.core.features.imageCubeArray = VK_TRUE;
+ }
+
+ if (featureLevel >= D3D_FEATURE_LEVEL_11_0) {
+ enabled.core.features.drawIndirectFirstInstance = VK_TRUE;
+ enabled.core.features.fragmentStoresAndAtomics = VK_TRUE;
+ enabled.core.features.multiDrawIndirect = VK_TRUE;
+ enabled.core.features.shaderFloat64 = supported.core.features.shaderFloat64;
+ enabled.core.features.shaderInt64 = supported.core.features.shaderInt64;
+ enabled.core.features.shaderStorageImageReadWithoutFormat = supported.core.features.shaderStorageImageReadWithoutFormat;
+#ifndef VBOX
+ enabled.core.features.tessellationShader = VK_TRUE;
+#else
+ enabled.core.features.tessellationShader = supported.core.features.tessellationShader;
+#endif
+ }
+
+ if (featureLevel >= D3D_FEATURE_LEVEL_11_1) {
+ enabled.core.features.logicOp = VK_TRUE;
+ enabled.core.features.variableMultisampleRate = VK_TRUE;
+ enabled.core.features.vertexPipelineStoresAndAtomics = VK_TRUE;
+ }
+
+ return enabled;
+ }
+
+
+ HRESULT D3D11Device::CreateShaderModule(
+ D3D11CommonShader* pShaderModule,
+ DxvkShaderKey ShaderKey,
+ const void* pShaderBytecode,
+ size_t BytecodeLength,
+ ID3D11ClassLinkage* pClassLinkage,
+ const DxbcModuleInfo* pModuleInfo) {
+ if (pClassLinkage != nullptr)
+ Logger::warn("D3D11Device::CreateShaderModule: Class linkage not supported");
+
+ D3D11CommonShader commonShader;
+
+ HRESULT hr = m_shaderModules.GetShaderModule(this,
+ &ShaderKey, pModuleInfo, pShaderBytecode, BytecodeLength,
+ &commonShader);
+
+ if (FAILED(hr))
+ return hr;
+
+ auto shader = commonShader.GetShader();
+
+ if (shader->flags().test(DxvkShaderFlag::ExportsStencilRef)
+ && !m_dxvkDevice->extensions().extShaderStencilExport)
+ return E_INVALIDARG;
+
+ if (shader->flags().test(DxvkShaderFlag::ExportsViewportIndexLayerFromVertexStage)
+ && !m_dxvkDevice->extensions().extShaderViewportIndexLayer)
+ return E_INVALIDARG;
+
+ *pShaderModule = std::move(commonShader);
+ return S_OK;
+ }
+
+
+ HRESULT D3D11Device::GetFormatSupportFlags(DXGI_FORMAT Format, UINT* pFlags1, UINT* pFlags2) const {
+ const DXGI_VK_FORMAT_INFO fmtMapping = LookupFormat(Format, DXGI_VK_FORMAT_MODE_ANY);
+
+ // Reset output flags preemptively
+ if (pFlags1 != nullptr) *pFlags1 = 0;
+ if (pFlags2 != nullptr) *pFlags2 = 0;
+
+ // Unsupported or invalid format
+ if (Format != DXGI_FORMAT_UNKNOWN && fmtMapping.Format == VK_FORMAT_UNDEFINED)
+ return E_FAIL;
+
+ // Query Vulkan format properties and supported features for it
+ const DxvkFormatInfo* fmtProperties = imageFormatInfo(fmtMapping.Format);
+
+ VkFormatProperties fmtSupport = fmtMapping.Format != VK_FORMAT_UNDEFINED
+ ? m_dxvkAdapter->formatProperties(fmtMapping.Format)
+ : VkFormatProperties();
+
+ VkFormatFeatureFlags bufFeatures = fmtSupport.bufferFeatures;
+ VkFormatFeatureFlags imgFeatures = fmtSupport.optimalTilingFeatures | fmtSupport.linearTilingFeatures;
+
+ // For multi-plane images, we want to check available view formats as well
+ if (fmtProperties->flags.test(DxvkFormatFlag::MultiPlane)) {
+ const VkFormatFeatureFlags featureMask
+ = VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
+ | VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT
+ | VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT
+ | VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT
+ | VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT;
+
+ DXGI_VK_FORMAT_FAMILY formatFamily = LookupFamily(Format, DXGI_VK_FORMAT_MODE_ANY);
+
+ for (uint32_t i = 0; i < formatFamily.FormatCount; i++) {
+ VkFormatProperties viewFmtSupport = m_dxvkAdapter->formatProperties(formatFamily.Formats[i]);
+ imgFeatures |= (viewFmtSupport.optimalTilingFeatures | viewFmtSupport.linearTilingFeatures) & featureMask;
+ }
+ }
+
+ UINT flags1 = 0;
+ UINT flags2 = 0;
+
+ // Format can be used for shader resource views with buffers
+ if (bufFeatures & VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT
+ || Format == DXGI_FORMAT_UNKNOWN)
+ flags1 |= D3D11_FORMAT_SUPPORT_BUFFER;
+
+ // Format can be used for vertex data
+ if (bufFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT)
+ flags1 |= D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER;
+
+ // Format can be used for index data. Only
+ // these two formats are supported by D3D11.
+ if (Format == DXGI_FORMAT_R16_UINT
+ || Format == DXGI_FORMAT_R32_UINT)
+ flags1 |= D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER;
+
+ // These formats are technically irrelevant since
+ // SO buffers are passed in as raw buffers and not
+ // as views, but the feature flag exists regardless
+ if (Format == DXGI_FORMAT_R32_FLOAT
+ || Format == DXGI_FORMAT_R32_UINT
+ || Format == DXGI_FORMAT_R32_SINT
+ || Format == DXGI_FORMAT_R32G32_FLOAT
+ || Format == DXGI_FORMAT_R32G32_UINT
+ || Format == DXGI_FORMAT_R32G32_SINT
+ || Format == DXGI_FORMAT_R32G32B32_FLOAT
+ || Format == DXGI_FORMAT_R32G32B32_UINT
+ || Format == DXGI_FORMAT_R32G32B32_SINT
+ || Format == DXGI_FORMAT_R32G32B32A32_FLOAT
+ || Format == DXGI_FORMAT_R32G32B32A32_UINT
+ || Format == DXGI_FORMAT_R32G32B32A32_SINT)
+ flags1 |= D3D11_FORMAT_SUPPORT_SO_BUFFER;
+
+ if (imgFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
+ || imgFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT) {
+ const VkFormat depthFormat = LookupFormat(Format, DXGI_VK_FORMAT_MODE_DEPTH).Format;
+
+ if (GetImageTypeSupport(fmtMapping.Format, VK_IMAGE_TYPE_1D)) flags1 |= D3D11_FORMAT_SUPPORT_TEXTURE1D;
+ if (GetImageTypeSupport(fmtMapping.Format, VK_IMAGE_TYPE_2D)) flags1 |= D3D11_FORMAT_SUPPORT_TEXTURE2D;
+ if (GetImageTypeSupport(fmtMapping.Format, VK_IMAGE_TYPE_3D)) flags1 |= D3D11_FORMAT_SUPPORT_TEXTURE3D;
+
+ flags1 |= D3D11_FORMAT_SUPPORT_MIP
+ | D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT;
+
+ // Format can be read
+ if (imgFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) {
+ flags1 |= D3D11_FORMAT_SUPPORT_TEXTURECUBE
+ | D3D11_FORMAT_SUPPORT_SHADER_LOAD
+ | D3D11_FORMAT_SUPPORT_SHADER_GATHER
+ | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
+ | D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT;
+
+ if (depthFormat != VK_FORMAT_UNDEFINED) {
+ flags1 |= D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
+ | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON;
+ }
+ }
+
+ // Format is a color format that can be used for rendering
+ if (imgFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) {
+ flags1 |= D3D11_FORMAT_SUPPORT_RENDER_TARGET
+ | D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
+ | D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT;
+
+ if (m_dxvkDevice->features().core.features.logicOp)
+ flags2 |= D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP;
+ }
+
+ // Format supports blending when used for rendering
+ if (imgFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT)
+ flags1 |= D3D11_FORMAT_SUPPORT_BLENDABLE;
+
+ // Format is a depth-stencil format that can be used for rendering
+ if (imgFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
+ flags1 |= D3D11_FORMAT_SUPPORT_DEPTH_STENCIL;
+
+ // FIXME implement properly. This would require a VkSurface.
+ if (Format == DXGI_FORMAT_R8G8B8A8_UNORM
+ || Format == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
+ || Format == DXGI_FORMAT_B8G8R8A8_UNORM
+ || Format == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
+ || Format == DXGI_FORMAT_R16G16B16A16_FLOAT
+ || Format == DXGI_FORMAT_R10G10B10A2_UNORM
+ || Format == DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM)
+ flags1 |= D3D11_FORMAT_SUPPORT_DISPLAY;
+
+ // Query multisample support for this format
+ VkImageFormatProperties imgFmtProperties;
+
+ VkResult status = m_dxvkAdapter->imageFormatProperties(fmtMapping.Format,
+ VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
+ (fmtProperties->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT)
+ ? VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
+ : VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
+ 0, imgFmtProperties);
+
+ if (status == VK_SUCCESS && imgFmtProperties.sampleCounts > VK_SAMPLE_COUNT_1_BIT) {
+ flags1 |= D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
+ | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
+ | D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD;
+ }
+ }
+
+ // Format can be used for storage images or storage texel buffers
+ if ((bufFeatures & VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT)
+ && (imgFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
+ flags1 |= D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW;
+ flags2 |= D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE;
+
+ if (m_dxvkDevice->features().core.features.shaderStorageImageReadWithoutFormat
+ || Format == DXGI_FORMAT_R32_UINT
+ || Format == DXGI_FORMAT_R32_SINT
+ || Format == DXGI_FORMAT_R32_FLOAT)
+ flags2 |= D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD;
+
+ if (Format == DXGI_FORMAT_R32_UINT
+ || Format == DXGI_FORMAT_R32_SINT) {
+ flags2 |= D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD
+ | D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS
+ | D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE
+ | D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE;
+ }
+
+ if (Format == DXGI_FORMAT_R32_SINT)
+ flags2 |= D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX;
+
+ if (Format == DXGI_FORMAT_R32_UINT)
+ flags2 |= D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX;
+ }
+
+ // Mark everyting as CPU lockable
+ if (flags1 | flags2)
+ flags1 |= D3D11_FORMAT_SUPPORT_CPU_LOCKABLE;
+
+ // Write back format support flags
+ if (pFlags1 != nullptr) *pFlags1 = flags1;
+ if (pFlags2 != nullptr) *pFlags2 = flags2;
+ return (pFlags1 && flags1) || (pFlags2 && flags2) ? S_OK : E_FAIL;
+ }
+
+
+ BOOL D3D11Device::GetImageTypeSupport(VkFormat Format, VkImageType Type) const {
+ VkImageFormatProperties props;
+
+ VkResult status = m_dxvkAdapter->imageFormatProperties(
+ Format, Type, VK_IMAGE_TILING_OPTIMAL,
+ VK_IMAGE_USAGE_SAMPLED_BIT, 0, props);
+
+ if (status != VK_SUCCESS) {
+ status = m_dxvkAdapter->imageFormatProperties(
+ Format, Type, VK_IMAGE_TILING_LINEAR,
+ VK_IMAGE_USAGE_SAMPLED_BIT, 0, props);
+ }
+
+ return status == VK_SUCCESS;
+ }
+
+
+ uint32_t D3D11Device::GetViewPlaneIndex(
+ ID3D11Resource* pResource,
+ DXGI_FORMAT ViewFormat) {
+ auto texture = GetCommonTexture(pResource);
+
+ if (!texture)
+ return 0;
+
+ uint32_t planeCount = texture->GetPlaneCount();
+
+ if (planeCount == 1)
+ return 0;
+
+ auto formatMode = texture->GetFormatMode();
+ auto formatFamily = LookupFamily(texture->Desc()->Format, formatMode);
+ auto viewFormat = LookupFormat(ViewFormat, formatMode);
+
+ for (uint32_t i = 0; i < formatFamily.FormatCount; i++) {
+ if (formatFamily.Formats[i] == viewFormat.Format)
+ return i % planeCount;
+ }
+
+ return ~0u;
+ }
+
+
+ template<typename Void>
+ void D3D11Device::CopySubresourceData(
+ Void* pData,
+ UINT RowPitch,
+ UINT DepthPitch,
+ ID3D11Resource* pResource,
+ UINT Subresource,
+ const D3D11_BOX* pBox) {
+ auto texture = GetCommonTexture(pResource);
+
+ if (!texture)
+ return;
+
+ // Validate texture state and skip invalid calls
+ if (texture->Desc()->Usage != D3D11_USAGE_DEFAULT
+ || texture->GetMapMode() == D3D11_COMMON_TEXTURE_MAP_MODE_NONE
+ || texture->CountSubresources() <= Subresource
+ || texture->GetMapType(Subresource) == D3D11_MAP(~0u))
+ return;
+
+ // Retrieve image format information
+ VkFormat packedFormat = LookupPackedFormat(
+ texture->Desc()->Format,
+ texture->GetFormatMode()).Format;
+
+ auto formatInfo = imageFormatInfo(packedFormat);
+
+ // Validate box against subresource dimensions
+ Rc<DxvkImage> image = texture->GetImage();
+
+ auto subresource = texture->GetSubresourceFromIndex(
+ formatInfo->aspectMask, Subresource);
+
+ VkOffset3D offset = { 0, 0, 0 };
+ VkExtent3D extent = image->mipLevelExtent(subresource.mipLevel);
+
+ if (pBox) {
+ if (pBox->left >= pBox->right
+ || pBox->top >= pBox->bottom
+ || pBox->front >= pBox->back)
+ return; // legal, but no-op
+
+ if (pBox->right > extent.width
+ || pBox->bottom > extent.height
+ || pBox->back > extent.depth)
+ return; // out of bounds
+
+ offset = VkOffset3D {
+ int32_t(pBox->left),
+ int32_t(pBox->top),
+ int32_t(pBox->front) };
+
+ extent = VkExtent3D {
+ pBox->right - pBox->left,
+ pBox->bottom - pBox->top,
+ pBox->back - pBox->front };
+ }
+
+ // We can only operate on full blocks of compressed images
+ offset = util::computeBlockOffset(offset, formatInfo->blockSize);
+ extent = util::computeBlockCount(extent, formatInfo->blockSize);
+
+ // Determine the memory layout of the image data
+ D3D11_MAPPED_SUBRESOURCE subresourceData = { };
+
+ if (texture->GetMapMode() == D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT) {
+ VkSubresourceLayout layout = image->querySubresourceLayout(subresource);
+ subresourceData.pData = image->mapPtr(layout.offset);
+ subresourceData.RowPitch = layout.rowPitch;
+ subresourceData.DepthPitch = layout.depthPitch;
+ } else {
+ subresourceData.pData = texture->GetMappedBuffer(Subresource)->mapPtr(0);
+ subresourceData.RowPitch = formatInfo->elementSize * extent.width;
+ subresourceData.DepthPitch = formatInfo->elementSize * extent.width * extent.height;
+ }
+
+ if constexpr (std::is_const<Void>::value) {
+ // WriteToSubresource
+ auto src = reinterpret_cast<const char*>(pData);
+ auto dst = reinterpret_cast< char*>(subresourceData.pData);
+
+ for (uint32_t z = 0; z < extent.depth; z++) {
+ for (uint32_t y = 0; y < extent.height; y++) {
+ std::memcpy(
+ dst + (offset.z + z) * subresourceData.DepthPitch
+ + (offset.y + y) * subresourceData.RowPitch
+ + (offset.x) * formatInfo->elementSize,
+ src + z * DepthPitch
+ + y * RowPitch,
+ formatInfo->elementSize * extent.width);
+ }
+ }
+ } else {
+ // ReadFromSubresource
+ auto src = reinterpret_cast<const char*>(subresourceData.pData);
+ auto dst = reinterpret_cast< char*>(pData);
+
+ for (uint32_t z = 0; z < extent.depth; z++) {
+ for (uint32_t y = 0; y < extent.height; y++) {
+ std::memcpy(
+ dst + z * DepthPitch
+ + y * RowPitch,
+ src + (offset.z + z) * subresourceData.DepthPitch
+ + (offset.y + y) * subresourceData.RowPitch
+ + (offset.x) * formatInfo->elementSize,
+ formatInfo->elementSize * extent.width);
+ }
+ }
+ }
+ }
+
+
+ D3D_FEATURE_LEVEL D3D11Device::GetMaxFeatureLevel(const Rc<DxvkInstance>& pInstance) {
+ static const std::array<std::pair<std::string, D3D_FEATURE_LEVEL>, 9> s_featureLevels = {{
+ { "12_1", D3D_FEATURE_LEVEL_12_1 },
+ { "12_0", D3D_FEATURE_LEVEL_12_0 },
+ { "11_1", D3D_FEATURE_LEVEL_11_1 },
+ { "11_0", D3D_FEATURE_LEVEL_11_0 },
+ { "10_1", D3D_FEATURE_LEVEL_10_1 },
+ { "10_0", D3D_FEATURE_LEVEL_10_0 },
+ { "9_3", D3D_FEATURE_LEVEL_9_3 },
+ { "9_2", D3D_FEATURE_LEVEL_9_2 },
+ { "9_1", D3D_FEATURE_LEVEL_9_1 },
+ }};
+
+ const std::string maxLevel = pInstance->config()
+ .getOption<std::string>("d3d11.maxFeatureLevel");
+
+ auto entry = std::find_if(s_featureLevels.begin(), s_featureLevels.end(),
+ [&] (const std::pair<std::string, D3D_FEATURE_LEVEL>& pair) {
+ return pair.first == maxLevel;
+ });
+
+ return entry != s_featureLevels.end()
+ ? entry->second
+ : D3D_FEATURE_LEVEL_11_1;
+ }
+
+
+
+
+ D3D11DeviceExt::D3D11DeviceExt(
+ D3D11DXGIDevice* pContainer,
+ D3D11Device* pDevice)
+ : m_container(pContainer), m_device(pDevice) {
+
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D11DeviceExt::AddRef() {
+ return m_container->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D11DeviceExt::Release() {
+ return m_container->Release();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DeviceExt::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_container->QueryInterface(riid, ppvObject);
+ }
+
+
+ BOOL STDMETHODCALLTYPE D3D11DeviceExt::GetExtensionSupport(
+ D3D11_VK_EXTENSION Extension) {
+ const auto& deviceFeatures = m_device->GetDXVKDevice()->features();
+ const auto& deviceExtensions = m_device->GetDXVKDevice()->extensions();
+
+ switch (Extension) {
+ case D3D11_VK_EXT_BARRIER_CONTROL:
+ return true;
+
+ case D3D11_VK_EXT_MULTI_DRAW_INDIRECT:
+ return deviceFeatures.core.features.multiDrawIndirect;
+
+ case D3D11_VK_EXT_MULTI_DRAW_INDIRECT_COUNT:
+ return deviceFeatures.core.features.multiDrawIndirect
+ && deviceExtensions.khrDrawIndirectCount;
+
+ case D3D11_VK_EXT_DEPTH_BOUNDS:
+ return deviceFeatures.core.features.depthBounds;
+
+ case D3D11_VK_NVX_IMAGE_VIEW_HANDLE:
+ return deviceExtensions.nvxImageViewHandle;
+
+ case D3D11_VK_NVX_BINARY_IMPORT:
+ return deviceExtensions.nvxBinaryImport
+ && deviceExtensions.khrBufferDeviceAddress;
+
+ default:
+ return false;
+ }
+ }
+
+
+ bool STDMETHODCALLTYPE D3D11DeviceExt::GetCudaTextureObjectNVX(uint32_t srvDriverHandle, uint32_t samplerDriverHandle, uint32_t* pCudaTextureHandle) {
+ ID3D11ShaderResourceView* srv = HandleToSrvNVX(srvDriverHandle);
+
+ if (!srv) {
+ Logger::warn(str::format("GetCudaTextureObjectNVX() failure - srv handle wasn't found: ", srvDriverHandle));
+ return false;
+ }
+
+ ID3D11SamplerState* samplerState = HandleToSamplerNVX(samplerDriverHandle);
+
+ if (!samplerState) {
+ Logger::warn(str::format("GetCudaTextureObjectNVX() failure - sampler handle wasn't found: ", samplerDriverHandle));
+ return false;
+ }
+
+ D3D11SamplerState* pSS = static_cast<D3D11SamplerState*>(samplerState);
+ Rc<DxvkSampler> pDSS = pSS->GetDXVKSampler();
+ VkSampler vkSampler = pDSS->handle();
+
+ D3D11ShaderResourceView* pSRV = static_cast<D3D11ShaderResourceView*>(srv);
+ Rc<DxvkImageView> pIV = pSRV->GetImageView();
+ VkImageView vkImageView = pIV->handle();
+
+ VkImageViewHandleInfoNVX imageViewHandleInfo = {VK_STRUCTURE_TYPE_IMAGE_VIEW_HANDLE_INFO_NVX};
+ imageViewHandleInfo.imageView = vkImageView;
+ imageViewHandleInfo.sampler = vkSampler;
+ imageViewHandleInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+
+ // note: there's no implicit lifetime management here; it's up to the
+ // app to keep the sampler and SRV alive as long as it wants to use this
+ // derived handle.
+ VkDevice vkDevice = m_device->GetDXVKDevice()->handle();
+ *pCudaTextureHandle = m_device->GetDXVKDevice()->vkd()->vkGetImageViewHandleNVX(vkDevice, &imageViewHandleInfo);
+
+ if (!*pCudaTextureHandle) {
+ Logger::warn("GetCudaTextureObjectNVX() handle==0 - failed");
+ return false;
+ }
+
+ return true;
+ }
+
+
+ bool STDMETHODCALLTYPE D3D11DeviceExt::CreateCubinComputeShaderWithNameNVX(const void* pCubin, uint32_t size,
+ uint32_t blockX, uint32_t blockY, uint32_t blockZ, const char* pShaderName, IUnknown** phShader) {
+ Rc<DxvkDevice> dxvkDevice = m_device->GetDXVKDevice();
+ VkDevice vkDevice = dxvkDevice->handle();
+
+ VkCuModuleCreateInfoNVX moduleCreateInfo = { VK_STRUCTURE_TYPE_CU_MODULE_CREATE_INFO_NVX };
+ moduleCreateInfo.pData = pCubin;
+ moduleCreateInfo.dataSize = size;
+
+ VkCuModuleNVX cuModule;
+ VkCuFunctionNVX cuFunction;
+ VkResult result;
+
+ if ((result = dxvkDevice->vkd()->vkCreateCuModuleNVX(vkDevice, &moduleCreateInfo, nullptr, &cuModule))) {
+ Logger::warn(str::format("CreateCubinComputeShaderWithNameNVX() - failure to create module - result=", result, " pcubindata=", pCubin, " cubinsize=", size));
+ return false; // failure
+ }
+
+ VkCuFunctionCreateInfoNVX functionCreateInfo = { VK_STRUCTURE_TYPE_CU_FUNCTION_CREATE_INFO_NVX };
+ functionCreateInfo.module = cuModule;
+ functionCreateInfo.pName = pShaderName;
+
+ if ((result = dxvkDevice->vkd()->vkCreateCuFunctionNVX(vkDevice, &functionCreateInfo, nullptr, &cuFunction))) {
+ dxvkDevice->vkd()->vkDestroyCuModuleNVX(vkDevice, cuModule, nullptr);
+ Logger::warn(str::format("CreateCubinComputeShaderWithNameNVX() - failure to create function - result=", result));
+ return false;
+ }
+
+ *phShader = ref(new CubinShaderWrapper(dxvkDevice,
+ cuModule, cuFunction, { blockX, blockY, blockZ }));
+ return true;
+ }
+
+
+ bool STDMETHODCALLTYPE D3D11DeviceExt::GetResourceHandleGPUVirtualAddressAndSizeNVX(void* hObject, uint64_t* gpuVAStart, uint64_t* gpuVASize) {
+ // The hObject 'opaque driver handle' is really just a straight cast
+ // of the corresponding ID3D11Resource* in dxvk/dxvknvapi
+ ID3D11Resource* pResource = static_cast<ID3D11Resource*>(hObject);
+
+ D3D11_COMMON_RESOURCE_DESC resourceDesc;
+ if (FAILED(GetCommonResourceDesc(pResource, &resourceDesc))) {
+ Logger::warn("GetResourceHandleGPUVirtualAddressAndSize() - GetCommonResourceDesc() failed");
+ return false;
+ }
+
+ switch (resourceDesc.Dim) {
+ case D3D11_RESOURCE_DIMENSION_BUFFER:
+ case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
+ // okay - we can deal with those two dimensions
+ break;
+ case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
+ case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
+ case D3D11_RESOURCE_DIMENSION_UNKNOWN:
+ default:
+ Logger::warn(str::format("GetResourceHandleGPUVirtualAddressAndSize(?) - failure - unsupported dimension: ", resourceDesc.Dim));
+ return false;
+ }
+
+ Rc<DxvkDevice> dxvkDevice = m_device->GetDXVKDevice();
+ VkDevice vkDevice = dxvkDevice->handle();
+
+ if (resourceDesc.Dim == D3D11_RESOURCE_DIMENSION_TEXTURE2D) {
+ D3D11CommonTexture *texture = GetCommonTexture(pResource);
+ Rc<DxvkImage> dxvkImage = texture->GetImage();
+ if (0 == (dxvkImage->info().usage & (VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_SAMPLED_BIT))) {
+ Logger::warn(str::format("GetResourceHandleGPUVirtualAddressAndSize(res=", pResource,") image info missing required usage bit(s); can't be used for vkGetImageViewHandleNVX - failure"));
+ return false;
+ }
+
+ // The d3d11 nvapi provides us a texture but vulkan only lets us get the GPU address from an imageview. So, make a private imageview and get the address from that...
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC resourceViewDesc;
+
+ const D3D11_COMMON_TEXTURE_DESC *texDesc = texture->Desc();
+ if (texDesc->ArraySize != 1) {
+ Logger::debug(str::format("GetResourceHandleGPUVirtualAddressAndSize(?) - unexpected array size: ", texDesc->ArraySize));
+ }
+ resourceViewDesc.Format = texDesc->Format;
+ resourceViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ resourceViewDesc.Texture2D.MostDetailedMip = 0;
+ resourceViewDesc.Texture2D.MipLevels = texDesc->MipLevels;
+
+ Com<ID3D11ShaderResourceView> pNewSRV;
+ HRESULT hr = m_device->CreateShaderResourceView(pResource, &resourceViewDesc, &pNewSRV);
+ if (FAILED(hr)) {
+ Logger::warn("GetResourceHandleGPUVirtualAddressAndSize() - private CreateShaderResourceView() failed");
+ return false;
+ }
+
+ Rc<DxvkImageView> dxvkImageView = static_cast<D3D11ShaderResourceView*>(pNewSRV.ptr())->GetImageView();
+ VkImageView vkImageView = dxvkImageView->handle();
+
+ VkImageViewAddressPropertiesNVX imageViewAddressProperties = {VK_STRUCTURE_TYPE_IMAGE_VIEW_ADDRESS_PROPERTIES_NVX};
+
+ VkResult res = dxvkDevice->vkd()->vkGetImageViewAddressNVX(vkDevice, vkImageView, &imageViewAddressProperties);
+ if (res != VK_SUCCESS) {
+ Logger::warn(str::format("GetResourceHandleGPUVirtualAddressAndSize(): vkGetImageViewAddressNVX() result is failure: ", res));
+ return false;
+ }
+
+ *gpuVAStart = imageViewAddressProperties.deviceAddress;
+ *gpuVASize = imageViewAddressProperties.size;
+ }
+ else if (resourceDesc.Dim == D3D11_RESOURCE_DIMENSION_BUFFER) {
+ D3D11Buffer *buffer = GetCommonBuffer(pResource);
+ const DxvkBufferSliceHandle bufSliceHandle = buffer->GetBuffer()->getSliceHandle();
+ VkBuffer vkBuffer = bufSliceHandle.handle;
+
+ VkBufferDeviceAddressInfoKHR bdaInfo = { VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_KHR };
+ bdaInfo.buffer = vkBuffer;
+ VkDeviceAddress bufAddr = dxvkDevice->vkd()->vkGetBufferDeviceAddressKHR(vkDevice, &bdaInfo);
+ *gpuVAStart = uint64_t(bufAddr) + bufSliceHandle.offset;
+ *gpuVASize = bufSliceHandle.length;
+ }
+
+ if (!*gpuVAStart)
+ Logger::warn("GetResourceHandleGPUVirtualAddressAndSize() addr==0 - unexpected"); // ... but not explicitly a failure; continue
+
+ return true;
+ }
+
+
+ bool STDMETHODCALLTYPE D3D11DeviceExt::CreateUnorderedAccessViewAndGetDriverHandleNVX(ID3D11Resource* pResource, const D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc, ID3D11UnorderedAccessView** ppUAV, uint32_t* pDriverHandle) {
+ D3D11_COMMON_RESOURCE_DESC resourceDesc;
+ if (!SUCCEEDED(GetCommonResourceDesc(pResource, &resourceDesc))) {
+ Logger::warn("CreateUnorderedAccessViewAndGetDriverHandleNVX() - GetCommonResourceDesc() failed");
+ return false;
+ }
+ if (resourceDesc.Dim != D3D11_RESOURCE_DIMENSION_TEXTURE2D) {
+ Logger::warn(str::format("CreateUnorderedAccessViewAndGetDriverHandleNVX() - failure - unsupported dimension: ", resourceDesc.Dim));
+ return false;
+ }
+
+ auto texture = GetCommonTexture(pResource);
+ Rc<DxvkImage> dxvkImage = texture->GetImage();
+ if (0 == (dxvkImage->info().usage & (VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_SAMPLED_BIT))) {
+ Logger::warn(str::format("CreateUnorderedAccessViewAndGetDriverHandleNVX(res=", pResource, ") image info missing required usage bit(s); can't be used for vkGetImageViewHandleNVX - failure"));
+ return false;
+ }
+
+ if (!SUCCEEDED(m_device->CreateUnorderedAccessView(pResource, pDesc, ppUAV))) {
+ return false;
+ }
+
+ D3D11UnorderedAccessView *pUAV = static_cast<D3D11UnorderedAccessView *>(*ppUAV);
+ Rc<DxvkDevice> dxvkDevice = m_device->GetDXVKDevice();
+ VkDevice vkDevice = dxvkDevice->handle();
+
+ VkImageViewHandleInfoNVX imageViewHandleInfo = {VK_STRUCTURE_TYPE_IMAGE_VIEW_HANDLE_INFO_NVX};
+ Rc<DxvkImageView> dxvkImageView = pUAV->GetImageView();
+ VkImageView vkImageView = dxvkImageView->handle();
+
+ imageViewHandleInfo.imageView = vkImageView;
+ imageViewHandleInfo.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
+
+ *pDriverHandle = dxvkDevice->vkd()->vkGetImageViewHandleNVX(vkDevice, &imageViewHandleInfo);
+
+ if (!*pDriverHandle) {
+ Logger::warn("CreateUnorderedAccessViewAndGetDriverHandleNVX() handle==0 - failure");
+ pUAV->Release();
+ return false;
+ }
+
+ return true;
+ }
+
+
+ bool STDMETHODCALLTYPE D3D11DeviceExt::CreateShaderResourceViewAndGetDriverHandleNVX(ID3D11Resource* pResource, const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc, ID3D11ShaderResourceView** ppSRV, uint32_t* pDriverHandle) {
+ D3D11_COMMON_RESOURCE_DESC resourceDesc;
+ if (!SUCCEEDED(GetCommonResourceDesc(pResource, &resourceDesc))) {
+ Logger::warn("CreateShaderResourceViewAndGetDriverHandleNVX() - GetCommonResourceDesc() failed");
+ return false;
+ }
+ if (resourceDesc.Dim != D3D11_RESOURCE_DIMENSION_TEXTURE2D) {
+ Logger::warn(str::format("CreateShaderResourceViewAndGetDriverHandleNVX() - failure - unsupported dimension: ", resourceDesc.Dim));
+ return false;
+ }
+
+ auto texture = GetCommonTexture(pResource);
+ Rc<DxvkImage> dxvkImage = texture->GetImage();
+ if (0 == (dxvkImage->info().usage & (VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_SAMPLED_BIT))) {
+ Logger::warn(str::format("CreateShaderResourceViewAndGetDriverHandleNVX(res=", pResource, ") image info missing required usage bit(s); can't be used for vkGetImageViewHandleNVX - failure"));
+ return false;
+ }
+
+ if (!SUCCEEDED(m_device->CreateShaderResourceView(pResource, pDesc, ppSRV))) {
+ return false;
+ }
+
+ D3D11ShaderResourceView* pSRV = static_cast<D3D11ShaderResourceView*>(*ppSRV);
+ Rc<DxvkDevice> dxvkDevice = m_device->GetDXVKDevice();
+ VkDevice vkDevice = dxvkDevice->handle();
+
+ VkImageViewHandleInfoNVX imageViewHandleInfo = {VK_STRUCTURE_TYPE_IMAGE_VIEW_HANDLE_INFO_NVX};
+ Rc<DxvkImageView> dxvkImageView = pSRV->GetImageView();
+ VkImageView vkImageView = dxvkImageView->handle();
+
+ imageViewHandleInfo.imageView = vkImageView;
+ imageViewHandleInfo.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
+
+ *pDriverHandle = dxvkDevice->vkd()->vkGetImageViewHandleNVX(vkDevice, &imageViewHandleInfo);
+
+ if (!*pDriverHandle) {
+ Logger::warn("CreateShaderResourceViewAndGetDriverHandleNVX() handle==0 - failure");
+ pSRV->Release();
+ return false;
+ }
+
+ // will need to look-up resource from uint32 handle later
+ AddSrvAndHandleNVX(*ppSRV, *pDriverHandle);
+ return true;
+ }
+
+
+ bool STDMETHODCALLTYPE D3D11DeviceExt::CreateSamplerStateAndGetDriverHandleNVX(const D3D11_SAMPLER_DESC* pSamplerDesc, ID3D11SamplerState** ppSamplerState, uint32_t* pDriverHandle) {
+ if (!SUCCEEDED(m_device->CreateSamplerState(pSamplerDesc, ppSamplerState))) {
+ return false;
+ }
+
+ // for our purposes the actual value doesn't matter, only its uniqueness
+ static std::atomic<ULONG> s_seqNum = 0;
+ *pDriverHandle = ++s_seqNum;
+
+ // will need to look-up sampler from uint32 handle later
+ AddSamplerAndHandleNVX(*ppSamplerState, *pDriverHandle);
+ return true;
+ }
+
+
+ void D3D11DeviceExt::AddSamplerAndHandleNVX(ID3D11SamplerState* pSampler, uint32_t Handle) {
+ std::lock_guard lock(m_mapLock);
+ m_samplerHandleToPtr[Handle] = pSampler;
+ }
+
+
+ ID3D11SamplerState* D3D11DeviceExt::HandleToSamplerNVX(uint32_t Handle) {
+ std::lock_guard lock(m_mapLock);
+ auto got = m_samplerHandleToPtr.find(Handle);
+
+ if (got == m_samplerHandleToPtr.end())
+ return nullptr;
+
+ return static_cast<ID3D11SamplerState*>(got->second);
+ }
+
+
+ void D3D11DeviceExt::AddSrvAndHandleNVX(ID3D11ShaderResourceView* pSrv, uint32_t Handle) {
+ std::lock_guard lock(m_mapLock);
+ m_srvHandleToPtr[Handle] = pSrv;
+ }
+
+
+ ID3D11ShaderResourceView* D3D11DeviceExt::HandleToSrvNVX(uint32_t Handle) {
+ std::lock_guard lock(m_mapLock);
+ auto got = m_srvHandleToPtr.find(Handle);
+
+ if (got == m_srvHandleToPtr.end())
+ return nullptr;
+
+ return static_cast<ID3D11ShaderResourceView*>(got->second);
+ }
+
+
+
+
+
+ D3D11VideoDevice::D3D11VideoDevice(
+ D3D11DXGIDevice* pContainer,
+ D3D11Device* pDevice)
+ : m_container(pContainer), m_device(pDevice) {
+
+ }
+
+
+ D3D11VideoDevice::~D3D11VideoDevice() {
+
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D11VideoDevice::AddRef() {
+ return m_container->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D11VideoDevice::Release() {
+ return m_container->Release();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoDevice::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_container->QueryInterface(riid, ppvObject);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoDevice::CreateVideoDecoder(
+ const D3D11_VIDEO_DECODER_DESC* pVideoDesc,
+ const D3D11_VIDEO_DECODER_CONFIG* pConfig,
+ ID3D11VideoDecoder** ppDecoder) {
+ Logger::err("D3D11VideoDevice::CreateVideoDecoder: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoDevice::CreateVideoProcessor(
+ ID3D11VideoProcessorEnumerator* pEnum,
+ UINT RateConversionIndex,
+ ID3D11VideoProcessor** ppVideoProcessor) {
+ try {
+ auto enumerator = static_cast<D3D11VideoProcessorEnumerator*>(pEnum);
+ *ppVideoProcessor = ref(new D3D11VideoProcessor(m_device, enumerator, RateConversionIndex));
+ return S_OK;
+ } catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return E_FAIL;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoDevice::CreateAuthenticatedChannel(
+ D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
+ ID3D11AuthenticatedChannel** ppAuthenticatedChannel) {
+ Logger::err("D3D11VideoDevice::CreateAuthenticatedChannel: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoDevice::CreateCryptoSession(
+ const GUID* pCryptoType,
+ const GUID* pDecoderProfile,
+ const GUID* pKeyExchangeType,
+ ID3D11CryptoSession** ppCryptoSession) {
+ Logger::err("D3D11VideoDevice::CreateCryptoSession: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoDevice::CreateVideoDecoderOutputView(
+ ID3D11Resource* pResource,
+ const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC* pDesc,
+ ID3D11VideoDecoderOutputView** ppVDOVView) {
+ Logger::err("D3D11VideoDevice::CreateVideoDecoderOutputView: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoDevice::CreateVideoProcessorInputView(
+ ID3D11Resource* pResource,
+ ID3D11VideoProcessorEnumerator* pEnum,
+ const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC* pDesc,
+ ID3D11VideoProcessorInputView** ppVPIView) {
+ try {
+ *ppVPIView = ref(new D3D11VideoProcessorInputView(m_device, pResource, *pDesc));
+ return S_OK;
+ } catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return E_FAIL;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoDevice::CreateVideoProcessorOutputView(
+ ID3D11Resource* pResource,
+ ID3D11VideoProcessorEnumerator* pEnum,
+ const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC* pDesc,
+ ID3D11VideoProcessorOutputView** ppVPOView) {
+ try {
+ *ppVPOView = ref(new D3D11VideoProcessorOutputView(m_device, pResource, *pDesc));
+ return S_OK;
+ } catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return E_FAIL;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoDevice::CreateVideoProcessorEnumerator(
+ const D3D11_VIDEO_PROCESSOR_CONTENT_DESC* pDesc,
+ ID3D11VideoProcessorEnumerator** ppEnum) {
+ try {
+ *ppEnum = ref(new D3D11VideoProcessorEnumerator(m_device, *pDesc));
+ return S_OK;
+ } catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return E_FAIL;
+ }
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D11VideoDevice::GetVideoDecoderProfileCount() {
+ Logger::err("D3D11VideoDevice::GetVideoDecoderProfileCount: Stub");
+ return 0;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoDevice::GetVideoDecoderProfile(
+ UINT Index,
+ GUID* pDecoderProfile) {
+ Logger::err("D3D11VideoDevice::GetVideoDecoderProfile: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoDevice::CheckVideoDecoderFormat(
+ const GUID* pDecoderProfile,
+ DXGI_FORMAT Format,
+ BOOL* pSupported) {
+ Logger::err("D3D11VideoDevice::CheckVideoDecoderFormat: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoDevice::GetVideoDecoderConfigCount(
+ const D3D11_VIDEO_DECODER_DESC* pDesc,
+ UINT* pCount) {
+ Logger::err("D3D11VideoDevice::GetVideoDecoderConfigCount: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoDevice::GetVideoDecoderConfig(
+ const D3D11_VIDEO_DECODER_DESC* pDesc,
+ UINT Index,
+ D3D11_VIDEO_DECODER_CONFIG* pConfig) {
+ Logger::err("D3D11VideoDevice::GetVideoDecoderConfig: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoDevice::GetContentProtectionCaps(
+ const GUID* pCryptoType,
+ const GUID* pDecoderProfile,
+ D3D11_VIDEO_CONTENT_PROTECTION_CAPS* pCaps) {
+ Logger::err("D3D11VideoDevice::GetContentProtectionCaps: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoDevice::CheckCryptoKeyExchange(
+ const GUID* pCryptoType,
+ const GUID* pDecoderProfile,
+ UINT Index,
+ GUID* pKeyExchangeType) {
+ Logger::err("D3D11VideoDevice::CheckCryptoKeyExchange: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoDevice::SetPrivateData(
+ REFGUID Name,
+ UINT DataSize,
+ const void* pData) {
+ return m_container->SetPrivateData(Name, DataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoDevice::SetPrivateDataInterface(
+ REFGUID Name,
+ const IUnknown* pData) {
+ return m_container->SetPrivateDataInterface(Name, pData);
+ }
+
+
+
+
+ WineDXGISwapChainFactory::WineDXGISwapChainFactory(
+ D3D11DXGIDevice* pContainer,
+ D3D11Device* pDevice)
+ : m_container(pContainer), m_device(pDevice) {
+
+ }
+
+
+ ULONG STDMETHODCALLTYPE WineDXGISwapChainFactory::AddRef() {
+ return m_device->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE WineDXGISwapChainFactory::Release() {
+ return m_device->Release();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE WineDXGISwapChainFactory::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_device->QueryInterface(riid, ppvObject);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE WineDXGISwapChainFactory::CreateSwapChainForHwnd(
+ IDXGIFactory* pFactory,
+ HWND hWnd,
+ const DXGI_SWAP_CHAIN_DESC1* pDesc,
+ const DXGI_SWAP_CHAIN_FULLSCREEN_DESC* pFullscreenDesc,
+ IDXGIOutput* pRestrictToOutput,
+ IDXGISwapChain1** ppSwapChain) {
+ InitReturnPtr(ppSwapChain);
+
+ if (!ppSwapChain || !pDesc || !hWnd)
+ return DXGI_ERROR_INVALID_CALL;
+
+ // Make sure the back buffer size is not zero
+ DXGI_SWAP_CHAIN_DESC1 desc = *pDesc;
+
+ wsi::getWindowSize(hWnd,
+ desc.Width ? nullptr : &desc.Width,
+ desc.Height ? nullptr : &desc.Height);
+
+ // If necessary, set up a default set of
+ // fullscreen parameters for the swap chain
+ DXGI_SWAP_CHAIN_FULLSCREEN_DESC fsDesc;
+
+ if (pFullscreenDesc) {
+ fsDesc = *pFullscreenDesc;
+ } else {
+ fsDesc.RefreshRate = { 0, 0 };
+ fsDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
+ fsDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
+ fsDesc.Windowed = TRUE;
+ }
+
+ try {
+ // Create presenter for the device
+ Com<D3D11SwapChain> presenter = new D3D11SwapChain(
+ m_container, m_device, hWnd, &desc);
+
+ // Create the actual swap chain
+ *ppSwapChain = ref(new DxgiSwapChain(
+ pFactory, presenter.ptr(), hWnd, &desc, &fsDesc));
+ return S_OK;
+ } catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return E_INVALIDARG;
+ }
+ }
+
+
+
+ DXGIDXVKDevice::DXGIDXVKDevice(D3D11DXGIDevice* pContainer)
+ : m_container(pContainer), m_apiVersion(11) {
+
+ }
+
+
+ ULONG STDMETHODCALLTYPE DXGIDXVKDevice::AddRef() {
+ return m_container->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE DXGIDXVKDevice::Release() {
+ return m_container->Release();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DXGIDXVKDevice::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_container->QueryInterface(riid, ppvObject);
+ }
+
+
+ void STDMETHODCALLTYPE DXGIDXVKDevice::SetAPIVersion(
+ UINT Version) {
+ m_apiVersion = Version;
+ }
+
+
+ UINT STDMETHODCALLTYPE DXGIDXVKDevice::GetAPIVersion() {
+ return m_apiVersion;
+ }
+
+
+
+
+ D3D11DXGIDevice::D3D11DXGIDevice(
+ IDXGIAdapter* pAdapter,
+ const Rc<DxvkInstance>& pDxvkInstance,
+ const Rc<DxvkAdapter>& pDxvkAdapter,
+ D3D_FEATURE_LEVEL FeatureLevel,
+ UINT FeatureFlags)
+ : m_dxgiAdapter (pAdapter),
+ m_dxvkInstance (pDxvkInstance),
+ m_dxvkAdapter (pDxvkAdapter),
+ m_dxvkDevice (CreateDevice(FeatureLevel)),
+ m_d3d11Device (this, FeatureLevel, FeatureFlags),
+ m_d3d11DeviceExt(this, &m_d3d11Device),
+ m_d3d11Interop (this, &m_d3d11Device),
+ m_d3d11Video (this, &m_d3d11Device),
+ m_metaDevice (this),
+ m_wineFactory (this, &m_d3d11Device) {
+
+ }
+
+
+ D3D11DXGIDevice::~D3D11DXGIDevice() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(IDXGIObject)
+ || riid == __uuidof(IDXGIDevice)
+ || riid == __uuidof(IDXGIDevice1)
+ || riid == __uuidof(IDXGIDevice2)
+ || riid == __uuidof(IDXGIDevice3)
+ || riid == __uuidof(IDXGIDevice4)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(IDXGIVkInteropDevice)
+ || riid == __uuidof(IDXGIVkInteropDevice1)) {
+ *ppvObject = ref(&m_d3d11Interop);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(ID3D10Device)
+ || riid == __uuidof(ID3D10Device1)) {
+ *ppvObject = ref(m_d3d11Device.GetD3D10Interface());
+ return S_OK;
+ }
+
+ if (riid == __uuidof(ID3D11Device)
+ || riid == __uuidof(ID3D11Device1)
+ || riid == __uuidof(ID3D11Device2)
+ || riid == __uuidof(ID3D11Device3)
+ || riid == __uuidof(ID3D11Device4)
+ || riid == __uuidof(ID3D11Device5)) {
+ *ppvObject = ref(&m_d3d11Device);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(ID3D11VkExtDevice)
+ || riid == __uuidof(ID3D11VkExtDevice1)) {
+ *ppvObject = ref(&m_d3d11DeviceExt);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(IDXGIDXVKDevice)) {
+ *ppvObject = ref(&m_metaDevice);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(IWineDXGISwapChainFactory)) {
+ *ppvObject = ref(&m_wineFactory);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(ID3D11VideoDevice)) {
+ *ppvObject = ref(&m_d3d11Video);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(ID3D10Multithread)) {
+ Com<ID3D11DeviceContext> context;
+ m_d3d11Device.GetImmediateContext(&context);
+ return context->QueryInterface(riid, ppvObject);
+ }
+
+ if (riid == __uuidof(ID3D11Debug))
+ return E_NOINTERFACE;
+
+ // Undocumented interfaces that are queried by some games
+ if (riid == GUID{0xd56e2a4c,0x5127,0x8437,{0x65,0x8a,0x98,0xc5,0xbb,0x78,0x94,0x98}})
+ return E_NOINTERFACE;
+
+ Logger::warn("D3D11DXGIDevice::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::GetParent(
+ REFIID riid,
+ void** ppParent) {
+ return m_dxgiAdapter->QueryInterface(riid, ppParent);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::CreateSurface(
+ const DXGI_SURFACE_DESC* pDesc,
+ UINT NumSurfaces,
+ DXGI_USAGE Usage,
+ const DXGI_SHARED_RESOURCE* pSharedResource,
+ IDXGISurface** ppSurface) {
+ if (!pDesc || (NumSurfaces && !ppSurface))
+ return E_INVALIDARG;
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = pDesc->Width;
+ desc.Height = pDesc->Height;
+ desc.MipLevels = 1;
+ desc.ArraySize = 1;
+ desc.Format = pDesc->Format;
+ desc.SampleDesc = pDesc->SampleDesc;
+ desc.BindFlags = 0;
+ desc.MiscFlags = 0;
+
+ // Handle bind flags
+ if (Usage & DXGI_USAGE_RENDER_TARGET_OUTPUT)
+ desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
+
+ if (Usage & DXGI_USAGE_SHADER_INPUT)
+ desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
+
+ if (Usage & DXGI_USAGE_UNORDERED_ACCESS)
+ desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
+
+ // Handle CPU access flags
+ switch (Usage & DXGI_CPU_ACCESS_FIELD) {
+ case DXGI_CPU_ACCESS_NONE:
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.CPUAccessFlags = 0;
+ break;
+
+ case DXGI_CPU_ACCESS_DYNAMIC:
+ desc.Usage = D3D11_USAGE_DYNAMIC;
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ break;
+
+ case DXGI_CPU_ACCESS_READ_WRITE:
+ case DXGI_CPU_ACCESS_SCRATCH:
+ desc.Usage = D3D11_USAGE_STAGING;
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
+ break;
+
+ default:
+ return E_INVALIDARG;
+ }
+
+ // Restrictions and limitations of CreateSurface are not
+ // well-documented, so we'll be a lenient on validation.
+ HRESULT hr = m_d3d11Device.CreateTexture2D(&desc, nullptr, nullptr);
+
+ if (FAILED(hr))
+ return hr;
+
+ // We don't support shared resources
+ if (NumSurfaces && pSharedResource)
+ Logger::err("D3D11: CreateSurface: Shared surfaces not supported");
+
+ // Try to create the given number of surfaces
+ uint32_t surfacesCreated = 0;
+ hr = S_OK;
+
+ for (uint32_t i = 0; i < NumSurfaces; i++) {
+ Com<ID3D11Texture2D> texture;
+
+ hr = m_d3d11Device.CreateTexture2D(&desc, nullptr, &texture);
+
+ if (SUCCEEDED(hr)) {
+ hr = texture->QueryInterface(__uuidof(IDXGISurface),
+ reinterpret_cast<void**>(&ppSurface[i]));
+ surfacesCreated = i + 1;
+ }
+
+ if (FAILED(hr))
+ break;
+ }
+
+ // Don't leak surfaces if we failed to create one
+ if (FAILED(hr)) {
+ for (uint32_t i = 0; i < surfacesCreated; i++)
+ ppSurface[i]->Release();
+ }
+
+ return hr;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::GetAdapter(
+ IDXGIAdapter** pAdapter) {
+ if (pAdapter == nullptr)
+ return DXGI_ERROR_INVALID_CALL;
+
+ *pAdapter = m_dxgiAdapter.ref();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::GetGPUThreadPriority(
+ INT* pPriority) {
+ *pPriority = 0;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::QueryResourceResidency(
+ IUnknown* const* ppResources,
+ DXGI_RESIDENCY* pResidencyStatus,
+ UINT NumResources) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::err("D3D11DXGIDevice::QueryResourceResidency: Stub");
+
+ if (!ppResources || !pResidencyStatus)
+ return E_INVALIDARG;
+
+ for (uint32_t i = 0; i < NumResources; i++)
+ pResidencyStatus[i] = DXGI_RESIDENCY_FULLY_RESIDENT;
+
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::SetGPUThreadPriority(
+ INT Priority) {
+ if (Priority < -7 || Priority > 7)
+ return E_INVALIDARG;
+
+ Logger::err("DXGI: SetGPUThreadPriority: Ignoring");
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::GetMaximumFrameLatency(
+ UINT* pMaxLatency) {
+ if (!pMaxLatency)
+ return DXGI_ERROR_INVALID_CALL;
+
+ *pMaxLatency = m_frameLatency;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::SetMaximumFrameLatency(
+ UINT MaxLatency) {
+ if (MaxLatency == 0)
+ MaxLatency = DefaultFrameLatency;
+
+ if (MaxLatency > DXGI_MAX_SWAP_CHAIN_BUFFERS)
+ return DXGI_ERROR_INVALID_CALL;
+
+ m_frameLatency = MaxLatency;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::OfferResources(
+ UINT NumResources,
+ IDXGIResource* const* ppResources,
+ DXGI_OFFER_RESOURCE_PRIORITY Priority) {
+ return OfferResources1(NumResources, ppResources, Priority, 0);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::OfferResources1(
+ UINT NumResources,
+ IDXGIResource* const* ppResources,
+ DXGI_OFFER_RESOURCE_PRIORITY Priority,
+ UINT Flags) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::warn("D3D11DXGIDevice::OfferResources1: Stub");
+
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::ReclaimResources(
+ UINT NumResources,
+ IDXGIResource* const* ppResources,
+ BOOL* pDiscarded) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::warn("D3D11DXGIDevice::ReclaimResources: Stub");
+
+ if (pDiscarded)
+ *pDiscarded = false;
+
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::ReclaimResources1(
+ UINT NumResources,
+ IDXGIResource* const* ppResources,
+ DXGI_RECLAIM_RESOURCE_RESULTS* pResults) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::warn("D3D11DXGIDevice::ReclaimResources1: Stub");
+
+ if (pResults) {
+ for (uint32_t i = 0; i < NumResources; i++)
+ pResults[i] = DXGI_RECLAIM_RESOURCE_RESULT_OK;
+ }
+
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIDevice::EnqueueSetEvent(HANDLE hEvent) {
+ Logger::err("D3D11DXGIDevice::EnqueueSetEvent: Not implemented");
+ return DXGI_ERROR_UNSUPPORTED;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DXGIDevice::Trim() {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::warn("D3D11DXGIDevice::Trim: Stub");
+ }
+
+
+ Rc<DxvkDevice> STDMETHODCALLTYPE D3D11DXGIDevice::GetDXVKDevice() {
+ return m_dxvkDevice;
+ }
+
+
+ Rc<DxvkDevice> D3D11DXGIDevice::CreateDevice(D3D_FEATURE_LEVEL FeatureLevel) {
+ DxvkDeviceFeatures deviceFeatures = D3D11Device::GetDeviceFeatures(m_dxvkAdapter, FeatureLevel);
+ return m_dxvkAdapter->createDevice(m_dxvkInstance, deviceFeatures);
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_device.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_device.h
new file mode 100644
index 00000000..7de5cf91
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_device.h
@@ -0,0 +1,857 @@
+#pragma once
+
+#include <mutex>
+#include <vector>
+
+#include "../dxbc/dxbc_options.h"
+
+#include "../dxgi/dxgi_object.h"
+#include "../dxgi/dxgi_interfaces.h"
+
+#include "../dxvk/dxvk_cs.h"
+
+#include "../d3d10/d3d10_device.h"
+
+#include "../util/com/com_private_data.h"
+
+#include "d3d11_cmdlist.h"
+#include "d3d11_cuda.h"
+#include "d3d11_initializer.h"
+#include "d3d11_interfaces.h"
+#include "d3d11_interop.h"
+#include "d3d11_options.h"
+#include "d3d11_shader.h"
+#include "d3d11_state.h"
+#include "d3d11_util.h"
+
+namespace dxvk {
+ class DxgiAdapter;
+
+ class D3D11Buffer;
+ class D3D11CommonShader;
+ class D3D11CommonTexture;
+ class D3D11Counter;
+ class D3D11DeviceContext;
+ class D3D11DXGIDevice;
+ class D3D11ImmediateContext;
+ class D3D11Predicate;
+ class D3D11Query;
+ class D3D11Texture1D;
+ class D3D11Texture2D;
+ class D3D11Texture3D;
+
+ /**
+ * \brief D3D11 device implementation
+ *
+ * Implements the ID3D11Device interfaces
+ * as part of a \ref D3D11DeviceContainer.
+ */
+ class D3D11Device final : public ID3D11Device5 {
+ /// Maximum number of resource init commands per command buffer
+ constexpr static uint64_t InitCommandThreshold = 50;
+ public:
+
+ D3D11Device(
+ D3D11DXGIDevice* pContainer,
+ D3D_FEATURE_LEVEL FeatureLevel,
+ UINT FeatureFlags);
+
+ ~D3D11Device();
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ HRESULT STDMETHODCALLTYPE CreateBuffer(
+ const D3D11_BUFFER_DESC* pDesc,
+ const D3D11_SUBRESOURCE_DATA* pInitialData,
+ ID3D11Buffer** ppBuffer);
+
+ HRESULT STDMETHODCALLTYPE CreateTexture1D(
+ const D3D11_TEXTURE1D_DESC* pDesc,
+ const D3D11_SUBRESOURCE_DATA* pInitialData,
+ ID3D11Texture1D** ppTexture1D);
+
+ HRESULT STDMETHODCALLTYPE CreateTexture2D(
+ const D3D11_TEXTURE2D_DESC* pDesc,
+ const D3D11_SUBRESOURCE_DATA* pInitialData,
+ ID3D11Texture2D** ppTexture2D);
+
+ HRESULT STDMETHODCALLTYPE CreateTexture2D1(
+ const D3D11_TEXTURE2D_DESC1* pDesc,
+ const D3D11_SUBRESOURCE_DATA* pInitialData,
+ ID3D11Texture2D1** ppTexture2D);
+
+ HRESULT STDMETHODCALLTYPE CreateTexture3D(
+ const D3D11_TEXTURE3D_DESC* pDesc,
+ const D3D11_SUBRESOURCE_DATA* pInitialData,
+ ID3D11Texture3D** ppTexture3D);
+
+ HRESULT STDMETHODCALLTYPE CreateTexture3D1(
+ const D3D11_TEXTURE3D_DESC1* pDesc,
+ const D3D11_SUBRESOURCE_DATA* pInitialData,
+ ID3D11Texture3D1** ppTexture3D);
+
+ HRESULT STDMETHODCALLTYPE CreateShaderResourceView(
+ ID3D11Resource* pResource,
+ const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc,
+ ID3D11ShaderResourceView** ppSRView);
+
+ HRESULT STDMETHODCALLTYPE CreateShaderResourceView1(
+ ID3D11Resource* pResource,
+ const D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc,
+ ID3D11ShaderResourceView1** ppSRView);
+
+ HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView(
+ ID3D11Resource* pResource,
+ const D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc,
+ ID3D11UnorderedAccessView** ppUAView);
+
+ HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView1(
+ ID3D11Resource* pResource,
+ const D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc,
+ ID3D11UnorderedAccessView1** ppUAView);
+
+ HRESULT STDMETHODCALLTYPE CreateRenderTargetView(
+ ID3D11Resource* pResource,
+ const D3D11_RENDER_TARGET_VIEW_DESC* pDesc,
+ ID3D11RenderTargetView** ppRTView);
+
+ HRESULT STDMETHODCALLTYPE CreateRenderTargetView1(
+ ID3D11Resource* pResource,
+ const D3D11_RENDER_TARGET_VIEW_DESC1* pDesc,
+ ID3D11RenderTargetView1** ppRTView);
+
+ HRESULT STDMETHODCALLTYPE CreateDepthStencilView(
+ ID3D11Resource* pResource,
+ const D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc,
+ ID3D11DepthStencilView** ppDepthStencilView);
+
+ HRESULT STDMETHODCALLTYPE CreateInputLayout(
+ const D3D11_INPUT_ELEMENT_DESC* pInputElementDescs,
+ UINT NumElements,
+ const void* pShaderBytecodeWithInputSignature,
+ SIZE_T BytecodeLength,
+ ID3D11InputLayout** ppInputLayout);
+
+ HRESULT STDMETHODCALLTYPE CreateVertexShader(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage* pClassLinkage,
+ ID3D11VertexShader** ppVertexShader);
+
+ HRESULT STDMETHODCALLTYPE CreateGeometryShader(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage* pClassLinkage,
+ ID3D11GeometryShader** ppGeometryShader);
+
+ HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ const D3D11_SO_DECLARATION_ENTRY* pSODeclaration,
+ UINT NumEntries,
+ const UINT* pBufferStrides,
+ UINT NumStrides,
+ UINT RasterizedStream,
+ ID3D11ClassLinkage* pClassLinkage,
+ ID3D11GeometryShader** ppGeometryShader);
+
+ HRESULT STDMETHODCALLTYPE CreatePixelShader(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage* pClassLinkage,
+ ID3D11PixelShader** ppPixelShader);
+
+ HRESULT STDMETHODCALLTYPE CreateHullShader(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage* pClassLinkage,
+ ID3D11HullShader** ppHullShader);
+
+ HRESULT STDMETHODCALLTYPE CreateDomainShader(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage* pClassLinkage,
+ ID3D11DomainShader** ppDomainShader);
+
+ HRESULT STDMETHODCALLTYPE CreateComputeShader(
+ const void* pShaderBytecode,
+ SIZE_T BytecodeLength,
+ ID3D11ClassLinkage* pClassLinkage,
+ ID3D11ComputeShader** ppComputeShader);
+
+ HRESULT STDMETHODCALLTYPE CreateClassLinkage(
+ ID3D11ClassLinkage** ppLinkage);
+
+ HRESULT STDMETHODCALLTYPE CreateBlendState(
+ const D3D11_BLEND_DESC* pBlendStateDesc,
+ ID3D11BlendState** ppBlendState);
+
+ HRESULT STDMETHODCALLTYPE CreateBlendState1(
+ const D3D11_BLEND_DESC1* pBlendStateDesc,
+ ID3D11BlendState1** ppBlendState);
+
+ HRESULT STDMETHODCALLTYPE CreateDepthStencilState(
+ const D3D11_DEPTH_STENCIL_DESC* pDepthStencilDesc,
+ ID3D11DepthStencilState** ppDepthStencilState);
+
+ HRESULT STDMETHODCALLTYPE CreateRasterizerState(
+ const D3D11_RASTERIZER_DESC* pRasterizerDesc,
+ ID3D11RasterizerState** ppRasterizerState);
+
+ HRESULT STDMETHODCALLTYPE CreateRasterizerState1(
+ const D3D11_RASTERIZER_DESC1* pRasterizerDesc,
+ ID3D11RasterizerState1** ppRasterizerState);
+
+ HRESULT STDMETHODCALLTYPE CreateRasterizerState2(
+ const D3D11_RASTERIZER_DESC2* pRasterizerDesc,
+ ID3D11RasterizerState2** ppRasterizerState);
+
+ HRESULT STDMETHODCALLTYPE CreateSamplerState(
+ const D3D11_SAMPLER_DESC* pSamplerDesc,
+ ID3D11SamplerState** ppSamplerState);
+
+ HRESULT STDMETHODCALLTYPE CreateQuery(
+ const D3D11_QUERY_DESC* pQueryDesc,
+ ID3D11Query** ppQuery);
+
+ HRESULT STDMETHODCALLTYPE CreateQuery1(
+ const D3D11_QUERY_DESC1* pQueryDesc,
+ ID3D11Query1** ppQuery);
+
+ HRESULT STDMETHODCALLTYPE CreatePredicate(
+ const D3D11_QUERY_DESC* pPredicateDesc,
+ ID3D11Predicate** ppPredicate);
+
+ HRESULT STDMETHODCALLTYPE CreateCounter(
+ const D3D11_COUNTER_DESC* pCounterDesc,
+ ID3D11Counter** ppCounter);
+
+ HRESULT STDMETHODCALLTYPE CreateDeferredContext(
+ UINT ContextFlags,
+ ID3D11DeviceContext** ppDeferredContext);
+
+ HRESULT STDMETHODCALLTYPE CreateDeferredContext1(
+ UINT ContextFlags,
+ ID3D11DeviceContext1** ppDeferredContext);
+
+ HRESULT STDMETHODCALLTYPE CreateDeferredContext2(
+ UINT ContextFlags,
+ ID3D11DeviceContext2** ppDeferredContext);
+
+ HRESULT STDMETHODCALLTYPE CreateDeferredContext3(
+ UINT ContextFlags,
+ ID3D11DeviceContext3** ppDeferredContext);
+
+ HRESULT STDMETHODCALLTYPE CreateDeviceContextState(
+ UINT Flags,
+ const D3D_FEATURE_LEVEL* pFeatureLevels,
+ UINT FeatureLevels,
+ UINT SDKVersion,
+ REFIID EmulatedInterface,
+ D3D_FEATURE_LEVEL* pChosenFeatureLevel,
+ ID3DDeviceContextState** ppContextState);
+
+ HRESULT STDMETHODCALLTYPE CreateFence(
+ UINT64 InitialValue,
+ D3D11_FENCE_FLAG Flags,
+ REFIID ReturnedInterface,
+ void** ppFence);
+
+ void STDMETHODCALLTYPE ReadFromSubresource(
+ void* pDstData,
+ UINT DstRowPitch,
+ UINT DstDepthPitch,
+ ID3D11Resource* pSrcResource,
+ UINT SrcSubresource,
+ const D3D11_BOX* pSrcBox);
+
+ void STDMETHODCALLTYPE WriteToSubresource(
+ ID3D11Resource* pDstResource,
+ UINT DstSubresource,
+ const D3D11_BOX* pDstBox,
+ const void* pSrcData,
+ UINT SrcRowPitch,
+ UINT SrcDepthPitch);
+
+ HRESULT STDMETHODCALLTYPE OpenSharedResource(
+ HANDLE hResource,
+ REFIID ReturnedInterface,
+ void** ppResource);
+
+ HRESULT STDMETHODCALLTYPE OpenSharedResource1(
+ HANDLE hResource,
+ REFIID returnedInterface,
+ void** ppResource);
+
+ HRESULT STDMETHODCALLTYPE OpenSharedResourceByName(
+ LPCWSTR lpName,
+ DWORD dwDesiredAccess,
+ REFIID returnedInterface,
+ void** ppResource);
+
+ HRESULT STDMETHODCALLTYPE OpenSharedFence(
+ HANDLE hFence,
+ REFIID ReturnedInterface,
+ void** ppFence);
+
+ HRESULT STDMETHODCALLTYPE CheckFormatSupport(
+ DXGI_FORMAT Format,
+ UINT* pFormatSupport);
+
+ HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels(
+ DXGI_FORMAT Format,
+ UINT SampleCount,
+ UINT* pNumQualityLevels);
+
+ HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels1(
+ DXGI_FORMAT Format,
+ UINT SampleCount,
+ UINT Flags,
+ UINT* pNumQualityLevels);
+
+ void STDMETHODCALLTYPE CheckCounterInfo(
+ D3D11_COUNTER_INFO* pCounterInfo);
+
+ HRESULT STDMETHODCALLTYPE CheckCounter(
+ const D3D11_COUNTER_DESC* pDesc,
+ D3D11_COUNTER_TYPE* pType,
+ UINT* pActiveCounters,
+ LPSTR szName,
+ UINT* pNameLength,
+ LPSTR szUnits,
+ UINT* pUnitsLength,
+ LPSTR szDescription,
+ UINT* pDescriptionLength);
+
+ HRESULT STDMETHODCALLTYPE CheckFeatureSupport(
+ D3D11_FEATURE Feature,
+ void* pFeatureSupportData,
+ UINT FeatureSupportDataSize);
+
+ HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID Name,
+ UINT *pDataSize,
+ void *pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID Name,
+ UINT DataSize,
+ const void *pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID Name,
+ const IUnknown *pUnknown);
+
+ D3D_FEATURE_LEVEL STDMETHODCALLTYPE GetFeatureLevel();
+
+ UINT STDMETHODCALLTYPE GetCreationFlags();
+
+ HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason();
+
+ void STDMETHODCALLTYPE GetImmediateContext(
+ ID3D11DeviceContext** ppImmediateContext);
+
+ void STDMETHODCALLTYPE GetImmediateContext1(
+ ID3D11DeviceContext1** ppImmediateContext);
+
+ void STDMETHODCALLTYPE GetImmediateContext2(
+ ID3D11DeviceContext2** ppImmediateContext);
+
+ void STDMETHODCALLTYPE GetImmediateContext3(
+ ID3D11DeviceContext3** ppImmediateContext);
+
+ HRESULT STDMETHODCALLTYPE SetExceptionMode(UINT RaiseFlags);
+
+ UINT STDMETHODCALLTYPE GetExceptionMode();
+
+ void STDMETHODCALLTYPE GetResourceTiling(
+ ID3D11Resource* pTiledResource,
+ UINT* pNumTilesForEntireResource,
+ D3D11_PACKED_MIP_DESC* pPackedMipDesc,
+ D3D11_TILE_SHAPE* pStandardTileShapeForNonPackedMips,
+ UINT* pNumSubresourceTilings,
+ UINT FirstSubresourceTilingToGet,
+ D3D11_SUBRESOURCE_TILING* pSubresourceTilingsForNonPackedMips);
+
+ HRESULT STDMETHODCALLTYPE RegisterDeviceRemovedEvent(
+ HANDLE hEvent,
+ DWORD* pdwCookie);
+
+ void STDMETHODCALLTYPE UnregisterDeviceRemoved(
+ DWORD dwCookie);
+
+ Rc<DxvkDevice> GetDXVKDevice() {
+ return m_dxvkDevice;
+ }
+
+ void FlushInitContext();
+
+ VkPipelineStageFlags GetEnabledShaderStages() const {
+ return m_dxvkDevice->getShaderPipelineStages();
+ }
+
+ DXGI_VK_FORMAT_INFO LookupFormat(
+ DXGI_FORMAT Format,
+ DXGI_VK_FORMAT_MODE Mode) const;
+
+ DXGI_VK_FORMAT_INFO LookupPackedFormat(
+ DXGI_FORMAT Format,
+ DXGI_VK_FORMAT_MODE Mode) const;
+
+ DXGI_VK_FORMAT_FAMILY LookupFamily(
+ DXGI_FORMAT Format,
+ DXGI_VK_FORMAT_MODE Mode) const;
+
+ DxvkCsChunkRef AllocCsChunk(DxvkCsChunkFlags flags) {
+ DxvkCsChunk* chunk = m_csChunkPool.allocChunk(flags);
+ return DxvkCsChunkRef(chunk, &m_csChunkPool);
+ }
+
+ const D3D11Options* GetOptions() const {
+ return &m_d3d11Options;
+ }
+
+ D3D10Device* GetD3D10Interface() const {
+ return m_d3d10Device;
+ }
+
+ static bool CheckFeatureLevelSupport(
+ const Rc<DxvkInstance>& instance,
+ const Rc<DxvkAdapter>& adapter,
+ D3D_FEATURE_LEVEL featureLevel);
+
+ static DxvkDeviceFeatures GetDeviceFeatures(
+ const Rc<DxvkAdapter>& adapter,
+ D3D_FEATURE_LEVEL featureLevel);
+
+ private:
+
+ IDXGIObject* m_container;
+
+ D3D_FEATURE_LEVEL m_featureLevel;
+ UINT m_featureFlags;
+
+ const Rc<DxvkDevice> m_dxvkDevice;
+ const Rc<DxvkAdapter> m_dxvkAdapter;
+
+ const DXGIVkFormatTable m_d3d11Formats;
+ const D3D11Options m_d3d11Options;
+ const DxbcOptions m_dxbcOptions;
+
+ DxvkCsChunkPool m_csChunkPool;
+
+ D3D11Initializer* m_initializer = nullptr;
+ D3D10Device* m_d3d10Device = nullptr;
+ Com<D3D11ImmediateContext, false> m_context;
+
+ D3D11StateObjectSet<D3D11BlendState> m_bsStateObjects;
+ D3D11StateObjectSet<D3D11DepthStencilState> m_dsStateObjects;
+ D3D11StateObjectSet<D3D11RasterizerState> m_rsStateObjects;
+ D3D11StateObjectSet<D3D11SamplerState> m_samplerObjects;
+ D3D11ShaderModuleSet m_shaderModules;
+
+ HRESULT CreateShaderModule(
+ D3D11CommonShader* pShaderModule,
+ DxvkShaderKey ShaderKey,
+ const void* pShaderBytecode,
+ size_t BytecodeLength,
+ ID3D11ClassLinkage* pClassLinkage,
+ const DxbcModuleInfo* pModuleInfo);
+
+ HRESULT GetFormatSupportFlags(
+ DXGI_FORMAT Format,
+ UINT* pFlags1,
+ UINT* pFlags2) const;
+
+ BOOL GetImageTypeSupport(
+ VkFormat Format,
+ VkImageType Type) const;
+
+ uint32_t GetViewPlaneIndex(
+ ID3D11Resource* pResource,
+ DXGI_FORMAT ViewFormat);
+
+ template<typename Void>
+ void CopySubresourceData(
+ Void* pData,
+ UINT RowPitch,
+ UINT DepthPitch,
+ ID3D11Resource* pResource,
+ UINT Subresource,
+ const D3D11_BOX* pBox);
+
+ static D3D_FEATURE_LEVEL GetMaxFeatureLevel(
+ const Rc<DxvkInstance>& pInstance);
+
+ };
+
+
+ /**
+ * \brief Extended D3D11 device
+ */
+ class D3D11DeviceExt : public ID3D11VkExtDevice1 {
+
+ public:
+
+ D3D11DeviceExt(
+ D3D11DXGIDevice* pContainer,
+ D3D11Device* pDevice);
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ BOOL STDMETHODCALLTYPE GetExtensionSupport(
+ D3D11_VK_EXTENSION Extension);
+
+ bool STDMETHODCALLTYPE GetCudaTextureObjectNVX(
+ uint32_t srvDriverHandle,
+ uint32_t samplerDriverHandle,
+ uint32_t* pCudaTextureHandle);
+
+ bool STDMETHODCALLTYPE CreateCubinComputeShaderWithNameNVX(
+ const void* pCubin,
+ uint32_t size,
+ uint32_t blockX,
+ uint32_t blockY,
+ uint32_t blockZ,
+ const char* pShaderName,
+ IUnknown** phShader);
+
+ bool STDMETHODCALLTYPE GetResourceHandleGPUVirtualAddressAndSizeNVX(
+ void* hObject,
+ uint64_t* gpuVAStart,
+ uint64_t* gpuVASize);
+
+ bool STDMETHODCALLTYPE CreateUnorderedAccessViewAndGetDriverHandleNVX(
+ ID3D11Resource* pResource,
+ const D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc,
+ ID3D11UnorderedAccessView** ppUAV,
+ uint32_t* pDriverHandle);
+
+ bool STDMETHODCALLTYPE CreateShaderResourceViewAndGetDriverHandleNVX(
+ ID3D11Resource* pResource,
+ const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc,
+ ID3D11ShaderResourceView** ppSRV,
+ uint32_t* pDriverHandle);
+
+ bool STDMETHODCALLTYPE CreateSamplerStateAndGetDriverHandleNVX(
+ const D3D11_SAMPLER_DESC* pSamplerDesc,
+ ID3D11SamplerState** ppSamplerState,
+ uint32_t* pDriverHandle);
+
+ private:
+
+ D3D11DXGIDevice* m_container;
+ D3D11Device* m_device;
+
+ void AddSamplerAndHandleNVX(
+ ID3D11SamplerState* pSampler,
+ uint32_t Handle);
+
+ ID3D11SamplerState* HandleToSamplerNVX(
+ uint32_t Handle);
+
+ void AddSrvAndHandleNVX(
+ ID3D11ShaderResourceView* pSrv,
+ uint32_t Handle);
+
+ ID3D11ShaderResourceView* HandleToSrvNVX(
+ uint32_t Handle);
+
+ dxvk::mutex m_mapLock;
+ std::unordered_map<uint32_t, ID3D11SamplerState*> m_samplerHandleToPtr;
+ std::unordered_map<uint32_t, ID3D11ShaderResourceView*> m_srvHandleToPtr;
+ };
+
+
+ /**
+ * \brief D3D11 video device
+ */
+ class D3D11VideoDevice : public ID3D11VideoDevice {
+
+ public:
+
+ D3D11VideoDevice(
+ D3D11DXGIDevice* pContainer,
+ D3D11Device* pDevice);
+
+ ~D3D11VideoDevice();
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ HRESULT STDMETHODCALLTYPE CreateVideoDecoder(
+ const D3D11_VIDEO_DECODER_DESC* pVideoDesc,
+ const D3D11_VIDEO_DECODER_CONFIG* pConfig,
+ ID3D11VideoDecoder** ppDecoder);
+
+ HRESULT STDMETHODCALLTYPE CreateVideoProcessor(
+ ID3D11VideoProcessorEnumerator* pEnum,
+ UINT RateConversionIndex,
+ ID3D11VideoProcessor** ppVideoProcessor);
+
+ HRESULT STDMETHODCALLTYPE CreateAuthenticatedChannel(
+ D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
+ ID3D11AuthenticatedChannel** ppAuthenticatedChannel);
+
+ HRESULT STDMETHODCALLTYPE CreateCryptoSession(
+ const GUID* pCryptoType,
+ const GUID* pDecoderProfile,
+ const GUID* pKeyExchangeType,
+ ID3D11CryptoSession** ppCryptoSession);
+
+ HRESULT STDMETHODCALLTYPE CreateVideoDecoderOutputView(
+ ID3D11Resource* pResource,
+ const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC* pDesc,
+ ID3D11VideoDecoderOutputView** ppVDOVView);
+
+ HRESULT STDMETHODCALLTYPE CreateVideoProcessorInputView(
+ ID3D11Resource* pResource,
+ ID3D11VideoProcessorEnumerator* pEnum,
+ const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC* pDesc,
+ ID3D11VideoProcessorInputView** ppVPIView);
+
+ HRESULT STDMETHODCALLTYPE CreateVideoProcessorOutputView(
+ ID3D11Resource* pResource,
+ ID3D11VideoProcessorEnumerator* pEnum,
+ const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC* pDesc,
+ ID3D11VideoProcessorOutputView** ppVPOView);
+
+ HRESULT STDMETHODCALLTYPE CreateVideoProcessorEnumerator(
+ const D3D11_VIDEO_PROCESSOR_CONTENT_DESC* pDesc,
+ ID3D11VideoProcessorEnumerator** ppEnum);
+
+ UINT STDMETHODCALLTYPE GetVideoDecoderProfileCount();
+
+ HRESULT STDMETHODCALLTYPE GetVideoDecoderProfile(
+ UINT Index,
+ GUID* pDecoderProfile);
+
+ HRESULT STDMETHODCALLTYPE CheckVideoDecoderFormat(
+ const GUID* pDecoderProfile,
+ DXGI_FORMAT Format,
+ BOOL* pSupported);
+
+ HRESULT STDMETHODCALLTYPE GetVideoDecoderConfigCount(
+ const D3D11_VIDEO_DECODER_DESC* pDesc,
+ UINT* pCount);
+
+ HRESULT STDMETHODCALLTYPE GetVideoDecoderConfig(
+ const D3D11_VIDEO_DECODER_DESC* pDesc,
+ UINT Index,
+ D3D11_VIDEO_DECODER_CONFIG* pConfig);
+
+ HRESULT STDMETHODCALLTYPE GetContentProtectionCaps(
+ const GUID* pCryptoType,
+ const GUID* pDecoderProfile,
+ D3D11_VIDEO_CONTENT_PROTECTION_CAPS* pCaps);
+
+ HRESULT STDMETHODCALLTYPE CheckCryptoKeyExchange(
+ const GUID* pCryptoType,
+ const GUID* pDecoderProfile,
+ UINT Index,
+ GUID* pKeyExchangeType);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID Name,
+ UINT DataSize,
+ const void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID Name,
+ const IUnknown* pData);
+
+ private:
+
+ D3D11DXGIDevice* m_container;
+ D3D11Device* m_device;
+
+ };
+
+
+ /**
+ * \brief DXGI swap chain factory
+ */
+ class WineDXGISwapChainFactory : public IWineDXGISwapChainFactory {
+
+ public:
+
+ WineDXGISwapChainFactory(
+ D3D11DXGIDevice* pContainer,
+ D3D11Device* pDevice);
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ HRESULT STDMETHODCALLTYPE CreateSwapChainForHwnd(
+ IDXGIFactory* pFactory,
+ HWND hWnd,
+ const DXGI_SWAP_CHAIN_DESC1* pDesc,
+ const DXGI_SWAP_CHAIN_FULLSCREEN_DESC* pFullscreenDesc,
+ IDXGIOutput* pRestrictToOutput,
+ IDXGISwapChain1** ppSwapChain);
+
+ private:
+
+ D3D11DXGIDevice* m_container;
+ D3D11Device* m_device;
+
+ };
+
+
+ /**
+ * \brief D3D11 device metadata shenanigans
+ */
+ class DXGIDXVKDevice : public IDXGIDXVKDevice {
+
+ public:
+
+ DXGIDXVKDevice(D3D11DXGIDevice* pContainer);
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ void STDMETHODCALLTYPE SetAPIVersion(
+ UINT Version);
+
+ UINT STDMETHODCALLTYPE GetAPIVersion();
+
+ private:
+
+ D3D11DXGIDevice* m_container;
+ UINT m_apiVersion;
+
+ };
+
+
+ /**
+ * \brief D3D11 device container
+ *
+ * Stores all the objects that contribute to the D3D11
+ * device implementation, including the DXGI device.
+ */
+ class D3D11DXGIDevice : public DxgiObject<IDXGIDevice4> {
+ constexpr static uint32_t DefaultFrameLatency = 3;
+ public:
+
+ D3D11DXGIDevice(
+ IDXGIAdapter* pAdapter,
+ const Rc<DxvkInstance>& pDxvkInstance,
+ const Rc<DxvkAdapter>& pDxvkAdapter,
+ D3D_FEATURE_LEVEL FeatureLevel,
+ UINT FeatureFlags);
+
+ ~D3D11DXGIDevice();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ HRESULT STDMETHODCALLTYPE GetParent(
+ REFIID riid,
+ void** ppParent);
+
+ HRESULT STDMETHODCALLTYPE CreateSurface(
+ const DXGI_SURFACE_DESC* pDesc,
+ UINT NumSurfaces,
+ DXGI_USAGE Usage,
+ const DXGI_SHARED_RESOURCE* pSharedResource,
+ IDXGISurface** ppSurface) final;
+
+ HRESULT STDMETHODCALLTYPE GetAdapter(
+ IDXGIAdapter** pAdapter) final;
+
+ HRESULT STDMETHODCALLTYPE GetGPUThreadPriority(
+ INT* pPriority) final;
+
+ HRESULT STDMETHODCALLTYPE QueryResourceResidency(
+ IUnknown* const* ppResources,
+ DXGI_RESIDENCY* pResidencyStatus,
+ UINT NumResources) final;
+
+ HRESULT STDMETHODCALLTYPE SetGPUThreadPriority(
+ INT Priority) final;
+
+ HRESULT STDMETHODCALLTYPE GetMaximumFrameLatency(
+ UINT* pMaxLatency) final;
+
+ HRESULT STDMETHODCALLTYPE SetMaximumFrameLatency(
+ UINT MaxLatency) final;
+
+ HRESULT STDMETHODCALLTYPE OfferResources(
+ UINT NumResources,
+ IDXGIResource* const* ppResources,
+ DXGI_OFFER_RESOURCE_PRIORITY Priority) final;
+
+ HRESULT STDMETHODCALLTYPE OfferResources1(
+ UINT NumResources,
+ IDXGIResource* const* ppResources,
+ DXGI_OFFER_RESOURCE_PRIORITY Priority,
+ UINT Flags) final;
+
+ HRESULT STDMETHODCALLTYPE ReclaimResources(
+ UINT NumResources,
+ IDXGIResource* const* ppResources,
+ BOOL* pDiscarded) final;
+
+ HRESULT STDMETHODCALLTYPE ReclaimResources1(
+ UINT NumResources,
+ IDXGIResource* const* ppResources,
+ DXGI_RECLAIM_RESOURCE_RESULTS* pResults) final;
+
+ HRESULT STDMETHODCALLTYPE EnqueueSetEvent(
+ HANDLE hEvent) final;
+
+ void STDMETHODCALLTYPE Trim() final;
+
+ Rc<DxvkDevice> STDMETHODCALLTYPE GetDXVKDevice();
+
+ private:
+
+ Com<IDXGIAdapter> m_dxgiAdapter;
+
+ Rc<DxvkInstance> m_dxvkInstance;
+ Rc<DxvkAdapter> m_dxvkAdapter;
+ Rc<DxvkDevice> m_dxvkDevice;
+
+ D3D11Device m_d3d11Device;
+ D3D11DeviceExt m_d3d11DeviceExt;
+ D3D11VkInterop m_d3d11Interop;
+ D3D11VideoDevice m_d3d11Video;
+ DXGIDXVKDevice m_metaDevice;
+
+ WineDXGISwapChainFactory m_wineFactory;
+
+ uint32_t m_frameLatency = DefaultFrameLatency;
+
+ Rc<DxvkDevice> CreateDevice(D3D_FEATURE_LEVEL FeatureLevel);
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_device_child.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_device_child.h
new file mode 100644
index 00000000..60eff07a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_device_child.h
@@ -0,0 +1,130 @@
+#pragma once
+
+#include "d3d11_include.h"
+
+#include "../util/com/com_private_data.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+
+ template<typename Base>
+ class D3D11DeviceObject : public Base {
+
+ public:
+
+ D3D11DeviceObject(D3D11Device* pDevice)
+ : m_parent(pDevice) {
+
+ }
+
+ HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID guid,
+ UINT *pDataSize,
+ void *pData) final {
+ return m_privateData.getData(
+ guid, pDataSize, pData);
+ }
+
+ HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void *pData) final {
+ return m_privateData.setData(
+ guid, DataSize, pData);
+ }
+
+ HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown *pUnknown) final {
+ return m_privateData.setInterface(
+ guid, pUnknown);
+ }
+
+ void STDMETHODCALLTYPE GetDevice(
+ ID3D11Device** ppDevice) final {
+ *ppDevice = ref(GetParentInterface());
+ }
+
+ protected:
+
+ ID3D11Device* GetParentInterface() const {
+ // We don't know the definition of ID3D11Device
+ // here, because D3D11Device includes this file.
+ return reinterpret_cast<ID3D11Device*>(m_parent);
+ }
+
+ D3D11Device* const m_parent;
+
+ private:
+
+ ComPrivateData m_privateData;
+
+ };
+
+
+ template<typename Base>
+ class D3D11DeviceChild : public D3D11DeviceObject<ComObject<Base>> {
+
+ public:
+
+ D3D11DeviceChild(D3D11Device* pDevice)
+ : D3D11DeviceObject<ComObject<Base>>(pDevice) {
+
+ }
+
+ ULONG STDMETHODCALLTYPE AddRef() {
+ uint32_t refCount = this->m_refCount++;
+ if (unlikely(!refCount)) {
+ this->AddRefPrivate();
+ this->GetParentInterface()->AddRef();
+ }
+
+ return refCount + 1;
+ }
+
+ ULONG STDMETHODCALLTYPE Release() {
+ uint32_t refCount = --this->m_refCount;
+ if (unlikely(!refCount)) {
+ auto* parent = this->GetParentInterface();
+ this->ReleasePrivate();
+ parent->Release();
+ }
+ return refCount;
+ }
+
+ };
+
+ template<typename Base>
+ class D3D11StateObject : public D3D11DeviceObject<Base> {
+
+ public:
+
+ D3D11StateObject(D3D11Device* pDevice)
+ : D3D11DeviceObject<Base>(pDevice) {
+
+ }
+
+ ULONG STDMETHODCALLTYPE AddRef() {
+ uint32_t refCount = this->m_refCount++;
+ if (unlikely(!refCount))
+ this->GetParentInterface()->AddRef();
+
+ return refCount + 1;
+ }
+
+ ULONG STDMETHODCALLTYPE Release() {
+ uint32_t refCount = --this->m_refCount;
+ if (unlikely(!refCount))
+ this->GetParentInterface()->Release();
+
+ return refCount;
+ }
+
+ private:
+
+ std::atomic<uint32_t> m_refCount = { 0u };
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_enums.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_enums.cpp
new file mode 100644
index 00000000..0b9fc0f6
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_enums.cpp
@@ -0,0 +1,14 @@
+#include "d3d11_enums.h"
+
+std::ostream& operator << (std::ostream& os, D3D_FEATURE_LEVEL e) {
+ switch (e) {
+ ENUM_NAME(D3D_FEATURE_LEVEL_9_1);
+ ENUM_NAME(D3D_FEATURE_LEVEL_9_2);
+ ENUM_NAME(D3D_FEATURE_LEVEL_9_3);
+ ENUM_NAME(D3D_FEATURE_LEVEL_10_0);
+ ENUM_NAME(D3D_FEATURE_LEVEL_10_1);
+ ENUM_NAME(D3D_FEATURE_LEVEL_11_0);
+ ENUM_NAME(D3D_FEATURE_LEVEL_11_1);
+ ENUM_DEFAULT(e);
+ }
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_enums.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_enums.h
new file mode 100644
index 00000000..d67d0cdd
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_enums.h
@@ -0,0 +1,7 @@
+#pragma once
+
+#include <ostream>
+
+#include "d3d11_include.h"
+
+std::ostream& operator << (std::ostream& os, D3D_FEATURE_LEVEL e); \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_gdi.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_gdi.cpp
new file mode 100644
index 00000000..83e0618d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_gdi.cpp
@@ -0,0 +1,208 @@
+#include "d3d11_context.h"
+#include "d3d11_device.h"
+#include "d3d11_gdi.h"
+
+#ifndef DXVK_NATIVE
+#include "../util/util_gdi.h"
+#endif
+
+namespace dxvk {
+
+ D3D11GDISurface::D3D11GDISurface(
+ ID3D11Resource* pResource,
+ UINT Subresource)
+ : m_resource (pResource),
+ m_subresource (Subresource),
+ m_readback (nullptr),
+ m_hdc (nullptr),
+ m_hbitmap (nullptr),
+ m_acquired (false) {
+ // Allocate memory for the bitmap
+ auto tex = GetCommonTexture(m_resource)->Desc();
+ m_data.resize(tex->Width * tex->Height);
+
+ // Create GDI DC
+ D3DKMT_CREATEDCFROMMEMORY desc;
+ desc.pMemory = m_data.data();
+ desc.Format = D3DFMT_A8R8G8B8;
+ desc.Width = tex->Width;
+ desc.Height = tex->Height;
+ desc.Pitch = tex->Width * sizeof(uint32_t);
+ desc.hDeviceDc = CreateCompatibleDC(nullptr);
+ desc.pColorTable = nullptr;
+ desc.hDc = nullptr;
+ desc.hBitmap = nullptr;
+
+ if (D3DKMTCreateDCFromMemory(&desc))
+ Logger::err(str::format("D3D11: Failed to create GDI DC"));
+
+ m_hdc = desc.hDc;
+ m_hbitmap = desc.hBitmap;
+ }
+
+
+ D3D11GDISurface::~D3D11GDISurface() {
+ if (m_readback)
+ m_readback->Release();
+
+ D3DKMT_DESTROYDCFROMMEMORY desc;
+ desc.hDC = m_hdc;
+ desc.hBitmap = m_hbitmap;
+ D3DKMTDestroyDCFromMemory(&desc);
+ }
+
+
+ HRESULT D3D11GDISurface::Acquire(BOOL Discard, HDC* phdc) {
+ if (!phdc)
+ return E_INVALIDARG;
+
+ *phdc = nullptr;
+
+ if (m_acquired)
+ return DXGI_ERROR_INVALID_CALL;
+
+ if (!Discard) {
+ // Create a staging resource that we can map
+ if (!m_readback && FAILED(CreateReadbackResource())) {
+ Logger::err("D3D11: Failed to create GDI readback resource");
+ return E_FAIL;
+ }
+
+ // Copy subresource to staging image
+ Com<ID3D11Device> device;
+ Com<ID3D11DeviceContext> context;
+
+ m_resource->GetDevice(&device);
+ device->GetImmediateContext(&context);
+
+ context->CopySubresourceRegion(m_readback, 0,
+ 0, 0, 0, m_resource, m_subresource, nullptr);
+
+ // Copy staging image to DC memory
+ auto tex = GetCommonTexture(m_resource)->Desc();
+ auto rowData = reinterpret_cast<char*>(m_data.data());
+ auto rowLength = sizeof(uint32_t) * tex->Width;
+
+ D3D11_MAPPED_SUBRESOURCE sr;
+ context->Map(m_readback, 0, D3D11_MAP_READ, 0, &sr);
+
+ for (uint32_t i = 0; i < tex->Height; i++) {
+ std::memcpy(rowData + rowLength * i,
+ reinterpret_cast<const char*>(sr.pData) + sr.RowPitch * i,
+ rowLength);
+ }
+
+ context->Unmap(m_readback, 0);
+ }
+
+ m_acquired = true;
+ *phdc = m_hdc;
+ return S_OK;
+ }
+
+
+ HRESULT D3D11GDISurface::Release(const RECT* pDirtyRect) {
+ if (!m_acquired)
+ return DXGI_ERROR_INVALID_CALL;
+
+ Com<ID3D11Device> device;
+ Com<ID3D11DeviceContext> context;
+
+ m_resource->GetDevice(&device);
+ device->GetImmediateContext(&context);
+
+ // Commit changes made to the DC
+ auto tex = GetCommonTexture(m_resource)->Desc();
+
+ RECT rect;
+
+ if (pDirtyRect) {
+ rect.left = std::max<LONG>(pDirtyRect->left, 0);
+ rect.top = std::max<LONG>(pDirtyRect->top, 0);
+ rect.right = std::min<LONG>(pDirtyRect->right, tex->Width);
+ rect.bottom = std::min<LONG>(pDirtyRect->bottom, tex->Height);
+ } else {
+ rect.left = 0;
+ rect.top = 0;
+ rect.right = tex->Width;
+ rect.bottom = tex->Height;
+ }
+
+ if (rect.left < rect.right && rect.top < rect.bottom) {
+ D3D11_BOX box;
+ box.left = rect.left;
+ box.top = rect.top;
+ box.front = 0;
+ box.right = rect.right;
+ box.bottom = rect.bottom;
+ box.back = 1;
+
+ context->UpdateSubresource(m_resource, m_subresource,
+ &box, m_data.data() + rect.left,
+ sizeof(uint32_t) * tex->Width,
+ sizeof(uint32_t) * tex->Width * tex->Height);
+ }
+
+ m_acquired = false;
+ return S_OK;
+ }
+
+
+ HRESULT D3D11GDISurface::CreateReadbackResource() {
+ auto tex = GetCommonTexture(m_resource);
+
+ Com<ID3D11Device> device;
+ Com<ID3D11DeviceContext> context;
+
+ m_resource->GetDevice(&device);
+ device->GetImmediateContext(&context);
+
+ D3D11_RESOURCE_DIMENSION dim = { };
+ m_resource->GetType(&dim);
+
+ VkImageSubresource sr = tex->GetSubresourceFromIndex(
+ VK_IMAGE_ASPECT_COLOR_BIT, m_subresource);
+
+ switch (dim) {
+ case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
+ D3D11_TEXTURE1D_DESC desc;
+ desc.Width = std::max<UINT>(tex->Desc()->Width >> sr.mipLevel, 1);
+ desc.MipLevels = 1;
+ desc.ArraySize = 1;
+ desc.Format = tex->Desc()->Format;
+ desc.Usage = D3D11_USAGE_STAGING;
+ desc.BindFlags = 0;
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+ desc.MiscFlags = 0;
+
+ ID3D11Texture1D* tex1D = nullptr;
+ HRESULT hr = device->CreateTexture1D(&desc, nullptr, &tex1D);
+ m_readback = tex1D;
+ return hr;
+ } break;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = std::max<UINT>(tex->Desc()->Width >> sr.mipLevel, 1);
+ desc.Height = std::max<UINT>(tex->Desc()->Height >> sr.mipLevel, 1);
+ desc.MipLevels = 1;
+ desc.ArraySize = 1;
+ desc.Format = tex->Desc()->Format;
+ desc.SampleDesc= { 1, 0 };
+ desc.Usage = D3D11_USAGE_STAGING;
+ desc.BindFlags = 0;
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+ desc.MiscFlags = 0;
+
+ ID3D11Texture2D* tex2D = nullptr;
+ HRESULT hr = device->CreateTexture2D(&desc, nullptr, &tex2D);
+ m_readback = tex2D;
+ return hr;
+ } break;
+
+ default:
+ return E_INVALIDARG;
+ }
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_gdi.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_gdi.h
new file mode 100644
index 00000000..a2656c0a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_gdi.h
@@ -0,0 +1,41 @@
+#pragma once
+
+#include <vector>
+
+#include "d3d11_include.h"
+
+namespace dxvk {
+
+ class D3D11GDISurface {
+
+ public:
+
+ D3D11GDISurface(
+ ID3D11Resource* pResource,
+ UINT Subresource);
+
+ ~D3D11GDISurface();
+
+ HRESULT Acquire(
+ BOOL Discard,
+ HDC* phdc);
+
+ HRESULT Release(
+ const RECT* pDirtyRect);
+
+ private:
+
+ ID3D11Resource* m_resource;
+ uint32_t m_subresource;
+ ID3D11Resource* m_readback;
+ HDC m_hdc;
+ HANDLE m_hbitmap;
+ bool m_acquired;
+
+ std::vector<uint32_t> m_data;
+
+ HRESULT CreateReadbackResource();
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_include.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_include.h
new file mode 100644
index 00000000..1598088a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_include.h
@@ -0,0 +1,46 @@
+#pragma once
+
+#include "../dxgi/dxgi_include.h"
+
+#include <d3d11_4.h>
+
+// This is not defined in the mingw headers
+#ifndef D3D11_1_UAV_SLOT_COUNT
+#define D3D11_1_UAV_SLOT_COUNT 64
+#endif
+
+#ifndef D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
+#define D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL 0xFFFFFFFF
+#endif
+
+#ifndef D3D11_KEEP_UNORDERED_ACCESS_VIEWS
+#define D3D11_KEEP_UNORDERED_ACCESS_VIEWS 0xFFFFFFFF
+#endif
+
+#define D3D11_DXVK_USE_REMAINING_LAYERS 0xFFFFFFFF
+#define D3D11_DXVK_USE_REMAINING_LEVELS 0xFFFFFFFF
+
+// Most of these were copied from d3d11.h
+// For some strange reason, we cannot use the structures
+// directly, although others from the same header work.
+// Some structures are missing from the mingw headers.
+#ifndef _MSC_VER
+#if !defined(__MINGW64_VERSION_MAJOR) || __MINGW64_VERSION_MAJOR < 9
+typedef enum D3D11_FORMAT_SUPPORT2 {
+ D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1,
+ D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2,
+ D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4,
+ D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8,
+ D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10,
+ D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20,
+ D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
+ D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80,
+ D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100,
+ D3D11_FORMAT_SUPPORT2_TILED = 0x200,
+ D3D11_FORMAT_SUPPORT2_SHAREABLE = 0x400,
+ D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000
+} D3D11_FORMAT_SUPPORT2;
+#define D3D11_RESOURCE_MISC_TILE_POOL (0x20000)
+#define D3D11_RESOURCE_MISC_TILED (0x40000)
+#endif // !defined(__MINGW64_VERSION_MAJOR) || __MINGW64_VERSION_MAJOR < 9
+#endif // _MSC_VER
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_initializer.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_initializer.cpp
new file mode 100644
index 00000000..d1d66f19
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_initializer.cpp
@@ -0,0 +1,290 @@
+#include <cstring>
+
+#include "d3d11_device.h"
+#include "d3d11_initializer.h"
+
+namespace dxvk {
+
+ D3D11Initializer::D3D11Initializer(
+ D3D11Device* pParent)
+ : m_parent(pParent),
+ m_device(pParent->GetDXVKDevice()),
+ m_context(m_device->createContext()) {
+ m_context->beginRecording(
+ m_device->createCommandList());
+ }
+
+
+ D3D11Initializer::~D3D11Initializer() {
+
+ }
+
+
+ void D3D11Initializer::Flush() {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ if (m_transferCommands != 0)
+ FlushInternal();
+ }
+
+ void D3D11Initializer::InitBuffer(
+ D3D11Buffer* pBuffer,
+ const D3D11_SUBRESOURCE_DATA* pInitialData) {
+ VkMemoryPropertyFlags memFlags = pBuffer->GetBuffer()->memFlags();
+
+ (memFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
+ ? InitHostVisibleBuffer(pBuffer, pInitialData)
+ : InitDeviceLocalBuffer(pBuffer, pInitialData);
+ }
+
+
+ void D3D11Initializer::InitTexture(
+ D3D11CommonTexture* pTexture,
+ const D3D11_SUBRESOURCE_DATA* pInitialData) {
+ (pTexture->GetMapMode() == D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT)
+ ? InitHostVisibleTexture(pTexture, pInitialData)
+ : InitDeviceLocalTexture(pTexture, pInitialData);
+ }
+
+
+ void D3D11Initializer::InitUavCounter(
+ D3D11UnorderedAccessView* pUav) {
+ auto counterBuffer = pUav->GetCounterSlice();
+
+ if (!counterBuffer.defined())
+ return;
+
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+ m_transferCommands += 1;
+
+ const uint32_t zero = 0;
+ m_context->updateBuffer(
+ counterBuffer.buffer(),
+ 0, sizeof(zero), &zero);
+
+ FlushImplicit();
+ }
+
+
+ void D3D11Initializer::InitDeviceLocalBuffer(
+ D3D11Buffer* pBuffer,
+ const D3D11_SUBRESOURCE_DATA* pInitialData) {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ DxvkBufferSlice bufferSlice = pBuffer->GetBufferSlice();
+
+ if (pInitialData != nullptr && pInitialData->pSysMem != nullptr) {
+ m_transferMemory += bufferSlice.length();
+ m_transferCommands += 1;
+
+ m_context->uploadBuffer(
+ bufferSlice.buffer(),
+ pInitialData->pSysMem);
+ } else {
+ m_transferCommands += 1;
+
+ m_context->clearBuffer(
+ bufferSlice.buffer(),
+ bufferSlice.offset(),
+ bufferSlice.length(),
+ 0u);
+ }
+
+ FlushImplicit();
+ }
+
+
+ void D3D11Initializer::InitHostVisibleBuffer(
+ D3D11Buffer* pBuffer,
+ const D3D11_SUBRESOURCE_DATA* pInitialData) {
+ // If the buffer is mapped, we can write data directly
+ // to the mapped memory region instead of doing it on
+ // the GPU. Same goes for zero-initialization.
+ DxvkBufferSlice bufferSlice = pBuffer->GetBufferSlice();
+
+ if (pInitialData != nullptr && pInitialData->pSysMem != nullptr) {
+ std::memcpy(
+ bufferSlice.mapPtr(0),
+ pInitialData->pSysMem,
+ bufferSlice.length());
+ } else {
+ std::memset(
+ bufferSlice.mapPtr(0), 0,
+ bufferSlice.length());
+ }
+ }
+
+
+ void D3D11Initializer::InitDeviceLocalTexture(
+ D3D11CommonTexture* pTexture,
+ const D3D11_SUBRESOURCE_DATA* pInitialData) {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ Rc<DxvkImage> image = pTexture->GetImage();
+
+ auto mapMode = pTexture->GetMapMode();
+ auto desc = pTexture->Desc();
+
+ VkFormat packedFormat = m_parent->LookupPackedFormat(desc->Format, pTexture->GetFormatMode()).Format;
+ auto formatInfo = imageFormatInfo(packedFormat);
+
+ if (pInitialData != nullptr && pInitialData->pSysMem != nullptr) {
+ // pInitialData is an array that stores an entry for
+ // every single subresource. Since we will define all
+ // subresources, this counts as initialization.
+ for (uint32_t layer = 0; layer < desc->ArraySize; layer++) {
+ for (uint32_t level = 0; level < desc->MipLevels; level++) {
+ const uint32_t id = D3D11CalcSubresource(
+ level, layer, desc->MipLevels);
+
+ VkOffset3D mipLevelOffset = { 0, 0, 0 };
+ VkExtent3D mipLevelExtent = pTexture->MipLevelExtent(level);
+
+ if (mapMode != D3D11_COMMON_TEXTURE_MAP_MODE_STAGING) {
+ m_transferCommands += 1;
+ m_transferMemory += pTexture->GetSubresourceLayout(formatInfo->aspectMask, id).Size;
+
+ VkImageSubresourceLayers subresourceLayers;
+ subresourceLayers.aspectMask = formatInfo->aspectMask;
+ subresourceLayers.mipLevel = level;
+ subresourceLayers.baseArrayLayer = layer;
+ subresourceLayers.layerCount = 1;
+
+ if (formatInfo->aspectMask != (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
+ m_context->uploadImage(
+ image, subresourceLayers,
+ pInitialData[id].pSysMem,
+ pInitialData[id].SysMemPitch,
+ pInitialData[id].SysMemSlicePitch);
+ } else {
+ m_context->updateDepthStencilImage(
+ image, subresourceLayers,
+ VkOffset2D { mipLevelOffset.x, mipLevelOffset.y },
+ VkExtent2D { mipLevelExtent.width, mipLevelExtent.height },
+ pInitialData[id].pSysMem,
+ pInitialData[id].SysMemPitch,
+ pInitialData[id].SysMemSlicePitch,
+ packedFormat);
+ }
+ }
+
+ if (mapMode != D3D11_COMMON_TEXTURE_MAP_MODE_NONE) {
+ util::packImageData(pTexture->GetMappedBuffer(id)->mapPtr(0),
+ pInitialData[id].pSysMem, pInitialData[id].SysMemPitch, pInitialData[id].SysMemSlicePitch,
+ 0, 0, pTexture->GetVkImageType(), mipLevelExtent, 1, formatInfo, formatInfo->aspectMask);
+ }
+ }
+ }
+ } else {
+ if (mapMode != D3D11_COMMON_TEXTURE_MAP_MODE_STAGING) {
+ m_transferCommands += 1;
+
+ // While the Microsoft docs state that resource contents are
+ // undefined if no initial data is provided, some applications
+ // expect a resource to be pre-cleared. We can only do that
+ // for non-compressed images, but that should be fine.
+ VkImageSubresourceRange subresources;
+ subresources.aspectMask = formatInfo->aspectMask;
+ subresources.baseMipLevel = 0;
+ subresources.levelCount = desc->MipLevels;
+ subresources.baseArrayLayer = 0;
+ subresources.layerCount = desc->ArraySize;
+
+ if (formatInfo->flags.any(DxvkFormatFlag::BlockCompressed, DxvkFormatFlag::MultiPlane)) {
+ m_context->clearCompressedColorImage(image, subresources);
+ } else {
+ if (subresources.aspectMask == VK_IMAGE_ASPECT_COLOR_BIT) {
+ VkClearColorValue value = { };
+
+ m_context->clearColorImage(
+ image, value, subresources);
+ } else {
+ VkClearDepthStencilValue value;
+ value.depth = 0.0f;
+ value.stencil = 0;
+
+ m_context->clearDepthStencilImage(
+ image, value, subresources);
+ }
+ }
+ }
+
+ if (mapMode != D3D11_COMMON_TEXTURE_MAP_MODE_NONE) {
+ for (uint32_t i = 0; i < pTexture->CountSubresources(); i++) {
+ auto buffer = pTexture->GetMappedBuffer(i);
+ std::memset(buffer->mapPtr(0), 0, buffer->info().size);
+ }
+ }
+ }
+
+ FlushImplicit();
+ }
+
+
+ void D3D11Initializer::InitHostVisibleTexture(
+ D3D11CommonTexture* pTexture,
+ const D3D11_SUBRESOURCE_DATA* pInitialData) {
+ Rc<DxvkImage> image = pTexture->GetImage();
+
+ for (uint32_t layer = 0; layer < image->info().numLayers; layer++) {
+ for (uint32_t level = 0; level < image->info().mipLevels; level++) {
+ VkImageSubresource subresource;
+ subresource.aspectMask = image->formatInfo()->aspectMask;
+ subresource.mipLevel = level;
+ subresource.arrayLayer = layer;
+
+ VkExtent3D blockCount = util::computeBlockCount(
+ image->mipLevelExtent(level),
+ image->formatInfo()->blockSize);
+
+ VkSubresourceLayout layout = image->querySubresourceLayout(subresource);
+
+ auto initialData = pInitialData
+ ? &pInitialData[D3D11CalcSubresource(level, layer, image->info().mipLevels)]
+ : nullptr;
+
+ for (uint32_t z = 0; z < blockCount.depth; z++) {
+ for (uint32_t y = 0; y < blockCount.height; y++) {
+ auto size = blockCount.width * image->formatInfo()->elementSize;
+ auto dst = image->mapPtr(layout.offset + y * layout.rowPitch + z * layout.depthPitch);
+
+ if (initialData) {
+ auto src = reinterpret_cast<const char*>(initialData->pSysMem)
+ + y * initialData->SysMemPitch
+ + z * initialData->SysMemSlicePitch;
+ std::memcpy(dst, src, size);
+ } else {
+ std::memset(dst, 0, size);
+ }
+ }
+ }
+ }
+ }
+
+ // Initialize the image on the GPU
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ VkImageSubresourceRange subresources = image->getAvailableSubresources();
+
+ m_context->initImage(image, subresources, VK_IMAGE_LAYOUT_PREINITIALIZED);
+
+ m_transferCommands += 1;
+ FlushImplicit();
+ }
+
+
+ void D3D11Initializer::FlushImplicit() {
+ if (m_transferCommands > MaxTransferCommands
+ || m_transferMemory > MaxTransferMemory)
+ FlushInternal();
+ }
+
+
+ void D3D11Initializer::FlushInternal() {
+ m_context->flushCommandList();
+
+ m_transferCommands = 0;
+ m_transferMemory = 0;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_initializer.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_initializer.h
new file mode 100644
index 00000000..8c96babd
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_initializer.h
@@ -0,0 +1,73 @@
+#pragma once
+
+#include "d3d11_buffer.h"
+#include "d3d11_texture.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+
+ /**
+ * \brief Resource initialization context
+ *
+ * Manages a context which is used for resource
+ * initialization. This includes initialization
+ * with application-defined data, as well as
+ * zero-initialization for buffers and images.
+ */
+ class D3D11Initializer {
+ constexpr static size_t MaxTransferMemory = 32 * 1024 * 1024;
+ constexpr static size_t MaxTransferCommands = 512;
+ public:
+
+ D3D11Initializer(
+ D3D11Device* pParent);
+
+ ~D3D11Initializer();
+
+ void Flush();
+
+ void InitBuffer(
+ D3D11Buffer* pBuffer,
+ const D3D11_SUBRESOURCE_DATA* pInitialData);
+
+ void InitTexture(
+ D3D11CommonTexture* pTexture,
+ const D3D11_SUBRESOURCE_DATA* pInitialData);
+
+ void InitUavCounter(
+ D3D11UnorderedAccessView* pUav);
+
+ private:
+
+ dxvk::mutex m_mutex;
+
+ D3D11Device* m_parent;
+ Rc<DxvkDevice> m_device;
+ Rc<DxvkContext> m_context;
+
+ size_t m_transferCommands = 0;
+ size_t m_transferMemory = 0;
+
+ void InitDeviceLocalBuffer(
+ D3D11Buffer* pBuffer,
+ const D3D11_SUBRESOURCE_DATA* pInitialData);
+
+ void InitHostVisibleBuffer(
+ D3D11Buffer* pBuffer,
+ const D3D11_SUBRESOURCE_DATA* pInitialData);
+
+ void InitDeviceLocalTexture(
+ D3D11CommonTexture* pTexture,
+ const D3D11_SUBRESOURCE_DATA* pInitialData);
+
+ void InitHostVisibleTexture(
+ D3D11CommonTexture* pTexture,
+ const D3D11_SUBRESOURCE_DATA* pInitialData);
+
+ void FlushImplicit();
+ void FlushInternal();
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_input_layout.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_input_layout.cpp
new file mode 100644
index 00000000..abf3d125
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_input_layout.cpp
@@ -0,0 +1,84 @@
+#include "d3d11_device.h"
+#include "d3d11_input_layout.h"
+
+namespace dxvk {
+
+ D3D11InputLayout::D3D11InputLayout(
+ D3D11Device* pDevice,
+ uint32_t numAttributes,
+ const DxvkVertexAttribute* pAttributes,
+ uint32_t numBindings,
+ const DxvkVertexBinding* pBindings)
+ : D3D11DeviceChild<ID3D11InputLayout>(pDevice),
+ m_d3d10(this) {
+ m_attributes.resize(numAttributes);
+ m_bindings.resize(numBindings);
+
+ for (uint32_t i = 0; i < numAttributes; i++)
+ m_attributes.at(i) = pAttributes[i];
+
+ for (uint32_t i = 0; i < numBindings; i++)
+ m_bindings.at(i) = pBindings[i];
+ }
+
+
+ D3D11InputLayout::~D3D11InputLayout() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11InputLayout::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D11DeviceChild)
+ || riid == __uuidof(ID3D11InputLayout)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(ID3D10DeviceChild)
+ || riid == __uuidof(ID3D10InputLayout)) {
+ *ppvObject = ref(&m_d3d10);
+ return S_OK;
+ }
+
+ Logger::warn("D3D11InputLayout::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ void D3D11InputLayout::BindToContext(const Rc<DxvkContext>& ctx) {
+ ctx->setInputLayout(
+ m_attributes.size(),
+ m_attributes.data(),
+ m_bindings.size(),
+ m_bindings.data());
+ }
+
+
+ bool D3D11InputLayout::Compare(const D3D11InputLayout* pOther) const {
+ bool eq = m_attributes.size() == pOther->m_attributes.size()
+ && m_bindings.size() == pOther->m_bindings.size();
+
+ for (uint32_t i = 0; eq && i < m_attributes.size(); i++) {
+ eq &= m_attributes[i].location == pOther->m_attributes[i].location
+ && m_attributes[i].binding == pOther->m_attributes[i].binding
+ && m_attributes[i].format == pOther->m_attributes[i].format
+ && m_attributes[i].offset == pOther->m_attributes[i].offset;
+ }
+
+ for (uint32_t i = 0; eq && i < m_bindings.size(); i++) {
+ eq &= m_bindings[i].binding == pOther->m_bindings[i].binding
+ && m_bindings[i].fetchRate == pOther->m_bindings[i].fetchRate
+ && m_bindings[i].inputRate == pOther->m_bindings[i].inputRate;
+ }
+
+ return eq;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_input_layout.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_input_layout.h
new file mode 100644
index 00000000..8e472e2e
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_input_layout.h
@@ -0,0 +1,47 @@
+#pragma once
+
+#include "d3d11_device_child.h"
+
+#include "../d3d10/d3d10_input_layout.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+
+ class D3D11InputLayout : public D3D11DeviceChild<ID3D11InputLayout> {
+
+ public:
+
+ D3D11InputLayout(
+ D3D11Device* pDevice,
+ uint32_t numAttributes,
+ const DxvkVertexAttribute* pAttributes,
+ uint32_t numBindings,
+ const DxvkVertexBinding* pBindings);
+
+ ~D3D11InputLayout();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject) final;
+
+ void BindToContext(
+ const Rc<DxvkContext>& ctx);
+
+ bool Compare(
+ const D3D11InputLayout* pOther) const;
+
+ D3D10InputLayout* GetD3D10Iface() {
+ return &m_d3d10;
+ }
+
+ private:
+
+ std::vector<DxvkVertexAttribute> m_attributes;
+ std::vector<DxvkVertexBinding> m_bindings;
+
+ D3D10InputLayout m_d3d10;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_interfaces.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_interfaces.h
new file mode 100644
index 00000000..3b0629bb
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_interfaces.h
@@ -0,0 +1,176 @@
+#pragma once
+
+#include "../dxgi/dxgi_interfaces.h"
+
+#include "d3d11_include.h"
+
+/**
+ * \brief D3D11 extension
+ *
+ * Lists D3D11 extensions supported by DXVK.
+ */
+enum D3D11_VK_EXTENSION : uint32_t {
+ D3D11_VK_EXT_MULTI_DRAW_INDIRECT = 0,
+ D3D11_VK_EXT_MULTI_DRAW_INDIRECT_COUNT = 1,
+ D3D11_VK_EXT_DEPTH_BOUNDS = 2,
+ D3D11_VK_EXT_BARRIER_CONTROL = 3,
+ D3D11_VK_NVX_BINARY_IMPORT = 4,
+ D3D11_VK_NVX_IMAGE_VIEW_HANDLE = 5,
+};
+
+
+/**
+ * \brief Barrier control flags
+ */
+enum D3D11_VK_BARRIER_CONTROL : uint32_t {
+ D3D11_VK_BARRIER_CONTROL_IGNORE_WRITE_AFTER_WRITE = 1 << 0,
+ D3D11_VK_BARRIER_CONTROL_IGNORE_GRAPHICS_UAV = 1 << 1,
+};
+
+
+/**
+ * \brief Extended D3D11 device
+ *
+ * Introduces a method to check for extension support.
+ */
+MIDL_INTERFACE("8a6e3c42-f74c-45b7-8265-a231b677ca17")
+ID3D11VkExtDevice : public IUnknown {
+ /**
+ * \brief Checks whether an extension is supported
+ *
+ * \param [in] Extension The extension to check
+ * \returns \c TRUE if the extension is supported
+ */
+ virtual BOOL STDMETHODCALLTYPE GetExtensionSupport(
+ D3D11_VK_EXTENSION Extension) = 0;
+
+};
+
+
+/**
+ * \brief Extended extended D3D11 device
+ *
+ * Introduces methods to get virtual addresses and driver
+ * handles for resources, and create and destroy objects
+ * for D3D11-Cuda interop.
+ */
+MIDL_INTERFACE("cfcf64ef-9586-46d0-bca4-97cf2ca61b06")
+ID3D11VkExtDevice1 : public ID3D11VkExtDevice {
+
+ virtual bool STDMETHODCALLTYPE GetResourceHandleGPUVirtualAddressAndSizeNVX(
+ void* hObject,
+ uint64_t* gpuVAStart,
+ uint64_t* gpuVASize) = 0;
+
+ virtual bool STDMETHODCALLTYPE CreateUnorderedAccessViewAndGetDriverHandleNVX(
+ ID3D11Resource* pResource,
+ const D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc,
+ ID3D11UnorderedAccessView** ppUAV,
+ uint32_t* pDriverHandle) = 0;
+
+ virtual bool STDMETHODCALLTYPE CreateShaderResourceViewAndGetDriverHandleNVX(
+ ID3D11Resource* pResource,
+ const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc,
+ ID3D11ShaderResourceView** ppSRV,
+ uint32_t* pDriverHandle) = 0;
+
+ virtual bool STDMETHODCALLTYPE CreateSamplerStateAndGetDriverHandleNVX(
+ const D3D11_SAMPLER_DESC* pSamplerDesc,
+ ID3D11SamplerState** ppSamplerState,
+ uint32_t* pDriverHandle) = 0;
+
+ virtual bool STDMETHODCALLTYPE CreateCubinComputeShaderWithNameNVX(
+ const void* pCubin,
+ uint32_t size,
+ uint32_t blockX,
+ uint32_t blockY,
+ uint32_t blockZ,
+ const char* pShaderName,
+ IUnknown** phShader) = 0;
+
+ virtual bool STDMETHODCALLTYPE GetCudaTextureObjectNVX(
+ uint32_t srvDriverHandle,
+ uint32_t samplerDriverHandle,
+ uint32_t* pCudaTextureHandle) = 0;
+};
+
+
+/**
+ * \brief Extended D3D11 context
+ *
+ * Provides functionality for various D3D11
+ * extensions.
+ */
+MIDL_INTERFACE("fd0bca13-5cb6-4c3a-987e-4750de2ca791")
+ID3D11VkExtContext : public IUnknown {
+ virtual void STDMETHODCALLTYPE MultiDrawIndirect(
+ UINT DrawCount,
+ ID3D11Buffer* pBufferForArgs,
+ UINT ByteOffsetForArgs,
+ UINT ByteStrideForArgs) = 0;
+
+ virtual void STDMETHODCALLTYPE MultiDrawIndexedIndirect(
+ UINT DrawCount,
+ ID3D11Buffer* pBufferForArgs,
+ UINT ByteOffsetForArgs,
+ UINT ByteStrideForArgs) = 0;
+
+ virtual void STDMETHODCALLTYPE MultiDrawIndirectCount(
+ UINT MaxDrawCount,
+ ID3D11Buffer* pBufferForCount,
+ UINT ByteOffsetForCount,
+ ID3D11Buffer* pBufferForArgs,
+ UINT ByteOffsetForArgs,
+ UINT ByteStrideForArgs) = 0;
+
+ virtual void STDMETHODCALLTYPE MultiDrawIndexedIndirectCount(
+ UINT MaxDrawCount,
+ ID3D11Buffer* pBufferForCount,
+ UINT ByteOffsetForCount,
+ ID3D11Buffer* pBufferForArgs,
+ UINT ByteOffsetForArgs,
+ UINT ByteStrideForArgs) = 0;
+
+ virtual void STDMETHODCALLTYPE SetDepthBoundsTest(
+ BOOL Enable,
+ FLOAT MinDepthBounds,
+ FLOAT MaxDepthBounds) = 0;
+
+ virtual void STDMETHODCALLTYPE SetBarrierControl(
+ UINT ControlFlags) = 0;
+};
+
+
+/**
+ * \brief Extended extended D3D11 context
+ *
+ * Provides functionality to launch a Cuda kernel
+ */
+MIDL_INTERFACE("874b09b2-ae0b-41d8-8476-5f3b7a0e879d")
+ID3D11VkExtContext1 : public ID3D11VkExtContext {
+
+ virtual bool STDMETHODCALLTYPE LaunchCubinShaderNVX(
+ IUnknown* hShader,
+ uint32_t gridX,
+ uint32_t gridY,
+ uint32_t gridZ,
+ const void* pParams,
+ uint32_t paramSize,
+ void* const* pReadResources,
+ uint32_t numReadResources,
+ void* const* pWriteResources,
+ uint32_t numWriteResources) = 0;
+};
+
+
+#ifdef _MSC_VER
+struct __declspec(uuid("8a6e3c42-f74c-45b7-8265-a231b677ca17")) ID3D11VkExtDevice;
+struct __declspec(uuid("cfcf64ef-9586-46d0-bca4-97cf2ca61b06")) ID3D11VkExtDevice1;
+struct __declspec(uuid("fd0bca13-5cb6-4c3a-987e-4750de2ca791")) ID3D11VkExtContext;
+struct __declspec(uuid("874b09b2-ae0b-41d8-8476-5f3b7a0e879d")) ID3D11VkExtContext1;
+#else
+__CRT_UUID_DECL(ID3D11VkExtDevice, 0x8a6e3c42,0xf74c,0x45b7,0x82,0x65,0xa2,0x31,0xb6,0x77,0xca,0x17);
+__CRT_UUID_DECL(ID3D11VkExtDevice1, 0xcfcf64ef,0x9586,0x46d0,0xbc,0xa4,0x97,0xcf,0x2c,0xa6,0x1b,0x06);
+__CRT_UUID_DECL(ID3D11VkExtContext, 0xfd0bca13,0x5cb6,0x4c3a,0x98,0x7e,0x47,0x50,0xde,0x2c,0xa7,0x91);
+__CRT_UUID_DECL(ID3D11VkExtContext1, 0x874b09b2,0xae0b,0x41d8,0x84,0x76,0x5f,0x3b,0x7a,0x0e,0x87,0x9d);
+#endif
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_interop.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_interop.cpp
new file mode 100644
index 00000000..9584b6ab
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_interop.cpp
@@ -0,0 +1,166 @@
+#include "d3d11_context_imm.h"
+#include "d3d11_interop.h"
+#include "d3d11_device.h"
+
+#include "../dxvk/dxvk_adapter.h"
+#include "../dxvk/dxvk_device.h"
+#include "../dxvk/dxvk_instance.h"
+
+namespace dxvk {
+
+ D3D11VkInterop::D3D11VkInterop(
+ IDXGIObject* pContainer,
+ D3D11Device* pDevice)
+ : m_container (pContainer),
+ m_device (pDevice) { }
+
+
+ D3D11VkInterop::~D3D11VkInterop() {
+
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D11VkInterop::AddRef() {
+ return m_container->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D11VkInterop::Release() {
+ return m_container->Release();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VkInterop::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_container->QueryInterface(riid, ppvObject);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VkInterop::GetVulkanHandles(
+ VkInstance* pInstance,
+ VkPhysicalDevice* pPhysDev,
+ VkDevice* pDevice) {
+ auto device = m_device->GetDXVKDevice();
+ auto adapter = device->adapter();
+ auto instance = device->instance();
+
+ if (pDevice != nullptr)
+ *pDevice = device->handle();
+
+ if (pPhysDev != nullptr)
+ *pPhysDev = adapter->handle();
+
+ if (pInstance != nullptr)
+ *pInstance = instance->handle();
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VkInterop::GetSubmissionQueue(
+ VkQueue* pQueue,
+ uint32_t* pQueueFamilyIndex) {
+ auto device = static_cast<D3D11Device*>(m_device)->GetDXVKDevice();
+ DxvkDeviceQueue queue = device->queues().graphics;
+
+ if (pQueue != nullptr)
+ *pQueue = queue.queueHandle;
+
+ if (pQueueFamilyIndex != nullptr)
+ *pQueueFamilyIndex = queue.queueFamily;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VkInterop::TransitionSurfaceLayout(
+ IDXGIVkInteropSurface* pSurface,
+ const VkImageSubresourceRange* pSubresources,
+ VkImageLayout OldLayout,
+ VkImageLayout NewLayout) {
+ Com<ID3D11DeviceContext> deviceContext = nullptr;
+ m_device->GetImmediateContext(&deviceContext);
+
+ auto immediateContext = static_cast<D3D11ImmediateContext*>(deviceContext.ptr());
+
+ immediateContext->TransitionSurfaceLayout(
+ pSurface, pSubresources, OldLayout, NewLayout);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VkInterop::FlushRenderingCommands() {
+ Com<ID3D11DeviceContext> deviceContext = nullptr;
+ m_device->GetImmediateContext(&deviceContext);
+
+ auto immediateContext = static_cast<D3D11ImmediateContext*>(deviceContext.ptr());
+ immediateContext->Flush();
+ immediateContext->SynchronizeCsThread();
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VkInterop::LockSubmissionQueue() {
+ m_device->GetDXVKDevice()->lockSubmission();
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VkInterop::ReleaseSubmissionQueue() {
+ m_device->GetDXVKDevice()->unlockSubmission();
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VkInterop::GetSubmissionQueue1(
+ VkQueue* pQueue,
+ uint32_t* pQueueIndex,
+ uint32_t* pQueueFamilyIndex) {
+ auto device = static_cast<D3D11Device*>(m_device)->GetDXVKDevice();
+ DxvkDeviceQueue queue = device->queues().graphics;
+
+ if (pQueue != nullptr)
+ *pQueue = queue.queueHandle;
+
+ if (pQueueIndex != nullptr)
+ *pQueueIndex = queue.queueIndex;
+
+ if (pQueueFamilyIndex != nullptr)
+ *pQueueFamilyIndex = queue.queueFamily;
+ }
+
+ HRESULT STDMETHODCALLTYPE D3D11VkInterop::CreateTexture2DFromVkImage(
+ const D3D11_TEXTURE2D_DESC1 *pDesc,
+ VkImage vkImage,
+ ID3D11Texture2D **ppTexture2D) {
+
+ InitReturnPtr(ppTexture2D);
+
+ if (!pDesc)
+ return E_INVALIDARG;
+
+ D3D11_COMMON_TEXTURE_DESC desc;
+ desc.Width = pDesc->Width;
+ desc.Height = pDesc->Height;
+ desc.Depth = 1;
+ desc.MipLevels = pDesc->MipLevels;
+ desc.ArraySize = pDesc->ArraySize;
+ desc.Format = pDesc->Format;
+ desc.SampleDesc = pDesc->SampleDesc;
+ desc.Usage = pDesc->Usage;
+ desc.BindFlags = pDesc->BindFlags;
+ desc.CPUAccessFlags = pDesc->CPUAccessFlags;
+ desc.MiscFlags = pDesc->MiscFlags;
+ desc.TextureLayout = pDesc->TextureLayout;
+
+ HRESULT hr = D3D11CommonTexture::NormalizeTextureProperties(&desc);
+
+ if (FAILED(hr))
+ return hr;
+
+ if (!ppTexture2D)
+ return S_FALSE;
+
+ try {
+ Com<D3D11Texture2D> texture = new D3D11Texture2D(m_device, &desc, 0, vkImage);
+ *ppTexture2D = texture.ref();
+ return S_OK;
+ } catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return E_INVALIDARG;
+ }
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_interop.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_interop.h
new file mode 100644
index 00000000..48ee4c3b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_interop.h
@@ -0,0 +1,67 @@
+#pragma once
+
+#include "../dxgi/dxgi_interfaces.h"
+
+#include "d3d11_include.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+
+ class D3D11VkInterop : public ComObject<IDXGIVkInteropDevice1> {
+
+ public:
+
+ D3D11VkInterop(
+ IDXGIObject* pContainer,
+ D3D11Device* pDevice);
+
+ ~D3D11VkInterop();
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ void STDMETHODCALLTYPE GetVulkanHandles(
+ VkInstance* pInstance,
+ VkPhysicalDevice* pPhysDev,
+ VkDevice* pDevice);
+
+ void STDMETHODCALLTYPE GetSubmissionQueue(
+ VkQueue* pQueue,
+ uint32_t* pQueueFamilyIndex);
+
+ void STDMETHODCALLTYPE TransitionSurfaceLayout(
+ IDXGIVkInteropSurface* pSurface,
+ const VkImageSubresourceRange* pSubresources,
+ VkImageLayout OldLayout,
+ VkImageLayout NewLayout);
+
+ void STDMETHODCALLTYPE FlushRenderingCommands();
+
+ void STDMETHODCALLTYPE LockSubmissionQueue();
+
+ void STDMETHODCALLTYPE ReleaseSubmissionQueue();
+
+ void STDMETHODCALLTYPE GetSubmissionQueue1(
+ VkQueue* pQueue,
+ uint32_t* pQueueIndex,
+ uint32_t* pQueueFamilyIndex);
+
+ HRESULT STDMETHODCALLTYPE CreateTexture2DFromVkImage(
+ const D3D11_TEXTURE2D_DESC1* pDesc,
+ VkImage vkImage,
+ ID3D11Texture2D** ppTexture2D);
+
+ private:
+
+ IDXGIObject* m_container;
+ D3D11Device* m_device;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_main.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_main.cpp
new file mode 100644
index 00000000..c0be5283
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_main.cpp
@@ -0,0 +1,247 @@
+#include <array>
+
+#include "../dxgi/dxgi_adapter.h"
+
+#include "../dxvk/dxvk_instance.h"
+
+#include "d3d11_device.h"
+#include "d3d11_enums.h"
+#include "d3d11_interop.h"
+
+namespace dxvk {
+#ifndef VBOX
+ Logger Logger::s_instance("d3d11.log");
+#endif
+}
+
+extern "C" {
+ using namespace dxvk;
+
+ DLLEXPORT HRESULT __stdcall D3D11CoreCreateDevice(
+ IDXGIFactory* pFactory,
+ IDXGIAdapter* pAdapter,
+ UINT Flags,
+ const D3D_FEATURE_LEVEL* pFeatureLevels,
+ UINT FeatureLevels,
+ ID3D11Device** ppDevice) {
+ InitReturnPtr(ppDevice);
+
+ Rc<DxvkAdapter> dxvkAdapter;
+ Rc<DxvkInstance> dxvkInstance;
+
+ Com<IDXGIDXVKAdapter> dxgiVkAdapter;
+
+ // Try to find the corresponding Vulkan device for the DXGI adapter
+ if (SUCCEEDED(pAdapter->QueryInterface(__uuidof(IDXGIDXVKAdapter), reinterpret_cast<void**>(&dxgiVkAdapter)))) {
+ dxvkAdapter = dxgiVkAdapter->GetDXVKAdapter();
+ dxvkInstance = dxgiVkAdapter->GetDXVKInstance();
+ } else {
+ Logger::warn("D3D11CoreCreateDevice: Adapter is not a DXVK adapter");
+ DXGI_ADAPTER_DESC desc;
+ pAdapter->GetDesc(&desc);
+
+ dxvkInstance = new DxvkInstance();
+ dxvkAdapter = dxvkInstance->findAdapterByLuid(&desc.AdapterLuid);
+
+ if (dxvkAdapter == nullptr)
+ dxvkAdapter = dxvkInstance->findAdapterByDeviceId(desc.VendorId, desc.DeviceId);
+
+ if (dxvkAdapter == nullptr)
+ dxvkAdapter = dxvkInstance->enumAdapters(0);
+
+ if (dxvkAdapter == nullptr)
+ return E_FAIL;
+ }
+
+ // Feature levels to probe if the
+ // application does not specify any.
+ std::array<D3D_FEATURE_LEVEL, 6> defaultFeatureLevels = {
+ D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1,
+ D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3,
+ D3D_FEATURE_LEVEL_9_2, D3D_FEATURE_LEVEL_9_1,
+ };
+
+ if (pFeatureLevels == nullptr || FeatureLevels == 0) {
+ pFeatureLevels = defaultFeatureLevels.data();
+ FeatureLevels = defaultFeatureLevels.size();
+ }
+
+ // Find the highest feature level supported by the device.
+ // This works because the feature level array is ordered.
+ UINT flId;
+
+ for (flId = 0 ; flId < FeatureLevels; flId++) {
+ Logger::info(str::format("D3D11CoreCreateDevice: Probing ", pFeatureLevels[flId]));
+
+ if (D3D11Device::CheckFeatureLevelSupport(dxvkInstance, dxvkAdapter, pFeatureLevels[flId]))
+ break;
+ }
+
+ if (flId == FeatureLevels) {
+ Logger::err("D3D11CoreCreateDevice: Requested feature level not supported");
+ return E_INVALIDARG;
+ }
+
+ // Try to create the device with the given parameters.
+ const D3D_FEATURE_LEVEL fl = pFeatureLevels[flId];
+
+ try {
+ Logger::info(str::format("D3D11CoreCreateDevice: Using feature level ", fl));
+ Com<D3D11DXGIDevice> device = new D3D11DXGIDevice(
+ pAdapter, dxvkInstance, dxvkAdapter, fl, Flags);
+
+ return device->QueryInterface(
+ __uuidof(ID3D11Device),
+ reinterpret_cast<void**>(ppDevice));
+ } catch (const DxvkError& e) {
+ Logger::err("D3D11CoreCreateDevice: Failed to create D3D11 device");
+ return E_FAIL;
+ }
+ }
+
+
+ static HRESULT D3D11InternalCreateDeviceAndSwapChain(
+ IDXGIAdapter* pAdapter,
+ D3D_DRIVER_TYPE DriverType,
+ HMODULE Software,
+ UINT Flags,
+ const D3D_FEATURE_LEVEL* pFeatureLevels,
+ UINT FeatureLevels,
+ UINT SDKVersion,
+ const DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
+ IDXGISwapChain** ppSwapChain,
+ ID3D11Device** ppDevice,
+ D3D_FEATURE_LEVEL* pFeatureLevel,
+ ID3D11DeviceContext** ppImmediateContext) {
+ InitReturnPtr(ppDevice);
+ InitReturnPtr(ppSwapChain);
+ InitReturnPtr(ppImmediateContext);
+
+ if (pFeatureLevel)
+ *pFeatureLevel = D3D_FEATURE_LEVEL(0);
+
+ HRESULT hr;
+
+ Com<IDXGIFactory> dxgiFactory = nullptr;
+ Com<IDXGIAdapter> dxgiAdapter = pAdapter;
+ Com<ID3D11Device> device = nullptr;
+
+ if (ppSwapChain && !pSwapChainDesc)
+ return E_INVALIDARG;
+
+ if (!pAdapter) {
+ // We'll treat everything as hardware, even if the
+ // Vulkan device is actually a software device.
+ if (DriverType != D3D_DRIVER_TYPE_HARDWARE)
+ Logger::warn("D3D11CreateDevice: Unsupported driver type");
+
+ // We'll use the first adapter returned by a DXGI factory
+ hr = CreateDXGIFactory1(__uuidof(IDXGIFactory), reinterpret_cast<void**>(&dxgiFactory));
+
+ if (FAILED(hr)) {
+ Logger::err("D3D11CreateDevice: Failed to create a DXGI factory");
+ return hr;
+ }
+
+ hr = dxgiFactory->EnumAdapters(0, &dxgiAdapter);
+
+ if (FAILED(hr)) {
+ Logger::err("D3D11CreateDevice: No default adapter available");
+ return hr;
+ }
+ } else {
+ // We should be able to query the DXGI factory from the adapter
+ if (FAILED(dxgiAdapter->GetParent(__uuidof(IDXGIFactory), reinterpret_cast<void**>(&dxgiFactory)))) {
+ Logger::err("D3D11CreateDevice: Failed to query DXGI factory from DXGI adapter");
+ return E_INVALIDARG;
+ }
+
+ // In theory we could ignore these, but the Microsoft docs explicitly
+ // state that we need to return E_INVALIDARG in case the arguments are
+ // invalid. Both the driver type and software parameter can only be
+ // set if the adapter itself is unspecified.
+ // See: https://msdn.microsoft.com/en-us/library/windows/desktop/ff476082(v=vs.85).aspx
+ if (DriverType != D3D_DRIVER_TYPE_UNKNOWN || Software)
+ return E_INVALIDARG;
+ }
+
+ // Create the actual device
+ hr = D3D11CoreCreateDevice(
+ dxgiFactory.ptr(), dxgiAdapter.ptr(),
+ Flags, pFeatureLevels, FeatureLevels,
+ &device);
+
+ if (FAILED(hr))
+ return hr;
+
+ // Create the swap chain, if requested
+ if (ppSwapChain) {
+ DXGI_SWAP_CHAIN_DESC desc = *pSwapChainDesc;
+ hr = dxgiFactory->CreateSwapChain(device.ptr(), &desc, ppSwapChain);
+
+ if (FAILED(hr)) {
+ Logger::err("D3D11CreateDevice: Failed to create swap chain");
+ return hr;
+ }
+ }
+
+ // Write back whatever info the application requested
+ if (pFeatureLevel)
+ *pFeatureLevel = device->GetFeatureLevel();
+
+ if (ppDevice)
+ *ppDevice = device.ref();
+
+ if (ppImmediateContext)
+ device->GetImmediateContext(ppImmediateContext);
+
+ // If we were unable to write back the device and the
+ // swap chain, the application has no way of working
+ // with the device so we should report S_FALSE here.
+ if (!ppDevice && !ppImmediateContext && !ppSwapChain)
+ return S_FALSE;
+
+ return S_OK;
+ }
+
+
+ DLLEXPORT HRESULT __stdcall D3D11CreateDevice(
+ IDXGIAdapter* pAdapter,
+ D3D_DRIVER_TYPE DriverType,
+ HMODULE Software,
+ UINT Flags,
+ const D3D_FEATURE_LEVEL* pFeatureLevels,
+ UINT FeatureLevels,
+ UINT SDKVersion,
+ ID3D11Device** ppDevice,
+ D3D_FEATURE_LEVEL* pFeatureLevel,
+ ID3D11DeviceContext** ppImmediateContext) {
+ return D3D11InternalCreateDeviceAndSwapChain(
+ pAdapter, DriverType, Software, Flags,
+ pFeatureLevels, FeatureLevels, SDKVersion,
+ nullptr, nullptr,
+ ppDevice, pFeatureLevel, ppImmediateContext);
+ }
+
+
+ DLLEXPORT HRESULT __stdcall D3D11CreateDeviceAndSwapChain(
+ IDXGIAdapter* pAdapter,
+ D3D_DRIVER_TYPE DriverType,
+ HMODULE Software,
+ UINT Flags,
+ const D3D_FEATURE_LEVEL* pFeatureLevels,
+ UINT FeatureLevels,
+ UINT SDKVersion,
+ const DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
+ IDXGISwapChain** ppSwapChain,
+ ID3D11Device** ppDevice,
+ D3D_FEATURE_LEVEL* pFeatureLevel,
+ ID3D11DeviceContext** ppImmediateContext) {
+ return D3D11InternalCreateDeviceAndSwapChain(
+ pAdapter, DriverType, Software, Flags,
+ pFeatureLevels, FeatureLevels, SDKVersion,
+ pSwapChainDesc, ppSwapChain,
+ ppDevice, pFeatureLevel, ppImmediateContext);
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_options.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_options.cpp
new file mode 100644
index 00000000..3bef2365
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_options.cpp
@@ -0,0 +1,44 @@
+#include <unordered_map>
+
+#include "d3d11_options.h"
+
+namespace dxvk {
+
+ D3D11Options::D3D11Options(const Config& config, const Rc<DxvkDevice>& device) {
+ const DxvkDeviceInfo& devInfo = device->properties();
+
+ this->dcSingleUseMode = config.getOption<bool>("d3d11.dcSingleUseMode", true);
+ this->enableRtOutputNanFixup = config.getOption<bool>("d3d11.enableRtOutputNanFixup", false);
+ this->zeroInitWorkgroupMemory = config.getOption<bool>("d3d11.zeroInitWorkgroupMemory", false);
+ this->forceTgsmBarriers = config.getOption<bool>("d3d11.forceTgsmBarriers", false);
+ this->relaxedBarriers = config.getOption<bool>("d3d11.relaxedBarriers", false);
+ this->ignoreGraphicsBarriers = config.getOption<bool>("d3d11.ignoreGraphicsBarriers", false);
+ this->maxTessFactor = config.getOption<int32_t>("d3d11.maxTessFactor", 0);
+ this->samplerAnisotropy = config.getOption<int32_t>("d3d11.samplerAnisotropy", -1);
+ this->invariantPosition = config.getOption<bool>("d3d11.invariantPosition", true);
+ this->floatControls = config.getOption<bool>("d3d11.floatControls", true);
+ this->disableMsaa = config.getOption<bool>("d3d11.disableMsaa", false);
+ this->deferSurfaceCreation = config.getOption<bool>("dxgi.deferSurfaceCreation", false);
+ this->numBackBuffers = config.getOption<int32_t>("dxgi.numBackBuffers", 0);
+ this->maxFrameLatency = config.getOption<int32_t>("dxgi.maxFrameLatency", 0);
+ this->maxFrameRate = config.getOption<int32_t>("dxgi.maxFrameRate", 0);
+ this->syncInterval = config.getOption<int32_t>("dxgi.syncInterval", -1);
+ this->tearFree = config.getOption<Tristate>("dxgi.tearFree", Tristate::Auto);
+
+ this->constantBufferRangeCheck = config.getOption<bool>("d3d11.constantBufferRangeCheck", false)
+ && DxvkGpuVendor(devInfo.core.properties.vendorID) != DxvkGpuVendor::Amd;
+
+ bool apitraceAttached = false;
+ #if !defined(DXVK_NATIVE)
+ apitraceAttached = ::GetModuleHandle("dxgitrace.dll") != nullptr;
+ #endif
+
+ this->apitraceMode = config.getOption<bool>("d3d11.apitraceMode", apitraceAttached);
+
+ // Inform user in case they have the option enabled or a game
+ // ships a file called dxgitrace.dll for whatever reason.
+ if (this->apitraceMode)
+ Logger::warn("D3D11: Apitrace mode enabled, may affect performance!");
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_options.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_options.h
new file mode 100644
index 00000000..40a76aca
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_options.h
@@ -0,0 +1,109 @@
+#pragma once
+
+#include "../util/config/config.h"
+
+#include "../dxgi/dxgi_options.h"
+
+#include "../dxvk/dxvk_device.h"
+
+#include "d3d11_include.h"
+
+namespace dxvk {
+
+ struct D3D11Options {
+ D3D11Options(const Config& config, const Rc<DxvkDevice>& device);
+
+ /// Enables speed hack for mapping on deferred contexts
+ ///
+ /// This can substantially speed up some games, but may
+ /// cause issues if the game submits command lists more
+ /// than once.
+ bool dcSingleUseMode;
+
+ /// Enables workaround to replace NaN render target
+ /// outputs with zero
+ bool enableRtOutputNanFixup;
+
+ /// Enables out-of-bounds access check for constant
+ /// buffers. Workaround for a few broken games that
+ /// access random data inside their shaders.
+ bool constantBufferRangeCheck;
+
+ /// Zero-initialize workgroup memory
+ ///
+ /// Workargound for games that don't initialize
+ /// TGSM in compute shaders before reading it.
+ bool zeroInitWorkgroupMemory;
+
+ /// Force thread-group shared memory barriers
+ ///
+ /// Workaround for compute shaders that read and
+ /// write from the same shared memory location
+ /// without explicit synchronization.
+ bool forceTgsmBarriers;
+
+ /// Use relaxed memory barriers
+ ///
+ /// May improve performance in some games,
+ /// but might also cause rendering issues.
+ bool relaxedBarriers;
+
+ /// Ignore graphics barriers
+ ///
+ /// May improve performance in some games,
+ /// but might also cause rendering issues.
+ bool ignoreGraphicsBarriers;
+
+ /// Maximum tessellation factor.
+ ///
+ /// Limits tessellation factors in tessellation
+ /// control shaders. Values from 8 to 64 are
+ /// supported, other values will be ignored.
+ int32_t maxTessFactor;
+
+ /// Anisotropic filter override
+ ///
+ /// Enforces anisotropic filtering with the
+ /// given anisotropy value for all samplers.
+ int32_t samplerAnisotropy;
+
+ /// Declare vertex positions in shaders as invariant
+ bool invariantPosition;
+
+ /// Enable float control bits
+ bool floatControls;
+
+ /// Back buffer count for the Vulkan swap chain.
+ /// Overrides DXGI_SWAP_CHAIN_DESC::BufferCount.
+ int32_t numBackBuffers;
+
+ /// Sync interval. Overrides the value
+ /// passed to IDXGISwapChain::Present.
+ int32_t syncInterval;
+
+ /// Tear-free mode if vsync is disabled
+ /// Tearing mode if vsync is enabled
+ Tristate tearFree;
+
+ /// Override maximum frame latency if the app specifies
+ /// a higher value. May help with frame timing issues.
+ int32_t maxFrameLatency;
+
+ /// Limit frame rate
+ int32_t maxFrameRate;
+
+ /// Defer surface creation until first present call. This
+ /// fixes issues with games that create multiple swap chains
+ /// for a single window that may interfere with each other.
+ bool deferSurfaceCreation;
+
+ /// Forces the sample count of all textures to be 1, and
+ /// performs the required shader and resolve fixups.
+ bool disableMsaa;
+
+ /// Apitrace mode: Maps all buffers in cached memory.
+ /// Enabled automatically if dxgitrace.dll is attached.
+ bool apitraceMode;
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_query.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_query.cpp
new file mode 100644
index 00000000..b7145739
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_query.cpp
@@ -0,0 +1,352 @@
+#include "d3d11_device.h"
+#include "d3d11_query.h"
+
+namespace dxvk {
+
+ D3D11Query::D3D11Query(
+ D3D11Device* device,
+ const D3D11_QUERY_DESC1& desc)
+ : D3D11DeviceChild<ID3D11Query1>(device),
+ m_desc(desc),
+ m_state(D3D11_VK_QUERY_INITIAL),
+ m_d3d10(this) {
+ Rc<DxvkDevice> dxvkDevice = m_parent->GetDXVKDevice();
+
+ switch (m_desc.Query) {
+ case D3D11_QUERY_EVENT:
+ m_event[0] = dxvkDevice->createGpuEvent();
+ break;
+
+ case D3D11_QUERY_OCCLUSION:
+ m_query[0] = dxvkDevice->createGpuQuery(
+ VK_QUERY_TYPE_OCCLUSION,
+ VK_QUERY_CONTROL_PRECISE_BIT, 0);
+ break;
+
+ case D3D11_QUERY_OCCLUSION_PREDICATE:
+ m_query[0] = dxvkDevice->createGpuQuery(
+ VK_QUERY_TYPE_OCCLUSION, 0, 0);
+ break;
+
+ case D3D11_QUERY_TIMESTAMP:
+ m_query[0] = dxvkDevice->createGpuQuery(
+ VK_QUERY_TYPE_TIMESTAMP, 0, 0);
+ break;
+
+ case D3D11_QUERY_TIMESTAMP_DISJOINT:
+ for (uint32_t i = 0; i < 2; i++) {
+ m_query[i] = dxvkDevice->createGpuQuery(
+ VK_QUERY_TYPE_TIMESTAMP, 0, 0);
+ }
+ break;
+
+ case D3D11_QUERY_PIPELINE_STATISTICS:
+ m_query[0] = dxvkDevice->createGpuQuery(
+ VK_QUERY_TYPE_PIPELINE_STATISTICS, 0, 0);
+ break;
+
+ case D3D11_QUERY_SO_STATISTICS:
+ case D3D11_QUERY_SO_STATISTICS_STREAM0:
+ case D3D11_QUERY_SO_OVERFLOW_PREDICATE:
+ case D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0:
+ // FIXME it is technically incorrect to map
+ // SO_OVERFLOW_PREDICATE to the first stream,
+ // but this is good enough for D3D10 behaviour
+ m_query[0] = dxvkDevice->createGpuQuery(
+ VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT, 0, 0);
+ break;
+
+ case D3D11_QUERY_SO_STATISTICS_STREAM1:
+ case D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1:
+ m_query[0] = dxvkDevice->createGpuQuery(
+ VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT, 0, 1);
+ break;
+
+ case D3D11_QUERY_SO_STATISTICS_STREAM2:
+ case D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2:
+ m_query[0] = dxvkDevice->createGpuQuery(
+ VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT, 0, 2);
+ break;
+
+ case D3D11_QUERY_SO_STATISTICS_STREAM3:
+ case D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3:
+ m_query[0] = dxvkDevice->createGpuQuery(
+ VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT, 0, 3);
+ break;
+
+ default:
+ throw DxvkError(str::format("D3D11: Unhandled query type: ", desc.Query));
+ }
+ }
+
+
+ D3D11Query::~D3D11Query() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Query::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D11DeviceChild)
+ || riid == __uuidof(ID3D11Asynchronous)
+ || riid == __uuidof(ID3D11Query)
+ || riid == __uuidof(ID3D11Query1)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D10DeviceChild)
+ || riid == __uuidof(ID3D10Asynchronous)
+ || riid == __uuidof(ID3D10Query)) {
+ *ppvObject = ref(&m_d3d10);
+ return S_OK;
+ }
+
+ if (m_desc.Query == D3D11_QUERY_OCCLUSION_PREDICATE) {
+ if (riid == __uuidof(ID3D11Predicate)) {
+ *ppvObject = AsPredicate(ref(this));
+ return S_OK;
+ }
+
+ if (riid == __uuidof(ID3D10Predicate)) {
+ *ppvObject = ref(&m_d3d10);
+ return S_OK;
+ }
+ }
+
+ Logger::warn("D3D11Query: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D11Query::GetDataSize() {
+ switch (m_desc.Query) {
+ case D3D11_QUERY_EVENT:
+ return sizeof(BOOL);
+
+ case D3D11_QUERY_OCCLUSION:
+ return sizeof(UINT64);
+
+ case D3D11_QUERY_TIMESTAMP:
+ return sizeof(UINT64);
+
+ case D3D11_QUERY_TIMESTAMP_DISJOINT:
+ return sizeof(D3D11_QUERY_DATA_TIMESTAMP_DISJOINT);
+
+ case D3D11_QUERY_PIPELINE_STATISTICS:
+ return sizeof(D3D11_QUERY_DATA_PIPELINE_STATISTICS);
+
+ case D3D11_QUERY_OCCLUSION_PREDICATE:
+ return sizeof(BOOL);
+
+ case D3D11_QUERY_SO_STATISTICS:
+ case D3D11_QUERY_SO_STATISTICS_STREAM0:
+ case D3D11_QUERY_SO_STATISTICS_STREAM1:
+ case D3D11_QUERY_SO_STATISTICS_STREAM2:
+ case D3D11_QUERY_SO_STATISTICS_STREAM3:
+ return sizeof(D3D11_QUERY_DATA_SO_STATISTICS);
+
+ case D3D11_QUERY_SO_OVERFLOW_PREDICATE:
+ case D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0:
+ case D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1:
+ case D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2:
+ case D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3:
+ return sizeof(BOOL);
+ }
+
+ Logger::err("D3D11Query: Failed to query data size");
+ return 0;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Query::GetDesc(D3D11_QUERY_DESC* pDesc) {
+ pDesc->Query = m_desc.Query;
+ pDesc->MiscFlags = m_desc.MiscFlags;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Query::GetDesc1(D3D11_QUERY_DESC1* pDesc) {
+ *pDesc = m_desc;
+ }
+
+
+ void D3D11Query::Begin(DxvkContext* ctx) {
+ switch (m_desc.Query) {
+ case D3D11_QUERY_EVENT:
+ case D3D11_QUERY_TIMESTAMP:
+ break;
+
+ case D3D11_QUERY_TIMESTAMP_DISJOINT:
+ ctx->writeTimestamp(m_query[1]);
+ break;
+
+ default:
+ ctx->beginQuery(m_query[0]);
+ }
+ }
+
+
+ void D3D11Query::End(DxvkContext* ctx) {
+ switch (m_desc.Query) {
+ case D3D11_QUERY_EVENT:
+ ctx->signalGpuEvent(m_event[0]);
+ break;
+
+ case D3D11_QUERY_TIMESTAMP:
+ case D3D11_QUERY_TIMESTAMP_DISJOINT:
+ ctx->writeTimestamp(m_query[0]);
+ break;
+
+ default:
+ ctx->endQuery(m_query[0]);
+ }
+
+ m_resetCtr.fetch_sub(1, std::memory_order_release);
+ }
+
+
+ bool STDMETHODCALLTYPE D3D11Query::DoBegin() {
+ if (!IsScoped() || m_state == D3D11_VK_QUERY_BEGUN)
+ return false;
+
+ m_state = D3D11_VK_QUERY_BEGUN;
+ return true;
+ }
+
+ bool STDMETHODCALLTYPE D3D11Query::DoEnd() {
+ // Apparently the D3D11 runtime implicitly begins the query
+ // if it is in the wrong state at the time End is called, so
+ // let the caller react to it instead of just failing here.
+ bool result = m_state == D3D11_VK_QUERY_BEGUN || !IsScoped();
+
+ m_state = D3D11_VK_QUERY_ENDED;
+ m_resetCtr.fetch_add(1, std::memory_order_acquire);
+ return result;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Query::GetData(
+ void* pData,
+ UINT GetDataFlags) {
+ if (m_state != D3D11_VK_QUERY_ENDED)
+ return DXGI_ERROR_INVALID_CALL;
+
+ if (m_resetCtr != 0u)
+ return S_FALSE;
+
+ if (m_desc.Query == D3D11_QUERY_EVENT) {
+ DxvkGpuEventStatus status = m_event[0]->test();
+
+ if (status == DxvkGpuEventStatus::Invalid)
+ return DXGI_ERROR_INVALID_CALL;
+
+ bool signaled = status == DxvkGpuEventStatus::Signaled;
+
+ if (pData != nullptr)
+ *static_cast<BOOL*>(pData) = signaled;
+
+ return signaled ? S_OK : S_FALSE;
+ } else {
+ std::array<DxvkQueryData, MaxGpuQueries> queryData = { };
+
+ for (uint32_t i = 0; i < MaxGpuQueries && m_query[i] != nullptr; i++) {
+ DxvkGpuQueryStatus status = m_query[i]->getData(queryData[i]);
+
+ if (status == DxvkGpuQueryStatus::Invalid
+ || status == DxvkGpuQueryStatus::Failed)
+ return DXGI_ERROR_INVALID_CALL;
+
+ if (status == DxvkGpuQueryStatus::Pending)
+ return S_FALSE;
+ }
+
+ if (pData == nullptr)
+ return S_OK;
+
+ switch (m_desc.Query) {
+ case D3D11_QUERY_OCCLUSION:
+ *static_cast<UINT64*>(pData) = queryData[0].occlusion.samplesPassed;
+ return S_OK;
+
+ case D3D11_QUERY_OCCLUSION_PREDICATE:
+ *static_cast<BOOL*>(pData) = queryData[0].occlusion.samplesPassed != 0;
+ return S_OK;
+
+ case D3D11_QUERY_TIMESTAMP:
+ *static_cast<UINT64*>(pData) = queryData[0].timestamp.time;
+ return S_OK;
+
+ case D3D11_QUERY_TIMESTAMP_DISJOINT: {
+ auto data = static_cast<D3D11_QUERY_DATA_TIMESTAMP_DISJOINT*>(pData);
+ data->Frequency = GetTimestampQueryFrequency();
+ data->Disjoint = queryData[0].timestamp.time < queryData[1].timestamp.time;
+ } return S_OK;
+
+ case D3D11_QUERY_PIPELINE_STATISTICS: {
+ auto data = static_cast<D3D11_QUERY_DATA_PIPELINE_STATISTICS*>(pData);
+ data->IAVertices = queryData[0].statistic.iaVertices;
+ data->IAPrimitives = queryData[0].statistic.iaPrimitives;
+ data->VSInvocations = queryData[0].statistic.vsInvocations;
+ data->GSInvocations = queryData[0].statistic.gsInvocations;
+ data->GSPrimitives = queryData[0].statistic.gsPrimitives;
+ data->CInvocations = queryData[0].statistic.clipInvocations;
+ data->CPrimitives = queryData[0].statistic.clipPrimitives;
+ data->PSInvocations = queryData[0].statistic.fsInvocations;
+ data->HSInvocations = queryData[0].statistic.tcsPatches;
+ data->DSInvocations = queryData[0].statistic.tesInvocations;
+ data->CSInvocations = queryData[0].statistic.csInvocations;
+ } return S_OK;
+
+ case D3D11_QUERY_SO_STATISTICS:
+ case D3D11_QUERY_SO_STATISTICS_STREAM0:
+ case D3D11_QUERY_SO_STATISTICS_STREAM1:
+ case D3D11_QUERY_SO_STATISTICS_STREAM2:
+ case D3D11_QUERY_SO_STATISTICS_STREAM3: {
+ auto data = static_cast<D3D11_QUERY_DATA_SO_STATISTICS*>(pData);
+ data->NumPrimitivesWritten = queryData[0].xfbStream.primitivesWritten;
+ data->PrimitivesStorageNeeded = queryData[0].xfbStream.primitivesNeeded;
+ } return S_OK;
+
+ case D3D11_QUERY_SO_OVERFLOW_PREDICATE:
+ case D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0:
+ case D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1:
+ case D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2:
+ case D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3: {
+ auto data = static_cast<BOOL*>(pData);
+ *data = queryData[0].xfbStream.primitivesNeeded
+ > queryData[0].xfbStream.primitivesWritten;
+ } return S_OK;
+
+ default:
+ Logger::err(str::format("D3D11: Unhandled query type in GetData: ", m_desc.Query));
+ return E_INVALIDARG;
+ }
+ }
+ }
+
+
+ UINT64 D3D11Query::GetTimestampQueryFrequency() const {
+ Rc<DxvkDevice> device = m_parent->GetDXVKDevice();
+ Rc<DxvkAdapter> adapter = device->adapter();
+
+ VkPhysicalDeviceLimits limits = adapter->deviceProperties().limits;
+ return uint64_t(1'000'000'000.0f / limits.timestampPeriod);
+ }
+
+
+ HRESULT D3D11Query::ValidateDesc(const D3D11_QUERY_DESC1* pDesc) {
+ if (pDesc->Query >= D3D11_QUERY_PIPELINE_STATISTICS
+ && pDesc->ContextType > D3D11_CONTEXT_TYPE_3D)
+ return E_INVALIDARG;
+
+ return S_OK;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_query.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_query.h
new file mode 100644
index 00000000..06ac4a1a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_query.h
@@ -0,0 +1,114 @@
+#pragma once
+
+#include "../dxvk/dxvk_gpu_event.h"
+#include "../dxvk/dxvk_gpu_query.h"
+
+#include "../d3d10/d3d10_query.h"
+
+#include "d3d11_device_child.h"
+
+namespace dxvk {
+
+ enum D3D11_VK_QUERY_STATE : uint32_t {
+ D3D11_VK_QUERY_INITIAL,
+ D3D11_VK_QUERY_BEGUN,
+ D3D11_VK_QUERY_ENDED,
+ };
+
+ class D3D11Query : public D3D11DeviceChild<ID3D11Query1> {
+ constexpr static uint32_t MaxGpuQueries = 2;
+ constexpr static uint32_t MaxGpuEvents = 1;
+ public:
+
+ D3D11Query(
+ D3D11Device* device,
+ const D3D11_QUERY_DESC1& desc);
+
+ ~D3D11Query();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject) final;
+
+ UINT STDMETHODCALLTYPE GetDataSize();
+
+ void STDMETHODCALLTYPE GetDesc(D3D11_QUERY_DESC* pDesc) final;
+
+ void STDMETHODCALLTYPE GetDesc1(D3D11_QUERY_DESC1* pDesc) final;
+
+ void Begin(DxvkContext* ctx);
+
+ void End(DxvkContext* ctx);
+
+ bool STDMETHODCALLTYPE DoBegin();
+
+ bool STDMETHODCALLTYPE DoEnd();
+
+ HRESULT STDMETHODCALLTYPE GetData(
+ void* pData,
+ UINT GetDataFlags);
+
+ void DoDeferredEnd() {
+ m_state = D3D11_VK_QUERY_ENDED;
+ m_resetCtr.fetch_add(1, std::memory_order_acquire);
+ }
+
+ bool IsScoped() const {
+ return m_desc.Query != D3D11_QUERY_EVENT
+ && m_desc.Query != D3D11_QUERY_TIMESTAMP;
+ }
+
+ bool IsEvent() const {
+ return m_desc.Query == D3D11_QUERY_EVENT;
+ }
+
+ bool IsStalling() const {
+ return m_stallFlag;
+ }
+
+ void NotifyEnd() {
+ m_stallMask <<= 1;
+ }
+
+ void NotifyStall() {
+ m_stallMask |= 1;
+ m_stallFlag |= bit::popcnt(m_stallMask) >= 16;
+ }
+
+ D3D10Query* GetD3D10Iface() {
+ return &m_d3d10;
+ }
+
+ static HRESULT ValidateDesc(const D3D11_QUERY_DESC1* pDesc);
+
+ static ID3D11Predicate* AsPredicate(ID3D11Query* pQuery) {
+ // ID3D11Predicate and ID3D11Query have the same vtable. This
+ // saves us some headache in all query-related functions.
+ return static_cast<ID3D11Predicate*>(pQuery);
+ }
+
+ static D3D11Query* FromPredicate(ID3D11Predicate* pPredicate) {
+ return static_cast<D3D11Query*>(static_cast<ID3D11Query*>(pPredicate));
+ }
+
+ private:
+
+ D3D11_QUERY_DESC1 m_desc;
+
+ D3D11_VK_QUERY_STATE m_state;
+
+ std::array<Rc<DxvkGpuQuery>, MaxGpuQueries> m_query;
+ std::array<Rc<DxvkGpuEvent>, MaxGpuEvents> m_event;
+
+ D3D10Query m_d3d10;
+
+ uint32_t m_stallMask = 0;
+ bool m_stallFlag = false;
+
+ std::atomic<uint32_t> m_resetCtr = { 0u };
+
+ UINT64 GetTimestampQueryFrequency() const;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_rasterizer.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_rasterizer.cpp
new file mode 100644
index 00000000..6d70847e
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_rasterizer.cpp
@@ -0,0 +1,195 @@
+#include "d3d11_device.h"
+#include "d3d11_rasterizer.h"
+
+namespace dxvk {
+
+ D3D11RasterizerState::D3D11RasterizerState(
+ D3D11Device* device,
+ const D3D11_RASTERIZER_DESC2& desc)
+ : D3D11StateObject<ID3D11RasterizerState2>(device),
+ m_desc(desc), m_d3d10(this) {
+ // Polygon mode. Determines whether the rasterizer fills
+ // a polygon or renders lines connecting the vertices.
+ switch (desc.FillMode) {
+ default:
+ case D3D11_FILL_SOLID: m_state.polygonMode = VK_POLYGON_MODE_FILL; break;
+ case D3D11_FILL_WIREFRAME: m_state.polygonMode = VK_POLYGON_MODE_LINE; break;
+ }
+
+ // Face culling properties. The rasterizer may discard
+ // polygons that are facing towards or away from the
+ // viewer, depending on the options below.
+ switch (desc.CullMode) {
+ default:
+ case D3D11_CULL_NONE: m_state.cullMode = VK_CULL_MODE_NONE; break;
+ case D3D11_CULL_FRONT: m_state.cullMode = VK_CULL_MODE_FRONT_BIT; break;
+ case D3D11_CULL_BACK: m_state.cullMode = VK_CULL_MODE_BACK_BIT; break;
+ }
+
+ m_state.frontFace = desc.FrontCounterClockwise
+ ? VK_FRONT_FACE_COUNTER_CLOCKWISE
+ : VK_FRONT_FACE_CLOCKWISE;
+
+ // In the backend we treat depth bias as a dynamic state because
+ // some games like to put random/uninitialized numbers here, but
+ // we do not need to enable it in case the parameters are both 0.
+ m_state.depthBiasEnable = desc.DepthBias != 0 || desc.SlopeScaledDepthBias != 0.0f;
+ m_state.depthClipEnable = desc.DepthClipEnable;
+ m_state.conservativeMode = DecodeConservativeRasterizationMode(desc.ConservativeRaster);
+ m_state.sampleCount = VkSampleCountFlags(desc.ForcedSampleCount);
+
+ m_depthBias.depthBiasConstant = float(desc.DepthBias);
+ m_depthBias.depthBiasSlope = desc.SlopeScaledDepthBias;
+ m_depthBias.depthBiasClamp = desc.DepthBiasClamp;
+
+ if (desc.AntialiasedLineEnable)
+ Logger::err("D3D11RasterizerState: Antialiased lines not supported");
+ }
+
+
+ D3D11RasterizerState::~D3D11RasterizerState() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11RasterizerState::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D11DeviceChild)
+ || riid == __uuidof(ID3D11RasterizerState)
+ || riid == __uuidof(ID3D11RasterizerState1)
+ || riid == __uuidof(ID3D11RasterizerState2)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(ID3D10DeviceChild)
+ || riid == __uuidof(ID3D10RasterizerState)) {
+ *ppvObject = ref(&m_d3d10);
+ return S_OK;
+ }
+
+ Logger::warn("D3D11RasterizerState::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11RasterizerState::GetDesc(D3D11_RASTERIZER_DESC* pDesc) {
+ pDesc->FillMode = m_desc.FillMode;
+ pDesc->CullMode = m_desc.CullMode;
+ pDesc->FrontCounterClockwise = m_desc.FrontCounterClockwise;
+ pDesc->DepthBias = m_desc.DepthBias;
+ pDesc->DepthBiasClamp = m_desc.DepthBiasClamp;
+ pDesc->SlopeScaledDepthBias = m_desc.SlopeScaledDepthBias;
+ pDesc->DepthClipEnable = m_desc.DepthClipEnable;
+ pDesc->ScissorEnable = m_desc.ScissorEnable;
+ pDesc->MultisampleEnable = m_desc.MultisampleEnable;
+ pDesc->AntialiasedLineEnable = m_desc.AntialiasedLineEnable;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11RasterizerState::GetDesc1(D3D11_RASTERIZER_DESC1* pDesc) {
+ pDesc->FillMode = m_desc.FillMode;
+ pDesc->CullMode = m_desc.CullMode;
+ pDesc->FrontCounterClockwise = m_desc.FrontCounterClockwise;
+ pDesc->DepthBias = m_desc.DepthBias;
+ pDesc->DepthBiasClamp = m_desc.DepthBiasClamp;
+ pDesc->SlopeScaledDepthBias = m_desc.SlopeScaledDepthBias;
+ pDesc->DepthClipEnable = m_desc.DepthClipEnable;
+ pDesc->ScissorEnable = m_desc.ScissorEnable;
+ pDesc->MultisampleEnable = m_desc.MultisampleEnable;
+ pDesc->AntialiasedLineEnable = m_desc.AntialiasedLineEnable;
+ pDesc->ForcedSampleCount = m_desc.ForcedSampleCount;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11RasterizerState::GetDesc2(D3D11_RASTERIZER_DESC2* pDesc) {
+ *pDesc = m_desc;
+ }
+
+
+ void D3D11RasterizerState::BindToContext(const Rc<DxvkContext>& ctx) {
+ ctx->setRasterizerState(m_state);
+
+ if (m_state.depthBiasEnable)
+ ctx->setDepthBias(m_depthBias);
+ }
+
+
+ D3D11_RASTERIZER_DESC2 D3D11RasterizerState::PromoteDesc(
+ const D3D11_RASTERIZER_DESC* pSrcDesc) {
+ D3D11_RASTERIZER_DESC2 dstDesc;
+ dstDesc.FillMode = pSrcDesc->FillMode;
+ dstDesc.CullMode = pSrcDesc->CullMode;
+ dstDesc.FrontCounterClockwise = pSrcDesc->FrontCounterClockwise;
+ dstDesc.DepthBias = pSrcDesc->DepthBias;
+ dstDesc.DepthBiasClamp = pSrcDesc->DepthBiasClamp;
+ dstDesc.SlopeScaledDepthBias = pSrcDesc->SlopeScaledDepthBias;
+ dstDesc.DepthClipEnable = pSrcDesc->DepthClipEnable;
+ dstDesc.ScissorEnable = pSrcDesc->ScissorEnable;
+ dstDesc.MultisampleEnable = pSrcDesc->MultisampleEnable;
+ dstDesc.AntialiasedLineEnable = pSrcDesc->AntialiasedLineEnable;
+ dstDesc.ForcedSampleCount = 0;
+ dstDesc.ConservativeRaster = D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF;
+ return dstDesc;
+ }
+
+
+ D3D11_RASTERIZER_DESC2 D3D11RasterizerState::PromoteDesc(
+ const D3D11_RASTERIZER_DESC1* pSrcDesc) {
+ D3D11_RASTERIZER_DESC2 dstDesc;
+ dstDesc.FillMode = pSrcDesc->FillMode;
+ dstDesc.CullMode = pSrcDesc->CullMode;
+ dstDesc.FrontCounterClockwise = pSrcDesc->FrontCounterClockwise;
+ dstDesc.DepthBias = pSrcDesc->DepthBias;
+ dstDesc.DepthBiasClamp = pSrcDesc->DepthBiasClamp;
+ dstDesc.SlopeScaledDepthBias = pSrcDesc->SlopeScaledDepthBias;
+ dstDesc.DepthClipEnable = pSrcDesc->DepthClipEnable;
+ dstDesc.ScissorEnable = pSrcDesc->ScissorEnable;
+ dstDesc.MultisampleEnable = pSrcDesc->MultisampleEnable;
+ dstDesc.AntialiasedLineEnable = pSrcDesc->AntialiasedLineEnable;
+ dstDesc.ForcedSampleCount = 0;
+ dstDesc.ConservativeRaster = D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF;
+ return dstDesc;
+ }
+
+
+ HRESULT D3D11RasterizerState::NormalizeDesc(
+ D3D11_RASTERIZER_DESC2* pDesc) {
+ if (pDesc->FillMode < D3D11_FILL_WIREFRAME
+ || pDesc->FillMode > D3D11_FILL_SOLID)
+ return E_INVALIDARG;
+
+ if (pDesc->CullMode < D3D11_CULL_NONE
+ || pDesc->CullMode > D3D11_CULL_BACK)
+ return E_INVALIDARG;
+
+ if (pDesc->FrontCounterClockwise)
+ pDesc->FrontCounterClockwise = TRUE;
+
+ if (pDesc->DepthClipEnable)
+ pDesc->DepthClipEnable = TRUE;
+
+ if (pDesc->ScissorEnable)
+ pDesc->ScissorEnable = TRUE;
+
+ if (pDesc->MultisampleEnable)
+ pDesc->MultisampleEnable = TRUE;
+
+ if (pDesc->AntialiasedLineEnable)
+ pDesc->AntialiasedLineEnable = TRUE;
+
+ if (pDesc->ForcedSampleCount != 0) {
+ if (FAILED(DecodeSampleCount(pDesc->ForcedSampleCount, nullptr)))
+ return E_INVALIDARG;
+ }
+
+ return S_OK;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_rasterizer.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_rasterizer.h
new file mode 100644
index 00000000..7b542f2c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_rasterizer.h
@@ -0,0 +1,66 @@
+#pragma once
+
+#include "../dxvk/dxvk_device.h"
+
+#include "../d3d10/d3d10_rasterizer.h"
+
+#include "d3d11_device_child.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+
+ class D3D11RasterizerState : public D3D11StateObject<ID3D11RasterizerState2> {
+
+ public:
+
+ using DescType = D3D11_RASTERIZER_DESC2;
+
+ D3D11RasterizerState(
+ D3D11Device* device,
+ const D3D11_RASTERIZER_DESC2& desc);
+ ~D3D11RasterizerState();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject) final;
+
+ void STDMETHODCALLTYPE GetDesc(
+ D3D11_RASTERIZER_DESC* pDesc) final;
+
+ void STDMETHODCALLTYPE GetDesc1(
+ D3D11_RASTERIZER_DESC1* pDesc) final;
+
+ void STDMETHODCALLTYPE GetDesc2(
+ D3D11_RASTERIZER_DESC2* pDesc) final;
+
+ const D3D11_RASTERIZER_DESC2* Desc() const {
+ return &m_desc;
+ }
+
+ void BindToContext(
+ const Rc<DxvkContext>& ctx);
+
+ D3D10RasterizerState* GetD3D10Iface() {
+ return &m_d3d10;
+ }
+
+ static D3D11_RASTERIZER_DESC2 PromoteDesc(
+ const D3D11_RASTERIZER_DESC* pDesc);
+
+ static D3D11_RASTERIZER_DESC2 PromoteDesc(
+ const D3D11_RASTERIZER_DESC1* pDesc);
+
+ static HRESULT NormalizeDesc(
+ D3D11_RASTERIZER_DESC2* pDesc);
+
+ private:
+
+ D3D11_RASTERIZER_DESC2 m_desc;
+ DxvkRasterizerState m_state;
+ DxvkDepthBias m_depthBias;
+ D3D10RasterizerState m_d3d10;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_resource.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_resource.cpp
new file mode 100644
index 00000000..7ba71367
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_resource.cpp
@@ -0,0 +1,228 @@
+#include "d3d11_buffer.h"
+#include "d3d11_texture.h"
+#include "d3d11_resource.h"
+
+namespace dxvk {
+
+ D3D11DXGIResource::D3D11DXGIResource(
+ ID3D11Resource* pResource)
+ : m_resource(pResource) {
+
+ }
+
+
+ D3D11DXGIResource::~D3D11DXGIResource() {
+
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D11DXGIResource::AddRef() {
+ return m_resource->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D11DXGIResource::Release() {
+ return m_resource->Release();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIResource::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_resource->QueryInterface(riid, ppvObject);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIResource::GetPrivateData(
+ REFGUID Name,
+ UINT* pDataSize,
+ void* pData) {
+ return m_resource->GetPrivateData(Name, pDataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIResource::SetPrivateData(
+ REFGUID Name,
+ UINT DataSize,
+ const void* pData) {
+ return m_resource->SetPrivateData(Name, DataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIResource::SetPrivateDataInterface(
+ REFGUID Name,
+ const IUnknown* pUnknown) {
+ return m_resource->SetPrivateDataInterface(Name, pUnknown);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIResource::GetParent(
+ REFIID riid,
+ void** ppParent) {
+ return GetDevice(riid, ppParent);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIResource::GetDevice(
+ REFIID riid,
+ void** ppDevice) {
+ Com<ID3D11Device> device;
+ m_resource->GetDevice(&device);
+ return device->QueryInterface(riid, ppDevice);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIResource::GetEvictionPriority(
+ UINT* pEvictionPriority) {
+ *pEvictionPriority = m_resource->GetEvictionPriority();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIResource::GetSharedHandle(
+ HANDLE* pSharedHandle) {
+ InitReturnPtr(pSharedHandle);
+ Logger::err("D3D11DXGIResource::GetSharedHandle: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIResource::GetUsage(
+ DXGI_USAGE* pUsage) {
+ D3D11_COMMON_RESOURCE_DESC desc;
+
+ HRESULT hr = GetCommonResourceDesc(m_resource, &desc);
+
+ if (FAILED(hr))
+ return hr;
+
+ DXGI_USAGE usage = desc.DxgiUsage;
+
+ switch (desc.Usage) {
+ case D3D11_USAGE_IMMUTABLE: usage |= DXGI_CPU_ACCESS_NONE; break;
+ case D3D11_USAGE_DEFAULT: usage |= DXGI_CPU_ACCESS_NONE; break;
+ case D3D11_USAGE_DYNAMIC: usage |= DXGI_CPU_ACCESS_DYNAMIC; break;
+ case D3D11_USAGE_STAGING: usage |= DXGI_CPU_ACCESS_READ_WRITE; break;
+ }
+
+ // TODO add flags for swap chain back buffers
+ if (desc.BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_CONSTANT_BUFFER))
+ usage |= DXGI_USAGE_SHADER_INPUT;
+
+ if (desc.BindFlags & D3D11_BIND_RENDER_TARGET)
+ usage |= DXGI_USAGE_RENDER_TARGET_OUTPUT;
+
+ if (desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS)
+ usage |= DXGI_USAGE_UNORDERED_ACCESS;
+
+ *pUsage = usage;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIResource::SetEvictionPriority(
+ UINT EvictionPriority) {
+ m_resource->SetEvictionPriority(EvictionPriority);
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIResource::CreateSharedHandle(
+ const SECURITY_ATTRIBUTES* pAttributes,
+ DWORD dwAccess,
+ LPCWSTR lpName,
+ HANDLE* pHandle) {
+ InitReturnPtr(pHandle);
+ Logger::err("D3D11DXGIResource::CreateSharedHandle: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGIResource::CreateSubresourceSurface(
+ UINT index,
+ IDXGISurface2** ppSurface) {
+ InitReturnPtr(ppSurface);
+ Logger::err("D3D11DXGIResource::CreateSubresourceSurface: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT GetCommonResourceDesc(
+ ID3D11Resource* pResource,
+ D3D11_COMMON_RESOURCE_DESC* pDesc) {
+ auto buffer = GetCommonBuffer (pResource);
+ auto texture = GetCommonTexture(pResource);
+
+ if (buffer != nullptr) {
+ pDesc->Dim = D3D11_RESOURCE_DIMENSION_BUFFER;
+ pDesc->Format = DXGI_FORMAT_UNKNOWN;
+ pDesc->Usage = buffer->Desc()->Usage;
+ pDesc->BindFlags = buffer->Desc()->BindFlags;
+ pDesc->CPUAccessFlags = buffer->Desc()->CPUAccessFlags;
+ pDesc->MiscFlags = buffer->Desc()->MiscFlags;
+ pDesc->DxgiUsage = 0;
+ return S_OK;
+ } else if (texture != nullptr) {
+ pResource->GetType(&pDesc->Dim);
+ pDesc->Format = texture->Desc()->Format;
+ pDesc->Usage = texture->Desc()->Usage;
+ pDesc->BindFlags = texture->Desc()->BindFlags;
+ pDesc->CPUAccessFlags = texture->Desc()->CPUAccessFlags;
+ pDesc->MiscFlags = texture->Desc()->MiscFlags;
+ pDesc->DxgiUsage = texture->GetDxgiUsage();
+ return S_OK;
+ } else {
+ pDesc->Dim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
+ pDesc->Format = DXGI_FORMAT_UNKNOWN;
+ pDesc->Usage = D3D11_USAGE_DEFAULT;
+ pDesc->BindFlags = 0;
+ pDesc->CPUAccessFlags = 0;
+ pDesc->MiscFlags = 0;
+ pDesc->DxgiUsage = 0;
+ return E_INVALIDARG;
+ }
+ }
+
+
+ BOOL CheckResourceViewCompatibility(
+ ID3D11Resource* pResource,
+ UINT BindFlags,
+ DXGI_FORMAT Format,
+ UINT Plane) {
+ auto texture = GetCommonTexture(pResource);
+ auto buffer = GetCommonBuffer (pResource);
+
+ return texture != nullptr
+ ? texture->CheckViewCompatibility(BindFlags, Format, Plane)
+ : buffer ->CheckViewCompatibility(BindFlags, Format);
+ }
+
+
+ HRESULT ResourceAddRefPrivate(ID3D11Resource* pResource) {
+ D3D11_RESOURCE_DIMENSION dim;
+ pResource->GetType(&dim);
+
+ switch (dim) {
+ case D3D11_RESOURCE_DIMENSION_BUFFER: static_cast<D3D11Buffer*> (pResource)->AddRefPrivate(); return S_OK;
+ case D3D11_RESOURCE_DIMENSION_TEXTURE1D: static_cast<D3D11Texture1D*>(pResource)->AddRefPrivate(); return S_OK;
+ case D3D11_RESOURCE_DIMENSION_TEXTURE2D: static_cast<D3D11Texture2D*>(pResource)->AddRefPrivate(); return S_OK;
+ case D3D11_RESOURCE_DIMENSION_TEXTURE3D: static_cast<D3D11Texture3D*>(pResource)->AddRefPrivate(); return S_OK;
+ default: return E_INVALIDARG;
+ }
+ }
+
+
+ HRESULT ResourceReleasePrivate(ID3D11Resource* pResource) {
+ D3D11_RESOURCE_DIMENSION dim;
+ pResource->GetType(&dim);
+
+ switch (dim) {
+ case D3D11_RESOURCE_DIMENSION_BUFFER: static_cast<D3D11Buffer*> (pResource)->ReleasePrivate(); return S_OK;
+ case D3D11_RESOURCE_DIMENSION_TEXTURE1D: static_cast<D3D11Texture1D*>(pResource)->ReleasePrivate(); return S_OK;
+ case D3D11_RESOURCE_DIMENSION_TEXTURE2D: static_cast<D3D11Texture2D*>(pResource)->ReleasePrivate(); return S_OK;
+ case D3D11_RESOURCE_DIMENSION_TEXTURE3D: static_cast<D3D11Texture3D*>(pResource)->ReleasePrivate(); return S_OK;
+ default: return E_INVALIDARG;
+ }
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_resource.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_resource.h
new file mode 100644
index 00000000..7d91a305
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_resource.h
@@ -0,0 +1,147 @@
+#pragma once
+
+#include "d3d11_include.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Common resource description
+ *
+ * Stores the usage and bind flags of a resource
+ * Can be used to quickly determine whether it is
+ * legal to create a view for a given resource.
+ */
+ struct D3D11_COMMON_RESOURCE_DESC {
+ D3D11_RESOURCE_DIMENSION Dim;
+ DXGI_FORMAT Format;
+ D3D11_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+ UINT DxgiUsage;
+ };
+
+
+ /**
+ * \brief IDXGIResource implementation for D3D11 resources
+ */
+ class D3D11DXGIResource : public IDXGIResource1 {
+
+ public:
+
+ D3D11DXGIResource(
+ ID3D11Resource* pResource);
+
+ ~D3D11DXGIResource();
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID Name,
+ UINT* pDataSize,
+ void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID Name,
+ UINT DataSize,
+ const void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID Name,
+ const IUnknown* pUnknown);
+
+ HRESULT STDMETHODCALLTYPE GetParent(
+ REFIID riid,
+ void** ppParent);
+
+ HRESULT STDMETHODCALLTYPE GetDevice(
+ REFIID riid,
+ void** ppDevice);
+
+ HRESULT STDMETHODCALLTYPE GetEvictionPriority(
+ UINT* pEvictionPriority);
+
+ HRESULT STDMETHODCALLTYPE GetSharedHandle(
+ HANDLE* pSharedHandle);
+
+ HRESULT STDMETHODCALLTYPE GetUsage(
+ DXGI_USAGE* pUsage);
+
+ HRESULT STDMETHODCALLTYPE SetEvictionPriority(
+ UINT EvictionPriority);
+
+ HRESULT STDMETHODCALLTYPE CreateSharedHandle(
+ const SECURITY_ATTRIBUTES* pAttributes,
+ DWORD dwAccess,
+ LPCWSTR lpName,
+ HANDLE* pHandle);
+
+ HRESULT STDMETHODCALLTYPE CreateSubresourceSurface(
+ UINT index,
+ IDXGISurface2** ppSurface);
+
+ private:
+
+ ID3D11Resource* m_resource;
+
+ };
+
+
+ /**
+ * \brief Queries common resource description
+ *
+ * \param [in] pResource The resource to query
+ * \param [out] pDesc Resource description
+ * \returns \c S_OK on success, or \c E_INVALIDARG
+ */
+ HRESULT GetCommonResourceDesc(
+ ID3D11Resource* pResource,
+ D3D11_COMMON_RESOURCE_DESC* pDesc);
+
+ /**
+ * \brief Checks whether a format can be used to view a resource
+ *
+ * Depending on whether the resource is a buffer or a
+ * texture, certain restrictions apply on which formats
+ * can be used to view the resource.
+ * \param [in] pResource The resource to check
+ * \param [in] BindFlags Bind flags required for the view
+ * \param [in] Format The desired view format
+ * \param [in] Plane Plane slice for planar formats
+ * \returns \c true if the format is compatible
+ */
+ BOOL CheckResourceViewCompatibility(
+ ID3D11Resource* pResource,
+ UINT BindFlags,
+ DXGI_FORMAT Format,
+ UINT Plane);
+
+ /**
+ * \brief Increments private reference count of a resource
+ *
+ * Helper method that figures out the exact type of
+ * the resource and calls its \c AddRefPrivate method.
+ * \param [in] pResource The resource to reference
+ * \returns \c S_OK, or \c E_INVALIDARG for an invalid resource
+ */
+ HRESULT ResourceAddRefPrivate(
+ ID3D11Resource* pResource);
+
+ /**
+ * \brief Decrements private reference count of a resource
+ *
+ * Helper method that figures out the exact type of
+ * the resource and calls its \c ReleasePrivate method.
+ * \param [in] pResource The resource to reference
+ * \returns \c S_OK, or \c E_INVALIDARG for an invalid resource
+ */
+ HRESULT ResourceReleasePrivate(
+ ID3D11Resource* pResource);
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_sampler.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_sampler.cpp
new file mode 100644
index 00000000..397dc47b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_sampler.cpp
@@ -0,0 +1,147 @@
+#include "d3d11_device.h"
+#include "d3d11_sampler.h"
+#include "d3d11_util.h"
+
+namespace dxvk {
+
+ D3D11SamplerState::D3D11SamplerState(
+ D3D11Device* device,
+ const D3D11_SAMPLER_DESC& desc)
+ : D3D11StateObject<ID3D11SamplerState>(device),
+ m_desc(desc), m_d3d10(this) {
+ DxvkSamplerCreateInfo info;
+
+ // While D3D11_FILTER is technically an enum, its value bits
+ // can be used to decode the filter properties more efficiently.
+ const uint32_t filterBits = uint32_t(desc.Filter);
+ info.magFilter = (filterBits & 0x04) ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
+ info.minFilter = (filterBits & 0x10) ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
+
+ // Set up the remaining properties, which are
+ // stored directly in the sampler description
+ info.mipmapMode = (filterBits & 0x01) ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
+ info.mipmapLodBias = desc.MipLODBias;
+ info.mipmapLodMin = desc.MinLOD;
+ info.mipmapLodMax = desc.MaxLOD;
+
+ info.useAnisotropy = (filterBits & 0x40) ? VK_TRUE : VK_FALSE;
+ info.maxAnisotropy = float(desc.MaxAnisotropy);
+
+ info.addressModeU = DecodeAddressMode(desc.AddressU);
+ info.addressModeV = DecodeAddressMode(desc.AddressV);
+ info.addressModeW = DecodeAddressMode(desc.AddressW);
+
+ info.compareToDepth = (filterBits & 0x80) ? VK_TRUE : VK_FALSE;
+ info.compareOp = DecodeCompareOp(desc.ComparisonFunc);
+
+ for (uint32_t i = 0; i < 4; i++)
+ info.borderColor.float32[i] = desc.BorderColor[i];
+
+ info.usePixelCoord = VK_FALSE; // Not supported in D3D11
+
+ // Make sure to use a valid anisotropy value
+ if (desc.MaxAnisotropy < 1) info.maxAnisotropy = 1.0f;
+ if (desc.MaxAnisotropy > 16) info.maxAnisotropy = 16.0f;
+
+ // Enforce anisotropy specified in the device options
+ int32_t samplerAnisotropyOption = device->GetOptions()->samplerAnisotropy;
+
+ if (samplerAnisotropyOption >= 0) {
+ info.useAnisotropy = samplerAnisotropyOption > 0;
+ info.maxAnisotropy = float(samplerAnisotropyOption);
+ }
+
+ m_sampler = device->GetDXVKDevice()->createSampler(info);
+ }
+
+
+ D3D11SamplerState::~D3D11SamplerState() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11SamplerState::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D11DeviceChild)
+ || riid == __uuidof(ID3D11SamplerState)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(ID3D10DeviceChild)
+ || riid == __uuidof(ID3D10SamplerState)) {
+ *ppvObject = ref(&m_d3d10);
+ return S_OK;
+ }
+
+ Logger::warn("D3D11SamplerState::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11SamplerState::GetDesc(D3D11_SAMPLER_DESC* pDesc) {
+ *pDesc = m_desc;
+ }
+
+
+ HRESULT D3D11SamplerState::NormalizeDesc(D3D11_SAMPLER_DESC* pDesc) {
+ const uint32_t filterBits = uint32_t(pDesc->Filter);
+
+ if (filterBits & 0xFFFFFF2A) {
+ Logger::err(str::format(
+ "D3D11SamplerState: Unhandled filter: ", filterBits));
+ return E_INVALIDARG;
+ }
+
+ if (pDesc->MaxAnisotropy < 0
+ || pDesc->MaxAnisotropy > 16) {
+ return E_INVALIDARG;
+ } else if ((filterBits & 0x40) == 0 /* not anisotropic */) {
+ // Reset anisotropy if it is not used
+ pDesc->MaxAnisotropy = 0;
+ }
+
+ if (filterBits & 0x80 /* compare-to-depth */) {
+ if (!ValidateComparisonFunc(pDesc->ComparisonFunc))
+ return E_INVALIDARG;
+ } else {
+ // Reset compare func if it is not used
+ pDesc->ComparisonFunc = D3D11_COMPARISON_NEVER;
+ }
+
+ if (!ValidateAddressMode(pDesc->AddressU)
+ || !ValidateAddressMode(pDesc->AddressV)
+ || !ValidateAddressMode(pDesc->AddressW))
+ return E_INVALIDARG;
+
+ // Clear BorderColor to 0 if none of the address
+ // modes are D3D11_TEXTURE_ADDRESS_BORDER
+ if (pDesc->AddressU != D3D11_TEXTURE_ADDRESS_BORDER
+ && pDesc->AddressV != D3D11_TEXTURE_ADDRESS_BORDER
+ && pDesc->AddressW != D3D11_TEXTURE_ADDRESS_BORDER) {
+ for (int i = 0; i < 4; i++)
+ pDesc->BorderColor[i] = 0.0f;
+ }
+
+ return S_OK;
+ }
+
+
+ bool D3D11SamplerState::ValidateAddressMode(D3D11_TEXTURE_ADDRESS_MODE Mode) {
+ return Mode >= D3D11_TEXTURE_ADDRESS_WRAP
+ && Mode <= D3D11_TEXTURE_ADDRESS_MIRROR_ONCE;
+ }
+
+
+ bool D3D11SamplerState::ValidateComparisonFunc(D3D11_COMPARISON_FUNC Comparison) {
+ return Comparison >= D3D11_COMPARISON_NEVER
+ && Comparison <= D3D11_COMPARISON_ALWAYS;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_sampler.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_sampler.h
new file mode 100644
index 00000000..57fa139b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_sampler.h
@@ -0,0 +1,58 @@
+#pragma once
+
+#include "../dxvk/dxvk_device.h"
+
+#include "../d3d10/d3d10_sampler.h"
+
+#include "d3d11_device_child.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+
+ class D3D11SamplerState : public D3D11StateObject<ID3D11SamplerState> {
+
+ public:
+
+ using DescType = D3D11_SAMPLER_DESC;
+
+ D3D11SamplerState(
+ D3D11Device* device,
+ const D3D11_SAMPLER_DESC& desc);
+ ~D3D11SamplerState();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject) final;
+
+ void STDMETHODCALLTYPE GetDesc(
+ D3D11_SAMPLER_DESC* pDesc) final;
+
+ Rc<DxvkSampler> GetDXVKSampler() const {
+ return m_sampler;
+ }
+
+ D3D10SamplerState* GetD3D10Iface() {
+ return &m_d3d10;
+ }
+
+ static HRESULT NormalizeDesc(
+ D3D11_SAMPLER_DESC* pDesc);
+
+ private:
+
+ D3D11_SAMPLER_DESC m_desc;
+ Rc<DxvkSampler> m_sampler;
+ D3D10SamplerState m_d3d10;
+
+ std::atomic<uint32_t> m_refCount = { 0u };
+
+ static bool ValidateAddressMode(
+ D3D11_TEXTURE_ADDRESS_MODE Mode);
+
+ static bool ValidateComparisonFunc(
+ D3D11_COMPARISON_FUNC Comparison);
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_shader.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_shader.cpp
new file mode 100644
index 00000000..056044dd
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_shader.cpp
@@ -0,0 +1,140 @@
+#include "d3d11_device.h"
+#include "d3d11_shader.h"
+
+namespace dxvk {
+
+ D3D11CommonShader:: D3D11CommonShader() { }
+ D3D11CommonShader::~D3D11CommonShader() { }
+
+
+ D3D11CommonShader::D3D11CommonShader(
+ D3D11Device* pDevice,
+ const DxvkShaderKey* pShaderKey,
+ const DxbcModuleInfo* pDxbcModuleInfo,
+ const void* pShaderBytecode,
+ size_t BytecodeLength) {
+ const std::string name = pShaderKey->toString();
+ Logger::debug(str::format("Compiling shader ", name));
+
+ DxbcReader reader(
+ reinterpret_cast<const char*>(pShaderBytecode),
+ BytecodeLength);
+
+ DxbcModule module(reader);
+
+ // If requested by the user, dump both the raw DXBC
+ // shader and the compiled SPIR-V module to a file.
+ const std::string dumpPath = env::getEnvVar("DXVK_SHADER_DUMP_PATH");
+
+ if (dumpPath.size() != 0) {
+#ifdef _WIN32
+ reader.store(std::ofstream(str::tows(str::format(dumpPath, "/", name, ".dxbc").c_str()).c_str(),
+ std::ios_base::binary | std::ios_base::trunc));
+#else
+ reader.store(std::ofstream(str::format(dumpPath, "/", name, ".dxbc").c_str(),
+ std::ios_base::binary | std::ios_base::trunc));
+#endif
+ }
+
+ // Decide whether we need to create a pass-through
+ // geometry shader for vertex shader stream output
+ bool passthroughShader = pDxbcModuleInfo->xfb != nullptr
+ && (module.programInfo().type() == DxbcProgramType::VertexShader
+ || module.programInfo().type() == DxbcProgramType::DomainShader);
+
+ if (module.programInfo().shaderStage() != pShaderKey->type() && !passthroughShader)
+ throw DxvkError("Mismatching shader type.");
+
+ m_shader = passthroughShader
+ ? module.compilePassthroughShader(*pDxbcModuleInfo, name)
+ : module.compile (*pDxbcModuleInfo, name);
+ m_shader->setShaderKey(*pShaderKey);
+
+ if (dumpPath.size() != 0) {
+#ifdef _WIN32
+ std::ofstream dumpStream(
+ str::tows(str::format(dumpPath, "/", name, ".spv").c_str()).c_str(),
+ std::ios_base::binary | std::ios_base::trunc);
+#else
+ std::ofstream dumpStream(
+ str::format(dumpPath, "/", name, ".spv").c_str(),
+ std::ios_base::binary | std::ios_base::trunc);
+#endif
+
+ m_shader->dump(dumpStream);
+ }
+
+ // Create shader constant buffer if necessary
+ if (m_shader->shaderConstants().data() != nullptr) {
+ DxvkBufferCreateInfo info;
+ info.size = m_shader->shaderConstants().sizeInBytes();
+ info.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
+ info.stages = util::pipelineStages(m_shader->stage());
+ info.access = VK_ACCESS_UNIFORM_READ_BIT;
+
+ VkMemoryPropertyFlags memFlags
+ = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
+ | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
+ | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
+
+ m_buffer = pDevice->GetDXVKDevice()->createBuffer(info, memFlags);
+
+ std::memcpy(m_buffer->mapPtr(0),
+ m_shader->shaderConstants().data(),
+ m_shader->shaderConstants().sizeInBytes());
+ }
+
+ pDevice->GetDXVKDevice()->registerShader(m_shader);
+ }
+
+
+ D3D11ShaderModuleSet:: D3D11ShaderModuleSet() { }
+ D3D11ShaderModuleSet::~D3D11ShaderModuleSet() { }
+
+
+ HRESULT D3D11ShaderModuleSet::GetShaderModule(
+ D3D11Device* pDevice,
+ const DxvkShaderKey* pShaderKey,
+ const DxbcModuleInfo* pDxbcModuleInfo,
+ const void* pShaderBytecode,
+ size_t BytecodeLength,
+ D3D11CommonShader* pShader) {
+ // Use the shader's unique key for the lookup
+ { std::unique_lock<dxvk::mutex> lock(m_mutex);
+
+ auto entry = m_modules.find(*pShaderKey);
+ if (entry != m_modules.end()) {
+ *pShader = entry->second;
+ return S_OK;
+ }
+ }
+
+ // This shader has not been compiled yet, so we have to create a
+ // new module. This takes a while, so we won't lock the structure.
+ D3D11CommonShader module;
+
+ try {
+ module = D3D11CommonShader(pDevice, pShaderKey,
+ pDxbcModuleInfo, pShaderBytecode, BytecodeLength);
+ } catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return E_INVALIDARG;
+ }
+
+ // Insert the new module into the lookup table. If another thread
+ // has compiled the same shader in the meantime, we should return
+ // that object instead and discard the newly created module.
+ { std::unique_lock<dxvk::mutex> lock(m_mutex);
+
+ auto status = m_modules.insert({ *pShaderKey, module });
+ if (!status.second) {
+ *pShader = status.first->second;
+ return S_OK;
+ }
+ }
+
+ *pShader = std::move(module);
+ return S_OK;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_shader.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_shader.h
new file mode 100644
index 00000000..3ab16854
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_shader.h
@@ -0,0 +1,158 @@
+#pragma once
+
+#include <mutex>
+#include <unordered_map>
+
+#include "../dxbc/dxbc_module.h"
+#include "../dxvk/dxvk_device.h"
+
+#include "../d3d10/d3d10_shader.h"
+
+#include "../util/sha1/sha1_util.h"
+
+#include "../util/util_env.h"
+
+#include "d3d11_device_child.h"
+#include "d3d11_interfaces.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+
+ /**
+ * \brief Common shader object
+ *
+ * Stores the compiled SPIR-V shader and the SHA-1
+ * hash of the original DXBC shader, which can be
+ * used to identify the shader.
+ */
+ class D3D11CommonShader {
+
+ public:
+
+ D3D11CommonShader();
+ D3D11CommonShader(
+ D3D11Device* pDevice,
+ const DxvkShaderKey* pShaderKey,
+ const DxbcModuleInfo* pDxbcModuleInfo,
+ const void* pShaderBytecode,
+ size_t BytecodeLength);
+ ~D3D11CommonShader();
+
+ Rc<DxvkShader> GetShader() const {
+ return m_shader;
+ }
+
+ Rc<DxvkBuffer> GetIcb() const {
+ return m_buffer;
+ }
+
+ std::string GetName() const {
+ return m_shader->debugName();
+ }
+
+ private:
+
+ Rc<DxvkShader> m_shader;
+ Rc<DxvkBuffer> m_buffer;
+
+ };
+
+
+ /**
+ * \brief Common shader interface
+ *
+ * Implements methods for all D3D11*Shader
+ * interfaces and stores the actual shader
+ * module object.
+ */
+ template<typename D3D11Interface, typename D3D10Interface>
+ class D3D11Shader : public D3D11DeviceChild<D3D11Interface> {
+ using D3D10ShaderClass = D3D10Shader<D3D10Interface, D3D11Interface>;
+ public:
+
+ D3D11Shader(D3D11Device* device, const D3D11CommonShader& shader)
+ : D3D11DeviceChild<D3D11Interface>(device),
+ m_shader(shader), m_d3d10(this) { }
+
+ ~D3D11Shader() { }
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject) final {
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D11DeviceChild)
+ || riid == __uuidof(D3D11Interface)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D10DeviceChild)
+ || riid == __uuidof(D3D10Interface)) {
+ *ppvObject = ref(&m_d3d10);
+ return S_OK;
+ }
+
+ Logger::warn("D3D11Shader::QueryInterface: Unknown interface query");
+ return E_NOINTERFACE;
+ }
+
+ const D3D11CommonShader* GetCommonShader() const {
+ return &m_shader;
+ }
+
+ D3D10ShaderClass* GetD3D10Iface() {
+ return &m_d3d10;
+ }
+
+ private:
+
+ D3D11CommonShader m_shader;
+ D3D10ShaderClass m_d3d10;
+
+ };
+
+ using D3D11VertexShader = D3D11Shader<ID3D11VertexShader, ID3D10VertexShader>;
+ using D3D11HullShader = D3D11Shader<ID3D11HullShader, ID3D10DeviceChild>;
+ using D3D11DomainShader = D3D11Shader<ID3D11DomainShader, ID3D10DeviceChild>;
+ using D3D11GeometryShader = D3D11Shader<ID3D11GeometryShader, ID3D10GeometryShader>;
+ using D3D11PixelShader = D3D11Shader<ID3D11PixelShader, ID3D10PixelShader>;
+ using D3D11ComputeShader = D3D11Shader<ID3D11ComputeShader, ID3D10DeviceChild>;
+
+
+ /**
+ * \brief Shader module set
+ *
+ * Some applications may compile the same shader multiple
+ * times, so we should cache the resulting shader modules
+ * and reuse them rather than creating new ones. This
+ * class is thread-safe.
+ */
+ class D3D11ShaderModuleSet {
+
+ public:
+
+ D3D11ShaderModuleSet();
+ ~D3D11ShaderModuleSet();
+
+ HRESULT GetShaderModule(
+ D3D11Device* pDevice,
+ const DxvkShaderKey* pShaderKey,
+ const DxbcModuleInfo* pDxbcModuleInfo,
+ const void* pShaderBytecode,
+ size_t BytecodeLength,
+ D3D11CommonShader* pShader);
+
+ private:
+
+ dxvk::mutex m_mutex;
+
+ std::unordered_map<
+ DxvkShaderKey,
+ D3D11CommonShader,
+ DxvkHash, DxvkEq> m_modules;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_state.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_state.cpp
new file mode 100644
index 00000000..161566c0
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_state.cpp
@@ -0,0 +1,199 @@
+#include "d3d11_state.h"
+
+namespace dxvk {
+
+ size_t D3D11StateDescHash::operator () (
+ const D3D11_BLEND_DESC1& desc) const {
+ DxvkHashState hash;
+ hash.add(desc.AlphaToCoverageEnable);
+ hash.add(desc.IndependentBlendEnable);
+
+ // Render targets 1 to 7 are ignored and may contain
+ // undefined data if independent blend is disabled
+ const uint32_t usedRenderTargets = desc.IndependentBlendEnable ? 8 : 1;
+
+ for (uint32_t i = 0; i < usedRenderTargets; i++)
+ hash.add(this->operator () (desc.RenderTarget[i]));
+
+ return hash;
+ }
+
+
+ size_t D3D11StateDescHash::operator () (
+ const D3D11_DEPTH_STENCILOP_DESC& desc) const {
+ DxvkHashState hash;
+ hash.add(desc.StencilFunc);
+ hash.add(desc.StencilDepthFailOp);
+ hash.add(desc.StencilPassOp);
+ hash.add(desc.StencilFailOp);
+ return hash;
+ }
+
+
+ size_t D3D11StateDescHash::operator () (
+ const D3D11_DEPTH_STENCIL_DESC& desc) const {
+ DxvkHashState hash;
+ hash.add(desc.DepthEnable);
+ hash.add(desc.DepthWriteMask);
+ hash.add(desc.DepthFunc);
+ hash.add(desc.StencilEnable);
+ hash.add(desc.StencilReadMask);
+ hash.add(desc.StencilWriteMask);
+ hash.add(this->operator () (desc.FrontFace));
+ hash.add(this->operator () (desc.BackFace));
+ return hash;
+ }
+
+
+ size_t D3D11StateDescHash::operator () (
+ const D3D11_RASTERIZER_DESC2& desc) const {
+ std::hash<float> fhash;
+
+ DxvkHashState hash;
+ hash.add(desc.FillMode);
+ hash.add(desc.CullMode);
+ hash.add(desc.FrontCounterClockwise);
+ hash.add(desc.DepthBias);
+ hash.add(fhash(desc.SlopeScaledDepthBias));
+ hash.add(fhash(desc.DepthBiasClamp));
+ hash.add(desc.DepthClipEnable);
+ hash.add(desc.ScissorEnable);
+ hash.add(desc.MultisampleEnable);
+ hash.add(desc.AntialiasedLineEnable);
+ hash.add(desc.ForcedSampleCount);
+ hash.add(desc.ConservativeRaster);
+ return hash;
+ }
+
+
+ size_t D3D11StateDescHash::operator () (
+ const D3D11_RENDER_TARGET_BLEND_DESC1& desc) const {
+ DxvkHashState hash;
+ hash.add(desc.BlendEnable);
+ hash.add(desc.LogicOpEnable);
+ hash.add(desc.SrcBlend);
+ hash.add(desc.DestBlend);
+ hash.add(desc.BlendOp);
+ hash.add(desc.SrcBlendAlpha);
+ hash.add(desc.DestBlendAlpha);
+ hash.add(desc.BlendOpAlpha);
+ hash.add(desc.LogicOp);
+ hash.add(desc.RenderTargetWriteMask);
+ return hash;
+ }
+
+
+ size_t D3D11StateDescHash::operator () (
+ const D3D11_SAMPLER_DESC& desc) const {
+ std::hash<float> fhash;
+
+ DxvkHashState hash;
+ hash.add(desc.Filter);
+ hash.add(desc.AddressU);
+ hash.add(desc.AddressV);
+ hash.add(desc.AddressW);
+ hash.add(fhash(desc.MipLODBias));
+ hash.add(desc.MaxAnisotropy);
+ hash.add(desc.ComparisonFunc);
+ for (uint32_t i = 0; i < 4; i++)
+ hash.add(fhash(desc.BorderColor[i]));
+ hash.add(fhash(desc.MinLOD));
+ hash.add(fhash(desc.MaxLOD));
+ return hash;
+ }
+
+
+ bool D3D11StateDescEqual::operator () (
+ const D3D11_BLEND_DESC1& a,
+ const D3D11_BLEND_DESC1& b) const {
+ bool eq = a.AlphaToCoverageEnable == b.AlphaToCoverageEnable
+ && a.IndependentBlendEnable == b.IndependentBlendEnable;
+
+ // Render targets 1 to 7 are ignored and may contain
+ // undefined data if independent blend is disabled
+ const uint32_t usedRenderTargets = a.IndependentBlendEnable ? 8 : 1;
+
+ for (uint32_t i = 0; eq && (i < usedRenderTargets); i++)
+ eq &= this->operator () (a.RenderTarget[i], b.RenderTarget[i]);
+
+ return eq;
+ }
+
+
+ bool D3D11StateDescEqual::operator () (
+ const D3D11_DEPTH_STENCILOP_DESC& a,
+ const D3D11_DEPTH_STENCILOP_DESC& b) const {
+ return a.StencilFunc == b.StencilFunc
+ && a.StencilDepthFailOp == b.StencilDepthFailOp
+ && a.StencilPassOp == b.StencilPassOp
+ && a.StencilFailOp == b.StencilFailOp;
+ }
+
+
+ bool D3D11StateDescEqual::operator () (
+ const D3D11_DEPTH_STENCIL_DESC& a,
+ const D3D11_DEPTH_STENCIL_DESC& b) const {
+ return a.DepthEnable == b.DepthEnable
+ && a.DepthWriteMask == b.DepthWriteMask
+ && a.DepthFunc == b.DepthFunc
+ && a.StencilEnable == b.StencilEnable
+ && a.StencilReadMask == b.StencilReadMask
+ && a.StencilWriteMask == b.StencilWriteMask
+ && this->operator () (a.FrontFace, b.FrontFace)
+ && this->operator () (a.BackFace, b.BackFace);
+ }
+
+
+ bool D3D11StateDescEqual::operator () (
+ const D3D11_RASTERIZER_DESC2& a,
+ const D3D11_RASTERIZER_DESC2& b) const {
+ return a.FillMode == b.FillMode
+ && a.CullMode == b.CullMode
+ && a.FrontCounterClockwise == b.FrontCounterClockwise
+ && a.DepthBias == b.DepthBias
+ && a.SlopeScaledDepthBias == b.SlopeScaledDepthBias
+ && a.DepthBiasClamp == b.DepthBiasClamp
+ && a.DepthClipEnable == b.DepthClipEnable
+ && a.ScissorEnable == b.ScissorEnable
+ && a.MultisampleEnable == b.MultisampleEnable
+ && a.AntialiasedLineEnable == b.AntialiasedLineEnable
+ && a.ForcedSampleCount == b.ForcedSampleCount
+ && a.ConservativeRaster == b.ConservativeRaster;
+ }
+
+
+ bool D3D11StateDescEqual::operator () (
+ const D3D11_RENDER_TARGET_BLEND_DESC1& a,
+ const D3D11_RENDER_TARGET_BLEND_DESC1& b) const {
+ return a.BlendEnable == b.BlendEnable
+ && a.LogicOpEnable == b.LogicOpEnable
+ && a.SrcBlend == b.SrcBlend
+ && a.DestBlend == b.DestBlend
+ && a.BlendOp == b.BlendOp
+ && a.SrcBlendAlpha == b.SrcBlendAlpha
+ && a.DestBlendAlpha == b.DestBlendAlpha
+ && a.BlendOpAlpha == b.BlendOpAlpha
+ && a.LogicOp == b.LogicOp
+ && a.RenderTargetWriteMask == b.RenderTargetWriteMask;
+ }
+
+
+ bool D3D11StateDescEqual::operator () (
+ const D3D11_SAMPLER_DESC& a,
+ const D3D11_SAMPLER_DESC& b) const {
+ return a.Filter == b.Filter
+ && a.AddressU == b.AddressU
+ && a.AddressV == b.AddressV
+ && a.AddressW == b.AddressW
+ && a.MipLODBias == b.MipLODBias
+ && a.MaxAnisotropy == b.MaxAnisotropy
+ && a.ComparisonFunc == b.ComparisonFunc
+ && a.BorderColor[0] == b.BorderColor[0]
+ && a.BorderColor[1] == b.BorderColor[1]
+ && a.BorderColor[2] == b.BorderColor[2]
+ && a.BorderColor[3] == b.BorderColor[3]
+ && a.MinLOD == b.MinLOD
+ && a.MaxLOD == b.MaxLOD;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_state.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_state.h
new file mode 100644
index 00000000..e807d1ad
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_state.h
@@ -0,0 +1,79 @@
+#pragma once
+
+#include <unordered_map>
+
+#include "d3d11_blend.h"
+#include "d3d11_depth_stencil.h"
+#include "d3d11_rasterizer.h"
+#include "d3d11_sampler.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+
+ struct D3D11StateDescHash {
+ size_t operator () (const D3D11_BLEND_DESC1& desc) const;
+ size_t operator () (const D3D11_DEPTH_STENCILOP_DESC& desc) const;
+ size_t operator () (const D3D11_DEPTH_STENCIL_DESC& desc) const;
+ size_t operator () (const D3D11_RASTERIZER_DESC2& desc) const;
+ size_t operator () (const D3D11_RENDER_TARGET_BLEND_DESC1& desc) const;
+ size_t operator () (const D3D11_SAMPLER_DESC& desc) const;
+ };
+
+
+ struct D3D11StateDescEqual {
+ bool operator () (const D3D11_BLEND_DESC1& a, const D3D11_BLEND_DESC1& b) const;
+ bool operator () (const D3D11_DEPTH_STENCILOP_DESC& a, const D3D11_DEPTH_STENCILOP_DESC& b) const;
+ bool operator () (const D3D11_DEPTH_STENCIL_DESC& a, const D3D11_DEPTH_STENCIL_DESC& b) const;
+ bool operator () (const D3D11_RASTERIZER_DESC2& a, const D3D11_RASTERIZER_DESC2& b) const;
+ bool operator () (const D3D11_RENDER_TARGET_BLEND_DESC1& a, const D3D11_RENDER_TARGET_BLEND_DESC1& b) const;
+ bool operator () (const D3D11_SAMPLER_DESC& a, const D3D11_SAMPLER_DESC& b) const;
+ };
+
+
+ /**
+ * \brief Unique state object set
+ *
+ * When creating state objects, D3D11 first checks if
+ * an object with the same description already exists
+ * and returns it if that is the case. This class
+ * implements that behaviour.
+ */
+ template<typename T>
+ class D3D11StateObjectSet {
+ using DescType = typename T::DescType;
+ public:
+
+ /**
+ * \brief Retrieves a state object
+ *
+ * Returns an object with the same description or
+ * creates a new one if no such object exists.
+ * \param [in] device The calling D3D11 device
+ * \param [in] desc State object description
+ * \returns Pointer to the state object
+ */
+ T* Create(D3D11Device* device, const DescType& desc) {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ auto entry = m_objects.find(desc);
+
+ if (entry != m_objects.end())
+ return ref(&entry->second);
+
+ auto result = m_objects.emplace(
+ std::piecewise_construct,
+ std::tuple(desc),
+ std::tuple(device, desc));
+ return ref(&result.first->second);
+ }
+
+ private:
+
+ dxvk::mutex m_mutex;
+ std::unordered_map<DescType, T,
+ D3D11StateDescHash, D3D11StateDescEqual> m_objects;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_state_object.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_state_object.cpp
new file mode 100644
index 00000000..33cc8a33
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_state_object.cpp
@@ -0,0 +1,37 @@
+#include "d3d11_state_object.h"
+
+namespace dxvk {
+
+ D3D11DeviceContextState::D3D11DeviceContextState(
+ D3D11Device* pDevice)
+ : D3D11DeviceChild<ID3DDeviceContextState>(pDevice) {
+
+ }
+
+
+ D3D11DeviceContextState::~D3D11DeviceContextState() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DeviceContextState::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D11DeviceChild)
+ || riid == __uuidof(ID3DDeviceContextState)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D11DeviceContextState::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_state_object.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_state_object.h
new file mode 100644
index 00000000..775a0951
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_state_object.h
@@ -0,0 +1,44 @@
+#pragma once
+
+#include "d3d11_device.h"
+#include "d3d11_context_state.h"
+#include "d3d11_device_child.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Device context state implementation
+ *
+ * This is an opaque interface in D3D11, and we only
+ * implement the state block-like functionality, not
+ * the methods to disable certain context and device
+ * interfaces based on the emulated device IID.
+ */
+ class D3D11DeviceContextState : public D3D11DeviceChild<ID3DDeviceContextState> {
+
+ public:
+
+ D3D11DeviceContextState(
+ D3D11Device* pDevice);
+
+ ~D3D11DeviceContextState();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ void SetState(const D3D11ContextState& State) {
+ m_state = State;
+ }
+
+ void GetState(D3D11ContextState& State) const {
+ State = m_state;
+ }
+
+ private:
+
+ D3D11ContextState m_state;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_swapchain.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_swapchain.cpp
new file mode 100644
index 00000000..d7483593
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_swapchain.cpp
@@ -0,0 +1,681 @@
+#include "d3d11_context_imm.h"
+#include "d3d11_device.h"
+#include "d3d11_swapchain.h"
+
+namespace dxvk {
+
+ static uint16_t MapGammaControlPoint(float x) {
+ if (x < 0.0f) x = 0.0f;
+ if (x > 1.0f) x = 1.0f;
+ return uint16_t(65535.0f * x);
+ }
+
+
+ D3D11SwapChain::D3D11SwapChain(
+ D3D11DXGIDevice* pContainer,
+ D3D11Device* pDevice,
+ HWND hWnd,
+ const DXGI_SWAP_CHAIN_DESC1* pDesc)
+ : m_dxgiDevice(pContainer),
+ m_parent (pDevice),
+ m_window (hWnd),
+ m_desc (*pDesc),
+ m_device (pDevice->GetDXVKDevice()),
+ m_context (m_device->createContext()),
+ m_frameLatencyCap(pDevice->GetOptions()->maxFrameLatency) {
+ CreateFrameLatencyEvent();
+
+ if (!pDevice->GetOptions()->deferSurfaceCreation)
+ CreatePresenter();
+
+ CreateBackBuffer();
+ CreateBlitter();
+ CreateHud();
+ }
+
+
+ D3D11SwapChain::~D3D11SwapChain() {
+ m_device->waitForSubmission(&m_presentStatus);
+ m_device->waitForIdle();
+
+ if (m_backBuffer)
+ m_backBuffer->ReleasePrivate();
+
+ DestroyFrameLatencyEvent();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11SwapChain::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ InitReturnPtr(ppvObject);
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(IDXGIVkSwapChain)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D11SwapChain::QueryInterface: Unknown interface query");
+ return E_NOINTERFACE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11SwapChain::GetDesc(
+ DXGI_SWAP_CHAIN_DESC1* pDesc) {
+ *pDesc = m_desc;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11SwapChain::GetAdapter(
+ REFIID riid,
+ void** ppvObject) {
+ return m_dxgiDevice->GetParent(riid, ppvObject);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11SwapChain::GetDevice(
+ REFIID riid,
+ void** ppDevice) {
+ return m_dxgiDevice->QueryInterface(riid, ppDevice);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11SwapChain::GetImage(
+ UINT BufferId,
+ REFIID riid,
+ void** ppBuffer) {
+ InitReturnPtr(ppBuffer);
+
+ if (BufferId > 0) {
+ Logger::err("D3D11: GetImage: BufferId > 0 not supported");
+ return DXGI_ERROR_UNSUPPORTED;
+ }
+
+ return m_backBuffer->QueryInterface(riid, ppBuffer);
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D11SwapChain::GetImageIndex() {
+ return 0;
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D11SwapChain::GetFrameLatency() {
+ return m_frameLatency;
+ }
+
+
+ HANDLE STDMETHODCALLTYPE D3D11SwapChain::GetFrameLatencyEvent() {
+ return m_frameLatencyEvent;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11SwapChain::ChangeProperties(
+ const DXGI_SWAP_CHAIN_DESC1* pDesc) {
+
+ m_dirty |= m_desc.Format != pDesc->Format
+ || m_desc.Width != pDesc->Width
+ || m_desc.Height != pDesc->Height
+ || m_desc.BufferCount != pDesc->BufferCount
+ || m_desc.Flags != pDesc->Flags;
+
+ m_desc = *pDesc;
+ CreateBackBuffer();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11SwapChain::SetPresentRegion(
+ const RECT* pRegion) {
+ // TODO implement
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11SwapChain::SetGammaControl(
+ UINT NumControlPoints,
+ const DXGI_RGB* pControlPoints) {
+ bool isIdentity = true;
+
+ if (NumControlPoints > 1) {
+ std::array<DxvkGammaCp, 1025> cp;
+
+ if (NumControlPoints > cp.size())
+ return E_INVALIDARG;
+
+ for (uint32_t i = 0; i < NumControlPoints; i++) {
+ uint16_t identity = MapGammaControlPoint(float(i) / float(NumControlPoints - 1));
+
+ cp[i].r = MapGammaControlPoint(pControlPoints[i].Red);
+ cp[i].g = MapGammaControlPoint(pControlPoints[i].Green);
+ cp[i].b = MapGammaControlPoint(pControlPoints[i].Blue);
+ cp[i].a = 0;
+
+ isIdentity &= cp[i].r == identity
+ && cp[i].g == identity
+ && cp[i].b == identity;
+ }
+
+ if (!isIdentity)
+ m_blitter->setGammaRamp(NumControlPoints, cp.data());
+ }
+
+ if (isIdentity)
+ m_blitter->setGammaRamp(0, nullptr);
+
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11SwapChain::SetFrameLatency(
+ UINT MaxLatency) {
+ if (MaxLatency == 0 || MaxLatency > DXGI_MAX_SWAP_CHAIN_BUFFERS)
+ return DXGI_ERROR_INVALID_CALL;
+
+#ifdef _WIN32
+ if (m_frameLatencyEvent) {
+ // Windows DXGI does not seem to handle the case where the new maximum
+ // latency is less than the current value, and some games relying on
+ // this behaviour will hang if we attempt to decrement the semaphore.
+ // Thus, only increment the semaphore as necessary.
+ if (MaxLatency > m_frameLatency)
+ ReleaseSemaphore(m_frameLatencyEvent, MaxLatency - m_frameLatency, nullptr);
+ }
+#endif
+
+ m_frameLatency = MaxLatency;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11SwapChain::Present(
+ UINT SyncInterval,
+ UINT PresentFlags,
+ const DXGI_PRESENT_PARAMETERS* pPresentParameters) {
+ auto options = m_parent->GetOptions();
+
+ if (options->syncInterval >= 0)
+ SyncInterval = options->syncInterval;
+
+ if (!(PresentFlags & DXGI_PRESENT_TEST)) {
+ bool vsync = SyncInterval != 0;
+
+ m_dirty |= vsync != m_vsync;
+ m_vsync = vsync;
+ }
+
+ if (m_presenter == nullptr)
+ CreatePresenter();
+
+ HRESULT hr = S_OK;
+
+ if (!m_presenter->hasSwapChain()) {
+ RecreateSwapChain(m_vsync);
+ m_dirty = false;
+ }
+
+ if (!m_presenter->hasSwapChain())
+ hr = DXGI_STATUS_OCCLUDED;
+
+ if (m_device->getDeviceStatus() != VK_SUCCESS)
+ hr = DXGI_ERROR_DEVICE_RESET;
+
+ if ((PresentFlags & DXGI_PRESENT_TEST) || hr != S_OK)
+ return hr;
+
+ if (std::exchange(m_dirty, false))
+ RecreateSwapChain(m_vsync);
+
+ try {
+ PresentImage(SyncInterval);
+ } catch (const DxvkError& e) {
+ Logger::err(e.message());
+ hr = E_FAIL;
+ }
+
+ return hr;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11SwapChain::NotifyModeChange(
+ BOOL Windowed,
+ const DXGI_MODE_DESC* pDisplayMode) {
+ if (Windowed || !pDisplayMode) {
+ // Display modes aren't meaningful in windowed mode
+ m_displayRefreshRate = 0.0;
+ } else {
+ DXGI_RATIONAL rate = pDisplayMode->RefreshRate;
+ m_displayRefreshRate = double(rate.Numerator) / double(rate.Denominator);
+ }
+
+ if (m_presenter != nullptr)
+ m_presenter->setFrameRateLimiterRefreshRate(m_displayRefreshRate);
+ }
+
+
+ HRESULT D3D11SwapChain::PresentImage(UINT SyncInterval) {
+ Com<ID3D11DeviceContext> deviceContext = nullptr;
+ m_parent->GetImmediateContext(&deviceContext);
+
+ // Flush pending rendering commands before
+ auto immediateContext = static_cast<D3D11ImmediateContext*>(deviceContext.ptr());
+ immediateContext->Flush();
+
+ // Bump our frame id.
+ ++m_frameId;
+
+ for (uint32_t i = 0; i < SyncInterval || i < 1; i++) {
+ SynchronizePresent();
+
+ if (!m_presenter->hasSwapChain())
+ return DXGI_STATUS_OCCLUDED;
+
+ // Presentation semaphores and WSI swap chain image
+ vk::PresenterInfo info = m_presenter->info();
+ vk::PresenterSync sync;
+
+ uint32_t imageIndex = 0;
+
+ VkResult status = m_presenter->acquireNextImage(sync, imageIndex);
+
+ while (status != VK_SUCCESS && status != VK_SUBOPTIMAL_KHR) {
+ RecreateSwapChain(m_vsync);
+
+ if (!m_presenter->hasSwapChain())
+ return DXGI_STATUS_OCCLUDED;
+
+ info = m_presenter->info();
+ status = m_presenter->acquireNextImage(sync, imageIndex);
+ }
+
+ // Resolve back buffer if it is multisampled. We
+ // only have to do it only for the first frame.
+ m_context->beginRecording(
+ m_device->createCommandList());
+
+ m_blitter->presentImage(m_context.ptr(),
+ m_imageViews.at(imageIndex), VkRect2D(),
+ m_swapImageView, VkRect2D());
+
+ if (m_hud != nullptr)
+ m_hud->render(m_context, info.format, info.imageExtent);
+
+ if (i + 1 >= SyncInterval)
+ m_context->signal(m_frameLatencySignal, m_frameId);
+
+ SubmitPresent(immediateContext, sync, i);
+ }
+
+ SyncFrameLatency();
+ return S_OK;
+ }
+
+
+ void D3D11SwapChain::SubmitPresent(
+ D3D11ImmediateContext* pContext,
+ const vk::PresenterSync& Sync,
+ uint32_t FrameId) {
+ auto lock = pContext->LockContext();
+
+ // Present from CS thread so that we don't
+ // have to synchronize with it first.
+ m_presentStatus.result = VK_NOT_READY;
+
+ pContext->EmitCs([this,
+ cFrameId = FrameId,
+ cSync = Sync,
+ cHud = m_hud,
+ cCommandList = m_context->endRecording()
+ ] (DxvkContext* ctx) {
+ m_device->submitCommandList(cCommandList,
+ cSync.acquire, cSync.present);
+
+ if (cHud != nullptr && !cFrameId)
+ cHud->update();
+
+ m_device->presentImage(m_presenter, &m_presentStatus);
+ });
+
+ pContext->FlushCsChunk();
+ }
+
+
+ void D3D11SwapChain::SynchronizePresent() {
+ // Recreate swap chain if the previous present call failed
+ VkResult status = m_device->waitForSubmission(&m_presentStatus);
+
+ if (status != VK_SUCCESS)
+ RecreateSwapChain(m_vsync);
+ }
+
+
+ void D3D11SwapChain::RecreateSwapChain(BOOL Vsync) {
+ // Ensure that we can safely destroy the swap chain
+ m_device->waitForSubmission(&m_presentStatus);
+ m_device->waitForIdle();
+
+ m_presentStatus.result = VK_SUCCESS;
+
+ vk::PresenterDesc presenterDesc;
+ presenterDesc.imageExtent = { m_desc.Width, m_desc.Height };
+ presenterDesc.imageCount = PickImageCount(m_desc.BufferCount + 1);
+ presenterDesc.numFormats = PickFormats(m_desc.Format, presenterDesc.formats);
+ presenterDesc.numPresentModes = PickPresentModes(Vsync, presenterDesc.presentModes);
+ presenterDesc.fullScreenExclusive = PickFullscreenMode();
+
+ if (m_presenter->recreateSwapChain(presenterDesc) != VK_SUCCESS)
+ throw DxvkError("D3D11SwapChain: Failed to recreate swap chain");
+
+ CreateRenderTargetViews();
+ }
+
+
+ void D3D11SwapChain::CreateFrameLatencyEvent() {
+ m_frameLatencySignal = new sync::CallbackFence(m_frameId);
+
+ if (m_desc.Flags & DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT) {
+#ifndef DXVK_NATIVE
+ m_frameLatencyEvent = CreateEvent(nullptr, false, true, nullptr);
+#else
+ throw DxvkError("DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT not supported on this platform.");
+#endif
+ }
+ }
+
+
+ void D3D11SwapChain::CreatePresenter() {
+ DxvkDeviceQueue graphicsQueue = m_device->queues().graphics;
+
+ vk::PresenterDevice presenterDevice;
+ presenterDevice.queueFamily = graphicsQueue.queueFamily;
+ presenterDevice.queue = graphicsQueue.queueHandle;
+ presenterDevice.adapter = m_device->adapter()->handle();
+ presenterDevice.features.fullScreenExclusive = m_device->extensions().extFullScreenExclusive;
+
+ vk::PresenterDesc presenterDesc;
+ presenterDesc.imageExtent = { m_desc.Width, m_desc.Height };
+ presenterDesc.imageCount = PickImageCount(m_desc.BufferCount + 1);
+ presenterDesc.numFormats = PickFormats(m_desc.Format, presenterDesc.formats);
+ presenterDesc.numPresentModes = PickPresentModes(false, presenterDesc.presentModes);
+ presenterDesc.fullScreenExclusive = PickFullscreenMode();
+
+ m_presenter = new vk::Presenter(m_window,
+ m_device->adapter()->vki(),
+ m_device->vkd(),
+ presenterDevice,
+ presenterDesc);
+
+ m_presenter->setFrameRateLimit(m_parent->GetOptions()->maxFrameRate);
+ m_presenter->setFrameRateLimiterRefreshRate(m_displayRefreshRate);
+
+ CreateRenderTargetViews();
+ }
+
+
+ void D3D11SwapChain::CreateRenderTargetViews() {
+ vk::PresenterInfo info = m_presenter->info();
+
+ m_imageViews.clear();
+ m_imageViews.resize(info.imageCount);
+
+ DxvkImageCreateInfo imageInfo;
+ imageInfo.type = VK_IMAGE_TYPE_2D;
+ imageInfo.format = info.format.format;
+ imageInfo.flags = 0;
+ imageInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT;
+ imageInfo.extent = { info.imageExtent.width, info.imageExtent.height, 1 };
+ imageInfo.numLayers = 1;
+ imageInfo.mipLevels = 1;
+ imageInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+ imageInfo.stages = 0;
+ imageInfo.access = 0;
+ imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
+ imageInfo.layout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
+ imageInfo.shared = VK_TRUE;
+
+ DxvkImageViewCreateInfo viewInfo;
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
+ viewInfo.format = info.format.format;
+ viewInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+ viewInfo.aspect = VK_IMAGE_ASPECT_COLOR_BIT;
+ viewInfo.minLevel = 0;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 1;
+
+ for (uint32_t i = 0; i < info.imageCount; i++) {
+ VkImage imageHandle = m_presenter->getImage(i).image;
+
+ Rc<DxvkImage> image = new DxvkImage(
+ m_device->vkd(), imageInfo, imageHandle);
+
+ m_imageViews[i] = new DxvkImageView(
+ m_device->vkd(), image, viewInfo);
+ }
+ }
+
+
+ void D3D11SwapChain::CreateBackBuffer() {
+ // Explicitly destroy current swap image before
+ // creating a new one to free up resources
+ if (m_backBuffer)
+ m_backBuffer->ReleasePrivate();
+
+ m_swapImage = nullptr;
+ m_swapImageView = nullptr;
+ m_backBuffer = nullptr;
+
+ // Create new back buffer
+ D3D11_COMMON_TEXTURE_DESC desc;
+ desc.Width = std::max(m_desc.Width, 1u);
+ desc.Height = std::max(m_desc.Height, 1u);
+ desc.Depth = 1;
+ desc.MipLevels = 1;
+ desc.ArraySize = 1;
+ desc.Format = m_desc.Format;
+ desc.SampleDesc = m_desc.SampleDesc;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = 0;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+ desc.TextureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED;
+
+ if (m_desc.BufferUsage & DXGI_USAGE_RENDER_TARGET_OUTPUT)
+ desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
+
+ if (m_desc.BufferUsage & DXGI_USAGE_SHADER_INPUT)
+ desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
+
+ if (m_desc.BufferUsage & DXGI_USAGE_UNORDERED_ACCESS)
+ desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
+
+ if (m_desc.Flags & DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE)
+ desc.MiscFlags |= D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
+
+ DXGI_USAGE dxgiUsage = DXGI_USAGE_BACK_BUFFER;
+
+ if (m_desc.SwapEffect == DXGI_SWAP_EFFECT_DISCARD
+ || m_desc.SwapEffect == DXGI_SWAP_EFFECT_FLIP_DISCARD)
+ dxgiUsage |= DXGI_USAGE_DISCARD_ON_PRESENT;
+
+ m_backBuffer = new D3D11Texture2D(m_parent, &desc, dxgiUsage, VK_NULL_HANDLE);
+ m_backBuffer->AddRefPrivate();
+
+ m_swapImage = GetCommonTexture(m_backBuffer)->GetImage();
+
+ // Create an image view that allows the
+ // image to be bound as a shader resource.
+ DxvkImageViewCreateInfo viewInfo;
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
+ viewInfo.format = m_swapImage->info().format;
+ viewInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
+ viewInfo.aspect = VK_IMAGE_ASPECT_COLOR_BIT;
+ viewInfo.minLevel = 0;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 1;
+ m_swapImageView = m_device->createImageView(m_swapImage, viewInfo);
+
+ // Initialize the image so that we can use it. Clearing
+ // to black prevents garbled output for the first frame.
+ VkImageSubresourceRange subresources;
+ subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ subresources.baseMipLevel = 0;
+ subresources.levelCount = 1;
+ subresources.baseArrayLayer = 0;
+ subresources.layerCount = 1;
+
+ VkClearColorValue clearColor;
+ clearColor.float32[0] = 0.0f;
+ clearColor.float32[1] = 0.0f;
+ clearColor.float32[2] = 0.0f;
+ clearColor.float32[3] = 0.0f;
+
+ m_context->beginRecording(
+ m_device->createCommandList());
+
+ m_context->clearColorImage(
+ m_swapImage, clearColor, subresources);
+
+ m_device->submitCommandList(
+ m_context->endRecording(),
+ VK_NULL_HANDLE,
+ VK_NULL_HANDLE);
+ }
+
+
+ void D3D11SwapChain::CreateBlitter() {
+ m_blitter = new DxvkSwapchainBlitter(m_device);
+ }
+
+
+ void D3D11SwapChain::CreateHud() {
+ m_hud = hud::Hud::createHud(m_device);
+
+ if (m_hud != nullptr)
+ m_hud->addItem<hud::HudClientApiItem>("api", 1, GetApiName());
+ }
+
+
+ void D3D11SwapChain::DestroyFrameLatencyEvent() {
+#ifndef DXVK_NATIVE
+ CloseHandle(m_frameLatencyEvent);
+#endif
+ }
+
+
+ void D3D11SwapChain::SyncFrameLatency() {
+ // Wait for the sync event so that we respect the maximum frame latency
+ m_frameLatencySignal->wait(m_frameId - GetActualFrameLatency());
+
+#ifndef DXVK_NATIVE
+ if (m_frameLatencyEvent) {
+ m_frameLatencySignal->setCallback(m_frameId, [cFrameLatencyEvent = m_frameLatencyEvent] () {
+ ReleaseSemaphore(cFrameLatencyEvent, 1, nullptr);
+ });
+ }
+#endif
+ }
+
+
+ uint32_t D3D11SwapChain::GetActualFrameLatency() {
+ uint32_t maxFrameLatency = m_frameLatency;
+
+ if (!(m_desc.Flags & DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT))
+ m_dxgiDevice->GetMaximumFrameLatency(&maxFrameLatency);
+
+ if (m_frameLatencyCap)
+ maxFrameLatency = std::min(maxFrameLatency, m_frameLatencyCap);
+
+ maxFrameLatency = std::min(maxFrameLatency, m_desc.BufferCount + 1);
+ return maxFrameLatency;
+ }
+
+
+ uint32_t D3D11SwapChain::PickFormats(
+ DXGI_FORMAT Format,
+ VkSurfaceFormatKHR* pDstFormats) {
+ uint32_t n = 0;
+
+ switch (Format) {
+ default:
+ Logger::warn(str::format("D3D11SwapChain: Unexpected format: ", m_desc.Format));
+
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ case DXGI_FORMAT_B8G8R8A8_UNORM: {
+ pDstFormats[n++] = { VK_FORMAT_R8G8B8A8_UNORM, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
+ pDstFormats[n++] = { VK_FORMAT_B8G8R8A8_UNORM, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
+ } break;
+
+ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
+ case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: {
+ pDstFormats[n++] = { VK_FORMAT_R8G8B8A8_SRGB, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
+ pDstFormats[n++] = { VK_FORMAT_B8G8R8A8_SRGB, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
+ } break;
+
+ case DXGI_FORMAT_R10G10B10A2_UNORM: {
+ pDstFormats[n++] = { VK_FORMAT_A2B10G10R10_UNORM_PACK32, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
+ pDstFormats[n++] = { VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
+ } break;
+
+ case DXGI_FORMAT_R16G16B16A16_FLOAT: {
+ pDstFormats[n++] = { VK_FORMAT_R16G16B16A16_SFLOAT, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
+ } break;
+ }
+
+ return n;
+ }
+
+
+ uint32_t D3D11SwapChain::PickPresentModes(
+ BOOL Vsync,
+ VkPresentModeKHR* pDstModes) {
+ uint32_t n = 0;
+
+ if (Vsync) {
+ if (m_parent->GetOptions()->tearFree == Tristate::False)
+ pDstModes[n++] = VK_PRESENT_MODE_FIFO_RELAXED_KHR;
+ pDstModes[n++] = VK_PRESENT_MODE_FIFO_KHR;
+ } else {
+ if (m_parent->GetOptions()->tearFree != Tristate::True)
+ pDstModes[n++] = VK_PRESENT_MODE_IMMEDIATE_KHR;
+ pDstModes[n++] = VK_PRESENT_MODE_MAILBOX_KHR;
+ }
+
+ return n;
+ }
+
+
+ uint32_t D3D11SwapChain::PickImageCount(
+ UINT Preferred) {
+ int32_t option = m_parent->GetOptions()->numBackBuffers;
+ return option > 0 ? uint32_t(option) : uint32_t(Preferred);
+ }
+
+
+ VkFullScreenExclusiveEXT D3D11SwapChain::PickFullscreenMode() {
+ return m_desc.Flags & DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH
+ ? VK_FULL_SCREEN_EXCLUSIVE_ALLOWED_EXT
+ : VK_FULL_SCREEN_EXCLUSIVE_DISALLOWED_EXT;
+ }
+
+
+ std::string D3D11SwapChain::GetApiName() const {
+ Com<IDXGIDXVKDevice> device;
+ m_parent->QueryInterface(__uuidof(IDXGIDXVKDevice), reinterpret_cast<void**>(&device));
+
+ uint32_t apiVersion = device->GetAPIVersion();
+ uint32_t featureLevel = m_parent->GetFeatureLevel();
+
+ uint32_t flHi = (featureLevel >> 12);
+ uint32_t flLo = (featureLevel >> 8) & 0x7;
+
+ return str::format("D3D", apiVersion, " FL", flHi, "_", flLo);
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_swapchain.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_swapchain.h
new file mode 100644
index 00000000..8fc9fe10
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_swapchain.h
@@ -0,0 +1,164 @@
+#pragma once
+
+#include "d3d11_texture.h"
+
+#include "../dxvk/hud/dxvk_hud.h"
+
+#include "../dxvk/dxvk_swapchain_blitter.h"
+
+#include "../util/sync/sync_signal.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+ class D3D11DXGIDevice;
+
+ class D3D11SwapChain : public ComObject<IDXGIVkSwapChain> {
+ constexpr static uint32_t DefaultFrameLatency = 1;
+ public:
+
+ D3D11SwapChain(
+ D3D11DXGIDevice* pContainer,
+ D3D11Device* pDevice,
+ HWND hWnd,
+ const DXGI_SWAP_CHAIN_DESC1* pDesc);
+
+ ~D3D11SwapChain();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ HRESULT STDMETHODCALLTYPE GetDesc(
+ DXGI_SWAP_CHAIN_DESC1* pDesc);
+
+ HRESULT STDMETHODCALLTYPE GetAdapter(
+ REFIID riid,
+ void** ppvObject);
+
+ HRESULT STDMETHODCALLTYPE GetDevice(
+ REFIID riid,
+ void** ppDevice);
+
+ HRESULT STDMETHODCALLTYPE GetImage(
+ UINT BufferId,
+ REFIID riid,
+ void** ppBuffer);
+
+ UINT STDMETHODCALLTYPE GetImageIndex();
+
+ UINT STDMETHODCALLTYPE GetFrameLatency();
+
+ HANDLE STDMETHODCALLTYPE GetFrameLatencyEvent();
+
+ HRESULT STDMETHODCALLTYPE ChangeProperties(
+ const DXGI_SWAP_CHAIN_DESC1* pDesc);
+
+ HRESULT STDMETHODCALLTYPE SetPresentRegion(
+ const RECT* pRegion);
+
+ HRESULT STDMETHODCALLTYPE SetGammaControl(
+ UINT NumControlPoints,
+ const DXGI_RGB* pControlPoints);
+
+ HRESULT STDMETHODCALLTYPE SetFrameLatency(
+ UINT MaxLatency);
+
+ HRESULT STDMETHODCALLTYPE Present(
+ UINT SyncInterval,
+ UINT PresentFlags,
+ const DXGI_PRESENT_PARAMETERS* pPresentParameters);
+
+ void STDMETHODCALLTYPE NotifyModeChange(
+ BOOL Windowed,
+ const DXGI_MODE_DESC* pDisplayMode);
+
+ private:
+
+ enum BindingIds : uint32_t {
+ Image = 0,
+ Gamma = 1,
+ };
+
+ Com<D3D11DXGIDevice, false> m_dxgiDevice;
+
+ D3D11Device* m_parent;
+ HWND m_window;
+
+ DXGI_SWAP_CHAIN_DESC1 m_desc;
+
+ Rc<DxvkDevice> m_device;
+ Rc<DxvkContext> m_context;
+
+ Rc<vk::Presenter> m_presenter;
+
+ Rc<DxvkImage> m_swapImage;
+ Rc<DxvkImageView> m_swapImageView;
+ Rc<DxvkSwapchainBlitter> m_blitter;
+
+ Rc<hud::Hud> m_hud;
+
+ D3D11Texture2D* m_backBuffer = nullptr;
+ DxvkSubmitStatus m_presentStatus;
+
+ std::vector<Rc<DxvkImageView>> m_imageViews;
+
+ uint64_t m_frameId = DXGI_MAX_SWAP_CHAIN_BUFFERS;
+ uint32_t m_frameLatency = DefaultFrameLatency;
+ uint32_t m_frameLatencyCap = 0;
+ HANDLE m_frameLatencyEvent = nullptr;
+ Rc<sync::CallbackFence> m_frameLatencySignal;
+
+ bool m_dirty = true;
+ bool m_vsync = true;
+
+ double m_displayRefreshRate = 0.0;
+
+ HRESULT PresentImage(UINT SyncInterval);
+
+ void SubmitPresent(
+ D3D11ImmediateContext* pContext,
+ const vk::PresenterSync& Sync,
+ uint32_t FrameId);
+
+ void SynchronizePresent();
+
+ void RecreateSwapChain(
+ BOOL Vsync);
+
+ void CreateFrameLatencyEvent();
+
+ void CreatePresenter();
+
+ void CreateRenderTargetViews();
+
+ void CreateBackBuffer();
+
+ void CreateBlitter();
+
+ void CreateHud();
+
+ void DestroyFrameLatencyEvent();
+
+ void SyncFrameLatency();
+
+ uint32_t GetActualFrameLatency();
+
+ uint32_t PickFormats(
+ DXGI_FORMAT Format,
+ VkSurfaceFormatKHR* pDstFormats);
+
+ uint32_t PickPresentModes(
+ BOOL Vsync,
+ VkPresentModeKHR* pDstModes);
+
+ uint32_t PickImageCount(
+ UINT Preferred);
+
+ VkFullScreenExclusiveEXT PickFullscreenMode();
+
+ std::string GetApiName() const;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_texture.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_texture.cpp
new file mode 100644
index 00000000..35c6afd8
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_texture.cpp
@@ -0,0 +1,1269 @@
+#include "d3d11_device.h"
+#include "d3d11_gdi.h"
+#include "d3d11_texture.h"
+
+namespace dxvk {
+
+ D3D11CommonTexture::D3D11CommonTexture(
+ D3D11Device* pDevice,
+ const D3D11_COMMON_TEXTURE_DESC* pDesc,
+ D3D11_RESOURCE_DIMENSION Dimension,
+ DXGI_USAGE DxgiUsage,
+ VkImage vkImage)
+ : m_device(pDevice), m_dimension(Dimension), m_desc(*pDesc), m_dxgiUsage(DxgiUsage) {
+ DXGI_VK_FORMAT_MODE formatMode = GetFormatMode();
+ DXGI_VK_FORMAT_INFO formatInfo = m_device->LookupFormat(m_desc.Format, formatMode);
+ DXGI_VK_FORMAT_FAMILY formatFamily = m_device->LookupFamily(m_desc.Format, formatMode);
+ DXGI_VK_FORMAT_INFO formatPacked = m_device->LookupPackedFormat(m_desc.Format, formatMode);
+ m_packedFormat = formatPacked.Format;
+
+ DxvkImageCreateInfo imageInfo;
+ imageInfo.type = GetVkImageType();
+ imageInfo.format = formatInfo.Format;
+ imageInfo.flags = 0;
+ imageInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT;
+ imageInfo.extent.width = m_desc.Width;
+ imageInfo.extent.height = m_desc.Height;
+ imageInfo.extent.depth = m_desc.Depth;
+ imageInfo.numLayers = m_desc.ArraySize;
+ imageInfo.mipLevels = m_desc.MipLevels;
+ imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT
+ | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
+ imageInfo.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
+ imageInfo.access = VK_ACCESS_TRANSFER_READ_BIT
+ | VK_ACCESS_TRANSFER_WRITE_BIT;
+ imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
+ imageInfo.layout = VK_IMAGE_LAYOUT_GENERAL;
+ imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ imageInfo.shared = vkImage != VK_NULL_HANDLE;
+
+ if (!pDevice->GetOptions()->disableMsaa)
+ DecodeSampleCount(m_desc.SampleDesc.Count, &imageInfo.sampleCount);
+
+ // Integer clear operations on UAVs are implemented using
+ // a view with a bit-compatible integer format, so we'll
+ // have to include that format in the format family
+ if (m_desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS) {
+ DXGI_VK_FORMAT_INFO formatBase = m_device->LookupFormat(
+ m_desc.Format, DXGI_VK_FORMAT_MODE_RAW);
+
+ if (formatBase.Format != formatInfo.Format
+ && formatBase.Format != VK_FORMAT_UNDEFINED) {
+ formatFamily.Add(formatBase.Format);
+ formatFamily.Add(formatInfo.Format);
+ }
+ }
+
+ // The image must be marked as mutable if it can be reinterpreted
+ // by a view with a different format. Depth-stencil formats cannot
+ // be reinterpreted in Vulkan, so we'll ignore those.
+ auto formatProperties = imageFormatInfo(formatInfo.Format);
+
+ bool isTypeless = formatInfo.Aspect == 0;
+ bool isMutable = formatFamily.FormatCount > 1;
+ bool isMultiPlane = (formatProperties->aspectMask & VK_IMAGE_ASPECT_PLANE_0_BIT) != 0;
+ bool isColorFormat = (formatProperties->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) != 0;
+
+ if (isMutable && (isColorFormat || isMultiPlane)) {
+ imageInfo.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
+
+ // Typeless UAV images have relaxed reinterpretation rules
+ if (!isTypeless || !(m_desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS)) {
+ imageInfo.viewFormatCount = formatFamily.FormatCount;
+ imageInfo.viewFormats = formatFamily.Formats;
+ }
+ }
+
+ // Adjust image flags based on the corresponding D3D flags
+ if (m_desc.BindFlags & D3D11_BIND_SHADER_RESOURCE) {
+ imageInfo.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
+ imageInfo.stages |= pDevice->GetEnabledShaderStages();
+ imageInfo.access |= VK_ACCESS_SHADER_READ_BIT;
+ }
+
+ if (m_desc.BindFlags & D3D11_BIND_RENDER_TARGET) {
+ imageInfo.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+ imageInfo.stages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
+ imageInfo.access |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
+ | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+ }
+
+ if (m_desc.BindFlags & D3D11_BIND_DEPTH_STENCIL) {
+ imageInfo.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+ imageInfo.stages |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
+ | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
+ imageInfo.access |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
+ | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
+ }
+
+ if (m_desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS) {
+ imageInfo.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
+ imageInfo.stages |= pDevice->GetEnabledShaderStages();
+ imageInfo.access |= VK_ACCESS_SHADER_READ_BIT
+ | VK_ACCESS_SHADER_WRITE_BIT;
+
+ // UAVs are not supported for sRGB formats on most drivers,
+ // but we can still create linear views for the image
+ if (formatProperties->flags.test(DxvkFormatFlag::ColorSpaceSrgb))
+ imageInfo.flags |= VK_IMAGE_CREATE_EXTENDED_USAGE_BIT;
+ }
+
+ // Multi-plane formats need views to be created with color formats, and
+ // may not report all relevant usage flags as supported on their own.
+ // Also, enable sampled bit to enable use with video processor APIs.
+ if (isMultiPlane) {
+ imageInfo.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
+ imageInfo.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
+ | VK_IMAGE_CREATE_EXTENDED_USAGE_BIT;
+ }
+
+ // Access pattern for meta-resolve operations
+ if (imageInfo.sampleCount != VK_SAMPLE_COUNT_1_BIT && isColorFormat) {
+ imageInfo.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
+ imageInfo.stages |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ imageInfo.access |= VK_ACCESS_SHADER_READ_BIT;
+ }
+
+ if (m_desc.MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE)
+ imageInfo.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
+
+ if (Dimension == D3D11_RESOURCE_DIMENSION_TEXTURE3D &&
+ (m_desc.BindFlags & D3D11_BIND_RENDER_TARGET))
+ imageInfo.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
+
+ // Swap chain back buffers need to be shader readable
+ if (DxgiUsage & DXGI_USAGE_BACK_BUFFER) {
+ imageInfo.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
+ imageInfo.stages |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ imageInfo.access |= VK_ACCESS_SHADER_READ_BIT;
+ imageInfo.shared = VK_TRUE;
+ }
+
+ // Some image formats (i.e. the R32G32B32 ones) are
+ // only supported with linear tiling on most GPUs
+ if (!CheckImageSupport(&imageInfo, VK_IMAGE_TILING_OPTIMAL))
+ imageInfo.tiling = VK_IMAGE_TILING_LINEAR;
+
+ // Determine map mode based on our findings
+ m_mapMode = DetermineMapMode(&imageInfo);
+
+ // If the image is mapped directly to host memory, we need
+ // to enable linear tiling, and DXVK needs to be aware that
+ // the image can be accessed by the host.
+ if (m_mapMode == D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT) {
+ imageInfo.tiling = VK_IMAGE_TILING_LINEAR;
+ imageInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
+ }
+
+ // If necessary, create the mapped linear buffer
+ if (m_mapMode != D3D11_COMMON_TEXTURE_MAP_MODE_NONE) {
+ for (uint32_t i = 0; i < m_desc.ArraySize; i++) {
+ for (uint32_t j = 0; j < m_desc.MipLevels; j++) {
+ if (m_mapMode != D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT)
+ m_buffers.push_back(CreateMappedBuffer(j));
+
+ m_mapTypes.push_back(D3D11_MAP(~0u));
+ }
+ }
+ }
+
+ // Skip image creation if possible
+ if (m_mapMode == D3D11_COMMON_TEXTURE_MAP_MODE_STAGING)
+ return;
+
+ // We must keep LINEAR images in GENERAL layout, but we
+ // can choose a better layout for the image based on how
+ // it is going to be used by the game.
+ if (imageInfo.tiling == VK_IMAGE_TILING_OPTIMAL && !isMultiPlane)
+ imageInfo.layout = OptimizeLayout(imageInfo.usage);
+
+ // For some formats, we need to enable sampled and/or
+ // render target capabilities if available, but these
+ // should in no way affect the default image layout
+ imageInfo.usage |= EnableMetaCopyUsage(imageInfo.format, imageInfo.tiling);
+ imageInfo.usage |= EnableMetaPackUsage(imageInfo.format, m_desc.CPUAccessFlags);
+
+ // Check if we can actually create the image
+ if (!CheckImageSupport(&imageInfo, imageInfo.tiling)) {
+ throw DxvkError(str::format(
+ "D3D11: Cannot create texture:",
+ "\n Format: ", m_desc.Format,
+ "\n Extent: ", m_desc.Width,
+ "x", m_desc.Height,
+ "x", m_desc.Depth,
+ "\n Samples: ", m_desc.SampleDesc.Count,
+ "\n Layers: ", m_desc.ArraySize,
+ "\n Levels: ", m_desc.MipLevels,
+ "\n Usage: ", std::hex, m_desc.BindFlags,
+ "\n Flags: ", std::hex, m_desc.MiscFlags));
+ }
+
+ // Create the image on a host-visible memory type
+ // in case it is going to be mapped directly.
+ VkMemoryPropertyFlags memoryProperties = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+
+ if (m_mapMode == D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT) {
+ memoryProperties = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
+ | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
+ | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
+ }
+
+ if (vkImage == VK_NULL_HANDLE)
+ m_image = m_device->GetDXVKDevice()->createImage(imageInfo, memoryProperties);
+ else
+ m_image = m_device->GetDXVKDevice()->createImageFromVkImage(imageInfo, vkImage);
+ }
+
+
+ D3D11CommonTexture::~D3D11CommonTexture() {
+
+ }
+
+
+ VkDeviceSize D3D11CommonTexture::ComputeMappedOffset(UINT Subresource, UINT Plane, VkOffset3D Offset) const {
+ auto packedFormatInfo = imageFormatInfo(m_packedFormat);
+
+ VkImageAspectFlags aspectMask = packedFormatInfo->aspectMask;
+ VkDeviceSize elementSize = packedFormatInfo->elementSize;
+
+ if (packedFormatInfo->flags.test(DxvkFormatFlag::MultiPlane)) {
+ auto plane = &packedFormatInfo->planes[Plane];
+ elementSize = plane->elementSize;
+ Offset.x /= plane->blockSize.width;
+ Offset.y /= plane->blockSize.height;
+ aspectMask = vk::getPlaneAspect(Plane);
+ }
+
+ auto layout = GetSubresourceLayout(aspectMask, Subresource);
+ auto blockOffset = util::computeBlockOffset(Offset, packedFormatInfo->blockSize);
+
+ return VkDeviceSize(blockOffset.z) * layout.DepthPitch
+ + VkDeviceSize(blockOffset.y) * layout.RowPitch
+ + VkDeviceSize(blockOffset.x) * elementSize
+ + VkDeviceSize(layout.Offset);
+ }
+
+
+ VkImageSubresource D3D11CommonTexture::GetSubresourceFromIndex(
+ VkImageAspectFlags Aspect,
+ UINT Subresource) const {
+ VkImageSubresource result;
+ result.aspectMask = Aspect;
+ result.mipLevel = Subresource % m_desc.MipLevels;
+ result.arrayLayer = Subresource / m_desc.MipLevels;
+ return result;
+ }
+
+
+ D3D11_COMMON_TEXTURE_SUBRESOURCE_LAYOUT D3D11CommonTexture::GetSubresourceLayout(
+ VkImageAspectFlags AspectMask,
+ UINT Subresource) const {
+ VkImageSubresource subresource = GetSubresourceFromIndex(AspectMask, Subresource);
+ D3D11_COMMON_TEXTURE_SUBRESOURCE_LAYOUT layout = { };
+
+ switch (m_mapMode) {
+ case D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT: {
+ auto vkLayout = m_image->querySubresourceLayout(subresource);
+ layout.Offset = vkLayout.offset;
+ layout.Size = vkLayout.size;
+ layout.RowPitch = vkLayout.rowPitch;
+ layout.DepthPitch = vkLayout.depthPitch;
+ } break;
+
+ case D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER:
+ case D3D11_COMMON_TEXTURE_MAP_MODE_STAGING: {
+ auto packedFormatInfo = imageFormatInfo(m_packedFormat);
+
+ VkImageAspectFlags aspects = packedFormatInfo->aspectMask;
+ VkExtent3D mipExtent = MipLevelExtent(subresource.mipLevel);
+
+ while (aspects) {
+ auto aspect = vk::getNextAspect(aspects);
+ auto extent = mipExtent;
+ auto elementSize = packedFormatInfo->elementSize;
+
+ if (packedFormatInfo->flags.test(DxvkFormatFlag::MultiPlane)) {
+ auto plane = &packedFormatInfo->planes[vk::getPlaneIndex(aspect)];
+ extent.width /= plane->blockSize.width;
+ extent.height /= plane->blockSize.height;
+ elementSize = plane->elementSize;
+ }
+
+ auto blockCount = util::computeBlockCount(extent, packedFormatInfo->blockSize);
+
+ if (!layout.RowPitch) {
+ layout.RowPitch = elementSize * blockCount.width;
+ layout.DepthPitch = elementSize * blockCount.width * blockCount.height;
+ }
+
+ VkDeviceSize size = elementSize * blockCount.width * blockCount.height * blockCount.depth;
+
+ if (aspect & AspectMask)
+ layout.Size += size;
+ else if (!layout.Size)
+ layout.Offset += size;
+ }
+ } break;
+
+ case D3D11_COMMON_TEXTURE_MAP_MODE_NONE:
+ break; /* no op */
+ }
+
+ // D3D wants us to return the total subresource size in some instances
+ if (m_dimension < D3D11_RESOURCE_DIMENSION_TEXTURE2D) layout.RowPitch = layout.Size;
+ if (m_dimension < D3D11_RESOURCE_DIMENSION_TEXTURE3D) layout.DepthPitch = layout.Size;
+ return layout;
+ }
+
+
+ DXGI_VK_FORMAT_MODE D3D11CommonTexture::GetFormatMode() const {
+ if (m_desc.BindFlags & D3D11_BIND_RENDER_TARGET)
+ return DXGI_VK_FORMAT_MODE_COLOR;
+
+ if (m_desc.BindFlags & D3D11_BIND_DEPTH_STENCIL)
+ return DXGI_VK_FORMAT_MODE_DEPTH;
+
+ return DXGI_VK_FORMAT_MODE_ANY;
+ }
+
+
+ uint32_t D3D11CommonTexture::GetPlaneCount() const {
+ return vk::getPlaneCount(m_image->formatInfo()->aspectMask);
+ }
+
+
+ bool D3D11CommonTexture::CheckViewCompatibility(UINT BindFlags, DXGI_FORMAT Format, UINT Plane) const {
+ const DxvkImageCreateInfo& imageInfo = m_image->info();
+
+ // Check whether the given bind flags are supported
+ if ((m_desc.BindFlags & BindFlags) != BindFlags)
+ return false;
+
+ // Check whether the view format is compatible
+ DXGI_VK_FORMAT_MODE formatMode = GetFormatMode();
+ DXGI_VK_FORMAT_INFO viewFormat = m_device->LookupFormat(Format, formatMode);
+ DXGI_VK_FORMAT_INFO baseFormat = m_device->LookupFormat(m_desc.Format, formatMode);
+
+ // Check whether the plane index is valid for the given format
+ uint32_t planeCount = GetPlaneCount();
+
+ if (Plane >= planeCount)
+ return false;
+
+ if (imageInfo.flags & VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT) {
+ // Check whether the given combination of image
+ // view type and view format is actually supported
+ VkFormatFeatureFlags features = GetImageFormatFeatures(BindFlags);
+
+ if (!CheckFormatFeatureSupport(viewFormat.Format, features))
+ return false;
+
+ // Using the image format itself is supported for non-planar formats
+ if (viewFormat.Format == baseFormat.Format && planeCount == 1)
+ return true;
+
+ // If there is a list of compatible formats, the view format must be
+ // included in that list. For planar formats, the list is laid out in
+ // such a way that the n-th format is supported for the n-th plane.
+ for (size_t i = Plane; i < imageInfo.viewFormatCount; i += planeCount) {
+ if (imageInfo.viewFormats[i] == viewFormat.Format) {
+ return true;
+ }
+ }
+
+ // Otherwise, all bit-compatible formats can be used.
+ if (imageInfo.viewFormatCount == 0 && planeCount == 1) {
+ auto baseFormatInfo = imageFormatInfo(baseFormat.Format);
+ auto viewFormatInfo = imageFormatInfo(viewFormat.Format);
+
+ return baseFormatInfo->aspectMask == viewFormatInfo->aspectMask
+ && baseFormatInfo->elementSize == viewFormatInfo->elementSize;
+ }
+
+ return false;
+ } else {
+ // For non-mutable images, the view format
+ // must be identical to the image format.
+ return viewFormat.Format == baseFormat.Format && planeCount == 1;
+ }
+ }
+
+
+ HRESULT D3D11CommonTexture::NormalizeTextureProperties(D3D11_COMMON_TEXTURE_DESC* pDesc) {
+ if (pDesc->Width == 0 || pDesc->Height == 0 || pDesc->Depth == 0 || pDesc->ArraySize == 0)
+ return E_INVALIDARG;
+
+ if (FAILED(DecodeSampleCount(pDesc->SampleDesc.Count, nullptr)))
+ return E_INVALIDARG;
+
+ if ((pDesc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
+ && (pDesc->Usage == D3D11_USAGE_STAGING
+ || (pDesc->Format != DXGI_FORMAT_B8G8R8A8_TYPELESS
+ && pDesc->Format != DXGI_FORMAT_B8G8R8A8_UNORM
+ && pDesc->Format != DXGI_FORMAT_B8G8R8A8_UNORM_SRGB)))
+ return E_INVALIDARG;
+
+ if ((pDesc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
+ && (pDesc->BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET))
+ != (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET))
+ return E_INVALIDARG;
+
+ // TILE_POOL is invalid, but we don't support TILED either
+ if (pDesc->MiscFlags & (D3D11_RESOURCE_MISC_TILE_POOL | D3D11_RESOURCE_MISC_TILED))
+ return E_INVALIDARG;
+
+ // Use the maximum possible mip level count if the supplied
+ // mip level count is either unspecified (0) or invalid
+ const uint32_t maxMipLevelCount = pDesc->SampleDesc.Count <= 1
+ ? util::computeMipLevelCount({ pDesc->Width, pDesc->Height, pDesc->Depth })
+ : 1u;
+
+ if (pDesc->MipLevels == 0 || pDesc->MipLevels > maxMipLevelCount)
+ pDesc->MipLevels = maxMipLevelCount;
+
+ // Row-major is only supported for textures with one single
+ // subresource and one sample and cannot have bind flags.
+ if (pDesc->TextureLayout == D3D11_TEXTURE_LAYOUT_ROW_MAJOR
+ && (pDesc->MipLevels != 1 || pDesc->SampleDesc.Count != 1 || pDesc->BindFlags))
+ return E_INVALIDARG;
+
+ // Standard swizzle is unsupported
+ if (pDesc->TextureLayout == D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE)
+ return E_INVALIDARG;
+
+ return S_OK;
+ }
+
+
+ BOOL D3D11CommonTexture::CheckImageSupport(
+ const DxvkImageCreateInfo* pImageInfo,
+ VkImageTiling Tiling) const {
+ const Rc<DxvkAdapter> adapter = m_device->GetDXVKDevice()->adapter();
+
+ VkImageUsageFlags usage = pImageInfo->usage;
+
+ if (pImageInfo->flags & VK_IMAGE_CREATE_EXTENDED_USAGE_BIT)
+ usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
+
+ VkImageFormatProperties formatProps = { };
+ VkResult status = adapter->imageFormatProperties(
+ pImageInfo->format, pImageInfo->type, Tiling,
+ usage, pImageInfo->flags, formatProps);
+
+ if (status != VK_SUCCESS)
+ return FALSE;
+
+ return (pImageInfo->extent.width <= formatProps.maxExtent.width)
+ && (pImageInfo->extent.height <= formatProps.maxExtent.height)
+ && (pImageInfo->extent.depth <= formatProps.maxExtent.depth)
+ && (pImageInfo->numLayers <= formatProps.maxArrayLayers)
+ && (pImageInfo->mipLevels <= formatProps.maxMipLevels)
+ && (pImageInfo->sampleCount & formatProps.sampleCounts);
+ }
+
+
+ BOOL D3D11CommonTexture::CheckFormatFeatureSupport(
+ VkFormat Format,
+ VkFormatFeatureFlags Features) const {
+ VkFormatProperties properties = m_device->GetDXVKDevice()->adapter()->formatProperties(Format);
+
+ return (properties.linearTilingFeatures & Features) == Features
+ || (properties.optimalTilingFeatures & Features) == Features;
+ }
+
+
+ VkImageUsageFlags D3D11CommonTexture::EnableMetaCopyUsage(
+ VkFormat Format,
+ VkImageTiling Tiling) const {
+ VkFormatFeatureFlags requestedFeatures = 0;
+
+ if (Format == VK_FORMAT_D16_UNORM || Format == VK_FORMAT_D32_SFLOAT) {
+ requestedFeatures |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
+ | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
+ }
+
+ if (Format == VK_FORMAT_R16_UNORM || Format == VK_FORMAT_R32_SFLOAT) {
+ requestedFeatures |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
+ | VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT;
+ }
+
+ if (Format == VK_FORMAT_D32_SFLOAT_S8_UINT || Format == VK_FORMAT_D24_UNORM_S8_UINT)
+ requestedFeatures |= VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
+
+ if (requestedFeatures == 0)
+ return 0;
+
+ // Enable usage flags for all supported and requested features
+ VkFormatProperties properties = m_device->GetDXVKDevice()->adapter()->formatProperties(Format);
+
+ requestedFeatures &= Tiling == VK_IMAGE_TILING_OPTIMAL
+ ? properties.optimalTilingFeatures
+ : properties.linearTilingFeatures;
+
+ VkImageUsageFlags requestedUsage = 0;
+
+ if (requestedFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)
+ requestedUsage |= VK_IMAGE_USAGE_SAMPLED_BIT;
+
+ if (requestedFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
+ requestedUsage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+
+ if (requestedFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)
+ requestedUsage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+
+ return requestedUsage;
+ }
+
+
+ VkImageUsageFlags D3D11CommonTexture::EnableMetaPackUsage(
+ VkFormat Format,
+ UINT CpuAccess) const {
+ if ((CpuAccess & D3D11_CPU_ACCESS_READ) == 0)
+ return 0;
+
+ const auto dsMask = VK_IMAGE_ASPECT_DEPTH_BIT
+ | VK_IMAGE_ASPECT_STENCIL_BIT;
+
+ auto formatInfo = imageFormatInfo(Format);
+
+ return formatInfo->aspectMask == dsMask
+ ? VK_IMAGE_USAGE_SAMPLED_BIT
+ : 0;
+ }
+
+
+ D3D11_COMMON_TEXTURE_MAP_MODE D3D11CommonTexture::DetermineMapMode(
+ const DxvkImageCreateInfo* pImageInfo) const {
+ // Don't map an image unless the application requests it
+ if (!m_desc.CPUAccessFlags)
+ return D3D11_COMMON_TEXTURE_MAP_MODE_NONE;
+
+ // If the resource cannot be used in the actual rendering pipeline, we
+ // do not need to create an actual image and can instead implement copy
+ // functions as buffer-to-image and image-to-buffer copies.
+ if (!m_desc.BindFlags && m_desc.Usage != D3D11_USAGE_DEFAULT)
+ return D3D11_COMMON_TEXTURE_MAP_MODE_STAGING;
+
+ // Write-only images should go through a buffer for multiple reasons:
+ // 1. Some games do not respect the row and depth pitch that is returned
+ // by the Map() method, which leads to incorrect rendering (e.g. Nier)
+ // 2. Since the image will most likely be read for rendering by the GPU,
+ // writing the image to device-local image may be more efficient than
+ // reading its contents from host memory.
+ if (m_desc.Usage == D3D11_USAGE_DYNAMIC
+ && m_desc.TextureLayout != D3D11_TEXTURE_LAYOUT_ROW_MAJOR)
+ return D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER;
+
+ // Depth-stencil formats in D3D11 can be mapped and follow special
+ // packing rules, so we need to copy that data into a buffer first
+ if (GetPackedDepthStencilFormat(m_desc.Format))
+ return D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER;
+
+ // Multi-plane images have a special memory layout in D3D11
+ if (imageFormatInfo(pImageInfo->format)->flags.test(DxvkFormatFlag::MultiPlane))
+ return D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER;
+
+ // Images that can be read by the host should be mapped directly in
+ // order to avoid expensive synchronization with the GPU. This does
+ // however require linear tiling, which may not be supported for all
+ // combinations of image parameters.
+ return this->CheckImageSupport(pImageInfo, VK_IMAGE_TILING_LINEAR)
+ ? D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT
+ : D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER;
+ }
+
+
+ D3D11CommonTexture::MappedBuffer D3D11CommonTexture::CreateMappedBuffer(UINT MipLevel) const {
+ const DxvkFormatInfo* formatInfo = imageFormatInfo(
+ m_device->LookupPackedFormat(m_desc.Format, GetFormatMode()).Format);
+
+ DxvkBufferCreateInfo info;
+ info.size = GetSubresourceLayout(formatInfo->aspectMask, MipLevel).Size;
+ info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT
+ | VK_BUFFER_USAGE_TRANSFER_DST_BIT
+ | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT
+ | VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
+ | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
+ info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
+ | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ info.access = VK_ACCESS_TRANSFER_READ_BIT
+ | VK_ACCESS_TRANSFER_WRITE_BIT
+ | VK_ACCESS_SHADER_READ_BIT
+ | VK_ACCESS_SHADER_WRITE_BIT;
+
+ VkMemoryPropertyFlags memType = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
+ | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
+
+ if (m_desc.Usage == D3D11_USAGE_STAGING)
+ memType |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
+
+ MappedBuffer result;
+ result.buffer = m_device->GetDXVKDevice()->createBuffer(info, memType);
+ result.slice = result.buffer->getSliceHandle();
+ return result;
+ }
+
+
+ VkImageType D3D11CommonTexture::GetImageTypeFromResourceDim(D3D11_RESOURCE_DIMENSION Dimension) {
+ switch (Dimension) {
+ case D3D11_RESOURCE_DIMENSION_TEXTURE1D: return VK_IMAGE_TYPE_1D;
+ case D3D11_RESOURCE_DIMENSION_TEXTURE2D: return VK_IMAGE_TYPE_2D;
+ case D3D11_RESOURCE_DIMENSION_TEXTURE3D: return VK_IMAGE_TYPE_3D;
+ default: throw DxvkError("D3D11CommonTexture: Unhandled resource dimension");
+ }
+ }
+
+
+ VkImageLayout D3D11CommonTexture::OptimizeLayout(VkImageUsageFlags Usage) {
+ const VkImageUsageFlags usageFlags = Usage;
+
+ // Filter out unnecessary flags. Transfer operations
+ // are handled by the backend in a transparent manner.
+ Usage &= ~(VK_IMAGE_USAGE_TRANSFER_DST_BIT
+ | VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
+
+ // If the image is used only as an attachment, we never
+ // have to transform the image back to a different layout
+ if (Usage == VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
+ return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+
+ if (Usage == VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
+ return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
+
+ Usage &= ~(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
+ | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
+
+ // If the image is used for reading but not as a storage
+ // image, we can optimize the image for texture access
+ if (Usage == VK_IMAGE_USAGE_SAMPLED_BIT) {
+ return usageFlags & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
+ ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
+ : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ }
+
+ // Otherwise, we have to stick with the default layout
+ return VK_IMAGE_LAYOUT_GENERAL;
+ }
+
+
+
+
+ D3D11DXGISurface::D3D11DXGISurface(
+ ID3D11Resource* pResource,
+ D3D11CommonTexture* pTexture)
+ : m_resource (pResource),
+ m_texture (pTexture),
+ m_gdiSurface(nullptr) {
+#ifndef DXVK_NATIVE
+ if (pTexture->Desc()->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
+ m_gdiSurface = new D3D11GDISurface(m_resource, 0);
+#endif
+ }
+
+
+ D3D11DXGISurface::~D3D11DXGISurface() {
+#ifndef DXVK_NATIVE
+ if (m_gdiSurface)
+ delete m_gdiSurface;
+#endif
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D11DXGISurface::AddRef() {
+ return m_resource->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D11DXGISurface::Release() {
+ return m_resource->Release();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGISurface::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_resource->QueryInterface(riid, ppvObject);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGISurface::GetPrivateData(
+ REFGUID Name,
+ UINT* pDataSize,
+ void* pData) {
+ return m_resource->GetPrivateData(Name, pDataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGISurface::SetPrivateData(
+ REFGUID Name,
+ UINT DataSize,
+ const void* pData) {
+ return m_resource->SetPrivateData(Name, DataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGISurface::SetPrivateDataInterface(
+ REFGUID Name,
+ const IUnknown* pUnknown) {
+ return m_resource->SetPrivateDataInterface(Name, pUnknown);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGISurface::GetParent(
+ REFIID riid,
+ void** ppParent) {
+ return GetDevice(riid, ppParent);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGISurface::GetDevice(
+ REFIID riid,
+ void** ppDevice) {
+ Com<ID3D11Device> device;
+ m_resource->GetDevice(&device);
+ return device->QueryInterface(riid, ppDevice);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGISurface::GetDesc(
+ DXGI_SURFACE_DESC* pDesc) {
+ if (!pDesc)
+ return DXGI_ERROR_INVALID_CALL;
+
+ auto desc = m_texture->Desc();
+ pDesc->Width = desc->Width;
+ pDesc->Height = desc->Height;
+ pDesc->Format = desc->Format;
+ pDesc->SampleDesc = desc->SampleDesc;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGISurface::Map(
+ DXGI_MAPPED_RECT* pLockedRect,
+ UINT MapFlags) {
+ Com<ID3D11Device> device;
+ Com<ID3D11DeviceContext> context;
+
+ m_resource->GetDevice(&device);
+ device->GetImmediateContext(&context);
+
+ if (pLockedRect) {
+ pLockedRect->Pitch = 0;
+ pLockedRect->pBits = nullptr;
+ }
+
+ D3D11_MAP mapType;
+
+ if (MapFlags & (DXGI_MAP_READ | DXGI_MAP_WRITE))
+ mapType = D3D11_MAP_READ_WRITE;
+ else if (MapFlags & DXGI_MAP_READ)
+ mapType = D3D11_MAP_READ;
+ else if (MapFlags & (DXGI_MAP_WRITE | DXGI_MAP_DISCARD))
+ mapType = D3D11_MAP_WRITE_DISCARD;
+ else if (MapFlags & DXGI_MAP_WRITE)
+ mapType = D3D11_MAP_WRITE;
+ else
+ return DXGI_ERROR_INVALID_CALL;
+
+ D3D11_MAPPED_SUBRESOURCE sr;
+ HRESULT hr = context->Map(m_resource, 0,
+ mapType, 0, pLockedRect ? &sr : nullptr);
+
+ if (hr != S_OK)
+ return hr;
+
+ pLockedRect->Pitch = sr.RowPitch;
+ pLockedRect->pBits = reinterpret_cast<unsigned char*>(sr.pData);
+ return hr;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGISurface::Unmap() {
+ Com<ID3D11Device> device;
+ Com<ID3D11DeviceContext> context;
+
+ m_resource->GetDevice(&device);
+ device->GetImmediateContext(&context);
+
+ context->Unmap(m_resource, 0);
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGISurface::GetDC(
+ BOOL Discard,
+ HDC* phdc) {
+#ifndef DXVK_NATIVE
+ if (m_gdiSurface)
+ return m_gdiSurface->Acquire(Discard, phdc);
+#endif
+
+ return DXGI_ERROR_INVALID_CALL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGISurface::ReleaseDC(
+ RECT* pDirtyRect) {
+#ifndef DXVK_NATIVE
+ if (m_gdiSurface)
+ return m_gdiSurface->Release(pDirtyRect);
+#endif
+
+ return DXGI_ERROR_INVALID_CALL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DXGISurface::GetResource(
+ REFIID riid,
+ void** ppParentResource,
+ UINT* pSubresourceIndex) {
+ HRESULT hr = m_resource->QueryInterface(riid, ppParentResource);
+ if (pSubresourceIndex)
+ *pSubresourceIndex = 0;
+ return hr;
+ }
+
+
+ bool D3D11DXGISurface::isSurfaceCompatible() const {
+ auto desc = m_texture->Desc();
+
+ return desc->ArraySize == 1
+ && desc->MipLevels == 1;
+ }
+
+
+
+
+ D3D11VkInteropSurface::D3D11VkInteropSurface(
+ ID3D11Resource* pResource,
+ D3D11CommonTexture* pTexture)
+ : m_resource(pResource),
+ m_texture (pTexture) {
+
+ }
+
+
+ D3D11VkInteropSurface::~D3D11VkInteropSurface() {
+
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D11VkInteropSurface::AddRef() {
+ return m_resource->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D11VkInteropSurface::Release() {
+ return m_resource->Release();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VkInteropSurface::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_resource->QueryInterface(riid, ppvObject);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VkInteropSurface::GetDevice(
+ IDXGIVkInteropDevice** ppDevice) {
+ Com<ID3D11Device> device;
+ m_resource->GetDevice(&device);
+
+ return device->QueryInterface(
+ __uuidof(IDXGIVkInteropDevice),
+ reinterpret_cast<void**>(ppDevice));
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VkInteropSurface::GetVulkanImageInfo(
+ VkImage* pHandle,
+ VkImageLayout* pLayout,
+ VkImageCreateInfo* pInfo) {
+ const Rc<DxvkImage> image = m_texture->GetImage();
+ const DxvkImageCreateInfo& info = image->info();
+
+ if (pHandle != nullptr)
+ *pHandle = image->handle();
+
+ if (pLayout != nullptr)
+ *pLayout = info.layout;
+
+ if (pInfo != nullptr) {
+ // We currently don't support any extended structures
+ if (pInfo->sType != VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
+ || pInfo->pNext != nullptr)
+ return E_INVALIDARG;
+
+ pInfo->flags = 0;
+ pInfo->imageType = info.type;
+ pInfo->format = info.format;
+ pInfo->extent = info.extent;
+ pInfo->mipLevels = info.mipLevels;
+ pInfo->arrayLayers = info.numLayers;
+ pInfo->samples = info.sampleCount;
+ pInfo->tiling = info.tiling;
+ pInfo->usage = info.usage;
+ pInfo->sharingMode = VK_SHARING_MODE_EXCLUSIVE;
+ pInfo->queueFamilyIndexCount = 0;
+ pInfo->initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ }
+
+ return S_OK;
+ }
+
+
+ ///////////////////////////////////////////
+ // D 3 D 1 1 T E X T U R E 1 D
+ D3D11Texture1D::D3D11Texture1D(
+ D3D11Device* pDevice,
+ const D3D11_COMMON_TEXTURE_DESC* pDesc)
+ : D3D11DeviceChild<ID3D11Texture1D>(pDevice),
+ m_texture (pDevice, pDesc, D3D11_RESOURCE_DIMENSION_TEXTURE1D, 0, VK_NULL_HANDLE),
+ m_interop (this, &m_texture),
+ m_surface (this, &m_texture),
+ m_resource(this),
+ m_d3d10 (this) {
+
+ }
+
+
+ D3D11Texture1D::~D3D11Texture1D() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Texture1D::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D11DeviceChild)
+ || riid == __uuidof(ID3D11Resource)
+ || riid == __uuidof(ID3D11Texture1D)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(ID3D10DeviceChild)
+ || riid == __uuidof(ID3D10Resource)
+ || riid == __uuidof(ID3D10Texture1D)) {
+ *ppvObject = ref(&m_d3d10);
+ return S_OK;
+ }
+
+ if (m_surface.isSurfaceCompatible()
+ && (riid == __uuidof(IDXGISurface)
+ || riid == __uuidof(IDXGISurface1)
+ || riid == __uuidof(IDXGISurface2))) {
+ *ppvObject = ref(&m_surface);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(IDXGIObject)
+ || riid == __uuidof(IDXGIDeviceSubObject)
+ || riid == __uuidof(IDXGIResource)
+ || riid == __uuidof(IDXGIResource1)) {
+ *ppvObject = ref(&m_resource);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(IDXGIVkInteropSurface)) {
+ *ppvObject = ref(&m_interop);
+ return S_OK;
+ }
+
+ Logger::warn("D3D11Texture1D::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Texture1D::GetType(D3D11_RESOURCE_DIMENSION *pResourceDimension) {
+ *pResourceDimension = D3D11_RESOURCE_DIMENSION_TEXTURE1D;
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D11Texture1D::GetEvictionPriority() {
+ return DXGI_RESOURCE_PRIORITY_NORMAL;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Texture1D::SetEvictionPriority(UINT EvictionPriority) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::warn("D3D11Texture1D::SetEvictionPriority: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Texture1D::GetDesc(D3D11_TEXTURE1D_DESC *pDesc) {
+ pDesc->Width = m_texture.Desc()->Width;
+ pDesc->MipLevels = m_texture.Desc()->MipLevels;
+ pDesc->ArraySize = m_texture.Desc()->ArraySize;
+ pDesc->Format = m_texture.Desc()->Format;
+ pDesc->Usage = m_texture.Desc()->Usage;
+ pDesc->BindFlags = m_texture.Desc()->BindFlags;
+ pDesc->CPUAccessFlags = m_texture.Desc()->CPUAccessFlags;
+ pDesc->MiscFlags = m_texture.Desc()->MiscFlags;
+ }
+
+
+ ///////////////////////////////////////////
+ // D 3 D 1 1 T E X T U R E 2 D
+ D3D11Texture2D::D3D11Texture2D(
+ D3D11Device* pDevice,
+ const D3D11_COMMON_TEXTURE_DESC* pDesc)
+ : D3D11DeviceChild<ID3D11Texture2D1>(pDevice),
+ m_texture (pDevice, pDesc, D3D11_RESOURCE_DIMENSION_TEXTURE2D, 0, VK_NULL_HANDLE),
+ m_interop (this, &m_texture),
+ m_surface (this, &m_texture),
+ m_resource(this),
+ m_d3d10 (this) {
+
+ }
+
+
+ D3D11Texture2D::D3D11Texture2D(
+ D3D11Device* pDevice,
+ const D3D11_COMMON_TEXTURE_DESC* pDesc,
+ DXGI_USAGE DxgiUsage,
+ VkImage vkImage)
+ : D3D11DeviceChild<ID3D11Texture2D1>(pDevice),
+ m_texture (pDevice, pDesc, D3D11_RESOURCE_DIMENSION_TEXTURE2D, DxgiUsage, vkImage),
+ m_interop (this, &m_texture),
+ m_surface (this, &m_texture),
+ m_resource(this),
+ m_d3d10 (this) {
+
+ }
+
+
+ D3D11Texture2D::~D3D11Texture2D() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Texture2D::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D11DeviceChild)
+ || riid == __uuidof(ID3D11Resource)
+ || riid == __uuidof(ID3D11Texture2D)
+ || riid == __uuidof(ID3D11Texture2D1)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(ID3D10DeviceChild)
+ || riid == __uuidof(ID3D10Resource)
+ || riid == __uuidof(ID3D10Texture2D)) {
+ *ppvObject = ref(&m_d3d10);
+ return S_OK;
+ }
+
+ if (m_surface.isSurfaceCompatible()
+ && (riid == __uuidof(IDXGISurface)
+ || riid == __uuidof(IDXGISurface1)
+ || riid == __uuidof(IDXGISurface2))) {
+ *ppvObject = ref(&m_surface);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(IDXGIObject)
+ || riid == __uuidof(IDXGIDeviceSubObject)
+ || riid == __uuidof(IDXGIResource)
+ || riid == __uuidof(IDXGIResource1)) {
+ *ppvObject = ref(&m_resource);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(IDXGIVkInteropSurface)) {
+ *ppvObject = ref(&m_interop);
+ return S_OK;
+ }
+
+ Logger::warn("D3D11Texture2D::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Texture2D::GetType(D3D11_RESOURCE_DIMENSION *pResourceDimension) {
+ *pResourceDimension = D3D11_RESOURCE_DIMENSION_TEXTURE2D;
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D11Texture2D::GetEvictionPriority() {
+ return DXGI_RESOURCE_PRIORITY_NORMAL;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Texture2D::SetEvictionPriority(UINT EvictionPriority) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::warn("D3D11Texture2D::SetEvictionPriority: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Texture2D::GetDesc(D3D11_TEXTURE2D_DESC* pDesc) {
+ pDesc->Width = m_texture.Desc()->Width;
+ pDesc->Height = m_texture.Desc()->Height;
+ pDesc->MipLevels = m_texture.Desc()->MipLevels;
+ pDesc->ArraySize = m_texture.Desc()->ArraySize;
+ pDesc->Format = m_texture.Desc()->Format;
+ pDesc->SampleDesc = m_texture.Desc()->SampleDesc;
+ pDesc->Usage = m_texture.Desc()->Usage;
+ pDesc->BindFlags = m_texture.Desc()->BindFlags;
+ pDesc->CPUAccessFlags = m_texture.Desc()->CPUAccessFlags;
+ pDesc->MiscFlags = m_texture.Desc()->MiscFlags;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Texture2D::GetDesc1(D3D11_TEXTURE2D_DESC1* pDesc) {
+ pDesc->Width = m_texture.Desc()->Width;
+ pDesc->Height = m_texture.Desc()->Height;
+ pDesc->MipLevels = m_texture.Desc()->MipLevels;
+ pDesc->ArraySize = m_texture.Desc()->ArraySize;
+ pDesc->Format = m_texture.Desc()->Format;
+ pDesc->SampleDesc = m_texture.Desc()->SampleDesc;
+ pDesc->Usage = m_texture.Desc()->Usage;
+ pDesc->BindFlags = m_texture.Desc()->BindFlags;
+ pDesc->CPUAccessFlags = m_texture.Desc()->CPUAccessFlags;
+ pDesc->MiscFlags = m_texture.Desc()->MiscFlags;
+ pDesc->TextureLayout = m_texture.Desc()->TextureLayout;
+ }
+
+
+ ///////////////////////////////////////////
+ // D 3 D 1 1 T E X T U R E 3 D
+ D3D11Texture3D::D3D11Texture3D(
+ D3D11Device* pDevice,
+ const D3D11_COMMON_TEXTURE_DESC* pDesc)
+ : D3D11DeviceChild<ID3D11Texture3D1>(pDevice),
+ m_texture (pDevice, pDesc, D3D11_RESOURCE_DIMENSION_TEXTURE3D, 0, VK_NULL_HANDLE),
+ m_interop (this, &m_texture),
+ m_resource(this),
+ m_d3d10 (this) {
+
+ }
+
+
+ D3D11Texture3D::~D3D11Texture3D() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11Texture3D::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D11DeviceChild)
+ || riid == __uuidof(ID3D11Resource)
+ || riid == __uuidof(ID3D11Texture3D)
+ || riid == __uuidof(ID3D11Texture3D1)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(ID3D10DeviceChild)
+ || riid == __uuidof(ID3D10Resource)
+ || riid == __uuidof(ID3D10Texture3D)) {
+ *ppvObject = ref(&m_d3d10);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(IDXGIObject)
+ || riid == __uuidof(IDXGIDeviceSubObject)
+ || riid == __uuidof(IDXGIResource)
+ || riid == __uuidof(IDXGIResource1)) {
+ *ppvObject = ref(&m_resource);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(IDXGIVkInteropSurface)) {
+ *ppvObject = ref(&m_interop);
+ return S_OK;
+ }
+
+ Logger::warn("D3D11Texture3D::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Texture3D::GetType(D3D11_RESOURCE_DIMENSION *pResourceDimension) {
+ *pResourceDimension = D3D11_RESOURCE_DIMENSION_TEXTURE3D;
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D11Texture3D::GetEvictionPriority() {
+ return DXGI_RESOURCE_PRIORITY_NORMAL;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Texture3D::SetEvictionPriority(UINT EvictionPriority) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::warn("D3D11Texture3D::SetEvictionPriority: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Texture3D::GetDesc(D3D11_TEXTURE3D_DESC* pDesc) {
+ pDesc->Width = m_texture.Desc()->Width;
+ pDesc->Height = m_texture.Desc()->Height;
+ pDesc->Depth = m_texture.Desc()->Depth;
+ pDesc->MipLevels = m_texture.Desc()->MipLevels;
+ pDesc->Format = m_texture.Desc()->Format;
+ pDesc->Usage = m_texture.Desc()->Usage;
+ pDesc->BindFlags = m_texture.Desc()->BindFlags;
+ pDesc->CPUAccessFlags = m_texture.Desc()->CPUAccessFlags;
+ pDesc->MiscFlags = m_texture.Desc()->MiscFlags;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11Texture3D::GetDesc1(D3D11_TEXTURE3D_DESC1* pDesc) {
+ pDesc->Width = m_texture.Desc()->Width;
+ pDesc->Height = m_texture.Desc()->Height;
+ pDesc->Depth = m_texture.Desc()->Depth;
+ pDesc->MipLevels = m_texture.Desc()->MipLevels;
+ pDesc->Format = m_texture.Desc()->Format;
+ pDesc->Usage = m_texture.Desc()->Usage;
+ pDesc->BindFlags = m_texture.Desc()->BindFlags;
+ pDesc->CPUAccessFlags = m_texture.Desc()->CPUAccessFlags;
+ pDesc->MiscFlags = m_texture.Desc()->MiscFlags;
+ }
+
+
+ D3D11CommonTexture* GetCommonTexture(ID3D11Resource* pResource) {
+ D3D11_RESOURCE_DIMENSION dimension = D3D11_RESOURCE_DIMENSION_UNKNOWN;
+ pResource->GetType(&dimension);
+
+ switch (dimension) {
+ case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
+ return static_cast<D3D11Texture1D*>(pResource)->GetCommonTexture();
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
+ return static_cast<D3D11Texture2D*>(pResource)->GetCommonTexture();
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
+ return static_cast<D3D11Texture3D*>(pResource)->GetCommonTexture();
+
+ default:
+ return nullptr;
+ }
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_texture.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_texture.h
new file mode 100644
index 00000000..80901a85
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_texture.h
@@ -0,0 +1,628 @@
+#pragma once
+
+#include "../dxvk/dxvk_device.h"
+
+#include "../d3d10/d3d10_texture.h"
+
+#include "d3d11_device_child.h"
+#include "d3d11_interfaces.h"
+#include "d3d11_resource.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+ class D3D11GDISurface;
+
+ /**
+ * \brief Image memory mapping mode
+ *
+ * Determines how exactly \c Map will
+ * behave when mapping an image.
+ */
+ enum D3D11_COMMON_TEXTURE_MAP_MODE {
+ D3D11_COMMON_TEXTURE_MAP_MODE_NONE, ///< Not mapped
+ D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER, ///< Mapped through buffer
+ D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT, ///< Directly mapped to host mem
+ D3D11_COMMON_TEXTURE_MAP_MODE_STAGING, ///< Buffer only, no image
+ };
+
+
+ /**
+ * \brief Common texture description
+ *
+ * Contains all members that can be
+ * defined for 1D, 2D and 3D textures.
+ */
+ struct D3D11_COMMON_TEXTURE_DESC {
+ UINT Width;
+ UINT Height;
+ UINT Depth;
+ UINT MipLevels;
+ UINT ArraySize;
+ DXGI_FORMAT Format;
+ DXGI_SAMPLE_DESC SampleDesc;
+ D3D11_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+ D3D11_TEXTURE_LAYOUT TextureLayout;
+ };
+
+
+ /**
+ * \brief Packed subresource layout
+ */
+ struct D3D11_COMMON_TEXTURE_SUBRESOURCE_LAYOUT {
+ UINT64 Offset;
+ UINT64 Size;
+ UINT RowPitch;
+ UINT DepthPitch;
+ };
+
+
+ /**
+ * \brief D3D11 common texture object
+ *
+ * This class implements common texture methods and
+ * aims to work around the issue that there are three
+ * different interfaces for basically the same thing.
+ */
+ class D3D11CommonTexture {
+
+ public:
+
+ D3D11CommonTexture(
+ D3D11Device* pDevice,
+ const D3D11_COMMON_TEXTURE_DESC* pDesc,
+ D3D11_RESOURCE_DIMENSION Dimension,
+ DXGI_USAGE DxgiUsage,
+ VkImage vkImage);
+
+ ~D3D11CommonTexture();
+
+ /**
+ * \brief Texture properties
+ *
+ * The returned data can be used to fill in
+ * \c D3D11_TEXTURE2D_DESC and similar structs.
+ * \returns Pointer to texture description
+ */
+ const D3D11_COMMON_TEXTURE_DESC* Desc() const {
+ return &m_desc;
+ }
+
+ /**
+ * \brief Retrieves Vulkan image type
+ *
+ * Returns the image type based on the D3D11 resource
+ * dimension. Also works if there is no actual image.
+ * \returns Vulkan image type
+ */
+ VkImageType GetVkImageType() const {
+ return GetImageTypeFromResourceDim(m_dimension);
+ }
+
+ /**
+ * \brief Computes extent of a given mip level
+ *
+ * This also works for staging resources that have no image.
+ * \param [in] Level Mip level to compute the size of
+ */
+ VkExtent3D MipLevelExtent(uint32_t Level) const {
+ return util::computeMipLevelExtent(
+ VkExtent3D { m_desc.Width, m_desc.Height, m_desc.Depth }, Level);
+ }
+
+ /**
+ * \brief Special DXGI usage flags
+ *
+ * Flags that are set in addition to the bind
+ * flags. Zero for application-created textures.
+ * \returns DXGI usage flags
+ */
+ DXGI_USAGE GetDxgiUsage() const {
+ return m_dxgiUsage;
+ }
+
+ /**
+ * \brief Counts number of subresources
+ * \returns Number of subresources
+ */
+ UINT CountSubresources() const {
+ return m_desc.ArraySize * m_desc.MipLevels;
+ }
+
+ /**
+ * \brief Map mode
+ * \returns Map mode
+ */
+ D3D11_COMMON_TEXTURE_MAP_MODE GetMapMode() const {
+ return m_mapMode;
+ }
+
+ /**
+ * \brief Map type of a given subresource
+ *
+ * \param [in] Subresource Subresource index
+ * \returns Current map mode of that subresource
+ */
+ D3D11_MAP GetMapType(UINT Subresource) const {
+ return Subresource < m_mapTypes.size()
+ ? D3D11_MAP(m_mapTypes[Subresource])
+ : D3D11_MAP(~0u);
+ }
+
+ /**
+ * \brief Sets map type for a given subresource
+ *
+ * \param [in] Subresource The subresource
+ * \param [in] MapType The map type
+ */
+ void SetMapType(UINT Subresource, D3D11_MAP MapType) {
+ if (Subresource < m_mapTypes.size())
+ m_mapTypes[Subresource] = MapType;
+ }
+
+ /**
+ * \brief The DXVK image
+ * \returns The DXVK image
+ */
+ Rc<DxvkImage> GetImage() const {
+ return m_image;
+ }
+
+ /**
+ * \brief Mapped subresource buffer
+ *
+ * \param [in] Subresource Subresource index
+ * \returns Mapped subresource buffer
+ */
+ Rc<DxvkBuffer> GetMappedBuffer(UINT Subresource) const {
+ return Subresource < m_buffers.size()
+ ? m_buffers[Subresource].buffer
+ : Rc<DxvkBuffer>();
+ }
+
+ /**
+ * \brief Discards mapped buffer slice for a given subresource
+ *
+ * \param [in] Subresource Subresource to discard
+ * \returns Newly allocated mapped buffer slice
+ */
+ DxvkBufferSliceHandle DiscardSlice(UINT Subresource) {
+ if (Subresource < m_buffers.size()) {
+ DxvkBufferSliceHandle slice = m_buffers[Subresource].buffer->allocSlice();
+ m_buffers[Subresource].slice = slice;
+ return slice;
+ } else {
+ return DxvkBufferSliceHandle();
+ }
+ }
+
+ /**
+ * \brief Retrieves mapped buffer slice for a given subresource
+ *
+ * \param [in] Subresource Subresource index to query
+ * \returns Currently mapped buffer slice
+ */
+ DxvkBufferSliceHandle GetMappedSlice(UINT Subresource) const {
+ return Subresource < m_buffers.size()
+ ? m_buffers[Subresource].slice
+ : DxvkBufferSliceHandle();
+ }
+
+ /**
+ * \brief Returns underlying packed Vulkan format
+ *
+ * This works even for staging resources that have no image.
+ * Note that for depth-stencil resources, the returned format
+ * may be different from the image format on some systems.
+ * \returns Packed Vulkan format
+ */
+ VkFormat GetPackedFormat() const {
+ return m_packedFormat;
+ }
+
+ /**
+ * \brief Computes pixel offset into mapped buffer
+ *
+ * \param [in] Subresource Subresource index
+ * \param [in] Subresource Plane index
+ * \param [in] Offset Pixel coordinate to compute offset for
+ * \returns Offset into mapped subresource buffer, in pixels
+ */
+ VkDeviceSize ComputeMappedOffset(UINT Subresource, UINT Plane, VkOffset3D Offset) const;
+
+ /**
+ * \brief Computes subresource from the subresource index
+ *
+ * Used by some functions that operate on only
+ * one subresource, such as \c UpdateSubresource.
+ * \param [in] Aspect The image aspect
+ * \param [in] Subresource Subresource index
+ * \returns The Vulkan image subresource
+ */
+ VkImageSubresource GetSubresourceFromIndex(
+ VkImageAspectFlags Aspect,
+ UINT Subresource) const;
+
+ /**
+ * \brief Computes subresource layout for the given subresource
+ *
+ * \param [in] AspectMask The image aspect
+ * \param [in] Subresource Subresource index
+ * \returns Memory layout of the mapped subresource
+ */
+ D3D11_COMMON_TEXTURE_SUBRESOURCE_LAYOUT GetSubresourceLayout(
+ VkImageAspectFlags AspectMask,
+ UINT Subresource) const;
+
+ /**
+ * \brief Format mode
+ *
+ * Determines whether the image is going to
+ * be used as a color image or a depth image.
+ * \returns Format mode
+ */
+ DXGI_VK_FORMAT_MODE GetFormatMode() const;
+
+ /**
+ * \brief Computes plane count
+ *
+ * For non-planar formats, the plane count will be 1.
+ * \returns Image plane count
+ */
+ uint32_t GetPlaneCount() const;
+
+ /**
+ * \brief Checks whether a view can be created for this textue
+ *
+ * View formats are only compatible if they are either identical
+ * or from the same family of typeless formats, where the resource
+ * format must be typeless and the view format must be typed. This
+ * will also check whether the required bind flags are supported.
+ * \param [in] BindFlags Bind flags for the view
+ * \param [in] Format The desired view format
+ * \param [in] Plane Plane slice for planar formats
+ * \returns \c true if the format is compatible
+ */
+ bool CheckViewCompatibility(
+ UINT BindFlags,
+ DXGI_FORMAT Format,
+ UINT Plane) const;
+
+ /**
+ * \brief Normalizes and validates texture description
+ *
+ * Fills in undefined values and validates the texture
+ * parameters. Any error returned by this method should
+ * be forwarded to the application.
+ * \param [in,out] pDesc Texture description
+ * \returns \c S_OK if the parameters are valid
+ */
+ static HRESULT NormalizeTextureProperties(
+ D3D11_COMMON_TEXTURE_DESC* pDesc);
+
+ private:
+
+ struct MappedBuffer {
+ Rc<DxvkBuffer> buffer;
+ DxvkBufferSliceHandle slice;
+ };
+
+ D3D11Device* const m_device;
+ D3D11_RESOURCE_DIMENSION m_dimension;
+ D3D11_COMMON_TEXTURE_DESC m_desc;
+ D3D11_COMMON_TEXTURE_MAP_MODE m_mapMode;
+ DXGI_USAGE m_dxgiUsage;
+ VkFormat m_packedFormat;
+
+ Rc<DxvkImage> m_image;
+ std::vector<MappedBuffer> m_buffers;
+ std::vector<D3D11_MAP> m_mapTypes;
+
+ MappedBuffer CreateMappedBuffer(
+ UINT MipLevel) const;
+
+ BOOL CheckImageSupport(
+ const DxvkImageCreateInfo* pImageInfo,
+ VkImageTiling Tiling) const;
+
+ BOOL CheckFormatFeatureSupport(
+ VkFormat Format,
+ VkFormatFeatureFlags Features) const;
+
+ VkImageUsageFlags EnableMetaCopyUsage(
+ VkFormat Format,
+ VkImageTiling Tiling) const;
+
+ VkImageUsageFlags EnableMetaPackUsage(
+ VkFormat Format,
+ UINT CpuAccess) const;
+
+ D3D11_COMMON_TEXTURE_MAP_MODE DetermineMapMode(
+ const DxvkImageCreateInfo* pImageInfo) const;
+
+ static VkImageType GetImageTypeFromResourceDim(
+ D3D11_RESOURCE_DIMENSION Dimension);
+
+ static VkImageLayout OptimizeLayout(
+ VkImageUsageFlags Usage);
+
+ };
+
+
+ /**
+ * \brief IDXGISurface implementation for D3D11 textures
+ *
+ * Provides an implementation for 2D textures that
+ * have only one array layer and one mip level.
+ */
+ class D3D11DXGISurface : public IDXGISurface2 {
+
+ public:
+
+ D3D11DXGISurface(
+ ID3D11Resource* pResource,
+ D3D11CommonTexture* pTexture);
+
+ ~D3D11DXGISurface();
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID Name,
+ UINT* pDataSize,
+ void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID Name,
+ UINT DataSize,
+ const void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID Name,
+ const IUnknown* pUnknown);
+
+ HRESULT STDMETHODCALLTYPE GetParent(
+ REFIID riid,
+ void** ppParent);
+
+ HRESULT STDMETHODCALLTYPE GetDevice(
+ REFIID riid,
+ void** ppDevice);
+
+ HRESULT STDMETHODCALLTYPE GetDesc(
+ DXGI_SURFACE_DESC* pDesc);
+
+ HRESULT STDMETHODCALLTYPE Map(
+ DXGI_MAPPED_RECT* pLockedRect,
+ UINT MapFlags);
+
+ HRESULT STDMETHODCALLTYPE Unmap();
+
+ HRESULT STDMETHODCALLTYPE GetDC(
+ BOOL Discard,
+ HDC* phdc);
+
+ HRESULT STDMETHODCALLTYPE ReleaseDC(
+ RECT* pDirtyRect);
+
+ HRESULT STDMETHODCALLTYPE GetResource(
+ REFIID riid,
+ void** ppParentResource,
+ UINT* pSubresourceIndex);
+
+ bool isSurfaceCompatible() const;
+
+ private:
+
+ ID3D11Resource* m_resource;
+ D3D11CommonTexture* m_texture;
+ D3D11GDISurface* m_gdiSurface;
+
+ };
+
+
+ /**
+ * \brief Common texture interop class
+ *
+ * Provides access to the underlying Vulkan
+ * texture to external Vulkan libraries.
+ */
+ class D3D11VkInteropSurface : public IDXGIVkInteropSurface {
+
+ public:
+
+ D3D11VkInteropSurface(
+ ID3D11Resource* pResource,
+ D3D11CommonTexture* pTexture);
+
+ ~D3D11VkInteropSurface();
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ HRESULT STDMETHODCALLTYPE GetDevice(
+ IDXGIVkInteropDevice** ppDevice);
+
+ HRESULT STDMETHODCALLTYPE GetVulkanImageInfo(
+ VkImage* pHandle,
+ VkImageLayout* pLayout,
+ VkImageCreateInfo* pInfo);
+
+ private:
+
+ ID3D11Resource* m_resource;
+ D3D11CommonTexture* m_texture;
+
+ };
+
+
+ ///////////////////////////////////////////
+ // D 3 D 1 1 T E X T U R E 1 D
+ class D3D11Texture1D : public D3D11DeviceChild<ID3D11Texture1D> {
+
+ public:
+
+ D3D11Texture1D(
+ D3D11Device* pDevice,
+ const D3D11_COMMON_TEXTURE_DESC* pDesc);
+
+ ~D3D11Texture1D();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject) final;
+
+ void STDMETHODCALLTYPE GetType(
+ D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
+
+ UINT STDMETHODCALLTYPE GetEvictionPriority() final;
+
+ void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
+
+ void STDMETHODCALLTYPE GetDesc(
+ D3D11_TEXTURE1D_DESC *pDesc) final;
+
+ D3D11CommonTexture* GetCommonTexture() {
+ return &m_texture;
+ }
+
+ D3D10Texture1D* GetD3D10Iface() {
+ return &m_d3d10;
+ }
+
+ private:
+
+ D3D11CommonTexture m_texture;
+ D3D11VkInteropSurface m_interop;
+ D3D11DXGISurface m_surface;
+ D3D11DXGIResource m_resource;
+ D3D10Texture1D m_d3d10;
+
+ };
+
+
+ ///////////////////////////////////////////
+ // D 3 D 1 1 T E X T U R E 2 D
+ class D3D11Texture2D : public D3D11DeviceChild<ID3D11Texture2D1> {
+
+ public:
+
+ D3D11Texture2D(
+ D3D11Device* pDevice,
+ const D3D11_COMMON_TEXTURE_DESC* pDesc);
+
+ D3D11Texture2D(
+ D3D11Device* pDevice,
+ const D3D11_COMMON_TEXTURE_DESC* pDesc,
+ DXGI_USAGE DxgiUsage,
+ VkImage vkImage);
+
+ ~D3D11Texture2D();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject) final;
+
+ void STDMETHODCALLTYPE GetType(
+ D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
+
+ UINT STDMETHODCALLTYPE GetEvictionPriority() final;
+
+ void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
+
+ void STDMETHODCALLTYPE GetDesc(
+ D3D11_TEXTURE2D_DESC* pDesc) final;
+
+ void STDMETHODCALLTYPE GetDesc1(
+ D3D11_TEXTURE2D_DESC1* pDesc) final;
+
+ D3D11CommonTexture* GetCommonTexture() {
+ return &m_texture;
+ }
+
+ D3D10Texture2D* GetD3D10Iface() {
+ return &m_d3d10;
+ }
+
+ private:
+
+ D3D11CommonTexture m_texture;
+ D3D11VkInteropSurface m_interop;
+ D3D11DXGISurface m_surface;
+ D3D11DXGIResource m_resource;
+ D3D10Texture2D m_d3d10;
+
+ };
+
+
+ ///////////////////////////////////////////
+ // D 3 D 1 1 T E X T U R E 3 D
+ class D3D11Texture3D : public D3D11DeviceChild<ID3D11Texture3D1> {
+
+ public:
+
+ D3D11Texture3D(
+ D3D11Device* pDevice,
+ const D3D11_COMMON_TEXTURE_DESC* pDesc);
+
+ ~D3D11Texture3D();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject) final;
+
+ void STDMETHODCALLTYPE GetType(
+ D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
+
+ UINT STDMETHODCALLTYPE GetEvictionPriority() final;
+
+ void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
+
+ void STDMETHODCALLTYPE GetDesc(
+ D3D11_TEXTURE3D_DESC* pDesc) final;
+
+ void STDMETHODCALLTYPE GetDesc1(
+ D3D11_TEXTURE3D_DESC1* pDesc) final;
+
+ D3D11CommonTexture* GetCommonTexture() {
+ return &m_texture;
+ }
+
+ D3D10Texture3D* GetD3D10Iface() {
+ return &m_d3d10;
+ }
+
+ private:
+
+ D3D11CommonTexture m_texture;
+ D3D11VkInteropSurface m_interop;
+ D3D11DXGIResource m_resource;
+ D3D10Texture3D m_d3d10;
+
+ };
+
+
+ /**
+ * \brief Retrieves texture from resource pointer
+ *
+ * \param [in] pResource The resource to query
+ * \returns Pointer to texture info, or \c nullptr
+ */
+ D3D11CommonTexture* GetCommonTexture(
+ ID3D11Resource* pResource);
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_util.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_util.cpp
new file mode 100644
index 00000000..d4448c54
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_util.cpp
@@ -0,0 +1,141 @@
+#include "d3d11_util.h"
+
+namespace dxvk {
+
+ HRESULT DecodeSampleCount(UINT Count, VkSampleCountFlagBits* pCount) {
+ VkSampleCountFlagBits flag;
+
+ switch (Count) {
+ case 1: flag = VK_SAMPLE_COUNT_1_BIT; break;
+ case 2: flag = VK_SAMPLE_COUNT_2_BIT; break;
+ case 4: flag = VK_SAMPLE_COUNT_4_BIT; break;
+ case 8: flag = VK_SAMPLE_COUNT_8_BIT; break;
+ case 16: flag = VK_SAMPLE_COUNT_16_BIT; break;
+ default: return E_INVALIDARG;
+ }
+
+ if (pCount != nullptr) {
+ *pCount = flag;
+ return S_OK;
+ } return S_FALSE;
+ }
+
+
+ VkSamplerAddressMode DecodeAddressMode(
+ D3D11_TEXTURE_ADDRESS_MODE mode) {
+ switch (mode) {
+ case D3D11_TEXTURE_ADDRESS_WRAP:
+ return VK_SAMPLER_ADDRESS_MODE_REPEAT;
+
+ case D3D11_TEXTURE_ADDRESS_MIRROR:
+ return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
+
+ case D3D11_TEXTURE_ADDRESS_CLAMP:
+ return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+
+ case D3D11_TEXTURE_ADDRESS_BORDER:
+ return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
+
+ case D3D11_TEXTURE_ADDRESS_MIRROR_ONCE:
+ return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
+
+ default:
+ Logger::err(str::format("D3D11: Unsupported address mode: ", mode));
+ return VK_SAMPLER_ADDRESS_MODE_REPEAT;
+ }
+ }
+
+
+ VkCompareOp DecodeCompareOp(D3D11_COMPARISON_FUNC Mode) {
+ switch (Mode) {
+ case D3D11_COMPARISON_NEVER: return VK_COMPARE_OP_NEVER;
+ case D3D11_COMPARISON_LESS: return VK_COMPARE_OP_LESS;
+ case D3D11_COMPARISON_EQUAL: return VK_COMPARE_OP_EQUAL;
+ case D3D11_COMPARISON_LESS_EQUAL: return VK_COMPARE_OP_LESS_OR_EQUAL;
+ case D3D11_COMPARISON_GREATER: return VK_COMPARE_OP_GREATER;
+ case D3D11_COMPARISON_NOT_EQUAL: return VK_COMPARE_OP_NOT_EQUAL;
+ case D3D11_COMPARISON_GREATER_EQUAL: return VK_COMPARE_OP_GREATER_OR_EQUAL;
+ case D3D11_COMPARISON_ALWAYS: return VK_COMPARE_OP_ALWAYS;
+ }
+
+ if (Mode != 0) // prevent log spamming when apps use ZeroMemory
+ Logger::err(str::format("D3D11: Unsupported compare op: ", Mode));
+ return VK_COMPARE_OP_NEVER;
+ }
+
+
+ VkConservativeRasterizationModeEXT DecodeConservativeRasterizationMode(
+ D3D11_CONSERVATIVE_RASTERIZATION_MODE Mode) {
+ switch (Mode) {
+ case D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF:
+ return VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT;
+ case D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON:
+ return VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT;
+ }
+
+ Logger::err(str::format("D3D11: Unsupported conservative raster mode: ", Mode));
+ return VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT;
+ }
+
+
+ VkShaderStageFlagBits GetShaderStage(DxbcProgramType ProgramType) {
+ switch (ProgramType) {
+ case DxbcProgramType::VertexShader: return VK_SHADER_STAGE_VERTEX_BIT;
+ case DxbcProgramType::HullShader: return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
+ case DxbcProgramType::DomainShader: return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
+ case DxbcProgramType::GeometryShader: return VK_SHADER_STAGE_GEOMETRY_BIT;
+ case DxbcProgramType::PixelShader: return VK_SHADER_STAGE_FRAGMENT_BIT;
+ case DxbcProgramType::ComputeShader: return VK_SHADER_STAGE_COMPUTE_BIT;
+ default: return VkShaderStageFlagBits(0);
+ }
+ }
+
+
+ VkFormatFeatureFlags GetBufferFormatFeatures(UINT BindFlags) {
+ VkFormatFeatureFlags features = 0;
+
+ if (BindFlags & D3D11_BIND_SHADER_RESOURCE)
+ features |= VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT;
+ if (BindFlags & D3D11_BIND_UNORDERED_ACCESS)
+ features |= VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT;
+
+ return features;
+ }
+
+
+ VkFormatFeatureFlags GetImageFormatFeatures(UINT BindFlags) {
+ VkFormatFeatureFlags features = 0;
+
+ if (BindFlags & D3D11_BIND_DEPTH_STENCIL)
+ features |= VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
+ if (BindFlags & D3D11_BIND_RENDER_TARGET)
+ features |= VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT;
+ if (BindFlags & D3D11_BIND_SHADER_RESOURCE)
+ features |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
+ if (BindFlags & D3D11_BIND_UNORDERED_ACCESS)
+ features |= VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT;
+
+ return features;
+ }
+
+
+ VkFormat GetPackedDepthStencilFormat(DXGI_FORMAT Format) {
+ switch (Format) {
+ case DXGI_FORMAT_R24G8_TYPELESS:
+ case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
+ case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
+ case DXGI_FORMAT_D24_UNORM_S8_UINT:
+ return VK_FORMAT_D24_UNORM_S8_UINT;
+
+ case DXGI_FORMAT_R32G8X24_TYPELESS:
+ case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
+ case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
+ case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
+ return VK_FORMAT_D32_SFLOAT_S8_UINT;
+
+ default:
+ return VK_FORMAT_UNDEFINED;
+ }
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_util.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_util.h
new file mode 100644
index 00000000..749dc8be
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_util.h
@@ -0,0 +1,46 @@
+#pragma once
+
+#include "../dxvk/dxvk_device.h"
+
+#include "../dxbc/dxbc_util.h"
+
+#include "d3d11_include.h"
+
+namespace dxvk {
+
+ template<typename T>
+ UINT CompactSparseList(T* pData, UINT Mask) {
+ uint32_t count = 0;
+
+ for (uint32_t id : bit::BitMask(Mask))
+ pData[count++] = pData[id];
+
+ return count;
+ }
+
+ HRESULT DecodeSampleCount(
+ UINT Count,
+ VkSampleCountFlagBits* pCount);
+
+ VkSamplerAddressMode DecodeAddressMode(
+ D3D11_TEXTURE_ADDRESS_MODE mode);
+
+ VkCompareOp DecodeCompareOp(
+ D3D11_COMPARISON_FUNC Mode);
+
+ VkConservativeRasterizationModeEXT DecodeConservativeRasterizationMode(
+ D3D11_CONSERVATIVE_RASTERIZATION_MODE Mode);
+
+ VkShaderStageFlagBits GetShaderStage(
+ DxbcProgramType ProgramType);
+
+ VkFormatFeatureFlags GetBufferFormatFeatures(
+ UINT BindFlags);
+
+ VkFormatFeatureFlags GetImageFormatFeatures(
+ UINT BindFlags);
+
+ VkFormat GetPackedDepthStencilFormat(
+ DXGI_FORMAT Format);
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_video.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_video.cpp
new file mode 100644
index 00000000..db534659
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_video.cpp
@@ -0,0 +1,1303 @@
+#include <algorithm>
+
+#include "d3d11_context.h"
+#include "d3d11_context_imm.h"
+#include "d3d11_video.h"
+
+#include <d3d11_video_blit_frag.h>
+#include <d3d11_video_blit_vert.h>
+
+namespace dxvk {
+
+ D3D11VideoProcessorEnumerator::D3D11VideoProcessorEnumerator(
+ D3D11Device* pDevice,
+ const D3D11_VIDEO_PROCESSOR_CONTENT_DESC& Desc)
+ : D3D11DeviceChild<ID3D11VideoProcessorEnumerator>(pDevice),
+ m_desc(Desc) {
+
+ }
+
+
+ D3D11VideoProcessorEnumerator::~D3D11VideoProcessorEnumerator() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoProcessorEnumerator::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D11DeviceChild)
+ || riid == __uuidof(ID3D11VideoProcessorEnumerator)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D11VideoProcessorEnumerator::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoProcessorEnumerator::GetVideoProcessorContentDesc(
+ D3D11_VIDEO_PROCESSOR_CONTENT_DESC* pContentDesc) {
+ *pContentDesc = m_desc;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoProcessorEnumerator::CheckVideoProcessorFormat(
+ DXGI_FORMAT Format,
+ UINT* pFlags) {
+ Logger::err("D3D11VideoProcessorEnumerator::CheckVideoProcessorFormat: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoProcessorEnumerator::GetVideoProcessorCaps(
+ D3D11_VIDEO_PROCESSOR_CAPS* pCaps) {
+ Logger::err("D3D11VideoProcessorEnumerator::GetVideoProcessorCaps: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoProcessorEnumerator::GetVideoProcessorRateConversionCaps(
+ UINT TypeIndex,
+ D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS* pCaps) {
+ Logger::err("D3D11VideoProcessorEnumerator::GetVideoProcessorRateConversionCaps: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoProcessorEnumerator::GetVideoProcessorCustomRate(
+ UINT TypeIndex,
+ UINT CustomRateIndex,
+ D3D11_VIDEO_PROCESSOR_CUSTOM_RATE* pRate) {
+ Logger::err("D3D11VideoProcessorEnumerator::GetVideoProcessorCustomRate: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoProcessorEnumerator::GetVideoProcessorFilterRange(
+ D3D11_VIDEO_PROCESSOR_FILTER Filter,
+ D3D11_VIDEO_PROCESSOR_FILTER_RANGE* pRange) {
+ Logger::err("D3D11VideoProcessorEnumerator::GetVideoProcessorFilterRange: Stub");
+ return E_NOTIMPL;
+ }
+
+
+
+
+ D3D11VideoProcessor::D3D11VideoProcessor(
+ D3D11Device* pDevice,
+ D3D11VideoProcessorEnumerator* pEnumerator,
+ UINT RateConversionIndex)
+ : D3D11DeviceChild<ID3D11VideoProcessor>(pDevice),
+ m_enumerator(pEnumerator), m_rateConversionIndex(RateConversionIndex) {
+
+ }
+
+
+ D3D11VideoProcessor::~D3D11VideoProcessor() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoProcessor::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D11DeviceChild)
+ || riid == __uuidof(ID3D11VideoProcessor)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D11VideoProcessor::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoProcessor::GetContentDesc(
+ D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc) {
+ m_enumerator->GetVideoProcessorContentDesc(pDesc);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoProcessor::GetRateConversionCaps(
+ D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) {
+ m_enumerator->GetVideoProcessorRateConversionCaps(m_rateConversionIndex, pCaps);
+ }
+
+
+
+
+ D3D11VideoProcessorInputView::D3D11VideoProcessorInputView(
+ D3D11Device* pDevice,
+ ID3D11Resource* pResource,
+ const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC& Desc)
+ : D3D11DeviceChild<ID3D11VideoProcessorInputView>(pDevice),
+ m_resource(pResource), m_desc(Desc) {
+ D3D11_COMMON_RESOURCE_DESC resourceDesc = { };
+ GetCommonResourceDesc(pResource, &resourceDesc);
+
+ Rc<DxvkImage> dxvkImage = GetCommonTexture(pResource)->GetImage();
+
+ if (!(dxvkImage->info().usage & VK_IMAGE_USAGE_SAMPLED_BIT)) {
+ DxvkImageCreateInfo info = dxvkImage->info();
+ info.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT | VK_IMAGE_CREATE_EXTENDED_USAGE_BIT;
+ info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
+ info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ info.access = VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT;
+ info.tiling = VK_IMAGE_TILING_OPTIMAL;
+ info.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ info.shared = VK_FALSE;
+ dxvkImage = m_copy = pDevice->GetDXVKDevice()->createImage(info, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
+ }
+
+ DXGI_VK_FORMAT_INFO formatInfo = pDevice->LookupFormat(resourceDesc.Format, DXGI_VK_FORMAT_MODE_COLOR);
+ DXGI_VK_FORMAT_FAMILY formatFamily = pDevice->LookupFamily(resourceDesc.Format, DXGI_VK_FORMAT_MODE_COLOR);
+
+ VkImageAspectFlags aspectMask = imageFormatInfo(formatInfo.Format)->aspectMask;
+
+ DxvkImageViewCreateInfo viewInfo;
+ viewInfo.format = formatInfo.Format;
+ viewInfo.swizzle = formatInfo.Swizzle;
+ viewInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
+
+ switch (m_desc.ViewDimension) {
+ case D3D11_VPIV_DIMENSION_TEXTURE2D:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
+ viewInfo.minLevel = m_desc.Texture2D.MipSlice;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 1;
+ break;
+
+ case D3D11_RTV_DIMENSION_UNKNOWN:
+ throw DxvkError("Invalid view dimension");
+ }
+
+ m_subresources.aspectMask = aspectMask;
+ m_subresources.baseArrayLayer = viewInfo.minLayer;
+ m_subresources.layerCount = viewInfo.numLayers;
+ m_subresources.mipLevel = viewInfo.minLevel;
+
+ for (uint32_t i = 0; aspectMask && i < m_views.size(); i++) {
+ viewInfo.aspect = vk::getNextAspect(aspectMask);
+
+ if (viewInfo.aspect != VK_IMAGE_ASPECT_COLOR_BIT)
+ viewInfo.format = formatFamily.Formats[i];
+
+ m_views[i] = pDevice->GetDXVKDevice()->createImageView(dxvkImage, viewInfo);
+ }
+
+ m_isYCbCr = IsYCbCrFormat(resourceDesc.Format);
+ }
+
+
+ D3D11VideoProcessorInputView::~D3D11VideoProcessorInputView() {
+
+ }
+
+
+ bool D3D11VideoProcessorInputView::IsYCbCrFormat(DXGI_FORMAT Format) {
+ static const std::array<DXGI_FORMAT, 3> s_formats = {{
+ DXGI_FORMAT_NV12,
+ DXGI_FORMAT_YUY2,
+ DXGI_FORMAT_AYUV,
+ }};
+
+ return std::find(s_formats.begin(), s_formats.end(), Format) != s_formats.end();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoProcessorInputView::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D11DeviceChild)
+ || riid == __uuidof(ID3D11View)
+ || riid == __uuidof(ID3D11VideoProcessorInputView)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D11VideoProcessorInputView::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoProcessorInputView::GetResource(
+ ID3D11Resource** ppResource) {
+ *ppResource = m_resource.ref();
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoProcessorInputView::GetDesc(
+ D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC* pDesc) {
+ *pDesc = m_desc;
+ }
+
+
+
+ D3D11VideoProcessorOutputView::D3D11VideoProcessorOutputView(
+ D3D11Device* pDevice,
+ ID3D11Resource* pResource,
+ const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC& Desc)
+ : D3D11DeviceChild<ID3D11VideoProcessorOutputView>(pDevice),
+ m_resource(pResource), m_desc(Desc) {
+ D3D11_COMMON_RESOURCE_DESC resourceDesc = { };
+ GetCommonResourceDesc(pResource, &resourceDesc);
+
+ DXGI_VK_FORMAT_INFO formatInfo = pDevice->LookupFormat(
+ resourceDesc.Format, DXGI_VK_FORMAT_MODE_COLOR);
+
+ DxvkImageViewCreateInfo viewInfo;
+ viewInfo.format = formatInfo.Format;
+ viewInfo.aspect = imageFormatInfo(viewInfo.format)->aspectMask;
+ viewInfo.swizzle = formatInfo.Swizzle;
+ viewInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+
+ switch (m_desc.ViewDimension) {
+ case D3D11_VPOV_DIMENSION_TEXTURE2D:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
+ viewInfo.minLevel = m_desc.Texture2D.MipSlice;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 1;
+ break;
+
+ case D3D11_VPOV_DIMENSION_TEXTURE2DARRAY:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
+ viewInfo.minLevel = m_desc.Texture2DArray.MipSlice;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = m_desc.Texture2DArray.FirstArraySlice;
+ viewInfo.numLayers = m_desc.Texture2DArray.ArraySize;
+ break;
+
+ case D3D11_RTV_DIMENSION_UNKNOWN:
+ throw DxvkError("Invalid view dimension");
+ }
+
+ m_view = pDevice->GetDXVKDevice()->createImageView(
+ GetCommonTexture(pResource)->GetImage(), viewInfo);
+ }
+
+
+ D3D11VideoProcessorOutputView::~D3D11VideoProcessorOutputView() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoProcessorOutputView::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D11DeviceChild)
+ || riid == __uuidof(ID3D11View)
+ || riid == __uuidof(ID3D11VideoProcessorOutputView)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D11VideoProcessorOutputView::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoProcessorOutputView::GetResource(
+ ID3D11Resource** ppResource) {
+ *ppResource = m_resource.ref();
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoProcessorOutputView::GetDesc(
+ D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC* pDesc) {
+ *pDesc = m_desc;
+ }
+
+
+
+ D3D11VideoContext::D3D11VideoContext(
+ D3D11ImmediateContext* pContext,
+ const Rc<DxvkDevice>& Device)
+ : m_ctx(pContext) {
+ const SpirvCodeBuffer vsCode(d3d11_video_blit_vert);
+ const SpirvCodeBuffer fsCode(d3d11_video_blit_frag);
+
+ const std::array<DxvkResourceSlot, 4> fsResourceSlots = {{
+ { 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC },
+ { 1, VK_DESCRIPTOR_TYPE_SAMPLER },
+ { 2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_IMAGE_VIEW_TYPE_2D },
+ { 3, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_IMAGE_VIEW_TYPE_2D },
+ }};
+
+ m_vs = Device->createShader(
+ VK_SHADER_STAGE_VERTEX_BIT,
+ 0, nullptr, { 0u, 1u },
+ vsCode);
+
+ m_fs = Device->createShader(
+ VK_SHADER_STAGE_FRAGMENT_BIT,
+ fsResourceSlots.size(),
+ fsResourceSlots.data(),
+ { 1u, 1u, 0u, 0u },
+ fsCode);
+
+ DxvkSamplerCreateInfo samplerInfo;
+ samplerInfo.magFilter = VK_FILTER_LINEAR;
+ samplerInfo.minFilter = VK_FILTER_LINEAR;
+ samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
+ samplerInfo.mipmapLodBias = 0.0f;
+ samplerInfo.mipmapLodMin = 0.0f;
+ samplerInfo.mipmapLodMax = 0.0f;
+ samplerInfo.useAnisotropy = VK_FALSE;
+ samplerInfo.maxAnisotropy = 1.0f;
+ samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ samplerInfo.compareToDepth = VK_FALSE;
+ samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
+ samplerInfo.borderColor = VkClearColorValue();
+ samplerInfo.usePixelCoord = VK_FALSE;
+ m_sampler = Device->createSampler(samplerInfo);
+
+ DxvkBufferCreateInfo bufferInfo;
+ bufferInfo.size = sizeof(UboData);
+ bufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
+ bufferInfo.stages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ bufferInfo.access = VK_ACCESS_UNIFORM_READ_BIT;
+ m_ubo = Device->createBuffer(bufferInfo, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
+ }
+
+
+ D3D11VideoContext::~D3D11VideoContext() {
+
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D11VideoContext::AddRef() {
+ return m_ctx->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D11VideoContext::Release() {
+ return m_ctx->Release();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoContext::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_ctx->QueryInterface(riid, ppvObject);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoContext::GetPrivateData(
+ REFGUID Name,
+ UINT* pDataSize,
+ void* pData) {
+ return m_ctx->GetPrivateData(Name, pDataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoContext::SetPrivateData(
+ REFGUID Name,
+ UINT DataSize,
+ const void* pData) {
+ return m_ctx->SetPrivateData(Name, DataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoContext::SetPrivateDataInterface(
+ REFGUID Name,
+ const IUnknown* pUnknown) {
+ return m_ctx->SetPrivateDataInterface(Name, pUnknown);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::GetDevice(
+ ID3D11Device** ppDevice) {
+ return m_ctx->GetDevice(ppDevice);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoContext::GetDecoderBuffer(
+ ID3D11VideoDecoder* pDecoder,
+ D3D11_VIDEO_DECODER_BUFFER_TYPE Type,
+ UINT* BufferSize,
+ void** ppBuffer) {
+ Logger::err("D3D11VideoContext::GetDecoderBuffer: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoContext::ReleaseDecoderBuffer(
+ ID3D11VideoDecoder* pDecoder,
+ D3D11_VIDEO_DECODER_BUFFER_TYPE Type) {
+ Logger::err("D3D11VideoContext::ReleaseDecoderBuffer: Stub");
+ return E_NOTIMPL;
+ }
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoContext::DecoderBeginFrame(
+ ID3D11VideoDecoder* pDecoder,
+ ID3D11VideoDecoderOutputView* pView,
+ UINT KeySize,
+ const void* pKey) {
+ Logger::err("D3D11VideoContext::DecoderBeginFrame: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoContext::DecoderEndFrame(
+ ID3D11VideoDecoder* pDecoder) {
+ Logger::err("D3D11VideoContext::DecoderEndFrame: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoContext::SubmitDecoderBuffers(
+ ID3D11VideoDecoder* pDecoder,
+ UINT BufferCount,
+ const D3D11_VIDEO_DECODER_BUFFER_DESC* pBufferDescs) {
+ Logger::err("D3D11VideoContext::SubmitDecoderBuffers: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoContext::DecoderExtension(
+ ID3D11VideoDecoder* pDecoder,
+ const D3D11_VIDEO_DECODER_EXTENSION* pExtension) {
+ Logger::err("D3D11VideoContext::DecoderExtension: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetOutputTargetRect(
+ ID3D11VideoProcessor* pVideoProcessor,
+ BOOL Enable,
+ const RECT* pRect) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+
+ auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetState();
+ state->outputTargetRectEnabled = Enable;
+
+ if (Enable)
+ state->outputTargetRect = *pRect;
+
+ static bool errorShown = false;
+
+ if (!std::exchange(errorShown, true))
+ Logger::err("D3D11VideoContext::VideoProcessorSetOutputTargetRect: Stub.");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetOutputBackgroundColor(
+ ID3D11VideoProcessor* pVideoProcessor,
+ BOOL YCbCr,
+ const D3D11_VIDEO_COLOR* pColor) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+
+ auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetState();
+ state->outputBackgroundColorIsYCbCr = YCbCr;
+ state->outputBackgroundColor = *pColor;
+
+ static bool errorShown = false;
+
+ if (!std::exchange(errorShown, true))
+ Logger::err("D3D11VideoContext::VideoProcessorSetOutputBackgroundColor: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetOutputColorSpace(
+ ID3D11VideoProcessor* pVideoProcessor,
+ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+
+ auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetState();
+ state->outputColorSpace = *pColorSpace;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetOutputAlphaFillMode(
+ ID3D11VideoProcessor* pVideoProcessor,
+ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE AlphaFillMode,
+ UINT StreamIndex) {
+ Logger::err("D3D11VideoContext::VideoProcessorSetOutputAlphaFillMode: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetOutputConstriction(
+ ID3D11VideoProcessor* pVideoProcessor,
+ BOOL Enable,
+ SIZE Size) {
+ Logger::err("D3D11VideoContext::VideoProcessorSetOutputConstriction: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetOutputStereoMode(
+ ID3D11VideoProcessor* pVideoProcessor,
+ BOOL Enable) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+
+ auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetState();
+ state->outputStereoModeEnabled = Enable;
+
+ if (Enable)
+ Logger::err("D3D11VideoContext: Stereo output not supported");
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetOutputExtension(
+ ID3D11VideoProcessor* pVideoProcessor,
+ const GUID* pExtensionGuid,
+ UINT DataSize,
+ void* pData) {
+ Logger::err("D3D11VideoContext::VideoProcessorSetOutputExtension: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamFrameFormat(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ D3D11_VIDEO_FRAME_FORMAT Format) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+
+ auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetStreamState(StreamIndex);
+
+ if (!state)
+ return;
+
+ state->frameFormat = Format;
+
+ if (Format != D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE)
+ Logger::err(str::format("D3D11VideoContext: Unsupported frame format: ", Format));
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamColorSpace(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+
+ auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetStreamState(StreamIndex);
+
+ if (!state)
+ return;
+
+ state->colorSpace = *pColorSpace;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamOutputRate(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE Rate,
+ BOOL Repeat,
+ const DXGI_RATIONAL* CustomRate) {
+ Logger::err("D3D11VideoContext::VideoProcessorSetStreamOutputRate: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamSourceRect(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL Enable,
+ const RECT* pRect) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+
+ auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetStreamState(StreamIndex);
+
+ if (!state)
+ return;
+
+ state->srcRectEnabled = Enable;
+
+ if (Enable)
+ state->srcRect = *pRect;
+
+ static bool errorShown = false;
+
+ if (!std::exchange(errorShown, true))
+ Logger::err("D3D11VideoContext::VideoProcessorSetStreamSourceRect: Stub.");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamDestRect(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL Enable,
+ const RECT* pRect) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+
+ auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetStreamState(StreamIndex);
+
+ if (!state)
+ return;
+
+ state->dstRectEnabled = Enable;
+
+ if (Enable)
+ state->dstRect = *pRect;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamAlpha(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL Enable,
+ FLOAT Alpha) {
+ Logger::err("D3D11VideoContext::VideoProcessorSetStreamAlpha: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamPalette(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ UINT EntryCount,
+ const UINT* pEntries) {
+ Logger::err("D3D11VideoContext::VideoProcessorSetStreamPalette: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamPixelAspectRatio(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL Enable,
+ const DXGI_RATIONAL* pSrcAspectRatio,
+ const DXGI_RATIONAL* pDstAspectRatio) {
+ Logger::err("D3D11VideoContext::VideoProcessorSetStreamPixelAspectRatio: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamLumaKey(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL Enable,
+ FLOAT Lower,
+ FLOAT Upper) {
+ Logger::err("D3D11VideoContext::VideoProcessorSetStreamLumaKey: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamStereoFormat(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL Enable,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT Format,
+ BOOL LeftViewFrame0,
+ BOOL BaseViewFrame0,
+ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE FlipMode,
+ int MonoOffset) {
+ Logger::err("D3D11VideoContext::VideoProcessorSetStreamStereoFormat: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamAutoProcessingMode(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL Enable) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+
+ auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetStreamState(StreamIndex);
+
+ if (!state)
+ return;
+
+ state->autoProcessingEnabled = Enable;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamFilter(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ D3D11_VIDEO_PROCESSOR_FILTER Filter,
+ BOOL Enable,
+ int Level) {
+ Logger::err("D3D11VideoContext::VideoProcessorSetStreamFilter: Stub");
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamExtension(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ const GUID* pExtensionGuid,
+ UINT DataSize,
+ void* pData) {
+ Logger::err("D3D11VideoContext::VideoProcessorSetStreamExtension: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamRotation(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL Enable,
+ D3D11_VIDEO_PROCESSOR_ROTATION Rotation) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+
+ auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetStreamState(StreamIndex);
+
+ if (!state)
+ return;
+
+ state->rotationEnabled = Enable;
+ state->rotation = Rotation;
+
+ if (Enable && Rotation != D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY)
+ Logger::err(str::format("D3D11VideoContext: Unsupported rotation: ", Rotation));
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetOutputTargetRect(
+ ID3D11VideoProcessor* pVideoProcessor,
+ BOOL* pEnabled,
+ RECT* pRect) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+
+ auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetState();
+
+ if (pEnabled)
+ *pEnabled = state->outputTargetRectEnabled;
+
+ if (pRect)
+ *pRect = state->outputTargetRect;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetOutputBackgroundColor(
+ ID3D11VideoProcessor* pVideoProcessor,
+ BOOL* pYCbCr,
+ D3D11_VIDEO_COLOR* pColor) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+
+ auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetState();
+
+ if (pYCbCr)
+ *pYCbCr = state->outputBackgroundColorIsYCbCr;
+
+ if (pColor)
+ *pColor = state->outputBackgroundColor;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetOutputColorSpace(
+ ID3D11VideoProcessor* pVideoProcessor,
+ D3D11_VIDEO_PROCESSOR_COLOR_SPACE* pColorSpace) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+
+ auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetState();
+
+ if (pColorSpace)
+ *pColorSpace = state->outputColorSpace;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetOutputAlphaFillMode(
+ ID3D11VideoProcessor* pVideoProcessor,
+ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE* pAlphaFillMode,
+ UINT* pStreamIndex) {
+ Logger::err("D3D11VideoContext::VideoProcessorGetOutputAlphaFillMode: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetOutputConstriction(
+ ID3D11VideoProcessor* pVideoProcessor,
+ BOOL* pEnabled,
+ SIZE* pSize) {
+ Logger::err("D3D11VideoContext::VideoProcessorGetOutputConstriction: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetOutputStereoMode(
+ ID3D11VideoProcessor* pVideoProcessor,
+ BOOL* pEnabled) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+
+ auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetState();
+
+ if (pEnabled)
+ *pEnabled = state->outputStereoModeEnabled;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetOutputExtension(
+ ID3D11VideoProcessor* pVideoProcessor,
+ const GUID* pExtensionGuid,
+ UINT DataSize,
+ void* pData) {
+ Logger::err("D3D11VideoContext::VideoProcessorGetOutputExtension: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamFrameFormat(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ D3D11_VIDEO_FRAME_FORMAT* pFormat) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+
+ auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetStreamState(StreamIndex);
+
+ if (!state)
+ return;
+
+ if (pFormat)
+ *pFormat = state->frameFormat;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamColorSpace(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ D3D11_VIDEO_PROCESSOR_COLOR_SPACE* pColorSpace) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+
+ auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetStreamState(StreamIndex);
+
+ if (!state)
+ return;
+
+ if (pColorSpace)
+ *pColorSpace = state->colorSpace;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamOutputRate(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE* pRate,
+ BOOL* pRepeat,
+ DXGI_RATIONAL* pCustomRate) {
+ Logger::err("D3D11VideoContext::VideoProcessorGetStreamOutputRate: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamSourceRect(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL* pEnabled,
+ RECT* pRect) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+
+ auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetStreamState(StreamIndex);
+
+ if (!state)
+ return;
+
+ if (pEnabled)
+ *pEnabled = state->srcRectEnabled;
+
+ if (pRect)
+ *pRect = state->srcRect;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamDestRect(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL* pEnabled,
+ RECT* pRect) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+
+ auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetStreamState(StreamIndex);
+
+ if (!state)
+ return;
+
+ if (pEnabled)
+ *pEnabled = state->dstRectEnabled;
+
+ if (pRect)
+ *pRect = state->dstRect;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamAlpha(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL* pEnabled,
+ FLOAT* pAlpha) {
+ Logger::err("D3D11VideoContext::VideoProcessorGetStreamAlpha: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamPalette(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ UINT EntryCount,
+ UINT* pEntries) {
+ Logger::err("D3D11VideoContext::VideoProcessorGetStreamPalette: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamPixelAspectRatio(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL* pEnabled,
+ DXGI_RATIONAL* pSrcAspectRatio,
+ DXGI_RATIONAL* pDstAspectRatio) {
+ Logger::err("D3D11VideoContext::VideoProcessorGetStreamPixelAspectRatio: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamLumaKey(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL* pEnabled,
+ FLOAT* pLower,
+ FLOAT* pUpper) {
+ Logger::err("D3D11VideoContext::VideoProcessorGetStreamLumaKey: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamStereoFormat(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL* pEnabled,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT* pFormat,
+ BOOL* pLeftViewFrame0,
+ BOOL* pBaseViewFrame0,
+ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE* pFlipMode,
+ int* pMonoOffset) {
+ Logger::err("D3D11VideoContext::VideoProcessorGetStreamStereoFormat: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamAutoProcessingMode(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL* pEnabled) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+
+ auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetStreamState(StreamIndex);
+
+ if (!state)
+ return;
+
+ *pEnabled = state->autoProcessingEnabled;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamFilter(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ D3D11_VIDEO_PROCESSOR_FILTER Filter,
+ BOOL* pEnabled,
+ int* pLevel) {
+ Logger::err("D3D11VideoContext::VideoProcessorGetStreamFilter: Stub");
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamExtension(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ const GUID* pExtensionGuid,
+ UINT DataSize,
+ void* pData) {
+ Logger::err("D3D11VideoContext::VideoProcessorGetStreamExtension: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamRotation(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL* pEnable,
+ D3D11_VIDEO_PROCESSOR_ROTATION* pRotation) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+
+ auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetStreamState(StreamIndex);
+
+ if (!state)
+ return;
+
+ if (pEnable)
+ *pEnable = state->rotationEnabled;
+
+ if (pRotation)
+ *pRotation = state->rotation;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorBlt(
+ ID3D11VideoProcessor* pVideoProcessor,
+ ID3D11VideoProcessorOutputView* pOutputView,
+ UINT FrameIdx,
+ UINT StreamCount,
+ const D3D11_VIDEO_PROCESSOR_STREAM* pStreams) {
+ D3D10DeviceLock lock = m_ctx->LockContext();
+
+ auto videoProcessor = static_cast<D3D11VideoProcessor*>(pVideoProcessor);
+ bool hasStreamsEnabled = false;
+
+ // Resetting and restoring all context state incurs
+ // a lot of overhead, so only do it as necessary
+ for (uint32_t i = 0; i < StreamCount; i++) {
+ auto streamState = videoProcessor->GetStreamState(i);
+
+ if (!pStreams[i].Enable || !streamState)
+ continue;
+
+ if (!hasStreamsEnabled) {
+ m_ctx->ResetState();
+ BindOutputView(pOutputView);
+ hasStreamsEnabled = true;
+ }
+
+ BlitStream(streamState, &pStreams[i]);
+ }
+
+ if (hasStreamsEnabled)
+ m_ctx->RestoreState();
+
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoContext::NegotiateCryptoSessionKeyExchange(
+ ID3D11CryptoSession* pSession,
+ UINT DataSize,
+ void* pData) {
+ Logger::err("D3D11VideoContext::NegotiateCryptoSessionKeyExchange: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::EncryptionBlt(
+ ID3D11CryptoSession* pSession,
+ ID3D11Texture2D* pSrcSurface,
+ ID3D11Texture2D* pDstSurface,
+ UINT IVSize,
+ void* pIV) {
+ Logger::err("D3D11VideoContext::EncryptionBlt: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::DecryptionBlt(
+ ID3D11CryptoSession* pSession,
+ ID3D11Texture2D* pSrcSurface,
+ ID3D11Texture2D* pDstSurface,
+ D3D11_ENCRYPTED_BLOCK_INFO* pBlockInfo,
+ UINT KeySize,
+ const void* pKey,
+ UINT IVSize,
+ void* pIV) {
+ Logger::err("D3D11VideoContext::DecryptionBlt: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::StartSessionKeyRefresh(
+ ID3D11CryptoSession* pSession,
+ UINT RandomNumberSize,
+ void* pRandomNumber) {
+ Logger::err("D3D11VideoContext::StartSessionKeyRefresh: Stub");
+ }
+
+
+ void STDMETHODCALLTYPE D3D11VideoContext::FinishSessionKeyRefresh(
+ ID3D11CryptoSession* pSession) {
+ Logger::err("D3D11VideoContext::FinishSessionKeyRefresh: Stub");
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoContext::GetEncryptionBltKey(
+ ID3D11CryptoSession* pSession,
+ UINT KeySize,
+ void* pKey) {
+ Logger::err("D3D11VideoContext::GetEncryptionBltKey: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoContext::NegotiateAuthenticatedChannelKeyExchange(
+ ID3D11AuthenticatedChannel* pChannel,
+ UINT DataSize,
+ void* pData) {
+ Logger::err("D3D11VideoContext::NegotiateAuthenticatedChannelKeyExchange: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoContext::QueryAuthenticatedChannel(
+ ID3D11AuthenticatedChannel* pChannel,
+ UINT InputSize,
+ const void* pInput,
+ UINT OutputSize,
+ void* pOutput) {
+ Logger::err("D3D11VideoContext::QueryAuthenticatedChannel: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11VideoContext::ConfigureAuthenticatedChannel(
+ ID3D11AuthenticatedChannel* pChannel,
+ UINT InputSize,
+ const void* pInput,
+ D3D11_AUTHENTICATED_CONFIGURE_OUTPUT* pOutput) {
+ Logger::err("D3D11VideoContext::ConfigureAuthenticatedChannel: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ void D3D11VideoContext::ApplyColorMatrix(float pDst[3][4], const float pSrc[3][4]) {
+ float result[3][4];
+
+ for (uint32_t i = 0; i < 3; i++) {
+ for (uint32_t j = 0; j < 4; j++) {
+ result[i][j] = pSrc[i][0] * pDst[0][j]
+ + pSrc[i][1] * pDst[1][j]
+ + pSrc[i][2] * pDst[2][j]
+ + pSrc[i][3] * float(j == 3);
+ }
+ }
+
+ memcpy(pDst, &result[0][0], sizeof(result));
+ }
+
+
+ void D3D11VideoContext::ApplyYCbCrMatrix(float pColorMatrix[3][4], bool UseBt709) {
+ static const float pretransform[3][4] = {
+ { 0.0f, 1.0f, 0.0f, 0.0f },
+ { 0.0f, 0.0f, 1.0f, -0.5f },
+ { 1.0f, 0.0f, 0.0f, -0.5f },
+ };
+
+ static const float bt601[3][4] = {
+ { 1.0f, 0.000000f, 1.402000f, 0.0f },
+ { 1.0f, -0.344136f, -0.714136f, 0.0f },
+ { 1.0f, 1.772000f, 0.000000f, 0.0f },
+ };
+
+ static const float bt709[3][4] = {
+ { 1.0f, 0.000000f, 1.574800f, 0.0f },
+ { 1.0f, -0.187324f, -0.468124f, 0.0f },
+ { 1.0f, 1.855600f, 0.000000f, 0.0f },
+ };
+
+ ApplyColorMatrix(pColorMatrix, pretransform);
+ ApplyColorMatrix(pColorMatrix, UseBt709 ? bt709 : bt601);
+ }
+
+
+ void D3D11VideoContext::BindOutputView(
+ ID3D11VideoProcessorOutputView* pOutputView) {
+ auto dxvkView = static_cast<D3D11VideoProcessorOutputView*>(pOutputView)->GetView();
+
+ m_ctx->EmitCs([this, cView = dxvkView] (DxvkContext* ctx) {
+ DxvkRenderTargets rt;
+ rt.color[0].view = cView;
+ rt.color[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+
+ ctx->bindRenderTargets(rt);
+ ctx->bindShader(VK_SHADER_STAGE_VERTEX_BIT, m_vs);
+ ctx->bindShader(VK_SHADER_STAGE_FRAGMENT_BIT, m_fs);
+ ctx->bindResourceBuffer(0, DxvkBufferSlice(m_ubo));
+
+ DxvkInputAssemblyState iaState;
+ iaState.primitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
+ iaState.primitiveRestart = VK_FALSE;
+ iaState.patchVertexCount = 0;
+ ctx->setInputAssemblyState(iaState);
+ });
+
+ VkExtent3D viewExtent = dxvkView->mipLevelExtent(0);
+ m_dstExtent = { viewExtent.width, viewExtent.height };
+ }
+
+
+ void D3D11VideoContext::BlitStream(
+ const D3D11VideoProcessorStreamState* pStreamState,
+ const D3D11_VIDEO_PROCESSOR_STREAM* pStream) {
+ if (pStream->PastFrames || pStream->FutureFrames)
+ Logger::err("D3D11VideoContext: Ignoring non-zero PastFrames and FutureFrames");
+
+ if (pStream->OutputIndex)
+ Logger::err("D3D11VideoContext: Ignoring non-zero OutputIndex");
+
+ if (pStream->InputFrameOrField)
+ Logger::err("D3D11VideoContext: Ignoring non-zero InputFrameOrField");
+
+ auto view = static_cast<D3D11VideoProcessorInputView*>(pStream->pInputSurface);
+
+ if (view->NeedsCopy()) {
+ m_ctx->EmitCs([
+ cDstImage = view->GetShadowCopy(),
+ cSrcImage = view->GetImage(),
+ cSrcLayers = view->GetImageSubresources()
+ ] (DxvkContext* ctx) {
+ VkImageSubresourceLayers cDstLayers;
+ cDstLayers.aspectMask = cSrcLayers.aspectMask;
+ cDstLayers.baseArrayLayer = 0;
+ cDstLayers.layerCount = cSrcLayers.layerCount;
+ cDstLayers.mipLevel = cSrcLayers.mipLevel;
+
+ ctx->copyImage(
+ cDstImage, cDstLayers, VkOffset3D(),
+ cSrcImage, cSrcLayers, VkOffset3D(),
+ cDstImage->info().extent);
+ });
+ }
+
+ m_ctx->EmitCs([this,
+ cStreamState = *pStreamState,
+ cViews = view->GetViews(),
+ cIsYCbCr = view->IsYCbCr()
+ ] (DxvkContext* ctx) {
+ VkViewport viewport;
+ viewport.x = 0.0f;
+ viewport.y = 0.0f;
+ viewport.width = float(m_dstExtent.width);
+ viewport.height = float(m_dstExtent.height);
+ viewport.minDepth = 0.0f;
+ viewport.maxDepth = 1.0f;
+
+ VkRect2D scissor;
+ scissor.offset = { 0, 0 };
+ scissor.extent = m_dstExtent;
+
+ if (cStreamState.dstRectEnabled) {
+ viewport.x = float(cStreamState.dstRect.left);
+ viewport.y = float(cStreamState.dstRect.top);
+ viewport.width = float(cStreamState.dstRect.right) - viewport.x;
+ viewport.height = float(cStreamState.dstRect.bottom) - viewport.y;
+ }
+
+ UboData uboData = { };
+ uboData.colorMatrix[0][0] = 1.0f;
+ uboData.colorMatrix[1][1] = 1.0f;
+ uboData.colorMatrix[2][2] = 1.0f;
+ uboData.coordMatrix[0][0] = 1.0f;
+ uboData.coordMatrix[1][1] = 1.0f;
+ uboData.yMin = 0.0f;
+ uboData.yMax = 1.0f;
+
+ if (cIsYCbCr)
+ ApplyYCbCrMatrix(uboData.colorMatrix, cStreamState.colorSpace.YCbCr_Matrix);
+
+ if (cStreamState.colorSpace.Nominal_Range) {
+ uboData.yMin = 0.0627451f;
+ uboData.yMax = 0.9215686f;
+ }
+
+ DxvkBufferSliceHandle uboSlice = m_ubo->allocSlice();
+ memcpy(uboSlice.mapPtr, &uboData, sizeof(uboData));
+
+ ctx->invalidateBuffer(m_ubo, uboSlice);
+ ctx->setViewports(1, &viewport, &scissor);
+ ctx->bindResourceSampler(1, m_sampler);
+
+ for (uint32_t i = 0; i < cViews.size(); i++)
+ ctx->bindResourceView(2 + i, cViews[i], nullptr);
+
+ ctx->draw(3, 1, 0, 0);
+ });
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_video.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_video.h
new file mode 100644
index 00000000..85979eb8
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_video.h
@@ -0,0 +1,612 @@
+#pragma once
+
+#include "d3d11_device.h"
+
+namespace dxvk {
+
+ static constexpr uint32_t D3D11_VK_VIDEO_STREAM_COUNT = 8;
+
+ class D3D11VideoProcessorEnumerator : public D3D11DeviceChild<ID3D11VideoProcessorEnumerator> {
+
+ public:
+
+ D3D11VideoProcessorEnumerator(
+ D3D11Device* pDevice,
+ const D3D11_VIDEO_PROCESSOR_CONTENT_DESC& Desc);
+
+ ~D3D11VideoProcessorEnumerator();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ HRESULT STDMETHODCALLTYPE GetVideoProcessorContentDesc(
+ D3D11_VIDEO_PROCESSOR_CONTENT_DESC* pContentDesc);
+
+ HRESULT STDMETHODCALLTYPE CheckVideoProcessorFormat(
+ DXGI_FORMAT Format,
+ UINT* pFlags);
+
+ HRESULT STDMETHODCALLTYPE GetVideoProcessorCaps(
+ D3D11_VIDEO_PROCESSOR_CAPS* pCaps);
+
+ HRESULT STDMETHODCALLTYPE GetVideoProcessorRateConversionCaps(
+ UINT TypeIndex,
+ D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS* pCaps);
+
+ HRESULT STDMETHODCALLTYPE GetVideoProcessorCustomRate(
+ UINT TypeIndex,
+ UINT CustomRateIndex,
+ D3D11_VIDEO_PROCESSOR_CUSTOM_RATE* pRate);
+
+ HRESULT STDMETHODCALLTYPE GetVideoProcessorFilterRange(
+ D3D11_VIDEO_PROCESSOR_FILTER Filter,
+ D3D11_VIDEO_PROCESSOR_FILTER_RANGE* pRange);
+
+ private:
+
+ D3D11_VIDEO_PROCESSOR_CONTENT_DESC m_desc;
+
+ };
+
+
+ struct D3D11VideoProcessorStreamState {
+ BOOL autoProcessingEnabled = TRUE;
+ BOOL dstRectEnabled = FALSE;
+ BOOL srcRectEnabled = FALSE;
+ BOOL rotationEnabled = FALSE;
+ RECT dstRect = RECT();
+ RECT srcRect = RECT();
+ D3D11_VIDEO_FRAME_FORMAT frameFormat = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE;
+ D3D11_VIDEO_PROCESSOR_ROTATION rotation = D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY;
+ D3D11_VIDEO_PROCESSOR_COLOR_SPACE colorSpace = D3D11_VIDEO_PROCESSOR_COLOR_SPACE();
+ };
+
+ struct D3D11VideoProcessorState {
+ BOOL outputStereoModeEnabled = FALSE;
+ BOOL outputBackgroundColorIsYCbCr = FALSE;
+ BOOL outputTargetRectEnabled = FALSE;
+ RECT outputTargetRect = RECT();
+ D3D11_VIDEO_COLOR outputBackgroundColor = D3D11_VIDEO_COLOR();
+ D3D11_VIDEO_PROCESSOR_COLOR_SPACE outputColorSpace = D3D11_VIDEO_PROCESSOR_COLOR_SPACE();
+ };
+
+ class D3D11VideoProcessor : public D3D11DeviceChild<ID3D11VideoProcessor> {
+
+ public:
+
+ D3D11VideoProcessor(
+ D3D11Device* pDevice,
+ D3D11VideoProcessorEnumerator* pEnumerator,
+ UINT RateConversionIndex);
+
+ ~D3D11VideoProcessor();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ void STDMETHODCALLTYPE GetContentDesc(
+ D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc);
+
+ void STDMETHODCALLTYPE GetRateConversionCaps(
+ D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
+
+ D3D11VideoProcessorState* GetState() {
+ return &m_state;
+ }
+
+ D3D11VideoProcessorStreamState* GetStreamState(UINT StreamIndex) {
+ return StreamIndex < D3D11_VK_VIDEO_STREAM_COUNT
+ ? &m_streams[StreamIndex]
+ : nullptr;
+ }
+
+ private:
+
+ D3D11VideoProcessorEnumerator* m_enumerator;
+ uint32_t m_rateConversionIndex;
+ D3D11VideoProcessorState m_state;
+ D3D11VideoProcessorStreamState m_streams[D3D11_VK_VIDEO_STREAM_COUNT];
+
+ };
+
+
+
+ class D3D11VideoProcessorInputView : public D3D11DeviceChild<ID3D11VideoProcessorInputView> {
+
+ public:
+
+ D3D11VideoProcessorInputView(
+ D3D11Device* pDevice,
+ ID3D11Resource* pResource,
+ const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC& Desc);
+
+ ~D3D11VideoProcessorInputView();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ void STDMETHODCALLTYPE GetResource(
+ ID3D11Resource** ppResource);
+
+ void STDMETHODCALLTYPE GetDesc(
+ D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC* pDesc);
+
+ const bool IsYCbCr() const {
+ return m_isYCbCr;
+ }
+
+ const bool NeedsCopy() const {
+ return m_copy != nullptr;
+ }
+
+ Rc<DxvkImage> GetImage() const {
+ return GetCommonTexture(m_resource.ptr())->GetImage();
+ }
+
+ VkImageSubresourceLayers GetImageSubresources() const {
+ return m_subresources;
+ }
+
+ Rc<DxvkImage> GetShadowCopy() const {
+ return m_copy;
+ }
+
+ std::array<Rc<DxvkImageView>, 2> GetViews() const {
+ return m_views;
+ }
+
+ private:
+
+ Com<ID3D11Resource> m_resource;
+ D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC m_desc;
+ VkImageSubresourceLayers m_subresources;
+ Rc<DxvkImage> m_copy;
+ std::array<Rc<DxvkImageView>, 2> m_views;
+ bool m_isYCbCr = false;
+
+ static bool IsYCbCrFormat(DXGI_FORMAT Format);
+
+ };
+
+
+
+ class D3D11VideoProcessorOutputView : public D3D11DeviceChild<ID3D11VideoProcessorOutputView> {
+
+ public:
+
+ D3D11VideoProcessorOutputView(
+ D3D11Device* pDevice,
+ ID3D11Resource* pResource,
+ const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC& Desc);
+
+ ~D3D11VideoProcessorOutputView();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ void STDMETHODCALLTYPE GetResource(
+ ID3D11Resource** ppResource);
+
+ void STDMETHODCALLTYPE GetDesc(
+ D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC* pDesc);
+
+ Rc<DxvkImageView> GetView() const {
+ return m_view;
+ }
+
+ private:
+
+ Com<ID3D11Resource> m_resource;
+ D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC m_desc;
+ Rc<DxvkImageView> m_view;
+
+ };
+
+
+
+ class D3D11VideoContext : public ID3D11VideoContext {
+
+ public:
+
+ D3D11VideoContext(
+ D3D11ImmediateContext* pContext,
+ const Rc<DxvkDevice>& Device);
+
+ ~D3D11VideoContext();
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID Name,
+ UINT* pDataSize,
+ void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID Name,
+ UINT DataSize,
+ const void* pData);
+
+ HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID Name,
+ const IUnknown* pUnknown);
+
+ void STDMETHODCALLTYPE GetDevice(
+ ID3D11Device** ppDevice);
+
+ HRESULT STDMETHODCALLTYPE GetDecoderBuffer(
+ ID3D11VideoDecoder* pDecoder,
+ D3D11_VIDEO_DECODER_BUFFER_TYPE Type,
+ UINT* BufferSize,
+ void** ppBuffer);
+
+ HRESULT STDMETHODCALLTYPE ReleaseDecoderBuffer(
+ ID3D11VideoDecoder* pDecoder,
+ D3D11_VIDEO_DECODER_BUFFER_TYPE Type);
+
+ HRESULT STDMETHODCALLTYPE DecoderBeginFrame(
+ ID3D11VideoDecoder* pDecoder,
+ ID3D11VideoDecoderOutputView* pView,
+ UINT KeySize,
+ const void* pKey);
+
+ HRESULT STDMETHODCALLTYPE DecoderEndFrame(
+ ID3D11VideoDecoder* pDecoder);
+
+ HRESULT STDMETHODCALLTYPE SubmitDecoderBuffers(
+ ID3D11VideoDecoder* pDecoder,
+ UINT BufferCount,
+ const D3D11_VIDEO_DECODER_BUFFER_DESC* pBufferDescs);
+
+ HRESULT STDMETHODCALLTYPE DecoderExtension(
+ ID3D11VideoDecoder* pDecoder,
+ const D3D11_VIDEO_DECODER_EXTENSION* pExtension);
+
+ void STDMETHODCALLTYPE VideoProcessorSetOutputTargetRect(
+ ID3D11VideoProcessor* pVideoProcessor,
+ BOOL Enable,
+ const RECT* pRect);
+
+ void STDMETHODCALLTYPE VideoProcessorSetOutputBackgroundColor(
+ ID3D11VideoProcessor* pVideoProcessor,
+ BOOL YCbCr,
+ const D3D11_VIDEO_COLOR* pColor);
+
+ void STDMETHODCALLTYPE VideoProcessorSetOutputColorSpace(
+ ID3D11VideoProcessor* pVideoProcessor,
+ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
+
+ void STDMETHODCALLTYPE VideoProcessorSetOutputAlphaFillMode(
+ ID3D11VideoProcessor* pVideoProcessor,
+ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE AlphaFillMode,
+ UINT StreamIndex);
+
+ void STDMETHODCALLTYPE VideoProcessorSetOutputConstriction(
+ ID3D11VideoProcessor* pVideoProcessor,
+ BOOL Enable,
+ SIZE Size);
+
+ void STDMETHODCALLTYPE VideoProcessorSetOutputStereoMode(
+ ID3D11VideoProcessor* pVideoProcessor,
+ BOOL Enable);
+
+ HRESULT STDMETHODCALLTYPE VideoProcessorSetOutputExtension(
+ ID3D11VideoProcessor* pVideoProcessor,
+ const GUID* pExtensionGuid,
+ UINT DataSize,
+ void* pData);
+
+ void STDMETHODCALLTYPE VideoProcessorSetStreamFrameFormat(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ D3D11_VIDEO_FRAME_FORMAT Format);
+
+ void STDMETHODCALLTYPE VideoProcessorSetStreamColorSpace(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
+
+ void STDMETHODCALLTYPE VideoProcessorSetStreamOutputRate(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE Rate,
+ BOOL Repeat,
+ const DXGI_RATIONAL* CustomRate);
+
+ void STDMETHODCALLTYPE VideoProcessorSetStreamSourceRect(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL Enable,
+ const RECT* pRect);
+
+ void STDMETHODCALLTYPE VideoProcessorSetStreamDestRect(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL Enable,
+ const RECT* pRect);
+
+ void STDMETHODCALLTYPE VideoProcessorSetStreamAlpha(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL Enable,
+ FLOAT Alpha);
+
+ void STDMETHODCALLTYPE VideoProcessorSetStreamPalette(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ UINT EntryCount,
+ const UINT* pEntries);
+
+ void STDMETHODCALLTYPE VideoProcessorSetStreamPixelAspectRatio(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL Enable,
+ const DXGI_RATIONAL* pSrcAspectRatio,
+ const DXGI_RATIONAL* pDstAspectRatio);
+
+ void STDMETHODCALLTYPE VideoProcessorSetStreamLumaKey(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL Enable,
+ FLOAT Lower,
+ FLOAT Upper);
+
+ void STDMETHODCALLTYPE VideoProcessorSetStreamStereoFormat(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL Enable,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT Format,
+ BOOL LeftViewFrame0,
+ BOOL BaseViewFrame0,
+ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE FlipMode,
+ int MonoOffset);
+
+ void STDMETHODCALLTYPE VideoProcessorSetStreamAutoProcessingMode(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL Enable);
+
+ void STDMETHODCALLTYPE VideoProcessorSetStreamFilter(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ D3D11_VIDEO_PROCESSOR_FILTER Filter,
+ BOOL Enable,
+ int Level);
+
+ HRESULT STDMETHODCALLTYPE VideoProcessorSetStreamExtension(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ const GUID* pExtensionGuid,
+ UINT DataSize,
+ void* pData);
+
+ void STDMETHODCALLTYPE VideoProcessorSetStreamRotation(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL Enable,
+ D3D11_VIDEO_PROCESSOR_ROTATION Rotation);
+
+ void STDMETHODCALLTYPE VideoProcessorGetOutputTargetRect(
+ ID3D11VideoProcessor* pVideoProcessor,
+ BOOL* pEnabled,
+ RECT* pRect);
+
+ void STDMETHODCALLTYPE VideoProcessorGetOutputBackgroundColor(
+ ID3D11VideoProcessor* pVideoProcessor,
+ BOOL* pYCbCr,
+ D3D11_VIDEO_COLOR* pColor);
+
+ void STDMETHODCALLTYPE VideoProcessorGetOutputColorSpace(
+ ID3D11VideoProcessor* pVideoProcessor,
+ D3D11_VIDEO_PROCESSOR_COLOR_SPACE* pColorSpace);
+
+ void STDMETHODCALLTYPE VideoProcessorGetOutputAlphaFillMode(
+ ID3D11VideoProcessor* pVideoProcessor,
+ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE* pAlphaFillMode,
+ UINT* pStreamIndex);
+
+ void STDMETHODCALLTYPE VideoProcessorGetOutputConstriction(
+ ID3D11VideoProcessor* pVideoProcessor,
+ BOOL* pEnabled,
+ SIZE* pSize);
+
+ void STDMETHODCALLTYPE VideoProcessorGetOutputStereoMode(
+ ID3D11VideoProcessor* pVideoProcessor,
+ BOOL* pEnabled);
+
+ HRESULT STDMETHODCALLTYPE VideoProcessorGetOutputExtension(
+ ID3D11VideoProcessor* pVideoProcessor,
+ const GUID* pExtensionGuid,
+ UINT DataSize,
+ void* pData);
+
+ void STDMETHODCALLTYPE VideoProcessorGetStreamFrameFormat(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ D3D11_VIDEO_FRAME_FORMAT* pFormat);
+
+ void STDMETHODCALLTYPE VideoProcessorGetStreamColorSpace(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ D3D11_VIDEO_PROCESSOR_COLOR_SPACE* pColorSpace);
+
+ void STDMETHODCALLTYPE VideoProcessorGetStreamOutputRate(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE* pRate,
+ BOOL* pRepeat,
+ DXGI_RATIONAL* pCustomRate);
+
+ void STDMETHODCALLTYPE VideoProcessorGetStreamSourceRect(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL* pEnabled,
+ RECT* pRect);
+
+ void STDMETHODCALLTYPE VideoProcessorGetStreamDestRect(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL* pEnabled,
+ RECT* pRect);
+
+ void STDMETHODCALLTYPE VideoProcessorGetStreamAlpha(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL* pEnabled,
+ FLOAT* pAlpha);
+
+ void STDMETHODCALLTYPE VideoProcessorGetStreamPalette(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ UINT EntryCount,
+ UINT* pEntries);
+
+ void STDMETHODCALLTYPE VideoProcessorGetStreamPixelAspectRatio(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL* pEnabled,
+ DXGI_RATIONAL* pSrcAspectRatio,
+ DXGI_RATIONAL* pDstAspectRatio);
+
+ void STDMETHODCALLTYPE VideoProcessorGetStreamLumaKey(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL* pEnabled,
+ FLOAT* pLower,
+ FLOAT* pUpper);
+
+ void STDMETHODCALLTYPE VideoProcessorGetStreamStereoFormat(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL* pEnabled,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT* pFormat,
+ BOOL* pLeftViewFrame0,
+ BOOL* pBaseViewFrame0,
+ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE* pFlipMode,
+ int* pMonoOffset);
+
+ void STDMETHODCALLTYPE VideoProcessorGetStreamAutoProcessingMode(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL* pEnabled);
+
+ void STDMETHODCALLTYPE VideoProcessorGetStreamFilter(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ D3D11_VIDEO_PROCESSOR_FILTER Filter,
+ BOOL* pEnabled,
+ int* pLevel);
+
+ HRESULT STDMETHODCALLTYPE VideoProcessorGetStreamExtension(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ const GUID* pExtensionGuid,
+ UINT DataSize,
+ void* pData);
+
+ void STDMETHODCALLTYPE VideoProcessorGetStreamRotation(
+ ID3D11VideoProcessor* pVideoProcessor,
+ UINT StreamIndex,
+ BOOL* pEnable,
+ D3D11_VIDEO_PROCESSOR_ROTATION* pRotation);
+
+ HRESULT STDMETHODCALLTYPE VideoProcessorBlt(
+ ID3D11VideoProcessor* pVideoProcessor,
+ ID3D11VideoProcessorOutputView* pOutputView,
+ UINT FrameIdx,
+ UINT StreamCount,
+ const D3D11_VIDEO_PROCESSOR_STREAM* pStreams);
+
+ HRESULT STDMETHODCALLTYPE NegotiateCryptoSessionKeyExchange(
+ ID3D11CryptoSession* pSession,
+ UINT DataSize,
+ void* pData);
+
+ void STDMETHODCALLTYPE EncryptionBlt(
+ ID3D11CryptoSession* pSession,
+ ID3D11Texture2D* pSrcSurface,
+ ID3D11Texture2D* pDstSurface,
+ UINT IVSize,
+ void* pIV);
+
+ void STDMETHODCALLTYPE DecryptionBlt(
+ ID3D11CryptoSession* pSession,
+ ID3D11Texture2D* pSrcSurface,
+ ID3D11Texture2D* pDstSurface,
+ D3D11_ENCRYPTED_BLOCK_INFO* pBlockInfo,
+ UINT KeySize,
+ const void* pKey,
+ UINT IVSize,
+ void* pIV);
+
+ void STDMETHODCALLTYPE StartSessionKeyRefresh(
+ ID3D11CryptoSession* pSession,
+ UINT RandomNumberSize,
+ void* pRandomNumber);
+
+ void STDMETHODCALLTYPE FinishSessionKeyRefresh(
+ ID3D11CryptoSession* pSession);
+
+ HRESULT STDMETHODCALLTYPE GetEncryptionBltKey(
+ ID3D11CryptoSession* pSession,
+ UINT KeySize,
+ void* pKey);
+
+ HRESULT STDMETHODCALLTYPE NegotiateAuthenticatedChannelKeyExchange(
+ ID3D11AuthenticatedChannel* pChannel,
+ UINT DataSize,
+ void* pData);
+
+ HRESULT STDMETHODCALLTYPE QueryAuthenticatedChannel(
+ ID3D11AuthenticatedChannel* pChannel,
+ UINT InputSize,
+ const void* pInput,
+ UINT OutputSize,
+ void* pOutput);
+
+ HRESULT STDMETHODCALLTYPE ConfigureAuthenticatedChannel(
+ ID3D11AuthenticatedChannel* pChannel,
+ UINT InputSize,
+ const void* pInput,
+ D3D11_AUTHENTICATED_CONFIGURE_OUTPUT* pOutput);
+
+ private:
+
+ struct alignas(16) UboData {
+ float colorMatrix[3][4];
+ float coordMatrix[3][2];
+ float yMin, yMax;
+ };
+
+ D3D11ImmediateContext* m_ctx;
+
+ Rc<DxvkSampler> m_sampler;
+ Rc<DxvkShader> m_vs;
+ Rc<DxvkShader> m_fs;
+ Rc<DxvkBuffer> m_ubo;
+
+ VkExtent2D m_dstExtent = { 0u, 0u };
+
+ void ApplyColorMatrix(float pDst[3][4], const float pSrc[3][4]);
+
+ void ApplyYCbCrMatrix(float pColorMatrix[3][4], bool UseBt709);
+
+ void BindOutputView(
+ ID3D11VideoProcessorOutputView* pOutputView);
+
+ void BlitStream(
+ const D3D11VideoProcessorStreamState* pStreamState,
+ const D3D11_VIDEO_PROCESSOR_STREAM* pStream);
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view.h
new file mode 100644
index 00000000..50fcef10
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view.h
@@ -0,0 +1,81 @@
+#pragma once
+
+#include "d3d11_include.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Buffer view info
+ *
+ * Stores the byte range covered
+ * by a buffer view.
+ */
+ struct D3D11_VK_BUFFER_VIEW_INFO {
+ VkDeviceSize Offset;
+ VkDeviceSize Length;
+ };
+
+ /**
+ * \brief Image view info
+ *
+ * Stores the subresource range
+ * covered by an image view.
+ */
+ struct D3D11_VK_IMAGE_VIEW_INFO {
+ VkImageAspectFlags Aspects;
+ uint32_t MinLevel;
+ uint32_t MinLayer;
+ uint32_t NumLevels;
+ uint32_t NumLayers;
+ };
+
+ /**
+ * \brief Common view info
+ *
+ * Stores a pointer to the resource as
+ * well as the type-specific range that
+ * is affected by the view.
+ */
+ struct D3D11_VK_VIEW_INFO {
+ ID3D11Resource* pResource;
+ D3D11_RESOURCE_DIMENSION Dimension;
+ UINT BindFlags;
+ union {
+ D3D11_VK_BUFFER_VIEW_INFO Buffer;
+ D3D11_VK_IMAGE_VIEW_INFO Image;
+ };
+ };
+
+ /**
+ * \brief Checks whether two views overlap
+ *
+ * Overlapping views may conflict in case
+ * one or both views are used for writing.
+ * \param [in] a First view to check
+ * \param [in] b Second view to check
+ * \returns \c true if the views overlap
+ */
+ inline bool CheckViewOverlap(const D3D11_VK_VIEW_INFO& a, const D3D11_VK_VIEW_INFO b) {
+ if (likely(a.pResource != b.pResource))
+ return false;
+
+ if (a.Dimension == D3D11_RESOURCE_DIMENSION_BUFFER) {
+ // Just check whether the buffer ranges overlap
+ return (a.Buffer.Offset < b.Buffer.Offset + b.Buffer.Length)
+ && (a.Buffer.Offset + a.Buffer.Length > b.Buffer.Offset);
+ } else {
+ // Check whether the subresource ranges overlap
+ return (a.Image.Aspects & b.Image.Aspects)
+ && (a.Image.MinLevel < b.Image.MinLevel + b.Image.NumLevels)
+ && (a.Image.MinLayer < b.Image.MinLayer + b.Image.NumLayers)
+ && (a.Image.MinLevel + a.Image.NumLevels > b.Image.MinLevel)
+ && (a.Image.MinLayer + a.Image.NumLayers > b.Image.MinLayer);
+ }
+ }
+
+ template<typename T1, typename T2>
+ bool CheckViewOverlap(const T1* a, const T2* b) {
+ return a && b && CheckViewOverlap(a->GetViewInfo(), b->GetViewInfo());
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_dsv.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_dsv.cpp
new file mode 100644
index 00000000..f0520c64
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_dsv.cpp
@@ -0,0 +1,280 @@
+#include "d3d11_device.h"
+#include "d3d11_buffer.h"
+#include "d3d11_resource.h"
+#include "d3d11_texture.h"
+#include "d3d11_view_dsv.h"
+
+namespace dxvk {
+
+ D3D11DepthStencilView::D3D11DepthStencilView(
+ D3D11Device* pDevice,
+ ID3D11Resource* pResource,
+ const D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc)
+ : D3D11DeviceChild<ID3D11DepthStencilView>(pDevice),
+ m_resource(pResource), m_desc(*pDesc), m_d3d10(this) {
+ ResourceAddRefPrivate(m_resource);
+
+ D3D11_COMMON_RESOURCE_DESC resourceDesc;
+ GetCommonResourceDesc(pResource, &resourceDesc);
+
+ DxvkImageViewCreateInfo viewInfo;
+ viewInfo.format = pDevice->LookupFormat(pDesc->Format, DXGI_VK_FORMAT_MODE_DEPTH).Format;
+ viewInfo.aspect = imageFormatInfo(viewInfo.format)->aspectMask;
+ viewInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+
+ switch (pDesc->ViewDimension) {
+ case D3D11_DSV_DIMENSION_TEXTURE1D:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
+ viewInfo.minLevel = pDesc->Texture1D.MipSlice;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 1;
+ break;
+
+ case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
+ viewInfo.minLevel = pDesc->Texture1DArray.MipSlice;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = pDesc->Texture1DArray.FirstArraySlice;
+ viewInfo.numLayers = pDesc->Texture1DArray.ArraySize;
+ break;
+
+ case D3D11_DSV_DIMENSION_TEXTURE2D:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
+ viewInfo.minLevel = pDesc->Texture2D.MipSlice;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 1;
+ break;
+
+ case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
+ viewInfo.minLevel = pDesc->Texture2DArray.MipSlice;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = pDesc->Texture2DArray.FirstArraySlice;
+ viewInfo.numLayers = pDesc->Texture2DArray.ArraySize;
+ break;
+
+ case D3D11_DSV_DIMENSION_TEXTURE2DMS:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
+ viewInfo.minLevel = 0;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 1;
+ break;
+
+ case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
+ viewInfo.minLevel = 0;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = pDesc->Texture2DMSArray.FirstArraySlice;
+ viewInfo.numLayers = pDesc->Texture2DMSArray.ArraySize;
+ break;
+
+ default:
+ throw DxvkError("D3D11: Invalid view dimension for DSV");
+ }
+
+ // Normalize view type so that we won't accidentally
+ // bind 2D array views and 2D views at the same time
+ if (viewInfo.numLayers == 1) {
+ if (viewInfo.type == VK_IMAGE_VIEW_TYPE_1D_ARRAY) viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
+ if (viewInfo.type == VK_IMAGE_VIEW_TYPE_2D_ARRAY) viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
+ }
+
+ // Populate view info struct
+ m_info.pResource = pResource;
+ m_info.Dimension = resourceDesc.Dim;
+ m_info.BindFlags = resourceDesc.BindFlags;
+ m_info.Image.Aspects = viewInfo.aspect;
+ m_info.Image.MinLevel = viewInfo.minLevel;
+ m_info.Image.MinLayer = viewInfo.minLayer;
+ m_info.Image.NumLevels = viewInfo.numLevels;
+ m_info.Image.NumLayers = viewInfo.numLayers;
+
+ if (m_desc.Flags & D3D11_DSV_READ_ONLY_DEPTH)
+ m_info.Image.Aspects &= ~VK_IMAGE_ASPECT_DEPTH_BIT;
+
+ if (m_desc.Flags & D3D11_DSV_READ_ONLY_STENCIL)
+ m_info.Image.Aspects &= ~VK_IMAGE_ASPECT_STENCIL_BIT;
+
+ // Create the underlying image view object
+ m_view = pDevice->GetDXVKDevice()->createImageView(
+ GetCommonTexture(pResource)->GetImage(), viewInfo);
+ }
+
+
+ D3D11DepthStencilView::~D3D11DepthStencilView() {
+ ResourceReleasePrivate(m_resource);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11DepthStencilView::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D11DeviceChild)
+ || riid == __uuidof(ID3D11View)
+ || riid == __uuidof(ID3D11DepthStencilView)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(ID3D10DeviceChild)
+ || riid == __uuidof(ID3D10View)
+ || riid == __uuidof(ID3D10DepthStencilView)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D11DepthStencilView::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DepthStencilView::GetResource(ID3D11Resource** ppResource) {
+ *ppResource = ref(m_resource);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11DepthStencilView::GetDesc(D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) {
+ *pDesc = m_desc;
+ }
+
+
+ HRESULT D3D11DepthStencilView::GetDescFromResource(
+ ID3D11Resource* pResource,
+ D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) {
+ D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
+ pResource->GetType(&resourceDim);
+ pDesc->Flags = 0;
+
+ switch (resourceDim) {
+ case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
+ D3D11_TEXTURE1D_DESC resourceDesc;
+ static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
+
+ pDesc->Format = resourceDesc.Format;
+
+ if (resourceDesc.ArraySize == 1) {
+ pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
+ pDesc->Texture1D.MipSlice = 0;
+ } else {
+ pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1DARRAY;
+ pDesc->Texture1DArray.MipSlice = 0;
+ pDesc->Texture1DArray.FirstArraySlice = 0;
+ pDesc->Texture1DArray.ArraySize = resourceDesc.ArraySize;
+ }
+ } return S_OK;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
+ D3D11_TEXTURE2D_DESC resourceDesc;
+ static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
+
+ pDesc->Format = resourceDesc.Format;
+
+ if (resourceDesc.SampleDesc.Count == 1) {
+ if (resourceDesc.ArraySize == 1) {
+ pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
+ pDesc->Texture2D.MipSlice = 0;
+ } else {
+ pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
+ pDesc->Texture2DArray.MipSlice = 0;
+ pDesc->Texture2DArray.FirstArraySlice = 0;
+ pDesc->Texture2DArray.ArraySize = resourceDesc.ArraySize;
+ }
+ } else {
+ if (resourceDesc.ArraySize == 1) {
+ pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
+ } else {
+ pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY;
+ pDesc->Texture2DMSArray.FirstArraySlice = 0;
+ pDesc->Texture2DMSArray.ArraySize = resourceDesc.ArraySize;
+ }
+ }
+ } return S_OK;
+
+ default:
+ Logger::err(str::format(
+ "D3D11: Unsupported dimension for depth stencil view: ",
+ resourceDim));
+ return E_INVALIDARG;
+ }
+ }
+
+
+ HRESULT D3D11DepthStencilView::NormalizeDesc(
+ ID3D11Resource* pResource,
+ D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) {
+ D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
+ pResource->GetType(&resourceDim);
+
+ DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
+ uint32_t numLayers = 0;
+
+ switch (resourceDim) {
+ case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
+ D3D11_TEXTURE1D_DESC resourceDesc;
+ static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
+
+ if (pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE1D
+ && pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE1DARRAY) {
+ Logger::err("D3D11: Incompatible view dimension for Texture1D");
+ return E_INVALIDARG;
+ }
+
+ format = resourceDesc.Format;
+ numLayers = resourceDesc.ArraySize;
+ } break;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
+ D3D11_TEXTURE2D_DESC resourceDesc;
+ static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
+
+ if (pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2D
+ && pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2DARRAY
+ && pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2DMS
+ && pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY) {
+ Logger::err("D3D11: Incompatible view dimension for Texture2D");
+ return E_INVALIDARG;
+ }
+
+ format = resourceDesc.Format;
+ numLayers = resourceDesc.ArraySize;
+ } break;
+
+ default:
+ return E_INVALIDARG;
+ }
+
+ if (pDesc->Format == DXGI_FORMAT_UNKNOWN)
+ pDesc->Format = format;
+
+ switch (pDesc->ViewDimension) {
+ case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
+ if (pDesc->Texture1DArray.ArraySize > numLayers - pDesc->Texture1DArray.FirstArraySlice)
+ pDesc->Texture1DArray.ArraySize = numLayers - pDesc->Texture1DArray.FirstArraySlice;
+ break;
+
+ case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
+ if (pDesc->Texture2DArray.ArraySize > numLayers - pDesc->Texture2DArray.FirstArraySlice)
+ pDesc->Texture2DArray.ArraySize = numLayers - pDesc->Texture2DArray.FirstArraySlice;
+ break;
+
+ case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
+ if (pDesc->Texture2DMSArray.ArraySize > numLayers - pDesc->Texture2DMSArray.FirstArraySlice)
+ pDesc->Texture2DMSArray.ArraySize = numLayers - pDesc->Texture2DMSArray.FirstArraySlice;
+ break;
+
+ default:
+ break;
+ }
+
+ return S_OK;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_dsv.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_dsv.h
new file mode 100644
index 00000000..41b6fcb1
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_dsv.h
@@ -0,0 +1,98 @@
+#pragma once
+
+#include "../dxvk/dxvk_device.h"
+
+#include "../d3d10/d3d10_view_dsv.h"
+
+#include "d3d11_device_child.h"
+#include "d3d11_view.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+
+ /**
+ * \brief Depth-stencil view
+ *
+ * Unordered access views are special in that they can
+ * have counters, which can be used inside shaders to
+ * atomically append or consume structures.
+ */
+ class D3D11DepthStencilView : public D3D11DeviceChild<ID3D11DepthStencilView> {
+
+ public:
+
+ D3D11DepthStencilView(
+ D3D11Device* pDevice,
+ ID3D11Resource* pResource,
+ const D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc);
+
+ ~D3D11DepthStencilView();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject) final;
+
+ void STDMETHODCALLTYPE GetResource(ID3D11Resource** ppResource) final;
+
+ void STDMETHODCALLTYPE GetDesc(D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) final;
+
+ const D3D11_VK_VIEW_INFO& GetViewInfo() const {
+ return m_info;
+ }
+
+ D3D11_RESOURCE_DIMENSION GetResourceType() const {
+ D3D11_RESOURCE_DIMENSION type;
+ m_resource->GetType(&type);
+ return type;
+ }
+
+ Rc<DxvkImageView> GetImageView() const {
+ return m_view;
+ }
+
+ VkImageLayout GetRenderLayout() const {
+ if (m_view->imageInfo().tiling == VK_IMAGE_TILING_OPTIMAL) {
+ switch (m_desc.Flags & (D3D11_DSV_READ_ONLY_DEPTH | D3D11_DSV_READ_ONLY_STENCIL)) {
+ default: // case 0
+ return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
+ case D3D11_DSV_READ_ONLY_DEPTH:
+ return VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR;
+ case D3D11_DSV_READ_ONLY_STENCIL:
+ return VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR;
+ case D3D11_DSV_READ_ONLY_DEPTH | D3D11_DSV_READ_ONLY_STENCIL:
+ return VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
+ }
+ } else {
+ return VK_IMAGE_LAYOUT_GENERAL;
+ }
+ }
+
+ VkImageAspectFlags GetWritableAspectMask() const {
+ VkImageAspectFlags mask = m_view->formatInfo()->aspectMask;
+ if (m_desc.Flags & D3D11_DSV_READ_ONLY_DEPTH) mask &= ~VK_IMAGE_ASPECT_DEPTH_BIT;
+ if (m_desc.Flags & D3D11_DSV_READ_ONLY_STENCIL) mask &= ~VK_IMAGE_ASPECT_STENCIL_BIT;
+ return mask;
+ }
+
+ D3D10DepthStencilView* GetD3D10Iface() {
+ return &m_d3d10;
+ }
+
+ static HRESULT GetDescFromResource(
+ ID3D11Resource* pResource,
+ D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc);
+
+ static HRESULT NormalizeDesc(
+ ID3D11Resource* pResource,
+ D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc);
+
+ private:
+
+ ID3D11Resource* m_resource;
+ D3D11_DEPTH_STENCIL_VIEW_DESC m_desc;
+ D3D11_VK_VIEW_INFO m_info;
+ Rc<DxvkImageView> m_view;
+ D3D10DepthStencilView m_d3d10;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_rtv.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_rtv.cpp
new file mode 100644
index 00000000..86460502
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_rtv.cpp
@@ -0,0 +1,440 @@
+#include "d3d11_device.h"
+#include "d3d11_buffer.h"
+#include "d3d11_resource.h"
+#include "d3d11_texture.h"
+#include "d3d11_view_rtv.h"
+
+namespace dxvk {
+
+ D3D11RenderTargetView::D3D11RenderTargetView(
+ D3D11Device* pDevice,
+ ID3D11Resource* pResource,
+ const D3D11_RENDER_TARGET_VIEW_DESC1* pDesc)
+ : D3D11DeviceChild<ID3D11RenderTargetView1>(pDevice),
+ m_resource(pResource), m_desc(*pDesc), m_d3d10(this) {
+ ResourceAddRefPrivate(m_resource);
+
+ auto texture = GetCommonTexture(pResource);
+
+ D3D11_COMMON_RESOURCE_DESC resourceDesc;
+ GetCommonResourceDesc(pResource, &resourceDesc);
+
+ DXGI_VK_FORMAT_INFO formatInfo = pDevice->LookupFormat(
+ pDesc->Format, DXGI_VK_FORMAT_MODE_COLOR);
+
+ DxvkImageViewCreateInfo viewInfo;
+ viewInfo.format = formatInfo.Format;
+ viewInfo.aspect = imageFormatInfo(viewInfo.format)->aspectMask;
+ viewInfo.swizzle = formatInfo.Swizzle;
+ viewInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+
+ switch (pDesc->ViewDimension) {
+ case D3D11_RTV_DIMENSION_TEXTURE1D:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
+ viewInfo.minLevel = pDesc->Texture1D.MipSlice;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 1;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
+ viewInfo.minLevel = pDesc->Texture1DArray.MipSlice;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = pDesc->Texture1DArray.FirstArraySlice;
+ viewInfo.numLayers = pDesc->Texture1DArray.ArraySize;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE2D:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
+ viewInfo.minLevel = pDesc->Texture2D.MipSlice;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 1;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
+ viewInfo.minLevel = pDesc->Texture2DArray.MipSlice;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = pDesc->Texture2DArray.FirstArraySlice;
+ viewInfo.numLayers = pDesc->Texture2DArray.ArraySize;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE2DMS:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
+ viewInfo.minLevel = 0;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 1;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
+ viewInfo.minLevel = 0;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = pDesc->Texture2DMSArray.FirstArraySlice;
+ viewInfo.numLayers = pDesc->Texture2DMSArray.ArraySize;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE3D:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
+ viewInfo.minLevel = pDesc->Texture3D.MipSlice;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = pDesc->Texture3D.FirstWSlice;
+ viewInfo.numLayers = pDesc->Texture3D.WSize;
+ break;
+
+ default:
+ throw DxvkError("D3D11: Invalid view dimension for RTV");
+ }
+
+ if (texture->GetPlaneCount() > 1)
+ viewInfo.aspect = vk::getPlaneAspect(GetPlaneSlice(pDesc));
+
+ // Normalize view type so that we won't accidentally
+ // bind 2D array views and 2D views at the same time
+ if (viewInfo.numLayers == 1) {
+ if (viewInfo.type == VK_IMAGE_VIEW_TYPE_1D_ARRAY) viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
+ if (viewInfo.type == VK_IMAGE_VIEW_TYPE_2D_ARRAY) viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
+ }
+
+ // Populate view info struct
+ m_info.pResource = pResource;
+ m_info.Dimension = resourceDesc.Dim;
+ m_info.BindFlags = resourceDesc.BindFlags;
+ m_info.Image.Aspects = viewInfo.aspect;
+ m_info.Image.MinLevel = viewInfo.minLevel;
+ m_info.Image.MinLayer = viewInfo.minLayer;
+ m_info.Image.NumLevels = viewInfo.numLevels;
+ m_info.Image.NumLayers = viewInfo.numLayers;
+
+ // Create the underlying image view object
+ m_view = pDevice->GetDXVKDevice()->createImageView(texture->GetImage(), viewInfo);
+ }
+
+
+ D3D11RenderTargetView::~D3D11RenderTargetView() {
+ ResourceReleasePrivate(m_resource);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11RenderTargetView::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D11DeviceChild)
+ || riid == __uuidof(ID3D11View)
+ || riid == __uuidof(ID3D11RenderTargetView)
+ || riid == __uuidof(ID3D11RenderTargetView1)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(ID3D10DeviceChild)
+ || riid == __uuidof(ID3D10View)
+ || riid == __uuidof(ID3D10RenderTargetView)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D11RenderTargetView::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11RenderTargetView::GetResource(ID3D11Resource** ppResource) {
+ *ppResource = ref(m_resource);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11RenderTargetView::GetDesc(D3D11_RENDER_TARGET_VIEW_DESC* pDesc) {
+ pDesc->Format = m_desc.Format;
+ pDesc->ViewDimension = m_desc.ViewDimension;
+
+ switch (m_desc.ViewDimension) {
+ case D3D11_RTV_DIMENSION_UNKNOWN:
+ break;
+
+ case D3D11_RTV_DIMENSION_BUFFER:
+ pDesc->Buffer = m_desc.Buffer;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE1D:
+ pDesc->Texture1D = m_desc.Texture1D;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
+ pDesc->Texture1DArray = m_desc.Texture1DArray;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE2D:
+ pDesc->Texture2D.MipSlice = m_desc.Texture2D.MipSlice;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
+ pDesc->Texture2DArray.MipSlice = m_desc.Texture2DArray.MipSlice;
+ pDesc->Texture2DArray.FirstArraySlice = m_desc.Texture2DArray.FirstArraySlice;
+ pDesc->Texture2DArray.ArraySize = m_desc.Texture2DArray.ArraySize;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE2DMS:
+ pDesc->Texture2DMS = m_desc.Texture2DMS;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
+ pDesc->Texture2DMSArray = m_desc.Texture2DMSArray;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE3D:
+ pDesc->Texture3D = m_desc.Texture3D;
+ break;
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11RenderTargetView::GetDesc1(D3D11_RENDER_TARGET_VIEW_DESC1* pDesc) {
+ *pDesc = m_desc;
+ }
+
+
+ HRESULT D3D11RenderTargetView::GetDescFromResource(
+ ID3D11Resource* pResource,
+ D3D11_RENDER_TARGET_VIEW_DESC1* pDesc) {
+ D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
+ pResource->GetType(&resourceDim);
+
+ switch (resourceDim) {
+ case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
+ D3D11_TEXTURE1D_DESC resourceDesc;
+ static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
+
+ pDesc->Format = resourceDesc.Format;
+
+ if (resourceDesc.ArraySize == 1) {
+ pDesc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
+ pDesc->Texture1D.MipSlice = 0;
+ } else {
+ pDesc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1DARRAY;
+ pDesc->Texture1DArray.MipSlice = 0;
+ pDesc->Texture1DArray.FirstArraySlice = 0;
+ pDesc->Texture1DArray.ArraySize = resourceDesc.ArraySize;
+ }
+ } return S_OK;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
+ D3D11_TEXTURE2D_DESC resourceDesc;
+ static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
+
+ pDesc->Format = resourceDesc.Format;
+
+ if (resourceDesc.SampleDesc.Count == 1) {
+ if (resourceDesc.ArraySize == 1) {
+ pDesc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ pDesc->Texture2D.MipSlice = 0;
+ pDesc->Texture2D.PlaneSlice = 0;
+ } else {
+ pDesc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ pDesc->Texture2DArray.MipSlice = 0;
+ pDesc->Texture2DArray.FirstArraySlice = 0;
+ pDesc->Texture2DArray.ArraySize = resourceDesc.ArraySize;
+ pDesc->Texture2DArray.PlaneSlice = 0;
+ }
+ } else {
+ if (resourceDesc.ArraySize == 1) {
+ pDesc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
+ } else {
+ pDesc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
+ pDesc->Texture2DMSArray.FirstArraySlice = 0;
+ pDesc->Texture2DMSArray.ArraySize = resourceDesc.ArraySize;
+ }
+ }
+ } return S_OK;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE3D: {
+ D3D11_TEXTURE3D_DESC resourceDesc;
+ static_cast<D3D11Texture3D*>(pResource)->GetDesc(&resourceDesc);
+
+ pDesc->Format = resourceDesc.Format;
+ pDesc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
+ pDesc->Texture3D.MipSlice = 0;
+ pDesc->Texture3D.FirstWSlice = 0;
+ pDesc->Texture3D.WSize = resourceDesc.Depth;
+ } return S_OK;
+
+ default:
+ Logger::err(str::format(
+ "D3D11: Unsupported dimension for render target view: ",
+ resourceDim));
+ return E_INVALIDARG;
+ }
+ }
+
+
+ D3D11_RENDER_TARGET_VIEW_DESC1 D3D11RenderTargetView::PromoteDesc(
+ const D3D11_RENDER_TARGET_VIEW_DESC* pDesc,
+ UINT Plane) {
+ D3D11_RENDER_TARGET_VIEW_DESC1 dstDesc;
+ dstDesc.Format = pDesc->Format;
+ dstDesc.ViewDimension = pDesc->ViewDimension;
+
+ switch (pDesc->ViewDimension) {
+ case D3D11_RTV_DIMENSION_UNKNOWN:
+ break;
+
+ case D3D11_RTV_DIMENSION_BUFFER:
+ dstDesc.Buffer = pDesc->Buffer;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE1D:
+ dstDesc.Texture1D = pDesc->Texture1D;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
+ dstDesc.Texture1DArray = pDesc->Texture1DArray;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE2D:
+ dstDesc.Texture2D.MipSlice = pDesc->Texture2D.MipSlice;
+ dstDesc.Texture2D.PlaneSlice = Plane;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
+ dstDesc.Texture2DArray.MipSlice = pDesc->Texture2DArray.MipSlice;
+ dstDesc.Texture2DArray.FirstArraySlice = pDesc->Texture2DArray.FirstArraySlice;
+ dstDesc.Texture2DArray.ArraySize = pDesc->Texture2DArray.ArraySize;
+ dstDesc.Texture2DArray.PlaneSlice = Plane;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE2DMS:
+ dstDesc.Texture2DMS = pDesc->Texture2DMS;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
+ dstDesc.Texture2DMSArray = pDesc->Texture2DMSArray;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE3D:
+ dstDesc.Texture3D = pDesc->Texture3D;
+ break;
+ }
+
+ return dstDesc;
+ }
+
+
+ HRESULT D3D11RenderTargetView::NormalizeDesc(
+ ID3D11Resource* pResource,
+ D3D11_RENDER_TARGET_VIEW_DESC1* pDesc) {
+ D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
+ pResource->GetType(&resourceDim);
+
+ DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
+ uint32_t numLayers = 0;
+
+ switch (resourceDim) {
+ case D3D11_RESOURCE_DIMENSION_BUFFER: {
+ if (pDesc->ViewDimension != D3D11_RTV_DIMENSION_BUFFER) {
+ Logger::err("D3D11: Incompatible view dimension for Buffer");
+ return E_INVALIDARG;
+ }
+ } break;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
+ D3D11_TEXTURE1D_DESC resourceDesc;
+ static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
+
+ if (pDesc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE1D
+ && pDesc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE1DARRAY) {
+ Logger::err("D3D11: Incompatible view dimension for Texture1D");
+ return E_INVALIDARG;
+ }
+
+ format = resourceDesc.Format;
+ numLayers = resourceDesc.ArraySize;
+ } break;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
+ D3D11_TEXTURE2D_DESC resourceDesc;
+ static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
+
+ if (pDesc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE2D
+ && pDesc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE2DARRAY
+ && pDesc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE2DMS
+ && pDesc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY) {
+ Logger::err("D3D11: Incompatible view dimension for Texture2D");
+ return E_INVALIDARG;
+ }
+
+ format = resourceDesc.Format;
+ numLayers = resourceDesc.ArraySize;
+ } break;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE3D: {
+ D3D11_TEXTURE3D_DESC resourceDesc;
+ static_cast<D3D11Texture3D*>(pResource)->GetDesc(&resourceDesc);
+
+ if (pDesc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE3D) {
+ Logger::err("D3D11: Incompatible view dimension for Texture3D");
+ return E_INVALIDARG;
+ }
+
+ format = resourceDesc.Format;
+ numLayers = std::max(resourceDesc.Depth >> pDesc->Texture3D.MipSlice, 1u);
+ } break;
+
+ default:
+ return E_INVALIDARG;
+ }
+
+ if (pDesc->Format == DXGI_FORMAT_UNKNOWN)
+ pDesc->Format = format;
+
+ switch (pDesc->ViewDimension) {
+ case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
+ if (pDesc->Texture1DArray.ArraySize > numLayers - pDesc->Texture1DArray.FirstArraySlice)
+ pDesc->Texture1DArray.ArraySize = numLayers - pDesc->Texture1DArray.FirstArraySlice;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE2D:
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
+ if (pDesc->Texture2DArray.ArraySize > numLayers - pDesc->Texture2DArray.FirstArraySlice)
+ pDesc->Texture2DArray.ArraySize = numLayers - pDesc->Texture2DArray.FirstArraySlice;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
+ if (pDesc->Texture2DMSArray.ArraySize > numLayers - pDesc->Texture2DMSArray.FirstArraySlice)
+ pDesc->Texture2DMSArray.ArraySize = numLayers - pDesc->Texture2DMSArray.FirstArraySlice;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE3D:
+ if (pDesc->Texture3D.WSize > numLayers - pDesc->Texture3D.FirstWSlice)
+ pDesc->Texture3D.WSize = numLayers - pDesc->Texture3D.FirstWSlice;
+ break;
+
+ default:
+ break;
+ }
+
+ return S_OK;
+ }
+
+
+ UINT D3D11RenderTargetView::GetPlaneSlice(const D3D11_RENDER_TARGET_VIEW_DESC1* pDesc) {
+ switch (pDesc->ViewDimension) {
+ case D3D11_RTV_DIMENSION_TEXTURE2D:
+ return pDesc->Texture2D.PlaneSlice;
+ case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
+ return pDesc->Texture2DArray.PlaneSlice;
+ default:
+ return 0;
+ }
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_rtv.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_rtv.h
new file mode 100644
index 00000000..080146ec
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_rtv.h
@@ -0,0 +1,89 @@
+#pragma once
+
+#include "../dxvk/dxvk_device.h"
+
+#include "../d3d10/d3d10_view_rtv.h"
+
+#include "d3d11_device_child.h"
+#include "d3d11_view.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+
+ /**
+ * \brief Render target view
+ */
+ class D3D11RenderTargetView : public D3D11DeviceChild<ID3D11RenderTargetView1> {
+
+ public:
+
+ D3D11RenderTargetView(
+ D3D11Device* pDevice,
+ ID3D11Resource* pResource,
+ const D3D11_RENDER_TARGET_VIEW_DESC1* pDesc);
+
+ ~D3D11RenderTargetView();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject) final;
+
+ void STDMETHODCALLTYPE GetResource(ID3D11Resource** ppResource) final;
+
+ void STDMETHODCALLTYPE GetDesc(D3D11_RENDER_TARGET_VIEW_DESC* pDesc) final;
+
+ void STDMETHODCALLTYPE GetDesc1(D3D11_RENDER_TARGET_VIEW_DESC1* pDesc) final;
+
+ const D3D11_VK_VIEW_INFO& GetViewInfo() const {
+ return m_info;
+ }
+
+ BOOL HasBindFlag(UINT Flags) const {
+ return m_info.BindFlags & Flags;
+ }
+
+ D3D11_RESOURCE_DIMENSION GetResourceType() const {
+ D3D11_RESOURCE_DIMENSION type;
+ m_resource->GetType(&type);
+ return type;
+ }
+
+ Rc<DxvkImageView> GetImageView() const {
+ return m_view;
+ }
+
+ VkImageLayout GetRenderLayout() const {
+ return m_view->imageInfo().tiling == VK_IMAGE_TILING_OPTIMAL
+ ? VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
+ : VK_IMAGE_LAYOUT_GENERAL;
+ }
+
+ D3D10RenderTargetView* GetD3D10Iface() {
+ return &m_d3d10;
+ }
+
+ static HRESULT GetDescFromResource(
+ ID3D11Resource* pResource,
+ D3D11_RENDER_TARGET_VIEW_DESC1* pDesc);
+
+ static D3D11_RENDER_TARGET_VIEW_DESC1 PromoteDesc(
+ const D3D11_RENDER_TARGET_VIEW_DESC* pDesc,
+ UINT Plane);
+
+ static HRESULT NormalizeDesc(
+ ID3D11Resource* pResource,
+ D3D11_RENDER_TARGET_VIEW_DESC1* pDesc);
+
+ static UINT GetPlaneSlice(
+ const D3D11_RENDER_TARGET_VIEW_DESC1* pDesc);
+
+ private:
+
+ ID3D11Resource* m_resource;
+ D3D11_RENDER_TARGET_VIEW_DESC1 m_desc;
+ D3D11_VK_VIEW_INFO m_info;
+ Rc<DxvkImageView> m_view;
+ D3D10RenderTargetView m_d3d10;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_srv.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_srv.cpp
new file mode 100644
index 00000000..1c3d4d8d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_srv.cpp
@@ -0,0 +1,592 @@
+#include "d3d11_device.h"
+#include "d3d11_buffer.h"
+#include "d3d11_resource.h"
+#include "d3d11_texture.h"
+#include "d3d11_view_srv.h"
+
+namespace dxvk {
+
+ D3D11ShaderResourceView::D3D11ShaderResourceView(
+ D3D11Device* pDevice,
+ ID3D11Resource* pResource,
+ const D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc)
+ : D3D11DeviceChild<ID3D11ShaderResourceView1>(pDevice),
+ m_resource(pResource), m_desc(*pDesc), m_d3d10(this) {
+ ResourceAddRefPrivate(m_resource);
+
+ D3D11_COMMON_RESOURCE_DESC resourceDesc;
+ GetCommonResourceDesc(pResource, &resourceDesc);
+
+ // Basic view resource info
+ m_info.pResource = pResource;
+ m_info.Dimension = resourceDesc.Dim;
+ m_info.BindFlags = resourceDesc.BindFlags;
+
+ if (resourceDesc.Dim == D3D11_RESOURCE_DIMENSION_BUFFER) {
+ auto buffer = static_cast<D3D11Buffer*>(pResource);
+
+ // Move buffer description to a common struct to
+ // avoid having to handle the two cases separately
+ D3D11_BUFFEREX_SRV bufInfo;
+
+ if (pDesc->ViewDimension == D3D11_SRV_DIMENSION_BUFFEREX) {
+ bufInfo.FirstElement = pDesc->BufferEx.FirstElement;
+ bufInfo.NumElements = pDesc->BufferEx.NumElements;
+ bufInfo.Flags = pDesc->BufferEx.Flags;
+ } else if (pDesc->ViewDimension == D3D11_SRV_DIMENSION_BUFFER) {
+ bufInfo.FirstElement = pDesc->Buffer.FirstElement;
+ bufInfo.NumElements = pDesc->Buffer.NumElements;
+ bufInfo.Flags = 0;
+ } else {
+ throw DxvkError("D3D11: Invalid view dimension for buffer SRV");
+ }
+
+ // Fill in buffer view info
+ DxvkBufferViewCreateInfo viewInfo;
+
+ if (bufInfo.Flags & D3D11_BUFFEREX_SRV_FLAG_RAW) {
+ // Raw buffer view. We'll represent this as a
+ // uniform texel buffer with UINT32 elements.
+ viewInfo.format = VK_FORMAT_R32_UINT;
+ viewInfo.rangeOffset = sizeof(uint32_t) * bufInfo.FirstElement;
+ viewInfo.rangeLength = sizeof(uint32_t) * bufInfo.NumElements;
+ } else if (pDesc->Format == DXGI_FORMAT_UNKNOWN) {
+ // Structured buffer view
+ viewInfo.format = VK_FORMAT_R32_UINT;
+ viewInfo.rangeOffset = buffer->Desc()->StructureByteStride * bufInfo.FirstElement;
+ viewInfo.rangeLength = buffer->Desc()->StructureByteStride * bufInfo.NumElements;
+ } else {
+ viewInfo.format = pDevice->LookupFormat(pDesc->Format, DXGI_VK_FORMAT_MODE_COLOR).Format;
+
+ const DxvkFormatInfo* formatInfo = imageFormatInfo(viewInfo.format);
+ viewInfo.rangeOffset = formatInfo->elementSize * bufInfo.FirstElement;
+ viewInfo.rangeLength = formatInfo->elementSize * bufInfo.NumElements;
+ }
+
+ // Populate view info struct
+ m_info.Buffer.Offset = viewInfo.rangeOffset;
+ m_info.Buffer.Length = viewInfo.rangeLength;
+
+ // Create underlying buffer view object
+ m_bufferView = pDevice->GetDXVKDevice()->createBufferView(
+ buffer->GetBuffer(), viewInfo);
+ } else {
+ auto texture = GetCommonTexture(pResource);
+ auto formatInfo = pDevice->LookupFormat(pDesc->Format, texture->GetFormatMode());
+
+ DxvkImageViewCreateInfo viewInfo;
+ viewInfo.format = formatInfo.Format;
+ viewInfo.aspect = formatInfo.Aspect;
+ viewInfo.swizzle = formatInfo.Swizzle;
+ viewInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
+
+ // Shaders expect the stencil value in the G component
+ if (viewInfo.aspect == VK_IMAGE_ASPECT_STENCIL_BIT) {
+ viewInfo.swizzle = VkComponentMapping {
+ VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_R,
+ VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ZERO };
+ }
+
+ switch (pDesc->ViewDimension) {
+ case D3D11_SRV_DIMENSION_TEXTURE1D:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
+ viewInfo.minLevel = pDesc->Texture1D.MostDetailedMip;
+ viewInfo.numLevels = pDesc->Texture1D.MipLevels;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 1;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
+ viewInfo.minLevel = pDesc->Texture1DArray.MostDetailedMip;
+ viewInfo.numLevels = pDesc->Texture1DArray.MipLevels;
+ viewInfo.minLayer = pDesc->Texture1DArray.FirstArraySlice;
+ viewInfo.numLayers = pDesc->Texture1DArray.ArraySize;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2D:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
+ viewInfo.minLevel = pDesc->Texture2D.MostDetailedMip;
+ viewInfo.numLevels = pDesc->Texture2D.MipLevels;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 1;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
+ viewInfo.minLevel = pDesc->Texture2DArray.MostDetailedMip;
+ viewInfo.numLevels = pDesc->Texture2DArray.MipLevels;
+ viewInfo.minLayer = pDesc->Texture2DArray.FirstArraySlice;
+ viewInfo.numLayers = pDesc->Texture2DArray.ArraySize;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2DMS:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
+ viewInfo.minLevel = 0;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 1;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
+ viewInfo.minLevel = 0;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = pDesc->Texture2DMSArray.FirstArraySlice;
+ viewInfo.numLayers = pDesc->Texture2DMSArray.ArraySize;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE3D:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_3D;
+ viewInfo.minLevel = pDesc->Texture3D.MostDetailedMip;
+ viewInfo.numLevels = pDesc->Texture3D.MipLevels;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 1;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURECUBE: {
+ const bool cubeArraysEnabled = pDevice->GetDXVKDevice()->features().core.features.imageCubeArray;
+ viewInfo.type = cubeArraysEnabled ? VK_IMAGE_VIEW_TYPE_CUBE_ARRAY : VK_IMAGE_VIEW_TYPE_CUBE;
+ viewInfo.minLevel = pDesc->TextureCube.MostDetailedMip;
+ viewInfo.numLevels = pDesc->TextureCube.MipLevels;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 6;
+ } break;
+
+ case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
+ viewInfo.minLevel = pDesc->TextureCubeArray.MostDetailedMip;
+ viewInfo.numLevels = pDesc->TextureCubeArray.MipLevels;
+ viewInfo.minLayer = pDesc->TextureCubeArray.First2DArrayFace;
+ viewInfo.numLayers = pDesc->TextureCubeArray.NumCubes * 6;
+ break;
+
+ default:
+ throw DxvkError("D3D11: Invalid view dimension for image SRV");
+ }
+
+ if (texture->GetPlaneCount() > 1)
+ viewInfo.aspect = vk::getPlaneAspect(GetPlaneSlice(pDesc));
+
+ // Populate view info struct
+ m_info.Image.Aspects = viewInfo.aspect;
+ m_info.Image.MinLevel = viewInfo.minLevel;
+ m_info.Image.MinLayer = viewInfo.minLayer;
+ m_info.Image.NumLevels = viewInfo.numLevels;
+ m_info.Image.NumLayers = viewInfo.numLayers;
+
+ // Create the underlying image view object
+ m_imageView = pDevice->GetDXVKDevice()->createImageView(texture->GetImage(), viewInfo);
+ }
+ }
+
+
+ D3D11ShaderResourceView::~D3D11ShaderResourceView() {
+ ResourceReleasePrivate(m_resource);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11ShaderResourceView::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D11DeviceChild)
+ || riid == __uuidof(ID3D11View)
+ || riid == __uuidof(ID3D11ShaderResourceView)
+ || riid == __uuidof(ID3D11ShaderResourceView1)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(ID3D10DeviceChild)
+ || riid == __uuidof(ID3D10View)
+ || riid == __uuidof(ID3D10ShaderResourceView)
+ || riid == __uuidof(ID3D10ShaderResourceView1)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D11ShaderResourceView::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11ShaderResourceView::GetResource(ID3D11Resource** ppResource) {
+ *ppResource = ref(m_resource);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11ShaderResourceView::GetDesc(D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) {
+ pDesc->Format = m_desc.Format;
+ pDesc->ViewDimension = m_desc.ViewDimension;
+
+ switch (m_desc.ViewDimension) {
+ case D3D11_SRV_DIMENSION_UNKNOWN:
+ break;
+
+ case D3D11_SRV_DIMENSION_BUFFER:
+ pDesc->Buffer = m_desc.Buffer;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE1D:
+ pDesc->Texture1D = m_desc.Texture1D;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
+ pDesc->Texture1DArray = m_desc.Texture1DArray;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2D:
+ pDesc->Texture2D.MostDetailedMip = m_desc.Texture2D.MostDetailedMip;
+ pDesc->Texture2D.MipLevels = m_desc.Texture2D.MipLevels;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
+ pDesc->Texture2DArray.MostDetailedMip = m_desc.Texture2DArray.MostDetailedMip;
+ pDesc->Texture2DArray.MipLevels = m_desc.Texture2DArray.MipLevels;
+ pDesc->Texture2DArray.FirstArraySlice = m_desc.Texture2DArray.FirstArraySlice;
+ pDesc->Texture2DArray.ArraySize = m_desc.Texture2DArray.ArraySize;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2DMS:
+ pDesc->Texture2DMS = m_desc.Texture2DMS;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
+ pDesc->Texture2DMSArray = m_desc.Texture2DMSArray;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE3D:
+ pDesc->Texture3D = m_desc.Texture3D;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURECUBE:
+ pDesc->TextureCube = m_desc.TextureCube;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
+ pDesc->TextureCubeArray = m_desc.TextureCubeArray;
+ break;
+
+ case D3D11_SRV_DIMENSION_BUFFEREX:
+ pDesc->BufferEx = m_desc.BufferEx;
+ break;
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11ShaderResourceView::GetDesc1(D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc) {
+ *pDesc = m_desc;
+ }
+
+
+ HRESULT D3D11ShaderResourceView::GetDescFromResource(
+ ID3D11Resource* pResource,
+ D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc) {
+ D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
+ pResource->GetType(&resourceDim);
+
+ switch (resourceDim) {
+ case D3D11_RESOURCE_DIMENSION_BUFFER: {
+ D3D11_BUFFER_DESC bufferDesc;
+ static_cast<D3D11Buffer*>(pResource)->GetDesc(&bufferDesc);
+
+ if (bufferDesc.MiscFlags == D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) {
+ pDesc->Format = DXGI_FORMAT_UNKNOWN;
+ pDesc->ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
+ pDesc->Buffer.FirstElement = 0;
+ pDesc->Buffer.NumElements = bufferDesc.ByteWidth / bufferDesc.StructureByteStride;
+ return S_OK;
+ }
+ } return E_INVALIDARG;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
+ D3D11_TEXTURE1D_DESC resourceDesc;
+ static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
+
+ pDesc->Format = resourceDesc.Format;
+
+ if (resourceDesc.ArraySize == 1) {
+ pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
+ pDesc->Texture1D.MostDetailedMip = 0;
+ pDesc->Texture1D.MipLevels = resourceDesc.MipLevels;
+ } else {
+ pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
+ pDesc->Texture1DArray.MostDetailedMip = 0;
+ pDesc->Texture1DArray.MipLevels = resourceDesc.MipLevels;
+ pDesc->Texture1DArray.FirstArraySlice = 0;
+ pDesc->Texture1DArray.ArraySize = resourceDesc.ArraySize;
+ }
+ } return S_OK;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
+ D3D11_TEXTURE2D_DESC resourceDesc;
+ static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
+
+ pDesc->Format = resourceDesc.Format;
+
+ if (resourceDesc.SampleDesc.Count == 1) {
+ if (resourceDesc.ArraySize == 1) {
+ pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ pDesc->Texture2D.MostDetailedMip = 0;
+ pDesc->Texture2D.MipLevels = resourceDesc.MipLevels;
+ pDesc->Texture2D.PlaneSlice = 0;
+ } else {
+ pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
+ pDesc->Texture2DArray.MostDetailedMip = 0;
+ pDesc->Texture2DArray.MipLevels = resourceDesc.MipLevels;
+ pDesc->Texture2DArray.FirstArraySlice = 0;
+ pDesc->Texture2DArray.ArraySize = resourceDesc.ArraySize;
+ pDesc->Texture2DArray.PlaneSlice = 0;
+ }
+ } else {
+ if (resourceDesc.ArraySize == 1) {
+ pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
+ } else {
+ pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY;
+ pDesc->Texture2DMSArray.FirstArraySlice = 0;
+ pDesc->Texture2DMSArray.ArraySize = resourceDesc.ArraySize;
+ }
+ }
+ } return S_OK;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE3D: {
+ D3D11_TEXTURE3D_DESC resourceDesc;
+ static_cast<D3D11Texture3D*>(pResource)->GetDesc(&resourceDesc);
+
+ pDesc->Format = resourceDesc.Format;
+ pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
+ pDesc->Texture3D.MostDetailedMip = 0;
+ pDesc->Texture3D.MipLevels = resourceDesc.MipLevels;
+ } return S_OK;
+
+ default:
+ Logger::err(str::format(
+ "D3D11: Unsupported dimension for shader resource view: ",
+ resourceDim));
+ return E_INVALIDARG;
+ }
+ }
+
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC1 D3D11ShaderResourceView::PromoteDesc(
+ const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc,
+ UINT Plane) {
+ D3D11_SHADER_RESOURCE_VIEW_DESC1 dstDesc;
+ dstDesc.Format = pDesc->Format;
+ dstDesc.ViewDimension = pDesc->ViewDimension;
+
+ switch (pDesc->ViewDimension) {
+ case D3D11_SRV_DIMENSION_UNKNOWN:
+ break;
+
+ case D3D11_SRV_DIMENSION_BUFFER:
+ dstDesc.Buffer = pDesc->Buffer;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE1D:
+ dstDesc.Texture1D = pDesc->Texture1D;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
+ dstDesc.Texture1DArray = pDesc->Texture1DArray;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2D:
+ dstDesc.Texture2D.MostDetailedMip = pDesc->Texture2D.MostDetailedMip;
+ dstDesc.Texture2D.MipLevels = pDesc->Texture2D.MipLevels;
+ dstDesc.Texture2D.PlaneSlice = Plane;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
+ dstDesc.Texture2DArray.MostDetailedMip = pDesc->Texture2DArray.MostDetailedMip;
+ dstDesc.Texture2DArray.MipLevels = pDesc->Texture2DArray.MipLevels;
+ dstDesc.Texture2DArray.FirstArraySlice = pDesc->Texture2DArray.FirstArraySlice;
+ dstDesc.Texture2DArray.ArraySize = pDesc->Texture2DArray.ArraySize;
+ dstDesc.Texture2DArray.PlaneSlice = Plane;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2DMS:
+ dstDesc.Texture2DMS = pDesc->Texture2DMS;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
+ dstDesc.Texture2DMSArray = pDesc->Texture2DMSArray;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE3D:
+ dstDesc.Texture3D = pDesc->Texture3D;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURECUBE:
+ dstDesc.TextureCube = pDesc->TextureCube;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
+ dstDesc.TextureCubeArray = pDesc->TextureCubeArray;
+ break;
+
+ case D3D11_SRV_DIMENSION_BUFFEREX:
+ dstDesc.BufferEx = pDesc->BufferEx;
+ break;
+ }
+
+ return dstDesc;
+ }
+
+
+ HRESULT D3D11ShaderResourceView::NormalizeDesc(
+ ID3D11Resource* pResource,
+ D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc) {
+ D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
+ pResource->GetType(&resourceDim);
+
+ DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
+ uint32_t mipLevels = 0;
+ uint32_t numLayers = 0;
+
+ switch (resourceDim) {
+ case D3D11_RESOURCE_DIMENSION_BUFFER: {
+ if (pDesc->ViewDimension != D3D11_SRV_DIMENSION_BUFFER
+ && pDesc->ViewDimension != D3D11_SRV_DIMENSION_BUFFEREX) {
+ Logger::err("D3D11: Incompatible view dimension for Buffer");
+ return E_INVALIDARG;
+ }
+ } break;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
+ D3D11_TEXTURE1D_DESC resourceDesc;
+ static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
+
+ if (pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE1D
+ && pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE1DARRAY) {
+ Logger::err("D3D11: Incompatible view dimension for Texture1D");
+ return E_INVALIDARG;
+ }
+
+ format = resourceDesc.Format;
+ mipLevels = resourceDesc.MipLevels;
+ numLayers = resourceDesc.ArraySize;
+ } break;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
+ D3D11_TEXTURE2D_DESC resourceDesc;
+ static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
+
+ if (pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2D
+ && pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2DARRAY
+ && pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2DMS
+ && pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY
+ && pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURECUBE
+ && pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURECUBEARRAY) {
+ Logger::err("D3D11: Incompatible view dimension for Texture2D");
+ return E_INVALIDARG;
+ }
+
+ format = resourceDesc.Format;
+ mipLevels = resourceDesc.MipLevels;
+ numLayers = resourceDesc.ArraySize;
+ } break;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE3D: {
+ D3D11_TEXTURE3D_DESC resourceDesc;
+ static_cast<D3D11Texture3D*>(pResource)->GetDesc(&resourceDesc);
+
+ if (pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE3D) {
+ Logger::err("D3D11: Incompatible view dimension for Texture3D");
+ return E_INVALIDARG;
+ }
+
+ format = resourceDesc.Format;
+ mipLevels = resourceDesc.MipLevels;
+ numLayers = 1;
+ } break;
+
+ default:
+ return E_INVALIDARG;
+ }
+
+ if (pDesc->Format == DXGI_FORMAT_UNKNOWN)
+ pDesc->Format = format;
+
+ switch (pDesc->ViewDimension) {
+ case D3D11_SRV_DIMENSION_BUFFER:
+ if (pDesc->Buffer.NumElements == 0)
+ return E_INVALIDARG;
+ break;
+
+ case D3D11_SRV_DIMENSION_BUFFEREX:
+ if (pDesc->BufferEx.NumElements == 0)
+ return E_INVALIDARG;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE1D:
+ if (pDesc->Texture1D.MipLevels > mipLevels - pDesc->Texture1D.MostDetailedMip)
+ pDesc->Texture1D.MipLevels = mipLevels - pDesc->Texture1D.MostDetailedMip;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
+ if (pDesc->Texture1DArray.MipLevels > mipLevels - pDesc->Texture1DArray.MostDetailedMip)
+ pDesc->Texture1DArray.MipLevels = mipLevels - pDesc->Texture1DArray.MostDetailedMip;
+ if (pDesc->Texture1DArray.ArraySize > numLayers - pDesc->Texture1DArray.FirstArraySlice)
+ pDesc->Texture1DArray.ArraySize = numLayers - pDesc->Texture1DArray.FirstArraySlice;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2D:
+ if (pDesc->Texture2D.MipLevels > mipLevels - pDesc->Texture2D.MostDetailedMip)
+ pDesc->Texture2D.MipLevels = mipLevels - pDesc->Texture2D.MostDetailedMip;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
+ if (pDesc->Texture2DArray.MipLevels > mipLevels - pDesc->Texture2DArray.MostDetailedMip)
+ pDesc->Texture2DArray.MipLevels = mipLevels - pDesc->Texture2DArray.MostDetailedMip;
+ if (pDesc->Texture2DArray.ArraySize > numLayers - pDesc->Texture2DArray.FirstArraySlice)
+ pDesc->Texture2DArray.ArraySize = numLayers - pDesc->Texture2DArray.FirstArraySlice;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
+ if (pDesc->Texture2DMSArray.ArraySize > numLayers - pDesc->Texture2DMSArray.FirstArraySlice)
+ pDesc->Texture2DMSArray.ArraySize = numLayers - pDesc->Texture2DMSArray.FirstArraySlice;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURECUBE:
+ if (pDesc->TextureCube.MipLevels > mipLevels - pDesc->TextureCube.MostDetailedMip)
+ pDesc->TextureCube.MipLevels = mipLevels - pDesc->TextureCube.MostDetailedMip;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
+ if (pDesc->TextureCubeArray.MipLevels > mipLevels - pDesc->TextureCubeArray.MostDetailedMip)
+ pDesc->TextureCubeArray.MipLevels = mipLevels - pDesc->TextureCubeArray.MostDetailedMip;
+ if (pDesc->TextureCubeArray.NumCubes > (numLayers - pDesc->TextureCubeArray.First2DArrayFace) / 6)
+ pDesc->TextureCubeArray.NumCubes = (numLayers - pDesc->TextureCubeArray.First2DArrayFace) / 6;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE3D:
+ if (pDesc->Texture3D.MipLevels > mipLevels - pDesc->Texture3D.MostDetailedMip)
+ pDesc->Texture3D.MipLevels = mipLevels - pDesc->Texture3D.MostDetailedMip;
+ break;
+
+ default:
+ break;
+ }
+
+ return S_OK;
+ }
+
+
+ UINT D3D11ShaderResourceView::GetPlaneSlice(const D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc) {
+ switch (pDesc->ViewDimension) {
+ case D3D11_SRV_DIMENSION_TEXTURE2D:
+ return pDesc->Texture2D.PlaneSlice;
+ case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
+ return pDesc->Texture2DArray.PlaneSlice;
+ default:
+ return 0;
+ }
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_srv.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_srv.h
new file mode 100644
index 00000000..e7c5872e
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_srv.h
@@ -0,0 +1,94 @@
+#pragma once
+
+#include "../dxvk/dxvk_device.h"
+
+#include "../d3d10/d3d10_view_srv.h"
+
+#include "d3d11_device_child.h"
+#include "d3d11_view.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+
+ /**
+ * \brief Shader resource view
+ */
+ class D3D11ShaderResourceView : public D3D11DeviceChild<ID3D11ShaderResourceView1> {
+
+ public:
+
+ D3D11ShaderResourceView(
+ D3D11Device* pDevice,
+ ID3D11Resource* pResource,
+ const D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc);
+
+ ~D3D11ShaderResourceView();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject) final;
+
+ void STDMETHODCALLTYPE GetResource(ID3D11Resource** ppResource) final;
+
+ void STDMETHODCALLTYPE GetDesc(D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) final;
+
+ void STDMETHODCALLTYPE GetDesc1(D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc) final;
+
+ const D3D11_VK_VIEW_INFO& GetViewInfo() const {
+ return m_info;
+ }
+
+ BOOL TestHazards() const {
+ return m_info.BindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_UNORDERED_ACCESS);
+ }
+
+ D3D11_RESOURCE_DIMENSION GetResourceType() const {
+ D3D11_RESOURCE_DIMENSION type;
+ m_resource->GetType(&type);
+ return type;
+ }
+
+ D3D11_COMMON_RESOURCE_DESC GetResourceDesc() const {
+ D3D11_COMMON_RESOURCE_DESC desc;
+ GetCommonResourceDesc(m_resource, &desc);
+ return desc;
+ }
+
+ Rc<DxvkBufferView> GetBufferView() const {
+ return m_bufferView;
+ }
+
+ Rc<DxvkImageView> GetImageView() const {
+ return m_imageView;
+ }
+
+ D3D10ShaderResourceView* GetD3D10Iface() {
+ return &m_d3d10;
+ }
+
+ static HRESULT GetDescFromResource(
+ ID3D11Resource* pResource,
+ D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc);
+
+ static D3D11_SHADER_RESOURCE_VIEW_DESC1 PromoteDesc(
+ const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc,
+ UINT Plane);
+
+ static HRESULT NormalizeDesc(
+ ID3D11Resource* pResource,
+ D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc);
+
+ static UINT GetPlaneSlice(
+ const D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc);
+
+ private:
+
+ ID3D11Resource* m_resource;
+ D3D11_SHADER_RESOURCE_VIEW_DESC1 m_desc;
+ D3D11_VK_VIEW_INFO m_info;
+ Rc<DxvkBufferView> m_bufferView;
+ Rc<DxvkImageView> m_imageView;
+ D3D10ShaderResourceView m_d3d10;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_uav.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_uav.cpp
new file mode 100644
index 00000000..54f826e7
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_uav.cpp
@@ -0,0 +1,447 @@
+#include "d3d11_device.h"
+#include "d3d11_buffer.h"
+#include "d3d11_resource.h"
+#include "d3d11_texture.h"
+#include "d3d11_view_uav.h"
+
+namespace dxvk {
+
+ D3D11UnorderedAccessView::D3D11UnorderedAccessView(
+ D3D11Device* pDevice,
+ ID3D11Resource* pResource,
+ const D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc)
+ : D3D11DeviceChild<ID3D11UnorderedAccessView1>(pDevice),
+ m_resource(pResource), m_desc(*pDesc) {
+ ResourceAddRefPrivate(m_resource);
+
+ D3D11_COMMON_RESOURCE_DESC resourceDesc;
+ GetCommonResourceDesc(pResource, &resourceDesc);
+
+ // Basic view resource info
+ m_info.pResource = pResource;
+ m_info.Dimension = resourceDesc.Dim;
+ m_info.BindFlags = resourceDesc.BindFlags;
+
+ if (resourceDesc.Dim == D3D11_RESOURCE_DIMENSION_BUFFER) {
+ auto buffer = static_cast<D3D11Buffer*>(pResource);
+
+ DxvkBufferViewCreateInfo viewInfo;
+
+ if (pDesc->Buffer.Flags & D3D11_BUFFEREX_SRV_FLAG_RAW) {
+ viewInfo.format = VK_FORMAT_R32_UINT;
+ viewInfo.rangeOffset = sizeof(uint32_t) * pDesc->Buffer.FirstElement;
+ viewInfo.rangeLength = sizeof(uint32_t) * pDesc->Buffer.NumElements;
+ } else if (pDesc->Format == DXGI_FORMAT_UNKNOWN) {
+ viewInfo.format = VK_FORMAT_R32_UINT;
+ viewInfo.rangeOffset = buffer->Desc()->StructureByteStride * pDesc->Buffer.FirstElement;
+ viewInfo.rangeLength = buffer->Desc()->StructureByteStride * pDesc->Buffer.NumElements;
+ } else {
+ viewInfo.format = pDevice->LookupFormat(pDesc->Format, DXGI_VK_FORMAT_MODE_COLOR).Format;
+
+ const DxvkFormatInfo* formatInfo = imageFormatInfo(viewInfo.format);
+ viewInfo.rangeOffset = formatInfo->elementSize * pDesc->Buffer.FirstElement;
+ viewInfo.rangeLength = formatInfo->elementSize * pDesc->Buffer.NumElements;
+ }
+
+ if (pDesc->Buffer.Flags & (D3D11_BUFFER_UAV_FLAG_APPEND | D3D11_BUFFER_UAV_FLAG_COUNTER))
+ m_counterBuffer = CreateCounterBuffer();
+
+ // Populate view info struct
+ m_info.Buffer.Offset = viewInfo.rangeOffset;
+ m_info.Buffer.Length = viewInfo.rangeLength;
+
+ m_bufferView = pDevice->GetDXVKDevice()->createBufferView(
+ buffer->GetBuffer(), viewInfo);
+ } else {
+ auto texture = GetCommonTexture(pResource);
+ auto formatInfo = pDevice->LookupFormat(pDesc->Format, texture->GetFormatMode());
+
+ DxvkImageViewCreateInfo viewInfo;
+ viewInfo.format = formatInfo.Format;
+ viewInfo.aspect = formatInfo.Aspect;
+ viewInfo.swizzle = formatInfo.Swizzle;
+ viewInfo.usage = VK_IMAGE_USAGE_STORAGE_BIT;
+
+ switch (pDesc->ViewDimension) {
+ case D3D11_UAV_DIMENSION_TEXTURE1D:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
+ viewInfo.minLevel = pDesc->Texture1D.MipSlice;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 1;
+ break;
+
+ case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
+ viewInfo.minLevel = pDesc->Texture1DArray.MipSlice;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = pDesc->Texture1DArray.FirstArraySlice;
+ viewInfo.numLayers = pDesc->Texture1DArray.ArraySize;
+ break;
+
+ case D3D11_UAV_DIMENSION_TEXTURE2D:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
+ viewInfo.minLevel = pDesc->Texture2D.MipSlice;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 1;
+ break;
+
+ case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
+ viewInfo.minLevel = pDesc->Texture2DArray.MipSlice;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = pDesc->Texture2DArray.FirstArraySlice;
+ viewInfo.numLayers = pDesc->Texture2DArray.ArraySize;
+ break;
+
+ case D3D11_UAV_DIMENSION_TEXTURE3D:
+ // FIXME we actually have to map this to a
+ // 2D array view in order to support W slices
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_3D;
+ viewInfo.minLevel = pDesc->Texture3D.MipSlice;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 1;
+ break;
+
+ default:
+ throw DxvkError("D3D11: Invalid view dimension for image UAV");
+ }
+
+ if (texture->GetPlaneCount() > 1)
+ viewInfo.aspect = vk::getPlaneAspect(GetPlaneSlice(pDesc));
+
+ // Populate view info struct
+ m_info.Image.Aspects = viewInfo.aspect;
+ m_info.Image.MinLevel = viewInfo.minLevel;
+ m_info.Image.MinLayer = viewInfo.minLayer;
+ m_info.Image.NumLevels = viewInfo.numLevels;
+ m_info.Image.NumLayers = viewInfo.numLayers;
+
+ m_imageView = pDevice->GetDXVKDevice()->createImageView(
+ GetCommonTexture(pResource)->GetImage(), viewInfo);
+ }
+ }
+
+
+ D3D11UnorderedAccessView::~D3D11UnorderedAccessView() {
+ ResourceReleasePrivate(m_resource);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11UnorderedAccessView::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D11DeviceChild)
+ || riid == __uuidof(ID3D11View)
+ || riid == __uuidof(ID3D11UnorderedAccessView)
+ || riid == __uuidof(ID3D11UnorderedAccessView1)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D11UnorderedAccessView::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11UnorderedAccessView::GetResource(ID3D11Resource** ppResource) {
+ *ppResource = ref(m_resource);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11UnorderedAccessView::GetDesc(D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc) {
+ pDesc->Format = m_desc.Format;
+ pDesc->ViewDimension = m_desc.ViewDimension;
+
+ switch (m_desc.ViewDimension) {
+ case D3D11_UAV_DIMENSION_UNKNOWN:
+ break;
+
+ case D3D11_UAV_DIMENSION_BUFFER:
+ pDesc->Buffer = m_desc.Buffer;
+ break;
+
+ case D3D11_UAV_DIMENSION_TEXTURE1D:
+ pDesc->Texture1D = m_desc.Texture1D;
+ break;
+
+ case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
+ pDesc->Texture1DArray = m_desc.Texture1DArray;
+ break;
+
+ case D3D11_UAV_DIMENSION_TEXTURE2D:
+ pDesc->Texture2D.MipSlice = m_desc.Texture2D.MipSlice;
+ break;
+
+ case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
+ pDesc->Texture2DArray.MipSlice = m_desc.Texture2DArray.MipSlice;
+ pDesc->Texture2DArray.FirstArraySlice = m_desc.Texture2DArray.FirstArraySlice;
+ pDesc->Texture2DArray.ArraySize = m_desc.Texture2DArray.ArraySize;
+ break;
+
+ case D3D11_UAV_DIMENSION_TEXTURE3D:
+ pDesc->Texture3D = m_desc.Texture3D;
+ break;
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11UnorderedAccessView::GetDesc1(D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc) {
+ *pDesc = m_desc;
+ }
+
+
+ HRESULT D3D11UnorderedAccessView::GetDescFromResource(
+ ID3D11Resource* pResource,
+ D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc) {
+ D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
+ pResource->GetType(&resourceDim);
+
+ switch (resourceDim) {
+ case D3D11_RESOURCE_DIMENSION_BUFFER: {
+ D3D11_BUFFER_DESC bufferDesc;
+ static_cast<D3D11Buffer*>(pResource)->GetDesc(&bufferDesc);
+
+ if (bufferDesc.MiscFlags == D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) {
+ pDesc->Format = DXGI_FORMAT_UNKNOWN;
+ pDesc->ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
+ pDesc->Buffer.FirstElement = 0;
+ pDesc->Buffer.NumElements = bufferDesc.ByteWidth / bufferDesc.StructureByteStride;
+ pDesc->Buffer.Flags = 0;
+ return S_OK;
+ }
+ } return E_INVALIDARG;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
+ D3D11_TEXTURE1D_DESC resourceDesc;
+ static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
+
+ pDesc->Format = resourceDesc.Format;
+
+ if (resourceDesc.ArraySize == 1) {
+ pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1D;
+ pDesc->Texture1D.MipSlice = 0;
+ } else {
+ pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1DARRAY;
+ pDesc->Texture1DArray.MipSlice = 0;
+ pDesc->Texture1DArray.FirstArraySlice = 0;
+ pDesc->Texture1DArray.ArraySize = resourceDesc.ArraySize;
+ }
+ } return S_OK;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
+ D3D11_TEXTURE2D_DESC resourceDesc;
+ static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
+
+ pDesc->Format = resourceDesc.Format;
+
+ if (resourceDesc.ArraySize == 1) {
+ pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
+ pDesc->Texture2D.MipSlice = 0;
+ pDesc->Texture2D.PlaneSlice = 0;
+ } else {
+ pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
+ pDesc->Texture2DArray.MipSlice = 0;
+ pDesc->Texture2DArray.FirstArraySlice = 0;
+ pDesc->Texture2DArray.ArraySize = resourceDesc.ArraySize;
+ pDesc->Texture2DArray.PlaneSlice = 0;
+ }
+ } return S_OK;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE3D: {
+ D3D11_TEXTURE3D_DESC resourceDesc;
+ static_cast<D3D11Texture3D*>(pResource)->GetDesc(&resourceDesc);
+
+ pDesc->Format = resourceDesc.Format;
+ pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
+ pDesc->Texture3D.MipSlice = 0;
+ pDesc->Texture3D.WSize = resourceDesc.Depth;
+ } return S_OK;
+
+ default:
+ Logger::err(str::format(
+ "D3D11: Unsupported dimension for unordered access view: ",
+ resourceDim));
+ return E_INVALIDARG;
+ }
+ }
+
+
+ D3D11_UNORDERED_ACCESS_VIEW_DESC1 D3D11UnorderedAccessView::PromoteDesc(
+ const D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc,
+ UINT Plane) {
+ D3D11_UNORDERED_ACCESS_VIEW_DESC1 dstDesc;
+ dstDesc.Format = pDesc->Format;
+ dstDesc.ViewDimension = pDesc->ViewDimension;
+
+ switch (pDesc->ViewDimension) {
+ case D3D11_UAV_DIMENSION_UNKNOWN:
+ break;
+
+ case D3D11_UAV_DIMENSION_BUFFER:
+ dstDesc.Buffer = pDesc->Buffer;
+ break;
+
+ case D3D11_UAV_DIMENSION_TEXTURE1D:
+ dstDesc.Texture1D = pDesc->Texture1D;
+ break;
+
+ case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
+ dstDesc.Texture1DArray = pDesc->Texture1DArray;
+ break;
+
+ case D3D11_UAV_DIMENSION_TEXTURE2D:
+ dstDesc.Texture2D.MipSlice = pDesc->Texture2D.MipSlice;
+ dstDesc.Texture2D.PlaneSlice = Plane;
+ break;
+
+ case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
+ dstDesc.Texture2DArray.MipSlice = pDesc->Texture2DArray.MipSlice;
+ dstDesc.Texture2DArray.FirstArraySlice = pDesc->Texture2DArray.FirstArraySlice;
+ dstDesc.Texture2DArray.ArraySize = pDesc->Texture2DArray.ArraySize;
+ dstDesc.Texture2DArray.PlaneSlice = Plane;
+ break;
+
+ case D3D11_UAV_DIMENSION_TEXTURE3D:
+ dstDesc.Texture3D = pDesc->Texture3D;
+ break;
+ }
+
+ return dstDesc;
+ }
+
+
+ HRESULT D3D11UnorderedAccessView::NormalizeDesc(
+ ID3D11Resource* pResource,
+ D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc) {
+ D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
+ pResource->GetType(&resourceDim);
+
+ DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
+ uint32_t numLayers = 0;
+
+ switch (resourceDim) {
+ case D3D11_RESOURCE_DIMENSION_BUFFER: {
+ if (pDesc->ViewDimension != D3D11_UAV_DIMENSION_BUFFER) {
+ Logger::err("D3D11: Incompatible view dimension for Buffer");
+ return E_INVALIDARG;
+ }
+ } break;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
+ D3D11_TEXTURE1D_DESC resourceDesc;
+ static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
+
+ if (pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE1D
+ && pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE1DARRAY) {
+ Logger::err("D3D11: Incompatible view dimension for Texture1D");
+ return E_INVALIDARG;
+ }
+
+ format = resourceDesc.Format;
+ numLayers = resourceDesc.ArraySize;
+ } break;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
+ D3D11_TEXTURE2D_DESC resourceDesc;
+ static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
+
+ if (pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE2D
+ && pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE2DARRAY) {
+ Logger::err("D3D11: Incompatible view dimension for Texture2D");
+ return E_INVALIDARG;
+ }
+
+ format = resourceDesc.Format;
+ numLayers = resourceDesc.ArraySize;
+ } break;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE3D: {
+ D3D11_TEXTURE3D_DESC resourceDesc;
+ static_cast<D3D11Texture3D*>(pResource)->GetDesc(&resourceDesc);
+
+ if (pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE3D) {
+ Logger::err("D3D11: Incompatible view dimension for Texture3D");
+ return E_INVALIDARG;
+ }
+
+ format = resourceDesc.Format;
+ numLayers = std::max(resourceDesc.Depth >> pDesc->Texture3D.MipSlice, 1u);
+ } break;
+
+ default:
+ return E_INVALIDARG;
+ }
+
+ if (pDesc->Format == DXGI_FORMAT_UNKNOWN)
+ pDesc->Format = format;
+
+ switch (pDesc->ViewDimension) {
+ case D3D11_UAV_DIMENSION_BUFFER:
+ if (pDesc->Buffer.NumElements == 0)
+ return E_INVALIDARG;
+ break;
+
+ case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
+ if (pDesc->Texture1DArray.ArraySize > numLayers - pDesc->Texture1DArray.FirstArraySlice)
+ pDesc->Texture1DArray.ArraySize = numLayers - pDesc->Texture1DArray.FirstArraySlice;
+ break;
+
+ case D3D11_UAV_DIMENSION_TEXTURE2D:
+ break;
+
+ case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
+ if (pDesc->Texture2DArray.ArraySize > numLayers - pDesc->Texture2DArray.FirstArraySlice)
+ pDesc->Texture2DArray.ArraySize = numLayers - pDesc->Texture2DArray.FirstArraySlice;
+ break;
+
+ case D3D11_UAV_DIMENSION_TEXTURE3D:
+ if (pDesc->Texture3D.WSize > numLayers - pDesc->Texture3D.FirstWSlice)
+ pDesc->Texture3D.WSize = numLayers - pDesc->Texture3D.FirstWSlice;
+ break;
+
+ default:
+ break;
+ }
+
+ return S_OK;
+ }
+
+
+ UINT D3D11UnorderedAccessView::GetPlaneSlice(const D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc) {
+ switch (pDesc->ViewDimension) {
+ case D3D11_UAV_DIMENSION_TEXTURE2D:
+ return pDesc->Texture2D.PlaneSlice;
+ case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
+ return pDesc->Texture2DArray.PlaneSlice;
+ default:
+ return 0;
+ }
+ }
+
+
+ Rc<DxvkBuffer> D3D11UnorderedAccessView::CreateCounterBuffer() {
+ Rc<DxvkDevice> device = m_parent->GetDXVKDevice();
+
+ DxvkBufferCreateInfo info;
+ info.size = sizeof(uint32_t);
+ info.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT
+ | VK_BUFFER_USAGE_TRANSFER_DST_BIT
+ | VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
+ info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
+ | device->getShaderPipelineStages();
+ info.access = VK_ACCESS_TRANSFER_WRITE_BIT
+ | VK_ACCESS_TRANSFER_READ_BIT
+ | VK_ACCESS_SHADER_WRITE_BIT
+ | VK_ACCESS_SHADER_READ_BIT;
+ return device->createBuffer(info, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_uav.h b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_uav.h
new file mode 100644
index 00000000..3076fe09
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_uav.h
@@ -0,0 +1,94 @@
+#pragma once
+
+#include "../dxvk/dxvk_device.h"
+
+#include "d3d11_device_child.h"
+#include "d3d11_view.h"
+
+namespace dxvk {
+
+ class D3D11Device;
+
+ /**
+ * \brief Unordered access view
+ *
+ * Unordered access views are special in that they can
+ * have counters, which can be used inside shaders to
+ * atomically append or consume structures.
+ */
+ class D3D11UnorderedAccessView : public D3D11DeviceChild<ID3D11UnorderedAccessView1> {
+
+ public:
+
+ D3D11UnorderedAccessView(
+ D3D11Device* pDevice,
+ ID3D11Resource* pResource,
+ const D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc);
+
+ ~D3D11UnorderedAccessView();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject) final;
+
+ void STDMETHODCALLTYPE GetResource(ID3D11Resource** ppResource) final;
+
+ void STDMETHODCALLTYPE GetDesc(D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc) final;
+
+ void STDMETHODCALLTYPE GetDesc1(D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc) final;
+
+ const D3D11_VK_VIEW_INFO& GetViewInfo() const {
+ return m_info;
+ }
+
+ BOOL HasBindFlag(UINT Flags) const {
+ return m_info.BindFlags & Flags;
+ }
+
+ D3D11_RESOURCE_DIMENSION GetResourceType() const {
+ D3D11_RESOURCE_DIMENSION type;
+ m_resource->GetType(&type);
+ return type;
+ }
+
+ Rc<DxvkBufferView> GetBufferView() const {
+ return m_bufferView;
+ }
+
+ Rc<DxvkImageView> GetImageView() const {
+ return m_imageView;
+ }
+
+ DxvkBufferSlice GetCounterSlice() const {
+ return m_counterBuffer != nullptr
+ ? DxvkBufferSlice(m_counterBuffer)
+ : DxvkBufferSlice();
+ }
+
+ static HRESULT GetDescFromResource(
+ ID3D11Resource* pResource,
+ D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc);
+
+ static D3D11_UNORDERED_ACCESS_VIEW_DESC1 PromoteDesc(
+ const D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc,
+ UINT Plane);
+
+ static HRESULT NormalizeDesc(
+ ID3D11Resource* pResource,
+ D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc);
+
+ static UINT GetPlaneSlice(
+ const D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc);
+
+ private:
+
+ ID3D11Resource* m_resource;
+ D3D11_UNORDERED_ACCESS_VIEW_DESC1 m_desc;
+ D3D11_VK_VIEW_INFO m_info;
+ Rc<DxvkBufferView> m_bufferView;
+ Rc<DxvkImageView> m_imageView;
+ Rc<DxvkBuffer> m_counterBuffer;
+
+ Rc<DxvkBuffer> CreateCounterBuffer();
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/meson.build b/src/libs/dxvk-native-1.9.2a/src/d3d11/meson.build
new file mode 100644
index 00000000..ded034c9
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/meson.build
@@ -0,0 +1,88 @@
+d3d11_res = wrc_generator.process('version.rc')
+
+dxgi_common_src = [
+ '../dxgi/dxgi_format.cpp',
+ '../dxgi/dxgi_monitor.cpp',
+ '../dxgi/dxgi_swapchain.cpp',
+]
+
+d3d10_src = [
+ '../d3d10/d3d10_blend.cpp',
+ '../d3d10/d3d10_buffer.cpp',
+ '../d3d10/d3d10_depth_stencil.cpp',
+ '../d3d10/d3d10_device.cpp',
+ '../d3d10/d3d10_input_layout.cpp',
+ '../d3d10/d3d10_multithread.cpp',
+ '../d3d10/d3d10_query.cpp',
+ '../d3d10/d3d10_rasterizer.cpp',
+ '../d3d10/d3d10_sampler.cpp',
+ '../d3d10/d3d10_texture.cpp',
+ '../d3d10/d3d10_util.cpp',
+ '../d3d10/d3d10_view_dsv.cpp',
+ '../d3d10/d3d10_view_rtv.cpp',
+ '../d3d10/d3d10_view_srv.cpp',
+]
+
+d3d11_src = [
+ 'd3d11_annotation.cpp',
+ 'd3d11_blend.cpp',
+ 'd3d11_buffer.cpp',
+ 'd3d11_class_linkage.cpp',
+ 'd3d11_cmdlist.cpp',
+ 'd3d11_context.cpp',
+ 'd3d11_context_def.cpp',
+ 'd3d11_context_ext.cpp',
+ 'd3d11_context_imm.cpp',
+ 'd3d11_cuda.cpp',
+ 'd3d11_depth_stencil.cpp',
+ 'd3d11_device.cpp',
+ 'd3d11_enums.cpp',
+ 'd3d11_initializer.cpp',
+ 'd3d11_input_layout.cpp',
+ 'd3d11_interop.cpp',
+ 'd3d11_main.cpp',
+ 'd3d11_options.cpp',
+ 'd3d11_query.cpp',
+ 'd3d11_rasterizer.cpp',
+ 'd3d11_resource.cpp',
+ 'd3d11_sampler.cpp',
+ 'd3d11_shader.cpp',
+ 'd3d11_state.cpp',
+ 'd3d11_state_object.cpp',
+ 'd3d11_swapchain.cpp',
+ 'd3d11_texture.cpp',
+ 'd3d11_util.cpp',
+ 'd3d11_video.cpp',
+ 'd3d11_view_dsv.cpp',
+ 'd3d11_view_rtv.cpp',
+ 'd3d11_view_srv.cpp',
+ 'd3d11_view_uav.cpp',
+]
+
+d3d11_shaders = files([
+ 'shaders/d3d11_video_blit_frag.frag',
+ 'shaders/d3d11_video_blit_vert.vert',
+])
+
+if not dxvk_native
+ # We don't want to allow GDI interop on *any* native builds
+ # because the idea is for you to write once and run anywhere.
+ d3d11_src += 'd3d11_gdi.cpp'
+endif
+
+if dxvk_native
+ lib_dxgi = dxgi_dep
+endif
+
+d3d11_dll = shared_library(so_prefix+'d3d11'+dll_ext, dxgi_common_src + d3d11_src + d3d10_src,
+ glsl_generator.process(d3d11_shaders), d3d11_res,
+ name_prefix : '',
+ dependencies : [ lib_dxgi, dxbc_dep, dxvk_dep, wsi_dep ],
+ include_directories : dxvk_include_path,
+ install : true,
+ vs_module_defs : 'd3d11'+def_spec_ext,
+ override_options : ['cpp_std='+dxvk_cpp_std])
+
+d3d11_dep = declare_dependency(
+ link_with : [ d3d11_dll ],
+ include_directories : [ dxvk_include_path ])
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/shaders/d3d11_video_blit_frag.frag b/src/libs/dxvk-native-1.9.2a/src/d3d11/shaders/d3d11_video_blit_frag.frag
new file mode 100644
index 00000000..d659176c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/shaders/d3d11_video_blit_frag.frag
@@ -0,0 +1,56 @@
+#version 450
+
+layout(constant_id = 3) const bool c_planar = true;
+
+// Can't use matrix types here since even a two-row
+// matrix will be padded to 16 bytes per column for
+// absolutely no reason
+layout(std140, set = 0, binding = 0)
+uniform ubo_t {
+ vec4 color_matrix_r1;
+ vec4 color_matrix_r2;
+ vec4 color_matrix_r3;
+ vec2 coord_matrix_c1;
+ vec2 coord_matrix_c2;
+ vec2 coord_matrix_c3;
+ float y_min;
+ float y_max;
+};
+
+layout(location = 0) in vec2 i_texcoord;
+layout(location = 0) out vec4 o_color;
+
+layout(set = 0, binding = 1) uniform sampler s_sampler;
+layout(set = 0, binding = 2) uniform texture2D s_inputY;
+layout(set = 0, binding = 3) uniform texture2D s_inputCbCr;
+
+void main() {
+ // Transform input texture coordinates to
+ // account for rotation and source rectangle
+ mat3x2 coord_matrix = mat3x2(
+ coord_matrix_c1,
+ coord_matrix_c2,
+ coord_matrix_c3);
+
+ vec2 coord = coord_matrix * vec3(i_texcoord, 1.0f);
+
+ // Fetch source image color
+ vec4 color = vec4(0.0f, 0.0f, 0.0f, 1.0f);
+
+ if (c_planar) {
+ color.g = texture(sampler2D(s_inputY, s_sampler), coord).r;
+ color.rb = texture(sampler2D(s_inputCbCr, s_sampler), coord).gr;
+ color.g = clamp((color.g - y_min) / (y_max - y_min), 0.0f, 1.0f);
+ } else {
+ color = texture(sampler2D(s_inputY, s_sampler), coord);
+ }
+
+ // Color space transformation
+ mat3x4 color_matrix = mat3x4(
+ color_matrix_r1,
+ color_matrix_r2,
+ color_matrix_r3);
+
+ o_color.rgb = vec4(color.rgb, 1.0f) * color_matrix;
+ o_color.a = color.a;
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/shaders/d3d11_video_blit_vert.vert b/src/libs/dxvk-native-1.9.2a/src/d3d11/shaders/d3d11_video_blit_vert.vert
new file mode 100644
index 00000000..1980b3c9
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/shaders/d3d11_video_blit_vert.vert
@@ -0,0 +1,12 @@
+#version 450
+
+layout(location = 0) out vec2 o_texcoord;
+
+void main() {
+ vec2 coord = vec2(
+ float(gl_VertexIndex & 1) * 2.0f,
+ float(gl_VertexIndex & 2));
+
+ o_texcoord = coord;
+ gl_Position = vec4(-1.0f + 2.0f * coord, 0.0f, 1.0f);
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/version.rc b/src/libs/dxvk-native-1.9.2a/src/d3d11/version.rc
new file mode 100644
index 00000000..060ef7bc
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/version.rc
@@ -0,0 +1,32 @@
+#include <windows.h>
+
+// DLL version information.
+VS_VERSION_INFO VERSIONINFO
+FILEVERSION 10,0,17763,1
+PRODUCTVERSION 10,0,17763,1
+FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
+FILEFLAGS 0
+FILEOS VOS_NT_WINDOWS32
+FILETYPE VFT_DLL
+FILESUBTYPE VFT2_UNKNOWN
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "080904b0"
+ BEGIN
+ VALUE "CompanyName", "DXVK"
+ VALUE "FileDescription", "Direct3D 11 Runtime"
+ VALUE "FileVersion", "10.0.17763.1 (WinBuild.160101.0800)"
+ VALUE "InternalName", "D3D11.dll"
+ VALUE "LegalCopyright", "zlib/libpng license"
+ VALUE "OriginalFilename", "D3D11.dll"
+ VALUE "ProductName", "DXVK"
+ VALUE "ProductVersion", "10.0.17763.1"
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x0809, 1200
+ END
+END
+
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9.def b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9.def
new file mode 100644
index 00000000..6829b194
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9.def
@@ -0,0 +1,22 @@
+LIBRARY D3D9.DLL
+EXPORTS
+ Direct3DShaderValidatorCreate9 @24
+
+ PSGPError @25
+ PSGPSampleTexture @26
+
+ D3DPERF_BeginEvent @27
+ D3DPERF_EndEvent @28
+ D3DPERF_GetStatus @29
+ D3DPERF_QueryRepeatFrame @30
+ D3DPERF_SetMarker @31
+ D3DPERF_SetOptions @32
+ D3DPERF_SetRegion @33
+
+ DebugSetLevel @34
+ DebugSetMute @35
+
+ Direct3D9EnableMaximizedWindowedModeShim @36
+
+ Direct3DCreate9 @37
+ Direct3DCreate9Ex @38
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_adapter.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_adapter.cpp
new file mode 100644
index 00000000..7f67839f
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_adapter.cpp
@@ -0,0 +1,834 @@
+#include "d3d9_adapter.h"
+
+#include "d3d9_interface.h"
+#include "d3d9_monitor.h"
+#include "d3d9_caps.h"
+#include "d3d9_util.h"
+
+#include "../wsi/wsi_mode.h"
+#include "../wsi/wsi_monitor.h"
+
+#include "../util/util_bit.h"
+#include "../util/util_luid.h"
+#include "../util/util_ratio.h"
+#include "../util/util_string.h"
+
+#include <cfloat>
+
+namespace dxvk {
+
+ const char* GetDriverDLL(DxvkGpuVendor vendor) {
+ switch (vendor) {
+ default:
+ case DxvkGpuVendor::Nvidia: return "nvd3dum.dll";
+
+#if defined(__x86_64__) || defined(_M_X64)
+ case DxvkGpuVendor::Amd: return "aticfx64.dll";
+ case DxvkGpuVendor::Intel: return "igdumd64.dll";
+#else
+ case DxvkGpuVendor::Amd: return "aticfx32.dll";
+ case DxvkGpuVendor::Intel: return "igdumd32.dll";
+#endif
+ }
+ }
+
+
+ D3D9Adapter::D3D9Adapter(
+ D3D9InterfaceEx* pParent,
+ Rc<DxvkAdapter> Adapter,
+ UINT Ordinal,
+ UINT DisplayIndex)
+ : m_parent (pParent),
+ m_adapter (Adapter),
+ m_ordinal (Ordinal),
+ m_displayIndex (DisplayIndex),
+ m_modeCacheFormat (D3D9Format::Unknown),
+ m_d3d9Formats (Adapter, m_parent->GetOptions()) {
+ m_adapter->logAdapterInfo();
+ }
+
+ template <size_t N>
+ static void copyToStringArray(char (&dst)[N], const char* src) {
+ std::strncpy(dst, src, N);
+ dst[N - 1] = '\0';
+ }
+
+
+ HRESULT D3D9Adapter::GetAdapterIdentifier(
+ DWORD Flags,
+ D3DADAPTER_IDENTIFIER9* pIdentifier) {
+ if (unlikely(pIdentifier == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ auto& options = m_parent->GetOptions();
+
+ const auto& props = m_adapter->deviceProperties();
+
+ // TODO: Consolidate this!
+#ifndef DXVK_NATIVE
+ DISPLAY_DEVICEA device = { };
+ device.cb = sizeof(device);
+
+ if (!::EnumDisplayDevicesA(nullptr, m_displayIndex, &device, 0)) {
+ Logger::err("D3D9Adapter::GetAdapterIdentifier: Failed to query display info");
+ return D3DERR_INVALIDCALL;
+ }
+
+ const char* displayName = device.DeviceName;
+#else
+ WCHAR wideDisplayName[32] = { };
+ if (!wsi::getDisplayName(GetDefaultMonitor(), wideDisplayName)) {
+ Logger::err("D3D9Adapter::GetAdapterIdentifier: Failed to query monitor info");
+ return D3DERR_INVALIDCALL;
+ }
+
+ std::string displayNameStr = str::fromws(wideDisplayName);
+ const char* displayName = displayNameStr.c_str();
+#endif
+
+
+ GUID guid = bit::cast<GUID>(m_adapter->devicePropertiesExt().coreDeviceId.deviceUUID);
+
+ uint32_t vendorId = options.customVendorId == -1 ? props.vendorID : uint32_t(options.customVendorId);
+ uint32_t deviceId = options.customDeviceId == -1 ? props.deviceID : uint32_t(options.customDeviceId);
+ const char* desc = options.customDeviceDesc.empty() ? props.deviceName : options.customDeviceDesc.c_str();
+ const char* driver = GetDriverDLL(DxvkGpuVendor(vendorId));
+
+ copyToStringArray(pIdentifier->Description, desc);
+ copyToStringArray(pIdentifier->DeviceName, displayName); // The GDI device name. Not the actual device name.
+ copyToStringArray(pIdentifier->Driver, driver); // This is the driver's dll.
+
+ pIdentifier->DeviceIdentifier = guid;
+ pIdentifier->DeviceId = deviceId;
+ pIdentifier->VendorId = vendorId;
+ pIdentifier->Revision = 0;
+ pIdentifier->SubSysId = 0;
+ pIdentifier->WHQLLevel = m_parent->IsExtended() ? 1 : 0; // This doesn't check with the driver on Direct3D9Ex and is always 1.
+ pIdentifier->DriverVersion.QuadPart = INT64_MAX;
+
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9Adapter::CheckDeviceType(
+ D3DDEVTYPE DevType,
+ D3D9Format AdapterFormat,
+ D3D9Format BackBufferFormat,
+ BOOL bWindowed) {
+ if (!IsSupportedAdapterFormat(AdapterFormat))
+ return D3DERR_NOTAVAILABLE;
+
+ if (!IsSupportedBackBufferFormat(AdapterFormat, BackBufferFormat, bWindowed))
+ return D3DERR_NOTAVAILABLE;
+
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9Adapter::CheckDeviceFormat(
+ D3DDEVTYPE DeviceType,
+ D3D9Format AdapterFormat,
+ DWORD Usage,
+ D3DRESOURCETYPE RType,
+ D3D9Format CheckFormat) {
+ if (!IsSupportedAdapterFormat(AdapterFormat))
+ return D3DERR_NOTAVAILABLE;
+
+ const bool dmap = Usage & D3DUSAGE_DMAP;
+ const bool rt = Usage & D3DUSAGE_RENDERTARGET;
+ const bool ds = Usage & D3DUSAGE_DEPTHSTENCIL;
+
+ const bool surface = RType == D3DRTYPE_SURFACE;
+ const bool texture = RType == D3DRTYPE_TEXTURE;
+
+ const bool twoDimensional = surface || texture;
+
+ const bool srgb = (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE)) != 0;
+
+ if (CheckFormat == D3D9Format::INST)
+ return D3D_OK;
+
+ if (rt && CheckFormat == D3D9Format::A8 && m_parent->GetOptions().disableA8RT)
+ return D3DERR_NOTAVAILABLE;
+
+ if (ds && !IsDepthFormat(CheckFormat))
+ return D3DERR_NOTAVAILABLE;
+
+ if (rt && CheckFormat == D3D9Format::NULL_FORMAT && twoDimensional)
+ return D3D_OK;
+
+ if (rt && CheckFormat == D3D9Format::RESZ && surface)
+ return D3D_OK;
+
+ if (CheckFormat == D3D9Format::ATOC && surface)
+ return D3D_OK;
+
+ if (CheckFormat == D3D9Format::NVDB && surface)
+ return m_adapter->features().core.features.depthBounds
+ ? D3D_OK
+ : D3DERR_NOTAVAILABLE;
+
+ // I really don't want to support this...
+ if (dmap)
+ return D3DERR_NOTAVAILABLE;
+
+ auto mapping = m_d3d9Formats.GetFormatMapping(CheckFormat);
+ if (mapping.FormatColor == VK_FORMAT_UNDEFINED)
+ return D3DERR_NOTAVAILABLE;
+
+ if (mapping.FormatSrgb == VK_FORMAT_UNDEFINED && srgb)
+ return D3DERR_NOTAVAILABLE;
+
+ if (RType == D3DRTYPE_VERTEXBUFFER || RType == D3DRTYPE_INDEXBUFFER)
+ return D3D_OK;
+
+ // Let's actually ask Vulkan now that we got some quirks out the way!
+ return CheckDeviceVkFormat(mapping.FormatColor, Usage, RType);
+ }
+
+
+ HRESULT D3D9Adapter::CheckDeviceMultiSampleType(
+ D3DDEVTYPE DeviceType,
+ D3D9Format SurfaceFormat,
+ BOOL Windowed,
+ D3DMULTISAMPLE_TYPE MultiSampleType,
+ DWORD* pQualityLevels) {
+ if (pQualityLevels != nullptr)
+ *pQualityLevels = 1;
+
+ auto dst = ConvertFormatUnfixed(SurfaceFormat);
+ if (dst.FormatColor == VK_FORMAT_UNDEFINED)
+ return D3DERR_NOTAVAILABLE;
+
+ if (MultiSampleType != D3DMULTISAMPLE_NONE
+ && (SurfaceFormat == D3D9Format::D32_LOCKABLE
+ || SurfaceFormat == D3D9Format::D32F_LOCKABLE
+ || SurfaceFormat == D3D9Format::D16_LOCKABLE))
+ return D3DERR_NOTAVAILABLE;
+
+ uint32_t sampleCount = std::max<uint32_t>(MultiSampleType, 1u);
+
+ // Check if this is a power of two...
+ if (sampleCount & (sampleCount - 1))
+ return D3DERR_NOTAVAILABLE;
+
+ // Therefore...
+ VkSampleCountFlags sampleFlags = VkSampleCountFlags(sampleCount);
+
+ auto availableFlags = !IsDepthFormat(SurfaceFormat)
+ ? m_adapter->deviceProperties().limits.framebufferColorSampleCounts
+ : m_adapter->deviceProperties().limits.framebufferDepthSampleCounts;
+
+ if (!(availableFlags & sampleFlags))
+ return D3DERR_NOTAVAILABLE;
+
+ if (pQualityLevels != nullptr) {
+ if (MultiSampleType == D3DMULTISAMPLE_NONMASKABLE)
+ *pQualityLevels = 32 - bit::lzcnt(availableFlags);
+ else
+ *pQualityLevels = 1;
+ }
+
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9Adapter::CheckDepthStencilMatch(
+ D3DDEVTYPE DeviceType,
+ D3D9Format AdapterFormat,
+ D3D9Format RenderTargetFormat,
+ D3D9Format DepthStencilFormat) {
+ if (!IsDepthFormat(DepthStencilFormat))
+ return D3DERR_NOTAVAILABLE;
+
+ if (RenderTargetFormat == dxvk::D3D9Format::NULL_FORMAT)
+ return D3D_OK;
+
+ auto mapping = ConvertFormatUnfixed(RenderTargetFormat);
+ if (mapping.FormatColor == VK_FORMAT_UNDEFINED)
+ return D3DERR_NOTAVAILABLE;
+
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9Adapter::CheckDeviceFormatConversion(
+ D3DDEVTYPE DeviceType,
+ D3D9Format SourceFormat,
+ D3D9Format TargetFormat) {
+ bool sourceSupported = IsSupportedBackBufferFormat(D3D9Format::Unknown, SourceFormat, TRUE);
+ bool targetSupported = TargetFormat == D3D9Format::X1R5G5B5
+ || TargetFormat == D3D9Format::A1R5G5B5
+ || TargetFormat == D3D9Format::R5G6B5
+ // || TargetFormat == D3D9Format::R8G8B8 <-- We don't support R8G8B8
+ || TargetFormat == D3D9Format::X8R8G8B8
+ || TargetFormat == D3D9Format::A8R8G8B8
+ || TargetFormat == D3D9Format::A2R10G10B10
+ || TargetFormat == D3D9Format::A16B16G16R16
+ || TargetFormat == D3D9Format::A2B10G10R10
+ || TargetFormat == D3D9Format::A8B8G8R8
+ || TargetFormat == D3D9Format::X8B8G8R8
+ || TargetFormat == D3D9Format::A16B16G16R16F
+ || TargetFormat == D3D9Format::A32B32G32R32F;
+
+ return (sourceSupported && targetSupported)
+ ? D3D_OK
+ : D3DERR_NOTAVAILABLE;
+ }
+
+
+ HRESULT D3D9Adapter::GetDeviceCaps(
+ D3DDEVTYPE DeviceType,
+ D3DCAPS9* pCaps) {
+ using namespace dxvk::caps;
+
+ if (pCaps == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ auto& options = m_parent->GetOptions();
+
+ // TODO: Actually care about what the adapter supports here.
+ // ^ For Intel and older cards most likely here.
+
+ // Device Type
+ pCaps->DeviceType = DeviceType;
+ // Adapter Id
+ pCaps->AdapterOrdinal = m_ordinal;
+ // Caps 1
+ pCaps->Caps = D3DCAPS_READ_SCANLINE;
+ // Caps 2
+ pCaps->Caps2 = D3DCAPS2_FULLSCREENGAMMA
+ /* | D3DCAPS2_CANCALIBRATEGAMMA */
+ /* | D3DCAPS2_RESERVED */
+ /* | D3DCAPS2_CANMANAGERESOURCE */
+ | D3DCAPS2_DYNAMICTEXTURES
+ | D3DCAPS2_CANAUTOGENMIPMAP
+ /* | D3DCAPS2_CANSHARERESOURCE */;
+ // Caps 3
+ pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
+ | D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION
+ | D3DCAPS3_COPY_TO_VIDMEM
+ | D3DCAPS3_COPY_TO_SYSTEMMEM
+ /* | D3DCAPS3_DXVAHD */
+ /* | D3DCAPS3_DXVAHD_LIMITED */;
+ // Presentation Intervals
+ pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT
+ | D3DPRESENT_INTERVAL_ONE
+ | D3DPRESENT_INTERVAL_TWO
+ | D3DPRESENT_INTERVAL_THREE
+ | D3DPRESENT_INTERVAL_FOUR
+ | D3DPRESENT_INTERVAL_IMMEDIATE;
+ // Cursor
+ pCaps->CursorCaps = D3DCURSORCAPS_COLOR; // I do not support Cursor yet, but I don't want to say I don't support it for compatibility reasons.
+ // Dev Caps
+ pCaps->DevCaps = D3DDEVCAPS_EXECUTESYSTEMMEMORY
+ | D3DDEVCAPS_EXECUTEVIDEOMEMORY
+ | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
+ | D3DDEVCAPS_TLVERTEXVIDEOMEMORY
+ /* | D3DDEVCAPS_TEXTURESYSTEMMEMORY */
+ | D3DDEVCAPS_TEXTUREVIDEOMEMORY
+ | D3DDEVCAPS_DRAWPRIMTLVERTEX
+ | D3DDEVCAPS_CANRENDERAFTERFLIP
+ | D3DDEVCAPS_TEXTURENONLOCALVIDMEM
+ | D3DDEVCAPS_DRAWPRIMITIVES2
+ /* | D3DDEVCAPS_SEPARATETEXTUREMEMORIES */
+ | D3DDEVCAPS_DRAWPRIMITIVES2EX
+ | D3DDEVCAPS_HWTRANSFORMANDLIGHT
+ | D3DDEVCAPS_CANBLTSYSTONONLOCAL
+ | D3DDEVCAPS_HWRASTERIZATION
+ | D3DDEVCAPS_PUREDEVICE
+ /* | D3DDEVCAPS_QUINTICRTPATCHES */
+ /* | D3DDEVCAPS_RTPATCHES */
+ /* | D3DDEVCAPS_RTPATCHHANDLEZERO */
+ /* | D3DDEVCAPS_NPATCHES */;
+ // Primitive Misc. Caps
+ pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ
+ | D3DPMISCCAPS_CULLNONE
+ | D3DPMISCCAPS_CULLCW
+ | D3DPMISCCAPS_CULLCCW
+ | D3DPMISCCAPS_COLORWRITEENABLE
+ | D3DPMISCCAPS_CLIPPLANESCALEDPOINTS
+ | D3DPMISCCAPS_CLIPTLVERTS
+ | D3DPMISCCAPS_TSSARGTEMP
+ | D3DPMISCCAPS_BLENDOP
+ /* | D3DPMISCCAPS_NULLREFERENCE */
+ | D3DPMISCCAPS_INDEPENDENTWRITEMASKS
+ | D3DPMISCCAPS_PERSTAGECONSTANT
+ | D3DPMISCCAPS_FOGANDSPECULARALPHA
+ | D3DPMISCCAPS_SEPARATEALPHABLEND
+ | D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
+ | D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
+ | D3DPMISCCAPS_FOGVERTEXCLAMPED
+ | D3DPMISCCAPS_POSTBLENDSRGBCONVERT;
+ // Raster Caps
+ pCaps->RasterCaps = D3DPRASTERCAPS_DITHER
+ | D3DPRASTERCAPS_ZTEST
+ | D3DPRASTERCAPS_FOGVERTEX
+ | D3DPRASTERCAPS_FOGTABLE
+ | D3DPRASTERCAPS_MIPMAPLODBIAS
+ /* | D3DPRASTERCAPS_ZBUFFERLESSHSR */
+ | D3DPRASTERCAPS_FOGRANGE
+ | D3DPRASTERCAPS_ANISOTROPY
+ /* | D3DPRASTERCAPS_WBUFFER */
+ | D3DPRASTERCAPS_WFOG
+ | D3DPRASTERCAPS_ZFOG
+ | D3DPRASTERCAPS_COLORPERSPECTIVE
+ | D3DPRASTERCAPS_SCISSORTEST
+ | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
+ | D3DPRASTERCAPS_DEPTHBIAS
+ | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE; // <-- TODO! (but difficult in Vk)
+ // Z Comparison Caps
+ pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER
+ | D3DPCMPCAPS_LESS
+ | D3DPCMPCAPS_EQUAL
+ | D3DPCMPCAPS_LESSEQUAL
+ | D3DPCMPCAPS_GREATER
+ | D3DPCMPCAPS_NOTEQUAL
+ | D3DPCMPCAPS_GREATEREQUAL
+ | D3DPCMPCAPS_ALWAYS;
+ // Source Blend Caps
+ pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO
+ | D3DPBLENDCAPS_ONE
+ | D3DPBLENDCAPS_SRCCOLOR
+ | D3DPBLENDCAPS_INVSRCCOLOR
+ | D3DPBLENDCAPS_SRCALPHA
+ | D3DPBLENDCAPS_INVSRCALPHA
+ | D3DPBLENDCAPS_DESTALPHA
+ | D3DPBLENDCAPS_INVDESTALPHA
+ | D3DPBLENDCAPS_DESTCOLOR
+ | D3DPBLENDCAPS_INVDESTCOLOR
+ | D3DPBLENDCAPS_SRCALPHASAT
+ | D3DPBLENDCAPS_BOTHSRCALPHA
+ | D3DPBLENDCAPS_BOTHINVSRCALPHA
+ | D3DPBLENDCAPS_BLENDFACTOR
+ | D3DPBLENDCAPS_INVSRCCOLOR2
+ | D3DPBLENDCAPS_SRCCOLOR2;
+ // Destination Blend Caps
+ pCaps->DestBlendCaps = pCaps->SrcBlendCaps;
+ // Alpha Comparison Caps
+ pCaps->AlphaCmpCaps = pCaps->ZCmpCaps;
+ // Shade Caps
+ pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB
+ | D3DPSHADECAPS_SPECULARGOURAUDRGB
+ | D3DPSHADECAPS_ALPHAGOURAUDBLEND
+ | D3DPSHADECAPS_FOGGOURAUD;
+ // Texture Caps
+ pCaps->TextureCaps = D3DPTEXTURECAPS_PERSPECTIVE
+ /* | D3DPTEXTURECAPS_POW2 */
+ | D3DPTEXTURECAPS_ALPHA
+ /* | D3DPTEXTURECAPS_SQUAREONLY */
+ | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
+ | D3DPTEXTURECAPS_ALPHAPALETTE
+ /* | D3DPTEXTURECAPS_NONPOW2CONDITIONAL */
+ | D3DPTEXTURECAPS_PROJECTED
+ | D3DPTEXTURECAPS_CUBEMAP
+ | D3DPTEXTURECAPS_VOLUMEMAP
+ | D3DPTEXTURECAPS_MIPMAP
+ | D3DPTEXTURECAPS_MIPVOLUMEMAP
+ | D3DPTEXTURECAPS_MIPCUBEMAP
+ /* | D3DPTEXTURECAPS_CUBEMAP_POW2 */
+ /* | D3DPTEXTURECAPS_VOLUMEMAP_POW2 */
+ /* | D3DPTEXTURECAPS_NOPROJECTEDBUMPENV */;
+ // Texture Filter Caps
+ pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MINFPOINT
+ | D3DPTFILTERCAPS_MINFLINEAR
+ | D3DPTFILTERCAPS_MINFANISOTROPIC
+ /* | D3DPTFILTERCAPS_MINFPYRAMIDALQUAD */
+ /* | D3DPTFILTERCAPS_MINFGAUSSIANQUAD */
+ | D3DPTFILTERCAPS_MIPFPOINT
+ | D3DPTFILTERCAPS_MIPFLINEAR
+ /* | D3DPTFILTERCAPS_CONVOLUTIONMONO */
+ | D3DPTFILTERCAPS_MAGFPOINT
+ | D3DPTFILTERCAPS_MAGFLINEAR
+ | D3DPTFILTERCAPS_MAGFANISOTROPIC
+ /* | D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD */
+ /* | D3DPTFILTERCAPS_MAGFGAUSSIANQUAD */;
+ // Cube Texture Filter Caps
+ pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps;
+ // Volume Texture Filter Caps
+ pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps;
+ // Texture Address Caps
+ pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_WRAP
+ | D3DPTADDRESSCAPS_MIRROR
+ | D3DPTADDRESSCAPS_CLAMP
+ | D3DPTADDRESSCAPS_BORDER
+ | D3DPTADDRESSCAPS_INDEPENDENTUV
+ | D3DPTADDRESSCAPS_MIRRORONCE;
+ // Volume Texture Address Caps
+ pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps;
+ // Line Caps
+ pCaps->LineCaps = D3DLINECAPS_TEXTURE
+ | D3DLINECAPS_ZTEST
+ | D3DLINECAPS_BLEND
+ | D3DLINECAPS_ALPHACMP
+ | D3DLINECAPS_FOG
+ | D3DLINECAPS_ANTIALIAS; //<-- Lying about doing AA lines here, we don't *fully* support that.
+ // Max Texture Width
+ pCaps->MaxTextureWidth = MaxTextureDimension;
+ // Max Texture Height
+ pCaps->MaxTextureHeight = MaxTextureDimension;
+ // Max Volume Extent
+ pCaps->MaxVolumeExtent = 8192;
+ // Max Texture Repeat
+ pCaps->MaxTextureRepeat = 8192;
+ // Max Texture Aspect Ratio
+ pCaps->MaxTextureAspectRatio = 8192;
+ // Max Anisotropy
+ pCaps->MaxAnisotropy = 16;
+ // Max Vertex W
+ pCaps->MaxVertexW = 1e10f;
+ // Guard Bands
+ pCaps->GuardBandLeft = -32768.0f;
+ pCaps->GuardBandTop = -32768.0f;
+ pCaps->GuardBandRight = 32768.0f;
+ pCaps->GuardBandBottom = 32768.0f;
+ // Extents Adjust
+ pCaps->ExtentsAdjust = 0.0f;
+ // Stencil Caps
+ pCaps->StencilCaps = D3DSTENCILCAPS_KEEP
+ | D3DSTENCILCAPS_ZERO
+ | D3DSTENCILCAPS_REPLACE
+ | D3DSTENCILCAPS_INCRSAT
+ | D3DSTENCILCAPS_DECRSAT
+ | D3DSTENCILCAPS_INVERT
+ | D3DSTENCILCAPS_INCR
+ | D3DSTENCILCAPS_DECR
+ | D3DSTENCILCAPS_TWOSIDED;
+ // FVF Caps
+ pCaps->FVFCaps = (MaxSimultaneousTextures & D3DFVFCAPS_TEXCOORDCOUNTMASK)
+ /* | D3DFVFCAPS_DONOTSTRIPELEMENTS */
+ | D3DFVFCAPS_PSIZE;
+ // Texture Op Caps
+ pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE
+ | D3DTEXOPCAPS_SELECTARG1
+ | D3DTEXOPCAPS_SELECTARG2
+ | D3DTEXOPCAPS_MODULATE
+ | D3DTEXOPCAPS_MODULATE2X
+ | D3DTEXOPCAPS_MODULATE4X
+ | D3DTEXOPCAPS_ADD
+ | D3DTEXOPCAPS_ADDSIGNED
+ | D3DTEXOPCAPS_ADDSIGNED2X
+ | D3DTEXOPCAPS_SUBTRACT
+ | D3DTEXOPCAPS_ADDSMOOTH
+ | D3DTEXOPCAPS_BLENDDIFFUSEALPHA
+ | D3DTEXOPCAPS_BLENDTEXTUREALPHA
+ | D3DTEXOPCAPS_BLENDFACTORALPHA
+ | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
+ | D3DTEXOPCAPS_BLENDCURRENTALPHA
+ | D3DTEXOPCAPS_PREMODULATE
+ | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
+ | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
+ | D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
+ | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
+ | D3DTEXOPCAPS_BUMPENVMAP
+ | D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
+ | D3DTEXOPCAPS_DOTPRODUCT3
+ | D3DTEXOPCAPS_MULTIPLYADD
+ | D3DTEXOPCAPS_LERP;
+ // Max Texture Blend Stages
+ pCaps->MaxTextureBlendStages = MaxTextureBlendStages;
+ // Max Simultaneous Textures
+ pCaps->MaxSimultaneousTextures = MaxSimultaneousTextures;
+ // Vertex Processing Caps
+ pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN
+ | D3DVTXPCAPS_MATERIALSOURCE7
+ | D3DVTXPCAPS_DIRECTIONALLIGHTS
+ | D3DVTXPCAPS_POSITIONALLIGHTS
+ | D3DVTXPCAPS_LOCALVIEWER
+ | D3DVTXPCAPS_TWEENING
+ | D3DVTXPCAPS_TEXGEN_SPHEREMAP
+ /* | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/;
+ // Max Active Lights
+ pCaps->MaxActiveLights = caps::MaxEnabledLights;
+ // Max User Clip Planes
+ pCaps->MaxUserClipPlanes = MaxClipPlanes;
+ // Max Vertex Blend Matrices
+ pCaps->MaxVertexBlendMatrices = 4;
+ // Max Vertex Blend Matrix Index
+ pCaps->MaxVertexBlendMatrixIndex = 8;
+ // Max Point Size
+ pCaps->MaxPointSize = 256.0f;
+ // Max Primitive Count
+ pCaps->MaxPrimitiveCount = 0x00555555;
+ // Max Vertex Index
+ pCaps->MaxVertexIndex = 0x00ffffff;
+ // Max Streams
+ pCaps->MaxStreams = MaxStreams;
+ // Max Stream Stride
+ pCaps->MaxStreamStride = 508; // bytes
+
+ const uint32_t majorVersion = options.shaderModel;
+ const uint32_t minorVersion = options.shaderModel != 1 ? 0 : 4;
+
+ // Shader Versions
+ pCaps->VertexShaderVersion = D3DVS_VERSION(majorVersion, minorVersion);
+ pCaps->PixelShaderVersion = D3DPS_VERSION(majorVersion, minorVersion);
+
+ // Max Vertex Shader Const
+ pCaps->MaxVertexShaderConst = MaxFloatConstantsVS;
+ // Max PS1 Value
+ pCaps->PixelShader1xMaxValue = FLT_MAX;
+ // Dev Caps 2
+ pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET
+ /* | D3DDEVCAPS2_DMAPNPATCH */
+ /* | D3DDEVCAPS2_ADAPTIVETESSRTPATCH */
+ /* | D3DDEVCAPS2_ADAPTIVETESSNPATCH */
+ | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
+ /* | D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH */
+ | D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
+ // Max N Patch Tesselation Level
+ pCaps->MaxNpatchTessellationLevel = 0.0f;
+ // Reserved for... something
+ pCaps->Reserved5 = 0;
+ // Master adapter for us is adapter 0, atm...
+ pCaps->MasterAdapterOrdinal = 0;
+ // The group of adapters this one is in
+ pCaps->AdapterOrdinalInGroup = 0;
+ // Number of adapters in current group
+ pCaps->NumberOfAdaptersInGroup = 1;
+ // Decl Type Caps
+ pCaps->DeclTypes = D3DDTCAPS_UBYTE4
+ | D3DDTCAPS_UBYTE4N
+ | D3DDTCAPS_SHORT2N
+ | D3DDTCAPS_SHORT4N
+ | D3DDTCAPS_USHORT2N
+ | D3DDTCAPS_USHORT4N
+ | D3DDTCAPS_UDEC3
+ | D3DDTCAPS_DEC3N
+ | D3DDTCAPS_FLOAT16_2
+ | D3DDTCAPS_FLOAT16_4;
+ // Number of simultaneous RTs
+ pCaps->NumSimultaneousRTs = MaxSimultaneousRenderTargets;
+ // Possible StretchRect filters
+ pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT
+ | D3DPTFILTERCAPS_MINFLINEAR
+ /* | D3DPTFILTERCAPS_MINFANISOTROPIC */
+ /* | D3DPTFILTERCAPS_MINFPYRAMIDALQUAD */
+ /* | D3DPTFILTERCAPS_MINFGAUSSIANQUAD */
+ /* | D3DPTFILTERCAPS_MIPFPOINT */
+ /* | D3DPTFILTERCAPS_MIPFLINEAR */
+ /* | D3DPTFILTERCAPS_CONVOLUTIONMONO */
+ | D3DPTFILTERCAPS_MAGFPOINT
+ | D3DPTFILTERCAPS_MAGFLINEAR
+ /* | D3DPTFILTERCAPS_MAGFANISOTROPIC */
+ /* | D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD */
+ /* | D3DPTFILTERCAPS_MAGFGAUSSIANQUAD */;
+
+ // Not too bothered about doing these longhand
+ // We should match whatever my AMD hardware reports here
+ // methinks for the best chance of stuff working.
+ pCaps->VS20Caps.Caps = 1;
+ pCaps->VS20Caps.DynamicFlowControlDepth = 24;
+ pCaps->VS20Caps.NumTemps = 32;
+ pCaps->VS20Caps.StaticFlowControlDepth = 4;
+
+ pCaps->PS20Caps.Caps = 31;
+ pCaps->PS20Caps.DynamicFlowControlDepth = 24;
+ pCaps->PS20Caps.NumTemps = 32;
+ pCaps->PS20Caps.StaticFlowControlDepth = 4;
+
+ pCaps->PS20Caps.NumInstructionSlots = options.shaderModel >= 2 ? 512 : 256;
+
+ pCaps->VertexTextureFilterCaps = 50332416;
+ pCaps->MaxVShaderInstructionsExecuted = 4294967295;
+ pCaps->MaxPShaderInstructionsExecuted = 4294967295;
+
+ pCaps->MaxVertexShader30InstructionSlots = options.shaderModel == 3 ? 32768 : 0;
+ pCaps->MaxPixelShader30InstructionSlots = options.shaderModel == 3 ? 32768 : 0;
+
+ return D3D_OK;
+ }
+
+
+ HMONITOR D3D9Adapter::GetMonitor() {
+ return GetDefaultMonitor();
+ }
+
+
+ UINT D3D9Adapter::GetAdapterModeCountEx(const D3DDISPLAYMODEFILTER* pFilter) {
+ if (pFilter == nullptr)
+ return 0;
+
+ // We don't offer any interlaced formats here so early out and avoid destroying mode cache.
+ if (pFilter->ScanLineOrdering == D3DSCANLINEORDERING_INTERLACED)
+ return 0;
+
+ CacheModes(EnumerateFormat(pFilter->Format));
+ return m_modes.size();
+ }
+
+
+ HRESULT D3D9Adapter::EnumAdapterModesEx(
+ const D3DDISPLAYMODEFILTER* pFilter,
+ UINT Mode,
+ D3DDISPLAYMODEEX* pMode) {
+ if (pMode == nullptr || pFilter == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ const D3D9Format format =
+ EnumerateFormat(pFilter->Format);
+
+ if (FAILED(CheckDeviceFormat(
+ D3DDEVTYPE_HAL, EnumerateFormat(pFilter->Format),
+ D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE,
+ EnumerateFormat(pFilter->Format))))
+ return D3DERR_INVALIDCALL;
+
+ CacheModes(format);
+
+ // We don't return any scanline orderings that aren't progressive,
+ // The format filtering is already handled for us by cache modes
+ // So we can early out here and then just index.
+ if (pFilter->ScanLineOrdering == D3DSCANLINEORDERING_INTERLACED)
+ return D3DERR_INVALIDCALL;
+
+ if (Mode >= m_modes.size())
+ return D3DERR_INVALIDCALL;
+
+ *pMode = m_modes[Mode];
+
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9Adapter::GetAdapterDisplayModeEx(
+ D3DDISPLAYMODEEX* pMode,
+ D3DDISPLAYROTATION* pRotation) {
+ if (pMode == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ if (pRotation != nullptr)
+ *pRotation = D3DDISPLAYROTATION_IDENTITY;
+
+ wsi::WsiMode mode = { };
+
+ if (!wsi::getCurrentDisplayMode(GetDefaultMonitor(), &mode)) {
+ Logger::err("D3D9Adapter::GetAdapterDisplayModeEx: Failed to enum display settings");
+ return D3DERR_INVALIDCALL;
+ }
+
+ pMode->Size = sizeof(D3DDISPLAYMODEEX);
+ pMode->Width = mode.width;
+ pMode->Height = mode.height;
+ pMode->RefreshRate = mode.refreshRate.numerator / mode.refreshRate.denominator;
+ pMode->Format = D3DFMT_X8R8G8B8;
+ pMode->ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE;
+
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9Adapter::GetAdapterLUID(LUID* pLUID) {
+ if (pLUID == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ auto& deviceId = m_adapter->devicePropertiesExt().coreDeviceId;
+
+ if (deviceId.deviceLUIDValid)
+ *pLUID = bit::cast<LUID>(deviceId.deviceLUID);
+ else
+ *pLUID = dxvk::GetAdapterLUID(m_ordinal);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9Adapter::CheckDeviceVkFormat(
+ VkFormat Format,
+ DWORD Usage,
+ D3DRESOURCETYPE RType) {
+ VkFormatFeatureFlags checkFlags = 0;
+
+ if (RType != D3DRTYPE_SURFACE)
+ checkFlags |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
+
+ if (Usage & D3DUSAGE_RENDERTARGET) {
+ checkFlags |= VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT;
+
+ if (Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
+ checkFlags |= VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT;
+ }
+
+ if (Usage & D3DUSAGE_DEPTHSTENCIL)
+ checkFlags |= VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
+ else
+ checkFlags |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
+
+ VkFormatFeatureFlags checkFlagsMipGen = checkFlags;
+
+ if (Usage & D3DUSAGE_AUTOGENMIPMAP) {
+ checkFlagsMipGen |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
+ checkFlagsMipGen |= VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT;
+ }
+
+ VkFormatProperties fmtSupport = m_adapter->formatProperties(Format);
+ VkFormatFeatureFlags imgFeatures = fmtSupport.optimalTilingFeatures | fmtSupport.linearTilingFeatures;
+
+ if ((imgFeatures & checkFlags) != checkFlags)
+ return D3DERR_NOTAVAILABLE;
+
+ return ((imgFeatures & checkFlagsMipGen) != checkFlagsMipGen)
+ ? D3DOK_NOAUTOGEN
+ : D3D_OK;
+ }
+
+
+ void D3D9Adapter::CacheModes(D3D9Format Format) {
+ if (!m_modes.empty() && m_modeCacheFormat == Format)
+ return; // We already cached the modes for this format. No need to do it again.
+
+ m_modes.clear();
+ m_modeCacheFormat = Format;
+
+ // Skip unsupported formats
+ if (!IsSupportedAdapterFormat(Format))
+ return;
+
+ auto& options = m_parent->GetOptions();
+
+ // Walk over all modes that the display supports and
+ // return those that match the requested format etc.
+ wsi::WsiMode devMode = { };
+
+ uint32_t modeIndex = 0;
+
+ const auto forcedRatio = Ratio<DWORD>(options.forceAspectRatio);
+
+ while (wsi::getDisplayMode(GetDefaultMonitor(), modeIndex++, &devMode)) {
+ // Skip interlaced modes altogether
+ if (devMode.interlaced)
+ continue;
+
+ // Skip modes with incompatible formats
+ if (devMode.bitsPerPixel != GetMonitorFormatBpp(Format))
+ continue;
+
+ if (!forcedRatio.undefined() && Ratio<DWORD>(devMode.width, devMode.height) != forcedRatio)
+ continue;
+
+ D3DDISPLAYMODEEX mode;
+ mode.Size = sizeof(D3DDISPLAYMODEEX);
+ mode.Width = devMode.width;
+ mode.Height = devMode.height;
+ mode.RefreshRate = devMode.refreshRate.numerator / devMode.refreshRate.denominator;
+ mode.Format = static_cast<D3DFORMAT>(Format);
+ mode.ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE;
+
+ m_modes.push_back(mode);
+ }
+
+ // Sort display modes by width, height and refresh rate,
+ // in that order. Some games rely on correct ordering.
+ std::sort(m_modes.begin(), m_modes.end(),
+ [](const D3DDISPLAYMODEEX& a, const D3DDISPLAYMODEEX& b) {
+ if (a.Width < b.Width) return true;
+ if (a.Width > b.Width) return false;
+
+ if (a.Height < b.Height) return true;
+ if (a.Height > b.Height) return false;
+
+ return a.RefreshRate < b.RefreshRate;
+ });
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_adapter.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_adapter.h
new file mode 100644
index 00000000..0cf74981
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_adapter.h
@@ -0,0 +1,112 @@
+#pragma once
+
+#include "d3d9_include.h"
+
+#include "d3d9_options.h"
+#include "d3d9_format.h"
+
+#include "../dxvk/dxvk_adapter.h"
+
+namespace dxvk {
+
+ class D3D9InterfaceEx;
+
+ class D3D9Adapter {
+
+ public:
+
+ D3D9Adapter(
+ D3D9InterfaceEx* pParent,
+ Rc<DxvkAdapter> Adapter,
+ UINT Ordinal,
+ UINT DisplayIndex);
+
+ HRESULT GetAdapterIdentifier(
+ DWORD Flags,
+ D3DADAPTER_IDENTIFIER9* pIdentifier);
+
+ HRESULT CheckDeviceType(
+ D3DDEVTYPE DevType,
+ D3D9Format AdapterFormat,
+ D3D9Format BackBufferFormat,
+ BOOL bWindowed);
+
+ HRESULT CheckDeviceFormat(
+ D3DDEVTYPE DeviceType,
+ D3D9Format AdapterFormat,
+ DWORD Usage,
+ D3DRESOURCETYPE RType,
+ D3D9Format CheckFormat);
+
+ HRESULT CheckDeviceMultiSampleType(
+ D3DDEVTYPE DeviceType,
+ D3D9Format SurfaceFormat,
+ BOOL Windowed,
+ D3DMULTISAMPLE_TYPE MultiSampleType,
+ DWORD* pQualityLevels);
+
+ HRESULT CheckDepthStencilMatch(
+ D3DDEVTYPE DeviceType,
+ D3D9Format AdapterFormat,
+ D3D9Format RenderTargetFormat,
+ D3D9Format DepthStencilFormat);
+
+ HRESULT CheckDeviceFormatConversion(
+ D3DDEVTYPE DeviceType,
+ D3D9Format SourceFormat,
+ D3D9Format TargetFormat);
+
+ HRESULT GetDeviceCaps(
+ D3DDEVTYPE DeviceType,
+ D3DCAPS9* pCaps);
+
+ HMONITOR GetMonitor();
+
+ UINT GetAdapterModeCountEx(const D3DDISPLAYMODEFILTER* pFilter);
+
+ HRESULT EnumAdapterModesEx(
+ const D3DDISPLAYMODEFILTER* pFilter,
+ UINT Mode,
+ D3DDISPLAYMODEEX* pMode);
+
+ HRESULT GetAdapterDisplayModeEx(
+ D3DDISPLAYMODEEX* pMode,
+ D3DDISPLAYROTATION* pRotation);
+
+ HRESULT GetAdapterLUID(LUID* pLUID);
+
+ UINT GetOrdinal() { return m_ordinal; }
+
+ Rc<DxvkAdapter> GetDXVKAdapter() { return m_adapter; }
+
+ D3D9_VK_FORMAT_MAPPING GetFormatMapping(D3D9Format Format) const {
+ return m_d3d9Formats.GetFormatMapping(Format);
+ }
+
+ const DxvkFormatInfo* GetUnsupportedFormatInfo(D3D9Format Format) const {
+ return m_d3d9Formats.GetUnsupportedFormatInfo(Format);
+ }
+
+ private:
+
+ HRESULT CheckDeviceVkFormat(
+ VkFormat Format,
+ DWORD Usage,
+ D3DRESOURCETYPE RType);
+
+ void CacheModes(D3D9Format Format);
+
+ D3D9InterfaceEx* m_parent;
+
+ Rc<DxvkAdapter> m_adapter;
+ UINT m_ordinal;
+ UINT m_displayIndex;
+
+ std::vector<D3DDISPLAYMODEEX> m_modes;
+ D3D9Format m_modeCacheFormat;
+
+ const D3D9VkFormatTable m_d3d9Formats;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_buffer.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_buffer.cpp
new file mode 100644
index 00000000..c0b72c46
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_buffer.cpp
@@ -0,0 +1,116 @@
+#include "d3d9_buffer.h"
+
+namespace dxvk {
+
+ ////////////////////////
+ // D3D9VertexBuffer
+ ////////////////////////
+
+ D3D9VertexBuffer::D3D9VertexBuffer(
+ D3D9DeviceEx* pDevice,
+ const D3D9_BUFFER_DESC* pDesc)
+ : D3D9VertexBufferBase(pDevice, pDesc) {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9VertexBuffer::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(IDirect3DResource9)
+ || riid == __uuidof(IDirect3DVertexBuffer9)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D9VertexBuffer::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ D3DRESOURCETYPE STDMETHODCALLTYPE D3D9VertexBuffer::GetType() {
+ return D3DRTYPE_VERTEXBUFFER;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9VertexBuffer::GetDesc(
+ D3DVERTEXBUFFER_DESC* pDesc) {
+ if (pDesc == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ const D3D9_BUFFER_DESC* desc = m_buffer.Desc();
+
+ pDesc->Format = static_cast<D3DFORMAT>(desc->Format);
+ pDesc->Type = desc->Type;
+ pDesc->Usage = desc->Usage;
+ pDesc->Pool = desc->Pool;
+ pDesc->Size = desc->Size;
+ pDesc->FVF = desc->FVF;
+
+ return D3D_OK;
+ }
+
+
+ //////////////////////
+ // D3D9IndexBuffer
+ //////////////////////
+
+
+ D3D9IndexBuffer::D3D9IndexBuffer(
+ D3D9DeviceEx* pDevice,
+ const D3D9_BUFFER_DESC* pDesc)
+ : D3D9IndexBufferBase(pDevice, pDesc) {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9IndexBuffer::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(IDirect3DResource9)
+ || riid == __uuidof(IDirect3DIndexBuffer9)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D9IndexBuffer::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ D3DRESOURCETYPE STDMETHODCALLTYPE D3D9IndexBuffer::GetType() {
+ return D3DRTYPE_INDEXBUFFER;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9IndexBuffer::GetDesc(
+ D3DINDEXBUFFER_DESC* pDesc) {
+ if (pDesc == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ const D3D9_BUFFER_DESC* desc = m_buffer.Desc();
+
+ pDesc->Format = static_cast<D3DFORMAT>(desc->Format);
+ pDesc->Type = desc->Type;
+ pDesc->Usage = desc->Usage;
+ pDesc->Pool = desc->Pool;
+ pDesc->Size = desc->Size;
+
+ return D3D_OK;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_buffer.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_buffer.h
new file mode 100644
index 00000000..0600334c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_buffer.h
@@ -0,0 +1,96 @@
+#pragma once
+
+#include "d3d9_resource.h"
+
+#include "d3d9_common_buffer.h"
+
+namespace dxvk {
+
+ template <typename... Type>
+ class D3D9Buffer : public D3D9Resource<Type...> {
+
+ public:
+
+ D3D9Buffer(
+ D3D9DeviceEx* pDevice,
+ const D3D9_BUFFER_DESC* pDesc)
+ : D3D9Resource<Type...> (pDevice),
+ m_buffer (pDevice, pDesc) {
+
+ }
+
+ HRESULT STDMETHODCALLTYPE Lock(
+ UINT OffsetToLock,
+ UINT SizeToLock,
+ void** ppbData,
+ DWORD Flags) final {
+ return m_buffer.Lock(
+ OffsetToLock,
+ SizeToLock,
+ ppbData,
+ Flags);
+ }
+
+ HRESULT STDMETHODCALLTYPE Unlock() final {
+ return m_buffer.Unlock();
+ }
+
+ void STDMETHODCALLTYPE PreLoad() final {
+ m_buffer.PreLoad();
+ }
+
+ D3D9CommonBuffer* GetCommonBuffer() {
+ return &m_buffer;
+ }
+
+ protected:
+
+ D3D9CommonBuffer m_buffer;
+
+ };
+
+
+ using D3D9VertexBufferBase = D3D9Buffer<IDirect3DVertexBuffer9>;
+ class D3D9VertexBuffer final : public D3D9VertexBufferBase {
+
+ public:
+
+ D3D9VertexBuffer(
+ D3D9DeviceEx* pDevice,
+ const D3D9_BUFFER_DESC* pDesc);
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ D3DRESOURCETYPE STDMETHODCALLTYPE GetType();
+
+ HRESULT STDMETHODCALLTYPE GetDesc(D3DVERTEXBUFFER_DESC* pDesc);
+
+ };
+
+ using D3D9IndexBufferBase = D3D9Buffer<IDirect3DIndexBuffer9>;
+ class D3D9IndexBuffer final : public D3D9IndexBufferBase {
+
+ public:
+
+ D3D9IndexBuffer(
+ D3D9DeviceEx* pDevice,
+ const D3D9_BUFFER_DESC* pDesc);
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ D3DRESOURCETYPE STDMETHODCALLTYPE GetType();
+
+ HRESULT STDMETHODCALLTYPE GetDesc(D3DINDEXBUFFER_DESC* pDesc);
+
+ };
+
+ template <typename T>
+ inline D3D9CommonBuffer* GetCommonBuffer(const T& pResource) {
+ return pResource != nullptr ? pResource->GetCommonBuffer() : nullptr;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_caps.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_caps.h
new file mode 100644
index 00000000..0b008757
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_caps.h
@@ -0,0 +1,32 @@
+#pragma once
+
+#include "d3d9_include.h"
+
+namespace dxvk::caps {
+
+ constexpr uint32_t MaxClipPlanes = 6;
+ constexpr uint32_t MaxSamplers = 16;
+ constexpr uint32_t MaxStreams = 16;
+ constexpr uint32_t MaxSimultaneousTextures = 8;
+ constexpr uint32_t MaxTextureBlendStages = MaxSimultaneousTextures;
+ constexpr uint32_t MaxSimultaneousRenderTargets = D3D_MAX_SIMULTANEOUS_RENDERTARGETS;
+
+ constexpr uint32_t MaxFloatConstantsVS = 256;
+ constexpr uint32_t MaxFloatConstantsPS = 224;
+ constexpr uint32_t MaxOtherConstants = 16;
+ constexpr uint32_t MaxFloatConstantsSoftware = 8192;
+ constexpr uint32_t MaxOtherConstantsSoftware = 2048;
+
+ constexpr uint32_t InputRegisterCount = 16;
+
+ constexpr uint32_t MaxTextureDimension = 16384;
+ constexpr uint32_t MaxMipLevels = 15;
+ constexpr uint32_t MaxSubresources = 15 * 6;
+
+ constexpr uint32_t MaxTransforms = 10 + 256;
+
+ constexpr uint32_t TextureStageCount = MaxSimultaneousTextures;
+
+ constexpr uint32_t MaxEnabledLights = 8;
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_common_buffer.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_common_buffer.cpp
new file mode 100644
index 00000000..509f0cbf
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_common_buffer.cpp
@@ -0,0 +1,136 @@
+#include "d3d9_common_buffer.h"
+
+#include "d3d9_device.h"
+#include "d3d9_util.h"
+
+namespace dxvk {
+
+ D3D9CommonBuffer::D3D9CommonBuffer(
+ D3D9DeviceEx* pDevice,
+ const D3D9_BUFFER_DESC* pDesc)
+ : m_parent ( pDevice ), m_desc ( *pDesc ) {
+ m_buffer = CreateBuffer();
+ if (GetMapMode() == D3D9_COMMON_BUFFER_MAP_MODE_BUFFER)
+ m_stagingBuffer = CreateStagingBuffer();
+
+ m_sliceHandle = GetMapBuffer()->getSliceHandle();
+
+ if (m_desc.Pool != D3DPOOL_DEFAULT)
+ m_dirtyRange = D3D9Range(0, m_desc.Size);
+ }
+
+
+ HRESULT D3D9CommonBuffer::Lock(
+ UINT OffsetToLock,
+ UINT SizeToLock,
+ void** ppbData,
+ DWORD Flags) {
+ return m_parent->LockBuffer(
+ this,
+ OffsetToLock,
+ SizeToLock,
+ ppbData,
+ Flags);
+ }
+
+
+ HRESULT D3D9CommonBuffer::Unlock() {
+ return m_parent->UnlockBuffer(this);
+ }
+
+
+ HRESULT D3D9CommonBuffer::ValidateBufferProperties(const D3D9_BUFFER_DESC* pDesc) {
+ if (pDesc->Size == 0)
+ return D3DERR_INVALIDCALL;
+
+ return D3D_OK;
+ }
+
+
+ void D3D9CommonBuffer::PreLoad() {
+ if (IsPoolManaged(m_desc.Pool)) {
+ auto lock = m_parent->LockDevice();
+
+ if (NeedsUpload())
+ m_parent->FlushBuffer(this);
+ }
+ }
+
+
+ Rc<DxvkBuffer> D3D9CommonBuffer::CreateBuffer() const {
+ DxvkBufferCreateInfo info;
+ info.size = m_desc.Size;
+ info.usage = 0;
+ info.stages = 0;
+ info.access = 0;
+
+ VkMemoryPropertyFlags memoryFlags = 0;
+
+ if (m_desc.Type == D3DRTYPE_VERTEXBUFFER) {
+ info.usage |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
+ info.stages |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
+ info.access |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
+
+ if (m_parent->SupportsSWVP()) {
+ info.usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
+ info.stages |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
+ info.access |= VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ }
+ else if (m_desc.Type == D3DRTYPE_INDEXBUFFER) {
+ info.usage |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
+ info.stages |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
+ info.access |= VK_ACCESS_INDEX_READ_BIT;
+ }
+
+ if (GetMapMode() == D3D9_COMMON_BUFFER_MAP_MODE_DIRECT) {
+ info.stages |= VK_PIPELINE_STAGE_HOST_BIT;
+ info.access |= VK_ACCESS_HOST_WRITE_BIT;
+
+ if (!(m_desc.Usage & D3DUSAGE_WRITEONLY))
+ info.access |= VK_ACCESS_HOST_READ_BIT;
+
+ memoryFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
+ | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
+ | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+ }
+ else {
+ info.stages |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ info.usage |= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+ info.access |= VK_ACCESS_TRANSFER_WRITE_BIT;
+
+ memoryFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+ }
+
+ if (memoryFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT && m_parent->GetOptions()->apitraceMode) {
+ memoryFlags |= VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
+ | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
+ }
+
+ return m_parent->GetDXVKDevice()->createBuffer(info, memoryFlags);
+ }
+
+
+ Rc<DxvkBuffer> D3D9CommonBuffer::CreateStagingBuffer() const {
+ DxvkBufferCreateInfo info;
+ info.size = m_desc.Size;
+ info.stages = VK_PIPELINE_STAGE_HOST_BIT
+ | VK_PIPELINE_STAGE_TRANSFER_BIT;
+
+ info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
+
+ info.access = VK_ACCESS_HOST_WRITE_BIT
+ | VK_ACCESS_TRANSFER_READ_BIT;
+
+ if (!(m_desc.Usage & D3DUSAGE_WRITEONLY))
+ info.access |= VK_ACCESS_HOST_READ_BIT;
+
+ VkMemoryPropertyFlags memoryFlags =
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
+ | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
+ | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
+
+ return m_parent->GetDXVKDevice()->createBuffer(info, memoryFlags);
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_common_buffer.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_common_buffer.h
new file mode 100644
index 00000000..8f24d9c8
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_common_buffer.h
@@ -0,0 +1,225 @@
+#pragma once
+
+#include "../dxvk/dxvk_device.h"
+
+#include "d3d9_device_child.h"
+#include "d3d9_format.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Buffer map mode
+ */
+ enum D3D9_COMMON_BUFFER_MAP_MODE {
+ D3D9_COMMON_BUFFER_MAP_MODE_BUFFER,
+ D3D9_COMMON_BUFFER_MAP_MODE_DIRECT
+ };
+
+ /**
+ * \brief Common buffer descriptor
+ */
+ struct D3D9_BUFFER_DESC {
+ D3DRESOURCETYPE Type;
+ UINT Size;
+ DWORD Usage;
+ D3D9Format Format;
+ D3DPOOL Pool;
+ DWORD FVF;
+ };
+
+ /**
+ * \brief The type of buffer you want to use
+ */
+ enum D3D9_COMMON_BUFFER_TYPE {
+ D3D9_COMMON_BUFFER_TYPE_MAPPING,
+ D3D9_COMMON_BUFFER_TYPE_STAGING,
+ D3D9_COMMON_BUFFER_TYPE_REAL
+ };
+
+ struct D3D9Range {
+ D3D9Range() { Clear(); }
+
+ D3D9Range(uint32_t min, uint32_t max)
+ : min(min),
+ max(max) {
+
+ }
+
+ inline bool IsDegenerate() { return min == max; }
+
+ inline void Conjoin(D3D9Range range) {
+ if (IsDegenerate())
+ *this = range;
+ else {
+ min = std::min(range.min, min);
+ max = std::max(range.max, max);
+ }
+ }
+
+ inline bool Overlaps(D3D9Range range) {
+ if (IsDegenerate())
+ return false;
+
+ return range.max > min && range.min < max;
+ }
+
+ inline void Clear() { min = 0; max = 0; }
+
+ uint32_t min = 0;
+ uint32_t max = 0;
+ };
+
+ class D3D9CommonBuffer {
+ static constexpr VkDeviceSize BufferSliceAlignment = 64;
+ public:
+
+ D3D9CommonBuffer(
+ D3D9DeviceEx* pDevice,
+ const D3D9_BUFFER_DESC* pDesc);
+
+ HRESULT Lock(
+ UINT OffsetToLock,
+ UINT SizeToLock,
+ void** ppbData,
+ DWORD Flags);
+
+ HRESULT Unlock();
+
+ /**
+ * \brief Determine the mapping mode of the buffer, (ie. direct mapping or backed)
+ */
+ inline D3D9_COMMON_BUFFER_MAP_MODE GetMapMode() const {
+ return (m_desc.Pool == D3DPOOL_DEFAULT && (m_desc.Usage & (D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY)))
+ ? D3D9_COMMON_BUFFER_MAP_MODE_DIRECT
+ : D3D9_COMMON_BUFFER_MAP_MODE_BUFFER;
+ }
+
+ /**
+ * \brief Abstraction for getting a type of buffer (mapping/staging/the real buffer) across mapping modes.
+ */
+ template <D3D9_COMMON_BUFFER_TYPE Type>
+ inline const Rc<DxvkBuffer>& GetBuffer() const {
+ if constexpr (Type == D3D9_COMMON_BUFFER_TYPE_MAPPING)
+ return GetMapBuffer();
+ else if constexpr (Type == D3D9_COMMON_BUFFER_TYPE_STAGING)
+ return GetStagingBuffer();
+ else //if constexpr (Type == D3D9_COMMON_BUFFER_TYPE_REAL)
+ return GetRealBuffer();
+ }
+
+ template <D3D9_COMMON_BUFFER_TYPE Type>
+ inline DxvkBufferSlice GetBufferSlice() const {
+ return GetBufferSlice<Type>(0, m_desc.Size);
+ }
+
+ template <D3D9_COMMON_BUFFER_TYPE Type>
+ inline DxvkBufferSlice GetBufferSlice(VkDeviceSize offset) const {
+ return GetBufferSlice<Type>(offset, m_desc.Size - offset);
+ }
+
+ template <D3D9_COMMON_BUFFER_TYPE Type>
+ inline DxvkBufferSlice GetBufferSlice(VkDeviceSize offset, VkDeviceSize length) const {
+ return DxvkBufferSlice(GetBuffer<Type>(), offset, length);
+ }
+
+ inline DxvkBufferSliceHandle AllocMapSlice() {
+ return GetMapBuffer()->allocSlice();
+ }
+
+ inline DxvkBufferSliceHandle DiscardMapSlice() {
+ m_sliceHandle = GetMapBuffer()->allocSlice();
+ return m_sliceHandle;
+ }
+
+ inline DxvkBufferSliceHandle GetMappedSlice() const {
+ return m_sliceHandle;
+ }
+
+ inline DWORD GetMapFlags() const { return m_mapFlags; }
+ inline void SetMapFlags(DWORD Flags) { m_mapFlags = Flags; }
+
+ inline const D3D9_BUFFER_DESC* Desc() const { return &m_desc; }
+
+ static HRESULT ValidateBufferProperties(const D3D9_BUFFER_DESC* pDesc);
+
+ /**
+ * \brief The range of the buffer that was changed using Lock calls
+ */
+ inline D3D9Range& DirtyRange() { return m_dirtyRange; }
+
+ /**
+ * \brief The range of the buffer that might currently be read by the GPU
+ */
+ inline D3D9Range& GPUReadingRange() { return m_gpuReadingRange; }
+
+ /**
+ * \brief Whether or not the buffer was written to by the GPU (in IDirect3DDevice9::ProcessVertices)
+ */
+ inline bool WasWrittenByGPU() const { return m_wasWrittenByGPU; }
+
+ /**
+ * \brief Sets whether or not the buffer was written to by the GPU
+ */
+ inline void SetWrittenByGPU(bool state) { m_wasWrittenByGPU = state; }
+
+ inline uint32_t IncrementLockCount() { return ++m_lockCount; }
+ inline uint32_t DecrementLockCount() {
+ if (m_lockCount == 0)
+ return 0;
+
+ return --m_lockCount;
+ }
+ inline uint32_t GetLockCount() const { return m_lockCount; }
+
+ /**
+ * \brief Whether or not the staging buffer needs to be copied to the actual buffer
+ */
+ inline bool NeedsUpload() { return m_desc.Pool != D3DPOOL_DEFAULT && !m_dirtyRange.IsDegenerate(); }
+
+ inline bool DoesStagingBufferUploads() const { return m_uploadUsingStaging; }
+
+ inline void EnableStagingBufferUploads() {
+ if (GetMapMode() != D3D9_COMMON_BUFFER_MAP_MODE_BUFFER)
+ return;
+
+ m_uploadUsingStaging = true;
+ }
+
+ void PreLoad();
+
+ private:
+
+ Rc<DxvkBuffer> CreateBuffer() const;
+ Rc<DxvkBuffer> CreateStagingBuffer() const;
+
+ inline const Rc<DxvkBuffer>& GetMapBuffer() const {
+ return m_stagingBuffer != nullptr ? m_stagingBuffer : m_buffer;
+ }
+
+ inline const Rc<DxvkBuffer>& GetStagingBuffer() const {
+ return m_stagingBuffer;
+ }
+
+ inline const Rc<DxvkBuffer>& GetRealBuffer() const {
+ return m_buffer;
+ }
+
+ D3D9DeviceEx* m_parent;
+ const D3D9_BUFFER_DESC m_desc;
+ DWORD m_mapFlags;
+ bool m_wasWrittenByGPU = false;
+ bool m_uploadUsingStaging = false;
+
+ Rc<DxvkBuffer> m_buffer;
+ Rc<DxvkBuffer> m_stagingBuffer;
+
+ DxvkBufferSliceHandle m_sliceHandle;
+
+ D3D9Range m_dirtyRange;
+ D3D9Range m_gpuReadingRange;
+
+ uint32_t m_lockCount = 0;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_common_texture.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_common_texture.cpp
new file mode 100644
index 00000000..a44bb459
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_common_texture.cpp
@@ -0,0 +1,522 @@
+#include "d3d9_common_texture.h"
+
+#include "d3d9_util.h"
+#include "d3d9_device.h"
+
+#include <algorithm>
+
+namespace dxvk {
+
+ D3D9CommonTexture::D3D9CommonTexture(
+ D3D9DeviceEx* pDevice,
+ const D3D9_COMMON_TEXTURE_DESC* pDesc,
+ D3DRESOURCETYPE ResourceType)
+ : m_device(pDevice), m_desc(*pDesc), m_type(ResourceType) {
+ if (m_desc.Format == D3D9Format::Unknown)
+ m_desc.Format = (m_desc.Usage & D3DUSAGE_DEPTHSTENCIL)
+ ? D3D9Format::D32
+ : D3D9Format::X8R8G8B8;
+
+ for (uint32_t i = 0; i < m_dirtyBoxes.size(); i++) {
+ AddDirtyBox(nullptr, i);
+ }
+
+ if (m_desc.Pool != D3DPOOL_DEFAULT) {
+ const uint32_t subresources = CountSubresources();
+ for (uint32_t i = 0; i < subresources; i++) {
+ SetNeedsUpload(i, true);
+ }
+ }
+
+ m_mapping = pDevice->LookupFormat(m_desc.Format);
+
+ m_mapMode = DetermineMapMode();
+ m_shadow = DetermineShadowState();
+
+ if (m_mapMode == D3D9_COMMON_TEXTURE_MAP_MODE_BACKED) {
+ bool plainSurface = m_type == D3DRTYPE_SURFACE &&
+ !(m_desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL));
+
+ try {
+ m_image = CreatePrimaryImage(ResourceType, plainSurface);
+ }
+ catch (const DxvkError& e) {
+ // D3DUSAGE_AUTOGENMIPMAP and offscreen plain is mutually exclusive
+ // so we can combine their retry this way.
+ if (m_desc.Usage & D3DUSAGE_AUTOGENMIPMAP || plainSurface) {
+ m_desc.Usage &= ~D3DUSAGE_AUTOGENMIPMAP;
+ m_desc.MipLevels = 1;
+ m_image = CreatePrimaryImage(ResourceType, false);
+ }
+ else
+ throw e;
+ }
+
+ CreateSampleView(0);
+
+ if (!IsManaged()) {
+ m_size = m_image->memSize();
+ if (!m_device->ChangeReportedMemory(-m_size))
+ throw DxvkError("D3D9: Reporting out of memory from tracking.");
+ }
+ }
+
+ if (m_mapMode == D3D9_COMMON_TEXTURE_MAP_MODE_SYSTEMMEM)
+ CreateBuffers();
+
+ m_exposedMipLevels = m_desc.MipLevels;
+
+ if (m_desc.Usage & D3DUSAGE_AUTOGENMIPMAP)
+ m_exposedMipLevels = 1;
+ }
+
+
+ D3D9CommonTexture::~D3D9CommonTexture() {
+ if (m_size != 0)
+ m_device->ChangeReportedMemory(m_size);
+ }
+
+
+ VkImageSubresource D3D9CommonTexture::GetSubresourceFromIndex(
+ VkImageAspectFlags Aspect,
+ UINT Subresource) const {
+ VkImageSubresource result;
+ result.aspectMask = Aspect;
+ result.mipLevel = Subresource % m_desc.MipLevels;
+ result.arrayLayer = Subresource / m_desc.MipLevels;
+ return result;
+ }
+
+
+ HRESULT D3D9CommonTexture::NormalizeTextureProperties(
+ D3D9DeviceEx* pDevice,
+ D3D9_COMMON_TEXTURE_DESC* pDesc) {
+ auto* options = pDevice->GetOptions();
+
+ //////////////////////
+ // Mapping Validation
+ auto mapping = pDevice->LookupFormat(pDesc->Format);
+
+ // Handle DisableA8RT hack for The Sims 2
+ if (pDesc->Format == D3D9Format::A8 &&
+ (pDesc->Usage & D3DUSAGE_RENDERTARGET) &&
+ options->disableA8RT)
+ return D3DERR_INVALIDCALL;
+
+ // If the mapping is invalid then lets return invalid
+ // Some edge cases:
+ // NULL format does not map to anything, but should succeed
+ // SCRATCH textures can still be made if the device does not support
+ // the format at all.
+
+ if (!mapping.IsValid() && pDesc->Format != D3D9Format::NULL_FORMAT) {
+ auto info = pDevice->UnsupportedFormatInfo(pDesc->Format);
+
+ if (pDesc->Pool != D3DPOOL_SCRATCH || info->elementSize == 0)
+ return D3DERR_INVALIDCALL;
+ }
+
+ ///////////////////
+ // Desc Validation
+
+ if (pDesc->Width == 0 || pDesc->Height == 0 || pDesc->Depth == 0)
+ return D3DERR_INVALIDCALL;
+
+ if (FAILED(DecodeMultiSampleType(pDesc->MultiSample, pDesc->MultisampleQuality, nullptr)))
+ return D3DERR_INVALIDCALL;
+
+ // Using MANAGED pool with DYNAMIC usage is illegal
+ if (IsPoolManaged(pDesc->Pool) && (pDesc->Usage & D3DUSAGE_DYNAMIC))
+ return D3DERR_INVALIDCALL;
+
+ // D3DUSAGE_WRITEONLY doesn't apply to textures.
+ if (pDesc->Usage & D3DUSAGE_WRITEONLY)
+ return D3DERR_INVALIDCALL;
+
+ // RENDERTARGET and DEPTHSTENCIL must be default pool
+ constexpr DWORD incompatibleUsages = D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL;
+ if (pDesc->Pool != D3DPOOL_DEFAULT && (pDesc->Usage & incompatibleUsages))
+ return D3DERR_INVALIDCALL;
+
+ // Use the maximum possible mip level count if the supplied
+ // mip level count is either unspecified (0) or invalid
+ const uint32_t maxMipLevelCount = pDesc->MultiSample <= D3DMULTISAMPLE_NONMASKABLE
+ ? util::computeMipLevelCount({ pDesc->Width, pDesc->Height, pDesc->Depth })
+ : 1u;
+
+ if (pDesc->Usage & D3DUSAGE_AUTOGENMIPMAP)
+ pDesc->MipLevels = 0;
+
+ if (pDesc->MipLevels == 0 || pDesc->MipLevels > maxMipLevelCount)
+ pDesc->MipLevels = maxMipLevelCount;
+
+ return D3D_OK;
+ }
+
+
+ bool D3D9CommonTexture::CreateBufferSubresource(UINT Subresource) {
+ if (m_buffers[Subresource] != nullptr)
+ return false;
+
+ DxvkBufferCreateInfo info;
+ info.size = GetMipSize(Subresource);
+ info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT
+ | VK_BUFFER_USAGE_TRANSFER_DST_BIT
+ | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
+ info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
+ info.access = VK_ACCESS_TRANSFER_READ_BIT
+ | VK_ACCESS_TRANSFER_WRITE_BIT;
+
+ if (m_mapping.ConversionFormatInfo.FormatType != D3D9ConversionFormat_None) {
+ info.usage |= VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
+ info.stages |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ }
+
+ VkMemoryPropertyFlags memType = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
+ | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
+ | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
+
+ m_buffers[Subresource] = m_device->GetDXVKDevice()->createBuffer(info, memType);
+ m_mappedSlices[Subresource] = m_buffers[Subresource]->getSliceHandle();
+
+ return true;
+ }
+
+
+ VkDeviceSize D3D9CommonTexture::GetMipSize(UINT Subresource) const {
+ const UINT MipLevel = Subresource % m_desc.MipLevels;
+
+ const DxvkFormatInfo* formatInfo = m_mapping.FormatColor != VK_FORMAT_UNDEFINED
+ ? imageFormatInfo(m_mapping.FormatColor)
+ : m_device->UnsupportedFormatInfo(m_desc.Format);
+
+ const VkExtent3D mipExtent = util::computeMipLevelExtent(
+ GetExtent(), MipLevel);
+
+ const VkExtent3D blockCount = util::computeBlockCount(
+ mipExtent, formatInfo->blockSize);
+
+ const uint32_t planeCount = m_mapping.ConversionFormatInfo.PlaneCount;
+
+ return std::min(planeCount, 2u)
+ * align(formatInfo->elementSize * blockCount.width, 4)
+ * blockCount.height
+ * blockCount.depth;
+ }
+
+
+ Rc<DxvkImage> D3D9CommonTexture::CreatePrimaryImage(D3DRESOURCETYPE ResourceType, bool TryOffscreenRT) const {
+ DxvkImageCreateInfo imageInfo;
+ imageInfo.type = GetImageTypeFromResourceType(ResourceType);
+ imageInfo.format = m_mapping.ConversionFormatInfo.FormatColor != VK_FORMAT_UNDEFINED
+ ? m_mapping.ConversionFormatInfo.FormatColor
+ : m_mapping.FormatColor;
+ imageInfo.flags = 0;
+ imageInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT;
+ imageInfo.extent.width = m_desc.Width;
+ imageInfo.extent.height = m_desc.Height;
+ imageInfo.extent.depth = m_desc.Depth;
+ imageInfo.numLayers = m_desc.ArraySize;
+ imageInfo.mipLevels = m_desc.MipLevels;
+ imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT
+ | VK_IMAGE_USAGE_TRANSFER_DST_BIT
+ | VK_IMAGE_USAGE_SAMPLED_BIT;
+ imageInfo.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
+ | m_device->GetEnabledShaderStages();
+ imageInfo.access = VK_ACCESS_TRANSFER_READ_BIT
+ | VK_ACCESS_TRANSFER_WRITE_BIT
+ | VK_ACCESS_SHADER_READ_BIT;
+ imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
+ imageInfo.layout = VK_IMAGE_LAYOUT_GENERAL;
+ imageInfo.shared = m_desc.IsBackBuffer;
+
+ if (m_mapping.ConversionFormatInfo.FormatType != D3D9ConversionFormat_None) {
+ imageInfo.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
+ imageInfo.stages |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ }
+
+ DecodeMultiSampleType(m_desc.MultiSample, m_desc.MultisampleQuality, &imageInfo.sampleCount);
+
+ // The image must be marked as mutable if it can be reinterpreted
+ // by a view with a different format. Depth-stencil formats cannot
+ // be reinterpreted in Vulkan, so we'll ignore those.
+ auto formatProperties = imageFormatInfo(m_mapping.FormatColor);
+
+ bool isMutable = m_mapping.FormatSrgb != VK_FORMAT_UNDEFINED;
+ bool isColorFormat = (formatProperties->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) != 0;
+
+ if (isMutable && isColorFormat) {
+ imageInfo.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
+
+ imageInfo.viewFormatCount = 2;
+ imageInfo.viewFormats = m_mapping.Formats;
+ }
+
+ // Are we an RT, need to gen mips or an offscreen plain surface?
+ if (m_desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_AUTOGENMIPMAP) || TryOffscreenRT) {
+ imageInfo.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+ imageInfo.stages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
+ imageInfo.access |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
+ | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+ }
+
+ if (m_desc.Usage & D3DUSAGE_DEPTHSTENCIL) {
+ imageInfo.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+ imageInfo.stages |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
+ | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
+ imageInfo.access |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
+ | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
+ }
+
+ if (ResourceType == D3DRTYPE_CUBETEXTURE)
+ imageInfo.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
+
+ // Some image formats (i.e. the R32G32B32 ones) are
+ // only supported with linear tiling on most GPUs
+ if (!CheckImageSupport(&imageInfo, VK_IMAGE_TILING_OPTIMAL))
+ imageInfo.tiling = VK_IMAGE_TILING_LINEAR;
+
+ // We must keep LINEAR images in GENERAL layout, but we
+ // can choose a better layout for the image based on how
+ // it is going to be used by the game.
+ if (imageInfo.tiling == VK_IMAGE_TILING_OPTIMAL)
+ imageInfo.layout = OptimizeLayout(imageInfo.usage);
+
+ // For some formats, we need to enable render target
+ // capabilities if available, but these should
+ // in no way affect the default image layout
+ imageInfo.usage |= EnableMetaCopyUsage(imageInfo.format, imageInfo.tiling);
+
+ // Check if we can actually create the image
+ if (!CheckImageSupport(&imageInfo, imageInfo.tiling)) {
+ throw DxvkError(str::format(
+ "D3D9: Cannot create texture:",
+ "\n Type: ", std::hex, ResourceType,
+ "\n Format: ", m_desc.Format,
+ "\n Extent: ", m_desc.Width,
+ "x", m_desc.Height,
+ "x", m_desc.Depth,
+ "\n Samples: ", m_desc.MultiSample,
+ "\n Layers: ", m_desc.ArraySize,
+ "\n Levels: ", m_desc.MipLevels,
+ "\n Usage: ", std::hex, m_desc.Usage,
+ "\n Pool: ", std::hex, m_desc.Pool));
+ }
+
+ return m_device->GetDXVKDevice()->createImage(imageInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
+ }
+
+
+ Rc<DxvkImage> D3D9CommonTexture::CreateResolveImage() const {
+ DxvkImageCreateInfo imageInfo = m_image->info();
+ imageInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT;
+
+ return m_device->GetDXVKDevice()->createImage(imageInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
+ }
+
+
+ BOOL D3D9CommonTexture::DetermineShadowState() const {
+ static std::array<D3D9Format, 3> blacklist = {
+ D3D9Format::INTZ, D3D9Format::DF16, D3D9Format::DF24
+ };
+
+ return IsDepthFormat(m_desc.Format)
+ && std::find(blacklist.begin(), blacklist.end(), m_desc.Format) == blacklist.end();
+ }
+
+
+ BOOL D3D9CommonTexture::CheckImageSupport(
+ const DxvkImageCreateInfo* pImageInfo,
+ VkImageTiling Tiling) const {
+ const Rc<DxvkAdapter> adapter = m_device->GetDXVKDevice()->adapter();
+
+ VkImageFormatProperties formatProps = { };
+
+ VkResult status = adapter->imageFormatProperties(
+ pImageInfo->format, pImageInfo->type, Tiling,
+ pImageInfo->usage, pImageInfo->flags, formatProps);
+
+ if (status != VK_SUCCESS)
+ return FALSE;
+
+ return (pImageInfo->extent.width <= formatProps.maxExtent.width)
+ && (pImageInfo->extent.height <= formatProps.maxExtent.height)
+ && (pImageInfo->extent.depth <= formatProps.maxExtent.depth)
+ && (pImageInfo->numLayers <= formatProps.maxArrayLayers)
+ && (pImageInfo->mipLevels <= formatProps.maxMipLevels)
+ && (pImageInfo->sampleCount & formatProps.sampleCounts);
+ }
+
+
+ VkImageUsageFlags D3D9CommonTexture::EnableMetaCopyUsage(
+ VkFormat Format,
+ VkImageTiling Tiling) const {
+ VkFormatFeatureFlags requestedFeatures = 0;
+
+ if (Format == VK_FORMAT_D16_UNORM || Format == VK_FORMAT_D32_SFLOAT)
+ requestedFeatures |= VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
+
+ if (Format == VK_FORMAT_R16_UNORM || Format == VK_FORMAT_R32_SFLOAT)
+ requestedFeatures |= VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT;
+
+ if (requestedFeatures == 0)
+ return 0;
+
+ // Enable usage flags for all supported and requested features
+ VkFormatProperties properties = m_device->GetDXVKDevice()->adapter()->formatProperties(Format);
+
+ requestedFeatures &= Tiling == VK_IMAGE_TILING_OPTIMAL
+ ? properties.optimalTilingFeatures
+ : properties.linearTilingFeatures;
+
+ VkImageUsageFlags requestedUsage = 0;
+
+ if (requestedFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
+ requestedUsage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+
+ if (requestedFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)
+ requestedUsage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+
+ return requestedUsage;
+ }
+
+
+ VkImageType D3D9CommonTexture::GetImageTypeFromResourceType(D3DRESOURCETYPE Type) {
+ switch (Type) {
+ case D3DRTYPE_SURFACE:
+ case D3DRTYPE_TEXTURE: return VK_IMAGE_TYPE_2D;
+ case D3DRTYPE_VOLUMETEXTURE: return VK_IMAGE_TYPE_3D;
+ case D3DRTYPE_CUBETEXTURE: return VK_IMAGE_TYPE_2D;
+ default: throw DxvkError("D3D9CommonTexture: Unhandled resource type");
+ }
+ }
+
+
+ VkImageViewType D3D9CommonTexture::GetImageViewTypeFromResourceType(
+ D3DRESOURCETYPE Dimension,
+ UINT Layer) {
+ switch (Dimension) {
+ case D3DRTYPE_SURFACE:
+ case D3DRTYPE_TEXTURE: return VK_IMAGE_VIEW_TYPE_2D;
+ case D3DRTYPE_VOLUMETEXTURE: return VK_IMAGE_VIEW_TYPE_3D;
+ case D3DRTYPE_CUBETEXTURE: return Layer == AllLayers
+ ? VK_IMAGE_VIEW_TYPE_CUBE
+ : VK_IMAGE_VIEW_TYPE_2D;
+ default: throw DxvkError("D3D9CommonTexture: Unhandled resource type");
+ }
+ }
+
+
+ VkImageLayout D3D9CommonTexture::OptimizeLayout(VkImageUsageFlags Usage) const {
+ const VkImageUsageFlags usageFlags = Usage;
+
+ // Filter out unnecessary flags. Transfer operations
+ // are handled by the backend in a transparent manner.
+ Usage &= ~(VK_IMAGE_USAGE_TRANSFER_DST_BIT
+ | VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
+
+ // Ignore sampled bit in case the image was created with
+ // an image flag that only allows attachment usage
+ if (m_desc.IsAttachmentOnly)
+ Usage &= ~VK_IMAGE_USAGE_SAMPLED_BIT;
+
+ // If the image is used only as an attachment, we never
+ // have to transform the image back to a different layout
+ if (Usage == VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
+ return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+
+ if (Usage == VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
+ return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
+
+ Usage &= ~(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
+ | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
+
+ // If the image is used for reading but not as a storage
+ // image, we can optimize the image for texture access
+ if (Usage == VK_IMAGE_USAGE_SAMPLED_BIT) {
+ return usageFlags & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
+ ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
+ : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ }
+
+ // Otherwise, we have to stick with the default layout
+ return VK_IMAGE_LAYOUT_GENERAL;
+ }
+
+
+ Rc<DxvkImageView> D3D9CommonTexture::CreateView(
+ UINT Layer,
+ UINT Lod,
+ VkImageUsageFlags UsageFlags,
+ bool Srgb) {
+ DxvkImageViewCreateInfo viewInfo;
+ viewInfo.format = m_mapping.ConversionFormatInfo.FormatColor != VK_FORMAT_UNDEFINED
+ ? PickSRGB(m_mapping.ConversionFormatInfo.FormatColor, m_mapping.ConversionFormatInfo.FormatSrgb, Srgb)
+ : PickSRGB(m_mapping.FormatColor, m_mapping.FormatSrgb, Srgb);
+ viewInfo.aspect = imageFormatInfo(viewInfo.format)->aspectMask;
+ viewInfo.swizzle = m_mapping.Swizzle;
+ viewInfo.usage = UsageFlags;
+ viewInfo.type = GetImageViewTypeFromResourceType(m_type, Layer);
+ viewInfo.minLevel = Lod;
+ viewInfo.numLevels = m_desc.MipLevels - Lod;
+ viewInfo.minLayer = Layer == AllLayers ? 0 : Layer;
+ viewInfo.numLayers = Layer == AllLayers ? m_desc.ArraySize : 1;
+
+ // Remove the stencil aspect if we are trying to create a regular image
+ // view of a depth stencil format
+ if (UsageFlags != VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
+ viewInfo.aspect &= ~VK_IMAGE_ASPECT_STENCIL_BIT;
+
+ if (UsageFlags == VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT ||
+ UsageFlags == VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
+ viewInfo.numLevels = 1;
+
+ // Remove swizzle on depth views.
+ if (UsageFlags == VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
+ viewInfo.swizzle = { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
+ VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY };
+
+ // Create the underlying image view object
+ return m_device->GetDXVKDevice()->createImageView(GetImage(), viewInfo);
+ }
+
+
+ void D3D9CommonTexture::PreLoadAll() {
+ if (!IsManaged())
+ return;
+
+ auto lock = m_device->LockDevice();
+ m_device->UploadManagedTexture(this);
+ m_device->MarkTextureUploaded(this);
+ }
+
+
+ void D3D9CommonTexture::PreLoadSubresource(UINT Subresource) {
+ if (IsManaged()) {
+ auto lock = m_device->LockDevice();
+
+ if (NeedsUpload(Subresource)) {
+ m_device->FlushImage(this, Subresource);
+ SetNeedsUpload(Subresource, false);
+
+ if (!NeedsAnyUpload())
+ m_device->MarkTextureUploaded(this);
+ }
+ }
+ }
+
+
+ void D3D9CommonTexture::CreateSampleView(UINT Lod) {
+ // This will be a no-op for SYSTEMMEM types given we
+ // don't expose the cap to allow texturing with them.
+ if (unlikely(m_mapMode == D3D9_COMMON_TEXTURE_MAP_MODE_SYSTEMMEM))
+ return;
+
+ m_sampleView.Color = CreateView(AllLayers, Lod, VK_IMAGE_USAGE_SAMPLED_BIT, false);
+
+ if (IsSrgbCompatible())
+ m_sampleView.Srgb = CreateView(AllLayers, Lod, VK_IMAGE_USAGE_SAMPLED_BIT, true);
+ }
+
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_common_texture.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_common_texture.h
new file mode 100644
index 00000000..3a6ac45e
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_common_texture.h
@@ -0,0 +1,512 @@
+#pragma once
+
+#include "d3d9_format.h"
+#include "d3d9_util.h"
+#include "d3d9_caps.h"
+
+#include "../dxvk/dxvk_device.h"
+
+#include "../util/util_bit.h"
+
+namespace dxvk {
+
+ class D3D9DeviceEx;
+
+ /**
+ * \brief Image memory mapping mode
+ *
+ * Determines how exactly \c LockBox will
+ * behave when mapping an image.
+ */
+ enum D3D9_COMMON_TEXTURE_MAP_MODE {
+ D3D9_COMMON_TEXTURE_MAP_MODE_NONE, ///< No mapping available
+ D3D9_COMMON_TEXTURE_MAP_MODE_BACKED, ///< Mapped image through buffer
+ D3D9_COMMON_TEXTURE_MAP_MODE_SYSTEMMEM, ///< Only a buffer - no image
+ };
+
+ /**
+ * \brief Common texture description
+ *
+ * Contains all members that can be
+ * defined for 2D, Cube and 3D textures.
+ */
+ struct D3D9_COMMON_TEXTURE_DESC {
+ UINT Width;
+ UINT Height;
+ UINT Depth;
+ UINT ArraySize;
+ UINT MipLevels;
+ DWORD Usage;
+ D3D9Format Format;
+ D3DPOOL Pool;
+ D3DMULTISAMPLE_TYPE MultiSample;
+ DWORD MultisampleQuality;
+ bool Discard;
+ bool IsBackBuffer;
+ bool IsAttachmentOnly;
+ };
+
+ struct D3D9ColorView {
+ inline Rc<DxvkImageView>& Pick(bool Srgb) {
+ return Srgb ? this->Srgb : this->Color;
+ }
+
+ inline const Rc<DxvkImageView>& Pick(bool Srgb) const {
+ return Srgb ? this->Srgb : this->Color;
+ }
+
+ Rc<DxvkImageView> Color;
+ Rc<DxvkImageView> Srgb;
+ };
+
+ template <typename T>
+ using D3D9SubresourceArray = std::array<T, caps::MaxSubresources>;
+
+ using D3D9SubresourceBitset = bit::bitset<caps::MaxSubresources>;
+
+ class D3D9CommonTexture {
+
+ public:
+
+ D3D9CommonTexture(
+ D3D9DeviceEx* pDevice,
+ const D3D9_COMMON_TEXTURE_DESC* pDesc,
+ D3DRESOURCETYPE ResourceType);
+
+ ~D3D9CommonTexture();
+
+ /**
+ * \brief Device
+ * \returns The parent device
+ */
+ D3D9DeviceEx* Device() const {
+ return m_device;
+ }
+
+ /**
+ * \brief Texture properties
+ *
+ * The returned data can be used to fill in
+ * \c D3D11_TEXTURE2D_DESC and similar structs.
+ * \returns Pointer to texture description
+ */
+ const D3D9_COMMON_TEXTURE_DESC* Desc() const {
+ return &m_desc;
+ }
+
+ /**
+ * \brief Vulkan Format
+ * \returns The Vulkan format of the resource
+ */
+ const D3D9_VK_FORMAT_MAPPING& GetFormatMapping() const {
+ return m_mapping;
+ }
+
+ /**
+ * \brief Counts number of subresources
+ * \returns Number of subresources
+ */
+ UINT CountSubresources() const {
+ return m_desc.ArraySize * m_desc.MipLevels;
+ }
+
+ /**
+ * \brief Map mode
+ * \returns Map mode
+ */
+ D3D9_COMMON_TEXTURE_MAP_MODE GetMapMode() const {
+ return m_mapMode;
+ }
+
+ /**
+ * \brief The DXVK image
+ * Note, this will be nullptr if the map mode is D3D9_COMMON_TEXTURE_MAP_MODE_SYSTEMMEM
+ * \returns The DXVK image
+ */
+ const Rc<DxvkImage>& GetImage() const {
+ return m_image;
+ }
+
+ /**
+ * \brief Get a copy of the main image, but with a single sample
+ * This function will allocate/reuse an image with the same info
+ * as the main image
+ * \returns An image with identical info, but 1 sample
+ */
+ const Rc<DxvkImage>& GetResolveImage() {
+ if (unlikely(m_resolveImage == nullptr))
+ m_resolveImage = CreateResolveImage();
+
+ return m_resolveImage;
+ }
+
+ const Rc<DxvkBuffer>& GetBuffer(UINT Subresource) {
+ return m_buffers[Subresource];
+ }
+
+
+ DxvkBufferSliceHandle GetMappedSlice(UINT Subresource) {
+ return m_mappedSlices[Subresource];
+ }
+
+
+ DxvkBufferSliceHandle DiscardMapSlice(UINT Subresource) {
+ DxvkBufferSliceHandle handle = m_buffers[Subresource]->allocSlice();
+ m_mappedSlices[Subresource] = handle;
+ return handle;
+ }
+
+ /**
+ * \brief Computes subresource from the subresource index
+ *
+ * Used by some functions that operate on only
+ * one subresource, such as \c UpdateSurface.
+ * \param [in] Aspect The image aspect
+ * \param [in] Subresource Subresource index
+ * \returns The Vulkan image subresource
+ */
+ VkImageSubresource GetSubresourceFromIndex(
+ VkImageAspectFlags Aspect,
+ UINT Subresource) const;
+
+ /**
+ * \brief Normalizes and validates texture description
+ *
+ * Fills in undefined values and validates the texture
+ * parameters. Any error returned by this method should
+ * be forwarded to the application.
+ * \param [in,out] pDesc Texture description
+ * \returns \c S_OK if the parameters are valid
+ */
+ static HRESULT NormalizeTextureProperties(
+ D3D9DeviceEx* pDevice,
+ D3D9_COMMON_TEXTURE_DESC* pDesc);
+
+ /**
+ * \brief Shadow
+ * \returns Whether the texture is to be depth compared
+ */
+ bool IsShadow() const {
+ return m_shadow;
+ }
+
+ /**
+ * \brief Null
+ * \returns Whether the texture is D3DFMT_NULL or not
+ */
+ bool IsNull() const {
+ return m_desc.Format == D3D9Format::NULL_FORMAT;
+ }
+
+ /**
+ * \brief Subresource
+ * \returns The subresource idx of a given face and mip level
+ */
+ UINT CalcSubresource(UINT Face, UINT MipLevel) const {
+ return Face * m_desc.MipLevels + MipLevel;
+ }
+
+ /**
+ * \brief Creates buffers
+ * Creates mapping and staging buffers for all subresources
+ * allocates new buffers if necessary
+ */
+ void CreateBuffers() {
+ const uint32_t count = CountSubresources();
+ for (uint32_t i = 0; i < count; i++)
+ CreateBufferSubresource(i);
+ }
+
+ /**
+ * \brief Creates a buffer
+ * Creates mapping and staging buffers for a given subresource
+ * allocates new buffers if necessary
+ * \returns Whether an allocation happened
+ */
+ bool CreateBufferSubresource(UINT Subresource);
+
+ /**
+ * \brief Destroys a buffer
+ * Destroys mapping and staging buffers for a given subresource
+ */
+ void DestroyBufferSubresource(UINT Subresource) {
+ m_buffers[Subresource] = nullptr;
+ SetWrittenByGPU(Subresource, true);
+ }
+
+ bool IsDynamic() const {
+ return m_desc.Usage & D3DUSAGE_DYNAMIC;
+ }
+
+ /**
+ * \brief Managed
+ * \returns Whether a resource is managed (pool) or not
+ */
+ bool IsManaged() const {
+ return IsPoolManaged(m_desc.Pool);
+ }
+
+ /**
+ * \brief Render Target
+ * \returns Whether a resource is a render target or not
+ */
+ bool IsRenderTarget() const {
+ return m_desc.Usage & D3DUSAGE_RENDERTARGET;
+ }
+
+ /**
+ * \brief Depth stencil
+ * \returns Whether a resource is a depth stencil or not
+ */
+ bool IsDepthStencil() const {
+ return m_desc.Usage & D3DUSAGE_DEPTHSTENCIL;
+ }
+
+ /**
+ * \brief Autogen Mipmap
+ * \returns Whether the texture is to have automatic mip generation
+ */
+ bool IsAutomaticMip() const {
+ return m_desc.Usage & D3DUSAGE_AUTOGENMIPMAP;
+ }
+
+ /**
+ * \brief Checks whether sRGB views can be created
+ * \returns Whether the format is sRGB compatible.
+ */
+ bool IsSrgbCompatible() const {
+ return m_mapping.FormatSrgb;
+ }
+
+ /**
+ * \brief Recreate main image view
+ * Recreates the main view of the sampler w/ a specific LOD.
+ * SetLOD only works on MANAGED textures so this is A-okay.
+ */
+ void CreateSampleView(UINT Lod);
+
+ /**
+ * \brief Extent
+ * \returns The extent of the top-level mip
+ */
+ VkExtent3D GetExtent() const {
+ return VkExtent3D{ m_desc.Width, m_desc.Height, m_desc.Depth };
+ }
+
+ /**
+ * \brief Mip Extent
+ * \returns The extent of a mip or subresource
+ */
+ VkExtent3D GetExtentMip(UINT Subresource) const {
+ UINT MipLevel = Subresource % m_desc.MipLevels;
+ return util::computeMipLevelExtent(GetExtent(), MipLevel);
+ }
+
+ bool MarkHazardous() {
+ return std::exchange(m_hazardous, true);
+ }
+
+ D3DRESOURCETYPE GetType() {
+ return m_type;
+ }
+
+ const D3D9_VK_FORMAT_MAPPING& GetMapping() { return m_mapping; }
+
+ void SetLocked(UINT Subresource, bool value) { m_locked.set(Subresource, value); }
+
+ bool GetLocked(UINT Subresource) const { return m_locked.get(Subresource); }
+
+ bool IsAnySubresourceLocked() const { return m_locked.any(); }
+
+ void SetWrittenByGPU(UINT Subresource, bool value) { m_wasWrittenByGPU.set(Subresource, value); }
+
+ bool WasWrittenByGPU(UINT Subresource) const { return m_wasWrittenByGPU.get(Subresource); }
+
+ void MarkAllWrittenByGPU() { m_wasWrittenByGPU.setAll(); }
+
+ void SetReadOnlyLocked(UINT Subresource, bool readOnly) { return m_readOnly.set(Subresource, readOnly); }
+
+ bool GetReadOnlyLocked(UINT Subresource) const { return m_readOnly.get(Subresource); }
+
+ const Rc<DxvkImageView>& GetSampleView(bool srgb) const {
+ return m_sampleView.Pick(srgb && IsSrgbCompatible());
+ }
+
+ VkImageLayout DetermineRenderTargetLayout() const {
+ return m_image != nullptr &&
+ m_image->info().tiling == VK_IMAGE_TILING_OPTIMAL &&
+ !m_hazardous
+ ? VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
+ : VK_IMAGE_LAYOUT_GENERAL;
+ }
+
+ VkImageLayout DetermineDepthStencilLayout(bool write, bool hazardous) const {
+ VkImageLayout layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
+
+ if (unlikely(hazardous)) {
+ layout = write
+ ? VK_IMAGE_LAYOUT_GENERAL
+ : VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
+ }
+
+ if (unlikely(m_image->info().tiling != VK_IMAGE_TILING_OPTIMAL))
+ layout = VK_IMAGE_LAYOUT_GENERAL;
+
+ return layout;
+ }
+
+ Rc<DxvkImageView> CreateView(
+ UINT Layer,
+ UINT Lod,
+ VkImageUsageFlags UsageFlags,
+ bool Srgb);
+ D3D9SubresourceBitset& GetUploadBitmask() { return m_needsUpload; }
+
+ void SetNeedsUpload(UINT Subresource, bool upload) { m_needsUpload.set(Subresource, upload); }
+ bool NeedsUpload(UINT Subresource) const { return m_needsUpload.get(Subresource); }
+ bool NeedsAnyUpload() { return m_needsUpload.any(); }
+ void ClearNeedsUpload() { return m_needsUpload.clearAll(); }
+ bool DoesStagingBufferUploads(UINT Subresource) const { return m_uploadUsingStaging.get(Subresource); }
+
+ void EnableStagingBufferUploads(UINT Subresource) {
+ m_uploadUsingStaging.set(Subresource, true);
+ }
+
+ void SetNeedsMipGen(bool value) { m_needsMipGen = value; }
+ bool NeedsMipGen() const { return m_needsMipGen; }
+
+ DWORD ExposedMipLevels() { return m_exposedMipLevels; }
+
+ void SetMipFilter(D3DTEXTUREFILTERTYPE filter) { m_mipFilter = filter; }
+ D3DTEXTUREFILTERTYPE GetMipFilter() const { return m_mipFilter; }
+
+ void PreLoadAll();
+ void PreLoadSubresource(UINT Subresource);
+
+ void AddDirtyBox(CONST D3DBOX* pDirtyBox, uint32_t layer) {
+ if (pDirtyBox) {
+ D3DBOX box = *pDirtyBox;
+ if (box.Right <= box.Left
+ || box.Bottom <= box.Top
+ || box.Back <= box.Front)
+ return;
+
+ box.Right = std::min(box.Right, m_desc.Width);
+ box.Bottom = std::min(box.Bottom, m_desc.Height);
+ box.Back = std::min(box.Back, m_desc.Depth);
+
+ D3DBOX& dirtyBox = m_dirtyBoxes[layer];
+ if (dirtyBox.Left == dirtyBox.Right) {
+ dirtyBox = box;
+ } else {
+ dirtyBox.Left = std::min(dirtyBox.Left, box.Left);
+ dirtyBox.Right = std::max(dirtyBox.Right, box.Right);
+ dirtyBox.Top = std::min(dirtyBox.Top, box.Top);
+ dirtyBox.Bottom = std::max(dirtyBox.Bottom, box.Bottom);
+ dirtyBox.Front = std::min(dirtyBox.Front, box.Front);
+ dirtyBox.Back = std::max(dirtyBox.Back, box.Back);
+ }
+ } else {
+ m_dirtyBoxes[layer] = { 0, 0, m_desc.Width, m_desc.Height, 0, m_desc.Depth };
+ }
+ }
+
+ void ClearDirtyBoxes() {
+ for (uint32_t i = 0; i < m_dirtyBoxes.size(); i++) {
+ m_dirtyBoxes[i] = { 0, 0, 0, 0, 0, 0 };
+ }
+ }
+
+ const D3DBOX& GetDirtyBox(uint32_t layer) const {
+ return m_dirtyBoxes[layer];
+ }
+
+ static VkImageType GetImageTypeFromResourceType(
+ D3DRESOURCETYPE Dimension);
+
+ private:
+
+ D3D9DeviceEx* m_device;
+ D3D9_COMMON_TEXTURE_DESC m_desc;
+ D3DRESOURCETYPE m_type;
+ D3D9_COMMON_TEXTURE_MAP_MODE m_mapMode;
+
+ Rc<DxvkImage> m_image;
+ Rc<DxvkImage> m_resolveImage;
+ D3D9SubresourceArray<
+ Rc<DxvkBuffer>> m_buffers;
+ D3D9SubresourceArray<
+ DxvkBufferSliceHandle> m_mappedSlices;
+
+ D3D9_VK_FORMAT_MAPPING m_mapping;
+
+ bool m_shadow; //< Depth Compare-ness
+
+ int64_t m_size = 0;
+
+ bool m_systemmemModified = false;
+
+ bool m_hazardous = false;
+
+ D3D9ColorView m_sampleView;
+
+ D3D9SubresourceBitset m_locked = { };
+
+ D3D9SubresourceBitset m_readOnly = { };
+
+ D3D9SubresourceBitset m_wasWrittenByGPU = { };
+
+ D3D9SubresourceBitset m_needsUpload = { };
+
+ D3D9SubresourceBitset m_uploadUsingStaging = { };
+
+ DWORD m_exposedMipLevels = 0;
+
+ bool m_needsMipGen = false;
+
+ D3DTEXTUREFILTERTYPE m_mipFilter = D3DTEXF_LINEAR;
+
+ std::array<D3DBOX, 6> m_dirtyBoxes;
+
+ /**
+ * \brief Mip level
+ * \returns Size of packed mip level in bytes
+ */
+ VkDeviceSize GetMipSize(UINT Subresource) const;
+
+ Rc<DxvkImage> CreatePrimaryImage(D3DRESOURCETYPE ResourceType, bool TryOffscreenRT) const;
+
+ Rc<DxvkImage> CreateResolveImage() const;
+
+ BOOL DetermineShadowState() const;
+
+ BOOL CheckImageSupport(
+ const DxvkImageCreateInfo* pImageInfo,
+ VkImageTiling Tiling) const;
+
+ VkImageUsageFlags EnableMetaCopyUsage(
+ VkFormat Format,
+ VkImageTiling Tiling) const;
+
+ D3D9_COMMON_TEXTURE_MAP_MODE DetermineMapMode() const {
+ if (m_desc.Format == D3D9Format::NULL_FORMAT)
+ return D3D9_COMMON_TEXTURE_MAP_MODE_NONE;
+
+ if (m_desc.Pool == D3DPOOL_SYSTEMMEM || m_desc.Pool == D3DPOOL_SCRATCH)
+ return D3D9_COMMON_TEXTURE_MAP_MODE_SYSTEMMEM;
+
+ return D3D9_COMMON_TEXTURE_MAP_MODE_BACKED;
+ }
+
+ VkImageLayout OptimizeLayout(
+ VkImageUsageFlags Usage) const;
+
+ static VkImageViewType GetImageViewTypeFromResourceType(
+ D3DRESOURCETYPE Dimension,
+ UINT Layer);
+
+ static constexpr UINT AllLayers = UINT32_MAX;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_config.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_config.h
new file mode 100644
index 00000000..4a882e9c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_config.h
@@ -0,0 +1,13 @@
+#pragma once
+
+namespace dxvk::config {
+
+ constexpr bool FullValidation = false;
+ constexpr bool FloatEmulationByDefault = false;
+ constexpr bool FixedFunctionEnabled = true;
+ constexpr bool HazardTrackingEnabled = false;
+ constexpr bool ManagedUploadTrackingEnabled = true;
+ constexpr bool MipGenTrackingEnabled = false;
+ constexpr bool SWVPEnabled = false;
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_constant_layout.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_constant_layout.h
new file mode 100644
index 00000000..df4120bc
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_constant_layout.h
@@ -0,0 +1,31 @@
+#pragma once
+
+#include <cstdint>
+
+#include "d3d9_caps.h"
+
+namespace dxvk {
+
+ struct D3D9ConstantLayout {
+ uint32_t floatCount;
+ uint32_t intCount;
+ uint32_t boolCount;
+ uint32_t bitmaskCount;
+
+ uint32_t floatSize() const { return floatCount * 4 * sizeof(float); }
+ uint32_t intSize() const { return intCount * 4 * sizeof(int); }
+ uint32_t bitmaskSize() const {
+ // Account for SWVP (non SWVP uses a spec constant)
+ return bitmaskCount != 1
+ ? bitmaskCount * 1 * sizeof(uint32_t)
+ : 0;
+ }
+
+ uint32_t floatOffset() const { return 0; }
+ uint32_t intOffset() const { return floatOffset() + floatSize(); }
+ uint32_t bitmaskOffset() const { return intOffset() + intSize(); }
+
+ uint32_t totalSize() const { return floatSize() + intSize() + bitmaskSize(); }
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_constant_set.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_constant_set.h
new file mode 100644
index 00000000..16b4e7e9
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_constant_set.h
@@ -0,0 +1,47 @@
+#pragma once
+
+#include "d3d9_caps.h"
+
+#include "../dxvk/dxvk_buffer.h"
+
+#include "../dxso/dxso_isgn.h"
+
+#include "../util/util_math.h"
+#include "../util/util_vector.h"
+
+#include <cstdint>
+
+namespace dxvk {
+
+ enum class D3D9ConstantType {
+ Float,
+ Int,
+ Bool
+ };
+
+ // We make an assumption later based on the packing of this struct for copying.
+ struct D3D9ShaderConstantsVSSoftware {
+ Vector4 fConsts[caps::MaxFloatConstantsSoftware];
+ Vector4i iConsts[caps::MaxOtherConstantsSoftware];
+ uint32_t bConsts[caps::MaxOtherConstantsSoftware / 32];
+ };
+
+ struct D3D9ShaderConstantsVSHardware {
+ Vector4 fConsts[caps::MaxFloatConstantsVS];
+ Vector4i iConsts[caps::MaxOtherConstants];
+ uint32_t bConsts[1];
+ };
+
+ struct D3D9ShaderConstantsPS {
+ Vector4 fConsts[caps::MaxFloatConstantsPS];
+ Vector4i iConsts[caps::MaxOtherConstants];
+ uint32_t bConsts[1];
+ };
+
+ struct D3D9ConstantSets {
+ Rc<DxvkBuffer> buffer;
+ DxsoShaderMetaInfo meta = {};
+ bool dirty = true;
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_cursor.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_cursor.cpp
new file mode 100644
index 00000000..510bbbc9
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_cursor.cpp
@@ -0,0 +1,67 @@
+#include "d3d9_cursor.h"
+#include "d3d9_util.h"
+
+#include <utility>
+
+namespace dxvk {
+
+#ifndef DXVK_NATIVE
+ void D3D9Cursor::UpdateCursor(int X, int Y) {
+ POINT currentPos = { };
+ if (::GetCursorPos(&currentPos) && currentPos == POINT{ X, Y })
+ return;
+
+ ::SetCursorPos(X, Y);
+ }
+
+
+ BOOL D3D9Cursor::ShowCursor(BOOL bShow) {
+ ::SetCursor(bShow ? m_hCursor : nullptr);
+ return std::exchange(m_visible, bShow);
+ }
+
+
+ HRESULT D3D9Cursor::SetHardwareCursor(UINT XHotSpot, UINT YHotSpot, const CursorBitmap& bitmap) {
+ DWORD mask[32];
+ std::memset(mask, ~0, sizeof(mask));
+
+ ICONINFO info;
+ info.fIcon = FALSE;
+ info.xHotspot = XHotSpot;
+ info.yHotspot = YHotSpot;
+ info.hbmMask = ::CreateBitmap(HardwareCursorWidth, HardwareCursorHeight, 1, 1, mask);
+ info.hbmColor = ::CreateBitmap(HardwareCursorWidth, HardwareCursorHeight, 1, 32, &bitmap[0]);
+
+ if (m_hCursor != nullptr)
+ ::DestroyCursor(m_hCursor);
+
+ m_hCursor = ::CreateIconIndirect(&info);
+
+ ::DeleteObject(info.hbmMask);
+ ::DeleteObject(info.hbmColor);
+
+ ShowCursor(m_visible);
+
+ return D3D_OK;
+ }
+#else
+ void D3D9Cursor::UpdateCursor(int X, int Y) {
+ Logger::warn("D3D9Cursor::UpdateCursor: Not supported on native");
+ }
+
+
+ BOOL D3D9Cursor::ShowCursor(BOOL bShow) {
+ Logger::warn("D3D9Cursor::ShowCursor: Not supported on native");
+
+ return std::exchange(m_visible, bShow);
+ }
+
+
+ HRESULT D3D9Cursor::SetHardwareCursor(UINT XHotSpot, UINT YHotSpot, const CursorBitmap& bitmap) {
+ Logger::warn("D3D9Cursor::SetHardwareCursor: Not supported on native");
+
+ return D3DERR_INVALIDCALL;
+ }
+#endif
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_cursor.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_cursor.h
new file mode 100644
index 00000000..1b541d14
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_cursor.h
@@ -0,0 +1,35 @@
+#pragma once
+
+#include "d3d9_include.h"
+
+namespace dxvk {
+
+ constexpr uint32_t HardwareCursorWidth = 32u;
+ constexpr uint32_t HardwareCursorHeight = 32u;
+ constexpr uint32_t HardwareCursorFormatSize = 4u;
+ constexpr uint32_t HardwareCursorPitch = HardwareCursorWidth * HardwareCursorFormatSize;
+
+ // Format Size of 4 bytes (ARGB)
+ using CursorBitmap = uint8_t[HardwareCursorHeight * HardwareCursorPitch];
+
+ class D3D9Cursor {
+
+ public:
+
+ void UpdateCursor(int X, int Y);
+
+ BOOL ShowCursor(BOOL bShow);
+
+ HRESULT SetHardwareCursor(UINT XHotSpot, UINT YHotSpot, const CursorBitmap& bitmap);
+
+ private:
+
+ BOOL m_visible = FALSE;
+
+#ifndef DXVK_NATIVE
+ HCURSOR m_hCursor = nullptr;
+#endif
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_device.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_device.cpp
new file mode 100644
index 00000000..7af7f511
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_device.cpp
@@ -0,0 +1,7219 @@
+#include "d3d9_device.h"
+
+#include "d3d9_interface.h"
+#include "d3d9_swapchain.h"
+#include "d3d9_caps.h"
+#include "d3d9_util.h"
+#include "d3d9_texture.h"
+#include "d3d9_buffer.h"
+#include "d3d9_vertex_declaration.h"
+#include "d3d9_shader.h"
+#include "d3d9_query.h"
+#include "d3d9_stateblock.h"
+#include "d3d9_monitor.h"
+#include "d3d9_spec_constants.h"
+#include "d3d9_names.h"
+#include "d3d9_format_helpers.h"
+
+#include "../dxvk/dxvk_adapter.h"
+#include "../dxvk/dxvk_instance.h"
+
+#include "../util/util_bit.h"
+#include "../util/util_math.h"
+
+#include "d3d9_initializer.h"
+
+#include <algorithm>
+#include <cfloat>
+#ifdef MSC_VER
+#pragma fenv_access (on)
+#endif
+
+namespace dxvk {
+
+ D3D9DeviceEx::D3D9DeviceEx(
+ D3D9InterfaceEx* pParent,
+ D3D9Adapter* pAdapter,
+ D3DDEVTYPE DeviceType,
+ HWND hFocusWindow,
+ DWORD BehaviorFlags,
+ Rc<DxvkDevice> dxvkDevice)
+ : m_parent ( pParent )
+ , m_deviceType ( DeviceType )
+ , m_window ( hFocusWindow )
+ , m_behaviorFlags ( BehaviorFlags )
+ , m_adapter ( pAdapter )
+ , m_dxvkDevice ( dxvkDevice )
+ , m_shaderModules ( new D3D9ShaderModuleSet )
+ , m_d3d9Options ( dxvkDevice, pParent->GetInstance()->config() )
+ , m_multithread ( BehaviorFlags & D3DCREATE_MULTITHREADED )
+ , m_isSWVP ( (BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) ? true : false )
+ , m_csThread ( dxvkDevice->createContext() )
+ , m_csChunk ( AllocCsChunk() ) {
+ // If we can SWVP, then we use an extended constant set
+ // as SWVP has many more slots available than HWVP.
+ bool canSWVP = CanSWVP();
+ DetermineConstantLayouts(canSWVP);
+
+ if (canSWVP)
+ Logger::info("D3D9DeviceEx: Using extended constant set for software vertex processing.");
+
+ m_initializer = new D3D9Initializer(m_dxvkDevice);
+ m_converter = new D3D9FormatHelper(m_dxvkDevice);
+
+ EmitCs([
+ cDevice = m_dxvkDevice
+ ] (DxvkContext* ctx) {
+ ctx->beginRecording(cDevice->createCommandList());
+
+ DxvkLogicOpState loState;
+ loState.enableLogicOp = VK_FALSE;
+ loState.logicOp = VK_LOGIC_OP_CLEAR;
+ ctx->setLogicOpState(loState);
+ });
+
+ if (!(BehaviorFlags & D3DCREATE_FPU_PRESERVE))
+ SetupFPU();
+
+ m_dxsoOptions = DxsoOptions(this, m_d3d9Options);
+
+ CreateConstantBuffers();
+
+ m_availableMemory = DetermineInitialTextureMemory();
+ }
+
+
+ D3D9DeviceEx::~D3D9DeviceEx() {
+ Flush();
+ SynchronizeCsThread();
+
+ delete m_initializer;
+ delete m_converter;
+
+ m_dxvkDevice->waitForIdle(); // Sync Device
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ bool extended = m_parent->IsExtended()
+ && riid == __uuidof(IDirect3DDevice9Ex);
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(IDirect3DDevice9)
+ || extended) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ // We want to ignore this if the extended device is queried and we weren't made extended.
+ if (riid == __uuidof(IDirect3DDevice9Ex))
+ return E_NOINTERFACE;
+
+ Logger::warn("D3D9DeviceEx::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::TestCooperativeLevel() {
+ // Equivelant of D3D11/DXGI present tests. We can always present.
+ return D3D_OK;
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D9DeviceEx::GetAvailableTextureMem() {
+ // This is not meant to be accurate.
+ // The values are also wildly incorrect in d3d9... But some games rely
+ // on this inaccurate value...
+
+ // Clamp to megabyte range, as per spec.
+ constexpr UINT range = 0xfff00000;
+
+ // Can't have negative memory!
+ int64_t memory = std::max<int64_t>(m_availableMemory.load(), 0);
+
+ return UINT(memory) & range;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::EvictManagedResources() {
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetDirect3D(IDirect3D9** ppD3D9) {
+ if (ppD3D9 == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ *ppD3D9 = m_parent.ref();
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetDeviceCaps(D3DCAPS9* pCaps) {
+ return m_adapter->GetDeviceCaps(m_deviceType, pCaps);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode) {
+ if (unlikely(iSwapChain != 0))
+ return D3DERR_INVALIDCALL;
+
+ return m_implicitSwapchain->GetDisplayMode(pMode);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters) {
+ if (pParameters == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ pParameters->AdapterOrdinal = m_adapter->GetOrdinal();
+ pParameters->BehaviorFlags = m_behaviorFlags;
+ pParameters->DeviceType = m_deviceType;
+ pParameters->hFocusWindow = m_window;
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetCursorProperties(
+ UINT XHotSpot,
+ UINT YHotSpot,
+ IDirect3DSurface9* pCursorBitmap) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(pCursorBitmap == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ auto* cursorTex = GetCommonTexture(pCursorBitmap);
+ if (unlikely(cursorTex->Desc()->Format != D3D9Format::A8R8G8B8))
+ return D3DERR_INVALIDCALL;
+
+ uint32_t inputWidth = cursorTex->Desc()->Width;
+ uint32_t inputHeight = cursorTex->Desc()->Height;
+
+ // Always use a hardware cursor when windowed.
+ bool hwCursor = m_presentParams.Windowed;
+
+ // Always use a hardware cursor w/h <= 32 px
+ hwCursor |= inputWidth <= HardwareCursorWidth
+ || inputHeight <= HardwareCursorHeight;
+
+ if (hwCursor) {
+ D3DLOCKED_BOX lockedBox;
+ HRESULT hr = LockImage(cursorTex, 0, 0, &lockedBox, nullptr, D3DLOCK_READONLY);
+ if (FAILED(hr))
+ return hr;
+
+ const uint8_t* data = reinterpret_cast<const uint8_t*>(lockedBox.pBits);
+
+ // Windows works with a stride of 128, lets respect that.
+ // Copy data to the bitmap...
+ CursorBitmap bitmap = { 0 };
+ size_t copyPitch = std::min<size_t>(
+ HardwareCursorPitch,
+ inputWidth * inputHeight * HardwareCursorFormatSize);
+
+ for (uint32_t h = 0; h < HardwareCursorHeight; h++)
+ std::memcpy(&bitmap[h * HardwareCursorPitch], &data[h * lockedBox.RowPitch], copyPitch);
+
+ UnlockImage(cursorTex, 0, 0);
+
+ // Set this as our cursor.
+ return m_cursor.SetHardwareCursor(XHotSpot, YHotSpot, bitmap);
+ }
+
+ // Software Cursor...
+ Logger::warn("D3D9DeviceEx::SetCursorProperties: Software cursor not implemented.");
+ return D3D_OK;
+ }
+
+
+ void STDMETHODCALLTYPE D3D9DeviceEx::SetCursorPosition(int X, int Y, DWORD Flags) {
+ D3D9DeviceLock lock = LockDevice();
+
+ // I was not able to find an instance
+ // where the cursor update was not immediate.
+
+ // Fullscreen + Windowed seem to have the same
+ // behaviour here.
+
+ // Hence we ignore the flag D3DCURSOR_IMMEDIATE_UPDATE.
+
+ m_cursor.UpdateCursor(X, Y);
+ }
+
+
+ BOOL STDMETHODCALLTYPE D3D9DeviceEx::ShowCursor(BOOL bShow) {
+ D3D9DeviceLock lock = LockDevice();
+
+ return m_cursor.ShowCursor(bShow);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::CreateAdditionalSwapChain(
+ D3DPRESENT_PARAMETERS* pPresentationParameters,
+ IDirect3DSwapChain9** ppSwapChain) {
+ return CreateAdditionalSwapChainEx(pPresentationParameters, nullptr, ppSwapChain);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) {
+ D3D9DeviceLock lock = LockDevice();
+
+ InitReturnPtr(pSwapChain);
+
+ if (unlikely(pSwapChain == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ // This only returns the implicit swapchain...
+
+ if (unlikely(iSwapChain != 0))
+ return D3DERR_INVALIDCALL;
+
+ *pSwapChain = static_cast<IDirect3DSwapChain9*>(m_implicitSwapchain.ref());
+
+ return D3D_OK;
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D9DeviceEx::GetNumberOfSwapChains() {
+ // This only counts the implicit swapchain...
+
+ return 1;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::Reset(D3DPRESENT_PARAMETERS* pPresentationParameters) {
+ D3D9DeviceLock lock = LockDevice();
+
+ HRESULT hr = ResetSwapChain(pPresentationParameters, nullptr);
+ if (FAILED(hr))
+ return hr;
+
+ hr = ResetState(pPresentationParameters);
+ if (FAILED(hr))
+ return hr;
+
+ Flush();
+ SynchronizeCsThread();
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::Present(
+ const RECT* pSourceRect,
+ const RECT* pDestRect,
+ HWND hDestWindowOverride,
+ const RGNDATA* pDirtyRegion) {
+ return PresentEx(
+ pSourceRect,
+ pDestRect,
+ hDestWindowOverride,
+ pDirtyRegion,
+ 0);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetBackBuffer(
+ UINT iSwapChain,
+ UINT iBackBuffer,
+ D3DBACKBUFFER_TYPE Type,
+ IDirect3DSurface9** ppBackBuffer) {
+ InitReturnPtr(ppBackBuffer);
+
+ if (unlikely(iSwapChain != 0))
+ return D3DERR_INVALIDCALL;
+
+ return m_implicitSwapchain->GetBackBuffer(iBackBuffer, Type, ppBackBuffer);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
+ if (unlikely(iSwapChain != 0))
+ return D3DERR_INVALIDCALL;
+
+ return m_implicitSwapchain->GetRasterStatus(pRasterStatus);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetDialogBoxMode(BOOL bEnableDialogs) {
+ return m_implicitSwapchain->SetDialogBoxMode(bEnableDialogs);
+ }
+
+
+ void STDMETHODCALLTYPE D3D9DeviceEx::SetGammaRamp(
+ UINT iSwapChain,
+ DWORD Flags,
+ const D3DGAMMARAMP* pRamp) {
+ if (unlikely(iSwapChain != 0))
+ return;
+
+ m_implicitSwapchain->SetGammaRamp(Flags, pRamp);
+ }
+
+
+ void STDMETHODCALLTYPE D3D9DeviceEx::GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp) {
+ if (unlikely(iSwapChain != 0))
+ return;
+
+ m_implicitSwapchain->GetGammaRamp(pRamp);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::CreateTexture(
+ UINT Width,
+ UINT Height,
+ UINT Levels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DTexture9** ppTexture,
+ HANDLE* pSharedHandle) {
+ InitReturnPtr(ppTexture);
+
+ if (unlikely(ppTexture == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ D3D9_COMMON_TEXTURE_DESC desc;
+ desc.Width = Width;
+ desc.Height = Height;
+ desc.Depth = 1;
+ desc.ArraySize = 1;
+ desc.MipLevels = Levels;
+ desc.Usage = Usage;
+ desc.Format = EnumerateFormat(Format);
+ desc.Pool = Pool;
+ desc.Discard = FALSE;
+ desc.MultiSample = D3DMULTISAMPLE_NONE;
+ desc.MultisampleQuality = 0;
+ desc.IsBackBuffer = FALSE;
+ desc.IsAttachmentOnly = FALSE;
+
+ if (FAILED(D3D9CommonTexture::NormalizeTextureProperties(this, &desc)))
+ return D3DERR_INVALIDCALL;
+
+ try {
+ const Com<D3D9Texture2D> texture = new D3D9Texture2D(this, &desc);
+
+ void* initialData = nullptr;
+
+ if (Pool == D3DPOOL_SYSTEMMEM && Levels == 1 && pSharedHandle != nullptr)
+ initialData = *(reinterpret_cast<void**>(pSharedHandle));
+
+ m_initializer->InitTexture(texture->GetCommonTexture(), initialData);
+ *ppTexture = texture.ref();
+
+ return D3D_OK;
+ }
+ catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::CreateVolumeTexture(
+ UINT Width,
+ UINT Height,
+ UINT Depth,
+ UINT Levels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DVolumeTexture9** ppVolumeTexture,
+ HANDLE* pSharedHandle) {
+ InitReturnPtr(ppVolumeTexture);
+
+ if (unlikely(ppVolumeTexture == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ D3D9_COMMON_TEXTURE_DESC desc;
+ desc.Width = Width;
+ desc.Height = Height;
+ desc.Depth = Depth;
+ desc.ArraySize = 1;
+ desc.MipLevels = Levels;
+ desc.Usage = Usage;
+ desc.Format = EnumerateFormat(Format);
+ desc.Pool = Pool;
+ desc.Discard = FALSE;
+ desc.MultiSample = D3DMULTISAMPLE_NONE;
+ desc.MultisampleQuality = 0;
+ desc.IsBackBuffer = FALSE;
+ desc.IsAttachmentOnly = FALSE;
+
+ if (FAILED(D3D9CommonTexture::NormalizeTextureProperties(this, &desc)))
+ return D3DERR_INVALIDCALL;
+
+ try {
+ const Com<D3D9Texture3D> texture = new D3D9Texture3D(this, &desc);
+ m_initializer->InitTexture(texture->GetCommonTexture());
+ *ppVolumeTexture = texture.ref();
+
+ return D3D_OK;
+ }
+ catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::CreateCubeTexture(
+ UINT EdgeLength,
+ UINT Levels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DCubeTexture9** ppCubeTexture,
+ HANDLE* pSharedHandle) {
+ InitReturnPtr(ppCubeTexture);
+
+ if (unlikely(ppCubeTexture == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ D3D9_COMMON_TEXTURE_DESC desc;
+ desc.Width = EdgeLength;
+ desc.Height = EdgeLength;
+ desc.Depth = 1;
+ desc.ArraySize = 6; // A cube has 6 faces, wowwie!
+ desc.MipLevels = Levels;
+ desc.Usage = Usage;
+ desc.Format = EnumerateFormat(Format);
+ desc.Pool = Pool;
+ desc.Discard = FALSE;
+ desc.MultiSample = D3DMULTISAMPLE_NONE;
+ desc.MultisampleQuality = 0;
+ desc.IsBackBuffer = FALSE;
+ desc.IsAttachmentOnly = FALSE;
+
+ if (FAILED(D3D9CommonTexture::NormalizeTextureProperties(this, &desc)))
+ return D3DERR_INVALIDCALL;
+
+ try {
+ const Com<D3D9TextureCube> texture = new D3D9TextureCube(this, &desc);
+ m_initializer->InitTexture(texture->GetCommonTexture());
+ *ppCubeTexture = texture.ref();
+
+ return D3D_OK;
+ }
+ catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::CreateVertexBuffer(
+ UINT Length,
+ DWORD Usage,
+ DWORD FVF,
+ D3DPOOL Pool,
+ IDirect3DVertexBuffer9** ppVertexBuffer,
+ HANDLE* pSharedHandle) {
+ InitReturnPtr(ppVertexBuffer);
+
+ if (unlikely(ppVertexBuffer == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ D3D9_BUFFER_DESC desc;
+ desc.Format = D3D9Format::VERTEXDATA;
+ desc.FVF = FVF;
+ desc.Pool = Pool;
+ desc.Size = Length;
+ desc.Type = D3DRTYPE_VERTEXBUFFER;
+ desc.Usage = Usage;
+
+ if (FAILED(D3D9CommonBuffer::ValidateBufferProperties(&desc)))
+ return D3DERR_INVALIDCALL;
+
+ try {
+ const Com<D3D9VertexBuffer> buffer = new D3D9VertexBuffer(this, &desc);
+ m_initializer->InitBuffer(buffer->GetCommonBuffer());
+ *ppVertexBuffer = buffer.ref();
+ return D3D_OK;
+ }
+ catch (const DxvkError & e) {
+ Logger::err(e.message());
+ return D3DERR_INVALIDCALL;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::CreateIndexBuffer(
+ UINT Length,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DIndexBuffer9** ppIndexBuffer,
+ HANDLE* pSharedHandle) {
+ InitReturnPtr(ppIndexBuffer);
+
+ if (unlikely(ppIndexBuffer == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ D3D9_BUFFER_DESC desc;
+ desc.Format = EnumerateFormat(Format);
+ desc.Pool = Pool;
+ desc.Size = Length;
+ desc.Type = D3DRTYPE_INDEXBUFFER;
+ desc.Usage = Usage;
+
+ if (FAILED(D3D9CommonBuffer::ValidateBufferProperties(&desc)))
+ return D3DERR_INVALIDCALL;
+
+ try {
+ const Com<D3D9IndexBuffer> buffer = new D3D9IndexBuffer(this, &desc);
+ m_initializer->InitBuffer(buffer->GetCommonBuffer());
+ *ppIndexBuffer = buffer.ref();
+ return D3D_OK;
+ }
+ catch (const DxvkError & e) {
+ Logger::err(e.message());
+ return D3DERR_INVALIDCALL;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::CreateRenderTarget(
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Lockable,
+ IDirect3DSurface9** ppSurface,
+ HANDLE* pSharedHandle) {
+ return CreateRenderTargetEx(
+ Width,
+ Height,
+ Format,
+ MultiSample,
+ MultisampleQuality,
+ Lockable,
+ ppSurface,
+ pSharedHandle,
+ 0);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::CreateDepthStencilSurface(
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Discard,
+ IDirect3DSurface9** ppSurface,
+ HANDLE* pSharedHandle) {
+ return CreateDepthStencilSurfaceEx(
+ Width,
+ Height,
+ Format,
+ MultiSample,
+ MultisampleQuality,
+ Discard,
+ ppSurface,
+ pSharedHandle,
+ 0);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::UpdateSurface(
+ IDirect3DSurface9* pSourceSurface,
+ const RECT* pSourceRect,
+ IDirect3DSurface9* pDestinationSurface,
+ const POINT* pDestPoint) {
+ D3D9DeviceLock lock = LockDevice();
+
+ D3D9Surface* src = static_cast<D3D9Surface*>(pSourceSurface);
+ D3D9Surface* dst = static_cast<D3D9Surface*>(pDestinationSurface);
+
+ if (unlikely(src == nullptr || dst == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ D3D9CommonTexture* srcTextureInfo = src->GetCommonTexture();
+ D3D9CommonTexture* dstTextureInfo = dst->GetCommonTexture();
+
+ if (unlikely(srcTextureInfo->Desc()->Pool != D3DPOOL_SYSTEMMEM || dstTextureInfo->Desc()->Pool != D3DPOOL_DEFAULT))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(srcTextureInfo->Desc()->Format != dstTextureInfo->Desc()->Format))
+ return D3DERR_INVALIDCALL;
+
+ const DxvkFormatInfo* formatInfo = imageFormatInfo(dstTextureInfo->GetFormatMapping().FormatColor);
+
+ VkOffset3D srcBlockOffset = { 0u, 0u, 0u };
+ VkOffset3D dstOffset = { 0u, 0u, 0u };
+ VkExtent3D texLevelExtent = srcTextureInfo->GetExtentMip(src->GetSubresource());
+ VkExtent3D texLevelBlockCount = util::computeBlockCount(texLevelExtent, formatInfo->blockSize);
+
+ VkExtent3D copyExtent = texLevelExtent;
+
+ if (pSourceRect != nullptr) {
+ const VkExtent3D extent = { uint32_t(pSourceRect->right - pSourceRect->left), uint32_t(pSourceRect->bottom - pSourceRect->top), 1 };
+
+ const bool extentAligned = extent.width % formatInfo->blockSize.width == 0
+ && extent.height % formatInfo->blockSize.height == 0;
+
+ if (pSourceRect->left < 0
+ || pSourceRect->top < 0
+ || pSourceRect->right <= pSourceRect->left
+ || pSourceRect->bottom <= pSourceRect->top
+ || pSourceRect->left % formatInfo->blockSize.width != 0
+ || pSourceRect->top % formatInfo->blockSize.height != 0
+ || (extent != texLevelExtent && !extentAligned))
+ return D3DERR_INVALIDCALL;
+
+ srcBlockOffset = { pSourceRect->left / int32_t(formatInfo->blockSize.width),
+ pSourceRect->top / int32_t(formatInfo->blockSize.height),
+ 0u };
+
+ copyExtent = { extent.width,
+ extent.height,
+ 1u };
+ }
+
+ if (pDestPoint != nullptr) {
+ if (pDestPoint->x % formatInfo->blockSize.width != 0
+ || pDestPoint->y % formatInfo->blockSize.height != 0
+ || pDestPoint->x < 0
+ || pDestPoint->y < 0)
+ return D3DERR_INVALIDCALL;
+
+ dstOffset = { pDestPoint->x,
+ pDestPoint->y,
+ 0u };
+ }
+
+ VkExtent3D copyBlockCount = util::computeBlockCount(copyExtent, formatInfo->blockSize);
+
+ const auto dstSubresource = vk::makeSubresourceLayers(
+ dstTextureInfo->GetSubresourceFromIndex(VK_IMAGE_ASPECT_COLOR_BIT, dst->GetSubresource()));
+
+ DxvkBufferSliceHandle srcSlice = srcTextureInfo->GetMappedSlice(src->GetSubresource());
+ VkDeviceSize dirtySize = copyBlockCount.width * copyBlockCount.height * formatInfo->elementSize;
+ D3D9BufferSlice slice = AllocTempBuffer<false>(dirtySize);
+ VkDeviceSize pitch = align(texLevelBlockCount.width * formatInfo->elementSize, 4);
+ VkDeviceSize copySrcOffset = srcBlockOffset.z * texLevelBlockCount.height * pitch
+ + srcBlockOffset.y * pitch
+ + srcBlockOffset.x * formatInfo->elementSize;
+
+ void* srcData = reinterpret_cast<uint8_t*>(srcSlice.mapPtr) + copySrcOffset;
+ util::packImageData(
+ slice.mapPtr, srcData, copyBlockCount, formatInfo->elementSize,
+ pitch, pitch * texLevelBlockCount.height);
+
+ Rc<DxvkImage> dstImage = dstTextureInfo->GetImage();
+
+ EmitCs([
+ cDstImage = std::move(dstImage),
+ cSrcSlice = slice.slice,
+ cDstLayers = dstSubresource,
+ cDstOffset = dstOffset,
+ cCopyExtent = copyExtent
+ ] (DxvkContext* ctx) {
+ ctx->copyBufferToImage(
+ cDstImage, cDstLayers, cDstOffset, cCopyExtent,
+ cSrcSlice.buffer(), cSrcSlice.offset(), 0, 0);
+ });
+
+ dstTextureInfo->SetWrittenByGPU(dst->GetSubresource(), true);
+
+ if (dstTextureInfo->IsAutomaticMip())
+ MarkTextureMipsDirty(dstTextureInfo);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::UpdateTexture(
+ IDirect3DBaseTexture9* pSourceTexture,
+ IDirect3DBaseTexture9* pDestinationTexture) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (!pDestinationTexture || !pSourceTexture)
+ return D3DERR_INVALIDCALL;
+
+ D3D9CommonTexture* dstTexInfo = GetCommonTexture(pDestinationTexture);
+ D3D9CommonTexture* srcTexInfo = GetCommonTexture(pSourceTexture);
+
+ if (unlikely(srcTexInfo->Desc()->Pool != D3DPOOL_SYSTEMMEM || dstTexInfo->Desc()->Pool != D3DPOOL_DEFAULT))
+ return D3DERR_INVALIDCALL;
+
+ const Rc<DxvkImage> dstImage = dstTexInfo->GetImage();
+ const DxvkFormatInfo* formatInfo = imageFormatInfo(dstTexInfo->GetFormatMapping().FormatColor);
+ uint32_t mipLevels = std::min(srcTexInfo->Desc()->MipLevels, dstTexInfo->Desc()->MipLevels);
+ uint32_t arraySlices = std::min(srcTexInfo->Desc()->ArraySize, dstTexInfo->Desc()->ArraySize);
+
+ if (unlikely(srcTexInfo->IsAutomaticMip() && !dstTexInfo->IsAutomaticMip()))
+ return D3DERR_INVALIDCALL;
+
+ if (dstTexInfo->IsAutomaticMip())
+ mipLevels = 1;
+
+ for (uint32_t a = 0; a < arraySlices; a++) {
+ const D3DBOX& box = srcTexInfo->GetDirtyBox(a);
+ if (box.Left >= box.Right || box.Top >= box.Bottom || box.Front >= box.Back)
+ continue;
+
+ for (uint32_t m = 0; m < mipLevels; m++) {
+ VkImageSubresourceLayers dstLayers = { VK_IMAGE_ASPECT_COLOR_BIT, m, a, 1 };
+
+ VkOffset3D scaledBoxOffset = {
+ int32_t(alignDown(box.Left >> m, formatInfo->blockSize.width)),
+ int32_t(alignDown(box.Top >> m, formatInfo->blockSize.height)),
+ int32_t(alignDown(box.Front >> m, formatInfo->blockSize.depth))
+ };
+ VkExtent3D scaledBoxExtent = util::computeMipLevelExtent({
+ uint32_t(box.Right - int32_t(alignDown(box.Left, formatInfo->blockSize.width))),
+ uint32_t(box.Bottom - int32_t(alignDown(box.Top, formatInfo->blockSize.height))),
+ uint32_t(box.Back - int32_t(alignDown(box.Front, formatInfo->blockSize.depth)))
+ }, m);
+ VkExtent3D scaledBoxExtentBlockCount = util::computeBlockCount(scaledBoxExtent, formatInfo->blockSize);
+ VkExtent3D scaledAlignedBoxExtent = util::computeBlockExtent(scaledBoxExtentBlockCount, formatInfo->blockSize);
+
+ VkExtent3D texLevelExtent = dstImage->mipLevelExtent(m);
+ VkExtent3D texLevelExtentBlockCount = util::computeBlockCount(texLevelExtent, formatInfo->blockSize);
+
+ scaledAlignedBoxExtent.width = std::min<uint32_t>(texLevelExtent.width - scaledBoxOffset.x, scaledAlignedBoxExtent.width);
+ scaledAlignedBoxExtent.height = std::min<uint32_t>(texLevelExtent.height - scaledBoxOffset.y, scaledAlignedBoxExtent.height);
+ scaledAlignedBoxExtent.depth = std::min<uint32_t>(texLevelExtent.depth - scaledBoxOffset.z, scaledAlignedBoxExtent.depth);
+
+ VkDeviceSize dirtySize = scaledBoxExtentBlockCount.width * scaledBoxExtentBlockCount.height * scaledBoxExtentBlockCount.depth * formatInfo->elementSize;
+ D3D9BufferSlice slice = AllocTempBuffer<false>(dirtySize);
+ VkOffset3D boxOffsetBlockCount = util::computeBlockOffset(scaledBoxOffset, formatInfo->blockSize);
+ VkDeviceSize pitch = align(texLevelExtentBlockCount.width * formatInfo->elementSize, 4);
+ VkDeviceSize copySrcOffset = boxOffsetBlockCount.z * texLevelExtentBlockCount.height * pitch
+ + boxOffsetBlockCount.y * pitch
+ + boxOffsetBlockCount.x * formatInfo->elementSize;
+
+ void* srcData = reinterpret_cast<uint8_t*>(srcTexInfo->GetMappedSlice(srcTexInfo->CalcSubresource(a, m)).mapPtr) + copySrcOffset;
+ util::packImageData(
+ slice.mapPtr, srcData, scaledBoxExtentBlockCount, formatInfo->elementSize,
+ pitch, pitch * texLevelExtentBlockCount.height);
+
+ scaledAlignedBoxExtent.width = std::min<uint32_t>(texLevelExtent.width, scaledAlignedBoxExtent.width);
+ scaledAlignedBoxExtent.height = std::min<uint32_t>(texLevelExtent.height, scaledAlignedBoxExtent.height);
+ scaledAlignedBoxExtent.depth = std::min<uint32_t>(texLevelExtent.depth, scaledAlignedBoxExtent.depth);
+
+ EmitCs([
+ cDstImage = dstImage,
+ cSrcSlice = slice.slice,
+ cDstLayers = dstLayers,
+ cExtent = scaledAlignedBoxExtent,
+ cOffset = scaledBoxOffset
+ ] (DxvkContext* ctx) {
+ ctx->copyBufferToImage(
+ cDstImage, cDstLayers,
+ cOffset, cExtent,
+ cSrcSlice.buffer(), cSrcSlice.offset(), 0, 0);
+ });
+
+ dstTexInfo->SetWrittenByGPU(dstTexInfo->CalcSubresource(a, m), true);
+ }
+ }
+
+ srcTexInfo->ClearDirtyBoxes();
+ if (dstTexInfo->IsAutomaticMip() && mipLevels != dstTexInfo->Desc()->MipLevels)
+ MarkTextureMipsDirty(dstTexInfo);
+
+ FlushImplicit(false);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetRenderTargetData(
+ IDirect3DSurface9* pRenderTarget,
+ IDirect3DSurface9* pDestSurface) {
+ D3D9DeviceLock lock = LockDevice();
+
+ D3D9Surface* src = static_cast<D3D9Surface*>(pRenderTarget);
+ D3D9Surface* dst = static_cast<D3D9Surface*>(pDestSurface);
+
+ if (unlikely(src == nullptr || dst == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ if (pRenderTarget == pDestSurface)
+ return D3D_OK;
+
+ D3D9CommonTexture* dstTexInfo = GetCommonTexture(dst);
+ D3D9CommonTexture* srcTexInfo = GetCommonTexture(src);
+
+ if (srcTexInfo->Desc()->Format != dstTexInfo->Desc()->Format)
+ return D3DERR_INVALIDCALL;
+
+ if (dstTexInfo->Desc()->Pool == D3DPOOL_DEFAULT)
+ return this->StretchRect(pRenderTarget, nullptr, pDestSurface, nullptr, D3DTEXF_NONE);
+
+ Rc<DxvkBuffer> dstBuffer = dstTexInfo->GetBuffer(dst->GetSubresource());
+
+ Rc<DxvkImage> srcImage = srcTexInfo->GetImage();
+ const DxvkFormatInfo* srcFormatInfo = imageFormatInfo(srcImage->info().format);
+
+ const VkImageSubresource srcSubresource = srcTexInfo->GetSubresourceFromIndex(srcFormatInfo->aspectMask, src->GetSubresource());
+ VkImageSubresourceLayers srcSubresourceLayers = {
+ srcSubresource.aspectMask,
+ srcSubresource.mipLevel,
+ srcSubresource.arrayLayer, 1 };
+
+ VkExtent3D srcExtent = srcTexInfo->GetExtentMip(src->GetMipLevel());
+
+ VkExtent3D texLevelExtentBlockCount = util::computeBlockCount(srcExtent, srcFormatInfo->blockSize);
+ VkDeviceSize pitch = align(texLevelExtentBlockCount.width * uint32_t(srcFormatInfo->elementSize), 4);
+ uint32_t pitchBlocks = uint32_t(pitch / srcFormatInfo->elementSize);
+ VkExtent2D dstExtent = VkExtent2D{ pitchBlocks,
+ texLevelExtentBlockCount.height * pitchBlocks };
+
+ EmitCs([
+ cBuffer = dstBuffer,
+ cImage = srcImage,
+ cSubresources = srcSubresourceLayers,
+ cLevelExtent = srcExtent,
+ cDstExtent = dstExtent
+ ] (DxvkContext* ctx) {
+ ctx->copyImageToBuffer(cBuffer, 0, 4, 0,
+ cImage, cSubresources, VkOffset3D { 0, 0, 0 },
+ cLevelExtent);
+ });
+
+ dstTexInfo->SetWrittenByGPU(dst->GetSubresource(), true);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
+ if (unlikely(iSwapChain != 0))
+ return D3DERR_INVALIDCALL;
+
+ return m_implicitSwapchain->GetFrontBufferData(pDestSurface);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::StretchRect(
+ IDirect3DSurface9* pSourceSurface,
+ const RECT* pSourceRect,
+ IDirect3DSurface9* pDestSurface,
+ const RECT* pDestRect,
+ D3DTEXTUREFILTERTYPE Filter) {
+ D3D9DeviceLock lock = LockDevice();
+
+ D3D9Surface* dst = static_cast<D3D9Surface*>(pDestSurface);
+ D3D9Surface* src = static_cast<D3D9Surface*>(pSourceSurface);
+
+ if (unlikely(src == nullptr || dst == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(src == dst))
+ return D3DERR_INVALIDCALL;
+
+ bool fastPath = true;
+
+ D3D9CommonTexture* dstTextureInfo = dst->GetCommonTexture();
+ D3D9CommonTexture* srcTextureInfo = src->GetCommonTexture();
+
+ if (unlikely(dstTextureInfo->Desc()->Pool != D3DPOOL_DEFAULT ||
+ srcTextureInfo->Desc()->Pool != D3DPOOL_DEFAULT))
+ return D3DERR_INVALIDCALL;
+
+ Rc<DxvkImage> dstImage = dstTextureInfo->GetImage();
+ Rc<DxvkImage> srcImage = srcTextureInfo->GetImage();
+
+ const DxvkFormatInfo* dstFormatInfo = imageFormatInfo(dstImage->info().format);
+ const DxvkFormatInfo* srcFormatInfo = imageFormatInfo(srcImage->info().format);
+
+ const VkImageSubresource dstSubresource = dstTextureInfo->GetSubresourceFromIndex(dstFormatInfo->aspectMask, dst->GetSubresource());
+ const VkImageSubresource srcSubresource = srcTextureInfo->GetSubresourceFromIndex(srcFormatInfo->aspectMask, src->GetSubresource());
+
+ if (unlikely((srcSubresource.aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) && m_flags.test(D3D9DeviceFlag::InScene)))
+ return D3DERR_INVALIDCALL;
+
+ VkExtent3D srcExtent = srcImage->mipLevelExtent(srcSubresource.mipLevel);
+ VkExtent3D dstExtent = dstImage->mipLevelExtent(dstSubresource.mipLevel);
+
+ D3D9Format srcFormat = srcTextureInfo->Desc()->Format;
+ D3D9Format dstFormat = dstTextureInfo->Desc()->Format;
+
+ // We may only fast path copy non identicals one way!
+ // We don't know what garbage could be in the X8 data.
+ bool similar = AreFormatsSimilar(srcFormat, dstFormat);
+
+ // Copies are only supported on similar formats.
+ fastPath &= similar;
+
+ // Copies are only supported if the sample count matches,
+ // otherwise we need to resolve.
+ bool needsResolve = srcImage->info().sampleCount != VK_SAMPLE_COUNT_1_BIT;
+ bool fbBlit = dstImage->info().sampleCount != VK_SAMPLE_COUNT_1_BIT;
+ fastPath &= !fbBlit;
+
+ // Copies would only work if we are block aligned.
+ if (pSourceRect != nullptr) {
+ fastPath &= (pSourceRect->left % srcFormatInfo->blockSize.width == 0);
+ fastPath &= (pSourceRect->right % srcFormatInfo->blockSize.width == 0);
+ fastPath &= (pSourceRect->top % srcFormatInfo->blockSize.height == 0);
+ fastPath &= (pSourceRect->bottom % srcFormatInfo->blockSize.height == 0);
+ }
+
+ if (pDestRect != nullptr) {
+ fastPath &= (pDestRect->left % dstFormatInfo->blockSize.width == 0);
+ fastPath &= (pDestRect->top % dstFormatInfo->blockSize.height == 0);
+ }
+
+ VkImageSubresourceLayers dstSubresourceLayers = {
+ dstSubresource.aspectMask,
+ dstSubresource.mipLevel,
+ dstSubresource.arrayLayer, 1 };
+
+ VkImageSubresourceLayers srcSubresourceLayers = {
+ srcSubresource.aspectMask,
+ srcSubresource.mipLevel,
+ srcSubresource.arrayLayer, 1 };
+
+ VkImageBlit blitInfo;
+ blitInfo.dstSubresource = dstSubresourceLayers;
+ blitInfo.srcSubresource = srcSubresourceLayers;
+
+ blitInfo.dstOffsets[0] = pDestRect != nullptr
+ ? VkOffset3D{ int32_t(pDestRect->left), int32_t(pDestRect->top), 0 }
+ : VkOffset3D{ 0, 0, 0 };
+
+ blitInfo.dstOffsets[1] = pDestRect != nullptr
+ ? VkOffset3D{ int32_t(pDestRect->right), int32_t(pDestRect->bottom), 1 }
+ : VkOffset3D{ int32_t(dstExtent.width), int32_t(dstExtent.height), 1 };
+
+ blitInfo.srcOffsets[0] = pSourceRect != nullptr
+ ? VkOffset3D{ int32_t(pSourceRect->left), int32_t(pSourceRect->top), 0 }
+ : VkOffset3D{ 0, 0, 0 };
+
+ blitInfo.srcOffsets[1] = pSourceRect != nullptr
+ ? VkOffset3D{ int32_t(pSourceRect->right), int32_t(pSourceRect->bottom), 1 }
+ : VkOffset3D{ int32_t(srcExtent.width), int32_t(srcExtent.height), 1 };
+
+ if (unlikely(IsBlitRegionInvalid(blitInfo.srcOffsets, srcExtent)))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(IsBlitRegionInvalid(blitInfo.dstOffsets, dstExtent)))
+ return D3DERR_INVALIDCALL;
+
+ VkExtent3D srcCopyExtent =
+ { uint32_t(blitInfo.srcOffsets[1].x - blitInfo.srcOffsets[0].x),
+ uint32_t(blitInfo.srcOffsets[1].y - blitInfo.srcOffsets[0].y),
+ uint32_t(blitInfo.srcOffsets[1].z - blitInfo.srcOffsets[0].z) };
+
+ VkExtent3D dstCopyExtent =
+ { uint32_t(blitInfo.dstOffsets[1].x - blitInfo.dstOffsets[0].x),
+ uint32_t(blitInfo.dstOffsets[1].y - blitInfo.dstOffsets[0].y),
+ uint32_t(blitInfo.dstOffsets[1].z - blitInfo.dstOffsets[0].z) };
+
+ // Copies would only work if the extents match. (ie. no stretching)
+ bool stretch = srcCopyExtent != dstCopyExtent;
+ fastPath &= !stretch;
+
+ if (!fastPath || needsResolve) {
+ // Compressed destination formats are forbidden for blits.
+ if (dstFormatInfo->flags.test(DxvkFormatFlag::BlockCompressed))
+ return D3DERR_INVALIDCALL;
+ }
+
+ auto EmitResolveCS = [&](const Rc<DxvkImage>& resolveDst, bool intermediate) {
+ VkImageResolve region;
+ region.srcSubresource = blitInfo.srcSubresource;
+ region.srcOffset = blitInfo.srcOffsets[0];
+ region.dstSubresource = intermediate ? blitInfo.srcSubresource : blitInfo.dstSubresource;
+ region.dstOffset = intermediate ? blitInfo.srcOffsets[0] : blitInfo.dstOffsets[0];
+ region.extent = srcCopyExtent;
+
+ EmitCs([
+ cDstImage = resolveDst,
+ cSrcImage = srcImage,
+ cRegion = region
+ ] (DxvkContext* ctx) {
+ if (cRegion.srcSubresource.aspectMask != (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
+ ctx->resolveImage(
+ cDstImage, cSrcImage, cRegion,
+ VK_FORMAT_UNDEFINED);
+ }
+ else {
+ ctx->resolveDepthStencilImage(
+ cDstImage, cSrcImage, cRegion,
+ VK_RESOLVE_MODE_AVERAGE_BIT_KHR,
+ VK_RESOLVE_MODE_AVERAGE_BIT_KHR);
+ }
+ });
+ };
+
+ if (fastPath) {
+ if (needsResolve) {
+ EmitResolveCS(dstImage, false);
+ } else {
+ EmitCs([
+ cDstImage = dstImage,
+ cSrcImage = srcImage,
+ cDstLayers = blitInfo.dstSubresource,
+ cSrcLayers = blitInfo.srcSubresource,
+ cDstOffset = blitInfo.dstOffsets[0],
+ cSrcOffset = blitInfo.srcOffsets[0],
+ cExtent = srcCopyExtent
+ ] (DxvkContext* ctx) {
+ ctx->copyImage(
+ cDstImage, cDstLayers, cDstOffset,
+ cSrcImage, cSrcLayers, cSrcOffset,
+ cExtent);
+ });
+ }
+ }
+ else {
+ if (needsResolve) {
+ auto resolveSrc = srcTextureInfo->GetResolveImage();
+
+ EmitResolveCS(resolveSrc, true);
+ srcImage = resolveSrc;
+ }
+
+ EmitCs([
+ cDstImage = dstImage,
+ cDstMap = dstTextureInfo->GetMapping().Swizzle,
+ cSrcImage = srcImage,
+ cSrcMap = srcTextureInfo->GetMapping().Swizzle,
+ cBlitInfo = blitInfo,
+ cFilter = stretch ? DecodeFilter(Filter) : VK_FILTER_NEAREST
+ ] (DxvkContext* ctx) {
+ ctx->blitImage(
+ cDstImage,
+ cDstMap,
+ cSrcImage,
+ cSrcMap,
+ cBlitInfo,
+ cFilter);
+ });
+ }
+
+ dstTextureInfo->SetWrittenByGPU(dst->GetSubresource(), true);
+
+ if (dstTextureInfo->IsAutomaticMip())
+ MarkTextureMipsDirty(dstTextureInfo);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::ColorFill(
+ IDirect3DSurface9* pSurface,
+ const RECT* pRect,
+ D3DCOLOR Color) {
+ D3D9DeviceLock lock = LockDevice();
+
+ D3D9Surface* dst = static_cast<D3D9Surface*>(pSurface);
+
+ if (unlikely(dst == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ D3D9CommonTexture* dstTextureInfo = dst->GetCommonTexture();
+
+ if (unlikely(dstTextureInfo->Desc()->Pool != D3DPOOL_DEFAULT))
+ return D3DERR_INVALIDCALL;
+
+ VkExtent3D mipExtent = dstTextureInfo->GetExtentMip(dst->GetSubresource());
+
+ VkOffset3D offset = VkOffset3D{ 0u, 0u, 0u };
+ VkExtent3D extent = mipExtent;
+
+ bool isFullExtent = true;
+ if (pRect != nullptr) {
+ ConvertRect(*pRect, offset, extent);
+
+ isFullExtent = offset == VkOffset3D{ 0u, 0u, 0u }
+ && extent == mipExtent;
+ }
+
+ Rc<DxvkImageView> rtView = dst->GetRenderTargetView(false);
+
+ VkClearValue clearValue;
+ DecodeD3DCOLOR(Color, clearValue.color.float32);
+
+ // Fast path for games that may use this as an
+ // alternative to Clear on render targets.
+ if (isFullExtent && rtView != nullptr) {
+ EmitCs([
+ cImageView = rtView,
+ cClearValue = clearValue
+ ] (DxvkContext* ctx) {
+ ctx->clearRenderTarget(
+ cImageView,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ cClearValue);
+ });
+ } else {
+ if (unlikely(rtView == nullptr)) {
+ const D3D9Format format = dstTextureInfo->Desc()->Format;
+ if (format != D3D9Format::NULL_FORMAT)
+ Logger::err(str::format("D3D9DeviceEx::ColorFill: Unsupported format ", format));
+
+ return D3D_OK;
+ }
+
+ EmitCs([
+ cImageView = rtView,
+ cOffset = offset,
+ cExtent = extent,
+ cClearValue = clearValue
+ ] (DxvkContext* ctx) {
+ ctx->clearImageView(
+ cImageView,
+ cOffset, cExtent,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ cClearValue);
+ });
+ }
+
+ dstTextureInfo->SetWrittenByGPU(dst->GetSubresource(), true);
+
+ if (dstTextureInfo->IsAutomaticMip())
+ MarkTextureMipsDirty(dstTextureInfo);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::CreateOffscreenPlainSurface(
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DSurface9** ppSurface,
+ HANDLE* pSharedHandle) {
+ return CreateOffscreenPlainSurfaceEx(
+ Width, Height,
+ Format, Pool,
+ ppSurface, pSharedHandle,
+ 0);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetRenderTarget(
+ DWORD RenderTargetIndex,
+ IDirect3DSurface9* pRenderTarget) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(RenderTargetIndex >= caps::MaxSimultaneousRenderTargets
+ || (pRenderTarget == nullptr && RenderTargetIndex == 0)))
+ return D3DERR_INVALIDCALL;
+
+ D3D9Surface* rt = static_cast<D3D9Surface*>(pRenderTarget);
+ D3D9CommonTexture* texInfo = rt != nullptr
+ ? rt->GetCommonTexture()
+ : nullptr;
+
+ if (unlikely(rt != nullptr && !(texInfo->Desc()->Usage & D3DUSAGE_RENDERTARGET)))
+ return D3DERR_INVALIDCALL;
+
+ if (RenderTargetIndex == 0) {
+ auto rtSize = rt->GetSurfaceExtent();
+
+ D3DVIEWPORT9 viewport;
+ viewport.X = 0;
+ viewport.Y = 0;
+ viewport.Width = rtSize.width;
+ viewport.Height = rtSize.height;
+ viewport.MinZ = 0.0f;
+ viewport.MaxZ = 1.0f;
+
+ RECT scissorRect;
+ scissorRect.left = 0;
+ scissorRect.top = 0;
+ scissorRect.right = rtSize.width;
+ scissorRect.bottom = rtSize.height;
+
+ if (m_state.viewport != viewport) {
+ m_flags.set(D3D9DeviceFlag::DirtyFFViewport);
+ m_flags.set(D3D9DeviceFlag::DirtyPointScale);
+ m_flags.set(D3D9DeviceFlag::DirtyViewportScissor);
+ m_state.viewport = viewport;
+ }
+
+ if (m_state.scissorRect != scissorRect) {
+ m_flags.set(D3D9DeviceFlag::DirtyViewportScissor);
+ m_state.scissorRect = scissorRect;
+ }
+ }
+
+ if (m_state.renderTargets[RenderTargetIndex] == rt)
+ return D3D_OK;
+
+ // Do a strong flush if the first render target is changed.
+ FlushImplicit(RenderTargetIndex == 0 ? TRUE : FALSE);
+ m_flags.set(D3D9DeviceFlag::DirtyFramebuffer);
+
+ m_state.renderTargets[RenderTargetIndex] = rt;
+
+ UpdateBoundRTs(RenderTargetIndex);
+ UpdateActiveRTs(RenderTargetIndex);
+
+ uint32_t originalAlphaSwizzleRTs = m_alphaSwizzleRTs;
+
+ m_alphaSwizzleRTs &= ~(1 << RenderTargetIndex);
+
+ if (rt != nullptr) {
+ if (texInfo->GetMapping().Swizzle.a == VK_COMPONENT_SWIZZLE_ONE)
+ m_alphaSwizzleRTs |= 1 << RenderTargetIndex;
+
+ if (texInfo->IsAutomaticMip())
+ texInfo->SetNeedsMipGen(true);
+
+ texInfo->SetWrittenByGPU(rt->GetSubresource(), true);
+ }
+
+ if (originalAlphaSwizzleRTs != m_alphaSwizzleRTs)
+ m_flags.set(D3D9DeviceFlag::DirtyBlendState);
+
+ if (RenderTargetIndex == 0) {
+ bool validSampleMask = texInfo->Desc()->MultiSample > D3DMULTISAMPLE_NONMASKABLE;
+
+ if (validSampleMask != m_flags.test(D3D9DeviceFlag::ValidSampleMask)) {
+ m_flags.clr(D3D9DeviceFlag::ValidSampleMask);
+ if (validSampleMask)
+ m_flags.set(D3D9DeviceFlag::ValidSampleMask);
+
+ m_flags.set(D3D9DeviceFlag::DirtyMultiSampleState);
+ }
+ }
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetRenderTarget(
+ DWORD RenderTargetIndex,
+ IDirect3DSurface9** ppRenderTarget) {
+ D3D9DeviceLock lock = LockDevice();
+
+ InitReturnPtr(ppRenderTarget);
+
+ if (unlikely(ppRenderTarget == nullptr || RenderTargetIndex > caps::MaxSimultaneousRenderTargets))
+ return D3DERR_INVALIDCALL;
+
+ if (m_state.renderTargets[RenderTargetIndex] == nullptr)
+ return D3DERR_NOTFOUND;
+
+ *ppRenderTarget = m_state.renderTargets[RenderTargetIndex].ref();
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil) {
+ D3D9DeviceLock lock = LockDevice();
+
+ D3D9Surface* ds = static_cast<D3D9Surface*>(pNewZStencil);
+
+ if (unlikely(ds && !(ds->GetCommonTexture()->Desc()->Usage & D3DUSAGE_DEPTHSTENCIL)))
+ return D3DERR_INVALIDCALL;
+
+ if (m_state.depthStencil == ds)
+ return D3D_OK;
+
+ FlushImplicit(FALSE);
+ m_flags.set(D3D9DeviceFlag::DirtyFramebuffer);
+
+ if (ds != nullptr) {
+ float rValue = GetDepthBufferRValue(ds->GetCommonTexture()->GetFormatMapping().FormatColor);
+ if (m_depthBiasScale != rValue) {
+ m_depthBiasScale = rValue;
+ m_flags.set(D3D9DeviceFlag::DirtyDepthBias);
+ }
+ }
+
+ m_state.depthStencil = ds;
+
+ UpdateActiveHazardsDS(UINT32_MAX);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface) {
+ D3D9DeviceLock lock = LockDevice();
+
+ InitReturnPtr(ppZStencilSurface);
+
+ if (unlikely(ppZStencilSurface == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ if (m_state.depthStencil == nullptr)
+ return D3DERR_NOTFOUND;
+
+ *ppZStencilSurface = m_state.depthStencil.ref();
+
+ return D3D_OK;
+ }
+
+ // The Begin/EndScene functions actually do nothing.
+ // Some games don't even call them.
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::BeginScene() {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(m_flags.test(D3D9DeviceFlag::InScene)))
+ return D3DERR_INVALIDCALL;
+
+ m_flags.set(D3D9DeviceFlag::InScene);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::EndScene() {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(!m_flags.test(D3D9DeviceFlag::InScene)))
+ return D3DERR_INVALIDCALL;
+
+ FlushImplicit(true);
+
+ m_flags.clr(D3D9DeviceFlag::InScene);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::Clear(
+ DWORD Count,
+ const D3DRECT* pRects,
+ DWORD Flags,
+ D3DCOLOR Color,
+ float Z,
+ DWORD Stencil) {
+ if (unlikely(!Count && pRects))
+ return D3D_OK;
+
+ D3D9DeviceLock lock = LockDevice();
+
+ const auto& vp = m_state.viewport;
+ const auto& sc = m_state.scissorRect;
+
+ bool srgb = m_state.renderStates[D3DRS_SRGBWRITEENABLE];
+ bool scissor = m_state.renderStates[D3DRS_SCISSORTESTENABLE];
+
+ VkOffset3D offset = { int32_t(vp.X), int32_t(vp.Y), 0 };
+ VkExtent3D extent = { vp.Width, vp.Height, 1u };
+
+ if (scissor) {
+ offset.x = std::max<int32_t> (offset.x, sc.left);
+ offset.y = std::max<int32_t> (offset.y, sc.top);
+
+ extent.width = std::min<uint32_t>(extent.width, sc.right - offset.x);
+ extent.height = std::min<uint32_t>(extent.height, sc.bottom - offset.y);
+ }
+
+ // This becomes pretty unreadable in one singular if statement...
+ if (Count) {
+ // If pRects is null, or our first rect encompasses the viewport:
+ if (!pRects)
+ Count = 0;
+ else if (pRects[0].x1 <= offset.x && pRects[0].y1 <= offset.y
+ && pRects[0].x2 >= offset.x + int32_t(extent.width) && pRects[0].y2 >= offset.y + int32_t(extent.height))
+ Count = 0;
+ }
+
+ // Here, Count of 0 will denote whether or not to care about user rects.
+ VkClearValue clearValueDepth;
+ clearValueDepth.depthStencil.depth = Z;
+ clearValueDepth.depthStencil.stencil = Stencil;
+
+ VkClearValue clearValueColor;
+ DecodeD3DCOLOR(Color, clearValueColor.color.float32);
+
+ VkImageAspectFlags depthAspectMask = 0;
+ if (m_state.depthStencil != nullptr) {
+ if (Flags & D3DCLEAR_ZBUFFER)
+ depthAspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
+
+ if (Flags & D3DCLEAR_STENCIL)
+ depthAspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
+
+ depthAspectMask &= imageFormatInfo(m_state.depthStencil->GetCommonTexture()->GetFormatMapping().FormatColor)->aspectMask;
+ }
+
+ auto ClearImageView = [this](
+ uint32_t alignment,
+ VkOffset3D offset,
+ VkExtent3D extent,
+ const Rc<DxvkImageView>& imageView,
+ VkImageAspectFlags aspectMask,
+ VkClearValue clearValue) {
+
+ VkExtent3D imageExtent = imageView->mipLevelExtent(0);
+ extent.width = std::min(imageExtent.width, extent.width);
+ extent.height = std::min(imageExtent.height, extent.height);
+
+ if (unlikely(uint32_t(offset.x) >= imageExtent.width || uint32_t(offset.y) >= imageExtent.height))
+ return;
+
+ const bool fullClear = align(extent.width, alignment) == align(imageExtent.width, alignment)
+ && align(extent.height, alignment) == align(imageExtent.height, alignment)
+ && offset.x == 0
+ && offset.y == 0;
+
+ if (fullClear) {
+ EmitCs([
+ cClearValue = clearValue,
+ cAspectMask = aspectMask,
+ cImageView = imageView
+ ] (DxvkContext* ctx) {
+ ctx->clearRenderTarget(
+ cImageView,
+ cAspectMask,
+ cClearValue);
+ });
+ }
+ else {
+ EmitCs([
+ cClearValue = clearValue,
+ cAspectMask = aspectMask,
+ cImageView = imageView,
+ cOffset = offset,
+ cExtent = extent
+ ] (DxvkContext* ctx) {
+ ctx->clearImageView(
+ cImageView,
+ cOffset, cExtent,
+ cAspectMask,
+ cClearValue);
+ });
+ }
+ };
+
+ auto ClearViewRect = [&](
+ uint32_t alignment,
+ VkOffset3D offset,
+ VkExtent3D extent) {
+ // Clear depth if we need to.
+ if (depthAspectMask != 0)
+ ClearImageView(alignment, offset, extent, m_state.depthStencil->GetDepthStencilView(), depthAspectMask, clearValueDepth);
+
+ // Clear render targets if we need to.
+ if (Flags & D3DCLEAR_TARGET) {
+ for (uint32_t rt : bit::BitMask(m_boundRTs)) {
+ const auto& rts = m_state.renderTargets[rt];
+ const auto& rtv = rts->GetRenderTargetView(srgb);
+
+ if (likely(rtv != nullptr)) {
+ ClearImageView(alignment, offset, extent, rtv, VK_IMAGE_ASPECT_COLOR_BIT, clearValueColor);
+
+ D3D9CommonTexture* dstTexture = rts->GetCommonTexture();
+
+ if (dstTexture->IsAutomaticMip())
+ MarkTextureMipsDirty(dstTexture);
+ }
+ }
+ }
+ };
+
+ // A Hat in Time and other UE3 games only gets partial clears here
+ // because of an oversized rt height due to their weird alignment...
+ // This works around that.
+ uint32_t alignment = m_d3d9Options.lenientClear ? 8 : 1;
+
+ if (!Count) {
+ // Clear our viewport & scissor minified region in this rendertarget.
+ ClearViewRect(alignment, offset, extent);
+ }
+ else {
+ // Clear the application provided rects.
+ for (uint32_t i = 0; i < Count; i++) {
+ VkOffset3D rectOffset = {
+ std::max<int32_t>(pRects[i].x1, offset.x),
+ std::max<int32_t>(pRects[i].y1, offset.y),
+ 0
+ };
+
+ VkExtent3D rectExtent = {
+ std::min<uint32_t>(pRects[i].x2, offset.x + extent.width) - rectOffset.x,
+ std::min<uint32_t>(pRects[i].y2, offset.y + extent.height) - rectOffset.y,
+ 1u
+ };
+
+ ClearViewRect(alignment, rectOffset, rectExtent);
+ }
+ }
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX* pMatrix) {
+ return SetStateTransform(GetTransformIndex(State), pMatrix);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(pMatrix == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ *pMatrix = bit::cast<D3DMATRIX>(m_state.transforms[GetTransformIndex(State)]);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::MultiplyTransform(D3DTRANSFORMSTATETYPE TransformState, const D3DMATRIX* pMatrix) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(ShouldRecord()))
+ return m_recorder->MultiplyStateTransform(TransformState, pMatrix);
+
+ uint32_t idx = GetTransformIndex(TransformState);
+
+ m_state.transforms[idx] = m_state.transforms[idx] * ConvertMatrix(pMatrix);
+
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexData);
+
+ if (idx == GetTransformIndex(D3DTS_VIEW) || idx >= GetTransformIndex(D3DTS_WORLD))
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexBlend);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetViewport(const D3DVIEWPORT9* pViewport) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(ShouldRecord()))
+ return m_recorder->SetViewport(pViewport);
+
+ if (m_state.viewport == *pViewport)
+ return D3D_OK;
+
+ m_state.viewport = *pViewport;
+
+ m_flags.set(D3D9DeviceFlag::DirtyViewportScissor);
+ m_flags.set(D3D9DeviceFlag::DirtyFFViewport);
+ m_flags.set(D3D9DeviceFlag::DirtyPointScale);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetViewport(D3DVIEWPORT9* pViewport) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (pViewport == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ *pViewport = m_state.viewport;
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetMaterial(const D3DMATERIAL9* pMaterial) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(pMaterial == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(ShouldRecord()))
+ return m_recorder->SetMaterial(pMaterial);
+
+ m_state.material = *pMaterial;
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexData);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetMaterial(D3DMATERIAL9* pMaterial) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(pMaterial == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ *pMaterial = m_state.material;
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetLight(DWORD Index, const D3DLIGHT9* pLight) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(pLight == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(ShouldRecord())) {
+ Logger::warn("D3D9DeviceEx::SetLight: State block not implemented.");
+ return D3D_OK;
+ }
+
+ if (Index >= m_state.lights.size())
+ m_state.lights.resize(Index + 1);
+
+ m_state.lights[Index] = *pLight;
+
+ if (m_state.IsLightEnabled(Index))
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexData);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetLight(DWORD Index, D3DLIGHT9* pLight) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(pLight == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(Index >= m_state.lights.size() || !m_state.lights[Index]))
+ return D3DERR_INVALIDCALL;
+
+ *pLight = m_state.lights[Index].value();
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::LightEnable(DWORD Index, BOOL Enable) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(Index >= m_state.lights.size()))
+ m_state.lights.resize(Index + 1);
+
+ if (unlikely(!m_state.lights[Index]))
+ m_state.lights[Index] = DefaultLight;
+
+ if (m_state.IsLightEnabled(Index) == !!Enable)
+ return D3D_OK;
+
+ uint32_t searchIndex = UINT32_MAX;
+ uint32_t setIndex = Index;
+
+ if (!Enable)
+ std::swap(searchIndex, setIndex);
+
+ for (auto& idx : m_state.enabledLightIndices) {
+ if (idx == searchIndex) {
+ idx = setIndex;
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexData);
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexShader);
+ break;
+ }
+ }
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetLightEnable(DWORD Index, BOOL* pEnable) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(pEnable == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(Index >= m_state.lights.size() || !m_state.lights[Index]))
+ return D3DERR_INVALIDCALL;
+
+ *pEnable = m_state.IsLightEnabled(Index) ? 128 : 0; // Weird quirk but OK.
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetClipPlane(DWORD Index, const float* pPlane) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(Index >= caps::MaxClipPlanes || !pPlane))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(ShouldRecord()))
+ return m_recorder->SetClipPlane(Index, pPlane);
+
+ bool dirty = false;
+
+ for (uint32_t i = 0; i < 4; i++) {
+ dirty |= m_state.clipPlanes[Index].coeff[i] != pPlane[i];
+ m_state.clipPlanes[Index].coeff[i] = pPlane[i];
+ }
+
+ bool enabled = m_state.renderStates[D3DRS_CLIPPLANEENABLE] & (1u << Index);
+ dirty &= enabled;
+
+ if (dirty)
+ m_flags.set(D3D9DeviceFlag::DirtyClipPlanes);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetClipPlane(DWORD Index, float* pPlane) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(Index >= caps::MaxClipPlanes || !pPlane))
+ return D3DERR_INVALIDCALL;
+
+ for (uint32_t i = 0; i < 4; i++)
+ pPlane[i] = m_state.clipPlanes[Index].coeff[i];
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) {
+ D3D9DeviceLock lock = LockDevice();
+
+ // D3D9 only allows reading for values 0 and 7-255 so we don't need to do anything but return OK
+ if (unlikely(State > 255 || (State < D3DRS_ZENABLE && State != 0))) {
+ return D3D_OK;
+ }
+
+ if (unlikely(ShouldRecord()))
+ return m_recorder->SetRenderState(State, Value);
+
+ auto& states = m_state.renderStates;
+
+ bool changed = states[State] != Value;
+
+ if (likely(changed)) {
+ const bool oldClipPlaneEnabled = IsClipPlaneEnabled();
+
+ const bool oldDepthBiasEnabled = IsDepthBiasEnabled();
+
+ const bool oldATOC = IsAlphaToCoverageEnabled();
+ const bool oldNVDB = states[D3DRS_ADAPTIVETESS_X] == uint32_t(D3D9Format::NVDB);
+ const bool oldAlphaTest = IsAlphaTestEnabled();
+
+ states[State] = Value;
+
+ // AMD's driver hack for ATOC and RESZ
+ if (unlikely(State == D3DRS_POINTSIZE)) {
+ // ATOC
+ constexpr uint32_t AlphaToCoverageEnable = uint32_t(D3D9Format::A2M1);
+ constexpr uint32_t AlphaToCoverageDisable = uint32_t(D3D9Format::A2M0);
+
+ if (Value == AlphaToCoverageEnable
+ || Value == AlphaToCoverageDisable) {
+ m_amdATOC = Value == AlphaToCoverageEnable;
+
+ bool newATOC = IsAlphaToCoverageEnabled();
+ bool newAlphaTest = IsAlphaTestEnabled();
+
+ if (oldATOC != newATOC)
+ m_flags.set(D3D9DeviceFlag::DirtyMultiSampleState);
+
+ if (oldAlphaTest != newAlphaTest)
+ m_flags.set(D3D9DeviceFlag::DirtyAlphaTestState);
+
+ return D3D_OK;
+ }
+
+ // RESZ
+ constexpr uint32_t RESZ = 0x7fa05000;
+ if (Value == RESZ) {
+ ResolveZ();
+ return D3D_OK;
+ }
+ }
+
+ // NV's driver hack for ATOC.
+ if (unlikely(State == D3DRS_ADAPTIVETESS_Y)) {
+ constexpr uint32_t AlphaToCoverageEnable = uint32_t(D3D9Format::ATOC);
+ constexpr uint32_t AlphaToCoverageDisable = 0;
+
+ if (Value == AlphaToCoverageEnable
+ || Value == AlphaToCoverageDisable) {
+ m_nvATOC = Value == AlphaToCoverageEnable;
+
+ bool newATOC = IsAlphaToCoverageEnabled();
+ bool newAlphaTest = IsAlphaTestEnabled();
+
+ if (oldATOC != newATOC)
+ m_flags.set(D3D9DeviceFlag::DirtyMultiSampleState);
+
+ if (oldAlphaTest != newAlphaTest)
+ m_flags.set(D3D9DeviceFlag::DirtyAlphaTestState);
+
+ return D3D_OK;
+ }
+
+ if (unlikely(Value == uint32_t(D3D9Format::COPM))) {
+ // UE3 calls this MinimalNVIDIADriverShaderOptimization
+ Logger::info("D3D9DeviceEx::SetRenderState: MinimalNVIDIADriverShaderOptimization is unsupported");
+ return D3D_OK;
+ }
+ }
+
+ switch (State) {
+ case D3DRS_SEPARATEALPHABLENDENABLE:
+ case D3DRS_ALPHABLENDENABLE:
+ case D3DRS_BLENDOP:
+ case D3DRS_BLENDOPALPHA:
+ case D3DRS_DESTBLEND:
+ case D3DRS_DESTBLENDALPHA:
+ case D3DRS_SRCBLEND:
+ case D3DRS_SRCBLENDALPHA:
+ m_flags.set(D3D9DeviceFlag::DirtyBlendState);
+ break;
+
+ case D3DRS_COLORWRITEENABLE:
+ UpdateActiveRTs(0);
+ m_flags.set(D3D9DeviceFlag::DirtyBlendState);
+ break;
+ case D3DRS_COLORWRITEENABLE1:
+ UpdateActiveRTs(1);
+ m_flags.set(D3D9DeviceFlag::DirtyBlendState);
+ break;
+ case D3DRS_COLORWRITEENABLE2:
+ UpdateActiveRTs(2);
+ m_flags.set(D3D9DeviceFlag::DirtyBlendState);
+ break;
+ case D3DRS_COLORWRITEENABLE3:
+ UpdateActiveRTs(3);
+ m_flags.set(D3D9DeviceFlag::DirtyBlendState);
+ break;
+
+ case D3DRS_ALPHATESTENABLE: {
+ bool newATOC = IsAlphaToCoverageEnabled();
+ bool newAlphaTest = IsAlphaTestEnabled();
+
+ if (oldATOC != newATOC)
+ m_flags.set(D3D9DeviceFlag::DirtyMultiSampleState);
+
+ if (oldAlphaTest != newAlphaTest)
+ m_flags.set(D3D9DeviceFlag::DirtyAlphaTestState);
+
+ break;
+ }
+
+ case D3DRS_ALPHAFUNC:
+ m_flags.set(D3D9DeviceFlag::DirtyAlphaTestState);
+ break;
+
+ case D3DRS_BLENDFACTOR:
+ BindBlendFactor();
+ break;
+
+ case D3DRS_MULTISAMPLEMASK:
+ if (m_flags.test(D3D9DeviceFlag::ValidSampleMask))
+ m_flags.set(D3D9DeviceFlag::DirtyMultiSampleState);
+ break;
+
+ case D3DRS_ZWRITEENABLE:
+ if (m_activeHazardsDS != 0)
+ m_flags.set(D3D9DeviceFlag::DirtyFramebuffer);
+
+ m_flags.set(D3D9DeviceFlag::DirtyDepthStencilState);
+ break;
+
+ case D3DRS_ZENABLE:
+ case D3DRS_ZFUNC:
+ case D3DRS_TWOSIDEDSTENCILMODE:
+ case D3DRS_STENCILENABLE:
+ case D3DRS_STENCILFAIL:
+ case D3DRS_STENCILZFAIL:
+ case D3DRS_STENCILPASS:
+ case D3DRS_STENCILFUNC:
+ case D3DRS_CCW_STENCILFAIL:
+ case D3DRS_CCW_STENCILZFAIL:
+ case D3DRS_CCW_STENCILPASS:
+ case D3DRS_CCW_STENCILFUNC:
+ case D3DRS_STENCILMASK:
+ case D3DRS_STENCILWRITEMASK:
+ m_flags.set(D3D9DeviceFlag::DirtyDepthStencilState);
+ break;
+
+ case D3DRS_STENCILREF:
+ BindDepthStencilRefrence();
+ break;
+
+ case D3DRS_SCISSORTESTENABLE:
+ m_flags.set(D3D9DeviceFlag::DirtyViewportScissor);
+ break;
+
+ case D3DRS_SRGBWRITEENABLE:
+ m_flags.set(D3D9DeviceFlag::DirtyFramebuffer);
+ break;
+
+ case D3DRS_DEPTHBIAS:
+ case D3DRS_SLOPESCALEDEPTHBIAS: {
+ const bool depthBiasEnabled = IsDepthBiasEnabled();
+
+ if (depthBiasEnabled != oldDepthBiasEnabled)
+ m_flags.set(D3D9DeviceFlag::DirtyRasterizerState);
+
+ if (depthBiasEnabled)
+ m_flags.set(D3D9DeviceFlag::DirtyDepthBias);
+
+ break;
+ }
+ case D3DRS_CULLMODE:
+ case D3DRS_FILLMODE:
+ m_flags.set(D3D9DeviceFlag::DirtyRasterizerState);
+ break;
+
+ case D3DRS_CLIPPLANEENABLE: {
+ const bool clipPlaneEnabled = IsClipPlaneEnabled();
+
+ if (clipPlaneEnabled != oldClipPlaneEnabled)
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexShader);
+
+ m_flags.set(D3D9DeviceFlag::DirtyClipPlanes);
+ break;
+ }
+
+ case D3DRS_ALPHAREF:
+ UpdatePushConstant<D3D9RenderStateItem::AlphaRef>();
+ break;
+
+ case D3DRS_TEXTUREFACTOR:
+ m_flags.set(D3D9DeviceFlag::DirtyFFPixelData);
+ break;
+
+ case D3DRS_DIFFUSEMATERIALSOURCE:
+ case D3DRS_AMBIENTMATERIALSOURCE:
+ case D3DRS_SPECULARMATERIALSOURCE:
+ case D3DRS_EMISSIVEMATERIALSOURCE:
+ case D3DRS_COLORVERTEX:
+ case D3DRS_LIGHTING:
+ case D3DRS_NORMALIZENORMALS:
+ case D3DRS_LOCALVIEWER:
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexShader);
+ break;
+
+ case D3DRS_AMBIENT:
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexData);
+ break;
+
+ case D3DRS_SPECULARENABLE:
+ m_flags.set(D3D9DeviceFlag::DirtyFFPixelShader);
+ break;
+
+ case D3DRS_FOGENABLE:
+ case D3DRS_FOGVERTEXMODE:
+ case D3DRS_FOGTABLEMODE:
+ m_flags.set(D3D9DeviceFlag::DirtyFogState);
+ break;
+
+ case D3DRS_RANGEFOGENABLE:
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexShader);
+ break;
+
+ case D3DRS_FOGCOLOR:
+ m_flags.set(D3D9DeviceFlag::DirtyFogColor);
+ break;
+
+ case D3DRS_FOGSTART:
+ m_flags.set(D3D9DeviceFlag::DirtyFogScale);
+ break;
+
+ case D3DRS_FOGEND:
+ m_flags.set(D3D9DeviceFlag::DirtyFogScale);
+ m_flags.set(D3D9DeviceFlag::DirtyFogEnd);
+ break;
+
+ case D3DRS_FOGDENSITY:
+ m_flags.set(D3D9DeviceFlag::DirtyFogDensity);
+ break;
+
+ case D3DRS_POINTSIZE:
+ UpdatePushConstant<D3D9RenderStateItem::PointSize>();
+ break;
+
+ case D3DRS_POINTSIZE_MIN:
+ UpdatePushConstant<D3D9RenderStateItem::PointSizeMin>();
+ break;
+
+ case D3DRS_POINTSIZE_MAX:
+ UpdatePushConstant<D3D9RenderStateItem::PointSizeMax>();
+ break;
+
+ case D3DRS_POINTSCALE_A:
+ case D3DRS_POINTSCALE_B:
+ case D3DRS_POINTSCALE_C:
+ m_flags.set(D3D9DeviceFlag::DirtyPointScale);
+ break;
+
+ case D3DRS_POINTSCALEENABLE:
+ case D3DRS_POINTSPRITEENABLE:
+ // Nothing to do here!
+ // This is handled in UpdatePointMode.
+ break;
+
+ case D3DRS_SHADEMODE:
+ if (m_state.pixelShader != nullptr) {
+ BindShader<DxsoProgramType::PixelShader>(
+ GetCommonShader(m_state.pixelShader),
+ GetPixelShaderPermutation());
+ }
+
+ m_flags.set(D3D9DeviceFlag::DirtyFFPixelShader);
+ break;
+
+ case D3DRS_TWEENFACTOR:
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexData);
+ break;
+
+ case D3DRS_VERTEXBLEND:
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexShader);
+ break;
+
+ case D3DRS_INDEXEDVERTEXBLENDENABLE:
+ if (CanSWVP() && Value)
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexBlend);
+
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexShader);
+ break;
+
+ case D3DRS_ADAPTIVETESS_X:
+ case D3DRS_ADAPTIVETESS_Z:
+ case D3DRS_ADAPTIVETESS_W:
+ if (states[D3DRS_ADAPTIVETESS_X] == uint32_t(D3D9Format::NVDB) || oldNVDB) {
+ m_flags.set(D3D9DeviceFlag::DirtyDepthBounds);
+ break;
+ }
+
+ default:
+ static bool s_errorShown[256];
+
+ if (!std::exchange(s_errorShown[State], true))
+ Logger::warn(str::format("D3D9DeviceEx::SetRenderState: Unhandled render state ", State));
+ break;
+ }
+ }
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetRenderState(D3DRENDERSTATETYPE State, DWORD* pValue) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(pValue == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(State > 255 || (State < D3DRS_ZENABLE && State != 0))) {
+ return D3DERR_INVALIDCALL;
+ }
+
+ if (State < D3DRS_ZENABLE || State > D3DRS_BLENDOPALPHA)
+ *pValue = 0;
+ else
+ *pValue = m_state.renderStates[State];
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::CreateStateBlock(
+ D3DSTATEBLOCKTYPE Type,
+ IDirect3DStateBlock9** ppSB) {
+ D3D9DeviceLock lock = LockDevice();
+
+ InitReturnPtr(ppSB);
+
+ if (unlikely(ppSB == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ try {
+ const Com<D3D9StateBlock> sb = new D3D9StateBlock(this, ConvertStateBlockType(Type));
+ *ppSB = sb.ref();
+ return D3D_OK;
+ }
+ catch (const DxvkError & e) {
+ Logger::err(e.message());
+ return D3DERR_INVALIDCALL;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::BeginStateBlock() {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(m_recorder != nullptr))
+ return D3DERR_INVALIDCALL;
+
+ m_recorder = new D3D9StateBlock(this, D3D9StateBlockType::None);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::EndStateBlock(IDirect3DStateBlock9** ppSB) {
+ D3D9DeviceLock lock = LockDevice();
+
+ InitReturnPtr(ppSB);
+
+ if (unlikely(ppSB == nullptr || m_recorder == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ *ppSB = m_recorder.ref();
+ m_recorder = nullptr;
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetClipStatus(const D3DCLIPSTATUS9* pClipStatus) {
+ Logger::warn("D3D9DeviceEx::SetClipStatus: Stub");
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetClipStatus(D3DCLIPSTATUS9* pClipStatus) {
+ Logger::warn("D3D9DeviceEx::GetClipStatus: Stub");
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetTexture(DWORD Stage, IDirect3DBaseTexture9** ppTexture) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (ppTexture == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ *ppTexture = nullptr;
+
+ if (unlikely(InvalidSampler(Stage)))
+ return D3D_OK;
+
+ DWORD stateSampler = RemapSamplerState(Stage);
+
+ *ppTexture = ref(m_state.textures[stateSampler]);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture) {
+ if (unlikely(InvalidSampler(Stage)))
+ return D3D_OK;
+
+ DWORD stateSampler = RemapSamplerState(Stage);
+
+ return SetStateTexture(stateSampler, pTexture);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetTextureStageState(
+ DWORD Stage,
+ D3DTEXTURESTAGESTATETYPE Type,
+ DWORD* pValue) {
+ auto dxvkType = RemapTextureStageStateType(Type);
+
+ if (unlikely(pValue == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ *pValue = 0;
+
+ if (unlikely(Stage >= caps::TextureStageCount))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(dxvkType >= TextureStageStateCount))
+ return D3DERR_INVALIDCALL;
+
+ *pValue = m_state.textureStages[Stage][dxvkType];
+
+ return D3D_OK;
+ }
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetTextureStageState(
+ DWORD Stage,
+ D3DTEXTURESTAGESTATETYPE Type,
+ DWORD Value) {
+ return SetStateTextureStageState(Stage, RemapTextureStageStateType(Type), Value);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetSamplerState(
+ DWORD Sampler,
+ D3DSAMPLERSTATETYPE Type,
+ DWORD* pValue) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(pValue == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ *pValue = 0;
+
+ if (unlikely(InvalidSampler(Sampler)))
+ return D3D_OK;
+
+ Sampler = RemapSamplerState(Sampler);
+
+ *pValue = m_state.samplerStates[Sampler][Type];
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetSamplerState(
+ DWORD Sampler,
+ D3DSAMPLERSTATETYPE Type,
+ DWORD Value) {
+ if (unlikely(InvalidSampler(Sampler)))
+ return D3D_OK;
+
+ uint32_t stateSampler = RemapSamplerState(Sampler);
+
+ return SetStateSamplerState(stateSampler, Type, Value);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::ValidateDevice(DWORD* pNumPasses) {
+ if (pNumPasses != nullptr)
+ *pNumPasses = 1;
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetPaletteEntries(UINT PaletteNumber, const PALETTEENTRY* pEntries) {
+ // This succeeds even though we don't advertise support.
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY* pEntries) {
+ // Don't advertise support for this...
+ return D3DERR_INVALIDCALL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetCurrentTexturePalette(UINT PaletteNumber) {
+ // This succeeds even though we don't advertise support.
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetCurrentTexturePalette(UINT *PaletteNumber) {
+ // Don't advertise support for this...
+ return D3DERR_INVALIDCALL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetScissorRect(const RECT* pRect) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(pRect == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(ShouldRecord()))
+ return m_recorder->SetScissorRect(pRect);
+
+ if (m_state.scissorRect == *pRect)
+ return D3D_OK;
+
+ m_state.scissorRect = *pRect;
+
+ m_flags.set(D3D9DeviceFlag::DirtyViewportScissor);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetScissorRect(RECT* pRect) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(pRect == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ *pRect = m_state.scissorRect;
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetSoftwareVertexProcessing(BOOL bSoftware) {
+ auto lock = LockDevice();
+
+ if (bSoftware && !CanSWVP())
+ return D3DERR_INVALIDCALL;
+
+ m_isSWVP = bSoftware;
+
+ return D3D_OK;
+ }
+
+
+ BOOL STDMETHODCALLTYPE D3D9DeviceEx::GetSoftwareVertexProcessing() {
+ auto lock = LockDevice();
+
+ return m_isSWVP;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetNPatchMode(float nSegments) {
+ return D3D_OK;
+ }
+
+
+ float STDMETHODCALLTYPE D3D9DeviceEx::GetNPatchMode() {
+ return 0.0f;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::DrawPrimitive(
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT StartVertex,
+ UINT PrimitiveCount) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(config::FullValidation && m_state.vertexDecl == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(config::FullValidation && !PrimitiveCount))
+ return S_OK;
+
+ PrepareDraw(PrimitiveType);
+
+ EmitCs([this,
+ cPrimType = PrimitiveType,
+ cPrimCount = PrimitiveCount,
+ cStartVertex = StartVertex,
+ cInstanceCount = GetInstanceCount()
+ ](DxvkContext* ctx) {
+ auto drawInfo = GenerateDrawInfo(cPrimType, cPrimCount, cInstanceCount);
+
+ ApplyPrimitiveType(ctx, cPrimType);
+
+ ctx->draw(
+ drawInfo.vertexCount, drawInfo.instanceCount,
+ cStartVertex, 0);
+ });
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::DrawIndexedPrimitive(
+ D3DPRIMITIVETYPE PrimitiveType,
+ INT BaseVertexIndex,
+ UINT MinVertexIndex,
+ UINT NumVertices,
+ UINT StartIndex,
+ UINT PrimitiveCount) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(config::FullValidation && m_state.vertexDecl == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(config::FullValidation && !PrimitiveCount))
+ return S_OK;
+
+ PrepareDraw(PrimitiveType);
+
+ EmitCs([this,
+ cPrimType = PrimitiveType,
+ cPrimCount = PrimitiveCount,
+ cStartIndex = StartIndex,
+ cBaseVertexIndex = BaseVertexIndex,
+ cInstanceCount = GetInstanceCount()
+ ](DxvkContext* ctx) {
+ auto drawInfo = GenerateDrawInfo(cPrimType, cPrimCount, cInstanceCount);
+
+ ApplyPrimitiveType(ctx, cPrimType);
+
+ ctx->drawIndexed(
+ drawInfo.vertexCount, drawInfo.instanceCount,
+ cStartIndex,
+ cBaseVertexIndex, 0);
+ });
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::DrawPrimitiveUP(
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT PrimitiveCount,
+ const void* pVertexStreamZeroData,
+ UINT VertexStreamZeroStride) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(config::FullValidation && m_state.vertexDecl == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(config::FullValidation && !PrimitiveCount))
+ return S_OK;
+
+ PrepareDraw(PrimitiveType);
+
+ auto drawInfo = GenerateDrawInfo(PrimitiveType, PrimitiveCount, 0);
+
+ const uint32_t dataSize = GetUPDataSize(drawInfo.vertexCount, VertexStreamZeroStride);
+ const uint32_t bufferSize = GetUPBufferSize(drawInfo.vertexCount, VertexStreamZeroStride);
+
+ auto upSlice = AllocTempBuffer<true>(bufferSize);
+ FillUPVertexBuffer(upSlice.mapPtr, pVertexStreamZeroData, dataSize, bufferSize);
+
+ EmitCs([this,
+ cBufferSlice = std::move(upSlice.slice),
+ cPrimType = PrimitiveType,
+ cPrimCount = PrimitiveCount,
+ cInstanceCount = GetInstanceCount(),
+ cStride = VertexStreamZeroStride
+ ](DxvkContext* ctx) {
+ auto drawInfo = GenerateDrawInfo(cPrimType, cPrimCount, cInstanceCount);
+
+ ApplyPrimitiveType(ctx, cPrimType);
+
+ ctx->bindVertexBuffer(0, cBufferSlice, cStride);
+ ctx->draw(
+ drawInfo.vertexCount, drawInfo.instanceCount,
+ 0, 0);
+ ctx->bindVertexBuffer(0, DxvkBufferSlice(), 0);
+ });
+
+ m_state.vertexBuffers[0].vertexBuffer = nullptr;
+ m_state.vertexBuffers[0].offset = 0;
+ m_state.vertexBuffers[0].stride = 0;
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::DrawIndexedPrimitiveUP(
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT MinVertexIndex,
+ UINT NumVertices,
+ UINT PrimitiveCount,
+ const void* pIndexData,
+ D3DFORMAT IndexDataFormat,
+ const void* pVertexStreamZeroData,
+ UINT VertexStreamZeroStride) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(config::FullValidation && m_state.vertexDecl == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(config::FullValidation && !PrimitiveCount))
+ return S_OK;
+
+ PrepareDraw(PrimitiveType);
+
+ auto drawInfo = GenerateDrawInfo(PrimitiveType, PrimitiveCount, 0);
+
+ const uint32_t vertexDataSize = GetUPDataSize(MinVertexIndex + NumVertices, VertexStreamZeroStride);
+ const uint32_t vertexBufferSize = GetUPBufferSize(MinVertexIndex + NumVertices, VertexStreamZeroStride);
+
+ const uint32_t indexSize = IndexDataFormat == D3DFMT_INDEX16 ? 2 : 4;
+ const uint32_t indicesSize = drawInfo.vertexCount * indexSize;
+
+ const uint32_t upSize = vertexBufferSize + indicesSize;
+
+ auto upSlice = AllocTempBuffer<true>(upSize);
+ uint8_t* data = reinterpret_cast<uint8_t*>(upSlice.mapPtr);
+ FillUPVertexBuffer(data, pVertexStreamZeroData, vertexDataSize, vertexBufferSize);
+ std::memcpy(data + vertexBufferSize, pIndexData, indicesSize);
+
+ EmitCs([this,
+ cVertexSize = vertexBufferSize,
+ cBufferSlice = std::move(upSlice.slice),
+ cPrimType = PrimitiveType,
+ cPrimCount = PrimitiveCount,
+ cStride = VertexStreamZeroStride,
+ cInstanceCount = GetInstanceCount(),
+ cIndexType = DecodeIndexType(
+ static_cast<D3D9Format>(IndexDataFormat))
+ ](DxvkContext* ctx) {
+ auto drawInfo = GenerateDrawInfo(cPrimType, cPrimCount, cInstanceCount);
+
+ ApplyPrimitiveType(ctx, cPrimType);
+
+ ctx->bindVertexBuffer(0, cBufferSlice.subSlice(0, cVertexSize), cStride);
+ ctx->bindIndexBuffer(cBufferSlice.subSlice(cVertexSize, cBufferSlice.length() - cVertexSize), cIndexType);
+ ctx->drawIndexed(
+ drawInfo.vertexCount, drawInfo.instanceCount,
+ 0,
+ 0, 0);
+ ctx->bindVertexBuffer(0, DxvkBufferSlice(), 0);
+ ctx->bindIndexBuffer(DxvkBufferSlice(), VK_INDEX_TYPE_UINT32);
+ });
+
+ m_state.vertexBuffers[0].vertexBuffer = nullptr;
+ m_state.vertexBuffers[0].offset = 0;
+ m_state.vertexBuffers[0].stride = 0;
+
+ m_state.indices = nullptr;
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::ProcessVertices(
+ UINT SrcStartIndex,
+ UINT DestIndex,
+ UINT VertexCount,
+ IDirect3DVertexBuffer9* pDestBuffer,
+ IDirect3DVertexDeclaration9* pVertexDecl,
+ DWORD Flags) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(pDestBuffer == nullptr || pVertexDecl == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ if (!SupportsSWVP()) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::err("D3D9DeviceEx::ProcessVertices: SWVP emu unsupported (vertexPipelineStoresAndAtomics)");
+
+ return D3D_OK;
+ }
+
+ D3D9CommonBuffer* dst = static_cast<D3D9VertexBuffer*>(pDestBuffer)->GetCommonBuffer();
+ D3D9VertexDecl* decl = static_cast<D3D9VertexDecl*> (pVertexDecl);
+
+ PrepareDraw(D3DPT_FORCE_DWORD);
+
+ if (decl == nullptr) {
+ DWORD FVF = dst->Desc()->FVF;
+
+ auto iter = m_fvfTable.find(FVF);
+
+ if (iter == m_fvfTable.end()) {
+ decl = new D3D9VertexDecl(this, FVF);
+ m_fvfTable.insert(std::make_pair(FVF, decl));
+ }
+ else
+ decl = iter->second.ptr();
+ }
+
+ uint32_t offset = DestIndex * decl->GetSize();
+
+ auto slice = dst->GetBufferSlice<D3D9_COMMON_BUFFER_TYPE_REAL>();
+ slice = slice.subSlice(offset, slice.length() - offset);
+
+ EmitCs([this,
+ cDecl = ref(decl),
+ cVertexCount = VertexCount,
+ cStartIndex = SrcStartIndex,
+ cInstanceCount = GetInstanceCount(),
+ cBufferSlice = slice,
+ cIndexed = m_state.indices != nullptr
+ ](DxvkContext* ctx) {
+ Rc<DxvkShader> shader = m_swvpEmulator.GetShaderModule(this, cDecl);
+
+ auto drawInfo = GenerateDrawInfo(D3DPT_POINTLIST, cVertexCount, cInstanceCount);
+
+ if (drawInfo.instanceCount != 1) {
+ drawInfo.instanceCount = 1;
+
+ Logger::warn("D3D9DeviceEx::ProcessVertices: instancing unsupported");
+ }
+
+ ApplyPrimitiveType(ctx, D3DPT_POINTLIST);
+
+ // Unbind the pixel shader, we aren't drawing
+ // to avoid val errors / UB.
+ ctx->bindShader(VK_SHADER_STAGE_FRAGMENT_BIT, nullptr);
+
+ ctx->bindShader(VK_SHADER_STAGE_GEOMETRY_BIT, shader);
+ ctx->bindResourceBuffer(getSWVPBufferSlot(), cBufferSlice);
+ ctx->draw(
+ drawInfo.vertexCount, drawInfo.instanceCount,
+ cStartIndex, 0);
+ ctx->bindResourceBuffer(getSWVPBufferSlot(), DxvkBufferSlice());
+ ctx->bindShader(VK_SHADER_STAGE_GEOMETRY_BIT, nullptr);
+ });
+
+ // We unbound the pixel shader before,
+ // let's make sure that gets rebound.
+ m_flags.set(D3D9DeviceFlag::DirtyFFPixelShader);
+
+ if (m_state.pixelShader != nullptr) {
+ BindShader<DxsoProgramTypes::PixelShader>(
+ GetCommonShader(m_state.pixelShader),
+ GetPixelShaderPermutation());
+ }
+
+ if (dst->GetMapMode() == D3D9_COMMON_BUFFER_MAP_MODE_BUFFER) {
+ uint32_t copySize = VertexCount * decl->GetSize();
+
+ EmitCs([
+ cSrcBuffer = dst->GetBuffer<D3D9_COMMON_BUFFER_TYPE_REAL>(),
+ cDstBuffer = dst->GetBuffer<D3D9_COMMON_BUFFER_TYPE_MAPPING>(),
+ cOffset = offset,
+ cCopySize = copySize
+ ](DxvkContext* ctx) {
+ ctx->copyBuffer(cDstBuffer, cOffset, cSrcBuffer, cOffset, cCopySize);
+ });
+ }
+
+ dst->SetWrittenByGPU(true);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::CreateVertexDeclaration(
+ const D3DVERTEXELEMENT9* pVertexElements,
+ IDirect3DVertexDeclaration9** ppDecl) {
+ InitReturnPtr(ppDecl);
+
+ if (unlikely(ppDecl == nullptr || pVertexElements == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ const D3DVERTEXELEMENT9* counter = pVertexElements;
+ while (counter->Stream != 0xFF)
+ counter++;
+
+ const uint32_t declCount = uint32_t(counter - pVertexElements);
+
+ try {
+ const Com<D3D9VertexDecl> decl = new D3D9VertexDecl(this, pVertexElements, declCount);
+ *ppDecl = decl.ref();
+ return D3D_OK;
+ }
+ catch (const DxvkError & e) {
+ Logger::err(e.message());
+ return D3DERR_INVALIDCALL;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl) {
+ D3D9DeviceLock lock = LockDevice();
+
+ D3D9VertexDecl* decl = static_cast<D3D9VertexDecl*>(pDecl);
+
+ if (unlikely(ShouldRecord()))
+ return m_recorder->SetVertexDeclaration(decl);
+
+ if (decl == m_state.vertexDecl.ptr())
+ return D3D_OK;
+
+ bool dirtyFFShader = decl == nullptr || m_state.vertexDecl == nullptr;
+ if (!dirtyFFShader)
+ dirtyFFShader |= decl->TestFlag(D3D9VertexDeclFlag::HasPositionT) != m_state.vertexDecl->TestFlag(D3D9VertexDeclFlag::HasPositionT)
+ || decl->TestFlag(D3D9VertexDeclFlag::HasColor0) != m_state.vertexDecl->TestFlag(D3D9VertexDeclFlag::HasColor0)
+ || decl->TestFlag(D3D9VertexDeclFlag::HasColor1) != m_state.vertexDecl->TestFlag(D3D9VertexDeclFlag::HasColor1)
+ || decl->GetTexcoordMask() != m_state.vertexDecl->GetTexcoordMask();
+
+ if (dirtyFFShader)
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexShader);
+
+ m_state.vertexDecl = decl;
+
+ m_flags.set(D3D9DeviceFlag::DirtyInputLayout);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl) {
+ D3D9DeviceLock lock = LockDevice();
+
+ InitReturnPtr(ppDecl);
+
+ if (ppDecl == nullptr)
+ return D3D_OK;
+
+ if (m_state.vertexDecl == nullptr)
+ return D3D_OK;
+
+ *ppDecl = m_state.vertexDecl.ref();
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetFVF(DWORD FVF) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (FVF == 0)
+ return D3D_OK;
+
+ D3D9VertexDecl* decl = nullptr;
+
+ auto iter = m_fvfTable.find(FVF);
+
+ if (iter == m_fvfTable.end()) {
+ decl = new D3D9VertexDecl(this, FVF);
+ m_fvfTable.insert(std::make_pair(FVF, decl));
+ }
+ else
+ decl = iter->second.ptr();
+
+ return this->SetVertexDeclaration(decl);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetFVF(DWORD* pFVF) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (pFVF == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ *pFVF = m_state.vertexDecl != nullptr
+ ? m_state.vertexDecl->GetFVF()
+ : 0;
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::CreateVertexShader(
+ const DWORD* pFunction,
+ IDirect3DVertexShader9** ppShader) {
+ // CreateVertexShader does not init the
+ // return ptr unlike CreatePixelShader
+
+ if (unlikely(ppShader == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ DxsoModuleInfo moduleInfo;
+ moduleInfo.options = m_dxsoOptions;
+
+ D3D9CommonShader module;
+
+ if (FAILED(this->CreateShaderModule(&module,
+ VK_SHADER_STAGE_VERTEX_BIT,
+ pFunction,
+ &moduleInfo)))
+ return D3DERR_INVALIDCALL;
+
+ *ppShader = ref(new D3D9VertexShader(this, module));
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetVertexShader(IDirect3DVertexShader9* pShader) {
+ D3D9DeviceLock lock = LockDevice();
+
+ D3D9VertexShader* shader = static_cast<D3D9VertexShader*>(pShader);
+
+ if (unlikely(ShouldRecord()))
+ return m_recorder->SetVertexShader(shader);
+
+ if (shader == m_state.vertexShader.ptr())
+ return D3D_OK;
+
+ auto* oldShader = GetCommonShader(m_state.vertexShader);
+ auto* newShader = GetCommonShader(shader);
+
+ bool oldCopies = oldShader && oldShader->GetMeta().needsConstantCopies;
+ bool newCopies = newShader && newShader->GetMeta().needsConstantCopies;
+
+ m_consts[DxsoProgramTypes::VertexShader].dirty |= oldCopies || newCopies || !oldShader;
+ m_consts[DxsoProgramTypes::VertexShader].meta = newShader ? newShader->GetMeta() : DxsoShaderMetaInfo();
+
+ if (newShader && oldShader) {
+ m_consts[DxsoProgramTypes::VertexShader].dirty
+ |= newShader->GetMeta().maxConstIndexF > oldShader->GetMeta().maxConstIndexF
+ || newShader->GetMeta().maxConstIndexI > oldShader->GetMeta().maxConstIndexI
+ || newShader->GetMeta().maxConstIndexB > oldShader->GetMeta().maxConstIndexB;
+ }
+
+ m_state.vertexShader = shader;
+
+ if (shader != nullptr) {
+ m_flags.clr(D3D9DeviceFlag::DirtyProgVertexShader);
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexShader);
+
+ BindShader<DxsoProgramTypes::VertexShader>(
+ GetCommonShader(shader),
+ GetVertexShaderPermutation());
+
+ m_vsShaderMasks = newShader->GetShaderMask();
+ }
+ else
+ m_vsShaderMasks = D3D9ShaderMasks();
+
+ m_flags.set(D3D9DeviceFlag::DirtyInputLayout);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetVertexShader(IDirect3DVertexShader9** ppShader) {
+ D3D9DeviceLock lock = LockDevice();
+
+ InitReturnPtr(ppShader);
+
+ if (unlikely(ppShader == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ *ppShader = m_state.vertexShader.ref();
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetVertexShaderConstantF(
+ UINT StartRegister,
+ const float* pConstantData,
+ UINT Vector4fCount) {
+ D3D9DeviceLock lock = LockDevice();
+
+ return SetShaderConstants<
+ DxsoProgramTypes::VertexShader,
+ D3D9ConstantType::Float>(
+ StartRegister,
+ pConstantData,
+ Vector4fCount);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetVertexShaderConstantF(
+ UINT StartRegister,
+ float* pConstantData,
+ UINT Vector4fCount) {
+ D3D9DeviceLock lock = LockDevice();
+
+ return GetShaderConstants<
+ DxsoProgramTypes::VertexShader,
+ D3D9ConstantType::Float>(
+ StartRegister,
+ pConstantData,
+ Vector4fCount);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetVertexShaderConstantI(
+ UINT StartRegister,
+ const int* pConstantData,
+ UINT Vector4iCount) {
+ D3D9DeviceLock lock = LockDevice();
+
+ return SetShaderConstants<
+ DxsoProgramTypes::VertexShader,
+ D3D9ConstantType::Int>(
+ StartRegister,
+ pConstantData,
+ Vector4iCount);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetVertexShaderConstantI(
+ UINT StartRegister,
+ int* pConstantData,
+ UINT Vector4iCount) {
+ D3D9DeviceLock lock = LockDevice();
+
+ return GetShaderConstants<
+ DxsoProgramTypes::VertexShader,
+ D3D9ConstantType::Int>(
+ StartRegister,
+ pConstantData,
+ Vector4iCount);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetVertexShaderConstantB(
+ UINT StartRegister,
+ const BOOL* pConstantData,
+ UINT BoolCount) {
+ D3D9DeviceLock lock = LockDevice();
+
+ return SetShaderConstants<
+ DxsoProgramTypes::VertexShader,
+ D3D9ConstantType::Bool>(
+ StartRegister,
+ pConstantData,
+ BoolCount);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetVertexShaderConstantB(
+ UINT StartRegister,
+ BOOL* pConstantData,
+ UINT BoolCount) {
+ D3D9DeviceLock lock = LockDevice();
+
+ return GetShaderConstants<
+ DxsoProgramTypes::VertexShader,
+ D3D9ConstantType::Bool>(
+ StartRegister,
+ pConstantData,
+ BoolCount);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetStreamSource(
+ UINT StreamNumber,
+ IDirect3DVertexBuffer9* pStreamData,
+ UINT OffsetInBytes,
+ UINT Stride) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(StreamNumber >= caps::MaxStreams))
+ return D3DERR_INVALIDCALL;
+
+ D3D9VertexBuffer* buffer = static_cast<D3D9VertexBuffer*>(pStreamData);
+
+ if (unlikely(ShouldRecord()))
+ return m_recorder->SetStreamSource(
+ StreamNumber,
+ buffer,
+ OffsetInBytes,
+ Stride);
+
+ auto& vbo = m_state.vertexBuffers[StreamNumber];
+ bool needsUpdate = vbo.vertexBuffer != buffer;
+
+ if (needsUpdate)
+ vbo.vertexBuffer = buffer;
+
+ if (buffer != nullptr) {
+ needsUpdate |= vbo.offset != OffsetInBytes
+ || vbo.stride != Stride;
+
+ vbo.offset = OffsetInBytes;
+ vbo.stride = Stride;
+ }
+
+ if (needsUpdate)
+ BindVertexBuffer(StreamNumber, buffer, OffsetInBytes, Stride);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetStreamSource(
+ UINT StreamNumber,
+ IDirect3DVertexBuffer9** ppStreamData,
+ UINT* pOffsetInBytes,
+ UINT* pStride) {
+ D3D9DeviceLock lock = LockDevice();
+
+ InitReturnPtr(ppStreamData);
+
+ if (likely(pOffsetInBytes != nullptr))
+ *pOffsetInBytes = 0;
+
+ if (likely(pStride != nullptr))
+ *pStride = 0;
+
+ if (unlikely(ppStreamData == nullptr || pOffsetInBytes == nullptr || pStride == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(StreamNumber >= caps::MaxStreams))
+ return D3DERR_INVALIDCALL;
+
+ const auto& vbo = m_state.vertexBuffers[StreamNumber];
+
+ *ppStreamData = vbo.vertexBuffer.ref();
+ *pOffsetInBytes = vbo.offset;
+ *pStride = vbo.stride;
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetStreamSourceFreq(UINT StreamNumber, UINT Setting) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(StreamNumber >= caps::MaxStreams))
+ return D3DERR_INVALIDCALL;
+
+ const bool indexed = Setting & D3DSTREAMSOURCE_INDEXEDDATA;
+ const bool instanced = Setting & D3DSTREAMSOURCE_INSTANCEDATA;
+
+ if (unlikely(StreamNumber == 0 && instanced))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(instanced && indexed))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(Setting == 0))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(ShouldRecord()))
+ return m_recorder->SetStreamSourceFreq(StreamNumber, Setting);
+
+ if (m_state.streamFreq[StreamNumber] == Setting)
+ return D3D_OK;
+
+ m_state.streamFreq[StreamNumber] = Setting;
+
+ if (instanced)
+ m_instancedData |= 1u << StreamNumber;
+ else
+ m_instancedData &= ~(1u << StreamNumber);
+
+ m_flags.set(D3D9DeviceFlag::DirtyInputLayout);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetStreamSourceFreq(UINT StreamNumber, UINT* pSetting) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(StreamNumber >= caps::MaxStreams))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(pSetting == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ *pSetting = m_state.streamFreq[StreamNumber];
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetIndices(IDirect3DIndexBuffer9* pIndexData) {
+ D3D9DeviceLock lock = LockDevice();
+
+ D3D9IndexBuffer* buffer = static_cast<D3D9IndexBuffer*>(pIndexData);
+
+ if (unlikely(ShouldRecord()))
+ return m_recorder->SetIndices(buffer);
+
+ if (buffer == m_state.indices.ptr())
+ return D3D_OK;
+
+ m_state.indices = buffer;
+
+ BindIndices();
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetIndices(IDirect3DIndexBuffer9** ppIndexData) {
+ D3D9DeviceLock lock = LockDevice();
+ InitReturnPtr(ppIndexData);
+
+ if (unlikely(ppIndexData == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ *ppIndexData = m_state.indices.ref();
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::CreatePixelShader(
+ const DWORD* pFunction,
+ IDirect3DPixelShader9** ppShader) {
+ InitReturnPtr(ppShader);
+
+ if (unlikely(ppShader == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ DxsoModuleInfo moduleInfo;
+ moduleInfo.options = m_dxsoOptions;
+
+ D3D9CommonShader module;
+
+ if (FAILED(this->CreateShaderModule(&module,
+ VK_SHADER_STAGE_FRAGMENT_BIT,
+ pFunction,
+ &moduleInfo)))
+ return D3DERR_INVALIDCALL;
+
+ *ppShader = ref(new D3D9PixelShader(this, module));
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetPixelShader(IDirect3DPixelShader9* pShader) {
+ D3D9DeviceLock lock = LockDevice();
+
+ D3D9PixelShader* shader = static_cast<D3D9PixelShader*>(pShader);
+
+ if (unlikely(ShouldRecord()))
+ return m_recorder->SetPixelShader(shader);
+
+ if (shader == m_state.pixelShader.ptr())
+ return D3D_OK;
+
+ auto* oldShader = GetCommonShader(m_state.pixelShader);
+ auto* newShader = GetCommonShader(shader);
+
+ bool oldCopies = oldShader && oldShader->GetMeta().needsConstantCopies;
+ bool newCopies = newShader && newShader->GetMeta().needsConstantCopies;
+
+ m_consts[DxsoProgramTypes::PixelShader].dirty |= oldCopies || newCopies || !oldShader;
+ m_consts[DxsoProgramTypes::PixelShader].meta = newShader ? newShader->GetMeta() : DxsoShaderMetaInfo();
+
+ if (newShader && oldShader) {
+ m_consts[DxsoProgramTypes::PixelShader].dirty
+ |= newShader->GetMeta().maxConstIndexF > oldShader->GetMeta().maxConstIndexF
+ || newShader->GetMeta().maxConstIndexI > oldShader->GetMeta().maxConstIndexI
+ || newShader->GetMeta().maxConstIndexB > oldShader->GetMeta().maxConstIndexB;
+ }
+
+ m_state.pixelShader = shader;
+
+ if (shader != nullptr) {
+ m_flags.set(D3D9DeviceFlag::DirtyFFPixelShader);
+
+ BindShader<DxsoProgramTypes::PixelShader>(
+ GetCommonShader(shader),
+ GetPixelShaderPermutation());
+
+ m_psShaderMasks = newShader->GetShaderMask();
+ }
+ else {
+ // TODO: What fixed function textures are in use?
+ // Currently we are making all 8 of them as in use here.
+
+ // The RT output is always 0 for fixed function.
+ m_psShaderMasks = FixedFunctionMask;
+ }
+
+ UpdateActiveHazardsRT(UINT32_MAX);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetPixelShader(IDirect3DPixelShader9** ppShader) {
+ D3D9DeviceLock lock = LockDevice();
+
+ InitReturnPtr(ppShader);
+
+ if (unlikely(ppShader == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ *ppShader = m_state.pixelShader.ref();
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetPixelShaderConstantF(
+ UINT StartRegister,
+ const float* pConstantData,
+ UINT Vector4fCount) {
+ D3D9DeviceLock lock = LockDevice();
+
+ return SetShaderConstants <
+ DxsoProgramTypes::PixelShader,
+ D3D9ConstantType::Float>(
+ StartRegister,
+ pConstantData,
+ Vector4fCount);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetPixelShaderConstantF(
+ UINT StartRegister,
+ float* pConstantData,
+ UINT Vector4fCount) {
+ D3D9DeviceLock lock = LockDevice();
+
+ return GetShaderConstants<
+ DxsoProgramTypes::PixelShader,
+ D3D9ConstantType::Float>(
+ StartRegister,
+ pConstantData,
+ Vector4fCount);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetPixelShaderConstantI(
+ UINT StartRegister,
+ const int* pConstantData,
+ UINT Vector4iCount) {
+ D3D9DeviceLock lock = LockDevice();
+
+ return SetShaderConstants<
+ DxsoProgramTypes::PixelShader,
+ D3D9ConstantType::Int>(
+ StartRegister,
+ pConstantData,
+ Vector4iCount);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetPixelShaderConstantI(
+ UINT StartRegister,
+ int* pConstantData,
+ UINT Vector4iCount) {
+ D3D9DeviceLock lock = LockDevice();
+
+ return GetShaderConstants<
+ DxsoProgramTypes::PixelShader,
+ D3D9ConstantType::Int>(
+ StartRegister,
+ pConstantData,
+ Vector4iCount);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetPixelShaderConstantB(
+ UINT StartRegister,
+ const BOOL* pConstantData,
+ UINT BoolCount) {
+ D3D9DeviceLock lock = LockDevice();
+
+ return SetShaderConstants<
+ DxsoProgramTypes::PixelShader,
+ D3D9ConstantType::Bool>(
+ StartRegister,
+ pConstantData,
+ BoolCount);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetPixelShaderConstantB(
+ UINT StartRegister,
+ BOOL* pConstantData,
+ UINT BoolCount) {
+ D3D9DeviceLock lock = LockDevice();
+
+ return GetShaderConstants<
+ DxsoProgramTypes::PixelShader,
+ D3D9ConstantType::Bool>(
+ StartRegister,
+ pConstantData,
+ BoolCount);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::DrawRectPatch(
+ UINT Handle,
+ const float* pNumSegs,
+ const D3DRECTPATCH_INFO* pRectPatchInfo) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::warn("D3D9DeviceEx::DrawRectPatch: Stub");
+ return D3DERR_INVALIDCALL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::DrawTriPatch(
+ UINT Handle,
+ const float* pNumSegs,
+ const D3DTRIPATCH_INFO* pTriPatchInfo) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::warn("D3D9DeviceEx::DrawTriPatch: Stub");
+ return D3DERR_INVALIDCALL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::DeletePatch(UINT Handle) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::warn("D3D9DeviceEx::DeletePatch: Stub");
+ return D3DERR_INVALIDCALL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) {
+ HRESULT hr = D3D9Query::QuerySupported(this, Type);
+
+ if (ppQuery == nullptr || hr != D3D_OK)
+ return hr;
+
+ try {
+ *ppQuery = ref(new D3D9Query(this, Type));
+ return D3D_OK;
+ }
+ catch (const DxvkError & e) {
+ Logger::err(e.message());
+ return D3DERR_INVALIDCALL;
+ }
+ }
+
+
+ // Ex Methods
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetConvolutionMonoKernel(
+ UINT width,
+ UINT height,
+ float* rows,
+ float* columns) {
+ // We don't advertise support for this.
+ return D3DERR_INVALIDCALL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::ComposeRects(
+ IDirect3DSurface9* pSrc,
+ IDirect3DSurface9* pDst,
+ IDirect3DVertexBuffer9* pSrcRectDescs,
+ UINT NumRects,
+ IDirect3DVertexBuffer9* pDstRectDescs,
+ D3DCOMPOSERECTSOP Operation,
+ int Xoffset,
+ int Yoffset) {
+ Logger::warn("D3D9DeviceEx::ComposeRects: Stub");
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetGPUThreadPriority(INT* pPriority) {
+ Logger::warn("D3D9DeviceEx::GetGPUThreadPriority: Stub");
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetGPUThreadPriority(INT Priority) {
+ Logger::warn("D3D9DeviceEx::SetGPUThreadPriority: Stub");
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::WaitForVBlank(UINT iSwapChain) {
+ if (unlikely(iSwapChain != 0))
+ return D3DERR_INVALIDCALL;
+
+ return m_implicitSwapchain->WaitForVBlank();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::CheckResourceResidency(IDirect3DResource9** pResourceArray, UINT32 NumResources) {
+ Logger::warn("D3D9DeviceEx::CheckResourceResidency: Stub");
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetMaximumFrameLatency(UINT MaxLatency) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (MaxLatency == 0)
+ MaxLatency = DefaultFrameLatency;
+
+ if (MaxLatency > MaxFrameLatency)
+ MaxLatency = MaxFrameLatency;
+
+ m_frameLatency = MaxLatency;
+
+ m_implicitSwapchain->SyncFrameLatency();
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetMaximumFrameLatency(UINT* pMaxLatency) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(pMaxLatency == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ *pMaxLatency = m_frameLatency;
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::CheckDeviceState(HWND hDestinationWindow) {
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::PresentEx(
+ const RECT* pSourceRect,
+ const RECT* pDestRect,
+ HWND hDestWindowOverride,
+ const RGNDATA* pDirtyRegion,
+ DWORD dwFlags) {
+ return m_implicitSwapchain->Present(
+ pSourceRect,
+ pDestRect,
+ hDestWindowOverride,
+ pDirtyRegion,
+ dwFlags);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::CreateRenderTargetEx(
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Lockable,
+ IDirect3DSurface9** ppSurface,
+ HANDLE* pSharedHandle,
+ DWORD Usage) {
+ InitReturnPtr(ppSurface);
+
+ if (unlikely(ppSurface == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ D3D9_COMMON_TEXTURE_DESC desc;
+ desc.Width = Width;
+ desc.Height = Height;
+ desc.Depth = 1;
+ desc.ArraySize = 1;
+ desc.MipLevels = 1;
+ desc.Usage = Usage | D3DUSAGE_RENDERTARGET;
+ desc.Format = EnumerateFormat(Format);
+ desc.Pool = D3DPOOL_DEFAULT;
+ desc.Discard = FALSE;
+ desc.MultiSample = MultiSample;
+ desc.MultisampleQuality = MultisampleQuality;
+ desc.IsBackBuffer = FALSE;
+ desc.IsAttachmentOnly = TRUE;
+
+ if (FAILED(D3D9CommonTexture::NormalizeTextureProperties(this, &desc)))
+ return D3DERR_INVALIDCALL;
+
+ try {
+ const Com<D3D9Surface> surface = new D3D9Surface(this, &desc, nullptr);
+ m_initializer->InitTexture(surface->GetCommonTexture());
+ *ppSurface = surface.ref();
+ return D3D_OK;
+ }
+ catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::CreateOffscreenPlainSurfaceEx(
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DSurface9** ppSurface,
+ HANDLE* pSharedHandle,
+ DWORD Usage) {
+ InitReturnPtr(ppSurface);
+
+ if (unlikely(ppSurface == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ D3D9_COMMON_TEXTURE_DESC desc;
+ desc.Width = Width;
+ desc.Height = Height;
+ desc.Depth = 1;
+ desc.ArraySize = 1;
+ desc.MipLevels = 1;
+ desc.Usage = Usage;
+ desc.Format = EnumerateFormat(Format);
+ desc.Pool = Pool;
+ desc.Discard = FALSE;
+ desc.MultiSample = D3DMULTISAMPLE_NONE;
+ desc.MultisampleQuality = 0;
+ desc.IsBackBuffer = FALSE;
+ desc.IsAttachmentOnly = Pool == D3DPOOL_DEFAULT;
+
+ if (FAILED(D3D9CommonTexture::NormalizeTextureProperties(this, &desc)))
+ return D3DERR_INVALIDCALL;
+
+ try {
+ const Com<D3D9Surface> surface = new D3D9Surface(this, &desc, nullptr);
+ m_initializer->InitTexture(surface->GetCommonTexture());
+ *ppSurface = surface.ref();
+ return D3D_OK;
+ }
+ catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::CreateDepthStencilSurfaceEx(
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Discard,
+ IDirect3DSurface9** ppSurface,
+ HANDLE* pSharedHandle,
+ DWORD Usage) {
+ InitReturnPtr(ppSurface);
+
+ if (unlikely(ppSurface == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ D3D9_COMMON_TEXTURE_DESC desc;
+ desc.Width = Width;
+ desc.Height = Height;
+ desc.Depth = 1;
+ desc.ArraySize = 1;
+ desc.MipLevels = 1;
+ desc.Usage = Usage | D3DUSAGE_DEPTHSTENCIL;
+ desc.Format = EnumerateFormat(Format);
+ desc.Pool = D3DPOOL_DEFAULT;
+ desc.Discard = Discard;
+ desc.MultiSample = MultiSample;
+ desc.MultisampleQuality = MultisampleQuality;
+ desc.IsBackBuffer = FALSE;
+ desc.IsAttachmentOnly = TRUE;
+
+ if (FAILED(D3D9CommonTexture::NormalizeTextureProperties(this, &desc)))
+ return D3DERR_INVALIDCALL;
+
+ try {
+ const Com<D3D9Surface> surface = new D3D9Surface(this, &desc, nullptr);
+ m_initializer->InitTexture(surface->GetCommonTexture());
+ *ppSurface = surface.ref();
+ return D3D_OK;
+ }
+ catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::ResetEx(
+ D3DPRESENT_PARAMETERS* pPresentationParameters,
+ D3DDISPLAYMODEEX* pFullscreenDisplayMode) {
+ D3D9DeviceLock lock = LockDevice();
+
+ HRESULT hr = ResetSwapChain(pPresentationParameters, pFullscreenDisplayMode);
+ if (FAILED(hr))
+ return hr;
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetDisplayModeEx(
+ UINT iSwapChain,
+ D3DDISPLAYMODEEX* pMode,
+ D3DDISPLAYROTATION* pRotation) {
+ if (unlikely(iSwapChain != 0))
+ return D3DERR_INVALIDCALL;
+
+ return m_implicitSwapchain->GetDisplayModeEx(pMode, pRotation);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9DeviceEx::CreateAdditionalSwapChainEx(
+ D3DPRESENT_PARAMETERS* pPresentationParameters,
+ const D3DDISPLAYMODEEX* pFullscreenDisplayMode,
+ IDirect3DSwapChain9** ppSwapChain) {
+ D3D9DeviceLock lock = LockDevice();
+
+ InitReturnPtr(ppSwapChain);
+
+ if (ppSwapChain == nullptr || pPresentationParameters == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ // Additional fullscreen swapchains are forbidden.
+ if (!pPresentationParameters->Windowed)
+ return D3DERR_INVALIDCALL;
+
+ // We can't make another swapchain if we are fullscreen.
+ if (!m_implicitSwapchain->GetPresentParams()->Windowed)
+ return D3DERR_INVALIDCALL;
+
+ m_implicitSwapchain->Invalidate(pPresentationParameters->hDeviceWindow);
+
+ try {
+ auto* swapchain = new D3D9SwapChainEx(this, pPresentationParameters, pFullscreenDisplayMode);
+ *ppSwapChain = ref(swapchain);
+ }
+ catch (const DxvkError & e) {
+ Logger::err(e.message());
+ return D3DERR_NOTAVAILABLE;
+ }
+
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9DeviceEx::SetStateSamplerState(
+ DWORD StateSampler,
+ D3DSAMPLERSTATETYPE Type,
+ DWORD Value) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(ShouldRecord()))
+ return m_recorder->SetStateSamplerState(StateSampler, Type, Value);
+
+ auto& state = m_state.samplerStates;
+
+ if (state[StateSampler][Type] == Value)
+ return D3D_OK;
+
+ state[StateSampler][Type] = Value;
+
+ if (Type == D3DSAMP_ADDRESSU
+ || Type == D3DSAMP_ADDRESSV
+ || Type == D3DSAMP_ADDRESSW
+ || Type == D3DSAMP_MAGFILTER
+ || Type == D3DSAMP_MINFILTER
+ || Type == D3DSAMP_MIPFILTER
+ || Type == D3DSAMP_MAXANISOTROPY
+ || Type == D3DSAMP_MIPMAPLODBIAS
+ || Type == D3DSAMP_MAXMIPLEVEL
+ || Type == D3DSAMP_BORDERCOLOR)
+ m_dirtySamplerStates |= 1u << StateSampler;
+ else if (Type == D3DSAMP_SRGBTEXTURE && (m_activeTextures & (1u << StateSampler)))
+ m_dirtyTextures |= 1u << StateSampler;
+
+ constexpr DWORD Fetch4Enabled = MAKEFOURCC('G', 'E', 'T', '4');
+ constexpr DWORD Fetch4Disabled = MAKEFOURCC('G', 'E', 'T', '1');
+
+ if (unlikely(Type == D3DSAMP_MIPMAPLODBIAS)) {
+ if (unlikely(Value == Fetch4Enabled)) {
+ m_fetch4Enabled |= 1u << StateSampler;
+ if (state[StateSampler][D3DSAMP_MAGFILTER] == D3DTEXF_POINT)
+ m_fetch4 |= 1u << StateSampler;
+ }
+ else if (unlikely(Value == Fetch4Disabled)) {
+ m_fetch4Enabled &= ~(1u << StateSampler);
+ m_fetch4 &= ~(1u << StateSampler);
+ }
+ }
+
+ if (unlikely(Type == D3DSAMP_MAGFILTER && (m_fetch4Enabled & (1u << StateSampler)))) {
+ if (Value == D3DTEXF_POINT)
+ m_fetch4 |= 1u << StateSampler;
+ else
+ m_fetch4 &= ~(1u << StateSampler);
+ }
+
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9DeviceEx::SetStateTexture(DWORD StateSampler, IDirect3DBaseTexture9* pTexture) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(ShouldRecord()))
+ return m_recorder->SetStateTexture(StateSampler, pTexture);
+
+ if (m_state.textures[StateSampler] == pTexture)
+ return D3D_OK;
+
+ auto oldTexture = GetCommonTexture(m_state.textures[StateSampler]);
+ auto newTexture = GetCommonTexture(pTexture);
+
+ // We need to check our ops and disable respective stages.
+ // Given we have transition from a null resource to
+ // a valid resource or vice versa.
+ if (StateSampler < 16) {
+ const uint32_t offset = StateSampler * 2;
+ const uint32_t textureType = newTexture != nullptr
+ ? uint32_t(newTexture->GetType() - D3DRTYPE_TEXTURE)
+ : 0;
+ const uint32_t textureBitMask = 0b11u << offset;
+ const uint32_t textureBits = textureType << offset;
+
+ m_textureTypes &= ~textureBitMask;
+ m_textureTypes |= textureBits;
+
+ if (newTexture == nullptr || oldTexture == nullptr)
+ m_flags.set(D3D9DeviceFlag::DirtyFFPixelShader);
+ }
+
+ DWORD oldUsage = oldTexture != nullptr ? oldTexture->Desc()->Usage : 0;
+ DWORD newUsage = newTexture != nullptr ? newTexture->Desc()->Usage : 0;
+
+ if (newTexture != nullptr) {
+ const bool oldDepth = m_depthTextures & (1u << StateSampler);
+ const bool newDepth = newTexture->IsShadow();
+
+ if (oldDepth != newDepth) {
+ m_depthTextures &= ~(1u << StateSampler);
+ if (newDepth)
+ m_depthTextures |= 1u << StateSampler;
+
+ m_dirtySamplerStates |= 1u << StateSampler;
+ }
+ }
+
+ DWORD combinedUsage = oldUsage | newUsage;
+
+ TextureChangePrivate(m_state.textures[StateSampler], pTexture);
+
+ m_dirtyTextures |= 1u << StateSampler;
+
+ UpdateActiveTextures(StateSampler, combinedUsage);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9DeviceEx::SetStateTransform(uint32_t idx, const D3DMATRIX* pMatrix) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(ShouldRecord()))
+ return m_recorder->SetStateTransform(idx, pMatrix);
+
+ m_state.transforms[idx] = ConvertMatrix(pMatrix);
+
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexData);
+
+ if (idx == GetTransformIndex(D3DTS_VIEW) || idx >= GetTransformIndex(D3DTS_WORLD))
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexBlend);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9DeviceEx::SetStateTextureStageState(
+ DWORD Stage,
+ D3D9TextureStageStateTypes Type,
+ DWORD Value) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(Stage >= caps::TextureStageCount))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(Type >= TextureStageStateCount))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(ShouldRecord()))
+ return m_recorder->SetStateTextureStageState(Stage, Type, Value);
+
+ if (likely(m_state.textureStages[Stage][Type] != Value)) {
+ m_state.textureStages[Stage][Type] = Value;
+
+ switch (Type) {
+ case DXVK_TSS_COLOROP:
+ case DXVK_TSS_COLORARG0:
+ case DXVK_TSS_COLORARG1:
+ case DXVK_TSS_COLORARG2:
+ case DXVK_TSS_ALPHAOP:
+ case DXVK_TSS_ALPHAARG0:
+ case DXVK_TSS_ALPHAARG1:
+ case DXVK_TSS_ALPHAARG2:
+ case DXVK_TSS_RESULTARG:
+ m_flags.set(D3D9DeviceFlag::DirtyFFPixelShader);
+ break;
+
+ case DXVK_TSS_TEXCOORDINDEX:
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexShader);
+ break;
+
+ case DXVK_TSS_TEXTURETRANSFORMFLAGS:
+ m_projectionBitfield &= ~(1 << Stage);
+ if (Value & D3DTTFF_PROJECTED)
+ m_projectionBitfield |= 1 << Stage;
+
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexShader);
+ m_flags.set(D3D9DeviceFlag::DirtyFFPixelShader);
+ break;
+
+ case DXVK_TSS_BUMPENVMAT00:
+ case DXVK_TSS_BUMPENVMAT01:
+ case DXVK_TSS_BUMPENVMAT10:
+ case DXVK_TSS_BUMPENVMAT11:
+ case DXVK_TSS_BUMPENVLSCALE:
+ case DXVK_TSS_BUMPENVLOFFSET:
+ case DXVK_TSS_CONSTANT:
+ m_flags.set(D3D9DeviceFlag::DirtySharedPixelShaderData);
+ break;
+
+ default: break;
+ }
+ }
+
+ return D3D_OK;
+ }
+
+
+ bool D3D9DeviceEx::IsExtended() {
+ return m_parent->IsExtended();
+ }
+
+
+ bool D3D9DeviceEx::SupportsSWVP() {
+ return m_dxvkDevice->features().core.features.vertexPipelineStoresAndAtomics;
+ }
+
+
+ HWND D3D9DeviceEx::GetWindow() {
+ return m_window;
+ }
+
+
+ DxvkDeviceFeatures D3D9DeviceEx::GetDeviceFeatures(const Rc<DxvkAdapter>& adapter) {
+ DxvkDeviceFeatures supported = adapter->features();
+ DxvkDeviceFeatures enabled = {};
+
+ // Geometry shaders are used for some meta ops
+ enabled.core.features.geometryShader = VK_TRUE;
+ enabled.core.features.robustBufferAccess = VK_TRUE;
+ enabled.extRobustness2.robustBufferAccess2 = supported.extRobustness2.robustBufferAccess2;
+
+ enabled.extMemoryPriority.memoryPriority = supported.extMemoryPriority.memoryPriority;
+
+ enabled.extShaderDemoteToHelperInvocation.shaderDemoteToHelperInvocation = supported.extShaderDemoteToHelperInvocation.shaderDemoteToHelperInvocation;
+
+ enabled.extVertexAttributeDivisor.vertexAttributeInstanceRateDivisor = supported.extVertexAttributeDivisor.vertexAttributeInstanceRateDivisor;
+ enabled.extVertexAttributeDivisor.vertexAttributeInstanceRateZeroDivisor = supported.extVertexAttributeDivisor.vertexAttributeInstanceRateZeroDivisor;
+
+ // Null Descriptors
+ enabled.extRobustness2.nullDescriptor = supported.extRobustness2.nullDescriptor;
+
+ // ProcessVertices
+ enabled.core.features.vertexPipelineStoresAndAtomics = supported.core.features.vertexPipelineStoresAndAtomics;
+
+ // DXVK Meta
+ enabled.core.features.shaderStorageImageWriteWithoutFormat = VK_TRUE;
+ enabled.core.features.imageCubeArray = VK_TRUE;
+
+ // SM1 level hardware
+ enabled.core.features.depthClamp = VK_TRUE;
+ enabled.core.features.depthBiasClamp = VK_TRUE;
+ enabled.core.features.fillModeNonSolid = VK_TRUE;
+ enabled.core.features.pipelineStatisticsQuery = supported.core.features.pipelineStatisticsQuery;
+ enabled.core.features.sampleRateShading = VK_TRUE;
+ enabled.core.features.samplerAnisotropy = supported.core.features.samplerAnisotropy;
+ enabled.core.features.shaderClipDistance = VK_TRUE;
+ enabled.core.features.shaderCullDistance = VK_TRUE;
+
+ // Ensure we support real BC formats and unofficial vendor ones.
+ enabled.core.features.textureCompressionBC = VK_TRUE;
+
+ enabled.extDepthClipEnable.depthClipEnable = supported.extDepthClipEnable.depthClipEnable;
+ enabled.extHostQueryReset.hostQueryReset = supported.extHostQueryReset.hostQueryReset;
+
+ // SM2 level hardware
+ enabled.core.features.occlusionQueryPrecise = VK_TRUE;
+
+ // SM3 level hardware
+ enabled.core.features.multiViewport = VK_TRUE;
+ enabled.core.features.independentBlend = VK_TRUE;
+
+ // D3D10 level hardware supports this in D3D9 native.
+ enabled.core.features.fullDrawIndexUint32 = VK_TRUE;
+
+ // Enable depth bounds test if we support it.
+ enabled.core.features.depthBounds = supported.core.features.depthBounds;
+
+ if (supported.extCustomBorderColor.customBorderColorWithoutFormat) {
+ enabled.extCustomBorderColor.customBorderColors = VK_TRUE;
+ enabled.extCustomBorderColor.customBorderColorWithoutFormat = VK_TRUE;
+ }
+
+ return enabled;
+ }
+
+
+ void D3D9DeviceEx::DetermineConstantLayouts(bool canSWVP) {
+ m_vsLayout.floatCount = canSWVP ? uint32_t(m_d3d9Options.swvpFloatCount) : caps::MaxFloatConstantsVS;
+ m_vsLayout.intCount = canSWVP ? uint32_t(m_d3d9Options.swvpIntCount) : caps::MaxOtherConstants;
+ m_vsLayout.boolCount = canSWVP ? uint32_t(m_d3d9Options.swvpBoolCount) : caps::MaxOtherConstants;
+ m_vsLayout.bitmaskCount = align(m_vsLayout.boolCount, 32) / 32;
+
+ m_psLayout.floatCount = caps::MaxFloatConstantsPS;
+ m_psLayout.intCount = caps::MaxOtherConstants;
+ m_psLayout.boolCount = caps::MaxOtherConstants;
+ m_psLayout.bitmaskCount = align(m_psLayout.boolCount, 32) / 32;
+ }
+
+
+ template<bool UpBuffer>
+ D3D9BufferSlice D3D9DeviceEx::AllocTempBuffer(VkDeviceSize size) {
+ constexpr VkDeviceSize DefaultSize = 1 << 20;
+
+ VkMemoryPropertyFlags memoryFlags
+ = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
+ | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
+
+ if constexpr (UpBuffer) {
+ memoryFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+ }
+
+ D3D9BufferSlice& currentSlice = UpBuffer ? m_upBuffer : m_managedUploadBuffer;
+
+ if (size <= DefaultSize) {
+ if (unlikely(!currentSlice.slice.defined())) {
+ DxvkBufferCreateInfo info;
+ info.size = DefaultSize;
+ if constexpr (UpBuffer) {
+ info.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
+ | VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
+ info.access = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT
+ | VK_ACCESS_INDEX_READ_BIT;
+ info.stages = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
+ } else {
+ info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
+ info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ info.access = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT;
+ }
+
+ currentSlice.slice = DxvkBufferSlice(m_dxvkDevice->createBuffer(info, memoryFlags));
+ currentSlice.mapPtr = currentSlice.slice.mapPtr(0);
+ } else if (unlikely(currentSlice.slice.length() < size)) {
+ auto physSlice = currentSlice.slice.buffer()->allocSlice();
+
+ currentSlice.slice = DxvkBufferSlice(currentSlice.slice.buffer());
+ currentSlice.mapPtr = physSlice.mapPtr;
+
+ EmitCs([
+ cBuffer = currentSlice.slice.buffer(),
+ cSlice = physSlice
+ ] (DxvkContext* ctx) {
+ ctx->invalidateBuffer(cBuffer, cSlice);
+ });
+ }
+
+ D3D9BufferSlice result;
+ result.slice = currentSlice.slice.subSlice(0, size);
+ result.mapPtr = reinterpret_cast<char*>(currentSlice.mapPtr) + currentSlice.slice.offset();
+
+ VkDeviceSize adjust = align(size, CACHE_LINE_SIZE);
+ currentSlice.slice = currentSlice.slice.subSlice(adjust, currentSlice.slice.length() - adjust);
+ return result;
+ } else {
+ // Create a temporary buffer for very large allocations
+ DxvkBufferCreateInfo info;
+ info.size = size;
+ if constexpr (UpBuffer) {
+ info.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
+ | VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
+ info.access = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT
+ | VK_ACCESS_INDEX_READ_BIT;
+ info.stages = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
+ } else {
+ info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
+ info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
+ info.access = VK_ACCESS_TRANSFER_READ_BIT;
+ }
+
+ D3D9BufferSlice result;
+ result.slice = DxvkBufferSlice(m_dxvkDevice->createBuffer(info, memoryFlags));
+ result.mapPtr = result.slice.mapPtr(0);
+ return result;
+ }
+ }
+
+ bool D3D9DeviceEx::ShouldRecord() {
+ return m_recorder != nullptr && !m_recorder->IsApplying();
+ }
+
+
+ D3D9_VK_FORMAT_MAPPING D3D9DeviceEx::LookupFormat(
+ D3D9Format Format) const {
+ return m_adapter->GetFormatMapping(Format);
+ }
+
+ const DxvkFormatInfo* D3D9DeviceEx::UnsupportedFormatInfo(
+ D3D9Format Format) const {
+ return m_adapter->GetUnsupportedFormatInfo(Format);
+ }
+
+ bool D3D9DeviceEx::WaitForResource(
+ const Rc<DxvkResource>& Resource,
+ DWORD MapFlags) {
+ // Wait for the any pending D3D9 command to be executed
+ // on the CS thread so that we can determine whether the
+ // resource is currently in use or not.
+
+ // Determine access type to wait for based on map mode
+ DxvkAccess access = (MapFlags & D3DLOCK_READONLY)
+ ? DxvkAccess::Write
+ : DxvkAccess::Read;
+
+ if (!Resource->isInUse(access))
+ SynchronizeCsThread();
+
+ if (Resource->isInUse(access)) {
+ if (MapFlags & D3DLOCK_DONOTWAIT) {
+ // We don't have to wait, but misbehaving games may
+ // still try to spin on `Map` until the resource is
+ // idle, so we should flush pending commands
+ FlushImplicit(FALSE);
+ return false;
+ }
+ else {
+ // Make sure pending commands using the resource get
+ // executed on the the GPU if we have to wait for it
+ Flush();
+ SynchronizeCsThread();
+
+ Resource->waitIdle(access);
+ }
+ }
+
+ return true;
+ }
+
+
+ uint32_t D3D9DeviceEx::CalcImageLockOffset(
+ uint32_t SlicePitch,
+ uint32_t RowPitch,
+ const DxvkFormatInfo* FormatInfo,
+ const D3DBOX* pBox) {
+ if (pBox == nullptr)
+ return 0;
+
+ std::array<uint32_t, 3> offsets = { pBox->Front, pBox->Top, pBox->Left };
+
+ uint32_t elementSize = 1;
+
+ if (FormatInfo != nullptr) {
+ elementSize = FormatInfo->elementSize;
+
+ offsets[0] = offsets[0] / FormatInfo->blockSize.depth;
+ offsets[1] = offsets[1] / FormatInfo->blockSize.height;
+ offsets[2] = offsets[2] / FormatInfo->blockSize.width;
+ }
+
+ return offsets[0] * SlicePitch +
+ offsets[1] * RowPitch +
+ offsets[2] * elementSize;
+ }
+
+
+ HRESULT D3D9DeviceEx::LockImage(
+ D3D9CommonTexture* pResource,
+ UINT Face,
+ UINT MipLevel,
+ D3DLOCKED_BOX* pLockedBox,
+ const D3DBOX* pBox,
+ DWORD Flags) {
+ D3D9DeviceLock lock = LockDevice();
+
+ UINT Subresource = pResource->CalcSubresource(Face, MipLevel);
+
+ // Don't allow multiple lockings.
+ if (unlikely(pResource->GetLocked(Subresource)))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely((Flags & (D3DLOCK_DISCARD | D3DLOCK_READONLY)) == (D3DLOCK_DISCARD | D3DLOCK_READONLY)))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(!m_d3d9Options.allowDoNotWait))
+ Flags &= ~D3DLOCK_DONOTWAIT;
+
+ if (unlikely((Flags & (D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE)) == (D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE)))
+ Flags &= ~D3DLOCK_DISCARD;
+
+ auto& desc = *(pResource->Desc());
+
+ bool alloced = pResource->CreateBufferSubresource(Subresource);
+
+ const Rc<DxvkBuffer> mappedBuffer = pResource->GetBuffer(Subresource);
+
+ auto& formatMapping = pResource->GetFormatMapping();
+
+ const DxvkFormatInfo* formatInfo = formatMapping.IsValid()
+ ? imageFormatInfo(formatMapping.FormatColor) : UnsupportedFormatInfo(pResource->Desc()->Format);
+
+ auto subresource = pResource->GetSubresourceFromIndex(
+ formatInfo->aspectMask, Subresource);
+
+ VkExtent3D levelExtent = pResource->GetExtentMip(MipLevel);
+ VkExtent3D blockCount = util::computeBlockCount(levelExtent, formatInfo->blockSize);
+
+ const bool systemmem = desc.Pool == D3DPOOL_SYSTEMMEM;
+ const bool managed = IsPoolManaged(desc.Pool);
+ const bool scratch = desc.Pool == D3DPOOL_SCRATCH;
+
+ bool fullResource = pBox == nullptr;
+ if (unlikely(!fullResource)) {
+ VkOffset3D lockOffset;
+ VkExtent3D lockExtent;
+
+ ConvertBox(*pBox, lockOffset, lockExtent);
+
+ fullResource = lockOffset == VkOffset3D{ 0, 0, 0 }
+ && lockExtent.width >= levelExtent.width
+ && lockExtent.height >= levelExtent.height
+ && lockExtent.depth >= levelExtent.depth;
+ }
+
+ // If we are not locking the entire image
+ // a partial discard is meant to occur.
+ // We can't really implement that, so just ignore discard
+ // if we are not locking the full resource
+
+ // DISCARD is also ignored for MANAGED and SYSTEMEM.
+ // DISCARD is not ignored for non-DYNAMIC unlike what the docs say.
+
+ if (!fullResource || desc.Pool != D3DPOOL_DEFAULT)
+ Flags &= ~D3DLOCK_DISCARD;
+
+ if (desc.Usage & D3DUSAGE_WRITEONLY)
+ Flags &= ~D3DLOCK_READONLY;
+
+ const bool readOnly = Flags & D3DLOCK_READONLY;
+ pResource->SetReadOnlyLocked(Subresource, readOnly);
+
+ bool renderable = desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL);
+
+ // If we recently wrote to the texture on the gpu,
+ // then we need to copy -> buffer
+ // We are also always dirty if we are a render target,
+ // a depth stencil, or auto generate mipmaps.
+ bool wasWrittenByGPU = pResource->WasWrittenByGPU(Subresource) || renderable;
+ pResource->SetWrittenByGPU(Subresource, false);
+
+ DxvkBufferSliceHandle physSlice;
+
+ if (Flags & D3DLOCK_DISCARD) {
+ // We do not have to preserve the contents of the
+ // buffer if the entire image gets discarded.
+ physSlice = pResource->DiscardMapSlice(Subresource);
+
+ EmitCs([
+ cImageBuffer = std::move(mappedBuffer),
+ cBufferSlice = physSlice
+ ] (DxvkContext* ctx) {
+ ctx->invalidateBuffer(cImageBuffer, cBufferSlice);
+ });
+ }
+ else if ((managed && !m_d3d9Options.evictManagedOnUnlock) || scratch || systemmem) {
+ // Managed and scratch resources
+ // are meant to be able to provide readback without waiting.
+ // We always keep a copy of them in system memory for this reason.
+ // No need to wait as its not in use.
+ physSlice = pResource->GetMappedSlice(Subresource);
+
+ // We do not need to wait for the resource in the event the
+ // calling app promises not to overwrite data that is in use
+ // or is reading. Remember! This will only trigger for MANAGED resources
+ // that cannot get affected by GPU, therefore readonly is A-OK for NOT waiting.
+ const bool usesStagingBuffer = pResource->DoesStagingBufferUploads(Subresource);
+ const bool skipWait = (scratch || managed || (systemmem && !wasWrittenByGPU))
+ && (usesStagingBuffer || readOnly);
+
+ if (alloced) {
+ std::memset(physSlice.mapPtr, 0, physSlice.length);
+ }
+ else if (!skipWait) {
+ if (!(Flags & D3DLOCK_DONOTWAIT) && !WaitForResource(mappedBuffer, D3DLOCK_DONOTWAIT))
+ pResource->EnableStagingBufferUploads(Subresource);
+
+ if (!WaitForResource(mappedBuffer, Flags))
+ return D3DERR_WASSTILLDRAWING;
+ }
+ }
+ else {
+ physSlice = pResource->GetMappedSlice(Subresource);
+
+ if (!alloced || wasWrittenByGPU) {
+ if (unlikely(wasWrittenByGPU)) {
+ Rc<DxvkImage> resourceImage = pResource->GetImage();
+
+ Rc<DxvkImage> mappedImage = resourceImage->info().sampleCount != 1
+ ? pResource->GetResolveImage()
+ : std::move(resourceImage);
+
+ // When using any map mode which requires the image contents
+ // to be preserved, and if the GPU has write access to the
+ // image, copy the current image contents into the buffer.
+ auto subresourceLayers = vk::makeSubresourceLayers(subresource);
+
+ // We need to resolve this, some games
+ // lock MSAA render targets even though
+ // that's entirely illegal and they explicitly
+ // tell us that they do NOT want to lock them...
+ if (resourceImage != nullptr) {
+ EmitCs([
+ cMainImage = resourceImage,
+ cResolveImage = mappedImage,
+ cSubresource = subresourceLayers
+ ] (DxvkContext* ctx) {
+ VkImageResolve region;
+ region.srcSubresource = cSubresource;
+ region.srcOffset = VkOffset3D { 0, 0, 0 };
+ region.dstSubresource = cSubresource;
+ region.dstOffset = VkOffset3D { 0, 0, 0 };
+ region.extent = cMainImage->mipLevelExtent(cSubresource.mipLevel);
+
+ if (cSubresource.aspectMask != (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
+ ctx->resolveImage(
+ cResolveImage, cMainImage, region,
+ cMainImage->info().format);
+ }
+ else {
+ ctx->resolveDepthStencilImage(
+ cResolveImage, cMainImage, region,
+ VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR,
+ VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR);
+ }
+ });
+ }
+
+ VkFormat packedFormat = GetPackedDepthStencilFormat(desc.Format);
+
+ EmitCs([
+ cImageBuffer = mappedBuffer,
+ cImage = std::move(mappedImage),
+ cSubresources = subresourceLayers,
+ cLevelExtent = levelExtent,
+ cPackedFormat = packedFormat
+ ] (DxvkContext* ctx) {
+ if (cSubresources.aspectMask != (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
+ ctx->copyImageToBuffer(cImageBuffer, 0, 4, 0,
+ cImage, cSubresources, VkOffset3D { 0, 0, 0 },
+ cLevelExtent);
+ } else {
+ // Copying DS to a packed buffer is only supported for D24S8 and D32S8
+ // right now so the 4 byte row alignment is guaranteed by the format size
+ ctx->copyDepthStencilImageToPackedBuffer(
+ cImageBuffer, 0,
+ VkOffset2D { 0, 0 },
+ VkExtent2D { cLevelExtent.width, cLevelExtent.height },
+ cImage, cSubresources,
+ VkOffset2D { 0, 0 },
+ VkExtent2D { cLevelExtent.width, cLevelExtent.height },
+ cPackedFormat);
+ }
+ });
+ }
+
+ if (!WaitForResource(mappedBuffer, Flags))
+ return D3DERR_WASSTILLDRAWING;
+ } else {
+ // If we are a new alloc, and we weren't written by the GPU
+ // that means that we are a newly initialized
+ // texture, and hence can just memset -> 0 and
+ // avoid a wait here.
+ std::memset(physSlice.mapPtr, 0, physSlice.length);
+ }
+ }
+
+ const bool atiHack = desc.Format == D3D9Format::ATI1 || desc.Format == D3D9Format::ATI2;
+ // Set up map pointer.
+ if (atiHack) {
+ // We need to lie here. The game is expected to use this info and do a workaround.
+ // It's stupid. I know.
+ pLockedBox->RowPitch = align(std::max(desc.Width >> MipLevel, 1u), 4);
+ pLockedBox->SlicePitch = pLockedBox->RowPitch * std::max(desc.Height >> MipLevel, 1u);
+ }
+ else {
+ // Data is tightly packed within the mapped buffer.
+ pLockedBox->RowPitch = align(formatInfo->elementSize * blockCount.width, 4);
+ pLockedBox->SlicePitch = pLockedBox->RowPitch * blockCount.height;
+ }
+
+ pResource->SetLocked(Subresource, true);
+
+ const bool noDirtyUpdate = Flags & D3DLOCK_NO_DIRTY_UPDATE;
+ if (likely((pResource->IsManaged() && m_d3d9Options.evictManagedOnUnlock)
+ || ((desc.Pool == D3DPOOL_DEFAULT || !noDirtyUpdate) && !readOnly))) {
+ if (pBox && MipLevel != 0) {
+ D3DBOX scaledBox = *pBox;
+ scaledBox.Left <<= MipLevel;
+ scaledBox.Right = std::min(scaledBox.Right << MipLevel, pResource->Desc()->Width);
+ scaledBox.Top <<= MipLevel;
+ scaledBox.Bottom = std::min(scaledBox.Bottom << MipLevel, pResource->Desc()->Height);
+ scaledBox.Back <<= MipLevel;
+ scaledBox.Front = std::min(scaledBox.Front << MipLevel, pResource->Desc()->Depth);
+ pResource->AddDirtyBox(&scaledBox, Face);
+ } else {
+ pResource->AddDirtyBox(pBox, Face);
+ }
+ }
+
+ if (managed && !m_d3d9Options.evictManagedOnUnlock && !readOnly) {
+ pResource->SetNeedsUpload(Subresource, true);
+
+ for (uint32_t i : bit::BitMask(m_activeTextures)) {
+ // Guaranteed to not be nullptr...
+ auto texInfo = GetCommonTexture(m_state.textures[i]);
+
+ if (texInfo == pResource) {
+ m_activeTexturesToUpload |= 1 << i;
+ // We can early out here, no need to add another index for this.
+ break;
+ }
+ }
+ }
+
+ const uint32_t offset = CalcImageLockOffset(
+ pLockedBox->SlicePitch,
+ pLockedBox->RowPitch,
+ (!atiHack) ? formatInfo : nullptr,
+ pBox);
+
+
+ uint8_t* data = reinterpret_cast<uint8_t*>(physSlice.mapPtr);
+ data += offset;
+ pLockedBox->pBits = data;
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9DeviceEx::UnlockImage(
+ D3D9CommonTexture* pResource,
+ UINT Face,
+ UINT MipLevel) {
+ D3D9DeviceLock lock = LockDevice();
+
+ UINT Subresource = pResource->CalcSubresource(Face, MipLevel);
+
+ // We weren't locked anyway!
+ if (unlikely(!pResource->GetLocked(Subresource)))
+ return D3D_OK;
+
+ pResource->SetLocked(Subresource, false);
+
+ // Flush image contents from staging if we aren't read only
+ // and we aren't deferring for managed.
+ const D3DBOX& box = pResource->GetDirtyBox(Face);
+ bool shouldFlush = pResource->GetMapMode() == D3D9_COMMON_TEXTURE_MAP_MODE_BACKED;
+ shouldFlush &= box.Left < box.Right && box.Top < box.Bottom && box.Front < box.Back;
+ shouldFlush &= !pResource->IsManaged() || m_d3d9Options.evictManagedOnUnlock;
+
+ if (shouldFlush) {
+ this->FlushImage(pResource, Subresource);
+ if (!pResource->IsAnySubresourceLocked())
+ pResource->ClearDirtyBoxes();
+ }
+
+ // Toss our staging buffer if we're not dynamic
+ // and we aren't managed (for sysmem copy.)
+ bool shouldToss = pResource->GetMapMode() == D3D9_COMMON_TEXTURE_MAP_MODE_BACKED;
+ shouldToss &= !pResource->IsDynamic();
+ shouldToss &= !pResource->IsManaged() || m_d3d9Options.evictManagedOnUnlock;
+
+ if (shouldToss) {
+ pResource->DestroyBufferSubresource(Subresource);
+ pResource->SetWrittenByGPU(Subresource, true);
+ }
+
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9DeviceEx::FlushImage(
+ D3D9CommonTexture* pResource,
+ UINT Subresource) {
+ const Rc<DxvkImage> image = pResource->GetImage();
+
+ // Now that data has been written into the buffer,
+ // we need to copy its contents into the image
+ const DxvkBufferSliceHandle srcSlice = pResource->GetMappedSlice(Subresource);
+
+ auto formatInfo = imageFormatInfo(image->info().format);
+ auto subresource = pResource->GetSubresourceFromIndex(
+ formatInfo->aspectMask, Subresource);
+
+ VkImageSubresourceLayers subresourceLayers = {
+ subresource.aspectMask,
+ subresource.mipLevel,
+ subresource.arrayLayer, 1 };
+
+ auto convertFormat = pResource->GetFormatMapping().ConversionFormatInfo;
+
+ if (likely(convertFormat.FormatType == D3D9ConversionFormat_None)) {
+ VkImageSubresourceLayers dstLayers = { VK_IMAGE_ASPECT_COLOR_BIT, subresource.mipLevel, subresource.arrayLayer, 1 };
+
+ const D3DBOX& box = pResource->GetDirtyBox(subresource.arrayLayer);
+ VkOffset3D scaledBoxOffset = {
+ int32_t(alignDown(box.Left >> subresource.mipLevel, formatInfo->blockSize.width)),
+ int32_t(alignDown(box.Top >> subresource.mipLevel, formatInfo->blockSize.height)),
+ int32_t(alignDown(box.Front >> subresource.mipLevel, formatInfo->blockSize.depth))
+ };
+ VkExtent3D scaledBoxExtent = util::computeMipLevelExtent({
+ uint32_t(box.Right - int32_t(alignDown(box.Left, formatInfo->blockSize.width))),
+ uint32_t(box.Bottom - int32_t(alignDown(box.Top, formatInfo->blockSize.height))),
+ uint32_t(box.Back - int32_t(alignDown(box.Front, formatInfo->blockSize.depth)))
+ }, subresource.mipLevel);
+ VkExtent3D scaledBoxExtentBlockCount = util::computeBlockCount(scaledBoxExtent, formatInfo->blockSize);
+ VkExtent3D scaledAlignedBoxExtent = util::computeBlockExtent(scaledBoxExtentBlockCount, formatInfo->blockSize);
+
+ VkExtent3D texLevelExtent = image->mipLevelExtent(subresource.mipLevel);
+ VkExtent3D texLevelExtentBlockCount = util::computeBlockCount(texLevelExtent, formatInfo->blockSize);
+
+ scaledAlignedBoxExtent.width = std::min<uint32_t>(texLevelExtent.width - scaledBoxOffset.x, scaledAlignedBoxExtent.width);
+ scaledAlignedBoxExtent.height = std::min<uint32_t>(texLevelExtent.height - scaledBoxOffset.y, scaledAlignedBoxExtent.height);
+ scaledAlignedBoxExtent.depth = std::min<uint32_t>(texLevelExtent.depth - scaledBoxOffset.z, scaledAlignedBoxExtent.depth);
+
+ VkOffset3D boxOffsetBlockCount = util::computeBlockOffset(scaledBoxOffset, formatInfo->blockSize);
+ VkDeviceSize pitch = align(texLevelExtentBlockCount.width * formatInfo->elementSize, 4);
+ VkDeviceSize copySrcOffset = boxOffsetBlockCount.z * texLevelExtentBlockCount.height * pitch
+ + boxOffsetBlockCount.y * pitch
+ + boxOffsetBlockCount.x * formatInfo->elementSize;
+
+ VkDeviceSize rowAlignment = 0;
+ DxvkBufferSlice copySrcSlice;
+ if (pResource->DoesStagingBufferUploads(Subresource)) {
+ VkDeviceSize dirtySize = scaledBoxExtentBlockCount.width * scaledBoxExtentBlockCount.height * scaledBoxExtentBlockCount.depth * formatInfo->elementSize;
+ D3D9BufferSlice slice = AllocTempBuffer<false>(dirtySize);
+ copySrcSlice = slice.slice;
+ void* srcData = reinterpret_cast<uint8_t*>(srcSlice.mapPtr) + copySrcOffset;
+ util::packImageData(
+ slice.mapPtr, srcData, scaledBoxExtentBlockCount, formatInfo->elementSize,
+ pitch, pitch * texLevelExtentBlockCount.height);
+ } else {
+ copySrcSlice = DxvkBufferSlice(pResource->GetBuffer(Subresource), copySrcOffset, srcSlice.length);
+ rowAlignment = pitch; // row alignment can act as the pitch parameter
+ }
+
+ EmitCs([
+ cSrcSlice = std::move(copySrcSlice),
+ cDstImage = image,
+ cDstLayers = dstLayers,
+ cDstLevelExtent = scaledAlignedBoxExtent,
+ cOffset = scaledBoxOffset,
+ cRowAlignment = rowAlignment
+ ] (DxvkContext* ctx) {
+ ctx->copyBufferToImage(
+ cDstImage, cDstLayers,
+ cOffset, cDstLevelExtent,
+ cSrcSlice.buffer(), cSrcSlice.offset(),
+ cRowAlignment, 0);
+ });
+ }
+ else {
+ const DxvkFormatInfo* formatInfo = imageFormatInfo(pResource->GetFormatMapping().FormatColor);
+ VkExtent3D texLevelExtent = image->mipLevelExtent(subresource.mipLevel);
+ VkExtent3D texLevelExtentBlockCount = util::computeBlockCount(texLevelExtent, formatInfo->blockSize);
+ // Add more blocks for the other planes that we might have.
+ // TODO: PLEASE CLEAN ME
+ texLevelExtentBlockCount.height *= std::min(convertFormat.PlaneCount, 2u);
+
+ // the converter can not handle the 4 aligned pitch so we always repack into a staging buffer
+ D3D9BufferSlice slice = AllocTempBuffer<false>(srcSlice.length);
+ VkDeviceSize pitch = align(texLevelExtentBlockCount.width * formatInfo->elementSize, 4);
+
+ util::packImageData(
+ slice.mapPtr, srcSlice.mapPtr, texLevelExtentBlockCount, formatInfo->elementSize,
+ pitch, std::min(convertFormat.PlaneCount, 2u) * pitch * texLevelExtentBlockCount.height);
+
+ Flush();
+ SynchronizeCsThread();
+
+ m_converter->ConvertFormat(
+ convertFormat,
+ image, subresourceLayers,
+ slice.slice);
+ }
+
+ if (pResource->IsAutomaticMip())
+ MarkTextureMipsDirty(pResource);
+
+ return D3D_OK;
+ }
+
+
+ void D3D9DeviceEx::EmitGenerateMips(
+ D3D9CommonTexture* pResource) {
+ if (pResource->IsManaged())
+ UploadManagedTexture(pResource);
+
+ EmitCs([
+ cImageView = pResource->GetSampleView(false),
+ cFilter = pResource->GetMipFilter()
+ ] (DxvkContext* ctx) {
+ ctx->generateMipmaps(cImageView, DecodeFilter(cFilter));
+ });
+ }
+
+
+ HRESULT D3D9DeviceEx::LockBuffer(
+ D3D9CommonBuffer* pResource,
+ UINT OffsetToLock,
+ UINT SizeToLock,
+ void** ppbData,
+ DWORD Flags) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (unlikely(ppbData == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ if (!m_d3d9Options.allowDiscard)
+ Flags &= ~D3DLOCK_DISCARD;
+
+ auto& desc = *pResource->Desc();
+
+ // Ignore DISCARD if NOOVERWRITE is set
+ if (unlikely((Flags & (D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE)) == (D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE)))
+ Flags &= ~D3DLOCK_DISCARD;
+
+ // Ignore DISCARD and NOOVERWRITE if the buffer is not DEFAULT pool (tests + Halo 2)
+ // The docs say DISCARD and NOOVERWRITE are ignored if the buffer is not DYNAMIC
+ // but tests say otherwise!
+ if (desc.Pool != D3DPOOL_DEFAULT)
+ Flags &= ~(D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE);
+
+ // Ignore DONOTWAIT if we are DYNAMIC
+ // Yes... D3D9 is a good API.
+ if (desc.Usage & D3DUSAGE_DYNAMIC)
+ Flags &= ~D3DLOCK_DONOTWAIT;
+
+ // We only bounds check for MANAGED.
+ // (TODO: Apparently this is meant to happen for DYNAMIC too but I am not sure
+ // how that works given it is meant to be a DIRECT access..?)
+ const bool respectUserBounds = !(Flags & D3DLOCK_DISCARD) &&
+ SizeToLock != 0;
+
+ // If we don't respect the bounds, encompass it all in our tests/checks
+ // These values may be out of range and don't get clamped.
+ uint32_t offset = respectUserBounds ? OffsetToLock : 0;
+ uint32_t size = respectUserBounds ? std::min(SizeToLock, desc.Size - offset) : desc.Size;
+ D3D9Range lockRange = D3D9Range(offset, offset + size);
+
+ if ((desc.Pool == D3DPOOL_DEFAULT || !(Flags & D3DLOCK_NO_DIRTY_UPDATE)) && !(Flags & D3DLOCK_READONLY))
+ pResource->DirtyRange().Conjoin(lockRange);
+
+ Rc<DxvkBuffer> mappingBuffer = pResource->GetBuffer<D3D9_COMMON_BUFFER_TYPE_MAPPING>();
+
+ DxvkBufferSliceHandle physSlice;
+
+ if (Flags & D3DLOCK_DISCARD) {
+ // Allocate a new backing slice for the buffer and set
+ // it as the 'new' mapped slice. This assumes that the
+ // only way to invalidate a buffer is by mapping it.
+ physSlice = pResource->DiscardMapSlice();
+
+ EmitCs([
+ cBuffer = std::move(mappingBuffer),
+ cBufferSlice = physSlice
+ ] (DxvkContext* ctx) {
+ ctx->invalidateBuffer(cBuffer, cBufferSlice);
+ });
+
+ pResource->SetWrittenByGPU(false);
+ pResource->GPUReadingRange().Clear();
+ }
+ else {
+ // Use map pointer from previous map operation. This
+ // way we don't have to synchronize with the CS thread
+ // if the map mode is D3DLOCK_NOOVERWRITE.
+ physSlice = pResource->GetMappedSlice();
+
+ // NOOVERWRITE promises that they will not write in a currently used area.
+ // Therefore we can skip waiting for these two cases.
+ // We can also skip waiting if there is not dirty range overlap, if we are one of those resources.
+
+ // If we are respecting the bounds ie. (MANAGED) we can test overlap
+ // of our bounds, otherwise we just ignore this and go for it all the time.
+ const bool wasWrittenByGPU = pResource->WasWrittenByGPU();
+ const bool readOnly = Flags & D3DLOCK_READONLY;
+ const bool noOverlap = !pResource->GPUReadingRange().Overlaps(lockRange);
+ const bool noOverwrite = Flags & D3DLOCK_NOOVERWRITE;
+ const bool usesStagingBuffer = pResource->DoesStagingBufferUploads();
+ const bool directMapping = pResource->GetMapMode() == D3D9_COMMON_BUFFER_MAP_MODE_DIRECT;
+ const bool skipWait = (!wasWrittenByGPU && (usesStagingBuffer || readOnly || (noOverlap && !directMapping))) || noOverwrite;
+ if (!skipWait) {
+ if (!(Flags & D3DLOCK_DONOTWAIT) && !WaitForResource(mappingBuffer, D3DLOCK_DONOTWAIT))
+ pResource->EnableStagingBufferUploads();
+
+ if (!WaitForResource(mappingBuffer, Flags))
+ return D3DERR_WASSTILLDRAWING;
+
+ pResource->SetWrittenByGPU(false);
+ pResource->GPUReadingRange().Clear();
+ }
+ }
+
+ uint8_t* data = reinterpret_cast<uint8_t*>(physSlice.mapPtr);
+ // The offset/size is not clamped to or affected by the desc size.
+ data += OffsetToLock;
+
+ *ppbData = reinterpret_cast<void*>(data);
+
+ DWORD oldFlags = pResource->GetMapFlags();
+
+ // We need to remove the READONLY flags from the map flags
+ // if there was ever a non-readonly upload.
+ if (!(Flags & D3DLOCK_READONLY))
+ oldFlags &= ~D3DLOCK_READONLY;
+
+ pResource->SetMapFlags(Flags | oldFlags);
+ pResource->IncrementLockCount();
+
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9DeviceEx::FlushBuffer(
+ D3D9CommonBuffer* pResource) {
+ auto dstBuffer = pResource->GetBufferSlice<D3D9_COMMON_BUFFER_TYPE_REAL>();
+ auto srcSlice = pResource->GetMappedSlice();
+
+ D3D9Range& range = pResource->DirtyRange();
+
+ DxvkBufferSlice copySrcSlice;
+ if (pResource->DoesStagingBufferUploads()) {
+ D3D9BufferSlice slice = AllocTempBuffer<false>(range.max - range.min);
+ copySrcSlice = slice.slice;
+ void* srcData = reinterpret_cast<uint8_t*>(srcSlice.mapPtr) + range.min;
+ memcpy(slice.mapPtr, srcData, range.max - range.min);
+ } else {
+ copySrcSlice = DxvkBufferSlice(pResource->GetBuffer<D3D9_COMMON_BUFFER_TYPE_MAPPING>(), range.min, range.max - range.min);
+ }
+
+ EmitCs([
+ cDstSlice = dstBuffer,
+ cSrcSlice = copySrcSlice,
+ cDstOffset = range.min,
+ cLength = range.max - range.min
+ ] (DxvkContext* ctx) {
+ ctx->copyBuffer(
+ cDstSlice.buffer(),
+ cDstSlice.offset() + cDstOffset,
+ cSrcSlice.buffer(),
+ cSrcSlice.offset(),
+ cLength);
+ });
+
+ pResource->GPUReadingRange().Conjoin(pResource->DirtyRange());
+ pResource->DirtyRange().Clear();
+
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9DeviceEx::UnlockBuffer(
+ D3D9CommonBuffer* pResource) {
+ D3D9DeviceLock lock = LockDevice();
+
+ if (pResource->DecrementLockCount() != 0)
+ return D3D_OK;
+
+ if (pResource->GetMapMode() != D3D9_COMMON_BUFFER_MAP_MODE_BUFFER)
+ return D3D_OK;
+
+ if (pResource->DirtyRange().IsDegenerate())
+ return D3D_OK;
+
+ pResource->SetMapFlags(0);
+
+ if (pResource->Desc()->Pool != D3DPOOL_DEFAULT)
+ return D3D_OK;
+
+ FlushImplicit(FALSE);
+
+ FlushBuffer(pResource);
+
+ return D3D_OK;
+ }
+
+
+ void D3D9DeviceEx::EmitCsChunk(DxvkCsChunkRef&& chunk) {
+ m_csThread.dispatchChunk(std::move(chunk));
+ m_csIsBusy = true;
+ }
+
+
+ void D3D9DeviceEx::FlushImplicit(BOOL StrongHint) {
+ // Flush only if the GPU is about to go idle, in
+ // order to keep the number of submissions low.
+ uint32_t pending = m_dxvkDevice->pendingSubmissions();
+
+ if (StrongHint || pending <= MaxPendingSubmits) {
+ auto now = dxvk::high_resolution_clock::now();
+
+ uint32_t delay = MinFlushIntervalUs
+ + IncFlushIntervalUs * pending;
+
+ // Prevent flushing too often in short intervals.
+ if (now - m_lastFlush >= std::chrono::microseconds(delay))
+ Flush();
+ }
+ }
+
+
+ void D3D9DeviceEx::SynchronizeCsThread() {
+ D3D9DeviceLock lock = LockDevice();
+
+ // Dispatch current chunk so that all commands
+ // recorded prior to this function will be run
+ FlushCsChunk();
+
+ if (m_csThread.isBusy())
+ m_csThread.synchronize();
+ }
+
+
+ void D3D9DeviceEx::SetupFPU() {
+ // Should match d3d9 float behaviour.
+
+#if defined(_MSC_VER)
+ // For MSVC we can use these cross arch and platform funcs to set the FPU.
+ // This will work on any platform, x86, x64, ARM, etc.
+
+ // Clear exceptions.
+ _clearfp();
+
+ // Disable exceptions
+ _controlfp(_MCW_EM, _MCW_EM);
+
+#ifndef _WIN64
+ // Use 24 bit precision
+ _controlfp(_PC_24, _MCW_PC);
+#endif
+
+ // Round to nearest
+ _controlfp(_RC_NEAR, _MCW_RC);
+#elif (defined(__GNUC__) || defined(__MINGW32__)) && (defined(__i386__) || defined(__x86_64__) || defined(__ia64))
+ // For GCC/MinGW we can use inline asm to set it.
+ // This only works for x86 and x64 processors however.
+
+ uint16_t control;
+
+ // Get current control word.
+ __asm__ __volatile__("fnstcw %0" : "=m" (*&control));
+
+ // Clear existing settings.
+ control &= 0xF0C0;
+
+ // Disable exceptions
+ // Use 24 bit precision
+ // Round to nearest
+ control |= 0x003F;
+
+ // Set new control word.
+ __asm__ __volatile__("fldcw %0" : : "m" (*&control));
+#else
+ Logger::warn("D3D9DeviceEx::SetupFPU: not supported on this arch.");
+#endif
+ }
+
+
+ int64_t D3D9DeviceEx::DetermineInitialTextureMemory() {
+ auto memoryProp = m_adapter->GetDXVKAdapter()->memoryProperties();
+
+ VkDeviceSize availableTextureMemory = 0;
+
+ for (uint32_t i = 0; i < memoryProp.memoryHeapCount; i++)
+ availableTextureMemory += memoryProp.memoryHeaps[i].size;
+
+ constexpr VkDeviceSize Megabytes = 1024 * 1024;
+
+ // The value returned is a 32-bit value, so we need to clamp it.
+ VkDeviceSize maxMemory = (VkDeviceSize(m_d3d9Options.maxAvailableMemory) * Megabytes) - 1;
+ availableTextureMemory = std::min(availableTextureMemory, maxMemory);
+
+ return int64_t(availableTextureMemory);
+ }
+
+
+ Rc<DxvkBuffer> D3D9DeviceEx::CreateConstantBuffer(
+ bool SSBO,
+ VkDeviceSize Size,
+ DxsoProgramType ShaderStage,
+ DxsoConstantBuffers BufferType) {
+ DxvkBufferCreateInfo info = { };
+ info.usage = SSBO ? VK_BUFFER_USAGE_STORAGE_BUFFER_BIT : VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
+ info.access = SSBO ? VK_ACCESS_SHADER_READ_BIT : VK_ACCESS_UNIFORM_READ_BIT;
+ info.size = Size;
+ info.stages = ShaderStage == DxsoProgramType::VertexShader
+ ? VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
+ : VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+
+ VkMemoryPropertyFlags memoryFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
+ | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
+
+ if (m_d3d9Options.deviceLocalConstantBuffers)
+ memoryFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+
+ Rc<DxvkBuffer> buffer = m_dxvkDevice->createBuffer(info, memoryFlags);
+
+ const uint32_t slotId = computeResourceSlotId(
+ ShaderStage, DxsoBindingType::ConstantBuffer,
+ BufferType);
+
+ EmitCs([
+ cSlotId = slotId,
+ cBuffer = buffer
+ ] (DxvkContext* ctx) {
+ ctx->bindResourceBuffer(cSlotId,
+ DxvkBufferSlice(cBuffer, 0, cBuffer->info().size));
+ });
+
+ return buffer;
+ }
+
+
+ void D3D9DeviceEx::CreateConstantBuffers() {
+ m_consts[DxsoProgramTypes::VertexShader].buffer =
+ CreateConstantBuffer(m_dxsoOptions.vertexConstantBufferAsSSBO,
+ m_vsLayout.totalSize(),
+ DxsoProgramType::VertexShader,
+ DxsoConstantBuffers::VSConstantBuffer);
+
+ m_consts[DxsoProgramTypes::PixelShader].buffer =
+ CreateConstantBuffer(false,
+ m_psLayout.totalSize(),
+ DxsoProgramType::PixelShader,
+ DxsoConstantBuffers::PSConstantBuffer);
+
+ m_vsClipPlanes =
+ CreateConstantBuffer(false,
+ caps::MaxClipPlanes * sizeof(D3D9ClipPlane),
+ DxsoProgramType::VertexShader,
+ DxsoConstantBuffers::VSClipPlanes);
+
+ m_vsFixedFunction =
+ CreateConstantBuffer(false,
+ sizeof(D3D9FixedFunctionVS),
+ DxsoProgramType::VertexShader,
+ DxsoConstantBuffers::VSFixedFunction);
+
+ m_psFixedFunction =
+ CreateConstantBuffer(false,
+ sizeof(D3D9FixedFunctionPS),
+ DxsoProgramType::PixelShader,
+ DxsoConstantBuffers::PSFixedFunction);
+
+ m_psShared =
+ CreateConstantBuffer(false,
+ sizeof(D3D9SharedPS),
+ DxsoProgramType::PixelShader,
+ DxsoConstantBuffers::PSShared);
+
+ m_vsVertexBlend =
+ CreateConstantBuffer(true,
+ CanSWVP()
+ ? sizeof(D3D9FixedFunctionVertexBlendDataSW)
+ : sizeof(D3D9FixedFunctionVertexBlendDataHW),
+ DxsoProgramType::VertexShader,
+ DxsoConstantBuffers::VSVertexBlendData);
+ }
+
+
+ template <DxsoProgramType ShaderStage, typename HardwareLayoutType, typename SoftwareLayoutType, typename ShaderType>
+ inline void D3D9DeviceEx::UploadHardwareConstantSet(void* pData, const SoftwareLayoutType& Src, const ShaderType& Shader) {
+ const D3D9ConstantSets& constSet = m_consts[ShaderStage];
+
+ auto* dst = reinterpret_cast<HardwareLayoutType*>(pData);
+
+ if (constSet.meta.maxConstIndexF)
+ std::memcpy(dst->fConsts, Src.fConsts, constSet.meta.maxConstIndexF * sizeof(Vector4));
+ if (constSet.meta.maxConstIndexI)
+ std::memcpy(dst->iConsts, Src.iConsts, constSet.meta.maxConstIndexI * sizeof(Vector4i));
+ }
+
+
+ template <typename SoftwareLayoutType, typename ShaderType>
+ inline void D3D9DeviceEx::UploadSoftwareConstantSet(void* pData, const SoftwareLayoutType& Src, const D3D9ConstantLayout& Layout, const ShaderType& Shader) {
+ const D3D9ConstantSets& constSet = m_consts[DxsoProgramType::VertexShader];
+
+ auto dst = reinterpret_cast<uint8_t*>(pData);
+
+ if (constSet.meta.maxConstIndexF)
+ std::memcpy(dst + Layout.floatOffset(), Src.fConsts, constSet.meta.maxConstIndexF * sizeof(Vector4));
+ if (constSet.meta.maxConstIndexI)
+ std::memcpy(dst + Layout.intOffset(), Src.iConsts, constSet.meta.maxConstIndexI * sizeof(Vector4i));
+ if (constSet.meta.maxConstIndexB)
+ std::memcpy(dst + Layout.bitmaskOffset(), Src.bConsts, Layout.bitmaskSize());
+ }
+
+
+ template <DxsoProgramType ShaderStage, typename HardwareLayoutType, typename SoftwareLayoutType, typename ShaderType>
+ inline void D3D9DeviceEx::UploadConstantSet(const SoftwareLayoutType& Src, const D3D9ConstantLayout& Layout, const ShaderType& Shader) {
+ D3D9ConstantSets& constSet = m_consts[ShaderStage];
+
+ if (!constSet.dirty)
+ return;
+
+ constSet.dirty = false;
+
+ DxvkBufferSliceHandle slice = constSet.buffer->allocSlice();
+
+ EmitCs([
+ cBuffer = constSet.buffer,
+ cSlice = slice
+ ] (DxvkContext* ctx) {
+ ctx->invalidateBuffer(cBuffer, cSlice);
+ });
+
+ if constexpr (ShaderStage == DxsoProgramType::PixelShader)
+ UploadHardwareConstantSet<ShaderStage, HardwareLayoutType>(slice.mapPtr, Src, Shader);
+ else if (likely(!CanSWVP()))
+ UploadHardwareConstantSet<ShaderStage, HardwareLayoutType>(slice.mapPtr, Src, Shader);
+ else
+ UploadSoftwareConstantSet(slice.mapPtr, Src, Layout, Shader);
+
+ if (constSet.meta.needsConstantCopies) {
+ Vector4* data = reinterpret_cast<Vector4*>(slice.mapPtr);
+
+ auto& shaderConsts = GetCommonShader(Shader)->GetConstants();
+
+ for (const auto& constant : shaderConsts)
+ data[constant.uboIdx] = *reinterpret_cast<const Vector4*>(constant.float32);
+ }
+ }
+
+
+ template <DxsoProgramType ShaderStage>
+ void D3D9DeviceEx::UploadConstants() {
+ if constexpr (ShaderStage == DxsoProgramTypes::VertexShader)
+ return UploadConstantSet<ShaderStage, D3D9ShaderConstantsVSHardware>(m_state.vsConsts, m_vsLayout, m_state.vertexShader);
+ else
+ return UploadConstantSet<ShaderStage, D3D9ShaderConstantsPS> (m_state.psConsts, m_psLayout, m_state.pixelShader);
+ }
+
+
+ void D3D9DeviceEx::UpdateClipPlanes() {
+ m_flags.clr(D3D9DeviceFlag::DirtyClipPlanes);
+
+ auto slice = m_vsClipPlanes->allocSlice();
+ auto dst = reinterpret_cast<D3D9ClipPlane*>(slice.mapPtr);
+
+ for (uint32_t i = 0; i < caps::MaxClipPlanes; i++) {
+ dst[i] = (m_state.renderStates[D3DRS_CLIPPLANEENABLE] & (1 << i))
+ ? m_state.clipPlanes[i]
+ : D3D9ClipPlane();
+ }
+
+ EmitCs([
+ cBuffer = m_vsClipPlanes,
+ cSlice = slice
+ ] (DxvkContext* ctx) {
+ ctx->invalidateBuffer(cBuffer, cSlice);
+ });
+ }
+
+
+ template <uint32_t Offset, uint32_t Length>
+ void D3D9DeviceEx::UpdatePushConstant(const void* pData) {
+ struct ConstantData { uint8_t Data[Length]; };
+
+ auto* constData = reinterpret_cast<const ConstantData*>(pData);
+
+ EmitCs([
+ cData = *constData
+ ](DxvkContext* ctx) {
+ ctx->pushConstants(Offset, Length, &cData);
+ });
+ }
+
+
+ template <D3D9RenderStateItem Item>
+ void D3D9DeviceEx::UpdatePushConstant() {
+ auto& rs = m_state.renderStates;
+
+ if constexpr (Item == D3D9RenderStateItem::AlphaRef) {
+ float alpha = float(rs[D3DRS_ALPHAREF] & 0xFF) / 255.0f;
+ UpdatePushConstant<offsetof(D3D9RenderStateInfo, alphaRef), sizeof(float)>(&alpha);
+ }
+ else if constexpr (Item == D3D9RenderStateItem::FogColor) {
+ Vector4 color;
+ DecodeD3DCOLOR(D3DCOLOR(rs[D3DRS_FOGCOLOR]), color.data);
+ UpdatePushConstant<offsetof(D3D9RenderStateInfo, fogColor), sizeof(D3D9RenderStateInfo::fogColor)>(&color);
+ }
+ else if constexpr (Item == D3D9RenderStateItem::FogDensity) {
+ float density = bit::cast<float>(rs[D3DRS_FOGDENSITY]);
+ UpdatePushConstant<offsetof(D3D9RenderStateInfo, fogDensity), sizeof(float)>(&density);
+ }
+ else if constexpr (Item == D3D9RenderStateItem::FogEnd) {
+ float end = bit::cast<float>(rs[D3DRS_FOGEND]);
+ UpdatePushConstant<offsetof(D3D9RenderStateInfo, fogEnd), sizeof(float)>(&end);
+ }
+ else if constexpr (Item == D3D9RenderStateItem::FogScale) {
+ float end = bit::cast<float>(rs[D3DRS_FOGEND]);
+ float start = bit::cast<float>(rs[D3DRS_FOGSTART]);
+
+ float scale = 1.0f / (end - start);
+ UpdatePushConstant<offsetof(D3D9RenderStateInfo, fogScale), sizeof(float)>(&scale);
+ }
+ else if constexpr (Item == D3D9RenderStateItem::PointSize) {
+ UpdatePushConstant<offsetof(D3D9RenderStateInfo, pointSize), sizeof(float)>(&rs[D3DRS_POINTSIZE]);
+ }
+ else if constexpr (Item == D3D9RenderStateItem::PointSizeMin) {
+ UpdatePushConstant<offsetof(D3D9RenderStateInfo, pointSizeMin), sizeof(float)>(&rs[D3DRS_POINTSIZE_MIN]);
+ }
+ else if constexpr (Item == D3D9RenderStateItem::PointSizeMax) {
+ UpdatePushConstant<offsetof(D3D9RenderStateInfo, pointSizeMax), sizeof(float)>(&rs[D3DRS_POINTSIZE_MAX]);
+ }
+ else if constexpr (Item == D3D9RenderStateItem::PointScaleA) {
+ float scale = bit::cast<float>(rs[D3DRS_POINTSCALE_A]);
+ scale /= float(m_state.viewport.Height * m_state.viewport.Height);
+
+ UpdatePushConstant<offsetof(D3D9RenderStateInfo, pointScaleA), sizeof(float)>(&scale);
+ }
+ else if constexpr (Item == D3D9RenderStateItem::PointScaleB) {
+ float scale = bit::cast<float>(rs[D3DRS_POINTSCALE_B]);
+ scale /= float(m_state.viewport.Height * m_state.viewport.Height);
+
+ UpdatePushConstant<offsetof(D3D9RenderStateInfo, pointScaleB), sizeof(float)>(&scale);
+ }
+ else if constexpr (Item == D3D9RenderStateItem::PointScaleC) {
+ float scale = bit::cast<float>(rs[D3DRS_POINTSCALE_C]);
+ scale /= float(m_state.viewport.Height * m_state.viewport.Height);
+
+ UpdatePushConstant<offsetof(D3D9RenderStateInfo, pointScaleC), sizeof(float)>(&scale);
+ }
+ else
+ Logger::warn("D3D9: Invalid push constant set to update.");
+ }
+
+
+
+ void D3D9DeviceEx::Flush() {
+ D3D9DeviceLock lock = LockDevice();
+
+ m_initializer->Flush();
+ m_converter->Flush();
+
+ if (m_csIsBusy || !m_csChunk->empty()) {
+ // Add commands to flush the threaded
+ // context, then flush the command list
+ EmitCs([](DxvkContext* ctx) {
+ ctx->flushCommandList();
+ });
+
+ FlushCsChunk();
+
+ // Reset flush timer used for implicit flushes
+ m_lastFlush = dxvk::high_resolution_clock::now();
+ m_csIsBusy = false;
+ }
+ }
+
+
+ inline void D3D9DeviceEx::UpdateBoundRTs(uint32_t index) {
+ const uint32_t bit = 1 << index;
+
+ m_boundRTs &= ~bit;
+
+ if (m_state.renderTargets[index] != nullptr &&
+ !m_state.renderTargets[index]->IsNull())
+ m_boundRTs |= bit;
+ }
+
+
+ inline void D3D9DeviceEx::UpdateActiveRTs(uint32_t index) {
+ if (!config::HazardTrackingEnabled)
+ return;
+
+ const uint32_t bit = 1 << index;
+
+ m_activeRTs &= ~bit;
+
+ if ((m_boundRTs & bit) != 0 &&
+ m_state.renderTargets[index]->GetBaseTexture() != nullptr &&
+ m_state.renderStates[ColorWriteIndex(index)])
+ m_activeRTs |= bit;
+
+ UpdateActiveHazardsRT(bit);
+ }
+
+
+ inline void D3D9DeviceEx::UpdateActiveTextures(uint32_t index, DWORD combinedUsage) {
+ if (!config::ManagedUploadTrackingEnabled && !config::HazardTrackingEnabled && !config::MipGenTrackingEnabled)
+ return;
+
+ const uint32_t bit = 1 << index;
+
+ if (config::HazardTrackingEnabled) {
+ m_activeRTTextures &= ~bit;
+ m_activeDSTextures &= ~bit;
+ }
+ m_activeTextures &= ~bit;
+ if (config::ManagedUploadTrackingEnabled)
+ m_activeTexturesToUpload &= ~bit;
+ if (config::MipGenTrackingEnabled)
+ m_activeTexturesToGen &= ~bit;
+
+ auto tex = GetCommonTexture(m_state.textures[index]);
+ if (tex != nullptr) {
+ m_activeTextures |= bit;
+
+ if (unlikely(config::HazardTrackingEnabled && tex->IsRenderTarget()))
+ m_activeRTTextures |= bit;
+
+ if (unlikely(config::HazardTrackingEnabled && tex->IsDepthStencil()))
+ m_activeDSTextures |= bit;
+
+ if (unlikely(config::ManagedUploadTrackingEnabled && tex->NeedsAnyUpload()))
+ m_activeTexturesToUpload |= bit;
+
+ if (unlikely(config::MipGenTrackingEnabled && tex->NeedsMipGen()))
+ m_activeTexturesToGen |= bit;
+ }
+
+ if (config::HazardTrackingEnabled) {
+ if (unlikely(combinedUsage & D3DUSAGE_RENDERTARGET))
+ UpdateActiveHazardsRT(UINT32_MAX);
+
+ if (unlikely(combinedUsage & D3DUSAGE_DEPTHSTENCIL))
+ UpdateActiveHazardsDS(bit);
+ }
+ }
+
+
+ inline void D3D9DeviceEx::UpdateActiveHazardsRT(uint32_t rtMask) {
+ if (!config::HazardTrackingEnabled)
+ return;
+
+ auto masks = m_psShaderMasks;
+ masks.rtMask &= m_activeRTs & rtMask;
+ masks.samplerMask &= m_activeRTTextures;
+
+ m_activeHazardsRT = m_activeHazardsRT & (~rtMask);
+ for (uint32_t rtIdx : bit::BitMask(masks.rtMask)) {
+ for (uint32_t samplerIdx : bit::BitMask(masks.samplerMask)) {
+ D3D9Surface* rtSurf = m_state.renderTargets[rtIdx].ptr();
+
+ IDirect3DBaseTexture9* rtBase = rtSurf->GetBaseTexture();
+ IDirect3DBaseTexture9* texBase = m_state.textures[samplerIdx];
+
+ // HACK: Don't mark for hazards if we aren't rendering to mip 0!
+ // Some games use screenspace passes like this for blurring
+ // Sampling from mip 0 (texture) -> mip 1 (rt)
+ // and we'd trigger the hazard path otherwise which is unnecessary,
+ // and would shove us into GENERAL and emitting readback barriers.
+ if (likely(rtSurf->GetMipLevel() != 0 || rtBase != texBase))
+ continue;
+
+ m_activeHazardsRT |= 1 << rtIdx;
+ }
+ }
+ }
+
+
+ inline void D3D9DeviceEx::UpdateActiveHazardsDS(uint32_t texMask) {
+ if (!config::HazardTrackingEnabled)
+ return;
+
+ m_activeHazardsDS = m_activeHazardsDS & (~texMask);
+ if (m_state.depthStencil != nullptr &&
+ m_state.depthStencil->GetBaseTexture() != nullptr) {
+ uint32_t samplerMask = m_activeDSTextures & texMask;
+ for (uint32_t samplerIdx : bit::BitMask(samplerMask)) {
+ IDirect3DBaseTexture9* dsBase = m_state.depthStencil->GetBaseTexture();
+ IDirect3DBaseTexture9* texBase = m_state.textures[samplerIdx];
+
+ if (likely(dsBase != texBase))
+ continue;
+
+ m_activeHazardsDS |= 1 << samplerIdx;
+ }
+ }
+ }
+
+
+ void D3D9DeviceEx::MarkRenderHazards() {
+ if (!config::HazardTrackingEnabled)
+ return;
+
+ for (uint32_t rtIdx : bit::BitMask(m_activeHazardsRT)) {
+ // Guaranteed to not be nullptr...
+ auto tex = m_state.renderTargets[rtIdx]->GetCommonTexture();
+ if (unlikely(!tex->MarkHazardous())) {
+ TransitionImage(tex, VK_IMAGE_LAYOUT_GENERAL);
+ m_flags.set(D3D9DeviceFlag::DirtyFramebuffer);
+ }
+ }
+ }
+
+
+ void D3D9DeviceEx::UploadManagedTexture(D3D9CommonTexture* pResource) {
+ for (uint32_t subresource = 0; subresource < pResource->CountSubresources(); subresource++) {
+ if (!pResource->NeedsUpload(subresource) || pResource->GetBuffer(subresource) == nullptr)
+ continue;
+
+ this->FlushImage(pResource, subresource);
+ }
+
+ pResource->ClearDirtyBoxes();
+ pResource->ClearNeedsUpload();
+ }
+
+
+ void D3D9DeviceEx::UploadManagedTextures(uint32_t mask) {
+ if (!config::ManagedUploadTrackingEnabled)
+ return;
+
+ // Guaranteed to not be nullptr...
+ for (uint32_t texIdx : bit::BitMask(mask))
+ UploadManagedTexture(GetCommonTexture(m_state.textures[texIdx]));
+
+ m_activeTexturesToUpload &= ~mask;
+ }
+
+
+ void D3D9DeviceEx::GenerateTextureMips(uint32_t mask) {
+ for (uint32_t texIdx : bit::BitMask(mask)) {
+ // Guaranteed to not be nullptr...
+ auto texInfo = GetCommonTexture(m_state.textures[texIdx]);
+
+ if (texInfo->NeedsMipGen()) {
+ this->EmitGenerateMips(texInfo);
+ texInfo->SetNeedsMipGen(false);
+ }
+ }
+
+ m_activeTexturesToGen &= ~mask;
+ }
+
+
+ void D3D9DeviceEx::MarkTextureMipsDirty(D3D9CommonTexture* pResource) {
+ if (!config::MipGenTrackingEnabled)
+ return;
+
+ pResource->SetNeedsMipGen(true);
+ pResource->MarkAllWrittenByGPU();
+
+ for (uint32_t i : bit::BitMask(m_activeTextures)) {
+ // Guaranteed to not be nullptr...
+ auto texInfo = GetCommonTexture(m_state.textures[i]);
+
+ if (texInfo == pResource) {
+ m_activeTexturesToGen |= 1 << i;
+ // We can early out here, no need to add another index for this.
+ break;
+ }
+ }
+ }
+
+
+ void D3D9DeviceEx::MarkTextureMipsUnDirty(D3D9CommonTexture* pResource) {
+ if (!config::MipGenTrackingEnabled)
+ return;
+
+ pResource->SetNeedsMipGen(false);
+
+ for (uint32_t i : bit::BitMask(m_activeTextures)) {
+ // Guaranteed to not be nullptr...
+ auto texInfo = GetCommonTexture(m_state.textures[i]);
+
+ if (texInfo == pResource)
+ m_activeTexturesToGen &= ~(1 << i);
+ }
+ }
+
+
+ void D3D9DeviceEx::MarkTextureUploaded(D3D9CommonTexture* pResource) {
+ if (!config::ManagedUploadTrackingEnabled)
+ return;
+
+ for (uint32_t i : bit::BitMask(m_activeTextures)) {
+ // Guaranteed to not be nullptr...
+ auto texInfo = GetCommonTexture(m_state.textures[i]);
+
+ if (texInfo == pResource)
+ m_activeTexturesToUpload &= ~(1 << i);
+ }
+ }
+
+
+ template <bool Points>
+ void D3D9DeviceEx::UpdatePointMode() {
+ if constexpr (!Points) {
+ m_lastPointMode = 0;
+
+ EmitCs([](DxvkContext* ctx) {
+ ctx->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, D3D9SpecConstantId::PointMode, 0);
+ });
+ }
+ else {
+ auto& rs = m_state.renderStates;
+
+ const bool scale = rs[D3DRS_POINTSCALEENABLE] && !UseProgrammableVS();
+ const bool sprite = rs[D3DRS_POINTSPRITEENABLE];
+
+ const uint32_t scaleBit = scale ? 1u : 0u;
+ const uint32_t spriteBit = sprite ? 2u : 0u;
+
+ uint32_t mode = scaleBit | spriteBit;
+
+ if (rs[D3DRS_POINTSCALEENABLE] && m_flags.test(D3D9DeviceFlag::DirtyPointScale)) {
+ m_flags.clr(D3D9DeviceFlag::DirtyPointScale);
+
+ UpdatePushConstant<D3D9RenderStateItem::PointScaleA>();
+ UpdatePushConstant<D3D9RenderStateItem::PointScaleB>();
+ UpdatePushConstant<D3D9RenderStateItem::PointScaleC>();
+ }
+
+ if (unlikely(mode != m_lastPointMode)) {
+ EmitCs([cMode = mode] (DxvkContext* ctx) {
+ ctx->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, D3D9SpecConstantId::PointMode, cMode);
+ });
+
+ m_lastPointMode = mode;
+ }
+ }
+ }
+
+
+ void D3D9DeviceEx::UpdateFog() {
+ auto& rs = m_state.renderStates;
+
+ bool fogEnabled = rs[D3DRS_FOGENABLE];
+
+ bool pixelFog = rs[D3DRS_FOGTABLEMODE] != D3DFOG_NONE && fogEnabled;
+ bool vertexFog = rs[D3DRS_FOGVERTEXMODE] != D3DFOG_NONE && fogEnabled && !pixelFog;
+
+ auto UpdateFogConstants = [&](D3DFOGMODE FogMode) {
+ if (m_flags.test(D3D9DeviceFlag::DirtyFogColor)) {
+ m_flags.clr(D3D9DeviceFlag::DirtyFogColor);
+ UpdatePushConstant<D3D9RenderStateItem::FogColor>();
+ }
+
+ if (FogMode == D3DFOG_LINEAR) {
+ if (m_flags.test(D3D9DeviceFlag::DirtyFogScale)) {
+ m_flags.clr(D3D9DeviceFlag::DirtyFogScale);
+ UpdatePushConstant<D3D9RenderStateItem::FogScale>();
+ }
+
+ if (m_flags.test(D3D9DeviceFlag::DirtyFogEnd)) {
+ m_flags.clr(D3D9DeviceFlag::DirtyFogEnd);
+ UpdatePushConstant<D3D9RenderStateItem::FogEnd>();
+ }
+ }
+ else if (FogMode == D3DFOG_EXP || FogMode == D3DFOG_EXP2) {
+ if (m_flags.test(D3D9DeviceFlag::DirtyFogDensity)) {
+ m_flags.clr(D3D9DeviceFlag::DirtyFogDensity);
+ UpdatePushConstant<D3D9RenderStateItem::FogDensity>();
+ }
+ }
+ };
+
+ if (vertexFog) {
+ D3DFOGMODE mode = D3DFOGMODE(rs[D3DRS_FOGVERTEXMODE]);
+
+ UpdateFogConstants(mode);
+
+ if (m_flags.test(D3D9DeviceFlag::DirtyFogState)) {
+ m_flags.clr(D3D9DeviceFlag::DirtyFogState);
+
+ EmitCs([cMode = mode] (DxvkContext* ctx) {
+ ctx->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, D3D9SpecConstantId::FogEnabled, true);
+ ctx->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, D3D9SpecConstantId::VertexFogMode, cMode);
+ ctx->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, D3D9SpecConstantId::PixelFogMode, D3DFOG_NONE);
+ });
+ }
+ }
+ else if (pixelFog) {
+ D3DFOGMODE mode = D3DFOGMODE(rs[D3DRS_FOGTABLEMODE]);
+
+ UpdateFogConstants(mode);
+
+ if (m_flags.test(D3D9DeviceFlag::DirtyFogState)) {
+ m_flags.clr(D3D9DeviceFlag::DirtyFogState);
+
+ EmitCs([cMode = mode] (DxvkContext* ctx) {
+ ctx->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, D3D9SpecConstantId::FogEnabled, true);
+ ctx->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, D3D9SpecConstantId::VertexFogMode, D3DFOG_NONE);
+ ctx->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, D3D9SpecConstantId::PixelFogMode, cMode);
+ });
+ }
+ }
+ else {
+ if (fogEnabled)
+ UpdateFogConstants(D3DFOG_NONE);
+
+ if (m_flags.test(D3D9DeviceFlag::DirtyFogState)) {
+ m_flags.clr(D3D9DeviceFlag::DirtyFogState);
+
+ EmitCs([cEnabled = fogEnabled] (DxvkContext* ctx) {
+ ctx->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, D3D9SpecConstantId::FogEnabled, cEnabled);
+ ctx->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, D3D9SpecConstantId::VertexFogMode, D3DFOG_NONE);
+ ctx->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, D3D9SpecConstantId::PixelFogMode, D3DFOG_NONE);
+ });
+ }
+ }
+ }
+
+
+ void D3D9DeviceEx::BindFramebuffer() {
+ m_flags.clr(D3D9DeviceFlag::DirtyFramebuffer);
+
+ DxvkRenderTargets attachments;
+
+ bool srgb = m_state.renderStates[D3DRS_SRGBWRITEENABLE];
+
+ // D3D9 doesn't have the concept of a framebuffer object,
+ // so we'll just create a new one every time the render
+ // target bindings are updated. Set up the attachments.
+ VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM;
+
+ for (uint32_t i : bit::BitMask(m_boundRTs)) {
+ const DxvkImageCreateInfo& rtImageInfo = m_state.renderTargets[i]->GetCommonTexture()->GetImage()->info();
+
+ if (likely(sampleCount == VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM))
+ sampleCount = rtImageInfo.sampleCount;
+ else if (unlikely(sampleCount != rtImageInfo.sampleCount))
+ continue;
+
+ attachments.color[i] = {
+ m_state.renderTargets[i]->GetRenderTargetView(srgb),
+ m_state.renderTargets[i]->GetRenderTargetLayout() };
+ }
+
+ if (m_state.depthStencil != nullptr) {
+ const DxvkImageCreateInfo& dsImageInfo = m_state.depthStencil->GetCommonTexture()->GetImage()->info();
+ const bool depthWrite = m_state.renderStates[D3DRS_ZWRITEENABLE];
+
+ if (likely(sampleCount == VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM || sampleCount == dsImageInfo.sampleCount)) {
+ attachments.depth = {
+ m_state.depthStencil->GetDepthStencilView(),
+ m_state.depthStencil->GetDepthStencilLayout(depthWrite, m_activeHazardsDS != 0) };
+ }
+ }
+
+ // Create and bind the framebuffer object to the context
+ EmitCs([
+ cAttachments = std::move(attachments)
+ ] (DxvkContext* ctx) {
+ ctx->bindRenderTargets(cAttachments);
+ });
+ }
+
+
+ void D3D9DeviceEx::BindViewportAndScissor() {
+ m_flags.clr(D3D9DeviceFlag::DirtyViewportScissor);
+
+ VkViewport viewport;
+ VkRect2D scissor;
+
+ // D3D9's coordinate system has its origin in the bottom left,
+ // but the viewport coordinates are aligned to the top-left
+ // corner so we can get away with flipping the viewport.
+ const D3DVIEWPORT9& vp = m_state.viewport;
+
+ // Correctness Factor for 1/2 texel offset
+ // We need to bias this slightly to make
+ // imprecision in games happy.
+ // Originally we did this only for powers of two
+ // resolutions but since NEAREST filtering fixed to
+ // truncate, we need to do this all the time now.
+ float cf = 0.5f - (1.0f / 128.0f);
+
+ viewport = VkViewport{
+ float(vp.X) + cf, float(vp.Height + vp.Y) + cf,
+ float(vp.Width), -float(vp.Height),
+ vp.MinZ, vp.MaxZ,
+ };
+
+ // Scissor rectangles. Vulkan does not provide an easy way
+ // to disable the scissor test, so we'll have to set scissor
+ // rects that are at least as large as the framebuffer.
+ bool enableScissorTest = m_state.renderStates[D3DRS_SCISSORTESTENABLE];
+
+ if (enableScissorTest) {
+ RECT sr = m_state.scissorRect;
+
+ VkOffset2D srPosA;
+ srPosA.x = std::max<int32_t>(0, sr.left);
+ srPosA.x = std::max<int32_t>(vp.X, srPosA.x);
+ srPosA.y = std::max<int32_t>(0, sr.top);
+ srPosA.y = std::max<int32_t>(vp.Y, srPosA.y);
+
+ VkOffset2D srPosB;
+ srPosB.x = std::max<int32_t>(srPosA.x, sr.right);
+ srPosB.x = std::min<int32_t>(vp.X + vp.Width, srPosB.x);
+ srPosB.y = std::max<int32_t>(srPosA.y, sr.bottom);
+ srPosB.y = std::min<int32_t>(vp.Y + vp.Height, srPosB.y);
+
+ VkExtent2D srSize;
+ srSize.width = uint32_t(srPosB.x - srPosA.x);
+ srSize.height = uint32_t(srPosB.y - srPosA.y);
+
+ scissor = VkRect2D{ srPosA, srSize };
+ }
+ else {
+ scissor = VkRect2D{
+ VkOffset2D { int32_t(vp.X), int32_t(vp.Y) },
+ VkExtent2D { vp.Width, vp.Height }};
+ }
+
+ EmitCs([
+ cViewport = viewport,
+ cScissor = scissor
+ ] (DxvkContext* ctx) {
+ ctx->setViewports(
+ 1,
+ &cViewport,
+ &cScissor);
+ });
+ }
+
+
+ void D3D9DeviceEx::BindMultiSampleState() {
+ m_flags.clr(D3D9DeviceFlag::DirtyMultiSampleState);
+
+ DxvkMultisampleState msState;
+ msState.sampleMask = m_flags.test(D3D9DeviceFlag::ValidSampleMask)
+ ? m_state.renderStates[D3DRS_MULTISAMPLEMASK]
+ : 0xffffffff;
+ msState.enableAlphaToCoverage = IsAlphaToCoverageEnabled();
+
+ EmitCs([
+ cState = msState
+ ] (DxvkContext* ctx) {
+ ctx->setMultisampleState(cState);
+ });
+ }
+
+
+ void D3D9DeviceEx::BindBlendState() {
+ m_flags.clr(D3D9DeviceFlag::DirtyBlendState);
+
+ auto& state = m_state.renderStates;
+
+ bool separateAlpha = state[D3DRS_SEPARATEALPHABLENDENABLE];
+
+ DxvkBlendMode mode;
+ mode.enableBlending = state[D3DRS_ALPHABLENDENABLE] != FALSE;
+
+ D3D9BlendState color, alpha;
+
+ color.Src = D3DBLEND(state[D3DRS_SRCBLEND]);
+ color.Dst = D3DBLEND(state[D3DRS_DESTBLEND]);
+ color.Op = D3DBLENDOP(state[D3DRS_BLENDOP]);
+ FixupBlendState(color);
+
+ if (separateAlpha) {
+ alpha.Src = D3DBLEND(state[D3DRS_SRCBLENDALPHA]);
+ alpha.Dst = D3DBLEND(state[D3DRS_DESTBLENDALPHA]);
+ alpha.Op = D3DBLENDOP(state[D3DRS_BLENDOPALPHA]);
+ FixupBlendState(alpha);
+ }
+ else
+ alpha = color;
+
+ mode.colorSrcFactor = DecodeBlendFactor(color.Src, false);
+ mode.colorDstFactor = DecodeBlendFactor(color.Dst, false);
+ mode.colorBlendOp = DecodeBlendOp (color.Op);
+
+ mode.alphaSrcFactor = DecodeBlendFactor(alpha.Src, true);
+ mode.alphaDstFactor = DecodeBlendFactor(alpha.Dst, true);
+ mode.alphaBlendOp = DecodeBlendOp (alpha.Op);
+
+ mode.writeMask = state[ColorWriteIndex(0)];
+
+ std::array<VkColorComponentFlags, 3> extraWriteMasks;
+ for (uint32_t i = 0; i < 3; i++)
+ extraWriteMasks[i] = state[ColorWriteIndex(i + 1)];
+
+ EmitCs([
+ cMode = mode,
+ cWriteMasks = extraWriteMasks,
+ cAlphaMasks = m_alphaSwizzleRTs
+ ](DxvkContext* ctx) {
+ for (uint32_t i = 0; i < 4; i++) {
+ DxvkBlendMode mode = cMode;
+ if (i != 0)
+ mode.writeMask = cWriteMasks[i - 1];
+
+ const bool alphaSwizzle = cAlphaMasks & (1 << i);
+
+ auto NormalizeFactor = [alphaSwizzle](VkBlendFactor Factor) {
+ if (alphaSwizzle) {
+ if (Factor == VK_BLEND_FACTOR_DST_ALPHA)
+ return VK_BLEND_FACTOR_ONE;
+ else if (Factor == VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA)
+ return VK_BLEND_FACTOR_ZERO;
+ }
+
+ return Factor;
+ };
+
+ mode.colorSrcFactor = NormalizeFactor(mode.colorSrcFactor);
+ mode.colorDstFactor = NormalizeFactor(mode.colorDstFactor);
+ mode.alphaSrcFactor = NormalizeFactor(mode.alphaSrcFactor);
+ mode.alphaDstFactor = NormalizeFactor(mode.alphaDstFactor);
+
+ ctx->setBlendMode(i, mode);
+ }
+ });
+ }
+
+
+ void D3D9DeviceEx::BindBlendFactor() {
+ DxvkBlendConstants blendConstants;
+ DecodeD3DCOLOR(
+ D3DCOLOR(m_state.renderStates[D3DRS_BLENDFACTOR]),
+ reinterpret_cast<float*>(&blendConstants));
+
+ EmitCs([
+ cBlendConstants = blendConstants
+ ](DxvkContext* ctx) {
+ ctx->setBlendConstants(cBlendConstants);
+ });
+ }
+
+
+ void D3D9DeviceEx::BindDepthStencilState() {
+ m_flags.clr(D3D9DeviceFlag::DirtyDepthStencilState);
+
+ auto& rs = m_state.renderStates;
+
+ bool stencil = rs[D3DRS_STENCILENABLE];
+ bool twoSidedStencil = stencil && rs[D3DRS_TWOSIDEDSTENCILMODE];
+
+ DxvkDepthStencilState state;
+ state.enableDepthTest = rs[D3DRS_ZENABLE] != FALSE;
+ state.enableDepthWrite = rs[D3DRS_ZWRITEENABLE] != FALSE;
+ state.enableStencilTest = stencil;
+ state.depthCompareOp = DecodeCompareOp(D3DCMPFUNC(rs[D3DRS_ZFUNC]));
+
+ if (stencil) {
+ state.stencilOpFront.failOp = DecodeStencilOp(D3DSTENCILOP(rs[D3DRS_STENCILFAIL]));
+ state.stencilOpFront.passOp = DecodeStencilOp(D3DSTENCILOP(rs[D3DRS_STENCILPASS]));
+ state.stencilOpFront.depthFailOp = DecodeStencilOp(D3DSTENCILOP(rs[D3DRS_STENCILZFAIL]));
+ state.stencilOpFront.compareOp = DecodeCompareOp(D3DCMPFUNC (rs[D3DRS_STENCILFUNC]));
+ state.stencilOpFront.compareMask = uint32_t(rs[D3DRS_STENCILMASK]);
+ state.stencilOpFront.writeMask = uint32_t(rs[D3DRS_STENCILWRITEMASK]);
+ state.stencilOpFront.reference = 0;
+ }
+ else
+ state.stencilOpFront = VkStencilOpState();
+
+ if (twoSidedStencil) {
+ state.stencilOpBack.failOp = DecodeStencilOp(D3DSTENCILOP(rs[D3DRS_CCW_STENCILFAIL]));
+ state.stencilOpBack.passOp = DecodeStencilOp(D3DSTENCILOP(rs[D3DRS_CCW_STENCILPASS]));
+ state.stencilOpBack.depthFailOp = DecodeStencilOp(D3DSTENCILOP(rs[D3DRS_CCW_STENCILZFAIL]));
+ state.stencilOpBack.compareOp = DecodeCompareOp(D3DCMPFUNC (rs[D3DRS_CCW_STENCILFUNC]));
+ state.stencilOpBack.compareMask = state.stencilOpFront.compareMask;
+ state.stencilOpBack.writeMask = state.stencilOpFront.writeMask;
+ state.stencilOpBack.reference = 0;
+ }
+ else
+ state.stencilOpBack = state.stencilOpFront;
+
+ EmitCs([
+ cState = state
+ ](DxvkContext* ctx) {
+ ctx->setDepthStencilState(cState);
+ });
+ }
+
+
+ void D3D9DeviceEx::BindRasterizerState() {
+ m_flags.clr(D3D9DeviceFlag::DirtyRasterizerState);
+
+ auto& rs = m_state.renderStates;
+
+ DxvkRasterizerState state;
+ state.cullMode = DecodeCullMode(D3DCULL(rs[D3DRS_CULLMODE]));
+ state.depthBiasEnable = IsDepthBiasEnabled();
+ state.depthClipEnable = true;
+ state.frontFace = VK_FRONT_FACE_CLOCKWISE;
+ state.polygonMode = DecodeFillMode(D3DFILLMODE(rs[D3DRS_FILLMODE]));
+ state.conservativeMode = VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT;
+ state.sampleCount = 0;
+
+ EmitCs([
+ cState = state
+ ](DxvkContext* ctx) {
+ ctx->setRasterizerState(cState);
+ });
+ }
+
+
+ void D3D9DeviceEx::BindDepthBias() {
+ m_flags.clr(D3D9DeviceFlag::DirtyDepthBias);
+
+ auto& rs = m_state.renderStates;
+
+ float depthBias = bit::cast<float>(rs[D3DRS_DEPTHBIAS]) * m_depthBiasScale;
+ float slopeScaledDepthBias = bit::cast<float>(rs[D3DRS_SLOPESCALEDEPTHBIAS]);
+
+ DxvkDepthBias biases;
+ biases.depthBiasConstant = depthBias;
+ biases.depthBiasSlope = slopeScaledDepthBias;
+ biases.depthBiasClamp = 0.0f;
+
+ EmitCs([
+ cBiases = biases
+ ](DxvkContext* ctx) {
+ ctx->setDepthBias(cBiases);
+ });
+ }
+
+
+ void D3D9DeviceEx::BindAlphaTestState() {
+ m_flags.clr(D3D9DeviceFlag::DirtyAlphaTestState);
+
+ auto& rs = m_state.renderStates;
+
+ VkCompareOp alphaOp = IsAlphaTestEnabled()
+ ? DecodeCompareOp(D3DCMPFUNC(rs[D3DRS_ALPHAFUNC]))
+ : VK_COMPARE_OP_ALWAYS;
+
+ EmitCs([cAlphaOp = alphaOp] (DxvkContext* ctx) {
+ ctx->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, D3D9SpecConstantId::AlphaCompareOp, cAlphaOp);
+ });
+ }
+
+
+ void D3D9DeviceEx::BindDepthStencilRefrence() {
+ auto& rs = m_state.renderStates;
+
+ uint32_t ref = uint32_t(rs[D3DRS_STENCILREF]) & 0xff;
+
+ EmitCs([cRef = ref] (DxvkContext* ctx) {
+ ctx->setStencilReference(cRef);
+ });
+ }
+
+
+ void D3D9DeviceEx::BindSampler(DWORD Sampler) {
+ auto& state = m_state.samplerStates[Sampler];
+
+ D3D9SamplerKey key;
+ key.AddressU = D3DTEXTUREADDRESS(state[D3DSAMP_ADDRESSU]);
+ key.AddressV = D3DTEXTUREADDRESS(state[D3DSAMP_ADDRESSV]);
+ key.AddressW = D3DTEXTUREADDRESS(state[D3DSAMP_ADDRESSW]);
+ key.MagFilter = D3DTEXTUREFILTERTYPE(state[D3DSAMP_MAGFILTER]);
+ key.MinFilter = D3DTEXTUREFILTERTYPE(state[D3DSAMP_MINFILTER]);
+ key.MipFilter = D3DTEXTUREFILTERTYPE(state[D3DSAMP_MIPFILTER]);
+ key.MaxAnisotropy = state[D3DSAMP_MAXANISOTROPY];
+ key.MipmapLodBias = bit::cast<float>(state[D3DSAMP_MIPMAPLODBIAS]);
+ key.MaxMipLevel = state[D3DSAMP_MAXMIPLEVEL];
+ key.BorderColor = D3DCOLOR(state[D3DSAMP_BORDERCOLOR]);
+ key.Depth = m_depthTextures & (1u << Sampler);
+
+ if (m_d3d9Options.samplerAnisotropy != -1) {
+ if (key.MagFilter == D3DTEXF_LINEAR)
+ key.MagFilter = D3DTEXF_ANISOTROPIC;
+
+ if (key.MinFilter == D3DTEXF_LINEAR)
+ key.MinFilter = D3DTEXF_ANISOTROPIC;
+
+ key.MaxAnisotropy = m_d3d9Options.samplerAnisotropy;
+ }
+
+ NormalizeSamplerKey(key);
+
+ auto samplerInfo = RemapStateSamplerShader(Sampler);
+
+ const uint32_t slot = computeResourceSlotId(
+ samplerInfo.first, DxsoBindingType::Image,
+ samplerInfo.second);
+
+ EmitCs([this,
+ cSlot = slot,
+ cKey = key
+ ] (DxvkContext* ctx) {
+ auto pair = m_samplers.find(cKey);
+ if (pair != m_samplers.end()) {
+ ctx->bindResourceSampler(cSlot, pair->second);
+ return;
+ }
+
+ auto mipFilter = DecodeMipFilter(cKey.MipFilter);
+
+ DxvkSamplerCreateInfo info;
+ info.addressModeU = DecodeAddressMode(cKey.AddressU);
+ info.addressModeV = DecodeAddressMode(cKey.AddressV);
+ info.addressModeW = DecodeAddressMode(cKey.AddressW);
+ info.compareToDepth = cKey.Depth;
+ info.compareOp = cKey.Depth ? VK_COMPARE_OP_LESS_OR_EQUAL : VK_COMPARE_OP_NEVER;
+ info.magFilter = DecodeFilter(cKey.MagFilter);
+ info.minFilter = DecodeFilter(cKey.MinFilter);
+ info.mipmapMode = mipFilter.MipFilter;
+ info.maxAnisotropy = float(cKey.MaxAnisotropy);
+ info.useAnisotropy = cKey.MaxAnisotropy > 1;
+ info.mipmapLodBias = cKey.MipmapLodBias;
+ info.mipmapLodMin = mipFilter.MipsEnabled ? float(cKey.MaxMipLevel) : 0;
+ info.mipmapLodMax = mipFilter.MipsEnabled ? FLT_MAX : 0;
+ info.usePixelCoord = VK_FALSE;
+
+ DecodeD3DCOLOR(cKey.BorderColor, info.borderColor.float32);
+
+ if (!m_dxvkDevice->features().extCustomBorderColor.customBorderColorWithoutFormat) {
+ // HACK: Let's get OPAQUE_WHITE border color over
+ // TRANSPARENT_BLACK if the border RGB is white.
+ if (info.borderColor.float32[0] == 1.0f
+ && info.borderColor.float32[1] == 1.0f
+ && info.borderColor.float32[2] == 1.0f
+ && !m_dxvkDevice->features().extCustomBorderColor.customBorderColors) {
+ // Then set the alpha to 1.
+ info.borderColor.float32[3] = 1.0f;
+ }
+ }
+
+ try {
+ auto sampler = m_dxvkDevice->createSampler(info);
+
+ m_samplers.insert(std::make_pair(cKey, sampler));
+ ctx->bindResourceSampler(cSlot, std::move(sampler));
+
+ m_samplerCount++;
+ }
+ catch (const DxvkError& e) {
+ Logger::err(e.message());
+ }
+ });
+ }
+
+
+ void D3D9DeviceEx::BindTexture(DWORD StateSampler) {
+ auto shaderSampler = RemapStateSamplerShader(StateSampler);
+
+ uint32_t slot = computeResourceSlotId(shaderSampler.first,
+ DxsoBindingType::Image, uint32_t(shaderSampler.second));
+
+ const bool srgb =
+ m_state.samplerStates[StateSampler][D3DSAMP_SRGBTEXTURE] & 0x1;
+
+ D3D9CommonTexture* commonTex =
+ GetCommonTexture(m_state.textures[StateSampler]);
+
+ EmitCs([
+ cSlot = slot,
+ cImageView = commonTex->GetSampleView(srgb)
+ ](DxvkContext* ctx) {
+ ctx->bindResourceView(cSlot, cImageView, nullptr);
+ });
+ }
+
+
+ void D3D9DeviceEx::UnbindTextures(uint32_t mask) {
+ EmitCs([
+ cMask = mask
+ ](DxvkContext* ctx) {
+ for (uint32_t i : bit::BitMask(cMask)) {
+ auto shaderSampler = RemapStateSamplerShader(i);
+
+ uint32_t slot = computeResourceSlotId(shaderSampler.first,
+ DxsoBindingType::Image, uint32_t(shaderSampler.second));
+
+ ctx->bindResourceView(slot, nullptr, nullptr);
+ }
+ });
+ }
+
+
+ void D3D9DeviceEx::UndirtySamplers(uint32_t mask) {
+ for (uint32_t i : bit::BitMask(mask))
+ BindSampler(i);
+
+ m_dirtySamplerStates &= ~mask;
+ }
+
+
+ void D3D9DeviceEx::UndirtyTextures(uint32_t usedMask) {
+ const uint32_t activeMask = usedMask & m_activeTextures;
+ const uint32_t inactiveMask = usedMask & ~m_activeTextures;
+
+ for (uint32_t i : bit::BitMask(activeMask))
+ BindTexture(i);
+
+ if (inactiveMask)
+ UnbindTextures(inactiveMask);
+
+ m_dirtyTextures &= ~usedMask;
+ }
+
+ void D3D9DeviceEx::MarkTextureBindingDirty(IDirect3DBaseTexture9* texture) {
+ D3D9DeviceLock lock = LockDevice();
+
+ for (uint32_t i : bit::BitMask(m_activeTextures)) {
+ if (m_state.textures[i] == texture)
+ m_dirtyTextures |= 1u << i;
+ }
+ }
+
+
+ D3D9DrawInfo D3D9DeviceEx::GenerateDrawInfo(
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT PrimitiveCount,
+ UINT InstanceCount) {
+ D3D9DrawInfo drawInfo;
+ drawInfo.vertexCount = GetVertexCount(PrimitiveType, PrimitiveCount);
+ drawInfo.instanceCount = m_iaState.streamsInstanced & m_iaState.streamsUsed
+ ? InstanceCount
+ : 1u;
+ return drawInfo;
+ }
+
+
+ uint32_t D3D9DeviceEx::GetInstanceCount() const {
+ return std::max(m_state.streamFreq[0] & 0x7FFFFFu, 1u);
+ }
+
+
+ void D3D9DeviceEx::PrepareDraw(D3DPRIMITIVETYPE PrimitiveType) {
+ if (config::HazardTrackingEnabled) {
+ if (unlikely(m_activeHazardsRT != 0)) {
+ EmitCs([](DxvkContext* ctx) {
+ ctx->emitRenderTargetReadbackBarrier();
+ });
+
+ if (m_d3d9Options.generalHazards)
+ MarkRenderHazards();
+ }
+
+ if (unlikely((m_lastHazardsDS == 0) != (m_activeHazardsDS == 0))) {
+ m_flags.set(D3D9DeviceFlag::DirtyFramebuffer);
+ m_lastHazardsDS = m_activeHazardsDS;
+ }
+ }
+
+ for (uint32_t i = 0; i < caps::MaxStreams; i++) {
+ auto* vbo = GetCommonBuffer(m_state.vertexBuffers[i].vertexBuffer);
+ if (vbo != nullptr && vbo->NeedsUpload())
+ FlushBuffer(vbo);
+ }
+
+ const uint32_t usedSamplerMask = m_psShaderMasks.samplerMask | m_vsShaderMasks.samplerMask;
+ const uint32_t usedTextureMask = m_activeTextures & usedSamplerMask;
+
+ if (config::ManagedUploadTrackingEnabled) {
+ const uint32_t texturesToUpload = m_activeTexturesToUpload & usedTextureMask;
+ if (unlikely(texturesToUpload != 0))
+ UploadManagedTextures(texturesToUpload);
+ }
+
+ if (config::MipGenTrackingEnabled) {
+ const uint32_t texturesToGen = m_activeTexturesToGen & usedTextureMask;
+ if (unlikely(texturesToGen != 0))
+ GenerateTextureMips(texturesToGen);
+ }
+
+ auto* ibo = GetCommonBuffer(m_state.indices);
+ if (ibo != nullptr && ibo->NeedsUpload())
+ FlushBuffer(ibo);
+
+ UpdateFog();
+
+ if (m_flags.test(D3D9DeviceFlag::DirtyFramebuffer))
+ BindFramebuffer();
+
+ if (m_flags.test(D3D9DeviceFlag::DirtyViewportScissor))
+ BindViewportAndScissor();
+
+ const uint32_t activeDirtySamplers = m_dirtySamplerStates & usedTextureMask;
+ if (activeDirtySamplers)
+ UndirtySamplers(activeDirtySamplers);
+
+ const uint32_t usedDirtyTextures = m_dirtyTextures & usedSamplerMask;
+ if (usedDirtyTextures)
+ UndirtyTextures(usedDirtyTextures);
+
+ if (m_flags.test(D3D9DeviceFlag::DirtyBlendState))
+ BindBlendState();
+
+ if (m_flags.test(D3D9DeviceFlag::DirtyDepthStencilState))
+ BindDepthStencilState();
+
+ if (m_flags.test(D3D9DeviceFlag::DirtyRasterizerState))
+ BindRasterizerState();
+
+ if (m_flags.test(D3D9DeviceFlag::DirtyDepthBias))
+ BindDepthBias();
+
+ if (m_flags.test(D3D9DeviceFlag::DirtyMultiSampleState))
+ BindMultiSampleState();
+
+ if (m_flags.test(D3D9DeviceFlag::DirtyAlphaTestState))
+ BindAlphaTestState();
+
+ if (m_flags.test(D3D9DeviceFlag::DirtyClipPlanes))
+ UpdateClipPlanes();
+
+ if (PrimitiveType == D3DPT_POINTLIST)
+ UpdatePointMode<true>();
+ else if (m_lastPointMode != 0)
+ UpdatePointMode<false>();
+
+ if (likely(UseProgrammableVS())) {
+ if (unlikely(m_flags.test(D3D9DeviceFlag::DirtyProgVertexShader))) {
+ m_flags.set(D3D9DeviceFlag::DirtyInputLayout);
+
+ BindShader<DxsoProgramType::VertexShader>(
+ GetCommonShader(m_state.vertexShader),
+ GetVertexShaderPermutation());
+ }
+ UploadConstants<DxsoProgramTypes::VertexShader>();
+
+ if (likely(!CanSWVP())) {
+ UpdateBoolSpecConstantVertex(
+ m_state.vsConsts.bConsts[0] &
+ m_consts[DxsoProgramType::VertexShader].meta.boolConstantMask);
+ } else
+ UpdateBoolSpecConstantVertex(0);
+ }
+ else {
+ UpdateBoolSpecConstantVertex(0);
+ UpdateFixedFunctionVS();
+ }
+
+ if (m_flags.test(D3D9DeviceFlag::DirtyInputLayout))
+ BindInputLayout();
+
+ auto UpdateSamplerTypes = [&](uint32_t types, uint32_t projections, uint32_t fetch4) {
+ if (m_lastSamplerTypes != types)
+ UpdateSamplerSpecConsant(types);
+
+ if (m_lastProjectionBitfield != projections)
+ UpdateProjectionSpecConstant(projections);
+
+ if (m_lastFetch4 != fetch4)
+ UpdateFetch4SpecConstant(fetch4);
+ };
+
+ if (likely(UseProgrammablePS())) {
+ UploadConstants<DxsoProgramTypes::PixelShader>();
+
+ const uint32_t psTextureMask = usedTextureMask & ((1u << 16u) - 1u);
+ const uint32_t fetch4 = m_fetch4 & psTextureMask;
+ const uint32_t projected = m_projectionBitfield & psTextureMask;
+
+ const auto& programInfo = GetCommonShader(m_state.pixelShader)->GetInfo();
+
+ if (programInfo.majorVersion() >= 2)
+ UpdateSamplerTypes(m_d3d9Options.forceSamplerTypeSpecConstants ? m_textureTypes : 0u, 0u, fetch4);
+ else
+ UpdateSamplerTypes(m_textureTypes, programInfo.minorVersion() >= 4 ? 0u : projected, fetch4); // For implicit samplers...
+
+ UpdateBoolSpecConstantPixel(
+ m_state.psConsts.bConsts[0] &
+ m_consts[DxsoProgramType::PixelShader].meta.boolConstantMask);
+ }
+ else {
+ UpdateBoolSpecConstantPixel(0);
+ UpdateSamplerTypes(0u, 0u, 0u);
+
+ UpdateFixedFunctionPS();
+ }
+
+ const uint32_t depthTextureMask = m_depthTextures & usedTextureMask;
+ if (depthTextureMask != m_lastSamplerDepthMode)
+ UpdateSamplerDepthModeSpecConstant(depthTextureMask);
+
+ if (m_flags.test(D3D9DeviceFlag::DirtySharedPixelShaderData) && config::FixedFunctionEnabled) {
+ m_flags.clr(D3D9DeviceFlag::DirtySharedPixelShaderData);
+
+ DxvkBufferSliceHandle slice = m_psShared->allocSlice();
+
+ EmitCs([
+ cBuffer = m_psShared,
+ cSlice = slice
+ ] (DxvkContext* ctx) {
+ ctx->invalidateBuffer(cBuffer, cSlice);
+ });
+
+ D3D9SharedPS* data = reinterpret_cast<D3D9SharedPS*>(slice.mapPtr);
+
+ for (uint32_t i = 0; i < caps::TextureStageCount; i++) {
+ DecodeD3DCOLOR(D3DCOLOR(m_state.textureStages[i][DXVK_TSS_CONSTANT]), data->Stages[i].Constant);
+
+ // Flip major-ness so we can get away with a nice easy
+ // dot in the shader without complex access
+ data->Stages[i].BumpEnvMat[0][0] = bit::cast<float>(m_state.textureStages[i][DXVK_TSS_BUMPENVMAT00]);
+ data->Stages[i].BumpEnvMat[1][0] = bit::cast<float>(m_state.textureStages[i][DXVK_TSS_BUMPENVMAT01]);
+ data->Stages[i].BumpEnvMat[0][1] = bit::cast<float>(m_state.textureStages[i][DXVK_TSS_BUMPENVMAT10]);
+ data->Stages[i].BumpEnvMat[1][1] = bit::cast<float>(m_state.textureStages[i][DXVK_TSS_BUMPENVMAT11]);
+
+ data->Stages[i].BumpEnvLScale = bit::cast<float>(m_state.textureStages[i][DXVK_TSS_BUMPENVLSCALE]);
+ data->Stages[i].BumpEnvLOffset = bit::cast<float>(m_state.textureStages[i][DXVK_TSS_BUMPENVLOFFSET]);
+ }
+ }
+
+ if (m_flags.test(D3D9DeviceFlag::DirtyDepthBounds)) {
+ m_flags.clr(D3D9DeviceFlag::DirtyDepthBounds);
+
+ DxvkDepthBounds db;
+ db.enableDepthBounds = (m_state.renderStates[D3DRS_ADAPTIVETESS_X] == uint32_t(D3D9Format::NVDB));
+ db.minDepthBounds = bit::cast<float>(m_state.renderStates[D3DRS_ADAPTIVETESS_Z]);
+ db.maxDepthBounds = bit::cast<float>(m_state.renderStates[D3DRS_ADAPTIVETESS_W]);
+
+ EmitCs([
+ cDepthBounds = db
+ ] (DxvkContext* ctx) {
+ ctx->setDepthBounds(cDepthBounds);
+ });
+ }
+ }
+
+
+ template <DxsoProgramType ShaderStage>
+ void D3D9DeviceEx::BindShader(
+ const D3D9CommonShader* pShaderModule,
+ D3D9ShaderPermutation Permutation) {
+ EmitCs([
+ cShader = pShaderModule->GetShader(Permutation)
+ ] (DxvkContext* ctx) {
+ ctx->bindShader(GetShaderStage(ShaderStage), cShader);
+ });
+ }
+
+
+ void D3D9DeviceEx::BindInputLayout() {
+ m_flags.clr(D3D9DeviceFlag::DirtyInputLayout);
+
+ if (m_state.vertexDecl == nullptr) {
+ EmitCs([&cIaState = m_iaState] (DxvkContext* ctx) {
+ cIaState.streamsUsed = 0;
+ ctx->setInputLayout(0, nullptr, 0, nullptr);
+ });
+ }
+ else {
+ std::array<uint32_t, caps::MaxStreams> streamFreq;
+
+ for (uint32_t i = 0; i < caps::MaxStreams; i++)
+ streamFreq[i] = m_state.streamFreq[i];
+
+ Com<D3D9VertexDecl, false> vertexDecl = m_state.vertexDecl;
+ Com<D3D9VertexShader, false> vertexShader;
+
+ if (UseProgrammableVS())
+ vertexShader = m_state.vertexShader;
+
+ EmitCs([
+ &cIaState = m_iaState,
+ cVertexDecl = std::move(vertexDecl),
+ cVertexShader = std::move(vertexShader),
+ cStreamsInstanced = m_instancedData,
+ cStreamFreq = streamFreq
+ ] (DxvkContext* ctx) {
+ cIaState.streamsInstanced = cStreamsInstanced;
+ cIaState.streamsUsed = 0;
+
+ const auto& elements = cVertexDecl->GetElements();
+
+ std::array<DxvkVertexAttribute, 2 * caps::InputRegisterCount> attrList;
+ std::array<DxvkVertexBinding, 2 * caps::InputRegisterCount> bindList;
+
+ uint32_t attrMask = 0;
+ uint32_t bindMask = 0;
+
+ const auto& isgn = cVertexShader != nullptr
+ ? GetCommonShader(cVertexShader)->GetIsgn()
+ : GetFixedFunctionIsgn();
+
+ for (uint32_t i = 0; i < isgn.elemCount; i++) {
+ const auto& decl = isgn.elems[i];
+
+ DxvkVertexAttribute attrib;
+ attrib.location = i;
+ attrib.binding = NullStreamIdx;
+ attrib.format = VK_FORMAT_R32G32B32A32_SFLOAT;
+ attrib.offset = 0;
+
+ for (const auto& element : elements) {
+ DxsoSemantic elementSemantic = { static_cast<DxsoUsage>(element.Usage), element.UsageIndex };
+ if (elementSemantic.usage == DxsoUsage::PositionT)
+ elementSemantic.usage = DxsoUsage::Position;
+
+ if (elementSemantic == decl.semantic) {
+ attrib.binding = uint32_t(element.Stream);
+ attrib.format = DecodeDecltype(D3DDECLTYPE(element.Type));
+ attrib.offset = element.Offset;
+
+ cIaState.streamsUsed |= 1u << attrib.binding;
+ break;
+ }
+ }
+
+ attrList[i] = attrib;
+
+ DxvkVertexBinding binding;
+ binding.binding = attrib.binding;
+
+ uint32_t instanceData = cStreamFreq[binding.binding % caps::MaxStreams];
+ if (instanceData & D3DSTREAMSOURCE_INSTANCEDATA) {
+ binding.fetchRate = instanceData & 0x7FFFFF; // Remove instance packed-in flags in the data.
+ binding.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE;
+ }
+ else {
+ binding.fetchRate = 0;
+ binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
+ }
+
+ // Check if the binding was already defined.
+ bool bindingDefined = false;
+
+ for (uint32_t j = 0; j < i; j++) {
+ uint32_t bindingId = attrList.at(j).binding;
+
+ if (binding.binding == bindingId) {
+ bindingDefined = true;
+ }
+ }
+
+ if (!bindingDefined)
+ bindList.at(binding.binding) = binding;
+
+ attrMask |= 1u << i;
+ bindMask |= 1u << binding.binding;
+ }
+
+ // Compact the attribute and binding lists to filter
+ // out attributes and bindings not used by the shader
+ uint32_t attrCount = CompactSparseList(attrList.data(), attrMask);
+ uint32_t bindCount = CompactSparseList(bindList.data(), bindMask);
+
+ ctx->setInputLayout(
+ attrCount, attrList.data(),
+ bindCount, bindList.data());
+ });
+ }
+ }
+
+
+ void D3D9DeviceEx::BindVertexBuffer(
+ UINT Slot,
+ D3D9VertexBuffer* pBuffer,
+ UINT Offset,
+ UINT Stride) {
+ EmitCs([
+ cSlotId = Slot,
+ cBufferSlice = pBuffer != nullptr ?
+ pBuffer->GetCommonBuffer()->GetBufferSlice<D3D9_COMMON_BUFFER_TYPE_REAL>(Offset)
+ : DxvkBufferSlice(),
+ cStride = pBuffer != nullptr ? Stride : 0
+ ] (DxvkContext* ctx) {
+ ctx->bindVertexBuffer(cSlotId, cBufferSlice, cStride);
+ });
+ }
+
+ void D3D9DeviceEx::BindIndices() {
+ D3D9CommonBuffer* buffer = GetCommonBuffer(m_state.indices);
+
+ D3D9Format format = buffer != nullptr
+ ? buffer->Desc()->Format
+ : D3D9Format::INDEX32;
+
+ const VkIndexType indexType = DecodeIndexType(format);
+
+ EmitCs([
+ cBufferSlice = buffer != nullptr ? buffer->GetBufferSlice<D3D9_COMMON_BUFFER_TYPE_REAL>() : DxvkBufferSlice(),
+ cIndexType = indexType
+ ](DxvkContext* ctx) {
+ ctx->bindIndexBuffer(cBufferSlice, cIndexType);
+ });
+ }
+
+
+ void D3D9DeviceEx::Begin(D3D9Query* pQuery) {
+ D3D9DeviceLock lock = LockDevice();
+
+ EmitCs([cQuery = Com<D3D9Query, false>(pQuery)](DxvkContext* ctx) {
+ cQuery->Begin(ctx);
+ });
+ }
+
+
+ void D3D9DeviceEx::End(D3D9Query* pQuery) {
+ D3D9DeviceLock lock = LockDevice();
+
+ EmitCs([cQuery = Com<D3D9Query, false>(pQuery)](DxvkContext* ctx) {
+ cQuery->End(ctx);
+ });
+
+ pQuery->NotifyEnd();
+ if (unlikely(pQuery->IsEvent())) {
+ pQuery->IsStalling()
+ ? Flush()
+ : FlushImplicit(TRUE);
+ } else if (pQuery->IsStalling()) {
+ FlushImplicit(FALSE);
+ }
+ }
+
+
+ void D3D9DeviceEx::SetVertexBoolBitfield(uint32_t idx, uint32_t mask, uint32_t bits) {
+ m_state.vsConsts.bConsts[idx] &= ~mask;
+ m_state.vsConsts.bConsts[idx] |= bits & mask;
+
+ m_consts[DxsoProgramTypes::VertexShader].dirty = true;
+ }
+
+
+ void D3D9DeviceEx::SetPixelBoolBitfield(uint32_t idx, uint32_t mask, uint32_t bits) {
+ m_state.psConsts.bConsts[idx] &= ~mask;
+ m_state.psConsts.bConsts[idx] |= bits & mask;
+
+ m_consts[DxsoProgramTypes::PixelShader].dirty = true;
+ }
+
+
+ HRESULT D3D9DeviceEx::CreateShaderModule(
+ D3D9CommonShader* pShaderModule,
+ VkShaderStageFlagBits ShaderStage,
+ const DWORD* pShaderBytecode,
+ const DxsoModuleInfo* pModuleInfo) {
+ try {
+ m_shaderModules->GetShaderModule(this, pShaderModule,
+ ShaderStage, pModuleInfo, pShaderBytecode);
+
+ return D3D_OK;
+ }
+ catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return D3DERR_INVALIDCALL;
+ }
+ }
+
+
+ template <
+ DxsoProgramType ProgramType,
+ D3D9ConstantType ConstantType,
+ typename T>
+ HRESULT D3D9DeviceEx::SetShaderConstants(
+ UINT StartRegister,
+ const T* pConstantData,
+ UINT Count) {
+ const uint32_t regCountHardware = DetermineHardwareRegCount<ProgramType, ConstantType>();
+ constexpr uint32_t regCountSoftware = DetermineSoftwareRegCount<ProgramType, ConstantType>();
+
+ if (unlikely(StartRegister + Count > regCountSoftware))
+ return D3DERR_INVALIDCALL;
+
+ Count = UINT(
+ std::max<INT>(
+ std::clamp<INT>(Count + StartRegister, 0, regCountHardware) - INT(StartRegister),
+ 0));
+
+ if (unlikely(Count == 0))
+ return D3D_OK;
+
+ if (unlikely(pConstantData == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(ShouldRecord()))
+ return m_recorder->SetShaderConstants<ProgramType, ConstantType, T>(
+ StartRegister,
+ pConstantData,
+ Count);
+
+ if constexpr (ConstantType != D3D9ConstantType::Bool) {
+ uint32_t maxCount = ConstantType == D3D9ConstantType::Float
+ ? m_consts[ProgramType].meta.maxConstIndexF
+ : m_consts[ProgramType].meta.maxConstIndexI;
+
+ m_consts[ProgramType].dirty |= StartRegister < maxCount;
+ }
+
+ UpdateStateConstants<ProgramType, ConstantType, T>(
+ &m_state,
+ StartRegister,
+ pConstantData,
+ Count,
+ m_d3d9Options.d3d9FloatEmulation);
+
+ return D3D_OK;
+ }
+
+
+ void D3D9DeviceEx::UpdateFixedFunctionVS() {
+ // Shader...
+ bool hasPositionT = m_state.vertexDecl != nullptr ? m_state.vertexDecl->TestFlag(D3D9VertexDeclFlag::HasPositionT) : false;
+ bool hasBlendWeight = m_state.vertexDecl != nullptr ? m_state.vertexDecl->TestFlag(D3D9VertexDeclFlag::HasBlendWeight) : false;
+ bool hasBlendIndices = m_state.vertexDecl != nullptr ? m_state.vertexDecl->TestFlag(D3D9VertexDeclFlag::HasBlendIndices) : false;
+
+ bool indexedVertexBlend = hasBlendIndices && m_state.renderStates[D3DRS_INDEXEDVERTEXBLENDENABLE];
+
+ D3D9FF_VertexBlendMode vertexBlendMode = D3D9FF_VertexBlendMode_Disabled;
+
+ if (m_state.renderStates[D3DRS_VERTEXBLEND] != D3DVBF_DISABLE && !hasPositionT) {
+ vertexBlendMode = m_state.renderStates[D3DRS_VERTEXBLEND] == D3DVBF_TWEENING
+ ? D3D9FF_VertexBlendMode_Tween
+ : D3D9FF_VertexBlendMode_Normal;
+
+ if (m_state.renderStates[D3DRS_VERTEXBLEND] != D3DVBF_0WEIGHTS) {
+ if (!hasBlendWeight)
+ vertexBlendMode = D3D9FF_VertexBlendMode_Disabled;
+ }
+ else if (!indexedVertexBlend)
+ vertexBlendMode = D3D9FF_VertexBlendMode_Disabled;
+ }
+
+ if (unlikely(hasPositionT && m_state.vertexShader != nullptr && !m_flags.test(D3D9DeviceFlag::DirtyProgVertexShader))) {
+ m_flags.set(D3D9DeviceFlag::DirtyInputLayout);
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexShader);
+ m_flags.set(D3D9DeviceFlag::DirtyProgVertexShader);
+ }
+
+ if (m_flags.test(D3D9DeviceFlag::DirtyFFVertexShader)) {
+ m_flags.clr(D3D9DeviceFlag::DirtyFFVertexShader);
+
+ D3D9FFShaderKeyVS key;
+ key.Data.Contents.HasPositionT = hasPositionT;
+ key.Data.Contents.HasColor0 = m_state.vertexDecl != nullptr ? m_state.vertexDecl->TestFlag(D3D9VertexDeclFlag::HasColor0) : false;
+ key.Data.Contents.HasColor1 = m_state.vertexDecl != nullptr ? m_state.vertexDecl->TestFlag(D3D9VertexDeclFlag::HasColor1) : false;
+ key.Data.Contents.HasPointSize = m_state.vertexDecl != nullptr ? m_state.vertexDecl->TestFlag(D3D9VertexDeclFlag::HasPointSize) : false;
+ key.Data.Contents.HasFog = m_state.vertexDecl != nullptr ? m_state.vertexDecl->TestFlag(D3D9VertexDeclFlag::HasFog) : false;
+
+ bool lighting = m_state.renderStates[D3DRS_LIGHTING] != 0 && !key.Data.Contents.HasPositionT;
+ bool colorVertex = m_state.renderStates[D3DRS_COLORVERTEX] != 0;
+ uint32_t mask = (lighting && colorVertex)
+ ? (key.Data.Contents.HasColor0 ? D3DMCS_COLOR1 : D3DMCS_MATERIAL)
+ | (key.Data.Contents.HasColor1 ? D3DMCS_COLOR2 : D3DMCS_MATERIAL)
+ : 0;
+
+ key.Data.Contents.UseLighting = lighting;
+ key.Data.Contents.NormalizeNormals = m_state.renderStates[D3DRS_NORMALIZENORMALS];
+ key.Data.Contents.LocalViewer = m_state.renderStates[D3DRS_LOCALVIEWER] && lighting;
+
+ key.Data.Contents.RangeFog = m_state.renderStates[D3DRS_RANGEFOGENABLE];
+
+ key.Data.Contents.DiffuseSource = m_state.renderStates[D3DRS_DIFFUSEMATERIALSOURCE] & mask;
+ key.Data.Contents.AmbientSource = m_state.renderStates[D3DRS_AMBIENTMATERIALSOURCE] & mask;
+ key.Data.Contents.SpecularSource = m_state.renderStates[D3DRS_SPECULARMATERIALSOURCE] & mask;
+ key.Data.Contents.EmissiveSource = m_state.renderStates[D3DRS_EMISSIVEMATERIALSOURCE] & mask;
+
+ uint32_t lightCount = 0;
+
+ if (key.Data.Contents.UseLighting) {
+ for (uint32_t i = 0; i < caps::MaxEnabledLights; i++) {
+ if (m_state.enabledLightIndices[i] != UINT32_MAX)
+ lightCount++;
+ }
+ }
+
+ key.Data.Contents.LightCount = lightCount;
+
+ for (uint32_t i = 0; i < caps::MaxTextureBlendStages; i++) {
+ uint32_t transformFlags = m_state.textureStages[i][DXVK_TSS_TEXTURETRANSFORMFLAGS] & ~(D3DTTFF_PROJECTED);
+ uint32_t index = m_state.textureStages[i][DXVK_TSS_TEXCOORDINDEX];
+ uint32_t indexFlags = (index & TCIMask) >> TCIOffset;
+
+ transformFlags &= 0b111;
+ index &= 0b111;
+
+ key.Data.Contents.TransformFlags |= transformFlags << (i * 3);
+ key.Data.Contents.TexcoordFlags |= indexFlags << (i * 3);
+ key.Data.Contents.TexcoordIndices |= index << (i * 3);
+ }
+
+ key.Data.Contents.TexcoordDeclMask = m_state.vertexDecl != nullptr ? m_state.vertexDecl->GetTexcoordMask() : 0;
+
+ key.Data.Contents.VertexBlendMode = uint32_t(vertexBlendMode);
+
+ if (vertexBlendMode == D3D9FF_VertexBlendMode_Normal) {
+ key.Data.Contents.VertexBlendIndexed = indexedVertexBlend;
+ key.Data.Contents.VertexBlendCount = m_state.renderStates[D3DRS_VERTEXBLEND] & 0xff;
+ }
+
+ key.Data.Contents.VertexClipping = IsClipPlaneEnabled();
+
+ EmitCs([
+ this,
+ cKey = key,
+ &cShaders = m_ffModules
+ ](DxvkContext* ctx) {
+ auto shader = cShaders.GetShaderModule(this, cKey);
+ ctx->bindShader(VK_SHADER_STAGE_VERTEX_BIT, shader.GetShader());
+ });
+ }
+
+ if (hasPositionT && (m_flags.test(D3D9DeviceFlag::DirtyFFViewport) || m_ffZTest != IsZTestEnabled())) {
+ m_flags.clr(D3D9DeviceFlag::DirtyFFViewport);
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexData);
+
+ const auto& vp = m_state.viewport;
+ // For us to account for the Vulkan viewport rules
+ // when translating Window Coords -> Real Coords:
+ // We need to negate the inverse extent we multiply by,
+ // this follows through to the offset when that gets
+ // timesed by it.
+ // The 1.0f additional offset however does not,
+ // so we account for that there manually.
+
+ m_ffZTest = IsZTestEnabled();
+
+ m_viewportInfo.inverseExtent = Vector4(
+ 2.0f / float(vp.Width),
+ -2.0f / float(vp.Height),
+ m_ffZTest ? 1.0f : 0.0f,
+ 1.0f);
+
+ m_viewportInfo.inverseOffset = Vector4(
+ -float(vp.X), -float(vp.Y),
+ 0.0f, 0.0f);
+
+ m_viewportInfo.inverseOffset = m_viewportInfo.inverseOffset * m_viewportInfo.inverseExtent;
+
+ m_viewportInfo.inverseOffset = m_viewportInfo.inverseOffset + Vector4(-1.0f, 1.0f, 0.0f, 0.0f);
+ }
+
+ // Constants...
+ if (m_flags.test(D3D9DeviceFlag::DirtyFFVertexData)) {
+ m_flags.clr(D3D9DeviceFlag::DirtyFFVertexData);
+
+ DxvkBufferSliceHandle slice = m_vsFixedFunction->allocSlice();
+
+ EmitCs([
+ cBuffer = m_vsFixedFunction,
+ cSlice = slice
+ ] (DxvkContext* ctx) {
+ ctx->invalidateBuffer(cBuffer, cSlice);
+ });
+
+ auto WorldView = m_state.transforms[GetTransformIndex(D3DTS_VIEW)] * m_state.transforms[GetTransformIndex(D3DTS_WORLD)];
+ auto NormalMatrix = inverse(WorldView);
+
+ D3D9FixedFunctionVS* data = reinterpret_cast<D3D9FixedFunctionVS*>(slice.mapPtr);
+ data->WorldView = WorldView;
+ data->NormalMatrix = NormalMatrix;
+ data->InverseView = transpose(inverse(m_state.transforms[GetTransformIndex(D3DTS_VIEW)]));
+ data->Projection = m_state.transforms[GetTransformIndex(D3DTS_PROJECTION)];
+
+ for (uint32_t i = 0; i < data->TexcoordMatrices.size(); i++)
+ data->TexcoordMatrices[i] = m_state.transforms[GetTransformIndex(D3DTS_TEXTURE0) + i];
+
+ data->ViewportInfo = m_viewportInfo;
+
+ DecodeD3DCOLOR(m_state.renderStates[D3DRS_AMBIENT], data->GlobalAmbient.data);
+
+ uint32_t lightIdx = 0;
+ for (uint32_t i = 0; i < caps::MaxEnabledLights; i++) {
+ auto idx = m_state.enabledLightIndices[i];
+ if (idx == UINT32_MAX)
+ continue;
+
+ data->Lights[lightIdx++] = D3D9Light(m_state.lights[idx].value(), m_state.transforms[GetTransformIndex(D3DTS_VIEW)]);
+ }
+
+ data->Material = m_state.material;
+ data->TweenFactor = bit::cast<float>(m_state.renderStates[D3DRS_TWEENFACTOR]);
+ }
+
+ if (m_flags.test(D3D9DeviceFlag::DirtyFFVertexBlend) && vertexBlendMode == D3D9FF_VertexBlendMode_Normal) {
+ m_flags.clr(D3D9DeviceFlag::DirtyFFVertexBlend);
+
+ DxvkBufferSliceHandle slice = m_vsVertexBlend->allocSlice();
+
+ EmitCs([
+ cBuffer = m_vsVertexBlend,
+ cSlice = slice
+ ] (DxvkContext* ctx) {
+ ctx->invalidateBuffer(cBuffer, cSlice);
+ });
+
+ auto UploadVertexBlendData = [&](auto data) {
+ for (uint32_t i = 0; i < std::size(data->WorldView); i++)
+ data->WorldView[i] = m_state.transforms[GetTransformIndex(D3DTS_VIEW)] * m_state.transforms[GetTransformIndex(D3DTS_WORLDMATRIX(i))];
+ };
+
+ (m_isSWVP && indexedVertexBlend)
+ ? UploadVertexBlendData(reinterpret_cast<D3D9FixedFunctionVertexBlendDataSW*>(slice.mapPtr))
+ : UploadVertexBlendData(reinterpret_cast<D3D9FixedFunctionVertexBlendDataHW*>(slice.mapPtr));
+ }
+ }
+
+
+ void D3D9DeviceEx::UpdateFixedFunctionPS() {
+ // Shader...
+ if (m_flags.test(D3D9DeviceFlag::DirtyFFPixelShader) || m_lastSamplerTypesFF != m_textureTypes) {
+ m_flags.clr(D3D9DeviceFlag::DirtyFFPixelShader);
+ m_lastSamplerTypesFF = m_textureTypes;
+
+ // Used args for a given operation.
+ auto ArgsMask = [](DWORD Op) {
+ switch (Op) {
+ case D3DTOP_DISABLE:
+ return 0b000u; // No Args
+ case D3DTOP_SELECTARG1:
+ case D3DTOP_PREMODULATE:
+ return 0b010u; // Arg 1
+ case D3DTOP_SELECTARG2:
+ return 0b100u; // Arg 2
+ case D3DTOP_MULTIPLYADD:
+ case D3DTOP_LERP:
+ return 0b111u; // Arg 0, 1, 2
+ default:
+ return 0b110u; // Arg 1, 2
+ }
+ };
+
+ D3D9FFShaderKeyFS key;
+
+ uint32_t idx;
+ for (idx = 0; idx < caps::TextureStageCount; idx++) {
+ auto& stage = key.Stages[idx].Contents;
+ auto& data = m_state.textureStages[idx];
+
+ // Subsequent stages do not occur if this is true.
+ if (data[DXVK_TSS_COLOROP] == D3DTOP_DISABLE)
+ break;
+
+ // If the stage is invalid (ie. no texture bound),
+ // this and all subsequent stages get disabled.
+ if (m_state.textures[idx] == nullptr) {
+ if (((data[DXVK_TSS_COLORARG0] & D3DTA_SELECTMASK) == D3DTA_TEXTURE && (ArgsMask(data[DXVK_TSS_COLOROP]) & (1 << 0u)))
+ || ((data[DXVK_TSS_COLORARG1] & D3DTA_SELECTMASK) == D3DTA_TEXTURE && (ArgsMask(data[DXVK_TSS_COLOROP]) & (1 << 1u)))
+ || ((data[DXVK_TSS_COLORARG2] & D3DTA_SELECTMASK) == D3DTA_TEXTURE && (ArgsMask(data[DXVK_TSS_COLOROP]) & (1 << 2u))))
+ break;
+ }
+
+ stage.ColorOp = data[DXVK_TSS_COLOROP];
+ stage.AlphaOp = data[DXVK_TSS_ALPHAOP];
+
+ stage.ColorArg0 = data[DXVK_TSS_COLORARG0];
+ stage.ColorArg1 = data[DXVK_TSS_COLORARG1];
+ stage.ColorArg2 = data[DXVK_TSS_COLORARG2];
+
+ stage.AlphaArg0 = data[DXVK_TSS_ALPHAARG0];
+ stage.AlphaArg1 = data[DXVK_TSS_ALPHAARG1];
+ stage.AlphaArg2 = data[DXVK_TSS_ALPHAARG2];
+
+ const uint32_t samplerOffset = idx * 2;
+ stage.Type = (m_textureTypes >> samplerOffset) & 0xffu;
+ stage.ResultIsTemp = data[DXVK_TSS_RESULTARG] == D3DTA_TEMP;
+
+ uint32_t ttff = data[DXVK_TSS_TEXTURETRANSFORMFLAGS];
+ uint32_t count = ttff & ~D3DTTFF_PROJECTED;
+
+ stage.Projected = (ttff & D3DTTFF_PROJECTED) ? 1 : 0;
+ stage.ProjectedCount = (ttff & D3DTTFF_PROJECTED) ? count : 0;
+ }
+
+ auto& stage0 = key.Stages[0].Contents;
+
+ if (stage0.ResultIsTemp &&
+ stage0.ColorOp != D3DTOP_DISABLE &&
+ stage0.AlphaOp == D3DTOP_DISABLE) {
+ stage0.AlphaOp = D3DTOP_SELECTARG1;
+ stage0.AlphaArg1 = D3DTA_DIFFUSE;
+ }
+
+ stage0.GlobalSpecularEnable = m_state.renderStates[D3DRS_SPECULARENABLE];
+ stage0.GlobalFlatShade = m_state.renderStates[D3DRS_SHADEMODE] == D3DSHADE_FLAT;
+
+ // The last stage *always* writes to current.
+ if (idx >= 1)
+ key.Stages[idx - 1].Contents.ResultIsTemp = false;
+
+ EmitCs([
+ this,
+ cKey = key,
+ &cShaders = m_ffModules
+ ](DxvkContext* ctx) {
+ auto shader = cShaders.GetShaderModule(this, cKey);
+ ctx->bindShader(VK_SHADER_STAGE_FRAGMENT_BIT, shader.GetShader());
+ });
+ }
+
+ // Constants
+
+ if (m_flags.test(D3D9DeviceFlag::DirtyFFPixelData)) {
+ m_flags.clr(D3D9DeviceFlag::DirtyFFPixelData);
+
+ DxvkBufferSliceHandle slice = m_psFixedFunction->allocSlice();
+
+ EmitCs([
+ cBuffer = m_psFixedFunction,
+ cSlice = slice
+ ] (DxvkContext* ctx) {
+ ctx->invalidateBuffer(cBuffer, cSlice);
+ });
+
+ auto& rs = m_state.renderStates;
+
+ D3D9FixedFunctionPS* data = reinterpret_cast<D3D9FixedFunctionPS*>(slice.mapPtr);
+ DecodeD3DCOLOR((D3DCOLOR)rs[D3DRS_TEXTUREFACTOR], data->textureFactor.data);
+ }
+ }
+
+
+ bool D3D9DeviceEx::UseProgrammableVS() {
+ if (!config::FixedFunctionEnabled)
+ return true;
+
+ return m_state.vertexShader != nullptr
+ && m_state.vertexDecl != nullptr
+ && !m_state.vertexDecl->TestFlag(D3D9VertexDeclFlag::HasPositionT);
+ }
+
+
+ bool D3D9DeviceEx::UseProgrammablePS() {
+ if (!config::FixedFunctionEnabled)
+ return true;
+
+ return m_state.pixelShader != nullptr;
+ }
+
+
+ void D3D9DeviceEx::UpdateBoolSpecConstantVertex(uint32_t value) {
+ if (value == m_lastBoolSpecConstantVertex)
+ return;
+
+ EmitCs([cBitfield = value](DxvkContext* ctx) {
+ ctx->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, D3D9SpecConstantId::VertexShaderBools, cBitfield);
+ });
+
+ m_lastBoolSpecConstantVertex = value;
+ }
+
+
+ void D3D9DeviceEx::UpdateBoolSpecConstantPixel(uint32_t value) {
+ if (value == m_lastBoolSpecConstantPixel)
+ return;
+
+ EmitCs([cBitfield = value](DxvkContext* ctx) {
+ ctx->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, D3D9SpecConstantId::PixelShaderBools, cBitfield);
+ });
+
+ m_lastBoolSpecConstantPixel = value;
+ }
+
+
+ void D3D9DeviceEx::UpdateSamplerSpecConsant(uint32_t value) {
+ EmitCs([cBitfield = value](DxvkContext* ctx) {
+ ctx->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, D3D9SpecConstantId::SamplerType, cBitfield);
+ });
+
+ m_lastSamplerTypes = value;
+ }
+
+
+ void D3D9DeviceEx::UpdateProjectionSpecConstant(uint32_t value) {
+ EmitCs([cBitfield = value](DxvkContext* ctx) {
+ ctx->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, D3D9SpecConstantId::ProjectionType, cBitfield);
+ });
+
+ m_lastProjectionBitfield = value;
+ }
+
+
+ void D3D9DeviceEx::UpdateFetch4SpecConstant(uint32_t value) {
+ EmitCs([cBitfield = value](DxvkContext* ctx) {
+ ctx->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, D3D9SpecConstantId::Fetch4, cBitfield);
+ });
+
+ m_lastFetch4 = value;
+ }
+
+
+ void D3D9DeviceEx::UpdateSamplerDepthModeSpecConstant(uint32_t value) {
+ EmitCs([cBitfield = value](DxvkContext* ctx) {
+ ctx->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, D3D9SpecConstantId::SamplerDepthMode, cBitfield);
+ });
+
+ m_lastSamplerDepthMode = value;
+ }
+
+
+ void D3D9DeviceEx::ApplyPrimitiveType(
+ DxvkContext* pContext,
+ D3DPRIMITIVETYPE PrimType) {
+ if (m_iaState.primitiveType != PrimType) {
+ m_iaState.primitiveType = PrimType;
+
+ auto iaState = DecodeInputAssemblyState(PrimType);
+ pContext->setInputAssemblyState(iaState);
+ }
+ }
+
+
+ void D3D9DeviceEx::ResolveZ() {
+ D3D9Surface* src = m_state.depthStencil.ptr();
+ IDirect3DBaseTexture9* dst = m_state.textures[0];
+
+ if (unlikely(!src || !dst))
+ return;
+
+ D3D9CommonTexture* srcTextureInfo = GetCommonTexture(src);
+ D3D9CommonTexture* dstTextureInfo = GetCommonTexture(dst);
+
+ const D3D9_COMMON_TEXTURE_DESC* srcDesc = srcTextureInfo->Desc();
+ const D3D9_COMMON_TEXTURE_DESC* dstDesc = dstTextureInfo->Desc();
+
+ VkSampleCountFlagBits dstSampleCount;
+ DecodeMultiSampleType(dstDesc->MultiSample, dstDesc->MultisampleQuality, &dstSampleCount);
+
+ if (unlikely(dstSampleCount != VK_SAMPLE_COUNT_1_BIT)) {
+ Logger::warn("D3D9DeviceEx::ResolveZ: dstSampleCount != 1. Discarding.");
+ return;
+ }
+
+ const D3D9_VK_FORMAT_MAPPING srcFormatInfo = LookupFormat(srcDesc->Format);
+ const D3D9_VK_FORMAT_MAPPING dstFormatInfo = LookupFormat(dstDesc->Format);
+
+ auto srcVulkanFormatInfo = imageFormatInfo(srcFormatInfo.FormatColor);
+ auto dstVulkanFormatInfo = imageFormatInfo(dstFormatInfo.FormatColor);
+
+ const VkImageSubresource dstSubresource =
+ dstTextureInfo->GetSubresourceFromIndex(
+ dstVulkanFormatInfo->aspectMask, 0);
+
+ const VkImageSubresource srcSubresource =
+ srcTextureInfo->GetSubresourceFromIndex(
+ srcVulkanFormatInfo->aspectMask, src->GetSubresource());
+
+ const VkImageSubresourceLayers dstSubresourceLayers = {
+ dstSubresource.aspectMask,
+ dstSubresource.mipLevel,
+ dstSubresource.arrayLayer, 1 };
+
+ const VkImageSubresourceLayers srcSubresourceLayers = {
+ srcSubresource.aspectMask,
+ srcSubresource.mipLevel,
+ srcSubresource.arrayLayer, 1 };
+
+ VkSampleCountFlagBits srcSampleCount;
+ DecodeMultiSampleType(srcDesc->MultiSample, srcDesc->MultisampleQuality, &srcSampleCount);
+
+ if (srcSampleCount == VK_SAMPLE_COUNT_1_BIT) {
+ EmitCs([
+ cDstImage = dstTextureInfo->GetImage(),
+ cSrcImage = srcTextureInfo->GetImage(),
+ cDstLayers = dstSubresourceLayers,
+ cSrcLayers = srcSubresourceLayers
+ ] (DxvkContext* ctx) {
+ ctx->copyImage(
+ cDstImage, cDstLayers, VkOffset3D { 0, 0, 0 },
+ cSrcImage, cSrcLayers, VkOffset3D { 0, 0, 0 },
+ cDstImage->mipLevelExtent(cDstLayers.mipLevel));
+ });
+ } else {
+ EmitCs([
+ cDstImage = dstTextureInfo->GetImage(),
+ cSrcImage = srcTextureInfo->GetImage(),
+ cDstSubres = dstSubresourceLayers,
+ cSrcSubres = srcSubresourceLayers
+ ] (DxvkContext* ctx) {
+ // We should resolve using the first sample according to
+ // http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/Advanced-DX9-Capabilities-for-ATI-Radeon-Cards_v2.pdf
+ // "The resolve operation copies the depth value from the *first sample only* into the resolved depth stencil texture."
+ constexpr auto resolveMode = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR;
+
+ VkImageResolve region;
+ region.srcSubresource = cSrcSubres;
+ region.srcOffset = VkOffset3D { 0, 0, 0 };
+ region.dstSubresource = cDstSubres;
+ region.dstOffset = VkOffset3D { 0, 0, 0 };
+ region.extent = cDstImage->mipLevelExtent(cDstSubres.mipLevel);
+
+ ctx->resolveDepthStencilImage(cDstImage, cSrcImage, region, resolveMode, resolveMode);
+ });
+ }
+
+ dstTextureInfo->MarkAllWrittenByGPU();
+ }
+
+
+ void D3D9DeviceEx::TransitionImage(D3D9CommonTexture* pResource, VkImageLayout NewLayout) {
+ EmitCs([
+ cImage = pResource->GetImage(),
+ cNewLayout = NewLayout
+ ] (DxvkContext* ctx) {
+ ctx->changeImageLayout(
+ cImage, cNewLayout);
+ });
+ }
+
+
+ void D3D9DeviceEx::TransformImage(
+ D3D9CommonTexture* pResource,
+ const VkImageSubresourceRange* pSubresources,
+ VkImageLayout OldLayout,
+ VkImageLayout NewLayout) {
+ EmitCs([
+ cImage = pResource->GetImage(),
+ cSubresources = *pSubresources,
+ cOldLayout = OldLayout,
+ cNewLayout = NewLayout
+ ] (DxvkContext* ctx) {
+ ctx->transformImage(
+ cImage, cSubresources,
+ cOldLayout, cNewLayout);
+ });
+ }
+
+
+ HRESULT D3D9DeviceEx::ResetState(D3DPRESENT_PARAMETERS* pPresentationParameters) {
+ if (!pPresentationParameters->EnableAutoDepthStencil)
+ SetDepthStencilSurface(nullptr);
+
+ for (uint32_t i = 1; i < caps::MaxSimultaneousRenderTargets; i++)
+ SetRenderTarget(i, nullptr);
+
+ auto& rs = m_state.renderStates;
+
+ rs[D3DRS_SEPARATEALPHABLENDENABLE] = FALSE;
+ rs[D3DRS_ALPHABLENDENABLE] = FALSE;
+ rs[D3DRS_BLENDOP] = D3DBLENDOP_ADD;
+ rs[D3DRS_BLENDOPALPHA] = D3DBLENDOP_ADD;
+ rs[D3DRS_DESTBLEND] = D3DBLEND_ZERO;
+ rs[D3DRS_DESTBLENDALPHA] = D3DBLEND_ZERO;
+ rs[D3DRS_COLORWRITEENABLE] = 0x0000000f;
+ rs[D3DRS_COLORWRITEENABLE1] = 0x0000000f;
+ rs[D3DRS_COLORWRITEENABLE2] = 0x0000000f;
+ rs[D3DRS_COLORWRITEENABLE3] = 0x0000000f;
+ rs[D3DRS_SRCBLEND] = D3DBLEND_ONE;
+ rs[D3DRS_SRCBLENDALPHA] = D3DBLEND_ONE;
+ BindBlendState();
+
+ rs[D3DRS_BLENDFACTOR] = 0xffffffff;
+ BindBlendFactor();
+
+ rs[D3DRS_ZENABLE] = pPresentationParameters->EnableAutoDepthStencil
+ ? D3DZB_TRUE
+ : D3DZB_FALSE;
+ rs[D3DRS_ZFUNC] = D3DCMP_LESSEQUAL;
+ rs[D3DRS_TWOSIDEDSTENCILMODE] = FALSE;
+ rs[D3DRS_ZWRITEENABLE] = TRUE;
+ rs[D3DRS_STENCILENABLE] = FALSE;
+ rs[D3DRS_STENCILFAIL] = D3DSTENCILOP_KEEP;
+ rs[D3DRS_STENCILZFAIL] = D3DSTENCILOP_KEEP;
+ rs[D3DRS_STENCILPASS] = D3DSTENCILOP_KEEP;
+ rs[D3DRS_STENCILFUNC] = D3DCMP_ALWAYS;
+ rs[D3DRS_CCW_STENCILFAIL] = D3DSTENCILOP_KEEP;
+ rs[D3DRS_CCW_STENCILZFAIL] = D3DSTENCILOP_KEEP;
+ rs[D3DRS_CCW_STENCILPASS] = D3DSTENCILOP_KEEP;
+ rs[D3DRS_CCW_STENCILFUNC] = D3DCMP_ALWAYS;
+ rs[D3DRS_STENCILMASK] = 0xFFFFFFFF;
+ rs[D3DRS_STENCILWRITEMASK] = 0xFFFFFFFF;
+ BindDepthStencilState();
+
+ rs[D3DRS_STENCILREF] = 0;
+ BindDepthStencilRefrence();
+
+ rs[D3DRS_FILLMODE] = D3DFILL_SOLID;
+ rs[D3DRS_CULLMODE] = D3DCULL_CCW;
+ rs[D3DRS_DEPTHBIAS] = bit::cast<DWORD>(0.0f);
+ rs[D3DRS_SLOPESCALEDEPTHBIAS] = bit::cast<DWORD>(0.0f);
+ BindRasterizerState();
+ BindDepthBias();
+
+ rs[D3DRS_SCISSORTESTENABLE] = FALSE;
+
+ rs[D3DRS_ALPHATESTENABLE] = FALSE;
+ rs[D3DRS_ALPHAFUNC] = D3DCMP_ALWAYS;
+ BindAlphaTestState();
+ rs[D3DRS_ALPHAREF] = 0;
+ UpdatePushConstant<D3D9RenderStateItem::AlphaRef>();
+
+ rs[D3DRS_MULTISAMPLEMASK] = 0xffffffff;
+ BindMultiSampleState();
+
+ rs[D3DRS_TEXTUREFACTOR] = 0xffffffff;
+ m_flags.set(D3D9DeviceFlag::DirtyFFPixelData);
+
+ rs[D3DRS_DIFFUSEMATERIALSOURCE] = D3DMCS_COLOR1;
+ rs[D3DRS_SPECULARMATERIALSOURCE] = D3DMCS_COLOR2;
+ rs[D3DRS_AMBIENTMATERIALSOURCE] = D3DMCS_MATERIAL;
+ rs[D3DRS_EMISSIVEMATERIALSOURCE] = D3DMCS_MATERIAL;
+ rs[D3DRS_LIGHTING] = TRUE;
+ rs[D3DRS_COLORVERTEX] = TRUE;
+ rs[D3DRS_LOCALVIEWER] = TRUE;
+ rs[D3DRS_RANGEFOGENABLE] = FALSE;
+ rs[D3DRS_NORMALIZENORMALS] = FALSE;
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexShader);
+
+ // PS
+ rs[D3DRS_SPECULARENABLE] = FALSE;
+
+ rs[D3DRS_AMBIENT] = 0;
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexData);
+
+ rs[D3DRS_FOGENABLE] = FALSE;
+ rs[D3DRS_FOGCOLOR] = 0;
+ rs[D3DRS_FOGTABLEMODE] = D3DFOG_NONE;
+ rs[D3DRS_FOGSTART] = bit::cast<DWORD>(0.0f);
+ rs[D3DRS_FOGEND] = bit::cast<DWORD>(1.0f);
+ rs[D3DRS_FOGDENSITY] = bit::cast<DWORD>(1.0f);
+ rs[D3DRS_FOGVERTEXMODE] = D3DFOG_NONE;
+ m_flags.set(D3D9DeviceFlag::DirtyFogColor);
+ m_flags.set(D3D9DeviceFlag::DirtyFogDensity);
+ m_flags.set(D3D9DeviceFlag::DirtyFogEnd);
+ m_flags.set(D3D9DeviceFlag::DirtyFogScale);
+ m_flags.set(D3D9DeviceFlag::DirtyFogState);
+
+ rs[D3DRS_CLIPPLANEENABLE] = 0;
+ m_flags.set(D3D9DeviceFlag::DirtyClipPlanes);
+
+ rs[D3DRS_POINTSPRITEENABLE] = FALSE;
+ rs[D3DRS_POINTSCALEENABLE] = FALSE;
+ rs[D3DRS_POINTSCALE_A] = bit::cast<DWORD>(1.0f);
+ rs[D3DRS_POINTSCALE_B] = bit::cast<DWORD>(0.0f);
+ rs[D3DRS_POINTSCALE_C] = bit::cast<DWORD>(0.0f);
+ rs[D3DRS_POINTSIZE] = bit::cast<DWORD>(1.0f);
+ rs[D3DRS_POINTSIZE_MIN] = bit::cast<DWORD>(1.0f);
+ rs[D3DRS_POINTSIZE_MAX] = bit::cast<DWORD>(64.0f);
+ UpdatePushConstant<D3D9RenderStateItem::PointSize>();
+ UpdatePushConstant<D3D9RenderStateItem::PointSizeMin>();
+ UpdatePushConstant<D3D9RenderStateItem::PointSizeMax>();
+ m_flags.set(D3D9DeviceFlag::DirtyPointScale);
+ UpdatePointMode<false>();
+
+ rs[D3DRS_SRGBWRITEENABLE] = 0;
+
+ rs[D3DRS_SHADEMODE] = D3DSHADE_GOURAUD;
+
+ rs[D3DRS_VERTEXBLEND] = D3DVBF_DISABLE;
+ rs[D3DRS_INDEXEDVERTEXBLENDENABLE] = FALSE;
+ rs[D3DRS_TWEENFACTOR] = bit::cast<DWORD>(0.0f);
+ m_flags.set(D3D9DeviceFlag::DirtyFFVertexBlend);
+
+ // Render States not implemented beyond this point.
+ rs[D3DRS_LASTPIXEL] = TRUE;
+ rs[D3DRS_DITHERENABLE] = FALSE;
+ rs[D3DRS_WRAP0] = 0;
+ rs[D3DRS_WRAP1] = 0;
+ rs[D3DRS_WRAP2] = 0;
+ rs[D3DRS_WRAP3] = 0;
+ rs[D3DRS_WRAP4] = 0;
+ rs[D3DRS_WRAP5] = 0;
+ rs[D3DRS_WRAP6] = 0;
+ rs[D3DRS_WRAP7] = 0;
+ rs[D3DRS_CLIPPING] = TRUE;
+ rs[D3DRS_MULTISAMPLEANTIALIAS] = TRUE;
+ rs[D3DRS_PATCHEDGESTYLE] = D3DPATCHEDGE_DISCRETE;
+ rs[D3DRS_DEBUGMONITORTOKEN] = D3DDMT_ENABLE;
+ rs[D3DRS_POSITIONDEGREE] = D3DDEGREE_CUBIC;
+ rs[D3DRS_NORMALDEGREE] = D3DDEGREE_LINEAR;
+ rs[D3DRS_ANTIALIASEDLINEENABLE] = FALSE;
+ rs[D3DRS_MINTESSELLATIONLEVEL] = bit::cast<DWORD>(1.0f);
+ rs[D3DRS_MAXTESSELLATIONLEVEL] = bit::cast<DWORD>(1.0f);
+ rs[D3DRS_ADAPTIVETESS_X] = bit::cast<DWORD>(0.0f);
+ rs[D3DRS_ADAPTIVETESS_Y] = bit::cast<DWORD>(0.0f);
+ rs[D3DRS_ADAPTIVETESS_Z] = bit::cast<DWORD>(1.0f);
+ rs[D3DRS_ADAPTIVETESS_W] = bit::cast<DWORD>(0.0f);
+ rs[D3DRS_ENABLEADAPTIVETESSELLATION] = FALSE;
+ rs[D3DRS_WRAP8] = 0;
+ rs[D3DRS_WRAP9] = 0;
+ rs[D3DRS_WRAP10] = 0;
+ rs[D3DRS_WRAP11] = 0;
+ rs[D3DRS_WRAP12] = 0;
+ rs[D3DRS_WRAP13] = 0;
+ rs[D3DRS_WRAP14] = 0;
+ rs[D3DRS_WRAP15] = 0;
+ // End Unimplemented Render States
+
+ for (uint32_t i = 0; i < caps::TextureStageCount; i++) {
+ auto& stage = m_state.textureStages[i];
+
+ stage[DXVK_TSS_COLOROP] = i == 0 ? D3DTOP_MODULATE : D3DTOP_DISABLE;
+ stage[DXVK_TSS_COLORARG1] = D3DTA_TEXTURE;
+ stage[DXVK_TSS_COLORARG2] = D3DTA_CURRENT;
+ stage[DXVK_TSS_ALPHAOP] = i == 0 ? D3DTOP_SELECTARG1 : D3DTOP_DISABLE;
+ stage[DXVK_TSS_ALPHAARG1] = D3DTA_TEXTURE;
+ stage[DXVK_TSS_ALPHAARG2] = D3DTA_CURRENT;
+ stage[DXVK_TSS_BUMPENVMAT00] = bit::cast<DWORD>(0.0f);
+ stage[DXVK_TSS_BUMPENVMAT01] = bit::cast<DWORD>(0.0f);
+ stage[DXVK_TSS_BUMPENVMAT10] = bit::cast<DWORD>(0.0f);
+ stage[DXVK_TSS_BUMPENVMAT11] = bit::cast<DWORD>(0.0f);
+ stage[DXVK_TSS_TEXCOORDINDEX] = i;
+ stage[DXVK_TSS_BUMPENVLSCALE] = bit::cast<DWORD>(0.0f);
+ stage[DXVK_TSS_BUMPENVLOFFSET] = bit::cast<DWORD>(0.0f);
+ stage[DXVK_TSS_TEXTURETRANSFORMFLAGS] = D3DTTFF_DISABLE;
+ stage[DXVK_TSS_COLORARG0] = D3DTA_CURRENT;
+ stage[DXVK_TSS_ALPHAARG0] = D3DTA_CURRENT;
+ stage[DXVK_TSS_RESULTARG] = D3DTA_CURRENT;
+ stage[DXVK_TSS_CONSTANT] = 0x00000000;
+ }
+ m_flags.set(D3D9DeviceFlag::DirtySharedPixelShaderData);
+ m_flags.set(D3D9DeviceFlag::DirtyFFPixelShader);
+
+ for (uint32_t i = 0; i < caps::MaxStreams; i++)
+ m_state.streamFreq[i] = 1;
+
+ for (uint32_t i = 0; i < m_state.textures.size(); i++)
+ TextureChangePrivate(m_state.textures[i], nullptr);
+
+ EmitCs([
+ cSize = m_state.textures.size()
+ ](DxvkContext* ctx) {
+ for (uint32_t i = 0; i < cSize; i++) {
+ auto samplerInfo = RemapStateSamplerShader(DWORD(i));
+ uint32_t slot = computeResourceSlotId(samplerInfo.first, DxsoBindingType::Image, uint32_t(samplerInfo.second));
+ ctx->bindResourceView(slot, nullptr, nullptr);
+ }
+ });
+
+ m_dirtyTextures = 0;
+ m_depthTextures = 0;
+
+ auto& ss = m_state.samplerStates;
+ for (uint32_t i = 0; i < ss.size(); i++) {
+ auto& state = ss[i];
+ state[D3DSAMP_ADDRESSU] = D3DTADDRESS_WRAP;
+ state[D3DSAMP_ADDRESSV] = D3DTADDRESS_WRAP;
+ state[D3DSAMP_ADDRESSW] = D3DTADDRESS_WRAP;
+ state[D3DSAMP_BORDERCOLOR] = 0x00000000;
+ state[D3DSAMP_MAGFILTER] = D3DTEXF_POINT;
+ state[D3DSAMP_MINFILTER] = D3DTEXF_POINT;
+ state[D3DSAMP_MIPFILTER] = D3DTEXF_NONE;
+ state[D3DSAMP_MIPMAPLODBIAS] = bit::cast<DWORD>(0.0f);
+ state[D3DSAMP_MAXMIPLEVEL] = 0;
+ state[D3DSAMP_MAXANISOTROPY] = 1;
+ state[D3DSAMP_SRGBTEXTURE] = 0;
+ state[D3DSAMP_ELEMENTINDEX] = 0;
+ state[D3DSAMP_DMAPOFFSET] = 0;
+
+ BindSampler(i);
+ }
+
+ m_dirtySamplerStates = 0;
+
+ for (uint32_t i = 0; i < caps::MaxClipPlanes; i++) {
+ float plane[4] = { 0, 0, 0, 0 };
+ SetClipPlane(i, plane);
+ }
+
+ // We should do this...
+ m_flags.set(D3D9DeviceFlag::DirtyInputLayout);
+
+ UpdateSamplerSpecConsant(0u);
+ UpdateBoolSpecConstantVertex(0u);
+ UpdateBoolSpecConstantPixel(0u);
+ UpdateSamplerDepthModeSpecConstant(0u);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9DeviceEx::ResetSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode) {
+ D3D9Format backBufferFmt = EnumerateFormat(pPresentationParameters->BackBufferFormat);
+
+ Logger::info(str::format(
+ "D3D9DeviceEx::ResetSwapChain:\n",
+ " Requested Presentation Parameters\n",
+ " - Width: ", pPresentationParameters->BackBufferWidth, "\n",
+ " - Height: ", pPresentationParameters->BackBufferHeight, "\n",
+ " - Format: ", backBufferFmt, "\n"
+ " - Auto Depth Stencil: ", pPresentationParameters->EnableAutoDepthStencil ? "true" : "false", "\n",
+ " ^ Format: ", EnumerateFormat(pPresentationParameters->AutoDepthStencilFormat), "\n",
+ " - Windowed: ", pPresentationParameters->Windowed ? "true" : "false", "\n"));
+
+ if (backBufferFmt != D3D9Format::Unknown) {
+ if (!IsSupportedBackBufferFormat(backBufferFmt)) {
+ Logger::err(str::format("D3D9DeviceEx::ResetSwapChain: Unsupported backbuffer format: ",
+ EnumerateFormat(pPresentationParameters->BackBufferFormat)));
+ return D3DERR_INVALIDCALL;
+ }
+ }
+
+ if (m_implicitSwapchain != nullptr) {
+ if (FAILED(m_implicitSwapchain->Reset(pPresentationParameters, pFullscreenDisplayMode)))
+ return D3DERR_INVALIDCALL;
+ }
+ else
+ m_implicitSwapchain = new D3D9SwapChainEx(this, pPresentationParameters, pFullscreenDisplayMode);
+
+ if (pPresentationParameters->EnableAutoDepthStencil) {
+ D3D9_COMMON_TEXTURE_DESC desc;
+ desc.Width = pPresentationParameters->BackBufferWidth;
+ desc.Height = pPresentationParameters->BackBufferHeight;
+ desc.Depth = 1;
+ desc.ArraySize = 1;
+ desc.MipLevels = 1;
+ desc.Usage = D3DUSAGE_DEPTHSTENCIL;
+ desc.Format = EnumerateFormat(pPresentationParameters->AutoDepthStencilFormat);
+ desc.Pool = D3DPOOL_DEFAULT;
+ desc.Discard = FALSE;
+ desc.MultiSample = pPresentationParameters->MultiSampleType;
+ desc.MultisampleQuality = pPresentationParameters->MultiSampleQuality;
+ desc.IsBackBuffer = FALSE;
+ desc.IsAttachmentOnly = TRUE;
+
+ if (FAILED(D3D9CommonTexture::NormalizeTextureProperties(this, &desc)))
+ return D3DERR_NOTAVAILABLE;
+
+ m_autoDepthStencil = new D3D9Surface(this, &desc, nullptr);
+ m_initializer->InitTexture(m_autoDepthStencil->GetCommonTexture());
+ SetDepthStencilSurface(m_autoDepthStencil.ptr());
+ }
+
+ SetRenderTarget(0, m_implicitSwapchain->GetBackBuffer(0));
+
+ // Force this if we end up binding the same RT to make scissor change go into effect.
+ BindViewportAndScissor();
+
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9DeviceEx::InitialReset(D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode) {
+ HRESULT hr = ResetSwapChain(pPresentationParameters, pFullscreenDisplayMode);
+ if (FAILED(hr))
+ return hr;
+
+ hr = ResetState(pPresentationParameters);
+ if (FAILED(hr))
+ return hr;
+
+ Flush();
+ SynchronizeCsThread();
+
+ return D3D_OK;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_device.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_device.h
new file mode 100644
index 00000000..57260419
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_device.h
@@ -0,0 +1,1250 @@
+#pragma once
+
+#include "../dxvk/dxvk_device.h"
+#include "../dxvk/dxvk_cs.h"
+
+#include "d3d9_include.h"
+#include "d3d9_cursor.h"
+#include "d3d9_format.h"
+#include "d3d9_multithread.h"
+#include "d3d9_adapter.h"
+#include "d3d9_constant_set.h"
+
+#include "d3d9_state.h"
+
+#include "d3d9_options.h"
+
+#include "../dxso/dxso_module.h"
+#include "../dxso/dxso_util.h"
+#include "../dxso/dxso_options.h"
+#include "../dxso/dxso_modinfo.h"
+
+#include "d3d9_sampler.h"
+#include "d3d9_fixed_function.h"
+#include "d3d9_swvp_emu.h"
+#include "d3d9_config.h"
+
+#include "d3d9_shader_permutations.h"
+
+#include <vector>
+#include <type_traits>
+#include <unordered_map>
+
+namespace dxvk {
+
+ class D3D9InterfaceEx;
+ class D3D9SwapChainEx;
+ class D3D9CommonTexture;
+ class D3D9CommonBuffer;
+ class D3D9CommonShader;
+ class D3D9ShaderModuleSet;
+ class D3D9Initializer;
+ class D3D9Query;
+ class D3D9StateBlock;
+ class D3D9FormatHelper;
+
+ enum class D3D9DeviceFlag : uint32_t {
+ DirtyFramebuffer,
+ DirtyClipPlanes,
+ DirtyDepthStencilState,
+ DirtyBlendState,
+ DirtyRasterizerState,
+ DirtyDepthBias,
+ DirtyAlphaTestState,
+ DirtyInputLayout,
+ DirtyViewportScissor,
+ DirtyMultiSampleState,
+
+ DirtyFogState,
+ DirtyFogColor,
+ DirtyFogDensity,
+ DirtyFogScale,
+ DirtyFogEnd,
+
+ DirtyFFVertexData,
+ DirtyFFVertexBlend,
+ DirtyFFVertexShader,
+ DirtyFFPixelShader,
+ DirtyFFViewport,
+ DirtyFFPixelData,
+ DirtyProgVertexShader,
+ DirtySharedPixelShaderData,
+ ValidSampleMask,
+ DirtyDepthBounds,
+ DirtyPointScale,
+
+ InScene,
+ };
+
+ using D3D9DeviceFlags = Flags<D3D9DeviceFlag>;
+
+ struct D3D9DrawInfo {
+ uint32_t vertexCount;
+ uint32_t instanceCount;
+ };
+
+ struct D3D9BufferSlice {
+ DxvkBufferSlice slice = {};
+ void* mapPtr = nullptr;
+ };
+
+ class D3D9DeviceEx final : public ComObjectClamp<IDirect3DDevice9Ex> {
+ constexpr static uint32_t DefaultFrameLatency = 3;
+ constexpr static uint32_t MaxFrameLatency = 20;
+
+ constexpr static uint32_t MinFlushIntervalUs = 750;
+ constexpr static uint32_t IncFlushIntervalUs = 250;
+ constexpr static uint32_t MaxPendingSubmits = 6;
+
+ constexpr static uint32_t NullStreamIdx = caps::MaxStreams;
+
+ friend class D3D9SwapChainEx;
+ public:
+
+ D3D9DeviceEx(
+ D3D9InterfaceEx* pParent,
+ D3D9Adapter* pAdapter,
+ D3DDEVTYPE DeviceType,
+ HWND hFocusWindow,
+ DWORD BehaviorFlags,
+ Rc<DxvkDevice> dxvkDevice);
+
+ ~D3D9DeviceEx();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject);
+
+ HRESULT STDMETHODCALLTYPE TestCooperativeLevel();
+
+ UINT STDMETHODCALLTYPE GetAvailableTextureMem();
+
+ HRESULT STDMETHODCALLTYPE EvictManagedResources();
+
+ HRESULT STDMETHODCALLTYPE GetDirect3D(IDirect3D9** ppD3D9);
+
+ HRESULT STDMETHODCALLTYPE GetDeviceCaps(D3DCAPS9* pCaps);
+
+ HRESULT STDMETHODCALLTYPE GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode);
+
+ HRESULT STDMETHODCALLTYPE GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters);
+
+ HRESULT STDMETHODCALLTYPE SetCursorProperties(
+ UINT XHotSpot,
+ UINT YHotSpot,
+ IDirect3DSurface9* pCursorBitmap);
+
+ void STDMETHODCALLTYPE SetCursorPosition(int X, int Y, DWORD Flags);
+
+ BOOL STDMETHODCALLTYPE ShowCursor(BOOL bShow);
+
+ HRESULT STDMETHODCALLTYPE CreateAdditionalSwapChain(
+ D3DPRESENT_PARAMETERS* pPresentationParameters,
+ IDirect3DSwapChain9** ppSwapChain);
+
+ HRESULT STDMETHODCALLTYPE GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
+
+ UINT STDMETHODCALLTYPE GetNumberOfSwapChains();
+
+ HRESULT STDMETHODCALLTYPE Reset(D3DPRESENT_PARAMETERS* pPresentationParameters);
+
+ HRESULT STDMETHODCALLTYPE Present(
+ const RECT* pSourceRect,
+ const RECT* pDestRect, HWND hDestWindowOverride,
+ const RGNDATA* pDirtyRegion);
+
+ HRESULT STDMETHODCALLTYPE GetBackBuffer(
+ UINT iSwapChain,
+ UINT iBackBuffer,
+ D3DBACKBUFFER_TYPE Type,
+ IDirect3DSurface9** ppBackBuffer);
+
+ HRESULT STDMETHODCALLTYPE GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus);
+
+ HRESULT STDMETHODCALLTYPE SetDialogBoxMode(BOOL bEnableDialogs);
+
+ void STDMETHODCALLTYPE SetGammaRamp(
+ UINT iSwapChain,
+ DWORD Flags,
+ const D3DGAMMARAMP* pRamp);
+
+ void STDMETHODCALLTYPE GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp);
+
+ HRESULT STDMETHODCALLTYPE CreateTexture(
+ UINT Width,
+ UINT Height,
+ UINT Levels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DTexture9** ppTexture,
+ HANDLE* pSharedHandle);
+
+ HRESULT STDMETHODCALLTYPE CreateVolumeTexture(
+ UINT Width,
+ UINT Height,
+ UINT Depth,
+ UINT Levels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DVolumeTexture9** ppVolumeTexture,
+ HANDLE* pSharedHandle);
+
+ HRESULT STDMETHODCALLTYPE CreateCubeTexture(
+ UINT EdgeLength,
+ UINT Levels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DCubeTexture9** ppCubeTexture,
+ HANDLE* pSharedHandle);
+
+ HRESULT STDMETHODCALLTYPE CreateVertexBuffer(
+ UINT Length,
+ DWORD Usage,
+ DWORD FVF,
+ D3DPOOL Pool,
+ IDirect3DVertexBuffer9** ppVertexBuffer,
+ HANDLE* pSharedHandle);
+
+ HRESULT STDMETHODCALLTYPE CreateIndexBuffer(
+ UINT Length,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DIndexBuffer9** ppIndexBuffer,
+ HANDLE* pSharedHandle);
+
+ HRESULT STDMETHODCALLTYPE CreateRenderTarget(
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Lockable,
+ IDirect3DSurface9** ppSurface,
+ HANDLE* pSharedHandle);
+
+ HRESULT STDMETHODCALLTYPE CreateDepthStencilSurface(
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Discard,
+ IDirect3DSurface9** ppSurface,
+ HANDLE* pSharedHandle);
+
+ HRESULT STDMETHODCALLTYPE UpdateSurface(
+ IDirect3DSurface9* pSourceSurface,
+ const RECT* pSourceRect,
+ IDirect3DSurface9* pDestinationSurface,
+ const POINT* pDestPoint);
+
+ HRESULT STDMETHODCALLTYPE UpdateTexture(
+ IDirect3DBaseTexture9* pSourceTexture,
+ IDirect3DBaseTexture9* pDestinationTexture);
+
+ HRESULT STDMETHODCALLTYPE GetRenderTargetData(
+ IDirect3DSurface9* pRenderTarget,
+ IDirect3DSurface9* pDestSurface);
+
+ HRESULT STDMETHODCALLTYPE GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface);
+
+ HRESULT STDMETHODCALLTYPE StretchRect(
+ IDirect3DSurface9* pSourceSurface,
+ const RECT* pSourceRect,
+ IDirect3DSurface9* pDestSurface,
+ const RECT* pDestRect,
+ D3DTEXTUREFILTERTYPE Filter);
+
+ HRESULT STDMETHODCALLTYPE ColorFill(
+ IDirect3DSurface9* pSurface,
+ const RECT* pRect,
+ D3DCOLOR Color);
+
+ HRESULT STDMETHODCALLTYPE CreateOffscreenPlainSurface(
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DSurface9** ppSurface,
+ HANDLE* pSharedHandle);
+
+ HRESULT STDMETHODCALLTYPE SetRenderTarget(
+ DWORD RenderTargetIndex,
+ IDirect3DSurface9* pRenderTarget);
+
+ HRESULT STDMETHODCALLTYPE GetRenderTarget(
+ DWORD RenderTargetIndex,
+ IDirect3DSurface9** ppRenderTarget);
+
+ HRESULT STDMETHODCALLTYPE SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil);
+
+ HRESULT STDMETHODCALLTYPE GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface);
+
+ HRESULT STDMETHODCALLTYPE BeginScene();
+
+ HRESULT STDMETHODCALLTYPE EndScene();
+
+ HRESULT STDMETHODCALLTYPE Clear(
+ DWORD Count,
+ const D3DRECT* pRects,
+ DWORD Flags,
+ D3DCOLOR Color,
+ float Z,
+ DWORD Stencil);
+
+ HRESULT STDMETHODCALLTYPE SetTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX* pMatrix);
+
+ HRESULT STDMETHODCALLTYPE GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
+
+ HRESULT STDMETHODCALLTYPE MultiplyTransform(D3DTRANSFORMSTATETYPE TransformState, const D3DMATRIX* pMatrix);
+
+ HRESULT STDMETHODCALLTYPE SetViewport(const D3DVIEWPORT9* pViewport);
+
+ HRESULT STDMETHODCALLTYPE GetViewport(D3DVIEWPORT9* pViewport);
+
+ HRESULT STDMETHODCALLTYPE SetMaterial(const D3DMATERIAL9* pMaterial);
+
+ HRESULT STDMETHODCALLTYPE GetMaterial(D3DMATERIAL9* pMaterial);
+
+ HRESULT STDMETHODCALLTYPE SetLight(DWORD Index, const D3DLIGHT9* pLight);
+
+ HRESULT STDMETHODCALLTYPE GetLight(DWORD Index, D3DLIGHT9* pLight);
+
+ HRESULT STDMETHODCALLTYPE LightEnable(DWORD Index, BOOL Enable);
+
+ HRESULT STDMETHODCALLTYPE GetLightEnable(DWORD Index, BOOL* pEnable);
+
+ HRESULT STDMETHODCALLTYPE SetClipPlane(DWORD Index, const float* pPlane);
+
+ HRESULT STDMETHODCALLTYPE GetClipPlane(DWORD Index, float* pPlane);
+
+ HRESULT STDMETHODCALLTYPE SetRenderState(D3DRENDERSTATETYPE State, DWORD Value);
+
+ HRESULT STDMETHODCALLTYPE GetRenderState(D3DRENDERSTATETYPE State, DWORD* pValue);
+
+ HRESULT STDMETHODCALLTYPE CreateStateBlock(
+ D3DSTATEBLOCKTYPE Type,
+ IDirect3DStateBlock9** ppSB);
+
+ HRESULT STDMETHODCALLTYPE BeginStateBlock();
+
+ HRESULT STDMETHODCALLTYPE EndStateBlock(IDirect3DStateBlock9** ppSB);
+
+ HRESULT STDMETHODCALLTYPE SetClipStatus(const D3DCLIPSTATUS9* pClipStatus);
+
+ HRESULT STDMETHODCALLTYPE GetClipStatus(D3DCLIPSTATUS9* pClipStatus);
+
+ HRESULT STDMETHODCALLTYPE GetTexture(DWORD Stage, IDirect3DBaseTexture9** ppTexture);
+
+ HRESULT STDMETHODCALLTYPE SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture);
+
+ HRESULT STDMETHODCALLTYPE GetTextureStageState(
+ DWORD Stage,
+ D3DTEXTURESTAGESTATETYPE Type,
+ DWORD* pValue);
+
+ HRESULT STDMETHODCALLTYPE SetTextureStageState(
+ DWORD Stage,
+ D3DTEXTURESTAGESTATETYPE Type,
+ DWORD Value);
+
+ HRESULT STDMETHODCALLTYPE GetSamplerState(
+ DWORD Sampler,
+ D3DSAMPLERSTATETYPE Type,
+ DWORD* pValue);
+
+ HRESULT STDMETHODCALLTYPE SetSamplerState(
+ DWORD Sampler,
+ D3DSAMPLERSTATETYPE Type,
+ DWORD Value);
+
+ HRESULT STDMETHODCALLTYPE ValidateDevice(DWORD* pNumPasses);
+
+ HRESULT STDMETHODCALLTYPE SetPaletteEntries(UINT PaletteNumber, const PALETTEENTRY* pEntries);
+
+ HRESULT STDMETHODCALLTYPE GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY* pEntries);
+
+ HRESULT STDMETHODCALLTYPE SetCurrentTexturePalette(UINT PaletteNumber);
+
+ HRESULT STDMETHODCALLTYPE GetCurrentTexturePalette(UINT *PaletteNumber);
+
+ HRESULT STDMETHODCALLTYPE SetScissorRect(const RECT* pRect);
+
+ HRESULT STDMETHODCALLTYPE GetScissorRect(RECT* pRect);
+
+ HRESULT STDMETHODCALLTYPE SetSoftwareVertexProcessing(BOOL bSoftware);
+
+ BOOL STDMETHODCALLTYPE GetSoftwareVertexProcessing();
+
+ HRESULT STDMETHODCALLTYPE SetNPatchMode(float nSegments);
+
+ float STDMETHODCALLTYPE GetNPatchMode();
+
+ HRESULT STDMETHODCALLTYPE DrawPrimitive(
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT StartVertex,
+ UINT PrimitiveCount);
+
+ HRESULT STDMETHODCALLTYPE DrawIndexedPrimitive(
+ D3DPRIMITIVETYPE PrimitiveType,
+ INT BaseVertexIndex,
+ UINT MinVertexIndex,
+ UINT NumVertices,
+ UINT StartIndex,
+ UINT PrimitiveCount);
+
+ HRESULT STDMETHODCALLTYPE DrawPrimitiveUP(
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT PrimitiveCount,
+ const void* pVertexStreamZeroData,
+ UINT VertexStreamZeroStride);
+
+ HRESULT STDMETHODCALLTYPE DrawIndexedPrimitiveUP(
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT MinVertexIndex,
+ UINT NumVertices,
+ UINT PrimitiveCount,
+ const void* pIndexData,
+ D3DFORMAT IndexDataFormat,
+ const void* pVertexStreamZeroData,
+ UINT VertexStreamZeroStride);
+
+ HRESULT STDMETHODCALLTYPE ProcessVertices(
+ UINT SrcStartIndex,
+ UINT DestIndex,
+ UINT VertexCount,
+ IDirect3DVertexBuffer9* pDestBuffer,
+ IDirect3DVertexDeclaration9* pVertexDecl,
+ DWORD Flags);
+
+ HRESULT STDMETHODCALLTYPE CreateVertexDeclaration(
+ const D3DVERTEXELEMENT9* pVertexElements,
+ IDirect3DVertexDeclaration9** ppDecl);
+
+ HRESULT STDMETHODCALLTYPE SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl);
+
+ HRESULT STDMETHODCALLTYPE GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl);
+
+ HRESULT STDMETHODCALLTYPE SetFVF(DWORD FVF);
+
+ HRESULT STDMETHODCALLTYPE GetFVF(DWORD* pFVF);
+
+ HRESULT STDMETHODCALLTYPE CreateVertexShader(
+ const DWORD* pFunction,
+ IDirect3DVertexShader9** ppShader);
+
+ HRESULT STDMETHODCALLTYPE SetVertexShader(IDirect3DVertexShader9* pShader);
+
+ HRESULT STDMETHODCALLTYPE GetVertexShader(IDirect3DVertexShader9** ppShader);
+
+ HRESULT STDMETHODCALLTYPE SetVertexShaderConstantF(
+ UINT StartRegister,
+ const float* pConstantData,
+ UINT Vector4fCount);
+
+ HRESULT STDMETHODCALLTYPE GetVertexShaderConstantF(
+ UINT StartRegister,
+ float* pConstantData,
+ UINT Vector4fCount);
+
+ HRESULT STDMETHODCALLTYPE SetVertexShaderConstantI(
+ UINT StartRegister,
+ const int* pConstantData,
+ UINT Vector4iCount);
+
+ HRESULT STDMETHODCALLTYPE GetVertexShaderConstantI(
+ UINT StartRegister,
+ int* pConstantData,
+ UINT Vector4iCount);
+
+ HRESULT STDMETHODCALLTYPE SetVertexShaderConstantB(
+ UINT StartRegister,
+ const BOOL* pConstantData,
+ UINT BoolCount);
+
+ HRESULT STDMETHODCALLTYPE GetVertexShaderConstantB(
+ UINT StartRegister,
+ BOOL* pConstantData,
+ UINT BoolCount);
+
+ HRESULT STDMETHODCALLTYPE SetStreamSource(
+ UINT StreamNumber,
+ IDirect3DVertexBuffer9* pStreamData,
+ UINT OffsetInBytes,
+ UINT Stride);
+
+ HRESULT STDMETHODCALLTYPE GetStreamSource(
+ UINT StreamNumber,
+ IDirect3DVertexBuffer9** ppStreamData,
+ UINT* pOffsetInBytes,
+ UINT* pStride);
+
+ HRESULT STDMETHODCALLTYPE SetStreamSourceFreq(UINT StreamNumber, UINT Setting);
+
+ HRESULT STDMETHODCALLTYPE GetStreamSourceFreq(UINT StreamNumber, UINT* pSetting);
+
+ HRESULT STDMETHODCALLTYPE SetIndices(IDirect3DIndexBuffer9* pIndexData);
+
+ HRESULT STDMETHODCALLTYPE GetIndices(IDirect3DIndexBuffer9** ppIndexData);
+
+ HRESULT STDMETHODCALLTYPE CreatePixelShader(
+ const DWORD* pFunction,
+ IDirect3DPixelShader9** ppShader);
+
+ HRESULT STDMETHODCALLTYPE SetPixelShader(IDirect3DPixelShader9* pShader);
+
+ HRESULT STDMETHODCALLTYPE GetPixelShader(IDirect3DPixelShader9** ppShader);
+
+ HRESULT STDMETHODCALLTYPE SetPixelShaderConstantF(
+ UINT StartRegister,
+ const float* pConstantData,
+ UINT Vector4fCount);
+
+ HRESULT STDMETHODCALLTYPE GetPixelShaderConstantF(
+ UINT StartRegister,
+ float* pConstantData,
+ UINT Vector4fCount);
+
+ HRESULT STDMETHODCALLTYPE SetPixelShaderConstantI(
+ UINT StartRegister,
+ const int* pConstantData,
+ UINT Vector4iCount);
+
+ HRESULT STDMETHODCALLTYPE GetPixelShaderConstantI(
+ UINT StartRegister,
+ int* pConstantData,
+ UINT Vector4iCount);
+
+ HRESULT STDMETHODCALLTYPE SetPixelShaderConstantB(
+ UINT StartRegister,
+ const BOOL* pConstantData,
+ UINT BoolCount);
+
+ HRESULT STDMETHODCALLTYPE GetPixelShaderConstantB(
+ UINT StartRegister,
+ BOOL* pConstantData,
+ UINT BoolCount);
+
+ HRESULT STDMETHODCALLTYPE DrawRectPatch(
+ UINT Handle,
+ const float* pNumSegs,
+ const D3DRECTPATCH_INFO* pRectPatchInfo);
+
+ HRESULT STDMETHODCALLTYPE DrawTriPatch(
+ UINT Handle,
+ const float* pNumSegs,
+ const D3DTRIPATCH_INFO* pTriPatchInfo);
+
+ HRESULT STDMETHODCALLTYPE DeletePatch(UINT Handle);
+
+ HRESULT STDMETHODCALLTYPE CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
+
+ // Ex Methods
+
+ HRESULT STDMETHODCALLTYPE SetConvolutionMonoKernel(
+ UINT width,
+ UINT height,
+ float* rows,
+ float* columns);
+
+ HRESULT STDMETHODCALLTYPE ComposeRects(
+ IDirect3DSurface9* pSrc,
+ IDirect3DSurface9* pDst,
+ IDirect3DVertexBuffer9* pSrcRectDescs,
+ UINT NumRects,
+ IDirect3DVertexBuffer9* pDstRectDescs,
+ D3DCOMPOSERECTSOP Operation,
+ int Xoffset,
+ int Yoffset);
+
+ HRESULT STDMETHODCALLTYPE GetGPUThreadPriority(INT* pPriority);
+
+ HRESULT STDMETHODCALLTYPE SetGPUThreadPriority(INT Priority);
+
+ HRESULT STDMETHODCALLTYPE WaitForVBlank(UINT iSwapChain);
+
+ HRESULT STDMETHODCALLTYPE CheckResourceResidency(IDirect3DResource9** pResourceArray, UINT32 NumResources);
+
+ HRESULT STDMETHODCALLTYPE SetMaximumFrameLatency(UINT MaxLatency);
+
+ HRESULT STDMETHODCALLTYPE GetMaximumFrameLatency(UINT* pMaxLatency);
+
+ HRESULT STDMETHODCALLTYPE CheckDeviceState(HWND hDestinationWindow);
+
+ HRESULT STDMETHODCALLTYPE PresentEx(
+ const RECT* pSourceRect,
+ const RECT* pDestRect,
+ HWND hDestWindowOverride,
+ const RGNDATA* pDirtyRegion,
+ DWORD dwFlags);
+
+ HRESULT STDMETHODCALLTYPE CreateRenderTargetEx(
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Lockable,
+ IDirect3DSurface9** ppSurface,
+ HANDLE* pSharedHandle,
+ DWORD Usage);
+
+ HRESULT STDMETHODCALLTYPE CreateOffscreenPlainSurfaceEx(
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DSurface9** ppSurface,
+ HANDLE* pSharedHandle,
+ DWORD Usage);
+
+ HRESULT STDMETHODCALLTYPE CreateDepthStencilSurfaceEx(
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Discard,
+ IDirect3DSurface9** ppSurface,
+ HANDLE* pSharedHandle,
+ DWORD Usage);
+
+ HRESULT STDMETHODCALLTYPE ResetEx(
+ D3DPRESENT_PARAMETERS* pPresentationParameters,
+ D3DDISPLAYMODEEX* pFullscreenDisplayMode);
+
+ HRESULT STDMETHODCALLTYPE GetDisplayModeEx(
+ UINT iSwapChain,
+ D3DDISPLAYMODEEX* pMode,
+ D3DDISPLAYROTATION* pRotation);
+
+ HRESULT STDMETHODCALLTYPE CreateAdditionalSwapChainEx(
+ D3DPRESENT_PARAMETERS* pPresentationParameters,
+ const D3DDISPLAYMODEEX* pFullscreenDisplayMode,
+ IDirect3DSwapChain9** ppSwapChain);
+
+ HRESULT SetStateSamplerState(
+ DWORD StateSampler,
+ D3DSAMPLERSTATETYPE Type,
+ DWORD Value);
+
+ HRESULT SetStateTexture(DWORD StateSampler, IDirect3DBaseTexture9* pTexture);
+
+ HRESULT SetStateTransform(uint32_t idx, const D3DMATRIX* pMatrix);
+
+ HRESULT SetStateTextureStageState(
+ DWORD Stage,
+ D3D9TextureStageStateTypes Type,
+ DWORD Value);
+
+ VkPipelineStageFlags GetEnabledShaderStages() const {
+ return m_dxvkDevice->getShaderPipelineStages();
+ }
+
+ static DxvkDeviceFeatures GetDeviceFeatures(const Rc<DxvkAdapter>& adapter);
+
+ bool SupportsSWVP();
+
+ bool IsExtended();
+
+ HWND GetWindow();
+
+ Rc<DxvkDevice> GetDXVKDevice() {
+ return m_dxvkDevice;
+ }
+
+ D3D9_VK_FORMAT_MAPPING LookupFormat(
+ D3D9Format Format) const;
+
+ const DxvkFormatInfo* UnsupportedFormatInfo(
+ D3D9Format Format) const;
+
+ bool WaitForResource(
+ const Rc<DxvkResource>& Resource,
+ DWORD MapFlags);
+
+ /**
+ * \brief Locks a subresource of an image
+ *
+ * \param [in] Subresource The subresource of the image to lock
+ * \param [out] pLockedBox The returned locked box of the image, containing data ptr and strides
+ * \param [in] pBox The region of the subresource to lock. This offsets the returned data ptr
+ * \param [in] Flags The D3DLOCK_* flags to lock the image with
+ * \returns \c D3D_OK if the parameters are valid or D3DERR_INVALIDCALL if it fails.
+ */
+ HRESULT LockImage(
+ D3D9CommonTexture* pResource,
+ UINT Face,
+ UINT Mip,
+ D3DLOCKED_BOX* pLockedBox,
+ const D3DBOX* pBox,
+ DWORD Flags);
+
+ uint32_t CalcImageLockOffset(
+ uint32_t SlicePitch,
+ uint32_t RowPitch,
+ const DxvkFormatInfo* FormatInfo,
+ const D3DBOX* pBox);
+
+ /**
+ * \brief Unlocks a subresource of an image
+ *
+ * Passthrough to device unlock.
+ * \param [in] Subresource The subresource of the image to unlock
+ * \returns \c D3D_OK if the parameters are valid or D3DERR_INVALIDCALL if it fails.
+ */
+ HRESULT UnlockImage(
+ D3D9CommonTexture* pResource,
+ UINT Face,
+ UINT MipLevel);
+
+ HRESULT FlushImage(
+ D3D9CommonTexture* pResource,
+ UINT Subresource);
+
+ void EmitGenerateMips(
+ D3D9CommonTexture* pResource);
+
+ HRESULT LockBuffer(
+ D3D9CommonBuffer* pResource,
+ UINT OffsetToLock,
+ UINT SizeToLock,
+ void** ppbData,
+ DWORD Flags);
+
+ HRESULT FlushBuffer(
+ D3D9CommonBuffer* pResource);
+
+ HRESULT UnlockBuffer(
+ D3D9CommonBuffer* pResource);
+
+ void SetupFPU();
+
+ int64_t DetermineInitialTextureMemory();
+
+ Rc<DxvkBuffer> CreateConstantBuffer(
+ bool SSBO,
+ VkDeviceSize Size,
+ DxsoProgramType ShaderStage,
+ DxsoConstantBuffers BufferType);
+
+ void CreateConstantBuffers();
+
+ void SynchronizeCsThread();
+
+ void Flush();
+
+ void UpdateBoundRTs(uint32_t index);
+
+ void UpdateActiveRTs(uint32_t index);
+
+ void UpdateActiveTextures(uint32_t index, DWORD combinedUsage);
+
+ void UpdateActiveHazardsRT(uint32_t rtMask);
+
+ void UpdateActiveHazardsDS(uint32_t texMask);
+
+ void MarkRenderHazards();
+
+ void UploadManagedTexture(D3D9CommonTexture* pResource);
+
+ void UploadManagedTextures(uint32_t mask);
+
+ void GenerateTextureMips(uint32_t mask);
+
+ void MarkTextureMipsDirty(D3D9CommonTexture* pResource);
+
+ void MarkTextureMipsUnDirty(D3D9CommonTexture* pResource);
+
+ void MarkTextureUploaded(D3D9CommonTexture* pResource);
+
+ template <bool Points>
+ void UpdatePointMode();
+
+ void UpdateFog();
+
+ void BindFramebuffer();
+
+ void BindViewportAndScissor();
+
+ inline bool IsAlphaToCoverageEnabled() {
+ const bool alphaTest = m_state.renderStates[D3DRS_ALPHATESTENABLE] != 0;
+
+ return m_amdATOC || (m_nvATOC && alphaTest);
+ }
+
+ inline bool IsDepthBiasEnabled() {
+ const auto& rs = m_state.renderStates;
+
+ float depthBias = bit::cast<float>(rs[D3DRS_DEPTHBIAS]);
+ float slopeScaledDepthBias = bit::cast<float>(rs[D3DRS_SLOPESCALEDEPTHBIAS]);
+
+ return depthBias != 0.0f || slopeScaledDepthBias != 0.0f;
+ }
+
+ inline bool IsAlphaTestEnabled() {
+ return m_state.renderStates[D3DRS_ALPHATESTENABLE] && !IsAlphaToCoverageEnabled();
+ }
+
+ inline bool IsZTestEnabled() {
+ return m_state.renderStates[D3DRS_ZENABLE] && m_state.depthStencil != nullptr;
+ }
+
+ inline bool IsClipPlaneEnabled() {
+ return m_state.renderStates[D3DRS_CLIPPLANEENABLE] != 0;
+ }
+
+ void BindMultiSampleState();
+
+ void BindBlendState();
+
+ void BindBlendFactor();
+
+ void BindDepthStencilState();
+
+ void BindDepthStencilRefrence();
+
+ void BindRasterizerState();
+
+ void BindDepthBias();
+
+ void BindAlphaTestState();
+
+ template <DxsoProgramType ShaderStage, typename HardwareLayoutType, typename SoftwareLayoutType, typename ShaderType>
+ inline void UploadHardwareConstantSet(void* pData, const SoftwareLayoutType& Src, const ShaderType& Shader);
+
+ template <typename SoftwareLayoutType, typename ShaderType>
+ inline void UploadSoftwareConstantSet(void* pData, const SoftwareLayoutType& Src, const D3D9ConstantLayout& Layout, const ShaderType& Shader);
+
+ template <DxsoProgramType ShaderStage, typename HardwareLayoutType, typename SoftwareLayoutType, typename ShaderType>
+ inline void UploadConstantSet(const SoftwareLayoutType& Src, const D3D9ConstantLayout& Layout, const ShaderType& Shader);
+
+ template <DxsoProgramType ShaderStage>
+ void UploadConstants();
+
+ void UpdateClipPlanes();
+
+ template <uint32_t Offset, uint32_t Length>
+ void UpdatePushConstant(const void* pData);
+
+ template <D3D9RenderStateItem Item>
+ void UpdatePushConstant();
+
+ void BindSampler(DWORD Sampler);
+
+ void BindTexture(DWORD SamplerSampler);
+
+ void UnbindTextures(uint32_t mask);
+
+ void UndirtySamplers(uint32_t mask);
+
+ void UndirtyTextures(uint32_t usedMask);
+
+ void MarkTextureBindingDirty(IDirect3DBaseTexture9* texture);
+
+ D3D9DrawInfo GenerateDrawInfo(
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT PrimitiveCount,
+ UINT InstanceCount);
+
+ uint32_t GetInstanceCount() const;
+
+ void PrepareDraw(D3DPRIMITIVETYPE PrimitiveType);
+
+ template <DxsoProgramType ShaderStage>
+ void BindShader(
+ const D3D9CommonShader* pShaderModule,
+ D3D9ShaderPermutation Permutation);
+
+ void BindInputLayout();
+
+ void BindVertexBuffer(
+ UINT Slot,
+ D3D9VertexBuffer* pBuffer,
+ UINT Offset,
+ UINT Stride);
+
+ void BindIndices();
+
+ D3D9DeviceLock LockDevice() {
+ return m_multithread.AcquireLock();
+ }
+
+ const D3D9Options* GetOptions() const {
+ return &m_d3d9Options;
+ }
+
+ Direct3DState9* GetRawState() {
+ return &m_state;
+ }
+
+ void Begin(D3D9Query* pQuery);
+ void End(D3D9Query* pQuery);
+
+ void SetVertexBoolBitfield(uint32_t idx, uint32_t mask, uint32_t bits);
+ void SetPixelBoolBitfield (uint32_t idx, uint32_t mask, uint32_t bits);
+
+ void FlushImplicit(BOOL StrongHint);
+
+ bool ChangeReportedMemory(int64_t delta) {
+ if (IsExtended())
+ return true;
+
+ int64_t availableMemory = m_availableMemory.fetch_add(delta);
+
+ return !m_d3d9Options.memoryTrackTest || availableMemory >= delta;
+ }
+
+ void ResolveZ();
+
+ void TransitionImage(D3D9CommonTexture* pResource, VkImageLayout NewLayout);
+
+ void TransformImage(
+ D3D9CommonTexture* pResource,
+ const VkImageSubresourceRange* pSubresources,
+ VkImageLayout OldLayout,
+ VkImageLayout NewLayout);
+
+ const D3D9ConstantLayout& GetVertexConstantLayout() { return m_vsLayout; }
+ const D3D9ConstantLayout& GetPixelConstantLayout() { return m_psLayout; }
+
+ HRESULT ResetState(D3DPRESENT_PARAMETERS* pPresentationParameters);
+ HRESULT ResetSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode);
+
+ HRESULT InitialReset(D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode);
+
+ UINT GetSamplerCount() const {
+ return m_samplerCount.load();
+ }
+
+ private:
+
+ DxvkCsChunkRef AllocCsChunk() {
+ DxvkCsChunk* chunk = m_csChunkPool.allocChunk(DxvkCsChunkFlag::SingleUse);
+ return DxvkCsChunkRef(chunk, &m_csChunkPool);
+ }
+
+ template<typename Cmd>
+ void EmitCs(Cmd&& command) {
+ if (unlikely(!m_csChunk->push(command))) {
+ EmitCsChunk(std::move(m_csChunk));
+
+ m_csChunk = AllocCsChunk();
+ m_csChunk->push(command);
+ }
+ }
+
+ void EmitCsChunk(DxvkCsChunkRef&& chunk);
+
+ void FlushCsChunk() {
+ if (likely(!m_csChunk->empty())) {
+ EmitCsChunk(std::move(m_csChunk));
+ m_csChunk = AllocCsChunk();
+ }
+ }
+
+ bool CanSWVP() {
+ if (!config::SWVPEnabled)
+ return false;
+
+ return m_behaviorFlags & (D3DCREATE_MIXED_VERTEXPROCESSING | D3DCREATE_SOFTWARE_VERTEXPROCESSING);
+ }
+
+ inline constexpr D3D9ShaderPermutation GetVertexShaderPermutation() {
+ return D3D9ShaderPermutations::None;
+ }
+
+ inline D3D9ShaderPermutation GetPixelShaderPermutation() {
+ if (unlikely(m_state.renderStates[D3DRS_SHADEMODE] == D3DSHADE_FLAT))
+ return D3D9ShaderPermutations::FlatShade;
+
+ return D3D9ShaderPermutations::None;
+ }
+
+ void DetermineConstantLayouts(bool canSWVP);
+
+ template<bool UpBuffer>
+ D3D9BufferSlice AllocTempBuffer(VkDeviceSize size);
+
+ bool ShouldRecord();
+
+ HRESULT CreateShaderModule(
+ D3D9CommonShader* pShaderModule,
+ VkShaderStageFlagBits ShaderStage,
+ const DWORD* pShaderBytecode,
+ const DxsoModuleInfo* pModuleInfo);
+
+ inline uint32_t GetUPDataSize(uint32_t vertexCount, uint32_t stride) {
+ return vertexCount * stride;
+ }
+
+ inline uint32_t GetUPBufferSize(uint32_t vertexCount, uint32_t stride) {
+ return (vertexCount - 1) * stride + std::max(m_state.vertexDecl->GetSize(), stride);
+ }
+
+ inline void FillUPVertexBuffer(void* buffer, const void* userData, uint32_t dataSize, uint32_t bufferSize) {
+ uint8_t* data = reinterpret_cast<uint8_t*>(buffer);
+ // Don't copy excess data if we don't end up needing it.
+ dataSize = std::min(dataSize, bufferSize);
+ std::memcpy(data, userData, dataSize);
+ // Pad out with 0 to make buffer range checks happy
+ // Some games have components out of range in the vertex decl
+ // that they don't read from the shader.
+ // My tests show that these are read back as 0 always if out of range of
+ // the dataSize.
+ //
+ // So... make the actual buffer the range that satisfies the range of the vertex
+ // declaration and pad with 0s outside of it.
+ if (dataSize < bufferSize)
+ std::memset(data + dataSize, 0, bufferSize - dataSize);
+ }
+
+ // So we don't do OOB.
+ template <DxsoProgramType ProgramType,
+ D3D9ConstantType ConstantType>
+ inline static constexpr uint32_t DetermineSoftwareRegCount() {
+ constexpr bool isVS = ProgramType == DxsoProgramType::VertexShader;
+
+ switch (ConstantType) {
+ default:
+ case D3D9ConstantType::Float: return isVS ? caps::MaxFloatConstantsSoftware : caps::MaxFloatConstantsPS;
+ case D3D9ConstantType::Int: return isVS ? caps::MaxOtherConstantsSoftware : caps::MaxOtherConstants;
+ case D3D9ConstantType::Bool: return isVS ? caps::MaxOtherConstantsSoftware : caps::MaxOtherConstants;
+ }
+ }
+
+ // So we don't copy more than we need.
+ template <DxsoProgramType ProgramType,
+ D3D9ConstantType ConstantType>
+ inline uint32_t DetermineHardwareRegCount() const {
+ const auto& layout = ProgramType == DxsoProgramType::VertexShader
+ ? m_vsLayout : m_psLayout;
+
+ switch (ConstantType) {
+ default:
+ case D3D9ConstantType::Float: return layout.floatCount;
+ case D3D9ConstantType::Int: return layout.intCount;
+ case D3D9ConstantType::Bool: return layout.boolCount;
+ }
+ }
+
+ inline uint32_t GetFrameLatency() {
+ return m_frameLatency;
+ }
+
+ template <
+ DxsoProgramType ProgramType,
+ D3D9ConstantType ConstantType,
+ typename T>
+ HRESULT SetShaderConstants(
+ UINT StartRegister,
+ const T* pConstantData,
+ UINT Count);
+
+ template <
+ DxsoProgramType ProgramType,
+ D3D9ConstantType ConstantType,
+ typename T>
+ HRESULT GetShaderConstants(
+ UINT StartRegister,
+ T* pConstantData,
+ UINT Count) {
+ auto GetHelper = [&] (const auto& set) {
+ const uint32_t regCountHardware = DetermineHardwareRegCount<ProgramType, ConstantType>();
+ constexpr uint32_t regCountSoftware = DetermineSoftwareRegCount<ProgramType, ConstantType>();
+
+ if (StartRegister + Count > regCountSoftware)
+ return D3DERR_INVALIDCALL;
+
+ Count = UINT(
+ std::max<INT>(
+ std::clamp<INT>(Count + StartRegister, 0, regCountHardware) - INT(StartRegister),
+ 0));
+
+ if (Count == 0)
+ return D3D_OK;
+
+ if (pConstantData == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ if constexpr (ConstantType == D3D9ConstantType::Float) {
+ const float* source = set.fConsts[StartRegister].data;
+ const size_t size = Count * sizeof(Vector4);
+
+ std::memcpy(pConstantData, source, size);
+ }
+ else if constexpr (ConstantType == D3D9ConstantType::Int) {
+ const int* source = set.iConsts[StartRegister].data;
+ const size_t size = Count * sizeof(Vector4i);
+
+ std::memcpy(pConstantData, source, size);
+ }
+ else {
+ for (uint32_t i = 0; i < Count; i++) {
+ const uint32_t constantIdx = StartRegister + i;
+ const uint32_t arrayIdx = constantIdx / 32;
+ const uint32_t bitIdx = constantIdx % 32;
+
+ const uint32_t bit = (1u << bitIdx);
+
+ bool constValue = set.bConsts[arrayIdx] & bit;
+ pConstantData[i] = constValue ? TRUE : FALSE;
+ }
+ }
+
+ return D3D_OK;
+ };
+
+ return ProgramType == DxsoProgramTypes::VertexShader
+ ? GetHelper(m_state.vsConsts)
+ : GetHelper(m_state.psConsts);
+ }
+
+ void UpdateFixedFunctionVS();
+
+ void UpdateFixedFunctionPS();
+
+ void ApplyPrimitiveType(
+ DxvkContext* pContext,
+ D3DPRIMITIVETYPE PrimType);
+
+ bool UseProgrammableVS();
+
+ bool UseProgrammablePS();
+
+ void UpdateBoolSpecConstantVertex(uint32_t value);
+
+ void UpdateBoolSpecConstantPixel(uint32_t value);
+
+ void UpdateSamplerSpecConsant(uint32_t value);
+
+ void UpdateProjectionSpecConstant(uint32_t value);
+
+ void UpdateFetch4SpecConstant(uint32_t value);
+
+ void UpdateSamplerDepthModeSpecConstant(uint32_t value);
+
+ Com<D3D9InterfaceEx> m_parent;
+ D3DDEVTYPE m_deviceType;
+ HWND m_window;
+ WORD m_behaviorFlags;
+ D3DPRESENT_PARAMETERS m_presentParams;
+
+ D3D9Adapter* m_adapter;
+ Rc<DxvkDevice> m_dxvkDevice;
+
+ uint32_t m_frameLatency = DefaultFrameLatency;
+
+ D3D9Initializer* m_initializer = nullptr;
+ D3D9FormatHelper* m_converter = nullptr;
+
+ D3D9FFShaderModuleSet m_ffModules;
+ D3D9SWVPEmulator m_swvpEmulator;
+
+ Com<D3D9StateBlock, false> m_recorder;
+
+ Rc<D3D9ShaderModuleSet> m_shaderModules;
+
+ Rc<DxvkBuffer> m_vsClipPlanes;
+
+ Rc<DxvkBuffer> m_vsFixedFunction;
+ Rc<DxvkBuffer> m_vsVertexBlend;
+ Rc<DxvkBuffer> m_psFixedFunction;
+ Rc<DxvkBuffer> m_psShared;
+
+ D3D9BufferSlice m_upBuffer;
+ D3D9BufferSlice m_managedUploadBuffer;
+
+ D3D9Cursor m_cursor;
+
+ Com<D3D9Surface, false> m_autoDepthStencil;
+
+ Com<D3D9SwapChainEx, false> m_implicitSwapchain;
+
+ const D3D9Options m_d3d9Options;
+ DxsoOptions m_dxsoOptions;
+
+ std::unordered_map<
+ D3D9SamplerKey,
+ Rc<DxvkSampler>,
+ D3D9SamplerKeyHash,
+ D3D9SamplerKeyEq> m_samplers;
+
+ std::unordered_map<
+ DWORD,
+ Com<D3D9VertexDecl,
+ false>> m_fvfTable;
+
+ D3D9Multithread m_multithread;
+ D3D9InputAssemblyState m_iaState;
+
+ D3D9DeviceFlags m_flags;
+ // Last state of depth textures. Doesn't update when NULL is bound.
+ // & with m_activeTextures to normalize.
+ uint32_t m_instancedData = 0;
+
+ uint32_t m_depthTextures = 0;
+ uint32_t m_textureTypes = 0;
+ uint32_t m_projectionBitfield = 0;
+
+ uint32_t m_dirtySamplerStates = 0;
+ uint32_t m_dirtyTextures = 0;
+
+ uint32_t m_boundRTs = 0;
+
+ uint32_t m_activeRTs = 0;
+ uint32_t m_activeRTTextures = 0;
+ uint32_t m_activeDSTextures = 0;
+ uint32_t m_activeHazardsRT = 0;
+ uint32_t m_activeHazardsDS = 0;
+ uint32_t m_alphaSwizzleRTs = 0;
+ uint32_t m_activeTextures = 0;
+ uint32_t m_activeTexturesToUpload = 0;
+ uint32_t m_activeTexturesToGen = 0;
+
+ uint32_t m_fetch4Enabled = 0;
+ uint32_t m_fetch4 = 0;
+
+ uint32_t m_lastBoolSpecConstantVertex = 0;
+ uint32_t m_lastBoolSpecConstantPixel = 0;
+ uint32_t m_lastSamplerDepthMode = 0;
+ uint32_t m_lastProjectionBitfield = 0;
+ uint32_t m_lastSamplerTypes = 0;
+ uint32_t m_lastPointMode = 0;
+ uint32_t m_lastFetch4 = 0;
+ uint32_t m_lastHazardsDS = 0;
+ uint32_t m_lastSamplerTypesFF = 0;
+
+ D3D9ShaderMasks m_vsShaderMasks = D3D9ShaderMasks();
+ D3D9ShaderMasks m_psShaderMasks = FixedFunctionMask;
+
+ bool m_isSWVP;
+ bool m_amdATOC = false;
+ bool m_nvATOC = false;
+ bool m_ffZTest = false;
+
+ float m_depthBiasScale = 0.0f;
+
+ D3D9ConstantLayout m_vsLayout;
+ D3D9ConstantLayout m_psLayout;
+ D3D9ConstantSets m_consts[DxsoProgramTypes::Count];
+
+ D3D9ViewportInfo m_viewportInfo;
+
+ DxvkCsChunkPool m_csChunkPool;
+ dxvk::high_resolution_clock::time_point m_lastFlush
+ = dxvk::high_resolution_clock::now();
+ DxvkCsThread m_csThread;
+ DxvkCsChunkRef m_csChunk;
+ bool m_csIsBusy = false;
+
+ std::atomic<int64_t> m_availableMemory = { 0 };
+ std::atomic<int32_t> m_samplerCount = { 0 };
+
+ Direct3DState9 m_state;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_device_child.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_device_child.h
new file mode 100644
index 00000000..433a269a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_device_child.h
@@ -0,0 +1,61 @@
+#pragma once
+
+#include "d3d9_include.h"
+
+namespace dxvk {
+
+ class D3D9DeviceEx;
+
+ template <typename Base>
+ class D3D9DeviceChild : public ComObjectClamp<Base> {
+
+ public:
+
+ D3D9DeviceChild(D3D9DeviceEx* pDevice)
+ : m_parent( pDevice ) { }
+
+ ULONG STDMETHODCALLTYPE AddRef() {
+ uint32_t refCount = this->m_refCount++;
+ if (unlikely(!refCount)) {
+ this->AddRefPrivate();
+ GetDevice()->AddRef();
+ }
+
+ return refCount + 1;
+ }
+
+ ULONG STDMETHODCALLTYPE Release() {
+ uint32_t refCount = --this->m_refCount;
+ if (unlikely(!refCount)) {
+ auto* pDevice = GetDevice();
+ this->ReleasePrivate();
+ pDevice->Release();
+ }
+ return refCount;
+ }
+
+ HRESULT STDMETHODCALLTYPE GetDevice(IDirect3DDevice9** ppDevice) {
+ InitReturnPtr(ppDevice);
+
+ if (ppDevice == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ *ppDevice = ref(GetDevice());
+ return D3D_OK;
+ }
+
+ IDirect3DDevice9Ex* GetDevice() {
+ return reinterpret_cast<IDirect3DDevice9Ex*>(m_parent);
+ }
+
+ D3D9DeviceEx* GetParent() {
+ return m_parent;
+ }
+
+ protected:
+
+ D3D9DeviceEx* m_parent;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_fixed_function.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_fixed_function.cpp
new file mode 100644
index 00000000..e1f9b536
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_fixed_function.cpp
@@ -0,0 +1,2486 @@
+#include "d3d9_fixed_function.h"
+
+#include "d3d9_device.h"
+#include "d3d9_util.h"
+#include "d3d9_spec_constants.h"
+
+#include "../dxvk/dxvk_hash.h"
+#include "../dxvk/dxvk_spec_const.h"
+
+#include "../spirv/spirv_module.h"
+
+#include <cfloat>
+
+namespace dxvk {
+
+ D3D9FixedFunctionOptions::D3D9FixedFunctionOptions(const D3D9Options* options) {
+ invariantPosition = options->invariantPosition;
+ }
+
+ uint32_t DoFixedFunctionFog(SpirvModule& spvModule, const D3D9FogContext& fogCtx) {
+ uint32_t floatType = spvModule.defFloatType(32);
+ uint32_t uint32Type = spvModule.defIntType(32, 0);
+ uint32_t vec3Type = spvModule.defVectorType(floatType, 3);
+ uint32_t vec4Type = spvModule.defVectorType(floatType, 4);
+ uint32_t floatPtr = spvModule.defPointerType(floatType, spv::StorageClassPushConstant);
+ uint32_t vec3Ptr = spvModule.defPointerType(vec3Type, spv::StorageClassPushConstant);
+
+ uint32_t fogColorMember = spvModule.constu32(uint32_t(D3D9RenderStateItem::FogColor));
+ uint32_t fogColor = spvModule.opLoad(vec3Type,
+ spvModule.opAccessChain(vec3Ptr, fogCtx.RenderState, 1, &fogColorMember));
+
+ uint32_t fogScaleMember = spvModule.constu32(uint32_t(D3D9RenderStateItem::FogScale));
+ uint32_t fogScale = spvModule.opLoad(floatType,
+ spvModule.opAccessChain(floatPtr, fogCtx.RenderState, 1, &fogScaleMember));
+
+ uint32_t fogEndMember = spvModule.constu32(uint32_t(D3D9RenderStateItem::FogEnd));
+ uint32_t fogEnd = spvModule.opLoad(floatType,
+ spvModule.opAccessChain(floatPtr, fogCtx.RenderState, 1, &fogEndMember));
+
+ uint32_t fogDensityMember = spvModule.constu32(uint32_t(D3D9RenderStateItem::FogDensity));
+ uint32_t fogDensity = spvModule.opLoad(floatType,
+ spvModule.opAccessChain(floatPtr, fogCtx.RenderState, 1, &fogDensityMember));
+
+ uint32_t fogMode = spvModule.specConst32(uint32Type, 0);
+
+ if (!fogCtx.IsPixel) {
+ spvModule.setDebugName(fogMode, "vertex_fog_mode");
+ spvModule.decorateSpecId(fogMode, getSpecId(D3D9SpecConstantId::VertexFogMode));
+ }
+ else {
+ spvModule.setDebugName(fogMode, "pixel_fog_mode");
+ spvModule.decorateSpecId(fogMode, getSpecId(D3D9SpecConstantId::PixelFogMode));
+ }
+
+ uint32_t fogEnabled = spvModule.specConstBool(false);
+ spvModule.setDebugName(fogEnabled, "fog_enabled");
+ spvModule.decorateSpecId(fogEnabled, getSpecId(D3D9SpecConstantId::FogEnabled));
+
+ uint32_t doFog = spvModule.allocateId();
+ uint32_t skipFog = spvModule.allocateId();
+
+ uint32_t returnType = fogCtx.IsPixel ? vec4Type : floatType;
+ uint32_t returnTypePtr = spvModule.defPointerType(returnType, spv::StorageClassPrivate);
+ uint32_t returnValuePtr = spvModule.newVar(returnTypePtr, spv::StorageClassPrivate);
+ spvModule.opStore(returnValuePtr, fogCtx.IsPixel ? fogCtx.oColor : spvModule.constf32(0.0f));
+
+ // Actually do the fog now we have all the vars in-place.
+
+ spvModule.opSelectionMerge(skipFog, spv::SelectionControlMaskNone);
+ spvModule.opBranchConditional(fogEnabled, doFog, skipFog);
+
+ spvModule.opLabel(doFog);
+
+ uint32_t wIndex = 3;
+ uint32_t zIndex = 2;
+
+ uint32_t w = spvModule.opCompositeExtract(floatType, fogCtx.vPos, 1, &wIndex);
+ uint32_t z = spvModule.opCompositeExtract(floatType, fogCtx.vPos, 1, &zIndex);
+
+ uint32_t depth = 0;
+ if (fogCtx.IsPixel)
+ depth = spvModule.opFMul(floatType, z, spvModule.opFDiv(floatType, spvModule.constf32(1.0f), w));
+ else {
+ if (fogCtx.RangeFog) {
+ std::array<uint32_t, 3> indices = { 0, 1, 2 };
+ uint32_t pos3 = spvModule.opVectorShuffle(vec3Type, fogCtx.vPos, fogCtx.vPos, indices.size(), indices.data());
+ depth = spvModule.opLength(floatType, pos3);
+ }
+ else
+ depth = fogCtx.HasFogInput
+ ? fogCtx.vFog
+ : spvModule.opFAbs(floatType, z);
+ }
+ uint32_t fogFactor;
+ if (!fogCtx.IsPixel && fogCtx.IsFixedFunction && fogCtx.IsPositionT) {
+ fogFactor = fogCtx.HasSpecular
+ ? spvModule.opCompositeExtract(floatType, fogCtx.Specular, 1, &wIndex)
+ : spvModule.constf32(1.0f);
+ } else {
+ uint32_t applyFogFactor = spvModule.allocateId();
+
+ std::array<SpirvPhiLabel, 4> fogVariables;
+
+ std::array<SpirvSwitchCaseLabel, 4> fogCaseLabels = { {
+ { uint32_t(D3DFOG_NONE), spvModule.allocateId() },
+ { uint32_t(D3DFOG_EXP), spvModule.allocateId() },
+ { uint32_t(D3DFOG_EXP2), spvModule.allocateId() },
+ { uint32_t(D3DFOG_LINEAR), spvModule.allocateId() },
+ } };
+
+ spvModule.opSelectionMerge(applyFogFactor, spv::SelectionControlMaskNone);
+ spvModule.opSwitch(fogMode,
+ fogCaseLabels[D3DFOG_NONE].labelId,
+ fogCaseLabels.size(),
+ fogCaseLabels.data());
+
+ for (uint32_t i = 0; i < fogCaseLabels.size(); i++) {
+ spvModule.opLabel(fogCaseLabels[i].labelId);
+
+ fogVariables[i].labelId = fogCaseLabels[i].labelId;
+ fogVariables[i].varId = [&] {
+ auto mode = D3DFOGMODE(fogCaseLabels[i].literal);
+ switch (mode) {
+ default:
+ // vFog
+ case D3DFOG_NONE: {
+ if (fogCtx.IsPixel)
+ return fogCtx.vFog;
+
+ if (fogCtx.IsFixedFunction && fogCtx.HasSpecular)
+ return spvModule.opCompositeExtract(floatType, fogCtx.Specular, 1, &wIndex);
+
+ return spvModule.constf32(1.0f);
+ }
+
+ // (end - d) / (end - start)
+ case D3DFOG_LINEAR: {
+ uint32_t fogFactor = spvModule.opFSub(floatType, fogEnd, depth);
+ fogFactor = spvModule.opFMul(floatType, fogFactor, fogScale);
+ fogFactor = spvModule.opNClamp(floatType, fogFactor, spvModule.constf32(0.0f), spvModule.constf32(1.0f));
+ return fogFactor;
+ }
+
+ // 1 / (e^[d * density])^2
+ case D3DFOG_EXP2:
+ // 1 / (e^[d * density])
+ case D3DFOG_EXP: {
+ uint32_t fogFactor = spvModule.opFMul(floatType, depth, fogDensity);
+
+ if (mode == D3DFOG_EXP2)
+ fogFactor = spvModule.opFMul(floatType, fogFactor, fogFactor);
+
+ // Provides the rcp.
+ fogFactor = spvModule.opFNegate(floatType, fogFactor);
+ fogFactor = spvModule.opExp(floatType, fogFactor);
+ return fogFactor;
+ }
+ }
+ }();
+
+ spvModule.opBranch(applyFogFactor);
+ }
+
+ spvModule.opLabel(applyFogFactor);
+
+ fogFactor = spvModule.opPhi(floatType,
+ fogVariables.size(),
+ fogVariables.data());
+ }
+
+ uint32_t fogRetValue = 0;
+
+ // Return the new color if we are doing this in PS
+ // or just the fog factor for oFog in VS
+ if (fogCtx.IsPixel) {
+ std::array<uint32_t, 4> indices = { 0, 1, 2, 6 };
+
+ uint32_t color = fogCtx.oColor;
+
+ uint32_t color3 = spvModule.opVectorShuffle(vec3Type, color, color, 3, indices.data());
+
+ std::array<uint32_t, 3> fogFacIndices = { fogFactor, fogFactor, fogFactor };
+ uint32_t fogFact3 = spvModule.opCompositeConstruct(vec3Type, fogFacIndices.size(), fogFacIndices.data());
+
+ uint32_t lerpedFrog = spvModule.opFMix(vec3Type, fogColor, color3, fogFact3);
+
+ fogRetValue = spvModule.opVectorShuffle(vec4Type, lerpedFrog, color, indices.size(), indices.data());
+ }
+ else
+ fogRetValue = fogFactor;
+
+ spvModule.opStore(returnValuePtr, fogRetValue);
+
+ spvModule.opBranch(skipFog);
+
+ spvModule.opLabel(skipFog);
+
+ return spvModule.opLoad(returnType, returnValuePtr);
+ }
+
+
+ uint32_t SetupRenderStateBlock(SpirvModule& spvModule, uint32_t count) {
+ uint32_t floatType = spvModule.defFloatType(32);
+ uint32_t vec3Type = spvModule.defVectorType(floatType, 3);
+
+ std::array<uint32_t, 11> rsMembers = {{
+ vec3Type,
+ floatType,
+ floatType,
+ floatType,
+ floatType,
+
+ floatType,
+ floatType,
+ floatType,
+ floatType,
+ floatType,
+ floatType,
+ }};
+
+ uint32_t rsStruct = spvModule.defStructTypeUnique(count, rsMembers.data());
+ uint32_t rsBlock = spvModule.newVar(
+ spvModule.defPointerType(rsStruct, spv::StorageClassPushConstant),
+ spv::StorageClassPushConstant);
+
+ spvModule.setDebugName (rsBlock, "render_state");
+
+ spvModule.setDebugName (rsStruct, "render_state_t");
+ spvModule.decorate (rsStruct, spv::DecorationBlock);
+
+ uint32_t memberIdx = 0;
+ auto SetMemberName = [&](const char* name, uint32_t offset) {
+ if (memberIdx >= count)
+ return;
+
+ spvModule.setDebugMemberName (rsStruct, memberIdx, name);
+ spvModule.memberDecorateOffset (rsStruct, memberIdx, offset);
+ memberIdx++;
+ };
+
+ SetMemberName("fog_color", offsetof(D3D9RenderStateInfo, fogColor));
+ SetMemberName("fog_scale", offsetof(D3D9RenderStateInfo, fogScale));
+ SetMemberName("fog_end", offsetof(D3D9RenderStateInfo, fogEnd));
+ SetMemberName("fog_density", offsetof(D3D9RenderStateInfo, fogDensity));
+ SetMemberName("alpha_ref", offsetof(D3D9RenderStateInfo, alphaRef));
+ SetMemberName("point_size", offsetof(D3D9RenderStateInfo, pointSize));
+ SetMemberName("point_size_min", offsetof(D3D9RenderStateInfo, pointSizeMin));
+ SetMemberName("point_size_max", offsetof(D3D9RenderStateInfo, pointSizeMax));
+ SetMemberName("point_scale_a", offsetof(D3D9RenderStateInfo, pointScaleA));
+ SetMemberName("point_scale_b", offsetof(D3D9RenderStateInfo, pointScaleB));
+ SetMemberName("point_scale_c", offsetof(D3D9RenderStateInfo, pointScaleC));
+
+ return rsBlock;
+ }
+
+
+ D3D9PointSizeInfoVS GetPointSizeInfoVS(SpirvModule& spvModule, uint32_t vPos, uint32_t vtx, uint32_t perVertPointSize, uint32_t rsBlock, bool isFixedFunction) {
+ uint32_t floatType = spvModule.defFloatType(32);
+ uint32_t floatPtr = spvModule.defPointerType(floatType, spv::StorageClassPushConstant);
+ uint32_t vec3Type = spvModule.defVectorType(floatType, 3);
+ uint32_t vec4Type = spvModule.defVectorType(floatType, 4);
+ uint32_t uint32Type = spvModule.defIntType(32, 0);
+ uint32_t boolType = spvModule.defBoolType();
+
+ auto LoadFloat = [&](D3D9RenderStateItem item) {
+ uint32_t index = spvModule.constu32(uint32_t(item));
+ return spvModule.opLoad(floatType, spvModule.opAccessChain(floatPtr, rsBlock, 1, &index));
+ };
+
+ uint32_t value = perVertPointSize != 0 ? perVertPointSize : LoadFloat(D3D9RenderStateItem::PointSize);
+
+ if (isFixedFunction) {
+ uint32_t pointMode = spvModule.specConst32(uint32Type, 0);
+ spvModule.setDebugName(pointMode, "point_mode");
+ spvModule.decorateSpecId(pointMode, getSpecId(D3D9SpecConstantId::PointMode));
+
+ uint32_t scaleBit = spvModule.opBitFieldUExtract(uint32Type, pointMode, spvModule.consti32(0), spvModule.consti32(1));
+ uint32_t isScale = spvModule.opIEqual(boolType, scaleBit, spvModule.constu32(1));
+
+ uint32_t scaleC = LoadFloat(D3D9RenderStateItem::PointScaleC);
+ uint32_t scaleB = LoadFloat(D3D9RenderStateItem::PointScaleB);
+ uint32_t scaleA = LoadFloat(D3D9RenderStateItem::PointScaleA);
+
+ std::array<uint32_t, 4> indices = { 0, 1, 2, 3 };
+
+ uint32_t vtx3;
+ if (vPos != 0) {
+ vPos = spvModule.opLoad(vec4Type, vPos);
+
+ uint32_t rhw = spvModule.opCompositeExtract(floatType, vPos, 1, &indices[3]);
+ rhw = spvModule.opFDiv(floatType, spvModule.constf32(1.0f), rhw);
+ uint32_t pos3 = spvModule.opVectorShuffle(vec3Type, vPos, vPos, 3, indices.data());
+ vtx3 = spvModule.opVectorTimesScalar(vec3Type, pos3, rhw);
+ } else {
+ vtx3 = spvModule.opVectorShuffle(vec3Type, vtx, vtx, 3, indices.data());
+ }
+
+ uint32_t DeSqr = spvModule.opDot (floatType, vtx3, vtx3);
+ uint32_t De = spvModule.opSqrt(floatType, DeSqr);
+ uint32_t scaleValue = spvModule.opFMul(floatType, scaleC, DeSqr);
+ scaleValue = spvModule.opFFma(floatType, scaleB, De, scaleValue);
+ scaleValue = spvModule.opFAdd(floatType, scaleA, scaleValue);
+ scaleValue = spvModule.opSqrt(floatType, scaleValue);
+ scaleValue = spvModule.opFDiv(floatType, value, scaleValue);
+
+ value = spvModule.opSelect(floatType, isScale, scaleValue, value);
+ }
+
+ uint32_t min = LoadFloat(D3D9RenderStateItem::PointSizeMin);
+ uint32_t max = LoadFloat(D3D9RenderStateItem::PointSizeMax);
+
+ D3D9PointSizeInfoVS info;
+ info.defaultValue = value;
+ info.min = min;
+ info.max = max;
+
+ return info;
+ }
+
+
+ D3D9PointSizeInfoPS GetPointSizeInfoPS(SpirvModule& spvModule, uint32_t rsBlock) {
+ uint32_t uint32Type = spvModule.defIntType(32, 0);
+ uint32_t boolType = spvModule.defBoolType();
+ uint32_t boolVec4 = spvModule.defVectorType(boolType, 4);
+
+ uint32_t pointMode = spvModule.specConst32(uint32Type, 0);
+ spvModule.setDebugName(pointMode, "point_mode");
+ spvModule.decorateSpecId(pointMode, getSpecId(D3D9SpecConstantId::PointMode));
+
+ uint32_t spriteBit = spvModule.opBitFieldUExtract(uint32Type, pointMode, spvModule.consti32(1), spvModule.consti32(1));
+ uint32_t isSprite = spvModule.opIEqual(boolType, spriteBit, spvModule.constu32(1));
+
+ std::array<uint32_t, 4> isSpriteIndices;
+ for (uint32_t i = 0; i < isSpriteIndices.size(); i++)
+ isSpriteIndices[i] = isSprite;
+
+ isSprite = spvModule.opCompositeConstruct(boolVec4, isSpriteIndices.size(), isSpriteIndices.data());
+
+ D3D9PointSizeInfoPS info;
+ info.isSprite = isSprite;
+
+ return info;
+ }
+
+
+ uint32_t GetPointCoord(SpirvModule& spvModule, std::vector<uint32_t>& entryPointInterfaces) {
+ uint32_t floatType = spvModule.defFloatType(32);
+ uint32_t vec2Type = spvModule.defVectorType(floatType, 2);
+ uint32_t vec4Type = spvModule.defVectorType(floatType, 4);
+ uint32_t vec2Ptr = spvModule.defPointerType(vec2Type, spv::StorageClassInput);
+
+ uint32_t pointCoordPtr = spvModule.newVar(vec2Ptr, spv::StorageClassInput);
+
+ spvModule.decorateBuiltIn(pointCoordPtr, spv::BuiltInPointCoord);
+ entryPointInterfaces.push_back(pointCoordPtr);
+
+ uint32_t pointCoord = spvModule.opLoad(vec2Type, pointCoordPtr);
+
+ std::array<uint32_t, 4> indices = { 0, 1, 2, 3 };
+
+ std::array<uint32_t, 4> pointCoordIndices = {
+ spvModule.opCompositeExtract(floatType, pointCoord, 1, &indices[0]),
+ spvModule.opCompositeExtract(floatType, pointCoord, 1, &indices[1]),
+ spvModule.constf32(0.0f),
+ spvModule.constf32(0.0f)
+ };
+
+ return spvModule.opCompositeConstruct(vec4Type, pointCoordIndices.size(), pointCoordIndices.data());
+ }
+
+
+ uint32_t GetSharedConstants(SpirvModule& spvModule) {
+ uint32_t float_t = spvModule.defFloatType(32);
+ uint32_t vec2_t = spvModule.defVectorType(float_t, 2);
+ uint32_t vec4_t = spvModule.defVectorType(float_t, 4);
+
+ std::array<uint32_t, D3D9SharedPSStages_Count> stageMembers = {
+ vec4_t,
+
+ vec2_t,
+ vec2_t,
+
+ float_t,
+ float_t,
+ };
+
+ std::array<decltype(stageMembers), caps::TextureStageCount> members;
+
+ for (auto& member : members)
+ member = stageMembers;
+
+ const uint32_t structType =
+ spvModule.defStructType(members.size() * stageMembers.size(), members[0].data());
+
+ spvModule.decorateBlock(structType);
+
+ uint32_t offset = 0;
+ for (uint32_t stage = 0; stage < caps::TextureStageCount; stage++) {
+ spvModule.memberDecorateOffset(structType, stage * D3D9SharedPSStages_Count + D3D9SharedPSStages_Constant, offset);
+ offset += sizeof(float) * 4;
+
+ spvModule.memberDecorateOffset(structType, stage * D3D9SharedPSStages_Count + D3D9SharedPSStages_BumpEnvMat0, offset);
+ offset += sizeof(float) * 2;
+
+ spvModule.memberDecorateOffset(structType, stage * D3D9SharedPSStages_Count + D3D9SharedPSStages_BumpEnvMat1, offset);
+ offset += sizeof(float) * 2;
+
+ spvModule.memberDecorateOffset(structType, stage * D3D9SharedPSStages_Count + D3D9SharedPSStages_BumpEnvLScale, offset);
+ offset += sizeof(float);
+
+ spvModule.memberDecorateOffset(structType, stage * D3D9SharedPSStages_Count + D3D9SharedPSStages_BumpEnvLOffset, offset);
+ offset += sizeof(float);
+
+ // Padding...
+ offset += sizeof(float) * 2;
+ }
+
+ uint32_t sharedState = spvModule.newVar(
+ spvModule.defPointerType(structType, spv::StorageClassUniform),
+ spv::StorageClassUniform);
+
+ spvModule.setDebugName(sharedState, "D3D9SharedPS");
+
+ return sharedState;
+ }
+
+
+ enum class D3D9FFVSMembers {
+ WorldViewMatrix,
+ NormalMatrix,
+ InverseViewMatrix,
+ ProjMatrix,
+
+ Texcoord0,
+ Texcoord1,
+ Texcoord2,
+ Texcoord3,
+ Texcoord4,
+ Texcoord5,
+ Texcoord6,
+ Texcoord7,
+
+ InverseOffset,
+ InverseExtent,
+
+ GlobalAmbient,
+
+ Light0,
+ Light1,
+ Light2,
+ Light3,
+ Light4,
+ Light5,
+ Light6,
+ Light7,
+
+ MaterialDiffuse,
+ MaterialAmbient,
+ MaterialSpecular,
+ MaterialEmissive,
+ MaterialPower,
+
+ TweenFactor,
+
+ MemberCount
+ };
+
+ struct D3D9FFVertexData {
+ uint32_t constantBuffer;
+ uint32_t vertexBlendData;
+ uint32_t lightType;
+
+ struct {
+ uint32_t worldview;
+ uint32_t normal;
+ uint32_t inverseView;
+ uint32_t proj;
+
+ uint32_t texcoord[8];
+
+ uint32_t invOffset;
+ uint32_t invExtent;
+
+ uint32_t globalAmbient;
+
+ uint32_t materialDiffuse;
+ uint32_t materialSpecular;
+ uint32_t materialAmbient;
+ uint32_t materialEmissive;
+ uint32_t materialPower;
+ uint32_t tweenFactor;
+ } constants;
+
+ struct {
+ uint32_t POSITION;
+ uint32_t POSITION1;
+ uint32_t POINTSIZE;
+ uint32_t NORMAL;
+ uint32_t NORMAL1;
+ uint32_t TEXCOORD[8];
+ uint32_t COLOR[2];
+ uint32_t FOG;
+
+ uint32_t BLENDWEIGHT;
+ uint32_t BLENDINDICES;
+ } in;
+
+ struct {
+ uint32_t POSITION;
+ uint32_t POINTSIZE;
+ uint32_t NORMAL;
+ uint32_t TEXCOORD[8];
+ uint32_t COLOR[2];
+ uint32_t FOG;
+ } out;
+ };
+
+ enum D3D9FFPSMembers {
+ TextureFactor = 0,
+
+ MemberCount
+ };
+
+ struct D3D9FFPixelData {
+ uint32_t constantBuffer;
+ uint32_t sharedState;
+
+ struct {
+ uint32_t textureFactor;
+ } constants;
+
+ struct {
+ uint32_t TEXCOORD[8];
+ uint32_t COLOR[2];
+ uint32_t FOG;
+ uint32_t POS;
+ } in;
+
+ struct {
+ uint32_t texcoordCnt;
+ uint32_t typeId;
+ uint32_t varId;
+ uint32_t bound;
+ } samplers[8];
+
+ struct {
+ uint32_t COLOR;
+ } out;
+ };
+
+ class D3D9FFShaderCompiler {
+
+ public:
+
+ D3D9FFShaderCompiler(
+ Rc<DxvkDevice> Device,
+ const D3D9FFShaderKeyVS& Key,
+ const std::string& Name,
+ D3D9FixedFunctionOptions Options);
+
+ D3D9FFShaderCompiler(
+ Rc<DxvkDevice> Device,
+ const D3D9FFShaderKeyFS& Key,
+ const std::string& Name,
+ D3D9FixedFunctionOptions Options);
+
+ Rc<DxvkShader> compile();
+
+ DxsoIsgn isgn() { return m_isgn; }
+
+ private:
+
+ // Returns value for inputs
+ // Returns ptr for outputs
+ uint32_t declareIO(bool input, DxsoSemantic semantic, spv::BuiltIn builtin = spv::BuiltInMax);
+
+ void compileVS();
+
+ void setupRenderStateInfo();
+
+ void emitLightTypeDecl();
+
+ void emitBaseBufferDecl();
+
+ void emitVertexBlendDecl();
+
+ void setupVS();
+
+ void compilePS();
+
+ void setupPS();
+
+ void emitPsSharedConstants();
+
+ void emitVsClipping(uint32_t vtx);
+
+ void alphaTestPS();
+
+ bool isVS() { return m_programType == DxsoProgramType::VertexShader; }
+ bool isPS() { return !isVS(); }
+
+ std::string m_filename;
+
+ SpirvModule m_module;
+ std::vector
+ <DxvkResourceSlot> m_resourceSlots;
+ DxvkInterfaceSlots m_interfaceSlots;
+ std::vector<uint32_t> m_entryPointInterfaces;
+
+ DxsoProgramType m_programType;
+ D3D9FFShaderKeyVS m_vsKey;
+ D3D9FFShaderKeyFS m_fsKey;
+
+ D3D9FFVertexData m_vs = { };
+ D3D9FFPixelData m_ps = { };
+
+ DxsoIsgn m_isgn;
+ DxsoIsgn m_osgn;
+
+ uint32_t m_floatType;
+ uint32_t m_uint32Type;
+ uint32_t m_vec4Type;
+ uint32_t m_vec3Type;
+ uint32_t m_vec2Type;
+ uint32_t m_mat3Type;
+ uint32_t m_mat4Type;
+
+ uint32_t m_entryPointId;
+
+ uint32_t m_rsBlock;
+ uint32_t m_mainFuncLabel;
+
+ D3D9FixedFunctionOptions m_options;
+ };
+
+ D3D9FFShaderCompiler::D3D9FFShaderCompiler(
+ Rc<DxvkDevice> Device,
+ const D3D9FFShaderKeyVS& Key,
+ const std::string& Name,
+ D3D9FixedFunctionOptions Options)
+ : m_module(spvVersion(1, 3)), m_options(Options) {
+ m_programType = DxsoProgramTypes::VertexShader;
+ m_vsKey = Key;
+ m_filename = Name;
+ }
+
+
+ D3D9FFShaderCompiler::D3D9FFShaderCompiler(
+ Rc<DxvkDevice> Device,
+ const D3D9FFShaderKeyFS& Key,
+ const std::string& Name,
+ D3D9FixedFunctionOptions Options)
+ : m_module(spvVersion(1, 3)), m_options(Options) {
+ m_programType = DxsoProgramTypes::PixelShader;
+ m_fsKey = Key;
+ m_filename = Name;
+ }
+
+
+ Rc<DxvkShader> D3D9FFShaderCompiler::compile() {
+ m_floatType = m_module.defFloatType(32);
+ m_uint32Type = m_module.defIntType(32, 0);
+ m_vec4Type = m_module.defVectorType(m_floatType, 4);
+ m_vec3Type = m_module.defVectorType(m_floatType, 3);
+ m_vec2Type = m_module.defVectorType(m_floatType, 2);
+ m_mat3Type = m_module.defMatrixType(m_vec3Type, 3);
+ m_mat4Type = m_module.defMatrixType(m_vec4Type, 4);
+
+ m_entryPointId = m_module.allocateId();
+
+ // Set the shader name so that we recognize it in renderdoc
+ m_module.setDebugSource(
+ spv::SourceLanguageUnknown, 0,
+ m_module.addDebugString(m_filename.c_str()),
+ nullptr);
+
+ // Set the memory model. This is the same for all shaders.
+ m_module.setMemoryModel(
+ spv::AddressingModelLogical,
+ spv::MemoryModelGLSL450);
+
+ m_module.enableCapability(spv::CapabilityShader);
+ m_module.enableCapability(spv::CapabilityImageQuery);
+
+ m_module.functionBegin(
+ m_module.defVoidType(), m_entryPointId, m_module.defFunctionType(
+ m_module.defVoidType(), 0, nullptr),
+ spv::FunctionControlMaskNone);
+ m_module.setDebugName(m_entryPointId, "main");
+
+ m_mainFuncLabel = m_module.allocateId();
+ m_module.opLabel(m_mainFuncLabel);
+
+ if (isVS())
+ compileVS();
+ else
+ compilePS();
+
+ m_module.opReturn();
+ m_module.functionEnd();
+
+ // Declare the entry point, we now have all the
+ // information we need, including the interfaces
+ m_module.addEntryPoint(m_entryPointId,
+ isVS() ? spv::ExecutionModelVertex : spv::ExecutionModelFragment, "main",
+ m_entryPointInterfaces.size(),
+ m_entryPointInterfaces.data());
+
+ DxvkShaderOptions shaderOptions = { };
+
+ DxvkShaderConstData constData = { };
+
+ // Create the shader module object
+ return new DxvkShader(
+ isVS() ? VK_SHADER_STAGE_VERTEX_BIT : VK_SHADER_STAGE_FRAGMENT_BIT,
+ m_resourceSlots.size(),
+ m_resourceSlots.data(),
+ m_interfaceSlots,
+ m_module.compile(),
+ shaderOptions,
+ std::move(constData));
+ }
+
+
+ uint32_t D3D9FFShaderCompiler::declareIO(bool input, DxsoSemantic semantic, spv::BuiltIn builtin) {
+ // Declare in ISGN and do linkage
+ auto& sgn = input
+ ? m_isgn : m_osgn;
+
+ uint32_t& slots = input
+ ? m_interfaceSlots.inputSlots
+ : m_interfaceSlots.outputSlots;
+
+ uint32_t i = sgn.elemCount++;
+
+ uint32_t slot = i;
+
+ if (builtin == spv::BuiltInMax) {
+ if (input != isVS()) {
+ slot = RegisterLinkerSlot(semantic); // Requires linkage...
+ }
+
+ slots |= 1u << slot;
+ }
+
+ auto& elem = sgn.elems[i];
+ elem.slot = slot;
+ elem.semantic = semantic;
+
+ // Declare variable
+ spv::StorageClass storageClass = input ?
+ spv::StorageClassInput : spv::StorageClassOutput;
+
+ const bool scalar = semantic.usage == DxsoUsage::Fog || semantic.usage == DxsoUsage::PointSize;
+ uint32_t type = scalar ? m_floatType : m_vec4Type;
+
+ uint32_t ptrType = m_module.defPointerType(type, storageClass);
+
+ uint32_t ptr = m_module.newVar(ptrType, storageClass);
+
+ if (builtin == spv::BuiltInMax)
+ m_module.decorateLocation(ptr, slot);
+ else
+ m_module.decorateBuiltIn(ptr, builtin);
+
+ bool diffuseOrSpec = semantic == DxsoSemantic{ DxsoUsage::Color, 0 }
+ || semantic == DxsoSemantic{ DxsoUsage::Color, 1 };
+
+ if (diffuseOrSpec && m_fsKey.Stages[0].Contents.GlobalFlatShade)
+ m_module.decorate(ptr, spv::DecorationFlat);
+
+ std::string name = str::format(input ? "in_" : "out_", semantic.usage, semantic.usageIndex);
+ m_module.setDebugName(ptr, name.c_str());
+
+ m_entryPointInterfaces.push_back(ptr);
+
+ if (input)
+ return m_module.opLoad(type, ptr);
+
+ return ptr;
+ }
+
+
+ void D3D9FFShaderCompiler::compileVS() {
+ setupVS();
+
+ std::array<uint32_t, 4> indices = { 0, 1, 2, 3 };
+
+ uint32_t gl_Position = m_vs.in.POSITION;
+ uint32_t vtx = m_vs.in.POSITION;
+ uint32_t normal = m_module.opVectorShuffle(m_vec3Type, m_vs.in.NORMAL, m_vs.in.NORMAL, 3, indices.data());
+
+ if (m_vsKey.Data.Contents.VertexBlendMode == D3D9FF_VertexBlendMode_Tween) {
+ uint32_t vtx1 = m_vs.in.POSITION1;
+ uint32_t normal1 = m_module.opVectorShuffle(m_vec3Type, m_vs.in.NORMAL1, m_vs.in.NORMAL1, 3, indices.data());
+
+ vtx = m_module.opFMix(m_vec3Type, vtx, vtx1, m_vs.constants.tweenFactor);
+ normal = m_module.opFMix(m_vec3Type, normal, normal1, m_vs.constants.tweenFactor);
+ }
+
+ const uint32_t wIndex = 3;
+
+ if (!m_vsKey.Data.Contents.HasPositionT) {
+ if (m_vsKey.Data.Contents.VertexBlendMode == D3D9FF_VertexBlendMode_Normal) {
+ uint32_t blendWeightRemaining = m_module.constf32(1);
+ uint32_t vtxSum = m_module.constvec4f32(0, 0, 0, 0);
+ uint32_t nrmSum = m_module.constvec3f32(0, 0, 0);
+
+ for (uint32_t i = 0; i <= m_vsKey.Data.Contents.VertexBlendCount; i++) {
+ std::array<uint32_t, 2> arrayIndices;
+
+ if (m_vsKey.Data.Contents.VertexBlendIndexed) {
+ uint32_t index = m_module.opCompositeExtract(m_floatType, m_vs.in.BLENDINDICES, 1, &i);
+ index = m_module.opConvertFtoU(m_uint32Type, m_module.opRound(m_floatType, index));
+
+ arrayIndices = { m_module.constu32(0), index };
+ }
+ else
+ arrayIndices = { m_module.constu32(0), m_module.constu32(i) };
+
+ uint32_t worldview = m_module.opLoad(m_mat4Type,
+ m_module.opAccessChain(
+ m_module.defPointerType(m_mat4Type, spv::StorageClassUniform), m_vs.vertexBlendData, arrayIndices.size(), arrayIndices.data()));
+
+ uint32_t nrmMtx = worldview;
+
+ std::array<uint32_t, 3> mtxIndices;
+ for (uint32_t i = 0; i < 3; i++) {
+ mtxIndices[i] = m_module.opCompositeExtract(m_vec4Type, nrmMtx, 1, &i);
+ mtxIndices[i] = m_module.opVectorShuffle(m_vec3Type, mtxIndices[i], mtxIndices[i], 3, indices.data());
+ }
+ nrmMtx = m_module.opCompositeConstruct(m_mat3Type, mtxIndices.size(), mtxIndices.data());
+
+ uint32_t vtxResult = m_module.opVectorTimesMatrix(m_vec4Type, vtx, worldview);
+ uint32_t nrmResult = m_module.opVectorTimesMatrix(m_vec3Type, normal, nrmMtx);
+
+ uint32_t weight;
+ if (i != m_vsKey.Data.Contents.VertexBlendCount) {
+ weight = m_module.opCompositeExtract(m_floatType, m_vs.in.BLENDWEIGHT, 1, &i);
+ blendWeightRemaining = m_module.opFSub(m_floatType, blendWeightRemaining, weight);
+ }
+ else
+ weight = blendWeightRemaining;
+
+ vtxResult = m_module.opVectorTimesScalar(m_vec4Type, vtxResult, weight);
+ nrmResult = m_module.opVectorTimesScalar(m_vec3Type, nrmResult, weight);
+
+ vtxSum = m_module.opFAdd(m_vec4Type, vtxSum, vtxResult);
+ nrmSum = m_module.opFAdd(m_vec3Type, nrmSum, nrmResult);
+ }
+
+ vtx = vtxSum;
+ normal = nrmSum;
+ }
+ else {
+ vtx = m_module.opVectorTimesMatrix(m_vec4Type, vtx, m_vs.constants.worldview);
+
+ uint32_t nrmMtx = m_vs.constants.normal;
+
+ std::array<uint32_t, 3> mtxIndices;
+ for (uint32_t i = 0; i < 3; i++) {
+ mtxIndices[i] = m_module.opCompositeExtract(m_vec4Type, nrmMtx, 1, &i);
+ mtxIndices[i] = m_module.opVectorShuffle(m_vec3Type, mtxIndices[i], mtxIndices[i], 3, indices.data());
+ }
+ nrmMtx = m_module.opCompositeConstruct(m_mat3Type, mtxIndices.size(), mtxIndices.data());
+
+ normal = m_module.opMatrixTimesVector(m_vec3Type, nrmMtx, normal);
+ }
+
+ // Some games rely no normals not being normal.
+ if (m_vsKey.Data.Contents.NormalizeNormals) {
+ uint32_t bool_t = m_module.defBoolType();
+ uint32_t bool3_t = m_module.defVectorType(bool_t, 3);
+
+ uint32_t isZeroNormal = m_module.opAll(bool_t, m_module.opFOrdEqual(bool3_t, normal, m_module.constvec3f32(0.0f, 0.0f, 0.0f)));
+
+ std::array<uint32_t, 3> members = { isZeroNormal, isZeroNormal, isZeroNormal };
+ uint32_t isZeroNormal3 = m_module.opCompositeConstruct(bool3_t, members.size(), members.data());
+
+ normal = m_module.opNormalize(m_vec3Type, normal);
+ normal = m_module.opSelect(m_vec3Type, isZeroNormal3, m_module.constvec3f32(0.0f, 0.0f, 0.0f), normal);
+ }
+
+ gl_Position = m_module.opVectorTimesMatrix(m_vec4Type, vtx, m_vs.constants.proj);
+ } else {
+ gl_Position = m_module.opFMul(m_vec4Type, gl_Position, m_vs.constants.invExtent);
+ gl_Position = m_module.opFAdd(m_vec4Type, gl_Position, m_vs.constants.invOffset);
+
+ // We still need to account for perspective correction here...
+
+ // gl_Position.w = 1.0f / gl_Position.w
+ // gl_Position.xyz *= gl_Position.w;
+
+ uint32_t bool_t = m_module.defBoolType();
+
+ uint32_t w = m_module.opCompositeExtract (m_floatType, gl_Position, 1, &wIndex); // w = gl_Position.w
+ uint32_t is0 = m_module.opFOrdEqual (bool_t, w, m_module.constf32(0)); // is0 = w == 0
+ uint32_t rhw = m_module.opFDiv (m_floatType, m_module.constf32(1.0f), w); // rhw = 1.0f / w
+ rhw = m_module.opSelect (m_floatType, is0, m_module.constf32(1.0), rhw); // rhw = w == 0 ? 1.0 : rhw
+ gl_Position = m_module.opVectorTimesScalar(m_vec4Type, gl_Position, rhw); // gl_Position.xyz *= rhw
+ gl_Position = m_module.opCompositeInsert (m_vec4Type, rhw, gl_Position, 1, &wIndex); // gl_Position.w = rhw
+ }
+
+ m_module.opStore(m_vs.out.POSITION, gl_Position);
+
+ std::array<uint32_t, 4> outNrmIndices;
+ for (uint32_t i = 0; i < 3; i++)
+ outNrmIndices[i] = m_module.opCompositeExtract(m_floatType, normal, 1, &i);
+ outNrmIndices[3] = m_module.constf32(1.0f);
+
+ uint32_t outNrm = m_module.opCompositeConstruct(m_vec4Type, outNrmIndices.size(), outNrmIndices.data());
+
+ m_module.opStore(m_vs.out.NORMAL, outNrm);
+
+ for (uint32_t i = 0; i < caps::TextureStageCount; i++) {
+ uint32_t inputIndex = (m_vsKey.Data.Contents.TexcoordIndices >> (i * 3)) & 0b111;
+ uint32_t inputFlags = (m_vsKey.Data.Contents.TexcoordFlags >> (i * 3)) & 0b111;
+
+ uint32_t transformed;
+
+ const uint32_t wIndex = 3;
+
+ uint32_t flags = (m_vsKey.Data.Contents.TransformFlags >> (i * 3)) & 0b111;
+ uint32_t count = flags;
+ switch (inputFlags) {
+ default:
+ case (DXVK_TSS_TCI_PASSTHRU >> TCIOffset):
+ transformed = m_vs.in.TEXCOORD[inputIndex & 0xFF];
+ break;
+
+ case (DXVK_TSS_TCI_CAMERASPACENORMAL >> TCIOffset):
+ transformed = outNrm;
+ count = 4;
+ break;
+
+ case (DXVK_TSS_TCI_CAMERASPACEPOSITION >> TCIOffset):
+ transformed = m_module.opCompositeInsert(m_vec4Type, m_module.constf32(1.0f), vtx, 1, &wIndex);
+ count = 4;
+ break;
+
+ case (DXVK_TSS_TCI_CAMERASPACEREFLECTIONVECTOR >> TCIOffset): {
+ uint32_t vtx3 = m_module.opVectorShuffle(m_vec3Type, vtx, vtx, 3, indices.data());
+ vtx3 = m_module.opNormalize(m_vec3Type, vtx3);
+
+ uint32_t reflection = m_module.opReflect(m_vec3Type, vtx3, normal);
+
+ std::array<uint32_t, 4> transformIndices;
+ for (uint32_t i = 0; i < 3; i++)
+ transformIndices[i] = m_module.opCompositeExtract(m_floatType, reflection, 1, &i);
+ transformIndices[3] = m_module.constf32(1.0f);
+
+ transformed = m_module.opCompositeConstruct(m_vec4Type, transformIndices.size(), transformIndices.data());
+ count = 4;
+ break;
+ }
+
+ case (DXVK_TSS_TCI_SPHEREMAP >> TCIOffset): {
+ uint32_t vtx3 = m_module.opVectorShuffle(m_vec3Type, vtx, vtx, 3, indices.data());
+ vtx3 = m_module.opNormalize(m_vec3Type, vtx3);
+
+ uint32_t reflection = m_module.opReflect(m_vec3Type, vtx3, normal);
+ uint32_t m = m_module.opFAdd(m_vec3Type, reflection, m_module.constvec3f32(0, 0, 1));
+ m = m_module.opLength(m_floatType, m);
+ m = m_module.opFMul(m_floatType, m, m_module.constf32(2.0f));
+
+ std::array<uint32_t, 4> transformIndices;
+ for (uint32_t i = 0; i < 2; i++) {
+ transformIndices[i] = m_module.opCompositeExtract(m_floatType, reflection, 1, &i);
+ transformIndices[i] = m_module.opFDiv(m_floatType, transformIndices[i], m);
+ transformIndices[i] = m_module.opFAdd(m_floatType, transformIndices[i], m_module.constf32(0.5f));
+ }
+
+ transformIndices[2] = m_module.constf32(0.0f);
+ transformIndices[3] = m_module.constf32(1.0f);
+
+ transformed = m_module.opCompositeConstruct(m_vec4Type, transformIndices.size(), transformIndices.data());
+ count = 4;
+ break;
+ }
+ }
+
+ uint32_t type = flags;
+ if (type != D3DTTFF_DISABLE) {
+ if (!m_vsKey.Data.Contents.HasPositionT) {
+ for (uint32_t j = count; j < 4; j++) {
+ // If we're outside the component count of the vertex decl for this texcoord then we pad with zeroes.
+ // Otherwise, pad with ones.
+
+ // Very weird quirk in order to get texcoord transforms to work like they do in native.
+ // In future, maybe we could sort this out properly by chopping matrices of different sizes, but thats
+ // a project for another day.
+ uint32_t texcoordCount = (m_vsKey.Data.Contents.TexcoordDeclMask >> (3 * inputIndex)) & 0x7;
+ uint32_t value = j > texcoordCount ? m_module.constf32(0) : m_module.constf32(1);
+ transformed = m_module.opCompositeInsert(m_vec4Type, value, transformed, 1, &j);
+ }
+
+ transformed = m_module.opVectorTimesMatrix(m_vec4Type, transformed, m_vs.constants.texcoord[i]);
+ }
+
+ // Pad the unused section of it with the value for projection.
+ uint32_t lastIdx = count - 1;
+ uint32_t projValue = m_module.opCompositeExtract(m_floatType, transformed, 1, &lastIdx);
+
+ for (uint32_t j = count; j < 4; j++)
+ transformed = m_module.opCompositeInsert(m_vec4Type, projValue, transformed, 1, &j);
+ }
+
+ m_module.opStore(m_vs.out.TEXCOORD[i], transformed);
+ }
+
+ if (m_vsKey.Data.Contents.UseLighting) {
+ auto PickSource = [&](uint32_t Source, uint32_t Material) {
+ if (Source == D3DMCS_MATERIAL)
+ return Material;
+ else if (Source == D3DMCS_COLOR1)
+ return m_vs.in.COLOR[0];
+ else
+ return m_vs.in.COLOR[1];
+ };
+
+ uint32_t diffuseValue = m_module.constvec4f32(0.0f, 0.0f, 0.0f, 0.0f);
+ uint32_t specularValue = m_module.constvec4f32(0.0f, 0.0f, 0.0f, 0.0f);
+ uint32_t ambientValue = m_module.constvec4f32(0.0f, 0.0f, 0.0f, 0.0f);
+
+ for (uint32_t i = 0; i < m_vsKey.Data.Contents.LightCount; i++) {
+ uint32_t light_ptr_t = m_module.defPointerType(m_vs.lightType, spv::StorageClassUniform);
+
+ uint32_t indexVal = m_module.constu32(uint32_t(D3D9FFVSMembers::Light0) + i);
+ uint32_t lightPtr = m_module.opAccessChain(light_ptr_t, m_vs.constantBuffer, 1, &indexVal);
+
+ auto LoadLightItem = [&](uint32_t type, uint32_t idx) {
+ uint32_t typePtr = m_module.defPointerType(type, spv::StorageClassUniform);
+
+ idx = m_module.constu32(idx);
+
+ return m_module.opLoad(type,
+ m_module.opAccessChain(typePtr, lightPtr, 1, &idx));
+ };
+
+ uint32_t diffuse = LoadLightItem(m_vec4Type, 0);
+ uint32_t specular = LoadLightItem(m_vec4Type, 1);
+ uint32_t ambient = LoadLightItem(m_vec4Type, 2);
+ uint32_t position = LoadLightItem(m_vec4Type, 3);
+ uint32_t direction = LoadLightItem(m_vec4Type, 4);
+ uint32_t type = LoadLightItem(m_uint32Type, 5);
+ uint32_t range = LoadLightItem(m_floatType, 6);
+ uint32_t falloff = LoadLightItem(m_floatType, 7);
+ uint32_t atten0 = LoadLightItem(m_floatType, 8);
+ uint32_t atten1 = LoadLightItem(m_floatType, 9);
+ uint32_t atten2 = LoadLightItem(m_floatType, 10);
+ uint32_t theta = LoadLightItem(m_floatType, 11);
+ uint32_t phi = LoadLightItem(m_floatType, 12);
+
+ uint32_t bool_t = m_module.defBoolType();
+ uint32_t bool3_t = m_module.defVectorType(bool_t, 3);
+
+ uint32_t isSpot = m_module.opIEqual(bool_t, type, m_module.constu32(D3DLIGHT_SPOT));
+ uint32_t isDirectional = m_module.opIEqual(bool_t, type, m_module.constu32(D3DLIGHT_DIRECTIONAL));
+
+ std::array<uint32_t, 3> members = { isDirectional, isDirectional, isDirectional };
+
+ uint32_t isDirectional3 = m_module.opCompositeConstruct(bool3_t, members.size(), members.data());
+
+ uint32_t vtx3 = m_module.opVectorShuffle(m_vec3Type, vtx, vtx, 3, indices.data());
+ position = m_module.opVectorShuffle(m_vec3Type, position, position, 3, indices.data());
+ direction = m_module.opVectorShuffle(m_vec3Type, direction, direction, 3, indices.data());
+
+ uint32_t delta = m_module.opFSub(m_vec3Type, position, vtx3);
+ uint32_t d = m_module.opLength(m_floatType, delta);
+ uint32_t hitDir = m_module.opFNegate(m_vec3Type, direction);
+ hitDir = m_module.opSelect(m_vec3Type, isDirectional3, hitDir, delta);
+ hitDir = m_module.opNormalize(m_vec3Type, hitDir);
+
+ uint32_t atten = m_module.opFFma (m_floatType, d, atten2, atten1);
+ atten = m_module.opFFma (m_floatType, d, atten, atten0);
+ atten = m_module.opFDiv (m_floatType, m_module.constf32(1.0f), atten);
+ atten = m_module.opNMin (m_floatType, atten, m_module.constf32(FLT_MAX));
+
+ atten = m_module.opSelect(m_floatType, m_module.opFOrdGreaterThan(bool_t, d, range), m_module.constf32(0.0f), atten);
+ atten = m_module.opSelect(m_floatType, isDirectional, m_module.constf32(1.0f), atten);
+
+ // Spot Lighting
+ {
+ uint32_t rho = m_module.opDot (m_floatType, m_module.opFNegate(m_vec3Type, hitDir), direction);
+ uint32_t spotAtten = m_module.opFSub(m_floatType, rho, phi);
+ spotAtten = m_module.opFDiv(m_floatType, spotAtten, m_module.opFSub(m_floatType, theta, phi));
+ spotAtten = m_module.opPow (m_floatType, spotAtten, falloff);
+
+ uint32_t insideThetaAndPhi = m_module.opFOrdLessThanEqual(bool_t, rho, theta);
+ uint32_t insidePhi = m_module.opFOrdGreaterThan(bool_t, rho, phi);
+ spotAtten = m_module.opSelect(m_floatType, insidePhi, spotAtten, m_module.constf32(0.0f));
+ spotAtten = m_module.opSelect(m_floatType, insideThetaAndPhi, spotAtten, m_module.constf32(1.0f));
+ spotAtten = m_module.opFClamp(m_floatType, spotAtten, m_module.constf32(0.0f), m_module.constf32(1.0f));
+
+ spotAtten = m_module.opFMul(m_floatType, atten, spotAtten);
+ atten = m_module.opSelect(m_floatType, isSpot, spotAtten, atten);
+ }
+
+
+ uint32_t hitDot = m_module.opDot(m_floatType, normal, hitDir);
+ hitDot = m_module.opFClamp(m_floatType, hitDot, m_module.constf32(0.0f), m_module.constf32(1.0f));
+
+ uint32_t diffuseness = m_module.opFMul(m_floatType, hitDot, atten);
+
+ uint32_t mid;
+ if (m_vsKey.Data.Contents.LocalViewer) {
+ mid = m_module.opNormalize(m_vec3Type, vtx3);
+ mid = m_module.opFSub(m_vec3Type, hitDir, mid);
+ }
+ else
+ mid = m_module.opFSub(m_vec3Type, hitDir, m_module.constvec3f32(0.0f, 0.0f, 1.0f));
+
+ mid = m_module.opNormalize(m_vec3Type, mid);
+
+ uint32_t midDot = m_module.opDot(m_floatType, normal, mid);
+ midDot = m_module.opFClamp(m_floatType, midDot, m_module.constf32(0.0f), m_module.constf32(1.0f));
+ uint32_t doSpec = m_module.opFOrdGreaterThan(bool_t, midDot, m_module.constf32(0.0f));
+ uint32_t specularness = m_module.opPow(m_floatType, midDot, m_vs.constants.materialPower);
+ specularness = m_module.opFMul(m_floatType, specularness, atten);
+ specularness = m_module.opSelect(m_floatType, doSpec, specularness, m_module.constf32(0.0f));
+
+ uint32_t lightAmbient = m_module.opVectorTimesScalar(m_vec4Type, ambient, atten);
+ uint32_t lightDiffuse = m_module.opVectorTimesScalar(m_vec4Type, diffuse, diffuseness);
+ uint32_t lightSpecular = m_module.opVectorTimesScalar(m_vec4Type, specular, specularness);
+
+ ambientValue = m_module.opFAdd(m_vec4Type, ambientValue, lightAmbient);
+ diffuseValue = m_module.opFAdd(m_vec4Type, diffuseValue, lightDiffuse);
+ specularValue = m_module.opFAdd(m_vec4Type, specularValue, lightSpecular);
+ }
+
+ uint32_t mat_diffuse = PickSource(m_vsKey.Data.Contents.DiffuseSource, m_vs.constants.materialDiffuse);
+ uint32_t mat_ambient = PickSource(m_vsKey.Data.Contents.AmbientSource, m_vs.constants.materialAmbient);
+ uint32_t mat_emissive = PickSource(m_vsKey.Data.Contents.EmissiveSource, m_vs.constants.materialEmissive);
+ uint32_t mat_specular = PickSource(m_vsKey.Data.Contents.SpecularSource, m_vs.constants.materialSpecular);
+
+ std::array<uint32_t, 4> alphaSwizzle = {0, 1, 2, 7};
+ uint32_t finalColor0 = m_module.opFFma(m_vec4Type, mat_ambient, m_vs.constants.globalAmbient, mat_emissive);
+ finalColor0 = m_module.opFFma(m_vec4Type, mat_ambient, ambientValue, finalColor0);
+ finalColor0 = m_module.opFFma(m_vec4Type, mat_diffuse, diffuseValue, finalColor0);
+ finalColor0 = m_module.opVectorShuffle(m_vec4Type, finalColor0, mat_diffuse, alphaSwizzle.size(), alphaSwizzle.data());
+
+ uint32_t finalColor1 = m_module.opFMul(m_vec4Type, mat_specular, specularValue);
+
+ // Saturate
+ finalColor0 = m_module.opFClamp(m_vec4Type, finalColor0,
+ m_module.constvec4f32(0.0f, 0.0f, 0.0f, 0.0f),
+ m_module.constvec4f32(1.0f, 1.0f, 1.0f, 1.0f));
+
+ finalColor1 = m_module.opFClamp(m_vec4Type, finalColor1,
+ m_module.constvec4f32(0.0f, 0.0f, 0.0f, 0.0f),
+ m_module.constvec4f32(1.0f, 1.0f, 1.0f, 1.0f));
+
+ m_module.opStore(m_vs.out.COLOR[0], finalColor0);
+ m_module.opStore(m_vs.out.COLOR[1], finalColor1);
+ }
+ else {
+ m_module.opStore(m_vs.out.COLOR[0], m_vs.in.COLOR[0]);
+ m_module.opStore(m_vs.out.COLOR[1], m_vs.in.COLOR[1]);
+ }
+
+ D3D9FogContext fogCtx;
+ fogCtx.IsPixel = false;
+ fogCtx.RangeFog = m_vsKey.Data.Contents.RangeFog;
+ fogCtx.RenderState = m_rsBlock;
+ fogCtx.vPos = vtx;
+ fogCtx.HasFogInput = m_vsKey.Data.Contents.HasFog;
+ fogCtx.vFog = m_vs.in.FOG;
+ fogCtx.oColor = 0;
+ fogCtx.IsFixedFunction = true;
+ fogCtx.IsPositionT = m_vsKey.Data.Contents.HasPositionT;
+ fogCtx.HasSpecular = m_vsKey.Data.Contents.HasColor1;
+ fogCtx.Specular = m_vs.in.COLOR[1];
+ m_module.opStore(m_vs.out.FOG, DoFixedFunctionFog(m_module, fogCtx));
+
+ auto pointInfo = GetPointSizeInfoVS(m_module, 0, vtx, m_vs.in.POINTSIZE, m_rsBlock, true);
+
+ uint32_t pointSize = m_module.opFClamp(m_floatType, pointInfo.defaultValue, pointInfo.min, pointInfo.max);
+ m_module.opStore(m_vs.out.POINTSIZE, pointSize);
+
+ if (m_vsKey.Data.Contents.VertexClipping)
+ emitVsClipping(vtx);
+ }
+
+
+ void D3D9FFShaderCompiler::setupRenderStateInfo() {
+ uint32_t count;
+
+ if (m_programType == DxsoProgramType::PixelShader) {
+ m_interfaceSlots.pushConstOffset = 0;
+ m_interfaceSlots.pushConstSize = offsetof(D3D9RenderStateInfo, pointSize);
+ count = 5;
+ }
+ else {
+ m_interfaceSlots.pushConstOffset = offsetof(D3D9RenderStateInfo, pointSize);
+ m_interfaceSlots.pushConstSize = sizeof(float) * 6;
+ count = 11;
+ }
+
+ m_rsBlock = SetupRenderStateBlock(m_module, count);
+ }
+
+
+ void D3D9FFShaderCompiler::emitLightTypeDecl() {
+ std::array<uint32_t, 13> light_members = {
+ m_vec4Type, // Diffuse
+ m_vec4Type, // Specular
+ m_vec4Type, // Ambient
+ m_vec4Type, // Position
+ m_vec4Type, // Direction
+ m_uint32Type, // Type
+ m_floatType, // Range
+ m_floatType, // Falloff
+ m_floatType, // Attenuation0
+ m_floatType, // Attenuation1
+ m_floatType, // Attenuation2
+ m_floatType, // Theta
+ m_floatType, // Phi
+ };
+
+ m_vs.lightType =
+ m_module.defStructType(light_members.size(), light_members.data());
+
+ m_module.setDebugName(m_vs.lightType, "light_t");
+
+ uint32_t offset = 0;
+
+ m_module.memberDecorateOffset(m_vs.lightType, 0, offset); offset += 4 * sizeof(float);
+ m_module.setDebugMemberName (m_vs.lightType, 0, "Diffuse");
+ m_module.memberDecorateOffset(m_vs.lightType, 1, offset); offset += 4 * sizeof(float);
+ m_module.setDebugMemberName (m_vs.lightType, 1, "Specular");
+ m_module.memberDecorateOffset(m_vs.lightType, 2, offset); offset += 4 * sizeof(float);
+ m_module.setDebugMemberName (m_vs.lightType, 2, "Ambient");
+
+ m_module.memberDecorateOffset(m_vs.lightType, 3, offset); offset += 4 * sizeof(float);
+ m_module.setDebugMemberName (m_vs.lightType, 3, "Position");
+ m_module.memberDecorateOffset(m_vs.lightType, 4, offset); offset += 4 * sizeof(float);
+ m_module.setDebugMemberName (m_vs.lightType, 4, "Direction");
+
+ m_module.memberDecorateOffset(m_vs.lightType, 5, offset); offset += 1 * sizeof(uint32_t);
+ m_module.setDebugMemberName (m_vs.lightType, 5, "Type");
+
+ m_module.memberDecorateOffset(m_vs.lightType, 6, offset); offset += 1 * sizeof(float);
+ m_module.setDebugMemberName (m_vs.lightType, 6, "Range");
+ m_module.memberDecorateOffset(m_vs.lightType, 7, offset); offset += 1 * sizeof(float);
+ m_module.setDebugMemberName (m_vs.lightType, 7, "Falloff");
+
+ m_module.memberDecorateOffset(m_vs.lightType, 8, offset); offset += 1 * sizeof(float);
+ m_module.setDebugMemberName (m_vs.lightType, 8, "Attenuation0");
+ m_module.memberDecorateOffset(m_vs.lightType, 9, offset); offset += 1 * sizeof(float);
+ m_module.setDebugMemberName (m_vs.lightType, 9, "Attenuation1");
+ m_module.memberDecorateOffset(m_vs.lightType, 10, offset); offset += 1 * sizeof(float);
+ m_module.setDebugMemberName (m_vs.lightType, 10, "Attenuation2");
+
+ m_module.memberDecorateOffset(m_vs.lightType, 11, offset); offset += 1 * sizeof(float);
+ m_module.setDebugMemberName (m_vs.lightType, 11, "Theta");
+ m_module.memberDecorateOffset(m_vs.lightType, 12, offset); offset += 1 * sizeof(float);
+ m_module.setDebugMemberName (m_vs.lightType, 12, "Phi");
+ }
+
+
+ void D3D9FFShaderCompiler::emitBaseBufferDecl() {
+ // Constant Buffer for VS.
+ std::array<uint32_t, uint32_t(D3D9FFVSMembers::MemberCount)> members = {
+ m_mat4Type, // World
+ m_mat4Type, // View
+ m_mat4Type, // InverseView
+ m_mat4Type, // Proj
+
+ m_mat4Type, // Texture0
+ m_mat4Type, // Texture1
+ m_mat4Type, // Texture2
+ m_mat4Type, // Texture3
+ m_mat4Type, // Texture4
+ m_mat4Type, // Texture5
+ m_mat4Type, // Texture6
+ m_mat4Type, // Texture7
+
+ m_vec4Type, // Inverse Offset
+ m_vec4Type, // Inverse Extent
+
+ m_vec4Type, // Global Ambient
+
+ m_vs.lightType, // Light0
+ m_vs.lightType, // Light1
+ m_vs.lightType, // Light2
+ m_vs.lightType, // Light3
+ m_vs.lightType, // Light4
+ m_vs.lightType, // Light5
+ m_vs.lightType, // Light6
+ m_vs.lightType, // Light7
+
+ m_vec4Type, // Material Diffuse
+ m_vec4Type, // Material Ambient
+ m_vec4Type, // Material Specular
+ m_vec4Type, // Material Emissive
+ m_floatType, // Material Power
+
+ m_floatType, // Tween Factor
+ };
+
+ const uint32_t structType =
+ m_module.defStructType(members.size(), members.data());
+
+ m_module.decorateBlock(structType);
+
+ uint32_t offset = 0;
+
+ for (uint32_t i = 0; i < uint32_t(D3D9FFVSMembers::InverseOffset); i++) {
+ m_module.memberDecorateOffset(structType, i, offset);
+ offset += sizeof(Matrix4);
+ m_module.memberDecorateMatrixStride(structType, i, 16);
+ m_module.memberDecorate(structType, i, spv::DecorationRowMajor);
+ }
+
+ for (uint32_t i = uint32_t(D3D9FFVSMembers::InverseOffset); i < uint32_t(D3D9FFVSMembers::Light0); i++) {
+ m_module.memberDecorateOffset(structType, i, offset);
+ offset += sizeof(Vector4);
+ }
+
+ for (uint32_t i = 0; i < caps::MaxEnabledLights; i++) {
+ m_module.memberDecorateOffset(structType, uint32_t(D3D9FFVSMembers::Light0) + i, offset);
+ offset += sizeof(D3D9Light);
+ }
+
+ for (uint32_t i = uint32_t(D3D9FFVSMembers::MaterialDiffuse); i < uint32_t(D3D9FFVSMembers::MaterialPower); i++) {
+ m_module.memberDecorateOffset(structType, i, offset);
+ offset += sizeof(Vector4);
+ }
+
+ m_module.memberDecorateOffset(structType, uint32_t(D3D9FFVSMembers::MaterialPower), offset);
+ offset += sizeof(float);
+
+ m_module.memberDecorateOffset(structType, uint32_t(D3D9FFVSMembers::TweenFactor), offset);
+ offset += sizeof(float);
+
+ m_module.setDebugName(structType, "D3D9FixedFunctionVS");
+ uint32_t member = 0;
+ m_module.setDebugMemberName(structType, member++, "WorldView");
+ m_module.setDebugMemberName(structType, member++, "Normal");
+ m_module.setDebugMemberName(structType, member++, "InverseView");
+ m_module.setDebugMemberName(structType, member++, "Projection");
+
+ m_module.setDebugMemberName(structType, member++, "TexcoordTransform0");
+ m_module.setDebugMemberName(structType, member++, "TexcoordTransform1");
+ m_module.setDebugMemberName(structType, member++, "TexcoordTransform2");
+ m_module.setDebugMemberName(structType, member++, "TexcoordTransform3");
+ m_module.setDebugMemberName(structType, member++, "TexcoordTransform4");
+ m_module.setDebugMemberName(structType, member++, "TexcoordTransform5");
+ m_module.setDebugMemberName(structType, member++, "TexcoordTransform6");
+ m_module.setDebugMemberName(structType, member++, "TexcoordTransform7");
+
+ m_module.setDebugMemberName(structType, member++, "ViewportInfo_InverseOffset");
+ m_module.setDebugMemberName(structType, member++, "ViewportInfo_InverseExtent");
+
+ m_module.setDebugMemberName(structType, member++, "GlobalAmbient");
+
+ m_module.setDebugMemberName(structType, member++, "Light0");
+ m_module.setDebugMemberName(structType, member++, "Light1");
+ m_module.setDebugMemberName(structType, member++, "Light2");
+ m_module.setDebugMemberName(structType, member++, "Light3");
+ m_module.setDebugMemberName(structType, member++, "Light4");
+ m_module.setDebugMemberName(structType, member++, "Light5");
+ m_module.setDebugMemberName(structType, member++, "Light6");
+ m_module.setDebugMemberName(structType, member++, "Light7");
+
+ m_module.setDebugMemberName(structType, member++, "Material_Diffuse");
+ m_module.setDebugMemberName(structType, member++, "Material_Ambient");
+ m_module.setDebugMemberName(structType, member++, "Material_Specular");
+ m_module.setDebugMemberName(structType, member++, "Material_Emissive");
+ m_module.setDebugMemberName(structType, member++, "Material_Power");
+
+ m_module.setDebugMemberName(structType, member++, "TweenFactor");
+
+ m_vs.constantBuffer = m_module.newVar(
+ m_module.defPointerType(structType, spv::StorageClassUniform),
+ spv::StorageClassUniform);
+
+ m_module.setDebugName(m_vs.constantBuffer, "consts");
+
+ const uint32_t bindingId = computeResourceSlotId(
+ DxsoProgramType::VertexShader, DxsoBindingType::ConstantBuffer,
+ DxsoConstantBuffers::VSFixedFunction);
+
+ m_module.decorateDescriptorSet(m_vs.constantBuffer, 0);
+ m_module.decorateBinding(m_vs.constantBuffer, bindingId);
+
+ DxvkResourceSlot resource;
+ resource.slot = bindingId;
+ resource.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ resource.view = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
+ resource.access = VK_ACCESS_UNIFORM_READ_BIT;
+ m_resourceSlots.push_back(resource);
+ }
+
+
+ void D3D9FFShaderCompiler::emitVertexBlendDecl() {
+ const uint32_t arrayType = m_module.defRuntimeArrayTypeUnique(m_mat4Type);
+ m_module.decorateArrayStride(arrayType, sizeof(Matrix4));
+
+ const uint32_t structType = m_module.defStructTypeUnique(1, &arrayType);
+
+ m_module.memberDecorateMatrixStride(structType, 0, 16);
+ m_module.memberDecorate(structType, 0, spv::DecorationRowMajor);
+
+ m_module.decorate(structType, spv::DecorationBufferBlock);
+
+ m_module.memberDecorateOffset(structType, 0, 0);
+
+ m_module.setDebugName(structType, "D3D9FF_VertexBlendData");
+ m_module.setDebugMemberName(structType, 0, "WorldViewArray");
+
+ m_vs.vertexBlendData = m_module.newVar(
+ m_module.defPointerType(structType, spv::StorageClassUniform),
+ spv::StorageClassUniform);
+
+ m_module.setDebugName(m_vs.vertexBlendData, "VertexBlendData");
+
+ const uint32_t bindingId = computeResourceSlotId(
+ DxsoProgramType::VertexShader, DxsoBindingType::ConstantBuffer,
+ DxsoConstantBuffers::VSVertexBlendData);
+
+ m_module.decorateDescriptorSet(m_vs.vertexBlendData, 0);
+ m_module.decorateBinding(m_vs.vertexBlendData, bindingId);
+
+ m_module.decorate(m_vs.vertexBlendData, spv::DecorationNonWritable);
+
+ DxvkResourceSlot resource;
+ resource.slot = bindingId;
+ resource.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
+ resource.view = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
+ resource.access = VK_ACCESS_SHADER_READ_BIT;
+ m_resourceSlots.push_back(resource);
+ }
+
+
+ void D3D9FFShaderCompiler::setupVS() {
+ setupRenderStateInfo();
+
+ // VS Caps
+ m_module.enableCapability(spv::CapabilityClipDistance);
+
+ emitLightTypeDecl();
+ emitBaseBufferDecl();
+
+ if (m_vsKey.Data.Contents.VertexBlendMode == D3D9FF_VertexBlendMode_Normal)
+ emitVertexBlendDecl();
+
+ // Load constants
+ auto LoadConstant = [&](uint32_t type, uint32_t idx) {
+ uint32_t offset = m_module.constu32(idx);
+ uint32_t typePtr = m_module.defPointerType(type, spv::StorageClassUniform);
+
+ return m_module.opLoad(type,
+ m_module.opAccessChain(typePtr, m_vs.constantBuffer, 1, &offset));
+ };
+
+ m_vs.constants.worldview = LoadConstant(m_mat4Type, uint32_t(D3D9FFVSMembers::WorldViewMatrix));
+ m_vs.constants.normal = LoadConstant(m_mat4Type, uint32_t(D3D9FFVSMembers::NormalMatrix));
+ m_vs.constants.inverseView = LoadConstant(m_mat4Type, uint32_t(D3D9FFVSMembers::InverseViewMatrix));
+ m_vs.constants.proj = LoadConstant(m_mat4Type, uint32_t(D3D9FFVSMembers::ProjMatrix));
+
+ for (uint32_t i = 0; i < caps::TextureStageCount; i++)
+ m_vs.constants.texcoord[i] = LoadConstant(m_mat4Type, uint32_t(D3D9FFVSMembers::Texcoord0) + i);
+
+ m_vs.constants.invOffset = LoadConstant(m_vec4Type, uint32_t(D3D9FFVSMembers::InverseOffset));
+ m_vs.constants.invExtent = LoadConstant(m_vec4Type, uint32_t(D3D9FFVSMembers::InverseExtent));
+
+ m_vs.constants.globalAmbient = LoadConstant(m_vec4Type, uint32_t(D3D9FFVSMembers::GlobalAmbient));
+
+ m_vs.constants.materialDiffuse = LoadConstant(m_vec4Type, uint32_t(D3D9FFVSMembers::MaterialDiffuse));
+ m_vs.constants.materialAmbient = LoadConstant(m_vec4Type, uint32_t(D3D9FFVSMembers::MaterialAmbient));
+ m_vs.constants.materialSpecular = LoadConstant(m_vec4Type, uint32_t(D3D9FFVSMembers::MaterialSpecular));
+ m_vs.constants.materialEmissive = LoadConstant(m_vec4Type, uint32_t(D3D9FFVSMembers::MaterialEmissive));
+ m_vs.constants.materialPower = LoadConstant(m_floatType, uint32_t(D3D9FFVSMembers::MaterialPower));
+ m_vs.constants.tweenFactor = LoadConstant(m_floatType, uint32_t(D3D9FFVSMembers::TweenFactor));
+
+ // Do IO
+ m_vs.in.POSITION = declareIO(true, DxsoSemantic{ DxsoUsage::Position, 0 });
+ m_vs.in.NORMAL = declareIO(true, DxsoSemantic{ DxsoUsage::Normal, 0 });
+
+ if (m_vsKey.Data.Contents.VertexBlendMode == D3D9FF_VertexBlendMode_Tween) {
+ m_vs.in.POSITION1 = declareIO(true, DxsoSemantic{ DxsoUsage::Position, 1 });
+ m_vs.in.NORMAL1 = declareIO(true, DxsoSemantic{ DxsoUsage::Normal, 1 });
+ }
+ else {
+ m_isgn.elemCount++;
+ m_isgn.elemCount++;
+ }
+
+ for (uint32_t i = 0; i < caps::TextureStageCount; i++)
+ m_vs.in.TEXCOORD[i] = declareIO(true, DxsoSemantic{ DxsoUsage::Texcoord, i });
+
+ if (m_vsKey.Data.Contents.HasColor0)
+ m_vs.in.COLOR[0] = declareIO(true, DxsoSemantic{ DxsoUsage::Color, 0 });
+ else {
+ m_vs.in.COLOR[0] = m_module.constvec4f32(1.0f, 1.0f, 1.0f, 1.0f);
+ m_isgn.elemCount++;
+ }
+
+ if (m_vsKey.Data.Contents.HasColor1)
+ m_vs.in.COLOR[1] = declareIO(true, DxsoSemantic{ DxsoUsage::Color, 1 });
+ else {
+ m_vs.in.COLOR[1] = m_module.constvec4f32(0.0f, 0.0f, 0.0f, 0.0f);
+ m_isgn.elemCount++;
+ }
+
+ if (m_vsKey.Data.Contents.HasFog)
+ m_vs.in.FOG = declareIO(true, DxsoSemantic{ DxsoUsage::Fog, 0 });
+ else
+ m_isgn.elemCount++;
+
+ if (m_vsKey.Data.Contents.HasPointSize)
+ m_vs.in.POINTSIZE = declareIO(true, DxsoSemantic{ DxsoUsage::PointSize, 0 });
+ else
+ m_isgn.elemCount++;
+
+ if (m_vsKey.Data.Contents.VertexBlendMode == D3D9FF_VertexBlendMode_Normal) {
+ m_vs.in.BLENDWEIGHT = declareIO(true, DxsoSemantic{ DxsoUsage::BlendWeight, 0 });
+ m_vs.in.BLENDINDICES = declareIO(true, DxsoSemantic{ DxsoUsage::BlendIndices, 0 });
+ }
+ else {
+ m_isgn.elemCount++;
+ m_isgn.elemCount++;
+ }
+
+ // Declare Outputs
+ m_vs.out.POSITION = declareIO(false, DxsoSemantic{ DxsoUsage::Position, 0 }, spv::BuiltInPosition);
+ if (m_options.invariantPosition)
+ m_module.decorate(m_vs.out.POSITION, spv::DecorationInvariant);
+
+ m_vs.out.POINTSIZE = declareIO(false, DxsoSemantic{ DxsoUsage::PointSize, 0 }, spv::BuiltInPointSize);
+
+ m_vs.out.NORMAL = declareIO(false, DxsoSemantic{ DxsoUsage::Normal, 0 });
+
+ for (uint32_t i = 0; i < caps::TextureStageCount; i++)
+ m_vs.out.TEXCOORD[i] = declareIO(false, DxsoSemantic{ DxsoUsage::Texcoord, i });
+
+ m_vs.out.COLOR[0] = declareIO(false, DxsoSemantic{ DxsoUsage::Color, 0 });
+ m_vs.out.COLOR[1] = declareIO(false, DxsoSemantic{ DxsoUsage::Color, 1 });
+
+ m_vs.out.FOG = declareIO(false, DxsoSemantic{ DxsoUsage::Fog, 0 });
+ }
+
+
+ void D3D9FFShaderCompiler::compilePS() {
+ setupPS();
+
+ uint32_t diffuse = m_ps.in.COLOR[0];
+ uint32_t specular = m_ps.in.COLOR[1];
+
+ // Current starts of as equal to diffuse.
+ uint32_t current = diffuse;
+ // Temp starts off as equal to vec4(0)
+ uint32_t temp = m_module.constvec4f32(0.0f, 0.0f, 0.0f, 0.0f);
+
+ uint32_t texture = m_module.constvec4f32(0.0f, 0.0f, 0.0f, 1.0f);
+
+ for (uint32_t i = 0; i < caps::TextureStageCount; i++) {
+ const auto& stage = m_fsKey.Stages[i].Contents;
+
+ bool processedTexture = false;
+
+ auto DoBumpmapCoords = [&](uint32_t typeId, uint32_t baseCoords) {
+ uint32_t stage = i - 1;
+
+ uint32_t coords = baseCoords;
+ for (uint32_t i = 0; i < 2; i++) {
+ std::array<uint32_t, 4> indices = { 0, 1, 2, 3 };
+
+ uint32_t tc_m_n = m_module.opCompositeExtract(m_floatType, coords, 1, &i);
+
+ uint32_t offset = m_module.constu32(D3D9SharedPSStages_Count * stage + D3D9SharedPSStages_BumpEnvMat0 + i);
+ uint32_t bm = m_module.opAccessChain(m_module.defPointerType(m_vec2Type, spv::StorageClassUniform),
+ m_ps.sharedState, 1, &offset);
+ bm = m_module.opLoad(m_vec2Type, bm);
+
+ uint32_t t = m_module.opVectorShuffle(m_vec2Type, texture, texture, 2, indices.data());
+
+ uint32_t dot = m_module.opDot(m_floatType, bm, t);
+
+ uint32_t result = m_module.opFAdd(m_floatType, tc_m_n, dot);
+ coords = m_module.opCompositeInsert(typeId, result, coords, 1, &i);
+ }
+
+ return coords;
+ };
+
+ auto GetTexture = [&]() {
+ if (!processedTexture) {
+ SpirvImageOperands imageOperands;
+ uint32_t imageVarId = m_module.opLoad(m_ps.samplers[i].typeId, m_ps.samplers[i].varId);
+
+ uint32_t texcoordCnt = m_ps.samplers[i].texcoordCnt;
+
+ // Add one for the texcoord count
+ // if we need to include the divider
+ if (m_fsKey.Stages[i].Contents.Projected)
+ texcoordCnt++;
+
+ std::array<uint32_t, 4> indices = { 0, 1, 2, 3 };
+
+ uint32_t texcoord = m_ps.in.TEXCOORD[i];
+ uint32_t texcoord_t = m_module.defVectorType(m_floatType, texcoordCnt);
+ texcoord = m_module.opVectorShuffle(texcoord_t,
+ texcoord, texcoord, texcoordCnt, indices.data());
+
+ uint32_t projIdx = m_fsKey.Stages[i].Contents.ProjectedCount;
+ if (projIdx == 0)
+ projIdx = texcoordCnt;
+ else
+ projIdx--;
+
+ uint32_t projValue = 0;
+
+ if (m_fsKey.Stages[i].Contents.Projected) {
+ projValue = m_module.opCompositeExtract(m_floatType, m_ps.in.TEXCOORD[i], 1, &projIdx);
+ uint32_t insertIdx = texcoordCnt - 1;
+ texcoord = m_module.opCompositeInsert(texcoord_t, projValue, texcoord, 1, &insertIdx);
+ }
+
+ bool shouldProject = m_fsKey.Stages[i].Contents.Projected;
+
+ if (i != 0 && (
+ m_fsKey.Stages[i - 1].Contents.ColorOp == D3DTOP_BUMPENVMAP ||
+ m_fsKey.Stages[i - 1].Contents.ColorOp == D3DTOP_BUMPENVMAPLUMINANCE)) {
+ if (shouldProject) {
+ uint32_t projRcp = m_module.opFDiv(m_floatType, m_module.constf32(1.0), projValue);
+ texcoord = m_module.opVectorTimesScalar(texcoord_t, texcoord, projRcp);
+ }
+
+ texcoord = DoBumpmapCoords(texcoord_t, texcoord);
+
+ shouldProject = false;
+ }
+
+ if (shouldProject)
+ texture = m_module.opImageSampleProjImplicitLod(m_vec4Type, imageVarId, texcoord, imageOperands);
+ else
+ texture = m_module.opImageSampleImplicitLod(m_vec4Type, imageVarId, texcoord, imageOperands);
+
+ if (i != 0 && m_fsKey.Stages[i - 1].Contents.ColorOp == D3DTOP_BUMPENVMAPLUMINANCE) {
+ uint32_t index = m_module.constu32(D3D9SharedPSStages_Count * (i - 1) + D3D9SharedPSStages_BumpEnvLScale);
+ uint32_t lScale = m_module.opAccessChain(m_module.defPointerType(m_floatType, spv::StorageClassUniform),
+ m_ps.sharedState, 1, &index);
+ lScale = m_module.opLoad(m_floatType, lScale);
+
+ index = m_module.constu32(D3D9SharedPSStages_Count * (i - 1) + D3D9SharedPSStages_BumpEnvLOffset);
+ uint32_t lOffset = m_module.opAccessChain(m_module.defPointerType(m_floatType, spv::StorageClassUniform),
+ m_ps.sharedState, 1, &index);
+ lOffset = m_module.opLoad(m_floatType, lOffset);
+
+ uint32_t zIndex = 2;
+ uint32_t scale = m_module.opCompositeExtract(m_floatType, texture, 1, &zIndex);
+ scale = m_module.opFMul(m_floatType, scale, lScale);
+ scale = m_module.opFAdd(m_floatType, scale, lOffset);
+ scale = m_module.opFClamp(m_floatType, scale, m_module.constf32(0.0f), m_module.constf32(1.0));
+
+ texture = m_module.opVectorTimesScalar(m_vec4Type, texture, scale);
+ }
+
+ uint32_t bool_t = m_module.defBoolType();
+ uint32_t bvec4_t = m_module.defVectorType(bool_t, 4);
+ std::array<uint32_t, 4> boundIndices = { m_ps.samplers[i].bound, m_ps.samplers[i].bound, m_ps.samplers[i].bound, m_ps.samplers[i].bound };
+ uint32_t bound4 = m_module.opCompositeConstruct(bvec4_t, boundIndices.size(), boundIndices.data());
+ texture = m_module.opSelect(m_vec4Type, bound4, texture, m_module.constvec4f32(0.0f, 0.0f, 0.0f, 1.0f));
+ }
+
+ processedTexture = true;
+
+ return texture;
+ };
+
+ auto ScalarReplicate = [&](uint32_t reg) {
+ std::array<uint32_t, 4> replicant = { reg, reg, reg, reg };
+ return m_module.opCompositeConstruct(m_vec4Type, replicant.size(), replicant.data());
+ };
+
+ auto AlphaReplicate = [&](uint32_t reg) {
+ uint32_t alphaComponentId = 3;
+ uint32_t alpha = m_module.opCompositeExtract(m_floatType, reg, 1, &alphaComponentId);
+
+ return ScalarReplicate(alpha);
+ };
+
+ auto Complement = [&](uint32_t reg) {
+ return m_module.opFSub(m_vec4Type,
+ m_module.constvec4f32(1.0f, 1.0f, 1.0f, 1.0f),
+ reg);
+ };
+
+ auto Saturate = [&](uint32_t reg) {
+ return m_module.opFClamp(m_vec4Type, reg,
+ m_module.constvec4f32(0.0f, 0.0f, 0.0f, 0.0f),
+ m_module.constvec4f32(1.0f, 1.0f, 1.0f, 1.0f));
+ };
+
+ auto GetArg = [&] (uint32_t arg) {
+ uint32_t reg = m_module.constvec4f32(1.0f, 1.0f, 1.0f, 1.0f);
+
+ switch (arg & D3DTA_SELECTMASK) {
+ case D3DTA_CONSTANT: {
+ uint32_t offset = m_module.constu32(D3D9SharedPSStages_Count * i + D3D9SharedPSStages_Constant);
+ uint32_t ptr = m_module.opAccessChain(m_module.defPointerType(m_vec4Type, spv::StorageClassUniform),
+ m_ps.sharedState, 1, &offset);
+
+ reg = m_module.opLoad(m_vec4Type, ptr);
+ break;
+ }
+ case D3DTA_CURRENT:
+ reg = current;
+ break;
+ case D3DTA_DIFFUSE:
+ reg = diffuse;
+ break;
+ case D3DTA_SPECULAR:
+ reg = specular;
+ break;
+ case D3DTA_TEMP:
+ reg = temp;
+ break;
+ case D3DTA_TEXTURE:
+ reg = GetTexture();
+ break;
+ case D3DTA_TFACTOR:
+ reg = m_ps.constants.textureFactor;
+ break;
+ default:
+ break;
+ }
+
+ // reg = 1 - reg
+ if (arg & D3DTA_COMPLEMENT)
+ reg = Complement(reg);
+
+ // reg = reg.wwww
+ if (arg & D3DTA_ALPHAREPLICATE)
+ reg = AlphaReplicate(reg);
+
+ return reg;
+ };
+
+ auto DoOp = [&](D3DTEXTUREOP op, uint32_t dst, std::array<uint32_t, TextureArgCount> arg) {
+ switch (op) {
+ case D3DTOP_SELECTARG1:
+ dst = arg[1];
+ break;
+
+ case D3DTOP_SELECTARG2:
+ dst = arg[2];
+ break;
+
+ case D3DTOP_MODULATE4X:
+ dst = m_module.opFMul(m_vec4Type, arg[1], arg[2]);
+ dst = m_module.opVectorTimesScalar(m_vec4Type, dst, m_module.constf32(4.0f));
+ dst = Saturate(dst);
+ break;
+
+ case D3DTOP_MODULATE2X:
+ dst = m_module.opFMul(m_vec4Type, arg[1], arg[2]);
+ dst = m_module.opVectorTimesScalar(m_vec4Type, dst, m_module.constf32(2.0f));
+ dst = Saturate(dst);
+ break;
+
+ case D3DTOP_MODULATE:
+ dst = m_module.opFMul(m_vec4Type, arg[1], arg[2]);
+ break;
+
+ case D3DTOP_ADDSIGNED2X:
+ arg[2] = m_module.opFSub(m_vec4Type, arg[2],
+ m_module.constvec4f32(0.5f, 0.5f, 0.5f, 0.5f));
+
+ dst = m_module.opFAdd(m_vec4Type, arg[1], arg[2]);
+ dst = m_module.opVectorTimesScalar(m_vec4Type, dst, m_module.constf32(2.0f));
+ dst = Saturate(dst);
+ break;
+
+ case D3DTOP_ADDSIGNED:
+ arg[2] = m_module.opFSub(m_vec4Type, arg[2],
+ m_module.constvec4f32(0.5f, 0.5f, 0.5f, 0.5f));
+
+ dst = m_module.opFAdd(m_vec4Type, arg[1], arg[2]);
+ dst = Saturate(dst);
+ break;
+
+ case D3DTOP_ADD:
+ dst = m_module.opFAdd(m_vec4Type, arg[1], arg[2]);
+ dst = Saturate(dst);
+ break;
+
+ case D3DTOP_SUBTRACT:
+ dst = m_module.opFSub(m_vec4Type, arg[1], arg[2]);
+ dst = Saturate(dst);
+ break;
+
+ case D3DTOP_ADDSMOOTH:
+ dst = m_module.opFFma(m_vec4Type, Complement(arg[1]), arg[2], arg[1]);
+ dst = Saturate(dst);
+ break;
+
+ case D3DTOP_BLENDDIFFUSEALPHA:
+ dst = m_module.opFMix(m_vec4Type, arg[2], arg[1], AlphaReplicate(diffuse));
+ break;
+
+ case D3DTOP_BLENDTEXTUREALPHA:
+ dst = m_module.opFMix(m_vec4Type, arg[2], arg[1], AlphaReplicate(GetTexture()));
+ break;
+
+ case D3DTOP_BLENDFACTORALPHA:
+ dst = m_module.opFMix(m_vec4Type, arg[2], arg[1], AlphaReplicate(m_ps.constants.textureFactor));
+ break;
+
+ case D3DTOP_BLENDTEXTUREALPHAPM:
+ dst = m_module.opFFma(m_vec4Type, arg[2], Complement(AlphaReplicate(GetTexture())), arg[1]);
+ dst = Saturate(dst);
+ break;
+
+ case D3DTOP_BLENDCURRENTALPHA:
+ dst = m_module.opFMix(m_vec4Type, arg[2], arg[1], AlphaReplicate(current));
+ break;
+
+ case D3DTOP_PREMODULATE:
+ Logger::warn("D3DTOP_PREMODULATE: not implemented");
+ break;
+
+ case D3DTOP_MODULATEALPHA_ADDCOLOR:
+ dst = m_module.opFFma(m_vec4Type, AlphaReplicate(arg[1]), arg[2], arg[1]);
+ dst = Saturate(dst);
+ break;
+
+ case D3DTOP_MODULATECOLOR_ADDALPHA:
+ dst = m_module.opFFma(m_vec4Type, arg[1], arg[2], AlphaReplicate(arg[1]));
+ dst = Saturate(dst);
+ break;
+
+ case D3DTOP_MODULATEINVALPHA_ADDCOLOR:
+ dst = m_module.opFFma(m_vec4Type, Complement(AlphaReplicate(arg[1])), arg[2], arg[1]);
+ dst = Saturate(dst);
+ break;
+
+ case D3DTOP_MODULATEINVCOLOR_ADDALPHA:
+ dst = m_module.opFFma(m_vec4Type, Complement(arg[1]), arg[2], AlphaReplicate(arg[1]));
+ dst = Saturate(dst);
+ break;
+
+ case D3DTOP_BUMPENVMAPLUMINANCE:
+ case D3DTOP_BUMPENVMAP:
+ // Load texture for the next stage...
+ texture = GetTexture();
+ break;
+
+ case D3DTOP_DOTPRODUCT3: {
+ // Get vec3 of arg1 & 2
+ uint32_t vec3Type = m_module.defVectorType(m_floatType, 3);
+ std::array<uint32_t, 3> indices = { 0, 1, 2 };
+ arg[1] = m_module.opVectorShuffle(vec3Type, arg[1], arg[1], indices.size(), indices.data());
+ arg[2] = m_module.opVectorShuffle(vec3Type, arg[2], arg[2], indices.size(), indices.data());
+
+ // Bias according to spec.
+ arg[1] = m_module.opFSub(vec3Type, arg[1], m_module.constvec3f32(0.5f, 0.5f, 0.5f));
+ arg[2] = m_module.opFSub(vec3Type, arg[2], m_module.constvec3f32(0.5f, 0.5f, 0.5f));
+
+ // Do the dotting!
+ dst = m_module.opDot(m_floatType, arg[1], arg[2]);
+
+ // Multiply by 4 and replicate -> vec4
+ dst = m_module.opFMul(m_floatType, dst, m_module.constf32(4.0f));
+ dst = ScalarReplicate(dst);
+
+ // Saturate
+ dst = Saturate(dst);
+
+ break;
+ }
+
+ case D3DTOP_MULTIPLYADD:
+ dst = m_module.opFFma(m_vec4Type, arg[1], arg[2], arg[0]);
+ dst = Saturate(dst);
+ break;
+
+ case D3DTOP_LERP:
+ dst = m_module.opFMix(m_vec4Type, arg[2], arg[1], arg[0]);
+ break;
+
+ default:
+ Logger::warn("Unhandled texture op!");
+ break;
+ }
+
+ return dst;
+ };
+
+ uint32_t& dst = stage.ResultIsTemp ? temp : current;
+
+ D3DTEXTUREOP colorOp = (D3DTEXTUREOP)stage.ColorOp;
+
+ // This cancels all subsequent stages.
+ if (colorOp == D3DTOP_DISABLE)
+ break;
+
+ std::array<uint32_t, TextureArgCount> colorArgs = {
+ stage.ColorArg0,
+ stage.ColorArg1,
+ stage.ColorArg2};
+
+ D3DTEXTUREOP alphaOp = (D3DTEXTUREOP)stage.AlphaOp;
+ std::array<uint32_t, TextureArgCount> alphaArgs = {
+ stage.AlphaArg0,
+ stage.AlphaArg1,
+ stage.AlphaArg2};
+
+ auto ProcessArgs = [&](auto op, auto& args) {
+ for (uint32_t& arg : args)
+ arg = GetArg(arg);
+ };
+
+ // Fast path if alpha/color path is identical.
+ // D3DTOP_DOTPRODUCT3 also has special quirky behaviour here.
+ const bool fastPath = colorOp == alphaOp && colorArgs == alphaArgs;
+ if (fastPath || colorOp == D3DTOP_DOTPRODUCT3) {
+ if (colorOp != D3DTOP_DISABLE) {
+ ProcessArgs(colorOp, colorArgs);
+ dst = DoOp(colorOp, dst, colorArgs);
+ }
+ }
+ else {
+ std::array<uint32_t, 4> indices = { 0, 1, 2, 4 + 3 };
+
+ uint32_t colorResult = dst;
+ uint32_t alphaResult = dst;
+ if (colorOp != D3DTOP_DISABLE) {
+ ProcessArgs(colorOp, colorArgs);
+ colorResult = DoOp(colorOp, dst, colorArgs);
+ }
+
+ if (alphaOp != D3DTOP_DISABLE) {
+ ProcessArgs(alphaOp, alphaArgs);
+ alphaResult = DoOp(alphaOp, dst, alphaArgs);
+ }
+
+ // src0.x, src0.y, src0.z src1.w
+ if (colorResult != dst)
+ dst = m_module.opVectorShuffle(m_vec4Type, colorResult, dst, indices.size(), indices.data());
+
+ // src0.x, src0.y, src0.z src1.w
+ // But we flip src0, src1 to be inverse of color.
+ if (alphaResult != dst)
+ dst = m_module.opVectorShuffle(m_vec4Type, dst, alphaResult, indices.size(), indices.data());
+ }
+ }
+
+ if (m_fsKey.Stages[0].Contents.GlobalSpecularEnable) {
+ uint32_t specular = m_module.opFMul(m_vec4Type, m_ps.in.COLOR[1], m_module.constvec4f32(1.0f, 1.0f, 1.0f, 0.0f));
+
+ current = m_module.opFAdd(m_vec4Type, current, specular);
+ }
+
+ D3D9FogContext fogCtx;
+ fogCtx.IsPixel = true;
+ fogCtx.RangeFog = false;
+ fogCtx.RenderState = m_rsBlock;
+ fogCtx.vPos = m_ps.in.POS;
+ fogCtx.vFog = m_ps.in.FOG;
+ fogCtx.oColor = current;
+ fogCtx.IsFixedFunction = true;
+ fogCtx.IsPositionT = false;
+ fogCtx.HasSpecular = false;
+ fogCtx.Specular = 0;
+ current = DoFixedFunctionFog(m_module, fogCtx);
+
+ m_module.opStore(m_ps.out.COLOR, current);
+
+ alphaTestPS();
+ }
+
+ void D3D9FFShaderCompiler::setupPS() {
+ setupRenderStateInfo();
+
+ // PS Caps
+ m_module.enableCapability(spv::CapabilityDerivativeControl);
+
+ m_module.setExecutionMode(m_entryPointId,
+ spv::ExecutionModeOriginUpperLeft);
+
+ uint32_t pointCoord = GetPointCoord(m_module, m_entryPointInterfaces);
+ auto pointInfo = GetPointSizeInfoPS(m_module, m_rsBlock);
+
+ // We need to replace TEXCOORD inputs with gl_PointCoord
+ // if D3DRS_POINTSPRITEENABLE is set.
+ for (uint32_t i = 0; i < caps::TextureStageCount; i++) {
+ m_ps.in.TEXCOORD[i] = declareIO(true, DxsoSemantic{ DxsoUsage::Texcoord, i });
+ m_ps.in.TEXCOORD[i] = m_module.opSelect(m_vec4Type, pointInfo.isSprite, pointCoord, m_ps.in.TEXCOORD[i]);
+ }
+
+ m_ps.in.COLOR[0] = declareIO(true, DxsoSemantic{ DxsoUsage::Color, 0 });
+ m_ps.in.COLOR[1] = declareIO(true, DxsoSemantic{ DxsoUsage::Color, 1 });
+
+ m_ps.in.FOG = declareIO(true, DxsoSemantic{ DxsoUsage::Fog, 0 });
+ m_ps.in.POS = declareIO(true, DxsoSemantic{ DxsoUsage::Position, 0 }, spv::BuiltInFragCoord);
+
+ m_ps.out.COLOR = declareIO(false, DxsoSemantic{ DxsoUsage::Color, 0 });
+
+ // Constant Buffer for PS.
+ std::array<uint32_t, uint32_t(D3D9FFPSMembers::MemberCount)> members = {
+ m_vec4Type // Texture Factor
+ };
+
+ const uint32_t structType =
+ m_module.defStructType(members.size(), members.data());
+
+ m_module.decorateBlock(structType);
+ uint32_t offset = 0;
+
+ for (uint32_t i = 0; i < uint32_t(D3D9FFPSMembers::MemberCount); i++) {
+ m_module.memberDecorateOffset(structType, i, offset);
+ offset += sizeof(Vector4);
+ }
+
+ m_module.setDebugName(structType, "D3D9FixedFunctionPS");
+ m_module.setDebugMemberName(structType, 0, "textureFactor");
+
+ m_ps.constantBuffer = m_module.newVar(
+ m_module.defPointerType(structType, spv::StorageClassUniform),
+ spv::StorageClassUniform);
+
+ m_module.setDebugName(m_ps.constantBuffer, "consts");
+
+ const uint32_t bindingId = computeResourceSlotId(
+ DxsoProgramType::PixelShader, DxsoBindingType::ConstantBuffer,
+ DxsoConstantBuffers::PSFixedFunction);
+
+ m_module.decorateDescriptorSet(m_ps.constantBuffer, 0);
+ m_module.decorateBinding(m_ps.constantBuffer, bindingId);
+
+ DxvkResourceSlot resource;
+ resource.slot = bindingId;
+ resource.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ resource.view = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
+ resource.access = VK_ACCESS_UNIFORM_READ_BIT;
+ m_resourceSlots.push_back(resource);
+
+ // Load constants
+ auto LoadConstant = [&](uint32_t type, uint32_t idx) {
+ uint32_t offset = m_module.constu32(idx);
+ uint32_t typePtr = m_module.defPointerType(type, spv::StorageClassUniform);
+
+ return m_module.opLoad(type,
+ m_module.opAccessChain(typePtr, m_ps.constantBuffer, 1, &offset));
+ };
+
+ m_ps.constants.textureFactor = LoadConstant(m_vec4Type, uint32_t(D3D9FFPSMembers::TextureFactor));
+
+ // Samplers
+ for (uint32_t i = 0; i < caps::TextureStageCount; i++) {
+ auto& sampler = m_ps.samplers[i];
+ D3DRESOURCETYPE type = D3DRESOURCETYPE(m_fsKey.Stages[i].Contents.Type + D3DRTYPE_TEXTURE);
+
+ spv::Dim dimensionality;
+ VkImageViewType viewType;
+
+ switch (type) {
+ default:
+ case D3DRTYPE_TEXTURE:
+ dimensionality = spv::Dim2D;
+ sampler.texcoordCnt = 2;
+ viewType = VK_IMAGE_VIEW_TYPE_2D;
+ break;
+ case D3DRTYPE_CUBETEXTURE:
+ dimensionality = spv::DimCube;
+ sampler.texcoordCnt = 3;
+ viewType = VK_IMAGE_VIEW_TYPE_CUBE;
+ break;
+ case D3DRTYPE_VOLUMETEXTURE:
+ dimensionality = spv::Dim3D;
+ sampler.texcoordCnt = 3;
+ viewType = VK_IMAGE_VIEW_TYPE_3D;
+ break;
+ }
+
+ sampler.typeId = m_module.defImageType(
+ m_module.defFloatType(32),
+ dimensionality, 0, 0, 0, 1,
+ spv::ImageFormatUnknown);
+
+ sampler.typeId = m_module.defSampledImageType(sampler.typeId);
+
+ sampler.varId = m_module.newVar(
+ m_module.defPointerType(
+ sampler.typeId, spv::StorageClassUniformConstant),
+ spv::StorageClassUniformConstant);
+
+ std::string name = str::format("s", i);
+ m_module.setDebugName(sampler.varId, name.c_str());
+
+ const uint32_t bindingId = computeResourceSlotId(DxsoProgramType::PixelShader,
+ DxsoBindingType::Image, i);
+
+ sampler.bound = m_module.specConstBool(true);
+ m_module.decorateSpecId(sampler.bound, bindingId);
+ m_module.setDebugName(sampler.bound,
+ str::format("s", i, "_bound").c_str());
+
+ m_module.decorateDescriptorSet(sampler.varId, 0);
+ m_module.decorateBinding(sampler.varId, bindingId);
+
+ // Store descriptor info for the shader interface
+ DxvkResourceSlot resource;
+ resource.slot = bindingId;
+ resource.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+ resource.view = viewType;
+ resource.access = VK_ACCESS_SHADER_READ_BIT;
+ m_resourceSlots.push_back(resource);
+ }
+
+ emitPsSharedConstants();
+ }
+
+
+ void D3D9FFShaderCompiler::emitPsSharedConstants() {
+ m_ps.sharedState = GetSharedConstants(m_module);
+
+ const uint32_t bindingId = computeResourceSlotId(
+ m_programType, DxsoBindingType::ConstantBuffer,
+ PSShared);
+
+ m_module.decorateDescriptorSet(m_ps.sharedState, 0);
+ m_module.decorateBinding(m_ps.sharedState, bindingId);
+
+ DxvkResourceSlot resource;
+ resource.slot = bindingId;
+ resource.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ resource.view = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
+ resource.access = VK_ACCESS_UNIFORM_READ_BIT;
+ m_resourceSlots.push_back(resource);
+ }
+
+
+ void D3D9FFShaderCompiler::emitVsClipping(uint32_t vtx) {
+ uint32_t worldPos = m_module.opMatrixTimesVector(m_vec4Type, m_vs.constants.inverseView, vtx);
+
+ uint32_t clipPlaneCountId = m_module.constu32(caps::MaxClipPlanes);
+
+ uint32_t floatType = m_module.defFloatType(32);
+ uint32_t vec4Type = m_module.defVectorType(floatType, 4);
+
+ // Declare uniform buffer containing clip planes
+ uint32_t clipPlaneArray = m_module.defArrayTypeUnique(vec4Type, clipPlaneCountId);
+ uint32_t clipPlaneStruct = m_module.defStructTypeUnique(1, &clipPlaneArray);
+ uint32_t clipPlaneBlock = m_module.newVar(
+ m_module.defPointerType(clipPlaneStruct, spv::StorageClassUniform),
+ spv::StorageClassUniform);
+
+ m_module.decorateArrayStride (clipPlaneArray, 16);
+
+ m_module.setDebugName (clipPlaneStruct, "clip_info_t");
+ m_module.setDebugMemberName (clipPlaneStruct, 0, "clip_planes");
+ m_module.decorate (clipPlaneStruct, spv::DecorationBlock);
+ m_module.memberDecorateOffset (clipPlaneStruct, 0, 0);
+
+ uint32_t bindingId = computeResourceSlotId(
+ DxsoProgramType::VertexShader,
+ DxsoBindingType::ConstantBuffer,
+ DxsoConstantBuffers::VSClipPlanes);
+
+ m_module.setDebugName (clipPlaneBlock, "clip_info");
+ m_module.decorateDescriptorSet(clipPlaneBlock, 0);
+ m_module.decorateBinding (clipPlaneBlock, bindingId);
+
+ DxvkResourceSlot resource;
+ resource.slot = bindingId;
+ resource.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ resource.view = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
+ resource.access = VK_ACCESS_UNIFORM_READ_BIT;
+ m_resourceSlots.push_back(resource);
+
+ // Declare output array for clip distances
+ uint32_t clipDistArray = m_module.newVar(
+ m_module.defPointerType(
+ m_module.defArrayType(floatType, clipPlaneCountId),
+ spv::StorageClassOutput),
+ spv::StorageClassOutput);
+
+ m_module.decorateBuiltIn(clipDistArray, spv::BuiltInClipDistance);
+ m_entryPointInterfaces.push_back(clipDistArray);
+
+ // Compute clip distances
+ for (uint32_t i = 0; i < caps::MaxClipPlanes; i++) {
+ std::array<uint32_t, 2> blockMembers = {{
+ m_module.constu32(0),
+ m_module.constu32(i),
+ }};
+
+ uint32_t planeId = m_module.opLoad(vec4Type,
+ m_module.opAccessChain(
+ m_module.defPointerType(vec4Type, spv::StorageClassUniform),
+ clipPlaneBlock, blockMembers.size(), blockMembers.data()));
+
+ uint32_t distId = m_module.opDot(floatType, worldPos, planeId);
+
+ m_module.opStore(
+ m_module.opAccessChain(
+ m_module.defPointerType(floatType, spv::StorageClassOutput),
+ clipDistArray, 1, &blockMembers[1]),
+ distId);
+ }
+ }
+
+
+ void D3D9FFShaderCompiler::alphaTestPS() {
+ // Alpha testing
+ uint32_t boolType = m_module.defBoolType();
+ uint32_t floatPtr = m_module.defPointerType(m_floatType, spv::StorageClassPushConstant);
+
+ // Declare spec constants for render states
+ uint32_t alphaFuncId = m_module.specConst32(m_module.defIntType(32, 0), 0);
+ m_module.setDebugName(alphaFuncId, "alpha_func");
+ m_module.decorateSpecId(alphaFuncId, getSpecId(D3D9SpecConstantId::AlphaCompareOp));
+
+ // Implement alpha test
+ auto oC0 = m_ps.out.COLOR;
+ // Labels for the alpha test
+ std::array<SpirvSwitchCaseLabel, 8> atestCaseLabels = { {
+ { uint32_t(VK_COMPARE_OP_NEVER), m_module.allocateId() },
+ { uint32_t(VK_COMPARE_OP_LESS), m_module.allocateId() },
+ { uint32_t(VK_COMPARE_OP_EQUAL), m_module.allocateId() },
+ { uint32_t(VK_COMPARE_OP_LESS_OR_EQUAL), m_module.allocateId() },
+ { uint32_t(VK_COMPARE_OP_GREATER), m_module.allocateId() },
+ { uint32_t(VK_COMPARE_OP_NOT_EQUAL), m_module.allocateId() },
+ { uint32_t(VK_COMPARE_OP_GREATER_OR_EQUAL), m_module.allocateId() },
+ { uint32_t(VK_COMPARE_OP_ALWAYS), m_module.allocateId() },
+ } };
+
+ uint32_t atestBeginLabel = m_module.allocateId();
+ uint32_t atestTestLabel = m_module.allocateId();
+ uint32_t atestDiscardLabel = m_module.allocateId();
+ uint32_t atestKeepLabel = m_module.allocateId();
+ uint32_t atestSkipLabel = m_module.allocateId();
+
+ // if (alpha_test) { ... }
+ uint32_t isNotAlways = m_module.opINotEqual(boolType, alphaFuncId, m_module.constu32(VK_COMPARE_OP_ALWAYS));
+ m_module.opSelectionMerge(atestSkipLabel, spv::SelectionControlMaskNone);
+ m_module.opBranchConditional(isNotAlways, atestBeginLabel, atestSkipLabel);
+ m_module.opLabel(atestBeginLabel);
+
+ // Load alpha component
+ uint32_t alphaComponentId = 3;
+ uint32_t alphaId = m_module.opCompositeExtract(m_floatType,
+ m_module.opLoad(m_vec4Type, oC0),
+ 1, &alphaComponentId);
+
+ // Load alpha reference
+ uint32_t alphaRefMember = m_module.constu32(uint32_t(D3D9RenderStateItem::AlphaRef));
+ uint32_t alphaRefId = m_module.opLoad(m_floatType,
+ m_module.opAccessChain(floatPtr, m_rsBlock, 1, &alphaRefMember));
+
+ // switch (alpha_func) { ... }
+ m_module.opSelectionMerge(atestTestLabel, spv::SelectionControlMaskNone);
+ m_module.opSwitch(alphaFuncId,
+ atestCaseLabels[uint32_t(VK_COMPARE_OP_ALWAYS)].labelId,
+ atestCaseLabels.size(),
+ atestCaseLabels.data());
+
+ std::array<SpirvPhiLabel, 8> atestVariables;
+
+ for (uint32_t i = 0; i < atestCaseLabels.size(); i++) {
+ m_module.opLabel(atestCaseLabels[i].labelId);
+
+ atestVariables[i].labelId = atestCaseLabels[i].labelId;
+ atestVariables[i].varId = [&] {
+ switch (VkCompareOp(atestCaseLabels[i].literal)) {
+ case VK_COMPARE_OP_NEVER: return m_module.constBool(false);
+ case VK_COMPARE_OP_LESS: return m_module.opFOrdLessThan(boolType, alphaId, alphaRefId);
+ case VK_COMPARE_OP_EQUAL: return m_module.opFOrdEqual(boolType, alphaId, alphaRefId);
+ case VK_COMPARE_OP_LESS_OR_EQUAL: return m_module.opFOrdLessThanEqual(boolType, alphaId, alphaRefId);
+ case VK_COMPARE_OP_GREATER: return m_module.opFOrdGreaterThan(boolType, alphaId, alphaRefId);
+ case VK_COMPARE_OP_NOT_EQUAL: return m_module.opFOrdNotEqual(boolType, alphaId, alphaRefId);
+ case VK_COMPARE_OP_GREATER_OR_EQUAL: return m_module.opFOrdGreaterThanEqual(boolType, alphaId, alphaRefId);
+ default:
+ case VK_COMPARE_OP_ALWAYS: return m_module.constBool(true);
+ }
+ }();
+
+ m_module.opBranch(atestTestLabel);
+ }
+
+ // end switch
+ m_module.opLabel(atestTestLabel);
+
+ uint32_t atestResult = m_module.opPhi(boolType,
+ atestVariables.size(),
+ atestVariables.data());
+ uint32_t atestDiscard = m_module.opLogicalNot(boolType, atestResult);
+
+ // if (do_discard) { ... }
+ m_module.opSelectionMerge(atestKeepLabel, spv::SelectionControlMaskNone);
+ m_module.opBranchConditional(atestDiscard, atestDiscardLabel, atestKeepLabel);
+
+ m_module.opLabel(atestDiscardLabel);
+ m_module.opKill();
+
+ // end if (do_discard)
+ m_module.opLabel(atestKeepLabel);
+ m_module.opBranch(atestSkipLabel);
+
+ // end if (alpha_test)
+ m_module.opLabel(atestSkipLabel);
+ }
+
+
+ D3D9FFShader::D3D9FFShader(
+ D3D9DeviceEx* pDevice,
+ const D3D9FFShaderKeyVS& Key) {
+ Sha1Hash hash = Sha1Hash::compute(&Key, sizeof(Key));
+ DxvkShaderKey shaderKey = { VK_SHADER_STAGE_VERTEX_BIT, hash };
+
+ std::string name = str::format("FF_", shaderKey.toString());
+
+ D3D9FFShaderCompiler compiler(
+ pDevice->GetDXVKDevice(),
+ Key, name,
+ pDevice->GetOptions());
+
+ m_shader = compiler.compile();
+ m_isgn = compiler.isgn();
+
+ Dump(Key, name);
+
+ m_shader->setShaderKey(shaderKey);
+ pDevice->GetDXVKDevice()->registerShader(m_shader);
+ }
+
+
+ D3D9FFShader::D3D9FFShader(
+ D3D9DeviceEx* pDevice,
+ const D3D9FFShaderKeyFS& Key) {
+ Sha1Hash hash = Sha1Hash::compute(&Key, sizeof(Key));
+ DxvkShaderKey shaderKey = { VK_SHADER_STAGE_FRAGMENT_BIT, hash };
+
+ std::string name = str::format("FF_", shaderKey.toString());
+
+ D3D9FFShaderCompiler compiler(
+ pDevice->GetDXVKDevice(),
+ Key, name,
+ pDevice->GetOptions());
+
+ m_shader = compiler.compile();
+ m_isgn = compiler.isgn();
+
+ Dump(Key, name);
+
+ m_shader->setShaderKey(shaderKey);
+ pDevice->GetDXVKDevice()->registerShader(m_shader);
+ }
+
+ template <typename T>
+ void D3D9FFShader::Dump(const T& Key, const std::string& Name) {
+ const std::string dumpPath = env::getEnvVar("DXVK_SHADER_DUMP_PATH");
+
+ if (dumpPath.size() != 0) {
+#ifdef _WIN32
+ std::ofstream dumpStream(
+ str::tows(str::format(dumpPath, "/", Name, ".spv").c_str()).c_str(),
+ std::ios_base::binary | std::ios_base::trunc);
+#else
+ std::ofstream dumpStream(
+ str::format(dumpPath, "/", Name, ".spv").c_str(),
+ std::ios_base::binary | std::ios_base::trunc);
+#endif
+
+ m_shader->dump(dumpStream);
+ }
+ }
+
+
+ D3D9FFShader D3D9FFShaderModuleSet::GetShaderModule(
+ D3D9DeviceEx* pDevice,
+ const D3D9FFShaderKeyVS& ShaderKey) {
+ // Use the shader's unique key for the lookup
+ auto entry = m_vsModules.find(ShaderKey);
+ if (entry != m_vsModules.end())
+ return entry->second;
+
+ D3D9FFShader shader(
+ pDevice, ShaderKey);
+
+ m_vsModules.insert({ShaderKey, shader});
+
+ return shader;
+ }
+
+
+ D3D9FFShader D3D9FFShaderModuleSet::GetShaderModule(
+ D3D9DeviceEx* pDevice,
+ const D3D9FFShaderKeyFS& ShaderKey) {
+ // Use the shader's unique key for the lookup
+ auto entry = m_fsModules.find(ShaderKey);
+ if (entry != m_fsModules.end())
+ return entry->second;
+
+ D3D9FFShader shader(
+ pDevice, ShaderKey);
+
+ m_fsModules.insert({ShaderKey, shader});
+
+ return shader;
+ }
+
+
+ size_t D3D9FFShaderKeyHash::operator () (const D3D9FFShaderKeyVS& key) const {
+ DxvkHashState state;
+
+ std::hash<uint32_t> uint32hash;
+
+ for (uint32_t i = 0; i < std::size(key.Data.Primitive); i++)
+ state.add(uint32hash(key.Data.Primitive[i]));
+
+ return state;
+ }
+
+
+ size_t D3D9FFShaderKeyHash::operator () (const D3D9FFShaderKeyFS& key) const {
+ DxvkHashState state;
+
+ std::hash<uint32_t> uint32hash;
+
+ for (uint32_t i = 0; i < caps::TextureStageCount; i++) {
+ for (uint32_t j = 0; j < std::size(key.Stages[i].Primitive); j++)
+ state.add(uint32hash(key.Stages[i].Primitive[j]));
+ }
+
+ return state;
+ }
+
+
+ bool operator == (const D3D9FFShaderKeyVS& a, const D3D9FFShaderKeyVS& b) {
+ return std::memcmp(&a, &b, sizeof(D3D9FFShaderKeyVS)) == 0;
+ }
+
+
+ bool operator == (const D3D9FFShaderKeyFS& a, const D3D9FFShaderKeyFS& b) {
+ return std::memcmp(&a, &b, sizeof(D3D9FFShaderKeyFS)) == 0;
+ }
+
+
+ bool operator != (const D3D9FFShaderKeyVS& a, const D3D9FFShaderKeyVS& b) {
+ return !(a == b);
+ }
+
+
+ bool operator != (const D3D9FFShaderKeyFS& a, const D3D9FFShaderKeyFS& b) {
+ return !(a == b);
+ }
+
+
+ bool D3D9FFShaderKeyEq::operator () (const D3D9FFShaderKeyVS& a, const D3D9FFShaderKeyVS& b) const {
+ return a == b;
+ }
+
+
+ bool D3D9FFShaderKeyEq::operator () (const D3D9FFShaderKeyFS& a, const D3D9FFShaderKeyFS& b) const {
+ return a == b;
+ }
+
+
+ static inline DxsoIsgn CreateFixedFunctionIsgn() {
+ DxsoIsgn ffIsgn;
+
+ ffIsgn.elems[ffIsgn.elemCount++].semantic = DxsoSemantic{ DxsoUsage::Position, 0 };
+ ffIsgn.elems[ffIsgn.elemCount++].semantic = DxsoSemantic{ DxsoUsage::Normal, 0 };
+ ffIsgn.elems[ffIsgn.elemCount++].semantic = DxsoSemantic{ DxsoUsage::Position, 1 };
+ ffIsgn.elems[ffIsgn.elemCount++].semantic = DxsoSemantic{ DxsoUsage::Normal, 1 };
+ for (uint32_t i = 0; i < 8; i++)
+ ffIsgn.elems[ffIsgn.elemCount++].semantic = DxsoSemantic{ DxsoUsage::Texcoord, i };
+ ffIsgn.elems[ffIsgn.elemCount++].semantic = DxsoSemantic{ DxsoUsage::Color, 0 };
+ ffIsgn.elems[ffIsgn.elemCount++].semantic = DxsoSemantic{ DxsoUsage::Color, 1 };
+ ffIsgn.elems[ffIsgn.elemCount++].semantic = DxsoSemantic{ DxsoUsage::Fog, 0 };
+ ffIsgn.elems[ffIsgn.elemCount++].semantic = DxsoSemantic{ DxsoUsage::PointSize, 0 };
+ ffIsgn.elems[ffIsgn.elemCount++].semantic = DxsoSemantic{ DxsoUsage::BlendWeight, 0 };
+ ffIsgn.elems[ffIsgn.elemCount++].semantic = DxsoSemantic{ DxsoUsage::BlendIndices, 0 };
+
+ return ffIsgn;
+ }
+
+
+ DxsoIsgn g_ffIsgn = CreateFixedFunctionIsgn();
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_fixed_function.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_fixed_function.h
new file mode 100644
index 00000000..8e312aa2
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_fixed_function.h
@@ -0,0 +1,254 @@
+#pragma once
+
+#include "d3d9_include.h"
+
+#include "d3d9_caps.h"
+
+#include "../dxvk/dxvk_shader.h"
+
+#include "../dxso/dxso_isgn.h"
+
+#include <unordered_map>
+#include <bitset>
+
+namespace dxvk {
+
+ class D3D9DeviceEx;
+ class SpirvModule;
+
+ struct D3D9Options;
+
+ struct D3D9FogContext {
+ // General inputs...
+ bool IsPixel;
+ bool RangeFog;
+ uint32_t RenderState;
+ uint32_t vPos;
+ uint32_t vFog;
+
+ uint32_t oColor;
+
+ bool HasFogInput;
+
+ bool IsFixedFunction;
+ bool IsPositionT;
+ bool HasSpecular;
+ uint32_t Specular;
+ };
+
+ struct D3D9FixedFunctionOptions {
+ D3D9FixedFunctionOptions(const D3D9Options* options);
+
+ bool invariantPosition;
+ };
+
+ // Returns new oFog if VS
+ // Returns new oColor if PS
+ uint32_t DoFixedFunctionFog(SpirvModule& spvModule, const D3D9FogContext& fogCtx);
+
+ // Returns a render state block
+ uint32_t SetupRenderStateBlock(SpirvModule& spvModule, uint32_t count);
+
+ struct D3D9PointSizeInfoVS {
+ uint32_t defaultValue;
+ uint32_t min;
+ uint32_t max;
+ };
+
+ // Default point size and point scale magic!
+ D3D9PointSizeInfoVS GetPointSizeInfoVS(SpirvModule& spvModule, uint32_t vPos, uint32_t vtx, uint32_t perVertPointSize, uint32_t rsBlock, bool isFixedFunction);
+
+ struct D3D9PointSizeInfoPS {
+ uint32_t isSprite;
+ };
+
+ D3D9PointSizeInfoPS GetPointSizeInfoPS(SpirvModule& spvModule, uint32_t rsBlock);
+
+ uint32_t GetPointCoord(SpirvModule& spvModule, std::vector<uint32_t>& entryPointInterfaces);
+
+ uint32_t GetSharedConstants(SpirvModule& spvModule);
+
+ constexpr uint32_t TCIOffset = 16;
+ constexpr uint32_t TCIMask = 0b111 << TCIOffset;
+
+ enum D3D9FF_VertexBlendMode {
+ D3D9FF_VertexBlendMode_Disabled,
+ D3D9FF_VertexBlendMode_Normal,
+ D3D9FF_VertexBlendMode_Tween,
+ };
+
+ struct D3D9FFShaderKeyVSData {
+ union {
+ struct {
+ uint32_t TexcoordIndices : 24;
+
+ uint32_t HasPositionT : 1;
+
+ uint32_t HasColor0 : 1; // Diffuse
+ uint32_t HasColor1 : 1; // Specular
+
+ uint32_t HasPointSize : 1;
+
+ uint32_t UseLighting : 1;
+
+ uint32_t NormalizeNormals : 1;
+ uint32_t LocalViewer : 1;
+ uint32_t RangeFog : 1;
+
+ uint32_t TexcoordFlags : 24;
+
+ uint32_t DiffuseSource : 2;
+ uint32_t AmbientSource : 2;
+ uint32_t SpecularSource : 2;
+ uint32_t EmissiveSource : 2;
+
+ uint32_t TransformFlags : 24;
+
+ uint32_t LightCount : 4;
+
+ uint32_t TexcoordDeclMask : 24;
+ uint32_t HasFog : 1;
+
+ uint32_t VertexBlendMode : 2;
+ uint32_t VertexBlendIndexed : 1;
+ uint32_t VertexBlendCount : 3;
+
+ uint32_t VertexClipping : 1;
+ } Contents;
+
+ uint32_t Primitive[4];
+ };
+ };
+
+ struct D3D9FFShaderKeyVS {
+ D3D9FFShaderKeyVS() {
+ // memcmp safety
+ std::memset(&Data, 0, sizeof(Data));
+ }
+
+ D3D9FFShaderKeyVSData Data;
+ };
+
+ constexpr uint32_t TextureArgCount = 3;
+
+ struct D3D9FFShaderStage {
+ union {
+ struct {
+ uint32_t ColorOp : 5;
+ uint32_t ColorArg0 : 6;
+ uint32_t ColorArg1 : 6;
+ uint32_t ColorArg2 : 6;
+
+ uint32_t AlphaOp : 5;
+ uint32_t AlphaArg0 : 6;
+ uint32_t AlphaArg1 : 6;
+ uint32_t AlphaArg2 : 6;
+
+ uint32_t Type : 2;
+ uint32_t ResultIsTemp : 1;
+ uint32_t Projected : 1;
+
+ uint32_t ProjectedCount : 3;
+
+ // Included in here, read from Stage 0 for packing reasons
+ // Affects all stages.
+ uint32_t GlobalSpecularEnable : 1;
+ uint32_t GlobalFlatShade : 1;
+ } Contents;
+
+ uint32_t Primitive[2];
+ };
+ };
+
+ struct D3D9FFShaderKeyFS {
+ D3D9FFShaderKeyFS() {
+ // memcmp safety
+ std::memset(Stages, 0, sizeof(Stages));
+
+ // Normalize this. DISABLE != 0.
+ for (uint32_t i = 0; i < caps::TextureStageCount; i++) {
+ Stages[i].Contents.ColorOp = D3DTOP_DISABLE;
+ Stages[i].Contents.AlphaOp = D3DTOP_DISABLE;
+ }
+ }
+
+ D3D9FFShaderStage Stages[caps::TextureStageCount];
+ };
+
+ struct D3D9FFShaderKeyHash {
+ size_t operator () (const D3D9FFShaderKeyVS& key) const;
+ size_t operator () (const D3D9FFShaderKeyFS& key) const;
+ };
+
+ bool operator == (const D3D9FFShaderKeyVS& a, const D3D9FFShaderKeyVS& b);
+ bool operator != (const D3D9FFShaderKeyVS& a, const D3D9FFShaderKeyVS& b);
+ bool operator == (const D3D9FFShaderKeyFS& a, const D3D9FFShaderKeyFS& b);
+ bool operator != (const D3D9FFShaderKeyFS& a, const D3D9FFShaderKeyFS& b);
+
+ struct D3D9FFShaderKeyEq {
+ bool operator () (const D3D9FFShaderKeyVS& a, const D3D9FFShaderKeyVS& b) const;
+ bool operator () (const D3D9FFShaderKeyFS& a, const D3D9FFShaderKeyFS& b) const;
+ };
+
+ class D3D9FFShader {
+
+ public:
+
+ D3D9FFShader(
+ D3D9DeviceEx* pDevice,
+ const D3D9FFShaderKeyVS& Key);
+
+ D3D9FFShader(
+ D3D9DeviceEx* pDevice,
+ const D3D9FFShaderKeyFS& Key);
+
+ template <typename T>
+ void Dump(const T& Key, const std::string& Name);
+
+ Rc<DxvkShader> GetShader() const {
+ return m_shader;
+ }
+
+ private:
+
+ Rc<DxvkShader> m_shader;
+
+ DxsoIsgn m_isgn;
+
+ };
+
+
+ class D3D9FFShaderModuleSet : public RcObject {
+
+ public:
+
+ D3D9FFShader GetShaderModule(
+ D3D9DeviceEx* pDevice,
+ const D3D9FFShaderKeyVS& ShaderKey);
+
+ D3D9FFShader GetShaderModule(
+ D3D9DeviceEx* pDevice,
+ const D3D9FFShaderKeyFS& ShaderKey);
+
+ private:
+
+ std::unordered_map<
+ D3D9FFShaderKeyVS,
+ D3D9FFShader,
+ D3D9FFShaderKeyHash, D3D9FFShaderKeyEq> m_vsModules;
+
+ std::unordered_map<
+ D3D9FFShaderKeyFS,
+ D3D9FFShader,
+ D3D9FFShaderKeyHash, D3D9FFShaderKeyEq> m_fsModules;
+
+ };
+
+
+ inline const DxsoIsgn& GetFixedFunctionIsgn() {
+ extern DxsoIsgn g_ffIsgn;
+
+ return g_ffIsgn;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_format.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_format.cpp
new file mode 100644
index 00000000..424d0413
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_format.cpp
@@ -0,0 +1,568 @@
+#include "d3d9_format.h"
+
+namespace dxvk {
+
+ // It is also worth noting that the msb/lsb-ness is flipped between VK and D3D9.
+ D3D9_VK_FORMAT_MAPPING ConvertFormatUnfixed(D3D9Format Format) {
+ switch (Format) {
+ case D3D9Format::Unknown: return {};
+
+ case D3D9Format::R8G8B8: return {}; // Unsupported
+
+ case D3D9Format::A8R8G8B8: return {
+ VK_FORMAT_B8G8R8A8_UNORM,
+ VK_FORMAT_B8G8R8A8_SRGB,
+ VK_IMAGE_ASPECT_COLOR_BIT };
+
+ case D3D9Format::X8R8G8B8: return {
+ VK_FORMAT_B8G8R8A8_UNORM,
+ VK_FORMAT_B8G8R8A8_SRGB,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
+ VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_ONE }};
+
+ case D3D9Format::R5G6B5: return {
+ VK_FORMAT_R5G6B5_UNORM_PACK16,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT};
+
+ case D3D9Format::X1R5G5B5: return {
+ VK_FORMAT_A1R5G5B5_UNORM_PACK16,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
+ VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_ONE }};
+
+ case D3D9Format::A1R5G5B5: return {
+ VK_FORMAT_A1R5G5B5_UNORM_PACK16,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT };
+
+ case D3D9Format::A4R4G4B4: return {
+ VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT };
+
+ case D3D9Format::R3G3B2: return {}; // Unsupported
+
+ case D3D9Format::A8: return {
+ VK_FORMAT_R8_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ { VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ZERO,
+ VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_R }};
+
+ case D3D9Format::A8R3G3B2: return {}; // Unsupported
+
+ case D3D9Format::X4R4G4B4: return {
+ VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT };
+
+ case D3D9Format::A2B10G10R10: return {
+ VK_FORMAT_A2B10G10R10_UNORM_PACK32, // The A2 is out of place here. This should be investigated.
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT };
+
+ case D3D9Format::A8B8G8R8: return {
+ VK_FORMAT_R8G8B8A8_UNORM,
+ VK_FORMAT_R8G8B8A8_SRGB,
+ VK_IMAGE_ASPECT_COLOR_BIT };
+
+ case D3D9Format::X8B8G8R8: return {
+ VK_FORMAT_R8G8B8A8_UNORM,
+ VK_FORMAT_R8G8B8A8_SRGB,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
+ VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_ONE }};
+
+ case D3D9Format::G16R16: return {
+ VK_FORMAT_R16G16_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
+ VK_COMPONENT_SWIZZLE_ONE, VK_COMPONENT_SWIZZLE_ONE }};
+
+ case D3D9Format::A2R10G10B10: return {
+ VK_FORMAT_A2R10G10B10_UNORM_PACK32,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT };
+
+ case D3D9Format::A16B16G16R16: return {
+ VK_FORMAT_R16G16B16A16_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT };
+
+ case D3D9Format::A8P8: return {}; // Unsupported
+
+ case D3D9Format::P8: return {}; // Unsupported
+
+ case D3D9Format::L8: return {
+ VK_FORMAT_R8_UNORM,
+ VK_FORMAT_R8_SRGB,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_R,
+ VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_ONE }};
+
+ case D3D9Format::A8L8: return {
+ VK_FORMAT_R8G8_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_R,
+ VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G }};
+
+ case D3D9Format::A4L4: return {
+ VK_FORMAT_R4G4_UNORM_PACK8,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ { VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_G,
+ VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_R }};
+
+ case D3D9Format::V8U8: return {
+ VK_FORMAT_R8G8_SNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
+ VK_COMPONENT_SWIZZLE_ONE, VK_COMPONENT_SWIZZLE_ONE }};
+
+ case D3D9Format::L6V5U5: return {
+ // Any PACK16 format will do...
+ VK_FORMAT_B5G6R5_UNORM_PACK16,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
+ VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A },
+ { D3D9ConversionFormat_L6V5U5, 1u,
+ // Convert -> float (this is a mixed snorm and unorm type)
+ VK_FORMAT_R16G16B16A16_SFLOAT } };
+
+ case D3D9Format::X8L8V8U8: return {
+ VK_FORMAT_B8G8R8A8_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
+ VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_ONE },
+ { D3D9ConversionFormat_X8L8V8U8, 1u,
+ // Convert -> float (this is a mixed snorm and unorm type)
+ VK_FORMAT_R16G16B16A16_SFLOAT } };
+
+ case D3D9Format::Q8W8V8U8: return {
+ VK_FORMAT_R8G8B8A8_SNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT };
+
+ case D3D9Format::V16U16: return {
+ VK_FORMAT_R16G16_SNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
+ VK_COMPONENT_SWIZZLE_ONE, VK_COMPONENT_SWIZZLE_ONE }};
+
+ case D3D9Format::A2W10V10U10: return {
+ VK_FORMAT_A2B10G10R10_UNORM_PACK32,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
+ VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A },
+ { D3D9ConversionFormat_A2W10V10U10, 1u,
+ // Convert -> float (this is a mixed snorm and unorm type)
+ VK_FORMAT_R16G16B16A16_SFLOAT } };
+
+ case D3D9Format::UYVY: return {
+ VK_FORMAT_B8G8R8A8_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
+ VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY },
+ { D3D9ConversionFormat_UYVY, 1u }
+ };
+
+ case D3D9Format::R8G8_B8G8: return {
+ VK_FORMAT_G8B8G8R8_422_UNORM, // This format may have been _SCALED in DX9.
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT };
+
+ case D3D9Format::YUY2: return {
+ VK_FORMAT_B8G8R8A8_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
+ VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY },
+ { D3D9ConversionFormat_YUY2, 1u }
+ };
+
+ case D3D9Format::G8R8_G8B8: return {
+ VK_FORMAT_B8G8R8G8_422_UNORM, // This format may have been _SCALED in DX9.
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT };
+
+ case D3D9Format::DXT1: return {
+ VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
+ VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
+ VK_IMAGE_ASPECT_COLOR_BIT };
+
+ case D3D9Format::DXT2: return {
+ VK_FORMAT_BC2_UNORM_BLOCK,
+ VK_FORMAT_BC2_SRGB_BLOCK,
+ VK_IMAGE_ASPECT_COLOR_BIT };
+
+ case D3D9Format::DXT3: return {
+ VK_FORMAT_BC2_UNORM_BLOCK,
+ VK_FORMAT_BC2_SRGB_BLOCK,
+ VK_IMAGE_ASPECT_COLOR_BIT };
+
+ case D3D9Format::DXT4: return {
+ VK_FORMAT_BC3_UNORM_BLOCK,
+ VK_FORMAT_BC3_SRGB_BLOCK,
+ VK_IMAGE_ASPECT_COLOR_BIT };
+
+ case D3D9Format::DXT5: return {
+ VK_FORMAT_BC3_UNORM_BLOCK,
+ VK_FORMAT_BC3_SRGB_BLOCK,
+ VK_IMAGE_ASPECT_COLOR_BIT };
+
+ case D3D9Format::D16_LOCKABLE: return {
+ VK_FORMAT_D16_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_DEPTH_BIT };
+
+ case D3D9Format::D32: return {
+ VK_FORMAT_D32_SFLOAT,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_DEPTH_BIT };
+
+ case D3D9Format::D15S1: return {}; // Unsupported (everywhere)
+
+ case D3D9Format::D24S8: return {
+ VK_FORMAT_D24_UNORM_S8_UINT,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT };
+
+ case D3D9Format::D24X8: return {
+ VK_FORMAT_D24_UNORM_S8_UINT,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_DEPTH_BIT };
+
+ case D3D9Format::D24X4S4: return {}; // Unsupported (everywhere)
+
+ case D3D9Format::D16: return {
+ VK_FORMAT_D16_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_DEPTH_BIT };
+
+ case D3D9Format::D32F_LOCKABLE: return {
+ VK_FORMAT_D32_SFLOAT,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_DEPTH_BIT };
+
+ case D3D9Format::D24FS8: return {
+ VK_FORMAT_D24_UNORM_S8_UINT,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT };
+
+ case D3D9Format::D32_LOCKABLE: return {
+ VK_FORMAT_D32_SFLOAT,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_DEPTH_BIT };
+
+ case D3D9Format::S8_LOCKABLE: return {
+ VK_FORMAT_S8_UINT,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_STENCIL_BIT };
+
+ case D3D9Format::L16: return {
+ VK_FORMAT_R16_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_R,
+ VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_ONE }};
+
+ case D3D9Format::VERTEXDATA: return {
+ VK_FORMAT_R8_UINT,
+ VK_FORMAT_UNDEFINED,
+ 0 };
+
+ case D3D9Format::INDEX16: return {
+ VK_FORMAT_R16_UINT,
+ VK_FORMAT_UNDEFINED,
+ 0 };
+
+ case D3D9Format::INDEX32: return {
+ VK_FORMAT_R32_UINT,
+ VK_FORMAT_UNDEFINED,
+ 0 };
+
+ case D3D9Format::Q16W16V16U16: return {
+ VK_FORMAT_R16G16B16A16_SNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT };
+
+ case D3D9Format::MULTI2_ARGB8: return {}; // Unsupported
+
+ case D3D9Format::R16F: return {
+ VK_FORMAT_R16_SFLOAT,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_ONE,
+ VK_COMPONENT_SWIZZLE_ONE, VK_COMPONENT_SWIZZLE_ONE }};
+
+ case D3D9Format::G16R16F: return {
+ VK_FORMAT_R16G16_SFLOAT,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
+ VK_COMPONENT_SWIZZLE_ONE, VK_COMPONENT_SWIZZLE_ONE }};
+
+ case D3D9Format::A16B16G16R16F: return {
+ VK_FORMAT_R16G16B16A16_SFLOAT,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT };
+
+ case D3D9Format::R32F: return {
+ VK_FORMAT_R32_SFLOAT,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_ONE,
+ VK_COMPONENT_SWIZZLE_ONE, VK_COMPONENT_SWIZZLE_ONE }};
+
+ case D3D9Format::G32R32F: return {
+ VK_FORMAT_R32G32_SFLOAT,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
+ VK_COMPONENT_SWIZZLE_ONE, VK_COMPONENT_SWIZZLE_ONE }};
+
+ case D3D9Format::A32B32G32R32F: return {
+ VK_FORMAT_R32G32B32A32_SFLOAT,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT };
+
+ case D3D9Format::CxV8U8: return {}; // Unsupported
+
+ case D3D9Format::A1: return {}; // Unsupported
+
+ case D3D9Format::A2B10G10R10_XR_BIAS: return {
+ VK_FORMAT_A2B10G10R10_SNORM_PACK32,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT };
+
+ case D3D9Format::BINARYBUFFER: return {
+ VK_FORMAT_R8_UINT,
+ VK_FORMAT_UNDEFINED,
+ 0 };
+
+ case D3D9Format::ATI1: return {
+ VK_FORMAT_BC4_UNORM_BLOCK,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_ZERO,
+ VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ONE }};
+
+ case D3D9Format::ATI2: return {
+ VK_FORMAT_BC5_UNORM_BLOCK,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ { VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_R,
+ VK_COMPONENT_SWIZZLE_ONE, VK_COMPONENT_SWIZZLE_ONE }};
+
+ case D3D9Format::INST: return {}; // Driver hack, handled elsewhere
+
+ case D3D9Format::DF24: return {
+ VK_FORMAT_D24_UNORM_S8_UINT,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_DEPTH_BIT,
+ { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_ZERO,
+ VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ONE }};
+
+ case D3D9Format::DF16: return {
+ VK_FORMAT_D16_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_DEPTH_BIT,
+ { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_ZERO,
+ VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ONE }};
+
+ case D3D9Format::NULL_FORMAT: return {}; // Driver hack, handled elsewhere
+
+ case D3D9Format::GET4: return {}; // Unsupported
+
+ case D3D9Format::GET1: return {}; // Unsupported
+
+ case D3D9Format::NVDB: return {}; // Driver hack, handled elsewhere
+
+ case D3D9Format::A2M1: return {}; // Driver hack, handled elsewhere
+
+ case D3D9Format::A2M0: return {}; // Driver hack, handled elsewhere
+
+ case D3D9Format::ATOC: return {}; // Driver hack, handled elsewhere
+
+ case D3D9Format::INTZ: return {
+ VK_FORMAT_D24_UNORM_S8_UINT,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT,
+ { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_R,
+ VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_R }};
+
+ case D3D9Format::NV12: return {
+ VK_FORMAT_R8_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
+ VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY },
+ { D3D9ConversionFormat_NV12, 2u, VK_FORMAT_B8G8R8A8_UNORM }
+ };
+
+ case D3D9Format::YV12: return {
+ VK_FORMAT_R8_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
+ VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY },
+ { D3D9ConversionFormat_YV12, 3u, VK_FORMAT_B8G8R8A8_UNORM }
+ };
+
+ case D3D9Format::RAWZ: return {}; // Unsupported
+
+ default:
+ Logger::warn(str::format("ConvertFormat: Unknown format encountered: ", Format));
+ return {}; // Unsupported
+ }
+ }
+
+ D3D9VkFormatTable::D3D9VkFormatTable(
+ const Rc<DxvkAdapter>& adapter,
+ const D3D9Options& options) {
+ m_dfSupport = options.supportDFFormats;
+ m_x4r4g4b4Support = options.supportX4R4G4B4;
+ m_d32supportFinal = options.supportD32;
+
+ // AMD do not support 24-bit depth buffers on Vulkan,
+ // so we have to fall back to a 32-bit depth format.
+ m_d24s8Support = CheckImageFormatSupport(adapter, VK_FORMAT_D24_UNORM_S8_UINT,
+ VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT |
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT);
+
+ // NVIDIA do not support 16-bit depth buffers with stencil on Vulkan,
+ // so we have to fall back to a 32-bit depth format.
+ m_d16s8Support = CheckImageFormatSupport(adapter, VK_FORMAT_D16_UNORM_S8_UINT,
+ VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT |
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT);
+
+ // VK_EXT_4444_formats
+ m_a4r4g4b4Support = CheckImageFormatSupport(adapter, VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT);
+
+ if (!m_d24s8Support)
+ Logger::info("D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT");
+
+ if (!m_d16s8Support) {
+ if (m_d24s8Support)
+ Logger::info("D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT");
+ else
+ Logger::info("D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT");
+ }
+
+ if (!m_a4r4g4b4Support)
+ Logger::warn("D3D9: VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT -> VK_FORMAT_B4G4R4A4_UNORM_PACK16");
+ }
+
+ D3D9_VK_FORMAT_MAPPING D3D9VkFormatTable::GetFormatMapping(
+ D3D9Format Format) const {
+ D3D9_VK_FORMAT_MAPPING mapping = ConvertFormatUnfixed(Format);
+
+ if (Format == D3D9Format::X4R4G4B4 && !m_x4r4g4b4Support)
+ return D3D9_VK_FORMAT_MAPPING();
+
+ if (Format == D3D9Format::DF16 && !m_dfSupport)
+ return D3D9_VK_FORMAT_MAPPING();
+
+ if (Format == D3D9Format::DF24 && !m_dfSupport)
+ return D3D9_VK_FORMAT_MAPPING();
+
+ if (Format == D3D9Format::D32 && !m_d32supportFinal)
+ return D3D9_VK_FORMAT_MAPPING();
+
+ if (!m_d24s8Support && mapping.FormatColor == VK_FORMAT_D24_UNORM_S8_UINT)
+ mapping.FormatColor = VK_FORMAT_D32_SFLOAT_S8_UINT;
+
+ if (!m_d16s8Support && mapping.FormatColor == VK_FORMAT_D16_UNORM_S8_UINT)
+ mapping.FormatColor = m_d24s8Support ? VK_FORMAT_D24_UNORM_S8_UINT : VK_FORMAT_D32_SFLOAT_S8_UINT;
+
+ if (!m_a4r4g4b4Support && mapping.FormatColor == VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT) {
+ VkComponentSwizzle alphaSwizzle = Format == D3D9Format::A4R4G4B4
+ ? VK_COMPONENT_SWIZZLE_B
+ : VK_COMPONENT_SWIZZLE_ONE;
+
+ mapping.FormatColor = VK_FORMAT_B4G4R4A4_UNORM_PACK16;
+ mapping.Swizzle = {
+ VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_R,
+ VK_COMPONENT_SWIZZLE_A, alphaSwizzle };
+ }
+
+ return mapping;
+ }
+
+
+ const DxvkFormatInfo* D3D9VkFormatTable::GetUnsupportedFormatInfo(
+ D3D9Format Format) const {
+ static const DxvkFormatInfo r8b8g8 = { 3, VK_IMAGE_ASPECT_COLOR_BIT };
+ static const DxvkFormatInfo r3g3b2 = { 1, VK_IMAGE_ASPECT_COLOR_BIT };
+ static const DxvkFormatInfo a8r3g3b2 = { 2, VK_IMAGE_ASPECT_COLOR_BIT };
+ static const DxvkFormatInfo a8p8 = { 2, VK_IMAGE_ASPECT_COLOR_BIT };
+ static const DxvkFormatInfo p8 = { 1, VK_IMAGE_ASPECT_COLOR_BIT };
+ static const DxvkFormatInfo l6v5u5 = { 2, VK_IMAGE_ASPECT_COLOR_BIT };
+ static const DxvkFormatInfo x8l8v8u8 = { 4, VK_IMAGE_ASPECT_COLOR_BIT };
+ static const DxvkFormatInfo a2w10v10u10 = { 4, VK_IMAGE_ASPECT_COLOR_BIT };
+ static const DxvkFormatInfo cxv8u8 = { 2, VK_IMAGE_ASPECT_COLOR_BIT };
+ static const DxvkFormatInfo unknown = {};
+
+ switch (Format) {
+ case D3D9Format::R8G8B8:
+ return &r8b8g8;
+
+ case D3D9Format::R3G3B2:
+ return &r3g3b2;
+
+ case D3D9Format::A8R3G3B2:
+ return &a8r3g3b2;
+
+ case D3D9Format::A8P8:
+ return &a8p8;
+
+ case D3D9Format::P8:
+ return &p8;
+
+ case D3D9Format::L6V5U5:
+ return &l6v5u5;
+
+ case D3D9Format::X8L8V8U8:
+ return &x8l8v8u8;
+
+ case D3D9Format::A2W10V10U10:
+ return &a2w10v10u10;
+
+ // MULTI2_ARGB8 -> Don't have a clue what this is.
+
+ case D3D9Format::CxV8U8:
+ return &cxv8u8;
+
+ // A1 -> Doesn't map nicely here cause it's not byte aligned.
+ // Gonna just pretend that doesn't exist until something
+ // depends on that.
+
+ default:
+ return &unknown;
+ }
+ }
+
+
+ bool D3D9VkFormatTable::CheckImageFormatSupport(
+ const Rc<DxvkAdapter>& Adapter,
+ VkFormat Format,
+ VkFormatFeatureFlags Features) const {
+ VkFormatProperties supported = Adapter->formatProperties(Format);
+
+ return (supported.linearTilingFeatures & Features) == Features
+ || (supported.optimalTilingFeatures & Features) == Features;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_format.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_format.h
new file mode 100644
index 00000000..43ec8629
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_format.h
@@ -0,0 +1,223 @@
+#pragma once
+
+#include "d3d9_include.h"
+#include "d3d9_options.h"
+
+#include "../dxvk/dxvk_adapter.h"
+#include "../dxvk/dxvk_format.h"
+
+#include <unordered_map>
+
+namespace dxvk {
+
+ enum class D3D9Format : uint32_t {
+ Unknown = 0,
+
+ R8G8B8 = 20,
+ A8R8G8B8 = 21,
+ X8R8G8B8 = 22,
+ R5G6B5 = 23,
+ X1R5G5B5 = 24,
+ A1R5G5B5 = 25,
+ A4R4G4B4 = 26,
+ R3G3B2 = 27,
+ A8 = 28,
+ A8R3G3B2 = 29,
+ X4R4G4B4 = 30,
+ A2B10G10R10 = 31,
+ A8B8G8R8 = 32,
+ X8B8G8R8 = 33,
+ G16R16 = 34,
+ A2R10G10B10 = 35,
+ A16B16G16R16 = 36,
+ A8P8 = 40,
+ P8 = 41,
+ L8 = 50,
+ A8L8 = 51,
+ A4L4 = 52,
+ V8U8 = 60,
+ L6V5U5 = 61,
+ X8L8V8U8 = 62,
+ Q8W8V8U8 = 63,
+ V16U16 = 64,
+ A2W10V10U10 = 67,
+ UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
+ R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
+ YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
+ G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
+ DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
+ DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
+ DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
+ DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
+ DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
+ D16_LOCKABLE = 70,
+ D32 = 71,
+ D15S1 = 73,
+ D24S8 = 75,
+ D24X8 = 77,
+ D24X4S4 = 79,
+ D16 = 80,
+ D32F_LOCKABLE = 82,
+ D24FS8 = 83,
+ D32_LOCKABLE = 84,
+ S8_LOCKABLE = 85,
+ L16 = 81,
+ VERTEXDATA = 100,
+ INDEX16 = 101,
+ INDEX32 = 102,
+ Q16W16V16U16 = 110,
+ MULTI2_ARGB8 = MAKEFOURCC('M', 'E', 'T', '1'),
+ R16F = 111,
+ G16R16F = 112,
+ A16B16G16R16F = 113,
+ R32F = 114,
+ G32R32F = 115,
+ A32B32G32R32F = 116,
+ CxV8U8 = 117,
+ A1 = 118,
+ A2B10G10R10_XR_BIAS = 119,
+ BINARYBUFFER = 199,
+
+ // Driver Hacks / Unofficial Formats
+ ATI1 = MAKEFOURCC('A', 'T', 'I', '1'),
+ ATI2 = MAKEFOURCC('A', 'T', 'I', '2'),
+ INST = MAKEFOURCC('I', 'N', 'S', 'T'),
+ DF24 = MAKEFOURCC('D', 'F', '2', '4'),
+ DF16 = MAKEFOURCC('D', 'F', '1', '6'),
+ NULL_FORMAT = MAKEFOURCC('N', 'U', 'L', 'L'),
+ GET4 = MAKEFOURCC('G', 'E', 'T', '4'),
+ GET1 = MAKEFOURCC('G', 'E', 'T', '1'),
+ NVDB = MAKEFOURCC('N', 'V', 'D', 'B'),
+ A2M1 = MAKEFOURCC('A', '2', 'M', '1'),
+ A2M0 = MAKEFOURCC('A', '2', 'M', '0'),
+ ATOC = MAKEFOURCC('A', 'T', 'O', 'C'),
+ INTZ = MAKEFOURCC('I', 'N', 'T', 'Z'),
+ RAWZ = MAKEFOURCC('R', 'A', 'W', 'Z'),
+ RESZ = MAKEFOURCC('R', 'E', 'S', 'Z'),
+
+ NV11 = MAKEFOURCC('N', 'V', '1', '1'),
+ NV12 = MAKEFOURCC('N', 'V', '1', '2'),
+ P010 = MAKEFOURCC('P', '0', '1', '0'), // Same as NV12 but 10 bit
+ P016 = MAKEFOURCC('P', '0', '1', '6'), // Same as NV12 but 16 bit
+ Y210 = MAKEFOURCC('Y', '2', '1', '0'),
+ Y216 = MAKEFOURCC('Y', '2', '1', '6'),
+ Y410 = MAKEFOURCC('Y', '4', '1', '0'),
+ AYUV = MAKEFOURCC('A', 'Y', 'U', 'V'),
+ YV12 = MAKEFOURCC('Y', 'V', '1', '2'),
+ OPAQUE_420 = MAKEFOURCC('4', '2', '0', 'O'),
+
+ // Not supported but exist
+ AI44 = MAKEFOURCC('A', 'I', '4', '4'),
+ IA44 = MAKEFOURCC('I', 'A', '4', '4'),
+ R2VB = MAKEFOURCC('R', '2', 'V', 'B'),
+ COPM = MAKEFOURCC('C', 'O', 'P', 'M'),
+ SSAA = MAKEFOURCC('S', 'S', 'A', 'A'),
+ AL16 = MAKEFOURCC('A', 'L', '1', '6'),
+ R16 = MAKEFOURCC(' ', 'R', '1', '6'),
+
+ EXT1 = MAKEFOURCC('E', 'X', 'T', '1'),
+ FXT1 = MAKEFOURCC('F', 'X', 'T', '1'),
+ GXT1 = MAKEFOURCC('G', 'X', 'T', '1'),
+ HXT1 = MAKEFOURCC('H', 'X', 'T', '1'),
+ };
+
+ inline D3D9Format EnumerateFormat(D3DFORMAT format) {
+ return static_cast<D3D9Format>(format);
+ }
+
+ std::ostream& operator << (std::ostream& os, D3D9Format format);
+
+ enum D3D9ConversionFormat : uint32_t {
+ D3D9ConversionFormat_None = 0,
+ D3D9ConversionFormat_YUY2 = 1,
+ D3D9ConversionFormat_UYVY,
+ D3D9ConversionFormat_L6V5U5,
+ D3D9ConversionFormat_X8L8V8U8,
+ D3D9ConversionFormat_A2W10V10U10,
+ D3D9ConversionFormat_NV12,
+ D3D9ConversionFormat_YV12,
+ D3D9ConversionFormat_Count
+ };
+
+ struct D3D9_CONVERSION_FORMAT_INFO {
+ D3D9ConversionFormat FormatType = D3D9ConversionFormat_None;
+ uint32_t PlaneCount = 1;
+ VkFormat FormatColor = VK_FORMAT_UNDEFINED;
+ VkFormat FormatSrgb = VK_FORMAT_UNDEFINED;
+ };
+
+ /**
+ * \brief Format mapping
+ *
+ * Maps a D3D9 format to a set of Vulkan formats.
+ */
+ struct D3D9_VK_FORMAT_MAPPING {
+ union {
+ struct {
+ VkFormat FormatColor; ///< Corresponding color format
+ VkFormat FormatSrgb; ///< Corresponding color format
+ };
+ VkFormat Formats[2];
+ };
+ VkImageAspectFlags Aspect = 0; ///< Defined aspects for the color format
+ VkComponentMapping Swizzle = { ///< Color component swizzle
+ VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
+ VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY };
+ D3D9_CONVERSION_FORMAT_INFO ConversionFormatInfo = { };
+
+ bool IsValid() const { return FormatColor != VK_FORMAT_UNDEFINED; }
+ };
+
+ D3D9_VK_FORMAT_MAPPING ConvertFormatUnfixed(D3D9Format Format);
+
+ /**
+ * \brief Format table
+ *
+ * Initializes a format table for a specific
+ * device and provides methods to look up
+ * formats.
+ */
+ class D3D9VkFormatTable {
+
+ public:
+
+ D3D9VkFormatTable(
+ const Rc<DxvkAdapter>& adapter,
+ const D3D9Options& options);
+
+ /**
+ * \brief Retrieves info for a given D3D9 format
+ *
+ * \param [in] Format The D3D9 format to look up
+ * \param [in] Mode the format lookup mode
+ * \returns Format info
+ */
+ D3D9_VK_FORMAT_MAPPING GetFormatMapping(
+ D3D9Format Format) const;
+
+ /**
+ * \brief Retrieves format info for unsupported
+ * formats.
+ *
+ * \param [in] Format The D3D9 format to look up
+ */
+ const DxvkFormatInfo* GetUnsupportedFormatInfo(
+ D3D9Format Format) const;
+
+ private:
+
+ bool CheckImageFormatSupport(
+ const Rc<DxvkAdapter>& Adapter,
+ VkFormat Format,
+ VkFormatFeatureFlags Features) const;
+
+ bool m_a4r4g4b4Support;
+ bool m_d24s8Support;
+ bool m_d16s8Support;
+
+ bool m_dfSupport;
+ bool m_x4r4g4b4Support;
+ bool m_d32supportFinal;
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_format_helpers.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_format_helpers.cpp
new file mode 100644
index 00000000..0e346636
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_format_helpers.cpp
@@ -0,0 +1,146 @@
+#include "d3d9_format_helpers.h"
+
+#include <d3d9_convert_yuy2_uyvy.h>
+#include <d3d9_convert_l6v5u5.h>
+#include <d3d9_convert_x8l8v8u8.h>
+#include <d3d9_convert_a2w10v10u10.h>
+#include <d3d9_convert_nv12.h>
+#include <d3d9_convert_yv12.h>
+
+namespace dxvk {
+
+ D3D9FormatHelper::D3D9FormatHelper(const Rc<DxvkDevice>& device)
+ : m_device(device), m_context(m_device->createContext()) {
+ m_context->beginRecording(
+ m_device->createCommandList());
+
+ InitShaders();
+ }
+
+
+ void D3D9FormatHelper::Flush() {
+ if (m_transferCommands != 0)
+ FlushInternal();
+ }
+
+
+ void D3D9FormatHelper::ConvertFormat(
+ D3D9_CONVERSION_FORMAT_INFO conversionFormat,
+ const Rc<DxvkImage>& dstImage,
+ VkImageSubresourceLayers dstSubresource,
+ const DxvkBufferSlice& srcSlice) {
+ switch (conversionFormat.FormatType) {
+ case D3D9ConversionFormat_YUY2:
+ case D3D9ConversionFormat_UYVY: {
+ uint32_t specConstant = conversionFormat.FormatType == D3D9ConversionFormat_UYVY ? 1 : 0;
+ ConvertGenericFormat(conversionFormat, dstImage, dstSubresource, srcSlice, VK_FORMAT_R32_UINT, specConstant, { 2u, 1u });
+ break;
+ }
+
+ case D3D9ConversionFormat_NV12:
+ ConvertGenericFormat(conversionFormat, dstImage, dstSubresource, srcSlice, VK_FORMAT_R16_UINT, 0, { 2u, 1u });
+ break;
+
+ case D3D9ConversionFormat_YV12:
+ ConvertGenericFormat(conversionFormat, dstImage, dstSubresource, srcSlice, VK_FORMAT_R8_UINT, 0, { 1u, 1u });
+ break;
+
+ case D3D9ConversionFormat_L6V5U5:
+ ConvertGenericFormat(conversionFormat, dstImage, dstSubresource, srcSlice, VK_FORMAT_R16_UINT, 0, { 1u, 1u });
+ break;
+
+ case D3D9ConversionFormat_X8L8V8U8:
+ ConvertGenericFormat(conversionFormat, dstImage, dstSubresource, srcSlice, VK_FORMAT_R32_UINT, 0, { 1u, 1u });
+ break;
+
+ case D3D9ConversionFormat_A2W10V10U10:
+ ConvertGenericFormat(conversionFormat, dstImage, dstSubresource, srcSlice, VK_FORMAT_R32_UINT, 0, { 1u, 1u });
+ break;
+
+ default:
+ Logger::warn("Unimplemented format conversion");
+ }
+ }
+
+
+ void D3D9FormatHelper::ConvertGenericFormat(
+ D3D9_CONVERSION_FORMAT_INFO videoFormat,
+ const Rc<DxvkImage>& dstImage,
+ VkImageSubresourceLayers dstSubresource,
+ const DxvkBufferSlice& srcSlice,
+ VkFormat bufferFormat,
+ uint32_t specConstantValue,
+ VkExtent2D macroPixelRun) {
+ DxvkImageViewCreateInfo imageViewInfo;
+ imageViewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
+ imageViewInfo.format = dstImage->info().format;
+ imageViewInfo.usage = VK_IMAGE_USAGE_STORAGE_BIT;
+ imageViewInfo.aspect = dstSubresource.aspectMask;
+ imageViewInfo.minLevel = dstSubresource.mipLevel;
+ imageViewInfo.numLevels = 1;
+ imageViewInfo.minLayer = dstSubresource.baseArrayLayer;
+ imageViewInfo.numLayers = dstSubresource.layerCount;
+ auto tmpImageView = m_device->createImageView(dstImage, imageViewInfo);
+
+ VkExtent3D imageExtent = dstImage->mipLevelExtent(dstSubresource.mipLevel);
+ imageExtent = VkExtent3D{ imageExtent.width / macroPixelRun.width,
+ imageExtent.height / macroPixelRun.height,
+ 1 };
+
+ DxvkBufferViewCreateInfo bufferViewInfo;
+ bufferViewInfo.format = bufferFormat;
+ bufferViewInfo.rangeOffset = srcSlice.offset();
+ bufferViewInfo.rangeLength = srcSlice.length();
+ auto tmpBufferView = m_device->createBufferView(srcSlice.buffer(), bufferViewInfo);
+
+ if (specConstantValue)
+ m_context->setSpecConstant(VK_PIPELINE_BIND_POINT_COMPUTE, 0, specConstantValue);
+
+ m_context->bindResourceView(BindingIds::Image, tmpImageView, nullptr);
+ m_context->bindResourceView(BindingIds::Buffer, nullptr, tmpBufferView);
+ m_context->bindShader(VK_SHADER_STAGE_COMPUTE_BIT, m_shaders[videoFormat.FormatType]);
+ m_context->pushConstants(0, sizeof(VkExtent2D), &imageExtent);
+ m_context->dispatch(
+ (imageExtent.width / 8) + (imageExtent.width % 8),
+ (imageExtent.height / 8) + (imageExtent.height % 8),
+ 1);
+
+ // Reset the spec constants used...
+ if (specConstantValue)
+ m_context->setSpecConstant(VK_PIPELINE_BIND_POINT_COMPUTE, 0, 0);
+
+ m_transferCommands += 1;
+ }
+
+
+ void D3D9FormatHelper::InitShaders() {
+ m_shaders[D3D9ConversionFormat_YUY2] = InitShader(d3d9_convert_yuy2_uyvy);
+ m_shaders[D3D9ConversionFormat_UYVY] = m_shaders[D3D9ConversionFormat_YUY2];
+ m_shaders[D3D9ConversionFormat_L6V5U5] = InitShader(d3d9_convert_l6v5u5);
+ m_shaders[D3D9ConversionFormat_X8L8V8U8] = InitShader(d3d9_convert_x8l8v8u8);
+ m_shaders[D3D9ConversionFormat_A2W10V10U10] = InitShader(d3d9_convert_a2w10v10u10);
+ m_shaders[D3D9ConversionFormat_NV12] = InitShader(d3d9_convert_nv12);
+ m_shaders[D3D9ConversionFormat_YV12] = InitShader(d3d9_convert_yv12);
+ }
+
+
+ Rc<DxvkShader> D3D9FormatHelper::InitShader(SpirvCodeBuffer code) {
+ const std::array<DxvkResourceSlot, 2> resourceSlots = { {
+ { BindingIds::Image, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_IMAGE_VIEW_TYPE_2D },
+ { BindingIds::Buffer, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, VK_IMAGE_VIEW_TYPE_1D },
+ } };
+
+ return m_device->createShader(
+ VK_SHADER_STAGE_COMPUTE_BIT,
+ resourceSlots.size(), resourceSlots.data(),
+ { 0u, 0u, 0u, sizeof(VkExtent2D) }, code);
+ }
+
+
+ void D3D9FormatHelper::FlushInternal() {
+ m_context->flushCommandList();
+
+ m_transferCommands = 0;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_format_helpers.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_format_helpers.h
new file mode 100644
index 00000000..16348eda
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_format_helpers.h
@@ -0,0 +1,55 @@
+#pragma once
+
+#include "d3d9_include.h"
+#include "d3d9_format.h"
+#include "../dxvk/dxvk_device.h"
+#include "../dxvk/dxvk_context.h"
+
+namespace dxvk {
+
+ class D3D9FormatHelper {
+
+ public:
+
+ D3D9FormatHelper(const Rc<DxvkDevice>& device);
+
+ void Flush();
+
+ void ConvertFormat(
+ D3D9_CONVERSION_FORMAT_INFO conversionFormat,
+ const Rc<DxvkImage>& dstImage,
+ VkImageSubresourceLayers dstSubresource,
+ const DxvkBufferSlice& srcSlice);
+
+ private:
+
+ void ConvertGenericFormat(
+ D3D9_CONVERSION_FORMAT_INFO videoFormat,
+ const Rc<DxvkImage>& dstImage,
+ VkImageSubresourceLayers dstSubresource,
+ const DxvkBufferSlice& srcSlice,
+ VkFormat bufferFormat,
+ uint32_t specConstantValue,
+ VkExtent2D macroPixelRun);
+
+ enum BindingIds : uint32_t {
+ Image = 0,
+ Buffer = 1,
+ };
+
+ void InitShaders();
+
+ Rc<DxvkShader> InitShader(SpirvCodeBuffer code);
+
+ void FlushInternal();
+
+ Rc<DxvkDevice> m_device;
+ Rc<DxvkContext> m_context;
+
+ size_t m_transferCommands = 0;
+
+ std::array<Rc<DxvkShader>, D3D9ConversionFormat_Count> m_shaders;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_hud.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_hud.cpp
new file mode 100644
index 00000000..e37a5a0e
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_hud.cpp
@@ -0,0 +1,36 @@
+#include "d3d9_hud.h"
+
+namespace dxvk::hud {
+
+ HudSamplerCount::HudSamplerCount(D3D9DeviceEx* device)
+ : m_device (device)
+ , m_samplerCount ("0"){
+
+ }
+
+
+ void HudSamplerCount::update(dxvk::high_resolution_clock::time_point time) {
+ m_samplerCount = str::format(m_device->GetSamplerCount());
+ }
+
+
+ HudPos HudSamplerCount::render(
+ HudRenderer& renderer,
+ HudPos position) {
+ position.y += 16.0f;
+
+ renderer.drawText(16.0f,
+ { position.x, position.y },
+ { 0.0f, 1.0f, 0.75f, 1.0f },
+ "Samplers:");
+
+ renderer.drawText(16.0f,
+ { position.x + 120.0f, position.y },
+ { 1.0f, 1.0f, 1.0f, 1.0f },
+ m_samplerCount);
+
+ position.y += 8.0f;
+ return position;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_hud.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_hud.h
new file mode 100644
index 00000000..b500e48b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_hud.h
@@ -0,0 +1,31 @@
+#pragma once
+
+#include "d3d9_device.h"
+#include "../dxvk/hud/dxvk_hud_item.h"
+
+namespace dxvk::hud {
+
+ /**
+ * \brief HUD item to display DXVK version
+ */
+ class HudSamplerCount : public HudItem {
+
+ public:
+
+ HudSamplerCount(D3D9DeviceEx* device);
+
+ void update(dxvk::high_resolution_clock::time_point time);
+
+ HudPos render(
+ HudRenderer& renderer,
+ HudPos position);
+
+ private:
+
+ D3D9DeviceEx* m_device;
+
+ std::string m_samplerCount;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_include.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_include.h
new file mode 100644
index 00000000..99a233d1
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_include.h
@@ -0,0 +1,95 @@
+#pragma once
+
+#ifndef _MSC_VER
+#ifdef _WIN32_WINNT
+#undef _WIN32_WINNT
+#endif
+#define _WIN32_WINNT 0x0A00
+#endif
+
+#include <stdint.h>
+#include <d3d9.h>
+
+//for some reason we need to specify __declspec(dllexport) for MinGW
+#if defined(__WINE__) || (defined(DXVK_NATIVE) && !defined(_WIN32))
+#define DLLEXPORT __attribute__((visibility("default")))
+#else
+#define DLLEXPORT
+#endif
+
+
+#include "../util/com/com_guid.h"
+#include "../util/com/com_object.h"
+#include "../util/com/com_pointer.h"
+
+#include "../util/log/log.h"
+#include "../util/log/log_debug.h"
+
+#include "../util/rc/util_rc.h"
+#include "../util/rc/util_rc_ptr.h"
+
+#include "../util/sync/sync_recursive.h"
+
+#include "../util/util_env.h"
+#include "../util/util_enum.h"
+#include "../util/util_error.h"
+#include "../util/util_flags.h"
+#include "../util/util_likely.h"
+#include "../util/util_math.h"
+#include "../util/util_monitor.h"
+#include "../util/util_string.h"
+
+// Missed definitions in Wine/MinGW.
+
+#ifndef D3DPRESENT_BACK_BUFFERS_MAX_EX
+#define D3DPRESENT_BACK_BUFFERS_MAX_EX 30
+#endif
+
+#ifndef D3DSI_OPCODE_MASK
+#define D3DSI_OPCODE_MASK 0x0000FFFF
+#endif
+
+#ifndef D3DSP_TEXTURETYPE_MASK
+#define D3DSP_TEXTURETYPE_MASK 0x78000000
+#endif
+
+#ifndef D3DUSAGE_AUTOGENMIPMAP
+#define D3DUSAGE_AUTOGENMIPMAP 0x00000400L
+#endif
+
+#ifndef D3DSP_DCL_USAGE_MASK
+#define D3DSP_DCL_USAGE_MASK 0x0000000f
+#endif
+
+#ifndef D3DSP_OPCODESPECIFICCONTROL_MASK
+#define D3DSP_OPCODESPECIFICCONTROL_MASK 0x00ff0000
+#endif
+
+#ifndef D3DSP_OPCODESPECIFICCONTROL_SHIFT
+#define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16
+#endif
+
+#ifndef D3DCURSOR_IMMEDIATE_UPDATE
+#define D3DCURSOR_IMMEDIATE_UPDATE 0x00000001L
+#endif
+
+#ifndef D3DPRESENT_FORCEIMMEDIATE
+#define D3DPRESENT_FORCEIMMEDIATE 0x00000100L
+#endif
+
+// MinGW headers are broken. Who'dve guessed?
+#ifndef _MSC_VER
+typedef struct _D3DDEVINFO_RESOURCEMANAGER
+{
+ char dummy;
+} D3DDEVINFO_RESOURCEMANAGER, * LPD3DDEVINFO_RESOURCEMANAGER;
+
+#ifndef __WINE__
+extern "C" WINUSERAPI WINBOOL WINAPI SetProcessDPIAware(VOID);
+#endif
+#endif
+
+// This is the managed pool on D3D9Ex, it's just hidden!
+#define D3DPOOL_MANAGED_EX D3DPOOL(6)
+
+using D3D9VertexElements = std::vector<D3DVERTEXELEMENT9>;
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_initializer.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_initializer.cpp
new file mode 100644
index 00000000..d3076954
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_initializer.cpp
@@ -0,0 +1,183 @@
+#include <cstring>
+
+#include "d3d9_initializer.h"
+
+namespace dxvk {
+
+ D3D9Initializer::D3D9Initializer(
+ const Rc<DxvkDevice>& Device)
+ : m_device(Device), m_context(m_device->createContext()) {
+ m_context->beginRecording(
+ m_device->createCommandList());
+ }
+
+
+ D3D9Initializer::~D3D9Initializer() {
+
+ }
+
+
+ void D3D9Initializer::Flush() {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ if (m_transferCommands != 0)
+ FlushInternal();
+ }
+
+
+ void D3D9Initializer::InitBuffer(
+ D3D9CommonBuffer* pBuffer) {
+ VkMemoryPropertyFlags memFlags = pBuffer->GetBuffer<D3D9_COMMON_BUFFER_TYPE_REAL>()->memFlags();
+
+ (memFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
+ ? InitHostVisibleBuffer(pBuffer->GetBufferSlice<D3D9_COMMON_BUFFER_TYPE_REAL>())
+ : InitDeviceLocalBuffer(pBuffer->GetBufferSlice<D3D9_COMMON_BUFFER_TYPE_REAL>());
+
+ if (pBuffer->GetMapMode() == D3D9_COMMON_BUFFER_MAP_MODE_BUFFER)
+ InitHostVisibleBuffer(pBuffer->GetBufferSlice<D3D9_COMMON_BUFFER_TYPE_STAGING>());
+ }
+
+
+ void D3D9Initializer::InitTexture(
+ D3D9CommonTexture* pTexture,
+ void* pInitialData) {
+ if (pTexture->GetMapMode() == D3D9_COMMON_TEXTURE_MAP_MODE_NONE)
+ return;
+
+ (pTexture->GetMapMode() == D3D9_COMMON_TEXTURE_MAP_MODE_BACKED)
+ ? InitDeviceLocalTexture(pTexture)
+ : InitHostVisibleTexture(pTexture, pInitialData);
+ }
+
+
+ void D3D9Initializer::InitDeviceLocalBuffer(
+ DxvkBufferSlice Slice) {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ m_transferCommands += 1;
+
+ m_context->clearBuffer(
+ Slice.buffer(),
+ Slice.offset(),
+ Slice.length(),
+ 0u);
+
+ FlushImplicit();
+ }
+
+
+ void D3D9Initializer::InitHostVisibleBuffer(
+ DxvkBufferSlice Slice) {
+ // If the buffer is mapped, we can write data directly
+ // to the mapped memory region instead of doing it on
+ // the GPU. Same goes for zero-initialization.
+ std::memset(
+ Slice.mapPtr(0), 0,
+ Slice.length());
+ }
+
+
+ void D3D9Initializer::InitDeviceLocalTexture(
+ D3D9CommonTexture* pTexture) {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ auto InitImage = [&](Rc<DxvkImage> image) {
+ if (image == nullptr)
+ return;
+
+ auto formatInfo = imageFormatInfo(image->info().format);
+
+ m_transferCommands += 1;
+
+ // While the Microsoft docs state that resource contents are
+ // undefined if no initial data is provided, some applications
+ // expect a resource to be pre-cleared. We can only do that
+ // for non-compressed images, but that should be fine.
+ VkImageSubresourceRange subresources;
+ subresources.aspectMask = formatInfo->aspectMask;
+ subresources.baseMipLevel = 0;
+ subresources.levelCount = image->info().mipLevels;
+ subresources.baseArrayLayer = 0;
+ subresources.layerCount = image->info().numLayers;
+
+ if (formatInfo->flags.test(DxvkFormatFlag::BlockCompressed)) {
+ m_context->clearCompressedColorImage(image, subresources);
+ } else {
+ if (subresources.aspectMask == VK_IMAGE_ASPECT_COLOR_BIT) {
+ VkClearColorValue value = { };
+
+ m_context->clearColorImage(
+ image, value, subresources);
+ } else {
+ VkClearDepthStencilValue value;
+ value.depth = 0.0f;
+ value.stencil = 0;
+
+ m_context->clearDepthStencilImage(
+ image, value, subresources);
+ }
+ }
+ };
+
+ InitImage(pTexture->GetImage());
+
+ FlushImplicit();
+ }
+
+
+ void D3D9Initializer::InitHostVisibleTexture(
+ D3D9CommonTexture* pTexture,
+ void* pInitialData) {
+ // If the buffer is mapped, we can write data directly
+ // to the mapped memory region instead of doing it on
+ // the GPU. Same goes for zero-initialization.
+ const D3D9_COMMON_TEXTURE_DESC* desc = pTexture->Desc();
+ for (uint32_t a = 0; a < desc->ArraySize; a++) {
+ for (uint32_t m = 0; m < desc->MipLevels; m++) {
+ uint32_t subresource = pTexture->CalcSubresource(a, m);
+ DxvkBufferSliceHandle mapSlice = pTexture->GetBuffer(subresource)->getSliceHandle();
+
+ if (pInitialData != nullptr) {
+ VkExtent3D mipExtent = pTexture->GetExtentMip(m);
+ const DxvkFormatInfo* formatInfo = imageFormatInfo(pTexture->GetFormatMapping().FormatColor);
+ VkExtent3D blockCount = util::computeBlockCount(mipExtent, formatInfo->blockSize);
+ uint32_t pitch = blockCount.width * formatInfo->elementSize;
+ uint32_t alignedPitch = align(pitch, 4);
+
+ util::packImageData(
+ mapSlice.mapPtr,
+ pInitialData,
+ pitch,
+ pitch * blockCount.height,
+ alignedPitch,
+ alignedPitch * blockCount.height,
+ D3D9CommonTexture::GetImageTypeFromResourceType(pTexture->GetType()),
+ mipExtent,
+ pTexture->Desc()->ArraySize,
+ formatInfo,
+ VK_IMAGE_ASPECT_COLOR_BIT);
+ } else {
+ std::memset(
+ mapSlice.mapPtr, 0,
+ mapSlice.length);
+ }
+ }
+ }
+ }
+
+
+ void D3D9Initializer::FlushImplicit() {
+ if (m_transferCommands > MaxTransferCommands
+ || m_transferMemory > MaxTransferMemory)
+ FlushInternal();
+ }
+
+
+ void D3D9Initializer::FlushInternal() {
+ m_context->flushCommandList();
+
+ m_transferCommands = 0;
+ m_transferMemory = 0;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_initializer.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_initializer.h
new file mode 100644
index 00000000..59802f95
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_initializer.h
@@ -0,0 +1,62 @@
+#pragma once
+
+#include "d3d9_common_buffer.h"
+#include "d3d9_common_texture.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Resource initialization context
+ *
+ * Manages a context which is used for resource
+ * initialization. This includes
+ * zero-initialization for buffers and images.
+ */
+ class D3D9Initializer {
+ constexpr static size_t MaxTransferMemory = 32 * 1024 * 1024;
+ constexpr static size_t MaxTransferCommands = 512;
+ public:
+
+ D3D9Initializer(
+ const Rc<DxvkDevice>& Device);
+
+ ~D3D9Initializer();
+
+ void Flush();
+
+ void InitBuffer(
+ D3D9CommonBuffer* pBuffer);
+
+ void InitTexture(
+ D3D9CommonTexture* pTexture,
+ void* pInitialData = nullptr);
+
+ private:
+
+ dxvk::mutex m_mutex;
+
+ Rc<DxvkDevice> m_device;
+ Rc<DxvkContext> m_context;
+
+ size_t m_transferCommands = 0;
+ size_t m_transferMemory = 0;
+
+ void InitDeviceLocalBuffer(
+ DxvkBufferSlice Slice);
+
+ void InitHostVisibleBuffer(
+ DxvkBufferSlice Slice);
+
+ void InitDeviceLocalTexture(
+ D3D9CommonTexture* pTexture);
+
+ void InitHostVisibleTexture(
+ D3D9CommonTexture* pTexture,
+ void* pInitialData);
+
+ void FlushImplicit();
+ void FlushInternal();
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_interface.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_interface.cpp
new file mode 100644
index 00000000..dd141333
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_interface.cpp
@@ -0,0 +1,374 @@
+#include "d3d9_interface.h"
+
+#include "d3d9_monitor.h"
+#include "d3d9_caps.h"
+#include "d3d9_device.h"
+
+#include <algorithm>
+
+namespace dxvk {
+
+ D3D9InterfaceEx::D3D9InterfaceEx(bool bExtended)
+ : m_instance ( new DxvkInstance() )
+ , m_extended ( bExtended )
+ , m_d3d9Options ( nullptr, m_instance->config() ) {
+
+#ifndef DXVK_NATIVE
+ // D3D9 doesn't enumerate adapters like physical adapters...
+ // only as connected displays.
+
+ // Let's create some "adapters" for the amount of displays we have.
+ // We'll go through and match up displays -> our adapters in order.
+ // If we run out of adapters, then we'll just make repeats of the first one.
+ // We can't match up by names on Linux/Wine as they don't match at all
+ // like on Windows, so this is our best option.
+ if (m_d3d9Options.enumerateByDisplays) {
+ DISPLAY_DEVICEA device = { };
+ device.cb = sizeof(device);
+
+ uint32_t adapterOrdinal = 0;
+ uint32_t i = 0;
+ while (::EnumDisplayDevicesA(nullptr, i++, &device, 0)) {
+ // If we aren't attached, skip over.
+ if (!(device.StateFlags & DISPLAY_DEVICE_ATTACHED_TO_DESKTOP))
+ continue;
+
+ // If we are a mirror, skip over this device.
+ if (device.StateFlags & DISPLAY_DEVICE_MIRRORING_DRIVER)
+ continue;
+
+ Rc<DxvkAdapter> adapter = adapterOrdinal >= m_instance->adapterCount()
+ ? m_instance->enumAdapters(0)
+ : m_instance->enumAdapters(adapterOrdinal);
+
+ if (adapter != nullptr)
+ m_adapters.emplace_back(this, adapter, adapterOrdinal++, i - 1);
+ }
+ }
+ else
+#endif
+ {
+ const uint32_t adapterCount = m_instance->adapterCount();
+ m_adapters.reserve(adapterCount);
+
+ for (uint32_t i = 0; i < adapterCount; i++)
+ m_adapters.emplace_back(this, m_instance->enumAdapters(i), i, 0);
+ }
+
+#ifndef DXVK_NATIVE
+ if (m_d3d9Options.dpiAware) {
+ Logger::info("Process set as DPI aware");
+ SetProcessDPIAware();
+ }
+#endif
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9InterfaceEx::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(IDirect3D9)
+ || (m_extended && riid == __uuidof(IDirect3D9Ex))) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D9InterfaceEx::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9InterfaceEx::RegisterSoftwareDevice(void* pInitializeFunction) {
+ Logger::warn("D3D9InterfaceEx::RegisterSoftwareDevice: Stub");
+ return D3D_OK;
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D9InterfaceEx::GetAdapterCount() {
+ return UINT(m_adapters.size());
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9InterfaceEx::GetAdapterIdentifier(
+ UINT Adapter,
+ DWORD Flags,
+ D3DADAPTER_IDENTIFIER9* pIdentifier) {
+ if (auto* adapter = GetAdapter(Adapter))
+ return adapter->GetAdapterIdentifier(Flags, pIdentifier);
+
+ return D3DERR_INVALIDCALL;
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D9InterfaceEx::GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) {
+ D3DDISPLAYMODEFILTER filter;
+ filter.Size = sizeof(D3DDISPLAYMODEFILTER);
+ filter.Format = Format;
+ filter.ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE;
+
+ return this->GetAdapterModeCountEx(Adapter, &filter);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9InterfaceEx::GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode) {
+ if (auto* adapter = GetAdapter(Adapter)) {
+ D3DDISPLAYMODEEX modeEx = { };
+ modeEx.Size = sizeof(D3DDISPLAYMODEEX);
+ HRESULT hr = adapter->GetAdapterDisplayModeEx(&modeEx, nullptr);
+
+ if (FAILED(hr))
+ return hr;
+
+ pMode->Width = modeEx.Width;
+ pMode->Height = modeEx.Height;
+ pMode->RefreshRate = modeEx.RefreshRate;
+ pMode->Format = modeEx.Format;
+
+ return D3D_OK;
+ }
+
+ return D3DERR_INVALIDCALL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9InterfaceEx::CheckDeviceType(
+ UINT Adapter,
+ D3DDEVTYPE DevType,
+ D3DFORMAT AdapterFormat,
+ D3DFORMAT BackBufferFormat,
+ BOOL bWindowed) {
+ if (auto* adapter = GetAdapter(Adapter))
+ return adapter->CheckDeviceType(
+ DevType, EnumerateFormat(AdapterFormat),
+ EnumerateFormat(BackBufferFormat), bWindowed);
+
+ return D3DERR_INVALIDCALL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9InterfaceEx::CheckDeviceFormat(
+ UINT Adapter,
+ D3DDEVTYPE DeviceType,
+ D3DFORMAT AdapterFormat,
+ DWORD Usage,
+ D3DRESOURCETYPE RType,
+ D3DFORMAT CheckFormat) {
+ if (auto* adapter = GetAdapter(Adapter))
+ return adapter->CheckDeviceFormat(
+ DeviceType, EnumerateFormat(AdapterFormat),
+ Usage, RType,
+ EnumerateFormat(CheckFormat));
+
+ return D3DERR_INVALIDCALL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9InterfaceEx::CheckDeviceMultiSampleType(
+ UINT Adapter,
+ D3DDEVTYPE DeviceType,
+ D3DFORMAT SurfaceFormat,
+ BOOL Windowed,
+ D3DMULTISAMPLE_TYPE MultiSampleType,
+ DWORD* pQualityLevels) {
+ if (auto* adapter = GetAdapter(Adapter))
+ return adapter->CheckDeviceMultiSampleType(
+ DeviceType, EnumerateFormat(SurfaceFormat),
+ Windowed, MultiSampleType,
+ pQualityLevels);
+
+ return D3DERR_INVALIDCALL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9InterfaceEx::CheckDepthStencilMatch(
+ UINT Adapter,
+ D3DDEVTYPE DeviceType,
+ D3DFORMAT AdapterFormat,
+ D3DFORMAT RenderTargetFormat,
+ D3DFORMAT DepthStencilFormat) {
+ if (auto* adapter = GetAdapter(Adapter))
+ return adapter->CheckDepthStencilMatch(
+ DeviceType, EnumerateFormat(AdapterFormat),
+ EnumerateFormat(RenderTargetFormat),
+ EnumerateFormat(DepthStencilFormat));
+
+ return D3DERR_INVALIDCALL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9InterfaceEx::CheckDeviceFormatConversion(
+ UINT Adapter,
+ D3DDEVTYPE DeviceType,
+ D3DFORMAT SourceFormat,
+ D3DFORMAT TargetFormat) {
+ if (auto* adapter = GetAdapter(Adapter))
+ return adapter->CheckDeviceFormatConversion(
+ DeviceType, EnumerateFormat(SourceFormat),
+ EnumerateFormat(TargetFormat));
+
+ return D3DERR_INVALIDCALL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9InterfaceEx::GetDeviceCaps(
+ UINT Adapter,
+ D3DDEVTYPE DeviceType,
+ D3DCAPS9* pCaps) {
+ if (auto* adapter = GetAdapter(Adapter))
+ return adapter->GetDeviceCaps(
+ DeviceType, pCaps);
+
+ return D3DERR_INVALIDCALL;
+ }
+
+
+ HMONITOR STDMETHODCALLTYPE D3D9InterfaceEx::GetAdapterMonitor(UINT Adapter) {
+ if (auto* adapter = GetAdapter(Adapter))
+ return adapter->GetMonitor();
+
+ return nullptr;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9InterfaceEx::CreateDevice(
+ UINT Adapter,
+ D3DDEVTYPE DeviceType,
+ HWND hFocusWindow,
+ DWORD BehaviorFlags,
+ D3DPRESENT_PARAMETERS* pPresentationParameters,
+ IDirect3DDevice9** ppReturnedDeviceInterface) {
+ return this->CreateDeviceEx(
+ Adapter,
+ DeviceType,
+ hFocusWindow,
+ BehaviorFlags,
+ pPresentationParameters,
+ nullptr, // <-- pFullscreenDisplayMode
+ reinterpret_cast<IDirect3DDevice9Ex**>(ppReturnedDeviceInterface));
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9InterfaceEx::EnumAdapterModes(
+ UINT Adapter,
+ D3DFORMAT Format,
+ UINT Mode,
+ D3DDISPLAYMODE* pMode) {
+ if (pMode == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ D3DDISPLAYMODEFILTER filter;
+ filter.Format = Format;
+ filter.ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE;
+ filter.Size = sizeof(D3DDISPLAYMODEFILTER);
+
+ D3DDISPLAYMODEEX modeEx = { };
+ modeEx.Size = sizeof(D3DDISPLAYMODEEX);
+ HRESULT hr = this->EnumAdapterModesEx(Adapter, &filter, Mode, &modeEx);
+
+ if (FAILED(hr))
+ return hr;
+
+ pMode->Width = modeEx.Width;
+ pMode->Height = modeEx.Height;
+ pMode->RefreshRate = modeEx.RefreshRate;
+ pMode->Format = modeEx.Format;
+
+ return D3D_OK;
+ }
+
+
+ // Ex Methods
+
+
+ UINT STDMETHODCALLTYPE D3D9InterfaceEx::GetAdapterModeCountEx(UINT Adapter, CONST D3DDISPLAYMODEFILTER* pFilter) {
+ if (auto* adapter = GetAdapter(Adapter))
+ return adapter->GetAdapterModeCountEx(pFilter);
+
+ return 0;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9InterfaceEx::EnumAdapterModesEx(
+ UINT Adapter,
+ const D3DDISPLAYMODEFILTER* pFilter,
+ UINT Mode,
+ D3DDISPLAYMODEEX* pMode) {
+ if (auto* adapter = GetAdapter(Adapter))
+ return adapter->EnumAdapterModesEx(pFilter, Mode, pMode);
+
+ return D3DERR_INVALIDCALL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9InterfaceEx::GetAdapterDisplayModeEx(
+ UINT Adapter,
+ D3DDISPLAYMODEEX* pMode,
+ D3DDISPLAYROTATION* pRotation) {
+ if (auto* adapter = GetAdapter(Adapter))
+ return adapter->GetAdapterDisplayModeEx(pMode, pRotation);
+
+ return D3DERR_INVALIDCALL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9InterfaceEx::CreateDeviceEx(
+ UINT Adapter,
+ D3DDEVTYPE DeviceType,
+ HWND hFocusWindow,
+ DWORD BehaviorFlags,
+ D3DPRESENT_PARAMETERS* pPresentationParameters,
+ D3DDISPLAYMODEEX* pFullscreenDisplayMode,
+ IDirect3DDevice9Ex** ppReturnedDeviceInterface) {
+ InitReturnPtr(ppReturnedDeviceInterface);
+
+ if (ppReturnedDeviceInterface == nullptr
+ || pPresentationParameters == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ auto* adapter = GetAdapter(Adapter);
+
+ if (adapter == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ auto dxvkAdapter = adapter->GetDXVKAdapter();
+
+ try {
+ auto dxvkDevice = dxvkAdapter->createDevice(m_instance, D3D9DeviceEx::GetDeviceFeatures(dxvkAdapter));
+
+ auto* device = new D3D9DeviceEx(
+ this,
+ adapter,
+ DeviceType,
+ hFocusWindow,
+ BehaviorFlags,
+ dxvkDevice);
+
+ HRESULT hr = device->InitialReset(pPresentationParameters, pFullscreenDisplayMode);
+
+ if (FAILED(hr))
+ return hr;
+
+ *ppReturnedDeviceInterface = ref(device);
+ }
+ catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return D3DERR_NOTAVAILABLE;
+ }
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9InterfaceEx::GetAdapterLUID(UINT Adapter, LUID* pLUID) {
+ if (auto* adapter = GetAdapter(Adapter))
+ return adapter->GetAdapterLUID(pLUID);
+
+ return D3DERR_INVALIDCALL;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_interface.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_interface.h
new file mode 100644
index 00000000..85cc5a03
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_interface.h
@@ -0,0 +1,148 @@
+#pragma once
+
+#include "d3d9_adapter.h"
+
+#include "../dxvk/dxvk_instance.h"
+
+namespace dxvk {
+
+ /**
+ * \brief D3D9 interface implementation
+ *
+ * Implements the IDirect3DDevice9Ex interfaces
+ * which provides the way to get adapters and create other objects such as \ref IDirect3DDevice9Ex.
+ * similar to \ref DxgiFactory but for D3D9.
+ */
+ class D3D9InterfaceEx final : public ComObjectClamp<IDirect3D9Ex> {
+
+ public:
+
+ D3D9InterfaceEx(bool bExtended);
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject);
+
+ HRESULT STDMETHODCALLTYPE RegisterSoftwareDevice(void* pInitializeFunction);
+
+ UINT STDMETHODCALLTYPE GetAdapterCount();
+
+ HRESULT STDMETHODCALLTYPE GetAdapterIdentifier(
+ UINT Adapter,
+ DWORD Flags,
+ D3DADAPTER_IDENTIFIER9* pIdentifier);
+
+ UINT STDMETHODCALLTYPE GetAdapterModeCount(UINT Adapter, D3DFORMAT Format);
+
+ HRESULT STDMETHODCALLTYPE GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode);
+
+ HRESULT STDMETHODCALLTYPE CheckDeviceType(
+ UINT Adapter,
+ D3DDEVTYPE DevType,
+ D3DFORMAT AdapterFormat,
+ D3DFORMAT BackBufferFormat,
+ BOOL bWindowed);
+
+ HRESULT STDMETHODCALLTYPE CheckDeviceFormat(
+ UINT Adapter,
+ D3DDEVTYPE DeviceType,
+ D3DFORMAT AdapterFormat,
+ DWORD Usage,
+ D3DRESOURCETYPE RType,
+ D3DFORMAT CheckFormat);
+
+ HRESULT STDMETHODCALLTYPE CheckDeviceMultiSampleType(
+ UINT Adapter,
+ D3DDEVTYPE DeviceType,
+ D3DFORMAT SurfaceFormat,
+ BOOL Windowed,
+ D3DMULTISAMPLE_TYPE MultiSampleType,
+ DWORD* pQualityLevels);
+
+ HRESULT STDMETHODCALLTYPE CheckDepthStencilMatch(
+ UINT Adapter,
+ D3DDEVTYPE DeviceType,
+ D3DFORMAT AdapterFormat,
+ D3DFORMAT RenderTargetFormat,
+ D3DFORMAT DepthStencilFormat);
+
+ HRESULT STDMETHODCALLTYPE CheckDeviceFormatConversion(
+ UINT Adapter,
+ D3DDEVTYPE DeviceType,
+ D3DFORMAT SourceFormat,
+ D3DFORMAT TargetFormat);
+
+ HRESULT STDMETHODCALLTYPE GetDeviceCaps(
+ UINT Adapter,
+ D3DDEVTYPE DeviceType,
+ D3DCAPS9* pCaps);
+
+ HMONITOR STDMETHODCALLTYPE GetAdapterMonitor(UINT Adapter);
+
+ HRESULT STDMETHODCALLTYPE CreateDevice(
+ UINT Adapter,
+ D3DDEVTYPE DeviceType,
+ HWND hFocusWindow,
+ DWORD BehaviorFlags,
+ D3DPRESENT_PARAMETERS* pPresentationParameters,
+ IDirect3DDevice9** ppReturnedDeviceInterface);
+
+ HRESULT STDMETHODCALLTYPE EnumAdapterModes(
+ UINT Adapter,
+ D3DFORMAT Format,
+ UINT Mode,
+ D3DDISPLAYMODE* pMode);
+
+ // Ex Methods
+
+ UINT STDMETHODCALLTYPE GetAdapterModeCountEx(UINT Adapter, CONST D3DDISPLAYMODEFILTER* pFilter);
+
+ HRESULT STDMETHODCALLTYPE EnumAdapterModesEx(
+ UINT Adapter,
+ const D3DDISPLAYMODEFILTER* pFilter,
+ UINT Mode,
+ D3DDISPLAYMODEEX* pMode);
+
+ HRESULT STDMETHODCALLTYPE GetAdapterDisplayModeEx(
+ UINT Adapter,
+ D3DDISPLAYMODEEX* pMode,
+ D3DDISPLAYROTATION* pRotation);
+
+ HRESULT STDMETHODCALLTYPE CreateDeviceEx(
+ UINT Adapter,
+ D3DDEVTYPE DeviceType,
+ HWND hFocusWindow,
+ DWORD BehaviorFlags,
+ D3DPRESENT_PARAMETERS* pPresentationParameters,
+ D3DDISPLAYMODEEX* pFullscreenDisplayMode,
+ IDirect3DDevice9Ex** ppReturnedDeviceInterface);
+
+ HRESULT STDMETHODCALLTYPE GetAdapterLUID(UINT Adapter, LUID* pLUID);
+
+ const D3D9Options& GetOptions() { return m_d3d9Options; }
+
+ D3D9Adapter* GetAdapter(UINT Ordinal) {
+ return Ordinal < m_adapters.size()
+ ? &m_adapters[Ordinal]
+ : nullptr;
+ }
+
+ bool IsExtended() { return m_extended; }
+
+ Rc<DxvkInstance> GetInstance() { return m_instance; }
+
+ private:
+
+ void CacheModes(D3D9Format Format);
+
+ static const char* GetDriverDllName(DxvkGpuVendor vendor);
+
+ Rc<DxvkInstance> m_instance;
+
+ bool m_extended;
+
+ D3D9Options m_d3d9Options;
+
+ std::vector<D3D9Adapter> m_adapters;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_main.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_main.cpp
new file mode 100644
index 00000000..dfca9c1d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_main.cpp
@@ -0,0 +1,86 @@
+#include "../dxvk/dxvk_instance.h"
+
+#include "d3d9_interface.h"
+#include "d3d9_shader_validator.h"
+
+class D3DFE_PROCESSVERTICES;
+using PSGPERRORID = UINT;
+
+namespace dxvk {
+ Logger Logger::s_instance("d3d9.log");
+
+ HRESULT CreateD3D9(
+ bool Extended,
+ IDirect3D9Ex** ppDirect3D9Ex) {
+ if (!ppDirect3D9Ex)
+ return D3DERR_INVALIDCALL;
+
+ *ppDirect3D9Ex = ref(new D3D9InterfaceEx( Extended ));
+ return D3D_OK;
+ }
+}
+
+extern "C" {
+
+ DLLEXPORT IDirect3D9* __stdcall Direct3DCreate9(UINT nSDKVersion) {
+ IDirect3D9Ex* pDirect3D = nullptr;
+ dxvk::CreateD3D9(false, &pDirect3D);
+
+ return pDirect3D;
+ }
+
+ DLLEXPORT HRESULT __stdcall Direct3DCreate9Ex(UINT nSDKVersion, IDirect3D9Ex** ppDirect3D9Ex) {
+ return dxvk::CreateD3D9(true, ppDirect3D9Ex);
+ }
+
+ DLLEXPORT int __stdcall D3DPERF_BeginEvent(D3DCOLOR col, LPCWSTR wszName) {
+ return 0;
+ }
+
+ DLLEXPORT int __stdcall D3DPERF_EndEvent(void) {
+ return 0;
+ }
+
+ DLLEXPORT void __stdcall D3DPERF_SetMarker(D3DCOLOR col, LPCWSTR wszName) {
+ }
+
+ DLLEXPORT void __stdcall D3DPERF_SetRegion(D3DCOLOR col, LPCWSTR wszName) {
+ }
+
+ DLLEXPORT BOOL __stdcall D3DPERF_QueryRepeatFrame(void) {
+ return FALSE;
+ }
+
+ DLLEXPORT void __stdcall D3DPERF_SetOptions(DWORD dwOptions) {
+ }
+
+ DLLEXPORT DWORD __stdcall D3DPERF_GetStatus(void) {
+ return 0;
+ }
+
+
+ DLLEXPORT void __stdcall DebugSetMute(void) {
+ }
+
+ DLLEXPORT int __stdcall DebugSetLevel(void) {
+ return 0;
+ }
+
+ // Processor Specific Geometry Pipeline
+ // for P3 SIMD/AMD 3DNow.
+
+ DLLEXPORT void __stdcall PSGPError(D3DFE_PROCESSVERTICES* a, PSGPERRORID b, UINT c) {
+ }
+
+ DLLEXPORT void __stdcall PSGPSampleTexture(D3DFE_PROCESSVERTICES* a, UINT b, float(*const c)[4], UINT d, float(*const e)[4]) {
+ }
+
+ DLLEXPORT dxvk::D3D9ShaderValidator* __stdcall Direct3DShaderValidatorCreate9(void) {
+ return ref(new dxvk::D3D9ShaderValidator());
+ }
+
+ DLLEXPORT int __stdcall Direct3D9EnableMaximizedWindowedModeShim(UINT a) {
+ return 0;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_monitor.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_monitor.cpp
new file mode 100644
index 00000000..f6fa0640
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_monitor.cpp
@@ -0,0 +1,66 @@
+#include "d3d9_monitor.h"
+
+#include "d3d9_format.h"
+
+#include "../wsi/wsi_window.h"
+#include "../wsi/wsi_monitor.h"
+
+namespace dxvk {
+
+ uint32_t GetMonitorFormatBpp(D3D9Format Format) {
+ switch (Format) {
+ case D3D9Format::A8R8G8B8:
+ case D3D9Format::X8R8G8B8: // This is still 32 bit even though the alpha is unspecified.
+ case D3D9Format::A2R10G10B10:
+ return 32;
+
+ case D3D9Format::A1R5G5B5:
+ case D3D9Format::X1R5G5B5:
+ case D3D9Format::R5G6B5:
+ return 16;
+
+ default:
+ Logger::warn(str::format(
+ "GetMonitorFormatBpp: Unknown format: ",
+ Format));
+ return 32;
+ }
+ }
+
+
+ bool IsSupportedAdapterFormat(
+ D3D9Format Format) {
+ return Format == D3D9Format::A2R10G10B10
+ || Format == D3D9Format::X8R8G8B8
+ || Format == D3D9Format::X1R5G5B5
+ || Format == D3D9Format::R5G6B5;
+ }
+
+
+ bool IsSupportedBackBufferFormat(
+ D3D9Format AdapterFormat,
+ D3D9Format BackBufferFormat,
+ BOOL Windowed) {
+ if (!Windowed) {
+ return (AdapterFormat == D3D9Format::A2R10G10B10 && BackBufferFormat == D3D9Format::A2R10G10B10) ||
+ (AdapterFormat == D3D9Format::X8R8G8B8 && BackBufferFormat == D3D9Format::X8R8G8B8) ||
+ (AdapterFormat == D3D9Format::X8R8G8B8 && BackBufferFormat == D3D9Format::A8R8G8B8) ||
+ (AdapterFormat == D3D9Format::X1R5G5B5 && BackBufferFormat == D3D9Format::X1R5G5B5) ||
+ (AdapterFormat == D3D9Format::X1R5G5B5 && BackBufferFormat == D3D9Format::A1R5G5B5) ||
+ (AdapterFormat == D3D9Format::R5G6B5 && BackBufferFormat == D3D9Format::R5G6B5);
+ }
+
+ return IsSupportedBackBufferFormat(BackBufferFormat);
+ }
+
+ bool IsSupportedBackBufferFormat(
+ D3D9Format BackBufferFormat) {
+ return BackBufferFormat == D3D9Format::A2R10G10B10
+ || BackBufferFormat == D3D9Format::A8R8G8B8
+ || BackBufferFormat == D3D9Format::X8R8G8B8
+ || BackBufferFormat == D3D9Format::A1R5G5B5
+ || BackBufferFormat == D3D9Format::X1R5G5B5
+ || BackBufferFormat == D3D9Format::R5G6B5;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_monitor.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_monitor.h
new file mode 100644
index 00000000..0a9d1a89
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_monitor.h
@@ -0,0 +1,35 @@
+#pragma once
+
+#include "d3d9_include.h"
+
+#include "d3d9_format.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Queries bits per pixel for a format
+ *
+ * The format must be a valid swap chain format.
+ * \param [in] Format The D3D9 format to query
+ * \returns Bits per pixel for this format
+ */
+ uint32_t GetMonitorFormatBpp(
+ D3D9Format Format);
+
+ /**
+ * \brief Returns if a format is supported for a backbuffer/swapchain.
+ *
+ * \param [in] Format The D3D9 format to query
+ * \returns If it is supported as a swapchain/backbuffer format.
+ */
+ bool IsSupportedAdapterFormat(
+ D3D9Format Format);
+
+ bool IsSupportedBackBufferFormat(
+ D3D9Format AdapterFormat,
+ D3D9Format BackBufferFormat,
+ BOOL Windowed);
+
+ bool IsSupportedBackBufferFormat(
+ D3D9Format BackBufferFormat);
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_multithread.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_multithread.cpp
new file mode 100644
index 00000000..603d4b6b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_multithread.cpp
@@ -0,0 +1,9 @@
+#include "d3d9_device.h"
+
+namespace dxvk {
+
+ D3D9Multithread::D3D9Multithread(
+ BOOL Protected)
+ : m_protected( Protected ) { }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_multithread.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_multithread.h
new file mode 100644
index 00000000..f91857b6
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_multithread.h
@@ -0,0 +1,77 @@
+#pragma once
+
+#include "d3d9_include.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Device lock
+ *
+ * Lightweight RAII wrapper that implements
+ * a subset of the functionality provided by
+ * \c std::unique_lock, with the goal of being
+ * cheaper to construct and destroy.
+ */
+ class D3D9DeviceLock {
+
+ public:
+
+ D3D9DeviceLock()
+ : m_mutex(nullptr) { }
+
+ D3D9DeviceLock(sync::RecursiveSpinlock& mutex)
+ : m_mutex(&mutex) {
+ mutex.lock();
+ }
+
+ D3D9DeviceLock(D3D9DeviceLock&& other)
+ : m_mutex(other.m_mutex) {
+ other.m_mutex = nullptr;
+ }
+
+ D3D9DeviceLock& operator = (D3D9DeviceLock&& other) {
+ if (m_mutex)
+ m_mutex->unlock();
+
+ m_mutex = other.m_mutex;
+ other.m_mutex = nullptr;
+ return *this;
+ }
+
+ ~D3D9DeviceLock() {
+ if (m_mutex != nullptr)
+ m_mutex->unlock();
+ }
+
+ private:
+
+ sync::RecursiveSpinlock* m_mutex;
+
+ };
+
+
+ /**
+ * \brief D3D9 context lock
+ */
+ class D3D9Multithread {
+
+ public:
+
+ D3D9Multithread(
+ BOOL Protected);
+
+ D3D9DeviceLock AcquireLock() {
+ return m_protected
+ ? D3D9DeviceLock(m_mutex)
+ : D3D9DeviceLock();
+ }
+
+ private:
+
+ BOOL m_protected;
+
+ sync::RecursiveSpinlock m_mutex;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_names.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_names.cpp
new file mode 100644
index 00000000..e7b7b6a6
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_names.cpp
@@ -0,0 +1,230 @@
+#include "d3d9_format.h"
+
+namespace dxvk {
+
+ std::ostream& operator << (std::ostream& os, D3D9Format e) {
+ switch (e) {
+ ENUM_NAME(D3D9Format::Unknown);
+
+ ENUM_NAME(D3D9Format::R8G8B8);
+ ENUM_NAME(D3D9Format::A8R8G8B8);
+ ENUM_NAME(D3D9Format::X8R8G8B8);
+ ENUM_NAME(D3D9Format::R5G6B5);
+ ENUM_NAME(D3D9Format::X1R5G5B5);
+ ENUM_NAME(D3D9Format::A1R5G5B5);
+ ENUM_NAME(D3D9Format::A4R4G4B4);
+ ENUM_NAME(D3D9Format::R3G3B2);
+ ENUM_NAME(D3D9Format::A8);
+ ENUM_NAME(D3D9Format::A8R3G3B2);
+ ENUM_NAME(D3D9Format::X4R4G4B4);
+ ENUM_NAME(D3D9Format::A2B10G10R10);
+ ENUM_NAME(D3D9Format::A8B8G8R8);
+ ENUM_NAME(D3D9Format::X8B8G8R8);
+ ENUM_NAME(D3D9Format::G16R16);
+ ENUM_NAME(D3D9Format::A2R10G10B10);
+ ENUM_NAME(D3D9Format::A16B16G16R16);
+ ENUM_NAME(D3D9Format::A8P8);
+ ENUM_NAME(D3D9Format::P8);
+ ENUM_NAME(D3D9Format::L8);
+ ENUM_NAME(D3D9Format::A8L8);
+ ENUM_NAME(D3D9Format::A4L4);
+ ENUM_NAME(D3D9Format::V8U8);
+ ENUM_NAME(D3D9Format::L6V5U5);
+ ENUM_NAME(D3D9Format::X8L8V8U8);
+ ENUM_NAME(D3D9Format::Q8W8V8U8);
+ ENUM_NAME(D3D9Format::V16U16);
+ ENUM_NAME(D3D9Format::A2W10V10U10);
+ ENUM_NAME(D3D9Format::UYVY);
+ ENUM_NAME(D3D9Format::R8G8_B8G8);
+ ENUM_NAME(D3D9Format::YUY2);
+ ENUM_NAME(D3D9Format::G8R8_G8B8);
+ ENUM_NAME(D3D9Format::DXT1);
+ ENUM_NAME(D3D9Format::DXT2);
+ ENUM_NAME(D3D9Format::DXT3);
+ ENUM_NAME(D3D9Format::DXT4);
+ ENUM_NAME(D3D9Format::DXT5);
+ ENUM_NAME(D3D9Format::D16_LOCKABLE);
+ ENUM_NAME(D3D9Format::D32);
+ ENUM_NAME(D3D9Format::D15S1);
+ ENUM_NAME(D3D9Format::D24S8);
+ ENUM_NAME(D3D9Format::D24X8);
+ ENUM_NAME(D3D9Format::D24X4S4);
+ ENUM_NAME(D3D9Format::D16);
+ ENUM_NAME(D3D9Format::D32F_LOCKABLE);
+ ENUM_NAME(D3D9Format::D24FS8);
+ ENUM_NAME(D3D9Format::D32_LOCKABLE);
+ ENUM_NAME(D3D9Format::S8_LOCKABLE);
+ ENUM_NAME(D3D9Format::L16);
+ ENUM_NAME(D3D9Format::VERTEXDATA);
+ ENUM_NAME(D3D9Format::INDEX16);
+ ENUM_NAME(D3D9Format::INDEX32);
+ ENUM_NAME(D3D9Format::Q16W16V16U16);
+ ENUM_NAME(D3D9Format::MULTI2_ARGB8);
+ ENUM_NAME(D3D9Format::R16F);
+ ENUM_NAME(D3D9Format::G16R16F);
+ ENUM_NAME(D3D9Format::A16B16G16R16F);
+ ENUM_NAME(D3D9Format::R32F);
+ ENUM_NAME(D3D9Format::G32R32F);
+ ENUM_NAME(D3D9Format::A32B32G32R32F);
+ ENUM_NAME(D3D9Format::CxV8U8);
+ ENUM_NAME(D3D9Format::A1);
+ ENUM_NAME(D3D9Format::A2B10G10R10_XR_BIAS);
+ ENUM_NAME(D3D9Format::BINARYBUFFER);
+
+ // Driver Hacks / Unofficial Formats
+ ENUM_NAME(D3D9Format::ATI1);
+ ENUM_NAME(D3D9Format::ATI2);
+ ENUM_NAME(D3D9Format::INST);
+ ENUM_NAME(D3D9Format::DF24);
+ ENUM_NAME(D3D9Format::DF16);
+ ENUM_NAME(D3D9Format::NULL_FORMAT);
+ ENUM_NAME(D3D9Format::GET4);
+ ENUM_NAME(D3D9Format::GET1);
+ ENUM_NAME(D3D9Format::NVDB);
+ ENUM_NAME(D3D9Format::A2M1);
+ ENUM_NAME(D3D9Format::A2M0);
+ ENUM_NAME(D3D9Format::ATOC);
+ ENUM_NAME(D3D9Format::INTZ);
+ ENUM_NAME(D3D9Format::RAWZ);
+ ENUM_NAME(D3D9Format::RESZ);
+
+ ENUM_NAME(D3D9Format::NV11);
+ ENUM_NAME(D3D9Format::NV12);
+ ENUM_NAME(D3D9Format::P010);
+ ENUM_NAME(D3D9Format::P016);
+ ENUM_NAME(D3D9Format::Y210);
+ ENUM_NAME(D3D9Format::Y216);
+ ENUM_NAME(D3D9Format::Y410);
+ ENUM_NAME(D3D9Format::AYUV);
+ ENUM_NAME(D3D9Format::YV12);
+ ENUM_NAME(D3D9Format::OPAQUE_420);
+
+ ENUM_NAME(D3D9Format::AI44);
+ ENUM_NAME(D3D9Format::IA44);
+ ENUM_NAME(D3D9Format::R2VB);
+ ENUM_NAME(D3D9Format::COPM);
+ ENUM_NAME(D3D9Format::SSAA);
+ ENUM_NAME(D3D9Format::AL16);
+ ENUM_NAME(D3D9Format::R16);
+
+ ENUM_NAME(D3D9Format::EXT1);
+ ENUM_NAME(D3D9Format::FXT1);
+ ENUM_NAME(D3D9Format::GXT1);
+ ENUM_NAME(D3D9Format::HXT1);
+
+ ENUM_DEFAULT(e);
+ }
+ }
+
+
+ std::ostream& operator << (std::ostream& os, D3DRENDERSTATETYPE e) {
+ switch (e) {
+ ENUM_NAME(D3DRS_ZENABLE);
+ ENUM_NAME(D3DRS_FILLMODE);
+ ENUM_NAME(D3DRS_SHADEMODE);
+ ENUM_NAME(D3DRS_ZWRITEENABLE);
+ ENUM_NAME(D3DRS_ALPHATESTENABLE);
+ ENUM_NAME(D3DRS_LASTPIXEL);
+ ENUM_NAME(D3DRS_SRCBLEND);
+ ENUM_NAME(D3DRS_DESTBLEND);
+ ENUM_NAME(D3DRS_CULLMODE);
+ ENUM_NAME(D3DRS_ZFUNC);
+ ENUM_NAME(D3DRS_ALPHAREF);
+ ENUM_NAME(D3DRS_ALPHAFUNC);
+ ENUM_NAME(D3DRS_DITHERENABLE);
+ ENUM_NAME(D3DRS_ALPHABLENDENABLE);
+ ENUM_NAME(D3DRS_FOGENABLE);
+ ENUM_NAME(D3DRS_SPECULARENABLE);
+ ENUM_NAME(D3DRS_FOGCOLOR);
+ ENUM_NAME(D3DRS_FOGTABLEMODE);
+ ENUM_NAME(D3DRS_FOGSTART);
+ ENUM_NAME(D3DRS_FOGEND);
+ ENUM_NAME(D3DRS_FOGDENSITY);
+ ENUM_NAME(D3DRS_RANGEFOGENABLE);
+ ENUM_NAME(D3DRS_STENCILENABLE);
+ ENUM_NAME(D3DRS_STENCILFAIL);
+ ENUM_NAME(D3DRS_STENCILZFAIL);
+ ENUM_NAME(D3DRS_STENCILPASS);
+ ENUM_NAME(D3DRS_STENCILFUNC);
+ ENUM_NAME(D3DRS_STENCILREF);
+ ENUM_NAME(D3DRS_STENCILMASK);
+ ENUM_NAME(D3DRS_STENCILWRITEMASK);
+ ENUM_NAME(D3DRS_TEXTUREFACTOR);
+ ENUM_NAME(D3DRS_WRAP0);
+ ENUM_NAME(D3DRS_WRAP1);
+ ENUM_NAME(D3DRS_WRAP2);
+ ENUM_NAME(D3DRS_WRAP3);
+ ENUM_NAME(D3DRS_WRAP4);
+ ENUM_NAME(D3DRS_WRAP5);
+ ENUM_NAME(D3DRS_WRAP6);
+ ENUM_NAME(D3DRS_WRAP7);
+ ENUM_NAME(D3DRS_CLIPPING);
+ ENUM_NAME(D3DRS_LIGHTING);
+ ENUM_NAME(D3DRS_AMBIENT);
+ ENUM_NAME(D3DRS_FOGVERTEXMODE);
+ ENUM_NAME(D3DRS_COLORVERTEX);
+ ENUM_NAME(D3DRS_LOCALVIEWER);
+ ENUM_NAME(D3DRS_NORMALIZENORMALS);
+ ENUM_NAME(D3DRS_DIFFUSEMATERIALSOURCE);
+ ENUM_NAME(D3DRS_SPECULARMATERIALSOURCE);
+ ENUM_NAME(D3DRS_AMBIENTMATERIALSOURCE);
+ ENUM_NAME(D3DRS_EMISSIVEMATERIALSOURCE);
+ ENUM_NAME(D3DRS_VERTEXBLEND);
+ ENUM_NAME(D3DRS_CLIPPLANEENABLE);
+ ENUM_NAME(D3DRS_POINTSIZE);
+ ENUM_NAME(D3DRS_POINTSIZE_MIN);
+ ENUM_NAME(D3DRS_POINTSPRITEENABLE);
+ ENUM_NAME(D3DRS_POINTSCALEENABLE);
+ ENUM_NAME(D3DRS_POINTSCALE_A);
+ ENUM_NAME(D3DRS_POINTSCALE_B);
+ ENUM_NAME(D3DRS_POINTSCALE_C);
+ ENUM_NAME(D3DRS_MULTISAMPLEANTIALIAS);
+ ENUM_NAME(D3DRS_MULTISAMPLEMASK);
+ ENUM_NAME(D3DRS_PATCHEDGESTYLE);
+ ENUM_NAME(D3DRS_DEBUGMONITORTOKEN);
+ ENUM_NAME(D3DRS_POINTSIZE_MAX);
+ ENUM_NAME(D3DRS_INDEXEDVERTEXBLENDENABLE);
+ ENUM_NAME(D3DRS_COLORWRITEENABLE);
+ ENUM_NAME(D3DRS_TWEENFACTOR);
+ ENUM_NAME(D3DRS_BLENDOP);
+ ENUM_NAME(D3DRS_POSITIONDEGREE);
+ ENUM_NAME(D3DRS_NORMALDEGREE);
+ ENUM_NAME(D3DRS_SCISSORTESTENABLE);
+ ENUM_NAME(D3DRS_SLOPESCALEDEPTHBIAS);
+ ENUM_NAME(D3DRS_ANTIALIASEDLINEENABLE);
+ ENUM_NAME(D3DRS_MINTESSELLATIONLEVEL);
+ ENUM_NAME(D3DRS_MAXTESSELLATIONLEVEL);
+ ENUM_NAME(D3DRS_ADAPTIVETESS_X);
+ ENUM_NAME(D3DRS_ADAPTIVETESS_Y);
+ ENUM_NAME(D3DRS_ADAPTIVETESS_Z);
+ ENUM_NAME(D3DRS_ADAPTIVETESS_W);
+ ENUM_NAME(D3DRS_ENABLEADAPTIVETESSELLATION);
+ ENUM_NAME(D3DRS_TWOSIDEDSTENCILMODE);
+ ENUM_NAME(D3DRS_CCW_STENCILFAIL);
+ ENUM_NAME(D3DRS_CCW_STENCILZFAIL);
+ ENUM_NAME(D3DRS_CCW_STENCILPASS);
+ ENUM_NAME(D3DRS_CCW_STENCILFUNC);
+ ENUM_NAME(D3DRS_COLORWRITEENABLE1);
+ ENUM_NAME(D3DRS_COLORWRITEENABLE2);
+ ENUM_NAME(D3DRS_COLORWRITEENABLE3);
+ ENUM_NAME(D3DRS_BLENDFACTOR);
+ ENUM_NAME(D3DRS_SRGBWRITEENABLE);
+ ENUM_NAME(D3DRS_DEPTHBIAS);
+ ENUM_NAME(D3DRS_WRAP8);
+ ENUM_NAME(D3DRS_WRAP9);
+ ENUM_NAME(D3DRS_WRAP10);
+ ENUM_NAME(D3DRS_WRAP11);
+ ENUM_NAME(D3DRS_WRAP12);
+ ENUM_NAME(D3DRS_WRAP13);
+ ENUM_NAME(D3DRS_WRAP14);
+ ENUM_NAME(D3DRS_WRAP15);
+ ENUM_NAME(D3DRS_SEPARATEALPHABLENDENABLE);
+ ENUM_NAME(D3DRS_SRCBLENDALPHA);
+ ENUM_NAME(D3DRS_DESTBLENDALPHA);
+ ENUM_NAME(D3DRS_BLENDOPALPHA);
+
+ ENUM_DEFAULT(e);
+ }
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_names.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_names.h
new file mode 100644
index 00000000..82d9c479
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_names.h
@@ -0,0 +1,7 @@
+#include "d3d9_include.h"
+
+namespace dxvk {
+
+ std::ostream& operator << (std::ostream& os, D3DRENDERSTATETYPE e);
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_options.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_options.cpp
new file mode 100644
index 00000000..0f99fefd
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_options.cpp
@@ -0,0 +1,92 @@
+#include "d3d9_options.h"
+
+#include "d3d9_caps.h"
+#include "d3d9_config.h"
+
+namespace dxvk {
+
+ static int32_t parsePciId(const std::string& str) {
+ if (str.size() != 4)
+ return -1;
+
+ int32_t id = 0;
+
+ for (size_t i = 0; i < str.size(); i++) {
+ id *= 16;
+
+ if (str[i] >= '0' && str[i] <= '9')
+ id += str[i] - '0';
+ else if (str[i] >= 'A' && str[i] <= 'F')
+ id += str[i] - 'A' + 10;
+ else if (str[i] >= 'a' && str[i] <= 'f')
+ id += str[i] - 'a' + 10;
+ else
+ return -1;
+ }
+
+ return id;
+ }
+
+
+ D3D9Options::D3D9Options(const Rc<DxvkDevice>& device, const Config& config) {
+ const Rc<DxvkAdapter> adapter = device != nullptr ? device->adapter() : nullptr;
+
+ // Fetch these as a string representing a hexadecimal number and parse it.
+ this->customVendorId = parsePciId(config.getOption<std::string>("d3d9.customVendorId"));
+ this->customDeviceId = parsePciId(config.getOption<std::string>("d3d9.customDeviceId"));
+ this->customDeviceDesc = config.getOption<std::string>("d3d9.customDeviceDesc");
+
+ const int32_t vendorId = this->customDeviceId != -1
+ ? this->customDeviceId
+ : (adapter != nullptr ? adapter->deviceProperties().vendorID : 0);
+
+ this->maxFrameLatency = config.getOption<int32_t> ("d3d9.maxFrameLatency", 0);
+ this->maxFrameRate = config.getOption<int32_t> ("d3d9.maxFrameRate", 0);
+ this->presentInterval = config.getOption<int32_t> ("d3d9.presentInterval", -1);
+ this->shaderModel = config.getOption<int32_t> ("d3d9.shaderModel", 3);
+ this->evictManagedOnUnlock = config.getOption<bool> ("d3d9.evictManagedOnUnlock", false);
+ this->dpiAware = config.getOption<bool> ("d3d9.dpiAware", true);
+ this->strictConstantCopies = config.getOption<bool> ("d3d9.strictConstantCopies", false);
+ this->strictPow = config.getOption<bool> ("d3d9.strictPow", true);
+ this->lenientClear = config.getOption<bool> ("d3d9.lenientClear", false);
+ this->numBackBuffers = config.getOption<int32_t> ("d3d9.numBackBuffers", 0);
+ this->noExplicitFrontBuffer = config.getOption<bool> ("d3d9.noExplicitFrontBuffer", false);
+ this->deferSurfaceCreation = config.getOption<bool> ("d3d9.deferSurfaceCreation", false);
+ this->samplerAnisotropy = config.getOption<int32_t> ("d3d9.samplerAnisotropy", -1);
+ this->maxAvailableMemory = config.getOption<int32_t> ("d3d9.maxAvailableMemory", 4096);
+ this->supportDFFormats = config.getOption<bool> ("d3d9.supportDFFormats", true);
+ this->supportX4R4G4B4 = config.getOption<bool> ("d3d9.supportX4R4G4B4", true);
+ this->supportD32 = config.getOption<bool> ("d3d9.supportD32", true);
+ this->swvpFloatCount = config.getOption<int32_t> ("d3d9.swvpFloatCount", caps::MaxFloatConstantsSoftware);
+ this->swvpIntCount = config.getOption<int32_t> ("d3d9.swvpIntCount", caps::MaxOtherConstantsSoftware);
+ this->swvpBoolCount = config.getOption<int32_t> ("d3d9.swvpBoolCount", caps::MaxOtherConstantsSoftware);
+ this->disableA8RT = config.getOption<bool> ("d3d9.disableA8RT", false);
+ this->invariantPosition = config.getOption<bool> ("d3d9.invariantPosition", false);
+ this->memoryTrackTest = config.getOption<bool> ("d3d9.memoryTrackTest", false);
+ this->supportVCache = config.getOption<bool> ("d3d9.supportVCache", vendorId == 0x10de);
+ this->enableDialogMode = config.getOption<bool> ("d3d9.enableDialogMode", false);
+ this->forceSamplerTypeSpecConstants = config.getOption<bool> ("d3d9.forceSamplerTypeSpecConstants", false);
+ this->forceSwapchainMSAA = config.getOption<int32_t> ("d3d9.forceSwapchainMSAA", -1);
+ this->forceAspectRatio = config.getOption<std::string> ("d3d9.forceAspectRatio", "");
+ this->allowDoNotWait = config.getOption<bool> ("d3d9.allowDoNotWait", true);
+ this->allowDiscard = config.getOption<bool> ("d3d9.allowDiscard", true);
+ this->enumerateByDisplays = config.getOption<bool> ("d3d9.enumerateByDisplays", true);
+ this->longMad = config.getOption<bool> ("d3d9.longMad", false);
+ this->tearFree = config.getOption<Tristate> ("d3d9.tearFree", Tristate::Auto);
+ this->alphaTestWiggleRoom = config.getOption<bool> ("d3d9.alphaTestWiggleRoom", false);
+ this->apitraceMode = config.getOption<bool> ("d3d9.apitraceMode", false);
+ this->deviceLocalConstantBuffers = config.getOption<bool> ("d3d9.deviceLocalConstantBuffers", false);
+
+ // If we are not Nvidia, enable general hazards.
+ this->generalHazards = adapter != nullptr
+ && !adapter->matchesDriver(
+ DxvkGpuVendor::Nvidia,
+ VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR,
+ 0, 0);
+ applyTristate(this->generalHazards, config.getOption<Tristate>("d3d9.generalHazards", Tristate::Auto));
+
+ this->d3d9FloatEmulation = config::FloatEmulationByDefault; // <-- Future Extension?
+ applyTristate(this->d3d9FloatEmulation, config.getOption<Tristate>("d3d9.floatEmulation", Tristate::Auto));
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_options.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_options.h
new file mode 100644
index 00000000..e49bb61e
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_options.h
@@ -0,0 +1,160 @@
+#pragma once
+
+#include "../util/config/config.h"
+#include "../dxvk/dxvk_device.h"
+
+#include "d3d9_include.h"
+
+namespace dxvk {
+
+ struct D3D9Options {
+
+ D3D9Options(const Rc<DxvkDevice>& device, const Config& config);
+
+ /// Override PCI vendor and device IDs reported to the
+ /// application. This may make apps think they are running
+ /// on a different GPU than they do and behave differently.
+ int32_t customVendorId;
+ int32_t customDeviceId;
+ std::string customDeviceDesc;
+
+ /// Present interval. Overrides the value
+ /// in D3DPRESENT_PARAMS used in swapchain present.
+ int32_t presentInterval;
+
+ /// Override maximum frame latency if the app specifies
+ /// a higher value. May help with frame timing issues.
+ int32_t maxFrameLatency;
+
+ /// Limit frame rate
+ int32_t maxFrameRate;
+
+ /// Set the max shader model the device can support in the caps.
+ int32_t shaderModel;
+
+ /// Whether or not managed resources should stay in memory until unlock, or until manually evicted.
+ bool evictManagedOnUnlock;
+
+ /// Whether or not to set the process as DPI aware in Windows when the API interface is created.
+ bool dpiAware;
+
+ /// True: Copy our constant set into UBO if we are relative indexing ever.
+ /// False: Copy our constant set into UBO if we are relative indexing at the start of a defined constant
+ /// Why?: In theory, FXC should never generate code where this would be an issue.
+ bool strictConstantCopies;
+
+ /// Whether or not we should care about pow(0, 0) = 1
+ bool strictPow;
+
+ /// Whether or not to do a fast path clear if we're close enough to the whole render target.
+ bool lenientClear;
+
+ /// Back buffer count for the Vulkan swap chain.
+ /// Overrides buffer count in present parameters.
+ int32_t numBackBuffers;
+
+ /// Don't create an explicit front buffer in our own swapchain. The Vulkan swapchain is unaffected.
+ /// Some games don't handle front/backbuffer flipping very well because they don't always redraw
+ /// each frame completely, and rely on old pixel data from the previous frame to still be there.
+ /// When this option is set and a game only requests one backbuffer, there will be no flipping in
+ /// our own swapchain, so the game will always draw to the same buffer and can rely on old pixel
+ /// data to still be there after a Present call.
+ /// This means that D3D9SwapChainEx::GetFrontBufferData returns data from the backbuffer of the
+ /// previous frame, which is the same as the current backbuffer if only 1 backbuffer was requested.
+ bool noExplicitFrontBuffer;
+
+ /// Defer surface creation
+ bool deferSurfaceCreation;
+
+ /// Whether to transition to general
+ /// for rendering hazards
+ bool generalHazards;
+
+ /// Anisotropic filter override
+ ///
+ /// Enforces anisotropic filtering with the
+ /// given anisotropy value for all samplers.
+ int32_t samplerAnisotropy;
+
+ /// Max available memory override
+ ///
+ /// Changes the max initial value used in
+ /// tracking and GetAvailableTextureMem
+ uint32_t maxAvailableMemory;
+
+ /// D3D9 Floating Point Emulation (anything * 0 = 0)
+ bool d3d9FloatEmulation;
+
+ /// Support the DF16 & DF24 texture format
+ bool supportDFFormats;
+
+ /// Support X4R4G4B4
+ bool supportX4R4G4B4;
+
+ /// Support D32
+ bool supportD32;
+
+ /// SWVP Constant Limits
+ int32_t swvpFloatCount;
+ int32_t swvpIntCount;
+ int32_t swvpBoolCount;
+
+ /// Disable D3DFMT_A8 for render targets.
+ /// Specifically to work around a game
+ /// bug in The Sims 2 that happens on native too!
+ bool disableA8RT;
+
+ /// Work around a NV driver quirk
+ /// Fixes flickering/z-fighting in some games.
+ bool invariantPosition;
+
+ /// Whether or not to respect memory tracking for
+ /// failing resource allocation.
+ bool memoryTrackTest;
+
+ /// Support VCACHE query
+ bool supportVCache;
+
+ /// Forced aspect ratio, disable other modes
+ std::string forceAspectRatio;
+
+ /// Enable dialog mode (ie. no exclusive fullscreen)
+ bool enableDialogMode;
+
+ /// Always use a spec constant to determine sampler type (instead of just in PS 1.x)
+ /// Works around a game bug in Halo CE where it gives cube textures to 2d/volume samplers
+ bool forceSamplerTypeSpecConstants;
+
+ /// Forces an MSAA level on the swapchain
+ int32_t forceSwapchainMSAA;
+
+ /// Allow D3DLOCK_DONOTWAIT
+ bool allowDoNotWait;
+
+ /// Allow D3DLOCK_DISCARD
+ bool allowDiscard;
+
+ /// Enumerate adapters by displays
+ bool enumerateByDisplays;
+
+ /// Should we make our Mads a FFma or do it the long way with an FMul and an FAdd?
+ /// This solves some rendering bugs in games that have z-pass shaders which
+ /// don't match entirely to the regular vertex shader in this way.
+ bool longMad;
+
+ /// Tear-free mode if vsync is disabled
+ /// Tearing mode if vsync is enabled
+ Tristate tearFree;
+
+ /// Workaround for games using alpha test == 1.0, etc due to wonky interpolation or
+ /// misc. imprecision on some vendors
+ bool alphaTestWiggleRoom;
+
+ /// Apitrace mode: Maps all buffers in cached memory.
+ bool apitraceMode;
+
+ /// Use device local memory for constant buffers.
+ bool deviceLocalConstantBuffers;
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_query.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_query.cpp
new file mode 100644
index 00000000..7ce47cf9
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_query.cpp
@@ -0,0 +1,338 @@
+#include "d3d9_query.h"
+
+#include "d3d9_device.h"
+
+namespace dxvk {
+
+ D3D9Query::D3D9Query(
+ D3D9DeviceEx* pDevice,
+ D3DQUERYTYPE QueryType)
+ : D3D9DeviceChild<IDirect3DQuery9>(pDevice)
+ , m_queryType (QueryType)
+ , m_state (D3D9_VK_QUERY_INITIAL) {
+ Rc<DxvkDevice> dxvkDevice = m_parent->GetDXVKDevice();
+
+ switch (m_queryType) {
+ case D3DQUERYTYPE_VCACHE:
+ break;
+
+ case D3DQUERYTYPE_EVENT:
+ m_event[0] = dxvkDevice->createGpuEvent();
+ break;
+
+ case D3DQUERYTYPE_OCCLUSION:
+ m_query[0] = dxvkDevice->createGpuQuery(
+ VK_QUERY_TYPE_OCCLUSION,
+ VK_QUERY_CONTROL_PRECISE_BIT, 0);
+ break;
+
+ case D3DQUERYTYPE_TIMESTAMP:
+ m_query[0] = dxvkDevice->createGpuQuery(
+ VK_QUERY_TYPE_TIMESTAMP, 0, 0);
+ break;
+
+ case D3DQUERYTYPE_TIMESTAMPDISJOINT:
+ for (uint32_t i = 0; i < 2; i++) {
+ m_query[i] = dxvkDevice->createGpuQuery(
+ VK_QUERY_TYPE_TIMESTAMP, 0, 0);
+ }
+ break;
+
+ case D3DQUERYTYPE_TIMESTAMPFREQ:
+ break;
+
+ case D3DQUERYTYPE_VERTEXSTATS:
+ m_query[0] = dxvkDevice->createGpuQuery(
+ VK_QUERY_TYPE_PIPELINE_STATISTICS, 0, 0);
+ break;
+
+ default:
+ throw DxvkError(str::format("D3D9Query: Unsupported query type ", m_queryType));
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9Query::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(IDirect3DQuery9)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D9Query::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ D3DQUERYTYPE STDMETHODCALLTYPE D3D9Query::GetType() {
+ return m_queryType;
+ }
+
+
+ DWORD STDMETHODCALLTYPE D3D9Query::GetDataSize() {
+ switch (m_queryType) {
+ case D3DQUERYTYPE_VCACHE: return sizeof(D3DDEVINFO_VCACHE);
+ case D3DQUERYTYPE_RESOURCEMANAGER: return sizeof(D3DDEVINFO_RESOURCEMANAGER);
+ case D3DQUERYTYPE_VERTEXSTATS: return sizeof(D3DDEVINFO_D3DVERTEXSTATS);
+ case D3DQUERYTYPE_EVENT: return sizeof(BOOL);
+ case D3DQUERYTYPE_OCCLUSION: return sizeof(DWORD);
+ case D3DQUERYTYPE_TIMESTAMP: return sizeof(UINT64);
+ case D3DQUERYTYPE_TIMESTAMPDISJOINT: return sizeof(BOOL);
+ case D3DQUERYTYPE_TIMESTAMPFREQ: return sizeof(UINT64);
+ case D3DQUERYTYPE_PIPELINETIMINGS: return sizeof(D3DDEVINFO_D3D9PIPELINETIMINGS);
+ case D3DQUERYTYPE_INTERFACETIMINGS: return sizeof(D3DDEVINFO_D3D9INTERFACETIMINGS);
+ case D3DQUERYTYPE_VERTEXTIMINGS: return sizeof(D3DDEVINFO_D3D9STAGETIMINGS);
+ case D3DQUERYTYPE_PIXELTIMINGS: return sizeof(D3DDEVINFO_D3D9PIPELINETIMINGS);
+ case D3DQUERYTYPE_BANDWIDTHTIMINGS: return sizeof(D3DDEVINFO_D3D9BANDWIDTHTIMINGS);
+ case D3DQUERYTYPE_CACHEUTILIZATION: return sizeof(D3DDEVINFO_D3D9CACHEUTILIZATION);
+ default: return 0;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9Query::Issue(DWORD dwIssueFlags) {
+ // Note: No need to submit to CS if we don't do anything!
+
+ if (dwIssueFlags == D3DISSUE_BEGIN) {
+ if (QueryBeginnable(m_queryType)) {
+ if (m_state == D3D9_VK_QUERY_BEGUN && QueryEndable(m_queryType))
+ m_parent->End(this);
+
+ m_parent->Begin(this);
+
+ m_state = D3D9_VK_QUERY_BEGUN;
+ }
+ }
+ else {
+ if (QueryEndable(m_queryType)) {
+ if (m_state != D3D9_VK_QUERY_BEGUN && QueryBeginnable(m_queryType))
+ m_parent->Begin(this);
+
+ m_resetCtr.fetch_add(1, std::memory_order_acquire);
+
+ m_parent->End(this);
+
+ }
+ m_state = D3D9_VK_QUERY_ENDED;
+ }
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9Query::GetData(void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
+ if (m_state == D3D9_VK_QUERY_CACHED) {
+ // Query data was already retrieved once.
+ // Use cached query data to prevent having to check the VK event
+ // and having to iterate over the VK queries again
+ if (likely(pData && dwSize)) {
+ if (m_queryType != D3DQUERYTYPE_EVENT) {
+ memcpy(pData, &m_dataCache, dwSize);
+ } else {
+ *static_cast<bool*>(pData) = true;
+ }
+ }
+ return D3D_OK;
+ }
+
+ HRESULT hr = this->GetQueryData(pData, dwSize);
+
+ bool flush = dwGetDataFlags & D3DGETDATA_FLUSH;
+
+ // If we get S_FALSE and it's not from the fact
+ // they didn't call end, do some flushy stuff...
+ if (flush && hr == S_FALSE && m_state != D3D9_VK_QUERY_BEGUN) {
+ this->NotifyStall();
+ m_parent->FlushImplicit(FALSE);
+ }
+
+ return hr;
+ }
+
+
+ HRESULT D3D9Query::GetQueryData(void* pData, DWORD dwSize) {
+ // Let the game know that calling end might be a good idea...
+ if (m_state == D3D9_VK_QUERY_BEGUN)
+ return S_FALSE;
+
+ if (unlikely(!pData && dwSize))
+ return D3DERR_INVALIDCALL;
+
+ // The game forgot to even issue the query!
+ // Let's do it for them...
+ // This will issue both the begin, and the end.
+ if (m_state == D3D9_VK_QUERY_INITIAL)
+ this->Issue(D3DISSUE_END);
+
+ if (m_resetCtr != 0u)
+ return S_FALSE;
+
+ if (m_queryType == D3DQUERYTYPE_EVENT) {
+ DxvkGpuEventStatus status = m_event[0]->test();
+
+ if (status == DxvkGpuEventStatus::Invalid)
+ return D3DERR_INVALIDCALL;
+
+ bool signaled = status == DxvkGpuEventStatus::Signaled;
+
+ if (pData != nullptr)
+ *static_cast<BOOL*>(pData) = signaled;
+
+ if (signaled) {
+ m_state = D3D9_VK_QUERY_CACHED;
+ return D3D_OK;
+ } else {
+ return S_FALSE;
+ }
+ }
+ else {
+ std::array<DxvkQueryData, MaxGpuQueries> queryData = { };
+
+ for (uint32_t i = 0; i < MaxGpuQueries && m_query[i] != nullptr; i++) {
+ DxvkGpuQueryStatus status = m_query[i]->getData(queryData[i]);
+
+ if (status == DxvkGpuQueryStatus::Invalid
+ || status == DxvkGpuQueryStatus::Failed)
+ return D3DERR_INVALIDCALL;
+
+ if (status == DxvkGpuQueryStatus::Pending)
+ return S_FALSE;
+ }
+
+ if (pData == nullptr)
+ return D3D_OK;
+
+
+ switch (m_queryType) {
+ case D3DQUERYTYPE_VCACHE:
+ // Don't know what the hell any of this means.
+ // Nor do I care. This just makes games work.
+ m_dataCache.VCache.Pattern = MAKEFOURCC('H', 'C', 'A', 'C');
+ m_dataCache.VCache.OptMethod = 1;
+ m_dataCache.VCache.CacheSize = 24;
+ m_dataCache.VCache.MagicNumber = 20;
+ break;
+
+ case D3DQUERYTYPE_OCCLUSION:
+ m_dataCache.Occlusion = DWORD(queryData[0].occlusion.samplesPassed);
+ break;
+
+ case D3DQUERYTYPE_TIMESTAMP:
+ m_dataCache.Timestamp = queryData[0].timestamp.time;
+ break;
+
+ case D3DQUERYTYPE_TIMESTAMPDISJOINT:
+ m_dataCache.TimestampDisjoint = queryData[0].timestamp.time < queryData[1].timestamp.time;
+ break;
+
+ case D3DQUERYTYPE_TIMESTAMPFREQ:
+ m_dataCache.TimestampFreq = GetTimestampQueryFrequency();
+ break;
+
+ case D3DQUERYTYPE_VERTEXSTATS:
+ m_dataCache.VertexStats.NumRenderedTriangles = queryData[0].statistic.iaPrimitives;
+ m_dataCache.VertexStats.NumExtraClippingTriangles = queryData[0].statistic.clipPrimitives;
+ break;
+
+ default:
+ break;
+ }
+
+ if (likely(pData && dwSize))
+ memcpy(pData, &m_dataCache, dwSize);
+
+ m_state = D3D9_VK_QUERY_CACHED;
+ return D3D_OK;
+ }
+ }
+
+
+ UINT64 D3D9Query::GetTimestampQueryFrequency() const {
+ Rc<DxvkDevice> device = m_parent->GetDXVKDevice();
+ Rc<DxvkAdapter> adapter = device->adapter();
+
+ VkPhysicalDeviceLimits limits = adapter->deviceProperties().limits;
+ return uint64_t(1'000'000'000.0f / limits.timestampPeriod);
+ }
+
+
+ void D3D9Query::Begin(DxvkContext* ctx) {
+ switch (m_queryType) {
+ case D3DQUERYTYPE_OCCLUSION:
+ case D3DQUERYTYPE_VERTEXSTATS:
+ ctx->beginQuery(m_query[0]);
+ break;
+
+ case D3DQUERYTYPE_TIMESTAMPDISJOINT:
+ ctx->writeTimestamp(m_query[1]);
+ break;
+
+ default: break;
+ }
+ }
+
+
+ void D3D9Query::End(DxvkContext* ctx) {
+ switch (m_queryType) {
+ case D3DQUERYTYPE_TIMESTAMP:
+ case D3DQUERYTYPE_TIMESTAMPDISJOINT:
+ ctx->writeTimestamp(m_query[0]);
+ break;
+
+ case D3DQUERYTYPE_VERTEXSTATS:
+ case D3DQUERYTYPE_OCCLUSION:
+ ctx->endQuery(m_query[0]);
+ break;
+
+ case D3DQUERYTYPE_EVENT:
+ ctx->signalGpuEvent(m_event[0]);
+ break;
+
+ default: break;
+ }
+
+ m_resetCtr.fetch_sub(1, std::memory_order_release);
+ }
+
+
+ bool D3D9Query::QueryBeginnable(D3DQUERYTYPE QueryType) {
+ return QueryType == D3DQUERYTYPE_OCCLUSION
+ || QueryType == D3DQUERYTYPE_VERTEXSTATS
+ || QueryType == D3DQUERYTYPE_TIMESTAMPDISJOINT;
+ }
+
+
+ bool D3D9Query::QueryEndable(D3DQUERYTYPE QueryType) {
+ return QueryBeginnable(QueryType)
+ || QueryType == D3DQUERYTYPE_TIMESTAMP
+ || QueryType == D3DQUERYTYPE_EVENT;
+ }
+
+
+ HRESULT D3D9Query::QuerySupported(D3D9DeviceEx* pDevice, D3DQUERYTYPE QueryType) {
+ switch (QueryType) {
+ case D3DQUERYTYPE_VCACHE:
+ if (!pDevice->GetOptions()->supportVCache)
+ return D3DERR_NOTAVAILABLE;
+
+ return D3D_OK;
+ case D3DQUERYTYPE_EVENT:
+ case D3DQUERYTYPE_OCCLUSION:
+ case D3DQUERYTYPE_TIMESTAMP:
+ case D3DQUERYTYPE_TIMESTAMPDISJOINT:
+ case D3DQUERYTYPE_TIMESTAMPFREQ:
+ case D3DQUERYTYPE_VERTEXSTATS:
+ return D3D_OK;
+
+ default:
+ return D3DERR_NOTAVAILABLE;
+ }
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_query.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_query.h
new file mode 100644
index 00000000..8d742c96
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_query.h
@@ -0,0 +1,91 @@
+#pragma once
+
+#include "d3d9_device_child.h"
+
+#include "../dxvk/dxvk_context.h"
+
+namespace dxvk {
+
+ enum D3D9_VK_QUERY_STATE : uint32_t {
+ D3D9_VK_QUERY_INITIAL,
+ D3D9_VK_QUERY_BEGUN,
+ D3D9_VK_QUERY_ENDED,
+ D3D9_VK_QUERY_CACHED
+ };
+
+ union D3D9_QUERY_DATA {
+ D3DDEVINFO_VCACHE VCache;
+ DWORD Occlusion;
+ UINT64 Timestamp;
+ BOOL TimestampDisjoint;
+ UINT64 TimestampFreq;
+ D3DDEVINFO_D3DVERTEXSTATS VertexStats;
+ };
+
+ class D3D9Query : public D3D9DeviceChild<IDirect3DQuery9> {
+ constexpr static uint32_t MaxGpuQueries = 2;
+ constexpr static uint32_t MaxGpuEvents = 1;
+ public:
+
+ D3D9Query(
+ D3D9DeviceEx* pDevice,
+ D3DQUERYTYPE QueryType);
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject);
+
+ D3DQUERYTYPE STDMETHODCALLTYPE GetType() final;
+
+ DWORD STDMETHODCALLTYPE GetDataSize() final;
+
+ HRESULT STDMETHODCALLTYPE Issue(DWORD dwIssueFlags) final;
+
+ HRESULT STDMETHODCALLTYPE GetData(void* pData, DWORD dwSize, DWORD dwGetDataFlags) final;
+
+ HRESULT GetQueryData(void* pData, DWORD dwSize);
+
+ void Begin(DxvkContext* ctx);
+ void End(DxvkContext* ctx);
+
+ static bool QueryBeginnable(D3DQUERYTYPE QueryType);
+ static bool QueryEndable(D3DQUERYTYPE QueryType);
+
+ static HRESULT QuerySupported(D3D9DeviceEx* pDevice, D3DQUERYTYPE QueryType);
+
+ bool IsEvent() const {
+ return m_queryType == D3DQUERYTYPE_EVENT;
+ }
+
+ bool IsStalling() const {
+ return m_stallFlag;
+ }
+
+ void NotifyEnd() {
+ m_stallMask <<= 1;
+ }
+
+ void NotifyStall() {
+ m_stallMask |= 1;
+ m_stallFlag |= bit::popcnt(m_stallMask) >= 16;
+ }
+
+ private:
+
+ D3DQUERYTYPE m_queryType;
+
+ D3D9_VK_QUERY_STATE m_state;
+
+ std::array<Rc<DxvkGpuQuery>, MaxGpuQueries> m_query;
+ std::array<Rc<DxvkGpuEvent>, MaxGpuEvents> m_event;
+
+ uint32_t m_stallMask = 0;
+ bool m_stallFlag = false;
+
+ std::atomic<uint32_t> m_resetCtr = { 0u };
+
+ D3D9_QUERY_DATA m_dataCache;
+
+ UINT64 GetTimestampQueryFrequency() const;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_resource.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_resource.h
new file mode 100644
index 00000000..5d343e20
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_resource.h
@@ -0,0 +1,84 @@
+#pragma once
+
+#include "d3d9_device_child.h"
+
+#include "../util/com/com_private_data.h"
+
+namespace dxvk {
+
+ template <typename... Type>
+ class D3D9Resource : public D3D9DeviceChild<Type...> {
+
+ public:
+
+ D3D9Resource(D3D9DeviceEx* pDevice)
+ : D3D9DeviceChild<Type...>(pDevice)
+ , m_priority ( 0 ) { }
+
+ HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID refguid,
+ const void* pData,
+ DWORD SizeOfData,
+ DWORD Flags) final {
+ HRESULT hr;
+ if (Flags & D3DSPD_IUNKNOWN) {
+ IUnknown* unknown =
+ const_cast<IUnknown*>(
+ reinterpret_cast<const IUnknown*>(pData));
+ hr = m_privateData.setInterface(
+ refguid, unknown);
+ }
+ else
+ hr = m_privateData.setData(
+ refguid, SizeOfData, pData);
+
+ if (FAILED(hr))
+ return D3DERR_INVALIDCALL;
+
+ return D3D_OK;
+ }
+
+ HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID refguid,
+ void* pData,
+ DWORD* pSizeOfData) final {
+ HRESULT hr = m_privateData.getData(
+ refguid, reinterpret_cast<UINT*>(pSizeOfData), pData);
+
+ if (FAILED(hr))
+ return D3DERR_INVALIDCALL;
+
+ return D3D_OK;
+ }
+
+ HRESULT STDMETHODCALLTYPE FreePrivateData(REFGUID refguid) final {
+ HRESULT hr = m_privateData.setData(refguid, 0, nullptr);
+
+ if (FAILED(hr))
+ return D3DERR_INVALIDCALL;
+
+ return D3D_OK;
+ }
+
+ DWORD STDMETHODCALLTYPE SetPriority(DWORD PriorityNew) {
+ DWORD oldPriority = m_priority;
+ m_priority = PriorityNew;
+ return oldPriority;
+ }
+
+ DWORD STDMETHODCALLTYPE GetPriority() {
+ return m_priority;
+ }
+
+
+ protected:
+
+ DWORD m_priority;
+
+ private:
+
+ ComPrivateData m_privateData;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_sampler.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_sampler.cpp
new file mode 100644
index 00000000..6a68f220
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_sampler.cpp
@@ -0,0 +1,44 @@
+#include "d3d9_sampler.h"
+
+namespace dxvk {
+
+ size_t D3D9SamplerKeyHash::operator () (const D3D9SamplerKey& key) const {
+ DxvkHashState state;
+
+ std::hash<DWORD> dhash;
+ std::hash<D3DTEXTUREADDRESS> tahash;
+ std::hash<D3DTEXTUREFILTERTYPE> tfhash;
+ std::hash<float> fhash;
+ std::hash<bool> bhash;
+
+ state.add(tahash(key.AddressU));
+ state.add(tahash(key.AddressV));
+ state.add(tahash(key.AddressW));
+ state.add(tfhash(key.MagFilter));
+ state.add(tfhash(key.MinFilter));
+ state.add(tfhash(key.MipFilter));
+ state.add(dhash (key.MaxAnisotropy));
+ state.add(fhash (key.MipmapLodBias));
+ state.add(dhash (key.MaxMipLevel));
+ state.add(dhash (key.BorderColor));
+ state.add(bhash (key.Depth));
+
+ return state;
+ }
+
+
+ bool D3D9SamplerKeyEq::operator () (const D3D9SamplerKey& a, const D3D9SamplerKey& b) const {
+ return a.AddressU == b.AddressU
+ && a.AddressV == b.AddressV
+ && a.AddressW == b.AddressW
+ && a.MagFilter == b.MagFilter
+ && a.MinFilter == b.MinFilter
+ && a.MipFilter == b.MipFilter
+ && a.MaxAnisotropy == b.MaxAnisotropy
+ && a.MipmapLodBias == b.MipmapLodBias
+ && a.MaxMipLevel == b.MaxMipLevel
+ && a.BorderColor == b.BorderColor
+ && a.Depth == b.Depth;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_sampler.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_sampler.h
new file mode 100644
index 00000000..44471094
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_sampler.h
@@ -0,0 +1,75 @@
+#pragma once
+
+#include "d3d9_include.h"
+
+#include "d3d9_util.h"
+
+#include "../dxvk/dxvk_hash.h"
+
+#include "../util/util_math.h"
+
+namespace dxvk {
+
+ struct D3D9SamplerKey {
+ D3DTEXTUREADDRESS AddressU;
+ D3DTEXTUREADDRESS AddressV;
+ D3DTEXTUREADDRESS AddressW;
+ D3DTEXTUREFILTERTYPE MagFilter;
+ D3DTEXTUREFILTERTYPE MinFilter;
+ D3DTEXTUREFILTERTYPE MipFilter;
+ DWORD MaxAnisotropy;
+ float MipmapLodBias;
+ DWORD MaxMipLevel;
+ D3DCOLOR BorderColor;
+ bool Depth;
+ };
+
+ struct D3D9SamplerKeyHash {
+ size_t operator () (const D3D9SamplerKey& key) const;
+ };
+
+ struct D3D9SamplerKeyEq {
+ bool operator () (const D3D9SamplerKey& a, const D3D9SamplerKey& b) const;
+ };
+
+ inline void NormalizeSamplerKey(D3D9SamplerKey& key) {
+ key.AddressU = std::clamp(key.AddressU, D3DTADDRESS_WRAP, D3DTADDRESS_MIRRORONCE);
+ key.AddressV = std::clamp(key.AddressV, D3DTADDRESS_WRAP, D3DTADDRESS_MIRRORONCE);
+ key.AddressW = std::clamp(key.AddressW, D3DTADDRESS_WRAP, D3DTADDRESS_MIRRORONCE);
+
+ bool hasAnisotropy = IsAnisotropic(key.MagFilter) || IsAnisotropic(key.MinFilter);
+
+ key.MagFilter = std::clamp(key.MagFilter, D3DTEXF_NONE, D3DTEXF_LINEAR);
+ key.MinFilter = std::clamp(key.MinFilter, D3DTEXF_NONE, D3DTEXF_LINEAR);
+ key.MipFilter = std::clamp(key.MipFilter, D3DTEXF_NONE, D3DTEXF_LINEAR);
+
+ key.MaxAnisotropy = hasAnisotropy
+ ? std::clamp<DWORD>(key.MaxAnisotropy, 1, 16)
+ : 1;
+
+ if (key.MipFilter == D3DTEXF_NONE) {
+ // May as well try and keep slots down.
+ key.MipmapLodBias = 0;
+ }
+ else {
+ // Games also pass NAN here, this accounts for that.
+ if (unlikely(key.MipmapLodBias != key.MipmapLodBias))
+ key.MipmapLodBias = 0.0f;
+
+ // Clamp between -15.0f and 15.0f, matching mip limits of d3d9.
+ key.MipmapLodBias = std::clamp(key.MipmapLodBias, -15.0f, 15.0f);
+
+ // Round to the nearest .5
+ // Fixes sampler leaks in UE3 games w/ mip streaming
+ // eg. Borderlands 2
+ key.MipmapLodBias = std::round(key.MipmapLodBias * 2.0f) / 2.0f;
+ }
+
+ if (key.AddressU != D3DTADDRESS_BORDER
+ && key.AddressV != D3DTADDRESS_BORDER
+ && key.AddressW != D3DTADDRESS_BORDER) {
+ key.BorderColor = 0;
+ }
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_shader.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_shader.cpp
new file mode 100644
index 00000000..8c717db0
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_shader.cpp
@@ -0,0 +1,192 @@
+#include "d3d9_shader.h"
+
+#include "d3d9_device.h"
+#include "d3d9_util.h"
+
+namespace dxvk {
+
+#ifndef DXVK_NATIVE
+ typedef HRESULT (STDMETHODCALLTYPE *D3DXDisassembleShader) (
+ const void* pShader,
+ BOOL EnableColorCode,
+ char* pComments,
+ ID3DBlob** ppDisassembly); // ppDisassembly is actually a D3DXBUFFER, but it has the exact same vtable as a ID3DBlob at the start.
+
+ D3DXDisassembleShader g_pfnDisassembleShader = nullptr;
+
+ HRESULT DisassembleShader(
+ const void* pShader,
+ BOOL EnableColorCode,
+ char* pComments,
+ ID3DBlob** ppDisassembly) {
+ if (g_pfnDisassembleShader == nullptr) {
+ HMODULE d3d9x = LoadLibraryA("d3dx9.dll");
+
+ if (d3d9x == nullptr)
+ d3d9x = LoadLibraryA("d3dx9_43.dll");
+
+ g_pfnDisassembleShader =
+ reinterpret_cast<D3DXDisassembleShader>(GetProcAddress(d3d9x, "D3DXDisassembleShader"));
+ }
+
+ if (g_pfnDisassembleShader == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ return g_pfnDisassembleShader(
+ pShader,
+ EnableColorCode,
+ pComments,
+ ppDisassembly);
+ }
+#endif
+
+
+ D3D9CommonShader::D3D9CommonShader() {}
+
+ D3D9CommonShader::D3D9CommonShader(
+ D3D9DeviceEx* pDevice,
+ VkShaderStageFlagBits ShaderStage,
+ const DxvkShaderKey& Key,
+ const DxsoModuleInfo* pDxsoModuleInfo,
+ const void* pShaderBytecode,
+ const DxsoAnalysisInfo& AnalysisInfo,
+ DxsoModule* pModule) {
+ const uint32_t bytecodeLength = AnalysisInfo.bytecodeByteLength;
+ m_bytecode.resize(bytecodeLength);
+ std::memcpy(m_bytecode.data(), pShaderBytecode, bytecodeLength);
+
+ const std::string name = Key.toString();
+ Logger::debug(str::format("Compiling shader ", name));
+
+ const std::string dumpPath = env::getEnvVar("DXVK_SHADER_DUMP_PATH");
+#ifndef DXVK_NATIVE
+ // If requested by the user, dump both the raw DXBC
+ // shader and the compiled SPIR-V module to a file.
+ if (dumpPath.size() != 0) {
+ DxsoReader reader(
+ reinterpret_cast<const char*>(pShaderBytecode));
+
+ reader.store(std::ofstream(str::tows(str::format(dumpPath, "/", name, ".dxso").c_str()).c_str(),
+ std::ios_base::binary | std::ios_base::trunc), bytecodeLength);
+
+ char comment[2048];
+ Com<ID3DBlob> blob;
+ HRESULT hr = DisassembleShader(
+ pShaderBytecode,
+ TRUE,
+ comment,
+ &blob);
+
+ if (SUCCEEDED(hr)) {
+ std::ofstream disassembledOut(str::tows(str::format(dumpPath, "/", name, ".dxso.dis").c_str()).c_str(), std::ios_base::binary | std::ios_base::trunc);
+ disassembledOut.write(
+ reinterpret_cast<const char*>(blob->GetBufferPointer()),
+ blob->GetBufferSize());
+ }
+ }
+#endif
+
+ // Decide whether we need to create a pass-through
+ // geometry shader for vertex shader stream output
+
+ const D3D9ConstantLayout& constantLayout = ShaderStage == VK_SHADER_STAGE_VERTEX_BIT
+ ? pDevice->GetVertexConstantLayout()
+ : pDevice->GetPixelConstantLayout();
+ m_shaders = pModule->compile(*pDxsoModuleInfo, name, AnalysisInfo, constantLayout);
+ m_isgn = pModule->isgn();
+ m_usedSamplers = pModule->usedSamplers();
+
+ // Shift up these sampler bits so we can just
+ // do an or per-draw in the device.
+ // We shift by 17 because 16 ps samplers + 1 dmap (tess)
+ if (ShaderStage == VK_SHADER_STAGE_VERTEX_BIT)
+ m_usedSamplers <<= 17;
+
+ m_usedRTs = pModule->usedRTs();
+
+ m_info = pModule->info();
+ m_meta = pModule->meta();
+ m_constants = pModule->constants();
+
+ m_shaders[0]->setShaderKey(Key);
+
+ if (m_shaders[1] != nullptr) {
+ // Lets lie about the shader key type for the state cache.
+ m_shaders[1]->setShaderKey({ VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, Key.sha1() });
+ }
+
+ if (dumpPath.size() != 0) {
+#ifdef _WIN32
+ std::ofstream dumpStream(
+ str::tows(str::format(dumpPath, "/", name, ".spv").c_str()).c_str(),
+ std::ios_base::binary | std::ios_base::trunc);
+#else
+ std::ofstream dumpStream(
+ str::format(dumpPath, "/", name, ".spv").c_str(),
+ std::ios_base::binary | std::ios_base::trunc);
+#endif
+
+ m_shaders[0]->dump(dumpStream);
+ }
+
+ pDevice->GetDXVKDevice()->registerShader(m_shaders[0]);
+
+ if (m_shaders[1] != nullptr)
+ pDevice->GetDXVKDevice()->registerShader(m_shaders[1]);
+ }
+
+
+ void D3D9ShaderModuleSet::GetShaderModule(
+ D3D9DeviceEx* pDevice,
+ D3D9CommonShader* pShaderModule,
+ VkShaderStageFlagBits ShaderStage,
+ const DxsoModuleInfo* pDxbcModuleInfo,
+ const void* pShaderBytecode) {
+ DxsoReader reader(
+ reinterpret_cast<const char*>(pShaderBytecode));
+
+ DxsoModule module(reader);
+
+ if (module.info().majorVersion() > pDxbcModuleInfo->options.shaderModel)
+ throw DxvkError("GetShaderModule: Out of range of supported shader model");
+
+ if (module.info().shaderStage() != ShaderStage)
+ throw DxvkError("GetShaderModule: Bytecode does not match shader stage");
+
+ DxsoAnalysisInfo info = module.analyze();
+
+ DxvkShaderKey lookupKey = DxvkShaderKey(
+ ShaderStage,
+ Sha1Hash::compute(pShaderBytecode, info.bytecodeByteLength));
+
+ // Use the shader's unique key for the lookup
+ { std::unique_lock<dxvk::mutex> lock(m_mutex);
+
+ auto entry = m_modules.find(lookupKey);
+ if (entry != m_modules.end()) {
+ *pShaderModule = entry->second;
+ return;
+ }
+ }
+
+ // This shader has not been compiled yet, so we have to create a
+ // new module. This takes a while, so we won't lock the structure.
+ *pShaderModule = D3D9CommonShader(
+ pDevice, ShaderStage, lookupKey,
+ pDxbcModuleInfo, pShaderBytecode,
+ info, &module);
+
+ // Insert the new module into the lookup table. If another thread
+ // has compiled the same shader in the meantime, we should return
+ // that object instead and discard the newly created module.
+ { std::unique_lock<dxvk::mutex> lock(m_mutex);
+
+ auto status = m_modules.insert({ lookupKey, *pShaderModule });
+ if (!status.second) {
+ *pShaderModule = status.first->second;
+ return;
+ }
+ }
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_shader.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_shader.h
new file mode 100644
index 00000000..9bfc3100
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_shader.h
@@ -0,0 +1,196 @@
+#pragma once
+
+#include "d3d9_resource.h"
+#include "../dxso/dxso_module.h"
+#include "d3d9_shader_permutations.h"
+#include "d3d9_util.h"
+
+#include <array>
+
+namespace dxvk {
+
+
+ /**
+ * \brief Common shader object
+ *
+ * Stores the compiled SPIR-V shader and the SHA-1
+ * hash of the original DXBC shader, which can be
+ * used to identify the shader.
+ */
+ class D3D9CommonShader {
+
+ public:
+
+ D3D9CommonShader();
+
+ D3D9CommonShader(
+ D3D9DeviceEx* pDevice,
+ VkShaderStageFlagBits ShaderStage,
+ const DxvkShaderKey& Key,
+ const DxsoModuleInfo* pDxbcModuleInfo,
+ const void* pShaderBytecode,
+ const DxsoAnalysisInfo& AnalysisInfo,
+ DxsoModule* pModule);
+
+
+ Rc<DxvkShader> GetShader(D3D9ShaderPermutation Permutation) const {
+ return m_shaders[Permutation];
+ }
+
+ std::string GetName() const {
+ return m_shaders[D3D9ShaderPermutations::None]->debugName();
+ }
+
+ const std::vector<uint8_t>& GetBytecode() const {
+ return m_bytecode;
+ }
+
+ const DxsoIsgn& GetIsgn() const {
+ return m_isgn;
+ }
+
+ const DxsoShaderMetaInfo& GetMeta() const { return m_meta; }
+ const DxsoDefinedConstants& GetConstants() const { return m_constants; }
+
+ D3D9ShaderMasks GetShaderMask() const { return D3D9ShaderMasks{ m_usedSamplers, m_usedRTs }; }
+
+ const DxsoProgramInfo& GetInfo() const { return m_info; }
+
+ private:
+
+ DxsoIsgn m_isgn;
+ uint32_t m_usedSamplers;
+ uint32_t m_usedRTs;
+
+ DxsoProgramInfo m_info;
+ DxsoShaderMetaInfo m_meta;
+ DxsoDefinedConstants m_constants;
+
+ DxsoPermutations m_shaders;
+
+ std::vector<uint8_t> m_bytecode;
+
+ };
+
+ /**
+ * \brief Common shader interface
+ *
+ * Implements methods for all D3D11*Shader
+ * interfaces and stores the actual shader
+ * module object.
+ */
+ template <typename Base>
+ class D3D9Shader : public D3D9DeviceChild<Base> {
+
+ public:
+
+ D3D9Shader(
+ D3D9DeviceEx* pDevice,
+ const D3D9CommonShader& CommonShader)
+ : D3D9DeviceChild<Base>( pDevice )
+ , m_shader ( CommonShader ) { }
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(Base)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D9Shader::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+ HRESULT STDMETHODCALLTYPE GetFunction(void* pOut, UINT* pSizeOfData) {
+ if (pSizeOfData == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ const auto& bytecode = m_shader.GetBytecode();
+
+ if (pOut == nullptr) {
+ *pSizeOfData = bytecode.size();
+ return D3D_OK;
+ }
+
+ size_t copyAmount = std::min(size_t(*pSizeOfData), bytecode.size());
+ std::memcpy(pOut, bytecode.data(), copyAmount);
+
+ return D3D_OK;
+ }
+
+ const D3D9CommonShader* GetCommonShader() const {
+ return &m_shader;
+ }
+
+ private:
+
+ D3D9CommonShader m_shader;
+
+ };
+
+ // Needs their own classes and not usings for forward decl.
+
+ class D3D9VertexShader final : public D3D9Shader<IDirect3DVertexShader9> {
+
+ public:
+
+ D3D9VertexShader(
+ D3D9DeviceEx* pDevice,
+ const D3D9CommonShader& CommonShader)
+ : D3D9Shader<IDirect3DVertexShader9>( pDevice, CommonShader ) { }
+
+ };
+
+ class D3D9PixelShader final : public D3D9Shader<IDirect3DPixelShader9> {
+
+ public:
+
+ D3D9PixelShader(
+ D3D9DeviceEx* pDevice,
+ const D3D9CommonShader& CommonShader)
+ : D3D9Shader<IDirect3DPixelShader9>( pDevice, CommonShader ) { }
+
+ };
+
+ /**
+ * \brief Shader module set
+ *
+ * Some applications may compile the same shader multiple
+ * times, so we should cache the resulting shader modules
+ * and reuse them rather than creating new ones. This
+ * class is thread-safe.
+ */
+ class D3D9ShaderModuleSet : public RcObject {
+
+ public:
+
+ void GetShaderModule(
+ D3D9DeviceEx* pDevice,
+ D3D9CommonShader* pShaderModule,
+ VkShaderStageFlagBits ShaderStage,
+ const DxsoModuleInfo* pDxbcModuleInfo,
+ const void* pShaderBytecode);
+
+ private:
+
+ dxvk::mutex m_mutex;
+
+ std::unordered_map<
+ DxvkShaderKey,
+ D3D9CommonShader,
+ DxvkHash, DxvkEq> m_modules;
+
+ };
+
+ template<typename T>
+ const D3D9CommonShader* GetCommonShader(const T& pShader) {
+ return pShader != nullptr ? pShader->GetCommonShader() : nullptr;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_shader_permutations.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_shader_permutations.h
new file mode 100644
index 00000000..cf2301d2
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_shader_permutations.h
@@ -0,0 +1,20 @@
+#pragma once
+
+#include "d3d9_include.h"
+
+namespace dxvk {
+
+ class DxvkShader;
+
+ namespace D3D9ShaderPermutations {
+ enum D3D9ShaderPermutation {
+ None,
+ FlatShade,
+ Count
+ };
+ }
+ using D3D9ShaderPermutation = D3D9ShaderPermutations::D3D9ShaderPermutation;
+
+ using DxsoPermutations = std::array<Rc<DxvkShader>, D3D9ShaderPermutations::Count>;
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_shader_validator.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_shader_validator.h
new file mode 100644
index 00000000..8e433027
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_shader_validator.h
@@ -0,0 +1,68 @@
+#pragma once
+
+#include "d3d9_include.h"
+
+namespace dxvk {
+
+ class IDirect3DShaderValidator9 : public IUnknown {
+
+ public:
+
+ virtual HRESULT STDMETHODCALLTYPE Begin(
+ void* pCallback,
+ void* pUserParam,
+ DWORD Unknown) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Instruction(
+ const char* pUnknown1,
+ UINT Unknown2,
+ const DWORD* pInstruction,
+ DWORD InstructionLength) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE End() = 0;
+
+ };
+
+ class D3D9ShaderValidator final : public ComObjectClamp<IDirect3DShaderValidator9> {
+
+ public:
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE Begin(
+ void* pCallback,
+ void* pUserParam,
+ DWORD Unknown) {
+ Logger::debug("D3D9ShaderValidator::Begin: Stub");
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE Instruction(
+ const char* pUnknown1,
+ UINT Unknown2,
+ const DWORD* pInstruction,
+ DWORD InstructionLength) {
+ Logger::debug("D3D9ShaderValidator::Instruction: Stub");
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE End() {
+ Logger::debug("D3D9ShaderValidator::End: Stub");
+
+ return D3D_OK;
+ }
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_spec_constants.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_spec_constants.h
new file mode 100644
index 00000000..7a8a33d5
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_spec_constants.h
@@ -0,0 +1,24 @@
+#pragma once
+
+#include <cstdint>
+
+namespace dxvk {
+
+ enum D3D9SpecConstantId : uint32_t {
+ AlphaCompareOp = 0,
+ SamplerType = 1,
+ FogEnabled = 2,
+ VertexFogMode = 3,
+ PixelFogMode = 4,
+
+ PointMode = 5,
+ ProjectionType = 6,
+
+ VertexShaderBools = 7,
+ PixelShaderBools = 8,
+ Fetch4 = 9,
+
+ SamplerDepthMode = 10,
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_state.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_state.cpp
new file mode 100644
index 00000000..c0ee06ec
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_state.cpp
@@ -0,0 +1,26 @@
+#include "d3d9_state.h"
+
+#include "d3d9_texture.h"
+
+namespace dxvk {
+
+ D3D9CapturableState::D3D9CapturableState() {
+ for (uint32_t i = 0; i < textures.size(); i++)
+ textures[i] = nullptr;
+
+ for (uint32_t i = 0; i < clipPlanes.size(); i++)
+ clipPlanes[i] = D3D9ClipPlane();
+
+ for (uint32_t i = 0; i < streamFreq.size(); i++)
+ streamFreq[i] = 1;
+
+ for (uint32_t i = 0; i < enabledLightIndices.size(); i++)
+ enabledLightIndices[i] = UINT32_MAX;
+ }
+
+ D3D9CapturableState::~D3D9CapturableState() {
+ for (uint32_t i = 0; i < textures.size(); i++)
+ TextureChangePrivate(textures[i], nullptr);
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_state.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_state.h
new file mode 100644
index 00000000..e895f5db
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_state.h
@@ -0,0 +1,300 @@
+#pragma once
+
+#include "d3d9_caps.h"
+#include "d3d9_constant_set.h"
+#include "../dxso/dxso_common.h"
+#include "../util/util_matrix.h"
+
+#include "d3d9_surface.h"
+#include "d3d9_shader.h"
+#include "d3d9_vertex_declaration.h"
+#include "d3d9_buffer.h"
+
+#include <array>
+#include <bitset>
+#include <optional>
+
+namespace dxvk {
+
+ static constexpr uint32_t RenderStateCount = 256;
+ static constexpr uint32_t SamplerStateCount = D3DSAMP_DMAPOFFSET + 1;
+ static constexpr uint32_t SamplerCount = 21;
+ static constexpr uint32_t TextureStageStateCount = DXVK_TSS_COUNT;
+
+ namespace hacks::PointSize {
+ static constexpr DWORD AlphaToCoverageDisabled = MAKEFOURCC('A', '2', 'M', '0');
+ static constexpr DWORD AlphaToCoverageEnabled = MAKEFOURCC('A', '2', 'M', '1');
+ }
+
+ struct D3D9ClipPlane {
+ float coeff[4];
+ };
+
+ struct D3D9RenderStateInfo {
+ std::array<float, 3> fogColor = { };
+ float fogScale = 0.0f;
+ float fogEnd = 1.0f;
+ float fogDensity = 1.0f;
+
+ float alphaRef = 0.0f;
+
+ float pointSize = 1.0f;
+ float pointSizeMin = 1.0f;
+ float pointSizeMax = 64.0f;
+ float pointScaleA = 1.0f;
+ float pointScaleB = 0.0f;
+ float pointScaleC = 0.0f;
+ };
+
+ enum class D3D9RenderStateItem {
+ FogColor = 0,
+ FogScale = 1,
+ FogEnd,
+ FogDensity,
+ AlphaRef,
+
+ PointSize,
+ PointSizeMin,
+ PointSizeMax,
+ PointScaleA,
+ PointScaleB,
+ PointScaleC,
+
+ Count
+ };
+
+
+ // This is needed in fixed function for POSITION_T support.
+ // These are constants we need to * and add to move
+ // Window Coords -> Real Coords w/ respect to the viewport.
+ struct D3D9ViewportInfo {
+ Vector4 inverseOffset;
+ Vector4 inverseExtent;
+ };
+
+ struct D3D9Light {
+ D3D9Light(const D3DLIGHT9& light, Matrix4 viewMtx) {
+ Diffuse = Vector4(light.Diffuse.r, light.Diffuse.g, light.Diffuse.b, light.Diffuse.a);
+ Specular = Vector4(light.Specular.r, light.Specular.g, light.Specular.b, light.Specular.a);
+ Ambient = Vector4(light.Ambient.r, light.Ambient.g, light.Ambient.b, light.Ambient.a);
+
+ Position = viewMtx * Vector4(light.Position.x, light.Position.y, light.Position.z, 1.0f);
+ Direction = Vector4(light.Direction.x, light.Direction.y, light.Direction.z, 0.0f);
+ Direction = normalize(viewMtx * Direction);
+
+ Type = light.Type;
+ Range = light.Range;
+ Falloff = light.Falloff;
+ Attenuation0 = light.Attenuation0;
+ Attenuation1 = light.Attenuation1;
+ Attenuation2 = light.Attenuation2;
+ Theta = cosf(light.Theta / 2.0f);
+ Phi = cosf(light.Phi / 2.0f);
+ }
+
+ Vector4 Diffuse;
+ Vector4 Specular;
+ Vector4 Ambient;
+
+ Vector4 Position;
+ Vector4 Direction;
+
+ D3DLIGHTTYPE Type;
+ float Range;
+ float Falloff;
+ float Attenuation0;
+ float Attenuation1;
+ float Attenuation2;
+ float Theta;
+ float Phi;
+ };
+
+
+ struct D3D9FixedFunctionVS {
+ Matrix4 WorldView;
+ Matrix4 NormalMatrix;
+ Matrix4 InverseView;
+ Matrix4 Projection;
+
+ std::array<Matrix4, 8> TexcoordMatrices;
+
+ D3D9ViewportInfo ViewportInfo;
+
+ Vector4 GlobalAmbient;
+ std::array<D3D9Light, caps::MaxEnabledLights> Lights;
+ D3DMATERIAL9 Material;
+ float TweenFactor;
+ };
+
+
+ struct D3D9FixedFunctionVertexBlendDataHW {
+ Matrix4 WorldView[8];
+ };
+
+
+ struct D3D9FixedFunctionVertexBlendDataSW {
+ Matrix4 WorldView[256];
+ };
+
+
+ struct D3D9FixedFunctionPS {
+ Vector4 textureFactor;
+ };
+
+ enum D3D9SharedPSStages {
+ D3D9SharedPSStages_Constant,
+ D3D9SharedPSStages_BumpEnvMat0,
+ D3D9SharedPSStages_BumpEnvMat1,
+ D3D9SharedPSStages_BumpEnvLScale,
+ D3D9SharedPSStages_BumpEnvLOffset,
+ D3D9SharedPSStages_Count,
+ };
+
+ struct D3D9SharedPS {
+ struct Stage {
+ float Constant[4];
+ float BumpEnvMat[2][2];
+ float BumpEnvLScale;
+ float BumpEnvLOffset;
+ float Padding[2];
+ } Stages[8];
+ };
+
+ struct D3D9VBO {
+ Com<D3D9VertexBuffer, false> vertexBuffer;
+
+ UINT offset = 0;
+ UINT stride = 0;
+ };
+
+ constexpr D3DLIGHT9 DefaultLight = {
+ D3DLIGHT_DIRECTIONAL, // Type
+ {1.0f, 1.0f, 1.0f, 1.0f}, // Diffuse
+ {0.0f, 0.0f, 0.0f, 0.0f}, // Specular
+ {0.0f, 0.0f, 0.0f, 0.0f}, // Ambient
+ {0.0f, 0.0f, 0.0f}, // Position
+ {0.0f, 0.0f, 0.0f}, // Direction
+ 0.0f, // Range
+ 0.0f, // Falloff
+ 0.0f, 0.0f, 0.0f, // Attenuations [constant, linear, quadratic]
+ 0.0f, // Theta
+ 0.0f // Phi
+ };
+
+ struct D3D9CapturableState {
+ D3D9CapturableState();
+
+ ~D3D9CapturableState();
+
+ Com<D3D9VertexDecl, false> vertexDecl;
+ Com<D3D9IndexBuffer, false> indices;
+
+ std::array<DWORD, RenderStateCount> renderStates = { 0 };
+
+ std::array<
+ std::array<DWORD, SamplerStateCount>,
+ SamplerCount> samplerStates;
+
+ std::array<D3D9VBO, caps::MaxStreams> vertexBuffers;
+
+ std::array<
+ IDirect3DBaseTexture9*,
+ SamplerCount> textures;
+
+ Com<D3D9VertexShader, false> vertexShader;
+ Com<D3D9PixelShader, false> pixelShader;
+
+ D3DVIEWPORT9 viewport;
+ RECT scissorRect;
+
+ std::array<
+ D3D9ClipPlane,
+ caps::MaxClipPlanes> clipPlanes;
+
+ std::array<
+ std::array<DWORD, TextureStageStateCount>,
+ caps::TextureStageCount> textureStages;
+
+ D3D9ShaderConstantsVSSoftware vsConsts;
+ D3D9ShaderConstantsPS psConsts;
+
+ std::array<UINT, caps::MaxStreams> streamFreq;
+
+ std::array<Matrix4, caps::MaxTransforms> transforms;
+
+ D3DMATERIAL9 material = D3DMATERIAL9();
+
+ std::vector<std::optional<D3DLIGHT9>> lights;
+ std::array<DWORD, caps::MaxEnabledLights> enabledLightIndices;
+
+ bool IsLightEnabled(DWORD Index) {
+ const auto& indices = enabledLightIndices;
+ return std::find(indices.begin(), indices.end(), Index) != indices.end();
+ }
+ };
+
+ template <
+ DxsoProgramType ProgramType,
+ D3D9ConstantType ConstantType,
+ typename T>
+ HRESULT UpdateStateConstants(
+ D3D9CapturableState* pState,
+ UINT StartRegister,
+ const T* pConstantData,
+ UINT Count,
+ bool FloatEmu) {
+ auto UpdateHelper = [&] (auto& set) {
+ if constexpr (ConstantType == D3D9ConstantType::Float) {
+
+ if (!FloatEmu) {
+ size_t size = Count * sizeof(Vector4);
+
+ std::memcpy(set.fConsts[StartRegister].data, pConstantData, size);
+ }
+ else {
+ for (UINT i = 0; i < Count; i++)
+ set.fConsts[StartRegister + i] = replaceNaN(pConstantData + (i * 4));
+ }
+ }
+ else if constexpr (ConstantType == D3D9ConstantType::Int) {
+ size_t size = Count * sizeof(Vector4i);
+
+ std::memcpy(set.iConsts[StartRegister].data, pConstantData, size);
+ }
+ else {
+ for (uint32_t i = 0; i < Count; i++) {
+ const uint32_t constantIdx = StartRegister + i;
+ const uint32_t arrayIdx = constantIdx / 32;
+ const uint32_t bitIdx = constantIdx % 32;
+
+ const uint32_t bit = 1u << bitIdx;
+
+ set.bConsts[arrayIdx] &= ~bit;
+ if (pConstantData[i])
+ set.bConsts[arrayIdx] |= bit;
+ }
+ }
+
+ return D3D_OK;
+ };
+
+ return ProgramType == DxsoProgramTypes::VertexShader
+ ? UpdateHelper(pState->vsConsts)
+ : UpdateHelper(pState->psConsts);
+ }
+
+ struct Direct3DState9 : public D3D9CapturableState {
+
+ std::array<Com<D3D9Surface, false>, caps::MaxSimultaneousRenderTargets> renderTargets;
+ Com<D3D9Surface, false> depthStencil;
+
+ };
+
+
+ struct D3D9InputAssemblyState {
+ D3DPRIMITIVETYPE primitiveType = D3DPRIMITIVETYPE(0);
+ uint32_t streamsInstanced = 0;
+ uint32_t streamsUsed = 0;
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_stateblock.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_stateblock.cpp
new file mode 100644
index 00000000..9cbf92f9
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_stateblock.cpp
@@ -0,0 +1,531 @@
+#include "d3d9_stateblock.h"
+
+#include "d3d9_device.h"
+#include "d3d9_vertex_declaration.h"
+#include "d3d9_buffer.h"
+#include "d3d9_shader.h"
+#include "d3d9_texture.h"
+
+#include "d3d9_util.h"
+
+namespace dxvk {
+
+ D3D9StateBlock::D3D9StateBlock(D3D9DeviceEx* pDevice, D3D9StateBlockType Type)
+ : D3D9StateBlockBase(pDevice)
+ , m_deviceState (pDevice->GetRawState()) {
+ CaptureType(Type);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9StateBlock::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(IDirect3DStateBlock9)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D9StateBlock::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9StateBlock::Capture() {
+ if (m_captures.flags.test(D3D9CapturedStateFlag::VertexDecl))
+ SetVertexDeclaration(m_deviceState->vertexDecl.ptr());
+
+ ApplyOrCapture<D3D9StateFunction::Capture>();
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9StateBlock::Apply() {
+ m_applying = true;
+
+ if (m_captures.flags.test(D3D9CapturedStateFlag::VertexDecl) && m_state.vertexDecl != nullptr)
+ m_parent->SetVertexDeclaration(m_state.vertexDecl.ptr());
+
+ ApplyOrCapture<D3D9StateFunction::Apply>();
+ m_applying = false;
+
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9StateBlock::SetVertexDeclaration(D3D9VertexDecl* pDecl) {
+ m_state.vertexDecl = pDecl;
+
+ m_captures.flags.set(D3D9CapturedStateFlag::VertexDecl);
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9StateBlock::SetIndices(D3D9IndexBuffer* pIndexData) {
+ m_state.indices = pIndexData;
+
+ m_captures.flags.set(D3D9CapturedStateFlag::Indices);
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9StateBlock::SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) {
+ m_state.renderStates[State] = Value;
+
+ m_captures.flags.set(D3D9CapturedStateFlag::RenderStates);
+ m_captures.renderStates.set(State, true);
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9StateBlock::SetStateSamplerState(
+ DWORD StateSampler,
+ D3DSAMPLERSTATETYPE Type,
+ DWORD Value) {
+ m_state.samplerStates[StateSampler][Type] = Value;
+
+ m_captures.flags.set(D3D9CapturedStateFlag::SamplerStates);
+ m_captures.samplers.set(StateSampler, true);
+ m_captures.samplerStates[StateSampler].set(Type, true);
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9StateBlock::SetStreamSource(
+ UINT StreamNumber,
+ D3D9VertexBuffer* pStreamData,
+ UINT OffsetInBytes,
+ UINT Stride) {
+ m_state.vertexBuffers[StreamNumber].vertexBuffer = pStreamData;
+
+ m_state.vertexBuffers[StreamNumber].offset = OffsetInBytes;
+ m_state.vertexBuffers[StreamNumber].stride = Stride;
+
+ m_captures.flags.set(D3D9CapturedStateFlag::VertexBuffers);
+ m_captures.vertexBuffers.set(StreamNumber, true);
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9StateBlock::SetStreamSourceFreq(UINT StreamNumber, UINT Setting) {
+ m_state.streamFreq[StreamNumber] = Setting;
+
+ m_captures.flags.set(D3D9CapturedStateFlag::StreamFreq);
+ m_captures.streamFreq.set(StreamNumber, true);
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9StateBlock::SetStateTexture(DWORD StateSampler, IDirect3DBaseTexture9* pTexture) {
+ TextureChangePrivate(m_state.textures[StateSampler], pTexture);
+
+ m_captures.flags.set(D3D9CapturedStateFlag::Textures);
+ m_captures.textures.set(StateSampler, true);
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9StateBlock::SetVertexShader(D3D9VertexShader* pShader) {
+ m_state.vertexShader = pShader;
+
+ m_captures.flags.set(D3D9CapturedStateFlag::VertexShader);
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9StateBlock::SetPixelShader(D3D9PixelShader* pShader) {
+ m_state.pixelShader = pShader;
+
+ m_captures.flags.set(D3D9CapturedStateFlag::PixelShader);
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9StateBlock::SetMaterial(const D3DMATERIAL9* pMaterial) {
+ m_state.material = *pMaterial;
+
+ m_captures.flags.set(D3D9CapturedStateFlag::Material);
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9StateBlock::SetStateTransform(uint32_t idx, const D3DMATRIX* pMatrix) {
+ m_state.transforms[idx] = ConvertMatrix(pMatrix);
+
+ m_captures.flags.set(D3D9CapturedStateFlag::Transforms);
+ m_captures.transforms.set(idx, true);
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9StateBlock::SetStateTextureStageState(
+ DWORD Stage,
+ D3D9TextureStageStateTypes Type,
+ DWORD Value) {
+ m_state.textureStages[Stage][Type] = Value;
+
+ m_captures.flags.set(D3D9CapturedStateFlag::TextureStages);
+ m_captures.textureStages.set(Stage, true);
+ m_captures.textureStageStates[Stage].set(Type, true);
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9StateBlock::MultiplyStateTransform(uint32_t idx, const D3DMATRIX* pMatrix) {
+ m_state.transforms[idx] = m_state.transforms[idx] * ConvertMatrix(pMatrix);
+
+ m_captures.flags.set(D3D9CapturedStateFlag::Transforms);
+ m_captures.transforms.set(idx, true);
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9StateBlock::SetViewport(const D3DVIEWPORT9* pViewport) {
+ m_state.viewport = *pViewport;
+
+ m_captures.flags.set(D3D9CapturedStateFlag::Viewport);
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9StateBlock::SetScissorRect(const RECT* pRect) {
+ m_state.scissorRect = *pRect;
+
+ m_captures.flags.set(D3D9CapturedStateFlag::ScissorRect);
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9StateBlock::SetClipPlane(DWORD Index, const float* pPlane) {
+ for (uint32_t i = 0; i < 4; i++)
+ m_state.clipPlanes[Index].coeff[i] = pPlane[i];
+
+ m_captures.flags.set(D3D9CapturedStateFlag::ClipPlanes);
+ m_captures.clipPlanes.set(Index, true);
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9StateBlock::SetVertexShaderConstantF(
+ UINT StartRegister,
+ const float* pConstantData,
+ UINT Vector4fCount) {
+ return SetShaderConstants<
+ DxsoProgramTypes::VertexShader,
+ D3D9ConstantType::Float>(
+ StartRegister,
+ pConstantData,
+ Vector4fCount);
+ }
+
+
+ HRESULT D3D9StateBlock::SetVertexShaderConstantI(
+ UINT StartRegister,
+ const int* pConstantData,
+ UINT Vector4iCount) {
+ return SetShaderConstants<
+ DxsoProgramTypes::VertexShader,
+ D3D9ConstantType::Int>(
+ StartRegister,
+ pConstantData,
+ Vector4iCount);
+ }
+
+
+ HRESULT D3D9StateBlock::SetVertexShaderConstantB(
+ UINT StartRegister,
+ const BOOL* pConstantData,
+ UINT BoolCount) {
+ return SetShaderConstants<
+ DxsoProgramTypes::VertexShader,
+ D3D9ConstantType::Bool>(
+ StartRegister,
+ pConstantData,
+ BoolCount);
+ }
+
+
+ HRESULT D3D9StateBlock::SetPixelShaderConstantF(
+ UINT StartRegister,
+ const float* pConstantData,
+ UINT Vector4fCount) {
+ return SetShaderConstants<
+ DxsoProgramTypes::PixelShader,
+ D3D9ConstantType::Float>(
+ StartRegister,
+ pConstantData,
+ Vector4fCount);
+ }
+
+
+ HRESULT D3D9StateBlock::SetPixelShaderConstantI(
+ UINT StartRegister,
+ const int* pConstantData,
+ UINT Vector4iCount) {
+ return SetShaderConstants<
+ DxsoProgramTypes::PixelShader,
+ D3D9ConstantType::Int>(
+ StartRegister,
+ pConstantData,
+ Vector4iCount);
+ }
+
+
+ HRESULT D3D9StateBlock::SetPixelShaderConstantB(
+ UINT StartRegister,
+ const BOOL* pConstantData,
+ UINT BoolCount) {
+ return SetShaderConstants<
+ DxsoProgramTypes::PixelShader,
+ D3D9ConstantType::Bool>(
+ StartRegister,
+ pConstantData,
+ BoolCount);
+ }
+
+
+ HRESULT D3D9StateBlock::SetVertexBoolBitfield(uint32_t idx, uint32_t mask, uint32_t bits) {
+ m_state.vsConsts.bConsts[idx] &= ~mask;
+ m_state.vsConsts.bConsts[idx] |= bits & mask;
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9StateBlock::SetPixelBoolBitfield(uint32_t idx, uint32_t mask, uint32_t bits) {
+ m_state.psConsts.bConsts[idx] &= ~mask;
+ m_state.psConsts.bConsts[idx] |= bits & mask;
+ return D3D_OK;
+ }
+
+
+ void D3D9StateBlock::CapturePixelRenderStates() {
+ m_captures.flags.set(D3D9CapturedStateFlag::RenderStates);
+
+ m_captures.renderStates.set(D3DRS_ZENABLE, true);
+ m_captures.renderStates.set(D3DRS_FILLMODE, true);
+ m_captures.renderStates.set(D3DRS_SHADEMODE, true);
+ m_captures.renderStates.set(D3DRS_ZWRITEENABLE, true);
+ m_captures.renderStates.set(D3DRS_ALPHATESTENABLE, true);
+ m_captures.renderStates.set(D3DRS_LASTPIXEL, true);
+ m_captures.renderStates.set(D3DRS_SRCBLEND, true);
+ m_captures.renderStates.set(D3DRS_DESTBLEND, true);
+ m_captures.renderStates.set(D3DRS_ZFUNC, true);
+ m_captures.renderStates.set(D3DRS_ALPHAREF, true);
+ m_captures.renderStates.set(D3DRS_ALPHAFUNC, true);
+ m_captures.renderStates.set(D3DRS_DITHERENABLE, true);
+ m_captures.renderStates.set(D3DRS_FOGSTART, true);
+ m_captures.renderStates.set(D3DRS_FOGEND, true);
+ m_captures.renderStates.set(D3DRS_FOGDENSITY, true);
+ m_captures.renderStates.set(D3DRS_ALPHABLENDENABLE, true);
+ m_captures.renderStates.set(D3DRS_DEPTHBIAS, true);
+ m_captures.renderStates.set(D3DRS_STENCILENABLE, true);
+ m_captures.renderStates.set(D3DRS_STENCILFAIL, true);
+ m_captures.renderStates.set(D3DRS_STENCILZFAIL, true);
+ m_captures.renderStates.set(D3DRS_STENCILPASS, true);
+ m_captures.renderStates.set(D3DRS_STENCILFUNC, true);
+ m_captures.renderStates.set(D3DRS_STENCILREF, true);
+ m_captures.renderStates.set(D3DRS_STENCILMASK, true);
+ m_captures.renderStates.set(D3DRS_STENCILWRITEMASK, true);
+ m_captures.renderStates.set(D3DRS_TEXTUREFACTOR, true);
+ m_captures.renderStates.set(D3DRS_WRAP0, true);
+ m_captures.renderStates.set(D3DRS_WRAP1, true);
+ m_captures.renderStates.set(D3DRS_WRAP2, true);
+ m_captures.renderStates.set(D3DRS_WRAP3, true);
+ m_captures.renderStates.set(D3DRS_WRAP4, true);
+ m_captures.renderStates.set(D3DRS_WRAP5, true);
+ m_captures.renderStates.set(D3DRS_WRAP6, true);
+ m_captures.renderStates.set(D3DRS_WRAP7, true);
+ m_captures.renderStates.set(D3DRS_WRAP8, true);
+ m_captures.renderStates.set(D3DRS_WRAP9, true);
+ m_captures.renderStates.set(D3DRS_WRAP10, true);
+ m_captures.renderStates.set(D3DRS_WRAP11, true);
+ m_captures.renderStates.set(D3DRS_WRAP12, true);
+ m_captures.renderStates.set(D3DRS_WRAP13, true);
+ m_captures.renderStates.set(D3DRS_WRAP14, true);
+ m_captures.renderStates.set(D3DRS_WRAP15, true);
+ m_captures.renderStates.set(D3DRS_COLORWRITEENABLE, true);
+ m_captures.renderStates.set(D3DRS_BLENDOP, true);
+ m_captures.renderStates.set(D3DRS_SCISSORTESTENABLE, true);
+ m_captures.renderStates.set(D3DRS_SLOPESCALEDEPTHBIAS, true);
+ m_captures.renderStates.set(D3DRS_ANTIALIASEDLINEENABLE, true);
+ m_captures.renderStates.set(D3DRS_TWOSIDEDSTENCILMODE, true);
+ m_captures.renderStates.set(D3DRS_CCW_STENCILFAIL, true);
+ m_captures.renderStates.set(D3DRS_CCW_STENCILZFAIL, true);
+ m_captures.renderStates.set(D3DRS_CCW_STENCILPASS, true);
+ m_captures.renderStates.set(D3DRS_CCW_STENCILFUNC, true);
+ m_captures.renderStates.set(D3DRS_COLORWRITEENABLE1, true);
+ m_captures.renderStates.set(D3DRS_COLORWRITEENABLE2, true);
+ m_captures.renderStates.set(D3DRS_COLORWRITEENABLE3, true);
+ m_captures.renderStates.set(D3DRS_BLENDFACTOR, true);
+ m_captures.renderStates.set(D3DRS_SRGBWRITEENABLE, true);
+ m_captures.renderStates.set(D3DRS_SEPARATEALPHABLENDENABLE, true);
+ m_captures.renderStates.set(D3DRS_SRCBLENDALPHA, true);
+ m_captures.renderStates.set(D3DRS_DESTBLENDALPHA, true);
+ m_captures.renderStates.set(D3DRS_BLENDOPALPHA, true);
+ }
+
+
+ void D3D9StateBlock::CapturePixelSamplerStates() {
+ m_captures.flags.set(D3D9CapturedStateFlag::SamplerStates);
+
+ for (uint32_t i = 0; i < 17; i++) {
+ m_captures.samplers.set(i, true);
+
+ m_captures.samplerStates[i].set(D3DSAMP_ADDRESSU, true);
+ m_captures.samplerStates[i].set(D3DSAMP_ADDRESSV, true);
+ m_captures.samplerStates[i].set(D3DSAMP_ADDRESSW, true);
+ m_captures.samplerStates[i].set(D3DSAMP_BORDERCOLOR, true);
+ m_captures.samplerStates[i].set(D3DSAMP_MAGFILTER, true);
+ m_captures.samplerStates[i].set(D3DSAMP_MINFILTER, true);
+ m_captures.samplerStates[i].set(D3DSAMP_MIPFILTER, true);
+ m_captures.samplerStates[i].set(D3DSAMP_MIPMAPLODBIAS, true);
+ m_captures.samplerStates[i].set(D3DSAMP_MAXMIPLEVEL, true);
+ m_captures.samplerStates[i].set(D3DSAMP_MAXANISOTROPY, true);
+ m_captures.samplerStates[i].set(D3DSAMP_SRGBTEXTURE, true);
+ m_captures.samplerStates[i].set(D3DSAMP_ELEMENTINDEX, true);
+ }
+ }
+
+
+ void D3D9StateBlock::CapturePixelShaderStates() {
+ m_captures.flags.set(D3D9CapturedStateFlag::PixelShader);
+ m_captures.flags.set(D3D9CapturedStateFlag::PsConstants);
+
+ m_captures.psConsts.fConsts.setAll();
+ m_captures.psConsts.iConsts.setAll();
+ m_captures.psConsts.bConsts.setAll();
+ }
+
+
+ void D3D9StateBlock::CaptureVertexRenderStates() {
+ m_captures.flags.set(D3D9CapturedStateFlag::RenderStates);
+
+ m_captures.renderStates.set(D3DRS_CULLMODE, true);
+ m_captures.renderStates.set(D3DRS_FOGENABLE, true);
+ m_captures.renderStates.set(D3DRS_FOGCOLOR, true);
+ m_captures.renderStates.set(D3DRS_FOGTABLEMODE, true);
+ m_captures.renderStates.set(D3DRS_FOGSTART, true);
+ m_captures.renderStates.set(D3DRS_FOGEND, true);
+ m_captures.renderStates.set(D3DRS_FOGDENSITY, true);
+ m_captures.renderStates.set(D3DRS_RANGEFOGENABLE, true);
+ m_captures.renderStates.set(D3DRS_AMBIENT, true);
+ m_captures.renderStates.set(D3DRS_COLORVERTEX, true);
+ m_captures.renderStates.set(D3DRS_FOGVERTEXMODE, true);
+ m_captures.renderStates.set(D3DRS_CLIPPING, true);
+ m_captures.renderStates.set(D3DRS_LIGHTING, true);
+ m_captures.renderStates.set(D3DRS_LOCALVIEWER, true);
+ m_captures.renderStates.set(D3DRS_EMISSIVEMATERIALSOURCE, true);
+ m_captures.renderStates.set(D3DRS_AMBIENTMATERIALSOURCE, true);
+ m_captures.renderStates.set(D3DRS_DIFFUSEMATERIALSOURCE, true);
+ m_captures.renderStates.set(D3DRS_SPECULARMATERIALSOURCE, true);
+ m_captures.renderStates.set(D3DRS_VERTEXBLEND, true);
+ m_captures.renderStates.set(D3DRS_CLIPPLANEENABLE, true);
+ m_captures.renderStates.set(D3DRS_POINTSIZE, true);
+ m_captures.renderStates.set(D3DRS_POINTSIZE_MIN, true);
+ m_captures.renderStates.set(D3DRS_POINTSPRITEENABLE, true);
+ m_captures.renderStates.set(D3DRS_POINTSCALEENABLE, true);
+ m_captures.renderStates.set(D3DRS_POINTSCALE_A, true);
+ m_captures.renderStates.set(D3DRS_POINTSCALE_B, true);
+ m_captures.renderStates.set(D3DRS_POINTSCALE_C, true);
+ m_captures.renderStates.set(D3DRS_MULTISAMPLEANTIALIAS, true);
+ m_captures.renderStates.set(D3DRS_MULTISAMPLEMASK, true);
+ m_captures.renderStates.set(D3DRS_PATCHEDGESTYLE, true);
+ m_captures.renderStates.set(D3DRS_POINTSIZE_MAX, true);
+ m_captures.renderStates.set(D3DRS_INDEXEDVERTEXBLENDENABLE, true);
+ m_captures.renderStates.set(D3DRS_TWEENFACTOR, true);
+ m_captures.renderStates.set(D3DRS_POSITIONDEGREE, true);
+ m_captures.renderStates.set(D3DRS_NORMALDEGREE, true);
+ m_captures.renderStates.set(D3DRS_MINTESSELLATIONLEVEL, true);
+ m_captures.renderStates.set(D3DRS_MAXTESSELLATIONLEVEL, true);
+ m_captures.renderStates.set(D3DRS_ADAPTIVETESS_X, true);
+ m_captures.renderStates.set(D3DRS_ADAPTIVETESS_Y, true);
+ m_captures.renderStates.set(D3DRS_ADAPTIVETESS_Z, true);
+ m_captures.renderStates.set(D3DRS_ADAPTIVETESS_W, true);
+ m_captures.renderStates.set(D3DRS_ENABLEADAPTIVETESSELLATION, true);
+ m_captures.renderStates.set(D3DRS_NORMALIZENORMALS, true);
+ m_captures.renderStates.set(D3DRS_SPECULARENABLE, true);
+ m_captures.renderStates.set(D3DRS_SHADEMODE, true);
+ }
+
+
+ void D3D9StateBlock::CaptureVertexSamplerStates() {
+ m_captures.flags.set(D3D9CapturedStateFlag::SamplerStates);
+
+ for (uint32_t i = 17; i < SamplerCount; i++) {
+ m_captures.samplers.set(i, true);
+ m_captures.samplerStates[i].set(D3DSAMP_DMAPOFFSET, true);
+ }
+ }
+
+
+ void D3D9StateBlock::CaptureVertexShaderStates() {
+ m_captures.flags.set(D3D9CapturedStateFlag::VertexShader);
+ m_captures.flags.set(D3D9CapturedStateFlag::VsConstants);
+
+ for (uint32_t i = 0; i < m_parent->GetVertexConstantLayout().floatCount / 32; i++)
+ m_captures.vsConsts.fConsts.dword(i) = std::numeric_limits<uint32_t>::max();
+
+ for (uint32_t i = 0; i < m_parent->GetVertexConstantLayout().intCount / 32; i++)
+ m_captures.vsConsts.iConsts.dword(i) = std::numeric_limits<uint32_t>::max();
+
+ for (uint32_t i = 0; i < m_parent->GetVertexConstantLayout().bitmaskCount; i++)
+ m_captures.vsConsts.bConsts.dword(i) = std::numeric_limits<uint32_t>::max();
+ }
+
+
+ void D3D9StateBlock::CaptureType(D3D9StateBlockType Type) {
+ if (Type == D3D9StateBlockType::PixelState || Type == D3D9StateBlockType::All) {
+ CapturePixelRenderStates();
+ CapturePixelSamplerStates();
+ CapturePixelShaderStates();
+
+ m_captures.flags.set(D3D9CapturedStateFlag::TextureStages);
+ m_captures.textureStages.setAll();
+ for (auto& stage : m_captures.textureStageStates)
+ stage.setAll();
+ }
+
+ if (Type == D3D9StateBlockType::VertexState || Type == D3D9StateBlockType::All) {
+ CaptureVertexRenderStates();
+ CaptureVertexSamplerStates();
+ CaptureVertexShaderStates();
+
+ m_captures.flags.set(D3D9CapturedStateFlag::VertexDecl);
+ m_captures.flags.set(D3D9CapturedStateFlag::StreamFreq);
+
+ for (uint32_t i = 0; i < caps::MaxStreams; i++)
+ m_captures.streamFreq.set(i, true);
+ }
+
+ if (Type == D3D9StateBlockType::All) {
+ m_captures.flags.set(D3D9CapturedStateFlag::Textures);
+ m_captures.textures.setAll();
+
+ m_captures.flags.set(D3D9CapturedStateFlag::VertexBuffers);
+ m_captures.vertexBuffers.setAll();
+
+ m_captures.flags.set(D3D9CapturedStateFlag::Indices);
+ m_captures.flags.set(D3D9CapturedStateFlag::Viewport);
+ m_captures.flags.set(D3D9CapturedStateFlag::ScissorRect);
+
+ m_captures.flags.set(D3D9CapturedStateFlag::ClipPlanes);
+ m_captures.clipPlanes.setAll();
+
+ m_captures.flags.set(D3D9CapturedStateFlag::Transforms);
+ m_captures.transforms.setAll();
+
+ m_captures.flags.set(D3D9CapturedStateFlag::Material);
+ }
+
+ if (Type != D3D9StateBlockType::None)
+ this->Capture();
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_stateblock.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_stateblock.h
new file mode 100644
index 00000000..43a712ad
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_stateblock.h
@@ -0,0 +1,380 @@
+#pragma once
+
+#include "d3d9_device_child.h"
+#include "d3d9_device.h"
+#include "d3d9_state.h"
+
+#include "../util/util_bit.h"
+
+namespace dxvk {
+
+ enum class D3D9CapturedStateFlag : uint32_t {
+ VertexDecl,
+ Indices,
+ RenderStates,
+ SamplerStates,
+ VertexBuffers,
+ Textures,
+ VertexShader,
+ PixelShader,
+ Viewport,
+ ScissorRect,
+ ClipPlanes,
+ VsConstants,
+ PsConstants,
+ StreamFreq,
+ Transforms,
+ TextureStages,
+ Material
+ };
+
+ using D3D9CapturedStateFlags = Flags<D3D9CapturedStateFlag>;
+
+ struct D3D9StateCaptures {
+ D3D9CapturedStateFlags flags;
+
+ bit::bitset<RenderStateCount> renderStates;
+
+ bit::bitset<SamplerCount> samplers;
+ std::array<
+ bit::bitset<SamplerStateCount>,
+ SamplerCount> samplerStates;
+
+ bit::bitset<caps::MaxStreams> vertexBuffers;
+ bit::bitset<SamplerCount> textures;
+ bit::bitset<caps::MaxClipPlanes> clipPlanes;
+ bit::bitset<caps::MaxStreams> streamFreq;
+ bit::bitset<caps::MaxTransforms> transforms;
+ bit::bitset<caps::TextureStageCount> textureStages;
+ std::array<
+ bit::bitset<TextureStageStateCount>,
+ caps::TextureStageCount> textureStageStates;
+
+ struct {
+ bit::bitset<caps::MaxFloatConstantsSoftware> fConsts;
+ bit::bitset<caps::MaxOtherConstantsSoftware> iConsts;
+ bit::bitset<caps::MaxOtherConstantsSoftware> bConsts;
+ } vsConsts;
+
+ struct {
+ bit::bitset<caps::MaxFloatConstantsPS> fConsts;
+ bit::bitset<caps::MaxOtherConstants> iConsts;
+ bit::bitset<caps::MaxOtherConstants> bConsts;
+ } psConsts;
+ };
+
+ enum class D3D9StateBlockType :uint32_t {
+ None,
+ VertexState,
+ PixelState,
+ All
+ };
+
+ inline D3D9StateBlockType ConvertStateBlockType(D3DSTATEBLOCKTYPE type) {
+ switch (type) {
+ case D3DSBT_PIXELSTATE: return D3D9StateBlockType::PixelState;
+ case D3DSBT_VERTEXSTATE: return D3D9StateBlockType::VertexState;
+ default:
+ case D3DSBT_ALL: return D3D9StateBlockType::All;
+ }
+ }
+
+ using D3D9StateBlockBase = D3D9DeviceChild<IDirect3DStateBlock9>;
+ class D3D9StateBlock : public D3D9StateBlockBase {
+
+ public:
+
+ D3D9StateBlock(D3D9DeviceEx* pDevice, D3D9StateBlockType Type);
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject) final;
+
+ HRESULT STDMETHODCALLTYPE Capture() final;
+ HRESULT STDMETHODCALLTYPE Apply() final;
+
+ HRESULT SetVertexDeclaration(D3D9VertexDecl* pDecl);
+
+ HRESULT SetIndices(D3D9IndexBuffer* pIndexData);
+
+ HRESULT SetRenderState(D3DRENDERSTATETYPE State, DWORD Value);
+
+ HRESULT SetStateSamplerState(
+ DWORD StateSampler,
+ D3DSAMPLERSTATETYPE Type,
+ DWORD Value);
+
+ HRESULT SetStreamSource(
+ UINT StreamNumber,
+ D3D9VertexBuffer* pStreamData,
+ UINT OffsetInBytes,
+ UINT Stride);
+
+ HRESULT SetStreamSourceFreq(UINT StreamNumber, UINT Setting);
+
+ HRESULT SetStateTexture(DWORD StateSampler, IDirect3DBaseTexture9* pTexture);
+
+ HRESULT SetVertexShader(D3D9VertexShader* pShader);
+
+ HRESULT SetPixelShader(D3D9PixelShader* pShader);
+
+ HRESULT SetMaterial(const D3DMATERIAL9* pMaterial);
+
+ HRESULT SetStateTransform(uint32_t idx, const D3DMATRIX* pMatrix);
+
+ HRESULT SetStateTextureStageState(
+ DWORD Stage,
+ D3D9TextureStageStateTypes Type,
+ DWORD Value);
+
+ HRESULT MultiplyStateTransform(uint32_t idx, const D3DMATRIX* pMatrix);
+
+ HRESULT SetViewport(const D3DVIEWPORT9* pViewport);
+
+ HRESULT SetScissorRect(const RECT* pRect);
+
+ HRESULT SetClipPlane(DWORD Index, const float* pPlane);
+
+
+ HRESULT SetVertexShaderConstantF(
+ UINT StartRegister,
+ const float* pConstantData,
+ UINT Vector4fCount);
+
+ HRESULT SetVertexShaderConstantI(
+ UINT StartRegister,
+ const int* pConstantData,
+ UINT Vector4iCount);
+
+ HRESULT SetVertexShaderConstantB(
+ UINT StartRegister,
+ const BOOL* pConstantData,
+ UINT BoolCount);
+
+
+ HRESULT SetPixelShaderConstantF(
+ UINT StartRegister,
+ const float* pConstantData,
+ UINT Vector4fCount);
+
+ HRESULT SetPixelShaderConstantI(
+ UINT StartRegister,
+ const int* pConstantData,
+ UINT Vector4iCount);
+
+ HRESULT SetPixelShaderConstantB(
+ UINT StartRegister,
+ const BOOL* pConstantData,
+ UINT BoolCount);
+
+ enum class D3D9StateFunction {
+ Apply,
+ Capture
+ };
+
+ template <typename Dst, typename Src>
+ void ApplyOrCapture(Dst* dst, const Src* src) {
+ if (m_captures.flags.test(D3D9CapturedStateFlag::StreamFreq)) {
+ for (uint32_t idx : bit::BitMask(m_captures.streamFreq.dword(0)))
+ dst->SetStreamSourceFreq(idx, src->streamFreq[idx]);
+ }
+
+ if (m_captures.flags.test(D3D9CapturedStateFlag::Indices))
+ dst->SetIndices(src->indices.ptr());
+
+ if (m_captures.flags.test(D3D9CapturedStateFlag::RenderStates)) {
+ for (uint32_t i = 0; i < m_captures.renderStates.dwordCount(); i++) {
+ for (uint32_t rs : bit::BitMask(m_captures.renderStates.dword(i))) {
+ uint32_t idx = i * 32 + rs;
+
+ dst->SetRenderState(D3DRENDERSTATETYPE(idx), src->renderStates[idx]);
+ }
+ }
+ }
+
+ if (m_captures.flags.test(D3D9CapturedStateFlag::SamplerStates)) {
+ for (uint32_t samplerIdx : bit::BitMask(m_captures.samplers.dword(0))) {
+ for (uint32_t stateIdx : bit::BitMask(m_captures.samplerStates[samplerIdx].dword(0)))
+ dst->SetStateSamplerState(samplerIdx, D3DSAMPLERSTATETYPE(stateIdx), src->samplerStates[samplerIdx][stateIdx]);
+ }
+ }
+
+ if (m_captures.flags.test(D3D9CapturedStateFlag::VertexBuffers)) {
+ for (uint32_t idx : bit::BitMask(m_captures.vertexBuffers.dword(0))) {
+ const auto& vbo = src->vertexBuffers[idx];
+ dst->SetStreamSource(
+ idx,
+ vbo.vertexBuffer.ptr(),
+ vbo.offset,
+ vbo.stride);
+ }
+ }
+
+ if (m_captures.flags.test(D3D9CapturedStateFlag::Material))
+ dst->SetMaterial(&src->material);
+
+ if (m_captures.flags.test(D3D9CapturedStateFlag::Textures)) {
+ for (uint32_t idx : bit::BitMask(m_captures.textures.dword(0)))
+ dst->SetStateTexture(idx, src->textures[idx]);
+ }
+
+ if (m_captures.flags.test(D3D9CapturedStateFlag::VertexShader))
+ dst->SetVertexShader(src->vertexShader.ptr());
+
+ if (m_captures.flags.test(D3D9CapturedStateFlag::PixelShader))
+ dst->SetPixelShader(src->pixelShader.ptr());
+
+ if (m_captures.flags.test(D3D9CapturedStateFlag::Transforms)) {
+ for (uint32_t i = 0; i < m_captures.transforms.dwordCount(); i++) {
+ for (uint32_t trans : bit::BitMask(m_captures.transforms.dword(i))) {
+ uint32_t idx = i * 32 + trans;
+
+ dst->SetStateTransform(idx, reinterpret_cast<const D3DMATRIX*>(&src->transforms[idx]));
+ }
+ }
+ }
+
+ if (m_captures.flags.test(D3D9CapturedStateFlag::TextureStages)) {
+ for (uint32_t stageIdx : bit::BitMask(m_captures.textureStages.dword(0))) {
+ for (uint32_t stateIdx : bit::BitMask(m_captures.textureStageStates[stageIdx].dword(0)))
+ dst->SetStateTextureStageState(stageIdx, D3D9TextureStageStateTypes(stateIdx), src->textureStages[stageIdx][stateIdx]);
+ }
+ }
+
+ if (m_captures.flags.test(D3D9CapturedStateFlag::Viewport))
+ dst->SetViewport(&src->viewport);
+
+ if (m_captures.flags.test(D3D9CapturedStateFlag::ScissorRect))
+ dst->SetScissorRect(&src->scissorRect);
+
+ if (m_captures.flags.test(D3D9CapturedStateFlag::ClipPlanes)) {
+ for (uint32_t idx : bit::BitMask(m_captures.clipPlanes.dword(0)))
+ dst->SetClipPlane(idx, src->clipPlanes[idx].coeff);
+ }
+
+ if (m_captures.flags.test(D3D9CapturedStateFlag::VsConstants)) {
+ for (uint32_t i = 0; i < m_captures.vsConsts.fConsts.dwordCount(); i++) {
+ for (uint32_t consts : bit::BitMask(m_captures.vsConsts.fConsts.dword(i))) {
+ uint32_t idx = i * 32 + consts;
+
+ dst->SetVertexShaderConstantF(idx, (float*)&src->vsConsts.fConsts[idx], 1);
+ }
+ }
+
+ for (uint32_t i = 0; i < m_captures.vsConsts.iConsts.dwordCount(); i++) {
+ for (uint32_t consts : bit::BitMask(m_captures.vsConsts.iConsts.dword(i))) {
+ uint32_t idx = i * 32 + consts;
+
+ dst->SetVertexShaderConstantI(idx, (int*)&src->vsConsts.iConsts[idx], 1);
+ }
+ }
+
+ if (m_captures.vsConsts.bConsts.any()) {
+ for (uint32_t i = 0; i < m_captures.vsConsts.bConsts.dwordCount(); i++)
+ dst->SetVertexBoolBitfield(i, m_captures.vsConsts.bConsts.dword(i), src->vsConsts.bConsts[i]);
+ }
+ }
+
+ if (m_captures.flags.test(D3D9CapturedStateFlag::PsConstants)) {
+ for (uint32_t i = 0; i < m_captures.psConsts.fConsts.dwordCount(); i++) {
+ for (uint32_t consts : bit::BitMask(m_captures.psConsts.fConsts.dword(i))) {
+ uint32_t idx = i * 32 + consts;
+
+ dst->SetPixelShaderConstantF(idx, (float*)&src->psConsts.fConsts[idx], 1);
+ }
+ }
+
+ for (uint32_t i = 0; i < m_captures.psConsts.iConsts.dwordCount(); i++) {
+ for (uint32_t consts : bit::BitMask(m_captures.psConsts.iConsts.dword(i))) {
+ uint32_t idx = i * 32 + consts;
+
+ dst->SetPixelShaderConstantI(idx, (int*)&src->psConsts.iConsts[idx], 1);
+ }
+ }
+
+ if (m_captures.psConsts.bConsts.any()) {
+ for (uint32_t i = 0; i < m_captures.psConsts.bConsts.dwordCount(); i++)
+ dst->SetPixelBoolBitfield(i, m_captures.psConsts.bConsts.dword(i), src->psConsts.bConsts[i]);
+ }
+ }
+ }
+
+ template <D3D9StateFunction Func>
+ void ApplyOrCapture() {
+ if constexpr (Func == D3D9StateFunction::Apply)
+ ApplyOrCapture(m_parent, &m_state);
+ else if constexpr (Func == D3D9StateFunction::Capture)
+ ApplyOrCapture(this, m_deviceState);
+ }
+
+ template <
+ DxsoProgramType ProgramType,
+ D3D9ConstantType ConstantType,
+ typename T>
+ HRESULT SetShaderConstants(
+ UINT StartRegister,
+ const T* pConstantData,
+ UINT Count) {
+ auto SetHelper = [&](auto& setCaptures) {
+ if constexpr (ProgramType == DxsoProgramTypes::VertexShader)
+ m_captures.flags.set(D3D9CapturedStateFlag::VsConstants);
+ else
+ m_captures.flags.set(D3D9CapturedStateFlag::PsConstants);
+
+ for (uint32_t i = 0; i < Count; i++) {
+ uint32_t reg = StartRegister + i;
+ if constexpr (ConstantType == D3D9ConstantType::Float)
+ setCaptures.fConsts.set(reg, true);
+ else if constexpr (ConstantType == D3D9ConstantType::Int)
+ setCaptures.iConsts.set(reg, true);
+ else if constexpr (ConstantType == D3D9ConstantType::Bool)
+ setCaptures.bConsts.set(reg, true);
+ }
+
+ UpdateStateConstants<
+ ProgramType,
+ ConstantType,
+ T>(
+ &m_state,
+ StartRegister,
+ pConstantData,
+ Count,
+ false);
+
+ return D3D_OK;
+ };
+
+ return ProgramType == DxsoProgramTypes::VertexShader
+ ? SetHelper(m_captures.vsConsts)
+ : SetHelper(m_captures.psConsts);
+ }
+
+ HRESULT SetVertexBoolBitfield(uint32_t idx, uint32_t mask, uint32_t bits);
+ HRESULT SetPixelBoolBitfield (uint32_t idx, uint32_t mask, uint32_t bits);
+
+ inline bool IsApplying() {
+ return m_applying;
+ }
+
+ private:
+
+ void CapturePixelRenderStates();
+ void CapturePixelSamplerStates();
+ void CapturePixelShaderStates();
+
+ void CaptureVertexRenderStates();
+ void CaptureVertexSamplerStates();
+ void CaptureVertexShaderStates();
+
+ void CaptureType(D3D9StateBlockType State);
+
+ D3D9CapturableState m_state;
+ D3D9StateCaptures m_captures;
+
+ D3D9CapturableState* m_deviceState;
+
+ bool m_applying = false;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_subresource.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_subresource.h
new file mode 100644
index 00000000..8d047501
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_subresource.h
@@ -0,0 +1,149 @@
+#pragma once
+
+#include "d3d9_resource.h"
+#include "d3d9_common_texture.h"
+
+namespace dxvk {
+
+ template <typename... Type>
+ class D3D9Subresource : public D3D9Resource<Type...> {
+
+ public:
+
+ D3D9Subresource(
+ D3D9DeviceEx* pDevice,
+ D3D9CommonTexture* pTexture,
+ UINT Face,
+ UINT MipLevel,
+ IDirect3DBaseTexture9* pBaseTexture,
+ IUnknown* pContainer)
+ : D3D9Resource<Type...>(pDevice),
+ m_container (pContainer),
+ m_baseTexture (pBaseTexture),
+ m_texture (pTexture),
+ m_face (Face),
+ m_mipLevel (MipLevel),
+ m_isSrgbCompatible (pTexture->IsSrgbCompatible()),
+ m_isNull (pTexture->IsNull()) {
+
+ }
+
+ ~D3D9Subresource() {
+ // We own the texture!
+ if (m_baseTexture == nullptr)
+ delete m_texture;
+ }
+
+ ULONG STDMETHODCALLTYPE AddRef() final {
+ if (m_baseTexture != nullptr)
+ return m_baseTexture->AddRef();
+
+ return D3D9Resource<Type...>::AddRef();
+ }
+
+ ULONG STDMETHODCALLTYPE Release() final {
+ if (m_baseTexture != nullptr)
+ return m_baseTexture->Release();
+
+ return D3D9Resource<Type...>::Release();
+ }
+
+ HRESULT STDMETHODCALLTYPE GetContainer(REFIID riid, void** ppContainer) final {
+ if (m_container != nullptr)
+ return m_container->QueryInterface(riid, ppContainer);
+
+ return this->GetDevice()->QueryInterface(riid, ppContainer);
+ }
+
+ void STDMETHODCALLTYPE PreLoad() {
+ m_texture->PreLoadSubresource(GetSubresource());
+ }
+
+ inline D3D9CommonTexture* GetCommonTexture() {
+ return m_texture;
+ }
+
+ inline UINT GetFace() const {
+ return m_face;
+ }
+
+ inline UINT GetMipLevel() const {
+ return m_mipLevel;
+ }
+
+ inline UINT GetSubresource() const {
+ return m_texture->CalcSubresource(m_face, m_mipLevel);
+ }
+
+ inline const Rc<DxvkImageView>& GetImageView(bool Srgb) {
+ Srgb &= m_isSrgbCompatible;
+ Rc<DxvkImageView>& view = m_sampleView.Pick(Srgb);
+
+ if (unlikely(view == nullptr && !IsNull()))
+ view = m_texture->CreateView(m_face, m_mipLevel, VK_IMAGE_USAGE_SAMPLED_BIT, Srgb);
+
+ return view;
+ }
+
+ inline const Rc<DxvkImageView>& GetRenderTargetView(bool Srgb) {
+ Srgb &= m_isSrgbCompatible;
+ Rc<DxvkImageView>& view = m_renderTargetView.Pick(Srgb);
+
+ if (unlikely(view == nullptr && !IsNull()))
+ view = m_texture->CreateView(m_face, m_mipLevel, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, Srgb);
+
+ return view;
+ }
+
+ inline VkImageLayout GetRenderTargetLayout() const {
+ return m_texture->DetermineRenderTargetLayout();
+ }
+
+ inline const Rc<DxvkImageView>& GetDepthStencilView() {
+ Rc<DxvkImageView>& view = m_depthStencilView;
+
+ if (unlikely(view == nullptr))
+ view = m_texture->CreateView(m_face, m_mipLevel, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, false);
+
+ return view;
+ }
+
+ inline VkImageLayout GetDepthStencilLayout(bool write, bool hazardous) const {
+ return m_texture->DetermineDepthStencilLayout(write, hazardous);
+ }
+
+ inline bool IsNull() {
+ return m_isNull;
+ }
+
+ inline IDirect3DBaseTexture9* GetBaseTexture() {
+ return m_baseTexture;
+ }
+
+ inline void Swap(D3D9Subresource* Other) {
+ // Only used for swap chain back buffers that don't
+ // have a container and all have identical properties
+ std::swap(m_texture, Other->m_texture);
+ std::swap(m_sampleView, Other->m_sampleView);
+ std::swap(m_renderTargetView, Other->m_renderTargetView);
+ }
+
+ protected:
+
+ IUnknown* m_container;
+ IDirect3DBaseTexture9* m_baseTexture;
+
+ D3D9CommonTexture* m_texture;
+
+ UINT m_face : 8;
+ UINT m_mipLevel : 16;
+ UINT m_isSrgbCompatible : 1;
+ UINT m_isNull : 1;
+
+ D3D9ColorView m_sampleView;
+ D3D9ColorView m_renderTargetView;
+ Rc<DxvkImageView> m_depthStencilView;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_surface.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_surface.cpp
new file mode 100644
index 00000000..6158675e
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_surface.cpp
@@ -0,0 +1,204 @@
+#include "d3d9_surface.h"
+#include "d3d9_texture.h"
+#include "d3d9_swapchain.h"
+
+#include "d3d9_device.h"
+
+namespace dxvk {
+
+ D3D9Surface::D3D9Surface(
+ D3D9DeviceEx* pDevice,
+ const D3D9_COMMON_TEXTURE_DESC* pDesc,
+ IUnknown* pContainer)
+ : D3D9SurfaceBase(
+ pDevice,
+ new D3D9CommonTexture( pDevice, pDesc, D3DRTYPE_SURFACE),
+ 0, 0,
+ nullptr,
+ pContainer) { }
+
+ D3D9Surface::D3D9Surface(
+ D3D9DeviceEx* pDevice,
+ D3D9CommonTexture* pTexture,
+ UINT Face,
+ UINT MipLevel,
+ IDirect3DBaseTexture9* pBaseTexture)
+ : D3D9SurfaceBase(
+ pDevice,
+ pTexture,
+ Face, MipLevel,
+ pBaseTexture,
+ pBaseTexture) { }
+
+ void D3D9Surface::AddRefPrivate() {
+ if (m_baseTexture != nullptr) {
+ D3DRESOURCETYPE type = m_baseTexture->GetType();
+ if (type == D3DRTYPE_TEXTURE)
+ static_cast<D3D9Texture2D*> (m_baseTexture)->AddRefPrivate();
+ else //if (type == D3DRTYPE_CUBETEXTURE)
+ static_cast<D3D9TextureCube*>(m_baseTexture)->AddRefPrivate();
+
+ return;
+ }
+
+ D3D9SurfaceBase::AddRefPrivate();
+ }
+
+ void D3D9Surface::ReleasePrivate() {
+ if (m_baseTexture != nullptr) {
+ D3DRESOURCETYPE type = m_baseTexture->GetType();
+ if (type == D3DRTYPE_TEXTURE)
+ static_cast<D3D9Texture2D*> (m_baseTexture)->ReleasePrivate();
+ else //if (type == D3DRTYPE_CUBETEXTURE)
+ static_cast<D3D9TextureCube*>(m_baseTexture)->ReleasePrivate();
+
+ return;
+ }
+
+ D3D9SurfaceBase::ReleasePrivate();
+ }
+
+ HRESULT STDMETHODCALLTYPE D3D9Surface::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(IDirect3DResource9)
+ || riid == __uuidof(IDirect3DSurface9)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D9Surface::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+ D3DRESOURCETYPE STDMETHODCALLTYPE D3D9Surface::GetType() {
+ return D3DRTYPE_SURFACE;
+ }
+
+ HRESULT STDMETHODCALLTYPE D3D9Surface::GetDesc(D3DSURFACE_DESC *pDesc) {
+ if (pDesc == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ auto& desc = *(m_texture->Desc());
+
+ pDesc->Format = static_cast<D3DFORMAT>(desc.Format);
+ pDesc->Type = D3DRTYPE_SURFACE;
+ pDesc->Usage = desc.Usage;
+ pDesc->Pool = desc.Pool;
+
+ pDesc->MultiSampleType = desc.MultiSample;
+ pDesc->MultiSampleQuality = desc.MultisampleQuality;
+ pDesc->Width = std::max(1u, desc.Width >> m_mipLevel);
+ pDesc->Height = std::max(1u, desc.Height >> m_mipLevel);
+
+ return D3D_OK;
+ }
+
+ HRESULT STDMETHODCALLTYPE D3D9Surface::LockRect(D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
+ if (unlikely(pLockedRect == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ D3DBOX box;
+ if (pRect != nullptr) {
+ box.Left = pRect->left;
+ box.Right = pRect->right;
+ box.Top = pRect->top;
+ box.Bottom = pRect->bottom;
+ box.Front = 0;
+ box.Back = 1;
+ }
+
+ D3DLOCKED_BOX lockedBox;
+
+ HRESULT hr = m_parent->LockImage(
+ m_texture,
+ m_face, m_mipLevel,
+ &lockedBox,
+ pRect != nullptr ? &box : nullptr,
+ Flags);
+
+ pLockedRect->pBits = lockedBox.pBits;
+ pLockedRect->Pitch = lockedBox.RowPitch;
+
+ return hr;
+ }
+
+ HRESULT STDMETHODCALLTYPE D3D9Surface::UnlockRect() {
+ return m_parent->UnlockImage(
+ m_texture,
+ m_face, m_mipLevel);
+ }
+
+ HRESULT STDMETHODCALLTYPE D3D9Surface::GetDC(HDC *phDC) {
+#ifndef DXVK_NATIVE
+ if (phDC == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ const D3D9_COMMON_TEXTURE_DESC& desc = *m_texture->Desc();
+
+ D3DLOCKED_RECT lockedRect;
+ HRESULT hr = LockRect(&lockedRect, nullptr, 0);
+ if (FAILED(hr))
+ return hr;
+
+ D3DKMT_CREATEDCFROMMEMORY createInfo;
+ // In...
+ createInfo.pMemory = lockedRect.pBits;
+ createInfo.Format = static_cast<D3DFORMAT>(desc.Format);
+ createInfo.Width = desc.Width;
+ createInfo.Height = desc.Height;
+ createInfo.Pitch = lockedRect.Pitch;
+ createInfo.hDeviceDc = CreateCompatibleDC(NULL);
+ createInfo.pColorTable = nullptr;
+
+ // Out...
+ createInfo.hBitmap = nullptr;
+ createInfo.hDc = nullptr;
+
+ D3DKMTCreateDCFromMemory(&createInfo);
+ DeleteDC(createInfo.hDeviceDc);
+
+ // These should now be set...
+ m_dcDesc.hDC = createInfo.hDc;
+ m_dcDesc.hBitmap = createInfo.hBitmap;
+
+ *phDC = m_dcDesc.hDC;
+ return D3D_OK;
+#else
+ if (phDC != nullptr)
+ *phDC = nullptr;
+
+ Logger::warn("D3D9Surface::GetDC: GDI interop not supported on native");
+ return D3DERR_INVALIDCALL;
+#endif
+ }
+
+ HRESULT STDMETHODCALLTYPE D3D9Surface::ReleaseDC(HDC hDC) {
+#ifndef DXVK_NATIVE
+ if (m_dcDesc.hDC == nullptr || m_dcDesc.hDC != hDC)
+ return D3DERR_INVALIDCALL;
+
+ D3DKMTDestroyDCFromMemory(&m_dcDesc);
+
+ HRESULT hr = UnlockRect();
+ if (FAILED(hr))
+ return hr;
+
+ return D3D_OK;
+#else
+ Logger::warn("D3D9Surface::ReleaseDC: GDI interop not supported on native");
+ return D3DERR_INVALIDCALL;
+#endif
+ }
+
+
+ void D3D9Surface::ClearContainer() {
+ m_container = nullptr;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_surface.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_surface.h
new file mode 100644
index 00000000..10086cac
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_surface.h
@@ -0,0 +1,66 @@
+#pragma once
+
+#include "d3d9_subresource.h"
+
+#include "d3d9_common_texture.h"
+
+#include "../util/util_gdi.h"
+
+#include <algorithm>
+
+namespace dxvk {
+
+ using D3D9GDIDesc = D3DKMT_DESTROYDCFROMMEMORY;
+
+ using D3D9SurfaceBase = D3D9Subresource<IDirect3DSurface9>;
+ class D3D9Surface final : public D3D9SurfaceBase {
+
+ public:
+
+ D3D9Surface(
+ D3D9DeviceEx* pDevice,
+ const D3D9_COMMON_TEXTURE_DESC* pDesc,
+ IUnknown* pContainer);
+
+ D3D9Surface(
+ D3D9DeviceEx* pDevice,
+ D3D9CommonTexture* pTexture,
+ UINT Face,
+ UINT MipLevel,
+ IDirect3DBaseTexture9* pBaseTexture);
+
+ void AddRefPrivate();
+
+ void ReleasePrivate();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject);
+
+ D3DRESOURCETYPE STDMETHODCALLTYPE GetType() final;
+
+ HRESULT STDMETHODCALLTYPE GetDesc(D3DSURFACE_DESC *pDesc) final;
+
+ HRESULT STDMETHODCALLTYPE LockRect(D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) final;
+
+ HRESULT STDMETHODCALLTYPE UnlockRect() final;
+
+ HRESULT STDMETHODCALLTYPE GetDC(HDC *phDC) final;
+
+ HRESULT STDMETHODCALLTYPE ReleaseDC(HDC hDC) final;
+
+ inline VkExtent2D GetSurfaceExtent() const {
+ const auto* desc = m_texture->Desc();
+
+ return VkExtent2D {
+ std::max(1u, desc->Width >> GetMipLevel()),
+ std::max(1u, desc->Height >> GetMipLevel())
+ };
+ }
+
+ void ClearContainer();
+
+ private:
+
+ D3D9GDIDesc m_dcDesc;
+
+ };
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_swapchain.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_swapchain.cpp
new file mode 100644
index 00000000..673ac046
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_swapchain.cpp
@@ -0,0 +1,1320 @@
+#include "d3d9_swapchain.h"
+#include "d3d9_surface.h"
+#include "d3d9_monitor.h"
+
+#include "d3d9_hud.h"
+
+namespace dxvk {
+
+#ifndef DXVK_NATIVE
+ struct D3D9WindowData {
+ bool unicode;
+ bool filter;
+ WNDPROC proc;
+ D3D9SwapChainEx* swapchain;
+ };
+
+
+ static dxvk::recursive_mutex g_windowProcMapMutex;
+ static std::unordered_map<HWND, D3D9WindowData> g_windowProcMap;
+
+
+ template <typename T, typename J, typename ... Args>
+ auto CallCharsetFunction(T unicode, J ascii, bool isUnicode, Args... args) {
+ return isUnicode
+ ? unicode(args...)
+ : ascii (args...);
+ }
+
+
+ class D3D9WindowMessageFilter {
+
+ public:
+
+ D3D9WindowMessageFilter(HWND window, bool filter = true)
+ : m_window(window) {
+ std::lock_guard lock(g_windowProcMapMutex);
+ auto it = g_windowProcMap.find(m_window);
+ m_filter = std::exchange(it->second.filter, filter);
+ }
+
+ ~D3D9WindowMessageFilter() {
+ std::lock_guard lock(g_windowProcMapMutex);
+ auto it = g_windowProcMap.find(m_window);
+ it->second.filter = m_filter;
+ }
+
+ D3D9WindowMessageFilter (const D3D9WindowMessageFilter&) = delete;
+ D3D9WindowMessageFilter& operator = (const D3D9WindowMessageFilter&) = delete;
+
+ private:
+
+ HWND m_window;
+ bool m_filter;
+
+ };
+
+
+ LRESULT CALLBACK D3D9WindowProc(HWND window, UINT message, WPARAM wparam, LPARAM lparam);
+
+
+ void ResetWindowProc(HWND window) {
+ std::lock_guard lock(g_windowProcMapMutex);
+
+ auto it = g_windowProcMap.find(window);
+ if (it == g_windowProcMap.end())
+ return;
+
+ auto proc = reinterpret_cast<WNDPROC>(
+ CallCharsetFunction(
+ GetWindowLongPtrW, GetWindowLongPtrA, it->second.unicode,
+ window, GWLP_WNDPROC));
+
+
+ if (proc == D3D9WindowProc)
+ CallCharsetFunction(
+ SetWindowLongPtrW, SetWindowLongPtrA, it->second.unicode,
+ window, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(it->second.proc));
+
+ g_windowProcMap.erase(window);
+ }
+
+
+ void HookWindowProc(HWND window, D3D9SwapChainEx* swapchain) {
+ std::lock_guard lock(g_windowProcMapMutex);
+
+ ResetWindowProc(window);
+
+ D3D9WindowData windowData;
+ windowData.unicode = IsWindowUnicode(window);
+ windowData.filter = false;
+ windowData.proc = reinterpret_cast<WNDPROC>(
+ CallCharsetFunction(
+ SetWindowLongPtrW, SetWindowLongPtrA, windowData.unicode,
+ window, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(D3D9WindowProc)));
+ windowData.swapchain = swapchain;
+
+ g_windowProcMap[window] = std::move(windowData);
+ }
+
+
+ LRESULT CALLBACK D3D9WindowProc(HWND window, UINT message, WPARAM wparam, LPARAM lparam) {
+ if (message == WM_NCCALCSIZE && wparam == TRUE)
+ return 0;
+
+ D3D9WindowData windowData = {};
+
+ {
+ std::lock_guard lock(g_windowProcMapMutex);
+
+ auto it = g_windowProcMap.find(window);
+ if (it != g_windowProcMap.end())
+ windowData = it->second;
+ }
+
+ bool unicode = windowData.proc
+ ? windowData.unicode
+ : IsWindowUnicode(window);
+
+ if (!windowData.proc || windowData.filter)
+ return CallCharsetFunction(
+ DefWindowProcW, DefWindowProcA, unicode,
+ window, message, wparam, lparam);
+
+ if (message == WM_DESTROY)
+ ResetWindowProc(window);
+ else if (message == WM_ACTIVATEAPP) {
+ D3DDEVICE_CREATION_PARAMETERS create_parms;
+ windowData.swapchain->GetDevice()->GetCreationParameters(&create_parms);
+
+ if (!(create_parms.BehaviorFlags & D3DCREATE_NOWINDOWCHANGES)) {
+ if (wparam) {
+ // Heroes of Might and Magic V needs this to resume drawing after a focus loss
+ D3DPRESENT_PARAMETERS params;
+ RECT rect;
+
+ GetMonitorRect(GetDefaultMonitor(), &rect);
+ windowData.swapchain->GetPresentParameters(&params);
+ SetWindowPos(window, nullptr, rect.left, rect.top, params.BackBufferWidth, params.BackBufferHeight,
+ SWP_NOACTIVATE | SWP_NOZORDER);
+ }
+ else {
+ if (IsWindowVisible(window))
+ ShowWindow(window, SW_MINIMIZE);
+ }
+ }
+ }
+
+ return CallCharsetFunction(
+ CallWindowProcW, CallWindowProcA, unicode,
+ windowData.proc, window, message, wparam, lparam);
+ }
+#endif
+
+
+ static uint16_t MapGammaControlPoint(float x) {
+ if (x < 0.0f) x = 0.0f;
+ if (x > 1.0f) x = 1.0f;
+ return uint16_t(65535.0f * x);
+ }
+
+
+ struct D3D9PresentInfo {
+ float scale[2];
+ float offset[2];
+ };
+
+
+ static inline void ConvertDisplayMode(const D3DDISPLAYMODEEX& mode, wsi::WsiMode* wsiMode) {
+ wsiMode->width = mode.Width;
+ wsiMode->height = mode.Height;
+ wsiMode->refreshRate = wsi::WsiRational{ mode.RefreshRate, 1 };
+ wsiMode->bitsPerPixel = GetMonitorFormatBpp(EnumerateFormat(mode.Format));
+ wsiMode->interlaced = false;
+ }
+
+
+ static inline void ConvertDisplayMode(const wsi::WsiMode& devMode, D3DDISPLAYMODEEX* pMode) {
+ pMode->Size = sizeof(D3DDISPLAYMODEEX);
+ pMode->Width = devMode.width;
+ pMode->Height = devMode.height;
+ pMode->RefreshRate = devMode.refreshRate.numerator / devMode.refreshRate.denominator;
+ pMode->Format = D3DFMT_X8R8G8B8;
+ pMode->ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE;
+ }
+
+
+ D3D9SwapChainEx::D3D9SwapChainEx(
+ D3D9DeviceEx* pDevice,
+ D3DPRESENT_PARAMETERS* pPresentParams,
+ const D3DDISPLAYMODEEX* pFullscreenDisplayMode)
+ : D3D9SwapChainExBase(pDevice)
+ , m_device (pDevice->GetDXVKDevice())
+ , m_context (m_device->createContext())
+ , m_frameLatencyCap (pDevice->GetOptions()->maxFrameLatency)
+ , m_frameLatencySignal(new sync::Fence(m_frameId))
+ , m_dialog (pDevice->GetOptions()->enableDialogMode) {
+ this->NormalizePresentParameters(pPresentParams);
+ m_presentParams = *pPresentParams;
+ m_window = m_presentParams.hDeviceWindow;
+
+ UpdatePresentRegion(nullptr, nullptr);
+ if (!pDevice->GetOptions()->deferSurfaceCreation)
+ CreatePresenter();
+
+ CreateBackBuffers(m_presentParams.BackBufferCount);
+ CreateBlitter();
+ CreateHud();
+
+ InitRamp();
+
+ // Apply initial window mode and fullscreen state
+ if (!m_presentParams.Windowed && FAILED(EnterFullscreenMode(pPresentParams, pFullscreenDisplayMode)))
+ throw DxvkError("D3D9: Failed to set initial fullscreen state");
+ }
+
+
+ D3D9SwapChainEx::~D3D9SwapChainEx() {
+ DestroyBackBuffers();
+#ifndef DXVK_NATIVE
+ ResetWindowProc(m_window);
+#endif
+
+ wsi::restoreDisplayMode(m_monitor);
+ NotifyDisplayRefreshRate(0.0);
+
+ m_device->waitForSubmission(&m_presentStatus);
+ m_device->waitForIdle();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9SwapChainEx::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(IDirect3DSwapChain9)
+ || (GetParent()->IsExtended() && riid == __uuidof(IDirect3DSwapChain9Ex))) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D9SwapChainEx::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9SwapChainEx::Present(
+ const RECT* pSourceRect,
+ const RECT* pDestRect,
+ HWND hDestWindowOverride,
+ const RGNDATA* pDirtyRegion,
+ DWORD dwFlags) {
+ D3D9DeviceLock lock = m_parent->LockDevice();
+
+ uint32_t presentInterval = m_presentParams.PresentationInterval;
+
+ // This is not true directly in d3d9 to to timing differences that don't matter for us.
+ // For our purposes...
+ // D3DPRESENT_INTERVAL_DEFAULT (0) == D3DPRESENT_INTERVAL_ONE (1) which means VSYNC.
+ presentInterval = std::max(presentInterval, 1u);
+
+ if (presentInterval == D3DPRESENT_INTERVAL_IMMEDIATE || (dwFlags & D3DPRESENT_FORCEIMMEDIATE))
+ presentInterval = 0;
+
+ auto options = m_parent->GetOptions();
+
+ if (options->presentInterval >= 0)
+ presentInterval = options->presentInterval;
+
+ bool vsync = presentInterval != 0;
+
+ HWND window = m_presentParams.hDeviceWindow;
+ if (hDestWindowOverride != nullptr)
+ window = hDestWindowOverride;
+
+ bool recreate = false;
+ recreate |= m_presenter == nullptr;
+ recreate |= window != m_window;
+ recreate |= m_dialog != m_lastDialog;
+
+ m_window = window;
+
+ m_dirty |= vsync != m_vsync;
+ m_dirty |= UpdatePresentRegion(pSourceRect, pDestRect);
+ m_dirty |= recreate;
+ m_dirty |= m_presenter != nullptr &&
+ !m_presenter->hasSwapChain();
+
+ m_vsync = vsync;
+
+ m_lastDialog = m_dialog;
+
+ try {
+ if (recreate)
+ CreatePresenter();
+
+ if (std::exchange(m_dirty, false))
+ RecreateSwapChain(vsync);
+
+ // We aren't going to device loss simply because
+ // 99% of D3D9 games don't handle this properly and
+ // just end up crashing (like with alt-tab loss)
+ if (!m_presenter->hasSwapChain())
+ return D3D_OK;
+
+ PresentImage(presentInterval);
+ return D3D_OK;
+ } catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return D3DERR_DEVICEREMOVED;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9SwapChainEx::GetFrontBufferData(IDirect3DSurface9* pDestSurface) {
+ D3D9DeviceLock lock = m_parent->LockDevice();
+
+ // This function can do absolutely everything!
+ // Copies the front buffer between formats with an implicit resolve.
+ // Oh, and the dest is systemmem...
+ // This is a slow function anyway, it waits for the copy to finish.
+ // so there's no reason to not just make and throwaway temp images.
+
+ // If extent of dst > src, then we blit to a subrect of the size
+ // of src onto a temp image of dst's extents,
+ // then copy buffer back to dst (given dst is subresource)
+
+ D3D9Surface* dst = static_cast<D3D9Surface*>(pDestSurface);
+
+ if (unlikely(dst == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ D3D9CommonTexture* dstTexInfo = dst->GetCommonTexture();
+ D3D9CommonTexture* srcTexInfo = m_backBuffers.back()->GetCommonTexture();
+
+ if (unlikely(dstTexInfo->Desc()->Pool != D3DPOOL_SYSTEMMEM))
+ return D3DERR_INVALIDCALL;
+
+ Rc<DxvkBuffer> dstBuffer = dstTexInfo->GetBuffer(dst->GetSubresource());
+ Rc<DxvkImage> srcImage = srcTexInfo->GetImage();
+
+ if (srcImage->info().sampleCount != VK_SAMPLE_COUNT_1_BIT) {
+ DxvkImageCreateInfo resolveInfo;
+ resolveInfo.type = VK_IMAGE_TYPE_2D;
+ resolveInfo.format = srcImage->info().format;
+ resolveInfo.flags = 0;
+ resolveInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT;
+ resolveInfo.extent = srcImage->info().extent;
+ resolveInfo.numLayers = 1;
+ resolveInfo.mipLevels = 1;
+ resolveInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT
+ | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
+ | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
+ resolveInfo.stages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
+ | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
+ | VK_PIPELINE_STAGE_TRANSFER_BIT;
+ resolveInfo.access = VK_ACCESS_SHADER_READ_BIT
+ | VK_ACCESS_TRANSFER_WRITE_BIT
+ | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
+ | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+ resolveInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
+ resolveInfo.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+
+ Rc<DxvkImage> resolvedSrc = m_device->createImage(
+ resolveInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
+
+ m_parent->EmitCs([
+ cDstImage = resolvedSrc,
+ cSrcImage = srcImage
+ ] (DxvkContext* ctx) {
+ VkImageSubresourceLayers resolveSubresource;
+ resolveSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ resolveSubresource.mipLevel = 0;
+ resolveSubresource.baseArrayLayer = 0;
+ resolveSubresource.layerCount = 1;
+
+ VkImageResolve resolveRegion;
+ resolveRegion.srcSubresource = resolveSubresource;
+ resolveRegion.srcOffset = VkOffset3D { 0, 0, 0 };
+ resolveRegion.dstSubresource = resolveSubresource;
+ resolveRegion.dstOffset = VkOffset3D { 0, 0, 0 };
+ resolveRegion.extent = cSrcImage->info().extent;
+
+ ctx->resolveImage(
+ cDstImage, cSrcImage,
+ resolveRegion, VK_FORMAT_UNDEFINED);
+ });
+
+ srcImage = std::move(resolvedSrc);
+ }
+
+ D3D9Format srcFormat = srcTexInfo->Desc()->Format;
+ D3D9Format dstFormat = dstTexInfo->Desc()->Format;
+
+ bool similar = AreFormatsSimilar(srcFormat, dstFormat);
+
+ if (!similar || srcImage->info().extent != dstTexInfo->GetExtent()) {
+ DxvkImageCreateInfo blitCreateInfo;
+ blitCreateInfo.type = VK_IMAGE_TYPE_2D;
+ blitCreateInfo.format = dstTexInfo->GetFormatMapping().FormatColor;
+ blitCreateInfo.flags = 0;
+ blitCreateInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT;
+ blitCreateInfo.extent = dstTexInfo->GetExtent();
+ blitCreateInfo.numLayers = 1;
+ blitCreateInfo.mipLevels = 1;
+ blitCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT
+ | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
+ | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
+ blitCreateInfo.stages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
+ | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
+ | VK_PIPELINE_STAGE_TRANSFER_BIT;
+ blitCreateInfo.access = VK_ACCESS_SHADER_READ_BIT
+ | VK_ACCESS_TRANSFER_WRITE_BIT
+ | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
+ | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+ blitCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
+ blitCreateInfo.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+
+ Rc<DxvkImage> blittedSrc = m_device->createImage(
+ blitCreateInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
+
+ const DxvkFormatInfo* dstFormatInfo = imageFormatInfo(blittedSrc->info().format);
+ const DxvkFormatInfo* srcFormatInfo = imageFormatInfo(srcImage->info().format);
+
+ const VkImageSubresource dstSubresource = dstTexInfo->GetSubresourceFromIndex(dstFormatInfo->aspectMask, 0);
+ const VkImageSubresource srcSubresource = srcTexInfo->GetSubresourceFromIndex(srcFormatInfo->aspectMask, 0);
+
+ VkImageSubresourceLayers dstSubresourceLayers = {
+ dstSubresource.aspectMask,
+ dstSubresource.mipLevel,
+ dstSubresource.arrayLayer, 1 };
+
+ VkImageSubresourceLayers srcSubresourceLayers = {
+ srcSubresource.aspectMask,
+ srcSubresource.mipLevel,
+ srcSubresource.arrayLayer, 1 };
+
+ VkExtent3D srcExtent = srcImage->mipLevelExtent(srcSubresource.mipLevel);
+
+ // Blit to a subrect of the src extents
+ VkImageBlit blitInfo;
+ blitInfo.dstSubresource = dstSubresourceLayers;
+ blitInfo.srcSubresource = srcSubresourceLayers;
+ blitInfo.dstOffsets[0] = VkOffset3D{ 0, 0, 0 };
+ blitInfo.dstOffsets[1] = VkOffset3D{ int32_t(srcExtent.width), int32_t(srcExtent.height), 1 };
+ blitInfo.srcOffsets[0] = VkOffset3D{ 0, 0, 0 };
+ blitInfo.srcOffsets[1] = VkOffset3D{ int32_t(srcExtent.width), int32_t(srcExtent.height), 1 };
+
+ m_parent->EmitCs([
+ cDstImage = blittedSrc,
+ cDstMap = dstTexInfo->GetMapping().Swizzle,
+ cSrcImage = srcImage,
+ cSrcMap = srcTexInfo->GetMapping().Swizzle,
+ cBlitInfo = blitInfo
+ ] (DxvkContext* ctx) {
+ ctx->blitImage(
+ cDstImage, cDstMap,
+ cSrcImage, cSrcMap,
+ cBlitInfo, VK_FILTER_NEAREST);
+ });
+
+ srcImage = std::move(blittedSrc);
+ }
+
+ const DxvkFormatInfo* srcFormatInfo = imageFormatInfo(srcImage->info().format);
+ const VkImageSubresource srcSubresource = srcTexInfo->GetSubresourceFromIndex(srcFormatInfo->aspectMask, 0);
+ VkImageSubresourceLayers srcSubresourceLayers = {
+ srcSubresource.aspectMask,
+ srcSubresource.mipLevel,
+ srcSubresource.arrayLayer, 1 };
+ VkExtent3D srcExtent = srcImage->mipLevelExtent(srcSubresource.mipLevel);
+
+ m_parent->EmitCs([
+ cBuffer = dstBuffer,
+ cImage = srcImage,
+ cSubresources = srcSubresourceLayers,
+ cLevelExtent = srcExtent
+ ] (DxvkContext* ctx) {
+ ctx->copyImageToBuffer(cBuffer, 0, 4, 0,
+ cImage, cSubresources, VkOffset3D { 0, 0, 0 },
+ cLevelExtent);
+ });
+
+ dstTexInfo->SetWrittenByGPU(dst->GetSubresource(), true);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9SwapChainEx::GetBackBuffer(
+ UINT iBackBuffer,
+ D3DBACKBUFFER_TYPE Type,
+ IDirect3DSurface9** ppBackBuffer) {
+ // Could be doing a device reset...
+ D3D9DeviceLock lock = m_parent->LockDevice();
+
+ if (unlikely(ppBackBuffer == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(iBackBuffer >= m_presentParams.BackBufferCount)) {
+ Logger::err(str::format("D3D9: GetBackBuffer: Invalid back buffer index: ", iBackBuffer));
+ return D3DERR_INVALIDCALL;
+ }
+
+ *ppBackBuffer = ref(m_backBuffers[iBackBuffer].ptr());
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9SwapChainEx::GetRasterStatus(D3DRASTER_STATUS* pRasterStatus) {
+ // We could use D3DKMTGetScanLine but Wine doesn't implement that.
+ // So... we lie here and make some stuff up
+ // enough that it makes games work.
+
+ // Assume there's 20 lines in a vBlank.
+ constexpr uint32_t vBlankLineCount = 20;
+
+ if (pRasterStatus == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ D3DDISPLAYMODEEX mode;
+ mode.Size = sizeof(mode);
+ if (FAILED(this->GetDisplayModeEx(&mode, nullptr)))
+ return D3DERR_INVALIDCALL;
+
+ uint32_t scanLineCount = mode.Height + vBlankLineCount;
+
+ auto nowUs = std::chrono::time_point_cast<std::chrono::microseconds>(
+ dxvk::high_resolution_clock::now())
+ .time_since_epoch();
+
+ auto frametimeUs = std::chrono::microseconds(1000000u / mode.RefreshRate);
+ auto scanLineUs = frametimeUs / scanLineCount;
+
+ pRasterStatus->ScanLine = (nowUs % frametimeUs) / scanLineUs;
+ pRasterStatus->InVBlank = pRasterStatus->ScanLine >= mode.Height;
+
+ if (pRasterStatus->InVBlank)
+ pRasterStatus->ScanLine = 0;
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9SwapChainEx::GetDisplayMode(D3DDISPLAYMODE* pMode) {
+ if (pMode == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ *pMode = D3DDISPLAYMODE();
+
+ D3DDISPLAYMODEEX mode;
+ mode.Size = sizeof(mode);
+ HRESULT hr = this->GetDisplayModeEx(&mode, nullptr);
+
+ if (FAILED(hr))
+ return hr;
+
+ pMode->Width = mode.Width;
+ pMode->Height = mode.Height;
+ pMode->Format = mode.Format;
+ pMode->RefreshRate = mode.RefreshRate;
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9SwapChainEx::GetPresentParameters(D3DPRESENT_PARAMETERS* pPresentationParameters) {
+ if (pPresentationParameters == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ *pPresentationParameters = m_presentParams;
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9SwapChainEx::GetLastPresentCount(UINT* pLastPresentCount) {
+ Logger::warn("D3D9SwapChainEx::GetLastPresentCount: Stub");
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9SwapChainEx::GetPresentStats(D3DPRESENTSTATS* pPresentationStatistics) {
+ Logger::warn("D3D9SwapChainEx::GetPresentStats: Stub");
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9SwapChainEx::GetDisplayModeEx(D3DDISPLAYMODEEX* pMode, D3DDISPLAYROTATION* pRotation) {
+ if (pMode == nullptr && pRotation == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ if (pRotation != nullptr)
+ *pRotation = D3DDISPLAYROTATION_IDENTITY;
+
+ if (pMode != nullptr) {
+ wsi::WsiMode devMode = { };
+
+ if (!wsi::getCurrentDisplayMode(GetDefaultMonitor(), &devMode)) {
+ Logger::err("D3D9SwapChainEx::GetDisplayModeEx: Failed to enum display settings");
+ return D3DERR_INVALIDCALL;
+ }
+
+ ConvertDisplayMode(devMode, pMode);
+ }
+
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9SwapChainEx::Reset(
+ D3DPRESENT_PARAMETERS* pPresentParams,
+ D3DDISPLAYMODEEX* pFullscreenDisplayMode) {
+ D3D9DeviceLock lock = m_parent->LockDevice();
+
+ this->SynchronizePresent();
+ this->NormalizePresentParameters(pPresentParams);
+
+ m_dirty |= m_presentParams.BackBufferFormat != pPresentParams->BackBufferFormat
+ || m_presentParams.BackBufferCount != pPresentParams->BackBufferCount;
+
+ bool changeFullscreen = m_presentParams.Windowed != pPresentParams->Windowed;
+
+ if (pPresentParams->Windowed) {
+ if (changeFullscreen)
+ this->LeaveFullscreenMode();
+
+ wsi::resizeWindow(
+ m_window, &m_windowState,
+ pPresentParams->BackBufferWidth,
+ pPresentParams->BackBufferHeight);
+ }
+ else {
+ if (changeFullscreen) {
+ if (FAILED(this->EnterFullscreenMode(pPresentParams, pFullscreenDisplayMode)))
+ return D3DERR_INVALIDCALL;
+ }
+
+#ifdef _WIN32
+ D3D9WindowMessageFilter filter(m_window);
+#endif
+
+ if (!changeFullscreen) {
+ if (FAILED(ChangeDisplayMode(pPresentParams, pFullscreenDisplayMode, false)))
+ return D3DERR_INVALIDCALL;
+ }
+ }
+
+ m_presentParams = *pPresentParams;
+
+ if (changeFullscreen)
+ SetGammaRamp(0, &m_ramp);
+
+ CreateBackBuffers(m_presentParams.BackBufferCount);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9SwapChainEx::WaitForVBlank() {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::warn("D3D9SwapChainEx::WaitForVBlank: Stub");
+
+ return D3D_OK;
+ }
+
+ static bool validateGammaRamp(const WORD (&ramp)[256]) {
+ if (ramp[0] >= ramp[std::size(ramp) - 1]) {
+ Logger::err("validateGammaRamp: ramp inverted or flat");
+ return false;
+ }
+
+ for (size_t i = 1; i < std::size(ramp); i++) {
+ if (ramp[i] < ramp[i - 1]) {
+ Logger::err("validateGammaRamp: ramp not monotonically increasing");
+ return false;
+ }
+ if (ramp[i] - ramp[i - 1] >= UINT16_MAX / 2) {
+ Logger::err("validateGammaRamp: huuuge jump");
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+
+ void D3D9SwapChainEx::SetGammaRamp(
+ DWORD Flags,
+ const D3DGAMMARAMP* pRamp) {
+ D3D9DeviceLock lock = m_parent->LockDevice();
+
+ if (unlikely(pRamp == nullptr))
+ return;
+
+ if (unlikely(!validateGammaRamp(pRamp->red)
+ && !validateGammaRamp(pRamp->blue)
+ && !validateGammaRamp(pRamp->green)))
+ return;
+
+ m_ramp = *pRamp;
+
+ bool isIdentity = true;
+
+ std::array<DxvkGammaCp, NumControlPoints> cp;
+
+ for (uint32_t i = 0; i < NumControlPoints; i++) {
+ uint16_t identity = MapGammaControlPoint(float(i) / float(NumControlPoints - 1));
+
+ cp[i].r = pRamp->red[i];
+ cp[i].g = pRamp->green[i];
+ cp[i].b = pRamp->blue[i];
+ cp[i].a = 0;
+
+ isIdentity &= cp[i].r == identity
+ && cp[i].g == identity
+ && cp[i].b == identity;
+ }
+
+ if (!isIdentity && !m_presentParams.Windowed)
+ m_blitter->setGammaRamp(NumControlPoints, cp.data());
+ else
+ m_blitter->setGammaRamp(0, nullptr);
+ }
+
+
+ void D3D9SwapChainEx::GetGammaRamp(D3DGAMMARAMP* pRamp) {
+ D3D9DeviceLock lock = m_parent->LockDevice();
+
+ if (likely(pRamp != nullptr))
+ *pRamp = m_ramp;
+ }
+
+
+ void D3D9SwapChainEx::Invalidate(HWND hWindow) {
+ if (hWindow == nullptr)
+ hWindow = m_parent->GetWindow();
+
+ if (m_presentParams.hDeviceWindow == hWindow) {
+ m_presenter = nullptr;
+
+ m_device->waitForSubmission(&m_presentStatus);
+ m_device->waitForIdle();
+ }
+ }
+
+
+ HRESULT D3D9SwapChainEx::SetDialogBoxMode(bool bEnableDialogs) {
+ D3D9DeviceLock lock = m_parent->LockDevice();
+
+ // https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setdialogboxmode
+ // The MSDN documentation says this will error out under many weird conditions.
+ // However it doesn't appear to error at all in any of my tests of these
+ // cases described in the documentation.
+
+ m_dialog = bEnableDialogs;
+
+ return D3D_OK;
+ }
+
+
+ D3D9Surface* D3D9SwapChainEx::GetBackBuffer(UINT iBackBuffer) {
+ if (iBackBuffer >= m_presentParams.BackBufferCount)
+ return nullptr;
+
+ return m_backBuffers[iBackBuffer].ptr();
+ }
+
+
+ void D3D9SwapChainEx::NormalizePresentParameters(D3DPRESENT_PARAMETERS* pPresentParams) {
+ if (pPresentParams->hDeviceWindow == nullptr)
+ pPresentParams->hDeviceWindow = m_parent->GetWindow();
+
+ pPresentParams->BackBufferCount = std::max(pPresentParams->BackBufferCount, 1u);
+
+ const int32_t forcedMSAA = m_parent->GetOptions()->forceSwapchainMSAA;
+ if (forcedMSAA != -1) {
+ pPresentParams->MultiSampleType = D3DMULTISAMPLE_TYPE(forcedMSAA);
+ pPresentParams->MultiSampleQuality = 0;
+ }
+
+ if (pPresentParams->Windowed) {
+ GetWindowClientSize(pPresentParams->hDeviceWindow,
+ pPresentParams->BackBufferWidth ? nullptr : &pPresentParams->BackBufferWidth,
+ pPresentParams->BackBufferHeight ? nullptr : &pPresentParams->BackBufferHeight);
+ }
+ else {
+ GetMonitorClientSize(GetDefaultMonitor(),
+ pPresentParams->BackBufferWidth ? nullptr : &pPresentParams->BackBufferWidth,
+ pPresentParams->BackBufferHeight ? nullptr : &pPresentParams->BackBufferHeight);
+ }
+
+ if (pPresentParams->BackBufferFormat == D3DFMT_UNKNOWN)
+ pPresentParams->BackBufferFormat = D3DFMT_X8R8G8B8;
+
+ if (env::getEnvVar("DXVK_FORCE_WINDOWED") == "1")
+ pPresentParams->Windowed = TRUE;
+ }
+
+
+ void D3D9SwapChainEx::PresentImage(UINT SyncInterval) {
+ m_parent->Flush();
+
+ // Retrieve the image and image view to present
+ auto swapImage = m_backBuffers[0]->GetCommonTexture()->GetImage();
+ auto swapImageView = m_backBuffers[0]->GetImageView(false);
+
+ // Bump our frame id.
+ ++m_frameId;
+
+ for (uint32_t i = 0; i < SyncInterval || i < 1; i++) {
+ SynchronizePresent();
+
+ // Presentation semaphores and WSI swap chain image
+ vk::PresenterInfo info = m_presenter->info();
+ vk::PresenterSync sync;
+
+ uint32_t imageIndex = 0;
+
+ VkResult status = m_presenter->acquireNextImage(sync, imageIndex);
+
+ while (status != VK_SUCCESS && status != VK_SUBOPTIMAL_KHR) {
+ RecreateSwapChain(m_vsync);
+
+ info = m_presenter->info();
+ status = m_presenter->acquireNextImage(sync, imageIndex);
+ }
+
+ m_context->beginRecording(
+ m_device->createCommandList());
+
+ VkRect2D srcRect = {
+ { int32_t(m_srcRect.left), int32_t(m_srcRect.top) },
+ { uint32_t(m_srcRect.right - m_srcRect.left), uint32_t(m_srcRect.bottom - m_srcRect.top) } };
+
+ VkRect2D dstRect = {
+ { int32_t(m_dstRect.left), int32_t(m_dstRect.top) },
+ { uint32_t(m_dstRect.right - m_dstRect.left), uint32_t(m_dstRect.bottom - m_dstRect.top) } };
+
+ m_blitter->presentImage(m_context.ptr(),
+ m_imageViews.at(imageIndex), dstRect,
+ swapImageView, srcRect);
+
+ if (m_hud != nullptr)
+ m_hud->render(m_context, info.format, info.imageExtent);
+
+ if (i + 1 >= SyncInterval)
+ m_context->signal(m_frameLatencySignal, m_frameId);
+
+ SubmitPresent(sync, i);
+ }
+
+ SyncFrameLatency();
+
+ // Rotate swap chain buffers so that the back
+ // buffer at index 0 becomes the front buffer.
+ for (uint32_t i = 1; i < m_backBuffers.size(); i++)
+ m_backBuffers[i]->Swap(m_backBuffers[i - 1].ptr());
+
+ m_parent->m_flags.set(D3D9DeviceFlag::DirtyFramebuffer);
+ }
+
+
+ void D3D9SwapChainEx::SubmitPresent(const vk::PresenterSync& Sync, uint32_t FrameId) {
+ // Present from CS thread so that we don't
+ // have to synchronize with it first.
+ m_presentStatus.result = VK_NOT_READY;
+
+ m_parent->EmitCs([this,
+ cFrameId = FrameId,
+ cSync = Sync,
+ cHud = m_hud,
+ cCommandList = m_context->endRecording()
+ ] (DxvkContext* ctx) {
+ m_device->submitCommandList(cCommandList,
+ cSync.acquire, cSync.present);
+
+ if (cHud != nullptr && !cFrameId)
+ cHud->update();
+
+ m_device->presentImage(m_presenter, &m_presentStatus);
+ });
+
+ m_parent->FlushCsChunk();
+ }
+
+
+ void D3D9SwapChainEx::SynchronizePresent() {
+ // Recreate swap chain if the previous present call failed
+ VkResult status = m_device->waitForSubmission(&m_presentStatus);
+
+ if (status != VK_SUCCESS)
+ RecreateSwapChain(m_vsync);
+ }
+
+
+ void D3D9SwapChainEx::RecreateSwapChain(BOOL Vsync) {
+ // Ensure that we can safely destroy the swap chain
+ m_device->waitForSubmission(&m_presentStatus);
+ m_device->waitForIdle();
+
+ m_presentStatus.result = VK_SUCCESS;
+
+ vk::PresenterDesc presenterDesc;
+ presenterDesc.imageExtent = GetPresentExtent();
+ presenterDesc.imageCount = PickImageCount(m_presentParams.BackBufferCount + 1);
+ presenterDesc.numFormats = PickFormats(EnumerateFormat(m_presentParams.BackBufferFormat), presenterDesc.formats);
+ presenterDesc.numPresentModes = PickPresentModes(Vsync, presenterDesc.presentModes);
+ presenterDesc.fullScreenExclusive = PickFullscreenMode();
+
+ if (m_presenter->recreateSwapChain(presenterDesc) != VK_SUCCESS)
+ throw DxvkError("D3D9SwapChainEx: Failed to recreate swap chain");
+
+ CreateRenderTargetViews();
+ }
+
+
+ void D3D9SwapChainEx::CreatePresenter() {
+ // Ensure that we can safely destroy the swap chain
+ m_device->waitForSubmission(&m_presentStatus);
+ m_device->waitForIdle();
+
+ m_presentStatus.result = VK_SUCCESS;
+
+ DxvkDeviceQueue graphicsQueue = m_device->queues().graphics;
+
+ vk::PresenterDevice presenterDevice;
+ presenterDevice.queueFamily = graphicsQueue.queueFamily;
+ presenterDevice.queue = graphicsQueue.queueHandle;
+ presenterDevice.adapter = m_device->adapter()->handle();
+
+ vk::PresenterDesc presenterDesc;
+ presenterDesc.imageExtent = GetPresentExtent();
+ presenterDesc.imageCount = PickImageCount(m_presentParams.BackBufferCount + 1);
+ presenterDesc.numFormats = PickFormats(EnumerateFormat(m_presentParams.BackBufferFormat), presenterDesc.formats);
+ presenterDesc.numPresentModes = PickPresentModes(false, presenterDesc.presentModes);
+ presenterDesc.fullScreenExclusive = PickFullscreenMode();
+
+ m_presenter = new vk::Presenter(m_window,
+ m_device->adapter()->vki(),
+ m_device->vkd(),
+ presenterDevice,
+ presenterDesc);
+
+ m_presenter->setFrameRateLimit(m_parent->GetOptions()->maxFrameRate);
+ m_presenter->setFrameRateLimiterRefreshRate(m_displayRefreshRate);
+
+ CreateRenderTargetViews();
+ }
+
+
+ void D3D9SwapChainEx::CreateRenderTargetViews() {
+ vk::PresenterInfo info = m_presenter->info();
+
+ m_imageViews.clear();
+ m_imageViews.resize(info.imageCount);
+
+ DxvkImageCreateInfo imageInfo;
+ imageInfo.type = VK_IMAGE_TYPE_2D;
+ imageInfo.format = info.format.format;
+ imageInfo.flags = 0;
+ imageInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT;
+ imageInfo.extent = { info.imageExtent.width, info.imageExtent.height, 1 };
+ imageInfo.numLayers = 1;
+ imageInfo.mipLevels = 1;
+ imageInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+ imageInfo.stages = 0;
+ imageInfo.access = 0;
+ imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
+ imageInfo.layout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
+ imageInfo.shared = VK_TRUE;
+
+ DxvkImageViewCreateInfo viewInfo;
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
+ viewInfo.format = info.format.format;
+ viewInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+ viewInfo.aspect = VK_IMAGE_ASPECT_COLOR_BIT;
+ viewInfo.minLevel = 0;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 1;
+
+ for (uint32_t i = 0; i < info.imageCount; i++) {
+ VkImage imageHandle = m_presenter->getImage(i).image;
+
+ Rc<DxvkImage> image = new DxvkImage(
+ m_device->vkd(), imageInfo, imageHandle);
+
+ m_imageViews[i] = new DxvkImageView(
+ m_device->vkd(), image, viewInfo);
+ }
+ }
+
+
+ void D3D9SwapChainEx::DestroyBackBuffers() {
+ for (auto& backBuffer : m_backBuffers)
+ backBuffer->ClearContainer();
+
+ m_backBuffers.clear();
+ }
+
+
+ void D3D9SwapChainEx::CreateBackBuffers(uint32_t NumBackBuffers) {
+ // Explicitly destroy current swap image before
+ // creating a new one to free up resources
+ DestroyBackBuffers();
+
+ int NumFrontBuffer = m_parent->GetOptions()->noExplicitFrontBuffer ? 0 : 1;
+ m_backBuffers.resize(NumBackBuffers + NumFrontBuffer);
+
+ // Create new back buffer
+ D3D9_COMMON_TEXTURE_DESC desc;
+ desc.Width = std::max(m_presentParams.BackBufferWidth, 1u);
+ desc.Height = std::max(m_presentParams.BackBufferHeight, 1u);
+ desc.Depth = 1;
+ desc.MipLevels = 1;
+ desc.ArraySize = 1;
+ desc.Format = EnumerateFormat(m_presentParams.BackBufferFormat);
+ desc.MultiSample = m_presentParams.MultiSampleType;
+ desc.MultisampleQuality = m_presentParams.MultiSampleQuality;
+ desc.Pool = D3DPOOL_DEFAULT;
+ desc.Usage = D3DUSAGE_RENDERTARGET;
+ desc.Discard = FALSE;
+ desc.IsBackBuffer = TRUE;
+ desc.IsAttachmentOnly = FALSE;
+
+ for (uint32_t i = 0; i < m_backBuffers.size(); i++)
+ m_backBuffers[i] = new D3D9Surface(m_parent, &desc, this);
+
+ auto swapImage = m_backBuffers[0]->GetCommonTexture()->GetImage();
+
+ // Initialize the image so that we can use it. Clearing
+ // to black prevents garbled output for the first frame.
+ VkImageSubresourceRange subresources;
+ subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ subresources.baseMipLevel = 0;
+ subresources.levelCount = 1;
+ subresources.baseArrayLayer = 0;
+ subresources.layerCount = 1;
+
+ VkClearColorValue clearColor;
+ clearColor.float32[0] = 0.0f;
+ clearColor.float32[1] = 0.0f;
+ clearColor.float32[2] = 0.0f;
+ clearColor.float32[3] = 0.0f;
+
+ m_context->beginRecording(
+ m_device->createCommandList());
+
+ for (uint32_t i = 0; i < m_backBuffers.size(); i++) {
+ m_context->clearColorImage(
+ m_backBuffers[i]->GetCommonTexture()->GetImage(),
+ clearColor, subresources);
+ }
+
+ m_device->submitCommandList(
+ m_context->endRecording(),
+ VK_NULL_HANDLE,
+ VK_NULL_HANDLE);
+ }
+
+
+ void D3D9SwapChainEx::CreateBlitter() {
+ m_blitter = new DxvkSwapchainBlitter(m_device);
+ }
+
+
+ void D3D9SwapChainEx::CreateHud() {
+ m_hud = hud::Hud::createHud(m_device);
+
+ if (m_hud != nullptr) {
+ m_hud->addItem<hud::HudClientApiItem>("api", 1, GetApiName());
+ m_hud->addItem<hud::HudSamplerCount>("samplers", -1, m_parent);
+ }
+ }
+
+
+ void D3D9SwapChainEx::InitRamp() {
+ for (uint32_t i = 0; i < NumControlPoints; i++) {
+ DWORD identity = DWORD(MapGammaControlPoint(float(i) / float(NumControlPoints - 1)));
+
+ m_ramp.red[i] = identity;
+ m_ramp.green[i] = identity;
+ m_ramp.blue[i] = identity;
+ }
+ }
+
+
+ void D3D9SwapChainEx::SyncFrameLatency() {
+ // Wait for the sync event so that we respect the maximum frame latency
+ m_frameLatencySignal->wait(m_frameId - GetActualFrameLatency());
+ }
+
+
+ uint32_t D3D9SwapChainEx::GetActualFrameLatency() {
+ uint32_t maxFrameLatency = m_parent->GetFrameLatency();
+
+ if (m_frameLatencyCap)
+ maxFrameLatency = std::min(maxFrameLatency, m_frameLatencyCap);
+
+ maxFrameLatency = std::min(maxFrameLatency, m_presentParams.BackBufferCount + 1);
+ return maxFrameLatency;
+ }
+
+
+ uint32_t D3D9SwapChainEx::PickFormats(
+ D3D9Format Format,
+ VkSurfaceFormatKHR* pDstFormats) {
+ uint32_t n = 0;
+
+ switch (Format) {
+ default:
+ Logger::warn(str::format("D3D9SwapChainEx: Unexpected format: ", Format));
+
+ case D3D9Format::A8R8G8B8:
+ case D3D9Format::X8R8G8B8:
+ case D3D9Format::A8B8G8R8:
+ case D3D9Format::X8B8G8R8: {
+ pDstFormats[n++] = { VK_FORMAT_R8G8B8A8_UNORM, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
+ pDstFormats[n++] = { VK_FORMAT_B8G8R8A8_UNORM, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
+ } break;
+
+ case D3D9Format::A2R10G10B10:
+ case D3D9Format::A2B10G10R10: {
+ pDstFormats[n++] = { VK_FORMAT_A2B10G10R10_UNORM_PACK32, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
+ pDstFormats[n++] = { VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
+ } break;
+
+ case D3D9Format::X1R5G5B5:
+ case D3D9Format::A1R5G5B5: {
+ pDstFormats[n++] = { VK_FORMAT_B5G5R5A1_UNORM_PACK16, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
+ pDstFormats[n++] = { VK_FORMAT_R5G5B5A1_UNORM_PACK16, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
+ pDstFormats[n++] = { VK_FORMAT_A1R5G5B5_UNORM_PACK16, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
+ }
+
+ case D3D9Format::R5G6B5: {
+ pDstFormats[n++] = { VK_FORMAT_B5G6R5_UNORM_PACK16, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
+ pDstFormats[n++] = { VK_FORMAT_R5G6B5_UNORM_PACK16, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
+ }
+ }
+
+ return n;
+ }
+
+
+ uint32_t D3D9SwapChainEx::PickPresentModes(
+ BOOL Vsync,
+ VkPresentModeKHR* pDstModes) {
+ uint32_t n = 0;
+
+ if (Vsync) {
+ if (m_parent->GetOptions()->tearFree == Tristate::False)
+ pDstModes[n++] = VK_PRESENT_MODE_FIFO_RELAXED_KHR;
+ pDstModes[n++] = VK_PRESENT_MODE_FIFO_KHR;
+ } else {
+ if (m_parent->GetOptions()->tearFree != Tristate::True)
+ pDstModes[n++] = VK_PRESENT_MODE_IMMEDIATE_KHR;
+ pDstModes[n++] = VK_PRESENT_MODE_MAILBOX_KHR;
+ }
+
+ return n;
+ }
+
+
+ uint32_t D3D9SwapChainEx::PickImageCount(
+ UINT Preferred) {
+ int32_t option = m_parent->GetOptions()->numBackBuffers;
+ return option > 0 ? uint32_t(option) : uint32_t(Preferred);
+ }
+
+
+ void D3D9SwapChainEx::NotifyDisplayRefreshRate(
+ double RefreshRate) {
+ m_displayRefreshRate = RefreshRate;
+
+ if (m_presenter != nullptr)
+ m_presenter->setFrameRateLimiterRefreshRate(RefreshRate);
+ }
+
+
+ HRESULT D3D9SwapChainEx::EnterFullscreenMode(
+ D3DPRESENT_PARAMETERS* pPresentParams,
+ const D3DDISPLAYMODEEX* pFullscreenDisplayMode) {
+ if (FAILED(ChangeDisplayMode(pPresentParams, pFullscreenDisplayMode, true))) {
+ Logger::err("D3D9: EnterFullscreenMode: Failed to change display mode");
+ return D3DERR_NOTAVAILABLE;
+ }
+
+#ifndef DXVK_NATIVE
+ // Testing shows we shouldn't hook WM_NCCALCSIZE but we shouldn't change
+ // windows style either.
+ //
+ // Some games restore window styles after we have changed it, so hooking is
+ // also required. Doing it will allow us to create fullscreen windows
+ // regardless of their style and it also appears to work on Windows.
+ HookWindowProc(m_window, this);
+
+ D3D9WindowMessageFilter filter(m_window);
+#endif
+
+ m_monitor = GetDefaultMonitor();
+
+ if (!wsi::enterFullscreenMode(m_monitor, m_window, &m_windowState, true)) {
+ Logger::err("D3D9: EnterFullscreenMode: Failed to enter fullscreen mode");
+ return D3DERR_NOTAVAILABLE;
+ }
+
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9SwapChainEx::LeaveFullscreenMode() {
+ if (!wsi::restoreDisplayMode(m_monitor))
+ Logger::warn("D3D9: LeaveFullscreenMode: Failed to restore display mode");
+ NotifyDisplayRefreshRate(0.0);
+
+ m_monitor = nullptr;
+
+#ifndef DXVK_NATIVE
+ ResetWindowProc(m_window);
+#endif
+
+ if (!wsi::isWindow(m_window))
+ return D3D_OK;
+
+ if (!wsi::leaveFullscreenMode(m_window, &m_windowState)) {
+ Logger::err("D3D9: LeaveFullscreenMode: Failed to exit fullscreen mode");
+ return D3DERR_NOTAVAILABLE;
+ }
+
+ return D3D_OK;
+ }
+
+
+ HRESULT D3D9SwapChainEx::ChangeDisplayMode(
+ D3DPRESENT_PARAMETERS* pPresentParams,
+ const D3DDISPLAYMODEEX* pFullscreenDisplayMode,
+ bool EnteringFullscreen) {
+ D3DDISPLAYMODEEX mode;
+
+ if (pFullscreenDisplayMode) {
+ mode = *pFullscreenDisplayMode;
+ } else {
+ mode.Width = pPresentParams->BackBufferWidth;
+ mode.Height = pPresentParams->BackBufferHeight;
+ mode.Format = pPresentParams->BackBufferFormat;
+ mode.RefreshRate = pPresentParams->FullScreen_RefreshRateInHz;
+ mode.ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE;
+ mode.Size = sizeof(D3DDISPLAYMODEEX);
+ }
+
+ wsi::WsiMode wsiMode = { };
+ ConvertDisplayMode(mode, &wsiMode);
+
+ if (!wsi::setWindowMode(GetDefaultMonitor(), m_window, &wsiMode, EnteringFullscreen))
+ return D3DERR_NOTAVAILABLE;
+
+ return D3D_OK;
+ }
+
+
+ bool D3D9SwapChainEx::UpdatePresentRegion(const RECT* pSourceRect, const RECT* pDestRect) {
+ if (pSourceRect == nullptr) {
+ m_srcRect.top = 0;
+ m_srcRect.left = 0;
+ m_srcRect.right = m_presentParams.BackBufferWidth;
+ m_srcRect.bottom = m_presentParams.BackBufferHeight;
+ }
+ else
+ m_srcRect = *pSourceRect;
+
+ RECT dstRect;
+ if (pDestRect == nullptr) {
+ // TODO: Should we hook WM_SIZE message for this?
+ UINT width, height;
+ GetWindowClientSize(m_window, &width, &height);
+
+ dstRect.top = 0;
+ dstRect.left = 0;
+ dstRect.right = LONG(width);
+ dstRect.bottom = LONG(height);
+ }
+ else
+ dstRect = *pDestRect;
+
+ bool recreate =
+ m_dstRect.left != dstRect.left
+ || m_dstRect.top != dstRect.top
+ || m_dstRect.right != dstRect.right
+ || m_dstRect.bottom != dstRect.bottom;
+
+ m_dstRect = dstRect;
+
+ return recreate;
+ }
+
+ VkExtent2D D3D9SwapChainEx::GetPresentExtent() {
+ return VkExtent2D {
+ std::max<uint32_t>(m_dstRect.right - m_dstRect.left, 1u),
+ std::max<uint32_t>(m_dstRect.bottom - m_dstRect.top, 1u) };
+ }
+
+
+ VkFullScreenExclusiveEXT D3D9SwapChainEx::PickFullscreenMode() {
+ return m_dialog
+ ? VK_FULL_SCREEN_EXCLUSIVE_DISALLOWED_EXT
+ : VK_FULL_SCREEN_EXCLUSIVE_DEFAULT_EXT;
+ }
+
+
+ std::string D3D9SwapChainEx::GetApiName() {
+ return this->GetParent()->IsExtended() ? "D3D9Ex" : "D3D9";
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_swapchain.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_swapchain.h
new file mode 100644
index 00000000..88953b2a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_swapchain.h
@@ -0,0 +1,192 @@
+#pragma once
+
+#include "d3d9_device_child.h"
+#include "d3d9_device.h"
+#include "d3d9_format.h"
+
+#include "../dxvk/hud/dxvk_hud.h"
+
+#include "../dxvk/dxvk_swapchain_blitter.h"
+#include "../wsi/wsi_mode.h"
+#include "../wsi/wsi_window.h"
+#include "../wsi/wsi_monitor.h"
+
+#include "../util/sync/sync_signal.h"
+
+#include <vector>
+
+namespace dxvk {
+
+ class D3D9Surface;
+
+ using D3D9SwapChainExBase = D3D9DeviceChild<IDirect3DSwapChain9Ex>;
+ class D3D9SwapChainEx final : public D3D9SwapChainExBase {
+ static constexpr uint32_t NumControlPoints = 256;
+ public:
+
+ D3D9SwapChainEx(
+ D3D9DeviceEx* pDevice,
+ D3DPRESENT_PARAMETERS* pPresentParams,
+ const D3DDISPLAYMODEEX* pFullscreenDisplayMode);
+
+ ~D3D9SwapChainEx();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject);
+
+ HRESULT STDMETHODCALLTYPE Present(
+ const RECT* pSourceRect,
+ const RECT* pDestRect,
+ HWND hDestWindowOverride,
+ const RGNDATA* pDirtyRegion,
+ DWORD dwFlags);
+
+ HRESULT STDMETHODCALLTYPE GetFrontBufferData(IDirect3DSurface9* pDestSurface);
+
+ HRESULT STDMETHODCALLTYPE GetBackBuffer(
+ UINT iBackBuffer,
+ D3DBACKBUFFER_TYPE Type,
+ IDirect3DSurface9** ppBackBuffer);
+
+ HRESULT STDMETHODCALLTYPE GetRasterStatus(D3DRASTER_STATUS* pRasterStatus);
+
+ HRESULT STDMETHODCALLTYPE GetDisplayMode(D3DDISPLAYMODE* pMode);
+
+ HRESULT STDMETHODCALLTYPE GetPresentParameters(D3DPRESENT_PARAMETERS* pPresentationParameters);
+
+ HRESULT STDMETHODCALLTYPE GetLastPresentCount(UINT* pLastPresentCount);
+
+ HRESULT STDMETHODCALLTYPE GetPresentStats(D3DPRESENTSTATS* pPresentationStatistics);
+
+ HRESULT STDMETHODCALLTYPE GetDisplayModeEx(D3DDISPLAYMODEEX* pMode, D3DDISPLAYROTATION* pRotation);
+
+ HRESULT Reset(
+ D3DPRESENT_PARAMETERS* pPresentParams,
+ D3DDISPLAYMODEEX* pFullscreenDisplayMode);
+
+ HRESULT WaitForVBlank();
+
+ void SetGammaRamp(
+ DWORD Flags,
+ const D3DGAMMARAMP* pRamp);
+
+ void GetGammaRamp(D3DGAMMARAMP* pRamp);
+
+ void Invalidate(HWND hWindow);
+
+ HRESULT SetDialogBoxMode(bool bEnableDialogs);
+
+ D3D9Surface* GetBackBuffer(UINT iBackBuffer);
+
+ const D3DPRESENT_PARAMETERS* GetPresentParams() const { return &m_presentParams; }
+
+ void SyncFrameLatency();
+
+ private:
+
+ enum BindingIds : uint32_t {
+ Image = 0,
+ Gamma = 1,
+ };
+
+ D3DPRESENT_PARAMETERS m_presentParams;
+ D3DGAMMARAMP m_ramp;
+
+ Rc<DxvkDevice> m_device;
+ Rc<DxvkContext> m_context;
+ Rc<DxvkSwapchainBlitter> m_blitter;
+
+ Rc<vk::Presenter> m_presenter;
+
+ Rc<hud::Hud> m_hud;
+
+ std::vector<Com<D3D9Surface, false>> m_backBuffers;
+
+ RECT m_srcRect;
+ RECT m_dstRect;
+
+ DxvkSubmitStatus m_presentStatus;
+
+ std::vector<Rc<DxvkImageView>> m_imageViews;
+
+
+ uint64_t m_frameId = D3D9DeviceEx::MaxFrameLatency;
+ uint32_t m_frameLatencyCap = 0;
+ Rc<sync::Fence> m_frameLatencySignal;
+
+ bool m_dirty = true;
+ bool m_vsync = true;
+
+ bool m_dialog;
+ bool m_lastDialog = false;
+
+ HWND m_window = nullptr;
+ HMONITOR m_monitor = nullptr;
+
+ wsi::DxvkWindowState m_windowState;
+
+ double m_displayRefreshRate = 0.0;
+
+ void PresentImage(UINT PresentInterval);
+
+ void SubmitPresent(const vk::PresenterSync& Sync, uint32_t FrameId);
+
+ void SynchronizePresent();
+
+ void RecreateSwapChain(
+ BOOL Vsync);
+
+ void CreatePresenter();
+
+ void CreateRenderTargetViews();
+
+ void DestroyBackBuffers();
+
+ void CreateBackBuffers(
+ uint32_t NumBackBuffers);
+
+ void CreateBlitter();
+
+ void CreateHud();
+
+ void InitRamp();
+
+ uint32_t GetActualFrameLatency();
+
+ uint32_t PickFormats(
+ D3D9Format Format,
+ VkSurfaceFormatKHR* pDstFormats);
+
+ uint32_t PickPresentModes(
+ BOOL Vsync,
+ VkPresentModeKHR* pDstModes);
+
+ uint32_t PickImageCount(
+ UINT Preferred);
+
+ void NormalizePresentParameters(D3DPRESENT_PARAMETERS* pPresentParams);
+
+ void NotifyDisplayRefreshRate(
+ double RefreshRate);
+
+ HRESULT EnterFullscreenMode(
+ D3DPRESENT_PARAMETERS* pPresentParams,
+ const D3DDISPLAYMODEEX* pFullscreenDisplayMode);
+
+ HRESULT LeaveFullscreenMode();
+
+ HRESULT ChangeDisplayMode(
+ D3DPRESENT_PARAMETERS* pPresentParams,
+ const D3DDISPLAYMODEEX* pFullscreenDisplayMode,
+ bool EnteringFullscreen);
+
+ bool UpdatePresentRegion(const RECT* pSourceRect, const RECT* pDestRect);
+
+ VkExtent2D GetPresentExtent();
+
+ VkFullScreenExclusiveEXT PickFullscreenMode();
+
+ std::string GetApiName();
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_swvp_emu.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_swvp_emu.cpp
new file mode 100644
index 00000000..9b3b0270
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_swvp_emu.cpp
@@ -0,0 +1,359 @@
+#include "d3d9_swvp_emu.h"
+
+#include "d3d9_device.h"
+#include "d3d9_vertex_declaration.h"
+
+#include "../spirv/spirv_module.h"
+
+namespace dxvk {
+
+ // Doesn't compare everything, only what we use in SWVP.
+
+ size_t D3D9VertexDeclHash::operator () (const D3D9VertexElements& key) const {
+ DxvkHashState hash;
+
+ std::hash<BYTE> bytehash;
+ std::hash<WORD> wordhash;
+
+ for (auto& element : key) {
+ hash.add(wordhash(element.Stream));
+ hash.add(wordhash(element.Offset));
+ hash.add(bytehash(element.Type));
+ hash.add(bytehash(element.Method));
+ hash.add(bytehash(element.Usage));
+ hash.add(bytehash(element.UsageIndex));
+ }
+
+ return hash;
+ }
+
+ bool D3D9VertexDeclEq::operator () (const D3D9VertexElements& a, const D3D9VertexElements& b) const {
+ if (a.size() != b.size())
+ return false;
+
+ bool equal = true;
+
+ for (uint32_t i = 0; i < a.size(); i++)
+ equal &= std::memcmp(&a[i], &b[i], sizeof(a[0])) == 0;
+
+ return equal;
+ }
+
+ enum class DecltypeClass {
+ Float, Byte, Short, Dec, Half
+ };
+
+ enum DecltypeFlags {
+ Signed = 1,
+ Normalize = 2,
+ ReverseRGB = 4
+ };
+
+ struct Decltype {
+ DecltypeClass Class;
+ uint32_t VectorCount;
+ uint32_t Flags;
+ };
+
+ Decltype ClassifyDecltype(D3DDECLTYPE Type) {
+ switch (Type) {
+ case D3DDECLTYPE_FLOAT1: return { DecltypeClass::Float, 1, DecltypeFlags::Signed };
+ case D3DDECLTYPE_FLOAT2: return { DecltypeClass::Float, 2, DecltypeFlags::Signed };
+ case D3DDECLTYPE_FLOAT3: return { DecltypeClass::Float, 3, DecltypeFlags::Signed };
+ case D3DDECLTYPE_FLOAT4: return { DecltypeClass::Float, 4, DecltypeFlags::Signed };
+ case D3DDECLTYPE_D3DCOLOR: return { DecltypeClass::Byte, 4, DecltypeFlags::Normalize | DecltypeFlags::ReverseRGB };
+ case D3DDECLTYPE_UBYTE4: return { DecltypeClass::Byte, 4, 0 };
+ case D3DDECLTYPE_SHORT2: return { DecltypeClass::Short, 2, DecltypeFlags::Signed };
+ case D3DDECLTYPE_SHORT4: return { DecltypeClass::Short, 4, DecltypeFlags::Signed };
+ case D3DDECLTYPE_UBYTE4N: return { DecltypeClass::Byte, 4, DecltypeFlags::Normalize };
+ case D3DDECLTYPE_SHORT2N: return { DecltypeClass::Short, 2, DecltypeFlags::Signed | DecltypeFlags::Normalize };
+ case D3DDECLTYPE_SHORT4N: return { DecltypeClass::Short, 4, DecltypeFlags::Signed | DecltypeFlags::Normalize };
+ case D3DDECLTYPE_USHORT2N: return { DecltypeClass::Short, 2, DecltypeFlags::Normalize };
+ case D3DDECLTYPE_USHORT4N: return { DecltypeClass::Short, 4, DecltypeFlags::Normalize };
+ case D3DDECLTYPE_UDEC3: return { DecltypeClass::Dec, 3, 0 };
+ case D3DDECLTYPE_DEC3N: return { DecltypeClass::Dec, 3, DecltypeFlags::Signed | DecltypeFlags::Normalize };
+ case D3DDECLTYPE_FLOAT16_2: return { DecltypeClass::Half, 2, DecltypeFlags::Signed };
+ case D3DDECLTYPE_FLOAT16_4: return { DecltypeClass::Half, 4, DecltypeFlags::Signed };
+ default: return { DecltypeClass::Float, 4, DecltypeFlags::Signed };
+ }
+ }
+
+ class D3D9SWVPEmulatorGenerator {
+
+ public:
+
+ D3D9SWVPEmulatorGenerator(const std::string& name)
+ : m_module(spvVersion(1, 3)) {
+ m_entryPointId = m_module.allocateId();
+
+ m_module.setDebugSource(
+ spv::SourceLanguageUnknown, 0,
+ m_module.addDebugString(name.c_str()),
+ nullptr);
+
+ m_module.setMemoryModel(
+ spv::AddressingModelLogical,
+ spv::MemoryModelGLSL450);
+
+ m_module.enableCapability(spv::CapabilityGeometry);
+
+ m_module.setExecutionMode(m_entryPointId, spv::ExecutionModeInputPoints);
+ m_module.setExecutionMode(m_entryPointId, spv::ExecutionModeOutputPoints);
+ // This has to be > 0 for some reason even though
+ // we will never emit a vertex
+ m_module.setOutputVertices(m_entryPointId, 1);
+ m_module.setInvocations(m_entryPointId, 1);
+
+ m_module.functionBegin(m_module.defVoidType(), m_entryPointId, m_module.defFunctionType(
+ m_module.defVoidType(), 0, nullptr), spv::FunctionControlMaskNone);
+ m_module.opLabel(m_module.allocateId());
+ }
+
+ void compile(const D3D9VertexDecl* pDecl) {
+ uint32_t uint_t = m_module.defIntType(32, false);
+ uint32_t float_t = m_module.defFloatType(32);
+ uint32_t vec4_t = m_module.defVectorType(float_t, 4);
+
+ uint32_t vec4_singular_array_t = m_module.defArrayType(vec4_t, m_module.constu32(1));
+
+ // Setup the buffer
+ uint32_t bufferSlot = getSWVPBufferSlot();
+
+ uint32_t arrayType = m_module.defRuntimeArrayTypeUnique(uint_t);
+ m_module.decorateArrayStride(arrayType, sizeof(uint32_t));
+
+ uint32_t buffer_t = m_module.defStructTypeUnique(1, &arrayType);
+ m_module.memberDecorateOffset(buffer_t, 0, 0);
+ m_module.decorate(buffer_t, spv::DecorationBufferBlock);
+
+ uint32_t buffer = m_module.newVar(m_module.defPointerType(buffer_t, spv::StorageClassUniform), spv::StorageClassUniform);
+ m_module.decorateDescriptorSet(buffer, 0);
+ m_module.decorateBinding(buffer, bufferSlot);
+
+ DxvkResourceSlot bufferRes;
+ bufferRes.slot = bufferSlot;
+ bufferRes.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
+ bufferRes.view = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
+ bufferRes.access = VK_ACCESS_SHADER_WRITE_BIT;
+ m_resourceSlots.push_back(bufferRes);
+
+ // Load our builtins
+ uint32_t primitiveIdPtr = m_module.newVar(m_module.defPointerType(uint_t, spv::StorageClassInput), spv::StorageClassInput);
+ m_module.decorateBuiltIn(primitiveIdPtr, spv::BuiltInPrimitiveId);
+ m_entryPointInterfaces.push_back(primitiveIdPtr);
+
+ uint32_t primitiveId = m_module.opLoad(uint_t, primitiveIdPtr);
+
+ // The size of any given vertex
+ uint32_t vertexSize = m_module.constu32(pDecl->GetSize() / sizeof(uint32_t));
+
+ //The offset of this vertex from the beginning of the buffer
+ uint32_t thisVertexOffset = m_module.opIMul(uint_t, vertexSize, primitiveId);
+
+
+ for (auto& element : pDecl->GetElements()) {
+ // Load the slot associated with this element
+ DxsoSemantic semantic = { DxsoUsage(element.Usage), element.UsageIndex };
+
+ uint32_t elementPtr;
+ uint32_t elementVar;
+
+ elementPtr = m_module.newVar(m_module.defPointerType(vec4_singular_array_t, spv::StorageClassInput), spv::StorageClassInput);
+ if ((semantic.usage == DxsoUsage::Position || semantic.usage == DxsoUsage::PositionT) && element.UsageIndex == 0) {
+ // Load from builtin
+ m_module.decorateBuiltIn(elementPtr, spv::BuiltInPosition);
+ }
+ else {
+ // Load from slot
+ uint32_t slotIdx = RegisterLinkerSlot(semantic);
+
+ m_module.decorateLocation(elementPtr, slotIdx);
+ m_interfaceSlots.inputSlots |= 1u << slotIdx;
+ }
+
+ uint32_t zero = m_module.constu32(0);
+ elementVar = m_module.opAccessChain(m_module.defPointerType(vec4_t, spv::StorageClassInput), elementPtr, 1, &zero);
+ elementVar = m_module.opLoad(vec4_t, elementVar);
+
+ m_entryPointInterfaces.push_back(elementPtr);
+
+ // The offset of this element from the beginning of any given vertex
+ uint32_t perVertexElementOffset = m_module.constu32(element.Offset / sizeof(uint32_t));
+
+ // The offset of this element from the beginning of the buffer for **THIS** vertex
+ uint32_t elementOffset = m_module.opIAdd(uint_t, thisVertexOffset, perVertexElementOffset);
+
+ // Write to the buffer at the element offset for each part of the vector.
+ Decltype elementInfo = ClassifyDecltype(D3DDECLTYPE(element.Type));
+
+ if (elementInfo.Class == DecltypeClass::Dec) {
+ // TODO!
+ Logger::warn("Encountered DEC3/UDEC3N class, ignoring...");
+ continue;
+ }
+
+ uint32_t vecn_t = m_module.defVectorType(float_t, elementInfo.VectorCount);
+ uint32_t componentSet;
+
+ // Modifiers...
+ if (elementInfo.Flags & DecltypeFlags::ReverseRGB) {
+ std::array<uint32_t, 4> indices = { 2, 1, 0, 3 };
+ componentSet = m_module.opVectorShuffle(vecn_t, elementVar, elementVar, elementInfo.VectorCount, indices.data());
+ }
+ else {
+ std::array<uint32_t, 4> indices = { 0, 1, 2, 3 };
+ componentSet = m_module.opVectorShuffle(vecn_t, elementVar, elementVar, elementInfo.VectorCount, indices.data());
+ }
+
+ if (elementInfo.Flags & DecltypeFlags::Normalize)
+ componentSet = m_module.opVectorTimesScalar(vecn_t, componentSet, m_module.constf32(255.0f));
+
+
+ bool isSigned = elementInfo.Flags & DecltypeFlags::Signed;
+
+ // Convert the component to the correct type/value.
+ switch (elementInfo.Class) {
+ case DecltypeClass::Float: break; // Do nothing!
+ case DecltypeClass::Byte: {
+ m_module.enableCapability(spv::CapabilityInt8);
+
+ uint32_t type = m_module.defIntType(8, isSigned);
+ type = m_module.defVectorType(type, elementInfo.VectorCount);
+
+ componentSet = isSigned
+ ? m_module.opConvertFtoS(type, componentSet)
+ : m_module.opConvertFtoU(type, componentSet);
+
+ break;
+ }
+ case DecltypeClass::Short: {
+ m_module.enableCapability(spv::CapabilityInt16);
+
+ uint32_t type = m_module.defIntType(16, isSigned);
+ type = m_module.defVectorType(type, elementInfo.VectorCount);
+
+ componentSet = isSigned
+ ? m_module.opConvertFtoS(type, componentSet)
+ : m_module.opConvertFtoU(type, componentSet);
+
+ break;
+ }
+ case DecltypeClass::Half: {
+ m_module.enableCapability(spv::CapabilityFloat16);
+
+ uint32_t type = m_module.defFloatType(16);
+ type = m_module.defVectorType(type, elementInfo.VectorCount);
+ componentSet = m_module.opFConvert(type, componentSet);
+
+ break;
+ }
+ case DecltypeClass::Dec: {
+ // TODO!
+ break;
+ }
+ }
+
+ // Bitcast to dwords before we write.
+ uint32_t dwordCount = GetDecltypeSize(D3DDECLTYPE(element.Type)) / sizeof(uint32_t);
+ uint32_t dwordVector = m_module.opBitcast(
+ m_module.defVectorType(uint_t, dwordCount),
+ componentSet);
+
+ // Finally write each dword to the buffer!
+ for (uint32_t i = 0; i < dwordCount; i++) {
+ std::array<uint32_t, 2> bufferIndices = { m_module.constu32(0), elementOffset };
+
+ uint32_t writeDest = m_module.opAccessChain(m_module.defPointerType(uint_t, spv::StorageClassUniform), buffer, bufferIndices.size(), bufferIndices.data());
+ uint32_t currentDword = m_module.opCompositeExtract(uint_t, dwordVector, 1, &i);
+
+ m_module.opStore(writeDest, currentDword);
+
+ elementOffset = m_module.opIAdd(uint_t, elementOffset, m_module.constu32(1));
+ }
+ }
+ }
+
+ Rc<DxvkShader> finalize() {
+ m_module.opReturn();
+ m_module.functionEnd();
+
+ m_module.addEntryPoint(m_entryPointId,
+ spv::ExecutionModelGeometry, "main",
+ m_entryPointInterfaces.size(),
+ m_entryPointInterfaces.data());
+ m_module.setDebugName(m_entryPointId, "main");
+
+ DxvkShaderConstData constData = { };
+
+ return new DxvkShader(
+ VK_SHADER_STAGE_GEOMETRY_BIT,
+ m_resourceSlots.size(),
+ m_resourceSlots.data(),
+ m_interfaceSlots,
+ m_module.compile(),
+ DxvkShaderOptions(),
+ std::move(constData));
+ }
+
+ private:
+
+ SpirvModule m_module;
+
+ std::vector<uint32_t> m_entryPointInterfaces;
+ uint32_t m_entryPointId = 0;
+
+ std::vector<DxvkResourceSlot> m_resourceSlots;
+ DxvkInterfaceSlots m_interfaceSlots;
+
+ };
+
+ Rc<DxvkShader> D3D9SWVPEmulator::GetShaderModule(D3D9DeviceEx* pDevice, const D3D9VertexDecl* pDecl) {
+ auto& elements = pDecl->GetElements();
+
+ // Use the shader's unique key for the lookup
+ { std::unique_lock<dxvk::mutex> lock(m_mutex);
+
+ auto entry = m_modules.find(elements);
+ if (entry != m_modules.end())
+ return entry->second;
+ }
+
+ Sha1Hash hash = Sha1Hash::compute(
+ elements.data(), elements.size() * sizeof(elements[0]));
+
+ DxvkShaderKey key = { VK_SHADER_STAGE_GEOMETRY_BIT , hash };
+ std::string name = str::format("SWVP_", key.toString());
+
+ // This shader has not been compiled yet, so we have to create a
+ // new module. This takes a while, so we won't lock the structure.
+ D3D9SWVPEmulatorGenerator generator(name);
+ generator.compile(pDecl);
+ Rc<DxvkShader> shader = generator.finalize();
+
+ shader->setShaderKey(key);
+ pDevice->GetDXVKDevice()->registerShader(shader);
+
+ const std::string dumpPath = env::getEnvVar("DXVK_SHADER_DUMP_PATH");
+
+ if (dumpPath.size() != 0) {
+ std::ofstream dumpStream(
+ str::format(dumpPath, "/", name, ".spv"),
+ std::ios_base::binary | std::ios_base::trunc);
+
+ shader->dump(dumpStream);
+ }
+
+ // Insert the new module into the lookup table. If another thread
+ // has compiled the same shader in the meantime, we should return
+ // that object instead and discard the newly created module.
+ { std::unique_lock<dxvk::mutex> lock(m_mutex);
+
+ auto status = m_modules.insert({ elements, shader });
+ if (!status.second)
+ return status.first->second;
+ }
+
+ return shader;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_swvp_emu.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_swvp_emu.h
new file mode 100644
index 00000000..91aae4c2
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_swvp_emu.h
@@ -0,0 +1,38 @@
+#pragma once
+
+#include <unordered_map>
+
+#include "d3d9_include.h"
+
+#include "../dxvk/dxvk_shader.h"
+
+namespace dxvk {
+
+ class D3D9VertexDecl;
+ class D3D9DeviceEx;
+
+ struct D3D9VertexDeclHash {
+ size_t operator () (const D3D9VertexElements& key) const;
+ };
+
+ struct D3D9VertexDeclEq {
+ bool operator () (const D3D9VertexElements& a, const D3D9VertexElements& b) const;
+ };
+
+ class D3D9SWVPEmulator {
+
+ public:
+
+ Rc<DxvkShader> GetShaderModule(D3D9DeviceEx* pDevice, const D3D9VertexDecl* pDecl);
+
+ private:
+
+ dxvk::mutex m_mutex;
+
+ std::unordered_map<
+ D3D9VertexElements, Rc<DxvkShader>,
+ D3D9VertexDeclHash, D3D9VertexDeclEq> m_modules;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_texture.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_texture.cpp
new file mode 100644
index 00000000..2ef86be3
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_texture.cpp
@@ -0,0 +1,248 @@
+#include "d3d9_texture.h"
+
+#include "d3d9_util.h"
+
+namespace dxvk {
+
+ // Direct3DTexture9
+
+ D3D9Texture2D::D3D9Texture2D(
+ D3D9DeviceEx* pDevice,
+ const D3D9_COMMON_TEXTURE_DESC* pDesc)
+ : D3D9Texture2DBase( pDevice, pDesc, D3DRTYPE_TEXTURE ) { }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9Texture2D::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(IDirect3DResource9)
+ || riid == __uuidof(IDirect3DBaseTexture9)
+ || riid == __uuidof(IDirect3DTexture9)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D9Texture2D::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ D3DRESOURCETYPE STDMETHODCALLTYPE D3D9Texture2D::GetType() {
+ return D3DRTYPE_TEXTURE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9Texture2D::GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc) {
+ if (unlikely(Level >= m_texture.ExposedMipLevels()))
+ return D3DERR_INVALIDCALL;
+
+ return GetSubresource(Level)->GetDesc(pDesc);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9Texture2D::GetSurfaceLevel(UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
+ InitReturnPtr(ppSurfaceLevel);
+
+ if (unlikely(Level >= m_texture.ExposedMipLevels()))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(ppSurfaceLevel == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ *ppSurfaceLevel = ref(GetSubresource(Level));
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9Texture2D::LockRect(UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
+ if (unlikely(Level >= m_texture.ExposedMipLevels()))
+ return D3DERR_INVALIDCALL;
+
+ return GetSubresource(Level)->LockRect(pLockedRect, pRect, Flags);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9Texture2D::UnlockRect(UINT Level) {
+ if (unlikely(Level >= m_texture.ExposedMipLevels()))
+ return D3DERR_INVALIDCALL;
+
+ return GetSubresource(Level)->UnlockRect();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9Texture2D::AddDirtyRect(CONST RECT* pDirtyRect) {
+ if (pDirtyRect) {
+ D3DBOX box = { UINT(pDirtyRect->left), UINT(pDirtyRect->top), UINT(pDirtyRect->right), UINT(pDirtyRect->bottom), 0, 1 };
+ m_texture.AddDirtyBox(&box, 0);
+ } else {
+ m_texture.AddDirtyBox(nullptr, 0);
+ }
+ return D3D_OK;
+ }
+
+
+ // Direct3DVolumeTexture9
+
+
+ D3D9Texture3D::D3D9Texture3D(
+ D3D9DeviceEx* pDevice,
+ const D3D9_COMMON_TEXTURE_DESC* pDesc)
+ : D3D9Texture3DBase( pDevice, pDesc, D3DRTYPE_VOLUMETEXTURE ) { }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9Texture3D::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(IDirect3DResource9)
+ || riid == __uuidof(IDirect3DBaseTexture9)
+ || riid == __uuidof(IDirect3DVolumeTexture9)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D9Texture3D::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ D3DRESOURCETYPE STDMETHODCALLTYPE D3D9Texture3D::GetType() {
+ return D3DRTYPE_VOLUMETEXTURE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9Texture3D::GetLevelDesc(UINT Level, D3DVOLUME_DESC *pDesc) {
+ if (unlikely(Level >= m_texture.ExposedMipLevels()))
+ return D3DERR_INVALIDCALL;
+
+ return GetSubresource(Level)->GetDesc(pDesc);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9Texture3D::GetVolumeLevel(UINT Level, IDirect3DVolume9** ppVolumeLevel) {
+ InitReturnPtr(ppVolumeLevel);
+
+ if (unlikely(Level >= m_texture.ExposedMipLevels()))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(ppVolumeLevel == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ *ppVolumeLevel = ref(GetSubresource(Level));
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9Texture3D::LockBox(UINT Level, D3DLOCKED_BOX* pLockedBox, CONST D3DBOX* pBox, DWORD Flags) {
+ if (unlikely(Level >= m_texture.ExposedMipLevels()))
+ return D3DERR_INVALIDCALL;
+
+ return GetSubresource(Level)->LockBox(pLockedBox, pBox, Flags);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9Texture3D::UnlockBox(UINT Level) {
+ if (unlikely(Level >= m_texture.ExposedMipLevels()))
+ return D3DERR_INVALIDCALL;
+
+ return GetSubresource(Level)->UnlockBox();
+ }
+
+ HRESULT STDMETHODCALLTYPE D3D9Texture3D::AddDirtyBox(CONST D3DBOX* pDirtyBox) {
+ m_texture.AddDirtyBox(pDirtyBox, 0);
+ return D3D_OK;
+ }
+
+
+ // Direct3DCubeTexture9
+
+
+ D3D9TextureCube::D3D9TextureCube(
+ D3D9DeviceEx* pDevice,
+ const D3D9_COMMON_TEXTURE_DESC* pDesc)
+ : D3D9TextureCubeBase( pDevice, pDesc, D3DRTYPE_CUBETEXTURE ) { }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9TextureCube::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(IDirect3DResource9)
+ || riid == __uuidof(IDirect3DBaseTexture9)
+ || riid == __uuidof(IDirect3DCubeTexture9)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D9TextureCube::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ D3DRESOURCETYPE STDMETHODCALLTYPE D3D9TextureCube::GetType() {
+ return D3DRTYPE_CUBETEXTURE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9TextureCube::GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc) {
+ if (unlikely(Level >= m_texture.ExposedMipLevels()))
+ return D3DERR_INVALIDCALL;
+
+ return GetSubresource(Level)->GetDesc(pDesc);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9TextureCube::GetCubeMapSurface(D3DCUBEMAP_FACES Face, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
+ InitReturnPtr(ppSurfaceLevel);
+
+ if (unlikely(Level >= m_texture.ExposedMipLevels() || Face >= D3DCUBEMAP_FACES(6)))
+ return D3DERR_INVALIDCALL;
+
+ if (unlikely(ppSurfaceLevel == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ *ppSurfaceLevel = ref(GetSubresource(m_texture.CalcSubresource(UINT(Face), Level)));
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9TextureCube::LockRect(D3DCUBEMAP_FACES Face, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
+ if (unlikely(Face > D3DCUBEMAP_FACE_NEGATIVE_Z || Level >= m_texture.ExposedMipLevels()))
+ return D3DERR_INVALIDCALL;
+
+ return GetSubresource(m_texture.CalcSubresource(UINT(Face), Level))->LockRect(pLockedRect, pRect, Flags);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9TextureCube::UnlockRect(D3DCUBEMAP_FACES Face, UINT Level) {
+ if (unlikely(Face > D3DCUBEMAP_FACE_NEGATIVE_Z || Level >= m_texture.ExposedMipLevels()))
+ return D3DERR_INVALIDCALL;
+
+ return GetSubresource(m_texture.CalcSubresource(UINT(Face), Level))->UnlockRect();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9TextureCube::AddDirtyRect(D3DCUBEMAP_FACES Face, CONST RECT* pDirtyRect) {
+ if (pDirtyRect) {
+ D3DBOX box = { UINT(pDirtyRect->left), UINT(pDirtyRect->top), UINT(pDirtyRect->right), UINT(pDirtyRect->bottom), 0, 1 };
+ m_texture.AddDirtyBox(&box, Face);
+ } else {
+ m_texture.AddDirtyBox(nullptr, Face);
+ }
+ return D3D_OK;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_texture.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_texture.h
new file mode 100644
index 00000000..cfe6ecc2
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_texture.h
@@ -0,0 +1,241 @@
+#pragma once
+
+#include "d3d9_device.h"
+#include "d3d9_surface.h"
+#include "d3d9_volume.h"
+#include "d3d9_util.h"
+
+#include <vector>
+#include <list>
+#include <mutex>
+#include <new>
+#include <type_traits>
+
+namespace dxvk {
+
+ template <typename SubresourceType, typename... Base>
+ class D3D9BaseTexture : public D3D9Resource<Base...> {
+
+ public:
+
+ using SubresourceData = std::aligned_storage_t<sizeof(SubresourceType), alignof(SubresourceType)>;
+
+ D3D9BaseTexture(
+ D3D9DeviceEx* pDevice,
+ const D3D9_COMMON_TEXTURE_DESC* pDesc,
+ D3DRESOURCETYPE ResourceType)
+ : D3D9Resource<Base...> ( pDevice )
+ , m_texture ( pDevice, pDesc, ResourceType )
+ , m_lod ( 0 ) {
+ const uint32_t arraySlices = m_texture.Desc()->ArraySize;
+ const uint32_t mipLevels = m_texture.Desc()->MipLevels;
+
+ m_subresources.resize(arraySlices * mipLevels);
+
+ for (uint32_t i = 0; i < arraySlices; i++) {
+ for (uint32_t j = 0; j < mipLevels; j++) {
+ const uint32_t subresource = m_texture.CalcSubresource(i, j);
+
+ SubresourceType* subObj = this->GetSubresource(subresource);
+
+ new (subObj) SubresourceType(
+ pDevice,
+ &m_texture,
+ i, j,
+ this);
+ }
+ }
+ }
+
+ ~D3D9BaseTexture() {
+ for (uint32_t i = 0; i < m_subresources.size(); i++) {
+ SubresourceType* subObj = this->GetSubresource(i);
+ subObj->~SubresourceType();
+ }
+ }
+
+ DWORD STDMETHODCALLTYPE SetLOD(DWORD LODNew) final {
+ DWORD oldLod = m_lod;
+ m_lod = LODNew;
+
+ m_texture.CreateSampleView(LODNew);
+ if (this->GetPrivateRefCount() > 0)
+ this->m_parent->MarkTextureBindingDirty(this);
+
+ return oldLod;
+ }
+
+ DWORD STDMETHODCALLTYPE GetLOD() final {
+ return m_lod;
+ }
+
+ DWORD STDMETHODCALLTYPE GetLevelCount() final {
+ return m_texture.ExposedMipLevels();
+ }
+
+ HRESULT STDMETHODCALLTYPE SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType) final {
+ if (unlikely(FilterType == D3DTEXF_NONE))
+ return D3DERR_INVALIDCALL;
+
+ auto lock = this->m_parent->LockDevice();
+
+ m_texture.SetMipFilter(FilterType);
+ if (m_texture.IsAutomaticMip())
+ this->m_parent->MarkTextureMipsDirty(&m_texture);
+ return D3D_OK;
+ }
+
+ D3DTEXTUREFILTERTYPE STDMETHODCALLTYPE GetAutoGenFilterType() final {
+ return m_texture.GetMipFilter();
+ }
+
+ void STDMETHODCALLTYPE GenerateMipSubLevels() final {
+ if (!m_texture.NeedsMipGen())
+ return;
+
+ auto lock = this->m_parent->LockDevice();
+
+ this->m_parent->MarkTextureMipsUnDirty(&m_texture);
+ this->m_parent->EmitGenerateMips(&m_texture);
+ }
+
+ void STDMETHODCALLTYPE PreLoad() final {
+ m_texture.PreLoadAll();
+ }
+
+ D3D9CommonTexture* GetCommonTexture() {
+ return &m_texture;
+ }
+
+ SubresourceType* GetSubresource(UINT Subresource) {
+ return reinterpret_cast<SubresourceType*>(&m_subresources[Subresource]);
+ }
+
+ protected:
+
+ D3D9CommonTexture m_texture;
+
+ std::vector<SubresourceData> m_subresources;
+
+ DWORD m_lod;
+
+ };
+
+ using D3D9Texture2DBase = D3D9BaseTexture<D3D9Surface, IDirect3DTexture9>;
+ class D3D9Texture2D final : public D3D9Texture2DBase {
+
+ public:
+
+ D3D9Texture2D(
+ D3D9DeviceEx* pDevice,
+ const D3D9_COMMON_TEXTURE_DESC* pDesc);
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject);
+
+ D3DRESOURCETYPE STDMETHODCALLTYPE GetType();
+
+ HRESULT STDMETHODCALLTYPE GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc);
+
+ HRESULT STDMETHODCALLTYPE GetSurfaceLevel(UINT Level, IDirect3DSurface9** ppSurfaceLevel);
+
+ HRESULT STDMETHODCALLTYPE LockRect(UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
+
+ HRESULT STDMETHODCALLTYPE UnlockRect(UINT Level);
+
+ HRESULT STDMETHODCALLTYPE AddDirtyRect(CONST RECT* pDirtyRect);
+
+ };
+
+ using D3D9Texture3DBase = D3D9BaseTexture<D3D9Volume, IDirect3DVolumeTexture9>;
+ class D3D9Texture3D final : public D3D9Texture3DBase {
+
+ public:
+
+ D3D9Texture3D(
+ D3D9DeviceEx* pDevice,
+ const D3D9_COMMON_TEXTURE_DESC* pDesc);
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject);
+
+ D3DRESOURCETYPE STDMETHODCALLTYPE GetType();
+
+ HRESULT STDMETHODCALLTYPE GetLevelDesc(UINT Level, D3DVOLUME_DESC *pDesc);
+
+ HRESULT STDMETHODCALLTYPE GetVolumeLevel(UINT Level, IDirect3DVolume9** ppSurfaceLevel);
+
+ HRESULT STDMETHODCALLTYPE LockBox(UINT Level, D3DLOCKED_BOX* pLockedBox, CONST D3DBOX* pBox, DWORD Flags);
+
+ HRESULT STDMETHODCALLTYPE UnlockBox(UINT Level);
+
+ HRESULT STDMETHODCALLTYPE AddDirtyBox(CONST D3DBOX* pDirtyBox);
+
+ };
+
+ using D3D9TextureCubeBase = D3D9BaseTexture<D3D9Surface, IDirect3DCubeTexture9>;
+ class D3D9TextureCube final : public D3D9TextureCubeBase {
+
+ public:
+
+ D3D9TextureCube(
+ D3D9DeviceEx* pDevice,
+ const D3D9_COMMON_TEXTURE_DESC* pDesc);
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject);
+
+ D3DRESOURCETYPE STDMETHODCALLTYPE GetType();
+
+ HRESULT STDMETHODCALLTYPE GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc);
+
+ HRESULT STDMETHODCALLTYPE GetCubeMapSurface(D3DCUBEMAP_FACES Face, UINT Level, IDirect3DSurface9** ppSurfaceLevel);
+
+ HRESULT STDMETHODCALLTYPE LockRect(D3DCUBEMAP_FACES Face, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
+
+ HRESULT STDMETHODCALLTYPE UnlockRect(D3DCUBEMAP_FACES Face, UINT Level);
+
+ HRESULT STDMETHODCALLTYPE AddDirtyRect(D3DCUBEMAP_FACES Face, CONST RECT* pDirtyRect);
+
+ };
+
+ static_assert(sizeof(D3D9Texture2D) == sizeof(D3D9Texture3D) &&
+ sizeof(D3D9Texture2D) == sizeof(D3D9TextureCube));
+
+ inline D3D9CommonTexture* GetCommonTexture(IDirect3DBaseTexture9* ptr) {
+ if (ptr == nullptr)
+ return nullptr;
+
+ // We can avoid needing to get the type as m_texture has the same offset
+ // no matter the texture type.
+ // The compiler is not smart enough to eliminate the call to GetType as it is
+ // not marked const.
+ return static_cast<D3D9Texture2D*>(ptr)->GetCommonTexture();
+ }
+
+ inline D3D9CommonTexture* GetCommonTexture(D3D9Surface* ptr) {
+ if (ptr == nullptr)
+ return nullptr;
+
+ return ptr->GetCommonTexture();
+ }
+
+ inline D3D9CommonTexture* GetCommonTexture(IDirect3DSurface9* ptr) {
+ return GetCommonTexture(static_cast<D3D9Surface*>(ptr));
+ }
+
+ inline void TextureRefPrivate(IDirect3DBaseTexture9* tex, bool AddRef) {
+ if (tex == nullptr)
+ return;
+
+ // We can avoid needing to get the type as m_refCount has the same offset
+ // no matter the texture type.
+ // The compiler is not smart enough to eliminate the call to GetType as it is
+ // not marked const.
+ return CastRefPrivate<D3D9Texture2D>(tex, AddRef);
+ }
+
+ inline void TextureChangePrivate(IDirect3DBaseTexture9*& dst, IDirect3DBaseTexture9* src) {
+ TextureRefPrivate(dst, false);
+ TextureRefPrivate(src, true);
+ dst = src;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_util.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_util.cpp
new file mode 100644
index 00000000..91cf2637
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_util.cpp
@@ -0,0 +1,380 @@
+#include "d3d9_util.h"
+
+namespace dxvk {
+
+ HRESULT DecodeMultiSampleType(
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ VkSampleCountFlagBits* pCount) {
+ uint32_t sampleCount = std::max<uint32_t>(MultiSample, 1u);
+
+ // Check if this is a power of two...
+ if (sampleCount & (sampleCount - 1))
+ return D3DERR_INVALIDCALL;
+
+ if (MultiSample == D3DMULTISAMPLE_NONMASKABLE)
+ sampleCount = 1u << MultisampleQuality;
+
+ if (pCount != nullptr)
+ *pCount = VkSampleCountFlagBits(sampleCount);
+
+ return D3D_OK;
+ }
+
+
+ VkFormat GetPackedDepthStencilFormat(D3D9Format Format) {
+ switch (Format) {
+ case D3D9Format::D15S1:
+ return VK_FORMAT_D16_UNORM_S8_UINT; // This should never happen!
+
+ case D3D9Format::D16:
+ case D3D9Format::D16_LOCKABLE:
+ case D3D9Format::DF16:
+ return VK_FORMAT_D16_UNORM;
+
+ case D3D9Format::D24X8:
+ case D3D9Format::DF24:
+ return VK_FORMAT_X8_D24_UNORM_PACK32;
+
+ case D3D9Format::D24X4S4:
+ case D3D9Format::D24FS8:
+ case D3D9Format::D24S8:
+ case D3D9Format::INTZ:
+ return VK_FORMAT_D24_UNORM_S8_UINT;
+
+ case D3D9Format::D32:
+ case D3D9Format::D32_LOCKABLE:
+ case D3D9Format::D32F_LOCKABLE:
+ return VK_FORMAT_D32_SFLOAT;
+
+ case D3D9Format::S8_LOCKABLE:
+ return VK_FORMAT_S8_UINT;
+
+ default:
+ return VK_FORMAT_UNDEFINED;
+ }
+ }
+
+
+ VkFormatFeatureFlags GetImageFormatFeatures(DWORD Usage) {
+ VkFormatFeatureFlags features = VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
+
+ if (Usage & D3DUSAGE_DEPTHSTENCIL)
+ features |= VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
+
+ if (Usage & D3DUSAGE_RENDERTARGET)
+ features |= VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT;
+
+ return features;
+ }
+
+
+ VkImageUsageFlags GetImageUsageFlags(DWORD Usage) {
+ VkImageUsageFlags usage = VK_IMAGE_USAGE_SAMPLED_BIT;
+
+ if (Usage & D3DUSAGE_DEPTHSTENCIL)
+ usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+
+ if (Usage & D3DUSAGE_RENDERTARGET)
+ usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+
+ return usage;
+ }
+
+
+ uint32_t GetVertexCount(D3DPRIMITIVETYPE type, UINT count) {
+ switch (type) {
+ default:
+ case D3DPT_TRIANGLELIST: return count * 3;
+ case D3DPT_POINTLIST: return count;
+ case D3DPT_LINELIST: return count * 2;
+ case D3DPT_LINESTRIP: return count + 1;
+ case D3DPT_TRIANGLESTRIP: return count + 2;
+ case D3DPT_TRIANGLEFAN: return count + 2;
+ }
+ }
+
+
+ DxvkInputAssemblyState DecodeInputAssemblyState(D3DPRIMITIVETYPE type) {
+ switch (type) {
+ default:
+ case D3DPT_TRIANGLELIST:
+ return { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VK_FALSE, 0 };
+
+ case D3DPT_POINTLIST:
+ return { VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_FALSE, 0 };
+
+ case D3DPT_LINELIST:
+ return { VK_PRIMITIVE_TOPOLOGY_LINE_LIST, VK_FALSE, 0 };
+
+ case D3DPT_LINESTRIP:
+ return { VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, VK_FALSE, 0 };
+
+ case D3DPT_TRIANGLESTRIP:
+ return { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, VK_FALSE, 0 };
+
+ case D3DPT_TRIANGLEFAN:
+ return { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN, VK_FALSE, 0 };
+ }
+ }
+
+
+ VkBlendFactor DecodeBlendFactor(D3DBLEND BlendFactor, bool IsAlpha) {
+ switch (BlendFactor) {
+ default:
+ case D3DBLEND_ZERO: return VK_BLEND_FACTOR_ZERO;
+ case D3DBLEND_ONE: return VK_BLEND_FACTOR_ONE;
+ case D3DBLEND_SRCCOLOR: return VK_BLEND_FACTOR_SRC_COLOR;
+ case D3DBLEND_INVSRCCOLOR: return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
+ case D3DBLEND_SRCALPHA: return VK_BLEND_FACTOR_SRC_ALPHA;
+ case D3DBLEND_INVSRCALPHA: return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
+ case D3DBLEND_DESTALPHA: return VK_BLEND_FACTOR_DST_ALPHA;
+ case D3DBLEND_INVDESTALPHA: return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
+ case D3DBLEND_DESTCOLOR: return VK_BLEND_FACTOR_DST_COLOR;
+ case D3DBLEND_INVDESTCOLOR: return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
+ case D3DBLEND_SRCALPHASAT: return VK_BLEND_FACTOR_SRC_ALPHA_SATURATE;
+ case D3DBLEND_BOTHSRCALPHA: return VK_BLEND_FACTOR_SRC_ALPHA;
+ case D3DBLEND_BOTHINVSRCALPHA: return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
+ case D3DBLEND_BLENDFACTOR: return IsAlpha ? VK_BLEND_FACTOR_CONSTANT_ALPHA : VK_BLEND_FACTOR_CONSTANT_COLOR;
+ case D3DBLEND_INVBLENDFACTOR: return IsAlpha ? VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA : VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
+ case D3DBLEND_SRCCOLOR2: return VK_BLEND_FACTOR_SRC1_COLOR;
+ case D3DBLEND_INVSRCCOLOR2: return VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR;
+ }
+ }
+
+
+ VkBlendOp DecodeBlendOp(D3DBLENDOP BlendOp) {
+ switch (BlendOp) {
+ default:
+ case D3DBLENDOP_ADD: return VK_BLEND_OP_ADD;
+ case D3DBLENDOP_SUBTRACT: return VK_BLEND_OP_SUBTRACT;
+ case D3DBLENDOP_REVSUBTRACT: return VK_BLEND_OP_REVERSE_SUBTRACT;
+ case D3DBLENDOP_MIN: return VK_BLEND_OP_MIN;
+ case D3DBLENDOP_MAX: return VK_BLEND_OP_MAX;
+ }
+ }
+
+
+ VkFilter DecodeFilter(D3DTEXTUREFILTERTYPE Filter) {
+ switch (Filter) {
+ case D3DTEXF_NONE:
+ case D3DTEXF_POINT:
+ return VK_FILTER_NEAREST;
+ default:
+ return VK_FILTER_LINEAR;
+ }
+ }
+
+
+ D3D9MipFilter DecodeMipFilter(D3DTEXTUREFILTERTYPE Filter) {
+ D3D9MipFilter filter;
+ filter.MipsEnabled = Filter != D3DTEXF_NONE;
+
+ switch (Filter) {
+ case D3DTEXF_POINT:
+ case D3DTEXF_NONE:
+ filter.MipFilter = VK_SAMPLER_MIPMAP_MODE_NEAREST; break;
+ default:
+ filter.MipFilter = VK_SAMPLER_MIPMAP_MODE_LINEAR; break;
+ }
+
+ return filter;
+ }
+
+
+ bool IsAnisotropic(D3DTEXTUREFILTERTYPE Filter) {
+ return Filter == D3DTEXF_ANISOTROPIC;
+ }
+
+
+ VkSamplerAddressMode DecodeAddressMode(D3DTEXTUREADDRESS Mode) {
+ switch (Mode) {
+ default:
+ case D3DTADDRESS_WRAP:
+ return VK_SAMPLER_ADDRESS_MODE_REPEAT;
+ case D3DTADDRESS_MIRROR:
+ return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
+ case D3DTADDRESS_CLAMP:
+ return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ case D3DTADDRESS_BORDER:
+ return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
+ case D3DTADDRESS_MIRRORONCE:
+ return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
+ }
+ }
+
+
+ VkCompareOp DecodeCompareOp(D3DCMPFUNC Func) {
+ switch (Func) {
+ default:
+ case D3DCMP_NEVER: return VK_COMPARE_OP_NEVER;
+ case D3DCMP_LESS: return VK_COMPARE_OP_LESS;
+ case D3DCMP_EQUAL: return VK_COMPARE_OP_EQUAL;
+ case D3DCMP_LESSEQUAL: return VK_COMPARE_OP_LESS_OR_EQUAL;
+ case D3DCMP_GREATER: return VK_COMPARE_OP_GREATER;
+ case D3DCMP_NOTEQUAL: return VK_COMPARE_OP_NOT_EQUAL;
+ case D3DCMP_GREATEREQUAL: return VK_COMPARE_OP_GREATER_OR_EQUAL;
+ case D3DCMP_ALWAYS: return VK_COMPARE_OP_ALWAYS;
+ }
+ }
+
+
+ VkStencilOp DecodeStencilOp(D3DSTENCILOP Op) {
+ switch (Op) {
+ default:
+ case D3DSTENCILOP_KEEP: return VK_STENCIL_OP_KEEP;
+ case D3DSTENCILOP_ZERO: return VK_STENCIL_OP_ZERO;
+ case D3DSTENCILOP_REPLACE: return VK_STENCIL_OP_REPLACE;
+ case D3DSTENCILOP_INCRSAT: return VK_STENCIL_OP_INCREMENT_AND_CLAMP;
+ case D3DSTENCILOP_DECRSAT: return VK_STENCIL_OP_DECREMENT_AND_CLAMP;
+ case D3DSTENCILOP_INVERT: return VK_STENCIL_OP_INVERT;
+ case D3DSTENCILOP_INCR: return VK_STENCIL_OP_INCREMENT_AND_WRAP;
+ case D3DSTENCILOP_DECR: return VK_STENCIL_OP_DECREMENT_AND_WRAP;
+ }
+ }
+
+
+ VkCullModeFlags DecodeCullMode(D3DCULL Mode) {
+ switch (Mode) {
+ case D3DCULL_NONE: return VK_CULL_MODE_NONE;
+ case D3DCULL_CW: return VK_CULL_MODE_FRONT_BIT;
+ default:
+ case D3DCULL_CCW: return VK_CULL_MODE_BACK_BIT;
+ }
+ }
+
+
+ VkPolygonMode DecodeFillMode(D3DFILLMODE Mode) {
+ switch (Mode) {
+ case D3DFILL_POINT: return VK_POLYGON_MODE_POINT;
+ case D3DFILL_WIREFRAME: return VK_POLYGON_MODE_LINE;
+ default:
+ case D3DFILL_SOLID: return VK_POLYGON_MODE_FILL;
+ }
+ }
+
+
+ VkIndexType DecodeIndexType(D3D9Format Format) {
+ return Format == D3D9Format::INDEX16
+ ? VK_INDEX_TYPE_UINT16
+ : VK_INDEX_TYPE_UINT32;
+ }
+
+
+ VkFormat DecodeDecltype(D3DDECLTYPE Type) {
+ switch (Type) {
+ case D3DDECLTYPE_FLOAT1: return VK_FORMAT_R32_SFLOAT;
+ case D3DDECLTYPE_FLOAT2: return VK_FORMAT_R32G32_SFLOAT;
+ case D3DDECLTYPE_FLOAT3: return VK_FORMAT_R32G32B32_SFLOAT;
+ case D3DDECLTYPE_FLOAT4: return VK_FORMAT_R32G32B32A32_SFLOAT;
+ case D3DDECLTYPE_D3DCOLOR: return VK_FORMAT_B8G8R8A8_UNORM;
+ case D3DDECLTYPE_UBYTE4: return VK_FORMAT_R8G8B8A8_USCALED;
+ case D3DDECLTYPE_SHORT2: return VK_FORMAT_R16G16_SSCALED;
+ case D3DDECLTYPE_SHORT4: return VK_FORMAT_R16G16B16A16_SSCALED;
+ case D3DDECLTYPE_UBYTE4N: return VK_FORMAT_R8G8B8A8_UNORM;
+ case D3DDECLTYPE_SHORT2N: return VK_FORMAT_R16G16_SNORM;
+ case D3DDECLTYPE_SHORT4N: return VK_FORMAT_R16G16B16A16_SNORM;
+ case D3DDECLTYPE_USHORT2N: return VK_FORMAT_R16G16_UNORM;
+ case D3DDECLTYPE_USHORT4N: return VK_FORMAT_R16G16B16A16_UNORM;
+ case D3DDECLTYPE_UDEC3: return VK_FORMAT_A2B10G10R10_USCALED_PACK32;
+ case D3DDECLTYPE_FLOAT16_2: return VK_FORMAT_R16G16_SFLOAT;
+ case D3DDECLTYPE_FLOAT16_4: return VK_FORMAT_R16G16B16A16_SFLOAT;
+ case D3DDECLTYPE_DEC3N: return VK_FORMAT_A2B10G10R10_SNORM_PACK32;
+ case D3DDECLTYPE_UNUSED:
+ default: return VK_FORMAT_UNDEFINED;
+ }
+ }
+
+ void ConvertBox(D3DBOX box, VkOffset3D& offset, VkExtent3D& extent) {
+ offset.x = box.Left;
+ offset.y = box.Top;
+ offset.z = box.Front;
+
+ extent.width = box.Right - box.Left;
+ extent.height = box.Bottom - box.Top;
+ extent.depth = box.Back - box.Front;
+ }
+
+ void ConvertRect(RECT rect, VkOffset3D& offset, VkExtent3D& extent) {
+ offset.x = rect.left;
+ offset.y = rect.top;
+ offset.z = 0;
+
+ extent.width = rect.right - rect.left;
+ extent.height = rect.bottom - rect.top;
+ extent.depth = 1;
+ }
+
+ void ConvertRect(RECT rect, VkOffset2D& offset, VkExtent2D& extent) {
+ offset.x = rect.left;
+ offset.y = rect.top;
+
+ extent.width = rect.right - rect.left;
+ extent.height = rect.bottom - rect.top;
+ }
+
+ uint32_t GetDecltypeSize(D3DDECLTYPE Type) {
+ switch (Type) {
+ case D3DDECLTYPE_FLOAT1: return 1 * sizeof(float);
+ case D3DDECLTYPE_FLOAT2: return 2 * sizeof(float);
+ case D3DDECLTYPE_FLOAT3: return 3 * sizeof(float);
+ case D3DDECLTYPE_FLOAT4: return 4 * sizeof(float);
+ case D3DDECLTYPE_D3DCOLOR: return 1 * sizeof(DWORD);
+ case D3DDECLTYPE_UBYTE4: return 4 * sizeof(BYTE);
+ case D3DDECLTYPE_SHORT2: return 2 * sizeof(short);
+ case D3DDECLTYPE_SHORT4: return 4 * sizeof(short);
+ case D3DDECLTYPE_UBYTE4N: return 4 * sizeof(BYTE);
+ case D3DDECLTYPE_SHORT2N: return 2 * sizeof(short);
+ case D3DDECLTYPE_SHORT4N: return 4 * sizeof(short);
+ case D3DDECLTYPE_USHORT2N: return 2 * sizeof(short);
+ case D3DDECLTYPE_USHORT4N: return 4 * sizeof(short);
+ case D3DDECLTYPE_UDEC3: return 4;
+ case D3DDECLTYPE_DEC3N: return 4;
+ case D3DDECLTYPE_FLOAT16_2: return 2 * 2;
+ case D3DDECLTYPE_FLOAT16_4: return 4 * 2;
+ default: return 0;
+ }
+ }
+
+
+ uint32_t GetDecltypeCount(D3DDECLTYPE Type) {
+ switch (Type) {
+ case D3DDECLTYPE_FLOAT1: return 1;
+ case D3DDECLTYPE_FLOAT2: return 2;
+ case D3DDECLTYPE_FLOAT3: return 3;
+ case D3DDECLTYPE_FLOAT4: return 4;
+ case D3DDECLTYPE_D3DCOLOR: return 4;
+ case D3DDECLTYPE_UBYTE4: return 4;
+ case D3DDECLTYPE_SHORT2: return 2;
+ case D3DDECLTYPE_SHORT4: return 4;
+ case D3DDECLTYPE_UBYTE4N: return 4;
+ case D3DDECLTYPE_SHORT2N: return 2;
+ case D3DDECLTYPE_SHORT4N: return 4;
+ case D3DDECLTYPE_USHORT2N: return 2;
+ case D3DDECLTYPE_USHORT4N: return 4;
+ case D3DDECLTYPE_UDEC3: return 3;
+ case D3DDECLTYPE_DEC3N: return 3;
+ case D3DDECLTYPE_FLOAT16_2: return 2;
+ case D3DDECLTYPE_FLOAT16_4: return 4;
+ default: return 0;
+ }
+ }
+
+
+ bool IsDepthFormat(D3D9Format Format) {
+ return Format == D3D9Format::D16_LOCKABLE
+ || Format == D3D9Format::D32
+ || Format == D3D9Format::D15S1
+ || Format == D3D9Format::D24S8
+ || Format == D3D9Format::D24X8
+ || Format == D3D9Format::D24X4S4
+ || Format == D3D9Format::D16
+ || Format == D3D9Format::D32F_LOCKABLE
+ || Format == D3D9Format::D24FS8
+ || Format == D3D9Format::D32_LOCKABLE
+ || Format == D3D9Format::DF16
+ || Format == D3D9Format::DF24
+ || Format == D3D9Format::INTZ;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_util.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_util.h
new file mode 100644
index 00000000..ced4f872
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_util.h
@@ -0,0 +1,295 @@
+#pragma once
+
+#include "d3d9_include.h"
+
+#include "d3d9_format.h"
+
+#include "../dxso/dxso_common.h"
+#include "../dxvk/dxvk_device.h"
+
+#include "../util/util_matrix.h"
+
+#include <d3dcommon.h>
+
+namespace dxvk {
+
+ struct D3D9ShaderMasks {
+ uint32_t samplerMask;
+ uint32_t rtMask;
+ };
+
+ static constexpr D3D9ShaderMasks FixedFunctionMask =
+ { 0b1111111, 0b1 };
+
+ struct D3D9MipFilter {
+ bool MipsEnabled;
+ VkSamplerMipmapMode MipFilter;
+ };
+
+ struct D3D9BlendState {
+ D3DBLEND Src;
+ D3DBLEND Dst;
+ D3DBLENDOP Op;
+ };
+
+ inline void FixupBlendState(D3D9BlendState& State) {
+ // Old DirectX 6 HW feature that still exists...
+ // Yuck!
+ if (unlikely(State.Src == D3DBLEND_BOTHSRCALPHA)) {
+ State.Src = D3DBLEND_SRCALPHA;
+ State.Dst = D3DBLEND_INVSRCALPHA;
+ }
+ else if (unlikely(State.Src == D3DBLEND_BOTHINVSRCALPHA)) {
+ State.Src = D3DBLEND_INVSRCALPHA;
+ State.Dst = D3DBLEND_SRCALPHA;
+ }
+ }
+
+ inline bool InvalidSampler(DWORD Sampler) {
+ if (Sampler > 15 && Sampler < D3DDMAPSAMPLER)
+ return true;
+
+ if (Sampler > D3DVERTEXTEXTURESAMPLER3)
+ return true;
+
+ return false;
+ }
+
+ inline DWORD RemapSamplerState(DWORD Sampler) {
+ if (Sampler >= D3DDMAPSAMPLER)
+ Sampler = 16 + (Sampler - D3DDMAPSAMPLER);
+
+ return Sampler;
+ }
+
+ inline std::pair<DxsoProgramType, DWORD> RemapStateSamplerShader(DWORD Sampler) {
+ if (Sampler >= 17)
+ return std::make_pair(DxsoProgramTypes::VertexShader, Sampler - 17);
+
+ return std::make_pair(DxsoProgramTypes::PixelShader, Sampler);
+ }
+
+ inline std::pair<DxsoProgramType, DWORD> RemapSamplerShader(DWORD Sampler) {
+ Sampler = RemapSamplerState(Sampler);
+
+ return RemapStateSamplerShader(Sampler);
+ }
+
+ template <typename T, typename J>
+ void CastRefPrivate(J* ptr, bool AddRef) {
+ if (ptr == nullptr)
+ return;
+
+ T* castedPtr = reinterpret_cast<T*>(ptr);
+ AddRef ? castedPtr->AddRefPrivate() : castedPtr->ReleasePrivate();
+ }
+
+ HRESULT DecodeMultiSampleType(
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ VkSampleCountFlagBits* pCount);
+
+ VkFormat GetPackedDepthStencilFormat(D3D9Format Format);
+
+ VkFormatFeatureFlags GetImageFormatFeatures(DWORD Usage);
+
+ VkImageUsageFlags GetImageUsageFlags(DWORD Usage);
+
+ inline void DecodeD3DCOLOR(D3DCOLOR color, float* rgba) {
+ // Encoded in D3DCOLOR as argb
+ rgba[3] = (float)((color & 0xff000000) >> 24) / 255.0f;
+ rgba[0] = (float)((color & 0x00ff0000) >> 16) / 255.0f;
+ rgba[1] = (float)((color & 0x0000ff00) >> 8) / 255.0f;
+ rgba[2] = (float)((color & 0x000000ff)) / 255.0f;
+ }
+
+ inline VkFormat PickSRGB(VkFormat format, VkFormat srgbFormat, bool srgb) {
+ return srgb ? srgbFormat : format;
+ }
+
+ inline VkShaderStageFlagBits GetShaderStage(DxsoProgramType ProgramType) {
+ switch (ProgramType) {
+ case DxsoProgramTypes::VertexShader: return VK_SHADER_STAGE_VERTEX_BIT;
+ case DxsoProgramTypes::PixelShader: return VK_SHADER_STAGE_FRAGMENT_BIT;
+ default: return VkShaderStageFlagBits(0);
+ }
+ }
+
+ inline uint32_t GetTransformIndex(D3DTRANSFORMSTATETYPE Type) {
+ if (Type == D3DTS_VIEW)
+ return 0;
+
+ if (Type == D3DTS_PROJECTION)
+ return 1;
+
+ if (Type >= D3DTS_TEXTURE0 && Type <= D3DTS_TEXTURE7)
+ return 2 + (Type - D3DTS_TEXTURE0);
+
+ return 10 + (Type - D3DTS_WORLD);
+ }
+
+ inline Matrix4 ConvertMatrix(const D3DMATRIX* Matrix) {
+ if (Matrix == nullptr) // Identity.
+ return Matrix4();
+
+ return Matrix4(Matrix->m);
+ }
+
+ uint32_t GetVertexCount(D3DPRIMITIVETYPE type, UINT count);
+
+ DxvkInputAssemblyState DecodeInputAssemblyState(D3DPRIMITIVETYPE type);
+
+ VkBlendFactor DecodeBlendFactor(D3DBLEND BlendFactor, bool IsAlpha);
+
+ VkBlendOp DecodeBlendOp(D3DBLENDOP BlendOp);
+
+ VkFilter DecodeFilter(D3DTEXTUREFILTERTYPE Filter);
+
+ D3D9MipFilter DecodeMipFilter(D3DTEXTUREFILTERTYPE Filter);
+
+ bool IsAnisotropic(D3DTEXTUREFILTERTYPE Filter);
+
+ VkSamplerAddressMode DecodeAddressMode(D3DTEXTUREADDRESS Mode);
+
+ VkCompareOp DecodeCompareOp(D3DCMPFUNC Func);
+
+ VkStencilOp DecodeStencilOp(D3DSTENCILOP Op);
+
+ VkCullModeFlags DecodeCullMode(D3DCULL Mode);
+
+ VkPolygonMode DecodeFillMode(D3DFILLMODE Mode);
+
+ VkIndexType DecodeIndexType(D3D9Format Format);
+
+ VkFormat DecodeDecltype(D3DDECLTYPE Type);
+
+ uint32_t GetDecltypeSize(D3DDECLTYPE Type);
+
+ uint32_t GetDecltypeCount(D3DDECLTYPE Type);
+
+ void ConvertBox(D3DBOX box, VkOffset3D& offset, VkExtent3D& extent);
+
+ void ConvertRect(RECT rect, VkOffset3D& offset, VkExtent3D& extent);
+
+ void ConvertRect(RECT rect, VkOffset2D& offset, VkExtent2D& extent);
+
+ inline float GetDepthBufferRValue(VkFormat Format) {
+ switch (Format) {
+ case VK_FORMAT_D16_UNORM_S8_UINT:
+ case VK_FORMAT_D16_UNORM:
+ return float(1 << 16);
+
+ case VK_FORMAT_D24_UNORM_S8_UINT:
+ return float(1 << 24);
+
+ default:
+ case VK_FORMAT_D32_SFLOAT_S8_UINT:
+ case VK_FORMAT_D32_SFLOAT:
+ return float(1 << 23);
+ }
+ }
+
+ template<typename T>
+ UINT CompactSparseList(T* pData, UINT Mask) {
+ uint32_t count = 0;
+
+ for (uint32_t id : bit::BitMask(Mask))
+ pData[count++] = pData[id];
+
+ return count;
+ }
+
+ bool IsDepthFormat(D3D9Format Format);
+
+ inline bool operator == (const D3DVIEWPORT9& a, const D3DVIEWPORT9& b) {
+ return a.X == b.X &&
+ a.Y == b.Y &&
+ a.Width == b.Width &&
+ a.Height == b.Height &&
+ a.MinZ == b.MinZ &&
+ a.MaxZ == b.MaxZ;
+ }
+
+ inline bool operator != (const D3DVIEWPORT9& a, const D3DVIEWPORT9& b) {
+ return !(a == b);
+ }
+
+ inline bool operator == (const RECT& a, const RECT& b) {
+ return a.left == b.left &&
+ a.right == b.right &&
+ a.top == b.top &&
+ a.bottom == b.bottom;
+ }
+
+ inline bool operator != (const RECT& a, const RECT& b) {
+ return !(a == b);
+ }
+
+ inline bool operator == (const POINT& a, const POINT& b) {
+ return a.x == b.x && a.y == b.y;
+ }
+
+ inline bool operator != (const POINT& a, const POINT& b) {
+ return !(a == b);
+ }
+
+ inline bool IsPoolManaged(D3DPOOL Pool) {
+ return Pool == D3DPOOL_MANAGED || Pool == D3DPOOL_MANAGED_EX;
+ }
+
+ inline D3DRENDERSTATETYPE ColorWriteIndex(uint32_t i) {
+ return D3DRENDERSTATETYPE(i ? D3DRS_COLORWRITEENABLE1 + i - 1 : D3DRS_COLORWRITEENABLE);
+ }
+
+ inline bool AreFormatsSimilar(D3D9Format srcFormat, D3D9Format dstFormat) {
+ return (srcFormat == dstFormat)
+ || (srcFormat == D3D9Format::A8B8G8R8 && dstFormat == D3D9Format::X8B8G8R8)
+ || (srcFormat == D3D9Format::A8R8G8B8 && dstFormat == D3D9Format::X8R8G8B8)
+ || (srcFormat == D3D9Format::A1R5G5B5 && dstFormat == D3D9Format::X1R5G5B5)
+ || (srcFormat == D3D9Format::A4R4G4B4 && dstFormat == D3D9Format::X4R4G4B4);
+ }
+
+ inline bool IsBlitRegionInvalid(VkOffset3D offsets[2], VkExtent3D extent) {
+ // Only bother checking x, y as we don't have 3D blits.
+ return offsets[1].x < offsets[0].x ||
+ offsets[1].y < offsets[0].y ||
+ offsets[0].x < 0 ||
+ offsets[0].y < 0 ||
+ uint32_t(offsets[1].x) > extent.width ||
+ uint32_t(offsets[1].y) > extent.height;
+ }
+
+ enum D3D9TextureStageStateTypes : uint32_t
+ {
+ DXVK_TSS_COLOROP = 0,
+ DXVK_TSS_COLORARG1 = 1,
+ DXVK_TSS_COLORARG2 = 2,
+ DXVK_TSS_ALPHAOP = 3,
+ DXVK_TSS_ALPHAARG1 = 4,
+ DXVK_TSS_ALPHAARG2 = 5,
+ DXVK_TSS_BUMPENVMAT00 = 6,
+ DXVK_TSS_BUMPENVMAT01 = 7,
+ DXVK_TSS_BUMPENVMAT10 = 8,
+ DXVK_TSS_BUMPENVMAT11 = 9,
+ DXVK_TSS_TEXCOORDINDEX = 10,
+ DXVK_TSS_BUMPENVLSCALE = 21,
+ DXVK_TSS_BUMPENVLOFFSET = 22,
+ DXVK_TSS_TEXTURETRANSFORMFLAGS = 23,
+ DXVK_TSS_COLORARG0 = 25,
+ DXVK_TSS_ALPHAARG0 = 26,
+ DXVK_TSS_RESULTARG = 27,
+ DXVK_TSS_CONSTANT = 31,
+ DXVK_TSS_COUNT = 32
+ };
+
+ constexpr uint32_t DXVK_TSS_TCI_PASSTHRU = 0x00000000;
+ constexpr uint32_t DXVK_TSS_TCI_CAMERASPACENORMAL = 0x00010000;
+ constexpr uint32_t DXVK_TSS_TCI_CAMERASPACEPOSITION = 0x00020000;
+ constexpr uint32_t DXVK_TSS_TCI_CAMERASPACEREFLECTIONVECTOR = 0x00030000;
+ constexpr uint32_t DXVK_TSS_TCI_SPHEREMAP = 0x00040000;
+
+ inline D3D9TextureStageStateTypes RemapTextureStageStateType(D3DTEXTURESTAGESTATETYPE Type) {
+ return D3D9TextureStageStateTypes(Type - 1);
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_vertex_declaration.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_vertex_declaration.cpp
new file mode 100644
index 00000000..9eb65d79
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_vertex_declaration.cpp
@@ -0,0 +1,234 @@
+#include "d3d9_vertex_declaration.h"
+#include "d3d9_util.h"
+
+#include <algorithm>
+#include <cstring>
+
+namespace dxvk {
+
+ D3D9VertexDecl::D3D9VertexDecl(
+ D3D9DeviceEx* pDevice,
+ DWORD FVF)
+ : D3D9VertexDeclBase(pDevice) {
+ this->SetFVF(FVF);
+ this->Classify();
+ }
+
+
+ D3D9VertexDecl::D3D9VertexDecl(
+ D3D9DeviceEx* pDevice,
+ const D3DVERTEXELEMENT9* pVertexElements,
+ uint32_t DeclCount)
+ : D3D9VertexDeclBase( pDevice )
+ , m_elements ( DeclCount )
+ , m_fvf ( 0 ) {
+ std::copy(pVertexElements, pVertexElements + DeclCount, m_elements.begin());
+ this->Classify();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9VertexDecl::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(IDirect3DVertexDeclaration9)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D9VertexDecl::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9VertexDecl::GetDeclaration(
+ D3DVERTEXELEMENT9* pElement,
+ UINT* pNumElements) {
+ if (pNumElements == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ *pNumElements = UINT(m_elements.size()) + 1u; // Account for D3DDECL_END
+
+ if (pElement == nullptr)
+ return D3D_OK;
+
+ // The native runtime ignores pNumElements here...
+ std::copy(m_elements.begin(), m_elements.end(), pElement);
+ pElement[m_elements.size()] = D3DDECL_END();
+
+ return D3D_OK;
+ }
+
+
+ void D3D9VertexDecl::SetFVF(DWORD FVF) {
+ m_fvf = FVF;
+
+ std::array<D3DVERTEXELEMENT9, 16> elements;
+ uint32_t elemCount = 0;
+ uint32_t texCount = 0;
+
+ uint32_t betas = 0;
+ uint8_t betaIdx = 0xFF;
+
+ switch (FVF & D3DFVF_POSITION_MASK) {
+ case D3DFVF_XYZ:
+ case D3DFVF_XYZB1:
+ case D3DFVF_XYZB2:
+ case D3DFVF_XYZB3:
+ case D3DFVF_XYZB4:
+ case D3DFVF_XYZB5:
+ elements[elemCount].Type = D3DDECLTYPE_FLOAT3;
+ elements[elemCount].Usage = D3DDECLUSAGE_POSITION;
+ elements[elemCount].UsageIndex = 0;
+ elemCount++;
+
+ if ((FVF & D3DFVF_POSITION_MASK) == D3DFVF_XYZ)
+ break;
+
+ betas = (((FVF & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1) + 1;
+ if (FVF & D3DFVF_LASTBETA_D3DCOLOR)
+ betaIdx = D3DDECLTYPE_D3DCOLOR;
+ else if (FVF & D3DFVF_LASTBETA_UBYTE4)
+ betaIdx = D3DDECLTYPE_UBYTE4;
+ else if ((FVF & D3DFVF_XYZB5) == D3DFVF_XYZB5)
+ betaIdx = D3DDECLTYPE_FLOAT1;
+
+ if (betaIdx != 0xFF)
+ betas--;
+
+ if (betas > 0) {
+ switch (betas) {
+ case 1: elements[elemCount].Type = D3DDECLTYPE_FLOAT1; break;
+ case 2: elements[elemCount].Type = D3DDECLTYPE_FLOAT2; break;
+ case 3: elements[elemCount].Type = D3DDECLTYPE_FLOAT3; break;
+ case 4: elements[elemCount].Type = D3DDECLTYPE_FLOAT4; break;
+ default: break;
+ }
+ elements[elemCount].Usage = D3DDECLUSAGE_BLENDWEIGHT;
+ elements[elemCount].UsageIndex = 0;
+ elemCount++;
+ }
+
+ if (betaIdx != 0xFF) {
+ elements[elemCount].Type = betaIdx;
+ elements[elemCount].Usage = D3DDECLUSAGE_BLENDINDICES;
+ elements[elemCount].UsageIndex = 0;
+ elemCount++;
+ }
+ break;
+
+ case D3DFVF_XYZW:
+ case D3DFVF_XYZRHW:
+ elements[elemCount].Type = D3DDECLTYPE_FLOAT4;
+ elements[elemCount].Usage =
+ ((FVF & D3DFVF_POSITION_MASK) == D3DFVF_XYZW)
+ ? D3DDECLUSAGE_POSITION
+ : D3DDECLUSAGE_POSITIONT;
+ elements[elemCount].UsageIndex = 0;
+ elemCount++;
+ break;
+
+ default:
+ break;
+ }
+
+ if (FVF & D3DFVF_NORMAL) {
+ elements[elemCount].Type = D3DDECLTYPE_FLOAT3;
+ elements[elemCount].Usage = D3DDECLUSAGE_NORMAL;
+ elements[elemCount].UsageIndex = 0;
+ elemCount++;
+ }
+ if (FVF & D3DFVF_PSIZE) {
+ elements[elemCount].Type = D3DDECLTYPE_FLOAT1;
+ elements[elemCount].Usage = D3DDECLUSAGE_PSIZE;
+ elements[elemCount].UsageIndex = 0;
+ elemCount++;
+ }
+ if (FVF & D3DFVF_DIFFUSE) {
+ elements[elemCount].Type = D3DDECLTYPE_D3DCOLOR;
+ elements[elemCount].Usage = D3DDECLUSAGE_COLOR;
+ elements[elemCount].UsageIndex = 0;
+ elemCount++;
+ }
+ if (FVF & D3DFVF_SPECULAR) {
+ elements[elemCount].Type = D3DDECLTYPE_D3DCOLOR;
+ elements[elemCount].Usage = D3DDECLUSAGE_COLOR;
+ elements[elemCount].UsageIndex = 1;
+ elemCount++;
+ }
+
+ texCount = (FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
+ texCount = std::min(texCount, 8u);
+
+ for (uint32_t i = 0; i < texCount; i++) {
+ switch ((FVF >> (16 + i * 2)) & 0x3) {
+ case D3DFVF_TEXTUREFORMAT1:
+ elements[elemCount].Type = D3DDECLTYPE_FLOAT1;
+ break;
+
+ case D3DFVF_TEXTUREFORMAT2:
+ elements[elemCount].Type = D3DDECLTYPE_FLOAT2;
+ break;
+
+ case D3DFVF_TEXTUREFORMAT3:
+ elements[elemCount].Type = D3DDECLTYPE_FLOAT3;
+ break;
+
+ case D3DFVF_TEXTUREFORMAT4:
+ elements[elemCount].Type = D3DDECLTYPE_FLOAT4;
+ break;
+
+ default:
+ break;
+ }
+ elements[elemCount].Usage = D3DDECLUSAGE_TEXCOORD;
+ elements[elemCount].UsageIndex = i;
+ elemCount++;
+ }
+
+ for (uint32_t i = 0; i < elemCount; i++) {
+ elements[i].Stream = 0;
+ elements[i].Offset = (i == 0)
+ ? 0
+ : (elements[i - 1].Offset + GetDecltypeSize(D3DDECLTYPE(elements[i - 1].Type)));
+
+ elements[i].Method = D3DDECLMETHOD_DEFAULT;
+ }
+
+ m_elements.resize(elemCount);
+ std::copy(elements.begin(), elements.begin() + elemCount, m_elements.data());
+ }
+
+
+ void D3D9VertexDecl::Classify() {
+ for (const auto& element : m_elements) {
+ if (element.Stream == 0 && element.Type != D3DDECLTYPE_UNUSED)
+ m_size = std::max(m_size, element.Offset + GetDecltypeSize(D3DDECLTYPE(element.Type)));
+
+ if (element.Usage == D3DDECLUSAGE_COLOR && element.UsageIndex == 0)
+ m_flags.set(D3D9VertexDeclFlag::HasColor0);
+ else if (element.Usage == D3DDECLUSAGE_COLOR && element.UsageIndex == 1)
+ m_flags.set(D3D9VertexDeclFlag::HasColor1);
+ else if (element.Usage == D3DDECLUSAGE_POSITIONT)
+ m_flags.set(D3D9VertexDeclFlag::HasPositionT);
+ else if (element.Usage == D3DDECLUSAGE_PSIZE)
+ m_flags.set(D3D9VertexDeclFlag::HasPointSize);
+ else if (element.Usage == D3DDECLUSAGE_FOG)
+ m_flags.set(D3D9VertexDeclFlag::HasFog);
+ else if (element.Usage == D3DDECLUSAGE_BLENDWEIGHT)
+ m_flags.set(D3D9VertexDeclFlag::HasBlendWeight);
+ else if (element.Usage == D3DDECLUSAGE_BLENDINDICES)
+ m_flags.set(D3D9VertexDeclFlag::HasBlendIndices);
+
+ if (element.Usage == D3DDECLUSAGE_TEXCOORD)
+ m_texcoordMask |= GetDecltypeCount(D3DDECLTYPE(element.Type)) << (element.UsageIndex * 3);
+ }
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_vertex_declaration.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_vertex_declaration.h
new file mode 100644
index 00000000..fe519f2d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_vertex_declaration.h
@@ -0,0 +1,82 @@
+#pragma once
+
+#include "d3d9_device_child.h"
+#include "d3d9_util.h"
+
+#include <vector>
+
+namespace dxvk {
+
+ enum D3D9VertexDeclFlag {
+ HasColor0,
+ HasColor1,
+ HasPositionT,
+ HasPointSize,
+ HasFog,
+ HasBlendWeight,
+ HasBlendIndices
+ };
+ using D3D9VertexDeclFlags = Flags<D3D9VertexDeclFlag>;
+
+ using D3D9VertexDeclBase = D3D9DeviceChild<IDirect3DVertexDeclaration9>;
+ class D3D9VertexDecl final : public D3D9VertexDeclBase {
+
+ public:
+
+ D3D9VertexDecl(
+ D3D9DeviceEx* pDevice,
+ DWORD FVF);
+
+ D3D9VertexDecl(
+ D3D9DeviceEx* pDevice,
+ const D3DVERTEXELEMENT9* pVertexElements,
+ uint32_t DeclCount);
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ HRESULT STDMETHODCALLTYPE GetDeclaration(
+ D3DVERTEXELEMENT9* pElement,
+ UINT* pNumElements);
+
+ inline DWORD GetFVF() {
+ return m_fvf;
+ }
+
+ void SetFVF(DWORD FVF);
+
+ const D3D9VertexElements& GetElements() const {
+ return m_elements;
+ }
+
+ UINT GetSize() const {
+ return m_size;
+ }
+
+ bool TestFlag(D3D9VertexDeclFlag flag) const {
+ return m_flags.test(flag);
+ }
+
+ uint32_t GetTexcoordMask() const {
+ return m_texcoordMask;
+ }
+
+ private:
+
+ void Classify();
+
+ D3D9VertexDeclFlags m_flags;
+
+ D3D9VertexElements m_elements;
+
+ DWORD m_fvf;
+
+ uint32_t m_texcoordMask = 0;
+
+ // The size of Stream 0. That's all we care about.
+ uint32_t m_size = 0;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_volume.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_volume.cpp
new file mode 100644
index 00000000..399566f3
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_volume.cpp
@@ -0,0 +1,112 @@
+#include "d3d9_volume.h"
+
+#include "d3d9_device.h"
+#include "d3d9_texture.h"
+
+namespace dxvk {
+
+ D3D9Volume::D3D9Volume(
+ D3D9DeviceEx* pDevice,
+ const D3D9_COMMON_TEXTURE_DESC* pDesc)
+ : D3D9VolumeBase(
+ pDevice,
+ new D3D9CommonTexture( pDevice, pDesc, D3DRTYPE_VOLUMETEXTURE ),
+ 0, 0,
+ nullptr,
+ nullptr) { }
+
+
+ D3D9Volume::D3D9Volume(
+ D3D9DeviceEx* pDevice,
+ D3D9CommonTexture* pTexture,
+ UINT Face,
+ UINT MipLevel,
+ IDirect3DBaseTexture9* pContainer)
+ : D3D9VolumeBase(
+ pDevice,
+ pTexture,
+ Face, MipLevel,
+ pContainer,
+ pContainer) { }
+
+
+ void D3D9Volume::AddRefPrivate() {
+ // Can't have a swapchain container for a volume.
+ if (m_baseTexture != nullptr) {
+ static_cast<D3D9Texture3D*>(m_baseTexture)->AddRefPrivate();
+ return;
+ }
+
+ D3D9VolumeBase::AddRefPrivate();
+ }
+
+
+ void D3D9Volume::ReleasePrivate() {
+ // Can't have a swapchain container for a volume.
+ if (m_baseTexture != nullptr) {
+ static_cast<D3D9Texture3D*>(m_baseTexture)->ReleasePrivate();
+ return;
+ }
+
+ D3D9VolumeBase::ReleasePrivate();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9Volume::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(IDirect3DResource9)
+ || riid == __uuidof(IDirect3DVolume9)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D9Volume::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9Volume::GetDesc(D3DVOLUME_DESC *pDesc) {
+ if (pDesc == nullptr)
+ return D3DERR_INVALIDCALL;
+
+ auto& desc = *(m_texture->Desc());
+
+ pDesc->Format = static_cast<D3DFORMAT>(desc.Format);
+ pDesc->Type = D3DRTYPE_VOLUME;
+ pDesc->Usage = desc.Usage;
+ pDesc->Pool = desc.Pool;
+
+ pDesc->Width = std::max(1u, desc.Width >> m_mipLevel);
+ pDesc->Height = std::max(1u, desc.Height >> m_mipLevel);
+ pDesc->Depth = std::max(1u, desc.Depth >> m_mipLevel);
+
+ return D3D_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9Volume::LockBox(D3DLOCKED_BOX* pLockedBox, CONST D3DBOX* pBox, DWORD Flags) {
+ if (unlikely(pLockedBox == nullptr))
+ return D3DERR_INVALIDCALL;
+
+ return m_parent->LockImage(
+ m_texture,
+ m_face, m_mipLevel,
+ pLockedBox,
+ pBox,
+ Flags);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D9Volume::UnlockBox() {
+ return m_parent->UnlockImage(
+ m_texture,
+ m_face, m_mipLevel);
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_volume.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_volume.h
new file mode 100644
index 00000000..9c33a788
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/d3d9_volume.h
@@ -0,0 +1,38 @@
+#pragma once
+
+#include "d3d9_subresource.h"
+
+#include "d3d9_common_texture.h"
+
+namespace dxvk {
+
+ using D3D9VolumeBase = D3D9Subresource<IDirect3DVolume9>;
+ class D3D9Volume final : public D3D9VolumeBase {
+
+ public:
+
+ D3D9Volume(
+ D3D9DeviceEx* pDevice,
+ const D3D9_COMMON_TEXTURE_DESC* pDesc);
+
+ D3D9Volume(
+ D3D9DeviceEx* pDevice,
+ D3D9CommonTexture* pTexture,
+ UINT Face,
+ UINT MipLevel,
+ IDirect3DBaseTexture9* pContainer);
+
+ void AddRefPrivate();
+
+ void ReleasePrivate();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject);
+
+ HRESULT STDMETHODCALLTYPE GetDesc(D3DVOLUME_DESC *pDesc) final;
+
+ HRESULT STDMETHODCALLTYPE LockBox(D3DLOCKED_BOX* pLockedBox, CONST D3DBOX* pBox, DWORD Flags) final;
+
+ HRESULT STDMETHODCALLTYPE UnlockBox() final;
+
+ };
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/meson.build b/src/libs/dxvk-native-1.9.2a/src/d3d9/meson.build
new file mode 100644
index 00000000..1086b857
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/meson.build
@@ -0,0 +1,54 @@
+d3d9_res = wrc_generator.process('version.rc')
+
+d3d9_shaders = files([
+ 'shaders/d3d9_convert_yuy2_uyvy.comp',
+ 'shaders/d3d9_convert_l6v5u5.comp',
+ 'shaders/d3d9_convert_x8l8v8u8.comp',
+ 'shaders/d3d9_convert_a2w10v10u10.comp',
+ 'shaders/d3d9_convert_nv12.comp',
+ 'shaders/d3d9_convert_yv12.comp'
+])
+
+d3d9_src = [
+ 'd3d9_main.cpp',
+ 'd3d9_interface.cpp',
+ 'd3d9_adapter.cpp',
+ 'd3d9_monitor.cpp',
+ 'd3d9_device.cpp',
+ 'd3d9_state.cpp',
+ 'd3d9_cursor.cpp',
+ 'd3d9_swapchain.cpp',
+ 'd3d9_format.cpp',
+ 'd3d9_common_texture.cpp',
+ 'd3d9_texture.cpp',
+ 'd3d9_surface.cpp',
+ 'd3d9_volume.cpp',
+ 'd3d9_common_buffer.cpp',
+ 'd3d9_buffer.cpp',
+ 'd3d9_shader.cpp',
+ 'd3d9_vertex_declaration.cpp',
+ 'd3d9_query.cpp',
+ 'd3d9_multithread.cpp',
+ 'd3d9_options.cpp',
+ 'd3d9_stateblock.cpp',
+ 'd3d9_sampler.cpp',
+ 'd3d9_util.cpp',
+ 'd3d9_initializer.cpp',
+ 'd3d9_fixed_function.cpp',
+ 'd3d9_names.cpp',
+ 'd3d9_swvp_emu.cpp',
+ 'd3d9_format_helpers.cpp',
+ 'd3d9_hud.cpp'
+]
+
+d3d9_dll = shared_library(so_prefix+'d3d9'+dll_ext, d3d9_src, glsl_generator.process(d3d9_shaders), d3d9_res,
+ name_prefix : '',
+ dependencies : [ dxso_dep, dxvk_dep, wsi_dep ],
+ include_directories : dxvk_include_path,
+ install : true,
+ vs_module_defs : 'd3d9'+def_spec_ext,
+ override_options : ['cpp_std='+dxvk_cpp_std])
+
+d3d9_dep = declare_dependency(
+ link_with : [ d3d9_dll ],
+ include_directories : [ dxvk_include_path ])
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_a2w10v10u10.comp b/src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_a2w10v10u10.comp
new file mode 100644
index 00000000..2d489e3d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_a2w10v10u10.comp
@@ -0,0 +1,44 @@
+#version 450
+#extension GL_GOOGLE_include_directive : enable
+
+#include "d3d9_convert_common.h"
+
+layout(
+ local_size_x = 8,
+ local_size_y = 8,
+ local_size_z = 1) in;
+
+layout(binding = 0)
+writeonly uniform image2D dst;
+
+layout(binding = 1) uniform usamplerBuffer src;
+
+layout(push_constant)
+uniform u_info_t {
+ uvec2 extent;
+} u_info;
+
+void main() {
+ ivec3 thread_id = ivec3(gl_GlobalInvocationID);
+
+ if (all(lessThan(thread_id.xy, u_info.extent))) {
+ uint offset = thread_id.x
+ + thread_id.y * u_info.extent.x;
+
+ uint value = texelFetch(src, int(offset)).r;
+
+ // Sign-extend magic!
+ int u10 = bitfieldExtract(int (value), 0, 10);
+ int v10 = bitfieldExtract(int (value), 10, 10);
+ int w10 = bitfieldExtract(int (value), 20, 10);
+ uint a2 = bitfieldExtract(uint(value), 30, 2);
+
+ vec4 color = vec4(
+ snormalize(u10, 10),
+ snormalize(v10, 10),
+ snormalize(w10, 10),
+ unormalize(a2, 2));
+
+ imageStore(dst, thread_id.xy, color);
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_common.h b/src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_common.h
new file mode 100644
index 00000000..daca40e1
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_common.h
@@ -0,0 +1,44 @@
+float unormalize(uint value, int bits) {
+ const int range = (1 << bits) - 1;
+
+ return float(value) / float(range);
+}
+
+float snormalize(int value, int bits) {
+ const int range = (1 << (bits - 1)) - 1;
+
+ // Min because, -32 and -31 map to -1.0f, and we
+ // divide by 31.
+ return max(float(value) / float(range), -1.0);
+}
+
+float unpackUnorm(uint p) {
+ return float(p) / 255.0;
+}
+
+vec2 unpackUnorm2x8(uint p) {
+ uvec2 value = uvec2(p & 0xFF, p >> 8);
+ return vec2(unpackUnorm(value.x), unpackUnorm(value.y));
+}
+
+mat3x4 g_yuv_to_rgb = {
+ { 298 / 256, 0, 409 / 256, 0.5 },
+ { 298 / 256, -100 / 256, -208 / 256, 0.5 },
+ { 298 / 256, 516 / 256, 0, 0.5 }
+};
+
+vec4 convertYUV(vec3 yuv) {
+ vec3 value = vec4(yuv, 1 / 255.0) * g_yuv_to_rgb;
+
+ return vec4(clamp(value, 0, 1), 1);
+}
+
+mat3x3 g_bt709_to_rgb = {
+ { 1.164, 0, 1.793 },
+ { 1.164, -0.213, -0.533 },
+ { 1.164, 2.112, 0 }
+};
+
+vec4 convertBT_709(vec3 cde) {
+ return vec4(clamp(cde * g_bt709_to_rgb, 0, 1), 1);
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_l6v5u5.comp b/src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_l6v5u5.comp
new file mode 100644
index 00000000..e7ee25a9
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_l6v5u5.comp
@@ -0,0 +1,43 @@
+#version 450
+#extension GL_GOOGLE_include_directive : enable
+
+#include "d3d9_convert_common.h"
+
+layout(
+ local_size_x = 8,
+ local_size_y = 8,
+ local_size_z = 1) in;
+
+layout(binding = 0)
+writeonly uniform image2D dst;
+
+layout(binding = 1) uniform usamplerBuffer src;
+
+layout(push_constant)
+uniform u_info_t {
+ uvec2 extent;
+} u_info;
+
+void main() {
+ ivec3 thread_id = ivec3(gl_GlobalInvocationID);
+
+ if (all(lessThan(thread_id.xy, u_info.extent))) {
+ uint offset = thread_id.x
+ + thread_id.y * u_info.extent.x;
+
+ uint value = texelFetch(src, int(offset)).r;
+
+ // Sign-extend magic!
+ int u5 = bitfieldExtract(int (value), 0, 5);
+ int v5 = bitfieldExtract(int (value), 5, 5);
+ uint l6 = bitfieldExtract(uint(value), 10, 6);
+
+ vec4 color = vec4(
+ snormalize(u5, 5),
+ snormalize(v5, 5),
+ unormalize(l6, 6),
+ 1.0f);
+
+ imageStore(dst, thread_id.xy, color);
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_nv12.comp b/src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_nv12.comp
new file mode 100644
index 00000000..70f7998d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_nv12.comp
@@ -0,0 +1,63 @@
+#version 450
+#extension GL_GOOGLE_include_directive : enable
+
+#include "d3d9_convert_common.h"
+
+layout(
+ local_size_x = 8,
+ local_size_y = 8,
+ local_size_z = 1) in;
+
+layout(binding = 0)
+writeonly uniform image2D dst;
+
+layout(binding = 1) uniform usamplerBuffer src;
+
+layout(push_constant)
+uniform u_info_t {
+ uvec2 extent;
+} u_info;
+
+vec2 fetchUnorm2x8(usamplerBuffer source, uint offset) {
+ return unpackUnorm2x8(texelFetch(src, int(offset)).r);
+}
+
+// Format is:
+// YYYYYYYYYYYYYYY...
+// YYYYYYYYYYYYYYY...
+// UVUVUVUVUVUVUVU...
+
+void main() {
+ ivec3 thread_id = ivec3(gl_GlobalInvocationID);
+
+ if (all(lessThan(thread_id.xy, u_info.extent))) {
+ uvec2 pitch = uvec2(u_info.extent.x, u_info.extent.y);
+
+ uint offset = thread_id.x
+ + thread_id.y * pitch.x;
+
+ // Fetch 2 luminance samples.
+ vec2 y = fetchUnorm2x8(src, offset) - (16 / 255.0);
+
+ // Go into the second plane to get the chroma data.
+ // UV data is subsampled as [2, 2]
+ // So we need to divide thread_id.y by 2.
+ // thread_id.x is already accounted for as we read uint16
+ offset = thread_id.x
+ + thread_id.y / 2 * pitch.x
+ + pitch.x * pitch.y;
+
+ vec2 uv = fetchUnorm2x8(src, offset) - (128 / 255.0);
+
+ // The NV12 format seems to use the BT.709 color space.
+ vec4 color0 = convertBT_709(vec3(y.x, uv.x, uv.y));
+ vec4 color1 = convertBT_709(vec3(y.y, uv.x, uv.y));
+
+ // We write as a macropixel of [2, 1]
+ // So write out 2 pixels in this run.
+ ivec2 writePos = thread_id.xy * ivec2(2, 1);
+
+ imageStore(dst, ivec2(writePos.x, writePos.y), color0);
+ imageStore(dst, ivec2(writePos.x + 1, writePos.y), color1);
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_x8l8v8u8.comp b/src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_x8l8v8u8.comp
new file mode 100644
index 00000000..a9257cb5
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_x8l8v8u8.comp
@@ -0,0 +1,43 @@
+#version 450
+#extension GL_GOOGLE_include_directive : enable
+
+#include "d3d9_convert_common.h"
+
+layout(
+ local_size_x = 8,
+ local_size_y = 8,
+ local_size_z = 1) in;
+
+layout(binding = 0)
+writeonly uniform image2D dst;
+
+layout(binding = 1) uniform usamplerBuffer src;
+
+layout(push_constant)
+uniform u_info_t {
+ uvec2 extent;
+} u_info;
+
+void main() {
+ ivec3 thread_id = ivec3(gl_GlobalInvocationID);
+
+ if (all(lessThan(thread_id.xy, u_info.extent))) {
+ uint offset = thread_id.x
+ + thread_id.y * u_info.extent.x;
+
+ uint value = texelFetch(src, int(offset)).r;
+
+ // Sign-extend magic!
+ int u8 = bitfieldExtract(int (value), 0, 8);
+ int v8 = bitfieldExtract(int (value), 8, 8);
+ uint l8 = bitfieldExtract(uint(value), 16, 8);
+
+ vec4 color = vec4(
+ snormalize(u8, 8),
+ snormalize(v8, 8),
+ unormalize(l8, 8),
+ 1.0f);
+
+ imageStore(dst, thread_id.xy, color);
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_yuy2_uyvy.comp b/src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_yuy2_uyvy.comp
new file mode 100644
index 00000000..8f38c9ba
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_yuy2_uyvy.comp
@@ -0,0 +1,53 @@
+#version 450
+#extension GL_GOOGLE_include_directive : enable
+
+#include "d3d9_convert_common.h"
+
+layout(constant_id = 1225) const bool s_is_uyvy = false;
+
+layout(
+ local_size_x = 8,
+ local_size_y = 8,
+ local_size_z = 1) in;
+
+layout(binding = 0)
+writeonly uniform image2D dst;
+
+layout(binding = 1) uniform usamplerBuffer src;
+
+layout(push_constant)
+uniform u_info_t {
+ uvec2 extent;
+} u_info;
+
+void main() {
+ ivec3 thread_id = ivec3(gl_GlobalInvocationID);
+
+ if (all(lessThan(thread_id.xy, u_info.extent))) {
+ uint offset = thread_id.x
+ + thread_id.y * u_info.extent.x;
+
+ uint value = texelFetch(src, int(offset)).r;
+
+ vec4 data = unpackUnorm4x8(value);
+
+ // Flip around stuff for UYVY
+ if (s_is_uyvy)
+ data = data.yxwz;
+
+ float y0 = data.x - (16 / 255.0);
+ float u = data.y - (128 / 255.0);
+ float y1 = data.z - (16 / 255.0);
+ float v = data.w - (128 / 255.0);
+
+ vec4 color0 = convertYUV(vec3(y0, u, v));
+ vec4 color1 = convertYUV(vec3(y1, u, v));
+
+ // YUY2 has a macropixel of [2, 1]
+ // so we write 2 pixels in this run.
+ ivec2 writePos = thread_id.xy * ivec2(2, 1);
+
+ imageStore(dst, ivec2(writePos.x, writePos.y), color0);
+ imageStore(dst, ivec2(writePos.x + 1, writePos.y), color1);
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_yv12.comp b/src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_yv12.comp
new file mode 100644
index 00000000..ad3822ab
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/shaders/d3d9_convert_yv12.comp
@@ -0,0 +1,58 @@
+#version 450
+#extension GL_GOOGLE_include_directive : enable
+
+#include "d3d9_convert_common.h"
+
+layout(
+ local_size_x = 8,
+ local_size_y = 8,
+ local_size_z = 1) in;
+
+layout(binding = 0)
+writeonly uniform image2D dst;
+
+layout(binding = 1) uniform usamplerBuffer src;
+
+layout(push_constant)
+uniform u_info_t {
+ uvec2 extent;
+} u_info;
+
+// Format is:
+// YYYYYYYY...
+// VVVV...
+// UUUU...
+
+float fetchUnorm(usamplerBuffer source, uint offset) {
+ return unpackUnorm(texelFetch(src, int(offset)).r);
+}
+
+void main() {
+ ivec3 thread_id = ivec3(gl_GlobalInvocationID);
+
+ if (all(lessThan(thread_id.xy, u_info.extent))) {
+ uvec2 pitch = uvec2(u_info.extent.x, u_info.extent.y);
+
+ uint offset = thread_id.x
+ + thread_id.y * pitch.x;
+
+ // Fetch a Y, luminance sample.
+ float y = fetchUnorm(src, offset) - (16 / 255.0);
+
+ // Go into the second plane to get a V, chroma sample
+ offset = (thread_id.x / 2)
+ + (thread_id.y / 2) * (pitch.x / 2)
+ + pitch.x * pitch.y;
+
+ float v = fetchUnorm(src, offset) - (128 / 255.0);
+
+ // Go into the third plane to get a U, chroma sample
+ offset += (pitch.x / 2) * (pitch.y / 2);
+ float u = fetchUnorm(src, offset) - (128 / 255.0);
+
+ // TODO: Is this the right color space?
+ vec4 color = convertBT_709(vec3(y, u, v));
+
+ imageStore(dst, thread_id.xy, color);
+ }
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d9/version.rc b/src/libs/dxvk-native-1.9.2a/src/d3d9/version.rc
new file mode 100644
index 00000000..b4027eee
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d9/version.rc
@@ -0,0 +1,31 @@
+#include <windows.h>
+
+// DLL version information.
+VS_VERSION_INFO VERSIONINFO
+FILEVERSION 10,0,17763,1
+PRODUCTVERSION 10,0,17763,1
+FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
+FILEFLAGS 0
+FILEOS VOS_NT_WINDOWS32
+FILETYPE VFT_DLL
+FILESUBTYPE VFT2_UNKNOWN
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "080904b0"
+ BEGIN
+ VALUE "CompanyName", "DXVK"
+ VALUE "FileDescription", "Direct3D 9 Runtime"
+ VALUE "FileVersion", "10.0.17763.1 (WinBuild.160101.0800)"
+ VALUE "InternalName", "D3D9.dll"
+ VALUE "LegalCopyright", "zlib/libpng license"
+ VALUE "OriginalFilename", "D3D9.dll"
+ VALUE "ProductName", "DXVK"
+ VALUE "ProductVersion", "10.0.17763.1"
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x0809, 1200
+ END
+END
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_analysis.cpp b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_analysis.cpp
new file mode 100644
index 00000000..4d59b8c8
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_analysis.cpp
@@ -0,0 +1,103 @@
+#include "dxbc_analysis.h"
+
+namespace dxvk {
+
+ DxbcAnalyzer::DxbcAnalyzer(
+ const DxbcModuleInfo& moduleInfo,
+ const DxbcProgramInfo& programInfo,
+ const Rc<DxbcIsgn>& isgn,
+ const Rc<DxbcIsgn>& osgn,
+ const Rc<DxbcIsgn>& psgn,
+ DxbcAnalysisInfo& analysis)
+ : m_isgn (isgn),
+ m_osgn (osgn),
+ m_psgn (psgn),
+ m_analysis(&analysis) {
+ // Get number of clipping and culling planes from the
+ // input and output signatures. We will need this to
+ // declare the shader input and output interfaces.
+ m_analysis->clipCullIn = getClipCullInfo(m_isgn);
+ m_analysis->clipCullOut = getClipCullInfo(m_osgn);
+ }
+
+
+ DxbcAnalyzer::~DxbcAnalyzer() {
+
+ }
+
+
+ void DxbcAnalyzer::processInstruction(const DxbcShaderInstruction& ins) {
+ switch (ins.opClass) {
+ case DxbcInstClass::Atomic: {
+ const uint32_t operandId = ins.dstCount - 1;
+
+ if (ins.dst[operandId].type == DxbcOperandType::UnorderedAccessView) {
+ const uint32_t registerId = ins.dst[operandId].idx[0].offset;
+ m_analysis->uavInfos[registerId].accessAtomicOp = true;
+ m_analysis->uavInfos[registerId].accessFlags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ } break;
+
+ case DxbcInstClass::TextureSample:
+ case DxbcInstClass::TextureGather:
+ case DxbcInstClass::TextureQueryLod:
+ case DxbcInstClass::VectorDeriv: {
+ m_analysis->usesDerivatives = true;
+ } break;
+
+ case DxbcInstClass::ControlFlow: {
+ if (ins.op == DxbcOpcode::Discard)
+ m_analysis->usesKill = true;
+ } break;
+
+ case DxbcInstClass::BufferLoad: {
+ uint32_t operandId = ins.op == DxbcOpcode::LdStructured ? 2 : 1;
+
+ if (ins.src[operandId].type == DxbcOperandType::UnorderedAccessView) {
+ const uint32_t registerId = ins.src[operandId].idx[0].offset;
+ m_analysis->uavInfos[registerId].accessFlags |= VK_ACCESS_SHADER_READ_BIT;
+ }
+ } break;
+
+ case DxbcInstClass::BufferStore: {
+ if (ins.dst[0].type == DxbcOperandType::UnorderedAccessView) {
+ const uint32_t registerId = ins.dst[0].idx[0].offset;
+ m_analysis->uavInfos[registerId].accessFlags |= VK_ACCESS_SHADER_WRITE_BIT;
+ }
+ } break;
+
+ case DxbcInstClass::TypedUavLoad: {
+ const uint32_t registerId = ins.src[1].idx[0].offset;
+ m_analysis->uavInfos[registerId].accessTypedLoad = true;
+ m_analysis->uavInfos[registerId].accessFlags |= VK_ACCESS_SHADER_READ_BIT;
+ } break;
+
+ case DxbcInstClass::TypedUavStore: {
+ const uint32_t registerId = ins.dst[0].idx[0].offset;
+ m_analysis->uavInfos[registerId].accessFlags |= VK_ACCESS_SHADER_WRITE_BIT;
+ } break;
+
+ default:
+ return;
+ }
+ }
+
+
+ DxbcClipCullInfo DxbcAnalyzer::getClipCullInfo(const Rc<DxbcIsgn>& sgn) const {
+ DxbcClipCullInfo result;
+
+ if (sgn != nullptr) {
+ for (auto e = sgn->begin(); e != sgn->end(); e++) {
+ const uint32_t componentCount = e->componentMask.popCount();
+
+ if (e->systemValue == DxbcSystemValue::ClipDistance)
+ result.numClipPlanes += componentCount;
+ if (e->systemValue == DxbcSystemValue::CullDistance)
+ result.numCullPlanes += componentCount;
+ }
+ }
+
+ return result;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_analysis.h b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_analysis.h
new file mode 100644
index 00000000..1c09cc9c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_analysis.h
@@ -0,0 +1,87 @@
+#pragma once
+
+#include "dxbc_chunk_isgn.h"
+#include "dxbc_decoder.h"
+#include "dxbc_defs.h"
+#include "dxbc_names.h"
+#include "dxbc_modinfo.h"
+#include "dxbc_util.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Info about unordered access views
+ *
+ * Stores whether an UAV is accessed with typed
+ * read or atomic instructions. This information
+ * will be used to generate image types.
+ */
+ struct DxbcUavInfo {
+ bool accessTypedLoad = false;
+ bool accessAtomicOp = false;
+ VkAccessFlags accessFlags = 0;
+ };
+
+ /**
+ * \brief Counts cull and clip distances
+ */
+ struct DxbcClipCullInfo {
+ uint32_t numClipPlanes = 0;
+ uint32_t numCullPlanes = 0;
+ };
+
+ /**
+ * \brief Shader analysis info
+ */
+ struct DxbcAnalysisInfo {
+ std::array<DxbcUavInfo, 64> uavInfos;
+
+ DxbcClipCullInfo clipCullIn;
+ DxbcClipCullInfo clipCullOut;
+
+ bool usesDerivatives = false;
+ bool usesKill = false;
+ };
+
+ /**
+ * \brief DXBC shader analysis pass
+ *
+ * Collects information about the shader itself
+ * and the resources used by the shader, which
+ * will later be used by the actual compiler.
+ */
+ class DxbcAnalyzer {
+
+ public:
+
+ DxbcAnalyzer(
+ const DxbcModuleInfo& moduleInfo,
+ const DxbcProgramInfo& programInfo,
+ const Rc<DxbcIsgn>& isgn,
+ const Rc<DxbcIsgn>& osgn,
+ const Rc<DxbcIsgn>& psgn,
+ DxbcAnalysisInfo& analysis);
+
+ ~DxbcAnalyzer();
+
+ /**
+ * \brief Processes a single instruction
+ * \param [in] ins The instruction
+ */
+ void processInstruction(
+ const DxbcShaderInstruction& ins);
+
+ private:
+
+ Rc<DxbcIsgn> m_isgn;
+ Rc<DxbcIsgn> m_osgn;
+ Rc<DxbcIsgn> m_psgn;
+
+ DxbcAnalysisInfo* m_analysis = nullptr;
+
+ DxbcClipCullInfo getClipCullInfo(
+ const Rc<DxbcIsgn>& sgn) const;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_chunk_isgn.cpp b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_chunk_isgn.cpp
new file mode 100644
index 00000000..ce6617bd
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_chunk_isgn.cpp
@@ -0,0 +1,114 @@
+#include "dxbc_chunk_isgn.h"
+
+namespace dxvk {
+
+ DxbcIsgn::DxbcIsgn(DxbcReader reader, DxbcTag tag) {
+ uint32_t elementCount = reader.readu32();
+ reader.skip(sizeof(uint32_t));
+
+ std::array<DxbcScalarType, 4> componentTypes = {
+ DxbcScalarType::Uint32, DxbcScalarType::Uint32,
+ DxbcScalarType::Sint32, DxbcScalarType::Float32,
+ };
+
+ // https://github.com/DarkStarSword/3d-fixes/blob/master/dx11shaderanalyse.py#L101
+ bool hasStream = (tag == "ISG1") || (tag == "OSG1") || (tag == "PSG1") || (tag == "OSG5");
+ bool hasPrecision = (tag == "ISG1") || (tag == "OSG1") || (tag == "PSG1");
+
+ for (uint32_t i = 0; i < elementCount; i++) {
+ DxbcSgnEntry entry;
+ entry.streamId = hasStream ? reader.readu32() : 0;
+ entry.semanticName = reader.clone(reader.readu32()).readString();
+ entry.semanticIndex = reader.readu32();
+ entry.systemValue = static_cast<DxbcSystemValue>(reader.readu32());
+ entry.componentType = componentTypes.at(reader.readu32());
+ entry.registerId = reader.readu32();
+ entry.componentMask = bit::extract(reader.readu32(), 0, 3);
+
+ if (hasPrecision)
+ reader.readu32();
+
+ m_entries.push_back(entry);
+ }
+ }
+
+
+ DxbcIsgn::~DxbcIsgn() {
+
+ }
+
+
+ const DxbcSgnEntry* DxbcIsgn::findByRegister(uint32_t registerId) const {
+ for (auto e = this->begin(); e != this->end(); e++) {
+ if (e->registerId == registerId)
+ return &(*e);
+ }
+
+ return nullptr;
+ }
+
+
+ const DxbcSgnEntry* DxbcIsgn::find(
+ const std::string& semanticName,
+ uint32_t semanticIndex,
+ uint32_t streamId) const {
+ for (auto e = this->begin(); e != this->end(); e++) {
+ if (e->semanticIndex == semanticIndex
+ && e->streamId == streamId
+ && compareSemanticNames(semanticName, e->semanticName))
+ return &(*e);
+ }
+
+ return nullptr;
+ }
+
+
+ DxbcRegMask DxbcIsgn::regMask(
+ uint32_t registerId) const {
+ DxbcRegMask mask;
+
+ for (auto e = this->begin(); e != this->end(); e++) {
+ if (e->registerId == registerId)
+ mask |= e->componentMask;
+ }
+
+ return mask;
+ }
+
+
+ uint32_t DxbcIsgn::maxRegisterCount() const {
+ uint32_t result = 0;
+ for (auto e = this->begin(); e != this->end(); e++)
+ result = std::max(result, e->registerId + 1);
+ return result;
+ }
+
+ void DxbcIsgn::printEntries() const {
+ for (auto entry = this->begin(); entry != this->end(); entry++) {
+ Logger::debug(str::format("SGN Entry:\n\t",
+ "semanticName: ", entry->semanticName, "\n\t",
+ "semanticIndex: ", entry->semanticIndex, "\n\t",
+ "registerId: ", entry->registerId, "\n\t",
+ "componentMask: ", entry->componentMask.maskString(), "\n\t",
+ "componentType: ", entry->componentType, "\n\t",
+ "systemValue: ", entry->systemValue, "\n\t",
+ "streamId: ", entry->streamId, "\n",
+ "\n"));
+ }
+ }
+
+
+ bool DxbcIsgn::compareSemanticNames(
+ const std::string& a, const std::string& b) const {
+ if (a.size() != b.size())
+ return false;
+
+ for (size_t i = 0; i < a.size(); i++) {
+ if (std::toupper(a[i]) != std::toupper(b[i]))
+ return false;
+ }
+
+ return true;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_chunk_isgn.h b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_chunk_isgn.h
new file mode 100644
index 00000000..030372f3
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_chunk_isgn.h
@@ -0,0 +1,69 @@
+#pragma once
+
+#include <cctype>
+
+#include "dxbc_common.h"
+#include "dxbc_decoder.h"
+#include "dxbc_enums.h"
+#include "dxbc_reader.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Signature entry
+ *
+ * Stores the semantic name of an input or
+ * output and the corresponding register.
+ */
+ struct DxbcSgnEntry {
+ std::string semanticName;
+ uint32_t semanticIndex;
+ uint32_t registerId;
+ DxbcRegMask componentMask;
+ DxbcScalarType componentType;
+ DxbcSystemValue systemValue;
+ uint32_t streamId;
+ };
+
+ /**
+ * \brief Input/Output signature chunk
+ *
+ * Stores information about the input and
+ * output registers used by the shader stage.
+ */
+ class DxbcIsgn : public RcObject {
+
+ public:
+
+ DxbcIsgn(DxbcReader reader, DxbcTag tag);
+ ~DxbcIsgn();
+
+ auto begin() const { return m_entries.cbegin(); }
+ auto end () const { return m_entries.cend(); }
+
+ const DxbcSgnEntry* findByRegister(
+ uint32_t registerId) const;
+
+ const DxbcSgnEntry* find(
+ const std::string& semanticName,
+ uint32_t semanticIndex,
+ uint32_t streamIndex) const;
+
+ DxbcRegMask regMask(
+ uint32_t registerId) const;
+
+ uint32_t maxRegisterCount() const;
+
+ void printEntries() const;
+
+ private:
+
+ std::vector<DxbcSgnEntry> m_entries;
+
+ bool compareSemanticNames(
+ const std::string& a,
+ const std::string& b) const;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_chunk_shex.cpp b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_chunk_shex.cpp
new file mode 100644
index 00000000..552329b8
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_chunk_shex.cpp
@@ -0,0 +1,24 @@
+#include "dxbc_chunk_shex.h"
+
+namespace dxvk {
+
+ DxbcShex::DxbcShex(DxbcReader reader) {
+ // The shader version and type are stored in a 32-bit unit,
+ // where the first byte contains the major and minor version
+ // numbers, and the high word contains the program type.
+ reader.skip(2);
+ auto pType = reader.readEnum<DxbcProgramType>();
+ m_programInfo = DxbcProgramInfo(pType);
+
+ // Read the actual shader code as an array of DWORDs.
+ auto codeLength = reader.readu32() - 2;
+ m_code.resize(codeLength);
+ reader.read(m_code.data(), codeLength * sizeof(uint32_t));
+ }
+
+
+ DxbcShex::~DxbcShex() {
+
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_chunk_shex.h b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_chunk_shex.h
new file mode 100644
index 00000000..8deecc86
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_chunk_shex.h
@@ -0,0 +1,39 @@
+#pragma once
+
+#include "dxbc_common.h"
+#include "dxbc_decoder.h"
+#include "dxbc_reader.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Shader code chunk
+ *
+ * Stores the DXBC shader code itself, as well
+ * as some meta info about the shader, i.e. what
+ * type of shader this is.
+ */
+ class DxbcShex : public RcObject {
+
+ public:
+
+ DxbcShex(DxbcReader reader);
+ ~DxbcShex();
+
+ DxbcProgramInfo programInfo() const {
+ return m_programInfo;
+ }
+
+ DxbcCodeSlice slice() const {
+ return DxbcCodeSlice(m_code.data(),
+ m_code.data() + m_code.size());
+ }
+
+ private:
+
+ DxbcProgramInfo m_programInfo;
+ std::vector<uint32_t> m_code;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_common.cpp b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_common.cpp
new file mode 100644
index 00000000..d150c585
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_common.cpp
@@ -0,0 +1,32 @@
+#include "dxbc_common.h"
+
+namespace dxvk {
+
+ VkShaderStageFlagBits DxbcProgramInfo::shaderStage() const {
+ switch (m_type) {
+ case DxbcProgramType::PixelShader : return VK_SHADER_STAGE_FRAGMENT_BIT;
+ case DxbcProgramType::VertexShader : return VK_SHADER_STAGE_VERTEX_BIT;
+ case DxbcProgramType::GeometryShader : return VK_SHADER_STAGE_GEOMETRY_BIT;
+ case DxbcProgramType::HullShader : return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
+ case DxbcProgramType::DomainShader : return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
+ case DxbcProgramType::ComputeShader : return VK_SHADER_STAGE_COMPUTE_BIT;
+ }
+
+ throw DxvkError("DxbcProgramInfo::shaderStage: Unsupported program type");
+ }
+
+
+ spv::ExecutionModel DxbcProgramInfo::executionModel() const {
+ switch (m_type) {
+ case DxbcProgramType::PixelShader : return spv::ExecutionModelFragment;
+ case DxbcProgramType::VertexShader : return spv::ExecutionModelVertex;
+ case DxbcProgramType::GeometryShader : return spv::ExecutionModelGeometry;
+ case DxbcProgramType::HullShader : return spv::ExecutionModelTessellationControl;
+ case DxbcProgramType::DomainShader : return spv::ExecutionModelTessellationEvaluation;
+ case DxbcProgramType::ComputeShader : return spv::ExecutionModelGLCompute;
+ }
+
+ throw DxvkError("DxbcProgramInfo::executionModel: Unsupported program type");
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_common.h b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_common.h
new file mode 100644
index 00000000..9c490d62
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_common.h
@@ -0,0 +1,68 @@
+#pragma once
+
+#include "dxbc_include.h"
+
+namespace dxvk {
+
+ /**
+ * \brief DXBC Program type
+ *
+ * Defines the shader stage that a DXBC
+ * module has been compiled form.
+ */
+ enum class DxbcProgramType : uint16_t {
+ PixelShader = 0,
+ VertexShader = 1,
+ GeometryShader = 2,
+ HullShader = 3,
+ DomainShader = 4,
+ ComputeShader = 5,
+ };
+
+
+ /**
+ * \brief DXBC shader info
+ *
+ * Stores the shader program type.
+ */
+ class DxbcProgramInfo {
+
+ public:
+
+ DxbcProgramInfo() { }
+ DxbcProgramInfo(DxbcProgramType type)
+ : m_type(type) { }
+
+ /**
+ * \brief Program type
+ * \returns Program type
+ */
+ DxbcProgramType type() const {
+ return m_type;
+ }
+
+ /**
+ * \brief Vulkan shader stage
+ *
+ * The \c VkShaderStageFlagBits constant
+ * that corresponds to the program type.
+ * \returns Vulkan shaer stage
+ */
+ VkShaderStageFlagBits shaderStage() const;
+
+ /**
+ * \brief SPIR-V execution model
+ *
+ * The execution model that corresponds
+ * to the Vulkan shader stage.
+ * \returns SPIR-V execution model
+ */
+ spv::ExecutionModel executionModel() const;
+
+ private:
+
+ DxbcProgramType m_type = DxbcProgramType::PixelShader;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_compiler.cpp b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_compiler.cpp
new file mode 100644
index 00000000..f4f3951e
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_compiler.cpp
@@ -0,0 +1,7905 @@
+#include "dxbc_compiler.h"
+
+namespace dxvk {
+
+ constexpr uint32_t Icb_BindingSlotId = 14;
+ constexpr uint32_t Icb_MaxBakedDwords = 16;
+
+ constexpr uint32_t PerVertex_Position = 0;
+ constexpr uint32_t PerVertex_CullDist = 1;
+ constexpr uint32_t PerVertex_ClipDist = 2;
+
+ DxbcCompiler::DxbcCompiler(
+ const std::string& fileName,
+ const DxbcModuleInfo& moduleInfo,
+ const DxbcProgramInfo& programInfo,
+ const Rc<DxbcIsgn>& isgn,
+ const Rc<DxbcIsgn>& osgn,
+ const Rc<DxbcIsgn>& psgn,
+ const DxbcAnalysisInfo& analysis)
+ : m_moduleInfo (moduleInfo),
+ m_programInfo(programInfo),
+ m_module (spvVersion(1, 3)),
+ m_isgn (isgn),
+ m_osgn (osgn),
+ m_psgn (psgn),
+ m_analysis (&analysis) {
+ // Declare an entry point ID. We'll need it during the
+ // initialization phase where the execution mode is set.
+ m_entryPointId = m_module.allocateId();
+
+ // Set the shader name so that we recognize it in renderdoc
+ m_module.setDebugSource(
+ spv::SourceLanguageUnknown, 0,
+ m_module.addDebugString(fileName.c_str()),
+ nullptr);
+
+ if (Logger::logLevel() <= LogLevel::Debug) {
+ if (m_isgn != nullptr) {
+ Logger::debug(str::format("Input Signature for - ", fileName.c_str(), "\n"));
+ m_isgn->printEntries();
+ }
+ if (m_osgn != nullptr) {
+ Logger::debug(str::format("Output Signature for - ", fileName.c_str(), "\n"));
+ m_osgn->printEntries();
+ }
+ if (m_psgn != nullptr) {
+ Logger::debug(str::format("Patch Constant Signature for - ", fileName.c_str(), "\n"));
+ m_psgn->printEntries();
+ }
+ }
+
+ // Set the memory model. This is the same for all shaders.
+ m_module.setMemoryModel(
+ spv::AddressingModelLogical,
+ spv::MemoryModelGLSL450);
+
+ // Make sure our interface registers are clear
+ for (uint32_t i = 0; i < DxbcMaxInterfaceRegs; i++) {
+ m_vRegs.at(i) = DxbcRegisterPointer { };
+ m_oRegs.at(i) = DxbcRegisterPointer { };
+ }
+
+ this->emitInit();
+ }
+
+
+ DxbcCompiler::~DxbcCompiler() {
+
+ }
+
+
+ void DxbcCompiler::processInstruction(const DxbcShaderInstruction& ins) {
+ switch (ins.opClass) {
+ case DxbcInstClass::Declaration:
+ return this->emitDcl(ins);
+
+ case DxbcInstClass::CustomData:
+ return this->emitCustomData(ins);
+
+ case DxbcInstClass::Atomic:
+ return this->emitAtomic(ins);
+
+ case DxbcInstClass::AtomicCounter:
+ return this->emitAtomicCounter(ins);
+
+ case DxbcInstClass::Barrier:
+ return this->emitBarrier(ins);
+
+ case DxbcInstClass::BitExtract:
+ return this->emitBitExtract(ins);
+
+ case DxbcInstClass::BitInsert:
+ return this->emitBitInsert(ins);
+
+ case DxbcInstClass::BitScan:
+ return this->emitBitScan(ins);
+
+ case DxbcInstClass::BufferQuery:
+ return this->emitBufferQuery(ins);
+
+ case DxbcInstClass::BufferLoad:
+ return this->emitBufferLoad(ins);
+
+ case DxbcInstClass::BufferStore:
+ return this->emitBufferStore(ins);
+
+ case DxbcInstClass::ConvertFloat16:
+ return this->emitConvertFloat16(ins);
+
+ case DxbcInstClass::ConvertFloat64:
+ return this->emitConvertFloat64(ins);
+
+ case DxbcInstClass::ControlFlow:
+ return this->emitControlFlow(ins);
+
+ case DxbcInstClass::GeometryEmit:
+ return this->emitGeometryEmit(ins);
+
+ case DxbcInstClass::HullShaderPhase:
+ return this->emitHullShaderPhase(ins);
+
+ case DxbcInstClass::HullShaderInstCnt:
+ return this->emitHullShaderInstCnt(ins);
+
+ case DxbcInstClass::Interpolate:
+ return this->emitInterpolate(ins);
+
+ case DxbcInstClass::NoOperation:
+ return;
+
+ case DxbcInstClass::TextureQuery:
+ return this->emitTextureQuery(ins);
+
+ case DxbcInstClass::TextureQueryLod:
+ return this->emitTextureQueryLod(ins);
+
+ case DxbcInstClass::TextureQueryMs:
+ return this->emitTextureQueryMs(ins);
+
+ case DxbcInstClass::TextureQueryMsPos:
+ return this->emitTextureQueryMsPos(ins);
+
+ case DxbcInstClass::TextureFetch:
+ return this->emitTextureFetch(ins);
+
+ case DxbcInstClass::TextureGather:
+ return this->emitTextureGather(ins);
+
+ case DxbcInstClass::TextureSample:
+ return this->emitTextureSample(ins);
+
+ case DxbcInstClass::TypedUavLoad:
+ return this->emitTypedUavLoad(ins);
+
+ case DxbcInstClass::TypedUavStore:
+ return this->emitTypedUavStore(ins);
+
+ case DxbcInstClass::VectorAlu:
+ return this->emitVectorAlu(ins);
+
+ case DxbcInstClass::VectorCmov:
+ return this->emitVectorCmov(ins);
+
+ case DxbcInstClass::VectorCmp:
+ return this->emitVectorCmp(ins);
+
+ case DxbcInstClass::VectorDeriv:
+ return this->emitVectorDeriv(ins);
+
+ case DxbcInstClass::VectorDot:
+ return this->emitVectorDot(ins);
+
+ case DxbcInstClass::VectorIdiv:
+ return this->emitVectorIdiv(ins);
+
+ case DxbcInstClass::VectorImul:
+ return this->emitVectorImul(ins);
+
+ case DxbcInstClass::VectorMsad:
+ return this->emitVectorMsad(ins);
+
+ case DxbcInstClass::VectorShift:
+ return this->emitVectorShift(ins);
+
+ case DxbcInstClass::VectorSinCos:
+ return this->emitVectorSinCos(ins);
+
+ default:
+ Logger::warn(
+ str::format("DxbcCompiler: Unhandled opcode class: ",
+ ins.op));
+ }
+ }
+
+
+ void DxbcCompiler::processXfbPassthrough() {
+ m_module.setExecutionMode (m_entryPointId, spv::ExecutionModeInputPoints);
+ m_module.setExecutionMode (m_entryPointId, spv::ExecutionModeOutputPoints);
+ m_module.setOutputVertices(m_entryPointId, 1);
+ m_module.setInvocations (m_entryPointId, 1);
+
+ for (auto e = m_isgn->begin(); e != m_isgn->end(); e++) {
+ emitDclInput(e->registerId, 1,
+ e->componentMask, DxbcSystemValue::None,
+ DxbcInterpolationMode::Undefined);
+ }
+
+ // Figure out which streams to enable
+ uint32_t streamMask = 0;
+
+ for (size_t i = 0; i < m_xfbVars.size(); i++)
+ streamMask |= 1u << m_xfbVars[i].streamId;
+
+ for (uint32_t streamId : bit::BitMask(streamMask)) {
+ emitXfbOutputSetup(streamId, true);
+ m_module.opEmitVertex(m_module.constu32(streamId));
+ }
+
+ // End the main function
+ emitFunctionEnd();
+ }
+
+
+ Rc<DxvkShader> DxbcCompiler::finalize() {
+ // Depending on the shader type, this will prepare
+ // input registers, call various shader functions
+ // and write back the output registers.
+ switch (m_programInfo.type()) {
+ case DxbcProgramType::VertexShader: this->emitVsFinalize(); break;
+ case DxbcProgramType::HullShader: this->emitHsFinalize(); break;
+ case DxbcProgramType::DomainShader: this->emitDsFinalize(); break;
+ case DxbcProgramType::GeometryShader: this->emitGsFinalize(); break;
+ case DxbcProgramType::PixelShader: this->emitPsFinalize(); break;
+ case DxbcProgramType::ComputeShader: this->emitCsFinalize(); break;
+ }
+
+ // Emit float control mode if the extension is supported
+ this->emitFloatControl();
+
+ // Declare the entry point, we now have all the
+ // information we need, including the interfaces
+ m_module.addEntryPoint(m_entryPointId,
+ m_programInfo.executionModel(), "main",
+ m_entryPointInterfaces.size(),
+ m_entryPointInterfaces.data());
+ m_module.setDebugName(m_entryPointId, "main");
+
+ DxvkShaderOptions shaderOptions = { };
+
+ if (m_moduleInfo.xfb != nullptr) {
+ shaderOptions.rasterizedStream = m_moduleInfo.xfb->rasterizedStream;
+
+ for (uint32_t i = 0; i < 4; i++)
+ shaderOptions.xfbStrides[i] = m_moduleInfo.xfb->strides[i];
+ }
+
+ // Create the shader module object
+ return new DxvkShader(
+ m_programInfo.shaderStage(),
+ m_resourceSlots.size(),
+ m_resourceSlots.data(),
+ m_interfaceSlots,
+ m_module.compile(),
+ shaderOptions,
+ std::move(m_immConstData));
+ }
+
+
+ void DxbcCompiler::emitDcl(const DxbcShaderInstruction& ins) {
+ switch (ins.op) {
+ case DxbcOpcode::DclGlobalFlags:
+ return this->emitDclGlobalFlags(ins);
+
+ case DxbcOpcode::DclIndexRange:
+ return; // not needed for anything
+
+ case DxbcOpcode::DclTemps:
+ return this->emitDclTemps(ins);
+
+ case DxbcOpcode::DclIndexableTemp:
+ return this->emitDclIndexableTemp(ins);
+
+ case DxbcOpcode::DclInput:
+ case DxbcOpcode::DclInputSgv:
+ case DxbcOpcode::DclInputSiv:
+ case DxbcOpcode::DclInputPs:
+ case DxbcOpcode::DclInputPsSgv:
+ case DxbcOpcode::DclInputPsSiv:
+ case DxbcOpcode::DclOutput:
+ case DxbcOpcode::DclOutputSgv:
+ case DxbcOpcode::DclOutputSiv:
+ return this->emitDclInterfaceReg(ins);
+
+ case DxbcOpcode::DclConstantBuffer:
+ return this->emitDclConstantBuffer(ins);
+
+ case DxbcOpcode::DclSampler:
+ return this->emitDclSampler(ins);
+
+ case DxbcOpcode::DclStream:
+ return this->emitDclStream(ins);
+
+ case DxbcOpcode::DclUavTyped:
+ case DxbcOpcode::DclResource:
+ return this->emitDclResourceTyped(ins);
+
+ case DxbcOpcode::DclUavRaw:
+ case DxbcOpcode::DclResourceRaw:
+ case DxbcOpcode::DclUavStructured:
+ case DxbcOpcode::DclResourceStructured:
+ return this->emitDclResourceRawStructured(ins);
+
+ case DxbcOpcode::DclThreadGroupSharedMemoryRaw:
+ case DxbcOpcode::DclThreadGroupSharedMemoryStructured:
+ return this->emitDclThreadGroupSharedMemory(ins);
+
+ case DxbcOpcode::DclGsInputPrimitive:
+ return this->emitDclGsInputPrimitive(ins);
+
+ case DxbcOpcode::DclGsOutputPrimitiveTopology:
+ return this->emitDclGsOutputTopology(ins);
+
+ case DxbcOpcode::DclMaxOutputVertexCount:
+ return this->emitDclMaxOutputVertexCount(ins);
+
+ case DxbcOpcode::DclInputControlPointCount:
+ return this->emitDclInputControlPointCount(ins);
+
+ case DxbcOpcode::DclOutputControlPointCount:
+ return this->emitDclOutputControlPointCount(ins);
+
+ case DxbcOpcode::DclHsMaxTessFactor:
+ return this->emitDclHsMaxTessFactor(ins);
+
+ case DxbcOpcode::DclTessDomain:
+ return this->emitDclTessDomain(ins);
+
+ case DxbcOpcode::DclTessPartitioning:
+ return this->emitDclTessPartitioning(ins);
+
+ case DxbcOpcode::DclTessOutputPrimitive:
+ return this->emitDclTessOutputPrimitive(ins);
+
+ case DxbcOpcode::DclThreadGroup:
+ return this->emitDclThreadGroup(ins);
+
+ case DxbcOpcode::DclGsInstanceCount:
+ return this->emitDclGsInstanceCount(ins);
+
+ default:
+ Logger::warn(
+ str::format("DxbcCompiler: Unhandled opcode: ",
+ ins.op));
+ }
+ }
+
+
+ void DxbcCompiler::emitDclGlobalFlags(const DxbcShaderInstruction& ins) {
+ const DxbcGlobalFlags flags = ins.controls.globalFlags();
+
+ if (flags.test(DxbcGlobalFlag::RefactoringAllowed))
+ m_precise = false;
+
+ if (flags.test(DxbcGlobalFlag::EarlyFragmentTests))
+ m_module.setExecutionMode(m_entryPointId, spv::ExecutionModeEarlyFragmentTests);
+ }
+
+
+ void DxbcCompiler::emitDclTemps(const DxbcShaderInstruction& ins) {
+ // dcl_temps has one operand:
+ // (imm0) Number of temp registers
+
+ // Ignore this and declare temps on demand.
+ }
+
+
+ void DxbcCompiler::emitDclIndexableTemp(const DxbcShaderInstruction& ins) {
+ // dcl_indexable_temps has three operands:
+ // (imm0) Array register index (x#)
+ // (imm1) Number of vectors stored in the array
+ // (imm2) Component count of each individual vector
+ DxbcRegisterInfo info;
+ info.type.ctype = DxbcScalarType::Float32;
+ info.type.ccount = ins.imm[2].u32;
+ info.type.alength = ins.imm[1].u32;
+ info.sclass = spv::StorageClassPrivate;
+
+ const uint32_t regId = ins.imm[0].u32;
+
+ if (regId >= m_xRegs.size())
+ m_xRegs.resize(regId + 1);
+
+ m_xRegs.at(regId).ccount = info.type.ccount;
+ m_xRegs.at(regId).alength = info.type.alength;
+ m_xRegs.at(regId).varId = emitNewVariable(info);
+
+ m_module.setDebugName(m_xRegs.at(regId).varId,
+ str::format("x", regId).c_str());
+ }
+
+
+ void DxbcCompiler::emitDclInterfaceReg(const DxbcShaderInstruction& ins) {
+ switch (ins.dst[0].type) {
+ case DxbcOperandType::InputControlPoint:
+ if (m_programInfo.type() != DxbcProgramType::HullShader)
+ break;
+ /* fall through */
+
+ case DxbcOperandType::Input:
+ case DxbcOperandType::Output: {
+ // dcl_input and dcl_output instructions
+ // have the following operands:
+ // (dst0) The register to declare
+ // (imm0) The system value (optional)
+ uint32_t regDim = 0;
+ uint32_t regIdx = 0;
+
+ // In the vertex and fragment shader stage, the
+ // operand indices will have the following format:
+ // (0) Register index
+ //
+ // In other stages, the input and output registers
+ // may be declared as arrays of a fixed size:
+ // (0) Array length
+ // (1) Register index
+ if (ins.dst[0].idxDim == 2) {
+ regDim = ins.dst[0].idx[0].offset;
+ regIdx = ins.dst[0].idx[1].offset;
+ } else if (ins.dst[0].idxDim == 1) {
+ regIdx = ins.dst[0].idx[0].offset;
+ } else {
+ Logger::err(str::format(
+ "DxbcCompiler: ", ins.op,
+ ": Invalid index dimension"));
+ return;
+ }
+
+ // This declaration may map an output register to a system
+ // value. If that is the case, the system value type will
+ // be stored in the second operand.
+ const bool hasSv =
+ ins.op == DxbcOpcode::DclInputSgv
+ || ins.op == DxbcOpcode::DclInputSiv
+ || ins.op == DxbcOpcode::DclInputPsSgv
+ || ins.op == DxbcOpcode::DclInputPsSiv
+ || ins.op == DxbcOpcode::DclOutputSgv
+ || ins.op == DxbcOpcode::DclOutputSiv;
+
+ DxbcSystemValue sv = DxbcSystemValue::None;
+
+ if (hasSv)
+ sv = static_cast<DxbcSystemValue>(ins.imm[0].u32);
+
+ // In the pixel shader, inputs are declared with an
+ // interpolation mode that is part of the op token.
+ const bool hasInterpolationMode =
+ ins.op == DxbcOpcode::DclInputPs
+ || ins.op == DxbcOpcode::DclInputPsSiv;
+
+ DxbcInterpolationMode im = DxbcInterpolationMode::Undefined;
+
+ if (hasInterpolationMode)
+ im = ins.controls.interpolation();
+
+ // Declare the actual input/output variable
+ switch (ins.op) {
+ case DxbcOpcode::DclInput:
+ case DxbcOpcode::DclInputSgv:
+ case DxbcOpcode::DclInputSiv:
+ case DxbcOpcode::DclInputPs:
+ case DxbcOpcode::DclInputPsSgv:
+ case DxbcOpcode::DclInputPsSiv:
+ this->emitDclInput(regIdx, regDim, ins.dst[0].mask, sv, im);
+ break;
+
+ case DxbcOpcode::DclOutput:
+ case DxbcOpcode::DclOutputSgv:
+ case DxbcOpcode::DclOutputSiv:
+ this->emitDclOutput(regIdx, regDim, ins.dst[0].mask, sv, im);
+ break;
+
+ default:
+ Logger::err(str::format(
+ "DxbcCompiler: Unexpected opcode: ",
+ ins.op));
+ }
+ } break;
+
+ case DxbcOperandType::InputThreadId: {
+ m_cs.builtinGlobalInvocationId = emitNewBuiltinVariable({
+ { DxbcScalarType::Uint32, 3, 0 },
+ spv::StorageClassInput },
+ spv::BuiltInGlobalInvocationId,
+ "vThreadId");
+ } break;
+
+ case DxbcOperandType::InputThreadGroupId: {
+ m_cs.builtinWorkgroupId = emitNewBuiltinVariable({
+ { DxbcScalarType::Uint32, 3, 0 },
+ spv::StorageClassInput },
+ spv::BuiltInWorkgroupId,
+ "vThreadGroupId");
+ } break;
+
+ case DxbcOperandType::InputThreadIdInGroup: {
+ m_cs.builtinLocalInvocationId = emitNewBuiltinVariable({
+ { DxbcScalarType::Uint32, 3, 0 },
+ spv::StorageClassInput },
+ spv::BuiltInLocalInvocationId,
+ "vThreadIdInGroup");
+ } break;
+
+ case DxbcOperandType::InputThreadIndexInGroup: {
+ m_cs.builtinLocalInvocationIndex = emitNewBuiltinVariable({
+ { DxbcScalarType::Uint32, 1, 0 },
+ spv::StorageClassInput },
+ spv::BuiltInLocalInvocationIndex,
+ "vThreadIndexInGroup");
+ } break;
+
+ case DxbcOperandType::InputCoverageMask: {
+ m_ps.builtinSampleMaskIn = emitNewBuiltinVariable({
+ { DxbcScalarType::Uint32, 1, 1 },
+ spv::StorageClassInput },
+ spv::BuiltInSampleMask,
+ "vCoverage");
+ } break;
+
+ case DxbcOperandType::OutputCoverageMask: {
+ m_ps.builtinSampleMaskOut = emitNewBuiltinVariable({
+ { DxbcScalarType::Uint32, 1, 1 },
+ spv::StorageClassOutput },
+ spv::BuiltInSampleMask,
+ "oMask");
+ } break;
+
+ case DxbcOperandType::OutputDepth: {
+ m_module.setExecutionMode(m_entryPointId,
+ spv::ExecutionModeDepthReplacing);
+ m_ps.builtinDepth = emitNewBuiltinVariable({
+ { DxbcScalarType::Float32, 1, 0 },
+ spv::StorageClassOutput },
+ spv::BuiltInFragDepth,
+ "oDepth");
+ } break;
+
+ case DxbcOperandType::OutputStencilRef: {
+ m_module.enableExtension("SPV_EXT_shader_stencil_export");
+ m_module.enableCapability(spv::CapabilityStencilExportEXT);
+ m_module.setExecutionMode(m_entryPointId,
+ spv::ExecutionModeStencilRefReplacingEXT);
+ m_ps.builtinStencilRef = emitNewBuiltinVariable({
+ { DxbcScalarType::Sint32, 1, 0 },
+ spv::StorageClassOutput },
+ spv::BuiltInFragStencilRefEXT,
+ "oStencilRef");
+ } break;
+
+ case DxbcOperandType::OutputDepthGe: {
+ m_module.setExecutionMode(m_entryPointId, spv::ExecutionModeDepthReplacing);
+ m_module.setExecutionMode(m_entryPointId, spv::ExecutionModeDepthGreater);
+ m_ps.builtinDepth = emitNewBuiltinVariable({
+ { DxbcScalarType::Float32, 1, 0 },
+ spv::StorageClassOutput },
+ spv::BuiltInFragDepth,
+ "oDepthGe");
+ } break;
+
+ case DxbcOperandType::OutputDepthLe: {
+ m_module.setExecutionMode(m_entryPointId, spv::ExecutionModeDepthReplacing);
+ m_module.setExecutionMode(m_entryPointId, spv::ExecutionModeDepthLess);
+ m_ps.builtinDepth = emitNewBuiltinVariable({
+ { DxbcScalarType::Float32, 1, 0 },
+ spv::StorageClassOutput },
+ spv::BuiltInFragDepth,
+ "oDepthLe");
+ } break;
+
+ case DxbcOperandType::InputPrimitiveId: {
+ m_primitiveIdIn = emitNewBuiltinVariable({
+ { DxbcScalarType::Uint32, 1, 0 },
+ spv::StorageClassInput },
+ spv::BuiltInPrimitiveId,
+ "vPrim");
+ } break;
+
+ case DxbcOperandType::InputDomainPoint: {
+ m_ds.builtinTessCoord = emitNewBuiltinVariable({
+ { DxbcScalarType::Float32, 3, 0 },
+ spv::StorageClassInput },
+ spv::BuiltInTessCoord,
+ "vDomain");
+ } break;
+
+ case DxbcOperandType::InputForkInstanceId:
+ case DxbcOperandType::InputJoinInstanceId: {
+ auto phase = this->getCurrentHsForkJoinPhase();
+
+ phase->instanceIdPtr = m_module.newVar(
+ m_module.defPointerType(
+ m_module.defIntType(32, 0),
+ spv::StorageClassFunction),
+ spv::StorageClassFunction);
+
+ m_module.opStore(phase->instanceIdPtr, phase->instanceId);
+ m_module.setDebugName(phase->instanceIdPtr,
+ ins.dst[0].type == DxbcOperandType::InputForkInstanceId
+ ? "vForkInstanceId" : "vJoinInstanceId");
+ } break;
+
+ case DxbcOperandType::OutputControlPointId: {
+ // This system value map to the invocation
+ // ID, which has been declared already.
+ } break;
+
+ case DxbcOperandType::InputPatchConstant:
+ case DxbcOperandType::OutputControlPoint: {
+ // These have been declared as global input and
+ // output arrays, so there's nothing left to do.
+ } break;
+
+ case DxbcOperandType::InputGsInstanceId: {
+ m_gs.builtinInvocationId = emitNewBuiltinVariable({
+ { DxbcScalarType::Uint32, 1, 0 },
+ spv::StorageClassInput },
+ spv::BuiltInInvocationId,
+ "vInstanceID");
+ } break;
+
+ default:
+ Logger::err(str::format(
+ "DxbcCompiler: Unsupported operand type declaration: ",
+ ins.dst[0].type));
+
+ }
+ }
+
+
+ void DxbcCompiler::emitDclInput(
+ uint32_t regIdx,
+ uint32_t regDim,
+ DxbcRegMask regMask,
+ DxbcSystemValue sv,
+ DxbcInterpolationMode im) {
+ // Avoid declaring the same variable multiple times.
+ // This may happen when multiple system values are
+ // mapped to different parts of the same register.
+ if (m_vRegs.at(regIdx).id == 0 && sv == DxbcSystemValue::None) {
+ const DxbcVectorType regType = getInputRegType(regIdx);
+
+ DxbcRegisterInfo info;
+ info.type.ctype = regType.ctype;
+ info.type.ccount = regType.ccount;
+ info.type.alength = regDim;
+ info.sclass = spv::StorageClassInput;
+
+ const uint32_t varId = emitNewVariable(info);
+
+ m_module.decorateLocation(varId, regIdx);
+ m_module.setDebugName(varId, str::format("v", regIdx).c_str());
+ m_entryPointInterfaces.push_back(varId);
+
+ m_vRegs.at(regIdx) = { regType, varId };
+
+ // Interpolation mode, used in pixel shaders
+ if (im == DxbcInterpolationMode::Constant)
+ m_module.decorate(varId, spv::DecorationFlat);
+
+ if (im == DxbcInterpolationMode::LinearCentroid
+ || im == DxbcInterpolationMode::LinearNoPerspectiveCentroid)
+ m_module.decorate(varId, spv::DecorationCentroid);
+
+ if (im == DxbcInterpolationMode::LinearNoPerspective
+ || im == DxbcInterpolationMode::LinearNoPerspectiveCentroid
+ || im == DxbcInterpolationMode::LinearNoPerspectiveSample)
+ m_module.decorate(varId, spv::DecorationNoPerspective);
+
+ if (im == DxbcInterpolationMode::LinearSample
+ || im == DxbcInterpolationMode::LinearNoPerspectiveSample) {
+ m_module.enableCapability(spv::CapabilitySampleRateShading);
+ m_module.decorate(varId, spv::DecorationSample);
+ }
+
+ // Declare the input slot as defined
+ m_interfaceSlots.inputSlots |= 1u << regIdx;
+ m_vArrayLength = std::max(m_vArrayLength, regIdx + 1);
+ } else if (sv != DxbcSystemValue::None) {
+ // Add a new system value mapping if needed
+ bool skipSv = sv == DxbcSystemValue::ClipDistance
+ || sv == DxbcSystemValue::CullDistance;
+
+ if (!skipSv)
+ m_vMappings.push_back({ regIdx, regMask, sv });
+ }
+ }
+
+
+ void DxbcCompiler::emitDclOutput(
+ uint32_t regIdx,
+ uint32_t regDim,
+ DxbcRegMask regMask,
+ DxbcSystemValue sv,
+ DxbcInterpolationMode im) {
+ // Add a new system value mapping if needed. Clip
+ // and cull distances are handled separately.
+ if (sv != DxbcSystemValue::None
+ && sv != DxbcSystemValue::ClipDistance
+ && sv != DxbcSystemValue::CullDistance)
+ m_oMappings.push_back({ regIdx, regMask, sv });
+
+ if (m_programInfo.type() == DxbcProgramType::HullShader) {
+ // Hull shaders don't use standard outputs
+ if (getCurrentHsForkJoinPhase() != nullptr)
+ m_hs.outputPerPatchMask |= 1 << regIdx;
+ } else if (m_oRegs.at(regIdx).id == 0) {
+ // Avoid declaring the same variable multiple times.
+ // This may happen when multiple system values are
+ // mapped to different parts of the same register.
+ const DxbcVectorType regType = getOutputRegType(regIdx);
+
+ DxbcRegisterInfo info;
+ info.type.ctype = regType.ctype;
+ info.type.ccount = regType.ccount;
+ info.type.alength = regDim;
+ info.sclass = spv::StorageClassOutput;
+
+ // In xfb mode, we set up the actual
+ // output vars when emitting a vertex
+ if (m_moduleInfo.xfb != nullptr)
+ info.sclass = spv::StorageClassPrivate;
+
+ // In geometry shaders, don't duplicate system value outputs
+ // to stay within device limits. The pixel shader will read
+ // all GS system value outputs as system value inputs.
+ if (m_programInfo.type() == DxbcProgramType::GeometryShader && sv != DxbcSystemValue::None)
+ info.sclass = spv::StorageClassPrivate;
+
+ const uint32_t varId = this->emitNewVariable(info);
+ m_module.setDebugName(varId, str::format("o", regIdx).c_str());
+
+ if (info.sclass == spv::StorageClassOutput) {
+ m_module.decorateLocation(varId, regIdx);
+ m_entryPointInterfaces.push_back(varId);
+
+ // Add index decoration for potential dual-source blending
+ if (m_programInfo.type() == DxbcProgramType::PixelShader)
+ m_module.decorateIndex(varId, 0);
+
+ // Declare vertex positions in all stages as invariant, even if
+ // this is not the last stage, to help with potential Z fighting.
+ if (sv == DxbcSystemValue::Position && m_moduleInfo.options.invariantPosition)
+ m_module.decorate(varId, spv::DecorationInvariant);
+ }
+
+ m_oRegs.at(regIdx) = { regType, varId };
+
+ // Declare the output slot as defined
+ m_interfaceSlots.outputSlots |= 1u << regIdx;
+ }
+ }
+
+
+ void DxbcCompiler::emitDclConstantBuffer(const DxbcShaderInstruction& ins) {
+ // dcl_constant_buffer has one operand with two indices:
+ // (0) Constant buffer register ID (cb#)
+ // (1) Number of constants in the buffer
+ const uint32_t bufferId = ins.dst[0].idx[0].offset;
+ const uint32_t elementCount = ins.dst[0].idx[1].offset;
+
+ bool asSsbo = m_moduleInfo.options.dynamicIndexedConstantBufferAsSsbo
+ && ins.controls.accessType() == DxbcConstantBufferAccessType::DynamicallyIndexed;
+
+ this->emitDclConstantBufferVar(bufferId, elementCount,
+ str::format("cb", bufferId).c_str(), asSsbo);
+ }
+
+
+ void DxbcCompiler::emitDclConstantBufferVar(
+ uint32_t regIdx,
+ uint32_t numConstants,
+ const char* name,
+ bool asSsbo) {
+ // Uniform buffer data is stored as a fixed-size array
+ // of 4x32-bit vectors. SPIR-V requires explicit strides.
+ const uint32_t arrayType = m_module.defArrayTypeUnique(
+ getVectorTypeId({ DxbcScalarType::Float32, 4 }),
+ m_module.constu32(numConstants));
+ m_module.decorateArrayStride(arrayType, 16);
+
+ // SPIR-V requires us to put that array into a
+ // struct and decorate that struct as a block.
+ const uint32_t structType = m_module.defStructTypeUnique(1, &arrayType);
+
+ m_module.decorate(structType, asSsbo
+ ? spv::DecorationBufferBlock
+ : spv::DecorationBlock);
+ m_module.memberDecorateOffset(structType, 0, 0);
+
+ m_module.setDebugName (structType, str::format(name, "_t").c_str());
+ m_module.setDebugMemberName (structType, 0, "m");
+
+ // Variable that we'll use to access the buffer
+ const uint32_t varId = m_module.newVar(
+ m_module.defPointerType(structType, spv::StorageClassUniform),
+ spv::StorageClassUniform);
+
+ m_module.setDebugName(varId, name);
+
+ // Compute the DXVK binding slot index for the buffer.
+ // D3D11 needs to bind the actual buffers to this slot.
+ uint32_t bindingId = computeConstantBufferBinding(
+ m_programInfo.type(), regIdx);
+
+ m_module.decorateDescriptorSet(varId, 0);
+ m_module.decorateBinding(varId, bindingId);
+
+ if (asSsbo)
+ m_module.decorate(varId, spv::DecorationNonWritable);
+
+ // Declare a specialization constant which will
+ // store whether or not the resource is bound.
+ const uint32_t specConstId = m_module.specConstBool(true);
+ m_module.decorateSpecId(specConstId, bindingId);
+ m_module.setDebugName(specConstId,
+ str::format(name, "_bound").c_str());
+
+ DxbcConstantBuffer buf;
+ buf.varId = varId;
+ buf.size = numConstants;
+ m_constantBuffers.at(regIdx) = buf;
+
+ // Store descriptor info for the shader interface
+ DxvkResourceSlot resource;
+ resource.slot = bindingId;
+ resource.type = asSsbo
+ ? VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
+ : VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ resource.view = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
+ resource.access = VK_ACCESS_UNIFORM_READ_BIT;
+ m_resourceSlots.push_back(resource);
+ }
+
+
+ void DxbcCompiler::emitDclSampler(const DxbcShaderInstruction& ins) {
+ // dclSampler takes one operand:
+ // (dst0) The sampler register to declare
+ const uint32_t samplerId = ins.dst[0].idx[0].offset;
+
+ // The sampler type is opaque, but we still have to
+ // define a pointer and a variable in oder to use it
+ const uint32_t samplerType = m_module.defSamplerType();
+ const uint32_t samplerPtrType = m_module.defPointerType(
+ samplerType, spv::StorageClassUniformConstant);
+
+ // Define the sampler variable
+ const uint32_t varId = m_module.newVar(samplerPtrType,
+ spv::StorageClassUniformConstant);
+ m_module.setDebugName(varId,
+ str::format("s", samplerId).c_str());
+
+ m_samplers.at(samplerId).varId = varId;
+ m_samplers.at(samplerId).typeId = samplerType;
+
+ // Compute binding slot index for the sampler
+ uint32_t bindingId = computeSamplerBinding(
+ m_programInfo.type(), samplerId);
+
+ m_module.decorateDescriptorSet(varId, 0);
+ m_module.decorateBinding(varId, bindingId);
+
+ // Store descriptor info for the shader interface
+ DxvkResourceSlot resource;
+ resource.slot = bindingId;
+ resource.type = VK_DESCRIPTOR_TYPE_SAMPLER;
+ resource.view = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
+ resource.access = 0;
+ m_resourceSlots.push_back(resource);
+ }
+
+
+ void DxbcCompiler::emitDclStream(const DxbcShaderInstruction& ins) {
+ if (ins.dst[0].idx[0].offset != 0 && m_moduleInfo.xfb == nullptr)
+ Logger::err("Dxbc: Multiple streams not supported");
+ }
+
+
+ void DxbcCompiler::emitDclResourceTyped(const DxbcShaderInstruction& ins) {
+ // dclResource takes two operands:
+ // (dst0) The resource register ID
+ // (imm0) The resource return type
+ const uint32_t registerId = ins.dst[0].idx[0].offset;
+
+ // We also handle unordered access views here
+ const bool isUav = ins.op == DxbcOpcode::DclUavTyped;
+
+ if (isUav) {
+ if (m_moduleInfo.options.useStorageImageReadWithoutFormat)
+ m_module.enableCapability(spv::CapabilityStorageImageReadWithoutFormat);
+ m_module.enableCapability(spv::CapabilityStorageImageWriteWithoutFormat);
+ }
+
+ // Defines the type of the resource (texture2D, ...)
+ const DxbcResourceDim resourceType = ins.controls.resourceDim();
+
+ // Defines the type of a read operation. DXBC has the ability
+ // to define four different types whereas SPIR-V only allows
+ // one, but in practice this should not be much of a problem.
+ auto xType = static_cast<DxbcResourceReturnType>(
+ bit::extract(ins.imm[0].u32, 0, 3));
+ auto yType = static_cast<DxbcResourceReturnType>(
+ bit::extract(ins.imm[0].u32, 4, 7));
+ auto zType = static_cast<DxbcResourceReturnType>(
+ bit::extract(ins.imm[0].u32, 8, 11));
+ auto wType = static_cast<DxbcResourceReturnType>(
+ bit::extract(ins.imm[0].u32, 12, 15));
+
+ if ((xType != yType) || (xType != zType) || (xType != wType))
+ Logger::warn("DxbcCompiler: dcl_resource: Ignoring resource return types");
+
+ // Declare the actual sampled type
+ const DxbcScalarType sampledType = [xType] {
+ switch (xType) {
+ // FIXME is this correct? There's no documentation about it
+ case DxbcResourceReturnType::Mixed: return DxbcScalarType::Uint32;
+ // FIXME do we have to manually clamp writes to SNORM/UNORM resources?
+ case DxbcResourceReturnType::Snorm: return DxbcScalarType::Float32;
+ case DxbcResourceReturnType::Unorm: return DxbcScalarType::Float32;
+ case DxbcResourceReturnType::Float: return DxbcScalarType::Float32;
+ case DxbcResourceReturnType::Sint: return DxbcScalarType::Sint32;
+ case DxbcResourceReturnType::Uint: return DxbcScalarType::Uint32;
+ default: throw DxvkError(str::format("DxbcCompiler: Invalid sampled type: ", xType));
+ }
+ }();
+
+ // Declare the resource type
+ const uint32_t sampledTypeId = getScalarTypeId(sampledType);
+ const DxbcImageInfo typeInfo = getResourceType(resourceType, isUav);
+
+ // Declare additional capabilities if necessary
+ switch (resourceType) {
+ case DxbcResourceDim::Buffer:
+ m_module.enableCapability(isUav
+ ? spv::CapabilityImageBuffer
+ : spv::CapabilitySampledBuffer);
+ break;
+
+ case DxbcResourceDim::Texture1D:
+ case DxbcResourceDim::Texture1DArr:
+ m_module.enableCapability(isUav
+ ? spv::CapabilityImage1D
+ : spv::CapabilitySampled1D);
+ break;
+
+ case DxbcResourceDim::TextureCubeArr:
+ m_module.enableCapability(
+ spv::CapabilitySampledCubeArray);
+ break;
+
+ default:
+ // No additional capabilities required
+ break;
+ }
+
+ // If the read-without-format capability is not set and this
+ // image is access via a typed load, or if atomic operations
+ // are used,, we must define the image format explicitly.
+ spv::ImageFormat imageFormat = spv::ImageFormatUnknown;
+
+ if (isUav) {
+ if ((m_analysis->uavInfos[registerId].accessAtomicOp)
+ || (m_analysis->uavInfos[registerId].accessTypedLoad
+ && !m_moduleInfo.options.useStorageImageReadWithoutFormat))
+ imageFormat = getScalarImageFormat(sampledType);
+ }
+
+ // We do not know whether the image is going to be used as
+ // a color image or a depth image yet, but we can pick the
+ // correct type when creating a sampled image object.
+ const uint32_t imageTypeId = m_module.defImageType(sampledTypeId,
+ typeInfo.dim, 0, typeInfo.array, typeInfo.ms, typeInfo.sampled,
+ imageFormat);
+
+ // We'll declare the texture variable with the color type
+ // and decide which one to use when the texture is sampled.
+ const uint32_t resourcePtrType = m_module.defPointerType(
+ imageTypeId, spv::StorageClassUniformConstant);
+
+ const uint32_t varId = m_module.newVar(resourcePtrType,
+ spv::StorageClassUniformConstant);
+
+ m_module.setDebugName(varId,
+ str::format(isUav ? "u" : "t", registerId).c_str());
+
+ // Compute the DXVK binding slot index for the resource.
+ // D3D11 needs to bind the actual resource to this slot.
+ uint32_t bindingId = isUav
+ ? computeUavBinding(m_programInfo.type(), registerId)
+ : computeSrvBinding(m_programInfo.type(), registerId);
+
+ m_module.decorateDescriptorSet(varId, 0);
+ m_module.decorateBinding(varId, bindingId);
+
+ if (ins.controls.uavFlags().test(DxbcUavFlag::GloballyCoherent))
+ m_module.decorate(varId, spv::DecorationCoherent);
+
+ // Declare a specialization constant which will
+ // store whether or not the resource is bound.
+ const uint32_t specConstId = m_module.specConstBool(true);
+ m_module.decorateSpecId(specConstId, bindingId);
+ m_module.setDebugName(specConstId,
+ str::format(isUav ? "u" : "t", registerId, "_bound").c_str());
+
+ if (isUav) {
+ DxbcUav uav;
+ uav.type = DxbcResourceType::Typed;
+ uav.imageInfo = typeInfo;
+ uav.varId = varId;
+ uav.ctrId = 0;
+ uav.specId = specConstId;
+ uav.sampledType = sampledType;
+ uav.sampledTypeId = sampledTypeId;
+ uav.imageTypeId = imageTypeId;
+ uav.structStride = 0;
+ uav.structAlign = 0;
+ m_uavs.at(registerId) = uav;
+ } else {
+ DxbcShaderResource res;
+ res.type = DxbcResourceType::Typed;
+ res.imageInfo = typeInfo;
+ res.varId = varId;
+ res.specId = specConstId;
+ res.sampledType = sampledType;
+ res.sampledTypeId = sampledTypeId;
+ res.imageTypeId = imageTypeId;
+ res.colorTypeId = imageTypeId;
+ res.depthTypeId = 0;
+ res.structStride = 0;
+ res.structAlign = 0;
+
+ if ((sampledType == DxbcScalarType::Float32)
+ && (resourceType == DxbcResourceDim::Texture2D
+ || resourceType == DxbcResourceDim::Texture2DArr
+ || resourceType == DxbcResourceDim::TextureCube
+ || resourceType == DxbcResourceDim::TextureCubeArr)) {
+ res.depthTypeId = m_module.defImageType(sampledTypeId,
+ typeInfo.dim, 1, typeInfo.array, typeInfo.ms, typeInfo.sampled,
+ spv::ImageFormatUnknown);
+ }
+
+ m_textures.at(registerId) = res;
+ }
+
+ // Store descriptor info for the shader interface
+ DxvkResourceSlot resource;
+ resource.slot = bindingId;
+ resource.view = typeInfo.vtype;
+
+ if (isUav) {
+ resource.type = resourceType == DxbcResourceDim::Buffer
+ ? VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
+ : VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
+ resource.access = m_analysis->uavInfos[registerId].accessFlags;
+
+ if (!(resource.access & VK_ACCESS_SHADER_WRITE_BIT))
+ m_module.decorate(varId, spv::DecorationNonWritable);
+ if (!(resource.access & VK_ACCESS_SHADER_READ_BIT))
+ m_module.decorate(varId, spv::DecorationNonReadable);
+ } else {
+ resource.type = resourceType == DxbcResourceDim::Buffer
+ ? VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
+ : VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
+ resource.access = VK_ACCESS_SHADER_READ_BIT;
+ }
+
+ m_resourceSlots.push_back(resource);
+ }
+
+
+ void DxbcCompiler::emitDclResourceRawStructured(const DxbcShaderInstruction& ins) {
+ // dcl_resource_raw and dcl_uav_raw take one argument:
+ // (dst0) The resource register ID
+ // dcl_resource_structured and dcl_uav_structured take two arguments:
+ // (dst0) The resource register ID
+ // (imm0) Structure stride, in bytes
+ const uint32_t registerId = ins.dst[0].idx[0].offset;
+
+ const bool isUav = ins.op == DxbcOpcode::DclUavRaw
+ || ins.op == DxbcOpcode::DclUavStructured;
+
+ const bool isStructured = ins.op == DxbcOpcode::DclUavStructured
+ || ins.op == DxbcOpcode::DclResourceStructured;
+
+ const DxbcScalarType sampledType = DxbcScalarType::Uint32;
+ const uint32_t sampledTypeId = getScalarTypeId(sampledType);
+
+ const DxbcImageInfo typeInfo = { spv::DimBuffer, 0, 0, isUav ? 2u : 1u, VK_IMAGE_VIEW_TYPE_MAX_ENUM };
+
+ // Declare the resource type
+ uint32_t resTypeId = 0;
+ uint32_t varId = 0;
+
+ // Write back resource info
+ DxbcResourceType resType = isStructured
+ ? DxbcResourceType::Structured
+ : DxbcResourceType::Raw;
+
+ uint32_t resStride = isStructured
+ ? ins.imm[0].u32
+ : 0;
+
+ uint32_t resAlign = isStructured
+ ? (resStride & -resStride)
+ : 16;
+
+ // Compute the DXVK binding slot index for the resource.
+ uint32_t bindingId = isUav
+ ? computeUavBinding(m_programInfo.type(), registerId)
+ : computeSrvBinding(m_programInfo.type(), registerId);
+
+ // Test whether we should use a raw SSBO for this resource
+ bool useRawSsbo = m_moduleInfo.options.minSsboAlignment <= resAlign;
+
+ if (useRawSsbo) {
+ uint32_t elemType = getScalarTypeId(DxbcScalarType::Uint32);
+ uint32_t arrayType = m_module.defRuntimeArrayTypeUnique(elemType);
+ uint32_t structType = m_module.defStructTypeUnique(1, &arrayType);
+ uint32_t ptrType = m_module.defPointerType(structType, spv::StorageClassUniform);
+
+ resTypeId = m_module.defPointerType(elemType, spv::StorageClassUniform);
+ varId = m_module.newVar(ptrType, spv::StorageClassUniform);
+
+ m_module.decorateArrayStride(arrayType, sizeof(uint32_t));
+ m_module.decorate(structType, spv::DecorationBufferBlock);
+ m_module.memberDecorateOffset(structType, 0, 0);
+
+ m_module.setDebugName(structType,
+ str::format(isUav ? "u" : "t", registerId, "_t").c_str());
+ m_module.setDebugMemberName(structType, 0, "m");
+ } else {
+ // Structured and raw buffers are represented as
+ // texel buffers consisting of 32-bit integers.
+ m_module.enableCapability(isUav
+ ? spv::CapabilityImageBuffer
+ : spv::CapabilitySampledBuffer);
+
+ resTypeId = m_module.defImageType(sampledTypeId,
+ typeInfo.dim, 0, typeInfo.array, typeInfo.ms, typeInfo.sampled,
+ spv::ImageFormatR32ui);
+
+ varId = m_module.newVar(
+ m_module.defPointerType(resTypeId, spv::StorageClassUniformConstant),
+ spv::StorageClassUniformConstant);
+ }
+
+ m_module.setDebugName(varId,
+ str::format(isUav ? "u" : "t", registerId).c_str());
+
+ m_module.decorateDescriptorSet(varId, 0);
+ m_module.decorateBinding(varId, bindingId);
+
+ if (ins.controls.uavFlags().test(DxbcUavFlag::GloballyCoherent))
+ m_module.decorate(varId, spv::DecorationCoherent);
+
+ // Declare a specialization constant which will
+ // store whether or not the resource is bound.
+ const uint32_t specConstId = m_module.specConstBool(true);
+ m_module.decorateSpecId(specConstId, bindingId);
+ m_module.setDebugName(specConstId,
+ str::format(isUav ? "u" : "t", registerId, "_bound").c_str());
+
+ if (isUav) {
+ DxbcUav uav;
+ uav.type = resType;
+ uav.imageInfo = typeInfo;
+ uav.varId = varId;
+ uav.ctrId = 0;
+ uav.specId = specConstId;
+ uav.sampledType = sampledType;
+ uav.sampledTypeId = sampledTypeId;
+ uav.imageTypeId = resTypeId;
+ uav.structStride = resStride;
+ uav.structAlign = resAlign;
+ m_uavs.at(registerId) = uav;
+ } else {
+ DxbcShaderResource res;
+ res.type = resType;
+ res.imageInfo = typeInfo;
+ res.varId = varId;
+ res.specId = specConstId;
+ res.sampledType = sampledType;
+ res.sampledTypeId = sampledTypeId;
+ res.imageTypeId = resTypeId;
+ res.colorTypeId = resTypeId;
+ res.depthTypeId = 0;
+ res.structStride = resStride;
+ res.structAlign = resAlign;
+ m_textures.at(registerId) = res;
+ }
+
+ // Store descriptor info for the shader interface
+ DxvkResourceSlot resource;
+ resource.slot = bindingId;
+ resource.type = useRawSsbo
+ ? VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
+ : (isUav
+ ? VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
+ : VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER);
+ resource.view = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
+ resource.access = isUav
+ ? m_analysis->uavInfos[registerId].accessFlags
+ : VK_ACCESS_SHADER_READ_BIT;
+
+ if (useRawSsbo || isUav) {
+ if (!(resource.access & VK_ACCESS_SHADER_WRITE_BIT))
+ m_module.decorate(varId, spv::DecorationNonWritable);
+ if (!(resource.access & VK_ACCESS_SHADER_READ_BIT))
+ m_module.decorate(varId, spv::DecorationNonReadable);
+ }
+
+ m_resourceSlots.push_back(resource);
+ }
+
+
+ void DxbcCompiler::emitDclThreadGroupSharedMemory(const DxbcShaderInstruction& ins) {
+ // dcl_tgsm_raw takes two arguments:
+ // (dst0) The resource register ID
+ // (imm0) Block size, in bytes
+ // dcl_tgsm_structured takes three arguments:
+ // (dst0) The resource register ID
+ // (imm0) Structure stride, in bytes
+ // (imm1) Structure count
+ const bool isStructured = ins.op == DxbcOpcode::DclThreadGroupSharedMemoryStructured;
+
+ const uint32_t regId = ins.dst[0].idx[0].offset;
+
+ if (regId >= m_gRegs.size())
+ m_gRegs.resize(regId + 1);
+
+ const uint32_t elementStride = isStructured ? ins.imm[0].u32 : 0;
+ const uint32_t elementCount = isStructured ? ins.imm[1].u32 : ins.imm[0].u32;
+
+ DxbcRegisterInfo varInfo;
+ varInfo.type.ctype = DxbcScalarType::Uint32;
+ varInfo.type.ccount = 1;
+ varInfo.type.alength = isStructured
+ ? elementCount * elementStride / 4
+ : elementCount / 4;
+ varInfo.sclass = spv::StorageClassWorkgroup;
+
+ m_gRegs[regId].type = isStructured
+ ? DxbcResourceType::Structured
+ : DxbcResourceType::Raw;
+ m_gRegs[regId].elementStride = elementStride;
+ m_gRegs[regId].elementCount = elementCount;
+ m_gRegs[regId].varId = emitNewVariable(varInfo);
+
+ m_module.setDebugName(m_gRegs[regId].varId,
+ str::format("g", regId).c_str());
+ }
+
+
+ void DxbcCompiler::emitDclGsInputPrimitive(const DxbcShaderInstruction& ins) {
+ // The input primitive type is stored within in the
+ // control bits of the opcode token. In SPIR-V, we
+ // have to define an execution mode.
+ const spv::ExecutionMode mode = [&] {
+ switch (ins.controls.primitive()) {
+ case DxbcPrimitive::Point: return spv::ExecutionModeInputPoints;
+ case DxbcPrimitive::Line: return spv::ExecutionModeInputLines;
+ case DxbcPrimitive::Triangle: return spv::ExecutionModeTriangles;
+ case DxbcPrimitive::LineAdj: return spv::ExecutionModeInputLinesAdjacency;
+ case DxbcPrimitive::TriangleAdj: return spv::ExecutionModeInputTrianglesAdjacency;
+ default: throw DxvkError("DxbcCompiler: Unsupported primitive type");
+ }
+ }();
+
+ m_gs.inputPrimitive = ins.controls.primitive();
+ m_module.setExecutionMode(m_entryPointId, mode);
+
+ const uint32_t vertexCount
+ = primitiveVertexCount(m_gs.inputPrimitive);
+
+ emitDclInputArray(vertexCount);
+ emitDclInputPerVertex(vertexCount, "gs_vertex_in");
+ }
+
+
+ void DxbcCompiler::emitDclGsOutputTopology(const DxbcShaderInstruction& ins) {
+ // The input primitive topology is stored within in the
+ // control bits of the opcode token. In SPIR-V, we have
+ // to define an execution mode.
+ const spv::ExecutionMode mode = [&] {
+ switch (ins.controls.primitiveTopology()) {
+ case DxbcPrimitiveTopology::PointList: return spv::ExecutionModeOutputPoints;
+ case DxbcPrimitiveTopology::LineStrip: return spv::ExecutionModeOutputLineStrip;
+ case DxbcPrimitiveTopology::TriangleStrip: return spv::ExecutionModeOutputTriangleStrip;
+ default: throw DxvkError("DxbcCompiler: Unsupported primitive topology");
+ }
+ }();
+
+ m_module.setExecutionMode(m_entryPointId, mode);
+ }
+
+
+ void DxbcCompiler::emitDclMaxOutputVertexCount(const DxbcShaderInstruction& ins) {
+ // dcl_max_output_vertex_count has one operand:
+ // (imm0) The maximum number of vertices
+ m_gs.outputVertexCount = ins.imm[0].u32;
+
+ m_module.setOutputVertices(m_entryPointId, m_gs.outputVertexCount);
+ }
+
+
+ void DxbcCompiler::emitDclInputControlPointCount(const DxbcShaderInstruction& ins) {
+ // dcl_input_control_points has the control point
+ // count embedded within the opcode token.
+ if (m_programInfo.type() == DxbcProgramType::HullShader) {
+ m_hs.vertexCountIn = ins.controls.controlPointCount();
+
+ emitDclInputArray(m_hs.vertexCountIn);
+ } else {
+ m_ds.vertexCountIn = ins.controls.controlPointCount();
+
+ m_ds.inputPerPatch = emitTessInterfacePerPatch (spv::StorageClassInput);
+ m_ds.inputPerVertex = emitTessInterfacePerVertex(spv::StorageClassInput, m_ds.vertexCountIn);
+ }
+ }
+
+
+ void DxbcCompiler::emitDclOutputControlPointCount(const DxbcShaderInstruction& ins) {
+ // dcl_output_control_points has the control point
+ // count embedded within the opcode token.
+ m_hs.vertexCountOut = ins.controls.controlPointCount();
+
+ m_hs.outputPerPatch = emitTessInterfacePerPatch(spv::StorageClassPrivate);
+ m_hs.outputPerVertex = emitTessInterfacePerVertex(spv::StorageClassOutput, m_hs.vertexCountOut);
+
+ m_module.setOutputVertices(m_entryPointId, m_hs.vertexCountOut);
+ }
+
+
+ void DxbcCompiler::emitDclHsMaxTessFactor(const DxbcShaderInstruction& ins) {
+ m_hs.maxTessFactor = ins.imm[0].f32;
+ }
+
+
+ void DxbcCompiler::emitDclTessDomain(const DxbcShaderInstruction& ins) {
+ const spv::ExecutionMode executionMode = [&] {
+ switch (ins.controls.tessDomain()) {
+ case DxbcTessDomain::Isolines: return spv::ExecutionModeIsolines;
+ case DxbcTessDomain::Triangles: return spv::ExecutionModeTriangles;
+ case DxbcTessDomain::Quads: return spv::ExecutionModeQuads;
+ default: throw DxvkError("Dxbc: Invalid tess domain");
+ }
+ }();
+
+ m_module.setExecutionMode(m_entryPointId, executionMode);
+ }
+
+
+ void DxbcCompiler::emitDclTessPartitioning(const DxbcShaderInstruction& ins) {
+ const spv::ExecutionMode executionMode = [&] {
+ switch (ins.controls.tessPartitioning()) {
+ case DxbcTessPartitioning::Pow2:
+ case DxbcTessPartitioning::Integer: return spv::ExecutionModeSpacingEqual;
+ case DxbcTessPartitioning::FractOdd: return spv::ExecutionModeSpacingFractionalOdd;
+ case DxbcTessPartitioning::FractEven: return spv::ExecutionModeSpacingFractionalEven;
+ default: throw DxvkError("Dxbc: Invalid tess partitioning");
+ }
+ }();
+
+ m_module.setExecutionMode(m_entryPointId, executionMode);
+ }
+
+
+ void DxbcCompiler::emitDclTessOutputPrimitive(const DxbcShaderInstruction& ins) {
+ switch (ins.controls.tessOutputPrimitive()) {
+ case DxbcTessOutputPrimitive::Point:
+ m_module.setExecutionMode(m_entryPointId, spv::ExecutionModePointMode);
+ break;
+
+ case DxbcTessOutputPrimitive::Line:
+ break;
+
+ case DxbcTessOutputPrimitive::TriangleCw:
+ m_module.setExecutionMode(m_entryPointId, spv::ExecutionModeVertexOrderCw);
+ break;
+
+ case DxbcTessOutputPrimitive::TriangleCcw:
+ m_module.setExecutionMode(m_entryPointId, spv::ExecutionModeVertexOrderCcw);
+ break;
+
+ default:
+ throw DxvkError("Dxbc: Invalid tess output primitive");
+ }
+ }
+
+
+ void DxbcCompiler::emitDclThreadGroup(const DxbcShaderInstruction& ins) {
+ // dcl_thread_group has three operands:
+ // (imm0) Number of threads in X dimension
+ // (imm1) Number of threads in Y dimension
+ // (imm2) Number of threads in Z dimension
+ m_cs.workgroupSizeX = ins.imm[0].u32;
+ m_cs.workgroupSizeY = ins.imm[1].u32;
+ m_cs.workgroupSizeZ = ins.imm[2].u32;
+
+ m_module.setLocalSize(m_entryPointId,
+ ins.imm[0].u32, ins.imm[1].u32, ins.imm[2].u32);
+ }
+
+
+ void DxbcCompiler::emitDclGsInstanceCount(const DxbcShaderInstruction& ins) {
+ // dcl_gs_instance_count has one operand:
+ // (imm0) Number of geometry shader invocations
+ m_module.setInvocations(m_entryPointId, ins.imm[0].u32);
+ m_gs.invocationCount = ins.imm[0].u32;
+ }
+
+
+ uint32_t DxbcCompiler::emitDclUavCounter(uint32_t regId) {
+ // Declare a structure type which holds the UAV counter
+ if (m_uavCtrStructType == 0) {
+ const uint32_t t_u32 = m_module.defIntType(32, 0);
+ const uint32_t t_struct = m_module.defStructTypeUnique(1, &t_u32);
+
+ m_module.decorate(t_struct, spv::DecorationBufferBlock);
+ m_module.memberDecorateOffset(t_struct, 0, 0);
+
+ m_module.setDebugName (t_struct, "uav_meta");
+ m_module.setDebugMemberName(t_struct, 0, "ctr");
+
+ m_uavCtrStructType = t_struct;
+ m_uavCtrPointerType = m_module.defPointerType(
+ t_struct, spv::StorageClassUniform);
+ }
+
+ // Declare the buffer variable
+ const uint32_t varId = m_module.newVar(
+ m_uavCtrPointerType, spv::StorageClassUniform);
+
+ m_module.setDebugName(varId,
+ str::format("u", regId, "_meta").c_str());
+
+ uint32_t bindingId = computeUavCounterBinding(
+ m_programInfo.type(), regId);
+
+ m_module.decorateDescriptorSet(varId, 0);
+ m_module.decorateBinding(varId, bindingId);
+
+ // Declare the storage buffer binding
+ DxvkResourceSlot resource;
+ resource.slot = bindingId;
+ resource.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
+ resource.view = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
+ resource.access = VK_ACCESS_SHADER_READ_BIT
+ | VK_ACCESS_SHADER_WRITE_BIT;
+ m_resourceSlots.push_back(resource);
+
+ return varId;
+ }
+
+
+ void DxbcCompiler::emitDclImmediateConstantBuffer(const DxbcShaderInstruction& ins) {
+ if (m_immConstBuf != 0)
+ throw DxvkError("DxbcCompiler: Immediate constant buffer already declared");
+
+ if ((ins.customDataSize & 0x3) != 0)
+ throw DxvkError("DxbcCompiler: Immediate constant buffer size not a multiple of four DWORDs");
+
+ if (ins.customDataSize <= Icb_MaxBakedDwords) {
+ this->emitDclImmediateConstantBufferBaked(
+ ins.customDataSize, ins.customData);
+ } else {
+ this->emitDclImmediateConstantBufferUbo(
+ ins.customDataSize, ins.customData);
+ }
+ }
+
+
+ void DxbcCompiler::emitDclImmediateConstantBufferBaked(
+ uint32_t dwordCount,
+ const uint32_t* dwordArray) {
+ // Declare individual vector constants as 4x32-bit vectors
+ std::array<uint32_t, 4096> vectorIds;
+
+ DxbcVectorType vecType;
+ vecType.ctype = DxbcScalarType::Uint32;
+ vecType.ccount = 4;
+
+ const uint32_t vectorTypeId = getVectorTypeId(vecType);
+ const uint32_t vectorCount = dwordCount / 4;
+
+ for (uint32_t i = 0; i < vectorCount; i++) {
+ std::array<uint32_t, 4> scalarIds = {
+ m_module.constu32(dwordArray[4 * i + 0]),
+ m_module.constu32(dwordArray[4 * i + 1]),
+ m_module.constu32(dwordArray[4 * i + 2]),
+ m_module.constu32(dwordArray[4 * i + 3]),
+ };
+
+ vectorIds.at(i) = m_module.constComposite(
+ vectorTypeId, scalarIds.size(), scalarIds.data());
+ }
+
+ // Declare the array that contains all the vectors
+ DxbcArrayType arrInfo;
+ arrInfo.ctype = DxbcScalarType::Uint32;
+ arrInfo.ccount = 4;
+ arrInfo.alength = vectorCount;
+
+ const uint32_t arrayTypeId = getArrayTypeId(arrInfo);
+ const uint32_t arrayId = m_module.constComposite(
+ arrayTypeId, vectorCount, vectorIds.data());
+
+ // Declare the variable that will hold the constant
+ // data and initialize it with the constant array.
+ const uint32_t pointerTypeId = m_module.defPointerType(
+ arrayTypeId, spv::StorageClassPrivate);
+
+ m_immConstBuf = m_module.newVarInit(
+ pointerTypeId, spv::StorageClassPrivate,
+ arrayId);
+ m_module.setDebugName(m_immConstBuf, "icb");
+ }
+
+
+ void DxbcCompiler::emitDclImmediateConstantBufferUbo(
+ uint32_t dwordCount,
+ const uint32_t* dwordArray) {
+ this->emitDclConstantBufferVar(Icb_BindingSlotId, dwordCount / 4, "icb",
+ m_moduleInfo.options.dynamicIndexedConstantBufferAsSsbo);
+ m_immConstData = DxvkShaderConstData(dwordCount, dwordArray);
+ }
+
+
+ void DxbcCompiler::emitCustomData(const DxbcShaderInstruction& ins) {
+ switch (ins.customDataType) {
+ case DxbcCustomDataClass::ImmConstBuf:
+ return emitDclImmediateConstantBuffer(ins);
+
+ default:
+ Logger::warn(str::format(
+ "DxbcCompiler: Unsupported custom data block: ",
+ ins.customDataType));
+ }
+ }
+
+
+ void DxbcCompiler::emitVectorAlu(const DxbcShaderInstruction& ins) {
+ std::array<DxbcRegisterValue, DxbcMaxOperandCount> src;
+
+ for (uint32_t i = 0; i < ins.srcCount; i++)
+ src.at(i) = emitRegisterLoad(ins.src[i], ins.dst[0].mask);
+
+ DxbcRegisterValue dst;
+ dst.type.ctype = ins.dst[0].dataType;
+ dst.type.ccount = ins.dst[0].mask.popCount();
+
+ if (isDoubleType(ins.dst[0].dataType))
+ dst.type.ccount /= 2;
+
+ const uint32_t typeId = getVectorTypeId(dst.type);
+
+ switch (ins.op) {
+ /////////////////////
+ // Move instructions
+ case DxbcOpcode::Mov:
+ case DxbcOpcode::DMov:
+ dst.id = src.at(0).id;
+ break;
+
+ /////////////////////////////////////
+ // ALU operations on float32 numbers
+ case DxbcOpcode::Add:
+ case DxbcOpcode::DAdd:
+ dst.id = m_module.opFAdd(typeId,
+ src.at(0).id, src.at(1).id);
+ break;
+
+ case DxbcOpcode::Div:
+ case DxbcOpcode::DDiv:
+ dst.id = m_module.opFDiv(typeId,
+ src.at(0).id, src.at(1).id);
+ break;
+
+ case DxbcOpcode::Exp:
+ dst.id = m_module.opExp2(
+ typeId, src.at(0).id);
+ break;
+
+ case DxbcOpcode::Frc:
+ dst.id = m_module.opFract(
+ typeId, src.at(0).id);
+ break;
+
+ case DxbcOpcode::Log:
+ dst.id = m_module.opLog2(
+ typeId, src.at(0).id);
+ break;
+
+ case DxbcOpcode::Mad:
+ case DxbcOpcode::DFma:
+ dst.id = m_module.opFFma(typeId,
+ src.at(0).id, src.at(1).id, src.at(2).id);
+ break;
+
+ case DxbcOpcode::Max:
+ case DxbcOpcode::DMax:
+ dst.id = m_module.opNMax(typeId,
+ src.at(0).id, src.at(1).id);
+ break;
+
+ case DxbcOpcode::Min:
+ case DxbcOpcode::DMin:
+ dst.id = m_module.opNMin(typeId,
+ src.at(0).id, src.at(1).id);
+ break;
+
+ case DxbcOpcode::Mul:
+ case DxbcOpcode::DMul:
+ dst.id = m_module.opFMul(typeId,
+ src.at(0).id, src.at(1).id);
+ break;
+
+ case DxbcOpcode::Rcp:
+ dst.id = m_module.opFDiv(typeId,
+ emitBuildConstVecf32(
+ 1.0f, 1.0f, 1.0f, 1.0f,
+ ins.dst[0].mask).id,
+ src.at(0).id);
+ break;
+
+ case DxbcOpcode::DRcp:
+ dst.id = m_module.opFDiv(typeId,
+ emitBuildConstVecf64(1.0, 1.0,
+ ins.dst[0].mask).id,
+ src.at(0).id);
+ break;
+
+ case DxbcOpcode::RoundNe:
+ dst.id = m_module.opRoundEven(
+ typeId, src.at(0).id);
+ break;
+
+ case DxbcOpcode::RoundNi:
+ dst.id = m_module.opFloor(
+ typeId, src.at(0).id);
+ break;
+
+ case DxbcOpcode::RoundPi:
+ dst.id = m_module.opCeil(
+ typeId, src.at(0).id);
+ break;
+
+ case DxbcOpcode::RoundZ:
+ dst.id = m_module.opTrunc(
+ typeId, src.at(0).id);
+ break;
+
+ case DxbcOpcode::Rsq:
+ dst.id = m_module.opInverseSqrt(
+ typeId, src.at(0).id);
+ break;
+
+ case DxbcOpcode::Sqrt:
+ dst.id = m_module.opSqrt(
+ typeId, src.at(0).id);
+ break;
+
+ /////////////////////////////////////
+ // ALU operations on signed integers
+ case DxbcOpcode::IAdd:
+ dst.id = m_module.opIAdd(typeId,
+ src.at(0).id, src.at(1).id);
+ break;
+
+ case DxbcOpcode::IMad:
+ case DxbcOpcode::UMad:
+ dst.id = m_module.opIAdd(typeId,
+ m_module.opIMul(typeId,
+ src.at(0).id, src.at(1).id),
+ src.at(2).id);
+ break;
+
+ case DxbcOpcode::IMax:
+ dst.id = m_module.opSMax(typeId,
+ src.at(0).id, src.at(1).id);
+ break;
+
+ case DxbcOpcode::IMin:
+ dst.id = m_module.opSMin(typeId,
+ src.at(0).id, src.at(1).id);
+ break;
+
+ case DxbcOpcode::INeg:
+ dst.id = m_module.opSNegate(
+ typeId, src.at(0).id);
+ break;
+
+ ///////////////////////////////////////
+ // ALU operations on unsigned integers
+ case DxbcOpcode::UMax:
+ dst.id = m_module.opUMax(typeId,
+ src.at(0).id, src.at(1).id);
+ break;
+
+ case DxbcOpcode::UMin:
+ dst.id = m_module.opUMin(typeId,
+ src.at(0).id, src.at(1).id);
+ break;
+
+ ///////////////////////////////////////
+ // Bit operations on unsigned integers
+ case DxbcOpcode::And:
+ dst.id = m_module.opBitwiseAnd(typeId,
+ src.at(0).id, src.at(1).id);
+ break;
+
+ case DxbcOpcode::Not:
+ dst.id = m_module.opNot(
+ typeId, src.at(0).id);
+ break;
+
+ case DxbcOpcode::Or:
+ dst.id = m_module.opBitwiseOr(typeId,
+ src.at(0).id, src.at(1).id);
+ break;
+
+ case DxbcOpcode::Xor:
+ dst.id = m_module.opBitwiseXor(typeId,
+ src.at(0).id, src.at(1).id);
+ break;
+
+ case DxbcOpcode::CountBits:
+ dst.id = m_module.opBitCount(
+ typeId, src.at(0).id);
+ break;
+
+ case DxbcOpcode::BfRev:
+ dst.id = m_module.opBitReverse(
+ typeId, src.at(0).id);
+ break;
+
+ ///////////////////////////
+ // Conversion instructions
+ case DxbcOpcode::ItoF:
+ dst.id = m_module.opConvertStoF(
+ typeId, src.at(0).id);
+ break;
+
+ case DxbcOpcode::UtoF:
+ dst.id = m_module.opConvertUtoF(
+ typeId, src.at(0).id);
+ break;
+
+ case DxbcOpcode::FtoI:
+ dst.id = m_module.opConvertFtoS(
+ typeId, src.at(0).id);
+ break;
+
+ case DxbcOpcode::FtoU:
+ dst.id = m_module.opConvertFtoU(
+ typeId, src.at(0).id);
+ break;
+
+ default:
+ Logger::warn(str::format(
+ "DxbcCompiler: Unhandled instruction: ",
+ ins.op));
+ return;
+ }
+
+ if (ins.controls.precise() || m_precise)
+ m_module.decorate(dst.id, spv::DecorationNoContraction);
+
+ // Store computed value
+ dst = emitDstOperandModifiers(dst, ins.modifiers);
+ emitRegisterStore(ins.dst[0], dst);
+ }
+
+
+ void DxbcCompiler::emitVectorCmov(const DxbcShaderInstruction& ins) {
+ // movc and swapc have the following operands:
+ // (dst0) The first destination register
+ // (dst1) The second destination register (swapc only)
+ // (src0) The condition vector
+ // (src1) Vector to select from if the condition is not 0
+ // (src2) Vector to select from if the condition is 0
+ DxbcRegMask condMask = ins.dst[0].mask;
+
+ if (ins.dst[0].dataType == DxbcScalarType::Float64) {
+ condMask = DxbcRegMask(
+ condMask[0] && condMask[1],
+ condMask[2] && condMask[3],
+ false, false);
+ }
+
+ const DxbcRegisterValue condition = emitRegisterLoad(ins.src[0], condMask);
+ const DxbcRegisterValue selectTrue = emitRegisterLoad(ins.src[1], ins.dst[0].mask);
+ const DxbcRegisterValue selectFalse = emitRegisterLoad(ins.src[2], ins.dst[0].mask);
+
+ uint32_t componentCount = condMask.popCount();
+
+ // We'll compare against a vector of zeroes to generate a
+ // boolean vector, which in turn will be used by OpSelect
+ uint32_t zeroType = m_module.defIntType(32, 0);
+ uint32_t boolType = m_module.defBoolType();
+
+ uint32_t zero = m_module.constu32(0);
+
+ if (componentCount > 1) {
+ zeroType = m_module.defVectorType(zeroType, componentCount);
+ boolType = m_module.defVectorType(boolType, componentCount);
+
+ const std::array<uint32_t, 4> zeroVec = { zero, zero, zero, zero };
+ zero = m_module.constComposite(zeroType, componentCount, zeroVec.data());
+ }
+
+ // In case of swapc, the second destination operand receives
+ // the output that a cmov instruction would normally get
+ const uint32_t trueIndex = ins.op == DxbcOpcode::Swapc ? 1 : 0;
+
+ for (uint32_t i = 0; i < ins.dstCount; i++) {
+ DxbcRegisterValue result;
+ result.type.ctype = ins.dst[i].dataType;
+ result.type.ccount = componentCount;
+ result.id = m_module.opSelect(
+ getVectorTypeId(result.type),
+ m_module.opINotEqual(boolType, condition.id, zero),
+ i == trueIndex ? selectTrue.id : selectFalse.id,
+ i != trueIndex ? selectTrue.id : selectFalse.id);
+
+ result = emitDstOperandModifiers(result, ins.modifiers);
+ emitRegisterStore(ins.dst[i], result);
+ }
+ }
+
+ void DxbcCompiler::emitVectorCmp(const DxbcShaderInstruction& ins) {
+ // Compare instructions have three operands:
+ // (dst0) The destination register
+ // (src0) The first vector to compare
+ // (src1) The second vector to compare
+ uint32_t componentCount = ins.dst[0].mask.popCount();
+
+ // For 64-bit operations, we'll return a 32-bit
+ // vector, so we have to adjust the read mask
+ DxbcRegMask srcMask = ins.dst[0].mask;
+
+ if (isDoubleType(ins.src[0].dataType)) {
+ srcMask = DxbcRegMask(
+ componentCount > 0, componentCount > 0,
+ componentCount > 1, componentCount > 1);
+ }
+
+ const std::array<DxbcRegisterValue, 2> src = {
+ emitRegisterLoad(ins.src[0], srcMask),
+ emitRegisterLoad(ins.src[1], srcMask),
+ };
+
+ // Condition, which is a boolean vector used
+ // to select between the ~0u and 0u vectors.
+ uint32_t condition = 0;
+ uint32_t conditionType = m_module.defBoolType();
+
+ if (componentCount > 1)
+ conditionType = m_module.defVectorType(conditionType, componentCount);
+
+ bool invert = false;
+
+ switch (ins.op) {
+ case DxbcOpcode::Ne:
+ case DxbcOpcode::DNe:
+ invert = true;
+ /* fall through */
+
+ case DxbcOpcode::Eq:
+ case DxbcOpcode::DEq:
+ condition = m_module.opFOrdEqual(
+ conditionType, src.at(0).id, src.at(1).id);
+ break;
+
+ case DxbcOpcode::Ge:
+ case DxbcOpcode::DGe:
+ condition = m_module.opFOrdGreaterThanEqual(
+ conditionType, src.at(0).id, src.at(1).id);
+ break;
+
+ case DxbcOpcode::Lt:
+ case DxbcOpcode::DLt:
+ condition = m_module.opFOrdLessThan(
+ conditionType, src.at(0).id, src.at(1).id);
+ break;
+
+ case DxbcOpcode::IEq:
+ condition = m_module.opIEqual(
+ conditionType, src.at(0).id, src.at(1).id);
+ break;
+
+ case DxbcOpcode::IGe:
+ condition = m_module.opSGreaterThanEqual(
+ conditionType, src.at(0).id, src.at(1).id);
+ break;
+
+ case DxbcOpcode::ILt:
+ condition = m_module.opSLessThan(
+ conditionType, src.at(0).id, src.at(1).id);
+ break;
+
+ case DxbcOpcode::INe:
+ condition = m_module.opINotEqual(
+ conditionType, src.at(0).id, src.at(1).id);
+ break;
+
+ case DxbcOpcode::UGe:
+ condition = m_module.opUGreaterThanEqual(
+ conditionType, src.at(0).id, src.at(1).id);
+ break;
+
+ case DxbcOpcode::ULt:
+ condition = m_module.opULessThan(
+ conditionType, src.at(0).id, src.at(1).id);
+ break;
+
+ default:
+ Logger::warn(str::format(
+ "DxbcCompiler: Unhandled instruction: ",
+ ins.op));
+ return;
+ }
+
+ // Generate constant vectors for selection
+ uint32_t sFalse = m_module.constu32( 0u);
+ uint32_t sTrue = m_module.constu32(~0u);
+
+ DxbcRegisterValue result;
+ result.type.ctype = DxbcScalarType::Uint32;
+ result.type.ccount = componentCount;
+
+ const uint32_t typeId = getVectorTypeId(result.type);
+
+ if (componentCount > 1) {
+ const std::array<uint32_t, 4> vFalse = { sFalse, sFalse, sFalse, sFalse };
+ const std::array<uint32_t, 4> vTrue = { sTrue, sTrue, sTrue, sTrue };
+
+ sFalse = m_module.constComposite(typeId, componentCount, vFalse.data());
+ sTrue = m_module.constComposite(typeId, componentCount, vTrue .data());
+ }
+
+ if (invert)
+ std::swap(sFalse, sTrue);
+
+ // Perform component-wise mask selection
+ // based on the condition evaluated above.
+ result.id = m_module.opSelect(
+ typeId, condition, sTrue, sFalse);
+
+ emitRegisterStore(ins.dst[0], result);
+ }
+
+
+ void DxbcCompiler::emitVectorDeriv(const DxbcShaderInstruction& ins) {
+ // Derivative instructions have two operands:
+ // (dst0) Destination register for the derivative
+ // (src0) The operand to compute the derivative of
+ DxbcRegisterValue value = emitRegisterLoad(ins.src[0], ins.dst[0].mask);
+ const uint32_t typeId = getVectorTypeId(value.type);
+
+ switch (ins.op) {
+ case DxbcOpcode::DerivRtx:
+ value.id = m_module.opDpdx(typeId, value.id);
+ break;
+
+ case DxbcOpcode::DerivRty:
+ value.id = m_module.opDpdy(typeId, value.id);
+ break;
+
+ case DxbcOpcode::DerivRtxCoarse:
+ value.id = m_module.opDpdxCoarse(typeId, value.id);
+ break;
+
+ case DxbcOpcode::DerivRtyCoarse:
+ value.id = m_module.opDpdyCoarse(typeId, value.id);
+ break;
+
+ case DxbcOpcode::DerivRtxFine:
+ value.id = m_module.opDpdxFine(typeId, value.id);
+ break;
+
+ case DxbcOpcode::DerivRtyFine:
+ value.id = m_module.opDpdyFine(typeId, value.id);
+ break;
+
+ default:
+ Logger::warn(str::format(
+ "DxbcCompiler: Unhandled instruction: ",
+ ins.op));
+ return;
+ }
+
+ value = emitDstOperandModifiers(value, ins.modifiers);
+ emitRegisterStore(ins.dst[0], value);
+ }
+
+
+ void DxbcCompiler::emitVectorDot(const DxbcShaderInstruction& ins) {
+ const DxbcRegMask srcMask(true,
+ ins.op >= DxbcOpcode::Dp2,
+ ins.op >= DxbcOpcode::Dp3,
+ ins.op >= DxbcOpcode::Dp4);
+
+ const std::array<DxbcRegisterValue, 2> src = {
+ emitRegisterLoad(ins.src[0], srcMask),
+ emitRegisterLoad(ins.src[1], srcMask),
+ };
+
+ DxbcRegisterValue dst;
+ dst.type.ctype = ins.dst[0].dataType;
+ dst.type.ccount = 1;
+
+ dst.id = m_module.opDot(
+ getVectorTypeId(dst.type),
+ src.at(0).id,
+ src.at(1).id);
+
+ if (ins.controls.precise() || m_precise)
+ m_module.decorate(dst.id, spv::DecorationNoContraction);
+
+ dst = emitDstOperandModifiers(dst, ins.modifiers);
+ emitRegisterStore(ins.dst[0], dst);
+ }
+
+
+ void DxbcCompiler::emitVectorIdiv(const DxbcShaderInstruction& ins) {
+ // udiv has four operands:
+ // (dst0) Quotient destination register
+ // (dst1) Remainder destination register
+ // (src0) The first vector to compare
+ // (src1) The second vector to compare
+ if (ins.dst[0].type == DxbcOperandType::Null
+ && ins.dst[1].type == DxbcOperandType::Null)
+ return;
+
+ // FIXME support this if applications require it
+ if (ins.dst[0].type != DxbcOperandType::Null
+ && ins.dst[1].type != DxbcOperandType::Null
+ && ins.dst[0].mask != ins.dst[1].mask) {
+ Logger::warn("DxbcCompiler: Idiv with different destination masks not supported");
+ return;
+ }
+
+ // Load source operands as integers with the
+ // mask of one non-NULL destination operand
+ const DxbcRegMask srcMask =
+ ins.dst[0].type != DxbcOperandType::Null
+ ? ins.dst[0].mask
+ : ins.dst[1].mask;
+
+ const std::array<DxbcRegisterValue, 2> src = {
+ emitRegisterLoad(ins.src[0], srcMask),
+ emitRegisterLoad(ins.src[1], srcMask),
+ };
+
+ // Division by zero will return 0xffffffff for both results
+ auto bvecId = getVectorTypeId({ DxbcScalarType::Bool, srcMask.popCount() });
+
+ DxbcRegisterValue const0 = emitBuildConstVecu32( 0u, 0u, 0u, 0u, srcMask);
+ DxbcRegisterValue constff = emitBuildConstVecu32(~0u, ~0u, ~0u, ~0u, srcMask);
+
+ uint32_t cmpValue = m_module.opINotEqual(bvecId, src.at(1).id, const0.id);
+
+ // Compute results only if the destination
+ // operands are not NULL.
+ if (ins.dst[0].type != DxbcOperandType::Null) {
+ DxbcRegisterValue quotient;
+ quotient.type.ctype = ins.dst[0].dataType;
+ quotient.type.ccount = ins.dst[0].mask.popCount();
+
+ quotient.id = m_module.opUDiv(
+ getVectorTypeId(quotient.type),
+ src.at(0).id, src.at(1).id);
+
+ quotient.id = m_module.opSelect(
+ getVectorTypeId(quotient.type),
+ cmpValue, quotient.id, constff.id);
+
+ quotient = emitDstOperandModifiers(quotient, ins.modifiers);
+ emitRegisterStore(ins.dst[0], quotient);
+ }
+
+ if (ins.dst[1].type != DxbcOperandType::Null) {
+ DxbcRegisterValue remainder;
+ remainder.type.ctype = ins.dst[1].dataType;
+ remainder.type.ccount = ins.dst[1].mask.popCount();
+
+ remainder.id = m_module.opUMod(
+ getVectorTypeId(remainder.type),
+ src.at(0).id, src.at(1).id);
+
+ remainder.id = m_module.opSelect(
+ getVectorTypeId(remainder.type),
+ cmpValue, remainder.id, constff.id);
+
+ remainder = emitDstOperandModifiers(remainder, ins.modifiers);
+ emitRegisterStore(ins.dst[1], remainder);
+ }
+ }
+
+
+ void DxbcCompiler::emitVectorImul(const DxbcShaderInstruction& ins) {
+ // imul and umul have four operands:
+ // (dst0) High destination register
+ // (dst1) Low destination register
+ // (src0) The first vector to compare
+ // (src1) The second vector to compare
+ if (ins.dst[0].type == DxbcOperandType::Null) {
+ if (ins.dst[1].type == DxbcOperandType::Null)
+ return;
+
+ // If dst0 is NULL, this instruction behaves just
+ // like any other three-operand ALU instruction
+ const std::array<DxbcRegisterValue, 2> src = {
+ emitRegisterLoad(ins.src[0], ins.dst[1].mask),
+ emitRegisterLoad(ins.src[1], ins.dst[1].mask),
+ };
+
+ DxbcRegisterValue result;
+ result.type.ctype = ins.dst[1].dataType;
+ result.type.ccount = ins.dst[1].mask.popCount();
+ result.id = m_module.opIMul(
+ getVectorTypeId(result.type),
+ src.at(0).id, src.at(1).id);
+
+ result = emitDstOperandModifiers(result, ins.modifiers);
+ emitRegisterStore(ins.dst[1], result);
+ } else {
+ // TODO implement this
+ Logger::warn("DxbcCompiler: Extended Imul not yet supported");
+ }
+ }
+
+
+ void DxbcCompiler::emitVectorMsad(const DxbcShaderInstruction& ins) {
+ // msad has four operands:
+ // (dst0) Destination
+ // (src0) Reference (packed uint8)
+ // (src1) Source (packed uint8)
+ // (src2) Accumulator
+ DxbcRegisterValue refReg = emitRegisterLoad(ins.src[0], ins.dst[0].mask);
+ DxbcRegisterValue srcReg = emitRegisterLoad(ins.src[1], ins.dst[0].mask);
+ DxbcRegisterValue result = emitRegisterLoad(ins.src[2], ins.dst[0].mask);
+
+ auto typeId = getVectorTypeId(result.type);
+ auto bvecId = getVectorTypeId({ DxbcScalarType::Bool, result.type.ccount });
+
+ for (uint32_t i = 0; i < 4; i++) {
+ auto shift = m_module.constu32(8 * i);
+ auto count = m_module.constu32(8);
+
+ auto ref = m_module.opBitFieldUExtract(typeId, refReg.id, shift, count);
+ auto src = m_module.opBitFieldUExtract(typeId, srcReg.id, shift, count);
+
+ auto zero = emitBuildConstVecu32(0, 0, 0, 0, ins.dst[0].mask);
+ auto mask = m_module.opINotEqual(bvecId, ref, zero.id);
+
+ auto diff = m_module.opSAbs(typeId, m_module.opISub(typeId, ref, src));
+ result.id = m_module.opSelect(typeId, mask, m_module.opIAdd(typeId, result.id, diff), result.id);
+ }
+
+ result = emitDstOperandModifiers(result, ins.modifiers);
+ emitRegisterStore(ins.dst[0], result);
+ }
+
+
+ void DxbcCompiler::emitVectorShift(const DxbcShaderInstruction& ins) {
+ // Shift operations have three operands:
+ // (dst0) The destination register
+ // (src0) The register to shift
+ // (src1) The shift amount (scalar)
+ DxbcRegisterValue shiftReg = emitRegisterLoad(ins.src[0], ins.dst[0].mask);
+ DxbcRegisterValue countReg = emitRegisterLoad(ins.src[1], ins.dst[0].mask);
+
+ if (ins.src[1].type != DxbcOperandType::Imm32)
+ countReg = emitRegisterMaskBits(countReg, 0x1F);
+
+ if (countReg.type.ccount == 1)
+ countReg = emitRegisterExtend(countReg, shiftReg.type.ccount);
+
+ DxbcRegisterValue result;
+ result.type.ctype = ins.dst[0].dataType;
+ result.type.ccount = ins.dst[0].mask.popCount();
+
+ switch (ins.op) {
+ case DxbcOpcode::IShl:
+ result.id = m_module.opShiftLeftLogical(
+ getVectorTypeId(result.type),
+ shiftReg.id, countReg.id);
+ break;
+
+ case DxbcOpcode::IShr:
+ result.id = m_module.opShiftRightArithmetic(
+ getVectorTypeId(result.type),
+ shiftReg.id, countReg.id);
+ break;
+
+ case DxbcOpcode::UShr:
+ result.id = m_module.opShiftRightLogical(
+ getVectorTypeId(result.type),
+ shiftReg.id, countReg.id);
+ break;
+
+ default:
+ Logger::warn(str::format(
+ "DxbcCompiler: Unhandled instruction: ",
+ ins.op));
+ return;
+ }
+
+ result = emitDstOperandModifiers(result, ins.modifiers);
+ emitRegisterStore(ins.dst[0], result);
+ }
+
+
+ void DxbcCompiler::emitVectorSinCos(const DxbcShaderInstruction& ins) {
+ // sincos has three operands:
+ // (dst0) Destination register for sin(x)
+ // (dst1) Destination register for cos(x)
+ // (src0) Source operand x
+
+ // Load source operand as 32-bit float vector.
+ const DxbcRegisterValue srcValue = emitRegisterLoad(
+ ins.src[0], DxbcRegMask(true, true, true, true));
+
+ // Either output may be DxbcOperandType::Null, in
+ // which case we don't have to generate any code.
+ if (ins.dst[0].type != DxbcOperandType::Null) {
+ const DxbcRegisterValue sinInput =
+ emitRegisterExtract(srcValue, ins.dst[0].mask);
+
+ DxbcRegisterValue sin;
+ sin.type = sinInput.type;
+ sin.id = m_module.opSin(
+ getVectorTypeId(sin.type),
+ sinInput.id);
+
+ emitRegisterStore(ins.dst[0], sin);
+ }
+
+ if (ins.dst[1].type != DxbcOperandType::Null) {
+ const DxbcRegisterValue cosInput =
+ emitRegisterExtract(srcValue, ins.dst[1].mask);
+
+ DxbcRegisterValue cos;
+ cos.type = cosInput.type;
+ cos.id = m_module.opCos(
+ getVectorTypeId(cos.type),
+ cosInput.id);
+
+ emitRegisterStore(ins.dst[1], cos);
+ }
+ }
+
+
+ void DxbcCompiler::emitGeometryEmit(const DxbcShaderInstruction& ins) {
+ // In xfb mode we might have multiple streams, so
+ // we have to figure out which stream to write to
+ uint32_t streamId = 0;
+ uint32_t streamVar = 0;
+
+ if (m_moduleInfo.xfb != nullptr) {
+ streamId = ins.dstCount > 0 ? ins.dst[0].idx[0].offset : 0;
+ streamVar = m_module.constu32(streamId);
+ }
+
+ // Checking the negation is easier for EmitThenCut/EmitThenCutStream
+ bool doEmit = ins.op != DxbcOpcode::Cut && ins.op != DxbcOpcode::CutStream;
+ bool doCut = ins.op != DxbcOpcode::Emit && ins.op != DxbcOpcode::EmitStream;
+
+ if (doEmit) {
+ if (m_perVertexOut)
+ emitOutputSetup();
+ emitClipCullStore(DxbcSystemValue::ClipDistance, m_clipDistances);
+ emitClipCullStore(DxbcSystemValue::CullDistance, m_cullDistances);
+ emitXfbOutputSetup(streamId, false);
+ m_module.opEmitVertex(streamVar);
+ }
+
+ if (doCut)
+ m_module.opEndPrimitive(streamVar);
+ }
+
+
+ void DxbcCompiler::emitAtomic(const DxbcShaderInstruction& ins) {
+ // atomic_* operations have the following operands:
+ // (dst0) Destination u# or g# register
+ // (src0) Index into the texture or buffer
+ // (src1) The source value for the operation
+ // (src2) Second source operand (optional)
+ // imm_atomic_* operations have the following operands:
+ // (dst0) Register that receives the result
+ // (dst1) Destination u# or g# register
+ // (srcX) As above
+ const DxbcBufferInfo bufferInfo = getBufferInfo(ins.dst[ins.dstCount - 1]);
+
+ bool isImm = ins.dstCount == 2;
+ bool isUav = ins.dst[ins.dstCount - 1].type == DxbcOperandType::UnorderedAccessView;
+
+ bool isSsbo = m_moduleInfo.options.minSsboAlignment <= bufferInfo.align
+ && bufferInfo.type != DxbcResourceType::Typed
+ && isUav;
+
+ // Perform atomic operations on UAVs only if the UAV
+ // is bound and if there is nothing else stopping us.
+ DxbcConditional cond;
+
+ if (isUav) {
+ uint32_t writeTest = emitUavWriteTest(bufferInfo);
+
+ cond.labelIf = m_module.allocateId();
+ cond.labelEnd = m_module.allocateId();
+
+ m_module.opSelectionMerge(cond.labelEnd, spv::SelectionControlMaskNone);
+ m_module.opBranchConditional(writeTest, cond.labelIf, cond.labelEnd);
+
+ m_module.opLabel(cond.labelIf);
+ }
+
+ // Retrieve destination pointer for the atomic operation>
+ const DxbcRegisterPointer pointer = emitGetAtomicPointer(
+ ins.dst[ins.dstCount - 1], ins.src[0]);
+
+ // Load source values
+ std::array<DxbcRegisterValue, 2> src;
+
+ for (uint32_t i = 1; i < ins.srcCount; i++) {
+ src[i - 1] = emitRegisterBitcast(
+ emitRegisterLoad(ins.src[i], DxbcRegMask(true, false, false, false)),
+ pointer.type.ctype);
+ }
+
+ // Define memory scope and semantics based on the operands
+ uint32_t scope = 0;
+ uint32_t semantics = 0;
+
+ if (isUav) {
+ scope = spv::ScopeDevice;
+ semantics = spv::MemorySemanticsAcquireReleaseMask;
+
+ semantics |= isSsbo
+ ? spv::MemorySemanticsUniformMemoryMask
+ : spv::MemorySemanticsImageMemoryMask;
+ } else {
+ scope = spv::ScopeWorkgroup;
+ semantics = spv::MemorySemanticsWorkgroupMemoryMask
+ | spv::MemorySemanticsAcquireReleaseMask;
+ }
+
+ const uint32_t scopeId = m_module.constu32(scope);
+ const uint32_t semanticsId = m_module.constu32(semantics);
+
+ // Perform the atomic operation on the given pointer
+ DxbcRegisterValue value;
+ value.type = pointer.type;
+ value.id = 0;
+
+ // The result type, which is a scalar integer
+ const uint32_t typeId = getVectorTypeId(value.type);
+
+ switch (ins.op) {
+ case DxbcOpcode::AtomicCmpStore:
+ case DxbcOpcode::ImmAtomicCmpExch:
+ value.id = m_module.opAtomicCompareExchange(
+ typeId, pointer.id, scopeId, semanticsId,
+ m_module.constu32(spv::MemorySemanticsMaskNone),
+ src[1].id, src[0].id);
+ break;
+
+ case DxbcOpcode::ImmAtomicExch:
+ value.id = m_module.opAtomicExchange(typeId,
+ pointer.id, scopeId, semanticsId,
+ src[0].id);
+ break;
+
+ case DxbcOpcode::AtomicIAdd:
+ case DxbcOpcode::ImmAtomicIAdd:
+ value.id = m_module.opAtomicIAdd(typeId,
+ pointer.id, scopeId, semanticsId,
+ src[0].id);
+ break;
+
+ case DxbcOpcode::AtomicAnd:
+ case DxbcOpcode::ImmAtomicAnd:
+ value.id = m_module.opAtomicAnd(typeId,
+ pointer.id, scopeId, semanticsId,
+ src[0].id);
+ break;
+
+ case DxbcOpcode::AtomicOr:
+ case DxbcOpcode::ImmAtomicOr:
+ value.id = m_module.opAtomicOr(typeId,
+ pointer.id, scopeId, semanticsId,
+ src[0].id);
+ break;
+
+ case DxbcOpcode::AtomicXor:
+ case DxbcOpcode::ImmAtomicXor:
+ value.id = m_module.opAtomicXor(typeId,
+ pointer.id, scopeId, semanticsId,
+ src[0].id);
+ break;
+
+ case DxbcOpcode::AtomicIMin:
+ case DxbcOpcode::ImmAtomicIMin:
+ value.id = m_module.opAtomicSMin(typeId,
+ pointer.id, scopeId, semanticsId,
+ src[0].id);
+ break;
+
+ case DxbcOpcode::AtomicIMax:
+ case DxbcOpcode::ImmAtomicIMax:
+ value.id = m_module.opAtomicSMax(typeId,
+ pointer.id, scopeId, semanticsId,
+ src[0].id);
+ break;
+
+ case DxbcOpcode::AtomicUMin:
+ case DxbcOpcode::ImmAtomicUMin:
+ value.id = m_module.opAtomicUMin(typeId,
+ pointer.id, scopeId, semanticsId,
+ src[0].id);
+ break;
+
+ case DxbcOpcode::AtomicUMax:
+ case DxbcOpcode::ImmAtomicUMax:
+ value.id = m_module.opAtomicUMax(typeId,
+ pointer.id, scopeId, semanticsId,
+ src[0].id);
+ break;
+
+ default:
+ Logger::warn(str::format(
+ "DxbcCompiler: Unhandled instruction: ",
+ ins.op));
+ return;
+ }
+
+ // Write back the result to the destination
+ // register if this is an imm_atomic_* opcode.
+ if (isImm)
+ emitRegisterStore(ins.dst[0], value);
+
+ // End conditional block
+ if (isUav) {
+ m_module.opBranch(cond.labelEnd);
+ m_module.opLabel (cond.labelEnd);
+ }
+ }
+
+
+ void DxbcCompiler::emitAtomicCounter(const DxbcShaderInstruction& ins) {
+ // imm_atomic_alloc and imm_atomic_consume have the following operands:
+ // (dst0) The register that will hold the old counter value
+ // (dst1) The UAV whose counter is going to be modified
+ const DxbcBufferInfo bufferInfo = getBufferInfo(ins.dst[1]);
+
+ const uint32_t registerId = ins.dst[1].idx[0].offset;
+
+ if (m_uavs.at(registerId).ctrId == 0)
+ m_uavs.at(registerId).ctrId = emitDclUavCounter(registerId);
+
+ // Only perform the operation if the UAV is bound
+ uint32_t writeTest = emitUavWriteTest(bufferInfo);
+
+ DxbcConditional cond;
+ cond.labelIf = m_module.allocateId();
+ cond.labelEnd = m_module.allocateId();
+
+ m_module.opSelectionMerge(cond.labelEnd, spv::SelectionControlMaskNone);
+ m_module.opBranchConditional(writeTest, cond.labelIf, cond.labelEnd);
+
+ m_module.opLabel(cond.labelIf);
+
+ // Only use subgroup ops on compute to avoid having to
+ // deal with helper invocations or hardware limitations
+ bool useSubgroupOps = m_moduleInfo.options.useSubgroupOpsForAtomicCounters
+ && m_programInfo.type() == DxbcProgramType::ComputeShader;
+
+ // In case we have subgroup ops enabled, we need to
+ // count the number of active lanes, the lane index,
+ // and we need to perform the atomic op conditionally
+ uint32_t laneCount = 0;
+ uint32_t laneIndex = 0;
+
+ DxbcConditional elect;
+
+ if (useSubgroupOps) {
+ m_module.enableCapability(spv::CapabilityGroupNonUniform);
+ m_module.enableCapability(spv::CapabilityGroupNonUniformBallot);
+
+ uint32_t ballot = m_module.opGroupNonUniformBallot(
+ getVectorTypeId({ DxbcScalarType::Uint32, 4 }),
+ m_module.constu32(spv::ScopeSubgroup),
+ m_module.constBool(true));
+
+ laneCount = m_module.opGroupNonUniformBallotBitCount(
+ getScalarTypeId(DxbcScalarType::Uint32),
+ m_module.constu32(spv::ScopeSubgroup),
+ spv::GroupOperationReduce, ballot);
+
+ laneIndex = m_module.opGroupNonUniformBallotBitCount(
+ getScalarTypeId(DxbcScalarType::Uint32),
+ m_module.constu32(spv::ScopeSubgroup),
+ spv::GroupOperationExclusiveScan, ballot);
+
+ // Elect one lane to perform the atomic op
+ uint32_t election = m_module.opGroupNonUniformElect(
+ m_module.defBoolType(),
+ m_module.constu32(spv::ScopeSubgroup));
+
+ elect.labelIf = m_module.allocateId();
+ elect.labelEnd = m_module.allocateId();
+
+ m_module.opSelectionMerge(elect.labelEnd, spv::SelectionControlMaskNone);
+ m_module.opBranchConditional(election, elect.labelIf, elect.labelEnd);
+
+ m_module.opLabel(elect.labelIf);
+ } else {
+ // We're going to use this for the increment
+ laneCount = m_module.constu32(1);
+ }
+
+ // Get a pointer to the atomic counter in question
+ DxbcRegisterInfo ptrType;
+ ptrType.type.ctype = DxbcScalarType::Uint32;
+ ptrType.type.ccount = 1;
+ ptrType.type.alength = 0;
+ ptrType.sclass = spv::StorageClassUniform;
+
+ uint32_t zeroId = m_module.consti32(0);
+ uint32_t ptrId = m_module.opAccessChain(
+ getPointerTypeId(ptrType),
+ m_uavs.at(registerId).ctrId,
+ 1, &zeroId);
+
+ // Define memory scope and semantics based on the operands
+ uint32_t scope = spv::ScopeDevice;
+ uint32_t semantics = spv::MemorySemanticsUniformMemoryMask
+ | spv::MemorySemanticsAcquireReleaseMask;
+
+ uint32_t scopeId = m_module.constu32(scope);
+ uint32_t semanticsId = m_module.constu32(semantics);
+
+ // Compute the result value
+ DxbcRegisterValue value;
+ value.type.ctype = DxbcScalarType::Uint32;
+ value.type.ccount = 1;
+
+ uint32_t typeId = getVectorTypeId(value.type);
+
+ switch (ins.op) {
+ case DxbcOpcode::ImmAtomicAlloc:
+ value.id = m_module.opAtomicIAdd(typeId, ptrId,
+ scopeId, semanticsId, laneCount);
+ break;
+
+ case DxbcOpcode::ImmAtomicConsume:
+ value.id = m_module.opAtomicISub(typeId, ptrId,
+ scopeId, semanticsId, laneCount);
+ value.id = m_module.opISub(typeId, value.id, laneCount);
+ break;
+
+ default:
+ Logger::warn(str::format(
+ "DxbcCompiler: Unhandled instruction: ",
+ ins.op));
+ return;
+ }
+
+ // If we're using subgroup ops, we have to broadcast
+ // the result of the atomic op and compute the index
+ if (useSubgroupOps) {
+ m_module.opBranch(elect.labelEnd);
+ m_module.opLabel (elect.labelEnd);
+
+ uint32_t undef = m_module.constUndef(typeId);
+
+ std::array<SpirvPhiLabel, 2> phiLabels = {{
+ { value.id, elect.labelIf },
+ { undef, cond.labelIf },
+ }};
+
+ value.id = m_module.opPhi(typeId,
+ phiLabels.size(), phiLabels.data());
+ value.id = m_module.opGroupNonUniformBroadcastFirst(typeId,
+ m_module.constu32(spv::ScopeSubgroup), value.id);
+ value.id = m_module.opIAdd(typeId, value.id, laneIndex);
+ }
+
+ // Store the result
+ emitRegisterStore(ins.dst[0], value);
+
+ // End conditional block
+ m_module.opBranch(cond.labelEnd);
+ m_module.opLabel (cond.labelEnd);
+ }
+
+
+ void DxbcCompiler::emitBarrier(const DxbcShaderInstruction& ins) {
+ // sync takes no operands. Instead, the synchronization
+ // scope is defined by the operand control bits.
+ const DxbcSyncFlags flags = ins.controls.syncFlags();
+
+ uint32_t executionScope = spv::ScopeInvocation;
+ uint32_t memoryScope = spv::ScopeInvocation;
+ uint32_t memorySemantics = 0;
+
+ if (flags.test(DxbcSyncFlag::ThreadsInGroup))
+ executionScope = spv::ScopeWorkgroup;
+
+ if (flags.test(DxbcSyncFlag::ThreadGroupSharedMemory)) {
+ memoryScope = spv::ScopeWorkgroup;
+ memorySemantics |= spv::MemorySemanticsWorkgroupMemoryMask
+ | spv::MemorySemanticsAcquireReleaseMask;
+ }
+
+ if (flags.test(DxbcSyncFlag::UavMemoryGroup)) {
+ memoryScope = spv::ScopeWorkgroup;
+ memorySemantics |= spv::MemorySemanticsImageMemoryMask
+ | spv::MemorySemanticsUniformMemoryMask
+ | spv::MemorySemanticsAcquireReleaseMask;
+ }
+
+ if (flags.test(DxbcSyncFlag::UavMemoryGlobal)) {
+ memoryScope = spv::ScopeDevice;
+ memorySemantics |= spv::MemorySemanticsImageMemoryMask
+ | spv::MemorySemanticsUniformMemoryMask
+ | spv::MemorySemanticsAcquireReleaseMask;
+ }
+
+ if (executionScope != spv::ScopeInvocation) {
+ m_module.opControlBarrier(
+ m_module.constu32(executionScope),
+ m_module.constu32(memoryScope),
+ m_module.constu32(memorySemantics));
+ } else if (memoryScope != spv::ScopeInvocation) {
+ m_module.opMemoryBarrier(
+ m_module.constu32(memoryScope),
+ m_module.constu32(memorySemantics));
+ } else {
+ Logger::warn("DxbcCompiler: sync instruction has no effect");
+ }
+ }
+
+
+ void DxbcCompiler::emitBitExtract(const DxbcShaderInstruction& ins) {
+ // ibfe and ubfe take the following arguments:
+ // (dst0) The destination register
+ // (src0) Number of bits to extact
+ // (src1) Offset of the bits to extract
+ // (src2) Register to extract bits from
+ const bool isSigned = ins.op == DxbcOpcode::IBfe;
+
+ DxbcRegisterValue bitCnt = emitRegisterLoad(ins.src[0], ins.dst[0].mask);
+ DxbcRegisterValue bitOfs = emitRegisterLoad(ins.src[1], ins.dst[0].mask);
+
+ if (ins.src[0].type != DxbcOperandType::Imm32)
+ bitCnt = emitRegisterMaskBits(bitCnt, 0x1F);
+
+ if (ins.src[1].type != DxbcOperandType::Imm32)
+ bitOfs = emitRegisterMaskBits(bitOfs, 0x1F);
+
+ const DxbcRegisterValue src = emitRegisterLoad(ins.src[2], ins.dst[0].mask);
+
+ const uint32_t componentCount = src.type.ccount;
+ std::array<uint32_t, 4> componentIds = {{ 0, 0, 0, 0 }};
+
+ for (uint32_t i = 0; i < componentCount; i++) {
+ const DxbcRegisterValue currBitCnt = emitRegisterExtract(bitCnt, DxbcRegMask::select(i));
+ const DxbcRegisterValue currBitOfs = emitRegisterExtract(bitOfs, DxbcRegMask::select(i));
+ const DxbcRegisterValue currSrc = emitRegisterExtract(src, DxbcRegMask::select(i));
+
+ const uint32_t typeId = getVectorTypeId(currSrc.type);
+
+ componentIds[i] = isSigned
+ ? m_module.opBitFieldSExtract(typeId, currSrc.id, currBitOfs.id, currBitCnt.id)
+ : m_module.opBitFieldUExtract(typeId, currSrc.id, currBitOfs.id, currBitCnt.id);
+ }
+
+ DxbcRegisterValue result;
+ result.type = src.type;
+ result.id = componentCount > 1
+ ? m_module.opCompositeConstruct(
+ getVectorTypeId(result.type),
+ componentCount, componentIds.data())
+ : componentIds[0];
+ emitRegisterStore(ins.dst[0], result);
+ }
+
+
+ void DxbcCompiler::emitBitInsert(const DxbcShaderInstruction& ins) {
+ // ibfe and ubfe take the following arguments:
+ // (dst0) The destination register
+ // (src0) Number of bits to extact
+ // (src1) Offset of the bits to extract
+ // (src2) Register to take bits from
+ // (src3) Register to replace bits in
+ DxbcRegisterValue bitCnt = emitRegisterLoad(ins.src[0], ins.dst[0].mask);
+ DxbcRegisterValue bitOfs = emitRegisterLoad(ins.src[1], ins.dst[0].mask);
+
+ if (ins.src[0].type != DxbcOperandType::Imm32)
+ bitCnt = emitRegisterMaskBits(bitCnt, 0x1F);
+
+ if (ins.src[1].type != DxbcOperandType::Imm32)
+ bitOfs = emitRegisterMaskBits(bitOfs, 0x1F);
+
+ const DxbcRegisterValue insert = emitRegisterLoad(ins.src[2], ins.dst[0].mask);
+ const DxbcRegisterValue base = emitRegisterLoad(ins.src[3], ins.dst[0].mask);
+
+ const uint32_t componentCount = base.type.ccount;
+ std::array<uint32_t, 4> componentIds = {{ 0, 0, 0, 0 }};
+
+ for (uint32_t i = 0; i < componentCount; i++) {
+ const DxbcRegisterValue currBitCnt = emitRegisterExtract(bitCnt, DxbcRegMask::select(i));
+ const DxbcRegisterValue currBitOfs = emitRegisterExtract(bitOfs, DxbcRegMask::select(i));
+ const DxbcRegisterValue currInsert = emitRegisterExtract(insert, DxbcRegMask::select(i));
+ const DxbcRegisterValue currBase = emitRegisterExtract(base, DxbcRegMask::select(i));
+
+ componentIds[i] = m_module.opBitFieldInsert(
+ getVectorTypeId(currBase.type),
+ currBase.id, currInsert.id,
+ currBitOfs.id, currBitCnt.id);
+ }
+
+ DxbcRegisterValue result;
+ result.type = base.type;
+ result.id = componentCount > 1
+ ? m_module.opCompositeConstruct(
+ getVectorTypeId(result.type),
+ componentCount, componentIds.data())
+ : componentIds[0];
+ emitRegisterStore(ins.dst[0], result);
+ }
+
+
+ void DxbcCompiler::emitBitScan(const DxbcShaderInstruction& ins) {
+ // firstbit(lo|hi|shi) have two operands:
+ // (dst0) The destination operant
+ // (src0) Source operand to scan
+ DxbcRegisterValue src = emitRegisterLoad(ins.src[0], ins.dst[0].mask);
+
+ DxbcRegisterValue dst;
+ dst.type.ctype = ins.dst[0].dataType;
+ dst.type.ccount = ins.dst[0].mask.popCount();
+
+ // Result type, should be an unsigned integer
+ const uint32_t typeId = getVectorTypeId(dst.type);
+
+ switch (ins.op) {
+ case DxbcOpcode::FirstBitLo: dst.id = m_module.opFindILsb(typeId, src.id); break;
+ case DxbcOpcode::FirstBitHi: dst.id = m_module.opFindUMsb(typeId, src.id); break;
+ case DxbcOpcode::FirstBitShi: dst.id = m_module.opFindSMsb(typeId, src.id); break;
+ default: Logger::warn(str::format("DxbcCompiler: Unhandled instruction: ", ins.op)); return;
+ }
+
+ // The 'Hi' variants are counted from the MSB in DXBC
+ // rather than the LSB, so we have to invert the number
+ if (ins.op == DxbcOpcode::FirstBitHi || ins.op == DxbcOpcode::FirstBitShi) {
+ uint32_t boolTypeId = m_module.defBoolType();
+
+ if (dst.type.ccount > 1)
+ boolTypeId = m_module.defVectorType(boolTypeId, dst.type.ccount);
+
+ DxbcRegisterValue const31 = emitBuildConstVecu32(31u, 31u, 31u, 31u, ins.dst[0].mask);
+ DxbcRegisterValue constff = emitBuildConstVecu32(~0u, ~0u, ~0u, ~0u, ins.dst[0].mask);
+
+ dst.id = m_module.opSelect(typeId,
+ m_module.opINotEqual(boolTypeId, dst.id, constff.id),
+ m_module.opISub(typeId, const31.id, dst.id),
+ constff.id);
+ }
+
+ // No modifiers are supported
+ emitRegisterStore(ins.dst[0], dst);
+ }
+
+
+ void DxbcCompiler::emitBufferQuery(const DxbcShaderInstruction& ins) {
+ // bufinfo takes two arguments
+ // (dst0) The destination register
+ // (src0) The buffer register to query
+ const DxbcBufferInfo bufferInfo = getBufferInfo(ins.src[0]);
+
+ bool isSsbo = m_moduleInfo.options.minSsboAlignment <= bufferInfo.align
+ && bufferInfo.type != DxbcResourceType::Typed;
+
+ // We'll store this as a scalar unsigned integer
+ DxbcRegisterValue result = isSsbo
+ ? emitQueryBufferSize(ins.src[0])
+ : emitQueryTexelBufferSize(ins.src[0]);
+
+ uint32_t typeId = getVectorTypeId(result.type);
+
+ // Adjust returned size if this is a raw or structured
+ // buffer, as emitQueryTexelBufferSize only returns the
+ // number of typed elements in the buffer.
+ if (bufferInfo.type == DxbcResourceType::Raw) {
+ result.id = m_module.opIMul(typeId,
+ result.id, m_module.constu32(4));
+ } else if (bufferInfo.type == DxbcResourceType::Structured) {
+ result.id = m_module.opUDiv(typeId, result.id,
+ m_module.constu32(bufferInfo.stride / 4));
+ }
+
+ // Store the result. The scalar will be extended to a
+ // vector if the write mask consists of more than one
+ // component, which is the desired behaviour.
+ emitRegisterStore(ins.dst[0], result);
+ }
+
+
+ void DxbcCompiler::emitBufferLoad(const DxbcShaderInstruction& ins) {
+ // ld_raw takes three arguments:
+ // (dst0) Destination register
+ // (src0) Byte offset
+ // (src1) Source register
+ // ld_structured takes four arguments:
+ // (dst0) Destination register
+ // (src0) Structure index
+ // (src1) Byte offset
+ // (src2) Source register
+ const bool isStructured = ins.op == DxbcOpcode::LdStructured;
+
+ // Source register. The exact way we access
+ // the data depends on the register type.
+ const DxbcRegister& dstReg = ins.dst[0];
+ const DxbcRegister& srcReg = isStructured ? ins.src[2] : ins.src[1];
+
+ // Retrieve common info about the buffer
+ const DxbcBufferInfo bufferInfo = getBufferInfo(srcReg);
+
+ // Compute element index
+ const DxbcRegisterValue elementIndex = isStructured
+ ? emitCalcBufferIndexStructured(
+ emitRegisterLoad(ins.src[0], DxbcRegMask(true, false, false, false)),
+ emitRegisterLoad(ins.src[1], DxbcRegMask(true, false, false, false)),
+ bufferInfo.stride)
+ : emitCalcBufferIndexRaw(
+ emitRegisterLoad(ins.src[0], DxbcRegMask(true, false, false, false)));
+
+ emitRegisterStore(dstReg,
+ emitRawBufferLoad(srcReg, elementIndex, dstReg.mask));
+ }
+
+
+ void DxbcCompiler::emitBufferStore(const DxbcShaderInstruction& ins) {
+ // store_raw takes three arguments:
+ // (dst0) Destination register
+ // (src0) Byte offset
+ // (src1) Source register
+ // store_structured takes four arguments:
+ // (dst0) Destination register
+ // (src0) Structure index
+ // (src1) Byte offset
+ // (src2) Source register
+ const bool isStructured = ins.op == DxbcOpcode::StoreStructured;
+
+ // Source register. The exact way we access
+ // the data depends on the register type.
+ const DxbcRegister& dstReg = ins.dst[0];
+ const DxbcRegister& srcReg = isStructured ? ins.src[2] : ins.src[1];
+
+ // Retrieve common info about the buffer
+ const DxbcBufferInfo bufferInfo = getBufferInfo(dstReg);
+
+ // Compute element index
+ const DxbcRegisterValue elementIndex = isStructured
+ ? emitCalcBufferIndexStructured(
+ emitRegisterLoad(ins.src[0], DxbcRegMask(true, false, false, false)),
+ emitRegisterLoad(ins.src[1], DxbcRegMask(true, false, false, false)),
+ bufferInfo.stride)
+ : emitCalcBufferIndexRaw(
+ emitRegisterLoad(ins.src[0], DxbcRegMask(true, false, false, false)));
+
+ emitRawBufferStore(dstReg, elementIndex,
+ emitRegisterLoad(srcReg, dstReg.mask));
+ }
+
+
+ void DxbcCompiler::emitConvertFloat16(const DxbcShaderInstruction& ins) {
+ // f32tof16 takes two operands:
+ // (dst0) Destination register as a uint32 vector
+ // (src0) Source register as a float32 vector
+ // f16tof32 takes two operands:
+ // (dst0) Destination register as a float32 vector
+ // (src0) Source register as a uint32 vector
+ const DxbcRegisterValue src = emitRegisterLoad(ins.src[0], ins.dst[0].mask);
+
+ // We handle both packing and unpacking here
+ const bool isPack = ins.op == DxbcOpcode::F32toF16;
+
+ // The conversion instructions do not map very well to the
+ // SPIR-V pack instructions, which operate on 2D vectors.
+ std::array<uint32_t, 4> scalarIds = {{ 0, 0, 0, 0 }};
+
+ const uint32_t componentCount = src.type.ccount;
+
+ // These types are used in both pack and unpack operations
+ const uint32_t t_u32 = getVectorTypeId({ DxbcScalarType::Uint32, 1 });
+ const uint32_t t_f32 = getVectorTypeId({ DxbcScalarType::Float32, 1 });
+ const uint32_t t_f32v2 = getVectorTypeId({ DxbcScalarType::Float32, 2 });
+
+ // Constant zero-bit pattern, used for packing
+ const uint32_t zerof32 = isPack ? m_module.constf32(0.0f) : 0;
+
+ for (uint32_t i = 0; i < componentCount; i++) {
+ const DxbcRegisterValue componentValue
+ = emitRegisterExtract(src, DxbcRegMask::select(i));
+
+ if (isPack) { // f32tof16
+ const std::array<uint32_t, 2> packIds =
+ {{ componentValue.id, zerof32 }};
+
+ scalarIds[i] = m_module.opPackHalf2x16(t_u32,
+ m_module.opCompositeConstruct(t_f32v2, packIds.size(), packIds.data()));
+ } else { // f16tof32
+ const uint32_t zeroIndex = 0;
+
+ scalarIds[i] = m_module.opCompositeExtract(t_f32,
+ m_module.opUnpackHalf2x16(t_f32v2, componentValue.id),
+ 1, &zeroIndex);
+ }
+ }
+
+ DxbcRegisterValue result;
+ result.type.ctype = ins.dst[0].dataType;
+ result.type.ccount = componentCount;
+
+ uint32_t typeId = getVectorTypeId(result.type);
+ result.id = componentCount > 1
+ ? m_module.opCompositeConstruct(typeId,
+ componentCount, scalarIds.data())
+ : scalarIds[0];
+
+ if (isPack) {
+ // Some drivers return infinity if the input value is above a certain
+ // threshold, but D3D wants us to return infinity only if the input is
+ // actually infinite. Fix this up to return the maximum representable
+ // 16-bit floating point number instead, but preserve input infinity.
+ uint32_t t_bvec = getVectorTypeId({ DxbcScalarType::Bool, componentCount });
+ uint32_t f16Infinity = m_module.constuReplicant(0x7C00, componentCount);
+ uint32_t f16Unsigned = m_module.constuReplicant(0x7FFF, componentCount);
+
+ uint32_t isInputInf = m_module.opIsInf(t_bvec, src.id);
+ uint32_t isValueInf = m_module.opIEqual(t_bvec, f16Infinity,
+ m_module.opBitwiseAnd(typeId, result.id, f16Unsigned));
+
+ result.id = m_module.opSelect(getVectorTypeId(result.type),
+ m_module.opLogicalAnd(t_bvec, isValueInf, m_module.opLogicalNot(t_bvec, isInputInf)),
+ m_module.opISub(typeId, result.id, m_module.constuReplicant(1, componentCount)),
+ result.id);
+ }
+
+ // Store result in the destination register
+ emitRegisterStore(ins.dst[0], result);
+ }
+
+
+ void DxbcCompiler::emitConvertFloat64(const DxbcShaderInstruction& ins) {
+ // ftod and dtof take the following operands:
+ // (dst0) Destination operand
+ // (src0) Number to convert
+ uint32_t dstBits = ins.dst[0].mask.popCount();
+
+ DxbcRegMask srcMask = isDoubleType(ins.dst[0].dataType)
+ ? DxbcRegMask(dstBits >= 2, dstBits >= 4, false, false)
+ : DxbcRegMask(dstBits >= 1, dstBits >= 1, dstBits >= 2, dstBits >= 2);
+
+ // Perform actual conversion, destination modifiers are not applied
+ DxbcRegisterValue val = emitRegisterLoad(ins.src[0], srcMask);
+
+ DxbcRegisterValue result;
+ result.type.ctype = ins.dst[0].dataType;
+ result.type.ccount = val.type.ccount;
+
+ switch (ins.op) {
+ case DxbcOpcode::DtoF:
+ case DxbcOpcode::FtoD:
+ result.id = m_module.opFConvert(
+ getVectorTypeId(result.type), val.id);
+ break;
+
+ case DxbcOpcode::DtoI:
+ result.id = m_module.opConvertFtoS(
+ getVectorTypeId(result.type), val.id);
+ break;
+
+ case DxbcOpcode::DtoU:
+ result.id = m_module.opConvertFtoU(
+ getVectorTypeId(result.type), val.id);
+ break;
+
+ case DxbcOpcode::ItoD:
+ result.id = m_module.opConvertStoF(
+ getVectorTypeId(result.type), val.id);
+ break;
+
+ case DxbcOpcode::UtoD:
+ result.id = m_module.opConvertUtoF(
+ getVectorTypeId(result.type), val.id);
+ break;
+
+ default:
+ Logger::warn(str::format("DxbcCompiler: Unhandled instruction: ", ins.op));
+ return;
+ }
+
+ emitRegisterStore(ins.dst[0], result);
+ }
+
+
+ void DxbcCompiler::emitHullShaderInstCnt(const DxbcShaderInstruction& ins) {
+ this->getCurrentHsForkJoinPhase()->instanceCount = ins.imm[0].u32;
+ }
+
+
+ void DxbcCompiler::emitHullShaderPhase(const DxbcShaderInstruction& ins) {
+ switch (ins.op) {
+ case DxbcOpcode::HsDecls: {
+ if (m_hs.currPhaseType != DxbcCompilerHsPhase::None)
+ Logger::err("DXBC: HsDecls not the first phase in hull shader");
+
+ m_hs.currPhaseType = DxbcCompilerHsPhase::Decl;
+ } break;
+
+ case DxbcOpcode::HsControlPointPhase: {
+ m_hs.cpPhase = this->emitNewHullShaderControlPointPhase();
+
+ m_hs.currPhaseType = DxbcCompilerHsPhase::ControlPoint;
+ m_hs.currPhaseId = 0;
+
+ m_module.setDebugName(m_hs.cpPhase.functionId, "hs_control_point");
+ } break;
+
+ case DxbcOpcode::HsForkPhase: {
+ auto phase = this->emitNewHullShaderForkJoinPhase();
+ m_hs.forkPhases.push_back(phase);
+
+ m_hs.currPhaseType = DxbcCompilerHsPhase::Fork;
+ m_hs.currPhaseId = m_hs.forkPhases.size() - 1;
+
+ m_module.setDebugName(phase.functionId,
+ str::format("hs_fork_", m_hs.currPhaseId).c_str());
+ } break;
+
+ case DxbcOpcode::HsJoinPhase: {
+ auto phase = this->emitNewHullShaderForkJoinPhase();
+ m_hs.joinPhases.push_back(phase);
+
+ m_hs.currPhaseType = DxbcCompilerHsPhase::Join;
+ m_hs.currPhaseId = m_hs.joinPhases.size() - 1;
+
+ m_module.setDebugName(phase.functionId,
+ str::format("hs_join_", m_hs.currPhaseId).c_str());
+ } break;
+
+ default:
+ Logger::warn(str::format(
+ "DxbcCompiler: Unhandled instruction: ",
+ ins.op));
+ }
+ }
+
+
+ void DxbcCompiler::emitInterpolate(const DxbcShaderInstruction& ins) {
+ m_module.enableCapability(spv::CapabilityInterpolationFunction);
+
+ // The SPIR-V instructions operate on input variable pointers,
+ // which are all declared as four-component float vectors.
+ uint32_t registerId = ins.src[0].idx[0].offset;
+
+ DxbcRegisterValue result;
+ result.type = getInputRegType(registerId);
+
+ switch (ins.op) {
+ case DxbcOpcode::EvalCentroid: {
+ result.id = m_module.opInterpolateAtCentroid(
+ getVectorTypeId(result.type),
+ m_vRegs.at(registerId).id);
+ } break;
+
+ case DxbcOpcode::EvalSampleIndex: {
+ const DxbcRegisterValue sampleIndex = emitRegisterLoad(
+ ins.src[1], DxbcRegMask(true, false, false, false));
+
+ result.id = m_module.opInterpolateAtSample(
+ getVectorTypeId(result.type),
+ m_vRegs.at(registerId).id,
+ sampleIndex.id);
+ } break;
+
+ case DxbcOpcode::EvalSnapped: {
+ const DxbcRegisterValue offset = emitRegisterLoad(
+ ins.src[1], DxbcRegMask(true, true, false, false));
+
+ result.id = m_module.opInterpolateAtOffset(
+ getVectorTypeId(result.type),
+ m_vRegs.at(registerId).id,
+ offset.id);
+ } break;
+
+ default:
+ Logger::warn(str::format(
+ "DxbcCompiler: Unhandled instruction: ",
+ ins.op));
+ return;
+ }
+
+ result = emitRegisterSwizzle(result,
+ ins.src[0].swizzle, ins.dst[0].mask);
+ emitRegisterStore(ins.dst[0], result);
+ }
+
+
+ void DxbcCompiler::emitTextureQuery(const DxbcShaderInstruction& ins) {
+ // resinfo has three operands:
+ // (dst0) The destination register
+ // (src0) Resource LOD to query
+ // (src1) Resource to query
+ const DxbcBufferInfo resourceInfo = getBufferInfo(ins.src[1]);
+ const DxbcResinfoType resinfoType = ins.controls.resinfoType();
+
+ // Read the exact LOD for the image query
+ const DxbcRegisterValue mipLod = emitRegisterLoad(
+ ins.src[0], DxbcRegMask(true, false, false, false));
+
+ const DxbcScalarType returnType = resinfoType == DxbcResinfoType::Uint
+ ? DxbcScalarType::Uint32 : DxbcScalarType::Float32;
+
+ // Query the size of the selected mip level, as well as the
+ // total number of mip levels. We will have to combine the
+ // result into a four-component vector later.
+ DxbcRegisterValue imageSize = emitQueryTextureSize(ins.src[1], mipLod);
+ DxbcRegisterValue imageLevels = emitQueryTextureLods(ins.src[1]);
+
+ // Convert intermediates to the requested type
+ if (returnType == DxbcScalarType::Float32) {
+ imageSize.type.ctype = DxbcScalarType::Float32;
+ imageSize.id = m_module.opConvertUtoF(
+ getVectorTypeId(imageSize.type),
+ imageSize.id);
+
+ imageLevels.type.ctype = DxbcScalarType::Float32;
+ imageLevels.id = m_module.opConvertUtoF(
+ getVectorTypeId(imageLevels.type),
+ imageLevels.id);
+ }
+
+ // If the selected return type is rcpFloat, we need
+ // to compute the reciprocal of the image dimensions,
+ // but not the array size, so we need to separate it.
+ const uint32_t imageCoordDim = imageSize.type.ccount;
+
+ DxbcRegisterValue imageLayers;
+ imageLayers.type = imageSize.type;
+ imageLayers.id = 0;
+
+ if (resinfoType == DxbcResinfoType::RcpFloat && resourceInfo.image.array) {
+ imageLayers = emitRegisterExtract(imageSize, DxbcRegMask::select(imageCoordDim - 1));
+ imageSize = emitRegisterExtract(imageSize, DxbcRegMask::firstN(imageCoordDim - 1));
+ }
+
+ if (resinfoType == DxbcResinfoType::RcpFloat) {
+ imageSize.id = m_module.opFDiv(
+ getVectorTypeId(imageSize.type),
+ emitBuildConstVecf32(1.0f, 1.0f, 1.0f, 1.0f,
+ DxbcRegMask::firstN(imageSize.type.ccount)).id,
+ imageSize.id);
+ }
+
+ // Concatenate result vectors and scalars to form a
+ // 4D vector. Unused components will be set to zero.
+ std::array<uint32_t, 4> vectorIds = { imageSize.id, 0, 0, 0 };
+ uint32_t numVectorIds = 1;
+
+ if (imageLayers.id != 0)
+ vectorIds[numVectorIds++] = imageLayers.id;
+
+ if (imageCoordDim < 3) {
+ const uint32_t zero = returnType == DxbcScalarType::Uint32
+ ? m_module.constu32(0)
+ : m_module.constf32(0.0f);
+
+ for (uint32_t i = imageCoordDim; i < 3; i++)
+ vectorIds[numVectorIds++] = zero;
+ }
+
+ vectorIds[numVectorIds++] = imageLevels.id;
+
+ // Create the actual result vector
+ DxbcRegisterValue result;
+ result.type.ctype = returnType;
+ result.type.ccount = 4;
+ result.id = m_module.opCompositeConstruct(
+ getVectorTypeId(result.type),
+ numVectorIds, vectorIds.data());
+
+ // Swizzle components using the resource swizzle
+ // and the destination operand's write mask
+ result = emitRegisterSwizzle(result,
+ ins.src[1].swizzle, ins.dst[0].mask);
+ emitRegisterStore(ins.dst[0], result);
+ }
+
+
+ void DxbcCompiler::emitTextureQueryLod(const DxbcShaderInstruction& ins) {
+ // All sample instructions have at least these operands:
+ // (dst0) The destination register
+ // (src0) Texture coordinates
+ // (src1) The texture itself
+ // (src2) The sampler object
+ const DxbcRegister& texCoordReg = ins.src[0];
+ const DxbcRegister& textureReg = ins.src[1];
+ const DxbcRegister& samplerReg = ins.src[2];
+
+ // Texture and sampler register IDs
+ const auto& texture = m_textures.at(textureReg.idx[0].offset);
+ const auto& sampler = m_samplers.at(samplerReg.idx[0].offset);
+
+ // Load texture coordinates
+ const DxbcRegisterValue coord = emitRegisterLoad(texCoordReg,
+ DxbcRegMask::firstN(getTexLayerDim(texture.imageInfo)));
+
+ // Query the LOD. The result is a two-dimensional float32
+ // vector containing the mip level and virtual LOD numbers.
+ const uint32_t sampledImageId = emitLoadSampledImage(texture, sampler, false);
+ const uint32_t queriedLodId = m_module.opImageQueryLod(
+ getVectorTypeId({ DxbcScalarType::Float32, 2 }),
+ sampledImageId, coord.id);
+
+ // Build the result array vector by filling up
+ // the remaining two components with zeroes.
+ const uint32_t zero = m_module.constf32(0.0f);
+ const std::array<uint32_t, 3> resultIds
+ = {{ queriedLodId, zero, zero }};
+
+ DxbcRegisterValue result;
+ result.type = DxbcVectorType { DxbcScalarType::Float32, 4 };
+ result.id = m_module.opCompositeConstruct(
+ getVectorTypeId(result.type),
+ resultIds.size(), resultIds.data());
+
+ result = emitRegisterSwizzle(result, ins.src[1].swizzle, ins.dst[0].mask);
+ emitRegisterStore(ins.dst[0], result);
+ }
+
+
+ void DxbcCompiler::emitTextureQueryMs(const DxbcShaderInstruction& ins) {
+ // sampleinfo has two operands:
+ // (dst0) The destination register
+ // (src0) Resource to query
+ DxbcRegisterValue sampleCount = emitQueryTextureSamples(ins.src[0]);
+
+ if (ins.controls.returnType() != DxbcInstructionReturnType::Uint) {
+ sampleCount.type = { DxbcScalarType::Float32, 1 };
+ sampleCount.id = m_module.opConvertUtoF(
+ getVectorTypeId(sampleCount.type),
+ sampleCount.id);
+ }
+
+ emitRegisterStore(ins.dst[0], sampleCount);
+ }
+
+
+ void DxbcCompiler::emitTextureQueryMsPos(const DxbcShaderInstruction& ins) {
+ // samplepos has three operands:
+ // (dst0) The destination register
+ // (src0) Resource to query
+ // (src1) Sample index
+ if (m_samplePositions == 0)
+ m_samplePositions = emitSamplePosArray();
+
+ // The lookup index is qual to the sample count plus the
+ // sample index, or 0 if the resource cannot be queried.
+ DxbcRegisterValue sampleCount = emitQueryTextureSamples(ins.src[0]);
+ DxbcRegisterValue sampleIndex = emitRegisterLoad(
+ ins.src[1], DxbcRegMask(true, false, false, false));
+
+ uint32_t lookupIndex = m_module.opIAdd(
+ getVectorTypeId(sampleCount.type),
+ sampleCount.id, sampleIndex.id);
+
+ // Validate the parameters
+ uint32_t sampleCountValid = m_module.opULessThanEqual(
+ m_module.defBoolType(),
+ sampleCount.id,
+ m_module.constu32(16));
+
+ uint32_t sampleIndexValid = m_module.opULessThan(
+ m_module.defBoolType(),
+ sampleIndex.id,
+ sampleCount.id);
+
+ // If the lookup cannot be performed, set the lookup
+ // index to zero, which will return a zero vector.
+ lookupIndex = m_module.opSelect(
+ getVectorTypeId(sampleCount.type),
+ m_module.opLogicalAnd(
+ m_module.defBoolType(),
+ sampleCountValid,
+ sampleIndexValid),
+ lookupIndex,
+ m_module.constu32(0));
+
+ // Load sample pos vector and write the masked
+ // components to the destination register.
+ DxbcRegisterPointer samplePos;
+ samplePos.type.ctype = DxbcScalarType::Float32;
+ samplePos.type.ccount = 2;
+ samplePos.id = m_module.opAccessChain(
+ m_module.defPointerType(
+ getVectorTypeId(samplePos.type),
+ spv::StorageClassPrivate),
+ m_samplePositions, 1, &lookupIndex);
+
+ // Expand to vec4 by appending zeroes
+ DxbcRegisterValue result = emitValueLoad(samplePos);
+
+ DxbcRegisterValue zero;
+ zero.type.ctype = DxbcScalarType::Float32;
+ zero.type.ccount = 2;
+ zero.id = m_module.constvec2f32(0.0f, 0.0f);
+
+ result = emitRegisterConcat(result, zero);
+
+ emitRegisterStore(ins.dst[0],
+ emitRegisterSwizzle(result,
+ ins.src[0].swizzle,
+ ins.dst[0].mask));
+ }
+
+
+ void DxbcCompiler::emitTextureFetch(const DxbcShaderInstruction& ins) {
+ // ld has three operands:
+ // (dst0) The destination register
+ // (src0) Source address
+ // (src1) Source texture
+ // ld2dms has four operands:
+ // (dst0) The destination register
+ // (src0) Source address
+ // (src1) Source texture
+ // (src2) Sample number
+ const auto& texture = m_textures.at(ins.src[1].idx[0].offset);
+ const uint32_t imageLayerDim = getTexLayerDim(texture.imageInfo);
+
+ // Load the texture coordinates. The last component
+ // contains the LOD if the resource is an image.
+ const DxbcRegisterValue address = emitRegisterLoad(
+ ins.src[0], DxbcRegMask(true, true, true, true));
+
+ // Additional image operands. This will store
+ // the LOD and the address offset if present.
+ SpirvImageOperands imageOperands;
+
+ if (ins.sampleControls.u != 0 || ins.sampleControls.v != 0 || ins.sampleControls.w != 0) {
+ const std::array<uint32_t, 3> offsetIds = {
+ imageLayerDim >= 1 ? m_module.consti32(ins.sampleControls.u) : 0,
+ imageLayerDim >= 2 ? m_module.consti32(ins.sampleControls.v) : 0,
+ imageLayerDim >= 3 ? m_module.consti32(ins.sampleControls.w) : 0,
+ };
+
+ imageOperands.flags |= spv::ImageOperandsConstOffsetMask;
+ imageOperands.sConstOffset = m_module.constComposite(
+ getVectorTypeId({ DxbcScalarType::Sint32, imageLayerDim }),
+ imageLayerDim, offsetIds.data());
+ }
+
+ // The LOD is not present when reading from
+ // a buffer or from a multisample texture.
+ if (texture.imageInfo.dim != spv::DimBuffer && texture.imageInfo.ms == 0) {
+ DxbcRegisterValue imageLod;
+
+ if (ins.op != DxbcOpcode::LdMs) {
+ imageLod = emitRegisterExtract(
+ address, DxbcRegMask(false, false, false, true));
+ } else {
+ // If we force-disabled MSAA, fetch from LOD 0
+ imageLod.type = { DxbcScalarType::Uint32, 1 };
+ imageLod.id = m_module.constu32(0);
+ }
+
+ imageOperands.flags |= spv::ImageOperandsLodMask;
+ imageOperands.sLod = imageLod.id;
+ }
+
+ // The ld2ms instruction has a sample index, but we
+ // are only allowed to set it for multisample views
+ if (ins.op == DxbcOpcode::LdMs && texture.imageInfo.ms == 1) {
+ DxbcRegisterValue sampleId = emitRegisterLoad(
+ ins.src[2], DxbcRegMask(true, false, false, false));
+
+ imageOperands.flags |= spv::ImageOperandsSampleMask;
+ imageOperands.sSampleId = sampleId.id;
+ }
+
+ // Extract coordinates from address
+ const DxbcRegisterValue coord = emitCalcTexCoord(address, texture.imageInfo);
+
+ // Reading a typed image or buffer view
+ // always returns a four-component vector.
+ const uint32_t imageId = m_module.opLoad(texture.imageTypeId, texture.varId);
+
+ DxbcRegisterValue result;
+ result.type.ctype = texture.sampledType;
+ result.type.ccount = 4;
+ result.id = m_module.opImageFetch(
+ getVectorTypeId(result.type), imageId,
+ coord.id, imageOperands);
+
+ // Swizzle components using the texture swizzle
+ // and the destination operand's write mask
+ result = emitRegisterSwizzle(result,
+ ins.src[1].swizzle, ins.dst[0].mask);
+
+ // If the texture is not bound, return zeroes
+ DxbcRegisterValue bound;
+ bound.type = { DxbcScalarType::Bool, 1 };
+ bound.id = texture.specId;
+
+ DxbcRegisterValue mergedResult;
+ mergedResult.type = result.type;
+ mergedResult.id = m_module.opSelect(getVectorTypeId(mergedResult.type),
+ emitBuildVector(bound, result.type.ccount).id, result.id,
+ emitBuildZeroVector(result.type).id);
+
+ emitRegisterStore(ins.dst[0], mergedResult);
+ }
+
+
+ void DxbcCompiler::emitTextureGather(const DxbcShaderInstruction& ins) {
+ // Gather4 takes the following operands:
+ // (dst0) The destination register
+ // (src0) Texture coordinates
+ // (src1) The texture itself
+ // (src2) The sampler, with a component selector
+ // Gather4C takes the following additional operand:
+ // (src3) The depth reference value
+ // The Gather4Po variants take an additional operand
+ // which defines an extended constant offset.
+ // TODO reduce code duplication by moving some common code
+ // in both sample() and gather() into separate methods
+ const bool isExtendedGather = ins.op == DxbcOpcode::Gather4Po
+ || ins.op == DxbcOpcode::Gather4PoC;
+
+ const DxbcRegister& texCoordReg = ins.src[0];
+ const DxbcRegister& textureReg = ins.src[1 + isExtendedGather];
+ const DxbcRegister& samplerReg = ins.src[2 + isExtendedGather];
+
+ // Texture and sampler register IDs
+ const auto& texture = m_textures.at(textureReg.idx[0].offset);
+ const auto& sampler = m_samplers.at(samplerReg.idx[0].offset);
+
+ // Image type, which stores the image dimensions etc.
+ const uint32_t imageLayerDim = getTexLayerDim(texture.imageInfo);
+
+ // Load the texture coordinates. SPIR-V allows these
+ // to be float4 even if not all components are used.
+ DxbcRegisterValue coord = emitLoadTexCoord(texCoordReg, texture.imageInfo);
+
+ // Load reference value for depth-compare operations
+ const bool isDepthCompare = ins.op == DxbcOpcode::Gather4C
+ || ins.op == DxbcOpcode::Gather4PoC;
+
+ const DxbcRegisterValue referenceValue = isDepthCompare
+ ? emitRegisterLoad(ins.src[3 + isExtendedGather],
+ DxbcRegMask(true, false, false, false))
+ : DxbcRegisterValue();
+
+ // Accumulate additional image operands.
+ SpirvImageOperands imageOperands;
+
+ if (isExtendedGather) {
+ m_module.enableCapability(spv::CapabilityImageGatherExtended);
+
+ DxbcRegisterValue gatherOffset = emitRegisterLoad(
+ ins.src[1], DxbcRegMask::firstN(imageLayerDim));
+
+ imageOperands.flags |= spv::ImageOperandsOffsetMask;
+ imageOperands.gOffset = gatherOffset.id;
+ } else if (ins.sampleControls.u != 0 || ins.sampleControls.v != 0 || ins.sampleControls.w != 0) {
+ const std::array<uint32_t, 3> offsetIds = {
+ imageLayerDim >= 1 ? m_module.consti32(ins.sampleControls.u) : 0,
+ imageLayerDim >= 2 ? m_module.consti32(ins.sampleControls.v) : 0,
+ imageLayerDim >= 3 ? m_module.consti32(ins.sampleControls.w) : 0,
+ };
+
+ imageOperands.flags |= spv::ImageOperandsConstOffsetMask;
+ imageOperands.sConstOffset = m_module.constComposite(
+ getVectorTypeId({ DxbcScalarType::Sint32, imageLayerDim }),
+ imageLayerDim, offsetIds.data());
+ }
+
+ // Gathering texels always returns a four-component
+ // vector, even for the depth-compare variants.
+ uint32_t sampledImageId = emitLoadSampledImage(texture, sampler, isDepthCompare);
+
+ DxbcRegisterValue result;
+ result.type.ctype = texture.sampledType;
+ result.type.ccount = 4;
+
+ switch (ins.op) {
+ // Simple image gather operation
+ case DxbcOpcode::Gather4:
+ case DxbcOpcode::Gather4Po: {
+ result.id = m_module.opImageGather(
+ getVectorTypeId(result.type), sampledImageId, coord.id,
+ m_module.consti32(samplerReg.swizzle[0]),
+ imageOperands);
+ } break;
+
+ // Depth-compare operation
+ case DxbcOpcode::Gather4C:
+ case DxbcOpcode::Gather4PoC: {
+ result.id = m_module.opImageDrefGather(
+ getVectorTypeId(result.type), sampledImageId, coord.id,
+ referenceValue.id, imageOperands);
+ } break;
+
+ default:
+ Logger::warn(str::format(
+ "DxbcCompiler: Unhandled instruction: ",
+ ins.op));
+ return;
+ }
+
+ // Swizzle components using the texture swizzle
+ // and the destination operand's write mask
+ result = emitRegisterSwizzle(result,
+ textureReg.swizzle, ins.dst[0].mask);
+
+ DxbcRegisterValue bound;
+ bound.type = { DxbcScalarType::Bool, 1 };
+ bound.id = texture.specId;
+
+ result.id = m_module.opSelect(getVectorTypeId(result.type),
+ emitBuildVector(bound, result.type.ccount).id, result.id,
+ emitBuildZeroVector(result.type).id);
+
+ emitRegisterStore(ins.dst[0], result);
+ }
+
+
+ void DxbcCompiler::emitTextureSample(const DxbcShaderInstruction& ins) {
+ // All sample instructions have at least these operands:
+ // (dst0) The destination register
+ // (src0) Texture coordinates
+ // (src1) The texture itself
+ // (src2) The sampler object
+ const DxbcRegister& texCoordReg = ins.src[0];
+ const DxbcRegister& textureReg = ins.src[1];
+ const DxbcRegister& samplerReg = ins.src[2];
+
+ // Texture and sampler register IDs
+ const auto& texture = m_textures.at(textureReg.idx[0].offset);
+ const auto& sampler = m_samplers.at(samplerReg.idx[0].offset);
+ const uint32_t imageLayerDim = getTexLayerDim(texture.imageInfo);
+
+ // Load the texture coordinates. SPIR-V allows these
+ // to be float4 even if not all components are used.
+ DxbcRegisterValue coord = emitLoadTexCoord(texCoordReg, texture.imageInfo);
+
+ // Load reference value for depth-compare operations
+ const bool isDepthCompare = ins.op == DxbcOpcode::SampleC
+ || ins.op == DxbcOpcode::SampleClz;
+
+ const DxbcRegisterValue referenceValue = isDepthCompare
+ ? emitRegisterLoad(ins.src[3], DxbcRegMask(true, false, false, false))
+ : DxbcRegisterValue();
+
+ // Load explicit gradients for sample operations that require them
+ const bool hasExplicitGradients = ins.op == DxbcOpcode::SampleD;
+
+ const DxbcRegisterValue explicitGradientX = hasExplicitGradients
+ ? emitRegisterLoad(ins.src[3], DxbcRegMask::firstN(imageLayerDim))
+ : DxbcRegisterValue();
+
+ const DxbcRegisterValue explicitGradientY = hasExplicitGradients
+ ? emitRegisterLoad(ins.src[4], DxbcRegMask::firstN(imageLayerDim))
+ : DxbcRegisterValue();
+
+ // LOD for certain sample operations
+ const bool hasLod = ins.op == DxbcOpcode::SampleL
+ || ins.op == DxbcOpcode::SampleB;
+
+ const DxbcRegisterValue lod = hasLod
+ ? emitRegisterLoad(ins.src[3], DxbcRegMask(true, false, false, false))
+ : DxbcRegisterValue();
+
+ // Accumulate additional image operands. These are
+ // not part of the actual operand token in SPIR-V.
+ SpirvImageOperands imageOperands;
+
+ if (ins.sampleControls.u != 0 || ins.sampleControls.v != 0 || ins.sampleControls.w != 0) {
+ const std::array<uint32_t, 3> offsetIds = {
+ imageLayerDim >= 1 ? m_module.consti32(ins.sampleControls.u) : 0,
+ imageLayerDim >= 2 ? m_module.consti32(ins.sampleControls.v) : 0,
+ imageLayerDim >= 3 ? m_module.consti32(ins.sampleControls.w) : 0,
+ };
+
+ imageOperands.flags |= spv::ImageOperandsConstOffsetMask;
+ imageOperands.sConstOffset = m_module.constComposite(
+ getVectorTypeId({ DxbcScalarType::Sint32, imageLayerDim }),
+ imageLayerDim, offsetIds.data());
+ }
+
+ // Combine the texture and the sampler into a sampled image
+ uint32_t sampledImageId = emitLoadSampledImage(texture, sampler, isDepthCompare);
+
+ // Sampling an image always returns a four-component
+ // vector, whereas depth-compare ops return a scalar.
+ DxbcRegisterValue result;
+ result.type.ctype = texture.sampledType;
+ result.type.ccount = isDepthCompare ? 1 : 4;
+
+ switch (ins.op) {
+ // Simple image sample operation
+ case DxbcOpcode::Sample: {
+ result.id = m_module.opImageSampleImplicitLod(
+ getVectorTypeId(result.type),
+ sampledImageId, coord.id,
+ imageOperands);
+ } break;
+
+ // Depth-compare operation
+ case DxbcOpcode::SampleC: {
+ result.id = m_module.opImageSampleDrefImplicitLod(
+ getVectorTypeId(result.type), sampledImageId, coord.id,
+ referenceValue.id, imageOperands);
+ } break;
+
+ // Depth-compare operation on mip level zero
+ case DxbcOpcode::SampleClz: {
+ imageOperands.flags |= spv::ImageOperandsLodMask;
+ imageOperands.sLod = m_module.constf32(0.0f);
+
+ result.id = m_module.opImageSampleDrefExplicitLod(
+ getVectorTypeId(result.type), sampledImageId, coord.id,
+ referenceValue.id, imageOperands);
+ } break;
+
+ // Sample operation with explicit gradients
+ case DxbcOpcode::SampleD: {
+ imageOperands.flags |= spv::ImageOperandsGradMask;
+ imageOperands.sGradX = explicitGradientX.id;
+ imageOperands.sGradY = explicitGradientY.id;
+
+ result.id = m_module.opImageSampleExplicitLod(
+ getVectorTypeId(result.type), sampledImageId, coord.id,
+ imageOperands);
+ } break;
+
+ // Sample operation with explicit LOD
+ case DxbcOpcode::SampleL: {
+ imageOperands.flags |= spv::ImageOperandsLodMask;
+ imageOperands.sLod = lod.id;
+
+ result.id = m_module.opImageSampleExplicitLod(
+ getVectorTypeId(result.type), sampledImageId, coord.id,
+ imageOperands);
+ } break;
+
+ // Sample operation with LOD bias
+ case DxbcOpcode::SampleB: {
+ imageOperands.flags |= spv::ImageOperandsBiasMask;
+ imageOperands.sLodBias = lod.id;
+
+ result.id = m_module.opImageSampleImplicitLod(
+ getVectorTypeId(result.type), sampledImageId, coord.id,
+ imageOperands);
+ } break;
+
+ default:
+ Logger::warn(str::format(
+ "DxbcCompiler: Unhandled instruction: ",
+ ins.op));
+ return;
+ }
+
+ // Swizzle components using the texture swizzle
+ // and the destination operand's write mask
+ if (result.type.ccount != 1) {
+ result = emitRegisterSwizzle(result,
+ textureReg.swizzle, ins.dst[0].mask);
+ }
+
+ DxbcRegisterValue bound;
+ bound.type = { DxbcScalarType::Bool, 1 };
+ bound.id = texture.specId;
+
+ result.id = m_module.opSelect(getVectorTypeId(result.type),
+ emitBuildVector(bound, result.type.ccount).id, result.id,
+ emitBuildZeroVector(result.type).id);
+
+ emitRegisterStore(ins.dst[0], result);
+ }
+
+
+ void DxbcCompiler::emitTypedUavLoad(const DxbcShaderInstruction& ins) {
+ // load_uav_typed has three operands:
+ // (dst0) The destination register
+ // (src0) The texture or buffer coordinates
+ // (src1) The UAV to load from
+ const uint32_t registerId = ins.src[1].idx[0].offset;
+ const DxbcUav uavInfo = m_uavs.at(registerId);
+
+ // Load texture coordinates
+ DxbcRegisterValue texCoord = emitLoadTexCoord(
+ ins.src[0], uavInfo.imageInfo);
+
+ // Load source value from the UAV
+ DxbcRegisterValue uavValue;
+ uavValue.type.ctype = uavInfo.sampledType;
+ uavValue.type.ccount = 4;
+ uavValue.id = m_module.opImageRead(
+ getVectorTypeId(uavValue.type),
+ m_module.opLoad(uavInfo.imageTypeId, uavInfo.varId),
+ texCoord.id, SpirvImageOperands());
+
+ // Apply component swizzle and mask
+ uavValue = emitRegisterSwizzle(uavValue,
+ ins.src[1].swizzle, ins.dst[0].mask);
+
+ emitRegisterStore(ins.dst[0], uavValue);
+ }
+
+
+ void DxbcCompiler::emitTypedUavStore(const DxbcShaderInstruction& ins) {
+ // store_uav_typed has three operands:
+ // (dst0) The destination UAV
+ // (src0) The texture or buffer coordinates
+ // (src1) The value to store
+ const DxbcBufferInfo uavInfo = getBufferInfo(ins.dst[0]);
+
+ // Execute write op only if the UAV is bound
+ uint32_t writeTest = emitUavWriteTest(uavInfo);
+
+ DxbcConditional cond;
+ cond.labelIf = m_module.allocateId();
+ cond.labelEnd = m_module.allocateId();
+
+ m_module.opSelectionMerge (cond.labelEnd, spv::SelectionControlMaskNone);
+ m_module.opBranchConditional(writeTest, cond.labelIf, cond.labelEnd);
+
+ m_module.opLabel(cond.labelIf);
+
+ // Load texture coordinates
+ DxbcRegisterValue texCoord = emitLoadTexCoord(ins.src[0], uavInfo.image);
+
+ // Load the value that will be written to the image. We'll
+ // have to cast it to the component type of the image.
+ const DxbcRegisterValue texValue = emitRegisterBitcast(
+ emitRegisterLoad(ins.src[1], DxbcRegMask(true, true, true, true)),
+ uavInfo.stype);
+
+ // Write the given value to the image
+ m_module.opImageWrite(
+ m_module.opLoad(uavInfo.typeId, uavInfo.varId),
+ texCoord.id, texValue.id, SpirvImageOperands());
+
+ // End conditional block
+ m_module.opBranch(cond.labelEnd);
+ m_module.opLabel (cond.labelEnd);
+ }
+
+
+ void DxbcCompiler::emitControlFlowIf(const DxbcShaderInstruction& ins) {
+ // Load the first component of the condition
+ // operand and perform a zero test on it.
+ const DxbcRegisterValue condition = emitRegisterLoad(
+ ins.src[0], DxbcRegMask(true, false, false, false));
+
+ // Declare the 'if' block. We do not know if there
+ // will be an 'else' block or not, so we'll assume
+ // that there is one and leave it empty otherwise.
+ DxbcCfgBlock block;
+ block.type = DxbcCfgBlockType::If;
+ block.b_if.ztestId = emitRegisterZeroTest(condition, ins.controls.zeroTest()).id;
+ block.b_if.labelIf = m_module.allocateId();
+ block.b_if.labelElse = 0;
+ block.b_if.labelEnd = m_module.allocateId();
+ block.b_if.headerPtr = m_module.getInsertionPtr();
+ m_controlFlowBlocks.push_back(block);
+
+ // We'll insert the branch instruction when closing
+ // the block, since we don't know whether or not an
+ // else block is needed right now.
+ m_module.opLabel(block.b_if.labelIf);
+ }
+
+
+ void DxbcCompiler::emitControlFlowElse(const DxbcShaderInstruction& ins) {
+ if (m_controlFlowBlocks.size() == 0
+ || m_controlFlowBlocks.back().type != DxbcCfgBlockType::If
+ || m_controlFlowBlocks.back().b_if.labelElse != 0)
+ throw DxvkError("DxbcCompiler: 'Else' without 'If' found");
+
+ // Set the 'Else' flag so that we do
+ // not insert a dummy block on 'EndIf'
+ DxbcCfgBlock& block = m_controlFlowBlocks.back();
+ block.b_if.labelElse = m_module.allocateId();
+
+ // Close the 'If' block by branching to
+ // the merge block we declared earlier
+ m_module.opBranch(block.b_if.labelEnd);
+ m_module.opLabel (block.b_if.labelElse);
+ }
+
+
+ void DxbcCompiler::emitControlFlowEndIf(const DxbcShaderInstruction& ins) {
+ if (m_controlFlowBlocks.size() == 0
+ || m_controlFlowBlocks.back().type != DxbcCfgBlockType::If)
+ throw DxvkError("DxbcCompiler: 'EndIf' without 'If' found");
+
+ // Remove the block from the stack, it's closed
+ DxbcCfgBlock block = m_controlFlowBlocks.back();
+ m_controlFlowBlocks.pop_back();
+
+ // Write out the 'if' header
+ m_module.beginInsertion(block.b_if.headerPtr);
+
+ m_module.opSelectionMerge(
+ block.b_if.labelEnd,
+ spv::SelectionControlMaskNone);
+
+ m_module.opBranchConditional(
+ block.b_if.ztestId,
+ block.b_if.labelIf,
+ block.b_if.labelElse != 0
+ ? block.b_if.labelElse
+ : block.b_if.labelEnd);
+
+ m_module.endInsertion();
+
+ // End the active 'if' or 'else' block
+ m_module.opBranch(block.b_if.labelEnd);
+ m_module.opLabel (block.b_if.labelEnd);
+ }
+
+
+ void DxbcCompiler::emitControlFlowSwitch(const DxbcShaderInstruction& ins) {
+ // Load the selector as a scalar unsigned integer
+ const DxbcRegisterValue selector = emitRegisterLoad(
+ ins.src[0], DxbcRegMask(true, false, false, false));
+
+ // Declare switch block. We cannot insert the switch
+ // instruction itself yet because the number of case
+ // statements and blocks is unknown at this point.
+ DxbcCfgBlock block;
+ block.type = DxbcCfgBlockType::Switch;
+ block.b_switch.insertPtr = m_module.getInsertionPtr();
+ block.b_switch.selectorId = selector.id;
+ block.b_switch.labelBreak = m_module.allocateId();
+ block.b_switch.labelCase = m_module.allocateId();
+ block.b_switch.labelDefault = 0;
+ block.b_switch.labelCases = nullptr;
+ m_controlFlowBlocks.push_back(block);
+
+ // Define the first 'case' label
+ m_module.opLabel(block.b_switch.labelCase);
+ }
+
+
+ void DxbcCompiler::emitControlFlowCase(const DxbcShaderInstruction& ins) {
+ if (m_controlFlowBlocks.size() == 0
+ || m_controlFlowBlocks.back().type != DxbcCfgBlockType::Switch)
+ throw DxvkError("DxbcCompiler: 'Case' without 'Switch' found");
+
+ // The source operand must be a 32-bit immediate.
+ if (ins.src[0].type != DxbcOperandType::Imm32)
+ throw DxvkError("DxbcCompiler: Invalid operand type for 'Case'");
+
+ // Use the last label allocated for 'case'. The block starting
+ // with that label is guaranteed to be empty unless a previous
+ // 'case' block was not properly closed in the DXBC shader.
+ DxbcCfgBlockSwitch* block = &m_controlFlowBlocks.back().b_switch;
+
+ DxbcSwitchLabel label;
+ label.desc.literal = ins.src[0].imm.u32_1;
+ label.desc.labelId = block->labelCase;
+ label.next = block->labelCases;
+ block->labelCases = new DxbcSwitchLabel(label);
+ }
+
+
+ void DxbcCompiler::emitControlFlowDefault(const DxbcShaderInstruction& ins) {
+ if (m_controlFlowBlocks.size() == 0
+ || m_controlFlowBlocks.back().type != DxbcCfgBlockType::Switch)
+ throw DxvkError("DxbcCompiler: 'Default' without 'Switch' found");
+
+ // Set the last label allocated for 'case' as the default label.
+ m_controlFlowBlocks.back().b_switch.labelDefault
+ = m_controlFlowBlocks.back().b_switch.labelCase;
+ }
+
+
+ void DxbcCompiler::emitControlFlowEndSwitch(const DxbcShaderInstruction& ins) {
+ if (m_controlFlowBlocks.size() == 0
+ || m_controlFlowBlocks.back().type != DxbcCfgBlockType::Switch)
+ throw DxvkError("DxbcCompiler: 'EndSwitch' without 'Switch' found");
+
+ // Remove the block from the stack, it's closed
+ DxbcCfgBlock block = m_controlFlowBlocks.back();
+ m_controlFlowBlocks.pop_back();
+
+ // If no 'default' label was specified, use the last allocated
+ // 'case' label. This is guaranteed to be an empty block unless
+ // a previous 'case' block was not closed properly.
+ if (block.b_switch.labelDefault == 0)
+ block.b_switch.labelDefault = block.b_switch.labelCase;
+
+ // Close the current 'case' block
+ m_module.opBranch(block.b_switch.labelBreak);
+ m_module.opLabel (block.b_switch.labelBreak);
+
+ // Insert the 'switch' statement. For that, we need to
+ // gather all the literal-label pairs for the construct.
+ m_module.beginInsertion(block.b_switch.insertPtr);
+ m_module.opSelectionMerge(
+ block.b_switch.labelBreak,
+ spv::SelectionControlMaskNone);
+
+ // We'll restore the original order of the case labels here
+ std::vector<SpirvSwitchCaseLabel> jumpTargets;
+ for (auto i = block.b_switch.labelCases; i != nullptr; i = i->next)
+ jumpTargets.insert(jumpTargets.begin(), i->desc);
+
+ m_module.opSwitch(
+ block.b_switch.selectorId,
+ block.b_switch.labelDefault,
+ jumpTargets.size(),
+ jumpTargets.data());
+ m_module.endInsertion();
+
+ // Destroy the list of case labels
+ // FIXME we're leaking memory if compilation fails.
+ DxbcSwitchLabel* caseLabel = block.b_switch.labelCases;
+
+ while (caseLabel != nullptr)
+ delete std::exchange(caseLabel, caseLabel->next);
+ }
+
+
+ void DxbcCompiler::emitControlFlowLoop(const DxbcShaderInstruction& ins) {
+ // Declare the 'loop' block
+ DxbcCfgBlock block;
+ block.type = DxbcCfgBlockType::Loop;
+ block.b_loop.labelHeader = m_module.allocateId();
+ block.b_loop.labelBegin = m_module.allocateId();
+ block.b_loop.labelContinue = m_module.allocateId();
+ block.b_loop.labelBreak = m_module.allocateId();
+ m_controlFlowBlocks.push_back(block);
+
+ m_module.opBranch(block.b_loop.labelHeader);
+ m_module.opLabel (block.b_loop.labelHeader);
+
+ m_module.opLoopMerge(
+ block.b_loop.labelBreak,
+ block.b_loop.labelContinue,
+ spv::LoopControlMaskNone);
+
+ m_module.opBranch(block.b_loop.labelBegin);
+ m_module.opLabel (block.b_loop.labelBegin);
+ }
+
+
+ void DxbcCompiler::emitControlFlowEndLoop(const DxbcShaderInstruction& ins) {
+ if (m_controlFlowBlocks.size() == 0
+ || m_controlFlowBlocks.back().type != DxbcCfgBlockType::Loop)
+ throw DxvkError("DxbcCompiler: 'EndLoop' without 'Loop' found");
+
+ // Remove the block from the stack, it's closed
+ const DxbcCfgBlock block = m_controlFlowBlocks.back();
+ m_controlFlowBlocks.pop_back();
+
+ // Declare the continue block
+ m_module.opBranch(block.b_loop.labelContinue);
+ m_module.opLabel (block.b_loop.labelContinue);
+
+ // Declare the merge block
+ m_module.opBranch(block.b_loop.labelHeader);
+ m_module.opLabel (block.b_loop.labelBreak);
+ }
+
+
+ void DxbcCompiler::emitControlFlowBreak(const DxbcShaderInstruction& ins) {
+ const bool isBreak = ins.op == DxbcOpcode::Break;
+
+ DxbcCfgBlock* cfgBlock = isBreak
+ ? cfgFindBlock({ DxbcCfgBlockType::Loop, DxbcCfgBlockType::Switch })
+ : cfgFindBlock({ DxbcCfgBlockType::Loop });
+
+ if (cfgBlock == nullptr)
+ throw DxvkError("DxbcCompiler: 'Break' or 'Continue' outside 'Loop' or 'Switch' found");
+
+ if (cfgBlock->type == DxbcCfgBlockType::Loop) {
+ m_module.opBranch(isBreak
+ ? cfgBlock->b_loop.labelBreak
+ : cfgBlock->b_loop.labelContinue);
+ } else /* if (cfgBlock->type == DxbcCfgBlockType::Switch) */ {
+ m_module.opBranch(cfgBlock->b_switch.labelBreak);
+ }
+
+ // Subsequent instructions assume that there is an open block
+ const uint32_t labelId = m_module.allocateId();
+ m_module.opLabel(labelId);
+
+ // If this is on the same level as a switch-case construct,
+ // rather than being nested inside an 'if' statement, close
+ // the current 'case' block.
+ if (m_controlFlowBlocks.back().type == DxbcCfgBlockType::Switch)
+ cfgBlock->b_switch.labelCase = labelId;
+ }
+
+
+ void DxbcCompiler::emitControlFlowBreakc(const DxbcShaderInstruction& ins) {
+ const bool isBreak = ins.op == DxbcOpcode::Breakc;
+
+ DxbcCfgBlock* cfgBlock = isBreak
+ ? cfgFindBlock({ DxbcCfgBlockType::Loop, DxbcCfgBlockType::Switch })
+ : cfgFindBlock({ DxbcCfgBlockType::Loop });
+
+ if (cfgBlock == nullptr)
+ throw DxvkError("DxbcCompiler: 'Breakc' or 'Continuec' outside 'Loop' or 'Switch' found");
+
+ // Perform zero test on the first component of the condition
+ const DxbcRegisterValue condition = emitRegisterLoad(
+ ins.src[0], DxbcRegMask(true, false, false, false));
+
+ const DxbcRegisterValue zeroTest = emitRegisterZeroTest(
+ condition, ins.controls.zeroTest());
+
+ // We basically have to wrap this into an 'if' block
+ const uint32_t breakBlock = m_module.allocateId();
+ const uint32_t mergeBlock = m_module.allocateId();
+
+ m_module.opSelectionMerge(mergeBlock,
+ spv::SelectionControlMaskNone);
+
+ m_module.opBranchConditional(
+ zeroTest.id, breakBlock, mergeBlock);
+
+ m_module.opLabel(breakBlock);
+
+ if (cfgBlock->type == DxbcCfgBlockType::Loop) {
+ m_module.opBranch(isBreak
+ ? cfgBlock->b_loop.labelBreak
+ : cfgBlock->b_loop.labelContinue);
+ } else /* if (cfgBlock->type == DxbcCfgBlockType::Switch) */ {
+ m_module.opBranch(cfgBlock->b_switch.labelBreak);
+ }
+
+ m_module.opLabel(mergeBlock);
+ }
+
+
+ void DxbcCompiler::emitControlFlowRet(const DxbcShaderInstruction& ins) {
+ if (m_controlFlowBlocks.size() != 0) {
+ uint32_t labelId = m_module.allocateId();
+
+ m_module.opReturn();
+ m_module.opLabel(labelId);
+
+ // return can be used in place of break to terminate a case block
+ if (m_controlFlowBlocks.back().type == DxbcCfgBlockType::Switch)
+ m_controlFlowBlocks.back().b_switch.labelCase = labelId;
+ } else {
+ // Last instruction in the current function
+ this->emitFunctionEnd();
+ }
+ }
+
+
+ void DxbcCompiler::emitControlFlowRetc(const DxbcShaderInstruction& ins) {
+ // Perform zero test on the first component of the condition
+ const DxbcRegisterValue condition = emitRegisterLoad(
+ ins.src[0], DxbcRegMask(true, false, false, false));
+
+ const DxbcRegisterValue zeroTest = emitRegisterZeroTest(
+ condition, ins.controls.zeroTest());
+
+ // We basically have to wrap this into an 'if' block
+ const uint32_t returnLabel = m_module.allocateId();
+ const uint32_t continueLabel = m_module.allocateId();
+
+ m_module.opSelectionMerge(continueLabel,
+ spv::SelectionControlMaskNone);
+
+ m_module.opBranchConditional(
+ zeroTest.id, returnLabel, continueLabel);
+
+ m_module.opLabel(returnLabel);
+ m_module.opReturn();
+
+ m_module.opLabel(continueLabel);
+ }
+
+
+ void DxbcCompiler::emitControlFlowDiscard(const DxbcShaderInstruction& ins) {
+ // Discard actually has an operand that determines
+ // whether or not the fragment should be discarded
+ const DxbcRegisterValue condition = emitRegisterLoad(
+ ins.src[0], DxbcRegMask(true, false, false, false));
+
+ const DxbcRegisterValue zeroTest = emitRegisterZeroTest(
+ condition, ins.controls.zeroTest());
+
+ if (m_ps.killState == 0) {
+ DxbcConditional cond;
+ cond.labelIf = m_module.allocateId();
+ cond.labelEnd = m_module.allocateId();
+
+ m_module.opSelectionMerge(cond.labelEnd, spv::SelectionControlMaskNone);
+ m_module.opBranchConditional(zeroTest.id, cond.labelIf, cond.labelEnd);
+
+ m_module.opLabel(cond.labelIf);
+
+ if (m_moduleInfo.options.useDemoteToHelperInvocation) {
+ m_module.opDemoteToHelperInvocation();
+ m_module.opBranch(cond.labelEnd);
+ } else {
+ // OpKill terminates the block
+ m_module.opKill();
+ }
+
+ m_module.opLabel(cond.labelEnd);
+ } else {
+ uint32_t typeId = m_module.defBoolType();
+
+ uint32_t killState = m_module.opLoad (typeId, m_ps.killState);
+ killState = m_module.opLogicalOr(typeId, killState, zeroTest.id);
+ m_module.opStore(m_ps.killState, killState);
+
+ if (m_moduleInfo.options.useSubgroupOpsForEarlyDiscard) {
+ uint32_t ballot = m_module.opGroupNonUniformBallot(
+ getVectorTypeId({ DxbcScalarType::Uint32, 4 }),
+ m_module.constu32(spv::ScopeSubgroup),
+ killState);
+
+ uint32_t laneId = m_module.opLoad(
+ getScalarTypeId(DxbcScalarType::Uint32),
+ m_ps.builtinLaneId);
+
+ uint32_t laneIdPart = m_module.opShiftRightLogical(
+ getScalarTypeId(DxbcScalarType::Uint32),
+ laneId, m_module.constu32(5));
+
+ uint32_t laneMask = m_module.opVectorExtractDynamic(
+ getScalarTypeId(DxbcScalarType::Uint32),
+ ballot, laneIdPart);
+
+ uint32_t laneIdQuad = m_module.opBitwiseAnd(
+ getScalarTypeId(DxbcScalarType::Uint32),
+ laneId, m_module.constu32(0x1c));
+
+ laneMask = m_module.opShiftRightLogical(
+ getScalarTypeId(DxbcScalarType::Uint32),
+ laneMask, laneIdQuad);
+
+ laneMask = m_module.opBitwiseAnd(
+ getScalarTypeId(DxbcScalarType::Uint32),
+ laneMask, m_module.constu32(0xf));
+
+ uint32_t killSubgroup = m_module.opIEqual(
+ m_module.defBoolType(),
+ laneMask, m_module.constu32(0xf));
+
+ DxbcConditional cond;
+ cond.labelIf = m_module.allocateId();
+ cond.labelEnd = m_module.allocateId();
+
+ m_module.opSelectionMerge(cond.labelEnd, spv::SelectionControlMaskNone);
+ m_module.opBranchConditional(killSubgroup, cond.labelIf, cond.labelEnd);
+
+ // OpKill terminates the block
+ m_module.opLabel(cond.labelIf);
+ m_module.opKill();
+
+ m_module.opLabel(cond.labelEnd);
+ }
+ }
+ }
+
+
+ void DxbcCompiler::emitControlFlowLabel(const DxbcShaderInstruction& ins) {
+ uint32_t functionNr = ins.dst[0].idx[0].offset;
+ uint32_t functionId = getFunctionId(functionNr);
+
+ this->emitFunctionBegin(
+ functionId,
+ m_module.defVoidType(),
+ m_module.defFunctionType(
+ m_module.defVoidType(), 0, nullptr));
+
+ m_module.opLabel(m_module.allocateId());
+ m_module.setDebugName(functionId, str::format("label", functionNr).c_str());
+
+ m_insideFunction = true;
+ }
+
+
+ void DxbcCompiler::emitControlFlowCall(const DxbcShaderInstruction& ins) {
+ uint32_t functionNr = ins.src[0].idx[0].offset;
+ uint32_t functionId = getFunctionId(functionNr);
+
+ m_module.opFunctionCall(
+ m_module.defVoidType(),
+ functionId, 0, nullptr);
+ }
+
+
+ void DxbcCompiler::emitControlFlowCallc(const DxbcShaderInstruction& ins) {
+ uint32_t functionNr = ins.src[1].idx[0].offset;
+ uint32_t functionId = getFunctionId(functionNr);
+
+ // Perform zero test on the first component of the condition
+ const DxbcRegisterValue condition = emitRegisterLoad(
+ ins.src[0], DxbcRegMask(true, false, false, false));
+
+ const DxbcRegisterValue zeroTest = emitRegisterZeroTest(
+ condition, ins.controls.zeroTest());
+
+ // We basically have to wrap this into an 'if' block
+ const uint32_t callLabel = m_module.allocateId();
+ const uint32_t skipLabel = m_module.allocateId();
+
+ m_module.opSelectionMerge(skipLabel,
+ spv::SelectionControlMaskNone);
+
+ m_module.opBranchConditional(
+ zeroTest.id, callLabel, skipLabel);
+
+ m_module.opLabel(callLabel);
+ m_module.opFunctionCall(
+ m_module.defVoidType(),
+ functionId, 0, nullptr);
+
+ m_module.opBranch(skipLabel);
+ m_module.opLabel(skipLabel);
+ }
+
+
+ void DxbcCompiler::emitControlFlow(const DxbcShaderInstruction& ins) {
+ switch (ins.op) {
+ case DxbcOpcode::If:
+ return this->emitControlFlowIf(ins);
+
+ case DxbcOpcode::Else:
+ return this->emitControlFlowElse(ins);
+
+ case DxbcOpcode::EndIf:
+ return this->emitControlFlowEndIf(ins);
+
+ case DxbcOpcode::Switch:
+ return this->emitControlFlowSwitch(ins);
+
+ case DxbcOpcode::Case:
+ return this->emitControlFlowCase(ins);
+
+ case DxbcOpcode::Default:
+ return this->emitControlFlowDefault(ins);
+
+ case DxbcOpcode::EndSwitch:
+ return this->emitControlFlowEndSwitch(ins);
+
+ case DxbcOpcode::Loop:
+ return this->emitControlFlowLoop(ins);
+
+ case DxbcOpcode::EndLoop:
+ return this->emitControlFlowEndLoop(ins);
+
+ case DxbcOpcode::Break:
+ case DxbcOpcode::Continue:
+ return this->emitControlFlowBreak(ins);
+
+ case DxbcOpcode::Breakc:
+ case DxbcOpcode::Continuec:
+ return this->emitControlFlowBreakc(ins);
+
+ case DxbcOpcode::Ret:
+ return this->emitControlFlowRet(ins);
+
+ case DxbcOpcode::Retc:
+ return this->emitControlFlowRetc(ins);
+
+ case DxbcOpcode::Discard:
+ return this->emitControlFlowDiscard(ins);
+
+ case DxbcOpcode::Label:
+ return this->emitControlFlowLabel(ins);
+
+ case DxbcOpcode::Call:
+ return this->emitControlFlowCall(ins);
+
+ case DxbcOpcode::Callc:
+ return this->emitControlFlowCallc(ins);
+
+ default:
+ Logger::warn(str::format(
+ "DxbcCompiler: Unhandled instruction: ",
+ ins.op));
+ }
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitBuildConstVecf32(
+ float x,
+ float y,
+ float z,
+ float w,
+ const DxbcRegMask& writeMask) {
+ // TODO refactor these functions into one single template
+ std::array<uint32_t, 4> ids = { 0, 0, 0, 0 };
+ uint32_t componentIndex = 0;
+
+ if (writeMask[0]) ids[componentIndex++] = m_module.constf32(x);
+ if (writeMask[1]) ids[componentIndex++] = m_module.constf32(y);
+ if (writeMask[2]) ids[componentIndex++] = m_module.constf32(z);
+ if (writeMask[3]) ids[componentIndex++] = m_module.constf32(w);
+
+ DxbcRegisterValue result;
+ result.type.ctype = DxbcScalarType::Float32;
+ result.type.ccount = componentIndex;
+ result.id = componentIndex > 1
+ ? m_module.constComposite(
+ getVectorTypeId(result.type),
+ componentIndex, ids.data())
+ : ids[0];
+ return result;
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitBuildConstVecu32(
+ uint32_t x,
+ uint32_t y,
+ uint32_t z,
+ uint32_t w,
+ const DxbcRegMask& writeMask) {
+ std::array<uint32_t, 4> ids = { 0, 0, 0, 0 };
+ uint32_t componentIndex = 0;
+
+ if (writeMask[0]) ids[componentIndex++] = m_module.constu32(x);
+ if (writeMask[1]) ids[componentIndex++] = m_module.constu32(y);
+ if (writeMask[2]) ids[componentIndex++] = m_module.constu32(z);
+ if (writeMask[3]) ids[componentIndex++] = m_module.constu32(w);
+
+ DxbcRegisterValue result;
+ result.type.ctype = DxbcScalarType::Uint32;
+ result.type.ccount = componentIndex;
+ result.id = componentIndex > 1
+ ? m_module.constComposite(
+ getVectorTypeId(result.type),
+ componentIndex, ids.data())
+ : ids[0];
+ return result;
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitBuildConstVeci32(
+ int32_t x,
+ int32_t y,
+ int32_t z,
+ int32_t w,
+ const DxbcRegMask& writeMask) {
+ std::array<uint32_t, 4> ids = { 0, 0, 0, 0 };
+ uint32_t componentIndex = 0;
+
+ if (writeMask[0]) ids[componentIndex++] = m_module.consti32(x);
+ if (writeMask[1]) ids[componentIndex++] = m_module.consti32(y);
+ if (writeMask[2]) ids[componentIndex++] = m_module.consti32(z);
+ if (writeMask[3]) ids[componentIndex++] = m_module.consti32(w);
+
+ DxbcRegisterValue result;
+ result.type.ctype = DxbcScalarType::Sint32;
+ result.type.ccount = componentIndex;
+ result.id = componentIndex > 1
+ ? m_module.constComposite(
+ getVectorTypeId(result.type),
+ componentIndex, ids.data())
+ : ids[0];
+ return result;
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitBuildConstVecf64(
+ double xy,
+ double zw,
+ const DxbcRegMask& writeMask) {
+ std::array<uint32_t, 2> ids = { 0, 0 };
+ uint32_t componentIndex = 0;
+
+ if (writeMask[0] && writeMask[1]) ids[componentIndex++] = m_module.constf64(xy);
+ if (writeMask[2] && writeMask[3]) ids[componentIndex++] = m_module.constf64(zw);
+
+ DxbcRegisterValue result;
+ result.type.ctype = DxbcScalarType::Float64;
+ result.type.ccount = componentIndex;
+ result.id = componentIndex > 1
+ ? m_module.constComposite(
+ getVectorTypeId(result.type),
+ componentIndex, ids.data())
+ : ids[0];
+ return result;
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitBuildVector(
+ DxbcRegisterValue scalar,
+ uint32_t count) {
+ if (count == 1)
+ return scalar;
+
+ std::array<uint32_t, 4> scalarIds =
+ { scalar.id, scalar.id, scalar.id, scalar.id };
+
+ DxbcRegisterValue result;
+ result.type.ctype = scalar.type.ctype;
+ result.type.ccount = count;
+ result.id = m_module.constComposite(
+ getVectorTypeId(result.type),
+ count, scalarIds.data());
+ return result;
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitBuildZeroVector(
+ DxbcVectorType type) {
+ DxbcRegisterValue result;
+ result.type.ctype = type.ctype;
+ result.type.ccount = 1;
+
+ switch (type.ctype) {
+ case DxbcScalarType::Float32: result.id = m_module.constf32(0.0f); break;
+ case DxbcScalarType::Uint32: result.id = m_module.constu32(0u); break;
+ case DxbcScalarType::Sint32: result.id = m_module.consti32(0); break;
+ default: throw DxvkError("DxbcCompiler: Invalid scalar type");
+ }
+
+ return emitBuildVector(result, type.ccount);
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitRegisterBitcast(
+ DxbcRegisterValue srcValue,
+ DxbcScalarType dstType) {
+ DxbcScalarType srcType = srcValue.type.ctype;
+
+ if (srcType == dstType)
+ return srcValue;
+
+ DxbcRegisterValue result;
+ result.type.ctype = dstType;
+ result.type.ccount = srcValue.type.ccount;
+
+ if (isDoubleType(srcType)) result.type.ccount *= 2;
+ if (isDoubleType(dstType)) result.type.ccount /= 2;
+
+ result.id = m_module.opBitcast(
+ getVectorTypeId(result.type),
+ srcValue.id);
+ return result;
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitRegisterSwizzle(
+ DxbcRegisterValue value,
+ DxbcRegSwizzle swizzle,
+ DxbcRegMask writeMask) {
+ if (value.type.ccount == 1)
+ return emitRegisterExtend(value, writeMask.popCount());
+
+ std::array<uint32_t, 4> indices;
+
+ uint32_t dstIndex = 0;
+
+ for (uint32_t i = 0; i < 4; i++) {
+ if (writeMask[i])
+ indices[dstIndex++] = swizzle[i];
+ }
+
+ // If the swizzle combined with the mask can be reduced
+ // to a no-op, we don't need to insert any instructions.
+ bool isIdentitySwizzle = dstIndex == value.type.ccount;
+
+ for (uint32_t i = 0; i < dstIndex && isIdentitySwizzle; i++)
+ isIdentitySwizzle &= indices[i] == i;
+
+ if (isIdentitySwizzle)
+ return value;
+
+ // Use OpCompositeExtract if the resulting vector contains
+ // only one component, and OpVectorShuffle if it is a vector.
+ DxbcRegisterValue result;
+ result.type.ctype = value.type.ctype;
+ result.type.ccount = dstIndex;
+
+ const uint32_t typeId = getVectorTypeId(result.type);
+
+ if (dstIndex == 1) {
+ result.id = m_module.opCompositeExtract(
+ typeId, value.id, 1, indices.data());
+ } else {
+ result.id = m_module.opVectorShuffle(
+ typeId, value.id, value.id,
+ dstIndex, indices.data());
+ }
+
+ return result;
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitRegisterExtract(
+ DxbcRegisterValue value,
+ DxbcRegMask mask) {
+ return emitRegisterSwizzle(value,
+ DxbcRegSwizzle(0, 1, 2, 3), mask);
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitRegisterInsert(
+ DxbcRegisterValue dstValue,
+ DxbcRegisterValue srcValue,
+ DxbcRegMask srcMask) {
+ DxbcRegisterValue result;
+ result.type = dstValue.type;
+
+ const uint32_t typeId = getVectorTypeId(result.type);
+
+ if (srcMask.popCount() == 0) {
+ // Nothing to do if the insertion mask is empty
+ result.id = dstValue.id;
+ } else if (dstValue.type.ccount == 1) {
+ // Both values are scalar, so the first component
+ // of the write mask decides which one to take.
+ result.id = srcMask[0] ? srcValue.id : dstValue.id;
+ } else if (srcValue.type.ccount == 1) {
+ // The source value is scalar. Since OpVectorShuffle
+ // requires both arguments to be vectors, we have to
+ // use OpCompositeInsert to modify the vector instead.
+ const uint32_t componentId = srcMask.firstSet();
+
+ result.id = m_module.opCompositeInsert(typeId,
+ srcValue.id, dstValue.id, 1, &componentId);
+ } else {
+ // Both arguments are vectors. We can determine which
+ // components to take from which vector and use the
+ // OpVectorShuffle instruction.
+ std::array<uint32_t, 4> components;
+ uint32_t srcComponentId = dstValue.type.ccount;
+
+ for (uint32_t i = 0; i < dstValue.type.ccount; i++)
+ components.at(i) = srcMask[i] ? srcComponentId++ : i;
+
+ result.id = m_module.opVectorShuffle(
+ typeId, dstValue.id, srcValue.id,
+ dstValue.type.ccount, components.data());
+ }
+
+ return result;
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitRegisterConcat(
+ DxbcRegisterValue value1,
+ DxbcRegisterValue value2) {
+ std::array<uint32_t, 2> ids =
+ {{ value1.id, value2.id }};
+
+ DxbcRegisterValue result;
+ result.type.ctype = value1.type.ctype;
+ result.type.ccount = value1.type.ccount + value2.type.ccount;
+ result.id = m_module.opCompositeConstruct(
+ getVectorTypeId(result.type),
+ ids.size(), ids.data());
+ return result;
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitRegisterExtend(
+ DxbcRegisterValue value,
+ uint32_t size) {
+ if (size == 1)
+ return value;
+
+ std::array<uint32_t, 4> ids = {{
+ value.id, value.id,
+ value.id, value.id,
+ }};
+
+ DxbcRegisterValue result;
+ result.type.ctype = value.type.ctype;
+ result.type.ccount = size;
+ result.id = m_module.opCompositeConstruct(
+ getVectorTypeId(result.type),
+ size, ids.data());
+ return result;
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitRegisterAbsolute(
+ DxbcRegisterValue value) {
+ const uint32_t typeId = getVectorTypeId(value.type);
+
+ switch (value.type.ctype) {
+ case DxbcScalarType::Float32: value.id = m_module.opFAbs(typeId, value.id); break;
+ case DxbcScalarType::Float64: value.id = m_module.opFAbs(typeId, value.id); break;
+ case DxbcScalarType::Sint32: value.id = m_module.opSAbs(typeId, value.id); break;
+ case DxbcScalarType::Sint64: value.id = m_module.opSAbs(typeId, value.id); break;
+ default: Logger::warn("DxbcCompiler: Cannot get absolute value for given type");
+ }
+
+ return value;
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitRegisterNegate(
+ DxbcRegisterValue value) {
+ const uint32_t typeId = getVectorTypeId(value.type);
+
+ switch (value.type.ctype) {
+ case DxbcScalarType::Float32: value.id = m_module.opFNegate(typeId, value.id); break;
+ case DxbcScalarType::Float64: value.id = m_module.opFNegate(typeId, value.id); break;
+ case DxbcScalarType::Sint32: value.id = m_module.opSNegate(typeId, value.id); break;
+ case DxbcScalarType::Sint64: value.id = m_module.opSNegate(typeId, value.id); break;
+ default: Logger::warn("DxbcCompiler: Cannot negate given type");
+ }
+
+ return value;
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitRegisterZeroTest(
+ DxbcRegisterValue value,
+ DxbcZeroTest test) {
+ DxbcRegisterValue result;
+ result.type.ctype = DxbcScalarType::Bool;
+ result.type.ccount = 1;
+
+ const uint32_t zeroId = m_module.constu32(0u);
+ const uint32_t typeId = getVectorTypeId(result.type);
+
+ result.id = test == DxbcZeroTest::TestZ
+ ? m_module.opIEqual (typeId, value.id, zeroId)
+ : m_module.opINotEqual(typeId, value.id, zeroId);
+ return result;
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitRegisterMaskBits(
+ DxbcRegisterValue value,
+ uint32_t mask) {
+ DxbcRegisterValue maskVector = emitBuildConstVecu32(
+ mask, mask, mask, mask, DxbcRegMask::firstN(value.type.ccount));
+
+ DxbcRegisterValue result;
+ result.type = value.type;
+ result.id = m_module.opBitwiseAnd(
+ getVectorTypeId(result.type),
+ value.id, maskVector.id);
+ return result;
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitSrcOperandModifiers(
+ DxbcRegisterValue value,
+ DxbcRegModifiers modifiers) {
+ if (modifiers.test(DxbcRegModifier::Abs))
+ value = emitRegisterAbsolute(value);
+
+ if (modifiers.test(DxbcRegModifier::Neg))
+ value = emitRegisterNegate(value);
+ return value;
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitDstOperandModifiers(
+ DxbcRegisterValue value,
+ DxbcOpModifiers modifiers) {
+ const uint32_t typeId = getVectorTypeId(value.type);
+
+ if (modifiers.saturate) {
+ DxbcRegMask mask;
+ DxbcRegisterValue vec0, vec1;
+
+ if (value.type.ctype == DxbcScalarType::Float32) {
+ mask = DxbcRegMask::firstN(value.type.ccount);
+ vec0 = emitBuildConstVecf32(0.0f, 0.0f, 0.0f, 0.0f, mask);
+ vec1 = emitBuildConstVecf32(1.0f, 1.0f, 1.0f, 1.0f, mask);
+ } else if (value.type.ctype == DxbcScalarType::Float64) {
+ mask = DxbcRegMask::firstN(value.type.ccount * 2);
+ vec0 = emitBuildConstVecf64(0.0, 0.0, mask);
+ vec1 = emitBuildConstVecf64(1.0, 1.0, mask);
+ }
+
+ if (mask)
+ value.id = m_module.opNClamp(typeId, value.id, vec0.id, vec1.id);
+ }
+
+ return value;
+ }
+
+
+ DxbcRegisterPointer DxbcCompiler::emitArrayAccess(
+ DxbcRegisterPointer pointer,
+ spv::StorageClass sclass,
+ uint32_t index) {
+ uint32_t ptrTypeId = m_module.defPointerType(
+ getVectorTypeId(pointer.type), sclass);
+
+ DxbcRegisterPointer result;
+ result.type = pointer.type;
+ result.id = m_module.opAccessChain(
+ ptrTypeId, pointer.id, 1, &index);
+ return result;
+ }
+
+
+ uint32_t DxbcCompiler::emitLoadSampledImage(
+ const DxbcShaderResource& textureResource,
+ const DxbcSampler& samplerResource,
+ bool isDepthCompare) {
+ const uint32_t sampledImageType = isDepthCompare
+ ? m_module.defSampledImageType(textureResource.depthTypeId)
+ : m_module.defSampledImageType(textureResource.colorTypeId);
+
+ return m_module.opSampledImage(sampledImageType,
+ m_module.opLoad(textureResource.imageTypeId, textureResource.varId),
+ m_module.opLoad(samplerResource.typeId, samplerResource.varId));
+ }
+
+
+ DxbcRegisterPointer DxbcCompiler::emitGetTempPtr(
+ const DxbcRegister& operand) {
+ // r# regs are indexed as follows:
+ // (0) register index (immediate)
+ uint32_t regIdx = operand.idx[0].offset;
+
+ if (regIdx >= m_rRegs.size())
+ m_rRegs.resize(regIdx + 1, 0u);
+
+ if (!m_rRegs.at(regIdx)) {
+ DxbcRegisterInfo info;
+ info.type.ctype = DxbcScalarType::Float32;
+ info.type.ccount = 4;
+ info.type.alength = 0;
+ info.sclass = spv::StorageClassPrivate;
+
+ uint32_t varId = emitNewVariable(info);
+ m_rRegs.at(regIdx) = varId;
+
+ m_module.setDebugName(varId,
+ str::format("r", regIdx).c_str());
+ }
+
+ DxbcRegisterPointer result;
+ result.type.ctype = DxbcScalarType::Float32;
+ result.type.ccount = 4;
+ result.id = m_rRegs.at(regIdx);
+ return result;
+ }
+
+
+ DxbcRegisterPointer DxbcCompiler::emitGetIndexableTempPtr(
+ const DxbcRegister& operand) {
+ return getIndexableTempPtr(operand, emitIndexLoad(operand.idx[1]));
+ }
+
+
+ DxbcRegisterPointer DxbcCompiler::emitGetInputPtr(
+ const DxbcRegister& operand) {
+ // In the vertex and pixel stages,
+ // v# regs are indexed as follows:
+ // (0) register index (relative)
+ //
+ // In the tessellation and geometry
+ // stages, the index has two dimensions:
+ // (0) vertex index (relative)
+ // (1) register index (relative)
+ DxbcRegisterPointer result;
+ result.type.ctype = DxbcScalarType::Float32;
+ result.type.ccount = 4;
+
+ std::array<uint32_t, 2> indices = {{ 0, 0 }};
+
+ for (uint32_t i = 0; i < operand.idxDim; i++)
+ indices.at(i) = emitIndexLoad(operand.idx[i]).id;
+
+ // Pick the input array depending on
+ // the program type and operand type
+ struct InputArray {
+ uint32_t id;
+ spv::StorageClass sclass;
+ };
+
+ const InputArray array = [&] () -> InputArray {
+ switch (operand.type) {
+ case DxbcOperandType::InputControlPoint:
+ return m_programInfo.type() == DxbcProgramType::HullShader
+ ? InputArray { m_vArray, spv::StorageClassPrivate }
+ : InputArray { m_ds.inputPerVertex, spv::StorageClassInput };
+ case DxbcOperandType::InputPatchConstant:
+ return m_programInfo.type() == DxbcProgramType::HullShader
+ ? InputArray { m_hs.outputPerPatch, spv::StorageClassPrivate }
+ : InputArray { m_ds.inputPerPatch, spv::StorageClassInput };
+ case DxbcOperandType::OutputControlPoint:
+ return InputArray { m_hs.outputPerVertex, spv::StorageClassOutput };
+ default:
+ return { m_vArray, spv::StorageClassPrivate };
+ }
+ }();
+
+ DxbcRegisterInfo info;
+ info.type.ctype = result.type.ctype;
+ info.type.ccount = result.type.ccount;
+ info.type.alength = 0;
+ info.sclass = array.sclass;
+
+ result.id = m_module.opAccessChain(
+ getPointerTypeId(info), array.id,
+ operand.idxDim, indices.data());
+
+ return result;
+ }
+
+
+ DxbcRegisterPointer DxbcCompiler::emitGetOutputPtr(
+ const DxbcRegister& operand) {
+ if (m_programInfo.type() == DxbcProgramType::HullShader) {
+ // Hull shaders are special in that they have two sets of
+ // output registers, one for per-patch values and one for
+ // per-vertex values.
+ DxbcRegisterPointer result;
+ result.type.ctype = DxbcScalarType::Float32;
+ result.type.ccount = 4;
+
+ uint32_t registerId = emitIndexLoad(operand.idx[0]).id;
+
+ if (m_hs.currPhaseType == DxbcCompilerHsPhase::ControlPoint) {
+ std::array<uint32_t, 2> indices = {{
+ m_module.opLoad(m_module.defIntType(32, 0), m_hs.builtinInvocationId),
+ registerId,
+ }};
+
+ uint32_t ptrTypeId = m_module.defPointerType(
+ getVectorTypeId(result.type),
+ spv::StorageClassOutput);
+
+ result.id = m_module.opAccessChain(
+ ptrTypeId, m_hs.outputPerVertex,
+ indices.size(), indices.data());
+ } else {
+ uint32_t ptrTypeId = m_module.defPointerType(
+ getVectorTypeId(result.type),
+ spv::StorageClassPrivate);
+
+ result.id = m_module.opAccessChain(
+ ptrTypeId, m_hs.outputPerPatch,
+ 1, &registerId);
+ }
+
+ return result;
+ } else {
+ // Regular shaders have their output
+ // registers set up at declaration time
+ return m_oRegs.at(operand.idx[0].offset);
+ }
+ }
+
+
+ DxbcRegisterPointer DxbcCompiler::emitGetImmConstBufPtr(
+ const DxbcRegister& operand) {
+ const DxbcRegisterValue constId
+ = emitIndexLoad(operand.idx[0]);
+
+ if (m_immConstBuf != 0) {
+ DxbcRegisterInfo ptrInfo;
+ ptrInfo.type.ctype = DxbcScalarType::Uint32;
+ ptrInfo.type.ccount = 4;
+ ptrInfo.type.alength = 0;
+ ptrInfo.sclass = spv::StorageClassPrivate;
+
+ DxbcRegisterPointer result;
+ result.type.ctype = ptrInfo.type.ctype;
+ result.type.ccount = ptrInfo.type.ccount;
+ result.id = m_module.opAccessChain(
+ getPointerTypeId(ptrInfo),
+ m_immConstBuf, 1, &constId.id);
+ return result;
+ } else if (m_constantBuffers.at(Icb_BindingSlotId).varId != 0) {
+ const std::array<uint32_t, 2> indices =
+ {{ m_module.consti32(0), constId.id }};
+
+ DxbcRegisterInfo ptrInfo;
+ ptrInfo.type.ctype = DxbcScalarType::Float32;
+ ptrInfo.type.ccount = 4;
+ ptrInfo.type.alength = 0;
+ ptrInfo.sclass = spv::StorageClassUniform;
+
+ DxbcRegisterPointer result;
+ result.type.ctype = ptrInfo.type.ctype;
+ result.type.ccount = ptrInfo.type.ccount;
+ result.id = m_module.opAccessChain(
+ getPointerTypeId(ptrInfo),
+ m_constantBuffers.at(Icb_BindingSlotId).varId,
+ indices.size(), indices.data());
+ return result;
+ } else {
+ throw DxvkError("DxbcCompiler: Immediate constant buffer not defined");
+ }
+ }
+
+
+ DxbcRegisterPointer DxbcCompiler::emitGetOperandPtr(
+ const DxbcRegister& operand) {
+ switch (operand.type) {
+ case DxbcOperandType::Temp:
+ return emitGetTempPtr(operand);
+
+ case DxbcOperandType::IndexableTemp:
+ return emitGetIndexableTempPtr(operand);
+
+ case DxbcOperandType::Input:
+ case DxbcOperandType::InputControlPoint:
+ case DxbcOperandType::InputPatchConstant:
+ case DxbcOperandType::OutputControlPoint:
+ return emitGetInputPtr(operand);
+
+ case DxbcOperandType::Output:
+ return emitGetOutputPtr(operand);
+
+ case DxbcOperandType::ImmediateConstantBuffer:
+ return emitGetImmConstBufPtr(operand);
+
+ case DxbcOperandType::InputThreadId:
+ return DxbcRegisterPointer {
+ { DxbcScalarType::Uint32, 3 },
+ m_cs.builtinGlobalInvocationId };
+
+ case DxbcOperandType::InputThreadGroupId:
+ return DxbcRegisterPointer {
+ { DxbcScalarType::Uint32, 3 },
+ m_cs.builtinWorkgroupId };
+
+ case DxbcOperandType::InputThreadIdInGroup:
+ return DxbcRegisterPointer {
+ { DxbcScalarType::Uint32, 3 },
+ m_cs.builtinLocalInvocationId };
+
+ case DxbcOperandType::InputThreadIndexInGroup:
+ return DxbcRegisterPointer {
+ { DxbcScalarType::Uint32, 1 },
+ m_cs.builtinLocalInvocationIndex };
+
+ case DxbcOperandType::InputCoverageMask: {
+ const std::array<uint32_t, 1> indices
+ = {{ m_module.constu32(0) }};
+
+ DxbcRegisterPointer result;
+ result.type.ctype = DxbcScalarType::Uint32;
+ result.type.ccount = 1;
+ result.id = m_module.opAccessChain(
+ m_module.defPointerType(
+ getVectorTypeId(result.type),
+ spv::StorageClassInput),
+ m_ps.builtinSampleMaskIn,
+ indices.size(), indices.data());
+ return result;
+ }
+
+ case DxbcOperandType::OutputCoverageMask: {
+ const std::array<uint32_t, 1> indices
+ = {{ m_module.constu32(0) }};
+
+ DxbcRegisterPointer result;
+ result.type.ctype = DxbcScalarType::Uint32;
+ result.type.ccount = 1;
+ result.id = m_module.opAccessChain(
+ m_module.defPointerType(
+ getVectorTypeId(result.type),
+ spv::StorageClassOutput),
+ m_ps.builtinSampleMaskOut,
+ indices.size(), indices.data());
+ return result;
+ }
+
+ case DxbcOperandType::OutputDepth:
+ case DxbcOperandType::OutputDepthGe:
+ case DxbcOperandType::OutputDepthLe:
+ return DxbcRegisterPointer {
+ { DxbcScalarType::Float32, 1 },
+ m_ps.builtinDepth };
+
+ case DxbcOperandType::OutputStencilRef:
+ return DxbcRegisterPointer {
+ { DxbcScalarType::Sint32, 1 },
+ m_ps.builtinStencilRef };
+
+ case DxbcOperandType::InputPrimitiveId:
+ return DxbcRegisterPointer {
+ { DxbcScalarType::Uint32, 1 },
+ m_primitiveIdIn };
+
+ case DxbcOperandType::InputDomainPoint:
+ return DxbcRegisterPointer {
+ { DxbcScalarType::Float32, 3 },
+ m_ds.builtinTessCoord };
+
+ case DxbcOperandType::OutputControlPointId:
+ return DxbcRegisterPointer {
+ { DxbcScalarType::Uint32, 1 },
+ m_hs.builtinInvocationId };
+
+ case DxbcOperandType::InputForkInstanceId:
+ case DxbcOperandType::InputJoinInstanceId:
+ return DxbcRegisterPointer {
+ { DxbcScalarType::Uint32, 1 },
+ getCurrentHsForkJoinPhase()->instanceIdPtr };
+
+ case DxbcOperandType::InputGsInstanceId:
+ return DxbcRegisterPointer {
+ { DxbcScalarType::Uint32, 1 },
+ m_gs.builtinInvocationId };
+
+ default:
+ throw DxvkError(str::format(
+ "DxbcCompiler: Unhandled operand type: ",
+ operand.type));
+ }
+ }
+
+
+ DxbcRegisterPointer DxbcCompiler::emitGetAtomicPointer(
+ const DxbcRegister& operand,
+ const DxbcRegister& address) {
+ // Query information about the resource itself
+ const uint32_t registerId = operand.idx[0].offset;
+ const DxbcBufferInfo resourceInfo = getBufferInfo(operand);
+
+ // For UAVs and shared memory, different methods
+ // of obtaining the final pointer are used.
+ bool isTgsm = operand.type == DxbcOperandType::ThreadGroupSharedMemory;
+ bool isSsbo = m_moduleInfo.options.minSsboAlignment <= resourceInfo.align
+ && resourceInfo.type != DxbcResourceType::Typed
+ && !isTgsm;
+
+ // Compute the actual address into the resource
+ const DxbcRegisterValue addressValue = [&] {
+ switch (resourceInfo.type) {
+ case DxbcResourceType::Raw:
+ return emitCalcBufferIndexRaw(emitRegisterLoad(
+ address, DxbcRegMask(true, false, false, false)));
+
+ case DxbcResourceType::Structured: {
+ const DxbcRegisterValue addressComponents = emitRegisterLoad(
+ address, DxbcRegMask(true, true, false, false));
+
+ return emitCalcBufferIndexStructured(
+ emitRegisterExtract(addressComponents, DxbcRegMask(true, false, false, false)),
+ emitRegisterExtract(addressComponents, DxbcRegMask(false, true, false, false)),
+ resourceInfo.stride);
+ };
+
+ case DxbcResourceType::Typed: {
+ if (isTgsm)
+ throw DxvkError("DxbcCompiler: TGSM cannot be typed");
+
+ return emitLoadTexCoord(address,
+ m_uavs.at(registerId).imageInfo);
+ }
+
+ default:
+ throw DxvkError("DxbcCompiler: Unhandled resource type");
+ }
+ }();
+
+ // Compute the actual pointer
+ DxbcRegisterPointer result;
+ result.type.ctype = resourceInfo.stype;
+ result.type.ccount = 1;
+
+ if (isTgsm) {
+ result.id = m_module.opAccessChain(resourceInfo.typeId,
+ resourceInfo.varId, 1, &addressValue.id);
+ } else if (isSsbo) {
+ uint32_t indices[2] = { m_module.constu32(0), addressValue.id };
+ result.id = m_module.opAccessChain(resourceInfo.typeId,
+ resourceInfo.varId, 2, indices);
+ } else {
+ result.id = m_module.opImageTexelPointer(
+ m_module.defPointerType(getVectorTypeId(result.type), spv::StorageClassImage),
+ resourceInfo.varId, addressValue.id, m_module.constu32(0));
+ }
+
+ return result;
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitRawBufferLoad(
+ const DxbcRegister& operand,
+ DxbcRegisterValue elementIndex,
+ DxbcRegMask writeMask) {
+ const DxbcBufferInfo bufferInfo = getBufferInfo(operand);
+
+ // Shared memory is the only type of buffer that
+ // is not accessed through a texel buffer view
+ bool isTgsm = operand.type == DxbcOperandType::ThreadGroupSharedMemory;
+ bool isSsbo = m_moduleInfo.options.minSsboAlignment <= bufferInfo.align
+ && !isTgsm;
+
+ // Common types and IDs used while loading the data
+ uint32_t bufferId = isTgsm || isSsbo ? 0 : m_module.opLoad(bufferInfo.typeId, bufferInfo.varId);
+
+ uint32_t vectorTypeId = getVectorTypeId({ DxbcScalarType::Uint32, 4 });
+ uint32_t scalarTypeId = getVectorTypeId({ DxbcScalarType::Uint32, 1 });
+
+ // Since all data is represented as a sequence of 32-bit
+ // integers, we have to load each component individually.
+ std::array<uint32_t, 4> ccomps = { 0, 0, 0, 0 };
+ std::array<uint32_t, 4> scomps = { 0, 0, 0, 0 };
+ uint32_t scount = 0;
+
+ for (uint32_t i = 0; i < 4; i++) {
+ uint32_t sindex = operand.swizzle[i];
+
+ if (!writeMask[i])
+ continue;
+
+ if (ccomps[sindex] == 0) {
+ uint32_t elementIndexAdjusted = m_module.opIAdd(
+ getVectorTypeId(elementIndex.type), elementIndex.id,
+ m_module.consti32(sindex));
+
+ // Load requested component from the buffer
+ uint32_t zero = 0;
+
+ if (isTgsm) {
+ ccomps[sindex] = m_module.opLoad(scalarTypeId,
+ m_module.opAccessChain(bufferInfo.typeId,
+ bufferInfo.varId, 1, &elementIndexAdjusted));
+ } else if (isSsbo) {
+ uint32_t indices[2] = { m_module.constu32(0), elementIndexAdjusted };
+ ccomps[sindex] = m_module.opLoad(scalarTypeId,
+ m_module.opAccessChain(bufferInfo.typeId,
+ bufferInfo.varId, 2, indices));
+ } else if (operand.type == DxbcOperandType::Resource) {
+ ccomps[sindex] = m_module.opCompositeExtract(scalarTypeId,
+ m_module.opImageFetch(vectorTypeId,
+ bufferId, elementIndexAdjusted,
+ SpirvImageOperands()), 1, &zero);
+ } else if (operand.type == DxbcOperandType::UnorderedAccessView) {
+ ccomps[sindex] = m_module.opCompositeExtract(scalarTypeId,
+ m_module.opImageRead(vectorTypeId,
+ bufferId, elementIndexAdjusted,
+ SpirvImageOperands()), 1, &zero);
+ } else {
+ throw DxvkError("DxbcCompiler: Invalid operand type for strucured/raw load");
+ }
+ }
+ }
+
+ for (uint32_t i = 0; i < 4; i++) {
+ uint32_t sindex = operand.swizzle[i];
+
+ if (writeMask[i])
+ scomps[scount++] = ccomps[sindex];
+ }
+
+ DxbcRegisterValue result;
+ result.type.ctype = DxbcScalarType::Uint32;
+ result.type.ccount = scount;
+ result.id = scomps[0];
+
+ if (scount > 1) {
+ result.id = m_module.opCompositeConstruct(
+ getVectorTypeId(result.type),
+ scount, scomps.data());
+ }
+
+ return result;
+ }
+
+
+ void DxbcCompiler::emitRawBufferStore(
+ const DxbcRegister& operand,
+ DxbcRegisterValue elementIndex,
+ DxbcRegisterValue value) {
+ const DxbcBufferInfo bufferInfo = getBufferInfo(operand);
+
+ // Cast source value to the expected data type
+ value = emitRegisterBitcast(value, DxbcScalarType::Uint32);
+
+ // Thread Group Shared Memory is not accessed through a texel buffer view
+ bool isTgsm = operand.type == DxbcOperandType::ThreadGroupSharedMemory;
+ bool isSsbo = m_moduleInfo.options.minSsboAlignment <= bufferInfo.align
+ && !isTgsm;
+
+ // Perform UAV writes only if the UAV is bound and if there
+ // is nothing else preventing us from writing to it.
+ DxbcConditional cond;
+
+ if (!isTgsm) {
+ uint32_t writeTest = emitUavWriteTest(bufferInfo);
+
+ cond.labelIf = m_module.allocateId();
+ cond.labelEnd = m_module.allocateId();
+
+ m_module.opSelectionMerge(cond.labelEnd, spv::SelectionControlMaskNone);
+ m_module.opBranchConditional(writeTest, cond.labelIf, cond.labelEnd);
+
+ m_module.opLabel(cond.labelIf);
+ }
+
+ // Perform the actual write operation
+ uint32_t bufferId = isTgsm || isSsbo ? 0 : m_module.opLoad(bufferInfo.typeId, bufferInfo.varId);
+
+ uint32_t scalarTypeId = getVectorTypeId({ DxbcScalarType::Uint32, 1 });
+ uint32_t vectorTypeId = getVectorTypeId({ DxbcScalarType::Uint32, 4 });
+
+ uint32_t srcComponentIndex = 0;
+
+ for (uint32_t i = 0; i < 4; i++) {
+ if (operand.mask[i]) {
+ uint32_t srcComponentId = value.type.ccount > 1
+ ? m_module.opCompositeExtract(scalarTypeId,
+ value.id, 1, &srcComponentIndex)
+ : value.id;
+
+ // Add the component offset to the element index
+ uint32_t elementIndexAdjusted = i != 0
+ ? m_module.opIAdd(getVectorTypeId(elementIndex.type),
+ elementIndex.id, m_module.consti32(i))
+ : elementIndex.id;
+
+ if (isTgsm) {
+ m_module.opStore(
+ m_module.opAccessChain(bufferInfo.typeId,
+ bufferInfo.varId, 1, &elementIndexAdjusted),
+ srcComponentId);
+ } else if (isSsbo) {
+ uint32_t indices[2] = { m_module.constu32(0), elementIndexAdjusted };
+ m_module.opStore(
+ m_module.opAccessChain(bufferInfo.typeId,
+ bufferInfo.varId, 2, indices),
+ srcComponentId);
+ } else if (operand.type == DxbcOperandType::UnorderedAccessView) {
+ const std::array<uint32_t, 4> srcVectorIds = {
+ srcComponentId, srcComponentId,
+ srcComponentId, srcComponentId,
+ };
+
+ m_module.opImageWrite(
+ bufferId, elementIndexAdjusted,
+ m_module.opCompositeConstruct(vectorTypeId,
+ 4, srcVectorIds.data()),
+ SpirvImageOperands());
+ } else {
+ throw DxvkError("DxbcCompiler: Invalid operand type for strucured/raw store");
+ }
+
+ // Write next component
+ srcComponentIndex += 1;
+ }
+ }
+
+ // Make sure that shared memory stores are made visible in
+ // case the game does not synchronize invocations properly
+ if (isTgsm && m_moduleInfo.options.forceTgsmBarriers) {
+ m_module.opMemoryBarrier(
+ m_module.constu32(spv::ScopeWorkgroup),
+ m_module.constu32(spv::MemorySemanticsWorkgroupMemoryMask
+ | spv::MemorySemanticsAcquireReleaseMask));
+ }
+
+ // End conditional block
+ if (!isTgsm) {
+ m_module.opBranch(cond.labelEnd);
+ m_module.opLabel (cond.labelEnd);
+ }
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitQueryBufferSize(
+ const DxbcRegister& resource) {
+ const DxbcBufferInfo bufferInfo = getBufferInfo(resource);
+
+ DxbcRegisterValue result;
+ result.type.ctype = DxbcScalarType::Uint32;
+ result.type.ccount = 1;
+ result.id = m_module.opArrayLength(
+ getVectorTypeId(result.type),
+ bufferInfo.varId, 0);
+
+ // Report a size of 0 if resource is not bound
+ result.id = m_module.opSelect(getVectorTypeId(result.type),
+ bufferInfo.specId, result.id, m_module.constu32(0));
+ return result;
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitQueryTexelBufferSize(
+ const DxbcRegister& resource) {
+ // Load the texel buffer object. This cannot be used with
+ // constant buffers or any other type of resource.
+ const DxbcBufferInfo bufferInfo = getBufferInfo(resource);
+
+ const uint32_t bufferId = m_module.opLoad(
+ bufferInfo.typeId, bufferInfo.varId);
+
+ // We'll store this as a scalar unsigned integer
+ DxbcRegisterValue result;
+ result.type.ctype = DxbcScalarType::Uint32;
+ result.type.ccount = 1;
+ result.id = m_module.opImageQuerySize(
+ getVectorTypeId(result.type), bufferId);
+
+ // Report a size of 0 if resource is not bound
+ result.id = m_module.opSelect(getVectorTypeId(result.type),
+ bufferInfo.specId, result.id, m_module.constu32(0));
+ return result;
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitQueryTextureLods(
+ const DxbcRegister& resource) {
+ const DxbcBufferInfo info = getBufferInfo(resource);
+
+ DxbcRegisterValue result;
+ result.type.ctype = DxbcScalarType::Uint32;
+ result.type.ccount = 1;
+
+ if (info.image.sampled == 1) {
+ result.id = m_module.opImageQueryLevels(
+ getVectorTypeId(result.type),
+ m_module.opLoad(info.typeId, info.varId));
+ } else {
+ // Report one LOD in case of UAVs
+ result.id = m_module.constu32(1);
+ }
+
+ // Report zero LODs for unbound images
+ result.id = m_module.opSelect(getVectorTypeId(result.type),
+ info.specId, result.id, m_module.constu32(0));
+ return result;
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitQueryTextureSamples(
+ const DxbcRegister& resource) {
+ if (resource.type == DxbcOperandType::Rasterizer) {
+ // SPIR-V has no gl_NumSamples equivalent, so we have
+ // to work around it using a specialization constant
+ if (!m_ps.specRsSampleCount) {
+ m_ps.specRsSampleCount = emitNewSpecConstant(
+ DxvkSpecConstantId::RasterizerSampleCount,
+ DxbcScalarType::Uint32, 1,
+ "RasterizerSampleCount");
+ }
+
+ DxbcRegisterValue result;
+ result.type.ctype = DxbcScalarType::Uint32;
+ result.type.ccount = 1;
+ result.id = m_ps.specRsSampleCount;
+ return result;
+ } else {
+ DxbcBufferInfo info = getBufferInfo(resource);
+
+ DxbcRegisterValue result;
+ result.type.ctype = DxbcScalarType::Uint32;
+ result.type.ccount = 1;
+
+ if (info.image.ms) {
+ result.id = m_module.opImageQuerySamples(
+ getVectorTypeId(result.type),
+ m_module.opLoad(info.typeId, info.varId));
+ } else {
+ // OpImageQuerySamples requires MSAA images
+ result.id = m_module.constu32(1);
+ }
+
+ // Report a sample count of 0 for unbound images
+ result.id = m_module.opSelect(getVectorTypeId(result.type),
+ info.specId, result.id, m_module.constu32(0));
+ return result;
+ }
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitQueryTextureSize(
+ const DxbcRegister& resource,
+ DxbcRegisterValue lod) {
+ const DxbcBufferInfo info = getBufferInfo(resource);
+
+ DxbcRegisterValue result;
+ result.type.ctype = DxbcScalarType::Uint32;
+ result.type.ccount = getTexSizeDim(info.image);
+
+ if (info.image.ms == 0 && info.image.sampled == 1) {
+ result.id = m_module.opImageQuerySizeLod(
+ getVectorTypeId(result.type),
+ m_module.opLoad(info.typeId, info.varId),
+ lod.id);
+ } else {
+ result.id = m_module.opImageQuerySize(
+ getVectorTypeId(result.type),
+ m_module.opLoad(info.typeId, info.varId));
+ }
+
+ // Report a size of zero for unbound textures
+ uint32_t zero = m_module.constu32(0);
+ uint32_t cond = info.specId;
+
+ if (result.type.ccount > 1) {
+ std::array<uint32_t, 4> zeroes = {{ zero, zero, zero, zero }};
+ std::array<uint32_t, 4> conds = {{ cond, cond, cond, cond }};
+
+ zero = m_module.opCompositeConstruct(
+ getVectorTypeId(result.type),
+ result.type.ccount, zeroes.data());
+
+ cond = m_module.opCompositeConstruct(
+ m_module.defVectorType(m_module.defBoolType(), result.type.ccount),
+ result.type.ccount, conds.data());
+ }
+
+ result.id = m_module.opSelect(
+ getVectorTypeId(result.type),
+ cond, result.id, zero);
+ return result;
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitCalcBufferIndexStructured(
+ DxbcRegisterValue structId,
+ DxbcRegisterValue structOffset,
+ uint32_t structStride) {
+ DxbcRegisterValue result;
+ result.type.ctype = DxbcScalarType::Sint32;
+ result.type.ccount = 1;
+
+ const uint32_t typeId = getVectorTypeId(result.type);
+
+ uint32_t offset = m_moduleInfo.options.useSdivForBufferIndex
+ ? m_module.opSDiv (typeId, structOffset.id, m_module.consti32(4))
+ : m_module.opShiftRightLogical(typeId, structOffset.id, m_module.consti32(2));
+
+ result.id = m_module.opIAdd(typeId,
+ m_module.opIMul(typeId, structId.id, m_module.consti32(structStride / 4)),
+ offset);
+ return result;
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitCalcBufferIndexRaw(
+ DxbcRegisterValue byteOffset) {
+ DxbcRegisterValue result;
+ result.type.ctype = DxbcScalarType::Sint32;
+ result.type.ccount = 1;
+
+ uint32_t typeId = getVectorTypeId(result.type);
+
+ result.id = m_moduleInfo.options.useSdivForBufferIndex
+ ? m_module.opSDiv (typeId, byteOffset.id, m_module.consti32(4))
+ : m_module.opShiftRightLogical(typeId, byteOffset.id, m_module.consti32(2));
+ return result;
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitCalcTexCoord(
+ DxbcRegisterValue coordVector,
+ const DxbcImageInfo& imageInfo) {
+ const uint32_t dim = getTexCoordDim(imageInfo);
+
+ if (dim != coordVector.type.ccount) {
+ coordVector = emitRegisterExtract(
+ coordVector, DxbcRegMask::firstN(dim));
+ }
+
+ return coordVector;
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitLoadTexCoord(
+ const DxbcRegister& coordReg,
+ const DxbcImageInfo& imageInfo) {
+ return emitCalcTexCoord(emitRegisterLoad(coordReg,
+ DxbcRegMask(true, true, true, true)), imageInfo);
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitIndexLoad(
+ DxbcRegIndex index) {
+ if (index.relReg != nullptr) {
+ DxbcRegisterValue result = emitRegisterLoad(
+ *index.relReg, DxbcRegMask(true, false, false, false));
+
+ if (index.offset != 0) {
+ result.id = m_module.opIAdd(
+ getVectorTypeId(result.type), result.id,
+ m_module.consti32(index.offset));
+ }
+
+ return result;
+ } else {
+ DxbcRegisterValue result;
+ result.type.ctype = DxbcScalarType::Sint32;
+ result.type.ccount = 1;
+ result.id = m_module.consti32(index.offset);
+ return result;
+ }
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitValueLoad(
+ DxbcRegisterPointer ptr) {
+ DxbcRegisterValue result;
+ result.type = ptr.type;
+ result.id = m_module.opLoad(
+ getVectorTypeId(result.type),
+ ptr.id);
+ return result;
+ }
+
+
+ void DxbcCompiler::emitValueStore(
+ DxbcRegisterPointer ptr,
+ DxbcRegisterValue value,
+ DxbcRegMask writeMask) {
+ // If the component types are not compatible,
+ // we need to bit-cast the source variable.
+ if (value.type.ctype != ptr.type.ctype)
+ value = emitRegisterBitcast(value, ptr.type.ctype);
+
+ // If the source value consists of only one component,
+ // it is stored in all components of the destination.
+ if (value.type.ccount == 1)
+ value = emitRegisterExtend(value, writeMask.popCount());
+
+ if (ptr.type.ccount == writeMask.popCount()) {
+ // Simple case: We write to the entire register
+ m_module.opStore(ptr.id, value.id);
+ } else {
+ // We only write to part of the destination
+ // register, so we need to load and modify it
+ DxbcRegisterValue tmp = emitValueLoad(ptr);
+ tmp = emitRegisterInsert(tmp, value, writeMask);
+
+ m_module.opStore(ptr.id, tmp.id);
+ }
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitRegisterLoadRaw(
+ const DxbcRegister& reg) {
+ return emitValueLoad(emitGetOperandPtr(reg));
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitConstantBufferLoad(
+ const DxbcRegister& reg,
+ DxbcRegMask writeMask) {
+ // Constant buffers take a two-dimensional index:
+ // (0) register index (immediate)
+ // (1) constant offset (relative)
+ DxbcRegisterInfo info;
+ info.type.ctype = DxbcScalarType::Float32;
+ info.type.ccount = 4;
+ info.type.alength = 0;
+ info.sclass = spv::StorageClassUniform;
+
+ uint32_t regId = reg.idx[0].offset;
+ DxbcRegisterValue constId = emitIndexLoad(reg.idx[1]);
+
+ uint32_t ptrTypeId = getPointerTypeId(info);
+
+ const std::array<uint32_t, 2> indices =
+ {{ m_module.consti32(0), constId.id }};
+
+ DxbcRegisterPointer ptr;
+ ptr.type.ctype = info.type.ctype;
+ ptr.type.ccount = info.type.ccount;
+ ptr.id = m_module.opAccessChain(ptrTypeId,
+ m_constantBuffers.at(regId).varId,
+ indices.size(), indices.data());
+
+ // Load individual components from buffer
+ std::array<uint32_t, 4> ccomps = { 0, 0, 0, 0 };
+ std::array<uint32_t, 4> scomps = { 0, 0, 0, 0 };
+ uint32_t scount = 0;
+
+ for (uint32_t i = 0; i < 4; i++) {
+ uint32_t sindex = reg.swizzle[i];
+
+ if (!writeMask[i] || ccomps[sindex])
+ continue;
+
+ uint32_t componentId = m_module.constu32(sindex);
+ uint32_t componentPtr = m_module.opAccessChain(
+ m_module.defPointerType(
+ getScalarTypeId(DxbcScalarType::Float32),
+ spv::StorageClassUniform),
+ ptr.id, 1, &componentId);
+
+ ccomps[sindex] = m_module.opLoad(
+ getScalarTypeId(DxbcScalarType::Float32),
+ componentPtr);
+ }
+
+ for (uint32_t i = 0; i < 4; i++) {
+ uint32_t sindex = reg.swizzle[i];
+
+ if (writeMask[i])
+ scomps[scount++] = ccomps[sindex];
+ }
+
+ DxbcRegisterValue result;
+ result.type.ctype = DxbcScalarType::Float32;
+ result.type.ccount = scount;
+ result.id = scomps[0];
+
+ if (scount > 1) {
+ result.id = m_module.opCompositeConstruct(
+ getVectorTypeId(result.type),
+ scount, scomps.data());
+ }
+
+ // Apply any post-processing that might be necessary
+ result = emitRegisterBitcast(result, reg.dataType);
+ result = emitSrcOperandModifiers(result, reg.modifiers);
+ return result;
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitRegisterLoad(
+ const DxbcRegister& reg,
+ DxbcRegMask writeMask) {
+ if (reg.type == DxbcOperandType::Imm32
+ || reg.type == DxbcOperandType::Imm64) {
+ DxbcRegisterValue result;
+
+ if (reg.componentCount == DxbcComponentCount::Component1) {
+ // Create one single u32 constant
+ result.type.ctype = DxbcScalarType::Uint32;
+ result.type.ccount = 1;
+ result.id = m_module.constu32(reg.imm.u32_1);
+
+ result = emitRegisterExtend(result, writeMask.popCount());
+ } else if (reg.componentCount == DxbcComponentCount::Component4) {
+ // Create a u32 vector with as many components as needed
+ std::array<uint32_t, 4> indices = { };
+ uint32_t indexId = 0;
+
+ for (uint32_t i = 0; i < indices.size(); i++) {
+ if (writeMask[i]) {
+ indices.at(indexId++) =
+ m_module.constu32(reg.imm.u32_4[i]);
+ }
+ }
+
+ result.type.ctype = DxbcScalarType::Uint32;
+ result.type.ccount = writeMask.popCount();
+ result.id = indices.at(0);
+
+ if (indexId > 1) {
+ result.id = m_module.constComposite(
+ getVectorTypeId(result.type),
+ result.type.ccount, indices.data());
+ }
+
+ } else {
+ // Something went horribly wrong in the decoder or the shader is broken
+ throw DxvkError("DxbcCompiler: Invalid component count for immediate operand");
+ }
+
+ // Cast constants to the requested type
+ return emitRegisterBitcast(result, reg.dataType);
+ } else if (reg.type == DxbcOperandType::ConstantBuffer) {
+ return emitConstantBufferLoad(reg, writeMask);
+ } else {
+ // Load operand from the operand pointer
+ DxbcRegisterValue result = emitRegisterLoadRaw(reg);
+
+ // Apply operand swizzle to the operand value
+ result = emitRegisterSwizzle(result, reg.swizzle, writeMask);
+
+ // Cast it to the requested type. We need to do
+ // this after the swizzling for 64-bit types.
+ result = emitRegisterBitcast(result, reg.dataType);
+
+ // Apply operand modifiers
+ result = emitSrcOperandModifiers(result, reg.modifiers);
+ return result;
+ }
+ }
+
+
+ void DxbcCompiler::emitRegisterStore(
+ const DxbcRegister& reg,
+ DxbcRegisterValue value) {
+ if (reg.type == DxbcOperandType::IndexableTemp) {
+ DxbcRegisterValue vectorId = emitIndexLoad(reg.idx[1]);
+ uint32_t boundsCheck = m_module.opULessThan(
+ m_module.defBoolType(), vectorId.id,
+ m_module.constu32(m_xRegs.at(reg.idx[0].offset).alength));
+
+ DxbcConditional cond;
+ cond.labelIf = m_module.allocateId();
+ cond.labelEnd = m_module.allocateId();
+
+ m_module.opSelectionMerge(cond.labelEnd, spv::SelectionControlMaskNone);
+ m_module.opBranchConditional(boundsCheck, cond.labelIf, cond.labelEnd);
+
+ m_module.opLabel(cond.labelIf);
+ emitValueStore(getIndexableTempPtr(reg, vectorId), value, reg.mask);
+
+ m_module.opBranch(cond.labelEnd);
+ m_module.opLabel (cond.labelEnd);
+ } else {
+ emitValueStore(emitGetOperandPtr(reg), value, reg.mask);
+ }
+ }
+
+
+ uint32_t DxbcCompiler::emitNewSpecConstant(
+ DxvkSpecConstantId specId,
+ DxbcScalarType type,
+ uint32_t value,
+ const char* name) {
+ uint32_t id = m_module.specConst32(
+ getScalarTypeId(type), value);
+
+ m_module.decorateSpecId(id, uint32_t(specId));
+ m_module.setDebugName(id, name);
+ return id;
+ }
+
+
+ void DxbcCompiler::emitInputSetup() {
+ m_module.setLateConst(m_vArrayLengthId, &m_vArrayLength);
+
+ // Copy all defined v# registers into the input array
+ const uint32_t vecTypeId = m_module.defVectorType(m_module.defFloatType(32), 4);
+ const uint32_t ptrTypeId = m_module.defPointerType(vecTypeId, spv::StorageClassPrivate);
+
+ for (uint32_t i = 0; i < m_vRegs.size(); i++) {
+ if (m_vRegs.at(i).id != 0) {
+ const uint32_t registerId = m_module.consti32(i);
+
+ DxbcRegisterPointer srcPtr = m_vRegs.at(i);
+ DxbcRegisterValue srcValue = emitRegisterBitcast(
+ emitValueLoad(srcPtr), DxbcScalarType::Float32);
+
+ DxbcRegisterPointer dstPtr;
+ dstPtr.type = { DxbcScalarType::Float32, 4 };
+ dstPtr.id = m_module.opAccessChain(
+ ptrTypeId, m_vArray, 1, &registerId);
+
+ emitValueStore(dstPtr, srcValue, DxbcRegMask::firstN(srcValue.type.ccount));
+ }
+ }
+
+ // Copy all system value registers into the array,
+ // preserving any previously written contents.
+ for (const DxbcSvMapping& map : m_vMappings) {
+ const uint32_t registerId = m_module.consti32(map.regId);
+
+ const DxbcRegisterValue value = [&] {
+ switch (m_programInfo.type()) {
+ case DxbcProgramType::VertexShader: return emitVsSystemValueLoad(map.sv, map.regMask);
+ case DxbcProgramType::PixelShader: return emitPsSystemValueLoad(map.sv, map.regMask);
+ default: throw DxvkError(str::format("DxbcCompiler: Unexpected stage: ", m_programInfo.type()));
+ }
+ }();
+
+ DxbcRegisterPointer inputReg;
+ inputReg.type.ctype = DxbcScalarType::Float32;
+ inputReg.type.ccount = 4;
+ inputReg.id = m_module.opAccessChain(
+ ptrTypeId, m_vArray, 1, &registerId);
+ emitValueStore(inputReg, value, map.regMask);
+ }
+ }
+
+
+ void DxbcCompiler::emitInputSetup(uint32_t vertexCount) {
+ m_module.setLateConst(m_vArrayLengthId, &m_vArrayLength);
+
+ // Copy all defined v# registers into the input array. Note
+ // that the outer index of the array is the vertex index.
+ const uint32_t vecTypeId = m_module.defVectorType(m_module.defFloatType(32), 4);
+ const uint32_t dstPtrTypeId = m_module.defPointerType(vecTypeId, spv::StorageClassPrivate);
+
+ for (uint32_t i = 0; i < m_vRegs.size(); i++) {
+ if (m_vRegs.at(i).id != 0) {
+ const uint32_t registerId = m_module.consti32(i);
+
+ for (uint32_t v = 0; v < vertexCount; v++) {
+ std::array<uint32_t, 2> indices
+ = {{ m_module.consti32(v), registerId }};
+
+ DxbcRegisterPointer srcPtr;
+ srcPtr.type = m_vRegs.at(i).type;
+ srcPtr.id = m_module.opAccessChain(
+ m_module.defPointerType(getVectorTypeId(srcPtr.type), spv::StorageClassInput),
+ m_vRegs.at(i).id, 1, indices.data());
+
+ DxbcRegisterValue srcValue = emitRegisterBitcast(
+ emitValueLoad(srcPtr), DxbcScalarType::Float32);
+
+ DxbcRegisterPointer dstPtr;
+ dstPtr.type = { DxbcScalarType::Float32, 4 };
+ dstPtr.id = m_module.opAccessChain(
+ dstPtrTypeId, m_vArray, 2, indices.data());
+
+ emitValueStore(dstPtr, srcValue, DxbcRegMask::firstN(srcValue.type.ccount));
+ }
+ }
+ }
+
+ // Copy all system value registers into the array,
+ // preserving any previously written contents.
+ for (const DxbcSvMapping& map : m_vMappings) {
+ const uint32_t registerId = m_module.consti32(map.regId);
+
+ for (uint32_t v = 0; v < vertexCount; v++) {
+ const DxbcRegisterValue value = [&] {
+ switch (m_programInfo.type()) {
+ case DxbcProgramType::GeometryShader: return emitGsSystemValueLoad(map.sv, map.regMask, v);
+ default: throw DxvkError(str::format("DxbcCompiler: Unexpected stage: ", m_programInfo.type()));
+ }
+ }();
+
+ std::array<uint32_t, 2> indices = {
+ m_module.consti32(v), registerId,
+ };
+
+ DxbcRegisterPointer inputReg;
+ inputReg.type.ctype = DxbcScalarType::Float32;
+ inputReg.type.ccount = 4;
+ inputReg.id = m_module.opAccessChain(dstPtrTypeId,
+ m_vArray, indices.size(), indices.data());
+ emitValueStore(inputReg, value, map.regMask);
+ }
+ }
+ }
+
+
+ void DxbcCompiler::emitOutputSetup() {
+ for (const DxbcSvMapping& svMapping : m_oMappings) {
+ DxbcRegisterPointer outputReg = m_oRegs.at(svMapping.regId);
+
+ if (m_programInfo.type() == DxbcProgramType::HullShader) {
+ uint32_t registerIndex = m_module.constu32(svMapping.regId);
+
+ outputReg.type = { DxbcScalarType::Float32, 4 };
+ outputReg.id = m_module.opAccessChain(
+ m_module.defPointerType(
+ getVectorTypeId(outputReg.type),
+ spv::StorageClassPrivate),
+ m_hs.outputPerPatch,
+ 1, &registerIndex);
+ }
+
+ auto sv = svMapping.sv;
+ auto mask = svMapping.regMask;
+ auto value = emitValueLoad(outputReg);
+
+ switch (m_programInfo.type()) {
+ case DxbcProgramType::VertexShader: emitVsSystemValueStore(sv, mask, value); break;
+ case DxbcProgramType::GeometryShader: emitGsSystemValueStore(sv, mask, value); break;
+ case DxbcProgramType::HullShader: emitHsSystemValueStore(sv, mask, value); break;
+ case DxbcProgramType::DomainShader: emitDsSystemValueStore(sv, mask, value); break;
+ case DxbcProgramType::PixelShader: emitPsSystemValueStore(sv, mask, value); break;
+ case DxbcProgramType::ComputeShader: break;
+ }
+ }
+ }
+
+
+ void DxbcCompiler::emitOutputMapping() {
+ // For pixel shaders, we need to swizzle the
+ // output vectors using some spec constants.
+ for (uint32_t i = 0; i < m_oRegs.size(); i++) {
+ if (m_oRegs[i].id == 0 || m_oRegs[i].type.ccount < 2)
+ continue;
+
+ DxbcRegisterValue vector = emitValueLoad(m_oRegs[i]);
+
+ uint32_t specTypeId = getScalarTypeId(DxbcScalarType::Uint32);
+ uint32_t compTypeId = getScalarTypeId(vector.type.ctype);
+
+ uint32_t specId = m_module.specConst32(specTypeId, 0x3210);
+ m_module.decorateSpecId(specId, uint32_t(DxvkSpecConstantId::ColorComponentMappings) + i);
+ m_module.setDebugName(specId, str::format("omap", i).c_str());
+
+ std::array<uint32_t, 4> scalars;
+ for (uint32_t c = 0; c < vector.type.ccount; c++) {
+ scalars[c] = m_module.opVectorExtractDynamic(compTypeId, vector.id,
+ m_module.opBitFieldUExtract(specTypeId, specId,
+ m_module.constu32(4 * c), m_module.constu32(4)));
+ }
+
+ uint32_t typeId = getVectorTypeId(vector.type);
+ vector.id = m_module.opCompositeConstruct(typeId, vector.type.ccount, scalars.data());
+
+ // Replace NaN by zero if requested
+ if (m_moduleInfo.options.enableRtOutputNanFixup && vector.type.ctype == DxbcScalarType::Float32) {
+ uint32_t boolType = m_module.defBoolType();
+
+ if (vector.type.ccount > 1)
+ boolType = m_module.defVectorType(boolType, vector.type.ccount);
+
+ uint32_t zero = emitBuildConstVecf32(0.0f, 0.0f, 0.0f, 0.0f,
+ DxbcRegMask((1u << vector.type.ccount) - 1)).id;
+ uint32_t isNan = m_module.opIsNan(boolType, vector.id);
+ vector.id = m_module.opSelect(typeId, isNan, zero, vector.id);
+ }
+
+ emitValueStore(m_oRegs[i], vector,
+ DxbcRegMask::firstN(vector.type.ccount));
+ }
+ }
+
+
+ void DxbcCompiler::emitOutputDepthClamp() {
+ // HACK: Some drivers do not clamp FragDepth to [minDepth..maxDepth]
+ // before writing to the depth attachment, but we do not have acccess
+ // to those. Clamp to [0..1] instead.
+ if (m_ps.builtinDepth) {
+ DxbcRegisterPointer ptr;
+ ptr.type = { DxbcScalarType::Float32, 1 };
+ ptr.id = m_ps.builtinDepth;
+
+ DxbcRegisterValue value = emitValueLoad(ptr);
+
+ value.id = m_module.opFClamp(
+ getVectorTypeId(ptr.type),
+ value.id,
+ m_module.constf32(0.0f),
+ m_module.constf32(1.0f));
+
+ emitValueStore(ptr, value,
+ DxbcRegMask::firstN(1));
+ }
+ }
+
+
+ void DxbcCompiler::emitInitWorkgroupMemory() {
+ bool hasTgsm = false;
+
+ for (uint32_t i = 0; i < m_gRegs.size(); i++) {
+ if (!m_gRegs[i].varId)
+ continue;
+
+ if (!m_cs.builtinLocalInvocationIndex) {
+ m_cs.builtinLocalInvocationIndex = emitNewBuiltinVariable({
+ { DxbcScalarType::Uint32, 1, 0 },
+ spv::StorageClassInput },
+ spv::BuiltInLocalInvocationIndex,
+ "vThreadIndexInGroup");
+ }
+
+ uint32_t intTypeId = getScalarTypeId(DxbcScalarType::Uint32);
+ uint32_t ptrTypeId = m_module.defPointerType(
+ intTypeId, spv::StorageClassWorkgroup);
+
+ uint32_t numElements = m_gRegs[i].type == DxbcResourceType::Structured
+ ? m_gRegs[i].elementCount * m_gRegs[i].elementStride / 4
+ : m_gRegs[i].elementCount / 4;
+
+ uint32_t numThreads = m_cs.workgroupSizeX *
+ m_cs.workgroupSizeY * m_cs.workgroupSizeZ;
+
+ uint32_t numElementsPerThread = numElements / numThreads;
+ uint32_t numElementsRemaining = numElements % numThreads;
+
+ uint32_t threadId = m_module.opLoad(
+ intTypeId, m_cs.builtinLocalInvocationIndex);
+
+ uint32_t strideId = m_module.constu32(numElementsPerThread);
+ uint32_t zeroId = m_module.constu32(0);
+
+ for (uint32_t e = 0; e < numElementsPerThread; e++) {
+ uint32_t ofsId = m_module.opIAdd(intTypeId,
+ m_module.opIMul(intTypeId, strideId, threadId),
+ m_module.constu32(e));
+
+ uint32_t ptrId = m_module.opAccessChain(
+ ptrTypeId, m_gRegs[i].varId, 1, &ofsId);
+
+ m_module.opStore(ptrId, zeroId);
+ }
+
+ if (numElementsRemaining) {
+ uint32_t condition = m_module.opULessThan(
+ m_module.defBoolType(), threadId,
+ m_module.constu32(numElementsRemaining));
+
+ DxbcConditional cond;
+ cond.labelIf = m_module.allocateId();
+ cond.labelEnd = m_module.allocateId();
+
+ m_module.opSelectionMerge(cond.labelEnd, spv::SelectionControlMaskNone);
+ m_module.opBranchConditional(condition, cond.labelIf, cond.labelEnd);
+
+ m_module.opLabel(cond.labelIf);
+
+ uint32_t ofsId = m_module.opIAdd(intTypeId,
+ m_module.constu32(numThreads * numElementsPerThread),
+ threadId);
+
+ uint32_t ptrId = m_module.opAccessChain(
+ ptrTypeId, m_gRegs[i].varId, 1, &ofsId);
+
+ m_module.opStore(ptrId, zeroId);
+
+ m_module.opBranch(cond.labelEnd);
+ m_module.opLabel (cond.labelEnd);
+ }
+
+ hasTgsm = true;
+ }
+
+ if (hasTgsm) {
+ m_module.opControlBarrier(
+ m_module.constu32(spv::ScopeInvocation),
+ m_module.constu32(spv::ScopeWorkgroup),
+ m_module.constu32(spv::MemorySemanticsWorkgroupMemoryMask
+ | spv::MemorySemanticsAcquireReleaseMask));
+ }
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitVsSystemValueLoad(
+ DxbcSystemValue sv,
+ DxbcRegMask mask) {
+ switch (sv) {
+ case DxbcSystemValue::VertexId: {
+ const uint32_t typeId = getScalarTypeId(DxbcScalarType::Uint32);
+
+ if (m_vs.builtinVertexId == 0) {
+ m_vs.builtinVertexId = emitNewBuiltinVariable({
+ { DxbcScalarType::Uint32, 1, 0 },
+ spv::StorageClassInput },
+ spv::BuiltInVertexIndex,
+ "vs_vertex_index");
+ }
+
+ if (m_vs.builtinBaseVertex == 0) {
+ m_vs.builtinBaseVertex = emitNewBuiltinVariable({
+ { DxbcScalarType::Uint32, 1, 0 },
+ spv::StorageClassInput },
+ spv::BuiltInBaseVertex,
+ "vs_base_vertex");
+ }
+
+ DxbcRegisterValue result;
+ result.type.ctype = DxbcScalarType::Uint32;
+ result.type.ccount = 1;
+ result.id = m_module.opISub(typeId,
+ m_module.opLoad(typeId, m_vs.builtinVertexId),
+ m_module.opLoad(typeId, m_vs.builtinBaseVertex));
+ return result;
+ } break;
+
+ case DxbcSystemValue::InstanceId: {
+ const uint32_t typeId = getScalarTypeId(DxbcScalarType::Uint32);
+
+ if (m_vs.builtinInstanceId == 0) {
+ m_vs.builtinInstanceId = emitNewBuiltinVariable({
+ { DxbcScalarType::Uint32, 1, 0 },
+ spv::StorageClassInput },
+ spv::BuiltInInstanceIndex,
+ "vs_instance_index");
+ }
+
+ if (m_vs.builtinBaseInstance == 0) {
+ m_vs.builtinBaseInstance = emitNewBuiltinVariable({
+ { DxbcScalarType::Uint32, 1, 0 },
+ spv::StorageClassInput },
+ spv::BuiltInBaseInstance,
+ "vs_base_instance");
+ }
+
+ DxbcRegisterValue result;
+ result.type.ctype = DxbcScalarType::Uint32;
+ result.type.ccount = 1;
+ result.id = m_module.opISub(typeId,
+ m_module.opLoad(typeId, m_vs.builtinInstanceId),
+ m_module.opLoad(typeId, m_vs.builtinBaseInstance));
+ return result;
+ } break;
+
+ default:
+ throw DxvkError(str::format(
+ "DxbcCompiler: Unhandled VS SV input: ", sv));
+ }
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitGsSystemValueLoad(
+ DxbcSystemValue sv,
+ DxbcRegMask mask,
+ uint32_t vertexId) {
+ switch (sv) {
+ case DxbcSystemValue::Position: {
+ const std::array<uint32_t, 2> indices = {
+ m_module.consti32(vertexId),
+ m_module.consti32(PerVertex_Position),
+ };
+
+ DxbcRegisterPointer ptrIn;
+ ptrIn.type.ctype = DxbcScalarType::Float32;
+ ptrIn.type.ccount = 4;
+
+ ptrIn.id = m_module.opAccessChain(
+ m_module.defPointerType(
+ getVectorTypeId(ptrIn.type),
+ spv::StorageClassInput),
+ m_perVertexIn,
+ indices.size(),
+ indices.data());
+
+ return emitRegisterExtract(
+ emitValueLoad(ptrIn), mask);
+ } break;
+
+ default:
+ throw DxvkError(str::format(
+ "DxbcCompiler: Unhandled GS SV input: ", sv));
+ }
+ }
+
+
+ DxbcRegisterValue DxbcCompiler::emitPsSystemValueLoad(
+ DxbcSystemValue sv,
+ DxbcRegMask mask) {
+ switch (sv) {
+ case DxbcSystemValue::Position: {
+ if (m_ps.builtinFragCoord == 0) {
+ m_ps.builtinFragCoord = emitNewBuiltinVariable({
+ { DxbcScalarType::Float32, 4, 0 },
+ spv::StorageClassInput },
+ spv::BuiltInFragCoord,
+ "ps_frag_coord");
+ }
+
+ DxbcRegisterPointer ptrIn;
+ ptrIn.type = { DxbcScalarType::Float32, 4 };
+ ptrIn.id = m_ps.builtinFragCoord;
+
+ // The X, Y and Z components of the SV_POSITION semantic
+ // are identical to Vulkan's FragCoord builtin, but we
+ // need to compute the reciprocal of the W component.
+ DxbcRegisterValue fragCoord = emitValueLoad(ptrIn);
+
+ uint32_t componentIndex = 3;
+ uint32_t t_f32 = m_module.defFloatType(32);
+ uint32_t v_wComp = m_module.opCompositeExtract(t_f32, fragCoord.id, 1, &componentIndex);
+ v_wComp = m_module.opFDiv(t_f32, m_module.constf32(1.0f), v_wComp);
+
+ fragCoord.id = m_module.opCompositeInsert(
+ getVectorTypeId(fragCoord.type),
+ v_wComp, fragCoord.id,
+ 1, &componentIndex);
+
+ return emitRegisterExtract(fragCoord, mask);
+ } break;
+
+ case DxbcSystemValue::IsFrontFace: {
+ if (m_ps.builtinIsFrontFace == 0) {
+ m_ps.builtinIsFrontFace = emitNewBuiltinVariable({
+ { DxbcScalarType::Bool, 1, 0 },
+ spv::StorageClassInput },
+ spv::BuiltInFrontFacing,
+ "ps_is_front_face");
+ }
+
+ DxbcRegisterValue result;
+ result.type.ctype = DxbcScalarType::Uint32;
+ result.type.ccount = 1;
+ result.id = m_module.opSelect(
+ getVectorTypeId(result.type),
+ m_module.opLoad(
+ m_module.defBoolType(),
+ m_ps.builtinIsFrontFace),
+ m_module.constu32(0xFFFFFFFF),
+ m_module.constu32(0x00000000));
+ return result;
+ } break;
+
+ case DxbcSystemValue::PrimitiveId: {
+ if (m_primitiveIdIn == 0) {
+ m_module.enableCapability(spv::CapabilityGeometry);
+
+ m_primitiveIdIn = emitNewBuiltinVariable({
+ { DxbcScalarType::Uint32, 1, 0 },
+ spv::StorageClassInput },
+ spv::BuiltInPrimitiveId,
+ "ps_primitive_id");
+ }
+
+ DxbcRegisterPointer ptrIn;
+ ptrIn.type = { DxbcScalarType::Uint32, 1 };
+ ptrIn.id = m_primitiveIdIn;
+
+ return emitValueLoad(ptrIn);
+ } break;
+
+ case DxbcSystemValue::SampleIndex: {
+ if (m_ps.builtinSampleId == 0) {
+ m_module.enableCapability(spv::CapabilitySampleRateShading);
+
+ m_ps.builtinSampleId = emitNewBuiltinVariable({
+ { DxbcScalarType::Uint32, 1, 0 },
+ spv::StorageClassInput },
+ spv::BuiltInSampleId,
+ "ps_sample_id");
+ }
+
+ DxbcRegisterPointer ptrIn;
+ ptrIn.type.ctype = DxbcScalarType::Uint32;
+ ptrIn.type.ccount = 1;
+ ptrIn.id = m_ps.builtinSampleId;
+
+ return emitValueLoad(ptrIn);
+ } break;
+
+ case DxbcSystemValue::RenderTargetId: {
+ if (m_ps.builtinLayer == 0) {
+ m_module.enableCapability(spv::CapabilityGeometry);
+
+ m_ps.builtinLayer = emitNewBuiltinVariable({
+ { DxbcScalarType::Uint32, 1, 0 },
+ spv::StorageClassInput },
+ spv::BuiltInLayer,
+ "v_layer");
+ }
+
+ DxbcRegisterPointer ptr;
+ ptr.type.ctype = DxbcScalarType::Uint32;
+ ptr.type.ccount = 1;
+ ptr.id = m_ps.builtinLayer;
+
+ return emitValueLoad(ptr);
+ } break;
+
+ case DxbcSystemValue::ViewportId: {
+ if (m_ps.builtinViewportId == 0) {
+ m_module.enableCapability(spv::CapabilityMultiViewport);
+
+ m_ps.builtinViewportId = emitNewBuiltinVariable({
+ { DxbcScalarType::Uint32, 1, 0 },
+ spv::StorageClassInput },
+ spv::BuiltInViewportIndex,
+ "v_viewport");
+ }
+
+ DxbcRegisterPointer ptr;
+ ptr.type.ctype = DxbcScalarType::Uint32;
+ ptr.type.ccount = 1;
+ ptr.id = m_ps.builtinViewportId;
+
+ return emitValueLoad(ptr);
+ } break;
+
+ default:
+ throw DxvkError(str::format(
+ "DxbcCompiler: Unhandled PS SV input: ", sv));
+ }
+ }
+
+
+ void DxbcCompiler::emitVsSystemValueStore(
+ DxbcSystemValue sv,
+ DxbcRegMask mask,
+ const DxbcRegisterValue& value) {
+ switch (sv) {
+ case DxbcSystemValue::Position: {
+ const uint32_t memberId = m_module.consti32(PerVertex_Position);
+
+ DxbcRegisterPointer ptr;
+ ptr.type.ctype = DxbcScalarType::Float32;
+ ptr.type.ccount = 4;
+
+ ptr.id = m_module.opAccessChain(
+ m_module.defPointerType(
+ getVectorTypeId(ptr.type),
+ spv::StorageClassOutput),
+ m_perVertexOut, 1, &memberId);
+
+ emitValueStore(ptr, value, mask);
+ } break;
+
+ case DxbcSystemValue::RenderTargetId: {
+ if (m_programInfo.type() != DxbcProgramType::GeometryShader)
+ enableShaderViewportIndexLayer();
+
+ if (m_gs.builtinLayer == 0) {
+ m_module.enableCapability(spv::CapabilityGeometry);
+
+ m_gs.builtinLayer = emitNewBuiltinVariable({
+ { DxbcScalarType::Uint32, 1, 0 },
+ spv::StorageClassOutput },
+ spv::BuiltInLayer,
+ "o_layer");
+ }
+
+ DxbcRegisterPointer ptr;
+ ptr.type = { DxbcScalarType::Uint32, 1 };
+ ptr.id = m_gs.builtinLayer;
+
+ emitValueStore(
+ ptr, emitRegisterExtract(value, mask),
+ DxbcRegMask(true, false, false, false));
+ } break;
+
+ case DxbcSystemValue::ViewportId: {
+ if (m_programInfo.type() != DxbcProgramType::GeometryShader)
+ enableShaderViewportIndexLayer();
+
+ if (m_gs.builtinViewportId == 0) {
+ m_module.enableCapability(spv::CapabilityMultiViewport);
+
+ m_gs.builtinViewportId = emitNewBuiltinVariable({
+ { DxbcScalarType::Uint32, 1, 0 },
+ spv::StorageClassOutput },
+ spv::BuiltInViewportIndex,
+ "o_viewport");
+ }
+
+ DxbcRegisterPointer ptr;
+ ptr.type = { DxbcScalarType::Uint32, 1};
+ ptr.id = m_gs.builtinViewportId;
+
+ emitValueStore(
+ ptr, emitRegisterExtract(value, mask),
+ DxbcRegMask(true, false, false, false));
+ } break;
+
+ default:
+ Logger::warn(str::format(
+ "DxbcCompiler: Unhandled VS SV output: ", sv));
+ }
+ }
+
+
+ void DxbcCompiler::emitHsSystemValueStore(
+ DxbcSystemValue sv,
+ DxbcRegMask mask,
+ const DxbcRegisterValue& value) {
+ if (sv >= DxbcSystemValue::FinalQuadUeq0EdgeTessFactor
+ && sv <= DxbcSystemValue::FinalLineDensityTessFactor) {
+ struct TessFactor {
+ uint32_t array = 0;
+ uint32_t index = 0;
+ };
+
+ static const std::array<TessFactor, 12> s_tessFactors = {{
+ { m_hs.builtinTessLevelOuter, 0 }, // FinalQuadUeq0EdgeTessFactor
+ { m_hs.builtinTessLevelOuter, 1 }, // FinalQuadVeq0EdgeTessFactor
+ { m_hs.builtinTessLevelOuter, 2 }, // FinalQuadUeq1EdgeTessFactor
+ { m_hs.builtinTessLevelOuter, 3 }, // FinalQuadVeq1EdgeTessFactor
+ { m_hs.builtinTessLevelInner, 0 }, // FinalQuadUInsideTessFactor
+ { m_hs.builtinTessLevelInner, 1 }, // FinalQuadVInsideTessFactor
+ { m_hs.builtinTessLevelOuter, 0 }, // FinalTriUeq0EdgeTessFactor
+ { m_hs.builtinTessLevelOuter, 1 }, // FinalTriVeq0EdgeTessFactor
+ { m_hs.builtinTessLevelOuter, 2 }, // FinalTriWeq0EdgeTessFactor
+ { m_hs.builtinTessLevelInner, 0 }, // FinalTriInsideTessFactor
+ { m_hs.builtinTessLevelOuter, 0 }, // FinalLineDensityTessFactor
+ { m_hs.builtinTessLevelOuter, 1 }, // FinalLineDetailTessFactor
+ }};
+
+ const TessFactor tessFactor = s_tessFactors.at(uint32_t(sv)
+ - uint32_t(DxbcSystemValue::FinalQuadUeq0EdgeTessFactor));
+
+ const uint32_t tessFactorArrayIndex
+ = m_module.constu32(tessFactor.index);
+
+ // Apply global tess factor limit
+ float maxTessFactor = m_hs.maxTessFactor;
+
+ if (m_moduleInfo.tess != nullptr) {
+ if (m_moduleInfo.tess->maxTessFactor < maxTessFactor)
+ maxTessFactor = m_moduleInfo.tess->maxTessFactor;
+ }
+
+ DxbcRegisterValue tessValue = emitRegisterExtract(value, mask);
+ tessValue.id = m_module.opFClamp(getVectorTypeId(tessValue.type),
+ tessValue.id, m_module.constf32(0.0f),
+ m_module.constf32(maxTessFactor));
+
+ DxbcRegisterPointer ptr;
+ ptr.type.ctype = DxbcScalarType::Float32;
+ ptr.type.ccount = 1;
+ ptr.id = m_module.opAccessChain(
+ m_module.defPointerType(
+ getVectorTypeId(ptr.type),
+ spv::StorageClassOutput),
+ tessFactor.array, 1,
+ &tessFactorArrayIndex);
+
+ emitValueStore(ptr, tessValue,
+ DxbcRegMask(true, false, false, false));
+ } else {
+ Logger::warn(str::format(
+ "DxbcCompiler: Unhandled HS SV output: ", sv));
+ }
+ }
+
+
+ void DxbcCompiler::emitGsSystemValueStore(
+ DxbcSystemValue sv,
+ DxbcRegMask mask,
+ const DxbcRegisterValue& value) {
+ switch (sv) {
+ case DxbcSystemValue::Position:
+ case DxbcSystemValue::CullDistance:
+ case DxbcSystemValue::ClipDistance:
+ case DxbcSystemValue::RenderTargetId:
+ case DxbcSystemValue::ViewportId:
+ emitVsSystemValueStore(sv, mask, value);
+ break;
+
+ case DxbcSystemValue::PrimitiveId: {
+ if (m_primitiveIdOut == 0) {
+ m_primitiveIdOut = emitNewBuiltinVariable({
+ { DxbcScalarType::Uint32, 1, 0 },
+ spv::StorageClassOutput },
+ spv::BuiltInPrimitiveId,
+ "gs_primitive_id");
+ }
+
+ DxbcRegisterPointer ptr;
+ ptr.type = { DxbcScalarType::Uint32, 1};
+ ptr.id = m_primitiveIdOut;
+
+ emitValueStore(
+ ptr, emitRegisterExtract(value, mask),
+ DxbcRegMask(true, false, false, false));
+ } break;
+
+ default:
+ Logger::warn(str::format(
+ "DxbcCompiler: Unhandled GS SV output: ", sv));
+ }
+ }
+
+
+ void DxbcCompiler::emitPsSystemValueStore(
+ DxbcSystemValue sv,
+ DxbcRegMask mask,
+ const DxbcRegisterValue& value) {
+ Logger::warn(str::format(
+ "DxbcCompiler: Unhandled PS SV output: ", sv));
+ }
+
+
+ void DxbcCompiler::emitDsSystemValueStore(
+ DxbcSystemValue sv,
+ DxbcRegMask mask,
+ const DxbcRegisterValue& value) {
+ switch (sv) {
+ case DxbcSystemValue::Position:
+ case DxbcSystemValue::CullDistance:
+ case DxbcSystemValue::ClipDistance:
+ case DxbcSystemValue::RenderTargetId:
+ case DxbcSystemValue::ViewportId:
+ emitVsSystemValueStore(sv, mask, value);
+ break;
+
+ default:
+ Logger::warn(str::format(
+ "DxbcCompiler: Unhandled DS SV output: ", sv));
+ }
+ }
+
+
+ void DxbcCompiler::emitClipCullStore(
+ DxbcSystemValue sv,
+ uint32_t dstArray) {
+ uint32_t offset = 0;
+
+ if (dstArray == 0)
+ return;
+
+ for (auto e = m_osgn->begin(); e != m_osgn->end(); e++) {
+ if (e->systemValue == sv) {
+ DxbcRegisterPointer srcPtr = m_oRegs.at(e->registerId);
+ DxbcRegisterValue srcValue = emitValueLoad(srcPtr);
+
+ for (uint32_t i = 0; i < 4; i++) {
+ if (e->componentMask[i]) {
+ uint32_t offsetId = m_module.consti32(offset++);
+
+ DxbcRegisterValue component = emitRegisterExtract(
+ srcValue, DxbcRegMask::select(i));
+
+ DxbcRegisterPointer dstPtr;
+ dstPtr.type = { DxbcScalarType::Float32, 1 };
+ dstPtr.id = m_module.opAccessChain(
+ m_module.defPointerType(
+ getVectorTypeId(dstPtr.type),
+ spv::StorageClassOutput),
+ dstArray, 1, &offsetId);
+
+ emitValueStore(dstPtr, component,
+ DxbcRegMask(true, false, false, false));
+ }
+ }
+ }
+ }
+ }
+
+
+ void DxbcCompiler::emitClipCullLoad(
+ DxbcSystemValue sv,
+ uint32_t srcArray) {
+ uint32_t offset = 0;
+
+ if (srcArray == 0)
+ return;
+
+ for (auto e = m_isgn->begin(); e != m_isgn->end(); e++) {
+ if (e->systemValue == sv) {
+ // Load individual components from the source array
+ uint32_t componentIndex = 0;
+ std::array<uint32_t, 4> componentIds = {{ 0, 0, 0, 0 }};
+
+ for (uint32_t i = 0; i < 4; i++) {
+ if (e->componentMask[i]) {
+ uint32_t offsetId = m_module.consti32(offset++);
+
+ DxbcRegisterPointer srcPtr;
+ srcPtr.type = { DxbcScalarType::Float32, 1 };
+ srcPtr.id = m_module.opAccessChain(
+ m_module.defPointerType(
+ getVectorTypeId(srcPtr.type),
+ spv::StorageClassInput),
+ srcArray, 1, &offsetId);
+
+ componentIds[componentIndex++]
+ = emitValueLoad(srcPtr).id;
+ }
+ }
+
+ // Put everything into one vector
+ DxbcRegisterValue dstValue;
+ dstValue.type = { DxbcScalarType::Float32, componentIndex };
+ dstValue.id = componentIds[0];
+
+ if (componentIndex > 1) {
+ dstValue.id = m_module.opCompositeConstruct(
+ getVectorTypeId(dstValue.type),
+ componentIndex, componentIds.data());
+ }
+
+ // Store vector to the input array
+ uint32_t registerId = m_module.consti32(e->registerId);
+
+ DxbcRegisterPointer dstInput;
+ dstInput.type = { DxbcScalarType::Float32, 4 };
+ dstInput.id = m_module.opAccessChain(
+ m_module.defPointerType(
+ getVectorTypeId(dstInput.type),
+ spv::StorageClassPrivate),
+ m_vArray, 1, &registerId);
+
+ emitValueStore(dstInput, dstValue, e->componentMask);
+ }
+ }
+ }
+
+
+ uint32_t DxbcCompiler::emitUavWriteTest(const DxbcBufferInfo& uav) {
+ uint32_t typeId = m_module.defBoolType();
+ uint32_t testId = uav.specId;
+
+ if (m_ps.killState != 0) {
+ uint32_t killState = m_module.opLoad(typeId, m_ps.killState);
+
+ testId = m_module.opLogicalAnd(typeId, testId,
+ m_module.opLogicalNot(typeId, killState));
+ }
+
+ return testId;
+ }
+
+
+ void DxbcCompiler::emitInit() {
+ // Set up common capabilities for all shaders
+ m_module.enableCapability(spv::CapabilityShader);
+ m_module.enableCapability(spv::CapabilityImageQuery);
+
+ // Initialize the shader module with capabilities
+ // etc. Each shader type has its own peculiarities.
+ switch (m_programInfo.type()) {
+ case DxbcProgramType::VertexShader: emitVsInit(); break;
+ case DxbcProgramType::HullShader: emitHsInit(); break;
+ case DxbcProgramType::DomainShader: emitDsInit(); break;
+ case DxbcProgramType::GeometryShader: emitGsInit(); break;
+ case DxbcProgramType::PixelShader: emitPsInit(); break;
+ case DxbcProgramType::ComputeShader: emitCsInit(); break;
+ }
+ }
+
+
+ void DxbcCompiler::emitFunctionBegin(
+ uint32_t entryPoint,
+ uint32_t returnType,
+ uint32_t funcType) {
+ this->emitFunctionEnd();
+
+ m_module.functionBegin(
+ returnType, entryPoint, funcType,
+ spv::FunctionControlMaskNone);
+
+ m_insideFunction = true;
+ }
+
+
+ void DxbcCompiler::emitFunctionEnd() {
+ if (m_insideFunction) {
+ m_module.opReturn();
+ m_module.functionEnd();
+ }
+
+ m_insideFunction = false;
+ }
+
+
+ void DxbcCompiler::emitFunctionLabel() {
+ m_module.opLabel(m_module.allocateId());
+ }
+
+
+ void DxbcCompiler::emitMainFunctionBegin() {
+ this->emitFunctionBegin(
+ m_entryPointId,
+ m_module.defVoidType(),
+ m_module.defFunctionType(
+ m_module.defVoidType(), 0, nullptr));
+ this->emitFunctionLabel();
+ }
+
+
+ void DxbcCompiler::emitVsInit() {
+ m_module.enableCapability(spv::CapabilityClipDistance);
+ m_module.enableCapability(spv::CapabilityCullDistance);
+ m_module.enableCapability(spv::CapabilityDrawParameters);
+
+ // Declare the per-vertex output block. This is where
+ // the vertex shader will write the vertex position.
+ const uint32_t perVertexStruct = this->getPerVertexBlockId();
+ const uint32_t perVertexPointer = m_module.defPointerType(
+ perVertexStruct, spv::StorageClassOutput);
+
+ m_perVertexOut = m_module.newVar(
+ perVertexPointer, spv::StorageClassOutput);
+ m_entryPointInterfaces.push_back(m_perVertexOut);
+ m_module.setDebugName(m_perVertexOut, "vs_vertex_out");
+
+ // Standard input array
+ emitDclInputArray(0);
+
+ // Cull/clip distances as outputs
+ m_clipDistances = emitDclClipCullDistanceArray(
+ m_analysis->clipCullOut.numClipPlanes,
+ spv::BuiltInClipDistance,
+ spv::StorageClassOutput);
+
+ m_cullDistances = emitDclClipCullDistanceArray(
+ m_analysis->clipCullOut.numCullPlanes,
+ spv::BuiltInCullDistance,
+ spv::StorageClassOutput);
+
+ // Main function of the vertex shader
+ m_vs.functionId = m_module.allocateId();
+ m_module.setDebugName(m_vs.functionId, "vs_main");
+
+ this->emitFunctionBegin(
+ m_vs.functionId,
+ m_module.defVoidType(),
+ m_module.defFunctionType(
+ m_module.defVoidType(), 0, nullptr));
+ this->emitFunctionLabel();
+ }
+
+
+ void DxbcCompiler::emitHsInit() {
+ m_module.enableCapability(spv::CapabilityTessellation);
+ m_module.enableCapability(spv::CapabilityClipDistance);
+ m_module.enableCapability(spv::CapabilityCullDistance);
+
+ m_hs.builtinInvocationId = emitNewBuiltinVariable(
+ DxbcRegisterInfo {
+ { DxbcScalarType::Uint32, 1, 0 },
+ spv::StorageClassInput },
+ spv::BuiltInInvocationId,
+ "vOutputControlPointId");
+
+ m_hs.builtinTessLevelOuter = emitBuiltinTessLevelOuter(spv::StorageClassOutput);
+ m_hs.builtinTessLevelInner = emitBuiltinTessLevelInner(spv::StorageClassOutput);
+ }
+
+
+ void DxbcCompiler::emitDsInit() {
+ m_module.enableCapability(spv::CapabilityTessellation);
+ m_module.enableCapability(spv::CapabilityClipDistance);
+ m_module.enableCapability(spv::CapabilityCullDistance);
+
+ m_ds.builtinTessLevelOuter = emitBuiltinTessLevelOuter(spv::StorageClassInput);
+ m_ds.builtinTessLevelInner = emitBuiltinTessLevelInner(spv::StorageClassInput);
+
+ // Declare the per-vertex output block
+ const uint32_t perVertexStruct = this->getPerVertexBlockId();
+ const uint32_t perVertexPointer = m_module.defPointerType(
+ perVertexStruct, spv::StorageClassOutput);
+
+ // Cull/clip distances as outputs
+ m_clipDistances = emitDclClipCullDistanceArray(
+ m_analysis->clipCullOut.numClipPlanes,
+ spv::BuiltInClipDistance,
+ spv::StorageClassOutput);
+
+ m_cullDistances = emitDclClipCullDistanceArray(
+ m_analysis->clipCullOut.numCullPlanes,
+ spv::BuiltInCullDistance,
+ spv::StorageClassOutput);
+
+ m_perVertexOut = m_module.newVar(
+ perVertexPointer, spv::StorageClassOutput);
+ m_entryPointInterfaces.push_back(m_perVertexOut);
+ m_module.setDebugName(m_perVertexOut, "ds_vertex_out");
+
+ // Main function of the domain shader
+ m_ds.functionId = m_module.allocateId();
+ m_module.setDebugName(m_ds.functionId, "ds_main");
+
+ this->emitFunctionBegin(
+ m_ds.functionId,
+ m_module.defVoidType(),
+ m_module.defFunctionType(
+ m_module.defVoidType(), 0, nullptr));
+ this->emitFunctionLabel();
+ }
+
+
+ void DxbcCompiler::emitGsInit() {
+ m_module.enableCapability(spv::CapabilityGeometry);
+ m_module.enableCapability(spv::CapabilityClipDistance);
+ m_module.enableCapability(spv::CapabilityCullDistance);
+
+ // Enable capabilities for xfb mode if necessary
+ if (m_moduleInfo.xfb != nullptr) {
+ m_module.enableCapability(spv::CapabilityGeometryStreams);
+ m_module.enableCapability(spv::CapabilityTransformFeedback);
+
+ m_module.setExecutionMode(m_entryPointId, spv::ExecutionModeXfb);
+ }
+
+ // Declare the per-vertex output block. Outputs are not
+ // declared as arrays, instead they will be flushed when
+ // calling EmitVertex.
+ if (!m_moduleInfo.xfb || m_moduleInfo.xfb->rasterizedStream >= 0) {
+ const uint32_t perVertexStruct = this->getPerVertexBlockId();
+ const uint32_t perVertexPointer = m_module.defPointerType(
+ perVertexStruct, spv::StorageClassOutput);
+
+ m_perVertexOut = m_module.newVar(
+ perVertexPointer, spv::StorageClassOutput);
+ m_entryPointInterfaces.push_back(m_perVertexOut);
+ m_module.setDebugName(m_perVertexOut, "gs_vertex_out");
+ }
+
+ // Cull/clip distances as outputs
+ m_clipDistances = emitDclClipCullDistanceArray(
+ m_analysis->clipCullOut.numClipPlanes,
+ spv::BuiltInClipDistance,
+ spv::StorageClassOutput);
+
+ m_cullDistances = emitDclClipCullDistanceArray(
+ m_analysis->clipCullOut.numCullPlanes,
+ spv::BuiltInCullDistance,
+ spv::StorageClassOutput);
+
+ // Emit Xfb variables if necessary
+ if (m_moduleInfo.xfb != nullptr)
+ emitXfbOutputDeclarations();
+
+ // Main function of the vertex shader
+ m_gs.functionId = m_module.allocateId();
+ m_module.setDebugName(m_gs.functionId, "gs_main");
+
+ this->emitFunctionBegin(
+ m_gs.functionId,
+ m_module.defVoidType(),
+ m_module.defFunctionType(
+ m_module.defVoidType(), 0, nullptr));
+ this->emitFunctionLabel();
+ }
+
+
+ void DxbcCompiler::emitPsInit() {
+ m_module.enableCapability(spv::CapabilityDerivativeControl);
+
+ m_module.setExecutionMode(m_entryPointId,
+ spv::ExecutionModeOriginUpperLeft);
+
+ // Standard input array
+ emitDclInputArray(0);
+
+ // Cull/clip distances as inputs
+ m_clipDistances = emitDclClipCullDistanceArray(
+ m_analysis->clipCullIn.numClipPlanes,
+ spv::BuiltInClipDistance,
+ spv::StorageClassInput);
+
+ m_cullDistances = emitDclClipCullDistanceArray(
+ m_analysis->clipCullIn.numCullPlanes,
+ spv::BuiltInCullDistance,
+ spv::StorageClassInput);
+
+ // Main function of the pixel shader
+ m_ps.functionId = m_module.allocateId();
+ m_module.setDebugName(m_ps.functionId, "ps_main");
+
+ this->emitFunctionBegin(
+ m_ps.functionId,
+ m_module.defVoidType(),
+ m_module.defFunctionType(
+ m_module.defVoidType(), 0, nullptr));
+ this->emitFunctionLabel();
+
+ if (m_analysis->usesKill && m_moduleInfo.options.useDemoteToHelperInvocation) {
+ // This extension basically implements D3D-style discard
+ m_module.enableExtension("SPV_EXT_demote_to_helper_invocation");
+ m_module.enableCapability(spv::CapabilityDemoteToHelperInvocationEXT);
+ } else if (m_analysis->usesKill && m_analysis->usesDerivatives) {
+ // We may have to defer kill operations to the end of
+ // the shader in order to keep derivatives correct.
+ m_ps.killState = m_module.newVarInit(
+ m_module.defPointerType(m_module.defBoolType(), spv::StorageClassPrivate),
+ spv::StorageClassPrivate, m_module.constBool(false));
+
+ m_module.setDebugName(m_ps.killState, "ps_kill");
+
+ if (m_moduleInfo.options.useSubgroupOpsForEarlyDiscard) {
+ m_module.enableCapability(spv::CapabilityGroupNonUniform);
+ m_module.enableCapability(spv::CapabilityGroupNonUniformBallot);
+
+ DxbcRegisterInfo laneId;
+ laneId.type = { DxbcScalarType::Uint32, 1, 0 };
+ laneId.sclass = spv::StorageClassInput;
+
+ m_ps.builtinLaneId = emitNewBuiltinVariable(
+ laneId, spv::BuiltInSubgroupLocalInvocationId,
+ "fLaneId");
+ }
+ }
+ }
+
+
+ void DxbcCompiler::emitCsInit() {
+ // Main function of the compute shader
+ m_cs.functionId = m_module.allocateId();
+ m_module.setDebugName(m_cs.functionId, "cs_main");
+
+ this->emitFunctionBegin(
+ m_cs.functionId,
+ m_module.defVoidType(),
+ m_module.defFunctionType(
+ m_module.defVoidType(), 0, nullptr));
+ this->emitFunctionLabel();
+ }
+
+
+ void DxbcCompiler::emitVsFinalize() {
+ this->emitMainFunctionBegin();
+ this->emitInputSetup();
+ m_module.opFunctionCall(
+ m_module.defVoidType(),
+ m_vs.functionId, 0, nullptr);
+ this->emitOutputSetup();
+ this->emitClipCullStore(DxbcSystemValue::ClipDistance, m_clipDistances);
+ this->emitClipCullStore(DxbcSystemValue::CullDistance, m_cullDistances);
+ this->emitFunctionEnd();
+ }
+
+
+ void DxbcCompiler::emitHsFinalize() {
+ if (m_hs.cpPhase.functionId == 0)
+ m_hs.cpPhase = this->emitNewHullShaderPassthroughPhase();
+
+ // Control point phase
+ this->emitMainFunctionBegin();
+ this->emitInputSetup(m_hs.vertexCountIn);
+ this->emitHsControlPointPhase(m_hs.cpPhase);
+ this->emitHsPhaseBarrier();
+
+ // Fork-join phases and output setup
+ this->emitHsInvocationBlockBegin(1);
+
+ for (const auto& phase : m_hs.forkPhases)
+ this->emitHsForkJoinPhase(phase);
+
+ for (const auto& phase : m_hs.joinPhases)
+ this->emitHsForkJoinPhase(phase);
+
+ this->emitOutputSetup();
+ this->emitHsOutputSetup();
+ this->emitHsInvocationBlockEnd();
+ this->emitFunctionEnd();
+ }
+
+
+ void DxbcCompiler::emitDsFinalize() {
+ this->emitMainFunctionBegin();
+ m_module.opFunctionCall(
+ m_module.defVoidType(),
+ m_ds.functionId, 0, nullptr);
+ this->emitOutputSetup();
+ this->emitClipCullStore(DxbcSystemValue::ClipDistance, m_clipDistances);
+ this->emitClipCullStore(DxbcSystemValue::CullDistance, m_cullDistances);
+ this->emitFunctionEnd();
+ }
+
+
+ void DxbcCompiler::emitGsFinalize() {
+ if (!m_gs.invocationCount)
+ m_module.setInvocations(m_entryPointId, 1);
+
+ this->emitMainFunctionBegin();
+ this->emitInputSetup(
+ primitiveVertexCount(m_gs.inputPrimitive));
+ m_module.opFunctionCall(
+ m_module.defVoidType(),
+ m_gs.functionId, 0, nullptr);
+ // No output setup at this point as that was
+ // already done during the EmitVertex step
+ this->emitFunctionEnd();
+ }
+
+
+ void DxbcCompiler::emitPsFinalize() {
+ this->emitMainFunctionBegin();
+ this->emitInputSetup();
+ this->emitClipCullLoad(DxbcSystemValue::ClipDistance, m_clipDistances);
+ this->emitClipCullLoad(DxbcSystemValue::CullDistance, m_cullDistances);
+
+ m_module.opFunctionCall(
+ m_module.defVoidType(),
+ m_ps.functionId, 0, nullptr);
+
+ if (m_ps.killState != 0) {
+ DxbcConditional cond;
+ cond.labelIf = m_module.allocateId();
+ cond.labelEnd = m_module.allocateId();
+
+ uint32_t killTest = m_module.opLoad(m_module.defBoolType(), m_ps.killState);
+
+ m_module.opSelectionMerge(cond.labelEnd, spv::SelectionControlMaskNone);
+ m_module.opBranchConditional(killTest, cond.labelIf, cond.labelEnd);
+
+ m_module.opLabel(cond.labelIf);
+ m_module.opKill();
+
+ m_module.opLabel(cond.labelEnd);
+ }
+
+ this->emitOutputSetup();
+ this->emitOutputMapping();
+
+ if (m_moduleInfo.options.useDepthClipWorkaround)
+ this->emitOutputDepthClamp();
+
+ this->emitFunctionEnd();
+ }
+
+
+ void DxbcCompiler::emitCsFinalize() {
+ this->emitMainFunctionBegin();
+
+ if (m_moduleInfo.options.zeroInitWorkgroupMemory)
+ this->emitInitWorkgroupMemory();
+
+ m_module.opFunctionCall(
+ m_module.defVoidType(),
+ m_cs.functionId, 0, nullptr);
+
+ this->emitFunctionEnd();
+ }
+
+
+ void DxbcCompiler::emitXfbOutputDeclarations() {
+ for (uint32_t i = 0; i < m_moduleInfo.xfb->entryCount; i++) {
+ const DxbcXfbEntry* xfbEntry = m_moduleInfo.xfb->entries + i;
+ const DxbcSgnEntry* sigEntry = m_osgn->find(
+ xfbEntry->semanticName,
+ xfbEntry->semanticIndex,
+ xfbEntry->streamId);
+
+ if (sigEntry == nullptr)
+ continue;
+
+ DxbcRegisterInfo varInfo;
+ varInfo.type.ctype = DxbcScalarType::Float32;
+ varInfo.type.ccount = xfbEntry->componentCount;
+ varInfo.type.alength = 0;
+ varInfo.sclass = spv::StorageClassOutput;
+
+ uint32_t dstComponentMask = (1 << xfbEntry->componentCount) - 1;
+ uint32_t srcComponentMask = dstComponentMask
+ << sigEntry->componentMask.firstSet()
+ << xfbEntry->componentIndex;
+
+ DxbcXfbVar xfbVar;
+ xfbVar.varId = emitNewVariable(varInfo);
+ xfbVar.streamId = xfbEntry->streamId;
+ xfbVar.outputId = sigEntry->registerId;
+ xfbVar.srcMask = DxbcRegMask(srcComponentMask);
+ xfbVar.dstMask = DxbcRegMask(dstComponentMask);
+ m_xfbVars.push_back(xfbVar);
+
+ m_entryPointInterfaces.push_back(xfbVar.varId);
+ m_module.setDebugName(xfbVar.varId,
+ str::format("xfb", i).c_str());
+
+ m_module.decorateXfb(xfbVar.varId,
+ xfbEntry->streamId, xfbEntry->bufferId, xfbEntry->offset,
+ m_moduleInfo.xfb->strides[xfbEntry->bufferId]);
+ }
+
+ // TODO Compact location/component assignment
+ for (uint32_t i = 0; i < m_xfbVars.size(); i++) {
+ m_xfbVars[i].location = i;
+ m_xfbVars[i].component = 0;
+ }
+
+ for (uint32_t i = 0; i < m_xfbVars.size(); i++) {
+ const DxbcXfbVar* var = &m_xfbVars[i];
+
+ m_module.decorateLocation (var->varId, var->location);
+ m_module.decorateComponent(var->varId, var->component);
+ }
+ }
+
+
+ void DxbcCompiler::emitXfbOutputSetup(
+ uint32_t streamId,
+ bool passthrough) {
+ for (size_t i = 0; i < m_xfbVars.size(); i++) {
+ if (m_xfbVars[i].streamId == streamId) {
+ DxbcRegisterPointer srcPtr = passthrough
+ ? m_vRegs[m_xfbVars[i].outputId]
+ : m_oRegs[m_xfbVars[i].outputId];
+
+ if (passthrough) {
+ srcPtr = emitArrayAccess(srcPtr,
+ spv::StorageClassInput,
+ m_module.constu32(0));
+ }
+
+ DxbcRegisterPointer dstPtr;
+ dstPtr.type.ctype = DxbcScalarType::Float32;
+ dstPtr.type.ccount = m_xfbVars[i].dstMask.popCount();
+ dstPtr.id = m_xfbVars[i].varId;
+
+ DxbcRegisterValue value = emitRegisterExtract(
+ emitValueLoad(srcPtr), m_xfbVars[i].srcMask);
+ emitValueStore(dstPtr, value, m_xfbVars[i].dstMask);
+ }
+ }
+ }
+
+
+ void DxbcCompiler::emitHsControlPointPhase(
+ const DxbcCompilerHsControlPointPhase& phase) {
+ m_module.opFunctionCall(
+ m_module.defVoidType(),
+ phase.functionId, 0, nullptr);
+ }
+
+
+ void DxbcCompiler::emitHsForkJoinPhase(
+ const DxbcCompilerHsForkJoinPhase& phase) {
+ for (uint32_t i = 0; i < phase.instanceCount; i++) {
+ uint32_t invocationId = m_module.constu32(i);
+
+ m_module.opFunctionCall(
+ m_module.defVoidType(),
+ phase.functionId, 1,
+ &invocationId);
+ }
+ }
+
+
+ void DxbcCompiler::emitDclInputArray(uint32_t vertexCount) {
+ DxbcVectorType info;
+ info.ctype = DxbcScalarType::Float32;
+ info.ccount = 4;
+
+ // Define the array type. This will be two-dimensional
+ // in some shaders, with the outer index representing
+ // the vertex ID within an invocation.
+ m_vArrayLength = m_isgn != nullptr ? std::max(1u, m_isgn->maxRegisterCount()) : 1;
+ m_vArrayLengthId = m_module.lateConst32(getScalarTypeId(DxbcScalarType::Uint32));
+
+ uint32_t vectorTypeId = getVectorTypeId(info);
+ uint32_t arrayTypeId = m_module.defArrayType(vectorTypeId, m_vArrayLengthId);
+
+ if (vertexCount != 0) {
+ arrayTypeId = m_module.defArrayType(
+ arrayTypeId, m_module.constu32(vertexCount));
+ }
+
+ // Define the actual variable. Note that this is private
+ // because we will copy input registers and some system
+ // variables to the array during the setup phase.
+ const uint32_t ptrTypeId = m_module.defPointerType(
+ arrayTypeId, spv::StorageClassPrivate);
+
+ const uint32_t varId = m_module.newVar(
+ ptrTypeId, spv::StorageClassPrivate);
+
+ m_module.setDebugName(varId, "shader_in");
+ m_vArray = varId;
+ }
+
+
+ void DxbcCompiler::emitDclInputPerVertex(
+ uint32_t vertexCount,
+ const char* varName) {
+ uint32_t typeId = getPerVertexBlockId();
+
+ if (vertexCount != 0) {
+ typeId = m_module.defArrayType(typeId,
+ m_module.constu32(vertexCount));
+ }
+
+ const uint32_t ptrTypeId = m_module.defPointerType(
+ typeId, spv::StorageClassInput);
+
+ m_perVertexIn = m_module.newVar(
+ ptrTypeId, spv::StorageClassInput);
+ m_module.setDebugName(m_perVertexIn, varName);
+
+ m_entryPointInterfaces.push_back(m_perVertexIn);
+ }
+
+
+ uint32_t DxbcCompiler::emitDclClipCullDistanceArray(
+ uint32_t length,
+ spv::BuiltIn builtIn,
+ spv::StorageClass storageClass) {
+ if (length == 0)
+ return 0;
+
+ uint32_t t_f32 = m_module.defFloatType(32);
+ uint32_t t_arr = m_module.defArrayType(t_f32, m_module.constu32(length));
+ uint32_t t_ptr = m_module.defPointerType(t_arr, storageClass);
+ uint32_t varId = m_module.newVar(t_ptr, storageClass);
+
+ m_module.decorateBuiltIn(varId, builtIn);
+ m_module.setDebugName(varId,
+ builtIn == spv::BuiltInClipDistance
+ ? "clip_distances"
+ : "cull_distances");
+
+ m_entryPointInterfaces.push_back(varId);
+ return varId;
+ }
+
+
+ DxbcCompilerHsControlPointPhase DxbcCompiler::emitNewHullShaderControlPointPhase() {
+ uint32_t funTypeId = m_module.defFunctionType(
+ m_module.defVoidType(), 0, nullptr);
+
+ uint32_t funId = m_module.allocateId();
+
+ this->emitFunctionBegin(funId,
+ m_module.defVoidType(),
+ funTypeId);
+ this->emitFunctionLabel();
+
+ DxbcCompilerHsControlPointPhase result;
+ result.functionId = funId;
+ return result;
+ }
+
+
+ DxbcCompilerHsControlPointPhase DxbcCompiler::emitNewHullShaderPassthroughPhase() {
+ uint32_t funTypeId = m_module.defFunctionType(
+ m_module.defVoidType(), 0, nullptr);
+
+ // Begin passthrough function
+ uint32_t funId = m_module.allocateId();
+ m_module.setDebugName(funId, "hs_passthrough");
+
+ this->emitFunctionBegin(funId,
+ m_module.defVoidType(),
+ funTypeId);
+ this->emitFunctionLabel();
+
+ // We'll basically copy each input variable to the corresponding
+ // output, using the shader's invocation ID as the array index.
+ const uint32_t invocationId = m_module.opLoad(
+ getScalarTypeId(DxbcScalarType::Uint32),
+ m_hs.builtinInvocationId);
+
+ for (auto i = m_isgn->begin(); i != m_isgn->end(); i++) {
+ this->emitDclInput(
+ i->registerId, m_hs.vertexCountIn,
+ i->componentMask,
+ DxbcSystemValue::None,
+ DxbcInterpolationMode::Undefined);
+
+ // Vector type index
+ const std::array<uint32_t, 2> dstIndices
+ = {{ invocationId, m_module.constu32(i->registerId) }};
+
+ DxbcRegisterPointer srcPtr;
+ srcPtr.type = m_vRegs.at(i->registerId).type;
+ srcPtr.id = m_module.opAccessChain(
+ m_module.defPointerType(getVectorTypeId(srcPtr.type), spv::StorageClassInput),
+ m_vRegs.at(i->registerId).id, 1, &invocationId);
+
+ DxbcRegisterValue srcValue = emitRegisterBitcast(
+ emitValueLoad(srcPtr), DxbcScalarType::Float32);
+
+ DxbcRegisterPointer dstPtr;
+ dstPtr.type = { DxbcScalarType::Float32, 4 };
+ dstPtr.id = m_module.opAccessChain(
+ m_module.defPointerType(getVectorTypeId(dstPtr.type), spv::StorageClassOutput),
+ m_hs.outputPerVertex, dstIndices.size(), dstIndices.data());
+
+ emitValueStore(dstPtr, srcValue, DxbcRegMask::firstN(srcValue.type.ccount));
+ }
+
+ // End function
+ this->emitFunctionEnd();
+
+ DxbcCompilerHsControlPointPhase result;
+ result.functionId = funId;
+ return result;
+ }
+
+
+ DxbcCompilerHsForkJoinPhase DxbcCompiler::emitNewHullShaderForkJoinPhase() {
+ uint32_t argTypeId = m_module.defIntType(32, 0);
+ uint32_t funTypeId = m_module.defFunctionType(
+ m_module.defVoidType(), 1, &argTypeId);
+
+ uint32_t funId = m_module.allocateId();
+
+ this->emitFunctionBegin(funId,
+ m_module.defVoidType(),
+ funTypeId);
+
+ uint32_t argId = m_module.functionParameter(argTypeId);
+ this->emitFunctionLabel();
+
+ DxbcCompilerHsForkJoinPhase result;
+ result.functionId = funId;
+ result.instanceId = argId;
+ return result;
+ }
+
+
+ void DxbcCompiler::emitHsPhaseBarrier() {
+ uint32_t exeScopeId = m_module.constu32(spv::ScopeWorkgroup);
+ uint32_t memScopeId = m_module.constu32(spv::ScopeInvocation);
+ uint32_t semanticId = m_module.constu32(spv::MemorySemanticsMaskNone);
+
+ m_module.opControlBarrier(exeScopeId, memScopeId, semanticId);
+ }
+
+
+ void DxbcCompiler::emitHsInvocationBlockBegin(uint32_t count) {
+ uint32_t invocationId = m_module.opLoad(
+ getScalarTypeId(DxbcScalarType::Uint32),
+ m_hs.builtinInvocationId);
+
+ uint32_t condition = m_module.opULessThan(
+ m_module.defBoolType(), invocationId,
+ m_module.constu32(count));
+
+ m_hs.invocationBlockBegin = m_module.allocateId();
+ m_hs.invocationBlockEnd = m_module.allocateId();
+
+ m_module.opSelectionMerge(
+ m_hs.invocationBlockEnd,
+ spv::SelectionControlMaskNone);
+
+ m_module.opBranchConditional(
+ condition,
+ m_hs.invocationBlockBegin,
+ m_hs.invocationBlockEnd);
+
+ m_module.opLabel(
+ m_hs.invocationBlockBegin);
+ }
+
+
+ void DxbcCompiler::emitHsInvocationBlockEnd() {
+ m_module.opBranch (m_hs.invocationBlockEnd);
+ m_module.opLabel (m_hs.invocationBlockEnd);
+
+ m_hs.invocationBlockBegin = 0;
+ m_hs.invocationBlockEnd = 0;
+ }
+
+
+ void DxbcCompiler::emitHsOutputSetup() {
+ uint32_t outputPerPatch = emitTessInterfacePerPatch(spv::StorageClassOutput);
+
+ if (!outputPerPatch)
+ return;
+
+ uint32_t vecType = getVectorTypeId({ DxbcScalarType::Float32, 4 });
+
+ uint32_t srcPtrType = m_module.defPointerType(vecType, spv::StorageClassPrivate);
+ uint32_t dstPtrType = m_module.defPointerType(vecType, spv::StorageClassOutput);
+
+ for (uint32_t i = 0; i < 32; i++) {
+ if (m_hs.outputPerPatchMask & (1 << i)) {
+ uint32_t index = m_module.constu32(i);
+
+ uint32_t srcPtr = m_module.opAccessChain(srcPtrType, m_hs.outputPerPatch, 1, &index);
+ uint32_t dstPtr = m_module.opAccessChain(dstPtrType, outputPerPatch, 1, &index);
+
+ m_module.opStore(dstPtr, m_module.opLoad(vecType, srcPtr));
+ }
+ }
+ }
+
+
+ uint32_t DxbcCompiler::emitTessInterfacePerPatch(spv::StorageClass storageClass) {
+ const char* name = "vPatch";
+
+ if (storageClass == spv::StorageClassPrivate)
+ name = "rPatch";
+ if (storageClass == spv::StorageClassOutput)
+ name = "oPatch";
+
+ uint32_t arrLen = m_psgn != nullptr ? m_psgn->maxRegisterCount() : 0;
+
+ if (!arrLen)
+ return 0;
+
+ uint32_t vecType = m_module.defVectorType (m_module.defFloatType(32), 4);
+ uint32_t arrType = m_module.defArrayType (vecType, m_module.constu32(arrLen));
+ uint32_t ptrType = m_module.defPointerType(arrType, storageClass);
+ uint32_t varId = m_module.newVar (ptrType, storageClass);
+
+ m_module.setDebugName (varId, name);
+
+ if (storageClass != spv::StorageClassPrivate) {
+ m_module.decorate (varId, spv::DecorationPatch);
+ m_module.decorateLocation (varId, 0);
+
+ m_entryPointInterfaces.push_back(varId);
+ }
+
+ return varId;
+ }
+
+
+ uint32_t DxbcCompiler::emitTessInterfacePerVertex(spv::StorageClass storageClass, uint32_t vertexCount) {
+ const bool isInput = storageClass == spv::StorageClassInput;
+
+ uint32_t arrLen = isInput
+ ? (m_isgn != nullptr ? m_isgn->maxRegisterCount() : 0)
+ : (m_osgn != nullptr ? m_osgn->maxRegisterCount() : 0);
+
+ if (!arrLen)
+ return 0;
+
+ uint32_t locIdx = m_psgn != nullptr
+ ? m_psgn->maxRegisterCount()
+ : 0;
+
+ uint32_t vecType = m_module.defVectorType (m_module.defFloatType(32), 4);
+ uint32_t arrTypeInner = m_module.defArrayType (vecType, m_module.constu32(arrLen));
+ uint32_t arrTypeOuter = m_module.defArrayType (arrTypeInner, m_module.constu32(vertexCount));
+ uint32_t ptrType = m_module.defPointerType(arrTypeOuter, storageClass);
+ uint32_t varId = m_module.newVar (ptrType, storageClass);
+
+ m_module.setDebugName (varId, isInput ? "vVertex" : "oVertex");
+ m_module.decorateLocation (varId, locIdx);
+
+ if (storageClass != spv::StorageClassPrivate)
+ m_entryPointInterfaces.push_back(varId);
+ return varId;
+ }
+
+
+ uint32_t DxbcCompiler::emitSamplePosArray() {
+ const std::array<uint32_t, 32> samplePosVectors = {{
+ // Invalid sample count / unbound resource
+ m_module.constvec2f32( 0.0f, 0.0f),
+ // VK_SAMPLE_COUNT_1_BIT
+ m_module.constvec2f32( 0.0f, 0.0f),
+ // VK_SAMPLE_COUNT_2_BIT
+ m_module.constvec2f32( 0.25f, 0.25f),
+ m_module.constvec2f32(-0.25f,-0.25f),
+ // VK_SAMPLE_COUNT_4_BIT
+ m_module.constvec2f32(-0.125f,-0.375f),
+ m_module.constvec2f32( 0.375f,-0.125f),
+ m_module.constvec2f32(-0.375f, 0.125f),
+ m_module.constvec2f32( 0.125f, 0.375f),
+ // VK_SAMPLE_COUNT_8_BIT
+ m_module.constvec2f32( 0.0625f,-0.1875f),
+ m_module.constvec2f32(-0.0625f, 0.1875f),
+ m_module.constvec2f32( 0.3125f, 0.0625f),
+ m_module.constvec2f32(-0.1875f,-0.3125f),
+ m_module.constvec2f32(-0.3125f, 0.3125f),
+ m_module.constvec2f32(-0.4375f,-0.0625f),
+ m_module.constvec2f32( 0.1875f, 0.4375f),
+ m_module.constvec2f32( 0.4375f,-0.4375f),
+ // VK_SAMPLE_COUNT_16_BIT
+ m_module.constvec2f32( 0.0625f, 0.0625f),
+ m_module.constvec2f32(-0.0625f,-0.1875f),
+ m_module.constvec2f32(-0.1875f, 0.1250f),
+ m_module.constvec2f32( 0.2500f,-0.0625f),
+ m_module.constvec2f32(-0.3125f,-0.1250f),
+ m_module.constvec2f32( 0.1250f, 0.3125f),
+ m_module.constvec2f32( 0.3125f, 0.1875f),
+ m_module.constvec2f32( 0.1875f,-0.3125f),
+ m_module.constvec2f32(-0.1250f, 0.3750f),
+ m_module.constvec2f32( 0.0000f,-0.4375f),
+ m_module.constvec2f32(-0.2500f,-0.3750f),
+ m_module.constvec2f32(-0.3750f, 0.2500f),
+ m_module.constvec2f32(-0.5000f, 0.0000f),
+ m_module.constvec2f32( 0.4375f,-0.2500f),
+ m_module.constvec2f32( 0.3750f, 0.4375f),
+ m_module.constvec2f32(-0.4375f,-0.5000f),
+ }};
+
+ uint32_t arrayTypeId = getArrayTypeId({
+ DxbcScalarType::Float32, 2,
+ static_cast<uint32_t>(samplePosVectors.size()) });
+
+ uint32_t samplePosArray = m_module.constComposite(
+ arrayTypeId,
+ samplePosVectors.size(),
+ samplePosVectors.data());
+
+ uint32_t varId = m_module.newVarInit(
+ m_module.defPointerType(arrayTypeId, spv::StorageClassPrivate),
+ spv::StorageClassPrivate, samplePosArray);
+
+ m_module.setDebugName(varId, "g_sample_pos");
+ return varId;
+ }
+
+
+ void DxbcCompiler::emitFloatControl() {
+ DxbcFloatControlFlags flags = m_moduleInfo.options.floatControl;
+
+ if (flags.isClear())
+ return;
+
+ const uint32_t width32 = 32;
+ const uint32_t width64 = 64;
+
+ m_module.enableExtension("SPV_KHR_float_controls");
+
+ if (flags.test(DxbcFloatControlFlag::DenormFlushToZero32)) {
+ m_module.enableCapability(spv::CapabilityDenormFlushToZero);
+ m_module.setExecutionMode(m_entryPointId, spv::ExecutionModeDenormFlushToZero, 1, &width32);
+ }
+
+ if (flags.test(DxbcFloatControlFlag::PreserveNan32)) {
+ m_module.enableCapability(spv::CapabilitySignedZeroInfNanPreserve);
+ m_module.setExecutionMode(m_entryPointId, spv::ExecutionModeSignedZeroInfNanPreserve, 1, &width32);
+ }
+
+ if (m_module.hasCapability(spv::CapabilityFloat64)) {
+ if (flags.test(DxbcFloatControlFlag::DenormPreserve64)) {
+ m_module.enableCapability(spv::CapabilityDenormPreserve);
+ m_module.setExecutionMode(m_entryPointId, spv::ExecutionModeDenormPreserve, 1, &width64);
+ }
+
+ if (flags.test(DxbcFloatControlFlag::PreserveNan64)) {
+ m_module.enableCapability(spv::CapabilitySignedZeroInfNanPreserve);
+ m_module.setExecutionMode(m_entryPointId, spv::ExecutionModeSignedZeroInfNanPreserve, 1, &width64);
+ }
+ }
+ }
+
+
+ uint32_t DxbcCompiler::emitNewVariable(const DxbcRegisterInfo& info) {
+ const uint32_t ptrTypeId = this->getPointerTypeId(info);
+ return m_module.newVar(ptrTypeId, info.sclass);
+ }
+
+
+ uint32_t DxbcCompiler::emitNewBuiltinVariable(
+ const DxbcRegisterInfo& info,
+ spv::BuiltIn builtIn,
+ const char* name) {
+ const uint32_t varId = emitNewVariable(info);
+
+ m_module.setDebugName(varId, name);
+ m_module.decorateBuiltIn(varId, builtIn);
+
+ if (m_programInfo.type() == DxbcProgramType::PixelShader
+ && info.type.ctype != DxbcScalarType::Float32
+ && info.type.ctype != DxbcScalarType::Bool
+ && info.sclass == spv::StorageClassInput)
+ m_module.decorate(varId, spv::DecorationFlat);
+
+ m_entryPointInterfaces.push_back(varId);
+ return varId;
+ }
+
+
+ uint32_t DxbcCompiler::emitBuiltinTessLevelOuter(spv::StorageClass storageClass) {
+ uint32_t id = emitNewBuiltinVariable(
+ DxbcRegisterInfo {
+ { DxbcScalarType::Float32, 0, 4 },
+ storageClass },
+ spv::BuiltInTessLevelOuter,
+ "bTessLevelOuter");
+
+ m_module.decorate(id, spv::DecorationPatch);
+ return id;
+ }
+
+
+ uint32_t DxbcCompiler::emitBuiltinTessLevelInner(spv::StorageClass storageClass) {
+ uint32_t id = emitNewBuiltinVariable(
+ DxbcRegisterInfo {
+ { DxbcScalarType::Float32, 0, 2 },
+ storageClass },
+ spv::BuiltInTessLevelInner,
+ "bTessLevelInner");
+
+ m_module.decorate(id, spv::DecorationPatch);
+ return id;
+ }
+
+
+ void DxbcCompiler::enableShaderViewportIndexLayer() {
+ if (!m_extensions.shaderViewportIndexLayer) {
+ m_extensions.shaderViewportIndexLayer = true;
+
+ m_module.enableExtension("SPV_EXT_shader_viewport_index_layer");
+ m_module.enableCapability(spv::CapabilityShaderViewportIndexLayerEXT);
+ }
+ }
+
+
+ DxbcCfgBlock* DxbcCompiler::cfgFindBlock(
+ const std::initializer_list<DxbcCfgBlockType>& types) {
+ for (auto cur = m_controlFlowBlocks.rbegin();
+ cur != m_controlFlowBlocks.rend(); cur++) {
+ for (auto type : types) {
+ if (cur->type == type)
+ return &(*cur);
+ }
+ }
+
+ return nullptr;
+ }
+
+
+ DxbcBufferInfo DxbcCompiler::getBufferInfo(const DxbcRegister& reg) {
+ const uint32_t registerId = reg.idx[0].offset;
+
+ switch (reg.type) {
+ case DxbcOperandType::Resource: {
+ const auto& texture = m_textures.at(registerId);
+
+ DxbcBufferInfo result;
+ result.image = texture.imageInfo;
+ result.stype = texture.sampledType;
+ result.type = texture.type;
+ result.typeId = texture.imageTypeId;
+ result.varId = texture.varId;
+ result.specId = texture.specId;
+ result.stride = texture.structStride;
+ result.align = texture.structAlign;
+ return result;
+ } break;
+
+ case DxbcOperandType::UnorderedAccessView: {
+ const auto& uav = m_uavs.at(registerId);
+
+ DxbcBufferInfo result;
+ result.image = uav.imageInfo;
+ result.stype = uav.sampledType;
+ result.type = uav.type;
+ result.typeId = uav.imageTypeId;
+ result.varId = uav.varId;
+ result.specId = uav.specId;
+ result.stride = uav.structStride;
+ result.align = uav.structAlign;
+ return result;
+ } break;
+
+ case DxbcOperandType::ThreadGroupSharedMemory: {
+ DxbcBufferInfo result;
+ result.image = { spv::DimBuffer, 0, 0, 0 };
+ result.stype = DxbcScalarType::Uint32;
+ result.type = m_gRegs.at(registerId).type;
+ result.typeId = m_module.defPointerType(
+ getScalarTypeId(DxbcScalarType::Uint32),
+ spv::StorageClassWorkgroup);
+ result.varId = m_gRegs.at(registerId).varId;
+ result.specId = 0;
+ result.stride = m_gRegs.at(registerId).elementStride;
+ result.align = 0;
+ return result;
+ } break;
+
+ default:
+ throw DxvkError(str::format("DxbcCompiler: Invalid operand type for buffer: ", reg.type));
+ }
+ }
+
+
+ uint32_t DxbcCompiler::getTexSizeDim(const DxbcImageInfo& imageType) const {
+ switch (imageType.dim) {
+ case spv::DimBuffer: return 1 + imageType.array;
+ case spv::Dim1D: return 1 + imageType.array;
+ case spv::Dim2D: return 2 + imageType.array;
+ case spv::Dim3D: return 3 + imageType.array;
+ case spv::DimCube: return 2 + imageType.array;
+ default: throw DxvkError("DxbcCompiler: getTexLayerDim: Unsupported image dimension");
+ }
+ }
+
+
+ uint32_t DxbcCompiler::getTexLayerDim(const DxbcImageInfo& imageType) const {
+ switch (imageType.dim) {
+ case spv::DimBuffer: return 1;
+ case spv::Dim1D: return 1;
+ case spv::Dim2D: return 2;
+ case spv::Dim3D: return 3;
+ case spv::DimCube: return 3;
+ default: throw DxvkError("DxbcCompiler: getTexLayerDim: Unsupported image dimension");
+ }
+ }
+
+
+ uint32_t DxbcCompiler::getTexCoordDim(const DxbcImageInfo& imageType) const {
+ return getTexLayerDim(imageType) + imageType.array;
+ }
+
+
+ DxbcRegMask DxbcCompiler::getTexCoordMask(const DxbcImageInfo& imageType) const {
+ return DxbcRegMask::firstN(getTexCoordDim(imageType));
+ }
+
+
+ DxbcVectorType DxbcCompiler::getInputRegType(uint32_t regIdx) const {
+ switch (m_programInfo.type()) {
+ case DxbcProgramType::VertexShader: {
+ const DxbcSgnEntry* entry = m_isgn->findByRegister(regIdx);
+
+ DxbcVectorType result;
+ result.ctype = DxbcScalarType::Float32;
+ result.ccount = 4;
+
+ if (entry != nullptr) {
+ result.ctype = entry->componentType;
+ result.ccount = entry->componentMask.popCount();
+ }
+
+ return result;
+ }
+
+ case DxbcProgramType::DomainShader: {
+ DxbcVectorType result;
+ result.ctype = DxbcScalarType::Float32;
+ result.ccount = 4;
+ return result;
+ }
+
+ default: {
+ DxbcVectorType result;
+ result.ctype = DxbcScalarType::Float32;
+ result.ccount = 4;
+
+ if (m_isgn->findByRegister(regIdx))
+ result.ccount = m_isgn->regMask(regIdx).minComponents();
+ return result;
+ }
+ }
+ }
+
+
+ DxbcVectorType DxbcCompiler::getOutputRegType(uint32_t regIdx) const {
+ switch (m_programInfo.type()) {
+ case DxbcProgramType::PixelShader: {
+ const DxbcSgnEntry* entry = m_osgn->findByRegister(regIdx);
+
+ DxbcVectorType result;
+ result.ctype = DxbcScalarType::Float32;
+ result.ccount = 4;
+
+ if (entry != nullptr) {
+ result.ctype = entry->componentType;
+ result.ccount = entry->componentMask.popCount();
+ }
+
+ return result;
+ }
+
+ case DxbcProgramType::HullShader: {
+ DxbcVectorType result;
+ result.ctype = DxbcScalarType::Float32;
+ result.ccount = 4;
+ return result;
+ }
+
+ default: {
+ DxbcVectorType result;
+ result.ctype = DxbcScalarType::Float32;
+ result.ccount = 4;
+
+ if (m_osgn->findByRegister(regIdx))
+ result.ccount = m_osgn->regMask(regIdx).minComponents();
+ return result;
+ }
+ }
+ }
+
+
+ DxbcImageInfo DxbcCompiler::getResourceType(
+ DxbcResourceDim resourceType,
+ bool isUav) const {
+ uint32_t ms = m_moduleInfo.options.disableMsaa ? 0 : 1;
+
+ DxbcImageInfo typeInfo = [resourceType, isUav, ms] () -> DxbcImageInfo {
+ switch (resourceType) {
+ case DxbcResourceDim::Buffer: return { spv::DimBuffer, 0, 0, isUav ? 2u : 1u, VK_IMAGE_VIEW_TYPE_MAX_ENUM };
+ case DxbcResourceDim::Texture1D: return { spv::Dim1D, 0, 0, isUav ? 2u : 1u, VK_IMAGE_VIEW_TYPE_1D };
+ case DxbcResourceDim::Texture1DArr: return { spv::Dim1D, 1, 0, isUav ? 2u : 1u, VK_IMAGE_VIEW_TYPE_1D_ARRAY };
+ case DxbcResourceDim::Texture2D: return { spv::Dim2D, 0, 0, isUav ? 2u : 1u, VK_IMAGE_VIEW_TYPE_2D };
+ case DxbcResourceDim::Texture2DArr: return { spv::Dim2D, 1, 0, isUav ? 2u : 1u, VK_IMAGE_VIEW_TYPE_2D_ARRAY };
+ case DxbcResourceDim::Texture2DMs: return { spv::Dim2D, 0, ms,isUav ? 2u : 1u, VK_IMAGE_VIEW_TYPE_2D };
+ case DxbcResourceDim::Texture2DMsArr: return { spv::Dim2D, 1, ms,isUav ? 2u : 1u, VK_IMAGE_VIEW_TYPE_2D_ARRAY };
+ case DxbcResourceDim::Texture3D: return { spv::Dim3D, 0, 0, isUav ? 2u : 1u, VK_IMAGE_VIEW_TYPE_3D };
+ case DxbcResourceDim::TextureCube: return { spv::DimCube, 0, 0, isUav ? 2u : 1u, VK_IMAGE_VIEW_TYPE_CUBE };
+ case DxbcResourceDim::TextureCubeArr: return { spv::DimCube, 1, 0, isUav ? 2u : 1u, VK_IMAGE_VIEW_TYPE_CUBE_ARRAY };
+ default: throw DxvkError(str::format("DxbcCompiler: Unsupported resource type: ", resourceType));
+ }
+ }();
+
+ return typeInfo;
+ }
+
+
+ spv::ImageFormat DxbcCompiler::getScalarImageFormat(DxbcScalarType type) const {
+ switch (type) {
+ case DxbcScalarType::Float32: return spv::ImageFormatR32f;
+ case DxbcScalarType::Sint32: return spv::ImageFormatR32i;
+ case DxbcScalarType::Uint32: return spv::ImageFormatR32ui;
+ default: throw DxvkError("DxbcCompiler: Unhandled scalar resource type");
+ }
+ }
+
+
+ bool DxbcCompiler::isDoubleType(DxbcScalarType type) const {
+ return type == DxbcScalarType::Sint64
+ || type == DxbcScalarType::Uint64
+ || type == DxbcScalarType::Float64;
+ }
+
+ DxbcRegisterPointer DxbcCompiler::getIndexableTempPtr(
+ const DxbcRegister& operand,
+ DxbcRegisterValue vectorId) {
+ // x# regs are indexed as follows:
+ // (0) register index (immediate)
+ // (1) element index (relative)
+ const uint32_t regId = operand.idx[0].offset;
+
+ DxbcRegisterInfo info;
+ info.type.ctype = DxbcScalarType::Float32;
+ info.type.ccount = m_xRegs[regId].ccount;
+ info.type.alength = 0;
+ info.sclass = spv::StorageClassPrivate;
+
+ DxbcRegisterPointer result;
+ result.type.ctype = info.type.ctype;
+ result.type.ccount = info.type.ccount;
+ result.id = m_module.opAccessChain(
+ getPointerTypeId(info),
+ m_xRegs.at(regId).varId,
+ 1, &vectorId.id);
+
+ return result;
+ }
+
+ uint32_t DxbcCompiler::getScalarTypeId(DxbcScalarType type) {
+ if (type == DxbcScalarType::Float64)
+ m_module.enableCapability(spv::CapabilityFloat64);
+
+ if (type == DxbcScalarType::Sint64 || type == DxbcScalarType::Uint64)
+ m_module.enableCapability(spv::CapabilityInt64);
+
+ switch (type) {
+ case DxbcScalarType::Uint32: return m_module.defIntType(32, 0);
+ case DxbcScalarType::Uint64: return m_module.defIntType(64, 0);
+ case DxbcScalarType::Sint32: return m_module.defIntType(32, 1);
+ case DxbcScalarType::Sint64: return m_module.defIntType(64, 1);
+ case DxbcScalarType::Float32: return m_module.defFloatType(32);
+ case DxbcScalarType::Float64: return m_module.defFloatType(64);
+ case DxbcScalarType::Bool: return m_module.defBoolType();
+ }
+
+ throw DxvkError("DxbcCompiler: Invalid scalar type");
+ }
+
+
+ uint32_t DxbcCompiler::getVectorTypeId(const DxbcVectorType& type) {
+ uint32_t typeId = this->getScalarTypeId(type.ctype);
+
+ if (type.ccount > 1)
+ typeId = m_module.defVectorType(typeId, type.ccount);
+
+ return typeId;
+ }
+
+
+ uint32_t DxbcCompiler::getArrayTypeId(const DxbcArrayType& type) {
+ DxbcVectorType vtype;
+ vtype.ctype = type.ctype;
+ vtype.ccount = type.ccount;
+
+ uint32_t typeId = this->getVectorTypeId(vtype);
+
+ if (type.alength != 0) {
+ typeId = m_module.defArrayType(typeId,
+ m_module.constu32(type.alength));
+ }
+
+ return typeId;
+ }
+
+
+ uint32_t DxbcCompiler::getPointerTypeId(const DxbcRegisterInfo& type) {
+ return m_module.defPointerType(
+ this->getArrayTypeId(type.type),
+ type.sclass);
+ }
+
+
+ uint32_t DxbcCompiler::getPerVertexBlockId() {
+ uint32_t t_f32 = m_module.defFloatType(32);
+ uint32_t t_f32_v4 = m_module.defVectorType(t_f32, 4);
+// uint32_t t_f32_a4 = m_module.defArrayType(t_f32, m_module.constu32(4));
+
+ std::array<uint32_t, 1> members;
+ members[PerVertex_Position] = t_f32_v4;
+// members[PerVertex_CullDist] = t_f32_a4;
+// members[PerVertex_ClipDist] = t_f32_a4;
+
+ uint32_t typeId = m_module.defStructTypeUnique(
+ members.size(), members.data());
+
+ m_module.memberDecorateBuiltIn(typeId, PerVertex_Position, spv::BuiltInPosition);
+// m_module.memberDecorateBuiltIn(typeId, PerVertex_CullDist, spv::BuiltInCullDistance);
+// m_module.memberDecorateBuiltIn(typeId, PerVertex_ClipDist, spv::BuiltInClipDistance);
+ m_module.decorateBlock(typeId);
+
+ m_module.setDebugName(typeId, "s_per_vertex");
+ m_module.setDebugMemberName(typeId, PerVertex_Position, "position");
+// m_module.setDebugMemberName(typeId, PerVertex_CullDist, "cull_dist");
+// m_module.setDebugMemberName(typeId, PerVertex_ClipDist, "clip_dist");
+ return typeId;
+ }
+
+
+ uint32_t DxbcCompiler::getFunctionId(
+ uint32_t functionNr) {
+ auto entry = m_subroutines.find(functionNr);
+ if (entry != m_subroutines.end())
+ return entry->second;
+
+ uint32_t functionId = m_module.allocateId();
+ m_subroutines.insert({ functionNr, functionId });
+ return functionId;
+ }
+
+
+ DxbcCompilerHsForkJoinPhase* DxbcCompiler::getCurrentHsForkJoinPhase() {
+ switch (m_hs.currPhaseType) {
+ case DxbcCompilerHsPhase::Fork: return &m_hs.forkPhases.at(m_hs.currPhaseId);
+ case DxbcCompilerHsPhase::Join: return &m_hs.joinPhases.at(m_hs.currPhaseId);
+ default: return nullptr;
+ }
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_compiler.h b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_compiler.h
new file mode 100644
index 00000000..2404642e
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_compiler.h
@@ -0,0 +1,1265 @@
+#pragma once
+
+#include <array>
+#include <vector>
+
+#include "../spirv/spirv_module.h"
+
+#include "dxbc_analysis.h"
+#include "dxbc_chunk_isgn.h"
+#include "dxbc_decoder.h"
+#include "dxbc_defs.h"
+#include "dxbc_modinfo.h"
+#include "dxbc_names.h"
+#include "dxbc_util.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Vector type
+ *
+ * Convenience struct that stores a scalar
+ * type and a component count. The compiler
+ * can use this to generate SPIR-V types.
+ */
+ struct DxbcVectorType {
+ DxbcScalarType ctype;
+ uint32_t ccount;
+ };
+
+
+ /**
+ * \brief Array type
+ *
+ * Convenience struct that stores a scalar type, a
+ * component count and an array size. An array of
+ * length 0 will be evaluated to a vector type. The
+ * compiler can use this to generate SPIR-V types.
+ */
+ struct DxbcArrayType {
+ DxbcScalarType ctype;
+ uint32_t ccount;
+ uint32_t alength;
+ };
+
+
+ /**
+ * \brief Register info
+ *
+ * Stores the array type of a register and
+ * its storage class. The compiler can use
+ * this to generate SPIR-V pointer types.
+ */
+ struct DxbcRegisterInfo {
+ DxbcArrayType type;
+ spv::StorageClass sclass;
+ };
+
+
+ /**
+ * \brief Register value
+ *
+ * Stores a vector type and a SPIR-V ID that
+ * represents an intermediate value. This is
+ * used to track the type of such values.
+ */
+ struct DxbcRegisterValue {
+ DxbcVectorType type;
+ uint32_t id;
+ };
+
+
+ /**
+ * \brief Register pointer
+ *
+ * Stores a vector type and a SPIR-V ID that
+ * represents a pointer to such a vector. This
+ * can be used to load registers conveniently.
+ */
+ struct DxbcRegisterPointer {
+ DxbcVectorType type;
+ uint32_t id;
+ };
+
+
+ struct DxbcXreg {
+ uint32_t ccount = 0;
+ uint32_t alength = 0;
+ uint32_t varId = 0;
+ };
+
+
+ struct DxbcGreg {
+ DxbcResourceType type = DxbcResourceType::Raw;
+ uint32_t elementStride = 0;
+ uint32_t elementCount = 0;
+ uint32_t varId = 0;
+ };
+
+
+ /**
+ * \brief Specialization constant properties
+ *
+ * Stores the name, data type and initial
+ * value of a specialization constant.
+ */
+ struct DxbcSpecConstant {
+ DxbcScalarType ctype;
+ uint32_t ccount;
+ uint32_t value;
+ const char* name;
+ };
+
+
+ /**
+ * \brief Helper struct for conditional execution
+ *
+ * Stores a set of labels required to implement either
+ * an if-then block or an if-then-else block. This is
+ * not used to implement control flow instructions.
+ */
+ struct DxbcConditional {
+ uint32_t labelIf = 0;
+ uint32_t labelElse = 0;
+ uint32_t labelEnd = 0;
+ };
+
+
+ struct DxbcXfbVar {
+ uint32_t varId = 0;
+ uint32_t streamId = 0;
+ uint32_t outputId = 0;
+ DxbcRegMask srcMask = 0;
+ DxbcRegMask dstMask = 0;
+ uint32_t location = 0;
+ uint32_t component = 0;
+ };
+
+
+ /**
+ * \brief Vertex shader-specific structure
+ */
+ struct DxbcCompilerVsPart {
+ uint32_t functionId = 0;
+
+ uint32_t builtinVertexId = 0;
+ uint32_t builtinInstanceId = 0;
+ uint32_t builtinBaseVertex = 0;
+ uint32_t builtinBaseInstance = 0;
+ };
+
+
+ /**
+ * \brief Geometry shader-specific structure
+ */
+ struct DxbcCompilerGsPart {
+ DxbcPrimitive inputPrimitive = DxbcPrimitive::Undefined;
+ DxbcPrimitiveTopology outputTopology = DxbcPrimitiveTopology::Undefined;
+ uint32_t outputVertexCount = 0;
+ uint32_t functionId = 0;
+
+ uint32_t builtinLayer = 0;
+ uint32_t builtinViewportId = 0;
+ uint32_t builtinInvocationId = 0;
+ uint32_t invocationCount = 0;
+ };
+
+
+ /**
+ * \brief Pixel shader-specific structure
+ */
+ struct DxbcCompilerPsPart {
+ uint32_t functionId = 0;
+
+ uint32_t builtinFragCoord = 0;
+ uint32_t builtinDepth = 0;
+ uint32_t builtinStencilRef = 0;
+ uint32_t builtinIsFrontFace = 0;
+ uint32_t builtinSampleId = 0;
+ uint32_t builtinSampleMaskIn = 0;
+ uint32_t builtinSampleMaskOut = 0;
+ uint32_t builtinLayer = 0;
+ uint32_t builtinViewportId = 0;
+
+ uint32_t builtinLaneId = 0;
+ uint32_t killState = 0;
+
+ uint32_t specRsSampleCount = 0;
+ };
+
+
+ /**
+ * \brief Compute shader-specific structure
+ */
+ struct DxbcCompilerCsPart {
+ uint32_t functionId = 0;
+
+ uint32_t workgroupSizeX = 0;
+ uint32_t workgroupSizeY = 0;
+ uint32_t workgroupSizeZ = 0;
+
+ uint32_t builtinGlobalInvocationId = 0;
+ uint32_t builtinLocalInvocationId = 0;
+ uint32_t builtinLocalInvocationIndex = 0;
+ uint32_t builtinWorkgroupId = 0;
+ };
+
+
+ /**
+ * \brief Hull shader fork/join phase
+ *
+ * Defines a function and built-in variables
+ * for a single fork or join phase sub-program.
+ */
+ struct DxbcCompilerHsForkJoinPhase {
+ uint32_t functionId = 0;
+ uint32_t instanceCount = 1;
+
+ uint32_t instanceId = 0;
+ uint32_t instanceIdPtr = 0;
+ };
+
+
+ /**
+ * \brief Hull shader control point phase
+ *
+ * Defines the function for the control
+ * point phase program of a hull shader.
+ */
+ struct DxbcCompilerHsControlPointPhase {
+ uint32_t functionId = 0;
+ };
+
+
+ /**
+ * \brief Hull shader phase
+ *
+ * Used to identify the current
+ * phase and function ID.
+ */
+ enum class DxbcCompilerHsPhase : uint32_t {
+ None, ///< No active phase
+ Decl, ///< \c hs_decls
+ ControlPoint, ///< \c hs_control_point_phase
+ Fork, ///< \c hs_fork_phase
+ Join, ///< \c hs_join_phase
+ };
+
+
+ /**
+ * \brief Hull shader-specific structure
+ */
+ struct DxbcCompilerHsPart {
+ DxbcCompilerHsPhase currPhaseType = DxbcCompilerHsPhase::None;
+ size_t currPhaseId = 0;
+
+ float maxTessFactor = 64.0f;
+
+ uint32_t vertexCountIn = 0;
+ uint32_t vertexCountOut = 0;
+
+ uint32_t builtinInvocationId = 0;
+ uint32_t builtinTessLevelOuter = 0;
+ uint32_t builtinTessLevelInner = 0;
+
+ uint32_t outputPerPatch = 0;
+ uint32_t outputPerVertex = 0;
+
+ uint32_t invocationBlockBegin = 0;
+ uint32_t invocationBlockEnd = 0;
+
+ uint32_t outputPerPatchMask = 0;
+
+ DxbcCompilerHsControlPointPhase cpPhase;
+ std::vector<DxbcCompilerHsForkJoinPhase> forkPhases;
+ std::vector<DxbcCompilerHsForkJoinPhase> joinPhases;
+ };
+
+
+ /**
+ * \brief Domain shader-specific structure
+ */
+ struct DxbcCompilerDsPart {
+ uint32_t functionId = 0;
+
+ uint32_t builtinTessCoord = 0;
+ uint32_t builtinTessLevelOuter = 0;
+ uint32_t builtinTessLevelInner = 0;
+
+ uint32_t vertexCountIn = 0;
+
+ uint32_t inputPerPatch = 0;
+ uint32_t inputPerVertex = 0;
+ };
+
+
+ enum class DxbcCfgBlockType : uint32_t {
+ If, Loop, Switch,
+ };
+
+
+ struct DxbcCfgBlockIf {
+ uint32_t ztestId;
+ uint32_t labelIf;
+ uint32_t labelElse;
+ uint32_t labelEnd;
+ size_t headerPtr;
+ };
+
+
+ struct DxbcCfgBlockLoop {
+ uint32_t labelHeader;
+ uint32_t labelBegin;
+ uint32_t labelContinue;
+ uint32_t labelBreak;
+ };
+
+
+ struct DxbcSwitchLabel {
+ SpirvSwitchCaseLabel desc;
+ DxbcSwitchLabel* next;
+ };
+
+
+ struct DxbcCfgBlockSwitch {
+ size_t insertPtr;
+ uint32_t selectorId;
+ uint32_t labelBreak;
+ uint32_t labelCase;
+ uint32_t labelDefault;
+ DxbcSwitchLabel* labelCases;
+ };
+
+
+ struct DxbcCfgBlock {
+ DxbcCfgBlockType type;
+
+ union {
+ DxbcCfgBlockIf b_if;
+ DxbcCfgBlockLoop b_loop;
+ DxbcCfgBlockSwitch b_switch;
+ };
+ };
+
+
+ struct DxbcBufferInfo {
+ DxbcImageInfo image;
+ DxbcScalarType stype;
+ DxbcResourceType type;
+ uint32_t typeId;
+ uint32_t varId;
+ uint32_t specId;
+ uint32_t stride;
+ uint32_t align;
+ };
+
+
+ /**
+ * \brief SPIR-V extension set
+ *
+ * Keeps track of which optional SPIR-V extensions
+ * are enabled so that any required setup code is
+ * only run once.
+ */
+ struct DxbcSpirvExtensions {
+ bool shaderViewportIndexLayer = false;
+ };
+
+
+ /**
+ * \brief DXBC to SPIR-V shader compiler
+ *
+ * Processes instructions from a DXBC shader and creates
+ * a DXVK shader object, which contains the SPIR-V module
+ * and information about the shader resource bindings.
+ */
+ class DxbcCompiler {
+
+ public:
+
+ DxbcCompiler(
+ const std::string& fileName,
+ const DxbcModuleInfo& moduleInfo,
+ const DxbcProgramInfo& programInfo,
+ const Rc<DxbcIsgn>& isgn,
+ const Rc<DxbcIsgn>& osgn,
+ const Rc<DxbcIsgn>& psgn,
+ const DxbcAnalysisInfo& analysis);
+ ~DxbcCompiler();
+
+ /**
+ * \brief Processes a single instruction
+ * \param [in] ins The instruction
+ */
+ void processInstruction(
+ const DxbcShaderInstruction& ins);
+
+ /**
+ * \brief Emits transform feedback passthrough
+ *
+ * Writes all captured input variables to the
+ * corresponding xfb outputs, and sets up the
+ * geometry shader for point-to-point mode.
+ */
+ void processXfbPassthrough();
+
+ /**
+ * \brief Finalizes the shader
+ * \returns The final shader object
+ */
+ Rc<DxvkShader> finalize();
+
+ private:
+
+ DxbcModuleInfo m_moduleInfo;
+ DxbcProgramInfo m_programInfo;
+ SpirvModule m_module;
+
+ Rc<DxbcIsgn> m_isgn;
+ Rc<DxbcIsgn> m_osgn;
+ Rc<DxbcIsgn> m_psgn;
+
+ const DxbcAnalysisInfo* m_analysis;
+
+ ///////////////////////////////////////////////////////
+ // Resource slot description for the shader. This will
+ // be used to map D3D11 bindings to DXVK bindings.
+ std::vector<DxvkResourceSlot> m_resourceSlots;
+
+ ////////////////////////////////////////////////
+ // Temporary r# vector registers with immediate
+ // indexing, and x# vector array registers.
+ std::vector<uint32_t> m_rRegs;
+ std::vector<DxbcXreg> m_xRegs;
+
+ /////////////////////////////////////////////
+ // Thread group shared memory (g#) registers
+ std::vector<DxbcGreg> m_gRegs;
+
+ ///////////////////////////////////////////////////////////
+ // v# registers as defined by the shader. The type of each
+ // of these inputs is either float4 or an array of float4.
+ std::array<
+ DxbcRegisterPointer,
+ DxbcMaxInterfaceRegs> m_vRegs;
+ std::vector<DxbcSvMapping> m_vMappings;
+
+ //////////////////////////////////////////////////////////
+ // o# registers as defined by the shader. In the fragment
+ // shader stage, these registers are typed by the signature,
+ // in all other stages, they are float4 registers or arrays.
+ std::array<
+ DxbcRegisterPointer,
+ DxbcMaxInterfaceRegs> m_oRegs;
+ std::vector<DxbcSvMapping> m_oMappings;
+
+ /////////////////////////////////////////////
+ // xfb output registers for geometry shaders
+ std::vector<DxbcXfbVar> m_xfbVars;
+
+ //////////////////////////////////////////////////////
+ // Shader resource variables. These provide access to
+ // constant buffers, samplers, textures, and UAVs.
+ std::array<DxbcConstantBuffer, 16> m_constantBuffers;
+ std::array<DxbcSampler, 16> m_samplers;
+ std::array<DxbcShaderResource, 128> m_textures;
+ std::array<DxbcUav, 64> m_uavs;
+
+ ///////////////////////////////////////////////
+ // Control flow information. Stores labels for
+ // currently active if-else blocks and loops.
+ std::vector<DxbcCfgBlock> m_controlFlowBlocks;
+
+ //////////////////////////////////////////////
+ // Function state tracking. Required in order
+ // to properly end functions in some cases.
+ bool m_insideFunction = false;
+
+ ///////////////////////////////////////////////////////////
+ // Array of input values. Since v# registers are indexable
+ // in DXBC, we need to copy them into an array first.
+ uint32_t m_vArrayLength = 0;
+ uint32_t m_vArrayLengthId = 0;
+
+ uint32_t m_vArray = 0;
+
+ ////////////////////////////////////////////////////
+ // Per-vertex input and output blocks. Depending on
+ // the shader stage, these may be declared as arrays.
+ uint32_t m_perVertexIn = 0;
+ uint32_t m_perVertexOut = 0;
+
+ uint32_t m_clipDistances = 0;
+ uint32_t m_cullDistances = 0;
+
+ uint32_t m_primitiveIdIn = 0;
+ uint32_t m_primitiveIdOut = 0;
+
+ //////////////////////////////////////////////////
+ // Immediate constant buffer. If defined, this is
+ // an array of four-component uint32 vectors.
+ uint32_t m_immConstBuf = 0;
+ DxvkShaderConstData m_immConstData;
+
+ ///////////////////////////////////////////////////
+ // Sample pos array. If defined, this iis an array
+ // of 32 four-component float vectors.
+ uint32_t m_samplePositions = 0;
+
+ ////////////////////////////////////////////
+ // Struct type used for UAV counter buffers
+ uint32_t m_uavCtrStructType = 0;
+ uint32_t m_uavCtrPointerType = 0;
+
+ ////////////////////////////////
+ // Function IDs for subroutines
+ std::unordered_map<uint32_t, uint32_t> m_subroutines;
+
+ ///////////////////////////////////////////////////
+ // Entry point description - we'll need to declare
+ // the function ID and all input/output variables.
+ std::vector<uint32_t> m_entryPointInterfaces;
+ uint32_t m_entryPointId = 0;
+
+ ////////////////////////////////////////////
+ // Inter-stage shader interface slots. Also
+ // covers vertex input and fragment output.
+ DxvkInterfaceSlots m_interfaceSlots;
+
+ ///////////////////////////////////
+ // Shader-specific data structures
+ DxbcCompilerVsPart m_vs;
+ DxbcCompilerHsPart m_hs;
+ DxbcCompilerDsPart m_ds;
+ DxbcCompilerGsPart m_gs;
+ DxbcCompilerPsPart m_ps;
+ DxbcCompilerCsPart m_cs;
+
+ /////////////////////////////
+ // Enabled SPIR-V extensions
+ DxbcSpirvExtensions m_extensions;
+
+ //////////////////////
+ // Global state stuff
+ bool m_precise = true;
+
+ /////////////////////////////////////////////////////
+ // Shader interface and metadata declaration methods
+ void emitDcl(
+ const DxbcShaderInstruction& ins);
+
+ void emitDclGlobalFlags(
+ const DxbcShaderInstruction& ins);
+
+ void emitDclTemps(
+ const DxbcShaderInstruction& ins);
+
+ void emitDclIndexableTemp(
+ const DxbcShaderInstruction& ins);
+
+ void emitDclInterfaceReg(
+ const DxbcShaderInstruction& ins);
+
+ void emitDclInput(
+ uint32_t regIdx,
+ uint32_t regDim,
+ DxbcRegMask regMask,
+ DxbcSystemValue sv,
+ DxbcInterpolationMode im);
+
+ void emitDclOutput(
+ uint32_t regIdx,
+ uint32_t regDim,
+ DxbcRegMask regMask,
+ DxbcSystemValue sv,
+ DxbcInterpolationMode im);
+
+ void emitDclConstantBuffer(
+ const DxbcShaderInstruction& ins);
+
+ void emitDclConstantBufferVar(
+ uint32_t regIdx,
+ uint32_t numConstants,
+ const char* name,
+ bool asSsbo);
+
+ void emitDclSampler(
+ const DxbcShaderInstruction& ins);
+
+ void emitDclStream(
+ const DxbcShaderInstruction& ins);
+
+ void emitDclResourceTyped(
+ const DxbcShaderInstruction& ins);
+
+ void emitDclResourceRawStructured(
+ const DxbcShaderInstruction& ins);
+
+ void emitDclThreadGroupSharedMemory(
+ const DxbcShaderInstruction& ins);
+
+ void emitDclGsInputPrimitive(
+ const DxbcShaderInstruction& ins);
+
+ void emitDclGsOutputTopology(
+ const DxbcShaderInstruction& ins);
+
+ void emitDclMaxOutputVertexCount(
+ const DxbcShaderInstruction& ins);
+
+ void emitDclInputControlPointCount(
+ const DxbcShaderInstruction& ins);
+
+ void emitDclOutputControlPointCount(
+ const DxbcShaderInstruction& ins);
+
+ void emitDclHsMaxTessFactor(
+ const DxbcShaderInstruction& ins);
+
+ void emitDclTessDomain(
+ const DxbcShaderInstruction& ins);
+
+ void emitDclTessPartitioning(
+ const DxbcShaderInstruction& ins);
+
+ void emitDclTessOutputPrimitive(
+ const DxbcShaderInstruction& ins);
+
+ void emitDclThreadGroup(
+ const DxbcShaderInstruction& ins);
+
+ void emitDclGsInstanceCount(
+ const DxbcShaderInstruction& ins);
+
+ uint32_t emitDclUavCounter(
+ uint32_t regId);
+
+ ////////////////////////
+ // Custom data handlers
+ void emitDclImmediateConstantBuffer(
+ const DxbcShaderInstruction& ins);
+
+ void emitDclImmediateConstantBufferBaked(
+ uint32_t dwordCount,
+ const uint32_t* dwordArray);
+
+ void emitDclImmediateConstantBufferUbo(
+ uint32_t dwordCount,
+ const uint32_t* dwordArray);
+
+ void emitCustomData(
+ const DxbcShaderInstruction& ins);
+
+ //////////////////////////////
+ // Instruction class handlers
+ void emitVectorAlu(
+ const DxbcShaderInstruction& ins);
+
+ void emitVectorCmov(
+ const DxbcShaderInstruction& ins);
+
+ void emitVectorCmp(
+ const DxbcShaderInstruction& ins);
+
+ void emitVectorDeriv(
+ const DxbcShaderInstruction& ins);
+
+ void emitVectorDot(
+ const DxbcShaderInstruction& ins);
+
+ void emitVectorIdiv(
+ const DxbcShaderInstruction& ins);
+
+ void emitVectorImul(
+ const DxbcShaderInstruction& ins);
+
+ void emitVectorMsad(
+ const DxbcShaderInstruction& ins);
+
+ void emitVectorShift(
+ const DxbcShaderInstruction& ins);
+
+ void emitVectorSinCos(
+ const DxbcShaderInstruction& ins);
+
+ void emitGeometryEmit(
+ const DxbcShaderInstruction& ins);
+
+ void emitAtomic(
+ const DxbcShaderInstruction& ins);
+
+ void emitAtomicCounter(
+ const DxbcShaderInstruction& ins);
+
+ void emitBarrier(
+ const DxbcShaderInstruction& ins);
+
+ void emitBitExtract(
+ const DxbcShaderInstruction& ins);
+
+ void emitBitInsert(
+ const DxbcShaderInstruction& ins);
+
+ void emitBitScan(
+ const DxbcShaderInstruction& ins);
+
+ void emitBufferQuery(
+ const DxbcShaderInstruction& ins);
+
+ void emitBufferLoad(
+ const DxbcShaderInstruction& ins);
+
+ void emitBufferStore(
+ const DxbcShaderInstruction& ins);
+
+ void emitConvertFloat16(
+ const DxbcShaderInstruction& ins);
+
+ void emitConvertFloat64(
+ const DxbcShaderInstruction& ins);
+
+ void emitHullShaderPhase(
+ const DxbcShaderInstruction& ins);
+
+ void emitHullShaderInstCnt(
+ const DxbcShaderInstruction& ins);
+
+ void emitInterpolate(
+ const DxbcShaderInstruction& ins);
+
+ void emitTextureQuery(
+ const DxbcShaderInstruction& ins);
+
+ void emitTextureQueryLod(
+ const DxbcShaderInstruction& ins);
+
+ void emitTextureQueryMs(
+ const DxbcShaderInstruction& ins);
+
+ void emitTextureQueryMsPos(
+ const DxbcShaderInstruction& ins);
+
+ void emitTextureFetch(
+ const DxbcShaderInstruction& ins);
+
+ void emitTextureGather(
+ const DxbcShaderInstruction& ins);
+
+ void emitTextureSample(
+ const DxbcShaderInstruction& ins);
+
+ void emitTypedUavLoad(
+ const DxbcShaderInstruction& ins);
+
+ void emitTypedUavStore(
+ const DxbcShaderInstruction& ins);
+
+ /////////////////////////////////////
+ // Control flow instruction handlers
+ void emitControlFlowIf(
+ const DxbcShaderInstruction& ins);
+
+ void emitControlFlowElse(
+ const DxbcShaderInstruction& ins);
+
+ void emitControlFlowEndIf(
+ const DxbcShaderInstruction& ins);
+
+ void emitControlFlowSwitch(
+ const DxbcShaderInstruction& ins);
+
+ void emitControlFlowCase(
+ const DxbcShaderInstruction& ins);
+
+ void emitControlFlowDefault(
+ const DxbcShaderInstruction& ins);
+
+ void emitControlFlowEndSwitch(
+ const DxbcShaderInstruction& ins);
+
+ void emitControlFlowLoop(
+ const DxbcShaderInstruction& ins);
+
+ void emitControlFlowEndLoop(
+ const DxbcShaderInstruction& ins);
+
+ void emitControlFlowBreak(
+ const DxbcShaderInstruction& ins);
+
+ void emitControlFlowBreakc(
+ const DxbcShaderInstruction& ins);
+
+ void emitControlFlowRet(
+ const DxbcShaderInstruction& ins);
+
+ void emitControlFlowRetc(
+ const DxbcShaderInstruction& ins);
+
+ void emitControlFlowDiscard(
+ const DxbcShaderInstruction& ins);
+
+ void emitControlFlowLabel(
+ const DxbcShaderInstruction& ins);
+
+ void emitControlFlowCall(
+ const DxbcShaderInstruction& ins);
+
+ void emitControlFlowCallc(
+ const DxbcShaderInstruction& ins);
+
+ void emitControlFlow(
+ const DxbcShaderInstruction& ins);
+
+ ////////////////////////////////////////////////
+ // Constant building methods. These are used to
+ // generate constant vectors that store the same
+ // value in each component.
+ DxbcRegisterValue emitBuildConstVecf32(
+ float x,
+ float y,
+ float z,
+ float w,
+ const DxbcRegMask& writeMask);
+
+ DxbcRegisterValue emitBuildConstVecu32(
+ uint32_t x,
+ uint32_t y,
+ uint32_t z,
+ uint32_t w,
+ const DxbcRegMask& writeMask);
+
+ DxbcRegisterValue emitBuildConstVeci32(
+ int32_t x,
+ int32_t y,
+ int32_t z,
+ int32_t w,
+ const DxbcRegMask& writeMask);
+
+ DxbcRegisterValue emitBuildConstVecf64(
+ double xy,
+ double zw,
+ const DxbcRegMask& writeMask);
+
+ DxbcRegisterValue emitBuildVector(
+ DxbcRegisterValue scalar,
+ uint32_t count);
+
+ DxbcRegisterValue emitBuildZeroVector(
+ DxbcVectorType type);
+
+ /////////////////////////////////////////
+ // Generic register manipulation methods
+ DxbcRegisterValue emitRegisterBitcast(
+ DxbcRegisterValue srcValue,
+ DxbcScalarType dstType);
+
+ DxbcRegisterValue emitRegisterSwizzle(
+ DxbcRegisterValue value,
+ DxbcRegSwizzle swizzle,
+ DxbcRegMask writeMask);
+
+ DxbcRegisterValue emitRegisterExtract(
+ DxbcRegisterValue value,
+ DxbcRegMask mask);
+
+ DxbcRegisterValue emitRegisterInsert(
+ DxbcRegisterValue dstValue,
+ DxbcRegisterValue srcValue,
+ DxbcRegMask srcMask);
+
+ DxbcRegisterValue emitRegisterConcat(
+ DxbcRegisterValue value1,
+ DxbcRegisterValue value2);
+
+ DxbcRegisterValue emitRegisterExtend(
+ DxbcRegisterValue value,
+ uint32_t size);
+
+ DxbcRegisterValue emitRegisterAbsolute(
+ DxbcRegisterValue value);
+
+ DxbcRegisterValue emitRegisterNegate(
+ DxbcRegisterValue value);
+
+ DxbcRegisterValue emitRegisterZeroTest(
+ DxbcRegisterValue value,
+ DxbcZeroTest test);
+
+ DxbcRegisterValue emitRegisterMaskBits(
+ DxbcRegisterValue value,
+ uint32_t mask);
+
+ DxbcRegisterValue emitSrcOperandModifiers(
+ DxbcRegisterValue value,
+ DxbcRegModifiers modifiers);
+
+ DxbcRegisterValue emitDstOperandModifiers(
+ DxbcRegisterValue value,
+ DxbcOpModifiers modifiers);
+
+ ////////////////////////////////
+ // Pointer manipulation methods
+ DxbcRegisterPointer emitArrayAccess(
+ DxbcRegisterPointer pointer,
+ spv::StorageClass sclass,
+ uint32_t index);
+
+ ///////////////////////////////////////
+ // Image register manipulation methods
+ uint32_t emitLoadSampledImage(
+ const DxbcShaderResource& textureResource,
+ const DxbcSampler& samplerResource,
+ bool isDepthCompare);
+
+ ////////////////////////
+ // Address load methods
+ DxbcRegisterPointer emitGetTempPtr(
+ const DxbcRegister& operand);
+
+ DxbcRegisterPointer emitGetIndexableTempPtr(
+ const DxbcRegister& operand);
+
+ DxbcRegisterPointer emitGetInputPtr(
+ const DxbcRegister& operand);
+
+ DxbcRegisterPointer emitGetOutputPtr(
+ const DxbcRegister& operand);
+
+ DxbcRegisterPointer emitGetConstBufPtr(
+ const DxbcRegister& operand);
+
+ DxbcRegisterPointer emitGetImmConstBufPtr(
+ const DxbcRegister& operand);
+
+ DxbcRegisterPointer emitGetOperandPtr(
+ const DxbcRegister& operand);
+
+ DxbcRegisterPointer emitGetAtomicPointer(
+ const DxbcRegister& operand,
+ const DxbcRegister& address);
+
+ ///////////////////////////////
+ // Resource load/store methods
+ DxbcRegisterValue emitRawBufferLoad(
+ const DxbcRegister& operand,
+ DxbcRegisterValue elementIndex,
+ DxbcRegMask writeMask);
+
+ void emitRawBufferStore(
+ const DxbcRegister& operand,
+ DxbcRegisterValue elementIndex,
+ DxbcRegisterValue value);
+
+ //////////////////////////
+ // Resource query methods
+ DxbcRegisterValue emitQueryBufferSize(
+ const DxbcRegister& resource);
+
+ DxbcRegisterValue emitQueryTexelBufferSize(
+ const DxbcRegister& resource);
+
+ DxbcRegisterValue emitQueryTextureLods(
+ const DxbcRegister& resource);
+
+ DxbcRegisterValue emitQueryTextureSamples(
+ const DxbcRegister& resource);
+
+ DxbcRegisterValue emitQueryTextureSize(
+ const DxbcRegister& resource,
+ DxbcRegisterValue lod);
+
+ ////////////////////////////////////
+ // Buffer index calculation methods
+ DxbcRegisterValue emitCalcBufferIndexStructured(
+ DxbcRegisterValue structId,
+ DxbcRegisterValue structOffset,
+ uint32_t structStride);
+
+ DxbcRegisterValue emitCalcBufferIndexRaw(
+ DxbcRegisterValue byteOffset);
+
+ DxbcRegisterValue emitCalcTexCoord(
+ DxbcRegisterValue coordVector,
+ const DxbcImageInfo& imageInfo);
+
+ DxbcRegisterValue emitLoadTexCoord(
+ const DxbcRegister& coordReg,
+ const DxbcImageInfo& imageInfo);
+
+ //////////////////////////////
+ // Operand load/store methods
+ DxbcRegisterValue emitIndexLoad(
+ DxbcRegIndex index);
+
+ DxbcRegisterValue emitValueLoad(
+ DxbcRegisterPointer ptr);
+
+ void emitValueStore(
+ DxbcRegisterPointer ptr,
+ DxbcRegisterValue value,
+ DxbcRegMask writeMask);
+
+ DxbcRegisterValue emitRegisterLoadRaw(
+ const DxbcRegister& reg);
+
+ DxbcRegisterValue emitConstantBufferLoad(
+ const DxbcRegister& reg,
+ DxbcRegMask writeMask);
+
+ DxbcRegisterValue emitRegisterLoad(
+ const DxbcRegister& reg,
+ DxbcRegMask writeMask);
+
+ void emitRegisterStore(
+ const DxbcRegister& reg,
+ DxbcRegisterValue value);
+
+ ////////////////////////////////////////
+ // Spec constant declaration and access
+ uint32_t emitNewSpecConstant(
+ DxvkSpecConstantId specId,
+ DxbcScalarType type,
+ uint32_t value,
+ const char* name);
+
+ ////////////////////////////
+ // Input/output preparation
+ void emitInputSetup();
+ void emitInputSetup(uint32_t vertexCount);
+
+ void emitOutputSetup();
+ void emitOutputMapping();
+ void emitOutputDepthClamp();
+
+ void emitInitWorkgroupMemory();
+
+ //////////////////////////////////////////
+ // System value load methods (per shader)
+ DxbcRegisterValue emitVsSystemValueLoad(
+ DxbcSystemValue sv,
+ DxbcRegMask mask);
+
+ DxbcRegisterValue emitGsSystemValueLoad(
+ DxbcSystemValue sv,
+ DxbcRegMask mask,
+ uint32_t vertexId);
+
+ DxbcRegisterValue emitPsSystemValueLoad(
+ DxbcSystemValue sv,
+ DxbcRegMask mask);
+
+ ///////////////////////////////////////////
+ // System value store methods (per shader)
+ void emitVsSystemValueStore(
+ DxbcSystemValue sv,
+ DxbcRegMask mask,
+ const DxbcRegisterValue& value);
+
+ void emitHsSystemValueStore(
+ DxbcSystemValue sv,
+ DxbcRegMask mask,
+ const DxbcRegisterValue& value);
+
+ void emitDsSystemValueStore(
+ DxbcSystemValue sv,
+ DxbcRegMask mask,
+ const DxbcRegisterValue& value);
+
+ void emitGsSystemValueStore(
+ DxbcSystemValue sv,
+ DxbcRegMask mask,
+ const DxbcRegisterValue& value);
+
+ void emitPsSystemValueStore(
+ DxbcSystemValue sv,
+ DxbcRegMask mask,
+ const DxbcRegisterValue& value);
+
+ ///////////////////////////////
+ // Special system value stores
+ void emitClipCullStore(
+ DxbcSystemValue sv,
+ uint32_t dstArray);
+
+ void emitClipCullLoad(
+ DxbcSystemValue sv,
+ uint32_t srcArray);
+
+ ///////////////////////////////
+ // Some state checking methods
+ uint32_t emitUavWriteTest(
+ const DxbcBufferInfo& uav);
+
+ //////////////////////////////////////
+ // Common function definition methods
+ void emitInit();
+
+ void emitFunctionBegin(
+ uint32_t entryPoint,
+ uint32_t returnType,
+ uint32_t funcType);
+
+ void emitFunctionEnd();
+
+ void emitFunctionLabel();
+
+ void emitMainFunctionBegin();
+
+ /////////////////////////////////
+ // Shader initialization methods
+ void emitVsInit();
+ void emitHsInit();
+ void emitDsInit();
+ void emitGsInit();
+ void emitPsInit();
+ void emitCsInit();
+
+ ///////////////////////////////
+ // Shader finalization methods
+ void emitVsFinalize();
+ void emitHsFinalize();
+ void emitDsFinalize();
+ void emitGsFinalize();
+ void emitPsFinalize();
+ void emitCsFinalize();
+
+ ///////////////////////
+ // Xfb related methods
+ void emitXfbOutputDeclarations();
+
+ void emitXfbOutputSetup(
+ uint32_t streamId,
+ bool passthrough);
+
+ ///////////////////////////////
+ // Hull shader phase methods
+ void emitHsControlPointPhase(
+ const DxbcCompilerHsControlPointPhase& phase);
+
+ void emitHsForkJoinPhase(
+ const DxbcCompilerHsForkJoinPhase& phase);
+
+ void emitHsPhaseBarrier();
+
+ void emitHsInvocationBlockBegin(
+ uint32_t count);
+
+ void emitHsInvocationBlockEnd();
+
+ void emitHsOutputSetup();
+
+ uint32_t emitTessInterfacePerPatch(
+ spv::StorageClass storageClass);
+
+ uint32_t emitTessInterfacePerVertex(
+ spv::StorageClass storageClass,
+ uint32_t vertexCount);
+
+ //////////////
+ // Misc stuff
+ void emitDclInputArray(
+ uint32_t vertexCount);
+
+ void emitDclInputPerVertex(
+ uint32_t vertexCount,
+ const char* varName);
+
+ uint32_t emitDclClipCullDistanceArray(
+ uint32_t length,
+ spv::BuiltIn builtIn,
+ spv::StorageClass storageClass);
+
+ DxbcCompilerHsControlPointPhase emitNewHullShaderControlPointPhase();
+
+ DxbcCompilerHsControlPointPhase emitNewHullShaderPassthroughPhase();
+
+ DxbcCompilerHsForkJoinPhase emitNewHullShaderForkJoinPhase();
+
+ uint32_t emitSamplePosArray();
+
+ void emitFloatControl();
+
+ ///////////////////////////////
+ // Variable definition methods
+ uint32_t emitNewVariable(
+ const DxbcRegisterInfo& info);
+
+ uint32_t emitNewBuiltinVariable(
+ const DxbcRegisterInfo& info,
+ spv::BuiltIn builtIn,
+ const char* name);
+
+ uint32_t emitBuiltinTessLevelOuter(
+ spv::StorageClass storageClass);
+
+ uint32_t emitBuiltinTessLevelInner(
+ spv::StorageClass storageClass);
+
+ ////////////////////////////////
+ // Extension enablement methods
+ void enableShaderViewportIndexLayer();
+
+ ////////////////
+ // Misc methods
+ DxbcCfgBlock* cfgFindBlock(
+ const std::initializer_list<DxbcCfgBlockType>& types);
+
+ DxbcBufferInfo getBufferInfo(
+ const DxbcRegister& reg);
+
+ uint32_t getTexSizeDim(
+ const DxbcImageInfo& imageType) const;
+
+ uint32_t getTexLayerDim(
+ const DxbcImageInfo& imageType) const;
+
+ uint32_t getTexCoordDim(
+ const DxbcImageInfo& imageType) const;
+
+ DxbcRegMask getTexCoordMask(
+ const DxbcImageInfo& imageType) const;
+
+ DxbcVectorType getInputRegType(
+ uint32_t regIdx) const;
+
+ DxbcVectorType getOutputRegType(
+ uint32_t regIdx) const;
+
+ DxbcImageInfo getResourceType(
+ DxbcResourceDim resourceType,
+ bool isUav) const;
+
+ spv::ImageFormat getScalarImageFormat(
+ DxbcScalarType type) const;
+
+ bool isDoubleType(
+ DxbcScalarType type) const;
+
+ DxbcRegisterPointer getIndexableTempPtr(
+ const DxbcRegister& operand,
+ DxbcRegisterValue vectorId);
+
+ ///////////////////////////
+ // Type definition methods
+ uint32_t getScalarTypeId(
+ DxbcScalarType type);
+
+ uint32_t getVectorTypeId(
+ const DxbcVectorType& type);
+
+ uint32_t getArrayTypeId(
+ const DxbcArrayType& type);
+
+ uint32_t getPointerTypeId(
+ const DxbcRegisterInfo& type);
+
+ uint32_t getPerVertexBlockId();
+
+ uint32_t getFunctionId(
+ uint32_t functionNr);
+
+ DxbcCompilerHsForkJoinPhase* getCurrentHsForkJoinPhase();
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_decoder.cpp b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_decoder.cpp
new file mode 100644
index 00000000..0de7ddad
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_decoder.cpp
@@ -0,0 +1,360 @@
+#include "dxbc_decoder.h"
+
+namespace dxvk {
+
+ const uint32_t* DxbcCodeSlice::ptrAt(uint32_t id) const {
+ if (m_ptr + id >= m_end)
+ throw DxvkError("DxbcCodeSlice: End of stream");
+ return m_ptr + id;
+ }
+
+
+ uint32_t DxbcCodeSlice::at(uint32_t id) const {
+ if (m_ptr + id >= m_end)
+ throw DxvkError("DxbcCodeSlice: End of stream");
+ return m_ptr[id];
+ }
+
+
+ uint32_t DxbcCodeSlice::read() {
+ if (m_ptr >= m_end)
+ throw DxvkError("DxbcCodeSlice: End of stream");
+ return *(m_ptr++);
+ }
+
+
+ DxbcCodeSlice DxbcCodeSlice::take(uint32_t n) const {
+ if (m_ptr + n > m_end)
+ throw DxvkError("DxbcCodeSlice: End of stream");
+ return DxbcCodeSlice(m_ptr, m_ptr + n);
+ }
+
+
+ DxbcCodeSlice DxbcCodeSlice::skip(uint32_t n) const {
+ if (m_ptr + n > m_end)
+ throw DxvkError("DxbcCodeSlice: End of stream");
+ return DxbcCodeSlice(m_ptr + n, m_end);
+ }
+
+
+
+ void DxbcDecodeContext::decodeInstruction(DxbcCodeSlice& code) {
+ const uint32_t token0 = code.at(0);
+
+ // Initialize the instruction structure. Some of these values
+ // may not get written otherwise while decoding the instruction.
+ m_instruction.op = static_cast<DxbcOpcode>(bit::extract(token0, 0, 10));
+ m_instruction.opClass = DxbcInstClass::Undefined;
+ m_instruction.sampleControls = { 0, 0, 0 };
+ m_instruction.dstCount = 0;
+ m_instruction.srcCount = 0;
+ m_instruction.immCount = 0;
+ m_instruction.dst = m_dstOperands.data();
+ m_instruction.src = m_srcOperands.data();
+ m_instruction.imm = m_immOperands.data();
+ m_instruction.customDataType = DxbcCustomDataClass::Comment;
+ m_instruction.customDataSize = 0;
+ m_instruction.customData = nullptr;
+
+ // Reset the index pointer, which may still contain
+ // a non-zero value from the previous iteration
+ m_indexId = 0;
+
+ // Instruction length, in DWORDs. This includes the token
+ // itself and any other prefix that an instruction may have.
+ uint32_t length = 0;
+
+ if (m_instruction.op == DxbcOpcode::CustomData) {
+ length = code.at(1);
+ this->decodeCustomData(code.take(length));
+ } else {
+ length = bit::extract(token0, 24, 30);
+ this->decodeOperation(code.take(length));
+ }
+
+ // Advance the caller's slice to the next token so that
+ // they can make consecutive calls to decodeInstruction()
+ code = code.skip(length);
+ }
+
+
+ void DxbcDecodeContext::decodeCustomData(DxbcCodeSlice code) {
+ const uint32_t blockLength = code.at(1);
+
+ if (blockLength < 2) {
+ Logger::err("DxbcDecodeContext: Invalid custom data block");
+ return;
+ }
+
+ // Custom data blocks have their own instruction class
+ m_instruction.op = DxbcOpcode::CustomData;
+ m_instruction.opClass = DxbcInstClass::CustomData;
+
+ // We'll point into the code buffer rather than making a copy
+ m_instruction.customDataType = static_cast<DxbcCustomDataClass>(
+ bit::extract(code.at(0), 11, 31));
+ m_instruction.customDataSize = blockLength - 2;
+ m_instruction.customData = code.ptrAt(2);
+ }
+
+
+ void DxbcDecodeContext::decodeOperation(DxbcCodeSlice code) {
+ uint32_t token = code.read();
+
+ // Result modifiers, which are applied to common ALU ops
+ m_instruction.modifiers.saturate = !!bit::extract(token, 13, 13);
+ m_instruction.modifiers.precise = !!bit::extract(token, 19, 22);
+
+ // Opcode controls. It will depend on the
+ // opcode itself which ones are valid.
+ m_instruction.controls = DxbcShaderOpcodeControls(token);
+
+ // Process extended opcode tokens
+ while (bit::extract(token, 31, 31)) {
+ token = code.read();
+
+ const DxbcExtOpcode extOpcode
+ = static_cast<DxbcExtOpcode>(bit::extract(token, 0, 5));
+
+ switch (extOpcode) {
+ case DxbcExtOpcode::SampleControls: {
+ struct {
+ int u : 4;
+ int v : 4;
+ int w : 4;
+ } aoffimmi;
+
+ aoffimmi.u = bit::extract(token, 9, 12);
+ aoffimmi.v = bit::extract(token, 13, 16);
+ aoffimmi.w = bit::extract(token, 17, 20);
+
+ // Four-bit signed numbers, sign-extend them
+ m_instruction.sampleControls.u = aoffimmi.u;
+ m_instruction.sampleControls.v = aoffimmi.v;
+ m_instruction.sampleControls.w = aoffimmi.w;
+ } break;
+
+ case DxbcExtOpcode::ResourceDim:
+ case DxbcExtOpcode::ResourceReturnType:
+ break; // part of resource description
+
+ default:
+ Logger::warn(str::format(
+ "DxbcDecodeContext: Unhandled extended opcode: ",
+ extOpcode));
+ }
+ }
+
+ // Retrieve the instruction format in order to parse the
+ // operands. Doing this mostly automatically means that
+ // the compiler can rely on the operands being valid.
+ const DxbcInstFormat format = dxbcInstructionFormat(m_instruction.op);
+ m_instruction.opClass = format.instructionClass;
+
+ for (uint32_t i = 0; i < format.operandCount; i++)
+ this->decodeOperand(code, format.operands[i]);
+ }
+
+
+ void DxbcDecodeContext::decodeComponentSelection(DxbcRegister& reg, uint32_t token) {
+ // Pick the correct component selection mode based on the
+ // component count. We'll simplify this here so that the
+ // compiler can assume that everything is a 4D vector.
+ reg.componentCount = static_cast<DxbcComponentCount>(bit::extract(token, 0, 1));
+
+ switch (reg.componentCount) {
+ // No components - used for samplers etc.
+ case DxbcComponentCount::Component0:
+ reg.mask = DxbcRegMask(false, false, false, false);
+ reg.swizzle = DxbcRegSwizzle(0, 0, 0, 0);
+ break;
+
+ // One component - used for immediates
+ // and a few built-in registers.
+ case DxbcComponentCount::Component1:
+ reg.mask = DxbcRegMask(true, false, false, false);
+ reg.swizzle = DxbcRegSwizzle(0, 0, 0, 0);
+ break;
+
+ // Four components - everything else. This requires us
+ // to actually parse the component selection mode.
+ case DxbcComponentCount::Component4: {
+ const DxbcRegMode componentMode =
+ static_cast<DxbcRegMode>(bit::extract(token, 2, 3));
+
+ switch (componentMode) {
+ // Write mask for destination operands
+ case DxbcRegMode::Mask:
+ reg.mask = bit::extract(token, 4, 7);
+ reg.swizzle = DxbcRegSwizzle(0, 1, 2, 3);
+ break;
+
+ // Swizzle for source operands (including resources)
+ case DxbcRegMode::Swizzle:
+ reg.mask = DxbcRegMask(true, true, true, true);
+ reg.swizzle = DxbcRegSwizzle(
+ bit::extract(token, 4, 5),
+ bit::extract(token, 6, 7),
+ bit::extract(token, 8, 9),
+ bit::extract(token, 10, 11));
+ break;
+
+ // Selection of one component. We can generate both a
+ // mask and a swizzle for this so that the compiler
+ // won't have to deal with this case specifically.
+ case DxbcRegMode::Select1: {
+ const uint32_t n = bit::extract(token, 4, 5);
+ reg.mask = DxbcRegMask(n == 0, n == 1, n == 2, n == 3);
+ reg.swizzle = DxbcRegSwizzle(n, n, n, n);
+ } break;
+
+ default:
+ Logger::warn("DxbcDecodeContext: Invalid component selection mode");
+ }
+ } break;
+
+ default:
+ Logger::warn("DxbcDecodeContext: Invalid component count");
+ }
+ }
+
+
+ void DxbcDecodeContext::decodeOperandExtensions(DxbcCodeSlice& code, DxbcRegister& reg, uint32_t token) {
+ while (bit::extract(token, 31, 31)) {
+ token = code.read();
+
+ // Type of the extended operand token
+ const DxbcOperandExt extTokenType =
+ static_cast<DxbcOperandExt>(bit::extract(token, 0, 5));
+
+ switch (extTokenType) {
+ // Operand modifiers, which are used to manipulate the
+ // value of a source operand during the load operation
+ case DxbcOperandExt::OperandModifier:
+ reg.modifiers = bit::extract(token, 6, 13);
+ break;
+
+ default:
+ Logger::warn(str::format(
+ "DxbcDecodeContext: Unhandled extended operand token: ",
+ extTokenType));
+ }
+ }
+ }
+
+
+ void DxbcDecodeContext::decodeOperandImmediates(DxbcCodeSlice& code, DxbcRegister& reg) {
+ if (reg.type == DxbcOperandType::Imm32
+ || reg.type == DxbcOperandType::Imm64) {
+ switch (reg.componentCount) {
+ // This is commonly used if only one vector
+ // component is involved in an operation
+ case DxbcComponentCount::Component1: {
+ reg.imm.u32_1 = code.read();
+ } break;
+
+ // Typical four-component vector
+ case DxbcComponentCount::Component4: {
+ reg.imm.u32_4[0] = code.read();
+ reg.imm.u32_4[1] = code.read();
+ reg.imm.u32_4[2] = code.read();
+ reg.imm.u32_4[3] = code.read();
+ } break;
+
+ default:
+ Logger::warn("DxbcDecodeContext: Invalid component count for immediate operand");
+ }
+ }
+ }
+
+
+ void DxbcDecodeContext::decodeOperandIndex(DxbcCodeSlice& code, DxbcRegister& reg, uint32_t token) {
+ reg.idxDim = bit::extract(token, 20, 21);
+
+ for (uint32_t i = 0; i < reg.idxDim; i++) {
+ // An index can be encoded in various different ways
+ const DxbcOperandIndexRepresentation repr =
+ static_cast<DxbcOperandIndexRepresentation>(
+ bit::extract(token, 22 + 3 * i, 24 + 3 * i));
+
+ switch (repr) {
+ case DxbcOperandIndexRepresentation::Imm32:
+ reg.idx[i].offset = static_cast<int32_t>(code.read());
+ reg.idx[i].relReg = nullptr;
+ break;
+
+ case DxbcOperandIndexRepresentation::Relative:
+ reg.idx[i].offset = 0;
+ reg.idx[i].relReg = &m_indices.at(m_indexId);
+
+ this->decodeRegister(code,
+ m_indices.at(m_indexId++),
+ DxbcScalarType::Sint32);
+ break;
+
+ case DxbcOperandIndexRepresentation::Imm32Relative:
+ reg.idx[i].offset = static_cast<int32_t>(code.read());
+ reg.idx[i].relReg = &m_indices.at(m_indexId);
+
+ this->decodeRegister(code,
+ m_indices.at(m_indexId++),
+ DxbcScalarType::Sint32);
+ break;
+
+ default:
+ Logger::warn(str::format(
+ "DxbcDecodeContext: Unhandled index representation: ",
+ repr));
+ }
+ }
+ }
+
+
+ void DxbcDecodeContext::decodeRegister(DxbcCodeSlice& code, DxbcRegister& reg, DxbcScalarType type) {
+ const uint32_t token = code.read();
+
+ reg.type = static_cast<DxbcOperandType>(bit::extract(token, 12, 19));
+ reg.dataType = type;
+ reg.modifiers = 0;
+ reg.idxDim = 0;
+
+ for (uint32_t i = 0; i < DxbcMaxRegIndexDim; i++) {
+ reg.idx[i].relReg = nullptr;
+ reg.idx[i].offset = 0;
+ }
+
+ this->decodeComponentSelection(reg, token);
+ this->decodeOperandExtensions(code, reg, token);
+ this->decodeOperandImmediates(code, reg);
+ this->decodeOperandIndex(code, reg, token);
+ }
+
+
+ void DxbcDecodeContext::decodeImm32(DxbcCodeSlice& code, DxbcImmediate& imm, DxbcScalarType type) {
+ imm.u32 = code.read();
+ }
+
+
+ void DxbcDecodeContext::decodeOperand(DxbcCodeSlice& code, const DxbcInstOperandFormat& format) {
+ switch (format.kind) {
+ case DxbcOperandKind::DstReg: {
+ const uint32_t operandId = m_instruction.dstCount++;
+ this->decodeRegister(code, m_dstOperands.at(operandId), format.type);
+ } break;
+
+ case DxbcOperandKind::SrcReg: {
+ const uint32_t operandId = m_instruction.srcCount++;
+ this->decodeRegister(code, m_srcOperands.at(operandId), format.type);
+ } break;
+
+ case DxbcOperandKind::Imm32: {
+ const uint32_t operandId = m_instruction.immCount++;
+ this->decodeImm32(code, m_immOperands.at(operandId), format.type);
+ } break;
+
+ default:
+ throw DxvkError("DxbcDecodeContext: Invalid operand format");
+ }
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_decoder.h b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_decoder.h
new file mode 100644
index 00000000..72b4e961
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_decoder.h
@@ -0,0 +1,504 @@
+#pragma once
+
+#include <array>
+
+#include "dxbc_common.h"
+#include "dxbc_decoder.h"
+#include "dxbc_defs.h"
+#include "dxbc_enums.h"
+#include "dxbc_names.h"
+
+namespace dxvk {
+
+ constexpr size_t DxbcMaxRegIndexDim = 3;
+
+ struct DxbcRegister;
+
+ /**
+ * \brief Source operand modifiers
+ *
+ * These are applied after loading
+ * an operand register.
+ */
+ enum class DxbcRegModifier : uint32_t {
+ Neg = 0,
+ Abs = 1,
+ };
+
+ using DxbcRegModifiers = Flags<DxbcRegModifier>;
+
+
+ /**
+ * \brief Constant buffer binding
+ *
+ * Stores information required to
+ * access a constant buffer.
+ */
+ struct DxbcConstantBuffer {
+ uint32_t varId = 0;
+ uint32_t size = 0;
+ };
+
+ /**
+ * \brief Sampler binding
+ *
+ * Stores a sampler variable that can be
+ * used together with a texture resource.
+ */
+ struct DxbcSampler {
+ uint32_t varId = 0;
+ uint32_t typeId = 0;
+ };
+
+
+ /**
+ * \brief Image type information
+ */
+ struct DxbcImageInfo {
+ spv::Dim dim = spv::Dim1D;
+ uint32_t array = 0;
+ uint32_t ms = 0;
+ uint32_t sampled = 0;
+ VkImageViewType vtype = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
+ };
+
+
+ /**
+ * \brief Shader resource binding
+ *
+ * Stores a resource variable
+ * and associated type IDs.
+ */
+ struct DxbcShaderResource {
+ DxbcResourceType type = DxbcResourceType::Typed;
+ DxbcImageInfo imageInfo;
+ uint32_t varId = 0;
+ uint32_t specId = 0;
+ DxbcScalarType sampledType = DxbcScalarType::Float32;
+ uint32_t sampledTypeId = 0;
+ uint32_t imageTypeId = 0;
+ uint32_t colorTypeId = 0;
+ uint32_t depthTypeId = 0;
+ uint32_t structStride = 0;
+ uint32_t structAlign = 0;
+ };
+
+
+ /**
+ * \brief Unordered access binding
+ *
+ * Stores a resource variable that is provided
+ * by a UAV, as well as associated type IDs.
+ */
+ struct DxbcUav {
+ DxbcResourceType type = DxbcResourceType::Typed;
+ DxbcImageInfo imageInfo;
+ uint32_t varId = 0;
+ uint32_t ctrId = 0;
+ uint32_t specId = 0;
+ DxbcScalarType sampledType = DxbcScalarType::Float32;
+ uint32_t sampledTypeId = 0;
+ uint32_t imageTypeId = 0;
+ uint32_t structStride = 0;
+ uint32_t structAlign = 0;
+ };
+
+
+ /**
+ * \brief Component swizzle
+ *
+ * Maps vector components to
+ * other vector components.
+ */
+ class DxbcRegSwizzle {
+
+ public:
+
+ DxbcRegSwizzle() { }
+ DxbcRegSwizzle(uint32_t x, uint32_t y, uint32_t z, uint32_t w)
+ : m_mask((x << 0) | (y << 2) | (z << 4) | (w << 6)) { }
+
+ uint32_t operator [] (uint32_t id) const {
+ return (m_mask >> (id + id)) & 0x3;
+ }
+
+ bool operator == (const DxbcRegSwizzle& other) const { return m_mask == other.m_mask; }
+ bool operator != (const DxbcRegSwizzle& other) const { return m_mask != other.m_mask; }
+
+ private:
+
+ uint8_t m_mask = 0;
+
+ };
+
+
+ /**
+ * \brief Component mask
+ *
+ * Enables access to certain
+ * subset of vector components.
+ */
+ class DxbcRegMask {
+
+ public:
+
+ DxbcRegMask() { }
+ DxbcRegMask(uint32_t mask) : m_mask(mask) { }
+ DxbcRegMask(bool x, bool y, bool z, bool w)
+ : m_mask((x ? 0x1 : 0) | (y ? 0x2 : 0)
+ | (z ? 0x4 : 0) | (w ? 0x8 : 0)) { }
+
+ bool operator [] (uint32_t id) const {
+ return (m_mask >> id) & 1;
+ }
+
+ uint32_t popCount() const {
+ const uint8_t n[16] = { 0, 1, 1, 2, 1, 2, 2, 3,
+ 1, 2, 2, 3, 2, 3, 3, 4 };
+ return n[m_mask & 0xF];
+ }
+
+ uint32_t firstSet() const {
+ const uint8_t n[16] = { 4, 0, 1, 0, 2, 0, 1, 0,
+ 3, 0, 1, 0, 2, 0, 1, 0 };
+ return n[m_mask & 0xF];
+ }
+
+ uint32_t minComponents() const {
+ const uint8_t n[16] = { 0, 1, 2, 2, 3, 3, 3, 3,
+ 4, 4, 4, 4, 4, 4, 4, 4 };
+ return n[m_mask & 0xF];
+ }
+
+ bool operator == (const DxbcRegMask& other) const { return m_mask == other.m_mask; }
+ bool operator != (const DxbcRegMask& other) const { return m_mask != other.m_mask; }
+
+ DxbcRegMask& operator |= (const DxbcRegMask& other) {
+ m_mask |= other.m_mask;
+ return *this;
+ }
+
+ static DxbcRegMask firstN(uint32_t n) {
+ return DxbcRegMask(n >= 1, n >= 2, n >= 3, n >= 4);
+ }
+
+ static DxbcRegMask select(uint32_t n) {
+ return DxbcRegMask(n == 0, n == 1, n == 2, n == 3);
+ }
+
+ std::string maskString() const {
+ std::string out = "";
+ out += (m_mask & 0x1) ? "x" : "";
+ out += (m_mask & 0x2) ? "y" : "";
+ out += (m_mask & 0x4) ? "z" : "";
+ out += (m_mask & 0x8) ? "w" : "";
+ return out;
+ }
+
+ operator bool () const {
+ return m_mask != 0;
+ }
+
+ private:
+
+ uint8_t m_mask = 0;
+
+ };
+
+
+ /**
+ * \brief System value mapping
+ *
+ * Maps a system value to a given set of
+ * components of an input or output register.
+ */
+ struct DxbcSvMapping {
+ uint32_t regId;
+ DxbcRegMask regMask;
+ DxbcSystemValue sv;
+ };
+
+
+ struct DxbcRegIndex {
+ DxbcRegister* relReg;
+ int32_t offset;
+ };
+
+
+ /**
+ * \brief Instruction operand
+ */
+ struct DxbcRegister {
+ DxbcOperandType type;
+ DxbcScalarType dataType;
+ DxbcComponentCount componentCount;
+
+ uint32_t idxDim;
+ DxbcRegIndex idx[DxbcMaxRegIndexDim];
+
+ DxbcRegMask mask;
+ DxbcRegSwizzle swizzle;
+ DxbcRegModifiers modifiers;
+
+ union {
+ uint32_t u32_4[4];
+ uint32_t u32_1;
+ } imm;
+ };
+
+
+ /**
+ * \brief Instruction result modifiers
+ *
+ * Modifiers that are applied
+ * to all destination operands.
+ */
+ struct DxbcOpModifiers {
+ bool saturate;
+ bool precise;
+ };
+
+
+ /**
+ * \brief Opcode controls
+ *
+ * Instruction-specific controls. Usually,
+ * only one of the members will be valid.
+ */
+ class DxbcShaderOpcodeControls {
+
+ public:
+
+ DxbcShaderOpcodeControls()
+ : m_bits(0) { }
+
+ DxbcShaderOpcodeControls(uint32_t bits)
+ : m_bits(bits) { }
+
+ DxbcInstructionReturnType returnType() const {
+ return DxbcInstructionReturnType(bit::extract(m_bits, 11, 11));
+ }
+
+ DxbcGlobalFlags globalFlags() const {
+ return DxbcGlobalFlags(bit::extract(m_bits, 11, 14));
+ }
+
+ DxbcZeroTest zeroTest() const {
+ return DxbcZeroTest(bit::extract(m_bits, 18, 18));
+ }
+
+ DxbcSyncFlags syncFlags() const {
+ return DxbcSyncFlags(bit::extract(m_bits, 11, 14));
+ }
+
+ DxbcResourceDim resourceDim() const {
+ return DxbcResourceDim(bit::extract(m_bits, 11, 15));
+ }
+
+ DxbcResinfoType resinfoType() const {
+ return DxbcResinfoType(bit::extract(m_bits, 11, 12));
+ }
+
+ DxbcInterpolationMode interpolation() const {
+ return DxbcInterpolationMode(bit::extract(m_bits, 11, 14));
+ }
+
+ DxbcSamplerMode samplerMode() const {
+ return DxbcSamplerMode(bit::extract(m_bits, 11, 14));
+ }
+
+ DxbcPrimitiveTopology primitiveTopology() const {
+ return DxbcPrimitiveTopology(bit::extract(m_bits, 11, 17));
+ }
+
+ DxbcPrimitive primitive() const {
+ return DxbcPrimitive(bit::extract(m_bits, 11, 16));
+ }
+
+ DxbcTessDomain tessDomain() const {
+ return DxbcTessDomain(bit::extract(m_bits, 11, 12));
+ }
+
+ DxbcTessOutputPrimitive tessOutputPrimitive() const {
+ return DxbcTessOutputPrimitive(bit::extract(m_bits, 11, 13));
+ }
+
+ DxbcTessPartitioning tessPartitioning() const {
+ return DxbcTessPartitioning(bit::extract(m_bits, 11, 13));
+ }
+
+ DxbcUavFlags uavFlags() const {
+ return DxbcUavFlags(bit::extract(m_bits, 16, 16));
+ }
+
+ DxbcConstantBufferAccessType accessType() const {
+ return DxbcConstantBufferAccessType(bit::extract(m_bits, 11, 11));
+ }
+
+ uint32_t controlPointCount() const {
+ return bit::extract(m_bits, 11, 16);
+ }
+
+ bool precise() const {
+ return bit::extract(m_bits, 19, 22) != 0;
+ }
+
+ private:
+
+ uint32_t m_bits;
+
+ };
+
+
+ /**
+ * \brief Sample controls
+ *
+ * Constant texel offset with
+ * values raning from -8 to 7.
+ */
+ struct DxbcShaderSampleControls {
+ int u, v, w;
+ };
+
+
+ /**
+ * \brief Immediate value
+ *
+ * Immediate argument represented either
+ * as a 32-bit or 64-bit unsigned integer,
+ * or a 32-bit or 32-bit floating point number.
+ */
+ union DxbcImmediate {
+ float f32;
+ double f64;
+ uint32_t u32;
+ uint64_t u64;
+ };
+
+
+ /**
+ * \brief Shader instruction
+ *
+ * Note that this structure may store pointer to
+ * external structures, such as the original code
+ * buffer. This is safe to use if and only if:
+ * - The \ref DxbcDecodeContext that created it
+ * still exists and was not moved
+ * - The code buffer that was being decoded
+ * still exists and was not moved.
+ */
+ struct DxbcShaderInstruction {
+ DxbcOpcode op;
+ DxbcInstClass opClass;
+ DxbcOpModifiers modifiers;
+ DxbcShaderOpcodeControls controls;
+ DxbcShaderSampleControls sampleControls;
+
+ uint32_t dstCount;
+ uint32_t srcCount;
+ uint32_t immCount;
+
+ const DxbcRegister* dst;
+ const DxbcRegister* src;
+ const DxbcImmediate* imm;
+
+ DxbcCustomDataClass customDataType;
+ uint32_t customDataSize;
+ const uint32_t* customData;
+ };
+
+
+ /**
+ * \brief DXBC code slice
+ *
+ * Convenient pointer pair that allows
+ * reading the code word stream safely.
+ */
+ class DxbcCodeSlice {
+
+ public:
+
+ DxbcCodeSlice(
+ const uint32_t* ptr,
+ const uint32_t* end)
+ : m_ptr(ptr), m_end(end) { }
+
+ const uint32_t* ptrAt(uint32_t id) const;
+
+ uint32_t at(uint32_t id) const;
+ uint32_t read();
+
+ DxbcCodeSlice take(uint32_t n) const;
+ DxbcCodeSlice skip(uint32_t n) const;
+
+ bool atEnd() const {
+ return m_ptr == m_end;
+ }
+
+ private:
+
+ const uint32_t* m_ptr = nullptr;
+ const uint32_t* m_end = nullptr;
+
+ };
+
+
+ /**
+ * \brief Decode context
+ *
+ * Stores data that is required to decode a single
+ * instruction. This data is not persistent, so it
+ * should be forwarded to the compiler right away.
+ */
+ class DxbcDecodeContext {
+
+ public:
+
+ /**
+ * \brief Retrieves current instruction
+ *
+ * This is only valid after a call to \ref decode.
+ * \returns Reference to last decoded instruction
+ */
+ const DxbcShaderInstruction& getInstruction() const {
+ return m_instruction;
+ }
+
+ /**
+ * \brief Decodes an instruction
+ *
+ * This also advances the given code slice by the
+ * number of dwords consumed by the instruction.
+ * \param [in] code Code slice
+ */
+ void decodeInstruction(DxbcCodeSlice& code);
+
+ private:
+
+ DxbcShaderInstruction m_instruction;
+
+ std::array<DxbcRegister, 8> m_dstOperands;
+ std::array<DxbcRegister, 8> m_srcOperands;
+ std::array<DxbcImmediate, 4> m_immOperands;
+ std::array<DxbcRegister, 12> m_indices;
+
+ // Index into the indices array. Used when decoding
+ // instruction operands with relative indexing.
+ uint32_t m_indexId = 0;
+
+ void decodeCustomData(DxbcCodeSlice code);
+ void decodeOperation(DxbcCodeSlice code);
+
+ void decodeComponentSelection(DxbcRegister& reg, uint32_t token);
+ void decodeOperandExtensions(DxbcCodeSlice& code, DxbcRegister& reg, uint32_t token);
+ void decodeOperandImmediates(DxbcCodeSlice& code, DxbcRegister& reg);
+ void decodeOperandIndex(DxbcCodeSlice& code, DxbcRegister& reg, uint32_t token);
+
+ void decodeRegister(DxbcCodeSlice& code, DxbcRegister& reg, DxbcScalarType type);
+ void decodeImm32(DxbcCodeSlice& code, DxbcImmediate& imm, DxbcScalarType type);
+
+ void decodeOperand(DxbcCodeSlice& code, const DxbcInstOperandFormat& format);
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_defs.cpp b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_defs.cpp
new file mode 100644
index 00000000..4e383d8a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_defs.cpp
@@ -0,0 +1,1117 @@
+#include "dxbc_defs.h"
+
+namespace dxvk {
+
+ const std::array<DxbcInstFormat, 218> g_instructionFormats = {{
+ /* Add */
+ { 3, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* And */
+ { 3, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* Break */
+ { 0, DxbcInstClass::ControlFlow },
+ /* Breakc */
+ { 1, DxbcInstClass::ControlFlow, {
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* Call */
+ { 1, DxbcInstClass::ControlFlow, {
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* Callc */
+ { 2, DxbcInstClass::ControlFlow, {
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* Case */
+ { 1, DxbcInstClass::ControlFlow, {
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* Continue */
+ { 0, DxbcInstClass::ControlFlow },
+ /* Continuec */
+ { 1, DxbcInstClass::ControlFlow, {
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* Cut */
+ { 0, DxbcInstClass::GeometryEmit },
+ /* Default */
+ { 0, DxbcInstClass::ControlFlow },
+ /* DerivRtx */
+ { 2, DxbcInstClass::VectorDeriv, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* DerivRty */
+ { 2, DxbcInstClass::VectorDeriv, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Discard */
+ { 1, DxbcInstClass::ControlFlow, {
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* Div */
+ { 3, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Dp2 */
+ { 3, DxbcInstClass::VectorDot, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Dp3 */
+ { 3, DxbcInstClass::VectorDot, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Dp4 */
+ { 3, DxbcInstClass::VectorDot, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Else */
+ { 0, DxbcInstClass::ControlFlow },
+ /* Emit */
+ { 0, DxbcInstClass::GeometryEmit },
+ /* EmitThenCut */
+ { 0, DxbcInstClass::GeometryEmit },
+ /* EndIf */
+ { 0, DxbcInstClass::ControlFlow },
+ /* EndLoop */
+ { 0, DxbcInstClass::ControlFlow },
+ /* EndSwitch */
+ { 0, DxbcInstClass::ControlFlow },
+ /* Eq */
+ { 3, DxbcInstClass::VectorCmp, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Exp */
+ { 2, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Frc */
+ { 2, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* FtoI */
+ { 2, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* FtoU */
+ { 2, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Ge */
+ { 3, DxbcInstClass::VectorCmp, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* IAdd */
+ { 3, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ } },
+ /* If */
+ { 1, DxbcInstClass::ControlFlow, {
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* IEq */
+ { 3, DxbcInstClass::VectorCmp, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ } },
+ /* IGe */
+ { 3, DxbcInstClass::VectorCmp, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ } },
+ /* ILt */
+ { 3, DxbcInstClass::VectorCmp, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ } },
+ /* IMad */
+ { 4, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ } },
+ /* IMax */
+ { 3, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ } },
+ /* IMin */
+ { 3, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ } },
+ /* IMul */
+ { 4, DxbcInstClass::VectorImul, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::DstReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ } },
+ /* INe */
+ { 3, DxbcInstClass::VectorCmp, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ } },
+ /* INeg */
+ { 2, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ } },
+ /* IShl */
+ { 3, DxbcInstClass::VectorShift, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* IShr */
+ { 3, DxbcInstClass::VectorShift, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* ItoF */
+ { 2, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ } },
+ /* Label */
+ { 1, DxbcInstClass::ControlFlow, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ } },
+ /* Ld */
+ { 3, DxbcInstClass::TextureFetch, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* LdMs */
+ { 4, DxbcInstClass::TextureFetch, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ } },
+ /* Log */
+ { 2, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Loop */
+ { 0, DxbcInstClass::ControlFlow },
+ /* Lt */
+ { 3, DxbcInstClass::VectorCmp, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Mad */
+ { 4, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Min */
+ { 3, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Max */
+ { 3, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* CustomData */
+ { 0, DxbcInstClass::CustomData },
+ /* Mov */
+ { 2, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Movc */
+ { 4, DxbcInstClass::VectorCmov, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Mul */
+ { 3, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Ne */
+ { 3, DxbcInstClass::VectorCmp, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Nop */
+ { 0, DxbcInstClass::NoOperation },
+ /* Not */
+ { 2, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* Or */
+ { 3, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* ResInfo */
+ { 3, DxbcInstClass::TextureQuery, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Ret */
+ { 0, DxbcInstClass::ControlFlow },
+ /* Retc */
+ { 1, DxbcInstClass::ControlFlow, {
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* RoundNe */
+ { 2, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* RoundNi */
+ { 2, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* RoundPi */
+ { 2, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* RoundZ */
+ { 2, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Rsq */
+ { 2, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Sample */
+ { 4, DxbcInstClass::TextureSample, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* SampleC */
+ { 5, DxbcInstClass::TextureSample, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* SampleClz */
+ { 5, DxbcInstClass::TextureSample, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* SampleL */
+ { 5, DxbcInstClass::TextureSample, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* SampleD */
+ { 6, DxbcInstClass::TextureSample, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* SampleB */
+ { 5, DxbcInstClass::TextureSample, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Sqrt */
+ { 2, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Switch */
+ { 1, DxbcInstClass::ControlFlow, {
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* SinCos */
+ { 3, DxbcInstClass::VectorSinCos, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* UDiv */
+ { 4, DxbcInstClass::VectorIdiv, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* ULt */
+ { 3, DxbcInstClass::VectorCmp, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* UGe */
+ { 3, DxbcInstClass::VectorCmp, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* UMul */
+ { 4, DxbcInstClass::VectorImul, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* UMad */
+ { 4, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* UMax */
+ { 3, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* UMin */
+ { 3, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* UShr */
+ { 3, DxbcInstClass::VectorShift, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* UtoF */
+ { 2, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* Xor */
+ { 3, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* DclResource */
+ { 2, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ } },
+ /* DclConstantBuffer */
+ { 1, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ } },
+ /* DclSampler */
+ { 1, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ } },
+ /* DclIndexRange */
+ { 2, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ } },
+ /* DclGsOutputPrimitiveTopology */
+ { 0, DxbcInstClass::Declaration },
+ /* DclGsInputPrimitive */
+ { 0, DxbcInstClass::Declaration },
+ /* DclMaxOutputVertexCount */
+ { 1, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ } },
+ /* DclInput */
+ { 1, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ } },
+ /* DclInputSgv */
+ { 2, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ } },
+ /* DclInputSiv */
+ { 2, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ } },
+ /* DclInputPs */
+ { 1, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ } },
+ /* DclInputPsSgv */
+ { 2, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ } },
+ /* DclInputPsSiv */
+ { 2, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ } },
+ /* DclOutput */
+ { 1, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ } },
+ /* DclOutputSgv */
+ { 2, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ } },
+ /* DclOutputSiv */
+ { 2, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ } },
+ /* DclTemps */
+ { 1, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ } },
+ /* DclIndexableTemp */
+ { 3, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ } },
+ /* DclGlobalFlags */
+ { 0, DxbcInstClass::Declaration },
+ /* Reserved0 */
+ { 0, DxbcInstClass::Undefined },
+ /* Lod */
+ { 4, DxbcInstClass::TextureQueryLod, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Gather4 */
+ { 4, DxbcInstClass::TextureGather, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* SamplePos */
+ { 3, DxbcInstClass::TextureQueryMsPos, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* SampleInfo */
+ { 2, DxbcInstClass::TextureQueryMs, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Reserved1 */
+ { },
+ /* HsDecls */
+ { 0, DxbcInstClass::HullShaderPhase },
+ /* HsControlPointPhase */
+ { 0, DxbcInstClass::HullShaderPhase },
+ /* HsForkPhase */
+ { 0, DxbcInstClass::HullShaderPhase },
+ /* HsJoinPhase */
+ { 0, DxbcInstClass::HullShaderPhase },
+ /* EmitStream */
+ { 1, DxbcInstClass::GeometryEmit, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ } },
+ /* CutStream */
+ { 1, DxbcInstClass::GeometryEmit, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ } },
+ /* EmitThenCutStream */
+ { 1, DxbcInstClass::GeometryEmit, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ } },
+ /* InterfaceCall */
+ { },
+ /* BufInfo */
+ { 2, DxbcInstClass::BufferQuery, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ } },
+ /* DerivRtxCoarse */
+ { 2, DxbcInstClass::VectorDeriv, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* DerivRtxFine */
+ { 2, DxbcInstClass::VectorDeriv, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* DerivRtyCoarse */
+ { 2, DxbcInstClass::VectorDeriv, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* DerivRtyFine */
+ { 2, DxbcInstClass::VectorDeriv, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Gather4C */
+ { 5, DxbcInstClass::TextureGather, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Gather4Po */
+ { 5, DxbcInstClass::TextureGather, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Gather4PoC */
+ { 6, DxbcInstClass::TextureGather, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* Rcp */
+ { 2, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* F32toF16 */
+ { 2, DxbcInstClass::ConvertFloat16, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* F16toF32 */
+ { 2, DxbcInstClass::ConvertFloat16, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* UAddc */
+ { },
+ /* USubb */
+ { },
+ /* CountBits */
+ { 2, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* FirstBitHi */
+ { 2, DxbcInstClass::BitScan, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* FirstBitLo */
+ { 2, DxbcInstClass::BitScan, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* FirstBitShi */
+ { 2, DxbcInstClass::BitScan, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* UBfe */
+ { 4, DxbcInstClass::BitExtract, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* IBfe */
+ { 4, DxbcInstClass::BitExtract, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ } },
+ /* Bfi */
+ { 5, DxbcInstClass::BitInsert, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* BfRev */
+ { 2, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* Swapc */
+ { 5, DxbcInstClass::VectorCmov, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* DclStream */
+ { 1, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ } },
+ /* DclFunctionBody */
+ { },
+ /* DclFunctionTable */
+ { },
+ /* DclInterface */
+ { },
+ /* DclInputControlPointCount */
+ { 0, DxbcInstClass::Declaration },
+ /* DclOutputControlPointCount */
+ { 0, DxbcInstClass::Declaration },
+ /* DclTessDomain */
+ { 0, DxbcInstClass::Declaration },
+ /* DclTessPartitioning */
+ { 0, DxbcInstClass::Declaration },
+ /* DclTessOutputPrimitive */
+ { 0, DxbcInstClass::Declaration },
+ /* DclHsMaxTessFactor */
+ { 1, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::Imm32, DxbcScalarType::Float32 },
+ } },
+ /* DclHsForkPhaseInstanceCount */
+ { 1, DxbcInstClass::HullShaderInstCnt, {
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ } },
+ /* DclHsJoinPhaseInstanceCount */
+ { 1, DxbcInstClass::HullShaderInstCnt, {
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ } },
+ /* DclThreadGroup */
+ { 3, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ } },
+ /* DclUavTyped */
+ { 2, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ } },
+ /* DclUavRaw */
+ { 1, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ } },
+ /* DclUavStructured */
+ { 2, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ } },
+ /* DclThreadGroupSharedMemoryRaw */
+ { 2, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ } },
+ /* DclThreadGroupSharedMemoryStructured */
+ { 3, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ } },
+ /* DclResourceRaw */
+ { 1, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ } },
+ /* DclResourceStructured */
+ { 2, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ } },
+ /* LdUavTyped */
+ { 3, DxbcInstClass::TypedUavLoad, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* StoreUavTyped */
+ { 3, DxbcInstClass::TypedUavStore, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* LdRaw */
+ { 3, DxbcInstClass::BufferLoad, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* StoreRaw */
+ { 3, DxbcInstClass::BufferStore, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* LdStructured */
+ { 4, DxbcInstClass::BufferLoad, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* StoreStructured */
+ { 4, DxbcInstClass::BufferStore, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* AtomicAnd */
+ { 3, DxbcInstClass::Atomic, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* AtomicOr */
+ { 3, DxbcInstClass::Atomic, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* AtomicXor */
+ { 3, DxbcInstClass::Atomic, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* AtomicCmpStore */
+ { 4, DxbcInstClass::Atomic, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* AtomicIAdd */
+ { 3, DxbcInstClass::Atomic, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* AtomicIMax */
+ { 3, DxbcInstClass::Atomic, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ } },
+ /* AtomicIMin */
+ { 3, DxbcInstClass::Atomic, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ } },
+ /* AtomicUMax */
+ { 3, DxbcInstClass::Atomic, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* AtomicUMin */
+ { 3, DxbcInstClass::Atomic, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* ImmAtomicAlloc */
+ { 2, DxbcInstClass::AtomicCounter, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ } },
+ /* ImmAtomicConsume */
+ { 2, DxbcInstClass::AtomicCounter, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ } },
+ /* ImmAtomicIAdd */
+ { 4, DxbcInstClass::Atomic, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* ImmAtomicAnd */
+ { 4, DxbcInstClass::Atomic, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* ImmAtomicOr */
+ { 4, DxbcInstClass::Atomic, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* ImmAtomicXor */
+ { 4, DxbcInstClass::Atomic, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* ImmAtomicExch */
+ { 4, DxbcInstClass::Atomic, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* ImmAtomicCmpExch */
+ { 5, DxbcInstClass::Atomic, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* ImmAtomicIMax */
+ { 4, DxbcInstClass::Atomic, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::DstReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ } },
+ /* ImmAtomicIMin */
+ { 4, DxbcInstClass::Atomic, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::DstReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ } },
+ /* ImmAtomicUMax */
+ { 4, DxbcInstClass::Atomic, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* ImmAtomicUMin */
+ { 4, DxbcInstClass::Atomic, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* Sync */
+ { 0, DxbcInstClass::Barrier },
+ /* DAdd */
+ { 3, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float64 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ } },
+ /* DMax */
+ { 3, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float64 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ } },
+ /* DMin */
+ { 3, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float64 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ } },
+ /* DMul */
+ { 3, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float64 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ } },
+ /* DEq */
+ { 3, DxbcInstClass::VectorCmp, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ } },
+ /* DGe */
+ { 3, DxbcInstClass::VectorCmp, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ } },
+ /* DLt */
+ { 3, DxbcInstClass::VectorCmp, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ } },
+ /* DNe */
+ { 3, DxbcInstClass::VectorCmp, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ } },
+ /* DMov */
+ { 2, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float64 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ } },
+ /* DMovc */
+ { 4, DxbcInstClass::VectorCmov, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float64 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ } },
+ /* DtoF */
+ { 2, DxbcInstClass::ConvertFloat64, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ } },
+ /* FtoD */
+ { 2, DxbcInstClass::ConvertFloat64, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float64 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* EvalSnapped */
+ { 3, DxbcInstClass::Interpolate, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* EvalSampleIndex */
+ { 3, DxbcInstClass::Interpolate, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ } },
+ /* EvalCentroid */
+ { 2, DxbcInstClass::Interpolate, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float32 },
+ } },
+ /* DclGsInstanceCount */
+ { 1, DxbcInstClass::Declaration, {
+ { DxbcOperandKind::Imm32, DxbcScalarType::Uint32 },
+ } },
+ /* Abort */
+ { },
+ /* DebugBreak */
+ { },
+ /* ReservedBegin11_1 */
+ { },
+ /* DDiv */
+ { 3, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float64 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ } },
+ /* DFma */
+ { 4, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float64 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ } },
+ /* DRcp */
+ { 2, DxbcInstClass::VectorAlu, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float64 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ } },
+ /* Msad */
+ { 4, DxbcInstClass::VectorMsad, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ /* DtoI */
+ { 2, DxbcInstClass::ConvertFloat64, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Sint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ } },
+ /* DtoU */
+ { 2, DxbcInstClass::ConvertFloat64, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Uint32 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Float64 },
+ } },
+ /* ItoD */
+ { 2, DxbcInstClass::ConvertFloat64, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float64 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Sint32 },
+ } },
+ /* UtoD */
+ { 2, DxbcInstClass::ConvertFloat64, {
+ { DxbcOperandKind::DstReg, DxbcScalarType::Float64 },
+ { DxbcOperandKind::SrcReg, DxbcScalarType::Uint32 },
+ } },
+ }};
+
+
+ DxbcInstFormat dxbcInstructionFormat(DxbcOpcode opcode) {
+ const uint32_t idx = static_cast<uint32_t>(opcode);
+
+ return (idx < g_instructionFormats.size())
+ ? g_instructionFormats.at(idx)
+ : DxbcInstFormat();
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_defs.h b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_defs.h
new file mode 100644
index 00000000..decd7670
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_defs.h
@@ -0,0 +1,103 @@
+#pragma once
+
+#include "dxbc_enums.h"
+
+namespace dxvk {
+
+ constexpr size_t DxbcMaxInterfaceRegs = 32;
+ constexpr size_t DxbcMaxOperandCount = 8;
+
+ /**
+ * \brief Operand kind
+ *
+ * In the instruction format definition, this specified
+ * whether an operand uses an actual operand token, or
+ * whether it is stored as an immediate value.
+ */
+ enum class DxbcOperandKind {
+ DstReg, ///< Destination register
+ SrcReg, ///< Source register
+ Imm32, ///< Constant number
+ };
+
+ /**
+ * \brief Instruction class
+ *
+ * Instructions with a similar format are grouped into
+ * instruction classes in order to make implementing
+ * new instructions easier.
+ */
+ enum class DxbcInstClass {
+ Declaration, ///< Interface or resource declaration
+ CustomData, ///< Immediate constant buffer
+ ControlFlow, ///< Control flow instructions
+ GeometryEmit, ///< Special geometry shader instructions
+ Atomic, ///< Atomic operations
+ AtomicCounter, ///< Atomic counter operations
+ Barrier, ///< Execution or memory barrier
+ BitExtract, ///< Bit field extract operations
+ BitInsert, ///< Bit field insert operations
+ BitScan, ///< Bit scan operations
+ BufferQuery, ///< Buffer query instruction
+ BufferLoad, ///< Structured or raw buffer load
+ BufferStore, ///< Structured or raw buffer store
+ ConvertFloat16, ///< 16-bit float packing/unpacking
+ ConvertFloat64, ///< 64-bit float conversion
+ HullShaderPhase, ///< Hull shader phase declaration
+ HullShaderInstCnt, ///< Hull shader phase instance count
+ Interpolate, ///< Input attribute interpolation
+ NoOperation, ///< The most useful instruction class
+ TextureQuery, ///< Texture query instruction
+ TextureQueryLod, ///< Texture LOD query instruction
+ TextureQueryMs, ///< Multisample texture query
+ TextureQueryMsPos, ///< Sample position query
+ TextureFetch, ///< Texture fetch instruction
+ TextureGather, ///< Texture gather instruction
+ TextureSample, ///< Texture sampling instruction
+ TypedUavLoad, ///< Typed UAV load
+ TypedUavStore, ///< Typed UAV store
+ VectorAlu, ///< Component-wise vector instructions
+ VectorCmov, ///< Component-wise conditional move
+ VectorCmp, ///< Component-wise vector comparison
+ VectorDeriv, ///< Vector derivatives
+ VectorDot, ///< Dot product instruction
+ VectorIdiv, ///< Component-wise integer division
+ VectorImul, ///< Component-wise integer multiplication
+ VectorMsad, ///< Component-wise sum of absolute difference
+ VectorShift, ///< Bit shift operations on vectors
+ VectorSinCos, ///< Sine and Cosine instruction
+ Undefined, ///< Instruction code not defined
+ };
+
+ /**
+ * \brief Instruction operand format
+ *
+ * Stores the kind and the expected data type
+ * of an operand. Used when parsing instructions.
+ */
+ struct DxbcInstOperandFormat {
+ DxbcOperandKind kind;
+ DxbcScalarType type;
+ };
+
+ /**
+ * \brief Instruction format
+ *
+ * Defines the instruction class as well as
+ * the format of the insttruction operands.
+ */
+ struct DxbcInstFormat {
+ uint32_t operandCount = 0;
+ DxbcInstClass instructionClass = DxbcInstClass::Undefined;
+ DxbcInstOperandFormat operands[DxbcMaxOperandCount];
+ };
+
+ /**
+ * \brief Retrieves instruction format info
+ *
+ * \param [in] opcode The opcode to retrieve
+ * \returns Instruction format info
+ */
+ DxbcInstFormat dxbcInstructionFormat(DxbcOpcode opcode);
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_enums.h b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_enums.h
new file mode 100644
index 00000000..214780d0
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_enums.h
@@ -0,0 +1,635 @@
+#pragma once
+
+#include "dxbc_include.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Instruction code listing
+ */
+ enum class DxbcOpcode : uint32_t {
+ Add = 0,
+ And = 1,
+ Break = 2,
+ Breakc = 3,
+ Call = 4,
+ Callc = 5,
+ Case = 6,
+ Continue = 7,
+ Continuec = 8,
+ Cut = 9,
+ Default = 10,
+ DerivRtx = 11,
+ DerivRty = 12,
+ Discard = 13,
+ Div = 14,
+ Dp2 = 15,
+ Dp3 = 16,
+ Dp4 = 17,
+ Else = 18,
+ Emit = 19,
+ EmitThenCut = 20,
+ EndIf = 21,
+ EndLoop = 22,
+ EndSwitch = 23,
+ Eq = 24,
+ Exp = 25,
+ Frc = 26,
+ FtoI = 27,
+ FtoU = 28,
+ Ge = 29,
+ IAdd = 30,
+ If = 31,
+ IEq = 32,
+ IGe = 33,
+ ILt = 34,
+ IMad = 35,
+ IMax = 36,
+ IMin = 37,
+ IMul = 38,
+ INe = 39,
+ INeg = 40,
+ IShl = 41,
+ IShr = 42,
+ ItoF = 43,
+ Label = 44,
+ Ld = 45,
+ LdMs = 46,
+ Log = 47,
+ Loop = 48,
+ Lt = 49,
+ Mad = 50,
+ Min = 51,
+ Max = 52,
+ CustomData = 53,
+ Mov = 54,
+ Movc = 55,
+ Mul = 56,
+ Ne = 57,
+ Nop = 58,
+ Not = 59,
+ Or = 60,
+ ResInfo = 61,
+ Ret = 62,
+ Retc = 63,
+ RoundNe = 64,
+ RoundNi = 65,
+ RoundPi = 66,
+ RoundZ = 67,
+ Rsq = 68,
+ Sample = 69,
+ SampleC = 70,
+ SampleClz = 71,
+ SampleL = 72,
+ SampleD = 73,
+ SampleB = 74,
+ Sqrt = 75,
+ Switch = 76,
+ SinCos = 77,
+ UDiv = 78,
+ ULt = 79,
+ UGe = 80,
+ UMul = 81,
+ UMad = 82,
+ UMax = 83,
+ UMin = 84,
+ UShr = 85,
+ UtoF = 86,
+ Xor = 87,
+ DclResource = 88,
+ DclConstantBuffer = 89,
+ DclSampler = 90,
+ DclIndexRange = 91,
+ DclGsOutputPrimitiveTopology = 92,
+ DclGsInputPrimitive = 93,
+ DclMaxOutputVertexCount = 94,
+ DclInput = 95,
+ DclInputSgv = 96,
+ DclInputSiv = 97,
+ DclInputPs = 98,
+ DclInputPsSgv = 99,
+ DclInputPsSiv = 100,
+ DclOutput = 101,
+ DclOutputSgv = 102,
+ DclOutputSiv = 103,
+ DclTemps = 104,
+ DclIndexableTemp = 105,
+ DclGlobalFlags = 106,
+ Reserved0 = 107,
+ Lod = 108,
+ Gather4 = 109,
+ SamplePos = 110,
+ SampleInfo = 111,
+ Reserved1 = 112,
+ HsDecls = 113,
+ HsControlPointPhase = 114,
+ HsForkPhase = 115,
+ HsJoinPhase = 116,
+ EmitStream = 117,
+ CutStream = 118,
+ EmitThenCutStream = 119,
+ InterfaceCall = 120,
+ BufInfo = 121,
+ DerivRtxCoarse = 122,
+ DerivRtxFine = 123,
+ DerivRtyCoarse = 124,
+ DerivRtyFine = 125,
+ Gather4C = 126,
+ Gather4Po = 127,
+ Gather4PoC = 128,
+ Rcp = 129,
+ F32toF16 = 130,
+ F16toF32 = 131,
+ UAddc = 132,
+ USubb = 133,
+ CountBits = 134,
+ FirstBitHi = 135,
+ FirstBitLo = 136,
+ FirstBitShi = 137,
+ UBfe = 138,
+ IBfe = 139,
+ Bfi = 140,
+ BfRev = 141,
+ Swapc = 142,
+ DclStream = 143,
+ DclFunctionBody = 144,
+ DclFunctionTable = 145,
+ DclInterface = 146,
+ DclInputControlPointCount = 147,
+ DclOutputControlPointCount = 148,
+ DclTessDomain = 149,
+ DclTessPartitioning = 150,
+ DclTessOutputPrimitive = 151,
+ DclHsMaxTessFactor = 152,
+ DclHsForkPhaseInstanceCount = 153,
+ DclHsJoinPhaseInstanceCount = 154,
+ DclThreadGroup = 155,
+ DclUavTyped = 156,
+ DclUavRaw = 157,
+ DclUavStructured = 158,
+ DclThreadGroupSharedMemoryRaw = 159,
+ DclThreadGroupSharedMemoryStructured = 160,
+ DclResourceRaw = 161,
+ DclResourceStructured = 162,
+ LdUavTyped = 163,
+ StoreUavTyped = 164,
+ LdRaw = 165,
+ StoreRaw = 166,
+ LdStructured = 167,
+ StoreStructured = 168,
+ AtomicAnd = 169,
+ AtomicOr = 170,
+ AtomicXor = 171,
+ AtomicCmpStore = 172,
+ AtomicIAdd = 173,
+ AtomicIMax = 174,
+ AtomicIMin = 175,
+ AtomicUMax = 176,
+ AtomicUMin = 177,
+ ImmAtomicAlloc = 178,
+ ImmAtomicConsume = 179,
+ ImmAtomicIAdd = 180,
+ ImmAtomicAnd = 181,
+ ImmAtomicOr = 182,
+ ImmAtomicXor = 183,
+ ImmAtomicExch = 184,
+ ImmAtomicCmpExch = 185,
+ ImmAtomicIMax = 186,
+ ImmAtomicIMin = 187,
+ ImmAtomicUMax = 188,
+ ImmAtomicUMin = 189,
+ Sync = 190,
+ DAdd = 191,
+ DMax = 192,
+ DMin = 193,
+ DMul = 194,
+ DEq = 195,
+ DGe = 196,
+ DLt = 197,
+ DNe = 198,
+ DMov = 199,
+ DMovc = 200,
+ DtoF = 201,
+ FtoD = 202,
+ EvalSnapped = 203,
+ EvalSampleIndex = 204,
+ EvalCentroid = 205,
+ DclGsInstanceCount = 206,
+ Abort = 207,
+ DebugBreak = 208,
+ ReservedBegin11_1 = 209,
+ DDiv = 210,
+ DFma = 211,
+ DRcp = 212,
+ Msad = 213,
+ DtoI = 214,
+ DtoU = 215,
+ ItoD = 216,
+ UtoD = 217,
+ };
+
+
+ /**
+ * \brief Extended opcode
+ */
+ enum class DxbcExtOpcode : uint32_t {
+ Empty = 0,
+ SampleControls = 1,
+ ResourceDim = 2,
+ ResourceReturnType = 3,
+ };
+
+
+ /**
+ * \brief Operand type
+ *
+ * Selects the 'register file' from which
+ * to retrieve an operand's value.
+ */
+ enum class DxbcOperandType : uint32_t {
+ Temp = 0,
+ Input = 1,
+ Output = 2,
+ IndexableTemp = 3,
+ Imm32 = 4,
+ Imm64 = 5,
+ Sampler = 6,
+ Resource = 7,
+ ConstantBuffer = 8,
+ ImmediateConstantBuffer = 9,
+ Label = 10,
+ InputPrimitiveId = 11,
+ OutputDepth = 12,
+ Null = 13,
+ Rasterizer = 14,
+ OutputCoverageMask = 15,
+ Stream = 16,
+ FunctionBody = 17,
+ FunctionTable = 18,
+ Interface = 19,
+ FunctionInput = 20,
+ FunctionOutput = 21,
+ OutputControlPointId = 22,
+ InputForkInstanceId = 23,
+ InputJoinInstanceId = 24,
+ InputControlPoint = 25,
+ OutputControlPoint = 26,
+ InputPatchConstant = 27,
+ InputDomainPoint = 28,
+ ThisPointer = 29,
+ UnorderedAccessView = 30,
+ ThreadGroupSharedMemory = 31,
+ InputThreadId = 32,
+ InputThreadGroupId = 33,
+ InputThreadIdInGroup = 34,
+ InputCoverageMask = 35,
+ InputThreadIndexInGroup = 36,
+ InputGsInstanceId = 37,
+ OutputDepthGe = 38,
+ OutputDepthLe = 39,
+ CycleCounter = 40,
+ OutputStencilRef = 41,
+ };
+
+
+ /**
+ * \brief Number of components
+ *
+ * Used by operands to determine whether the
+ * operand has one, four or zero components.
+ */
+ enum class DxbcComponentCount : uint32_t {
+ Component0 = 0,
+ Component1 = 1,
+ Component4 = 2,
+ };
+
+
+ /**
+ * \brief Component selection mode
+ *
+ * When an operand has four components, the
+ * component selection mode deterines which
+ * components are used for the operation.
+ */
+ enum class DxbcRegMode : uint32_t {
+ Mask = 0,
+ Swizzle = 1,
+ Select1 = 2,
+ };
+
+
+ /**
+ * \brief Index representation
+ *
+ * Determines how an operand
+ * register index is stored.
+ */
+ enum class DxbcOperandIndexRepresentation : uint32_t {
+ Imm32 = 0,
+ Imm64 = 1,
+ Relative = 2,
+ Imm32Relative = 3,
+ Imm64Relative = 4,
+ };
+
+
+ /**
+ * \brief Extended operand type
+ */
+ enum class DxbcOperandExt : uint32_t {
+ OperandModifier = 1,
+ };
+
+
+ /**
+ * \brief Resource dimension
+ * The type of a resource.
+ */
+ enum class DxbcResourceDim : uint32_t {
+ Unknown = 0,
+ Buffer = 1,
+ Texture1D = 2,
+ Texture2D = 3,
+ Texture2DMs = 4,
+ Texture3D = 5,
+ TextureCube = 6,
+ Texture1DArr = 7,
+ Texture2DArr = 8,
+ Texture2DMsArr = 9,
+ TextureCubeArr = 10,
+ RawBuffer = 11,
+ StructuredBuffer = 12,
+ };
+
+
+ /**
+ * \brief Resource return type
+ * Data type for resource read ops.
+ */
+ enum class DxbcResourceReturnType : uint32_t {
+ Unorm = 1,
+ Snorm = 2,
+ Sint = 3,
+ Uint = 4,
+ Float = 5,
+ Mixed = 6, /// ?
+ Double = 7,
+ Continued = 8, /// ?
+ Unused = 9, /// ?
+ };
+
+
+ /**
+ * \brief Register component type
+ * Data type of a register component.
+ */
+ enum class DxbcRegisterComponentType : uint32_t {
+ Unknown = 0,
+ Uint32 = 1,
+ Sint32 = 2,
+ Float32 = 3,
+ };
+
+
+ /**
+ * \brief Instruction return type
+ */
+ enum class DxbcInstructionReturnType : uint32_t {
+ Float = 0,
+ Uint = 1,
+ };
+
+
+ enum class DxbcSystemValue : uint32_t {
+ None = 0,
+ Position = 1,
+ ClipDistance = 2,
+ CullDistance = 3,
+ RenderTargetId = 4,
+ ViewportId = 5,
+ VertexId = 6,
+ PrimitiveId = 7,
+ InstanceId = 8,
+ IsFrontFace = 9,
+ SampleIndex = 10,
+ FinalQuadUeq0EdgeTessFactor = 11,
+ FinalQuadVeq0EdgeTessFactor = 12,
+ FinalQuadUeq1EdgeTessFactor = 13,
+ FinalQuadVeq1EdgeTessFactor = 14,
+ FinalQuadUInsideTessFactor = 15,
+ FinalQuadVInsideTessFactor = 16,
+ FinalTriUeq0EdgeTessFactor = 17,
+ FinalTriVeq0EdgeTessFactor = 18,
+ FinalTriWeq0EdgeTessFactor = 19,
+ FinalTriInsideTessFactor = 20,
+ FinalLineDetailTessFactor = 21,
+ FinalLineDensityTessFactor = 22,
+ Target = 64,
+ Depth = 65,
+ Coverage = 66,
+ DepthGe = 67,
+ DepthLe = 68
+ };
+
+
+ enum class DxbcInterpolationMode : uint32_t {
+ Undefined = 0,
+ Constant = 1,
+ Linear = 2,
+ LinearCentroid = 3,
+ LinearNoPerspective = 4,
+ LinearNoPerspectiveCentroid = 5,
+ LinearSample = 6,
+ LinearNoPerspectiveSample = 7,
+ };
+
+
+ enum class DxbcGlobalFlag : uint32_t {
+ RefactoringAllowed = 0,
+ DoublePrecision = 1,
+ EarlyFragmentTests = 2,
+ RawStructuredBuffers = 3,
+ };
+
+ using DxbcGlobalFlags = Flags<DxbcGlobalFlag>;
+
+ enum class DxbcZeroTest : uint32_t {
+ TestZ = 0,
+ TestNz = 1,
+ };
+
+ enum class DxbcResinfoType : uint32_t {
+ Float = 0,
+ RcpFloat = 1,
+ Uint = 2,
+ };
+
+ enum class DxbcSyncFlag : uint32_t {
+ ThreadsInGroup = 0,
+ ThreadGroupSharedMemory = 1,
+ UavMemoryGroup = 2,
+ UavMemoryGlobal = 3,
+ };
+
+ using DxbcSyncFlags = Flags<DxbcSyncFlag>;
+
+
+ /**
+ * \brief Geometry shader input primitive
+ */
+ enum class DxbcPrimitive : uint32_t {
+ Undefined = 0,
+ Point = 1,
+ Line = 2,
+ Triangle = 3,
+ LineAdj = 6,
+ TriangleAdj = 7,
+ Patch1 = 8,
+ Patch2 = 9,
+ Patch3 = 10,
+ Patch4 = 11,
+ Patch5 = 12,
+ Patch6 = 13,
+ Patch7 = 14,
+ Patch8 = 15,
+ Patch9 = 16,
+ Patch10 = 17,
+ Patch11 = 18,
+ Patch12 = 19,
+ Patch13 = 20,
+ Patch14 = 21,
+ Patch15 = 22,
+ Patch16 = 23,
+ Patch17 = 24,
+ Patch18 = 25,
+ Patch19 = 26,
+ Patch20 = 27,
+ Patch21 = 28,
+ Patch22 = 29,
+ Patch23 = 30,
+ Patch24 = 31,
+ Patch25 = 32,
+ Patch26 = 33,
+ Patch27 = 34,
+ Patch28 = 35,
+ Patch29 = 36,
+ Patch30 = 37,
+ Patch31 = 38,
+ Patch32 = 39,
+ };
+
+
+ /**
+ * \brief Geometry shader output topology
+ */
+ enum class DxbcPrimitiveTopology : uint32_t {
+ Undefined = 0,
+ PointList = 1,
+ LineList = 2,
+ LineStrip = 3,
+ TriangleList = 4,
+ TriangleStrip = 5,
+ LineListAdj = 10,
+ LineStripAdj = 11,
+ TriangleListAdj = 12,
+ TriangleStripAdj = 13,
+ };
+
+
+ /**
+ * \brief Sampler operation mode
+ */
+ enum class DxbcSamplerMode : uint32_t {
+ Default = 0,
+ Comparison = 1,
+ Mono = 2,
+ };
+
+
+ /**
+ * \brief Scalar value type
+ *
+ * Enumerates possible register component
+ * types. Scalar types are represented as
+ * a one-component vector type.
+ */
+ enum class DxbcScalarType : uint32_t {
+ Uint32 = 0,
+ Uint64 = 1,
+ Sint32 = 2,
+ Sint64 = 3,
+ Float32 = 4,
+ Float64 = 5,
+ Bool = 6,
+ };
+
+
+ /**
+ * \brief Tessellator domain
+ */
+ enum class DxbcTessDomain : uint32_t {
+ Undefined = 0,
+ Isolines = 1,
+ Triangles = 2,
+ Quads = 3,
+ };
+
+ /**
+ * \brief Tessellator partitioning
+ */
+ enum class DxbcTessPartitioning : uint32_t {
+ Undefined = 0,
+ Integer = 1,
+ Pow2 = 2,
+ FractOdd = 3,
+ FractEven = 4,
+ };
+
+ /**
+ * \brief UAV definition flags
+ */
+ enum class DxbcUavFlag : uint32_t {
+ GloballyCoherent = 0,
+ };
+
+ using DxbcUavFlags = Flags<DxbcUavFlag>;
+
+ /**
+ * \brief Tessellator output primitive
+ */
+ enum class DxbcTessOutputPrimitive : uint32_t {
+ Undefined = 0,
+ Point = 1,
+ Line = 2,
+ TriangleCw = 3,
+ TriangleCcw = 4,
+ };
+
+ /**
+ * \brief Custom data class
+ *
+ * Stores which type of custom data is
+ * referenced by the instruction.
+ */
+ enum class DxbcCustomDataClass : uint32_t {
+ Comment = 0,
+ DebugInfo = 1,
+ Opaque = 2,
+ ImmConstBuf = 3,
+ };
+
+
+ enum class DxbcResourceType : uint32_t {
+ Typed = 0,
+ Raw = 1,
+ Structured = 2,
+ };
+
+
+ enum class DxbcConstantBufferAccessType : uint32_t {
+ StaticallyIndexed = 0,
+ DynamicallyIndexed = 1,
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_header.cpp b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_header.cpp
new file mode 100644
index 00000000..9b5f6989
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_header.cpp
@@ -0,0 +1,30 @@
+#include "dxbc_header.h"
+
+namespace dxvk {
+
+ DxbcHeader::DxbcHeader(DxbcReader& reader) {
+ // FourCC at the start of the file, must be 'DXBC'
+ DxbcTag fourcc = reader.readTag();
+
+ if (fourcc != "DXBC")
+ throw DxvkError("DxbcHeader::DxbcHeader: Invalid fourcc, expected 'DXBC'");
+
+ // Stuff we don't actually need to store
+ reader.skip(4 * sizeof(uint32_t)); // Check sum
+ reader.skip(1 * sizeof(uint32_t)); // Constant 1
+ reader.skip(1 * sizeof(uint32_t)); // Bytecode length
+
+ // Number of chunks in the file
+ uint32_t chunkCount = reader.readu32();
+
+ // Chunk offsets are stored immediately after
+ for (uint32_t i = 0; i < chunkCount; i++)
+ m_chunkOffsets.push_back(reader.readu32());
+ }
+
+
+ DxbcHeader::~DxbcHeader() {
+
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_header.h b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_header.h
new file mode 100644
index 00000000..8eca0d49
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_header.h
@@ -0,0 +1,48 @@
+#pragma once
+
+#include <vector>
+
+#include "dxbc_reader.h"
+
+namespace dxvk {
+
+ /**
+ * \brief DXBC header
+ *
+ * Stores information about the shader file itself
+ * and the data chunks stored inside the file.
+ */
+ class DxbcHeader {
+
+ public:
+
+ DxbcHeader(DxbcReader& reader);
+ ~DxbcHeader();
+
+ /**
+ * \brief Number of chunks
+ * \returns Chunk count
+ */
+ uint32_t numChunks() const {
+ return m_chunkOffsets.size();
+ }
+
+ /**
+ * \brief Chunk offset
+ *
+ * Retrieves the offset of a chunk, in
+ * bytes, from the start of the file.
+ * \param [in] chunkId Chunk index
+ * \returns Byte offset of that chunk
+ */
+ uint32_t chunkOffset(uint32_t chunkId) const {
+ return m_chunkOffsets.at(chunkId);
+ }
+
+ private:
+
+ std::vector<uint32_t> m_chunkOffsets;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_include.h b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_include.h
new file mode 100644
index 00000000..9b86ade6
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_include.h
@@ -0,0 +1,18 @@
+#pragma once
+
+#include "../dxvk/dxvk_shader.h"
+
+#include "../util/com/com_guid.h"
+#include "../util/com/com_object.h"
+#include "../util/com/com_pointer.h"
+
+#include "../util/log/log.h"
+#include "../util/log/log_debug.h"
+
+#include "../util/rc/util_rc.h"
+#include "../util/rc/util_rc_ptr.h"
+
+#include "../util/util_bit.h"
+#include "../util/util_enum.h"
+#include "../util/util_error.h"
+#include "../util/util_string.h"
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_modinfo.h b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_modinfo.h
new file mode 100644
index 00000000..13e733dd
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_modinfo.h
@@ -0,0 +1,59 @@
+#pragma once
+
+#include "dxbc_options.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Tessellation info
+ *
+ * Stores the maximum tessellation factor
+ * to export from tessellation shaders.
+ */
+ struct DxbcTessInfo {
+ float maxTessFactor;
+ };
+
+ /**
+ * \brief Xfb capture entry
+ *
+ * Stores an output variable to capture,
+ * as well as the buffer to write it to.
+ */
+ struct DxbcXfbEntry {
+ const char* semanticName;
+ uint32_t semanticIndex;
+ uint32_t componentIndex;
+ uint32_t componentCount;
+ uint32_t streamId;
+ uint32_t bufferId;
+ uint32_t offset;
+ };
+
+ /**
+ * \brief Xfb info
+ *
+ * Stores capture entries and output buffer
+ * strides. This structure must only be
+ * defined if \c entryCount is non-zero.
+ */
+ struct DxbcXfbInfo {
+ uint32_t entryCount;
+ DxbcXfbEntry entries[128];
+ uint32_t strides[4];
+ int32_t rasterizedStream;
+ };
+
+ /**
+ * \brief Shader module info
+ *
+ * Stores information which may affect shader compilation.
+ * This data can be supplied by the client API implementation.
+ */
+ struct DxbcModuleInfo {
+ DxbcOptions options;
+ DxbcTessInfo* tess;
+ DxbcXfbInfo* xfb;
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_module.cpp b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_module.cpp
new file mode 100644
index 00000000..d406bf29
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_module.cpp
@@ -0,0 +1,116 @@
+#include "dxbc_analysis.h"
+#include "dxbc_compiler.h"
+#include "dxbc_module.h"
+
+namespace dxvk {
+
+ DxbcModule::DxbcModule(DxbcReader& reader)
+ : m_header(reader) {
+ for (uint32_t i = 0; i < m_header.numChunks(); i++) {
+
+ // The chunk tag is stored at the beginning of each chunk
+ auto chunkReader = reader.clone(m_header.chunkOffset(i));
+ auto tag = chunkReader.readTag();
+
+ // The chunk size follows right after the four-character
+ // code. This does not include the eight bytes that are
+ // consumed by the FourCC and chunk length entry.
+ auto chunkLength = chunkReader.readu32();
+
+ chunkReader = chunkReader.clone(8);
+ chunkReader = chunkReader.resize(chunkLength);
+
+ if ((tag == "SHDR") || (tag == "SHEX"))
+ m_shexChunk = new DxbcShex(chunkReader);
+
+ if ((tag == "ISGN") || (tag == "ISG1"))
+ m_isgnChunk = new DxbcIsgn(chunkReader, tag);
+
+ if ((tag == "OSGN") || (tag == "OSG5") || (tag == "OSG1"))
+ m_osgnChunk = new DxbcIsgn(chunkReader, tag);
+
+ if ((tag == "PCSG") || (tag == "PSG1"))
+ m_psgnChunk = new DxbcIsgn(chunkReader, tag);
+ }
+ }
+
+
+ DxbcModule::~DxbcModule() {
+
+ }
+
+
+ Rc<DxvkShader> DxbcModule::compile(
+ const DxbcModuleInfo& moduleInfo,
+ const std::string& fileName) const {
+ if (m_shexChunk == nullptr)
+ throw DxvkError("DxbcModule::compile: No SHDR/SHEX chunk");
+
+ DxbcAnalysisInfo analysisInfo;
+
+ DxbcAnalyzer analyzer(moduleInfo,
+ m_shexChunk->programInfo(),
+ m_isgnChunk, m_osgnChunk,
+ m_psgnChunk, analysisInfo);
+
+ this->runAnalyzer(analyzer, m_shexChunk->slice());
+
+ DxbcCompiler compiler(
+ fileName, moduleInfo,
+ m_shexChunk->programInfo(),
+ m_isgnChunk, m_osgnChunk,
+ m_psgnChunk, analysisInfo);
+
+ this->runCompiler(compiler, m_shexChunk->slice());
+
+ return compiler.finalize();
+ }
+
+
+ Rc<DxvkShader> DxbcModule::compilePassthroughShader(
+ const DxbcModuleInfo& moduleInfo,
+ const std::string& fileName) const {
+ if (m_shexChunk == nullptr)
+ throw DxvkError("DxbcModule::compile: No SHDR/SHEX chunk");
+
+ DxbcAnalysisInfo analysisInfo;
+
+ DxbcCompiler compiler(
+ fileName, moduleInfo,
+ DxbcProgramType::GeometryShader,
+ m_osgnChunk, m_osgnChunk,
+ m_psgnChunk, analysisInfo);
+
+ compiler.processXfbPassthrough();
+ return compiler.finalize();
+ }
+
+
+ void DxbcModule::runAnalyzer(
+ DxbcAnalyzer& analyzer,
+ DxbcCodeSlice slice) const {
+ DxbcDecodeContext decoder;
+
+ while (!slice.atEnd()) {
+ decoder.decodeInstruction(slice);
+
+ analyzer.processInstruction(
+ decoder.getInstruction());
+ }
+ }
+
+
+ void DxbcModule::runCompiler(
+ DxbcCompiler& compiler,
+ DxbcCodeSlice slice) const {
+ DxbcDecodeContext decoder;
+
+ while (!slice.atEnd()) {
+ decoder.decodeInstruction(slice);
+
+ compiler.processInstruction(
+ decoder.getInstruction());
+ }
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_module.h b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_module.h
new file mode 100644
index 00000000..d785d959
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_module.h
@@ -0,0 +1,96 @@
+#pragma once
+
+#include "../dxvk/dxvk_shader.h"
+
+#include "dxbc_chunk_isgn.h"
+#include "dxbc_chunk_shex.h"
+#include "dxbc_header.h"
+#include "dxbc_modinfo.h"
+#include "dxbc_reader.h"
+
+// References used for figuring out DXBC:
+// - https://github.com/tgjones/slimshader-cpp
+// - Wine
+
+namespace dxvk {
+
+ class DxbcAnalyzer;
+ class DxbcCompiler;
+
+ /**
+ * \brief DXBC shader module
+ *
+ * Reads the DXBC byte code and extracts information
+ * about the resource bindings and the instruction
+ * stream. A module can then be compiled to SPIR-V.
+ */
+ class DxbcModule {
+
+ public:
+
+ DxbcModule(DxbcReader& reader);
+ ~DxbcModule();
+
+ /**
+ * \brief Shader type
+ * \returns Shader type
+ */
+ DxbcProgramInfo programInfo() const {
+ return m_shexChunk->programInfo();
+ }
+
+ /**
+ * \brief Input and output signature chunks
+ *
+ * Parts of the D3D11 API need access to the
+ * input or output signature of the shader.
+ */
+ Rc<DxbcIsgn> isgn() const { return m_isgnChunk; }
+ Rc<DxbcIsgn> osgn() const { return m_osgnChunk; }
+
+ /**
+ * \brief Compiles DXBC shader to SPIR-V module
+ *
+ * \param [in] moduleInfo DXBC module info
+ * \param [in] fileName File name, will be added to
+ * the compiled SPIR-V for debugging purposes.
+ * \returns The compiled shader object
+ */
+ Rc<DxvkShader> compile(
+ const DxbcModuleInfo& moduleInfo,
+ const std::string& fileName) const;
+
+ /**
+ * \brief Compiles a pass-through geometry shader
+ *
+ * Applications can pass a vertex shader to create
+ * a geometry shader with stream output. In this
+ * case, we have to create a passthrough geometry
+ * shader, which operates in point to point mode.
+ * \param [in] moduleInfo DXBC module info
+ * \param [in] fileName SPIR-V shader name
+ */
+ Rc<DxvkShader> compilePassthroughShader(
+ const DxbcModuleInfo& moduleInfo,
+ const std::string& fileName) const;
+
+ private:
+
+ DxbcHeader m_header;
+
+ Rc<DxbcIsgn> m_isgnChunk;
+ Rc<DxbcIsgn> m_osgnChunk;
+ Rc<DxbcIsgn> m_psgnChunk;
+ Rc<DxbcShex> m_shexChunk;
+
+ void runAnalyzer(
+ DxbcAnalyzer& analyzer,
+ DxbcCodeSlice slice) const;
+
+ void runCompiler(
+ DxbcCompiler& compiler,
+ DxbcCodeSlice slice) const;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_names.cpp b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_names.cpp
new file mode 100644
index 00000000..c6a00ecc
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_names.cpp
@@ -0,0 +1,445 @@
+#include "dxbc_names.h"
+
+namespace dxvk {
+
+ std::ostream& operator << (std::ostream& os, DxbcOpcode e) {
+ switch (e) {
+ ENUM_NAME(DxbcOpcode::Add);
+ ENUM_NAME(DxbcOpcode::And);
+ ENUM_NAME(DxbcOpcode::Break);
+ ENUM_NAME(DxbcOpcode::Breakc);
+ ENUM_NAME(DxbcOpcode::Call);
+ ENUM_NAME(DxbcOpcode::Callc);
+ ENUM_NAME(DxbcOpcode::Case);
+ ENUM_NAME(DxbcOpcode::Continue);
+ ENUM_NAME(DxbcOpcode::Continuec);
+ ENUM_NAME(DxbcOpcode::Cut);
+ ENUM_NAME(DxbcOpcode::Default);
+ ENUM_NAME(DxbcOpcode::DerivRtx);
+ ENUM_NAME(DxbcOpcode::DerivRty);
+ ENUM_NAME(DxbcOpcode::Discard);
+ ENUM_NAME(DxbcOpcode::Div);
+ ENUM_NAME(DxbcOpcode::Dp2);
+ ENUM_NAME(DxbcOpcode::Dp3);
+ ENUM_NAME(DxbcOpcode::Dp4);
+ ENUM_NAME(DxbcOpcode::Else);
+ ENUM_NAME(DxbcOpcode::Emit);
+ ENUM_NAME(DxbcOpcode::EmitThenCut);
+ ENUM_NAME(DxbcOpcode::EndIf);
+ ENUM_NAME(DxbcOpcode::EndLoop);
+ ENUM_NAME(DxbcOpcode::EndSwitch);
+ ENUM_NAME(DxbcOpcode::Eq);
+ ENUM_NAME(DxbcOpcode::Exp);
+ ENUM_NAME(DxbcOpcode::Frc);
+ ENUM_NAME(DxbcOpcode::FtoI);
+ ENUM_NAME(DxbcOpcode::FtoU);
+ ENUM_NAME(DxbcOpcode::Ge);
+ ENUM_NAME(DxbcOpcode::IAdd);
+ ENUM_NAME(DxbcOpcode::If);
+ ENUM_NAME(DxbcOpcode::IEq);
+ ENUM_NAME(DxbcOpcode::IGe);
+ ENUM_NAME(DxbcOpcode::ILt);
+ ENUM_NAME(DxbcOpcode::IMad);
+ ENUM_NAME(DxbcOpcode::IMax);
+ ENUM_NAME(DxbcOpcode::IMin);
+ ENUM_NAME(DxbcOpcode::IMul);
+ ENUM_NAME(DxbcOpcode::INe);
+ ENUM_NAME(DxbcOpcode::INeg);
+ ENUM_NAME(DxbcOpcode::IShl);
+ ENUM_NAME(DxbcOpcode::IShr);
+ ENUM_NAME(DxbcOpcode::ItoF);
+ ENUM_NAME(DxbcOpcode::Label);
+ ENUM_NAME(DxbcOpcode::Ld);
+ ENUM_NAME(DxbcOpcode::LdMs);
+ ENUM_NAME(DxbcOpcode::Log);
+ ENUM_NAME(DxbcOpcode::Loop);
+ ENUM_NAME(DxbcOpcode::Lt);
+ ENUM_NAME(DxbcOpcode::Mad);
+ ENUM_NAME(DxbcOpcode::Min);
+ ENUM_NAME(DxbcOpcode::Max);
+ ENUM_NAME(DxbcOpcode::CustomData);
+ ENUM_NAME(DxbcOpcode::Mov);
+ ENUM_NAME(DxbcOpcode::Movc);
+ ENUM_NAME(DxbcOpcode::Mul);
+ ENUM_NAME(DxbcOpcode::Ne);
+ ENUM_NAME(DxbcOpcode::Nop);
+ ENUM_NAME(DxbcOpcode::Not);
+ ENUM_NAME(DxbcOpcode::Or);
+ ENUM_NAME(DxbcOpcode::ResInfo);
+ ENUM_NAME(DxbcOpcode::Ret);
+ ENUM_NAME(DxbcOpcode::Retc);
+ ENUM_NAME(DxbcOpcode::RoundNe);
+ ENUM_NAME(DxbcOpcode::RoundNi);
+ ENUM_NAME(DxbcOpcode::RoundPi);
+ ENUM_NAME(DxbcOpcode::RoundZ);
+ ENUM_NAME(DxbcOpcode::Rsq);
+ ENUM_NAME(DxbcOpcode::Sample);
+ ENUM_NAME(DxbcOpcode::SampleC);
+ ENUM_NAME(DxbcOpcode::SampleClz);
+ ENUM_NAME(DxbcOpcode::SampleL);
+ ENUM_NAME(DxbcOpcode::SampleD);
+ ENUM_NAME(DxbcOpcode::SampleB);
+ ENUM_NAME(DxbcOpcode::Sqrt);
+ ENUM_NAME(DxbcOpcode::Switch);
+ ENUM_NAME(DxbcOpcode::SinCos);
+ ENUM_NAME(DxbcOpcode::UDiv);
+ ENUM_NAME(DxbcOpcode::ULt);
+ ENUM_NAME(DxbcOpcode::UGe);
+ ENUM_NAME(DxbcOpcode::UMul);
+ ENUM_NAME(DxbcOpcode::UMad);
+ ENUM_NAME(DxbcOpcode::UMax);
+ ENUM_NAME(DxbcOpcode::UMin);
+ ENUM_NAME(DxbcOpcode::UShr);
+ ENUM_NAME(DxbcOpcode::UtoF);
+ ENUM_NAME(DxbcOpcode::Xor);
+ ENUM_NAME(DxbcOpcode::DclResource);
+ ENUM_NAME(DxbcOpcode::DclConstantBuffer);
+ ENUM_NAME(DxbcOpcode::DclSampler);
+ ENUM_NAME(DxbcOpcode::DclIndexRange);
+ ENUM_NAME(DxbcOpcode::DclGsOutputPrimitiveTopology);
+ ENUM_NAME(DxbcOpcode::DclGsInputPrimitive);
+ ENUM_NAME(DxbcOpcode::DclMaxOutputVertexCount);
+ ENUM_NAME(DxbcOpcode::DclInput);
+ ENUM_NAME(DxbcOpcode::DclInputSgv);
+ ENUM_NAME(DxbcOpcode::DclInputSiv);
+ ENUM_NAME(DxbcOpcode::DclInputPs);
+ ENUM_NAME(DxbcOpcode::DclInputPsSgv);
+ ENUM_NAME(DxbcOpcode::DclInputPsSiv);
+ ENUM_NAME(DxbcOpcode::DclOutput);
+ ENUM_NAME(DxbcOpcode::DclOutputSgv);
+ ENUM_NAME(DxbcOpcode::DclOutputSiv);
+ ENUM_NAME(DxbcOpcode::DclTemps);
+ ENUM_NAME(DxbcOpcode::DclIndexableTemp);
+ ENUM_NAME(DxbcOpcode::DclGlobalFlags);
+ ENUM_NAME(DxbcOpcode::Reserved0);
+ ENUM_NAME(DxbcOpcode::Lod);
+ ENUM_NAME(DxbcOpcode::Gather4);
+ ENUM_NAME(DxbcOpcode::SamplePos);
+ ENUM_NAME(DxbcOpcode::SampleInfo);
+ ENUM_NAME(DxbcOpcode::Reserved1);
+ ENUM_NAME(DxbcOpcode::HsDecls);
+ ENUM_NAME(DxbcOpcode::HsControlPointPhase);
+ ENUM_NAME(DxbcOpcode::HsForkPhase);
+ ENUM_NAME(DxbcOpcode::HsJoinPhase);
+ ENUM_NAME(DxbcOpcode::EmitStream);
+ ENUM_NAME(DxbcOpcode::CutStream);
+ ENUM_NAME(DxbcOpcode::EmitThenCutStream);
+ ENUM_NAME(DxbcOpcode::InterfaceCall);
+ ENUM_NAME(DxbcOpcode::BufInfo);
+ ENUM_NAME(DxbcOpcode::DerivRtxCoarse);
+ ENUM_NAME(DxbcOpcode::DerivRtxFine);
+ ENUM_NAME(DxbcOpcode::DerivRtyCoarse);
+ ENUM_NAME(DxbcOpcode::DerivRtyFine);
+ ENUM_NAME(DxbcOpcode::Gather4C);
+ ENUM_NAME(DxbcOpcode::Gather4Po);
+ ENUM_NAME(DxbcOpcode::Gather4PoC);
+ ENUM_NAME(DxbcOpcode::Rcp);
+ ENUM_NAME(DxbcOpcode::F32toF16);
+ ENUM_NAME(DxbcOpcode::F16toF32);
+ ENUM_NAME(DxbcOpcode::UAddc);
+ ENUM_NAME(DxbcOpcode::USubb);
+ ENUM_NAME(DxbcOpcode::CountBits);
+ ENUM_NAME(DxbcOpcode::FirstBitHi);
+ ENUM_NAME(DxbcOpcode::FirstBitLo);
+ ENUM_NAME(DxbcOpcode::FirstBitShi);
+ ENUM_NAME(DxbcOpcode::UBfe);
+ ENUM_NAME(DxbcOpcode::IBfe);
+ ENUM_NAME(DxbcOpcode::Bfi);
+ ENUM_NAME(DxbcOpcode::BfRev);
+ ENUM_NAME(DxbcOpcode::Swapc);
+ ENUM_NAME(DxbcOpcode::DclStream);
+ ENUM_NAME(DxbcOpcode::DclFunctionBody);
+ ENUM_NAME(DxbcOpcode::DclFunctionTable);
+ ENUM_NAME(DxbcOpcode::DclInterface);
+ ENUM_NAME(DxbcOpcode::DclInputControlPointCount);
+ ENUM_NAME(DxbcOpcode::DclOutputControlPointCount);
+ ENUM_NAME(DxbcOpcode::DclTessDomain);
+ ENUM_NAME(DxbcOpcode::DclTessPartitioning);
+ ENUM_NAME(DxbcOpcode::DclTessOutputPrimitive);
+ ENUM_NAME(DxbcOpcode::DclHsMaxTessFactor);
+ ENUM_NAME(DxbcOpcode::DclHsForkPhaseInstanceCount);
+ ENUM_NAME(DxbcOpcode::DclHsJoinPhaseInstanceCount);
+ ENUM_NAME(DxbcOpcode::DclThreadGroup);
+ ENUM_NAME(DxbcOpcode::DclUavTyped);
+ ENUM_NAME(DxbcOpcode::DclUavRaw);
+ ENUM_NAME(DxbcOpcode::DclUavStructured);
+ ENUM_NAME(DxbcOpcode::DclThreadGroupSharedMemoryRaw);
+ ENUM_NAME(DxbcOpcode::DclThreadGroupSharedMemoryStructured);
+ ENUM_NAME(DxbcOpcode::DclResourceRaw);
+ ENUM_NAME(DxbcOpcode::DclResourceStructured);
+ ENUM_NAME(DxbcOpcode::LdUavTyped);
+ ENUM_NAME(DxbcOpcode::StoreUavTyped);
+ ENUM_NAME(DxbcOpcode::LdRaw);
+ ENUM_NAME(DxbcOpcode::StoreRaw);
+ ENUM_NAME(DxbcOpcode::LdStructured);
+ ENUM_NAME(DxbcOpcode::StoreStructured);
+ ENUM_NAME(DxbcOpcode::AtomicAnd);
+ ENUM_NAME(DxbcOpcode::AtomicOr);
+ ENUM_NAME(DxbcOpcode::AtomicXor);
+ ENUM_NAME(DxbcOpcode::AtomicCmpStore);
+ ENUM_NAME(DxbcOpcode::AtomicIAdd);
+ ENUM_NAME(DxbcOpcode::AtomicIMax);
+ ENUM_NAME(DxbcOpcode::AtomicIMin);
+ ENUM_NAME(DxbcOpcode::AtomicUMax);
+ ENUM_NAME(DxbcOpcode::AtomicUMin);
+ ENUM_NAME(DxbcOpcode::ImmAtomicAlloc);
+ ENUM_NAME(DxbcOpcode::ImmAtomicConsume);
+ ENUM_NAME(DxbcOpcode::ImmAtomicIAdd);
+ ENUM_NAME(DxbcOpcode::ImmAtomicAnd);
+ ENUM_NAME(DxbcOpcode::ImmAtomicOr);
+ ENUM_NAME(DxbcOpcode::ImmAtomicXor);
+ ENUM_NAME(DxbcOpcode::ImmAtomicExch);
+ ENUM_NAME(DxbcOpcode::ImmAtomicCmpExch);
+ ENUM_NAME(DxbcOpcode::ImmAtomicIMax);
+ ENUM_NAME(DxbcOpcode::ImmAtomicIMin);
+ ENUM_NAME(DxbcOpcode::ImmAtomicUMax);
+ ENUM_NAME(DxbcOpcode::ImmAtomicUMin);
+ ENUM_NAME(DxbcOpcode::Sync);
+ ENUM_NAME(DxbcOpcode::DAdd);
+ ENUM_NAME(DxbcOpcode::DMax);
+ ENUM_NAME(DxbcOpcode::DMin);
+ ENUM_NAME(DxbcOpcode::DMul);
+ ENUM_NAME(DxbcOpcode::DEq);
+ ENUM_NAME(DxbcOpcode::DGe);
+ ENUM_NAME(DxbcOpcode::DLt);
+ ENUM_NAME(DxbcOpcode::DNe);
+ ENUM_NAME(DxbcOpcode::DMov);
+ ENUM_NAME(DxbcOpcode::DMovc);
+ ENUM_NAME(DxbcOpcode::DtoF);
+ ENUM_NAME(DxbcOpcode::FtoD);
+ ENUM_NAME(DxbcOpcode::EvalSnapped);
+ ENUM_NAME(DxbcOpcode::EvalSampleIndex);
+ ENUM_NAME(DxbcOpcode::EvalCentroid);
+ ENUM_NAME(DxbcOpcode::DclGsInstanceCount);
+ ENUM_DEFAULT(e);
+ }
+ }
+
+
+ std::ostream& operator << (std::ostream& os, DxbcExtOpcode e) {
+ switch (e) {
+ ENUM_NAME(DxbcExtOpcode::Empty);
+ ENUM_NAME(DxbcExtOpcode::SampleControls);
+ ENUM_NAME(DxbcExtOpcode::ResourceDim);
+ ENUM_NAME(DxbcExtOpcode::ResourceReturnType);
+ ENUM_DEFAULT(e);
+ }
+ }
+
+
+ std::ostream& operator << (std::ostream& os, DxbcOperandType e) {
+ switch (e) {
+ ENUM_NAME(DxbcOperandType::Temp);
+ ENUM_NAME(DxbcOperandType::Input);
+ ENUM_NAME(DxbcOperandType::Output);
+ ENUM_NAME(DxbcOperandType::IndexableTemp);
+ ENUM_NAME(DxbcOperandType::Imm32);
+ ENUM_NAME(DxbcOperandType::Imm64);
+ ENUM_NAME(DxbcOperandType::Sampler);
+ ENUM_NAME(DxbcOperandType::Resource);
+ ENUM_NAME(DxbcOperandType::ConstantBuffer);
+ ENUM_NAME(DxbcOperandType::ImmediateConstantBuffer);
+ ENUM_NAME(DxbcOperandType::Label);
+ ENUM_NAME(DxbcOperandType::InputPrimitiveId);
+ ENUM_NAME(DxbcOperandType::OutputDepth);
+ ENUM_NAME(DxbcOperandType::Null);
+ ENUM_NAME(DxbcOperandType::Rasterizer);
+ ENUM_NAME(DxbcOperandType::OutputCoverageMask);
+ ENUM_NAME(DxbcOperandType::Stream);
+ ENUM_NAME(DxbcOperandType::FunctionBody);
+ ENUM_NAME(DxbcOperandType::FunctionTable);
+ ENUM_NAME(DxbcOperandType::Interface);
+ ENUM_NAME(DxbcOperandType::FunctionInput);
+ ENUM_NAME(DxbcOperandType::FunctionOutput);
+ ENUM_NAME(DxbcOperandType::OutputControlPointId);
+ ENUM_NAME(DxbcOperandType::InputForkInstanceId);
+ ENUM_NAME(DxbcOperandType::InputJoinInstanceId);
+ ENUM_NAME(DxbcOperandType::InputControlPoint);
+ ENUM_NAME(DxbcOperandType::OutputControlPoint);
+ ENUM_NAME(DxbcOperandType::InputPatchConstant);
+ ENUM_NAME(DxbcOperandType::InputDomainPoint);
+ ENUM_NAME(DxbcOperandType::ThisPointer);
+ ENUM_NAME(DxbcOperandType::UnorderedAccessView);
+ ENUM_NAME(DxbcOperandType::ThreadGroupSharedMemory);
+ ENUM_NAME(DxbcOperandType::InputThreadId);
+ ENUM_NAME(DxbcOperandType::InputThreadGroupId);
+ ENUM_NAME(DxbcOperandType::InputThreadIdInGroup);
+ ENUM_NAME(DxbcOperandType::InputCoverageMask);
+ ENUM_NAME(DxbcOperandType::InputThreadIndexInGroup);
+ ENUM_NAME(DxbcOperandType::InputGsInstanceId);
+ ENUM_NAME(DxbcOperandType::OutputDepthGe);
+ ENUM_NAME(DxbcOperandType::OutputDepthLe);
+ ENUM_NAME(DxbcOperandType::CycleCounter);
+ ENUM_DEFAULT(e);
+ }
+ }
+
+
+ std::ostream& operator << (std::ostream& os, dxvk::DxbcOperandExt e) {
+ switch (e) {
+ ENUM_NAME(DxbcOperandExt::OperandModifier);
+ ENUM_DEFAULT(e);
+ }
+ }
+
+
+ std::ostream& operator << (std::ostream& os, DxbcComponentCount e) {
+ switch (e) {
+ ENUM_NAME(DxbcComponentCount::Component0);
+ ENUM_NAME(DxbcComponentCount::Component1);
+ ENUM_NAME(DxbcComponentCount::Component4);
+ ENUM_DEFAULT(e);
+ }
+ }
+
+
+ std::ostream& operator << (std::ostream& os, DxbcRegMode e) {
+ switch (e) {
+ ENUM_NAME(DxbcRegMode::Mask);
+ ENUM_NAME(DxbcRegMode::Swizzle);
+ ENUM_NAME(DxbcRegMode::Select1);
+ ENUM_DEFAULT(e);
+ }
+ }
+
+
+ std::ostream& operator << (std::ostream& os, DxbcOperandIndexRepresentation e) {
+ switch (e) {
+ ENUM_NAME(DxbcOperandIndexRepresentation::Imm32);
+ ENUM_NAME(DxbcOperandIndexRepresentation::Imm64);
+ ENUM_NAME(DxbcOperandIndexRepresentation::Relative);
+ ENUM_NAME(DxbcOperandIndexRepresentation::Imm32Relative);
+ ENUM_NAME(DxbcOperandIndexRepresentation::Imm64Relative);
+ ENUM_DEFAULT(e);
+ }
+ }
+
+
+ std::ostream& operator << (std::ostream& os, DxbcResourceDim e) {
+ switch (e) {
+ ENUM_NAME(DxbcResourceDim::Unknown);
+ ENUM_NAME(DxbcResourceDim::Buffer);
+ ENUM_NAME(DxbcResourceDim::Texture1D);
+ ENUM_NAME(DxbcResourceDim::Texture2D);
+ ENUM_NAME(DxbcResourceDim::Texture2DMs);
+ ENUM_NAME(DxbcResourceDim::Texture3D);
+ ENUM_NAME(DxbcResourceDim::TextureCube);
+ ENUM_NAME(DxbcResourceDim::Texture1DArr);
+ ENUM_NAME(DxbcResourceDim::Texture2DArr);
+ ENUM_NAME(DxbcResourceDim::Texture2DMsArr);
+ ENUM_NAME(DxbcResourceDim::TextureCubeArr);
+ ENUM_NAME(DxbcResourceDim::RawBuffer);
+ ENUM_NAME(DxbcResourceDim::StructuredBuffer);
+ ENUM_DEFAULT(e);
+ }
+ }
+
+
+ std::ostream& operator << (std::ostream& os, DxbcResourceReturnType e) {
+ switch (e) {
+ ENUM_NAME(DxbcResourceReturnType::Unorm);
+ ENUM_NAME(DxbcResourceReturnType::Snorm);
+ ENUM_NAME(DxbcResourceReturnType::Sint);
+ ENUM_NAME(DxbcResourceReturnType::Uint);
+ ENUM_NAME(DxbcResourceReturnType::Float);
+ ENUM_NAME(DxbcResourceReturnType::Mixed);
+ ENUM_NAME(DxbcResourceReturnType::Double);
+ ENUM_NAME(DxbcResourceReturnType::Continued);
+ ENUM_NAME(DxbcResourceReturnType::Unused);
+ ENUM_DEFAULT(e);
+ }
+ }
+
+
+ std::ostream& operator << (std::ostream& os, DxbcRegisterComponentType e) {
+ switch (e) {
+ ENUM_NAME(DxbcRegisterComponentType::Unknown);
+ ENUM_NAME(DxbcRegisterComponentType::Uint32);
+ ENUM_NAME(DxbcRegisterComponentType::Sint32);
+ ENUM_NAME(DxbcRegisterComponentType::Float32);
+ ENUM_DEFAULT(e);
+ }
+ }
+
+
+ std::ostream& operator << (std::ostream& os, DxbcInstructionReturnType e) {
+ switch (e) {
+ ENUM_NAME(DxbcInstructionReturnType::Float);
+ ENUM_NAME(DxbcInstructionReturnType::Uint);
+ ENUM_DEFAULT(e);
+ }
+ }
+
+
+ std::ostream& operator << (std::ostream& os, DxbcSystemValue e) {
+ switch (e) {
+ ENUM_NAME(DxbcSystemValue::None);
+ ENUM_NAME(DxbcSystemValue::Position);
+ ENUM_NAME(DxbcSystemValue::ClipDistance);
+ ENUM_NAME(DxbcSystemValue::CullDistance);
+ ENUM_NAME(DxbcSystemValue::RenderTargetId);
+ ENUM_NAME(DxbcSystemValue::ViewportId);
+ ENUM_NAME(DxbcSystemValue::VertexId);
+ ENUM_NAME(DxbcSystemValue::PrimitiveId);
+ ENUM_NAME(DxbcSystemValue::InstanceId);
+ ENUM_NAME(DxbcSystemValue::IsFrontFace);
+ ENUM_NAME(DxbcSystemValue::SampleIndex);
+ ENUM_NAME(DxbcSystemValue::FinalQuadUeq0EdgeTessFactor);
+ ENUM_NAME(DxbcSystemValue::FinalQuadVeq0EdgeTessFactor);
+ ENUM_NAME(DxbcSystemValue::FinalQuadUeq1EdgeTessFactor);
+ ENUM_NAME(DxbcSystemValue::FinalQuadVeq1EdgeTessFactor);
+ ENUM_NAME(DxbcSystemValue::FinalQuadUInsideTessFactor);
+ ENUM_NAME(DxbcSystemValue::FinalQuadVInsideTessFactor);
+ ENUM_NAME(DxbcSystemValue::FinalTriUeq0EdgeTessFactor);
+ ENUM_NAME(DxbcSystemValue::FinalTriVeq0EdgeTessFactor);
+ ENUM_NAME(DxbcSystemValue::FinalTriWeq0EdgeTessFactor);
+ ENUM_NAME(DxbcSystemValue::FinalTriInsideTessFactor);
+ ENUM_NAME(DxbcSystemValue::FinalLineDetailTessFactor);
+ ENUM_NAME(DxbcSystemValue::FinalLineDensityTessFactor);
+ ENUM_NAME(DxbcSystemValue::Target);
+ ENUM_NAME(DxbcSystemValue::Depth);
+ ENUM_NAME(DxbcSystemValue::Coverage);
+ ENUM_NAME(DxbcSystemValue::DepthGe);
+ ENUM_NAME(DxbcSystemValue::DepthLe);
+ ENUM_DEFAULT(e);
+ }
+ }
+
+
+ std::ostream& operator << (std::ostream& os, dxvk::DxbcProgramType e) {
+ switch (e) {
+ ENUM_NAME(DxbcProgramType::PixelShader);
+ ENUM_NAME(DxbcProgramType::VertexShader);
+ ENUM_NAME(DxbcProgramType::GeometryShader);
+ ENUM_NAME(DxbcProgramType::HullShader);
+ ENUM_NAME(DxbcProgramType::DomainShader);
+ ENUM_NAME(DxbcProgramType::ComputeShader);
+ ENUM_DEFAULT(e);
+ }
+ }
+
+ std::ostream& operator << (std::ostream& os, dxvk::DxbcCustomDataClass e) {
+ switch (e) {
+ ENUM_NAME(DxbcCustomDataClass::Comment);
+ ENUM_NAME(DxbcCustomDataClass::DebugInfo);
+ ENUM_NAME(DxbcCustomDataClass::Opaque);
+ ENUM_NAME(DxbcCustomDataClass::ImmConstBuf);
+ ENUM_DEFAULT(e);
+ }
+ }
+
+ std::ostream& operator << (std::ostream& os, dxvk::DxbcScalarType e) {
+ switch (e) {
+ ENUM_NAME(DxbcScalarType::Uint32);
+ ENUM_NAME(DxbcScalarType::Uint64);
+ ENUM_NAME(DxbcScalarType::Sint32);
+ ENUM_NAME(DxbcScalarType::Sint64);
+ ENUM_NAME(DxbcScalarType::Float32);
+ ENUM_NAME(DxbcScalarType::Float64);
+ ENUM_NAME(DxbcScalarType::Bool);
+ ENUM_DEFAULT(e);
+ }
+ }
+
+
+} //namespace dxvk
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_names.h b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_names.h
new file mode 100644
index 00000000..52235ae5
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_names.h
@@ -0,0 +1,26 @@
+#pragma once
+
+#include <ostream>
+
+#include "dxbc_common.h"
+#include "dxbc_enums.h"
+
+namespace dxvk {
+
+ std::ostream& operator << (std::ostream& os, DxbcOpcode e);
+ std::ostream& operator << (std::ostream& os, DxbcExtOpcode e);
+ std::ostream& operator << (std::ostream& os, DxbcOperandType e);
+ std::ostream& operator << (std::ostream& os, DxbcOperandExt e);
+ std::ostream& operator << (std::ostream& os, DxbcComponentCount e);
+ std::ostream& operator << (std::ostream& os, DxbcRegMode e);
+ std::ostream& operator << (std::ostream& os, DxbcOperandIndexRepresentation e);
+ std::ostream& operator << (std::ostream& os, DxbcResourceDim e);
+ std::ostream& operator << (std::ostream& os, DxbcResourceReturnType e);
+ std::ostream& operator << (std::ostream& os, DxbcRegisterComponentType e);
+ std::ostream& operator << (std::ostream& os, DxbcInstructionReturnType e);
+ std::ostream& operator << (std::ostream& os, DxbcSystemValue e);
+ std::ostream& operator << (std::ostream& os, DxbcProgramType e);
+ std::ostream& operator << (std::ostream& os, DxbcCustomDataClass e);
+ std::ostream& operator << (std::ostream& os, DxbcScalarType e);
+
+} // namespace dxvk
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_options.cpp b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_options.cpp
new file mode 100644
index 00000000..fc89f74b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_options.cpp
@@ -0,0 +1,71 @@
+#include "../d3d11/d3d11_options.h"
+
+#include "dxbc_options.h"
+
+namespace dxvk {
+
+ DxbcOptions::DxbcOptions() {
+
+ }
+
+
+ DxbcOptions::DxbcOptions(const Rc<DxvkDevice>& device, const D3D11Options& options) {
+ const Rc<DxvkAdapter> adapter = device->adapter();
+
+ const DxvkDeviceFeatures& devFeatures = device->features();
+ const DxvkDeviceInfo& devInfo = adapter->devicePropertiesExt();
+
+ useDepthClipWorkaround
+ = !devFeatures.extDepthClipEnable.depthClipEnable;
+ useStorageImageReadWithoutFormat
+ = devFeatures.core.features.shaderStorageImageReadWithoutFormat;
+ useSubgroupOpsForAtomicCounters
+ = (devInfo.coreSubgroup.supportedStages & VK_SHADER_STAGE_COMPUTE_BIT)
+ && (devInfo.coreSubgroup.supportedOperations & VK_SUBGROUP_FEATURE_BALLOT_BIT);
+ useDemoteToHelperInvocation
+ = (devFeatures.extShaderDemoteToHelperInvocation.shaderDemoteToHelperInvocation);
+ useSubgroupOpsForEarlyDiscard
+ = (devInfo.coreSubgroup.subgroupSize >= 4)
+ && (devInfo.coreSubgroup.supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT)
+ && (devInfo.coreSubgroup.supportedOperations & VK_SUBGROUP_FEATURE_BALLOT_BIT);
+ useSdivForBufferIndex
+ = adapter->matchesDriver(DxvkGpuVendor::Nvidia, VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR, 0, 0);
+
+ switch (device->config().useRawSsbo) {
+ case Tristate::Auto: minSsboAlignment = devInfo.core.properties.limits.minStorageBufferOffsetAlignment; break;
+ case Tristate::True: minSsboAlignment = 4u; break;
+ case Tristate::False: minSsboAlignment = ~0u; break;
+ }
+
+ invariantPosition = options.invariantPosition;
+ enableRtOutputNanFixup = options.enableRtOutputNanFixup;
+ zeroInitWorkgroupMemory = options.zeroInitWorkgroupMemory;
+ forceTgsmBarriers = options.forceTgsmBarriers;
+ disableMsaa = options.disableMsaa;
+ dynamicIndexedConstantBufferAsSsbo = options.constantBufferRangeCheck;
+
+ // Disable subgroup early discard on Nvidia because it may hurt performance
+ if (adapter->matchesDriver(DxvkGpuVendor::Nvidia, VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR, 0, 0))
+ useSubgroupOpsForEarlyDiscard = false;
+
+ // Figure out float control flags to match D3D11 rules
+ if (options.floatControls) {
+ if (devInfo.khrShaderFloatControls.shaderSignedZeroInfNanPreserveFloat32)
+ floatControl.set(DxbcFloatControlFlag::PreserveNan32);
+ if (devInfo.khrShaderFloatControls.shaderSignedZeroInfNanPreserveFloat64)
+ floatControl.set(DxbcFloatControlFlag::PreserveNan64);
+
+ if (devInfo.khrShaderFloatControls.denormBehaviorIndependence != VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE) {
+ if (devInfo.khrShaderFloatControls.shaderDenormFlushToZeroFloat32)
+ floatControl.set(DxbcFloatControlFlag::DenormFlushToZero32);
+ if (devInfo.khrShaderFloatControls.shaderDenormPreserveFloat64)
+ floatControl.set(DxbcFloatControlFlag::DenormPreserve64);
+ }
+ }
+
+ if (!devInfo.khrShaderFloatControls.shaderSignedZeroInfNanPreserveFloat32
+ || adapter->matchesDriver(DxvkGpuVendor::Amd, VK_DRIVER_ID_MESA_RADV_KHR, 0, VK_MAKE_VERSION(20, 3, 0)))
+ enableRtOutputNanFixup = true;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_options.h b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_options.h
new file mode 100644
index 00000000..d21f3b1a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_options.h
@@ -0,0 +1,70 @@
+#pragma once
+
+#include "../dxvk/dxvk_device.h"
+
+namespace dxvk {
+
+ struct D3D11Options;
+
+ enum class DxbcFloatControlFlag : uint32_t {
+ DenormFlushToZero32,
+ DenormPreserve64,
+ PreserveNan32,
+ PreserveNan64,
+ };
+
+ using DxbcFloatControlFlags = Flags<DxbcFloatControlFlag>;
+
+ struct DxbcOptions {
+ DxbcOptions();
+ DxbcOptions(const Rc<DxvkDevice>& device, const D3D11Options& options);
+
+ // Clamp oDepth in fragment shaders if the depth
+ // clip device feature is not supported
+ bool useDepthClipWorkaround = false;
+
+ /// Use the ShaderImageReadWithoutFormat capability.
+ bool useStorageImageReadWithoutFormat = false;
+
+ /// Use subgroup operations to reduce the number of
+ /// atomic operations for append/consume buffers.
+ bool useSubgroupOpsForAtomicCounters = false;
+
+ /// Use a SPIR-V extension to implement D3D-style discards
+ bool useDemoteToHelperInvocation = false;
+
+ /// Use subgroup operations to discard fragment
+ /// shader invocations if derivatives remain valid.
+ bool useSubgroupOpsForEarlyDiscard = false;
+
+ /// Use SDiv instead of SHR to converte byte offsets to
+ /// dword offsets. Fixes RE2 and DMC5 on Nvidia drivers.
+ bool useSdivForBufferIndex = false;
+
+ /// Enables NaN fixup for render target outputs
+ bool enableRtOutputNanFixup = false;
+
+ /// Implement dynamically indexed uniform buffers
+ /// with storage buffers for tight bounds checking
+ bool dynamicIndexedConstantBufferAsSsbo = false;
+
+ /// Clear thread-group shared memory to zero
+ bool zeroInitWorkgroupMemory = false;
+
+ /// Declare vertex positions as invariant
+ bool invariantPosition = false;
+
+ /// Insert memory barriers after TGSM stoes
+ bool forceTgsmBarriers = false;
+
+ /// Replace ld_ms with ld
+ bool disableMsaa = false;
+
+ /// Float control flags
+ DxbcFloatControlFlags floatControl;
+
+ /// Minimum storage buffer alignment
+ VkDeviceSize minSsboAlignment = 0;
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_reader.cpp b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_reader.cpp
new file mode 100644
index 00000000..9b9a340a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_reader.cpp
@@ -0,0 +1,58 @@
+#include <cstring>
+
+#include "dxbc_reader.h"
+
+namespace dxvk {
+
+ DxbcTag DxbcReader::readTag() {
+ DxbcTag tag;
+ this->read(&tag, 4);
+ return tag;
+ }
+
+
+ std::string DxbcReader::readString() {
+ std::string result;
+
+ while (m_data[m_pos] != '\0')
+ result.push_back(m_data[m_pos++]);
+
+ m_pos++;
+ return result;
+ }
+
+
+ void DxbcReader::read(void* dst, size_t n) {
+ if (m_pos + n > m_size)
+ throw DxvkError("DxbcReader::read: Unexpected end of file");
+ std::memcpy(dst, m_data + m_pos, n);
+ m_pos += n;
+ }
+
+
+ void DxbcReader::skip(size_t n) {
+ if (m_pos + n > m_size)
+ throw DxvkError("DxbcReader::skip: Unexpected end of file");
+ m_pos += n;
+ }
+
+
+ DxbcReader DxbcReader::clone(size_t pos) const {
+ if (pos > m_size)
+ throw DxvkError("DxbcReader::clone: Invalid offset");
+ return DxbcReader(m_data + pos, m_size - pos);
+ }
+
+
+ DxbcReader DxbcReader::resize(size_t size) const {
+ if (size > m_size)
+ throw DxvkError("DxbcReader::resize: Invalid size");
+ return DxbcReader(m_data, size, m_pos);
+ }
+
+
+ void DxbcReader::store(std::ostream&& stream) const {
+ stream.write(m_data, m_size);
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_reader.h b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_reader.h
new file mode 100644
index 00000000..a1600017
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_reader.h
@@ -0,0 +1,78 @@
+#pragma once
+
+#include <cstddef>
+#include <string>
+
+#include "dxbc_tag.h"
+
+namespace dxvk {
+
+ /**
+ * \brief DXBC bytecode reader
+ *
+ * Holds references to the shader byte code and
+ * provides methods to read
+ */
+ class DxbcReader {
+
+ public:
+
+ DxbcReader(const char* data, size_t size)
+ : DxbcReader(data, size, 0) { }
+
+ auto readu8 () { return this->readNum<uint8_t> (); }
+ auto readu16() { return this->readNum<uint16_t>(); }
+ auto readu32() { return this->readNum<uint32_t>(); }
+ auto readu64() { return this->readNum<uint64_t>(); }
+
+ auto readi8 () { return this->readNum<int8_t> (); }
+ auto readi16() { return this->readNum<int16_t> (); }
+ auto readi32() { return this->readNum<int32_t> (); }
+ auto readi64() { return this->readNum<int64_t> (); }
+
+ auto readf32() { return this->readNum<float> (); }
+ auto readf64() { return this->readNum<double> (); }
+
+ template<typename T>
+ auto readEnum() {
+ using Tx = std::underlying_type_t<T>;
+ return static_cast<T>(this->readNum<Tx>());
+ }
+
+ DxbcTag readTag();
+
+ std::string readString();
+
+ void read(void* dst, size_t n);
+
+ void skip(size_t n);
+
+ DxbcReader clone(size_t pos) const;
+
+ DxbcReader resize(size_t size) const;
+
+ bool eof() const {
+ return m_pos >= m_size;
+ }
+
+ void store(std::ostream&& stream) const;
+
+ private:
+
+ DxbcReader(const char* data, size_t size, size_t pos)
+ : m_data(data), m_size(size), m_pos(pos) { }
+
+ const char* m_data = nullptr;
+ size_t m_size = 0;
+ size_t m_pos = 0;
+
+ template<typename T>
+ T readNum() {
+ T result;
+ this->read(&result, sizeof(result));
+ return result;
+ }
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_tag.h b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_tag.h
new file mode 100644
index 00000000..2ba17509
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_tag.h
@@ -0,0 +1,47 @@
+#pragma once
+
+#include "dxbc_include.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Four-character tag
+ *
+ * Used to identify chunks in the
+ * compiled DXBC file by name.
+ */
+ class DxbcTag {
+
+ public:
+
+ DxbcTag() {
+ for (size_t i = 0; i < 4; i++)
+ m_chars[i] = '\0';
+ }
+
+ DxbcTag(const char* tag) {
+ for (size_t i = 0; i < 4; i++)
+ m_chars[i] = tag[i];
+ }
+
+ bool operator == (const DxbcTag& other) const {
+ bool result = true;
+ for (size_t i = 0; i < 4; i++)
+ result &= m_chars[i] == other.m_chars[i];
+ return result;
+ }
+
+ bool operator != (const DxbcTag& other) const {
+ return !this->operator == (other);
+ }
+
+ const char* operator & () const { return m_chars; }
+ char* operator & () { return m_chars; }
+
+ private:
+
+ char m_chars[4];
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_util.cpp b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_util.cpp
new file mode 100644
index 00000000..848f8ad7
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_util.cpp
@@ -0,0 +1,26 @@
+#include "dxbc_util.h"
+
+namespace dxvk {
+
+ uint32_t primitiveVertexCount(DxbcPrimitive primitive) {
+ static const std::array<uint32_t, 8> s_vertexCounts = {
+ 0, // Undefined
+ 1, // Point
+ 2, // Line
+ 3, // Triangle
+ 0, // Undefined
+ 0, // Undefined
+ 4, // Line with adjacency
+ 6, // Triangle with adjacency
+ };
+
+ if (primitive >= DxbcPrimitive::Patch1) {
+ return static_cast<uint32_t>(primitive)
+ - static_cast<uint32_t>(DxbcPrimitive::Patch1);
+ } else {
+ return s_vertexCounts.at(
+ static_cast<uint32_t>(primitive));
+ }
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_util.h b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_util.h
new file mode 100644
index 00000000..4bc49620
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/dxbc_util.h
@@ -0,0 +1,119 @@
+#pragma once
+
+#include "dxbc_common.h"
+#include "dxbc_enums.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Binding numbers and properties
+ */
+ enum DxbcBindingProperties : uint32_t {
+ DxbcConstBufBindingIndex = 0,
+ DxbcConstBufBindingCount = 16,
+ DxbcSamplerBindingIndex = DxbcConstBufBindingIndex
+ + DxbcConstBufBindingCount,
+ DxbcSamplerBindingCount = 16,
+ DxbcResourceBindingIndex = DxbcSamplerBindingIndex
+ + DxbcSamplerBindingCount,
+ DxbcResourceBindingCount = 128,
+ DxbcStageBindingCount = DxbcConstBufBindingCount
+ + DxbcSamplerBindingCount
+ + DxbcResourceBindingCount,
+ DxbcUavBindingIndex = DxbcStageBindingCount * 6,
+ DxbcUavBindingCount = 64,
+ };
+
+
+ /**
+ * \brief Computes first binding index for a given stage
+ *
+ * \param [in] stage The shader stage
+ * \returns Index of first binding
+ */
+ inline uint32_t computeStageBindingOffset(DxbcProgramType stage) {
+ return DxbcStageBindingCount * uint32_t(stage);
+ }
+
+
+ /**
+ * \brief Computes first UAV binding index offset for a given stage
+ *
+ * \param [in] stage The shader stage
+ * \returns Index of first UAV binding
+ */
+ inline uint32_t computeStageUavBindingOffset(DxbcProgramType stage) {
+ return DxbcUavBindingIndex
+ + DxbcUavBindingCount * (stage == DxbcProgramType::ComputeShader ? 2 : 0);
+ }
+
+
+ /**
+ * \brief Computes constant buffer binding index
+ *
+ * \param [in] stage Shader stage
+ * \param [in] index Constant buffer index
+ * \returns Binding index
+ */
+ inline uint32_t computeConstantBufferBinding(DxbcProgramType stage, uint32_t index) {
+ return computeStageBindingOffset(stage) + DxbcConstBufBindingIndex + index;
+ }
+
+
+ /**
+ * \brief Computes sampler binding index
+ *
+ * \param [in] stage Shader stage
+ * \param [in] index Sampler index
+ * \returns Binding index
+ */
+ inline uint32_t computeSamplerBinding(DxbcProgramType stage, uint32_t index) {
+ return computeStageBindingOffset(stage) + DxbcSamplerBindingIndex + index;
+ }
+
+
+ /**
+ * \brief Computes resource binding index
+ *
+ * \param [in] stage Shader stage
+ * \param [in] index Resource index
+ * \returns Binding index
+ */
+ inline uint32_t computeSrvBinding(DxbcProgramType stage, uint32_t index) {
+ return computeStageBindingOffset(stage) + DxbcResourceBindingIndex + index;
+ }
+
+
+ /**
+ * \brief Computes UAV binding offset
+ *
+ * \param [in] stage Shader stage
+ * \param [in] index UAV index
+ * \returns Binding index
+ */
+ inline uint32_t computeUavBinding(DxbcProgramType stage, uint32_t index) {
+ return computeStageUavBindingOffset(stage) + index;
+ }
+
+
+ /**
+ * \brief Computes UAV counter binding offset
+ *
+ * \param [in] stage Shader stage
+ * \param [in] index UAV index
+ * \returns Binding index
+ */
+ inline uint32_t computeUavCounterBinding(DxbcProgramType stage, uint32_t index) {
+ return computeStageUavBindingOffset(stage) + DxbcUavBindingCount + index;
+ }
+
+ /**
+ * \brief Primitive vertex count
+ *
+ * Calculates the number of vertices
+ * for a given primitive type.
+ */
+ uint32_t primitiveVertexCount(
+ DxbcPrimitive primitive);
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxbc/meson.build b/src/libs/dxvk-native-1.9.2a/src/dxbc/meson.build
new file mode 100644
index 00000000..3aa5c70b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxbc/meson.build
@@ -0,0 +1,23 @@
+dxbc_src = files([
+ 'dxbc_analysis.cpp',
+ 'dxbc_chunk_isgn.cpp',
+ 'dxbc_chunk_shex.cpp',
+ 'dxbc_common.cpp',
+ 'dxbc_compiler.cpp',
+ 'dxbc_defs.cpp',
+ 'dxbc_decoder.cpp',
+ 'dxbc_header.cpp',
+ 'dxbc_module.cpp',
+ 'dxbc_names.cpp',
+ 'dxbc_options.cpp',
+ 'dxbc_reader.cpp',
+ 'dxbc_util.cpp',
+])
+
+dxbc_lib = static_library('dxbc', dxbc_src,
+ include_directories : [ dxvk_include_path ],
+ override_options : ['cpp_std='+dxvk_cpp_std])
+
+dxbc_dep = declare_dependency(
+ link_with : [ dxbc_lib ],
+ include_directories : [ dxvk_include_path ])
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi.def b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi.def
new file mode 100644
index 00000000..c5509571
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi.def
@@ -0,0 +1,7 @@
+LIBRARY DXGI.DLL
+EXPORTS
+ CreateDXGIFactory @9
+ CreateDXGIFactory1 @10
+ CreateDXGIFactory2 @11
+ DXGIDeclareAdapterRemovalSupport @16
+ DXGIGetDebugInterface1 @17
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_adapter.cpp b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_adapter.cpp
new file mode 100644
index 00000000..2ae9c844
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_adapter.cpp
@@ -0,0 +1,482 @@
+#include <cstdlib>
+#include <cstring>
+
+#include <d3d10_1.h>
+
+#include "dxgi_adapter.h"
+#include "dxgi_enums.h"
+#include "dxgi_factory.h"
+#include "dxgi_format.h"
+#include "dxgi_options.h"
+#include "dxgi_output.h"
+
+#include "../wsi/wsi_monitor.h"
+#include "../util/util_luid.h"
+
+namespace dxvk {
+
+ DxgiVkAdapter::DxgiVkAdapter(DxgiAdapter* pAdapter)
+ : m_adapter(pAdapter) {
+
+ }
+
+
+ ULONG STDMETHODCALLTYPE DxgiVkAdapter::AddRef() {
+ return m_adapter->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE DxgiVkAdapter::Release() {
+ return m_adapter->Release();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiVkAdapter::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_adapter->QueryInterface(riid, ppvObject);
+ }
+
+
+ void STDMETHODCALLTYPE DxgiVkAdapter::GetVulkanHandles(
+ VkInstance* pInstance,
+ VkPhysicalDevice* pPhysDev) {
+ auto adapter = m_adapter->GetDXVKAdapter();
+ auto instance = m_adapter->GetDXVKInstance();
+
+ if (pInstance)
+ *pInstance = instance->handle();
+
+ if (pPhysDev)
+ *pPhysDev = adapter->handle();
+ }
+
+
+
+
+ DxgiAdapter::DxgiAdapter(
+ DxgiFactory* factory,
+ const Rc<DxvkAdapter>& adapter,
+ UINT index)
+ : m_factory (factory),
+ m_adapter (adapter),
+ m_interop (this),
+ m_index (index) {
+
+ }
+
+
+ DxgiAdapter::~DxgiAdapter() {
+ if (m_eventThread.joinable()) {
+ std::unique_lock<dxvk::mutex> lock(m_mutex);
+ m_eventCookie = ~0u;
+ m_cond.notify_one();
+
+ lock.unlock();
+ m_eventThread.join();
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiAdapter::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(IDXGIObject)
+ || riid == __uuidof(IDXGIAdapter)
+ || riid == __uuidof(IDXGIAdapter1)
+ || riid == __uuidof(IDXGIAdapter2)
+ || riid == __uuidof(IDXGIAdapter3)
+ || riid == __uuidof(IDXGIAdapter4)
+ || riid == __uuidof(IDXGIDXVKAdapter)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(IDXGIVkInteropAdapter)) {
+ *ppvObject = ref(&m_interop);
+ return S_OK;
+ }
+
+ Logger::warn("DxgiAdapter::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiAdapter::GetParent(REFIID riid, void** ppParent) {
+ return m_factory->QueryInterface(riid, ppParent);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiAdapter::CheckInterfaceSupport(
+ REFGUID InterfaceName,
+ LARGE_INTEGER* pUMDVersion) {
+ HRESULT hr = DXGI_ERROR_UNSUPPORTED;
+
+ if (InterfaceName == __uuidof(IDXGIDevice)
+ || InterfaceName == __uuidof(ID3D10Device)
+ || InterfaceName == __uuidof(ID3D10Device1))
+ hr = S_OK;
+
+ // We can't really reconstruct the version numbers
+ // returned by Windows drivers from Vulkan data
+ if (SUCCEEDED(hr) && pUMDVersion)
+ pUMDVersion->QuadPart = ~0ull;
+
+ if (FAILED(hr)) {
+ Logger::err("DXGI: CheckInterfaceSupport: Unsupported interface");
+ Logger::err(str::format(InterfaceName));
+ }
+
+ return hr;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiAdapter::EnumOutputs(
+ UINT Output,
+ IDXGIOutput** ppOutput) {
+ InitReturnPtr(ppOutput);
+
+ if (ppOutput == nullptr)
+ return E_INVALIDARG;
+
+ HMONITOR monitor = wsi::enumMonitors(Output);
+
+ if (!monitor) {
+ *ppOutput = nullptr;
+ return DXGI_ERROR_NOT_FOUND;
+ }
+
+ *ppOutput = ref(new DxgiOutput(m_factory, this, monitor));
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiAdapter::GetDesc(DXGI_ADAPTER_DESC* pDesc) {
+ if (pDesc == nullptr)
+ return E_INVALIDARG;
+
+ DXGI_ADAPTER_DESC3 desc;
+ HRESULT hr = GetDesc3(&desc);
+
+ if (SUCCEEDED(hr)) {
+ std::memcpy(pDesc->Description, desc.Description, sizeof(pDesc->Description));
+
+ pDesc->VendorId = desc.VendorId;
+ pDesc->DeviceId = desc.DeviceId;
+ pDesc->SubSysId = desc.SubSysId;
+ pDesc->Revision = desc.Revision;
+ pDesc->DedicatedVideoMemory = desc.DedicatedVideoMemory;
+ pDesc->DedicatedSystemMemory = desc.DedicatedSystemMemory;
+ pDesc->SharedSystemMemory = desc.SharedSystemMemory;
+ pDesc->AdapterLuid = desc.AdapterLuid;
+ }
+
+ return hr;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiAdapter::GetDesc1(DXGI_ADAPTER_DESC1* pDesc) {
+ if (pDesc == nullptr)
+ return E_INVALIDARG;
+
+ DXGI_ADAPTER_DESC3 desc;
+ HRESULT hr = GetDesc3(&desc);
+
+ if (SUCCEEDED(hr)) {
+ std::memcpy(pDesc->Description, desc.Description, sizeof(pDesc->Description));
+
+ pDesc->VendorId = desc.VendorId;
+ pDesc->DeviceId = desc.DeviceId;
+ pDesc->SubSysId = desc.SubSysId;
+ pDesc->Revision = desc.Revision;
+ pDesc->DedicatedVideoMemory = desc.DedicatedVideoMemory;
+ pDesc->DedicatedSystemMemory = desc.DedicatedSystemMemory;
+ pDesc->SharedSystemMemory = desc.SharedSystemMemory;
+ pDesc->AdapterLuid = desc.AdapterLuid;
+ pDesc->Flags = desc.Flags;
+ }
+
+ return hr;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiAdapter::GetDesc2(DXGI_ADAPTER_DESC2* pDesc) {
+ if (pDesc == nullptr)
+ return E_INVALIDARG;
+
+ DXGI_ADAPTER_DESC3 desc;
+ HRESULT hr = GetDesc3(&desc);
+
+ if (SUCCEEDED(hr)) {
+ std::memcpy(pDesc->Description, desc.Description, sizeof(pDesc->Description));
+
+ pDesc->VendorId = desc.VendorId;
+ pDesc->DeviceId = desc.DeviceId;
+ pDesc->SubSysId = desc.SubSysId;
+ pDesc->Revision = desc.Revision;
+ pDesc->DedicatedVideoMemory = desc.DedicatedVideoMemory;
+ pDesc->DedicatedSystemMemory = desc.DedicatedSystemMemory;
+ pDesc->SharedSystemMemory = desc.SharedSystemMemory;
+ pDesc->AdapterLuid = desc.AdapterLuid;
+ pDesc->Flags = desc.Flags;
+ pDesc->GraphicsPreemptionGranularity = desc.GraphicsPreemptionGranularity;
+ pDesc->ComputePreemptionGranularity = desc.ComputePreemptionGranularity;
+ }
+
+ return hr;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiAdapter::GetDesc3(
+ DXGI_ADAPTER_DESC3* pDesc) {
+ if (pDesc == nullptr)
+ return E_INVALIDARG;
+
+ const DxgiOptions* options = m_factory->GetOptions();
+
+ auto deviceProp = m_adapter->deviceProperties();
+ auto memoryProp = m_adapter->memoryProperties();
+ auto deviceId = m_adapter->devicePropertiesExt().coreDeviceId;
+
+ // Custom Vendor / Device ID
+ if (options->customVendorId >= 0)
+ deviceProp.vendorID = options->customVendorId;
+
+ if (options->customDeviceId >= 0)
+ deviceProp.deviceID = options->customDeviceId;
+
+ const char* description = deviceProp.deviceName;
+ // Custom device description
+ if (!options->customDeviceDesc.empty())
+ description = options->customDeviceDesc.c_str();
+
+ // XXX nvapi workaround for a lot of Unreal Engine 4 games
+ if (options->customVendorId < 0 && options->customDeviceId < 0
+ && options->nvapiHack && deviceProp.vendorID == uint16_t(DxvkGpuVendor::Nvidia)) {
+ Logger::info("DXGI: NvAPI workaround enabled, reporting AMD GPU");
+ deviceProp.vendorID = uint16_t(DxvkGpuVendor::Amd);
+ deviceProp.deviceID = 0x67df; /* RX 480 */
+ }
+
+ // Convert device name
+ std::memset(pDesc->Description, 0, sizeof(pDesc->Description));
+ str::tows(description, pDesc->Description);
+
+ // Get amount of video memory
+ // based on the Vulkan heaps
+ VkDeviceSize deviceMemory = 0;
+ VkDeviceSize sharedMemory = 0;
+
+ for (uint32_t i = 0; i < memoryProp.memoryHeapCount; i++) {
+ VkMemoryHeap heap = memoryProp.memoryHeaps[i];
+
+ if (heap.flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT)
+ deviceMemory += heap.size;
+ else
+ sharedMemory += heap.size;
+ }
+
+ // Some games think we are on Intel given a lack of
+ // NVAPI or AGS/atiadlxx support.
+ // Report our device memory as shared memory,
+ // and some small amount for the carveout.
+ if (options->emulateUMA && !m_adapter->isUnifiedMemoryArchitecture()) {
+ sharedMemory = deviceMemory;
+ deviceMemory = 128 * (1 << 20);
+ }
+
+ // Some games are silly and need their memory limited
+ if (options->maxDeviceMemory > 0
+ && options->maxDeviceMemory < deviceMemory)
+ deviceMemory = options->maxDeviceMemory;
+
+ if (options->maxSharedMemory > 0
+ && options->maxSharedMemory < sharedMemory)
+ sharedMemory = options->maxSharedMemory;
+
+ if (env::is32BitHostPlatform()) {
+ // The value returned by DXGI is a 32-bit value
+ // on 32-bit platforms, so we need to clamp it
+ VkDeviceSize maxMemory = 0xC0000000;
+ deviceMemory = std::min(deviceMemory, maxMemory);
+ sharedMemory = std::min(sharedMemory, maxMemory);
+ }
+
+ pDesc->VendorId = deviceProp.vendorID;
+ pDesc->DeviceId = deviceProp.deviceID;
+ pDesc->SubSysId = 0;
+ pDesc->Revision = 0;
+ pDesc->DedicatedVideoMemory = deviceMemory;
+ pDesc->DedicatedSystemMemory = 0;
+ pDesc->SharedSystemMemory = sharedMemory;
+ pDesc->AdapterLuid = LUID { 0, 0 };
+ pDesc->Flags = DXGI_ADAPTER_FLAG3_NONE;
+ pDesc->GraphicsPreemptionGranularity = DXGI_GRAPHICS_PREEMPTION_DMA_BUFFER_BOUNDARY;
+ pDesc->ComputePreemptionGranularity = DXGI_COMPUTE_PREEMPTION_DMA_BUFFER_BOUNDARY;
+
+ if (deviceId.deviceLUIDValid)
+ std::memcpy(&pDesc->AdapterLuid, deviceId.deviceLUID, VK_LUID_SIZE);
+ else
+ pDesc->AdapterLuid = GetAdapterLUID(m_index);
+
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiAdapter::QueryVideoMemoryInfo(
+ UINT NodeIndex,
+ DXGI_MEMORY_SEGMENT_GROUP MemorySegmentGroup,
+ DXGI_QUERY_VIDEO_MEMORY_INFO* pVideoMemoryInfo) {
+ if (NodeIndex > 0 || !pVideoMemoryInfo)
+ return E_INVALIDARG;
+
+ if (MemorySegmentGroup != DXGI_MEMORY_SEGMENT_GROUP_LOCAL
+ && MemorySegmentGroup != DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL)
+ return E_INVALIDARG;
+
+ DxvkAdapterMemoryInfo memInfo = m_adapter->getMemoryHeapInfo();
+
+ VkMemoryHeapFlags heapFlagMask = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT;
+ VkMemoryHeapFlags heapFlags = 0;
+
+ if (MemorySegmentGroup == DXGI_MEMORY_SEGMENT_GROUP_LOCAL)
+ heapFlags |= VK_MEMORY_HEAP_DEVICE_LOCAL_BIT;
+
+ pVideoMemoryInfo->Budget = 0;
+ pVideoMemoryInfo->CurrentUsage = 0;
+
+ for (uint32_t i = 0; i < memInfo.heapCount; i++) {
+ if ((memInfo.heaps[i].heapFlags & heapFlagMask) != heapFlags)
+ continue;
+
+ pVideoMemoryInfo->Budget += memInfo.heaps[i].memoryBudget;
+ pVideoMemoryInfo->CurrentUsage += memInfo.heaps[i].memoryAllocated;
+ }
+
+ // We don't implement reservation, but the observable
+ // behaviour should match that of Windows drivers
+ uint32_t segmentId = uint32_t(MemorySegmentGroup);
+
+ pVideoMemoryInfo->AvailableForReservation = pVideoMemoryInfo->Budget / 2;
+ pVideoMemoryInfo->CurrentReservation = m_memReservation[segmentId];
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiAdapter::SetVideoMemoryReservation(
+ UINT NodeIndex,
+ DXGI_MEMORY_SEGMENT_GROUP MemorySegmentGroup,
+ UINT64 Reservation) {
+ DXGI_QUERY_VIDEO_MEMORY_INFO info;
+
+ HRESULT hr = QueryVideoMemoryInfo(
+ NodeIndex, MemorySegmentGroup, &info);
+
+ if (FAILED(hr))
+ return hr;
+
+ if (Reservation > info.AvailableForReservation)
+ return DXGI_ERROR_INVALID_CALL;
+
+ uint32_t segmentId = uint32_t(MemorySegmentGroup);
+ m_memReservation[segmentId] = Reservation;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiAdapter::RegisterHardwareContentProtectionTeardownStatusEvent(
+ HANDLE hEvent,
+ DWORD* pdwCookie) {
+ Logger::err("DxgiAdapter::RegisterHardwareContentProtectionTeardownStatusEvent: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiAdapter::RegisterVideoMemoryBudgetChangeNotificationEvent(
+ HANDLE hEvent,
+ DWORD* pdwCookie) {
+ #ifndef DXVK_NATIVE
+ if (!hEvent || !pdwCookie)
+ return E_INVALIDARG;
+
+ std::unique_lock<dxvk::mutex> lock(m_mutex);
+ DWORD cookie = ++m_eventCookie;
+
+ m_eventMap.insert({ cookie, hEvent });
+
+ if (!m_eventThread.joinable())
+ m_eventThread = dxvk::thread([this] { runEventThread(); });
+
+ // This method seems to fire the
+ // event immediately on Windows
+ SetEvent(hEvent);
+
+ *pdwCookie = cookie;
+ return S_OK;
+ #else
+ return E_NOTIMPL;
+ #endif
+ }
+
+
+ void STDMETHODCALLTYPE DxgiAdapter::UnregisterHardwareContentProtectionTeardownStatus(
+ DWORD dwCookie) {
+ Logger::err("DxgiAdapter::UnregisterHardwareContentProtectionTeardownStatus: Not implemented");
+ }
+
+
+ void STDMETHODCALLTYPE DxgiAdapter::UnregisterVideoMemoryBudgetChangeNotification(
+ DWORD dwCookie) {
+ std::unique_lock<dxvk::mutex> lock(m_mutex);
+ m_eventMap.erase(dwCookie);
+ }
+
+
+ Rc<DxvkAdapter> STDMETHODCALLTYPE DxgiAdapter::GetDXVKAdapter() {
+ return m_adapter;
+ }
+
+
+ Rc<DxvkInstance> STDMETHODCALLTYPE DxgiAdapter::GetDXVKInstance() {
+ return m_factory->GetDXVKInstance();
+ }
+
+
+ void DxgiAdapter::runEventThread() {
+#ifndef DXVK_NATIVE
+ env::setThreadName(str::format("dxvk-adapter-", m_index));
+
+ std::unique_lock<dxvk::mutex> lock(m_mutex);
+ DxvkAdapterMemoryInfo memoryInfoOld = m_adapter->getMemoryHeapInfo();
+
+ while (true) {
+ m_cond.wait_for(lock, std::chrono::milliseconds(1500),
+ [this] { return m_eventCookie == ~0u; });
+
+ if (m_eventCookie == ~0u)
+ return;
+
+ auto memoryInfoNew = m_adapter->getMemoryHeapInfo();
+ bool budgetChanged = false;
+
+ for (uint32_t i = 0; i < memoryInfoNew.heapCount; i++) {
+ budgetChanged |= memoryInfoNew.heaps[i].memoryBudget
+ != memoryInfoOld.heaps[i].memoryBudget;
+ }
+
+ if (budgetChanged) {
+ memoryInfoOld = memoryInfoNew;
+
+ for (const auto& pair : m_eventMap)
+ SetEvent(pair.second);
+ }
+ }
+#endif
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_adapter.h b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_adapter.h
new file mode 100644
index 00000000..ef17d7ff
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_adapter.h
@@ -0,0 +1,129 @@
+#pragma once
+
+#include <mutex>
+#include <unordered_map>
+
+#include "dxgi_format.h"
+#include "dxgi_interfaces.h"
+#include "dxgi_output.h"
+
+namespace dxvk {
+
+ class DxgiAdapter;
+ class DxgiFactory;
+ class DxgiOutput;
+
+
+ class DxgiVkAdapter : public IDXGIVkInteropAdapter {
+
+ public:
+
+ DxgiVkAdapter(DxgiAdapter* pAdapter);
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ void STDMETHODCALLTYPE GetVulkanHandles(
+ VkInstance* pInstance,
+ VkPhysicalDevice* pPhysDev);
+
+ private:
+
+ DxgiAdapter* m_adapter;
+
+ };
+
+
+ class DxgiAdapter : public DxgiObject<IDXGIDXVKAdapter> {
+
+ public:
+
+ DxgiAdapter(
+ DxgiFactory* factory,
+ const Rc<DxvkAdapter>& adapter,
+ UINT index);
+
+ ~DxgiAdapter();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject) final;
+
+ HRESULT STDMETHODCALLTYPE GetParent(
+ REFIID riid,
+ void** ppParent) final;
+
+ HRESULT STDMETHODCALLTYPE CheckInterfaceSupport(
+ REFGUID InterfaceName,
+ LARGE_INTEGER* pUMDVersion) final;
+
+ HRESULT STDMETHODCALLTYPE EnumOutputs(
+ UINT Output,
+ IDXGIOutput** ppOutput) final;
+
+ HRESULT STDMETHODCALLTYPE GetDesc(
+ DXGI_ADAPTER_DESC* pDesc) final;
+
+ HRESULT STDMETHODCALLTYPE GetDesc1(
+ DXGI_ADAPTER_DESC1* pDesc) final;
+
+ HRESULT STDMETHODCALLTYPE GetDesc2(
+ DXGI_ADAPTER_DESC2* pDesc) final;
+
+ HRESULT STDMETHODCALLTYPE GetDesc3(
+ DXGI_ADAPTER_DESC3* pDesc) final;
+
+ HRESULT STDMETHODCALLTYPE QueryVideoMemoryInfo(
+ UINT NodeIndex,
+ DXGI_MEMORY_SEGMENT_GROUP MemorySegmentGroup,
+ DXGI_QUERY_VIDEO_MEMORY_INFO* pVideoMemoryInfo) final;
+
+ HRESULT STDMETHODCALLTYPE SetVideoMemoryReservation(
+ UINT NodeIndex,
+ DXGI_MEMORY_SEGMENT_GROUP MemorySegmentGroup,
+ UINT64 Reservation) final;
+
+ HRESULT STDMETHODCALLTYPE RegisterHardwareContentProtectionTeardownStatusEvent(
+ HANDLE hEvent,
+ DWORD* pdwCookie) final;
+
+ HRESULT STDMETHODCALLTYPE RegisterVideoMemoryBudgetChangeNotificationEvent(
+ HANDLE hEvent,
+ DWORD* pdwCookie) final;
+
+ void STDMETHODCALLTYPE UnregisterHardwareContentProtectionTeardownStatus(
+ DWORD dwCookie) final;
+
+ void STDMETHODCALLTYPE UnregisterVideoMemoryBudgetChangeNotification(
+ DWORD dwCookie) final;
+
+ Rc<DxvkAdapter> STDMETHODCALLTYPE GetDXVKAdapter() final;
+
+ Rc<DxvkInstance> STDMETHODCALLTYPE GetDXVKInstance() final;
+
+ private:
+
+ Com<DxgiFactory> m_factory;
+ Rc<DxvkAdapter> m_adapter;
+ DxgiVkAdapter m_interop;
+
+ UINT m_index;
+ UINT64 m_memReservation[2] = { 0, 0 };
+
+ dxvk::mutex m_mutex;
+ dxvk::condition_variable m_cond;
+
+ DWORD m_eventCookie = 0;
+ std::unordered_map<DWORD, HANDLE> m_eventMap;
+ dxvk::thread m_eventThread;
+
+ void runEventThread();
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_enums.cpp b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_enums.cpp
new file mode 100644
index 00000000..5d9e75d1
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_enums.cpp
@@ -0,0 +1,123 @@
+#include "dxgi_enums.h"
+
+std::ostream& operator << (std::ostream& os, DXGI_FORMAT e) {
+ switch (e) {
+ ENUM_NAME(DXGI_FORMAT_UNKNOWN);
+ ENUM_NAME(DXGI_FORMAT_R32G32B32A32_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_R32G32B32A32_FLOAT);
+ ENUM_NAME(DXGI_FORMAT_R32G32B32A32_UINT);
+ ENUM_NAME(DXGI_FORMAT_R32G32B32A32_SINT);
+ ENUM_NAME(DXGI_FORMAT_R32G32B32_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_R32G32B32_FLOAT);
+ ENUM_NAME(DXGI_FORMAT_R32G32B32_UINT);
+ ENUM_NAME(DXGI_FORMAT_R32G32B32_SINT);
+ ENUM_NAME(DXGI_FORMAT_R16G16B16A16_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_R16G16B16A16_FLOAT);
+ ENUM_NAME(DXGI_FORMAT_R16G16B16A16_UNORM);
+ ENUM_NAME(DXGI_FORMAT_R16G16B16A16_UINT);
+ ENUM_NAME(DXGI_FORMAT_R16G16B16A16_SNORM);
+ ENUM_NAME(DXGI_FORMAT_R16G16B16A16_SINT);
+ ENUM_NAME(DXGI_FORMAT_R32G32_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_R32G32_FLOAT);
+ ENUM_NAME(DXGI_FORMAT_R32G32_UINT);
+ ENUM_NAME(DXGI_FORMAT_R32G32_SINT);
+ ENUM_NAME(DXGI_FORMAT_R32G8X24_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_D32_FLOAT_S8X24_UINT);
+ ENUM_NAME(DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_X32_TYPELESS_G8X24_UINT);
+ ENUM_NAME(DXGI_FORMAT_R10G10B10A2_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_R10G10B10A2_UNORM);
+ ENUM_NAME(DXGI_FORMAT_R10G10B10A2_UINT);
+ ENUM_NAME(DXGI_FORMAT_R11G11B10_FLOAT);
+ ENUM_NAME(DXGI_FORMAT_R8G8B8A8_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_R8G8B8A8_UNORM);
+ ENUM_NAME(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB);
+ ENUM_NAME(DXGI_FORMAT_R8G8B8A8_UINT);
+ ENUM_NAME(DXGI_FORMAT_R8G8B8A8_SNORM);
+ ENUM_NAME(DXGI_FORMAT_R8G8B8A8_SINT);
+ ENUM_NAME(DXGI_FORMAT_R16G16_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_R16G16_FLOAT);
+ ENUM_NAME(DXGI_FORMAT_R16G16_UNORM);
+ ENUM_NAME(DXGI_FORMAT_R16G16_UINT);
+ ENUM_NAME(DXGI_FORMAT_R16G16_SNORM);
+ ENUM_NAME(DXGI_FORMAT_R16G16_SINT);
+ ENUM_NAME(DXGI_FORMAT_R32_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_D32_FLOAT);
+ ENUM_NAME(DXGI_FORMAT_R32_FLOAT);
+ ENUM_NAME(DXGI_FORMAT_R32_UINT);
+ ENUM_NAME(DXGI_FORMAT_R32_SINT);
+ ENUM_NAME(DXGI_FORMAT_R24G8_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_D24_UNORM_S8_UINT);
+ ENUM_NAME(DXGI_FORMAT_R24_UNORM_X8_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_X24_TYPELESS_G8_UINT);
+ ENUM_NAME(DXGI_FORMAT_R8G8_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_R8G8_UNORM);
+ ENUM_NAME(DXGI_FORMAT_R8G8_UINT);
+ ENUM_NAME(DXGI_FORMAT_R8G8_SNORM);
+ ENUM_NAME(DXGI_FORMAT_R8G8_SINT);
+ ENUM_NAME(DXGI_FORMAT_R16_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_R16_FLOAT);
+ ENUM_NAME(DXGI_FORMAT_D16_UNORM);
+ ENUM_NAME(DXGI_FORMAT_R16_UNORM);
+ ENUM_NAME(DXGI_FORMAT_R16_UINT);
+ ENUM_NAME(DXGI_FORMAT_R16_SNORM);
+ ENUM_NAME(DXGI_FORMAT_R16_SINT);
+ ENUM_NAME(DXGI_FORMAT_R8_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_R8_UNORM);
+ ENUM_NAME(DXGI_FORMAT_R8_UINT);
+ ENUM_NAME(DXGI_FORMAT_R8_SNORM);
+ ENUM_NAME(DXGI_FORMAT_R8_SINT);
+ ENUM_NAME(DXGI_FORMAT_A8_UNORM);
+ ENUM_NAME(DXGI_FORMAT_R1_UNORM);
+ ENUM_NAME(DXGI_FORMAT_R9G9B9E5_SHAREDEXP);
+ ENUM_NAME(DXGI_FORMAT_R8G8_B8G8_UNORM);
+ ENUM_NAME(DXGI_FORMAT_G8R8_G8B8_UNORM);
+ ENUM_NAME(DXGI_FORMAT_BC1_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_BC1_UNORM);
+ ENUM_NAME(DXGI_FORMAT_BC1_UNORM_SRGB);
+ ENUM_NAME(DXGI_FORMAT_BC2_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_BC2_UNORM);
+ ENUM_NAME(DXGI_FORMAT_BC2_UNORM_SRGB);
+ ENUM_NAME(DXGI_FORMAT_BC3_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_BC3_UNORM);
+ ENUM_NAME(DXGI_FORMAT_BC3_UNORM_SRGB);
+ ENUM_NAME(DXGI_FORMAT_BC4_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_BC4_UNORM);
+ ENUM_NAME(DXGI_FORMAT_BC4_SNORM);
+ ENUM_NAME(DXGI_FORMAT_BC5_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_BC5_UNORM);
+ ENUM_NAME(DXGI_FORMAT_BC5_SNORM);
+ ENUM_NAME(DXGI_FORMAT_B5G6R5_UNORM);
+ ENUM_NAME(DXGI_FORMAT_B5G5R5A1_UNORM);
+ ENUM_NAME(DXGI_FORMAT_B8G8R8A8_UNORM);
+ ENUM_NAME(DXGI_FORMAT_B8G8R8X8_UNORM);
+ ENUM_NAME(DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM);
+ ENUM_NAME(DXGI_FORMAT_B8G8R8A8_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_B8G8R8A8_UNORM_SRGB);
+ ENUM_NAME(DXGI_FORMAT_B8G8R8X8_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_B8G8R8X8_UNORM_SRGB);
+ ENUM_NAME(DXGI_FORMAT_BC6H_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_BC6H_UF16);
+ ENUM_NAME(DXGI_FORMAT_BC6H_SF16);
+ ENUM_NAME(DXGI_FORMAT_BC7_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_BC7_UNORM);
+ ENUM_NAME(DXGI_FORMAT_BC7_UNORM_SRGB);
+ ENUM_NAME(DXGI_FORMAT_AYUV);
+ ENUM_NAME(DXGI_FORMAT_Y410);
+ ENUM_NAME(DXGI_FORMAT_Y416);
+ ENUM_NAME(DXGI_FORMAT_NV12);
+ ENUM_NAME(DXGI_FORMAT_P010);
+ ENUM_NAME(DXGI_FORMAT_P016);
+ ENUM_NAME(DXGI_FORMAT_420_OPAQUE);
+ ENUM_NAME(DXGI_FORMAT_YUY2);
+ ENUM_NAME(DXGI_FORMAT_Y210);
+ ENUM_NAME(DXGI_FORMAT_Y216);
+ ENUM_NAME(DXGI_FORMAT_NV11);
+ ENUM_NAME(DXGI_FORMAT_AI44);
+ ENUM_NAME(DXGI_FORMAT_IA44);
+ ENUM_NAME(DXGI_FORMAT_P8);
+ ENUM_NAME(DXGI_FORMAT_A8P8);
+ ENUM_NAME(DXGI_FORMAT_B4G4R4A4_UNORM);
+ ENUM_DEFAULT(e);
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_enums.h b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_enums.h
new file mode 100644
index 00000000..2a48427e
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_enums.h
@@ -0,0 +1,5 @@
+#pragma once
+
+#include "dxgi_include.h"
+
+std::ostream& operator << (std::ostream& os, DXGI_FORMAT e);
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_factory.cpp b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_factory.cpp
new file mode 100644
index 00000000..f159999d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_factory.cpp
@@ -0,0 +1,401 @@
+#include "dxgi_factory.h"
+#include "dxgi_swapchain.h"
+#include "dxgi_swapchain_dispatcher.h"
+
+namespace dxvk {
+
+ DxgiFactory::DxgiFactory(UINT Flags)
+ : m_instance (new DxvkInstance()),
+ m_monitorInfo (this),
+ m_options (m_instance->config()),
+ m_flags (Flags) {
+ for (uint32_t i = 0; m_instance->enumAdapters(i) != nullptr; i++)
+ m_instance->enumAdapters(i)->logAdapterInfo();
+ }
+
+
+ DxgiFactory::~DxgiFactory() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiFactory::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(IDXGIObject)
+ || riid == __uuidof(IDXGIFactory)
+ || riid == __uuidof(IDXGIFactory1)
+ || riid == __uuidof(IDXGIFactory2)
+ || riid == __uuidof(IDXGIFactory3)
+ || riid == __uuidof(IDXGIFactory4)
+ || riid == __uuidof(IDXGIFactory5)
+ || riid == __uuidof(IDXGIFactory6)
+ || riid == __uuidof(IDXGIFactory7)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(IDXGIVkMonitorInfo)) {
+ *ppvObject = ref(&m_monitorInfo);
+ return S_OK;
+ }
+
+ Logger::warn("DxgiFactory::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiFactory::GetParent(REFIID riid, void** ppParent) {
+ InitReturnPtr(ppParent);
+
+ Logger::warn("DxgiFactory::GetParent: Unknown interface query");
+ return E_NOINTERFACE;
+ }
+
+
+ BOOL STDMETHODCALLTYPE DxgiFactory::IsWindowedStereoEnabled() {
+ // We don't support Stereo 3D at the moment
+ return FALSE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiFactory::CreateSoftwareAdapter(
+ HMODULE Module,
+ IDXGIAdapter** ppAdapter) {
+ InitReturnPtr(ppAdapter);
+
+ if (ppAdapter == nullptr)
+ return DXGI_ERROR_INVALID_CALL;
+
+ Logger::err("DXGI: CreateSoftwareAdapter: Software adapters not supported");
+ return DXGI_ERROR_UNSUPPORTED;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiFactory::CreateSwapChain(
+ IUnknown* pDevice,
+ DXGI_SWAP_CHAIN_DESC* pDesc,
+ IDXGISwapChain** ppSwapChain) {
+ if (ppSwapChain == nullptr || pDesc == nullptr || pDevice == nullptr)
+ return DXGI_ERROR_INVALID_CALL;
+
+ DXGI_SWAP_CHAIN_DESC1 desc;
+ desc.Width = pDesc->BufferDesc.Width;
+ desc.Height = pDesc->BufferDesc.Height;
+ desc.Format = pDesc->BufferDesc.Format;
+ desc.Stereo = FALSE;
+ desc.SampleDesc = pDesc->SampleDesc;
+ desc.BufferUsage = pDesc->BufferUsage;
+ desc.BufferCount = pDesc->BufferCount;
+ desc.Scaling = DXGI_SCALING_STRETCH;
+ desc.SwapEffect = pDesc->SwapEffect;
+ desc.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
+ desc.Flags = pDesc->Flags;
+
+ DXGI_SWAP_CHAIN_FULLSCREEN_DESC descFs;
+ descFs.RefreshRate = pDesc->BufferDesc.RefreshRate;
+ descFs.ScanlineOrdering = pDesc->BufferDesc.ScanlineOrdering;
+ descFs.Scaling = pDesc->BufferDesc.Scaling;
+ descFs.Windowed = pDesc->Windowed;
+
+ IDXGISwapChain1* swapChain = nullptr;
+ HRESULT hr = CreateSwapChainForHwnd(
+ pDevice, pDesc->OutputWindow,
+ &desc, &descFs, nullptr,
+ &swapChain);
+
+ *ppSwapChain = swapChain;
+ return hr;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiFactory::CreateSwapChainForHwnd(
+ IUnknown* pDevice,
+ HWND hWnd,
+ const DXGI_SWAP_CHAIN_DESC1* pDesc,
+ const DXGI_SWAP_CHAIN_FULLSCREEN_DESC* pFullscreenDesc,
+ IDXGIOutput* pRestrictToOutput,
+ IDXGISwapChain1** ppSwapChain) {
+ InitReturnPtr(ppSwapChain);
+
+ if (!ppSwapChain || !pDesc || !hWnd || !pDevice)
+ return DXGI_ERROR_INVALID_CALL;
+
+ Com<IWineDXGISwapChainFactory> wineDevice;
+
+ if (SUCCEEDED(pDevice->QueryInterface(
+ __uuidof(IWineDXGISwapChainFactory),
+ reinterpret_cast<void**>(&wineDevice)))) {
+ IDXGISwapChain4* frontendSwapChain;
+
+ HRESULT hr = wineDevice->CreateSwapChainForHwnd(
+ this, hWnd, pDesc, pFullscreenDesc,
+ pRestrictToOutput, reinterpret_cast<IDXGISwapChain1**>(&frontendSwapChain));
+
+ // No ref as that's handled by the object we're wrapping
+ // which was ref'ed on creation.
+ if (SUCCEEDED(hr))
+ *ppSwapChain = new DxgiSwapChainDispatcher(frontendSwapChain);
+
+ return hr;
+ }
+
+ Logger::err("DXGI: CreateSwapChainForHwnd: Unsupported device type");
+ return DXGI_ERROR_UNSUPPORTED;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiFactory::CreateSwapChainForCoreWindow(
+ IUnknown* pDevice,
+ IUnknown* pWindow,
+ const DXGI_SWAP_CHAIN_DESC1* pDesc,
+ IDXGIOutput* pRestrictToOutput,
+ IDXGISwapChain1** ppSwapChain) {
+ InitReturnPtr(ppSwapChain);
+
+ Logger::err("DxgiFactory::CreateSwapChainForCoreWindow: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiFactory::CreateSwapChainForComposition(
+ IUnknown* pDevice,
+ const DXGI_SWAP_CHAIN_DESC1* pDesc,
+ IDXGIOutput* pRestrictToOutput,
+ IDXGISwapChain1** ppSwapChain) {
+ InitReturnPtr(ppSwapChain);
+
+ Logger::err("DxgiFactory::CreateSwapChainForComposition: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiFactory::EnumAdapters(
+ UINT Adapter,
+ IDXGIAdapter** ppAdapter) {
+ InitReturnPtr(ppAdapter);
+
+ if (ppAdapter == nullptr)
+ return DXGI_ERROR_INVALID_CALL;
+
+ IDXGIAdapter1* handle = nullptr;
+ HRESULT hr = this->EnumAdapters1(Adapter, &handle);
+ *ppAdapter = handle;
+ return hr;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiFactory::EnumAdapters1(
+ UINT Adapter,
+ IDXGIAdapter1** ppAdapter) {
+ InitReturnPtr(ppAdapter);
+
+ if (ppAdapter == nullptr)
+ return DXGI_ERROR_INVALID_CALL;
+
+ Rc<DxvkAdapter> dxvkAdapter
+ = m_instance->enumAdapters(Adapter);
+
+ if (dxvkAdapter == nullptr)
+ return DXGI_ERROR_NOT_FOUND;
+
+ *ppAdapter = ref(new DxgiAdapter(this, dxvkAdapter, Adapter));
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiFactory::EnumAdapterByLuid(
+ LUID AdapterLuid,
+ REFIID riid,
+ void** ppvAdapter) {
+ InitReturnPtr(ppvAdapter);
+ uint32_t adapterId = 0;
+
+ while (true) {
+ Com<IDXGIAdapter> adapter;
+ HRESULT hr = EnumAdapters(adapterId++, &adapter);
+
+ if (FAILED(hr))
+ return hr;
+
+ DXGI_ADAPTER_DESC desc;
+ adapter->GetDesc(&desc);
+
+ if (!std::memcmp(&AdapterLuid, &desc.AdapterLuid, sizeof(LUID)))
+ return adapter->QueryInterface(riid, ppvAdapter);
+ }
+
+ // This should be unreachable
+ return DXGI_ERROR_NOT_FOUND;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiFactory::EnumAdapterByGpuPreference(
+ UINT Adapter,
+ DXGI_GPU_PREFERENCE GpuPreference,
+ REFIID riid,
+ void** ppvAdapter) {
+ InitReturnPtr(ppvAdapter);
+ uint32_t adapterCount = m_instance->adapterCount();
+
+ if (Adapter >= adapterCount)
+ return DXGI_ERROR_NOT_FOUND;
+
+ // We know that the backend lists dedicated GPUs before
+ // any integrated ones, so just list adapters in reverse
+ // order. We have no other way to estimate performance.
+ if (GpuPreference == DXGI_GPU_PREFERENCE_MINIMUM_POWER)
+ Adapter = adapterCount - Adapter - 1;
+
+ Com<IDXGIAdapter> adapter;
+ HRESULT hr = this->EnumAdapters(Adapter, &adapter);
+
+ if (FAILED(hr))
+ return hr;
+
+ return adapter->QueryInterface(riid, ppvAdapter);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiFactory::EnumWarpAdapter(
+ REFIID riid,
+ void** ppvAdapter) {
+ InitReturnPtr(ppvAdapter);
+
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::warn("DxgiFactory::EnumWarpAdapter: WARP not supported, returning first hardware adapter");
+
+ Com<IDXGIAdapter1> adapter;
+ HRESULT hr = EnumAdapters1(0, &adapter);
+
+ if (FAILED(hr))
+ return hr;
+
+ return adapter->QueryInterface(riid, ppvAdapter);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiFactory::GetWindowAssociation(HWND *pWindowHandle) {
+ if (pWindowHandle == nullptr)
+ return DXGI_ERROR_INVALID_CALL;
+
+ *pWindowHandle = m_associatedWindow;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiFactory::GetSharedResourceAdapterLuid(
+ HANDLE hResource,
+ LUID* pLuid) {
+ Logger::err("DxgiFactory::GetSharedResourceAdapterLuid: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiFactory::MakeWindowAssociation(HWND WindowHandle, UINT Flags) {
+ Logger::warn("DXGI: MakeWindowAssociation: Ignoring flags");
+ m_associatedWindow = WindowHandle;
+ return S_OK;
+ }
+
+
+ BOOL STDMETHODCALLTYPE DxgiFactory::IsCurrent() {
+ return TRUE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiFactory::RegisterOcclusionStatusWindow(
+ HWND WindowHandle,
+ UINT wMsg,
+ DWORD* pdwCookie) {
+ Logger::err("DxgiFactory::RegisterOcclusionStatusWindow: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiFactory::RegisterStereoStatusEvent(
+ HANDLE hEvent,
+ DWORD* pdwCookie) {
+ Logger::err("DxgiFactory::RegisterStereoStatusEvent: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiFactory::RegisterStereoStatusWindow(
+ HWND WindowHandle,
+ UINT wMsg,
+ DWORD* pdwCookie) {
+ Logger::err("DxgiFactory::RegisterStereoStatusWindow: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiFactory::RegisterOcclusionStatusEvent(
+ HANDLE hEvent,
+ DWORD* pdwCookie) {
+ Logger::err("DxgiFactory::RegisterOcclusionStatusEvent: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ void STDMETHODCALLTYPE DxgiFactory::UnregisterStereoStatus(
+ DWORD dwCookie) {
+ Logger::err("DxgiFactory::UnregisterStereoStatus: Not implemented");
+ }
+
+
+ void STDMETHODCALLTYPE DxgiFactory::UnregisterOcclusionStatus(
+ DWORD dwCookie) {
+ Logger::err("DxgiFactory::UnregisterOcclusionStatus: Not implemented");
+ }
+
+
+ UINT STDMETHODCALLTYPE DxgiFactory::GetCreationFlags() {
+ return m_flags;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiFactory::CheckFeatureSupport(
+ DXGI_FEATURE Feature,
+ void* pFeatureSupportData,
+ UINT FeatureSupportDataSize) {
+ switch (Feature) {
+ case DXGI_FEATURE_PRESENT_ALLOW_TEARING: {
+ auto info = static_cast<BOOL*>(pFeatureSupportData);
+
+ if (FeatureSupportDataSize != sizeof(*info))
+ return E_INVALIDARG;
+
+ *info = TRUE;
+ } return S_OK;
+
+ default:
+ Logger::err(str::format("DxgiFactory: CheckFeatureSupport: Unknown feature: ", uint32_t(Feature)));
+ return E_INVALIDARG;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiFactory::RegisterAdaptersChangedEvent(
+ HANDLE hEvent,
+ DWORD* pdwCookie) {
+ Logger::err("DxgiFactory: RegisterAdaptersChangedEvent: Stub");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiFactory::UnregisterAdaptersChangedEvent(
+ DWORD Cookie) {
+ Logger::err("DxgiFactory: UnregisterAdaptersChangedEvent: Stub");
+ return E_NOTIMPL;
+ }
+
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_factory.h b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_factory.h
new file mode 100644
index 00000000..f398c78d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_factory.h
@@ -0,0 +1,157 @@
+#pragma once
+
+#include <vector>
+
+#include "dxgi_adapter.h"
+#include "dxgi_monitor.h"
+#include "dxgi_options.h"
+
+#include "../dxvk/dxvk_instance.h"
+
+namespace dxvk {
+
+ class DxgiFactory : public DxgiObject<IDXGIFactory7> {
+
+ public:
+
+ DxgiFactory(UINT Flags);
+ ~DxgiFactory();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject) final;
+
+ HRESULT STDMETHODCALLTYPE GetParent(
+ REFIID riid,
+ void** ppParent) final;
+
+ BOOL STDMETHODCALLTYPE IsWindowedStereoEnabled() final;
+
+ HRESULT STDMETHODCALLTYPE CreateSoftwareAdapter(
+ HMODULE Module,
+ IDXGIAdapter** ppAdapter) final;
+
+ HRESULT STDMETHODCALLTYPE CreateSwapChain(
+ IUnknown* pDevice,
+ DXGI_SWAP_CHAIN_DESC* pDesc,
+ IDXGISwapChain** ppSwapChain) final;
+
+ HRESULT STDMETHODCALLTYPE CreateSwapChainForHwnd(
+ IUnknown* pDevice,
+ HWND hWnd,
+ const DXGI_SWAP_CHAIN_DESC1* pDesc,
+ const DXGI_SWAP_CHAIN_FULLSCREEN_DESC* pFullscreenDesc,
+ IDXGIOutput* pRestrictToOutput,
+ IDXGISwapChain1** ppSwapChain) final;
+
+ HRESULT STDMETHODCALLTYPE CreateSwapChainForCoreWindow(
+ IUnknown* pDevice,
+ IUnknown* pWindow,
+ const DXGI_SWAP_CHAIN_DESC1* pDesc,
+ IDXGIOutput* pRestrictToOutput,
+ IDXGISwapChain1** ppSwapChain) final;
+
+ HRESULT STDMETHODCALLTYPE CreateSwapChainForComposition(
+ IUnknown* pDevice,
+ const DXGI_SWAP_CHAIN_DESC1* pDesc,
+ IDXGIOutput* pRestrictToOutput,
+ IDXGISwapChain1** ppSwapChain) final;
+
+ HRESULT STDMETHODCALLTYPE EnumAdapters(
+ UINT Adapter,
+ IDXGIAdapter** ppAdapter) final;
+
+ HRESULT STDMETHODCALLTYPE EnumAdapters1(
+ UINT Adapter,
+ IDXGIAdapter1** ppAdapter) final;
+
+ HRESULT STDMETHODCALLTYPE EnumAdapterByLuid(
+ LUID AdapterLuid,
+ REFIID riid,
+ void** ppvAdapter) final;
+
+ HRESULT STDMETHODCALLTYPE EnumAdapterByGpuPreference(
+ UINT Adapter,
+ DXGI_GPU_PREFERENCE GpuPreference,
+ REFIID riid,
+ void** ppvAdapter);
+
+ HRESULT STDMETHODCALLTYPE EnumWarpAdapter(
+ REFIID riid,
+ void** ppvAdapter) final;
+
+ HRESULT STDMETHODCALLTYPE GetWindowAssociation(
+ HWND* pWindowHandle) final;
+
+ HRESULT STDMETHODCALLTYPE GetSharedResourceAdapterLuid(
+ HANDLE hResource,
+ LUID* pLuid) final;
+
+ HRESULT STDMETHODCALLTYPE MakeWindowAssociation(
+ HWND WindowHandle,
+ UINT Flags) final;
+
+ BOOL STDMETHODCALLTYPE IsCurrent() final;
+
+ HRESULT STDMETHODCALLTYPE RegisterOcclusionStatusWindow(
+ HWND WindowHandle,
+ UINT wMsg,
+ DWORD* pdwCookie) final;
+
+ HRESULT STDMETHODCALLTYPE RegisterStereoStatusEvent(
+ HANDLE hEvent,
+ DWORD* pdwCookie) final;
+
+ HRESULT STDMETHODCALLTYPE RegisterStereoStatusWindow(
+ HWND WindowHandle,
+ UINT wMsg,
+ DWORD* pdwCookie) final;
+
+ HRESULT STDMETHODCALLTYPE RegisterOcclusionStatusEvent(
+ HANDLE hEvent,
+ DWORD* pdwCookie) final;
+
+ void STDMETHODCALLTYPE UnregisterStereoStatus(
+ DWORD dwCookie) final;
+
+ void STDMETHODCALLTYPE UnregisterOcclusionStatus(
+ DWORD dwCookie) final;
+
+ UINT STDMETHODCALLTYPE GetCreationFlags() final;
+
+ HRESULT STDMETHODCALLTYPE CheckFeatureSupport(
+ DXGI_FEATURE Feature,
+ void* pFeatureSupportData,
+ UINT FeatureSupportDataSize) final;
+
+ HRESULT STDMETHODCALLTYPE RegisterAdaptersChangedEvent(
+ HANDLE hEvent,
+ DWORD* pdwCookie);
+
+ HRESULT STDMETHODCALLTYPE UnregisterAdaptersChangedEvent(
+ DWORD Cookie);
+
+ Rc<DxvkInstance> GetDXVKInstance() const {
+ return m_instance;
+ }
+
+ const DxgiOptions* GetOptions() const {
+ return &m_options;
+ }
+
+ DxgiMonitorInfo* GetMonitorInfo() {
+ return &m_monitorInfo;
+ }
+
+ private:
+
+ Rc<DxvkInstance> m_instance;
+ DxgiMonitorInfo m_monitorInfo;
+ DxgiOptions m_options;
+ UINT m_flags;
+
+ HWND m_associatedWindow = nullptr;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_format.cpp b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_format.cpp
new file mode 100644
index 00000000..f628e5d9
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_format.cpp
@@ -0,0 +1,976 @@
+#include "dxgi_format.h"
+
+#include <array>
+
+namespace dxvk {
+
+ const std::array<DXGI_VK_FORMAT_MAPPING, 133> g_dxgiFormats = {{
+ // DXGI_FORMAT_UNKNOWN
+ { },
+ // DXGI_FORMAT_R32G32B32A32_TYPELESS
+ { VK_FORMAT_R32G32B32A32_UINT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R32G32B32A32_UINT },
+ // DXGI_FORMAT_R32G32B32A32_FLOAT
+ { VK_FORMAT_R32G32B32A32_SFLOAT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R32G32B32A32_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R32G32B32A32_UINT
+ { VK_FORMAT_R32G32B32A32_UINT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R32G32B32A32_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R32G32B32A32_SINT
+ { VK_FORMAT_R32G32B32A32_SINT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R32G32B32A32_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R32G32B32_TYPELESS
+ { VK_FORMAT_R32G32B32_UINT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R32G32B32_UINT },
+ // DXGI_FORMAT_R32G32B32_FLOAT
+ { VK_FORMAT_R32G32B32_SFLOAT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R32G32B32_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R32G32B32_UINT
+ { VK_FORMAT_R32G32B32_UINT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R32G32B32_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R32G32B32_SINT
+ { VK_FORMAT_R32G32B32_SINT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R32G32B32_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R16G16B16A16_TYPELESS
+ { VK_FORMAT_R16G16B16A16_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R16G16B16A16_UINT },
+ // DXGI_FORMAT_R16G16B16A16_FLOAT
+ { VK_FORMAT_R16G16B16A16_SFLOAT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R16G16B16A16_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R16G16B16A16_UNORM
+ { VK_FORMAT_R16G16B16A16_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R16G16B16A16_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R16G16B16A16_UINT
+ { VK_FORMAT_R16G16B16A16_UINT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R16G16B16A16_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R16G16B16A16_SNORM
+ { VK_FORMAT_R16G16B16A16_SNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R16G16B16A16_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R16G16B16A16_SINT
+ { VK_FORMAT_R16G16B16A16_SINT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R16G16B16A16_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R32G32_TYPELESS
+ { VK_FORMAT_R32G32_UINT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R32G32_UINT },
+ // DXGI_FORMAT_R32G32_FLOAT
+ { VK_FORMAT_R32G32_SFLOAT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R32G32_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R32G32_UINT
+ { VK_FORMAT_R32G32_UINT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R32G32_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R32G32_SINT
+ { VK_FORMAT_R32G32_SINT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R32G32_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R32G8X24_TYPELESS
+ { VK_FORMAT_UNDEFINED,
+ VK_FORMAT_D32_SFLOAT_S8_UINT,
+ VK_FORMAT_UNDEFINED },
+ // DXGI_FORMAT_D32_FLOAT_S8X24_UINT
+ { VK_FORMAT_UNDEFINED,
+ VK_FORMAT_D32_SFLOAT_S8_UINT,
+ VK_FORMAT_UNDEFINED,
+ 0, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT },
+ // DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS
+ { VK_FORMAT_UNDEFINED,
+ VK_FORMAT_D32_SFLOAT_S8_UINT,
+ VK_FORMAT_UNDEFINED,
+ 0, VK_IMAGE_ASPECT_DEPTH_BIT },
+ // DXGI_FORMAT_X32_TYPELESS_G8X24_UINT
+ { VK_FORMAT_UNDEFINED,
+ VK_FORMAT_D32_SFLOAT_S8_UINT,
+ VK_FORMAT_UNDEFINED,
+ 0, VK_IMAGE_ASPECT_STENCIL_BIT },
+ // DXGI_FORMAT_R10G10B10A2_TYPELESS
+ { VK_FORMAT_A2B10G10R10_UNORM_PACK32,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_A2B10G10R10_UINT_PACK32 },
+ // DXGI_FORMAT_R10G10B10A2_UNORM
+ { VK_FORMAT_A2B10G10R10_UNORM_PACK32,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_A2B10G10R10_UINT_PACK32,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R10G10B10A2_UINT
+ { VK_FORMAT_A2B10G10R10_UINT_PACK32,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_A2B10G10R10_UINT_PACK32,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R11G11B10_FLOAT
+ { VK_FORMAT_B10G11R11_UFLOAT_PACK32,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R32_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R8G8B8A8_TYPELESS
+ { VK_FORMAT_R8G8B8A8_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R8G8B8A8_UINT },
+ // DXGI_FORMAT_R8G8B8A8_UNORM
+ { VK_FORMAT_R8G8B8A8_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R8G8B8A8_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
+ { VK_FORMAT_R8G8B8A8_SRGB,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R8G8B8A8_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R8G8B8A8_UINT
+ { VK_FORMAT_R8G8B8A8_UINT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R8G8B8A8_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R8G8B8A8_SNORM
+ { VK_FORMAT_R8G8B8A8_SNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R8G8B8A8_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R8G8B8A8_SINT
+ { VK_FORMAT_R8G8B8A8_SINT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R8G8B8A8_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R16G16_TYPELESS
+ { VK_FORMAT_R16G16_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R16G16_UINT },
+ // DXGI_FORMAT_R16G16_FLOAT
+ { VK_FORMAT_R16G16_SFLOAT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R16G16_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R16G16_UNORM
+ { VK_FORMAT_R16G16_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R16G16_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R16G16_UINT
+ { VK_FORMAT_R16G16_UINT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R16G16_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R16G16_SNORM
+ { VK_FORMAT_R16G16_SNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R16G16_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R16G16_SINT
+ { VK_FORMAT_R16G16_SINT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R16G16_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R32_TYPELESS
+ { VK_FORMAT_R32_UINT,
+ VK_FORMAT_D32_SFLOAT,
+ VK_FORMAT_R32_UINT },
+ // DXGI_FORMAT_D32_FLOAT
+ { VK_FORMAT_UNDEFINED,
+ VK_FORMAT_D32_SFLOAT,
+ VK_FORMAT_UNDEFINED,
+ 0, VK_IMAGE_ASPECT_DEPTH_BIT },
+ // DXGI_FORMAT_R32_FLOAT
+ { VK_FORMAT_R32_SFLOAT,
+ VK_FORMAT_D32_SFLOAT,
+ VK_FORMAT_R32_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ VK_IMAGE_ASPECT_DEPTH_BIT },
+ // DXGI_FORMAT_R32_UINT
+ { VK_FORMAT_R32_UINT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R32_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R32_SINT
+ { VK_FORMAT_R32_SINT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R32_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R24G8_TYPELESS
+ { VK_FORMAT_UNDEFINED,
+ VK_FORMAT_D24_UNORM_S8_UINT,
+ VK_FORMAT_UNDEFINED },
+ // DXGI_FORMAT_D24_UNORM_S8_UINT
+ { VK_FORMAT_UNDEFINED,
+ VK_FORMAT_D24_UNORM_S8_UINT,
+ VK_FORMAT_UNDEFINED,
+ 0, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT },
+ // DXGI_FORMAT_R24_UNORM_X8_TYPELESS
+ { VK_FORMAT_UNDEFINED,
+ VK_FORMAT_D24_UNORM_S8_UINT,
+ VK_FORMAT_UNDEFINED,
+ 0, VK_IMAGE_ASPECT_DEPTH_BIT },
+ // DXGI_FORMAT_X24_TYPELESS_G8_UINT
+ { VK_FORMAT_UNDEFINED,
+ VK_FORMAT_D24_UNORM_S8_UINT,
+ VK_FORMAT_UNDEFINED,
+ 0, VK_IMAGE_ASPECT_STENCIL_BIT },
+ // DXGI_FORMAT_R8G8_TYPELESS
+ { VK_FORMAT_R8G8_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R8G8_UINT },
+ // DXGI_FORMAT_R8G8_UNORM
+ { VK_FORMAT_R8G8_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R8G8_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R8G8_UINT
+ { VK_FORMAT_R8G8_UINT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R8G8_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R8G8_SNORM
+ { VK_FORMAT_R8G8_SNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R8G8_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R8G8_SINT
+ { VK_FORMAT_R8G8_SINT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R8G8_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R16_TYPELESS
+ { VK_FORMAT_R16_UNORM,
+ VK_FORMAT_D16_UNORM,
+ VK_FORMAT_R16_UINT },
+ // DXGI_FORMAT_R16_FLOAT
+ { VK_FORMAT_R16_SFLOAT,
+ VK_FORMAT_D16_UNORM,
+ VK_FORMAT_R16_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_D16_UNORM
+ { VK_FORMAT_UNDEFINED,
+ VK_FORMAT_D16_UNORM,
+ VK_FORMAT_UNDEFINED,
+ 0, VK_IMAGE_ASPECT_DEPTH_BIT },
+ // DXGI_FORMAT_R16_UNORM
+ { VK_FORMAT_R16_UNORM,
+ VK_FORMAT_D16_UNORM,
+ VK_FORMAT_R16_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ VK_IMAGE_ASPECT_DEPTH_BIT },
+ // DXGI_FORMAT_R16_UINT
+ { VK_FORMAT_R16_UINT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R16_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R16_SNORM
+ { VK_FORMAT_R16_SNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R16_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R16_SINT
+ { VK_FORMAT_R16_SINT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R16_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R8_TYPELESS
+ { VK_FORMAT_R8_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R8_UINT },
+ // DXGI_FORMAT_R8_UNORM
+ { VK_FORMAT_R8_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R8_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R8_UINT
+ { VK_FORMAT_R8_UINT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R8_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R8_SNORM
+ { VK_FORMAT_R8_SNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R8_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R8_SINT
+ { VK_FORMAT_R8_SINT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R8_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_A8_UNORM
+ { VK_FORMAT_R8_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT, 0,
+ { VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ZERO,
+ VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_R }},
+ // DXGI_FORMAT_R1_UNORM
+ { }, // Unsupported
+ // DXGI_FORMAT_R9G9B9E5_SHAREDEXP
+ { VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_R8G8_B8G8_UNORM
+ { VK_FORMAT_B8G8R8G8_422_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_G8R8_G8B8_UNORM
+ { VK_FORMAT_G8B8G8R8_422_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_BC1_TYPELESS
+ { VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED },
+ // DXGI_FORMAT_BC1_UNORM
+ { VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_BC1_UNORM_SRGB
+ { VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_BC2_TYPELESS
+ { VK_FORMAT_BC2_UNORM_BLOCK,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED },
+ // DXGI_FORMAT_BC2_UNORM
+ { VK_FORMAT_BC2_UNORM_BLOCK,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_BC2_UNORM_SRGB
+ { VK_FORMAT_BC2_SRGB_BLOCK,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_BC3_TYPELESS
+ { VK_FORMAT_BC3_UNORM_BLOCK,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED },
+ // DXGI_FORMAT_BC3_UNORM
+ { VK_FORMAT_BC3_UNORM_BLOCK,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_BC3_UNORM_SRGB
+ { VK_FORMAT_BC3_SRGB_BLOCK,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_BC4_TYPELESS
+ { VK_FORMAT_BC4_UNORM_BLOCK,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED },
+ // DXGI_FORMAT_BC4_UNORM
+ { VK_FORMAT_BC4_UNORM_BLOCK,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_BC4_SNORM
+ { VK_FORMAT_BC4_SNORM_BLOCK,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_BC5_TYPELESS
+ { VK_FORMAT_BC5_UNORM_BLOCK,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED },
+ // DXGI_FORMAT_BC5_UNORM
+ { VK_FORMAT_BC5_UNORM_BLOCK,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_BC5_SNORM
+ { VK_FORMAT_BC5_SNORM_BLOCK,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_B5G6R5_UNORM
+ { VK_FORMAT_R5G6B5_UNORM_PACK16,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_B5G5R5A1_UNORM
+ { VK_FORMAT_A1R5G5B5_UNORM_PACK16,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_B8G8R8A8_UNORM
+ { VK_FORMAT_B8G8R8A8_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_B8G8R8X8_UNORM
+ { VK_FORMAT_B8G8R8A8_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT, 0,
+ { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
+ VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_ONE }},
+ // DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM
+ { }, // Unsupported
+ // DXGI_FORMAT_B8G8R8A8_TYPELESS
+ { VK_FORMAT_B8G8R8A8_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED },
+ // DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
+ { VK_FORMAT_B8G8R8A8_SRGB,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_B8G8R8X8_TYPELESS
+ { VK_FORMAT_B8G8R8A8_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_B8G8R8X8_UNORM_SRGB
+ { VK_FORMAT_B8G8R8A8_SRGB,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT, 0,
+ { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
+ VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_ONE }},
+ // DXGI_FORMAT_BC6H_TYPELESS
+ { VK_FORMAT_BC6H_UFLOAT_BLOCK,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED },
+ // DXGI_FORMAT_BC6H_UF16
+ { VK_FORMAT_BC6H_UFLOAT_BLOCK,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_BC6H_SF16
+ { VK_FORMAT_BC6H_SFLOAT_BLOCK,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_BC7_TYPELESS
+ { VK_FORMAT_BC7_UNORM_BLOCK,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED },
+ // DXGI_FORMAT_BC7_UNORM
+ { VK_FORMAT_BC7_UNORM_BLOCK,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_BC7_UNORM_SRGB
+ { VK_FORMAT_BC7_SRGB_BLOCK,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_AYUV
+ { VK_FORMAT_R8G8B8A8_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_R8G8B8A8_UINT,
+ VK_IMAGE_ASPECT_COLOR_BIT, 0,
+ { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_B,
+ VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_A } },
+ // DXGI_FORMAT_Y410
+ { }, // Unsupported
+ // DXGI_FORMAT_Y416
+ { }, // Unsupported
+ // DXGI_FORMAT_NV12
+ { VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_PLANE_0_BIT | VK_IMAGE_ASPECT_PLANE_1_BIT },
+ // DXGI_FORMAT_P010
+ { }, // Unsupported
+ // DXGI_FORMAT_P016
+ { }, // Unsupported
+ // DXGI_FORMAT_420_OPAQUE
+ { VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_PLANE_0_BIT | VK_IMAGE_ASPECT_PLANE_1_BIT },
+ // DXGI_FORMAT_YUY2
+ { VK_FORMAT_G8B8G8R8_422_UNORM,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_Y210
+ { }, // Unsupported
+ // DXGI_FORMAT_Y216
+ { }, // Unsupported
+ // DXGI_FORMAT_NV11
+ { }, // Unsupported
+ // DXGI_FORMAT_AI44
+ { }, // Unsupported
+ // DXGI_FORMAT_IA44
+ { }, // Unsupported
+ // DXGI_FORMAT_P8
+ { }, // Unsupported
+ // DXGI_FORMAT_A8P8
+ { }, // Unsupported
+ // DXGI_FORMAT_B4G4R4A4_UNORM
+ { VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT,
+ VK_FORMAT_UNDEFINED,
+ VK_FORMAT_UNDEFINED,
+ VK_IMAGE_ASPECT_COLOR_BIT },
+ // DXGI_FORMAT_P208
+ { }, // Unsupported
+ // DXGI_FORMAT_V208
+ { }, // Unsupported
+ // DXGI_FORMAT_V408
+ { }, // Unsupported
+ }};
+
+
+ const std::array<DXGI_VK_FORMAT_FAMILY, 133> g_dxgiFamilies = {{
+ // DXGI_FORMAT_UNKNOWN
+ { },
+ // DXGI_FORMAT_R32G32B32A32_TYPELESS
+ { VK_FORMAT_R32G32B32A32_UINT,
+ VK_FORMAT_R32G32B32A32_SINT,
+ VK_FORMAT_R32G32B32A32_SFLOAT },
+ // DXGI_FORMAT_R32G32B32A32_FLOAT
+ { },
+ // DXGI_FORMAT_R32G32B32A32_UINT
+ { },
+ // DXGI_FORMAT_R32G32B32A32_SINT
+ { },
+ // DXGI_FORMAT_R32G32B32_TYPELESS
+ { VK_FORMAT_R32G32B32_UINT,
+ VK_FORMAT_R32G32B32_SINT,
+ VK_FORMAT_R32G32B32_SFLOAT },
+ // DXGI_FORMAT_R32G32B32_FLOAT
+ { },
+ // DXGI_FORMAT_R32G32B32_UINT
+ { },
+ // DXGI_FORMAT_R32G32B32_SINT
+ { },
+ // DXGI_FORMAT_R16G16B16A16_TYPELESS
+ { VK_FORMAT_R16G16B16A16_UNORM,
+ VK_FORMAT_R16G16B16A16_SNORM,
+ VK_FORMAT_R16G16B16A16_UINT,
+ VK_FORMAT_R16G16B16A16_SINT,
+ VK_FORMAT_R16G16B16A16_SFLOAT },
+ // DXGI_FORMAT_R16G16B16A16_FLOAT
+ { },
+ // DXGI_FORMAT_R16G16B16A16_UNORM
+ { },
+ // DXGI_FORMAT_R16G16B16A16_UINT
+ { },
+ // DXGI_FORMAT_R16G16B16A16_SNORM
+ { },
+ // DXGI_FORMAT_R16G16B16A16_SINT
+ { },
+ // DXGI_FORMAT_R32G32_TYPELESS
+ { VK_FORMAT_R32G32_UINT,
+ VK_FORMAT_R32G32_SINT,
+ VK_FORMAT_R32G32_SFLOAT },
+ // DXGI_FORMAT_R32G32_FLOAT
+ { },
+ // DXGI_FORMAT_R32G32_UINT
+ { },
+ // DXGI_FORMAT_R32G32_SINT
+ { },
+ // DXGI_FORMAT_R32G8X24_TYPELESS
+ { },
+ // DXGI_FORMAT_D32_FLOAT_S8X24_UINT
+ { },
+ // DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS
+ { },
+ // DXGI_FORMAT_X32_TYPELESS_G8X24_UINT
+ { },
+ // DXGI_FORMAT_R10G10B10A2_TYPELESS
+ { VK_FORMAT_A2B10G10R10_UNORM_PACK32,
+ VK_FORMAT_A2B10G10R10_UINT_PACK32 },
+ // DXGI_FORMAT_R10G10B10A2_UNORM
+ { },
+ // DXGI_FORMAT_R10G10B10A2_UINT
+ { },
+ // DXGI_FORMAT_R11G11B10_FLOAT
+ { },
+ // DXGI_FORMAT_R8G8B8A8_TYPELESS
+ { VK_FORMAT_R8G8B8A8_UNORM,
+ VK_FORMAT_R8G8B8A8_SNORM,
+ VK_FORMAT_R8G8B8A8_SRGB,
+ VK_FORMAT_R8G8B8A8_UINT,
+ VK_FORMAT_R8G8B8A8_SINT },
+ // DXGI_FORMAT_R8G8B8A8_UNORM
+ { VK_FORMAT_R8G8B8A8_UNORM,
+ VK_FORMAT_R8G8B8A8_SRGB },
+ // DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
+ { VK_FORMAT_R8G8B8A8_UNORM,
+ VK_FORMAT_R8G8B8A8_SRGB },
+ // DXGI_FORMAT_R8G8B8A8_UINT
+ { },
+ // DXGI_FORMAT_R8G8B8A8_SNORM
+ { },
+ // DXGI_FORMAT_R8G8B8A8_SINT
+ { },
+ // DXGI_FORMAT_R16G16_TYPELESS
+ { VK_FORMAT_R16G16_UNORM,
+ VK_FORMAT_R16G16_SNORM,
+ VK_FORMAT_R16G16_UINT,
+ VK_FORMAT_R16G16_SINT,
+ VK_FORMAT_R16G16_SFLOAT },
+ // DXGI_FORMAT_R16G16_FLOAT
+ { },
+ // DXGI_FORMAT_R16G16_UNORM
+ { },
+ // DXGI_FORMAT_R16G16_UINT
+ { },
+ // DXGI_FORMAT_R16G16_SNORM
+ { },
+ // DXGI_FORMAT_R16G16_SINT
+ { },
+ // DXGI_FORMAT_R32_TYPELESS
+ { VK_FORMAT_R32_UINT,
+ VK_FORMAT_R32_SINT,
+ VK_FORMAT_R32_SFLOAT },
+ // DXGI_FORMAT_D32_FLOAT
+ { },
+ // DXGI_FORMAT_R32_FLOAT
+ { },
+ // DXGI_FORMAT_R32_UINT
+ { },
+ // DXGI_FORMAT_R32_SINT
+ { },
+ // DXGI_FORMAT_R24G8_TYPELESS
+ { },
+ // DXGI_FORMAT_D24_UNORM_S8_UINT
+ { },
+ // DXGI_FORMAT_R24_UNORM_X8_TYPELESS
+ { },
+ // DXGI_FORMAT_X24_TYPELESS_G8_UINT
+ { },
+ // DXGI_FORMAT_R8G8_TYPELESS
+ { VK_FORMAT_R8G8_UNORM,
+ VK_FORMAT_R8G8_SNORM,
+ VK_FORMAT_R8G8_UINT,
+ VK_FORMAT_R8G8_SINT },
+ // DXGI_FORMAT_R8G8_UNORM
+ { },
+ // DXGI_FORMAT_R8G8_UINT
+ { },
+ // DXGI_FORMAT_R8G8_SNORM
+ { },
+ // DXGI_FORMAT_R8G8_SINT
+ { },
+ // DXGI_FORMAT_R16_TYPELESS
+ { VK_FORMAT_R16_UNORM,
+ VK_FORMAT_R16_SNORM,
+ VK_FORMAT_R16_UINT,
+ VK_FORMAT_R16_SINT,
+ VK_FORMAT_R16_SFLOAT },
+ // DXGI_FORMAT_R16_FLOAT
+ { },
+ // DXGI_FORMAT_D16_UNORM
+ { },
+ // DXGI_FORMAT_R16_UNORM
+ { },
+ // DXGI_FORMAT_R16_UINT
+ { },
+ // DXGI_FORMAT_R16_SNORM
+ { },
+ // DXGI_FORMAT_R16_SINT
+ { },
+ // DXGI_FORMAT_R8_TYPELESS
+ { VK_FORMAT_R8_UNORM,
+ VK_FORMAT_R8_SNORM,
+ VK_FORMAT_R8_UINT,
+ VK_FORMAT_R8_SINT },
+ // DXGI_FORMAT_R8_UNORM
+ { },
+ // DXGI_FORMAT_R8_UINT
+ { },
+ // DXGI_FORMAT_R8_SNORM
+ { },
+ // DXGI_FORMAT_R8_SINT
+ { },
+ // DXGI_FORMAT_A8_UNORM
+ { },
+ // DXGI_FORMAT_R1_UNORM
+ { }, // Unsupported
+ // DXGI_FORMAT_R9G9B9E5_SHAREDEXP
+ { },
+ // DXGI_FORMAT_R8G8_B8G8_UNORM
+ { },
+ // DXGI_FORMAT_G8R8_G8B8_UNORM
+ { },
+ // DXGI_FORMAT_BC1_TYPELESS
+ { VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
+ VK_FORMAT_BC1_RGBA_SRGB_BLOCK },
+ // DXGI_FORMAT_BC1_UNORM
+ { VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
+ VK_FORMAT_BC1_RGBA_SRGB_BLOCK },
+ // DXGI_FORMAT_BC1_UNORM_SRGB
+ { VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
+ VK_FORMAT_BC1_RGBA_SRGB_BLOCK },
+ // DXGI_FORMAT_BC2_TYPELESS
+ { VK_FORMAT_BC2_UNORM_BLOCK,
+ VK_FORMAT_BC2_SRGB_BLOCK },
+ // DXGI_FORMAT_BC2_UNORM
+ { VK_FORMAT_BC2_UNORM_BLOCK,
+ VK_FORMAT_BC2_SRGB_BLOCK },
+ // DXGI_FORMAT_BC2_UNORM_SRGB
+ { VK_FORMAT_BC2_UNORM_BLOCK,
+ VK_FORMAT_BC2_SRGB_BLOCK },
+ // DXGI_FORMAT_BC3_TYPELESS
+ { VK_FORMAT_BC3_UNORM_BLOCK,
+ VK_FORMAT_BC3_SRGB_BLOCK },
+ // DXGI_FORMAT_BC3_UNORM
+ { VK_FORMAT_BC3_UNORM_BLOCK,
+ VK_FORMAT_BC3_SRGB_BLOCK },
+ // DXGI_FORMAT_BC3_UNORM_SRGB
+ { VK_FORMAT_BC3_UNORM_BLOCK,
+ VK_FORMAT_BC3_SRGB_BLOCK },
+ // DXGI_FORMAT_BC4_TYPELESS
+ { VK_FORMAT_BC4_UNORM_BLOCK,
+ VK_FORMAT_BC4_SNORM_BLOCK },
+ // DXGI_FORMAT_BC4_UNORM
+ { },
+ // DXGI_FORMAT_BC4_SNORM
+ { },
+ // DXGI_FORMAT_BC5_TYPELESS
+ { VK_FORMAT_BC5_UNORM_BLOCK,
+ VK_FORMAT_BC5_SNORM_BLOCK },
+ // DXGI_FORMAT_BC5_UNORM
+ { },
+ // DXGI_FORMAT_BC5_SNORM
+ { },
+ // DXGI_FORMAT_B5G6R5_UNORM
+ { },
+ // DXGI_FORMAT_B5G5R5A1_UNORM
+ { },
+ // DXGI_FORMAT_B8G8R8A8_UNORM
+ { VK_FORMAT_B8G8R8A8_UNORM,
+ VK_FORMAT_B8G8R8A8_SRGB },
+ // DXGI_FORMAT_B8G8R8X8_UNORM
+ { VK_FORMAT_B8G8R8A8_UNORM,
+ VK_FORMAT_B8G8R8A8_SRGB },
+ // DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM
+ { }, // Unsupported
+ // DXGI_FORMAT_B8G8R8A8_TYPELESS
+ { VK_FORMAT_B8G8R8A8_UNORM,
+ VK_FORMAT_B8G8R8A8_SRGB },
+ // DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
+ { VK_FORMAT_B8G8R8A8_UNORM,
+ VK_FORMAT_B8G8R8A8_SRGB },
+ // DXGI_FORMAT_B8G8R8X8_TYPELESS
+ { VK_FORMAT_B8G8R8A8_UNORM,
+ VK_FORMAT_B8G8R8A8_SRGB },
+ // DXGI_FORMAT_B8G8R8X8_UNORM_SRGB
+ { VK_FORMAT_B8G8R8A8_UNORM,
+ VK_FORMAT_B8G8R8A8_SRGB },
+ // DXGI_FORMAT_BC6H_TYPELESS
+ { VK_FORMAT_BC6H_UFLOAT_BLOCK,
+ VK_FORMAT_BC6H_SFLOAT_BLOCK },
+ // DXGI_FORMAT_BC6H_UF16
+ { },
+ // DXGI_FORMAT_BC6H_SF16
+ { },
+ // DXGI_FORMAT_BC7_TYPELESS
+ { VK_FORMAT_BC7_UNORM_BLOCK,
+ VK_FORMAT_BC7_SRGB_BLOCK },
+ // DXGI_FORMAT_BC7_UNORM
+ { VK_FORMAT_BC7_UNORM_BLOCK,
+ VK_FORMAT_BC7_SRGB_BLOCK },
+ // DXGI_FORMAT_BC7_UNORM_SRGB
+ { VK_FORMAT_BC7_UNORM_BLOCK,
+ VK_FORMAT_BC7_SRGB_BLOCK },
+ // DXGI_FORMAT_AYUV
+ { VK_FORMAT_R8G8B8A8_UNORM,
+ VK_FORMAT_R8G8B8A8_UINT },
+ // DXGI_FORMAT_Y410
+ { }, // Unsupported
+ // DXGI_FORMAT_Y416
+ { }, // Unsupported
+ // DXGI_FORMAT_NV12
+ { VK_FORMAT_R8_UNORM,
+ VK_FORMAT_R8G8_UNORM,
+ VK_FORMAT_R8_UINT,
+ VK_FORMAT_R8G8_UINT },
+ // DXGI_FORMAT_P010
+ { }, // Unsupported
+ // DXGI_FORMAT_P016
+ { }, // Unsupported
+ // DXGI_FORMAT_420_OPAQUE
+ { VK_FORMAT_R8_UNORM,
+ VK_FORMAT_R8G8_UNORM,
+ VK_FORMAT_R8_UINT,
+ VK_FORMAT_R8G8_UINT },
+ // DXGI_FORMAT_YUY2
+ { VK_FORMAT_G8B8G8R8_422_UNORM,
+ VK_FORMAT_R8G8B8A8_UNORM,
+ VK_FORMAT_R8G8B8A8_UINT },
+ // DXGI_FORMAT_Y210
+ { }, // Unsupported
+ // DXGI_FORMAT_Y216
+ { }, // Unsupported
+ // DXGI_FORMAT_NV11
+ { }, // Unsupported
+ // DXGI_FORMAT_AI44
+ { }, // Unsupported
+ // DXGI_FORMAT_IA44
+ { }, // Unsupported
+ // DXGI_FORMAT_P8
+ { }, // Unsupported
+ // DXGI_FORMAT_A8P8
+ { }, // Unsupported
+ // DXGI_FORMAT_B4G4R4A4_UNORM
+ { }, // Unsupported
+ // DXGI_FORMAT_P208
+ { }, // Unsupported
+ // DXGI_FORMAT_V208
+ { }, // Unsupported
+ // DXGI_FORMAT_V408
+ { }, // Unsupported
+ }};
+
+
+ DXGIVkFormatTable::DXGIVkFormatTable(const Rc<DxvkAdapter>& adapter)
+ : m_dxgiFormats (g_dxgiFormats), m_dxgiFamilies(g_dxgiFamilies) {
+ // AMD do not support 24-bit depth buffers on Vulkan,
+ // so we have to fall back to a 32-bit depth format.
+ if (!CheckImageFormatSupport(adapter, VK_FORMAT_D24_UNORM_S8_UINT,
+ VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT |
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
+ Logger::info("DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT");
+ RemapDepthFormat(DXGI_FORMAT_R24G8_TYPELESS, VK_FORMAT_D32_SFLOAT_S8_UINT);
+ RemapDepthFormat(DXGI_FORMAT_R24_UNORM_X8_TYPELESS, VK_FORMAT_D32_SFLOAT_S8_UINT);
+ RemapDepthFormat(DXGI_FORMAT_X24_TYPELESS_G8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT);
+ RemapDepthFormat(DXGI_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT);
+ }
+
+ if (!adapter->features().ext4444Formats.formatA4R4G4B4) {
+ RemapColorFormat(DXGI_FORMAT_B4G4R4A4_UNORM, VK_FORMAT_B4G4R4A4_UNORM_PACK16,
+ { VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_R,
+ VK_COMPONENT_SWIZZLE_A, VK_COMPONENT_SWIZZLE_B });
+ }
+ }
+
+
+ DXGIVkFormatTable::~DXGIVkFormatTable() {
+
+ }
+
+
+ DXGI_VK_FORMAT_INFO DXGIVkFormatTable::GetFormatInfo(
+ DXGI_FORMAT Format,
+ DXGI_VK_FORMAT_MODE Mode) const {
+ return GetFormatInfoFromMapping(
+ GetFormatMapping(Format), Mode);
+ }
+
+
+ DXGI_VK_FORMAT_INFO DXGIVkFormatTable::GetPackedFormatInfo(
+ DXGI_FORMAT Format,
+ DXGI_VK_FORMAT_MODE Mode) const {
+ return GetFormatInfoFromMapping(
+ GetPackedFormatMapping(Format), Mode);
+ }
+
+
+ DXGI_VK_FORMAT_FAMILY DXGIVkFormatTable::GetFormatFamily(
+ DXGI_FORMAT Format,
+ DXGI_VK_FORMAT_MODE Mode) const {
+ if (Mode == DXGI_VK_FORMAT_MODE_DEPTH)
+ return DXGI_VK_FORMAT_FAMILY();
+
+ const size_t formatId = size_t(Format);
+
+ return formatId < m_dxgiFamilies.size()
+ ? m_dxgiFamilies[formatId]
+ : m_dxgiFamilies[0];
+ }
+
+
+ DXGI_VK_FORMAT_INFO DXGIVkFormatTable::GetFormatInfoFromMapping(
+ const DXGI_VK_FORMAT_MAPPING* pMapping,
+ DXGI_VK_FORMAT_MODE Mode) const {
+ switch (Mode) {
+ case DXGI_VK_FORMAT_MODE_ANY:
+ return pMapping->FormatColor != VK_FORMAT_UNDEFINED
+ ? DXGI_VK_FORMAT_INFO { pMapping->FormatColor, pMapping->AspectColor, pMapping->Swizzle }
+ : DXGI_VK_FORMAT_INFO { pMapping->FormatDepth, pMapping->AspectDepth };
+
+ case DXGI_VK_FORMAT_MODE_COLOR:
+ return { pMapping->FormatColor, pMapping->AspectColor, pMapping->Swizzle };
+
+ case DXGI_VK_FORMAT_MODE_DEPTH:
+ return { pMapping->FormatDepth, pMapping->AspectDepth };
+
+ case DXGI_VK_FORMAT_MODE_RAW:
+ return { pMapping->FormatRaw, pMapping->AspectColor };
+ }
+
+ Logger::err("DXGI: GetFormatInfoFromMapping: Internal error");
+ return DXGI_VK_FORMAT_INFO();
+ }
+
+
+ const DXGI_VK_FORMAT_MAPPING* DXGIVkFormatTable::GetFormatMapping(
+ DXGI_FORMAT Format) const {
+ const size_t formatId = size_t(Format);
+
+ return formatId < m_dxgiFormats.size()
+ ? &m_dxgiFormats[formatId]
+ : &m_dxgiFormats[0];
+ }
+
+
+ const DXGI_VK_FORMAT_MAPPING* DXGIVkFormatTable::GetPackedFormatMapping(
+ DXGI_FORMAT Format) const {
+ const size_t formatId = size_t(Format);
+
+ return formatId < g_dxgiFormats.size()
+ ? &g_dxgiFormats[formatId]
+ : &g_dxgiFormats[0];
+ }
+
+
+ bool DXGIVkFormatTable::CheckImageFormatSupport(
+ const Rc<DxvkAdapter>& Adapter,
+ VkFormat Format,
+ VkFormatFeatureFlags Features) const {
+ VkFormatProperties supported = Adapter->formatProperties(Format);
+
+ return (supported.linearTilingFeatures & Features) == Features
+ || (supported.optimalTilingFeatures & Features) == Features;
+ }
+
+
+ void DXGIVkFormatTable::RemapDepthFormat(
+ DXGI_FORMAT Format,
+ VkFormat Target) {
+ m_dxgiFormats[uint32_t(Format)].FormatDepth = Target;
+ }
+
+
+ void DXGIVkFormatTable::RemapColorFormat(
+ DXGI_FORMAT Format,
+ VkFormat Target,
+ VkComponentMapping Swizzle) {
+ m_dxgiFormats[uint32_t(Format)].FormatColor = Target;
+ m_dxgiFormats[uint32_t(Format)].Swizzle = Swizzle;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_format.h b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_format.h
new file mode 100644
index 00000000..59e64937
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_format.h
@@ -0,0 +1,173 @@
+#pragma once
+
+#include "dxgi_include.h"
+
+#include "../dxvk/dxvk_adapter.h"
+#include "../dxvk/dxvk_format.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Format mapping
+ *
+ * Maps a DXGI format to a set of Vulkan formats.
+ */
+ struct DXGI_VK_FORMAT_MAPPING {
+ VkFormat FormatColor = VK_FORMAT_UNDEFINED; ///< Corresponding color format
+ VkFormat FormatDepth = VK_FORMAT_UNDEFINED; ///< Corresponding depth format
+ VkFormat FormatRaw = VK_FORMAT_UNDEFINED; ///< Bit-compatible integer format
+ VkImageAspectFlags AspectColor = 0; ///< Defined aspects for the color format
+ VkImageAspectFlags AspectDepth = 0; ///< Defined aspects for the depth format
+ VkComponentMapping Swizzle = { ///< Color component swizzle
+ VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
+ VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY };
+ };
+
+ /**
+ * \brief Format info
+ *
+ * Stores a Vulkan image format for a given
+ * DXGI format and some additional information
+ * on how resources with the particular format
+ * are supposed to be used.
+ */
+ struct DXGI_VK_FORMAT_INFO {
+ VkFormat Format = VK_FORMAT_UNDEFINED; ///< Corresponding color format
+ VkImageAspectFlags Aspect = 0; ///< Defined image aspect mask
+ VkComponentMapping Swizzle = { ///< Component swizzle
+ VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
+ VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY };
+ };
+
+ /**
+ * \brief Format lookup mode
+ *
+ * When looking up an image format, additional information
+ * might be needed on how the image is going to be used.
+ * This is used to properly map typeless formats and color
+ * formats to depth formats if they are used on depth images.
+ */
+ enum DXGI_VK_FORMAT_MODE {
+ DXGI_VK_FORMAT_MODE_ANY = 0, ///< Color first, then depth
+ DXGI_VK_FORMAT_MODE_COLOR = 1, ///< Color only
+ DXGI_VK_FORMAT_MODE_DEPTH = 2, ///< Depth only
+ DXGI_VK_FORMAT_MODE_RAW = 3, ///< Unsigned integer format
+ };
+
+
+ /**
+ * \brief Format family
+ *
+ * Stores a set of compatible formats. This can
+ * be used to aggregate formats for the image
+ * format list extension.
+ */
+ struct DXGI_VK_FORMAT_FAMILY {
+ constexpr static size_t MaxSize = 8;
+
+ DXGI_VK_FORMAT_FAMILY() { }
+ DXGI_VK_FORMAT_FAMILY(const std::initializer_list<VkFormat>& FormatList) {
+ for (VkFormat f : FormatList)
+ Add(f);
+ }
+
+ BOOL Add(VkFormat Format) {
+ for (UINT i = 0; i < FormatCount; i++) {
+ if (Formats[i] == Format)
+ return TRUE;
+ }
+
+ if (FormatCount < MaxSize) {
+ Formats[FormatCount++] = Format;
+ return TRUE;
+ } return FALSE;
+ }
+
+ UINT FormatCount = 0;
+ VkFormat Formats[MaxSize];
+ };
+
+
+ /**
+ * \brief Format table
+ *
+ * Initializes a format table for a specific
+ * device and provides methods to look up
+ * formats.
+ */
+ class DXGIVkFormatTable {
+
+ public:
+
+ DXGIVkFormatTable(
+ const Rc<DxvkAdapter>& adapter);
+ ~DXGIVkFormatTable();
+
+ /**
+ * \brief Retrieves info for a given DXGI format
+ *
+ * \param [in] Format The DXGI format to look up
+ * \param [in] Mode the format lookup mode
+ * \returns Format info
+ */
+ DXGI_VK_FORMAT_INFO GetFormatInfo(
+ DXGI_FORMAT Format,
+ DXGI_VK_FORMAT_MODE Mode) const;
+
+ /**
+ * \brief Retrieves original info for a given DXGI format
+ *
+ * Doesn't perform any format adjustment, so this
+ * can be used to determine the packed data format
+ * of a DXGI format for things like data uploads.
+ * \param [in] Format The DXGI format to look up
+ * \param [in] Mode the format lookup mode
+ * \returns Format info
+ */
+ DXGI_VK_FORMAT_INFO GetPackedFormatInfo(
+ DXGI_FORMAT Format,
+ DXGI_VK_FORMAT_MODE Mode) const;
+
+ /**
+ * \brief Retrieves a format family
+ *
+ * \param [in] Format The format to query
+ * \param [in] Mode Image format mode
+ * \returns Image format family
+ */
+ DXGI_VK_FORMAT_FAMILY GetFormatFamily(
+ DXGI_FORMAT Format,
+ DXGI_VK_FORMAT_MODE Mode) const;
+
+ private:
+
+ std::array<DXGI_VK_FORMAT_MAPPING, 133> m_dxgiFormats;
+ std::array<DXGI_VK_FORMAT_FAMILY, 133> m_dxgiFamilies;
+
+ DXGI_VK_FORMAT_INFO GetFormatInfoFromMapping(
+ const DXGI_VK_FORMAT_MAPPING* pMapping,
+ DXGI_VK_FORMAT_MODE Mode) const;
+
+ const DXGI_VK_FORMAT_MAPPING* GetFormatMapping(
+ DXGI_FORMAT Format) const;
+
+ const DXGI_VK_FORMAT_MAPPING* GetPackedFormatMapping(
+ DXGI_FORMAT Format) const;
+
+ bool CheckImageFormatSupport(
+ const Rc<DxvkAdapter>& Adapter,
+ VkFormat Format,
+ VkFormatFeatureFlags Features) const;
+
+ void RemapDepthFormat(
+ DXGI_FORMAT Format,
+ VkFormat Target);
+
+ void RemapColorFormat(
+ DXGI_FORMAT Format,
+ VkFormat Target,
+ VkComponentMapping Swizzle);
+
+ };
+
+}; \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_include.h b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_include.h
new file mode 100644
index 00000000..c1a18e56
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_include.h
@@ -0,0 +1,48 @@
+#pragma once
+
+//for some reason we need to specify __declspec(dllexport) for MinGW
+#if defined(__WINE__) || (defined(DXVK_NATIVE) && !defined(_WIN32))
+ #define DLLEXPORT __attribute__((visibility("default")))
+#elif defined(_MSC_VER)
+ #define DLLEXPORT
+#else
+ #define DLLEXPORT __declspec(dllexport)
+#endif
+
+#include "../util/com/com_guid.h"
+#include "../util/com/com_object.h"
+#include "../util/com/com_pointer.h"
+
+#include "../util/log/log.h"
+#include "../util/log/log_debug.h"
+
+#include "../util/rc/util_rc.h"
+#include "../util/rc/util_rc_ptr.h"
+
+#include "../util/util_env.h"
+#include "../util/util_enum.h"
+#include "../util/util_error.h"
+#include "../util/util_flags.h"
+#include "../util/util_likely.h"
+#include "../util/util_math.h"
+#include "../util/util_monitor.h"
+#include "../util/util_string.h"
+
+#include <dxgi1_6.h>
+
+// For some reason, these are not exposed
+#ifndef DXGI_RESOURCE_PRIORITY_NORMAL
+ #define DXGI_RESOURCE_PRIORITY_MINIMUM (0x28000000)
+ #define DXGI_RESOURCE_PRIORITY_LOW (0x50000000)
+ #define DXGI_RESOURCE_PRIORITY_NORMAL (0x78000000)
+ #define DXGI_RESOURCE_PRIORITY_HIGH (0xa0000000)
+ #define DXGI_RESOURCE_PRIORITY_MAXIMUM (0xc8000000)
+#endif
+
+#ifndef DXGI_CPU_ACCESS_NONE
+ #define DXGI_CPU_ACCESS_NONE (0)
+ #define DXGI_CPU_ACCESS_DYNAMIC (1)
+ #define DXGI_CPU_ACCESS_READ_WRITE (2)
+ #define DXGI_CPU_ACCESS_SCRATCH (3)
+ #define DXGI_CPU_ACCESS_FIELD (0xf)
+#endif \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_interfaces.h b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_interfaces.h
new file mode 100644
index 00000000..f7a93950
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_interfaces.h
@@ -0,0 +1,378 @@
+#pragma once
+
+#include "../dxvk/dxvk_include.h"
+
+#include "dxgi_format.h"
+#include "dxgi_include.h"
+
+namespace dxvk {
+ class DxgiAdapter;
+ class DxgiSwapChain;
+ class DxvkAdapter;
+ class DxvkBuffer;
+ class DxvkDevice;
+ class DxvkImage;
+}
+
+struct IDXGIVkInteropDevice;
+
+
+/**
+ * \brief Per-monitor data
+ */
+struct DXGI_VK_MONITOR_DATA {
+ dxvk::DxgiSwapChain* pSwapChain;
+ DXGI_FRAME_STATISTICS FrameStats;
+ DXGI_GAMMA_CONTROL GammaCurve;
+};
+
+
+/**
+ * \brief Private DXGI presenter
+ *
+ * Presenter interface that allows the DXGI swap
+ * chain implementation to remain API-agnostic,
+ * so that common code can stay in one class.
+ */
+MIDL_INTERFACE("104001a6-7f36-4957-b932-86ade9567d91")
+IDXGIVkSwapChain : public IUnknown {
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ DXGI_SWAP_CHAIN_DESC1* pDesc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetAdapter(
+ REFIID riid,
+ void** ppvObject) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDevice(
+ REFIID riid,
+ void** ppDevice) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetImage(
+ UINT BufferId,
+ REFIID riid,
+ void** ppBuffer) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetImageIndex() = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetFrameLatency() = 0;
+
+ virtual HANDLE STDMETHODCALLTYPE GetFrameLatencyEvent() = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE ChangeProperties(
+ const DXGI_SWAP_CHAIN_DESC1* pDesc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPresentRegion(
+ const RECT* pRegion) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetGammaControl(
+ UINT NumControlPoints,
+ const DXGI_RGB* pControlPoints) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetFrameLatency(
+ UINT MaxLatency) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Present(
+ UINT SyncInterval,
+ UINT PresentFlags,
+ const DXGI_PRESENT_PARAMETERS* pPresentParameters) = 0;
+
+ virtual void STDMETHODCALLTYPE NotifyModeChange(
+ BOOL Windowed,
+ const DXGI_MODE_DESC* pDisplayMode) = 0;
+};
+
+
+/**
+ * \brief Private DXGI adapter interface
+ *
+ * The implementation of \c IDXGIAdapter holds a
+ * \ref DxvkAdapter which can be retrieved using
+ * this interface.
+ */
+MIDL_INTERFACE("907bf281-ea3c-43b4-a8e4-9f231107b4ff")
+IDXGIDXVKAdapter : public IDXGIAdapter4 {
+ virtual dxvk::Rc<dxvk::DxvkAdapter> STDMETHODCALLTYPE GetDXVKAdapter() = 0;
+
+ virtual dxvk::Rc<dxvk::DxvkInstance> STDMETHODCALLTYPE GetDXVKInstance() = 0;
+
+};
+
+
+/**
+ * \brief Private DXGI device interface
+ */
+MIDL_INTERFACE("92a5d77b-b6e1-420a-b260-fdd701272827")
+IDXGIDXVKDevice : public IUnknown {
+ virtual void STDMETHODCALLTYPE SetAPIVersion(
+ UINT Version) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetAPIVersion() = 0;
+
+};
+
+
+/**
+ * \brief Private DXGI monitor info interface
+ *
+ * Can be queried from the DXGI factory to store monitor
+ * info globally, with a lifetime that exceeds that of
+ * the \c IDXGIOutput or \c IDXGIAdapter objects.
+ */
+MIDL_INTERFACE("c06a236f-5be3-448a-8943-89c611c0c2c1")
+IDXGIVkMonitorInfo : public IUnknown {
+ /**
+ * \brief Initializes monitor data
+ *
+ * Fails if data for the given monitor already exists.
+ * \param [in] hMonitor The monitor handle
+ * \param [in] pData Initial data
+ */
+ virtual HRESULT STDMETHODCALLTYPE InitMonitorData(
+ HMONITOR hMonitor,
+ const DXGI_VK_MONITOR_DATA* pData) = 0;
+
+ /**
+ * \brief Retrieves and locks monitor data
+ *
+ * Fails if no data for the given monitor exists.
+ * \param [in] hMonitor The monitor handle
+ * \param [out] Pointer to monitor data
+ * \returns S_OK on success
+ */
+ virtual HRESULT STDMETHODCALLTYPE AcquireMonitorData(
+ HMONITOR hMonitor,
+ DXGI_VK_MONITOR_DATA** ppData) = 0;
+
+ /**
+ * \brief Unlocks monitor data
+ *
+ * Must be called after each successful
+ * call to \ref AcquireMonitorData.
+ * \param [in] hMonitor The monitor handle
+ */
+ virtual void STDMETHODCALLTYPE ReleaseMonitorData() = 0;
+
+};
+
+
+/**
+ * \brief DXGI surface interface for Vulkan interop
+ *
+ * Provides access to the backing resource of a
+ * DXGI surface, which is typically a D3D texture.
+ */
+MIDL_INTERFACE("5546cf8c-77e7-4341-b05d-8d4d5000e77d")
+IDXGIVkInteropSurface : public IUnknown {
+ /**
+ * \brief Retrieves device interop interfaceSlots
+ *
+ * Queries the device that owns the surface for
+ * the \ref IDXGIVkInteropDevice interface.
+ * \param [out] ppDevice The device interface
+ * \returns \c S_OK on success
+ */
+ virtual HRESULT STDMETHODCALLTYPE GetDevice(
+ IDXGIVkInteropDevice** ppDevice) = 0;
+
+ /**
+ * \brief Retrieves Vulkan image info
+ *
+ * Retrieves both the image handle as well as the image's
+ * properties. Any of the given pointers may be \c nullptr.
+ *
+ * If \c pInfo is not \c nullptr, the following rules apply:
+ * - \c pInfo->sType \e must be \c VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
+ * - \c pInfo->pNext \e must be \c nullptr or point to a supported
+ * extension-specific structure (currently none)
+ * - \c pInfo->queueFamilyIndexCount must be the length of the
+ * \c pInfo->pQueueFamilyIndices array, in \c uint32_t units.
+ * - \c pInfo->pQueueFamilyIndices must point to a pre-allocated
+ * array of \c uint32_t of size \c pInfo->pQueueFamilyIndices.
+ *
+ * \note As of now, the sharing mode will always be
+ * \c VK_SHARING_MODE_EXCLUSIVE and no queue
+ * family indices will be written to the array.
+ *
+ * After the call, the structure pointed to by \c pInfo can
+ * be used to create an image with identical properties.
+ *
+ * If \c pLayout is not \c nullptr, it will receive the
+ * layout that the image will be in after flushing any
+ * outstanding commands on the device.
+ * \param [out] pHandle The image handle
+ * \param [out] pLayout Image layout
+ * \param [out] pInfo Image properties
+ * \returns \c S_OK on success, or \c E_INVALIDARG
+ */
+ virtual HRESULT STDMETHODCALLTYPE GetVulkanImageInfo(
+ VkImage* pHandle,
+ VkImageLayout* pLayout,
+ VkImageCreateInfo* pInfo) = 0;
+};
+
+
+/**
+ * \brief DXGI device interface for Vulkan interop
+ *
+ * Provides access to the device and instance handles
+ * as well as the queue that is used for rendering.
+ */
+MIDL_INTERFACE("e2ef5fa5-dc21-4af7-90c4-f67ef6a09323")
+IDXGIVkInteropDevice : public IUnknown {
+ /**
+ * \brief Queries Vulkan handles used by DXVK
+ *
+ * \param [out] pInstance The Vulkan instance
+ * \param [out] pPhysDev The physical device
+ * \param [out] pDevide The device handle
+ */
+ virtual void STDMETHODCALLTYPE GetVulkanHandles(
+ VkInstance* pInstance,
+ VkPhysicalDevice* pPhysDev,
+ VkDevice* pDevice) = 0;
+
+ /**
+ * \brief Queries the rendering queue used by DXVK
+ *
+ * \param [out] pQueue The Vulkan queue handle
+ * \param [out] pQueueFamilyIndex Queue family index
+ */
+ virtual void STDMETHODCALLTYPE GetSubmissionQueue(
+ VkQueue* pQueue,
+ uint32_t* pQueueFamilyIndex) = 0;
+
+ /**
+ * \brief Transitions a surface to a given layout
+ *
+ * Executes an explicit image layout transition on the
+ * D3D device. Note that the image subresources \e must
+ * be transitioned back to its original layout before
+ * using it again from D3D11.
+ * \param [in] pSurface The image to transform
+ * \param [in] pSubresources Subresources to transform
+ * \param [in] OldLayout Current image layout
+ * \param [in] NewLayout Desired image layout
+ */
+ virtual void STDMETHODCALLTYPE TransitionSurfaceLayout(
+ IDXGIVkInteropSurface* pSurface,
+ const VkImageSubresourceRange* pSubresources,
+ VkImageLayout OldLayout,
+ VkImageLayout NewLayout) = 0;
+
+ /**
+ * \brief Flushes outstanding D3D rendering commands
+ *
+ * Must be called before submitting Vulkan commands
+ * to the rendering queue if those commands use the
+ * backing resource of a D3D11 object.
+ */
+ virtual void STDMETHODCALLTYPE FlushRenderingCommands() = 0;
+
+ /**
+ * \brief Locks submission queue
+ *
+ * Should be called immediately before submitting
+ * Vulkan commands to the rendering queue in order
+ * to prevent DXVK from using the queue.
+ *
+ * While the submission queue is locked, no D3D11
+ * methods must be called from the locking thread,
+ * or otherwise a deadlock might occur.
+ */
+ virtual void STDMETHODCALLTYPE LockSubmissionQueue() = 0;
+
+ /**
+ * \brief Releases submission queue
+ *
+ * Should be called immediately after submitting
+ * Vulkan commands to the rendering queue in order
+ * to allow DXVK to submit new commands.
+ */
+ virtual void STDMETHODCALLTYPE ReleaseSubmissionQueue() = 0;
+};
+
+struct D3D11_TEXTURE2D_DESC1;
+struct ID3D11Texture2D;
+
+/**
+ * \brief See IDXGIVkInteropDevice.
+ */
+MIDL_INTERFACE("e2ef5fa5-dc21-4af7-90c4-f67ef6a09324")
+IDXGIVkInteropDevice1 : public IDXGIVkInteropDevice {
+ /**
+ * \brief Queries the rendering queue used by DXVK
+ *
+ * \param [out] pQueue The Vulkan queue handle
+ * \param [out] pQueueIndex Queue index
+ * \param [out] pQueueFamilyIndex Queue family index
+ */
+ virtual void STDMETHODCALLTYPE GetSubmissionQueue1(
+ VkQueue* pQueue,
+ uint32_t* pQueueIndex,
+ uint32_t* pQueueFamilyIndex) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateTexture2DFromVkImage(
+ const D3D11_TEXTURE2D_DESC1 *pDesc,
+ VkImage vkImage,
+ ID3D11Texture2D **ppTexture2D) = 0;
+};
+
+/**
+ * \brief DXGI adapter interface for Vulkan interop
+ *
+ * Provides access to the physical device and
+ * instance handles for the given DXGI adapter.
+ */
+MIDL_INTERFACE("3a6d8f2c-b0e8-4ab4-b4dc-4fd24891bfa5")
+IDXGIVkInteropAdapter : public IUnknown {
+ /**
+ * \brief Queries Vulkan handles used by DXVK
+ *
+ * \param [out] pInstance The Vulkan instance
+ * \param [out] pPhysDev The physical device
+ */
+ virtual void STDMETHODCALLTYPE GetVulkanHandles(
+ VkInstance* pInstance,
+ VkPhysicalDevice* pPhysDev) = 0;
+};
+
+
+/**
+ * \brief IWineDXGISwapChainFactory device interface
+ *
+ * Allows a swap chain to be created from a device.
+ * See include/wine/winedxgi.idl for definition.
+ */
+MIDL_INTERFACE("53cb4ff0-c25a-4164-a891-0e83db0a7aac")
+IWineDXGISwapChainFactory : public IUnknown {
+ virtual HRESULT STDMETHODCALLTYPE CreateSwapChainForHwnd(
+ IDXGIFactory* pFactory,
+ HWND hWnd,
+ const DXGI_SWAP_CHAIN_DESC1* pDesc,
+ const DXGI_SWAP_CHAIN_FULLSCREEN_DESC* pFullscreenDesc,
+ IDXGIOutput* pRestrictToOutput,
+ IDXGISwapChain1** ppSwapChain) = 0;
+};
+
+
+#ifdef _MSC_VER
+struct __declspec(uuid("907bf281-ea3c-43b4-a8e4-9f231107b4ff")) IDXGIDXVKAdapter;
+struct __declspec(uuid("92a5d77b-b6e1-420a-b260-fdd701272827")) IDXGIDXVKDevice;
+struct __declspec(uuid("c06a236f-5be3-448a-8943-89c611c0c2c1")) IDXGIVkMonitorInfo;
+struct __declspec(uuid("3a6d8f2c-b0e8-4ab4-b4dc-4fd24891bfa5")) IDXGIVkInteropAdapter;
+struct __declspec(uuid("e2ef5fa5-dc21-4af7-90c4-f67ef6a09323")) IDXGIVkInteropDevice;
+struct __declspec(uuid("e2ef5fa5-dc21-4af7-90c4-f67ef6a09324")) IDXGIVkInteropDevice1;
+struct __declspec(uuid("5546cf8c-77e7-4341-b05d-8d4d5000e77d")) IDXGIVkInteropSurface;
+struct __declspec(uuid("104001a6-7f36-4957-b932-86ade9567d91")) IDXGIVkSwapChain;
+struct __declspec(uuid("53cb4ff0-c25a-4164-a891-0e83db0a7aac")) IWineDXGISwapChainFactory;
+#else
+__CRT_UUID_DECL(IDXGIDXVKAdapter, 0x907bf281,0xea3c,0x43b4,0xa8,0xe4,0x9f,0x23,0x11,0x07,0xb4,0xff);
+__CRT_UUID_DECL(IDXGIDXVKDevice, 0x92a5d77b,0xb6e1,0x420a,0xb2,0x60,0xfd,0xf7,0x01,0x27,0x28,0x27);
+__CRT_UUID_DECL(IDXGIVkMonitorInfo, 0xc06a236f,0x5be3,0x448a,0x89,0x43,0x89,0xc6,0x11,0xc0,0xc2,0xc1);
+__CRT_UUID_DECL(IDXGIVkInteropAdapter, 0x3a6d8f2c,0xb0e8,0x4ab4,0xb4,0xdc,0x4f,0xd2,0x48,0x91,0xbf,0xa5);
+__CRT_UUID_DECL(IDXGIVkInteropDevice, 0xe2ef5fa5,0xdc21,0x4af7,0x90,0xc4,0xf6,0x7e,0xf6,0xa0,0x93,0x23);
+__CRT_UUID_DECL(IDXGIVkInteropDevice1, 0xe2ef5fa5,0xdc21,0x4af7,0x90,0xc4,0xf6,0x7e,0xf6,0xa0,0x93,0x24);
+__CRT_UUID_DECL(IDXGIVkInteropSurface, 0x5546cf8c,0x77e7,0x4341,0xb0,0x5d,0x8d,0x4d,0x50,0x00,0xe7,0x7d);
+__CRT_UUID_DECL(IDXGIVkSwapChain, 0x104001a6,0x7f36,0x4957,0xb9,0x32,0x86,0xad,0xe9,0x56,0x7d,0x91);
+__CRT_UUID_DECL(IWineDXGISwapChainFactory, 0x53cb4ff0,0xc25a,0x4164,0xa8,0x91,0x0e,0x83,0xdb,0x0a,0x7a,0xac);
+#endif
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_main.cpp b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_main.cpp
new file mode 100644
index 00000000..88208fd8
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_main.cpp
@@ -0,0 +1,59 @@
+#include "dxgi_factory.h"
+#include "dxgi_include.h"
+
+namespace dxvk {
+
+#ifndef VBOX
+ Logger Logger::s_instance("dxgi.log");
+#endif
+
+ HRESULT createDxgiFactory(UINT Flags, REFIID riid, void **ppFactory) {
+ try {
+ Com<DxgiFactory> factory = new DxgiFactory(Flags);
+ HRESULT hr = factory->QueryInterface(riid, ppFactory);
+
+ if (FAILED(hr))
+ return hr;
+
+ return S_OK;
+ } catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return E_FAIL;
+ }
+ }
+}
+
+extern "C" {
+ DLLEXPORT HRESULT __stdcall CreateDXGIFactory2(UINT Flags, REFIID riid, void **ppFactory) {
+ dxvk::Logger::warn("CreateDXGIFactory2: Ignoring flags");
+ return dxvk::createDxgiFactory(Flags, riid, ppFactory);
+ }
+
+ DLLEXPORT HRESULT __stdcall CreateDXGIFactory1(REFIID riid, void **ppFactory) {
+ return dxvk::createDxgiFactory(0, riid, ppFactory);
+ }
+
+ DLLEXPORT HRESULT __stdcall CreateDXGIFactory(REFIID riid, void **ppFactory) {
+ return dxvk::createDxgiFactory(0, riid, ppFactory);
+ }
+
+ DLLEXPORT HRESULT __stdcall DXGIDeclareAdapterRemovalSupport() {
+ static bool enabled = false;
+
+ if (std::exchange(enabled, true))
+ return 0x887a0036; // DXGI_ERROR_ALREADY_EXISTS;
+
+ dxvk::Logger::warn("DXGIDeclareAdapterRemovalSupport: Stub");
+ return S_OK;
+ }
+
+ DLLEXPORT HRESULT __stdcall DXGIGetDebugInterface1(UINT Flags, REFIID riid, void **ppDebug) {
+ static bool errorShown = false;
+
+ if (!std::exchange(errorShown, true))
+ dxvk::Logger::warn("DXGIGetDebugInterface1: Stub");
+
+ return E_NOINTERFACE;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_monitor.cpp b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_monitor.cpp
new file mode 100644
index 00000000..16b376fa
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_monitor.cpp
@@ -0,0 +1,111 @@
+#include "dxgi_monitor.h"
+
+namespace dxvk {
+
+ DxgiMonitorInfo::DxgiMonitorInfo(IUnknown* pParent)
+ : m_parent(pParent) {
+
+ }
+
+
+ DxgiMonitorInfo::~DxgiMonitorInfo() {
+
+ }
+
+
+ ULONG STDMETHODCALLTYPE DxgiMonitorInfo::AddRef() {
+ return m_parent->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE DxgiMonitorInfo::Release() {
+ return m_parent->Release();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiMonitorInfo::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_parent->QueryInterface(riid, ppvObject);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiMonitorInfo::InitMonitorData(
+ HMONITOR hMonitor,
+ const DXGI_VK_MONITOR_DATA* pData) {
+ if (!hMonitor || !pData)
+ return E_INVALIDARG;
+
+ std::lock_guard<dxvk::mutex> lock(m_monitorMutex);
+ auto result = m_monitorData.insert({ hMonitor, *pData });
+
+ return result.second ? S_OK : E_INVALIDARG;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiMonitorInfo::AcquireMonitorData(
+ HMONITOR hMonitor,
+ DXGI_VK_MONITOR_DATA** ppData) {
+ InitReturnPtr(ppData);
+
+ if (!hMonitor || !ppData)
+ return E_INVALIDARG;
+
+ m_monitorMutex.lock();
+
+ auto entry = m_monitorData.find(hMonitor);
+ if (entry == m_monitorData.end()) {
+ m_monitorMutex.unlock();
+ return DXGI_ERROR_NOT_FOUND;
+ }
+
+ *ppData = &entry->second;
+ return S_OK;
+ }
+
+
+ void STDMETHODCALLTYPE DxgiMonitorInfo::ReleaseMonitorData() {
+ m_monitorMutex.unlock();
+ }
+
+
+ uint32_t GetMonitorFormatBpp(DXGI_FORMAT Format) {
+ switch (Format) {
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ case DXGI_FORMAT_B8G8R8A8_UNORM:
+ case DXGI_FORMAT_B8G8R8X8_UNORM:
+ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
+ case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
+ case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
+ case DXGI_FORMAT_R10G10B10A2_UNORM:
+ return 32;
+
+ case DXGI_FORMAT_R16G16B16A16_FLOAT:
+ return 64;
+
+ default:
+ Logger::warn(str::format(
+ "GetMonitorFormatBpp: Unknown format: ",
+ Format));
+ return 32;
+ }
+ }
+
+ DXGI_FORMAT GetBppMonitorFormat(uint32_t bpp) {
+ switch (bpp) {
+ case 32:
+ return DXGI_FORMAT_R8G8B8A8_UNORM;
+
+ case 64:
+ return DXGI_FORMAT_R16G16B16A16_FLOAT;
+
+ default:
+ Logger::warn(str::format(
+ "GetBppMonitorFormat: Unknown bpp: ",
+ bpp));
+ return DXGI_FORMAT_R8G8B8A8_UNORM;
+ }
+ }
+
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_monitor.h b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_monitor.h
new file mode 100644
index 00000000..ebeabf9b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_monitor.h
@@ -0,0 +1,97 @@
+#pragma once
+
+#include <mutex>
+#include <unordered_map>
+
+#include "dxgi_interfaces.h"
+
+#include "../wsi/wsi_mode.h"
+
+namespace dxvk {
+
+ class DxgiSwapChain;
+
+ class DxgiMonitorInfo : public IDXGIVkMonitorInfo {
+
+ public:
+
+ DxgiMonitorInfo(IUnknown* pParent);
+
+ ~DxgiMonitorInfo();
+
+ ULONG STDMETHODCALLTYPE AddRef();
+
+ ULONG STDMETHODCALLTYPE Release();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject);
+
+ HRESULT STDMETHODCALLTYPE InitMonitorData(
+ HMONITOR hMonitor,
+ const DXGI_VK_MONITOR_DATA* pData);
+
+ HRESULT STDMETHODCALLTYPE AcquireMonitorData(
+ HMONITOR hMonitor,
+ DXGI_VK_MONITOR_DATA** ppData);
+
+ void STDMETHODCALLTYPE ReleaseMonitorData();
+
+ private:
+
+ IUnknown* m_parent;
+
+ dxvk::mutex m_monitorMutex;
+ std::unordered_map<HMONITOR, DXGI_VK_MONITOR_DATA> m_monitorData;
+
+ };
+
+
+ /**
+ * \brief Queries bits per pixel for a format
+ *
+ * The format must be a valid swap chain format.
+ * \param [in] Format The DXGI format to query
+ * \returns Bits per pixel for this format
+ */
+ uint32_t GetMonitorFormatBpp(
+ DXGI_FORMAT Format);
+
+ /**
+ * \brief Queries bits per pixel for a format
+ *
+ * \param [in] Bits per pixel to query
+ * \returns Format The DXGI format
+ */
+ DXGI_FORMAT GetBppMonitorFormat(
+ uint32_t bpp);
+
+ /**
+ * \brief Converts two display modes
+ */
+ inline void ConvertDisplayMode(
+ const wsi::WsiMode& WsiMode,
+ DXGI_MODE_DESC1* pDxgiMode) {
+ pDxgiMode->Width = WsiMode.width;
+ pDxgiMode->Height = WsiMode.height;
+ pDxgiMode->RefreshRate = DXGI_RATIONAL{ WsiMode.refreshRate.numerator, WsiMode.refreshRate.denominator };
+ pDxgiMode->Format = GetBppMonitorFormat(WsiMode.bitsPerPixel);
+ pDxgiMode->ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE;
+ pDxgiMode->Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
+ pDxgiMode->Stereo = FALSE;
+ }
+
+ /**
+ * \brief Converts two display modes
+ */
+ inline void ConvertDisplayMode(
+ const DXGI_MODE_DESC1& DxgiMode,
+ wsi::WsiMode* pWsiMode) {
+ pWsiMode->width = DxgiMode.Width;
+ pWsiMode->height = DxgiMode.Height;
+ pWsiMode->refreshRate = wsi::WsiRational{ DxgiMode.RefreshRate.Numerator, DxgiMode.RefreshRate.Denominator };
+ pWsiMode->bitsPerPixel = GetMonitorFormatBpp(DxgiMode.Format);
+ pWsiMode->interlaced = false;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_object.h b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_object.h
new file mode 100644
index 00000000..aac2bb4c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_object.h
@@ -0,0 +1,43 @@
+#pragma once
+
+#include "dxgi_include.h"
+
+#include "../util/com/com_private_data.h"
+
+namespace dxvk {
+
+ template<typename Base>
+ class DxgiObject : public ComObject<Base> {
+
+ public:
+
+ HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID Name,
+ UINT* pDataSize,
+ void* pData) final {
+ return m_privateData.getData(
+ Name, pDataSize, pData);
+ }
+
+ HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID Name,
+ UINT DataSize,
+ const void* pData) final {
+ return m_privateData.setData(
+ Name, DataSize, pData);
+ }
+
+ HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID Name,
+ const IUnknown* pUnknown) final {
+ return m_privateData.setInterface(
+ Name, pUnknown);
+ }
+
+ private:
+
+ ComPrivateData m_privateData;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_options.cpp b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_options.cpp
new file mode 100644
index 00000000..19d4e7a5
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_options.cpp
@@ -0,0 +1,46 @@
+#include "dxgi_options.h"
+
+#include <unordered_map>
+
+namespace dxvk {
+
+ static int32_t parsePciId(const std::string& str) {
+ if (str.size() != 4)
+ return -1;
+
+ int32_t id = 0;
+
+ for (size_t i = 0; i < str.size(); i++) {
+ id *= 16;
+
+ if (str[i] >= '0' && str[i] <= '9')
+ id += str[i] - '0';
+ else if (str[i] >= 'A' && str[i] <= 'F')
+ id += str[i] - 'A' + 10;
+ else if (str[i] >= 'a' && str[i] <= 'f')
+ id += str[i] - 'a' + 10;
+ else
+ return -1;
+ }
+
+ return id;
+ }
+
+
+ DxgiOptions::DxgiOptions(const Config& config) {
+ // Fetch these as a string representing a hexadecimal number and parse it.
+ this->customVendorId = parsePciId(config.getOption<std::string>("dxgi.customVendorId"));
+ this->customDeviceId = parsePciId(config.getOption<std::string>("dxgi.customDeviceId"));
+ this->customDeviceDesc = config.getOption<std::string>("dxgi.customDeviceDesc", "");
+
+ // Emulate a UMA device
+ this->emulateUMA = config.getOption<bool>("dxgi.emulateUMA", false);
+
+ // Interpret the memory limits as Megabytes
+ this->maxDeviceMemory = VkDeviceSize(config.getOption<int32_t>("dxgi.maxDeviceMemory", 0)) << 20;
+ this->maxSharedMemory = VkDeviceSize(config.getOption<int32_t>("dxgi.maxSharedMemory", 0)) << 20;
+
+ this->nvapiHack = config.getOption<bool>("dxgi.nvapiHack", true);
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_options.h b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_options.h
new file mode 100644
index 00000000..8eb19d08
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_options.h
@@ -0,0 +1,40 @@
+#pragma once
+
+#include "../util/config/config.h"
+
+#include "../dxvk/dxvk_include.h"
+
+#include "dxgi_include.h"
+
+namespace dxvk {
+
+ /**
+ * \brief DXGI options
+ *
+ * Per-app options that control the
+ * behaviour of some DXGI classes.
+ */
+ struct DxgiOptions {
+ DxgiOptions(const Config& config);
+
+ /// Override PCI vendor and device IDs reported to the
+ /// application. This may make apps think they are running
+ /// on a different GPU than they do and behave differently.
+ int32_t customVendorId;
+ int32_t customDeviceId;
+ std::string customDeviceDesc;
+
+ /// Override maximum reported VRAM size. This may be
+ /// useful for some 64-bit games which do not support
+ /// more than 4 GiB of VRAM.
+ VkDeviceSize maxDeviceMemory;
+ VkDeviceSize maxSharedMemory;
+
+ /// Emulate UMA
+ bool emulateUMA;
+
+ /// Enables nvapi workaround
+ bool nvapiHack;
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_output.cpp b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_output.cpp
new file mode 100644
index 00000000..36978926
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_output.cpp
@@ -0,0 +1,589 @@
+#include <algorithm>
+#include <numeric>
+
+#include <cstdlib>
+#include <cstring>
+
+#include <sstream>
+#include <string>
+
+#include "dxgi_adapter.h"
+#include "dxgi_factory.h"
+#include "dxgi_output.h"
+#include "dxgi_swapchain.h"
+
+#include "../wsi/wsi_mode.h"
+#include "../dxvk/dxvk_format.h"
+
+namespace dxvk {
+
+ DxgiOutput::DxgiOutput(
+ const Com<DxgiFactory>& factory,
+ const Com<DxgiAdapter>& adapter,
+ HMONITOR monitor)
+ : m_monitorInfo(factory->GetMonitorInfo()),
+ m_adapter(adapter),
+ m_monitor(monitor) {
+ // Init monitor info if necessary
+ DXGI_VK_MONITOR_DATA monitorData;
+ monitorData.pSwapChain = nullptr;
+ monitorData.FrameStats = DXGI_FRAME_STATISTICS();
+ monitorData.GammaCurve.Scale = { 1.0f, 1.0f, 1.0f };
+ monitorData.GammaCurve.Offset = { 0.0f, 0.0f, 0.0f };
+
+ for (uint32_t i = 0; i < DXGI_VK_GAMMA_CP_COUNT; i++) {
+ const float value = GammaControlPointLocation(i);
+ monitorData.GammaCurve.GammaCurve[i] = { value, value, value };
+ }
+
+ m_monitorInfo->InitMonitorData(monitor, &monitorData);
+ }
+
+
+ DxgiOutput::~DxgiOutput() {
+
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiOutput::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(IDXGIObject)
+ || riid == __uuidof(IDXGIOutput)
+ || riid == __uuidof(IDXGIOutput1)
+ || riid == __uuidof(IDXGIOutput2)
+ || riid == __uuidof(IDXGIOutput3)
+ || riid == __uuidof(IDXGIOutput4)
+ || riid == __uuidof(IDXGIOutput5)
+ || riid == __uuidof(IDXGIOutput6)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("DxgiOutput::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiOutput::GetParent(REFIID riid, void **ppParent) {
+ return m_adapter->QueryInterface(riid, ppParent);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiOutput::FindClosestMatchingMode(
+ const DXGI_MODE_DESC *pModeToMatch,
+ DXGI_MODE_DESC *pClosestMatch,
+ IUnknown *pConcernedDevice) {
+ if (!pModeToMatch || !pClosestMatch)
+ return DXGI_ERROR_INVALID_CALL;
+
+ DXGI_MODE_DESC1 modeToMatch;
+ modeToMatch.Width = pModeToMatch->Width;
+ modeToMatch.Height = pModeToMatch->Height;
+ modeToMatch.RefreshRate = pModeToMatch->RefreshRate;
+ modeToMatch.Format = pModeToMatch->Format;
+ modeToMatch.ScanlineOrdering = pModeToMatch->ScanlineOrdering;
+ modeToMatch.Scaling = pModeToMatch->Scaling;
+ modeToMatch.Stereo = FALSE;
+
+ DXGI_MODE_DESC1 closestMatch = { };
+
+ HRESULT hr = FindClosestMatchingMode1(
+ &modeToMatch, &closestMatch, pConcernedDevice);
+
+ if (FAILED(hr))
+ return hr;
+
+ pClosestMatch->Width = closestMatch.Width;
+ pClosestMatch->Height = closestMatch.Height;
+ pClosestMatch->RefreshRate = closestMatch.RefreshRate;
+ pClosestMatch->Format = closestMatch.Format;
+ pClosestMatch->ScanlineOrdering = closestMatch.ScanlineOrdering;
+ pClosestMatch->Scaling = closestMatch.Scaling;
+ return hr;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiOutput::FindClosestMatchingMode1(
+ const DXGI_MODE_DESC1* pModeToMatch,
+ DXGI_MODE_DESC1* pClosestMatch,
+ IUnknown* pConcernedDevice) {
+ if (!pModeToMatch || !pClosestMatch)
+ return DXGI_ERROR_INVALID_CALL;
+
+ if (pModeToMatch->Format == DXGI_FORMAT_UNKNOWN && !pConcernedDevice)
+ return DXGI_ERROR_INVALID_CALL;
+
+ // Both or neither must be zero
+ if ((pModeToMatch->Width == 0) ^ (pModeToMatch->Height == 0))
+ return DXGI_ERROR_INVALID_CALL;
+
+ wsi::WsiMode activeWsiMode = { };
+ wsi::getCurrentDisplayMode(m_monitor, &activeWsiMode);
+
+ DXGI_MODE_DESC1 activeMode = { };
+ ConvertDisplayMode(activeWsiMode, &activeMode);
+
+ DXGI_MODE_DESC1 defaultMode;
+ defaultMode.Width = 0;
+ defaultMode.Height = 0;
+ defaultMode.RefreshRate = { 0, 0 };
+ defaultMode.Format = DXGI_FORMAT_UNKNOWN;
+ defaultMode.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
+ defaultMode.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
+ defaultMode.Stereo = pModeToMatch->Stereo;
+
+ if (pModeToMatch->ScanlineOrdering == DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED)
+ defaultMode.ScanlineOrdering = activeMode.ScanlineOrdering;
+
+ if (pModeToMatch->Scaling == DXGI_MODE_SCALING_UNSPECIFIED)
+ defaultMode.Scaling = activeMode.Scaling;
+
+ DXGI_FORMAT targetFormat = pModeToMatch->Format;
+
+ if (pModeToMatch->Format == DXGI_FORMAT_UNKNOWN) {
+ defaultMode.Format = activeMode.Format;
+ targetFormat = activeMode.Format;
+ }
+
+ if (!pModeToMatch->Width) {
+ defaultMode.Width = activeMode.Width;
+ defaultMode.Height = activeMode.Height;
+ }
+
+ if (!pModeToMatch->RefreshRate.Numerator || !pModeToMatch->RefreshRate.Denominator) {
+ defaultMode.RefreshRate.Numerator = activeMode.RefreshRate.Numerator;
+ defaultMode.RefreshRate.Denominator = activeMode.RefreshRate.Denominator;
+ }
+
+ UINT modeCount = 0;
+ GetDisplayModeList1(targetFormat, DXGI_ENUM_MODES_SCALING, &modeCount, nullptr);
+
+ if (modeCount == 0) {
+ Logger::err("DXGI: FindClosestMatchingMode: No modes found");
+ return DXGI_ERROR_NOT_FOUND;
+ }
+
+ std::vector<DXGI_MODE_DESC1> modes(modeCount);
+ GetDisplayModeList1(targetFormat, DXGI_ENUM_MODES_SCALING, &modeCount, modes.data());
+
+ FilterModesByDesc(modes, *pModeToMatch);
+ FilterModesByDesc(modes, defaultMode);
+
+ if (modes.empty())
+ return DXGI_ERROR_NOT_FOUND;
+
+ *pClosestMatch = modes[0];
+
+ Logger::debug(str::format(
+ "DXGI: For mode ",
+ pModeToMatch->Width, "x", pModeToMatch->Height, "@",
+ pModeToMatch->RefreshRate.Denominator ? (pModeToMatch->RefreshRate.Numerator / pModeToMatch->RefreshRate.Denominator) : 0,
+ " found closest mode ",
+ pClosestMatch->Width, "x", pClosestMatch->Height, "@",
+ pClosestMatch->RefreshRate.Denominator ? (pClosestMatch->RefreshRate.Numerator / pClosestMatch->RefreshRate.Denominator) : 0));
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiOutput::GetDesc(DXGI_OUTPUT_DESC *pDesc) {
+ if (pDesc == nullptr)
+ return DXGI_ERROR_INVALID_CALL;
+
+ DXGI_OUTPUT_DESC1 desc;
+ HRESULT hr = GetDesc1(&desc);
+
+ if (SUCCEEDED(hr)) {
+ std::memcpy(pDesc->DeviceName, desc.DeviceName, sizeof(pDesc->DeviceName));
+ pDesc->DesktopCoordinates = desc.DesktopCoordinates;
+ pDesc->AttachedToDesktop = desc.AttachedToDesktop;
+ pDesc->Rotation = desc.Rotation;
+ pDesc->Monitor = desc.Monitor;
+ }
+
+ return hr;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiOutput::GetDesc1(
+ DXGI_OUTPUT_DESC1* pDesc) {
+ if (pDesc == nullptr)
+ return DXGI_ERROR_INVALID_CALL;
+
+ if (!wsi::getDesktopCoordinates(m_monitor, &pDesc->DesktopCoordinates)) {
+ Logger::err("DXGI: Failed to query monitor coords");
+ return E_FAIL;
+ }
+
+ if (!wsi::getDisplayName(m_monitor, pDesc->DeviceName)) {
+ Logger::err("DXGI: Failed to query monitor name");
+ return E_FAIL;
+ }
+
+ pDesc->AttachedToDesktop = 1;
+ pDesc->Rotation = DXGI_MODE_ROTATION_UNSPECIFIED;
+ pDesc->Monitor = m_monitor;
+ pDesc->BitsPerColor = 8;
+ pDesc->ColorSpace = DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709;
+
+ // We don't really have a way to get these
+ for (uint32_t i = 0; i < 2; i++) {
+ pDesc->RedPrimary[i] = 0.0f;
+ pDesc->GreenPrimary[i] = 0.0f;
+ pDesc->BluePrimary[i] = 0.0f;
+ pDesc->WhitePoint[i] = 0.0f;
+ }
+
+ pDesc->MinLuminance = 0.0f;
+ pDesc->MaxLuminance = 0.0f;
+ pDesc->MaxFullFrameLuminance = 0.0f;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiOutput::GetDisplayModeList(
+ DXGI_FORMAT EnumFormat,
+ UINT Flags,
+ UINT* pNumModes,
+ DXGI_MODE_DESC* pDesc) {
+ if (pNumModes == nullptr)
+ return DXGI_ERROR_INVALID_CALL;
+
+ std::vector<DXGI_MODE_DESC1> modes;
+
+ if (pDesc)
+ modes.resize(std::max(1u, *pNumModes));
+
+ HRESULT hr = GetDisplayModeList1(
+ EnumFormat, Flags, pNumModes,
+ pDesc ? modes.data() : nullptr);
+
+ for (uint32_t i = 0; i < *pNumModes && i < modes.size(); i++) {
+ pDesc[i].Width = modes[i].Width;
+ pDesc[i].Height = modes[i].Height;
+ pDesc[i].RefreshRate = modes[i].RefreshRate;
+ pDesc[i].Format = modes[i].Format;
+ pDesc[i].ScanlineOrdering = modes[i].ScanlineOrdering;
+ pDesc[i].Scaling = modes[i].Scaling;
+ }
+
+ return hr;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiOutput::GetDisplayModeList1(
+ DXGI_FORMAT EnumFormat,
+ UINT Flags,
+ UINT* pNumModes,
+ DXGI_MODE_DESC1* pDesc) {
+ if (pNumModes == nullptr)
+ return DXGI_ERROR_INVALID_CALL;
+
+ // Special case, just return zero modes
+ if (EnumFormat == DXGI_FORMAT_UNKNOWN) {
+ *pNumModes = 0;
+ return S_OK;
+ }
+
+ // Walk over all modes that the display supports and
+ // return those that match the requested format etc.
+ wsi::WsiMode devMode = { };
+
+ uint32_t srcModeId = 0;
+ uint32_t dstModeId = 0;
+
+ std::vector<DXGI_MODE_DESC1> modeList;
+
+ while (wsi::getDisplayMode(m_monitor, srcModeId++, &devMode)) {
+ // Skip interlaced modes altogether
+ if (devMode.interlaced)
+ continue;
+
+ // Skip modes with incompatible formats
+ if (devMode.bitsPerPixel != GetMonitorFormatBpp(EnumFormat))
+ continue;
+
+ if (pDesc != nullptr) {
+ DXGI_MODE_DESC1 mode;
+ mode.Width = devMode.width;
+ mode.Height = devMode.height;
+ mode.RefreshRate = { devMode.refreshRate.numerator, devMode.refreshRate.denominator };
+ mode.Format = EnumFormat;
+ mode.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE;
+ mode.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
+ mode.Stereo = FALSE;
+ modeList.push_back(mode);
+ }
+
+ dstModeId += 1;
+ }
+
+ // Sort display modes by width, height and refresh rate,
+ // in that order. Some games rely on correct ordering.
+ std::sort(modeList.begin(), modeList.end(),
+ [] (const DXGI_MODE_DESC1& a, const DXGI_MODE_DESC1& b) {
+ if (a.Width < b.Width) return true;
+ if (a.Width > b.Width) return false;
+
+ if (a.Height < b.Height) return true;
+ if (a.Height > b.Height) return false;
+
+ return (a.RefreshRate.Numerator / a.RefreshRate.Denominator)
+ < (b.RefreshRate.Numerator / b.RefreshRate.Denominator);
+ });
+
+ // If requested, write out the first set of display
+ // modes to the destination array.
+ if (pDesc != nullptr) {
+ for (uint32_t i = 0; i < *pNumModes && i < dstModeId; i++)
+ pDesc[i] = modeList[i];
+
+ if (dstModeId > *pNumModes)
+ return DXGI_ERROR_MORE_DATA;
+ }
+
+ *pNumModes = dstModeId;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiOutput::GetDisplaySurfaceData(IDXGISurface* pDestination) {
+ Logger::err("DxgiOutput::GetDisplaySurfaceData: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiOutput::GetFrameStatistics(DXGI_FRAME_STATISTICS* pStats) {
+ DXGI_VK_MONITOR_DATA* monitorInfo = nullptr;
+ HRESULT hr = m_monitorInfo->AcquireMonitorData(m_monitor, &monitorInfo);
+
+ if (FAILED(hr))
+ return hr;
+
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::warn("DxgiOutput::GetFrameStatistics: Stub");
+
+ *pStats = monitorInfo->FrameStats;
+ m_monitorInfo->ReleaseMonitorData();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiOutput::GetGammaControl(DXGI_GAMMA_CONTROL* pArray) {
+ DXGI_VK_MONITOR_DATA* monitorInfo = nullptr;
+ HRESULT hr = m_monitorInfo->AcquireMonitorData(m_monitor, &monitorInfo);
+
+ if (FAILED(hr))
+ return hr;
+
+ *pArray = monitorInfo->GammaCurve;
+ m_monitorInfo->ReleaseMonitorData();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiOutput::GetGammaControlCapabilities(DXGI_GAMMA_CONTROL_CAPABILITIES* pGammaCaps) {
+ pGammaCaps->ScaleAndOffsetSupported = FALSE;
+ pGammaCaps->MaxConvertedValue = 1.0f;
+ pGammaCaps->MinConvertedValue = 0.0f;
+ pGammaCaps->NumGammaControlPoints = DXGI_VK_GAMMA_CP_COUNT;
+
+ for (uint32_t i = 0; i < pGammaCaps->NumGammaControlPoints; i++)
+ pGammaCaps->ControlPointPositions[i] = GammaControlPointLocation(i);
+ return S_OK;
+ }
+
+
+ void STDMETHODCALLTYPE DxgiOutput::ReleaseOwnership() {
+ Logger::warn("DxgiOutput::ReleaseOwnership: Stub");
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiOutput::SetDisplaySurface(IDXGISurface* pScanoutSurface) {
+ Logger::err("DxgiOutput::SetDisplaySurface: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiOutput::GetDisplaySurfaceData1(IDXGIResource* pDestination) {
+ Logger::err("DxgiOutput::SetDisplaySurface1: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiOutput::SetGammaControl(const DXGI_GAMMA_CONTROL* pArray) {
+ DXGI_VK_MONITOR_DATA* monitorInfo = nullptr;
+ HRESULT hr = m_monitorInfo->AcquireMonitorData(m_monitor, &monitorInfo);
+
+ if (FAILED(hr))
+ return hr;
+
+ monitorInfo->GammaCurve = *pArray;
+
+ if (monitorInfo->pSwapChain) {
+ hr = monitorInfo->pSwapChain->SetGammaControl(
+ DXGI_VK_GAMMA_CP_COUNT, pArray->GammaCurve);
+ }
+
+ m_monitorInfo->ReleaseMonitorData();
+ return hr;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiOutput::TakeOwnership(
+ IUnknown *pDevice,
+ BOOL Exclusive) {
+ Logger::warn("DxgiOutput::TakeOwnership: Stub");
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiOutput::WaitForVBlank() {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::warn("DxgiOutput::WaitForVBlank: Stub");
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiOutput::DuplicateOutput(
+ IUnknown* pDevice,
+ IDXGIOutputDuplication** ppOutputDuplication) {
+ return DuplicateOutput1(pDevice, 0, 0, nullptr, ppOutputDuplication);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiOutput::DuplicateOutput1(
+ IUnknown* pDevice,
+ UINT Flags,
+ UINT SupportedFormatsCount,
+ const DXGI_FORMAT* pSupportedFormats,
+ IDXGIOutputDuplication** ppOutputDuplication) {
+ InitReturnPtr(ppOutputDuplication);
+
+ if (!pDevice)
+ return E_INVALIDARG;
+
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::err("DxgiOutput::DuplicateOutput1: Not implemented");
+
+ // At least return a valid error code
+ return DXGI_ERROR_UNSUPPORTED;
+ }
+
+
+ BOOL DxgiOutput::SupportsOverlays() {
+ return FALSE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiOutput::CheckOverlaySupport(
+ DXGI_FORMAT EnumFormat,
+ IUnknown* pConcernedDevice,
+ UINT* pFlags) {
+ Logger::warn("DxgiOutput: CheckOverlaySupport: Stub");
+ return DXGI_ERROR_UNSUPPORTED;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiOutput::CheckOverlayColorSpaceSupport(
+ DXGI_FORMAT Format,
+ DXGI_COLOR_SPACE_TYPE ColorSpace,
+ IUnknown* pConcernedDevice,
+ UINT* pFlags) {
+ Logger::warn("DxgiOutput: CheckOverlayColorSpaceSupport: Stub");
+ return DXGI_ERROR_UNSUPPORTED;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiOutput::CheckHardwareCompositionSupport(
+ UINT* pFlags) {
+ Logger::warn("DxgiOutput: CheckHardwareCompositionSupport: Stub");
+
+ *pFlags = 0;
+ return S_OK;
+ }
+
+
+ void DxgiOutput::FilterModesByDesc(
+ std::vector<DXGI_MODE_DESC1>& Modes,
+ const DXGI_MODE_DESC1& TargetMode) {
+ uint32_t minDiffResolution = 0;
+ uint32_t minDiffRefreshRate = 0;
+
+ if (TargetMode.Width) {
+ minDiffResolution = std::accumulate(
+ Modes.begin(), Modes.end(), std::numeric_limits<uint32_t>::max(),
+ [&TargetMode] (uint32_t current, const DXGI_MODE_DESC1& mode) {
+ uint32_t diff = std::abs(int32_t(TargetMode.Width - mode.Width))
+ + std::abs(int32_t(TargetMode.Height - mode.Height));
+ return std::min(current, diff);
+ });
+ }
+
+ if (TargetMode.RefreshRate.Numerator && TargetMode.RefreshRate.Denominator) {
+ minDiffRefreshRate = std::accumulate(
+ Modes.begin(), Modes.end(), std::numeric_limits<uint64_t>::max(),
+ [&TargetMode] (uint64_t current, const DXGI_MODE_DESC1& mode) {
+ uint64_t rate = uint64_t(mode.RefreshRate.Numerator)
+ * uint64_t(TargetMode.RefreshRate.Denominator)
+ / uint64_t(mode.RefreshRate.Denominator);
+ uint64_t diff = std::abs(int64_t(rate - uint64_t(TargetMode.RefreshRate.Numerator)));
+ return std::min(current, diff);
+ });
+ }
+
+ bool testScanlineOrder = false;
+ bool testScaling = false;
+ bool testFormat = false;
+
+ for (const auto& mode : Modes) {
+ testScanlineOrder |= TargetMode.ScanlineOrdering != DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED
+ && TargetMode.ScanlineOrdering == mode.ScanlineOrdering;
+ testScaling |= TargetMode.Scaling != DXGI_MODE_SCALING_UNSPECIFIED
+ && TargetMode.Scaling == mode.Scaling;
+ testFormat |= TargetMode.Format != DXGI_FORMAT_UNKNOWN
+ && TargetMode.Format == mode.Format;
+ }
+
+ for (auto it = Modes.begin(); it != Modes.end(); ) {
+ bool skipMode = it->Stereo != TargetMode.Stereo;
+
+ if (testScanlineOrder)
+ skipMode |= it->ScanlineOrdering != TargetMode.ScanlineOrdering;
+
+ if (testScaling)
+ skipMode |= it->Scaling != TargetMode.Scaling;
+
+ if (testFormat)
+ skipMode |= it->Format != TargetMode.Format;
+
+ if (TargetMode.Width) {
+ uint32_t diff = std::abs(int32_t(TargetMode.Width - it->Width))
+ + std::abs(int32_t(TargetMode.Height - it->Height));
+ skipMode |= diff != minDiffResolution;
+ }
+
+ if (TargetMode.RefreshRate.Numerator && TargetMode.RefreshRate.Denominator) {
+ uint64_t rate = uint64_t(it->RefreshRate.Numerator)
+ * uint64_t(TargetMode.RefreshRate.Denominator)
+ / uint64_t(it->RefreshRate.Denominator);
+ uint64_t diff = std::abs(int64_t(rate - uint64_t(TargetMode.RefreshRate.Numerator)));
+ skipMode |= diff != minDiffRefreshRate;
+ }
+
+ it = skipMode ? Modes.erase(it) : ++it;
+ }
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_output.h b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_output.h
new file mode 100644
index 00000000..0dc30868
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_output.h
@@ -0,0 +1,142 @@
+#pragma once
+
+#include "dxgi_monitor.h"
+#include "dxgi_object.h"
+
+namespace dxvk {
+
+ class DxgiAdapter;
+ class DxgiFactory;
+
+ /**
+ * \brief Number of gamma control points
+ */
+ constexpr uint32_t DXGI_VK_GAMMA_CP_COUNT = 1024;
+
+ /**
+ * \brief Computes gamma control point location
+ *
+ * \param [in] CpIndex Control point ID
+ * \returns Location of the control point
+ */
+ inline float GammaControlPointLocation(uint32_t CpIndex) {
+ return float(CpIndex) / float(DXGI_VK_GAMMA_CP_COUNT - 1);
+ }
+
+
+ class DxgiOutput : public DxgiObject<IDXGIOutput6> {
+
+ public:
+
+ DxgiOutput(
+ const Com<DxgiFactory>& factory,
+ const Com<DxgiAdapter>& adapter,
+ HMONITOR monitor);
+
+ ~DxgiOutput();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject) final;
+
+ HRESULT STDMETHODCALLTYPE GetParent(
+ REFIID riid,
+ void** ppParent) final;
+
+ HRESULT STDMETHODCALLTYPE FindClosestMatchingMode(
+ const DXGI_MODE_DESC* pModeToMatch,
+ DXGI_MODE_DESC* pClosestMatch,
+ IUnknown* pConcernedDevice) final;
+
+ HRESULT STDMETHODCALLTYPE FindClosestMatchingMode1(
+ const DXGI_MODE_DESC1* pModeToMatch,
+ DXGI_MODE_DESC1* pClosestMatch,
+ IUnknown* pConcernedDevice) final;
+
+ HRESULT STDMETHODCALLTYPE GetDesc(
+ DXGI_OUTPUT_DESC* pDesc) final;
+
+ HRESULT STDMETHODCALLTYPE GetDesc1(
+ DXGI_OUTPUT_DESC1* pDesc) final;
+
+ HRESULT STDMETHODCALLTYPE GetDisplayModeList(
+ DXGI_FORMAT EnumFormat,
+ UINT Flags,
+ UINT* pNumModes,
+ DXGI_MODE_DESC* pDesc) final;
+
+ HRESULT STDMETHODCALLTYPE GetDisplayModeList1(
+ DXGI_FORMAT EnumFormat,
+ UINT Flags,
+ UINT* pNumModes,
+ DXGI_MODE_DESC1* pDesc) final;
+
+ HRESULT STDMETHODCALLTYPE GetDisplaySurfaceData(
+ IDXGISurface* pDestination) final;
+
+ HRESULT STDMETHODCALLTYPE GetDisplaySurfaceData1(
+ IDXGIResource* pDestination) final;
+
+ HRESULT STDMETHODCALLTYPE GetFrameStatistics(
+ DXGI_FRAME_STATISTICS* pStats) final;
+
+ HRESULT STDMETHODCALLTYPE GetGammaControl(
+ DXGI_GAMMA_CONTROL* pArray) final;
+
+ HRESULT STDMETHODCALLTYPE GetGammaControlCapabilities(
+ DXGI_GAMMA_CONTROL_CAPABILITIES *pGammaCaps) final;
+
+ void STDMETHODCALLTYPE ReleaseOwnership() final;
+
+ HRESULT STDMETHODCALLTYPE SetDisplaySurface(
+ IDXGISurface* pScanoutSurface) final;
+
+ HRESULT STDMETHODCALLTYPE SetGammaControl(
+ const DXGI_GAMMA_CONTROL* pArray) final;
+
+ HRESULT STDMETHODCALLTYPE TakeOwnership(
+ IUnknown* pDevice,
+ BOOL Exclusive) final;
+
+ HRESULT STDMETHODCALLTYPE WaitForVBlank() final;
+
+ HRESULT STDMETHODCALLTYPE DuplicateOutput(
+ IUnknown* pDevice,
+ IDXGIOutputDuplication** ppOutputDuplication) final;
+
+ HRESULT STDMETHODCALLTYPE DuplicateOutput1(
+ IUnknown* pDevice,
+ UINT Flags,
+ UINT SupportedFormatsCount,
+ const DXGI_FORMAT* pSupportedFormats,
+ IDXGIOutputDuplication** ppOutputDuplication) final;
+
+ BOOL STDMETHODCALLTYPE SupportsOverlays() final;
+
+ HRESULT STDMETHODCALLTYPE CheckOverlaySupport(
+ DXGI_FORMAT EnumFormat,
+ IUnknown* pConcernedDevice,
+ UINT* pFlags) final;
+
+ HRESULT STDMETHODCALLTYPE CheckOverlayColorSpaceSupport(
+ DXGI_FORMAT Format,
+ DXGI_COLOR_SPACE_TYPE ColorSpace,
+ IUnknown* pConcernedDevice,
+ UINT* pFlags) final;
+
+ HRESULT STDMETHODCALLTYPE CheckHardwareCompositionSupport(
+ UINT* pFlags) final;
+
+ private:
+
+ DxgiMonitorInfo* m_monitorInfo = nullptr;
+ Com<DxgiAdapter> m_adapter = nullptr;
+ HMONITOR m_monitor = nullptr;
+
+ static void FilterModesByDesc(
+ std::vector<DXGI_MODE_DESC1>& Modes,
+ const DXGI_MODE_DESC1& TargetMode);
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_swapchain.cpp b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_swapchain.cpp
new file mode 100644
index 00000000..c49b9355
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_swapchain.cpp
@@ -0,0 +1,747 @@
+#include "dxgi_factory.h"
+#include "dxgi_output.h"
+#include "dxgi_swapchain.h"
+
+namespace dxvk {
+
+ DxgiSwapChain::DxgiSwapChain(
+ IDXGIFactory* pFactory,
+ IDXGIVkSwapChain* pPresenter,
+ HWND hWnd,
+ const DXGI_SWAP_CHAIN_DESC1* pDesc,
+ const DXGI_SWAP_CHAIN_FULLSCREEN_DESC* pFullscreenDesc)
+ : m_factory (pFactory),
+ m_window (hWnd),
+ m_desc (*pDesc),
+ m_descFs (*pFullscreenDesc),
+ m_presentCount(0u),
+ m_presenter (pPresenter),
+ m_monitor (nullptr) {
+ if (FAILED(m_presenter->GetAdapter(__uuidof(IDXGIAdapter), reinterpret_cast<void**>(&m_adapter))))
+ throw DxvkError("DXGI: Failed to get adapter for present device");
+
+ // Query monitor info form DXVK's DXGI factory, if available
+ m_factory->QueryInterface(__uuidof(IDXGIVkMonitorInfo), reinterpret_cast<void**>(&m_monitorInfo));
+
+ // Apply initial window mode and fullscreen state
+ if (!m_descFs.Windowed && FAILED(EnterFullscreenMode(nullptr)))
+ throw DxvkError("DXGI: Failed to set initial fullscreen state");
+ }
+
+
+ DxgiSwapChain::~DxgiSwapChain() {
+ wsi::restoreDisplayMode(m_monitor);
+
+ // Decouple swap chain from monitor if necessary
+ DXGI_VK_MONITOR_DATA* monitorInfo = nullptr;
+
+ if (SUCCEEDED(AcquireMonitorData(m_monitor, &monitorInfo))) {
+ if (monitorInfo->pSwapChain == this)
+ monitorInfo->pSwapChain = nullptr;
+
+ ReleaseMonitorData();
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(IDXGIObject)
+ || riid == __uuidof(IDXGIDeviceSubObject)
+ || riid == __uuidof(IDXGISwapChain)
+ || riid == __uuidof(IDXGISwapChain1)
+ || riid == __uuidof(IDXGISwapChain2)
+ || riid == __uuidof(IDXGISwapChain3)
+ || riid == __uuidof(IDXGISwapChain4)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("DxgiSwapChain::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::GetParent(REFIID riid, void** ppParent) {
+ return m_factory->QueryInterface(riid, ppParent);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::GetDevice(REFIID riid, void** ppDevice) {
+ return m_presenter->GetDevice(riid, ppDevice);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::GetBuffer(UINT Buffer, REFIID riid, void** ppSurface) {
+ return m_presenter->GetImage(Buffer, riid, ppSurface);
+ }
+
+
+ UINT STDMETHODCALLTYPE DxgiSwapChain::GetCurrentBackBufferIndex() {
+ return m_presenter->GetImageIndex();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::GetContainingOutput(IDXGIOutput** ppOutput) {
+ InitReturnPtr(ppOutput);
+
+ if (!wsi::isWindow(m_window))
+ return DXGI_ERROR_INVALID_CALL;
+
+ if (m_target != nullptr) {
+ *ppOutput = m_target.ref();
+ return S_OK;
+ }
+
+ return GetOutputFromMonitor(wsi::getWindowMonitor(m_window), ppOutput);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::GetDesc(DXGI_SWAP_CHAIN_DESC* pDesc) {
+ if (!pDesc)
+ return E_INVALIDARG;
+
+ pDesc->BufferDesc.Width = m_desc.Width;
+ pDesc->BufferDesc.Height = m_desc.Height;
+ pDesc->BufferDesc.RefreshRate = m_descFs.RefreshRate;
+ pDesc->BufferDesc.Format = m_desc.Format;
+ pDesc->BufferDesc.ScanlineOrdering = m_descFs.ScanlineOrdering;
+ pDesc->BufferDesc.Scaling = m_descFs.Scaling;
+ pDesc->SampleDesc = m_desc.SampleDesc;
+ pDesc->BufferUsage = m_desc.BufferUsage;
+ pDesc->BufferCount = m_desc.BufferCount;
+ pDesc->OutputWindow = m_window;
+ pDesc->Windowed = m_descFs.Windowed;
+ pDesc->SwapEffect = m_desc.SwapEffect;
+ pDesc->Flags = m_desc.Flags;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::GetDesc1(DXGI_SWAP_CHAIN_DESC1* pDesc) {
+ if (pDesc == nullptr)
+ return E_INVALIDARG;
+
+ *pDesc = m_desc;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::GetBackgroundColor(
+ DXGI_RGBA* pColor) {
+ Logger::err("DxgiSwapChain::GetBackgroundColor: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::GetRotation(
+ DXGI_MODE_ROTATION* pRotation) {
+ Logger::err("DxgiSwapChain::GetRotation: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::GetRestrictToOutput(
+ IDXGIOutput** ppRestrictToOutput) {
+ InitReturnPtr(ppRestrictToOutput);
+
+ Logger::err("DxgiSwapChain::GetRestrictToOutput: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::GetFrameStatistics(DXGI_FRAME_STATISTICS* pStats) {
+ std::lock_guard<dxvk::recursive_mutex> lock(m_lockWindow);
+
+ if (!pStats)
+ return E_INVALIDARG;
+
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::warn("DxgiSwapChain::GetFrameStatistics: Semi-stub");
+
+ // TODO deal with the refresh counts at some point
+ pStats->PresentCount = m_presentCount;
+ pStats->PresentRefreshCount = 0;
+ pStats->SyncRefreshCount = 0;
+#ifdef _WIN32
+ QueryPerformanceCounter(&pStats->SyncQPCTime);
+#endif
+ pStats->SyncGPUTime.QuadPart = 0;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::GetFullscreenState(
+ BOOL* pFullscreen,
+ IDXGIOutput** ppTarget) {
+ if (!wsi::isWindow(m_window))
+ return DXGI_ERROR_INVALID_CALL;
+
+ HRESULT hr = S_OK;
+
+ if (pFullscreen != nullptr)
+ *pFullscreen = !m_descFs.Windowed;
+
+ if (ppTarget != nullptr)
+ *ppTarget = m_target.ref();
+
+ return hr;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::GetFullscreenDesc(
+ DXGI_SWAP_CHAIN_FULLSCREEN_DESC* pDesc) {
+ if (pDesc == nullptr)
+ return E_INVALIDARG;
+
+ *pDesc = m_descFs;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::GetHwnd(
+ HWND* pHwnd) {
+ if (pHwnd == nullptr)
+ return E_INVALIDARG;
+
+ *pHwnd = m_window;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::GetCoreWindow(
+ REFIID refiid,
+ void** ppUnk) {
+ InitReturnPtr(ppUnk);
+
+ Logger::err("DxgiSwapChain::GetCoreWindow: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::GetLastPresentCount(UINT* pLastPresentCount) {
+ if (pLastPresentCount == nullptr)
+ return E_INVALIDARG;
+
+ *pLastPresentCount = m_presentCount;
+ return S_OK;
+ }
+
+
+ BOOL STDMETHODCALLTYPE DxgiSwapChain::IsTemporaryMonoSupported() {
+ // This seems to be related to stereo 3D display
+ // modes, which we don't support at the moment
+ return FALSE;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::Present(UINT SyncInterval, UINT Flags) {
+ return Present1(SyncInterval, Flags, nullptr);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::Present1(
+ UINT SyncInterval,
+ UINT PresentFlags,
+ const DXGI_PRESENT_PARAMETERS* pPresentParameters) {
+ if (!wsi::isWindow(m_window))
+ return S_OK;
+
+ if (SyncInterval > 4)
+ return DXGI_ERROR_INVALID_CALL;
+
+ std::lock_guard<dxvk::recursive_mutex> lockWin(m_lockWindow);
+ std::lock_guard<dxvk::mutex> lockBuf(m_lockBuffer);
+
+ try {
+ HRESULT hr = m_presenter->Present(SyncInterval, PresentFlags, nullptr);
+ if (hr == S_OK && !(PresentFlags & DXGI_PRESENT_TEST))
+ m_presentCount++;
+ return hr;
+ } catch (const DxvkError& err) {
+ Logger::err(err.message());
+ return DXGI_ERROR_DRIVER_INTERNAL_ERROR;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::ResizeBuffers(
+ UINT BufferCount,
+ UINT Width,
+ UINT Height,
+ DXGI_FORMAT NewFormat,
+ UINT SwapChainFlags) {
+ if (!wsi::isWindow(m_window))
+ return DXGI_ERROR_INVALID_CALL;
+
+ constexpr UINT PreserveFlags = DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT;
+
+ if ((m_desc.Flags & PreserveFlags) != (SwapChainFlags & PreserveFlags))
+ return DXGI_ERROR_INVALID_CALL;
+
+ std::lock_guard<dxvk::mutex> lock(m_lockBuffer);
+ m_desc.Width = Width;
+ m_desc.Height = Height;
+
+ wsi::getWindowSize(m_window,
+ m_desc.Width ? nullptr : &m_desc.Width,
+ m_desc.Height ? nullptr : &m_desc.Height);
+
+ if (BufferCount != 0)
+ m_desc.BufferCount = BufferCount;
+
+ if (NewFormat != DXGI_FORMAT_UNKNOWN)
+ m_desc.Format = NewFormat;
+
+ return m_presenter->ChangeProperties(&m_desc);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::ResizeBuffers1(
+ UINT BufferCount,
+ UINT Width,
+ UINT Height,
+ DXGI_FORMAT Format,
+ UINT SwapChainFlags,
+ const UINT* pCreationNodeMask,
+ IUnknown* const* ppPresentQueue) {
+ static bool s_errorShown = false;
+
+ if (!std::exchange(s_errorShown, true))
+ Logger::warn("DxgiSwapChain::ResizeBuffers1: Stub");
+
+ return ResizeBuffers(BufferCount,
+ Width, Height, Format, SwapChainFlags);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::ResizeTarget(const DXGI_MODE_DESC* pNewTargetParameters) {
+ std::lock_guard<dxvk::recursive_mutex> lock(m_lockWindow);
+
+ if (pNewTargetParameters == nullptr)
+ return DXGI_ERROR_INVALID_CALL;
+
+ if (!wsi::isWindow(m_window))
+ return DXGI_ERROR_INVALID_CALL;
+
+ // Update the swap chain description
+ if (pNewTargetParameters->RefreshRate.Numerator != 0)
+ m_descFs.RefreshRate = pNewTargetParameters->RefreshRate;
+
+ m_descFs.ScanlineOrdering = pNewTargetParameters->ScanlineOrdering;
+ m_descFs.Scaling = pNewTargetParameters->Scaling;
+
+ if (m_descFs.Windowed) {
+ wsi::resizeWindow(
+ m_window, &m_windowState,
+ pNewTargetParameters->Width,
+ pNewTargetParameters->Height);
+ } else {
+ Com<IDXGIOutput> output;
+
+ if (FAILED(GetOutputFromMonitor(m_monitor, &output))) {
+ Logger::err("DXGI: ResizeTarget: Failed to query containing output");
+ return E_FAIL;
+ }
+
+ // If the swap chain allows it, change the display mode
+ if (m_desc.Flags & DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH) {
+ ChangeDisplayMode(output.ptr(), pNewTargetParameters, false);
+ NotifyModeChange(m_monitor, FALSE);
+ }
+ }
+
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::SetFullscreenState(
+ BOOL Fullscreen,
+ IDXGIOutput* pTarget) {
+ std::lock_guard<dxvk::recursive_mutex> lock(m_lockWindow);
+
+ if (!Fullscreen && pTarget)
+ return DXGI_ERROR_INVALID_CALL;
+
+ if (m_descFs.Windowed && Fullscreen)
+ return this->EnterFullscreenMode(pTarget);
+ else if (!m_descFs.Windowed && !Fullscreen)
+ return this->LeaveFullscreenMode();
+
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::SetBackgroundColor(
+ const DXGI_RGBA* pColor) {
+ Logger::err("DxgiSwapChain::SetBackgroundColor: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::SetRotation(
+ DXGI_MODE_ROTATION Rotation) {
+ Logger::err("DxgiSwapChain::SetRotation: Not implemented");
+ return E_NOTIMPL;
+ }
+
+
+ HANDLE STDMETHODCALLTYPE DxgiSwapChain::GetFrameLatencyWaitableObject() {
+ if (!(m_desc.Flags & DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT))
+ return nullptr;
+
+ return m_presenter->GetFrameLatencyEvent();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::GetMatrixTransform(
+ DXGI_MATRIX_3X2_F* pMatrix) {
+ // We don't support composition swap chains
+ Logger::err("DxgiSwapChain::GetMatrixTransform: Not supported");
+ return DXGI_ERROR_INVALID_CALL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::GetMaximumFrameLatency(
+ UINT* pMaxLatency) {
+ if (!(m_desc.Flags & DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT))
+ return DXGI_ERROR_INVALID_CALL;
+
+ std::lock_guard<dxvk::recursive_mutex> lock(m_lockWindow);
+ *pMaxLatency = m_presenter->GetFrameLatency();
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::GetSourceSize(
+ UINT* pWidth,
+ UINT* pHeight) {
+ // TODO implement properly once supported
+ if (pWidth) *pWidth = m_desc.Width;
+ if (pHeight) *pHeight = m_desc.Height;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::SetMatrixTransform(
+ const DXGI_MATRIX_3X2_F* pMatrix) {
+ // We don't support composition swap chains
+ Logger::err("DxgiSwapChain::SetMatrixTransform: Not supported");
+ return DXGI_ERROR_INVALID_CALL;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::SetMaximumFrameLatency(
+ UINT MaxLatency) {
+ if (!(m_desc.Flags & DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT))
+ return DXGI_ERROR_INVALID_CALL;
+
+ std::lock_guard<dxvk::recursive_mutex> lock(m_lockWindow);
+ return m_presenter->SetFrameLatency(MaxLatency);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::SetSourceSize(
+ UINT Width,
+ UINT Height) {
+ if (Width == 0 || Width > m_desc.Width
+ || Height == 0 || Height > m_desc.Height)
+ return E_INVALIDARG;
+
+ RECT region;
+ region.left = 0;
+ region.top = 0;
+ region.right = Width;
+ region.bottom = Height;
+ return m_presenter->SetPresentRegion(&region);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::CheckColorSpaceSupport(
+ DXGI_COLOR_SPACE_TYPE ColorSpace,
+ UINT* pColorSpaceSupport) {
+ if (!pColorSpaceSupport)
+ return E_INVALIDARG;
+
+ UINT supportFlags = 0;
+
+ if (ColorSpace == DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709)
+ supportFlags |= DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_PRESENT;
+
+ *pColorSpaceSupport = supportFlags;
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::SetColorSpace1(DXGI_COLOR_SPACE_TYPE ColorSpace) {
+ UINT support = 0;
+
+ HRESULT hr = CheckColorSpaceSupport(ColorSpace, &support);
+
+ if (FAILED(hr))
+ return hr;
+
+ if (!support)
+ return E_INVALIDARG;
+
+ return S_OK;
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::SetHDRMetaData(
+ DXGI_HDR_METADATA_TYPE Type,
+ UINT Size,
+ void* pMetaData) {
+ if (Size && !pMetaData)
+ return E_INVALIDARG;
+
+ switch (Type) {
+ case DXGI_HDR_METADATA_TYPE_NONE:
+ return S_OK;
+
+ case DXGI_HDR_METADATA_TYPE_HDR10:
+ if (Size != sizeof(DXGI_HDR_METADATA_HDR10))
+ return E_INVALIDARG;
+
+ // For some reason this always seems to succeed on Windows
+ Logger::warn("DXGI: HDR not supported");
+ return S_OK;
+
+ default:
+ Logger::err(str::format("DXGI: Invalid HDR metadata type: ", Type));
+ return E_INVALIDARG;
+ }
+ }
+
+
+ HRESULT STDMETHODCALLTYPE DxgiSwapChain::SetGammaControl(
+ UINT NumPoints,
+ const DXGI_RGB* pGammaCurve) {
+ std::lock_guard<dxvk::mutex> lockBuf(m_lockBuffer);
+ return m_presenter->SetGammaControl(NumPoints, pGammaCurve);
+ }
+
+
+ HRESULT DxgiSwapChain::EnterFullscreenMode(IDXGIOutput* pTarget) {
+ Com<IDXGIOutput> output = pTarget;
+
+ if (!wsi::isWindow(m_window))
+ return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE;
+
+ if (output == nullptr) {
+ if (FAILED(GetContainingOutput(&output))) {
+ Logger::err("DXGI: EnterFullscreenMode: Cannot query containing output");
+ return E_FAIL;
+ }
+ }
+
+ const bool modeSwitch = m_desc.Flags & DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
+
+ if (modeSwitch) {
+ DXGI_MODE_DESC displayMode;
+ displayMode.Width = m_desc.Width;
+ displayMode.Height = m_desc.Height;
+ displayMode.RefreshRate = m_descFs.RefreshRate;
+ displayMode.Format = m_desc.Format;
+ // Ignore these two, games usually use them wrong and we don't
+ // support any scaling modes except UNSPECIFIED anyway.
+ displayMode.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
+ displayMode.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
+
+ if (FAILED(ChangeDisplayMode(output.ptr(), &displayMode, true))) {
+ Logger::err("DXGI: EnterFullscreenMode: Failed to change display mode");
+ return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE;
+ }
+ }
+
+ // Update swap chain description
+ m_descFs.Windowed = FALSE;
+
+ // Move the window so that it covers the entire output
+ DXGI_OUTPUT_DESC desc;
+ output->GetDesc(&desc);
+
+ if (!wsi::enterFullscreenMode(desc.Monitor, m_window, &m_windowState, modeSwitch)) {
+ Logger::err("DXGI: EnterFullscreenMode: Failed to enter fullscreen mode");
+ return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE;
+ }
+
+ m_monitor = desc.Monitor;
+ m_target = std::move(output);
+
+ // Apply current gamma curve of the output
+ DXGI_VK_MONITOR_DATA* monitorInfo = nullptr;
+
+ if (SUCCEEDED(AcquireMonitorData(m_monitor, &monitorInfo))) {
+ if (!monitorInfo->pSwapChain)
+ monitorInfo->pSwapChain = this;
+
+ SetGammaControl(DXGI_VK_GAMMA_CP_COUNT, monitorInfo->GammaCurve.GammaCurve);
+ ReleaseMonitorData();
+ }
+
+ NotifyModeChange(m_monitor, FALSE);
+ return S_OK;
+ }
+
+
+ HRESULT DxgiSwapChain::LeaveFullscreenMode() {
+ if (!wsi::restoreDisplayMode(m_monitor))
+ Logger::warn("DXGI: LeaveFullscreenMode: Failed to restore display mode");
+
+ // Reset gamma control and decouple swap chain from monitor
+ DXGI_VK_MONITOR_DATA* monitorInfo = nullptr;
+
+ if (SUCCEEDED(AcquireMonitorData(m_monitor, &monitorInfo))) {
+ if (monitorInfo->pSwapChain == this)
+ monitorInfo->pSwapChain = nullptr;
+
+ SetGammaControl(0, nullptr);
+ ReleaseMonitorData();
+ }
+
+ // Restore internal state
+ HMONITOR monitor = m_monitor;
+
+ m_descFs.Windowed = TRUE;
+ m_monitor = nullptr;
+ m_target = nullptr;
+
+ if (!wsi::isWindow(m_window))
+ return S_OK;
+
+ if (!wsi::leaveFullscreenMode(m_window, &m_windowState)) {
+ Logger::err("DXGI: LeaveFullscreenMode: Failed to exit fullscreen mode");
+ return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE;
+ }
+
+ NotifyModeChange(monitor, TRUE);
+ return S_OK;
+ }
+
+
+ HRESULT DxgiSwapChain::ChangeDisplayMode(
+ IDXGIOutput* pOutput,
+ const DXGI_MODE_DESC* pDisplayMode,
+ BOOL EnteringFullscreen) {
+ if (!pOutput)
+ return DXGI_ERROR_INVALID_CALL;
+
+ // Find a mode that the output supports
+ DXGI_OUTPUT_DESC outputDesc;
+ pOutput->GetDesc(&outputDesc);
+
+ DXGI_MODE_DESC preferredMode = *pDisplayMode;
+ DXGI_MODE_DESC selectedMode;
+
+ if (preferredMode.Format == DXGI_FORMAT_UNKNOWN)
+ preferredMode.Format = m_desc.Format;
+
+ HRESULT hr = pOutput->FindClosestMatchingMode(
+ &preferredMode, &selectedMode, nullptr);
+
+ if (FAILED(hr)) {
+ Logger::err(str::format(
+ "DXGI: Failed to query closest mode:",
+ "\n Format: ", preferredMode.Format,
+ "\n Mode: ", preferredMode.Width, "x", preferredMode.Height,
+ "@", preferredMode.RefreshRate.Numerator / preferredMode.RefreshRate.Denominator));
+ return hr;
+ }
+
+ DXGI_MODE_DESC1 selectedMode1;
+ selectedMode1.Width = selectedMode.Width;
+ selectedMode1.Height = selectedMode.Height;
+ selectedMode1.RefreshRate = selectedMode.RefreshRate;
+ selectedMode1.Format = selectedMode.Format;
+ selectedMode1.ScanlineOrdering = selectedMode.ScanlineOrdering;
+ selectedMode1.Scaling = selectedMode.Scaling;
+ selectedMode1.Stereo = false;
+
+ wsi::WsiMode wsiMode = { };
+ ConvertDisplayMode(selectedMode1, &wsiMode);
+
+ return wsi::setWindowMode(outputDesc.Monitor, m_window, &wsiMode, EnteringFullscreen)
+ ? S_OK
+ : DXGI_ERROR_NOT_CURRENTLY_AVAILABLE;
+ }
+
+
+ HRESULT DxgiSwapChain::GetSampleCount(UINT Count, VkSampleCountFlagBits* pCount) const {
+ switch (Count) {
+ case 1: *pCount = VK_SAMPLE_COUNT_1_BIT; return S_OK;
+ case 2: *pCount = VK_SAMPLE_COUNT_2_BIT; return S_OK;
+ case 4: *pCount = VK_SAMPLE_COUNT_4_BIT; return S_OK;
+ case 8: *pCount = VK_SAMPLE_COUNT_8_BIT; return S_OK;
+ case 16: *pCount = VK_SAMPLE_COUNT_16_BIT; return S_OK;
+ }
+
+ return E_INVALIDARG;
+ }
+
+
+ HRESULT DxgiSwapChain::GetOutputFromMonitor(
+ HMONITOR Monitor,
+ IDXGIOutput** ppOutput) {
+ if (!ppOutput)
+ return DXGI_ERROR_INVALID_CALL;
+
+ for (uint32_t i = 0; SUCCEEDED(m_adapter->EnumOutputs(i, ppOutput)); i++) {
+ DXGI_OUTPUT_DESC outputDesc;
+ (*ppOutput)->GetDesc(&outputDesc);
+
+ if (outputDesc.Monitor == Monitor)
+ return S_OK;
+
+ (*ppOutput)->Release();
+ (*ppOutput) = nullptr;
+ }
+
+ return DXGI_ERROR_NOT_FOUND;
+ }
+
+
+ HRESULT DxgiSwapChain::AcquireMonitorData(
+ HMONITOR hMonitor,
+ DXGI_VK_MONITOR_DATA** ppData) {
+ return m_monitorInfo != nullptr
+ ? m_monitorInfo->AcquireMonitorData(hMonitor, ppData)
+ : E_NOINTERFACE;
+ }
+
+
+ void DxgiSwapChain::ReleaseMonitorData() {
+ if (m_monitorInfo != nullptr)
+ m_monitorInfo->ReleaseMonitorData();
+ }
+
+
+ void DxgiSwapChain::NotifyModeChange(
+ HMONITOR hMonitor,
+ BOOL Windowed) {
+ wsi::WsiMode mode;
+
+ if (wsi::getCurrentDisplayMode(hMonitor, &mode)) {
+ DXGI_MODE_DESC displayMode = { };
+ displayMode.Width = mode.width;
+ displayMode.Height = mode.height;
+ displayMode.RefreshRate = { mode.refreshRate.numerator, mode.refreshRate.denominator };
+ displayMode.Format = m_desc.Format;
+ displayMode.ScanlineOrdering = m_descFs.ScanlineOrdering;
+ displayMode.Scaling = m_descFs.Scaling;
+ m_presenter->NotifyModeChange(Windowed, &displayMode);
+ } else {
+ Logger::warn("Failed to query current display mode");
+ m_presenter->NotifyModeChange(Windowed, nullptr);
+ }
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_swapchain.h b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_swapchain.h
new file mode 100644
index 00000000..84953b2b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_swapchain.h
@@ -0,0 +1,224 @@
+#pragma once
+
+#include <memory>
+#include <mutex>
+
+#include "dxgi_interfaces.h"
+#include "dxgi_monitor.h"
+#include "dxgi_object.h"
+
+#include "../d3d11/d3d11_interfaces.h"
+
+#include "../spirv/spirv_module.h"
+
+#include "../util/util_time.h"
+
+#include "../wsi/wsi_window.h"
+#include "../wsi/wsi_monitor.h"
+#include "../wsi/wsi_mode.h"
+
+namespace dxvk {
+
+ class DxgiDevice;
+ class DxgiFactory;
+ class DxgiOutput;
+
+ class DxgiSwapChain : public DxgiObject<IDXGISwapChain4> {
+
+ public:
+
+ DxgiSwapChain(
+ IDXGIFactory* pFactory,
+ IDXGIVkSwapChain* pPresenter,
+ HWND hWnd,
+ const DXGI_SWAP_CHAIN_DESC1* pDesc,
+ const DXGI_SWAP_CHAIN_FULLSCREEN_DESC* pFullscreenDesc);
+
+ ~DxgiSwapChain();
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject) final;
+
+ HRESULT STDMETHODCALLTYPE GetParent(
+ REFIID riid,
+ void** ppParent) final;
+
+ HRESULT STDMETHODCALLTYPE GetDevice(
+ REFIID riid,
+ void** ppDevice) final;
+
+ HRESULT STDMETHODCALLTYPE GetBuffer(
+ UINT Buffer,
+ REFIID riid,
+ void** ppSurface) final;
+
+ UINT STDMETHODCALLTYPE GetCurrentBackBufferIndex() final;
+
+ HRESULT STDMETHODCALLTYPE GetContainingOutput(
+ IDXGIOutput** ppOutput) final;
+
+ HRESULT STDMETHODCALLTYPE GetDesc(
+ DXGI_SWAP_CHAIN_DESC* pDesc) final;
+
+ HRESULT STDMETHODCALLTYPE GetDesc1(
+ DXGI_SWAP_CHAIN_DESC1* pDesc) final;
+
+ HRESULT STDMETHODCALLTYPE GetFullscreenState(
+ BOOL* pFullscreen,
+ IDXGIOutput** ppTarget) final;
+
+ HRESULT STDMETHODCALLTYPE GetFullscreenDesc(
+ DXGI_SWAP_CHAIN_FULLSCREEN_DESC* pDesc) final;
+
+ HRESULT STDMETHODCALLTYPE GetHwnd(
+ HWND* pHwnd) final;
+
+ HRESULT STDMETHODCALLTYPE GetCoreWindow(
+ REFIID refiid,
+ void** ppUnk) final;
+
+ HRESULT STDMETHODCALLTYPE GetBackgroundColor(
+ DXGI_RGBA* pColor) final;
+
+ HRESULT STDMETHODCALLTYPE GetRotation(
+ DXGI_MODE_ROTATION* pRotation) final;
+
+ HRESULT STDMETHODCALLTYPE GetRestrictToOutput(
+ IDXGIOutput** ppRestrictToOutput) final;
+
+ HRESULT STDMETHODCALLTYPE GetFrameStatistics(
+ DXGI_FRAME_STATISTICS* pStats) final;
+
+ HRESULT STDMETHODCALLTYPE GetLastPresentCount(
+ UINT* pLastPresentCount) final;
+
+ BOOL STDMETHODCALLTYPE IsTemporaryMonoSupported() final;
+
+ HRESULT STDMETHODCALLTYPE Present(
+ UINT SyncInterval,
+ UINT Flags) final;
+
+ HRESULT STDMETHODCALLTYPE Present1(
+ UINT SyncInterval,
+ UINT PresentFlags,
+ const DXGI_PRESENT_PARAMETERS* pPresentParameters) final;
+
+ HRESULT STDMETHODCALLTYPE ResizeBuffers(
+ UINT BufferCount,
+ UINT Width,
+ UINT Height,
+ DXGI_FORMAT NewFormat,
+ UINT SwapChainFlags) final;
+
+ HRESULT STDMETHODCALLTYPE ResizeBuffers1(
+ UINT BufferCount,
+ UINT Width,
+ UINT Height,
+ DXGI_FORMAT Format,
+ UINT SwapChainFlags,
+ const UINT* pCreationNodeMask,
+ IUnknown* const* ppPresentQueue) final;
+
+ HRESULT STDMETHODCALLTYPE ResizeTarget(
+ const DXGI_MODE_DESC* pNewTargetParameters) final;
+
+ HRESULT STDMETHODCALLTYPE SetFullscreenState(
+ BOOL Fullscreen,
+ IDXGIOutput* pTarget) final;
+
+ HRESULT STDMETHODCALLTYPE SetBackgroundColor(
+ const DXGI_RGBA* pColor) final;
+
+ HRESULT STDMETHODCALLTYPE SetRotation(
+ DXGI_MODE_ROTATION Rotation) final;
+
+ HANDLE STDMETHODCALLTYPE GetFrameLatencyWaitableObject() final;
+
+ HRESULT STDMETHODCALLTYPE GetMatrixTransform(
+ DXGI_MATRIX_3X2_F* pMatrix) final;
+
+ HRESULT STDMETHODCALLTYPE GetMaximumFrameLatency(
+ UINT* pMaxLatency) final;
+
+ HRESULT STDMETHODCALLTYPE GetSourceSize(
+ UINT* pWidth,
+ UINT* pHeight) final;
+
+ HRESULT STDMETHODCALLTYPE SetMatrixTransform(
+ const DXGI_MATRIX_3X2_F* pMatrix) final;
+
+ HRESULT STDMETHODCALLTYPE SetMaximumFrameLatency(
+ UINT MaxLatency) final;
+
+ HRESULT STDMETHODCALLTYPE SetSourceSize(
+ UINT Width,
+ UINT Height) final;
+
+ HRESULT STDMETHODCALLTYPE CheckColorSpaceSupport(
+ DXGI_COLOR_SPACE_TYPE ColorSpace,
+ UINT* pColorSpaceSupport) final;
+
+ HRESULT STDMETHODCALLTYPE SetColorSpace1(
+ DXGI_COLOR_SPACE_TYPE ColorSpace) final;
+
+ HRESULT STDMETHODCALLTYPE SetHDRMetaData(
+ DXGI_HDR_METADATA_TYPE Type,
+ UINT Size,
+ void* pMetaData) final;
+
+ HRESULT STDMETHODCALLTYPE SetGammaControl(
+ UINT NumPoints,
+ const DXGI_RGB* pGammaCurve);
+
+ private:
+
+ dxvk::recursive_mutex m_lockWindow;
+ dxvk::mutex m_lockBuffer;
+
+ Com<IDXGIFactory> m_factory;
+ Com<IDXGIAdapter> m_adapter;
+ Com<IDXGIOutput> m_target;
+ Com<IDXGIVkMonitorInfo> m_monitorInfo;
+
+ HWND m_window;
+ DXGI_SWAP_CHAIN_DESC1 m_desc;
+ DXGI_SWAP_CHAIN_FULLSCREEN_DESC m_descFs;
+ UINT m_presentCount;
+
+ Com<IDXGIVkSwapChain> m_presenter;
+
+ HMONITOR m_monitor;
+ wsi::DxvkWindowState m_windowState;
+
+ HRESULT EnterFullscreenMode(
+ IDXGIOutput *pTarget);
+
+ HRESULT LeaveFullscreenMode();
+
+ HRESULT ChangeDisplayMode(
+ IDXGIOutput* pOutput,
+ const DXGI_MODE_DESC* pDisplayMode,
+ BOOL EnteringFullscreen);
+
+ HRESULT GetSampleCount(
+ UINT Count,
+ VkSampleCountFlagBits* pCount) const;
+
+ HRESULT GetOutputFromMonitor(
+ HMONITOR Monitor,
+ IDXGIOutput** ppOutput);
+
+ HRESULT AcquireMonitorData(
+ HMONITOR hMonitor,
+ DXGI_VK_MONITOR_DATA** ppData);
+
+ void ReleaseMonitorData();
+
+ void NotifyModeChange(
+ HMONITOR hMonitor,
+ BOOL Windowed);
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_swapchain_dispatcher.h b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_swapchain_dispatcher.h
new file mode 100644
index 00000000..fd48d837
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxgi/dxgi_swapchain_dispatcher.h
@@ -0,0 +1,280 @@
+#pragma once
+
+#include "dxgi_swapchain.h"
+
+namespace dxvk {
+
+ class DxgiSwapChainDispatcher : public IDXGISwapChain4 {
+
+ public:
+
+ DxgiSwapChainDispatcher(IDXGISwapChain4* dispatch)
+ : m_dispatch(dispatch) {
+ }
+
+ virtual ~DxgiSwapChainDispatcher() {
+ }
+
+ ULONG STDMETHODCALLTYPE AddRef() {
+ return m_dispatch->AddRef();
+ }
+
+ ULONG STDMETHODCALLTYPE Release() {
+ ULONG refCount = m_dispatch->Release();
+
+ if (unlikely(!refCount))
+ delete this;
+
+ return refCount;
+ }
+
+ HRESULT STDMETHODCALLTYPE QueryInterface(
+ REFIID riid,
+ void** ppvObject) final {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(IDXGIObject)
+ || riid == __uuidof(IDXGIDeviceSubObject)
+ || riid == __uuidof(IDXGISwapChain)
+ || riid == __uuidof(IDXGISwapChain1)
+ || riid == __uuidof(IDXGISwapChain2)
+ || riid == __uuidof(IDXGISwapChain3)
+ || riid == __uuidof(IDXGISwapChain4)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("DxgiSwapChainDispatcher::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return m_dispatch->QueryInterface(riid, ppvObject);
+ }
+
+ HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID Name,
+ UINT* pDataSize,
+ void* pData) final {
+ return m_dispatch->GetPrivateData(Name, pDataSize, pData);
+ }
+
+ HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID Name,
+ UINT DataSize,
+ const void* pData) final {
+ return m_dispatch->SetPrivateData(Name, DataSize, pData);
+ }
+
+ HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
+ REFGUID Name,
+ const IUnknown* pUnknown) final {
+ return m_dispatch->SetPrivateDataInterface(Name, pUnknown);
+ }
+
+ HRESULT STDMETHODCALLTYPE GetParent(
+ REFIID riid,
+ void** ppParent) final {
+ return m_dispatch->GetParent(riid, ppParent);
+ }
+
+ HRESULT STDMETHODCALLTYPE GetDevice(
+ REFIID riid,
+ void** ppDevice) final {
+ return m_dispatch->GetDevice(riid, ppDevice);
+ }
+
+ HRESULT STDMETHODCALLTYPE GetBuffer(
+ UINT Buffer,
+ REFIID riid,
+ void** ppSurface) final {
+ return m_dispatch->GetBuffer(Buffer, riid, ppSurface);
+ }
+
+ UINT STDMETHODCALLTYPE GetCurrentBackBufferIndex() final {
+ return m_dispatch->GetCurrentBackBufferIndex();
+ }
+
+ HRESULT STDMETHODCALLTYPE GetContainingOutput(
+ IDXGIOutput** ppOutput) final {
+ return m_dispatch->GetContainingOutput(ppOutput);
+ }
+
+ HRESULT STDMETHODCALLTYPE GetDesc(
+ DXGI_SWAP_CHAIN_DESC* pDesc) final {
+ return m_dispatch->GetDesc(pDesc);
+ }
+
+ HRESULT STDMETHODCALLTYPE GetDesc1(
+ DXGI_SWAP_CHAIN_DESC1* pDesc) final {
+ return m_dispatch->GetDesc1(pDesc);
+ }
+
+ HRESULT STDMETHODCALLTYPE GetFullscreenState(
+ BOOL* pFullscreen,
+ IDXGIOutput** ppTarget) final {
+ return m_dispatch->GetFullscreenState(pFullscreen, ppTarget);
+ }
+
+ HRESULT STDMETHODCALLTYPE GetFullscreenDesc(
+ DXGI_SWAP_CHAIN_FULLSCREEN_DESC* pDesc) final {
+ return m_dispatch->GetFullscreenDesc(pDesc);
+ }
+
+ HRESULT STDMETHODCALLTYPE GetHwnd(
+ HWND* pHwnd) final {
+ return m_dispatch->GetHwnd(pHwnd);
+ }
+
+ HRESULT STDMETHODCALLTYPE GetCoreWindow(
+ REFIID refiid,
+ void** ppUnk) final {
+ return m_dispatch->GetCoreWindow(refiid, ppUnk);
+ }
+
+ HRESULT STDMETHODCALLTYPE GetBackgroundColor(
+ DXGI_RGBA* pColor) final {
+ return m_dispatch->GetBackgroundColor(pColor);
+ }
+
+ HRESULT STDMETHODCALLTYPE GetRotation(
+ DXGI_MODE_ROTATION* pRotation) final {
+ return m_dispatch->GetRotation(pRotation);
+ }
+
+ HRESULT STDMETHODCALLTYPE GetRestrictToOutput(
+ IDXGIOutput** ppRestrictToOutput) final {
+ return m_dispatch->GetRestrictToOutput(ppRestrictToOutput);
+ }
+
+ HRESULT STDMETHODCALLTYPE GetFrameStatistics(
+ DXGI_FRAME_STATISTICS* pStats) final {
+ return m_dispatch->GetFrameStatistics(pStats);
+ }
+
+ HRESULT STDMETHODCALLTYPE GetLastPresentCount(
+ UINT* pLastPresentCount) final {
+ return m_dispatch->GetLastPresentCount(pLastPresentCount);
+ }
+
+ BOOL STDMETHODCALLTYPE IsTemporaryMonoSupported() final {
+ return m_dispatch->IsTemporaryMonoSupported();
+ }
+
+ HRESULT STDMETHODCALLTYPE Present(
+ UINT SyncInterval,
+ UINT Flags) final {
+ return m_dispatch->Present(SyncInterval, Flags);
+ }
+
+ HRESULT STDMETHODCALLTYPE Present1(
+ UINT SyncInterval,
+ UINT PresentFlags,
+ const DXGI_PRESENT_PARAMETERS* pPresentParameters) final {
+ return m_dispatch->Present1(SyncInterval, PresentFlags, pPresentParameters);
+ }
+
+ HRESULT STDMETHODCALLTYPE ResizeBuffers(
+ UINT BufferCount,
+ UINT Width,
+ UINT Height,
+ DXGI_FORMAT NewFormat,
+ UINT SwapChainFlags) final {
+ return m_dispatch->ResizeBuffers(BufferCount, Width, Height, NewFormat, SwapChainFlags);
+ }
+
+ HRESULT STDMETHODCALLTYPE ResizeBuffers1(
+ UINT BufferCount,
+ UINT Width,
+ UINT Height,
+ DXGI_FORMAT Format,
+ UINT SwapChainFlags,
+ const UINT* pCreationNodeMask,
+ IUnknown* const* ppPresentQueue) final {
+ return m_dispatch->ResizeBuffers1(BufferCount, Width, Height, Format, SwapChainFlags, pCreationNodeMask, ppPresentQueue);
+ }
+
+ HRESULT STDMETHODCALLTYPE ResizeTarget(
+ const DXGI_MODE_DESC* pNewTargetParameters) final {
+ return m_dispatch->ResizeTarget(pNewTargetParameters);
+ }
+
+ HRESULT STDMETHODCALLTYPE SetFullscreenState(
+ BOOL Fullscreen,
+ IDXGIOutput* pTarget) final {
+ return m_dispatch->SetFullscreenState(Fullscreen, pTarget);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE SetBackgroundColor(
+ const DXGI_RGBA* pColor) final {
+ return m_dispatch->SetBackgroundColor(pColor);
+ }
+
+ HRESULT STDMETHODCALLTYPE SetRotation(
+ DXGI_MODE_ROTATION Rotation) final {
+ return m_dispatch->SetRotation(Rotation);
+ }
+
+ HANDLE STDMETHODCALLTYPE GetFrameLatencyWaitableObject() final {
+ return m_dispatch->GetFrameLatencyWaitableObject();
+ }
+
+ HRESULT STDMETHODCALLTYPE GetMatrixTransform(
+ DXGI_MATRIX_3X2_F* pMatrix) final {
+ return m_dispatch->GetMatrixTransform(pMatrix);
+ }
+
+ HRESULT STDMETHODCALLTYPE GetMaximumFrameLatency(
+ UINT* pMaxLatency) final {
+ return m_dispatch->GetMaximumFrameLatency(pMaxLatency);
+ }
+
+ HRESULT STDMETHODCALLTYPE GetSourceSize(
+ UINT* pWidth,
+ UINT* pHeight) final {
+ return m_dispatch->GetSourceSize(pWidth, pHeight);
+ }
+
+ HRESULT STDMETHODCALLTYPE SetMatrixTransform(
+ const DXGI_MATRIX_3X2_F* pMatrix) final {
+ return m_dispatch->SetMatrixTransform(pMatrix);
+ }
+
+ HRESULT STDMETHODCALLTYPE SetMaximumFrameLatency(
+ UINT MaxLatency) final {
+ return m_dispatch->SetMaximumFrameLatency(MaxLatency);
+ }
+
+ HRESULT STDMETHODCALLTYPE SetSourceSize(
+ UINT Width,
+ UINT Height) final {
+ return m_dispatch->SetSourceSize(Width, Height);
+ }
+
+ HRESULT STDMETHODCALLTYPE CheckColorSpaceSupport(
+ DXGI_COLOR_SPACE_TYPE ColorSpace,
+ UINT* pColorSpaceSupport) final {
+ return m_dispatch->CheckColorSpaceSupport(ColorSpace, pColorSpaceSupport);
+ }
+
+ HRESULT STDMETHODCALLTYPE SetColorSpace1(
+ DXGI_COLOR_SPACE_TYPE ColorSpace) final {
+ return m_dispatch->SetColorSpace1(ColorSpace);
+ }
+
+ HRESULT STDMETHODCALLTYPE SetHDRMetaData(
+ DXGI_HDR_METADATA_TYPE Type,
+ UINT Size,
+ void* pMetaData) final {
+ return m_dispatch->SetHDRMetaData(Type, Size, pMetaData);
+ }
+
+ private:
+
+ IDXGISwapChain4* m_dispatch;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxgi/meson.build b/src/libs/dxvk-native-1.9.2a/src/dxgi/meson.build
new file mode 100644
index 00000000..f5e72054
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxgi/meson.build
@@ -0,0 +1,25 @@
+dxgi_res = wrc_generator.process('version.rc')
+
+dxgi_src = [
+ 'dxgi_adapter.cpp',
+ 'dxgi_enums.cpp',
+ 'dxgi_factory.cpp',
+ 'dxgi_format.cpp',
+ 'dxgi_main.cpp',
+ 'dxgi_monitor.cpp',
+ 'dxgi_options.cpp',
+ 'dxgi_output.cpp',
+ 'dxgi_swapchain.cpp',
+]
+
+dxgi_dll = shared_library(so_prefix+'dxgi'+dll_ext, dxgi_src, dxgi_res,
+ name_prefix : '',
+ dependencies : [ dxvk_dep, wsi_dep ],
+ include_directories : dxvk_include_path,
+ install : true,
+ vs_module_defs : 'dxgi'+def_spec_ext,
+ override_options : ['cpp_std='+dxvk_cpp_std])
+
+dxgi_dep = declare_dependency(
+ link_with : [ dxgi_dll ],
+ include_directories : [ dxvk_include_path ])
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxgi/version.rc b/src/libs/dxvk-native-1.9.2a/src/dxgi/version.rc
new file mode 100644
index 00000000..9461d718
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxgi/version.rc
@@ -0,0 +1,32 @@
+#include <windows.h>
+
+// DLL version information.
+VS_VERSION_INFO VERSIONINFO
+FILEVERSION 10,0,17763,1
+PRODUCTVERSION 10,0,17763,1
+FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
+FILEFLAGS 0
+FILEOS VOS_NT_WINDOWS32
+FILETYPE VFT_DLL
+FILESUBTYPE VFT2_UNKNOWN
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "080904b0"
+ BEGIN
+ VALUE "CompanyName", "DXVK"
+ VALUE "FileDescription", "DirectX Graphics Infrastructure"
+ VALUE "FileVersion", "10.0.17763.1 (WinBuild.160101.0800)"
+ VALUE "InternalName", "dxgi.dll"
+ VALUE "LegalCopyright", "zlib/libpng license"
+ VALUE "OriginalFilename", "dxgi.dll"
+ VALUE "ProductName", "DXVK"
+ VALUE "ProductVersion", "10.0.17763.1"
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x0809, 1200
+ END
+END
+
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_analysis.cpp b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_analysis.cpp
new file mode 100644
index 00000000..553f84c4
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_analysis.cpp
@@ -0,0 +1,57 @@
+#include "dxso_analysis.h"
+
+namespace dxvk {
+
+ DxsoAnalyzer::DxsoAnalyzer(
+ DxsoAnalysisInfo& analysis)
+ : m_analysis(&analysis) { }
+
+ void DxsoAnalyzer::processInstruction(
+ const DxsoInstructionContext& ctx) {
+ DxsoOpcode opcode = ctx.instruction.opcode;
+
+ // Co-issued CNDs are issued before their parents,
+ // except when the parent is a CND.
+ if (opcode == DxsoOpcode::Cnd &&
+ m_parentOpcode != DxsoOpcode::Cnd &&
+ ctx.instruction.coissue) {
+ m_analysis->coissues.push_back(ctx);
+ }
+
+ if (opcode == DxsoOpcode::TexKill)
+ m_analysis->usesKill = true;
+
+ if (opcode == DxsoOpcode::DsX
+ || opcode == DxsoOpcode::DsY
+
+ || opcode == DxsoOpcode::Tex
+ || opcode == DxsoOpcode::TexCoord
+ || opcode == DxsoOpcode::TexBem
+ || opcode == DxsoOpcode::TexBemL
+ || opcode == DxsoOpcode::TexReg2Ar
+ || opcode == DxsoOpcode::TexReg2Gb
+ || opcode == DxsoOpcode::TexM3x2Pad
+ || opcode == DxsoOpcode::TexM3x2Tex
+ || opcode == DxsoOpcode::TexM3x3Pad
+ || opcode == DxsoOpcode::TexM3x3Tex
+ || opcode == DxsoOpcode::TexM3x3Spec
+ || opcode == DxsoOpcode::TexM3x3VSpec
+ || opcode == DxsoOpcode::TexReg2Rgb
+ || opcode == DxsoOpcode::TexDp3Tex
+ || opcode == DxsoOpcode::TexM3x2Depth
+ || opcode == DxsoOpcode::TexDp3
+ || opcode == DxsoOpcode::TexM3x3
+ // Explicit LOD.
+ //|| opcode == DxsoOpcode::TexLdd
+ //|| opcode == DxsoOpcode::TexLdl
+ || opcode == DxsoOpcode::TexDepth)
+ m_analysis->usesDerivatives = true;
+
+ m_parentOpcode = ctx.instruction.opcode;
+ }
+
+ void DxsoAnalyzer::finalize(size_t tokenCount) {
+ m_analysis->bytecodeByteLength = tokenCount * sizeof(uint32_t);
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_analysis.h b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_analysis.h
new file mode 100644
index 00000000..c1321e09
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_analysis.h
@@ -0,0 +1,41 @@
+#pragma once
+
+#include "dxso_modinfo.h"
+#include "dxso_decoder.h"
+
+namespace dxvk {
+
+ struct DxsoAnalysisInfo {
+ uint32_t bytecodeByteLength;
+
+ bool usesDerivatives = false;
+ bool usesKill = false;
+
+ std::vector<DxsoInstructionContext> coissues;
+ };
+
+ class DxsoAnalyzer {
+
+ public:
+
+ DxsoAnalyzer(
+ DxsoAnalysisInfo& analysis);
+
+ /**
+ * \brief Processes a single instruction
+ * \param [in] ins The instruction
+ */
+ void processInstruction(
+ const DxsoInstructionContext& ctx);
+
+ void finalize(size_t tokenCount);
+
+ private:
+
+ DxsoAnalysisInfo* m_analysis = nullptr;
+
+ DxsoOpcode m_parentOpcode;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_code.cpp b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_code.cpp
new file mode 100644
index 00000000..9fd73d93
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_code.cpp
@@ -0,0 +1,28 @@
+#include "dxso_code.h"
+
+namespace dxvk {
+
+ DxsoCode::DxsoCode(DxsoReader& reader) {
+ m_code =
+ reinterpret_cast<const uint32_t*>(reader.currentPtr());
+ }
+
+ const uint32_t* DxsoCodeIter::ptrAt(uint32_t id) const {
+ return m_ptr + id;
+ }
+
+
+ uint32_t DxsoCodeIter::at(uint32_t id) const {
+ return m_ptr[id];
+ }
+
+
+ uint32_t DxsoCodeIter::read() {
+ return *(m_ptr++);
+ }
+
+ DxsoCodeIter DxsoCodeIter::skip(uint32_t n) const {
+ return DxsoCodeIter(m_ptr + n);
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_code.h b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_code.h
new file mode 100644
index 00000000..51fdab78
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_code.h
@@ -0,0 +1,54 @@
+#pragma once
+
+#include "dxso_include.h"
+#include "dxso_reader.h"
+
+#include <vector>
+#include <cstdint>
+
+namespace dxvk {
+
+ /**
+ * \brief DXBC code iterator
+ *
+ * Convenient pointer wrapper that allows
+ * reading the code token stream.
+ */
+ class DxsoCodeIter {
+
+ public:
+
+ DxsoCodeIter(
+ const uint32_t* ptr)
+ : m_ptr(ptr) { }
+
+ const uint32_t* ptrAt(uint32_t id) const;
+
+ uint32_t at(uint32_t id) const;
+ uint32_t read();
+
+ DxsoCodeIter skip(uint32_t n) const;
+
+ private:
+
+ const uint32_t* m_ptr = nullptr;
+
+ };
+
+ class DxsoCode {
+
+ public:
+
+ DxsoCode(DxsoReader& reader);
+
+ DxsoCodeIter iter() const {
+ return DxsoCodeIter(m_code);
+ }
+
+ private:
+
+ const uint32_t* m_code;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_common.cpp b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_common.cpp
new file mode 100644
index 00000000..0709fa22
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_common.cpp
@@ -0,0 +1,26 @@
+#include "dxso_common.h"
+
+namespace dxvk {
+
+ VkShaderStageFlagBits DxsoProgramInfo::shaderStage() const {
+ switch (m_type) {
+ case DxsoProgramTypes::PixelShader: return VK_SHADER_STAGE_FRAGMENT_BIT;
+ case DxsoProgramTypes::VertexShader: return VK_SHADER_STAGE_VERTEX_BIT;
+ default: break;
+ }
+
+ throw DxvkError("DxsoProgramInfo::shaderStage: Unsupported program type");
+ }
+
+
+ spv::ExecutionModel DxsoProgramInfo::executionModel() const {
+ switch (m_type) {
+ case DxsoProgramTypes::PixelShader: return spv::ExecutionModelFragment;
+ case DxsoProgramTypes::VertexShader: return spv::ExecutionModelVertex;
+ default: break;
+ }
+
+ throw DxvkError("DxsoProgramInfo::executionModel: Unsupported program type");
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_common.h b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_common.h
new file mode 100644
index 00000000..fcc57cd8
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_common.h
@@ -0,0 +1,88 @@
+#pragma once
+
+#include "dxso_include.h"
+
+#include <cstdint>
+
+namespace dxvk {
+
+ /**
+ * \brief DXSO Program type
+ *
+ * Defines the shader stage that a DXSO
+ * module has been compiled for.
+ */
+ namespace DxsoProgramTypes {
+ enum DxsoProgramType : uint16_t {
+ VertexShader = 0,
+ PixelShader = 1,
+ Count = 2,
+ };
+ }
+ using DxsoProgramType = DxsoProgramTypes::DxsoProgramType;
+
+ class DxsoProgramInfo {
+
+ public:
+
+ DxsoProgramInfo() { }
+ DxsoProgramInfo(
+ DxsoProgramType type,
+ uint32_t minorVersion,
+ uint32_t majorVersion)
+ : m_type{ type }
+ , m_minorVersion{ minorVersion }
+ , m_majorVersion{ majorVersion } {}
+
+ /**
+ * \brief Program type
+ * \returns Program type
+ */
+ DxsoProgramType type() const {
+ return m_type;
+ }
+
+ /**
+ * \brief Vulkan shader stage
+ *
+ * The \c VkShaderStageFlagBits constant
+ * that corresponds to the program type.
+ * \returns Vulkan shader stage
+ */
+ VkShaderStageFlagBits shaderStage() const;
+
+ /**
+ * \brief SPIR-V execution model
+ *
+ * The execution model that corresponds
+ * to the Vulkan shader stage.
+ * \returns SPIR-V execution model
+ */
+ spv::ExecutionModel executionModel() const;
+
+ /**
+ * \brief Minor version
+ * \returns The minor version of the shader model.
+ */
+ uint32_t minorVersion() const {
+ return m_minorVersion;
+ }
+
+ /**
+ * \brief Major version
+ * \returns The major version of the shader model.
+ */
+ uint32_t majorVersion() const {
+ return m_majorVersion;
+ }
+
+ private:
+
+ DxsoProgramType m_type;
+
+ uint32_t m_minorVersion;
+ uint32_t m_majorVersion;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_compiler.cpp b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_compiler.cpp
new file mode 100644
index 00000000..f7bd312b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_compiler.cpp
@@ -0,0 +1,3862 @@
+#include "dxso_compiler.h"
+
+#include "dxso_analysis.h"
+
+#include "../d3d9/d3d9_caps.h"
+#include "../d3d9/d3d9_constant_set.h"
+#include "../d3d9/d3d9_state.h"
+#include "../d3d9/d3d9_spec_constants.h"
+#include "../d3d9/d3d9_fixed_function.h"
+#include "dxso_util.h"
+
+#include "../dxvk/dxvk_spec_const.h"
+
+#include <cfloat>
+
+namespace dxvk {
+
+ DxsoCompiler::DxsoCompiler(
+ const std::string& fileName,
+ const DxsoModuleInfo& moduleInfo,
+ const DxsoProgramInfo& programInfo,
+ const DxsoAnalysisInfo& analysis,
+ const D3D9ConstantLayout& layout)
+ : m_moduleInfo ( moduleInfo )
+ , m_programInfo( programInfo )
+ , m_analysis ( &analysis )
+ , m_layout ( &layout )
+ , m_module ( spvVersion(1, 3) ) {
+ // Declare an entry point ID. We'll need it during the
+ // initialization phase where the execution mode is set.
+ m_entryPointId = m_module.allocateId();
+
+ // Set the shader name so that we recognize it in renderdoc
+ m_module.setDebugSource(
+ spv::SourceLanguageUnknown, 0,
+ m_module.addDebugString(fileName.c_str()),
+ nullptr);
+
+ // Set the memory model. This is the same for all shaders.
+ m_module.setMemoryModel(
+ spv::AddressingModelLogical,
+ spv::MemoryModelGLSL450);
+
+ m_usedSamplers = 0;
+ m_usedRTs = 0;
+
+ for (uint32_t i = 0; i < m_rRegs.size(); i++)
+ m_rRegs.at(i) = DxsoRegisterPointer{ };
+
+ for (uint32_t i = 0; i < m_cFloat.size(); i++)
+ m_cFloat.at(i) = 0;
+
+ for (uint32_t i = 0; i < m_cInt.size(); i++)
+ m_cInt.at(i) = 0;
+
+ for (uint32_t i = 0; i < m_cBool.size(); i++)
+ m_cBool.at(i) = 0;
+
+ m_vs.addr = DxsoRegisterPointer{ };
+ m_vs.oPos = DxsoRegisterPointer{ };
+ m_fog = DxsoRegisterPointer{ };
+ m_vs.oPSize = DxsoRegisterPointer{ };
+
+ for (uint32_t i = 0; i < m_ps.oColor.size(); i++)
+ m_ps.oColor.at(i) = DxsoRegisterPointer{ };
+ m_ps.oDepth = DxsoRegisterPointer{ };
+ m_ps.vFace = DxsoRegisterPointer{ };
+ m_ps.vPos = DxsoRegisterPointer{ };
+
+ m_loopCounter = DxsoRegisterPointer{ };
+
+ this->emitInit();
+ }
+
+
+ void DxsoCompiler::processInstruction(
+ const DxsoInstructionContext& ctx,
+ uint32_t currentCoissueIdx) {
+ const DxsoOpcode opcode = ctx.instruction.opcode;
+
+ for (const auto& coissue : m_analysis->coissues) {
+ if (coissue.instructionIdx == ctx.instructionIdx &&
+ coissue.instructionIdx != currentCoissueIdx)
+ return;
+
+ if (coissue.instructionIdx == ctx.instructionIdx + 1)
+ processInstruction(coissue, coissue.instructionIdx);
+ }
+
+ switch (opcode) {
+ case DxsoOpcode::Nop:
+ return;
+
+ case DxsoOpcode::Dcl:
+ return this->emitDcl(ctx);
+
+ case DxsoOpcode::Def:
+ case DxsoOpcode::DefI:
+ case DxsoOpcode::DefB:
+ return this->emitDef(ctx);
+
+ case DxsoOpcode::Mov:
+ case DxsoOpcode::Mova:
+ return this->emitMov(ctx);
+
+ case DxsoOpcode::Add:
+ case DxsoOpcode::Sub:
+ case DxsoOpcode::Mad:
+ case DxsoOpcode::Mul:
+ case DxsoOpcode::Rcp:
+ case DxsoOpcode::Rsq:
+ case DxsoOpcode::Dp3:
+ case DxsoOpcode::Dp4:
+ case DxsoOpcode::Slt:
+ case DxsoOpcode::Sge:
+ case DxsoOpcode::Min:
+ case DxsoOpcode::ExpP:
+ case DxsoOpcode::Exp:
+ case DxsoOpcode::Max:
+ case DxsoOpcode::Pow:
+ case DxsoOpcode::Crs:
+ case DxsoOpcode::Abs:
+ case DxsoOpcode::Sgn:
+ case DxsoOpcode::Nrm:
+ case DxsoOpcode::SinCos:
+ case DxsoOpcode::Lit:
+ case DxsoOpcode::Dst:
+ case DxsoOpcode::LogP:
+ case DxsoOpcode::Log:
+ case DxsoOpcode::Lrp:
+ case DxsoOpcode::Frc:
+ case DxsoOpcode::Cmp:
+ case DxsoOpcode::Cnd:
+ case DxsoOpcode::Dp2Add:
+ case DxsoOpcode::DsX:
+ case DxsoOpcode::DsY:
+ return this->emitVectorAlu(ctx);
+
+ case DxsoOpcode::SetP:
+ return this->emitPredicateOp(ctx);
+
+ case DxsoOpcode::M3x2:
+ case DxsoOpcode::M3x3:
+ case DxsoOpcode::M3x4:
+ case DxsoOpcode::M4x3:
+ case DxsoOpcode::M4x4:
+ return this->emitMatrixAlu(ctx);
+
+ case DxsoOpcode::Loop:
+ return this->emitControlFlowLoop(ctx);
+ case DxsoOpcode::EndLoop:
+ return this->emitControlFlowEndLoop(ctx);
+
+ case DxsoOpcode::Rep:
+ return this->emitControlFlowRep(ctx);
+ case DxsoOpcode::EndRep:
+ return this->emitControlFlowEndRep(ctx);
+
+ case DxsoOpcode::Break:
+ return this->emitControlFlowBreak(ctx);
+ case DxsoOpcode::BreakC:
+ return this->emitControlFlowBreakC(ctx);
+
+ case DxsoOpcode::If:
+ case DxsoOpcode::Ifc:
+ return this->emitControlFlowIf(ctx);
+ case DxsoOpcode::Else:
+ return this->emitControlFlowElse(ctx);
+ case DxsoOpcode::EndIf:
+ return this->emitControlFlowEndIf(ctx);
+
+ case DxsoOpcode::TexCoord:
+ return this->emitTexCoord(ctx);
+
+ case DxsoOpcode::Tex:
+ case DxsoOpcode::TexLdl:
+ case DxsoOpcode::TexLdd:
+ case DxsoOpcode::TexDp3Tex:
+ case DxsoOpcode::TexReg2Ar:
+ case DxsoOpcode::TexReg2Gb:
+ case DxsoOpcode::TexReg2Rgb:
+ case DxsoOpcode::TexBem:
+ case DxsoOpcode::TexBemL:
+ case DxsoOpcode::TexM3x2Tex:
+ case DxsoOpcode::TexM3x3Tex:
+ case DxsoOpcode::TexM3x3Spec:
+ case DxsoOpcode::TexM3x3VSpec:
+ return this->emitTextureSample(ctx);
+ case DxsoOpcode::TexKill:
+ return this->emitTextureKill(ctx);
+ case DxsoOpcode::TexDepth:
+ return this->emitTextureDepth(ctx);
+
+ case DxsoOpcode::TexM3x3Pad:
+ case DxsoOpcode::TexM3x2Pad:
+ // We don't need to do anything here, these are just padding instructions
+ break;
+
+ case DxsoOpcode::End:
+ case DxsoOpcode::Comment:
+ case DxsoOpcode::Phase:
+ break;
+
+ default:
+ Logger::warn(str::format("DxsoCompiler::processInstruction: unhandled opcode: ", opcode));
+ break;
+ }
+ }
+
+ void DxsoCompiler::finalize() {
+ if (m_programInfo.type() == DxsoProgramTypes::VertexShader)
+ this->emitVsFinalize();
+ else
+ this->emitPsFinalize();
+
+ // Declare the entry point, we now have all the
+ // information we need, including the interfaces
+ m_module.addEntryPoint(m_entryPointId,
+ m_programInfo.executionModel(), "main",
+ m_entryPointInterfaces.size(),
+ m_entryPointInterfaces.data());
+ m_module.setDebugName(m_entryPointId, "main");
+ }
+
+
+ DxsoPermutations DxsoCompiler::compile() {
+ DxsoPermutations permutations = { };
+
+ // Create the shader module object
+ permutations[D3D9ShaderPermutations::None] = compileShader();
+
+ // If we need to add more permuations, might be worth making a copy of module
+ // before we do anything more. :-)
+ if (m_programInfo.type() == DxsoProgramType::PixelShader) {
+ if (m_ps.diffuseColorIn)
+ m_module.decorate(m_ps.diffuseColorIn, spv::DecorationFlat);
+
+ if (m_ps.specularColorIn)
+ m_module.decorate(m_ps.specularColorIn, spv::DecorationFlat);
+
+ permutations[D3D9ShaderPermutations::FlatShade] = compileShader();
+ }
+
+ return permutations;
+ }
+
+
+ Rc<DxvkShader> DxsoCompiler::compileShader() {
+ DxvkShaderOptions shaderOptions = { };
+ DxvkShaderConstData constData = { };
+
+ return new DxvkShader(
+ m_programInfo.shaderStage(),
+ m_resourceSlots.size(),
+ m_resourceSlots.data(),
+ m_interfaceSlots,
+ m_module.compile(),
+ shaderOptions,
+ std::move(constData));
+ }
+
+ void DxsoCompiler::emitInit() {
+ // Set up common capabilities for all shaders
+ m_module.enableCapability(spv::CapabilityShader);
+ m_module.enableCapability(spv::CapabilityImageQuery);
+
+ this->emitDclConstantBuffer();
+ this->emitDclInputArray();
+
+ // Initialize the shader module with capabilities
+ // etc. Each shader type has its own peculiarities.
+ switch (m_programInfo.type()) {
+ case DxsoProgramTypes::VertexShader: return this->emitVsInit();
+ case DxsoProgramTypes::PixelShader: return this->emitPsInit();
+ default: break;
+ }
+ }
+
+
+ void DxsoCompiler::emitDclConstantBuffer() {
+ const bool asSsbo = m_moduleInfo.options.vertexConstantBufferAsSSBO &&
+ m_programInfo.type() == DxsoProgramType::VertexShader;
+
+ std::array<uint32_t, 3> members = {
+ // float f[256 or 224 or 8192]
+ m_module.defArrayTypeUnique(
+ getVectorTypeId({ DxsoScalarType::Float32, 4 }),
+ m_module.constu32(m_layout->floatCount)),
+
+ // int i[16 or 2048]
+ m_module.defArrayTypeUnique(
+ getVectorTypeId({ DxsoScalarType::Sint32, 4 }),
+ m_module.constu32(m_layout->intCount)),
+
+ // uint32_t boolBitmask
+ // or uvec4 boolBitmask[512]
+ // Defined later...
+ 0
+ };
+
+ // Decorate array strides, this is required.
+ m_module.decorateArrayStride(members[0], 16);
+ m_module.decorateArrayStride(members[1], 16);
+
+ const bool swvp = m_layout->bitmaskCount != 1;
+
+ if (swvp) {
+ // Must be a multiple of 4 otherwise.
+ members[2] = m_module.defArrayTypeUnique(
+ getVectorTypeId({ DxsoScalarType::Uint32, 4 }),
+ m_module.constu32(m_layout->bitmaskCount / 4));
+
+ m_module.decorateArrayStride(members[2], 16);
+ }
+
+ const uint32_t structType =
+ m_module.defStructType(swvp ? 3 : 2, members.data());
+
+ m_module.decorate(structType, asSsbo
+ ? spv::DecorationBufferBlock
+ : spv::DecorationBlock);
+
+ m_module.memberDecorateOffset(structType, 0, m_layout->floatOffset());
+ m_module.memberDecorateOffset(structType, 1, m_layout->intOffset());
+
+ if (swvp)
+ m_module.memberDecorateOffset(structType, 2, m_layout->bitmaskOffset());
+
+ m_module.setDebugName(structType, "cbuffer_t");
+ m_module.setDebugMemberName(structType, 0, "f");
+ m_module.setDebugMemberName(structType, 1, "i");
+
+ if (swvp)
+ m_module.setDebugMemberName(structType, 2, "b");
+
+ m_cBuffer = m_module.newVar(
+ m_module.defPointerType(structType, spv::StorageClassUniform),
+ spv::StorageClassUniform);
+
+ m_module.setDebugName(m_cBuffer, "c");
+
+ const uint32_t bindingId = computeResourceSlotId(
+ m_programInfo.type(), DxsoBindingType::ConstantBuffer,
+ 0);
+
+ m_module.decorateDescriptorSet(m_cBuffer, 0);
+ m_module.decorateBinding(m_cBuffer, bindingId);
+
+ if (asSsbo)
+ m_module.decorate(m_cBuffer, spv::DecorationNonWritable);
+
+ DxvkResourceSlot resource;
+ resource.slot = bindingId;
+ resource.type = asSsbo
+ ? VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
+ : VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ resource.view = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
+ resource.access = VK_ACCESS_UNIFORM_READ_BIT;
+ m_resourceSlots.push_back(resource);
+
+ m_boolSpecConstant = m_module.specConst32(m_module.defIntType(32, 0), 0);
+ m_module.decorateSpecId(m_boolSpecConstant, getSpecId(
+ m_programInfo.type() == DxsoProgramType::VertexShader
+ ? D3D9SpecConstantId::VertexShaderBools
+ : D3D9SpecConstantId::PixelShaderBools));
+ m_module.setDebugName(m_boolSpecConstant, "boolConstants");
+
+ m_depthSpecConstant = m_module.specConst32(m_module.defIntType(32, 0), 0);
+ m_module.decorateSpecId(m_depthSpecConstant, getSpecId(D3D9SpecConstantId::SamplerDepthMode));
+ m_module.setDebugName(m_depthSpecConstant, "depthSamplers");
+ }
+
+
+ void DxsoCompiler::emitDclInputArray() {
+ DxsoArrayType info;
+ info.ctype = DxsoScalarType::Float32;
+ info.ccount = 4;
+ info.alength = DxsoMaxInterfaceRegs;
+
+ uint32_t arrayTypeId = getArrayTypeId(info);
+
+ // Define the actual variable. Note that this is private
+ // because we will copy input registers
+ // to the array during the setup phase.
+ const uint32_t ptrTypeId = m_module.defPointerType(
+ arrayTypeId, spv::StorageClassPrivate);
+
+ m_vArray = m_module.newVar(
+ ptrTypeId, spv::StorageClassPrivate);
+ m_module.setDebugName(m_vArray, "v");
+ }
+
+ void DxsoCompiler::emitDclOutputArray() {
+ DxsoArrayType info;
+ info.ctype = DxsoScalarType::Float32;
+ info.ccount = 4;
+ info.alength = m_programInfo.type() == DxsoProgramTypes::VertexShader
+ ? DxsoMaxInterfaceRegs
+ : caps::MaxSimultaneousRenderTargets;
+
+ uint32_t arrayTypeId = getArrayTypeId(info);
+
+ // Define the actual variable. Note that this is private
+ // because we will copy input registers
+ // to the array during the setup phase.
+ const uint32_t ptrTypeId = m_module.defPointerType(
+ arrayTypeId, spv::StorageClassPrivate);
+
+ m_oArray = m_module.newVar(
+ ptrTypeId, spv::StorageClassPrivate);
+ m_module.setDebugName(m_oArray, "o");
+ }
+
+
+ void DxsoCompiler::emitVsInit() {
+ m_module.enableCapability(spv::CapabilityClipDistance);
+
+ // Only VS needs this, because PS has
+ // non-indexable specialized output regs
+ this->emitDclOutputArray();
+
+ // Main function of the vertex shader
+ m_vs.functionId = m_module.allocateId();
+ m_module.setDebugName(m_vs.functionId, "vs_main");
+
+ this->setupRenderStateInfo();
+
+ this->emitFunctionBegin(
+ m_vs.functionId,
+ m_module.defVoidType(),
+ m_module.defFunctionType(
+ m_module.defVoidType(), 0, nullptr));
+ this->emitFunctionLabel();
+ }
+
+
+ void DxsoCompiler::emitPsSharedConstants() {
+ m_ps.sharedState = GetSharedConstants(m_module);
+
+ const uint32_t bindingId = computeResourceSlotId(
+ m_programInfo.type(), DxsoBindingType::ConstantBuffer,
+ PSShared);
+
+ m_module.decorateDescriptorSet(m_ps.sharedState, 0);
+ m_module.decorateBinding(m_ps.sharedState, bindingId);
+
+ DxvkResourceSlot resource;
+ resource.slot = bindingId;
+ resource.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ resource.view = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
+ resource.access = VK_ACCESS_UNIFORM_READ_BIT;
+ m_resourceSlots.push_back(resource);
+ }
+
+
+ void DxsoCompiler::emitPsInit() {
+ m_module.enableCapability(spv::CapabilityDerivativeControl);
+
+ m_module.setExecutionMode(m_entryPointId,
+ spv::ExecutionModeOriginUpperLeft);
+
+
+ // Main function of the pixel shader
+ m_ps.functionId = m_module.allocateId();
+ m_module.setDebugName(m_ps.functionId, "ps_main");
+
+ if (m_programInfo.majorVersion() < 2 || m_moduleInfo.options.forceSamplerTypeSpecConstants) {
+ m_ps.samplerTypeSpec = m_module.specConst32(m_module.defIntType(32, 0), 0);
+ m_module.decorateSpecId(m_ps.samplerTypeSpec, getSpecId(D3D9SpecConstantId::SamplerType));
+ m_module.setDebugName(m_ps.samplerTypeSpec, "s_sampler_types");
+
+ if (m_programInfo.majorVersion() < 2) {
+ m_ps.projectionSpec = m_module.specConst32(m_module.defIntType(32, 0), 0);
+ m_module.decorateSpecId(m_ps.projectionSpec, getSpecId(D3D9SpecConstantId::ProjectionType));
+ m_module.setDebugName(m_ps.projectionSpec, "s_projections");
+ }
+ }
+
+ m_ps.fetch4Spec = m_module.specConst32(m_module.defIntType(32, 0), 0);
+ m_module.decorateSpecId(m_ps.fetch4Spec, getSpecId(D3D9SpecConstantId::Fetch4));
+ m_module.setDebugName(m_ps.fetch4Spec, "s_fetch4");
+
+ this->setupRenderStateInfo();
+ this->emitPsSharedConstants();
+
+ this->emitFunctionBegin(
+ m_ps.functionId,
+ m_module.defVoidType(),
+ m_module.defFunctionType(
+ m_module.defVoidType(), 0, nullptr));
+ this->emitFunctionLabel();
+
+ // We may have to defer kill operations to the end of
+ // the shader in order to keep derivatives correct.
+ if (m_analysis->usesKill && m_moduleInfo.options.useDemoteToHelperInvocation) {
+ // This extension basically implements D3D-style discard
+ m_module.enableExtension("SPV_EXT_demote_to_helper_invocation");
+ m_module.enableCapability(spv::CapabilityDemoteToHelperInvocationEXT);
+ }
+ else if (m_analysis->usesKill && m_analysis->usesDerivatives) {
+ m_ps.killState = m_module.newVarInit(
+ m_module.defPointerType(m_module.defBoolType(), spv::StorageClassPrivate),
+ spv::StorageClassPrivate, m_module.constBool(false));
+
+ m_module.setDebugName(m_ps.killState, "ps_kill");
+
+ if (m_moduleInfo.options.useSubgroupOpsForEarlyDiscard) {
+ m_module.enableCapability(spv::CapabilityGroupNonUniform);
+ m_module.enableCapability(spv::CapabilityGroupNonUniformBallot);
+
+ DxsoRegisterInfo laneId;
+ laneId.type = { DxsoScalarType::Uint32, 1, 0 };
+ laneId.sclass = spv::StorageClassInput;
+
+ m_ps.builtinLaneId = emitNewBuiltinVariable(
+ laneId, spv::BuiltInSubgroupLocalInvocationId,
+ "fLaneId", 0);
+ }
+ }
+ }
+
+
+ void DxsoCompiler::emitFunctionBegin(
+ uint32_t entryPoint,
+ uint32_t returnType,
+ uint32_t funcType) {
+ this->emitFunctionEnd();
+
+ m_module.functionBegin(
+ returnType, entryPoint, funcType,
+ spv::FunctionControlMaskNone);
+
+ m_insideFunction = true;
+ }
+
+
+ void DxsoCompiler::emitFunctionEnd() {
+ if (m_insideFunction) {
+ m_module.opReturn();
+ m_module.functionEnd();
+ }
+
+ m_insideFunction = false;
+ }
+
+
+ uint32_t DxsoCompiler::emitFunctionLabel() {
+ uint32_t labelId = m_module.allocateId();
+ m_module.opLabel(labelId);
+ return labelId;
+ }
+
+
+ void DxsoCompiler::emitMainFunctionBegin() {
+ this->emitFunctionBegin(
+ m_entryPointId,
+ m_module.defVoidType(),
+ m_module.defFunctionType(
+ m_module.defVoidType(), 0, nullptr));
+ m_mainFuncLabel = this->emitFunctionLabel();
+ }
+
+
+ uint32_t DxsoCompiler::emitNewVariable(const DxsoRegisterInfo& info) {
+ const uint32_t ptrTypeId = this->getPointerTypeId(info);
+ return m_module.newVar(ptrTypeId, info.sclass);
+ }
+
+
+ uint32_t DxsoCompiler::emitNewVariableDefault(
+ const DxsoRegisterInfo& info,
+ uint32_t value) {
+ const uint32_t ptrTypeId = this->getPointerTypeId(info);
+ if (value == 0)
+ return m_module.newVar(ptrTypeId, info.sclass);
+ else
+ return m_module.newVarInit(ptrTypeId, info.sclass, value);
+ }
+
+
+ uint32_t DxsoCompiler::emitNewBuiltinVariable(
+ const DxsoRegisterInfo& info,
+ spv::BuiltIn builtIn,
+ const char* name,
+ uint32_t value) {
+ const uint32_t varId = emitNewVariableDefault(info, value);
+
+ m_module.setDebugName(varId, name);
+ m_module.decorateBuiltIn(varId, builtIn);
+
+ if (m_programInfo.type() == DxsoProgramTypes::PixelShader
+ && info.type.ctype != DxsoScalarType::Float32
+ && info.type.ctype != DxsoScalarType::Bool
+ && info.sclass == spv::StorageClassInput)
+ m_module.decorate(varId, spv::DecorationFlat);
+
+ m_entryPointInterfaces.push_back(varId);
+ return varId;
+ }
+
+ DxsoCfgBlock* DxsoCompiler::cfgFindBlock(
+ const std::initializer_list<DxsoCfgBlockType>& types) {
+ for (auto cur = m_controlFlowBlocks.rbegin();
+ cur != m_controlFlowBlocks.rend(); cur++) {
+ for (auto type : types) {
+ if (cur->type == type)
+ return &(*cur);
+ }
+ }
+
+ return nullptr;
+ }
+
+ spv::BuiltIn semanticToBuiltIn(bool input, DxsoSemantic semantic) {
+ if (input)
+ return spv::BuiltInMax;
+
+ if (semantic == DxsoSemantic{ DxsoUsage::Position, 0 })
+ return spv::BuiltInPosition;
+
+ if (semantic == DxsoSemantic{ DxsoUsage::PointSize, 0 })
+ return spv::BuiltInPointSize;
+
+ return spv::BuiltInMax;
+ }
+
+ void DxsoCompiler::emitDclInterface(
+ bool input,
+ uint32_t regNumber,
+ DxsoSemantic semantic,
+ DxsoRegMask mask,
+ bool centroid) {
+ auto& sgn = input
+ ? m_isgn : m_osgn;
+
+ const bool pixel = m_programInfo.type() == DxsoProgramTypes::PixelShader;
+ const bool vertex = !pixel;
+
+ if (pixel && input && semantic.usage == DxsoUsage::Color && m_programInfo.majorVersion() < 3)
+ centroid = true;
+
+ uint32_t slot = 0;
+
+ uint32_t& slots = input
+ ? m_interfaceSlots.inputSlots
+ : m_interfaceSlots.outputSlots;
+
+ uint16_t& explicits = input
+ ? m_explicitInputs
+ : m_explicitOutputs;
+
+ // Some things we consider builtins could be packed in an output reg.
+ bool builtin = semanticToBuiltIn(input, semantic) != spv::BuiltInMax;
+
+ uint32_t i = sgn.elemCount++;
+
+ if (input && vertex) {
+ // Any slot will do! Let's chose the next one
+ slot = i;
+ }
+ else if ( (!input && vertex)
+ || (input && pixel ) ) {
+ // Don't register the slot if it belongs to a builtin
+ if (!builtin)
+ slot = RegisterLinkerSlot(semantic);
+ }
+ else { //if (!input && pixel)
+ // We want to make the output slot the same as the
+ // output register for pixel shaders so they go to
+ // the right render target.
+ slot = regNumber;
+ }
+
+ // Don't want to mark down any of these builtins.
+ if (!builtin)
+ slots |= 1u << slot;
+ explicits |= 1u << regNumber;
+
+ auto& elem = sgn.elems[i];
+ elem.slot = slot;
+ elem.regNumber = regNumber;
+ elem.semantic = semantic;
+ elem.mask = mask;
+ elem.centroid = centroid;
+ }
+
+ void DxsoCompiler::emitDclSampler(
+ uint32_t idx,
+ DxsoTextureType type) {
+ m_usedSamplers |= (1u << idx);
+
+ VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
+
+ auto DclSampler = [this, &viewType](
+ uint32_t idx,
+ uint32_t bindingId,
+ DxsoSamplerType type,
+ bool depth,
+ bool implicit) {
+ // Setup our combines sampler.
+ DxsoSamplerInfo& sampler = !depth
+ ? m_samplers[idx].color[type]
+ : m_samplers[idx].depth[type];
+
+ spv::Dim dimensionality;
+
+ const char* suffix = "_2d";
+
+ switch (type) {
+ default:
+ case SamplerTypeTexture2D:
+ sampler.dimensions = 2;
+ dimensionality = spv::Dim2D;
+ viewType = VK_IMAGE_VIEW_TYPE_2D;
+ break;
+
+ case SamplerTypeTextureCube:
+ suffix = "_cube";
+ sampler.dimensions = 3;
+ dimensionality = spv::DimCube;
+ viewType = VK_IMAGE_VIEW_TYPE_CUBE;
+ break;
+
+ case SamplerTypeTexture3D:
+ suffix = "_3d";
+ sampler.dimensions = 3;
+ dimensionality = spv::Dim3D;
+ viewType = VK_IMAGE_VIEW_TYPE_3D;
+ break;
+ }
+
+ sampler.imageTypeId = m_module.defImageType(
+ m_module.defFloatType(32),
+ dimensionality, depth ? 1 : 0, 0, 0, 1,
+ spv::ImageFormatUnknown);
+
+ sampler.typeId = m_module.defSampledImageType(sampler.imageTypeId);
+
+ sampler.varId = m_module.newVar(
+ m_module.defPointerType(
+ sampler.typeId, spv::StorageClassUniformConstant),
+ spv::StorageClassUniformConstant);
+
+ std::string name = str::format("s", idx, suffix, depth ? "_shadow" : "");
+ m_module.setDebugName(sampler.varId, name.c_str());
+
+ m_module.decorateDescriptorSet(sampler.varId, 0);
+ m_module.decorateBinding (sampler.varId, bindingId);
+ };
+
+ const uint32_t binding = computeResourceSlotId(m_programInfo.type(),
+ DxsoBindingType::Image,
+ idx);
+
+ const bool implicit = m_programInfo.majorVersion() < 2 || m_moduleInfo.options.forceSamplerTypeSpecConstants;
+
+ if (!implicit) {
+ DxsoSamplerType samplerType =
+ SamplerTypeFromTextureType(type);
+
+ DclSampler(idx, binding, samplerType, false, implicit);
+
+ if (samplerType != SamplerTypeTexture3D) {
+ // We could also be depth compared!
+ DclSampler(idx, binding, samplerType, true, implicit);
+ }
+ }
+ else {
+ // Could be any of these!
+ // We will check with the spec constant at sample time.
+ for (uint32_t i = 0; i < SamplerTypeCount; i++) {
+ auto samplerType = static_cast<DxsoSamplerType>(i);
+
+ DclSampler(idx, binding, samplerType, false, implicit);
+
+ if (samplerType != SamplerTypeTexture3D)
+ DclSampler(idx, binding, samplerType, true, implicit);
+ }
+ }
+
+ DxsoSampler& sampler = m_samplers[idx];
+ sampler.boundConst = m_module.specConstBool(true);
+ sampler.type = type;
+ m_module.decorateSpecId(sampler.boundConst, binding);
+ m_module.setDebugName(sampler.boundConst,
+ str::format("s", idx, "_bound").c_str());
+
+ // Store descriptor info for the shader interface
+ DxvkResourceSlot resource;
+ resource.slot = binding;
+ resource.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+ resource.view = implicit ? VK_IMAGE_VIEW_TYPE_MAX_ENUM : viewType;
+ resource.access = VK_ACCESS_SHADER_READ_BIT;
+ m_resourceSlots.push_back(resource);
+ }
+
+
+ uint32_t DxsoCompiler::emitArrayIndex(
+ uint32_t idx,
+ const DxsoBaseRegister* relative) {
+ uint32_t result = m_module.consti32(idx);
+
+ if (relative != nullptr) {
+ DxsoRegisterValue offset = emitRegisterLoad(*relative, DxsoRegMask(true, false, false, false), nullptr);
+
+ result = m_module.opIAdd(
+ getVectorTypeId(offset.type),
+ result, offset.id);
+ }
+
+ return result;
+ }
+
+
+ DxsoRegisterPointer DxsoCompiler::emitInputPtr(
+ bool texture,
+ const DxsoBaseRegister& reg,
+ const DxsoBaseRegister* relative) {
+ uint32_t idx = reg.id.num;
+
+ // Account for the two color regs.
+ if (texture)
+ idx += 2;
+
+ DxsoRegisterPointer input;
+
+ input.type = DxsoVectorType{ DxsoScalarType::Float32, 4 };
+
+ uint32_t index = this->emitArrayIndex(idx, relative);
+
+ const uint32_t typeId = getVectorTypeId(input.type);
+ input.id = m_module.opAccessChain(
+ m_module.defPointerType(typeId, spv::StorageClassPrivate),
+ m_vArray,
+ 1, &index);
+
+ return input;
+ }
+
+ DxsoRegisterPointer DxsoCompiler::emitRegisterPtr(
+ const char* name,
+ DxsoScalarType ctype,
+ uint32_t ccount,
+ uint32_t defaultVal,
+ spv::StorageClass storageClass,
+ spv::BuiltIn builtIn) {
+ DxsoRegisterPointer result;
+
+ DxsoRegisterInfo info;
+ info.type.ctype = ctype;
+ info.type.ccount = ccount;
+ info.type.alength = 1;
+ info.sclass = storageClass;
+
+ result.type = DxsoVectorType{ ctype, ccount };
+ if (builtIn == spv::BuiltInMax) {
+ result.id = this->emitNewVariableDefault(info, defaultVal);
+ m_module.setDebugName(result.id, name);
+ }
+ else {
+ result.id = this->emitNewBuiltinVariable(
+ info, builtIn, name, defaultVal);
+ }
+
+ return result;
+ }
+
+
+ DxsoRegisterValue DxsoCompiler::emitLoadConstant(
+ const DxsoBaseRegister& reg,
+ const DxsoBaseRegister* relative) {
+ // struct cBuffer_t {
+ //
+ // Type Member Index
+ //
+ // float f[256 or 224]; 0
+ // int32_t i[16]; 1
+ // uint32_t boolBitmask; 2
+ // }
+ DxsoRegisterValue result = { };
+
+ switch (reg.id.type) {
+ case DxsoRegisterType::Const:
+ result.type = { DxsoScalarType::Float32, 4 };
+
+ if (!relative)
+ result.id = m_cFloat.at(reg.id.num);
+ break;
+
+ case DxsoRegisterType::ConstInt:
+ result.type = { DxsoScalarType::Sint32, 4 };
+ result.id = m_cInt.at(reg.id.num);
+ break;
+
+ case DxsoRegisterType::ConstBool:
+ result.type = { DxsoScalarType::Bool, 1 };
+ result.id = m_cBool.at(reg.id.num);
+ break;
+
+ default: break;
+ }
+
+ if (result.id)
+ return result;
+
+ switch (reg.id.type) {
+ case DxsoRegisterType::Const:
+ if (!relative) {
+ m_meta.maxConstIndexF = std::max(m_meta.maxConstIndexF, reg.id.num + 1);
+ m_meta.maxConstIndexF = std::min(m_meta.maxConstIndexF, m_layout->floatCount);
+ } else {
+ m_meta.maxConstIndexF = m_layout->floatCount;
+ m_meta.needsConstantCopies |= m_moduleInfo.options.strictConstantCopies
+ || m_cFloat.at(reg.id.num) != 0;
+ }
+ break;
+
+ case DxsoRegisterType::ConstInt:
+ m_meta.maxConstIndexI = std::max(m_meta.maxConstIndexI, reg.id.num + 1);
+ m_meta.maxConstIndexI = std::min(m_meta.maxConstIndexI, m_layout->intCount);
+ break;
+
+ case DxsoRegisterType::ConstBool:
+ m_meta.maxConstIndexB = std::max(m_meta.maxConstIndexB, reg.id.num + 1);
+ m_meta.maxConstIndexB = std::min(m_meta.maxConstIndexB, m_layout->boolCount);
+ m_meta.boolConstantMask |= 1 << reg.id.num;
+ break;
+
+ default: break;
+ }
+
+ uint32_t relativeIdx = this->emitArrayIndex(reg.id.num, relative);
+
+ if (reg.id.type != DxsoRegisterType::ConstBool) {
+ uint32_t structIdx = reg.id.type == DxsoRegisterType::Const
+ ? m_module.constu32(0)
+ : m_module.constu32(1);
+
+ std::array<uint32_t, 2> indices = { structIdx, relativeIdx };
+
+ uint32_t typeId = getVectorTypeId(result.type);
+ uint32_t ptrId = m_module.opAccessChain(
+ m_module.defPointerType(typeId, spv::StorageClassUniform),
+ m_cBuffer, indices.size(), indices.data());
+
+ result.id = m_module.opLoad(typeId, ptrId);
+
+ if (relative) {
+ uint32_t constCount = m_module.constu32(m_layout->floatCount);
+
+ // Expand condition to bvec4 since the result has four components
+ uint32_t cond = m_module.opULessThan(m_module.defBoolType(), relativeIdx, constCount);
+ std::array<uint32_t, 4> condIds = { cond, cond, cond, cond };
+
+ cond = m_module.opCompositeConstruct(
+ m_module.defVectorType(m_module.defBoolType(), 4),
+ condIds.size(), condIds.data());
+
+ result.id = m_module.opSelect(typeId, cond, result.id,
+ m_module.constvec4f32(0.0f, 0.0f, 0.0f, 0.0f));
+ }
+ } else {
+ // Bool constants have no relative indexing, so we can do the bitfield
+ // magic for SWVP at compile time.
+
+ uint32_t uintType = getScalarTypeId(DxsoScalarType::Uint32);
+ uint32_t uvec4Type = getVectorTypeId({ DxsoScalarType::Uint32, 4 });
+
+ // If not SWVP, spec const this
+ uint32_t bitfield;
+ if (m_layout->bitmaskCount != 1) {
+ std::array<uint32_t, 2> indices = { m_module.constu32(2), m_module.constu32(reg.id.num / 128) };
+
+ uint32_t indexCount = m_layout->bitmaskCount == 1 ? 1 : 2;
+ uint32_t accessType = m_layout->bitmaskCount == 1 ? uintType : uvec4Type;
+
+ uint32_t ptrId = m_module.opAccessChain(
+ m_module.defPointerType(accessType, spv::StorageClassUniform),
+ m_cBuffer, indexCount, indices.data());
+
+ bitfield = m_module.opLoad(accessType, ptrId);
+ }
+ else
+ bitfield = m_boolSpecConstant;
+
+ uint32_t bitIdx = m_module.consti32(reg.id.num % 32);
+
+ if (m_layout->bitmaskCount != 1) {
+ uint32_t index = (reg.id.num % 128) / 32;
+ bitfield = m_module.opCompositeExtract(uintType, bitfield, 1, &index);
+ }
+ uint32_t bit = m_module.opBitFieldUExtract(
+ uintType, bitfield, bitIdx, m_module.consti32(1));
+
+ result.id = m_module.opINotEqual(
+ getVectorTypeId(result.type),
+ bit, m_module.constu32(0));
+ }
+
+ return result;
+ }
+
+
+ DxsoRegisterPointer DxsoCompiler::emitOutputPtr(
+ bool texcrdOut,
+ const DxsoBaseRegister& reg,
+ const DxsoBaseRegister* relative) {
+ uint32_t idx = reg.id.num;
+
+ // Account for the two color regs.
+ if (texcrdOut)
+ idx += 2;
+
+ DxsoRegisterPointer input;
+
+ input.type = DxsoVectorType{ DxsoScalarType::Float32, 4 };
+
+ uint32_t index = this->emitArrayIndex(idx, relative);
+
+ const uint32_t typeId = getVectorTypeId(input.type);
+ input.id = m_module.opAccessChain(
+ m_module.defPointerType(typeId, spv::StorageClassPrivate),
+ m_oArray,
+ 1, &index);
+
+ return input;
+ }
+
+
+ DxsoRegisterPointer DxsoCompiler::emitGetOperandPtr(
+ const DxsoBaseRegister& reg,
+ const DxsoBaseRegister* relative) {
+ switch (reg.id.type) {
+ case DxsoRegisterType::Temp: {
+ DxsoRegisterPointer& ptr = m_rRegs.at(reg.id.num);
+ if (ptr.id == 0) {
+ std::string name = str::format("r", reg.id.num);
+ ptr = this->emitRegisterPtr(
+ name.c_str(), DxsoScalarType::Float32, 4,
+ m_module.constvec4f32(0.0f, 0.0f, 0.0f, 0.0f));
+ }
+ return ptr;
+ }
+
+ case DxsoRegisterType::Input: {
+ if (!(m_explicitInputs & 1u << reg.id.num)) {
+ this->emitDclInterface(
+ true, reg.id.num,
+ DxsoSemantic{ DxsoUsage::Color, reg.id.num },
+ IdentityWriteMask, false);
+ }
+
+ return this->emitInputPtr(false, reg, relative);
+ }
+
+ case DxsoRegisterType::PixelTexcoord:
+ case DxsoRegisterType::Texture: {
+ if (m_programInfo.type() == DxsoProgramTypes::PixelShader) {
+ // Texture register
+
+ // SM2, or SM 1.4
+ if (reg.id.type == DxsoRegisterType::PixelTexcoord
+ || m_programInfo.majorVersion() >= 2
+ || (m_programInfo.majorVersion() == 1
+ && m_programInfo.minorVersion() == 4)) {
+ uint32_t adjustedNumber = reg.id.num + 2;
+ if (!(m_explicitInputs & 1u << adjustedNumber)) {
+ this->emitDclInterface(
+ true, adjustedNumber,
+ DxsoSemantic{ DxsoUsage::Texcoord, reg.id.num },
+ IdentityWriteMask, false);
+ }
+
+ return this->emitInputPtr(true, reg, relative);
+ }
+ else {
+ // User must use tex/texcoord to put data in this private register.
+ // We use the an oob id which fxc never generates for the texcoord data.
+ DxsoRegisterPointer& ptr = m_tRegs.at(reg.id.num);
+ if (ptr.id == 0) {
+ std::string name = str::format("t", reg.id.num);
+ ptr = this->emitRegisterPtr(
+ name.c_str(), DxsoScalarType::Float32, 4,
+ m_module.constvec4f32(0.0f, 0.0f, 0.0f, 0.0f));
+ }
+ return ptr;
+ }
+ }
+ else {
+ // Address register
+ if (m_vs.addr.id == 0) {
+ m_vs.addr = this->emitRegisterPtr(
+ "a0", DxsoScalarType::Sint32, 4,
+ m_module.constvec4i32(0, 0, 0, 0));
+ }
+ return m_vs.addr;
+ }
+ }
+
+ case DxsoRegisterType::RasterizerOut:
+ switch (reg.id.num) {
+ case RasterOutPosition:
+ if (m_vs.oPos.id == 0) {
+ m_vs.oPos = this->emitRegisterPtr(
+ "oPos", DxsoScalarType::Float32, 4,
+ m_module.constvec4f32(0.0f, 0.0f, 0.0f, 0.0f),
+ spv::StorageClassOutput, spv::BuiltInPosition);
+ }
+ return m_vs.oPos;
+
+ case RasterOutFog:
+ if (m_fog.id == 0) {
+ bool input = m_programInfo.type() == DxsoProgramType::PixelShader;
+ DxsoSemantic semantic = DxsoSemantic{ DxsoUsage::Fog, 0 };
+
+ uint32_t slot = RegisterLinkerSlot(semantic);
+
+ uint32_t& slots = input
+ ? m_interfaceSlots.inputSlots
+ : m_interfaceSlots.outputSlots;
+
+ slots |= 1u << slot;
+
+ m_fog = this->emitRegisterPtr(
+ input ? "vFog" : "oFog",
+ DxsoScalarType::Float32, 1,
+ input ? 0 : m_module.constf32(1.0f),
+ input ? spv::StorageClassInput : spv::StorageClassOutput);
+
+ m_entryPointInterfaces.push_back(m_fog.id);
+
+ m_module.decorateLocation(m_fog.id, slot);
+ }
+ return m_fog;
+
+ case RasterOutPointSize:
+ if (m_vs.oPSize.id == 0) {
+ m_vs.oPSize = this->emitRegisterPtr(
+ "oPSize", DxsoScalarType::Float32, 1,
+ m_module.constf32(0.0f),
+ spv::StorageClassOutput, spv::BuiltInPointSize);
+ }
+ return m_vs.oPSize;
+ }
+
+ case DxsoRegisterType::ColorOut: {
+ uint32_t idx = std::min(reg.id.num, 4u);
+
+ if (m_ps.oColor[idx].id == 0) {
+ std::string name = str::format("oC", idx);
+ m_ps.oColor[idx] = this->emitRegisterPtr(
+ name.c_str(), DxsoScalarType::Float32, 4,
+ m_module.constvec4f32(0.0f, 0.0f, 0.0f, 0.0f),
+ spv::StorageClassOutput);
+
+ m_interfaceSlots.outputSlots |= 1u << idx;
+ m_module.decorateLocation(m_ps.oColor[idx].id, idx);
+ m_module.decorateIndex(m_ps.oColor[idx].id, 0);
+
+ m_entryPointInterfaces.push_back(m_ps.oColor[idx].id);
+ m_usedRTs |= (1u << idx);
+ }
+ return m_ps.oColor[idx];
+ }
+
+ case DxsoRegisterType::AttributeOut: {
+ auto ptr = this->emitOutputPtr(false, reg, nullptr);
+
+ if (!(m_explicitOutputs & 1u << reg.id.num)) {
+ this->emitDclInterface(
+ false, reg.id.num,
+ DxsoSemantic{ DxsoUsage::Color, reg.id.num },
+ IdentityWriteMask, false);
+
+ m_module.opStore(ptr.id, m_module.constfReplicant(0, ptr.type.ccount));
+ }
+
+ return ptr;
+ }
+
+ case DxsoRegisterType::Output: {
+ bool texcrdOut = m_programInfo.type() == DxsoProgramTypes::VertexShader
+ && m_programInfo.majorVersion() != 3;
+
+ auto ptr = this->emitOutputPtr(texcrdOut, reg, !texcrdOut ? relative : nullptr);
+
+ if (texcrdOut) {
+ uint32_t adjustedNumber = reg.id.num + 2;
+ if (!(m_explicitOutputs & 1u << adjustedNumber)) {
+ this->emitDclInterface(
+ false, adjustedNumber,
+ DxsoSemantic{ DxsoUsage::Texcoord, reg.id.num },
+ IdentityWriteMask, false);
+
+ m_module.opStore(ptr.id, m_module.constfReplicant(0, ptr.type.ccount));
+ }
+ }
+
+ return ptr;
+ }
+
+ case DxsoRegisterType::DepthOut:
+ if (m_ps.oDepth.id == 0) {
+ m_module.setExecutionMode(m_entryPointId,
+ spv::ExecutionModeDepthReplacing);
+
+ m_ps.oDepth = this->emitRegisterPtr(
+ "oDepth", DxsoScalarType::Float32, 1,
+ m_module.constf32(0.0f),
+ spv::StorageClassOutput, spv::BuiltInFragDepth);
+ }
+ return m_ps.oDepth;
+
+ case DxsoRegisterType::Loop:
+ if (m_loopCounter.id == 0) {
+ m_loopCounter = this->emitRegisterPtr(
+ "aL", DxsoScalarType::Sint32, 1,
+ m_module.consti32(0));
+ }
+ return m_loopCounter;
+
+ case DxsoRegisterType::MiscType:
+ if (reg.id.num == MiscTypePosition) {
+ if (m_ps.vPos.id == 0) {
+ m_ps.vPos = this->emitRegisterPtr(
+ "vPos", DxsoScalarType::Float32, 4, 0);
+ }
+ return m_ps.vPos;
+ }
+ else { // MiscTypeFace
+ if (m_ps.vFace.id == 0) {
+ m_ps.vFace = this->emitRegisterPtr(
+ "vFace", DxsoScalarType::Float32, 4, 0);
+ }
+ return m_ps.vFace;
+ }
+
+ case DxsoRegisterType::Predicate: {
+ DxsoRegisterPointer& ptr = m_pRegs.at(reg.id.num);
+ if (ptr.id == 0) {
+ std::string name = str::format("p", reg.id.num);
+ ptr = this->emitRegisterPtr(
+ name.c_str(), DxsoScalarType::Bool, 4,
+ m_module.constvec4b32(false, false, false, false));
+ }
+ return ptr;
+ }
+
+ default: {
+ //Logger::warn(str::format("emitGetOperandPtr: unhandled reg type: ", reg.id.type));
+
+ DxsoRegisterPointer nullPointer;
+ nullPointer.id = 0;
+ return nullPointer;
+ }
+ }
+ }
+
+
+ uint32_t DxsoCompiler::emitBoolComparison(DxsoVectorType type, DxsoComparison cmp, uint32_t a, uint32_t b) {
+ const uint32_t typeId = getVectorTypeId(type);
+ switch (cmp) {
+ default:
+ case DxsoComparison::Never: return m_module.constbReplicant(false, type.ccount); break;
+ case DxsoComparison::GreaterThan: return m_module.opFOrdGreaterThan (typeId, a, b); break;
+ case DxsoComparison::Equal: return m_module.opFOrdEqual (typeId, a, b); break;
+ case DxsoComparison::GreaterEqual: return m_module.opFOrdGreaterThanEqual(typeId, a, b); break;
+ case DxsoComparison::LessThan: return m_module.opFOrdLessThan (typeId, a, b); break;
+ case DxsoComparison::NotEqual: return m_module.opFOrdNotEqual (typeId, a, b); break;
+ case DxsoComparison::LessEqual: return m_module.opFOrdLessThanEqual (typeId, a, b); break;
+ case DxsoComparison::Always: return m_module.constbReplicant(true, type.ccount); break;
+ }
+}
+
+
+ DxsoRegisterValue DxsoCompiler::emitValueLoad(
+ DxsoRegisterPointer ptr) {
+ DxsoRegisterValue result;
+ result.type = ptr.type;
+ result.id = m_module.opLoad(
+ getVectorTypeId(result.type),
+ ptr.id);
+ return result;
+ }
+
+
+ DxsoRegisterValue DxsoCompiler::applyPredicate(DxsoRegisterValue pred, DxsoRegisterValue dst, DxsoRegisterValue src) {
+ if (dst.type.ccount != pred.type.ccount) {
+ DxsoRegMask mask = DxsoRegMask(
+ pred.type.ccount > 0,
+ pred.type.ccount > 1,
+ pred.type.ccount > 2,
+ pred.type.ccount > 3);
+
+ pred = emitRegisterSwizzle(pred, IdentitySwizzle, mask);
+ }
+
+ dst.id = m_module.opSelect(
+ getVectorTypeId(dst.type),
+ pred.id,
+ src.id, dst.id);
+
+ return dst;
+ }
+
+
+ void DxsoCompiler::emitValueStore(
+ DxsoRegisterPointer ptr,
+ DxsoRegisterValue value,
+ DxsoRegMask writeMask,
+ DxsoRegisterValue predicate) {
+ // If the source value consists of only one component,
+ // it is stored in all components of the destination.
+ if (value.type.ccount == 1)
+ value = emitRegisterExtend(value, writeMask.popCount());
+
+ if (ptr.type.ccount == writeMask.popCount()) {
+ if (predicate.id)
+ value = applyPredicate(predicate, emitValueLoad(ptr), value);
+
+ // Simple case: We write to the entire register
+ m_module.opStore(ptr.id, value.id);
+ } else {
+ // We only write to part of the destination
+ // register, so we need to load and modify it
+ DxsoRegisterValue tmp = emitValueLoad(ptr);
+ tmp = emitRegisterInsert(tmp, value, writeMask);
+
+ if (predicate.id)
+ value = applyPredicate(predicate, emitValueLoad(ptr), tmp);
+
+ m_module.opStore(ptr.id, tmp.id);
+ }
+ }
+
+
+ DxsoRegisterValue DxsoCompiler::emitClampBoundReplicant(
+ DxsoRegisterValue srcValue,
+ float lb,
+ float ub) {
+ srcValue.id = m_module.opFClamp(getVectorTypeId(srcValue.type), srcValue.id,
+ m_module.constfReplicant(lb, srcValue.type.ccount),
+ m_module.constfReplicant(ub, srcValue.type.ccount));
+
+ return srcValue;
+ }
+
+
+ DxsoRegisterValue DxsoCompiler::emitSaturate(
+ DxsoRegisterValue srcValue) {
+ return emitClampBoundReplicant(srcValue, 0.0f, 1.0f);
+ }
+
+
+ DxsoRegisterValue DxsoCompiler::emitDot(
+ DxsoRegisterValue a,
+ DxsoRegisterValue b) {
+ DxsoRegisterValue dot;
+ dot.type = a.type;
+ dot.type.ccount = 1;
+
+ dot.id = m_module.opDot(getVectorTypeId(dot.type), a.id, b.id);
+
+ return dot;
+ }
+
+
+ DxsoRegisterValue DxsoCompiler::emitRegisterInsert(
+ DxsoRegisterValue dstValue,
+ DxsoRegisterValue srcValue,
+ DxsoRegMask srcMask) {
+ DxsoRegisterValue result;
+ result.type = dstValue.type;
+
+ const uint32_t typeId = getVectorTypeId(result.type);
+
+ if (srcMask.popCount() == 0) {
+ // Nothing to do if the insertion mask is empty
+ result.id = dstValue.id;
+ } else if (dstValue.type.ccount == 1) {
+ // Both values are scalar, so the first component
+ // of the write mask decides which one to take.
+ result.id = srcMask[0] ? srcValue.id : dstValue.id;
+ } else if (srcValue.type.ccount == 1) {
+ // The source value is scalar. Since OpVectorShuffle
+ // requires both arguments to be vectors, we have to
+ // use OpCompositeInsert to modify the vector instead.
+ const uint32_t componentId = srcMask.firstSet();
+
+ result.id = m_module.opCompositeInsert(typeId,
+ srcValue.id, dstValue.id, 1, &componentId);
+ } else {
+ // Both arguments are vectors. We can determine which
+ // components to take from which vector and use the
+ // OpVectorShuffle instruction.
+ std::array<uint32_t, 4> components;
+ uint32_t srcComponentId = dstValue.type.ccount;
+
+ for (uint32_t i = 0; i < dstValue.type.ccount; i++)
+ components.at(i) = srcMask[i] ? srcComponentId++ : i;
+
+ result.id = m_module.opVectorShuffle(
+ typeId, dstValue.id, srcValue.id,
+ dstValue.type.ccount, components.data());
+ }
+
+ return result;
+ }
+
+
+ DxsoRegisterValue DxsoCompiler::emitRegisterLoadRaw(
+ const DxsoBaseRegister& reg,
+ const DxsoBaseRegister* relative) {
+ switch (reg.id.type) {
+ case DxsoRegisterType::Const:
+ case DxsoRegisterType::ConstInt:
+ case DxsoRegisterType::ConstBool:
+ return emitLoadConstant(reg, relative);
+
+ default:
+ return emitValueLoad(emitGetOperandPtr(reg, relative));
+ }
+ }
+
+
+ DxsoRegisterValue DxsoCompiler::emitRegisterExtend(
+ DxsoRegisterValue value,
+ uint32_t size) {
+ if (size == 1)
+ return value;
+
+ std::array<uint32_t, 4> ids = {{
+ value.id, value.id,
+ value.id, value.id,
+ }};
+
+ DxsoRegisterValue result;
+ result.type.ctype = value.type.ctype;
+ result.type.ccount = size;
+ result.id = m_module.opCompositeConstruct(
+ getVectorTypeId(result.type),
+ size, ids.data());
+ return result;
+ }
+
+
+ DxsoRegisterValue DxsoCompiler::emitRegisterSwizzle(
+ DxsoRegisterValue value,
+ DxsoRegSwizzle swizzle,
+ DxsoRegMask writeMask) {
+ if (value.type.ccount == 1)
+ return emitRegisterExtend(value, writeMask.popCount());
+
+ std::array<uint32_t, 4> indices;
+
+ uint32_t dstIndex = 0;
+
+ for (uint32_t i = 0; i < 4; i++) {
+ if (writeMask[i])
+ indices[dstIndex++] = swizzle[i];
+ }
+
+ // If the swizzle combined with the mask can be reduced
+ // to a no-op, we don't need to insert any instructions.
+ bool isIdentitySwizzle = dstIndex == value.type.ccount;
+
+ for (uint32_t i = 0; i < dstIndex && isIdentitySwizzle; i++)
+ isIdentitySwizzle &= indices[i] == i;
+
+ if (isIdentitySwizzle)
+ return value;
+
+ // Use OpCompositeExtract if the resulting vector contains
+ // only one component, and OpVectorShuffle if it is a vector.
+ DxsoRegisterValue result;
+ result.type.ctype = value.type.ctype;
+ result.type.ccount = dstIndex;
+
+ const uint32_t typeId = getVectorTypeId(result.type);
+
+ if (dstIndex == 1) {
+ result.id = m_module.opCompositeExtract(
+ typeId, value.id, 1, indices.data());
+ } else {
+ result.id = m_module.opVectorShuffle(
+ typeId, value.id, value.id,
+ dstIndex, indices.data());
+ }
+
+ return result;
+ }
+
+
+ DxsoRegisterValue DxsoCompiler::emitSrcOperandPreSwizzleModifiers(
+ DxsoRegisterValue value,
+ DxsoRegModifier modifier) {
+ // r / r.z
+ // r / r.w
+ if (modifier == DxsoRegModifier::Dz
+ || modifier == DxsoRegModifier::Dw) {
+ const uint32_t index = modifier == DxsoRegModifier::Dz ? 2 : 3;
+
+ std::array<uint32_t, 4> indices = { index, index, index, index };
+
+ uint32_t component = m_module.opVectorShuffle(
+ getVectorTypeId(value.type), value.id, value.id, value.type.ccount, indices.data());
+
+ value.id = m_module.opFDiv(
+ getVectorTypeId(value.type), value.id, component);
+ }
+
+ return value;
+ }
+
+
+ DxsoRegisterValue DxsoCompiler::emitSrcOperandPostSwizzleModifiers(
+ DxsoRegisterValue value,
+ DxsoRegModifier modifier) {
+ // r - 0.5
+ if (modifier == DxsoRegModifier::Bias
+ || modifier == DxsoRegModifier::BiasNeg) {
+ uint32_t halfVec = m_module.constfReplicant(
+ 0.5f, value.type.ccount);
+
+ value.id = m_module.opFSub(
+ getVectorTypeId(value.type), value.id, halfVec);
+ }
+
+ // fma(r, 2.0f, -1.0f)
+ if (modifier == DxsoRegModifier::Sign
+ || modifier == DxsoRegModifier::SignNeg) {
+ uint32_t twoVec = m_module.constfReplicant(
+ 2.0f, value.type.ccount);
+
+ uint32_t minusOneVec = m_module.constfReplicant(
+ -1.0f, value.type.ccount);
+
+ value.id = m_module.opFFma(
+ getVectorTypeId(value.type), value.id, twoVec, minusOneVec);
+ }
+
+ // 1 - r
+ if (modifier == DxsoRegModifier::Comp) {
+ uint32_t oneVec = m_module.constfReplicant(
+ 1.0f, value.type.ccount);
+
+ value.id = m_module.opFSub(
+ getVectorTypeId(value.type), oneVec, value.id);
+ }
+
+ // r * 2
+ if (modifier == DxsoRegModifier::X2
+ || modifier == DxsoRegModifier::X2Neg) {
+ uint32_t twoVec = m_module.constfReplicant(
+ 2.0f, value.type.ccount);
+
+ value.id = m_module.opFMul(
+ getVectorTypeId(value.type), value.id, twoVec);
+ }
+
+ // abs( r )
+ if (modifier == DxsoRegModifier::Abs
+ || modifier == DxsoRegModifier::AbsNeg) {
+ value.id = m_module.opFAbs(
+ getVectorTypeId(value.type), value.id);
+ }
+
+ // !r
+ if (modifier == DxsoRegModifier::Not) {
+ value.id =
+ m_module.opLogicalNot(getVectorTypeId(value.type), value.id);
+ }
+
+ // -r
+ // Treating as -r
+ // Treating as -r
+ // -r * 2
+ // -abs(r)
+ if (modifier == DxsoRegModifier::Neg
+ || modifier == DxsoRegModifier::BiasNeg
+ || modifier == DxsoRegModifier::SignNeg
+ || modifier == DxsoRegModifier::X2Neg
+ || modifier == DxsoRegModifier::AbsNeg) {
+ value.id = m_module.opFNegate(
+ getVectorTypeId(value.type), value.id);
+ }
+
+ return value;
+ }
+
+ DxsoRegisterValue DxsoCompiler::emitRegisterLoad(
+ const DxsoBaseRegister& reg,
+ DxsoRegMask writeMask,
+ const DxsoBaseRegister* relative) {
+ // Load operand from the operand pointer
+ DxsoRegisterValue result = emitRegisterLoadRaw(reg, relative);
+
+ // PS 1.x clamps float constants
+ if (m_programInfo.type() == DxsoProgramType::PixelShader && m_programInfo.majorVersion() == 1
+ && reg.id.type == DxsoRegisterType::Const)
+ result = emitClampBoundReplicant(result, -1.0f, 1.0f);
+
+ // Apply operand modifiers
+ result = emitSrcOperandPreSwizzleModifiers(result, reg.modifier);
+
+ // Apply operand swizzle to the operand value
+ result = emitRegisterSwizzle(result, reg.swizzle, writeMask);
+
+ // Apply operand modifiers
+ result = emitSrcOperandPostSwizzleModifiers(result, reg.modifier);
+ return result;
+ }
+
+ void DxsoCompiler::emitDcl(const DxsoInstructionContext& ctx) {
+ auto id = ctx.dst.id;
+
+ if (id.type == DxsoRegisterType::Sampler) {
+ this->emitDclSampler(
+ ctx.dst.id.num,
+ ctx.dcl.textureType);
+ }
+ else if (id.type == DxsoRegisterType::Input
+ || id.type == DxsoRegisterType::Texture
+ || id.type == DxsoRegisterType::Output) {
+ DxsoSemantic semantic = ctx.dcl.semantic;
+
+ uint32_t vIndex = id.num;
+
+ if (m_programInfo.type() == DxsoProgramTypes::PixelShader) {
+ // Semantic in PS < 3 is based upon id.
+ if (m_programInfo.majorVersion() < 3) {
+ // Account for the two color registers.
+ if (id.type == DxsoRegisterType::Texture)
+ vIndex += 2;
+
+ semantic = DxsoSemantic{
+ id.type == DxsoRegisterType::Texture ? DxsoUsage::Texcoord : DxsoUsage::Color,
+ id.num };
+ }
+ }
+
+ this->emitDclInterface(
+ id.type != DxsoRegisterType::Output,
+ vIndex,
+ semantic,
+ ctx.dst.mask,
+ ctx.dst.centroid);
+ }
+ else {
+ //Logger::warn(str::format("DxsoCompiler::emitDcl: unhandled register type ", id.type));
+ }
+ }
+
+ void DxsoCompiler::emitDef(const DxsoInstructionContext& ctx) {
+ switch (ctx.instruction.opcode) {
+ case DxsoOpcode::Def: emitDefF(ctx); break;
+ case DxsoOpcode::DefI: emitDefI(ctx); break;
+ case DxsoOpcode::DefB: emitDefB(ctx); break;
+ default:
+ throw DxvkError("DxsoCompiler::emitDef: Invalid definition opcode");
+ break;
+ }
+ }
+
+ void DxsoCompiler::emitDefF(const DxsoInstructionContext& ctx) {
+ const float* data = ctx.def.float32;
+
+ uint32_t constId = m_module.constvec4f32(data[0], data[1], data[2], data[3]);
+ m_cFloat.at(ctx.dst.id.num) = constId;
+
+ std::string name = str::format("cF", ctx.dst.id.num, "_def");
+ m_module.setDebugName(constId, name.c_str());
+
+ DxsoDefinedConstant constant;
+ constant.uboIdx = ctx.dst.id.num;
+ for (uint32_t i = 0; i < 4; i++)
+ constant.float32[i] = data[i];
+ m_constants.push_back(constant);
+ }
+
+ void DxsoCompiler::emitDefI(const DxsoInstructionContext& ctx) {
+ const int32_t* data = ctx.def.int32;
+
+ uint32_t constId = m_module.constvec4i32(data[0], data[1], data[2], data[3]);
+ m_cInt.at(ctx.dst.id.num) = constId;
+
+ std::string name = str::format("cI", ctx.dst.id.num, "_def");
+ m_module.setDebugName(constId, name.c_str());
+ }
+
+ void DxsoCompiler::emitDefB(const DxsoInstructionContext& ctx) {
+ const int32_t* data = ctx.def.int32;
+
+ uint32_t constId = m_module.constBool(data[0] != 0);
+ m_cBool.at(ctx.dst.id.num) = constId;
+
+ std::string name = str::format("cB", ctx.dst.id.num, "_def");
+ m_module.setDebugName(constId, name.c_str());
+ }
+
+
+ bool DxsoCompiler::isScalarRegister(DxsoRegisterId id) {
+ return id == DxsoRegisterId{DxsoRegisterType::DepthOut, 0}
+ || id == DxsoRegisterId{DxsoRegisterType::RasterizerOut, RasterOutPointSize}
+ || id == DxsoRegisterId{DxsoRegisterType::RasterizerOut, RasterOutFog};
+ }
+
+
+ void DxsoCompiler::emitMov(const DxsoInstructionContext& ctx) {
+ DxsoRegisterPointer dst = emitGetOperandPtr(ctx.dst);
+
+ DxsoRegMask mask = ctx.dst.mask;
+
+ if (isScalarRegister(ctx.dst.id))
+ mask = DxsoRegMask(true, false, false, false);
+
+ DxsoRegisterValue src0 = emitRegisterLoad(ctx.src[0], mask);
+
+ DxsoRegisterValue result;
+ result.type.ctype = dst.type.ctype;
+ result.type.ccount = mask.popCount();
+
+ const uint32_t typeId = getVectorTypeId(result.type);
+
+ if (dst.type.ctype != src0.type.ctype) {
+ // We have Mova for this... but it turns out Mov has the same behaviour in d3d9!
+
+ // Convert float -> int32_t
+ // and vice versa
+ if (dst.type.ctype == DxsoScalarType::Sint32) {
+ // We need to floor for VS 1.1 and below, the documentation is a dirty stinking liar.
+ if (m_programInfo.majorVersion() < 2 && m_programInfo.minorVersion() < 2)
+ result.id = m_module.opFloor(getVectorTypeId(src0.type), src0.id);
+ else
+ result.id = m_module.opRound(getVectorTypeId(src0.type), src0.id);
+
+ result.id = m_module.opConvertFtoS(typeId, result.id);
+ }
+ else // Float32
+ result.id = m_module.opConvertStoF(typeId, src0.id);
+ }
+ else // No special stuff needed!
+ result.id = src0.id;
+
+ this->emitDstStore(dst, result, mask, ctx.dst.saturate, emitPredicateLoad(ctx), ctx.dst.shift, ctx.dst.id);
+ }
+
+
+ void DxsoCompiler::emitVectorAlu(const DxsoInstructionContext& ctx) {
+ const auto& src = ctx.src;
+
+ DxsoRegMask mask = ctx.dst.mask;
+
+ DxsoRegisterPointer dst = emitGetOperandPtr(ctx.dst);
+
+ if (isScalarRegister(ctx.dst.id))
+ mask = DxsoRegMask(true, false, false, false);
+
+ DxsoRegisterValue result;
+ result.type.ctype = dst.type.ctype;
+ result.type.ccount = mask.popCount();
+
+ DxsoVectorType scalarType = result.type;
+ scalarType.ccount = 1;
+
+ const uint32_t typeId = getVectorTypeId(result.type);
+ const uint32_t scalarTypeId = getVectorTypeId(scalarType);
+
+ const DxsoOpcode opcode = ctx.instruction.opcode;
+ switch (opcode) {
+ case DxsoOpcode::Add:
+ result.id = m_module.opFAdd(typeId,
+ emitRegisterLoad(src[0], mask).id,
+ emitRegisterLoad(src[1], mask).id);
+ break;
+ case DxsoOpcode::Sub:
+ result.id = m_module.opFSub(typeId,
+ emitRegisterLoad(src[0], mask).id,
+ emitRegisterLoad(src[1], mask).id);
+ break;
+ case DxsoOpcode::Mad:
+ if (!m_moduleInfo.options.longMad) {
+ result.id = m_module.opFFma(typeId,
+ emitRegisterLoad(src[0], mask).id,
+ emitRegisterLoad(src[1], mask).id,
+ emitRegisterLoad(src[2], mask).id);
+ }
+ else {
+ result.id = m_module.opFMul(typeId,
+ emitRegisterLoad(src[0], mask).id,
+ emitRegisterLoad(src[1], mask).id);
+
+ result.id = m_module.opFAdd(typeId,
+ result.id,
+ emitRegisterLoad(src[2], mask).id);
+ }
+ break;
+ case DxsoOpcode::Mul:
+ result.id = m_module.opFMul(typeId,
+ emitRegisterLoad(src[0], mask).id,
+ emitRegisterLoad(src[1], mask).id);
+ break;
+ case DxsoOpcode::Rcp:
+ result.id = m_module.opFDiv(typeId,
+ m_module.constfReplicant(1.0f, result.type.ccount),
+ emitRegisterLoad(src[0], mask).id);
+
+ if (m_moduleInfo.options.d3d9FloatEmulation) {
+ result.id = m_module.opNMin(typeId, result.id,
+ m_module.constfReplicant(FLT_MAX, result.type.ccount));
+ }
+ break;
+ case DxsoOpcode::Rsq:
+ result.id = m_module.opFAbs(typeId,
+ emitRegisterLoad(src[0], mask).id);
+
+ result.id = m_module.opInverseSqrt(typeId,
+ result.id);
+
+ if (m_moduleInfo.options.d3d9FloatEmulation) {
+ result.id = m_module.opNMin(typeId, result.id,
+ m_module.constfReplicant(FLT_MAX, result.type.ccount));
+ }
+ break;
+ case DxsoOpcode::Dp3: {
+ DxsoRegMask srcMask(true, true, true, false);
+ result = emitDot(
+ emitRegisterLoad(src[0], srcMask),
+ emitRegisterLoad(src[1], srcMask));
+ break;
+ }
+ case DxsoOpcode::Dp4:
+ result = emitDot(
+ emitRegisterLoad(src[0], IdentityWriteMask),
+ emitRegisterLoad(src[1], IdentityWriteMask));
+ break;
+ case DxsoOpcode::Slt:
+ case DxsoOpcode::Sge: {
+ const uint32_t boolTypeId =
+ getVectorTypeId({ DxsoScalarType::Bool, result.type.ccount });
+
+ uint32_t cmpResult = opcode == DxsoOpcode::Slt
+ ? m_module.opFOrdLessThan (boolTypeId, emitRegisterLoad(src[0], mask).id, emitRegisterLoad(src[1], mask).id)
+ : m_module.opFOrdGreaterThanEqual(boolTypeId, emitRegisterLoad(src[0], mask).id, emitRegisterLoad(src[1], mask).id);
+
+ result.id = m_module.opSelect(typeId, cmpResult,
+ m_module.constfReplicant(1.0f, result.type.ccount),
+ m_module.constfReplicant(0.0f, result.type.ccount));
+ break;
+ }
+ case DxsoOpcode::Min:
+ result.id = m_module.opFMin(typeId,
+ emitRegisterLoad(src[0], mask).id,
+ emitRegisterLoad(src[1], mask).id);
+ break;
+ case DxsoOpcode::Max:
+ result.id = m_module.opFMax(typeId,
+ emitRegisterLoad(src[0], mask).id,
+ emitRegisterLoad(src[1], mask).id);
+ break;
+ case DxsoOpcode::ExpP:
+ if (m_programInfo.majorVersion() < 2) {
+ DxsoRegMask srcMask(true, false, false, false);
+ uint32_t src0 = emitRegisterLoad(src[0], srcMask).id;
+
+ uint32_t index = 0;
+
+ std::array<uint32_t, 4> resultIndices;
+
+ if (mask[0]) resultIndices[index++] = m_module.opExp2(scalarTypeId, m_module.opFloor(scalarTypeId, src0));
+ if (mask[1]) resultIndices[index++] = m_module.opFSub(scalarTypeId, src0, m_module.opFloor(scalarTypeId, src0));
+ if (mask[2]) resultIndices[index++] = m_module.opExp2(scalarTypeId, src0);
+ if (mask[3]) resultIndices[index++] = m_module.constf32(1.0f);
+
+ if (result.type.ccount == 1)
+ result.id = resultIndices[0];
+ else
+ result.id = m_module.opCompositeConstruct(typeId, result.type.ccount, resultIndices.data());
+
+ break;
+ }
+ case DxsoOpcode::Exp:
+ result.id = m_module.opExp2(typeId,
+ emitRegisterLoad(src[0], mask).id);
+ break;
+ case DxsoOpcode::Pow: {
+ uint32_t base = emitRegisterLoad(src[0], mask).id;
+ base = m_module.opFAbs(typeId, base);
+
+ uint32_t exponent = emitRegisterLoad(src[1], mask).id;
+
+ result.id = m_module.opPow(typeId, base, exponent);
+
+ if (m_moduleInfo.options.strictPow && m_moduleInfo.options.d3d9FloatEmulation) {
+ DxsoRegisterValue cmp;
+ cmp.type = { DxsoScalarType::Bool, result.type.ccount };
+ cmp.id = m_module.opFOrdEqual(getVectorTypeId(cmp.type),
+ exponent, m_module.constfReplicant(0.0f, cmp.type.ccount));
+
+ result.id = m_module.opSelect(typeId, cmp.id,
+ m_module.constfReplicant(1.0f, cmp.type.ccount), result.id);
+ }
+ break;
+ }
+ case DxsoOpcode::Crs: {
+ DxsoRegMask vec3Mask(true, true, true, false);
+
+ DxsoRegisterValue crossValue;
+ crossValue.type = { DxsoScalarType::Float32, 3 };
+ crossValue.id = m_module.opCross(getVectorTypeId(crossValue.type),
+ emitRegisterLoad(src[0], vec3Mask).id,
+ emitRegisterLoad(src[1], vec3Mask).id);
+
+ std::array<uint32_t, 3> indices = { 0, 0, 0 };
+
+ uint32_t index = 0;
+ for (uint32_t i = 0; i < indices.size(); i++) {
+ if (mask[i])
+ indices[index++] = m_module.opCompositeExtract(m_module.defFloatType(32), crossValue.id, 1, &i);
+ }
+
+ result.id = m_module.opCompositeConstruct(getVectorTypeId(result.type), result.type.ccount, indices.data());
+
+ break;
+ }
+ case DxsoOpcode::Abs:
+ result.id = m_module.opFAbs(typeId,
+ emitRegisterLoad(src[0], mask).id);
+ break;
+ case DxsoOpcode::Sgn:
+ result.id = m_module.opFSign(typeId,
+ emitRegisterLoad(src[0], mask).id);
+ break;
+ case DxsoOpcode::Nrm: {
+ // Nrm is 3D...
+ DxsoRegMask srcMask(true, true, true, false);
+ auto vec3 = emitRegisterLoad(src[0], srcMask);
+
+ DxsoRegisterValue dot = emitDot(vec3, vec3);
+ dot.id = m_module.opInverseSqrt (scalarTypeId, dot.id);
+ if (m_moduleInfo.options.d3d9FloatEmulation) {
+ dot.id = m_module.opNMin (scalarTypeId, dot.id,
+ m_module.constf32(FLT_MAX));
+ }
+
+ // r * rsq(r . r);
+ result.id = m_module.opVectorTimesScalar(
+ typeId,
+ emitRegisterLoad(src[0], mask).id,
+ dot.id);
+ break;
+ }
+ case DxsoOpcode::SinCos: {
+ DxsoRegMask srcMask(true, false, false, false);
+ uint32_t src0 = emitRegisterLoad(src[0], srcMask).id;
+
+ std::array<uint32_t, 4> sincosVectorIndices = { 0, 0, 0, 0 };
+
+ uint32_t index = 0;
+ if (mask[0])
+ sincosVectorIndices[index++] = m_module.opCos(scalarTypeId, src0);
+
+ if (mask[1])
+ sincosVectorIndices[index++] = m_module.opSin(scalarTypeId, src0);
+
+ for (; index < result.type.ccount; index++) {
+ if (sincosVectorIndices[index] == 0)
+ sincosVectorIndices[index] = m_module.constf32(0.0f);
+ }
+
+ if (result.type.ccount == 1)
+ result.id = sincosVectorIndices[0];
+ else
+ result.id = m_module.opCompositeConstruct(typeId, result.type.ccount, sincosVectorIndices.data());
+
+ break;
+ }
+ case DxsoOpcode::Lit: {
+ DxsoRegMask srcMask(true, true, true, true);
+ uint32_t srcOp = emitRegisterLoad(src[0], srcMask).id;
+
+ const uint32_t x = 0;
+ const uint32_t y = 1;
+ const uint32_t w = 3;
+
+ uint32_t srcX = m_module.opCompositeExtract(scalarTypeId, srcOp, 1, &x);
+ uint32_t srcY = m_module.opCompositeExtract(scalarTypeId, srcOp, 1, &y);
+ uint32_t srcW = m_module.opCompositeExtract(scalarTypeId, srcOp, 1, &w);
+
+ uint32_t power = m_module.opFClamp(
+ scalarTypeId, srcW,
+ m_module.constf32(-127.9961f), m_module.constf32(127.9961f));
+
+ std::array<uint32_t, 4> resultIndices;
+
+ uint32_t index = 0;
+
+ if (mask[0]) resultIndices[index++] = m_module.constf32(1.0f);
+ if (mask[1]) resultIndices[index++] = m_module.opFMax(scalarTypeId, srcX, m_module.constf32(0));
+ if (mask[2]) resultIndices[index++] = m_module.opPow (scalarTypeId, m_module.opFMax(scalarTypeId, srcY, m_module.constf32(0)), power);
+ if (mask[3]) resultIndices[index++] = m_module.constf32(1.0f);
+
+ const uint32_t boolType = m_module.defBoolType();
+ uint32_t zTestX = m_module.opFOrdGreaterThanEqual(boolType, srcX, m_module.constf32(0));
+ uint32_t zTestY = m_module.opFOrdGreaterThanEqual(boolType, srcY, m_module.constf32(0));
+ uint32_t zTest = m_module.opLogicalAnd(boolType, zTestX, zTestY);
+
+ if (result.type.ccount > 2)
+ resultIndices[2] = m_module.opSelect(
+ scalarTypeId,
+ zTest,
+ resultIndices[2],
+ m_module.constf32(0.0f));
+
+ if (result.type.ccount == 1)
+ result.id = resultIndices[0];
+ else
+ result.id = m_module.opCompositeConstruct(typeId, result.type.ccount, resultIndices.data());
+ break;
+ }
+ case DxsoOpcode::Dst: {
+ //dest.x = 1;
+ //dest.y = src0.y * src1.y;
+ //dest.z = src0.z;
+ //dest.w = src1.w;
+
+ DxsoRegMask srcMask(true, true, true, true);
+
+ uint32_t src0 = emitRegisterLoad(src[0], srcMask).id;
+ uint32_t src1 = emitRegisterLoad(src[1], srcMask).id;
+
+ const uint32_t y = 1;
+ const uint32_t z = 2;
+ const uint32_t w = 3;
+
+ uint32_t src0Y = m_module.opCompositeExtract(scalarTypeId, src0, 1, &y);
+ uint32_t src1Y = m_module.opCompositeExtract(scalarTypeId, src1, 1, &y);
+
+ uint32_t src0Z = m_module.opCompositeExtract(scalarTypeId, src0, 1, &z);
+ uint32_t src1W = m_module.opCompositeExtract(scalarTypeId, src1, 1, &w);
+
+ std::array<uint32_t, 4> resultIndices;
+ resultIndices[0] = m_module.constf32(1.0f);
+ resultIndices[1] = m_module.opFMul(scalarTypeId, src0Y, src1Y);
+ resultIndices[2] = src0Z;
+ resultIndices[3] = src1W;
+
+ if (result.type.ccount == 1)
+ result.id = resultIndices[0];
+ else
+ result.id = m_module.opCompositeConstruct(typeId, result.type.ccount, resultIndices.data());
+ break;
+ }
+ case DxsoOpcode::LogP:
+ case DxsoOpcode::Log:
+ result.id = m_module.opFAbs(typeId, emitRegisterLoad(src[0], mask).id);
+ result.id = m_module.opLog2(typeId, result.id);
+ if (m_moduleInfo.options.d3d9FloatEmulation) {
+ result.id = m_module.opNMax(typeId, result.id,
+ m_module.constfReplicant(-FLT_MAX, result.type.ccount));
+ }
+ break;
+ case DxsoOpcode::Lrp:
+ result.id = m_module.opFMix(typeId,
+ emitRegisterLoad(src[2], mask).id,
+ emitRegisterLoad(src[1], mask).id,
+ emitRegisterLoad(src[0], mask).id);
+ break;
+ case DxsoOpcode::Frc:
+ result.id = m_module.opFract(typeId,
+ emitRegisterLoad(src[0], mask).id);
+ break;
+ case DxsoOpcode::Cmp: {
+ const uint32_t boolTypeId =
+ getVectorTypeId({ DxsoScalarType::Bool, result.type.ccount });
+
+ uint32_t cmp = m_module.opFOrdGreaterThanEqual(
+ boolTypeId,
+ emitRegisterLoad(src[0], mask).id,
+ m_module.constfReplicant(0.0f, result.type.ccount));
+
+ result.id = m_module.opSelect(
+ typeId, cmp,
+ emitRegisterLoad(src[1], mask).id,
+ emitRegisterLoad(src[2], mask).id);
+ break;
+ }
+ case DxsoOpcode::Cnd: {
+ const uint32_t boolTypeId =
+ getVectorTypeId({ DxsoScalarType::Bool, result.type.ccount });
+
+ uint32_t cmp = m_module.opFOrdGreaterThan(
+ boolTypeId,
+ emitRegisterLoad(src[0], mask).id,
+ m_module.constfReplicant(0.5f, result.type.ccount));
+
+ result.id = m_module.opSelect(
+ typeId, cmp,
+ emitRegisterLoad(src[1], mask).id,
+ emitRegisterLoad(src[2], mask).id);
+ break;
+ }
+ case DxsoOpcode::Dp2Add: {
+ DxsoRegMask dotSrcMask(true, true, false, false);
+ DxsoRegMask addSrcMask(true, false, false, false);
+
+ DxsoRegisterValue dot = emitDot(
+ emitRegisterLoad(src[0], dotSrcMask),
+ emitRegisterLoad(src[1], dotSrcMask));
+
+ dot.id = m_module.opFAdd(scalarTypeId,
+ dot.id, emitRegisterLoad(src[2], addSrcMask).id);
+
+ result.id = dot.id;
+ result.type = scalarType;
+ break;
+ }
+ case DxsoOpcode::DsX:
+ result.id = m_module.opDpdx(
+ typeId, emitRegisterLoad(src[0], mask).id);
+ break;
+ case DxsoOpcode::DsY:
+ result.id = m_module.opDpdy(
+ typeId, emitRegisterLoad(src[0], mask).id);
+ break;
+ default:
+ Logger::warn(str::format("DxsoCompiler::emitVectorAlu: unimplemented op ", opcode));
+ return;
+ }
+
+ this->emitDstStore(dst, result, mask, ctx.dst.saturate, emitPredicateLoad(ctx), ctx.dst.shift, ctx.dst.id);
+ }
+
+
+ void DxsoCompiler::emitPredicateOp(const DxsoInstructionContext& ctx) {
+ const auto& src = ctx.src;
+
+ DxsoRegMask mask = ctx.dst.mask;
+
+ DxsoRegisterPointer dst = emitGetOperandPtr(ctx.dst);
+
+ DxsoRegisterValue result;
+ result.type.ctype = dst.type.ctype;
+ result.type.ccount = mask.popCount();
+
+ result.id = emitBoolComparison(
+ result.type, ctx.instruction.specificData.comparison,
+ emitRegisterLoad(src[0], mask).id, emitRegisterLoad(src[1], mask).id);
+
+ this->emitValueStore(dst, result, mask, emitPredicateLoad(ctx));
+ }
+
+
+ void DxsoCompiler::emitMatrixAlu(const DxsoInstructionContext& ctx) {
+ const DxsoOpcode opcode = ctx.instruction.opcode;
+
+ uint32_t dotCount;
+ uint32_t componentCount;
+
+ switch (opcode) {
+ case DxsoOpcode::M3x2:
+ dotCount = 3;
+ componentCount = 2;
+ break;
+ case DxsoOpcode::M3x3:
+ dotCount = 3;
+ componentCount = 3;
+ break;
+ case DxsoOpcode::M3x4:
+ dotCount = 3;
+ componentCount = 4;
+ break;
+ case DxsoOpcode::M4x3:
+ dotCount = 4;
+ componentCount = 3;
+ break;
+ case DxsoOpcode::M4x4:
+ dotCount = 4;
+ componentCount = 4;
+ break;
+ default:
+ Logger::warn(str::format("DxsoCompiler::emitMatrixAlu: unimplemented op ", opcode));
+ return;
+ }
+
+ DxsoRegisterPointer dst = emitGetOperandPtr(ctx.dst);
+
+ // Fix the dst mask if componentCount != maskCount
+ // ie. M4x3 on .xyzw.
+ uint32_t maskCnt = 0;
+ uint8_t mask = 0;
+ for (uint32_t i = 0; i < 4 && maskCnt < componentCount; i++) {
+ if (ctx.dst.mask[i]) {
+ mask |= 1 << i;
+ maskCnt++;
+ }
+ }
+ DxsoRegMask dstMask = DxsoRegMask(mask);
+
+ DxsoRegisterValue result;
+ result.type.ctype = dst.type.ctype;
+ result.type.ccount = componentCount;
+
+ DxsoVectorType scalarType;
+ scalarType.ctype = result.type.ctype;
+ scalarType.ccount = 1;
+
+ const uint32_t typeId = getVectorTypeId(result.type);
+ const uint32_t scalarTypeId = getVectorTypeId(scalarType);
+
+ DxsoRegMask srcMask(true, true, true, dotCount == 4);
+ std::array<uint32_t, 4> indices;
+
+ DxsoRegister src0 = ctx.src[0];
+ DxsoRegister src1 = ctx.src[1];
+
+ for (uint32_t i = 0; i < componentCount; i++) {
+ indices[i] = m_module.opDot(scalarTypeId,
+ emitRegisterLoad(src0, srcMask).id,
+ emitRegisterLoad(src1, srcMask).id);
+
+ src1.id.num++;
+ }
+
+ result.id = m_module.opCompositeConstruct(
+ typeId, componentCount, indices.data());
+
+ this->emitDstStore(dst, result, dstMask, ctx.dst.saturate, emitPredicateLoad(ctx), ctx.dst.shift, ctx.dst.id);
+ }
+
+
+void DxsoCompiler::emitControlFlowGenericLoop(
+ bool count,
+ uint32_t initialVar,
+ uint32_t strideVar,
+ uint32_t iterationCountVar) {
+ const uint32_t itType = m_module.defIntType(32, 1);
+
+ DxsoCfgBlock block;
+ block.type = DxsoCfgBlockType::Loop;
+ block.b_loop.labelHeader = m_module.allocateId();
+ block.b_loop.labelBegin = m_module.allocateId();
+ block.b_loop.labelContinue = m_module.allocateId();
+ block.b_loop.labelBreak = m_module.allocateId();
+ block.b_loop.iteratorPtr = m_module.newVar(
+ m_module.defPointerType(itType, spv::StorageClassPrivate), spv::StorageClassPrivate);
+ block.b_loop.strideVar = strideVar;
+ block.b_loop.countBackup = 0;
+
+ if (count) {
+ DxsoBaseRegister loop;
+ loop.id = { DxsoRegisterType::Loop, 0 };
+
+ DxsoRegisterPointer loopPtr = emitGetOperandPtr(loop, nullptr);
+ uint32_t loopVal = m_module.opLoad(
+ getVectorTypeId(loopPtr.type), loopPtr.id);
+
+ block.b_loop.countBackup = loopVal;
+
+ m_module.opStore(loopPtr.id, initialVar);
+ }
+
+ m_module.setDebugName(block.b_loop.iteratorPtr, "iter");
+
+ m_module.opStore(block.b_loop.iteratorPtr, iterationCountVar);
+
+ m_module.opBranch(block.b_loop.labelHeader);
+ m_module.opLabel (block.b_loop.labelHeader);
+
+ m_module.opLoopMerge(
+ block.b_loop.labelBreak,
+ block.b_loop.labelContinue,
+ spv::LoopControlMaskNone);
+
+ m_module.opBranch(block.b_loop.labelBegin);
+ m_module.opLabel (block.b_loop.labelBegin);
+
+ uint32_t iterator = m_module.opLoad(itType, block.b_loop.iteratorPtr);
+ uint32_t complete = m_module.opIEqual(m_module.defBoolType(), iterator, m_module.consti32(0));
+
+ const uint32_t breakBlock = m_module.allocateId();
+ const uint32_t mergeBlock = m_module.allocateId();
+
+ m_module.opSelectionMerge(mergeBlock,
+ spv::SelectionControlMaskNone);
+
+ m_module.opBranchConditional(
+ complete, breakBlock, mergeBlock);
+
+ m_module.opLabel(breakBlock);
+
+ m_module.opBranch(block.b_loop.labelBreak);
+
+ m_module.opLabel(mergeBlock);
+
+ iterator = m_module.opISub(itType, iterator, m_module.consti32(1));
+ m_module.opStore(block.b_loop.iteratorPtr, iterator);
+
+ m_controlFlowBlocks.push_back(block);
+ }
+
+ void DxsoCompiler::emitControlFlowGenericLoopEnd() {
+ if (m_controlFlowBlocks.size() == 0
+ || m_controlFlowBlocks.back().type != DxsoCfgBlockType::Loop)
+ throw DxvkError("DxsoCompiler: 'EndRep' without 'Rep' or 'Loop' found");
+
+ // Remove the block from the stack, it's closed
+ const DxsoCfgBlock block = m_controlFlowBlocks.back();
+ m_controlFlowBlocks.pop_back();
+
+ if (block.b_loop.strideVar) {
+ DxsoBaseRegister loop;
+ loop.id = { DxsoRegisterType::Loop, 0 };
+
+ DxsoRegisterPointer loopPtr = emitGetOperandPtr(loop, nullptr);
+ uint32_t val = m_module.opLoad(
+ getVectorTypeId(loopPtr.type), loopPtr.id);
+
+ val = m_module.opIAdd(
+ getVectorTypeId(loopPtr.type),
+ val, block.b_loop.strideVar);
+
+ m_module.opStore(loopPtr.id, val);
+ }
+
+ // Declare the continue block
+ m_module.opBranch(block.b_loop.labelContinue);
+ m_module.opLabel(block.b_loop.labelContinue);
+
+ // Declare the merge block
+ m_module.opBranch(block.b_loop.labelHeader);
+ m_module.opLabel(block.b_loop.labelBreak);
+
+ if (block.b_loop.countBackup) {
+ DxsoBaseRegister loop;
+ loop.id = { DxsoRegisterType::Loop, 0 };
+
+ DxsoRegisterPointer loopPtr = emitGetOperandPtr(loop, nullptr);
+
+ m_module.opStore(loopPtr.id, block.b_loop.countBackup);
+ }
+ }
+
+ void DxsoCompiler::emitControlFlowRep(const DxsoInstructionContext& ctx) {
+ DxsoRegMask srcMask(true, false, false, false);
+ this->emitControlFlowGenericLoop(
+ false, 0, 0,
+ emitRegisterLoad(ctx.src[0], srcMask).id);
+ }
+
+ void DxsoCompiler::emitControlFlowEndRep(const DxsoInstructionContext& ctx) {
+ emitControlFlowGenericLoopEnd();
+ }
+
+ void DxsoCompiler::emitControlFlowLoop(const DxsoInstructionContext& ctx) {
+ const uint32_t itType = m_module.defIntType(32, 1);
+
+ DxsoRegMask srcMask(true, true, true, false);
+ uint32_t integerRegister = emitRegisterLoad(ctx.src[1], srcMask).id;
+ uint32_t x = 0;
+ uint32_t y = 1;
+ uint32_t z = 2;
+
+ uint32_t iterCount = m_module.opCompositeExtract(itType, integerRegister, 1, &x);
+ uint32_t initialValue = m_module.opCompositeExtract(itType, integerRegister, 1, &y);
+ uint32_t strideSize = m_module.opCompositeExtract(itType, integerRegister, 1, &z);
+
+ this->emitControlFlowGenericLoop(
+ true,
+ initialValue,
+ strideSize,
+ iterCount);
+ }
+
+ void DxsoCompiler::emitControlFlowEndLoop(const DxsoInstructionContext& ctx) {
+ this->emitControlFlowGenericLoopEnd();
+ }
+
+ void DxsoCompiler::emitControlFlowBreak(const DxsoInstructionContext& ctx) {
+ DxsoCfgBlock* cfgBlock =
+ cfgFindBlock({ DxsoCfgBlockType::Loop });
+
+ if (cfgBlock == nullptr)
+ throw DxvkError("DxbcCompiler: 'Break' outside 'Rep' or 'Loop' found");
+
+ m_module.opBranch(cfgBlock->b_loop.labelBreak);
+
+ // Subsequent instructions assume that there is an open block
+ const uint32_t labelId = m_module.allocateId();
+ m_module.opLabel(labelId);
+ }
+
+ void DxsoCompiler::emitControlFlowBreakC(const DxsoInstructionContext& ctx) {
+ DxsoCfgBlock* cfgBlock =
+ cfgFindBlock({ DxsoCfgBlockType::Loop });
+
+ if (cfgBlock == nullptr)
+ throw DxvkError("DxbcCompiler: 'BreakC' outside 'Rep' or 'Loop' found");
+
+ DxsoRegMask srcMask(true, false, false, false);
+ auto a = emitRegisterLoad(ctx.src[0], srcMask);
+ auto b = emitRegisterLoad(ctx.src[1], srcMask);
+
+ uint32_t result = this->emitBoolComparison(
+ { DxsoScalarType::Bool, a.type.ccount },
+ ctx.instruction.specificData.comparison,
+ a.id, b.id);
+
+ // We basically have to wrap this into an 'if' block
+ const uint32_t breakBlock = m_module.allocateId();
+ const uint32_t mergeBlock = m_module.allocateId();
+
+ m_module.opSelectionMerge(mergeBlock,
+ spv::SelectionControlMaskNone);
+
+ m_module.opBranchConditional(
+ result, breakBlock, mergeBlock);
+
+ m_module.opLabel(breakBlock);
+
+ m_module.opBranch(cfgBlock->b_loop.labelBreak);
+
+ m_module.opLabel(mergeBlock);
+ }
+
+ void DxsoCompiler::emitControlFlowIf(const DxsoInstructionContext& ctx) {
+ const auto opcode = ctx.instruction.opcode;
+
+ uint32_t result;
+
+ DxsoRegMask srcMask(true, false, false, false);
+ if (opcode == DxsoOpcode::Ifc) {
+ auto a = emitRegisterLoad(ctx.src[0], srcMask);
+ auto b = emitRegisterLoad(ctx.src[1], srcMask);
+
+ result = this->emitBoolComparison(
+ { DxsoScalarType::Bool, a.type.ccount },
+ ctx.instruction.specificData.comparison,
+ a.id, b.id);
+ } else
+ result = emitRegisterLoad(ctx.src[0], srcMask).id;
+
+ // Declare the 'if' block. We do not know if there
+ // will be an 'else' block or not, so we'll assume
+ // that there is one and leave it empty otherwise.
+ DxsoCfgBlock block;
+ block.type = DxsoCfgBlockType::If;
+ block.b_if.ztestId = result;
+ block.b_if.labelIf = m_module.allocateId();
+ block.b_if.labelElse = 0;
+ block.b_if.labelEnd = m_module.allocateId();
+ block.b_if.headerPtr = m_module.getInsertionPtr();
+ m_controlFlowBlocks.push_back(block);
+
+ // We'll insert the branch instruction when closing
+ // the block, since we don't know whether or not an
+ // else block is needed right now.
+ m_module.opLabel(block.b_if.labelIf);
+ }
+
+ void DxsoCompiler::emitControlFlowElse(const DxsoInstructionContext& ctx) {
+ if (m_controlFlowBlocks.size() == 0
+ || m_controlFlowBlocks.back().type != DxsoCfgBlockType::If
+ || m_controlFlowBlocks.back().b_if.labelElse != 0)
+ throw DxvkError("DxsoCompiler: 'Else' without 'If' found");
+
+ // Set the 'Else' flag so that we do
+ // not insert a dummy block on 'EndIf'
+ DxsoCfgBlock& block = m_controlFlowBlocks.back();
+ block.b_if.labelElse = m_module.allocateId();
+
+ // Close the 'If' block by branching to
+ // the merge block we declared earlier
+ m_module.opBranch(block.b_if.labelEnd);
+ m_module.opLabel (block.b_if.labelElse);
+ }
+
+ void DxsoCompiler::emitControlFlowEndIf(const DxsoInstructionContext& ctx) {
+ if (m_controlFlowBlocks.size() == 0
+ || m_controlFlowBlocks.back().type != DxsoCfgBlockType::If)
+ throw DxvkError("DxsoCompiler: 'EndIf' without 'If' found");
+
+ // Remove the block from the stack, it's closed
+ DxsoCfgBlock block = m_controlFlowBlocks.back();
+ m_controlFlowBlocks.pop_back();
+
+ // Write out the 'if' header
+ m_module.beginInsertion(block.b_if.headerPtr);
+
+ m_module.opSelectionMerge(
+ block.b_if.labelEnd,
+ spv::SelectionControlMaskNone);
+
+ m_module.opBranchConditional(
+ block.b_if.ztestId,
+ block.b_if.labelIf,
+ block.b_if.labelElse != 0
+ ? block.b_if.labelElse
+ : block.b_if.labelEnd);
+
+ m_module.endInsertion();
+
+ // End the active 'if' or 'else' block
+ m_module.opBranch(block.b_if.labelEnd);
+ m_module.opLabel (block.b_if.labelEnd);
+ }
+
+
+ void DxsoCompiler::emitTexCoord(const DxsoInstructionContext& ctx) {
+ DxsoRegisterValue result;
+
+ if (m_programInfo.majorVersion() == 1 && m_programInfo.minorVersion() == 4) {
+ // TexCrd Op (PS 1.4)
+ result = emitRegisterLoad(ctx.src[0], ctx.dst.mask);
+ } else {
+ // TexCoord Op (PS 1.0 - PS 1.3)
+ DxsoRegister texcoord;
+ texcoord.id.type = DxsoRegisterType::PixelTexcoord;
+ texcoord.id.num = ctx.dst.id.num;
+
+ result = emitRegisterLoadRaw(texcoord, nullptr);
+ // Saturate
+ result = emitSaturate(result);
+ // w = 1.0f
+ uint32_t wIndex = 3;
+ result.id = m_module.opCompositeInsert(getVectorTypeId(result.type),
+ m_module.constf32(1.0f),
+ result.id,
+ 1, &wIndex);
+ }
+
+ DxsoRegisterPointer dst = emitGetOperandPtr(ctx.dst);
+
+ this->emitDstStore(dst, result, ctx.dst.mask, ctx.dst.saturate, emitPredicateLoad(ctx), ctx.dst.shift, ctx.dst.id);
+ }
+
+ void DxsoCompiler::emitTextureSample(const DxsoInstructionContext& ctx) {
+ DxsoRegisterPointer dst = emitGetOperandPtr(ctx.dst);
+
+ const DxsoOpcode opcode = ctx.instruction.opcode;
+
+ DxsoRegisterValue texcoordVar;
+ uint32_t samplerIdx;
+
+ DxsoRegMask vec3Mask(true, true, true, false);
+ DxsoRegMask srcMask (true, true, true, true);
+
+ auto GetProjectionValue = [&]() {
+ uint32_t w = 3;
+ return m_module.opCompositeExtract(
+ m_module.defFloatType(32), texcoordVar.id, 1, &w);
+ };
+
+ if (opcode == DxsoOpcode::TexM3x2Tex || opcode == DxsoOpcode::TexM3x3Tex || opcode == DxsoOpcode::TexM3x3Spec || opcode == DxsoOpcode::TexM3x3VSpec) {
+ const uint32_t count = opcode == DxsoOpcode::TexM3x2Tex ? 2 : 3;
+
+ auto n = emitRegisterLoad(ctx.src[0], vec3Mask);
+
+ std::array<uint32_t, 4> indices = { 0, 0, m_module.constf32(0.0f), m_module.constf32(0.0f) };
+ for (uint32_t i = 0; i < count; i++) {
+ auto reg = ctx.dst;
+ reg.id.num -= (count - 1) - i;
+ auto m = emitRegisterLoadTexcoord(reg, vec3Mask);
+
+ indices[i] = m_module.opDot(getScalarTypeId(DxsoScalarType::Float32), m.id, n.id);
+ }
+
+ if (opcode == DxsoOpcode::TexM3x3Spec || opcode == DxsoOpcode::TexM3x3VSpec) {
+ uint32_t vec3Type = getVectorTypeId({ DxsoScalarType::Float32, 3 });
+ uint32_t normal = m_module.opCompositeConstruct(vec3Type, 3, indices.data());
+
+ uint32_t eyeRay;
+ // VSpec -> Create eye ray from .w of last 3 tex coords (m, m-1, m-2)
+ // Spec -> Get eye ray from src[1]
+ if (opcode == DxsoOpcode::TexM3x3VSpec) {
+ DxsoRegMask wMask(false, false, false, true);
+
+ std::array<uint32_t, 3> eyeRayIndices;
+ for (uint32_t i = 0; i < 3; i++) {
+ auto reg = ctx.dst;
+ reg.id.num -= (count - 1) - i;
+ eyeRayIndices[i] = emitRegisterLoadTexcoord(reg, wMask).id;
+ }
+
+ eyeRay = m_module.opCompositeConstruct(vec3Type, eyeRayIndices.size(), eyeRayIndices.data());
+ }
+ else
+ eyeRay = emitRegisterLoad(ctx.src[1], vec3Mask).id;
+
+ eyeRay = m_module.opNormalize(vec3Type, eyeRay);
+ normal = m_module.opNormalize(vec3Type, normal);
+ uint32_t reflection = m_module.opReflect(vec3Type, eyeRay, normal);
+ reflection = m_module.opFNegate(vec3Type, reflection);
+
+ for (uint32_t i = 0; i < 3; i++)
+ indices[i] = m_module.opCompositeExtract(m_module.defFloatType(32), reflection, 1, &i);
+ }
+
+ texcoordVar.type = { DxsoScalarType::Float32, 4 };
+ texcoordVar.id = m_module.opCompositeConstruct(getVectorTypeId(texcoordVar.type), indices.size(), indices.data());
+
+ samplerIdx = ctx.dst.id.num;
+ }
+ else if (opcode == DxsoOpcode::TexBem || opcode == DxsoOpcode::TexBemL) {
+ auto m = emitRegisterLoadTexcoord(ctx.dst, srcMask);
+ auto n = emitRegisterLoad(ctx.src[0], srcMask);
+
+ texcoordVar = m;
+ samplerIdx = ctx.dst.id.num;
+
+ uint32_t texcoord_t = getVectorTypeId(texcoordVar.type);
+
+ // The projection (/.w) happens before this...
+ // Of course it does...
+ uint32_t bool_t = m_module.defBoolType();
+
+ uint32_t shouldProj = m_module.opBitFieldUExtract(
+ m_module.defIntType(32, 0), m_ps.projectionSpec,
+ m_module.consti32(samplerIdx), m_module.consti32(1));
+
+ shouldProj = m_module.opIEqual(bool_t, shouldProj, m_module.constu32(1));
+
+ uint32_t bvec4_t = m_module.defVectorType(bool_t, 4);
+ std::array<uint32_t, 4> indices = { shouldProj, shouldProj, shouldProj, shouldProj };
+ shouldProj = m_module.opCompositeConstruct(bvec4_t, indices.size(), indices.data());
+
+ uint32_t projScalar = m_module.opFDiv(m_module.defFloatType(32), m_module.constf32(1.0), GetProjectionValue());
+ uint32_t projResult = m_module.opVectorTimesScalar(texcoord_t, texcoordVar.id, projScalar);
+
+ texcoordVar.id = m_module.opSelect(texcoord_t, shouldProj, projResult, texcoordVar.id);
+
+ // u' = tc(m).x + [bm00(m) * t(n).x + bm10(m) * t(n).y]
+ // v' = tc(m).y + [bm01(m) * t(n).x + bm11(m) * t(n).y]
+
+ // But we flipped the bm indices so we can use dot here...
+
+ // u' = tc(m).x + dot(bm0, tn)
+ // v' = tc(m).y + dot(bm1, tn)
+
+ for (uint32_t i = 0; i < 2; i++) {
+ uint32_t fl_t = getScalarTypeId(DxsoScalarType::Float32);
+ uint32_t vec2_t = getVectorTypeId({ DxsoScalarType::Float32, 2 });
+ std::array<uint32_t, 4> indices = { 0, 1, 2, 3 };
+
+ uint32_t tc_m_n = m_module.opCompositeExtract(fl_t, texcoordVar.id, 1, &i);
+
+ uint32_t offset = m_module.constu32(D3D9SharedPSStages_Count * ctx.dst.id.num + D3D9SharedPSStages_BumpEnvMat0 + i);
+ uint32_t bm = m_module.opAccessChain(m_module.defPointerType(vec2_t, spv::StorageClassUniform),
+ m_ps.sharedState, 1, &offset);
+ bm = m_module.opLoad(vec2_t, bm);
+
+ uint32_t t = m_module.opVectorShuffle(vec2_t, n.id, n.id, 2, indices.data());
+
+ uint32_t dot = m_module.opDot(fl_t, bm, t);
+
+ uint32_t result = m_module.opFAdd(fl_t, tc_m_n, dot);
+ texcoordVar.id = m_module.opCompositeInsert(getVectorTypeId(texcoordVar.type), result, texcoordVar.id, 1, &i);
+ }
+ }
+ else if (opcode == DxsoOpcode::TexReg2Ar) {
+ texcoordVar = emitRegisterLoad(ctx.src[0], srcMask);
+ texcoordVar = emitRegisterSwizzle(texcoordVar, DxsoRegSwizzle(3, 0, 0, 0), srcMask);
+
+ samplerIdx = ctx.dst.id.num;
+ }
+ else if (opcode == DxsoOpcode::TexReg2Gb) {
+ texcoordVar = emitRegisterLoad(ctx.src[0], srcMask);
+ texcoordVar = emitRegisterSwizzle(texcoordVar, DxsoRegSwizzle(1, 2, 2, 2), srcMask);
+
+ samplerIdx = ctx.dst.id.num;
+ }
+ else if (opcode == DxsoOpcode::TexReg2Rgb) {
+ texcoordVar = emitRegisterLoad(ctx.src[0], srcMask);
+ texcoordVar = emitRegisterSwizzle(texcoordVar, DxsoRegSwizzle(0, 1, 2, 2), srcMask);
+
+ samplerIdx = ctx.dst.id.num;
+ }
+ else if (opcode == DxsoOpcode::TexDp3Tex) {
+ auto m = emitRegisterLoadTexcoord(ctx.dst, vec3Mask);
+ auto n = emitRegisterLoad(ctx.src[0], vec3Mask);
+
+ auto dot = emitDot(m, n);
+
+ std::array<uint32_t, 4> indices = { dot.id, m_module.constf32(0.0f), m_module.constf32(0.0f), m_module.constf32(0.0f) };
+
+ texcoordVar.type = { DxsoScalarType::Float32, 4 };
+ texcoordVar.id = m_module.opCompositeConstruct(getVectorTypeId(texcoordVar.type),
+ indices.size(), indices.data());
+
+ samplerIdx = ctx.dst.id.num;
+ }
+ else {
+ if (m_programInfo.majorVersion() >= 2) { // SM 2.0+
+ texcoordVar = emitRegisterLoad(ctx.src[0], srcMask);
+ samplerIdx = ctx.src[1].id.num;
+ } else if (
+ m_programInfo.majorVersion() == 1
+ && m_programInfo.minorVersion() == 4) { // SM 1.4
+ texcoordVar = emitRegisterLoad(ctx.src[0], srcMask);
+ samplerIdx = ctx.dst.id.num;
+ }
+ else { // SM 1.0-1.3
+ texcoordVar = emitRegisterLoadTexcoord(ctx.dst, srcMask);
+ samplerIdx = ctx.dst.id.num;
+ }
+ }
+
+ // SM < 1.x does not have dcl sampler type.
+ if (m_programInfo.majorVersion() < 2 && m_samplers[samplerIdx].color[SamplerTypeTexture2D].varId == 0)
+ emitDclSampler(samplerIdx, DxsoTextureType::Texture2D);
+
+ DxsoSampler sampler = m_samplers.at(samplerIdx);
+
+ auto SampleImage = [this, opcode, dst, ctx, samplerIdx, GetProjectionValue](DxsoRegisterValue texcoordVar, DxsoSamplerInfo& sampler, bool depth, DxsoSamplerType samplerType, uint32_t specConst) {
+ DxsoRegisterValue result;
+ result.type.ctype = dst.type.ctype;
+ result.type.ccount = depth ? 1 : 4;
+
+ const uint32_t typeId = getVectorTypeId(result.type);
+
+ SpirvImageOperands imageOperands;
+ if (m_programInfo.type() == DxsoProgramTypes::VertexShader) {
+ imageOperands.sLod = m_module.constf32(0.0f);
+ imageOperands.flags |= spv::ImageOperandsLodMask;
+ }
+
+ if (opcode == DxsoOpcode::TexLdl) {
+ uint32_t w = 3;
+ imageOperands.sLod = m_module.opCompositeExtract(
+ m_module.defFloatType(32), texcoordVar.id, 1, &w);
+ imageOperands.flags |= spv::ImageOperandsLodMask;
+ }
+
+ if (opcode == DxsoOpcode::TexLdd) {
+ DxsoRegMask gradMask(true, true, sampler.dimensions == 3, false);
+ imageOperands.flags |= spv::ImageOperandsGradMask;
+ imageOperands.sGradX = emitRegisterLoad(ctx.src[2], gradMask).id;
+ imageOperands.sGradY = emitRegisterLoad(ctx.src[3], gradMask).id;
+ }
+
+ uint32_t projDivider = 0;
+
+ if (opcode == DxsoOpcode::Tex
+ && m_programInfo.majorVersion() >= 2) {
+ if (ctx.instruction.specificData.texld == DxsoTexLdMode::Project) {
+ projDivider = GetProjectionValue();
+ }
+ else if (ctx.instruction.specificData.texld == DxsoTexLdMode::Bias) {
+ uint32_t w = 3;
+ imageOperands.sLodBias = m_module.opCompositeExtract(
+ m_module.defFloatType(32), texcoordVar.id, 1, &w);
+ imageOperands.flags |= spv::ImageOperandsBiasMask;
+ }
+ }
+
+ bool switchProjResult = m_programInfo.majorVersion() < 2 && samplerType != SamplerTypeTextureCube;
+
+ if (switchProjResult)
+ projDivider = GetProjectionValue();
+
+ // We already handled this...
+ if (opcode == DxsoOpcode::TexBem) {
+ switchProjResult = false;
+ projDivider = 0;
+ }
+
+ uint32_t reference = 0;
+
+ if (depth) {
+ uint32_t component = sampler.dimensions;
+ reference = m_module.opCompositeExtract(
+ m_module.defFloatType(32), texcoordVar.id, 1, &component);
+ }
+
+ if (projDivider != 0) {
+ for (uint32_t i = sampler.dimensions; i < 4; i++) {
+ texcoordVar.id = m_module.opCompositeInsert(getVectorTypeId(texcoordVar.type),
+ projDivider, texcoordVar.id, 1, &i);
+ }
+ }
+
+ uint32_t fetch4 = 0;
+ if (m_programInfo.type() == DxsoProgramType::PixelShader && samplerType != SamplerTypeTexture3D) {
+ fetch4 = m_module.opBitFieldUExtract(
+ m_module.defIntType(32, 0), m_ps.fetch4Spec,
+ m_module.consti32(samplerIdx), m_module.consti32(1));
+
+ uint32_t bool_t = m_module.defBoolType();
+ fetch4 = m_module.opIEqual(bool_t, fetch4, m_module.constu32(1));
+
+ uint32_t bvec4_t = m_module.defVectorType(bool_t, 4);
+ std::array<uint32_t, 4> indices = { fetch4, fetch4, fetch4, fetch4 };
+ fetch4 = m_module.opCompositeConstruct(bvec4_t, indices.size(), indices.data());
+ }
+
+ result.id = this->emitSample(
+ projDivider != 0,
+ typeId,
+ sampler,
+ texcoordVar,
+ reference,
+ fetch4,
+ imageOperands);
+
+ if (switchProjResult) {
+ uint32_t bool_t = m_module.defBoolType();
+
+ uint32_t nonProjResult = this->emitSample(
+ 0,
+ typeId,
+ sampler,
+ texcoordVar,
+ reference,
+ fetch4,
+ imageOperands);
+
+ uint32_t shouldProj = m_module.opBitFieldUExtract(
+ m_module.defIntType(32, 0), m_ps.projectionSpec,
+ m_module.consti32(samplerIdx), m_module.consti32(1));
+
+ shouldProj = m_module.opIEqual(m_module.defBoolType(), shouldProj, m_module.constu32(1));
+
+ // Depth -> .x
+ // Colour -> .xyzw
+ // Need to replicate the bool for the opSelect.
+ if (!depth) {
+ uint32_t bvec4_t = m_module.defVectorType(bool_t, 4);
+ std::array<uint32_t, 4> indices = { shouldProj, shouldProj, shouldProj, shouldProj };
+ shouldProj = m_module.opCompositeConstruct(bvec4_t, indices.size(), indices.data());
+ }
+
+ result.id = m_module.opSelect(typeId, shouldProj, result.id, nonProjResult);
+ }
+
+ // If we are sampling depth we've already specc'ed this!
+ // This path is always size 4 because it only hits on color.
+ if (specConst != 0) {
+ uint32_t bool_t = m_module.defBoolType();
+ uint32_t bvec4_t = m_module.defVectorType(bool_t, 4);
+ std::array<uint32_t, 4> indices = { specConst, specConst, specConst, specConst };
+ specConst = m_module.opCompositeConstruct(bvec4_t, indices.size(), indices.data());
+ result.id = m_module.opSelect(typeId, specConst, result.id, m_module.constvec4f32(0.0f, 0.0f, 0.0f, 1.0f));
+ }
+
+ // Apply operand swizzle to the operand value
+ result = emitRegisterSwizzle(result, IdentitySwizzle, ctx.dst.mask);
+
+ if (opcode == DxsoOpcode::TexBemL) {
+ uint32_t float_t = m_module.defFloatType(32);
+
+ uint32_t index = m_module.constu32(D3D9SharedPSStages_Count * ctx.dst.id.num + D3D9SharedPSStages_BumpEnvLScale);
+ uint32_t lScale = m_module.opAccessChain(m_module.defPointerType(float_t, spv::StorageClassUniform),
+ m_ps.sharedState, 1, &index);
+ lScale = m_module.opLoad(float_t, lScale);
+
+ index = m_module.constu32(D3D9SharedPSStages_Count * ctx.dst.id.num + D3D9SharedPSStages_BumpEnvLOffset);
+ uint32_t lOffset = m_module.opAccessChain(m_module.defPointerType(float_t, spv::StorageClassUniform),
+ m_ps.sharedState, 1, &index);
+ lOffset = m_module.opLoad(float_t, lOffset);
+
+ uint32_t zIndex = 2;
+ uint32_t scale = m_module.opCompositeExtract(float_t, result.id, 1, &zIndex);
+ scale = m_module.opFMul(float_t, scale, lScale);
+ scale = m_module.opFAdd(float_t, scale, lOffset);
+ scale = m_module.opFClamp(float_t, scale, m_module.constf32(0.0f), m_module.constf32(1.0));
+
+ result.id = m_module.opVectorTimesScalar(getVectorTypeId(result.type), result.id, scale);
+ }
+
+ this->emitDstStore(dst, result, ctx.dst.mask, ctx.dst.saturate, emitPredicateLoad(ctx), ctx.dst.shift, ctx.dst.id);
+ };
+
+ auto SampleType = [&](DxsoSamplerType samplerType) {
+ // Only do the check for depth comp. samplers
+ // if we aren't a 3D texture
+ if (samplerType != SamplerTypeTexture3D) {
+ uint32_t colorLabel = m_module.allocateId();
+ uint32_t depthLabel = m_module.allocateId();
+ uint32_t endLabel = m_module.allocateId();
+
+ uint32_t typeId = m_module.defIntType(32, 0);
+ uint32_t offset = m_module.consti32(m_programInfo.type() == DxsoProgramTypes::VertexShader ? samplerIdx + 17 : samplerIdx);
+ uint32_t bitCnt = m_module.consti32(1);
+ uint32_t isDepth = m_module.opBitFieldUExtract(typeId, m_depthSpecConstant, offset, bitCnt);
+ isDepth = m_module.opIEqual(m_module.defBoolType(), isDepth, m_module.constu32(1));
+
+ m_module.opSelectionMerge(endLabel, spv::SelectionControlMaskNone);
+ m_module.opBranchConditional(isDepth, depthLabel, colorLabel);
+
+ m_module.opLabel(colorLabel);
+ SampleImage(texcoordVar, sampler.color[samplerType], false, samplerType, sampler.boundConst);
+ m_module.opBranch(endLabel);
+
+ m_module.opLabel(depthLabel);
+ // No spec constant as if we are unbound we always fall down the color path.
+ SampleImage(texcoordVar, sampler.depth[samplerType], true, samplerType, 0);
+ m_module.opBranch(endLabel);
+
+ m_module.opLabel(endLabel);
+ }
+ else
+ SampleImage(texcoordVar, sampler.color[samplerType], false, samplerType, sampler.boundConst);
+ };
+
+ if (m_programInfo.majorVersion() >= 2 && !m_moduleInfo.options.forceSamplerTypeSpecConstants) {
+ DxsoSamplerType samplerType =
+ SamplerTypeFromTextureType(sampler.type);
+
+ SampleType(samplerType);
+ }
+ else {
+ std::array<SpirvSwitchCaseLabel, 3> typeCaseLabels = {{
+ { uint32_t(SamplerTypeTexture2D), m_module.allocateId() },
+ { uint32_t(SamplerTypeTexture3D), m_module.allocateId() },
+ { uint32_t(SamplerTypeTextureCube), m_module.allocateId() },
+ }};
+
+ uint32_t switchEndLabel = m_module.allocateId();
+
+ uint32_t typeId = m_module.defIntType(32, 0);
+
+ uint32_t offset = m_module.consti32(samplerIdx * 2);
+ uint32_t bitCnt = m_module.consti32(2);
+ uint32_t type = m_module.opBitFieldUExtract(typeId, m_ps.samplerTypeSpec, offset, bitCnt);
+
+ m_module.opSelectionMerge(switchEndLabel, spv::SelectionControlMaskNone);
+ m_module.opSwitch(type,
+ typeCaseLabels[uint32_t(SamplerTypeTexture2D)].labelId,
+ typeCaseLabels.size(),
+ typeCaseLabels.data());
+
+ for (const auto& label : typeCaseLabels) {
+ m_module.opLabel(label.labelId);
+
+ SampleType(DxsoSamplerType(label.literal));
+
+ m_module.opBranch(switchEndLabel);
+ }
+
+ m_module.opLabel(switchEndLabel);
+ }
+ }
+
+ void DxsoCompiler::emitTextureKill(const DxsoInstructionContext& ctx) {
+ DxsoRegisterValue texReg;
+
+ if (m_programInfo.majorVersion() >= 2 ||
+ (m_programInfo.majorVersion() == 1
+ && m_programInfo.minorVersion() == 4)) // SM 2.0+ or 1.4
+ texReg = emitRegisterLoadRaw(ctx.dst, ctx.dst.hasRelative ? &ctx.dst.relative : nullptr);
+ else { // SM 1.0-1.3
+ DxsoRegister texcoord;
+ texcoord.id = { DxsoRegisterType::PixelTexcoord, ctx.dst.id.num };
+
+ texReg = emitRegisterLoadRaw(texcoord, nullptr);
+ }
+
+ std::array<uint32_t, 4> indices = { 0, 1, 2, 3 };
+
+ // On SM1 it only works on the first
+ if (m_programInfo.majorVersion() < 2) {
+ texReg.type.ccount = 3;
+
+ texReg.id = m_module.opVectorShuffle(
+ getVectorTypeId(texReg.type),
+ texReg.id, texReg.id,
+ texReg.type.ccount, indices.data());
+ }
+ else {
+ // The writemask actually applies and works here...
+ // (FXC doesn't generate this but it fixes broken ENB shaders)
+ texReg = emitRegisterSwizzle(texReg, IdentitySwizzle, ctx.dst.mask);
+ }
+
+ const uint32_t boolVecTypeId =
+ getVectorTypeId({ DxsoScalarType::Bool, texReg.type.ccount });
+
+ uint32_t result = m_module.opFOrdLessThan(
+ boolVecTypeId, texReg.id,
+ m_module.constfReplicant(0.0f, texReg.type.ccount));
+
+ if (texReg.type.ccount != 1)
+ result = m_module.opAny(m_module.defBoolType(), result);
+
+ if (m_ps.killState == 0) {
+ uint32_t labelIf = m_module.allocateId();
+ uint32_t labelEnd = m_module.allocateId();
+
+ m_module.opSelectionMerge(labelEnd, spv::SelectionControlMaskNone);
+ m_module.opBranchConditional(result, labelIf, labelEnd);
+
+ m_module.opLabel(labelIf);
+
+ if (m_moduleInfo.options.useDemoteToHelperInvocation) {
+ m_module.opDemoteToHelperInvocation();
+ m_module.opBranch(labelEnd);
+ } else {
+ // OpKill terminates the block
+ m_module.opKill();
+ }
+
+ m_module.opLabel(labelEnd);
+ }
+ else {
+ uint32_t typeId = m_module.defBoolType();
+
+ uint32_t killState = m_module.opLoad (typeId, m_ps.killState);
+ killState = m_module.opLogicalOr(typeId, killState, result);
+ m_module.opStore(m_ps.killState, killState);
+
+ if (m_moduleInfo.options.useSubgroupOpsForEarlyDiscard) {
+ uint32_t ballot = m_module.opGroupNonUniformBallot(
+ getVectorTypeId({ DxsoScalarType::Uint32, 4 }),
+ m_module.constu32(spv::ScopeSubgroup),
+ killState);
+
+ uint32_t laneId = m_module.opLoad(
+ getScalarTypeId(DxsoScalarType::Uint32),
+ m_ps.builtinLaneId);
+
+ uint32_t laneIdPart = m_module.opShiftRightLogical(
+ getScalarTypeId(DxsoScalarType::Uint32),
+ laneId, m_module.constu32(5));
+
+ uint32_t laneMask = m_module.opVectorExtractDynamic(
+ getScalarTypeId(DxsoScalarType::Uint32),
+ ballot, laneIdPart);
+
+ uint32_t laneIdQuad = m_module.opBitwiseAnd(
+ getScalarTypeId(DxsoScalarType::Uint32),
+ laneId, m_module.constu32(0x1c));
+
+ laneMask = m_module.opShiftRightLogical(
+ getScalarTypeId(DxsoScalarType::Uint32),
+ laneMask, laneIdQuad);
+
+ laneMask = m_module.opBitwiseAnd(
+ getScalarTypeId(DxsoScalarType::Uint32),
+ laneMask, m_module.constu32(0xf));
+
+ uint32_t killSubgroup = m_module.opIEqual(
+ m_module.defBoolType(),
+ laneMask, m_module.constu32(0xf));
+
+ uint32_t labelIf = m_module.allocateId();
+ uint32_t labelEnd = m_module.allocateId();
+
+ m_module.opSelectionMerge(labelEnd, spv::SelectionControlMaskNone);
+ m_module.opBranchConditional(killSubgroup, labelIf, labelEnd);
+
+ // OpKill terminates the block
+ m_module.opLabel(labelIf);
+ m_module.opKill();
+
+ m_module.opLabel(labelEnd);
+ }
+ }
+ }
+
+ void DxsoCompiler::emitTextureDepth(const DxsoInstructionContext& ctx) {
+ const uint32_t fType = m_module.defFloatType(32);
+
+ DxsoRegMask srcMask(true, true, false, false);
+ uint32_t r5 = emitRegisterLoad(ctx.src[0], srcMask).id;
+ uint32_t x = 0;
+ uint32_t y = 1;
+
+ uint32_t xValue = m_module.opCompositeExtract(fType, r5, 1, &x);
+ uint32_t yValue = m_module.opCompositeExtract(fType, r5, 1, &y);
+
+ // The docs say if yValue is 0 the result is 1.0 but native drivers return
+ // 0 for xValue <= 0. So we don't have to do anything special since -INF and
+ // NAN get clamped to 0 at the end of the shader.
+ uint32_t result = m_module.opFDiv(fType, xValue, yValue);
+
+ DxsoBaseRegister depth;
+ depth.id = { DxsoRegisterType::DepthOut, 0 };
+
+ DxsoRegisterPointer depthPtr = emitGetOperandPtr(depth, nullptr);
+
+ m_module.opStore(depthPtr.id, result);
+ }
+
+
+ uint32_t DxsoCompiler::emitSample(
+ bool projected,
+ uint32_t resultType,
+ DxsoSamplerInfo& samplerInfo,
+ DxsoRegisterValue coordinates,
+ uint32_t reference,
+ uint32_t fetch4,
+ const SpirvImageOperands& operands) {
+ const bool depthCompare = reference != 0;
+ const bool explicitLod =
+ (operands.flags & spv::ImageOperandsLodMask)
+ || (operands.flags & spv::ImageOperandsGradMask);
+
+ const uint32_t sampledImage = m_module.opLoad(samplerInfo.typeId, samplerInfo.varId);
+
+ uint32_t val;
+
+ // No Fetch 4
+ if (projected) {
+ if (depthCompare) {
+ if (explicitLod)
+ val = m_module.opImageSampleProjDrefExplicitLod(resultType, sampledImage, coordinates.id, reference, operands);
+ else
+ val = m_module.opImageSampleProjDrefImplicitLod(resultType, sampledImage, coordinates.id, reference, operands);
+ }
+ else {
+ if (explicitLod)
+ val = m_module.opImageSampleProjExplicitLod(resultType, sampledImage, coordinates.id, operands);
+ else
+ val = m_module.opImageSampleProjImplicitLod(resultType, sampledImage, coordinates.id, operands);
+ }
+ }
+ else {
+ if (depthCompare) {
+ if (explicitLod)
+ val = m_module.opImageSampleDrefExplicitLod(resultType, sampledImage, coordinates.id, reference, operands);
+ else
+ val = m_module.opImageSampleDrefImplicitLod(resultType, sampledImage, coordinates.id, reference, operands);
+ }
+ else {
+ if (explicitLod)
+ val = m_module.opImageSampleExplicitLod(resultType, sampledImage, coordinates.id, operands);
+ else
+ val = m_module.opImageSampleImplicitLod(resultType, sampledImage, coordinates.id, operands);
+ }
+ }
+
+
+ if (fetch4 && !depthCompare) {
+ SpirvImageOperands fetch4Operands = operands;
+ fetch4Operands.flags &= ~spv::ImageOperandsLodMask;
+ fetch4Operands.flags &= ~spv::ImageOperandsGradMask;
+ fetch4Operands.flags &= ~spv::ImageOperandsBiasMask;
+
+ // Doesn't really work for cubes...
+ // D3D9 does support gather on 3D but we cannot :<
+ // Nothing probably relies on that though.
+ // If we come back to this ever, make sure to handle cube/3d differences.
+ if (samplerInfo.dimensions == 2) {
+ uint32_t image = m_module.opImage(samplerInfo.imageTypeId, sampledImage);
+
+ // Account for half texel offset...
+ // textureSize = 1.0f / float(2 * textureSize(sampler, 0))
+ DxsoRegisterValue textureSize;
+ textureSize.type = { DxsoScalarType::Sint32, samplerInfo.dimensions };
+ textureSize.id = m_module.opImageQuerySizeLod(getVectorTypeId(textureSize.type), image, m_module.consti32(0));
+ textureSize.id = m_module.opIMul(getVectorTypeId(textureSize.type), textureSize.id, m_module.constiReplicant(2, samplerInfo.dimensions));
+
+ textureSize.type = { DxsoScalarType::Float32, samplerInfo.dimensions };
+ textureSize.id = m_module.opConvertStoF(getVectorTypeId(textureSize.type), textureSize.id);
+ // HACK: Bias fetch4 half-texel offset to avoid a "grid" effect.
+ // Technically we should only do that for non-powers of two
+ // as only then does the imprecision need to be biased
+ // towards infinity -- but that's not really worth doing...
+ float numerator = 1.0f - 1.0f / 256.0f;
+ textureSize.id = m_module.opFDiv(getVectorTypeId(textureSize.type), m_module.constfReplicant(numerator, samplerInfo.dimensions), textureSize.id);
+
+ // coord => same dimensions as texture size (no cube here !)
+ const std::array<uint32_t, 4> naturalIndices = { 0, 1, 2, 3 };
+ coordinates.type.ccount = samplerInfo.dimensions;
+ coordinates.id = m_module.opVectorShuffle(getVectorTypeId(coordinates.type), coordinates.id, coordinates.id, coordinates.type.ccount, naturalIndices.data());
+ // coord += textureSize;
+ coordinates.id = m_module.opFAdd(getVectorTypeId(coordinates.type), coordinates.id, textureSize.id);
+ }
+
+ uint32_t fetch4Val = m_module.opImageGather(resultType, sampledImage, coordinates.id, m_module.consti32(0), fetch4Operands);
+ // B R G A swizzle... Funny D3D9 order.
+ const std::array<uint32_t, 4> indices = { 2, 0, 1, 3 };
+ fetch4Val = m_module.opVectorShuffle(resultType, fetch4Val, fetch4Val, indices.size(), indices.data());
+
+ val = m_module.opSelect(resultType, fetch4, fetch4Val, val);
+ }
+
+ return val;
+ }
+
+
+ void DxsoCompiler::emitInputSetup() {
+ uint32_t pointCoord = 0;
+ D3D9PointSizeInfoPS pointInfo;
+
+ if (m_programInfo.type() == DxsoProgramType::PixelShader) {
+ pointCoord = GetPointCoord(m_module, m_entryPointInterfaces);
+ pointInfo = GetPointSizeInfoPS(m_module, m_rsBlock);
+ }
+
+ for (uint32_t i = 0; i < m_isgn.elemCount; i++) {
+ const auto& elem = m_isgn.elems[i];
+ const uint32_t slot = elem.slot;
+
+ DxsoRegisterInfo info;
+ info.type.ctype = DxsoScalarType::Float32;
+ info.type.ccount = 4;
+ info.type.alength = 1;
+ info.sclass = spv::StorageClassInput;
+
+ DxsoRegisterPointer inputPtr;
+ inputPtr.id = emitNewVariable(info);
+ inputPtr.type.ctype = DxsoScalarType::Float32;
+ inputPtr.type.ccount = info.type.ccount;
+
+ m_module.decorateLocation(inputPtr.id, slot);
+
+ std::string name =
+ str::format("in_", elem.semantic.usage, elem.semantic.usageIndex);
+ m_module.setDebugName(inputPtr.id, name.c_str());
+
+ if (elem.centroid)
+ m_module.decorate(inputPtr.id, spv::DecorationCentroid);
+
+ m_entryPointInterfaces.push_back(inputPtr.id);
+
+ uint32_t typeId = this->getVectorTypeId({ DxsoScalarType::Float32, 4 });
+ uint32_t ptrTypeId = m_module.defPointerType(typeId, spv::StorageClassPrivate);
+
+ uint32_t regNumVar = m_module.constu32(elem.regNumber);
+
+ DxsoRegisterPointer indexPtr;
+ indexPtr.id = m_module.opAccessChain(ptrTypeId, m_vArray, 1, &regNumVar);
+ indexPtr.type = inputPtr.type;
+ indexPtr.type.ccount = 4;
+
+ DxsoRegisterValue indexVal = this->emitValueLoad(inputPtr);
+
+ DxsoRegisterValue workingReg;
+ workingReg.type = indexVal.type;
+
+ workingReg.id = m_module.constvec4f32(0.0f, 0.0f, 0.0f, 0.0f);
+
+ DxsoRegMask mask = elem.mask;
+ if (mask.popCount() == 0)
+ mask = DxsoRegMask(true, true, true, true);
+
+ std::array<uint32_t, 4> indices = { 0, 1, 2, 3 };
+ uint32_t count = 0;
+ for (uint32_t i = 0; i < 4; i++) {
+ if (mask[i]) {
+ indices[i] = i + 4;
+ count++;
+ }
+ }
+
+ workingReg.id = m_module.opVectorShuffle(getVectorTypeId(workingReg.type),
+ workingReg.id, indexVal.id, 4, indices.data());
+
+ // We need to replace TEXCOORD inputs with gl_PointCoord
+ // if D3DRS_POINTSPRITEENABLE is set.
+ if (m_programInfo.type() == DxsoProgramType::PixelShader && elem.semantic.usage == DxsoUsage::Texcoord)
+ workingReg.id = m_module.opSelect(getVectorTypeId(workingReg.type), pointInfo.isSprite, pointCoord, workingReg.id);
+
+ if (m_programInfo.type() == DxsoProgramType::PixelShader && elem.semantic.usage == DxsoUsage::Color) {
+ if (elem.semantic.usageIndex == 0)
+ m_ps.diffuseColorIn = inputPtr.id;
+ else if (elem.semantic.usageIndex == 1)
+ m_ps.specularColorIn = inputPtr.id;
+ }
+
+ m_module.opStore(indexPtr.id, workingReg.id);
+ }
+ }
+
+
+ void DxsoCompiler::emitLinkerOutputSetup() {
+ bool outputtedColor0 = false;
+ bool outputtedColor1 = false;
+
+ for (uint32_t i = 0; i < m_osgn.elemCount; i++) {
+ const auto& elem = m_osgn.elems[i];
+ const uint32_t slot = elem.slot;
+
+ if (elem.semantic.usage == DxsoUsage::Color) {
+ if (elem.semantic.usageIndex == 0)
+ outputtedColor0 = true;
+ else
+ outputtedColor1 = true;
+ }
+
+ DxsoRegisterInfo info;
+ info.type.ctype = DxsoScalarType::Float32;
+ info.type.ccount = 4;
+ info.type.alength = 1;
+ info.sclass = spv::StorageClassOutput;
+
+ spv::BuiltIn builtIn =
+ semanticToBuiltIn(false, elem.semantic);
+
+ DxsoRegisterPointer outputPtr;
+ outputPtr.type.ctype = DxsoScalarType::Float32;
+ outputPtr.type.ccount = 4;
+
+ DxsoRegMask mask = elem.mask;
+
+ bool scalar = false;
+
+ if (builtIn == spv::BuiltInMax) {
+ outputPtr.id = emitNewVariableDefault(info,
+ m_module.constvec4f32(0.0f, 0.0f, 0.0f, 0.0f));
+ m_module.decorateLocation(outputPtr.id, slot);
+
+ std::string name =
+ str::format("out_", elem.semantic.usage, elem.semantic.usageIndex);
+ m_module.setDebugName(outputPtr.id, name.c_str());
+ }
+ else {
+ const char* name = "unknown_builtin";
+ if (builtIn == spv::BuiltInPosition)
+ name = "oPos";
+ else if (builtIn == spv::BuiltInPointSize) {
+ outputPtr.type.ccount = 1;
+ info.type.ccount = 1;
+ name = "oPSize";
+ bool maskValues[4];
+ for (uint32_t i = 0; i < 4; i++)
+ maskValues[i] = i == elem.mask.firstSet();
+ mask = DxsoRegMask(maskValues[0], maskValues[1], maskValues[2], maskValues[3]);
+ }
+
+ outputPtr.id = emitNewVariableDefault(info,
+ m_module.constfReplicant(0.0f, info.type.ccount));
+
+ m_module.setDebugName(outputPtr.id, name);
+ m_module.decorateBuiltIn(outputPtr.id, builtIn);
+
+ if (builtIn == spv::BuiltInPosition)
+ m_vs.oPos = outputPtr;
+ else if (builtIn == spv::BuiltInPointSize) {
+ scalar = true;
+ m_vs.oPSize = outputPtr;
+ }
+ }
+
+ m_entryPointInterfaces.push_back(outputPtr.id);
+
+ uint32_t typeId = this->getVectorTypeId({ DxsoScalarType::Float32, 4 });
+ uint32_t ptrTypeId = m_module.defPointerType(typeId, spv::StorageClassPrivate);
+
+ uint32_t regNumVar = m_module.constu32(elem.regNumber);
+
+ DxsoRegisterPointer indexPtr;
+ indexPtr.id = m_module.opAccessChain(ptrTypeId, m_oArray, 1, &regNumVar);
+ indexPtr.type = outputPtr.type;
+ indexPtr.type.ccount = 4;
+
+ DxsoRegisterValue indexVal = this->emitValueLoad(indexPtr);
+
+ DxsoRegisterValue workingReg;
+ workingReg.type.ctype = indexVal.type.ctype;
+ workingReg.type.ccount = scalar ? 1 : 4;
+
+ workingReg.id = scalar
+ ? m_module.constf32(0.0f)
+ : m_module.constvec4f32(0.0f, 0.0f, 0.0f, 0.0f);
+
+ std::array<uint32_t, 4> indices = { 0, 1, 2, 3 };
+
+ if (scalar) {
+ workingReg.id = m_module.opCompositeExtract(getVectorTypeId(workingReg.type),
+ indexVal.id, 1, indices.data());
+ } else {
+ if (mask.popCount() == 0)
+ mask = DxsoRegMask(true, true, true, true);
+
+ uint32_t count = 0;
+ for (uint32_t i = 0; i < 4; i++) {
+ if (mask[i])
+ indices[count++] = i + 4;
+ }
+
+
+ workingReg.id = m_module.opVectorShuffle(getVectorTypeId(workingReg.type),
+ workingReg.id, indexVal.id, 4, indices.data());
+ }
+
+ // Ie. 0 or 1 for diffuse and specular color
+ // and for Shader Model 1 or 2
+ // (because those have dedicated color registers
+ // where this rule applies)
+ if (elem.semantic.usage == DxsoUsage::Color &&
+ elem.semantic.usageIndex < 2 &&
+ m_programInfo.majorVersion() < 3)
+ workingReg = emitSaturate(workingReg);
+
+ m_module.opStore(outputPtr.id, workingReg.id);
+ }
+
+ auto OutputDefault = [&](DxsoSemantic semantic) {
+ DxsoRegisterInfo info;
+ info.type.ctype = DxsoScalarType::Float32;
+ info.type.ccount = 4;
+ info.type.alength = 1;
+ info.sclass = spv::StorageClassOutput;
+
+ uint32_t slot = RegisterLinkerSlot(semantic);
+
+ uint32_t value = semantic == DxsoSemantic{ DxsoUsage::Color, 0 }
+ ? m_module.constvec4f32(1.0f, 1.0f, 1.0f, 1.0f)
+ : m_module.constvec4f32(0.0f, 0.0f, 0.0f, 0.0f);
+
+
+ uint32_t outputPtr = emitNewVariableDefault(info, value);
+
+ m_module.decorateLocation(outputPtr, slot);
+
+ std::string name =
+ str::format("out_", semantic.usage, semantic.usageIndex, "_default");
+
+ m_module.setDebugName(outputPtr, name.c_str());
+
+ m_interfaceSlots.outputSlots |= 1u << slot;
+ m_entryPointInterfaces.push_back(outputPtr);
+ };
+
+ if (!outputtedColor0)
+ OutputDefault(DxsoSemantic{ DxsoUsage::Color, 0 });
+
+ if (!outputtedColor1)
+ OutputDefault(DxsoSemantic{ DxsoUsage::Color, 1 });
+
+ auto pointInfo = GetPointSizeInfoVS(m_module, m_vs.oPos.id, 0, 0, m_rsBlock, false);
+
+ if (m_vs.oPSize.id == 0) {
+ m_vs.oPSize = this->emitRegisterPtr(
+ "oPSize", DxsoScalarType::Float32, 1, 0,
+ spv::StorageClassOutput, spv::BuiltInPointSize);
+
+ uint32_t pointSize = m_module.opFClamp(m_module.defFloatType(32), pointInfo.defaultValue, pointInfo.min, pointInfo.max);
+
+ m_module.opStore(m_vs.oPSize.id, pointSize);
+ }
+ else {
+ uint32_t float_t = m_module.defFloatType(32);
+ uint32_t pointSize = m_module.opFClamp(m_module.defFloatType(32), m_module.opLoad(float_t, m_vs.oPSize.id), pointInfo.min, pointInfo.max);
+ m_module.opStore(m_vs.oPSize.id, pointSize);
+ }
+ }
+
+
+ void DxsoCompiler::emitVsClipping() {
+ uint32_t clipPlaneCountId = m_module.constu32(caps::MaxClipPlanes);
+
+ uint32_t floatType = m_module.defFloatType(32);
+ uint32_t vec4Type = m_module.defVectorType(floatType, 4);
+
+ // Declare uniform buffer containing clip planes
+ uint32_t clipPlaneArray = m_module.defArrayTypeUnique(vec4Type, clipPlaneCountId);
+ uint32_t clipPlaneStruct = m_module.defStructTypeUnique(1, &clipPlaneArray);
+ uint32_t clipPlaneBlock = m_module.newVar(
+ m_module.defPointerType(clipPlaneStruct, spv::StorageClassUniform),
+ spv::StorageClassUniform);
+
+ m_module.decorateArrayStride (clipPlaneArray, 16);
+
+ m_module.setDebugName (clipPlaneStruct, "clip_info_t");
+ m_module.setDebugMemberName (clipPlaneStruct, 0, "clip_planes");
+ m_module.decorate (clipPlaneStruct, spv::DecorationBlock);
+ m_module.memberDecorateOffset (clipPlaneStruct, 0, 0);
+
+ uint32_t bindingId = computeResourceSlotId(
+ m_programInfo.type(), DxsoBindingType::ConstantBuffer,
+ DxsoConstantBuffers::VSClipPlanes);
+
+ m_module.setDebugName (clipPlaneBlock, "clip_info");
+ m_module.decorateDescriptorSet(clipPlaneBlock, 0);
+ m_module.decorateBinding (clipPlaneBlock, bindingId);
+
+ DxvkResourceSlot resource;
+ resource.slot = bindingId;
+ resource.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ resource.view = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
+ resource.access = VK_ACCESS_UNIFORM_READ_BIT;
+ m_resourceSlots.push_back(resource);
+
+ // Declare output array for clip distances
+ uint32_t clipDistArray = m_module.newVar(
+ m_module.defPointerType(
+ m_module.defArrayType(floatType, clipPlaneCountId),
+ spv::StorageClassOutput),
+ spv::StorageClassOutput);
+
+ m_module.decorateBuiltIn(clipDistArray, spv::BuiltInClipDistance);
+ m_entryPointInterfaces.push_back(clipDistArray);
+
+ if (m_moduleInfo.options.invariantPosition)
+ m_module.decorate(m_vs.oPos.id, spv::DecorationInvariant);
+
+ const uint32_t positionPtr = m_vs.oPos.id;
+
+ // We generated a bad shader, let's not make it even worse.
+ if (positionPtr == 0) {
+ Logger::warn("Shader without Position output. Something is likely wrong here.");
+ return;
+ }
+
+ // Compute clip distances
+ uint32_t positionId = m_module.opLoad(vec4Type, positionPtr);
+
+ for (uint32_t i = 0; i < caps::MaxClipPlanes; i++) {
+ std::array<uint32_t, 2> blockMembers = {{
+ m_module.constu32(0),
+ m_module.constu32(i),
+ }};
+
+ uint32_t planeId = m_module.opLoad(vec4Type,
+ m_module.opAccessChain(
+ m_module.defPointerType(vec4Type, spv::StorageClassUniform),
+ clipPlaneBlock, blockMembers.size(), blockMembers.data()));
+
+ uint32_t distId = m_module.opDot(floatType, positionId, planeId);
+
+ m_module.opStore(
+ m_module.opAccessChain(
+ m_module.defPointerType(floatType, spv::StorageClassOutput),
+ clipDistArray, 1, &blockMembers[1]),
+ distId);
+ }
+ }
+
+
+ void DxsoCompiler::setupRenderStateInfo() {
+ uint32_t count;
+
+ // Only need alpha ref for PS 3.
+ // No FF fog component.
+ if (m_programInfo.type() == DxsoProgramType::PixelShader) {
+ if (m_programInfo.majorVersion() == 3) {
+ m_interfaceSlots.pushConstOffset = offsetof(D3D9RenderStateInfo, alphaRef);
+ m_interfaceSlots.pushConstSize = sizeof(float);
+ }
+ else {
+ m_interfaceSlots.pushConstOffset = 0;
+ m_interfaceSlots.pushConstSize = offsetof(D3D9RenderStateInfo, pointSize);
+ }
+
+ count = 5;
+ }
+ else {
+ m_interfaceSlots.pushConstOffset = offsetof(D3D9RenderStateInfo, pointSize);
+ // Point scale never triggers on programmable
+ m_interfaceSlots.pushConstSize = sizeof(float) * 3;
+ count = 8;
+ }
+
+ m_rsBlock = SetupRenderStateBlock(m_module, count);
+ }
+
+
+ void DxsoCompiler::emitFog() {
+ DxsoRegister color0;
+ color0.id = DxsoRegisterId{ DxsoRegisterType::ColorOut, 0 };
+ auto oColor0Ptr = this->emitGetOperandPtr(color0);
+
+ DxsoRegister vFog;
+ vFog.id = DxsoRegisterId{ DxsoRegisterType::RasterizerOut, RasterOutFog };
+ auto vFogPtr = this->emitGetOperandPtr(vFog);
+
+ DxsoRegister vPos;
+ vPos.id = DxsoRegisterId{ DxsoRegisterType::MiscType, DxsoMiscTypeIndices::MiscTypePosition };
+ auto vPosPtr = this->emitGetOperandPtr(vPos);
+
+ D3D9FogContext fogCtx;
+ fogCtx.IsPixel = true;
+ fogCtx.RangeFog = false;
+ fogCtx.RenderState = m_rsBlock;
+ fogCtx.vPos = m_module.opLoad(getVectorTypeId(vPosPtr.type), vPosPtr.id);
+ fogCtx.vFog = m_module.opLoad(getVectorTypeId(vFogPtr.type), vFogPtr.id);
+ fogCtx.oColor = m_module.opLoad(getVectorTypeId(oColor0Ptr.type), oColor0Ptr.id);
+ fogCtx.IsFixedFunction = false;
+ fogCtx.IsPositionT = false;
+ fogCtx.HasSpecular = false;
+ fogCtx.Specular = 0;
+
+ m_module.opStore(oColor0Ptr.id, DoFixedFunctionFog(m_module, fogCtx));
+ }
+
+
+ void DxsoCompiler::emitPsProcessing() {
+ uint32_t boolType = m_module.defBoolType();
+ uint32_t floatType = m_module.defFloatType(32);
+ uint32_t floatPtr = m_module.defPointerType(floatType, spv::StorageClassPushConstant);
+
+ uint32_t alphaFuncId = m_module.specConst32(m_module.defIntType(32, 0), 0);
+ m_module.setDebugName (alphaFuncId, "alpha_func");
+ m_module.decorateSpecId (alphaFuncId, getSpecId(D3D9SpecConstantId::AlphaCompareOp));
+
+ // Implement alpha test and fog
+ DxsoRegister color0;
+ color0.id = DxsoRegisterId{ DxsoRegisterType::ColorOut, 0 };
+ auto oC0 = this->emitGetOperandPtr(color0);
+
+ if (oC0.id) {
+ if (m_programInfo.majorVersion() < 3)
+ emitFog();
+
+ // Labels for the alpha test
+ std::array<SpirvSwitchCaseLabel, 8> atestCaseLabels = {{
+ { uint32_t(VK_COMPARE_OP_NEVER), m_module.allocateId() },
+ { uint32_t(VK_COMPARE_OP_LESS), m_module.allocateId() },
+ { uint32_t(VK_COMPARE_OP_EQUAL), m_module.allocateId() },
+ { uint32_t(VK_COMPARE_OP_LESS_OR_EQUAL), m_module.allocateId() },
+ { uint32_t(VK_COMPARE_OP_GREATER), m_module.allocateId() },
+ { uint32_t(VK_COMPARE_OP_NOT_EQUAL), m_module.allocateId() },
+ { uint32_t(VK_COMPARE_OP_GREATER_OR_EQUAL), m_module.allocateId() },
+ { uint32_t(VK_COMPARE_OP_ALWAYS), m_module.allocateId() },
+ }};
+
+ uint32_t atestBeginLabel = m_module.allocateId();
+ uint32_t atestTestLabel = m_module.allocateId();
+ uint32_t atestDiscardLabel = m_module.allocateId();
+ uint32_t atestKeepLabel = m_module.allocateId();
+ uint32_t atestSkipLabel = m_module.allocateId();
+
+ // if (alpha_func != ALWAYS) { ... }
+ uint32_t isNotAlways = m_module.opINotEqual(boolType, alphaFuncId, m_module.constu32(VK_COMPARE_OP_ALWAYS));
+ m_module.opSelectionMerge(atestSkipLabel, spv::SelectionControlMaskNone);
+ m_module.opBranchConditional(isNotAlways, atestBeginLabel, atestSkipLabel);
+ m_module.opLabel(atestBeginLabel);
+
+ // Load alpha component
+ uint32_t alphaComponentId = 3;
+ uint32_t alphaId = m_module.opCompositeExtract(floatType,
+ m_module.opLoad(m_module.defVectorType(floatType, 4), oC0.id),
+ 1, &alphaComponentId);
+
+ if (m_moduleInfo.options.alphaTestWiggleRoom) {
+ // NV has wonky interpolation of all 1's in a VS -> PS going to 0.999999...
+ // This causes garbage-looking graphics on people's clothing in EverQuest 2 as it does alpha == 1.0.
+
+ // My testing shows the alpha test has a precision of 1/256 for all A8 and below formats,
+ // and around 1 / 2048 for A32F formats and 1 / 4096 for A16F formats (It makes no sense to me too)
+ // so anyway, we're just going to round this to a precision of 1 / 4096 and hopefully this should make things happy
+ // everywhere.
+ const uint32_t alphaSizeId = m_module.constf32(4096.0f);
+
+ alphaId = m_module.opFMul(floatType, alphaId, alphaSizeId);
+ alphaId = m_module.opRound(floatType, alphaId);
+ alphaId = m_module.opFDiv(floatType, alphaId, alphaSizeId);
+ }
+
+ // Load alpha reference
+ uint32_t alphaRefMember = m_module.constu32(uint32_t(D3D9RenderStateItem::AlphaRef));
+ uint32_t alphaRefId = m_module.opLoad(floatType,
+ m_module.opAccessChain(floatPtr, m_rsBlock, 1, &alphaRefMember));
+
+ // switch (alpha_func) { ... }
+ m_module.opSelectionMerge(atestTestLabel, spv::SelectionControlMaskNone);
+ m_module.opSwitch(alphaFuncId,
+ atestCaseLabels[uint32_t(VK_COMPARE_OP_ALWAYS)].labelId,
+ atestCaseLabels.size(),
+ atestCaseLabels.data());
+
+ std::array<SpirvPhiLabel, 8> atestVariables;
+
+ for (uint32_t i = 0; i < atestCaseLabels.size(); i++) {
+ m_module.opLabel(atestCaseLabels[i].labelId);
+
+ atestVariables[i].labelId = atestCaseLabels[i].labelId;
+ atestVariables[i].varId = [&] {
+ switch (VkCompareOp(atestCaseLabels[i].literal)) {
+ case VK_COMPARE_OP_NEVER: return m_module.constBool(false);
+ case VK_COMPARE_OP_LESS: return m_module.opFOrdLessThan (boolType, alphaId, alphaRefId);
+ case VK_COMPARE_OP_EQUAL: return m_module.opFOrdEqual (boolType, alphaId, alphaRefId);
+ case VK_COMPARE_OP_LESS_OR_EQUAL: return m_module.opFOrdLessThanEqual (boolType, alphaId, alphaRefId);
+ case VK_COMPARE_OP_GREATER: return m_module.opFOrdGreaterThan (boolType, alphaId, alphaRefId);
+ case VK_COMPARE_OP_NOT_EQUAL: return m_module.opFOrdNotEqual (boolType, alphaId, alphaRefId);
+ case VK_COMPARE_OP_GREATER_OR_EQUAL: return m_module.opFOrdGreaterThanEqual(boolType, alphaId, alphaRefId);
+ default:
+ case VK_COMPARE_OP_ALWAYS: return m_module.constBool(true);
+ }
+ }();
+
+ m_module.opBranch(atestTestLabel);
+ }
+
+ // end switch
+ m_module.opLabel(atestTestLabel);
+
+ uint32_t atestResult = m_module.opPhi(boolType,
+ atestVariables.size(),
+ atestVariables.data());
+ uint32_t atestDiscard = m_module.opLogicalNot(boolType, atestResult);
+
+ // if (do_discard) { ... }
+ m_module.opSelectionMerge(atestKeepLabel, spv::SelectionControlMaskNone);
+ m_module.opBranchConditional(atestDiscard, atestDiscardLabel, atestKeepLabel);
+
+ m_module.opLabel(atestDiscardLabel);
+ m_module.opKill();
+
+ // end if (do_discard)
+ m_module.opLabel(atestKeepLabel);
+ m_module.opBranch(atestSkipLabel);
+
+ // end if (alpha_test)
+ m_module.opLabel(atestSkipLabel);
+ }
+ }
+
+ void DxsoCompiler::emitOutputDepthClamp() {
+ // HACK: Some drivers do not clamp FragDepth to [minDepth..maxDepth]
+ // before writing to the depth attachment, but we do not have acccess
+ // to those. Clamp to [0..1] instead.
+
+ if (m_ps.oDepth.id != 0) {
+ auto result = emitValueLoad(m_ps.oDepth);
+
+ result = emitSaturate(result);
+
+ m_module.opStore(
+ m_ps.oDepth.id,
+ result.id);
+ }
+}
+
+
+ void DxsoCompiler::emitVsFinalize() {
+ this->emitMainFunctionBegin();
+
+ this->emitInputSetup();
+ m_module.opFunctionCall(
+ m_module.defVoidType(),
+ m_vs.functionId, 0, nullptr);
+ this->emitLinkerOutputSetup();
+
+ this->emitVsClipping();
+
+ this->emitFunctionEnd();
+ }
+
+ void DxsoCompiler::emitPsFinalize() {
+ this->emitMainFunctionBegin();
+
+ this->emitInputSetup();
+
+ bool canUsePixelFog = m_programInfo.majorVersion() < 3;
+
+ if (canUsePixelFog) {
+ // Look up vPos so it gets initted.
+ DxsoRegister vPos;
+ vPos.id = DxsoRegisterId{ DxsoRegisterType::MiscType, DxsoMiscTypeIndices::MiscTypePosition };
+ this->emitGetOperandPtr(vPos);
+ }
+
+ if (m_ps.vPos.id != 0) {
+ DxsoRegisterPointer fragCoord = this->emitRegisterPtr(
+ "ps_frag_coord", DxsoScalarType::Float32, 4, 0,
+ spv::StorageClassInput, spv::BuiltInFragCoord);
+
+ DxsoRegisterValue val = this->emitValueLoad(fragCoord);
+ val.id = m_module.opFSub(
+ getVectorTypeId(val.type), val.id,
+ m_module.constvec4f32(0.5f, 0.5f, 0.0f, 0.0f));
+
+ m_module.opStore(m_ps.vPos.id, val.id);
+ }
+
+ if (m_ps.vFace.id != 0) {
+ DxsoRegisterPointer faceBool = this->emitRegisterPtr(
+ "ps_is_front_face", DxsoScalarType::Bool, 1, 0,
+ spv::StorageClassInput, spv::BuiltInFrontFacing);
+
+ DxsoRegisterValue frontFace = emitValueLoad(faceBool);
+ DxsoRegisterValue selectOp = emitRegisterExtend(frontFace, 4);
+
+ m_module.opStore(
+ m_ps.vFace.id,
+ m_module.opSelect(getVectorTypeId(m_ps.vFace.type), selectOp.id,
+ m_module.constvec4f32( 1.0f, 1.0f, 1.0f, 1.0f),
+ m_module.constvec4f32(-1.0f, -1.0f, -1.0f, -1.0f)));
+ }
+
+ m_module.opFunctionCall(
+ m_module.defVoidType(),
+ m_ps.functionId, 0, nullptr);
+
+ if (m_ps.killState != 0) {
+ uint32_t labelIf = m_module.allocateId();
+ uint32_t labelEnd = m_module.allocateId();
+
+ uint32_t killTest = m_module.opLoad(m_module.defBoolType(), m_ps.killState);
+
+ m_module.opSelectionMerge(labelEnd, spv::SelectionControlMaskNone);
+ m_module.opBranchConditional(killTest, labelIf, labelEnd);
+
+ m_module.opLabel(labelIf);
+ m_module.opKill();
+
+ m_module.opLabel(labelEnd);
+ }
+
+ // r0 in PS1 is the colour output register. Move r0 -> cO0 here.
+ if (m_programInfo.majorVersion() == 1
+ && m_programInfo.type() == DxsoProgramTypes::PixelShader) {
+ DxsoRegister r0;
+ r0.id = { DxsoRegisterType::Temp, 0 };
+
+ DxsoRegister c0;
+ c0.id = { DxsoRegisterType::ColorOut, 0 };
+
+ DxsoRegisterValue val = emitRegisterLoadRaw(r0, nullptr);
+ DxsoRegisterPointer out = emitGetOperandPtr(c0);
+ m_module.opStore(out.id, val.id);
+ }
+
+ // No need to setup output here as it's non-indexable
+ // everything has already gone to the right place!
+
+ this->emitPsProcessing();
+ this->emitOutputDepthClamp();
+ this->emitFunctionEnd();
+ }
+
+
+
+ uint32_t DxsoCompiler::getScalarTypeId(DxsoScalarType type) {
+ switch (type) {
+ case DxsoScalarType::Uint32: return m_module.defIntType(32, 0);
+ case DxsoScalarType::Sint32: return m_module.defIntType(32, 1);
+ case DxsoScalarType::Float32: return m_module.defFloatType(32);
+ case DxsoScalarType::Bool: return m_module.defBoolType();
+ }
+
+ throw DxvkError("DxsoCompiler: Invalid scalar type");
+ }
+
+
+ uint32_t DxsoCompiler::getVectorTypeId(const DxsoVectorType& type) {
+ uint32_t typeId = this->getScalarTypeId(type.ctype);
+
+ if (type.ccount > 1)
+ typeId = m_module.defVectorType(typeId, type.ccount);
+
+ return typeId;
+ }
+
+
+ uint32_t DxsoCompiler::getArrayTypeId(const DxsoArrayType& type) {
+ DxsoVectorType vtype;
+ vtype.ctype = type.ctype;
+ vtype.ccount = type.ccount;
+
+ uint32_t typeId = this->getVectorTypeId(vtype);
+
+ if (type.alength > 1) {
+ typeId = m_module.defArrayType(typeId,
+ m_module.constu32(type.alength));
+ }
+
+ return typeId;
+ }
+
+
+ uint32_t DxsoCompiler::getPointerTypeId(const DxsoRegisterInfo& type) {
+ return m_module.defPointerType(
+ this->getArrayTypeId(type.type),
+ type.sclass);
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_compiler.h b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_compiler.h
new file mode 100644
index 00000000..a8257102
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_compiler.h
@@ -0,0 +1,683 @@
+#pragma once
+
+#include "dxso_decoder.h"
+#include "dxso_header.h"
+#include "dxso_modinfo.h"
+#include "dxso_isgn.h"
+
+#include "../d3d9/d3d9_constant_layout.h"
+#include "../d3d9/d3d9_shader_permutations.h"
+#include "../spirv/spirv_module.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Scalar value type
+ *
+ * Enumerates possible register component
+ * types. Scalar types are represented as
+ * a one-component vector type.
+ */
+ enum class DxsoScalarType : uint32_t {
+ Uint32 = 0,
+ Sint32 = 1,
+ Float32 = 2,
+ Bool = 3,
+ };
+
+ /**
+ * \brief Vector type
+ *
+ * Convenience struct that stores a scalar
+ * type and a component count. The compiler
+ * can use this to generate SPIR-V types.
+ */
+ struct DxsoVectorType {
+ DxsoScalarType ctype;
+ uint32_t ccount;
+ };
+
+
+ /**
+ * \brief Array type
+ *
+ * Convenience struct that stores a scalar type, a
+ * component count and an array size. An array of
+ * length 0 will be evaluated to a vector type. The
+ * compiler can use this to generate SPIR-V types.
+ */
+ struct DxsoArrayType {
+ DxsoScalarType ctype;
+ uint32_t ccount;
+ uint32_t alength;
+ };
+
+
+ /**
+ * \brief Register info
+ *
+ * Stores the array type of a register and
+ * its storage class. The compiler can use
+ * this to generate SPIR-V pointer types.
+ */
+ struct DxsoRegisterInfo {
+ DxsoArrayType type;
+ spv::StorageClass sclass;
+ };
+
+
+ /**
+ * \brief Register value
+ *
+ * Stores a vector type and a SPIR-V ID that
+ * represents an intermediate value. This is
+ * used to track the type of such values.
+ */
+ struct DxsoRegisterValue {
+ DxsoVectorType type;
+ uint32_t id;
+ };
+
+
+ /**
+ * \brief Register pointer
+ *
+ * Stores a vector type and a SPIR-V ID that
+ * represents a pointer to such a vector. This
+ * can be used to load registers conveniently.
+ */
+ struct DxsoRegisterPointer {
+ DxsoVectorType type;
+ uint32_t id = 0;
+ };
+
+ /**
+ * \brief Sampler info
+ *
+ * Stores a vector type and a SPIR-V ID that
+ * represents a pointer to such a vector. This
+ * can be used to load registers conveniently.
+ */
+ struct DxsoSamplerInfo {
+ uint32_t dimensions = 0;
+
+ uint32_t varId = 0;
+ uint32_t typeId = 0;
+
+ uint32_t imageTypeId = 0;
+ };
+
+ enum DxsoSamplerType : uint32_t {
+ SamplerTypeTexture2D = 0,
+ SamplerTypeTexture3D = 1,
+ SamplerTypeTextureCube,
+
+ SamplerTypeCount
+ };
+
+ inline auto SamplerTypeFromTextureType(DxsoTextureType type) {
+ switch (type) {
+ default:
+ case DxsoTextureType::Texture2D: return SamplerTypeTexture2D; break;
+ case DxsoTextureType::Texture3D: return SamplerTypeTexture3D; break;
+ case DxsoTextureType::TextureCube: return SamplerTypeTextureCube; break;
+ }
+ }
+
+ struct DxsoSampler {
+ DxsoSamplerInfo color[SamplerTypeCount];
+ DxsoSamplerInfo depth[SamplerTypeCount];
+
+ uint32_t boundConst;
+
+ DxsoTextureType type;
+ };
+
+ struct DxsoAnalysisInfo;
+
+ /**
+ * \brief Vertex shader-specific structure
+ */
+ struct DxsoCompilerVsPart {
+ uint32_t functionId = 0;
+
+ ////////////////////
+ // Address register
+ DxsoRegisterPointer addr;
+
+ //////////////////////////////
+ // Rasterizer output registers
+ DxsoRegisterPointer oPos;
+ DxsoRegisterPointer oPSize;
+ };
+
+ /**
+ * \brief Pixel shader-specific structure
+ */
+ struct DxsoCompilerPsPart {
+ uint32_t functionId = 0;
+ uint32_t samplerTypeSpec = 0;
+ uint32_t projectionSpec = 0;
+ uint32_t fetch4Spec = 0;
+
+ //////////////
+ // Misc Types
+ DxsoRegisterPointer vPos;
+ DxsoRegisterPointer vFace;
+
+ ///////////////////
+ // Colour Outputs
+ std::array<DxsoRegisterPointer, 4> oColor;
+
+ ////////////////
+ // Depth output
+ DxsoRegisterPointer oDepth;
+
+ ////////////////
+ // Shared State
+ uint32_t sharedState = 0;
+
+ uint32_t killState = 0;
+ uint32_t builtinLaneId = 0;
+
+ uint32_t diffuseColorIn = 0;
+ uint32_t specularColorIn = 0;
+ };
+
+ struct DxsoCfgBlockIf {
+ uint32_t ztestId;
+ uint32_t labelIf;
+ uint32_t labelElse;
+ uint32_t labelEnd;
+ size_t headerPtr;
+ };
+
+ struct DxsoCfgBlockLoop {
+ uint32_t labelHeader;
+ uint32_t labelBegin;
+ uint32_t labelContinue;
+ uint32_t labelBreak;
+ uint32_t iteratorPtr;
+
+ uint32_t strideVar;
+ uint32_t countBackup;
+ };
+
+ enum class DxsoCfgBlockType : uint32_t {
+ If, Loop
+ };
+
+ struct DxsoCfgBlock {
+ DxsoCfgBlockType type;
+
+ union {
+ DxsoCfgBlockIf b_if;
+ DxsoCfgBlockLoop b_loop;
+ };
+ };
+
+ using DxsoSrcArray = std::array<DxsoRegisterValue, DxsoMaxOperandCount>;
+
+ class DxsoCompiler {
+
+ public:
+
+ DxsoCompiler(
+ const std::string& fileName,
+ const DxsoModuleInfo& moduleInfo,
+ const DxsoProgramInfo& programInfo,
+ const DxsoAnalysisInfo& analysis,
+ const D3D9ConstantLayout& layout);
+
+ /**
+ * \brief Processes a single instruction
+ * \param [in] ins The instruction
+ */
+ void processInstruction(
+ const DxsoInstructionContext& ctx,
+ uint32_t currentCoissueIdx = 0);
+
+ /**
+ * \brief Finalizes the shader
+ */
+ void finalize();
+
+ /**
+ * \brief Compiles the shader
+ * \returns The final shader objects
+ */
+ DxsoPermutations compile();
+
+ const DxsoIsgn& isgn() { return m_isgn; }
+ const DxsoIsgn& osgn() { return m_osgn; }
+
+ const DxsoShaderMetaInfo& meta() { return m_meta; }
+ const DxsoDefinedConstants& constants() { return m_constants; }
+ uint32_t usedSamplers() const { return m_usedSamplers; }
+ uint32_t usedRTs() const { return m_usedRTs; }
+
+ private:
+
+ DxsoModuleInfo m_moduleInfo;
+ DxsoProgramInfo m_programInfo;
+ const DxsoAnalysisInfo* m_analysis;
+ const D3D9ConstantLayout* m_layout;
+
+ DxsoShaderMetaInfo m_meta;
+ DxsoDefinedConstants m_constants;
+
+ SpirvModule m_module;
+
+ uint32_t m_boolSpecConstant;
+ uint32_t m_depthSpecConstant;
+
+ ///////////////////////////////////////////////////////
+ // Resource slot description for the shader. This will
+ // be used to map D3D9 bindings to DXVK bindings.
+ std::vector<DxvkResourceSlot> m_resourceSlots;
+
+ ////////////////////////////////////////////////
+ // Temporary r# vector registers with immediate
+ // indexing, and x# vector array registers.
+ std::array<
+ DxsoRegisterPointer,
+ DxsoMaxTempRegs> m_rRegs;
+
+ ////////////////////////////////////////////////
+ // Predicate registers
+ std::array<
+ DxsoRegisterPointer,
+ 1> m_pRegs;
+
+ //////////////////////////////////////////////////////////////////
+ // Array of input values. Since v# and o# registers are indexable
+ // in DXSO, we need to copy them into an array first.
+ uint32_t m_vArray = 0;
+ uint32_t m_oArray = 0;
+
+ ////////////////////////////////
+ // Input and output signatures
+ DxsoIsgn m_isgn;
+ DxsoIsgn m_osgn;
+
+ ////////////////////////////////////
+ // Ptr to the constant buffer array
+ uint32_t m_cBuffer;
+
+ ////////////////////////////////////////
+ // Constant buffer deffed mappings
+ std::array<uint32_t, caps::MaxFloatConstantsSoftware> m_cFloat;
+ std::array<uint32_t, caps::MaxOtherConstantsSoftware> m_cInt;
+ std::array<uint32_t, caps::MaxOtherConstantsSoftware> m_cBool;
+
+ //////////////////////
+ // Loop counter
+ DxsoRegisterPointer m_loopCounter;
+
+ ///////////////////////////////////
+ // Working tex/coord registers (PS)
+ std::array<
+ DxsoRegisterPointer,
+ DxsoMaxTextureRegs> m_tRegs;
+
+ ///////////////////////////////////////////////
+ // Control flow information. Stores labels for
+ // currently active if-else blocks and loops.
+ std::vector<DxsoCfgBlock> m_controlFlowBlocks;
+
+ //////////////////////////////////////////////
+ // Function state tracking. Required in order
+ // to properly end functions in some cases.
+ bool m_insideFunction = false;
+
+ ////////////
+ // Samplers
+ std::array<DxsoSampler, 17> m_samplers;
+
+ ////////////////////////////////////////////
+ // What io regswe need to
+ // NOT generate semantics for
+ uint16_t m_explicitInputs = 0;
+ uint16_t m_explicitOutputs = 0;
+
+ ///////////////////////////////////////////////////
+ // Entry point description - we'll need to declare
+ // the function ID and all input/output variables.
+ std::vector<uint32_t> m_entryPointInterfaces;
+ uint32_t m_entryPointId = 0;
+
+ ////////////////////////////////////////////
+ // Inter-stage shader interface slots. Also
+ // covers vertex input and fragment output.
+ DxvkInterfaceSlots m_interfaceSlots;
+
+ ///////////////////////////////////
+ // Shader-specific data structures
+ DxsoCompilerVsPart m_vs;
+ DxsoCompilerPsPart m_ps;
+
+ DxsoRegisterPointer m_fog;
+
+ //////////////////////////////////////////
+ // Bit masks containing used samplers
+ // and render targets for hazard tracking
+ uint32_t m_usedSamplers;
+ uint32_t m_usedRTs;
+
+ uint32_t m_rsBlock = 0;
+ uint32_t m_mainFuncLabel = 0;
+
+ //////////////////////////////////////
+ // Common function definition methods
+ void emitInit();
+
+ //////////////////////
+ // Common shader dcls
+ void emitDclConstantBuffer();
+
+ void emitDclInputArray();
+ void emitDclOutputArray();
+
+ /////////////////////////////////
+ // Shader initialization methods
+ void emitVsInit();
+
+ void emitPsSharedConstants();
+ void emitPsInit();
+
+ void emitFunctionBegin(
+ uint32_t entryPoint,
+ uint32_t returnType,
+ uint32_t funcType);
+
+ void emitFunctionEnd();
+
+ uint32_t emitFunctionLabel();
+
+ void emitMainFunctionBegin();
+
+ ///////////////////////////////
+ // Variable definition methods
+ uint32_t emitNewVariable(
+ const DxsoRegisterInfo& info);
+
+ uint32_t emitNewVariableDefault(
+ const DxsoRegisterInfo& info,
+ uint32_t value);
+
+ uint32_t emitNewBuiltinVariable(
+ const DxsoRegisterInfo& info,
+ spv::BuiltIn builtIn,
+ const char* name,
+ uint32_t value);
+
+ DxsoCfgBlock* cfgFindBlock(
+ const std::initializer_list<DxsoCfgBlockType>& types);
+
+ void emitDclInterface(
+ bool input,
+ uint32_t regNumber,
+ DxsoSemantic semantic,
+ DxsoRegMask mask,
+ bool centroid);
+
+ void emitDclSampler(
+ uint32_t idx,
+ DxsoTextureType type);
+
+ bool defineInput(uint32_t idx) {
+ bool alreadyDefined = m_interfaceSlots.inputSlots & 1u << idx;
+ m_interfaceSlots.inputSlots |= 1u << idx;
+ return alreadyDefined;
+ }
+
+ bool defineOutput(uint32_t idx) {
+ bool alreadyDefined = m_interfaceSlots.outputSlots & 1u << idx;
+ m_interfaceSlots.outputSlots |= 1u << idx;
+ return alreadyDefined;
+ }
+
+ uint32_t emitArrayIndex(
+ uint32_t idx,
+ const DxsoBaseRegister* relative);
+
+ DxsoRegisterPointer emitInputPtr(
+ bool texture,
+ const DxsoBaseRegister& reg,
+ const DxsoBaseRegister* relative);
+
+ DxsoRegisterPointer emitRegisterPtr(
+ const char* name,
+ DxsoScalarType ctype,
+ uint32_t ccount,
+ uint32_t defaultVal,
+ spv::StorageClass storageClass = spv::StorageClassPrivate,
+ spv::BuiltIn builtIn = spv::BuiltInMax);
+
+ DxsoRegisterValue emitLoadConstant(
+ const DxsoBaseRegister& reg,
+ const DxsoBaseRegister* relative);
+
+ DxsoRegisterPointer emitOutputPtr(
+ bool texcrdOut,
+ const DxsoBaseRegister& reg,
+ const DxsoBaseRegister* relative);
+
+ DxsoRegisterPointer emitGetOperandPtr(
+ const DxsoBaseRegister& reg,
+ const DxsoBaseRegister* relative);
+
+ DxsoRegisterPointer emitGetOperandPtr(
+ const DxsoRegister& reg) {
+ return this->emitGetOperandPtr(
+ reg,
+ reg.hasRelative ? &reg.relative : nullptr);
+ }
+
+ uint32_t emitBoolComparison(DxsoVectorType type, DxsoComparison cmp, uint32_t a, uint32_t b);
+
+ DxsoRegisterValue emitValueLoad(
+ DxsoRegisterPointer ptr);
+
+ void emitDstStore(
+ DxsoRegisterPointer ptr,
+ DxsoRegisterValue value,
+ DxsoRegMask writeMask,
+ bool saturate,
+ DxsoRegisterValue predicate,
+ int8_t shift,
+ DxsoRegisterId regId) {
+ if (regId.type == DxsoRegisterType::RasterizerOut && regId.num == RasterOutFog)
+ saturate = true;
+
+ if (value.type.ctype == DxsoScalarType::Float32) {
+ const uint32_t typeId = getVectorTypeId(value.type);
+
+ // There doesn't seem to be a nice float bitshift method for float vectors
+ // in Spirv that I can see... Resorting to multiplication.
+ if (shift != 0) {
+ float shiftAmount = shift < 0
+ ? 1.0f / (1 << -shift)
+ : float(1 << shift);
+
+ uint32_t shiftConst = m_module.constf32(shiftAmount);
+
+ if (value.type.ccount == 1)
+ value.id = m_module.opFMul(typeId, value.id, shiftConst);
+ else
+ value.id = m_module.opVectorTimesScalar(typeId, value.id, shiftConst);
+ }
+
+ // Saturating only makes sense on floats
+ if (saturate) {
+ value.id = m_module.opNClamp(
+ typeId, value.id,
+ m_module.constfReplicant(0.0f, value.type.ccount),
+ m_module.constfReplicant(1.0f, value.type.ccount));
+ }
+ }
+
+ this->emitValueStore(ptr, value, writeMask, predicate);
+ }
+
+ DxsoRegisterValue applyPredicate(DxsoRegisterValue pred, DxsoRegisterValue dst, DxsoRegisterValue src);
+
+ void emitValueStore(
+ DxsoRegisterPointer ptr,
+ DxsoRegisterValue value,
+ DxsoRegMask writeMask,
+ DxsoRegisterValue predicate);
+
+ DxsoRegisterValue emitClampBoundReplicant(
+ DxsoRegisterValue srcValue,
+ float lb,
+ float ub);
+
+ DxsoRegisterValue emitSaturate(
+ DxsoRegisterValue srcValue);
+
+ DxsoRegisterValue emitDot(
+ DxsoRegisterValue a,
+ DxsoRegisterValue b);
+
+ DxsoRegisterValue emitRegisterInsert(
+ DxsoRegisterValue dstValue,
+ DxsoRegisterValue srcValue,
+ DxsoRegMask srcMask);
+
+ DxsoRegisterValue emitRegisterLoadRaw(
+ const DxsoBaseRegister& reg,
+ const DxsoBaseRegister* relative);
+
+ DxsoRegisterValue emitRegisterExtend(
+ DxsoRegisterValue value,
+ uint32_t size);
+
+ DxsoRegisterValue emitSrcOperandPreSwizzleModifiers(
+ DxsoRegisterValue value,
+ DxsoRegModifier modifier);
+
+ DxsoRegisterValue emitSrcOperandPostSwizzleModifiers(
+ DxsoRegisterValue value,
+ DxsoRegModifier modifier);
+
+ DxsoRegisterValue emitRegisterSwizzle(
+ DxsoRegisterValue value,
+ DxsoRegSwizzle swizzle,
+ DxsoRegMask writeMask);
+
+ DxsoRegisterValue emitRegisterLoad(
+ const DxsoBaseRegister& reg,
+ DxsoRegMask writeMask,
+ const DxsoBaseRegister* relative);
+
+ DxsoRegisterValue emitRegisterLoad(
+ const DxsoRegister& reg,
+ DxsoRegMask writeMask) {
+ return this->emitRegisterLoad(
+ reg, writeMask,
+ reg.hasRelative ? &reg.relative : nullptr);
+ }
+
+ DxsoRegisterValue emitPredicateLoad(const DxsoInstructionContext& ctx) {
+ if (!ctx.instruction.predicated)
+ return DxsoRegisterValue();
+
+ return emitRegisterLoad(ctx.pred, IdentityWriteMask);
+ }
+
+ DxsoRegisterValue emitRegisterLoadTexcoord(
+ const DxsoRegister& reg,
+ DxsoRegMask writeMask) {
+ DxsoRegister lookup = reg;
+ if (reg.id.type == DxsoRegisterType::Texture)
+ lookup.id.type = DxsoRegisterType::PixelTexcoord;
+
+ return this->emitRegisterLoad(lookup, writeMask);
+ }
+
+ Rc<DxvkShader> compileShader();
+
+ ///////////////////////////////
+ // Handle shader ops
+ void emitDcl(const DxsoInstructionContext& ctx);
+
+ void emitDef(const DxsoInstructionContext& ctx);
+ void emitDefF(const DxsoInstructionContext& ctx);
+ void emitDefI(const DxsoInstructionContext& ctx);
+ void emitDefB(const DxsoInstructionContext& ctx);
+
+ bool isScalarRegister(DxsoRegisterId id);
+
+ void emitMov(const DxsoInstructionContext& ctx);
+ void emitPredicateOp(const DxsoInstructionContext& ctx);
+ void emitVectorAlu(const DxsoInstructionContext& ctx);
+ void emitMatrixAlu(const DxsoInstructionContext& ctx);
+
+ void emitControlFlowGenericLoop(
+ bool count,
+ uint32_t initialVar,
+ uint32_t strideVar,
+ uint32_t iterationCountVar);
+
+ void emitControlFlowGenericLoopEnd();
+
+ void emitControlFlowRep(const DxsoInstructionContext& ctx);
+ void emitControlFlowEndRep(const DxsoInstructionContext& ctx);
+
+ void emitControlFlowLoop(const DxsoInstructionContext& ctx);
+ void emitControlFlowEndLoop(const DxsoInstructionContext& ctx);
+
+ void emitControlFlowBreak(const DxsoInstructionContext& ctx);
+ void emitControlFlowBreakC(const DxsoInstructionContext& ctx);
+
+ void emitControlFlowIf(const DxsoInstructionContext& ctx);
+ void emitControlFlowElse(const DxsoInstructionContext& ctx);
+ void emitControlFlowEndIf(const DxsoInstructionContext& ctx);
+
+ void emitTexCoord(const DxsoInstructionContext& ctx);
+ void emitTextureSample(const DxsoInstructionContext& ctx);
+ void emitTextureKill(const DxsoInstructionContext& ctx);
+ void emitTextureDepth(const DxsoInstructionContext& ctx);
+
+ uint32_t emitSample(
+ bool projected,
+ uint32_t resultType,
+ DxsoSamplerInfo& samplerInfo,
+ DxsoRegisterValue coordinates,
+ uint32_t reference,
+ uint32_t fetch4,
+ const SpirvImageOperands& operands);
+
+ ///////////////////////////////
+ // Shader finalization methods
+ void emitInputSetup();
+
+ void emitVsClipping();
+ void setupRenderStateInfo();
+ void emitFog();
+ void emitPsProcessing();
+ void emitOutputDepthClamp();
+
+ void emitLinkerOutputSetup();
+
+ void emitVsFinalize();
+ void emitPsFinalize();
+
+ ///////////////////////////
+ // Type definition methods
+ uint32_t getScalarTypeId(
+ DxsoScalarType type);
+
+ uint32_t getVectorTypeId(
+ const DxsoVectorType& type);
+
+ uint32_t getArrayTypeId(
+ const DxsoArrayType& type);
+
+ uint32_t getPointerTypeId(
+ const DxsoRegisterInfo& type);
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_ctab.cpp b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_ctab.cpp
new file mode 100644
index 00000000..880c7ead
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_ctab.cpp
@@ -0,0 +1,19 @@
+#include "dxso_ctab.h"
+
+namespace dxvk {
+
+ DxsoCtab::DxsoCtab(DxsoReader& reader, uint32_t commentTokenCount) {
+ m_size = reader.readu32();
+
+ if (m_size != sizeof(DxsoCtab))
+ throw DxvkError("DxsoCtab: ctab size invalid");
+
+ m_creator = reader.readu32();
+ m_version = reader.readu32();
+ m_constants = reader.readu32();
+ m_constantInfo = reader.readu32();
+ m_flags = reader.readu32();
+ m_target = reader.readu32();
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_ctab.h b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_ctab.h
new file mode 100644
index 00000000..56f4f945
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_ctab.h
@@ -0,0 +1,32 @@
+#pragma once
+
+#include "dxso_common.h"
+
+#include "dxso_reader.h"
+
+namespace dxvk {
+
+ /**
+ * \brief DXSO CTAB
+ *
+ * Stores meta information about the shader
+ */
+ class DxsoCtab : public RcObject {
+
+ public:
+
+ DxsoCtab(DxsoReader& reader, uint32_t commentTokenCount);
+
+ private:
+
+ uint32_t m_size;
+ uint32_t m_creator;
+ uint32_t m_version;
+ uint32_t m_constants;
+ uint32_t m_constantInfo;
+ uint32_t m_flags;
+ uint32_t m_target;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_decoder.cpp b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_decoder.cpp
new file mode 100644
index 00000000..42d8d64b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_decoder.cpp
@@ -0,0 +1,280 @@
+#include "dxso_decoder.h"
+
+#include "dxso_tables.h"
+
+namespace dxvk {
+
+ bool DxsoSemantic::operator== (const DxsoSemantic& b) const {
+ return usage == b.usage && usageIndex == b.usageIndex;
+ }
+
+ bool DxsoSemantic::operator!= (const DxsoSemantic& b) const {
+ return usage != b.usage || usageIndex != b.usageIndex;
+ }
+
+ uint32_t DxsoDecodeContext::decodeInstructionLength(uint32_t token) {
+ auto opcode = m_ctx.instruction.opcode;
+
+ uint32_t length = 0;
+ const auto& info = this->getProgramInfo();
+
+ // Comment ops have their own system for getting length.
+ if (opcode == DxsoOpcode::Comment)
+ return (token & 0x7fff0000) >> 16;
+
+ if (opcode == DxsoOpcode::End)
+ return 0;
+
+ // SM2.0 and above has the length of the op in instruction count baked into it.
+ // SM1.4 and below have fixed lengths and run off expectation.
+ // Phase does not respect the following rules. :shrug:
+ if (opcode != DxsoOpcode::Phase) {
+ if (info.majorVersion() >= 2)
+ length = (token & 0x0f000000) >> 24;
+ else
+ length = DxsoGetDefaultOpcodeLength(opcode);
+ }
+
+ // We've already logged this...
+ if (length == InvalidOpcodeLength)
+ return 0;
+
+ // SM 1.4 has an extra param on Tex and TexCoord
+ // As stated before, it also doesn't have the length of the op baked into the opcode
+ if (info.majorVersion() == 1
+ && info.minorVersion() == 4) {
+ switch (opcode) {
+ case DxsoOpcode::TexCoord:
+ case DxsoOpcode::Tex: length += 1;
+ default: break;
+ }
+ }
+
+ return length;
+ }
+
+ bool DxsoDecodeContext::relativeAddressingUsesToken(
+ DxsoInstructionArgumentType type) {
+ auto& info = this->getProgramInfo();
+
+ return (info.majorVersion() >= 2 && type == DxsoInstructionArgumentType::Source)
+ || (info.majorVersion() >= 3 && type == DxsoInstructionArgumentType::Destination);
+ }
+
+ void DxsoDecodeContext::decodeDeclaration(DxsoCodeIter& iter) {
+ uint32_t dclToken = iter.read();
+
+ m_ctx.dcl.textureType = static_cast<DxsoTextureType>((dclToken & 0x78000000) >> 27);
+ m_ctx.dcl.semantic.usage = static_cast<DxsoUsage>(dclToken & 0x0000000f);
+ m_ctx.dcl.semantic.usageIndex = (dclToken & 0x000f0000) >> 16;
+ }
+
+ void DxsoDecodeContext::decodeDefinition(DxsoOpcode opcode, DxsoCodeIter& iter) {
+ const uint32_t instructionLength = std::min(m_ctx.instruction.tokenLength - 1, 4u);
+
+ for (uint32_t i = 0; i < instructionLength; i++)
+ m_ctx.def.uint32[i] = iter.read();
+ }
+
+ void DxsoDecodeContext::decodeBaseRegister(
+ DxsoBaseRegister& reg,
+ uint32_t token) {
+ reg.id.type = static_cast<DxsoRegisterType>(
+ ((token & 0x00001800) >> 8)
+ | ((token & 0x70000000) >> 28));
+
+ reg.id.num = token & 0x000007ff;
+ }
+
+ void DxsoDecodeContext::decodeGenericRegister(
+ DxsoRegister& reg,
+ uint32_t token) {
+ this->decodeBaseRegister(reg, token);
+
+ reg.hasRelative = (token & (1 << 13)) == 8192;
+ reg.relative.id = DxsoRegisterId {
+ DxsoRegisterType::Addr, 0 };
+ reg.relative.swizzle = IdentitySwizzle;
+
+ reg.centroid = token & (4 << 20);
+ reg.partialPrecision = token & (2 << 20);
+ }
+
+ void DxsoDecodeContext::decodeRelativeRegister(
+ DxsoBaseRegister& reg,
+ uint32_t token) {
+ this->decodeBaseRegister(reg, token);
+
+ reg.swizzle = DxsoRegSwizzle(
+ uint8_t((token & 0x00ff0000) >> 16));
+ }
+
+ bool DxsoDecodeContext::decodeDestinationRegister(DxsoCodeIter& iter) {
+ uint32_t token = iter.read();
+
+ this->decodeGenericRegister(m_ctx.dst, token);
+
+ m_ctx.dst.mask = DxsoRegMask(
+ uint8_t((token & 0x000f0000) >> 16));
+
+ m_ctx.dst.saturate = (token & (1 << 20)) != 0;
+
+ m_ctx.dst.shift = (token & 0x0f000000) >> 24;
+ m_ctx.dst.shift = (m_ctx.dst.shift & 0x7) - (m_ctx.dst.shift & 0x8);
+
+ const bool extraToken =
+ relativeAddressingUsesToken(DxsoInstructionArgumentType::Destination);
+
+ if (m_ctx.dst.hasRelative && extraToken) {
+ this->decodeRelativeRegister(m_ctx.dst.relative, iter.read());
+ return true;
+ }
+
+ return false;
+ }
+
+ bool DxsoDecodeContext::decodeSourceRegister(uint32_t i, DxsoCodeIter& iter) {
+ if (i >= m_ctx.src.size())
+ throw DxvkError("DxsoDecodeContext::decodeSourceRegister: source register out of range.");
+
+ uint32_t token = iter.read();
+
+ this->decodeGenericRegister(m_ctx.src[i], token);
+
+ m_ctx.src[i].swizzle = DxsoRegSwizzle(
+ uint8_t((token & 0x00ff0000) >> 16));
+
+ m_ctx.src[i].modifier = static_cast<DxsoRegModifier>(
+ (token & 0x0f000000) >> 24);
+
+ const bool extraToken =
+ relativeAddressingUsesToken(DxsoInstructionArgumentType::Source);
+
+ if (m_ctx.src[i].hasRelative && extraToken) {
+ this->decodeRelativeRegister(m_ctx.src[i].relative, iter.read());
+ return true;
+ }
+
+ return false;
+ }
+
+
+ void DxsoDecodeContext::decodePredicateRegister(DxsoCodeIter& iter) {
+ uint32_t token = iter.read();
+
+ this->decodeGenericRegister(m_ctx.pred, token);
+
+ m_ctx.pred.swizzle = DxsoRegSwizzle(
+ uint8_t((token & 0x00ff0000) >> 16));
+
+ m_ctx.pred.modifier = static_cast<DxsoRegModifier>(
+ (token & 0x0f000000) >> 24);
+ }
+
+
+ bool DxsoDecodeContext::decodeInstruction(DxsoCodeIter& iter) {
+ uint32_t token = iter.read();
+
+ m_ctx.instructionIdx++;
+
+ m_ctx.instruction.opcode = static_cast<DxsoOpcode>(
+ token & 0x0000ffff);
+
+ m_ctx.instruction.predicated = token & (1 << 28);
+
+ m_ctx.instruction.coissue = token & 0x40000000;
+
+ m_ctx.instruction.specificData.uint32 =
+ (token & 0x00ff0000) >> 16;
+
+ m_ctx.instruction.tokenLength =
+ this->decodeInstructionLength(token);
+
+ uint32_t tokenLength =
+ m_ctx.instruction.tokenLength;
+
+ switch (m_ctx.instruction.opcode) {
+ case DxsoOpcode::If:
+ case DxsoOpcode::Ifc:
+ case DxsoOpcode::Rep:
+ case DxsoOpcode::Loop:
+ case DxsoOpcode::BreakC:
+ case DxsoOpcode::BreakP: {
+ uint32_t sourceIdx = 0;
+ for (uint32_t i = 0; i < tokenLength; i++) {
+ if (this->decodeSourceRegister(sourceIdx, iter))
+ i++;
+
+ sourceIdx++;
+ }
+ return true;
+ }
+
+ case DxsoOpcode::Dcl:
+ this->decodeDeclaration(iter);
+ this->decodeDestinationRegister(iter);
+ return true;
+
+ case DxsoOpcode::Def:
+ case DxsoOpcode::DefI:
+ case DxsoOpcode::DefB:
+ this->decodeDestinationRegister(iter);
+ this->decodeDefinition(
+ m_ctx.instruction.opcode, iter);
+ return true;
+
+ case DxsoOpcode::Comment:
+ iter = iter.skip(tokenLength);
+ return true;
+
+ default: {
+ uint32_t sourceIdx = 0;
+ for (uint32_t i = 0; i < tokenLength; i++) {
+ if (i == 0) {
+ if (this->decodeDestinationRegister(iter))
+ i++;
+ }
+ else if (i == 1 && m_ctx.instruction.predicated) {
+ // Relative addressing makes no sense
+ // for predicate registers.
+ this->decodePredicateRegister(iter);
+ }
+ else {
+ if (this->decodeSourceRegister(sourceIdx, iter))
+ i++;
+
+ sourceIdx++;
+ }
+ }
+ return true;
+ }
+
+ case DxsoOpcode::End:
+ return false;
+ }
+ }
+
+ std::ostream& operator << (std::ostream& os, DxsoUsage usage) {
+ switch (usage) {
+ case DxsoUsage::Position: os << "Position"; break;
+ case DxsoUsage::BlendWeight: os << "BlendWeight"; break;
+ case DxsoUsage::BlendIndices: os << "BlendIndices"; break;
+ case DxsoUsage::Normal: os << "Normal"; break;
+ case DxsoUsage::PointSize: os << "PointSize"; break;
+ case DxsoUsage::Texcoord: os << "Texcoord"; break;
+ case DxsoUsage::Tangent: os << "Tangent"; break;
+ case DxsoUsage::Binormal: os << "Binormal"; break;
+ case DxsoUsage::TessFactor: os << "TessFactor"; break;
+ case DxsoUsage::PositionT: os << "PositionT"; break;
+ case DxsoUsage::Color: os << "Color"; break;
+ case DxsoUsage::Fog: os << "Fog"; break;
+ case DxsoUsage::Depth: os << "Depth"; break;
+ case DxsoUsage::Sample: os << "Sample"; break;
+ default:
+ os << "Invalid Format (" << static_cast<uint32_t>(usage) << ")"; break;
+ }
+
+ return os;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_decoder.h b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_decoder.h
new file mode 100644
index 00000000..178f8075
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_decoder.h
@@ -0,0 +1,276 @@
+#pragma once
+
+#include "dxso_common.h"
+#include "dxso_enums.h"
+#include "dxso_code.h"
+
+namespace dxvk {
+
+ constexpr size_t DxsoMaxTempRegs = 32;
+ constexpr size_t DxsoMaxTextureRegs = 10;
+ constexpr size_t DxsoMaxInterfaceRegs = 16;
+ constexpr size_t DxsoMaxOperandCount = 8;
+
+ constexpr uint32_t DxsoRegModifierShift = 24;
+
+ class DxsoDecodeContext;
+
+ /**
+ * \brief Source operand modifiers
+ *
+ * These are applied after loading
+ * an operand register.
+ */
+ enum class DxsoRegModifier : uint32_t {
+ None = 0, // r
+ Neg = 1, // -r
+ Bias = 2, // r - 0.5
+ BiasNeg = 3, // -(r - 0.5)
+ Sign = 4, // fma(r, 2.0f, -1.0f)
+ SignNeg = 5, // -fma(r, 2.0f, -1.0f)
+ Comp = 6, // 1 - r
+ X2 = 7, // r * 2
+ X2Neg = 8, // -r * 2
+ Dz = 9, // r / r.z
+ Dw = 10, // r / r.w
+ Abs = 11, // abs(r)
+ AbsNeg = 12, // -abs(r)
+ Not = 13, // !r
+ };
+
+ enum class DxsoInstructionArgumentType : uint16_t {
+ Source,
+ Destination
+ };
+
+ enum class DxsoComparison : uint32_t {
+ // < = >
+ Never = 0, // 0 0 0
+ GreaterThan = 1, // 0 0 1
+ Equal = 2, // 0 1 0
+ GreaterEqual = 3, // 0 1 1
+ LessThan = 4, // 1 0 0
+ NotEqual = 5, // 1 0 1
+ LessEqual = 6, // 1 1 0
+ Always = 7 // 1 1 1
+ };
+
+ enum class DxsoTexLdMode : uint32_t {
+ Regular = 0,
+ Project = 1,
+ Bias = 2
+ };
+
+ union DxsoOpcodeSpecificData {
+ DxsoComparison comparison;
+ DxsoTexLdMode texld;
+
+ uint32_t uint32;
+ };
+
+ struct DxsoShaderInstruction {
+ DxsoOpcode opcode;
+ bool predicated;
+ bool coissue;
+ DxsoOpcodeSpecificData specificData;
+
+ uint32_t tokenLength;
+ };
+
+ struct DxsoRegisterId {
+ DxsoRegisterType type;
+ uint32_t num;
+
+ bool operator == (const DxsoRegisterId& other) const { return type == other.type && num == other.num; }
+ bool operator != (const DxsoRegisterId& other) const { return type != other.type || num != other.num; }
+ };
+
+ class DxsoRegMask {
+
+ public:
+
+ DxsoRegMask(uint8_t mask)
+ : m_mask(mask) { }
+
+ DxsoRegMask(bool x, bool y, bool z, bool w)
+ : m_mask((x ? 0x1 : 0) | (y ? 0x2 : 0)
+ | (z ? 0x4 : 0) | (w ? 0x8 : 0)) { }
+
+ bool operator [] (uint32_t id) const {
+ return ((m_mask & (1u << id)) != 0);
+ }
+
+ uint32_t popCount() const {
+ const uint8_t n[16] = { 0, 1, 1, 2, 1, 2, 2, 3,
+ 1, 2, 2, 3, 2, 3, 3, 4 };
+ return n[m_mask & 0xF];
+ }
+
+ uint32_t firstSet() const {
+ const uint8_t n[16] = { 4, 0, 1, 0, 2, 0, 1, 0,
+ 3, 0, 1, 0, 2, 0, 1, 0 };
+ return n[m_mask & 0xF];
+ }
+
+ uint32_t minComponents() const {
+ const uint8_t n[16] = { 0, 1, 2, 2, 3, 3, 3, 3,
+ 4, 4, 4, 4, 4, 4, 4, 4 };
+ return n[m_mask & 0xF];
+ }
+
+ bool operator == (const DxsoRegMask& other) const { return m_mask == other.m_mask; }
+ bool operator != (const DxsoRegMask& other) const { return m_mask != other.m_mask; }
+
+ private:
+
+ uint8_t m_mask;
+
+ };
+
+ const DxsoRegMask IdentityWriteMask = DxsoRegMask(true, true, true, true);
+
+ class DxsoRegSwizzle {
+
+ public:
+
+ DxsoRegSwizzle(uint8_t mask)
+ : m_mask(mask) { }
+
+ DxsoRegSwizzle(uint32_t x, uint32_t y, uint32_t z, uint32_t w)
+ : m_mask((x << 0) | (y << 2) | (z << 4) | (w << 6)) {}
+
+ uint32_t operator [] (uint32_t id) const {
+ return (m_mask >> (id + id)) & 0x3;
+ }
+
+ bool operator == (const DxsoRegSwizzle& other) const { return m_mask == other.m_mask; }
+ bool operator != (const DxsoRegSwizzle& other) const { return m_mask != other.m_mask; }
+
+ private:
+
+ uint8_t m_mask;
+
+ };
+
+ const DxsoRegSwizzle IdentitySwizzle{ 0, 1, 2, 3 };
+
+ struct DxsoBaseRegister {
+ DxsoRegisterId id = { DxsoRegisterType::Temp, 0 };
+ bool centroid = false;
+ bool partialPrecision = false;
+ bool saturate = false;
+ DxsoRegModifier modifier = DxsoRegModifier::None;
+ DxsoRegMask mask = IdentityWriteMask;
+ DxsoRegSwizzle swizzle = IdentitySwizzle;
+ int8_t shift = 0;
+ };
+
+ struct DxsoRegister : public DxsoBaseRegister {
+ bool hasRelative = false;
+ DxsoBaseRegister relative;
+ };
+
+ struct DxsoSemantic {
+ DxsoUsage usage;
+ uint32_t usageIndex;
+
+ bool operator== (const DxsoSemantic& b) const;
+ bool operator!= (const DxsoSemantic& b) const;
+ };
+
+ struct DxsoDeclaration {
+ DxsoSemantic semantic;
+
+ DxsoTextureType textureType;
+ };
+
+ union DxsoDefinition {
+ float float32[4];
+ int32_t int32[4];
+
+ // Not a type we actually use in compiler, but used for decoding.
+ uint32_t uint32[4];
+ };
+
+ struct DxsoInstructionContext {
+ uint32_t instructionIdx;
+
+ DxsoShaderInstruction instruction;
+
+ DxsoRegister pred;
+
+ DxsoRegister dst;
+ std::array<
+ DxsoRegister,
+ DxsoMaxOperandCount> src;
+
+ DxsoDefinition def;
+
+ DxsoDeclaration dcl;
+ };
+
+ class DxsoDecodeContext {
+
+ public:
+
+ DxsoDecodeContext(const DxsoProgramInfo& programInfo)
+ : m_programInfo( programInfo ) {
+ m_ctx.instructionIdx = 0;
+ }
+
+ /**
+ * \brief Retrieves current instruction context
+ *
+ * This is only valid after a call to \ref decode.
+ * \returns Reference to last decoded instruction & its context
+ */
+ const DxsoInstructionContext& getInstructionContext() const {
+ return m_ctx;
+ }
+
+ const DxsoProgramInfo& getProgramInfo() const {
+ return m_programInfo;
+ }
+
+ /**
+ * \brief Decodes an instruction
+ *
+ * This also advances the given code slice by the
+ * number of dwords consumed by the instruction.
+ * \param [in] code Code slice
+ */
+ bool decodeInstruction(DxsoCodeIter& iter);
+
+ private:
+
+ uint32_t decodeInstructionLength(uint32_t token);
+
+ void decodeBaseRegister(
+ DxsoBaseRegister& reg,
+ uint32_t token);
+ void decodeGenericRegister(
+ DxsoRegister& reg,
+ uint32_t token);
+ void decodeRelativeRegister(
+ DxsoBaseRegister& reg,
+ uint32_t token);
+
+ // Returns whether an extra token was read.
+ bool decodeDestinationRegister(DxsoCodeIter& iter);
+ bool decodeSourceRegister(uint32_t i, DxsoCodeIter& iter);
+ void decodePredicateRegister(DxsoCodeIter& iter);
+
+ void decodeDeclaration(DxsoCodeIter& iter);
+ void decodeDefinition(DxsoOpcode opcode, DxsoCodeIter& iter);
+
+ bool relativeAddressingUsesToken(DxsoInstructionArgumentType type);
+
+ const DxsoProgramInfo& m_programInfo;
+
+ DxsoInstructionContext m_ctx;
+
+ };
+
+ std::ostream& operator << (std::ostream& os, DxsoUsage usage);
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_enums.cpp b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_enums.cpp
new file mode 100644
index 00000000..fc966c29
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_enums.cpp
@@ -0,0 +1,101 @@
+#include "dxso_enums.h"
+
+namespace dxvk {
+
+ std::ostream& operator << (std::ostream& os, DxsoOpcode opcode) {
+ switch (opcode) {
+ case DxsoOpcode::Nop: os << "Nop"; break;
+ case DxsoOpcode::Mov: os << "Mov"; break;
+ case DxsoOpcode::Add: os << "Add"; break;
+ case DxsoOpcode::Sub: os << "Sub"; break;
+ case DxsoOpcode::Mad: os << "Mad"; break;
+ case DxsoOpcode::Mul: os << "Mul"; break;
+ case DxsoOpcode::Rcp: os << "Rcp"; break;
+ case DxsoOpcode::Rsq: os << "Rsq"; break;
+ case DxsoOpcode::Dp3: os << "Dp3"; break;
+ case DxsoOpcode::Dp4: os << "Dp4"; break;
+ case DxsoOpcode::Min: os << "Min"; break;
+ case DxsoOpcode::Max: os << "Max"; break;
+ case DxsoOpcode::Slt: os << "Slt"; break;
+ case DxsoOpcode::Sge: os << "Sge"; break;
+ case DxsoOpcode::Exp: os << "Exp"; break;
+ case DxsoOpcode::Log: os << "Log"; break;
+ case DxsoOpcode::Lit: os << "Lit"; break;
+ case DxsoOpcode::Dst: os << "Dst"; break;
+ case DxsoOpcode::Lrp: os << "Lrp"; break;
+ case DxsoOpcode::Frc: os << "Frc"; break;
+ case DxsoOpcode::M4x4: os << "M4x4"; break;
+ case DxsoOpcode::M4x3: os << "M4x3"; break;
+ case DxsoOpcode::M3x4: os << "M3x4"; break;
+ case DxsoOpcode::M3x3: os << "M3x3"; break;
+ case DxsoOpcode::M3x2: os << "M3x2"; break;
+ case DxsoOpcode::Call: os << "Call"; break;
+ case DxsoOpcode::CallNz: os << "CallNz"; break;
+ case DxsoOpcode::Loop: os << "Loop"; break;
+ case DxsoOpcode::Ret: os << "Ret"; break;
+ case DxsoOpcode::EndLoop: os << "EndLoop"; break;
+ case DxsoOpcode::Label: os << "Label"; break;
+ case DxsoOpcode::Dcl: os << "Dcl"; break;
+ case DxsoOpcode::Pow: os << "Pow"; break;
+ case DxsoOpcode::Crs: os << "Crs"; break;
+ case DxsoOpcode::Sgn: os << "Sgn"; break;
+ case DxsoOpcode::Abs: os << "Abs"; break;
+ case DxsoOpcode::Nrm: os << "Nrm"; break;
+ case DxsoOpcode::SinCos: os << "SinCos"; break;
+ case DxsoOpcode::Rep: os << "Rep"; break;
+ case DxsoOpcode::EndRep: os << "EndRep"; break;
+ case DxsoOpcode::If: os << "If"; break;
+ case DxsoOpcode::Ifc: os << "Ifc"; break;
+ case DxsoOpcode::Else: os << "Else"; break;
+ case DxsoOpcode::EndIf: os << "EndIf"; break;
+ case DxsoOpcode::Break: os << "Break"; break;
+ case DxsoOpcode::BreakC: os << "BreakC"; break;
+ case DxsoOpcode::Mova: os << "Mova"; break;
+ case DxsoOpcode::DefB: os << "DefB"; break;
+ case DxsoOpcode::DefI: os << "DefI"; break;
+
+ case DxsoOpcode::TexCoord: os << "TexCoord"; break;
+ case DxsoOpcode::TexKill: os << "TexKill"; break;
+ case DxsoOpcode::Tex: os << "Tex"; break;
+ case DxsoOpcode::TexBem: os << "TexBem"; break;
+ case DxsoOpcode::TexBemL: os << "TexBemL"; break;
+ case DxsoOpcode::TexReg2Ar: os << "TexReg2Ar"; break;
+ case DxsoOpcode::TexReg2Gb: os << "TexReg2Gb"; break;
+ case DxsoOpcode::TexM3x2Pad: os << "TexM3x2Pad"; break;
+ case DxsoOpcode::TexM3x2Tex: os << "TexM3x2Tex"; break;
+ case DxsoOpcode::TexM3x3Pad: os << "TexM3x3Pad"; break;
+ case DxsoOpcode::TexM3x3Tex: os << "TexM3x3Tex"; break;
+ case DxsoOpcode::Reserved0: os << "Reserved0"; break;
+ case DxsoOpcode::TexM3x3Spec: os << "TexM3x3Spec"; break;
+ case DxsoOpcode::TexM3x3VSpec: os << "TexM3x3VSpec"; break;
+ case DxsoOpcode::ExpP: os << "ExpP"; break;
+ case DxsoOpcode::LogP: os << "LogP"; break;
+ case DxsoOpcode::Cnd: os << "Cnd"; break;
+ case DxsoOpcode::Def: os << "Def"; break;
+ case DxsoOpcode::TexReg2Rgb: os << "TexReg2Rgb"; break;
+ case DxsoOpcode::TexDp3Tex: os << "TexDp3Tex"; break;
+ case DxsoOpcode::TexM3x2Depth: os << "TexM3x2Depth"; break;
+ case DxsoOpcode::TexDp3: os << "TexDp3"; break;
+ case DxsoOpcode::TexM3x3: os << "TexM3x3"; break;
+ case DxsoOpcode::TexDepth: os << "TexDepth"; break;
+ case DxsoOpcode::Cmp: os << "Cmp"; break;
+ case DxsoOpcode::Bem: os << "Bem"; break;
+ case DxsoOpcode::Dp2Add: os << "Dp2Add"; break;
+ case DxsoOpcode::DsX: os << "DsX"; break;
+ case DxsoOpcode::DsY: os << "DsY"; break;
+ case DxsoOpcode::TexLdd: os << "TexLdd"; break;
+ case DxsoOpcode::SetP: os << "SetP"; break;
+ case DxsoOpcode::TexLdl: os << "TexLdl"; break;
+ case DxsoOpcode::BreakP: os << "BreakP"; break;
+
+ case DxsoOpcode::Phase: os << "Phase"; break;
+ case DxsoOpcode::Comment: os << "Comment"; break;
+ case DxsoOpcode::End: os << "End"; break;
+ default:
+ os << "Invalid Opcode (" << static_cast<uint32_t>(opcode) << ")"; break;
+ }
+
+ return os;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_enums.h b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_enums.h
new file mode 100644
index 00000000..84f2e5b7
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_enums.h
@@ -0,0 +1,164 @@
+#pragma once
+
+#include "dxso_include.h"
+
+#include <cstdint>
+
+namespace dxvk {
+
+ /**
+ * \brief Instruction code listing
+ */
+ enum class DxsoOpcode : uint32_t {
+ Nop = 0,
+ Mov ,
+ Add ,
+ Sub ,
+ Mad ,
+ Mul ,
+ Rcp ,
+ Rsq ,
+ Dp3 ,
+ Dp4 ,
+ Min ,
+ Max ,
+ Slt ,
+ Sge ,
+ Exp ,
+ Log ,
+ Lit ,
+ Dst ,
+ Lrp ,
+ Frc ,
+ M4x4 ,
+ M4x3 ,
+ M3x4 ,
+ M3x3 ,
+ M3x2 ,
+ Call ,
+ CallNz ,
+ Loop ,
+ Ret ,
+ EndLoop ,
+ Label ,
+ Dcl ,
+ Pow ,
+ Crs ,
+ Sgn ,
+ Abs ,
+ Nrm ,
+ SinCos ,
+ Rep ,
+ EndRep ,
+ If ,
+ Ifc ,
+ Else ,
+ EndIf ,
+ Break ,
+ BreakC ,
+ Mova ,
+ DefB ,
+ DefI ,
+
+ TexCoord = 64,
+ TexKill ,
+ Tex ,
+ TexBem ,
+ TexBemL ,
+ TexReg2Ar ,
+ TexReg2Gb ,
+ TexM3x2Pad ,
+ TexM3x2Tex ,
+ TexM3x3Pad ,
+ TexM3x3Tex ,
+ Reserved0 ,
+ TexM3x3Spec ,
+ TexM3x3VSpec ,
+ ExpP ,
+ LogP ,
+ Cnd ,
+ Def ,
+ TexReg2Rgb ,
+ TexDp3Tex ,
+ TexM3x2Depth ,
+ TexDp3 ,
+ TexM3x3 ,
+ TexDepth ,
+ Cmp ,
+ Bem ,
+ Dp2Add ,
+ DsX ,
+ DsY ,
+ TexLdd ,
+ SetP ,
+ TexLdl ,
+ BreakP ,
+
+ Phase = 0xfffd,
+ Comment = 0xfffe,
+ End = 0xffff
+ };
+
+ std::ostream& operator << (std::ostream& os, DxsoOpcode opcode);
+
+ enum class DxsoRegisterType : uint32_t {
+ Temp = 0, // Temporary Register File
+ Input = 1, // Input Register File
+ Const = 2, // Constant Register File
+ Addr = 3, // Address Register (VS)
+ Texture = 3, // Texture Register File (PS)
+ RasterizerOut = 4, // Rasterizer Register File
+ AttributeOut = 5, // Attribute Output Register File
+ TexcoordOut = 6, // Texture Coordinate Output Register File
+ Output = 6, // Output register file for VS3.0+
+ ConstInt = 7, // Constant Integer Vector Register File
+ ColorOut = 8, // Color Output Register File
+ DepthOut = 9, // Depth Output Register File
+ Sampler = 10, // Sampler State Register File
+ Const2 = 11, // Constant Register File 2048 - 4095
+ Const3 = 12, // Constant Register File 4096 - 6143
+ Const4 = 13, // Constant Register File 6144 - 8191
+ ConstBool = 14, // Constant Boolean register file
+ Loop = 15, // Loop counter register file
+ TempFloat16 = 16, // 16-bit float temp register file
+ MiscType = 17, // Miscellaneous (single) registers.
+ Label = 18, // Label
+ Predicate = 19, // Predicate register
+ PixelTexcoord = 20
+ };
+
+ enum class DxsoUsage : uint32_t {
+ Position = 0,
+ BlendWeight, // 1
+ BlendIndices, // 2
+ Normal, // 3
+ PointSize, // 4
+ Texcoord, // 5
+ Tangent, // 6
+ Binormal, // 7
+ TessFactor, // 8
+ PositionT, // 9
+ Color, // 10
+ Fog, // 11
+ Depth, // 12
+ Sample, // 13
+ };
+
+ enum class DxsoTextureType : uint32_t {
+ Texture2D = 2,
+ TextureCube = 3,
+ Texture3D = 4
+ };
+
+ enum DxsoReasterizerOutIndices : uint32_t {
+ RasterOutPosition = 0,
+ RasterOutFog = 1,
+ RasterOutPointSize = 2
+ };
+
+ enum DxsoMiscTypeIndices : uint32_t {
+ MiscTypePosition,
+ MiscTypeFace,
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_header.cpp b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_header.cpp
new file mode 100644
index 00000000..81077c95
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_header.cpp
@@ -0,0 +1,24 @@
+#include "dxso_header.h"
+
+namespace dxvk {
+
+ DxsoHeader::DxsoHeader(DxsoReader& reader) {
+ uint32_t headerToken = reader.readu32();
+
+ uint32_t headerTypeMask = headerToken & 0xffff0000;
+
+ DxsoProgramType programType;
+ if (headerTypeMask == 0xffff0000)
+ programType = DxsoProgramTypes::PixelShader;
+ else if (headerTypeMask == 0xfffe0000)
+ programType = DxsoProgramTypes::VertexShader;
+ else
+ throw DxvkError("DxsoHeader: invalid header - invalid version");
+
+ const uint32_t majorVersion = (headerToken >> 8) & 0xff;
+ const uint32_t minorVersion = headerToken & 0xff;
+
+ m_info = DxsoProgramInfo{ programType, minorVersion, majorVersion };
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_header.h b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_header.h
new file mode 100644
index 00000000..3a7f4bd3
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_header.h
@@ -0,0 +1,31 @@
+#pragma once
+
+#include "dxso_common.h"
+
+#include "dxso_reader.h"
+
+namespace dxvk {
+
+/**
+ * \brief DXSO header
+ *
+ * Stores meta information about the shader such
+ * as the version and the type.
+ */
+ class DxsoHeader {
+
+ public:
+
+ DxsoHeader(DxsoReader& reader);
+
+ const DxsoProgramInfo& info() const {
+ return m_info;
+ }
+
+ private:
+
+ DxsoProgramInfo m_info;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_helpers.h b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_helpers.h
new file mode 100644
index 00000000..e69de29b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_helpers.h
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_include.h b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_include.h
new file mode 100644
index 00000000..2f41e784
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_include.h
@@ -0,0 +1,18 @@
+#pragma once
+
+#include "../dxvk/dxvk_shader.h"
+
+#include "../util/com/com_guid.h"
+#include "../util/com/com_object.h"
+#include "../util/com/com_pointer.h"
+
+#include "../util/log/log.h"
+#include "../util/log/log_debug.h"
+
+#include "../util/rc/util_rc.h"
+#include "../util/rc/util_rc_ptr.h"
+
+#include "../util/util_bit.h"
+#include "../util/util_enum.h"
+#include "../util/util_error.h"
+#include "../util/util_string.h" \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_isgn.h b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_isgn.h
new file mode 100644
index 00000000..2faa04ef
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_isgn.h
@@ -0,0 +1,41 @@
+#pragma once
+
+#include "dxso_decoder.h"
+
+namespace dxvk {
+
+ struct DxsoIsgnEntry {
+ uint32_t regNumber = 0;
+ uint32_t slot = 0;
+ DxsoSemantic semantic = DxsoSemantic{ DxsoUsage::Position, 0 };
+ DxsoRegMask mask = IdentityWriteMask;
+ bool centroid = false;
+ };
+
+ struct DxsoIsgn {
+ std::array<
+ DxsoIsgnEntry,
+ 2 * DxsoMaxInterfaceRegs> elems;
+ uint32_t elemCount = 0;
+ };
+
+ struct DxsoDefinedConstant {
+ uint32_t uboIdx;
+
+ // Only float constants may be indexed.
+ // So that's the only ones we care about putting in the UBO.
+ float float32[4];
+ };
+
+ using DxsoDefinedConstants = std::vector<DxsoDefinedConstant>;
+
+ struct DxsoShaderMetaInfo {
+ bool needsConstantCopies = false;
+ uint32_t maxConstIndexF = 0;
+ uint32_t maxConstIndexI = 0;
+ uint32_t maxConstIndexB = 0;
+
+ uint32_t boolConstantMask = 0;
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_modinfo.h b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_modinfo.h
new file mode 100644
index 00000000..410c90f3
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_modinfo.h
@@ -0,0 +1,17 @@
+#pragma once
+
+#include "dxso_options.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Shader module info
+ *
+ * Stores information which may affect shader compilation.
+ * This data can be supplied by the client API implementation.
+ */
+ struct DxsoModuleInfo {
+ DxsoOptions options;
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_module.cpp b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_module.cpp
new file mode 100644
index 00000000..43f9fda9
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_module.cpp
@@ -0,0 +1,86 @@
+#include "dxso_module.h"
+
+#include "dxso_code.h"
+#include "dxso_compiler.h"
+
+#include <memory>
+
+namespace dxvk {
+
+ DxsoModule::DxsoModule(DxsoReader& reader)
+ : m_header( reader )
+ , m_code ( reader ) { }
+
+ DxsoAnalysisInfo DxsoModule::analyze() {
+ DxsoAnalysisInfo info;
+
+ DxsoAnalyzer analyzer(info);
+
+ this->runAnalyzer(analyzer, m_code.iter());
+
+ return info;
+ }
+
+ DxsoPermutations DxsoModule::compile(
+ const DxsoModuleInfo& moduleInfo,
+ const std::string& fileName,
+ const DxsoAnalysisInfo& analysis,
+ const D3D9ConstantLayout& layout) {
+ auto compiler = std::make_unique<DxsoCompiler>(
+ fileName, moduleInfo,
+ m_header.info(), analysis,
+ layout);
+
+ this->runCompiler(*compiler, m_code.iter());
+ m_isgn = compiler->isgn();
+
+ m_meta = compiler->meta();
+ m_constants = compiler->constants();
+ m_usedSamplers = compiler->usedSamplers();
+ m_usedRTs = compiler->usedRTs();
+
+ compiler->finalize();
+
+ return compiler->compile();
+ }
+
+ void DxsoModule::runAnalyzer(
+ DxsoAnalyzer& analyzer,
+ DxsoCodeIter iter) const {
+ DxsoCodeIter start = iter;
+
+ DxsoDecodeContext decoder(m_header.info());
+
+ while (decoder.decodeInstruction(iter))
+ analyzer.processInstruction(
+ decoder.getInstructionContext());
+
+ size_t tokenCount = size_t(iter.ptrAt(0) - start.ptrAt(0));
+
+ // We need to account for the header token in the bytecode size...
+
+ // At this point, start is offset by the header due to us this being
+ // a *code* iterator, and not the general reader class.
+ // [start token] ^(start caret)^ [frog rendering code] [end token] ^(end caret)^
+ // where the tokenCount above is inbetween the start and end carets.
+
+ // We need to account for this otherwise it will show up as us not
+ // accounting for the *end* token in GetFunction due to the total size being
+ // offset by -1.
+ // [start token] [frog rendering code] (end of tokenCount) [end token]
+ tokenCount += 1;
+
+ analyzer.finalize(tokenCount);
+ }
+
+ void DxsoModule::runCompiler(
+ DxsoCompiler& compiler,
+ DxsoCodeIter iter) const {
+ DxsoDecodeContext decoder(m_header.info());
+
+ while (decoder.decodeInstruction(iter))
+ compiler.processInstruction(
+ decoder.getInstructionContext());
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_module.h b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_module.h
new file mode 100644
index 00000000..1f5cda85
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_module.h
@@ -0,0 +1,85 @@
+#pragma once
+
+#include "dxso_reader.h"
+#include "dxso_code.h"
+#include "dxso_header.h"
+#include "dxso_ctab.h"
+
+#include "dxso_isgn.h"
+#include "dxso_analysis.h"
+
+#include "../d3d9/d3d9_constant_layout.h"
+#include "../d3d9/d3d9_shader_permutations.h"
+
+#include <vector>
+
+namespace dxvk {
+
+ class DxsoCompiler;
+ class DxsoCode;
+ struct DxsoModuleInfo;
+
+ /**
+ * \brief DXSO shader module, a d3d9 shader object.
+ */
+ class DxsoModule {
+
+ public:
+
+ DxsoModule(DxsoReader& reader);
+
+ const DxsoProgramInfo& info() {
+ return m_header.info();
+ }
+
+ DxsoAnalysisInfo analyze();
+
+ /**
+ * \brief Compiles DXSO shader to SPIR-V module
+ *
+ * \param [in] moduleInfo DXSO module info
+ * \param [in] fileName File name, will be added to
+ * the compiled SPIR-V for debugging purposes.
+ * \returns The compiled shader object
+ */
+ DxsoPermutations compile(
+ const DxsoModuleInfo& moduleInfo,
+ const std::string& fileName,
+ const DxsoAnalysisInfo& analysis,
+ const D3D9ConstantLayout& layout);
+
+ const DxsoIsgn& isgn() {
+ return m_isgn;
+ }
+
+ const DxsoShaderMetaInfo& meta() { return m_meta; }
+
+ const DxsoDefinedConstants& constants() { return m_constants; }
+
+ uint32_t usedSamplers() { return m_usedSamplers; }
+
+ uint32_t usedRTs() { return m_usedRTs; }
+
+ private:
+
+ void runCompiler(
+ DxsoCompiler& compiler,
+ DxsoCodeIter iter) const;
+
+ void runAnalyzer(
+ DxsoAnalyzer& analyzer,
+ DxsoCodeIter iter) const;
+
+ DxsoHeader m_header;
+ DxsoCode m_code;
+
+ DxsoIsgn m_isgn;
+ uint32_t m_usedSamplers;
+ uint32_t m_usedRTs;
+
+ DxsoShaderMetaInfo m_meta;
+ DxsoDefinedConstants m_constants;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_options.cpp b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_options.cpp
new file mode 100644
index 00000000..a06f25b3
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_options.cpp
@@ -0,0 +1,48 @@
+#include "dxso_options.h"
+
+#include "../d3d9/d3d9_device.h"
+
+namespace dxvk {
+
+ DxsoOptions::DxsoOptions() {}
+
+ DxsoOptions::DxsoOptions(D3D9DeviceEx* pDevice, const D3D9Options& options) {
+ const Rc<DxvkDevice> device = pDevice->GetDXVKDevice();
+
+ const Rc<DxvkAdapter> adapter = device->adapter();
+
+ const DxvkDeviceFeatures& devFeatures = device->features();
+ const DxvkDeviceInfo& devInfo = adapter->devicePropertiesExt();
+
+ useDemoteToHelperInvocation
+ = (devFeatures.extShaderDemoteToHelperInvocation.shaderDemoteToHelperInvocation);
+
+ useSubgroupOpsForEarlyDiscard
+ = (devInfo.coreSubgroup.subgroupSize >= 4)
+ && (devInfo.coreSubgroup.supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT)
+ && (devInfo.coreSubgroup.supportedOperations & VK_SUBGROUP_FEATURE_BALLOT_BIT);
+
+ // Disable early discard on Nvidia because it may hurt performance
+ if (adapter->matchesDriver(DxvkGpuVendor::Nvidia, VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR, 0, 0))
+ useSubgroupOpsForEarlyDiscard = false;
+
+ // Apply shader-related options
+ strictConstantCopies = options.strictConstantCopies;
+
+ strictPow = options.strictPow;
+ d3d9FloatEmulation = options.d3d9FloatEmulation;
+
+ shaderModel = options.shaderModel;
+
+ invariantPosition = options.invariantPosition;
+
+ forceSamplerTypeSpecConstants = options.forceSamplerTypeSpecConstants;
+
+ vertexConstantBufferAsSSBO = pDevice->GetVertexConstantLayout().totalSize() > devInfo.core.properties.limits.maxUniformBufferRange;
+
+ longMad = options.longMad;
+
+ alphaTestWiggleRoom = options.alphaTestWiggleRoom;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_options.h b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_options.h
new file mode 100644
index 00000000..24ca4264
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_options.h
@@ -0,0 +1,59 @@
+#pragma once
+
+#include "../dxvk/dxvk_device.h"
+#include "../d3d9/d3d9_options.h"
+
+namespace dxvk {
+
+ class D3D9DeviceEx;
+ struct D3D9Options;
+
+ struct DxsoOptions {
+ DxsoOptions();
+ DxsoOptions(D3D9DeviceEx* pDevice, const D3D9Options& options);
+
+ /// Use a SPIR-V extension to implement D3D-style discards
+ bool useDemoteToHelperInvocation = false;
+
+ /// Use subgroup operations to discard fragment
+ /// shader invocations if derivatives remain valid.
+ bool useSubgroupOpsForEarlyDiscard = false;
+
+ /// True: Copy our constant set into UBO if we are relative indexing ever.
+ /// False: Copy our constant set into UBO if we are relative indexing at the start of a defined constant
+ /// Why?: In theory, FXC should never generate code where this would be an issue.
+ bool strictConstantCopies;
+
+ /// Whether to emulate d3d9 float behaviour using clampps
+ /// True: Perform emulation to emulate behaviour (ie. anything * 0 = 0)
+ /// False: Don't do anything.
+ bool d3d9FloatEmulation;
+
+ /// Whether or not we should care about pow(0, 0) = 1
+ bool strictPow;
+
+ /// Max version of shader to support
+ uint32_t shaderModel;
+
+ /// Work around a NV driver quirk
+ /// Fixes flickering/z-fighting in some games.
+ bool invariantPosition;
+
+ /// Always use a spec constant to determine sampler type (instead of just in PS 1.x)
+ /// Works around a game bug in Halo CE where it gives cube textures to 2d/volume samplers
+ bool forceSamplerTypeSpecConstants;
+
+ /// Should the VS constant buffer be an SSBO (swvp on NV)
+ bool vertexConstantBufferAsSSBO;
+
+ /// Should we make our Mads a FFma or do it the long way with an FMul and an FAdd?
+ /// This solves some rendering bugs in games that have z-pass shaders which
+ /// don't match entirely to the regular vertex shader in this way.
+ bool longMad;
+
+ /// Workaround for games using alpha test == 1.0, etc due to wonky interpolation or
+ /// misc. imprecision on some vendors
+ bool alphaTestWiggleRoom;
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_reader.cpp b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_reader.cpp
new file mode 100644
index 00000000..ab47f283
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_reader.cpp
@@ -0,0 +1,26 @@
+#include "dxso_reader.h"
+
+#include <cstring>
+
+namespace dxvk {
+
+ DxbcTag DxsoReader::readTag() {
+ DxbcTag tag;
+ this->read(&tag, 4);
+ return tag;
+ }
+
+ void DxsoReader::read(void* dst, size_t n) {
+ std::memcpy(dst, m_data + m_pos, n);
+ m_pos += n;
+ }
+
+ void DxsoReader::skip(size_t n) {
+ m_pos += n;
+ }
+
+ void DxsoReader::store(std::ostream && stream, size_t size) const {
+ stream.write(m_data, size);
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_reader.h b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_reader.h
new file mode 100644
index 00000000..fa650bb8
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_reader.h
@@ -0,0 +1,60 @@
+#pragma once
+
+#include "dxso_include.h"
+
+#include "../dxbc/dxbc_tag.h"
+
+#include <cstdint>
+
+namespace dxvk {
+
+ /**
+ * \brief DXSO (d3d9) bytecode reader
+ *
+ * Holds references to the shader byte code and
+ * provides methods to read
+ */
+ class DxsoReader {
+
+ public:
+
+ DxsoReader(const char* data)
+ : DxsoReader(data, 0) { }
+
+ size_t pos() {
+ return m_pos;
+ }
+
+ auto readu32() { return this->readNum<uint32_t> (); }
+ auto readf32() { return this->readNum<float> (); }
+
+ DxbcTag readTag();
+
+ void read(void* dst, size_t n);
+
+ void skip(size_t n);
+
+ void store(std::ostream&& stream, size_t size) const;
+
+ const char* currentPtr() {
+ return m_data + m_pos;
+ }
+
+ private:
+
+ DxsoReader(const char* data, size_t pos)
+ : m_data(data), m_pos(pos) { }
+
+ const char* m_data = nullptr;
+ size_t m_pos = 0;
+
+ template<typename T>
+ T readNum() {
+ T result;
+ this->read(&result, sizeof(result));
+ return result;
+ }
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_tables.cpp b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_tables.cpp
new file mode 100644
index 00000000..5b8ab91f
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_tables.cpp
@@ -0,0 +1,93 @@
+#include "dxso_tables.h"
+
+namespace dxvk {
+
+ uint32_t DxsoGetDefaultOpcodeLength(DxsoOpcode opcode) {
+
+ switch (opcode) {
+ case DxsoOpcode::Nop: return 0;
+ case DxsoOpcode::Mov: return 2;
+ case DxsoOpcode::Add: return 3;
+ case DxsoOpcode::Sub: return 3;
+ case DxsoOpcode::Mad: return 4;
+ case DxsoOpcode::Mul: return 3;
+ case DxsoOpcode::Rcp: return 2;
+ case DxsoOpcode::Rsq: return 2;
+ case DxsoOpcode::Dp3: return 3;
+ case DxsoOpcode::Dp4: return 3;
+ case DxsoOpcode::Min: return 3;
+ case DxsoOpcode::Max: return 3;
+ case DxsoOpcode::Slt: return 3;
+ case DxsoOpcode::Sge: return 3;
+ case DxsoOpcode::Exp: return 2;
+ case DxsoOpcode::Log: return 2;
+ case DxsoOpcode::Lit: return 2;
+ case DxsoOpcode::Dst: return 3;
+ case DxsoOpcode::Lrp: return 4;
+ case DxsoOpcode::Frc: return 2;
+ case DxsoOpcode::M4x4: return 3;
+ case DxsoOpcode::M4x3: return 3;
+ case DxsoOpcode::M3x4: return 3;
+ case DxsoOpcode::M3x3: return 3;
+ case DxsoOpcode::M3x2: return 3;
+ case DxsoOpcode::Call: return 1;
+ case DxsoOpcode::CallNz: return 2;
+ case DxsoOpcode::Loop: return 2;
+ case DxsoOpcode::Ret: return 0;
+ case DxsoOpcode::EndLoop: return 0;
+ case DxsoOpcode::Label: return 1;
+ case DxsoOpcode::Dcl: return 2;
+ case DxsoOpcode::Pow: return 3;
+ case DxsoOpcode::Crs: return 3;
+ case DxsoOpcode::Sgn: return 4;
+ case DxsoOpcode::Abs: return 2;
+ case DxsoOpcode::Nrm: return 2;
+ case DxsoOpcode::SinCos: return 4;
+ case DxsoOpcode::Rep: return 1;
+ case DxsoOpcode::EndRep: return 0;
+ case DxsoOpcode::If: return 1;
+ case DxsoOpcode::Ifc: return 2;
+ case DxsoOpcode::Else: return 0;
+ case DxsoOpcode::EndIf: return 0;
+ case DxsoOpcode::Break: return 0;
+ case DxsoOpcode::BreakC: return 2;
+ case DxsoOpcode::Mova: return 2;
+ case DxsoOpcode::DefB: return 2;
+ case DxsoOpcode::DefI: return 5;
+ case DxsoOpcode::TexCoord: return 1;
+ case DxsoOpcode::TexKill: return 1;
+ case DxsoOpcode::Tex: return 1;
+ case DxsoOpcode::TexBem: return 2;
+ case DxsoOpcode::TexBemL: return 2;
+ case DxsoOpcode::TexReg2Ar: return 2;
+ case DxsoOpcode::TexReg2Gb: return 2;
+ case DxsoOpcode::TexM3x2Pad: return 2;
+ case DxsoOpcode::TexM3x2Tex: return 2;
+ case DxsoOpcode::TexM3x3Pad: return 2;
+ case DxsoOpcode::TexM3x3Tex: return 2;
+ case DxsoOpcode::TexM3x3Spec: return 3;
+ case DxsoOpcode::TexM3x3VSpec: return 2;
+ case DxsoOpcode::ExpP: return 2;
+ case DxsoOpcode::LogP: return 2;
+ case DxsoOpcode::Cnd: return 4;
+ case DxsoOpcode::Def: return 5;
+ case DxsoOpcode::TexReg2Rgb: return 2;
+ case DxsoOpcode::TexDp3Tex: return 2;
+ case DxsoOpcode::TexM3x2Depth: return 2;
+ case DxsoOpcode::TexDp3: return 2;
+ case DxsoOpcode::TexM3x3: return 2;
+ case DxsoOpcode::TexDepth: return 1;
+ case DxsoOpcode::Cmp: return 4;
+ case DxsoOpcode::Bem: return 3;
+ case DxsoOpcode::Dp2Add: return 4;
+ case DxsoOpcode::DsX: return 2;
+ case DxsoOpcode::DsY: return 2;
+ case DxsoOpcode::TexLdd: return 5;
+ case DxsoOpcode::SetP: return 3;
+ case DxsoOpcode::TexLdl: return 3;
+ case DxsoOpcode::BreakP: return 2;
+ default: Logger::warn("DxsoGetDefaultOpcodeLength: unknown opcode to get default length for."); return UINT32_MAX;
+ }
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_tables.h b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_tables.h
new file mode 100644
index 00000000..73e3801d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_tables.h
@@ -0,0 +1,11 @@
+#pragma once
+
+#include "dxso_enums.h"
+
+namespace dxvk {
+
+ constexpr uint32_t InvalidOpcodeLength = UINT32_MAX;
+
+ uint32_t DxsoGetDefaultOpcodeLength(DxsoOpcode opcode);
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_util.cpp b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_util.cpp
new file mode 100644
index 00000000..16a75082
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_util.cpp
@@ -0,0 +1,34 @@
+#include "dxso_util.h"
+
+#include "dxso_include.h"
+
+namespace dxvk {
+
+ dxvk::mutex g_linkerSlotMutex;
+ uint32_t g_linkerSlotCount = 0;
+ std::array<DxsoSemantic, 32> g_linkerSlots;
+
+ uint32_t RegisterLinkerSlot(DxsoSemantic semantic) {
+ // Lock, because games could be trying
+ // to make multiple shaders at a time.
+ std::lock_guard<dxvk::mutex> lock(g_linkerSlotMutex);
+
+ // Need to chose a slot that maps nicely and similarly
+ // between vertex and pixel shaders
+
+ // Find or map a slot.
+ uint32_t slot = g_linkerSlotCount;
+ for (uint32_t j = 0; j < g_linkerSlotCount; j++) {
+ if (g_linkerSlots[j] == semantic) {
+ slot = j;
+ break;
+ }
+ }
+
+ if (slot == g_linkerSlotCount)
+ g_linkerSlots[g_linkerSlotCount++] = semantic;
+
+ return slot;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_util.h b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_util.h
new file mode 100644
index 00000000..fac03d73
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/dxso_util.h
@@ -0,0 +1,47 @@
+#pragma once
+
+#include <cstdint>
+
+#include "dxso_common.h"
+#include "dxso_decoder.h"
+
+namespace dxvk {
+
+ enum class DxsoBindingType : uint32_t {
+ ConstantBuffer,
+ Image,
+ };
+
+ enum DxsoConstantBuffers : uint32_t {
+ VSConstantBuffer = 0,
+ VSClipPlanes = 1,
+ VSFixedFunction = 2,
+ VSVertexBlendData = 3,
+ VSCount,
+
+ PSConstantBuffer = 0,
+ PSFixedFunction = 1,
+ PSShared = 2,
+ PSCount
+ };
+
+ constexpr uint32_t computeResourceSlotId(
+ DxsoProgramType shaderStage,
+ DxsoBindingType bindingType,
+ uint32_t bindingIndex) {
+ const uint32_t stageOffset = 8 * uint32_t(shaderStage);
+
+ if (bindingType == DxsoBindingType::ConstantBuffer)
+ return bindingIndex + stageOffset;
+ else // if (bindingType == DxsoBindingType::Image)
+ return bindingIndex + stageOffset + (shaderStage == DxsoProgramType::PixelShader ? PSCount : VSCount);
+ }
+
+ // TODO: Intergrate into compute resource slot ID/refactor all of this?
+ constexpr uint32_t getSWVPBufferSlot() {
+ return 27; // From last pixel shader slot, above.
+ }
+
+ uint32_t RegisterLinkerSlot(DxsoSemantic semantic);
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxso/meson.build b/src/libs/dxvk-native-1.9.2a/src/dxso/meson.build
new file mode 100644
index 00000000..392b7409
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxso/meson.build
@@ -0,0 +1,23 @@
+dxso_src = files([
+ 'dxso_common.cpp',
+ 'dxso_options.cpp',
+ 'dxso_module.cpp',
+ 'dxso_reader.cpp',
+ 'dxso_header.cpp',
+ 'dxso_ctab.cpp',
+ 'dxso_util.cpp',
+ 'dxso_code.cpp',
+ 'dxso_tables.cpp',
+ 'dxso_decoder.cpp',
+ 'dxso_analysis.cpp',
+ 'dxso_compiler.cpp',
+ 'dxso_enums.cpp'
+])
+
+dxso_lib = static_library('dxso', dxso_src,
+ include_directories : [ dxvk_include_path ],
+ override_options : ['cpp_std='+dxvk_cpp_std])
+
+dxso_dep = declare_dependency(
+ link_with : [ dxso_lib ],
+ include_directories : [ dxvk_include_path ])
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_adapter.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_adapter.cpp
new file mode 100644
index 00000000..9db50ae4
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_adapter.cpp
@@ -0,0 +1,802 @@
+#include <cstring>
+#include <unordered_set>
+
+#include "dxvk_adapter.h"
+#include "dxvk_device.h"
+#include "dxvk_instance.h"
+
+namespace dxvk {
+
+ DxvkAdapter::DxvkAdapter(
+ const Rc<vk::InstanceFn>& vki,
+ VkPhysicalDevice handle)
+ : m_vki (vki),
+ m_handle (handle) {
+ this->initHeapAllocInfo();
+ this->queryExtensions();
+ this->queryDeviceInfo();
+ this->queryDeviceFeatures();
+ this->queryDeviceQueues();
+
+ m_hasMemoryBudget = m_deviceExtensions.supports(VK_EXT_MEMORY_BUDGET_EXTENSION_NAME);
+ }
+
+
+ DxvkAdapter::~DxvkAdapter() {
+
+ }
+
+
+ DxvkAdapterMemoryInfo DxvkAdapter::getMemoryHeapInfo() const {
+ VkPhysicalDeviceMemoryBudgetPropertiesEXT memBudget = { };
+ memBudget.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT;
+ memBudget.pNext = nullptr;
+
+ VkPhysicalDeviceMemoryProperties2 memProps = { };
+ memProps.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2;
+ memProps.pNext = m_hasMemoryBudget ? &memBudget : nullptr;
+
+ m_vki->vkGetPhysicalDeviceMemoryProperties2(m_handle, &memProps);
+
+ DxvkAdapterMemoryInfo info = { };
+ info.heapCount = memProps.memoryProperties.memoryHeapCount;
+
+ for (uint32_t i = 0; i < info.heapCount; i++) {
+ info.heaps[i].heapFlags = memProps.memoryProperties.memoryHeaps[i].flags;
+
+ if (m_hasMemoryBudget) {
+ info.heaps[i].memoryBudget = memBudget.heapBudget[i];
+ info.heaps[i].memoryAllocated = memBudget.heapUsage[i];
+ } else {
+ info.heaps[i].memoryBudget = memProps.memoryProperties.memoryHeaps[i].size;
+ info.heaps[i].memoryAllocated = m_heapAlloc[i].load();
+ }
+ }
+
+ return info;
+ }
+
+
+ VkPhysicalDeviceMemoryProperties DxvkAdapter::memoryProperties() const {
+ VkPhysicalDeviceMemoryProperties memoryProperties;
+ m_vki->vkGetPhysicalDeviceMemoryProperties(m_handle, &memoryProperties);
+ return memoryProperties;
+ }
+
+
+ VkFormatProperties DxvkAdapter::formatProperties(VkFormat format) const {
+ VkFormatProperties formatProperties;
+ m_vki->vkGetPhysicalDeviceFormatProperties(m_handle, format, &formatProperties);
+ return formatProperties;
+ }
+
+
+ VkResult DxvkAdapter::imageFormatProperties(
+ VkFormat format,
+ VkImageType type,
+ VkImageTiling tiling,
+ VkImageUsageFlags usage,
+ VkImageCreateFlags flags,
+ VkImageFormatProperties& properties) const {
+ return m_vki->vkGetPhysicalDeviceImageFormatProperties(
+ m_handle, format, type, tiling, usage, flags, &properties);
+ }
+
+
+ DxvkAdapterQueueIndices DxvkAdapter::findQueueFamilies() const {
+ uint32_t graphicsQueue = findQueueFamily(
+ VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT,
+ VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT);
+
+ uint32_t computeQueue = findQueueFamily(
+ VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT,
+ VK_QUEUE_COMPUTE_BIT);
+
+ if (computeQueue == VK_QUEUE_FAMILY_IGNORED)
+ computeQueue = graphicsQueue;
+
+ uint32_t transferQueue = findQueueFamily(
+ VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT,
+ VK_QUEUE_TRANSFER_BIT);
+
+ if (transferQueue == VK_QUEUE_FAMILY_IGNORED)
+ transferQueue = computeQueue;
+
+ DxvkAdapterQueueIndices queues;
+ queues.graphics = graphicsQueue;
+ queues.transfer = transferQueue;
+ return queues;
+ }
+
+
+ bool DxvkAdapter::checkFeatureSupport(const DxvkDeviceFeatures& required) const {
+ return (m_deviceFeatures.core.features.robustBufferAccess
+ || !required.core.features.robustBufferAccess)
+ && (m_deviceFeatures.core.features.fullDrawIndexUint32
+ || !required.core.features.fullDrawIndexUint32)
+ && (m_deviceFeatures.core.features.imageCubeArray
+ || !required.core.features.imageCubeArray)
+ && (m_deviceFeatures.core.features.independentBlend
+ || !required.core.features.independentBlend)
+ && (m_deviceFeatures.core.features.geometryShader
+ || !required.core.features.geometryShader)
+ && (m_deviceFeatures.core.features.tessellationShader
+ || !required.core.features.tessellationShader)
+ && (m_deviceFeatures.core.features.sampleRateShading
+ || !required.core.features.sampleRateShading)
+ && (m_deviceFeatures.core.features.dualSrcBlend
+ || !required.core.features.dualSrcBlend)
+ && (m_deviceFeatures.core.features.logicOp
+ || !required.core.features.logicOp)
+ && (m_deviceFeatures.core.features.multiDrawIndirect
+ || !required.core.features.multiDrawIndirect)
+ && (m_deviceFeatures.core.features.drawIndirectFirstInstance
+ || !required.core.features.drawIndirectFirstInstance)
+ && (m_deviceFeatures.core.features.depthClamp
+ || !required.core.features.depthClamp)
+ && (m_deviceFeatures.core.features.depthBiasClamp
+ || !required.core.features.depthBiasClamp)
+ && (m_deviceFeatures.core.features.fillModeNonSolid
+ || !required.core.features.fillModeNonSolid)
+ && (m_deviceFeatures.core.features.depthBounds
+ || !required.core.features.depthBounds)
+ && (m_deviceFeatures.core.features.wideLines
+ || !required.core.features.wideLines)
+ && (m_deviceFeatures.core.features.largePoints
+ || !required.core.features.largePoints)
+ && (m_deviceFeatures.core.features.alphaToOne
+ || !required.core.features.alphaToOne)
+ && (m_deviceFeatures.core.features.multiViewport
+ || !required.core.features.multiViewport)
+ && (m_deviceFeatures.core.features.samplerAnisotropy
+ || !required.core.features.samplerAnisotropy)
+ && (m_deviceFeatures.core.features.textureCompressionETC2
+ || !required.core.features.textureCompressionETC2)
+ && (m_deviceFeatures.core.features.textureCompressionASTC_LDR
+ || !required.core.features.textureCompressionASTC_LDR)
+ && (m_deviceFeatures.core.features.textureCompressionBC
+ || !required.core.features.textureCompressionBC)
+ && (m_deviceFeatures.core.features.occlusionQueryPrecise
+ || !required.core.features.occlusionQueryPrecise)
+ && (m_deviceFeatures.core.features.pipelineStatisticsQuery
+ || !required.core.features.pipelineStatisticsQuery)
+ && (m_deviceFeatures.core.features.vertexPipelineStoresAndAtomics
+ || !required.core.features.vertexPipelineStoresAndAtomics)
+ && (m_deviceFeatures.core.features.fragmentStoresAndAtomics
+ || !required.core.features.fragmentStoresAndAtomics)
+ && (m_deviceFeatures.core.features.shaderTessellationAndGeometryPointSize
+ || !required.core.features.shaderTessellationAndGeometryPointSize)
+ && (m_deviceFeatures.core.features.shaderImageGatherExtended
+ || !required.core.features.shaderImageGatherExtended)
+ && (m_deviceFeatures.core.features.shaderStorageImageExtendedFormats
+ || !required.core.features.shaderStorageImageExtendedFormats)
+ && (m_deviceFeatures.core.features.shaderStorageImageMultisample
+ || !required.core.features.shaderStorageImageMultisample)
+ && (m_deviceFeatures.core.features.shaderStorageImageReadWithoutFormat
+ || !required.core.features.shaderStorageImageReadWithoutFormat)
+ && (m_deviceFeatures.core.features.shaderStorageImageWriteWithoutFormat
+ || !required.core.features.shaderStorageImageWriteWithoutFormat)
+ && (m_deviceFeatures.core.features.shaderUniformBufferArrayDynamicIndexing
+ || !required.core.features.shaderUniformBufferArrayDynamicIndexing)
+ && (m_deviceFeatures.core.features.shaderSampledImageArrayDynamicIndexing
+ || !required.core.features.shaderSampledImageArrayDynamicIndexing)
+ && (m_deviceFeatures.core.features.shaderStorageBufferArrayDynamicIndexing
+ || !required.core.features.shaderStorageBufferArrayDynamicIndexing)
+ && (m_deviceFeatures.core.features.shaderStorageImageArrayDynamicIndexing
+ || !required.core.features.shaderStorageImageArrayDynamicIndexing)
+ && (m_deviceFeatures.core.features.shaderClipDistance
+ || !required.core.features.shaderClipDistance)
+ && (m_deviceFeatures.core.features.shaderCullDistance
+ || !required.core.features.shaderCullDistance)
+ && (m_deviceFeatures.core.features.shaderFloat64
+ || !required.core.features.shaderFloat64)
+ && (m_deviceFeatures.core.features.shaderInt64
+ || !required.core.features.shaderInt64)
+ && (m_deviceFeatures.core.features.shaderInt16
+ || !required.core.features.shaderInt16)
+ && (m_deviceFeatures.core.features.shaderResourceResidency
+ || !required.core.features.shaderResourceResidency)
+ && (m_deviceFeatures.core.features.shaderResourceMinLod
+ || !required.core.features.shaderResourceMinLod)
+ && (m_deviceFeatures.core.features.sparseBinding
+ || !required.core.features.sparseBinding)
+ && (m_deviceFeatures.core.features.sparseResidencyBuffer
+ || !required.core.features.sparseResidencyBuffer)
+ && (m_deviceFeatures.core.features.sparseResidencyImage2D
+ || !required.core.features.sparseResidencyImage2D)
+ && (m_deviceFeatures.core.features.sparseResidencyImage3D
+ || !required.core.features.sparseResidencyImage3D)
+ && (m_deviceFeatures.core.features.sparseResidency2Samples
+ || !required.core.features.sparseResidency2Samples)
+ && (m_deviceFeatures.core.features.sparseResidency4Samples
+ || !required.core.features.sparseResidency4Samples)
+ && (m_deviceFeatures.core.features.sparseResidency8Samples
+ || !required.core.features.sparseResidency8Samples)
+ && (m_deviceFeatures.core.features.sparseResidency16Samples
+ || !required.core.features.sparseResidency16Samples)
+ && (m_deviceFeatures.core.features.sparseResidencyAliased
+ || !required.core.features.sparseResidencyAliased)
+ && (m_deviceFeatures.core.features.variableMultisampleRate
+ || !required.core.features.variableMultisampleRate)
+ && (m_deviceFeatures.core.features.inheritedQueries
+ || !required.core.features.inheritedQueries)
+ && (m_deviceFeatures.shaderDrawParameters.shaderDrawParameters
+ || !required.shaderDrawParameters.shaderDrawParameters)
+ && (m_deviceFeatures.ext4444Formats.formatA4R4G4B4
+ || !required.ext4444Formats.formatA4R4G4B4)
+ && (m_deviceFeatures.ext4444Formats.formatA4B4G4R4
+ || !required.ext4444Formats.formatA4B4G4R4)
+ && (m_deviceFeatures.extCustomBorderColor.customBorderColors
+ || !required.extCustomBorderColor.customBorderColors)
+ && (m_deviceFeatures.extCustomBorderColor.customBorderColorWithoutFormat
+ || !required.extCustomBorderColor.customBorderColorWithoutFormat)
+ && (m_deviceFeatures.extDepthClipEnable.depthClipEnable
+ || !required.extDepthClipEnable.depthClipEnable)
+ && (m_deviceFeatures.extExtendedDynamicState.extendedDynamicState
+ || !required.extExtendedDynamicState.extendedDynamicState)
+ && (m_deviceFeatures.extHostQueryReset.hostQueryReset
+ || !required.extHostQueryReset.hostQueryReset)
+ && (m_deviceFeatures.extMemoryPriority.memoryPriority
+ || !required.extMemoryPriority.memoryPriority)
+ && (m_deviceFeatures.extRobustness2.robustBufferAccess2
+ || !required.extRobustness2.robustBufferAccess2)
+ && (m_deviceFeatures.extRobustness2.robustImageAccess2
+ || !required.extRobustness2.robustImageAccess2)
+ && (m_deviceFeatures.extRobustness2.nullDescriptor
+ || !required.extRobustness2.nullDescriptor)
+ && (m_deviceFeatures.extTransformFeedback.transformFeedback
+ || !required.extTransformFeedback.transformFeedback)
+ && (m_deviceFeatures.extVertexAttributeDivisor.vertexAttributeInstanceRateDivisor
+ || !required.extVertexAttributeDivisor.vertexAttributeInstanceRateDivisor)
+ && (m_deviceFeatures.extVertexAttributeDivisor.vertexAttributeInstanceRateZeroDivisor
+ || !required.extVertexAttributeDivisor.vertexAttributeInstanceRateZeroDivisor);
+ }
+
+
+ void DxvkAdapter::enableExtensions(const DxvkNameSet& extensions) {
+ m_extraExtensions.merge(extensions);
+ }
+
+
+ Rc<DxvkDevice> DxvkAdapter::createDevice(
+ const Rc<DxvkInstance>& instance,
+ DxvkDeviceFeatures enabledFeatures) {
+ DxvkDeviceExtensions devExtensions;
+
+ std::array<DxvkExt*, 28> devExtensionList = {{
+ &devExtensions.amdMemoryOverallocationBehaviour,
+ &devExtensions.amdShaderFragmentMask,
+ &devExtensions.ext4444Formats,
+ &devExtensions.extConservativeRasterization,
+ &devExtensions.extCustomBorderColor,
+ &devExtensions.extDepthClipEnable,
+ &devExtensions.extExtendedDynamicState,
+ &devExtensions.extFullScreenExclusive,
+ &devExtensions.extHostQueryReset,
+ &devExtensions.extMemoryBudget,
+ &devExtensions.extMemoryPriority,
+ &devExtensions.extRobustness2,
+ &devExtensions.extShaderDemoteToHelperInvocation,
+ &devExtensions.extShaderStencilExport,
+ &devExtensions.extShaderViewportIndexLayer,
+ &devExtensions.extTransformFeedback,
+ &devExtensions.extVertexAttributeDivisor,
+ &devExtensions.khrBufferDeviceAddress,
+ &devExtensions.khrCreateRenderPass2,
+ &devExtensions.khrDepthStencilResolve,
+ &devExtensions.khrDrawIndirectCount,
+ &devExtensions.khrDriverProperties,
+ &devExtensions.khrImageFormatList,
+ &devExtensions.khrSamplerMirrorClampToEdge,
+ &devExtensions.khrShaderFloatControls,
+ &devExtensions.khrSwapchain,
+ &devExtensions.nvxBinaryImport,
+ &devExtensions.nvxImageViewHandle,
+ }};
+
+ // Only enable Cuda interop extensions in 64-bit builds in
+ // order to avoid potential driver or address space issues.
+ // VK_KHR_buffer_device_address is expensive on some drivers.
+ bool enableCudaInterop = !env::is32BitHostPlatform() &&
+ m_deviceExtensions.supports(devExtensions.nvxBinaryImport.name()) &&
+ m_deviceExtensions.supports(devExtensions.nvxImageViewHandle.name()) &&
+ m_deviceFeatures.khrBufferDeviceAddress.bufferDeviceAddress;
+
+ if (enableCudaInterop) {
+ devExtensions.nvxBinaryImport.setMode(DxvkExtMode::Optional);
+ devExtensions.nvxImageViewHandle.setMode(DxvkExtMode::Optional);
+ devExtensions.khrBufferDeviceAddress.setMode(DxvkExtMode::Optional);
+
+ enabledFeatures.khrBufferDeviceAddress.bufferDeviceAddress = VK_TRUE;
+ }
+
+ DxvkNameSet extensionsEnabled;
+
+ if (!m_deviceExtensions.enableExtensions(
+ devExtensionList.size(),
+ devExtensionList.data(),
+ extensionsEnabled))
+ throw DxvkError("DxvkAdapter: Failed to create device");
+
+ // Enable additional extensions if necessary
+ extensionsEnabled.merge(m_extraExtensions);
+ DxvkNameList extensionNameList = extensionsEnabled.toNameList();
+
+ // Enable additional device features if supported
+ enabledFeatures.extExtendedDynamicState.extendedDynamicState = m_deviceFeatures.extExtendedDynamicState.extendedDynamicState;
+
+ enabledFeatures.ext4444Formats.formatA4B4G4R4 = m_deviceFeatures.ext4444Formats.formatA4B4G4R4;
+ enabledFeatures.ext4444Formats.formatA4R4G4B4 = m_deviceFeatures.ext4444Formats.formatA4R4G4B4;
+
+ Logger::info(str::format("Device properties:"
+ "\n Device name: : ", m_deviceInfo.core.properties.deviceName,
+ "\n Driver version : ",
+ VK_VERSION_MAJOR(m_deviceInfo.core.properties.driverVersion), ".",
+ VK_VERSION_MINOR(m_deviceInfo.core.properties.driverVersion), ".",
+ VK_VERSION_PATCH(m_deviceInfo.core.properties.driverVersion)));
+
+ Logger::info("Enabled device extensions:");
+ this->logNameList(extensionNameList);
+ this->logFeatures(enabledFeatures);
+
+ // Create pNext chain for additional device features
+ enabledFeatures.core.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR;
+ enabledFeatures.core.pNext = nullptr;
+
+ enabledFeatures.shaderDrawParameters.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES;
+ enabledFeatures.shaderDrawParameters.pNext = std::exchange(enabledFeatures.core.pNext, &enabledFeatures.shaderDrawParameters);
+
+ if (devExtensions.ext4444Formats) {
+ enabledFeatures.ext4444Formats.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_4444_FORMATS_FEATURES_EXT;
+ enabledFeatures.ext4444Formats.pNext = std::exchange(enabledFeatures.core.pNext, &enabledFeatures.ext4444Formats);
+ }
+
+ if (devExtensions.extCustomBorderColor) {
+ enabledFeatures.extCustomBorderColor.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT;
+ enabledFeatures.extCustomBorderColor.pNext = std::exchange(enabledFeatures.core.pNext, &enabledFeatures.extCustomBorderColor);
+ }
+
+ if (devExtensions.extDepthClipEnable) {
+ enabledFeatures.extDepthClipEnable.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT;
+ enabledFeatures.extDepthClipEnable.pNext = std::exchange(enabledFeatures.core.pNext, &enabledFeatures.extDepthClipEnable);
+ }
+
+ if (devExtensions.extExtendedDynamicState) {
+ enabledFeatures.extExtendedDynamicState.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT;
+ enabledFeatures.extExtendedDynamicState.pNext = std::exchange(enabledFeatures.core.pNext, &enabledFeatures.extExtendedDynamicState);
+ }
+
+ if (devExtensions.extHostQueryReset) {
+ enabledFeatures.extHostQueryReset.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES_EXT;
+ enabledFeatures.extHostQueryReset.pNext = std::exchange(enabledFeatures.core.pNext, &enabledFeatures.extHostQueryReset);
+ }
+
+ if (devExtensions.extMemoryPriority) {
+ enabledFeatures.extMemoryPriority.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PRIORITY_FEATURES_EXT;
+ enabledFeatures.extMemoryPriority.pNext = std::exchange(enabledFeatures.core.pNext, &enabledFeatures.extMemoryPriority);
+ }
+
+ if (devExtensions.extShaderDemoteToHelperInvocation) {
+ enabledFeatures.extShaderDemoteToHelperInvocation.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT;
+ enabledFeatures.extShaderDemoteToHelperInvocation.pNext = std::exchange(enabledFeatures.core.pNext, &enabledFeatures.extShaderDemoteToHelperInvocation);
+ }
+
+ if (devExtensions.extRobustness2) {
+ enabledFeatures.extRobustness2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT;
+ enabledFeatures.extRobustness2.pNext = std::exchange(enabledFeatures.core.pNext, &enabledFeatures.extRobustness2);
+ }
+
+ if (devExtensions.extTransformFeedback) {
+ enabledFeatures.extTransformFeedback.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT;
+ enabledFeatures.extTransformFeedback.pNext = std::exchange(enabledFeatures.core.pNext, &enabledFeatures.extTransformFeedback);
+ }
+
+ if (devExtensions.extVertexAttributeDivisor.revision() >= 3) {
+ enabledFeatures.extVertexAttributeDivisor.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT;
+ enabledFeatures.extVertexAttributeDivisor.pNext = std::exchange(enabledFeatures.core.pNext, &enabledFeatures.extVertexAttributeDivisor);
+ }
+
+ if (devExtensions.khrBufferDeviceAddress) {
+ enabledFeatures.khrBufferDeviceAddress.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_KHR;
+ enabledFeatures.khrBufferDeviceAddress.pNext = std::exchange(enabledFeatures.core.pNext, &enabledFeatures.khrBufferDeviceAddress);
+ }
+
+ // Report the desired overallocation behaviour to the driver
+ VkDeviceMemoryOverallocationCreateInfoAMD overallocInfo;
+ overallocInfo.sType = VK_STRUCTURE_TYPE_DEVICE_MEMORY_OVERALLOCATION_CREATE_INFO_AMD;
+ overallocInfo.pNext = nullptr;
+ overallocInfo.overallocationBehavior = VK_MEMORY_OVERALLOCATION_BEHAVIOR_ALLOWED_AMD;
+
+ // Create the requested queues
+ float queuePriority = 1.0f;
+ std::vector<VkDeviceQueueCreateInfo> queueInfos;
+
+ std::unordered_set<uint32_t> queueFamiliySet;
+
+ DxvkAdapterQueueIndices queueFamilies = findQueueFamilies();
+ queueFamiliySet.insert(queueFamilies.graphics);
+ queueFamiliySet.insert(queueFamilies.transfer);
+ this->logQueueFamilies(queueFamilies);
+
+ for (uint32_t family : queueFamiliySet) {
+ VkDeviceQueueCreateInfo graphicsQueue;
+ graphicsQueue.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
+ graphicsQueue.pNext = nullptr;
+ graphicsQueue.flags = 0;
+ graphicsQueue.queueFamilyIndex = family;
+ graphicsQueue.queueCount = 1;
+ graphicsQueue.pQueuePriorities = &queuePriority;
+ queueInfos.push_back(graphicsQueue);
+ }
+
+ VkDeviceCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
+ info.pNext = enabledFeatures.core.pNext;
+ info.flags = 0;
+ info.queueCreateInfoCount = queueInfos.size();
+ info.pQueueCreateInfos = queueInfos.data();
+ info.enabledLayerCount = 0;
+ info.ppEnabledLayerNames = nullptr;
+ info.enabledExtensionCount = extensionNameList.count();
+ info.ppEnabledExtensionNames = extensionNameList.names();
+ info.pEnabledFeatures = &enabledFeatures.core.features;
+
+ if (devExtensions.amdMemoryOverallocationBehaviour)
+ overallocInfo.pNext = std::exchange(info.pNext, &overallocInfo);
+
+ VkDevice device = VK_NULL_HANDLE;
+ VkResult vr = m_vki->vkCreateDevice(m_handle, &info, nullptr, &device);
+
+ if (vr != VK_SUCCESS && enableCudaInterop) {
+ // Enabling certain Vulkan extensions can cause device creation to fail on
+ // Nvidia drivers if a certain kernel module isn't loaded, but we cannot know
+ // that in advance since the extensions are reported as supported anyway.
+ Logger::err("DxvkAdapter: Failed to create device, retrying without CUDA interop extensions");
+
+ extensionsEnabled.disableExtension(devExtensions.khrBufferDeviceAddress);
+ extensionsEnabled.disableExtension(devExtensions.nvxBinaryImport);
+ extensionsEnabled.disableExtension(devExtensions.nvxImageViewHandle);
+
+ enabledFeatures.khrBufferDeviceAddress.bufferDeviceAddress = VK_FALSE;
+
+ vk::removeStructFromPNextChain(&enabledFeatures.core.pNext,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_KHR);
+
+ extensionNameList = extensionsEnabled.toNameList();
+ info.enabledExtensionCount = extensionNameList.count();
+ info.ppEnabledExtensionNames = extensionNameList.names();
+
+ vr = m_vki->vkCreateDevice(m_handle, &info, nullptr, &device);
+ }
+
+ if (vr != VK_SUCCESS)
+ throw DxvkError("DxvkAdapter: Failed to create device");
+
+ Rc<DxvkDevice> result = new DxvkDevice(instance, this,
+ new vk::DeviceFn(true, m_vki->instance(), device),
+ devExtensions, enabledFeatures);
+ result->initResources();
+ return result;
+ }
+
+
+ void DxvkAdapter::notifyHeapMemoryAlloc(
+ uint32_t heap,
+ VkDeviceSize bytes) {
+ if (!m_hasMemoryBudget)
+ m_heapAlloc[heap] += bytes;
+ }
+
+
+ void DxvkAdapter::notifyHeapMemoryFree(
+ uint32_t heap,
+ VkDeviceSize bytes) {
+ if (!m_hasMemoryBudget)
+ m_heapAlloc[heap] -= bytes;
+ }
+
+
+ bool DxvkAdapter::matchesDriver(
+ DxvkGpuVendor vendor,
+ VkDriverIdKHR driver,
+ uint32_t minVer,
+ uint32_t maxVer) const {
+ bool driverMatches = m_deviceInfo.khrDeviceDriverProperties.driverID
+ ? driver == m_deviceInfo.khrDeviceDriverProperties.driverID
+ : vendor == DxvkGpuVendor(m_deviceInfo.core.properties.vendorID);
+
+ if (minVer) driverMatches &= m_deviceInfo.core.properties.driverVersion >= minVer;
+ if (maxVer) driverMatches &= m_deviceInfo.core.properties.driverVersion < maxVer;
+
+ return driverMatches;
+ }
+
+
+ void DxvkAdapter::logAdapterInfo() const {
+ VkPhysicalDeviceProperties deviceInfo = this->deviceProperties();
+ VkPhysicalDeviceMemoryProperties memoryInfo = this->memoryProperties();
+
+ Logger::info(str::format(deviceInfo.deviceName, ":"));
+ Logger::info(str::format(" Driver: ",
+ VK_VERSION_MAJOR(deviceInfo.driverVersion), ".",
+ VK_VERSION_MINOR(deviceInfo.driverVersion), ".",
+ VK_VERSION_PATCH(deviceInfo.driverVersion)));
+ Logger::info(str::format(" Vulkan: ",
+ VK_VERSION_MAJOR(deviceInfo.apiVersion), ".",
+ VK_VERSION_MINOR(deviceInfo.apiVersion), ".",
+ VK_VERSION_PATCH(deviceInfo.apiVersion)));
+
+ for (uint32_t i = 0; i < memoryInfo.memoryHeapCount; i++) {
+ constexpr VkDeviceSize mib = 1024 * 1024;
+
+ Logger::info(str::format(" Memory Heap[", i, "]: "));
+ Logger::info(str::format(" Size: ", memoryInfo.memoryHeaps[i].size / mib, " MiB"));
+ Logger::info(str::format(" Flags: ", "0x", std::hex, memoryInfo.memoryHeaps[i].flags));
+
+ for (uint32_t j = 0; j < memoryInfo.memoryTypeCount; j++) {
+ if (memoryInfo.memoryTypes[j].heapIndex == i) {
+ Logger::info(str::format(
+ " Memory Type[", j, "]: ",
+ "Property Flags = ", "0x", std::hex, memoryInfo.memoryTypes[j].propertyFlags));
+ }
+ }
+ }
+ }
+
+
+ bool DxvkAdapter::isUnifiedMemoryArchitecture() const {
+ auto memory = this->memoryProperties();
+ bool result = true;
+
+ for (uint32_t i = 0; i < memory.memoryHeapCount; i++)
+ result &= memory.memoryHeaps[i].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT;
+
+ return result;
+ }
+
+
+ void DxvkAdapter::initHeapAllocInfo() {
+ for (uint32_t i = 0; i < m_heapAlloc.size(); i++)
+ m_heapAlloc[i] = 0;
+ }
+
+
+ void DxvkAdapter::queryExtensions() {
+ m_deviceExtensions = DxvkNameSet::enumDeviceExtensions(m_vki, m_handle);
+ }
+
+
+ void DxvkAdapter::queryDeviceInfo() {
+ m_deviceInfo = DxvkDeviceInfo();
+ m_deviceInfo.core.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
+ m_deviceInfo.core.pNext = nullptr;
+
+ // Query info now so that we have basic device properties available
+ m_vki->vkGetPhysicalDeviceProperties2(m_handle, &m_deviceInfo.core);
+
+ m_deviceInfo.coreDeviceId.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES;
+ m_deviceInfo.coreDeviceId.pNext = std::exchange(m_deviceInfo.core.pNext, &m_deviceInfo.coreDeviceId);
+
+ m_deviceInfo.coreSubgroup.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
+ m_deviceInfo.coreSubgroup.pNext = std::exchange(m_deviceInfo.core.pNext, &m_deviceInfo.coreSubgroup);
+
+ if (m_deviceExtensions.supports(VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME)) {
+ m_deviceInfo.extConservativeRasterization.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT;
+ m_deviceInfo.extConservativeRasterization.pNext = std::exchange(m_deviceInfo.core.pNext, &m_deviceInfo.extConservativeRasterization);
+ }
+
+ if (m_deviceExtensions.supports(VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME)) {
+ m_deviceInfo.extCustomBorderColor.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_PROPERTIES_EXT;
+ m_deviceInfo.extCustomBorderColor.pNext = std::exchange(m_deviceInfo.core.pNext, &m_deviceInfo.extCustomBorderColor);
+ }
+
+ if (m_deviceExtensions.supports(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME)) {
+ m_deviceInfo.extRobustness2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_PROPERTIES_EXT;
+ m_deviceInfo.extRobustness2.pNext = std::exchange(m_deviceInfo.core.pNext, &m_deviceInfo.extRobustness2);
+ }
+
+ if (m_deviceExtensions.supports(VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME)) {
+ m_deviceInfo.extTransformFeedback.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT;
+ m_deviceInfo.extTransformFeedback.pNext = std::exchange(m_deviceInfo.core.pNext, &m_deviceInfo.extTransformFeedback);
+ }
+
+ if (m_deviceExtensions.supports(VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME)) {
+ m_deviceInfo.extVertexAttributeDivisor.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT;
+ m_deviceInfo.extVertexAttributeDivisor.pNext = std::exchange(m_deviceInfo.core.pNext, &m_deviceInfo.extVertexAttributeDivisor);
+ }
+
+ if (m_deviceExtensions.supports(VK_KHR_DEPTH_STENCIL_RESOLVE_EXTENSION_NAME)) {
+ m_deviceInfo.khrDepthStencilResolve.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES_KHR;
+ m_deviceInfo.khrDepthStencilResolve.pNext = std::exchange(m_deviceInfo.core.pNext, &m_deviceInfo.khrDepthStencilResolve);
+ }
+
+ if (m_deviceExtensions.supports(VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME)) {
+ m_deviceInfo.khrDeviceDriverProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR;
+ m_deviceInfo.khrDeviceDriverProperties.pNext = std::exchange(m_deviceInfo.core.pNext, &m_deviceInfo.khrDeviceDriverProperties);
+ }
+
+ if (m_deviceExtensions.supports(VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME)) {
+ m_deviceInfo.khrShaderFloatControls.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR;
+ m_deviceInfo.khrShaderFloatControls.pNext = std::exchange(m_deviceInfo.core.pNext, &m_deviceInfo.khrShaderFloatControls);
+ }
+
+ // Query full device properties for all enabled extensions
+ m_vki->vkGetPhysicalDeviceProperties2(m_handle, &m_deviceInfo.core);
+
+ // Nvidia reports the driver version in a slightly different format
+ if (DxvkGpuVendor(m_deviceInfo.core.properties.vendorID) == DxvkGpuVendor::Nvidia) {
+ m_deviceInfo.core.properties.driverVersion = VK_MAKE_VERSION(
+ VK_VERSION_MAJOR(m_deviceInfo.core.properties.driverVersion),
+ VK_VERSION_MINOR(m_deviceInfo.core.properties.driverVersion >> 0) >> 2,
+ VK_VERSION_PATCH(m_deviceInfo.core.properties.driverVersion >> 2) >> 4);
+ }
+ }
+
+
+ void DxvkAdapter::queryDeviceFeatures() {
+ m_deviceFeatures = DxvkDeviceFeatures();
+ m_deviceFeatures.core.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
+ m_deviceFeatures.core.pNext = nullptr;
+
+ m_deviceFeatures.shaderDrawParameters.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES;
+ m_deviceFeatures.shaderDrawParameters.pNext = std::exchange(m_deviceFeatures.core.pNext, &m_deviceFeatures.shaderDrawParameters);
+
+ if (m_deviceExtensions.supports(VK_EXT_4444_FORMATS_EXTENSION_NAME)) {
+ m_deviceFeatures.ext4444Formats.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_4444_FORMATS_FEATURES_EXT;
+ m_deviceFeatures.ext4444Formats.pNext = std::exchange(m_deviceFeatures.core.pNext, &m_deviceFeatures.ext4444Formats);
+ }
+
+ if (m_deviceExtensions.supports(VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME)) {
+ m_deviceFeatures.extCustomBorderColor.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT;
+ m_deviceFeatures.extCustomBorderColor.pNext = std::exchange(m_deviceFeatures.core.pNext, &m_deviceFeatures.extCustomBorderColor);
+ }
+
+ if (m_deviceExtensions.supports(VK_EXT_DEPTH_CLIP_ENABLE_EXTENSION_NAME)) {
+ m_deviceFeatures.extDepthClipEnable.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT;
+ m_deviceFeatures.extDepthClipEnable.pNext = std::exchange(m_deviceFeatures.core.pNext, &m_deviceFeatures.extDepthClipEnable);
+ }
+
+ if (m_deviceExtensions.supports(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME)) {
+ m_deviceFeatures.extExtendedDynamicState.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT;
+ m_deviceFeatures.extExtendedDynamicState.pNext = std::exchange(m_deviceFeatures.core.pNext, &m_deviceFeatures.extExtendedDynamicState);
+ }
+
+ if (m_deviceExtensions.supports(VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME)) {
+ m_deviceFeatures.extHostQueryReset.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES_EXT;
+ m_deviceFeatures.extHostQueryReset.pNext = std::exchange(m_deviceFeatures.core.pNext, &m_deviceFeatures.extHostQueryReset);
+ }
+
+ if (m_deviceExtensions.supports(VK_EXT_MEMORY_PRIORITY_EXTENSION_NAME)) {
+ m_deviceFeatures.extMemoryPriority.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PRIORITY_FEATURES_EXT;
+ m_deviceFeatures.extMemoryPriority.pNext = std::exchange(m_deviceFeatures.core.pNext, &m_deviceFeatures.extMemoryPriority);
+ }
+
+ if (m_deviceExtensions.supports(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME)) {
+ m_deviceFeatures.extRobustness2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT;
+ m_deviceFeatures.extRobustness2.pNext = std::exchange(m_deviceFeatures.core.pNext, &m_deviceFeatures.extRobustness2);
+ }
+
+ if (m_deviceExtensions.supports(VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME)) {
+ m_deviceFeatures.extShaderDemoteToHelperInvocation.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT;
+ m_deviceFeatures.extShaderDemoteToHelperInvocation.pNext = std::exchange(m_deviceFeatures.core.pNext, &m_deviceFeatures.extShaderDemoteToHelperInvocation);
+ }
+
+ if (m_deviceExtensions.supports(VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME)) {
+ m_deviceFeatures.extTransformFeedback.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT;
+ m_deviceFeatures.extTransformFeedback.pNext = std::exchange(m_deviceFeatures.core.pNext, &m_deviceFeatures.extTransformFeedback);
+ }
+
+ if (m_deviceExtensions.supports(VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME) >= 3) {
+ m_deviceFeatures.extVertexAttributeDivisor.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT;
+ m_deviceFeatures.extVertexAttributeDivisor.pNext = std::exchange(m_deviceFeatures.core.pNext, &m_deviceFeatures.extVertexAttributeDivisor);
+ }
+
+ if (m_deviceExtensions.supports(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME)) {
+ m_deviceFeatures.khrBufferDeviceAddress.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_KHR;
+ m_deviceFeatures.khrBufferDeviceAddress.pNext = std::exchange(m_deviceFeatures.core.pNext, &m_deviceFeatures.khrBufferDeviceAddress);
+ }
+
+ m_vki->vkGetPhysicalDeviceFeatures2(m_handle, &m_deviceFeatures.core);
+ }
+
+
+ void DxvkAdapter::queryDeviceQueues() {
+ uint32_t numQueueFamilies = 0;
+ m_vki->vkGetPhysicalDeviceQueueFamilyProperties(
+ m_handle, &numQueueFamilies, nullptr);
+
+ m_queueFamilies.resize(numQueueFamilies);
+ m_vki->vkGetPhysicalDeviceQueueFamilyProperties(
+ m_handle, &numQueueFamilies, m_queueFamilies.data());
+ }
+
+
+ uint32_t DxvkAdapter::findQueueFamily(
+ VkQueueFlags mask,
+ VkQueueFlags flags) const {
+ for (uint32_t i = 0; i < m_queueFamilies.size(); i++) {
+ if ((m_queueFamilies[i].queueFlags & mask) == flags)
+ return i;
+ }
+
+ return VK_QUEUE_FAMILY_IGNORED;
+ }
+
+
+ void DxvkAdapter::logNameList(const DxvkNameList& names) {
+ for (uint32_t i = 0; i < names.count(); i++)
+ Logger::info(str::format(" ", names.name(i)));
+ }
+
+
+ void DxvkAdapter::logFeatures(const DxvkDeviceFeatures& features) {
+ Logger::info(str::format("Device features:",
+ "\n robustBufferAccess : ", features.core.features.robustBufferAccess ? "1" : "0",
+ "\n fullDrawIndexUint32 : ", features.core.features.fullDrawIndexUint32 ? "1" : "0",
+ "\n imageCubeArray : ", features.core.features.imageCubeArray ? "1" : "0",
+ "\n independentBlend : ", features.core.features.independentBlend ? "1" : "0",
+ "\n geometryShader : ", features.core.features.geometryShader ? "1" : "0",
+ "\n tessellationShader : ", features.core.features.tessellationShader ? "1" : "0",
+ "\n sampleRateShading : ", features.core.features.sampleRateShading ? "1" : "0",
+ "\n dualSrcBlend : ", features.core.features.dualSrcBlend ? "1" : "0",
+ "\n logicOp : ", features.core.features.logicOp ? "1" : "0",
+ "\n multiDrawIndirect : ", features.core.features.multiDrawIndirect ? "1" : "0",
+ "\n drawIndirectFirstInstance : ", features.core.features.drawIndirectFirstInstance ? "1" : "0",
+ "\n depthClamp : ", features.core.features.depthClamp ? "1" : "0",
+ "\n depthBiasClamp : ", features.core.features.depthBiasClamp ? "1" : "0",
+ "\n fillModeNonSolid : ", features.core.features.fillModeNonSolid ? "1" : "0",
+ "\n depthBounds : ", features.core.features.depthBounds ? "1" : "0",
+ "\n multiViewport : ", features.core.features.multiViewport ? "1" : "0",
+ "\n samplerAnisotropy : ", features.core.features.samplerAnisotropy ? "1" : "0",
+ "\n textureCompressionBC : ", features.core.features.textureCompressionBC ? "1" : "0",
+ "\n occlusionQueryPrecise : ", features.core.features.occlusionQueryPrecise ? "1" : "0",
+ "\n pipelineStatisticsQuery : ", features.core.features.pipelineStatisticsQuery ? "1" : "0",
+ "\n vertexPipelineStoresAndAtomics : ", features.core.features.vertexPipelineStoresAndAtomics ? "1" : "0",
+ "\n fragmentStoresAndAtomics : ", features.core.features.fragmentStoresAndAtomics ? "1" : "0",
+ "\n shaderImageGatherExtended : ", features.core.features.shaderImageGatherExtended ? "1" : "0",
+ "\n shaderStorageImageExtendedFormats : ", features.core.features.shaderStorageImageExtendedFormats ? "1" : "0",
+ "\n shaderStorageImageReadWithoutFormat : ", features.core.features.shaderStorageImageReadWithoutFormat ? "1" : "0",
+ "\n shaderStorageImageWriteWithoutFormat : ", features.core.features.shaderStorageImageWriteWithoutFormat ? "1" : "0",
+ "\n shaderClipDistance : ", features.core.features.shaderClipDistance ? "1" : "0",
+ "\n shaderCullDistance : ", features.core.features.shaderCullDistance ? "1" : "0",
+ "\n shaderFloat64 : ", features.core.features.shaderFloat64 ? "1" : "0",
+ "\n shaderInt64 : ", features.core.features.shaderInt64 ? "1" : "0",
+ "\n variableMultisampleRate : ", features.core.features.variableMultisampleRate ? "1" : "0",
+ "\n", VK_EXT_4444_FORMATS_EXTENSION_NAME,
+ "\n formatA4R4G4B4 : ", features.ext4444Formats.formatA4R4G4B4 ? "1" : "0",
+ "\n formatA4B4G4R4 : ", features.ext4444Formats.formatA4B4G4R4 ? "1" : "0",
+ "\n", VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME,
+ "\n customBorderColors : ", features.extCustomBorderColor.customBorderColors ? "1" : "0",
+ "\n customBorderColorWithoutFormat : ", features.extCustomBorderColor.customBorderColorWithoutFormat ? "1" : "0",
+ "\n", VK_EXT_DEPTH_CLIP_ENABLE_EXTENSION_NAME,
+ "\n depthClipEnable : ", features.extDepthClipEnable.depthClipEnable ? "1" : "0",
+ "\n", VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME,
+ "\n extendedDynamicState : ", features.extExtendedDynamicState.extendedDynamicState ? "1" : "0",
+ "\n", VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME,
+ "\n hostQueryReset : ", features.extHostQueryReset.hostQueryReset ? "1" : "0",
+ "\n", VK_EXT_MEMORY_PRIORITY_EXTENSION_NAME,
+ "\n memoryPriority : ", features.extMemoryPriority.memoryPriority ? "1" : "0",
+ "\n", VK_EXT_ROBUSTNESS_2_EXTENSION_NAME,
+ "\n robustBufferAccess2 : ", features.extRobustness2.robustBufferAccess2 ? "1" : "0",
+ "\n robustImageAccess2 : ", features.extRobustness2.robustImageAccess2 ? "1" : "0",
+ "\n nullDescriptor : ", features.extRobustness2.nullDescriptor ? "1" : "0",
+ "\n", VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME,
+ "\n shaderDemoteToHelperInvocation : ", features.extShaderDemoteToHelperInvocation.shaderDemoteToHelperInvocation ? "1" : "0",
+ "\n", VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME,
+ "\n transformFeedback : ", features.extTransformFeedback.transformFeedback ? "1" : "0",
+ "\n geometryStreams : ", features.extTransformFeedback.geometryStreams ? "1" : "0",
+ "\n", VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME,
+ "\n vertexAttributeInstanceRateDivisor : ", features.extVertexAttributeDivisor.vertexAttributeInstanceRateDivisor ? "1" : "0",
+ "\n vertexAttributeInstanceRateZeroDivisor : ", features.extVertexAttributeDivisor.vertexAttributeInstanceRateZeroDivisor ? "1" : "0",
+ "\n", VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME,
+ "\n bufferDeviceAddress : ", features.khrBufferDeviceAddress.bufferDeviceAddress));
+ }
+
+
+ void DxvkAdapter::logQueueFamilies(const DxvkAdapterQueueIndices& queues) {
+ Logger::info(str::format("Queue families:",
+ "\n Graphics : ", queues.graphics,
+ "\n Transfer : ", queues.transfer));
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_adapter.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_adapter.h
new file mode 100644
index 00000000..f2fb1f0a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_adapter.h
@@ -0,0 +1,291 @@
+#pragma once
+
+#include "dxvk_device_info.h"
+#include "dxvk_extensions.h"
+#include "dxvk_include.h"
+
+namespace dxvk {
+
+ class DxvkDevice;
+ class DxvkInstance;
+
+ /**
+ * \brief GPU vendors
+ * Based on PCIe IDs.
+ */
+ enum class DxvkGpuVendor : uint16_t {
+ Amd = 0x1002,
+ Nvidia = 0x10de,
+ Intel = 0x8086,
+ };
+
+ /**
+ * \brief Adapter memory heap info
+ *
+ * Stores info about a heap, and the amount
+ * of memory allocated from it by the app.
+ */
+ struct DxvkAdapterMemoryHeapInfo {
+ VkMemoryHeapFlags heapFlags;
+ VkDeviceSize memoryBudget;
+ VkDeviceSize memoryAllocated;
+ };
+
+ /**
+ * \brief Adapter memory info
+ *
+ * Stores properties and allocation
+ * info of each available heap.
+ */
+ struct DxvkAdapterMemoryInfo {
+ uint32_t heapCount;
+ DxvkAdapterMemoryHeapInfo heaps[VK_MAX_MEMORY_HEAPS];
+ };
+
+ /**
+ * \brief Retrieves queue indices
+ */
+ struct DxvkAdapterQueueIndices {
+ uint32_t graphics;
+ uint32_t transfer;
+ };
+
+ /**
+ * \brief DXVK adapter
+ *
+ * Corresponds to a physical device in Vulkan. Provides
+ * all kinds of information about the device itself and
+ * the supported feature set.
+ */
+ class DxvkAdapter : public RcObject {
+
+ public:
+
+ DxvkAdapter(
+ const Rc<vk::InstanceFn>& vki,
+ VkPhysicalDevice handle);
+ ~DxvkAdapter();
+
+ /**
+ * \brief Vulkan instance functions
+ * \returns Vulkan instance functions
+ */
+ Rc<vk::InstanceFn> vki() const {
+ return m_vki;
+ }
+
+ /**
+ * \brief Physical device handle
+ * \returns The adapter handle
+ */
+ VkPhysicalDevice handle() const {
+ return m_handle;
+ }
+
+ /**
+ * \brief Physical device properties
+ *
+ * Returns a read-only reference to the core
+ * properties of the Vulkan physical device.
+ * \returns Physical device core properties
+ */
+ const VkPhysicalDeviceProperties& deviceProperties() const {
+ return m_deviceInfo.core.properties;
+ }
+
+ /**
+ * \brief Device info
+ *
+ * Returns a read-only reference to the full
+ * device info structure, including extended
+ * properties.
+ * \returns Device info struct
+ */
+ const DxvkDeviceInfo& devicePropertiesExt() const {
+ return m_deviceInfo;
+ }
+
+ /**
+ * \brief Supportred device features
+ *
+ * Queries the supported device features.
+ * \returns Device features
+ */
+ const DxvkDeviceFeatures& features() const {
+ return m_deviceFeatures;
+ }
+
+ /**
+ * \brief Retrieves memory heap info
+ *
+ * Returns properties of all available memory heaps,
+ * both device-local and non-local heaps, and the
+ * amount of memory allocated from those heaps by
+ * logical devices.
+ * \returns Memory heap info
+ */
+ DxvkAdapterMemoryInfo getMemoryHeapInfo() const;
+
+ /**
+ * \brief Memory properties
+ *
+ * Queries the memory types and memory heaps of
+ * the device. This is useful for memory allocators.
+ * \returns Device memory properties
+ */
+ VkPhysicalDeviceMemoryProperties memoryProperties() const;
+
+ /**
+ * \brief Queries format support
+ *
+ * \param [in] format The format to query
+ * \returns Format support info
+ */
+ VkFormatProperties formatProperties(
+ VkFormat format) const;
+
+ /**
+ * \brief Queries image format support
+ *
+ * \param [in] format Format to query
+ * \param [in] type Image type
+ * \param [in] tiling Image tiling
+ * \param [in] usage Image usage flags
+ * \param [in] flags Image create flags
+ * \param [out] properties Format properties
+ * \returns \c VK_SUCCESS or \c VK_ERROR_FORMAT_NOT_SUPPORTED
+ */
+ VkResult imageFormatProperties(
+ VkFormat format,
+ VkImageType type,
+ VkImageTiling tiling,
+ VkImageUsageFlags usage,
+ VkImageCreateFlags flags,
+ VkImageFormatProperties& properties) const;
+
+ /**
+ * \brief Retrieves queue family indices
+ * \returns Indices for all queue families
+ */
+ DxvkAdapterQueueIndices findQueueFamilies() const;
+
+ /**
+ * \brief Tests whether all required features are supported
+ *
+ * \param [in] features Required device features
+ * \returns \c true if all features are supported
+ */
+ bool checkFeatureSupport(
+ const DxvkDeviceFeatures& required) const;
+
+ /**
+ * \brief Enables extensions for this adapter
+ *
+ * When creating a device, all extensions that
+ * are added using this method will be enabled
+ * in addition to the ones required by DXVK.
+ * This is used for OpenVR support.
+ */
+ void enableExtensions(
+ const DxvkNameSet& extensions);
+
+ /**
+ * \brief Creates a DXVK device
+ *
+ * Creates a logical device for this adapter.
+ * \param [in] instance Parent instance
+ * \param [in] enabledFeatures Device features
+ * \returns Device handle
+ */
+ Rc<DxvkDevice> createDevice(
+ const Rc<DxvkInstance>& instance,
+ DxvkDeviceFeatures enabledFeatures);
+
+ /**
+ * \brief Registers memory allocation
+ *
+ * Updates memory alloc info accordingly.
+ * \param [in] heap Memory heap index
+ * \param [in] bytes Allocation size
+ */
+ void notifyHeapMemoryAlloc(
+ uint32_t heap,
+ VkDeviceSize bytes);
+
+ /**
+ * \brief Registers memory deallocation
+ *
+ * Updates memory alloc info accordingly.
+ * \param [in] heap Memory heap index
+ * \param [in] bytes Allocation size
+ */
+ void notifyHeapMemoryFree(
+ uint32_t heap,
+ VkDeviceSize bytes);
+
+ /**
+ * \brief Tests if the driver matches certain criteria
+ *
+ * \param [in] vendor GPU vendor
+ * \param [in] driver Driver. Ignored when the
+ * driver properties extension is not supported.
+ * \param [in] minVer Match versions starting with this one
+ * \param [in] maxVer Match versions lower than this one
+ * \returns \c True if the driver matches these criteria
+ */
+ bool matchesDriver(
+ DxvkGpuVendor vendor,
+ VkDriverIdKHR driver,
+ uint32_t minVer,
+ uint32_t maxVer) const;
+
+ /**
+ * \brief Logs DXVK adapter info
+ *
+ * May be useful for bug reports
+ * and general troubleshooting.
+ */
+ void logAdapterInfo() const;
+
+ /**
+ * \brief Checks whether this is a UMA system
+ *
+ * Basically tests whether all heaps are device-local.
+ * Can be used for various optimizations in client APIs.
+ * \returns \c true if the system has unified memory.
+ */
+ bool isUnifiedMemoryArchitecture() const;
+
+ private:
+
+ Rc<vk::InstanceFn> m_vki;
+ VkPhysicalDevice m_handle;
+
+ DxvkNameSet m_extraExtensions;
+ DxvkNameSet m_deviceExtensions;
+ DxvkDeviceInfo m_deviceInfo;
+ DxvkDeviceFeatures m_deviceFeatures;
+
+ bool m_hasMemoryBudget;
+
+ std::vector<VkQueueFamilyProperties> m_queueFamilies;
+
+ std::array<std::atomic<VkDeviceSize>, VK_MAX_MEMORY_HEAPS> m_heapAlloc;
+
+ void initHeapAllocInfo();
+ void queryExtensions();
+ void queryDeviceInfo();
+ void queryDeviceFeatures();
+ void queryDeviceQueues();
+
+ uint32_t findQueueFamily(
+ VkQueueFlags mask,
+ VkQueueFlags flags) const;
+
+ static void logNameList(const DxvkNameList& names);
+ static void logFeatures(const DxvkDeviceFeatures& features);
+ static void logQueueFamilies(const DxvkAdapterQueueIndices& queues);
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_barrier.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_barrier.cpp
new file mode 100644
index 00000000..b0be24d0
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_barrier.cpp
@@ -0,0 +1,288 @@
+#include "dxvk_barrier.h"
+
+namespace dxvk {
+
+ DxvkBarrierSet:: DxvkBarrierSet(DxvkCmdBuffer cmdBuffer)
+ : m_cmdBuffer(cmdBuffer) {
+
+ }
+
+
+ DxvkBarrierSet::~DxvkBarrierSet() {
+
+ }
+
+
+ void DxvkBarrierSet::accessMemory(
+ VkPipelineStageFlags srcStages,
+ VkAccessFlags srcAccess,
+ VkPipelineStageFlags dstStages,
+ VkAccessFlags dstAccess) {
+ m_srcStages |= srcStages;
+ m_dstStages |= dstStages;
+
+ m_srcAccess |= srcAccess;
+ m_dstAccess |= dstAccess;
+ }
+
+
+ void DxvkBarrierSet::accessBuffer(
+ const DxvkBufferSliceHandle& bufSlice,
+ VkPipelineStageFlags srcStages,
+ VkAccessFlags srcAccess,
+ VkPipelineStageFlags dstStages,
+ VkAccessFlags dstAccess) {
+ DxvkAccessFlags access = this->getAccessTypes(srcAccess);
+
+ if (srcStages == VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
+ || dstStages == VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT)
+ access.set(DxvkAccess::Write);
+
+ m_srcStages |= srcStages;
+ m_dstStages |= dstStages;
+
+ m_srcAccess |= srcAccess;
+ m_dstAccess |= dstAccess;
+
+ m_bufSlices.insert(bufSlice.handle,
+ DxvkBarrierBufferSlice(bufSlice.offset, bufSlice.length, access));
+ }
+
+
+ void DxvkBarrierSet::accessImage(
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceRange& subresources,
+ VkImageLayout srcLayout,
+ VkPipelineStageFlags srcStages,
+ VkAccessFlags srcAccess,
+ VkImageLayout dstLayout,
+ VkPipelineStageFlags dstStages,
+ VkAccessFlags dstAccess) {
+ DxvkAccessFlags access = this->getAccessTypes(srcAccess);
+
+ if (srcStages == VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
+ || dstStages == VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
+ || srcLayout != dstLayout)
+ access.set(DxvkAccess::Write);
+
+ m_srcStages |= srcStages;
+ m_dstStages |= dstStages;
+
+ if (srcLayout == dstLayout) {
+ m_srcAccess |= srcAccess;
+ m_dstAccess |= dstAccess;
+ } else {
+ VkImageMemoryBarrier barrier;
+ barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
+ barrier.pNext = nullptr;
+ barrier.srcAccessMask = srcAccess;
+ barrier.dstAccessMask = dstAccess;
+ barrier.oldLayout = srcLayout;
+ barrier.newLayout = dstLayout;
+ barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ barrier.image = image->handle();
+ barrier.subresourceRange = subresources;
+ barrier.subresourceRange.aspectMask = image->formatInfo()->aspectMask;
+ m_imgBarriers.push_back(barrier);
+ }
+
+ m_imgSlices.insert(image->handle(),
+ DxvkBarrierImageSlice(subresources, access));
+ }
+
+
+ void DxvkBarrierSet::releaseBuffer(
+ DxvkBarrierSet& acquire,
+ const DxvkBufferSliceHandle& bufSlice,
+ uint32_t srcQueue,
+ VkPipelineStageFlags srcStages,
+ VkAccessFlags srcAccess,
+ uint32_t dstQueue,
+ VkPipelineStageFlags dstStages,
+ VkAccessFlags dstAccess) {
+ auto& release = *this;
+
+ release.m_srcStages |= srcStages;
+ acquire.m_dstStages |= dstStages;
+
+ VkBufferMemoryBarrier barrier;
+ barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
+ barrier.pNext = nullptr;
+ barrier.srcAccessMask = srcAccess;
+ barrier.dstAccessMask = 0;
+ barrier.srcQueueFamilyIndex = srcQueue;
+ barrier.dstQueueFamilyIndex = dstQueue;
+ barrier.buffer = bufSlice.handle;
+ barrier.offset = bufSlice.offset;
+ barrier.size = bufSlice.length;
+ release.m_bufBarriers.push_back(barrier);
+
+ barrier.srcAccessMask = 0;
+ barrier.dstAccessMask = dstAccess;
+ acquire.m_bufBarriers.push_back(barrier);
+
+ DxvkAccessFlags access(DxvkAccess::Read, DxvkAccess::Write);
+ release.m_bufSlices.insert(bufSlice.handle,
+ DxvkBarrierBufferSlice(bufSlice.offset, bufSlice.length, access));
+ acquire.m_bufSlices.insert(bufSlice.handle,
+ DxvkBarrierBufferSlice(bufSlice.offset, bufSlice.length, access));
+ }
+
+
+ void DxvkBarrierSet::releaseImage(
+ DxvkBarrierSet& acquire,
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceRange& subresources,
+ uint32_t srcQueue,
+ VkImageLayout srcLayout,
+ VkPipelineStageFlags srcStages,
+ VkAccessFlags srcAccess,
+ uint32_t dstQueue,
+ VkImageLayout dstLayout,
+ VkPipelineStageFlags dstStages,
+ VkAccessFlags dstAccess) {
+ auto& release = *this;
+
+ release.m_srcStages |= srcStages;
+ acquire.m_dstStages |= dstStages;
+
+ VkImageMemoryBarrier barrier;
+ barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
+ barrier.pNext = nullptr;
+ barrier.srcAccessMask = srcAccess;
+ barrier.dstAccessMask = 0;
+ barrier.oldLayout = srcLayout;
+ barrier.newLayout = dstLayout;
+ barrier.srcQueueFamilyIndex = srcQueue;
+ barrier.dstQueueFamilyIndex = dstQueue;
+ barrier.image = image->handle();
+ barrier.subresourceRange = subresources;
+ barrier.subresourceRange.aspectMask = image->formatInfo()->aspectMask;
+ release.m_imgBarriers.push_back(barrier);
+
+ if (srcQueue == dstQueue)
+ barrier.oldLayout = dstLayout;
+
+ barrier.srcAccessMask = 0;
+ barrier.dstAccessMask = dstAccess;
+ acquire.m_imgBarriers.push_back(barrier);
+
+ DxvkAccessFlags access(DxvkAccess::Read, DxvkAccess::Write);
+ release.m_imgSlices.insert(image->handle(),
+ DxvkBarrierImageSlice(subresources, access));
+ acquire.m_imgSlices.insert(image->handle(),
+ DxvkBarrierImageSlice(subresources, access));
+ }
+
+
+ bool DxvkBarrierSet::isBufferDirty(
+ const DxvkBufferSliceHandle& bufSlice,
+ DxvkAccessFlags bufAccess) {
+ return m_bufSlices.isDirty(bufSlice.handle,
+ DxvkBarrierBufferSlice(bufSlice.offset, bufSlice.length, bufAccess));
+ }
+
+
+ bool DxvkBarrierSet::isImageDirty(
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceRange& imgSubres,
+ DxvkAccessFlags imgAccess) {
+ return m_imgSlices.isDirty(image->handle(),
+ DxvkBarrierImageSlice(imgSubres, imgAccess));
+ }
+
+
+ DxvkAccessFlags DxvkBarrierSet::getBufferAccess(
+ const DxvkBufferSliceHandle& bufSlice) {
+ return m_bufSlices.getAccess(bufSlice.handle,
+ DxvkBarrierBufferSlice(bufSlice.offset, bufSlice.length, 0));
+ }
+
+
+ DxvkAccessFlags DxvkBarrierSet::getImageAccess(
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceRange& imgSubres) {
+ return m_imgSlices.getAccess(image->handle(),
+ DxvkBarrierImageSlice(imgSubres, 0));
+ }
+
+
+ void DxvkBarrierSet::recordCommands(const Rc<DxvkCommandList>& commandList) {
+ if (m_srcStages | m_dstStages) {
+ VkPipelineStageFlags srcFlags = m_srcStages;
+ VkPipelineStageFlags dstFlags = m_dstStages;
+
+ if (!srcFlags) srcFlags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
+ if (!dstFlags) dstFlags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
+
+ VkMemoryBarrier memBarrier;
+ memBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
+ memBarrier.pNext = nullptr;
+ memBarrier.srcAccessMask = m_srcAccess;
+ memBarrier.dstAccessMask = m_dstAccess;
+
+ VkMemoryBarrier* pMemBarrier = nullptr;
+ if (m_srcAccess | m_dstAccess)
+ pMemBarrier = &memBarrier;
+
+ commandList->cmdPipelineBarrier(
+ m_cmdBuffer, srcFlags, dstFlags, 0,
+ pMemBarrier ? 1 : 0, pMemBarrier,
+ m_bufBarriers.size(),
+ m_bufBarriers.data(),
+ m_imgBarriers.size(),
+ m_imgBarriers.data());
+
+ this->reset();
+ }
+ }
+
+
+ void DxvkBarrierSet::reset() {
+ m_srcStages = 0;
+ m_dstStages = 0;
+
+ m_srcAccess = 0;
+ m_dstAccess = 0;
+
+ m_bufBarriers.resize(0);
+ m_imgBarriers.resize(0);
+
+ m_bufSlices.clear();
+ m_imgSlices.clear();
+ }
+
+
+ DxvkAccessFlags DxvkBarrierSet::getAccessTypes(VkAccessFlags flags) {
+ const VkAccessFlags rflags
+ = VK_ACCESS_INDIRECT_COMMAND_READ_BIT
+ | VK_ACCESS_INDEX_READ_BIT
+ | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT
+ | VK_ACCESS_UNIFORM_READ_BIT
+ | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT
+ | VK_ACCESS_SHADER_READ_BIT
+ | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
+ | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
+ | VK_ACCESS_TRANSFER_READ_BIT
+ | VK_ACCESS_HOST_READ_BIT
+ | VK_ACCESS_MEMORY_READ_BIT
+ | VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT;
+
+ const VkAccessFlags wflags
+ = VK_ACCESS_SHADER_WRITE_BIT
+ | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
+ | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT
+ | VK_ACCESS_TRANSFER_WRITE_BIT
+ | VK_ACCESS_HOST_WRITE_BIT
+ | VK_ACCESS_MEMORY_WRITE_BIT
+ | VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT
+ | VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT;
+
+ DxvkAccessFlags result;
+ if (flags & rflags) result.set(DxvkAccess::Read);
+ if (flags & wflags) result.set(DxvkAccess::Write);
+ return result;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_barrier.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_barrier.h
new file mode 100644
index 00000000..f3629fa9
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_barrier.h
@@ -0,0 +1,572 @@
+#pragma once
+
+#include <utility>
+#include <vector>
+
+#include "dxvk_buffer.h"
+#include "dxvk_cmdlist.h"
+#include "dxvk_image.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Buffer slice for barrier tracking
+ *
+ * Stores the offset and length of a buffer slice,
+ * as well as access flags for the given range.
+ */
+ class DxvkBarrierBufferSlice {
+
+ public:
+
+ DxvkBarrierBufferSlice()
+ : m_offset(0), m_length(0), m_access(0) { }
+
+ DxvkBarrierBufferSlice(VkDeviceSize offset, VkDeviceSize length, DxvkAccessFlags access)
+ : m_offset(offset), m_length(length), m_access(access) { }
+
+ /**
+ * \brief Checks whether two slices overlap
+ *
+ * \param [in] slice The other buffer slice to check
+ * \returns \c true if the two slices overlap
+ */
+ bool overlaps(const DxvkBarrierBufferSlice& slice) const {
+ return m_offset + m_length > slice.m_offset
+ && m_offset < slice.m_offset + slice.m_length;
+ }
+
+ /**
+ * \brief Checks whether a given slice is dirty
+ *
+ * \param [in] slice The buffer slice to check
+ * \returns \c true if the two slices overlap, and if
+ * at least one of the two slices have write access.
+ */
+ bool isDirty(const DxvkBarrierBufferSlice& slice) const {
+ return (slice.m_access | m_access).test(DxvkAccess::Write) && overlaps(slice);
+ }
+
+ /**
+ * \brief Checks whether two slices can be merged
+ *
+ * Two buffer slices can be merged if they overlap or are adjacent
+ * and if the access flags are the same, or alternatively, if the
+ * offset and size are the same and only the access flags differ.
+ * \param [in] slice The other buffer slice to check
+ * \returns \c true if the slices can be merged.
+ */
+ bool canMerge(const DxvkBarrierBufferSlice& slice) const {
+ if (m_access == slice.m_access) {
+ return m_offset + m_length >= slice.m_offset
+ && m_offset <= slice.m_offset + slice.m_length;
+ } else {
+ return m_offset == slice.m_offset
+ && m_length == slice.m_length;
+ }
+ }
+
+ /**
+ * \brief Merges two buffer slices
+ *
+ * The resulting slice is guaranteed to fully contain both slices,
+ * including their access flags. If called when \c canMerge would
+ * return \c false, this will be a strict superset of both slices.
+ * \param [in] slice The slice to merge
+ */
+ void merge(const DxvkBarrierBufferSlice& slice) {
+ VkDeviceSize end = std::max(m_offset + m_length, slice.m_offset + slice.m_length);
+
+ m_offset = std::min(m_offset, slice.m_offset);
+ m_length = end - m_offset;
+ m_access.set(slice.m_access);
+ }
+
+ /**
+ * \brief Queries access flags
+ * \returns Access flags
+ */
+ DxvkAccessFlags getAccess() const {
+ return m_access;
+ }
+
+ private:
+
+ VkDeviceSize m_offset;
+ VkDeviceSize m_length;
+ DxvkAccessFlags m_access;
+
+ };
+
+
+ /**
+ * \brief Image slice for barrier tracking
+ *
+ * Stores an image subresource range, as well as
+ * access flags for the given image subresources.
+ */
+ class DxvkBarrierImageSlice {
+
+ public:
+
+ DxvkBarrierImageSlice()
+ : m_range(VkImageSubresourceRange()), m_access(0) { }
+
+ DxvkBarrierImageSlice(VkImageSubresourceRange range, DxvkAccessFlags access)
+ : m_range(range), m_access(access) { }
+
+ /**
+ * \brief Checks whether two slices overlap
+ *
+ * \param [in] slice The other image slice to check
+ * \returns \c true if the two slices overlap
+ */
+ bool overlaps(const DxvkBarrierImageSlice& slice) const {
+ return (m_range.aspectMask & slice.m_range.aspectMask)
+ && (m_range.baseArrayLayer < slice.m_range.baseArrayLayer + slice.m_range.layerCount)
+ && (m_range.baseArrayLayer + m_range.layerCount > slice.m_range.baseArrayLayer)
+ && (m_range.baseMipLevel < slice.m_range.baseMipLevel + slice.m_range.levelCount)
+ && (m_range.baseMipLevel + m_range.levelCount > slice.m_range.baseMipLevel);
+ }
+
+ /**
+ * \brief Checks whether a given slice is dirty
+ *
+ * \param [in] slice The image slice to check
+ * \returns \c true if the two slices overlap, and if
+ * at least one of the two slices have write access.
+ */
+ bool isDirty(const DxvkBarrierImageSlice& slice) const {
+ return (slice.m_access | m_access).test(DxvkAccess::Write) && overlaps(slice);
+ }
+
+ /**
+ * \brief Checks whether two slices can be merged
+ *
+ * This is a simplified implementation that does not check for
+ * adjacent or overlapping layers or levels, and instead only
+ * returns \c true if both slices contain the same mip levels
+ * and array layers. Access flags and image aspects may differ.
+ * \param [in] slice The other image slice to check
+ * \returns \c true if the slices can be merged.
+ */
+ bool canMerge(const DxvkBarrierImageSlice& slice) const {
+ return m_range.baseMipLevel == slice.m_range.baseMipLevel
+ && m_range.levelCount == slice.m_range.levelCount
+ && m_range.baseArrayLayer == slice.m_range.baseArrayLayer
+ && m_range.layerCount == slice.m_range.layerCount;
+ }
+
+ /**
+ * \brief Merges two image slices
+ *
+ * The resulting slice is guaranteed to fully contain both slices,
+ * including their access flags. If called when \c canMerge would
+ * return \c false, this will be a strict superset of both slices.
+ * \param [in] slice The slice to merge
+ */
+ void merge(const DxvkBarrierImageSlice& slice) {
+ uint32_t maxMipLevel = std::max(m_range.baseMipLevel + m_range.levelCount,
+ slice.m_range.baseMipLevel + slice.m_range.levelCount);
+ uint32_t maxArrayLayer = std::max(m_range.baseArrayLayer + m_range.layerCount,
+ slice.m_range.baseArrayLayer + slice.m_range.layerCount);
+ m_range.aspectMask |= slice.m_range.aspectMask;
+ m_range.baseMipLevel = std::min(m_range.baseMipLevel, slice.m_range.baseMipLevel);
+ m_range.levelCount = maxMipLevel - m_range.baseMipLevel;
+ m_range.baseArrayLayer = std::min(m_range.baseMipLevel, slice.m_range.baseArrayLayer);
+ m_range.layerCount = maxArrayLayer - m_range.baseArrayLayer;
+ m_access.set(slice.m_access);
+ }
+
+ /**
+ * \brief Queries access flags
+ * \returns Access flags
+ */
+ DxvkAccessFlags getAccess() const {
+ return m_access;
+ }
+
+ private:
+
+ VkImageSubresourceRange m_range;
+ DxvkAccessFlags m_access;
+
+ };
+
+
+ /**
+ * \brief Resource slice set for barrier tracking
+ *
+ * Implements a versioned hash table for fast resource
+ * lookup, with a single-linked list accurately storing
+ * each accessed slice if necessary.
+ * \tparam K Resource handle type
+ * \tparam T Resource slice type
+ */
+ template<typename K, typename T>
+ class DxvkBarrierSubresourceSet {
+ constexpr static uint32_t NoEntry = ~0u;
+ public:
+
+ /**
+ * \brief Queries access flags of a given resource slice
+ *
+ * \param [in] resource Resource handle
+ * \param [in] slice Resource slice
+ * \returns Or'd access flags of all known slices
+ * that overlap with the given slice.
+ */
+ DxvkAccessFlags getAccess(K resource, const T& slice) {
+ HashEntry* entry = findHashEntry(resource);
+
+ if (!entry)
+ return DxvkAccessFlags();
+
+ // Exit early if we know that there are no overlapping
+ // slices, or if there is only one slice to check anyway.
+ if (!entry->data.overlaps(slice))
+ return DxvkAccessFlags();
+
+ ListEntry* list = getListEntry(entry->next);
+
+ if (!list)
+ return entry->data.getAccess();
+
+ // The early out condition just checks whether there are
+ // any access flags left that may potentially get added
+ DxvkAccessFlags access;
+
+ while (list && access != entry->data.getAccess()) {
+ if (list->data.overlaps(slice))
+ access.set(list->data.getAccess());
+
+ list = getListEntry(list->next);
+ }
+
+ return access;
+ }
+
+ /**
+ * \brief Checks whether a given resource slice is dirty
+ *
+ * \param [in] resource Resourece handle
+ * \param [in] slice Resource slice
+ * \returns \c true if there is at least one slice that
+ * overlaps with the given slice, and either slice has
+ * the \c DxvkAccess::Write flag set.
+ */
+ bool isDirty(K resource, const T& slice) {
+ HashEntry* entry = findHashEntry(resource);
+
+ if (!entry)
+ return false;
+
+ // Exit early if there are no overlapping slices, or
+ // if none of the slices have the write flag set.
+ if (!entry->data.isDirty(slice))
+ return false;
+
+ // We know that some subresources are dirty, so if
+ // there is no list, the given slice must be dirty.
+ ListEntry* list = getListEntry(entry->next);
+
+ if (!list)
+ return true;
+
+ // Exit earlier if we find one dirty slice
+ bool dirty = false;
+
+ while (list && !dirty) {
+ dirty = list->data.isDirty(slice);
+ list = getListEntry(list->next);
+ }
+
+ return dirty;
+ }
+
+ /**
+ * \brief Inserts a given resource slice
+ *
+ * This will attempt to deduplicate and merge entries if
+ * possible, so that lookup and further insertions remain
+ * reasonably fast.
+ * \param [in] resource Resource handle
+ * \param [in] slice Resource slice
+ */
+ void insert(K resource, const T& slice) {
+ HashEntry* hashEntry = insertHashEntry(resource, slice);
+
+ if (hashEntry) {
+ ListEntry* listEntry = getListEntry(hashEntry->next);
+
+ // Only create the linear list if absolutely necessary
+ if (!listEntry && !hashEntry->data.canMerge(slice))
+ listEntry = insertListEntry(hashEntry->data, hashEntry);
+
+ if (listEntry) {
+ while (listEntry) {
+ // Avoid adding new list entries if possible
+ if (listEntry->data.canMerge(slice)) {
+ listEntry->data.merge(slice);
+ break;
+ }
+
+ listEntry = getListEntry(listEntry->next);
+ }
+
+ if (!listEntry)
+ insertListEntry(slice, hashEntry);
+ }
+
+ // Merge hash entry data so that it stores
+ // a superset of all slices in the list.
+ hashEntry->data.merge(slice);
+ }
+ }
+
+ /**
+ * \brief Removes all resources from the set
+ */
+ void clear() {
+ m_used = 0;
+ m_version += 1;
+ m_list.clear();
+ }
+
+ private:
+
+ struct ListEntry {
+ T data;
+ uint32_t next;
+ };
+
+ struct HashEntry {
+ uint64_t version;
+ K key;
+ T data;
+ uint32_t next;
+ };
+
+ uint64_t m_version = 1ull;
+ uint64_t m_used = 0ull;
+
+ std::vector<ListEntry> m_list;
+ std::vector<HashEntry> m_hashMap;
+
+ static size_t computeHash(K key) {
+ return size_t(reinterpret_cast<uint64_t>(key));
+ }
+
+ size_t computeIndex(K key) const {
+ return computeHash(key) % m_hashMap.size();
+ }
+
+ size_t advanceIndex(size_t index) const {
+ size_t size = m_hashMap.size();
+ size_t next = index + 1;
+ return next < size ? next : 0;
+ }
+
+ HashEntry* findHashEntry(K key) {
+ if (!m_used)
+ return nullptr;
+
+ size_t index = computeIndex(key);
+
+ while (m_hashMap[index].version == m_version) {
+ if (m_hashMap[index].key == key)
+ return &m_hashMap[index];
+
+ index = advanceIndex(index);
+ }
+
+ return nullptr;
+ }
+
+ HashEntry* insertHashEntry(K key, const T& data) {
+ growHashMapBeforeInsert();
+
+ // If we already have an entry for the given key, return
+ // the old one and let the caller deal with it
+ size_t index = computeIndex(key);
+
+ while (m_hashMap[index].version == m_version) {
+ if (m_hashMap[index].key == key)
+ return &m_hashMap[index];
+
+ index = advanceIndex(index);
+ }
+
+ HashEntry* entry = &m_hashMap[index];
+ entry->version = m_version;
+ entry->key = key;
+ entry->data = data;
+ entry->next = NoEntry;
+
+ m_used += 1;
+ return nullptr;
+ }
+
+ void growHashMap(size_t newSize) {
+ size_t oldSize = m_hashMap.size();
+ m_hashMap.resize(newSize);
+
+ // Relocate hash entries in place
+ for (size_t i = 0; i < oldSize; i++) {
+ HashEntry entry = m_hashMap[i];
+ m_hashMap[i].version = 0;
+
+ while (entry.version == m_version) {
+ size_t index = computeIndex(entry.key);
+ entry.version = m_version + 1;
+
+ while (m_hashMap[index].version > m_version)
+ index = advanceIndex(index);
+
+ std::swap(entry, m_hashMap[index]);
+ }
+ }
+
+ m_version += 1;
+ }
+
+ void growHashMapBeforeInsert() {
+ // Allow a load factor of 0.7 for performance reasons
+ size_t oldSize = m_hashMap.size();
+
+ if (10 * m_used >= 7 * oldSize) {
+ size_t newSize = oldSize ? (oldSize * 2 + 5) : 37;
+ growHashMap(newSize);
+ }
+ }
+
+ ListEntry* getListEntry(uint32_t index) {
+ return index < NoEntry ? &m_list[index] : nullptr;
+ }
+
+ ListEntry* insertListEntry(const T& subresource, HashEntry* head) {
+ uint32_t newIndex = uint32_t(m_list.size());
+ m_list.push_back({ subresource, head->next });
+ head->next = newIndex;
+ return &m_list[newIndex];
+ }
+
+ };
+
+ /**
+ * \brief Barrier set
+ *
+ * Accumulates memory barriers and provides a
+ * method to record all those barriers into a
+ * command buffer at once.
+ */
+ class DxvkBarrierSet {
+
+ public:
+
+ DxvkBarrierSet(DxvkCmdBuffer cmdBuffer);
+ ~DxvkBarrierSet();
+
+ void accessMemory(
+ VkPipelineStageFlags srcStages,
+ VkAccessFlags srcAccess,
+ VkPipelineStageFlags dstStages,
+ VkAccessFlags dstAccess);
+
+ void accessBuffer(
+ const DxvkBufferSliceHandle& bufSlice,
+ VkPipelineStageFlags srcStages,
+ VkAccessFlags srcAccess,
+ VkPipelineStageFlags dstStages,
+ VkAccessFlags dstAccess);
+
+ void accessImage(
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceRange& subresources,
+ VkImageLayout srcLayout,
+ VkPipelineStageFlags srcStages,
+ VkAccessFlags srcAccess,
+ VkImageLayout dstLayout,
+ VkPipelineStageFlags dstStages,
+ VkAccessFlags dstAccess);
+
+ void releaseBuffer(
+ DxvkBarrierSet& acquire,
+ const DxvkBufferSliceHandle& bufSlice,
+ uint32_t srcQueue,
+ VkPipelineStageFlags srcStages,
+ VkAccessFlags srcAccess,
+ uint32_t dstQueue,
+ VkPipelineStageFlags dstStages,
+ VkAccessFlags dstAccess);
+
+ void releaseImage(
+ DxvkBarrierSet& acquire,
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceRange& subresources,
+ uint32_t srcQueue,
+ VkImageLayout srcLayout,
+ VkPipelineStageFlags srcStages,
+ VkAccessFlags srcAccess,
+ uint32_t dstQueue,
+ VkImageLayout dstLayout,
+ VkPipelineStageFlags dstStages,
+ VkAccessFlags dstAccess);
+
+ bool isBufferDirty(
+ const DxvkBufferSliceHandle& bufSlice,
+ DxvkAccessFlags bufAccess);
+
+ bool isImageDirty(
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceRange& imgSubres,
+ DxvkAccessFlags imgAccess);
+
+ DxvkAccessFlags getBufferAccess(
+ const DxvkBufferSliceHandle& bufSlice);
+
+ DxvkAccessFlags getImageAccess(
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceRange& imgSubres);
+
+ VkPipelineStageFlags getSrcStages() {
+ return m_srcStages;
+ }
+
+ void recordCommands(
+ const Rc<DxvkCommandList>& commandList);
+
+ void reset();
+
+ static DxvkAccessFlags getAccessTypes(VkAccessFlags flags);
+
+ private:
+
+ struct BufSlice {
+ DxvkBufferSliceHandle slice;
+ DxvkAccessFlags access;
+ };
+
+ struct ImgSlice {
+ VkImage image;
+ VkImageSubresourceRange subres;
+ DxvkAccessFlags access;
+ };
+
+ DxvkCmdBuffer m_cmdBuffer;
+
+ VkPipelineStageFlags m_srcStages = 0;
+ VkPipelineStageFlags m_dstStages = 0;
+
+ VkAccessFlags m_srcAccess = 0;
+ VkAccessFlags m_dstAccess = 0;
+
+ std::vector<VkBufferMemoryBarrier> m_bufBarriers;
+ std::vector<VkImageMemoryBarrier> m_imgBarriers;
+
+ DxvkBarrierSubresourceSet<VkBuffer, DxvkBarrierBufferSlice> m_bufSlices;
+ DxvkBarrierSubresourceSet<VkImage, DxvkBarrierImageSlice> m_imgSlices;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_bind_mask.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_bind_mask.h
new file mode 100644
index 00000000..b45b9b66
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_bind_mask.h
@@ -0,0 +1,158 @@
+#pragma once
+
+#include "dxvk_buffer.h"
+#include "dxvk_descriptor.h"
+#include "dxvk_image.h"
+#include "dxvk_limits.h"
+#include "dxvk_sampler.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Binding mask
+ *
+ * Used to track which resource slots have a compatible
+ * binding and which ones don't. This is used to set up
+ * binding-related specialization constants in shaders.
+ * \tparam N Number of binding slots
+ */
+ template<uint32_t BindingCount>
+ class DxvkBindingSet {
+ constexpr static uint32_t BitCount = 32;
+ constexpr static uint32_t IntCount = (BindingCount + BitCount - 1) / BitCount;
+ public:
+
+ /**
+ * \brief Tests whether a binding is active
+ *
+ * \param [in] slot The binding ID
+ * \returns \c true if the binding is active
+ */
+ bool test(uint32_t slot) const {
+ const uint32_t intId = slot / BitCount;
+ const uint32_t bitId = slot % BitCount;
+ const uint32_t bitMask = 1u << bitId;
+ return (m_slots[intId] & bitMask) != 0;
+ }
+
+ /**
+ * \brief Changes a single binding
+ *
+ * \param [in] slot The binding ID
+ * \param [in] value New binding state
+ * \returns \c true if the state has changed
+ */
+ bool set(uint32_t slot, bool value) {
+ const uint32_t intId = slot / BitCount;
+ const uint32_t bitId = slot % BitCount;
+ const uint32_t bitMask = 1u << bitId;
+
+ const uint32_t prev = m_slots[intId];
+ const uint32_t next = value
+ ? prev | bitMask
+ : prev & ~bitMask;
+ m_slots[intId] = next;
+ return prev != next;
+ }
+
+ /**
+ * \brief Marks a binding as active
+ *
+ * \param [in] slot The binding ID
+ * \returns \c true if the state has changed
+ */
+ bool set(uint32_t slot) {
+ return set(slot, true);
+ }
+
+ /**
+ * \brief Marks a binding as inactive
+ *
+ * \param [in] slot The binding ID
+ * \returns \c true if the state has changed
+ */
+ bool clr(uint32_t slot) {
+ return set(slot, false);
+ }
+
+ /**
+ * \brief Clears binding state
+ *
+ * Useful to zero out any bindings
+ * that are not used by a pipeline.
+ */
+ void clear() {
+ for (uint32_t i = 0; i < IntCount; i++)
+ m_slots[i] = 0;
+ }
+
+ /**
+ * \brief Enables multiple bindings
+ * \param [in] n Number of bindings
+ */
+ void setFirst(uint32_t n) {
+ for (uint32_t i = 0; i < IntCount; i++) {
+ m_slots[i] = n >= BitCount ? ~0u : ~(~0u << n);
+ n = n >= BitCount ? n - BitCount : 0;
+ }
+ }
+
+ /**
+ * \brief Finds next set binding
+ *
+ * \param [in] first Fist bit to consider
+ * \returns Binding ID, or -1 if none was found
+ */
+ int32_t findNext(uint32_t first) const {
+ if (unlikely(first >= BindingCount))
+ return -1;
+
+ uint32_t intId = first / BitCount;
+ uint32_t bitId = first % BitCount;
+
+ auto mask = m_slots[intId] & ~((1 << bitId) - 1);
+
+ while (!mask && ++intId < IntCount)
+ mask = m_slots[intId];
+
+ if (!mask)
+ return -1;
+
+ return BitCount * intId + bit::tzcnt(mask);
+ }
+
+ bool operator == (const DxvkBindingSet& other) const {
+ bool eq = true;
+ for (uint32_t i = 0; i < IntCount; i++)
+ eq &= m_slots[i] == other.m_slots[i];
+ return eq;
+ }
+
+ bool operator != (const DxvkBindingSet& other) const {
+ return !this->operator == (other);
+ }
+
+ private:
+
+ uint32_t m_slots[IntCount];
+
+ };
+
+ using DxvkBindingMask = DxvkBindingSet<MaxNumActiveBindings>;
+
+
+ /**
+ * \brief Bound shader resources
+ *
+ * Stores the resources bound to a binding
+ * slot in DXVK. These are used to create
+ * descriptor sets.
+ */
+ struct DxvkShaderResourceSlot {
+ Rc<DxvkSampler> sampler;
+ Rc<DxvkImageView> imageView;
+ Rc<DxvkBufferView> bufferView;
+ DxvkBufferSlice bufferSlice;
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_buffer.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_buffer.cpp
new file mode 100644
index 00000000..b7e3c447
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_buffer.cpp
@@ -0,0 +1,237 @@
+#include "dxvk_buffer.h"
+#include "dxvk_device.h"
+
+#include <algorithm>
+
+namespace dxvk {
+
+ DxvkBuffer::DxvkBuffer(
+ DxvkDevice* device,
+ const DxvkBufferCreateInfo& createInfo,
+ DxvkMemoryAllocator& memAlloc,
+ VkMemoryPropertyFlags memFlags)
+ : m_device (device),
+ m_info (createInfo),
+ m_memAlloc (&memAlloc),
+ m_memFlags (memFlags) {
+ // Align slices so that we don't violate any alignment
+ // requirements imposed by the Vulkan device/driver
+ VkDeviceSize sliceAlignment = computeSliceAlignment();
+ m_physSliceLength = createInfo.size;
+ m_physSliceStride = align(createInfo.size, sliceAlignment);
+ m_physSliceCount = std::max<VkDeviceSize>(1, 256 / m_physSliceStride);
+
+ // Limit size of multi-slice buffers to reduce fragmentation
+ constexpr VkDeviceSize MaxBufferSize = 4 << 20;
+
+ m_physSliceMaxCount = MaxBufferSize >= m_physSliceStride
+ ? MaxBufferSize / m_physSliceStride
+ : 1;
+
+ // Allocate the initial set of buffer slices
+ m_buffer = allocBuffer(m_physSliceCount);
+
+ DxvkBufferSliceHandle slice;
+ slice.handle = m_buffer.buffer;
+ slice.offset = 0;
+ slice.length = m_physSliceLength;
+ slice.mapPtr = m_buffer.memory.mapPtr(0);
+
+ m_physSlice = slice;
+ m_lazyAlloc = m_physSliceCount > 1;
+ }
+
+
+ DxvkBuffer::~DxvkBuffer() {
+ auto vkd = m_device->vkd();
+
+ for (const auto& buffer : m_buffers)
+ vkd->vkDestroyBuffer(vkd->device(), buffer.buffer, nullptr);
+ vkd->vkDestroyBuffer(vkd->device(), m_buffer.buffer, nullptr);
+ }
+
+
+ DxvkBufferHandle DxvkBuffer::allocBuffer(VkDeviceSize sliceCount) const {
+ auto vkd = m_device->vkd();
+
+ VkBufferCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.size = m_physSliceStride * sliceCount;
+ info.usage = m_info.usage;
+ info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
+ info.queueFamilyIndexCount = 0;
+ info.pQueueFamilyIndices = nullptr;
+
+ DxvkBufferHandle handle;
+
+ if (vkd->vkCreateBuffer(vkd->device(),
+ &info, nullptr, &handle.buffer) != VK_SUCCESS) {
+ throw DxvkError(str::format(
+ "DxvkBuffer: Failed to create buffer:"
+ "\n size: ", info.size,
+ "\n usage: ", info.usage));
+ }
+
+ VkMemoryDedicatedRequirements dedicatedRequirements;
+ dedicatedRequirements.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS;
+ dedicatedRequirements.pNext = VK_NULL_HANDLE;
+ dedicatedRequirements.prefersDedicatedAllocation = VK_FALSE;
+ dedicatedRequirements.requiresDedicatedAllocation = VK_FALSE;
+
+ VkMemoryRequirements2 memReq;
+ memReq.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
+ memReq.pNext = &dedicatedRequirements;
+
+ VkBufferMemoryRequirementsInfo2 memReqInfo;
+ memReqInfo.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2;
+ memReqInfo.buffer = handle.buffer;
+ memReqInfo.pNext = VK_NULL_HANDLE;
+
+ VkMemoryDedicatedAllocateInfo dedMemoryAllocInfo;
+ dedMemoryAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO;
+ dedMemoryAllocInfo.pNext = VK_NULL_HANDLE;
+ dedMemoryAllocInfo.buffer = handle.buffer;
+ dedMemoryAllocInfo.image = VK_NULL_HANDLE;
+
+ vkd->vkGetBufferMemoryRequirements2(
+ vkd->device(), &memReqInfo, &memReq);
+
+ // Use high memory priority for GPU-writable resources
+ bool isGpuWritable = (m_info.access & (
+ VK_ACCESS_SHADER_WRITE_BIT |
+ VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT)) != 0;
+ float priority = isGpuWritable ? 1.0f : 0.5f;
+
+ // Ask driver whether we should be using a dedicated allocation
+ handle.memory = m_memAlloc->alloc(&memReq.memoryRequirements,
+ dedicatedRequirements, dedMemoryAllocInfo, m_memFlags, priority);
+
+ if (vkd->vkBindBufferMemory(vkd->device(), handle.buffer,
+ handle.memory.memory(), handle.memory.offset()) != VK_SUCCESS)
+ throw DxvkError("DxvkBuffer: Failed to bind device memory");
+
+ return handle;
+ }
+
+
+ VkDeviceSize DxvkBuffer::computeSliceAlignment() const {
+ const auto& devInfo = m_device->properties().core.properties;
+
+ VkDeviceSize result = sizeof(uint32_t);
+
+ if (m_info.usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT)
+ result = std::max(result, devInfo.limits.minUniformBufferOffsetAlignment);
+
+ if (m_info.usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
+ result = std::max(result, devInfo.limits.minStorageBufferOffsetAlignment);
+
+ if (m_info.usage & (VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT)) {
+ result = std::max(result, devInfo.limits.minTexelBufferOffsetAlignment);
+ result = std::max(result, VkDeviceSize(16));
+ }
+
+ if (m_info.usage & (VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
+ && m_info.size > (devInfo.limits.optimalBufferCopyOffsetAlignment / 2))
+ result = std::max(result, devInfo.limits.optimalBufferCopyOffsetAlignment);
+
+ // For some reason, Warhammer Chaosbane breaks otherwise
+ if (m_info.usage & (VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT))
+ result = std::max(result, VkDeviceSize(256));
+
+ if (m_memFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
+ result = std::max(result, devInfo.limits.nonCoherentAtomSize);
+ result = std::max(result, VkDeviceSize(64));
+ }
+
+ return result;
+ }
+
+
+
+
+ DxvkBufferView::DxvkBufferView(
+ const Rc<vk::DeviceFn>& vkd,
+ const Rc<DxvkBuffer>& buffer,
+ const DxvkBufferViewCreateInfo& info)
+ : m_vkd(vkd), m_info(info), m_buffer(buffer),
+ m_bufferSlice (getSliceHandle()),
+ m_bufferView (createBufferView(m_bufferSlice)) {
+
+ }
+
+
+ DxvkBufferView::~DxvkBufferView() {
+ if (m_views.empty()) {
+ m_vkd->vkDestroyBufferView(
+ m_vkd->device(), m_bufferView, nullptr);
+ } else {
+ for (const auto& pair : m_views) {
+ m_vkd->vkDestroyBufferView(
+ m_vkd->device(), pair.second, nullptr);
+ }
+ }
+ }
+
+
+ VkBufferView DxvkBufferView::createBufferView(
+ const DxvkBufferSliceHandle& slice) {
+ VkBufferViewCreateInfo viewInfo;
+ viewInfo.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
+ viewInfo.pNext = nullptr;
+ viewInfo.flags = 0;
+ viewInfo.buffer = slice.handle;
+ viewInfo.format = m_info.format;
+ viewInfo.offset = slice.offset;
+ viewInfo.range = slice.length;
+
+ VkBufferView result = VK_NULL_HANDLE;
+
+ if (m_vkd->vkCreateBufferView(m_vkd->device(),
+ &viewInfo, nullptr, &result) != VK_SUCCESS) {
+ throw DxvkError(str::format(
+ "DxvkBufferView: Failed to create buffer view:",
+ "\n Offset: ", viewInfo.offset,
+ "\n Range: ", viewInfo.range,
+ "\n Format: ", viewInfo.format));
+ }
+
+ return result;
+ }
+
+
+ void DxvkBufferView::updateBufferView(
+ const DxvkBufferSliceHandle& slice) {
+ if (m_views.empty())
+ m_views.insert({ m_bufferSlice, m_bufferView });
+
+ m_bufferSlice = slice;
+
+ auto entry = m_views.find(slice);
+ if (entry != m_views.end()) {
+ m_bufferView = entry->second;
+ } else {
+ m_bufferView = createBufferView(m_bufferSlice);
+ m_views.insert({ m_bufferSlice, m_bufferView });
+ }
+ }
+
+
+ DxvkBufferTracker:: DxvkBufferTracker() { }
+ DxvkBufferTracker::~DxvkBufferTracker() { }
+
+
+ void DxvkBufferTracker::reset() {
+ std::sort(m_entries.begin(), m_entries.end(),
+ [] (const Entry& a, const Entry& b) {
+ return a.slice.handle < b.slice.handle;
+ });
+
+ for (const auto& e : m_entries)
+ e.buffer->freeSlice(e.slice);
+
+ m_entries.clear();
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_buffer.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_buffer.h
new file mode 100644
index 00000000..f17abba2
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_buffer.h
@@ -0,0 +1,688 @@
+#pragma once
+
+#include <unordered_map>
+#include <vector>
+
+#include "dxvk_descriptor.h"
+#include "dxvk_format.h"
+#include "dxvk_hash.h"
+#include "dxvk_memory.h"
+#include "dxvk_resource.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Buffer create info
+ *
+ * The properties of a buffer that are
+ * passed to \ref DxvkDevice::createBuffer
+ */
+ struct DxvkBufferCreateInfo {
+ /// Size of the buffer, in bytes
+ VkDeviceSize size;
+
+ /// Buffer usage flags
+ VkBufferUsageFlags usage;
+
+ /// Pipeline stages that can access
+ /// the contents of the buffer.
+ VkPipelineStageFlags stages;
+
+ /// Allowed access patterns
+ VkAccessFlags access;
+ };
+
+
+ /**
+ * \brief Buffer view create info
+ *
+ * The properties of a buffer view that
+ * are to \ref DxvkDevice::createBufferView
+ */
+ struct DxvkBufferViewCreateInfo {
+ /// Buffer data format, like image data
+ VkFormat format;
+
+ /// Offset of the buffer region to include in the view
+ VkDeviceSize rangeOffset;
+
+ /// Size of the buffer region to include in the view
+ VkDeviceSize rangeLength;
+ };
+
+
+ /**
+ * \brief Buffer info
+ *
+ * Stores a Vulkan buffer handle and the
+ * memory object that is bound to the buffer.
+ */
+ struct DxvkBufferHandle {
+ VkBuffer buffer = VK_NULL_HANDLE;
+ DxvkMemory memory;
+ };
+
+
+ /**
+ * \brief Buffer slice info
+ *
+ * Stores the Vulkan buffer handle, offset
+ * and length of the slice, and a pointer
+ * to the mapped region..
+ */
+ struct DxvkBufferSliceHandle {
+ VkBuffer handle;
+ VkDeviceSize offset;
+ VkDeviceSize length;
+ void* mapPtr;
+
+ bool eq(const DxvkBufferSliceHandle& other) const {
+ return handle == other.handle
+ && offset == other.offset
+ && length == other.length;
+ }
+
+ size_t hash() const {
+ DxvkHashState result;
+ result.add(std::hash<VkBuffer>()(handle));
+ result.add(std::hash<VkDeviceSize>()(offset));
+ result.add(std::hash<VkDeviceSize>()(length));
+ return result;
+ }
+ };
+
+
+ /**
+ * \brief Virtual buffer resource
+ *
+ * A simple buffer resource that stores linear,
+ * unformatted data. Can be accessed by the host
+ * if allocated on an appropriate memory type.
+ */
+ class DxvkBuffer : public DxvkResource {
+ friend class DxvkBufferView;
+ public:
+
+ DxvkBuffer(
+ DxvkDevice* device,
+ const DxvkBufferCreateInfo& createInfo,
+ DxvkMemoryAllocator& memAlloc,
+ VkMemoryPropertyFlags memFlags);
+
+ ~DxvkBuffer();
+
+ /**
+ * \brief Buffer properties
+ * \returns Buffer properties
+ */
+ const DxvkBufferCreateInfo& info() const {
+ return m_info;
+ }
+
+ /**
+ * \brief Memory type flags
+ *
+ * Use this to determine whether a
+ * buffer is mapped to host memory.
+ * \returns Vulkan memory flags
+ */
+ VkMemoryPropertyFlags memFlags() const {
+ return m_memFlags;
+ }
+
+ /**
+ * \brief Map pointer
+ *
+ * If the buffer has been created on a host-visible
+ * memory type, the buffer memory is mapped and can
+ * be accessed by the host.
+ * \param [in] offset Byte offset into mapped region
+ * \returns Pointer to mapped memory region
+ */
+ void* mapPtr(VkDeviceSize offset) const {
+ return reinterpret_cast<char*>(m_physSlice.mapPtr) + offset;
+ }
+
+ /**
+ * \brief Retrieves slice handle
+ * \returns Buffer slice handle
+ */
+ DxvkBufferSliceHandle getSliceHandle() const {
+ return m_physSlice;
+ }
+
+ /**
+ * \brief Retrieves sub slice handle
+ *
+ * \param [in] offset Offset into buffer
+ * \param [in] length Sub slice length
+ * \returns Buffer slice handle
+ */
+ DxvkBufferSliceHandle getSliceHandle(VkDeviceSize offset, VkDeviceSize length) const {
+ DxvkBufferSliceHandle result;
+ result.handle = m_physSlice.handle;
+ result.offset = m_physSlice.offset + offset;
+ result.length = length;
+ result.mapPtr = mapPtr(offset);
+ return result;
+ }
+
+ /**
+ * \brief Retrieves descriptor info
+ *
+ * \param [in] offset Buffer slice offset
+ * \param [in] length Buffer slice length
+ * \returns Buffer slice descriptor
+ */
+ DxvkDescriptorInfo getDescriptor(VkDeviceSize offset, VkDeviceSize length) const {
+ DxvkDescriptorInfo result;
+ result.buffer.buffer = m_physSlice.handle;
+ result.buffer.offset = m_physSlice.offset + offset;
+ result.buffer.range = length;
+ return result;
+ }
+
+ /**
+ * \brief Retrieves dynamic offset
+ *
+ * \param [in] offset Offset into the buffer
+ * \returns Offset for dynamic descriptors
+ */
+ VkDeviceSize getDynamicOffset(VkDeviceSize offset) const {
+ return m_physSlice.offset + offset;
+ }
+
+ /**
+ * \brief Replaces backing resource
+ *
+ * Replaces the underlying buffer and implicitly marks
+ * any buffer views using this resource as dirty. Do
+ * not call this directly as this is called implicitly
+ * by the context's \c invalidateBuffer method.
+ * \param [in] slice The new backing resource
+ * \returns Previous buffer slice
+ */
+ DxvkBufferSliceHandle rename(const DxvkBufferSliceHandle& slice) {
+ return std::exchange(m_physSlice, slice);
+ }
+
+ /**
+ * \brief Transform feedback vertex stride
+ *
+ * Used when drawing after transform feedback,
+ * \returns The current xfb vertex stride
+ */
+ uint32_t getXfbVertexStride() const {
+ return m_vertexStride;
+ }
+
+ /**
+ * \brief Set transform feedback vertex stride
+ *
+ * When the buffer is used as a transform feedback
+ * buffer, this will be set to the vertex stride
+ * defined by the geometry shader.
+ * \param [in] stride Vertex stride
+ */
+ void setXfbVertexStride(uint32_t stride) {
+ m_vertexStride = stride;
+ }
+
+ /**
+ * \brief Allocates new buffer slice
+ * \returns The new buffer slice
+ */
+ DxvkBufferSliceHandle allocSlice() {
+ std::unique_lock<sync::Spinlock> freeLock(m_freeMutex);
+
+ // If no slices are available, swap the two free lists.
+ if (unlikely(m_freeSlices.empty())) {
+ std::unique_lock<sync::Spinlock> swapLock(m_swapMutex);
+ std::swap(m_freeSlices, m_nextSlices);
+ }
+
+ // If there are still no slices available, create a new
+ // backing buffer and add all slices to the free list.
+ if (unlikely(m_freeSlices.empty())) {
+ if (likely(!m_lazyAlloc)) {
+ DxvkBufferHandle handle = allocBuffer(m_physSliceCount);
+
+ for (uint32_t i = 0; i < m_physSliceCount; i++)
+ pushSlice(handle, i);
+
+ m_buffers.push_back(std::move(handle));
+ m_physSliceCount = std::min(m_physSliceCount * 2, m_physSliceMaxCount);
+ } else {
+ for (uint32_t i = 1; i < m_physSliceCount; i++)
+ pushSlice(m_buffer, i);
+
+ m_lazyAlloc = false;
+ }
+ }
+
+ // Take the first slice from the queue
+ DxvkBufferSliceHandle result = m_freeSlices.back();
+ m_freeSlices.pop_back();
+ return result;
+ }
+
+ /**
+ * \brief Frees a buffer slice
+ *
+ * Marks the slice as free so that it can be used for
+ * subsequent allocations. Called automatically when
+ * the slice is no longer needed by the GPU.
+ * \param [in] slice The buffer slice to free
+ */
+ void freeSlice(const DxvkBufferSliceHandle& slice) {
+ // Add slice to a separate free list to reduce lock contention.
+ std::unique_lock<sync::Spinlock> swapLock(m_swapMutex);
+ m_nextSlices.push_back(slice);
+ }
+
+ private:
+
+ DxvkDevice* m_device;
+ DxvkBufferCreateInfo m_info;
+ DxvkMemoryAllocator* m_memAlloc;
+ VkMemoryPropertyFlags m_memFlags;
+
+ DxvkBufferHandle m_buffer;
+ DxvkBufferSliceHandle m_physSlice;
+
+ uint32_t m_vertexStride = 0;
+ uint32_t m_lazyAlloc = false;
+
+ sync::Spinlock m_freeMutex;
+ sync::Spinlock m_swapMutex;
+
+ std::vector<DxvkBufferHandle> m_buffers;
+ std::vector<DxvkBufferSliceHandle> m_freeSlices;
+ std::vector<DxvkBufferSliceHandle> m_nextSlices;
+
+ VkDeviceSize m_physSliceLength = 0;
+ VkDeviceSize m_physSliceStride = 0;
+ VkDeviceSize m_physSliceCount = 1;
+ VkDeviceSize m_physSliceMaxCount = 1;
+
+ void pushSlice(const DxvkBufferHandle& handle, uint32_t index) {
+ DxvkBufferSliceHandle slice;
+ slice.handle = handle.buffer;
+ slice.length = m_physSliceLength;
+ slice.offset = m_physSliceStride * index;
+ slice.mapPtr = handle.memory.mapPtr(slice.offset);
+ m_freeSlices.push_back(slice);
+ }
+
+ DxvkBufferHandle allocBuffer(
+ VkDeviceSize sliceCount) const;
+
+ VkDeviceSize computeSliceAlignment() const;
+
+ };
+
+
+ /**
+ * \brief Buffer slice
+ *
+ * Stores the buffer and a sub-range of the buffer.
+ * Slices are considered equal if the buffer and
+ * the buffer range are the same.
+ */
+ class DxvkBufferSlice {
+
+ public:
+
+ DxvkBufferSlice() { }
+
+ DxvkBufferSlice(
+ const Rc<DxvkBuffer>& buffer,
+ VkDeviceSize rangeOffset,
+ VkDeviceSize rangeLength)
+ : m_buffer(buffer),
+ m_offset(rangeOffset),
+ m_length(rangeLength) { }
+
+ explicit DxvkBufferSlice(const Rc<DxvkBuffer>& buffer)
+ : DxvkBufferSlice(buffer, 0, buffer->info().size) { }
+
+ DxvkBufferSlice(const DxvkBufferSlice& ) = default;
+ DxvkBufferSlice( DxvkBufferSlice&&) = default;
+
+ DxvkBufferSlice& operator = (const DxvkBufferSlice& other) {
+ if (m_buffer != other.m_buffer)
+ m_buffer = other.m_buffer;
+ m_offset = other.m_offset;
+ m_length = other.m_length;
+ return *this;
+ }
+
+ DxvkBufferSlice& operator = (DxvkBufferSlice&&) = default;
+
+ /**
+ * \brief Buffer slice offset and length
+ * \returns Buffer slice offset and length
+ */
+ size_t offset() const { return m_offset; }
+ size_t length() const { return m_length; }
+
+ /**
+ * \brief Underlying buffer
+ * \returns The virtual buffer
+ */
+ const Rc<DxvkBuffer>& buffer() const {
+ return m_buffer;
+ }
+
+ /**
+ * \brief Buffer info
+ *
+ * Retrieves the properties of the underlying
+ * virtual buffer. Should not be used directly
+ * by client APIs.
+ * \returns Buffer properties
+ */
+ const DxvkBufferCreateInfo& bufferInfo() const {
+ return m_buffer->info();
+ }
+
+ /**
+ * \brief Buffer sub slice
+ *
+ * Takes a sub slice from this slice.
+ * \param [in] offset Sub slice offset
+ * \param [in] length Sub slice length
+ * \returns The sub slice object
+ */
+ DxvkBufferSlice subSlice(VkDeviceSize offset, VkDeviceSize length) const {
+ return DxvkBufferSlice(m_buffer, m_offset + offset, length);
+ }
+
+ /**
+ * \brief Checks whether the slice is valid
+ *
+ * A buffer slice that does not point to any virtual
+ * buffer object is considered undefined and cannot
+ * be used for any operations.
+ * \returns \c true if the slice is defined
+ */
+ bool defined() const {
+ return m_buffer != nullptr;
+ }
+
+ /**
+ * \brief Retrieves buffer slice handle
+ *
+ * Returns the buffer handle and offset
+ * \returns Buffer slice handle
+ */
+ DxvkBufferSliceHandle getSliceHandle() const {
+ return m_buffer != nullptr
+ ? m_buffer->getSliceHandle(m_offset, m_length)
+ : DxvkBufferSliceHandle();
+ }
+
+ /**
+ * \brief Retrieves sub slice handle
+ *
+ * \param [in] offset Offset into buffer
+ * \param [in] length Sub slice length
+ * \returns Buffer slice handle
+ */
+ DxvkBufferSliceHandle getSliceHandle(VkDeviceSize offset, VkDeviceSize length) const {
+ return m_buffer != nullptr
+ ? m_buffer->getSliceHandle(m_offset + offset, length)
+ : DxvkBufferSliceHandle();
+ }
+
+ /**
+ * \brief Retrieves descriptor info
+ * \returns Buffer slice descriptor
+ */
+ DxvkDescriptorInfo getDescriptor() const {
+ return m_buffer->getDescriptor(m_offset, m_length);
+ }
+
+ /**
+ * \brief Retrieves dynamic offset
+ *
+ * Used for descriptor set binding.
+ * \returns Buffer slice offset
+ */
+ VkDeviceSize getDynamicOffset() const {
+ return m_buffer->getDynamicOffset(m_offset);
+ }
+
+ /**
+ * \brief Pointer to mapped memory region
+ *
+ * \param [in] offset Offset into the slice
+ * \returns Pointer into mapped buffer memory
+ */
+ void* mapPtr(VkDeviceSize offset) const {
+ return m_buffer != nullptr
+ ? m_buffer->mapPtr(m_offset + offset)
+ : nullptr;
+ }
+
+ /**
+ * \brief Checks whether two slices are equal
+ *
+ * Two slices are considered equal if they point to
+ * the same memory region within the same buffer.
+ * \param [in] other The slice to compare to
+ * \returns \c true if the two slices are the same
+ */
+ bool matches(const DxvkBufferSlice& other) const {
+ return this->m_buffer == other.m_buffer
+ && this->m_offset == other.m_offset
+ && this->m_length == other.m_length;
+ }
+
+ /**
+ * \brief Checks whether two slices are from the same buffer
+ *
+ * This returns \c true if the two slices are taken
+ * from the same buffer, but may have different ranges.
+ * \param [in] other The slice to compare to
+ * \returns \c true if the buffer objects are the same
+ */
+ bool matchesBuffer(const DxvkBufferSlice& other) const {
+ return this->m_buffer == other.m_buffer;
+ }
+
+ /**
+ * \brief Checks whether two slices have the same range
+ *
+ * This returns \c true if the two slices have the same
+ * offset and size, even if the buffers are different.
+ * May be useful if the buffers are know to be the same.
+ * \param [in] other The slice to compare to
+ * \returns \c true if the buffer objects are the same
+ */
+ bool matchesRange(const DxvkBufferSlice& other) const {
+ return this->m_offset == other.m_offset
+ && this->m_length == other.m_length;
+ }
+
+ private:
+
+ Rc<DxvkBuffer> m_buffer = nullptr;
+ VkDeviceSize m_offset = 0;
+ VkDeviceSize m_length = 0;
+
+ };
+
+
+ /**
+ * \brief Buffer view
+ *
+ * Allows the application to interpret buffer
+ * contents like formatted pixel data. These
+ * buffer views are used as texel buffers.
+ */
+ class DxvkBufferView : public DxvkResource {
+
+ public:
+
+ DxvkBufferView(
+ const Rc<vk::DeviceFn>& vkd,
+ const Rc<DxvkBuffer>& buffer,
+ const DxvkBufferViewCreateInfo& info);
+
+ ~DxvkBufferView();
+
+ /**
+ * \brief Buffer view handle
+ * \returns Buffer view handle
+ */
+ VkBufferView handle() const {
+ return m_bufferView;
+ }
+
+ /**
+ * \brief Element cound
+ *
+ * Number of typed elements contained
+ * in the buffer view. Depends on the
+ * buffer view format.
+ * \returns Element count
+ */
+ VkDeviceSize elementCount() const {
+ auto format = imageFormatInfo(m_info.format);
+ return m_info.rangeLength / format->elementSize;
+ }
+
+ /**
+ * \brief Buffer view properties
+ * \returns Buffer view properties
+ */
+ const DxvkBufferViewCreateInfo& info() const {
+ return m_info;
+ }
+
+ /**
+ * \brief Underlying buffer object
+ * \returns Underlying buffer object
+ */
+ const Rc<DxvkBuffer>& buffer() const {
+ return m_buffer;
+ }
+
+ /**
+ * \brief Underlying buffer info
+ * \returns Underlying buffer info
+ */
+ const DxvkBufferCreateInfo& bufferInfo() const {
+ return m_buffer->info();
+ }
+
+ /**
+ * \brief View format info
+ * \returns View format info
+ */
+ const DxvkFormatInfo* formatInfo() const {
+ return imageFormatInfo(m_info.format);
+ }
+
+ /**
+ * \brief Retrieves buffer slice handle
+ * \returns Buffer slice handle
+ */
+ DxvkBufferSliceHandle getSliceHandle() const {
+ return m_buffer->getSliceHandle(
+ m_info.rangeOffset,
+ m_info.rangeLength);
+ }
+
+ /**
+ * \brief Underlying buffer slice
+ * \returns Slice backing the view
+ */
+ DxvkBufferSlice slice() const {
+ return DxvkBufferSlice(m_buffer,
+ m_info.rangeOffset,
+ m_info.rangeLength);
+ }
+
+ /**
+ * \brief Updates the buffer view
+ *
+ * If the buffer has been invalidated ever since
+ * the view was created, the view is invalid as
+ * well and needs to be re-created. Call this
+ * prior to using the buffer view handle.
+ */
+ void updateView() {
+ DxvkBufferSliceHandle slice = getSliceHandle();
+
+ if (!m_bufferSlice.eq(slice))
+ this->updateBufferView(slice);
+ }
+
+ private:
+
+ Rc<vk::DeviceFn> m_vkd;
+ DxvkBufferViewCreateInfo m_info;
+ Rc<DxvkBuffer> m_buffer;
+
+ DxvkBufferSliceHandle m_bufferSlice;
+ VkBufferView m_bufferView;
+
+ std::unordered_map<
+ DxvkBufferSliceHandle,
+ VkBufferView,
+ DxvkHash, DxvkEq> m_views;
+
+ VkBufferView createBufferView(
+ const DxvkBufferSliceHandle& slice);
+
+ void updateBufferView(
+ const DxvkBufferSliceHandle& slice);
+
+ };
+
+
+ /**
+ * \brief Buffer slice tracker
+ *
+ * Stores a list of buffer slices that can be
+ * freed. Useful when buffers have been renamed
+ * and the original slice is no longer needed.
+ */
+ class DxvkBufferTracker {
+
+ public:
+
+ DxvkBufferTracker();
+ ~DxvkBufferTracker();
+
+ /**
+ * \brief Add buffer slice for tracking
+ *
+ * The slice will be returned to the
+ * buffer on the next call to \c reset.
+ * \param [in] buffer The parent buffer
+ * \param [in] slice The buffer slice
+ */
+ void freeBufferSlice(const Rc<DxvkBuffer>& buffer, const DxvkBufferSliceHandle& slice) {
+ m_entries.push_back({ buffer, slice });
+ }
+
+ /**
+ * \brief Returns tracked buffer slices
+ */
+ void reset();
+
+ private:
+
+ struct Entry {
+ Rc<DxvkBuffer> buffer;
+ DxvkBufferSliceHandle slice;
+ };
+
+ std::vector<Entry> m_entries;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_cmdlist.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_cmdlist.cpp
new file mode 100644
index 00000000..edda53db
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_cmdlist.cpp
@@ -0,0 +1,221 @@
+#include "dxvk_cmdlist.h"
+#include "dxvk_device.h"
+
+namespace dxvk {
+
+ DxvkCommandList::DxvkCommandList(DxvkDevice* device)
+ : m_device (device),
+ m_vkd (device->vkd()),
+ m_vki (device->instance()->vki()),
+ m_cmdBuffersUsed(0),
+ m_descriptorPoolTracker(device) {
+ const auto& graphicsQueue = m_device->queues().graphics;
+ const auto& transferQueue = m_device->queues().transfer;
+
+ VkFenceCreateInfo fenceInfo;
+ fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
+ fenceInfo.pNext = nullptr;
+ fenceInfo.flags = 0;
+
+ if (m_vkd->vkCreateFence(m_vkd->device(), &fenceInfo, nullptr, &m_fence) != VK_SUCCESS)
+ throw DxvkError("DxvkCommandList: Failed to create fence");
+
+ VkCommandPoolCreateInfo poolInfo;
+ poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
+ poolInfo.pNext = nullptr;
+ poolInfo.flags = 0;
+ poolInfo.queueFamilyIndex = graphicsQueue.queueFamily;
+
+ if (m_vkd->vkCreateCommandPool(m_vkd->device(), &poolInfo, nullptr, &m_graphicsPool) != VK_SUCCESS)
+ throw DxvkError("DxvkCommandList: Failed to create graphics command pool");
+
+ if (m_device->hasDedicatedTransferQueue()) {
+ poolInfo.queueFamilyIndex = transferQueue.queueFamily;
+
+ if (m_vkd->vkCreateCommandPool(m_vkd->device(), &poolInfo, nullptr, &m_transferPool) != VK_SUCCESS)
+ throw DxvkError("DxvkCommandList: Failed to create transfer command pool");
+ }
+
+ VkCommandBufferAllocateInfo cmdInfoGfx;
+ cmdInfoGfx.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
+ cmdInfoGfx.pNext = nullptr;
+ cmdInfoGfx.commandPool = m_graphicsPool;
+ cmdInfoGfx.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
+ cmdInfoGfx.commandBufferCount = 1;
+
+ VkCommandBufferAllocateInfo cmdInfoDma;
+ cmdInfoDma.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
+ cmdInfoDma.pNext = nullptr;
+ cmdInfoDma.commandPool = m_transferPool ? m_transferPool : m_graphicsPool;
+ cmdInfoDma.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
+ cmdInfoDma.commandBufferCount = 1;
+
+ if (m_vkd->vkAllocateCommandBuffers(m_vkd->device(), &cmdInfoGfx, &m_execBuffer) != VK_SUCCESS
+ || m_vkd->vkAllocateCommandBuffers(m_vkd->device(), &cmdInfoGfx, &m_initBuffer) != VK_SUCCESS
+ || m_vkd->vkAllocateCommandBuffers(m_vkd->device(), &cmdInfoDma, &m_sdmaBuffer) != VK_SUCCESS)
+ throw DxvkError("DxvkCommandList: Failed to allocate command buffer");
+
+ if (m_device->hasDedicatedTransferQueue()) {
+ VkSemaphoreCreateInfo semInfo;
+ semInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
+ semInfo.pNext = nullptr;
+ semInfo.flags = 0;
+
+ if (m_vkd->vkCreateSemaphore(m_vkd->device(), &semInfo, nullptr, &m_sdmaSemaphore) != VK_SUCCESS)
+ throw DxvkError("DxvkCommandList: Failed to create semaphore");
+ }
+ }
+
+
+ DxvkCommandList::~DxvkCommandList() {
+ this->reset();
+
+ m_vkd->vkDestroySemaphore(m_vkd->device(), m_sdmaSemaphore, nullptr);
+
+ m_vkd->vkDestroyCommandPool(m_vkd->device(), m_graphicsPool, nullptr);
+ m_vkd->vkDestroyCommandPool(m_vkd->device(), m_transferPool, nullptr);
+
+ m_vkd->vkDestroyFence(m_vkd->device(), m_fence, nullptr);
+ }
+
+
+ VkResult DxvkCommandList::submit(
+ VkSemaphore waitSemaphore,
+ VkSemaphore wakeSemaphore) {
+ const auto& graphics = m_device->queues().graphics;
+ const auto& transfer = m_device->queues().transfer;
+
+ DxvkQueueSubmission info = DxvkQueueSubmission();
+
+ if (m_cmdBuffersUsed.test(DxvkCmdBuffer::SdmaBuffer)) {
+ info.cmdBuffers[info.cmdBufferCount++] = m_sdmaBuffer;
+
+ if (m_device->hasDedicatedTransferQueue()) {
+ info.wakeSync[info.wakeCount++] = m_sdmaSemaphore;
+ VkResult status = submitToQueue(transfer.queueHandle, VK_NULL_HANDLE, info);
+
+ if (status != VK_SUCCESS)
+ return status;
+
+ info = DxvkQueueSubmission();
+ info.waitSync[info.waitCount] = m_sdmaSemaphore;
+ info.waitMask[info.waitCount] = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
+ info.waitCount += 1;
+ }
+ }
+
+ if (m_cmdBuffersUsed.test(DxvkCmdBuffer::InitBuffer))
+ info.cmdBuffers[info.cmdBufferCount++] = m_initBuffer;
+ if (m_cmdBuffersUsed.test(DxvkCmdBuffer::ExecBuffer))
+ info.cmdBuffers[info.cmdBufferCount++] = m_execBuffer;
+
+ if (waitSemaphore) {
+ info.waitSync[info.waitCount] = waitSemaphore;
+ info.waitMask[info.waitCount] = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
+ info.waitCount += 1;
+ }
+
+ if (wakeSemaphore)
+ info.wakeSync[info.wakeCount++] = wakeSemaphore;
+
+ return submitToQueue(graphics.queueHandle, m_fence, info);
+ }
+
+
+ VkResult DxvkCommandList::synchronize() {
+ VkResult status = VK_TIMEOUT;
+
+ while (status == VK_TIMEOUT) {
+ status = m_vkd->vkWaitForFences(
+ m_vkd->device(), 1, &m_fence, VK_FALSE,
+ 1'000'000'000ull);
+ }
+
+ return status;
+ }
+
+
+ void DxvkCommandList::beginRecording() {
+ VkCommandBufferBeginInfo info;
+ info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
+ info.pNext = nullptr;
+ info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
+ info.pInheritanceInfo = nullptr;
+
+ if ((m_graphicsPool && m_vkd->vkResetCommandPool(m_vkd->device(), m_graphicsPool, 0) != VK_SUCCESS)
+ || (m_transferPool && m_vkd->vkResetCommandPool(m_vkd->device(), m_transferPool, 0) != VK_SUCCESS))
+ Logger::err("DxvkCommandList: Failed to reset command buffer");
+
+ if (m_vkd->vkBeginCommandBuffer(m_execBuffer, &info) != VK_SUCCESS
+ || m_vkd->vkBeginCommandBuffer(m_initBuffer, &info) != VK_SUCCESS
+ || m_vkd->vkBeginCommandBuffer(m_sdmaBuffer, &info) != VK_SUCCESS)
+ Logger::err("DxvkCommandList: Failed to begin command buffer");
+
+ if (m_vkd->vkResetFences(m_vkd->device(), 1, &m_fence) != VK_SUCCESS)
+ Logger::err("DxvkCommandList: Failed to reset fence");
+
+ // Unconditionally mark the exec buffer as used. There
+ // is virtually no use case where this isn't correct.
+ m_cmdBuffersUsed = DxvkCmdBuffer::ExecBuffer;
+ }
+
+
+ void DxvkCommandList::endRecording() {
+ if (m_vkd->vkEndCommandBuffer(m_execBuffer) != VK_SUCCESS
+ || m_vkd->vkEndCommandBuffer(m_initBuffer) != VK_SUCCESS
+ || m_vkd->vkEndCommandBuffer(m_sdmaBuffer) != VK_SUCCESS)
+ Logger::err("DxvkCommandList::endRecording: Failed to record command buffer");
+ }
+
+
+ void DxvkCommandList::reset() {
+ // Signal resources and events to
+ // avoid stalling main thread
+ m_signalTracker.reset();
+ m_resources.reset();
+
+ // Recycle heavy Vulkan objects
+ m_descriptorPoolTracker.reset();
+
+ // Return buffer memory slices
+ m_bufferTracker.reset();
+
+ // Return query and event handles
+ m_gpuQueryTracker.reset();
+ m_gpuEventTracker.reset();
+
+ // Less important stuff
+ m_statCounters.reset();
+ }
+
+
+ VkResult DxvkCommandList::submitToQueue(
+ VkQueue queue,
+ VkFence fence,
+ const DxvkQueueSubmission& info) {
+ VkSubmitInfo submitInfo;
+ submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
+ submitInfo.pNext = nullptr;
+ submitInfo.waitSemaphoreCount = info.waitCount;
+ submitInfo.pWaitSemaphores = info.waitSync;
+ submitInfo.pWaitDstStageMask = info.waitMask;
+ submitInfo.commandBufferCount = info.cmdBufferCount;
+ submitInfo.pCommandBuffers = info.cmdBuffers;
+ submitInfo.signalSemaphoreCount = info.wakeCount;
+ submitInfo.pSignalSemaphores = info.wakeSync;
+
+ return m_vkd->vkQueueSubmit(queue, 1, &submitInfo, fence);
+ }
+
+ void DxvkCommandList::cmdBeginDebugUtilsLabel(VkDebugUtilsLabelEXT *pLabelInfo) {
+ m_vki->vkCmdBeginDebugUtilsLabelEXT(m_execBuffer, pLabelInfo);
+ }
+
+ void DxvkCommandList::cmdEndDebugUtilsLabel() {
+ m_vki->vkCmdEndDebugUtilsLabelEXT(m_execBuffer);
+ }
+
+ void DxvkCommandList::cmdInsertDebugUtilsLabel(VkDebugUtilsLabelEXT *pLabelInfo) {
+ m_vki->vkCmdInsertDebugUtilsLabelEXT(m_execBuffer, pLabelInfo);
+ }
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_cmdlist.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_cmdlist.h
new file mode 100644
index 00000000..5dda8dbf
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_cmdlist.h
@@ -0,0 +1,814 @@
+#pragma once
+
+#include <limits>
+
+#include "dxvk_bind_mask.h"
+#include "dxvk_buffer.h"
+#include "dxvk_descriptor.h"
+#include "dxvk_gpu_event.h"
+#include "dxvk_gpu_query.h"
+#include "dxvk_lifetime.h"
+#include "dxvk_limits.h"
+#include "dxvk_pipelayout.h"
+#include "dxvk_signal.h"
+#include "dxvk_staging.h"
+#include "dxvk_stats.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Command buffer flags
+ *
+ * A set of flags used to specify which of
+ * the command buffers need to be submitted.
+ */
+ enum class DxvkCmdBuffer : uint32_t {
+ InitBuffer = 0,
+ ExecBuffer = 1,
+ SdmaBuffer = 2,
+ };
+
+ using DxvkCmdBufferFlags = Flags<DxvkCmdBuffer>;
+
+ /**
+ * \brief Queue submission info
+ *
+ * Convenience struct that holds data for
+ * actual command submissions. Internal use
+ * only, array sizes are based on need.
+ */
+ struct DxvkQueueSubmission {
+ uint32_t waitCount;
+ VkSemaphore waitSync[2];
+ VkPipelineStageFlags waitMask[2];
+ uint32_t wakeCount;
+ VkSemaphore wakeSync[2];
+ uint32_t cmdBufferCount;
+ VkCommandBuffer cmdBuffers[4];
+ };
+
+ /**
+ * \brief DXVK command list
+ *
+ * Stores a command buffer that a context can use to record Vulkan
+ * commands. The command list shall also reference the resources
+ * used by the recorded commands for automatic lifetime tracking.
+ * When the command list has completed execution, resources that
+ * are no longer used may get destroyed.
+ */
+ class DxvkCommandList : public RcObject {
+
+ public:
+
+ DxvkCommandList(DxvkDevice* device);
+ ~DxvkCommandList();
+
+ /**
+ * \brief Submits command list
+ *
+ * \param [in] queue Device queue
+ * \param [in] waitSemaphore Semaphore to wait on
+ * \param [in] wakeSemaphore Semaphore to signal
+ * \returns Submission status
+ */
+ VkResult submit(
+ VkSemaphore waitSemaphore,
+ VkSemaphore wakeSemaphore);
+
+ /**
+ * \brief Synchronizes command buffer execution
+ *
+ * Waits for the fence associated with
+ * this command buffer to get signaled.
+ * \returns Synchronization status
+ */
+ VkResult synchronize();
+
+ /**
+ * \brief Stat counters
+ *
+ * Retrieves some info about per-command list
+ * statistics, such as the number of draw calls
+ * or the number of pipelines compiled.
+ * \returns Reference to stat counters
+ */
+ DxvkStatCounters& statCounters() {
+ return m_statCounters;
+ }
+
+ /**
+ * \brief Increments a stat counter value
+ *
+ * \param [in] ctr The counter to increment
+ * \param [in] val The value to add
+ */
+ void addStatCtr(DxvkStatCounter ctr, uint32_t val) {
+ m_statCounters.addCtr(ctr, val);
+ }
+
+ /**
+ * \brief Begins recording
+ *
+ * Resets the command buffer and
+ * begins command buffer recording.
+ */
+ void beginRecording();
+
+ /**
+ * \brief Ends recording
+ *
+ * Ends command buffer recording, making
+ * the command list ready for submission.
+ * \param [in] stats Stat counters
+ */
+ void endRecording();
+
+ /**
+ * \brief Frees buffer slice
+ *
+ * After the command buffer execution has finished,
+ * the given buffer slice will be released to the
+ * virtual buffer object so that it can be reused.
+ * \param [in] buffer The virtual buffer object
+ * \param [in] slice The buffer slice handle
+ */
+ void freeBufferSlice(
+ const Rc<DxvkBuffer>& buffer,
+ const DxvkBufferSliceHandle& slice) {
+ m_bufferTracker.freeBufferSlice(buffer, slice);
+ }
+
+ /**
+ * \brief Adds a resource to track
+ *
+ * Adds a resource to the internal resource tracker.
+ * Resources will be kept alive and "in use" until
+ * the device can guarantee that the submission has
+ * completed.
+ */
+ template<DxvkAccess Access>
+ void trackResource(Rc<DxvkResource> rc) {
+ m_resources.trackResource<Access>(std::move(rc));
+ }
+
+ /**
+ * \brief Tracks a descriptor pool
+ * \param [in] pool The descriptor pool
+ */
+ void trackDescriptorPool(Rc<DxvkDescriptorPool> pool) {
+ m_descriptorPoolTracker.trackDescriptorPool(pool);
+ }
+
+ /**
+ * \brief Tracks a GPU event
+ *
+ * The event will be returned to its event pool
+ * after the command buffer has finished executing.
+ * \param [in] handle Event handle
+ */
+ void trackGpuEvent(DxvkGpuEventHandle handle) {
+ m_gpuEventTracker.trackEvent(handle);
+ }
+
+ /**
+ * \brief Tracks a GPU query
+ *
+ * The query handle will be returned to its allocator
+ * after the command buffer has finished executing.
+ * \param [in] handle Event handle
+ */
+ void trackGpuQuery(DxvkGpuQueryHandle handle) {
+ m_gpuQueryTracker.trackQuery(handle);
+ }
+
+ /**
+ * \brief Queues signal
+ *
+ * The signal will be notified once the command
+ * buffer has finished executing on the GPU.
+ * \param [in] signal The signal
+ * \param [in] value Signal value
+ */
+ void queueSignal(const Rc<sync::Signal>& signal, uint64_t value) {
+ m_signalTracker.add(signal, value);
+ }
+
+ /**
+ * \brief Notifies signals
+ */
+ void notifySignals() {
+ m_signalTracker.notify();
+ }
+
+ /**
+ * \brief Resets the command list
+ *
+ * Resets the internal command buffer of the command list and
+ * marks all tracked resources as unused. When submitting the
+ * command list to the device, this method will be called once
+ * the command list completes execution.
+ */
+ void reset();
+
+ void updateDescriptorSets(
+ uint32_t descriptorWriteCount,
+ const VkWriteDescriptorSet* pDescriptorWrites) {
+ m_vkd->vkUpdateDescriptorSets(m_vkd->device(),
+ descriptorWriteCount, pDescriptorWrites,
+ 0, nullptr);
+ }
+
+
+ void updateDescriptorSetWithTemplate(
+ VkDescriptorSet descriptorSet,
+ VkDescriptorUpdateTemplate descriptorTemplate,
+ const void* data) {
+ m_vkd->vkUpdateDescriptorSetWithTemplate(m_vkd->device(),
+ descriptorSet, descriptorTemplate, data);
+ }
+
+
+ void cmdBeginConditionalRendering(
+ const VkConditionalRenderingBeginInfoEXT* pConditionalRenderingBegin) {
+ m_vkd->vkCmdBeginConditionalRenderingEXT(
+ m_execBuffer, pConditionalRenderingBegin);
+ }
+
+
+ void cmdEndConditionalRendering() {
+ m_vkd->vkCmdEndConditionalRenderingEXT(m_execBuffer);
+ }
+
+
+
+ void cmdBeginQuery(
+ VkQueryPool queryPool,
+ uint32_t query,
+ VkQueryControlFlags flags) {
+ m_vkd->vkCmdBeginQuery(m_execBuffer,
+ queryPool, query, flags);
+ }
+
+
+ void cmdBeginQueryIndexed(
+ VkQueryPool queryPool,
+ uint32_t query,
+ VkQueryControlFlags flags,
+ uint32_t index) {
+ m_vkd->vkCmdBeginQueryIndexedEXT(
+ m_execBuffer, queryPool, query, flags, index);
+ }
+
+
+ void cmdBeginRenderPass(
+ const VkRenderPassBeginInfo* pRenderPassBegin,
+ VkSubpassContents contents) {
+ m_vkd->vkCmdBeginRenderPass(m_execBuffer,
+ pRenderPassBegin, contents);
+ }
+
+
+ void cmdBeginTransformFeedback(
+ uint32_t firstBuffer,
+ uint32_t bufferCount,
+ const VkBuffer* counterBuffers,
+ const VkDeviceSize* counterOffsets) {
+ m_vkd->vkCmdBeginTransformFeedbackEXT(m_execBuffer,
+ firstBuffer, bufferCount, counterBuffers, counterOffsets);
+ }
+
+
+ void cmdBindDescriptorSet(
+ VkPipelineBindPoint pipeline,
+ VkPipelineLayout pipelineLayout,
+ VkDescriptorSet descriptorSet,
+ uint32_t dynamicOffsetCount,
+ const uint32_t* pDynamicOffsets) {
+ m_vkd->vkCmdBindDescriptorSets(m_execBuffer,
+ pipeline, pipelineLayout, 0, 1,
+ &descriptorSet, dynamicOffsetCount, pDynamicOffsets);
+ }
+
+
+ void cmdBindIndexBuffer(
+ VkBuffer buffer,
+ VkDeviceSize offset,
+ VkIndexType indexType) {
+ m_vkd->vkCmdBindIndexBuffer(m_execBuffer,
+ buffer, offset, indexType);
+ }
+
+
+ void cmdBindPipeline(
+ VkPipelineBindPoint pipelineBindPoint,
+ VkPipeline pipeline) {
+ m_vkd->vkCmdBindPipeline(m_execBuffer,
+ pipelineBindPoint, pipeline);
+ }
+
+
+ void cmdBindTransformFeedbackBuffers(
+ uint32_t firstBinding,
+ uint32_t bindingCount,
+ const VkBuffer* pBuffers,
+ const VkDeviceSize* pOffsets,
+ const VkDeviceSize* pSizes) {
+ m_vkd->vkCmdBindTransformFeedbackBuffersEXT(m_execBuffer,
+ firstBinding, bindingCount, pBuffers, pOffsets, pSizes);
+ }
+
+
+ void cmdBindVertexBuffers(
+ uint32_t firstBinding,
+ uint32_t bindingCount,
+ const VkBuffer* pBuffers,
+ const VkDeviceSize* pOffsets) {
+ m_vkd->vkCmdBindVertexBuffers(m_execBuffer,
+ firstBinding, bindingCount, pBuffers, pOffsets);
+ }
+
+
+ void cmdBindVertexBuffers2(
+ uint32_t firstBinding,
+ uint32_t bindingCount,
+ const VkBuffer* pBuffers,
+ const VkDeviceSize* pOffsets,
+ const VkDeviceSize* pSizes,
+ const VkDeviceSize* pStrides) {
+ m_vkd->vkCmdBindVertexBuffers2EXT(m_execBuffer,
+ firstBinding, bindingCount, pBuffers, pOffsets,
+ pSizes, pStrides);
+ }
+
+ void cmdLaunchCuKernel(VkCuLaunchInfoNVX launchInfo) {
+ m_vkd->vkCmdCuLaunchKernelNVX(m_execBuffer, &launchInfo);
+ }
+
+ void cmdBlitImage(
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkImage dstImage,
+ VkImageLayout dstImageLayout,
+ uint32_t regionCount,
+ const VkImageBlit* pRegions,
+ VkFilter filter) {
+ m_vkd->vkCmdBlitImage(m_execBuffer,
+ srcImage, srcImageLayout,
+ dstImage, dstImageLayout,
+ regionCount, pRegions, filter);
+ }
+
+
+ void cmdClearAttachments(
+ uint32_t attachmentCount,
+ const VkClearAttachment* pAttachments,
+ uint32_t rectCount,
+ const VkClearRect* pRects) {
+ m_vkd->vkCmdClearAttachments(m_execBuffer,
+ attachmentCount, pAttachments,
+ rectCount, pRects);
+ }
+
+
+ void cmdClearColorImage(
+ VkImage image,
+ VkImageLayout imageLayout,
+ const VkClearColorValue* pColor,
+ uint32_t rangeCount,
+ const VkImageSubresourceRange* pRanges) {
+ m_vkd->vkCmdClearColorImage(m_execBuffer,
+ image, imageLayout, pColor,
+ rangeCount, pRanges);
+ }
+
+
+ void cmdClearDepthStencilImage(
+ VkImage image,
+ VkImageLayout imageLayout,
+ const VkClearDepthStencilValue* pDepthStencil,
+ uint32_t rangeCount,
+ const VkImageSubresourceRange* pRanges) {
+ m_vkd->vkCmdClearDepthStencilImage(m_execBuffer,
+ image, imageLayout, pDepthStencil,
+ rangeCount, pRanges);
+ }
+
+
+ void cmdCopyBuffer(
+ DxvkCmdBuffer cmdBuffer,
+ VkBuffer srcBuffer,
+ VkBuffer dstBuffer,
+ uint32_t regionCount,
+ const VkBufferCopy* pRegions) {
+ m_cmdBuffersUsed.set(cmdBuffer);
+
+ m_vkd->vkCmdCopyBuffer(getCmdBuffer(cmdBuffer),
+ srcBuffer, dstBuffer,
+ regionCount, pRegions);
+ }
+
+
+ void cmdCopyBufferToImage(
+ DxvkCmdBuffer cmdBuffer,
+ VkBuffer srcBuffer,
+ VkImage dstImage,
+ VkImageLayout dstImageLayout,
+ uint32_t regionCount,
+ const VkBufferImageCopy* pRegions) {
+ m_cmdBuffersUsed.set(cmdBuffer);
+
+ m_vkd->vkCmdCopyBufferToImage(getCmdBuffer(cmdBuffer),
+ srcBuffer, dstImage, dstImageLayout,
+ regionCount, pRegions);
+ }
+
+
+ void cmdCopyImage(
+ DxvkCmdBuffer cmdBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkImage dstImage,
+ VkImageLayout dstImageLayout,
+ uint32_t regionCount,
+ const VkImageCopy* pRegions) {
+ m_cmdBuffersUsed.set(cmdBuffer);
+
+ m_vkd->vkCmdCopyImage(getCmdBuffer(cmdBuffer),
+ srcImage, srcImageLayout,
+ dstImage, dstImageLayout,
+ regionCount, pRegions);
+ }
+
+
+ void cmdCopyImageToBuffer(
+ DxvkCmdBuffer cmdBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkBuffer dstBuffer,
+ uint32_t regionCount,
+ const VkBufferImageCopy* pRegions) {
+ m_cmdBuffersUsed.set(cmdBuffer);
+
+ m_vkd->vkCmdCopyImageToBuffer(getCmdBuffer(cmdBuffer),
+ srcImage, srcImageLayout, dstBuffer,
+ regionCount, pRegions);
+ }
+
+
+ void cmdCopyQueryPoolResults(
+ VkQueryPool queryPool,
+ uint32_t firstQuery,
+ uint32_t queryCount,
+ VkBuffer dstBuffer,
+ VkDeviceSize dstOffset,
+ VkDeviceSize stride,
+ VkQueryResultFlags flags) {
+ m_vkd->vkCmdCopyQueryPoolResults(m_execBuffer,
+ queryPool, firstQuery, queryCount,
+ dstBuffer, dstOffset, stride, flags);
+ }
+
+
+ void cmdDispatch(
+ uint32_t x,
+ uint32_t y,
+ uint32_t z) {
+ m_vkd->vkCmdDispatch(m_execBuffer, x, y, z);
+ }
+
+
+ void cmdDispatchIndirect(
+ VkBuffer buffer,
+ VkDeviceSize offset) {
+ m_vkd->vkCmdDispatchIndirect(
+ m_execBuffer, buffer, offset);
+ }
+
+
+ void cmdDraw(
+ uint32_t vertexCount,
+ uint32_t instanceCount,
+ uint32_t firstVertex,
+ uint32_t firstInstance) {
+ m_vkd->vkCmdDraw(m_execBuffer,
+ vertexCount, instanceCount,
+ firstVertex, firstInstance);
+ }
+
+
+ void cmdDrawIndirect(
+ VkBuffer buffer,
+ VkDeviceSize offset,
+ uint32_t drawCount,
+ uint32_t stride) {
+ m_vkd->vkCmdDrawIndirect(m_execBuffer,
+ buffer, offset, drawCount, stride);
+ }
+
+
+ void cmdDrawIndirectCount(
+ VkBuffer buffer,
+ VkDeviceSize offset,
+ VkBuffer countBuffer,
+ VkDeviceSize countOffset,
+ uint32_t maxDrawCount,
+ uint32_t stride) {
+ m_vkd->vkCmdDrawIndirectCountKHR(m_execBuffer,
+ buffer, offset, countBuffer, countOffset, maxDrawCount, stride);
+ }
+
+
+ void cmdDrawIndexed(
+ uint32_t indexCount,
+ uint32_t instanceCount,
+ uint32_t firstIndex,
+ uint32_t vertexOffset,
+ uint32_t firstInstance) {
+ m_vkd->vkCmdDrawIndexed(m_execBuffer,
+ indexCount, instanceCount,
+ firstIndex, vertexOffset,
+ firstInstance);
+ }
+
+
+ void cmdDrawIndexedIndirect(
+ VkBuffer buffer,
+ VkDeviceSize offset,
+ uint32_t drawCount,
+ uint32_t stride) {
+ m_vkd->vkCmdDrawIndexedIndirect(m_execBuffer,
+ buffer, offset, drawCount, stride);
+ }
+
+
+ void cmdDrawIndexedIndirectCount(
+ VkBuffer buffer,
+ VkDeviceSize offset,
+ VkBuffer countBuffer,
+ VkDeviceSize countOffset,
+ uint32_t maxDrawCount,
+ uint32_t stride) {
+ m_vkd->vkCmdDrawIndexedIndirectCountKHR(m_execBuffer,
+ buffer, offset, countBuffer, countOffset, maxDrawCount, stride);
+ }
+
+
+ void cmdDrawIndirectVertexCount(
+ uint32_t instanceCount,
+ uint32_t firstInstance,
+ VkBuffer counterBuffer,
+ VkDeviceSize counterBufferOffset,
+ uint32_t counterOffset,
+ uint32_t vertexStride) {
+ m_vkd->vkCmdDrawIndirectByteCountEXT(m_execBuffer,
+ instanceCount, firstInstance, counterBuffer,
+ counterBufferOffset, counterOffset, vertexStride);
+ }
+
+
+ void cmdEndQuery(
+ VkQueryPool queryPool,
+ uint32_t query) {
+ m_vkd->vkCmdEndQuery(m_execBuffer, queryPool, query);
+ }
+
+
+ void cmdEndQueryIndexed(
+ VkQueryPool queryPool,
+ uint32_t query,
+ uint32_t index) {
+ m_vkd->vkCmdEndQueryIndexedEXT(
+ m_execBuffer, queryPool, query, index);
+ }
+
+
+ void cmdEndRenderPass() {
+ m_vkd->vkCmdEndRenderPass(m_execBuffer);
+ }
+
+
+ void cmdEndTransformFeedback(
+ uint32_t firstBuffer,
+ uint32_t bufferCount,
+ const VkBuffer* counterBuffers,
+ const VkDeviceSize* counterOffsets) {
+ m_vkd->vkCmdEndTransformFeedbackEXT(m_execBuffer,
+ firstBuffer, bufferCount, counterBuffers, counterOffsets);
+ }
+
+
+ void cmdFillBuffer(
+ VkBuffer dstBuffer,
+ VkDeviceSize dstOffset,
+ VkDeviceSize size,
+ uint32_t data) {
+ m_vkd->vkCmdFillBuffer(m_execBuffer,
+ dstBuffer, dstOffset, size, data);
+ }
+
+
+ void cmdPipelineBarrier(
+ DxvkCmdBuffer cmdBuffer,
+ VkPipelineStageFlags srcStageMask,
+ VkPipelineStageFlags dstStageMask,
+ VkDependencyFlags dependencyFlags,
+ uint32_t memoryBarrierCount,
+ const VkMemoryBarrier* pMemoryBarriers,
+ uint32_t bufferMemoryBarrierCount,
+ const VkBufferMemoryBarrier* pBufferMemoryBarriers,
+ uint32_t imageMemoryBarrierCount,
+ const VkImageMemoryBarrier* pImageMemoryBarriers) {
+ m_cmdBuffersUsed.set(cmdBuffer);
+
+ m_vkd->vkCmdPipelineBarrier(getCmdBuffer(cmdBuffer),
+ srcStageMask, dstStageMask, dependencyFlags,
+ memoryBarrierCount, pMemoryBarriers,
+ bufferMemoryBarrierCount, pBufferMemoryBarriers,
+ imageMemoryBarrierCount, pImageMemoryBarriers);
+ }
+
+
+ void cmdPushConstants(
+ VkPipelineLayout layout,
+ VkShaderStageFlags stageFlags,
+ uint32_t offset,
+ uint32_t size,
+ const void* pValues) {
+ m_vkd->vkCmdPushConstants(m_execBuffer,
+ layout, stageFlags, offset, size, pValues);
+ }
+
+
+ void cmdResetQuery(
+ VkQueryPool queryPool,
+ uint32_t queryId,
+ VkEvent event) {
+ if (event == VK_NULL_HANDLE) {
+ m_vkd->vkResetQueryPoolEXT(
+ m_vkd->device(), queryPool, queryId, 1);
+ } else {
+ m_cmdBuffersUsed.set(DxvkCmdBuffer::InitBuffer);
+
+ m_vkd->vkResetEvent(
+ m_vkd->device(), event);
+
+ m_vkd->vkCmdResetQueryPool(
+ m_initBuffer, queryPool, queryId, 1);
+
+ m_vkd->vkCmdSetEvent(m_initBuffer,
+ event, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
+ }
+ }
+
+
+ void cmdResetQueryPool(
+ VkQueryPool queryPool,
+ uint32_t firstQuery,
+ uint32_t queryCount) {
+ m_cmdBuffersUsed.set(DxvkCmdBuffer::InitBuffer);
+
+ m_vkd->vkCmdResetQueryPool(m_initBuffer,
+ queryPool, firstQuery, queryCount);
+ }
+
+
+ void cmdResolveImage(
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkImage dstImage,
+ VkImageLayout dstImageLayout,
+ uint32_t regionCount,
+ const VkImageResolve* pRegions) {
+ m_vkd->vkCmdResolveImage(m_execBuffer,
+ srcImage, srcImageLayout,
+ dstImage, dstImageLayout,
+ regionCount, pRegions);
+ }
+
+
+ void cmdUpdateBuffer(
+ DxvkCmdBuffer cmdBuffer,
+ VkBuffer dstBuffer,
+ VkDeviceSize dstOffset,
+ VkDeviceSize dataSize,
+ const void* pData) {
+ m_cmdBuffersUsed.set(cmdBuffer);
+
+ m_vkd->vkCmdUpdateBuffer(getCmdBuffer(cmdBuffer),
+ dstBuffer, dstOffset, dataSize, pData);
+ }
+
+
+ void cmdSetBlendConstants(const float blendConstants[4]) {
+ m_vkd->vkCmdSetBlendConstants(m_execBuffer, blendConstants);
+ }
+
+
+ void cmdSetDepthBias(
+ float depthBiasConstantFactor,
+ float depthBiasClamp,
+ float depthBiasSlopeFactor) {
+ m_vkd->vkCmdSetDepthBias(m_execBuffer,
+ depthBiasConstantFactor,
+ depthBiasClamp,
+ depthBiasSlopeFactor);
+ }
+
+
+ void cmdSetDepthBounds(
+ float minDepthBounds,
+ float maxDepthBounds) {
+ m_vkd->vkCmdSetDepthBounds(m_execBuffer,
+ minDepthBounds,
+ maxDepthBounds);
+ }
+
+
+ void cmdSetEvent(
+ VkEvent event,
+ VkPipelineStageFlags stages) {
+ m_vkd->vkCmdSetEvent(m_execBuffer, event, stages);
+ }
+
+
+ void cmdSetScissor(
+ uint32_t firstScissor,
+ uint32_t scissorCount,
+ const VkRect2D* scissors) {
+ m_vkd->vkCmdSetScissor(m_execBuffer,
+ firstScissor, scissorCount, scissors);
+ }
+
+
+ void cmdSetStencilReference(
+ VkStencilFaceFlags faceMask,
+ uint32_t reference) {
+ m_vkd->vkCmdSetStencilReference(m_execBuffer,
+ faceMask, reference);
+ }
+
+
+ void cmdSetViewport(
+ uint32_t firstViewport,
+ uint32_t viewportCount,
+ const VkViewport* viewports) {
+ m_vkd->vkCmdSetViewport(m_execBuffer,
+ firstViewport, viewportCount, viewports);
+ }
+
+
+ void cmdWriteTimestamp(
+ VkPipelineStageFlagBits pipelineStage,
+ VkQueryPool queryPool,
+ uint32_t query) {
+ m_vkd->vkCmdWriteTimestamp(m_execBuffer,
+ pipelineStage, queryPool, query);
+ }
+
+ void cmdBeginDebugUtilsLabel(VkDebugUtilsLabelEXT *pLabelInfo);
+
+ void cmdEndDebugUtilsLabel();
+
+ void cmdInsertDebugUtilsLabel(VkDebugUtilsLabelEXT *pLabelInfo);
+
+ private:
+
+ DxvkDevice* m_device;
+ Rc<vk::DeviceFn> m_vkd;
+ Rc<vk::InstanceFn> m_vki;
+
+ VkFence m_fence;
+
+ VkCommandPool m_graphicsPool = VK_NULL_HANDLE;
+ VkCommandPool m_transferPool = VK_NULL_HANDLE;
+
+ VkCommandBuffer m_execBuffer = VK_NULL_HANDLE;
+ VkCommandBuffer m_initBuffer = VK_NULL_HANDLE;
+ VkCommandBuffer m_sdmaBuffer = VK_NULL_HANDLE;
+
+ VkSemaphore m_sdmaSemaphore = VK_NULL_HANDLE;
+
+ DxvkCmdBufferFlags m_cmdBuffersUsed;
+ DxvkLifetimeTracker m_resources;
+ DxvkDescriptorPoolTracker m_descriptorPoolTracker;
+ DxvkSignalTracker m_signalTracker;
+ DxvkGpuEventTracker m_gpuEventTracker;
+ DxvkGpuQueryTracker m_gpuQueryTracker;
+ DxvkBufferTracker m_bufferTracker;
+ DxvkStatCounters m_statCounters;
+
+ VkCommandBuffer getCmdBuffer(DxvkCmdBuffer cmdBuffer) const {
+ if (cmdBuffer == DxvkCmdBuffer::ExecBuffer) return m_execBuffer;
+ if (cmdBuffer == DxvkCmdBuffer::InitBuffer) return m_initBuffer;
+ if (cmdBuffer == DxvkCmdBuffer::SdmaBuffer) return m_sdmaBuffer;
+ return VK_NULL_HANDLE;
+ }
+
+ VkResult submitToQueue(
+ VkQueue queue,
+ VkFence fence,
+ const DxvkQueueSubmission& info);
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_compute.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_compute.cpp
new file mode 100644
index 00000000..86985890
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_compute.cpp
@@ -0,0 +1,162 @@
+#include <cstring>
+
+#include "../util/util_time.h"
+
+#include "dxvk_compute.h"
+#include "dxvk_device.h"
+#include "dxvk_pipemanager.h"
+#include "dxvk_spec_const.h"
+#include "dxvk_state_cache.h"
+
+namespace dxvk {
+
+ DxvkComputePipeline::DxvkComputePipeline(
+ DxvkPipelineManager* pipeMgr,
+ DxvkComputePipelineShaders shaders)
+ : m_vkd(pipeMgr->m_device->vkd()), m_pipeMgr(pipeMgr),
+ m_shaders(std::move(shaders)) {
+ m_shaders.cs->defineResourceSlots(m_slotMapping);
+
+ m_slotMapping.makeDescriptorsDynamic(
+ m_pipeMgr->m_device->options().maxNumDynamicUniformBuffers,
+ m_pipeMgr->m_device->options().maxNumDynamicStorageBuffers);
+
+ m_layout = new DxvkPipelineLayout(m_vkd,
+ m_slotMapping, VK_PIPELINE_BIND_POINT_COMPUTE);
+ }
+
+
+ DxvkComputePipeline::~DxvkComputePipeline() {
+ for (const auto& instance : m_pipelines)
+ this->destroyPipeline(instance.pipeline());
+ }
+
+
+ VkPipeline DxvkComputePipeline::getPipelineHandle(
+ const DxvkComputePipelineStateInfo& state) {
+ DxvkComputePipelineInstance* instance = nullptr;
+
+ { std::lock_guard<sync::Spinlock> lock(m_mutex);
+
+ instance = this->findInstance(state);
+
+ if (instance)
+ return instance->pipeline();
+
+ // If no pipeline instance exists with the given state
+ // vector, create a new one and add it to the list.
+ instance = this->createInstance(state);
+ }
+
+ if (!instance)
+ return VK_NULL_HANDLE;
+
+ this->writePipelineStateToCache(state);
+ return instance->pipeline();
+ }
+
+
+ void DxvkComputePipeline::compilePipeline(
+ const DxvkComputePipelineStateInfo& state) {
+ std::lock_guard<sync::Spinlock> lock(m_mutex);
+
+ if (!this->findInstance(state))
+ this->createInstance(state);
+ }
+
+
+ DxvkComputePipelineInstance* DxvkComputePipeline::createInstance(
+ const DxvkComputePipelineStateInfo& state) {
+ VkPipeline newPipelineHandle = this->createPipeline(state);
+
+ m_pipeMgr->m_numComputePipelines += 1;
+ return &m_pipelines.emplace_back(state, newPipelineHandle);
+ }
+
+
+ DxvkComputePipelineInstance* DxvkComputePipeline::findInstance(
+ const DxvkComputePipelineStateInfo& state) {
+ for (auto& instance : m_pipelines) {
+ if (instance.isCompatible(state))
+ return &instance;
+ }
+
+ return nullptr;
+ }
+
+
+ VkPipeline DxvkComputePipeline::createPipeline(
+ const DxvkComputePipelineStateInfo& state) const {
+ std::vector<VkDescriptorSetLayoutBinding> bindings;
+
+ if (Logger::logLevel() <= LogLevel::Debug) {
+ Logger::debug("Compiling compute pipeline...");
+ Logger::debug(str::format(" cs : ", m_shaders.cs->debugName()));
+ }
+
+ DxvkSpecConstants specData;
+ for (uint32_t i = 0; i < m_layout->bindingCount(); i++)
+ specData.set(i, state.bsBindingMask.test(i), true);
+
+ for (uint32_t i = 0; i < MaxNumSpecConstants; i++)
+ specData.set(getSpecId(i), state.sc.specConstants[i], 0u);
+
+ VkSpecializationInfo specInfo = specData.getSpecInfo();
+
+ DxvkShaderModuleCreateInfo moduleInfo;
+ moduleInfo.fsDualSrcBlend = false;
+
+ auto csm = m_shaders.cs->createShaderModule(m_vkd, m_slotMapping, moduleInfo);
+
+ VkComputePipelineCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.stage = csm.stageInfo(&specInfo);
+ info.layout = m_layout->pipelineLayout();
+ info.basePipelineHandle = VK_NULL_HANDLE;
+ info.basePipelineIndex = -1;
+
+ // Time pipeline compilation for debugging purposes
+ dxvk::high_resolution_clock::time_point t0, t1;
+
+ if (Logger::logLevel() <= LogLevel::Debug)
+ t0 = dxvk::high_resolution_clock::now();
+
+ VkPipeline pipeline = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateComputePipelines(m_vkd->device(),
+ m_pipeMgr->m_cache->handle(), 1, &info, nullptr, &pipeline) != VK_SUCCESS) {
+ Logger::err("DxvkComputePipeline: Failed to compile pipeline");
+ Logger::err(str::format(" cs : ", m_shaders.cs->debugName()));
+ return VK_NULL_HANDLE;
+ }
+
+ if (Logger::logLevel() <= LogLevel::Debug) {
+ t1 = dxvk::high_resolution_clock::now();
+ auto td = std::chrono::duration_cast<std::chrono::milliseconds>(t1 - t0);
+ Logger::debug(str::format("DxvkComputePipeline: Finished in ", td.count(), " ms"));
+ }
+
+ return pipeline;
+ }
+
+
+ void DxvkComputePipeline::destroyPipeline(VkPipeline pipeline) {
+ m_vkd->vkDestroyPipeline(m_vkd->device(), pipeline, nullptr);
+ }
+
+
+ void DxvkComputePipeline::writePipelineStateToCache(
+ const DxvkComputePipelineStateInfo& state) const {
+ if (m_pipeMgr->m_stateCache == nullptr)
+ return;
+
+ DxvkStateCacheKey key;
+
+ if (m_shaders.cs != nullptr)
+ key.cs = m_shaders.cs->getShaderKey();
+
+ m_pipeMgr->m_stateCache->addComputePipeline(key, state);
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_compute.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_compute.h
new file mode 100644
index 00000000..5be89d6c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_compute.h
@@ -0,0 +1,166 @@
+#pragma once
+
+#include <atomic>
+#include <vector>
+
+#include "dxvk_bind_mask.h"
+#include "dxvk_graphics_state.h"
+#include "dxvk_pipecache.h"
+#include "dxvk_pipelayout.h"
+#include "dxvk_resource.h"
+#include "dxvk_shader.h"
+#include "dxvk_stats.h"
+
+namespace dxvk {
+
+ class DxvkDevice;
+ class DxvkPipelineManager;
+
+ /**
+ * \brief Shaders used in compute pipelines
+ */
+ struct DxvkComputePipelineShaders {
+ Rc<DxvkShader> cs;
+
+ bool eq(const DxvkComputePipelineShaders& other) const {
+ return cs == other.cs;
+ }
+
+ size_t hash() const {
+ return DxvkShader::getHash(cs);
+ }
+ };
+
+
+ /**
+ * \brief Compute pipeline instance
+ */
+ class DxvkComputePipelineInstance {
+
+ public:
+
+ DxvkComputePipelineInstance()
+ : m_stateVector (),
+ m_pipeline (VK_NULL_HANDLE) { }
+
+ DxvkComputePipelineInstance(
+ const DxvkComputePipelineStateInfo& state,
+ VkPipeline pipe)
+ : m_stateVector (state),
+ m_pipeline (pipe) { }
+
+ /**
+ * \brief Checks for matching pipeline state
+ *
+ * \param [in] stateVector Graphics pipeline state
+ * \param [in] renderPass Render pass handle
+ * \returns \c true if the specialization is compatible
+ */
+ bool isCompatible(const DxvkComputePipelineStateInfo& state) const {
+ return m_stateVector == state;
+ }
+
+ /**
+ * \brief Retrieves pipeline
+ * \returns The pipeline handle
+ */
+ VkPipeline pipeline() const {
+ return m_pipeline;
+ }
+
+ private:
+
+ DxvkComputePipelineStateInfo m_stateVector;
+ VkPipeline m_pipeline;
+
+ };
+
+
+ /**
+ * \brief Compute pipeline
+ *
+ * Stores a compute pipeline object and the corresponding
+ * pipeline layout. Unlike graphics pipelines, compute
+ * pipelines do not need to be recompiled against any sort
+ * of pipeline state.
+ */
+ class DxvkComputePipeline {
+
+ public:
+
+ DxvkComputePipeline(
+ DxvkPipelineManager* pipeMgr,
+ DxvkComputePipelineShaders shaders);
+
+ ~DxvkComputePipeline();
+
+ /**
+ * \brief Shaders used by the pipeline
+ * \returns Shaders used by the pipeline
+ */
+ const DxvkComputePipelineShaders& shaders() const {
+ return m_shaders;
+ }
+
+ /**
+ * \brief Pipeline layout
+ *
+ * Stores the pipeline layout and the descriptor set
+ * layout, as well as information on the resource
+ * slots used by the pipeline.
+ * \returns Pipeline layout
+ */
+ DxvkPipelineLayout* layout() const {
+ return m_layout.ptr();
+ }
+
+ /**
+ * \brief Retrieves pipeline handle
+ *
+ * \param [in] state Pipeline state
+ * \returns Pipeline handle
+ */
+ VkPipeline getPipelineHandle(
+ const DxvkComputePipelineStateInfo& state);
+
+ /**
+ * \brief Compiles a pipeline
+ *
+ * Asynchronously compiles the given pipeline
+ * and stores the result for future use.
+ * \param [in] state Pipeline state
+ */
+ void compilePipeline(
+ const DxvkComputePipelineStateInfo& state);
+
+ private:
+
+ Rc<vk::DeviceFn> m_vkd;
+ DxvkPipelineManager* m_pipeMgr;
+
+ DxvkComputePipelineShaders m_shaders;
+ DxvkDescriptorSlotMapping m_slotMapping;
+
+ Rc<DxvkPipelineLayout> m_layout;
+
+ sync::Spinlock m_mutex;
+ std::vector<DxvkComputePipelineInstance> m_pipelines;
+
+ DxvkComputePipelineInstance* createInstance(
+ const DxvkComputePipelineStateInfo& state);
+
+ DxvkComputePipelineInstance* findInstance(
+ const DxvkComputePipelineStateInfo& state);
+
+ VkPipeline createPipeline(
+ const DxvkComputePipelineStateInfo& state) const;
+
+ void destroyPipeline(
+ VkPipeline pipeline);
+
+ void writePipelineStateToCache(
+ const DxvkComputePipelineStateInfo& state) const;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_constant_state.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_constant_state.h
new file mode 100644
index 00000000..b17dd9b5
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_constant_state.h
@@ -0,0 +1,208 @@
+#pragma once
+
+#include "dxvk_buffer.h"
+#include "dxvk_framebuffer.h"
+#include "dxvk_limits.h"
+#include "dxvk_resource.h"
+#include "dxvk_shader.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Blend constants
+ *
+ * Stores a blend factor
+ * as an RGBA color value.
+ */
+ struct DxvkBlendConstants {
+ float r, g, b, a;
+
+ bool operator == (const DxvkBlendConstants& other) const {
+ return this->r == other.r && this->g == other.g
+ && this->b == other.b && this->a == other.a;
+ }
+
+ bool operator != (const DxvkBlendConstants& other) const {
+ return this->r != other.r || this->g != other.g
+ || this->b != other.b || this->a != other.a;
+ }
+ };
+
+
+ /**
+ * \brief Depth bias
+ *
+ * Stores depth bias values.
+ */
+ struct DxvkDepthBias {
+ float depthBiasConstant;
+ float depthBiasSlope;
+ float depthBiasClamp;
+
+ bool operator == (const DxvkDepthBias& other) const {
+ return depthBiasConstant == other.depthBiasConstant
+ && depthBiasSlope == other.depthBiasSlope
+ && depthBiasClamp == other.depthBiasClamp;
+ }
+
+ bool operator != (const DxvkDepthBias& other) const {
+ return depthBiasConstant != other.depthBiasConstant
+ || depthBiasSlope != other.depthBiasSlope
+ || depthBiasClamp != other.depthBiasClamp;
+ }
+ };
+
+
+ /**
+ * \brief Depth bounds
+ *
+ * Stores depth bounds values.
+ */
+ struct DxvkDepthBounds {
+ VkBool32 enableDepthBounds;
+ float minDepthBounds;
+ float maxDepthBounds;
+
+ bool operator == (const DxvkDepthBounds& other) const {
+ return enableDepthBounds == other.enableDepthBounds
+ && minDepthBounds == other.minDepthBounds
+ && maxDepthBounds == other.maxDepthBounds;
+ }
+
+ bool operator != (const DxvkDepthBounds& other) const {
+ return enableDepthBounds != other.enableDepthBounds
+ || minDepthBounds != other.minDepthBounds
+ || maxDepthBounds != other.maxDepthBounds;
+ }
+ };
+
+
+ /**
+ * \brief Input assembly state
+ *
+ * Stores the primitive topology and
+ * whether or not primitive restart
+ * is enabled.
+ */
+ struct DxvkInputAssemblyState {
+ VkPrimitiveTopology primitiveTopology;
+ VkBool32 primitiveRestart;
+ uint32_t patchVertexCount;
+ };
+
+
+ /**
+ * \brief Rasterizer state
+ *
+ * Stores the operating mode of the
+ * rasterizer, including the depth bias.
+ */
+ struct DxvkRasterizerState {
+ VkPolygonMode polygonMode;
+ VkCullModeFlags cullMode;
+ VkFrontFace frontFace;
+ VkBool32 depthClipEnable;
+ VkBool32 depthBiasEnable;
+ VkConservativeRasterizationModeEXT conservativeMode;
+ VkSampleCountFlags sampleCount;
+ };
+
+
+ /**
+ * \brief Multisample state
+ *
+ * Defines how to handle certain
+ * aspects of multisampling.
+ */
+ struct DxvkMultisampleState {
+ uint32_t sampleMask;
+ VkBool32 enableAlphaToCoverage;
+ };
+
+
+ /**
+ * \brief Depth-stencil state
+ *
+ * Defines the depth test and stencil
+ * operations for the graphics pipeline.
+ */
+ struct DxvkDepthStencilState {
+ VkBool32 enableDepthTest;
+ VkBool32 enableDepthWrite;
+ VkBool32 enableStencilTest;
+ VkCompareOp depthCompareOp;
+ VkStencilOpState stencilOpFront;
+ VkStencilOpState stencilOpBack;
+ };
+
+
+ /**
+ * \brief Logic op state
+ * Defines a logic op.
+ */
+ struct DxvkLogicOpState {
+ VkBool32 enableLogicOp;
+ VkLogicOp logicOp;
+ };
+
+
+ /**
+ * \brief Blend mode for a single attachment
+ *
+ * Stores the blend state for a single color attachment.
+ * Blend modes can be set separately for each attachment.
+ */
+ struct DxvkBlendMode {
+ VkBool32 enableBlending;
+ VkBlendFactor colorSrcFactor;
+ VkBlendFactor colorDstFactor;
+ VkBlendOp colorBlendOp;
+ VkBlendFactor alphaSrcFactor;
+ VkBlendFactor alphaDstFactor;
+ VkBlendOp alphaBlendOp;
+ VkColorComponentFlags writeMask;
+ };
+
+
+ /**
+ * \brief Vertex attribute description
+ *
+ * Stores information about a
+ * single vertex attribute.
+ */
+ struct DxvkVertexAttribute {
+ uint32_t location;
+ uint32_t binding;
+ VkFormat format;
+ uint32_t offset;
+ };
+
+
+ /**
+ * \brief Vertex binding description
+ *
+ * Stores information about a
+ * single vertex binding slot.
+ */
+ struct DxvkVertexBinding {
+ uint32_t binding;
+ uint32_t fetchRate;
+ VkVertexInputRate inputRate;
+ };
+
+
+ /**
+ * \brief Input layout
+ *
+ * Stores the description of all active
+ * vertex attributes and vertex bindings.
+ */
+ struct DxvkInputLayout {
+ uint32_t numAttributes;
+ uint32_t numBindings;
+
+ std::array<DxvkVertexAttribute, DxvkLimits::MaxNumVertexAttributes> attributes;
+ std::array<DxvkVertexBinding, DxvkLimits::MaxNumVertexBindings> bindings;
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_context.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_context.cpp
new file mode 100644
index 00000000..a1c67a90
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_context.cpp
@@ -0,0 +1,5370 @@
+#include <cstring>
+#include <vector>
+#include <utility>
+
+#include "dxvk_device.h"
+#include "dxvk_context.h"
+#include "dxvk_main.h"
+
+namespace dxvk {
+
+ DxvkContext::DxvkContext(const Rc<DxvkDevice>& device)
+ : m_device (device),
+ m_common (&device->m_objects),
+ m_sdmaAcquires(DxvkCmdBuffer::SdmaBuffer),
+ m_sdmaBarriers(DxvkCmdBuffer::SdmaBuffer),
+ m_initBarriers(DxvkCmdBuffer::InitBuffer),
+ m_execAcquires(DxvkCmdBuffer::ExecBuffer),
+ m_execBarriers(DxvkCmdBuffer::ExecBuffer),
+ m_gfxBarriers (DxvkCmdBuffer::ExecBuffer),
+ m_queryManager(m_common->queryPool()),
+ m_staging (device) {
+ if (m_device->features().extRobustness2.nullDescriptor)
+ m_features.set(DxvkContextFeature::NullDescriptors);
+ if (m_device->features().extExtendedDynamicState.extendedDynamicState)
+ m_features.set(DxvkContextFeature::ExtendedDynamicState);
+ }
+
+
+ DxvkContext::~DxvkContext() {
+
+ }
+
+
+ void DxvkContext::beginRecording(const Rc<DxvkCommandList>& cmdList) {
+ m_cmd = cmdList;
+ m_cmd->beginRecording();
+
+ // Mark all resources as untracked
+ m_vbTracked.clear();
+ m_rcTracked.clear();
+
+ // The current state of the internal command buffer is
+ // undefined, so we have to bind and set up everything
+ // before any draw or dispatch command is recorded.
+ m_flags.clr(
+ DxvkContextFlag::GpRenderPassBound,
+ DxvkContextFlag::GpXfbActive);
+
+ m_flags.set(
+ DxvkContextFlag::GpDirtyFramebuffer,
+ DxvkContextFlag::GpDirtyPipeline,
+ DxvkContextFlag::GpDirtyPipelineState,
+ DxvkContextFlag::GpDirtyResources,
+ DxvkContextFlag::GpDirtyVertexBuffers,
+ DxvkContextFlag::GpDirtyIndexBuffer,
+ DxvkContextFlag::GpDirtyXfbBuffers,
+ DxvkContextFlag::GpDirtyBlendConstants,
+ DxvkContextFlag::GpDirtyStencilRef,
+ DxvkContextFlag::GpDirtyViewport,
+ DxvkContextFlag::GpDirtyDepthBias,
+ DxvkContextFlag::GpDirtyDepthBounds,
+ DxvkContextFlag::CpDirtyPipeline,
+ DxvkContextFlag::CpDirtyPipelineState,
+ DxvkContextFlag::CpDirtyResources,
+ DxvkContextFlag::DirtyDrawBuffer);
+ }
+
+
+ Rc<DxvkCommandList> DxvkContext::endRecording() {
+ this->spillRenderPass(true);
+ this->flushSharedImages();
+
+ m_sdmaBarriers.recordCommands(m_cmd);
+ m_initBarriers.recordCommands(m_cmd);
+ m_execBarriers.recordCommands(m_cmd);
+
+ m_cmd->endRecording();
+ return std::exchange(m_cmd, nullptr);
+ }
+
+
+ void DxvkContext::flushCommandList() {
+ m_device->submitCommandList(
+ this->endRecording(),
+ VK_NULL_HANDLE,
+ VK_NULL_HANDLE);
+
+ this->beginRecording(
+ m_device->createCommandList());
+ }
+
+
+ void DxvkContext::beginQuery(const Rc<DxvkGpuQuery>& query) {
+ m_queryManager.enableQuery(m_cmd, query);
+ }
+
+
+ void DxvkContext::endQuery(const Rc<DxvkGpuQuery>& query) {
+ m_queryManager.disableQuery(m_cmd, query);
+ }
+
+
+ void DxvkContext::bindRenderTargets(
+ const DxvkRenderTargets& targets) {
+ // Set up default render pass ops
+ m_state.om.renderTargets = targets;
+
+ this->resetRenderPassOps(
+ m_state.om.renderTargets,
+ m_state.om.renderPassOps);
+
+ if (m_state.om.framebuffer == nullptr || !m_state.om.framebuffer->hasTargets(targets)) {
+ // Create a new framebuffer object next
+ // time we start rendering something
+ m_flags.set(DxvkContextFlag::GpDirtyFramebuffer);
+ } else {
+ // Don't redundantly spill the render pass if
+ // the same render targets are bound again
+ m_flags.clr(DxvkContextFlag::GpDirtyFramebuffer);
+ }
+ }
+
+
+ void DxvkContext::bindDrawBuffers(
+ const DxvkBufferSlice& argBuffer,
+ const DxvkBufferSlice& cntBuffer) {
+ m_state.id.argBuffer = argBuffer;
+ m_state.id.cntBuffer = cntBuffer;
+
+ m_flags.set(DxvkContextFlag::DirtyDrawBuffer);
+ }
+
+
+ void DxvkContext::bindIndexBuffer(
+ const DxvkBufferSlice& buffer,
+ VkIndexType indexType) {
+ if (!m_state.vi.indexBuffer.matchesBuffer(buffer))
+ m_vbTracked.clr(MaxNumVertexBindings);
+
+ m_state.vi.indexBuffer = buffer;
+ m_state.vi.indexType = indexType;
+
+ m_flags.set(DxvkContextFlag::GpDirtyIndexBuffer);
+ }
+
+
+ void DxvkContext::bindResourceBuffer(
+ uint32_t slot,
+ const DxvkBufferSlice& buffer) {
+ bool needsUpdate = !m_rc[slot].bufferSlice.matchesBuffer(buffer);
+
+ if (likely(needsUpdate))
+ m_rcTracked.clr(slot);
+ else
+ needsUpdate = m_rc[slot].bufferSlice.length() != buffer.length();
+
+ if (likely(needsUpdate)) {
+ m_flags.set(
+ DxvkContextFlag::CpDirtyResources,
+ DxvkContextFlag::GpDirtyResources);
+ } else {
+ m_flags.set(
+ DxvkContextFlag::CpDirtyDescriptorBinding,
+ DxvkContextFlag::GpDirtyDescriptorBinding);
+ }
+
+ m_rc[slot].bufferSlice = buffer;
+ }
+
+
+ void DxvkContext::bindResourceView(
+ uint32_t slot,
+ const Rc<DxvkImageView>& imageView,
+ const Rc<DxvkBufferView>& bufferView) {
+ m_rc[slot].imageView = imageView;
+ m_rc[slot].bufferView = bufferView;
+ m_rc[slot].bufferSlice = bufferView != nullptr
+ ? bufferView->slice()
+ : DxvkBufferSlice();
+ m_rcTracked.clr(slot);
+
+ m_flags.set(
+ DxvkContextFlag::CpDirtyResources,
+ DxvkContextFlag::GpDirtyResources);
+ }
+
+
+ void DxvkContext::bindResourceSampler(
+ uint32_t slot,
+ const Rc<DxvkSampler>& sampler) {
+ m_rc[slot].sampler = sampler;
+ m_rcTracked.clr(slot);
+
+ m_flags.set(
+ DxvkContextFlag::CpDirtyResources,
+ DxvkContextFlag::GpDirtyResources);
+ }
+
+
+ void DxvkContext::bindShader(
+ VkShaderStageFlagBits stage,
+ const Rc<DxvkShader>& shader) {
+ Rc<DxvkShader>* shaderStage;
+
+ switch (stage) {
+ case VK_SHADER_STAGE_VERTEX_BIT: shaderStage = &m_state.gp.shaders.vs; break;
+ case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: shaderStage = &m_state.gp.shaders.tcs; break;
+ case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: shaderStage = &m_state.gp.shaders.tes; break;
+ case VK_SHADER_STAGE_GEOMETRY_BIT: shaderStage = &m_state.gp.shaders.gs; break;
+ case VK_SHADER_STAGE_FRAGMENT_BIT: shaderStage = &m_state.gp.shaders.fs; break;
+ case VK_SHADER_STAGE_COMPUTE_BIT: shaderStage = &m_state.cp.shaders.cs; break;
+ default: return;
+ }
+
+ *shaderStage = shader;
+
+ if (stage == VK_SHADER_STAGE_COMPUTE_BIT) {
+ m_flags.set(
+ DxvkContextFlag::CpDirtyPipeline,
+ DxvkContextFlag::CpDirtyPipelineState,
+ DxvkContextFlag::CpDirtyResources);
+ } else {
+ m_flags.set(
+ DxvkContextFlag::GpDirtyPipeline,
+ DxvkContextFlag::GpDirtyPipelineState,
+ DxvkContextFlag::GpDirtyResources);
+ }
+ }
+
+
+ void DxvkContext::bindVertexBuffer(
+ uint32_t binding,
+ const DxvkBufferSlice& buffer,
+ uint32_t stride) {
+ if (!m_state.vi.vertexBuffers[binding].matchesBuffer(buffer))
+ m_vbTracked.clr(binding);
+
+ m_state.vi.vertexBuffers[binding] = buffer;
+ m_flags.set(DxvkContextFlag::GpDirtyVertexBuffers);
+
+ if (unlikely(!buffer.defined())
+ && unlikely(!m_features.test(DxvkContextFeature::NullDescriptors)))
+ stride = 0;
+
+ if (unlikely(m_state.vi.vertexStrides[binding] != stride)) {
+ m_state.vi.vertexStrides[binding] = stride;
+ m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
+ }
+ }
+
+
+ void DxvkContext::bindXfbBuffer(
+ uint32_t binding,
+ const DxvkBufferSlice& buffer,
+ const DxvkBufferSlice& counter) {
+ if (!m_state.xfb.buffers [binding].matches(buffer)
+ || !m_state.xfb.counters[binding].matches(counter)) {
+ m_state.xfb.buffers [binding] = buffer;
+ m_state.xfb.counters[binding] = counter;
+
+ m_flags.set(DxvkContextFlag::GpDirtyXfbBuffers);
+ }
+ }
+
+
+ void DxvkContext::blitImage(
+ const Rc<DxvkImage>& dstImage,
+ const VkComponentMapping& dstMapping,
+ const Rc<DxvkImage>& srcImage,
+ const VkComponentMapping& srcMapping,
+ const VkImageBlit& region,
+ VkFilter filter) {
+ this->spillRenderPass(true);
+ this->prepareImage(m_execBarriers, dstImage, vk::makeSubresourceRange(region.dstSubresource));
+ this->prepareImage(m_execBarriers, srcImage, vk::makeSubresourceRange(region.srcSubresource));
+
+ auto mapping = util::resolveSrcComponentMapping(dstMapping, srcMapping);
+
+ bool canUseFb = (srcImage->info().usage & VK_IMAGE_USAGE_SAMPLED_BIT)
+ && (dstImage->info().usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
+ && ((dstImage->info().flags & VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT)
+ || (dstImage->info().type != VK_IMAGE_TYPE_3D));
+
+ bool useFb = dstImage->info().sampleCount != VK_SAMPLE_COUNT_1_BIT
+ || !util::isIdentityMapping(mapping);
+
+ if (!useFb) {
+ this->blitImageHw(
+ dstImage, srcImage,
+ region, filter);
+ } else if (canUseFb) {
+ this->blitImageFb(
+ dstImage, srcImage,
+ region, mapping, filter);
+ } else {
+ Logger::err("DxvkContext: Unsupported blit operation");
+ }
+ }
+
+
+ void DxvkContext::changeImageLayout(
+ const Rc<DxvkImage>& image,
+ VkImageLayout layout) {
+ if (image->info().layout != layout) {
+ this->spillRenderPass(true);
+
+ VkImageSubresourceRange subresources = image->getAvailableSubresources();
+
+ this->prepareImage(m_execBarriers, image, subresources);
+
+ if (m_execBarriers.isImageDirty(image, subresources, DxvkAccess::Write))
+ m_execBarriers.recordCommands(m_cmd);
+
+ m_execBarriers.accessImage(image, subresources,
+ image->info().layout,
+ image->info().stages, 0,
+ layout,
+ image->info().stages,
+ image->info().access);
+
+ image->setLayout(layout);
+
+ m_cmd->trackResource<DxvkAccess::Write>(image);
+ }
+ }
+
+
+ void DxvkContext::clearBuffer(
+ const Rc<DxvkBuffer>& buffer,
+ VkDeviceSize offset,
+ VkDeviceSize length,
+ uint32_t value) {
+ this->spillRenderPass(true);
+
+ length = align(length, sizeof(uint32_t));
+ auto slice = buffer->getSliceHandle(offset, length);
+
+ if (m_execBarriers.isBufferDirty(slice, DxvkAccess::Write))
+ m_execBarriers.recordCommands(m_cmd);
+
+ m_cmd->cmdFillBuffer(
+ slice.handle,
+ slice.offset,
+ slice.length,
+ value);
+
+ m_execBarriers.accessBuffer(slice,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT,
+ buffer->info().stages,
+ buffer->info().access);
+
+ m_cmd->trackResource<DxvkAccess::Write>(buffer);
+ }
+
+
+ void DxvkContext::clearBufferView(
+ const Rc<DxvkBufferView>& bufferView,
+ VkDeviceSize offset,
+ VkDeviceSize length,
+ VkClearColorValue value) {
+ this->spillRenderPass(true);
+ this->unbindComputePipeline();
+
+ // The view range might have been invalidated, so
+ // we need to make sure the handle is up to date
+ bufferView->updateView();
+
+ auto bufferSlice = bufferView->getSliceHandle();
+
+ if (m_execBarriers.isBufferDirty(bufferSlice, DxvkAccess::Write))
+ m_execBarriers.recordCommands(m_cmd);
+
+ // Query pipeline objects to use for this clear operation
+ DxvkMetaClearPipeline pipeInfo = m_common->metaClear().getClearBufferPipeline(
+ imageFormatInfo(bufferView->info().format)->flags);
+
+ // Create a descriptor set pointing to the view
+ VkBufferView viewObject = bufferView->handle();
+
+ VkDescriptorSet descriptorSet = allocateDescriptorSet(pipeInfo.dsetLayout);
+
+ VkWriteDescriptorSet descriptorWrite;
+ descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+ descriptorWrite.pNext = nullptr;
+ descriptorWrite.dstSet = descriptorSet;
+ descriptorWrite.dstBinding = 0;
+ descriptorWrite.dstArrayElement = 0;
+ descriptorWrite.descriptorCount = 1;
+ descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
+ descriptorWrite.pImageInfo = nullptr;
+ descriptorWrite.pBufferInfo = nullptr;
+ descriptorWrite.pTexelBufferView = &viewObject;
+ m_cmd->updateDescriptorSets(1, &descriptorWrite);
+
+ // Prepare shader arguments
+ DxvkMetaClearArgs pushArgs = { };
+ pushArgs.clearValue = value;
+ pushArgs.offset = VkOffset3D { int32_t(offset), 0, 0 };
+ pushArgs.extent = VkExtent3D { uint32_t(length), 1, 1 };
+
+ VkExtent3D workgroups = util::computeBlockCount(
+ pushArgs.extent, pipeInfo.workgroupSize);
+
+ m_cmd->cmdBindPipeline(
+ VK_PIPELINE_BIND_POINT_COMPUTE,
+ pipeInfo.pipeline);
+ m_cmd->cmdBindDescriptorSet(
+ VK_PIPELINE_BIND_POINT_COMPUTE,
+ pipeInfo.pipeLayout, descriptorSet,
+ 0, nullptr);
+ m_cmd->cmdPushConstants(
+ pipeInfo.pipeLayout,
+ VK_SHADER_STAGE_COMPUTE_BIT,
+ 0, sizeof(pushArgs), &pushArgs);
+ m_cmd->cmdDispatch(
+ workgroups.width,
+ workgroups.height,
+ workgroups.depth);
+
+ m_execBarriers.accessBuffer(bufferSlice,
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
+ VK_ACCESS_SHADER_WRITE_BIT,
+ bufferView->bufferInfo().stages,
+ bufferView->bufferInfo().access);
+
+ m_cmd->trackResource<DxvkAccess::None>(bufferView);
+ m_cmd->trackResource<DxvkAccess::Write>(bufferView->buffer());
+ }
+
+
+ void DxvkContext::clearColorImage(
+ const Rc<DxvkImage>& image,
+ const VkClearColorValue& value,
+ const VkImageSubresourceRange& subresources) {
+ this->spillRenderPass(false);
+
+ VkImageLayout imageLayoutClear = image->pickLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
+
+ this->initializeImage(image, subresources,
+ imageLayoutClear,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT);
+
+ m_execAcquires.recordCommands(m_cmd);
+
+ m_cmd->cmdClearColorImage(image->handle(),
+ imageLayoutClear, &value, 1, &subresources);
+
+ m_execBarriers.accessImage(image, subresources,
+ imageLayoutClear,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT,
+ image->info().layout,
+ image->info().stages,
+ image->info().access);
+
+ m_cmd->trackResource<DxvkAccess::Write>(image);
+ }
+
+
+ void DxvkContext::clearDepthStencilImage(
+ const Rc<DxvkImage>& image,
+ const VkClearDepthStencilValue& value,
+ const VkImageSubresourceRange& subresources) {
+ this->spillRenderPass(false);
+
+ m_execBarriers.recordCommands(m_cmd);
+
+ VkImageLayout imageLayoutClear = image->pickLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
+
+ this->initializeImage(image, subresources,
+ imageLayoutClear,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT);
+
+ m_execAcquires.recordCommands(m_cmd);
+
+ m_cmd->cmdClearDepthStencilImage(image->handle(),
+ imageLayoutClear, &value, 1, &subresources);
+
+ m_execBarriers.accessImage(
+ image, subresources,
+ imageLayoutClear,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT,
+ image->info().layout,
+ image->info().stages,
+ image->info().access);
+
+ m_cmd->trackResource<DxvkAccess::Write>(image);
+ }
+
+
+ void DxvkContext::clearCompressedColorImage(
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceRange& subresources) {
+ this->spillRenderPass(false);
+
+ VkImageLayout layout = image->pickLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
+
+ this->initializeImage(image, subresources, layout,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT);
+
+ m_execAcquires.recordCommands(m_cmd);
+
+ auto formatInfo = image->formatInfo();
+
+ for (auto aspects = formatInfo->aspectMask; aspects; ) {
+ auto aspect = vk::getNextAspect(aspects);
+ auto extent = image->mipLevelExtent(subresources.baseMipLevel);
+ auto elementSize = formatInfo->elementSize;
+
+ if (formatInfo->flags.test(DxvkFormatFlag::MultiPlane)) {
+ auto plane = &formatInfo->planes[vk::getPlaneIndex(aspect)];
+ extent.width /= plane->blockSize.width;
+ extent.height /= plane->blockSize.height;
+ elementSize = plane->elementSize;
+ }
+
+ // Allocate enough staging buffer memory to fit one
+ // single subresource, then dispatch multiple copies
+ VkExtent3D blockCount = util::computeBlockCount(extent, formatInfo->blockSize);
+ VkDeviceSize dataSize = util::flattenImageExtent(blockCount) * elementSize;
+
+ auto zeroBuffer = createZeroBuffer(dataSize);
+ auto zeroHandle = zeroBuffer->getSliceHandle();
+
+ for (uint32_t level = 0; level < subresources.levelCount; level++) {
+ VkOffset3D offset = VkOffset3D { 0, 0, 0 };
+ VkExtent3D extent = image->mipLevelExtent(subresources.baseMipLevel + level);
+
+ if (formatInfo->flags.test(DxvkFormatFlag::MultiPlane)) {
+ auto plane = &formatInfo->planes[vk::getPlaneIndex(aspect)];
+ extent.width /= plane->blockSize.width;
+ extent.height /= plane->blockSize.height;
+ }
+
+ for (uint32_t layer = 0; layer < subresources.layerCount; layer++) {
+ VkBufferImageCopy region;
+ region.bufferOffset = zeroHandle.offset;
+ region.bufferRowLength = 0;
+ region.bufferImageHeight = 0;
+ region.imageSubresource = vk::makeSubresourceLayers(
+ vk::pickSubresource(subresources, level, layer));
+ region.imageSubresource.aspectMask = aspect;
+ region.imageOffset = offset;
+ region.imageExtent = extent;
+
+ m_cmd->cmdCopyBufferToImage(DxvkCmdBuffer::ExecBuffer,
+ zeroHandle.handle, image->handle(), layout, 1, &region);
+ }
+ }
+
+ m_cmd->trackResource<DxvkAccess::Read>(zeroBuffer);
+ }
+
+ m_execBarriers.accessImage(
+ image, subresources, layout,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT,
+ image->info().layout,
+ image->info().stages,
+ image->info().access);
+
+ m_cmd->trackResource<DxvkAccess::Write>(image);
+ }
+
+
+ void DxvkContext::clearRenderTarget(
+ const Rc<DxvkImageView>& imageView,
+ VkImageAspectFlags clearAspects,
+ VkClearValue clearValue) {
+ // Make sure the color components are ordered correctly
+ if (clearAspects & VK_IMAGE_ASPECT_COLOR_BIT) {
+ clearValue.color = util::swizzleClearColor(clearValue.color,
+ util::invertComponentMapping(imageView->info().swizzle));
+ }
+
+ // Check whether the render target view is an attachment
+ // of the current framebuffer and is included entirely.
+ // If not, we need to create a temporary framebuffer.
+ int32_t attachmentIndex = -1;
+
+ if (m_state.om.framebuffer != nullptr
+ && m_state.om.framebuffer->isFullSize(imageView))
+ attachmentIndex = m_state.om.framebuffer->findAttachment(imageView);
+
+ if (attachmentIndex < 0) {
+ // Suspend works here because we'll end up with one of these scenarios:
+ // 1) The render pass gets ended for good, in which case we emit barriers
+ // 2) The clear gets folded into render pass ops, so the layout is correct
+ // 3) The clear gets executed separately, in which case updateFramebuffer
+ // will indirectly emit barriers for the given render target.
+ // If there is overlap, we need to explicitly transition affected attachments.
+ this->spillRenderPass(true);
+ this->prepareImage(m_execBarriers, imageView->image(), imageView->subresources(), false);
+ } else if (!m_state.om.framebuffer->isWritable(attachmentIndex, clearAspects)) {
+ // We cannot inline clears if the clear aspects are not writable
+ this->spillRenderPass(true);
+ }
+
+ if (m_flags.test(DxvkContextFlag::GpRenderPassBound)) {
+ uint32_t colorIndex = std::max(0, m_state.om.framebuffer->getColorAttachmentIndex(attachmentIndex));
+
+ VkClearAttachment clearInfo;
+ clearInfo.aspectMask = clearAspects;
+ clearInfo.colorAttachment = colorIndex;
+ clearInfo.clearValue = clearValue;
+
+ VkClearRect clearRect;
+ clearRect.rect.offset.x = 0;
+ clearRect.rect.offset.y = 0;
+ clearRect.rect.extent.width = imageView->mipLevelExtent(0).width;
+ clearRect.rect.extent.height = imageView->mipLevelExtent(0).height;
+ clearRect.baseArrayLayer = 0;
+ clearRect.layerCount = imageView->info().numLayers;
+
+ m_cmd->cmdClearAttachments(1, &clearInfo, 1, &clearRect);
+ } else
+ this->deferClear(imageView, clearAspects, clearValue);
+ }
+
+
+ void DxvkContext::clearImageView(
+ const Rc<DxvkImageView>& imageView,
+ VkOffset3D offset,
+ VkExtent3D extent,
+ VkImageAspectFlags aspect,
+ VkClearValue value) {
+ const VkImageUsageFlags viewUsage = imageView->info().usage;
+
+ if (aspect & VK_IMAGE_ASPECT_COLOR_BIT) {
+ value.color = util::swizzleClearColor(value.color,
+ util::invertComponentMapping(imageView->info().swizzle));
+ }
+
+ if (viewUsage & (VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT))
+ this->clearImageViewFb(imageView, offset, extent, aspect, value);
+ else if (viewUsage & VK_IMAGE_USAGE_STORAGE_BIT)
+ this->clearImageViewCs(imageView, offset, extent, value);
+ }
+
+
+ void DxvkContext::copyBuffer(
+ const Rc<DxvkBuffer>& dstBuffer,
+ VkDeviceSize dstOffset,
+ const Rc<DxvkBuffer>& srcBuffer,
+ VkDeviceSize srcOffset,
+ VkDeviceSize numBytes) {
+ if (numBytes == 0)
+ return;
+
+ this->spillRenderPass(true);
+
+ auto dstSlice = dstBuffer->getSliceHandle(dstOffset, numBytes);
+ auto srcSlice = srcBuffer->getSliceHandle(srcOffset, numBytes);
+
+ if (m_execBarriers.isBufferDirty(srcSlice, DxvkAccess::Read)
+ || m_execBarriers.isBufferDirty(dstSlice, DxvkAccess::Write))
+ m_execBarriers.recordCommands(m_cmd);
+
+ VkBufferCopy bufferRegion;
+ bufferRegion.srcOffset = srcSlice.offset;
+ bufferRegion.dstOffset = dstSlice.offset;
+ bufferRegion.size = dstSlice.length;
+
+ m_cmd->cmdCopyBuffer(DxvkCmdBuffer::ExecBuffer,
+ srcSlice.handle, dstSlice.handle, 1, &bufferRegion);
+
+ m_execBarriers.accessBuffer(srcSlice,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_READ_BIT,
+ srcBuffer->info().stages,
+ srcBuffer->info().access);
+
+ m_execBarriers.accessBuffer(dstSlice,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT,
+ dstBuffer->info().stages,
+ dstBuffer->info().access);
+
+ m_cmd->trackResource<DxvkAccess::Write>(dstBuffer);
+ m_cmd->trackResource<DxvkAccess::Read>(srcBuffer);
+ }
+
+
+ void DxvkContext::copyBufferRegion(
+ const Rc<DxvkBuffer>& dstBuffer,
+ VkDeviceSize dstOffset,
+ VkDeviceSize srcOffset,
+ VkDeviceSize numBytes) {
+ VkDeviceSize loOvl = std::max(dstOffset, srcOffset);
+ VkDeviceSize hiOvl = std::min(dstOffset, srcOffset) + numBytes;
+
+ if (hiOvl > loOvl) {
+ DxvkBufferCreateInfo bufInfo;
+ bufInfo.size = numBytes;
+ bufInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT
+ | VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
+ bufInfo.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
+ bufInfo.access = VK_ACCESS_TRANSFER_WRITE_BIT
+ | VK_ACCESS_TRANSFER_READ_BIT;
+
+ auto tmpBuffer = m_device->createBuffer(
+ bufInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
+
+ VkDeviceSize tmpOffset = 0;
+
+ this->copyBuffer(tmpBuffer, tmpOffset, dstBuffer, srcOffset, numBytes);
+ this->copyBuffer(dstBuffer, dstOffset, tmpBuffer, tmpOffset, numBytes);
+ } else {
+ this->copyBuffer(dstBuffer, dstOffset, dstBuffer, srcOffset, numBytes);
+ }
+ }
+
+
+ void DxvkContext::copyBufferToImage(
+ const Rc<DxvkImage>& dstImage,
+ VkImageSubresourceLayers dstSubresource,
+ VkOffset3D dstOffset,
+ VkExtent3D dstExtent,
+ const Rc<DxvkBuffer>& srcBuffer,
+ VkDeviceSize srcOffset,
+ VkDeviceSize rowAlignment,
+ VkDeviceSize sliceAlignment) {
+ this->spillRenderPass(true);
+ this->prepareImage(m_execBarriers, dstImage, vk::makeSubresourceRange(dstSubresource));
+
+ auto srcSlice = srcBuffer->getSliceHandle(srcOffset, 0);
+
+ // We may copy to only one aspect at a time, but pipeline
+ // barriers need to have all available aspect bits set
+ auto dstFormatInfo = dstImage->formatInfo();
+
+ auto dstSubresourceRange = vk::makeSubresourceRange(dstSubresource);
+ dstSubresourceRange.aspectMask = dstFormatInfo->aspectMask;
+
+ if (m_execBarriers.isImageDirty(dstImage, dstSubresourceRange, DxvkAccess::Write)
+ || m_execBarriers.isBufferDirty(srcSlice, DxvkAccess::Read))
+ m_execBarriers.recordCommands(m_cmd);
+
+ // Initialize the image if the entire subresource is covered
+ VkImageLayout dstImageLayoutInitial = dstImage->info().layout;
+ VkImageLayout dstImageLayoutTransfer = dstImage->pickLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
+
+ if (dstImage->isFullSubresource(dstSubresource, dstExtent))
+ dstImageLayoutInitial = VK_IMAGE_LAYOUT_UNDEFINED;
+
+ if (dstImageLayoutTransfer != dstImageLayoutInitial) {
+ m_execAcquires.accessImage(
+ dstImage, dstSubresourceRange,
+ dstImageLayoutInitial,
+ VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
+ dstImageLayoutTransfer,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT);
+ }
+
+ m_execAcquires.recordCommands(m_cmd);
+
+ this->copyImageBufferData<true>(DxvkCmdBuffer::ExecBuffer, dstImage, dstSubresource,
+ dstOffset, dstExtent, dstImageLayoutTransfer, srcSlice, rowAlignment, sliceAlignment);
+
+ m_execBarriers.accessImage(
+ dstImage, dstSubresourceRange,
+ dstImageLayoutTransfer,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT,
+ dstImage->info().layout,
+ dstImage->info().stages,
+ dstImage->info().access);
+
+ m_execBarriers.accessBuffer(srcSlice,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_READ_BIT,
+ srcBuffer->info().stages,
+ srcBuffer->info().access);
+
+ m_cmd->trackResource<DxvkAccess::Write>(dstImage);
+ m_cmd->trackResource<DxvkAccess::Read>(srcBuffer);
+ }
+
+
+ void DxvkContext::copyImage(
+ const Rc<DxvkImage>& dstImage,
+ VkImageSubresourceLayers dstSubresource,
+ VkOffset3D dstOffset,
+ const Rc<DxvkImage>& srcImage,
+ VkImageSubresourceLayers srcSubresource,
+ VkOffset3D srcOffset,
+ VkExtent3D extent) {
+ this->spillRenderPass(true);
+
+ if (this->copyImageClear(dstImage, dstSubresource, dstOffset, extent, srcImage, srcSubresource))
+ return;
+
+ this->prepareImage(m_execBarriers, dstImage, vk::makeSubresourceRange(dstSubresource));
+ this->prepareImage(m_execBarriers, srcImage, vk::makeSubresourceRange(srcSubresource));
+
+ bool useFb = dstSubresource.aspectMask != srcSubresource.aspectMask;
+
+ if (m_device->perfHints().preferFbDepthStencilCopy) {
+ useFb |= (dstSubresource.aspectMask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT))
+ && (dstImage->info().usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
+ && (srcImage->info().usage & VK_IMAGE_USAGE_SAMPLED_BIT);
+ }
+
+ if (!useFb) {
+ this->copyImageHw(
+ dstImage, dstSubresource, dstOffset,
+ srcImage, srcSubresource, srcOffset,
+ extent);
+ } else {
+ this->copyImageFb(
+ dstImage, dstSubresource, dstOffset,
+ srcImage, srcSubresource, srcOffset,
+ extent);
+ }
+ }
+
+
+ void DxvkContext::copyImageRegion(
+ const Rc<DxvkImage>& dstImage,
+ VkImageSubresourceLayers dstSubresource,
+ VkOffset3D dstOffset,
+ VkOffset3D srcOffset,
+ VkExtent3D extent) {
+ VkOffset3D loOvl = {
+ std::max(dstOffset.x, srcOffset.x),
+ std::max(dstOffset.y, srcOffset.y),
+ std::max(dstOffset.z, srcOffset.z) };
+
+ VkOffset3D hiOvl = {
+ std::min(dstOffset.x, srcOffset.x) + int32_t(extent.width),
+ std::min(dstOffset.y, srcOffset.y) + int32_t(extent.height),
+ std::min(dstOffset.z, srcOffset.z) + int32_t(extent.depth) };
+
+ bool overlap = hiOvl.x > loOvl.x
+ && hiOvl.y > loOvl.y
+ && hiOvl.z > loOvl.z;
+
+ if (overlap) {
+ DxvkImageCreateInfo imgInfo;
+ imgInfo.type = dstImage->info().type;
+ imgInfo.format = dstImage->info().format;
+ imgInfo.flags = 0;
+ imgInfo.sampleCount = dstImage->info().sampleCount;
+ imgInfo.extent = extent;
+ imgInfo.numLayers = dstSubresource.layerCount;
+ imgInfo.mipLevels = 1;
+ imgInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT
+ | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
+ imgInfo.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
+ imgInfo.access = VK_ACCESS_TRANSFER_WRITE_BIT
+ | VK_ACCESS_TRANSFER_READ_BIT;
+ imgInfo.tiling = dstImage->info().tiling;
+ imgInfo.layout = VK_IMAGE_LAYOUT_GENERAL;
+
+ auto tmpImage = m_device->createImage(
+ imgInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
+
+ VkImageSubresourceLayers tmpSubresource;
+ tmpSubresource.aspectMask = dstSubresource.aspectMask;
+ tmpSubresource.mipLevel = 0;
+ tmpSubresource.baseArrayLayer = 0;
+ tmpSubresource.layerCount = dstSubresource.layerCount;
+
+ VkOffset3D tmpOffset = { 0, 0, 0 };
+
+ this->copyImage(
+ tmpImage, tmpSubresource, tmpOffset,
+ dstImage, dstSubresource, srcOffset,
+ extent);
+
+ this->copyImage(
+ dstImage, dstSubresource, dstOffset,
+ tmpImage, tmpSubresource, tmpOffset,
+ extent);
+ } else {
+ this->copyImage(
+ dstImage, dstSubresource, dstOffset,
+ dstImage, dstSubresource, srcOffset,
+ extent);
+ }
+ }
+
+
+ void DxvkContext::copyImageToBuffer(
+ const Rc<DxvkBuffer>& dstBuffer,
+ VkDeviceSize dstOffset,
+ VkDeviceSize rowAlignment,
+ VkDeviceSize sliceAlignment,
+ const Rc<DxvkImage>& srcImage,
+ VkImageSubresourceLayers srcSubresource,
+ VkOffset3D srcOffset,
+ VkExtent3D srcExtent) {
+ this->spillRenderPass(true);
+ this->prepareImage(m_execBarriers, srcImage, vk::makeSubresourceRange(srcSubresource));
+
+ auto dstSlice = dstBuffer->getSliceHandle(dstOffset, 0);
+
+ // We may copy to only one aspect of a depth-stencil image,
+ // but pipeline barriers need to have all aspect bits set
+ auto srcFormatInfo = srcImage->formatInfo();
+
+ auto srcSubresourceRange = vk::makeSubresourceRange(srcSubresource);
+ srcSubresourceRange.aspectMask = srcFormatInfo->aspectMask;
+
+ if (m_execBarriers.isImageDirty(srcImage, srcSubresourceRange, DxvkAccess::Write)
+ || m_execBarriers.isBufferDirty(dstSlice, DxvkAccess::Write))
+ m_execBarriers.recordCommands(m_cmd);
+
+ // Select a suitable image layout for the transfer op
+ VkImageLayout srcImageLayoutTransfer = srcImage->pickLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
+
+ m_execAcquires.accessImage(
+ srcImage, srcSubresourceRange,
+ srcImage->info().layout,
+ VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
+ srcImageLayoutTransfer,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_READ_BIT);
+
+ m_execAcquires.recordCommands(m_cmd);
+
+ this->copyImageBufferData<false>(DxvkCmdBuffer::ExecBuffer, srcImage, srcSubresource,
+ srcOffset, srcExtent, srcImageLayoutTransfer, dstSlice, rowAlignment, sliceAlignment);
+
+ m_execBarriers.accessImage(
+ srcImage, srcSubresourceRange,
+ srcImageLayoutTransfer,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_READ_BIT,
+ srcImage->info().layout,
+ srcImage->info().stages,
+ srcImage->info().access);
+
+ m_execBarriers.accessBuffer(dstSlice,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT,
+ dstBuffer->info().stages,
+ dstBuffer->info().access);
+
+ m_cmd->trackResource<DxvkAccess::Write>(dstBuffer);
+ m_cmd->trackResource<DxvkAccess::Read>(srcImage);
+ }
+
+
+ void DxvkContext::copyDepthStencilImageToPackedBuffer(
+ const Rc<DxvkBuffer>& dstBuffer,
+ VkDeviceSize dstBufferOffset,
+ VkOffset2D dstOffset,
+ VkExtent2D dstExtent,
+ const Rc<DxvkImage>& srcImage,
+ VkImageSubresourceLayers srcSubresource,
+ VkOffset2D srcOffset,
+ VkExtent2D srcExtent,
+ VkFormat format) {
+ this->spillRenderPass(true);
+ this->prepareImage(m_execBarriers, srcImage, vk::makeSubresourceRange(srcSubresource));
+
+ this->unbindComputePipeline();
+
+ // Retrieve compute pipeline for the given format
+ auto pipeInfo = m_common->metaPack().getPackPipeline(format);
+
+ if (!pipeInfo.pipeHandle)
+ return;
+
+ // Create one depth view and one stencil view
+ DxvkImageViewCreateInfo dViewInfo;
+ dViewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
+ dViewInfo.format = srcImage->info().format;
+ dViewInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
+ dViewInfo.aspect = VK_IMAGE_ASPECT_DEPTH_BIT;
+ dViewInfo.minLevel = srcSubresource.mipLevel;
+ dViewInfo.numLevels = 1;
+ dViewInfo.minLayer = srcSubresource.baseArrayLayer;
+ dViewInfo.numLayers = srcSubresource.layerCount;
+
+ DxvkImageViewCreateInfo sViewInfo = dViewInfo;
+ sViewInfo.aspect = VK_IMAGE_ASPECT_STENCIL_BIT;
+
+ Rc<DxvkImageView> dView = m_device->createImageView(srcImage, dViewInfo);
+ Rc<DxvkImageView> sView = m_device->createImageView(srcImage, sViewInfo);
+
+ // Create a descriptor set for the pack operation
+ VkImageLayout layout = srcImage->pickLayout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL);
+
+ DxvkMetaPackDescriptors descriptors;
+ descriptors.dstBuffer = dstBuffer->getDescriptor(dstBufferOffset, VK_WHOLE_SIZE).buffer;
+ descriptors.srcDepth = dView->getDescriptor(VK_IMAGE_VIEW_TYPE_2D_ARRAY, layout).image;
+ descriptors.srcStencil = sView->getDescriptor(VK_IMAGE_VIEW_TYPE_2D_ARRAY, layout).image;
+
+ VkDescriptorSet dset = allocateDescriptorSet(pipeInfo.dsetLayout);
+ m_cmd->updateDescriptorSetWithTemplate(dset, pipeInfo.dsetTemplate, &descriptors);
+
+ // Since this is a meta operation, the image may be
+ // in a different layout and we have to transition it
+ auto subresourceRange = vk::makeSubresourceRange(srcSubresource);
+
+ if (m_execBarriers.isImageDirty(srcImage, subresourceRange, DxvkAccess::Write))
+ m_execBarriers.recordCommands(m_cmd);
+
+ if (srcImage->info().layout != layout) {
+ m_execAcquires.accessImage(
+ srcImage, subresourceRange,
+ srcImage->info().layout,
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0,
+ layout,
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
+ VK_ACCESS_SHADER_READ_BIT);
+
+ m_execAcquires.recordCommands(m_cmd);
+ }
+
+ // Execute the actual pack operation
+ DxvkMetaPackArgs args;
+ args.srcOffset = srcOffset;
+ args.srcExtent = srcExtent;
+ args.dstOffset = dstOffset;
+ args.dstExtent = dstExtent;
+
+ m_cmd->cmdBindPipeline(
+ VK_PIPELINE_BIND_POINT_COMPUTE,
+ pipeInfo.pipeHandle);
+
+ m_cmd->cmdBindDescriptorSet(
+ VK_PIPELINE_BIND_POINT_COMPUTE,
+ pipeInfo.pipeLayout, dset,
+ 0, nullptr);
+
+ m_cmd->cmdPushConstants(
+ pipeInfo.pipeLayout,
+ VK_SHADER_STAGE_COMPUTE_BIT,
+ 0, sizeof(args), &args);
+
+ m_cmd->cmdDispatch(
+ (srcExtent.width + 7) / 8,
+ (srcExtent.height + 7) / 8,
+ srcSubresource.layerCount);
+
+ m_execBarriers.accessImage(
+ srcImage, subresourceRange, layout,
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
+ VK_ACCESS_SHADER_READ_BIT,
+ srcImage->info().layout,
+ srcImage->info().stages,
+ srcImage->info().access);
+
+ m_execBarriers.accessBuffer(
+ dstBuffer->getSliceHandle(),
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
+ VK_ACCESS_SHADER_WRITE_BIT,
+ dstBuffer->info().stages,
+ dstBuffer->info().access);
+
+ m_cmd->trackResource<DxvkAccess::None>(dView);
+ m_cmd->trackResource<DxvkAccess::None>(sView);
+
+ m_cmd->trackResource<DxvkAccess::Write>(dstBuffer);
+ m_cmd->trackResource<DxvkAccess::Read>(srcImage);
+ }
+
+
+ void DxvkContext::copyPackedBufferImage(
+ const Rc<DxvkBuffer>& dstBuffer,
+ VkDeviceSize dstBufferOffset,
+ VkOffset3D dstOffset,
+ VkExtent3D dstSize,
+ const Rc<DxvkBuffer>& srcBuffer,
+ VkDeviceSize srcBufferOffset,
+ VkOffset3D srcOffset,
+ VkExtent3D srcSize,
+ VkExtent3D extent,
+ VkDeviceSize elementSize) {
+ this->spillRenderPass(true);
+ this->unbindComputePipeline();
+
+ auto dstBufferSlice = dstBuffer->getSliceHandle(dstBufferOffset, elementSize * util::flattenImageExtent(dstSize));
+ auto srcBufferSlice = srcBuffer->getSliceHandle(srcBufferOffset, elementSize * util::flattenImageExtent(srcSize));
+
+ if (m_execBarriers.isBufferDirty(dstBufferSlice, DxvkAccess::Write)
+ || m_execBarriers.isBufferDirty(srcBufferSlice, DxvkAccess::Read))
+ m_execBarriers.recordCommands(m_cmd);
+
+ // We'll use texel buffer views with an appropriately
+ // sized integer format to perform the copy
+ VkFormat format = VK_FORMAT_UNDEFINED;
+
+ switch (elementSize) {
+ case 1: format = VK_FORMAT_R8_UINT; break;
+ case 2: format = VK_FORMAT_R16_UINT; break;
+ case 4: format = VK_FORMAT_R32_UINT; break;
+ case 8: format = VK_FORMAT_R32G32_UINT; break;
+ case 12: format = VK_FORMAT_R32G32B32_UINT; break;
+ case 16: format = VK_FORMAT_R32G32B32A32_UINT; break;
+ }
+
+ if (!format) {
+ Logger::err(str::format("DxvkContext: copyPackedBufferImage: Unsupported element size ", elementSize));
+ return;
+ }
+
+ DxvkBufferViewCreateInfo viewInfo;
+ viewInfo.format = format;
+ viewInfo.rangeOffset = dstBufferOffset;
+ viewInfo.rangeLength = dstBufferSlice.length;
+ Rc<DxvkBufferView> dstView = m_device->createBufferView(dstBuffer, viewInfo);
+
+ viewInfo.rangeOffset = srcBufferOffset;
+ viewInfo.rangeLength = srcBufferSlice.length;
+ Rc<DxvkBufferView> srcView;
+
+ if (srcBuffer == dstBuffer
+ && srcBufferSlice.offset < dstBufferSlice.offset + dstBufferSlice.length
+ && srcBufferSlice.offset + srcBufferSlice.length > dstBufferSlice.offset) {
+ // Create temporary copy in case of overlapping regions
+ DxvkBufferCreateInfo bufferInfo;
+ bufferInfo.size = srcBufferSlice.length;
+ bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT
+ | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
+ bufferInfo.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
+ | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ bufferInfo.access = VK_ACCESS_TRANSFER_WRITE_BIT
+ | VK_ACCESS_SHADER_READ_BIT;
+ Rc<DxvkBuffer> tmpBuffer = m_device->createBuffer(bufferInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
+
+ auto tmpBufferSlice = tmpBuffer->getSliceHandle();
+
+ VkBufferCopy copyRegion;
+ copyRegion.srcOffset = srcBufferSlice.offset;
+ copyRegion.dstOffset = tmpBufferSlice.offset;
+ copyRegion.size = tmpBufferSlice.length;
+
+ m_cmd->cmdCopyBuffer(DxvkCmdBuffer::ExecBuffer,
+ srcBufferSlice.handle, tmpBufferSlice.handle,
+ 1, &copyRegion);
+
+ emitMemoryBarrier(0,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT,
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
+ VK_ACCESS_SHADER_READ_BIT);
+
+ viewInfo.rangeOffset = 0;
+ srcView = m_device->createBufferView(tmpBuffer, viewInfo);
+
+ m_cmd->trackResource<DxvkAccess::Write>(tmpBuffer);
+ } else {
+ srcView = m_device->createBufferView(srcBuffer, viewInfo);
+ }
+
+ auto pipeInfo = m_common->metaCopy().getCopyBufferImagePipeline();
+ VkDescriptorSet descriptorSet = allocateDescriptorSet(pipeInfo.dsetLayout);
+
+ std::array<VkWriteDescriptorSet, 2> descriptorWrites;
+
+ std::array<std::pair<VkDescriptorType, VkBufferView>, 2> descriptorInfos = {{
+ { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, dstView->handle() },
+ { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, srcView->handle() },
+ }};
+
+ for (uint32_t i = 0; i < descriptorWrites.size(); i++) {
+ auto write = &descriptorWrites[i];
+ auto info = &descriptorInfos[i];
+
+ write->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+ write->pNext = nullptr;
+ write->dstSet = descriptorSet;
+ write->dstBinding = i;
+ write->dstArrayElement = 0;
+ write->descriptorCount = 1;
+ write->descriptorType = info->first;
+ write->pImageInfo = nullptr;
+ write->pBufferInfo = nullptr;
+ write->pTexelBufferView = &info->second;
+ }
+
+ m_cmd->updateDescriptorSets(descriptorWrites.size(), descriptorWrites.data());
+
+ DxvkCopyBufferImageArgs args = { };
+ args.dstOffset = dstOffset;
+ args.srcOffset = srcOffset;
+ args.extent = extent;
+ args.dstSize = { dstSize.width, dstSize.height };
+ args.srcSize = { srcSize.width, srcSize.height };
+
+ m_cmd->cmdBindPipeline(
+ VK_PIPELINE_BIND_POINT_COMPUTE,
+ pipeInfo.pipeHandle);
+
+ m_cmd->cmdBindDescriptorSet(
+ VK_PIPELINE_BIND_POINT_COMPUTE,
+ pipeInfo.pipeLayout, descriptorSet,
+ 0, nullptr);
+
+ m_cmd->cmdPushConstants(
+ pipeInfo.pipeLayout,
+ VK_SHADER_STAGE_COMPUTE_BIT,
+ 0, sizeof(args), &args);
+
+ m_cmd->cmdDispatch(
+ (extent.width + 7) / 8,
+ (extent.height + 7) / 8,
+ extent.depth);
+
+ m_execBarriers.accessBuffer(
+ dstView->getSliceHandle(),
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
+ VK_ACCESS_SHADER_WRITE_BIT,
+ dstBuffer->info().stages,
+ dstBuffer->info().access);
+
+ m_execBarriers.accessBuffer(
+ srcView->getSliceHandle(),
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
+ VK_ACCESS_SHADER_READ_BIT,
+ srcBuffer->info().stages,
+ srcBuffer->info().access);
+
+ // Track all involved resources
+ m_cmd->trackResource<DxvkAccess::Write>(dstBuffer);
+ m_cmd->trackResource<DxvkAccess::Read>(srcBuffer);
+
+ m_cmd->trackResource<DxvkAccess::None>(dstView);
+ m_cmd->trackResource<DxvkAccess::None>(srcView);
+ }
+
+
+ void DxvkContext::copyPackedBufferToDepthStencilImage(
+ const Rc<DxvkImage>& dstImage,
+ VkImageSubresourceLayers dstSubresource,
+ VkOffset2D dstOffset,
+ VkExtent2D dstExtent,
+ const Rc<DxvkBuffer>& srcBuffer,
+ VkDeviceSize srcBufferOffset,
+ VkOffset2D srcOffset,
+ VkExtent2D srcExtent,
+ VkFormat format) {
+ this->spillRenderPass(true);
+ this->prepareImage(m_execBarriers, dstImage, vk::makeSubresourceRange(dstSubresource));
+
+ this->unbindComputePipeline();
+
+ if (m_execBarriers.isBufferDirty(srcBuffer->getSliceHandle(), DxvkAccess::Read)
+ || m_execBarriers.isImageDirty(dstImage, vk::makeSubresourceRange(dstSubresource), DxvkAccess::Write))
+ m_execBarriers.recordCommands(m_cmd);
+
+ // Retrieve compute pipeline for the given format
+ auto pipeInfo = m_common->metaPack().getUnpackPipeline(dstImage->info().format, format);
+
+ if (!pipeInfo.pipeHandle) {
+ Logger::err(str::format(
+ "DxvkContext: copyPackedBufferToDepthStencilImage: Unhandled formats"
+ "\n dstFormat = ", dstImage->info().format,
+ "\n srcFormat = ", format));
+ return;
+ }
+
+ // Pick depth and stencil data formats
+ VkFormat dataFormatD = VK_FORMAT_UNDEFINED;
+ VkFormat dataFormatS = VK_FORMAT_UNDEFINED;
+
+ const std::array<std::tuple<VkFormat, VkFormat, VkFormat>, 2> formats = {{
+ { VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_R32_UINT, VK_FORMAT_R8_UINT },
+ { VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_R32_SFLOAT, VK_FORMAT_R8_UINT },
+ }};
+
+ for (const auto& e : formats) {
+ if (std::get<0>(e) == dstImage->info().format) {
+ dataFormatD = std::get<1>(e);
+ dataFormatS = std::get<2>(e);
+ }
+ }
+
+ // Create temporary buffer for depth/stencil data
+ VkDeviceSize pixelCount = dstExtent.width * dstExtent.height * dstSubresource.layerCount;
+ VkDeviceSize dataSizeD = align(pixelCount * imageFormatInfo(dataFormatD)->elementSize, 256);
+ VkDeviceSize dataSizeS = align(pixelCount * imageFormatInfo(dataFormatS)->elementSize, 256);
+
+ DxvkBufferCreateInfo tmpBufferInfo;
+ tmpBufferInfo.size = dataSizeD + dataSizeS;
+ tmpBufferInfo.usage = VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
+ | VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
+ tmpBufferInfo.stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
+ | VK_PIPELINE_STAGE_TRANSFER_BIT;
+ tmpBufferInfo.access = VK_ACCESS_SHADER_WRITE_BIT
+ | VK_ACCESS_TRANSFER_READ_BIT;
+
+ auto tmpBuffer = m_device->createBuffer(tmpBufferInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
+
+ // Create formatted buffer views
+ DxvkBufferViewCreateInfo tmpViewInfoD;
+ tmpViewInfoD.format = dataFormatD;
+ tmpViewInfoD.rangeOffset = 0;
+ tmpViewInfoD.rangeLength = dataSizeD;
+
+ DxvkBufferViewCreateInfo tmpViewInfoS;
+ tmpViewInfoS.format = dataFormatS;
+ tmpViewInfoS.rangeOffset = dataSizeD;
+ tmpViewInfoS.rangeLength = dataSizeS;
+
+ auto tmpBufferViewD = m_device->createBufferView(tmpBuffer, tmpViewInfoD);
+ auto tmpBufferViewS = m_device->createBufferView(tmpBuffer, tmpViewInfoS);
+
+ // Create descriptor set for the unpack operation
+ DxvkMetaUnpackDescriptors descriptors;
+ descriptors.dstDepth = tmpBufferViewD->handle();
+ descriptors.dstStencil = tmpBufferViewS->handle();
+ descriptors.srcBuffer = srcBuffer->getDescriptor(srcBufferOffset, VK_WHOLE_SIZE).buffer;
+
+ VkDescriptorSet dset = allocateDescriptorSet(pipeInfo.dsetLayout);
+ m_cmd->updateDescriptorSetWithTemplate(dset, pipeInfo.dsetTemplate, &descriptors);
+
+ // Unpack the source buffer to temporary buffers
+ DxvkMetaPackArgs args;
+ args.srcOffset = srcOffset;
+ args.srcExtent = srcExtent;
+ args.dstOffset = VkOffset2D { 0, 0 };
+ args.dstExtent = dstExtent;
+
+ m_cmd->cmdBindPipeline(
+ VK_PIPELINE_BIND_POINT_COMPUTE,
+ pipeInfo.pipeHandle);
+
+ m_cmd->cmdBindDescriptorSet(
+ VK_PIPELINE_BIND_POINT_COMPUTE,
+ pipeInfo.pipeLayout, dset,
+ 0, nullptr);
+
+ m_cmd->cmdPushConstants(
+ pipeInfo.pipeLayout,
+ VK_SHADER_STAGE_COMPUTE_BIT,
+ 0, sizeof(args), &args);
+
+ m_cmd->cmdDispatch(
+ (dstExtent.width + 63) / 64,
+ dstExtent.height,
+ dstSubresource.layerCount);
+
+ m_execBarriers.accessBuffer(
+ tmpBuffer->getSliceHandle(),
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
+ VK_ACCESS_SHADER_WRITE_BIT,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_READ_BIT);
+
+ m_execBarriers.accessBuffer(
+ srcBuffer->getSliceHandle(),
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
+ VK_ACCESS_SHADER_READ_BIT,
+ srcBuffer->info().stages,
+ srcBuffer->info().access);
+
+ // Prepare image for the data transfer operation
+ VkOffset3D dstOffset3D = { dstOffset.x, dstOffset.y, 0 };
+ VkExtent3D dstExtent3D = { dstExtent.width, dstExtent.height, 1 };
+
+ VkImageLayout initialImageLayout = dstImage->info().layout;
+
+ if (dstImage->isFullSubresource(dstSubresource, dstExtent3D))
+ initialImageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+
+ m_execBarriers.accessImage(
+ dstImage, vk::makeSubresourceRange(dstSubresource),
+ initialImageLayout,
+ dstImage->info().stages,
+ dstImage->info().access,
+ dstImage->pickLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL),
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT);
+
+ m_execBarriers.recordCommands(m_cmd);
+
+ // Copy temporary buffer data to depth-stencil image
+ VkImageSubresourceLayers dstSubresourceD = dstSubresource;
+ dstSubresourceD.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
+
+ VkImageSubresourceLayers dstSubresourceS = dstSubresource;
+ dstSubresourceS.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
+
+ std::array<VkBufferImageCopy, 2> copyRegions = {{
+ { tmpBufferViewD->info().rangeOffset, 0, 0, dstSubresourceD, dstOffset3D, dstExtent3D },
+ { tmpBufferViewS->info().rangeOffset, 0, 0, dstSubresourceS, dstOffset3D, dstExtent3D },
+ }};
+
+ m_cmd->cmdCopyBufferToImage(DxvkCmdBuffer::ExecBuffer,
+ tmpBuffer->getSliceHandle().handle,
+ dstImage->handle(),
+ dstImage->pickLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL),
+ copyRegions.size(),
+ copyRegions.data());
+
+ m_execBarriers.accessImage(
+ dstImage, vk::makeSubresourceRange(dstSubresource),
+ dstImage->pickLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL),
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT,
+ dstImage->info().layout,
+ dstImage->info().stages,
+ dstImage->info().access);
+
+ // Track all involved resources
+ m_cmd->trackResource<DxvkAccess::Write>(dstImage);
+ m_cmd->trackResource<DxvkAccess::Read>(srcBuffer);
+
+ m_cmd->trackResource<DxvkAccess::None>(tmpBufferViewD);
+ m_cmd->trackResource<DxvkAccess::None>(tmpBufferViewS);
+ }
+
+
+ void DxvkContext::discardBuffer(
+ const Rc<DxvkBuffer>& buffer) {
+ if (buffer->memFlags() & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
+ return;
+
+ if (m_execBarriers.isBufferDirty(buffer->getSliceHandle(), DxvkAccess::Write))
+ this->invalidateBuffer(buffer, buffer->allocSlice());
+ }
+
+
+ void DxvkContext::discardImageView(
+ const Rc<DxvkImageView>& imageView,
+ VkImageAspectFlags discardAspects) {
+ VkImageUsageFlags viewUsage = imageView->info().usage;
+
+ // Ignore non-render target views since there's likely no good use case for
+ // discarding those. Also, force reinitialization even if the image is bound
+ // as a render target, which may have niche use cases for depth buffers.
+ if (viewUsage & (VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
+ this->spillRenderPass(true);
+ this->deferDiscard(imageView, discardAspects);
+ }
+ }
+
+
+ void DxvkContext::dispatch(
+ uint32_t x,
+ uint32_t y,
+ uint32_t z) {
+ if (this->commitComputeState()) {
+ this->commitComputeInitBarriers();
+
+ m_queryManager.beginQueries(m_cmd,
+ VK_QUERY_TYPE_PIPELINE_STATISTICS);
+
+ m_cmd->cmdDispatch(x, y, z);
+
+ m_queryManager.endQueries(m_cmd,
+ VK_QUERY_TYPE_PIPELINE_STATISTICS);
+
+ this->commitComputePostBarriers();
+ }
+
+ m_cmd->addStatCtr(DxvkStatCounter::CmdDispatchCalls, 1);
+ }
+
+
+ void DxvkContext::dispatchIndirect(
+ VkDeviceSize offset) {
+ auto bufferSlice = m_state.id.argBuffer.getSliceHandle(
+ offset, sizeof(VkDispatchIndirectCommand));
+
+ if (m_execBarriers.isBufferDirty(bufferSlice, DxvkAccess::Read))
+ m_execBarriers.recordCommands(m_cmd);
+
+ if (this->commitComputeState()) {
+ this->commitComputeInitBarriers();
+
+ m_queryManager.beginQueries(m_cmd,
+ VK_QUERY_TYPE_PIPELINE_STATISTICS);
+
+ m_cmd->cmdDispatchIndirect(
+ bufferSlice.handle,
+ bufferSlice.offset);
+
+ m_queryManager.endQueries(m_cmd,
+ VK_QUERY_TYPE_PIPELINE_STATISTICS);
+
+ this->commitComputePostBarriers();
+
+ m_execBarriers.accessBuffer(bufferSlice,
+ VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT,
+ VK_ACCESS_INDIRECT_COMMAND_READ_BIT,
+ m_state.id.argBuffer.bufferInfo().stages,
+ m_state.id.argBuffer.bufferInfo().access);
+
+ this->trackDrawBuffer();
+ }
+
+ m_cmd->addStatCtr(DxvkStatCounter::CmdDispatchCalls, 1);
+ }
+
+
+ void DxvkContext::draw(
+ uint32_t vertexCount,
+ uint32_t instanceCount,
+ uint32_t firstVertex,
+ uint32_t firstInstance) {
+ if (this->commitGraphicsState<false, false>()) {
+ m_cmd->cmdDraw(
+ vertexCount, instanceCount,
+ firstVertex, firstInstance);
+ }
+
+ m_cmd->addStatCtr(DxvkStatCounter::CmdDrawCalls, 1);
+ }
+
+
+ void DxvkContext::drawIndirect(
+ VkDeviceSize offset,
+ uint32_t count,
+ uint32_t stride) {
+ if (this->commitGraphicsState<false, true>()) {
+ auto descriptor = m_state.id.argBuffer.getDescriptor();
+
+ m_cmd->cmdDrawIndirect(
+ descriptor.buffer.buffer,
+ descriptor.buffer.offset + offset,
+ count, stride);
+ }
+
+ m_cmd->addStatCtr(DxvkStatCounter::CmdDrawCalls, 1);
+ }
+
+
+ void DxvkContext::drawIndirectCount(
+ VkDeviceSize offset,
+ VkDeviceSize countOffset,
+ uint32_t maxCount,
+ uint32_t stride) {
+ if (this->commitGraphicsState<false, true>()) {
+ auto argDescriptor = m_state.id.argBuffer.getDescriptor();
+ auto cntDescriptor = m_state.id.cntBuffer.getDescriptor();
+
+ m_cmd->cmdDrawIndirectCount(
+ argDescriptor.buffer.buffer,
+ argDescriptor.buffer.offset + offset,
+ cntDescriptor.buffer.buffer,
+ cntDescriptor.buffer.offset + countOffset,
+ maxCount, stride);
+ }
+
+ m_cmd->addStatCtr(DxvkStatCounter::CmdDrawCalls, 1);
+ }
+
+
+ void DxvkContext::drawIndexed(
+ uint32_t indexCount,
+ uint32_t instanceCount,
+ uint32_t firstIndex,
+ uint32_t vertexOffset,
+ uint32_t firstInstance) {
+ if (this->commitGraphicsState<true, false>()) {
+ m_cmd->cmdDrawIndexed(
+ indexCount, instanceCount,
+ firstIndex, vertexOffset,
+ firstInstance);
+ }
+
+ m_cmd->addStatCtr(DxvkStatCounter::CmdDrawCalls, 1);
+ }
+
+
+ void DxvkContext::drawIndexedIndirect(
+ VkDeviceSize offset,
+ uint32_t count,
+ uint32_t stride) {
+ if (this->commitGraphicsState<true, true>()) {
+ auto descriptor = m_state.id.argBuffer.getDescriptor();
+
+ m_cmd->cmdDrawIndexedIndirect(
+ descriptor.buffer.buffer,
+ descriptor.buffer.offset + offset,
+ count, stride);
+ }
+
+ m_cmd->addStatCtr(DxvkStatCounter::CmdDrawCalls, 1);
+ }
+
+
+ void DxvkContext::drawIndexedIndirectCount(
+ VkDeviceSize offset,
+ VkDeviceSize countOffset,
+ uint32_t maxCount,
+ uint32_t stride) {
+ if (this->commitGraphicsState<true, true>()) {
+ auto argDescriptor = m_state.id.argBuffer.getDescriptor();
+ auto cntDescriptor = m_state.id.cntBuffer.getDescriptor();
+
+ m_cmd->cmdDrawIndexedIndirectCount(
+ argDescriptor.buffer.buffer,
+ argDescriptor.buffer.offset + offset,
+ cntDescriptor.buffer.buffer,
+ cntDescriptor.buffer.offset + countOffset,
+ maxCount, stride);
+ }
+
+ m_cmd->addStatCtr(DxvkStatCounter::CmdDrawCalls, 1);
+ }
+
+
+ void DxvkContext::drawIndirectXfb(
+ const DxvkBufferSlice& counterBuffer,
+ uint32_t counterDivisor,
+ uint32_t counterBias) {
+ if (this->commitGraphicsState<false, false>()) {
+ auto physSlice = counterBuffer.getSliceHandle();
+
+ m_cmd->cmdDrawIndirectVertexCount(1, 0,
+ physSlice.handle,
+ physSlice.offset,
+ counterBias,
+ counterDivisor);
+ }
+
+ m_cmd->addStatCtr(DxvkStatCounter::CmdDrawCalls, 1);
+ }
+
+
+ void DxvkContext::emitRenderTargetReadbackBarrier() {
+ if (m_flags.test(DxvkContextFlag::GpRenderPassBound)) {
+ emitMemoryBarrier(VK_DEPENDENCY_BY_REGION_BIT,
+ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
+ VK_ACCESS_SHADER_READ_BIT);
+ }
+ }
+
+
+ void DxvkContext::initImage(
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceRange& subresources,
+ VkImageLayout initialLayout) {
+ m_execBarriers.accessImage(image, subresources,
+ initialLayout, 0, 0,
+ image->info().layout,
+ image->info().stages,
+ image->info().access);
+
+ (initialLayout == VK_IMAGE_LAYOUT_PREINITIALIZED)
+ ? m_cmd->trackResource<DxvkAccess::None> (image)
+ : m_cmd->trackResource<DxvkAccess::Write>(image);
+ }
+
+
+ void DxvkContext::generateMipmaps(
+ const Rc<DxvkImageView>& imageView,
+ VkFilter filter) {
+ if (imageView->info().numLevels <= 1)
+ return;
+
+ this->spillRenderPass(false);
+
+ m_execBarriers.recordCommands(m_cmd);
+
+ // Create the a set of framebuffers and image views
+ const Rc<DxvkMetaMipGenRenderPass> mipGenerator
+ = new DxvkMetaMipGenRenderPass(m_device->vkd(), imageView);
+
+ // Common descriptor set properties that we use to
+ // bind the source image view to the fragment shader
+ VkDescriptorImageInfo descriptorImage;
+ descriptorImage.sampler = m_common->metaBlit().getSampler(filter);
+ descriptorImage.imageView = VK_NULL_HANDLE;
+ descriptorImage.imageLayout = imageView->imageInfo().layout;
+
+ VkWriteDescriptorSet descriptorWrite;
+ descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+ descriptorWrite.pNext = nullptr;
+ descriptorWrite.dstSet = VK_NULL_HANDLE;
+ descriptorWrite.dstBinding = 0;
+ descriptorWrite.dstArrayElement = 0;
+ descriptorWrite.descriptorCount = 1;
+ descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+ descriptorWrite.pImageInfo = &descriptorImage;
+ descriptorWrite.pBufferInfo = nullptr;
+ descriptorWrite.pTexelBufferView = nullptr;
+
+ // Common render pass info
+ VkRenderPassBeginInfo passInfo;
+ passInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
+ passInfo.pNext = nullptr;
+ passInfo.renderPass = mipGenerator->renderPass();
+ passInfo.framebuffer = VK_NULL_HANDLE;
+ passInfo.renderArea = VkRect2D { };
+ passInfo.clearValueCount = 0;
+ passInfo.pClearValues = nullptr;
+
+ // Retrieve a compatible pipeline to use for rendering
+ DxvkMetaBlitPipeline pipeInfo = m_common->metaBlit().getPipeline(
+ mipGenerator->viewType(), imageView->info().format, VK_SAMPLE_COUNT_1_BIT);
+
+ for (uint32_t i = 0; i < mipGenerator->passCount(); i++) {
+ DxvkMetaBlitPass pass = mipGenerator->pass(i);
+
+ // Width, height and layer count for the current pass
+ VkExtent3D passExtent = mipGenerator->passExtent(i);
+
+ // Create descriptor set with the current source view
+ descriptorImage.imageView = pass.srcView;
+ descriptorWrite.dstSet = allocateDescriptorSet(pipeInfo.dsetLayout);
+ m_cmd->updateDescriptorSets(1, &descriptorWrite);
+
+ // Set up viewport and scissor rect
+ VkViewport viewport;
+ viewport.x = 0.0f;
+ viewport.y = 0.0f;
+ viewport.width = float(passExtent.width);
+ viewport.height = float(passExtent.height);
+ viewport.minDepth = 0.0f;
+ viewport.maxDepth = 1.0f;
+
+ VkRect2D scissor;
+ scissor.offset = { 0, 0 };
+ scissor.extent = { passExtent.width, passExtent.height };
+
+ // Set up render pass info
+ passInfo.framebuffer = pass.framebuffer;
+ passInfo.renderArea = scissor;
+
+ // Set up push constants
+ DxvkMetaBlitPushConstants pushConstants = { };
+ pushConstants.srcCoord0 = { 0.0f, 0.0f, 0.0f };
+ pushConstants.srcCoord1 = { 1.0f, 1.0f, 1.0f };
+ pushConstants.layerCount = passExtent.depth;
+
+ m_cmd->cmdBeginRenderPass(&passInfo, VK_SUBPASS_CONTENTS_INLINE);
+ m_cmd->cmdBindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeInfo.pipeHandle);
+ m_cmd->cmdBindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS,
+ pipeInfo.pipeLayout, descriptorWrite.dstSet, 0, nullptr);
+
+ m_cmd->cmdSetViewport(0, 1, &viewport);
+ m_cmd->cmdSetScissor (0, 1, &scissor);
+
+ m_cmd->cmdPushConstants(
+ pipeInfo.pipeLayout,
+ VK_SHADER_STAGE_FRAGMENT_BIT,
+ 0, sizeof(pushConstants),
+ &pushConstants);
+
+ m_cmd->cmdDraw(3, passExtent.depth, 0, 0);
+ m_cmd->cmdEndRenderPass();
+ }
+
+ m_cmd->trackResource<DxvkAccess::None>(mipGenerator);
+ m_cmd->trackResource<DxvkAccess::Write>(imageView->image());
+ }
+
+
+ void DxvkContext::invalidateBuffer(
+ const Rc<DxvkBuffer>& buffer,
+ const DxvkBufferSliceHandle& slice) {
+ // Allocate new backing resource
+ DxvkBufferSliceHandle prevSlice = buffer->rename(slice);
+ m_cmd->freeBufferSlice(buffer, prevSlice);
+
+ // We also need to update all bindings that the buffer
+ // may be bound to either directly or through views.
+ VkBufferUsageFlags usage = buffer->info().usage &
+ ~(VK_BUFFER_USAGE_TRANSFER_DST_BIT |
+ VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
+
+ if (usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) {
+ m_flags.set(prevSlice.handle == slice.handle
+ ? DxvkContextFlags(DxvkContextFlag::GpDirtyDescriptorBinding,
+ DxvkContextFlag::CpDirtyDescriptorBinding)
+ : DxvkContextFlags(DxvkContextFlag::GpDirtyResources,
+ DxvkContextFlag::CpDirtyResources));
+ }
+
+ // Fast early-out for uniform buffers, very common
+ if (likely(usage == VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT))
+ return;
+
+ if (usage & (VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
+ | VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
+ | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)) {
+ m_flags.set(DxvkContextFlag::GpDirtyResources,
+ DxvkContextFlag::CpDirtyResources);
+ }
+
+ if (usage & VK_BUFFER_USAGE_INDEX_BUFFER_BIT)
+ m_flags.set(DxvkContextFlag::GpDirtyIndexBuffer);
+
+ if (usage & VK_BUFFER_USAGE_VERTEX_BUFFER_BIT)
+ m_flags.set(DxvkContextFlag::GpDirtyVertexBuffers);
+
+ if (usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT)
+ m_flags.set(DxvkContextFlag::DirtyDrawBuffer);
+
+ if (usage & VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT)
+ m_flags.set(DxvkContextFlag::GpDirtyXfbBuffers);
+ }
+
+
+ void DxvkContext::pushConstants(
+ uint32_t offset,
+ uint32_t size,
+ const void* data) {
+ std::memcpy(&m_state.pc.data[offset], data, size);
+
+ m_flags.set(DxvkContextFlag::DirtyPushConstants);
+ }
+
+
+ void DxvkContext::resolveImage(
+ const Rc<DxvkImage>& dstImage,
+ const Rc<DxvkImage>& srcImage,
+ const VkImageResolve& region,
+ VkFormat format) {
+ this->spillRenderPass(true);
+ this->prepareImage(m_execBarriers, dstImage, vk::makeSubresourceRange(region.dstSubresource));
+ this->prepareImage(m_execBarriers, srcImage, vk::makeSubresourceRange(region.srcSubresource));
+
+ if (format == VK_FORMAT_UNDEFINED)
+ format = srcImage->info().format;
+
+ bool useFb = srcImage->info().format != format
+ || dstImage->info().format != format;
+
+ if (m_device->perfHints().preferFbResolve) {
+ useFb |= (dstImage->info().usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
+ && (srcImage->info().usage & VK_IMAGE_USAGE_SAMPLED_BIT);
+ }
+
+ if (!useFb) {
+ this->resolveImageHw(
+ dstImage, srcImage, region);
+ } else {
+ this->resolveImageFb(
+ dstImage, srcImage, region, format,
+ VK_RESOLVE_MODE_NONE_KHR,
+ VK_RESOLVE_MODE_NONE_KHR);
+ }
+ }
+
+
+ void DxvkContext::resolveDepthStencilImage(
+ const Rc<DxvkImage>& dstImage,
+ const Rc<DxvkImage>& srcImage,
+ const VkImageResolve& region,
+ VkResolveModeFlagBitsKHR depthMode,
+ VkResolveModeFlagBitsKHR stencilMode) {
+ this->spillRenderPass(true);
+ this->prepareImage(m_execBarriers, dstImage, vk::makeSubresourceRange(region.dstSubresource));
+ this->prepareImage(m_execBarriers, srcImage, vk::makeSubresourceRange(region.srcSubresource));
+
+ // Technically legal, but no-op
+ if (!depthMode && !stencilMode)
+ return;
+
+ // Subsequent functions expect stencil mode to be None
+ // if either of the images have no stencil aspect
+ if (!(region.dstSubresource.aspectMask
+ & region.srcSubresource.aspectMask
+ & VK_IMAGE_ASPECT_STENCIL_BIT))
+ stencilMode = VK_RESOLVE_MODE_NONE_KHR;
+
+ // We can only use the depth-stencil resolve path if the
+ // extension is supported, if we are resolving a full
+ // subresource, and both images have the same format.
+ bool useFb = !m_device->extensions().khrDepthStencilResolve
+ || !dstImage->isFullSubresource(region.dstSubresource, region.extent)
+ || !srcImage->isFullSubresource(region.srcSubresource, region.extent)
+ || dstImage->info().format != srcImage->info().format;
+
+ if (!useFb) {
+ // Additionally, the given mode combination must be supported.
+ const auto& properties = m_device->properties().khrDepthStencilResolve;
+
+ useFb |= (properties.supportedDepthResolveModes & depthMode) != depthMode
+ || (properties.supportedStencilResolveModes & stencilMode) != stencilMode;
+
+ if (depthMode != stencilMode) {
+ useFb |= (!depthMode || !stencilMode)
+ ? !properties.independentResolveNone
+ : !properties.independentResolve;
+ }
+ }
+
+ if (useFb) {
+ this->resolveImageFb(
+ dstImage, srcImage, region, VK_FORMAT_UNDEFINED,
+ depthMode, stencilMode);
+ } else {
+ this->resolveImageDs(
+ dstImage, srcImage, region,
+ depthMode, stencilMode);
+ }
+ }
+
+
+ void DxvkContext::transformImage(
+ const Rc<DxvkImage>& dstImage,
+ const VkImageSubresourceRange& dstSubresources,
+ VkImageLayout srcLayout,
+ VkImageLayout dstLayout) {
+ this->spillRenderPass(false);
+
+ if (srcLayout != dstLayout) {
+ m_execBarriers.recordCommands(m_cmd);
+
+ m_execBarriers.accessImage(
+ dstImage, dstSubresources,
+ srcLayout,
+ dstImage->info().stages,
+ dstImage->info().access,
+ dstLayout,
+ dstImage->info().stages,
+ dstImage->info().access);
+
+ m_cmd->trackResource<DxvkAccess::Write>(dstImage);
+ }
+ }
+
+
+ void DxvkContext::performClear(
+ const Rc<DxvkImageView>& imageView,
+ int32_t attachmentIndex,
+ VkImageAspectFlags discardAspects,
+ VkImageAspectFlags clearAspects,
+ VkClearValue clearValue) {
+ DxvkColorAttachmentOps colorOp;
+ colorOp.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ colorOp.loadLayout = imageView->imageInfo().layout;
+ colorOp.storeLayout = imageView->imageInfo().layout;
+
+ DxvkDepthAttachmentOps depthOp;
+ depthOp.loadOpD = VK_ATTACHMENT_LOAD_OP_LOAD;
+ depthOp.loadOpS = VK_ATTACHMENT_LOAD_OP_LOAD;
+ depthOp.loadLayout = imageView->imageInfo().layout;
+ depthOp.storeLayout = imageView->imageInfo().layout;
+
+ if (clearAspects & VK_IMAGE_ASPECT_COLOR_BIT)
+ colorOp.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ else if (discardAspects & VK_IMAGE_ASPECT_COLOR_BIT)
+ colorOp.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+
+ if (clearAspects & VK_IMAGE_ASPECT_DEPTH_BIT)
+ depthOp.loadOpD = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ else if (discardAspects & VK_IMAGE_ASPECT_DEPTH_BIT)
+ depthOp.loadOpD = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+
+ if (clearAspects & VK_IMAGE_ASPECT_STENCIL_BIT)
+ depthOp.loadOpS = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ else if (discardAspects & VK_IMAGE_ASPECT_DEPTH_BIT)
+ depthOp.loadOpS = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+
+ if (attachmentIndex >= 0 && !m_state.om.framebuffer->isWritable(attachmentIndex, clearAspects | discardAspects)) {
+ // Do not fold the clear/discard into the render pass if any of the affected aspects
+ // isn't writable. We can only hit this particular path when starting a render pass,
+ // so we can safely manipulate load layouts here.
+ int32_t colorIndex = m_state.om.framebuffer->getColorAttachmentIndex(attachmentIndex);
+ VkImageLayout renderLayout = m_state.om.framebuffer->getAttachment(attachmentIndex).layout;
+
+ if (colorIndex < 0) {
+ depthOp.loadLayout = m_state.om.renderPassOps.depthOps.loadLayout;
+ depthOp.storeLayout = renderLayout;
+ m_state.om.renderPassOps.depthOps.loadLayout = renderLayout;
+ } else {
+ colorOp.loadLayout = m_state.om.renderPassOps.colorOps[colorIndex].loadLayout;
+ colorOp.storeLayout = renderLayout;
+ m_state.om.renderPassOps.colorOps[colorIndex].loadLayout = renderLayout;
+ }
+
+ attachmentIndex = -1;
+ }
+
+ bool is3D = imageView->imageInfo().type == VK_IMAGE_TYPE_3D;
+
+ if ((clearAspects | discardAspects) == imageView->info().aspect && !is3D) {
+ colorOp.loadLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ depthOp.loadLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ }
+
+ if (attachmentIndex < 0) {
+ if (m_execBarriers.isImageDirty(
+ imageView->image(),
+ imageView->imageSubresources(),
+ DxvkAccess::Write))
+ m_execBarriers.recordCommands(m_cmd);
+
+ // Set up and bind a temporary framebuffer
+ DxvkRenderTargets attachments;
+ DxvkRenderPassOps ops;
+
+ VkPipelineStageFlags clearStages = 0;
+ VkAccessFlags clearAccess = 0;
+
+ if ((clearAspects | discardAspects) & VK_IMAGE_ASPECT_COLOR_BIT) {
+ clearStages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
+ clearAccess |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+
+ attachments.color[0].view = imageView;
+ attachments.color[0].layout = imageView->pickLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
+
+ ops.colorOps[0] = colorOp;
+ } else {
+ clearStages |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
+ | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
+ clearAccess |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
+
+ attachments.depth.view = imageView;
+ attachments.depth.layout = imageView->pickLayout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+
+ ops.depthOps = depthOp;
+ }
+
+ ops.barrier.srcStages = clearStages;
+ ops.barrier.srcAccess = clearAccess;
+ ops.barrier.dstStages = imageView->imageInfo().stages;
+ ops.barrier.dstAccess = imageView->imageInfo().access;
+
+ this->renderPassBindFramebuffer(
+ m_device->createFramebuffer(attachments),
+ ops, 1, &clearValue);
+ this->renderPassUnbindFramebuffer();
+ } else {
+ // Perform the operation when starting the next render pass
+ if ((clearAspects | discardAspects) & VK_IMAGE_ASPECT_COLOR_BIT) {
+ uint32_t colorIndex = m_state.om.framebuffer->getColorAttachmentIndex(attachmentIndex);
+
+ m_state.om.renderPassOps.colorOps[colorIndex].loadOp = colorOp.loadOp;
+ if (m_state.om.renderPassOps.colorOps[colorIndex].loadOp != VK_ATTACHMENT_LOAD_OP_LOAD && !is3D)
+ m_state.om.renderPassOps.colorOps[colorIndex].loadLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+
+ m_state.om.clearValues[attachmentIndex].color = clearValue.color;
+ }
+
+ if ((clearAspects | discardAspects) & VK_IMAGE_ASPECT_DEPTH_BIT) {
+ m_state.om.renderPassOps.depthOps.loadOpD = depthOp.loadOpD;
+ m_state.om.clearValues[attachmentIndex].depthStencil.depth = clearValue.depthStencil.depth;
+ }
+
+ if ((clearAspects | discardAspects) & VK_IMAGE_ASPECT_STENCIL_BIT) {
+ m_state.om.renderPassOps.depthOps.loadOpS = depthOp.loadOpS;
+ m_state.om.clearValues[attachmentIndex].depthStencil.stencil = clearValue.depthStencil.stencil;
+ }
+
+ if ((clearAspects | discardAspects) & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
+ if (m_state.om.renderPassOps.depthOps.loadOpD != VK_ATTACHMENT_LOAD_OP_LOAD
+ && m_state.om.renderPassOps.depthOps.loadOpS != VK_ATTACHMENT_LOAD_OP_LOAD)
+ m_state.om.renderPassOps.depthOps.loadLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ }
+ }
+ }
+
+
+ void DxvkContext::deferClear(
+ const Rc<DxvkImageView>& imageView,
+ VkImageAspectFlags clearAspects,
+ VkClearValue clearValue) {
+ for (auto& entry : m_deferredClears) {
+ if (entry.imageView->matchesView(imageView)) {
+ entry.imageView = imageView;
+ entry.discardAspects &= ~clearAspects;
+ entry.clearAspects |= clearAspects;
+
+ if (clearAspects & VK_IMAGE_ASPECT_COLOR_BIT)
+ entry.clearValue.color = clearValue.color;
+ if (clearAspects & VK_IMAGE_ASPECT_DEPTH_BIT)
+ entry.clearValue.depthStencil.depth = clearValue.depthStencil.depth;
+ if (clearAspects & VK_IMAGE_ASPECT_STENCIL_BIT)
+ entry.clearValue.depthStencil.stencil = clearValue.depthStencil.stencil;
+
+ return;
+ } else if (entry.imageView->checkSubresourceOverlap(imageView)) {
+ this->spillRenderPass(false);
+ break;
+ }
+ }
+
+ m_deferredClears.push_back({ imageView, 0, clearAspects, clearValue });
+ }
+
+
+ void DxvkContext::deferDiscard(
+ const Rc<DxvkImageView>& imageView,
+ VkImageAspectFlags discardAspects) {
+ for (auto& entry : m_deferredClears) {
+ if (entry.imageView->matchesView(imageView)) {
+ entry.imageView = imageView;
+ entry.discardAspects |= discardAspects;
+ entry.clearAspects &= ~discardAspects;
+ return;
+ } else if (entry.imageView->checkSubresourceOverlap(imageView)) {
+ this->spillRenderPass(false);
+ break;
+ }
+ }
+
+ m_deferredClears.push_back({ imageView, discardAspects });
+ }
+
+
+ void DxvkContext::flushClears(
+ bool useRenderPass) {
+ for (const auto& clear : m_deferredClears) {
+ int32_t attachmentIndex = -1;
+
+ if (useRenderPass && m_state.om.framebuffer->isFullSize(clear.imageView))
+ attachmentIndex = m_state.om.framebuffer->findAttachment(clear.imageView);
+
+ this->performClear(clear.imageView, attachmentIndex,
+ clear.discardAspects, clear.clearAspects, clear.clearValue);
+ }
+
+ m_deferredClears.clear();
+ }
+
+
+ void DxvkContext::flushSharedImages() {
+ for (auto i = m_deferredClears.begin(); i != m_deferredClears.end(); ) {
+ if (i->imageView->imageInfo().shared) {
+ this->performClear(i->imageView, -1, i->discardAspects, i->clearAspects, i->clearValue);
+ i = m_deferredClears.erase(i);
+ } else {
+ i++;
+ }
+ }
+
+ this->transitionRenderTargetLayouts(m_execBarriers, true);
+ }
+
+
+ void DxvkContext::updateBuffer(
+ const Rc<DxvkBuffer>& buffer,
+ VkDeviceSize offset,
+ VkDeviceSize size,
+ const void* data) {
+ bool isHostVisible = buffer->memFlags() & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
+
+ bool replaceBuffer = (size == buffer->info().size)
+ && (size <= (1 << 20))
+ && !isHostVisible;
+
+ DxvkBufferSliceHandle bufferSlice;
+ DxvkCmdBuffer cmdBuffer;
+
+ if (replaceBuffer) {
+ // Suspend render pass so that we don't mess with the
+ // currently bound transform feedback counter buffers
+ if (m_flags.test(DxvkContextFlag::GpXfbActive))
+ this->spillRenderPass(true);
+
+ // As an optimization, allocate a free slice and perform
+ // the copy in the initialization command buffer instead
+ // interrupting the render pass and stalling the pipeline.
+ bufferSlice = buffer->allocSlice();
+ cmdBuffer = DxvkCmdBuffer::InitBuffer;
+
+ this->invalidateBuffer(buffer, bufferSlice);
+ } else {
+ this->spillRenderPass(true);
+
+ bufferSlice = buffer->getSliceHandle(offset, size);
+ cmdBuffer = DxvkCmdBuffer::ExecBuffer;
+
+ if (m_execBarriers.isBufferDirty(bufferSlice, DxvkAccess::Write))
+ m_execBarriers.recordCommands(m_cmd);
+ }
+
+ // Vulkan specifies that small amounts of data (up to 64kB) can
+ // be copied to a buffer directly if the size is a multiple of
+ // four. Anything else must be copied through a staging buffer.
+ // We'll limit the size to 4kB in order to keep command buffers
+ // reasonably small, we do not know how much data apps may upload.
+ if ((size <= 4096) && ((size & 0x3) == 0) && ((offset & 0x3) == 0)) {
+ m_cmd->cmdUpdateBuffer(
+ cmdBuffer,
+ bufferSlice.handle,
+ bufferSlice.offset,
+ bufferSlice.length,
+ data);
+ } else {
+ auto stagingSlice = m_staging.alloc(CACHE_LINE_SIZE, size);
+ auto stagingHandle = stagingSlice.getSliceHandle();
+
+ std::memcpy(stagingHandle.mapPtr, data, size);
+
+ VkBufferCopy region;
+ region.srcOffset = stagingHandle.offset;
+ region.dstOffset = bufferSlice.offset;
+ region.size = size;
+
+ m_cmd->cmdCopyBuffer(cmdBuffer,
+ stagingHandle.handle, bufferSlice.handle, 1, &region);
+
+ m_cmd->trackResource<DxvkAccess::Read>(stagingSlice.buffer());
+ }
+
+ auto& barriers = replaceBuffer
+ ? m_initBarriers
+ : m_execBarriers;
+
+ barriers.accessBuffer(
+ bufferSlice,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT,
+ buffer->info().stages,
+ buffer->info().access);
+
+ m_cmd->trackResource<DxvkAccess::Write>(buffer);
+ }
+
+
+ void DxvkContext::updateImage(
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceLayers& subresources,
+ VkOffset3D imageOffset,
+ VkExtent3D imageExtent,
+ const void* data,
+ VkDeviceSize pitchPerRow,
+ VkDeviceSize pitchPerLayer) {
+ this->spillRenderPass(true);
+
+ // Prepare the image layout. If the given extent covers
+ // the entire image, we may discard its previous contents.
+ auto subresourceRange = vk::makeSubresourceRange(subresources);
+ subresourceRange.aspectMask = image->formatInfo()->aspectMask;
+
+ this->prepareImage(m_execBarriers, image, subresourceRange);
+
+ if (m_execBarriers.isImageDirty(image, subresourceRange, DxvkAccess::Write))
+ m_execBarriers.recordCommands(m_cmd);
+
+ // Initialize the image if the entire subresource is covered
+ VkImageLayout imageLayoutInitial = image->info().layout;
+ VkImageLayout imageLayoutTransfer = image->pickLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
+
+ if (image->isFullSubresource(subresources, imageExtent))
+ imageLayoutInitial = VK_IMAGE_LAYOUT_UNDEFINED;
+
+ if (imageLayoutTransfer != imageLayoutInitial) {
+ m_execAcquires.accessImage(
+ image, subresourceRange,
+ imageLayoutInitial,
+ VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
+ imageLayoutTransfer,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT);
+ }
+
+ m_execAcquires.recordCommands(m_cmd);
+
+ this->copyImageHostData(DxvkCmdBuffer::ExecBuffer,
+ image, subresources, imageOffset, imageExtent,
+ data, pitchPerRow, pitchPerLayer);
+
+ // Transition image back into its optimal layout
+ m_execBarriers.accessImage(
+ image, subresourceRange,
+ imageLayoutTransfer,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT,
+ image->info().layout,
+ image->info().stages,
+ image->info().access);
+
+ m_cmd->trackResource<DxvkAccess::Write>(image);
+ }
+
+
+ void DxvkContext::updateDepthStencilImage(
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceLayers& subresources,
+ VkOffset2D imageOffset,
+ VkExtent2D imageExtent,
+ const void* data,
+ VkDeviceSize pitchPerRow,
+ VkDeviceSize pitchPerLayer,
+ VkFormat format) {
+ auto formatInfo = imageFormatInfo(format);
+
+ VkExtent3D extent3D;
+ extent3D.width = imageExtent.width;
+ extent3D.height = imageExtent.height;
+ extent3D.depth = subresources.layerCount;
+
+ VkDeviceSize pixelCount = extent3D.width * extent3D.height * extent3D.depth;
+
+ DxvkBufferCreateInfo tmpBufferInfo;
+ tmpBufferInfo.size = pixelCount * formatInfo->elementSize;
+ tmpBufferInfo.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
+ tmpBufferInfo.stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ tmpBufferInfo.access = VK_ACCESS_SHADER_READ_BIT;
+
+ auto tmpBuffer = m_device->createBuffer(tmpBufferInfo,
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
+ VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
+
+ util::packImageData(tmpBuffer->mapPtr(0), data,
+ extent3D, formatInfo->elementSize,
+ pitchPerRow, pitchPerLayer);
+
+ copyPackedBufferToDepthStencilImage(
+ image, subresources, imageOffset, imageExtent,
+ tmpBuffer, 0, VkOffset2D { 0, 0 }, imageExtent,
+ format);
+ }
+
+
+ void DxvkContext::uploadBuffer(
+ const Rc<DxvkBuffer>& buffer,
+ const void* data) {
+ auto bufferSlice = buffer->getSliceHandle();
+
+ auto stagingSlice = m_staging.alloc(CACHE_LINE_SIZE, bufferSlice.length);
+ auto stagingHandle = stagingSlice.getSliceHandle();
+ std::memcpy(stagingHandle.mapPtr, data, bufferSlice.length);
+
+ VkBufferCopy region;
+ region.srcOffset = stagingHandle.offset;
+ region.dstOffset = bufferSlice.offset;
+ region.size = bufferSlice.length;
+
+ m_cmd->cmdCopyBuffer(DxvkCmdBuffer::SdmaBuffer,
+ stagingHandle.handle, bufferSlice.handle, 1, &region);
+
+ m_sdmaBarriers.releaseBuffer(
+ m_initBarriers, bufferSlice,
+ m_device->queues().transfer.queueFamily,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT,
+ m_device->queues().graphics.queueFamily,
+ buffer->info().stages,
+ buffer->info().access);
+
+ m_cmd->trackResource<DxvkAccess::Read>(stagingSlice.buffer());
+ m_cmd->trackResource<DxvkAccess::Write>(buffer);
+ }
+
+
+ void DxvkContext::uploadImage(
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceLayers& subresources,
+ const void* data,
+ VkDeviceSize pitchPerRow,
+ VkDeviceSize pitchPerLayer) {
+ VkOffset3D imageOffset = { 0, 0, 0 };
+ VkExtent3D imageExtent = image->mipLevelExtent(subresources.mipLevel);
+
+ DxvkCmdBuffer cmdBuffer = DxvkCmdBuffer::SdmaBuffer;
+ DxvkBarrierSet* barriers = &m_sdmaAcquires;
+
+ if (subresources.aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
+ cmdBuffer = DxvkCmdBuffer::InitBuffer;
+ barriers = &m_initBarriers;
+ }
+
+ // Discard previous subresource contents
+ barriers->accessImage(image,
+ vk::makeSubresourceRange(subresources),
+ VK_IMAGE_LAYOUT_UNDEFINED, 0, 0,
+ image->pickLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL),
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT);
+
+ barriers->recordCommands(m_cmd);
+
+ this->copyImageHostData(cmdBuffer,
+ image, subresources, imageOffset, imageExtent,
+ data, pitchPerRow, pitchPerLayer);
+
+ // Transfer ownership to graphics queue
+ if (cmdBuffer == DxvkCmdBuffer::SdmaBuffer) {
+ m_sdmaBarriers.releaseImage(m_initBarriers,
+ image, vk::makeSubresourceRange(subresources),
+ m_device->queues().transfer.queueFamily,
+ image->pickLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL),
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT,
+ m_device->queues().graphics.queueFamily,
+ image->info().layout,
+ image->info().stages,
+ image->info().access);
+ } else {
+ barriers->accessImage(image,
+ vk::makeSubresourceRange(subresources),
+ image->pickLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL),
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT,
+ image->info().layout,
+ image->info().stages,
+ image->info().access);
+ }
+
+ m_cmd->trackResource<DxvkAccess::Write>(image);
+ }
+
+
+ void DxvkContext::setViewports(
+ uint32_t viewportCount,
+ const VkViewport* viewports,
+ const VkRect2D* scissorRects) {
+ if (m_state.gp.state.rs.viewportCount() != viewportCount) {
+ m_state.gp.state.rs.setViewportCount(viewportCount);
+ m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
+ }
+
+ for (uint32_t i = 0; i < viewportCount; i++) {
+ m_state.vp.viewports[i] = viewports[i];
+ m_state.vp.scissorRects[i] = scissorRects[i];
+
+ // Vulkan viewports are not allowed to have a width or
+ // height of zero, so we fall back to a dummy viewport
+ // and instead set an empty scissor rect, which is legal.
+ if (viewports[i].width == 0.0f || viewports[i].height == 0.0f) {
+ m_state.vp.viewports[i] = VkViewport {
+ 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f };
+ m_state.vp.scissorRects[i] = VkRect2D {
+ VkOffset2D { 0, 0 },
+ VkExtent2D { 0, 0 } };
+ }
+ }
+
+ m_flags.set(DxvkContextFlag::GpDirtyViewport);
+ }
+
+
+ void DxvkContext::setBlendConstants(
+ DxvkBlendConstants blendConstants) {
+ if (m_state.dyn.blendConstants != blendConstants) {
+ m_state.dyn.blendConstants = blendConstants;
+ m_flags.set(DxvkContextFlag::GpDirtyBlendConstants);
+ }
+ }
+
+
+ void DxvkContext::setDepthBias(
+ DxvkDepthBias depthBias) {
+ if (m_state.dyn.depthBias != depthBias) {
+ m_state.dyn.depthBias = depthBias;
+ m_flags.set(DxvkContextFlag::GpDirtyDepthBias);
+ }
+ }
+
+
+ void DxvkContext::setDepthBounds(
+ DxvkDepthBounds depthBounds) {
+ if (m_state.dyn.depthBounds != depthBounds) {
+ m_state.dyn.depthBounds = depthBounds;
+ m_flags.set(DxvkContextFlag::GpDirtyDepthBounds);
+ }
+
+ if (m_state.gp.state.ds.enableDepthBoundsTest() != depthBounds.enableDepthBounds) {
+ m_state.gp.state.ds.setEnableDepthBoundsTest(depthBounds.enableDepthBounds);
+ m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
+ }
+ }
+
+
+ void DxvkContext::setStencilReference(
+ uint32_t reference) {
+ if (m_state.dyn.stencilReference != reference) {
+ m_state.dyn.stencilReference = reference;
+ m_flags.set(DxvkContextFlag::GpDirtyStencilRef);
+ }
+ }
+
+
+ void DxvkContext::setInputAssemblyState(const DxvkInputAssemblyState& ia) {
+ m_state.gp.state.ia = DxvkIaInfo(
+ ia.primitiveTopology,
+ ia.primitiveRestart,
+ ia.patchVertexCount);
+
+ m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
+ }
+
+
+ void DxvkContext::setInputLayout(
+ uint32_t attributeCount,
+ const DxvkVertexAttribute* attributes,
+ uint32_t bindingCount,
+ const DxvkVertexBinding* bindings) {
+ m_flags.set(
+ DxvkContextFlag::GpDirtyPipelineState,
+ DxvkContextFlag::GpDirtyVertexBuffers);
+
+ for (uint32_t i = 0; i < attributeCount; i++) {
+ m_state.gp.state.ilAttributes[i] = DxvkIlAttribute(
+ attributes[i].location, attributes[i].binding,
+ attributes[i].format, attributes[i].offset);
+ }
+
+ for (uint32_t i = attributeCount; i < m_state.gp.state.il.attributeCount(); i++)
+ m_state.gp.state.ilAttributes[i] = DxvkIlAttribute();
+
+ for (uint32_t i = 0; i < bindingCount; i++) {
+ m_state.gp.state.ilBindings[i] = DxvkIlBinding(
+ bindings[i].binding, 0, bindings[i].inputRate,
+ bindings[i].fetchRate);
+ }
+
+ for (uint32_t i = bindingCount; i < m_state.gp.state.il.bindingCount(); i++)
+ m_state.gp.state.ilBindings[i] = DxvkIlBinding();
+
+ m_state.gp.state.il = DxvkIlInfo(attributeCount, bindingCount);
+ }
+
+
+ void DxvkContext::setRasterizerState(const DxvkRasterizerState& rs) {
+ m_state.gp.state.rs = DxvkRsInfo(
+ rs.depthClipEnable,
+ rs.depthBiasEnable,
+ rs.polygonMode,
+ rs.cullMode,
+ rs.frontFace,
+ m_state.gp.state.rs.viewportCount(),
+ rs.sampleCount,
+ rs.conservativeMode);
+
+ m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
+ }
+
+
+ void DxvkContext::setMultisampleState(const DxvkMultisampleState& ms) {
+ m_state.gp.state.ms = DxvkMsInfo(
+ m_state.gp.state.ms.sampleCount(),
+ ms.sampleMask,
+ ms.enableAlphaToCoverage);
+
+ m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
+ }
+
+
+ void DxvkContext::setDepthStencilState(const DxvkDepthStencilState& ds) {
+ m_state.gp.state.ds = DxvkDsInfo(
+ ds.enableDepthTest,
+ ds.enableDepthWrite,
+ m_state.gp.state.ds.enableDepthBoundsTest(),
+ ds.enableStencilTest,
+ ds.depthCompareOp);
+
+ m_state.gp.state.dsFront = DxvkDsStencilOp(ds.stencilOpFront);
+ m_state.gp.state.dsBack = DxvkDsStencilOp(ds.stencilOpBack);
+
+ m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
+ }
+
+
+ void DxvkContext::setLogicOpState(const DxvkLogicOpState& lo) {
+ m_state.gp.state.om = DxvkOmInfo(
+ lo.enableLogicOp,
+ lo.logicOp);
+
+ m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
+ }
+
+
+ void DxvkContext::setBlendMode(
+ uint32_t attachment,
+ const DxvkBlendMode& blendMode) {
+ m_state.gp.state.omBlend[attachment] = DxvkOmAttachmentBlend(
+ blendMode.enableBlending,
+ blendMode.colorSrcFactor,
+ blendMode.colorDstFactor,
+ blendMode.colorBlendOp,
+ blendMode.alphaSrcFactor,
+ blendMode.alphaDstFactor,
+ blendMode.alphaBlendOp,
+ blendMode.writeMask);
+
+ m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
+ }
+
+
+ void DxvkContext::setSpecConstant(
+ VkPipelineBindPoint pipeline,
+ uint32_t index,
+ uint32_t value) {
+ auto& specConst = pipeline == VK_PIPELINE_BIND_POINT_GRAPHICS
+ ? m_state.gp.state.sc.specConstants[index]
+ : m_state.cp.state.sc.specConstants[index];
+
+ if (specConst != value) {
+ specConst = value;
+
+ m_flags.set(pipeline == VK_PIPELINE_BIND_POINT_GRAPHICS
+ ? DxvkContextFlag::GpDirtyPipelineState
+ : DxvkContextFlag::CpDirtyPipelineState);
+ }
+ }
+
+
+ void DxvkContext::setBarrierControl(DxvkBarrierControlFlags control) {
+ m_barrierControl = control;
+ }
+
+
+ void DxvkContext::signalGpuEvent(const Rc<DxvkGpuEvent>& event) {
+ this->spillRenderPass(true);
+
+ DxvkGpuEventHandle handle = m_common->eventPool().allocEvent();
+
+ m_cmd->cmdSetEvent(handle.event,
+ VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT);
+
+ m_cmd->trackGpuEvent(event->reset(handle));
+ m_cmd->trackResource<DxvkAccess::None>(event);
+ }
+
+
+ void DxvkContext::launchCuKernelNVX(
+ const VkCuLaunchInfoNVX& nvxLaunchInfo,
+ const std::vector<std::pair<Rc<DxvkBuffer>, DxvkAccessFlags>>& buffers,
+ const std::vector<std::pair<Rc<DxvkImage>, DxvkAccessFlags>>& images) {
+ // The resources in the std::vectors above are called-out
+ // explicitly in the API for barrier and tracking purposes
+ // since they're being used bindlessly.
+ this->spillRenderPass(true);
+
+ VkPipelineStageFlags srcStages = 0;
+ VkAccessFlags srcAccess = 0;
+
+ for (auto& r : buffers) {
+ srcStages |= r.first->info().stages;
+ srcAccess |= r.first->info().access;
+ }
+
+ for (auto& r : images) {
+ srcStages |= r.first->info().stages;
+ srcAccess |= r.first->info().access;
+
+ this->prepareImage(m_execBarriers, r.first, r.first->getAvailableSubresources());
+ }
+
+ m_execBarriers.accessMemory(srcStages, srcAccess,
+ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
+ VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT);
+ m_execBarriers.recordCommands(m_cmd);
+
+ m_cmd->cmdLaunchCuKernel(nvxLaunchInfo);
+
+ for (auto& r : buffers) {
+ VkAccessFlags accessFlags = (r.second.test(DxvkAccess::Read) * VK_ACCESS_SHADER_READ_BIT)
+ | (r.second.test(DxvkAccess::Write) * VK_ACCESS_SHADER_WRITE_BIT);
+ DxvkBufferSliceHandle bufferSlice = r.first->getSliceHandle();
+ m_execBarriers.accessBuffer(bufferSlice,
+ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
+ accessFlags,
+ r.first->info().stages,
+ r.first->info().access);
+ }
+
+ for (auto& r : images) {
+ VkAccessFlags accessFlags = (r.second.test(DxvkAccess::Read) * VK_ACCESS_SHADER_READ_BIT)
+ | (r.second.test(DxvkAccess::Write) * VK_ACCESS_SHADER_WRITE_BIT);
+ m_execBarriers.accessImage(r.first,
+ r.first->getAvailableSubresources(),
+ r.first->info().layout,
+ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
+ accessFlags,
+ r.first->info().layout,
+ r.first->info().stages,
+ r.first->info().access);
+ }
+
+ for (auto& r : images) {
+ if (r.second.test(DxvkAccess::Read)) m_cmd->trackResource<DxvkAccess::Read>(r.first);
+ if (r.second.test(DxvkAccess::Write)) m_cmd->trackResource<DxvkAccess::Write>(r.first);
+ }
+
+ for (auto& r : buffers) {
+ if (r.second.test(DxvkAccess::Read)) m_cmd->trackResource<DxvkAccess::Read>(r.first);
+ if (r.second.test(DxvkAccess::Write)) m_cmd->trackResource<DxvkAccess::Write>(r.first);
+ }
+ }
+
+
+ void DxvkContext::writeTimestamp(const Rc<DxvkGpuQuery>& query) {
+ m_queryManager.writeTimestamp(m_cmd, query);
+ }
+
+
+ void DxvkContext::signal(const Rc<sync::Signal>& signal, uint64_t value) {
+ m_cmd->queueSignal(signal, value);
+ }
+
+
+ void DxvkContext::trimStagingBuffers() {
+ m_staging.trim();
+ }
+
+ void DxvkContext::beginDebugLabel(VkDebugUtilsLabelEXT *label) {
+ if (!m_device->instance()->extensions().extDebugUtils)
+ return;
+
+ m_cmd->cmdBeginDebugUtilsLabel(label);
+ }
+
+ void DxvkContext::endDebugLabel() {
+ if (!m_device->instance()->extensions().extDebugUtils)
+ return;
+
+ m_cmd->cmdEndDebugUtilsLabel();
+ }
+
+ void DxvkContext::insertDebugLabel(VkDebugUtilsLabelEXT *label) {
+ if (!m_device->instance()->extensions().extDebugUtils)
+ return;
+
+ m_cmd->cmdInsertDebugUtilsLabel(label);
+ }
+
+
+ void DxvkContext::blitImageFb(
+ const Rc<DxvkImage>& dstImage,
+ const Rc<DxvkImage>& srcImage,
+ const VkImageBlit& region,
+ const VkComponentMapping& mapping,
+ VkFilter filter) {
+ auto dstSubresourceRange = vk::makeSubresourceRange(region.dstSubresource);
+ auto srcSubresourceRange = vk::makeSubresourceRange(region.srcSubresource);
+
+ if (m_execBarriers.isImageDirty(dstImage, dstSubresourceRange, DxvkAccess::Write)
+ || m_execBarriers.isImageDirty(srcImage, srcSubresourceRange, DxvkAccess::Write))
+ m_execBarriers.recordCommands(m_cmd);
+
+ bool isDepthStencil = region.srcSubresource.aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
+
+ VkImageLayout srcLayout = srcImage->pickLayout(isDepthStencil
+ ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
+ : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
+
+ if (srcImage->info().layout != srcLayout) {
+ m_execAcquires.accessImage(
+ srcImage, srcSubresourceRange,
+ srcImage->info().layout,
+ srcImage->info().stages, 0,
+ srcLayout,
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
+ VK_ACCESS_SHADER_READ_BIT);
+
+ m_execAcquires.recordCommands(m_cmd);
+ }
+
+ // Sort out image offsets so that dstOffset[0] points
+ // to the top-left corner of the target area
+ VkOffset3D srcOffsets[2] = { region.srcOffsets[0], region.srcOffsets[1] };
+ VkOffset3D dstOffsets[2] = { region.dstOffsets[0], region.dstOffsets[1] };
+
+ if (dstOffsets[0].x > dstOffsets[1].x) {
+ std::swap(dstOffsets[0].x, dstOffsets[1].x);
+ std::swap(srcOffsets[0].x, srcOffsets[1].x);
+ }
+
+ if (dstOffsets[0].y > dstOffsets[1].y) {
+ std::swap(dstOffsets[0].y, dstOffsets[1].y);
+ std::swap(srcOffsets[0].y, srcOffsets[1].y);
+ }
+
+ if (dstOffsets[0].z > dstOffsets[1].z) {
+ std::swap(dstOffsets[0].z, dstOffsets[1].z);
+ std::swap(srcOffsets[0].z, srcOffsets[1].z);
+ }
+
+ VkExtent3D dstExtent = {
+ uint32_t(dstOffsets[1].x - dstOffsets[0].x),
+ uint32_t(dstOffsets[1].y - dstOffsets[0].y),
+ uint32_t(dstOffsets[1].z - dstOffsets[0].z) };
+
+ // Begin render pass
+ Rc<DxvkMetaBlitRenderPass> pass = new DxvkMetaBlitRenderPass(
+ m_device, dstImage, srcImage, region, mapping);
+ DxvkMetaBlitPass passObjects = pass->pass();
+
+ VkExtent3D imageExtent = dstImage->mipLevelExtent(region.dstSubresource.mipLevel);
+
+ VkRect2D renderArea;
+ renderArea.offset = VkOffset2D { 0, 0 };
+ renderArea.extent = VkExtent2D { imageExtent.width, imageExtent.height };
+
+ VkRenderPassBeginInfo passInfo;
+ passInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
+ passInfo.pNext = nullptr;
+ passInfo.renderPass = passObjects.renderPass;
+ passInfo.framebuffer = passObjects.framebuffer;
+ passInfo.renderArea = renderArea;
+ passInfo.clearValueCount = 0;
+ passInfo.pClearValues = nullptr;
+
+ m_cmd->cmdBeginRenderPass(&passInfo, VK_SUBPASS_CONTENTS_INLINE);
+
+ // Bind pipeline
+ DxvkMetaBlitPipeline pipeInfo = m_common->metaBlit().getPipeline(
+ pass->viewType(), dstImage->info().format, dstImage->info().sampleCount);
+
+ m_cmd->cmdBindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeInfo.pipeHandle);
+
+ // Set up viewport
+ VkViewport viewport;
+ viewport.x = float(dstOffsets[0].x);
+ viewport.y = float(dstOffsets[0].y);
+ viewport.width = float(dstExtent.width);
+ viewport.height = float(dstExtent.height);
+ viewport.minDepth = 0.0f;
+ viewport.maxDepth = 1.0f;
+
+ VkRect2D scissor;
+ scissor.offset = { dstOffsets[0].x, dstOffsets[0].y };
+ scissor.extent = { dstExtent.width, dstExtent.height };
+
+ m_cmd->cmdSetViewport(0, 1, &viewport);
+ m_cmd->cmdSetScissor (0, 1, &scissor);
+
+ // Bind source image view
+ VkDescriptorImageInfo descriptorImage;
+ descriptorImage.sampler = m_common->metaBlit().getSampler(filter);
+ descriptorImage.imageView = passObjects.srcView;
+ descriptorImage.imageLayout = srcLayout;
+
+ VkWriteDescriptorSet descriptorWrite;
+ descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+ descriptorWrite.pNext = nullptr;
+ descriptorWrite.dstSet = allocateDescriptorSet(pipeInfo.dsetLayout);
+ descriptorWrite.dstBinding = 0;
+ descriptorWrite.dstArrayElement = 0;
+ descriptorWrite.descriptorCount = 1;
+ descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+ descriptorWrite.pImageInfo = &descriptorImage;
+ descriptorWrite.pBufferInfo = nullptr;
+ descriptorWrite.pTexelBufferView = nullptr;
+
+ m_cmd->updateDescriptorSets(1, &descriptorWrite);
+ m_cmd->cmdBindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS,
+ pipeInfo.pipeLayout, descriptorWrite.dstSet, 0, nullptr);
+
+ // Compute shader parameters for the operation
+ VkExtent3D srcExtent = srcImage->mipLevelExtent(region.srcSubresource.mipLevel);
+
+ DxvkMetaBlitPushConstants pushConstants = { };
+ pushConstants.srcCoord0 = {
+ float(srcOffsets[0].x) / float(srcExtent.width),
+ float(srcOffsets[0].y) / float(srcExtent.height),
+ float(srcOffsets[0].z) / float(srcExtent.depth) };
+ pushConstants.srcCoord1 = {
+ float(srcOffsets[1].x) / float(srcExtent.width),
+ float(srcOffsets[1].y) / float(srcExtent.height),
+ float(srcOffsets[1].z) / float(srcExtent.depth) };
+ pushConstants.layerCount = pass->framebufferLayerCount();
+
+ m_cmd->cmdPushConstants(
+ pipeInfo.pipeLayout,
+ VK_SHADER_STAGE_FRAGMENT_BIT,
+ 0, sizeof(pushConstants),
+ &pushConstants);
+
+ m_cmd->cmdDraw(3, pushConstants.layerCount, 0, 0);
+ m_cmd->cmdEndRenderPass();
+
+ // Add barriers and track image objects
+ m_execBarriers.accessImage(dstImage,
+ vk::makeSubresourceRange(region.dstSubresource),
+ dstImage->info().layout,
+ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
+ dstImage->info().layout,
+ dstImage->info().stages,
+ dstImage->info().access);
+
+ m_execBarriers.accessImage(srcImage,
+ vk::makeSubresourceRange(region.srcSubresource),
+ srcLayout,
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
+ VK_ACCESS_SHADER_READ_BIT,
+ srcImage->info().layout,
+ srcImage->info().stages,
+ srcImage->info().access);
+
+ m_cmd->trackResource<DxvkAccess::Write>(dstImage);
+ m_cmd->trackResource<DxvkAccess::Read>(srcImage);
+ m_cmd->trackResource<DxvkAccess::None>(pass);
+ }
+
+
+ void DxvkContext::blitImageHw(
+ const Rc<DxvkImage>& dstImage,
+ const Rc<DxvkImage>& srcImage,
+ const VkImageBlit& region,
+ VkFilter filter) {
+ auto dstSubresourceRange = vk::makeSubresourceRange(region.dstSubresource);
+ auto srcSubresourceRange = vk::makeSubresourceRange(region.srcSubresource);
+
+ if (m_execBarriers.isImageDirty(dstImage, dstSubresourceRange, DxvkAccess::Write)
+ || m_execBarriers.isImageDirty(srcImage, srcSubresourceRange, DxvkAccess::Write))
+ m_execBarriers.recordCommands(m_cmd);
+
+ // Prepare the two images for transfer ops if necessary
+ auto dstLayout = dstImage->pickLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
+ auto srcLayout = srcImage->pickLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
+
+ if (dstImage->info().layout != dstLayout) {
+ m_execAcquires.accessImage(
+ dstImage, dstSubresourceRange,
+ dstImage->info().layout,
+ VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
+ dstLayout,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT);
+ }
+
+ if (srcImage->info().layout != srcLayout) {
+ m_execAcquires.accessImage(
+ srcImage, srcSubresourceRange,
+ srcImage->info().layout,
+ VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
+ srcLayout,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_READ_BIT);
+ }
+
+ m_execAcquires.recordCommands(m_cmd);
+
+ // Perform the blit operation
+ m_cmd->cmdBlitImage(
+ srcImage->handle(), srcLayout,
+ dstImage->handle(), dstLayout,
+ 1, &region, filter);
+
+ m_execBarriers.accessImage(
+ dstImage, dstSubresourceRange, dstLayout,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT,
+ dstImage->info().layout,
+ dstImage->info().stages,
+ dstImage->info().access);
+
+ m_execBarriers.accessImage(
+ srcImage, srcSubresourceRange, srcLayout,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_READ_BIT,
+ srcImage->info().layout,
+ srcImage->info().stages,
+ srcImage->info().access);
+
+ m_cmd->trackResource<DxvkAccess::Write>(dstImage);
+ m_cmd->trackResource<DxvkAccess::Read>(srcImage);
+ }
+
+
+ template<bool ToImage>
+ void DxvkContext::copyImageBufferData(
+ DxvkCmdBuffer cmd,
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceLayers& imageSubresource,
+ VkOffset3D imageOffset,
+ VkExtent3D imageExtent,
+ VkImageLayout imageLayout,
+ const DxvkBufferSliceHandle& bufferSlice,
+ VkDeviceSize bufferRowAlignment,
+ VkDeviceSize bufferSliceAlignment) {
+ auto formatInfo = image->formatInfo();
+ auto layers = imageSubresource.layerCount;
+
+ VkDeviceSize bufferOffset = bufferSlice.offset;
+
+ // Do one copy region per layer in case the buffer memory layout is weird
+ if (bufferSliceAlignment || formatInfo->flags.test(DxvkFormatFlag::MultiPlane))
+ layers = 1;
+
+ for (uint32_t i = 0; i < imageSubresource.layerCount; i += layers) {
+ auto aspectOffset = bufferOffset;
+
+ for (auto aspects = imageSubresource.aspectMask; aspects; ) {
+ auto aspect = vk::getNextAspect(aspects);
+ auto elementSize = formatInfo->elementSize;
+
+ VkBufferImageCopy copyRegion = { };
+ copyRegion.imageSubresource.aspectMask = aspect;
+ copyRegion.imageSubresource.baseArrayLayer = imageSubresource.baseArrayLayer + i;
+ copyRegion.imageSubresource.layerCount = layers;
+ copyRegion.imageSubresource.mipLevel = imageSubresource.mipLevel;
+ copyRegion.imageOffset = imageOffset;
+ copyRegion.imageExtent = imageExtent;
+
+ if (formatInfo->flags.test(DxvkFormatFlag::MultiPlane)) {
+ auto plane = &formatInfo->planes[vk::getPlaneIndex(aspect)];
+ copyRegion.imageOffset.x /= plane->blockSize.width;
+ copyRegion.imageOffset.y /= plane->blockSize.height;
+ copyRegion.imageExtent.width /= plane->blockSize.width;
+ copyRegion.imageExtent.height /= plane->blockSize.height;
+ elementSize = plane->elementSize;
+ }
+
+ // Vulkan can't really express row pitch in the same way that client APIs
+ // may expect, so we'll need to do some heroics here and hope that it works
+ VkExtent3D blockCount = util::computeBlockCount(copyRegion.imageExtent, formatInfo->blockSize);
+ VkDeviceSize rowPitch = blockCount.width * elementSize;
+
+ if (bufferRowAlignment > elementSize)
+ rowPitch = bufferRowAlignment >= rowPitch ? bufferRowAlignment : align(rowPitch, bufferRowAlignment);
+
+ VkDeviceSize slicePitch = blockCount.height * rowPitch;
+
+ if (image->info().type == VK_IMAGE_TYPE_3D && bufferSliceAlignment > elementSize)
+ slicePitch = bufferSliceAlignment >= slicePitch ? bufferSliceAlignment : align(slicePitch, bufferSliceAlignment);
+
+ copyRegion.bufferOffset = aspectOffset;
+ copyRegion.bufferRowLength = formatInfo->blockSize.width * rowPitch / elementSize;
+ copyRegion.bufferImageHeight = formatInfo->blockSize.height * slicePitch / rowPitch;
+
+ // Perform the actual copy
+ if constexpr (ToImage) {
+ m_cmd->cmdCopyBufferToImage(cmd, bufferSlice.handle,
+ image->handle(), imageLayout, 1, &copyRegion);
+ } else {
+ m_cmd->cmdCopyImageToBuffer(cmd, image->handle(), imageLayout,
+ bufferSlice.handle, 1, &copyRegion);
+ }
+
+ aspectOffset += blockCount.depth * slicePitch;
+ }
+
+ // Advance to next layer. This is non-trivial for multi-plane formats
+ // since plane data for each layer is expected to be packed.
+ VkDeviceSize layerPitch = aspectOffset - bufferOffset;
+
+ if (bufferSliceAlignment)
+ layerPitch = bufferSliceAlignment >= layerPitch ? bufferSliceAlignment : align(layerPitch, bufferSliceAlignment);
+
+ bufferOffset += layerPitch;
+ }
+ }
+
+
+ void DxvkContext::copyImageHostData(
+ DxvkCmdBuffer cmd,
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceLayers& imageSubresource,
+ VkOffset3D imageOffset,
+ VkExtent3D imageExtent,
+ const void* hostData,
+ VkDeviceSize rowPitch,
+ VkDeviceSize slicePitch) {
+ auto formatInfo = image->formatInfo();
+ auto srcData = reinterpret_cast<const char*>(hostData);
+
+ for (uint32_t i = 0; i < imageSubresource.layerCount; i++) {
+ auto layerData = srcData + i * slicePitch;
+
+ for (auto aspects = imageSubresource.aspectMask; aspects; ) {
+ auto aspect = vk::getNextAspect(aspects);
+ auto extent = imageExtent;
+
+ VkDeviceSize elementSize = formatInfo->elementSize;
+
+ if (formatInfo->flags.test(DxvkFormatFlag::MultiPlane)) {
+ auto plane = &formatInfo->planes[vk::getPlaneIndex(aspect)];
+ extent.width /= plane->blockSize.width;
+ extent.height /= plane->blockSize.height;
+ elementSize = plane->elementSize;
+ }
+
+ auto blockCount = util::computeBlockCount(extent, formatInfo->blockSize);
+ auto stagingSlice = m_staging.alloc(CACHE_LINE_SIZE, elementSize * util::flattenImageExtent(blockCount));
+ auto stagingHandle = stagingSlice.getSliceHandle();
+
+ util::packImageData(stagingHandle.mapPtr, layerData,
+ blockCount, elementSize, rowPitch, slicePitch);
+
+ auto subresource = imageSubresource;
+ subresource.aspectMask = aspect;
+
+ this->copyImageBufferData<true>(cmd,
+ image, subresource, imageOffset, imageExtent,
+ image->pickLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL),
+ stagingHandle, 0, 0);
+
+ layerData += blockCount.height * rowPitch;
+
+ m_cmd->trackResource<DxvkAccess::Read>(stagingSlice.buffer());
+ }
+ }
+ }
+
+
+ void DxvkContext::clearImageViewFb(
+ const Rc<DxvkImageView>& imageView,
+ VkOffset3D offset,
+ VkExtent3D extent,
+ VkImageAspectFlags aspect,
+ VkClearValue value) {
+ this->updateFramebuffer();
+
+ // Find out if the render target view is currently bound,
+ // so that we can avoid spilling the render pass if it is.
+ int32_t attachmentIndex = -1;
+
+ if (m_state.om.framebuffer != nullptr
+ && m_state.om.framebuffer->isFullSize(imageView))
+ attachmentIndex = m_state.om.framebuffer->findAttachment(imageView);
+
+ if (attachmentIndex >= 0 && !m_state.om.framebuffer->isWritable(attachmentIndex, aspect))
+ attachmentIndex = -1;
+
+ if (attachmentIndex < 0) {
+ this->spillRenderPass(false);
+
+ if (m_execBarriers.isImageDirty(
+ imageView->image(),
+ imageView->imageSubresources(),
+ DxvkAccess::Write))
+ m_execBarriers.recordCommands(m_cmd);
+
+ // Set up a temporary framebuffer
+ DxvkRenderTargets attachments;
+ DxvkRenderPassOps ops;
+
+ VkPipelineStageFlags clearStages = 0;
+ VkAccessFlags clearAccess = 0;
+
+ if (imageView->info().aspect & VK_IMAGE_ASPECT_COLOR_BIT) {
+ clearStages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
+ clearAccess |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
+ | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
+
+ attachments.color[0].view = imageView;
+ attachments.color[0].layout = imageView->pickLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
+
+ ops.colorOps[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ ops.colorOps[0].loadLayout = imageView->imageInfo().layout;
+ ops.colorOps[0].storeLayout = imageView->imageInfo().layout;
+ } else {
+ clearStages |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
+ | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
+ clearAccess |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT
+ | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
+
+ attachments.depth.view = imageView;
+ attachments.depth.layout = imageView->pickLayout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+
+ ops.depthOps.loadOpD = VK_ATTACHMENT_LOAD_OP_LOAD;
+ ops.depthOps.loadOpS = VK_ATTACHMENT_LOAD_OP_LOAD;
+ ops.depthOps.loadLayout = imageView->imageInfo().layout;
+ ops.depthOps.storeLayout = imageView->imageInfo().layout;
+ }
+
+ ops.barrier.srcStages = clearStages;
+ ops.barrier.srcAccess = clearAccess;
+ ops.barrier.dstStages = imageView->imageInfo().stages;
+ ops.barrier.dstAccess = imageView->imageInfo().access;
+
+ // We cannot leverage render pass clears
+ // because we clear only part of the view
+ this->renderPassBindFramebuffer(
+ m_device->createFramebuffer(attachments),
+ ops, 0, nullptr);
+ } else {
+ // Make sure the render pass is active so
+ // that we can actually perform the clear
+ this->startRenderPass();
+ }
+
+ // Perform the actual clear operation
+ VkClearAttachment clearInfo;
+ clearInfo.aspectMask = aspect;
+ clearInfo.colorAttachment = 0;
+ clearInfo.clearValue = value;
+
+ if ((aspect & VK_IMAGE_ASPECT_COLOR_BIT) && (attachmentIndex >= 0))
+ clearInfo.colorAttachment = m_state.om.framebuffer->getColorAttachmentIndex(attachmentIndex);
+
+ VkClearRect clearRect;
+ clearRect.rect.offset.x = offset.x;
+ clearRect.rect.offset.y = offset.y;
+ clearRect.rect.extent.width = extent.width;
+ clearRect.rect.extent.height = extent.height;
+ clearRect.baseArrayLayer = 0;
+ clearRect.layerCount = imageView->info().numLayers;
+
+ m_cmd->cmdClearAttachments(1, &clearInfo, 1, &clearRect);
+
+ // Unbind temporary framebuffer
+ if (attachmentIndex < 0)
+ this->renderPassUnbindFramebuffer();
+ }
+
+
+ void DxvkContext::clearImageViewCs(
+ const Rc<DxvkImageView>& imageView,
+ VkOffset3D offset,
+ VkExtent3D extent,
+ VkClearValue value) {
+ this->spillRenderPass(false);
+ this->unbindComputePipeline();
+
+ if (m_execBarriers.isImageDirty(
+ imageView->image(),
+ imageView->imageSubresources(),
+ DxvkAccess::Write))
+ m_execBarriers.recordCommands(m_cmd);
+
+ // Query pipeline objects to use for this clear operation
+ DxvkMetaClearPipeline pipeInfo = m_common->metaClear().getClearImagePipeline(
+ imageView->type(), imageFormatInfo(imageView->info().format)->flags);
+
+ // Create a descriptor set pointing to the view
+ VkDescriptorSet descriptorSet = allocateDescriptorSet(pipeInfo.dsetLayout);
+
+ VkDescriptorImageInfo viewInfo;
+ viewInfo.sampler = VK_NULL_HANDLE;
+ viewInfo.imageView = imageView->handle();
+ viewInfo.imageLayout = imageView->imageInfo().layout;
+
+ VkWriteDescriptorSet descriptorWrite;
+ descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+ descriptorWrite.pNext = nullptr;
+ descriptorWrite.dstSet = descriptorSet;
+ descriptorWrite.dstBinding = 0;
+ descriptorWrite.dstArrayElement = 0;
+ descriptorWrite.descriptorCount = 1;
+ descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
+ descriptorWrite.pImageInfo = &viewInfo;
+ descriptorWrite.pBufferInfo = nullptr;
+ descriptorWrite.pTexelBufferView = nullptr;
+ m_cmd->updateDescriptorSets(1, &descriptorWrite);
+
+ // Prepare shader arguments
+ DxvkMetaClearArgs pushArgs = { };
+ pushArgs.clearValue = value.color;
+ pushArgs.offset = offset;
+ pushArgs.extent = extent;
+
+ VkExtent3D workgroups = util::computeBlockCount(
+ pushArgs.extent, pipeInfo.workgroupSize);
+
+ if (imageView->type() == VK_IMAGE_VIEW_TYPE_1D_ARRAY)
+ workgroups.height = imageView->subresources().layerCount;
+ else if (imageView->type() == VK_IMAGE_VIEW_TYPE_2D_ARRAY)
+ workgroups.depth = imageView->subresources().layerCount;
+
+ m_cmd->cmdBindPipeline(
+ VK_PIPELINE_BIND_POINT_COMPUTE,
+ pipeInfo.pipeline);
+ m_cmd->cmdBindDescriptorSet(
+ VK_PIPELINE_BIND_POINT_COMPUTE,
+ pipeInfo.pipeLayout, descriptorSet,
+ 0, nullptr);
+ m_cmd->cmdPushConstants(
+ pipeInfo.pipeLayout,
+ VK_SHADER_STAGE_COMPUTE_BIT,
+ 0, sizeof(pushArgs), &pushArgs);
+ m_cmd->cmdDispatch(
+ workgroups.width,
+ workgroups.height,
+ workgroups.depth);
+
+ m_execBarriers.accessImage(
+ imageView->image(),
+ imageView->imageSubresources(),
+ imageView->imageInfo().layout,
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
+ VK_ACCESS_SHADER_WRITE_BIT,
+ imageView->imageInfo().layout,
+ imageView->imageInfo().stages,
+ imageView->imageInfo().access);
+
+ m_cmd->trackResource<DxvkAccess::None>(imageView);
+ m_cmd->trackResource<DxvkAccess::Write>(imageView->image());
+ }
+
+
+ void DxvkContext::copyImageHw(
+ const Rc<DxvkImage>& dstImage,
+ VkImageSubresourceLayers dstSubresource,
+ VkOffset3D dstOffset,
+ const Rc<DxvkImage>& srcImage,
+ VkImageSubresourceLayers srcSubresource,
+ VkOffset3D srcOffset,
+ VkExtent3D extent) {
+ auto dstSubresourceRange = vk::makeSubresourceRange(dstSubresource);
+ auto srcSubresourceRange = vk::makeSubresourceRange(srcSubresource);
+
+ auto dstFormatInfo = dstImage->formatInfo();
+
+ if (m_execBarriers.isImageDirty(dstImage, dstSubresourceRange, DxvkAccess::Write)
+ || m_execBarriers.isImageDirty(srcImage, srcSubresourceRange, DxvkAccess::Write))
+ m_execBarriers.recordCommands(m_cmd);
+
+ VkImageLayout dstImageLayout = dstImage->pickLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
+ VkImageLayout srcImageLayout = srcImage->pickLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
+
+ VkImageLayout dstInitImageLayout = dstImage->info().layout;
+
+ if (dstImage->isFullSubresource(dstSubresource, extent))
+ dstInitImageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+
+ if (dstImageLayout != dstInitImageLayout) {
+ m_execAcquires.accessImage(
+ dstImage, dstSubresourceRange,
+ dstInitImageLayout,
+ VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
+ dstImageLayout,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT);
+ }
+
+ if (srcImageLayout != srcImage->info().layout) {
+ m_execAcquires.accessImage(
+ srcImage, srcSubresourceRange,
+ srcImage->info().layout,
+ VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
+ srcImageLayout,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_READ_BIT);
+ }
+
+ m_execAcquires.recordCommands(m_cmd);
+
+ for (auto aspects = dstSubresource.aspectMask; aspects; ) {
+ auto aspect = vk::getNextAspect(aspects);
+
+ VkImageCopy imageRegion;
+ imageRegion.srcSubresource = srcSubresource;
+ imageRegion.srcSubresource.aspectMask = aspect;
+ imageRegion.srcOffset = srcOffset;
+ imageRegion.dstSubresource = dstSubresource;
+ imageRegion.dstSubresource.aspectMask = aspect;
+ imageRegion.dstOffset = dstOffset;
+ imageRegion.extent = extent;
+
+ if (dstFormatInfo->flags.test(DxvkFormatFlag::MultiPlane)) {
+ auto plane = &dstFormatInfo->planes[vk::getPlaneIndex(aspect)];
+ imageRegion.srcOffset.x /= plane->blockSize.width;
+ imageRegion.srcOffset.y /= plane->blockSize.height;
+ imageRegion.dstOffset.x /= plane->blockSize.width;
+ imageRegion.dstOffset.y /= plane->blockSize.height;
+ imageRegion.extent.width /= plane->blockSize.width;
+ imageRegion.extent.height /= plane->blockSize.height;
+ }
+
+ m_cmd->cmdCopyImage(DxvkCmdBuffer::ExecBuffer,
+ srcImage->handle(), srcImageLayout,
+ dstImage->handle(), dstImageLayout,
+ 1, &imageRegion);
+ }
+
+ m_execBarriers.accessImage(
+ dstImage, dstSubresourceRange,
+ dstImageLayout,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT,
+ dstImage->info().layout,
+ dstImage->info().stages,
+ dstImage->info().access);
+
+ m_execBarriers.accessImage(
+ srcImage, srcSubresourceRange,
+ srcImageLayout,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_READ_BIT,
+ srcImage->info().layout,
+ srcImage->info().stages,
+ srcImage->info().access);
+
+ m_cmd->trackResource<DxvkAccess::Write>(dstImage);
+ m_cmd->trackResource<DxvkAccess::Read>(srcImage);
+ }
+
+
+ void DxvkContext::copyImageFb(
+ const Rc<DxvkImage>& dstImage,
+ VkImageSubresourceLayers dstSubresource,
+ VkOffset3D dstOffset,
+ const Rc<DxvkImage>& srcImage,
+ VkImageSubresourceLayers srcSubresource,
+ VkOffset3D srcOffset,
+ VkExtent3D extent) {
+ auto dstSubresourceRange = vk::makeSubresourceRange(dstSubresource);
+ auto srcSubresourceRange = vk::makeSubresourceRange(srcSubresource);
+
+ if (m_execBarriers.isImageDirty(dstImage, dstSubresourceRange, DxvkAccess::Write)
+ || m_execBarriers.isImageDirty(srcImage, srcSubresourceRange, DxvkAccess::Write))
+ m_execBarriers.recordCommands(m_cmd);
+
+ // Source image needs to be readable
+ if (!(srcImage->info().usage & VK_IMAGE_USAGE_SAMPLED_BIT)) {
+ Logger::err("DxvkContext: copyImageFb: Source image not readable");
+ return;
+ }
+
+ // Render target format to use for this copy
+ VkFormat viewFormat = m_common->metaCopy().getCopyDestinationFormat(
+ dstSubresource.aspectMask,
+ srcSubresource.aspectMask,
+ srcImage->info().format);
+
+ if (viewFormat == VK_FORMAT_UNDEFINED) {
+ Logger::err("DxvkContext: copyImageFb: Unsupported format");
+ return;
+ }
+
+ // We might have to transition the source image layout
+ VkImageLayout srcLayout = (srcSubresource.aspectMask & VK_IMAGE_ASPECT_COLOR_BIT)
+ ? srcImage->pickLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
+ : srcImage->pickLayout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL);
+
+ if (srcImage->info().layout != srcLayout) {
+ m_execAcquires.accessImage(
+ srcImage, srcSubresourceRange,
+ srcImage->info().layout,
+ srcImage->info().stages, 0,
+ srcLayout,
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
+ VK_ACCESS_SHADER_READ_BIT);
+
+ m_execAcquires.recordCommands(m_cmd);
+ }
+
+ // In some cases, we may be able to render to the destination
+ // image directly, which is faster than using a temporary image
+ VkImageUsageFlagBits tgtUsage = (dstSubresource.aspectMask & VK_IMAGE_ASPECT_COLOR_BIT)
+ ? VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
+ : VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+
+ bool useDirectRender = (dstImage->isViewCompatible(viewFormat))
+ && (dstImage->info().usage & tgtUsage);
+
+ // If needed, create a temporary render target for the copy
+ Rc<DxvkImage> tgtImage;
+ VkImageSubresourceLayers tgtSubresource = dstSubresource;
+ VkOffset3D tgtOffset = dstOffset;
+
+ if (!useDirectRender) {
+ DxvkImageCreateInfo info;
+ info.type = dstImage->info().type;
+ info.format = viewFormat;
+ info.flags = 0;
+ info.sampleCount = dstImage->info().sampleCount;
+ info.extent = extent;
+ info.numLayers = dstSubresource.layerCount;
+ info.mipLevels = 1;
+ info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | tgtUsage;
+ info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
+ info.access = VK_ACCESS_TRANSFER_READ_BIT;
+ info.tiling = VK_IMAGE_TILING_OPTIMAL;
+ info.layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
+
+ tgtImage = m_device->createImage(info, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
+
+ tgtSubresource.mipLevel = 0;
+ tgtSubresource.baseArrayLayer = 0;
+
+ tgtOffset = { 0, 0, 0 };
+ } else {
+ tgtImage = dstImage;
+ }
+
+ // Create source and destination image views
+ VkImageViewType viewType = dstImage->info().type == VK_IMAGE_TYPE_1D
+ ? VK_IMAGE_VIEW_TYPE_1D_ARRAY
+ : VK_IMAGE_VIEW_TYPE_2D_ARRAY;
+
+ DxvkImageViewCreateInfo tgtViewInfo;
+ tgtViewInfo.type = viewType;
+ tgtViewInfo.format = viewFormat;
+ tgtViewInfo.usage = tgtUsage;
+ tgtViewInfo.aspect = tgtSubresource.aspectMask;
+ tgtViewInfo.minLevel = tgtSubresource.mipLevel;
+ tgtViewInfo.numLevels = 1;
+ tgtViewInfo.minLayer = tgtSubresource.baseArrayLayer;
+ tgtViewInfo.numLayers = tgtSubresource.layerCount;
+
+ DxvkImageViewCreateInfo srcViewInfo;
+ srcViewInfo.type = viewType;
+ srcViewInfo.format = srcImage->info().format;
+ srcViewInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
+ srcViewInfo.aspect = srcSubresource.aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_COLOR_BIT);
+ srcViewInfo.minLevel = srcSubresource.mipLevel;
+ srcViewInfo.numLevels = 1;
+ srcViewInfo.minLayer = srcSubresource.baseArrayLayer;
+ srcViewInfo.numLayers = srcSubresource.layerCount;
+
+ Rc<DxvkImageView> tgtImageView = m_device->createImageView(tgtImage, tgtViewInfo);
+ Rc<DxvkImageView> srcImageView = m_device->createImageView(srcImage, srcViewInfo);
+ Rc<DxvkImageView> srcStencilView;
+
+ if (srcSubresource.aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) {
+ srcViewInfo.aspect = VK_IMAGE_ASPECT_STENCIL_BIT;
+ srcStencilView = m_device->createImageView(srcImage, srcViewInfo);
+ }
+
+ // Create framebuffer and pipeline for the copy
+ Rc<DxvkMetaCopyRenderPass> fb = new DxvkMetaCopyRenderPass(
+ m_device->vkd(), tgtImageView, srcImageView, srcStencilView,
+ tgtImage->isFullSubresource(tgtSubresource, extent));
+
+ auto pipeInfo = m_common->metaCopy().getPipeline(
+ viewType, viewFormat, tgtImage->info().sampleCount);
+
+ VkDescriptorImageInfo descriptorImage;
+ descriptorImage.sampler = VK_NULL_HANDLE;
+ descriptorImage.imageView = srcImageView->handle();
+ descriptorImage.imageLayout = srcLayout;
+
+ VkWriteDescriptorSet descriptorWrite;
+ descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+ descriptorWrite.pNext = nullptr;
+ descriptorWrite.dstBinding = 0;
+ descriptorWrite.dstArrayElement = 0;
+ descriptorWrite.descriptorCount = 1;
+ descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+ descriptorWrite.pImageInfo = &descriptorImage;
+ descriptorWrite.pBufferInfo = nullptr;
+ descriptorWrite.pTexelBufferView = nullptr;
+
+ descriptorWrite.dstSet = allocateDescriptorSet(pipeInfo.dsetLayout);
+ m_cmd->updateDescriptorSets(1, &descriptorWrite);
+
+ if (srcSubresource.aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) {
+ descriptorImage.imageView = srcStencilView->handle();
+ descriptorWrite.dstBinding = 1;
+ m_cmd->updateDescriptorSets(1, &descriptorWrite);
+ }
+
+ VkViewport viewport;
+ viewport.x = float(tgtOffset.x);
+ viewport.y = float(tgtOffset.y);
+ viewport.width = float(extent.width);
+ viewport.height = float(extent.height);
+ viewport.minDepth = 0.0f;
+ viewport.maxDepth = 1.0f;
+
+ VkRect2D scissor;
+ scissor.offset = { tgtOffset.x, tgtOffset.y };
+ scissor.extent = { extent.width, extent.height };
+
+ VkRenderPassBeginInfo info;
+ info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
+ info.pNext = nullptr;
+ info.renderPass = fb->renderPass();
+ info.framebuffer = fb->framebuffer();
+ info.renderArea.offset = { 0, 0 };
+ info.renderArea.extent = {
+ tgtImage->mipLevelExtent(tgtSubresource.mipLevel).width,
+ tgtImage->mipLevelExtent(tgtSubresource.mipLevel).height };
+ info.clearValueCount = 0;
+ info.pClearValues = nullptr;
+
+ // Perform the actual copy operation
+ m_cmd->cmdBeginRenderPass(&info, VK_SUBPASS_CONTENTS_INLINE);
+ m_cmd->cmdBindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeInfo.pipeHandle);
+ m_cmd->cmdBindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS,
+ pipeInfo.pipeLayout, descriptorWrite.dstSet, 0, nullptr);
+
+ m_cmd->cmdSetViewport(0, 1, &viewport);
+ m_cmd->cmdSetScissor (0, 1, &scissor);
+
+ VkOffset2D srcCoordOffset = {
+ srcOffset.x - tgtOffset.x,
+ srcOffset.y - tgtOffset.y };
+
+ m_cmd->cmdPushConstants(pipeInfo.pipeLayout,
+ VK_SHADER_STAGE_FRAGMENT_BIT,
+ 0, sizeof(srcCoordOffset),
+ &srcCoordOffset);
+
+ m_cmd->cmdDraw(3, tgtSubresource.layerCount, 0, 0);
+ m_cmd->cmdEndRenderPass();
+
+ if (srcLayout != srcImage->info().layout) {
+ m_execBarriers.accessImage(
+ srcImage, srcSubresourceRange, srcLayout,
+ srcImage->info().stages,
+ srcImage->info().access,
+ srcImage->info().layout,
+ srcImage->info().stages,
+ srcImage->info().access);
+ }
+
+ m_cmd->trackResource<DxvkAccess::Write>(tgtImage);
+ m_cmd->trackResource<DxvkAccess::Read>(srcImage);
+ m_cmd->trackResource<DxvkAccess::None>(fb);
+
+ // If necessary, copy the temporary image
+ // to the original destination image
+ if (!useDirectRender) {
+ this->copyImageHw(
+ dstImage, dstSubresource, dstOffset,
+ tgtImage, tgtSubresource, tgtOffset,
+ extent);
+ }
+ }
+
+
+ bool DxvkContext::copyImageClear(
+ const Rc<DxvkImage>& dstImage,
+ VkImageSubresourceLayers dstSubresource,
+ VkOffset3D dstOffset,
+ VkExtent3D dstExtent,
+ const Rc<DxvkImage>& srcImage,
+ VkImageSubresourceLayers srcSubresource) {
+ // If the source image has a pending deferred clear, we can
+ // implement the copy by clearing the destination image to
+ // the same clear value.
+ const VkImageUsageFlags attachmentUsage
+ = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
+ | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+
+ if (!(dstImage->info().usage & attachmentUsage)
+ || !(srcImage->info().usage & attachmentUsage))
+ return false;
+
+ // Ignore 3D images since those are complicated to handle
+ if (dstImage->info().type == VK_IMAGE_TYPE_3D
+ || srcImage->info().type == VK_IMAGE_TYPE_3D)
+ return false;
+
+ // Find a pending clear that overlaps with the source image
+ const DxvkDeferredClear* clear = nullptr;
+
+ for (const auto& entry : m_deferredClears) {
+ // Entries in the deferred clear array cannot overlap, so
+ // if we find an entry covering all source subresources,
+ // it's the only one in the list that does.
+ if ((entry.imageView->image() == srcImage) && ((srcSubresource.aspectMask & entry.clearAspects) == srcSubresource.aspectMask)
+ && (vk::checkSubresourceRangeSuperset(entry.imageView->subresources(), vk::makeSubresourceRange(srcSubresource)))) {
+ clear = &entry;
+ break;
+ }
+ }
+
+ if (!clear)
+ return false;
+
+ // Create a view for the destination image with the general
+ // properties ofthe source image view used for the clear
+ DxvkImageViewCreateInfo viewInfo = clear->imageView->info();
+ viewInfo.type = dstImage->info().type == VK_IMAGE_TYPE_1D
+ ? VK_IMAGE_VIEW_TYPE_1D_ARRAY
+ : VK_IMAGE_VIEW_TYPE_2D_ARRAY;
+ viewInfo.minLevel = dstSubresource.mipLevel;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = dstSubresource.baseArrayLayer;
+ viewInfo.numLayers = dstSubresource.layerCount;
+
+ // That is, if the formats are actually compatible
+ // so that we can safely use the same clear value
+ if (!dstImage->isViewCompatible(viewInfo.format))
+ return false;
+
+ // Ignore mismatched size for now, needs more testing since we'd
+ // need to prepare the image first and then call clearImageViewFb
+ if (dstImage->mipLevelExtent(dstSubresource.mipLevel) != dstExtent)
+ return false;
+
+ auto view = m_device->createImageView(dstImage, viewInfo);
+ this->deferClear(view, srcSubresource.aspectMask, clear->clearValue);
+ return true;
+ }
+
+
+ void DxvkContext::resolveImageHw(
+ const Rc<DxvkImage>& dstImage,
+ const Rc<DxvkImage>& srcImage,
+ const VkImageResolve& region) {
+ auto dstSubresourceRange = vk::makeSubresourceRange(region.dstSubresource);
+ auto srcSubresourceRange = vk::makeSubresourceRange(region.srcSubresource);
+
+ if (m_execBarriers.isImageDirty(dstImage, dstSubresourceRange, DxvkAccess::Write)
+ || m_execBarriers.isImageDirty(srcImage, srcSubresourceRange, DxvkAccess::Write))
+ m_execBarriers.recordCommands(m_cmd);
+
+ // We only support resolving to the entire image
+ // area, so we might as well discard its contents
+ VkImageLayout dstLayout = dstImage->pickLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
+ VkImageLayout srcLayout = srcImage->pickLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
+
+ VkImageLayout initialLayout = dstImage->info().layout;
+
+ if (dstImage->isFullSubresource(region.dstSubresource, region.extent))
+ initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+
+ if (dstLayout != initialLayout) {
+ m_execAcquires.accessImage(
+ dstImage, dstSubresourceRange, initialLayout,
+ VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
+ dstLayout,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT);
+ }
+
+ if (srcLayout != srcImage->info().layout) {
+ m_execAcquires.accessImage(
+ srcImage, srcSubresourceRange,
+ srcImage->info().layout,
+ VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
+ srcLayout,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_READ_BIT);
+ }
+
+ m_execAcquires.recordCommands(m_cmd);
+
+ m_cmd->cmdResolveImage(
+ srcImage->handle(), srcLayout,
+ dstImage->handle(), dstLayout,
+ 1, &region);
+
+ m_execBarriers.accessImage(
+ dstImage, dstSubresourceRange, dstLayout,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT,
+ dstImage->info().layout,
+ dstImage->info().stages,
+ dstImage->info().access);
+
+ m_execBarriers.accessImage(
+ srcImage, srcSubresourceRange, srcLayout,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_ACCESS_TRANSFER_READ_BIT,
+ srcImage->info().layout,
+ srcImage->info().stages,
+ srcImage->info().access);
+
+ m_cmd->trackResource<DxvkAccess::Write>(dstImage);
+ m_cmd->trackResource<DxvkAccess::Read>(srcImage);
+ }
+
+
+ void DxvkContext::resolveImageDs(
+ const Rc<DxvkImage>& dstImage,
+ const Rc<DxvkImage>& srcImage,
+ const VkImageResolve& region,
+ VkResolveModeFlagBitsKHR depthMode,
+ VkResolveModeFlagBitsKHR stencilMode) {
+ auto dstSubresourceRange = vk::makeSubresourceRange(region.dstSubresource);
+ auto srcSubresourceRange = vk::makeSubresourceRange(region.srcSubresource);
+
+ if (m_execBarriers.isImageDirty(dstImage, dstSubresourceRange, DxvkAccess::Write)
+ || m_execBarriers.isImageDirty(srcImage, srcSubresourceRange, DxvkAccess::Write))
+ m_execBarriers.recordCommands(m_cmd);
+
+ // Create image views covering the requested subresourcs
+ DxvkImageViewCreateInfo dstViewInfo;
+ dstViewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
+ dstViewInfo.format = dstImage->info().format;
+ dstViewInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+ dstViewInfo.aspect = region.dstSubresource.aspectMask;
+ dstViewInfo.minLevel = region.dstSubresource.mipLevel;
+ dstViewInfo.numLevels = 1;
+ dstViewInfo.minLayer = region.dstSubresource.baseArrayLayer;
+ dstViewInfo.numLayers = region.dstSubresource.layerCount;
+
+ DxvkImageViewCreateInfo srcViewInfo;
+ srcViewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
+ srcViewInfo.format = srcImage->info().format;
+ srcViewInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+ srcViewInfo.aspect = region.srcSubresource.aspectMask;
+ srcViewInfo.minLevel = region.srcSubresource.mipLevel;
+ srcViewInfo.numLevels = 1;
+ srcViewInfo.minLayer = region.srcSubresource.baseArrayLayer;
+ srcViewInfo.numLayers = region.srcSubresource.layerCount;
+
+ Rc<DxvkImageView> dstImageView = m_device->createImageView(dstImage, dstViewInfo);
+ Rc<DxvkImageView> srcImageView = m_device->createImageView(srcImage, srcViewInfo);
+
+ // Create a framebuffer for the resolve op
+ VkExtent3D passExtent = dstImageView->mipLevelExtent(0);
+
+ Rc<DxvkMetaResolveRenderPass> fb = new DxvkMetaResolveRenderPass(
+ m_device->vkd(), dstImageView, srcImageView, depthMode, stencilMode);
+
+ VkRenderPassBeginInfo info;
+ info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
+ info.pNext = nullptr;
+ info.renderPass = fb->renderPass();
+ info.framebuffer = fb->framebuffer();
+ info.renderArea.offset = { 0, 0 };
+ info.renderArea.extent = { passExtent.width, passExtent.height };
+ info.clearValueCount = 0;
+ info.pClearValues = nullptr;
+
+ m_cmd->cmdBeginRenderPass(&info, VK_SUBPASS_CONTENTS_INLINE);
+ m_cmd->cmdEndRenderPass();
+
+ m_cmd->trackResource<DxvkAccess::Write>(dstImage);
+ m_cmd->trackResource<DxvkAccess::Read>(srcImage);
+ m_cmd->trackResource<DxvkAccess::None>(fb);
+ }
+
+
+ void DxvkContext::resolveImageFb(
+ const Rc<DxvkImage>& dstImage,
+ const Rc<DxvkImage>& srcImage,
+ const VkImageResolve& region,
+ VkFormat format,
+ VkResolveModeFlagBitsKHR depthMode,
+ VkResolveModeFlagBitsKHR stencilMode) {
+ auto dstSubresourceRange = vk::makeSubresourceRange(region.dstSubresource);
+ auto srcSubresourceRange = vk::makeSubresourceRange(region.srcSubresource);
+
+ if (m_execBarriers.isImageDirty(dstImage, dstSubresourceRange, DxvkAccess::Write)
+ || m_execBarriers.isImageDirty(srcImage, srcSubresourceRange, DxvkAccess::Write))
+ m_execBarriers.recordCommands(m_cmd);
+
+ // We might have to transition the source image layout
+ VkImageLayout srcLayout = srcImage->pickLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
+
+ if (srcImage->info().layout != srcLayout) {
+ m_execAcquires.accessImage(
+ srcImage, srcSubresourceRange,
+ srcImage->info().layout,
+ srcImage->info().stages, 0,
+ srcLayout,
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
+ VK_ACCESS_SHADER_READ_BIT);
+
+ m_execAcquires.recordCommands(m_cmd);
+ }
+
+ // Create image views covering the requested subresourcs
+ DxvkImageViewCreateInfo dstViewInfo;
+ dstViewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
+ dstViewInfo.format = format ? format : dstImage->info().format;
+ dstViewInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+ dstViewInfo.aspect = region.dstSubresource.aspectMask;
+ dstViewInfo.minLevel = region.dstSubresource.mipLevel;
+ dstViewInfo.numLevels = 1;
+ dstViewInfo.minLayer = region.dstSubresource.baseArrayLayer;
+ dstViewInfo.numLayers = region.dstSubresource.layerCount;
+
+ if (region.dstSubresource.aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT)
+ dstViewInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+
+ DxvkImageViewCreateInfo srcViewInfo;
+ srcViewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
+ srcViewInfo.format = format ? format : srcImage->info().format;
+ srcViewInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
+ srcViewInfo.aspect = region.srcSubresource.aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_COLOR_BIT);
+ srcViewInfo.minLevel = region.srcSubresource.mipLevel;
+ srcViewInfo.numLevels = 1;
+ srcViewInfo.minLayer = region.srcSubresource.baseArrayLayer;
+ srcViewInfo.numLayers = region.srcSubresource.layerCount;
+
+ Rc<DxvkImageView> dstImageView = m_device->createImageView(dstImage, dstViewInfo);
+ Rc<DxvkImageView> srcImageView = m_device->createImageView(srcImage, srcViewInfo);
+ Rc<DxvkImageView> srcStencilView = nullptr;
+
+ if ((region.dstSubresource.aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) && stencilMode != VK_RESOLVE_MODE_NONE_KHR) {
+ srcViewInfo.aspect = VK_IMAGE_ASPECT_STENCIL_BIT;
+ srcStencilView = m_device->createImageView(srcImage, srcViewInfo);
+ }
+
+ // Create a framebuffer and pipeline for the resolve op
+ VkExtent3D passExtent = dstImageView->mipLevelExtent(0);
+
+ Rc<DxvkMetaResolveRenderPass> fb = new DxvkMetaResolveRenderPass(
+ m_device->vkd(), dstImageView, srcImageView, srcStencilView,
+ dstImage->isFullSubresource(region.dstSubresource, region.extent));
+
+ auto pipeInfo = m_common->metaResolve().getPipeline(
+ dstViewInfo.format, srcImage->info().sampleCount, depthMode, stencilMode);
+
+ VkDescriptorImageInfo descriptorImage;
+ descriptorImage.sampler = VK_NULL_HANDLE;
+ descriptorImage.imageView = srcImageView->handle();
+ descriptorImage.imageLayout = srcLayout;
+
+ VkWriteDescriptorSet descriptorWrite;
+ descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+ descriptorWrite.pNext = nullptr;
+ descriptorWrite.dstBinding = 0;
+ descriptorWrite.dstArrayElement = 0;
+ descriptorWrite.descriptorCount = 1;
+ descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+ descriptorWrite.pImageInfo = &descriptorImage;
+ descriptorWrite.pBufferInfo = nullptr;
+ descriptorWrite.pTexelBufferView = nullptr;
+
+ descriptorWrite.dstSet = allocateDescriptorSet(pipeInfo.dsetLayout);
+ m_cmd->updateDescriptorSets(1, &descriptorWrite);
+
+ if (srcStencilView != nullptr) {
+ descriptorWrite.dstBinding = 1;
+ descriptorImage.imageView = srcStencilView->handle();
+ m_cmd->updateDescriptorSets(1, &descriptorWrite);
+ }
+
+ VkViewport viewport;
+ viewport.x = float(region.dstOffset.x);
+ viewport.y = float(region.dstOffset.y);
+ viewport.width = float(region.extent.width);
+ viewport.height = float(region.extent.height);
+ viewport.minDepth = 0.0f;
+ viewport.maxDepth = 1.0f;
+
+ VkRect2D scissor;
+ scissor.offset = { region.dstOffset.x, region.dstOffset.y };
+ scissor.extent = { region.extent.width, region.extent.height };
+
+ VkRenderPassBeginInfo info;
+ info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
+ info.pNext = nullptr;
+ info.renderPass = fb->renderPass();
+ info.framebuffer = fb->framebuffer();
+ info.renderArea.offset = { 0, 0 };
+ info.renderArea.extent = { passExtent.width, passExtent.height };
+ info.clearValueCount = 0;
+ info.pClearValues = nullptr;
+
+ // Perform the actual resolve operation
+ VkOffset2D srcOffset = {
+ region.srcOffset.x - region.dstOffset.x,
+ region.srcOffset.y - region.dstOffset.y };
+
+ m_cmd->cmdBeginRenderPass(&info, VK_SUBPASS_CONTENTS_INLINE);
+ m_cmd->cmdBindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeInfo.pipeHandle);
+ m_cmd->cmdBindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS,
+ pipeInfo.pipeLayout, descriptorWrite.dstSet, 0, nullptr);
+ m_cmd->cmdSetViewport(0, 1, &viewport);
+ m_cmd->cmdSetScissor (0, 1, &scissor);
+ m_cmd->cmdPushConstants(pipeInfo.pipeLayout,
+ VK_SHADER_STAGE_FRAGMENT_BIT,
+ 0, sizeof(srcOffset), &srcOffset);
+ m_cmd->cmdDraw(3, region.dstSubresource.layerCount, 0, 0);
+ m_cmd->cmdEndRenderPass();
+
+ if (srcImage->info().layout != srcLayout) {
+ m_execBarriers.accessImage(
+ srcImage, srcSubresourceRange, srcLayout,
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
+ srcImage->info().layout,
+ srcImage->info().stages,
+ srcImage->info().access);
+ }
+
+ m_cmd->trackResource<DxvkAccess::Write>(dstImage);
+ m_cmd->trackResource<DxvkAccess::Read>(srcImage);
+ m_cmd->trackResource<DxvkAccess::None>(fb);
+ }
+
+
+ void DxvkContext::startRenderPass() {
+ if (!m_flags.test(DxvkContextFlag::GpRenderPassBound)) {
+ this->applyRenderTargetLoadLayouts();
+ this->flushClears(true);
+
+ m_flags.set(DxvkContextFlag::GpRenderPassBound);
+ m_flags.clr(DxvkContextFlag::GpRenderPassSuspended);
+
+ m_execBarriers.recordCommands(m_cmd);
+
+ this->renderPassBindFramebuffer(
+ m_state.om.framebuffer,
+ m_state.om.renderPassOps,
+ m_state.om.framebuffer->numAttachments(),
+ m_state.om.clearValues.data());
+
+ // Track the final layout of each render target
+ this->applyRenderTargetStoreLayouts();
+
+ // Don't discard image contents if we have
+ // to spill the current render pass
+ this->resetRenderPassOps(
+ m_state.om.renderTargets,
+ m_state.om.renderPassOps);
+
+ // Begin occlusion queries
+ m_queryManager.beginQueries(m_cmd, VK_QUERY_TYPE_OCCLUSION);
+ m_queryManager.beginQueries(m_cmd, VK_QUERY_TYPE_PIPELINE_STATISTICS);
+ }
+ }
+
+
+ void DxvkContext::spillRenderPass(bool suspend) {
+ if (m_flags.test(DxvkContextFlag::GpRenderPassBound)) {
+ m_flags.clr(DxvkContextFlag::GpRenderPassBound);
+
+ this->pauseTransformFeedback();
+
+ m_queryManager.endQueries(m_cmd, VK_QUERY_TYPE_OCCLUSION);
+ m_queryManager.endQueries(m_cmd, VK_QUERY_TYPE_PIPELINE_STATISTICS);
+
+ this->renderPassUnbindFramebuffer();
+
+ if (suspend)
+ m_flags.set(DxvkContextFlag::GpRenderPassSuspended);
+ else
+ this->transitionRenderTargetLayouts(m_gfxBarriers, false);
+
+ m_gfxBarriers.recordCommands(m_cmd);
+
+ this->unbindGraphicsPipeline();
+ } else if (!suspend) {
+ // We may end a previously suspended render pass
+ if (m_flags.test(DxvkContextFlag::GpRenderPassSuspended)) {
+ m_flags.clr(DxvkContextFlag::GpRenderPassSuspended);
+ this->transitionRenderTargetLayouts(m_gfxBarriers, false);
+ m_gfxBarriers.recordCommands(m_cmd);
+ }
+
+ // Execute deferred clears if necessary
+ this->flushClears(false);
+ }
+ }
+
+
+ void DxvkContext::renderPassBindFramebuffer(
+ const Rc<DxvkFramebuffer>& framebuffer,
+ const DxvkRenderPassOps& ops,
+ uint32_t clearValueCount,
+ const VkClearValue* clearValues) {
+ const DxvkFramebufferSize fbSize = framebuffer->size();
+
+ VkRect2D renderArea;
+ renderArea.offset = VkOffset2D { 0, 0 };
+ renderArea.extent = VkExtent2D { fbSize.width, fbSize.height };
+
+ VkRenderPassBeginInfo info;
+ info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
+ info.pNext = nullptr;
+ info.renderPass = framebuffer->getRenderPassHandle(ops);
+ info.framebuffer = framebuffer->handle();
+ info.renderArea = renderArea;
+ info.clearValueCount = clearValueCount;
+ info.pClearValues = clearValues;
+
+ m_cmd->cmdBeginRenderPass(&info,
+ VK_SUBPASS_CONTENTS_INLINE);
+
+ m_cmd->trackResource<DxvkAccess::None>(framebuffer);
+
+ for (uint32_t i = 0; i < framebuffer->numAttachments(); i++) {
+ m_cmd->trackResource<DxvkAccess::None> (framebuffer->getAttachment(i).view);
+ m_cmd->trackResource<DxvkAccess::Write>(framebuffer->getAttachment(i).view->image());
+ }
+
+ m_cmd->addStatCtr(DxvkStatCounter::CmdRenderPassCount, 1);
+ }
+
+
+ void DxvkContext::renderPassUnbindFramebuffer() {
+ m_cmd->cmdEndRenderPass();
+ }
+
+
+ void DxvkContext::resetRenderPassOps(
+ const DxvkRenderTargets& renderTargets,
+ DxvkRenderPassOps& renderPassOps) {
+ VkAccessFlags access = 0;
+
+ if (renderTargets.depth.view != nullptr) {
+ renderPassOps.depthOps = DxvkDepthAttachmentOps {
+ VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_LOAD_OP_LOAD,
+ renderTargets.depth.layout, renderTargets.depth.layout };
+
+ access |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
+
+ if (renderTargets.depth.layout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL)
+ access |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
+ } else {
+ renderPassOps.depthOps = DxvkDepthAttachmentOps { };
+ }
+
+ for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
+ if (renderTargets.color[i].view != nullptr) {
+ renderPassOps.colorOps[i] = DxvkColorAttachmentOps {
+ VK_ATTACHMENT_LOAD_OP_LOAD,
+ renderTargets.color[i].layout,
+ renderTargets.color[i].layout };
+
+ access |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
+ | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+ } else {
+ renderPassOps.colorOps[i] = DxvkColorAttachmentOps { };
+ }
+ }
+
+ renderPassOps.barrier.srcStages = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
+ renderPassOps.barrier.srcAccess = access;
+ renderPassOps.barrier.dstStages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
+ renderPassOps.barrier.dstAccess = access;
+ }
+
+
+ void DxvkContext::startTransformFeedback() {
+ if (!m_flags.test(DxvkContextFlag::GpXfbActive)) {
+ m_flags.set(DxvkContextFlag::GpXfbActive);
+
+ VkBuffer ctrBuffers[MaxNumXfbBuffers];
+ VkDeviceSize ctrOffsets[MaxNumXfbBuffers];
+
+ for (uint32_t i = 0; i < MaxNumXfbBuffers; i++) {
+ auto physSlice = m_state.xfb.counters[i].getSliceHandle();
+
+ ctrBuffers[i] = physSlice.handle;
+ ctrOffsets[i] = physSlice.offset;
+
+ if (physSlice.handle != VK_NULL_HANDLE)
+ m_cmd->trackResource<DxvkAccess::Read>(m_state.xfb.counters[i].buffer());
+ }
+
+ m_cmd->cmdBeginTransformFeedback(
+ 0, MaxNumXfbBuffers, ctrBuffers, ctrOffsets);
+
+ m_queryManager.beginQueries(m_cmd,
+ VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT);
+ }
+ }
+
+
+ void DxvkContext::pauseTransformFeedback() {
+ if (m_flags.test(DxvkContextFlag::GpXfbActive)) {
+ m_flags.clr(DxvkContextFlag::GpXfbActive);
+
+ VkBuffer ctrBuffers[MaxNumXfbBuffers];
+ VkDeviceSize ctrOffsets[MaxNumXfbBuffers];
+
+ for (uint32_t i = 0; i < MaxNumXfbBuffers; i++) {
+ auto physSlice = m_state.xfb.counters[i].getSliceHandle();
+
+ ctrBuffers[i] = physSlice.handle;
+ ctrOffsets[i] = physSlice.offset;
+
+ if (physSlice.handle != VK_NULL_HANDLE)
+ m_cmd->trackResource<DxvkAccess::Write>(m_state.xfb.counters[i].buffer());
+ }
+
+ m_queryManager.endQueries(m_cmd,
+ VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT);
+
+ m_cmd->cmdEndTransformFeedback(
+ 0, MaxNumXfbBuffers, ctrBuffers, ctrOffsets);
+ }
+ }
+
+
+ void DxvkContext::unbindComputePipeline() {
+ m_flags.set(
+ DxvkContextFlag::CpDirtyPipeline,
+ DxvkContextFlag::CpDirtyPipelineState,
+ DxvkContextFlag::CpDirtyResources);
+
+ m_cpActivePipeline = VK_NULL_HANDLE;
+ }
+
+
+ bool DxvkContext::updateComputePipeline() {
+ m_state.cp.pipeline = lookupComputePipeline(m_state.cp.shaders);
+
+ if (unlikely(m_state.cp.pipeline == nullptr))
+ return false;
+
+ if (m_state.cp.pipeline->layout()->pushConstRange().size)
+ m_flags.set(DxvkContextFlag::DirtyPushConstants);
+
+ m_flags.clr(DxvkContextFlag::CpDirtyPipeline);
+ return true;
+ }
+
+
+ bool DxvkContext::updateComputePipelineState() {
+ m_cpActivePipeline = m_state.cp.pipeline->getPipelineHandle(m_state.cp.state);
+
+ if (unlikely(!m_cpActivePipeline))
+ return false;
+
+ m_cmd->cmdBindPipeline(
+ VK_PIPELINE_BIND_POINT_COMPUTE,
+ m_cpActivePipeline);
+
+ m_flags.clr(DxvkContextFlag::CpDirtyPipelineState);
+ return true;
+ }
+
+
+ void DxvkContext::unbindGraphicsPipeline() {
+ m_flags.set(
+ DxvkContextFlag::GpDirtyPipeline,
+ DxvkContextFlag::GpDirtyPipelineState,
+ DxvkContextFlag::GpDirtyResources,
+ DxvkContextFlag::GpDirtyVertexBuffers,
+ DxvkContextFlag::GpDirtyIndexBuffer,
+ DxvkContextFlag::GpDirtyXfbBuffers,
+ DxvkContextFlag::GpDirtyBlendConstants,
+ DxvkContextFlag::GpDirtyStencilRef,
+ DxvkContextFlag::GpDirtyViewport,
+ DxvkContextFlag::GpDirtyDepthBias,
+ DxvkContextFlag::GpDirtyDepthBounds);
+
+ m_gpActivePipeline = VK_NULL_HANDLE;
+ }
+
+
+ bool DxvkContext::updateGraphicsPipeline() {
+ m_state.gp.pipeline = lookupGraphicsPipeline(m_state.gp.shaders);
+
+ if (unlikely(m_state.gp.pipeline == nullptr)) {
+ m_state.gp.flags = DxvkGraphicsPipelineFlags();
+ return false;
+ }
+
+ if (m_state.gp.flags != m_state.gp.pipeline->flags()) {
+ m_state.gp.flags = m_state.gp.pipeline->flags();
+
+ // Force-update vertex/index buffers for hazard checks
+ m_flags.set(DxvkContextFlag::GpDirtyIndexBuffer,
+ DxvkContextFlag::GpDirtyVertexBuffers,
+ DxvkContextFlag::GpDirtyXfbBuffers,
+ DxvkContextFlag::DirtyDrawBuffer);
+
+ // This is necessary because we'll only do hazard
+ // tracking if the active pipeline has side effects
+ if (!m_barrierControl.test(DxvkBarrierControl::IgnoreGraphicsBarriers))
+ this->spillRenderPass(true);
+ }
+
+ if (m_state.gp.pipeline->layout()->pushConstRange().size)
+ m_flags.set(DxvkContextFlag::DirtyPushConstants);
+
+ m_flags.clr(DxvkContextFlag::GpDirtyPipeline);
+ return true;
+ }
+
+
+ bool DxvkContext::updateGraphicsPipelineState() {
+ // Set up vertex buffer strides for active bindings
+ for (uint32_t i = 0; i < m_state.gp.state.il.bindingCount(); i++) {
+ const uint32_t binding = m_state.gp.state.ilBindings[i].binding();
+ m_state.gp.state.ilBindings[i].setStride(m_state.vi.vertexStrides[binding]);
+ }
+
+ // Check which dynamic states need to be active. States that
+ // are not dynamic will be invalidated in the command buffer.
+ m_flags.clr(DxvkContextFlag::GpDynamicBlendConstants,
+ DxvkContextFlag::GpDynamicDepthBias,
+ DxvkContextFlag::GpDynamicDepthBounds,
+ DxvkContextFlag::GpDynamicStencilRef);
+
+ m_flags.set(m_state.gp.state.useDynamicBlendConstants()
+ ? DxvkContextFlag::GpDynamicBlendConstants
+ : DxvkContextFlag::GpDirtyBlendConstants);
+
+ m_flags.set(m_state.gp.state.useDynamicDepthBias()
+ ? DxvkContextFlag::GpDynamicDepthBias
+ : DxvkContextFlag::GpDirtyDepthBias);
+
+ m_flags.set(m_state.gp.state.useDynamicDepthBounds()
+ ? DxvkContextFlag::GpDynamicDepthBounds
+ : DxvkContextFlag::GpDirtyDepthBounds);
+
+ m_flags.set(m_state.gp.state.useDynamicStencilRef()
+ ? DxvkContextFlag::GpDynamicStencilRef
+ : DxvkContextFlag::GpDirtyStencilRef);
+
+ // Retrieve and bind actual Vulkan pipeline handle
+ m_gpActivePipeline = m_state.gp.pipeline->getPipelineHandle(m_state.gp.state, m_state.om.framebuffer->getRenderPass());
+
+ if (unlikely(!m_gpActivePipeline))
+ return false;
+
+ m_cmd->cmdBindPipeline(
+ VK_PIPELINE_BIND_POINT_GRAPHICS,
+ m_gpActivePipeline);
+
+ m_flags.clr(DxvkContextFlag::GpDirtyPipelineState);
+ return true;
+ }
+
+
+ void DxvkContext::updateComputeShaderResources() {
+ if ((m_flags.test(DxvkContextFlag::CpDirtyResources))
+ || (m_state.cp.pipeline->layout()->hasStaticBufferBindings()))
+ this->updateShaderResources<VK_PIPELINE_BIND_POINT_COMPUTE>(m_state.cp.pipeline->layout());
+
+ this->updateShaderDescriptorSetBinding<VK_PIPELINE_BIND_POINT_COMPUTE>(
+ m_cpSet, m_state.cp.pipeline->layout());
+
+ m_flags.clr(DxvkContextFlag::CpDirtyResources,
+ DxvkContextFlag::CpDirtyDescriptorBinding);
+ }
+
+
+ void DxvkContext::updateGraphicsShaderResources() {
+ if ((m_flags.test(DxvkContextFlag::GpDirtyResources))
+ || (m_state.gp.pipeline->layout()->hasStaticBufferBindings()))
+ this->updateShaderResources<VK_PIPELINE_BIND_POINT_GRAPHICS>(m_state.gp.pipeline->layout());
+
+ this->updateShaderDescriptorSetBinding<VK_PIPELINE_BIND_POINT_GRAPHICS>(
+ m_gpSet, m_state.gp.pipeline->layout());
+
+ m_flags.clr(DxvkContextFlag::GpDirtyResources,
+ DxvkContextFlag::GpDirtyDescriptorBinding);
+ }
+
+
+ template<VkPipelineBindPoint BindPoint>
+ void DxvkContext::updateShaderResources(const DxvkPipelineLayout* layout) {
+ std::array<DxvkDescriptorInfo, MaxNumActiveBindings> descriptors;
+
+ // Assume that all bindings are active as a fast path
+ DxvkBindingMask bindMask;
+ bindMask.setFirst(layout->bindingCount());
+
+ for (uint32_t i = 0; i < layout->bindingCount(); i++) {
+ const auto& binding = layout->binding(i);
+ const auto& res = m_rc[binding.slot];
+
+ switch (binding.type) {
+ case VK_DESCRIPTOR_TYPE_SAMPLER:
+ if (res.sampler != nullptr) {
+ descriptors[i].image.sampler = res.sampler->handle();
+ descriptors[i].image.imageView = VK_NULL_HANDLE;
+ descriptors[i].image.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+
+ if (m_rcTracked.set(binding.slot))
+ m_cmd->trackResource<DxvkAccess::None>(res.sampler);
+ } else {
+ descriptors[i].image = m_common->dummyResources().samplerDescriptor();
+ } break;
+
+ case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
+ if (res.imageView != nullptr && res.imageView->handle(binding.view) != VK_NULL_HANDLE) {
+ descriptors[i].image.sampler = VK_NULL_HANDLE;
+ descriptors[i].image.imageView = res.imageView->handle(binding.view);
+ descriptors[i].image.imageLayout = res.imageView->imageInfo().layout;
+
+ if (m_rcTracked.set(binding.slot)) {
+ m_cmd->trackResource<DxvkAccess::None>(res.imageView);
+ m_cmd->trackResource<DxvkAccess::Read>(res.imageView->image());
+ }
+ } else {
+ bindMask.clr(i);
+ descriptors[i].image = m_common->dummyResources().imageViewDescriptor(binding.view, true);
+ } break;
+
+ case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
+ if (res.imageView != nullptr && res.imageView->handle(binding.view) != VK_NULL_HANDLE) {
+ descriptors[i].image.sampler = VK_NULL_HANDLE;
+ descriptors[i].image.imageView = res.imageView->handle(binding.view);
+ descriptors[i].image.imageLayout = res.imageView->imageInfo().layout;
+
+ if (m_rcTracked.set(binding.slot)) {
+ m_cmd->trackResource<DxvkAccess::None>(res.imageView);
+ m_cmd->trackResource<DxvkAccess::Write>(res.imageView->image());
+ }
+ } else {
+ bindMask.clr(i);
+ descriptors[i].image = m_common->dummyResources().imageViewDescriptor(binding.view, false);
+ } break;
+
+ case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
+ if (res.sampler != nullptr && res.imageView != nullptr
+ && res.imageView->handle(binding.view) != VK_NULL_HANDLE) {
+ descriptors[i].image.sampler = res.sampler->handle();
+ descriptors[i].image.imageView = res.imageView->handle(binding.view);
+ descriptors[i].image.imageLayout = res.imageView->imageInfo().layout;
+
+ if (m_rcTracked.set(binding.slot)) {
+ m_cmd->trackResource<DxvkAccess::None>(res.sampler);
+ m_cmd->trackResource<DxvkAccess::None>(res.imageView);
+ m_cmd->trackResource<DxvkAccess::Read>(res.imageView->image());
+ }
+ } else {
+ bindMask.clr(i);
+ descriptors[i].image = m_common->dummyResources().imageSamplerDescriptor(binding.view);
+ } break;
+
+ case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
+ if (res.bufferView != nullptr) {
+ res.bufferView->updateView();
+ descriptors[i].texelBuffer = res.bufferView->handle();
+
+ if (m_rcTracked.set(binding.slot)) {
+ m_cmd->trackResource<DxvkAccess::None>(res.bufferView);
+ m_cmd->trackResource<DxvkAccess::Read>(res.bufferView->buffer());
+ }
+ } else {
+ bindMask.clr(i);
+ descriptors[i].texelBuffer = m_common->dummyResources().bufferViewDescriptor();
+ } break;
+
+ case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
+ if (res.bufferView != nullptr) {
+ res.bufferView->updateView();
+ descriptors[i].texelBuffer = res.bufferView->handle();
+
+ if (m_rcTracked.set(binding.slot)) {
+ m_cmd->trackResource<DxvkAccess::None>(res.bufferView);
+ m_cmd->trackResource<DxvkAccess::Write>(res.bufferView->buffer());
+ }
+ } else {
+ bindMask.clr(i);
+ descriptors[i].texelBuffer = m_common->dummyResources().bufferViewDescriptor();
+ } break;
+
+ case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
+ if (res.bufferSlice.defined()) {
+ descriptors[i] = res.bufferSlice.getDescriptor();
+
+ if (m_rcTracked.set(binding.slot))
+ m_cmd->trackResource<DxvkAccess::Read>(res.bufferSlice.buffer());
+ } else {
+ bindMask.clr(i);
+ descriptors[i].buffer = m_common->dummyResources().bufferDescriptor();
+ } break;
+
+ case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
+ if (res.bufferSlice.defined()) {
+ descriptors[i] = res.bufferSlice.getDescriptor();
+
+ if (m_rcTracked.set(binding.slot))
+ m_cmd->trackResource<DxvkAccess::Write>(res.bufferSlice.buffer());
+ } else {
+ bindMask.clr(i);
+ descriptors[i].buffer = m_common->dummyResources().bufferDescriptor();
+ } break;
+
+ case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
+ if (res.bufferSlice.defined()) {
+ descriptors[i] = res.bufferSlice.getDescriptor();
+ descriptors[i].buffer.offset = 0;
+
+ if (m_rcTracked.set(binding.slot))
+ m_cmd->trackResource<DxvkAccess::Read>(res.bufferSlice.buffer());
+ } else {
+ bindMask.clr(i);
+ descriptors[i].buffer = m_common->dummyResources().bufferDescriptor();
+ } break;
+
+ default:
+ Logger::err(str::format("DxvkContext: Unhandled descriptor type: ", binding.type));
+ }
+ }
+
+ // Allocate and update descriptor set
+ auto& set = BindPoint == VK_PIPELINE_BIND_POINT_GRAPHICS ? m_gpSet : m_cpSet;
+
+ if (layout->bindingCount()) {
+ set = allocateDescriptorSet(layout->descriptorSetLayout());
+
+ m_cmd->updateDescriptorSetWithTemplate(set,
+ layout->descriptorTemplate(), descriptors.data());
+ } else {
+ set = VK_NULL_HANDLE;
+ }
+
+ // Select the active binding mask to update
+ auto& refMask = BindPoint == VK_PIPELINE_BIND_POINT_GRAPHICS
+ ? m_state.gp.state.bsBindingMask
+ : m_state.cp.state.bsBindingMask;
+
+ // If some resources are not bound, we may need to
+ // update spec constants and rebind the pipeline
+ if (refMask != bindMask) {
+ refMask = bindMask;
+
+ m_flags.set(BindPoint == VK_PIPELINE_BIND_POINT_GRAPHICS
+ ? DxvkContextFlag::GpDirtyPipelineState
+ : DxvkContextFlag::CpDirtyPipelineState);
+ }
+ }
+
+
+ template<VkPipelineBindPoint BindPoint>
+ __attribute__((always_inline)) void DxvkContext::updateShaderDescriptorSetBinding(
+ VkDescriptorSet set,
+ const DxvkPipelineLayout* layout) {
+ if (set) {
+ std::array<uint32_t, MaxNumActiveBindings> offsets;
+
+ for (uint32_t i = 0; i < layout->dynamicBindingCount(); i++) {
+ const auto& binding = layout->dynamicBinding(i);
+ const auto& res = m_rc[binding.slot];
+
+ offsets[i] = res.bufferSlice.defined()
+ ? res.bufferSlice.getDynamicOffset()
+ : 0;
+ }
+
+ m_cmd->cmdBindDescriptorSet(BindPoint,
+ layout->pipelineLayout(), set,
+ layout->dynamicBindingCount(),
+ offsets.data());
+ }
+ }
+
+
+ void DxvkContext::updateFramebuffer() {
+ if (m_flags.test(DxvkContextFlag::GpDirtyFramebuffer)) {
+ m_flags.clr(DxvkContextFlag::GpDirtyFramebuffer);
+
+ this->spillRenderPass(true);
+
+ auto fb = m_device->createFramebuffer(m_state.om.renderTargets);
+ this->updateRenderTargetLayouts(fb, m_state.om.framebuffer);
+
+ m_state.gp.state.ms.setSampleCount(fb->getSampleCount());
+ m_state.om.framebuffer = fb;
+
+ for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
+ const Rc<DxvkImageView>& attachment = fb->getColorTarget(i).view;
+
+ VkComponentMapping mapping = attachment != nullptr
+ ? util::invertComponentMapping(attachment->info().swizzle)
+ : VkComponentMapping();
+
+ m_state.gp.state.omSwizzle[i] = DxvkOmAttachmentSwizzle(mapping);
+ }
+
+ m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
+ }
+ }
+
+
+ void DxvkContext::applyRenderTargetLoadLayouts() {
+ for (uint32_t i = 0; i < MaxNumRenderTargets; i++)
+ m_state.om.renderPassOps.colorOps[i].loadLayout = m_rtLayouts.color[i];
+
+ m_state.om.renderPassOps.depthOps.loadLayout = m_rtLayouts.depth;
+ }
+
+
+ void DxvkContext::applyRenderTargetStoreLayouts() {
+ for (uint32_t i = 0; i < MaxNumRenderTargets; i++)
+ m_rtLayouts.color[i] = m_state.om.renderPassOps.colorOps[i].storeLayout;
+
+ m_rtLayouts.depth = m_state.om.renderPassOps.depthOps.storeLayout;
+ }
+
+
+ void DxvkContext::transitionRenderTargetLayouts(
+ DxvkBarrierSet& barriers,
+ bool sharedOnly) {
+ if (m_state.om.framebuffer == nullptr)
+ return;
+
+ for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
+ const DxvkAttachment& color = m_state.om.framebuffer->getColorTarget(i);
+
+ if (color.view != nullptr && (!sharedOnly || color.view->imageInfo().shared)) {
+ this->transitionColorAttachment(barriers, color, m_rtLayouts.color[i]);
+ m_rtLayouts.color[i] = color.view->imageInfo().layout;
+ }
+ }
+
+ const DxvkAttachment& depth = m_state.om.framebuffer->getDepthTarget();
+
+ if (depth.view != nullptr && (!sharedOnly || depth.view->imageInfo().shared)) {
+ this->transitionDepthAttachment(barriers, depth, m_rtLayouts.depth);
+ m_rtLayouts.depth = depth.view->imageInfo().layout;
+ }
+ }
+
+
+ void DxvkContext::transitionColorAttachment(
+ DxvkBarrierSet& barriers,
+ const DxvkAttachment& attachment,
+ VkImageLayout oldLayout) {
+ if (oldLayout != attachment.view->imageInfo().layout) {
+ barriers.accessImage(
+ attachment.view->image(),
+ attachment.view->imageSubresources(), oldLayout,
+ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
+ attachment.view->imageInfo().layout,
+ attachment.view->imageInfo().stages,
+ attachment.view->imageInfo().access);
+
+ m_cmd->trackResource<DxvkAccess::Write>(attachment.view->image());
+ }
+ }
+
+
+ void DxvkContext::transitionDepthAttachment(
+ DxvkBarrierSet& barriers,
+ const DxvkAttachment& attachment,
+ VkImageLayout oldLayout) {
+ if (oldLayout != attachment.view->imageInfo().layout) {
+ barriers.accessImage(
+ attachment.view->image(),
+ attachment.view->imageSubresources(), oldLayout,
+ VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
+ VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
+ oldLayout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
+ ? VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT : 0,
+ attachment.view->imageInfo().layout,
+ attachment.view->imageInfo().stages,
+ attachment.view->imageInfo().access);
+
+ m_cmd->trackResource<DxvkAccess::Write>(attachment.view->image());
+ }
+ }
+
+
+ void DxvkContext::updateRenderTargetLayouts(
+ const Rc<DxvkFramebuffer>& newFb,
+ const Rc<DxvkFramebuffer>& oldFb) {
+ DxvkRenderTargetLayouts layouts = { };
+
+ for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
+ if (newFb->getColorTarget(i).view != nullptr)
+ layouts.color[i] = newFb->getColorTarget(i).view->imageInfo().layout;
+ }
+
+ if (newFb->getDepthTarget().view != nullptr)
+ layouts.depth = newFb->getDepthTarget().view->imageInfo().layout;
+
+ if (oldFb != nullptr) {
+ // Check whether any of the previous attachments have been moved
+ // around or been rebound with a different view. This may help
+ // reduce the number of image layout transitions between passes.
+ for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
+ const DxvkAttachment& oldAttachment = oldFb->getColorTarget(i);
+
+ if (oldAttachment.view != nullptr) {
+ bool found = false;
+
+ for (uint32_t j = 0; j < MaxNumRenderTargets && !found; j++) {
+ const DxvkAttachment& newAttachment = newFb->getColorTarget(j);
+
+ found = newAttachment.view == oldAttachment.view || (newAttachment.view != nullptr
+ && newAttachment.view->image() == oldAttachment.view->image()
+ && newAttachment.view->subresources() == oldAttachment.view->subresources());
+
+ if (found)
+ layouts.color[j] = m_rtLayouts.color[i];
+ }
+
+ if (!found && m_flags.test(DxvkContextFlag::GpRenderPassSuspended))
+ this->transitionColorAttachment(m_execBarriers, oldAttachment, m_rtLayouts.color[i]);
+ }
+ }
+
+ const DxvkAttachment& oldAttachment = oldFb->getDepthTarget();
+
+ if (oldAttachment.view != nullptr) {
+ const DxvkAttachment& newAttachment = newFb->getDepthTarget();
+
+ bool found = newAttachment.view == oldAttachment.view || (newAttachment.view != nullptr
+ && newAttachment.view->image() == oldAttachment.view->image()
+ && newAttachment.view->subresources() == oldAttachment.view->subresources());
+
+ if (found)
+ layouts.depth = m_rtLayouts.depth;
+ else if (m_flags.test(DxvkContextFlag::GpRenderPassSuspended))
+ this->transitionDepthAttachment(m_execBarriers, oldAttachment, m_rtLayouts.depth);
+ }
+ }
+
+ m_rtLayouts = layouts;
+ }
+
+
+ void DxvkContext::prepareImage(
+ DxvkBarrierSet& barriers,
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceRange& subresources,
+ bool flushClears) {
+ // Images that can't be used as attachments are always in their
+ // default layout, so we don't have to do anything in this case
+ if (!(image->info().usage & (VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)))
+ return;
+
+ // Flush clears if there are any since they may affect the image
+ if (!m_deferredClears.empty() && flushClears)
+ this->spillRenderPass(false);
+
+ // All images are in their default layout for suspended passes
+ if (!m_flags.test(DxvkContextFlag::GpRenderPassSuspended))
+ return;
+
+ // 3D images require special care because they only have one
+ // layer, but views may address individual 2D slices as layers
+ bool is3D = image->info().type == VK_IMAGE_TYPE_3D;
+
+ // Transition any attachment with overlapping subresources
+ if (image->info().usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) {
+ for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
+ const DxvkAttachment& attachment = m_state.om.framebuffer->getColorTarget(i);
+
+ if (attachment.view != nullptr && attachment.view->image() == image
+ && (is3D || vk::checkSubresourceRangeOverlap(attachment.view->subresources(), subresources))) {
+ this->transitionColorAttachment(barriers, attachment, m_rtLayouts.color[i]);
+ m_rtLayouts.color[i] = image->info().layout;
+ }
+ }
+ } else {
+ const DxvkAttachment& attachment = m_state.om.framebuffer->getDepthTarget();
+
+ if (attachment.view != nullptr && attachment.view->image() == image
+ && (is3D || vk::checkSubresourceRangeOverlap(attachment.view->subresources(), subresources))) {
+ this->transitionDepthAttachment(barriers, attachment, m_rtLayouts.depth);
+ m_rtLayouts.depth = image->info().layout;
+ }
+ }
+ }
+
+
+ bool DxvkContext::updateIndexBufferBinding() {
+ if (unlikely(!m_state.vi.indexBuffer.defined()))
+ return false;
+
+ m_flags.clr(DxvkContextFlag::GpDirtyIndexBuffer);
+ auto bufferInfo = m_state.vi.indexBuffer.getDescriptor();
+
+ m_cmd->cmdBindIndexBuffer(
+ bufferInfo.buffer.buffer,
+ bufferInfo.buffer.offset,
+ m_state.vi.indexType);
+
+ if (m_vbTracked.set(MaxNumVertexBindings))
+ m_cmd->trackResource<DxvkAccess::Read>(m_state.vi.indexBuffer.buffer());
+
+ return true;
+ }
+
+
+ void DxvkContext::updateVertexBufferBindings() {
+ m_flags.clr(DxvkContextFlag::GpDirtyVertexBuffers);
+
+ if (unlikely(!m_state.gp.state.il.bindingCount()))
+ return;
+
+ std::array<VkBuffer, MaxNumVertexBindings> buffers;
+ std::array<VkDeviceSize, MaxNumVertexBindings> offsets;
+ std::array<VkDeviceSize, MaxNumVertexBindings> lengths;
+
+ // Set buffer handles and offsets for active bindings
+ for (uint32_t i = 0; i < m_state.gp.state.il.bindingCount(); i++) {
+ uint32_t binding = m_state.gp.state.ilBindings[i].binding();
+
+ if (likely(m_state.vi.vertexBuffers[binding].defined())) {
+ auto vbo = m_state.vi.vertexBuffers[binding].getDescriptor();
+
+ buffers[i] = vbo.buffer.buffer;
+ offsets[i] = vbo.buffer.offset;
+ lengths[i] = vbo.buffer.range;
+
+ if (m_vbTracked.set(binding))
+ m_cmd->trackResource<DxvkAccess::Read>(m_state.vi.vertexBuffers[binding].buffer());
+ } else if (m_features.test(DxvkContextFeature::NullDescriptors)) {
+ buffers[i] = VK_NULL_HANDLE;
+ offsets[i] = 0;
+ lengths[i] = 0;
+ } else {
+ buffers[i] = m_common->dummyResources().bufferHandle();
+ offsets[i] = 0;
+ lengths[i] = 0;
+ }
+ }
+
+ // Vertex bindigs get remapped when compiling the
+ // pipeline, so this actually does the right thing
+ if (m_features.test(DxvkContextFeature::ExtendedDynamicState)) {
+ m_cmd->cmdBindVertexBuffers2(0, m_state.gp.state.il.bindingCount(),
+ buffers.data(), offsets.data(), lengths.data(), nullptr);
+ } else {
+ m_cmd->cmdBindVertexBuffers(0, m_state.gp.state.il.bindingCount(),
+ buffers.data(), offsets.data());
+ }
+ }
+
+
+ void DxvkContext::updateTransformFeedbackBuffers() {
+ auto gsOptions = m_state.gp.shaders.gs->shaderOptions();
+
+ VkBuffer xfbBuffers[MaxNumXfbBuffers];
+ VkDeviceSize xfbOffsets[MaxNumXfbBuffers];
+ VkDeviceSize xfbLengths[MaxNumXfbBuffers];
+
+ for (size_t i = 0; i < MaxNumXfbBuffers; i++) {
+ auto physSlice = m_state.xfb.buffers[i].getSliceHandle();
+
+ xfbBuffers[i] = physSlice.handle;
+ xfbOffsets[i] = physSlice.offset;
+ xfbLengths[i] = physSlice.length;
+
+ if (physSlice.handle == VK_NULL_HANDLE)
+ xfbBuffers[i] = m_common->dummyResources().bufferHandle();
+
+ if (physSlice.handle != VK_NULL_HANDLE) {
+ const Rc<DxvkBuffer>& buffer = m_state.xfb.buffers[i].buffer();
+ buffer->setXfbVertexStride(gsOptions.xfbStrides[i]);
+
+ m_cmd->trackResource<DxvkAccess::Write>(buffer);
+ }
+ }
+
+ m_cmd->cmdBindTransformFeedbackBuffers(
+ 0, MaxNumXfbBuffers,
+ xfbBuffers, xfbOffsets, xfbLengths);
+ }
+
+
+ void DxvkContext::updateTransformFeedbackState() {
+ if (m_flags.test(DxvkContextFlag::GpDirtyXfbBuffers)) {
+ m_flags.clr(DxvkContextFlag::GpDirtyXfbBuffers);
+
+ this->pauseTransformFeedback();
+ this->updateTransformFeedbackBuffers();
+ }
+
+ this->startTransformFeedback();
+ }
+
+
+ void DxvkContext::updateDynamicState() {
+ if (!m_gpActivePipeline)
+ return;
+
+ if (m_flags.test(DxvkContextFlag::GpDirtyViewport)) {
+ m_flags.clr(DxvkContextFlag::GpDirtyViewport);
+
+ uint32_t viewportCount = m_state.gp.state.rs.viewportCount();
+ m_cmd->cmdSetViewport(0, viewportCount, m_state.vp.viewports.data());
+ m_cmd->cmdSetScissor (0, viewportCount, m_state.vp.scissorRects.data());
+ }
+
+ if (m_flags.all(DxvkContextFlag::GpDirtyBlendConstants,
+ DxvkContextFlag::GpDynamicBlendConstants)) {
+ m_flags.clr(DxvkContextFlag::GpDirtyBlendConstants);
+ m_cmd->cmdSetBlendConstants(&m_state.dyn.blendConstants.r);
+ }
+
+ if (m_flags.all(DxvkContextFlag::GpDirtyStencilRef,
+ DxvkContextFlag::GpDynamicStencilRef)) {
+ m_flags.clr(DxvkContextFlag::GpDirtyStencilRef);
+
+ m_cmd->cmdSetStencilReference(
+ VK_STENCIL_FRONT_AND_BACK,
+ m_state.dyn.stencilReference);
+ }
+
+ if (m_flags.all(DxvkContextFlag::GpDirtyDepthBias,
+ DxvkContextFlag::GpDynamicDepthBias)) {
+ m_flags.clr(DxvkContextFlag::GpDirtyDepthBias);
+
+ m_cmd->cmdSetDepthBias(
+ m_state.dyn.depthBias.depthBiasConstant,
+ m_state.dyn.depthBias.depthBiasClamp,
+ m_state.dyn.depthBias.depthBiasSlope);
+ }
+
+ if (m_flags.all(DxvkContextFlag::GpDirtyDepthBounds,
+ DxvkContextFlag::GpDynamicDepthBounds)) {
+ m_flags.clr(DxvkContextFlag::GpDirtyDepthBounds);
+
+ m_cmd->cmdSetDepthBounds(
+ m_state.dyn.depthBounds.minDepthBounds,
+ m_state.dyn.depthBounds.maxDepthBounds);
+ }
+ }
+
+
+ template<VkPipelineBindPoint BindPoint>
+ void DxvkContext::updatePushConstants() {
+ m_flags.clr(DxvkContextFlag::DirtyPushConstants);
+
+ auto layout = BindPoint == VK_PIPELINE_BIND_POINT_GRAPHICS
+ ? m_state.gp.pipeline->layout()
+ : m_state.cp.pipeline->layout();
+
+ if (!layout)
+ return;
+
+ VkPushConstantRange pushConstRange = layout->pushConstRange();
+ if (!pushConstRange.size)
+ return;
+
+ m_cmd->cmdPushConstants(
+ layout->pipelineLayout(),
+ pushConstRange.stageFlags,
+ pushConstRange.offset,
+ pushConstRange.size,
+ &m_state.pc.data[pushConstRange.offset]);
+ }
+
+
+ bool DxvkContext::commitComputeState() {
+ this->spillRenderPass(false);
+
+ if (m_flags.test(DxvkContextFlag::CpDirtyPipeline)) {
+ if (unlikely(!this->updateComputePipeline()))
+ return false;
+ }
+
+ if (m_flags.any(
+ DxvkContextFlag::CpDirtyResources,
+ DxvkContextFlag::CpDirtyDescriptorBinding))
+ this->updateComputeShaderResources();
+
+ if (m_flags.test(DxvkContextFlag::CpDirtyPipelineState)) {
+ if (unlikely(!this->updateComputePipelineState()))
+ return false;
+ }
+
+ if (m_flags.test(DxvkContextFlag::DirtyPushConstants))
+ this->updatePushConstants<VK_PIPELINE_BIND_POINT_COMPUTE>();
+
+ return true;
+ }
+
+
+ template<bool Indexed, bool Indirect>
+ bool DxvkContext::commitGraphicsState() {
+ if (m_flags.test(DxvkContextFlag::GpDirtyPipeline)) {
+ if (unlikely(!this->updateGraphicsPipeline()))
+ return false;
+ }
+
+ if (m_state.gp.flags.any(DxvkGraphicsPipelineFlag::HasStorageDescriptors,
+ DxvkGraphicsPipelineFlag::HasTransformFeedback)) {
+ this->commitGraphicsBarriers<Indexed, Indirect, false>();
+ this->commitGraphicsBarriers<Indexed, Indirect, true>();
+ }
+
+ if (m_flags.test(DxvkContextFlag::GpDirtyFramebuffer))
+ this->updateFramebuffer();
+
+ if (!m_flags.test(DxvkContextFlag::GpRenderPassBound))
+ this->startRenderPass();
+
+ if (m_flags.test(DxvkContextFlag::GpDirtyIndexBuffer) && Indexed) {
+ if (unlikely(!this->updateIndexBufferBinding()))
+ return false;
+ }
+
+ if (m_flags.test(DxvkContextFlag::GpDirtyVertexBuffers))
+ this->updateVertexBufferBindings();
+
+ if (m_flags.any(
+ DxvkContextFlag::GpDirtyResources,
+ DxvkContextFlag::GpDirtyDescriptorBinding))
+ this->updateGraphicsShaderResources();
+
+ if (m_flags.test(DxvkContextFlag::GpDirtyPipelineState)) {
+ if (unlikely(!this->updateGraphicsPipelineState()))
+ return false;
+ }
+
+ if (m_state.gp.flags.test(DxvkGraphicsPipelineFlag::HasTransformFeedback))
+ this->updateTransformFeedbackState();
+
+ if (m_flags.any(
+ DxvkContextFlag::GpDirtyViewport,
+ DxvkContextFlag::GpDirtyBlendConstants,
+ DxvkContextFlag::GpDirtyStencilRef,
+ DxvkContextFlag::GpDirtyDepthBias,
+ DxvkContextFlag::GpDirtyDepthBounds))
+ this->updateDynamicState();
+
+ if (m_flags.test(DxvkContextFlag::DirtyPushConstants))
+ this->updatePushConstants<VK_PIPELINE_BIND_POINT_GRAPHICS>();
+
+ if (m_flags.test(DxvkContextFlag::DirtyDrawBuffer) && Indirect)
+ this->trackDrawBuffer();
+
+ return true;
+ }
+
+
+ void DxvkContext::commitComputeInitBarriers() {
+ auto layout = m_state.cp.pipeline->layout();
+
+ bool requiresBarrier = false;
+
+ for (uint32_t i = 0; i < layout->bindingCount() && !requiresBarrier; i++) {
+ if (m_state.cp.state.bsBindingMask.test(i)) {
+ const DxvkDescriptorSlot binding = layout->binding(i);
+ const DxvkShaderResourceSlot& slot = m_rc[binding.slot];
+
+ DxvkAccessFlags dstAccess = DxvkBarrierSet::getAccessTypes(binding.access);
+ DxvkAccessFlags srcAccess = 0;
+
+ switch (binding.type) {
+ case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
+ case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
+ case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
+ srcAccess = m_execBarriers.getBufferAccess(
+ slot.bufferSlice.getSliceHandle());
+ break;
+
+ case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
+ case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
+ srcAccess = m_execBarriers.getBufferAccess(
+ slot.bufferView->getSliceHandle());
+ break;
+
+ case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
+ case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
+ case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
+ srcAccess = m_execBarriers.getImageAccess(
+ slot.imageView->image(),
+ slot.imageView->imageSubresources());
+ break;
+
+ default:
+ /* nothing to do */;
+ }
+
+ if (srcAccess == 0)
+ continue;
+
+ // Skip write-after-write barriers if explicitly requested
+ VkPipelineStageFlags stageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
+ | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
+
+ if ((m_barrierControl.test(DxvkBarrierControl::IgnoreWriteAfterWrite))
+ && (!(m_execBarriers.getSrcStages() & ~stageMask))
+ && ((srcAccess | dstAccess) == DxvkAccess::Write))
+ continue;
+
+ requiresBarrier = (srcAccess | dstAccess).test(DxvkAccess::Write);
+ }
+ }
+
+ if (requiresBarrier)
+ m_execBarriers.recordCommands(m_cmd);
+ }
+
+
+ void DxvkContext::commitComputePostBarriers() {
+ auto layout = m_state.cp.pipeline->layout();
+
+ for (uint32_t i = 0; i < layout->bindingCount(); i++) {
+ if (m_state.cp.state.bsBindingMask.test(i)) {
+ const DxvkDescriptorSlot binding = layout->binding(i);
+ const DxvkShaderResourceSlot& slot = m_rc[binding.slot];
+
+ VkPipelineStageFlags stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ VkAccessFlags access = binding.access;
+
+ switch (binding.type) {
+ case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
+ case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
+ case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
+ m_execBarriers.accessBuffer(
+ slot.bufferSlice.getSliceHandle(),
+ stages, access,
+ slot.bufferSlice.bufferInfo().stages,
+ slot.bufferSlice.bufferInfo().access);
+ break;
+
+ case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
+ case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
+ m_execBarriers.accessBuffer(
+ slot.bufferView->getSliceHandle(),
+ stages, access,
+ slot.bufferView->bufferInfo().stages,
+ slot.bufferView->bufferInfo().access);
+ break;
+
+ case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
+ case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
+ case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
+ m_execBarriers.accessImage(
+ slot.imageView->image(),
+ slot.imageView->imageSubresources(),
+ slot.imageView->imageInfo().layout,
+ stages, access,
+ slot.imageView->imageInfo().layout,
+ slot.imageView->imageInfo().stages,
+ slot.imageView->imageInfo().access);
+ break;
+
+ default:
+ /* nothing to do */;
+ }
+ }
+ }
+ }
+
+
+ template<bool Indexed, bool Indirect, bool DoEmit>
+ void DxvkContext::commitGraphicsBarriers() {
+ if (m_barrierControl.test(DxvkBarrierControl::IgnoreGraphicsBarriers))
+ return;
+
+ auto layout = m_state.gp.pipeline->layout();
+
+ constexpr auto storageBufferAccess = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT;
+ constexpr auto storageImageAccess = VK_ACCESS_SHADER_WRITE_BIT;
+
+ bool requiresBarrier = false;
+
+ // Check the draw buffer for indirect draw calls
+ if (m_flags.test(DxvkContextFlag::DirtyDrawBuffer) && Indirect) {
+ std::array<DxvkBufferSlice*, 2> slices = {{
+ &m_state.id.argBuffer,
+ &m_state.id.cntBuffer,
+ }};
+
+ for (uint32_t i = 0; i < slices.size() && !requiresBarrier; i++) {
+ if ((slices[i]->defined())
+ && (slices[i]->bufferInfo().access & storageBufferAccess)) {
+ requiresBarrier = this->checkGfxBufferBarrier<DoEmit>(*slices[i],
+ VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT,
+ VK_ACCESS_INDIRECT_COMMAND_READ_BIT).test(DxvkAccess::Write);
+ }
+ }
+ }
+
+ // Read-only stage, so we only have to check this if
+ // the bindngs have actually changed between draws
+ if (m_flags.test(DxvkContextFlag::GpDirtyIndexBuffer) && !requiresBarrier && Indexed) {
+ const auto& indexBufferSlice = m_state.vi.indexBuffer;
+
+ if ((indexBufferSlice.defined())
+ && (indexBufferSlice.bufferInfo().access & storageBufferAccess)) {
+ requiresBarrier = this->checkGfxBufferBarrier<DoEmit>(indexBufferSlice,
+ VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
+ VK_ACCESS_INDEX_READ_BIT).test(DxvkAccess::Write);
+ }
+ }
+
+ // Same here, also ignore unused vertex bindings
+ if (m_flags.test(DxvkContextFlag::GpDirtyVertexBuffers)) {
+ uint32_t bindingCount = m_state.gp.state.il.bindingCount();
+
+ for (uint32_t i = 0; i < bindingCount && !requiresBarrier; i++) {
+ uint32_t binding = m_state.gp.state.ilBindings[i].binding();
+ const auto& vertexBufferSlice = m_state.vi.vertexBuffers[binding];
+
+ if ((vertexBufferSlice.defined())
+ && (vertexBufferSlice.bufferInfo().access & storageBufferAccess)) {
+ requiresBarrier = this->checkGfxBufferBarrier<DoEmit>(vertexBufferSlice,
+ VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
+ VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT).test(DxvkAccess::Write);
+ }
+ }
+ }
+
+ // Transform feedback buffer writes won't overlap, so we
+ // also only need to check those when they are rebound
+ if (m_flags.test(DxvkContextFlag::GpDirtyXfbBuffers)
+ && m_state.gp.flags.test(DxvkGraphicsPipelineFlag::HasTransformFeedback)) {
+ for (uint32_t i = 0; i < MaxNumXfbBuffers && !requiresBarrier; i++) {
+ const auto& xfbBufferSlice = m_state.xfb.buffers[i];
+ const auto& xfbCounterSlice = m_state.xfb.counters[i];
+
+ if (xfbBufferSlice.defined()) {
+ requiresBarrier = this->checkGfxBufferBarrier<DoEmit>(xfbBufferSlice,
+ VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT,
+ VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT) != 0;
+
+ if (xfbCounterSlice.defined()) {
+ requiresBarrier |= this->checkGfxBufferBarrier<DoEmit>(xfbCounterSlice,
+ VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT |
+ VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT,
+ VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT |
+ VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT) != 0;
+ }
+ }
+ }
+ }
+
+ // Check shader resources on every draw to handle WAW hazards
+ for (uint32_t i = 0; i < layout->bindingCount() && !requiresBarrier; i++) {
+ const DxvkDescriptorSlot binding = layout->binding(i);
+ const DxvkShaderResourceSlot& slot = m_rc[binding.slot];
+
+ DxvkAccessFlags dstAccess = DxvkBarrierSet::getAccessTypes(binding.access);
+ DxvkAccessFlags srcAccess = 0;
+
+ switch (binding.type) {
+ case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
+ case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
+ case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
+ if ((slot.bufferSlice.defined())
+ && (slot.bufferSlice.bufferInfo().access & storageBufferAccess)) {
+ srcAccess = this->checkGfxBufferBarrier<DoEmit>(slot.bufferSlice,
+ binding.stages, binding.access);
+ }
+ break;
+
+ case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
+ case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
+ if ((slot.bufferView != nullptr)
+ && (slot.bufferView->bufferInfo().access & storageBufferAccess)) {
+ srcAccess = this->checkGfxBufferBarrier<DoEmit>(slot.bufferView->slice(),
+ binding.stages, binding.access);
+ }
+ break;
+
+ case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
+ case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
+ case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
+ if ((slot.imageView != nullptr)
+ && (slot.imageView->imageInfo().access & storageImageAccess)) {
+ srcAccess = this->checkGfxImageBarrier<DoEmit>(slot.imageView,
+ binding.stages, binding.access);
+ }
+ break;
+
+ default:
+ /* nothing to do */;
+ }
+
+ if (srcAccess == 0)
+ continue;
+
+ // Skip write-after-write barriers if explicitly requested
+ if ((m_barrierControl.test(DxvkBarrierControl::IgnoreWriteAfterWrite))
+ && ((srcAccess | dstAccess) == DxvkAccess::Write))
+ continue;
+
+ requiresBarrier = (srcAccess | dstAccess).test(DxvkAccess::Write);
+ }
+
+ // External subpass dependencies serve as full memory
+ // and execution barriers, so we can use this to allow
+ // inter-stage synchronization.
+ if (requiresBarrier)
+ this->spillRenderPass(true);
+ }
+
+
+ template<bool DoEmit>
+ DxvkAccessFlags DxvkContext::checkGfxBufferBarrier(
+ const DxvkBufferSlice& slice,
+ VkPipelineStageFlags stages,
+ VkAccessFlags access) {
+ if constexpr (DoEmit) {
+ m_gfxBarriers.accessBuffer(
+ slice.getSliceHandle(),
+ stages, access,
+ slice.bufferInfo().stages,
+ slice.bufferInfo().access);
+ return DxvkAccessFlags();
+ } else {
+ return m_gfxBarriers.getBufferAccess(slice.getSliceHandle());
+ }
+ }
+
+
+ template<bool DoEmit>
+ DxvkAccessFlags DxvkContext::checkGfxImageBarrier(
+ const Rc<DxvkImageView>& imageView,
+ VkPipelineStageFlags stages,
+ VkAccessFlags access) {
+ if constexpr (DoEmit) {
+ m_gfxBarriers.accessImage(
+ imageView->image(),
+ imageView->imageSubresources(),
+ imageView->imageInfo().layout,
+ stages, access,
+ imageView->imageInfo().layout,
+ imageView->imageInfo().stages,
+ imageView->imageInfo().access);
+ return DxvkAccessFlags();
+ } else {
+ return m_gfxBarriers.getImageAccess(
+ imageView->image(),
+ imageView->imageSubresources());
+ }
+ }
+
+
+ void DxvkContext::emitMemoryBarrier(
+ VkDependencyFlags flags,
+ VkPipelineStageFlags srcStages,
+ VkAccessFlags srcAccess,
+ VkPipelineStageFlags dstStages,
+ VkAccessFlags dstAccess) {
+ VkMemoryBarrier barrier;
+ barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
+ barrier.pNext = nullptr;
+ barrier.srcAccessMask = srcAccess;
+ barrier.dstAccessMask = dstAccess;
+
+ m_cmd->cmdPipelineBarrier(
+ DxvkCmdBuffer::ExecBuffer, srcStages, dstStages,
+ flags, 1, &barrier, 0, nullptr, 0, nullptr);
+ }
+
+
+ void DxvkContext::initializeImage(
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceRange& subresources,
+ VkImageLayout dstLayout,
+ VkPipelineStageFlags dstStages,
+ VkAccessFlags dstAccess) {
+ if (m_execBarriers.isImageDirty(image, subresources, DxvkAccess::Write))
+ m_execBarriers.recordCommands(m_cmd);
+
+ VkPipelineStageFlags srcStages = 0;
+
+ if (image->isInUse())
+ srcStages = dstStages;
+
+ m_execAcquires.accessImage(image, subresources,
+ VK_IMAGE_LAYOUT_UNDEFINED, srcStages, 0,
+ dstLayout, dstStages, dstAccess);
+ }
+
+
+ VkDescriptorSet DxvkContext::allocateDescriptorSet(
+ VkDescriptorSetLayout layout) {
+ if (m_descPool == nullptr)
+ m_descPool = m_device->createDescriptorPool();
+
+ VkDescriptorSet set = m_descPool->alloc(layout);
+
+ if (set == VK_NULL_HANDLE) {
+ m_cmd->trackDescriptorPool(std::move(m_descPool));
+
+ m_descPool = m_device->createDescriptorPool();
+ set = m_descPool->alloc(layout);
+ }
+
+ return set;
+ }
+
+
+ void DxvkContext::trackDrawBuffer() {
+ if (m_flags.test(DxvkContextFlag::DirtyDrawBuffer)) {
+ m_flags.clr(DxvkContextFlag::DirtyDrawBuffer);
+
+ if (m_state.id.argBuffer.defined())
+ m_cmd->trackResource<DxvkAccess::Read>(m_state.id.argBuffer.buffer());
+
+ if (m_state.id.cntBuffer.defined())
+ m_cmd->trackResource<DxvkAccess::Read>(m_state.id.cntBuffer.buffer());
+ }
+ }
+
+
+ DxvkGraphicsPipeline* DxvkContext::lookupGraphicsPipeline(
+ const DxvkGraphicsPipelineShaders& shaders) {
+ auto idx = shaders.hash() % m_gpLookupCache.size();
+
+ if (unlikely(!m_gpLookupCache[idx] || !shaders.eq(m_gpLookupCache[idx]->shaders())))
+ m_gpLookupCache[idx] = m_common->pipelineManager().createGraphicsPipeline(shaders);
+
+ return m_gpLookupCache[idx];
+ }
+
+
+ DxvkComputePipeline* DxvkContext::lookupComputePipeline(
+ const DxvkComputePipelineShaders& shaders) {
+ auto idx = shaders.hash() % m_cpLookupCache.size();
+
+ if (unlikely(!m_cpLookupCache[idx] || !shaders.eq(m_cpLookupCache[idx]->shaders())))
+ m_cpLookupCache[idx] = m_common->pipelineManager().createComputePipeline(shaders);
+
+ return m_cpLookupCache[idx];
+ }
+
+
+ Rc<DxvkBuffer> DxvkContext::createZeroBuffer(
+ VkDeviceSize size) {
+ if (m_zeroBuffer != nullptr && m_zeroBuffer->info().size >= size)
+ return m_zeroBuffer;
+
+ DxvkBufferCreateInfo bufInfo;
+ bufInfo.size = align<VkDeviceSize>(size, 1 << 20);
+ bufInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT
+ | VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
+ bufInfo.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
+ bufInfo.access = VK_ACCESS_TRANSFER_WRITE_BIT
+ | VK_ACCESS_TRANSFER_READ_BIT;
+
+ m_zeroBuffer = m_device->createBuffer(bufInfo,
+ VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
+
+ clearBuffer(m_zeroBuffer, 0, bufInfo.size, 0);
+ m_execBarriers.recordCommands(m_cmd);
+ return m_zeroBuffer;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_context.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_context.h
new file mode 100644
index 00000000..46c90375
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_context.h
@@ -0,0 +1,1358 @@
+#pragma once
+
+#include "dxvk_barrier.h"
+#include "dxvk_bind_mask.h"
+#include "dxvk_cmdlist.h"
+#include "dxvk_context_state.h"
+#include "dxvk_data.h"
+#include "dxvk_objects.h"
+#include "dxvk_resource.h"
+#include "dxvk_util.h"
+
+namespace dxvk {
+
+ /**
+ * \brief DXVk context
+ *
+ * Tracks pipeline state and records command lists.
+ * This is where the actual rendering commands are
+ * recorded.
+ */
+ class DxvkContext : public RcObject {
+
+ public:
+
+ DxvkContext(const Rc<DxvkDevice>& device);
+ ~DxvkContext();
+
+ /**
+ * \brief Begins command buffer recording
+ *
+ * Begins recording a command list. This does
+ * not alter any context state other than the
+ * active command list.
+ * \param [in] cmdList Target command list
+ */
+ void beginRecording(
+ const Rc<DxvkCommandList>& cmdList);
+
+ /**
+ * \brief Ends command buffer recording
+ *
+ * Finishes recording the active command list.
+ * The command list can then be submitted to
+ * the device.
+ *
+ * This will not change any context state
+ * other than the active command list.
+ * \returns Active command list
+ */
+ Rc<DxvkCommandList> endRecording();
+
+ /**
+ * \brief Flushes command buffer
+ *
+ * Transparently submits the current command
+ * buffer and allocates a new one.
+ */
+ void flushCommandList();
+
+ /**
+ * \brief Begins generating query data
+ * \param [in] query The query to end
+ */
+ void beginQuery(
+ const Rc<DxvkGpuQuery>& query);
+
+ /**
+ * \brief Ends generating query data
+ * \param [in] query The query to end
+ */
+ void endQuery(
+ const Rc<DxvkGpuQuery>& query);
+
+ /**
+ * \brief Sets render targets
+ *
+ * Creates a framebuffer on the fly if necessary
+ * and binds it using \c bindFramebuffer.
+ * \param [in] targets Render targets to bind
+ */
+ void bindRenderTargets(
+ const DxvkRenderTargets& targets);
+
+ /**
+ * \brief Binds indirect argument buffer
+ *
+ * Sets the buffers that are going to be used
+ * for indirect draw and dispatch operations.
+ * \param [in] argBuffer New argument buffer
+ * \param [in] cntBuffer New count buffer
+ */
+ void bindDrawBuffers(
+ const DxvkBufferSlice& argBuffer,
+ const DxvkBufferSlice& cntBuffer);
+
+ /**
+ * \brief Binds index buffer
+ *
+ * The index buffer will be used when
+ * issuing \c drawIndexed commands.
+ * \param [in] buffer New index buffer
+ * \param [in] indexType Index type
+ */
+ void bindIndexBuffer(
+ const DxvkBufferSlice& buffer,
+ VkIndexType indexType);
+
+ /**
+ * \brief Binds buffer as a shader resource
+ *
+ * Can be used for uniform and storage buffers.
+ * \param [in] slot Resource binding slot
+ * \param [in] buffer Buffer to bind
+ */
+ void bindResourceBuffer(
+ uint32_t slot,
+ const DxvkBufferSlice& buffer);
+
+ /**
+ * \brief Binds image or buffer view
+ *
+ * Can be used for sampled images with a dedicated
+ * sampler and for storage images, as well as for
+ * uniform texel buffers and storage texel buffers.
+ * \param [in] slot Resource binding slot
+ * \param [in] imageView Image view to bind
+ * \param [in] bufferView Buffer view to bind
+ */
+ void bindResourceView(
+ uint32_t slot,
+ const Rc<DxvkImageView>& imageView,
+ const Rc<DxvkBufferView>& bufferView);
+
+ /**
+ * \brief Binds image sampler
+ *
+ * Binds a sampler that can be used together with
+ * an image in order to read from a texture.
+ * \param [in] slot Resource binding slot
+ * \param [in] sampler Sampler view to bind
+ */
+ void bindResourceSampler(
+ uint32_t slot,
+ const Rc<DxvkSampler>& sampler);
+
+ /**
+ * \brief Binds a shader to a given state
+ *
+ * \param [in] stage Target shader stage
+ * \param [in] shader The shader to bind
+ */
+ void bindShader(
+ VkShaderStageFlagBits stage,
+ const Rc<DxvkShader>& shader);
+
+ /**
+ * \brief Binds vertex buffer
+ *
+ * \param [in] binding Vertex buffer binding
+ * \param [in] buffer New vertex buffer
+ * \param [in] stride Stride between vertices
+ */
+ void bindVertexBuffer(
+ uint32_t binding,
+ const DxvkBufferSlice& buffer,
+ uint32_t stride);
+
+ /**
+ * \brief Binds transform feedback buffer
+ *
+ * \param [in] binding Xfb buffer binding
+ * \param [in] buffer The buffer to bind
+ * \param [in] counter Xfb counter buffer
+ */
+ void bindXfbBuffer(
+ uint32_t binding,
+ const DxvkBufferSlice& buffer,
+ const DxvkBufferSlice& counter);
+
+ /**
+ * \brief Blits an image
+ *
+ * \param [in] dstImage Destination image
+ * \param [in] dstMapping Destination swizzle
+ * \param [in] srcImage Source image
+ * \param [in] srcMapping Source swizzle
+ * \param [in] region Blit region
+ * \param [in] filter Texture filter
+ */
+ void blitImage(
+ const Rc<DxvkImage>& dstImage,
+ const VkComponentMapping& dstMapping,
+ const Rc<DxvkImage>& srcImage,
+ const VkComponentMapping& srcMapping,
+ const VkImageBlit& region,
+ VkFilter filter);
+
+ /**
+ * \brief Changes image layout
+ *
+ * Permanently changes the layout for a given
+ * image. Immediately performs the transition.
+ * \param [in] image The image to transition
+ * \param [in] layout New image layout
+ */
+ void changeImageLayout(
+ const Rc<DxvkImage>& image,
+ VkImageLayout layout);
+
+ /**
+ * \brief Clears a buffer with a fixed value
+ *
+ * Note that both \c offset and \c length must
+ * be multiples of four, and that \c value is
+ * consumed as a four-byte word.
+ * \param [in] buffer The buffer to clear
+ * \param [in] offset Offset of the range to clear
+ * \param [in] length Bumber of bytes to clear
+ * \param [in] value Clear value
+ */
+ void clearBuffer(
+ const Rc<DxvkBuffer>& buffer,
+ VkDeviceSize offset,
+ VkDeviceSize length,
+ uint32_t value);
+
+ /**
+ * \brief Clears a buffer view
+ *
+ * Unlike \c clearBuffer, this method can be used
+ * to clear a buffer view with format conversion.
+ * \param [in] bufferView The buffer view
+ * \param [in] offset Offset of the region to clear
+ * \param [in] length Extent of the region to clear
+ * \param [in] value The clear value
+ */
+ void clearBufferView(
+ const Rc<DxvkBufferView>& bufferView,
+ VkDeviceSize offset,
+ VkDeviceSize length,
+ VkClearColorValue value);
+
+ /**
+ * \brief Clears subresources of a color image
+ *
+ * \param [in] image The image to clear
+ * \param [in] value Clear value
+ * \param [in] subresources Subresources to clear
+ */
+ void clearColorImage(
+ const Rc<DxvkImage>& image,
+ const VkClearColorValue& value,
+ const VkImageSubresourceRange& subresources);
+
+ /**
+ * \brief Clears subresources of a depth-stencil image
+ *
+ * \param [in] image The image to clear
+ * \param [in] value Clear value
+ * \param [in] subresources Subresources to clear
+ */
+ void clearDepthStencilImage(
+ const Rc<DxvkImage>& image,
+ const VkClearDepthStencilValue& value,
+ const VkImageSubresourceRange& subresources);
+
+ /**
+ * \brief Clears a compressed image to black
+ *
+ * \param [in] image The image to clear
+ * \param [in] subresources Subresources to clear
+ */
+ void clearCompressedColorImage(
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceRange& subresources);
+
+ /**
+ * \brief Clears an active render target
+ *
+ * \param [in] imageView Render target view to clear
+ * \param [in] clearAspects Image aspects to clear
+ * \param [in] clearValue The clear value
+ */
+ void clearRenderTarget(
+ const Rc<DxvkImageView>& imageView,
+ VkImageAspectFlags clearAspects,
+ VkClearValue clearValue);
+
+ /**
+ * \brief Clears an image view
+ *
+ * Can be used to clear sub-regions of storage images
+ * that are not going to be used as render targets.
+ * Implicit format conversion will be applied.
+ * \param [in] imageView The image view
+ * \param [in] offset Offset of the rect to clear
+ * \param [in] extent Extent of the rect to clear
+ * \param [in] aspect Aspect mask to clear
+ * \param [in] value The clear value
+ */
+ void clearImageView(
+ const Rc<DxvkImageView>& imageView,
+ VkOffset3D offset,
+ VkExtent3D extent,
+ VkImageAspectFlags aspect,
+ VkClearValue value);
+
+ /**
+ * \brief Copies data from one buffer to another
+ *
+ * \param [in] dstBuffer Destination buffer
+ * \param [in] dstOffset Destination data offset
+ * \param [in] srcBuffer Source buffer
+ * \param [in] srcOffset Source data offset
+ * \param [in] numBytes Number of bytes to copy
+ */
+ void copyBuffer(
+ const Rc<DxvkBuffer>& dstBuffer,
+ VkDeviceSize dstOffset,
+ const Rc<DxvkBuffer>& srcBuffer,
+ VkDeviceSize srcOffset,
+ VkDeviceSize numBytes);
+
+ /**
+ * \brief Copies overlapping buffer region
+ *
+ * Can be used to copy potentially overlapping
+ * buffer regions within the same buffer. If
+ * the source and destination regions do not
+ * overlap, it will behave as \ref copyBuffer.
+ * \param [in] dstBuffer The buffer
+ * \param [in] dstOffset Offset of target region
+ * \param [in] srcOffset Offset of source region
+ * \param [in] numBytes Number of bytes to copy
+ */
+ void copyBufferRegion(
+ const Rc<DxvkBuffer>& dstBuffer,
+ VkDeviceSize dstOffset,
+ VkDeviceSize srcOffset,
+ VkDeviceSize numBytes);
+
+ /**
+ * \brief Copies data from a buffer to an image
+ *
+ * Source data must be packed, except for the row alignment.
+ * \param [in] dstImage Destination image
+ * \param [in] dstSubresource Destination subresource
+ * \param [in] dstOffset Destination area offset
+ * \param [in] dstExtent Destination area size
+ * \param [in] srcBuffer Source buffer
+ * \param [in] srcOffset Source offset, in bytes
+ * \param [in] rowAlignment Row alignment, in bytes
+ * \param [in] sliceAlignment Slice alignment, in bytes
+ */
+ void copyBufferToImage(
+ const Rc<DxvkImage>& dstImage,
+ VkImageSubresourceLayers dstSubresource,
+ VkOffset3D dstOffset,
+ VkExtent3D dstExtent,
+ const Rc<DxvkBuffer>& srcBuffer,
+ VkDeviceSize srcOffset,
+ VkDeviceSize rowAlignment,
+ VkDeviceSize sliceAlignment);
+
+ /**
+ * \brief Copies data from one image to another
+ *
+ * \param [in] dstImage Destination image
+ * \param [in] dstSubresource Destination subresource
+ * \param [in] dstOffset Destination area offset
+ * \param [in] srcImage Source image
+ * \param [in] srcSubresource Source subresource
+ * \param [in] srcOffset Source area offset
+ * \param [in] extent Size of the area to copy
+ */
+ void copyImage(
+ const Rc<DxvkImage>& dstImage,
+ VkImageSubresourceLayers dstSubresource,
+ VkOffset3D dstOffset,
+ const Rc<DxvkImage>& srcImage,
+ VkImageSubresourceLayers srcSubresource,
+ VkOffset3D srcOffset,
+ VkExtent3D extent);
+
+ /**
+ * \brief Copies overlapping image region
+ *
+ * \param [in] dstImage The image
+ * \param [in] dstSubresource The image subresource
+ * \param [in] dstOffset Destination region offset
+ * \param [in] srcOffset Source region offset
+ * \param [in] extent Size of the copy region
+ */
+ void copyImageRegion(
+ const Rc<DxvkImage>& dstImage,
+ VkImageSubresourceLayers dstSubresource,
+ VkOffset3D dstOffset,
+ VkOffset3D srcOffset,
+ VkExtent3D extent);
+
+ /**
+ * \brief Copies data from an image into a buffer
+ *
+ * \param [in] dstBuffer Destination buffer
+ * \param [in] dstOffset Destination offset, in bytes
+ * \param [in] dstExtent Destination data extent
+ * \param [in] rowAlignment Row alignment, in bytes
+ * \param [in] sliceAlignment Slice alignment, in bytes
+ * \param [in] srcImage Source image
+ * \param [in] srcSubresource Source subresource
+ * \param [in] srcOffset Source area offset
+ * \param [in] srcExtent Source area size
+ */
+ void copyImageToBuffer(
+ const Rc<DxvkBuffer>& dstBuffer,
+ VkDeviceSize dstOffset,
+ VkDeviceSize rowAlignment,
+ VkDeviceSize sliceAlignment,
+ const Rc<DxvkImage>& srcImage,
+ VkImageSubresourceLayers srcSubresource,
+ VkOffset3D srcOffset,
+ VkExtent3D srcExtent);
+
+ /**
+ * \brief Packs depth-stencil image data to a buffer
+ *
+ * Packs data from both the depth and stencil aspects
+ * of an image into a buffer. The supported formats are:
+ * - \c VK_FORMAT_D24_UNORM_S8_UINT: 0xssdddddd
+ * - \c VK_FORMAT_D32_SFLOAT_S8_UINT: 0xdddddddd 0x000000ss
+ * \param [in] dstBuffer Destination buffer
+ * \param [in] dstBufferOffset Destination offset, in bytes
+ * \param [in] dstOffset Destination image offset
+ * \param [in] dstSize Destination image size
+ * \param [in] srcImage Source image
+ * \param [in] srcSubresource Source subresource
+ * \param [in] srcOffset Source area offset
+ * \param [in] srcExtent Source area size
+ * \param [in] format Packed data format
+ */
+ void copyDepthStencilImageToPackedBuffer(
+ const Rc<DxvkBuffer>& dstBuffer,
+ VkDeviceSize dstBufferOffset,
+ VkOffset2D dstOffset,
+ VkExtent2D dstExtent,
+ const Rc<DxvkImage>& srcImage,
+ VkImageSubresourceLayers srcSubresource,
+ VkOffset2D srcOffset,
+ VkExtent2D srcExtent,
+ VkFormat format);
+
+ /**
+ * \brief Copies image data stored in a linear buffer to another
+ *
+ * The source and destination regions may overlap, in which case
+ * a temporary copy of the source buffer will be created.
+ * \param [in] dstBuffer Destination buffer
+ * \param [in] dstBufferOffset Destination subresource offset
+ * \param [in] dstOffset Destination image offset
+ * \param [in] dstSize Total size of the destination image
+ * \param [in] srcBuffer Source buffer
+ * \param [in] srcBufferOffset Source subresource offset
+ * \param [in] srcOffset Source image offset
+ * \param [in] srcSize Total size of the source image
+ * \param [in] extent Number of pixels to copy
+ * \param [in] elementSize Pixel size, in bytes
+ */
+ void copyPackedBufferImage(
+ const Rc<DxvkBuffer>& dstBuffer,
+ VkDeviceSize dstBufferOffset,
+ VkOffset3D dstOffset,
+ VkExtent3D dstSize,
+ const Rc<DxvkBuffer>& srcBuffer,
+ VkDeviceSize srcBufferOffset,
+ VkOffset3D srcOffset,
+ VkExtent3D srcSize,
+ VkExtent3D extent,
+ VkDeviceSize elementSize);
+
+ /**
+ * \brief Unpacks buffer data to a depth-stencil image
+ *
+ * Writes the packed depth-stencil data to an image.
+ * See \ref copyDepthStencilImageToPackedBuffer for
+ * which formats are supported and how they are packed.
+ * \param [in] dstImage Destination image
+ * \param [in] dstSubresource Destination subresource
+ * \param [in] dstOffset Image area offset
+ * \param [in] dstExtent Image area size
+ * \param [in] srcBuffer Packed data buffer
+ * \param [in] srcBufferOffset Buffer offset of source image
+ * \param [in] srcOffset Offset into the source image
+ * \param [in] srcExtent Total size of the source image
+ * \param [in] format Packed data format
+ */
+ void copyPackedBufferToDepthStencilImage(
+ const Rc<DxvkImage>& dstImage,
+ VkImageSubresourceLayers dstSubresource,
+ VkOffset2D dstOffset,
+ VkExtent2D dstExtent,
+ const Rc<DxvkBuffer>& srcBuffer,
+ VkDeviceSize srcBufferOffset,
+ VkOffset2D srcOffset,
+ VkExtent2D srcExtent,
+ VkFormat format);
+
+ /**
+ * \brief Discards a buffer
+ *
+ * Renames the buffer in case it is currently
+ * used by the GPU in order to avoid having to
+ * insert barriers before future commands using
+ * the buffer.
+ * \param [in] buffer The buffer to discard
+ */
+ void discardBuffer(
+ const Rc<DxvkBuffer>& buffer);
+
+ /**
+ * \brief Discards contents of an image view
+ *
+ * Discards the current contents of the image
+ * and performs a fast layout transition. This
+ * may improve performance in some cases.
+ * \param [in] imageView View to discard
+ * \param [in] discardAspects Image aspects to discard
+ */
+ void discardImageView(
+ const Rc<DxvkImageView>& imageView,
+ VkImageAspectFlags discardAspects);
+
+ /**
+ * \brief Starts compute jobs
+ *
+ * \param [in] x Number of threads in X direction
+ * \param [in] y Number of threads in Y direction
+ * \param [in] z Number of threads in Z direction
+ */
+ void dispatch(
+ uint32_t x,
+ uint32_t y,
+ uint32_t z);
+
+ /**
+ * \brief Indirect dispatch call
+ *
+ * Takes arguments from a buffer. The buffer must contain
+ * a structure of the type \c VkDispatchIndirectCommand.
+ * \param [in] offset Draw buffer offset
+ */
+ void dispatchIndirect(
+ VkDeviceSize offset);
+
+ /**
+ * \brief Draws primitive without using an index buffer
+ *
+ * \param [in] vertexCount Number of vertices to draw
+ * \param [in] instanceCount Number of instances to render
+ * \param [in] firstVertex First vertex in vertex buffer
+ * \param [in] firstInstance First instance ID
+ */
+ void draw(
+ uint32_t vertexCount,
+ uint32_t instanceCount,
+ uint32_t firstVertex,
+ uint32_t firstInstance);
+
+ /**
+ * \brief Indirect draw call
+ *
+ * Takes arguments from a buffer. The structure stored
+ * in the buffer must be of type \c VkDrawIndirectCommand.
+ * \param [in] offset Draw buffer offset
+ * \param [in] count Number of draws
+ * \param [in] stride Stride between dispatch calls
+ */
+ void drawIndirect(
+ VkDeviceSize offset,
+ uint32_t count,
+ uint32_t stride);
+
+ /**
+ * \brief Indirect draw call
+ *
+ * Takes arguments from a buffer. The structure stored
+ * in the buffer must be of type \c VkDrawIndirectCommand.
+ * \param [in] offset Draw buffer offset
+ * \param [in] countOffset Draw count offset
+ * \param [in] maxCount Maximum number of draws
+ * \param [in] stride Stride between dispatch calls
+ */
+ void drawIndirectCount(
+ VkDeviceSize offset,
+ VkDeviceSize countOffset,
+ uint32_t maxCount,
+ uint32_t stride);
+
+ /**
+ * \brief Draws primitives using an index buffer
+ *
+ * \param [in] indexCount Number of indices to draw
+ * \param [in] instanceCount Number of instances to render
+ * \param [in] firstIndex First index within the index buffer
+ * \param [in] vertexOffset Vertex ID that corresponds to index 0
+ * \param [in] firstInstance First instance ID
+ */
+ void drawIndexed(
+ uint32_t indexCount,
+ uint32_t instanceCount,
+ uint32_t firstIndex,
+ uint32_t vertexOffset,
+ uint32_t firstInstance);
+
+ /**
+ * \brief Indirect indexed draw call
+ *
+ * Takes arguments from a buffer. The structure type for
+ * the draw buffer is \c VkDrawIndexedIndirectCommand.
+ * \param [in] offset Draw buffer offset
+ * \param [in] count Number of draws
+ * \param [in] stride Stride between dispatch calls
+ */
+ void drawIndexedIndirect(
+ VkDeviceSize offset,
+ uint32_t count,
+ uint32_t stride);
+
+ /**
+ * \brief Indirect indexed draw call
+ *
+ * Takes arguments from a buffer. The structure type for
+ * the draw buffer is \c VkDrawIndexedIndirectCommand.
+ * \param [in] offset Draw buffer offset
+ * \param [in] countOffset Draw count offset
+ * \param [in] maxCount Maximum number of draws
+ * \param [in] stride Stride between dispatch calls
+ */
+ void drawIndexedIndirectCount(
+ VkDeviceSize offset,
+ VkDeviceSize countOffset,
+ uint32_t maxCount,
+ uint32_t stride);
+
+ /**
+ * \brief Transform feddback draw call
+
+ * \param [in] counterBuffer Xfb counter buffer
+ * \param [in] counterDivisor Vertex stride
+ * \param [in] counterBias Counter bias
+ */
+ void drawIndirectXfb(
+ const DxvkBufferSlice& counterBuffer,
+ uint32_t counterDivisor,
+ uint32_t counterBias);
+
+ /**
+ * \brief Emits barrier for render target readback
+ *
+ * Use between draw calls if the fragment shader
+ * reads one of the currently bound render targets.
+ */
+ void emitRenderTargetReadbackBarrier();
+
+ /**
+ * \brief Generates mip maps
+ *
+ * Uses blitting to generate lower mip levels from
+ * the top-most mip level passed to this method.
+ * \param [in] imageView The image to generate mips for
+ * \param [in] filter The filter to use for generation
+ */
+ void generateMipmaps(
+ const Rc<DxvkImageView>& imageView,
+ VkFilter filter);
+
+ /**
+ * \brief Initializes or invalidates an image
+ *
+ * Sets up the image layout for future operations
+ * while discarding any previous contents.
+ * \param [in] image The image to initialize
+ * \param [in] subresources Image subresources
+ * \param [in] initialLayout Initial image layout
+ */
+ void initImage(
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceRange& subresources,
+ VkImageLayout initialLayout);
+
+ /**
+ * \brief Invalidates a buffer's contents
+ *
+ * Discards a buffer's contents by replacing the
+ * backing resource. This allows the host to access
+ * the buffer while the GPU is still accessing the
+ * original backing resource.
+ *
+ * \warning If the buffer is used by another context,
+ * invalidating it will result in undefined behaviour.
+ * \param [in] buffer The buffer to invalidate
+ * \param [in] slice New buffer slice handle
+ */
+ void invalidateBuffer(
+ const Rc<DxvkBuffer>& buffer,
+ const DxvkBufferSliceHandle& slice);
+
+ /**
+ * \brief Updates push constants
+ *
+ * Updates the given push constant range.
+ * \param [in] offset Byte offset of data to update
+ * \param [in] size Number of bytes to update
+ * \param [in] data Pointer to raw data
+ */
+ void pushConstants(
+ uint32_t offset,
+ uint32_t size,
+ const void* data);
+
+ /**
+ * \brief Resolves a multisampled image resource
+ *
+ * Resolves a multisampled image into a non-multisampled
+ * image. The subresources of both images must have the
+ * same size and compatible formats.
+ * A format can be specified for the resolve operation.
+ * If it is \c VK_FORMAT_UNDEFINED, the resolve operation
+ * will use the source image format.
+ * \param [in] dstImage Destination image
+ * \param [in] srcImage Source image
+ * \param [in] region Region to resolve
+ * \param [in] format Format for the resolve operation
+ */
+ void resolveImage(
+ const Rc<DxvkImage>& dstImage,
+ const Rc<DxvkImage>& srcImage,
+ const VkImageResolve& region,
+ VkFormat format);
+
+ /**
+ * \brief Resolves a multisampled depth-stencil resource
+ *
+ * \param [in] dstImage Destination image
+ * \param [in] srcImage Source image
+ * \param [in] region Region to resolve
+ * \param [in] depthMode Resolve mode for depth aspect
+ * \param [in] stencilMode Resolve mode for stencil aspect
+ */
+ void resolveDepthStencilImage(
+ const Rc<DxvkImage>& dstImage,
+ const Rc<DxvkImage>& srcImage,
+ const VkImageResolve& region,
+ VkResolveModeFlagBitsKHR depthMode,
+ VkResolveModeFlagBitsKHR stencilMode);
+
+ /**
+ * \brief Transforms image subresource layouts
+ *
+ * \param [in] dstImage Image to transform
+ * \param [in] dstSubresources Subresources
+ * \param [in] srcLayout Current layout
+ * \param [in] dstLayout Desired layout
+ */
+ void transformImage(
+ const Rc<DxvkImage>& dstImage,
+ const VkImageSubresourceRange& dstSubresources,
+ VkImageLayout srcLayout,
+ VkImageLayout dstLayout);
+
+ /**
+ * \brief Updates a buffer
+ *
+ * Copies data from the host into a buffer.
+ * \param [in] buffer Destination buffer
+ * \param [in] offset Offset of sub range to update
+ * \param [in] size Length of sub range to update
+ * \param [in] data Data to upload
+ */
+ void updateBuffer(
+ const Rc<DxvkBuffer>& buffer,
+ VkDeviceSize offset,
+ VkDeviceSize size,
+ const void* data);
+
+ /**
+ * \brief Updates an image
+ *
+ * Copies data from the host into an image.
+ * \param [in] image Destination image
+ * \param [in] subsresources Image subresources to update
+ * \param [in] imageOffset Offset of the image area to update
+ * \param [in] imageExtent Size of the image area to update
+ * \param [in] data Source data
+ * \param [in] pitchPerRow Row pitch of the source data
+ * \param [in] pitchPerLayer Layer pitch of the source data
+ */
+ void updateImage(
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceLayers& subresources,
+ VkOffset3D imageOffset,
+ VkExtent3D imageExtent,
+ const void* data,
+ VkDeviceSize pitchPerRow,
+ VkDeviceSize pitchPerLayer);
+
+ /**
+ * \brief Updates an depth-stencil image
+ *
+ * \param [in] image Destination image
+ * \param [in] subsresources Image subresources to update
+ * \param [in] imageOffset Offset of the image area to update
+ * \param [in] imageExtent Size of the image area to update
+ * \param [in] data Source data
+ * \param [in] pitchPerRow Row pitch of the source data
+ * \param [in] pitchPerLayer Layer pitch of the source data
+ * \param [in] format Packed depth-stencil format
+ */
+ void updateDepthStencilImage(
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceLayers& subresources,
+ VkOffset2D imageOffset,
+ VkExtent2D imageExtent,
+ const void* data,
+ VkDeviceSize pitchPerRow,
+ VkDeviceSize pitchPerLayer,
+ VkFormat format);
+
+ /**
+ * \brief Uses transfer queue to initialize buffer
+ *
+ * Only safe to use if the buffer is not in use by the GPU.
+ * \param [in] buffer The buffer to initialize
+ * \param [in] data The data to copy to the buffer
+ */
+ void uploadBuffer(
+ const Rc<DxvkBuffer>& buffer,
+ const void* data);
+
+ /**
+ * \brief Uses transfer queue to initialize image
+ *
+ * Only safe to use if the image is not in use by the GPU.
+ * \param [in] image The image to initialize
+ * \param [in] subresources Subresources to initialize
+ * \param [in] data Source data
+ * \param [in] pitchPerRow Row pitch of the source data
+ * \param [in] pitchPerLayer Layer pitch of the source data
+ */
+ void uploadImage(
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceLayers& subresources,
+ const void* data,
+ VkDeviceSize pitchPerRow,
+ VkDeviceSize pitchPerLayer);
+
+ /**
+ * \brief Sets viewports
+ *
+ * \param [in] viewportCount Number of viewports
+ * \param [in] viewports The viewports
+ * \param [in] scissorRects Schissor rectangles
+ */
+ void setViewports(
+ uint32_t viewportCount,
+ const VkViewport* viewports,
+ const VkRect2D* scissorRects);
+
+ /**
+ * \brief Sets blend constants
+ *
+ * Blend constants are a set of four floating
+ * point numbers that may be used as an input
+ * for blending operations.
+ * \param [in] blendConstants Blend constants
+ */
+ void setBlendConstants(
+ DxvkBlendConstants blendConstants);
+
+ /**
+ * \brief Sets depth bias
+ *
+ * Depth bias has to be enabled explicitly in
+ * the rasterizer state to have any effect.
+ * \param [in] depthBias Depth bias values
+ */
+ void setDepthBias(
+ DxvkDepthBias depthBias);
+
+ /**
+ * \brief Sets depth bounds
+ *
+ * Enables or disables the depth bounds test,
+ * and updates the values if necessary.
+ * \param [in] depthBounds Depth bounds
+ */
+ void setDepthBounds(
+ DxvkDepthBounds depthBounds);
+
+ /**
+ * \brief Sets stencil reference
+ *
+ * Sets the reference value for stencil compare operations.
+ * \param [in] reference Reference value
+ */
+ void setStencilReference(
+ uint32_t reference);
+
+ /**
+ * \brief Sets input assembly state
+ * \param [in] ia New state object
+ */
+ void setInputAssemblyState(
+ const DxvkInputAssemblyState& ia);
+
+ /**
+ * \brief Sets input layout
+ *
+ * \param [in] attributeCount Number of vertex attributes
+ * \param [in] attributes The vertex attributes
+ * \param [in] bindingCount Number of buffer bindings
+ * \param [in] bindings Vertex buffer bindigs
+ */
+ void setInputLayout(
+ uint32_t attributeCount,
+ const DxvkVertexAttribute* attributes,
+ uint32_t bindingCount,
+ const DxvkVertexBinding* bindings);
+
+ /**
+ * \brief Sets rasterizer state
+ * \param [in] rs New state object
+ */
+ void setRasterizerState(
+ const DxvkRasterizerState& rs);
+
+ /**
+ * \brief Sets multisample state
+ * \param [in] ms New state object
+ */
+ void setMultisampleState(
+ const DxvkMultisampleState& ms);
+
+ /**
+ * \brief Sets depth stencil state
+ * \param [in] ds New state object
+ */
+ void setDepthStencilState(
+ const DxvkDepthStencilState& ds);
+
+ /**
+ * \brief Sets logic op state
+ * \param [in] lo New state object
+ */
+ void setLogicOpState(
+ const DxvkLogicOpState& lo);
+
+ /**
+ * \brief Sets blend mode for an attachment
+ *
+ * \param [in] attachment The attachment index
+ * \param [in] blendMode The blend mode
+ */
+ void setBlendMode(
+ uint32_t attachment,
+ const DxvkBlendMode& blendMode);
+
+ /**
+ * \brief Sets specialization constants
+ *
+ * Replaces current specialization constants with
+ * the given list of constant entries. The specId
+ * in the shader can be computed with \c getSpecId.
+ * \param [in] pipeline Graphics or Compute pipeline
+ * \param [in] index Constant index
+ * \param [in] value Constant value
+ */
+ void setSpecConstant(
+ VkPipelineBindPoint pipeline,
+ uint32_t index,
+ uint32_t value);
+
+ /**
+ * \brief Sets barrier control flags
+ *
+ * Barrier control flags can be used to control
+ * implicit synchronization of compute shaders.
+ * \param [in] control New barrier control flags
+ */
+ void setBarrierControl(
+ DxvkBarrierControlFlags control);
+
+ /**
+ * \brief Launches a Cuda kernel
+ *
+ * Since the kernel is launched with an opaque set of
+ * kernel-specific parameters which may reference
+ * resources bindlessly, such resources must be listed by
+ * the caller in the 'buffers' and 'images' parameters so
+ * that their access may be tracked appropriately.
+ * \param [in] nvxLaunchInfo Kernel launch parameter struct
+ * \param [in] buffers List of {buffer,read,write} used by kernel
+ * \param [in] images List of {image,read,write} used by kernel
+ */
+ void launchCuKernelNVX(
+ const VkCuLaunchInfoNVX& nvxLaunchInfo,
+ const std::vector<std::pair<Rc<DxvkBuffer>, DxvkAccessFlags>>& buffers,
+ const std::vector<std::pair<Rc<DxvkImage>, DxvkAccessFlags>>& images);
+
+ /**
+ * \brief Signals a GPU event
+ * \param [in] event The event
+ */
+ void signalGpuEvent(
+ const Rc<DxvkGpuEvent>& event);
+
+ /**
+ * \brief Writes to a timestamp query
+ * \param [in] query The timestamp query
+ */
+ void writeTimestamp(
+ const Rc<DxvkGpuQuery>& query);
+
+ /**
+ * \brief Queues a signal
+ *
+ * The signal will be notified after all
+ * previously submitted commands have
+ * finished execution on the GPU.
+ * \param [in] signal The signal
+ * \param [in] value Signal value
+ */
+ void signal(
+ const Rc<sync::Signal>& signal,
+ uint64_t value);
+
+ /**
+ * \brief Trims staging buffers
+ *
+ * Releases staging buffer resources. Calling
+ * this may be useful if data updates on a
+ * given context are rare.
+ */
+ void trimStagingBuffers();
+
+ /**
+ * \brief Begins a debug label region
+ * \param [in] label The debug label
+ *
+ * Marks the start of a debug label region. Used by debugging/profiling
+ * tools to mark different workloads within a frame.
+ */
+ void beginDebugLabel(VkDebugUtilsLabelEXT *label);
+
+ /**
+ * \brief Ends a debug label region
+ *
+ * Marks the close of a debug label region. Used by debugging/profiling
+ * tools to mark different workloads within a frame.
+ */
+ void endDebugLabel();
+
+ /**
+ * \brief Inserts a debug label
+ * \param [in] label The debug label
+ *
+ * Inserts an instantaneous debug label. Used by debugging/profiling
+ * tools to mark different workloads within a frame.
+ */
+ void insertDebugLabel(VkDebugUtilsLabelEXT *label);
+ private:
+
+ Rc<DxvkDevice> m_device;
+ DxvkObjects* m_common;
+
+ Rc<DxvkCommandList> m_cmd;
+ Rc<DxvkDescriptorPool> m_descPool;
+ Rc<DxvkBuffer> m_zeroBuffer;
+
+ DxvkContextFlags m_flags;
+ DxvkContextState m_state;
+ DxvkContextFeatures m_features;
+
+ DxvkBarrierSet m_sdmaAcquires;
+ DxvkBarrierSet m_sdmaBarriers;
+ DxvkBarrierSet m_initBarriers;
+ DxvkBarrierSet m_execAcquires;
+ DxvkBarrierSet m_execBarriers;
+ DxvkBarrierSet m_gfxBarriers;
+ DxvkBarrierControlFlags m_barrierControl;
+
+ DxvkGpuQueryManager m_queryManager;
+ DxvkStagingDataAlloc m_staging;
+
+ DxvkRenderTargetLayouts m_rtLayouts = { };
+
+ VkPipeline m_gpActivePipeline = VK_NULL_HANDLE;
+ VkPipeline m_cpActivePipeline = VK_NULL_HANDLE;
+
+ VkDescriptorSet m_gpSet = VK_NULL_HANDLE;
+ VkDescriptorSet m_cpSet = VK_NULL_HANDLE;
+
+ DxvkBindingSet<MaxNumVertexBindings + 1> m_vbTracked;
+ DxvkBindingSet<MaxNumResourceSlots> m_rcTracked;
+
+ std::vector<DxvkDeferredClear> m_deferredClears;
+
+ std::array<DxvkShaderResourceSlot, MaxNumResourceSlots> m_rc;
+ std::array<DxvkGraphicsPipeline*, 4096> m_gpLookupCache = { };
+ std::array<DxvkComputePipeline*, 256> m_cpLookupCache = { };
+
+ void blitImageFb(
+ const Rc<DxvkImage>& dstImage,
+ const Rc<DxvkImage>& srcImage,
+ const VkImageBlit& region,
+ const VkComponentMapping& mapping,
+ VkFilter filter);
+
+ void blitImageHw(
+ const Rc<DxvkImage>& dstImage,
+ const Rc<DxvkImage>& srcImage,
+ const VkImageBlit& region,
+ VkFilter filter);
+
+ template<bool ToImage>
+ void copyImageBufferData(
+ DxvkCmdBuffer cmd,
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceLayers& imageSubresource,
+ VkOffset3D imageOffset,
+ VkExtent3D imageExtent,
+ VkImageLayout imageLayout,
+ const DxvkBufferSliceHandle& bufferSlice,
+ VkDeviceSize bufferRowAlignment,
+ VkDeviceSize bufferSliceAlignment);
+
+ void copyImageHostData(
+ DxvkCmdBuffer cmd,
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceLayers& imageSubresource,
+ VkOffset3D imageOffset,
+ VkExtent3D imageExtent,
+ const void* hostData,
+ VkDeviceSize rowPitch,
+ VkDeviceSize slicePitch);
+
+ void clearImageViewFb(
+ const Rc<DxvkImageView>& imageView,
+ VkOffset3D offset,
+ VkExtent3D extent,
+ VkImageAspectFlags aspect,
+ VkClearValue value);
+
+ void clearImageViewCs(
+ const Rc<DxvkImageView>& imageView,
+ VkOffset3D offset,
+ VkExtent3D extent,
+ VkClearValue value);
+
+ void copyImageHw(
+ const Rc<DxvkImage>& dstImage,
+ VkImageSubresourceLayers dstSubresource,
+ VkOffset3D dstOffset,
+ const Rc<DxvkImage>& srcImage,
+ VkImageSubresourceLayers srcSubresource,
+ VkOffset3D srcOffset,
+ VkExtent3D extent);
+
+ void copyImageFb(
+ const Rc<DxvkImage>& dstImage,
+ VkImageSubresourceLayers dstSubresource,
+ VkOffset3D dstOffset,
+ const Rc<DxvkImage>& srcImage,
+ VkImageSubresourceLayers srcSubresource,
+ VkOffset3D srcOffset,
+ VkExtent3D extent);
+
+ bool copyImageClear(
+ const Rc<DxvkImage>& dstImage,
+ VkImageSubresourceLayers dstSubresource,
+ VkOffset3D dstOffset,
+ VkExtent3D dstExtent,
+ const Rc<DxvkImage>& srcImage,
+ VkImageSubresourceLayers srcSubresource);
+
+ void resolveImageHw(
+ const Rc<DxvkImage>& dstImage,
+ const Rc<DxvkImage>& srcImage,
+ const VkImageResolve& region);
+
+ void resolveImageDs(
+ const Rc<DxvkImage>& dstImage,
+ const Rc<DxvkImage>& srcImage,
+ const VkImageResolve& region,
+ VkResolveModeFlagBitsKHR depthMode,
+ VkResolveModeFlagBitsKHR stencilMode);
+
+ void resolveImageFb(
+ const Rc<DxvkImage>& dstImage,
+ const Rc<DxvkImage>& srcImage,
+ const VkImageResolve& region,
+ VkFormat format,
+ VkResolveModeFlagBitsKHR depthMode,
+ VkResolveModeFlagBitsKHR stencilMode);
+
+ void performClear(
+ const Rc<DxvkImageView>& imageView,
+ int32_t attachmentIndex,
+ VkImageAspectFlags discardAspects,
+ VkImageAspectFlags clearAspects,
+ VkClearValue clearValue);
+
+ void deferClear(
+ const Rc<DxvkImageView>& imageView,
+ VkImageAspectFlags clearAspects,
+ VkClearValue clearValue);
+
+ void deferDiscard(
+ const Rc<DxvkImageView>& imageView,
+ VkImageAspectFlags discardAspects);
+
+ void flushClears(
+ bool useRenderPass);
+
+ void flushSharedImages();
+
+ void startRenderPass();
+ void spillRenderPass(bool suspend);
+
+ void renderPassBindFramebuffer(
+ const Rc<DxvkFramebuffer>& framebuffer,
+ const DxvkRenderPassOps& ops,
+ uint32_t clearValueCount,
+ const VkClearValue* clearValues);
+
+ void renderPassUnbindFramebuffer();
+
+ void resetRenderPassOps(
+ const DxvkRenderTargets& renderTargets,
+ DxvkRenderPassOps& renderPassOps);
+
+ void startTransformFeedback();
+ void pauseTransformFeedback();
+
+ void unbindComputePipeline();
+ bool updateComputePipeline();
+ bool updateComputePipelineState();
+
+ void unbindGraphicsPipeline();
+ bool updateGraphicsPipeline();
+ bool updateGraphicsPipelineState();
+
+ void updateComputeShaderResources();
+ void updateGraphicsShaderResources();
+
+ template<VkPipelineBindPoint BindPoint>
+ void updateShaderResources(
+ const DxvkPipelineLayout* layout);
+
+ template<VkPipelineBindPoint BindPoint>
+ void updateShaderDescriptorSetBinding(
+ VkDescriptorSet set,
+ const DxvkPipelineLayout* layout);
+
+ void updateFramebuffer();
+
+ void applyRenderTargetLoadLayouts();
+
+ void applyRenderTargetStoreLayouts();
+
+ void transitionRenderTargetLayouts(
+ DxvkBarrierSet& barriers,
+ bool sharedOnly);
+
+ void transitionColorAttachment(
+ DxvkBarrierSet& barriers,
+ const DxvkAttachment& attachment,
+ VkImageLayout oldLayout);
+
+ void transitionDepthAttachment(
+ DxvkBarrierSet& barriers,
+ const DxvkAttachment& attachment,
+ VkImageLayout oldLayout);
+
+ void updateRenderTargetLayouts(
+ const Rc<DxvkFramebuffer>& newFb,
+ const Rc<DxvkFramebuffer>& oldFb);
+
+ void prepareImage(
+ DxvkBarrierSet& barriers,
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceRange& subresources,
+ bool flushClears = true);
+
+ bool updateIndexBufferBinding();
+ void updateVertexBufferBindings();
+
+ void updateTransformFeedbackBuffers();
+ void updateTransformFeedbackState();
+
+ void updateDynamicState();
+
+ template<VkPipelineBindPoint BindPoint>
+ void updatePushConstants();
+
+ bool commitComputeState();
+
+ template<bool Indexed, bool Indirect>
+ bool commitGraphicsState();
+
+ void commitComputeInitBarriers();
+ void commitComputePostBarriers();
+
+ template<bool Indexed, bool Indirect, bool DoEmit>
+ void commitGraphicsBarriers();
+
+ template<bool DoEmit>
+ DxvkAccessFlags checkGfxBufferBarrier(
+ const DxvkBufferSlice& slice,
+ VkPipelineStageFlags stages,
+ VkAccessFlags access);
+
+ template<bool DoEmit>
+ DxvkAccessFlags checkGfxImageBarrier(
+ const Rc<DxvkImageView>& imageView,
+ VkPipelineStageFlags stages,
+ VkAccessFlags access);
+
+ void emitMemoryBarrier(
+ VkDependencyFlags flags,
+ VkPipelineStageFlags srcStages,
+ VkAccessFlags srcAccess,
+ VkPipelineStageFlags dstStages,
+ VkAccessFlags dstAccess);
+
+ void initializeImage(
+ const Rc<DxvkImage>& image,
+ const VkImageSubresourceRange& subresources,
+ VkImageLayout dstLayout,
+ VkPipelineStageFlags dstStages,
+ VkAccessFlags dstAccess);
+
+ VkDescriptorSet allocateDescriptorSet(
+ VkDescriptorSetLayout layout);
+
+ void trackDrawBuffer();
+
+ DxvkGraphicsPipeline* lookupGraphicsPipeline(
+ const DxvkGraphicsPipelineShaders& shaders);
+
+ DxvkComputePipeline* lookupComputePipeline(
+ const DxvkComputePipelineShaders& shaders);
+
+ Rc<DxvkBuffer> createZeroBuffer(
+ VkDeviceSize size);
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_context_state.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_context_state.h
new file mode 100644
index 00000000..beafdaa0
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_context_state.h
@@ -0,0 +1,173 @@
+#pragma once
+
+#include "dxvk_buffer.h"
+#include "dxvk_compute.h"
+#include "dxvk_constant_state.h"
+#include "dxvk_framebuffer.h"
+#include "dxvk_graphics.h"
+#include "dxvk_image.h"
+#include "dxvk_limits.h"
+#include "dxvk_pipelayout.h"
+#include "dxvk_sampler.h"
+#include "dxvk_shader.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Graphics pipeline state flags
+ *
+ * Stores some information on which state
+ * of the graphics and compute pipelines
+ * has changed and/or needs to be updated.
+ */
+ enum class DxvkContextFlag : uint32_t {
+ GpRenderPassBound, ///< Render pass is currently bound
+ GpRenderPassSuspended, ///< Render pass is currently suspended
+ GpXfbActive, ///< Transform feedback is enabled
+ GpDirtyFramebuffer, ///< Framebuffer binding is out of date
+ GpDirtyPipeline, ///< Graphics pipeline binding is out of date
+ GpDirtyPipelineState, ///< Graphics pipeline needs to be recompiled
+ GpDirtyResources, ///< Graphics pipeline resource bindings are out of date
+ GpDirtyDescriptorBinding, ///< Graphics descriptor set needs to be rebound
+ GpDirtyVertexBuffers, ///< Vertex buffer bindings are out of date
+ GpDirtyIndexBuffer, ///< Index buffer binding are out of date
+ GpDirtyXfbBuffers, ///< Transform feedback buffer bindings are out of date
+ GpDirtyBlendConstants, ///< Blend constants have changed
+ GpDirtyDepthBias, ///< Depth bias has changed
+ GpDirtyDepthBounds, ///< Depth bounds have changed
+ GpDirtyStencilRef, ///< Stencil reference has changed
+ GpDirtyViewport, ///< Viewport state has changed
+ GpDynamicBlendConstants, ///< Blend constants are dynamic
+ GpDynamicDepthBias, ///< Depth bias is dynamic
+ GpDynamicDepthBounds, ///< Depth bounds are dynamic
+ GpDynamicStencilRef, ///< Stencil reference is dynamic
+
+ CpDirtyPipeline, ///< Compute pipeline binding are out of date
+ CpDirtyPipelineState, ///< Compute pipeline needs to be recompiled
+ CpDirtyResources, ///< Compute pipeline resource bindings are out of date
+ CpDirtyDescriptorBinding, ///< Compute descriptor set needs to be rebound
+
+ DirtyDrawBuffer, ///< Indirect argument buffer is dirty
+ DirtyPushConstants, ///< Push constant data has changed
+ };
+
+ using DxvkContextFlags = Flags<DxvkContextFlag>;
+
+
+ /**
+ * \brief Context feature bits
+ */
+ enum class DxvkContextFeature {
+ NullDescriptors,
+ ExtendedDynamicState,
+ };
+
+ using DxvkContextFeatures = Flags<DxvkContextFeature>;
+
+
+ /**
+ * \brief Barrier control flags
+ *
+ * These flags specify what (not) to
+ * synchronize implicitly.
+ */
+ enum class DxvkBarrierControl : uint32_t {
+ IgnoreWriteAfterWrite = 1,
+ IgnoreGraphicsBarriers = 2,
+ };
+
+ using DxvkBarrierControlFlags = Flags<DxvkBarrierControl>;
+
+
+ struct DxvkIndirectDrawState {
+ DxvkBufferSlice argBuffer;
+ DxvkBufferSlice cntBuffer;
+ };
+
+
+ struct DxvkVertexInputState {
+ DxvkBufferSlice indexBuffer;
+ VkIndexType indexType = VK_INDEX_TYPE_UINT32;
+
+ std::array<DxvkBufferSlice, DxvkLimits::MaxNumVertexBindings> vertexBuffers = { };
+ std::array<uint32_t, DxvkLimits::MaxNumVertexBindings> vertexStrides = { };
+ };
+
+
+ struct DxvkViewportState {
+ std::array<VkViewport, DxvkLimits::MaxNumViewports> viewports = { };
+ std::array<VkRect2D, DxvkLimits::MaxNumViewports> scissorRects = { };
+ };
+
+
+ struct DxvkOutputMergerState {
+ std::array<VkClearValue, MaxNumRenderTargets + 1> clearValues = { };
+
+ DxvkRenderTargets renderTargets;
+ DxvkRenderPassOps renderPassOps;
+ Rc<DxvkFramebuffer> framebuffer = nullptr;
+ };
+
+
+ struct DxvkPushConstantState {
+ char data[MaxPushConstantSize];
+ };
+
+
+ struct DxvkXfbState {
+ std::array<DxvkBufferSlice, MaxNumXfbBuffers> buffers;
+ std::array<DxvkBufferSlice, MaxNumXfbBuffers> counters;
+ };
+
+
+ struct DxvkGraphicsPipelineState {
+ DxvkGraphicsPipelineShaders shaders;
+ DxvkGraphicsPipelineStateInfo state;
+ DxvkGraphicsPipelineFlags flags;
+ DxvkGraphicsPipeline* pipeline = nullptr;
+ };
+
+
+ struct DxvkComputePipelineState {
+ DxvkComputePipelineShaders shaders;
+ DxvkComputePipelineStateInfo state;
+ DxvkComputePipeline* pipeline = nullptr;
+ };
+
+
+ struct DxvkDynamicState {
+ DxvkBlendConstants blendConstants = { 0.0f, 0.0f, 0.0f, 0.0f };
+ DxvkDepthBias depthBias = { 0.0f, 0.0f, 0.0f };
+ DxvkDepthBounds depthBounds = { false, 0.0f, 1.0f };
+ uint32_t stencilReference = 0;
+ };
+
+
+ struct DxvkDeferredClear {
+ Rc<DxvkImageView> imageView;
+ VkImageAspectFlags discardAspects;
+ VkImageAspectFlags clearAspects;
+ VkClearValue clearValue;
+ };
+
+
+ /**
+ * \brief Pipeline state
+ *
+ * Stores all bound shaders, resources,
+ * and constant pipeline state objects.
+ */
+ struct DxvkContextState {
+ DxvkIndirectDrawState id;
+ DxvkVertexInputState vi;
+ DxvkViewportState vp;
+ DxvkOutputMergerState om;
+ DxvkPushConstantState pc;
+ DxvkXfbState xfb;
+ DxvkDynamicState dyn;
+
+ DxvkGraphicsPipelineState gp;
+ DxvkComputePipelineState cp;
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_cs.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_cs.cpp
new file mode 100644
index 00000000..290c3eba
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_cs.cpp
@@ -0,0 +1,170 @@
+#include "dxvk_cs.h"
+
+namespace dxvk {
+
+ DxvkCsChunk::DxvkCsChunk() {
+
+ }
+
+
+ DxvkCsChunk::~DxvkCsChunk() {
+ this->reset();
+ }
+
+
+ void DxvkCsChunk::init(DxvkCsChunkFlags flags) {
+ m_flags = flags;
+ }
+
+
+ void DxvkCsChunk::executeAll(DxvkContext* ctx) {
+ auto cmd = m_head;
+
+ if (m_flags.test(DxvkCsChunkFlag::SingleUse)) {
+ m_commandOffset = 0;
+
+ while (cmd != nullptr) {
+ auto next = cmd->next();
+ cmd->exec(ctx);
+ cmd->~DxvkCsCmd();
+ cmd = next;
+ }
+
+ m_head = nullptr;
+ m_tail = nullptr;
+ } else {
+ while (cmd != nullptr) {
+ cmd->exec(ctx);
+ cmd = cmd->next();
+ }
+ }
+ }
+
+
+ void DxvkCsChunk::reset() {
+ auto cmd = m_head;
+
+ while (cmd != nullptr) {
+ auto next = cmd->next();
+ cmd->~DxvkCsCmd();
+ cmd = next;
+ }
+
+ m_head = nullptr;
+ m_tail = nullptr;
+
+ m_commandOffset = 0;
+ }
+
+
+ DxvkCsChunkPool::DxvkCsChunkPool() {
+
+ }
+
+
+ DxvkCsChunkPool::~DxvkCsChunkPool() {
+ for (DxvkCsChunk* chunk : m_chunks)
+ delete chunk;
+ }
+
+
+ DxvkCsChunk* DxvkCsChunkPool::allocChunk(DxvkCsChunkFlags flags) {
+ DxvkCsChunk* chunk = nullptr;
+
+ { std::lock_guard<sync::Spinlock> lock(m_mutex);
+
+ if (m_chunks.size() != 0) {
+ chunk = m_chunks.back();
+ m_chunks.pop_back();
+ }
+ }
+
+ if (!chunk)
+ chunk = new DxvkCsChunk();
+
+ chunk->init(flags);
+ return chunk;
+ }
+
+
+ void DxvkCsChunkPool::freeChunk(DxvkCsChunk* chunk) {
+ chunk->reset();
+
+ std::lock_guard<sync::Spinlock> lock(m_mutex);
+ m_chunks.push_back(chunk);
+ }
+
+
+ DxvkCsThread::DxvkCsThread(const Rc<DxvkContext>& context)
+ : m_context(context), m_thread([this] { threadFunc(); }) {
+
+ }
+
+
+ DxvkCsThread::~DxvkCsThread() {
+ { std::unique_lock<dxvk::mutex> lock(m_mutex);
+ m_stopped.store(true);
+ }
+
+ m_condOnAdd.notify_one();
+ m_thread.join();
+ }
+
+
+ void DxvkCsThread::dispatchChunk(DxvkCsChunkRef&& chunk) {
+ { std::unique_lock<dxvk::mutex> lock(m_mutex);
+ m_chunksQueued.push(std::move(chunk));
+ m_chunksPending += 1;
+ }
+
+ m_condOnAdd.notify_one();
+ }
+
+
+ void DxvkCsThread::synchronize() {
+ std::unique_lock<dxvk::mutex> lock(m_mutex);
+
+ m_condOnSync.wait(lock, [this] {
+ return !m_chunksPending.load();
+ });
+ }
+
+
+ void DxvkCsThread::threadFunc() {
+ env::setThreadName("dxvk-cs");
+
+ DxvkCsChunkRef chunk;
+
+ try {
+ while (!m_stopped.load()) {
+ { std::unique_lock<dxvk::mutex> lock(m_mutex);
+ if (chunk) {
+ if (--m_chunksPending == 0)
+ m_condOnSync.notify_one();
+
+ chunk = DxvkCsChunkRef();
+ }
+
+ if (m_chunksQueued.size() == 0) {
+ m_condOnAdd.wait(lock, [this] {
+ return (m_chunksQueued.size() != 0)
+ || (m_stopped.load());
+ });
+ }
+
+ if (m_chunksQueued.size() != 0) {
+ chunk = std::move(m_chunksQueued.front());
+ m_chunksQueued.pop();
+ }
+ }
+
+ if (chunk)
+ chunk->executeAll(m_context.ptr());
+ }
+ } catch (const DxvkError& e) {
+ Logger::err("Exception on CS thread!");
+ Logger::err(e.message());
+ }
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_cs.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_cs.h
new file mode 100644
index 00000000..ca34fa23
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_cs.h
@@ -0,0 +1,433 @@
+#pragma once
+
+#include <atomic>
+#include <condition_variable>
+#include <mutex>
+#include <queue>
+
+#include "../util/thread.h"
+#include "dxvk_context.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Command stream operation
+ *
+ * An abstract representation of an operation
+ * that can be recorded into a command list.
+ */
+ class DxvkCsCmd {
+
+ public:
+
+ virtual ~DxvkCsCmd() { }
+
+ /**
+ * \brief Retrieves next command in a command chain
+ *
+ * This can be used to quickly iterate
+ * over commands within a chunk.
+ * \returns Pointer the next command
+ */
+ DxvkCsCmd* next() const {
+ return m_next;
+ }
+
+ /**
+ * \brief Sets next command in a command chain
+ * \param [in] next Next command
+ */
+ void setNext(DxvkCsCmd* next) {
+ m_next = next;
+ }
+
+ /**
+ * \brief Executes embedded commands
+ * \param [in] ctx The target context
+ */
+ virtual void exec(DxvkContext* ctx) const = 0;
+
+ private:
+
+ DxvkCsCmd* m_next = nullptr;
+
+ };
+
+
+ /**
+ * \brief Typed command
+ *
+ * Stores a function object which is
+ * used to execute an embedded command.
+ */
+ template<typename T>
+ class alignas(16) DxvkCsTypedCmd : public DxvkCsCmd {
+
+ public:
+
+ DxvkCsTypedCmd(T&& cmd)
+ : m_command(std::move(cmd)) { }
+
+ DxvkCsTypedCmd (DxvkCsTypedCmd&&) = delete;
+ DxvkCsTypedCmd& operator = (DxvkCsTypedCmd&&) = delete;
+
+ void exec(DxvkContext* ctx) const {
+ m_command(ctx);
+ }
+
+ private:
+
+ T m_command;
+
+ };
+
+
+ /**
+ * \brief Typed command with metadata
+ *
+ * Stores a function object and an arbitrary
+ * data structure which can be modified after
+ * submitting the command to a cs chunk.
+ */
+ template<typename T, typename M>
+ class alignas(16) DxvkCsDataCmd : public DxvkCsCmd {
+
+ public:
+
+ template<typename... Args>
+ DxvkCsDataCmd(T&& cmd, Args&&... args)
+ : m_command (std::move(cmd)),
+ m_data (std::forward<Args>(args)...) { }
+
+ DxvkCsDataCmd (DxvkCsDataCmd&&) = delete;
+ DxvkCsDataCmd& operator = (DxvkCsDataCmd&&) = delete;
+
+ void exec(DxvkContext* ctx) const {
+ m_command(ctx, &m_data);
+ }
+
+ M* data() {
+ return &m_data;
+ }
+
+ private:
+
+ T m_command;
+ M m_data;
+
+ };
+
+
+ /**
+ * \brief Submission flags
+ */
+ enum class DxvkCsChunkFlag : uint32_t {
+ /// Indicates that the submitted chunk will
+ /// no longer be needed after one submission.
+ SingleUse,
+ };
+
+ using DxvkCsChunkFlags = Flags<DxvkCsChunkFlag>;
+
+
+ /**
+ * \brief Command chunk
+ *
+ * Stores a list of commands.
+ */
+ class DxvkCsChunk : public RcObject {
+ constexpr static size_t MaxBlockSize = 16384;
+ public:
+
+ DxvkCsChunk();
+ ~DxvkCsChunk();
+
+ /**
+ * \brief Checks whether the chunk is empty
+ * \returns \c true if the chunk is empty
+ */
+ bool empty() const {
+ return m_commandOffset == 0;
+ }
+
+ /**
+ * \brief Tries to add a command to the chunk
+ *
+ * If the given command can be added to the chunk, it
+ * will be consumed. Otherwise, a new chunk must be
+ * created which is large enough to hold the command.
+ * \param [in] command The command to add
+ * \returns \c true on success, \c false if
+ * a new chunk needs to be allocated
+ */
+ template<typename T>
+ bool push(T& command) {
+ using FuncType = DxvkCsTypedCmd<T>;
+
+ if (unlikely(m_commandOffset > MaxBlockSize - sizeof(FuncType)))
+ return false;
+
+ DxvkCsCmd* tail = m_tail;
+
+ m_tail = new (m_data + m_commandOffset)
+ FuncType(std::move(command));
+
+ if (likely(tail != nullptr))
+ tail->setNext(m_tail);
+ else
+ m_head = m_tail;
+
+ m_commandOffset += sizeof(FuncType);
+ return true;
+ }
+
+ /**
+ * \brief Adds a command with data to the chunk
+ *
+ * \param [in] command The command to add
+ * \param [in] args Constructor args for the data object
+ * \returns Pointer to the data object, or \c nullptr
+ */
+ template<typename M, typename T, typename... Args>
+ M* pushCmd(T& command, Args&&... args) {
+ using FuncType = DxvkCsDataCmd<T, M>;
+
+ if (unlikely(m_commandOffset > MaxBlockSize - sizeof(FuncType)))
+ return nullptr;
+
+ FuncType* func = new (m_data + m_commandOffset)
+ FuncType(std::move(command), std::forward<Args>(args)...);
+
+ if (likely(m_tail != nullptr))
+ m_tail->setNext(func);
+ else
+ m_head = func;
+ m_tail = func;
+
+ m_commandOffset += sizeof(FuncType);
+ return func->data();
+ }
+
+ /**
+ * \brief Initializes chunk for recording
+ * \param [in] flags Chunk flags
+ */
+ void init(DxvkCsChunkFlags flags);
+
+ /**
+ * \brief Executes all commands
+ *
+ * This will also reset the chunk
+ * so that it can be reused.
+ * \param [in] ctx The context
+ */
+ void executeAll(DxvkContext* ctx);
+
+ /**
+ * \brief Resets chunk
+ *
+ * Destroys all recorded commands and
+ * marks the chunk itself as empty, so
+ * that it can be reused later.
+ */
+ void reset();
+
+ private:
+
+ size_t m_commandOffset = 0;
+
+ DxvkCsCmd* m_head = nullptr;
+ DxvkCsCmd* m_tail = nullptr;
+
+ DxvkCsChunkFlags m_flags;
+
+ alignas(64)
+ char m_data[MaxBlockSize];
+
+ };
+
+
+ /**
+ * \brief Chunk pool
+ *
+ * Implements a pool of CS chunks which can be
+ * recycled. The goal is to reduce the number
+ * of dynamic memory allocations.
+ */
+ class DxvkCsChunkPool {
+
+ public:
+
+ DxvkCsChunkPool();
+ ~DxvkCsChunkPool();
+
+ DxvkCsChunkPool (const DxvkCsChunkPool&) = delete;
+ DxvkCsChunkPool& operator = (const DxvkCsChunkPool&) = delete;
+
+ /**
+ * \brief Allocates a chunk
+ *
+ * Takes an existing chunk from the pool,
+ * or creates a new one if necessary.
+ * \param [in] flags Chunk flags
+ * \returns Allocated chunk object
+ */
+ DxvkCsChunk* allocChunk(DxvkCsChunkFlags flags);
+
+ /**
+ * \brief Releases a chunk
+ *
+ * Resets the chunk and adds it to the pool.
+ * \param [in] chunk Chunk to release
+ */
+ void freeChunk(DxvkCsChunk* chunk);
+
+ private:
+
+ sync::Spinlock m_mutex;
+ std::vector<DxvkCsChunk*> m_chunks;
+
+ };
+
+
+ /**
+ * \brief Chunk reference
+ *
+ * Implements basic reference counting for
+ * CS chunks and returns them to the pool
+ * as soon as they are no longer needed.
+ */
+ class DxvkCsChunkRef {
+
+ public:
+
+ DxvkCsChunkRef() { }
+ DxvkCsChunkRef(
+ DxvkCsChunk* chunk,
+ DxvkCsChunkPool* pool)
+ : m_chunk (chunk),
+ m_pool (pool) {
+ this->incRef();
+ }
+
+ DxvkCsChunkRef(const DxvkCsChunkRef& other)
+ : m_chunk (other.m_chunk),
+ m_pool (other.m_pool) {
+ this->incRef();
+ }
+
+ DxvkCsChunkRef(DxvkCsChunkRef&& other)
+ : m_chunk (other.m_chunk),
+ m_pool (other.m_pool) {
+ other.m_chunk = nullptr;
+ other.m_pool = nullptr;
+ }
+
+ DxvkCsChunkRef& operator = (const DxvkCsChunkRef& other) {
+ other.incRef();
+ this->decRef();
+ this->m_chunk = other.m_chunk;
+ this->m_pool = other.m_pool;
+ return *this;
+ }
+
+ DxvkCsChunkRef& operator = (DxvkCsChunkRef&& other) {
+ this->decRef();
+ this->m_chunk = other.m_chunk;
+ this->m_pool = other.m_pool;
+ other.m_chunk = nullptr;
+ other.m_pool = nullptr;
+ return *this;
+ }
+
+ ~DxvkCsChunkRef() {
+ this->decRef();
+ }
+
+ DxvkCsChunk* operator -> () const {
+ return m_chunk;
+ }
+
+ operator bool () const {
+ return m_chunk != nullptr;
+ }
+
+ private:
+
+ DxvkCsChunk* m_chunk = nullptr;
+ DxvkCsChunkPool* m_pool = nullptr;
+
+ void incRef() const {
+ if (m_chunk != nullptr)
+ m_chunk->incRef();
+ }
+
+ void decRef() const {
+ if (m_chunk != nullptr && m_chunk->decRef() == 0)
+ m_pool->freeChunk(m_chunk);
+ }
+
+ };
+
+
+ /**
+ * \brief Command stream thread
+ *
+ * Spawns a thread that will execute
+ * commands on a DXVK context.
+ */
+ class DxvkCsThread {
+
+ public:
+
+ DxvkCsThread(const Rc<DxvkContext>& context);
+ ~DxvkCsThread();
+
+ /**
+ * \brief Dispatches an entire chunk
+ *
+ * Can be used to efficiently play back large
+ * command lists recorded on another thread.
+ * \param [in] chunk The chunk to dispatch
+ */
+ void dispatchChunk(DxvkCsChunkRef&& chunk);
+
+ /**
+ * \brief Synchronizes with the thread
+ *
+ * This waits for all chunks in the dispatch
+ * queue to be processed by the thread. Note
+ * that this does \e not implicitly call
+ * \ref flush.
+ */
+ void synchronize();
+
+ /**
+ * \brief Checks whether the worker thread is busy
+ *
+ * Note that this information is only reliable if
+ * only the calling thread dispatches jobs to the
+ * worker queue and if the result is \c false.
+ * \returns \c true if there is still work to do
+ */
+ bool isBusy() const {
+ return m_chunksPending.load() != 0;
+ }
+
+ private:
+
+ const Rc<DxvkContext> m_context;
+
+ std::atomic<bool> m_stopped = { false };
+ dxvk::mutex m_mutex;
+ dxvk::condition_variable m_condOnAdd;
+ dxvk::condition_variable m_condOnSync;
+ std::queue<DxvkCsChunkRef> m_chunksQueued;
+ std::atomic<uint32_t> m_chunksPending = { 0u };
+ dxvk::thread m_thread;
+
+ void threadFunc();
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_data.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_data.cpp
new file mode 100644
index 00000000..bece0efd
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_data.cpp
@@ -0,0 +1,26 @@
+#include <cstring>
+
+#include "dxvk_data.h"
+
+namespace dxvk {
+
+ DxvkDataBuffer:: DxvkDataBuffer() { }
+ DxvkDataBuffer::DxvkDataBuffer(size_t size)
+ : m_data(new char[size]), m_size(size) { }
+
+
+ DxvkDataBuffer::~DxvkDataBuffer() {
+ delete[] m_data;
+ }
+
+
+ DxvkDataSlice DxvkDataBuffer::alloc(size_t n) {
+ const size_t offset = m_offset;
+
+ if (offset + n <= m_size) {
+ m_offset += align(n, CACHE_LINE_SIZE);
+ return DxvkDataSlice(this, offset, n);
+ } return DxvkDataSlice();
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_data.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_data.h
new file mode 100644
index 00000000..2a5ee924
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_data.h
@@ -0,0 +1,82 @@
+#pragma once
+
+#include "dxvk_include.h"
+
+namespace dxvk {
+
+ class DxvkDataSlice;
+
+ /**
+ * \brief Data buffer
+ *
+ * Provides a fixed-size buffer with a linear memory
+ * allocator for arbitrary data. Can be used to copy
+ * data to or from resources. Note that allocations
+ * will be aligned to a cache line boundary.
+ */
+ class DxvkDataBuffer : public RcObject {
+ friend class DxvkDataSlice;
+ public:
+
+ DxvkDataBuffer();
+ DxvkDataBuffer(size_t size);
+ ~DxvkDataBuffer();
+
+ /**
+ * \brief Allocates a slice
+ *
+ * If the desired slice length is larger than the
+ * number of bytes left in the buffer, this will
+ * fail and the returned slice points to \c nullptr.
+ * \param [in] n Number of bytes to allocate
+ * \returns The slice, or an empty slice on failure
+ */
+ DxvkDataSlice alloc(size_t n);
+
+ private:
+
+ char* m_data = nullptr;
+ size_t m_size = 0;
+ size_t m_offset = 0;
+
+ };
+
+
+ /**
+ * \brief Data buffer slice
+ *
+ * A slice of a \ref DxvkDataBuffer which stores
+ * a strong reference to the backing buffer object.
+ */
+ class DxvkDataSlice {
+
+ public:
+
+ DxvkDataSlice() { }
+ DxvkDataSlice(
+ const Rc<DxvkDataBuffer>& buffer,
+ size_t offset,
+ size_t length)
+ : m_buffer(buffer),
+ m_offset(offset),
+ m_length(length) { }
+
+ void* ptr() const {
+ return m_buffer != nullptr
+ ? m_buffer->m_data + m_offset
+ : nullptr;
+ }
+
+ size_t offset() const { return m_offset; }
+ size_t length() const { return m_length; }
+
+ private:
+
+ Rc<DxvkDataBuffer> m_buffer;
+ size_t m_offset = 0;
+ size_t m_length = 0;
+
+ };
+
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_descriptor.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_descriptor.cpp
new file mode 100644
index 00000000..cdd2ae67
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_descriptor.cpp
@@ -0,0 +1,88 @@
+#include "dxvk_descriptor.h"
+#include "dxvk_device.h"
+
+namespace dxvk {
+
+ DxvkDescriptorPool::DxvkDescriptorPool(const Rc<vk::DeviceFn>& vkd)
+ : m_vkd(vkd) {
+ constexpr uint32_t MaxSets = 2048;
+
+ std::array<VkDescriptorPoolSize, 9> pools = {{
+ { VK_DESCRIPTOR_TYPE_SAMPLER, MaxSets * 2 },
+ { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, MaxSets * 3 },
+ { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, MaxSets / 8 },
+ { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, MaxSets * 3 },
+ { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, MaxSets / 8 },
+ { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, MaxSets * 3 },
+ { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, MaxSets / 8 },
+ { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, MaxSets * 3 },
+ { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, MaxSets * 2 } }};
+
+ VkDescriptorPoolCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.maxSets = MaxSets;
+ info.poolSizeCount = pools.size();
+ info.pPoolSizes = pools.data();
+
+ if (m_vkd->vkCreateDescriptorPool(m_vkd->device(), &info, nullptr, &m_pool) != VK_SUCCESS)
+ throw DxvkError("DxvkDescriptorPool: Failed to create descriptor pool");
+ }
+
+
+ DxvkDescriptorPool::~DxvkDescriptorPool() {
+ m_vkd->vkDestroyDescriptorPool(
+ m_vkd->device(), m_pool, nullptr);
+ }
+
+
+ VkDescriptorSet DxvkDescriptorPool::alloc(VkDescriptorSetLayout layout) {
+ VkDescriptorSetAllocateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
+ info.pNext = nullptr;
+ info.descriptorPool = m_pool;
+ info.descriptorSetCount = 1;
+ info.pSetLayouts = &layout;
+
+ VkDescriptorSet set = VK_NULL_HANDLE;
+ if (m_vkd->vkAllocateDescriptorSets(m_vkd->device(), &info, &set) != VK_SUCCESS)
+ return VK_NULL_HANDLE;
+ return set;
+ }
+
+
+ void DxvkDescriptorPool::reset() {
+ m_vkd->vkResetDescriptorPool(
+ m_vkd->device(), m_pool, 0);
+ }
+
+
+
+
+ DxvkDescriptorPoolTracker::DxvkDescriptorPoolTracker(DxvkDevice* device)
+ : m_device(device) {
+
+ }
+
+
+ DxvkDescriptorPoolTracker::~DxvkDescriptorPoolTracker() {
+
+ }
+
+
+ void DxvkDescriptorPoolTracker::trackDescriptorPool(Rc<DxvkDescriptorPool> pool) {
+ m_pools.push_back(std::move(pool));
+ }
+
+
+ void DxvkDescriptorPoolTracker::reset() {
+ for (const auto& pool : m_pools) {
+ pool->reset();
+ m_device->recycleDescriptorPool(pool);
+ }
+
+ m_pools.clear();
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_descriptor.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_descriptor.h
new file mode 100644
index 00000000..243e6b0a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_descriptor.h
@@ -0,0 +1,100 @@
+#pragma once
+
+#include <vector>
+
+#include "dxvk_include.h"
+
+namespace dxvk {
+
+ class DxvkDevice;
+
+ /**
+ * \brief Descriptor info
+ *
+ * Stores information that is required to
+ * update a single resource descriptor.
+ */
+ union DxvkDescriptorInfo {
+ VkDescriptorImageInfo image;
+ VkDescriptorBufferInfo buffer;
+ VkBufferView texelBuffer;
+ };
+
+
+ /**
+ * \brief Descriptor pool
+ *
+ * Wrapper around a Vulkan descriptor pool that
+ * descriptor sets can be allocated from.
+ */
+ class DxvkDescriptorPool : public RcObject {
+
+ public:
+
+ DxvkDescriptorPool(
+ const Rc<vk::DeviceFn>& vkd);
+ ~DxvkDescriptorPool();
+
+ /**
+ * \brief Allocates a descriptor set
+ *
+ * \param [in] layout Descriptor set layout
+ * \returns The descriptor set
+ */
+ VkDescriptorSet alloc(
+ VkDescriptorSetLayout layout);
+
+ /**
+ * \brief Resets descriptor set allocator
+ *
+ * Destroys all descriptor sets and
+ * resets the Vulkan descriptor pools.
+ */
+ void reset();
+
+ private:
+
+ Rc<vk::DeviceFn> m_vkd;
+ VkDescriptorPool m_pool;
+
+ };
+
+
+ /**
+ * \brief Descriptor pool tracker
+ *
+ * Tracks descriptor pools that are either full
+ * or no longer needed by the DXVK context. The
+ * command list will reset and recycle all pools
+ * once it has completed execution on the GPU.
+ */
+ class DxvkDescriptorPoolTracker {
+
+ public:
+
+ DxvkDescriptorPoolTracker(DxvkDevice* device);
+ ~DxvkDescriptorPoolTracker();
+
+ /**
+ * \brief Adds a descriptor pool to track
+ * \param [in] pool The descriptor pool
+ */
+ void trackDescriptorPool(Rc<DxvkDescriptorPool> pool);
+
+ /**
+ * \brief Resets event tracker
+ *
+ * Resets all tracked descriptor pools
+ * and returns them to the device.
+ */
+ void reset();
+
+ private:
+
+ DxvkDevice* m_device;
+
+ std::vector<Rc<DxvkDescriptorPool>> m_pools;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_device.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_device.cpp
new file mode 100644
index 00000000..8dad4e97
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_device.cpp
@@ -0,0 +1,291 @@
+#include "dxvk_device.h"
+#include "dxvk_instance.h"
+
+namespace dxvk {
+
+ DxvkDevice::DxvkDevice(
+ const Rc<DxvkInstance>& instance,
+ const Rc<DxvkAdapter>& adapter,
+ const Rc<vk::DeviceFn>& vkd,
+ const DxvkDeviceExtensions& extensions,
+ const DxvkDeviceFeatures& features)
+ : m_options (instance->options()),
+ m_instance (instance),
+ m_adapter (adapter),
+ m_vkd (vkd),
+ m_extensions (extensions),
+ m_features (features),
+ m_properties (adapter->devicePropertiesExt()),
+ m_perfHints (getPerfHints()),
+ m_objects (this),
+ m_submissionQueue (this) {
+ auto queueFamilies = m_adapter->findQueueFamilies();
+ m_queues.graphics = getQueue(queueFamilies.graphics, 0);
+ m_queues.transfer = getQueue(queueFamilies.transfer, 0);
+ }
+
+
+ DxvkDevice::~DxvkDevice() {
+ // Wait for all pending Vulkan commands to be
+ // executed before we destroy any resources.
+ this->waitForIdle();
+
+ // Stop workers explicitly in order to prevent
+ // access to structures that are being destroyed.
+ m_objects.pipelineManager().stopWorkerThreads();
+ }
+
+
+ bool DxvkDevice::isUnifiedMemoryArchitecture() const {
+ return m_adapter->isUnifiedMemoryArchitecture();
+ }
+
+
+ VkPipelineStageFlags DxvkDevice::getShaderPipelineStages() const {
+ VkPipelineStageFlags result = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
+ | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
+ | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+
+ if (m_features.core.features.geometryShader)
+ result |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
+
+ if (m_features.core.features.tessellationShader) {
+ result |= VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT
+ | VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT;
+ }
+
+ return result;
+ }
+
+
+ DxvkDeviceOptions DxvkDevice::options() const {
+ DxvkDeviceOptions options;
+ options.maxNumDynamicUniformBuffers = m_properties.core.properties.limits.maxDescriptorSetUniformBuffersDynamic;
+ options.maxNumDynamicStorageBuffers = m_properties.core.properties.limits.maxDescriptorSetStorageBuffersDynamic;
+ return options;
+ }
+
+
+ Rc<DxvkCommandList> DxvkDevice::createCommandList() {
+ Rc<DxvkCommandList> cmdList = m_recycledCommandLists.retrieveObject();
+
+ if (cmdList == nullptr)
+ cmdList = new DxvkCommandList(this);
+
+ return cmdList;
+ }
+
+
+ Rc<DxvkDescriptorPool> DxvkDevice::createDescriptorPool() {
+ Rc<DxvkDescriptorPool> pool = m_recycledDescriptorPools.retrieveObject();
+
+ if (pool == nullptr)
+ pool = new DxvkDescriptorPool(m_vkd);
+
+ return pool;
+ }
+
+
+ Rc<DxvkContext> DxvkDevice::createContext() {
+ return new DxvkContext(this);
+ }
+
+
+ Rc<DxvkGpuEvent> DxvkDevice::createGpuEvent() {
+ return new DxvkGpuEvent(m_vkd);
+ }
+
+
+ Rc<DxvkGpuQuery> DxvkDevice::createGpuQuery(
+ VkQueryType type,
+ VkQueryControlFlags flags,
+ uint32_t index) {
+ return new DxvkGpuQuery(m_vkd, type, flags, index);
+ }
+
+
+ Rc<DxvkFramebuffer> DxvkDevice::createFramebuffer(
+ const DxvkRenderTargets& renderTargets) {
+ const DxvkFramebufferSize defaultSize = {
+ m_properties.core.properties.limits.maxFramebufferWidth,
+ m_properties.core.properties.limits.maxFramebufferHeight,
+ m_properties.core.properties.limits.maxFramebufferLayers };
+
+ auto renderPassFormat = DxvkFramebuffer::getRenderPassFormat(renderTargets);
+ auto renderPassObject = m_objects.renderPassPool().getRenderPass(renderPassFormat);
+
+ return new DxvkFramebuffer(m_vkd,
+ renderPassObject, renderTargets, defaultSize);
+ }
+
+
+ Rc<DxvkBuffer> DxvkDevice::createBuffer(
+ const DxvkBufferCreateInfo& createInfo,
+ VkMemoryPropertyFlags memoryType) {
+ return new DxvkBuffer(this, createInfo, m_objects.memoryManager(), memoryType);
+ }
+
+
+ Rc<DxvkBufferView> DxvkDevice::createBufferView(
+ const Rc<DxvkBuffer>& buffer,
+ const DxvkBufferViewCreateInfo& createInfo) {
+ return new DxvkBufferView(m_vkd, buffer, createInfo);
+ }
+
+
+ Rc<DxvkImage> DxvkDevice::createImage(
+ const DxvkImageCreateInfo& createInfo,
+ VkMemoryPropertyFlags memoryType) {
+ return new DxvkImage(m_vkd, createInfo, m_objects.memoryManager(), memoryType);
+ }
+
+
+ Rc<DxvkImage> DxvkDevice::createImageFromVkImage(
+ const DxvkImageCreateInfo& createInfo,
+ VkImage image) {
+ return new DxvkImage(m_vkd, createInfo, image);
+ }
+
+ Rc<DxvkImageView> DxvkDevice::createImageView(
+ const Rc<DxvkImage>& image,
+ const DxvkImageViewCreateInfo& createInfo) {
+ return new DxvkImageView(m_vkd, image, createInfo);
+ }
+
+
+ Rc<DxvkSampler> DxvkDevice::createSampler(
+ const DxvkSamplerCreateInfo& createInfo) {
+ return new DxvkSampler(this, createInfo);
+ }
+
+
+ Rc<DxvkShader> DxvkDevice::createShader(
+ VkShaderStageFlagBits stage,
+ uint32_t slotCount,
+ const DxvkResourceSlot* slotInfos,
+ const DxvkInterfaceSlots& iface,
+ const SpirvCodeBuffer& code) {
+ return new DxvkShader(stage,
+ slotCount, slotInfos, iface, code,
+ DxvkShaderOptions(),
+ DxvkShaderConstData());
+ }
+
+
+ DxvkStatCounters DxvkDevice::getStatCounters() {
+ DxvkPipelineCount pipe = m_objects.pipelineManager().getPipelineCount();
+
+ DxvkStatCounters result;
+ result.setCtr(DxvkStatCounter::PipeCountGraphics, pipe.numGraphicsPipelines);
+ result.setCtr(DxvkStatCounter::PipeCountCompute, pipe.numComputePipelines);
+ result.setCtr(DxvkStatCounter::PipeCompilerBusy, m_objects.pipelineManager().isCompilingShaders());
+ result.setCtr(DxvkStatCounter::GpuIdleTicks, m_submissionQueue.gpuIdleTicks());
+
+ std::lock_guard<sync::Spinlock> lock(m_statLock);
+ result.merge(m_statCounters);
+ return result;
+ }
+
+
+ DxvkMemoryStats DxvkDevice::getMemoryStats(uint32_t heap) {
+ return m_objects.memoryManager().getMemoryStats(heap);
+ }
+
+
+ uint32_t DxvkDevice::getCurrentFrameId() const {
+ return m_statCounters.getCtr(DxvkStatCounter::QueuePresentCount);
+ }
+
+
+ void DxvkDevice::initResources() {
+ m_objects.dummyResources().clearResources(this);
+ }
+
+
+ void DxvkDevice::registerShader(const Rc<DxvkShader>& shader) {
+ m_objects.pipelineManager().registerShader(shader);
+ }
+
+
+ void DxvkDevice::presentImage(
+ const Rc<vk::Presenter>& presenter,
+ DxvkSubmitStatus* status) {
+ status->result = VK_NOT_READY;
+
+ DxvkPresentInfo presentInfo;
+ presentInfo.presenter = presenter;
+ m_submissionQueue.present(presentInfo, status);
+
+ std::lock_guard<sync::Spinlock> statLock(m_statLock);
+ m_statCounters.addCtr(DxvkStatCounter::QueuePresentCount, 1);
+ }
+
+
+ void DxvkDevice::submitCommandList(
+ const Rc<DxvkCommandList>& commandList,
+ VkSemaphore waitSync,
+ VkSemaphore wakeSync) {
+ DxvkSubmitInfo submitInfo;
+ submitInfo.cmdList = commandList;
+ submitInfo.waitSync = waitSync;
+ submitInfo.wakeSync = wakeSync;
+ m_submissionQueue.submit(submitInfo);
+
+ std::lock_guard<sync::Spinlock> statLock(m_statLock);
+ m_statCounters.merge(commandList->statCounters());
+ m_statCounters.addCtr(DxvkStatCounter::QueueSubmitCount, 1);
+ }
+
+
+ VkResult DxvkDevice::waitForSubmission(DxvkSubmitStatus* status) {
+ VkResult result = status->result.load();
+
+ if (result == VK_NOT_READY) {
+ m_submissionQueue.synchronizeSubmission(status);
+ result = status->result.load();
+ }
+
+ return result;
+ }
+
+
+ void DxvkDevice::waitForIdle() {
+ this->lockSubmission();
+ if (m_vkd->vkDeviceWaitIdle(m_vkd->device()) != VK_SUCCESS)
+ Logger::err("DxvkDevice: waitForIdle: Operation failed");
+ this->unlockSubmission();
+ }
+
+
+ DxvkDevicePerfHints DxvkDevice::getPerfHints() {
+ DxvkDevicePerfHints hints;
+ hints.preferFbDepthStencilCopy = m_extensions.extShaderStencilExport
+ && (m_adapter->matchesDriver(DxvkGpuVendor::Amd, VK_DRIVER_ID_MESA_RADV_KHR, 0, 0)
+ || m_adapter->matchesDriver(DxvkGpuVendor::Amd, VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR, 0, 0)
+ || m_adapter->matchesDriver(DxvkGpuVendor::Amd, VK_DRIVER_ID_AMD_PROPRIETARY_KHR, 0, 0));
+ hints.preferFbResolve = m_extensions.amdShaderFragmentMask
+ && (m_adapter->matchesDriver(DxvkGpuVendor::Amd, VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR, 0, 0)
+ || m_adapter->matchesDriver(DxvkGpuVendor::Amd, VK_DRIVER_ID_AMD_PROPRIETARY_KHR, 0, 0));
+ return hints;
+ }
+
+
+ void DxvkDevice::recycleCommandList(const Rc<DxvkCommandList>& cmdList) {
+ m_recycledCommandLists.returnObject(cmdList);
+ }
+
+
+ void DxvkDevice::recycleDescriptorPool(const Rc<DxvkDescriptorPool>& pool) {
+ m_recycledDescriptorPools.returnObject(pool);
+ }
+
+
+ DxvkDeviceQueue DxvkDevice::getQueue(
+ uint32_t family,
+ uint32_t index) const {
+ VkQueue queue = VK_NULL_HANDLE;
+ m_vkd->vkGetDeviceQueue(m_vkd->device(), family, index, &queue);
+ return DxvkDeviceQueue { queue, family, index };
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_device.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_device.h
new file mode 100644
index 00000000..246cef1c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_device.h
@@ -0,0 +1,512 @@
+#pragma once
+
+#include "dxvk_adapter.h"
+#include "dxvk_buffer.h"
+#include "dxvk_compute.h"
+#include "dxvk_constant_state.h"
+#include "dxvk_context.h"
+#include "dxvk_extensions.h"
+#include "dxvk_framebuffer.h"
+#include "dxvk_image.h"
+#include "dxvk_instance.h"
+#include "dxvk_memory.h"
+#include "dxvk_meta_clear.h"
+#include "dxvk_objects.h"
+#include "dxvk_options.h"
+#include "dxvk_pipecache.h"
+#include "dxvk_pipemanager.h"
+#include "dxvk_queue.h"
+#include "dxvk_recycler.h"
+#include "dxvk_renderpass.h"
+#include "dxvk_sampler.h"
+#include "dxvk_shader.h"
+#include "dxvk_stats.h"
+#include "dxvk_unbound.h"
+
+#include "../vulkan/vulkan_presenter.h"
+
+namespace dxvk {
+
+ class DxvkInstance;
+
+ /**
+ * \brief Device options
+ */
+ struct DxvkDeviceOptions {
+ uint32_t maxNumDynamicUniformBuffers = 0;
+ uint32_t maxNumDynamicStorageBuffers = 0;
+ };
+
+ /**
+ * \brief Device performance hints
+ */
+ struct DxvkDevicePerfHints {
+ VkBool32 preferFbDepthStencilCopy : 1;
+ VkBool32 preferFbResolve : 1;
+ };
+
+ /**
+ * \brief Device queue
+ *
+ * Stores a Vulkan queue and the
+ * queue family that it belongs to.
+ */
+ struct DxvkDeviceQueue {
+ VkQueue queueHandle = VK_NULL_HANDLE;
+ uint32_t queueFamily = 0;
+ uint32_t queueIndex = 0;
+ };
+
+ /**
+ * \brief Device queue infos
+ */
+ struct DxvkDeviceQueueSet {
+ DxvkDeviceQueue graphics;
+ DxvkDeviceQueue transfer;
+ };
+
+ /**
+ * \brief DXVK device
+ *
+ * Device object. This is responsible for resource creation,
+ * memory allocation, command submission and state tracking.
+ * Rendering commands are recorded into command lists using
+ * contexts. Multiple contexts can be created for a device.
+ */
+ class DxvkDevice : public RcObject {
+ friend class DxvkContext;
+ friend class DxvkSubmissionQueue;
+ friend class DxvkDescriptorPoolTracker;
+ public:
+
+ DxvkDevice(
+ const Rc<DxvkInstance>& instance,
+ const Rc<DxvkAdapter>& adapter,
+ const Rc<vk::DeviceFn>& vkd,
+ const DxvkDeviceExtensions& extensions,
+ const DxvkDeviceFeatures& features);
+
+ ~DxvkDevice();
+
+ /**
+ * \brief Vulkan device functions
+ * \returns Vulkan device functions
+ */
+ Rc<vk::DeviceFn> vkd() const {
+ return m_vkd;
+ }
+
+ /**
+ * \brief Logical device handle
+ * \returns The device handle
+ */
+ VkDevice handle() const {
+ return m_vkd->device();
+ }
+
+ /**
+ * \brief Device options
+ * \returns Device options
+ */
+ const DxvkOptions& config() const {
+ return m_options;
+ }
+
+ /**
+ * \brief Queue handles
+ *
+ * Handles and queue family indices
+ * of all known device queues.
+ * \returns Device queue infos
+ */
+ const DxvkDeviceQueueSet& queues() const {
+ return m_queues;
+ }
+
+ /**
+ * \brief Tests whether a dedicated transfer queue is available
+ * \returns \c true if an SDMA queue is supported by the device
+ */
+ bool hasDedicatedTransferQueue() const {
+ return m_queues.transfer.queueHandle
+ != m_queues.graphics.queueHandle;
+ }
+
+ /**
+ * \brief The instance
+ *
+ * The DXVK instance that created this device.
+ * \returns Instance
+ */
+ Rc<DxvkInstance> instance() const {
+ return m_instance;
+ }
+
+ /**
+ * \brief The adapter
+ *
+ * The physical device that the
+ * device has been created for.
+ * \returns Adapter
+ */
+ Rc<DxvkAdapter> adapter() const {
+ return m_adapter;
+ }
+
+ /**
+ * \brief Enabled device extensions
+ * \returns Enabled device extensions
+ */
+ const DxvkDeviceExtensions& extensions() const {
+ return m_extensions;
+ }
+
+ /**
+ * \brief Enabled device features
+ * \returns Enabled features
+ */
+ const DxvkDeviceFeatures& features() const {
+ return m_features;
+ }
+
+ /**
+ * \brief Device properties
+ * \returns Device properties
+ */
+ const DxvkDeviceInfo& properties() const {
+ return m_properties;
+ }
+
+ /**
+ * \brief Get device status
+ *
+ * This may report device loss in
+ * case a submission failed.
+ * \returns Device status
+ */
+ VkResult getDeviceStatus() const {
+ return m_submissionQueue.getLastError();
+ }
+
+ /**
+ * \brief Checks whether this is a UMA system
+ *
+ * Basically tests whether all heaps are device-local.
+ * Can be used for various optimizations in client APIs.
+ * \returns \c true if the system has unified memory.
+ */
+ bool isUnifiedMemoryArchitecture() const;
+
+ /**
+ * \brief Queries supported shader stages
+ * \returns Supported shader pipeline stages
+ */
+ VkPipelineStageFlags getShaderPipelineStages() const;
+
+ /**
+ * \brief Retrieves device options
+ * \returns Device options
+ */
+ DxvkDeviceOptions options() const;
+
+ /**
+ * \brief Retrieves performance hints
+ * \returns Device-specific perf hints
+ */
+ DxvkDevicePerfHints perfHints() const {
+ return m_perfHints;
+ }
+
+ /**
+ * \brief Creates a command list
+ * \returns The command list
+ */
+ Rc<DxvkCommandList> createCommandList();
+
+ /**
+ * \brief Creates a descriptor pool
+ *
+ * Returns a previously recycled pool, or creates
+ * a new one if necessary. The context should take
+ * ownership of the returned pool.
+ * \returns Descriptor pool
+ */
+ Rc<DxvkDescriptorPool> createDescriptorPool();
+
+ /**
+ * \brief Creates a context
+ *
+ * Creates a context object that can
+ * be used to record command buffers.
+ * \returns The context object
+ */
+ Rc<DxvkContext> createContext();
+
+ /**
+ * \brief Creates a GPU event
+ * \returns New GPU event
+ */
+ Rc<DxvkGpuEvent> createGpuEvent();
+
+ /**
+ * \brief Creates a query
+ *
+ * \param [in] type Query type
+ * \param [in] flags Query flags
+ * \param [in] index Query index
+ * \returns New query
+ */
+ Rc<DxvkGpuQuery> createGpuQuery(
+ VkQueryType type,
+ VkQueryControlFlags flags,
+ uint32_t index);
+
+ /**
+ * \brief Creates framebuffer for a set of render targets
+ *
+ * Automatically deduces framebuffer dimensions
+ * from the supplied render target views.
+ * \param [in] renderTargets Render targets
+ * \returns The framebuffer object
+ */
+ Rc<DxvkFramebuffer> createFramebuffer(
+ const DxvkRenderTargets& renderTargets);
+
+ /**
+ * \brief Creates a buffer object
+ *
+ * \param [in] createInfo Buffer create info
+ * \param [in] memoryType Memory type flags
+ * \returns The buffer object
+ */
+ Rc<DxvkBuffer> createBuffer(
+ const DxvkBufferCreateInfo& createInfo,
+ VkMemoryPropertyFlags memoryType);
+
+ /**
+ * \brief Creates a buffer view
+ *
+ * \param [in] buffer The buffer to view
+ * \param [in] createInfo Buffer view properties
+ * \returns The buffer view object
+ */
+ Rc<DxvkBufferView> createBufferView(
+ const Rc<DxvkBuffer>& buffer,
+ const DxvkBufferViewCreateInfo& createInfo);
+
+ /**
+ * \brief Creates an image object
+ *
+ * \param [in] createInfo Image create info
+ * \param [in] memoryType Memory type flags
+ * \returns The image object
+ */
+ Rc<DxvkImage> createImage(
+ const DxvkImageCreateInfo& createInfo,
+ VkMemoryPropertyFlags memoryType);
+
+ /**
+ * \brief Creates an image object for an existing VkImage
+ *
+ * \param [in] createInfo Image create info
+ * \param [in] image Vulkan image to wrap
+ * \returns The image object
+ */
+ Rc<DxvkImage> createImageFromVkImage(
+ const DxvkImageCreateInfo& createInfo,
+ VkImage image);
+
+ /**
+ * \brief Creates an image view
+ *
+ * \param [in] image The image to create a view for
+ * \param [in] createInfo Image view create info
+ * \returns The image view
+ */
+ Rc<DxvkImageView> createImageView(
+ const Rc<DxvkImage>& image,
+ const DxvkImageViewCreateInfo& createInfo);
+
+ /**
+ * \brief Creates a sampler object
+ *
+ * \param [in] createInfo Sampler parameters
+ * \returns Newly created sampler object
+ */
+ Rc<DxvkSampler> createSampler(
+ const DxvkSamplerCreateInfo& createInfo);
+
+ /**
+ * \brief Creates a shader module
+ *
+ * \param [in] stage Shader stage
+ * \param [in] slotCount Resource slot count
+ * \param [in] slotInfos Resource slot descriptions
+ * \param [in] iface Inter-stage interface slots
+ * \param [in] code Shader code
+ * \returns New shader module
+ */
+ Rc<DxvkShader> createShader(
+ VkShaderStageFlagBits stage,
+ uint32_t slotCount,
+ const DxvkResourceSlot* slotInfos,
+ const DxvkInterfaceSlots& iface,
+ const SpirvCodeBuffer& code);
+
+ /**
+ * \brief Retrieves stat counters
+ *
+ * Can be used by the HUD to display some
+ * internal information, such as memory
+ * usage, draw calls, etc.
+ */
+ DxvkStatCounters getStatCounters();
+
+ /**
+ * \brief Retrieves memors statistics
+ *
+ * \param [in] heap Memory heap index
+ * \returns Memory stats for this heap
+ */
+ DxvkMemoryStats getMemoryStats(uint32_t heap);
+
+ /**
+ * \brief Retreves current frame ID
+ * \returns Current frame ID
+ */
+ uint32_t getCurrentFrameId() const;
+
+ /**
+ * \brief Initializes dummy resources
+ *
+ * Should be called after creating the device in
+ * case the device initialization was successful
+ * and the device is usable.
+ */
+ void initResources();
+
+ /**
+ * \brief Registers a shader
+ * \param [in] shader Newly compiled shader
+ */
+ void registerShader(
+ const Rc<DxvkShader>& shader);
+
+ /**
+ * \brief Presents a swap chain image
+ *
+ * Invokes the presenter's \c presentImage method on
+ * the submission thread. The status of this operation
+ * can be retrieved with \ref waitForSubmission.
+ * \param [in] presenter The presenter
+ * \param [out] status Present status
+ */
+ void presentImage(
+ const Rc<vk::Presenter>& presenter,
+ DxvkSubmitStatus* status);
+
+ /**
+ * \brief Submits a command list
+ *
+ * Submits the given command list to the device using
+ * the given set of optional synchronization primitives.
+ * \param [in] commandList The command list to submit
+ * \param [in] waitSync (Optional) Semaphore to wait on
+ * \param [in] wakeSync (Optional) Semaphore to notify
+ */
+ void submitCommandList(
+ const Rc<DxvkCommandList>& commandList,
+ VkSemaphore waitSync,
+ VkSemaphore wakeSync);
+
+ /**
+ * \brief Locks submission queue
+ *
+ * Since Vulkan queues are only meant to be accessed
+ * from one thread at a time, external libraries need
+ * to lock the queue before submitting command buffers.
+ */
+ void lockSubmission() {
+ m_submissionQueue.synchronize();
+ m_submissionQueue.lockDeviceQueue();
+ }
+
+ /**
+ * \brief Unlocks submission queue
+ *
+ * Releases the Vulkan queues again so that DXVK
+ * itself can use them for submissions again.
+ */
+ void unlockSubmission() {
+ m_submissionQueue.unlockDeviceQueue();
+ }
+
+ /**
+ * \brief Number of pending submissions
+ *
+ * A return value of 0 indicates
+ * that the GPU is currently idle.
+ * \returns Pending submission count
+ */
+ uint32_t pendingSubmissions() const {
+ return m_submissionQueue.pendingSubmissions();
+ }
+
+ /**
+ * \brief Waits for a given submission
+ *
+ * \param [in,out] status Submission status
+ * \returns Result of the submission
+ */
+ VkResult waitForSubmission(DxvkSubmitStatus* status);
+
+ /**
+ * \brief Waits until the device becomes idle
+ *
+ * Waits for the GPU to complete the execution of all
+ * previously submitted command buffers. This may be
+ * used to ensure that resources that were previously
+ * used by the GPU can be safely destroyed.
+ */
+ void waitForIdle();
+
+ private:
+
+ DxvkOptions m_options;
+
+ Rc<DxvkInstance> m_instance;
+ Rc<DxvkAdapter> m_adapter;
+ Rc<vk::DeviceFn> m_vkd;
+ DxvkDeviceExtensions m_extensions;
+
+ DxvkDeviceFeatures m_features;
+ DxvkDeviceInfo m_properties;
+
+ DxvkDevicePerfHints m_perfHints;
+ DxvkObjects m_objects;
+
+ sync::Spinlock m_statLock;
+ DxvkStatCounters m_statCounters;
+
+ DxvkDeviceQueueSet m_queues;
+
+ DxvkRecycler<DxvkCommandList, 16> m_recycledCommandLists;
+ DxvkRecycler<DxvkDescriptorPool, 16> m_recycledDescriptorPools;
+
+ DxvkSubmissionQueue m_submissionQueue;
+
+ DxvkDevicePerfHints getPerfHints();
+
+ void recycleCommandList(
+ const Rc<DxvkCommandList>& cmdList);
+
+ void recycleDescriptorPool(
+ const Rc<DxvkDescriptorPool>& pool);
+
+ DxvkDeviceQueue getQueue(
+ uint32_t family,
+ uint32_t index) const;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_device_filter.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_device_filter.cpp
new file mode 100644
index 00000000..02d8329e
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_device_filter.cpp
@@ -0,0 +1,40 @@
+#include "dxvk_device_filter.h"
+
+namespace dxvk {
+
+ DxvkDeviceFilter::DxvkDeviceFilter(DxvkDeviceFilterFlags flags)
+ : m_flags(flags) {
+ m_matchDeviceName = env::getEnvVar("DXVK_FILTER_DEVICE_NAME");
+
+ if (m_matchDeviceName.size() != 0)
+ m_flags.set(DxvkDeviceFilterFlag::MatchDeviceName);
+ }
+
+
+ DxvkDeviceFilter::~DxvkDeviceFilter() {
+
+ }
+
+
+ bool DxvkDeviceFilter::testAdapter(const VkPhysicalDeviceProperties& properties) const {
+ if (properties.apiVersion < VK_MAKE_VERSION(1, 1, 0)) {
+ Logger::warn(str::format("Skipping Vulkan 1.0 adapter: ", properties.deviceName));
+ return false;
+ }
+
+ if (m_flags.test(DxvkDeviceFilterFlag::MatchDeviceName)) {
+ if (std::string(properties.deviceName).find(m_matchDeviceName) == std::string::npos)
+ return false;
+ }
+
+ if (m_flags.test(DxvkDeviceFilterFlag::SkipCpuDevices)) {
+ if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_CPU) {
+ Logger::warn(str::format("Skipping CPU adapter: ", properties.deviceName));
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_device_filter.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_device_filter.h
new file mode 100644
index 00000000..7b411e6a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_device_filter.h
@@ -0,0 +1,54 @@
+#pragma once
+
+#include "dxvk_adapter.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Device filter flags
+ *
+ * The device filter flags specify which device
+ * properties are considered when testing adapters.
+ * If no flags are set, all devices pass the test.
+ */
+ enum class DxvkDeviceFilterFlag {
+ MatchDeviceName = 0,
+ SkipCpuDevices = 1,
+ };
+
+ using DxvkDeviceFilterFlags = Flags<DxvkDeviceFilterFlag>;
+
+
+ /**
+ * \brief DXVK device filter
+ *
+ * Used to select specific Vulkan devices to use
+ * with DXVK. This may be useful for games which
+ * do not offer an option to select the correct
+ * device.
+ */
+ class DxvkDeviceFilter {
+
+ public:
+
+ DxvkDeviceFilter(DxvkDeviceFilterFlags flags);
+ ~DxvkDeviceFilter();
+
+ /**
+ * \brief Tests an adapter
+ *
+ * \param [in] properties Adapter properties
+ * \returns \c true if the test passes
+ */
+ bool testAdapter(
+ const VkPhysicalDeviceProperties& properties) const;
+
+ private:
+
+ DxvkDeviceFilterFlags m_flags;
+
+ std::string m_matchDeviceName;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_device_info.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_device_info.h
new file mode 100644
index 00000000..d832bec1
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_device_info.h
@@ -0,0 +1,53 @@
+#pragma once
+
+#include "dxvk_include.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Device info
+ *
+ * Stores core properties and a bunch of extension-specific
+ * properties, if the respective extensions are available.
+ * Structures for unsupported extensions will be undefined,
+ * so before using them, check whether they are supported.
+ */
+ struct DxvkDeviceInfo {
+ VkPhysicalDeviceProperties2 core;
+ VkPhysicalDeviceIDProperties coreDeviceId;
+ VkPhysicalDeviceSubgroupProperties coreSubgroup;
+ VkPhysicalDeviceConservativeRasterizationPropertiesEXT extConservativeRasterization;
+ VkPhysicalDeviceCustomBorderColorPropertiesEXT extCustomBorderColor;
+ VkPhysicalDeviceRobustness2PropertiesEXT extRobustness2;
+ VkPhysicalDeviceTransformFeedbackPropertiesEXT extTransformFeedback;
+ VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT extVertexAttributeDivisor;
+ VkPhysicalDeviceDepthStencilResolvePropertiesKHR khrDepthStencilResolve;
+ VkPhysicalDeviceDriverPropertiesKHR khrDeviceDriverProperties;
+ VkPhysicalDeviceFloatControlsPropertiesKHR khrShaderFloatControls;
+ };
+
+
+ /**
+ * \brief Device features
+ *
+ * Stores core features and extension-specific features.
+ * If the respective extensions are not available, the
+ * extended features will be marked as unsupported.
+ */
+ struct DxvkDeviceFeatures {
+ VkPhysicalDeviceFeatures2 core;
+ VkPhysicalDeviceShaderDrawParametersFeatures shaderDrawParameters;
+ VkPhysicalDevice4444FormatsFeaturesEXT ext4444Formats;
+ VkPhysicalDeviceCustomBorderColorFeaturesEXT extCustomBorderColor;
+ VkPhysicalDeviceDepthClipEnableFeaturesEXT extDepthClipEnable;
+ VkPhysicalDeviceExtendedDynamicStateFeaturesEXT extExtendedDynamicState;
+ VkPhysicalDeviceHostQueryResetFeaturesEXT extHostQueryReset;
+ VkPhysicalDeviceMemoryPriorityFeaturesEXT extMemoryPriority;
+ VkPhysicalDeviceRobustness2FeaturesEXT extRobustness2;
+ VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT extShaderDemoteToHelperInvocation;
+ VkPhysicalDeviceTransformFeedbackFeaturesEXT extTransformFeedback;
+ VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT extVertexAttributeDivisor;
+ VkPhysicalDeviceBufferDeviceAddressFeaturesKHR khrBufferDeviceAddress;
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_extension_provider.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_extension_provider.h
new file mode 100644
index 00000000..090d56d3
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_extension_provider.h
@@ -0,0 +1,67 @@
+#pragma once
+
+#include "dxvk_include.h"
+#include "dxvk_extensions.h"
+
+#include <vector>
+#include <string>
+
+namespace dxvk {
+
+ class DxvkInstance;
+ class DxvkExtensionProvider;
+
+ /**
+ * \brief Extension provider base
+ *
+ * Abstract interface for extension
+ * providers
+ */
+ class DxvkExtensionProvider {
+
+ public:
+
+ /**
+ * \brief Extension provider name
+ * \returns The extension provider's name
+ */
+ virtual std::string_view getName() = 0;
+
+ /**
+ * \brief Query instance extensions
+ * \returns Instance extensions
+ */
+ virtual DxvkNameSet getInstanceExtensions() = 0;
+
+ /**
+ * \brief Query device extensions
+ *
+ * Retrieves the extensions required for a specific
+ * physical device. The adapter index should remain
+ * the same across multiple Vulkan instances.
+ * \param [in] adapterId Adapter index
+ */
+ virtual DxvkNameSet getDeviceExtensions(
+ uint32_t adapterId) = 0;
+
+ /**
+ * \brief Initializes instance extension set
+ *
+ * Should be called before creating
+ * the first Vulkan instance.
+ */
+ virtual void initInstanceExtensions() = 0;
+
+ /**
+ * \brief Initializes device extension sets
+ *
+ * Should be called after setting
+ * up the Vulkan physical devices.
+ * \param [in] instance DXVK instance
+ */
+ virtual void initDeviceExtensions(
+ const DxvkInstance* instance) = 0;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_extensions.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_extensions.cpp
new file mode 100644
index 00000000..6cb4c325
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_extensions.cpp
@@ -0,0 +1,132 @@
+#include "dxvk_extensions.h"
+
+namespace dxvk {
+
+ DxvkNameSet::DxvkNameSet() { }
+ DxvkNameSet::~DxvkNameSet() { }
+
+
+ void DxvkNameSet::add(const char* pName) {
+ m_names.insert({ pName, 1u });
+ }
+
+
+ void DxvkNameSet::merge(const DxvkNameSet& names) {
+ for (const auto& pair : names.m_names)
+ m_names.insert(pair);
+ }
+
+
+ uint32_t DxvkNameSet::supports(const char* pName) const {
+ auto entry = m_names.find(pName);
+
+ if (entry == m_names.end())
+ return 0;
+
+ return entry->second != 0
+ ? entry->second
+ : 1;
+ }
+
+
+ bool DxvkNameSet::enableExtensions(
+ uint32_t numExtensions,
+ DxvkExt** ppExtensions,
+ DxvkNameSet& nameSet) const {
+ bool allRequiredEnabled = true;
+
+ for (uint32_t i = 0; i < numExtensions; i++) {
+ DxvkExt* ext = ppExtensions[i];
+
+ if (ext->mode() == DxvkExtMode::Disabled)
+ continue;
+
+ uint32_t revision = supports(ext->name());
+
+ if (revision) {
+ if (ext->mode() != DxvkExtMode::Passive)
+ nameSet.add(ext->name());
+
+ ext->enable(revision);
+ } else if (ext->mode() == DxvkExtMode::Required) {
+ Logger::info(str::format("Required Vulkan extension ", ext->name(), " not supported"));
+ allRequiredEnabled = false;
+ continue;
+ }
+ }
+
+ return allRequiredEnabled;
+ }
+
+
+ void DxvkNameSet::disableExtension(
+ DxvkExt& ext) {
+ m_names.erase(ext.name());
+ ext.disable();
+ }
+
+
+ DxvkNameList DxvkNameSet::toNameList() const {
+ DxvkNameList nameList;
+ for (const auto& pair : m_names)
+ nameList.add(pair.first.c_str());
+ return nameList;
+ }
+
+
+ DxvkNameSet DxvkNameSet::enumInstanceLayers(const Rc<vk::LibraryFn>& vkl) {
+ uint32_t entryCount = 0;
+ if (vkl->vkEnumerateInstanceLayerProperties(
+ &entryCount, nullptr) != VK_SUCCESS)
+ return DxvkNameSet();
+
+ std::vector<VkLayerProperties> entries(entryCount);
+ if (vkl->vkEnumerateInstanceLayerProperties(
+ &entryCount, entries.data()) != VK_SUCCESS)
+ return DxvkNameSet();
+
+ DxvkNameSet set;
+ for (uint32_t i = 0; i < entryCount; i++)
+ set.m_names.insert({ entries[i].layerName, entries[i].specVersion });
+ return set;
+ }
+
+
+ DxvkNameSet DxvkNameSet::enumInstanceExtensions(const Rc<vk::LibraryFn>& vkl) {
+ uint32_t entryCount = 0;
+ if (vkl->vkEnumerateInstanceExtensionProperties(
+ nullptr, &entryCount, nullptr) != VK_SUCCESS)
+ return DxvkNameSet();
+
+ std::vector<VkExtensionProperties> entries(entryCount);
+ if (vkl->vkEnumerateInstanceExtensionProperties(
+ nullptr, &entryCount, entries.data()) != VK_SUCCESS)
+ return DxvkNameSet();
+
+ DxvkNameSet set;
+ for (uint32_t i = 0; i < entryCount; i++)
+ set.m_names.insert({ entries[i].extensionName, entries[i].specVersion });
+ return set;
+ }
+
+
+ DxvkNameSet DxvkNameSet::enumDeviceExtensions(
+ const Rc<vk::InstanceFn>& vki,
+ VkPhysicalDevice device) {
+ uint32_t entryCount = 0;
+ if (vki->vkEnumerateDeviceExtensionProperties(
+ device, nullptr, &entryCount, nullptr) != VK_SUCCESS)
+ return DxvkNameSet();
+
+ std::vector<VkExtensionProperties> entries(entryCount);
+ if (vki->vkEnumerateDeviceExtensionProperties(
+ device, nullptr, &entryCount, entries.data()) != VK_SUCCESS)
+ return DxvkNameSet();
+
+ DxvkNameSet set;
+ for (uint32_t i = 0; i < entryCount; i++)
+ set.m_names.insert({ entries[i].extensionName, entries[i].specVersion });
+ return set;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_extensions.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_extensions.h
new file mode 100644
index 00000000..33c72a42
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_extensions.h
@@ -0,0 +1,321 @@
+#pragma once
+
+#include <algorithm>
+#include <map>
+#include <vector>
+
+#include "dxvk_include.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Vulkan extension mode
+ *
+ * Defines whether an extension is
+ * optional, required, or disabled.
+ */
+ enum class DxvkExtMode {
+ Disabled,
+ Optional,
+ Required,
+ Passive,
+ };
+
+
+ /**
+ * \brief Vulkan extension info
+ *
+ * Stores information for a single extension.
+ * The renderer can use this information to
+ * find out which extensions are enabled.
+ */
+ class DxvkExt {
+
+ public:
+
+ DxvkExt(
+ const char* pName,
+ DxvkExtMode mode)
+ : m_name(pName), m_mode(mode) { }
+
+ /**
+ * \brief Extension name
+ * \returns Extension name
+ */
+ const char* name() const {
+ return m_name;
+ }
+
+ /**
+ * \brief Extension mode
+ * \returns Extension mode
+ */
+ DxvkExtMode mode() const {
+ return m_mode;
+ }
+
+ /**
+ * \brief Checks whether the extension is enabled
+ *
+ * If an extension is enabled, the features
+ * provided by the extension can be used.
+ * \returns \c true if the extension is enabled
+ */
+ operator bool () const {
+ return m_revision != 0;
+ }
+
+ /**
+ * \brief Supported revision
+ * \returns Supported revision
+ */
+ uint32_t revision() const {
+ return m_revision;
+ }
+
+ /**
+ * \brief Changes extension mode
+ *
+ * In some cases, it may be useful to change the
+ * default mode dynamically after initialization.
+ */
+ void setMode(DxvkExtMode mode) {
+ m_mode = mode;
+ }
+
+ /**
+ * \brief Enables the extension
+ */
+ void enable(uint32_t revision) {
+ m_revision = revision;
+ }
+
+ /**
+ * \brief Disables the extension
+ */
+ void disable() {
+ m_revision = 0;
+ }
+
+ private:
+
+ const char* m_name = nullptr;
+ DxvkExtMode m_mode = DxvkExtMode::Disabled;
+ uint32_t m_revision = 0;
+
+ };
+
+
+ /**
+ * \brief Vulkan name list
+ *
+ * A simple \c vector wrapper that can
+ * be used to build a list of layer and
+ * extension names.
+ */
+ class DxvkNameList {
+
+ public:
+
+ /**
+ * \brief Adds a name
+ * \param [in] pName The name
+ */
+ void add(const char* pName) {
+ m_names.push_back(pName);
+ }
+
+ /**
+ * \brief Number of names
+ * \returns Name count
+ */
+ uint32_t count() const {
+ return m_names.size();
+ }
+
+ /**
+ * \brief Name list
+ * \returns Name list
+ */
+ const char* const* names() const {
+ return m_names.data();
+ }
+
+ /**
+ * \brief Retrieves a single name
+ *
+ * \param [in] index Name index
+ * \returns The given name
+ */
+ const char* name(uint32_t index) const {
+ return m_names.at(index);
+ }
+
+ private:
+
+ std::vector<const char*> m_names;
+
+ };
+
+
+ /**
+ * \brief Vulkan extension set
+ *
+ * Stores a set of extensions or layers
+ * supported by the Vulkan implementation.
+ */
+ class DxvkNameSet {
+
+ public:
+
+ DxvkNameSet();
+ ~DxvkNameSet();
+
+ /**
+ * \brief Adds a name to the set
+ * \param [in] pName Extension name
+ */
+ void add(
+ const char* pName);
+
+ /**
+ * \brief Merges two name sets
+ *
+ * Adds all names from the given name set to
+ * this name set, avoiding duplicate entries.
+ * \param [in] names Name set to merge
+ */
+ void merge(
+ const DxvkNameSet& names);
+
+ /**
+ * \brief Checks whether an extension is supported
+ *
+ * \param [in] pName Extension name
+ * \returns Supported revision, or zero
+ */
+ uint32_t supports(
+ const char* pName) const;
+
+ /**
+ * \brief Enables requested extensions
+ *
+ * Walks over a set of extensions and enables all
+ * extensions that are supported and not disabled.
+ * This also checks whether all required extensions
+ * could be enabled, and returns \c false otherwise.
+ * \param [in] numExtensions Number of extensions
+ * \param [in] ppExtensions List of extensions
+ * \param [out] nameSet Extension name set
+ * \returns \c true on success
+ */
+ bool enableExtensions(
+ uint32_t numExtensions,
+ DxvkExt** ppExtensions,
+ DxvkNameSet& nameSet) const;
+
+ /**
+ * \brief Disables given extension
+ *
+ * Removes the given extension from the set
+ * and sets its revision to 0 (i.e. disabled).
+ * \param [in,out] ext Extension to disable
+ */
+ void disableExtension(
+ DxvkExt& ext);
+
+ /**
+ * \brief Creates name list from name set
+ *
+ * Adds all names contained in the name set
+ * to a name list, which can then be passed
+ * to Vulkan functions.
+ * \returns Name list
+ */
+ DxvkNameList toNameList() const;
+
+ /**
+ * \brief Enumerates instance layers
+ *
+ * \param [in] vkl Vulkan library functions
+ * \returns Set of available instance layers
+ */
+ static DxvkNameSet enumInstanceLayers(
+ const Rc<vk::LibraryFn>& vkl);
+
+ /**
+ * \brief Enumerates instance extensions
+ *
+ * \param [in] vkl Vulkan library functions
+ * \returns Set of available instance extensions
+ */
+ static DxvkNameSet enumInstanceExtensions(
+ const Rc<vk::LibraryFn>& vkl);
+
+ /**
+ * \brief Enumerates device extensions
+ *
+ * \param [in] vki Vulkan instance functions
+ * \param [in] device The device to query
+ * \returns Set of available device extensions
+ */
+ static DxvkNameSet enumDeviceExtensions(
+ const Rc<vk::InstanceFn>& vki,
+ VkPhysicalDevice device);
+
+ private:
+
+ std::map<std::string, uint32_t> m_names;
+
+ };
+
+ /**
+ * \brief Device extensions
+ *
+ * Lists all Vulkan extensions that are potentially
+ * used by DXVK if supported by the implementation.
+ */
+ struct DxvkDeviceExtensions {
+ DxvkExt amdMemoryOverallocationBehaviour = { VK_AMD_MEMORY_OVERALLOCATION_BEHAVIOR_EXTENSION_NAME, DxvkExtMode::Optional };
+ DxvkExt amdShaderFragmentMask = { VK_AMD_SHADER_FRAGMENT_MASK_EXTENSION_NAME, DxvkExtMode::Optional };
+ DxvkExt ext4444Formats = { VK_EXT_4444_FORMATS_EXTENSION_NAME, DxvkExtMode::Optional };
+ DxvkExt extConservativeRasterization = { VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME, DxvkExtMode::Optional };
+ DxvkExt extCustomBorderColor = { VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME, DxvkExtMode::Optional };
+ DxvkExt extDepthClipEnable = { VK_EXT_DEPTH_CLIP_ENABLE_EXTENSION_NAME, DxvkExtMode::Optional };
+ DxvkExt extExtendedDynamicState = { VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME, DxvkExtMode::Optional };
+ DxvkExt extFullScreenExclusive = { VK_EXT_FULL_SCREEN_EXCLUSIVE_EXTENSION_NAME, DxvkExtMode::Optional };
+ DxvkExt extHostQueryReset = { VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME, DxvkExtMode::Optional };
+ DxvkExt extMemoryBudget = { VK_EXT_MEMORY_BUDGET_EXTENSION_NAME, DxvkExtMode::Passive };
+ DxvkExt extMemoryPriority = { VK_EXT_MEMORY_PRIORITY_EXTENSION_NAME, DxvkExtMode::Optional };
+ DxvkExt extRobustness2 = { VK_EXT_ROBUSTNESS_2_EXTENSION_NAME, DxvkExtMode::Optional };
+ DxvkExt extShaderDemoteToHelperInvocation = { VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME, DxvkExtMode::Optional };
+ DxvkExt extShaderStencilExport = { VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME, DxvkExtMode::Optional };
+ DxvkExt extShaderViewportIndexLayer = { VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME, DxvkExtMode::Optional };
+ DxvkExt extTransformFeedback = { VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME, DxvkExtMode::Optional };
+ DxvkExt extVertexAttributeDivisor = { VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME, DxvkExtMode::Optional };
+ DxvkExt khrBufferDeviceAddress = { VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME, DxvkExtMode::Disabled };
+ DxvkExt khrCreateRenderPass2 = { VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME, DxvkExtMode::Optional };
+ DxvkExt khrDepthStencilResolve = { VK_KHR_DEPTH_STENCIL_RESOLVE_EXTENSION_NAME, DxvkExtMode::Optional };
+ DxvkExt khrDrawIndirectCount = { VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME, DxvkExtMode::Optional };
+ DxvkExt khrDriverProperties = { VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME, DxvkExtMode::Optional };
+ DxvkExt khrImageFormatList = { VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME, DxvkExtMode::Required };
+ DxvkExt khrSamplerMirrorClampToEdge = { VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME, DxvkExtMode::Optional };
+ DxvkExt khrShaderFloatControls = { VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME, DxvkExtMode::Optional };
+ DxvkExt khrSwapchain = { VK_KHR_SWAPCHAIN_EXTENSION_NAME, DxvkExtMode::Required };
+ DxvkExt nvxBinaryImport = { VK_NVX_BINARY_IMPORT_EXTENSION_NAME, DxvkExtMode::Disabled };
+ DxvkExt nvxImageViewHandle = { VK_NVX_IMAGE_VIEW_HANDLE_EXTENSION_NAME, DxvkExtMode::Disabled };
+ };
+
+ /**
+ * \brief Instance extensions
+ *
+ * Lists all Vulkan extensions that are potentially
+ * used by DXVK if supported by the implementation.
+ */
+ struct DxvkInstanceExtensions {
+ DxvkExt extDebugUtils = { VK_EXT_DEBUG_UTILS_EXTENSION_NAME, DxvkExtMode::Optional };
+ DxvkExt khrGetSurfaceCapabilities2 = { VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME, DxvkExtMode::Optional };
+ DxvkExt khrSurface = { VK_KHR_SURFACE_EXTENSION_NAME, DxvkExtMode::Required };
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_format.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_format.cpp
new file mode 100644
index 00000000..acda79c8
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_format.cpp
@@ -0,0 +1,586 @@
+#include "dxvk_format.h"
+
+namespace dxvk {
+
+ const std::array<DxvkFormatInfo, 152> g_formatInfos = {{
+ // VK_FORMAT_UNDEFINED
+ { },
+
+ // VK_FORMAT_R4G4_UNORM_PACK8
+ { 1, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R4G4B4A4_UNORM_PACK16
+ { 2, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_B4G4R4A4_UNORM_PACK16
+ { 2, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R5G6B5_UNORM_PACK16
+ { 2, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_B5G6R5_UNORM_PACK16
+ { 2, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R5G5B5A1_UNORM_PACK16
+ { 2, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_B5G5R5A1_UNORM_PACK16
+ { 2, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_A1R5G5B5_UNORM_PACK16
+ { 2, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R8_UNORM
+ { 1, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R8_SNORM
+ { 1, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R8_USCALED
+ { 1, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R8_SSCALED
+ { 1, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R8_UINT
+ { 1, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledUInt },
+
+ // VK_FORMAT_R8_SINT
+ { 1, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledSInt },
+
+ // VK_FORMAT_R8_SRGB
+ { 1, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::ColorSpaceSrgb },
+
+ // VK_FORMAT_R8G8_UNORM
+ { 2, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R8G8_SNORM
+ { 2, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R8G8_USCALED
+ { 2, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R8G8_SSCALED
+ { 2, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R8G8_UINT
+ { 2, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledUInt },
+
+ // VK_FORMAT_R8G8_SINT
+ { 2, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledSInt },
+
+ // VK_FORMAT_R8G8_SRGB
+ { 2, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::ColorSpaceSrgb },
+
+ // VK_FORMAT_R8G8B8_UNORM
+ { 3, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R8G8B8_SNORM
+ { 3, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R8G8B8_USCALED
+ { 3, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R8G8B8_SSCALED
+ { 3, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R8G8B8_UINT
+ { 3, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledUInt },
+
+ // VK_FORMAT_R8G8B8_SINT
+ { 3, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledSInt },
+
+ // VK_FORMAT_R8G8B8_SRGB
+ { 3, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::ColorSpaceSrgb },
+
+ // VK_FORMAT_B8G8R8_UNORM
+ { 3, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_B8G8R8_SNORM
+ { 3, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_B8G8R8_USCALED
+ { 3, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_B8G8R8_SSCALED
+ { 3, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_B8G8R8_UINT
+ { 3, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledUInt },
+
+ // VK_FORMAT_B8G8R8_SINT
+ { 3, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledSInt },
+
+ // VK_FORMAT_B8G8R8_SRGB
+ { 3, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::ColorSpaceSrgb },
+
+ // VK_FORMAT_R8G8B8A8_UNORM
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R8G8B8A8_SNORM
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R8G8B8A8_USCALED
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R8G8B8A8_SSCALED
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R8G8B8A8_UINT
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledUInt },
+
+ // VK_FORMAT_R8G8B8A8_SINT
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledSInt },
+
+ // VK_FORMAT_R8G8B8A8_SRGB
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::ColorSpaceSrgb },
+
+ // VK_FORMAT_B8G8R8A8_UNORM
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_B8G8R8A8_SNORM
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_B8G8R8A8_USCALED
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_B8G8R8A8_SSCALED
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_B8G8R8A8_UINT
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledUInt },
+
+ // VK_FORMAT_B8G8R8A8_SINT
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledSInt },
+
+ // VK_FORMAT_B8G8R8A8_SRGB
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::ColorSpaceSrgb },
+
+ // VK_FORMAT_A8B8G8R8_UNORM_PACK32
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_A8B8G8R8_SNORM_PACK32
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_A8B8G8R8_USCALED_PACK32
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_A8B8G8R8_SSCALED_PACK32
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_A8B8G8R8_UINT_PACK32
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledUInt },
+
+ // VK_FORMAT_A8B8G8R8_SINT_PACK32
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledSInt },
+
+ // VK_FORMAT_A8B8G8R8_SRGB_PACK32
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::ColorSpaceSrgb },
+
+ // VK_FORMAT_A2R10G10B10_UNORM_PACK32
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_A2R10G10B10_SNORM_PACK32
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_A2R10G10B10_USCALED_PACK32
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_A2R10G10B10_SSCALED_PACK32
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_A2R10G10B10_UINT_PACK32
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledUInt },
+
+ // VK_FORMAT_A2R10G10B10_SINT_PACK32
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledSInt },
+
+ // VK_FORMAT_A2B10G10R10_UNORM_PACK32
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_A2B10G10R10_SNORM_PACK32
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_A2B10G10R10_USCALED_PACK32
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_A2B10G10R10_SSCALED_PACK32
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_A2B10G10R10_UINT_PACK32
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledUInt },
+
+ // VK_FORMAT_A2B10G10R10_SINT_PACK32
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledSInt },
+
+ // VK_FORMAT_R16_UNORM
+ { 2, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R16_SNORM
+ { 2, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R16_USCALED
+ { 2, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R16_SSCALED
+ { 2, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R16_UINT
+ { 2, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledUInt },
+
+ // VK_FORMAT_R16_SINT
+ { 2, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledSInt },
+
+ // VK_FORMAT_R16_SFLOAT
+ { 2, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R16G16_UNORM
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R16G16_SNORM
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R16G16_USCALED
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R16G16_SSCALED
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R16G16_UINT
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledUInt },
+
+ // VK_FORMAT_R16G16_SINT
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledSInt },
+
+ // VK_FORMAT_R16G16_SFLOAT
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R16G16B16_UNORM
+ { 6, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R16G16B16_SNORM
+ { 6, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R16G16B16_USCALED
+ { 6, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R16G16B16_SSCALED
+ { 6, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R16G16B16_UINT
+ { 6, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledUInt },
+
+ // VK_FORMAT_R16G16B16_SINT
+ { 6, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledSInt },
+
+ // VK_FORMAT_R16G16B16_SFLOAT
+ { 6, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R16G16B16A16_UNORM
+ { 8, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R16G16B16A16_SNORM
+ { 8, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R16G16B16A16_USCALED
+ { 8, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R16G16B16A16_SSCALED
+ { 8, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R16G16B16A16_UINT
+ { 8, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledUInt },
+
+ // VK_FORMAT_R16G16B16A16_SINT
+ { 8, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledSInt },
+
+ // VK_FORMAT_R16G16B16A16_SFLOAT
+ { 8, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R32_UINT
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledUInt },
+
+ // VK_FORMAT_R32_SINT
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledSInt },
+
+ // VK_FORMAT_R32_SFLOAT
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R32G32_UINT
+ { 8, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledUInt },
+
+ // VK_FORMAT_R32G32_SINT
+ { 8, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledSInt },
+
+ // VK_FORMAT_R32G32_SFLOAT
+ { 8, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R32G32B32_UINT
+ { 12, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledUInt },
+
+ // VK_FORMAT_R32G32B32_SINT
+ { 12, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledSInt },
+
+ // VK_FORMAT_R32G32B32_SFLOAT
+ { 12, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R32G32B32A32_UINT
+ { 16, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledUInt },
+
+ // VK_FORMAT_R32G32B32A32_SINT
+ { 16, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledSInt },
+
+ // VK_FORMAT_R32G32B32A32_SFLOAT
+ { 16, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R64_UINT
+ { 8, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledUInt },
+
+ // VK_FORMAT_R64_SINT
+ { 8, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledSInt },
+
+ // VK_FORMAT_R64_SFLOAT
+ { 8, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R64G64_UINT
+ { 16, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledUInt },
+
+ // VK_FORMAT_R64G64_SINT
+ { 16, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledSInt },
+
+ // VK_FORMAT_R64G64_SFLOAT
+ { 16, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R64G64B64_UINT
+ { 24, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledUInt },
+
+ // VK_FORMAT_R64G64B64_SINT
+ { 24, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledSInt },
+
+ // VK_FORMAT_R64G64B64_SFLOAT
+ { 24, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_R64G64B64A64_UINT
+ { 32, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledUInt },
+
+ // VK_FORMAT_R64G64B64A64_SINT
+ { 32, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::SampledSInt },
+
+ // VK_FORMAT_R64G64B64A64_SFLOAT
+ { 32, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_B10G11R11_UFLOAT_PACK32
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_D16_UNORM
+ { 2, VK_IMAGE_ASPECT_DEPTH_BIT },
+
+ // VK_FORMAT_X8_D24_UNORM_PACK32
+ { 4, VK_IMAGE_ASPECT_DEPTH_BIT },
+
+ // VK_FORMAT_D32_SFLOAT
+ { 4, VK_IMAGE_ASPECT_DEPTH_BIT },
+
+ // VK_FORMAT_S8_UINT
+ { 1, VK_IMAGE_ASPECT_STENCIL_BIT },
+
+ // VK_FORMAT_D16_UNORM_S8_UINT
+ { 4, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT },
+
+ // VK_FORMAT_D24_UNORM_S8_UINT
+ { 4, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT },
+
+ // VK_FORMAT_D32_SFLOAT_S8_UINT
+ { 8, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT },
+
+ // VK_FORMAT_BC1_RGB_UNORM_BLOCK
+ { 8, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::BlockCompressed,
+ VkExtent3D { 4, 4, 1 } },
+
+ // VK_FORMAT_BC1_RGB_SRGB_BLOCK
+ { 8, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlags(
+ DxvkFormatFlag::BlockCompressed,
+ DxvkFormatFlag::ColorSpaceSrgb),
+ VkExtent3D { 4, 4, 1 } },
+
+ // VK_FORMAT_BC1_RGBA_UNORM_BLOCK
+ { 8, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::BlockCompressed,
+ VkExtent3D { 4, 4, 1 } },
+
+ // VK_FORMAT_BC1_RGBA_SRGB_BLOCK
+ { 8, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlags(
+ DxvkFormatFlag::BlockCompressed,
+ DxvkFormatFlag::ColorSpaceSrgb),
+ VkExtent3D { 4, 4, 1 } },
+
+ // VK_FORMAT_BC2_UNORM_BLOCK
+ { 16, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::BlockCompressed,
+ VkExtent3D { 4, 4, 1 } },
+
+ // VK_FORMAT_BC2_SRGB_BLOCK
+ { 16, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlags(
+ DxvkFormatFlag::BlockCompressed,
+ DxvkFormatFlag::ColorSpaceSrgb),
+ VkExtent3D { 4, 4, 1 } },
+
+ // VK_FORMAT_BC3_UNORM_BLOCK
+ { 16, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::BlockCompressed,
+ VkExtent3D { 4, 4, 1 } },
+
+ // VK_FORMAT_BC3_SRGB_BLOCK
+ { 16, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlags(
+ DxvkFormatFlag::BlockCompressed,
+ DxvkFormatFlag::ColorSpaceSrgb),
+ VkExtent3D { 4, 4, 1 } },
+
+ // VK_FORMAT_BC4_UNORM_BLOCK
+ { 8, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::BlockCompressed,
+ VkExtent3D { 4, 4, 1 } },
+
+ // VK_FORMAT_BC4_SNORM_BLOCK
+ { 8, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::BlockCompressed,
+ VkExtent3D { 4, 4, 1 } },
+
+ // VK_FORMAT_BC5_UNORM_BLOCK
+ { 16, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::BlockCompressed,
+ VkExtent3D { 4, 4, 1 } },
+
+ // VK_FORMAT_BC5_SNORM_BLOCK
+ { 16, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::BlockCompressed,
+ VkExtent3D { 4, 4, 1 } },
+
+ // VK_FORMAT_BC6H_UFLOAT_BLOCK
+ { 16, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::BlockCompressed,
+ VkExtent3D { 4, 4, 1 } },
+
+ // VK_FORMAT_BC6H_SFLOAT_BLOCK
+ { 16, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::BlockCompressed,
+ VkExtent3D { 4, 4, 1 } },
+
+ // VK_FORMAT_BC7_UNORM_BLOCK
+ { 16, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::BlockCompressed,
+ VkExtent3D { 4, 4, 1 } },
+
+ // VK_FORMAT_BC7_SRGB_BLOCK
+ { 16, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlags(
+ DxvkFormatFlag::BlockCompressed,
+ DxvkFormatFlag::ColorSpaceSrgb),
+ VkExtent3D { 4, 4, 1 } },
+
+ // VK_FORMAT_G8B8G8R8_422_UNORM_KHR
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::BlockCompressed,
+ VkExtent3D { 2, 1, 1 } },
+
+ // VK_FORMAT_B8G8R8G8_422_UNORM_KHR
+ { 4, VK_IMAGE_ASPECT_COLOR_BIT,
+ DxvkFormatFlag::BlockCompressed,
+ VkExtent3D { 2, 1, 1 } },
+
+ // VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT
+ { 2, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT
+ { 2, VK_IMAGE_ASPECT_COLOR_BIT },
+
+ // VK_FORMAT_G8_B8R8_2PLANE_420_UNORM
+ { 6, VK_IMAGE_ASPECT_PLANE_0_BIT | VK_IMAGE_ASPECT_PLANE_1_BIT,
+ DxvkFormatFlag::MultiPlane, VkExtent3D { 1, 1, 1 },
+ { DxvkPlaneFormatInfo { 1, { 1, 1 } },
+ DxvkPlaneFormatInfo { 2, { 2, 2 } } } },
+ }};
+
+
+ const std::array<std::pair<VkFormat, VkFormat>, 4> g_formatGroups = {{
+ { VK_FORMAT_UNDEFINED, VK_FORMAT_BC7_SRGB_BLOCK },
+ { VK_FORMAT_G8B8G8R8_422_UNORM_KHR, VK_FORMAT_B8G8R8G8_422_UNORM_KHR },
+ { VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT, VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT },
+ { VK_FORMAT_G8_B8R8_2PLANE_420_UNORM, VK_FORMAT_G8_B8R8_2PLANE_420_UNORM },
+ }};
+
+
+ const DxvkFormatInfo* imageFormatInfo(VkFormat format) {
+ uint32_t indexOffset = 0;
+
+ for (const auto& group : g_formatGroups) {
+ if (format >= group.first && format <= group.second) {
+ uint32_t index = uint32_t(format) - uint32_t(group.first);
+ return &g_formatInfos[indexOffset + index];
+ } else {
+ indexOffset += uint32_t(group.second)
+ - uint32_t(group.first) + 1;
+ }
+ }
+
+ return nullptr;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_format.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_format.h
new file mode 100644
index 00000000..21e6a678
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_format.h
@@ -0,0 +1,57 @@
+#pragma once
+
+#include "dxvk_include.h"
+
+namespace dxvk {
+
+ enum class DxvkFormatFlag {
+ BlockCompressed = 0, ///< Image format is block compressed
+ SampledUInt = 1, ///< Sampled type is an unsigned integer type
+ SampledSInt = 2, ///< Sampled type is a signed integer type
+ ColorSpaceSrgb = 3, ///< Non-linear SRGB color format
+ MultiPlane = 4, ///< Multi-plane format
+ };
+
+ using DxvkFormatFlags = Flags<DxvkFormatFlag>;
+
+ /**
+ * \brief Planar format info
+ */
+ struct DxvkPlaneFormatInfo {
+ /// Byte size of a pixel in the current plane
+ VkDeviceSize elementSize = 0;
+ /// Number of image pixels covered by a
+ /// single pixel in the current plane
+ VkExtent2D blockSize = { 1, 1 };
+ };
+
+ /**
+ * \brief Format info structure
+ *
+ * Provides some useful information
+ * about a Vulkan image format.
+ */
+ struct DxvkFormatInfo {
+ /// Size of an element in this format. For compressed
+ /// formats, this is the size of a block, in bytes.
+ VkDeviceSize elementSize = 0;
+
+ /// Available image aspect flags
+ VkImageAspectFlags aspectMask = 0;
+
+ /// Some other format info flags
+ DxvkFormatFlags flags = 0;
+
+ /// Size, in pixels, of a compressed block. For
+ /// non-block formats, all these values are 1.
+ VkExtent3D blockSize = { 1, 1, 1 };
+
+ /// Plane info for multi-planar formats
+ std::array<DxvkPlaneFormatInfo, 3> planes;
+ };
+
+
+
+ const DxvkFormatInfo* imageFormatInfo(VkFormat format);
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_framebuffer.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_framebuffer.cpp
new file mode 100644
index 00000000..2184f3f6
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_framebuffer.cpp
@@ -0,0 +1,141 @@
+#include "dxvk_framebuffer.h"
+
+namespace dxvk {
+
+ DxvkFramebuffer::DxvkFramebuffer(
+ const Rc<vk::DeviceFn>& vkd,
+ DxvkRenderPass* renderPass,
+ const DxvkRenderTargets& renderTargets,
+ const DxvkFramebufferSize& defaultSize)
+ : m_vkd (vkd),
+ m_renderPass (renderPass),
+ m_renderTargets (renderTargets),
+ m_renderSize (computeRenderSize(defaultSize)) {
+ std::array<VkImageView, MaxNumRenderTargets + 1> views;
+
+ for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
+ if (m_renderTargets.color[i].view != nullptr) {
+ views[m_attachmentCount] = m_renderTargets.color[i].view->handle();
+ m_attachments[m_attachmentCount] = i;
+ m_attachmentCount += 1;
+ }
+ }
+
+ if (m_renderTargets.depth.view != nullptr) {
+ views[m_attachmentCount] = m_renderTargets.depth.view->handle();
+ m_attachments[m_attachmentCount] = -1;
+ m_attachmentCount += 1;
+ }
+
+ VkFramebufferCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.renderPass = m_renderPass->getDefaultHandle();
+ info.attachmentCount = m_attachmentCount;
+ info.pAttachments = views.data();
+ info.width = m_renderSize.width;
+ info.height = m_renderSize.height;
+ info.layers = m_renderSize.layers;
+
+ if (m_vkd->vkCreateFramebuffer(m_vkd->device(), &info, nullptr, &m_handle) != VK_SUCCESS)
+ Logger::err("DxvkFramebuffer: Failed to create framebuffer object");
+ }
+
+
+ DxvkFramebuffer::~DxvkFramebuffer() {
+ m_vkd->vkDestroyFramebuffer(m_vkd->device(), m_handle, nullptr);
+ }
+
+
+ int32_t DxvkFramebuffer::findAttachment(const Rc<DxvkImageView>& view) const {
+ for (uint32_t i = 0; i < m_attachmentCount; i++) {
+ if (getAttachment(i).view->matchesView(view))
+ return int32_t(i);
+ }
+
+ return -1;
+ }
+
+
+ bool DxvkFramebuffer::hasTargets(const DxvkRenderTargets& renderTargets) {
+ bool eq = m_renderTargets.depth.view == renderTargets.depth.view
+ && m_renderTargets.depth.layout == renderTargets.depth.layout;
+
+ for (uint32_t i = 0; i < MaxNumRenderTargets && eq; i++) {
+ eq &= m_renderTargets.color[i].view == renderTargets.color[i].view
+ && m_renderTargets.color[i].layout == renderTargets.color[i].layout;
+ }
+
+ return eq;
+ }
+
+
+ bool DxvkFramebuffer::isFullSize(const Rc<DxvkImageView>& view) const {
+ return m_renderSize.width == view->mipLevelExtent(0).width
+ && m_renderSize.height == view->mipLevelExtent(0).height
+ && m_renderSize.layers == view->info().numLayers;
+ }
+
+
+ bool DxvkFramebuffer::isWritable(uint32_t attachmentIndex, VkImageAspectFlags aspects) const {
+ VkImageAspectFlags writableAspects = vk::getWritableAspectsForLayout(getAttachment(attachmentIndex).layout);
+ return (writableAspects & aspects) == aspects;
+ }
+
+
+ DxvkRenderPassFormat DxvkFramebuffer::getRenderPassFormat(const DxvkRenderTargets& renderTargets) {
+ DxvkRenderPassFormat format;
+
+ for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
+ if (renderTargets.color[i].view != nullptr) {
+ format.sampleCount = renderTargets.color[i].view->imageInfo().sampleCount;
+ format.color[i].format = renderTargets.color[i].view->info().format;
+ format.color[i].layout = renderTargets.color[i].layout;
+ }
+ }
+
+ if (renderTargets.depth.view != nullptr) {
+ format.sampleCount = renderTargets.depth.view->imageInfo().sampleCount;
+ format.depth.format = renderTargets.depth.view->info().format;
+ format.depth.layout = renderTargets.depth.layout;
+ }
+
+ return format;
+ }
+
+
+ DxvkFramebufferSize DxvkFramebuffer::computeRenderSize(
+ const DxvkFramebufferSize& defaultSize) const {
+ // Some games bind render targets of a different size and
+ // expect it to work, so we'll compute the minimum size
+ DxvkFramebufferSize minSize = defaultSize;
+
+ if (m_renderTargets.depth.view != nullptr) {
+ DxvkFramebufferSize depthSize = this->computeRenderTargetSize(m_renderTargets.depth.view);
+ minSize.width = std::min(minSize.width, depthSize.width);
+ minSize.height = std::min(minSize.height, depthSize.height);
+ minSize.layers = std::min(minSize.layers, depthSize.layers);
+ }
+
+ for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
+ if (m_renderTargets.color[i].view != nullptr) {
+ DxvkFramebufferSize colorSize = this->computeRenderTargetSize(m_renderTargets.color[i].view);
+ minSize.width = std::min(minSize.width, colorSize.width);
+ minSize.height = std::min(minSize.height, colorSize.height);
+ minSize.layers = std::min(minSize.layers, colorSize.layers);
+ }
+ }
+
+ return minSize;
+ }
+
+
+ DxvkFramebufferSize DxvkFramebuffer::computeRenderTargetSize(
+ const Rc<DxvkImageView>& renderTarget) const {
+ auto extent = renderTarget->mipLevelExtent(0);
+ auto layers = renderTarget->info().numLayers;
+ return DxvkFramebufferSize { extent.width, extent.height, layers };
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_framebuffer.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_framebuffer.h
new file mode 100644
index 00000000..070efee4
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_framebuffer.h
@@ -0,0 +1,252 @@
+#pragma once
+
+#include "dxvk_image.h"
+#include "dxvk_renderpass.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Framebuffer size
+ *
+ * Stores the width, height and number of layers
+ * of a framebuffer. This can be used in case a
+ * framebuffer does not have any attachments.
+ */
+ struct DxvkFramebufferSize {
+ uint32_t width;
+ uint32_t height;
+ uint32_t layers;
+ };
+
+
+ /**
+ * \brief Framebuffer attachment
+ *
+ * Stores an attachment, as well as the image layout
+ * that will be used for rendering to the attachment.
+ */
+ struct DxvkAttachment {
+ Rc<DxvkImageView> view = nullptr;
+ VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
+ };
+
+
+ /**
+ * \brief Render targets
+ *
+ * Stores all depth-stencil and color
+ * attachments attached to a framebuffer.
+ */
+ struct DxvkRenderTargets {
+ DxvkAttachment depth;
+ DxvkAttachment color[MaxNumRenderTargets];
+ };
+
+
+ /**
+ * \brief Render target layouts
+ */
+ struct DxvkRenderTargetLayouts {
+ VkImageLayout color[MaxNumRenderTargets];
+ VkImageLayout depth;
+ };
+
+
+ /**
+ * \brief Framebuffer
+ *
+ * A framebuffer either stores a set of image views
+ * that will be used as render targets, or in case
+ * no render targets are attached, fixed dimensions.
+ */
+ class DxvkFramebuffer : public DxvkResource {
+
+ public:
+
+ DxvkFramebuffer(
+ const Rc<vk::DeviceFn>& vkd,
+ DxvkRenderPass* renderPass,
+ const DxvkRenderTargets& renderTargets,
+ const DxvkFramebufferSize& defaultSize);
+
+ ~DxvkFramebuffer();
+
+ /**
+ * \brief Framebuffer handle
+ * \returns Framebuffer handle
+ */
+ VkFramebuffer handle() const {
+ return m_handle;
+ }
+
+ /**
+ * \brief Framebuffer size
+ * \returns Framebuffer size
+ */
+ DxvkFramebufferSize size() const {
+ return m_renderSize;
+ }
+
+ /**
+ * \brief Framebuffer sample count
+ *
+ * Returns the sample count of the color
+ * and depth-stencil attachments, or 0 if
+ * there are no attachments.
+ * \returns Sample count
+ */
+ VkSampleCountFlags getSampleCount() const {
+ return m_attachmentCount != 0
+ ? m_renderPass->getSampleCount()
+ : 0;
+ }
+
+ /**
+ * \brief Retrieves default render pass handle
+ *
+ * Retrieves the render pass handle that was used
+ * to create the Vulkan framebuffer object with,
+ * and that should be used to create pipelines.
+ * \returns The default render pass handle
+ */
+ VkRenderPass getDefaultRenderPassHandle() const {
+ return m_renderPass->getDefaultHandle();
+ }
+
+ /**
+ * \brief Retrieves render pass handle
+ *
+ * Retrieves a render pass handle that can
+ * be used to begin a render pass instance.
+ * \param [in] ops Render pass ops
+ * \returns The render pass handle
+ */
+ VkRenderPass getRenderPassHandle(const DxvkRenderPassOps& ops) const {
+ return m_renderPass->getHandle(ops);
+ }
+
+ /**
+ * \brief Retrieves render pass
+ * \returns Render pass reference
+ */
+ DxvkRenderPass* getRenderPass() const {
+ return m_renderPass;
+ }
+
+ /**
+ * \brief Depth-stencil target
+ * \returns Depth-stencil target
+ */
+ const DxvkAttachment& getDepthTarget() const {
+ return m_renderTargets.depth;
+ }
+
+ /**
+ * \brief Color target
+ *
+ * \param [in] id Target Index
+ * \returns The color target
+ */
+ const DxvkAttachment& getColorTarget(uint32_t id) const {
+ return m_renderTargets.color[id];
+ }
+
+ /**
+ * \brief Number of framebuffer attachment
+ * \returns Total attachment count
+ */
+ uint32_t numAttachments() const {
+ return m_attachmentCount;
+ }
+
+ /**
+ * \brief Queries color attachment index of a given attachment
+ * \returns The index, or -1 if the given attachment is the depth attachment
+ */
+ const int32_t getColorAttachmentIndex(uint32_t id) const {
+ return m_attachments[id];
+ }
+
+ /**
+ * \brief Retrieves attachment by index
+ *
+ * \param [in] id Framebuffer attachment ID
+ * \returns The framebuffer attachment
+ */
+ const DxvkAttachment& getAttachment(uint32_t id) const {
+ int32_t idx = getColorAttachmentIndex(id);
+ return idx < 0 ? m_renderTargets.depth : m_renderTargets.color[idx];
+ }
+
+ /**
+ * \brief Finds attachment index by view
+ *
+ * Color attachments start at 0
+ * \param [in] view Image view
+ * \returns Attachment index
+ */
+ int32_t findAttachment(const Rc<DxvkImageView>& view) const;
+
+ /**
+ * \brief Checks whether the framebuffer's targets match
+ *
+ * \param [in] renderTargets Render targets to check
+ * \returns \c true if the render targets are the same
+ * as the ones used for this framebuffer object.
+ */
+ bool hasTargets(const DxvkRenderTargets& renderTargets);
+
+ /**
+ * \brief Checks whether view and framebuffer sizes match
+ *
+ * Tests whether the size of the framebuffer is the same
+ * as the size of one of its views. This may be \c false
+ * when mixing attachments with mismatched dimensions.
+ * \param [in] view Image view to test
+ * \returns \c true if \c view has the same size as
+ * the framebuffer.
+ */
+ bool isFullSize(const Rc<DxvkImageView>& view) const;
+
+ /**
+ * \brief Checks whether an attachment is writable
+ *
+ * Needed for certain clear optimizations.
+ * \param [in] attachmentIndex Attachment to check
+ * \param [in] aspects Aspect mask to check
+ * \returns \c true if all aspects can be written for the given attachment
+ */
+ bool isWritable(uint32_t attachmentIndex, VkImageAspectFlags aspects) const;
+
+ /**
+ * \brief Generatess render pass format
+ *
+ * This render pass format can be used to
+ * look up a compatible render pass.
+ * \param [in] renderTargets Render targets
+ * \returns The render pass format
+ */
+ static DxvkRenderPassFormat getRenderPassFormat(
+ const DxvkRenderTargets& renderTargets);
+
+ private:
+
+ const Rc<vk::DeviceFn> m_vkd;
+ DxvkRenderPass* m_renderPass;
+ const DxvkRenderTargets m_renderTargets;
+ const DxvkFramebufferSize m_renderSize;
+
+ uint32_t m_attachmentCount = 0;
+ std::array<int32_t, MaxNumRenderTargets + 1> m_attachments;
+
+ VkFramebuffer m_handle = VK_NULL_HANDLE;
+
+ DxvkFramebufferSize computeRenderSize(
+ const DxvkFramebufferSize& defaultSize) const;
+
+ DxvkFramebufferSize computeRenderTargetSize(
+ const Rc<DxvkImageView>& renderTarget) const;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_gpu_event.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_gpu_event.cpp
new file mode 100644
index 00000000..55a5004c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_gpu_event.cpp
@@ -0,0 +1,104 @@
+#include "dxvk_gpu_event.h"
+#include "dxvk_device.h"
+
+namespace dxvk {
+
+ DxvkGpuEvent::DxvkGpuEvent(const Rc<vk::DeviceFn>& vkd)
+ : m_vkd(vkd) { }
+
+
+ DxvkGpuEvent::~DxvkGpuEvent() {
+ if (m_handle.pool && m_handle.event)
+ m_handle.pool->freeEvent(m_handle.event);
+ }
+
+
+ DxvkGpuEventStatus DxvkGpuEvent::test() const {
+ if (!m_handle.event)
+ return DxvkGpuEventStatus::Invalid;
+
+ VkResult status = m_vkd->vkGetEventStatus(
+ m_vkd->device(), m_handle.event);
+
+ switch (status) {
+ case VK_EVENT_SET: return DxvkGpuEventStatus::Signaled;
+ case VK_EVENT_RESET: return DxvkGpuEventStatus::Pending;
+ default: return DxvkGpuEventStatus::Invalid;
+ }
+ }
+
+
+ DxvkGpuEventHandle DxvkGpuEvent::reset(DxvkGpuEventHandle handle) {
+ m_vkd->vkResetEvent(m_vkd->device(), handle.event);
+ return std::exchange(m_handle, handle);
+ }
+
+
+
+
+ DxvkGpuEventPool::DxvkGpuEventPool(const DxvkDevice* device)
+ : m_vkd(device->vkd()) { }
+
+
+ DxvkGpuEventPool::~DxvkGpuEventPool() {
+ for (VkEvent ev : m_events)
+ m_vkd->vkDestroyEvent(m_vkd->device(), ev, nullptr);
+ }
+
+
+ DxvkGpuEventHandle DxvkGpuEventPool::allocEvent() {
+ VkEvent event = VK_NULL_HANDLE;
+
+ { std::lock_guard<sync::Spinlock> lock(m_mutex);
+
+ if (m_events.size() > 0) {
+ event = m_events.back();
+ m_events.pop_back();
+ }
+ }
+
+ if (!event) {
+ VkEventCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+
+ VkResult status = m_vkd->vkCreateEvent(
+ m_vkd->device(), &info, nullptr, &event);
+
+ if (status != VK_SUCCESS) {
+ Logger::err("DXVK: Failed to create GPU event");
+ return DxvkGpuEventHandle();
+ }
+ }
+
+ return { this, event };
+ }
+
+
+ void DxvkGpuEventPool::freeEvent(VkEvent event) {
+ std::lock_guard<sync::Spinlock> lock(m_mutex);
+ m_events.push_back(event);
+ }
+
+
+
+
+ DxvkGpuEventTracker::DxvkGpuEventTracker() { }
+ DxvkGpuEventTracker::~DxvkGpuEventTracker() { }
+
+
+ void DxvkGpuEventTracker::trackEvent(DxvkGpuEventHandle handle) {
+ if (handle.pool && handle.event)
+ m_handles.push_back(handle);
+ }
+
+
+ void DxvkGpuEventTracker::reset() {
+ for (const auto& h : m_handles)
+ h.pool->freeEvent(h.event);
+
+ m_handles.clear();
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_gpu_event.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_gpu_event.h
new file mode 100644
index 00000000..143ceacf
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_gpu_event.h
@@ -0,0 +1,154 @@
+#pragma once
+
+#include <vector>
+
+#include "dxvk_resource.h"
+
+namespace dxvk {
+
+ class DxvkDevice;
+ class DxvkGpuEventPool;
+
+ /**
+ * \brief Event status
+ *
+ * Reports whether the event is in
+ * a signaled or unsignaled state.
+ */
+ enum class DxvkGpuEventStatus : uint32_t {
+ Invalid = 0,
+ Pending = 1,
+ Signaled = 2,
+ };
+
+
+ /**
+ * \brief Event handle
+ *
+ * Stores the event handle itself as well
+ * as a pointer to the pool that the event
+ * was allocated from.
+ */
+ struct DxvkGpuEventHandle {
+ DxvkGpuEventPool* pool = nullptr;
+ VkEvent event = VK_NULL_HANDLE;
+ };
+
+
+ /**
+ * \brief GPU event
+ *
+ * An event managed by the GPU which allows
+ * the application to check whether a specific
+ * command has completed execution.
+ */
+ class DxvkGpuEvent : public DxvkResource {
+
+ public:
+
+ DxvkGpuEvent(const Rc<vk::DeviceFn>& vkd);
+ ~DxvkGpuEvent();
+
+ /**
+ * \brief Retrieves event status
+ *
+ * Only valid after the event has been
+ * recorded intro a command buffer.
+ * \returns Event status
+ */
+ DxvkGpuEventStatus test() const;
+
+ /**
+ * \brief Resets event
+ *
+ * Assigns a new Vulkan event to this event
+ * object and replaces the old one. The old
+ * event should be freed as soon as the GPU
+ * stops using it.
+ * \param [in] handle New GPU event handle
+ * \returns Old GPU event handle
+ */
+ DxvkGpuEventHandle reset(DxvkGpuEventHandle handle);
+
+ private:
+
+ Rc<vk::DeviceFn> m_vkd;
+ DxvkGpuEventHandle m_handle;
+
+ };
+
+
+ /**
+ * \brief Event pool
+ *
+ * Thread-safe event allocator that provides
+ * a way to create and recycle Vulkan events.
+ */
+ class DxvkGpuEventPool {
+
+ public:
+
+ DxvkGpuEventPool(const DxvkDevice* device);
+ ~DxvkGpuEventPool();
+
+ /**
+ * \brief Allocates an event
+ *
+ * Either returns a recycled event, or
+ * creates a new one if necessary. The
+ * state of the event is undefined.
+ * \returns An event handle
+ */
+ DxvkGpuEventHandle allocEvent();
+
+ /**
+ * \brief Recycles an event
+ *
+ * \param [in] handle Event to free
+ */
+ void freeEvent(VkEvent event);
+
+ private:
+
+ Rc<vk::DeviceFn> m_vkd;
+ sync::Spinlock m_mutex;
+ std::vector<VkEvent> m_events;
+
+ };
+
+
+ /**
+ * \brief GPU event tracker
+ *
+ * Stores events currently accessed by the
+ * GPU, and returns them to the event pool
+ * once they are no longer in use.
+ */
+ class DxvkGpuEventTracker {
+
+ public:
+
+ DxvkGpuEventTracker();
+ ~DxvkGpuEventTracker();
+
+ /**
+ * \brief Tracks an event
+ * \param [in] handle Event to track
+ */
+ void trackEvent(DxvkGpuEventHandle handle);
+
+ /**
+ * \brief Resets event tracker
+ *
+ * Releases all tracked events back
+ * to the respective event pool
+ */
+ void reset();
+
+ private:
+
+ std::vector<DxvkGpuEventHandle> m_handles;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_gpu_query.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_gpu_query.cpp
new file mode 100644
index 00000000..c42ed75f
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_gpu_query.cpp
@@ -0,0 +1,456 @@
+#include <algorithm>
+
+#include "dxvk_cmdlist.h"
+#include "dxvk_device.h"
+#include "dxvk_gpu_query.h"
+
+namespace dxvk {
+
+ DxvkGpuQuery::DxvkGpuQuery(
+ const Rc<vk::DeviceFn>& vkd,
+ VkQueryType type,
+ VkQueryControlFlags flags,
+ uint32_t index)
+ : m_vkd(vkd), m_type(type), m_flags(flags),
+ m_index(index), m_ended(false) {
+
+ }
+
+
+ DxvkGpuQuery::~DxvkGpuQuery() {
+ if (m_handle.queryPool)
+ m_handle.allocator->freeQuery(m_handle);
+
+ for (DxvkGpuQueryHandle handle : m_handles)
+ handle.allocator->freeQuery(handle);
+ }
+
+
+ bool DxvkGpuQuery::isIndexed() const {
+ return m_type == VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT;
+ }
+
+
+ DxvkGpuQueryStatus DxvkGpuQuery::getData(DxvkQueryData& queryData) const {
+ queryData = DxvkQueryData();
+
+ if (!m_ended)
+ return DxvkGpuQueryStatus::Invalid;
+
+ // Empty begin/end pair
+ if (!m_handle.queryPool)
+ return DxvkGpuQueryStatus::Available;
+
+ // Get query data from all associated handles
+ DxvkGpuQueryStatus status = getDataForHandle(queryData, m_handle);
+
+ for (size_t i = 0; i < m_handles.size()
+ && status == DxvkGpuQueryStatus::Available; i++)
+ status = getDataForHandle(queryData, m_handles[i]);
+
+ // Treat non-precise occlusion queries as available
+ // if we already know the result will be non-zero
+ if ((status == DxvkGpuQueryStatus::Pending)
+ && (m_type == VK_QUERY_TYPE_OCCLUSION)
+ && !(m_flags & VK_QUERY_CONTROL_PRECISE_BIT)
+ && (queryData.occlusion.samplesPassed))
+ status = DxvkGpuQueryStatus::Available;
+
+ return status;
+ }
+
+
+ void DxvkGpuQuery::begin(const Rc<DxvkCommandList>& cmd) {
+ m_ended = false;
+
+ cmd->trackGpuQuery(m_handle);
+ m_handle = DxvkGpuQueryHandle();
+
+ for (const auto& handle : m_handles)
+ cmd->trackGpuQuery(handle);
+ m_handles.clear();
+ }
+
+
+ void DxvkGpuQuery::end() {
+ m_ended = true;
+ }
+
+
+ void DxvkGpuQuery::addQueryHandle(const DxvkGpuQueryHandle& handle) {
+ if (m_handle.queryPool)
+ m_handles.push_back(m_handle);
+
+ m_handle = handle;
+ }
+
+
+ DxvkGpuQueryStatus DxvkGpuQuery::getDataForHandle(
+ DxvkQueryData& queryData,
+ const DxvkGpuQueryHandle& handle) const {
+ DxvkQueryData tmpData;
+
+ // Wait for the query to be reset first
+ VkResult result;
+
+ if (handle.resetEvent) {
+ result = m_vkd->vkGetEventStatus(
+ m_vkd->device(), handle.resetEvent);
+
+ if (result == VK_EVENT_RESET)
+ return DxvkGpuQueryStatus::Pending;
+ else if (result != VK_EVENT_SET)
+ return DxvkGpuQueryStatus::Failed;
+ }
+
+ // Try to copy query data to temporary structure
+ result = m_vkd->vkGetQueryPoolResults(m_vkd->device(),
+ handle.queryPool, handle.queryId, 1,
+ sizeof(DxvkQueryData), &tmpData,
+ sizeof(DxvkQueryData), VK_QUERY_RESULT_64_BIT);
+
+ if (result == VK_NOT_READY)
+ return DxvkGpuQueryStatus::Pending;
+ else if (result != VK_SUCCESS)
+ return DxvkGpuQueryStatus::Failed;
+
+ // Add numbers to the destination structure
+ switch (m_type) {
+ case VK_QUERY_TYPE_OCCLUSION:
+ queryData.occlusion.samplesPassed += tmpData.occlusion.samplesPassed;
+ break;
+
+ case VK_QUERY_TYPE_TIMESTAMP:
+ queryData.timestamp.time = tmpData.timestamp.time;
+ break;
+
+ case VK_QUERY_TYPE_PIPELINE_STATISTICS:
+ queryData.statistic.iaVertices += tmpData.statistic.iaVertices;
+ queryData.statistic.iaPrimitives += tmpData.statistic.iaPrimitives;
+ queryData.statistic.vsInvocations += tmpData.statistic.vsInvocations;
+ queryData.statistic.gsInvocations += tmpData.statistic.gsInvocations;
+ queryData.statistic.gsPrimitives += tmpData.statistic.gsPrimitives;
+ queryData.statistic.clipInvocations += tmpData.statistic.clipInvocations;
+ queryData.statistic.clipPrimitives += tmpData.statistic.clipPrimitives;
+ queryData.statistic.fsInvocations += tmpData.statistic.fsInvocations;
+ queryData.statistic.tcsPatches += tmpData.statistic.tcsPatches;
+ queryData.statistic.tesInvocations += tmpData.statistic.tesInvocations;
+ queryData.statistic.csInvocations += tmpData.statistic.csInvocations;
+ break;
+
+ case VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT:
+ queryData.xfbStream.primitivesWritten += tmpData.xfbStream.primitivesWritten;
+ queryData.xfbStream.primitivesNeeded += tmpData.xfbStream.primitivesNeeded;
+ break;
+
+ default:
+ Logger::err(str::format("DXVK: Unhandled query type: ", m_type));
+ return DxvkGpuQueryStatus::Invalid;
+ }
+
+ return DxvkGpuQueryStatus::Available;
+ }
+
+
+
+
+ DxvkGpuQueryAllocator::DxvkGpuQueryAllocator(
+ DxvkDevice* device,
+ VkQueryType queryType,
+ uint32_t queryPoolSize)
+ : m_device (device),
+ m_vkd (device->vkd()),
+ m_queryType (queryType),
+ m_queryPoolSize (queryPoolSize) {
+
+ }
+
+
+ DxvkGpuQueryAllocator::~DxvkGpuQueryAllocator() {
+ for (DxvkGpuQueryHandle handle : m_handles) {
+ m_vkd->vkDestroyEvent(m_vkd->device(),
+ handle.resetEvent, nullptr);
+ }
+
+ for (VkQueryPool pool : m_pools) {
+ m_vkd->vkDestroyQueryPool(
+ m_vkd->device(), pool, nullptr);
+ }
+ }
+
+
+ DxvkGpuQueryHandle DxvkGpuQueryAllocator::allocQuery() {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ if (m_handles.size() == 0)
+ this->createQueryPool();
+
+ if (m_handles.size() == 0)
+ return DxvkGpuQueryHandle();
+
+ DxvkGpuQueryHandle result = m_handles.back();
+ m_handles.pop_back();
+ return result;
+ }
+
+
+ void DxvkGpuQueryAllocator::freeQuery(DxvkGpuQueryHandle handle) {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+ m_handles.push_back(handle);
+ }
+
+
+ void DxvkGpuQueryAllocator::createQueryPool() {
+ VkQueryPoolCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.queryType = m_queryType;
+ info.queryCount = m_queryPoolSize;
+ info.pipelineStatistics = 0;
+
+ if (m_queryType == VK_QUERY_TYPE_PIPELINE_STATISTICS) {
+ info.pipelineStatistics
+ = VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT
+ | VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT
+ | VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT
+ | VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT
+ | VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT
+ | VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT
+ | VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT
+ | VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT
+ | VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT
+ | VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT
+ | VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT;
+ }
+
+ VkQueryPool queryPool = VK_NULL_HANDLE;
+
+ if (m_vkd->vkCreateQueryPool(m_vkd->device(), &info, nullptr, &queryPool)) {
+ Logger::err(str::format("DXVK: Failed to create query pool (", m_queryType, "; ", m_queryPoolSize, ")"));
+ return;
+ }
+
+ m_pools.push_back(queryPool);
+
+ VkEventCreateInfo eventInfo;
+ eventInfo.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO;
+ eventInfo.pNext = nullptr;
+ eventInfo.flags = 0;
+
+ for (uint32_t i = 0; i < m_queryPoolSize; i++) {
+ VkEvent event = VK_NULL_HANDLE;
+
+ if (!m_device->features().extHostQueryReset.hostQueryReset
+ && m_vkd->vkCreateEvent(m_vkd->device(), &eventInfo, nullptr, &event) != VK_SUCCESS) {
+ Logger::err("DXVK: Failed to create query reset event");
+ return;
+ }
+
+ m_handles.push_back({ this, event, queryPool, i });
+ }
+ }
+
+
+
+
+ DxvkGpuQueryPool::DxvkGpuQueryPool(DxvkDevice* device)
+ : m_occlusion(device, VK_QUERY_TYPE_OCCLUSION, 16384),
+ m_statistic(device, VK_QUERY_TYPE_PIPELINE_STATISTICS, 1024),
+ m_timestamp(device, VK_QUERY_TYPE_TIMESTAMP, 1024),
+ m_xfbStream(device, VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT, 1024) {
+
+ }
+
+
+ DxvkGpuQueryPool::~DxvkGpuQueryPool() {
+
+ }
+
+
+ DxvkGpuQueryHandle DxvkGpuQueryPool::allocQuery(VkQueryType type) {
+ switch (type) {
+ case VK_QUERY_TYPE_OCCLUSION:
+ return m_occlusion.allocQuery();
+ case VK_QUERY_TYPE_PIPELINE_STATISTICS:
+ return m_statistic.allocQuery();
+ case VK_QUERY_TYPE_TIMESTAMP:
+ return m_timestamp.allocQuery();
+ case VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT:
+ return m_xfbStream.allocQuery();
+ default:
+ Logger::err(str::format("DXVK: Unhandled query type: ", type));
+ return DxvkGpuQueryHandle();
+ }
+ }
+
+
+
+
+ DxvkGpuQueryManager::DxvkGpuQueryManager(DxvkGpuQueryPool& pool)
+ : m_pool(&pool), m_activeTypes(0) {
+
+ }
+
+
+ DxvkGpuQueryManager::~DxvkGpuQueryManager() {
+
+ }
+
+
+ void DxvkGpuQueryManager::enableQuery(
+ const Rc<DxvkCommandList>& cmd,
+ const Rc<DxvkGpuQuery>& query) {
+ query->begin(cmd);
+
+ m_activeQueries.push_back(query);
+
+ if (m_activeTypes & getQueryTypeBit(query->type()))
+ beginSingleQuery(cmd, query);
+ }
+
+
+ void DxvkGpuQueryManager::disableQuery(
+ const Rc<DxvkCommandList>& cmd,
+ const Rc<DxvkGpuQuery>& query) {
+ auto iter = std::find(
+ m_activeQueries.begin(),
+ m_activeQueries.end(),
+ query);
+
+ if (iter != m_activeQueries.end()) {
+ if (m_activeTypes & getQueryTypeBit((*iter)->type()))
+ endSingleQuery(cmd, query);
+ m_activeQueries.erase(iter);
+
+ query->end();
+ }
+ }
+
+
+ void DxvkGpuQueryManager::writeTimestamp(
+ const Rc<DxvkCommandList>& cmd,
+ const Rc<DxvkGpuQuery>& query) {
+ DxvkGpuQueryHandle handle = m_pool->allocQuery(query->type());
+
+ query->begin(cmd);
+ query->addQueryHandle(handle);
+ query->end();
+
+ cmd->cmdResetQuery(
+ handle.queryPool,
+ handle.queryId,
+ handle.resetEvent);
+
+ cmd->cmdWriteTimestamp(
+ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
+ handle.queryPool,
+ handle.queryId);
+
+ cmd->trackResource<DxvkAccess::None>(query);
+ }
+
+
+ void DxvkGpuQueryManager::beginQueries(
+ const Rc<DxvkCommandList>& cmd,
+ VkQueryType type) {
+ m_activeTypes |= getQueryTypeBit(type);
+
+ for (size_t i = 0; i < m_activeQueries.size(); i++) {
+ if (m_activeQueries[i]->type() == type)
+ beginSingleQuery(cmd, m_activeQueries[i]);
+ }
+ }
+
+
+ void DxvkGpuQueryManager::endQueries(
+ const Rc<DxvkCommandList>& cmd,
+ VkQueryType type) {
+ m_activeTypes &= ~getQueryTypeBit(type);
+
+ for (size_t i = 0; i < m_activeQueries.size(); i++) {
+ if (m_activeQueries[i]->type() == type)
+ endSingleQuery(cmd, m_activeQueries[i]);
+ }
+ }
+
+
+ void DxvkGpuQueryManager::beginSingleQuery(
+ const Rc<DxvkCommandList>& cmd,
+ const Rc<DxvkGpuQuery>& query) {
+ DxvkGpuQueryHandle handle = m_pool->allocQuery(query->type());
+
+ cmd->cmdResetQuery(
+ handle.queryPool,
+ handle.queryId,
+ handle.resetEvent);
+
+ if (query->isIndexed()) {
+ cmd->cmdBeginQueryIndexed(
+ handle.queryPool,
+ handle.queryId,
+ query->flags(),
+ query->index());
+ } else {
+ cmd->cmdBeginQuery(
+ handle.queryPool,
+ handle.queryId,
+ query->flags());
+ }
+
+ query->addQueryHandle(handle);
+ }
+
+
+ void DxvkGpuQueryManager::endSingleQuery(
+ const Rc<DxvkCommandList>& cmd,
+ const Rc<DxvkGpuQuery>& query) {
+ DxvkGpuQueryHandle handle = query->handle();
+
+ if (query->isIndexed()) {
+ cmd->cmdEndQueryIndexed(
+ handle.queryPool,
+ handle.queryId,
+ query->index());
+ } else {
+ cmd->cmdEndQuery(
+ handle.queryPool,
+ handle.queryId);
+ }
+
+ cmd->trackResource<DxvkAccess::None>(query);
+ }
+
+
+ uint32_t DxvkGpuQueryManager::getQueryTypeBit(
+ VkQueryType type) {
+ switch (type) {
+ case VK_QUERY_TYPE_OCCLUSION: return 0x01;
+ case VK_QUERY_TYPE_PIPELINE_STATISTICS: return 0x02;
+ case VK_QUERY_TYPE_TIMESTAMP: return 0x04;
+ case VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT: return 0x08;
+ default: return 0;
+ }
+ }
+
+
+
+
+ DxvkGpuQueryTracker::DxvkGpuQueryTracker() { }
+ DxvkGpuQueryTracker::~DxvkGpuQueryTracker() { }
+
+
+ void DxvkGpuQueryTracker::trackQuery(DxvkGpuQueryHandle handle) {
+ if (handle.queryPool)
+ m_handles.push_back(handle);
+ }
+
+
+ void DxvkGpuQueryTracker::reset() {
+ for (DxvkGpuQueryHandle handle : m_handles)
+ handle.allocator->freeQuery(handle);
+
+ m_handles.clear();
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_gpu_query.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_gpu_query.h
new file mode 100644
index 00000000..e410f9ee
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_gpu_query.h
@@ -0,0 +1,449 @@
+#pragma once
+
+#include <mutex>
+#include <vector>
+
+#include "dxvk_resource.h"
+
+namespace dxvk {
+
+ class DxvkCommandList;
+
+ class DxvkGpuQueryPool;
+ class DxvkGpuQueryAllocator;
+
+ /**
+ * \brief Query status
+ *
+ * Reports whether a query is in
+ * signaled or unsignaled state.
+ */
+ enum class DxvkGpuQueryStatus : uint32_t {
+ Invalid = 0,
+ Pending = 1,
+ Available = 2,
+ Failed = 3,
+ };
+
+
+ /**
+ * \brief Occlusion query data
+ *
+ * Stores the number of samples
+ * that passes fragment tests.
+ */
+ struct DxvkQueryOcclusionData {
+ uint64_t samplesPassed;
+ };
+
+ /**
+ * \brief Timestamp data
+ *
+ * Stores a GPU time stamp.
+ */
+ struct DxvkQueryTimestampData {
+ uint64_t time;
+ };
+
+ /**
+ * \brief Pipeline statistics
+ *
+ * Stores the counters for
+ * pipeline statistics queries.
+ */
+ struct DxvkQueryStatisticData {
+ uint64_t iaVertices;
+ uint64_t iaPrimitives;
+ uint64_t vsInvocations;
+ uint64_t gsInvocations;
+ uint64_t gsPrimitives;
+ uint64_t clipInvocations;
+ uint64_t clipPrimitives;
+ uint64_t fsInvocations;
+ uint64_t tcsPatches;
+ uint64_t tesInvocations;
+ uint64_t csInvocations;
+ };
+
+ /**
+ * \brief Transform feedback stream query
+ *
+ * Stores the number of primitives written to the
+ * buffer, as well as the number of primitives
+ * generated. The latter can be used to check for
+ * overflow.
+ */
+ struct DxvkQueryXfbStreamData {
+ uint64_t primitivesWritten;
+ uint64_t primitivesNeeded;
+ };
+
+ /**
+ * \brief Query data
+ *
+ * A union that stores query data. Select an
+ * appropriate member based on the query type.
+ */
+ union DxvkQueryData {
+ DxvkQueryOcclusionData occlusion;
+ DxvkQueryTimestampData timestamp;
+ DxvkQueryStatisticData statistic;
+ DxvkQueryXfbStreamData xfbStream;
+ };
+
+
+ /**
+ * \brief Query handle
+ *
+ * Stores the query allocator, as well as
+ * the actual pool and query index. Since
+ * query pools have to be reset on the GPU,
+ * this also comes with a reset event.
+ */
+ struct DxvkGpuQueryHandle {
+ DxvkGpuQueryAllocator* allocator = nullptr;
+ VkEvent resetEvent = VK_NULL_HANDLE;
+ VkQueryPool queryPool = VK_NULL_HANDLE;
+ uint32_t queryId = 0;
+ };
+
+
+ /**
+ * \brief Query object
+ *
+ * Manages Vulkan queries that are sub-allocated
+ * from larger query pools
+ */
+ class DxvkGpuQuery : public DxvkResource {
+
+ public:
+
+ DxvkGpuQuery(
+ const Rc<vk::DeviceFn>& vkd,
+ VkQueryType type,
+ VkQueryControlFlags flags,
+ uint32_t index);
+
+ ~DxvkGpuQuery();
+
+ /**
+ * \brief Query type
+ * \returns Query type
+ */
+ VkQueryType type() const {
+ return m_type;
+ }
+
+ /**
+ * \brief Query control flags
+ * \returns Query control flags
+ */
+ VkQueryControlFlags flags() const {
+ return m_flags;
+ }
+
+ /**
+ * \brief Retrieves current handle
+ *
+ * Note that the query handle will change
+ * when calling \ref addQueryHandle.
+ * \returns Current query handle
+ */
+ DxvkGpuQueryHandle handle() const {
+ return m_handle;
+ }
+
+ /**
+ * \brief Query index
+ *
+ * Only valid for indexed query types.
+ * For non-zero values, indexed query
+ * functions must be used.
+ * \returns Query index
+ */
+ uint32_t index() const {
+ return m_index;
+ }
+
+ /**
+ * \brief Checks whether query is indexed
+ * \returns \c true for indexed query types
+ */
+ bool isIndexed() const;
+
+ /**
+ * \brief Retrieves query data
+ *
+ * If all query data is available, this will
+ * return \c DxvkGpuQueryStatus::Signaled, and
+ * the destination structure will be filled
+ * with the data retrieved from all associated
+ * query handles.
+ * \param [out] queryData Query data
+ * \returns Current query status
+ */
+ DxvkGpuQueryStatus getData(
+ DxvkQueryData& queryData) const;
+
+ /**
+ * \brief Begins query
+ *
+ * Moves all current query handles to the given
+ * command list and sets the query into active
+ * state. No data can be retrieved while the
+ * query is active.
+ * \param [in] cmd Command list
+ */
+ void begin(
+ const Rc<DxvkCommandList>& cmd);
+
+ /**
+ * \brief Ends query
+ *
+ * Sets query into pending state. Calling
+ * \c getData is legal after calling this.
+ */
+ void end();
+
+ /**
+ * \brief Adds a query handle to the query
+ *
+ * The given query handle shall be used when
+ * retrieving query data. A query can have
+ * multiple handles attached.
+ * \param [in] handle The query handle
+ */
+ void addQueryHandle(
+ const DxvkGpuQueryHandle& handle);
+
+ private:
+
+ Rc<vk::DeviceFn> m_vkd;
+
+ VkQueryType m_type;
+ VkQueryControlFlags m_flags;
+ uint32_t m_index;
+ bool m_ended;
+
+ DxvkGpuQueryHandle m_handle;
+
+ std::vector<DxvkGpuQueryHandle> m_handles;
+
+ DxvkGpuQueryStatus getDataForHandle(
+ DxvkQueryData& queryData,
+ const DxvkGpuQueryHandle& handle) const;
+
+ };
+
+
+ /**
+ * \brief Query allocator
+ *
+ * Creates query pools and allocates
+ * queries for a single query type.
+ */
+ class DxvkGpuQueryAllocator {
+
+ public:
+
+ DxvkGpuQueryAllocator(
+ DxvkDevice* device,
+ VkQueryType queryType,
+ uint32_t queryPoolSize);
+
+ ~DxvkGpuQueryAllocator();
+
+ /**
+ * \brief Allocates a query
+ *
+ * If possible, this returns a free query
+ * from an existing query pool. Otherwise,
+ * a new query pool will be created.
+ * \returns Query handle
+ */
+ DxvkGpuQueryHandle allocQuery();
+
+ /**
+ * \brief Recycles a query
+ *
+ * Returns a query back to the allocator
+ * so that it can be reused. The query
+ * must not be in pending state.
+ * \param [in] handle Query to reset
+ */
+ void freeQuery(DxvkGpuQueryHandle handle);
+
+ private:
+
+ DxvkDevice* m_device;
+ Rc<vk::DeviceFn> m_vkd;
+ VkQueryType m_queryType;
+ uint32_t m_queryPoolSize;
+
+ dxvk::mutex m_mutex;
+ std::vector<DxvkGpuQueryHandle> m_handles;
+ std::vector<VkQueryPool> m_pools;
+
+ void createQueryPool();
+
+ };
+
+
+ /**
+ * \brief Query pool
+ *
+ * Small wrapper class that manages query
+ * allocators for all supported query types,
+ */
+ class DxvkGpuQueryPool {
+
+ public:
+
+ DxvkGpuQueryPool(DxvkDevice* device);
+
+ ~DxvkGpuQueryPool();
+
+ /**
+ * \brief Allocates a single query
+ *
+ * \param [in] type Query type
+ * \returns Handle to the allocated query
+ */
+ DxvkGpuQueryHandle allocQuery(VkQueryType type);
+
+ private:
+
+ DxvkGpuQueryAllocator m_occlusion;
+ DxvkGpuQueryAllocator m_statistic;
+ DxvkGpuQueryAllocator m_timestamp;
+ DxvkGpuQueryAllocator m_xfbStream;
+
+ };
+
+
+ /**
+ * \brief Query manager
+ *
+ * Keeps track of enabled and disabled queries
+ * and assigns Vulkan queries to them as needed.
+ */
+ class DxvkGpuQueryManager {
+
+ public:
+
+ DxvkGpuQueryManager(DxvkGpuQueryPool& pool);
+
+ ~DxvkGpuQueryManager();
+
+ /**
+ * \brief Enables a query
+ *
+ * This will also immediately begin the
+ * query in case the query type is active.
+ * \param [in] cmd Command list
+ * \param [in] query Query to allocate
+ */
+ void enableQuery(
+ const Rc<DxvkCommandList>& cmd,
+ const Rc<DxvkGpuQuery>& query);
+
+ /**
+ * \brief Disables a query
+ *
+ * This will also immediately end the
+ * query in case the query type is active.
+ * \param [in] cmd Command list
+ * \param [in] query Query to allocate
+ */
+ void disableQuery(
+ const Rc<DxvkCommandList>& cmd,
+ const Rc<DxvkGpuQuery>& query);
+
+ /**
+ * \brief Signals a time stamp query
+ *
+ * Timestamp queries are not scoped.
+ * \param [in] cmd Command list
+ * \param [in] query Query to allocate
+ */
+ void writeTimestamp(
+ const Rc<DxvkCommandList>& cmd,
+ const Rc<DxvkGpuQuery>& query);
+
+ /**
+ * \brief Begins queries of a given type
+ *
+ * Makes a query type \e active. Begins
+ * all enabled queries of this type.
+ * \param [in] cmd Command list
+ * \param [in] type Query type
+ */
+ void beginQueries(
+ const Rc<DxvkCommandList>& cmd,
+ VkQueryType type);
+
+ /**
+ * \brief Ends queries of a given type
+ *
+ * Makes a query type \e inactive. Ends
+ * all enabled queries of this type.
+ * \param [in] cmd Command list
+ * \param [in] type Query type
+ */
+ void endQueries(
+ const Rc<DxvkCommandList>& cmd,
+ VkQueryType type);
+
+ private:
+
+ DxvkGpuQueryPool* m_pool;
+ uint32_t m_activeTypes;
+ std::vector<Rc<DxvkGpuQuery>> m_activeQueries;
+
+ void beginSingleQuery(
+ const Rc<DxvkCommandList>& cmd,
+ const Rc<DxvkGpuQuery>& query);
+
+ void endSingleQuery(
+ const Rc<DxvkCommandList>& cmd,
+ const Rc<DxvkGpuQuery>& query);
+
+ static uint32_t getQueryTypeBit(
+ VkQueryType type);
+
+ };
+
+
+ /**
+ * \brief Query tracker
+ *
+ * Returns queries to their allocators after
+ * the command buffer has finished executing.
+ */
+ class DxvkGpuQueryTracker {
+
+ public:
+
+ DxvkGpuQueryTracker();
+ ~DxvkGpuQueryTracker();
+
+ /**
+ * \param Tracks a query
+ * \param [in] handle Query handle
+ */
+ void trackQuery(DxvkGpuQueryHandle handle);
+
+ /**
+ * \brief Recycles all tracked handles
+ *
+ * Releases all tracked query handles
+ * to their respective query allocator.
+ */
+ void reset();
+
+ private:
+
+ std::vector<DxvkGpuQueryHandle> m_handles;
+
+ };
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_graphics.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_graphics.cpp
new file mode 100644
index 00000000..96bdb050
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_graphics.cpp
@@ -0,0 +1,561 @@
+#include "../util/util_time.h"
+
+#include "dxvk_device.h"
+#include "dxvk_graphics.h"
+#include "dxvk_pipemanager.h"
+#include "dxvk_spec_const.h"
+#include "dxvk_state_cache.h"
+
+namespace dxvk {
+
+ DxvkGraphicsPipeline::DxvkGraphicsPipeline(
+ DxvkPipelineManager* pipeMgr,
+ DxvkGraphicsPipelineShaders shaders)
+ : m_vkd(pipeMgr->m_device->vkd()), m_pipeMgr(pipeMgr),
+ m_shaders(std::move(shaders)) {
+ if (m_shaders.vs != nullptr) m_shaders.vs ->defineResourceSlots(m_slotMapping);
+ if (m_shaders.tcs != nullptr) m_shaders.tcs->defineResourceSlots(m_slotMapping);
+ if (m_shaders.tes != nullptr) m_shaders.tes->defineResourceSlots(m_slotMapping);
+ if (m_shaders.gs != nullptr) m_shaders.gs ->defineResourceSlots(m_slotMapping);
+ if (m_shaders.fs != nullptr) m_shaders.fs ->defineResourceSlots(m_slotMapping);
+
+ m_slotMapping.makeDescriptorsDynamic(
+ pipeMgr->m_device->options().maxNumDynamicUniformBuffers,
+ pipeMgr->m_device->options().maxNumDynamicStorageBuffers);
+
+ m_layout = new DxvkPipelineLayout(m_vkd,
+ m_slotMapping, VK_PIPELINE_BIND_POINT_GRAPHICS);
+
+ m_vsIn = m_shaders.vs != nullptr ? m_shaders.vs->interfaceSlots().inputSlots : 0;
+ m_fsOut = m_shaders.fs != nullptr ? m_shaders.fs->interfaceSlots().outputSlots : 0;
+
+ if (m_shaders.gs != nullptr && m_shaders.gs->flags().test(DxvkShaderFlag::HasTransformFeedback))
+ m_flags.set(DxvkGraphicsPipelineFlag::HasTransformFeedback);
+
+ if (m_layout->getStorageDescriptorStages())
+ m_flags.set(DxvkGraphicsPipelineFlag::HasStorageDescriptors);
+
+ m_common.msSampleShadingEnable = m_shaders.fs != nullptr && m_shaders.fs->flags().test(DxvkShaderFlag::HasSampleRateShading);
+ m_common.msSampleShadingFactor = 1.0f;
+ }
+
+
+ DxvkGraphicsPipeline::~DxvkGraphicsPipeline() {
+ for (const auto& instance : m_pipelines)
+ this->destroyPipeline(instance.pipeline());
+ }
+
+
+ Rc<DxvkShader> DxvkGraphicsPipeline::getShader(
+ VkShaderStageFlagBits stage) const {
+ switch (stage) {
+ case VK_SHADER_STAGE_VERTEX_BIT: return m_shaders.vs;
+ case VK_SHADER_STAGE_GEOMETRY_BIT: return m_shaders.gs;
+ case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: return m_shaders.tcs;
+ case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: return m_shaders.tes;
+ case VK_SHADER_STAGE_FRAGMENT_BIT: return m_shaders.fs;
+ default:
+ return nullptr;
+ }
+ }
+
+
+ VkPipeline DxvkGraphicsPipeline::getPipelineHandle(
+ const DxvkGraphicsPipelineStateInfo& state,
+ const DxvkRenderPass* renderPass) {
+ DxvkGraphicsPipelineInstance* instance = nullptr;
+
+ { std::lock_guard<sync::Spinlock> lock(m_mutex);
+
+ instance = this->findInstance(state, renderPass);
+
+ if (instance)
+ return instance->pipeline();
+
+ instance = this->createInstance(state, renderPass);
+ }
+
+ if (!instance)
+ return VK_NULL_HANDLE;
+
+ this->writePipelineStateToCache(state, renderPass->format());
+ return instance->pipeline();
+ }
+
+
+ void DxvkGraphicsPipeline::compilePipeline(
+ const DxvkGraphicsPipelineStateInfo& state,
+ const DxvkRenderPass* renderPass) {
+ std::lock_guard<sync::Spinlock> lock(m_mutex);
+
+ if (!this->findInstance(state, renderPass))
+ this->createInstance(state, renderPass);
+ }
+
+
+ DxvkGraphicsPipelineInstance* DxvkGraphicsPipeline::createInstance(
+ const DxvkGraphicsPipelineStateInfo& state,
+ const DxvkRenderPass* renderPass) {
+ // If the pipeline state vector is invalid, don't try
+ // to create a new pipeline, it won't work anyway.
+ if (!this->validatePipelineState(state))
+ return nullptr;
+
+ VkPipeline newPipelineHandle = this->createPipeline(state, renderPass);
+
+ m_pipeMgr->m_numGraphicsPipelines += 1;
+ return &m_pipelines.emplace_back(state, renderPass, newPipelineHandle);
+ }
+
+
+ DxvkGraphicsPipelineInstance* DxvkGraphicsPipeline::findInstance(
+ const DxvkGraphicsPipelineStateInfo& state,
+ const DxvkRenderPass* renderPass) {
+ for (auto& instance : m_pipelines) {
+ if (instance.isCompatible(state, renderPass))
+ return &instance;
+ }
+
+ return nullptr;
+ }
+
+
+ VkPipeline DxvkGraphicsPipeline::createPipeline(
+ const DxvkGraphicsPipelineStateInfo& state,
+ const DxvkRenderPass* renderPass) const {
+ if (Logger::logLevel() <= LogLevel::Debug) {
+ Logger::debug("Compiling graphics pipeline...");
+ this->logPipelineState(LogLevel::Debug, state);
+ }
+
+ // Render pass format and image layouts
+ DxvkRenderPassFormat passFormat = renderPass->format();
+
+ // Set up dynamic states as needed
+ std::array<VkDynamicState, 6> dynamicStates;
+ uint32_t dynamicStateCount = 0;
+
+ dynamicStates[dynamicStateCount++] = VK_DYNAMIC_STATE_VIEWPORT;
+ dynamicStates[dynamicStateCount++] = VK_DYNAMIC_STATE_SCISSOR;
+
+ if (state.useDynamicDepthBias())
+ dynamicStates[dynamicStateCount++] = VK_DYNAMIC_STATE_DEPTH_BIAS;
+
+ if (state.useDynamicDepthBounds())
+ dynamicStates[dynamicStateCount++] = VK_DYNAMIC_STATE_DEPTH_BOUNDS;
+
+ if (state.useDynamicBlendConstants())
+ dynamicStates[dynamicStateCount++] = VK_DYNAMIC_STATE_BLEND_CONSTANTS;
+
+ if (state.useDynamicStencilRef())
+ dynamicStates[dynamicStateCount++] = VK_DYNAMIC_STATE_STENCIL_REFERENCE;
+
+ // Figure out the actual sample count to use
+ VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT;
+
+ if (state.ms.sampleCount())
+ sampleCount = VkSampleCountFlagBits(state.ms.sampleCount());
+ else if (state.rs.sampleCount())
+ sampleCount = VkSampleCountFlagBits(state.rs.sampleCount());
+
+ // Set up some specialization constants
+ DxvkSpecConstants specData;
+ specData.set(uint32_t(DxvkSpecConstantId::RasterizerSampleCount), sampleCount, VK_SAMPLE_COUNT_1_BIT);
+
+ for (uint32_t i = 0; i < m_layout->bindingCount(); i++)
+ specData.set(i, state.bsBindingMask.test(i), true);
+
+ for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
+ if ((m_fsOut & (1 << i)) != 0) {
+ specData.set(uint32_t(DxvkSpecConstantId::ColorComponentMappings) + i,
+ state.omSwizzle[i].rIndex() << 0 | state.omSwizzle[i].gIndex() << 4 |
+ state.omSwizzle[i].bIndex() << 8 | state.omSwizzle[i].aIndex() << 12, 0x3210u);
+ }
+ }
+
+ for (uint32_t i = 0; i < MaxNumSpecConstants; i++)
+ specData.set(getSpecId(i), state.sc.specConstants[i], 0u);
+
+ VkSpecializationInfo specInfo = specData.getSpecInfo();
+
+ auto vsm = createShaderModule(m_shaders.vs, state);
+ auto tcsm = createShaderModule(m_shaders.tcs, state);
+ auto tesm = createShaderModule(m_shaders.tes, state);
+ auto gsm = createShaderModule(m_shaders.gs, state);
+ auto fsm = createShaderModule(m_shaders.fs, state);
+
+ std::vector<VkPipelineShaderStageCreateInfo> stages;
+ if (vsm) stages.push_back(vsm.stageInfo(&specInfo));
+ if (tcsm) stages.push_back(tcsm.stageInfo(&specInfo));
+ if (tesm) stages.push_back(tesm.stageInfo(&specInfo));
+ if (gsm) stages.push_back(gsm.stageInfo(&specInfo));
+ if (fsm) stages.push_back(fsm.stageInfo(&specInfo));
+
+ // Fix up color write masks using the component mappings
+ std::array<VkPipelineColorBlendAttachmentState, MaxNumRenderTargets> omBlendAttachments;
+
+ const VkColorComponentFlags fullMask
+ = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT
+ | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
+
+ for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
+ omBlendAttachments[i] = state.omBlend[i].state();
+
+ if (omBlendAttachments[i].colorWriteMask != fullMask) {
+ omBlendAttachments[i].colorWriteMask = util::remapComponentMask(
+ state.omBlend[i].colorWriteMask(), state.omSwizzle[i].mapping());
+ }
+
+ if ((m_fsOut & (1 << i)) == 0)
+ omBlendAttachments[i].colorWriteMask = 0;
+ }
+
+ // Generate per-instance attribute divisors
+ std::array<VkVertexInputBindingDivisorDescriptionEXT, MaxNumVertexBindings> viDivisorDesc;
+ uint32_t viDivisorCount = 0;
+
+ for (uint32_t i = 0; i < state.il.bindingCount(); i++) {
+ if (state.ilBindings[i].inputRate() == VK_VERTEX_INPUT_RATE_INSTANCE
+ && state.ilBindings[i].divisor() != 1) {
+ const uint32_t id = viDivisorCount++;
+
+ viDivisorDesc[id].binding = i; /* see below */
+ viDivisorDesc[id].divisor = state.ilBindings[i].divisor();
+ }
+ }
+
+ int32_t rasterizedStream = m_shaders.gs != nullptr
+ ? m_shaders.gs->shaderOptions().rasterizedStream
+ : 0;
+
+ // Compact vertex bindings so that we can more easily update vertex buffers
+ std::array<VkVertexInputAttributeDescription, MaxNumVertexAttributes> viAttribs;
+ std::array<VkVertexInputBindingDescription, MaxNumVertexBindings> viBindings;
+ std::array<uint32_t, MaxNumVertexBindings> viBindingMap = { };
+
+ for (uint32_t i = 0; i < state.il.bindingCount(); i++) {
+ viBindings[i] = state.ilBindings[i].description();
+ viBindings[i].binding = i;
+ viBindingMap[state.ilBindings[i].binding()] = i;
+ }
+
+ for (uint32_t i = 0; i < state.il.attributeCount(); i++) {
+ viAttribs[i] = state.ilAttributes[i].description();
+ viAttribs[i].binding = viBindingMap[state.ilAttributes[i].binding()];
+ }
+
+ VkPipelineVertexInputDivisorStateCreateInfoEXT viDivisorInfo;
+ viDivisorInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT;
+ viDivisorInfo.pNext = nullptr;
+ viDivisorInfo.vertexBindingDivisorCount = viDivisorCount;
+ viDivisorInfo.pVertexBindingDivisors = viDivisorDesc.data();
+
+ VkPipelineVertexInputStateCreateInfo viInfo;
+ viInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
+ viInfo.pNext = &viDivisorInfo;
+ viInfo.flags = 0;
+ viInfo.vertexBindingDescriptionCount = state.il.bindingCount();
+ viInfo.pVertexBindingDescriptions = viBindings.data();
+ viInfo.vertexAttributeDescriptionCount = state.il.attributeCount();
+ viInfo.pVertexAttributeDescriptions = viAttribs.data();
+
+ if (viDivisorCount == 0)
+ viInfo.pNext = viDivisorInfo.pNext;
+
+ // TODO remove this once the extension is widely supported
+ if (!m_pipeMgr->m_device->features().extVertexAttributeDivisor.vertexAttributeInstanceRateDivisor)
+ viInfo.pNext = viDivisorInfo.pNext;
+
+ VkPipelineInputAssemblyStateCreateInfo iaInfo;
+ iaInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
+ iaInfo.pNext = nullptr;
+ iaInfo.flags = 0;
+ iaInfo.topology = state.ia.primitiveTopology();
+ iaInfo.primitiveRestartEnable = state.ia.primitiveRestart();
+
+ VkPipelineTessellationStateCreateInfo tsInfo;
+ tsInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
+ tsInfo.pNext = nullptr;
+ tsInfo.flags = 0;
+ tsInfo.patchControlPoints = state.ia.patchVertexCount();
+
+ VkPipelineViewportStateCreateInfo vpInfo;
+ vpInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
+ vpInfo.pNext = nullptr;
+ vpInfo.flags = 0;
+ vpInfo.viewportCount = state.rs.viewportCount();
+ vpInfo.pViewports = nullptr;
+ vpInfo.scissorCount = state.rs.viewportCount();
+ vpInfo.pScissors = nullptr;
+
+ VkPipelineRasterizationConservativeStateCreateInfoEXT conservativeInfo;
+ conservativeInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT;
+ conservativeInfo.pNext = nullptr;
+ conservativeInfo.flags = 0;
+ conservativeInfo.conservativeRasterizationMode = state.rs.conservativeMode();
+ conservativeInfo.extraPrimitiveOverestimationSize = 0.0f;
+
+ VkPipelineRasterizationStateStreamCreateInfoEXT xfbStreamInfo;
+ xfbStreamInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_STREAM_CREATE_INFO_EXT;
+ xfbStreamInfo.pNext = nullptr;
+ xfbStreamInfo.flags = 0;
+ xfbStreamInfo.rasterizationStream = uint32_t(rasterizedStream);
+
+ VkPipelineRasterizationDepthClipStateCreateInfoEXT rsDepthClipInfo;
+ rsDepthClipInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT;
+ rsDepthClipInfo.pNext = nullptr;
+ rsDepthClipInfo.flags = 0;
+ rsDepthClipInfo.depthClipEnable = state.rs.depthClipEnable();
+
+ VkPipelineRasterizationStateCreateInfo rsInfo;
+ rsInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
+ rsInfo.pNext = nullptr;
+ rsInfo.flags = 0;
+ rsInfo.depthClampEnable = VK_TRUE;
+ rsInfo.rasterizerDiscardEnable = rasterizedStream < 0;
+ rsInfo.polygonMode = state.rs.polygonMode();
+ rsInfo.cullMode = state.rs.cullMode();
+ rsInfo.frontFace = state.rs.frontFace();
+ rsInfo.depthBiasEnable = state.rs.depthBiasEnable();
+ rsInfo.depthBiasConstantFactor= 0.0f;
+ rsInfo.depthBiasClamp = 0.0f;
+ rsInfo.depthBiasSlopeFactor = 0.0f;
+ rsInfo.lineWidth = 1.0f;
+
+ if (rasterizedStream > 0)
+ xfbStreamInfo.pNext = std::exchange(rsInfo.pNext, &xfbStreamInfo);
+
+ if (conservativeInfo.conservativeRasterizationMode != VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT)
+ conservativeInfo.pNext = std::exchange(rsInfo.pNext, &conservativeInfo);
+
+ if (m_pipeMgr->m_device->features().extDepthClipEnable.depthClipEnable)
+ rsDepthClipInfo.pNext = std::exchange(rsInfo.pNext, &rsDepthClipInfo);
+ else
+ rsInfo.depthClampEnable = !state.rs.depthClipEnable();
+
+ uint32_t sampleMask = state.ms.sampleMask();
+
+ VkPipelineMultisampleStateCreateInfo msInfo;
+ msInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
+ msInfo.pNext = nullptr;
+ msInfo.flags = 0;
+ msInfo.rasterizationSamples = sampleCount;
+ msInfo.sampleShadingEnable = m_common.msSampleShadingEnable;
+ msInfo.minSampleShading = m_common.msSampleShadingFactor;
+ msInfo.pSampleMask = &sampleMask;
+ msInfo.alphaToCoverageEnable = state.ms.enableAlphaToCoverage();
+ msInfo.alphaToOneEnable = VK_FALSE;
+
+ VkPipelineDepthStencilStateCreateInfo dsInfo;
+ dsInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
+ dsInfo.pNext = nullptr;
+ dsInfo.flags = 0;
+ dsInfo.depthTestEnable = state.ds.enableDepthTest();
+ dsInfo.depthWriteEnable = state.ds.enableDepthWrite() && !util::isDepthReadOnlyLayout(passFormat.depth.layout);
+ dsInfo.depthCompareOp = state.ds.depthCompareOp();
+ dsInfo.depthBoundsTestEnable = state.ds.enableDepthBoundsTest();
+ dsInfo.stencilTestEnable = state.ds.enableStencilTest();
+ dsInfo.front = state.dsFront.state();
+ dsInfo.back = state.dsBack.state();
+ dsInfo.minDepthBounds = 0.0f;
+ dsInfo.maxDepthBounds = 1.0f;
+
+ VkPipelineColorBlendStateCreateInfo cbInfo;
+ cbInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
+ cbInfo.pNext = nullptr;
+ cbInfo.flags = 0;
+ cbInfo.logicOpEnable = state.om.enableLogicOp();
+ cbInfo.logicOp = state.om.logicOp();
+ cbInfo.attachmentCount = DxvkLimits::MaxNumRenderTargets;
+ cbInfo.pAttachments = omBlendAttachments.data();
+
+ for (uint32_t i = 0; i < 4; i++)
+ cbInfo.blendConstants[i] = 0.0f;
+
+ VkPipelineDynamicStateCreateInfo dyInfo;
+ dyInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
+ dyInfo.pNext = nullptr;
+ dyInfo.flags = 0;
+ dyInfo.dynamicStateCount = dynamicStateCount;
+ dyInfo.pDynamicStates = dynamicStates.data();
+
+ VkGraphicsPipelineCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.stageCount = stages.size();
+ info.pStages = stages.data();
+ info.pVertexInputState = &viInfo;
+ info.pInputAssemblyState = &iaInfo;
+ info.pTessellationState = &tsInfo;
+ info.pViewportState = &vpInfo;
+ info.pRasterizationState = &rsInfo;
+ info.pMultisampleState = &msInfo;
+ info.pDepthStencilState = &dsInfo;
+ info.pColorBlendState = &cbInfo;
+ info.pDynamicState = &dyInfo;
+ info.layout = m_layout->pipelineLayout();
+ info.renderPass = renderPass->getDefaultHandle();
+ info.subpass = 0;
+ info.basePipelineHandle = VK_NULL_HANDLE;
+ info.basePipelineIndex = -1;
+
+ if (tsInfo.patchControlPoints == 0)
+ info.pTessellationState = nullptr;
+
+ // Time pipeline compilation for debugging purposes
+ dxvk::high_resolution_clock::time_point t0, t1;
+
+ if (Logger::logLevel() <= LogLevel::Debug)
+ t0 = dxvk::high_resolution_clock::now();
+
+ VkPipeline pipeline = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateGraphicsPipelines(m_vkd->device(),
+ m_pipeMgr->m_cache->handle(), 1, &info, nullptr, &pipeline) != VK_SUCCESS) {
+ Logger::err("DxvkGraphicsPipeline: Failed to compile pipeline");
+ this->logPipelineState(LogLevel::Error, state);
+ return VK_NULL_HANDLE;
+ }
+
+ if (Logger::logLevel() <= LogLevel::Debug) {
+ t1 = dxvk::high_resolution_clock::now();
+ auto td = std::chrono::duration_cast<std::chrono::milliseconds>(t1 - t0);
+ Logger::debug(str::format("DxvkGraphicsPipeline: Finished in ", td.count(), " ms"));
+ }
+
+ return pipeline;
+ }
+
+
+ void DxvkGraphicsPipeline::destroyPipeline(VkPipeline pipeline) const {
+ m_vkd->vkDestroyPipeline(m_vkd->device(), pipeline, nullptr);
+ }
+
+
+ DxvkShaderModule DxvkGraphicsPipeline::createShaderModule(
+ const Rc<DxvkShader>& shader,
+ const DxvkGraphicsPipelineStateInfo& state) const {
+ if (shader == nullptr)
+ return DxvkShaderModule();
+
+ DxvkShaderModuleCreateInfo info;
+
+ // Fix up fragment shader outputs for dual-source blending
+ if (shader->stage() == VK_SHADER_STAGE_FRAGMENT_BIT) {
+ info.fsDualSrcBlend = state.omBlend[0].blendEnable() && (
+ util::isDualSourceBlendFactor(state.omBlend[0].srcColorBlendFactor()) ||
+ util::isDualSourceBlendFactor(state.omBlend[0].dstColorBlendFactor()) ||
+ util::isDualSourceBlendFactor(state.omBlend[0].srcAlphaBlendFactor()) ||
+ util::isDualSourceBlendFactor(state.omBlend[0].dstAlphaBlendFactor()));
+ }
+
+ // Deal with undefined shader inputs
+ uint32_t consumedInputs = shader->interfaceSlots().inputSlots;
+ uint32_t providedInputs = 0;
+
+ if (shader->stage() == VK_SHADER_STAGE_VERTEX_BIT) {
+ for (uint32_t i = 0; i < state.il.attributeCount(); i++)
+ providedInputs |= 1u << state.ilAttributes[i].location();
+ } else if (shader->stage() != VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) {
+ auto prevStage = getPrevStageShader(shader->stage());
+ providedInputs = prevStage->interfaceSlots().outputSlots;
+ } else {
+ // Technically not correct, but this
+ // would need a lot of extra care
+ providedInputs = consumedInputs;
+ }
+
+ info.undefinedInputs = (providedInputs & consumedInputs) ^ consumedInputs;
+ return shader->createShaderModule(m_vkd, m_slotMapping, info);
+ }
+
+
+ Rc<DxvkShader> DxvkGraphicsPipeline::getPrevStageShader(VkShaderStageFlagBits stage) const {
+ if (stage == VK_SHADER_STAGE_VERTEX_BIT)
+ return nullptr;
+
+ if (stage == VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT)
+ return m_shaders.tcs;
+
+ Rc<DxvkShader> result = m_shaders.vs;
+
+ if (stage == VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT)
+ return result;
+
+ if (m_shaders.tes != nullptr)
+ result = m_shaders.tes;
+
+ if (stage == VK_SHADER_STAGE_GEOMETRY_BIT)
+ return result;
+
+ if (m_shaders.gs != nullptr)
+ result = m_shaders.gs;
+
+ return result;
+ }
+
+
+ bool DxvkGraphicsPipeline::validatePipelineState(
+ const DxvkGraphicsPipelineStateInfo& state) const {
+ // Tessellation shaders and patches must be used together
+ bool hasPatches = state.ia.primitiveTopology() == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;
+
+ bool hasTcs = m_shaders.tcs != nullptr;
+ bool hasTes = m_shaders.tes != nullptr;
+
+ if (hasPatches != hasTcs || hasPatches != hasTes)
+ return false;
+
+ // Filter out undefined primitive topologies
+ if (state.ia.primitiveTopology() == VK_PRIMITIVE_TOPOLOGY_MAX_ENUM)
+ return false;
+
+ // Prevent unintended out-of-bounds access to the IL arrays
+ if (state.il.attributeCount() > DxvkLimits::MaxNumVertexAttributes
+ || state.il.bindingCount() > DxvkLimits::MaxNumVertexBindings)
+ return false;
+
+ // No errors
+ return true;
+ }
+
+
+ void DxvkGraphicsPipeline::writePipelineStateToCache(
+ const DxvkGraphicsPipelineStateInfo& state,
+ const DxvkRenderPassFormat& format) const {
+ if (m_pipeMgr->m_stateCache == nullptr)
+ return;
+
+ DxvkStateCacheKey key;
+ if (m_shaders.vs != nullptr) key.vs = m_shaders.vs->getShaderKey();
+ if (m_shaders.tcs != nullptr) key.tcs = m_shaders.tcs->getShaderKey();
+ if (m_shaders.tes != nullptr) key.tes = m_shaders.tes->getShaderKey();
+ if (m_shaders.gs != nullptr) key.gs = m_shaders.gs->getShaderKey();
+ if (m_shaders.fs != nullptr) key.fs = m_shaders.fs->getShaderKey();
+
+ m_pipeMgr->m_stateCache->addGraphicsPipeline(key, state, format);
+ }
+
+
+ void DxvkGraphicsPipeline::logPipelineState(
+ LogLevel level,
+ const DxvkGraphicsPipelineStateInfo& state) const {
+ if (m_shaders.vs != nullptr) Logger::log(level, str::format(" vs : ", m_shaders.vs ->debugName()));
+ if (m_shaders.tcs != nullptr) Logger::log(level, str::format(" tcs : ", m_shaders.tcs->debugName()));
+ if (m_shaders.tes != nullptr) Logger::log(level, str::format(" tes : ", m_shaders.tes->debugName()));
+ if (m_shaders.gs != nullptr) Logger::log(level, str::format(" gs : ", m_shaders.gs ->debugName()));
+ if (m_shaders.fs != nullptr) Logger::log(level, str::format(" fs : ", m_shaders.fs ->debugName()));
+
+ for (uint32_t i = 0; i < state.il.attributeCount(); i++) {
+ const auto& attr = state.ilAttributes[i];
+ Logger::log(level, str::format(" attr ", i, " : location ", attr.location(), ", binding ", attr.binding(), ", format ", attr.format(), ", offset ", attr.offset()));
+ }
+ for (uint32_t i = 0; i < state.il.bindingCount(); i++) {
+ const auto& bind = state.ilBindings[i];
+ Logger::log(level, str::format(" binding ", i, " : binding ", bind.binding(), ", stride ", bind.stride(), ", rate ", bind.inputRate(), ", divisor ", bind.divisor()));
+ }
+
+ // TODO log more pipeline state
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_graphics.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_graphics.h
new file mode 100644
index 00000000..4194599d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_graphics.h
@@ -0,0 +1,261 @@
+#pragma once
+
+#include <mutex>
+
+#include "dxvk_bind_mask.h"
+#include "dxvk_constant_state.h"
+#include "dxvk_graphics_state.h"
+#include "dxvk_pipecache.h"
+#include "dxvk_pipelayout.h"
+#include "dxvk_renderpass.h"
+#include "dxvk_resource.h"
+#include "dxvk_shader.h"
+#include "dxvk_stats.h"
+
+namespace dxvk {
+
+ class DxvkDevice;
+ class DxvkPipelineManager;
+
+ /**
+ * \brief Flags that describe pipeline properties
+ */
+ enum class DxvkGraphicsPipelineFlag {
+ HasTransformFeedback,
+ HasStorageDescriptors,
+ };
+
+ using DxvkGraphicsPipelineFlags = Flags<DxvkGraphicsPipelineFlag>;
+
+
+ /**
+ * \brief Shaders used in graphics pipelines
+ */
+ struct DxvkGraphicsPipelineShaders {
+ Rc<DxvkShader> vs;
+ Rc<DxvkShader> tcs;
+ Rc<DxvkShader> tes;
+ Rc<DxvkShader> gs;
+ Rc<DxvkShader> fs;
+
+ bool eq(const DxvkGraphicsPipelineShaders& other) const {
+ return vs == other.vs && tcs == other.tcs
+ && tes == other.tes && gs == other.gs
+ && fs == other.fs;
+ }
+
+ size_t hash() const {
+ DxvkHashState state;
+ state.add(DxvkShader::getHash(vs));
+ state.add(DxvkShader::getHash(tcs));
+ state.add(DxvkShader::getHash(tes));
+ state.add(DxvkShader::getHash(gs));
+ state.add(DxvkShader::getHash(fs));
+ return state;
+ }
+ };
+
+
+ /**
+ * \brief Common graphics pipeline state
+ *
+ * Non-dynamic pipeline state that cannot
+ * be changed dynamically.
+ */
+ struct DxvkGraphicsCommonPipelineStateInfo {
+ bool msSampleShadingEnable;
+ float msSampleShadingFactor;
+ };
+
+
+ /**
+ * \brief Graphics pipeline instance
+ *
+ * Stores a state vector and the
+ * corresponding pipeline handle.
+ */
+ class DxvkGraphicsPipelineInstance {
+
+ public:
+
+ DxvkGraphicsPipelineInstance()
+ : m_stateVector (),
+ m_renderPass (VK_NULL_HANDLE),
+ m_pipeline (VK_NULL_HANDLE) { }
+
+ DxvkGraphicsPipelineInstance(
+ const DxvkGraphicsPipelineStateInfo& state,
+ const DxvkRenderPass* rp,
+ VkPipeline pipe)
+ : m_stateVector (state),
+ m_renderPass (rp),
+ m_pipeline (pipe) { }
+
+ /**
+ * \brief Checks for matching pipeline state
+ *
+ * \param [in] stateVector Graphics pipeline state
+ * \param [in] renderPass Render pass handle
+ * \returns \c true if the specialization is compatible
+ */
+ bool isCompatible(
+ const DxvkGraphicsPipelineStateInfo& state,
+ const DxvkRenderPass* rp) {
+ return m_renderPass == rp
+ && m_stateVector == state;
+ }
+
+ /**
+ * \brief Retrieves pipeline
+ * \returns The pipeline handle
+ */
+ VkPipeline pipeline() const {
+ return m_pipeline;
+ }
+
+ private:
+
+ DxvkGraphicsPipelineStateInfo m_stateVector;
+ const DxvkRenderPass* m_renderPass;
+ VkPipeline m_pipeline;
+
+ };
+
+
+ /**
+ * \brief Graphics pipeline
+ *
+ * Stores the pipeline layout as well as methods to
+ * recompile the graphics pipeline against a given
+ * pipeline state vector.
+ */
+ class DxvkGraphicsPipeline {
+
+ public:
+
+ DxvkGraphicsPipeline(
+ DxvkPipelineManager* pipeMgr,
+ DxvkGraphicsPipelineShaders shaders);
+
+ ~DxvkGraphicsPipeline();
+
+ /**
+ * \brief Shaders used by the pipeline
+ * \returns Shaders used by the pipeline
+ */
+ const DxvkGraphicsPipelineShaders& shaders() const {
+ return m_shaders;
+ }
+
+ /**
+ * \brief Returns graphics pipeline flags
+ * \returns Graphics pipeline property flags
+ */
+ DxvkGraphicsPipelineFlags flags() const {
+ return m_flags;
+ }
+
+ /**
+ * \brief Pipeline layout
+ *
+ * Stores the pipeline layout and the descriptor set
+ * layout, as well as information on the resource
+ * slots used by the pipeline.
+ * \returns Pipeline layout
+ */
+ DxvkPipelineLayout* layout() const {
+ return m_layout.ptr();
+ }
+
+ /**
+ * \brief Queries shader for a given stage
+ *
+ * In case no shader is specified for the
+ * given stage, \c nullptr will be returned.
+ * \param [in] stage The shader stage
+ * \returns Shader of the given stage
+ */
+ Rc<DxvkShader> getShader(
+ VkShaderStageFlagBits stage) const;
+
+ /**
+ * \brief Pipeline handle
+ *
+ * Retrieves a pipeline handle for the given pipeline
+ * state. If necessary, a new pipeline will be created.
+ * \param [in] state Pipeline state vector
+ * \param [in] renderPass The render pass
+ * \returns Pipeline handle
+ */
+ VkPipeline getPipelineHandle(
+ const DxvkGraphicsPipelineStateInfo& state,
+ const DxvkRenderPass* renderPass);
+
+ /**
+ * \brief Compiles a pipeline
+ *
+ * Asynchronously compiles the given pipeline
+ * and stores the result for future use.
+ * \param [in] state Pipeline state vector
+ * \param [in] renderPass The render pass
+ */
+ void compilePipeline(
+ const DxvkGraphicsPipelineStateInfo& state,
+ const DxvkRenderPass* renderPass);
+
+ private:
+
+ Rc<vk::DeviceFn> m_vkd;
+ DxvkPipelineManager* m_pipeMgr;
+
+ DxvkGraphicsPipelineShaders m_shaders;
+ DxvkDescriptorSlotMapping m_slotMapping;
+
+ Rc<DxvkPipelineLayout> m_layout;
+
+ uint32_t m_vsIn = 0;
+ uint32_t m_fsOut = 0;
+
+ DxvkGraphicsPipelineFlags m_flags;
+ DxvkGraphicsCommonPipelineStateInfo m_common;
+
+ // List of pipeline instances, shared between threads
+ alignas(CACHE_LINE_SIZE) sync::Spinlock m_mutex;
+ std::vector<DxvkGraphicsPipelineInstance> m_pipelines;
+
+ DxvkGraphicsPipelineInstance* createInstance(
+ const DxvkGraphicsPipelineStateInfo& state,
+ const DxvkRenderPass* renderPass);
+
+ DxvkGraphicsPipelineInstance* findInstance(
+ const DxvkGraphicsPipelineStateInfo& state,
+ const DxvkRenderPass* renderPass);
+
+ VkPipeline createPipeline(
+ const DxvkGraphicsPipelineStateInfo& state,
+ const DxvkRenderPass* renderPass) const;
+
+ void destroyPipeline(
+ VkPipeline pipeline) const;
+
+ DxvkShaderModule createShaderModule(
+ const Rc<DxvkShader>& shader,
+ const DxvkGraphicsPipelineStateInfo& state) const;
+
+ Rc<DxvkShader> getPrevStageShader(
+ VkShaderStageFlagBits stage) const;
+
+ bool validatePipelineState(
+ const DxvkGraphicsPipelineStateInfo& state) const;
+
+ void writePipelineStateToCache(
+ const DxvkGraphicsPipelineStateInfo& state,
+ const DxvkRenderPassFormat& format) const;
+
+ void logPipelineState(
+ LogLevel level,
+ const DxvkGraphicsPipelineStateInfo& state) const;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_graphics_state.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_graphics_state.h
new file mode 100644
index 00000000..b10f7835
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_graphics_state.h
@@ -0,0 +1,728 @@
+#pragma once
+
+#include "dxvk_limits.h"
+
+#include <cstring>
+
+namespace dxvk {
+
+ /**
+ * \brief Packed input assembly state
+ *
+ * Stores the primitive topology
+ * and primitive restart info.
+ */
+ class DxvkIaInfo {
+
+ public:
+
+ DxvkIaInfo() = default;
+
+ DxvkIaInfo(
+ VkPrimitiveTopology primitiveTopology,
+ VkBool32 primitiveRestart,
+ uint32_t patchVertexCount)
+ : m_primitiveTopology (uint16_t(primitiveTopology)),
+ m_primitiveRestart (uint16_t(primitiveRestart)),
+ m_patchVertexCount (uint16_t(patchVertexCount)),
+ m_reserved (0) { }
+
+ VkPrimitiveTopology primitiveTopology() const {
+ return m_primitiveTopology <= VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
+ ? VkPrimitiveTopology(m_primitiveTopology)
+ : VK_PRIMITIVE_TOPOLOGY_MAX_ENUM;
+ }
+
+ VkBool32 primitiveRestart() const {
+ return VkBool32(m_primitiveRestart);
+ }
+
+ uint32_t patchVertexCount() const {
+ return m_patchVertexCount;
+ }
+
+ private:
+
+ uint16_t m_primitiveTopology : 4;
+ uint16_t m_primitiveRestart : 1;
+ uint16_t m_patchVertexCount : 6;
+ uint16_t m_reserved : 5;
+
+ };
+
+
+ /**
+ * \brief Packed input layout metadata
+ *
+ * Stores the number of vertex attributes
+ * and bindings in one byte each.
+ */
+ class DxvkIlInfo {
+
+ public:
+
+ DxvkIlInfo() = default;
+
+ DxvkIlInfo(
+ uint32_t attributeCount,
+ uint32_t bindingCount)
+ : m_attributeCount(uint8_t(attributeCount)),
+ m_bindingCount (uint8_t(bindingCount)) { }
+
+ uint32_t attributeCount() const {
+ return m_attributeCount;
+ }
+
+ uint32_t bindingCount() const {
+ return m_bindingCount;
+ }
+
+ private:
+
+ uint8_t m_attributeCount;
+ uint8_t m_bindingCount;
+
+ };
+
+
+ /**
+ * \brief Packed vertex attribute
+ *
+ * Stores a vertex attribute description. Assumes
+ * that all vertex formats have numerical values
+ * of 127 or less (i.e. fit into 7 bits).
+ */
+ class DxvkIlAttribute {
+
+ public:
+
+ DxvkIlAttribute() = default;
+
+ DxvkIlAttribute(
+ uint32_t location,
+ uint32_t binding,
+ VkFormat format,
+ uint32_t offset)
+ : m_location(uint32_t(location)),
+ m_binding (uint32_t(binding)),
+ m_format (uint32_t(format)),
+ m_offset (uint32_t(offset)),
+ m_reserved(0) { }
+
+ uint32_t location() const {
+ return m_location;
+ }
+
+ uint32_t binding() const {
+ return m_binding;
+ }
+
+ VkFormat format() const {
+ return VkFormat(m_format);
+ }
+
+ uint32_t offset() const {
+ return m_offset;
+ }
+
+ VkVertexInputAttributeDescription description() const {
+ VkVertexInputAttributeDescription result;
+ result.location = m_location;
+ result.binding = m_binding;
+ result.format = VkFormat(m_format);
+ result.offset = m_offset;
+ return result;
+ }
+
+ private:
+
+ uint32_t m_location : 5;
+ uint32_t m_binding : 5;
+ uint32_t m_format : 7;
+ uint32_t m_offset : 11;
+ uint32_t m_reserved : 4;
+
+ };
+
+
+ /**
+ * \brief Packed vertex binding
+ *
+ * Stores a vertex binding description,
+ * including the 32-bit divisor.
+ */
+ class DxvkIlBinding {
+
+ public:
+
+ DxvkIlBinding() = default;
+
+ DxvkIlBinding(
+ uint32_t binding,
+ uint32_t stride,
+ VkVertexInputRate inputRate,
+ uint32_t divisor)
+ : m_binding (uint32_t(binding)),
+ m_stride (uint32_t(stride)),
+ m_inputRate (uint32_t(inputRate)),
+ m_divisor (uint32_t(divisor < (1u << 14) ? divisor : 0u)) { }
+
+ uint32_t binding() const {
+ return m_binding;
+ }
+
+ uint32_t stride() const {
+ return m_stride;
+ }
+
+ VkVertexInputRate inputRate() const {
+ return VkVertexInputRate(m_inputRate);
+ }
+
+ uint32_t divisor() const {
+ return m_divisor;
+ }
+
+ VkVertexInputBindingDescription description() const {
+ VkVertexInputBindingDescription result;
+ result.binding = m_binding;
+ result.stride = m_stride;
+ result.inputRate = VkVertexInputRate(m_inputRate);
+ return result;
+ }
+
+ void setStride(uint32_t stride) {
+ m_stride = stride;
+ }
+
+ private:
+
+ uint32_t m_binding : 5;
+ uint32_t m_stride : 12;
+ uint32_t m_inputRate : 1;
+ uint32_t m_divisor : 14;
+
+ };
+
+
+ /**
+ * \brief Packed rasterizer state
+ *
+ * Stores a bunch of flags and parameters
+ * related to rasterization in four bytes.
+ */
+ class DxvkRsInfo {
+
+ public:
+
+ DxvkRsInfo() = default;
+
+ DxvkRsInfo(
+ VkBool32 depthClipEnable,
+ VkBool32 depthBiasEnable,
+ VkPolygonMode polygonMode,
+ VkCullModeFlags cullMode,
+ VkFrontFace frontFace,
+ uint32_t viewportCount,
+ VkSampleCountFlags sampleCount,
+ VkConservativeRasterizationModeEXT conservativeMode)
+ : m_depthClipEnable (uint32_t(depthClipEnable)),
+ m_depthBiasEnable (uint32_t(depthBiasEnable)),
+ m_polygonMode (uint32_t(polygonMode)),
+ m_cullMode (uint32_t(cullMode)),
+ m_frontFace (uint32_t(frontFace)),
+ m_viewportCount (uint32_t(viewportCount)),
+ m_sampleCount (uint32_t(sampleCount)),
+ m_conservativeMode(uint32_t(conservativeMode)),
+ m_reserved (0) { }
+
+ VkBool32 depthClipEnable() const {
+ return VkBool32(m_depthClipEnable);
+ }
+
+ VkBool32 depthBiasEnable() const {
+ return VkBool32(m_depthBiasEnable);
+ }
+
+ VkPolygonMode polygonMode() const {
+ return VkPolygonMode(m_polygonMode);
+ }
+
+ VkCullModeFlags cullMode() const {
+ return VkCullModeFlags(m_cullMode);
+ }
+
+ VkFrontFace frontFace() const {
+ return VkFrontFace(m_frontFace);
+ }
+
+ uint32_t viewportCount() const {
+ return m_viewportCount;
+ }
+
+ VkSampleCountFlags sampleCount() const {
+ return VkSampleCountFlags(m_sampleCount);
+ }
+
+ VkConservativeRasterizationModeEXT conservativeMode() const {
+ return VkConservativeRasterizationModeEXT(m_conservativeMode);
+ }
+
+ void setViewportCount(uint32_t viewportCount) {
+ m_viewportCount = viewportCount;
+ }
+
+ private:
+
+ uint32_t m_depthClipEnable : 1;
+ uint32_t m_depthBiasEnable : 1;
+ uint32_t m_polygonMode : 2;
+ uint32_t m_cullMode : 2;
+ uint32_t m_frontFace : 1;
+ uint32_t m_viewportCount : 5;
+ uint32_t m_sampleCount : 5;
+ uint32_t m_conservativeMode : 2;
+ uint32_t m_reserved : 13;
+
+ };
+
+
+ /**
+ * \brief Packed multisample info
+ *
+ * Stores the sample mask, sample count override
+ * and alpha-to-coverage state in four bytes.
+ */
+ class DxvkMsInfo {
+
+ public:
+
+ DxvkMsInfo() = default;
+
+ DxvkMsInfo(
+ VkSampleCountFlags sampleCount,
+ uint32_t sampleMask,
+ VkBool32 enableAlphaToCoverage)
+ : m_sampleCount (uint16_t(sampleCount)),
+ m_enableAlphaToCoverage (uint16_t(enableAlphaToCoverage)),
+ m_reserved (0),
+ m_sampleMask (uint16_t(sampleMask)) { }
+
+ VkSampleCountFlags sampleCount() const {
+ return VkSampleCountFlags(m_sampleCount);
+ }
+
+ uint32_t sampleMask() const {
+ return m_sampleMask;
+ }
+
+ VkBool32 enableAlphaToCoverage() const {
+ return VkBool32(m_enableAlphaToCoverage);
+ }
+
+ void setSampleCount(VkSampleCountFlags sampleCount) {
+ m_sampleCount = uint16_t(sampleCount);
+ }
+
+ private:
+
+ uint16_t m_sampleCount : 5;
+ uint16_t m_enableAlphaToCoverage : 1;
+ uint16_t m_reserved : 10;
+ uint16_t m_sampleMask;
+
+ };
+
+
+ /**
+ * \brief Packed depth-stencil metadata
+ *
+ * Stores some flags and the depth-compare op in
+ * two bytes. Stencil ops are stored separately.
+ */
+ class DxvkDsInfo {
+
+ public:
+
+ DxvkDsInfo() = default;
+
+ DxvkDsInfo(
+ VkBool32 enableDepthTest,
+ VkBool32 enableDepthWrite,
+ VkBool32 enableDepthBoundsTest,
+ VkBool32 enableStencilTest,
+ VkCompareOp depthCompareOp)
+ : m_enableDepthTest (uint16_t(enableDepthTest)),
+ m_enableDepthWrite (uint16_t(enableDepthWrite)),
+ m_enableDepthBoundsTest (uint16_t(enableDepthBoundsTest)),
+ m_enableStencilTest (uint16_t(enableStencilTest)),
+ m_depthCompareOp (uint16_t(depthCompareOp)),
+ m_reserved (0) { }
+
+ VkBool32 enableDepthTest() const {
+ return VkBool32(m_enableDepthTest);
+ }
+
+ VkBool32 enableDepthWrite() const {
+ return VkBool32(m_enableDepthWrite);
+ }
+
+ VkBool32 enableDepthBoundsTest() const {
+ return VkBool32(m_enableDepthBoundsTest);
+ }
+
+ VkBool32 enableStencilTest() const {
+ return VkBool32(m_enableStencilTest);
+ }
+
+ VkCompareOp depthCompareOp() const {
+ return VkCompareOp(m_depthCompareOp);
+ }
+
+ void setEnableDepthBoundsTest(VkBool32 enableDepthBoundsTest) {
+ m_enableDepthBoundsTest = VkBool32(enableDepthBoundsTest);
+ }
+
+ private:
+
+ uint16_t m_enableDepthTest : 1;
+ uint16_t m_enableDepthWrite : 1;
+ uint16_t m_enableDepthBoundsTest : 1;
+ uint16_t m_enableStencilTest : 1;
+ uint16_t m_depthCompareOp : 3;
+ uint16_t m_reserved : 9;
+
+ };
+
+
+ /**
+ * \brief Packed stencil op
+ *
+ * Stores various stencil op parameters
+ * for one single face in four bytes.
+ */
+ class DxvkDsStencilOp {
+
+ public:
+
+ DxvkDsStencilOp() = default;
+
+ DxvkDsStencilOp(VkStencilOpState state)
+ : m_failOp (uint32_t(state.failOp)),
+ m_passOp (uint32_t(state.passOp)),
+ m_depthFailOp (uint32_t(state.depthFailOp)),
+ m_compareOp (uint32_t(state.compareOp)),
+ m_reserved (0),
+ m_compareMask (uint32_t(state.compareMask)),
+ m_writeMask (uint32_t(state.writeMask)) { }
+
+ VkStencilOpState state() const {
+ VkStencilOpState result;
+ result.failOp = VkStencilOp(m_failOp);
+ result.passOp = VkStencilOp(m_passOp);
+ result.depthFailOp = VkStencilOp(m_depthFailOp);
+ result.compareOp = VkCompareOp(m_compareOp);
+ result.compareMask = m_compareMask;
+ result.writeMask = m_writeMask;
+ result.reference = 0;
+ return result;
+ }
+
+ private:
+
+ uint32_t m_failOp : 3;
+ uint32_t m_passOp : 3;
+ uint32_t m_depthFailOp : 3;
+ uint32_t m_compareOp : 3;
+ uint32_t m_reserved : 4;
+ uint32_t m_compareMask : 8;
+ uint32_t m_writeMask : 8;
+
+ };
+
+
+ /**
+ * \brief Packed output merger metadata
+ *
+ * Stores the logic op state in two bytes.
+ * Blend modes are stored separately.
+ */
+ class DxvkOmInfo {
+
+ public:
+
+ DxvkOmInfo() = default;
+
+ DxvkOmInfo(
+ VkBool32 enableLogicOp,
+ VkLogicOp logicOp)
+ : m_enableLogicOp (uint16_t(enableLogicOp)),
+ m_logicOp (uint16_t(logicOp)),
+ m_reserved (0) { }
+
+ VkBool32 enableLogicOp() const {
+ return VkBool32(m_enableLogicOp);
+ }
+
+ VkLogicOp logicOp() const {
+ return VkLogicOp(m_logicOp);
+ }
+
+ private:
+
+ uint16_t m_enableLogicOp : 1;
+ uint16_t m_logicOp : 4;
+ uint16_t m_reserved : 11;
+
+ };
+
+
+ /**
+ * \brief Packed attachment blend mode
+ *
+ * Stores blendig parameters for a single
+ * color attachment in four bytes.
+ */
+ class DxvkOmAttachmentBlend {
+
+ public:
+
+ DxvkOmAttachmentBlend() = default;
+
+ DxvkOmAttachmentBlend(
+ VkBool32 blendEnable,
+ VkBlendFactor srcColorBlendFactor,
+ VkBlendFactor dstColorBlendFactor,
+ VkBlendOp colorBlendOp,
+ VkBlendFactor srcAlphaBlendFactor,
+ VkBlendFactor dstAlphaBlendFactor,
+ VkBlendOp alphaBlendOp,
+ VkColorComponentFlags colorWriteMask)
+ : m_blendEnable (uint32_t(blendEnable)),
+ m_srcColorBlendFactor (uint32_t(srcColorBlendFactor)),
+ m_dstColorBlendFactor (uint32_t(dstColorBlendFactor)),
+ m_colorBlendOp (uint32_t(colorBlendOp)),
+ m_srcAlphaBlendFactor (uint32_t(srcAlphaBlendFactor)),
+ m_dstAlphaBlendFactor (uint32_t(dstAlphaBlendFactor)),
+ m_alphaBlendOp (uint32_t(alphaBlendOp)),
+ m_colorWriteMask (uint32_t(colorWriteMask)),
+ m_reserved (0) { }
+
+ VkBool32 blendEnable() const {
+ return m_blendEnable;
+ }
+
+ VkBlendFactor srcColorBlendFactor() const {
+ return VkBlendFactor(m_srcColorBlendFactor);
+ }
+
+ VkBlendFactor dstColorBlendFactor() const {
+ return VkBlendFactor(m_dstColorBlendFactor);
+ }
+
+ VkBlendOp colorBlendOp() const {
+ return VkBlendOp(m_colorBlendOp);
+ }
+
+ VkBlendFactor srcAlphaBlendFactor() const {
+ return VkBlendFactor(m_srcAlphaBlendFactor);
+ }
+
+ VkBlendFactor dstAlphaBlendFactor() const {
+ return VkBlendFactor(m_dstAlphaBlendFactor);
+ }
+
+ VkBlendOp alphaBlendOp() const {
+ return VkBlendOp(m_alphaBlendOp);
+ }
+
+ VkColorComponentFlags colorWriteMask() const {
+ return VkColorComponentFlags(m_colorWriteMask);
+ }
+
+ VkPipelineColorBlendAttachmentState state() const {
+ VkPipelineColorBlendAttachmentState result;
+ result.blendEnable = VkBool32(m_blendEnable);
+ result.srcColorBlendFactor = VkBlendFactor(m_srcColorBlendFactor);
+ result.dstColorBlendFactor = VkBlendFactor(m_dstColorBlendFactor);
+ result.colorBlendOp = VkBlendOp(m_colorBlendOp);
+ result.srcAlphaBlendFactor = VkBlendFactor(m_srcAlphaBlendFactor);
+ result.dstAlphaBlendFactor = VkBlendFactor(m_dstAlphaBlendFactor);
+ result.alphaBlendOp = VkBlendOp(m_alphaBlendOp);
+ result.colorWriteMask = VkColorComponentFlags(m_colorWriteMask);
+ return result;
+ }
+
+ private:
+
+ uint32_t m_blendEnable : 1;
+ uint32_t m_srcColorBlendFactor : 5;
+ uint32_t m_dstColorBlendFactor : 5;
+ uint32_t m_colorBlendOp : 3;
+ uint32_t m_srcAlphaBlendFactor : 5;
+ uint32_t m_dstAlphaBlendFactor : 5;
+ uint32_t m_alphaBlendOp : 3;
+ uint32_t m_colorWriteMask : 4;
+ uint32_t m_reserved : 1;
+
+ };
+
+
+ /**
+ * \brief Packed attachment swizzle
+ *
+ * Stores the component mapping for one
+ * single color attachment in one byte.
+ */
+ class DxvkOmAttachmentSwizzle {
+
+ public:
+
+ DxvkOmAttachmentSwizzle() = default;
+
+ DxvkOmAttachmentSwizzle(VkComponentMapping mapping)
+ : m_r(util::getComponentIndex(mapping.r, 0)),
+ m_g(util::getComponentIndex(mapping.g, 1)),
+ m_b(util::getComponentIndex(mapping.b, 2)),
+ m_a(util::getComponentIndex(mapping.a, 3)) { }
+
+ uint32_t rIndex() const { return m_r; }
+ uint32_t gIndex() const { return m_g; }
+ uint32_t bIndex() const { return m_b; }
+ uint32_t aIndex() const { return m_a; }
+
+ VkComponentMapping mapping() const {
+ VkComponentMapping result;
+ result.r = decodeSwizzle(m_r);
+ result.g = decodeSwizzle(m_g);
+ result.b = decodeSwizzle(m_b);
+ result.a = decodeSwizzle(m_a);
+ return result;
+ }
+
+ private:
+
+ uint8_t m_r : 2;
+ uint8_t m_g : 2;
+ uint8_t m_b : 2;
+ uint8_t m_a : 2;
+
+ static VkComponentSwizzle decodeSwizzle(uint8_t swizzle) {
+ return VkComponentSwizzle(uint32_t(swizzle) + uint32_t(VK_COMPONENT_SWIZZLE_R));
+ }
+
+ };
+
+
+ /**
+ * \brief Specialization constant state
+ *
+ * Stores the raw 32-bit spec constant values.
+ */
+ struct DxvkScInfo {
+ uint32_t specConstants[DxvkLimits::MaxNumSpecConstants];
+ };
+
+
+ /**
+ * \brief Packed graphics pipeline state
+ *
+ * Stores a compressed representation of the full
+ * graphics pipeline state which is optimized for
+ * lookup performance.
+ */
+ struct alignas(32) DxvkGraphicsPipelineStateInfo {
+ DxvkGraphicsPipelineStateInfo() {
+ std::memset(this, 0, sizeof(*this));
+ }
+
+ DxvkGraphicsPipelineStateInfo(const DxvkGraphicsPipelineStateInfo& other) {
+ std::memcpy(this, &other, sizeof(*this));
+ }
+
+ DxvkGraphicsPipelineStateInfo& operator = (const DxvkGraphicsPipelineStateInfo& other) {
+ std::memcpy(this, &other, sizeof(*this));
+ return *this;
+ }
+
+ bool operator == (const DxvkGraphicsPipelineStateInfo& other) const {
+ return bit::bcmpeq(this, &other);
+ }
+
+ bool operator != (const DxvkGraphicsPipelineStateInfo& other) const {
+ return !bit::bcmpeq(this, &other);
+ }
+
+ bool useDynamicStencilRef() const {
+ return ds.enableStencilTest();
+ }
+
+ bool useDynamicDepthBias() const {
+ return rs.depthBiasEnable();
+ }
+
+ bool useDynamicDepthBounds() const {
+ return ds.enableDepthBoundsTest();
+ }
+
+ bool useDynamicBlendConstants() const {
+ bool result = false;
+
+ for (uint32_t i = 0; i < MaxNumRenderTargets && !result; i++) {
+ result |= omBlend[i].blendEnable()
+ && (util::isBlendConstantBlendFactor(omBlend[i].srcColorBlendFactor())
+ || util::isBlendConstantBlendFactor(omBlend[i].dstColorBlendFactor())
+ || util::isBlendConstantBlendFactor(omBlend[i].srcAlphaBlendFactor())
+ || util::isBlendConstantBlendFactor(omBlend[i].dstAlphaBlendFactor()));
+ }
+
+ return result;
+ }
+
+ DxvkBindingMask bsBindingMask;
+ DxvkIaInfo ia;
+ DxvkIlInfo il;
+ DxvkRsInfo rs;
+ DxvkMsInfo ms;
+ DxvkDsInfo ds;
+ DxvkOmInfo om;
+ DxvkScInfo sc;
+ DxvkDsStencilOp dsFront;
+ DxvkDsStencilOp dsBack;
+ DxvkOmAttachmentSwizzle omSwizzle [DxvkLimits::MaxNumRenderTargets];
+ DxvkOmAttachmentBlend omBlend [DxvkLimits::MaxNumRenderTargets];
+ DxvkIlAttribute ilAttributes [DxvkLimits::MaxNumVertexAttributes];
+ DxvkIlBinding ilBindings [DxvkLimits::MaxNumVertexBindings];
+ };
+
+
+ /**
+ * \brief Compute pipeline state info
+ */
+ struct alignas(32) DxvkComputePipelineStateInfo {
+ DxvkComputePipelineStateInfo() {
+ std::memset(this, 0, sizeof(*this));
+ }
+
+ DxvkComputePipelineStateInfo(const DxvkComputePipelineStateInfo& other) {
+ std::memcpy(this, &other, sizeof(*this));
+ }
+
+ DxvkComputePipelineStateInfo& operator = (const DxvkComputePipelineStateInfo& other) {
+ std::memcpy(this, &other, sizeof(*this));
+ return *this;
+ }
+
+ bool operator == (const DxvkComputePipelineStateInfo& other) const {
+ return bit::bcmpeq(this, &other);
+ }
+
+ bool operator != (const DxvkComputePipelineStateInfo& other) const {
+ return !bit::bcmpeq(this, &other);
+ }
+
+ DxvkBindingMask bsBindingMask;
+ DxvkScInfo sc;
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_hash.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_hash.h
new file mode 100644
index 00000000..a0fe561d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_hash.h
@@ -0,0 +1,41 @@
+#pragma once
+
+#include <cstddef>
+
+namespace dxvk {
+
+ struct DxvkEq {
+ template<typename T>
+ size_t operator () (const T& a, const T& b) const {
+ return a.eq(b);
+ }
+ };
+
+ struct DxvkHash {
+ template<typename T>
+ size_t operator () (const T& object) const {
+ return object.hash();
+ }
+ };
+
+ class DxvkHashState {
+
+ public:
+
+ void add(size_t hash) {
+ m_value ^= hash + 0x9e3779b9
+ + (m_value << 6)
+ + (m_value >> 2);
+ }
+
+ operator size_t () const {
+ return m_value;
+ }
+
+ private:
+
+ size_t m_value = 0;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_image.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_image.cpp
new file mode 100644
index 00000000..f849a72d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_image.cpp
@@ -0,0 +1,244 @@
+#include "dxvk_image.h"
+
+namespace dxvk {
+
+ DxvkImage::DxvkImage(
+ const Rc<vk::DeviceFn>& vkd,
+ const DxvkImageCreateInfo& createInfo,
+ DxvkMemoryAllocator& memAlloc,
+ VkMemoryPropertyFlags memFlags)
+ : m_vkd(vkd), m_info(createInfo), m_memFlags(memFlags) {
+
+ // Copy the compatible view formats to a persistent array
+ m_viewFormats.resize(createInfo.viewFormatCount);
+ for (uint32_t i = 0; i < createInfo.viewFormatCount; i++)
+ m_viewFormats[i] = createInfo.viewFormats[i];
+ m_info.viewFormats = m_viewFormats.data();
+
+ // If defined, we should provide a format list, which
+ // allows some drivers to enable image compression
+ VkImageFormatListCreateInfoKHR formatList;
+ formatList.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
+ formatList.pNext = nullptr;
+ formatList.viewFormatCount = createInfo.viewFormatCount;
+ formatList.pViewFormats = createInfo.viewFormats;
+
+ VkImageCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
+ info.pNext = &formatList;
+ info.flags = createInfo.flags;
+ info.imageType = createInfo.type;
+ info.format = createInfo.format;
+ info.extent = createInfo.extent;
+ info.mipLevels = createInfo.mipLevels;
+ info.arrayLayers = createInfo.numLayers;
+ info.samples = createInfo.sampleCount;
+ info.tiling = createInfo.tiling;
+ info.usage = createInfo.usage;
+ info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
+ info.queueFamilyIndexCount = 0;
+ info.pQueueFamilyIndices = nullptr;
+ info.initialLayout = createInfo.initialLayout;
+
+ if (m_vkd->vkCreateImage(m_vkd->device(),
+ &info, nullptr, &m_image.image) != VK_SUCCESS) {
+ throw DxvkError(str::format(
+ "DxvkImage: Failed to create image:",
+ "\n Type: ", info.imageType,
+ "\n Format: ", info.format,
+ "\n Extent: ", "(", info.extent.width,
+ ",", info.extent.height,
+ ",", info.extent.depth, ")",
+ "\n Mip levels: ", info.mipLevels,
+ "\n Array layers: ", info.arrayLayers,
+ "\n Samples: ", info.samples,
+ "\n Usage: ", info.usage,
+ "\n Tiling: ", info.tiling));
+ }
+
+ // Get memory requirements for the image. We may enforce strict
+ // alignment on non-linear images in order not to violate the
+ // bufferImageGranularity limit, which may be greater than the
+ // required resource memory alignment on some GPUs.
+ VkMemoryDedicatedRequirements dedicatedRequirements;
+ dedicatedRequirements.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS;
+ dedicatedRequirements.pNext = VK_NULL_HANDLE;
+ dedicatedRequirements.prefersDedicatedAllocation = VK_FALSE;
+ dedicatedRequirements.requiresDedicatedAllocation = VK_FALSE;
+
+ VkMemoryRequirements2 memReq;
+ memReq.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
+ memReq.pNext = &dedicatedRequirements;
+
+ VkImageMemoryRequirementsInfo2 memReqInfo;
+ memReqInfo.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2;
+ memReqInfo.image = m_image.image;
+ memReqInfo.pNext = VK_NULL_HANDLE;
+
+ VkMemoryDedicatedAllocateInfo dedMemoryAllocInfo;
+ dedMemoryAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO;
+ dedMemoryAllocInfo.pNext = VK_NULL_HANDLE;
+ dedMemoryAllocInfo.buffer = VK_NULL_HANDLE;
+ dedMemoryAllocInfo.image = m_image.image;
+
+ m_vkd->vkGetImageMemoryRequirements2(
+ m_vkd->device(), &memReqInfo, &memReq);
+
+ if (info.tiling != VK_IMAGE_TILING_LINEAR && !dedicatedRequirements.prefersDedicatedAllocation) {
+ memReq.memoryRequirements.size = align(memReq.memoryRequirements.size, memAlloc.bufferImageGranularity());
+ memReq.memoryRequirements.alignment = align(memReq.memoryRequirements.alignment , memAlloc.bufferImageGranularity());
+ }
+
+ // Use high memory priority for GPU-writable resources
+ bool isGpuWritable = (m_info.access & (
+ VK_ACCESS_SHADER_WRITE_BIT |
+ VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT)) != 0;
+
+ float priority = isGpuWritable ? 1.0f : 0.5f;
+
+ // Ask driver whether we should be using a dedicated allocation
+ m_image.memory = memAlloc.alloc(&memReq.memoryRequirements,
+ dedicatedRequirements, dedMemoryAllocInfo, memFlags, priority);
+
+ // Try to bind the allocated memory slice to the image
+ if (m_vkd->vkBindImageMemory(m_vkd->device(), m_image.image,
+ m_image.memory.memory(), m_image.memory.offset()) != VK_SUCCESS)
+ throw DxvkError("DxvkImage::DxvkImage: Failed to bind device memory");
+ }
+
+
+ DxvkImage::DxvkImage(
+ const Rc<vk::DeviceFn>& vkd,
+ const DxvkImageCreateInfo& info,
+ VkImage image)
+ : m_vkd(vkd), m_info(info), m_image({ image }) {
+
+ m_viewFormats.resize(info.viewFormatCount);
+ for (uint32_t i = 0; i < info.viewFormatCount; i++)
+ m_viewFormats[i] = info.viewFormats[i];
+ m_info.viewFormats = m_viewFormats.data();
+ }
+
+
+ DxvkImage::~DxvkImage() {
+ // This is a bit of a hack to determine whether
+ // the image is implementation-handled or not
+ if (m_image.memory.memory() != VK_NULL_HANDLE)
+ m_vkd->vkDestroyImage(m_vkd->device(), m_image.image, nullptr);
+ }
+
+
+ DxvkImageView::DxvkImageView(
+ const Rc<vk::DeviceFn>& vkd,
+ const Rc<DxvkImage>& image,
+ const DxvkImageViewCreateInfo& info)
+ : m_vkd(vkd), m_image(image), m_info(info) {
+ for (uint32_t i = 0; i < ViewCount; i++)
+ m_views[i] = VK_NULL_HANDLE;
+
+ switch (m_info.type) {
+ case VK_IMAGE_VIEW_TYPE_1D:
+ case VK_IMAGE_VIEW_TYPE_1D_ARRAY: {
+ this->createView(VK_IMAGE_VIEW_TYPE_1D, 1);
+ this->createView(VK_IMAGE_VIEW_TYPE_1D_ARRAY, m_info.numLayers);
+ } break;
+
+ case VK_IMAGE_VIEW_TYPE_2D:
+ case VK_IMAGE_VIEW_TYPE_2D_ARRAY:
+ this->createView(VK_IMAGE_VIEW_TYPE_2D, 1);
+ /* fall through */
+
+ case VK_IMAGE_VIEW_TYPE_CUBE:
+ case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY: {
+ this->createView(VK_IMAGE_VIEW_TYPE_2D_ARRAY, m_info.numLayers);
+
+ if (m_image->info().flags & VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT) {
+ uint32_t cubeCount = m_info.numLayers / 6;
+
+ if (cubeCount > 0) {
+ this->createView(VK_IMAGE_VIEW_TYPE_CUBE, 6);
+ this->createView(VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, 6 * cubeCount);
+ }
+ }
+ } break;
+
+ case VK_IMAGE_VIEW_TYPE_3D: {
+ this->createView(VK_IMAGE_VIEW_TYPE_3D, 1);
+
+ if (m_image->info().flags & VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT && m_info.numLevels == 1) {
+ this->createView(VK_IMAGE_VIEW_TYPE_2D, 1);
+ this->createView(VK_IMAGE_VIEW_TYPE_2D_ARRAY, m_image->mipLevelExtent(m_info.minLevel).depth);
+ }
+ } break;
+
+ default:
+ throw DxvkError(str::format("DxvkImageView: Invalid view type: ", m_info.type));
+ }
+ }
+
+
+ DxvkImageView::~DxvkImageView() {
+ for (uint32_t i = 0; i < ViewCount; i++)
+ m_vkd->vkDestroyImageView(m_vkd->device(), m_views[i], nullptr);
+ }
+
+
+ void DxvkImageView::createView(VkImageViewType type, uint32_t numLayers) {
+ VkImageSubresourceRange subresourceRange;
+ subresourceRange.aspectMask = m_info.aspect;
+ subresourceRange.baseMipLevel = m_info.minLevel;
+ subresourceRange.levelCount = m_info.numLevels;
+ subresourceRange.baseArrayLayer = m_info.minLayer;
+ subresourceRange.layerCount = numLayers;
+
+ VkImageViewUsageCreateInfo viewUsage;
+ viewUsage.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
+ viewUsage.pNext = nullptr;
+ viewUsage.usage = m_info.usage;
+
+ VkImageViewCreateInfo viewInfo;
+ viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
+ viewInfo.pNext = &viewUsage;
+ viewInfo.flags = 0;
+ viewInfo.image = m_image->handle();
+ viewInfo.viewType = type;
+ viewInfo.format = m_info.format;
+ viewInfo.components = m_info.swizzle;
+ viewInfo.subresourceRange = subresourceRange;
+
+ if (m_info.usage == VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) {
+ viewInfo.components = {
+ VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
+ VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY };
+ }
+
+ if (m_vkd->vkCreateImageView(m_vkd->device(),
+ &viewInfo, nullptr, &m_views[type]) != VK_SUCCESS) {
+ throw DxvkError(str::format(
+ "DxvkImageView: Failed to create image view:"
+ "\n View type: ", viewInfo.viewType,
+ "\n View format: ", viewInfo.format,
+ "\n Subresources: ",
+ "\n Aspect mask: ", std::hex, viewInfo.subresourceRange.aspectMask,
+ "\n Mip levels: ", viewInfo.subresourceRange.baseMipLevel, " - ",
+ viewInfo.subresourceRange.levelCount,
+ "\n Array layers: ", viewInfo.subresourceRange.baseArrayLayer, " - ",
+ viewInfo.subresourceRange.layerCount,
+ "\n Image properties:",
+ "\n Type: ", m_image->info().type,
+ "\n Format: ", m_image->info().format,
+ "\n Extent: ", "(", m_image->info().extent.width,
+ ",", m_image->info().extent.height,
+ ",", m_image->info().extent.depth, ")",
+ "\n Mip levels: ", m_image->info().mipLevels,
+ "\n Array layers: ", m_image->info().numLayers,
+ "\n Samples: ", m_image->info().sampleCount,
+ "\n Usage: ", std::hex, m_image->info().usage,
+ "\n Tiling: ", m_image->info().tiling));
+ }
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_image.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_image.h
new file mode 100644
index 00000000..b3b721e0
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_image.h
@@ -0,0 +1,542 @@
+#pragma once
+
+#include "dxvk_descriptor.h"
+#include "dxvk_format.h"
+#include "dxvk_memory.h"
+#include "dxvk_resource.h"
+#include "dxvk_util.h"
+
+namespace dxvk {
+
+ class DxvkImageView;
+
+ /**
+ * \brief Image create info
+ *
+ * The properties of an image that are
+ * passed to \ref DxvkDevice::createImage
+ */
+ struct DxvkImageCreateInfo {
+ /// Image dimension
+ VkImageType type;
+
+ /// Pixel format
+ VkFormat format;
+
+ /// Flags
+ VkImageCreateFlags flags;
+
+ /// Sample count for MSAA
+ VkSampleCountFlagBits sampleCount;
+
+ /// Image size, in texels
+ VkExtent3D extent;
+
+ /// Number of image array layers
+ uint32_t numLayers;
+
+ /// Number of mip levels
+ uint32_t mipLevels;
+
+ /// Image usage flags
+ VkImageUsageFlags usage;
+
+ /// Pipeline stages that can access
+ /// the contents of the image
+ VkPipelineStageFlags stages;
+
+ /// Allowed access pattern
+ VkAccessFlags access;
+
+ /// Image tiling mode
+ VkImageTiling tiling;
+
+ /// Common image layout
+ VkImageLayout layout;
+
+ // Initial image layout
+ VkImageLayout initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+
+ // Image is used by multiple contexts so it needs
+ // to be in its default layout after each submission
+ VkBool32 shared = VK_FALSE;
+
+ // Image view formats that can
+ // be used with this image
+ uint32_t viewFormatCount = 0;
+ const VkFormat* viewFormats = nullptr;
+ };
+
+
+ /**
+ * \brief Image create info
+ *
+ * The properties of an image view that are
+ * passed to \ref DxvkDevice::createImageView
+ */
+ struct DxvkImageViewCreateInfo {
+ /// Image view dimension
+ VkImageViewType type = VK_IMAGE_VIEW_TYPE_2D;
+
+ /// Pixel format
+ VkFormat format = VK_FORMAT_UNDEFINED;
+
+ /// Image view usage flags
+ VkImageUsageFlags usage = 0;
+
+ /// Subresources to use in the view
+ VkImageAspectFlags aspect = 0;
+
+ uint32_t minLevel = 0;
+ uint32_t numLevels = 0;
+ uint32_t minLayer = 0;
+ uint32_t numLayers = 0;
+
+ /// Component mapping. Defaults to identity.
+ VkComponentMapping swizzle = {
+ VK_COMPONENT_SWIZZLE_IDENTITY,
+ VK_COMPONENT_SWIZZLE_IDENTITY,
+ VK_COMPONENT_SWIZZLE_IDENTITY,
+ VK_COMPONENT_SWIZZLE_IDENTITY,
+ };
+ };
+
+
+ /**
+ * \brief Stores an image and its memory slice.
+ */
+ struct DxvkPhysicalImage {
+ VkImage image = VK_NULL_HANDLE;
+ DxvkMemory memory;
+ };
+
+
+ /**
+ * \brief DXVK image
+ *
+ * An image resource consisting of various subresources.
+ * Can be accessed by the host if allocated on a suitable
+ * memory type and if created with the linear tiling option.
+ */
+ class DxvkImage : public DxvkResource {
+ friend class DxvkContext;
+ friend class DxvkImageView;
+ public:
+
+ DxvkImage(
+ const Rc<vk::DeviceFn>& vkd,
+ const DxvkImageCreateInfo& createInfo,
+ DxvkMemoryAllocator& memAlloc,
+ VkMemoryPropertyFlags memFlags);
+
+ /**
+ * \brief Creates image object from existing image
+ *
+ * This can be used to create an image object for
+ * an implementation-managed image. Make sure to
+ * provide the correct image properties, since
+ * otherwise some image operations may fail.
+ */
+ DxvkImage(
+ const Rc<vk::DeviceFn>& vkd,
+ const DxvkImageCreateInfo& info,
+ VkImage image);
+
+ /**
+ * \brief Destroys image
+ *
+ * If this is an implementation-managed image,
+ * this will not destroy the Vulkan image.
+ */
+ ~DxvkImage();
+
+ /**
+ * \brief Image handle
+ *
+ * Internal use only.
+ * \returns Image handle
+ */
+ VkImage handle() const {
+ return m_image.image;
+ }
+
+ /**
+ * \brief Image properties
+ *
+ * The image create info structure.
+ * \returns Image properties
+ */
+ const DxvkImageCreateInfo& info() const {
+ return m_info;
+ }
+
+ /**
+ * \brief Memory type flags
+ *
+ * Use this to determine whether a
+ * buffer is mapped to host memory.
+ * \returns Vulkan memory flags
+ */
+ VkMemoryPropertyFlags memFlags() const {
+ return m_memFlags;
+ }
+
+ /**
+ * \brief Map pointer
+ *
+ * If the image has been created on a host-visible
+ * memory type, its memory is mapped and can be
+ * accessed by the host.
+ * \param [in] offset Byte offset into mapped region
+ * \returns Pointer to mapped memory region
+ */
+ void* mapPtr(VkDeviceSize offset) const {
+ return m_image.memory.mapPtr(offset);
+ }
+
+ /**
+ * \brief Image format info
+ * \returns Image format info
+ */
+ const DxvkFormatInfo* formatInfo() const {
+ return imageFormatInfo(m_info.format);
+ }
+
+ /**
+ * \brief Size of a mipmap level
+ *
+ * \param [in] level Mip level
+ * \returns Size of that level
+ */
+ VkExtent3D mipLevelExtent(uint32_t level) const {
+ return util::computeMipLevelExtent(m_info.extent, level);
+ }
+
+ /**
+ * \brief Size of a mipmap level
+ *
+ * \param [in] level Mip level
+ * \returns Size of that level
+ */
+ VkExtent3D mipLevelExtent(uint32_t level, VkImageAspectFlags aspect) const {
+ return util::computeMipLevelExtent(m_info.extent, level, m_info.format, aspect);
+ }
+
+ /**
+ * \brief Queries memory layout of a subresource
+ *
+ * Can be used to retrieve the exact pointer to a
+ * subresource of a mapped image with linear tiling.
+ * \param [in] subresource The image subresource
+ * \returns Memory layout of that subresource
+ */
+ VkSubresourceLayout querySubresourceLayout(
+ const VkImageSubresource& subresource) const {
+ VkSubresourceLayout result;
+ m_vkd->vkGetImageSubresourceLayout(
+ m_vkd->device(), m_image.image,
+ &subresource, &result);
+ return result;
+ }
+
+ /**
+ * \brief Picks a compatible layout
+ *
+ * Under some circumstances, we have to return
+ * a different layout than the one requested.
+ * \param [in] layout The image layout
+ * \returns A compatible image layout
+ */
+ VkImageLayout pickLayout(VkImageLayout layout) const {
+ return m_info.layout == VK_IMAGE_LAYOUT_GENERAL
+ ? VK_IMAGE_LAYOUT_GENERAL : layout;
+ }
+
+ /**
+ * \brief Changes image layout
+ * \param [in] layout New layout
+ */
+ void setLayout(VkImageLayout layout) {
+ m_info.layout = layout;
+ }
+
+ /**
+ * \brief Checks whether a subresource is entirely covered
+ *
+ * This can be used to determine whether an image can or
+ * should be initialized with \c VK_IMAGE_LAYOUT_UNDEFINED.
+ * \param [in] subresource The image subresource
+ * \param [in] extent Image extent to check
+ */
+ bool isFullSubresource(
+ const VkImageSubresourceLayers& subresource,
+ VkExtent3D extent) const {
+ return subresource.aspectMask == this->formatInfo()->aspectMask
+ && extent == this->mipLevelExtent(subresource.mipLevel);
+ }
+
+ /**
+ * \brief Checks view format compatibility
+ *
+ * If this returns true, a view with the given
+ * format can be safely created for this image.
+ * \param [in] format The format to check
+ * \returns \c true if the format is vompatible
+ */
+ bool isViewCompatible(VkFormat format) const {
+ bool result = m_info.format == format;
+ for (uint32_t i = 0; i < m_viewFormats.size() && !result; i++)
+ result |= m_viewFormats[i] == format;
+ return result;
+ }
+
+ /**
+ * \brief Memory size
+ *
+ * \returns The memory size of the image
+ */
+ VkDeviceSize memSize() const {
+ return m_image.memory.length();
+ }
+
+ /**
+ * \brief Get full subresource range of the image
+ *
+ * \returns Resource range of the whole image
+ */
+ VkImageSubresourceRange getAvailableSubresources() const {
+ VkImageSubresourceRange result;
+ result.aspectMask = formatInfo()->aspectMask;
+ result.baseMipLevel = 0;
+ result.levelCount = info().mipLevels;
+ result.baseArrayLayer = 0;
+ result.layerCount = info().numLayers;
+ return result;
+ }
+
+ private:
+
+ Rc<vk::DeviceFn> m_vkd;
+ DxvkImageCreateInfo m_info;
+ VkMemoryPropertyFlags m_memFlags;
+ DxvkPhysicalImage m_image;
+
+ small_vector<VkFormat, 4> m_viewFormats;
+
+ };
+
+
+ /**
+ * \brief DXVK image view
+ */
+ class DxvkImageView : public DxvkResource {
+ friend class DxvkImage;
+ constexpr static uint32_t ViewCount = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY + 1;
+ public:
+
+ DxvkImageView(
+ const Rc<vk::DeviceFn>& vkd,
+ const Rc<DxvkImage>& image,
+ const DxvkImageViewCreateInfo& info);
+
+ ~DxvkImageView();
+
+ /**
+ * \brief Image view handle for the default type
+ *
+ * The default view type is guaranteed to be
+ * supported by the image view, and should be
+ * preferred over picking a different type.
+ * \returns Image view handle
+ */
+ VkImageView handle() const {
+ return handle(m_info.type);
+ }
+
+ /**
+ * \brief Image view handle for a given view type
+ *
+ * If the view does not support the requested image
+ * view type, \c VK_NULL_HANDLE will be returned.
+ * \param [in] viewType The requested view type
+ * \returns The image view handle
+ */
+ VkImageView handle(VkImageViewType viewType) const {
+ if (unlikely(viewType == VK_IMAGE_VIEW_TYPE_MAX_ENUM))
+ viewType = m_info.type;
+ return m_views[viewType];
+ }
+
+ /**
+ * \brief Image view type
+ *
+ * Convenience method to query the view type
+ * in order to check for resource compatibility.
+ * \returns Image view type
+ */
+ VkImageViewType type() const {
+ return m_info.type;
+ }
+
+ /**
+ * \brief Image view properties
+ * \returns Image view properties
+ */
+ const DxvkImageViewCreateInfo& info() const {
+ return m_info;
+ }
+
+ /**
+ * \brief Image handle
+ * \returns Image handle
+ */
+ VkImage imageHandle() const {
+ return m_image->handle();
+ }
+
+ /**
+ * \brief Image properties
+ * \returns Image properties
+ */
+ const DxvkImageCreateInfo& imageInfo() const {
+ return m_image->info();
+ }
+
+ /**
+ * \brief Image object
+ * \returns Image object
+ */
+ const Rc<DxvkImage>& image() const {
+ return m_image;
+ }
+
+ /**
+ * \brief View format info
+ * \returns View format info
+ */
+ const DxvkFormatInfo* formatInfo() const {
+ return imageFormatInfo(m_info.format);
+ }
+
+ /**
+ * \brief Mip level size
+ *
+ * Computes the mip level size relative to
+ * the first mip level that the view includes.
+ * \param [in] level Mip level
+ * \returns Size of that level
+ */
+ VkExtent3D mipLevelExtent(uint32_t level) const {
+ return m_image->mipLevelExtent(level + m_info.minLevel, m_info.aspect);
+ }
+
+ /**
+ * \brief View subresource range
+ *
+ * Returns the subresource range from the image
+ * description. For 2D views of 3D images, this
+ * will return the viewed 3D slices.
+ * \returns View subresource range
+ */
+ VkImageSubresourceRange subresources() const {
+ VkImageSubresourceRange result;
+ result.aspectMask = m_info.aspect;
+ result.baseMipLevel = m_info.minLevel;
+ result.levelCount = m_info.numLevels;
+ result.baseArrayLayer = m_info.minLayer;
+ result.layerCount = m_info.numLayers;
+ return result;
+ }
+
+ /**
+ * \brief Actual image subresource range
+ *
+ * Handles 3D images correctly in that it only
+ * returns one single array layer. Use this for
+ * barriers.
+ * \returns Image subresource range
+ */
+ VkImageSubresourceRange imageSubresources() const {
+ VkImageSubresourceRange result;
+ result.aspectMask = m_info.aspect;
+ result.baseMipLevel = m_info.minLevel;
+ result.levelCount = m_info.numLevels;
+ if (likely(m_image->info().type != VK_IMAGE_TYPE_3D)) {
+ result.baseArrayLayer = m_info.minLayer;
+ result.layerCount = m_info.numLayers;
+ } else {
+ result.baseArrayLayer = 0;
+ result.layerCount = 1;
+ }
+ return result;
+ }
+
+ /**
+ * \brief Picks an image layout
+ * \see DxvkImage::pickLayout
+ */
+ VkImageLayout pickLayout(VkImageLayout layout) const {
+ return m_image->pickLayout(layout);
+ }
+
+ /**
+ * \brief Retrieves descriptor info
+ *
+ * \param [in] type Exact view type
+ * \param [in] layout Image layout
+ * \returns Image descriptor
+ */
+ DxvkDescriptorInfo getDescriptor(VkImageViewType type, VkImageLayout layout) const {
+ DxvkDescriptorInfo result;
+ result.image.sampler = VK_NULL_HANDLE;
+ result.image.imageView = handle(type);
+ result.image.imageLayout = layout;
+ return result;
+ }
+
+ /**
+ * \brief Checks whether this view matches another
+ *
+ * \param [in] view The other view to check
+ * \returns \c true if the two views have the same subresources
+ */
+ bool matchesView(const Rc<DxvkImageView>& view) const {
+ if (this == view.ptr())
+ return true;
+
+ return this->image() == view->image()
+ && this->subresources() == view->subresources()
+ && this->info().type == view->info().type
+ && this->info().format == view->info().format;
+ }
+
+ /**
+ * \brief Checks whether this view overlaps with another one
+ *
+ * Two views overlap if they were created for the same
+ * image and have at least one subresource in common.
+ * \param [in] view The other view to check
+ * \returns \c true if the two views overlap
+ */
+ bool checkSubresourceOverlap(const Rc<DxvkImageView>& view) const {
+ if (likely(m_image != view->m_image))
+ return false;
+
+ return vk::checkSubresourceRangeOverlap(
+ this->imageSubresources(),
+ view->imageSubresources());
+ }
+
+ private:
+
+ Rc<vk::DeviceFn> m_vkd;
+ Rc<DxvkImage> m_image;
+
+ DxvkImageViewCreateInfo m_info;
+ VkImageView m_views[ViewCount];
+
+ void createView(VkImageViewType type, uint32_t numLayers);
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_include.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_include.h
new file mode 100644
index 00000000..3803afb5
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_include.h
@@ -0,0 +1,25 @@
+#pragma once
+
+#include "../util/log/log.h"
+#include "../util/log/log_debug.h"
+
+#include "../util/util_env.h"
+#include "../util/util_error.h"
+#include "../util/util_flags.h"
+#include "../util/util_likely.h"
+#include "../util/util_math.h"
+#include "../util/util_small_vector.h"
+#include "../util/util_string.h"
+
+#include "../util/rc/util_rc.h"
+#include "../util/rc/util_rc_ptr.h"
+
+#include "../util/sha1/sha1_util.h"
+
+#include "../util/sync/sync_signal.h"
+#include "../util/sync/sync_spinlock.h"
+#include "../util/sync/sync_ticketlock.h"
+
+#include "../vulkan/vulkan_loader.h"
+#include "../vulkan/vulkan_names.h"
+#include "../vulkan/vulkan_util.h"
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_instance.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_instance.cpp
new file mode 100644
index 00000000..3d18a1cd
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_instance.cpp
@@ -0,0 +1,218 @@
+#include <version.h>
+
+#include "dxvk_instance.h"
+#include "dxvk_openvr.h"
+#include "dxvk_openxr.h"
+#include "dxvk_platform_exts.h"
+
+#include <algorithm>
+
+namespace dxvk {
+
+ DxvkInstance::DxvkInstance() {
+ Logger::info(str::format("Game: ", env::getExeName()));
+ Logger::info(str::format("DXVK: ", DXVK_VERSION));
+
+ m_config = Config::getUserConfig();
+ m_config.merge(Config::getAppConfig(env::getExePath()));
+ m_config.logOptions();
+
+ m_options = DxvkOptions(m_config);
+
+ m_extProviders.push_back(&DxvkPlatformExts::s_instance);
+
+#ifndef DXVK_NATIVE
+ if (m_options.enableOpenVR)
+ m_extProviders.push_back(&VrInstance::s_instance);
+
+ if (m_options.enableOpenXR)
+ m_extProviders.push_back(&DxvkXrProvider::s_instance);
+#endif
+
+ Logger::info("Built-in extension providers:");
+ for (const auto& provider : m_extProviders)
+ Logger::info(str::format(" ", provider->getName()));
+
+ for (const auto& provider : m_extProviders)
+ provider->initInstanceExtensions();
+
+ m_vkl = new vk::LibraryFn();
+ m_vki = new vk::InstanceFn(true, this->createInstance());
+
+ m_adapters = this->queryAdapters();
+
+ for (const auto& provider : m_extProviders)
+ provider->initDeviceExtensions(this);
+
+ for (uint32_t i = 0; i < m_adapters.size(); i++) {
+ for (const auto& provider : m_extProviders) {
+ m_adapters[i]->enableExtensions(
+ provider->getDeviceExtensions(i));
+ }
+ }
+ }
+
+
+ DxvkInstance::~DxvkInstance() {
+
+ }
+
+
+ Rc<DxvkAdapter> DxvkInstance::enumAdapters(uint32_t index) const {
+ return index < m_adapters.size()
+ ? m_adapters[index]
+ : nullptr;
+ }
+
+
+ Rc<DxvkAdapter> DxvkInstance::findAdapterByLuid(const void* luid) const {
+ for (const auto& adapter : m_adapters) {
+ const auto& props = adapter->devicePropertiesExt().coreDeviceId;
+
+ if (props.deviceLUIDValid && !std::memcmp(luid, props.deviceLUID, VK_LUID_SIZE))
+ return adapter;
+ }
+
+ return nullptr;
+ }
+
+
+ Rc<DxvkAdapter> DxvkInstance::findAdapterByDeviceId(uint16_t vendorId, uint16_t deviceId) const {
+ for (const auto& adapter : m_adapters) {
+ const auto& props = adapter->deviceProperties();
+
+ if (props.vendorID == vendorId
+ && props.deviceID == deviceId)
+ return adapter;
+ }
+
+ return nullptr;
+ }
+
+
+ VkInstance DxvkInstance::createInstance() {
+ DxvkInstanceExtensions insExtensions;
+
+ std::vector<DxvkExt*> insExtensionList = {{
+ &insExtensions.khrGetSurfaceCapabilities2,
+ &insExtensions.khrSurface,
+ }};
+
+ // Hide VK_EXT_debug_utils behind an environment variable. This extension
+ // adds additional overhead to winevulkan
+ if (env::getEnvVar("DXVK_PERF_EVENTS") == "1") {
+ insExtensionList.push_back(&insExtensions.extDebugUtils);
+ }
+
+ DxvkNameSet extensionsEnabled;
+ DxvkNameSet extensionsAvailable = DxvkNameSet::enumInstanceExtensions(m_vkl);
+
+ if (!extensionsAvailable.enableExtensions(
+ insExtensionList.size(),
+ insExtensionList.data(),
+ extensionsEnabled))
+ throw DxvkError("DxvkInstance: Failed to create instance");
+
+ m_extensions = insExtensions;
+
+ // Enable additional extensions if necessary
+ for (const auto& provider : m_extProviders)
+ extensionsEnabled.merge(provider->getInstanceExtensions());
+
+ DxvkNameList extensionNameList = extensionsEnabled.toNameList();
+
+ Logger::info("Enabled instance extensions:");
+ this->logNameList(extensionNameList);
+
+ std::string appName = env::getExeName();
+
+ VkApplicationInfo appInfo;
+ appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
+ appInfo.pNext = nullptr;
+ appInfo.pApplicationName = appName.c_str();
+ appInfo.applicationVersion = 0;
+ appInfo.pEngineName = "DXVK";
+ appInfo.engineVersion = VK_MAKE_VERSION(1, 9, 2);
+ appInfo.apiVersion = VK_MAKE_VERSION(1, 1, 0);
+
+ VkInstanceCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.pApplicationInfo = &appInfo;
+ info.enabledLayerCount = 0;
+ info.ppEnabledLayerNames = nullptr;
+ info.enabledExtensionCount = extensionNameList.count();
+ info.ppEnabledExtensionNames = extensionNameList.names();
+
+ VkInstance result = VK_NULL_HANDLE;
+ VkResult status = m_vkl->vkCreateInstance(&info, nullptr, &result);
+
+ if (status != VK_SUCCESS)
+ throw DxvkError("DxvkInstance::createInstance: Failed to create Vulkan 1.1 instance");
+
+ return result;
+ }
+
+
+ std::vector<Rc<DxvkAdapter>> DxvkInstance::queryAdapters() {
+ uint32_t numAdapters = 0;
+ if (m_vki->vkEnumeratePhysicalDevices(m_vki->instance(), &numAdapters, nullptr) != VK_SUCCESS)
+ throw DxvkError("DxvkInstance::enumAdapters: Failed to enumerate adapters");
+
+ std::vector<VkPhysicalDevice> adapters(numAdapters);
+ if (m_vki->vkEnumeratePhysicalDevices(m_vki->instance(), &numAdapters, adapters.data()) != VK_SUCCESS)
+ throw DxvkError("DxvkInstance::enumAdapters: Failed to enumerate adapters");
+
+ std::vector<VkPhysicalDeviceProperties> deviceProperties(numAdapters);
+ DxvkDeviceFilterFlags filterFlags = 0;
+
+ for (uint32_t i = 0; i < numAdapters; i++) {
+ m_vki->vkGetPhysicalDeviceProperties(adapters[i], &deviceProperties[i]);
+
+ if (deviceProperties[i].deviceType != VK_PHYSICAL_DEVICE_TYPE_CPU)
+ filterFlags.set(DxvkDeviceFilterFlag::SkipCpuDevices);
+ }
+
+ DxvkDeviceFilter filter(filterFlags);
+ std::vector<Rc<DxvkAdapter>> result;
+
+ for (uint32_t i = 0; i < numAdapters; i++) {
+ if (filter.testAdapter(deviceProperties[i]))
+ result.push_back(new DxvkAdapter(m_vki, adapters[i]));
+ }
+
+ std::stable_sort(result.begin(), result.end(),
+ [] (const Rc<DxvkAdapter>& a, const Rc<DxvkAdapter>& b) -> bool {
+ static const std::array<VkPhysicalDeviceType, 3> deviceTypes = {{
+ VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU,
+ VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU,
+ VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU,
+ }};
+
+ uint32_t aRank = deviceTypes.size();
+ uint32_t bRank = deviceTypes.size();
+
+ for (uint32_t i = 0; i < std::min(aRank, bRank); i++) {
+ if (a->deviceProperties().deviceType == deviceTypes[i]) aRank = i;
+ if (b->deviceProperties().deviceType == deviceTypes[i]) bRank = i;
+ }
+
+ return aRank < bRank;
+ });
+
+ if (result.size() == 0) {
+ Logger::warn("DXVK: No adapters found. Please check your "
+ "device filter settings and Vulkan setup.");
+ }
+
+ return result;
+ }
+
+
+ void DxvkInstance::logNameList(const DxvkNameList& names) {
+ for (uint32_t i = 0; i < names.count(); i++)
+ Logger::info(str::format(" ", names.name(i)));
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_instance.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_instance.h
new file mode 100644
index 00000000..f945ed6d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_instance.h
@@ -0,0 +1,129 @@
+#pragma once
+
+#include "../util/config/config.h"
+
+#include "dxvk_adapter.h"
+#include "dxvk_device_filter.h"
+#include "dxvk_extension_provider.h"
+#include "dxvk_options.h"
+
+namespace dxvk {
+
+ /**
+ * \brief DXVK instance
+ *
+ * Manages a Vulkan instance and stores a list
+ * of adapters. This also provides methods for
+ * device creation.
+ */
+ class DxvkInstance : public RcObject {
+
+ public:
+
+ DxvkInstance();
+ ~DxvkInstance();
+
+ /**
+ * \brief Vulkan instance functions
+ * \returns Vulkan instance functions
+ */
+ Rc<vk::InstanceFn> vki() const {
+ return m_vki;
+ }
+
+ /**
+ * \brief Vulkan instance handle
+ * \returns The instance handle
+ */
+ VkInstance handle() {
+ return m_vki->instance();
+ }
+
+ /**
+ * \brief Number of adapters
+ *
+ * \returns The number of adapters
+ */
+ size_t adapterCount() {
+ return m_adapters.size();
+ }
+
+ /**
+ * \brief Retrieves an adapter
+ *
+ * Note that the adapter does not hold
+ * a hard reference to the instance.
+ * \param [in] index Adapter index
+ * \returns The adapter, or \c nullptr.
+ */
+ Rc<DxvkAdapter> enumAdapters(
+ uint32_t index) const;
+
+ /**
+ * \brief Finds adapter by LUID
+ *
+ * \param [in] luid Pointer to LUID
+ * \returns Matching adapter, if any
+ */
+ Rc<DxvkAdapter> findAdapterByLuid(
+ const void* luid) const;
+
+ /**
+ * \brief Finds adapter by device IDs
+ *
+ * \param [in] vendorId Vendor ID
+ * \param [in] deviceId Device ID
+ * \returns Matching adapter, if any
+ */
+ Rc<DxvkAdapter> findAdapterByDeviceId(
+ uint16_t vendorId,
+ uint16_t deviceId) const;
+
+ /**
+ * \brief Retrieves configuration options
+ *
+ * The configuration set contains user-defined
+ * options as well as app-specific options.
+ * \returns Configuration options
+ */
+ const Config& config() const {
+ return m_config;
+ }
+
+ /**
+ * \brief DXVK options
+ * \returns DXVK options
+ */
+ const DxvkOptions& options() const {
+ return m_options;
+ }
+
+ /**
+ * \brief Enabled instance extensions
+ * \returns Enabled instance extensions
+ */
+ const DxvkInstanceExtensions& extensions() const {
+ return m_extensions;
+ }
+
+ private:
+
+ Config m_config;
+ DxvkOptions m_options;
+
+ Rc<vk::LibraryFn> m_vkl;
+ Rc<vk::InstanceFn> m_vki;
+ DxvkInstanceExtensions m_extensions;
+
+ std::vector<DxvkExtensionProvider*> m_extProviders;
+ std::vector<Rc<DxvkAdapter>> m_adapters;
+
+ VkInstance createInstance();
+
+ std::vector<Rc<DxvkAdapter>> queryAdapters();
+
+ static void logNameList(const DxvkNameList& names);
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_lifetime.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_lifetime.cpp
new file mode 100644
index 00000000..777cf020
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_lifetime.cpp
@@ -0,0 +1,15 @@
+#include "dxvk_lifetime.h"
+
+namespace dxvk {
+
+ DxvkLifetimeTracker:: DxvkLifetimeTracker() { }
+ DxvkLifetimeTracker::~DxvkLifetimeTracker() { }
+
+
+ void DxvkLifetimeTracker::reset() {
+ for (const auto& resource : m_resources)
+ resource.first->release(resource.second);
+ m_resources.clear();
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_lifetime.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_lifetime.h
new file mode 100644
index 00000000..75f3c8df
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_lifetime.h
@@ -0,0 +1,48 @@
+#pragma once
+
+#include <vector>
+
+#include "dxvk_resource.h"
+
+namespace dxvk {
+
+ /**
+ * \brief DXVK lifetime tracker
+ *
+ * Maintains references to a set of resources. This is
+ * used to guarantee that resources are not destroyed
+ * or otherwise accessed in an unsafe manner until the
+ * device has finished using them.
+ */
+ class DxvkLifetimeTracker {
+
+ public:
+
+ DxvkLifetimeTracker();
+ ~DxvkLifetimeTracker();
+
+ /**
+ * \brief Adds a resource to track
+ * \param [in] rc The resource to track
+ */
+ template<DxvkAccess Access>
+ void trackResource(Rc<DxvkResource>&& rc) {
+ rc->acquire(Access);
+ m_resources.emplace_back(std::move(rc), Access);
+ }
+
+ /**
+ * \brief Resets the command list
+ *
+ * Called automatically by the device when
+ * the command list has completed execution.
+ */
+ void reset();
+
+ private:
+
+ std::vector<std::pair<Rc<DxvkResource>, DxvkAccess>> m_resources;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_limits.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_limits.h
new file mode 100644
index 00000000..eb2431e6
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_limits.h
@@ -0,0 +1,24 @@
+#pragma once
+
+#include "dxvk_include.h"
+
+namespace dxvk {
+
+ enum DxvkLimits : size_t {
+ MaxNumRenderTargets = 8,
+ MaxNumVertexAttributes = 32,
+ MaxNumVertexBindings = 32,
+ MaxNumXfbBuffers = 4,
+ MaxNumXfbStreams = 4,
+ MaxNumViewports = 16,
+ MaxNumResourceSlots = 1216,
+ MaxNumActiveBindings = 384,
+ MaxNumQueuedCommandBuffers = 18,
+ MaxNumQueryCountPerPool = 128,
+ MaxNumSpecConstants = 12,
+ MaxUniformBufferSize = 65536,
+ MaxVertexBindingStride = 2048,
+ MaxPushConstantSize = 128,
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_main.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_main.cpp
new file mode 100644
index 00000000..a47c6993
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_main.cpp
@@ -0,0 +1,5 @@
+#include "dxvk_main.h"
+
+namespace dxvk {
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_main.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_main.h
new file mode 100644
index 00000000..624613e2
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_main.h
@@ -0,0 +1,8 @@
+#pragma once
+
+#include "../util/log/log.h"
+
+
+namespace dxvk {
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_memory.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_memory.cpp
new file mode 100644
index 00000000..9a0656a8
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_memory.cpp
@@ -0,0 +1,448 @@
+#include "dxvk_device.h"
+#include "dxvk_memory.h"
+
+namespace dxvk {
+
+ DxvkMemory::DxvkMemory() { }
+ DxvkMemory::DxvkMemory(
+ DxvkMemoryAllocator* alloc,
+ DxvkMemoryChunk* chunk,
+ DxvkMemoryType* type,
+ VkDeviceMemory memory,
+ VkDeviceSize offset,
+ VkDeviceSize length,
+ void* mapPtr)
+ : m_alloc (alloc),
+ m_chunk (chunk),
+ m_type (type),
+ m_memory (memory),
+ m_offset (offset),
+ m_length (length),
+ m_mapPtr (mapPtr) { }
+
+
+ DxvkMemory::DxvkMemory(DxvkMemory&& other)
+ : m_alloc (std::exchange(other.m_alloc, nullptr)),
+ m_chunk (std::exchange(other.m_chunk, nullptr)),
+ m_type (std::exchange(other.m_type, nullptr)),
+ m_memory (std::exchange(other.m_memory, VkDeviceMemory(VK_NULL_HANDLE))),
+ m_offset (std::exchange(other.m_offset, 0)),
+ m_length (std::exchange(other.m_length, 0)),
+ m_mapPtr (std::exchange(other.m_mapPtr, nullptr)) { }
+
+
+ DxvkMemory& DxvkMemory::operator = (DxvkMemory&& other) {
+ this->free();
+ m_alloc = std::exchange(other.m_alloc, nullptr);
+ m_chunk = std::exchange(other.m_chunk, nullptr);
+ m_type = std::exchange(other.m_type, nullptr);
+ m_memory = std::exchange(other.m_memory, VkDeviceMemory(VK_NULL_HANDLE));
+ m_offset = std::exchange(other.m_offset, 0);
+ m_length = std::exchange(other.m_length, 0);
+ m_mapPtr = std::exchange(other.m_mapPtr, nullptr);
+ return *this;
+ }
+
+
+ DxvkMemory::~DxvkMemory() {
+ this->free();
+ }
+
+
+ void DxvkMemory::free() {
+ if (m_alloc != nullptr)
+ m_alloc->free(*this);
+ }
+
+
+ DxvkMemoryChunk::DxvkMemoryChunk(
+ DxvkMemoryAllocator* alloc,
+ DxvkMemoryType* type,
+ DxvkDeviceMemory memory)
+ : m_alloc(alloc), m_type(type), m_memory(memory) {
+ // Mark the entire chunk as free
+ m_freeList.push_back(FreeSlice { 0, memory.memSize });
+ }
+
+
+ DxvkMemoryChunk::~DxvkMemoryChunk() {
+ // This call is technically not thread-safe, but it
+ // doesn't need to be since we don't free chunks
+ m_alloc->freeDeviceMemory(m_type, m_memory);
+ }
+
+
+ DxvkMemory DxvkMemoryChunk::alloc(
+ VkMemoryPropertyFlags flags,
+ VkDeviceSize size,
+ VkDeviceSize align,
+ float priority) {
+ // Property flags must be compatible. This could
+ // be refined a bit in the future if necessary.
+ if (m_memory.memFlags != flags
+ || m_memory.priority != priority)
+ return DxvkMemory();
+
+ // If the chunk is full, return
+ if (m_freeList.size() == 0)
+ return DxvkMemory();
+
+ // Select the slice to allocate from in a worst-fit
+ // manner. This may help keep fragmentation low.
+ auto bestSlice = m_freeList.begin();
+
+ for (auto slice = m_freeList.begin(); slice != m_freeList.end(); slice++) {
+ if (slice->length == size) {
+ bestSlice = slice;
+ break;
+ } else if (slice->length > bestSlice->length) {
+ bestSlice = slice;
+ }
+ }
+
+ // We need to align the allocation to the requested alignment
+ const VkDeviceSize sliceStart = bestSlice->offset;
+ const VkDeviceSize sliceEnd = bestSlice->offset + bestSlice->length;
+
+ const VkDeviceSize allocStart = dxvk::align(sliceStart, align);
+ const VkDeviceSize allocEnd = dxvk::align(allocStart + size, align);
+
+ if (allocEnd > sliceEnd)
+ return DxvkMemory();
+
+ // We can use this slice, but we'll have to add
+ // the unused parts of it back to the free list.
+ m_freeList.erase(bestSlice);
+
+ if (allocStart != sliceStart)
+ m_freeList.push_back({ sliceStart, allocStart - sliceStart });
+
+ if (allocEnd != sliceEnd)
+ m_freeList.push_back({ allocEnd, sliceEnd - allocEnd });
+
+ // Create the memory object with the aligned slice
+ return DxvkMemory(m_alloc, this, m_type,
+ m_memory.memHandle, allocStart, allocEnd - allocStart,
+ reinterpret_cast<char*>(m_memory.memPointer) + allocStart);
+ }
+
+
+ void DxvkMemoryChunk::free(
+ VkDeviceSize offset,
+ VkDeviceSize length) {
+ // Remove adjacent entries from the free list and then add
+ // a new slice that covers all those entries. Without doing
+ // so, the slice could not be reused for larger allocations.
+ auto curr = m_freeList.begin();
+
+ while (curr != m_freeList.end()) {
+ if (curr->offset == offset + length) {
+ length += curr->length;
+ curr = m_freeList.erase(curr);
+ } else if (curr->offset + curr->length == offset) {
+ offset -= curr->length;
+ length += curr->length;
+ curr = m_freeList.erase(curr);
+ } else {
+ curr++;
+ }
+ }
+
+ m_freeList.push_back({ offset, length });
+ }
+
+
+ DxvkMemoryAllocator::DxvkMemoryAllocator(const DxvkDevice* device)
+ : m_vkd (device->vkd()),
+ m_device (device),
+ m_devProps (device->adapter()->deviceProperties()),
+ m_memProps (device->adapter()->memoryProperties()) {
+ for (uint32_t i = 0; i < m_memProps.memoryHeapCount; i++) {
+ m_memHeaps[i].properties = m_memProps.memoryHeaps[i];
+ m_memHeaps[i].stats = DxvkMemoryStats { 0, 0 };
+ m_memHeaps[i].budget = 0;
+
+ /* Target 80% of a heap on systems where we want
+ * to avoid oversubscribing memory heaps */
+ if ((m_memProps.memoryHeaps[i].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT)
+ && (m_device->isUnifiedMemoryArchitecture()))
+ m_memHeaps[i].budget = (8 * m_memProps.memoryHeaps[i].size) / 10;
+ }
+
+ for (uint32_t i = 0; i < m_memProps.memoryTypeCount; i++) {
+ m_memTypes[i].heap = &m_memHeaps[m_memProps.memoryTypes[i].heapIndex];
+ m_memTypes[i].heapId = m_memProps.memoryTypes[i].heapIndex;
+ m_memTypes[i].memType = m_memProps.memoryTypes[i];
+ m_memTypes[i].memTypeId = i;
+ m_memTypes[i].chunkSize = pickChunkSize(i);
+ }
+
+ /* Work around an issue on Nvidia drivers where using the entire
+ * device_local | host_visible heap can cause crashes, presumably
+ * due to subsequent internal driver allocations failing */
+ bool nvidiaBug3114283Active = false;
+
+ // Fix is available in mainline drivers starting with the 465 driver series.
+ if (device->adapter()->matchesDriver(DxvkGpuVendor::Nvidia,
+ VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR,
+ 0,
+ VK_MAKE_VERSION(465, 0, 0))) {
+ nvidiaBug3114283Active = true;
+ }
+
+ applyTristate(nvidiaBug3114283Active, device->config().halveNvidiaHVVHeap);
+
+ if ((m_device->properties().core.properties.vendorID == uint16_t(DxvkGpuVendor::Nvidia))
+ && (nvidiaBug3114283Active)) {
+ for (uint32_t i = 0; i < m_memProps.memoryTypeCount; i++) {
+ constexpr VkMemoryPropertyFlags flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
+
+ if ((m_memTypes[i].memType.propertyFlags & flags) == flags)
+ m_memTypes[i].heap->budget = m_memTypes[i].heap->properties.size / 2;
+ }
+ }
+ }
+
+
+ DxvkMemoryAllocator::~DxvkMemoryAllocator() {
+
+ }
+
+
+ DxvkMemory DxvkMemoryAllocator::alloc(
+ const VkMemoryRequirements* req,
+ const VkMemoryDedicatedRequirements& dedAllocReq,
+ const VkMemoryDedicatedAllocateInfo& dedAllocInfo,
+ VkMemoryPropertyFlags flags,
+ float priority) {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ // Try to allocate from a memory type which supports the given flags exactly
+ auto dedAllocPtr = dedAllocReq.prefersDedicatedAllocation ? &dedAllocInfo : nullptr;
+ DxvkMemory result = this->tryAlloc(req, dedAllocPtr, flags, priority);
+
+ // If the first attempt failed, try ignoring the dedicated allocation
+ if (!result && dedAllocPtr && !dedAllocReq.requiresDedicatedAllocation) {
+ result = this->tryAlloc(req, nullptr, flags, priority);
+ dedAllocPtr = nullptr;
+ }
+
+ // If that still didn't work, probe slower memory types as well
+ VkMemoryPropertyFlags optFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
+ | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
+ VkMemoryPropertyFlags remFlags = 0;
+
+ while (!result && (flags & optFlags)) {
+ remFlags |= optFlags & -optFlags;
+ optFlags &= ~remFlags;
+
+ result = this->tryAlloc(req, dedAllocPtr, flags & ~remFlags, priority);
+ }
+
+ if (!result) {
+ DxvkAdapterMemoryInfo memHeapInfo = m_device->adapter()->getMemoryHeapInfo();
+
+ Logger::err(str::format(
+ "DxvkMemoryAllocator: Memory allocation failed",
+ "\n Size: ", req->size,
+ "\n Alignment: ", req->alignment,
+ "\n Mem flags: ", "0x", std::hex, flags,
+ "\n Mem types: ", "0x", std::hex, req->memoryTypeBits));
+
+ for (uint32_t i = 0; i < m_memProps.memoryHeapCount; i++) {
+ Logger::err(str::format("Heap ", i, ": ",
+ (m_memHeaps[i].stats.memoryAllocated >> 20), " MB allocated, ",
+ (m_memHeaps[i].stats.memoryUsed >> 20), " MB used, ",
+ m_device->extensions().extMemoryBudget
+ ? str::format(
+ (memHeapInfo.heaps[i].memoryAllocated >> 20), " MB allocated (driver), ",
+ (memHeapInfo.heaps[i].memoryBudget >> 20), " MB budget (driver), ",
+ (m_memHeaps[i].properties.size >> 20), " MB total")
+ : str::format(
+ (m_memHeaps[i].properties.size >> 20), " MB total")));
+ }
+
+ throw DxvkError("DxvkMemoryAllocator: Memory allocation failed");
+ }
+
+ return result;
+ }
+
+
+ DxvkMemory DxvkMemoryAllocator::tryAlloc(
+ const VkMemoryRequirements* req,
+ const VkMemoryDedicatedAllocateInfo* dedAllocInfo,
+ VkMemoryPropertyFlags flags,
+ float priority) {
+ DxvkMemory result;
+
+ for (uint32_t i = 0; i < m_memProps.memoryTypeCount && !result; i++) {
+ const bool supported = (req->memoryTypeBits & (1u << i)) != 0;
+ const bool adequate = (m_memTypes[i].memType.propertyFlags & flags) == flags;
+
+ if (supported && adequate) {
+ result = this->tryAllocFromType(&m_memTypes[i],
+ flags, req->size, req->alignment, priority, dedAllocInfo);
+ }
+ }
+
+ return result;
+ }
+
+
+ DxvkMemory DxvkMemoryAllocator::tryAllocFromType(
+ DxvkMemoryType* type,
+ VkMemoryPropertyFlags flags,
+ VkDeviceSize size,
+ VkDeviceSize align,
+ float priority,
+ const VkMemoryDedicatedAllocateInfo* dedAllocInfo) {
+ // Prevent unnecessary external host memory fragmentation
+ bool isDeviceLocal = (flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0;
+
+ if (!isDeviceLocal)
+ priority = 0.0f;
+
+ DxvkMemory memory;
+
+ if (size >= type->chunkSize || dedAllocInfo) {
+ DxvkDeviceMemory devMem = this->tryAllocDeviceMemory(
+ type, flags, size, priority, dedAllocInfo);
+
+ if (devMem.memHandle != VK_NULL_HANDLE)
+ memory = DxvkMemory(this, nullptr, type, devMem.memHandle, 0, size, devMem.memPointer);
+ } else {
+ for (uint32_t i = 0; i < type->chunks.size() && !memory; i++)
+ memory = type->chunks[i]->alloc(flags, size, align, priority);
+
+ if (!memory) {
+ DxvkDeviceMemory devMem;
+
+ for (uint32_t i = 0; i < 6 && (type->chunkSize >> i) >= size && !devMem.memHandle; i++)
+ devMem = tryAllocDeviceMemory(type, flags, type->chunkSize >> i, priority, nullptr);
+
+ if (devMem.memHandle) {
+ Rc<DxvkMemoryChunk> chunk = new DxvkMemoryChunk(this, type, devMem);
+ memory = chunk->alloc(flags, size, align, priority);
+
+ type->chunks.push_back(std::move(chunk));
+ }
+ }
+ }
+
+ if (memory)
+ type->heap->stats.memoryUsed += memory.m_length;
+
+ return memory;
+ }
+
+
+ DxvkDeviceMemory DxvkMemoryAllocator::tryAllocDeviceMemory(
+ DxvkMemoryType* type,
+ VkMemoryPropertyFlags flags,
+ VkDeviceSize size,
+ float priority,
+ const VkMemoryDedicatedAllocateInfo* dedAllocInfo) {
+ bool useMemoryPriority = (flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
+ && (m_device->features().extMemoryPriority.memoryPriority);
+
+ if (type->heap->budget && type->heap->stats.memoryAllocated + size > type->heap->budget)
+ return DxvkDeviceMemory();
+
+ DxvkDeviceMemory result;
+ result.memSize = size;
+ result.memFlags = flags;
+ result.priority = priority;
+
+ VkMemoryPriorityAllocateInfoEXT prio;
+ prio.sType = VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT;
+ prio.pNext = dedAllocInfo;
+ prio.priority = priority;
+
+ VkMemoryAllocateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
+ info.pNext = useMemoryPriority ? &prio : prio.pNext;
+ info.allocationSize = size;
+ info.memoryTypeIndex = type->memTypeId;
+
+ if (m_vkd->vkAllocateMemory(m_vkd->device(), &info, nullptr, &result.memHandle) != VK_SUCCESS)
+ return DxvkDeviceMemory();
+
+ if (flags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
+ VkResult status = m_vkd->vkMapMemory(m_vkd->device(), result.memHandle, 0, VK_WHOLE_SIZE, 0, &result.memPointer);
+
+ if (status != VK_SUCCESS) {
+ Logger::err(str::format("DxvkMemoryAllocator: Mapping memory failed with ", status));
+ m_vkd->vkFreeMemory(m_vkd->device(), result.memHandle, nullptr);
+ return DxvkDeviceMemory();
+ }
+ }
+
+ type->heap->stats.memoryAllocated += size;
+ m_device->adapter()->notifyHeapMemoryAlloc(type->heapId, size);
+ return result;
+ }
+
+
+ void DxvkMemoryAllocator::free(
+ const DxvkMemory& memory) {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+ memory.m_type->heap->stats.memoryUsed -= memory.m_length;
+
+ if (memory.m_chunk != nullptr) {
+ this->freeChunkMemory(
+ memory.m_type,
+ memory.m_chunk,
+ memory.m_offset,
+ memory.m_length);
+ } else {
+ DxvkDeviceMemory devMem;
+ devMem.memHandle = memory.m_memory;
+ devMem.memPointer = nullptr;
+ devMem.memSize = memory.m_length;
+ this->freeDeviceMemory(memory.m_type, devMem);
+ }
+ }
+
+
+ void DxvkMemoryAllocator::freeChunkMemory(
+ DxvkMemoryType* type,
+ DxvkMemoryChunk* chunk,
+ VkDeviceSize offset,
+ VkDeviceSize length) {
+ chunk->free(offset, length);
+ }
+
+
+ void DxvkMemoryAllocator::freeDeviceMemory(
+ DxvkMemoryType* type,
+ DxvkDeviceMemory memory) {
+ m_vkd->vkFreeMemory(m_vkd->device(), memory.memHandle, nullptr);
+ type->heap->stats.memoryAllocated -= memory.memSize;
+ m_device->adapter()->notifyHeapMemoryFree(type->heapId, memory.memSize);
+ }
+
+
+ VkDeviceSize DxvkMemoryAllocator::pickChunkSize(uint32_t memTypeId) const {
+ VkMemoryType type = m_memProps.memoryTypes[memTypeId];
+ VkMemoryHeap heap = m_memProps.memoryHeaps[type.heapIndex];
+
+ // Default to a chunk size of 128 MiB
+ VkDeviceSize chunkSize = 128 << 20;
+
+ // Try to waste a bit less system memory in 32-bit
+ // applications due to address space constraints
+ if (env::is32BitHostPlatform()) {
+ if (type.propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
+ chunkSize = 32 << 20;
+ }
+
+ // Reduce the chunk size on small heaps so
+ // we can at least fit in 15 allocations
+ while (chunkSize * 15 > heap.size)
+ chunkSize >>= 1;
+
+ return chunkSize;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_memory.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_memory.h
new file mode 100644
index 00000000..cc9e20a9
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_memory.h
@@ -0,0 +1,328 @@
+#pragma once
+
+#include "dxvk_adapter.h"
+
+namespace dxvk {
+
+ class DxvkMemoryAllocator;
+ class DxvkMemoryChunk;
+
+ /**
+ * \brief Memory stats
+ *
+ * Reports the amount of device memory
+ * allocated and used by the application.
+ */
+ struct DxvkMemoryStats {
+ VkDeviceSize memoryAllocated = 0;
+ VkDeviceSize memoryUsed = 0;
+ };
+
+
+ /**
+ * \brief Device memory object
+ *
+ * Stores a Vulkan memory object. If the object
+ * was allocated on host-visible memory, it will
+ * be persistently mapped.
+ */
+ struct DxvkDeviceMemory {
+ VkDeviceMemory memHandle = VK_NULL_HANDLE;
+ void* memPointer = nullptr;
+ VkDeviceSize memSize = 0;
+ VkMemoryPropertyFlags memFlags = 0;
+ float priority = 0.0f;
+ };
+
+
+ /**
+ * \brief Memory heap
+ *
+ * Corresponds to a Vulkan memory heap and stores
+ * its properties as well as allocation statistics.
+ */
+ struct DxvkMemoryHeap {
+ VkMemoryHeap properties;
+ DxvkMemoryStats stats;
+ VkDeviceSize budget;
+ };
+
+
+ /**
+ * \brief Memory type
+ *
+ * Corresponds to a Vulkan memory type and stores
+ * memory chunks used to sub-allocate memory on
+ * this memory type.
+ */
+ struct DxvkMemoryType {
+ DxvkMemoryHeap* heap;
+ uint32_t heapId;
+
+ VkMemoryType memType;
+ uint32_t memTypeId;
+
+ VkDeviceSize chunkSize;
+
+ std::vector<Rc<DxvkMemoryChunk>> chunks;
+ };
+
+
+ /**
+ * \brief Memory slice
+ *
+ * Represents a slice of memory that has
+ * been sub-allocated from a bigger chunk.
+ */
+ class DxvkMemory {
+ friend class DxvkMemoryAllocator;
+ public:
+
+ DxvkMemory();
+ DxvkMemory(
+ DxvkMemoryAllocator* alloc,
+ DxvkMemoryChunk* chunk,
+ DxvkMemoryType* type,
+ VkDeviceMemory memory,
+ VkDeviceSize offset,
+ VkDeviceSize length,
+ void* mapPtr);
+ DxvkMemory (DxvkMemory&& other);
+ DxvkMemory& operator = (DxvkMemory&& other);
+ ~DxvkMemory();
+
+ /**
+ * \brief Memory object
+ *
+ * This information is required when
+ * binding memory to Vulkan objects.
+ * \returns Memory object
+ */
+ VkDeviceMemory memory() const {
+ return m_memory;
+ }
+
+ /**
+ * \brief Offset into device memory
+ *
+ * This information is required when
+ * binding memory to Vulkan objects.
+ * \returns Offset into device memory
+ */
+ VkDeviceSize offset() const {
+ return m_offset;
+ }
+
+ /**
+ * \brief Pointer to mapped data
+ *
+ * \param [in] offset Byte offset
+ * \returns Pointer to mapped data
+ */
+ void* mapPtr(VkDeviceSize offset) const {
+ return reinterpret_cast<char*>(m_mapPtr) + offset;
+ }
+
+ /**
+ * \brief Returns length of memory allocated
+ *
+ * \returns Memory size
+ */
+ VkDeviceSize length() const {
+ return m_length;
+ }
+
+ /**
+ * \brief Checks whether the memory slice is defined
+ *
+ * \returns \c true if this slice points to actual device
+ * memory, and \c false if it is undefined.
+ */
+ operator bool () const {
+ return m_memory != VK_NULL_HANDLE;
+ }
+
+ private:
+
+ DxvkMemoryAllocator* m_alloc = nullptr;
+ DxvkMemoryChunk* m_chunk = nullptr;
+ DxvkMemoryType* m_type = nullptr;
+ VkDeviceMemory m_memory = VK_NULL_HANDLE;
+ VkDeviceSize m_offset = 0;
+ VkDeviceSize m_length = 0;
+ void* m_mapPtr = nullptr;
+
+ void free();
+
+ };
+
+
+ /**
+ * \brief Memory chunk
+ *
+ * A single chunk of memory that provides a
+ * sub-allocator. This is not thread-safe.
+ */
+ class DxvkMemoryChunk : public RcObject {
+
+ public:
+
+ DxvkMemoryChunk(
+ DxvkMemoryAllocator* alloc,
+ DxvkMemoryType* type,
+ DxvkDeviceMemory memory);
+
+ ~DxvkMemoryChunk();
+
+ /**
+ * \brief Allocates memory from the chunk
+ *
+ * On failure, this returns a slice with
+ * \c VK_NULL_HANDLE as the memory handle.
+ * \param [in] flags Requested memory flags
+ * \param [in] size Number of bytes to allocate
+ * \param [in] align Required alignment
+ * \param [in] priority Requested priority
+ * \returns The allocated memory slice
+ */
+ DxvkMemory alloc(
+ VkMemoryPropertyFlags flags,
+ VkDeviceSize size,
+ VkDeviceSize align,
+ float priority);
+
+ /**
+ * \brief Frees memory
+ *
+ * Returns a slice back to the chunk.
+ * Called automatically when a memory
+ * slice runs out of scope.
+ * \param [in] offset Slice offset
+ * \param [in] length Slice length
+ */
+ void free(
+ VkDeviceSize offset,
+ VkDeviceSize length);
+
+ private:
+
+ struct FreeSlice {
+ VkDeviceSize offset;
+ VkDeviceSize length;
+ };
+
+ DxvkMemoryAllocator* m_alloc;
+ DxvkMemoryType* m_type;
+ DxvkDeviceMemory m_memory;
+
+ std::vector<FreeSlice> m_freeList;
+
+ };
+
+
+ /**
+ * \brief Memory allocator
+ *
+ * Allocates device memory for Vulkan resources.
+ * Memory objects will be destroyed automatically.
+ */
+ class DxvkMemoryAllocator {
+ friend class DxvkMemory;
+ friend class DxvkMemoryChunk;
+ public:
+
+ DxvkMemoryAllocator(const DxvkDevice* device);
+ ~DxvkMemoryAllocator();
+
+ /**
+ * \brief Buffer-image granularity
+ *
+ * The granularity between linear and non-linear
+ * resources in adjacent memory locations. See
+ * section 11.6 of the Vulkan spec for details.
+ * \returns Buffer-image granularity
+ */
+ VkDeviceSize bufferImageGranularity() const {
+ return m_devProps.limits.bufferImageGranularity;
+ }
+
+ /**
+ * \brief Allocates device memory
+ *
+ * \param [in] req Memory requirements
+ * \param [in] dedAllocReq Dedicated allocation requirements
+ * \param [in] dedAllocInfo Dedicated allocation info
+ * \param [in] flags Memory type flags
+ * \param [in] priority Device-local memory priority
+ * \returns Allocated memory slice
+ */
+ DxvkMemory alloc(
+ const VkMemoryRequirements* req,
+ const VkMemoryDedicatedRequirements& dedAllocReq,
+ const VkMemoryDedicatedAllocateInfo& dedAllocInfo,
+ VkMemoryPropertyFlags flags,
+ float priority);
+
+ /**
+ * \brief Queries memory stats
+ *
+ * Returns the total amount of memory
+ * allocated and used for a given heap.
+ * \param [in] heap Heap index
+ * \returns Memory stats for this heap
+ */
+ DxvkMemoryStats getMemoryStats(uint32_t heap) const {
+ return m_memHeaps[heap].stats;
+ }
+
+ private:
+
+ const Rc<vk::DeviceFn> m_vkd;
+ const DxvkDevice* m_device;
+ const VkPhysicalDeviceProperties m_devProps;
+ const VkPhysicalDeviceMemoryProperties m_memProps;
+
+ dxvk::mutex m_mutex;
+ std::array<DxvkMemoryHeap, VK_MAX_MEMORY_HEAPS> m_memHeaps;
+ std::array<DxvkMemoryType, VK_MAX_MEMORY_TYPES> m_memTypes;
+
+ DxvkMemory tryAlloc(
+ const VkMemoryRequirements* req,
+ const VkMemoryDedicatedAllocateInfo* dedAllocInfo,
+ VkMemoryPropertyFlags flags,
+ float priority);
+
+ DxvkMemory tryAllocFromType(
+ DxvkMemoryType* type,
+ VkMemoryPropertyFlags flags,
+ VkDeviceSize size,
+ VkDeviceSize align,
+ float priority,
+ const VkMemoryDedicatedAllocateInfo* dedAllocInfo);
+
+ DxvkDeviceMemory tryAllocDeviceMemory(
+ DxvkMemoryType* type,
+ VkMemoryPropertyFlags flags,
+ VkDeviceSize size,
+ float priority,
+ const VkMemoryDedicatedAllocateInfo* dedAllocInfo);
+
+ void free(
+ const DxvkMemory& memory);
+
+ void freeChunkMemory(
+ DxvkMemoryType* type,
+ DxvkMemoryChunk* chunk,
+ VkDeviceSize offset,
+ VkDeviceSize length);
+
+ void freeDeviceMemory(
+ DxvkMemoryType* type,
+ DxvkDeviceMemory memory);
+
+ VkDeviceSize pickChunkSize(
+ uint32_t memTypeId) const;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_blit.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_blit.cpp
new file mode 100644
index 00000000..7956b2ed
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_blit.cpp
@@ -0,0 +1,599 @@
+#include "dxvk_device.h"
+#include "dxvk_meta_blit.h"
+
+#include <dxvk_fullscreen_geom.h>
+#include <dxvk_fullscreen_vert.h>
+#include <dxvk_fullscreen_layer_vert.h>
+
+#include <dxvk_blit_frag_1d.h>
+#include <dxvk_blit_frag_2d.h>
+#include <dxvk_blit_frag_3d.h>
+
+namespace dxvk {
+
+ DxvkMetaBlitRenderPass::DxvkMetaBlitRenderPass(
+ const Rc<DxvkDevice>& device,
+ const Rc<DxvkImage>& dstImage,
+ const Rc<DxvkImage>& srcImage,
+ const VkImageBlit& region,
+ const VkComponentMapping& mapping)
+ : m_vkd (device->vkd()),
+ m_dstImage (dstImage),
+ m_srcImage (srcImage),
+ m_region (region),
+ m_dstView (createDstView()),
+ m_srcView (createSrcView(mapping)),
+ m_renderPass (createRenderPass()),
+ m_framebuffer (createFramebuffer()) {
+
+ }
+
+
+ DxvkMetaBlitRenderPass::~DxvkMetaBlitRenderPass() {
+ m_vkd->vkDestroyImageView(m_vkd->device(), m_dstView, nullptr);
+ m_vkd->vkDestroyImageView(m_vkd->device(), m_srcView, nullptr);
+ m_vkd->vkDestroyRenderPass(m_vkd->device(), m_renderPass, nullptr);
+ m_vkd->vkDestroyFramebuffer(m_vkd->device(), m_framebuffer, nullptr);
+ }
+
+
+ VkImageViewType DxvkMetaBlitRenderPass::viewType() const {
+ std::array<VkImageViewType, 3> viewTypes = {{
+ VK_IMAGE_VIEW_TYPE_1D_ARRAY,
+ VK_IMAGE_VIEW_TYPE_2D_ARRAY,
+ VK_IMAGE_VIEW_TYPE_3D,
+ }};
+
+ return viewTypes.at(uint32_t(m_srcImage->info().type));
+ }
+
+
+ uint32_t DxvkMetaBlitRenderPass::framebufferLayerIndex() const {
+ uint32_t result = m_region.dstSubresource.baseArrayLayer;
+
+ if (m_dstImage->info().type == VK_IMAGE_TYPE_3D)
+ result = std::min(m_region.dstOffsets[0].z, m_region.dstOffsets[1].z);
+
+ return result;
+ }
+
+
+ uint32_t DxvkMetaBlitRenderPass::framebufferLayerCount() const {
+ uint32_t result = m_region.dstSubresource.layerCount;
+
+ if (m_dstImage->info().type == VK_IMAGE_TYPE_3D) {
+ uint32_t minZ = std::min(m_region.dstOffsets[0].z, m_region.dstOffsets[1].z);
+ uint32_t maxZ = std::max(m_region.dstOffsets[0].z, m_region.dstOffsets[1].z);
+ result = maxZ - minZ;
+ }
+
+ return result;
+ }
+
+
+ DxvkMetaBlitPass DxvkMetaBlitRenderPass::pass() const {
+ DxvkMetaBlitPass result;
+ result.srcView = m_srcView;
+ result.dstView = m_dstView;
+ result.renderPass = m_renderPass;
+ result.framebuffer = m_framebuffer;
+ return result;
+ }
+
+
+ VkImageView DxvkMetaBlitRenderPass::createDstView() {
+ std::array<VkImageViewType, 3> viewTypes = {{
+ VK_IMAGE_VIEW_TYPE_1D_ARRAY,
+ VK_IMAGE_VIEW_TYPE_2D_ARRAY,
+ VK_IMAGE_VIEW_TYPE_2D_ARRAY,
+ }};
+
+ VkImageViewUsageCreateInfo usageInfo;
+ usageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
+ usageInfo.pNext = nullptr;
+ usageInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+
+ VkImageViewCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
+ info.pNext = &usageInfo;
+ info.flags = 0;
+ info.image = m_dstImage->handle();
+ info.viewType = viewTypes.at(uint32_t(m_dstImage->info().type));
+ info.format = m_dstImage->info().format;
+ info.components = VkComponentMapping();
+ info.subresourceRange = vk::makeSubresourceRange(m_region.dstSubresource);
+
+ if (m_dstImage->info().type) {
+ info.subresourceRange.baseArrayLayer = framebufferLayerIndex();
+ info.subresourceRange.layerCount = framebufferLayerCount();
+ }
+
+ VkImageView result;
+ if (m_vkd->vkCreateImageView(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaBlitRenderPass: Failed to create image view");
+ return result;
+ }
+
+
+ VkImageView DxvkMetaBlitRenderPass::createSrcView(const VkComponentMapping& mapping) {
+ VkImageViewUsageCreateInfo usageInfo;
+ usageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
+ usageInfo.pNext = nullptr;
+ usageInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
+
+ VkImageViewCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
+ info.pNext = &usageInfo;
+ info.flags = 0;
+ info.image = m_srcImage->handle();
+ info.viewType = this->viewType();
+ info.format = m_srcImage->info().format;
+ info.components = mapping;
+ info.subresourceRange = vk::makeSubresourceRange(m_region.srcSubresource);
+
+ VkImageView result;
+ if (m_vkd->vkCreateImageView(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaBlitRenderPass: Failed to create image view");
+ return result;
+ }
+
+
+ VkRenderPass DxvkMetaBlitRenderPass::createRenderPass() {
+ VkAttachmentDescription attachment;
+ attachment.flags = 0;
+ attachment.format = m_dstImage->info().format;
+ attachment.samples = m_dstImage->info().sampleCount;
+ attachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ attachment.initialLayout = m_dstImage->info().layout;
+ attachment.finalLayout = m_dstImage->info().layout;
+
+ VkAttachmentReference attachmentRef;
+ attachmentRef.attachment = 0;
+ attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+
+ VkSubpassDescription subpass;
+ subpass.flags = 0;
+ subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
+ subpass.inputAttachmentCount = 0;
+ subpass.pInputAttachments = nullptr;
+ subpass.colorAttachmentCount = 1;
+ subpass.pColorAttachments = &attachmentRef;
+ subpass.pResolveAttachments = nullptr;
+ subpass.pDepthStencilAttachment = nullptr;
+ subpass.preserveAttachmentCount = 0;
+ subpass.pPreserveAttachments = nullptr;
+
+ VkRenderPassCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.attachmentCount = 1;
+ info.pAttachments = &attachment;
+ info.subpassCount = 1;
+ info.pSubpasses = &subpass;
+ info.dependencyCount = 0;
+ info.pDependencies = nullptr;
+
+ VkRenderPass result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateRenderPass(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaBlitRenderPass: Failed to create render pass");
+ return result;
+ }
+
+
+ VkFramebuffer DxvkMetaBlitRenderPass::createFramebuffer() {
+ VkExtent3D extent = m_dstImage->mipLevelExtent(m_region.dstSubresource.mipLevel);
+
+ VkFramebufferCreateInfo fboInfo;
+ fboInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
+ fboInfo.pNext = nullptr;
+ fboInfo.flags = 0;
+ fboInfo.renderPass = m_renderPass;
+ fboInfo.attachmentCount = 1;
+ fboInfo.pAttachments = &m_dstView;
+ fboInfo.width = extent.width;
+ fboInfo.height = extent.height;
+ fboInfo.layers = framebufferLayerCount();
+
+ VkFramebuffer result;
+ if (m_vkd->vkCreateFramebuffer(m_vkd->device(), &fboInfo, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaBlitRenderPass: Failed to create target framebuffer");
+ return result;
+ }
+
+
+
+
+ DxvkMetaBlitObjects::DxvkMetaBlitObjects(const DxvkDevice* device)
+ : m_vkd (device->vkd()),
+ m_samplerCopy (createSampler(VK_FILTER_NEAREST)),
+ m_samplerBlit (createSampler(VK_FILTER_LINEAR)),
+ m_shaderFrag1D(createShaderModule(dxvk_blit_frag_1d)),
+ m_shaderFrag2D(createShaderModule(dxvk_blit_frag_2d)),
+ m_shaderFrag3D(createShaderModule(dxvk_blit_frag_3d)) {
+ if (device->extensions().extShaderViewportIndexLayer) {
+ m_shaderVert = createShaderModule(dxvk_fullscreen_layer_vert);
+ } else {
+ m_shaderVert = createShaderModule(dxvk_fullscreen_vert);
+ m_shaderGeom = createShaderModule(dxvk_fullscreen_geom);
+ }
+ }
+
+
+ DxvkMetaBlitObjects::~DxvkMetaBlitObjects() {
+ for (const auto& pair : m_renderPasses)
+ m_vkd->vkDestroyRenderPass(m_vkd->device(), pair.second, nullptr);
+
+ for (const auto& pair : m_pipelines) {
+ m_vkd->vkDestroyPipeline(m_vkd->device(), pair.second.pipeHandle, nullptr);
+ m_vkd->vkDestroyPipelineLayout(m_vkd->device(), pair.second.pipeLayout, nullptr);
+ m_vkd->vkDestroyDescriptorSetLayout (m_vkd->device(), pair.second.dsetLayout, nullptr);
+ }
+
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFrag3D, nullptr);
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFrag2D, nullptr);
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFrag1D, nullptr);
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderGeom, nullptr);
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderVert, nullptr);
+
+ m_vkd->vkDestroySampler(m_vkd->device(), m_samplerBlit, nullptr);
+ m_vkd->vkDestroySampler(m_vkd->device(), m_samplerCopy, nullptr);
+ }
+
+
+ DxvkMetaBlitPipeline DxvkMetaBlitObjects::getPipeline(
+ VkImageViewType viewType,
+ VkFormat viewFormat,
+ VkSampleCountFlagBits samples) {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ DxvkMetaBlitPipelineKey key;
+ key.viewType = viewType;
+ key.viewFormat = viewFormat;
+ key.samples = samples;
+
+ auto entry = m_pipelines.find(key);
+ if (entry != m_pipelines.end())
+ return entry->second;
+
+ DxvkMetaBlitPipeline pipeline = this->createPipeline(key);
+ m_pipelines.insert({ key, pipeline });
+ return pipeline;
+ }
+
+
+ VkSampler DxvkMetaBlitObjects::getSampler(VkFilter filter) {
+ return filter == VK_FILTER_NEAREST
+ ? m_samplerCopy
+ : m_samplerBlit;
+ }
+
+
+ VkRenderPass DxvkMetaBlitObjects::getRenderPass(
+ VkFormat viewFormat,
+ VkSampleCountFlagBits samples) {
+ DxvkMetaBlitRenderPassKey key;
+ key.viewFormat = viewFormat;
+ key.samples = samples;
+
+ auto entry = m_renderPasses.find(key);
+ if (entry != m_renderPasses.end())
+ return entry->second;
+
+ VkRenderPass renderPass = this->createRenderPass(viewFormat, samples);
+ m_renderPasses.insert({ key, renderPass });
+ return renderPass;
+ }
+
+
+ VkSampler DxvkMetaBlitObjects::createSampler(VkFilter filter) const {
+ VkSamplerCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.magFilter = filter;
+ info.minFilter = filter;
+ info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
+ info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ info.mipLodBias = 0.0f;
+ info.anisotropyEnable = VK_FALSE;
+ info.maxAnisotropy = 1.0f;
+ info.compareEnable = VK_FALSE;
+ info.compareOp = VK_COMPARE_OP_ALWAYS;
+ info.minLod = 0.0f;
+ info.maxLod = 0.0f;
+ info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
+ info.unnormalizedCoordinates = VK_FALSE;
+
+ VkSampler result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateSampler(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaBlitObjects: Failed to create sampler");
+ return result;
+ }
+
+
+ VkShaderModule DxvkMetaBlitObjects::createShaderModule(const SpirvCodeBuffer& code) const {
+ VkShaderModuleCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.codeSize = code.size();
+ info.pCode = code.data();
+
+ VkShaderModule result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateShaderModule(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaBlitObjects: Failed to create shader module");
+ return result;
+ }
+
+
+ DxvkMetaBlitPipeline DxvkMetaBlitObjects::createPipeline(
+ const DxvkMetaBlitPipelineKey& key) {
+ DxvkMetaBlitPipeline pipe;
+ pipe.dsetLayout = this->createDescriptorSetLayout(key.viewType);
+ pipe.pipeLayout = this->createPipelineLayout(pipe.dsetLayout);
+ pipe.pipeHandle = this->createPipeline(key.viewType, pipe.pipeLayout,
+ this->getRenderPass(key.viewFormat, key.samples), key.samples);
+ return pipe;
+ }
+
+
+ VkRenderPass DxvkMetaBlitObjects::createRenderPass(
+ VkFormat format,
+ VkSampleCountFlagBits samples) const {
+ VkAttachmentDescription attachment;
+ attachment.flags = 0;
+ attachment.format = format;
+ attachment.samples = samples;
+ attachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ attachment.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+
+ VkAttachmentReference attachmentRef;
+ attachmentRef.attachment = 0;
+ attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+
+ VkSubpassDescription subpass;
+ subpass.flags = 0;
+ subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
+ subpass.inputAttachmentCount = 0;
+ subpass.pInputAttachments = nullptr;
+ subpass.colorAttachmentCount = 1;
+ subpass.pColorAttachments = &attachmentRef;
+ subpass.pResolveAttachments = nullptr;
+ subpass.pDepthStencilAttachment = nullptr;
+ subpass.preserveAttachmentCount = 0;
+ subpass.pPreserveAttachments = nullptr;
+
+ VkRenderPassCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.attachmentCount = 1;
+ info.pAttachments = &attachment;
+ info.subpassCount = 1;
+ info.pSubpasses = &subpass;
+ info.dependencyCount = 0;
+ info.pDependencies = nullptr;
+
+ VkRenderPass result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateRenderPass(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaBlitObjects: Failed to create render pass");
+ return result;
+ }
+
+
+ VkDescriptorSetLayout DxvkMetaBlitObjects::createDescriptorSetLayout(
+ VkImageViewType viewType) const {
+ VkDescriptorSetLayoutBinding binding;
+ binding.binding = 0;
+ binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+ binding.descriptorCount = 1;
+ binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
+ binding.pImmutableSamplers = nullptr;
+
+ VkDescriptorSetLayoutCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.bindingCount = 1;
+ info.pBindings = &binding;
+
+ VkDescriptorSetLayout result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaBlitObjects: Failed to create descriptor set layout");
+ return result;
+ }
+
+
+ VkPipelineLayout DxvkMetaBlitObjects::createPipelineLayout(
+ VkDescriptorSetLayout descriptorSetLayout) const {
+ VkPushConstantRange pushRange;
+ pushRange.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
+ pushRange.offset = 0;
+ pushRange.size = sizeof(DxvkMetaBlitPushConstants);
+
+ VkPipelineLayoutCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.setLayoutCount = 1;
+ info.pSetLayouts = &descriptorSetLayout;
+ info.pushConstantRangeCount = 1;
+ info.pPushConstantRanges = &pushRange;
+
+ VkPipelineLayout result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreatePipelineLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaBlitObjects: Failed to create pipeline layout");
+ return result;
+ }
+
+
+ VkPipeline DxvkMetaBlitObjects::createPipeline(
+ VkImageViewType imageViewType,
+ VkPipelineLayout pipelineLayout,
+ VkRenderPass renderPass,
+ VkSampleCountFlagBits samples) const {
+ std::array<VkPipelineShaderStageCreateInfo, 3> stages;
+ uint32_t stageCount = 0;
+
+ VkPipelineShaderStageCreateInfo& vsStage = stages[stageCount++];
+ vsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ vsStage.pNext = nullptr;
+ vsStage.flags = 0;
+ vsStage.stage = VK_SHADER_STAGE_VERTEX_BIT;
+ vsStage.module = m_shaderVert;
+ vsStage.pName = "main";
+ vsStage.pSpecializationInfo = nullptr;
+
+ if (m_shaderGeom) {
+ VkPipelineShaderStageCreateInfo& gsStage = stages[stageCount++];
+ gsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ gsStage.pNext = nullptr;
+ gsStage.flags = 0;
+ gsStage.stage = VK_SHADER_STAGE_GEOMETRY_BIT;
+ gsStage.module = m_shaderGeom;
+ gsStage.pName = "main";
+ gsStage.pSpecializationInfo = nullptr;
+ }
+
+ VkPipelineShaderStageCreateInfo& psStage = stages[stageCount++];
+ psStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ psStage.pNext = nullptr;
+ psStage.flags = 0;
+ psStage.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
+ psStage.module = VK_NULL_HANDLE;
+ psStage.pName = "main";
+ psStage.pSpecializationInfo = nullptr;
+
+ switch (imageViewType) {
+ case VK_IMAGE_VIEW_TYPE_1D_ARRAY: psStage.module = m_shaderFrag1D; break;
+ case VK_IMAGE_VIEW_TYPE_2D_ARRAY: psStage.module = m_shaderFrag2D; break;
+ case VK_IMAGE_VIEW_TYPE_3D: psStage.module = m_shaderFrag3D; break;
+ default: throw DxvkError("DxvkMetaBlitObjects: Invalid view type");
+ }
+
+ std::array<VkDynamicState, 2> dynStates = {{
+ VK_DYNAMIC_STATE_VIEWPORT,
+ VK_DYNAMIC_STATE_SCISSOR,
+ }};
+
+ VkPipelineDynamicStateCreateInfo dynState;
+ dynState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
+ dynState.pNext = nullptr;
+ dynState.flags = 0;
+ dynState.dynamicStateCount = dynStates.size();
+ dynState.pDynamicStates = dynStates.data();
+
+ VkPipelineVertexInputStateCreateInfo viState;
+ viState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
+ viState.pNext = nullptr;
+ viState.flags = 0;
+ viState.vertexBindingDescriptionCount = 0;
+ viState.pVertexBindingDescriptions = nullptr;
+ viState.vertexAttributeDescriptionCount = 0;
+ viState.pVertexAttributeDescriptions = nullptr;
+
+ VkPipelineInputAssemblyStateCreateInfo iaState;
+ iaState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
+ iaState.pNext = nullptr;
+ iaState.flags = 0;
+ iaState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
+ iaState.primitiveRestartEnable = VK_FALSE;
+
+ VkPipelineViewportStateCreateInfo vpState;
+ vpState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
+ vpState.pNext = nullptr;
+ vpState.flags = 0;
+ vpState.viewportCount = 1;
+ vpState.pViewports = nullptr;
+ vpState.scissorCount = 1;
+ vpState.pScissors = nullptr;
+
+ VkPipelineRasterizationStateCreateInfo rsState;
+ rsState.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
+ rsState.pNext = nullptr;
+ rsState.flags = 0;
+ rsState.depthClampEnable = VK_TRUE;
+ rsState.rasterizerDiscardEnable = VK_FALSE;
+ rsState.polygonMode = VK_POLYGON_MODE_FILL;
+ rsState.cullMode = VK_CULL_MODE_NONE;
+ rsState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
+ rsState.depthBiasEnable = VK_FALSE;
+ rsState.depthBiasConstantFactor = 0.0f;
+ rsState.depthBiasClamp = 0.0f;
+ rsState.depthBiasSlopeFactor = 0.0f;
+ rsState.lineWidth = 1.0f;
+
+ uint32_t msMask = 0xFFFFFFFF;
+ VkPipelineMultisampleStateCreateInfo msState;
+ msState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
+ msState.pNext = nullptr;
+ msState.flags = 0;
+ msState.rasterizationSamples = samples;
+ msState.sampleShadingEnable = VK_FALSE;
+ msState.minSampleShading = 1.0f;
+ msState.pSampleMask = &msMask;
+ msState.alphaToCoverageEnable = VK_FALSE;
+ msState.alphaToOneEnable = VK_FALSE;
+
+ VkPipelineColorBlendAttachmentState cbAttachment;
+ cbAttachment.blendEnable = VK_FALSE;
+ cbAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
+ cbAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
+ cbAttachment.colorBlendOp = VK_BLEND_OP_ADD;
+ cbAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
+ cbAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
+ cbAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
+ cbAttachment.colorWriteMask =
+ VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
+ VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
+
+ VkPipelineColorBlendStateCreateInfo cbState;
+ cbState.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
+ cbState.pNext = nullptr;
+ cbState.flags = 0;
+ cbState.logicOpEnable = VK_FALSE;
+ cbState.logicOp = VK_LOGIC_OP_NO_OP;
+ cbState.attachmentCount = 1;
+ cbState.pAttachments = &cbAttachment;
+
+ for (uint32_t i = 0; i < 4; i++)
+ cbState.blendConstants[i] = 0.0f;
+
+ VkGraphicsPipelineCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.stageCount = stageCount;
+ info.pStages = stages.data();
+ info.pVertexInputState = &viState;
+ info.pInputAssemblyState = &iaState;
+ info.pTessellationState = nullptr;
+ info.pViewportState = &vpState;
+ info.pRasterizationState = &rsState;
+ info.pMultisampleState = &msState;
+ info.pColorBlendState = &cbState;
+ info.pDepthStencilState = nullptr;
+ info.pDynamicState = &dynState;
+ info.layout = pipelineLayout;
+ info.renderPass = renderPass;
+ info.subpass = 0;
+ info.basePipelineHandle = VK_NULL_HANDLE;
+ info.basePipelineIndex = -1;
+
+ VkPipeline result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateGraphicsPipelines(m_vkd->device(), VK_NULL_HANDLE, 1, &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaBlitObjects: Failed to create graphics pipeline");
+ return result;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_blit.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_blit.h
new file mode 100644
index 00000000..28f8616c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_blit.h
@@ -0,0 +1,245 @@
+#pragma once
+
+#include <mutex>
+#include <unordered_map>
+
+#include "../spirv/spirv_code_buffer.h"
+
+#include "dxvk_hash.h"
+#include "dxvk_image.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Texture coordinates
+ */
+ struct DxvkMetaBlitOffset {
+ float x, y, z;
+ };
+
+ /**
+ * \brief Push constant data
+ */
+ struct DxvkMetaBlitPushConstants {
+ DxvkMetaBlitOffset srcCoord0;
+ uint32_t pad1;
+ DxvkMetaBlitOffset srcCoord1;
+ uint32_t layerCount;
+ };
+
+ /**
+ * \brief Blit pipeline key
+ *
+ * We have to create pipelines for each
+ * combination of source image view type
+ * and image format.
+ */
+ struct DxvkMetaBlitPipelineKey {
+ VkImageViewType viewType;
+ VkFormat viewFormat;
+ VkSampleCountFlagBits samples;
+
+ bool eq(const DxvkMetaBlitPipelineKey& other) const {
+ return this->viewType == other.viewType
+ && this->viewFormat == other.viewFormat
+ && this->samples == other.samples;
+ }
+
+ size_t hash() const {
+ DxvkHashState result;
+ result.add(uint32_t(this->viewType));
+ result.add(uint32_t(this->viewFormat));
+ result.add(uint32_t(this->samples));
+ return result;
+ }
+ };
+
+ /**
+ * \brief Blit render pass key
+ */
+ struct DxvkMetaBlitRenderPassKey {
+ VkFormat viewFormat;
+ VkSampleCountFlagBits samples;
+
+ bool eq(const DxvkMetaBlitRenderPassKey& other) const {
+ return this->viewFormat == other.viewFormat
+ && this->samples == other.samples;
+ }
+
+ size_t hash() const {
+ DxvkHashState result;
+ result.add(uint32_t(this->viewFormat));
+ result.add(uint32_t(this->samples));
+ return result;
+ }
+ };
+
+ /**
+ * \brief Blit pipeline
+ *
+ * Stores the objects for a single pipeline
+ * that is used for blitting.
+ */
+ struct DxvkMetaBlitPipeline {
+ VkDescriptorSetLayout dsetLayout;
+ VkPipelineLayout pipeLayout;
+ VkPipeline pipeHandle;
+ };
+
+
+ /**
+ * \brief Blit framebuffer
+ *
+ * Stores the image views and framebuffer
+ * handle used to generate one mip level.
+ */
+ struct DxvkMetaBlitPass {
+ VkImageView srcView;
+ VkImageView dstView;
+ VkRenderPass renderPass;
+ VkFramebuffer framebuffer;
+ };
+
+
+ /**
+ * \brief Blit render pass
+ *
+ * Stores image view, render pass and framebuffer
+ * objects for a blit operation, as well as some
+ * metadata.
+ */
+ class DxvkMetaBlitRenderPass : public DxvkResource {
+
+ public:
+
+ DxvkMetaBlitRenderPass(
+ const Rc<DxvkDevice>& device,
+ const Rc<DxvkImage>& dstImage,
+ const Rc<DxvkImage>& srcImage,
+ const VkImageBlit& region,
+ const VkComponentMapping& mapping);
+
+ ~DxvkMetaBlitRenderPass();
+
+ VkImageViewType viewType() const;
+
+ uint32_t framebufferLayerIndex() const;
+ uint32_t framebufferLayerCount() const;
+
+ DxvkMetaBlitPass pass() const;
+
+ private:
+
+ Rc<vk::DeviceFn> m_vkd;
+ Rc<DxvkImage> m_dstImage;
+ Rc<DxvkImage> m_srcImage;
+
+ VkImageBlit m_region;
+ VkImageView m_dstView;
+ VkImageView m_srcView;
+ VkRenderPass m_renderPass;
+ VkFramebuffer m_framebuffer;
+
+ VkImageView createDstView();
+ VkImageView createSrcView(const VkComponentMapping& mapping);
+
+ VkRenderPass createRenderPass();
+ VkFramebuffer createFramebuffer();
+
+ };
+
+
+ /**
+ * \brief Blitter objects
+ *
+ * Stores render pass objects and pipelines used
+ * to generate mip maps. Due to Vulkan API design
+ * decisions, we have to create one render pass
+ * and pipeline object per image format used.
+ */
+ class DxvkMetaBlitObjects {
+
+ public:
+
+ DxvkMetaBlitObjects(const DxvkDevice* device);
+ ~DxvkMetaBlitObjects();
+
+ /**
+ * \brief Creates a blit pipeline
+ *
+ * \param [in] viewType Source image view type
+ * \param [in] viewFormat Image view format
+ * \param [in] samples Target sample count
+ * \returns The blit pipeline
+ */
+ DxvkMetaBlitPipeline getPipeline(
+ VkImageViewType viewType,
+ VkFormat viewFormat,
+ VkSampleCountFlagBits samples);
+
+ /**
+ * \brief Retrieves sampler with a given filter
+ *
+ * \param [in] filter The desired filter
+ * \returns Sampler object with the given filter
+ */
+ VkSampler getSampler(
+ VkFilter filter);
+
+ private:
+
+ Rc<vk::DeviceFn> m_vkd;
+
+ VkSampler m_samplerCopy;
+ VkSampler m_samplerBlit;
+
+ VkShaderModule m_shaderVert = VK_NULL_HANDLE;
+ VkShaderModule m_shaderGeom = VK_NULL_HANDLE;
+ VkShaderModule m_shaderFrag1D = VK_NULL_HANDLE;
+ VkShaderModule m_shaderFrag2D = VK_NULL_HANDLE;
+ VkShaderModule m_shaderFrag3D = VK_NULL_HANDLE;
+
+ dxvk::mutex m_mutex;
+
+ std::unordered_map<
+ DxvkMetaBlitRenderPassKey,
+ VkRenderPass,
+ DxvkHash, DxvkEq> m_renderPasses;
+
+ std::unordered_map<
+ DxvkMetaBlitPipelineKey,
+ DxvkMetaBlitPipeline,
+ DxvkHash, DxvkEq> m_pipelines;
+
+ VkRenderPass getRenderPass(
+ VkFormat viewFormat,
+ VkSampleCountFlagBits samples);
+
+ VkSampler createSampler(
+ VkFilter filter) const;
+
+ VkShaderModule createShaderModule(
+ const SpirvCodeBuffer& code) const;
+
+ DxvkMetaBlitPipeline createPipeline(
+ const DxvkMetaBlitPipelineKey& key);
+
+ VkRenderPass createRenderPass(
+ VkFormat format,
+ VkSampleCountFlagBits samples) const;
+
+ VkDescriptorSetLayout createDescriptorSetLayout(
+ VkImageViewType viewType) const;
+
+ VkPipelineLayout createPipelineLayout(
+ VkDescriptorSetLayout descriptorSetLayout) const;
+
+ VkPipeline createPipeline(
+ VkImageViewType imageViewType,
+ VkPipelineLayout pipelineLayout,
+ VkRenderPass renderPass,
+ VkSampleCountFlagBits samples) const;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_clear.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_clear.cpp
new file mode 100644
index 00000000..d5b3381d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_clear.cpp
@@ -0,0 +1,210 @@
+#include "dxvk_meta_clear.h"
+#include "dxvk_device.h"
+
+#include <dxvk_clear_buffer_f.h>
+#include <dxvk_clear_buffer_u.h>
+#include <dxvk_clear_image1d_f.h>
+#include <dxvk_clear_image1d_u.h>
+#include <dxvk_clear_image1darr_f.h>
+#include <dxvk_clear_image1darr_u.h>
+#include <dxvk_clear_image2d_f.h>
+#include <dxvk_clear_image2d_u.h>
+#include <dxvk_clear_image2darr_f.h>
+#include <dxvk_clear_image2darr_u.h>
+#include <dxvk_clear_image3d_f.h>
+#include <dxvk_clear_image3d_u.h>
+
+namespace dxvk {
+
+ DxvkMetaClearObjects::DxvkMetaClearObjects(const DxvkDevice* device)
+ : m_vkd(device->vkd()) {
+ // Create descriptor set layouts
+ m_clearBufDsetLayout = createDescriptorSetLayout(VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER);
+ m_clearImgDsetLayout = createDescriptorSetLayout(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE);
+
+ // Create pipeline layouts using those descriptor set layouts
+ m_clearBufPipeLayout = createPipelineLayout(m_clearBufDsetLayout);
+ m_clearImgPipeLayout = createPipelineLayout(m_clearImgDsetLayout);
+
+ // Create the actual compute pipelines
+ m_clearPipesF32.clearBuf = createPipeline(dxvk_clear_buffer_f, m_clearBufPipeLayout);
+ m_clearPipesU32.clearBuf = createPipeline(dxvk_clear_buffer_u, m_clearBufPipeLayout);
+
+ m_clearPipesF32.clearImg1D = createPipeline(dxvk_clear_image1d_f, m_clearImgPipeLayout);
+ m_clearPipesU32.clearImg1D = createPipeline(dxvk_clear_image1d_u, m_clearImgPipeLayout);
+ m_clearPipesF32.clearImg2D = createPipeline(dxvk_clear_image2d_f, m_clearImgPipeLayout);
+ m_clearPipesU32.clearImg2D = createPipeline(dxvk_clear_image2d_u, m_clearImgPipeLayout);
+ m_clearPipesF32.clearImg3D = createPipeline(dxvk_clear_image3d_f, m_clearImgPipeLayout);
+ m_clearPipesU32.clearImg3D = createPipeline(dxvk_clear_image3d_u, m_clearImgPipeLayout);
+
+ m_clearPipesF32.clearImg1DArray = createPipeline(dxvk_clear_image1darr_f, m_clearImgPipeLayout);
+ m_clearPipesU32.clearImg1DArray = createPipeline(dxvk_clear_image1darr_u, m_clearImgPipeLayout);
+ m_clearPipesF32.clearImg2DArray = createPipeline(dxvk_clear_image2darr_f, m_clearImgPipeLayout);
+ m_clearPipesU32.clearImg2DArray = createPipeline(dxvk_clear_image2darr_u, m_clearImgPipeLayout);
+ }
+
+
+ DxvkMetaClearObjects::~DxvkMetaClearObjects() {
+ // Destroy pipelines
+ m_vkd->vkDestroyPipeline(m_vkd->device(), m_clearPipesF32.clearBuf, nullptr);
+ m_vkd->vkDestroyPipeline(m_vkd->device(), m_clearPipesU32.clearBuf, nullptr);
+
+ m_vkd->vkDestroyPipeline(m_vkd->device(), m_clearPipesF32.clearImg1D, nullptr);
+ m_vkd->vkDestroyPipeline(m_vkd->device(), m_clearPipesU32.clearImg1D, nullptr);
+ m_vkd->vkDestroyPipeline(m_vkd->device(), m_clearPipesF32.clearImg2D, nullptr);
+ m_vkd->vkDestroyPipeline(m_vkd->device(), m_clearPipesU32.clearImg2D, nullptr);
+ m_vkd->vkDestroyPipeline(m_vkd->device(), m_clearPipesF32.clearImg3D, nullptr);
+ m_vkd->vkDestroyPipeline(m_vkd->device(), m_clearPipesU32.clearImg3D, nullptr);
+
+ m_vkd->vkDestroyPipeline(m_vkd->device(), m_clearPipesF32.clearImg1DArray, nullptr);
+ m_vkd->vkDestroyPipeline(m_vkd->device(), m_clearPipesU32.clearImg1DArray, nullptr);
+ m_vkd->vkDestroyPipeline(m_vkd->device(), m_clearPipesF32.clearImg2DArray, nullptr);
+ m_vkd->vkDestroyPipeline(m_vkd->device(), m_clearPipesU32.clearImg2DArray, nullptr);
+
+ // Destroy pipeline layouts
+ m_vkd->vkDestroyPipelineLayout(m_vkd->device(), m_clearBufPipeLayout, nullptr);
+ m_vkd->vkDestroyPipelineLayout(m_vkd->device(), m_clearImgPipeLayout, nullptr);
+
+ // Destroy descriptor set layouts
+ m_vkd->vkDestroyDescriptorSetLayout(m_vkd->device(), m_clearBufDsetLayout, nullptr);
+ m_vkd->vkDestroyDescriptorSetLayout(m_vkd->device(), m_clearImgDsetLayout, nullptr);
+ }
+
+
+ DxvkMetaClearPipeline DxvkMetaClearObjects::getClearBufferPipeline(
+ DxvkFormatFlags formatFlags) const {
+ DxvkMetaClearPipeline result;
+ result.dsetLayout = m_clearBufDsetLayout;
+ result.pipeLayout = m_clearBufPipeLayout;
+ result.pipeline = m_clearPipesF32.clearBuf;
+
+ if (formatFlags.any(DxvkFormatFlag::SampledUInt, DxvkFormatFlag::SampledSInt))
+ result.pipeline = m_clearPipesU32.clearBuf;
+
+ result.workgroupSize = VkExtent3D { 128, 1, 1 };
+ return result;
+ }
+
+
+ DxvkMetaClearPipeline DxvkMetaClearObjects::getClearImagePipeline(
+ VkImageViewType viewType,
+ DxvkFormatFlags formatFlags) const {
+ const DxvkMetaClearPipelines& pipes = formatFlags.any(
+ DxvkFormatFlag::SampledUInt, DxvkFormatFlag::SampledSInt)
+ ? m_clearPipesU32 : m_clearPipesF32;
+
+ DxvkMetaClearPipeline result;
+ result.dsetLayout = m_clearImgDsetLayout;
+ result.pipeLayout = m_clearImgPipeLayout;
+
+ auto pipeInfo = [&pipes, viewType] () -> std::pair<VkPipeline, VkExtent3D> {
+ switch (viewType) {
+ case VK_IMAGE_VIEW_TYPE_1D: return { pipes.clearImg1D, VkExtent3D { 64, 1, 1 } };
+ case VK_IMAGE_VIEW_TYPE_2D: return { pipes.clearImg2D, VkExtent3D { 8, 8, 1 } };
+ case VK_IMAGE_VIEW_TYPE_3D: return { pipes.clearImg3D, VkExtent3D { 4, 4, 4 } };
+ case VK_IMAGE_VIEW_TYPE_1D_ARRAY: return { pipes.clearImg1DArray, VkExtent3D { 64, 1, 1 } };
+ case VK_IMAGE_VIEW_TYPE_2D_ARRAY: return { pipes.clearImg2DArray, VkExtent3D { 8, 8, 1 } };
+ default: return { VkPipeline(VK_NULL_HANDLE), VkExtent3D { 0, 0, 0, } };
+ }
+ }();
+
+ result.pipeline = pipeInfo.first;
+ result.workgroupSize = pipeInfo.second;
+ return result;
+ }
+
+
+ VkDescriptorSetLayout DxvkMetaClearObjects::createDescriptorSetLayout(
+ VkDescriptorType descriptorType) {
+ VkDescriptorSetLayoutBinding bindInfo;
+ bindInfo.binding = 0;
+ bindInfo.descriptorType = descriptorType;
+ bindInfo.descriptorCount = 1;
+ bindInfo.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
+ bindInfo.pImmutableSamplers = nullptr;
+
+ VkDescriptorSetLayoutCreateInfo dsetInfo;
+ dsetInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
+ dsetInfo.pNext = nullptr;
+ dsetInfo.flags = 0;
+ dsetInfo.bindingCount = 1;
+ dsetInfo.pBindings = &bindInfo;
+
+ VkDescriptorSetLayout result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(),
+ &dsetInfo, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("Dxvk: Failed to create meta clear descriptor set layout");
+ return result;
+ }
+
+
+ VkPipelineLayout DxvkMetaClearObjects::createPipelineLayout(
+ VkDescriptorSetLayout dsetLayout) {
+ VkPushConstantRange pushInfo;
+ pushInfo.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
+ pushInfo.offset = 0;
+ pushInfo.size = sizeof(DxvkMetaClearArgs);
+
+ VkPipelineLayoutCreateInfo pipeInfo;
+ pipeInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
+ pipeInfo.pNext = nullptr;
+ pipeInfo.flags = 0;
+ pipeInfo.setLayoutCount = 1;
+ pipeInfo.pSetLayouts = &dsetLayout;
+ pipeInfo.pushConstantRangeCount = 1;
+ pipeInfo.pPushConstantRanges = &pushInfo;
+
+ VkPipelineLayout result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreatePipelineLayout(m_vkd->device(),
+ &pipeInfo, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("Dxvk: Failed to create meta clear pipeline layout");
+ return result;
+ }
+
+
+ VkPipeline DxvkMetaClearObjects::createPipeline(
+ const SpirvCodeBuffer& spirvCode,
+ VkPipelineLayout pipeLayout) {
+ VkShaderModuleCreateInfo shaderInfo;
+ shaderInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
+ shaderInfo.pNext = nullptr;
+ shaderInfo.flags = 0;
+ shaderInfo.codeSize = spirvCode.size();
+ shaderInfo.pCode = spirvCode.data();
+
+ VkShaderModule shaderModule = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateShaderModule(m_vkd->device(),
+ &shaderInfo, nullptr, &shaderModule) != VK_SUCCESS)
+ throw DxvkError("Dxvk: Failed to create meta clear shader module");
+
+ VkPipelineShaderStageCreateInfo stageInfo;
+ stageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ stageInfo.pNext = nullptr;
+ stageInfo.flags = 0;
+ stageInfo.stage = VK_SHADER_STAGE_COMPUTE_BIT;
+ stageInfo.module = shaderModule;
+ stageInfo.pName = "main";
+ stageInfo.pSpecializationInfo = nullptr;
+
+ VkComputePipelineCreateInfo pipeInfo;
+ pipeInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
+ pipeInfo.pNext = nullptr;
+ pipeInfo.flags = 0;
+ pipeInfo.stage = stageInfo;
+ pipeInfo.layout = pipeLayout;
+ pipeInfo.basePipelineHandle = VK_NULL_HANDLE;
+ pipeInfo.basePipelineIndex = -1;
+
+ VkPipeline result = VK_NULL_HANDLE;
+
+ const VkResult status = m_vkd->vkCreateComputePipelines(
+ m_vkd->device(), VK_NULL_HANDLE, 1, &pipeInfo, nullptr, &result);
+
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), shaderModule, nullptr);
+
+ if (status != VK_SUCCESS)
+ throw DxvkError("Dxvk: Failed to create meta clear compute pipeline");
+ return result;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_clear.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_clear.h
new file mode 100644
index 00000000..eaf12ade
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_clear.h
@@ -0,0 +1,111 @@
+#pragma once
+
+#include "dxvk_format.h"
+#include "dxvk_include.h"
+
+#include "../spirv/spirv_code_buffer.h"
+
+namespace dxvk {
+
+ class DxvkDevice;
+
+ /**
+ * \brief Clear args
+ *
+ * The data structure that can be passed
+ * to the clear shaders as push constants.
+ */
+ struct DxvkMetaClearArgs {
+ VkClearColorValue clearValue;
+ VkOffset3D offset; uint32_t pad1;
+ VkExtent3D extent; uint32_t pad2;
+ };
+
+
+ /**
+ * \brief Pipeline-related objects
+ *
+ * Use this to bind the pipeline
+ * and allocate a descriptor set.
+ */
+ struct DxvkMetaClearPipeline {
+ VkDescriptorSetLayout dsetLayout;
+ VkPipelineLayout pipeLayout;
+ VkPipeline pipeline;
+ VkExtent3D workgroupSize;
+ };
+
+
+ /**
+ * \brief Clear shaders and related objects
+ *
+ * Creates the shaders, pipeline layouts, and
+ * compute pipelines that are going to be used
+ * for clear operations.
+ */
+ class DxvkMetaClearObjects {
+
+ public:
+
+ DxvkMetaClearObjects(const DxvkDevice* device);
+ ~DxvkMetaClearObjects();
+
+ /**
+ * \brief Retrieves objects to use for buffers
+ *
+ * Returns the pipeline, pipeline layout and descriptor
+ * set layout which are required to perform a meta clear
+ * operation on a buffer resource with the given format.
+ * \param [in] viewType The image virw type
+ */
+ DxvkMetaClearPipeline getClearBufferPipeline(
+ DxvkFormatFlags formatFlags) const;
+
+ /**
+ * \brief Retrieves objects for a given image view type
+ *
+ * Returns the pipeline, pipeline layout and descriptor
+ * set layout which are required to perform a meta clear
+ * operation on a resource with the given view type.
+ * \param [in] viewType The image virw type
+ * \returns The pipeline-related objects to use
+ */
+ DxvkMetaClearPipeline getClearImagePipeline(
+ VkImageViewType viewType,
+ DxvkFormatFlags formatFlags) const;
+
+ private:
+
+ struct DxvkMetaClearPipelines {
+ VkPipeline clearBuf = VK_NULL_HANDLE;
+ VkPipeline clearImg1D = VK_NULL_HANDLE;
+ VkPipeline clearImg2D = VK_NULL_HANDLE;
+ VkPipeline clearImg3D = VK_NULL_HANDLE;
+ VkPipeline clearImg1DArray = VK_NULL_HANDLE;
+ VkPipeline clearImg2DArray = VK_NULL_HANDLE;
+ };
+
+ Rc<vk::DeviceFn> m_vkd;
+
+ VkDescriptorSetLayout m_clearBufDsetLayout = VK_NULL_HANDLE;
+ VkDescriptorSetLayout m_clearImgDsetLayout = VK_NULL_HANDLE;
+
+ VkPipelineLayout m_clearBufPipeLayout = VK_NULL_HANDLE;
+ VkPipelineLayout m_clearImgPipeLayout = VK_NULL_HANDLE;
+
+ DxvkMetaClearPipelines m_clearPipesF32;
+ DxvkMetaClearPipelines m_clearPipesU32;
+
+ VkDescriptorSetLayout createDescriptorSetLayout(
+ VkDescriptorType descriptorType);
+
+ VkPipelineLayout createPipelineLayout(
+ VkDescriptorSetLayout dsetLayout);
+
+ VkPipeline createPipeline(
+ const SpirvCodeBuffer& spirvCode,
+ VkPipelineLayout pipeLayout);
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_copy.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_copy.cpp
new file mode 100644
index 00000000..ed79bb4a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_copy.cpp
@@ -0,0 +1,695 @@
+#include "dxvk_device.h"
+#include "dxvk_meta_copy.h"
+
+#include <dxvk_fullscreen_geom.h>
+#include <dxvk_fullscreen_vert.h>
+#include <dxvk_fullscreen_layer_vert.h>
+
+#include <dxvk_copy_buffer_image.h>
+#include <dxvk_copy_color_1d.h>
+#include <dxvk_copy_color_2d.h>
+#include <dxvk_copy_color_ms.h>
+#include <dxvk_copy_depth_1d.h>
+#include <dxvk_copy_depth_2d.h>
+#include <dxvk_copy_depth_ms.h>
+#include <dxvk_copy_depth_stencil_1d.h>
+#include <dxvk_copy_depth_stencil_2d.h>
+#include <dxvk_copy_depth_stencil_ms.h>
+
+namespace dxvk {
+
+ DxvkMetaCopyRenderPass::DxvkMetaCopyRenderPass(
+ const Rc<vk::DeviceFn>& vkd,
+ const Rc<DxvkImageView>& dstImageView,
+ const Rc<DxvkImageView>& srcImageView,
+ const Rc<DxvkImageView>& srcStencilView,
+ bool discardDst)
+ : m_vkd (vkd),
+ m_dstImageView (dstImageView),
+ m_srcImageView (srcImageView),
+ m_srcStencilView(srcStencilView),
+ m_renderPass (createRenderPass(discardDst)),
+ m_framebuffer (createFramebuffer()) {
+
+ }
+
+
+ DxvkMetaCopyRenderPass::~DxvkMetaCopyRenderPass() {
+ m_vkd->vkDestroyFramebuffer(m_vkd->device(), m_framebuffer, nullptr);
+ m_vkd->vkDestroyRenderPass (m_vkd->device(), m_renderPass, nullptr);
+ }
+
+
+ VkRenderPass DxvkMetaCopyRenderPass::createRenderPass(bool discard) const {
+ auto aspect = m_dstImageView->info().aspect;
+
+ VkPipelineStageFlags cpyStages = 0;
+ VkAccessFlags cpyAccess = 0;
+
+ VkAttachmentDescription attachment;
+ attachment.flags = 0;
+ attachment.format = m_dstImageView->info().format;
+ attachment.samples = m_dstImageView->imageInfo().sampleCount;
+ attachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
+ attachment.initialLayout = m_dstImageView->imageInfo().layout;
+ attachment.finalLayout = m_dstImageView->imageInfo().layout;
+
+ if (discard) {
+ attachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ }
+
+ VkAttachmentReference attachmentRef;
+ attachmentRef.attachment = 0;
+ attachmentRef.layout = (aspect & VK_IMAGE_ASPECT_COLOR_BIT)
+ ? m_dstImageView->pickLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
+ : m_dstImageView->pickLayout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+
+ VkSubpassDescription subpass;
+ subpass.flags = 0;
+ subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
+ subpass.inputAttachmentCount = 0;
+ subpass.pInputAttachments = nullptr;
+ subpass.colorAttachmentCount = 0;
+ subpass.pColorAttachments = nullptr;
+ subpass.pResolveAttachments = nullptr;
+ subpass.pDepthStencilAttachment = nullptr;
+ subpass.preserveAttachmentCount = 0;
+ subpass.pPreserveAttachments = nullptr;
+
+ if (aspect & VK_IMAGE_ASPECT_COLOR_BIT) {
+ subpass.colorAttachmentCount = 1;
+ subpass.pColorAttachments = &attachmentRef;
+
+ cpyStages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
+ cpyAccess |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+
+ if (!discard)
+ cpyAccess |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
+ } else {
+ subpass.pDepthStencilAttachment = &attachmentRef;
+
+ cpyStages |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
+ | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
+ cpyAccess |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
+
+ if (!discard)
+ cpyAccess |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
+ }
+
+ // We have to be somewhat conservative here since we cannot assume
+ // that the backend blocks stages that are only used for meta ops
+ VkPipelineStageFlags extStages = m_dstImageView->imageInfo().stages | m_srcImageView->imageInfo().stages;
+ VkAccessFlags extAccess = m_dstImageView->imageInfo().access;
+
+ std::array<VkSubpassDependency, 2> dependencies = {{
+ { VK_SUBPASS_EXTERNAL, 0, extStages, cpyStages, 0, cpyAccess, 0 },
+ { 0, VK_SUBPASS_EXTERNAL, cpyStages, extStages, cpyAccess, extAccess, 0 },
+ }};
+
+ VkRenderPassCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.attachmentCount = 1;
+ info.pAttachments = &attachment;
+ info.subpassCount = 1;
+ info.pSubpasses = &subpass;
+ info.dependencyCount = dependencies.size();
+ info.pDependencies = dependencies.data();
+
+ VkRenderPass result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateRenderPass(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaCopyRenderPass: Failed to create render pass");
+ return result;
+ }
+
+
+ VkFramebuffer DxvkMetaCopyRenderPass::createFramebuffer() const {
+ VkImageView dstViewHandle = m_dstImageView->handle();
+ VkImageSubresourceRange dstSubresources = m_dstImageView->subresources();
+ VkExtent3D dstExtent = m_dstImageView->mipLevelExtent(0);
+
+ VkFramebufferCreateInfo fboInfo;
+ fboInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
+ fboInfo.pNext = nullptr;
+ fboInfo.flags = 0;
+ fboInfo.renderPass = m_renderPass;
+ fboInfo.attachmentCount = 1;
+ fboInfo.pAttachments = &dstViewHandle;
+ fboInfo.width = dstExtent.width;
+ fboInfo.height = dstExtent.height;
+ fboInfo.layers = dstSubresources.layerCount;
+
+ VkFramebuffer result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateFramebuffer(m_vkd->device(), &fboInfo, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaCopyRenderPass: Failed to create target framebuffer");
+ return result;
+ }
+
+
+ DxvkMetaCopyObjects::DxvkMetaCopyObjects(const DxvkDevice* device)
+ : m_vkd (device->vkd()),
+ m_sampler (createSampler()),
+ m_color {
+ createShaderModule(dxvk_copy_color_1d),
+ createShaderModule(dxvk_copy_color_2d),
+ createShaderModule(dxvk_copy_color_ms) },
+ m_depth {
+ createShaderModule(dxvk_copy_depth_1d),
+ createShaderModule(dxvk_copy_depth_2d),
+ createShaderModule(dxvk_copy_depth_ms) } {
+ if (device->extensions().extShaderViewportIndexLayer) {
+ m_shaderVert = createShaderModule(dxvk_fullscreen_layer_vert);
+ } else {
+ m_shaderVert = createShaderModule(dxvk_fullscreen_vert);
+ m_shaderGeom = createShaderModule(dxvk_fullscreen_geom);
+ }
+
+ if (device->extensions().extShaderStencilExport) {
+ m_depthStencil = {
+ createShaderModule(dxvk_copy_depth_stencil_1d),
+ createShaderModule(dxvk_copy_depth_stencil_2d),
+ createShaderModule(dxvk_copy_depth_stencil_ms) };
+ }
+ }
+
+
+ DxvkMetaCopyObjects::~DxvkMetaCopyObjects() {
+ m_vkd->vkDestroyPipeline(m_vkd->device(), m_copyBufferImagePipeline.pipeHandle, nullptr);
+ m_vkd->vkDestroyPipelineLayout(m_vkd->device(), m_copyBufferImagePipeline.pipeLayout, nullptr);
+ m_vkd->vkDestroyDescriptorSetLayout(m_vkd->device(), m_copyBufferImagePipeline.dsetLayout, nullptr);
+
+ for (const auto& pair : m_pipelines) {
+ m_vkd->vkDestroyPipeline(m_vkd->device(), pair.second.pipeHandle, nullptr);
+ m_vkd->vkDestroyPipelineLayout(m_vkd->device(), pair.second.pipeLayout, nullptr);
+ m_vkd->vkDestroyDescriptorSetLayout (m_vkd->device(), pair.second.dsetLayout, nullptr);
+ m_vkd->vkDestroyRenderPass(m_vkd->device(), pair.second.renderPass, nullptr);
+ }
+
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), m_depthStencil.fragMs, nullptr);
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), m_depthStencil.frag2D, nullptr);
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), m_depthStencil.frag1D, nullptr);
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), m_depth.fragMs, nullptr);
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), m_depth.frag2D, nullptr);
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), m_depth.frag1D, nullptr);
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), m_color.fragMs, nullptr);
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), m_color.frag2D, nullptr);
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), m_color.frag1D, nullptr);
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderGeom, nullptr);
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderVert, nullptr);
+
+ m_vkd->vkDestroySampler(m_vkd->device(), m_sampler, nullptr);
+ }
+
+
+ VkFormat DxvkMetaCopyObjects::getCopyDestinationFormat(
+ VkImageAspectFlags dstAspect,
+ VkImageAspectFlags srcAspect,
+ VkFormat srcFormat) const {
+ if (srcAspect == dstAspect)
+ return srcFormat;
+
+ if (dstAspect == VK_IMAGE_ASPECT_COLOR_BIT
+ && srcAspect == VK_IMAGE_ASPECT_DEPTH_BIT) {
+ switch (srcFormat) {
+ case VK_FORMAT_D16_UNORM: return VK_FORMAT_R16_UNORM;
+ case VK_FORMAT_D32_SFLOAT: return VK_FORMAT_R32_SFLOAT;
+ default: return VK_FORMAT_UNDEFINED;
+ }
+ }
+
+ if (dstAspect == VK_IMAGE_ASPECT_DEPTH_BIT
+ && srcAspect == VK_IMAGE_ASPECT_COLOR_BIT) {
+ switch (srcFormat) {
+ case VK_FORMAT_R16_UNORM: return VK_FORMAT_D16_UNORM;
+ case VK_FORMAT_R32_SFLOAT: return VK_FORMAT_D32_SFLOAT;
+ default: return VK_FORMAT_UNDEFINED;
+ }
+ }
+
+ return VK_FORMAT_UNDEFINED;
+ }
+
+
+ DxvkMetaCopyPipeline DxvkMetaCopyObjects::getPipeline(
+ VkImageViewType viewType,
+ VkFormat dstFormat,
+ VkSampleCountFlagBits dstSamples) {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ DxvkMetaCopyPipelineKey key;
+ key.viewType = viewType;
+ key.format = dstFormat;
+ key.samples = dstSamples;
+
+ auto entry = m_pipelines.find(key);
+ if (entry != m_pipelines.end())
+ return entry->second;
+
+ DxvkMetaCopyPipeline pipeline = createPipeline(key);
+ m_pipelines.insert({ key, pipeline });
+ return pipeline;
+ }
+
+
+ DxvkMetaCopyPipeline DxvkMetaCopyObjects::getCopyBufferImagePipeline() {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ if (!m_copyBufferImagePipeline.pipeHandle)
+ m_copyBufferImagePipeline = createCopyBufferImagePipeline();
+
+ return m_copyBufferImagePipeline;
+ }
+
+
+ VkSampler DxvkMetaCopyObjects::createSampler() const {
+ VkSamplerCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.magFilter = VK_FILTER_NEAREST;
+ info.minFilter = VK_FILTER_NEAREST;
+ info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
+ info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ info.mipLodBias = 0.0f;
+ info.anisotropyEnable = VK_FALSE;
+ info.maxAnisotropy = 1.0f;
+ info.compareEnable = VK_FALSE;
+ info.compareOp = VK_COMPARE_OP_ALWAYS;
+ info.minLod = 0.0f;
+ info.maxLod = 0.0f;
+ info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
+ info.unnormalizedCoordinates = VK_FALSE;
+
+ VkSampler result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateSampler(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaCopyObjects: Failed to create sampler");
+ return result;
+ }
+
+
+ VkShaderModule DxvkMetaCopyObjects::createShaderModule(
+ const SpirvCodeBuffer& code) const {
+ VkShaderModuleCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.codeSize = code.size();
+ info.pCode = code.data();
+
+ VkShaderModule result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateShaderModule(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaCopyObjects: Failed to create shader module");
+ return result;
+ }
+
+
+ DxvkMetaCopyPipeline DxvkMetaCopyObjects::createCopyBufferImagePipeline() {
+ DxvkMetaCopyPipeline pipeline;
+ pipeline.renderPass = VK_NULL_HANDLE;
+
+ std::array<VkDescriptorSetLayoutBinding, 2> bindings = {{
+ { 0, VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr },
+ { 1, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr },
+ }};
+
+ VkDescriptorSetLayoutCreateInfo setLayoutInfo;
+ setLayoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
+ setLayoutInfo.pNext = nullptr;
+ setLayoutInfo.flags = 0;
+ setLayoutInfo.bindingCount = bindings.size();
+ setLayoutInfo.pBindings = bindings.data();
+
+ if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(), &setLayoutInfo, nullptr, &pipeline.dsetLayout) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaCopyObjects: Failed to create descriptor set layout");
+
+ VkPushConstantRange pushRange = { VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(DxvkCopyBufferImageArgs) };
+
+ VkPipelineLayoutCreateInfo pipelineLayoutInfo;
+ pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
+ pipelineLayoutInfo.pNext = nullptr;
+ pipelineLayoutInfo.flags = 0;
+ pipelineLayoutInfo.setLayoutCount = 1;
+ pipelineLayoutInfo.pSetLayouts = &pipeline.dsetLayout;
+ pipelineLayoutInfo.pushConstantRangeCount = 1;
+ pipelineLayoutInfo.pPushConstantRanges = &pushRange;
+
+ if (m_vkd->vkCreatePipelineLayout(m_vkd->device(), &pipelineLayoutInfo, nullptr, &pipeline.pipeLayout) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaCopyObjects: Failed to create pipeline layout");
+
+ VkShaderModule shaderModule = createShaderModule(dxvk_copy_buffer_image);
+
+ VkComputePipelineCreateInfo pipelineInfo;
+ pipelineInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
+ pipelineInfo.pNext = nullptr;
+ pipelineInfo.flags = 0;
+ pipelineInfo.layout = pipeline.pipeLayout;
+ pipelineInfo.stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ pipelineInfo.stage.pNext = nullptr;
+ pipelineInfo.stage.flags = 0;
+ pipelineInfo.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
+ pipelineInfo.stage.module = shaderModule;
+ pipelineInfo.stage.pName = "main";
+ pipelineInfo.stage.pSpecializationInfo = nullptr;
+ pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
+ pipelineInfo.basePipelineIndex = -1;
+
+ if (m_vkd->vkCreateComputePipelines(m_vkd->device(), VK_NULL_HANDLE,
+ 1, &pipelineInfo, nullptr, &pipeline.pipeHandle) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaCopyObjects: Failed to create compute pipeline");
+
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), shaderModule, nullptr);
+ return pipeline;
+ }
+
+
+ DxvkMetaCopyPipeline DxvkMetaCopyObjects::createPipeline(
+ const DxvkMetaCopyPipelineKey& key) {
+ DxvkMetaCopyPipeline pipeline;
+ pipeline.renderPass = this->createRenderPass(key);
+ pipeline.dsetLayout = this->createDescriptorSetLayout(key);
+ pipeline.pipeLayout = this->createPipelineLayout(pipeline.dsetLayout);
+ pipeline.pipeHandle = this->createPipelineObject(key, pipeline.pipeLayout, pipeline.renderPass);
+ return pipeline;
+ }
+
+
+ VkRenderPass DxvkMetaCopyObjects::createRenderPass(
+ const DxvkMetaCopyPipelineKey& key) const {
+ auto aspect = imageFormatInfo(key.format)->aspectMask;
+
+ VkAttachmentDescription attachment;
+ attachment.flags = 0;
+ attachment.format = key.format;
+ attachment.samples = key.samples;
+ attachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
+ attachment.initialLayout = VK_IMAGE_LAYOUT_GENERAL;
+ attachment.finalLayout = VK_IMAGE_LAYOUT_GENERAL;
+
+ VkAttachmentReference attachmentRef;
+ attachmentRef.attachment = 0;
+ attachmentRef.layout = (aspect & VK_IMAGE_ASPECT_COLOR_BIT)
+ ? VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
+ : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
+
+ VkSubpassDescription subpass;
+ subpass.flags = 0;
+ subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
+ subpass.inputAttachmentCount = 0;
+ subpass.pInputAttachments = nullptr;
+ subpass.colorAttachmentCount = 0;
+ subpass.pColorAttachments = nullptr;
+ subpass.pResolveAttachments = nullptr;
+ subpass.pDepthStencilAttachment = nullptr;
+ subpass.preserveAttachmentCount = 0;
+ subpass.pPreserveAttachments = nullptr;
+
+ if (aspect & VK_IMAGE_ASPECT_COLOR_BIT) {
+ subpass.colorAttachmentCount = 1;
+ subpass.pColorAttachments = &attachmentRef;
+ } else {
+ subpass.pDepthStencilAttachment = &attachmentRef;
+ }
+
+ VkRenderPassCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.attachmentCount = 1;
+ info.pAttachments = &attachment;
+ info.subpassCount = 1;
+ info.pSubpasses = &subpass;
+ info.dependencyCount = 0;
+ info.pDependencies = nullptr;
+
+ VkRenderPass result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateRenderPass(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaCopyObjects: Failed to create render pass");
+ return result;
+ }
+
+
+ VkDescriptorSetLayout DxvkMetaCopyObjects::createDescriptorSetLayout(
+ const DxvkMetaCopyPipelineKey& key) const {
+ std::array<VkDescriptorSetLayoutBinding, 2> bindings;
+
+ for (uint32_t i = 0; i < 2; i++) {
+ bindings[i].binding = i;
+ bindings[i].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+ bindings[i].descriptorCount = 1;
+ bindings[i].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
+ bindings[i].pImmutableSamplers = &m_sampler;
+ }
+
+ VkDescriptorSetLayoutCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.bindingCount = 1;
+ info.pBindings = bindings.data();
+
+ auto format = imageFormatInfo(key.format);
+
+ if (format->aspectMask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT))
+ info.bindingCount = 2;
+
+ VkDescriptorSetLayout result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaCopyObjects: Failed to create descriptor set layout");
+ return result;
+ }
+
+
+ VkPipelineLayout DxvkMetaCopyObjects::createPipelineLayout(
+ VkDescriptorSetLayout descriptorSetLayout) const {
+ VkPushConstantRange push;
+ push.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
+ push.offset = 0;
+ push.size = sizeof(VkOffset2D);
+
+ VkPipelineLayoutCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.setLayoutCount = 1;
+ info.pSetLayouts = &descriptorSetLayout;
+ info.pushConstantRangeCount = 1;
+ info.pPushConstantRanges = &push;
+
+ VkPipelineLayout result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreatePipelineLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaCopyObjects: Failed to create pipeline layout");
+ return result;
+ }
+
+
+ VkPipeline DxvkMetaCopyObjects::createPipelineObject(
+ const DxvkMetaCopyPipelineKey& key,
+ VkPipelineLayout pipelineLayout,
+ VkRenderPass renderPass) {
+ auto aspect = imageFormatInfo(key.format)->aspectMask;
+
+ std::array<VkPipelineShaderStageCreateInfo, 3> stages;
+ uint32_t stageCount = 0;
+
+ VkPipelineShaderStageCreateInfo& vsStage = stages[stageCount++];
+ vsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ vsStage.pNext = nullptr;
+ vsStage.flags = 0;
+ vsStage.stage = VK_SHADER_STAGE_VERTEX_BIT;
+ vsStage.module = m_shaderVert;
+ vsStage.pName = "main";
+ vsStage.pSpecializationInfo = nullptr;
+
+ if (m_shaderGeom) {
+ VkPipelineShaderStageCreateInfo& gsStage = stages[stageCount++];
+ gsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ gsStage.pNext = nullptr;
+ gsStage.flags = 0;
+ gsStage.stage = VK_SHADER_STAGE_GEOMETRY_BIT;
+ gsStage.module = m_shaderGeom;
+ gsStage.pName = "main";
+ gsStage.pSpecializationInfo = nullptr;
+ }
+
+ VkPipelineShaderStageCreateInfo& psStage = stages[stageCount++];
+ psStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ psStage.pNext = nullptr;
+ psStage.flags = 0;
+ psStage.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
+ psStage.module = VK_NULL_HANDLE;
+ psStage.pName = "main";
+ psStage.pSpecializationInfo = nullptr;
+
+ std::array<std::pair<const FragShaders*, VkImageAspectFlags>, 3> shaderSets = {{
+ { &m_color, VK_IMAGE_ASPECT_COLOR_BIT },
+ { &m_depth, VK_IMAGE_ASPECT_DEPTH_BIT },
+ { &m_depthStencil, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT },
+ }};
+
+ const FragShaders* shaderSet = nullptr;
+
+ for (const auto& pair : shaderSets) {
+ if (pair.second == aspect)
+ shaderSet = pair.first;
+ }
+
+ if (!shaderSet)
+ throw DxvkError("DxvkMetaCopyObjects: Unsupported aspect mask");
+
+ if (key.viewType == VK_IMAGE_VIEW_TYPE_1D_ARRAY)
+ psStage.module = shaderSet->frag1D;
+ else if (key.samples == VK_SAMPLE_COUNT_1_BIT)
+ psStage.module = shaderSet->frag2D;
+ else
+ psStage.module = shaderSet->fragMs;
+
+ std::array<VkDynamicState, 2> dynStates = {{
+ VK_DYNAMIC_STATE_VIEWPORT,
+ VK_DYNAMIC_STATE_SCISSOR,
+ }};
+
+ VkPipelineDynamicStateCreateInfo dynState;
+ dynState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
+ dynState.pNext = nullptr;
+ dynState.flags = 0;
+ dynState.dynamicStateCount = dynStates.size();
+ dynState.pDynamicStates = dynStates.data();
+
+ VkPipelineVertexInputStateCreateInfo viState;
+ viState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
+ viState.pNext = nullptr;
+ viState.flags = 0;
+ viState.vertexBindingDescriptionCount = 0;
+ viState.pVertexBindingDescriptions = nullptr;
+ viState.vertexAttributeDescriptionCount = 0;
+ viState.pVertexAttributeDescriptions = nullptr;
+
+ VkPipelineInputAssemblyStateCreateInfo iaState;
+ iaState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
+ iaState.pNext = nullptr;
+ iaState.flags = 0;
+ iaState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
+ iaState.primitiveRestartEnable = VK_FALSE;
+
+ VkPipelineViewportStateCreateInfo vpState;
+ vpState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
+ vpState.pNext = nullptr;
+ vpState.flags = 0;
+ vpState.viewportCount = 1;
+ vpState.pViewports = nullptr;
+ vpState.scissorCount = 1;
+ vpState.pScissors = nullptr;
+
+ VkPipelineRasterizationStateCreateInfo rsState;
+ rsState.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
+ rsState.pNext = nullptr;
+ rsState.flags = 0;
+ rsState.depthClampEnable = VK_TRUE;
+ rsState.rasterizerDiscardEnable = VK_FALSE;
+ rsState.polygonMode = VK_POLYGON_MODE_FILL;
+ rsState.cullMode = VK_CULL_MODE_NONE;
+ rsState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
+ rsState.depthBiasEnable = VK_FALSE;
+ rsState.depthBiasConstantFactor = 0.0f;
+ rsState.depthBiasClamp = 0.0f;
+ rsState.depthBiasSlopeFactor = 0.0f;
+ rsState.lineWidth = 1.0f;
+
+ uint32_t msMask = 0xFFFFFFFF;
+ VkPipelineMultisampleStateCreateInfo msState;
+ msState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
+ msState.pNext = nullptr;
+ msState.flags = 0;
+ msState.rasterizationSamples = key.samples;
+ msState.sampleShadingEnable = key.samples != VK_SAMPLE_COUNT_1_BIT;
+ msState.minSampleShading = 1.0f;
+ msState.pSampleMask = &msMask;
+ msState.alphaToCoverageEnable = VK_FALSE;
+ msState.alphaToOneEnable = VK_FALSE;
+
+ VkPipelineColorBlendAttachmentState cbAttachment;
+ cbAttachment.blendEnable = VK_FALSE;
+ cbAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
+ cbAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
+ cbAttachment.colorBlendOp = VK_BLEND_OP_ADD;
+ cbAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
+ cbAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
+ cbAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
+ cbAttachment.colorWriteMask =
+ VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
+ VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
+
+ VkPipelineColorBlendStateCreateInfo cbState;
+ cbState.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
+ cbState.pNext = nullptr;
+ cbState.flags = 0;
+ cbState.logicOpEnable = VK_FALSE;
+ cbState.logicOp = VK_LOGIC_OP_NO_OP;
+ cbState.attachmentCount = 1;
+ cbState.pAttachments = &cbAttachment;
+
+ for (uint32_t i = 0; i < 4; i++)
+ cbState.blendConstants[i] = 0.0f;
+
+ VkStencilOpState stencilOp;
+ stencilOp.failOp = VK_STENCIL_OP_REPLACE;
+ stencilOp.passOp = VK_STENCIL_OP_REPLACE;
+ stencilOp.depthFailOp = VK_STENCIL_OP_REPLACE;
+ stencilOp.compareOp = VK_COMPARE_OP_ALWAYS;
+ stencilOp.compareMask = 0xFFFFFFFF;
+ stencilOp.writeMask = 0xFFFFFFFF;
+ stencilOp.reference = 0;
+
+ VkPipelineDepthStencilStateCreateInfo dsState;
+ dsState.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
+ dsState.pNext = nullptr;
+ dsState.flags = 0;
+ dsState.depthTestEnable = VK_TRUE;
+ dsState.depthWriteEnable = VK_TRUE;
+ dsState.depthCompareOp = VK_COMPARE_OP_ALWAYS;
+ dsState.depthBoundsTestEnable = VK_FALSE;
+ dsState.stencilTestEnable = VK_TRUE;
+ dsState.front = stencilOp;
+ dsState.back = stencilOp;
+ dsState.minDepthBounds = 0.0f;
+ dsState.maxDepthBounds = 1.0f;
+
+ VkGraphicsPipelineCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.stageCount = stageCount;
+ info.pStages = stages.data();
+ info.pVertexInputState = &viState;
+ info.pInputAssemblyState = &iaState;
+ info.pTessellationState = nullptr;
+ info.pViewportState = &vpState;
+ info.pRasterizationState = &rsState;
+ info.pMultisampleState = &msState;
+ info.pColorBlendState = (aspect & VK_IMAGE_ASPECT_COLOR_BIT) ? &cbState : nullptr;
+ info.pDepthStencilState = (aspect & VK_IMAGE_ASPECT_COLOR_BIT) ? nullptr : &dsState;
+ info.pDynamicState = &dynState;
+ info.layout = pipelineLayout;
+ info.renderPass = renderPass;
+ info.subpass = 0;
+ info.basePipelineHandle = VK_NULL_HANDLE;
+ info.basePipelineIndex = -1;
+
+ VkPipeline result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateGraphicsPipelines(m_vkd->device(), VK_NULL_HANDLE, 1, &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaCopyObjects: Failed to create graphics pipeline");
+ return result;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_copy.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_copy.h
new file mode 100644
index 00000000..c80b7f79
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_copy.h
@@ -0,0 +1,209 @@
+#pragma once
+
+#include <mutex>
+#include <unordered_map>
+
+#include "../spirv/spirv_code_buffer.h"
+
+#include "dxvk_barrier.h"
+#include "dxvk_cmdlist.h"
+#include "dxvk_hash.h"
+#include "dxvk_resource.h"
+
+namespace dxvk {
+
+ class DxvkDevice;
+
+ /**
+ * \brief Push constants for buffer image copies
+ */
+ struct DxvkCopyBufferImageArgs {
+ VkOffset3D dstOffset; uint32_t pad0;
+ VkOffset3D srcOffset; uint32_t pad1;
+ VkExtent3D extent; uint32_t pad2;
+ VkExtent2D dstSize;
+ VkExtent2D srcSize;
+ };
+
+ /**
+ * \brief Copy pipeline
+ *
+ * Stores the objects for a single pipeline
+ * that is used for fragment shader copies.
+ */
+ struct DxvkMetaCopyPipeline {
+ VkRenderPass renderPass;
+ VkDescriptorSetLayout dsetLayout;
+ VkPipelineLayout pipeLayout;
+ VkPipeline pipeHandle;
+ };
+
+ /**
+ * \brief Copy pipeline key
+ *
+ * Used to look up copy pipelines based
+ * on the copy operation they support.
+ */
+ struct DxvkMetaCopyPipelineKey {
+ VkImageViewType viewType;
+ VkFormat format;
+ VkSampleCountFlagBits samples;
+
+ bool eq(const DxvkMetaCopyPipelineKey& other) const {
+ return this->viewType == other.viewType
+ && this->format == other.format
+ && this->samples == other.samples;
+ }
+
+ size_t hash() const {
+ return (uint32_t(format) << 8)
+ ^ (uint32_t(samples) << 4)
+ ^ (uint32_t(viewType));
+ }
+ };
+
+ /**
+ * \brief Copy framebuffer and render pass
+ *
+ * Creates a framebuffer and render
+ * pass object for an image view.
+ */
+ class DxvkMetaCopyRenderPass : public DxvkResource {
+
+ public:
+
+ DxvkMetaCopyRenderPass(
+ const Rc<vk::DeviceFn>& vkd,
+ const Rc<DxvkImageView>& dstImageView,
+ const Rc<DxvkImageView>& srcImageView,
+ const Rc<DxvkImageView>& srcStencilView,
+ bool discardDst);
+
+ ~DxvkMetaCopyRenderPass();
+
+ VkRenderPass renderPass() const {
+ return m_renderPass;
+ }
+
+ VkFramebuffer framebuffer() const {
+ return m_framebuffer;
+ }
+
+ private:
+
+ Rc<vk::DeviceFn> m_vkd;
+
+ Rc<DxvkImageView> m_dstImageView;
+ Rc<DxvkImageView> m_srcImageView;
+ Rc<DxvkImageView> m_srcStencilView;
+
+ VkRenderPass m_renderPass = VK_NULL_HANDLE;
+ VkFramebuffer m_framebuffer = VK_NULL_HANDLE;
+
+ VkRenderPass createRenderPass(bool discard) const;
+
+ VkFramebuffer createFramebuffer() const;
+
+ };
+
+ /**
+ * \brief Meta copy objects
+ *
+ * Meta copy operations are necessary in order
+ * to copy data between color and depth images.
+ */
+ class DxvkMetaCopyObjects {
+
+ public:
+
+ DxvkMetaCopyObjects(const DxvkDevice* device);
+ ~DxvkMetaCopyObjects();
+
+ /**
+ * \brief Queries color format for d->c copies
+ *
+ * Returns the color format that we need to use
+ * as the destination image view format in case
+ * of depth to color image copies.
+ * \param [in] format Depth format
+ * \returns Corresponding color format
+ */
+ VkFormat getCopyDestinationFormat(
+ VkImageAspectFlags dstAspect,
+ VkImageAspectFlags srcAspect,
+ VkFormat srcFormat) const;
+
+ /**
+ * \brief Creates pipeline for meta copy operation
+ *
+ * \param [in] viewType Image view type
+ * \param [in] dstFormat Destination image format
+ * \param [in] dstSamples Destination sample count
+ * \returns Compatible pipeline for the operation
+ */
+ DxvkMetaCopyPipeline getPipeline(
+ VkImageViewType viewType,
+ VkFormat dstFormat,
+ VkSampleCountFlagBits dstSamples);
+
+ /**
+ * \brief Creates pipeline for buffer image copy
+ * \returns Compute pipeline for buffer image copies
+ */
+ DxvkMetaCopyPipeline getCopyBufferImagePipeline();
+
+ private:
+
+ struct FragShaders {
+ VkShaderModule frag1D = VK_NULL_HANDLE;
+ VkShaderModule frag2D = VK_NULL_HANDLE;
+ VkShaderModule fragMs = VK_NULL_HANDLE;
+ };
+
+ Rc<vk::DeviceFn> m_vkd;
+
+ VkSampler m_sampler;
+
+ VkShaderModule m_shaderVert = VK_NULL_HANDLE;
+ VkShaderModule m_shaderGeom = VK_NULL_HANDLE;
+
+ FragShaders m_color;
+ FragShaders m_depth;
+ FragShaders m_depthStencil;
+
+ dxvk::mutex m_mutex;
+
+ std::unordered_map<
+ DxvkMetaCopyPipelineKey,
+ DxvkMetaCopyPipeline,
+ DxvkHash, DxvkEq> m_pipelines;
+
+ DxvkMetaCopyPipeline m_copyBufferImagePipeline = { };
+
+ VkSampler createSampler() const;
+
+ VkShaderModule createShaderModule(
+ const SpirvCodeBuffer& code) const;
+
+ DxvkMetaCopyPipeline createCopyBufferImagePipeline();
+
+ DxvkMetaCopyPipeline createPipeline(
+ const DxvkMetaCopyPipelineKey& key);
+
+ VkRenderPass createRenderPass(
+ const DxvkMetaCopyPipelineKey& key) const;
+
+ VkDescriptorSetLayout createDescriptorSetLayout(
+ const DxvkMetaCopyPipelineKey& key) const;
+
+ VkPipelineLayout createPipelineLayout(
+ VkDescriptorSetLayout descriptorSetLayout) const;
+
+ VkPipeline createPipelineObject(
+ const DxvkMetaCopyPipelineKey& key,
+ VkPipelineLayout pipelineLayout,
+ VkRenderPass renderPass);
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_mipgen.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_mipgen.cpp
new file mode 100644
index 00000000..297da07e
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_mipgen.cpp
@@ -0,0 +1,181 @@
+#include "dxvk_meta_mipgen.h"
+
+namespace dxvk {
+
+ DxvkMetaMipGenRenderPass::DxvkMetaMipGenRenderPass(
+ const Rc<vk::DeviceFn>& vkd,
+ const Rc<DxvkImageView>& view)
+ : m_vkd(vkd), m_view(view), m_renderPass(createRenderPass()) {
+ // Determine view type based on image type
+ const std::array<std::pair<VkImageViewType, VkImageViewType>, 3> viewTypes = {{
+ { VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_1D_ARRAY },
+ { VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY },
+ { VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_2D_ARRAY },
+ }};
+
+ m_srcViewType = viewTypes.at(uint32_t(view->imageInfo().type)).first;
+ m_dstViewType = viewTypes.at(uint32_t(view->imageInfo().type)).second;
+
+ // Create image views and framebuffers
+ m_passes.resize(view->info().numLevels - 1);
+
+ for (uint32_t i = 0; i < m_passes.size(); i++)
+ m_passes.at(i) = this->createFramebuffer(i);
+ }
+
+
+ DxvkMetaMipGenRenderPass::~DxvkMetaMipGenRenderPass() {
+ for (const auto& pass : m_passes) {
+ m_vkd->vkDestroyFramebuffer(m_vkd->device(), pass.framebuffer, nullptr);
+ m_vkd->vkDestroyImageView(m_vkd->device(), pass.dstView, nullptr);
+ m_vkd->vkDestroyImageView(m_vkd->device(), pass.srcView, nullptr);
+ }
+
+ m_vkd->vkDestroyRenderPass(m_vkd->device(), m_renderPass, nullptr);
+ }
+
+
+ VkExtent3D DxvkMetaMipGenRenderPass::passExtent(uint32_t passId) const {
+ VkExtent3D extent = m_view->mipLevelExtent(passId + 1);
+
+ if (m_view->imageInfo().type != VK_IMAGE_TYPE_3D)
+ extent.depth = m_view->info().numLayers;
+
+ return extent;
+ }
+
+
+ VkRenderPass DxvkMetaMipGenRenderPass::createRenderPass() const {
+ std::array<VkSubpassDependency, 2> subpassDeps = {{
+ { VK_SUBPASS_EXTERNAL, 0,
+ m_view->imageInfo().stages,
+ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+ 0, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, 0 },
+ { 0, VK_SUBPASS_EXTERNAL,
+ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+ m_view->imageInfo().stages,
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
+ m_view->imageInfo().access, 0 },
+ }};
+
+ VkAttachmentDescription attachment;
+ attachment.flags = 0;
+ attachment.format = m_view->info().format;
+ attachment.samples = VK_SAMPLE_COUNT_1_BIT;
+ attachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ attachment.finalLayout = m_view->imageInfo().layout;
+
+ VkAttachmentReference attachmentRef;
+ attachmentRef.attachment = 0;
+ attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+
+ VkSubpassDescription subpass;
+ subpass.flags = 0;
+ subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
+ subpass.inputAttachmentCount = 0;
+ subpass.pInputAttachments = nullptr;
+ subpass.colorAttachmentCount = 1;
+ subpass.pColorAttachments = &attachmentRef;
+ subpass.pResolveAttachments = nullptr;
+ subpass.pDepthStencilAttachment = nullptr;
+ subpass.preserveAttachmentCount = 0;
+ subpass.pPreserveAttachments = nullptr;
+
+ VkRenderPassCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.attachmentCount = 1;
+ info.pAttachments = &attachment;
+ info.subpassCount = 1;
+ info.pSubpasses = &subpass;
+ info.dependencyCount = subpassDeps.size();
+ info.pDependencies = subpassDeps.data();
+
+ VkRenderPass result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateRenderPass(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaMipGenRenderPass: Failed to create render pass");
+ return result;
+ }
+
+
+ DxvkMetaBlitPass DxvkMetaMipGenRenderPass::createFramebuffer(uint32_t pass) const {
+ DxvkMetaBlitPass result;
+ result.srcView = VK_NULL_HANDLE;
+ result.dstView = VK_NULL_HANDLE;
+ result.renderPass = m_renderPass;
+ result.framebuffer = VK_NULL_HANDLE;
+
+ // Common image view info
+ VkImageViewCreateInfo viewInfo;
+ viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
+ viewInfo.pNext = nullptr;
+ viewInfo.flags = 0;
+ viewInfo.image = m_view->imageHandle();
+ viewInfo.format = m_view->info().format;
+ viewInfo.components = {
+ VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
+ VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY };
+
+ // Create source image view, which points to
+ // the one mip level we're going to sample.
+ VkImageSubresourceRange srcSubresources;
+ srcSubresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ srcSubresources.baseMipLevel = m_view->info().minLevel + pass;
+ srcSubresources.levelCount = 1;
+ srcSubresources.baseArrayLayer = m_view->info().minLayer;
+ srcSubresources.layerCount = m_view->info().numLayers;
+
+ viewInfo.viewType = m_srcViewType;
+ viewInfo.subresourceRange = srcSubresources;
+
+ if (m_vkd->vkCreateImageView(m_vkd->device(), &viewInfo, nullptr, &result.srcView) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaMipGenRenderPass: Failed to create source image view");
+
+ // Create destination image view, which points
+ // to the mip level we're going to render to.
+ VkExtent3D dstExtent = m_view->mipLevelExtent(pass + 1);
+
+ VkImageSubresourceRange dstSubresources;
+ dstSubresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ dstSubresources.baseMipLevel = m_view->info().minLevel + pass + 1;
+ dstSubresources.levelCount = 1;
+
+ if (m_view->imageInfo().type != VK_IMAGE_TYPE_3D) {
+ dstSubresources.baseArrayLayer = m_view->info().minLayer;
+ dstSubresources.layerCount = m_view->info().numLayers;
+ } else {
+ dstSubresources.baseArrayLayer = 0;
+ dstSubresources.layerCount = dstExtent.depth;
+ }
+
+ viewInfo.viewType = m_dstViewType;
+ viewInfo.subresourceRange = dstSubresources;
+
+ if (m_vkd->vkCreateImageView(m_vkd->device(), &viewInfo, nullptr, &result.dstView) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaMipGenRenderPass: Failed to create target image view");
+
+ // Create framebuffer using the destination
+ // image view as its color attachment.
+ VkFramebufferCreateInfo fboInfo;
+ fboInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
+ fboInfo.pNext = nullptr;
+ fboInfo.flags = 0;
+ fboInfo.renderPass = m_renderPass;
+ fboInfo.attachmentCount = 1;
+ fboInfo.pAttachments = &result.dstView;
+ fboInfo.width = dstExtent.width;
+ fboInfo.height = dstExtent.height;
+ fboInfo.layers = dstSubresources.layerCount;
+
+ if (m_vkd->vkCreateFramebuffer(m_vkd->device(), &fboInfo, nullptr, &result.framebuffer) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaMipGenRenderPass: Failed to create target framebuffer");
+
+ return result;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_mipgen.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_mipgen.h
new file mode 100644
index 00000000..a5d2d60f
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_mipgen.h
@@ -0,0 +1,93 @@
+#pragma once
+
+#include <vector>
+
+#include "dxvk_meta_blit.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Mip map generation render pass
+ *
+ * Stores image views, framebuffer objects and
+ * a render pass object for mip map generation.
+ * This must be created per image view.
+ */
+ class DxvkMetaMipGenRenderPass : public DxvkResource {
+
+ public:
+
+ DxvkMetaMipGenRenderPass(
+ const Rc<vk::DeviceFn>& vkd,
+ const Rc<DxvkImageView>& view);
+
+ ~DxvkMetaMipGenRenderPass();
+
+ /**
+ * \brief Render pass handle
+ * \returns Render pass handle
+ */
+ VkRenderPass renderPass() const {
+ return m_renderPass;
+ }
+
+ /**
+ * \brief Source image view type
+ *
+ * Use this to figure out which type the
+ * resource descriptor needs to have.
+ * \returns Source image view type
+ */
+ VkImageViewType viewType() const {
+ return m_srcViewType;
+ }
+
+ /**
+ * \brief Render pass count
+ *
+ * Number of mip levels to generate.
+ * \returns Render pass count
+ */
+ uint32_t passCount() const {
+ return m_passes.size();
+ }
+
+ /**
+ * \brief Framebuffer handles
+ *
+ * Returns image view and framebuffer handles
+ * required to generate a single mip level.
+ * \param [in] pass Render pass index
+ * \returns Object handles for the given pass
+ */
+ DxvkMetaBlitPass pass(uint32_t passId) const {
+ return m_passes.at(passId);
+ }
+
+ /**
+ * \brief Framebuffer size for a given pass
+ *
+ * Stores the width, height, and layer count
+ * of the framebuffer for the given pass ID.
+ */
+ VkExtent3D passExtent(uint32_t passId) const;
+
+ private:
+
+ Rc<vk::DeviceFn> m_vkd;
+ Rc<DxvkImageView> m_view;
+
+ VkRenderPass m_renderPass;
+
+ VkImageViewType m_srcViewType;
+ VkImageViewType m_dstViewType;
+
+ std::vector<DxvkMetaBlitPass> m_passes;
+
+ VkRenderPass createRenderPass() const;
+
+ DxvkMetaBlitPass createFramebuffer(uint32_t pass) const;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_pack.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_pack.cpp
new file mode 100644
index 00000000..dbf4999b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_pack.cpp
@@ -0,0 +1,287 @@
+#include "dxvk_meta_pack.h"
+#include "dxvk_device.h"
+
+#include <dxvk_pack_d24s8.h>
+#include <dxvk_pack_d32s8.h>
+
+#include <dxvk_unpack_d24s8_as_d32s8.h>
+#include <dxvk_unpack_d24s8.h>
+#include <dxvk_unpack_d32s8.h>
+
+namespace dxvk {
+
+ DxvkMetaPackObjects::DxvkMetaPackObjects(const DxvkDevice* device)
+ : m_vkd (device->vkd()),
+ m_sampler (createSampler()),
+ m_dsetLayoutPack (createPackDescriptorSetLayout()),
+ m_dsetLayoutUnpack(createUnpackDescriptorSetLayout()),
+ m_pipeLayoutPack (createPipelineLayout(m_dsetLayoutPack, sizeof(DxvkMetaPackArgs))),
+ m_pipeLayoutUnpack(createPipelineLayout(m_dsetLayoutUnpack, sizeof(DxvkMetaPackArgs))),
+ m_templatePack (createPackDescriptorUpdateTemplate()),
+ m_templateUnpack (createUnpackDescriptorUpdateTemplate()),
+ m_pipePackD24S8 (createPipeline(m_pipeLayoutPack, dxvk_pack_d24s8)),
+ m_pipePackD32S8 (createPipeline(m_pipeLayoutPack, dxvk_pack_d32s8)),
+ m_pipeUnpackD24S8AsD32S8(createPipeline(m_pipeLayoutUnpack, dxvk_unpack_d24s8_as_d32s8)),
+ m_pipeUnpackD24S8 (createPipeline(m_pipeLayoutUnpack, dxvk_unpack_d24s8)),
+ m_pipeUnpackD32S8 (createPipeline(m_pipeLayoutUnpack, dxvk_unpack_d32s8)) {
+
+ }
+
+
+ DxvkMetaPackObjects::~DxvkMetaPackObjects() {
+ m_vkd->vkDestroyPipeline(m_vkd->device(), m_pipeUnpackD32S8, nullptr);
+ m_vkd->vkDestroyPipeline(m_vkd->device(), m_pipeUnpackD24S8, nullptr);
+ m_vkd->vkDestroyPipeline(m_vkd->device(), m_pipeUnpackD24S8AsD32S8, nullptr);
+
+ m_vkd->vkDestroyPipeline(m_vkd->device(), m_pipePackD32S8, nullptr);
+ m_vkd->vkDestroyPipeline(m_vkd->device(), m_pipePackD24S8, nullptr);
+
+ m_vkd->vkDestroyDescriptorUpdateTemplate(m_vkd->device(), m_templatePack, nullptr);
+ m_vkd->vkDestroyDescriptorUpdateTemplate(m_vkd->device(), m_templateUnpack, nullptr);
+
+ m_vkd->vkDestroyPipelineLayout(m_vkd->device(), m_pipeLayoutPack, nullptr);
+ m_vkd->vkDestroyPipelineLayout(m_vkd->device(), m_pipeLayoutUnpack, nullptr);
+
+ m_vkd->vkDestroyDescriptorSetLayout(m_vkd->device(), m_dsetLayoutPack, nullptr);
+ m_vkd->vkDestroyDescriptorSetLayout(m_vkd->device(), m_dsetLayoutUnpack, nullptr);
+
+ m_vkd->vkDestroySampler(m_vkd->device(), m_sampler, nullptr);
+ }
+
+
+ DxvkMetaPackPipeline DxvkMetaPackObjects::getPackPipeline(VkFormat format) {
+ DxvkMetaPackPipeline result;
+ result.dsetTemplate = m_templatePack;
+ result.dsetLayout = m_dsetLayoutPack;
+ result.pipeLayout = m_pipeLayoutPack;
+ result.pipeHandle = VK_NULL_HANDLE;
+
+ switch (format) {
+ case VK_FORMAT_D24_UNORM_S8_UINT: result.pipeHandle = m_pipePackD24S8; break;
+ case VK_FORMAT_D32_SFLOAT_S8_UINT: result.pipeHandle = m_pipePackD32S8; break;
+ default: Logger::err(str::format("DxvkMetaPackObjects: Unknown format: ", format));
+ }
+
+ return result;
+ }
+
+
+ DxvkMetaPackPipeline DxvkMetaPackObjects::getUnpackPipeline(
+ VkFormat dstFormat,
+ VkFormat srcFormat) {
+ DxvkMetaPackPipeline result;
+ result.dsetTemplate = m_templateUnpack;
+ result.dsetLayout = m_dsetLayoutUnpack;
+ result.pipeLayout = m_pipeLayoutUnpack;
+ result.pipeHandle = VK_NULL_HANDLE;
+
+ std::array<std::tuple<VkFormat, VkFormat, VkPipeline>, 3> pipeSelector = {{
+ { VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT, m_pipeUnpackD24S8 },
+ { VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT, m_pipeUnpackD24S8AsD32S8 },
+ { VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT, m_pipeUnpackD32S8 },
+ }};
+
+ for (const auto& e : pipeSelector) {
+ if (std::get<0>(e) == dstFormat
+ && std::get<1>(e) == srcFormat)
+ result.pipeHandle = std::get<2>(e);
+ }
+
+ return result;
+ }
+
+
+ VkSampler DxvkMetaPackObjects::createSampler() {
+ VkSamplerCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.magFilter = VK_FILTER_NEAREST;
+ info.minFilter = VK_FILTER_NEAREST;
+ info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
+ info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ info.mipLodBias = 0.0f;
+ info.anisotropyEnable = VK_FALSE;
+ info.maxAnisotropy = 1.0f;
+ info.compareEnable = VK_FALSE;
+ info.compareOp = VK_COMPARE_OP_ALWAYS;
+ info.minLod = 0.0f;
+ info.maxLod = 0.0f;
+ info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
+ info.unnormalizedCoordinates = VK_FALSE;
+
+ VkSampler result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateSampler(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaPackObjects: Failed to create sampler");
+ return result;
+ }
+
+
+ VkDescriptorSetLayout DxvkMetaPackObjects::createPackDescriptorSetLayout() {
+ std::array<VkDescriptorSetLayoutBinding, 3> bindings = {{
+ { 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr },
+ { 1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT, &m_sampler },
+ { 2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT, &m_sampler },
+ }};
+
+ VkDescriptorSetLayoutCreateInfo dsetInfo;
+ dsetInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
+ dsetInfo.pNext = nullptr;
+ dsetInfo.flags = 0;
+ dsetInfo.bindingCount = bindings.size();
+ dsetInfo.pBindings = bindings.data();
+
+ VkDescriptorSetLayout result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(), &dsetInfo, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaPackObjects: Failed to create descriptor set layout");
+ return result;
+ }
+
+
+ VkDescriptorSetLayout DxvkMetaPackObjects::createUnpackDescriptorSetLayout() {
+ std::array<VkDescriptorSetLayoutBinding, 3> bindings = {{
+ { 0, VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr },
+ { 1, VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr },
+ { 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr },
+ }};
+
+ VkDescriptorSetLayoutCreateInfo dsetInfo;
+ dsetInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
+ dsetInfo.pNext = nullptr;
+ dsetInfo.flags = 0;
+ dsetInfo.bindingCount = bindings.size();
+ dsetInfo.pBindings = bindings.data();
+
+ VkDescriptorSetLayout result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(), &dsetInfo, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaPackObjects: Failed to create descriptor set layout");
+ return result;
+ }
+
+
+ VkPipelineLayout DxvkMetaPackObjects::createPipelineLayout(
+ VkDescriptorSetLayout dsetLayout,
+ size_t pushLayout) {
+ VkPushConstantRange push;
+ push.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
+ push.offset = 0;
+ push.size = pushLayout;
+
+ VkPipelineLayoutCreateInfo layoutInfo;
+ layoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
+ layoutInfo.pNext = nullptr;
+ layoutInfo.flags = 0;
+ layoutInfo.setLayoutCount = 1;
+ layoutInfo.pSetLayouts = &dsetLayout;
+ layoutInfo.pushConstantRangeCount = 1;
+ layoutInfo.pPushConstantRanges = &push;
+
+ VkPipelineLayout result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreatePipelineLayout(m_vkd->device(), &layoutInfo, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaPackObjects: Failed to create pipeline layout");
+ return result;
+ }
+
+
+ VkDescriptorUpdateTemplate DxvkMetaPackObjects::createPackDescriptorUpdateTemplate() {
+ std::array<VkDescriptorUpdateTemplateEntry, 3> bindings = {{
+ { 0, 0, 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, offsetof(DxvkMetaPackDescriptors, dstBuffer), 0 },
+ { 1, 0, 1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, offsetof(DxvkMetaPackDescriptors, srcDepth), 0 },
+ { 2, 0, 1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, offsetof(DxvkMetaPackDescriptors, srcStencil), 0 },
+ }};
+
+ VkDescriptorUpdateTemplateCreateInfo templateInfo;
+ templateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO;
+ templateInfo.pNext = nullptr;
+ templateInfo.flags = 0;
+ templateInfo.descriptorUpdateEntryCount = bindings.size();
+ templateInfo.pDescriptorUpdateEntries = bindings.data();
+ templateInfo.templateType = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET;
+ templateInfo.descriptorSetLayout = m_dsetLayoutPack;
+ templateInfo.pipelineBindPoint = VK_PIPELINE_BIND_POINT_COMPUTE;
+ templateInfo.pipelineLayout = m_pipeLayoutPack;
+ templateInfo.set = 0;
+
+ VkDescriptorUpdateTemplate result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateDescriptorUpdateTemplate(m_vkd->device(),
+ &templateInfo, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaPackObjects: Failed to create descriptor update template");
+ return result;
+ }
+
+
+ VkDescriptorUpdateTemplate DxvkMetaPackObjects::createUnpackDescriptorUpdateTemplate() {
+ std::array<VkDescriptorUpdateTemplateEntry, 3> bindings = {{
+ { 0, 0, 1, VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, offsetof(DxvkMetaUnpackDescriptors, dstDepth), 0 },
+ { 1, 0, 1, VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, offsetof(DxvkMetaUnpackDescriptors, dstStencil), 0 },
+ { 2, 0, 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, offsetof(DxvkMetaUnpackDescriptors, srcBuffer), 0 },
+ }};
+
+ VkDescriptorUpdateTemplateCreateInfo templateInfo;
+ templateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO;
+ templateInfo.pNext = nullptr;
+ templateInfo.flags = 0;
+ templateInfo.descriptorUpdateEntryCount = bindings.size();
+ templateInfo.pDescriptorUpdateEntries = bindings.data();
+ templateInfo.templateType = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET;
+ templateInfo.descriptorSetLayout = m_dsetLayoutUnpack;
+ templateInfo.pipelineBindPoint = VK_PIPELINE_BIND_POINT_COMPUTE;
+ templateInfo.pipelineLayout = m_pipeLayoutUnpack;
+ templateInfo.set = 0;
+
+ VkDescriptorUpdateTemplate result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateDescriptorUpdateTemplate(m_vkd->device(),
+ &templateInfo, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaPackObjects: Failed to create descriptor update template");
+ return result;
+ }
+
+
+ VkPipeline DxvkMetaPackObjects::createPipeline(
+ VkPipelineLayout pipeLayout,
+ const SpirvCodeBuffer& code) {
+ VkShaderModuleCreateInfo shaderInfo;
+ shaderInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
+ shaderInfo.pNext = nullptr;
+ shaderInfo.flags = 0;
+ shaderInfo.codeSize = code.size();
+ shaderInfo.pCode = code.data();
+
+ VkShaderModule module = VK_NULL_HANDLE;
+
+ if (m_vkd->vkCreateShaderModule(m_vkd->device(), &shaderInfo, nullptr, &module) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaPackObjects: Failed to create shader module");
+
+ VkPipelineShaderStageCreateInfo stageInfo;
+ stageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ stageInfo.pNext = nullptr;
+ stageInfo.flags = 0;
+ stageInfo.stage = VK_SHADER_STAGE_COMPUTE_BIT;
+ stageInfo.module = module;
+ stageInfo.pName = "main";
+ stageInfo.pSpecializationInfo = nullptr;
+
+ VkComputePipelineCreateInfo pipeInfo;
+ pipeInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
+ pipeInfo.pNext = nullptr;
+ pipeInfo.flags = 0;
+ pipeInfo.stage = stageInfo;
+ pipeInfo.layout = pipeLayout;
+ pipeInfo.basePipelineHandle = VK_NULL_HANDLE;
+ pipeInfo.basePipelineIndex = -1;
+
+ VkPipeline result = VK_NULL_HANDLE;
+
+ VkResult status = m_vkd->vkCreateComputePipelines(
+ m_vkd->device(), VK_NULL_HANDLE, 1, &pipeInfo, nullptr, &result);
+
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), module, nullptr);
+
+ if (status != VK_SUCCESS)
+ throw DxvkError("DxvkMetaPackObjects: Failed to create pipeline");
+ return result;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_pack.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_pack.h
new file mode 100644
index 00000000..7c69d8c3
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_pack.h
@@ -0,0 +1,133 @@
+#pragma once
+
+#include "../spirv/spirv_code_buffer.h"
+
+#include "dxvk_cmdlist.h"
+#include "dxvk_resource.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Packing arguments
+ *
+ * Passed in as push constants
+ * to the compute shader.
+ */
+ struct DxvkMetaPackArgs {
+ VkOffset2D srcOffset;
+ VkExtent2D srcExtent;
+ VkOffset2D dstOffset;
+ VkExtent2D dstExtent;
+ };
+
+
+ /**
+ * \brief Packing pipeline
+ *
+ * Stores the objects for a single pipeline
+ * that is used to pack depth-stencil image
+ * data into a linear buffer.
+ */
+ struct DxvkMetaPackPipeline {
+ VkDescriptorUpdateTemplateKHR dsetTemplate;
+ VkDescriptorSetLayout dsetLayout;
+ VkPipelineLayout pipeLayout;
+ VkPipeline pipeHandle;
+ };
+
+
+ /**
+ * \brief Packing descriptors
+ */
+ struct DxvkMetaPackDescriptors {
+ VkDescriptorBufferInfo dstBuffer;
+ VkDescriptorImageInfo srcDepth;
+ VkDescriptorImageInfo srcStencil;
+ };
+
+
+ /**
+ * \brief Unpacking descriptors
+ */
+ struct DxvkMetaUnpackDescriptors {
+ VkBufferView dstDepth;
+ VkBufferView dstStencil;
+ VkDescriptorBufferInfo srcBuffer;
+ };
+
+
+ /**
+ * \brief Depth-stencil pack objects
+ *
+ * Stores compute shaders and related objects
+ * for depth-stencil image packing operations.
+ */
+ class DxvkMetaPackObjects {
+
+ public:
+
+ DxvkMetaPackObjects(const DxvkDevice* device);
+ ~DxvkMetaPackObjects();
+
+ /**
+ * \brief Retrieves depth-stencil packing pipeline
+ *
+ * \param [in] format Destination format
+ * \returns Data packing pipeline
+ */
+ DxvkMetaPackPipeline getPackPipeline(VkFormat format);
+
+ /**
+ * \brief Retrieves depth-stencil unpacking pipeline
+ *
+ * \param [in] dstFormat Destination image format
+ * \param [in] srcFormat Source buffer format
+ * \returns Data unpacking pipeline
+ */
+ DxvkMetaPackPipeline getUnpackPipeline(
+ VkFormat dstFormat,
+ VkFormat srcFormat);
+
+ private:
+
+ Rc<vk::DeviceFn> m_vkd;
+
+ VkSampler m_sampler;
+
+ VkDescriptorSetLayout m_dsetLayoutPack;
+ VkDescriptorSetLayout m_dsetLayoutUnpack;
+
+ VkPipelineLayout m_pipeLayoutPack;
+ VkPipelineLayout m_pipeLayoutUnpack;
+
+ VkDescriptorUpdateTemplateKHR m_templatePack;
+ VkDescriptorUpdateTemplateKHR m_templateUnpack;
+
+ VkPipeline m_pipePackD24S8;
+ VkPipeline m_pipePackD32S8;
+
+ VkPipeline m_pipeUnpackD24S8AsD32S8;
+ VkPipeline m_pipeUnpackD24S8;
+ VkPipeline m_pipeUnpackD32S8;
+
+ VkSampler createSampler();
+
+ VkDescriptorSetLayout createPackDescriptorSetLayout();
+
+ VkDescriptorSetLayout createUnpackDescriptorSetLayout();
+
+ VkPipelineLayout createPipelineLayout(
+ VkDescriptorSetLayout dsetLayout,
+ size_t pushLayout);
+
+ VkDescriptorUpdateTemplateKHR createPackDescriptorUpdateTemplate();
+
+ VkDescriptorUpdateTemplateKHR createUnpackDescriptorUpdateTemplate();
+
+ VkPipeline createPipeline(
+ VkPipelineLayout pipeLayout,
+ const SpirvCodeBuffer& code);
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_resolve.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_resolve.cpp
new file mode 100644
index 00000000..55dde83c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_resolve.cpp
@@ -0,0 +1,714 @@
+#include "dxvk_device.h"
+#include "dxvk_meta_resolve.h"
+
+#include <dxvk_fullscreen_geom.h>
+#include <dxvk_fullscreen_vert.h>
+#include <dxvk_fullscreen_layer_vert.h>
+
+#include <dxvk_resolve_frag_d.h>
+#include <dxvk_resolve_frag_ds.h>
+#include <dxvk_resolve_frag_f.h>
+#include <dxvk_resolve_frag_f_amd.h>
+#include <dxvk_resolve_frag_u.h>
+#include <dxvk_resolve_frag_i.h>
+
+namespace dxvk {
+
+ DxvkMetaResolveRenderPass::DxvkMetaResolveRenderPass(
+ const Rc<vk::DeviceFn>& vkd,
+ const Rc<DxvkImageView>& dstImageView,
+ const Rc<DxvkImageView>& srcImageView,
+ const Rc<DxvkImageView>& srcStencilView,
+ bool discardDst)
+ : m_vkd(vkd),
+ m_dstImageView(dstImageView),
+ m_srcImageView(srcImageView),
+ m_srcStencilView(srcStencilView),
+ m_renderPass (createShaderRenderPass(discardDst)),
+ m_framebuffer (createShaderFramebuffer()) { }
+
+
+ DxvkMetaResolveRenderPass::DxvkMetaResolveRenderPass(
+ const Rc<vk::DeviceFn>& vkd,
+ const Rc<DxvkImageView>& dstImageView,
+ const Rc<DxvkImageView>& srcImageView,
+ VkResolveModeFlagBitsKHR modeD,
+ VkResolveModeFlagBitsKHR modeS)
+ : m_vkd(vkd),
+ m_dstImageView(dstImageView),
+ m_srcImageView(srcImageView),
+ m_renderPass (createAttachmentRenderPass(modeD, modeS)),
+ m_framebuffer (createAttachmentFramebuffer()) { }
+
+
+ DxvkMetaResolveRenderPass::~DxvkMetaResolveRenderPass() {
+ m_vkd->vkDestroyFramebuffer(m_vkd->device(), m_framebuffer, nullptr);
+ m_vkd->vkDestroyRenderPass (m_vkd->device(), m_renderPass, nullptr);
+ }
+
+
+ VkRenderPass DxvkMetaResolveRenderPass::createShaderRenderPass(bool discard) const {
+ auto formatInfo = m_dstImageView->formatInfo();
+ bool isColorImage = (formatInfo->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT);
+
+ VkAttachmentDescription attachment;
+ attachment.flags = 0;
+ attachment.format = m_dstImageView->info().format;
+ attachment.samples = VK_SAMPLE_COUNT_1_BIT;
+ attachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
+ attachment.initialLayout = m_dstImageView->imageInfo().layout;
+ attachment.finalLayout = m_dstImageView->imageInfo().layout;
+
+ if (discard) {
+ attachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ }
+
+ VkImageLayout layout = isColorImage
+ ? m_dstImageView->pickLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
+ : m_dstImageView->pickLayout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+
+ VkAttachmentReference dstRef;
+ dstRef.attachment = 0;
+ dstRef.layout = layout;
+
+ VkSubpassDescription subpass;
+ subpass.flags = 0;
+ subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
+ subpass.inputAttachmentCount = 0;
+ subpass.pInputAttachments = nullptr;
+ subpass.colorAttachmentCount = isColorImage ? 1 : 0;
+ subpass.pColorAttachments = isColorImage ? &dstRef : nullptr;
+ subpass.pResolveAttachments = nullptr;
+ subpass.pDepthStencilAttachment = isColorImage ? nullptr : &dstRef;
+ subpass.preserveAttachmentCount = 0;
+ subpass.pPreserveAttachments = nullptr;
+
+ VkPipelineStageFlags cpyStages = 0;
+ VkAccessFlags cpyAccess = 0;
+
+ if (isColorImage) {
+ cpyStages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
+ cpyAccess |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+
+ if (!discard)
+ cpyAccess |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
+ } else {
+ cpyStages |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
+ | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
+ cpyAccess |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
+
+ if (!discard)
+ cpyAccess |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
+ }
+
+ // Resolve targets are required to be render targets
+ VkPipelineStageFlags extStages = m_dstImageView->imageInfo().stages | m_srcImageView->imageInfo().stages;
+ VkAccessFlags extAccess = m_dstImageView->imageInfo().access;
+
+ std::array<VkSubpassDependency, 2> dependencies = {{
+ { VK_SUBPASS_EXTERNAL, 0, cpyStages, cpyStages, 0, cpyAccess, 0 },
+ { 0, VK_SUBPASS_EXTERNAL, cpyStages, extStages, cpyAccess, extAccess, 0 },
+ }};
+
+ VkRenderPassCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.attachmentCount = 1;
+ info.pAttachments = &attachment;
+ info.subpassCount = 1;
+ info.pSubpasses = &subpass;
+ info.dependencyCount = dependencies.size();
+ info.pDependencies = dependencies.data();
+
+ VkRenderPass result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateRenderPass(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaResolveRenderPass: Failed to create render pass");
+ return result;
+ }
+
+
+ VkRenderPass DxvkMetaResolveRenderPass::createAttachmentRenderPass(
+ VkResolveModeFlagBitsKHR modeD,
+ VkResolveModeFlagBitsKHR modeS) const {
+ std::array<VkAttachmentDescription2KHR, 2> attachments;
+ attachments[0].sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR;
+ attachments[0].pNext = nullptr;
+ attachments[0].flags = 0;
+ attachments[0].format = m_srcImageView->info().format;
+ attachments[0].samples = m_srcImageView->imageInfo().sampleCount;
+ attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
+ attachments[0].initialLayout = m_srcImageView->imageInfo().layout;
+ attachments[0].finalLayout = m_srcImageView->imageInfo().layout;
+
+ attachments[1].sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR;
+ attachments[1].pNext = nullptr;
+ attachments[1].flags = 0;
+ attachments[1].format = m_dstImageView->info().format;
+ attachments[1].samples = VK_SAMPLE_COUNT_1_BIT;
+ attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
+ attachments[1].initialLayout = m_dstImageView->imageInfo().layout;
+ attachments[1].finalLayout = m_dstImageView->imageInfo().layout;
+
+ if (modeD != VK_RESOLVE_MODE_NONE_KHR && modeS != VK_RESOLVE_MODE_NONE_KHR) {
+ attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ attachments[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ }
+
+ VkAttachmentReference2KHR srcRef;
+ srcRef.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
+ srcRef.pNext = nullptr;
+ srcRef.attachment = 0;
+ srcRef.layout = m_srcImageView->pickLayout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+ srcRef.aspectMask = m_srcImageView->formatInfo()->aspectMask;
+
+ VkAttachmentReference2KHR dstRef;
+ dstRef.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
+ dstRef.pNext = nullptr;
+ dstRef.attachment = 1;
+ dstRef.layout = m_dstImageView->pickLayout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+ dstRef.aspectMask = m_dstImageView->formatInfo()->aspectMask;
+
+ VkSubpassDescriptionDepthStencilResolveKHR subpassResolve;
+ subpassResolve.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE_KHR;
+ subpassResolve.pNext = nullptr;
+ subpassResolve.depthResolveMode = modeD;
+ subpassResolve.stencilResolveMode = modeS;
+ subpassResolve.pDepthStencilResolveAttachment = &dstRef;
+
+ VkSubpassDescription2KHR subpass;
+ subpass.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR;
+ subpass.pNext = &subpassResolve;
+ subpass.flags = 0;
+ subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
+ subpass.viewMask = 0;
+ subpass.inputAttachmentCount = 0;
+ subpass.pInputAttachments = nullptr;
+ subpass.colorAttachmentCount = 0;
+ subpass.pColorAttachments = nullptr;
+ subpass.pResolveAttachments = nullptr;
+ subpass.pDepthStencilAttachment = &srcRef;
+ subpass.preserveAttachmentCount = 0;
+ subpass.pPreserveAttachments = nullptr;
+
+ VkPipelineStageFlags cpyStages = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
+ VkPipelineStageFlags extStages = m_dstImageView->imageInfo().stages | m_srcImageView->imageInfo().stages;
+ VkAccessFlags cpyAccess = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
+ VkAccessFlags extAccess = m_dstImageView->imageInfo().access;
+
+ std::array<VkSubpassDependency2KHR, 2> dependencies = {{
+ { VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR, nullptr, VK_SUBPASS_EXTERNAL, 0, cpyStages, cpyStages, 0, cpyAccess, 0 },
+ { VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR, nullptr, 0, VK_SUBPASS_EXTERNAL, cpyStages, extStages, cpyAccess, extAccess, 0 },
+ }};
+
+ VkRenderPassCreateInfo2KHR info;
+ info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.attachmentCount = attachments.size();
+ info.pAttachments = attachments.data();
+ info.subpassCount = 1;
+ info.pSubpasses = &subpass;
+ info.dependencyCount = dependencies.size();
+ info.pDependencies = dependencies.data();
+ info.correlatedViewMaskCount = 0;
+ info.pCorrelatedViewMasks = nullptr;
+
+ VkRenderPass result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateRenderPass2KHR(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaResolveRenderPass: Failed to create render pass");
+ return result;
+ }
+
+
+ VkFramebuffer DxvkMetaResolveRenderPass::createShaderFramebuffer() const {
+ VkImageSubresourceRange dstSubresources = m_dstImageView->subresources();
+ VkExtent3D dstExtent = m_dstImageView->mipLevelExtent(0);
+ VkImageView dstHandle = m_dstImageView->handle();
+
+ VkFramebufferCreateInfo fboInfo;
+ fboInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
+ fboInfo.pNext = nullptr;
+ fboInfo.flags = 0;
+ fboInfo.renderPass = m_renderPass;
+ fboInfo.attachmentCount = 1;
+ fboInfo.pAttachments = &dstHandle;
+ fboInfo.width = dstExtent.width;
+ fboInfo.height = dstExtent.height;
+ fboInfo.layers = dstSubresources.layerCount;
+
+ VkFramebuffer result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateFramebuffer(m_vkd->device(), &fboInfo, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaResolveRenderPass: Failed to create target framebuffer");
+ return result;
+ }
+
+
+ VkFramebuffer DxvkMetaResolveRenderPass::createAttachmentFramebuffer() const {
+ VkImageSubresourceRange dstSubresources = m_dstImageView->subresources();
+ VkExtent3D dstExtent = m_dstImageView->mipLevelExtent(0);
+
+ std::array<VkImageView, 2> handles = {{
+ m_srcImageView->handle(),
+ m_dstImageView->handle(),
+ }};
+
+ VkFramebufferCreateInfo fboInfo;
+ fboInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
+ fboInfo.pNext = nullptr;
+ fboInfo.flags = 0;
+ fboInfo.renderPass = m_renderPass;
+ fboInfo.attachmentCount = handles.size();
+ fboInfo.pAttachments = handles.data();
+ fboInfo.width = dstExtent.width;
+ fboInfo.height = dstExtent.height;
+ fboInfo.layers = dstSubresources.layerCount;
+
+ VkFramebuffer result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateFramebuffer(m_vkd->device(), &fboInfo, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaResolveRenderPass: Failed to create target framebuffer");
+ return result;
+ }
+
+
+
+ DxvkMetaResolveObjects::DxvkMetaResolveObjects(const DxvkDevice* device)
+ : m_vkd (device->vkd()),
+ m_sampler (createSampler()),
+ m_shaderFragF (device->extensions().amdShaderFragmentMask
+ ? createShaderModule(dxvk_resolve_frag_f_amd)
+ : createShaderModule(dxvk_resolve_frag_f)),
+ m_shaderFragU (createShaderModule(dxvk_resolve_frag_u)),
+ m_shaderFragI (createShaderModule(dxvk_resolve_frag_i)),
+ m_shaderFragD (createShaderModule(dxvk_resolve_frag_d)) {
+ if (device->extensions().extShaderStencilExport)
+ m_shaderFragDS = createShaderModule(dxvk_resolve_frag_ds);
+
+ if (device->extensions().extShaderViewportIndexLayer) {
+ m_shaderVert = createShaderModule(dxvk_fullscreen_layer_vert);
+ } else {
+ m_shaderVert = createShaderModule(dxvk_fullscreen_vert);
+ m_shaderGeom = createShaderModule(dxvk_fullscreen_geom);
+ }
+ }
+
+
+ DxvkMetaResolveObjects::~DxvkMetaResolveObjects() {
+ for (const auto& pair : m_pipelines) {
+ m_vkd->vkDestroyPipeline(m_vkd->device(), pair.second.pipeHandle, nullptr);
+ m_vkd->vkDestroyPipelineLayout(m_vkd->device(), pair.second.pipeLayout, nullptr);
+ m_vkd->vkDestroyDescriptorSetLayout(m_vkd->device(), pair.second.dsetLayout, nullptr);
+ m_vkd->vkDestroyRenderPass(m_vkd->device(), pair.second.renderPass, nullptr);
+ }
+
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFragDS, nullptr);
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFragD, nullptr);
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFragF, nullptr);
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFragI, nullptr);
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFragU, nullptr);
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderGeom, nullptr);
+ m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderVert, nullptr);
+
+ m_vkd->vkDestroySampler(m_vkd->device(), m_sampler, nullptr);
+ }
+
+
+ DxvkMetaResolvePipeline DxvkMetaResolveObjects::getPipeline(
+ VkFormat format,
+ VkSampleCountFlagBits samples,
+ VkResolveModeFlagBitsKHR depthResolveMode,
+ VkResolveModeFlagBitsKHR stencilResolveMode) {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ DxvkMetaResolvePipelineKey key;
+ key.format = format;
+ key.samples = samples;
+ key.modeD = depthResolveMode;
+ key.modeS = stencilResolveMode;
+
+ auto entry = m_pipelines.find(key);
+ if (entry != m_pipelines.end())
+ return entry->second;
+
+ DxvkMetaResolvePipeline pipeline = createPipeline(key);
+ m_pipelines.insert({ key, pipeline });
+ return pipeline;
+ }
+
+
+ VkSampler DxvkMetaResolveObjects::createSampler() const {
+ VkSamplerCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.magFilter = VK_FILTER_NEAREST;
+ info.minFilter = VK_FILTER_NEAREST;
+ info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
+ info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ info.mipLodBias = 0.0f;
+ info.anisotropyEnable = VK_FALSE;
+ info.maxAnisotropy = 1.0f;
+ info.compareEnable = VK_FALSE;
+ info.compareOp = VK_COMPARE_OP_ALWAYS;
+ info.minLod = 0.0f;
+ info.maxLod = 0.0f;
+ info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
+ info.unnormalizedCoordinates = VK_FALSE;
+
+ VkSampler result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateSampler(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaResolveObjects: Failed to create sampler");
+ return result;
+ }
+
+
+ VkShaderModule DxvkMetaResolveObjects::createShaderModule(
+ const SpirvCodeBuffer& code) const {
+ VkShaderModuleCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.codeSize = code.size();
+ info.pCode = code.data();
+
+ VkShaderModule result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateShaderModule(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaCopyObjects: Failed to create shader module");
+ return result;
+ }
+
+
+ DxvkMetaResolvePipeline DxvkMetaResolveObjects::createPipeline(
+ const DxvkMetaResolvePipelineKey& key) {
+ DxvkMetaResolvePipeline pipeline;
+ pipeline.renderPass = this->createRenderPass(key);
+ pipeline.dsetLayout = this->createDescriptorSetLayout(key);
+ pipeline.pipeLayout = this->createPipelineLayout(pipeline.dsetLayout);
+ pipeline.pipeHandle = this->createPipelineObject(key, pipeline.pipeLayout, pipeline.renderPass);
+ return pipeline;
+ }
+
+
+ VkRenderPass DxvkMetaResolveObjects::createRenderPass(
+ const DxvkMetaResolvePipelineKey& key) {
+ auto formatInfo = imageFormatInfo(key.format);
+ bool isColorImage = (formatInfo->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT);
+
+ VkAttachmentDescription attachment;
+ attachment.flags = 0;
+ attachment.format = key.format;
+ attachment.samples = VK_SAMPLE_COUNT_1_BIT;
+ attachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
+ attachment.initialLayout = VK_IMAGE_LAYOUT_GENERAL;
+ attachment.finalLayout = VK_IMAGE_LAYOUT_GENERAL;
+
+ VkImageLayout layout = isColorImage
+ ? VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
+ : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
+
+ VkAttachmentReference attachmentRef;
+ attachmentRef.attachment = 0;
+ attachmentRef.layout = layout;
+
+ VkSubpassDescription subpass;
+ subpass.flags = 0;
+ subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
+ subpass.inputAttachmentCount = 0;
+ subpass.pInputAttachments = nullptr;
+ subpass.colorAttachmentCount = isColorImage ? 1 : 0;
+ subpass.pColorAttachments = isColorImage ? &attachmentRef : nullptr;
+ subpass.pResolveAttachments = nullptr;
+ subpass.pDepthStencilAttachment = isColorImage ? nullptr : &attachmentRef;
+ subpass.preserveAttachmentCount = 0;
+ subpass.pPreserveAttachments = nullptr;
+
+ VkRenderPassCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.attachmentCount = 1;
+ info.pAttachments = &attachment;
+ info.subpassCount = 1;
+ info.pSubpasses = &subpass;
+ info.dependencyCount = 0;
+ info.pDependencies = nullptr;
+
+ VkRenderPass result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateRenderPass(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaResolveObjects: Failed to create render pass");
+ return result;
+ }
+
+
+ VkDescriptorSetLayout DxvkMetaResolveObjects::createDescriptorSetLayout(
+ const DxvkMetaResolvePipelineKey& key) {
+ auto formatInfo = imageFormatInfo(key.format);
+
+ std::array<VkDescriptorSetLayoutBinding, 2> bindings = {{
+ { 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT, &m_sampler },
+ { 1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT, &m_sampler },
+ }};
+
+ VkDescriptorSetLayoutCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.bindingCount = 1;
+ info.pBindings = bindings.data();
+
+ if ((formatInfo->aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) && key.modeS != VK_RESOLVE_MODE_NONE_KHR)
+ info.bindingCount = 2;
+
+ VkDescriptorSetLayout result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaResolveObjects: Failed to create descriptor set layout");
+ return result;
+ }
+
+
+ VkPipelineLayout DxvkMetaResolveObjects::createPipelineLayout(
+ VkDescriptorSetLayout descriptorSetLayout) {
+ VkPushConstantRange push;
+ push.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
+ push.offset = 0;
+ push.size = sizeof(VkOffset2D);
+
+ VkPipelineLayoutCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.setLayoutCount = 1;
+ info.pSetLayouts = &descriptorSetLayout;
+ info.pushConstantRangeCount = 1;
+ info.pPushConstantRanges = &push;
+
+ VkPipelineLayout result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreatePipelineLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaCopyObjects: Failed to create pipeline layout");
+ return result;
+ }
+
+
+ VkPipeline DxvkMetaResolveObjects::createPipelineObject(
+ const DxvkMetaResolvePipelineKey& key,
+ VkPipelineLayout pipelineLayout,
+ VkRenderPass renderPass) {
+ auto formatInfo = imageFormatInfo(key.format);
+ bool isColorImage = formatInfo->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT;
+
+ std::array<VkPipelineShaderStageCreateInfo, 3> stages;
+ uint32_t stageCount = 0;
+
+ std::array<VkSpecializationMapEntry, 3> specEntries = {{
+ { 0, offsetof(DxvkMetaResolvePipelineKey, samples), sizeof(VkSampleCountFlagBits) },
+ { 1, offsetof(DxvkMetaResolvePipelineKey, modeD), sizeof(VkResolveModeFlagBitsKHR) },
+ { 2, offsetof(DxvkMetaResolvePipelineKey, modeS), sizeof(VkResolveModeFlagBitsKHR) },
+ }};
+
+ VkSpecializationInfo specInfo;
+ specInfo.mapEntryCount = specEntries.size();
+ specInfo.pMapEntries = specEntries.data();
+ specInfo.dataSize = sizeof(key);
+ specInfo.pData = &key;
+
+ VkPipelineShaderStageCreateInfo& vsStage = stages[stageCount++];
+ vsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ vsStage.pNext = nullptr;
+ vsStage.flags = 0;
+ vsStage.stage = VK_SHADER_STAGE_VERTEX_BIT;
+ vsStage.module = m_shaderVert;
+ vsStage.pName = "main";
+ vsStage.pSpecializationInfo = nullptr;
+
+ if (m_shaderGeom) {
+ VkPipelineShaderStageCreateInfo& gsStage = stages[stageCount++];
+ gsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ gsStage.pNext = nullptr;
+ gsStage.flags = 0;
+ gsStage.stage = VK_SHADER_STAGE_GEOMETRY_BIT;
+ gsStage.module = m_shaderGeom;
+ gsStage.pName = "main";
+ gsStage.pSpecializationInfo = nullptr;
+ }
+
+ VkPipelineShaderStageCreateInfo& psStage = stages[stageCount++];
+ psStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ psStage.pNext = nullptr;
+ psStage.flags = 0;
+ psStage.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
+ psStage.module = VK_NULL_HANDLE;
+ psStage.pName = "main";
+ psStage.pSpecializationInfo = &specInfo;
+
+ if ((formatInfo->aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) && key.modeS != VK_RESOLVE_MODE_NONE_KHR) {
+ if (m_shaderFragDS) {
+ psStage.module = m_shaderFragDS;
+ } else {
+ psStage.module = m_shaderFragD;
+ Logger::err("DXVK: Stencil export not supported by device, skipping stencil resolve");
+ }
+ } else if (formatInfo->aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT)
+ psStage.module = m_shaderFragD;
+ else if (formatInfo->flags.test(DxvkFormatFlag::SampledUInt))
+ psStage.module = m_shaderFragU;
+ else if (formatInfo->flags.test(DxvkFormatFlag::SampledSInt))
+ psStage.module = m_shaderFragI;
+ else
+ psStage.module = m_shaderFragF;
+
+ std::array<VkDynamicState, 2> dynStates = {{
+ VK_DYNAMIC_STATE_VIEWPORT,
+ VK_DYNAMIC_STATE_SCISSOR,
+ }};
+
+ VkPipelineDynamicStateCreateInfo dynState;
+ dynState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
+ dynState.pNext = nullptr;
+ dynState.flags = 0;
+ dynState.dynamicStateCount = dynStates.size();
+ dynState.pDynamicStates = dynStates.data();
+
+ VkPipelineVertexInputStateCreateInfo viState;
+ viState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
+ viState.pNext = nullptr;
+ viState.flags = 0;
+ viState.vertexBindingDescriptionCount = 0;
+ viState.pVertexBindingDescriptions = nullptr;
+ viState.vertexAttributeDescriptionCount = 0;
+ viState.pVertexAttributeDescriptions = nullptr;
+
+ VkPipelineInputAssemblyStateCreateInfo iaState;
+ iaState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
+ iaState.pNext = nullptr;
+ iaState.flags = 0;
+ iaState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
+ iaState.primitiveRestartEnable = VK_FALSE;
+
+ VkPipelineViewportStateCreateInfo vpState;
+ vpState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
+ vpState.pNext = nullptr;
+ vpState.flags = 0;
+ vpState.viewportCount = 1;
+ vpState.pViewports = nullptr;
+ vpState.scissorCount = 1;
+ vpState.pScissors = nullptr;
+
+ VkPipelineRasterizationStateCreateInfo rsState;
+ rsState.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
+ rsState.pNext = nullptr;
+ rsState.flags = 0;
+ rsState.depthClampEnable = VK_TRUE;
+ rsState.rasterizerDiscardEnable = VK_FALSE;
+ rsState.polygonMode = VK_POLYGON_MODE_FILL;
+ rsState.cullMode = VK_CULL_MODE_NONE;
+ rsState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
+ rsState.depthBiasEnable = VK_FALSE;
+ rsState.depthBiasConstantFactor = 0.0f;
+ rsState.depthBiasClamp = 0.0f;
+ rsState.depthBiasSlopeFactor = 0.0f;
+ rsState.lineWidth = 1.0f;
+
+ uint32_t msMask = 0xFFFFFFFF;
+ VkPipelineMultisampleStateCreateInfo msState;
+ msState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
+ msState.pNext = nullptr;
+ msState.flags = 0;
+ msState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
+ msState.sampleShadingEnable = VK_FALSE;
+ msState.minSampleShading = 1.0f;
+ msState.pSampleMask = &msMask;
+ msState.alphaToCoverageEnable = VK_FALSE;
+ msState.alphaToOneEnable = VK_FALSE;
+
+ VkPipelineColorBlendAttachmentState cbAttachment;
+ cbAttachment.blendEnable = VK_FALSE;
+ cbAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
+ cbAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
+ cbAttachment.colorBlendOp = VK_BLEND_OP_ADD;
+ cbAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
+ cbAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
+ cbAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
+ cbAttachment.colorWriteMask =
+ VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
+ VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
+
+ VkPipelineColorBlendStateCreateInfo cbState;
+ cbState.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
+ cbState.pNext = nullptr;
+ cbState.flags = 0;
+ cbState.logicOpEnable = VK_FALSE;
+ cbState.logicOp = VK_LOGIC_OP_NO_OP;
+ cbState.attachmentCount = 1;
+ cbState.pAttachments = &cbAttachment;
+
+ for (uint32_t i = 0; i < 4; i++)
+ cbState.blendConstants[i] = 0.0f;
+
+ VkStencilOpState stencilOp;
+ stencilOp.failOp = VK_STENCIL_OP_REPLACE;
+ stencilOp.passOp = VK_STENCIL_OP_REPLACE;
+ stencilOp.depthFailOp = VK_STENCIL_OP_REPLACE;
+ stencilOp.compareOp = VK_COMPARE_OP_ALWAYS;
+ stencilOp.compareMask = 0xFFFFFFFF;
+ stencilOp.writeMask = 0xFFFFFFFF;
+ stencilOp.reference = 0;
+
+ VkPipelineDepthStencilStateCreateInfo dsState;
+ dsState.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
+ dsState.pNext = nullptr;
+ dsState.flags = 0;
+ dsState.depthTestEnable = key.modeD != VK_RESOLVE_MODE_NONE_KHR;
+ dsState.depthWriteEnable = key.modeD != VK_RESOLVE_MODE_NONE_KHR;
+ dsState.depthCompareOp = VK_COMPARE_OP_ALWAYS;
+ dsState.depthBoundsTestEnable = VK_FALSE;
+ dsState.stencilTestEnable = key.modeS != VK_RESOLVE_MODE_NONE_KHR;
+ dsState.front = stencilOp;
+ dsState.back = stencilOp;
+ dsState.minDepthBounds = 0.0f;
+ dsState.maxDepthBounds = 1.0f;
+
+ VkGraphicsPipelineCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.stageCount = stageCount;
+ info.pStages = stages.data();
+ info.pVertexInputState = &viState;
+ info.pInputAssemblyState = &iaState;
+ info.pTessellationState = nullptr;
+ info.pViewportState = &vpState;
+ info.pRasterizationState = &rsState;
+ info.pMultisampleState = &msState;
+ info.pColorBlendState = isColorImage ? &cbState : nullptr;
+ info.pDepthStencilState = isColorImage ? nullptr : &dsState;
+ info.pDynamicState = &dynState;
+ info.layout = pipelineLayout;
+ info.renderPass = renderPass;
+ info.subpass = 0;
+ info.basePipelineHandle = VK_NULL_HANDLE;
+ info.basePipelineIndex = -1;
+
+ VkPipeline result = VK_NULL_HANDLE;
+ if (m_vkd->vkCreateGraphicsPipelines(m_vkd->device(), VK_NULL_HANDLE, 1, &info, nullptr, &result) != VK_SUCCESS)
+ throw DxvkError("DxvkMetaCopyObjects: Failed to create graphics pipeline");
+ return result;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_resolve.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_resolve.h
new file mode 100644
index 00000000..72161325
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_meta_resolve.h
@@ -0,0 +1,185 @@
+#pragma once
+
+#include <mutex>
+#include <unordered_map>
+
+#include "../spirv/spirv_code_buffer.h"
+
+#include "dxvk_barrier.h"
+#include "dxvk_cmdlist.h"
+#include "dxvk_resource.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Resolve pipeline
+ *
+ * Stores the objects for a single pipeline
+ * that is used for fragment shader resolve.
+ */
+ struct DxvkMetaResolvePipeline {
+ VkRenderPass renderPass;
+ VkDescriptorSetLayout dsetLayout;
+ VkPipelineLayout pipeLayout;
+ VkPipeline pipeHandle;
+ };
+
+ /**
+ * \brief Copy pipeline key
+ *
+ * Used to look up copy pipelines based
+ * on the copy operation they support.
+ */
+ struct DxvkMetaResolvePipelineKey {
+ VkFormat format;
+ VkSampleCountFlagBits samples;
+ VkResolveModeFlagBitsKHR modeD;
+ VkResolveModeFlagBitsKHR modeS;
+
+ bool eq(const DxvkMetaResolvePipelineKey& other) const {
+ return this->format == other.format
+ && this->samples == other.samples
+ && this->modeD == other.modeD
+ && this->modeS == other.modeS;
+ }
+
+ size_t hash() const {
+ return (uint32_t(format) << 4)
+ ^ (uint32_t(samples) << 0)
+ ^ (uint32_t(modeD) << 12)
+ ^ (uint32_t(modeS) << 16);
+ }
+ };
+
+ /**
+ * \brief Meta resolve render pass
+ *
+ * Stores a framebuffer and image view objects
+ * for a meta resolve operation. Can be tracked.
+ */
+ class DxvkMetaResolveRenderPass : public DxvkResource {
+
+ public:
+
+ DxvkMetaResolveRenderPass(
+ const Rc<vk::DeviceFn>& vkd,
+ const Rc<DxvkImageView>& dstImageView,
+ const Rc<DxvkImageView>& srcImageView,
+ const Rc<DxvkImageView>& srcStencilView,
+ bool discardDst);
+
+ DxvkMetaResolveRenderPass(
+ const Rc<vk::DeviceFn>& vkd,
+ const Rc<DxvkImageView>& dstImageView,
+ const Rc<DxvkImageView>& srcImageView,
+ VkResolveModeFlagBitsKHR modeD,
+ VkResolveModeFlagBitsKHR modeS);
+
+ ~DxvkMetaResolveRenderPass();
+
+ VkRenderPass renderPass() const {
+ return m_renderPass;
+ }
+
+ VkFramebuffer framebuffer() const {
+ return m_framebuffer;
+ }
+
+ private:
+
+ const Rc<vk::DeviceFn> m_vkd;
+
+ const Rc<DxvkImageView> m_dstImageView;
+ const Rc<DxvkImageView> m_srcImageView;
+ const Rc<DxvkImageView> m_srcStencilView;
+
+ VkRenderPass m_renderPass = VK_NULL_HANDLE;
+ VkFramebuffer m_framebuffer = VK_NULL_HANDLE;
+
+ VkRenderPass createShaderRenderPass(bool discard) const;
+
+ VkRenderPass createAttachmentRenderPass(
+ VkResolveModeFlagBitsKHR modeD,
+ VkResolveModeFlagBitsKHR modeS) const;
+
+ VkFramebuffer createShaderFramebuffer() const;
+
+ VkFramebuffer createAttachmentFramebuffer() const;
+
+ };
+
+
+ /**
+ * \brief Meta resolve objects
+ *
+ * Implements resolve operations in fragment
+ * shaders when using different formats.
+ */
+ class DxvkMetaResolveObjects {
+
+ public:
+
+ DxvkMetaResolveObjects(const DxvkDevice* device);
+ ~DxvkMetaResolveObjects();
+
+ /**
+ * \brief Creates pipeline for meta copy operation
+ *
+ * \param [in] format Destination image format
+ * \param [in] samples Destination sample count
+ * \param [in] depthResolveMode Depth resolve mode
+ * \param [in] stencilResolveMode Stencil resolve mode
+ * \returns Compatible pipeline for the operation
+ */
+ DxvkMetaResolvePipeline getPipeline(
+ VkFormat format,
+ VkSampleCountFlagBits samples,
+ VkResolveModeFlagBitsKHR depthResolveMode,
+ VkResolveModeFlagBitsKHR stencilResolveMode);
+
+ private:
+
+ Rc<vk::DeviceFn> m_vkd;
+
+ VkSampler m_sampler;
+
+ VkShaderModule m_shaderVert = VK_NULL_HANDLE;
+ VkShaderModule m_shaderGeom = VK_NULL_HANDLE;
+ VkShaderModule m_shaderFragF = VK_NULL_HANDLE;
+ VkShaderModule m_shaderFragU = VK_NULL_HANDLE;
+ VkShaderModule m_shaderFragI = VK_NULL_HANDLE;
+ VkShaderModule m_shaderFragD = VK_NULL_HANDLE;
+ VkShaderModule m_shaderFragDS = VK_NULL_HANDLE;
+
+ dxvk::mutex m_mutex;
+
+ std::unordered_map<
+ DxvkMetaResolvePipelineKey,
+ DxvkMetaResolvePipeline,
+ DxvkHash, DxvkEq> m_pipelines;
+
+ VkSampler createSampler() const;
+
+ VkShaderModule createShaderModule(
+ const SpirvCodeBuffer& code) const;
+
+ DxvkMetaResolvePipeline createPipeline(
+ const DxvkMetaResolvePipelineKey& key);
+
+ VkRenderPass createRenderPass(
+ const DxvkMetaResolvePipelineKey& key);
+
+ VkDescriptorSetLayout createDescriptorSetLayout(
+ const DxvkMetaResolvePipelineKey& key);
+
+ VkPipelineLayout createPipelineLayout(
+ VkDescriptorSetLayout descriptorSetLayout);
+
+ VkPipeline createPipelineObject(
+ const DxvkMetaResolvePipelineKey& key,
+ VkPipelineLayout pipelineLayout,
+ VkRenderPass renderPass);
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_objects.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_objects.h
new file mode 100644
index 00000000..aaa9e19b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_objects.h
@@ -0,0 +1,100 @@
+#pragma once
+
+#include "dxvk_gpu_event.h"
+#include "dxvk_gpu_query.h"
+#include "dxvk_memory.h"
+#include "dxvk_meta_blit.h"
+#include "dxvk_meta_clear.h"
+#include "dxvk_meta_copy.h"
+#include "dxvk_meta_mipgen.h"
+#include "dxvk_meta_pack.h"
+#include "dxvk_meta_resolve.h"
+#include "dxvk_pipemanager.h"
+#include "dxvk_renderpass.h"
+#include "dxvk_unbound.h"
+
+#include "../util/util_lazy.h"
+
+namespace dxvk {
+
+ class DxvkObjects {
+
+ public:
+
+ DxvkObjects(DxvkDevice* device)
+ : m_device (device),
+ m_memoryManager (device),
+ m_renderPassPool (device),
+ m_pipelineManager (device, &m_renderPassPool),
+ m_eventPool (device),
+ m_queryPool (device),
+ m_dummyResources (device) {
+
+ }
+
+ DxvkMemoryAllocator& memoryManager() {
+ return m_memoryManager;
+ }
+
+ DxvkRenderPassPool& renderPassPool() {
+ return m_renderPassPool;
+ }
+
+ DxvkPipelineManager& pipelineManager() {
+ return m_pipelineManager;
+ }
+
+ DxvkGpuEventPool& eventPool() {
+ return m_eventPool;
+ }
+
+ DxvkGpuQueryPool& queryPool() {
+ return m_queryPool;
+ }
+
+ DxvkUnboundResources& dummyResources() {
+ return m_dummyResources;
+ }
+
+ DxvkMetaBlitObjects& metaBlit() {
+ return m_metaBlit.get(m_device);
+ }
+
+ DxvkMetaClearObjects& metaClear() {
+ return m_metaClear.get(m_device);
+ }
+
+ DxvkMetaCopyObjects& metaCopy() {
+ return m_metaCopy.get(m_device);
+ }
+
+ DxvkMetaResolveObjects& metaResolve() {
+ return m_metaResolve.get(m_device);
+ }
+
+ DxvkMetaPackObjects& metaPack() {
+ return m_metaPack.get(m_device);
+ }
+
+ private:
+
+ DxvkDevice* m_device;
+
+ DxvkMemoryAllocator m_memoryManager;
+ DxvkRenderPassPool m_renderPassPool;
+ DxvkPipelineManager m_pipelineManager;
+
+ DxvkGpuEventPool m_eventPool;
+ DxvkGpuQueryPool m_queryPool;
+
+ DxvkUnboundResources m_dummyResources;
+
+ Lazy<DxvkMetaBlitObjects> m_metaBlit;
+ Lazy<DxvkMetaClearObjects> m_metaClear;
+ Lazy<DxvkMetaCopyObjects> m_metaCopy;
+ Lazy<DxvkMetaResolveObjects> m_metaResolve;
+ Lazy<DxvkMetaPackObjects> m_metaPack;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_openvr.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_openvr.cpp
new file mode 100644
index 00000000..48b0dea9
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_openvr.cpp
@@ -0,0 +1,327 @@
+#include "dxvk_instance.h"
+#include "dxvk_openvr.h"
+
+#ifdef __GNUC__
+#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
+#endif
+
+#include <openvr/openvr.hpp>
+
+using VR_InitInternalProc = vr::IVRSystem* (VR_CALLTYPE *)(vr::EVRInitError*, vr::EVRApplicationType);
+using VR_ShutdownInternalProc = void (VR_CALLTYPE *)();
+using VR_GetGenericInterfaceProc = void* (VR_CALLTYPE *)(const char*, vr::EVRInitError*);
+
+namespace dxvk {
+
+ struct VrFunctions {
+ VR_InitInternalProc initInternal = nullptr;
+ VR_ShutdownInternalProc shutdownInternal = nullptr;
+ VR_GetGenericInterfaceProc getGenericInterface = nullptr;
+ };
+
+ VrFunctions g_vrFunctions;
+ VrInstance VrInstance::s_instance;
+
+ VrInstance:: VrInstance() {
+ m_no_vr = env::getEnvVar("DXVK_NO_VR") == "1";
+ }
+ VrInstance::~VrInstance() { }
+
+
+ std::string_view VrInstance::getName() {
+ return "OpenVR";
+ }
+
+
+ DxvkNameSet VrInstance::getInstanceExtensions() {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+ return m_insExtensions;
+ }
+
+
+ DxvkNameSet VrInstance::getDeviceExtensions(uint32_t adapterId) {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ if (adapterId < m_devExtensions.size())
+ return m_devExtensions[adapterId];
+
+ return DxvkNameSet();
+ }
+
+
+ void VrInstance::initInstanceExtensions() {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ if (m_no_vr || m_initializedDevExt)
+ return;
+
+ if (!m_vr_key)
+ {
+ LSTATUS status;
+
+ if ((status = RegOpenKeyExA(HKEY_CURRENT_USER, "Software\\Wine\\VR", 0, KEY_READ, &m_vr_key)))
+ Logger::info(str::format("OpenVR: could not open registry key, status ", status));
+ }
+
+ if (!m_vr_key && !m_compositor)
+ m_compositor = this->getCompositor();
+
+ if (!m_vr_key && !m_compositor)
+ return;
+
+ m_insExtensions = this->queryInstanceExtensions();
+ m_initializedInsExt = true;
+ }
+
+
+ void VrInstance::initDeviceExtensions(const DxvkInstance* instance) {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ if (m_no_vr || (!m_vr_key && !m_compositor) || m_initializedDevExt)
+ return;
+
+ for (uint32_t i = 0; instance->enumAdapters(i) != nullptr; i++) {
+ m_devExtensions.push_back(this->queryDeviceExtensions(
+ instance->enumAdapters(i)));
+ }
+
+ m_initializedDevExt = true;
+ this->shutdown();
+ }
+
+ bool VrInstance::waitVrKeyReady() const {
+ DWORD type, value, wait_status, size;
+ LSTATUS status;
+ HANDLE event;
+
+ size = sizeof(value);
+ if ((status = RegQueryValueExA(m_vr_key, "state", nullptr, &type, reinterpret_cast<BYTE*>(&value), &size)))
+ {
+ Logger::err(str::format("OpenVR: could not query value, status ", status));
+ return false;
+ }
+ if (type != REG_DWORD)
+ {
+ Logger::err(str::format("OpenVR: unexpected value type ", type));
+ return false;
+ }
+
+ if (value)
+ return value == 1;
+
+ event = CreateEventA(nullptr, FALSE, FALSE, nullptr);
+ while (1)
+ {
+ if (RegNotifyChangeKeyValue(m_vr_key, FALSE, REG_NOTIFY_CHANGE_LAST_SET, event, TRUE))
+ {
+ Logger::err("Error registering registry change notification");
+ goto done;
+ }
+ size = sizeof(value);
+ if ((status = RegQueryValueExA(m_vr_key, "state", nullptr, &type, reinterpret_cast<BYTE*>(&value), &size)))
+ {
+ Logger::err(str::format("OpenVR: could not query value, status ", status));
+ goto done;
+ }
+ if (value)
+ break;
+ while ((wait_status = WaitForSingleObject(event, 1000)) == WAIT_TIMEOUT)
+ Logger::warn("VR state wait timeout (retrying)");
+
+ if (wait_status != WAIT_OBJECT_0)
+ {
+ Logger::err(str::format("Got unexpected wait status ", wait_status));
+ break;
+ }
+ }
+
+ done:
+ CloseHandle(event);
+ return value == 1;
+ }
+
+ DxvkNameSet VrInstance::queryInstanceExtensions() const {
+ std::vector<char> extensionList;
+ DWORD len;
+
+ if (m_vr_key)
+ {
+ LSTATUS status;
+ DWORD type;
+
+ if (!this->waitVrKeyReady())
+ return DxvkNameSet();
+
+ len = 0;
+ if ((status = RegQueryValueExA(m_vr_key, "openvr_vulkan_instance_extensions", nullptr, &type, nullptr, &len)))
+ {
+ Logger::err(str::format("OpenVR: could not query value, status ", status));
+ return DxvkNameSet();
+ }
+ extensionList.resize(len);
+ if ((status = RegQueryValueExA(m_vr_key, "openvr_vulkan_instance_extensions", nullptr, &type, reinterpret_cast<BYTE*>(extensionList.data()), &len)))
+ {
+ Logger::err(str::format("OpenVR: could not query value, status ", status));
+ return DxvkNameSet();
+ }
+ }
+ else
+ {
+ len = m_compositor->GetVulkanInstanceExtensionsRequired(nullptr, 0);
+ extensionList.resize(len);
+ len = m_compositor->GetVulkanInstanceExtensionsRequired(extensionList.data(), len);
+ }
+ return parseExtensionList(std::string(extensionList.data(), len));
+ }
+
+
+ DxvkNameSet VrInstance::queryDeviceExtensions(Rc<DxvkAdapter> adapter) const {
+ std::vector<char> extensionList;
+ DWORD len;
+
+ if (m_vr_key)
+ {
+ LSTATUS status;
+ char name[256];
+ DWORD type;
+
+ if (!this->waitVrKeyReady())
+ return DxvkNameSet();
+
+ sprintf(name, "PCIID:%04x:%04x", adapter->deviceProperties().vendorID, adapter->deviceProperties().deviceID);
+ len = 0;
+ if ((status = RegQueryValueExA(m_vr_key, name, nullptr, &type, nullptr, &len)))
+ {
+ Logger::err(str::format("OpenVR: could not query value, status ", status));
+ return DxvkNameSet();
+ }
+ extensionList.resize(len);
+ if ((status = RegQueryValueExA(m_vr_key, name, nullptr, &type, reinterpret_cast<BYTE*>(extensionList.data()), &len)))
+ {
+ Logger::err(str::format("OpenVR: could not query value, status ", status));
+ return DxvkNameSet();
+ }
+ }
+ else
+ {
+ len = m_compositor->GetVulkanDeviceExtensionsRequired(adapter->handle(), nullptr, 0);
+ extensionList.resize(len);
+ len = m_compositor->GetVulkanDeviceExtensionsRequired(adapter->handle(), extensionList.data(), len);
+ }
+ return parseExtensionList(std::string(extensionList.data(), len));
+ }
+
+
+ DxvkNameSet VrInstance::parseExtensionList(const std::string& str) const {
+ DxvkNameSet result;
+
+ std::stringstream strstream(str);
+ std::string section;
+
+ while (std::getline(strstream, section, ' '))
+ result.add(section.c_str());
+
+ return result;
+ }
+
+
+ vr::IVRCompositor* VrInstance::getCompositor() {
+ // Skip OpenVR initialization if requested
+
+ // Locate the OpenVR DLL if loaded by the process. Some
+ // applications may not have OpenVR loaded at the time
+ // they create the DXGI instance, so we try our own DLL.
+ m_ovrApi = this->loadLibrary();
+
+ if (!m_ovrApi) {
+ Logger::info("OpenVR: Failed to locate module");
+ return nullptr;
+ }
+
+ // Load method used to retrieve the IVRCompositor interface
+ g_vrFunctions.initInternal = reinterpret_cast<VR_InitInternalProc> (this->getSym("VR_InitInternal"));
+ g_vrFunctions.shutdownInternal = reinterpret_cast<VR_ShutdownInternalProc> (this->getSym("VR_ShutdownInternal"));
+ g_vrFunctions.getGenericInterface = reinterpret_cast<VR_GetGenericInterfaceProc>(this->getSym("VR_GetGenericInterface"));
+
+ if (!g_vrFunctions.getGenericInterface) {
+ Logger::warn("OpenVR: VR_GetGenericInterface not found");
+ return nullptr;
+ }
+
+ // Retrieve the compositor interface
+ vr::EVRInitError error = vr::VRInitError_None;
+
+ vr::IVRCompositor* compositor = reinterpret_cast<vr::IVRCompositor*>(
+ g_vrFunctions.getGenericInterface(vr::IVRCompositor_Version, &error));
+
+ if (error != vr::VRInitError_None || !compositor) {
+ if (!g_vrFunctions.initInternal
+ || !g_vrFunctions.shutdownInternal) {
+ Logger::warn("OpenVR: VR_InitInternal or VR_ShutdownInternal not found");
+ return nullptr;
+ }
+
+ // If the app has not initialized OpenVR yet, we need
+ // to do it now in order to grab a compositor instance
+ g_vrFunctions.initInternal(&error, vr::VRApplication_Background);
+ m_initializedOpenVr = error == vr::VRInitError_None;
+
+ if (error != vr::VRInitError_None) {
+ Logger::warn("OpenVR: Failed to initialize OpenVR");
+ return nullptr;
+ }
+
+ compositor = reinterpret_cast<vr::IVRCompositor*>(
+ g_vrFunctions.getGenericInterface(vr::IVRCompositor_Version, &error));
+
+ if (error != vr::VRInitError_None || !compositor) {
+ Logger::warn("OpenVR: Failed to query compositor interface");
+ this->shutdown();
+ return nullptr;
+ }
+ }
+
+ Logger::info("OpenVR: Compositor interface found");
+ return compositor;
+ }
+
+
+ void VrInstance::shutdown() {
+ if (m_vr_key)
+ {
+ RegCloseKey(m_vr_key);
+ m_vr_key = nullptr;
+ }
+
+ if (m_initializedOpenVr)
+ g_vrFunctions.shutdownInternal();
+
+ if (m_loadedOvrApi)
+ this->freeLibrary();
+
+ m_initializedOpenVr = false;
+ m_loadedOvrApi = false;
+ }
+
+
+ HMODULE VrInstance::loadLibrary() {
+ HMODULE handle = nullptr;
+ if (!(handle = ::GetModuleHandle("openvr_api.dll"))) {
+ handle = ::LoadLibrary("openvr_api_dxvk.dll");
+ m_loadedOvrApi = handle != nullptr;
+ }
+ return handle;
+ }
+
+
+ void VrInstance::freeLibrary() {
+ ::FreeLibrary(m_ovrApi);
+ }
+
+
+ void* VrInstance::getSym(const char* sym) {
+ return reinterpret_cast<void*>(
+ ::GetProcAddress(m_ovrApi, sym));
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_openvr.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_openvr.h
new file mode 100644
index 00000000..a7d1042c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_openvr.h
@@ -0,0 +1,83 @@
+#pragma once
+
+#include <mutex>
+#include <vector>
+
+#include "dxvk_extension_provider.h"
+
+namespace vr {
+ class IVRCompositor;
+ class IVRSystem;
+}
+
+namespace dxvk {
+
+ class DxvkInstance;
+
+ /**
+ * \brief OpenVR instance
+ *
+ * Loads Initializes OpenVR to provide
+ * access to Vulkan extension queries.
+ */
+ class VrInstance : public DxvkExtensionProvider {
+
+ public:
+
+ VrInstance();
+ ~VrInstance();
+
+ std::string_view getName();
+
+ DxvkNameSet getInstanceExtensions();
+
+ DxvkNameSet getDeviceExtensions(
+ uint32_t adapterId);
+
+ void initInstanceExtensions();
+
+ void initDeviceExtensions(
+ const DxvkInstance* instance);
+
+ static VrInstance s_instance;
+
+ private:
+
+ dxvk::mutex m_mutex;
+ HKEY m_vr_key = nullptr;
+ vr::IVRCompositor* m_compositor = nullptr;
+ HMODULE m_ovrApi = nullptr;
+
+ bool m_no_vr;
+ bool m_loadedOvrApi = false;
+ bool m_initializedOpenVr = false;
+ bool m_initializedInsExt = false;
+ bool m_initializedDevExt = false;
+
+ DxvkNameSet m_insExtensions;
+ std::vector<DxvkNameSet> m_devExtensions;
+
+ DxvkNameSet queryInstanceExtensions() const;
+
+ DxvkNameSet queryDeviceExtensions(
+ Rc<DxvkAdapter> adapter) const;
+
+ DxvkNameSet parseExtensionList(
+ const std::string& str) const;
+
+ vr::IVRCompositor* getCompositor();
+
+ void shutdown();
+
+ HMODULE loadLibrary();
+
+ void freeLibrary();
+
+ void* getSym(const char* sym);
+
+ bool waitVrKeyReady() const;
+ };
+
+ extern VrInstance g_vrInstance;
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_openxr.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_openxr.cpp
new file mode 100644
index 00000000..98f2dd9a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_openxr.cpp
@@ -0,0 +1,168 @@
+#include "dxvk_instance.h"
+#include "dxvk_openxr.h"
+
+#ifdef __GNUC__
+#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
+#endif
+
+using PFN___wineopenxr_GetVulkanInstanceExtensions = int (WINAPI *)(uint32_t, uint32_t *, char *);
+using PFN___wineopenxr_GetVulkanDeviceExtensions = int (WINAPI *)(uint32_t, uint32_t *, char *);
+
+namespace dxvk {
+
+ struct WineXrFunctions {
+ PFN___wineopenxr_GetVulkanInstanceExtensions __wineopenxr_GetVulkanInstanceExtensions = nullptr;
+ PFN___wineopenxr_GetVulkanDeviceExtensions __wineopenxr_GetVulkanDeviceExtensions = nullptr;
+ };
+
+ WineXrFunctions g_winexrFunctions;
+ DxvkXrProvider DxvkXrProvider::s_instance;
+
+ DxvkXrProvider:: DxvkXrProvider() { }
+
+ DxvkXrProvider::~DxvkXrProvider() { }
+
+
+ std::string_view DxvkXrProvider::getName() {
+ return "OpenXR";
+ }
+
+
+ DxvkNameSet DxvkXrProvider::getInstanceExtensions() {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+ return m_insExtensions;
+ }
+
+
+ DxvkNameSet DxvkXrProvider::getDeviceExtensions(uint32_t adapterId) {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+ return m_devExtensions;
+ }
+
+
+ void DxvkXrProvider::initInstanceExtensions() {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ if (!m_wineOxr)
+ m_wineOxr = this->loadLibrary();
+
+ if (!m_wineOxr || m_initializedInsExt)
+ return;
+
+ if (!this->loadFunctions()) {
+ this->shutdown();
+ return;
+ }
+
+ m_insExtensions = this->queryInstanceExtensions();
+ m_initializedInsExt = true;
+ }
+
+
+ bool DxvkXrProvider::loadFunctions() {
+ g_winexrFunctions.__wineopenxr_GetVulkanInstanceExtensions =
+ reinterpret_cast<PFN___wineopenxr_GetVulkanInstanceExtensions>(this->getSym("__wineopenxr_GetVulkanInstanceExtensions"));
+ g_winexrFunctions.__wineopenxr_GetVulkanDeviceExtensions =
+ reinterpret_cast<PFN___wineopenxr_GetVulkanDeviceExtensions>(this->getSym("__wineopenxr_GetVulkanDeviceExtensions"));
+ return g_winexrFunctions.__wineopenxr_GetVulkanInstanceExtensions != nullptr
+ && g_winexrFunctions.__wineopenxr_GetVulkanDeviceExtensions != nullptr;
+ }
+
+
+ void DxvkXrProvider::initDeviceExtensions(const DxvkInstance* instance) {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ if (!m_wineOxr || m_initializedDevExt)
+ return;
+
+ m_devExtensions = this->queryDeviceExtensions();
+ m_initializedDevExt = true;
+
+ this->shutdown();
+ }
+
+
+ DxvkNameSet DxvkXrProvider::queryInstanceExtensions() const {
+ int res;
+ uint32_t len;
+
+ res = g_winexrFunctions.__wineopenxr_GetVulkanInstanceExtensions(0, &len, nullptr);
+ if (res != 0) {
+ Logger::warn("OpenXR: Unable to get required Vulkan instance extensions size");
+ return DxvkNameSet();
+ }
+
+ std::vector<char> extensionList(len);
+ res = g_winexrFunctions.__wineopenxr_GetVulkanInstanceExtensions(len, &len, &extensionList[0]);
+ if (res != 0) {
+ Logger::warn("OpenXR: Unable to get required Vulkan instance extensions");
+ return DxvkNameSet();
+ }
+
+ return parseExtensionList(std::string(extensionList.data(), len));
+ }
+
+
+ DxvkNameSet DxvkXrProvider::queryDeviceExtensions() const {
+ int res;
+
+ uint32_t len;
+ res = g_winexrFunctions.__wineopenxr_GetVulkanDeviceExtensions(0, &len, nullptr);
+ if (res != 0) {
+ Logger::warn("OpenXR: Unable to get required Vulkan Device extensions size");
+ return DxvkNameSet();
+ }
+
+ std::vector<char> extensionList(len);
+ res = g_winexrFunctions.__wineopenxr_GetVulkanDeviceExtensions(len, &len, &extensionList[0]);
+ if (res != 0) {
+ Logger::warn("OpenXR: Unable to get required Vulkan Device extensions");
+ return DxvkNameSet();
+ }
+
+ return parseExtensionList(std::string(extensionList.data(), len));
+ }
+
+
+ DxvkNameSet DxvkXrProvider::parseExtensionList(const std::string& str) const {
+ DxvkNameSet result;
+
+ std::stringstream strstream(str);
+ std::string section;
+
+ while (std::getline(strstream, section, ' '))
+ result.add(section.c_str());
+
+ return result;
+ }
+
+
+ void DxvkXrProvider::shutdown() {
+ if (m_loadedOxrApi)
+ this->freeLibrary();
+
+ m_loadedOxrApi = false;
+ m_wineOxr = nullptr;
+ }
+
+
+ HMODULE DxvkXrProvider::loadLibrary() {
+ HMODULE handle = nullptr;
+ if (!(handle = ::GetModuleHandle("wineopenxr.dll"))) {
+ handle = ::LoadLibrary("wineopenxr.dll");
+ m_loadedOxrApi = handle != nullptr;
+ }
+ return handle;
+ }
+
+
+ void DxvkXrProvider::freeLibrary() {
+ ::FreeLibrary(m_wineOxr);
+ }
+
+
+ void* DxvkXrProvider::getSym(const char* sym) {
+ return reinterpret_cast<void*>(
+ ::GetProcAddress(m_wineOxr, sym));
+ }
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_openxr.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_openxr.h
new file mode 100644
index 00000000..a3680350
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_openxr.h
@@ -0,0 +1,69 @@
+#pragma once
+
+#include <mutex>
+#include <vector>
+
+#include "dxvk_extension_provider.h"
+
+namespace dxvk {
+
+ class DxvkInstance;
+
+ /**
+ * \brief OpenXR instance
+ *
+ * Loads OpenXR to provide access to Vulkan extension queries.
+ */
+ class DxvkXrProvider : public DxvkExtensionProvider {
+
+ public:
+
+ DxvkXrProvider();
+ ~DxvkXrProvider();
+
+ std::string_view getName();
+
+ DxvkNameSet getInstanceExtensions();
+
+ DxvkNameSet getDeviceExtensions(
+ uint32_t adapterId);
+
+ void initInstanceExtensions();
+
+ void initDeviceExtensions(
+ const DxvkInstance* instance);
+
+ static DxvkXrProvider s_instance;
+
+ private:
+
+ dxvk::mutex m_mutex;
+ HMODULE m_wineOxr = nullptr;
+
+ bool m_loadedOxrApi = false;
+ bool m_initializedInsExt = false;
+ bool m_initializedDevExt = false;
+
+ DxvkNameSet m_insExtensions;
+ DxvkNameSet m_devExtensions;
+
+ DxvkNameSet queryInstanceExtensions() const;
+
+ DxvkNameSet queryDeviceExtensions() const;
+
+ DxvkNameSet parseExtensionList(
+ const std::string& str) const;
+
+ bool loadFunctions();
+
+ void shutdown();
+
+ HMODULE loadLibrary();
+
+ void freeLibrary();
+
+ void* getSym(const char* sym);
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_options.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_options.cpp
new file mode 100644
index 00000000..8b62af16
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_options.cpp
@@ -0,0 +1,15 @@
+#include "dxvk_options.h"
+
+namespace dxvk {
+
+ DxvkOptions::DxvkOptions(const Config& config) {
+ enableStateCache = config.getOption<bool> ("dxvk.enableStateCache", true);
+ enableOpenVR = config.getOption<bool> ("dxvk.enableOpenVR", true);
+ enableOpenXR = config.getOption<bool> ("dxvk.enableOpenXR", true);
+ numCompilerThreads = config.getOption<int32_t> ("dxvk.numCompilerThreads", 0);
+ useRawSsbo = config.getOption<Tristate>("dxvk.useRawSsbo", Tristate::Auto);
+ halveNvidiaHVVHeap = config.getOption<Tristate>("dxvk.halveNvidiaHVVHeap", Tristate::Auto);
+ hud = config.getOption<std::string>("dxvk.hud", "");
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_options.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_options.h
new file mode 100644
index 00000000..343cba0a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_options.h
@@ -0,0 +1,37 @@
+#pragma once
+
+#include "../util/config/config.h"
+
+namespace dxvk {
+
+ struct DxvkOptions {
+ DxvkOptions() { }
+ DxvkOptions(const Config& config);
+
+ /// Enable state cache
+ bool enableStateCache;
+
+ /// Enables OpenVR loading
+ bool enableOpenVR;
+
+ /// Enables OpenXR loading
+ bool enableOpenXR;
+
+ /// Number of compiler threads
+ /// when using the state cache
+ int32_t numCompilerThreads;
+
+ /// Shader-related options
+ Tristate useRawSsbo;
+
+ /// Workaround for NVIDIA driver
+ /// bug 3114283. Cut usable HVV
+ /// (Host-Visible Vidmem) heap
+ /// in half to avoid crash
+ Tristate halveNvidiaHVVHeap;
+
+ /// HUD elements
+ std::string hud;
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_pipecache.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_pipecache.cpp
new file mode 100644
index 00000000..0ea775bc
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_pipecache.cpp
@@ -0,0 +1,26 @@
+#include "dxvk_pipecache.h"
+
+namespace dxvk {
+
+ DxvkPipelineCache::DxvkPipelineCache(
+ const Rc<vk::DeviceFn>& vkd)
+ : m_vkd(vkd) {
+ VkPipelineCacheCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.initialDataSize = 0;
+ info.pInitialData = nullptr;
+
+ if (m_vkd->vkCreatePipelineCache(m_vkd->device(),
+ &info, nullptr, &m_handle) != VK_SUCCESS)
+ throw DxvkError("DxvkPipelineCache: Failed to create cache");
+ }
+
+
+ DxvkPipelineCache::~DxvkPipelineCache() {
+ m_vkd->vkDestroyPipelineCache(
+ m_vkd->device(), m_handle, nullptr);
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_pipecache.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_pipecache.h
new file mode 100644
index 00000000..b39bf47c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_pipecache.h
@@ -0,0 +1,43 @@
+#pragma once
+
+#include <atomic>
+#include <condition_variable>
+#include <fstream>
+
+#include "dxvk_include.h"
+
+#include "../util/sha1/sha1_util.h"
+#include "../util/util_env.h"
+#include "../util/util_time.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Pipeline cache
+ *
+ * Allows the Vulkan implementation to
+ * re-use previously compiled pipelines.
+ */
+ class DxvkPipelineCache : public RcObject {
+
+ public:
+
+ DxvkPipelineCache(const Rc<vk::DeviceFn>& vkd);
+ ~DxvkPipelineCache();
+
+ /**
+ * \brief Pipeline cache handle
+ * \returns Pipeline cache handle
+ */
+ VkPipelineCache handle() const {
+ return m_handle;
+ }
+
+ private:
+
+ Rc<vk::DeviceFn> m_vkd;
+ VkPipelineCache m_handle;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_pipelayout.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_pipelayout.cpp
new file mode 100644
index 00000000..72b319a1
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_pipelayout.cpp
@@ -0,0 +1,197 @@
+#include <cstring>
+
+#include "dxvk_descriptor.h"
+#include "dxvk_limits.h"
+#include "dxvk_pipelayout.h"
+
+namespace dxvk {
+
+ DxvkDescriptorSlotMapping:: DxvkDescriptorSlotMapping() { }
+ DxvkDescriptorSlotMapping::~DxvkDescriptorSlotMapping() { }
+
+
+ void DxvkDescriptorSlotMapping::defineSlot(
+ VkShaderStageFlagBits stage,
+ const DxvkResourceSlot& desc) {
+ uint32_t bindingId = this->getBindingId(desc.slot);
+
+ if (bindingId != InvalidBinding) {
+ m_descriptorSlots[bindingId].stages |= stage;
+ m_descriptorSlots[bindingId].access |= desc.access;
+ } else {
+ DxvkDescriptorSlot slotInfo;
+ slotInfo.slot = desc.slot;
+ slotInfo.type = desc.type;
+ slotInfo.view = desc.view;
+ slotInfo.stages = stage;
+ slotInfo.access = desc.access;
+ m_descriptorSlots.push_back(slotInfo);
+ }
+ }
+
+
+ void DxvkDescriptorSlotMapping::definePushConstRange(
+ VkShaderStageFlagBits stage,
+ uint32_t offset,
+ uint32_t size) {
+ m_pushConstRange.stageFlags |= stage;
+ m_pushConstRange.size = std::max(
+ m_pushConstRange.size, offset + size);
+ }
+
+
+ uint32_t DxvkDescriptorSlotMapping::getBindingId(uint32_t slot) const {
+ // This won't win a performance competition, but the number
+ // of bindings used by a shader is usually much smaller than
+ // the number of resource slots available to the system.
+ for (uint32_t i = 0; i < m_descriptorSlots.size(); i++) {
+ if (m_descriptorSlots[i].slot == slot)
+ return i;
+ }
+
+ return InvalidBinding;
+ }
+
+
+ void DxvkDescriptorSlotMapping::makeDescriptorsDynamic(
+ uint32_t uniformBuffers,
+ uint32_t storageBuffers) {
+ if (this->countDescriptors(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) <= uniformBuffers)
+ this->replaceDescriptors(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC);
+ }
+
+
+ uint32_t DxvkDescriptorSlotMapping::countDescriptors(
+ VkDescriptorType type) const {
+ uint32_t count = 0;
+
+ for (const auto& slot : m_descriptorSlots)
+ count += slot.type == type ? 1 : 0;
+
+ return count;
+ }
+
+
+ void DxvkDescriptorSlotMapping::replaceDescriptors(
+ VkDescriptorType oldType,
+ VkDescriptorType newType) {
+ for (auto& slot : m_descriptorSlots) {
+ if (slot.type == oldType)
+ slot.type = newType;
+ }
+ }
+
+
+ DxvkPipelineLayout::DxvkPipelineLayout(
+ const Rc<vk::DeviceFn>& vkd,
+ const DxvkDescriptorSlotMapping& slotMapping,
+ VkPipelineBindPoint pipelineBindPoint)
+ : m_vkd (vkd),
+ m_pushConstRange(slotMapping.pushConstRange()),
+ m_bindingSlots (slotMapping.bindingCount()) {
+
+ auto bindingCount = slotMapping.bindingCount();
+ auto bindingInfos = slotMapping.bindingInfos();
+
+ if (bindingCount > MaxNumActiveBindings)
+ throw DxvkError(str::format("Too many active bindings in pipeline layout (", bindingCount, ")"));
+
+ for (uint32_t i = 0; i < bindingCount; i++)
+ m_bindingSlots[i] = bindingInfos[i];
+
+ std::vector<VkDescriptorSetLayoutBinding> bindings(bindingCount);
+ std::vector<VkDescriptorUpdateTemplateEntry> tEntries(bindingCount);
+
+ for (uint32_t i = 0; i < bindingCount; i++) {
+ bindings[i].binding = i;
+ bindings[i].descriptorType = bindingInfos[i].type;
+ bindings[i].descriptorCount = 1;
+ bindings[i].stageFlags = bindingInfos[i].stages;
+ bindings[i].pImmutableSamplers = nullptr;
+
+ tEntries[i].dstBinding = i;
+ tEntries[i].dstArrayElement = 0;
+ tEntries[i].descriptorCount = 1;
+ tEntries[i].descriptorType = bindingInfos[i].type;
+ tEntries[i].offset = sizeof(DxvkDescriptorInfo) * i;
+ tEntries[i].stride = 0;
+
+ if (bindingInfos[i].type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC)
+ m_dynamicSlots.push_back(i);
+
+ m_descriptorTypes.set(bindingInfos[i].type);
+ }
+
+ // Create descriptor set layout. We do not need to
+ // create one if there are no active resource bindings.
+ if (bindingCount > 0) {
+ VkDescriptorSetLayoutCreateInfo dsetInfo;
+ dsetInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
+ dsetInfo.pNext = nullptr;
+ dsetInfo.flags = 0;
+ dsetInfo.bindingCount = bindings.size();
+ dsetInfo.pBindings = bindings.data();
+
+ if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(),
+ &dsetInfo, nullptr, &m_descriptorSetLayout) != VK_SUCCESS)
+ throw DxvkError("DxvkPipelineLayout: Failed to create descriptor set layout");
+ }
+
+ // Create pipeline layout with the given descriptor set layout
+ VkPipelineLayoutCreateInfo pipeInfo;
+ pipeInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
+ pipeInfo.pNext = nullptr;
+ pipeInfo.flags = 0;
+ pipeInfo.setLayoutCount = bindingCount > 0 ? 1 : 0;
+ pipeInfo.pSetLayouts = &m_descriptorSetLayout;
+ pipeInfo.pushConstantRangeCount = 0;
+ pipeInfo.pPushConstantRanges = nullptr;
+
+ if (m_pushConstRange.size) {
+ pipeInfo.pushConstantRangeCount = 1;
+ pipeInfo.pPushConstantRanges = &m_pushConstRange;
+ }
+
+ if (m_vkd->vkCreatePipelineLayout(m_vkd->device(),
+ &pipeInfo, nullptr, &m_pipelineLayout) != VK_SUCCESS) {
+ m_vkd->vkDestroyDescriptorSetLayout(m_vkd->device(), m_descriptorSetLayout, nullptr);
+ throw DxvkError("DxvkPipelineLayout: Failed to create pipeline layout");
+ }
+
+ // Create descriptor update template. If there are no active
+ // resource bindings, there won't be any descriptors to update.
+ if (bindingCount > 0) {
+ VkDescriptorUpdateTemplateCreateInfo templateInfo;
+ templateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO;
+ templateInfo.pNext = nullptr;
+ templateInfo.flags = 0;
+ templateInfo.descriptorUpdateEntryCount = tEntries.size();
+ templateInfo.pDescriptorUpdateEntries = tEntries.data();
+ templateInfo.templateType = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET;
+ templateInfo.descriptorSetLayout = m_descriptorSetLayout;
+ templateInfo.pipelineBindPoint = pipelineBindPoint;
+ templateInfo.pipelineLayout = m_pipelineLayout;
+ templateInfo.set = 0;
+
+ if (m_vkd->vkCreateDescriptorUpdateTemplate(
+ m_vkd->device(), &templateInfo, nullptr, &m_descriptorTemplate) != VK_SUCCESS) {
+ m_vkd->vkDestroyDescriptorSetLayout(m_vkd->device(), m_descriptorSetLayout, nullptr);
+ m_vkd->vkDestroyPipelineLayout(m_vkd->device(), m_pipelineLayout, nullptr);
+ throw DxvkError("DxvkPipelineLayout: Failed to create descriptor update template");
+ }
+ }
+ }
+
+
+ DxvkPipelineLayout::~DxvkPipelineLayout() {
+ m_vkd->vkDestroyDescriptorUpdateTemplate(
+ m_vkd->device(), m_descriptorTemplate, nullptr);
+
+ m_vkd->vkDestroyPipelineLayout(
+ m_vkd->device(), m_pipelineLayout, nullptr);
+
+ m_vkd->vkDestroyDescriptorSetLayout(
+ m_vkd->device(), m_descriptorSetLayout, nullptr);
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_pipelayout.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_pipelayout.h
new file mode 100644
index 00000000..9e96b34b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_pipelayout.h
@@ -0,0 +1,281 @@
+#pragma once
+
+#include <vector>
+
+#include "dxvk_include.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Resource slot
+ *
+ * Describes the type of a single resource
+ * binding that a shader can access.
+ */
+ struct DxvkResourceSlot {
+ uint32_t slot;
+ VkDescriptorType type;
+ VkImageViewType view;
+ VkAccessFlags access;
+ };
+
+ /**
+ * \brief Shader interface binding
+ *
+ * Corresponds to a single descriptor binding in
+ * Vulkan. DXVK does not use descriptor arrays.
+ * Instead, each binding stores one descriptor.
+ */
+ struct DxvkDescriptorSlot {
+ uint32_t slot; ///< Resource slot index for the context
+ VkDescriptorType type; ///< Descriptor type (aka resource type)
+ VkImageViewType view; ///< Compatible image view type
+ VkShaderStageFlags stages; ///< Stages that can use the resource
+ VkAccessFlags access; ///< Access flags
+ };
+
+
+ /**
+ * \brief Descriptor slot mapping
+ *
+ * Convenience class that generates descriptor slot
+ * index to binding index mappings. This is required
+ * when generating Vulkan pipeline and descriptor set
+ * layouts.
+ */
+ class DxvkDescriptorSlotMapping {
+ constexpr static uint32_t InvalidBinding = 0xFFFFFFFFu;
+ public:
+
+ DxvkDescriptorSlotMapping();
+ ~DxvkDescriptorSlotMapping();
+
+ /**
+ * \brief Number of descriptor bindings
+ * \returns Descriptor binding count
+ */
+ uint32_t bindingCount() const {
+ return m_descriptorSlots.size();
+ }
+
+ /**
+ * \brief Descriptor binding infos
+ * \returns Descriptor binding infos
+ */
+ const DxvkDescriptorSlot* bindingInfos() const {
+ return m_descriptorSlots.data();
+ }
+
+ /**
+ * \brief Push constant range
+ * \returns Push constant range
+ */
+ VkPushConstantRange pushConstRange() const {
+ return m_pushConstRange;
+ }
+
+ /**
+ * \brief Defines a new slot
+ *
+ * Adds a slot to the mapping. If the slot is already
+ * defined by another shader stage, this will extend
+ * the stage mask by the given stage. Otherwise, an
+ * entirely new binding is added.
+ * \param [in] stage Shader stage
+ * \param [in] desc Slot description
+ */
+ void defineSlot(
+ VkShaderStageFlagBits stage,
+ const DxvkResourceSlot& desc);
+
+ /**
+ * \brief Defines new push constant range
+ *
+ * \param [in] stage Shader stage
+ * \param [in] offset Range offset
+ * \param [in] size Range size
+ */
+ void definePushConstRange(
+ VkShaderStageFlagBits stage,
+ uint32_t offset,
+ uint32_t size);
+
+ /**
+ * \brief Gets binding ID for a slot
+ *
+ * \param [in] slot Resource slot
+ * \returns Binding index, or \c InvalidBinding
+ */
+ uint32_t getBindingId(
+ uint32_t slot) const;
+
+ /**
+ * \brief Makes static descriptors dynamic
+ *
+ * Replaces static uniform and storage buffer bindings by
+ * their dynamic equivalent if the number of bindings of
+ * the respective type lies within supported device limits.
+ * Using dynamic descriptor types may improve performance.
+ * \param [in] uniformBuffers Max number of uniform buffers
+ * \param [in] storageBuffers Max number of storage buffers
+ */
+ void makeDescriptorsDynamic(
+ uint32_t uniformBuffers,
+ uint32_t storageBuffers);
+
+ private:
+
+ std::vector<DxvkDescriptorSlot> m_descriptorSlots;
+ VkPushConstantRange m_pushConstRange = { };
+
+ uint32_t countDescriptors(
+ VkDescriptorType type) const;
+
+ void replaceDescriptors(
+ VkDescriptorType oldType,
+ VkDescriptorType newType);
+
+ };
+
+
+ /**
+ * \brief Shader interface
+ *
+ * Describes shader resource bindings
+ * for a graphics or compute pipeline.
+ */
+ class DxvkPipelineLayout : public RcObject {
+
+ public:
+
+ DxvkPipelineLayout(
+ const Rc<vk::DeviceFn>& vkd,
+ const DxvkDescriptorSlotMapping& slotMapping,
+ VkPipelineBindPoint pipelineBindPoint);
+
+ ~DxvkPipelineLayout();
+
+ /**
+ * \brief Number of resource bindings
+ * \returns Resource binding count
+ */
+ uint32_t bindingCount() const {
+ return m_bindingSlots.size();
+ }
+
+ /**
+ * \brief Resource binding info
+ *
+ * \param [in] id Binding index
+ * \returns Resource binding info
+ */
+ const DxvkDescriptorSlot& binding(uint32_t id) const {
+ return m_bindingSlots[id];
+ }
+
+ /**
+ * \brief Resource binding info
+ * \returns Resource binding info
+ */
+ const DxvkDescriptorSlot* bindings() const {
+ return m_bindingSlots.data();
+ }
+
+ /**
+ * \brief Push constant range
+ * \returns Push constant range
+ */
+ const VkPushConstantRange& pushConstRange() const {
+ return m_pushConstRange;
+ }
+
+ /**
+ * \brief Descriptor set layout handle
+ * \returns Descriptor set layout handle
+ */
+ VkDescriptorSetLayout descriptorSetLayout() const {
+ return m_descriptorSetLayout;
+ }
+
+ /**
+ * \brief Pipeline layout handle
+ * \returns Pipeline layout handle
+ */
+ VkPipelineLayout pipelineLayout() const {
+ return m_pipelineLayout;
+ }
+
+ /**
+ * \brief Descriptor update template
+ * \returns Descriptor update template
+ */
+ VkDescriptorUpdateTemplateKHR descriptorTemplate() const {
+ return m_descriptorTemplate;
+ }
+
+ /**
+ * \brief Number of dynamic bindings
+ * \returns Dynamic binding count
+ */
+ uint32_t dynamicBindingCount() const {
+ return m_dynamicSlots.size();
+ }
+
+ /**
+ * \brief Returns a dynamic binding
+ *
+ * \param [in] id Dynamic binding ID
+ * \returns Reference to that binding
+ */
+ const DxvkDescriptorSlot& dynamicBinding(uint32_t id) const {
+ return this->binding(m_dynamicSlots[id]);
+ }
+
+ /**
+ * \brief Checks for static buffer bindings
+ *
+ * Returns \c true if there is at least one
+ * descriptor of the static uniform buffer
+ * type.
+ */
+ bool hasStaticBufferBindings() const {
+ return m_descriptorTypes.test(
+ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
+ }
+
+ /**
+ * \brief Checks whether buffers or images are written to
+ *
+ * It is assumed that storage images and buffers
+ * will be written to if they are present. Used
+ * for synchronization purposes.
+ * \param [in] stages Shader stages to check
+ */
+ VkShaderStageFlags getStorageDescriptorStages() const {
+ VkShaderStageFlags stages = 0;
+
+ for (const auto& slot : m_bindingSlots) {
+ if (slot.access & VK_ACCESS_SHADER_WRITE_BIT)
+ stages |= slot.stages;
+ }
+
+ return stages;
+ }
+
+ private:
+
+ Rc<vk::DeviceFn> m_vkd;
+
+ VkPushConstantRange m_pushConstRange = { };
+ VkDescriptorSetLayout m_descriptorSetLayout = VK_NULL_HANDLE;
+ VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE;
+ VkDescriptorUpdateTemplateKHR m_descriptorTemplate = VK_NULL_HANDLE;
+
+ std::vector<DxvkDescriptorSlot> m_bindingSlots;
+ std::vector<uint32_t> m_dynamicSlots;
+
+ Flags<VkDescriptorType> m_descriptorTypes;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_pipemanager.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_pipemanager.cpp
new file mode 100644
index 00000000..dc20803d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_pipemanager.cpp
@@ -0,0 +1,90 @@
+#include "dxvk_device.h"
+#include "dxvk_pipemanager.h"
+#include "dxvk_state_cache.h"
+
+namespace dxvk {
+
+ DxvkPipelineManager::DxvkPipelineManager(
+ const DxvkDevice* device,
+ DxvkRenderPassPool* passManager)
+ : m_device (device),
+ m_cache (new DxvkPipelineCache(device->vkd())) {
+#ifndef VBOX
+ std::string useStateCache = env::getEnvVar("DXVK_STATE_CACHE");
+
+ if (useStateCache != "0" && device->config().enableStateCache)
+ m_stateCache = new DxvkStateCache(device, this, passManager);
+#endif
+ }
+
+
+ DxvkPipelineManager::~DxvkPipelineManager() {
+
+ }
+
+
+ DxvkComputePipeline* DxvkPipelineManager::createComputePipeline(
+ const DxvkComputePipelineShaders& shaders) {
+ if (shaders.cs == nullptr)
+ return nullptr;
+
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ auto pair = m_computePipelines.find(shaders);
+ if (pair != m_computePipelines.end())
+ return &pair->second;
+
+ auto iter = m_computePipelines.emplace(
+ std::piecewise_construct,
+ std::tuple(shaders),
+ std::tuple(this, shaders));
+ return &iter.first->second;
+ }
+
+
+ DxvkGraphicsPipeline* DxvkPipelineManager::createGraphicsPipeline(
+ const DxvkGraphicsPipelineShaders& shaders) {
+ if (shaders.vs == nullptr)
+ return nullptr;
+
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ auto pair = m_graphicsPipelines.find(shaders);
+ if (pair != m_graphicsPipelines.end())
+ return &pair->second;
+
+ auto iter = m_graphicsPipelines.emplace(
+ std::piecewise_construct,
+ std::tuple(shaders),
+ std::tuple(this, shaders));
+ return &iter.first->second;
+ }
+
+
+ void DxvkPipelineManager::registerShader(
+ const Rc<DxvkShader>& shader) {
+ if (m_stateCache != nullptr)
+ m_stateCache->registerShader(shader);
+ }
+
+
+ DxvkPipelineCount DxvkPipelineManager::getPipelineCount() const {
+ DxvkPipelineCount result;
+ result.numComputePipelines = m_numComputePipelines.load();
+ result.numGraphicsPipelines = m_numGraphicsPipelines.load();
+ return result;
+ }
+
+
+ bool DxvkPipelineManager::isCompilingShaders() const {
+ return m_stateCache != nullptr
+ && m_stateCache->isCompilingShaders();
+ }
+
+
+ void DxvkPipelineManager::stopWorkerThreads() const {
+ if (m_stateCache != nullptr)
+ m_stateCache->stopWorkerThreads();
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_pipemanager.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_pipemanager.h
new file mode 100644
index 00000000..f32a8913
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_pipemanager.h
@@ -0,0 +1,121 @@
+
+#pragma once
+
+#include <mutex>
+#include <unordered_map>
+
+#include "dxvk_compute.h"
+#include "dxvk_graphics.h"
+
+namespace dxvk {
+
+ class DxvkStateCache;
+
+ /**
+ * \brief Pipeline count
+ *
+ * Stores number of graphics and
+ * compute pipelines, individually.
+ */
+ struct DxvkPipelineCount {
+ uint32_t numGraphicsPipelines;
+ uint32_t numComputePipelines;
+ };
+
+
+ /**
+ * \brief Pipeline manager
+ *
+ * Creates and stores graphics pipelines and compute
+ * pipelines for each combination of shaders that is
+ * used within the application. This is necessary
+ * because DXVK does not expose the concept of shader
+ * pipeline objects to the client API.
+ */
+ class DxvkPipelineManager {
+ friend class DxvkComputePipeline;
+ friend class DxvkGraphicsPipeline;
+ public:
+
+ DxvkPipelineManager(
+ const DxvkDevice* device,
+ DxvkRenderPassPool* passManager);
+
+ ~DxvkPipelineManager();
+
+ /**
+ * \brief Retrieves a compute pipeline object
+ *
+ * If a pipeline for the given shader stage object
+ * already exists, it will be returned. Otherwise,
+ * a new pipeline will be created.
+ * \param [in] shaders Shaders for the pipeline
+ * \returns Compute pipeline object
+ */
+ DxvkComputePipeline* createComputePipeline(
+ const DxvkComputePipelineShaders& shaders);
+
+ /**
+ * \brief Retrieves a graphics pipeline object
+ *
+ * If a pipeline for the given shader stage objects
+ * already exists, it will be returned. Otherwise,
+ * a new pipeline will be created.
+ * \param [in] shaders Shaders for the pipeline
+ * \returns Graphics pipeline object
+ */
+ DxvkGraphicsPipeline* createGraphicsPipeline(
+ const DxvkGraphicsPipelineShaders& shaders);
+
+ /*
+ * \brief Registers a shader
+ *
+ * Starts compiling pipelines asynchronously
+ * in case the state cache contains state
+ * vectors for this shader.
+ * \param [in] shader Newly compiled shader
+ */
+ void registerShader(
+ const Rc<DxvkShader>& shader);
+
+ /**
+ * \brief Retrieves total pipeline count
+ * \returns Number of compute/graphics pipelines
+ */
+ DxvkPipelineCount getPipelineCount() const;
+
+ /**
+ * \brief Checks whether async compiler is busy
+ * \returns \c true if shaders are being compiled
+ */
+ bool isCompilingShaders() const;
+
+ /**
+ * \brief Stops async compiler threads
+ */
+ void stopWorkerThreads() const;
+
+ private:
+
+ const DxvkDevice* m_device;
+ Rc<DxvkPipelineCache> m_cache;
+ Rc<DxvkStateCache> m_stateCache;
+
+ std::atomic<uint32_t> m_numComputePipelines = { 0 };
+ std::atomic<uint32_t> m_numGraphicsPipelines = { 0 };
+
+ dxvk::mutex m_mutex;
+
+ std::unordered_map<
+ DxvkComputePipelineShaders,
+ DxvkComputePipeline,
+ DxvkHash, DxvkEq> m_computePipelines;
+
+ std::unordered_map<
+ DxvkGraphicsPipelineShaders,
+ DxvkGraphicsPipeline,
+ DxvkHash, DxvkEq> m_graphicsPipelines;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_platform_exts.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_platform_exts.h
new file mode 100644
index 00000000..f6f03067
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_platform_exts.h
@@ -0,0 +1,26 @@
+#pragma once
+
+#include "dxvk_extension_provider.h"
+
+namespace dxvk {
+
+ class DxvkPlatformExts : public DxvkExtensionProvider {
+
+ public:
+
+ std::string_view getName();
+
+ DxvkNameSet getInstanceExtensions();
+
+ DxvkNameSet getDeviceExtensions(
+ uint32_t adapterId);
+
+ void initInstanceExtensions();
+
+ void initDeviceExtensions(
+ const DxvkInstance* instance);
+
+ static DxvkPlatformExts s_instance;
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_queue.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_queue.cpp
new file mode 100644
index 00000000..5b383fc3
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_queue.cpp
@@ -0,0 +1,187 @@
+#include "dxvk_device.h"
+#include "dxvk_queue.h"
+
+namespace dxvk {
+
+ DxvkSubmissionQueue::DxvkSubmissionQueue(DxvkDevice* device)
+ : m_device(device),
+ m_submitThread([this] () { submitCmdLists(); }),
+ m_finishThread([this] () { finishCmdLists(); }) {
+
+ }
+
+
+ DxvkSubmissionQueue::~DxvkSubmissionQueue() {
+ { std::unique_lock<dxvk::mutex> lock(m_mutex);
+ m_stopped.store(true);
+ }
+
+ m_appendCond.notify_all();
+ m_submitCond.notify_all();
+
+ m_submitThread.join();
+ m_finishThread.join();
+ }
+
+
+ void DxvkSubmissionQueue::submit(DxvkSubmitInfo submitInfo) {
+ std::unique_lock<dxvk::mutex> lock(m_mutex);
+
+ m_finishCond.wait(lock, [this] {
+ return m_submitQueue.size() + m_finishQueue.size() <= MaxNumQueuedCommandBuffers;
+ });
+
+ DxvkSubmitEntry entry = { };
+ entry.submit = std::move(submitInfo);
+
+ m_pending += 1;
+ m_submitQueue.push(std::move(entry));
+ m_appendCond.notify_all();
+ }
+
+
+ void DxvkSubmissionQueue::present(DxvkPresentInfo presentInfo, DxvkSubmitStatus* status) {
+ std::unique_lock<dxvk::mutex> lock(m_mutex);
+
+ DxvkSubmitEntry entry = { };
+ entry.status = status;
+ entry.present = std::move(presentInfo);
+
+ m_submitQueue.push(std::move(entry));
+ m_appendCond.notify_all();
+ }
+
+
+ void DxvkSubmissionQueue::synchronizeSubmission(
+ DxvkSubmitStatus* status) {
+ std::unique_lock<dxvk::mutex> lock(m_mutex);
+
+ m_submitCond.wait(lock, [status] {
+ return status->result.load() != VK_NOT_READY;
+ });
+ }
+
+
+ void DxvkSubmissionQueue::synchronize() {
+ std::unique_lock<dxvk::mutex> lock(m_mutex);
+
+ m_submitCond.wait(lock, [this] {
+ return m_submitQueue.empty();
+ });
+ }
+
+
+ void DxvkSubmissionQueue::lockDeviceQueue() {
+ m_mutexQueue.lock();
+ }
+
+
+ void DxvkSubmissionQueue::unlockDeviceQueue() {
+ m_mutexQueue.unlock();
+ }
+
+
+ void DxvkSubmissionQueue::submitCmdLists() {
+ env::setThreadName("dxvk-submit");
+
+ std::unique_lock<dxvk::mutex> lock(m_mutex);
+
+ while (!m_stopped.load()) {
+ m_appendCond.wait(lock, [this] {
+ return m_stopped.load() || !m_submitQueue.empty();
+ });
+
+ if (m_stopped.load())
+ return;
+
+ DxvkSubmitEntry entry = std::move(m_submitQueue.front());
+ lock.unlock();
+
+ // Submit command buffer to device
+ VkResult status = VK_NOT_READY;
+
+ if (m_lastError != VK_ERROR_DEVICE_LOST) {
+ std::lock_guard<dxvk::mutex> lock(m_mutexQueue);
+
+ if (entry.submit.cmdList != nullptr) {
+ status = entry.submit.cmdList->submit(
+ entry.submit.waitSync,
+ entry.submit.wakeSync);
+ } else if (entry.present.presenter != nullptr) {
+ status = entry.present.presenter->presentImage();
+ }
+ } else {
+ // Don't submit anything after device loss
+ // so that drivers get a chance to recover
+ status = VK_ERROR_DEVICE_LOST;
+ }
+
+ if (entry.status)
+ entry.status->result = status;
+
+ // On success, pass it on to the queue thread
+ lock = std::unique_lock<dxvk::mutex>(m_mutex);
+
+ if (status == VK_SUCCESS) {
+ if (entry.submit.cmdList != nullptr)
+ m_finishQueue.push(std::move(entry));
+ } else if (status == VK_ERROR_DEVICE_LOST || entry.submit.cmdList != nullptr) {
+ Logger::err(str::format("DxvkSubmissionQueue: Command submission failed: ", status));
+ m_lastError = status;
+ m_device->waitForIdle();
+ }
+
+ m_submitQueue.pop();
+ m_submitCond.notify_all();
+ }
+ }
+
+
+ void DxvkSubmissionQueue::finishCmdLists() {
+ env::setThreadName("dxvk-queue");
+
+ std::unique_lock<dxvk::mutex> lock(m_mutex);
+
+ while (!m_stopped.load()) {
+ if (m_finishQueue.empty()) {
+ auto t0 = dxvk::high_resolution_clock::now();
+
+ m_submitCond.wait(lock, [this] {
+ return m_stopped.load() || !m_finishQueue.empty();
+ });
+
+ auto t1 = dxvk::high_resolution_clock::now();
+ m_gpuIdle += std::chrono::duration_cast<std::chrono::microseconds>(t1 - t0).count();
+ }
+
+ if (m_stopped.load())
+ return;
+
+ DxvkSubmitEntry entry = std::move(m_finishQueue.front());
+ lock.unlock();
+
+ VkResult status = m_lastError.load();
+
+ if (status != VK_ERROR_DEVICE_LOST)
+ status = entry.submit.cmdList->synchronize();
+
+ if (status != VK_SUCCESS) {
+ Logger::err(str::format("DxvkSubmissionQueue: Failed to sync fence: ", status));
+ m_lastError = status;
+ m_device->waitForIdle();
+ }
+
+ entry.submit.cmdList->notifySignals();
+ entry.submit.cmdList->reset();
+
+ m_device->recycleCommandList(entry.submit.cmdList);
+
+ lock = std::unique_lock<dxvk::mutex>(m_mutex);
+ m_pending -= 1;
+
+ m_finishQueue.pop();
+ m_finishCond.notify_all();
+ }
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_queue.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_queue.h
new file mode 100644
index 00000000..337c5fac
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_queue.h
@@ -0,0 +1,198 @@
+#pragma once
+
+#include <condition_variable>
+#include <mutex>
+#include <queue>
+
+#include "../util/thread.h"
+
+#include "../vulkan/vulkan_presenter.h"
+
+#include "dxvk_cmdlist.h"
+
+namespace dxvk {
+
+ class DxvkDevice;
+
+ /**
+ * \brief Submission status
+ *
+ * Stores the result of a queue
+ * submission or a present call.
+ */
+ struct DxvkSubmitStatus {
+ std::atomic<VkResult> result = { VK_SUCCESS };
+ };
+
+
+ /**
+ * \brief Queue submission info
+ *
+ * Stores parameters used to submit
+ * a command buffer to the device.
+ */
+ struct DxvkSubmitInfo {
+ Rc<DxvkCommandList> cmdList;
+ VkSemaphore waitSync;
+ VkSemaphore wakeSync;
+ };
+
+
+ /**
+ * \brief Present info
+ *
+ * Stores parameters used to present
+ * a swap chain image on the device.
+ */
+ struct DxvkPresentInfo {
+ Rc<vk::Presenter> presenter;
+ };
+
+
+ /**
+ * \brief Submission queue entry
+ */
+ struct DxvkSubmitEntry {
+ DxvkSubmitStatus* status;
+ DxvkSubmitInfo submit;
+ DxvkPresentInfo present;
+ };
+
+
+ /**
+ * \brief Submission queue
+ */
+ class DxvkSubmissionQueue {
+
+ public:
+
+ DxvkSubmissionQueue(DxvkDevice* device);
+ ~DxvkSubmissionQueue();
+
+ /**
+ * \brief Number of pending submissions
+ *
+ * A return value of 0 indicates
+ * that the GPU is currently idle.
+ * \returns Pending submission count
+ */
+ uint32_t pendingSubmissions() const {
+ return m_pending.load();
+ }
+
+ /**
+ * \brief Retrieves estimated GPU idle time
+ *
+ * This is a monotonically increasing counter
+ * which can be evaluated periodically in order
+ * to calculate the GPU load.
+ * \returns Accumulated GPU idle time, in us
+ */
+ uint64_t gpuIdleTicks() const {
+ return m_gpuIdle.load();
+ }
+
+ /**
+ * \brief Retrieves last submission error
+ *
+ * In case an error occured during asynchronous command
+ * submission, it will be returned by this function.
+ * \returns Last error from command submission
+ */
+ VkResult getLastError() const {
+ return m_lastError.load();
+ }
+
+ /**
+ * \brief Submits a command list asynchronously
+ *
+ * Queues a command list for submission on the
+ * dedicated submission thread. Use this to take
+ * the submission overhead off the calling thread.
+ * \param [in] submitInfo Submission parameters
+ */
+ void submit(
+ DxvkSubmitInfo submitInfo);
+
+ /**
+ * \brief Presents an image synchronously
+ *
+ * Waits for queued command lists to be submitted
+ * and then presents the current swap chain image
+ * of the presenter. May stall the calling thread.
+ * \param [in] present Present parameters
+ * \returns Status of the operation
+ */
+ void present(
+ DxvkPresentInfo presentInfo,
+ DxvkSubmitStatus* status);
+
+ /**
+ * \brief Synchronizes with one queue submission
+ *
+ * Waits for the result of the given submission
+ * or present operation to become available.
+ * \param [in,out] status Submission status
+ */
+ void synchronizeSubmission(
+ DxvkSubmitStatus* status);
+
+ /**
+ * \brief Synchronizes with queue submissions
+ *
+ * Waits for all pending command lists to be
+ * submitted to the GPU before returning.
+ */
+ void synchronize();
+
+ /**
+ * \brief Locks device queue
+ *
+ * Locks the mutex that protects the Vulkan queue
+ * that DXVK uses for command buffer submission.
+ * This is needed when the app submits its own
+ * command buffers to the queue.
+ */
+ void lockDeviceQueue();
+
+ /**
+ * \brief Unlocks device queue
+ *
+ * Unlocks the mutex that protects the Vulkan
+ * queue used for command buffer submission.
+ */
+ void unlockDeviceQueue();
+
+ private:
+
+ DxvkDevice* m_device;
+
+ std::atomic<VkResult> m_lastError = { VK_SUCCESS };
+
+ std::atomic<bool> m_stopped = { false };
+ std::atomic<uint32_t> m_pending = { 0u };
+ std::atomic<uint64_t> m_gpuIdle = { 0ull };
+
+ dxvk::mutex m_mutex;
+ dxvk::mutex m_mutexQueue;
+
+ dxvk::condition_variable m_appendCond;
+ dxvk::condition_variable m_submitCond;
+ dxvk::condition_variable m_finishCond;
+
+ std::queue<DxvkSubmitEntry> m_submitQueue;
+ std::queue<DxvkSubmitEntry> m_finishQueue;
+
+ dxvk::thread m_submitThread;
+ dxvk::thread m_finishThread;
+
+ VkResult submitToQueue(
+ const DxvkSubmitInfo& submission);
+
+ void submitCmdLists();
+
+ void finishCmdLists();
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_recycler.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_recycler.h
new file mode 100644
index 00000000..b90befd4
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_recycler.h
@@ -0,0 +1,63 @@
+#pragma once
+
+#include <mutex>
+#include <vector>
+
+namespace dxvk {
+
+ /**
+ * \brief Object recycler
+ *
+ * Implements a thread-safe buffer that can store up to
+ * a given number of objects of a certain type. This way,
+ * DXVK can efficiently reuse and reset objects instead
+ * of destroying them and creating them anew.
+ * \tparam T Type of the objects to store
+ * \tparam N Maximum number of objects to store
+ */
+ template<typename T, size_t N>
+ class DxvkRecycler {
+
+ public:
+
+ /**
+ * \brief Retrieves an object if possible
+ *
+ * Returns an object that was returned to the recycler
+ * earier. In case no objects are available, this will
+ * return \c nullptr and a new object has to be created.
+ * \return An object, or \c nullptr
+ */
+ Rc<T> retrieveObject() {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ if (m_objectId == 0)
+ return nullptr;
+
+ return m_objects.at(--m_objectId);
+ }
+
+ /**
+ * \brief Returns an object to the recycler
+ *
+ * If the buffer is full, the object will be destroyed
+ * once the last reference runs out of scope. No further
+ * action needs to be taken in this case.
+ * \param [in] object The object to return
+ */
+ void returnObject(const Rc<T>& object) {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ if (m_objectId < N)
+ m_objects.at(m_objectId++) = object;
+ }
+
+ private:
+
+ dxvk::mutex m_mutex;
+ std::array<Rc<T>, N> m_objects;
+ size_t m_objectId = 0;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_renderpass.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_renderpass.cpp
new file mode 100644
index 00000000..0dae186e
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_renderpass.cpp
@@ -0,0 +1,282 @@
+#include <algorithm>
+
+#include "dxvk_device.h"
+#include "dxvk_renderpass.h"
+
+namespace dxvk {
+
+ bool DxvkRenderPassFormat::eq(const DxvkRenderPassFormat& fmt) const {
+ bool eq = sampleCount == fmt.sampleCount;
+
+ for (uint32_t i = 0; i < MaxNumRenderTargets && eq; i++) {
+ eq &= color[i].format == fmt.color[i].format
+ && color[i].layout == fmt.color[i].layout;
+ }
+
+ eq &= depth.format == fmt.depth.format
+ && depth.layout == fmt.depth.layout;
+
+ return eq;
+ }
+
+
+ size_t DxvkRenderPassFormat::hash() const {
+ DxvkHashState state;
+ state.add(uint32_t(sampleCount));
+
+ for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
+ state.add(uint32_t(color[i].format));
+ state.add(uint32_t(color[i].layout));
+ }
+
+ state.add(uint32_t(depth.format));
+ state.add(uint32_t(depth.layout));
+ return state;
+ }
+
+
+ DxvkRenderPass::DxvkRenderPass(
+ const Rc<vk::DeviceFn>& vkd,
+ const DxvkRenderPassFormat& fmt)
+ : m_vkd(vkd), m_format(fmt),
+ m_default(createRenderPass(DxvkRenderPassOps())) {
+
+ }
+
+
+ DxvkRenderPass::~DxvkRenderPass() {
+ m_vkd->vkDestroyRenderPass(m_vkd->device(), m_default, nullptr);
+
+ for (const auto& i : m_instances) {
+ m_vkd->vkDestroyRenderPass(
+ m_vkd->device(), i.handle, nullptr);
+ }
+ }
+
+
+ bool DxvkRenderPass::hasCompatibleFormat(const DxvkRenderPassFormat& fmt) const {
+ return m_format.eq(fmt);
+ }
+
+
+ VkRenderPass DxvkRenderPass::getHandle(const DxvkRenderPassOps& ops) {
+ std::lock_guard<sync::Spinlock> lock(m_mutex);
+
+ for (const auto& i : m_instances) {
+ if (compareOps(i.ops, ops))
+ return i.handle;
+ }
+
+ VkRenderPass handle = this->createRenderPass(ops);
+ m_instances.push_back({ ops, handle });
+ return handle;
+ }
+
+
+ VkRenderPass DxvkRenderPass::createRenderPass(const DxvkRenderPassOps& ops) {
+ std::vector<VkAttachmentDescription> attachments;
+
+ VkAttachmentReference depthRef;
+ std::array<VkAttachmentReference, MaxNumRenderTargets> colorRef;
+
+ // Render passes may not require the previous
+ // contents of the attachments to be preserved.
+ for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
+ if (m_format.color[i].format != VK_FORMAT_UNDEFINED) {
+ VkAttachmentDescription desc;
+ desc.flags = 0;
+ desc.format = m_format.color[i].format;
+ desc.samples = m_format.sampleCount;
+ desc.loadOp = ops.colorOps[i].loadOp;
+ desc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ desc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ desc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ desc.initialLayout = ops.colorOps[i].loadLayout;
+ desc.finalLayout = ops.colorOps[i].storeLayout;
+
+ colorRef[i].attachment = attachments.size();
+ colorRef[i].layout = m_format.color[i].layout;
+
+ attachments.push_back(desc);
+ } else {
+ colorRef[i].attachment = VK_ATTACHMENT_UNUSED;
+ colorRef[i].layout = VK_IMAGE_LAYOUT_UNDEFINED;
+ }
+ }
+
+ if (m_format.depth.format != VK_FORMAT_UNDEFINED) {
+ VkAttachmentDescription desc;
+ desc.flags = 0;
+ desc.format = m_format.depth.format;
+ desc.samples = m_format.sampleCount;
+ desc.loadOp = ops.depthOps.loadOpD;
+ desc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ desc.stencilLoadOp = ops.depthOps.loadOpS;
+ desc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
+ desc.initialLayout = ops.depthOps.loadLayout;
+ desc.finalLayout = ops.depthOps.storeLayout;
+
+ depthRef.attachment = attachments.size();
+ depthRef.layout = m_format.depth.layout;
+
+ attachments.push_back(desc);
+ } else {
+ depthRef.attachment = VK_ATTACHMENT_UNUSED;
+ depthRef.layout = VK_IMAGE_LAYOUT_UNDEFINED;
+ }
+
+ VkSubpassDescription subpass;
+ subpass.flags = 0;
+ subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
+ subpass.inputAttachmentCount = 0;
+ subpass.pInputAttachments = nullptr;
+ subpass.colorAttachmentCount = colorRef.size();
+ subpass.pColorAttachments = colorRef.data();
+ subpass.pResolveAttachments = nullptr;
+ subpass.pDepthStencilAttachment = &depthRef;
+ subpass.preserveAttachmentCount = 0;
+ subpass.pPreserveAttachments = nullptr;
+
+ if (m_format.depth.format == VK_FORMAT_UNDEFINED)
+ subpass.pDepthStencilAttachment = nullptr;
+
+ std::array<VkSubpassDependency, 3> subpassDeps;
+ uint32_t subpassDepCount = 0;
+
+ VkPipelineStageFlags renderStages = 0;
+ VkAccessFlags renderAccess = 0;
+
+ if (m_format.depth.format) {
+ renderStages |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
+ | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
+
+ VkImageAspectFlags loadAspects = 0;
+
+ if (ops.depthOps.loadOpD == VK_ATTACHMENT_LOAD_OP_LOAD)
+ loadAspects = VK_IMAGE_ASPECT_DEPTH_BIT;
+ if (ops.depthOps.loadOpS == VK_ATTACHMENT_LOAD_OP_LOAD)
+ loadAspects = VK_IMAGE_ASPECT_STENCIL_BIT;
+
+ if (loadAspects & imageFormatInfo(m_format.depth.format)->aspectMask)
+ renderAccess |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
+
+ if (m_format.depth.layout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL)
+ renderAccess |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
+
+ if (m_format.depth.layout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
+ renderStages |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ renderAccess |= VK_ACCESS_SHADER_READ_BIT;
+ }
+ }
+
+ for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
+ if (!m_format.color[i].format)
+ continue;
+
+ renderStages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
+ renderAccess |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+
+ if (ops.colorOps[i].loadOp == VK_ATTACHMENT_LOAD_OP_LOAD)
+ renderAccess |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
+ }
+
+ if (renderStages) {
+ subpassDeps[subpassDepCount++] = {
+ VK_SUBPASS_EXTERNAL, 0,
+ renderStages, renderStages,
+ 0, renderAccess };
+ }
+
+ if (ops.barrier.srcStages & (
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
+ VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT |
+ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT)) {
+ subpassDeps[subpassDepCount++] = { 0, 0,
+ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
+ VK_ACCESS_SHADER_READ_BIT,
+ VK_DEPENDENCY_BY_REGION_BIT };
+ }
+
+ if (ops.barrier.srcStages && ops.barrier.dstStages) {
+ subpassDeps[subpassDepCount++] = {
+ 0, VK_SUBPASS_EXTERNAL,
+ ops.barrier.srcStages,
+ ops.barrier.dstStages,
+ ops.barrier.srcAccess,
+ ops.barrier.dstAccess, 0 };
+ }
+
+ VkRenderPassCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.attachmentCount = attachments.size();
+ info.pAttachments = attachments.data();
+ info.subpassCount = 1;
+ info.pSubpasses = &subpass;
+ info.dependencyCount = subpassDepCount;
+ info.pDependencies = subpassDepCount ? subpassDeps.data() : nullptr;
+
+ VkRenderPass renderPass = VK_NULL_HANDLE;
+
+ if (m_vkd->vkCreateRenderPass(m_vkd->device(), &info, nullptr, &renderPass) != VK_SUCCESS) {
+ Logger::err("DxvkRenderPass: Failed to create render pass object");
+ return VK_NULL_HANDLE;
+ }
+
+ return renderPass;
+ }
+
+
+ bool DxvkRenderPass::compareOps(
+ const DxvkRenderPassOps& a,
+ const DxvkRenderPassOps& b) {
+ bool eq = a.barrier.srcStages == b.barrier.srcStages
+ && a.barrier.srcAccess == b.barrier.srcAccess
+ && a.barrier.dstStages == b.barrier.dstStages
+ && a.barrier.dstAccess == b.barrier.dstAccess;
+
+ if (eq) {
+ eq &= a.depthOps.loadOpD == b.depthOps.loadOpD
+ && a.depthOps.loadOpS == b.depthOps.loadOpS
+ && a.depthOps.loadLayout == b.depthOps.loadLayout
+ && a.depthOps.storeLayout == b.depthOps.storeLayout;
+ }
+
+ for (uint32_t i = 0; i < MaxNumRenderTargets && eq; i++) {
+ eq &= a.colorOps[i].loadOp == b.colorOps[i].loadOp
+ && a.colorOps[i].loadLayout == b.colorOps[i].loadLayout
+ && a.colorOps[i].storeLayout == b.colorOps[i].storeLayout;
+ }
+
+ return eq;
+ }
+
+
+ DxvkRenderPassPool::DxvkRenderPassPool(const DxvkDevice* device)
+ : m_vkd(device->vkd()) {
+
+ }
+
+
+ DxvkRenderPassPool::~DxvkRenderPassPool() {
+
+ }
+
+
+ DxvkRenderPass* DxvkRenderPassPool::getRenderPass(const DxvkRenderPassFormat& fmt) {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ auto entry = m_renderPasses.find(fmt);
+ if (entry != m_renderPasses.end())
+ return &entry->second;
+
+ auto result = m_renderPasses.emplace(std::piecewise_construct,
+ std::tuple(fmt),
+ std::tuple(m_vkd, fmt));
+ return &result.first->second;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_renderpass.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_renderpass.h
new file mode 100644
index 00000000..a5e10550
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_renderpass.h
@@ -0,0 +1,230 @@
+#pragma once
+
+#include <mutex>
+#include <vector>
+#include <unordered_map>
+
+#include "dxvk_hash.h"
+#include "dxvk_include.h"
+#include "dxvk_limits.h"
+
+namespace dxvk {
+
+ class DxvkDevice;
+
+ /**
+ * \brief Format and layout for a render target
+ *
+ * Stores the image format of the attachment and
+ * the image layout that is used while rendering.
+ */
+ struct DxvkAttachmentFormat {
+ VkFormat format = VK_FORMAT_UNDEFINED;
+ VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
+ };
+
+
+ /**
+ * \brief Render pass format
+ *
+ * Stores the attachment formats for all depth and
+ * color attachments, as well as the sample count.
+ */
+ struct DxvkRenderPassFormat {
+ VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT;
+ DxvkAttachmentFormat depth;
+ DxvkAttachmentFormat color[MaxNumRenderTargets];
+
+ bool eq(const DxvkRenderPassFormat& fmt) const;
+
+ size_t hash() const;
+ };
+
+
+ /**
+ * \brief Color attachment transitions
+ *
+ * Stores the load/store ops and the initial
+ * and final layout of a single attachment.
+ */
+ struct DxvkColorAttachmentOps {
+ VkAttachmentLoadOp loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ VkImageLayout loadLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ VkImageLayout storeLayout = VK_IMAGE_LAYOUT_GENERAL;
+ };
+
+
+ /**
+ * \brief Depth attachment transitions
+ *
+ * Stores the load/store ops and the initial and
+ * final layout of the depth-stencil attachment.
+ */
+ struct DxvkDepthAttachmentOps {
+ VkAttachmentLoadOp loadOpD = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ VkAttachmentLoadOp loadOpS = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ VkImageLayout loadLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ VkImageLayout storeLayout = VK_IMAGE_LAYOUT_GENERAL;
+ };
+
+
+ /**
+ * \brief Render pass barrier
+ *
+ * External subpass dependency that is to be
+ * executed after a render pass has completed.
+ */
+ struct DxvkRenderPassBarrier {
+ VkPipelineStageFlags srcStages = 0;
+ VkAccessFlags srcAccess = 0;
+ VkPipelineStageFlags dstStages = 0;
+ VkAccessFlags dstAccess = 0;
+ };
+
+
+ /**
+ * \brief Render pass transitions
+ *
+ * Stores transitions for all depth and color attachments.
+ * This is used to select a specific render pass object
+ * from a group of render passes with the same format.
+ */
+ struct DxvkRenderPassOps {
+ DxvkRenderPassBarrier barrier;
+ DxvkDepthAttachmentOps depthOps;
+ DxvkColorAttachmentOps colorOps[MaxNumRenderTargets];
+ };
+
+
+ /**
+ * \brief Render pass object
+ *
+ * Manages a set of compatible render passes, i.e.
+ * render passes which share the same format but
+ * may differ in their attachment operations.
+ */
+ class DxvkRenderPass {
+
+ public:
+
+ DxvkRenderPass(
+ const Rc<vk::DeviceFn>& vkd,
+ const DxvkRenderPassFormat& fmt);
+
+ ~DxvkRenderPass();
+
+ /**
+ * \brief Retrieves render pass format
+ * \returns The render pass format
+ */
+ DxvkRenderPassFormat format() const {
+ return m_format;
+ }
+
+ /**
+ * \brief Checks whether a format is compatible
+ *
+ * Two render pass formats are considered compatible
+ * if all the relevant attachment formats match.
+ * \param [in] fmt The render pass format to check
+ * \returns \c true if this render pass is compatible.
+ */
+ bool hasCompatibleFormat(
+ const DxvkRenderPassFormat& fmt) const;
+
+ /**
+ * \brief Retrieves sample count
+ *
+ * If no sample count has been explicitly specitied,
+ * this will return \c VK_SAMPLE_COUNT_1_BIT.
+ * \returns Sample count
+ */
+ VkSampleCountFlagBits getSampleCount() const {
+ return m_format.sampleCount;
+ }
+
+ /**
+ * \brief Returns handle of default render pass
+ *
+ * The default render pass handle should be used to
+ * create pipelines and framebuffer objects. It can
+ * \e not be used for \c vkCmdBeginRenderPass calls.
+ * \returns The default render pass handle
+ */
+ VkRenderPass getDefaultHandle() const {
+ return m_default;
+ }
+
+ /**
+ * \brief Returns handle to a specialized render pass
+ *
+ * Returns a handle to a render pass with the given
+ * set of parameters. This should be used for calls
+ * to \c vkCmdBeginRenderPass.
+ * \param [in] ops Attachment ops
+ * \returns Render pass handle
+ */
+ VkRenderPass getHandle(
+ const DxvkRenderPassOps& ops);
+
+ private:
+
+ struct Instance {
+ DxvkRenderPassOps ops;
+ VkRenderPass handle;
+ };
+
+ Rc<vk::DeviceFn> m_vkd;
+ DxvkRenderPassFormat m_format;
+ VkRenderPass m_default;
+
+ sync::Spinlock m_mutex;
+ std::vector<Instance> m_instances;
+
+ VkRenderPass createRenderPass(
+ const DxvkRenderPassOps& ops);
+
+ static bool compareOps(
+ const DxvkRenderPassOps& a,
+ const DxvkRenderPassOps& b);
+
+ };
+
+
+ /**
+ * \brief Render pass pool
+ *
+ * Manages render pass objects. For each render
+ * pass format, a new render pass object will
+ * be created, but no two render pass objects
+ * will have the same format.
+ */
+ class DxvkRenderPassPool {
+
+ public:
+
+ DxvkRenderPassPool(const DxvkDevice* device);
+ ~DxvkRenderPassPool();
+
+ /**
+ * \brief Retrieves a render pass object
+ *
+ * \param [in] fmt The render pass format
+ * \returns Matching render pass object
+ */
+ DxvkRenderPass* getRenderPass(
+ const DxvkRenderPassFormat& fmt);
+
+ private:
+
+ const Rc<vk::DeviceFn> m_vkd;
+
+ dxvk::mutex m_mutex;
+ std::unordered_map<
+ DxvkRenderPassFormat,
+ DxvkRenderPass,
+ DxvkHash, DxvkEq> m_renderPasses;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_resource.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_resource.cpp
new file mode 100644
index 00000000..af7a2ea4
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_resource.cpp
@@ -0,0 +1,9 @@
+#include "dxvk_resource.h"
+
+namespace dxvk {
+
+ DxvkResource::~DxvkResource() {
+
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_resource.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_resource.h
new file mode 100644
index 00000000..9a73ed81
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_resource.h
@@ -0,0 +1,93 @@
+#pragma once
+
+#include "dxvk_include.h"
+
+namespace dxvk {
+
+ enum class DxvkAccess {
+ Read = 0,
+ Write = 1,
+ None = 2,
+ };
+
+ using DxvkAccessFlags = Flags<DxvkAccess>;
+
+ /**
+ * \brief DXVK resource
+ *
+ * Keeps track of whether the resource is currently in use
+ * by the GPU. As soon as a command that uses the resource
+ * is recorded, it will be marked as 'in use'.
+ */
+ class DxvkResource : public RcObject {
+
+ public:
+
+ virtual ~DxvkResource();
+
+ /**
+ * \brief Checks whether resource is in use
+ *
+ * Returns \c true if there are pending accesses to
+ * the resource by the GPU matching the given access
+ * type. Note that checking for reads will also return
+ * \c true if the resource is being written to.
+ * \param [in] access Access type to check for
+ * \returns \c true if the resource is in use
+ */
+ bool isInUse(DxvkAccess access = DxvkAccess::Read) const {
+ bool result = m_useCountW.load() != 0;
+ if (access == DxvkAccess::Read)
+ result |= m_useCountR.load() != 0;
+ return result;
+ }
+
+ /**
+ * \brief Acquires resource
+ *
+ * Increments use count for the given access type.
+ * \param Access Resource access type
+ */
+ void acquire(DxvkAccess access) {
+ if (access != DxvkAccess::None) {
+ (access == DxvkAccess::Read
+ ? m_useCountR
+ : m_useCountW) += 1;
+ }
+ }
+
+ /**
+ * \brief Releases resource
+ *
+ * Decrements use count for the given access type.
+ * \param Access Resource access type
+ */
+ void release(DxvkAccess access) {
+ if (access != DxvkAccess::None) {
+ (access == DxvkAccess::Read
+ ? m_useCountR
+ : m_useCountW) -= 1;
+ }
+ }
+
+ /**
+ * \brief Waits for resource to become unused
+ *
+ * Blocks calling thread until the GPU finishes
+ * using the resource with the given access type.
+ * \param [in] access Access type to check for
+ */
+ void waitIdle(DxvkAccess access = DxvkAccess::Read) const {
+ sync::spin(50000, [this, access] {
+ return !isInUse(access);
+ });
+ }
+
+ private:
+
+ std::atomic<uint32_t> m_useCountR = { 0u };
+ std::atomic<uint32_t> m_useCountW = { 0u };
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_sampler.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_sampler.cpp
new file mode 100644
index 00000000..ca82a297
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_sampler.cpp
@@ -0,0 +1,84 @@
+#include "dxvk_sampler.h"
+#include "dxvk_device.h"
+
+namespace dxvk {
+
+ DxvkSampler::DxvkSampler(
+ DxvkDevice* device,
+ const DxvkSamplerCreateInfo& info)
+ : m_vkd(device->vkd()) {
+ VkSamplerCustomBorderColorCreateInfoEXT borderColorInfo;
+ borderColorInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT;
+ borderColorInfo.pNext = nullptr;
+ borderColorInfo.customBorderColor = info.borderColor;
+ borderColorInfo.format = VK_FORMAT_UNDEFINED;
+
+ VkSamplerCreateInfo samplerInfo;
+ samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
+ samplerInfo.pNext = nullptr;
+ samplerInfo.flags = 0;
+ samplerInfo.magFilter = info.magFilter;
+ samplerInfo.minFilter = info.minFilter;
+ samplerInfo.mipmapMode = info.mipmapMode;
+ samplerInfo.addressModeU = info.addressModeU;
+ samplerInfo.addressModeV = info.addressModeV;
+ samplerInfo.addressModeW = info.addressModeW;
+ samplerInfo.mipLodBias = info.mipmapLodBias;
+ samplerInfo.anisotropyEnable = info.useAnisotropy;
+ samplerInfo.maxAnisotropy = info.maxAnisotropy;
+ samplerInfo.compareEnable = info.compareToDepth;
+ samplerInfo.compareOp = info.compareOp;
+ samplerInfo.minLod = info.mipmapLodMin;
+ samplerInfo.maxLod = info.mipmapLodMax;
+ samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
+ samplerInfo.unnormalizedCoordinates = info.usePixelCoord;
+
+ if (!device->features().core.features.samplerAnisotropy)
+ samplerInfo.anisotropyEnable = VK_FALSE;
+
+ if (samplerInfo.addressModeU == VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER
+ || samplerInfo.addressModeV == VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER
+ || samplerInfo.addressModeW == VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER)
+ samplerInfo.borderColor = getBorderColor(device, info);
+
+ if (samplerInfo.borderColor == VK_BORDER_COLOR_FLOAT_CUSTOM_EXT)
+ samplerInfo.pNext = &borderColorInfo;
+
+ if (m_vkd->vkCreateSampler(m_vkd->device(),
+ &samplerInfo, nullptr, &m_sampler) != VK_SUCCESS)
+ throw DxvkError("DxvkSampler::DxvkSampler: Failed to create sampler");
+ }
+
+
+ DxvkSampler::~DxvkSampler() {
+ m_vkd->vkDestroySampler(
+ m_vkd->device(), m_sampler, nullptr);
+ }
+
+
+ VkBorderColor DxvkSampler::getBorderColor(const Rc<DxvkDevice>& device, const DxvkSamplerCreateInfo& info) {
+ static const std::array<std::pair<VkClearColorValue, VkBorderColor>, 3> s_borderColors = {{
+ { { { 0.0f, 0.0f, 0.0f, 0.0f } }, VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK },
+ { { { 0.0f, 0.0f, 0.0f, 1.0f } }, VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK },
+ { { { 1.0f, 1.0f, 1.0f, 1.0f } }, VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE },
+ }};
+
+ // Ignore G/B/A components for shadow samplers
+ size_t size = !info.compareToDepth
+ ? sizeof(VkClearColorValue)
+ : sizeof(float);
+
+ for (const auto& e : s_borderColors) {
+ if (!std::memcmp(&e.first, &info.borderColor, size))
+ return e.second;
+ }
+
+ if (!device->features().extCustomBorderColor.customBorderColorWithoutFormat) {
+ Logger::warn("DXVK: Custom border colors not supported");
+ return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
+ }
+
+ return VK_BORDER_COLOR_FLOAT_CUSTOM_EXT;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_sampler.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_sampler.h
new file mode 100644
index 00000000..5ed268f3
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_sampler.h
@@ -0,0 +1,79 @@
+#pragma once
+
+#include "dxvk_resource.h"
+
+namespace dxvk {
+
+ class DxvkDevice;
+
+ /**
+ * \brief Sampler properties
+ */
+ struct DxvkSamplerCreateInfo {
+ /// Texture filter propertoes
+ VkFilter magFilter;
+ VkFilter minFilter;
+
+ /// Mipmapping properties
+ VkSamplerMipmapMode mipmapMode;
+ float mipmapLodBias;
+ float mipmapLodMin;
+ float mipmapLodMax;
+
+ /// Anisotropic filtering
+ VkBool32 useAnisotropy;
+ float maxAnisotropy;
+
+ /// Address modes
+ VkSamplerAddressMode addressModeU;
+ VkSamplerAddressMode addressModeV;
+ VkSamplerAddressMode addressModeW;
+
+ /// Compare op for shadow textures
+ VkBool32 compareToDepth;
+ VkCompareOp compareOp;
+
+ /// Texture border color
+ VkClearColorValue borderColor;
+
+ /// Enables unnormalized coordinates
+ VkBool32 usePixelCoord;
+ };
+
+
+ /**
+ * \brief Sampler
+ *
+ * Manages a sampler object that can be bound to
+ * a pipeline. Sampler objects provide parameters
+ * for texture lookups within a shader.
+ */
+ class DxvkSampler : public DxvkResource {
+
+ public:
+
+ DxvkSampler(
+ DxvkDevice* device,
+ const DxvkSamplerCreateInfo& info);
+ ~DxvkSampler();
+
+ /**
+ * \brief Sampler handle
+ * \returns Sampler handle
+ */
+ VkSampler handle() const {
+ return m_sampler;
+ }
+
+ private:
+
+ Rc<vk::DeviceFn> m_vkd;
+ VkSampler m_sampler = VK_NULL_HANDLE;
+
+ static VkBorderColor getBorderColor(
+ const Rc<DxvkDevice>& device,
+ const DxvkSamplerCreateInfo& info);
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_shader.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_shader.cpp
new file mode 100644
index 00000000..20acd073
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_shader.cpp
@@ -0,0 +1,386 @@
+#include "dxvk_shader.h"
+
+#include <algorithm>
+#include <unordered_map>
+#include <unordered_set>
+
+namespace dxvk {
+
+ DxvkShaderConstData::DxvkShaderConstData()
+ : m_size(0), m_data(nullptr) {
+
+ }
+
+
+ DxvkShaderConstData::DxvkShaderConstData(
+ size_t dwordCount,
+ const uint32_t* dwordArray)
+ : m_size(dwordCount), m_data(new uint32_t[dwordCount]) {
+ for (size_t i = 0; i < dwordCount; i++)
+ m_data[i] = dwordArray[i];
+ }
+
+
+ DxvkShaderConstData::DxvkShaderConstData(DxvkShaderConstData&& other)
+ : m_size(other.m_size), m_data(other.m_data) {
+ other.m_size = 0;
+ other.m_data = nullptr;
+ }
+
+
+ DxvkShaderConstData& DxvkShaderConstData::operator = (DxvkShaderConstData&& other) {
+ delete[] m_data;
+ this->m_size = other.m_size;
+ this->m_data = other.m_data;
+ other.m_size = 0;
+ other.m_data = nullptr;
+ return *this;
+ }
+
+
+ DxvkShaderConstData::~DxvkShaderConstData() {
+ delete[] m_data;
+ }
+
+
+ DxvkShaderModule::DxvkShaderModule()
+ : m_vkd(nullptr), m_stage() {
+
+ }
+
+
+ DxvkShaderModule::DxvkShaderModule(DxvkShaderModule&& other)
+ : m_vkd(std::move(other.m_vkd)) {
+ this->m_stage = other.m_stage;
+ other.m_stage = VkPipelineShaderStageCreateInfo();
+ }
+
+
+ DxvkShaderModule::DxvkShaderModule(
+ const Rc<vk::DeviceFn>& vkd,
+ const Rc<DxvkShader>& shader,
+ const SpirvCodeBuffer& code)
+ : m_vkd(vkd), m_stage() {
+ m_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ m_stage.pNext = nullptr;
+ m_stage.flags = 0;
+ m_stage.stage = shader->stage();
+ m_stage.module = VK_NULL_HANDLE;
+ m_stage.pName = "main";
+ m_stage.pSpecializationInfo = nullptr;
+
+ VkShaderModuleCreateInfo info;
+ info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.codeSize = code.size();
+ info.pCode = code.data();
+
+ if (m_vkd->vkCreateShaderModule(m_vkd->device(), &info, nullptr, &m_stage.module) != VK_SUCCESS)
+ throw DxvkError("DxvkComputePipeline::DxvkComputePipeline: Failed to create shader module");
+ }
+
+
+ DxvkShaderModule::~DxvkShaderModule() {
+ if (m_vkd != nullptr) {
+ m_vkd->vkDestroyShaderModule(
+ m_vkd->device(), m_stage.module, nullptr);
+ }
+ }
+
+
+ DxvkShaderModule& DxvkShaderModule::operator = (DxvkShaderModule&& other) {
+ this->m_vkd = std::move(other.m_vkd);
+ this->m_stage = other.m_stage;
+ other.m_stage = VkPipelineShaderStageCreateInfo();
+ return *this;
+ }
+
+
+ DxvkShader::DxvkShader(
+ VkShaderStageFlagBits stage,
+ uint32_t slotCount,
+ const DxvkResourceSlot* slotInfos,
+ const DxvkInterfaceSlots& iface,
+ SpirvCodeBuffer code,
+ const DxvkShaderOptions& options,
+ DxvkShaderConstData&& constData)
+ : m_stage(stage), m_code(code), m_interface(iface),
+ m_options(options), m_constData(std::move(constData)) {
+ // Write back resource slot infos
+ for (uint32_t i = 0; i < slotCount; i++)
+ m_slots.push_back(slotInfos[i]);
+
+ // Gather the offsets where the binding IDs
+ // are stored so we can quickly remap them.
+ uint32_t o1VarId = 0;
+
+ for (auto ins : code) {
+ if (ins.opCode() == spv::OpDecorate) {
+ if (ins.arg(2) == spv::DecorationBinding
+ || ins.arg(2) == spv::DecorationSpecId)
+ m_idOffsets.push_back(ins.offset() + 3);
+
+ if (ins.arg(2) == spv::DecorationLocation && ins.arg(3) == 1) {
+ m_o1LocOffset = ins.offset() + 3;
+ o1VarId = ins.arg(1);
+ }
+
+ if (ins.arg(2) == spv::DecorationIndex && ins.arg(1) == o1VarId)
+ m_o1IdxOffset = ins.offset() + 3;
+ }
+
+ if (ins.opCode() == spv::OpExecutionMode) {
+ if (ins.arg(2) == spv::ExecutionModeStencilRefReplacingEXT)
+ m_flags.set(DxvkShaderFlag::ExportsStencilRef);
+
+ if (ins.arg(2) == spv::ExecutionModeXfb)
+ m_flags.set(DxvkShaderFlag::HasTransformFeedback);
+ }
+
+ if (ins.opCode() == spv::OpCapability) {
+ if (ins.arg(1) == spv::CapabilitySampleRateShading)
+ m_flags.set(DxvkShaderFlag::HasSampleRateShading);
+
+ if (ins.arg(1) == spv::CapabilityShaderViewportIndexLayerEXT)
+ m_flags.set(DxvkShaderFlag::ExportsViewportIndexLayerFromVertexStage);
+ }
+ }
+ }
+
+
+ DxvkShader::~DxvkShader() {
+
+ }
+
+
+ void DxvkShader::defineResourceSlots(
+ DxvkDescriptorSlotMapping& mapping) const {
+ for (const auto& slot : m_slots)
+ mapping.defineSlot(m_stage, slot);
+
+ if (m_interface.pushConstSize) {
+ mapping.definePushConstRange(m_stage,
+ m_interface.pushConstOffset,
+ m_interface.pushConstSize);
+ }
+ }
+
+
+ DxvkShaderModule DxvkShader::createShaderModule(
+ const Rc<vk::DeviceFn>& vkd,
+ const DxvkDescriptorSlotMapping& mapping,
+ const DxvkShaderModuleCreateInfo& info) {
+ SpirvCodeBuffer spirvCode = m_code.decompress();
+ uint32_t* code = spirvCode.data();
+
+ // Remap resource binding IDs
+ for (uint32_t ofs : m_idOffsets) {
+ if (code[ofs] < MaxNumResourceSlots)
+ code[ofs] = mapping.getBindingId(code[ofs]);
+ }
+
+ // For dual-source blending we need to re-map
+ // location 1, index 0 to location 0, index 1
+ if (info.fsDualSrcBlend && m_o1IdxOffset && m_o1LocOffset)
+ std::swap(code[m_o1IdxOffset], code[m_o1LocOffset]);
+
+ // Replace undefined input variables with zero
+ for (uint32_t u : bit::BitMask(info.undefinedInputs))
+ eliminateInput(spirvCode, u);
+
+ return DxvkShaderModule(vkd, this, spirvCode);
+ }
+
+
+ void DxvkShader::dump(std::ostream& outputStream) const {
+ m_code.decompress().store(outputStream);
+ }
+
+
+ void DxvkShader::eliminateInput(SpirvCodeBuffer& code, uint32_t location) {
+ struct SpirvTypeInfo {
+ spv::Op op = spv::OpNop;
+ uint32_t baseTypeId = 0;
+ uint32_t compositeSize = 0;
+ spv::StorageClass storageClass = spv::StorageClassMax;
+ };
+
+ std::unordered_map<uint32_t, SpirvTypeInfo> types;
+ std::unordered_map<uint32_t, uint32_t> constants;
+ std::unordered_set<uint32_t> candidates;
+
+ // Find the input variable in question
+ size_t inputVarOffset = 0;
+ uint32_t inputVarTypeId = 0;
+ uint32_t inputVarId = 0;
+
+ for (auto ins : code) {
+ if (ins.opCode() == spv::OpDecorate) {
+ if (ins.arg(2) == spv::DecorationLocation
+ && ins.arg(3) == location)
+ candidates.insert(ins.arg(1));
+ }
+
+ if (ins.opCode() == spv::OpConstant)
+ constants.insert({ ins.arg(2), ins.arg(3) });
+
+ if (ins.opCode() == spv::OpTypeFloat || ins.opCode() == spv::OpTypeInt)
+ types.insert({ ins.arg(1), { ins.opCode(), 0, ins.arg(2), spv::StorageClassMax }});
+
+ if (ins.opCode() == spv::OpTypeVector)
+ types.insert({ ins.arg(1), { ins.opCode(), ins.arg(2), ins.arg(3), spv::StorageClassMax }});
+
+ if (ins.opCode() == spv::OpTypeArray) {
+ auto constant = constants.find(ins.arg(3));
+ if (constant == constants.end())
+ continue;
+ types.insert({ ins.arg(1), { ins.opCode(), ins.arg(2), constant->second, spv::StorageClassMax }});
+ }
+
+ if (ins.opCode() == spv::OpTypePointer)
+ types.insert({ ins.arg(1), { ins.opCode(), ins.arg(3), 0, spv::StorageClass(ins.arg(2)) }});
+
+ if (ins.opCode() == spv::OpVariable && spv::StorageClass(ins.arg(3)) == spv::StorageClassInput) {
+ if (candidates.find(ins.arg(2)) != candidates.end()) {
+ inputVarOffset = ins.offset();
+ inputVarTypeId = ins.arg(1);
+ inputVarId = ins.arg(2);
+ break;
+ }
+ }
+ }
+
+ if (!inputVarId)
+ return;
+
+ // Declare private pointer types
+ auto pointerType = types.find(inputVarTypeId);
+ if (pointerType == types.end())
+ return;
+
+ code.beginInsertion(inputVarOffset);
+ std::vector<std::pair<uint32_t, SpirvTypeInfo>> privateTypes;
+
+ for (auto p = types.find(pointerType->second.baseTypeId);
+ p != types.end();
+ p = types.find(p->second.baseTypeId)) {
+ std::pair<uint32_t, SpirvTypeInfo> info = *p;
+ info.first = 0;
+ info.second.baseTypeId = p->first;
+ info.second.storageClass = spv::StorageClassPrivate;
+
+ for (auto t : types) {
+ if (t.second.op == info.second.op
+ && t.second.baseTypeId == info.second.baseTypeId
+ && t.second.storageClass == info.second.storageClass)
+ info.first = t.first;
+ }
+
+ if (!info.first) {
+ info.first = code.allocId();
+
+ code.putIns(spv::OpTypePointer, 4);
+ code.putWord(info.first);
+ code.putWord(info.second.storageClass);
+ code.putWord(info.second.baseTypeId);
+ }
+
+ privateTypes.push_back(info);
+ }
+
+ // Define zero constants
+ uint32_t constantId = 0;
+
+ for (auto i = privateTypes.rbegin(); i != privateTypes.rend(); i++) {
+ if (constantId) {
+ uint32_t compositeSize = i->second.compositeSize;
+ uint32_t compositeId = code.allocId();
+
+ code.putIns(spv::OpConstantComposite, 3 + compositeSize);
+ code.putWord(i->second.baseTypeId);
+ code.putWord(compositeId);
+
+ for (uint32_t i = 0; i < compositeSize; i++)
+ code.putWord(constantId);
+
+ constantId = compositeId;
+ } else {
+ constantId = code.allocId();
+
+ code.putIns(spv::OpConstant, 4);
+ code.putWord(i->second.baseTypeId);
+ code.putWord(constantId);
+ code.putWord(0);
+ }
+ }
+
+ // Erase and re-declare variable
+ code.erase(4);
+
+ code.putIns(spv::OpVariable, 5);
+ code.putWord(privateTypes[0].first);
+ code.putWord(inputVarId);
+ code.putWord(spv::StorageClassPrivate);
+ code.putWord(constantId);
+
+ code.endInsertion();
+
+ // Remove variable from interface list
+ for (auto ins : code) {
+ if (ins.opCode() == spv::OpEntryPoint) {
+ uint32_t argIdx = 2 + code.strLen(ins.chr(2));
+
+ while (argIdx < ins.length()) {
+ if (ins.arg(argIdx) == inputVarId) {
+ ins.setArg(0, spv::OpEntryPoint | ((ins.length() - 1) << spv::WordCountShift));
+
+ code.beginInsertion(ins.offset() + argIdx);
+ code.erase(1);
+ code.endInsertion();
+ break;
+ }
+
+ argIdx += 1;
+ }
+ }
+ }
+
+ // Remove location declarations
+ for (auto ins : code) {
+ if (ins.opCode() == spv::OpDecorate
+ && ins.arg(2) == spv::DecorationLocation
+ && ins.arg(1) == inputVarId) {
+ code.beginInsertion(ins.offset());
+ code.erase(4);
+ code.endInsertion();
+ break;
+ }
+ }
+
+ // Fix up pointer types used in access chain instructions
+ std::unordered_map<uint32_t, uint32_t> accessChainIds;
+
+ for (auto ins : code) {
+ if (ins.opCode() == spv::OpAccessChain
+ || ins.opCode() == spv::OpInBoundsAccessChain) {
+ uint32_t depth = ins.length() - 4;
+
+ if (ins.arg(3) == inputVarId) {
+ // Access chains accessing the variable directly
+ ins.setArg(1, privateTypes.at(depth).first);
+ accessChainIds.insert({ ins.arg(2), depth });
+ } else {
+ // Access chains derived from the variable
+ auto entry = accessChainIds.find(ins.arg(2));
+ if (entry != accessChainIds.end()) {
+ depth += entry->second;
+ ins.setArg(1, privateTypes.at(depth).first);
+ accessChainIds.insert({ ins.arg(2), depth });
+ }
+ }
+ }
+ }
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_shader.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_shader.h
new file mode 100644
index 00000000..17967cff
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_shader.h
@@ -0,0 +1,355 @@
+#pragma once
+
+#include <vector>
+
+#include "dxvk_include.h"
+#include "dxvk_limits.h"
+#include "dxvk_pipelayout.h"
+#include "dxvk_shader_key.h"
+
+#include "../spirv/spirv_code_buffer.h"
+#include "../spirv/spirv_compression.h"
+
+namespace dxvk {
+
+ class DxvkShader;
+ class DxvkShaderModule;
+
+ /**
+ * \brief Built-in specialization constants
+ *
+ * These specialization constants allow the SPIR-V
+ * shaders to access some pipeline state like D3D
+ * shaders do. They need to be filled in by the
+ * implementation at pipeline compilation time.
+ */
+ enum class DxvkSpecConstantId : uint32_t {
+ /// Special constant ranges that do not count
+ /// towards the spec constant min/max values
+ ColorComponentMappings = MaxNumResourceSlots,
+
+ // Specialization constants for pipeline state
+ SpecConstantRangeStart = ColorComponentMappings + MaxNumRenderTargets,
+ RasterizerSampleCount = SpecConstantRangeStart + 0,
+ FirstPipelineConstant
+ };
+
+ /**
+ * \brief Shader flags
+ *
+ * Provides extra information about the features
+ * used by a shader.
+ */
+ enum DxvkShaderFlag : uint64_t {
+ HasSampleRateShading,
+ HasTransformFeedback,
+ ExportsStencilRef,
+ ExportsViewportIndexLayerFromVertexStage,
+ };
+
+ using DxvkShaderFlags = Flags<DxvkShaderFlag>;
+
+ /**
+ * \brief Shader interface slots
+ *
+ * Stores a bit mask of which shader
+ * interface slots are defined. Used
+ * purely for validation purposes.
+ */
+ struct DxvkInterfaceSlots {
+ uint32_t inputSlots = 0;
+ uint32_t outputSlots = 0;
+ uint32_t pushConstOffset = 0;
+ uint32_t pushConstSize = 0;
+ };
+
+
+ /**
+ * \brief Additional shader options
+ *
+ * Contains additional properties that should be
+ * taken into account when creating pipelines.
+ */
+ struct DxvkShaderOptions {
+ /// Rasterized stream, or -1
+ int32_t rasterizedStream;
+ /// Xfb vertex strides
+ uint32_t xfbStrides[MaxNumXfbBuffers];
+ };
+
+
+ /**
+ * \brief Shader constants
+ *
+ * Each shader can have constant data associated
+ * with it, which needs to be copied to a uniform
+ * buffer. The client API must then bind that buffer
+ * to an API-specific buffer binding when using the
+ * shader for rendering.
+ */
+ class DxvkShaderConstData {
+
+ public:
+
+ DxvkShaderConstData();
+ DxvkShaderConstData(
+ size_t dwordCount,
+ const uint32_t* dwordArray);
+
+ DxvkShaderConstData (DxvkShaderConstData&& other);
+ DxvkShaderConstData& operator = (DxvkShaderConstData&& other);
+
+ ~DxvkShaderConstData();
+
+ const uint32_t* data() const {
+ return m_data;
+ }
+
+ size_t sizeInBytes() const {
+ return m_size * sizeof(uint32_t);
+ }
+
+ private:
+
+ size_t m_size = 0;
+ uint32_t* m_data = nullptr;
+
+ };
+
+
+ /**
+ * \brief Shader module create info
+ */
+ struct DxvkShaderModuleCreateInfo {
+ bool fsDualSrcBlend = false;
+ uint32_t undefinedInputs = 0;
+ };
+
+
+ /**
+ * \brief Shader object
+ *
+ * Stores a SPIR-V shader and information on the
+ * bindings that the shader uses. In order to use
+ * the shader with a pipeline, a shader module
+ * needs to be created from he shader object.
+ */
+ class DxvkShader : public RcObject {
+
+ public:
+
+ DxvkShader(
+ VkShaderStageFlagBits stage,
+ uint32_t slotCount,
+ const DxvkResourceSlot* slotInfos,
+ const DxvkInterfaceSlots& iface,
+ SpirvCodeBuffer code,
+ const DxvkShaderOptions& options,
+ DxvkShaderConstData&& constData);
+
+ ~DxvkShader();
+
+ /**
+ * \brief Shader stage
+ * \returns Shader stage
+ */
+ VkShaderStageFlagBits stage() const {
+ return m_stage;
+ }
+
+ /**
+ * \brief Retrieves shader flags
+ * \returns Shader flags
+ */
+ DxvkShaderFlags flags() const {
+ return m_flags;
+ }
+
+ /**
+ * \brief Adds resource slots definitions to a mapping
+ *
+ * Used to generate the exact descriptor set layout when
+ * compiling a graphics or compute pipeline. Slot indices
+ * have to be mapped to actual binding numbers.
+ */
+ void defineResourceSlots(
+ DxvkDescriptorSlotMapping& mapping) const;
+
+ /**
+ * \brief Creates a shader module
+ *
+ * Maps the binding slot numbers
+ * \param [in] vkd Vulkan device functions
+ * \param [in] mapping Resource slot mapping
+ * \param [in] info Module create info
+ * \returns The shader module
+ */
+ DxvkShaderModule createShaderModule(
+ const Rc<vk::DeviceFn>& vkd,
+ const DxvkDescriptorSlotMapping& mapping,
+ const DxvkShaderModuleCreateInfo& info);
+
+ /**
+ * \brief Inter-stage interface slots
+ *
+ * Retrieves the input and output
+ * registers used by the shader.
+ * \returns Shader interface slots
+ */
+ DxvkInterfaceSlots interfaceSlots() const {
+ return m_interface;
+ }
+
+ /**
+ * \brief Shader options
+ * \returns Shader options
+ */
+ DxvkShaderOptions shaderOptions() const {
+ return m_options;
+ }
+
+ /**
+ * \brief Shader constant data
+ *
+ * Returns a read-only reference to the
+ * constant data associated with this
+ * shader object.
+ * \returns Shader constant data
+ */
+ const DxvkShaderConstData& shaderConstants() const {
+ return m_constData;
+ }
+
+ /**
+ * \brief Dumps SPIR-V shader
+ *
+ * Can be used to store the SPIR-V code in a file.
+ * \param [in] outputStream Stream to write to
+ */
+ void dump(std::ostream& outputStream) const;
+
+ /**
+ * \brief Sets the shader key
+ * \param [in] key Unique key
+ */
+ void setShaderKey(const DxvkShaderKey& key) {
+ m_key = key;
+ m_hash = key.hash();
+ }
+
+ /**
+ * \brief Retrieves shader key
+ * \returns The unique shader key
+ */
+ DxvkShaderKey getShaderKey() const {
+ return m_key;
+ }
+
+ /**
+ * \brief Get lookup hash
+ *
+ * Retrieves a non-unique hash value derived from the
+ * shader key which can be used to perform lookups.
+ * This is better than relying on the pointer value.
+ * \returns Hash value for map lookups
+ */
+ size_t getHash() const {
+ return m_hash;
+ }
+
+ /**
+ * \brief Retrieves debug name
+ * \returns The shader's name
+ */
+ std::string debugName() const {
+ return m_key.toString();
+ }
+
+ /**
+ * \brief Get lookup hash for a shader
+ *
+ * Convenience method that returns \c 0 for a null
+ * pointer, and the shader's lookup hash otherwise.
+ * \param [in] shader The shader
+ * \returns The shader's lookup hash, or 0
+ */
+ static size_t getHash(const Rc<DxvkShader>& shader) {
+ return shader != nullptr ? shader->getHash() : 0;
+ }
+
+ private:
+
+ VkShaderStageFlagBits m_stage;
+ SpirvCompressedBuffer m_code;
+
+ std::vector<DxvkResourceSlot> m_slots;
+ std::vector<size_t> m_idOffsets;
+ DxvkInterfaceSlots m_interface;
+ DxvkShaderFlags m_flags;
+ DxvkShaderOptions m_options;
+ DxvkShaderConstData m_constData;
+ DxvkShaderKey m_key;
+ size_t m_hash = 0;
+
+ size_t m_o1IdxOffset = 0;
+ size_t m_o1LocOffset = 0;
+
+ static void eliminateInput(SpirvCodeBuffer& code, uint32_t location);
+
+ };
+
+
+ /**
+ * \brief Shader module object
+ *
+ * Manages a Vulkan shader module. This will not
+ * perform any shader compilation. Instead, the
+ * context will create pipeline objects on the
+ * fly when executing draw calls.
+ */
+ class DxvkShaderModule {
+
+ public:
+
+ DxvkShaderModule();
+
+ DxvkShaderModule(DxvkShaderModule&& other);
+
+ DxvkShaderModule(
+ const Rc<vk::DeviceFn>& vkd,
+ const Rc<DxvkShader>& shader,
+ const SpirvCodeBuffer& code);
+
+ ~DxvkShaderModule();
+
+ DxvkShaderModule& operator = (DxvkShaderModule&& other);
+
+ /**
+ * \brief Shader stage creation info
+ *
+ * \param [in] specInfo Specialization info
+ * \returns Shader stage create info
+ */
+ VkPipelineShaderStageCreateInfo stageInfo(
+ const VkSpecializationInfo* specInfo) const {
+ VkPipelineShaderStageCreateInfo stage = m_stage;
+ stage.pSpecializationInfo = specInfo;
+ return stage;
+ }
+
+ /**
+ * \brief Checks whether module is valid
+ * \returns \c true if module is valid
+ */
+ operator bool () const {
+ return m_stage.module != VK_NULL_HANDLE;
+ }
+
+ private:
+
+ Rc<vk::DeviceFn> m_vkd;
+ VkPipelineShaderStageCreateInfo m_stage;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_shader_key.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_shader_key.cpp
new file mode 100644
index 00000000..0272a071
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_shader_key.cpp
@@ -0,0 +1,43 @@
+#include "dxvk_shader_key.h"
+
+namespace dxvk {
+
+ DxvkShaderKey::DxvkShaderKey()
+ : m_type(0),
+ m_sha1(Sha1Hash::compute(nullptr, 0)) { }
+
+
+ std::string DxvkShaderKey::toString() const {
+ const char* prefix = nullptr;
+
+ switch (m_type) {
+ case VK_SHADER_STAGE_VERTEX_BIT: prefix = "VS_"; break;
+ case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: prefix = "TCS_"; break;
+ case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: prefix = "TES_"; break;
+ case VK_SHADER_STAGE_GEOMETRY_BIT: prefix = "GS_"; break;
+ case VK_SHADER_STAGE_FRAGMENT_BIT: prefix = "FS_"; break;
+ case VK_SHADER_STAGE_COMPUTE_BIT: prefix = "CS_"; break;
+ default: prefix = "";
+ }
+
+ return str::format(prefix, m_sha1.toString());
+ }
+
+
+ size_t DxvkShaderKey::hash() const {
+ DxvkHashState result;
+ result.add(uint32_t(m_type));
+
+ for (uint32_t i = 0; i < 5; i++)
+ result.add(m_sha1.dword(i));
+
+ return result;
+ }
+
+
+ bool DxvkShaderKey::eq(const DxvkShaderKey& key) const {
+ return m_type == key.m_type
+ && m_sha1 == key.m_sha1;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_shader_key.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_shader_key.h
new file mode 100644
index 00000000..4a66e528
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_shader_key.h
@@ -0,0 +1,76 @@
+#pragma once
+
+#include "dxvk_hash.h"
+#include "dxvk_include.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Shader key
+ *
+ * Provides a unique key that can be used
+ * to look up a specific shader within a
+ * structure. This consists of the shader
+ * stage and the source hash, which should
+ * be generated from the original code.
+ */
+ class DxvkShaderKey {
+
+ public:
+
+ /**
+ * \brief Creates default shader key
+ */
+ DxvkShaderKey();
+
+ /**
+ * \brief Creates shader key
+ *
+ * \param [in] stage Shader stage
+ * \param [in] hash Shader hash
+ */
+ DxvkShaderKey(
+ VkShaderStageFlagBits stage,
+ Sha1Hash hash)
+ : m_type(stage), m_sha1(hash) { }
+
+ /**
+ * \brief Generates string from shader key
+ * \returns String representation of the key
+ */
+ std::string toString() const;
+
+ /**
+ * \brief Computes lookup hash
+ * \returns Lookup hash
+ */
+ size_t hash() const;
+
+ /**
+ * \brief Shader type
+ * \returns Shader type
+ */
+ VkShaderStageFlags type() const { return m_type; }
+
+ /**
+ * \brief Shader SHA1
+ * \returns Shader SHA1
+ */
+ const Sha1Hash& sha1() const { return m_sha1; }
+
+ /**
+ * \brief Checks whether two keys are equal
+ *
+ * \param [in] key The shader key to compare to
+ * \returns \c true if the two keys are equal
+ */
+ bool eq(const DxvkShaderKey& key) const;
+
+ private:
+
+ VkShaderStageFlags m_type;
+ Sha1Hash m_sha1;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_signal.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_signal.cpp
new file mode 100644
index 00000000..3bb87452
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_signal.cpp
@@ -0,0 +1,30 @@
+#include "dxvk_signal.h"
+
+namespace dxvk {
+
+ DxvkSignalTracker::DxvkSignalTracker() {
+
+ }
+
+
+ DxvkSignalTracker::~DxvkSignalTracker() {
+
+ }
+
+
+ void DxvkSignalTracker::add(const Rc<sync::Signal>& signal, uint64_t value) {
+ m_signals.push_back({ signal, value });
+ }
+
+
+ void DxvkSignalTracker::notify() {
+ for (const auto& pair : m_signals)
+ pair.first->signal(pair.second);
+ }
+
+
+ void DxvkSignalTracker::reset() {
+ m_signals.clear();
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_signal.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_signal.h
new file mode 100644
index 00000000..fa99f781
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_signal.h
@@ -0,0 +1,41 @@
+#pragma once
+
+#include "dxvk_include.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Signal tracker
+ */
+ class DxvkSignalTracker {
+
+ public:
+
+ DxvkSignalTracker();
+ ~DxvkSignalTracker();
+
+ /**
+ * \brief Adds a signal to track
+ *
+ * \param [in] signal The signal
+ * \param [in] value Target value
+ */
+ void add(const Rc<sync::Signal>& signal, uint64_t value);
+
+ /**
+ * \brief Notifies tracked signals
+ */
+ void notify();
+
+ /**
+ * \brief Resets signal tracker
+ */
+ void reset();
+
+ private:
+
+ std::vector<std::pair<Rc<sync::Signal>, uint64_t>> m_signals;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_spec_const.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_spec_const.cpp
new file mode 100644
index 00000000..eec6d8ae
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_spec_const.cpp
@@ -0,0 +1,36 @@
+#include "dxvk_spec_const.h"
+
+namespace dxvk {
+
+ DxvkSpecConstants::DxvkSpecConstants() {
+
+ }
+
+
+ DxvkSpecConstants::~DxvkSpecConstants() {
+
+ }
+
+
+ VkSpecializationInfo DxvkSpecConstants::getSpecInfo() const {
+ VkSpecializationInfo specInfo;
+ specInfo.mapEntryCount = m_map.size();
+ specInfo.pMapEntries = m_map.data();
+ specInfo.dataSize = m_data.size() * sizeof(uint32_t);
+ specInfo.pData = m_data.data();
+ return specInfo;
+ }
+
+
+ void DxvkSpecConstants::setAsUint32(uint32_t specId, uint32_t value) {
+ uint32_t index = m_data.size();
+ m_data.push_back(value);
+
+ VkSpecializationMapEntry mapEntry;
+ mapEntry.constantID = specId;
+ mapEntry.offset = sizeof(uint32_t) * index;
+ mapEntry.size = sizeof(uint32_t);
+ m_map.push_back(mapEntry);
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_spec_const.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_spec_const.h
new file mode 100644
index 00000000..df4f041c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_spec_const.h
@@ -0,0 +1,91 @@
+#pragma once
+
+#include "dxvk_limits.h"
+#include "dxvk_shader.h"
+
+namespace dxvk {
+
+ /**
+ * \briefS Specialization constant entry
+ *
+ * Used to pass a list of user-defined
+ * specialization constants to shaders.
+ */
+ struct DxvkSpecConstant {
+ uint32_t specId;
+ uint32_t value;
+ };
+
+
+ /**
+ * \brief Specialization constant info
+ *
+ * Accumulates specialization constant data for
+ * constants that use non-default values.
+ */
+ class DxvkSpecConstants {
+
+ public:
+
+ DxvkSpecConstants();
+
+ ~DxvkSpecConstants();
+
+ /**
+ * \brief Sets specialization constant value
+ *
+ * If the given value is different from the constant's
+ * default value, this will store the new value and add
+ * a map entry so that it gets applied properly. Each
+ * constant may only be set once.
+ * \param [in] specId Specialization constant ID
+ * \param [in] value Specialization constant value
+ * \param [in] defaultValue Default value
+ */
+ template<typename T>
+ void set(uint32_t specId, T value, T defaultValue) {
+ if (value != defaultValue)
+ setAsUint32(specId, uint32_t(value));
+ }
+
+ /**
+ * \brief Sets specialization constant value
+ *
+ * Always passes the constant value to the driver.
+ * \param [in] specId Specialization constant ID
+ * \param [in] value Specialization constant value
+ */
+ template<typename T>
+ void set(uint32_t specId, T value) {
+ setAsUint32(specId, uint32_t(value));
+ }
+
+ /**
+ * \brief Generates specialization info structure
+ * \returns Specialization info for shader module
+ */
+ VkSpecializationInfo getSpecInfo() const;
+
+ private:
+
+ std::vector<uint32_t> m_data = { };
+ std::vector<VkSpecializationMapEntry> m_map = { };
+
+ void setAsUint32(uint32_t specId, uint32_t value);
+
+ };
+
+
+ /**
+ * \brief Computes specialization constant ID
+ *
+ * Computest the specId to use within shaders
+ * for a given pipeline specialization constant.
+ * \param [in] index Spec constant index
+ * \returns Specialization constant ID
+ */
+ inline uint32_t getSpecId(uint32_t index) {
+ return uint32_t(DxvkSpecConstantId::FirstPipelineConstant) + index;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_staging.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_staging.cpp
new file mode 100644
index 00000000..dd2a1fd2
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_staging.cpp
@@ -0,0 +1,70 @@
+#include "dxvk_device.h"
+#include "dxvk_staging.h"
+
+namespace dxvk {
+
+ DxvkStagingDataAlloc::DxvkStagingDataAlloc(const Rc<DxvkDevice>& device)
+ : m_device(device) {
+
+ }
+
+
+ DxvkStagingDataAlloc::~DxvkStagingDataAlloc() {
+
+ }
+
+
+ DxvkBufferSlice DxvkStagingDataAlloc::alloc(VkDeviceSize align, VkDeviceSize size) {
+ if (size > MaxBufferSize)
+ return DxvkBufferSlice(createBuffer(size));
+
+ if (m_buffer == nullptr)
+ m_buffer = createBuffer(MaxBufferSize);
+
+ if (!m_buffer->isInUse())
+ m_offset = 0;
+
+ m_offset = dxvk::align(m_offset, align);
+
+ if (m_offset + size > MaxBufferSize) {
+ m_offset = 0;
+
+ if (m_buffers.size() < MaxBufferCount)
+ m_buffers.push(std::move(m_buffer));
+
+ if (!m_buffers.front()->isInUse()) {
+ m_buffer = std::move(m_buffers.front());
+ m_buffers.pop();
+ } else {
+ m_buffer = createBuffer(MaxBufferSize);
+ }
+ }
+
+ DxvkBufferSlice slice(m_buffer, m_offset, size);
+ m_offset = dxvk::align(m_offset + size, align);
+ return slice;
+ }
+
+
+ void DxvkStagingDataAlloc::trim() {
+ m_buffer = nullptr;
+ m_offset = 0;
+
+ while (!m_buffers.empty())
+ m_buffers.pop();
+ }
+
+
+ Rc<DxvkBuffer> DxvkStagingDataAlloc::createBuffer(VkDeviceSize size) {
+ DxvkBufferCreateInfo info;
+ info.size = size;
+ info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
+ info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
+ info.access = VK_ACCESS_TRANSFER_READ_BIT;
+
+ return m_device->createBuffer(info,
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
+ VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_staging.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_staging.h
new file mode 100644
index 00000000..8eccd4f5
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_staging.h
@@ -0,0 +1,56 @@
+#pragma once
+
+#include <queue>
+
+#include "dxvk_buffer.h"
+
+namespace dxvk {
+
+ class DxvkDevice;
+
+ /**
+ * \brief Staging data allocator
+ *
+ * Allocates buffer slices for resource uploads,
+ * while trying to keep the number of allocations
+ * but also the amount of allocated memory low.
+ */
+ class DxvkStagingDataAlloc {
+ constexpr static VkDeviceSize MaxBufferSize = 1 << 25; // 32 MiB
+ constexpr static uint32_t MaxBufferCount = 2;
+ public:
+
+ DxvkStagingDataAlloc(const Rc<DxvkDevice>& device);
+
+ ~DxvkStagingDataAlloc();
+
+ /**
+ * \brief Alloctaes a staging buffer slice
+ *
+ * \param [in] align Alignment of the allocation
+ * \param [in] size Size of the allocation
+ * \returns Staging buffer slice
+ */
+ DxvkBufferSlice alloc(VkDeviceSize align, VkDeviceSize size);
+
+ /**
+ * \brief Deletes all staging buffers
+ *
+ * Destroys allocated buffers and
+ * releases all buffer memory.
+ */
+ void trim();
+
+ private:
+
+ Rc<DxvkDevice> m_device;
+ Rc<DxvkBuffer> m_buffer;
+ VkDeviceSize m_offset = 0;
+
+ std::queue<Rc<DxvkBuffer>> m_buffers;
+
+ Rc<DxvkBuffer> createBuffer(VkDeviceSize size);
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_state_cache.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_state_cache.cpp
new file mode 100644
index 00000000..0e230ff0
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_state_cache.cpp
@@ -0,0 +1,1059 @@
+#include "dxvk_device.h"
+#include "dxvk_pipemanager.h"
+#include "dxvk_state_cache.h"
+
+namespace dxvk {
+
+ static const Sha1Hash g_nullHash = Sha1Hash::compute(nullptr, 0);
+ static const DxvkShaderKey g_nullShaderKey = DxvkShaderKey();
+
+
+ /**
+ * \brief Packed entry header
+ */
+ struct DxvkStateCacheEntryHeader {
+ uint32_t stageMask : 8;
+ uint32_t entrySize : 24;
+ };
+
+
+ /**
+ * \brief State cache entry data
+ *
+ * Stores data for a single cache entry and
+ * provides convenience methods to access it.
+ */
+ class DxvkStateCacheEntryData {
+ constexpr static size_t MaxSize = 1024;
+ public:
+
+ size_t size() const {
+ return m_size;
+ }
+
+ const char* data() const {
+ return m_data;
+ }
+
+ Sha1Hash computeHash() const {
+ return Sha1Hash::compute(m_data, m_size);
+ }
+
+ template<typename T>
+ bool read(T& data, uint32_t version) {
+ return read(data);
+ }
+
+ bool read(DxvkBindingMask& data, uint32_t version) {
+ if (version < 9) {
+ DxvkBindingMaskV8 v8;
+
+ if (!read(v8))
+ return false;
+
+ data = v8.convert();
+ return true;
+ }
+
+ return read(data);
+ }
+
+ bool read(DxvkIlBinding& data, uint32_t version) {
+ if (version < 10) {
+ DxvkIlBindingV9 v9;
+
+ if (!read(v9))
+ return false;
+
+ data = v9.convert();
+ return true;
+ }
+
+ return read(data);
+ }
+
+ template<typename T>
+ bool write(const T& data) {
+ if (m_size + sizeof(T) > MaxSize)
+ return false;
+
+ std::memcpy(&m_data[m_size], &data, sizeof(T));
+ m_size += sizeof(T);
+ return true;
+ }
+
+ bool readFromStream(std::istream& stream, size_t size) {
+ if (size > MaxSize)
+ return false;
+
+ if (!stream.read(m_data, size))
+ return false;
+
+ m_size = size;
+ m_read = 0;
+ return true;
+ }
+
+ private:
+
+ size_t m_size = 0;
+ size_t m_read = 0;
+ char m_data[MaxSize];
+
+ template<typename T>
+ bool read(T& data) {
+ if (m_read + sizeof(T) > m_size)
+ return false;
+
+ std::memcpy(&data, &m_data[m_read], sizeof(T));
+ m_read += sizeof(T);
+ return true;
+ }
+
+ };
+
+
+ template<typename T>
+ bool readCacheEntryTyped(std::istream& stream, T& entry) {
+ auto data = reinterpret_cast<char*>(&entry);
+ auto size = sizeof(entry);
+
+ if (!stream.read(data, size))
+ return false;
+
+ Sha1Hash expectedHash = std::exchange(entry.hash, g_nullHash);
+ Sha1Hash computedHash = Sha1Hash::compute(entry);
+ return expectedHash == computedHash;
+ }
+
+
+ bool DxvkStateCacheKey::eq(const DxvkStateCacheKey& key) const {
+ return this->vs.eq(key.vs)
+ && this->tcs.eq(key.tcs)
+ && this->tes.eq(key.tes)
+ && this->gs.eq(key.gs)
+ && this->fs.eq(key.fs)
+ && this->cs.eq(key.cs);
+ }
+
+
+ size_t DxvkStateCacheKey::hash() const {
+ DxvkHashState hash;
+ hash.add(this->vs.hash());
+ hash.add(this->tcs.hash());
+ hash.add(this->tes.hash());
+ hash.add(this->gs.hash());
+ hash.add(this->fs.hash());
+ hash.add(this->cs.hash());
+ return hash;
+ }
+
+
+ DxvkStateCache::DxvkStateCache(
+ const DxvkDevice* device,
+ DxvkPipelineManager* pipeManager,
+ DxvkRenderPassPool* passManager)
+ : m_pipeManager(pipeManager),
+ m_passManager(passManager) {
+ bool newFile = !readCacheFile();
+
+ if (newFile) {
+ Logger::warn("DXVK: Creating new state cache file");
+
+ // Start with an empty file
+ std::ofstream file(getCacheFileName().c_str(),
+ std::ios_base::binary |
+ std::ios_base::trunc);
+
+ if (!file && env::createDirectory(getCacheDir())) {
+ file = std::ofstream(getCacheFileName().c_str(),
+ std::ios_base::binary |
+ std::ios_base::trunc);
+ }
+
+ // Write header with the current version number
+ DxvkStateCacheHeader header;
+
+ auto data = reinterpret_cast<const char*>(&header);
+ auto size = sizeof(header);
+
+ file.write(data, size);
+
+ // Write all valid entries to the cache file in
+ // case we're recovering a corrupted cache file
+ for (auto& e : m_entries)
+ writeCacheEntry(file, e);
+ }
+
+ // Use half the available CPU cores for pipeline compilation
+ uint32_t numCpuCores = dxvk::thread::hardware_concurrency();
+ uint32_t numWorkers = ((std::max(1u, numCpuCores) - 1) * 5) / 7;
+
+ if (numWorkers < 1) numWorkers = 1;
+ if (numWorkers > 32) numWorkers = 32;
+
+ if (device->config().numCompilerThreads > 0)
+ numWorkers = device->config().numCompilerThreads;
+
+ Logger::info(str::format("DXVK: Using ", numWorkers, " compiler threads"));
+
+ // Start the worker threads and the file writer
+ m_workerBusy.store(numWorkers);
+
+ for (uint32_t i = 0; i < numWorkers; i++) {
+ m_workerThreads.emplace_back([this] () { workerFunc(); });
+
+ // TODO: better solution for this.
+#ifndef DXVK_NATIVE
+ m_workerThreads[i].set_priority(ThreadPriority::Lowest);
+#endif
+ }
+
+ m_writerThread = dxvk::thread([this] () { writerFunc(); });
+ }
+
+
+ DxvkStateCache::~DxvkStateCache() {
+ this->stopWorkerThreads();
+ }
+
+
+ void DxvkStateCache::addGraphicsPipeline(
+ const DxvkStateCacheKey& shaders,
+ const DxvkGraphicsPipelineStateInfo& state,
+ const DxvkRenderPassFormat& format) {
+ if (shaders.vs.eq(g_nullShaderKey))
+ return;
+
+ // Do not add an entry that is already in the cache
+ auto entries = m_entryMap.equal_range(shaders);
+
+ for (auto e = entries.first; e != entries.second; e++) {
+ const DxvkStateCacheEntry& entry = m_entries[e->second];
+
+ if (entry.format.eq(format) && entry.gpState == state)
+ return;
+ }
+
+ // Queue a job to write this pipeline to the cache
+ std::unique_lock<dxvk::mutex> lock(m_writerLock);
+
+ m_writerQueue.push({ shaders, state,
+ DxvkComputePipelineStateInfo(),
+ format, g_nullHash });
+ m_writerCond.notify_one();
+ }
+
+
+ void DxvkStateCache::addComputePipeline(
+ const DxvkStateCacheKey& shaders,
+ const DxvkComputePipelineStateInfo& state) {
+ if (shaders.cs.eq(g_nullShaderKey))
+ return;
+
+ // Do not add an entry that is already in the cache
+ auto entries = m_entryMap.equal_range(shaders);
+
+ for (auto e = entries.first; e != entries.second; e++) {
+ if (m_entries[e->second].cpState == state)
+ return;
+ }
+
+ // Queue a job to write this pipeline to the cache
+ std::unique_lock<dxvk::mutex> lock(m_writerLock);
+
+ m_writerQueue.push({ shaders,
+ DxvkGraphicsPipelineStateInfo(), state,
+ DxvkRenderPassFormat(), g_nullHash });
+ m_writerCond.notify_one();
+ }
+
+
+ void DxvkStateCache::registerShader(const Rc<DxvkShader>& shader) {
+ DxvkShaderKey key = shader->getShaderKey();
+
+ if (key.eq(g_nullShaderKey))
+ return;
+
+ // Add the shader so we can look it up by its key
+ std::unique_lock<dxvk::mutex> entryLock(m_entryLock);
+ m_shaderMap.insert({ key, shader });
+
+ // Deferred lock, don't stall workers unless we have to
+ std::unique_lock<dxvk::mutex> workerLock;
+
+ auto pipelines = m_pipelineMap.equal_range(key);
+
+ for (auto p = pipelines.first; p != pipelines.second; p++) {
+ WorkerItem item;
+
+ if (!getShaderByKey(p->second.vs, item.gp.vs)
+ || !getShaderByKey(p->second.tcs, item.gp.tcs)
+ || !getShaderByKey(p->second.tes, item.gp.tes)
+ || !getShaderByKey(p->second.gs, item.gp.gs)
+ || !getShaderByKey(p->second.fs, item.gp.fs)
+ || !getShaderByKey(p->second.cs, item.cp.cs))
+ continue;
+
+ if (!workerLock)
+ workerLock = std::unique_lock<dxvk::mutex>(m_workerLock);
+
+ m_workerQueue.push(item);
+ }
+
+ if (workerLock)
+ m_workerCond.notify_all();
+ }
+
+
+ void DxvkStateCache::stopWorkerThreads() {
+ { std::lock_guard<dxvk::mutex> workerLock(m_workerLock);
+ std::lock_guard<dxvk::mutex> writerLock(m_writerLock);
+
+ if (m_stopThreads.exchange(true))
+ return;
+
+ m_workerCond.notify_all();
+ m_writerCond.notify_all();
+ }
+
+ for (auto& worker : m_workerThreads)
+ worker.join();
+
+ m_writerThread.join();
+ }
+
+
+ DxvkShaderKey DxvkStateCache::getShaderKey(const Rc<DxvkShader>& shader) const {
+ return shader != nullptr ? shader->getShaderKey() : g_nullShaderKey;
+ }
+
+
+ bool DxvkStateCache::getShaderByKey(
+ const DxvkShaderKey& key,
+ Rc<DxvkShader>& shader) const {
+ if (key.eq(g_nullShaderKey))
+ return true;
+
+ auto entry = m_shaderMap.find(key);
+ if (entry == m_shaderMap.end())
+ return false;
+
+ shader = entry->second;
+ return true;
+ }
+
+
+ void DxvkStateCache::mapPipelineToEntry(
+ const DxvkStateCacheKey& key,
+ size_t entryId) {
+ m_entryMap.insert({ key, entryId });
+ }
+
+
+ void DxvkStateCache::mapShaderToPipeline(
+ const DxvkShaderKey& shader,
+ const DxvkStateCacheKey& key) {
+ if (!shader.eq(g_nullShaderKey))
+ m_pipelineMap.insert({ shader, key });
+ }
+
+
+ void DxvkStateCache::compilePipelines(const WorkerItem& item) {
+ DxvkStateCacheKey key;
+ key.vs = getShaderKey(item.gp.vs);
+ key.tcs = getShaderKey(item.gp.tcs);
+ key.tes = getShaderKey(item.gp.tes);
+ key.gs = getShaderKey(item.gp.gs);
+ key.fs = getShaderKey(item.gp.fs);
+ key.cs = getShaderKey(item.cp.cs);
+
+ if (item.cp.cs == nullptr) {
+ auto pipeline = m_pipeManager->createGraphicsPipeline(item.gp);
+ auto entries = m_entryMap.equal_range(key);
+
+ for (auto e = entries.first; e != entries.second; e++) {
+ const auto& entry = m_entries[e->second];
+
+ auto rp = m_passManager->getRenderPass(entry.format);
+ pipeline->compilePipeline(entry.gpState, rp);
+ }
+ } else {
+ auto pipeline = m_pipeManager->createComputePipeline(item.cp);
+ auto entries = m_entryMap.equal_range(key);
+
+ for (auto e = entries.first; e != entries.second; e++) {
+ const auto& entry = m_entries[e->second];
+ pipeline->compilePipeline(entry.cpState);
+ }
+ }
+ }
+
+
+ bool DxvkStateCache::readCacheFile() {
+ // Open state file and just fail if it doesn't exist
+ std::ifstream ifile(getCacheFileName().c_str(), std::ios_base::binary);
+
+ if (!ifile) {
+ Logger::warn("DXVK: No state cache file found");
+ return false;
+ }
+
+ // The header stores the state cache version,
+ // we need to regenerate it if it's outdated
+ DxvkStateCacheHeader newHeader;
+ DxvkStateCacheHeader curHeader;
+
+ if (!readCacheHeader(ifile, curHeader)) {
+ Logger::warn("DXVK: Failed to read state cache header");
+ return false;
+ }
+
+ // Struct size hasn't changed between v2 and v4
+ size_t expectedSize = newHeader.entrySize;
+
+ if (curHeader.version <= 4)
+ expectedSize = sizeof(DxvkStateCacheEntryV4);
+ else if (curHeader.version <= 5)
+ expectedSize = sizeof(DxvkStateCacheEntryV5);
+ else if (curHeader.version <= 6)
+ expectedSize = sizeof(DxvkStateCacheEntryV6);
+ else if (curHeader.version <= 7)
+ expectedSize = sizeof(DxvkStateCacheEntry);
+
+ if (curHeader.entrySize != expectedSize) {
+ Logger::warn("DXVK: State cache entry size changed");
+ return false;
+ }
+
+ // Discard caches of unsupported versions
+ if (curHeader.version < 2 || curHeader.version > newHeader.version) {
+ Logger::warn("DXVK: State cache version not supported");
+ return false;
+ }
+
+ // Notify user about format conversion
+ if (curHeader.version != newHeader.version)
+ Logger::warn(str::format("DXVK: Updating state cache version to v", newHeader.version));
+
+ // Read actual cache entries from the file.
+ // If we encounter invalid entries, we should
+ // regenerate the entire state cache file.
+ uint32_t numInvalidEntries = 0;
+
+ while (ifile) {
+ DxvkStateCacheEntry entry;
+
+ if (readCacheEntry(curHeader.version, ifile, entry)) {
+ size_t entryId = m_entries.size();
+ m_entries.push_back(entry);
+
+ mapPipelineToEntry(entry.shaders, entryId);
+
+ mapShaderToPipeline(entry.shaders.vs, entry.shaders);
+ mapShaderToPipeline(entry.shaders.tcs, entry.shaders);
+ mapShaderToPipeline(entry.shaders.tes, entry.shaders);
+ mapShaderToPipeline(entry.shaders.gs, entry.shaders);
+ mapShaderToPipeline(entry.shaders.fs, entry.shaders);
+ mapShaderToPipeline(entry.shaders.cs, entry.shaders);
+ } else if (ifile) {
+ numInvalidEntries += 1;
+ }
+ }
+
+ Logger::info(str::format(
+ "DXVK: Read ", m_entries.size(),
+ " valid state cache entries"));
+
+ if (numInvalidEntries) {
+ Logger::warn(str::format(
+ "DXVK: Skipped ", numInvalidEntries,
+ " invalid state cache entries"));
+ return false;
+ }
+
+ // Rewrite entire state cache if it is outdated
+ return curHeader.version == newHeader.version;
+ }
+
+
+ bool DxvkStateCache::readCacheHeader(
+ std::istream& stream,
+ DxvkStateCacheHeader& header) const {
+ DxvkStateCacheHeader expected;
+
+ auto data = reinterpret_cast<char*>(&header);
+ auto size = sizeof(header);
+
+ if (!stream.read(data, size))
+ return false;
+
+ for (uint32_t i = 0; i < 4; i++) {
+ if (expected.magic[i] != header.magic[i])
+ return false;
+ }
+
+ return true;
+ }
+
+
+ bool DxvkStateCache::readCacheEntryV7(
+ uint32_t version,
+ std::istream& stream,
+ DxvkStateCacheEntry& entry) const {
+ if (version <= 6) {
+ DxvkStateCacheEntryV6 v6;
+
+ if (version <= 4) {
+ DxvkStateCacheEntryV4 v4;
+
+ if (!readCacheEntryTyped(stream, v4))
+ return false;
+
+ if (version == 2)
+ convertEntryV2(v4);
+
+ if (!convertEntryV4(v4, v6))
+ return false;
+ } else if (version <= 5) {
+ DxvkStateCacheEntryV5 v5;
+
+ if (!readCacheEntryTyped(stream, v5))
+ return false;
+
+ if (!convertEntryV5(v5, v6))
+ return false;
+ } else {
+ if (!readCacheEntryTyped(stream, v6))
+ return false;
+ }
+
+ return convertEntryV6(v6, entry);
+ } else {
+ return readCacheEntryTyped(stream, entry);
+ }
+ }
+
+
+ bool DxvkStateCache::readCacheEntry(
+ uint32_t version,
+ std::istream& stream,
+ DxvkStateCacheEntry& entry) const {
+ if (version < 8)
+ return readCacheEntryV7(version, stream, entry);
+
+ // Read entry metadata and actual data
+ DxvkStateCacheEntryHeader header;
+ DxvkStateCacheEntryData data;
+ Sha1Hash hash;
+
+ if (!stream.read(reinterpret_cast<char*>(&header), sizeof(header))
+ || !stream.read(reinterpret_cast<char*>(&hash), sizeof(hash))
+ || !data.readFromStream(stream, header.entrySize))
+ return false;
+
+ // Validate hash, skip entry if invalid
+ if (hash != data.computeHash())
+ return false;
+
+ // Read shader hashes
+ VkShaderStageFlags stageMask = VkShaderStageFlags(header.stageMask);
+ auto keys = &entry.shaders.vs;
+
+ for (uint32_t i = 0; i < 6; i++) {
+ if (stageMask & VkShaderStageFlagBits(1 << i))
+ data.read(keys[i], version);
+ else
+ keys[i] = g_nullShaderKey;
+ }
+
+ if (stageMask & VK_SHADER_STAGE_COMPUTE_BIT) {
+ if (!data.read(entry.cpState.bsBindingMask, version))
+ return false;
+ } else {
+ // Read packed render pass format
+ uint8_t sampleCount = 0;
+ uint8_t imageFormat = 0;
+ uint8_t imageLayout = 0;
+
+ if (!data.read(sampleCount, version)
+ || !data.read(imageFormat, version)
+ || !data.read(imageLayout, version))
+ return false;
+
+ entry.format.sampleCount = VkSampleCountFlagBits(sampleCount);
+ entry.format.depth.format = VkFormat(imageFormat);
+ entry.format.depth.layout = unpackImageLayout(imageLayout);
+
+ for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
+ if (!data.read(imageFormat, version)
+ || !data.read(imageLayout, version))
+ return false;
+
+ entry.format.color[i].format = VkFormat(imageFormat);
+ entry.format.color[i].layout = unpackImageLayout(imageLayout);
+ }
+
+ if (!validateRenderPassFormat(entry.format))
+ return false;
+
+ // Read common pipeline state
+ if (!data.read(entry.gpState.bsBindingMask, version)
+ || !data.read(entry.gpState.ia, version)
+ || !data.read(entry.gpState.il, version)
+ || !data.read(entry.gpState.rs, version)
+ || !data.read(entry.gpState.ms, version)
+ || !data.read(entry.gpState.ds, version)
+ || !data.read(entry.gpState.om, version)
+ || !data.read(entry.gpState.dsFront, version)
+ || !data.read(entry.gpState.dsBack, version))
+ return false;
+
+ if (entry.gpState.il.attributeCount() > MaxNumVertexAttributes
+ || entry.gpState.il.bindingCount() > MaxNumVertexBindings)
+ return false;
+
+ // Read render target swizzles
+ for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
+ if (!data.read(entry.gpState.omSwizzle[i], version))
+ return false;
+ }
+
+ // Read render target blend info
+ for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
+ if (!data.read(entry.gpState.omBlend[i], version))
+ return false;
+ }
+
+ // Read defined vertex attributes
+ for (uint32_t i = 0; i < entry.gpState.il.attributeCount(); i++) {
+ if (!data.read(entry.gpState.ilAttributes[i], version))
+ return false;
+ }
+
+ // Read defined vertex bindings
+ for (uint32_t i = 0; i < entry.gpState.il.bindingCount(); i++) {
+ if (!data.read(entry.gpState.ilBindings[i], version))
+ return false;
+ }
+ }
+
+ // Read non-zero spec constants
+ auto& sc = (stageMask & VK_SHADER_STAGE_COMPUTE_BIT)
+ ? entry.cpState.sc
+ : entry.gpState.sc;
+
+ uint32_t specConstantMask = 0;
+
+ if (!data.read(specConstantMask, version))
+ return false;
+
+ for (uint32_t i = 0; i < MaxNumSpecConstants; i++) {
+ if (specConstantMask & (1 << i)) {
+ if (!data.read(sc.specConstants[i], version))
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+
+ void DxvkStateCache::writeCacheEntry(
+ std::ostream& stream,
+ DxvkStateCacheEntry& entry) const {
+ DxvkStateCacheEntryData data;
+ VkShaderStageFlags stageMask = 0;
+
+ // Write shader hashes
+ auto keys = &entry.shaders.vs;
+
+ for (uint32_t i = 0; i < 6; i++) {
+ if (!keys[i].eq(g_nullShaderKey)) {
+ stageMask |= VkShaderStageFlagBits(1 << i);
+ data.write(keys[i]);
+ }
+ }
+
+ if (stageMask & VK_SHADER_STAGE_COMPUTE_BIT) {
+ // Nothing else here to write out
+ data.write(entry.cpState.bsBindingMask);
+ } else {
+ // Pack render pass format
+ data.write(uint8_t(entry.format.sampleCount));
+ data.write(uint8_t(entry.format.depth.format));
+ data.write(packImageLayout(entry.format.depth.layout));
+
+ for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
+ data.write(uint8_t(entry.format.color[i].format));
+ data.write(packImageLayout(entry.format.color[i].layout));
+ }
+
+ // Write out common pipeline state
+ data.write(entry.gpState.bsBindingMask);
+ data.write(entry.gpState.ia);
+ data.write(entry.gpState.il);
+ data.write(entry.gpState.rs);
+ data.write(entry.gpState.ms);
+ data.write(entry.gpState.ds);
+ data.write(entry.gpState.om);
+ data.write(entry.gpState.dsFront);
+ data.write(entry.gpState.dsBack);
+
+ // Write out render target swizzles and blend info
+ for (uint32_t i = 0; i < MaxNumRenderTargets; i++)
+ data.write(entry.gpState.omSwizzle[i]);
+
+ for (uint32_t i = 0; i < MaxNumRenderTargets; i++)
+ data.write(entry.gpState.omBlend[i]);
+
+ // Write out input layout for defined attributes
+ for (uint32_t i = 0; i < entry.gpState.il.attributeCount(); i++)
+ data.write(entry.gpState.ilAttributes[i]);
+
+ for (uint32_t i = 0; i < entry.gpState.il.bindingCount(); i++)
+ data.write(entry.gpState.ilBindings[i]);
+ }
+
+ // Write out all non-zero spec constants
+ auto& sc = (stageMask & VK_SHADER_STAGE_COMPUTE_BIT)
+ ? entry.cpState.sc
+ : entry.gpState.sc;
+
+ uint32_t specConstantMask = 0;
+
+ for (uint32_t i = 0; i < MaxNumSpecConstants; i++)
+ specConstantMask |= sc.specConstants[i] ? (1 << i) : 0;
+
+ data.write(specConstantMask);
+
+ for (uint32_t i = 0; i < MaxNumSpecConstants; i++) {
+ if (specConstantMask & (1 << i))
+ data.write(sc.specConstants[i]);
+ }
+
+ // General layout: header -> hash -> data
+ DxvkStateCacheEntryHeader header;
+ header.stageMask = uint8_t(stageMask);
+ header.entrySize = data.size();
+
+ Sha1Hash hash = data.computeHash();
+
+ stream.write(reinterpret_cast<char*>(&header), sizeof(header));
+ stream.write(reinterpret_cast<char*>(&hash), sizeof(hash));
+ stream.write(data.data(), data.size());
+ stream.flush();
+ }
+
+
+ bool DxvkStateCache::convertEntryV2(
+ DxvkStateCacheEntryV4& entry) const {
+ // Semantics changed:
+ // v2: rsDepthClampEnable
+ // v3: rsDepthClipEnable
+ entry.gpState.rsDepthClipEnable = !entry.gpState.rsDepthClipEnable;
+
+ // Frontend changed: Depth bias
+ // will typically be disabled
+ entry.gpState.rsDepthBiasEnable = VK_FALSE;
+ return true;
+ }
+
+
+ bool DxvkStateCache::convertEntryV4(
+ const DxvkStateCacheEntryV4& in,
+ DxvkStateCacheEntryV6& out) const {
+ out.shaders = in.shaders;
+ out.format = in.format;
+ out.hash = in.hash;
+
+ out.cpState.bsBindingMask = in.cpState.bsBindingMask;
+ out.gpState.bsBindingMask = in.gpState.bsBindingMask;
+
+ out.gpState.iaPrimitiveTopology = in.gpState.iaPrimitiveTopology;
+ out.gpState.iaPrimitiveRestart = in.gpState.iaPrimitiveRestart;
+ out.gpState.iaPatchVertexCount = in.gpState.iaPatchVertexCount;
+
+ out.gpState.ilAttributeCount = in.gpState.ilAttributeCount;
+ out.gpState.ilBindingCount = in.gpState.ilBindingCount;
+
+ for (uint32_t i = 0; i < in.gpState.ilAttributeCount; i++)
+ out.gpState.ilAttributes[i] = in.gpState.ilAttributes[i];
+
+ for (uint32_t i = 0; i < in.gpState.ilBindingCount; i++) {
+ out.gpState.ilBindings[i] = in.gpState.ilBindings[i];
+ out.gpState.ilDivisors[i] = in.gpState.ilDivisors[i];
+ }
+
+ out.gpState.rsDepthClipEnable = in.gpState.rsDepthClipEnable;
+ out.gpState.rsDepthBiasEnable = in.gpState.rsDepthBiasEnable;
+ out.gpState.rsPolygonMode = in.gpState.rsPolygonMode;
+ out.gpState.rsCullMode = in.gpState.rsCullMode;
+ out.gpState.rsFrontFace = in.gpState.rsFrontFace;
+ out.gpState.rsViewportCount = in.gpState.rsViewportCount;
+ out.gpState.rsSampleCount = in.gpState.rsSampleCount;
+
+ out.gpState.msSampleCount = in.gpState.msSampleCount;
+ out.gpState.msSampleMask = in.gpState.msSampleMask;
+ out.gpState.msEnableAlphaToCoverage = in.gpState.msEnableAlphaToCoverage;
+
+ out.gpState.dsEnableDepthTest = in.gpState.dsEnableDepthTest;
+ out.gpState.dsEnableDepthWrite = in.gpState.dsEnableDepthWrite;
+ out.gpState.dsEnableStencilTest = in.gpState.dsEnableStencilTest;
+ out.gpState.dsDepthCompareOp = in.gpState.dsDepthCompareOp;
+ out.gpState.dsStencilOpFront = in.gpState.dsStencilOpFront;
+ out.gpState.dsStencilOpBack = in.gpState.dsStencilOpBack;
+
+ out.gpState.omEnableLogicOp = in.gpState.omEnableLogicOp;
+ out.gpState.omLogicOp = in.gpState.omLogicOp;
+
+ for (uint32_t i = 0; i < 8; i++) {
+ out.gpState.omBlendAttachments[i] = in.gpState.omBlendAttachments[i];
+ out.gpState.omComponentMapping[i] = in.gpState.omComponentMapping[i];
+ }
+
+ return true;
+ }
+
+
+ bool DxvkStateCache::convertEntryV5(
+ const DxvkStateCacheEntryV5& in,
+ DxvkStateCacheEntryV6& out) const {
+ out.shaders = in.shaders;
+ out.gpState = in.gpState;
+ out.format = in.format;
+ out.hash = in.hash;
+
+ out.cpState.bsBindingMask = in.cpState.bsBindingMask;
+ return true;
+ }
+
+
+ bool DxvkStateCache::convertEntryV6(
+ const DxvkStateCacheEntryV6& in,
+ DxvkStateCacheEntry& out) const {
+ out.shaders = in.shaders;
+ out.format = in.format;
+ out.hash = in.hash;
+
+ if (in.shaders.cs.eq(g_nullShaderKey)) {
+ // Binding mask
+ out.gpState.bsBindingMask = in.gpState.bsBindingMask.convert();
+
+ // Graphics state
+ out.gpState.ia = DxvkIaInfo(
+ in.gpState.iaPrimitiveTopology,
+ in.gpState.iaPrimitiveRestart,
+ in.gpState.iaPatchVertexCount);
+
+ out.gpState.il = DxvkIlInfo(
+ in.gpState.ilAttributeCount,
+ in.gpState.ilBindingCount);
+
+ for (uint32_t i = 0; i < in.gpState.ilAttributeCount; i++) {
+ out.gpState.ilAttributes[i] = DxvkIlAttribute(
+ in.gpState.ilAttributes[i].location,
+ in.gpState.ilAttributes[i].binding,
+ in.gpState.ilAttributes[i].format,
+ in.gpState.ilAttributes[i].offset);
+ }
+
+ for (uint32_t i = 0; i < in.gpState.ilBindingCount; i++) {
+ out.gpState.ilBindings[i] = DxvkIlBinding(
+ in.gpState.ilBindings[i].binding,
+ in.gpState.ilBindings[i].stride,
+ in.gpState.ilBindings[i].inputRate,
+ in.gpState.ilDivisors[i]);
+ }
+
+ out.gpState.rs = DxvkRsInfo(
+ in.gpState.rsDepthClipEnable,
+ in.gpState.rsDepthBiasEnable,
+ in.gpState.rsPolygonMode,
+ in.gpState.rsCullMode,
+ in.gpState.rsFrontFace,
+ in.gpState.rsViewportCount,
+ in.gpState.rsSampleCount,
+ VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT);
+
+ out.gpState.ms = DxvkMsInfo(
+ in.gpState.msSampleCount,
+ in.gpState.msSampleMask,
+ in.gpState.msEnableAlphaToCoverage);
+
+ out.gpState.ds = DxvkDsInfo(
+ in.gpState.dsEnableDepthTest,
+ in.gpState.dsEnableDepthWrite,
+ in.gpState.dsEnableDepthBoundsTest,
+ in.gpState.dsEnableStencilTest,
+ in.gpState.dsDepthCompareOp);
+
+ out.gpState.dsFront = DxvkDsStencilOp(in.gpState.dsStencilOpFront);
+ out.gpState.dsBack = DxvkDsStencilOp(in.gpState.dsStencilOpBack);
+
+ out.gpState.om = DxvkOmInfo(
+ in.gpState.omEnableLogicOp,
+ in.gpState.omLogicOp);
+
+ for (uint32_t i = 0; i < 8 && i < MaxNumRenderTargets; i++) {
+ out.gpState.omBlend[i] = DxvkOmAttachmentBlend(
+ in.gpState.omBlendAttachments[i].blendEnable,
+ in.gpState.omBlendAttachments[i].srcColorBlendFactor,
+ in.gpState.omBlendAttachments[i].dstColorBlendFactor,
+ in.gpState.omBlendAttachments[i].colorBlendOp,
+ in.gpState.omBlendAttachments[i].srcAlphaBlendFactor,
+ in.gpState.omBlendAttachments[i].dstAlphaBlendFactor,
+ in.gpState.omBlendAttachments[i].alphaBlendOp,
+ in.gpState.omBlendAttachments[i].colorWriteMask);
+
+ out.gpState.omSwizzle[i] = DxvkOmAttachmentSwizzle(
+ in.gpState.omComponentMapping[i]);
+ }
+
+ // Specialization constants
+ for (uint32_t i = 0; i < 8 && i < MaxNumSpecConstants; i++)
+ out.cpState.sc.specConstants[i] = in.cpState.scSpecConstants[i];
+ } else {
+ // Binding mask
+ out.cpState.bsBindingMask = in.cpState.bsBindingMask.convert();
+
+ for (uint32_t i = 0; i < 8 && i < MaxNumSpecConstants; i++)
+ out.gpState.sc.specConstants[i] = in.gpState.scSpecConstants[i];
+ }
+
+ return true;
+ }
+
+
+ void DxvkStateCache::workerFunc() {
+ env::setThreadName("dxvk-shader");
+
+ while (!m_stopThreads.load()) {
+ WorkerItem item;
+
+ { std::unique_lock<dxvk::mutex> lock(m_workerLock);
+
+ if (m_workerQueue.empty()) {
+ m_workerBusy -= 1;
+ m_workerCond.wait(lock, [this] () {
+ return m_workerQueue.size()
+ || m_stopThreads.load();
+ });
+
+ if (!m_workerQueue.empty())
+ m_workerBusy += 1;
+ }
+
+ if (m_workerQueue.empty())
+ break;
+
+ item = m_workerQueue.front();
+ m_workerQueue.pop();
+ }
+
+ compilePipelines(item);
+ }
+ }
+
+
+ void DxvkStateCache::writerFunc() {
+ env::setThreadName("dxvk-writer");
+
+ std::ofstream file;
+
+ while (!m_stopThreads.load()) {
+ DxvkStateCacheEntry entry;
+
+ { std::unique_lock<dxvk::mutex> lock(m_writerLock);
+
+ m_writerCond.wait(lock, [this] () {
+ return m_writerQueue.size()
+ || m_stopThreads.load();
+ });
+
+ if (m_writerQueue.size() == 0)
+ break;
+
+ entry = m_writerQueue.front();
+ m_writerQueue.pop();
+ }
+
+ if (!file) {
+ file = std::ofstream(getCacheFileName().c_str(),
+ std::ios_base::binary |
+ std::ios_base::app);
+ }
+
+ writeCacheEntry(file, entry);
+ }
+ }
+
+#ifdef _WIN32
+ std::wstring DxvkStateCache::getCacheFileName() const {
+#else
+ std::string DxvkStateCache::getCacheFileName() const {
+#endif
+ std::string path = getCacheDir();
+
+ if (!path.empty() && *path.rbegin() != '/')
+ path += '/';
+
+ std::string exeName = env::getExeBaseName();
+ path += exeName + ".dxvk-cache";
+
+#ifdef _WIN32
+ return str::tows(path.c_str());
+#else
+ return path;
+#endif
+ }
+
+
+ std::string DxvkStateCache::getCacheDir() const {
+ return env::getEnvVar("DXVK_STATE_CACHE_PATH");
+ }
+
+
+ uint8_t DxvkStateCache::packImageLayout(
+ VkImageLayout layout) {
+ switch (layout) {
+ case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL: return 0x80;
+ case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL: return 0x81;
+ default: return uint8_t(layout);
+ }
+ }
+
+
+ VkImageLayout DxvkStateCache::unpackImageLayout(
+ uint8_t layout) {
+ switch (layout) {
+ case 0x80: return VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
+ case 0x81: return VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL;
+ default: return VkImageLayout(layout);
+ }
+ }
+
+
+ bool DxvkStateCache::validateRenderPassFormat(
+ const DxvkRenderPassFormat& format) {
+ bool valid = true;
+
+ if (format.depth.format) {
+ valid &= format.depth.layout == VK_IMAGE_LAYOUT_GENERAL
+ || format.depth.layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
+ || format.depth.layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
+ || format.depth.layout == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL
+ || format.depth.layout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL;
+ }
+
+ for (uint32_t i = 0; i < MaxNumRenderTargets && valid; i++) {
+ if (format.color[i].format) {
+ valid &= format.color[i].layout == VK_IMAGE_LAYOUT_GENERAL
+ || format.color[i].layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+ }
+ }
+
+ return valid;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_state_cache.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_state_cache.h
new file mode 100644
index 00000000..00d08bc2
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_state_cache.h
@@ -0,0 +1,203 @@
+#pragma once
+
+#include <atomic>
+#include <condition_variable>
+#include <fstream>
+#include <mutex>
+#include <queue>
+#include <unordered_map>
+#include <vector>
+
+#include "dxvk_state_cache_types.h"
+
+namespace dxvk {
+
+ class DxvkDevice;
+
+ /**
+ * \brief State cache
+ *
+ * The shader state cache stores state vectors and
+ * render pass formats of all pipelines used in a
+ * game, which allows DXVK to compile them ahead
+ * of time instead of compiling them on the first
+ * draw.
+ */
+ class DxvkStateCache : public RcObject {
+
+ public:
+
+ DxvkStateCache(
+ const DxvkDevice* device,
+ DxvkPipelineManager* pipeManager,
+ DxvkRenderPassPool* passManager);
+
+ ~DxvkStateCache();
+
+ /**
+ * Adds a graphics pipeline to the cache
+ *
+ * If the pipeline is not already cached, this
+ * will write a new pipeline to the cache file.
+ * \param [in] shaders Shader keys
+ * \param [in] state Graphics pipeline state
+ * \param [in] format Render pass format
+ */
+ void addGraphicsPipeline(
+ const DxvkStateCacheKey& shaders,
+ const DxvkGraphicsPipelineStateInfo& state,
+ const DxvkRenderPassFormat& format);
+
+ /**
+ * Adds a compute pipeline to the cache
+ *
+ * If the pipeline is not already cached, this
+ * will write a new pipeline to the cache file.
+ * \param [in] shaders Shader keys
+ * \param [in] state Compute pipeline state
+ */
+ void addComputePipeline(
+ const DxvkStateCacheKey& shaders,
+ const DxvkComputePipelineStateInfo& state);
+
+ /**
+ * \brief Registers a newly compiled shader
+ *
+ * Makes the shader available to the pipeline
+ * compiler, and starts compiling all pipelines
+ * for which all shaders become available.
+ * \param [in] shader The shader to add
+ */
+ void registerShader(
+ const Rc<DxvkShader>& shader);
+
+ /**
+ * \brief Explicitly stops worker threads
+ */
+ void stopWorkerThreads();
+
+ /**
+ * \brief Checks whether compiler threads are busy
+ * \returns \c true if we're compiling shaders
+ */
+ bool isCompilingShaders() {
+ return m_workerBusy.load() > 0;
+ }
+
+ private:
+
+ using WriterItem = DxvkStateCacheEntry;
+
+ struct WorkerItem {
+ DxvkGraphicsPipelineShaders gp;
+ DxvkComputePipelineShaders cp;
+ };
+
+ DxvkPipelineManager* m_pipeManager;
+ DxvkRenderPassPool* m_passManager;
+
+ std::vector<DxvkStateCacheEntry> m_entries;
+ std::atomic<bool> m_stopThreads = { false };
+
+ dxvk::mutex m_entryLock;
+
+ std::unordered_multimap<
+ DxvkStateCacheKey, size_t,
+ DxvkHash, DxvkEq> m_entryMap;
+
+ std::unordered_multimap<
+ DxvkShaderKey, DxvkStateCacheKey,
+ DxvkHash, DxvkEq> m_pipelineMap;
+
+ std::unordered_map<
+ DxvkShaderKey, Rc<DxvkShader>,
+ DxvkHash, DxvkEq> m_shaderMap;
+
+ dxvk::mutex m_workerLock;
+ dxvk::condition_variable m_workerCond;
+ std::queue<WorkerItem> m_workerQueue;
+ std::atomic<uint32_t> m_workerBusy;
+ std::vector<dxvk::thread> m_workerThreads;
+
+ dxvk::mutex m_writerLock;
+ dxvk::condition_variable m_writerCond;
+ std::queue<WriterItem> m_writerQueue;
+ dxvk::thread m_writerThread;
+
+ DxvkShaderKey getShaderKey(
+ const Rc<DxvkShader>& shader) const;
+
+ bool getShaderByKey(
+ const DxvkShaderKey& key,
+ Rc<DxvkShader>& shader) const;
+
+ void mapPipelineToEntry(
+ const DxvkStateCacheKey& key,
+ size_t entryId);
+
+ void mapShaderToPipeline(
+ const DxvkShaderKey& shader,
+ const DxvkStateCacheKey& key);
+
+ void compilePipelines(
+ const WorkerItem& item);
+
+ bool readCacheFile();
+
+ bool readCacheHeader(
+ std::istream& stream,
+ DxvkStateCacheHeader& header) const;
+
+ bool readCacheEntryV7(
+ uint32_t version,
+ std::istream& stream,
+ DxvkStateCacheEntry& entry) const;
+
+ bool readCacheEntry(
+ uint32_t version,
+ std::istream& stream,
+ DxvkStateCacheEntry& entry) const;
+
+ void writeCacheEntry(
+ std::ostream& stream,
+ DxvkStateCacheEntry& entry) const;
+
+ bool convertEntryV2(
+ DxvkStateCacheEntryV4& entry) const;
+
+ bool convertEntryV4(
+ const DxvkStateCacheEntryV4& in,
+ DxvkStateCacheEntryV6& out) const;
+
+ bool convertEntryV5(
+ const DxvkStateCacheEntryV5& in,
+ DxvkStateCacheEntryV6& out) const;
+
+ bool convertEntryV6(
+ const DxvkStateCacheEntryV6& in,
+ DxvkStateCacheEntry& out) const;
+
+ void workerFunc();
+
+ void writerFunc();
+
+#ifdef _WIN32
+ std::wstring getCacheFileName() const;
+#else
+ std::string getCacheFileName() const;
+#endif
+
+ std::string getCacheDir() const;
+
+ static uint8_t packImageLayout(
+ VkImageLayout layout);
+
+ static VkImageLayout unpackImageLayout(
+ uint8_t layout);
+
+ static bool validateRenderPassFormat(
+ const DxvkRenderPassFormat& format);
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_state_cache_types.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_state_cache_types.h
new file mode 100644
index 00000000..41ff4d47
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_state_cache_types.h
@@ -0,0 +1,233 @@
+#pragma once
+
+#include "dxvk_pipemanager.h"
+#include "dxvk_renderpass.h"
+
+namespace dxvk {
+
+ /**
+ * \brief State cache entry key
+ *
+ * Stores the shader keys for all
+ * graphics shader stages. Used to
+ * look up cached state entries.
+ */
+ struct DxvkStateCacheKey {
+ DxvkShaderKey vs;
+ DxvkShaderKey tcs;
+ DxvkShaderKey tes;
+ DxvkShaderKey gs;
+ DxvkShaderKey fs;
+ DxvkShaderKey cs;
+
+ bool eq(const DxvkStateCacheKey& key) const;
+
+ size_t hash() const;
+ };
+
+
+ /**
+ * \brief State entry
+ *
+ * Stores the shaders used in a pipeline, as well
+ * as the full state vector, including its render
+ * pass format. This also includes a SHA-1 hash
+ * that is used as a check sum to verify integrity.
+ */
+ struct DxvkStateCacheEntry {
+ DxvkStateCacheKey shaders;
+ DxvkGraphicsPipelineStateInfo gpState;
+ DxvkComputePipelineStateInfo cpState;
+ DxvkRenderPassFormat format;
+ Sha1Hash hash;
+ };
+
+
+ /**
+ * \brief State cache header
+ *
+ * Stores the state cache format version. If an
+ * existing cache file is incompatible to the
+ * current version, it will be discarded.
+ */
+ struct DxvkStateCacheHeader {
+ char magic[4] = { 'D', 'X', 'V', 'K' };
+ uint32_t version = 10;
+ uint32_t entrySize = 0; /* no longer meaningful */
+ };
+
+ static_assert(sizeof(DxvkStateCacheHeader) == 12);
+
+
+ class DxvkBindingMaskV8 : DxvkBindingSet<128> {
+
+ public:
+
+ DxvkBindingMask convert() const {
+ DxvkBindingMask result = { };
+ for (uint32_t i = 0; i < 128; i++)
+ result.set(i, test(i));
+ return result;
+ }
+
+ };
+
+ class DxvkIlBindingV9 {
+
+ public:
+
+ uint32_t m_binding : 5;
+ uint32_t m_stride : 12;
+ uint32_t m_inputRate : 1;
+ uint32_t m_reserved : 14;
+ uint32_t m_divisor;
+
+ DxvkIlBinding convert() const {
+ return DxvkIlBinding(m_binding, m_stride,
+ VkVertexInputRate(m_inputRate), m_divisor);
+ }
+
+ };
+
+ /**
+ * \brief Version 4 graphics pipeline state
+ */
+ struct DxvkGraphicsPipelineStateInfoV4 {
+ DxvkBindingMaskV8 bsBindingMask;
+
+ VkPrimitiveTopology iaPrimitiveTopology;
+ VkBool32 iaPrimitiveRestart;
+ uint32_t iaPatchVertexCount;
+
+ uint32_t ilAttributeCount;
+ uint32_t ilBindingCount;
+ VkVertexInputAttributeDescription ilAttributes[32];
+ VkVertexInputBindingDescription ilBindings[32];
+ uint32_t ilDivisors[32];
+
+ VkBool32 rsDepthClipEnable;
+ VkBool32 rsDepthBiasEnable;
+ VkPolygonMode rsPolygonMode;
+ VkCullModeFlags rsCullMode;
+ VkFrontFace rsFrontFace;
+ uint32_t rsViewportCount;
+ VkSampleCountFlags rsSampleCount;
+
+ VkSampleCountFlags msSampleCount;
+ uint32_t msSampleMask;
+ VkBool32 msEnableAlphaToCoverage;
+
+ VkCompareOp xsAlphaCompareOp;
+
+ VkBool32 dsEnableDepthTest;
+ VkBool32 dsEnableDepthWrite;
+ VkBool32 dsEnableStencilTest;
+ VkCompareOp dsDepthCompareOp;
+ VkStencilOpState dsStencilOpFront;
+ VkStencilOpState dsStencilOpBack;
+
+ VkBool32 omEnableLogicOp;
+ VkLogicOp omLogicOp;
+ VkPipelineColorBlendAttachmentState omBlendAttachments[8];
+ VkComponentMapping omComponentMapping[8];
+ };
+
+
+ /**
+ * \brief Version 6 graphics pipeline state
+ */
+ struct DxvkGraphicsPipelineStateInfoV6 {
+ DxvkBindingMaskV8 bsBindingMask;
+
+ VkPrimitiveTopology iaPrimitiveTopology;
+ VkBool32 iaPrimitiveRestart;
+ uint32_t iaPatchVertexCount;
+
+ uint32_t ilAttributeCount;
+ uint32_t ilBindingCount;
+ VkVertexInputAttributeDescription ilAttributes[32];
+ VkVertexInputBindingDescription ilBindings[32];
+ uint32_t ilDivisors[32];
+
+ VkBool32 rsDepthClipEnable;
+ VkBool32 rsDepthBiasEnable;
+ VkPolygonMode rsPolygonMode;
+ VkCullModeFlags rsCullMode;
+ VkFrontFace rsFrontFace;
+ uint32_t rsViewportCount;
+ VkSampleCountFlags rsSampleCount;
+
+ VkSampleCountFlags msSampleCount;
+ uint32_t msSampleMask;
+ VkBool32 msEnableAlphaToCoverage;
+
+ VkBool32 dsEnableDepthTest;
+ VkBool32 dsEnableDepthWrite;
+ VkBool32 dsEnableDepthBoundsTest;
+ VkBool32 dsEnableStencilTest;
+ VkCompareOp dsDepthCompareOp;
+ VkStencilOpState dsStencilOpFront;
+ VkStencilOpState dsStencilOpBack;
+
+ VkBool32 omEnableLogicOp;
+ VkLogicOp omLogicOp;
+ VkPipelineColorBlendAttachmentState omBlendAttachments[8];
+ VkComponentMapping omComponentMapping[8];
+
+ uint32_t scSpecConstants[8];
+ };
+
+
+ /**
+ * \brief Version 5 compute pipeline state
+ */
+ struct DxvkComputePipelineStateInfoV5 {
+ DxvkBindingMaskV8 bsBindingMask;
+ };
+
+
+ /**
+ * \brief Version 6 compute pipeline state
+ */
+ struct DxvkComputePipelineStateInfoV6 {
+ DxvkBindingMaskV8 bsBindingMask;
+ uint32_t scSpecConstants[8];
+ };
+
+
+ /**
+ * \brief Version 4 state cache entry
+ */
+ struct DxvkStateCacheEntryV4 {
+ DxvkStateCacheKey shaders;
+ DxvkGraphicsPipelineStateInfoV4 gpState;
+ DxvkComputePipelineStateInfoV5 cpState;
+ DxvkRenderPassFormat format;
+ Sha1Hash hash;
+ };
+
+
+ /**
+ * \brief Version 5 state cache entry
+ */
+ struct DxvkStateCacheEntryV5 {
+ DxvkStateCacheKey shaders;
+ DxvkGraphicsPipelineStateInfoV6 gpState;
+ DxvkComputePipelineStateInfoV5 cpState;
+ DxvkRenderPassFormat format;
+ Sha1Hash hash;
+ };
+
+
+ /**
+ * \brief Version 6 state cache entry
+ */
+ struct DxvkStateCacheEntryV6 {
+ DxvkStateCacheKey shaders;
+ DxvkGraphicsPipelineStateInfoV6 gpState;
+ DxvkComputePipelineStateInfoV6 cpState;
+ DxvkRenderPassFormat format;
+ Sha1Hash hash;
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_stats.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_stats.cpp
new file mode 100644
index 00000000..72e6f8a7
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_stats.cpp
@@ -0,0 +1,34 @@
+#include "dxvk_stats.h"
+
+namespace dxvk {
+
+ DxvkStatCounters::DxvkStatCounters() {
+ this->reset();
+ }
+
+
+ DxvkStatCounters::~DxvkStatCounters() {
+
+ }
+
+
+ DxvkStatCounters DxvkStatCounters::diff(const DxvkStatCounters& other) const {
+ DxvkStatCounters result;
+ for (size_t i = 0; i < m_counters.size(); i++)
+ result.m_counters[i] = m_counters[i] - other.m_counters[i];
+ return result;
+ }
+
+
+ void DxvkStatCounters::merge(const DxvkStatCounters& other) {
+ for (size_t i = 0; i < m_counters.size(); i++)
+ m_counters[i] += other.m_counters[i];
+ }
+
+
+ void DxvkStatCounters::reset() {
+ for (size_t i = 0; i < m_counters.size(); i++)
+ m_counters[i] = 0;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_stats.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_stats.h
new file mode 100644
index 00000000..77aa6b8f
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_stats.h
@@ -0,0 +1,109 @@
+#pragma once
+
+#include "dxvk_include.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Named stat counters
+ *
+ * Enumerates available stat counters. Used
+ * thogether with \ref DxvkStatCounters.
+ */
+ enum class DxvkStatCounter : uint32_t {
+ CmdDrawCalls, ///< Number of draw calls
+ CmdDispatchCalls, ///< Number of compute calls
+ CmdRenderPassCount, ///< Number of render passes
+ PipeCountGraphics, ///< Number of graphics pipelines
+ PipeCountCompute, ///< Number of compute pipelines
+ PipeCompilerBusy, ///< Boolean indicating compiler activity
+ QueueSubmitCount, ///< Number of command buffer submissions
+ QueuePresentCount, ///< Number of present calls / frames
+ GpuIdleTicks, ///< GPU idle time in microseconds
+ NumCounters, ///< Number of counters available
+ };
+
+
+ /**
+ * \brief Stat counters
+ *
+ * Collects various statistics that may be
+ * useful to identify performance bottlenecks.
+ */
+ class DxvkStatCounters {
+
+ public:
+
+ DxvkStatCounters();
+ ~DxvkStatCounters();
+
+ /**
+ * \brief Retrieves a counter value
+ *
+ * \param [in] ctr The counter
+ * \returns Counter value
+ */
+ uint64_t getCtr(DxvkStatCounter ctr) const {
+ return m_counters[uint32_t(ctr)];
+ }
+
+ /**
+ * \brief Sets a counter value
+ *
+ * \param [in] ctr The counter
+ * \param [in] val Counter value
+ */
+ void setCtr(DxvkStatCounter ctr, uint64_t val) {
+ m_counters[uint32_t(ctr)] = val;
+ }
+
+ /**
+ * \brief Increments a counter value
+ *
+ * \param [in] ctr Counter to increment
+ * \param [in] val Number to add to counter value
+ */
+ void addCtr(DxvkStatCounter ctr, uint64_t val) {
+ m_counters[uint32_t(ctr)] += val;
+ }
+
+ /**
+ * \brief Resets a counter
+ * \param [in] ctr The counter
+ */
+ void clrCtr(DxvkStatCounter ctr) {
+ m_counters[uint32_t(ctr)] = 0;
+ }
+
+ /**
+ * \brief Computes difference
+ *
+ * Computes difference between counter values.
+ * \param [in] other Counters to subtract
+ * \returns Difference between counter sets
+ */
+ DxvkStatCounters diff(const DxvkStatCounters& other) const;
+
+ /**
+ * \brief Merges counters
+ *
+ * Adds counter values from another set
+ * of counters to this set of counters.
+ * \param [in] other Counters to add
+ */
+ void merge(const DxvkStatCounters& other);
+
+ /**
+ * \brief Resets counters
+ *
+ * Sets all counters to zero.
+ */
+ void reset();
+
+ private:
+
+ std::array<uint64_t, uint32_t(DxvkStatCounter::NumCounters)> m_counters;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_swapchain_blitter.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_swapchain_blitter.cpp
new file mode 100644
index 00000000..df1ce05a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_swapchain_blitter.cpp
@@ -0,0 +1,373 @@
+#include "dxvk_swapchain_blitter.h"
+
+#include <dxvk_present_frag.h>
+#include <dxvk_present_frag_blit.h>
+#include <dxvk_present_frag_ms.h>
+#include <dxvk_present_frag_ms_amd.h>
+#include <dxvk_present_vert.h>
+
+namespace dxvk {
+
+ DxvkSwapchainBlitter::DxvkSwapchainBlitter(const Rc<DxvkDevice>& device)
+ : m_device(device) {
+ this->createSampler();
+ this->createShaders();
+ }
+
+
+ DxvkSwapchainBlitter::~DxvkSwapchainBlitter() {
+
+ }
+
+
+ void DxvkSwapchainBlitter::presentImage(
+ DxvkContext* ctx,
+ const Rc<DxvkImageView>& dstView,
+ VkRect2D dstRect,
+ const Rc<DxvkImageView>& srcView,
+ VkRect2D srcRect) {
+ if (m_gammaDirty)
+ this->updateGammaTexture(ctx);
+
+ // Fix up default present areas if necessary
+ if (!dstRect.extent.width || !dstRect.extent.height) {
+ dstRect.offset = { 0, 0 };
+ dstRect.extent = {
+ dstView->imageInfo().extent.width,
+ dstView->imageInfo().extent.height };
+ }
+
+ if (!srcRect.extent.width || !srcRect.extent.height) {
+ srcRect.offset = { 0, 0 };
+ srcRect.extent = {
+ srcView->imageInfo().extent.width,
+ srcView->imageInfo().extent.height };
+ }
+
+ bool sameSize = dstRect.extent == srcRect.extent;
+ bool usedResolveImage = false;
+
+ if (srcView->imageInfo().sampleCount == VK_SAMPLE_COUNT_1_BIT) {
+ this->draw(ctx, sameSize ? m_fsCopy : m_fsBlit,
+ dstView, dstRect, srcView, srcRect);
+ } else if (sameSize) {
+ this->draw(ctx, m_fsResolve,
+ dstView, dstRect, srcView, srcRect);
+ } else {
+ if (m_resolveImage == nullptr
+ || m_resolveImage->info().extent != srcView->imageInfo().extent
+ || m_resolveImage->info().format != srcView->imageInfo().format)
+ this->createResolveImage(srcView->imageInfo());
+
+ this->resolve(ctx, m_resolveView, srcView);
+ this->draw(ctx, m_fsBlit, dstView, dstRect, m_resolveView, srcRect);
+
+ usedResolveImage = true;
+ }
+
+ if (!usedResolveImage)
+ this->destroyResolveImage();
+ }
+
+
+ void DxvkSwapchainBlitter::setGammaRamp(
+ uint32_t cpCount,
+ const DxvkGammaCp* cpData) {
+ m_gammaRamp.resize(cpCount);
+
+ for (uint32_t i = 0; i < cpCount; i++)
+ m_gammaRamp[i] = cpData[i];
+
+ m_gammaDirty = true;
+ }
+
+
+ void DxvkSwapchainBlitter::draw(
+ DxvkContext* ctx,
+ const Rc<DxvkShader>& fs,
+ const Rc<DxvkImageView>& dstView,
+ VkRect2D dstRect,
+ const Rc<DxvkImageView>& srcView,
+ VkRect2D srcRect) {
+ DxvkInputAssemblyState iaState;
+ iaState.primitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
+ iaState.primitiveRestart = VK_FALSE;
+ iaState.patchVertexCount = 0;
+ ctx->setInputAssemblyState(iaState);
+ ctx->setInputLayout(0, nullptr, 0, nullptr);
+
+ DxvkRasterizerState rsState;
+ rsState.polygonMode = VK_POLYGON_MODE_FILL;
+ rsState.cullMode = VK_CULL_MODE_BACK_BIT;
+ rsState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
+ rsState.depthClipEnable = VK_FALSE;
+ rsState.depthBiasEnable = VK_FALSE;
+ rsState.conservativeMode = VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT;
+ rsState.sampleCount = VK_SAMPLE_COUNT_1_BIT;
+ ctx->setRasterizerState(rsState);
+
+ DxvkMultisampleState msState;
+ msState.sampleMask = 0xffffffff;
+ msState.enableAlphaToCoverage = VK_FALSE;
+ ctx->setMultisampleState(msState);
+
+ VkStencilOpState stencilOp;
+ stencilOp.failOp = VK_STENCIL_OP_KEEP;
+ stencilOp.passOp = VK_STENCIL_OP_KEEP;
+ stencilOp.depthFailOp = VK_STENCIL_OP_KEEP;
+ stencilOp.compareOp = VK_COMPARE_OP_ALWAYS;
+ stencilOp.compareMask = 0xFFFFFFFF;
+ stencilOp.writeMask = 0xFFFFFFFF;
+ stencilOp.reference = 0;
+
+ DxvkDepthStencilState dsState;
+ dsState.enableDepthTest = VK_FALSE;
+ dsState.enableDepthWrite = VK_FALSE;
+ dsState.enableStencilTest = VK_FALSE;
+ dsState.depthCompareOp = VK_COMPARE_OP_ALWAYS;
+ dsState.stencilOpFront = stencilOp;
+ dsState.stencilOpBack = stencilOp;
+ ctx->setDepthStencilState(dsState);
+
+ DxvkLogicOpState loState;
+ loState.enableLogicOp = VK_FALSE;
+ loState.logicOp = VK_LOGIC_OP_NO_OP;
+ ctx->setLogicOpState(loState);
+
+ DxvkBlendMode blendMode;
+ blendMode.enableBlending = VK_FALSE;
+ blendMode.colorSrcFactor = VK_BLEND_FACTOR_ONE;
+ blendMode.colorDstFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
+ blendMode.colorBlendOp = VK_BLEND_OP_ADD;
+ blendMode.alphaSrcFactor = VK_BLEND_FACTOR_ONE;
+ blendMode.alphaDstFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
+ blendMode.alphaBlendOp = VK_BLEND_OP_ADD;
+ blendMode.writeMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT
+ | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
+ ctx->setBlendMode(0, blendMode);
+
+ VkViewport viewport;
+ viewport.x = float(dstRect.offset.x);
+ viewport.y = float(dstRect.offset.y);
+ viewport.width = float(dstRect.extent.width);
+ viewport.height = float(dstRect.extent.height);
+ viewport.minDepth = 0.0f;
+ viewport.maxDepth = 1.0f;
+
+ ctx->setViewports(1, &viewport, &dstRect);
+
+ DxvkRenderTargets renderTargets;
+ renderTargets.color[0].view = dstView;
+ renderTargets.color[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+
+ ctx->bindRenderTargets(renderTargets);
+
+ VkExtent2D dstExtent = {
+ dstView->imageInfo().extent.width,
+ dstView->imageInfo().extent.height };
+
+ if (dstRect.extent == dstExtent)
+ ctx->discardImageView(dstView, VK_IMAGE_ASPECT_COLOR_BIT);
+ else
+ ctx->clearRenderTarget(dstView, VK_IMAGE_ASPECT_COLOR_BIT, VkClearValue());
+
+ ctx->bindResourceSampler(BindingIds::Image, m_samplerPresent);
+ ctx->bindResourceSampler(BindingIds::Gamma, m_samplerGamma);
+
+ ctx->bindResourceView(BindingIds::Image, srcView, nullptr);
+ ctx->bindResourceView(BindingIds::Gamma, m_gammaView, nullptr);
+
+ ctx->bindShader(VK_SHADER_STAGE_VERTEX_BIT, m_vs);
+ ctx->bindShader(VK_SHADER_STAGE_FRAGMENT_BIT, fs);
+
+ PresenterArgs args;
+ args.srcOffset = srcRect.offset;
+
+ if (dstRect.extent == srcRect.extent)
+ args.dstOffset = dstRect.offset;
+ else
+ args.srcExtent = srcRect.extent;
+
+ ctx->pushConstants(0, sizeof(args), &args);
+
+ ctx->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, 0, srcView->imageInfo().sampleCount);
+ ctx->draw(3, 1, 0, 0);
+ ctx->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, 0, 0);
+ }
+
+ void DxvkSwapchainBlitter::resolve(
+ DxvkContext* ctx,
+ const Rc<DxvkImageView>& dstView,
+ const Rc<DxvkImageView>& srcView) {
+ VkImageResolve resolve;
+ resolve.srcSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
+ resolve.srcOffset = { 0, 0, 0 };
+ resolve.dstSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
+ resolve.dstOffset = { 0, 0, 0 };
+ resolve.extent = dstView->imageInfo().extent;
+ ctx->resolveImage(dstView->image(), srcView->image(), resolve, VK_FORMAT_UNDEFINED);
+ }
+
+
+ void DxvkSwapchainBlitter::updateGammaTexture(DxvkContext* ctx) {
+ uint32_t n = uint32_t(m_gammaRamp.size());
+
+ if (n) {
+ // Reuse existing image if possible
+ if (m_gammaImage == nullptr || m_gammaImage->info().extent.width != n) {
+ DxvkImageCreateInfo imgInfo;
+ imgInfo.type = VK_IMAGE_TYPE_1D;
+ imgInfo.format = VK_FORMAT_R16G16B16A16_UNORM;
+ imgInfo.flags = 0;
+ imgInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT;
+ imgInfo.extent = { n, 1, 1 };
+ imgInfo.numLayers = 1;
+ imgInfo.mipLevels = 1;
+ imgInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT
+ | VK_IMAGE_USAGE_SAMPLED_BIT;
+ imgInfo.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
+ | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ imgInfo.access = VK_ACCESS_TRANSFER_WRITE_BIT
+ | VK_ACCESS_SHADER_READ_BIT;
+ imgInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
+ imgInfo.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+
+ m_gammaImage = m_device->createImage(
+ imgInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
+
+ DxvkImageViewCreateInfo viewInfo;
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
+ viewInfo.format = VK_FORMAT_R16G16B16A16_UNORM;
+ viewInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
+ viewInfo.aspect = VK_IMAGE_ASPECT_COLOR_BIT;
+ viewInfo.minLevel = 0;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 1;
+
+ m_gammaView = m_device->createImageView(m_gammaImage, viewInfo);
+ }
+
+ ctx->updateImage(m_gammaImage,
+ VkImageSubresourceLayers { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 },
+ VkOffset3D { 0, 0, 0 },
+ VkExtent3D { n, 1, 1 },
+ m_gammaRamp.data(),
+ sizeof(DxvkGammaCp) * n,
+ sizeof(DxvkGammaCp) * n);
+ } else {
+ m_gammaImage = nullptr;
+ m_gammaView = nullptr;
+ }
+
+ m_gammaDirty = false;
+ }
+
+
+ void DxvkSwapchainBlitter::createSampler() {
+ DxvkSamplerCreateInfo samplerInfo;
+ samplerInfo.magFilter = VK_FILTER_LINEAR;
+ samplerInfo.minFilter = VK_FILTER_LINEAR;
+ samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
+ samplerInfo.mipmapLodBias = 0.0f;
+ samplerInfo.mipmapLodMin = 0.0f;
+ samplerInfo.mipmapLodMax = 0.0f;
+ samplerInfo.useAnisotropy = VK_FALSE;
+ samplerInfo.maxAnisotropy = 1.0f;
+ samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
+ samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
+ samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
+ samplerInfo.compareToDepth = VK_FALSE;
+ samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
+ samplerInfo.borderColor = VkClearColorValue();
+ samplerInfo.usePixelCoord = VK_TRUE;
+ m_samplerPresent = m_device->createSampler(samplerInfo);
+
+ samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ samplerInfo.usePixelCoord = VK_FALSE;
+ m_samplerGamma = m_device->createSampler(samplerInfo);
+ }
+
+ void DxvkSwapchainBlitter::createShaders() {
+ const SpirvCodeBuffer vsCode(dxvk_present_vert);
+ const SpirvCodeBuffer fsCodeBlit(dxvk_present_frag_blit);
+ const SpirvCodeBuffer fsCodeCopy(dxvk_present_frag);
+ const SpirvCodeBuffer fsCodeResolve(dxvk_present_frag_ms);
+ const SpirvCodeBuffer fsCodeResolveAmd(dxvk_present_frag_ms_amd);
+
+ const std::array<DxvkResourceSlot, 2> fsResourceSlots = {{
+ { BindingIds::Image, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_IMAGE_VIEW_TYPE_2D },
+ { BindingIds::Gamma, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_IMAGE_VIEW_TYPE_1D },
+ }};
+
+ m_vs = m_device->createShader(
+ VK_SHADER_STAGE_VERTEX_BIT,
+ 0, nullptr, { 0u, 1u },
+ vsCode);
+
+ m_fsBlit = m_device->createShader(
+ VK_SHADER_STAGE_FRAGMENT_BIT,
+ fsResourceSlots.size(),
+ fsResourceSlots.data(),
+ { 1u, 1u, 0u, sizeof(PresenterArgs) },
+ fsCodeBlit);
+
+ m_fsCopy = m_device->createShader(
+ VK_SHADER_STAGE_FRAGMENT_BIT,
+ fsResourceSlots.size(),
+ fsResourceSlots.data(),
+ { 0u, 1u, 0u, sizeof(PresenterArgs) },
+ fsCodeCopy);
+
+ m_fsResolve = m_device->createShader(
+ VK_SHADER_STAGE_FRAGMENT_BIT,
+ fsResourceSlots.size(),
+ fsResourceSlots.data(),
+ { 0u, 1u, 0u, sizeof(PresenterArgs) },
+ m_device->extensions().amdShaderFragmentMask
+ ? fsCodeResolveAmd : fsCodeResolve);
+ }
+
+ void DxvkSwapchainBlitter::createResolveImage(const DxvkImageCreateInfo& info) {
+ DxvkImageCreateInfo newInfo;
+ newInfo.type = VK_IMAGE_TYPE_2D;
+ newInfo.format = info.format;
+ newInfo.flags = 0;
+ newInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT;
+ newInfo.extent = info.extent;
+ newInfo.numLayers = 1;
+ newInfo.mipLevels = 1;
+ newInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
+ | VK_IMAGE_USAGE_TRANSFER_DST_BIT
+ | VK_IMAGE_USAGE_SAMPLED_BIT;
+ newInfo.stages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
+ | VK_PIPELINE_STAGE_TRANSFER_BIT
+ | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ newInfo.access = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
+ | VK_ACCESS_TRANSFER_WRITE_BIT
+ | VK_ACCESS_SHADER_READ_BIT;
+ newInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
+ newInfo.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ m_resolveImage = m_device->createImage(newInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
+
+ DxvkImageViewCreateInfo viewInfo;
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
+ viewInfo.format = info.format;
+ viewInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
+ viewInfo.aspect = VK_IMAGE_ASPECT_COLOR_BIT;
+ viewInfo.minLevel = 0;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 1;
+ m_resolveView = m_device->createImageView(m_resolveImage, viewInfo);
+ }
+
+
+ void DxvkSwapchainBlitter::destroyResolveImage() {
+ m_resolveImage = nullptr;
+ m_resolveView = nullptr;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_swapchain_blitter.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_swapchain_blitter.h
new file mode 100644
index 00000000..b6db5f81
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_swapchain_blitter.h
@@ -0,0 +1,116 @@
+#pragma once
+
+#include "../dxvk/dxvk_device.h"
+#include "../dxvk/dxvk_context.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Gamma control point
+ */
+ struct DxvkGammaCp {
+ uint16_t r, g, b, a;
+ };
+
+ /**
+ * \brief Swap chain blitter
+ *
+ * Provides common rendering code for blitting
+ * rendered images to a swap chain image.
+ */
+ class DxvkSwapchainBlitter : public RcObject {
+
+ public:
+
+ DxvkSwapchainBlitter(const Rc<DxvkDevice>& device);
+ ~DxvkSwapchainBlitter();
+
+ /**
+ * \brief Records presentation commands
+ *
+ * \param [in] ctx Context
+ * \param [in] dstView Swap chain image view
+ * \param [in] srcView Image to present
+ * \param [in] dstRect Destination rectangle
+ * \param [in] srcRect Back buffer rectangle
+ */
+ void presentImage(
+ DxvkContext* ctx,
+ const Rc<DxvkImageView>& dstView,
+ VkRect2D dstRect,
+ const Rc<DxvkImageView>& srcView,
+ VkRect2D srcRect);
+
+ /**
+ * \brief Sets gamma ramp
+ *
+ * If the number of control points is non-zero, this
+ * will create a texture containing a gamma ramp that
+ * will be used for presentation.
+ * \param [in] cpCount Number of control points
+ * \param [in] cpData Control point data
+ */
+ void setGammaRamp(
+ uint32_t cpCount,
+ const DxvkGammaCp* cpData);
+
+ private:
+
+ enum BindingIds : uint32_t {
+ Image = 0,
+ Gamma = 1,
+ };
+
+ struct PresenterArgs {
+ VkOffset2D srcOffset;
+ union {
+ VkExtent2D srcExtent;
+ VkOffset2D dstOffset;
+ };
+ };
+
+ Rc<DxvkDevice> m_device;
+
+ Rc<DxvkShader> m_fsCopy;
+ Rc<DxvkShader> m_fsBlit;
+ Rc<DxvkShader> m_fsResolve;
+ Rc<DxvkShader> m_vs;
+
+ Rc<DxvkImage> m_gammaImage;
+ Rc<DxvkImageView> m_gammaView;
+ bool m_gammaDirty = false;
+ std::vector<DxvkGammaCp> m_gammaRamp;
+
+ Rc<DxvkImage> m_resolveImage;
+ Rc<DxvkImageView> m_resolveView;
+
+ Rc<DxvkSampler> m_samplerPresent;
+ Rc<DxvkSampler> m_samplerGamma;
+
+ void draw(
+ DxvkContext* ctx,
+ const Rc<DxvkShader>& fs,
+ const Rc<DxvkImageView>& dstView,
+ VkRect2D dstRect,
+ const Rc<DxvkImageView>& srcView,
+ VkRect2D srcRect);
+
+ void resolve(
+ DxvkContext* ctx,
+ const Rc<DxvkImageView>& dstView,
+ const Rc<DxvkImageView>& srcView);
+
+ void updateGammaTexture(DxvkContext* ctx);
+
+ void createSampler();
+
+ void createShaders();
+
+ void createResolveImage(
+ const DxvkImageCreateInfo& info);
+
+ void destroyResolveImage();
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_unbound.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_unbound.cpp
new file mode 100644
index 00000000..400ac2c1
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_unbound.cpp
@@ -0,0 +1,197 @@
+#include "dxvk_device.h"
+
+namespace dxvk {
+
+ DxvkUnboundResources::DxvkUnboundResources(DxvkDevice* dev)
+ : m_sampler (createSampler(dev)),
+ m_buffer (createBuffer(dev)),
+ m_bufferView (createBufferView(dev, m_buffer)),
+ m_image1D (createImage(dev, VK_IMAGE_TYPE_1D, 1)),
+ m_image2D (createImage(dev, VK_IMAGE_TYPE_2D, 6)),
+ m_image3D (createImage(dev, VK_IMAGE_TYPE_3D, 1)),
+ m_viewsSampled (createImageViews(dev, VK_FORMAT_R32_SFLOAT)),
+ m_viewsStorage (createImageViews(dev, VK_FORMAT_R32_UINT)) {
+
+ }
+
+
+ DxvkUnboundResources::~DxvkUnboundResources() {
+
+ }
+
+
+ void DxvkUnboundResources::clearResources(DxvkDevice* dev) {
+ const Rc<DxvkContext> ctx = dev->createContext();
+ ctx->beginRecording(dev->createCommandList());
+
+ this->clearBuffer(ctx, m_buffer);
+ this->clearImage(ctx, m_image1D);
+ this->clearImage(ctx, m_image2D);
+ this->clearImage(ctx, m_image3D);
+
+ dev->submitCommandList(
+ ctx->endRecording(),
+ VK_NULL_HANDLE,
+ VK_NULL_HANDLE);
+ }
+
+
+ Rc<DxvkSampler> DxvkUnboundResources::createSampler(DxvkDevice* dev) {
+ DxvkSamplerCreateInfo info;
+ info.minFilter = VK_FILTER_LINEAR;
+ info.magFilter = VK_FILTER_LINEAR;
+ info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
+ info.mipmapLodBias = 0.0f;
+ info.mipmapLodMin = -256.0f;
+ info.mipmapLodMax = 256.0f;
+ info.useAnisotropy = VK_FALSE;
+ info.maxAnisotropy = 1.0f;
+ info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ info.compareToDepth = VK_FALSE;
+ info.compareOp = VK_COMPARE_OP_NEVER;
+ info.borderColor = VkClearColorValue();
+ info.usePixelCoord = VK_FALSE;
+
+ return dev->createSampler(info);
+ }
+
+
+ Rc<DxvkBuffer> DxvkUnboundResources::createBuffer(DxvkDevice* dev) {
+ DxvkBufferCreateInfo info;
+ info.size = MaxUniformBufferSize;
+ info.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT
+ | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
+ | VK_BUFFER_USAGE_INDEX_BUFFER_BIT
+ | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
+ | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT
+ | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
+ | VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
+ | VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT;
+ info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
+ | dev->getShaderPipelineStages();
+ info.access = VK_ACCESS_UNIFORM_READ_BIT
+ | VK_ACCESS_SHADER_READ_BIT
+ | VK_ACCESS_SHADER_WRITE_BIT;
+
+ return dev->createBuffer(info,
+ VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
+ }
+
+
+ Rc<DxvkBufferView> DxvkUnboundResources::createBufferView(
+ DxvkDevice* dev,
+ const Rc<DxvkBuffer>& buffer) {
+ DxvkBufferViewCreateInfo info;
+ info.format = VK_FORMAT_R32_UINT;
+ info.rangeOffset = 0;
+ info.rangeLength = buffer->info().size;
+
+ return dev->createBufferView(buffer, info);
+ }
+
+
+ Rc<DxvkImage> DxvkUnboundResources::createImage(
+ DxvkDevice* dev,
+ VkImageType type,
+ uint32_t layers) {
+ DxvkImageCreateInfo info;
+ info.type = type;
+ info.format = VK_FORMAT_R32_UINT;
+ info.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
+ info.sampleCount = VK_SAMPLE_COUNT_1_BIT;
+ info.extent = { 1, 1, 1 };
+ info.numLayers = layers;
+ info.mipLevels = 1;
+ info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT
+ | VK_IMAGE_USAGE_SAMPLED_BIT
+ | VK_IMAGE_USAGE_STORAGE_BIT;
+ info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
+ | dev->getShaderPipelineStages();
+ info.access = VK_ACCESS_SHADER_READ_BIT;
+ info.layout = VK_IMAGE_LAYOUT_GENERAL;
+ info.tiling = VK_IMAGE_TILING_OPTIMAL;
+
+ if (type == VK_IMAGE_TYPE_2D)
+ info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
+
+ return dev->createImage(info,
+ VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
+ }
+
+
+ Rc<DxvkImageView> DxvkUnboundResources::createImageView(
+ DxvkDevice* dev,
+ const Rc<DxvkImage>& image,
+ VkFormat format,
+ VkImageViewType type,
+ uint32_t layers) {
+ DxvkImageViewCreateInfo info;
+ info.type = type;
+ info.format = format;
+ info.usage = VK_IMAGE_USAGE_SAMPLED_BIT
+ | VK_IMAGE_USAGE_STORAGE_BIT;
+ info.aspect = VK_IMAGE_ASPECT_COLOR_BIT;
+ info.minLevel = 0;
+ info.numLevels = 1;
+ info.minLayer = 0;
+ info.numLayers = layers;
+ info.swizzle = VkComponentMapping {
+ VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ZERO,
+ VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ZERO };
+
+ return dev->createImageView(image, info);
+ }
+
+
+ DxvkUnboundResources::UnboundViews DxvkUnboundResources::createImageViews(DxvkDevice* dev, VkFormat format) {
+ UnboundViews result;
+ result.view1D = createImageView(dev, m_image1D, format, VK_IMAGE_VIEW_TYPE_1D, 1);
+ result.view1DArr = createImageView(dev, m_image1D, format, VK_IMAGE_VIEW_TYPE_1D_ARRAY, 1);
+ result.view2D = createImageView(dev, m_image2D, format, VK_IMAGE_VIEW_TYPE_2D, 1);
+ result.view2DArr = createImageView(dev, m_image2D, format, VK_IMAGE_VIEW_TYPE_2D_ARRAY, 1);
+ result.viewCube = createImageView(dev, m_image2D, format, VK_IMAGE_VIEW_TYPE_CUBE, 6);
+ result.viewCubeArr = createImageView(dev, m_image2D, format, VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, 6);
+ result.view3D = createImageView(dev, m_image3D, format, VK_IMAGE_VIEW_TYPE_3D, 1);
+ return result;
+ }
+
+
+ const DxvkImageView* DxvkUnboundResources::getImageView(VkImageViewType type, bool sampled) const {
+ auto views = sampled ? &m_viewsSampled : &m_viewsStorage;
+
+ switch (type) {
+ case VK_IMAGE_VIEW_TYPE_1D: return views->view1D.ptr();
+ case VK_IMAGE_VIEW_TYPE_1D_ARRAY: return views->view1DArr.ptr();
+ // When implicit samplers are unbound -- we assume 2D in the shader.
+ case VK_IMAGE_VIEW_TYPE_MAX_ENUM:
+ case VK_IMAGE_VIEW_TYPE_2D: return views->view2D.ptr();
+ case VK_IMAGE_VIEW_TYPE_2D_ARRAY: return views->view2DArr.ptr();
+ case VK_IMAGE_VIEW_TYPE_CUBE: return views->viewCube.ptr();
+ case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY: return views->viewCubeArr.ptr();
+ case VK_IMAGE_VIEW_TYPE_3D: return views->view3D.ptr();
+ default: return nullptr;
+ }
+ }
+
+
+ void DxvkUnboundResources::clearBuffer(
+ const Rc<DxvkContext>& ctx,
+ const Rc<DxvkBuffer>& buffer) {
+ ctx->clearBuffer(buffer, 0, buffer->info().size, 0);
+ }
+
+
+ void DxvkUnboundResources::clearImage(
+ const Rc<DxvkContext>& ctx,
+ const Rc<DxvkImage>& image) {
+ ctx->clearColorImage(image,
+ VkClearColorValue { },
+ VkImageSubresourceRange {
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ 0, image->info().mipLevels,
+ 0, image->info().numLayers });
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_unbound.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_unbound.h
new file mode 100644
index 00000000..d9ae01e0
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_unbound.h
@@ -0,0 +1,191 @@
+#pragma once
+
+#include "dxvk_buffer.h"
+#include "dxvk_image.h"
+#include "dxvk_sampler.h"
+
+namespace dxvk {
+
+ class DxvkContext;
+
+ /**
+ * \brief Unbound resources
+ *
+ * Creates dummy resources that will be used
+ * for descriptor sets when the client API did
+ * not bind a compatible resource to a slot.
+ */
+ class DxvkUnboundResources {
+
+ public:
+
+ DxvkUnboundResources(DxvkDevice* dev);
+ ~DxvkUnboundResources();
+
+ /**
+ * \brief Dummy buffer handle
+ *
+ * Returns a handle to a buffer filled
+ * with zeroes. Use for unbound vertex
+ * and index buffers.
+ * \returns Dummy buffer handle
+ */
+ VkBuffer bufferHandle() const {
+ return m_buffer->getSliceHandle().handle;
+ }
+
+ /**
+ * \brief Dummy buffer descriptor
+ *
+ * Points to a small buffer filled with zeroes.
+ * Do not write to this buffer, and do not use
+ * it if out-of-bounds read access is possible.
+ * \returns Dummy buffer descriptor
+ */
+ VkDescriptorBufferInfo bufferDescriptor() const {
+ auto slice = m_buffer->getSliceHandle();
+
+ VkDescriptorBufferInfo result;
+ result.buffer = slice.handle;
+ result.offset = slice.offset;
+ result.range = slice.length;
+ return result;
+ }
+
+ /**
+ * \brief Dummy buffer view
+ *
+ * Returns an \c R32_UINT view into the
+ * dummy buffer, which will contain one
+ * element with undefined value.
+ * \returns Dummy buffer view
+ */
+ VkBufferView bufferViewDescriptor() const {
+ return m_bufferView->handle();
+ }
+
+ /**
+ * \brief Dummy sampler descriptor
+ *
+ * Points to a sampler which was created with
+ * reasonable default values. Client APIs may
+ * still require different behaviour.
+ * \returns Dummy sampler descriptor
+ */
+ VkDescriptorImageInfo samplerDescriptor() const {
+ VkDescriptorImageInfo result;
+ result.sampler = m_sampler->handle();
+ result.imageView = VK_NULL_HANDLE;
+ result.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ return result;
+ }
+
+ /**
+ * \brief Dummy combined image sampler descriptor
+ *
+ * Contains both an image view and a sampler
+ * descriptor for the given image view type.
+ * \param [in] type Image view type
+ * \returns Dummy image view descriptor
+ */
+ VkDescriptorImageInfo imageSamplerDescriptor(VkImageViewType type) const {
+ auto view = getImageView(type, true);
+
+ VkDescriptorImageInfo result;
+ result.sampler = m_sampler->handle();
+ result.imageView = view->handle();
+ result.imageLayout = view->imageInfo().layout;
+ return result;
+ }
+
+ /**
+ * \brief Dummy image view descriptor
+ *
+ * Points to an image view which, instead of
+ * reading image data, will return zeroes for
+ * all components unconditionally.
+ * \param [in] type Image view type
+ * \param [in] sampled Format selector
+ * \returns Dummy image view descriptor
+ */
+ VkDescriptorImageInfo imageViewDescriptor(VkImageViewType type, bool sampled) const {
+ auto view = getImageView(type, sampled);
+
+ VkDescriptorImageInfo result;
+ result.sampler = VK_NULL_HANDLE;
+ result.imageView = view->handle();
+ result.imageLayout = view->imageInfo().layout;
+ return result;
+ }
+
+ /**
+ * \brief Clears the resources
+ *
+ * Initializes all images and buffers to zero.
+ * \param [in] dev The DXVK device handle
+ */
+ void clearResources(DxvkDevice* dev);
+
+ private:
+
+ struct UnboundViews {
+ Rc<DxvkImageView> view1D;
+ Rc<DxvkImageView> view1DArr;
+ Rc<DxvkImageView> view2D;
+ Rc<DxvkImageView> view2DArr;
+ Rc<DxvkImageView> viewCube;
+ Rc<DxvkImageView> viewCubeArr;
+ Rc<DxvkImageView> view3D;
+ };
+
+ Rc<DxvkSampler> m_sampler;
+
+ Rc<DxvkBuffer> m_buffer;
+ Rc<DxvkBufferView> m_bufferView;
+
+ Rc<DxvkImage> m_image1D;
+ Rc<DxvkImage> m_image2D;
+ Rc<DxvkImage> m_image3D;
+
+ UnboundViews m_viewsSampled;
+ UnboundViews m_viewsStorage;
+
+ Rc<DxvkSampler> createSampler(DxvkDevice* dev);
+
+ Rc<DxvkBuffer> createBuffer(DxvkDevice* dev);
+
+ Rc<DxvkBufferView> createBufferView(
+ DxvkDevice* dev,
+ const Rc<DxvkBuffer>& buffer);
+
+ Rc<DxvkImage> createImage(
+ DxvkDevice* dev,
+ VkImageType type,
+ uint32_t layers);
+
+ Rc<DxvkImageView> createImageView(
+ DxvkDevice* dev,
+ const Rc<DxvkImage>& image,
+ VkFormat format,
+ VkImageViewType type,
+ uint32_t layers);
+
+ UnboundViews createImageViews(
+ DxvkDevice* dev,
+ VkFormat format);
+
+ const DxvkImageView* getImageView(
+ VkImageViewType type,
+ bool sampled) const;
+
+ void clearBuffer(
+ const Rc<DxvkContext>& ctx,
+ const Rc<DxvkBuffer>& buffer);
+
+ void clearImage(
+ const Rc<DxvkContext>& ctx,
+ const Rc<DxvkImage>& image);
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_util.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_util.cpp
new file mode 100644
index 00000000..4dcf6aca
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_util.cpp
@@ -0,0 +1,346 @@
+#include <cstring>
+
+#include "dxvk_format.h"
+#include "dxvk_util.h"
+
+namespace dxvk::util {
+
+ VkPipelineStageFlags pipelineStages(
+ VkShaderStageFlags shaderStages) {
+ VkPipelineStageFlags result = 0;
+ if (shaderStages & VK_SHADER_STAGE_COMPUTE_BIT)
+ result |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ if (shaderStages & VK_SHADER_STAGE_VERTEX_BIT)
+ result |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
+ if (shaderStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT)
+ result |= VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT;
+ if (shaderStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT)
+ result |= VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT;
+ if (shaderStages & VK_SHADER_STAGE_GEOMETRY_BIT)
+ result |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
+ if (shaderStages & VK_SHADER_STAGE_FRAGMENT_BIT)
+ result |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ return result;
+ }
+
+
+ uint32_t computeMipLevelCount(VkExtent3D imageSize) {
+ uint32_t maxDim = std::max(imageSize.width, imageSize.height);
+ maxDim = std::max(imageSize.depth, maxDim);
+ uint32_t mipCnt = 0;
+
+ while (maxDim > 0) {
+ mipCnt += 1;
+ maxDim /= 2;
+ }
+
+ return mipCnt;
+ }
+
+
+ void packImageData(
+ void* dstBytes,
+ const void* srcBytes,
+ VkExtent3D blockCount,
+ VkDeviceSize blockSize,
+ VkDeviceSize pitchPerRow,
+ VkDeviceSize pitchPerLayer) {
+ auto dstData = reinterpret_cast< char*>(dstBytes);
+ auto srcData = reinterpret_cast<const char*>(srcBytes);
+
+ const VkDeviceSize bytesPerRow = blockCount.width * blockSize;
+ const VkDeviceSize bytesPerLayer = blockCount.height * bytesPerRow;
+ const VkDeviceSize bytesTotal = blockCount.depth * bytesPerLayer;
+
+ const bool directCopy = ((bytesPerRow == pitchPerRow ) || (blockCount.height == 1))
+ && ((bytesPerLayer == pitchPerLayer) || (blockCount.depth == 1));
+
+ if (directCopy) {
+ std::memcpy(dstData, srcData, bytesTotal);
+ } else {
+ for (uint32_t i = 0; i < blockCount.depth; i++) {
+ for (uint32_t j = 0; j < blockCount.height; j++) {
+ std::memcpy(
+ dstData + j * bytesPerRow,
+ srcData + j * pitchPerRow,
+ bytesPerRow);
+ }
+
+ srcData += pitchPerLayer;
+ dstData += bytesPerLayer;
+ }
+ }
+ }
+
+
+ void packImageData(
+ void* dstBytes,
+ const void* srcBytes,
+ VkDeviceSize srcRowPitch,
+ VkDeviceSize srcSlicePitch,
+ VkDeviceSize dstRowPitchIn,
+ VkDeviceSize dstSlicePitchIn,
+ VkImageType imageType,
+ VkExtent3D imageExtent,
+ uint32_t imageLayers,
+ const DxvkFormatInfo* formatInfo,
+ VkImageAspectFlags aspectMask) {
+ for (uint32_t i = 0; i < imageLayers; i++) {
+ auto dstData = reinterpret_cast< char*>(dstBytes);
+ auto srcData = reinterpret_cast<const char*>(srcBytes);
+
+ for (auto aspects = aspectMask; aspects; ) {
+ auto aspect = vk::getNextAspect(aspects);
+ auto extent = imageExtent;
+ auto elementSize = formatInfo->elementSize;
+
+ if (formatInfo->flags.test(DxvkFormatFlag::MultiPlane)) {
+ auto plane = &formatInfo->planes[vk::getPlaneIndex(aspect)];
+ extent.width /= plane->blockSize.width;
+ extent.height /= plane->blockSize.height;
+ elementSize = plane->elementSize;
+ }
+
+ auto blockCount = computeBlockCount(extent, formatInfo->blockSize);
+
+ VkDeviceSize bytesPerRow = blockCount.width * elementSize;
+ VkDeviceSize bytesPerSlice = blockCount.height * bytesPerRow;
+ VkDeviceSize bytesTotal = blockCount.depth * bytesPerSlice;
+
+ VkDeviceSize dstRowPitch = dstRowPitchIn ? dstRowPitchIn : bytesPerRow;
+ VkDeviceSize dstSlicePitch = dstSlicePitchIn ? dstSlicePitchIn : bytesPerSlice;
+
+ const bool directCopy = ((bytesPerRow == srcRowPitch && bytesPerRow == dstRowPitch ) || (blockCount.height == 1))
+ && ((bytesPerSlice == srcSlicePitch && bytesPerSlice == dstSlicePitch) || (blockCount.depth == 1));
+
+ if (directCopy) {
+ std::memcpy(dstData, srcData, bytesTotal);
+
+ switch (imageType) {
+ case VK_IMAGE_TYPE_1D:
+ srcData += srcRowPitch;
+ dstData += dstRowPitch;
+ break;
+ case VK_IMAGE_TYPE_2D:
+ srcData += blockCount.height * srcRowPitch;
+ dstData += blockCount.height * dstRowPitch;
+ break;
+ case VK_IMAGE_TYPE_3D:
+ srcData += blockCount.depth * srcSlicePitch;
+ dstData += blockCount.depth * dstSlicePitch;
+ break;
+ default: ;
+ }
+ } else {
+ for (uint32_t i = 0; i < blockCount.depth; i++) {
+ for (uint32_t j = 0; j < blockCount.height; j++) {
+ std::memcpy(
+ dstData + j * dstRowPitch,
+ srcData + j * srcRowPitch,
+ bytesPerRow);
+ }
+
+ switch (imageType) {
+ case VK_IMAGE_TYPE_1D:
+ srcData += srcRowPitch;
+ dstData += dstRowPitch;
+ break;
+ case VK_IMAGE_TYPE_2D:
+ srcData += blockCount.height * srcRowPitch;
+ dstData += blockCount.height * dstRowPitch;
+ break;
+ case VK_IMAGE_TYPE_3D:
+ srcData += srcSlicePitch;
+ dstData += dstSlicePitch;
+ break;
+ default: ;
+ }
+ }
+ }
+ }
+ }
+ }
+
+
+ VkDeviceSize computeImageDataSize(VkFormat format, VkExtent3D extent) {
+ const DxvkFormatInfo* formatInfo = imageFormatInfo(format);
+
+ VkDeviceSize size = 0;
+
+ for (auto aspects = formatInfo->aspectMask; aspects; ) {
+ auto aspect = vk::getNextAspect(aspects);
+ auto elementSize = formatInfo->elementSize;
+ auto planeExtent = extent;
+
+ if (formatInfo->flags.test(DxvkFormatFlag::MultiPlane)) {
+ auto plane = &formatInfo->planes[vk::getPlaneIndex(aspect)];
+ planeExtent.width /= plane->blockSize.width;
+ planeExtent.height /= plane->blockSize.height;
+ elementSize = plane->elementSize;
+ }
+
+ size += elementSize * flattenImageExtent(computeBlockCount(planeExtent, formatInfo->blockSize));
+ }
+
+ return size;
+ }
+
+
+ static VkColorComponentFlags remapComponentFlag(
+ VkColorComponentFlags mask,
+ VkComponentSwizzle swizzle,
+ VkColorComponentFlagBits identity) {
+ VkColorComponentFlags bit;
+
+ switch (swizzle) {
+ case VK_COMPONENT_SWIZZLE_IDENTITY: bit = identity; break;
+ case VK_COMPONENT_SWIZZLE_R: bit = VK_COLOR_COMPONENT_R_BIT; break;
+ case VK_COMPONENT_SWIZZLE_G: bit = VK_COLOR_COMPONENT_G_BIT; break;
+ case VK_COMPONENT_SWIZZLE_B: bit = VK_COLOR_COMPONENT_B_BIT; break;
+ case VK_COMPONENT_SWIZZLE_A: bit = VK_COLOR_COMPONENT_A_BIT; break;
+ default: bit = 0; /* SWIZZLE_ZERO, SWIZZLE_ONE */
+ }
+
+ return (mask & bit) ? identity : 0;
+ }
+
+
+ VkColorComponentFlags remapComponentMask(
+ VkColorComponentFlags mask,
+ VkComponentMapping mapping) {
+ VkColorComponentFlags result = 0;
+ result |= remapComponentFlag(mask, mapping.r, VK_COLOR_COMPONENT_R_BIT);
+ result |= remapComponentFlag(mask, mapping.g, VK_COLOR_COMPONENT_G_BIT);
+ result |= remapComponentFlag(mask, mapping.b, VK_COLOR_COMPONENT_B_BIT);
+ result |= remapComponentFlag(mask, mapping.a, VK_COLOR_COMPONENT_A_BIT);
+ return result;
+ }
+
+
+ static VkComponentSwizzle findComponentSwizzle(
+ VkComponentSwizzle swizzle,
+ VkComponentSwizzle identity,
+ VkComponentMapping mapping) {
+ if (identity == VK_COMPONENT_SWIZZLE_IDENTITY)
+ return VK_COMPONENT_SWIZZLE_IDENTITY;
+
+ if (mapping.r == swizzle)
+ return VK_COMPONENT_SWIZZLE_R;
+ if (mapping.g == swizzle)
+ return VK_COMPONENT_SWIZZLE_G;
+ if (mapping.b == swizzle)
+ return VK_COMPONENT_SWIZZLE_B;
+ if (mapping.a == swizzle)
+ return VK_COMPONENT_SWIZZLE_A;
+
+ return VK_COMPONENT_SWIZZLE_ZERO;
+ }
+
+
+ VkComponentMapping invertComponentMapping(VkComponentMapping mapping) {
+ VkComponentMapping result;
+ result.r = findComponentSwizzle(VK_COMPONENT_SWIZZLE_R, mapping.r, mapping);
+ result.g = findComponentSwizzle(VK_COMPONENT_SWIZZLE_G, mapping.g, mapping);
+ result.b = findComponentSwizzle(VK_COMPONENT_SWIZZLE_B, mapping.b, mapping);
+ result.a = findComponentSwizzle(VK_COMPONENT_SWIZZLE_A, mapping.a, mapping);
+ return result;
+ }
+
+
+ static VkComponentMapping normalizeComponentMapping(
+ VkComponentMapping mapping) {
+ mapping.r = mapping.r == VK_COMPONENT_SWIZZLE_IDENTITY ? VK_COMPONENT_SWIZZLE_R : mapping.r;
+ mapping.g = mapping.g == VK_COMPONENT_SWIZZLE_IDENTITY ? VK_COMPONENT_SWIZZLE_G : mapping.g;
+ mapping.b = mapping.b == VK_COMPONENT_SWIZZLE_IDENTITY ? VK_COMPONENT_SWIZZLE_B : mapping.b;
+ mapping.a = mapping.a == VK_COMPONENT_SWIZZLE_IDENTITY ? VK_COMPONENT_SWIZZLE_A : mapping.a;
+ return mapping;
+ }
+
+
+ static VkComponentSwizzle resolveComponentSwizzle(
+ VkComponentSwizzle swizzle,
+ VkComponentMapping dstMapping,
+ VkComponentMapping srcMapping) {
+ VkComponentSwizzle dstSwizzle = VK_COMPONENT_SWIZZLE_IDENTITY;
+ if (dstMapping.r == swizzle) dstSwizzle = VK_COMPONENT_SWIZZLE_R;
+ if (dstMapping.g == swizzle) dstSwizzle = VK_COMPONENT_SWIZZLE_G;
+ if (dstMapping.b == swizzle) dstSwizzle = VK_COMPONENT_SWIZZLE_B;
+ if (dstMapping.a == swizzle) dstSwizzle = VK_COMPONENT_SWIZZLE_A;
+
+ switch (dstSwizzle) {
+ case VK_COMPONENT_SWIZZLE_R: return srcMapping.r;
+ case VK_COMPONENT_SWIZZLE_G: return srcMapping.g;
+ case VK_COMPONENT_SWIZZLE_B: return srcMapping.b;
+ case VK_COMPONENT_SWIZZLE_A: return srcMapping.a;
+ default: return VK_COMPONENT_SWIZZLE_IDENTITY;
+ }
+ }
+
+
+ VkComponentMapping resolveSrcComponentMapping(
+ VkComponentMapping dstMapping,
+ VkComponentMapping srcMapping) {
+ dstMapping = normalizeComponentMapping(dstMapping);
+
+ VkComponentMapping result;
+ result.r = resolveComponentSwizzle(VK_COMPONENT_SWIZZLE_R, dstMapping, srcMapping);
+ result.g = resolveComponentSwizzle(VK_COMPONENT_SWIZZLE_G, dstMapping, srcMapping);
+ result.b = resolveComponentSwizzle(VK_COMPONENT_SWIZZLE_B, dstMapping, srcMapping);
+ result.a = resolveComponentSwizzle(VK_COMPONENT_SWIZZLE_A, dstMapping, srcMapping);
+ return result;
+ }
+
+
+ bool isIdentityMapping(
+ VkComponentMapping mapping) {
+ return (mapping.r == VK_COMPONENT_SWIZZLE_R || mapping.r == VK_COMPONENT_SWIZZLE_IDENTITY)
+ && (mapping.g == VK_COMPONENT_SWIZZLE_G || mapping.g == VK_COMPONENT_SWIZZLE_IDENTITY)
+ && (mapping.b == VK_COMPONENT_SWIZZLE_B || mapping.b == VK_COMPONENT_SWIZZLE_IDENTITY)
+ && (mapping.a == VK_COMPONENT_SWIZZLE_A || mapping.a == VK_COMPONENT_SWIZZLE_IDENTITY);
+ }
+
+
+ uint32_t getComponentIndex(
+ VkComponentSwizzle component,
+ uint32_t identity) {
+ switch (component) {
+ case VK_COMPONENT_SWIZZLE_R: return 0;
+ case VK_COMPONENT_SWIZZLE_G: return 1;
+ case VK_COMPONENT_SWIZZLE_B: return 2;
+ case VK_COMPONENT_SWIZZLE_A: return 3;
+ default: return identity; /* identity, zero, one */
+ }
+ }
+
+
+ VkClearColorValue swizzleClearColor(
+ VkClearColorValue color,
+ VkComponentMapping mapping) {
+ VkClearColorValue result;
+ auto swizzles = &mapping.r;
+
+ for (uint32_t i = 0; i < 4; i++) {
+ uint32_t index = getComponentIndex(swizzles[i], i);
+ result.uint32[i] = color.uint32[index];
+ }
+
+ return result;
+ }
+
+
+ bool isBlendConstantBlendFactor(VkBlendFactor factor) {
+ return factor == VK_BLEND_FACTOR_CONSTANT_COLOR
+ || factor == VK_BLEND_FACTOR_CONSTANT_ALPHA
+ || factor == VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
+ || factor == VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA;
+ }
+
+
+ bool isDualSourceBlendFactor(VkBlendFactor factor) {
+ return factor == VK_BLEND_FACTOR_SRC1_COLOR
+ || factor == VK_BLEND_FACTOR_SRC1_ALPHA
+ || factor == VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
+ || factor == VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_util.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_util.h
new file mode 100644
index 00000000..4527f14e
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/dxvk_util.h
@@ -0,0 +1,338 @@
+#pragma once
+
+#include "dxvk_include.h"
+
+namespace dxvk::util {
+
+ /**
+ * \brief Gets pipeline stage flags for shader stages
+ *
+ * \param [in] shaderStages Shader stage flags
+ * \returns Corresponding pipeline stage flags
+ */
+ VkPipelineStageFlags pipelineStages(
+ VkShaderStageFlags shaderStages);
+
+ /**
+ * \brief Computes number of mip levels for an image
+ *
+ * \param [in] imageSize Size of the image
+ * \returns Number of mipmap layers
+ */
+ uint32_t computeMipLevelCount(VkExtent3D imageSize);
+
+ /**
+ * \brief Writes tightly packed image data to a buffer
+ *
+ * \param [in] dstBytes Destination buffer pointer
+ * \param [in] srcBytes Pointer to source data
+ * \param [in] blockCount Number of blocks to copy
+ * \param [in] blockSize Number of bytes per block
+ * \param [in] pitchPerRow Number of bytes between rows
+ * \param [in] pitchPerLayer Number of bytes between layers
+ */
+ void packImageData(
+ void* dstBytes,
+ const void* srcBytes,
+ VkExtent3D blockCount,
+ VkDeviceSize blockSize,
+ VkDeviceSize pitchPerRow,
+ VkDeviceSize pitchPerLayer);
+
+ /**
+ * \brief Repacks image data to a buffer
+ *
+ * Note that passing destination pitches of 0 means that the data is
+ * tightly packed, while a source pitch of 0 will not show this behaviour
+ * in order to match client API behaviour for initialization.
+ * \param [in] dstBytes Destination buffer pointer
+ * \param [in] srcBytes Pointer to source data
+ * \param [in] srcRowPitch Number of bytes between rows to read
+ * \param [in] srcSlicePitch Number of bytes between layers to read
+ * \param [in] dstRowPitch Number of bytes between rows to write
+ * \param [in] dstSlicePitch Number of bytes between layers to write
+ * \param [in] imageType Image type (2D, 3D etc)
+ * \param [in] imageExtent Image extent, in pixels
+ * \param [in] imageLayers Image layer count
+ * \param [in] formatInfo Image format info
+ * \param [in] aspectMask Image aspects to pack
+ */
+ void packImageData(
+ void* dstBytes,
+ const void* srcBytes,
+ VkDeviceSize srcRowPitch,
+ VkDeviceSize srcSlicePitch,
+ VkDeviceSize dstRowPitchIn,
+ VkDeviceSize dstSlicePitchIn,
+ VkImageType imageType,
+ VkExtent3D imageExtent,
+ uint32_t imageLayers,
+ const DxvkFormatInfo* formatInfo,
+ VkImageAspectFlags aspectMask);
+
+ /**
+ * \brief Computes minimum extent
+ *
+ * \param [in] a First value
+ * \param [in] b Second value
+ * \returns Component-wise \c min
+ */
+ inline VkExtent3D minExtent3D(VkExtent3D a, VkExtent3D b) {
+ return VkExtent3D {
+ std::min(a.width, b.width),
+ std::min(a.height, b.height),
+ std::min(a.depth, b.depth) };
+ }
+
+ /**
+ * \brief Checks whether an offset is block-aligned
+ *
+ * An offset is considered block-aligned if it is
+ * a multiple of the block size. Only non-negative
+ * offset values are valid.
+ * \param [in] offset The offset to check
+ * \param [in] blockSize Block size
+ * \returns \c true if \c offset is aligned
+ */
+ inline bool isBlockAligned(VkOffset3D offset, VkExtent3D blockSize) {
+ return (offset.x % blockSize.width == 0)
+ && (offset.y % blockSize.height == 0)
+ && (offset.z % blockSize.depth == 0);
+ }
+
+ /**
+ * \brief Checks whether an offset and extent are block-aligned
+ *
+ * A block-aligned extent can be used for image copy
+ * operations that involve block-compressed images.
+ * \param [in] offset The base offset
+ * \param [in] extent The extent to check
+ * \param [in] blockSize Compressed block size
+ * \param [in] imageSize Image size
+ * \returns \c true if all components of \c extent
+ * are aligned or touch the image border.
+ */
+ inline bool isBlockAligned(VkOffset3D offset, VkExtent3D extent, VkExtent3D blockSize, VkExtent3D imageSize) {
+ return ((extent.width % blockSize.width == 0) || (uint32_t(offset.x + extent.width) == imageSize.width))
+ && ((extent.height % blockSize.height == 0) || (uint32_t(offset.y + extent.height) == imageSize.height))
+ && ((extent.depth % blockSize.depth == 0) || (uint32_t(offset.z + extent.depth) == imageSize.depth))
+ && isBlockAligned(offset, blockSize);
+ }
+
+ /**
+ * \brief Computes mip level extent
+ *
+ * \param [in] size Base mip level extent
+ * \param [in] level mip level to compute
+ * \returns Extent of the given mip level
+ */
+ inline VkExtent3D computeMipLevelExtent(VkExtent3D size, uint32_t level) {
+ size.width = std::max(1u, size.width >> level);
+ size.height = std::max(1u, size.height >> level);
+ size.depth = std::max(1u, size.depth >> level);
+ return size;
+ }
+
+ /**
+ * \brief Computes mip level extent
+ *
+ * This function variant takes into account planar formats.
+ * \param [in] size Base mip level extent
+ * \param [in] level Mip level to compute
+ * \param [in] format Image format
+ * \param [in] aspect Image aspect to consider
+ * \returns Extent of the given mip level
+ */
+ inline VkExtent3D computeMipLevelExtent(VkExtent3D size, uint32_t level, VkFormat format, VkImageAspectFlags aspect) {
+ if (unlikely(!(aspect & (VK_IMAGE_ASPECT_COLOR_BIT | VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)))) {
+ auto plane = &imageFormatInfo(format)->planes[vk::getPlaneIndex(aspect)];
+ size.width /= plane->blockSize.width;
+ size.height /= plane->blockSize.height;
+ }
+
+ size.width = std::max(1u, size.width >> level);
+ size.height = std::max(1u, size.height >> level);
+ size.depth = std::max(1u, size.depth >> level);
+ return size;
+ }
+
+ /**
+ * \brief Computes block offset for compressed images
+ *
+ * Convenience function to compute the block position
+ * within a compressed image based on the block size.
+ * \param [in] offset The offset
+ * \param [in] blockSize Size of a pixel block
+ * \returns The block offset
+ */
+ inline VkOffset3D computeBlockOffset(VkOffset3D offset, VkExtent3D blockSize) {
+ return VkOffset3D {
+ offset.x / int32_t(blockSize.width),
+ offset.y / int32_t(blockSize.height),
+ offset.z / int32_t(blockSize.depth) };
+ }
+
+ /**
+ * \brief Computes block count for compressed images
+ *
+ * Convenience function to compute the size, in
+ * blocks, of compressed images subresources.
+ * \param [in] extent The image size
+ * \param [in] blockSize Size of a pixel block
+ * \returns Number of blocks in the image
+ */
+ inline VkExtent3D computeBlockCount(VkExtent3D extent, VkExtent3D blockSize) {
+ return VkExtent3D {
+ (extent.width + blockSize.width - 1) / blockSize.width,
+ (extent.height + blockSize.height - 1) / blockSize.height,
+ (extent.depth + blockSize.depth - 1) / blockSize.depth };
+ }
+
+ /**
+ * \brief Computes block count for compressed images
+ *
+ * Given an aligned offset, this computes
+ * Convenience function to compute the size, in
+ * blocks, of compressed images subresources.
+ * \param [in] extent The image size
+ * \param [in] blockSize Size of a pixel block
+ * \returns Number of blocks in the image
+ */
+ inline VkExtent3D computeMaxBlockCount(VkOffset3D offset, VkExtent3D extent, VkExtent3D blockSize) {
+ return VkExtent3D {
+ (extent.width + blockSize.width - offset.x - 1) / blockSize.width,
+ (extent.height + blockSize.height - offset.y - 1) / blockSize.height,
+ (extent.depth + blockSize.depth - offset.z - 1) / blockSize.depth };
+ }
+
+ /**
+ * \brief Snaps block-aligned image extent to image edges
+ *
+ * Fixes up an image extent that is aligned to a compressed
+ * block so that it no longer exceeds the given image size.
+ * \param [in] offset Aligned pixel offset
+ * \param [in] extent Extent to clamp
+ * \param [in] imageExtent Image size
+ * \returns Number of blocks in the image
+ */
+ inline VkExtent3D snapExtent3D(VkOffset3D offset, VkExtent3D extent, VkExtent3D imageExtent) {
+ return VkExtent3D {
+ std::min(extent.width, imageExtent.width - uint32_t(offset.x)),
+ std::min(extent.height, imageExtent.height - uint32_t(offset.y)),
+ std::min(extent.depth, imageExtent.depth - uint32_t(offset.z)) };
+ }
+
+ /**
+ * \brief Computes block extent for compressed images
+ *
+ * \param [in] blockCount The number of blocks
+ * \param [in] blockSize Size of a pixel block
+ * \returns Extent of the given blocks
+ */
+ inline VkExtent3D computeBlockExtent(VkExtent3D blockCount, VkExtent3D blockSize) {
+ return VkExtent3D {
+ blockCount.width * blockSize.width,
+ blockCount.height * blockSize.height,
+ blockCount.depth * blockSize.depth };
+ }
+
+ /**
+ * \brief Computes number of pixels or blocks of an image
+ *
+ * Basically returns the product of width, height and depth.
+ * \param [in] extent Image extent, in pixels or blocks
+ * \returns Flattened number of pixels or blocks
+ */
+ inline uint32_t flattenImageExtent(VkExtent3D extent) {
+ return extent.width * extent.height * extent.depth;
+ }
+
+ /**
+ * \brief Checks whether the depth aspect is read-only in a layout
+ *
+ * \param [in] layout Image layout. Must be a valid depth-stencil attachment laoyut.
+ * \returns \c true if the depth aspect for images in this layout is read-only.
+ */
+ inline bool isDepthReadOnlyLayout(VkImageLayout layout) {
+ return layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
+ || layout == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
+ }
+
+ /**
+ * \brief Computes image data size, in bytes
+ *
+ * Convenience method that can be used to compute the number
+ * of bytes required to store image data in a given format.
+ * \param [in] format The image format
+ * \param [in] extent Image size, in pixels
+ * \returns Data size, in bytes
+ */
+ VkDeviceSize computeImageDataSize(VkFormat format, VkExtent3D extent);
+
+ /**
+ * \brief Applies a component mapping to a component mask
+ *
+ * For each component, the component specified in the mapping
+ * is used to look up the flag of the original component mask.
+ * If the component mapping is zero or one, the corresponding
+ * mask bit will be set to zero.
+ * \param [in] mask The original component mask
+ * \param [in] mapping Component mapping to apply
+ * \returns Remapped component mask
+ */
+ VkColorComponentFlags remapComponentMask(
+ VkColorComponentFlags mask,
+ VkComponentMapping mapping);
+
+ /**
+ * \brief Inverts a component mapping
+ *
+ * Transforms a component mapping so that components can
+ * be mapped back to their original location. Requires
+ * that each component is used only once.
+ *
+ * For example. when given a mapping of (0,0,0,R),
+ * this function will return the mapping (A,0,0,0).
+ * \returns Inverted component mapping
+ */
+ VkComponentMapping invertComponentMapping(
+ VkComponentMapping mapping);
+
+ /**
+ * \brief Resolves source component mapping
+ *
+ * Returns the source component mapping after rearranging
+ * the destination mapping to be the identity mapping.
+ * \param [in] dstMapping Destination mapping
+ * \param [in] srcMapping Source mapping
+ * \returns Adjusted src component mapping
+ */
+ VkComponentMapping resolveSrcComponentMapping(
+ VkComponentMapping dstMapping,
+ VkComponentMapping srcMapping);
+
+ bool isIdentityMapping(
+ VkComponentMapping mapping);
+
+ /**
+ * \brief Computes component index for a component swizzle
+ *
+ * \param [in] component The component swizzle
+ * \param [in] identity Value for SWIZZLE_IDENTITY
+ * \returns Component index
+ */
+ uint32_t getComponentIndex(
+ VkComponentSwizzle component,
+ uint32_t identity);
+
+ VkClearColorValue swizzleClearColor(
+ VkClearColorValue color,
+ VkComponentMapping mapping);
+
+ bool isBlendConstantBlendFactor(
+ VkBlendFactor factor);
+
+ bool isDualSourceBlendFactor(
+ VkBlendFactor factor);
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/dxvk_hud.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/dxvk_hud.cpp
new file mode 100644
index 00000000..c4c3b549
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/dxvk_hud.cpp
@@ -0,0 +1,112 @@
+#include <cstring>
+
+#include "dxvk_hud.h"
+
+namespace dxvk::hud {
+
+ Hud::Hud(
+ const Rc<DxvkDevice>& device)
+ : m_device (device),
+ m_renderer (device),
+ m_hudItems (device),
+ m_scale (m_hudItems.getOption<float>("scale", 1.0f)) {
+ // Sanitize scaling factor
+ if (m_scale < 0.01f)
+ m_scale = 1.0f;
+
+ // Set up constant state
+ m_rsState.polygonMode = VK_POLYGON_MODE_FILL;
+ m_rsState.cullMode = VK_CULL_MODE_BACK_BIT;
+ m_rsState.frontFace = VK_FRONT_FACE_CLOCKWISE;
+ m_rsState.depthClipEnable = VK_FALSE;
+ m_rsState.depthBiasEnable = VK_FALSE;
+ m_rsState.conservativeMode = VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT;
+ m_rsState.sampleCount = VK_SAMPLE_COUNT_1_BIT;
+
+ m_blendMode.enableBlending = VK_TRUE;
+ m_blendMode.colorSrcFactor = VK_BLEND_FACTOR_ONE;
+ m_blendMode.colorDstFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
+ m_blendMode.colorBlendOp = VK_BLEND_OP_ADD;
+ m_blendMode.alphaSrcFactor = VK_BLEND_FACTOR_ONE;
+ m_blendMode.alphaDstFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
+ m_blendMode.alphaBlendOp = VK_BLEND_OP_ADD;
+ m_blendMode.writeMask = VK_COLOR_COMPONENT_R_BIT
+ | VK_COLOR_COMPONENT_G_BIT
+ | VK_COLOR_COMPONENT_B_BIT
+ | VK_COLOR_COMPONENT_A_BIT;
+
+ addItem<HudVersionItem>("version", -1);
+ addItem<HudDeviceInfoItem>("devinfo", -1, m_device);
+ addItem<HudFpsItem>("fps", -1);
+ addItem<HudFrameTimeItem>("frametimes", -1);
+ addItem<HudSubmissionStatsItem>("submissions", -1, device);
+ addItem<HudDrawCallStatsItem>("drawcalls", -1, device);
+ addItem<HudPipelineStatsItem>("pipelines", -1, device);
+ addItem<HudMemoryStatsItem>("memory", -1, device);
+ addItem<HudGpuLoadItem>("gpuload", -1, device);
+ addItem<HudCompilerActivityItem>("compiler", -1, device);
+ }
+
+
+ Hud::~Hud() {
+
+ }
+
+
+ void Hud::update() {
+ m_hudItems.update();
+ }
+
+
+ void Hud::render(
+ const Rc<DxvkContext>& ctx,
+ VkSurfaceFormatKHR surfaceFormat,
+ VkExtent2D surfaceSize) {
+ this->setupRendererState(ctx, surfaceFormat, surfaceSize);
+ this->renderHudElements(ctx);
+ this->resetRendererState(ctx);
+ }
+
+
+ Rc<Hud> Hud::createHud(const Rc<DxvkDevice>& device) {
+ return new Hud(device);
+ }
+
+
+ void Hud::setupRendererState(
+ const Rc<DxvkContext>& ctx,
+ VkSurfaceFormatKHR surfaceFormat,
+ VkExtent2D surfaceSize) {
+ bool isSrgb = imageFormatInfo(surfaceFormat.format)->flags.test(DxvkFormatFlag::ColorSpaceSrgb);
+
+ VkViewport viewport;
+ viewport.x = 0.0f;
+ viewport.y = 0.0f;
+ viewport.width = float(surfaceSize.width);
+ viewport.height = float(surfaceSize.height);
+ viewport.minDepth = 0.0f;
+ viewport.maxDepth = 1.0f;
+
+ VkRect2D scissor;
+ scissor.offset = { 0, 0 };
+ scissor.extent = surfaceSize;
+
+ ctx->setViewports(1, &viewport, &scissor);
+ ctx->setRasterizerState(m_rsState);
+ ctx->setBlendMode(0, m_blendMode);
+
+ ctx->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, 0, isSrgb);
+ m_renderer.beginFrame(ctx, surfaceSize, m_scale);
+ }
+
+
+ void Hud::resetRendererState(const Rc<DxvkContext>& ctx) {
+ ctx->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, 0, 0);
+ }
+
+
+ void Hud::renderHudElements(const Rc<DxvkContext>& ctx) {
+ m_hudItems.render(m_renderer);
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/dxvk_hud.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/dxvk_hud.h
new file mode 100644
index 00000000..d6217b8c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/dxvk_hud.h
@@ -0,0 +1,101 @@
+#pragma once
+
+#include "../dxvk_device.h"
+
+#include "dxvk_hud_item.h"
+#include "dxvk_hud_renderer.h"
+
+namespace dxvk::hud {
+
+ /**
+ * \brief HUD uniform data
+ * Shader data for the HUD.
+ */
+ struct HudUniformData {
+ VkExtent2D surfaceSize;
+ };
+
+ /**
+ * \brief DXVK HUD
+ *
+ * Can be used by the presentation backend to
+ * display performance and driver information.
+ */
+ class Hud : public RcObject {
+
+ public:
+
+ Hud(const Rc<DxvkDevice>& device);
+
+ ~Hud();
+
+ /**
+ * \brief Update HUD
+ *
+ * Updates the data to display.
+ * Should be called once per frame.
+ */
+ void update();
+
+ /**
+ * \brief Render HUD
+ *
+ * Renders the HUD to the given context.
+ * \param [in] ctx Device context
+ * \param [in] surfaceSize Image size, in pixels
+ */
+ void render(
+ const Rc<DxvkContext>& ctx,
+ VkSurfaceFormatKHR surfaceFormat,
+ VkExtent2D surfaceSize);
+
+ /**
+ * \brief Adds a HUD item if enabled
+ *
+ * \tparam T The HUD item type
+ * \param [in] name HUD item name
+ * \param [in] args Constructor arguments
+ */
+ template<typename T, typename... Args>
+ void addItem(const char* name, int32_t at, Args... args) {
+ m_hudItems.add<T>(name, at, std::forward<Args>(args)...);
+ }
+
+ /**
+ * \brief Creates the HUD
+ *
+ * Creates and initializes the HUD if the
+ * \c DXVK_HUD environment variable is set.
+ * \param [in] device The DXVK device
+ * \returns HUD object, if it was created.
+ */
+ static Rc<Hud> createHud(
+ const Rc<DxvkDevice>& device);
+
+ private:
+
+ const Rc<DxvkDevice> m_device;
+
+ DxvkRasterizerState m_rsState;
+ DxvkBlendMode m_blendMode;
+
+ HudUniformData m_uniformData;
+ HudRenderer m_renderer;
+ HudItemSet m_hudItems;
+
+ float m_scale;
+
+ void setupRendererState(
+ const Rc<DxvkContext>& ctx,
+ VkSurfaceFormatKHR surfaceFormat,
+ VkExtent2D surfaceSize);
+
+ void resetRendererState(
+ const Rc<DxvkContext>& ctx);
+
+ void renderHudElements(
+ const Rc<DxvkContext>& ctx);
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/dxvk_hud_font.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/dxvk_hud_font.cpp
new file mode 100644
index 00000000..ea7d4abb
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/dxvk_hud_font.cpp
@@ -0,0 +1,1872 @@
+#include "dxvk_hud_font.h"
+
+namespace dxvk::hud {
+
+ // Data structures and character map generated with:
+ // https://evanw.github.io/font-texture-generator/
+ //
+ // Font texture and metadata generated from:
+ // 'Source Code Pro' by Adobe Systems Inc.
+ // SIL Open Font License Version 1.1
+ //
+ // See: https://github.com/adobe-fonts/source-code-pro
+ const HudGlyph g_hudFontGlyphs[] = {
+ {' ', 488, 144, 12, 12, 6, 6},
+ {'!', 309, 44, 19, 34, 0, 27},
+ {'"', 294, 144, 26, 24, 3, 28},
+ {'#', 27, 111, 27, 33, 4, 27},
+ {'$', 262, 0, 27, 39, 4, 30},
+ {'%', 450, 44, 30, 33, 5, 27},
+ {'&', 0, 44, 30, 34, 5, 27},
+ {'\'', 320, 144, 18, 24, -1, 28},
+ {'(', 41, 0, 22, 41, 0, 29},
+ {')', 63, 0, 21, 41, 2, 29},
+ {'*', 221, 144, 27, 27, 4, 24},
+ {'+', 194, 144, 27, 27, 4, 24},
+ {',', 248, 144, 20, 26, 0, 13},
+ {'-', 461, 144, 27, 15, 4, 18},
+ {'.', 365, 144, 20, 20, 4, 13},
+ {'/', 111, 0, 27, 40, 4, 29},
+ {'0', 88, 78, 28, 33, 4, 27},
+ {'1', 244, 111, 27, 32, 3, 26},
+ {'2', 396, 78, 28, 33, 4, 27},
+ {'3', 424, 78, 28, 33, 5, 27},
+ {'4', 187, 111, 29, 32, 5, 26},
+ {'5', 284, 78, 28, 33, 4, 26},
+ {'6', 116, 78, 28, 33, 4, 27},
+ {'7', 216, 111, 28, 32, 4, 26},
+ {'8', 172, 78, 28, 33, 4, 27},
+ {'9', 368, 78, 28, 33, 4, 27},
+ {':', 320, 111, 20, 30, 0, 23},
+ {';', 342, 0, 20, 36, 0, 23},
+ {'<', 271, 111, 25, 31, 2, 26},
+ {'=', 338, 144, 27, 23, 4, 22},
+ {'>', 296, 111, 24, 31, 3, 26},
+ {'?', 284, 44, 25, 34, 3, 28},
+ {'@', 289, 0, 29, 38, 5, 27},
+ {'A', 328, 44, 31, 33, 6, 27},
+ {'B', 144, 78, 28, 33, 4, 27},
+ {'C', 59, 44, 29, 34, 4, 27},
+ {'D', 200, 78, 28, 33, 4, 27},
+ {'E', 479, 78, 27, 33, 3, 27},
+ {'F', 161, 111, 26, 33, 3, 27},
+ {'G', 174, 44, 28, 34, 5, 27},
+ {'H', 54, 111, 27, 33, 4, 27},
+ {'I', 108, 111, 27, 33, 4, 27},
+ {'J', 452, 78, 27, 33, 4, 27},
+ {'K', 59, 78, 29, 33, 4, 27},
+ {'L', 135, 111, 26, 33, 3, 27},
+ {'M', 228, 78, 28, 33, 4, 27},
+ {'N', 0, 111, 27, 33, 4, 27},
+ {'O', 117, 44, 29, 34, 5, 27},
+ {'P', 312, 78, 28, 33, 4, 27},
+ {'Q', 232, 0, 30, 39, 5, 27},
+ {'R', 30, 78, 29, 33, 4, 27},
+ {'S', 202, 44, 28, 34, 4, 27},
+ {'T', 480, 44, 30, 33, 5, 27},
+ {'U', 81, 111, 27, 33, 4, 27},
+ {'V', 0, 78, 30, 33, 5, 27},
+ {'W', 359, 44, 31, 33, 6, 27},
+ {'X', 420, 44, 30, 33, 5, 27},
+ {'Y', 390, 44, 30, 33, 5, 27},
+ {'Z', 340, 78, 28, 33, 4, 27},
+ {'[', 210, 0, 22, 40, 0, 29},
+ {'\\', 84, 0, 27, 40, 4, 29},
+ {']', 188, 0, 22, 40, 3, 29},
+ {'^', 268, 144, 26, 25, 3, 27},
+ {'_', 433, 144, 28, 16, 4, 4},
+ {'`', 385, 144, 20, 20, 2, 32},
+ {'a', 396, 111, 28, 29, 4, 22},
+ {'b', 391, 0, 28, 35, 4, 28},
+ {'c', 452, 111, 27, 29, 4, 22},
+ {'d', 475, 0, 27, 35, 4, 28},
+ {'e', 368, 111, 28, 29, 4, 22},
+ {'f', 447, 0, 28, 35, 3, 29},
+ {'g', 362, 0, 29, 35, 4, 22},
+ {'h', 230, 44, 27, 34, 4, 28},
+ {'i', 318, 0, 24, 36, 3, 30},
+ {'j', 16, 0, 25, 43, 5, 30},
+ {'k', 30, 44, 29, 34, 4, 28},
+ {'l', 419, 0, 28, 35, 4, 28},
+ {'m', 58, 144, 29, 28, 5, 22},
+ {'n', 114, 144, 27, 28, 4, 22},
+ {'o', 424, 111, 28, 29, 4, 22},
+ {'p', 146, 44, 28, 34, 4, 22},
+ {'q', 257, 44, 27, 34, 4, 22},
+ {'r', 168, 144, 26, 28, 2, 22},
+ {'s', 340, 111, 28, 29, 4, 22},
+ {'t', 256, 78, 28, 33, 4, 27},
+ {'u', 87, 144, 27, 28, 4, 22},
+ {'v', 29, 144, 29, 28, 5, 22},
+ {'w', 479, 111, 31, 28, 6, 22},
+ {'x', 0, 144, 29, 28, 5, 22},
+ {'y', 88, 44, 29, 34, 5, 22},
+ {'z', 141, 144, 27, 28, 4, 22},
+ {'{', 138, 0, 25, 40, 3, 29},
+ {'|', 0, 0, 16, 44, -2, 30},
+ {'}', 163, 0, 25, 40, 3, 29},
+ {'~', 405, 144, 28, 18, 4, 20},
+ };
+
+ const uint8_t g_hudFontImage[] =
+ {
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
+ ,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
+ ,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
+ ,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
+ ,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
+ ,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
+ ,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
+ ,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
+ ,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
+ ,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
+ ,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x0a,0x11,0x12,0x12,0x12,0x12,0x11,0x0a,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x0a,0x11,0x12,0x0e,0x06,0x02,0x00,0x00,0x00,0x00
+ ,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x0a,0x11,0x12,0x0e,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x0e,0x12,0x11,0x0a,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x0e
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+ ,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
+ ,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
+ ,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
+ ,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
+ ,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
+ };
+
+ const HudFont g_hudFont = { 32, 510, 172, 5, 24, 95, g_hudFontGlyphs, g_hudFontImage };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/dxvk_hud_font.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/dxvk_hud_font.h
new file mode 100644
index 00000000..d9530b3f
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/dxvk_hud_font.h
@@ -0,0 +1,31 @@
+#pragma once
+
+#include <cstdint>
+
+namespace dxvk::hud {
+
+ struct HudGlyph {
+ uint32_t codePoint;
+ int32_t x;
+ int32_t y;
+ int32_t w;
+ int32_t h;
+ int32_t originX;
+ int32_t originY;
+ };
+
+ struct HudFont {
+ int32_t size;
+ uint32_t width;
+ uint32_t height;
+ uint32_t falloff;
+ uint32_t advance;
+ uint32_t charCount;
+
+ const HudGlyph* glyphs;
+ const uint8_t* texture;
+ };
+
+ extern const HudFont g_hudFont;
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/dxvk_hud_item.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/dxvk_hud_item.cpp
new file mode 100644
index 00000000..ec3de389
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/dxvk_hud_item.cpp
@@ -0,0 +1,605 @@
+#include "dxvk_hud_item.h"
+
+#include <iomanip>
+#include <version.h>
+
+namespace dxvk::hud {
+
+ HudItem::~HudItem() {
+
+ }
+
+
+ void HudItem::update(dxvk::high_resolution_clock::time_point time) {
+ // Do nothing by default. Some items won't need this.
+ }
+
+
+ HudItemSet::HudItemSet(const Rc<DxvkDevice>& device) {
+ std::string configStr = env::getEnvVar("DXVK_HUD");
+
+ if (configStr.empty())
+ configStr = device->config().hud;
+
+ std::string::size_type pos = 0;
+ std::string::size_type end = 0;
+ std::string::size_type mid = 0;
+
+ while (pos < configStr.size()) {
+ end = configStr.find(',', pos);
+ mid = configStr.find('=', pos);
+
+ if (end == std::string::npos)
+ end = configStr.size();
+
+ if (mid != std::string::npos && mid < end) {
+ m_options.insert({
+ configStr.substr(pos, mid - pos),
+ configStr.substr(mid + 1, end - mid - 1) });
+ } else {
+ m_enabled.insert(configStr.substr(pos, end - pos));
+ }
+
+ pos = end + 1;
+ }
+
+ if (m_enabled.find("full") != m_enabled.end())
+ m_enableFull = true;
+
+ if (m_enabled.find("1") != m_enabled.end()) {
+ m_enabled.insert("devinfo");
+ m_enabled.insert("fps");
+ }
+ }
+
+
+ HudItemSet::~HudItemSet() {
+
+ }
+
+
+ void HudItemSet::update() {
+ auto time = dxvk::high_resolution_clock::now();
+
+ for (const auto& item : m_items)
+ item->update(time);
+ }
+
+
+ void HudItemSet::render(HudRenderer& renderer) {
+ HudPos position = { 8.0f, 8.0f };
+
+ for (const auto& item : m_items)
+ position = item->render(renderer, position);
+ }
+
+
+ void HudItemSet::parseOption(const std::string& str, float& value) {
+ try {
+ value = std::stof(str);
+ } catch (const std::invalid_argument&) {
+ return;
+ }
+ }
+
+
+ HudPos HudVersionItem::render(
+ HudRenderer& renderer,
+ HudPos position) {
+ position.y += 16.0f;
+
+ renderer.drawText(16.0f,
+ { position.x, position.y },
+ { 1.0f, 1.0f, 1.0f, 1.0f },
+ "DXVK " DXVK_VERSION);
+
+ position.y += 8.0f;
+ return position;
+ }
+
+
+ HudClientApiItem::HudClientApiItem(std::string api)
+ : m_api(api) {
+
+ }
+
+
+ HudClientApiItem::~HudClientApiItem() {
+
+ }
+
+
+ HudPos HudClientApiItem::render(
+ HudRenderer& renderer,
+ HudPos position) {
+ position.y += 16.0f;
+
+ renderer.drawText(16.0f,
+ { position.x, position.y },
+ { 1.0f, 1.0f, 1.0f, 1.0f },
+ m_api);
+
+ position.y += 8.0f;
+ return position;
+ }
+
+
+ HudDeviceInfoItem::HudDeviceInfoItem(const Rc<DxvkDevice>& device) {
+ VkPhysicalDeviceProperties props = device->adapter()->deviceProperties();
+
+ m_deviceName = props.deviceName;
+ m_driverVer = str::format("Driver: ",
+ VK_VERSION_MAJOR(props.driverVersion), ".",
+ VK_VERSION_MINOR(props.driverVersion), ".",
+ VK_VERSION_PATCH(props.driverVersion));
+ m_vulkanVer = str::format("Vulkan: ",
+ VK_VERSION_MAJOR(props.apiVersion), ".",
+ VK_VERSION_MINOR(props.apiVersion), ".",
+ VK_VERSION_PATCH(props.apiVersion));
+ }
+
+
+ HudDeviceInfoItem::~HudDeviceInfoItem() {
+
+ }
+
+
+ HudPos HudDeviceInfoItem::render(
+ HudRenderer& renderer,
+ HudPos position) {
+ position.y += 16.0f;
+ renderer.drawText(16.0f,
+ { position.x, position.y },
+ { 1.0f, 1.0f, 1.0f, 1.0f },
+ m_deviceName);
+
+ position.y += 24.0f;
+ renderer.drawText(16.0f,
+ { position.x, position.y },
+ { 1.0f, 1.0f, 1.0f, 1.0f },
+ m_driverVer);
+
+ position.y += 20.0f;
+ renderer.drawText(16.0f,
+ { position.x, position.y },
+ { 1.0f, 1.0f, 1.0f, 1.0f },
+ m_vulkanVer);
+
+ position.y += 8.0f;
+ return position;
+ }
+
+
+ HudFpsItem::HudFpsItem() { }
+ HudFpsItem::~HudFpsItem() { }
+
+
+ void HudFpsItem::update(dxvk::high_resolution_clock::time_point time) {
+ m_frameCount += 1;
+
+ auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(time - m_lastUpdate);
+
+ if (elapsed.count() >= UpdateInterval) {
+ int64_t fps = (10'000'000ll * m_frameCount) / elapsed.count();
+
+ m_frameRate = str::format(fps / 10, ".", fps % 10);
+ m_frameCount = 0;
+ m_lastUpdate = time;
+ }
+ }
+
+
+ HudPos HudFpsItem::render(
+ HudRenderer& renderer,
+ HudPos position) {
+ position.y += 16.0f;
+
+ renderer.drawText(16.0f,
+ { position.x, position.y },
+ { 1.0f, 0.25f, 0.25f, 1.0f },
+ "FPS:");
+
+ renderer.drawText(16.0f,
+ { position.x + 60.0f, position.y },
+ { 1.0f, 1.0f, 1.0f, 1.0f },
+ m_frameRate);
+
+ position.y += 8.0f;
+ return position;
+ }
+
+
+ HudFrameTimeItem::HudFrameTimeItem() { }
+ HudFrameTimeItem::~HudFrameTimeItem() { }
+
+
+ void HudFrameTimeItem::update(dxvk::high_resolution_clock::time_point time) {
+ auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(time - m_lastUpdate);
+
+ m_dataPoints[m_dataPointId] = float(elapsed.count());
+ m_dataPointId = (m_dataPointId + 1) % NumDataPoints;
+
+ m_lastUpdate = time;
+ }
+
+
+ HudPos HudFrameTimeItem::render(
+ HudRenderer& renderer,
+ HudPos position) {
+ std::array<HudLineVertex, NumDataPoints * 2> vData;
+ position.y += 40.0f;
+
+ // 60 FPS = optimal, 10 FPS = worst
+ const float targetUs = 16'666.6f;
+ const float minUs = 5'000.0f;
+ const float maxUs = 100'000.0f;
+
+ // Ten times the maximum/minimum number
+ // of milliseconds for a single frame
+ uint32_t minMs = 0xFFFFFFFFu;
+ uint32_t maxMs = 0x00000000u;
+
+ // Paint the time points
+ for (uint32_t i = 0; i < NumDataPoints; i++) {
+ float us = m_dataPoints[(m_dataPointId + i) % NumDataPoints];
+
+ minMs = std::min(minMs, uint32_t(us / 100.0f));
+ maxMs = std::max(maxMs, uint32_t(us / 100.0f));
+
+ float r = std::min(std::max(-1.0f + us / targetUs, 0.0f), 1.0f);
+ float g = std::min(std::max( 3.0f - us / targetUs, 0.0f), 1.0f);
+ float l = std::sqrt(r * r + g * g);
+
+ HudNormColor color = {
+ uint8_t(255.0f * (r / l)),
+ uint8_t(255.0f * (g / l)),
+ uint8_t(0), uint8_t(255) };
+
+ float x = position.x + float(i);
+ float y = position.y;
+
+ float hVal = std::log2(std::max((us - minUs) / targetUs + 1.0f, 1.0f))
+ / std::log2((maxUs - minUs) / targetUs);
+ float h = std::min(std::max(40.0f * hVal, 2.0f), 40.0f);
+
+ vData[2 * i + 0] = HudLineVertex { { x, y }, color };
+ vData[2 * i + 1] = HudLineVertex { { x, y - h }, color };
+ }
+
+ renderer.drawLines(vData.size(), vData.data());
+
+ // Paint min/max frame times in the entire window
+ position.y += 18.0f;
+
+ renderer.drawText(12.0f,
+ { position.x, position.y },
+ { 1.0f, 0.25f, 0.25f, 1.0f },
+ "min:");
+
+ renderer.drawText(12.0f,
+ { position.x + 45.0f, position.y },
+ { 1.0f, 1.0f, 1.0f, 1.0f },
+ str::format(minMs / 10, ".", minMs % 10));
+
+ renderer.drawText(12.0f,
+ { position.x + 150.0f, position.y },
+ { 1.0f, 0.25f, 0.25f, 1.0f },
+ "max:");
+
+ renderer.drawText(12.0f,
+ { position.x + 195.0f, position.y },
+ { 1.0f, 1.0f, 1.0f, 1.0f },
+ str::format(maxMs / 10, ".", maxMs % 10));
+
+ position.y += 4.0f;
+ return position;
+ }
+
+
+ HudSubmissionStatsItem::HudSubmissionStatsItem(const Rc<DxvkDevice>& device)
+ : m_device(device) {
+
+ }
+
+
+ HudSubmissionStatsItem::~HudSubmissionStatsItem() {
+
+ }
+
+
+ void HudSubmissionStatsItem::update(dxvk::high_resolution_clock::time_point time) {
+ DxvkStatCounters counters = m_device->getStatCounters();
+
+ uint32_t currCounter = counters.getCtr(DxvkStatCounter::QueueSubmitCount);
+ m_diffCounter = std::max(m_diffCounter, currCounter - m_prevCounter);
+ m_prevCounter = currCounter;
+
+ auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(time - m_lastUpdate);
+
+ if (elapsed.count() >= UpdateInterval) {
+ m_showCounter = m_diffCounter;
+ m_diffCounter = 0;
+
+ m_lastUpdate = time;
+ }
+ }
+
+
+ HudPos HudSubmissionStatsItem::render(
+ HudRenderer& renderer,
+ HudPos position) {
+ position.y += 16.0f;
+
+ renderer.drawText(16.0f,
+ { position.x, position.y },
+ { 1.0f, 0.5f, 0.25f, 1.0f },
+ "Queue submissions: ");
+
+ renderer.drawText(16.0f,
+ { position.x + 228.0f, position.y },
+ { 1.0f, 1.0f, 1.0f, 1.0f },
+ str::format(m_showCounter));
+
+ position.y += 8.0f;
+ return position;
+ }
+
+
+ HudDrawCallStatsItem::HudDrawCallStatsItem(const Rc<DxvkDevice>& device)
+ : m_device(device) {
+
+ }
+
+
+ HudDrawCallStatsItem::~HudDrawCallStatsItem() {
+
+ }
+
+
+ void HudDrawCallStatsItem::update(dxvk::high_resolution_clock::time_point time) {
+ auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(time - m_lastUpdate);
+
+ DxvkStatCounters counters = m_device->getStatCounters();
+ auto diffCounters = counters.diff(m_prevCounters);
+
+ if (elapsed.count() >= UpdateInterval) {
+ m_gpCount = diffCounters.getCtr(DxvkStatCounter::CmdDrawCalls);
+ m_cpCount = diffCounters.getCtr(DxvkStatCounter::CmdDispatchCalls);
+ m_rpCount = diffCounters.getCtr(DxvkStatCounter::CmdRenderPassCount);
+
+ m_lastUpdate = time;
+ }
+
+ m_prevCounters = counters;
+ }
+
+
+ HudPos HudDrawCallStatsItem::render(
+ HudRenderer& renderer,
+ HudPos position) {
+ position.y += 16.0f;
+ renderer.drawText(16.0f,
+ { position.x, position.y },
+ { 0.25f, 0.5f, 1.0f, 1.0f },
+ "Draw calls:");
+
+ renderer.drawText(16.0f,
+ { position.x + 192.0f, position.y },
+ { 1.0f, 1.0f, 1.0f, 1.0f },
+ str::format(m_gpCount));
+
+ position.y += 20.0f;
+ renderer.drawText(16.0f,
+ { position.x, position.y },
+ { 0.25f, 0.5f, 1.0f, 1.0f },
+ "Dispatch calls:");
+
+ renderer.drawText(16.0f,
+ { position.x + 192.0f, position.y },
+ { 1.0f, 1.0f, 1.0f, 1.0f },
+ str::format(m_cpCount));
+
+ position.y += 20.0f;
+ renderer.drawText(16.0f,
+ { position.x, position.y },
+ { 0.25f, 0.5f, 1.0f, 1.0f },
+ "Render passes:");
+
+ renderer.drawText(16.0f,
+ { position.x + 192.0f, position.y },
+ { 1.0f, 1.0f, 1.0f, 1.0f },
+ str::format(m_rpCount));
+
+ position.y += 8.0f;
+ return position;
+ }
+
+
+ HudPipelineStatsItem::HudPipelineStatsItem(const Rc<DxvkDevice>& device)
+ : m_device(device) {
+
+ }
+
+
+ HudPipelineStatsItem::~HudPipelineStatsItem() {
+
+ }
+
+
+ void HudPipelineStatsItem::update(dxvk::high_resolution_clock::time_point time) {
+ DxvkStatCounters counters = m_device->getStatCounters();
+
+ m_graphicsPipelines = counters.getCtr(DxvkStatCounter::PipeCountGraphics);
+ m_computePipelines = counters.getCtr(DxvkStatCounter::PipeCountCompute);
+ }
+
+
+ HudPos HudPipelineStatsItem::render(
+ HudRenderer& renderer,
+ HudPos position) {
+ position.y += 16.0f;
+ renderer.drawText(16.0f,
+ { position.x, position.y },
+ { 1.0f, 0.25f, 1.0f, 1.0f },
+ "Graphics pipelines:");
+
+ renderer.drawText(16.0f,
+ { position.x + 240.0f, position.y },
+ { 1.0f, 1.0f, 1.0f, 1.0f },
+ str::format(m_graphicsPipelines));
+
+ position.y += 20.0f;
+ renderer.drawText(16.0f,
+ { position.x, position.y },
+ { 1.0f, 0.25f, 1.0f, 1.0f },
+ "Compute pipelines:");
+
+ renderer.drawText(16.0f,
+ { position.x + 240.0f, position.y },
+ { 1.0f, 1.0f, 1.0f, 1.0f },
+ str::format(m_computePipelines));
+
+ position.y += 8.0f;
+ return position;
+ }
+
+
+ HudMemoryStatsItem::HudMemoryStatsItem(const Rc<DxvkDevice>& device)
+ : m_device(device), m_memory(device->adapter()->memoryProperties()) {
+
+ }
+
+
+ HudMemoryStatsItem::~HudMemoryStatsItem() {
+
+ }
+
+
+ void HudMemoryStatsItem::update(dxvk::high_resolution_clock::time_point time) {
+ for (uint32_t i = 0; i < m_memory.memoryHeapCount; i++)
+ m_heaps[i] = m_device->getMemoryStats(i);
+ }
+
+
+ HudPos HudMemoryStatsItem::render(
+ HudRenderer& renderer,
+ HudPos position) {
+ for (uint32_t i = 0; i < m_memory.memoryHeapCount; i++) {
+ bool isDeviceLocal = m_memory.memoryHeaps[i].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT;
+
+ uint64_t memUsedMib = m_heaps[i].memoryUsed >> 20;
+ uint64_t percentage = (100 * m_heaps[i].memoryUsed) / m_memory.memoryHeaps[i].size;
+
+ std::string label = str::format(isDeviceLocal ? "Vidmem" : "Sysmem", " heap ", i, ":");
+ std::string text = str::format(std::setfill(' '), std::setw(5), memUsedMib, " MB (", percentage, "%)");
+
+ position.y += 16.0f;
+ renderer.drawText(16.0f,
+ { position.x, position.y },
+ { 1.0f, 1.0f, 0.25f, 1.0f },
+ label);
+
+ renderer.drawText(16.0f,
+ { position.x + 168.0f, position.y },
+ { 1.0f, 1.0f, 1.0f, 1.0f },
+ text);
+ position.y += 4.0f;
+ }
+
+ position.y += 4.0f;
+ return position;
+ }
+
+
+ HudGpuLoadItem::HudGpuLoadItem(const Rc<DxvkDevice>& device)
+ : m_device(device) {
+
+ }
+
+
+ HudGpuLoadItem::~HudGpuLoadItem() {
+
+ }
+
+
+ void HudGpuLoadItem::update(dxvk::high_resolution_clock::time_point time) {
+ uint64_t ticks = std::chrono::duration_cast<std::chrono::microseconds>(time - m_lastUpdate).count();
+
+ if (ticks >= UpdateInterval) {
+ DxvkStatCounters counters = m_device->getStatCounters();
+ uint64_t currGpuIdleTicks = counters.getCtr(DxvkStatCounter::GpuIdleTicks);
+
+ m_diffGpuIdleTicks = currGpuIdleTicks - m_prevGpuIdleTicks;
+ m_prevGpuIdleTicks = currGpuIdleTicks;
+
+ uint64_t busyTicks = ticks > m_diffGpuIdleTicks
+ ? uint64_t(ticks - m_diffGpuIdleTicks)
+ : uint64_t(0);
+
+ m_gpuLoadString = str::format((100 * busyTicks) / ticks, "%");
+ m_lastUpdate = time;
+ }
+ }
+
+
+ HudPos HudGpuLoadItem::render(
+ HudRenderer& renderer,
+ HudPos position) {
+ position.y += 16.0f;
+
+ renderer.drawText(16.0f,
+ { position.x, position.y },
+ { 0.25f, 0.5f, 0.25f, 1.0f },
+ "GPU:");
+
+ renderer.drawText(16.0f,
+ { position.x + 60.0f, position.y },
+ { 1.0f, 1.0f, 1.0f, 1.0f },
+ m_gpuLoadString);
+
+ position.y += 8.0f;
+ return position;
+ }
+
+
+ HudCompilerActivityItem::HudCompilerActivityItem(const Rc<DxvkDevice>& device)
+ : m_device(device) {
+
+ }
+
+
+ HudCompilerActivityItem::~HudCompilerActivityItem() {
+
+ }
+
+
+ void HudCompilerActivityItem::update(dxvk::high_resolution_clock::time_point time) {
+ DxvkStatCounters counters = m_device->getStatCounters();
+ bool doShow = counters.getCtr(DxvkStatCounter::PipeCompilerBusy);
+
+ if (!doShow) {
+ auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(time - m_timeShown);
+ doShow = elapsed.count() <= MinShowDuration;
+ }
+
+ if (doShow && !m_show)
+ m_timeShown = time;
+
+ m_show = doShow;
+ }
+
+
+ HudPos HudCompilerActivityItem::render(
+ HudRenderer& renderer,
+ HudPos position) {
+ if (m_show) {
+ renderer.drawText(16.0f,
+ { position.x, renderer.surfaceSize().height / renderer.scale() - 20.0f },
+ { 1.0f, 1.0f, 1.0f, 1.0f },
+ "Compiling shaders...");
+ }
+
+ return position;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/dxvk_hud_item.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/dxvk_hud_item.h
new file mode 100644
index 00000000..84fe5ccd
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/dxvk_hud_item.h
@@ -0,0 +1,417 @@
+#pragma once
+
+#include <string>
+#include <unordered_map>
+#include <unordered_set>
+#include <vector>
+
+#include "../../util/util_time.h"
+
+#include "dxvk_hud_renderer.h"
+
+namespace dxvk::hud {
+
+ /**
+ * \brief HUD item
+ *
+ * A single named item in the HUD that
+ * can be enabled by the user.
+ */
+ class HudItem : public RcObject {
+
+ public:
+
+ virtual ~HudItem();
+
+ /**
+ * \brief Updates the HUD item
+ * \param [in] time Current time
+ */
+ virtual void update(
+ dxvk::high_resolution_clock::time_point time);
+
+ /**
+ * \brief Renders the HUD
+ *
+ * \param [in] renderer HUD renderer
+ * \param [in] position Base offset
+ * \returns Base offset for next item
+ */
+ virtual HudPos render(
+ HudRenderer& renderer,
+ HudPos position) = 0;
+
+ };
+
+
+ /**
+ * \brief HUD item set
+ *
+ * Manages HUD items.
+ */
+ class HudItemSet {
+
+ public:
+
+ HudItemSet(const Rc<DxvkDevice>& device);
+
+ ~HudItemSet();
+
+ /**
+ * \brief Updates the HUD
+ * Updates all enabled HUD items.
+ */
+ void update();
+
+ /**
+ * \brief Renders the HUD
+ *
+ * \param [in] renderer HUD renderer
+ * \returns Base offset for next item
+ */
+ void render(
+ HudRenderer& renderer);
+
+ /**
+ * \brief Creates a HUD item if enabled
+ *
+ * \tparam T The HUD item type
+ * \param [in] name HUD item name
+ * \param [in] at Position at which to insert the item
+ * \param [in] args Constructor arguments
+ */
+ template<typename T, typename... Args>
+ void add(const char* name, int32_t at, Args... args) {
+ bool enable = m_enableFull;
+
+ if (!enable) {
+ auto entry = m_enabled.find(name);
+ enable = entry != m_enabled.end();
+ }
+
+ if (at < 0 || at > int32_t(m_items.size()))
+ at = m_items.size();
+
+ if (enable) {
+ m_items.insert(m_items.begin() + at,
+ new T(std::forward<Args>(args)...));
+ }
+ }
+
+ template<typename T>
+ T getOption(const char *option, T fallback) {
+ auto entry = m_options.find(option);
+ if (entry == m_options.end())
+ return fallback;
+
+ T value = fallback;
+ parseOption(entry->second, value);
+ return value;
+ }
+
+ private:
+
+ bool m_enableFull = false;
+ std::unordered_set<std::string> m_enabled;
+ std::unordered_map<std::string, std::string> m_options;
+ std::vector<Rc<HudItem>> m_items;
+
+ static void parseOption(const std::string& str, float& value);
+
+ };
+
+
+ /**
+ * \brief HUD item to display DXVK version
+ */
+ class HudVersionItem : public HudItem {
+
+ public:
+
+ HudPos render(
+ HudRenderer& renderer,
+ HudPos position);
+
+ };
+
+
+ /**
+ * \brief HUD item to display the client API
+ */
+ class HudClientApiItem : public HudItem {
+
+ public:
+
+ HudClientApiItem(std::string api);
+
+ ~HudClientApiItem();
+
+ HudPos render(
+ HudRenderer& renderer,
+ HudPos position);
+
+ private:
+
+ std::string m_api;
+
+ };
+
+
+ /**
+ * \brief HUD item to display device info
+ */
+ class HudDeviceInfoItem : public HudItem {
+
+ public:
+
+ HudDeviceInfoItem(const Rc<DxvkDevice>& device);
+
+ ~HudDeviceInfoItem();
+
+ HudPos render(
+ HudRenderer& renderer,
+ HudPos position);
+
+ private:
+
+ std::string m_deviceName;
+ std::string m_driverVer;
+ std::string m_vulkanVer;
+
+ };
+
+
+ /**
+ * \brief HUD item to display the frame rate
+ */
+ class HudFpsItem : public HudItem {
+ constexpr static int64_t UpdateInterval = 500'000;
+ public:
+
+ HudFpsItem();
+
+ ~HudFpsItem();
+
+ void update(dxvk::high_resolution_clock::time_point time);
+
+ HudPos render(
+ HudRenderer& renderer,
+ HudPos position);
+
+ private:
+
+ uint32_t m_frameCount = 0;
+ dxvk::high_resolution_clock::time_point m_lastUpdate
+ = dxvk::high_resolution_clock::now();
+
+ std::string m_frameRate;
+
+ };
+
+
+ /**
+ * \brief HUD item to display the frame rate
+ */
+ class HudFrameTimeItem : public HudItem {
+ constexpr static size_t NumDataPoints = 300;
+ public:
+
+ HudFrameTimeItem();
+
+ ~HudFrameTimeItem();
+
+ void update(dxvk::high_resolution_clock::time_point time);
+
+ HudPos render(
+ HudRenderer& renderer,
+ HudPos position);
+
+ private:
+
+ dxvk::high_resolution_clock::time_point m_lastUpdate
+ = dxvk::high_resolution_clock::now();
+
+ std::array<float, NumDataPoints> m_dataPoints = {};
+ uint32_t m_dataPointId = 0;
+
+ };
+
+
+ /**
+ * \brief HUD item to display queue submissions
+ */
+ class HudSubmissionStatsItem : public HudItem {
+ constexpr static int64_t UpdateInterval = 500'000;
+ public:
+
+ HudSubmissionStatsItem(const Rc<DxvkDevice>& device);
+
+ ~HudSubmissionStatsItem();
+
+ void update(dxvk::high_resolution_clock::time_point time);
+
+ HudPos render(
+ HudRenderer& renderer,
+ HudPos position);
+
+ private:
+
+ Rc<DxvkDevice> m_device;
+
+ uint64_t m_prevCounter = 0;
+ uint64_t m_diffCounter = 0;
+ uint64_t m_showCounter = 0;
+
+ dxvk::high_resolution_clock::time_point m_lastUpdate
+ = dxvk::high_resolution_clock::now();
+
+ };
+
+
+ /**
+ * \brief HUD item to display draw call counts
+ */
+ class HudDrawCallStatsItem : public HudItem {
+ constexpr static int64_t UpdateInterval = 500'000;
+ public:
+
+ HudDrawCallStatsItem(const Rc<DxvkDevice>& device);
+
+ ~HudDrawCallStatsItem();
+
+ void update(dxvk::high_resolution_clock::time_point time);
+
+ HudPos render(
+ HudRenderer& renderer,
+ HudPos position);
+
+ private:
+
+ Rc<DxvkDevice> m_device;
+
+ DxvkStatCounters m_prevCounters;
+
+ uint64_t m_gpCount = 0;
+ uint64_t m_cpCount = 0;
+ uint64_t m_rpCount = 0;
+
+ dxvk::high_resolution_clock::time_point m_lastUpdate
+ = dxvk::high_resolution_clock::now();
+
+ };
+
+
+ /**
+ * \brief HUD item to display pipeline counts
+ */
+ class HudPipelineStatsItem : public HudItem {
+
+ public:
+
+ HudPipelineStatsItem(const Rc<DxvkDevice>& device);
+
+ ~HudPipelineStatsItem();
+
+ void update(dxvk::high_resolution_clock::time_point time);
+
+ HudPos render(
+ HudRenderer& renderer,
+ HudPos position);
+
+ private:
+
+ Rc<DxvkDevice> m_device;
+
+ uint64_t m_graphicsPipelines = 0;
+ uint64_t m_computePipelines = 0;
+
+ };
+
+
+ /**
+ * \brief HUD item to display memory usage
+ */
+ class HudMemoryStatsItem : public HudItem {
+
+ public:
+
+ HudMemoryStatsItem(const Rc<DxvkDevice>& device);
+
+ ~HudMemoryStatsItem();
+
+ void update(dxvk::high_resolution_clock::time_point time);
+
+ HudPos render(
+ HudRenderer& renderer,
+ HudPos position);
+
+ private:
+
+ Rc<DxvkDevice> m_device;
+ VkPhysicalDeviceMemoryProperties m_memory;
+ DxvkMemoryStats m_heaps[VK_MAX_MEMORY_HEAPS];
+
+ };
+
+
+ /**
+ * \brief HUD item to display GPU load
+ */
+ class HudGpuLoadItem : public HudItem {
+ constexpr static int64_t UpdateInterval = 500'000;
+ public:
+
+ HudGpuLoadItem(const Rc<DxvkDevice>& device);
+
+ ~HudGpuLoadItem();
+
+ void update(dxvk::high_resolution_clock::time_point time);
+
+ HudPos render(
+ HudRenderer& renderer,
+ HudPos position);
+
+ private:
+
+ Rc<DxvkDevice> m_device;
+
+ uint64_t m_prevGpuIdleTicks = 0;
+ uint64_t m_diffGpuIdleTicks = 0;
+
+ std::string m_gpuLoadString;
+
+ dxvk::high_resolution_clock::time_point m_lastUpdate
+ = dxvk::high_resolution_clock::now();
+
+ };
+
+
+ /**
+ * \brief HUD item to display pipeline compiler activity
+ */
+ class HudCompilerActivityItem : public HudItem {
+ constexpr static int64_t MinShowDuration = 1500;
+ public:
+
+ HudCompilerActivityItem(const Rc<DxvkDevice>& device);
+
+ ~HudCompilerActivityItem();
+
+ void update(dxvk::high_resolution_clock::time_point time);
+
+ HudPos render(
+ HudRenderer& renderer,
+ HudPos position);
+
+ private:
+
+ Rc<DxvkDevice> m_device;
+
+ bool m_show = false;
+
+ dxvk::high_resolution_clock::time_point m_timeShown
+ = dxvk::high_resolution_clock::now();
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/dxvk_hud_renderer.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/dxvk_hud_renderer.cpp
new file mode 100644
index 00000000..1de3607b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/dxvk_hud_renderer.cpp
@@ -0,0 +1,365 @@
+#include "dxvk_hud_renderer.h"
+
+#include <hud_line_frag.h>
+#include <hud_line_vert.h>
+
+#include <hud_text_frag.h>
+#include <hud_text_vert.h>
+
+namespace dxvk::hud {
+
+ HudRenderer::HudRenderer(const Rc<DxvkDevice>& device)
+ : m_mode (Mode::RenderNone),
+ m_scale (1.0f),
+ m_surfaceSize { 0, 0 },
+ m_textShaders (createTextShaders(device)),
+ m_lineShaders (createLineShaders(device)),
+ m_fontImage (createFontImage(device)),
+ m_fontView (createFontView(device)),
+ m_fontSampler (createFontSampler(device)),
+ m_vertexBuffer (createVertexBuffer(device)) {
+ this->initFontTexture(device);
+ this->initCharMap();
+ }
+
+
+ HudRenderer::~HudRenderer() {
+
+ }
+
+
+ void HudRenderer::beginFrame(const Rc<DxvkContext>& context, VkExtent2D surfaceSize, float scale) {
+ context->bindResourceSampler(0, m_fontSampler);
+ context->bindResourceView (0, m_fontView, nullptr);
+
+ m_mode = Mode::RenderNone;
+ m_scale = scale;
+ m_surfaceSize = surfaceSize;
+ m_context = context;
+
+ allocVertexBufferSlice();
+ }
+
+
+ void HudRenderer::drawText(
+ float size,
+ HudPos pos,
+ HudColor color,
+ const std::string& text) {
+ beginTextRendering();
+
+ const float xscale = m_scale / std::max(float(m_surfaceSize.width), 1.0f);
+ const float yscale = m_scale / std::max(float(m_surfaceSize.height), 1.0f);
+
+ uint32_t vertexCount = 6 * text.size();
+
+ if (m_currTextVertex + vertexCount > MaxTextVertexCount
+ || m_currTextInstance + 1 > MaxTextInstanceCount)
+ allocVertexBufferSlice();
+
+ m_context->draw(vertexCount, 1, m_currTextVertex, m_currTextInstance);
+
+ const float sizeFactor = size / float(g_hudFont.size);
+
+ for (size_t i = 0; i < text.size(); i++) {
+ const HudGlyph& glyph = g_hudFont.glyphs[
+ m_charMap[uint8_t(text[i])]];
+
+ HudPos size = {
+ sizeFactor * float(glyph.w),
+ sizeFactor * float(glyph.h) };
+
+ HudPos origin = {
+ pos.x - sizeFactor * float(glyph.originX),
+ pos.y - sizeFactor * float(glyph.originY) };
+
+ HudPos posTl = { xscale * (origin.x), yscale * (origin.y) };
+ HudPos posBr = { xscale * (origin.x + size.x), yscale * (origin.y + size.y) };
+
+ HudTexCoord texTl = { uint32_t(glyph.x), uint32_t(glyph.y) };
+ HudTexCoord texBr = { uint32_t(glyph.x + glyph.w), uint32_t(glyph.y + glyph.h) };
+
+ uint32_t idx = 6 * i + m_currTextVertex;
+
+ m_vertexData->textVertices[idx + 0].position = { posTl.x, posTl.y };
+ m_vertexData->textVertices[idx + 0].texcoord = { texTl.u, texTl.v };
+
+ m_vertexData->textVertices[idx + 1].position = { posBr.x, posTl.y };
+ m_vertexData->textVertices[idx + 1].texcoord = { texBr.u, texTl.v };
+
+ m_vertexData->textVertices[idx + 2].position = { posTl.x, posBr.y };
+ m_vertexData->textVertices[idx + 2].texcoord = { texTl.u, texBr.v };
+
+ m_vertexData->textVertices[idx + 3].position = { posBr.x, posBr.y };
+ m_vertexData->textVertices[idx + 3].texcoord = { texBr.u, texBr.v };
+
+ m_vertexData->textVertices[idx + 4].position = { posTl.x, posBr.y };
+ m_vertexData->textVertices[idx + 4].texcoord = { texTl.u, texBr.v };
+
+ m_vertexData->textVertices[idx + 5].position = { posBr.x, posTl.y };
+ m_vertexData->textVertices[idx + 5].texcoord = { texBr.u, texTl.v };
+
+ pos.x += sizeFactor * static_cast<float>(g_hudFont.advance);
+ }
+
+ m_vertexData->textColors[m_currTextInstance] = color;
+
+ m_currTextVertex += vertexCount;
+ m_currTextInstance += 1;
+ }
+
+
+ void HudRenderer::drawLines(
+ size_t vertexCount,
+ const HudLineVertex* vertexData) {
+ beginLineRendering();
+
+ const float xscale = m_scale / std::max(float(m_surfaceSize.width), 1.0f);
+ const float yscale = m_scale / std::max(float(m_surfaceSize.height), 1.0f);
+
+ if (m_currLineVertex + vertexCount > MaxLineVertexCount)
+ allocVertexBufferSlice();
+
+ m_context->draw(vertexCount, 1, m_currLineVertex, 0);
+
+ for (size_t i = 0; i < vertexCount; i++) {
+ uint32_t idx = m_currLineVertex + i;
+
+ m_vertexData->lineVertices[idx].position = {
+ xscale * vertexData[i].position.x,
+ yscale * vertexData[i].position.y };
+ m_vertexData->lineVertices[idx].color = vertexData[i].color;
+ }
+
+ m_currLineVertex += vertexCount;
+ }
+
+
+ void HudRenderer::allocVertexBufferSlice() {
+ auto vertexSlice = m_vertexBuffer->allocSlice();
+ m_context->invalidateBuffer(m_vertexBuffer, vertexSlice);
+
+ m_currTextVertex = 0;
+ m_currTextInstance = 0;
+ m_currLineVertex = 0;
+
+ m_vertexData = reinterpret_cast<VertexBufferData*>(vertexSlice.mapPtr);
+ }
+
+
+ void HudRenderer::beginTextRendering() {
+ if (m_mode != Mode::RenderText) {
+ m_mode = Mode::RenderText;
+
+ m_context->bindVertexBuffer(0, DxvkBufferSlice(m_vertexBuffer, offsetof(VertexBufferData, textVertices), sizeof(HudTextVertex) * MaxTextVertexCount), sizeof(HudTextVertex));
+ m_context->bindVertexBuffer(1, DxvkBufferSlice(m_vertexBuffer, offsetof(VertexBufferData, textColors), sizeof(HudColor) * MaxTextInstanceCount), sizeof(HudColor));
+
+ m_context->bindShader(VK_SHADER_STAGE_VERTEX_BIT, m_textShaders.vert);
+ m_context->bindShader(VK_SHADER_STAGE_FRAGMENT_BIT, m_textShaders.frag);
+
+ static const DxvkInputAssemblyState iaState = {
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
+ VK_FALSE, 0 };
+
+ static const std::array<DxvkVertexAttribute, 3> ilAttributes = {{
+ { 0, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(HudTextVertex, position) },
+ { 1, 0, VK_FORMAT_R32G32_UINT, offsetof(HudTextVertex, texcoord) },
+ { 2, 1, VK_FORMAT_R32G32B32A32_SFLOAT, 0 },
+ }};
+
+ static const std::array<DxvkVertexBinding, 2> ilBindings = {{
+ { 0, 0, VK_VERTEX_INPUT_RATE_VERTEX },
+ { 1, 1, VK_VERTEX_INPUT_RATE_INSTANCE },
+ }};
+
+ m_context->setInputAssemblyState(iaState);
+ m_context->setInputLayout(
+ ilAttributes.size(),
+ ilAttributes.data(),
+ ilBindings.size(),
+ ilBindings.data());
+ }
+ }
+
+
+ void HudRenderer::beginLineRendering() {
+ if (m_mode != Mode::RenderLines) {
+ m_mode = Mode::RenderLines;
+
+ m_context->bindVertexBuffer(0, DxvkBufferSlice(m_vertexBuffer, offsetof(VertexBufferData, lineVertices), sizeof(HudLineVertex) * MaxLineVertexCount), sizeof(HudLineVertex));
+
+ m_context->bindShader(VK_SHADER_STAGE_VERTEX_BIT, m_lineShaders.vert);
+ m_context->bindShader(VK_SHADER_STAGE_FRAGMENT_BIT, m_lineShaders.frag);
+
+ static const DxvkInputAssemblyState iaState = {
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ VK_FALSE, 0 };
+
+ static const std::array<DxvkVertexAttribute, 2> ilAttributes = {{
+ { 0, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(HudLineVertex, position) },
+ { 1, 0, VK_FORMAT_R8G8B8A8_UNORM, offsetof(HudLineVertex, color) },
+ }};
+
+ static const std::array<DxvkVertexBinding, 1> ilBindings = {{
+ { 0, 0, VK_VERTEX_INPUT_RATE_VERTEX },
+ }};
+
+ m_context->setInputAssemblyState(iaState);
+ m_context->setInputLayout(
+ ilAttributes.size(),
+ ilAttributes.data(),
+ ilBindings.size(),
+ ilBindings.data());
+ }
+ }
+
+
+ HudRenderer::ShaderPair HudRenderer::createTextShaders(const Rc<DxvkDevice>& device) {
+ ShaderPair result;
+
+ const SpirvCodeBuffer vsCode(hud_text_vert);
+ const SpirvCodeBuffer fsCode(hud_text_frag);
+
+ // Two shader resources: Font texture and sampler
+ const std::array<DxvkResourceSlot, 1> fsResources = {{
+ { 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_IMAGE_VIEW_TYPE_2D },
+ }};
+
+ result.vert = device->createShader(
+ VK_SHADER_STAGE_VERTEX_BIT,
+ 0, nullptr, { 0x7, 0x3 }, vsCode);
+
+ result.frag = device->createShader(
+ VK_SHADER_STAGE_FRAGMENT_BIT,
+ fsResources.size(),
+ fsResources.data(),
+ { 0x3, 0x1 },
+ fsCode);
+
+ return result;
+ }
+
+
+ HudRenderer::ShaderPair HudRenderer::createLineShaders(const Rc<DxvkDevice>& device) {
+ ShaderPair result;
+
+ const SpirvCodeBuffer vsCode(hud_line_vert);
+ const SpirvCodeBuffer fsCode(hud_line_frag);
+
+ result.vert = device->createShader(
+ VK_SHADER_STAGE_VERTEX_BIT,
+ 0, nullptr, { 0x3, 0x1 }, vsCode);
+
+ result.frag = device->createShader(
+ VK_SHADER_STAGE_FRAGMENT_BIT,
+ 0, nullptr, { 0x1, 0x1 }, fsCode);
+
+ return result;
+ }
+
+
+ Rc<DxvkImage> HudRenderer::createFontImage(const Rc<DxvkDevice>& device) {
+ DxvkImageCreateInfo info;
+ info.type = VK_IMAGE_TYPE_2D;
+ info.format = VK_FORMAT_R8_UNORM;
+ info.flags = 0;
+ info.sampleCount = VK_SAMPLE_COUNT_1_BIT;
+ info.extent = { g_hudFont.width, g_hudFont.height, 1 };
+ info.numLayers = 1;
+ info.mipLevels = 1;
+ info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT
+ | VK_IMAGE_USAGE_SAMPLED_BIT;
+ info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
+ | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ info.access = VK_ACCESS_TRANSFER_WRITE_BIT
+ | VK_ACCESS_SHADER_READ_BIT;
+ info.tiling = VK_IMAGE_TILING_OPTIMAL;
+ info.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+
+ return device->createImage(info, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
+ }
+
+
+ Rc<DxvkImageView> HudRenderer::createFontView(const Rc<DxvkDevice>& device) {
+ DxvkImageViewCreateInfo info;
+ info.type = VK_IMAGE_VIEW_TYPE_2D;
+ info.format = m_fontImage->info().format;
+ info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
+ info.aspect = VK_IMAGE_ASPECT_COLOR_BIT;
+ info.minLevel = 0;
+ info.numLevels = 1;
+ info.minLayer = 0;
+ info.numLayers = 1;
+
+ return device->createImageView(m_fontImage, info);
+ }
+
+
+ Rc<DxvkSampler> HudRenderer::createFontSampler(const Rc<DxvkDevice>& device) {
+ DxvkSamplerCreateInfo info;
+ info.magFilter = VK_FILTER_LINEAR;
+ info.minFilter = VK_FILTER_LINEAR;
+ info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
+ info.mipmapLodBias = 0.0f;
+ info.mipmapLodMin = 0.0f;
+ info.mipmapLodMax = 0.0f;
+ info.useAnisotropy = VK_FALSE;
+ info.maxAnisotropy = 1.0f;
+ info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ info.compareToDepth = VK_FALSE;
+ info.compareOp = VK_COMPARE_OP_NEVER;
+ info.borderColor = VkClearColorValue();
+ info.usePixelCoord = VK_TRUE;
+
+ return device->createSampler(info);
+ }
+
+
+ Rc<DxvkBuffer> HudRenderer::createVertexBuffer(const Rc<DxvkDevice>& device) {
+ DxvkBufferCreateInfo info;
+ info.size = sizeof(VertexBufferData);
+ info.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
+ info.stages = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
+ info.access = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
+
+ return device->createBuffer(info,
+ VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
+ VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
+ }
+
+
+ void HudRenderer::initFontTexture(
+ const Rc<DxvkDevice>& device) {
+ Rc<DxvkContext> context = device->createContext();
+
+ context->beginRecording(
+ device->createCommandList());
+
+ context->uploadImage(m_fontImage,
+ VkImageSubresourceLayers {
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ 0, 0, 1 },
+ g_hudFont.texture,
+ g_hudFont.width,
+ g_hudFont.width * g_hudFont.height);
+
+ device->submitCommandList(
+ context->endRecording(),
+ VK_NULL_HANDLE,
+ VK_NULL_HANDLE);
+
+ context->trimStagingBuffers();
+ }
+
+
+ void HudRenderer::initCharMap() {
+ std::fill(m_charMap.begin(), m_charMap.end(), 0);
+
+ for (uint32_t i = 0; i < g_hudFont.charCount; i++)
+ m_charMap.at(g_hudFont.glyphs[i].codePoint) = i;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/dxvk_hud_renderer.h b/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/dxvk_hud_renderer.h
new file mode 100644
index 00000000..c5b8e1da
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/dxvk_hud_renderer.h
@@ -0,0 +1,182 @@
+#pragma once
+
+#include "../dxvk_device.h"
+
+#include "dxvk_hud_font.h"
+
+namespace dxvk::hud {
+
+ /**
+ * \brief HUD coordinates
+ *
+ * Coordinates relative to the top-left
+ * corner of the swap image, in pixels.
+ */
+ struct HudPos {
+ float x;
+ float y;
+ };
+
+ /**
+ * \brief Texture coordinates
+ *
+ * Absolute texture coordinates that are used
+ * to pick letters in the font texture.
+ */
+ struct HudTexCoord {
+ uint32_t u;
+ uint32_t v;
+ };
+
+ /**
+ * \brief Color
+ *
+ * SRGB color with alpha channel. The text
+ * will use this color for the most part.
+ */
+ struct HudColor {
+ float r;
+ float g;
+ float b;
+ float a;
+ };
+
+ /**
+ * \brief Normalized color
+ * SRGB color with alpha channel.
+ */
+ struct HudNormColor {
+ uint8_t r;
+ uint8_t g;
+ uint8_t b;
+ uint8_t a;
+ };
+
+ /**
+ * \brief Text vertex and texture coordinates
+ */
+ struct HudTextVertex {
+ HudPos position;
+ HudTexCoord texcoord;
+ };
+
+ /**
+ * \brief Line vertex and color
+ */
+ struct HudLineVertex {
+ HudPos position;
+ HudNormColor color;
+ };
+
+ /**
+ * \brief Text renderer for the HUD
+ *
+ * Can be used by the presentation backend to
+ * display performance and driver information.
+ */
+ class HudRenderer {
+ constexpr static uint32_t MaxTextVertexCount = 512 * 6;
+ constexpr static uint32_t MaxTextInstanceCount = 64;
+ constexpr static uint32_t MaxLineVertexCount = 1024;
+
+ struct VertexBufferData {
+ HudColor textColors[MaxTextInstanceCount];
+ HudTextVertex textVertices[MaxTextVertexCount];
+ HudLineVertex lineVertices[MaxLineVertexCount];
+ };
+ public:
+
+ HudRenderer(
+ const Rc<DxvkDevice>& device);
+
+ ~HudRenderer();
+
+ void beginFrame(
+ const Rc<DxvkContext>& context,
+ VkExtent2D surfaceSize,
+ float scale);
+
+ void drawText(
+ float size,
+ HudPos pos,
+ HudColor color,
+ const std::string& text);
+
+ void drawLines(
+ size_t vertexCount,
+ const HudLineVertex* vertexData);
+
+ VkExtent2D surfaceSize() const {
+ return m_surfaceSize;
+ }
+
+ float scale() const {
+ return m_scale;
+ }
+
+ private:
+
+ enum class Mode {
+ RenderNone,
+ RenderText,
+ RenderLines,
+ };
+
+ struct ShaderPair {
+ Rc<DxvkShader> vert;
+ Rc<DxvkShader> frag;
+ };
+
+ std::array<uint8_t, 256> m_charMap;
+
+ Mode m_mode;
+ float m_scale;
+ VkExtent2D m_surfaceSize;
+ Rc<DxvkContext> m_context;
+
+ ShaderPair m_textShaders;
+ ShaderPair m_lineShaders;
+
+ Rc<DxvkImage> m_fontImage;
+ Rc<DxvkImageView> m_fontView;
+ Rc<DxvkSampler> m_fontSampler;
+
+ Rc<DxvkBuffer> m_vertexBuffer;
+ VertexBufferData* m_vertexData = nullptr;
+
+ uint32_t m_currTextVertex = 0;
+ uint32_t m_currTextInstance = 0;
+ uint32_t m_currLineVertex = 0;
+
+ void allocVertexBufferSlice();
+
+ void beginTextRendering();
+
+ void beginLineRendering();
+
+ ShaderPair createTextShaders(
+ const Rc<DxvkDevice>& device);
+
+ ShaderPair createLineShaders(
+ const Rc<DxvkDevice>& device);
+
+ Rc<DxvkImage> createFontImage(
+ const Rc<DxvkDevice>& device);
+
+ Rc<DxvkImageView> createFontView(
+ const Rc<DxvkDevice>& device);
+
+ Rc<DxvkSampler> createFontSampler(
+ const Rc<DxvkDevice>& device);
+
+ Rc<DxvkBuffer> createVertexBuffer(
+ const Rc<DxvkDevice>& device);
+
+ void initFontTexture(
+ const Rc<DxvkDevice>& device);
+
+ void initCharMap();
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/shaders/hud_line_frag.frag b/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/shaders/hud_line_frag.frag
new file mode 100644
index 00000000..73c34865
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/shaders/hud_line_frag.frag
@@ -0,0 +1,23 @@
+#version 450
+
+layout(constant_id = 1225) const bool srgbSwapchain = false;
+
+layout(location = 0) in vec4 v_color;
+layout(location = 0) out vec4 o_color;
+
+vec3 linearToSrgb(vec3 color) {
+ bvec3 isLo = lessThanEqual(color, vec3(0.0031308f));
+
+ vec3 loPart = color * 12.92f;
+ vec3 hiPart = pow(color, vec3(5.0f / 12.0f)) * 1.055f - 0.055f;
+ return mix(hiPart, loPart, isLo);
+}
+
+void main() {
+ o_color = vec4(
+ v_color.rgb * v_color.a,
+ v_color.a);
+
+ if (!srgbSwapchain)
+ o_color.rgb = linearToSrgb(o_color.rgb);
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/shaders/hud_line_vert.vert b/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/shaders/hud_line_vert.vert
new file mode 100644
index 00000000..6154baf3
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/shaders/hud_line_vert.vert
@@ -0,0 +1,13 @@
+#version 450
+
+layout(location = 0) in vec2 v_position;
+layout(location = 1) in vec4 v_color;
+
+layout(location = 0) out vec4 o_color;
+
+void main() {
+ o_color = v_color;
+
+ vec2 pos = 2.0f * v_position - 1.0f;
+ gl_Position = vec4(pos, 0.0f, 1.0f);
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/shaders/hud_text_frag.frag b/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/shaders/hud_text_frag.frag
new file mode 100644
index 00000000..e6f91bf6
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/shaders/hud_text_frag.frag
@@ -0,0 +1,38 @@
+#version 450
+
+layout(constant_id = 1225) const bool srgbSwapchain = false;
+
+layout(set = 0, binding = 0) uniform sampler2D s_font;
+
+layout(location = 0) in vec2 v_texcoord;
+layout(location = 1) in vec4 v_color;
+
+layout(location = 0) out vec4 o_color;
+
+vec3 linearToSrgb(vec3 color) {
+ bvec3 isLo = lessThanEqual(color, vec3(0.0031308f));
+
+ vec3 loPart = color * 12.92f;
+ vec3 hiPart = pow(color, vec3(5.0f / 12.0f)) * 1.055f - 0.055f;
+ return mix(hiPart, loPart, isLo);
+}
+
+float sampleAlpha(float alpha_bias, float dist_range) {
+ float value = textureLod(s_font, v_texcoord, 0).r + alpha_bias - 0.5f;
+ float dist = value * dot(vec2(dist_range, dist_range), 1.0f / fwidth(v_texcoord.xy));
+ return clamp(dist + 0.5f, 0.0f, 1.0f);
+}
+
+void main() {
+ float r_alpha_center = sampleAlpha(0.0f, 5.0f);
+ float r_alpha_shadow = sampleAlpha(0.3f, 5.0f);
+
+ vec4 r_center = vec4(v_color.rgb, v_color.a * r_alpha_center);
+ vec4 r_shadow = vec4(0.0f, 0.0f, 0.0f, r_alpha_shadow);
+
+ o_color = mix(r_shadow, r_center, r_alpha_center);
+ o_color.rgb *= o_color.a;
+
+ if (!srgbSwapchain)
+ o_color.rgb = linearToSrgb(o_color.rgb);
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/shaders/hud_text_vert.vert b/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/shaders/hud_text_vert.vert
new file mode 100644
index 00000000..7b866704
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/hud/shaders/hud_text_vert.vert
@@ -0,0 +1,16 @@
+#version 450
+
+layout(location = 0) in vec2 v_position;
+layout(location = 1) in uvec2 v_texcoord;
+layout(location = 2) in vec4 v_color;
+
+layout(location = 0) out vec2 o_texcoord;
+layout(location = 1) out vec4 o_color;
+
+void main() {
+ o_texcoord = vec2(v_texcoord);
+ o_color = v_color;
+
+ vec2 pos = 2.0f * v_position - 1.0f;
+ gl_Position = vec4(pos, 0.0f, 1.0f);
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/meson.build b/src/libs/dxvk-native-1.9.2a/src/dxvk/meson.build
new file mode 100644
index 00000000..71359110
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/meson.build
@@ -0,0 +1,143 @@
+dxvk_shaders = files([
+ 'shaders/dxvk_blit_frag_1d.frag',
+ 'shaders/dxvk_blit_frag_2d.frag',
+ 'shaders/dxvk_blit_frag_3d.frag',
+
+ 'shaders/dxvk_clear_buffer_u.comp',
+ 'shaders/dxvk_clear_buffer_f.comp',
+ 'shaders/dxvk_clear_image1d_u.comp',
+ 'shaders/dxvk_clear_image1d_f.comp',
+ 'shaders/dxvk_clear_image1darr_u.comp',
+ 'shaders/dxvk_clear_image1darr_f.comp',
+ 'shaders/dxvk_clear_image2d_u.comp',
+ 'shaders/dxvk_clear_image2d_f.comp',
+ 'shaders/dxvk_clear_image2darr_u.comp',
+ 'shaders/dxvk_clear_image2darr_f.comp',
+ 'shaders/dxvk_clear_image3d_u.comp',
+ 'shaders/dxvk_clear_image3d_f.comp',
+
+ 'shaders/dxvk_copy_buffer_image.comp',
+ 'shaders/dxvk_copy_color_1d.frag',
+ 'shaders/dxvk_copy_color_2d.frag',
+ 'shaders/dxvk_copy_color_ms.frag',
+ 'shaders/dxvk_copy_depth_1d.frag',
+ 'shaders/dxvk_copy_depth_2d.frag',
+ 'shaders/dxvk_copy_depth_ms.frag',
+ 'shaders/dxvk_copy_depth_stencil_1d.frag',
+ 'shaders/dxvk_copy_depth_stencil_2d.frag',
+ 'shaders/dxvk_copy_depth_stencil_ms.frag',
+
+ 'shaders/dxvk_fullscreen_geom.geom',
+ 'shaders/dxvk_fullscreen_vert.vert',
+ 'shaders/dxvk_fullscreen_layer_vert.vert',
+
+ 'shaders/dxvk_pack_d24s8.comp',
+ 'shaders/dxvk_pack_d32s8.comp',
+
+ 'shaders/dxvk_present_frag.frag',
+ 'shaders/dxvk_present_frag_blit.frag',
+ 'shaders/dxvk_present_frag_ms.frag',
+ 'shaders/dxvk_present_frag_ms_amd.frag',
+ 'shaders/dxvk_present_vert.vert',
+
+ 'shaders/dxvk_resolve_frag_d.frag',
+ 'shaders/dxvk_resolve_frag_ds.frag',
+ 'shaders/dxvk_resolve_frag_f.frag',
+ 'shaders/dxvk_resolve_frag_f_amd.frag',
+ 'shaders/dxvk_resolve_frag_i.frag',
+ 'shaders/dxvk_resolve_frag_u.frag',
+
+ 'shaders/dxvk_unpack_d24s8_as_d32s8.comp',
+ 'shaders/dxvk_unpack_d24s8.comp',
+ 'shaders/dxvk_unpack_d32s8.comp',
+
+ 'hud/shaders/hud_line_frag.frag',
+ 'hud/shaders/hud_line_vert.vert',
+
+ 'hud/shaders/hud_text_frag.frag',
+ 'hud/shaders/hud_text_vert.vert',
+])
+
+dxvk_src = [
+ 'dxvk_adapter.cpp',
+ 'dxvk_barrier.cpp',
+ 'dxvk_buffer.cpp',
+ 'dxvk_cmdlist.cpp',
+ 'dxvk_compute.cpp',
+ 'dxvk_context.cpp',
+ 'dxvk_cs.cpp',
+ 'dxvk_data.cpp',
+ 'dxvk_descriptor.cpp',
+ 'dxvk_device.cpp',
+ 'dxvk_device_filter.cpp',
+ 'dxvk_extensions.cpp',
+ 'dxvk_format.cpp',
+ 'dxvk_framebuffer.cpp',
+ 'dxvk_gpu_event.cpp',
+ 'dxvk_gpu_query.cpp',
+ 'dxvk_graphics.cpp',
+ 'dxvk_image.cpp',
+ 'dxvk_instance.cpp',
+ 'dxvk_lifetime.cpp',
+ 'dxvk_main.cpp',
+ 'dxvk_memory.cpp',
+ 'dxvk_meta_blit.cpp',
+ 'dxvk_meta_clear.cpp',
+ 'dxvk_meta_copy.cpp',
+ 'dxvk_meta_mipgen.cpp',
+ 'dxvk_meta_pack.cpp',
+ 'dxvk_meta_resolve.cpp',
+ 'dxvk_options.cpp',
+ 'dxvk_pipecache.cpp',
+ 'dxvk_pipelayout.cpp',
+ 'dxvk_pipemanager.cpp',
+ 'dxvk_queue.cpp',
+ 'dxvk_renderpass.cpp',
+ 'dxvk_resource.cpp',
+ 'dxvk_sampler.cpp',
+ 'dxvk_shader.cpp',
+ 'dxvk_shader_key.cpp',
+ 'dxvk_signal.cpp',
+ 'dxvk_spec_const.cpp',
+ 'dxvk_staging.cpp',
+ 'dxvk_state_cache.cpp',
+ 'dxvk_stats.cpp',
+ 'dxvk_swapchain_blitter.cpp',
+ 'dxvk_unbound.cpp',
+ 'dxvk_util.cpp',
+
+ 'hud/dxvk_hud.cpp',
+ 'hud/dxvk_hud_font.cpp',
+ 'hud/dxvk_hud_item.cpp',
+ 'hud/dxvk_hud_renderer.cpp',
+]
+
+dxvk_src_win32 = [
+ 'dxvk_openvr.cpp',
+ 'dxvk_openxr.cpp',
+ 'platform/dxvk_win32_exts.cpp'
+]
+
+dxvk_src_sdl2 = [
+ 'platform/dxvk_sdl2_exts.cpp'
+]
+
+if dxvk_wsi == 'win32'
+ dxvk_src += dxvk_src_win32
+elif dxvk_wsi == 'sdl2'
+ dxvk_src += dxvk_src_sdl2
+else
+ error('Unknown platform for dxvk')
+endif
+
+thread_dep = dependency('threads')
+
+dxvk_lib = static_library('dxvk', dxvk_src, glsl_generator.process(dxvk_shaders), dxvk_version,
+ link_with : [ util_lib, spirv_lib ],
+ dependencies : [ thread_dep, vkcommon_dep ] + dxvk_extradep,
+ include_directories : [ dxvk_include_path ],
+ override_options : ['cpp_std='+dxvk_cpp_std])
+
+dxvk_dep = declare_dependency(
+ link_with : [ dxvk_lib ],
+ include_directories : [ dxvk_include_path ])
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/platform/dxvk_headless_exts.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/platform/dxvk_headless_exts.cpp
new file mode 100644
index 00000000..304f51f5
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/platform/dxvk_headless_exts.cpp
@@ -0,0 +1,32 @@
+#include "../dxvk_platform_exts.h"
+
+namespace dxvk {
+
+ DxvkPlatformExts DxvkPlatformExts::s_instance;
+
+ std::string_view DxvkPlatformExts::getName() {
+ return "Headless WSI";
+ }
+
+
+ DxvkNameSet DxvkPlatformExts::getInstanceExtensions() {
+ return DxvkNameSet();
+ }
+
+
+ DxvkNameSet DxvkPlatformExts::getDeviceExtensions(
+ uint32_t adapterId) {
+ return DxvkNameSet();
+ }
+
+
+ void DxvkPlatformExts::initInstanceExtensions() {
+ }
+
+
+ void DxvkPlatformExts::initDeviceExtensions(
+ const DxvkInstance* instance) {
+
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/platform/dxvk_sdl2_exts.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/platform/dxvk_sdl2_exts.cpp
new file mode 100644
index 00000000..09de7843
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/platform/dxvk_sdl2_exts.cpp
@@ -0,0 +1,60 @@
+#include "../dxvk_platform_exts.h"
+
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_vulkan.h>
+
+namespace dxvk {
+
+ DxvkPlatformExts DxvkPlatformExts::s_instance;
+
+ std::string_view DxvkPlatformExts::getName() {
+ return "SDL2 WSI";
+ }
+
+
+ DxvkNameSet DxvkPlatformExts::getInstanceExtensions() {
+ SDL_Window* window = SDL_CreateWindow(
+ "Dummy Window",
+ SDL_WINDOWPOS_UNDEFINED,
+ SDL_WINDOWPOS_UNDEFINED,
+ 1, 1,
+ SDL_WINDOW_HIDDEN | SDL_WINDOW_VULKAN);
+
+ if (window == nullptr)
+ throw DxvkError(str::format("SDL2 WSI: Failed to create dummy window. ", SDL_GetError()));
+
+ uint32_t extensionCount = 0;
+ if (!SDL_Vulkan_GetInstanceExtensions(window, &extensionCount, nullptr))
+ throw DxvkError(str::format("SDL2 WSI: Failed to get instance extension count. ", SDL_GetError()));
+
+ auto extensionNames = std::vector<const char *>(extensionCount);
+ if (!SDL_Vulkan_GetInstanceExtensions(window, &extensionCount, extensionNames.data()))
+ throw DxvkError(str::format("SDL2 WSI: Failed to get instance extensions. ", SDL_GetError()));
+
+ DxvkNameSet names;
+ for (const char* name : extensionNames)
+ names.add(name);
+
+ SDL_DestroyWindow(window);
+
+ return names;
+ }
+
+
+ DxvkNameSet DxvkPlatformExts::getDeviceExtensions(
+ uint32_t adapterId) {
+ return DxvkNameSet();
+ }
+
+
+ void DxvkPlatformExts::initInstanceExtensions() {
+
+ }
+
+
+ void DxvkPlatformExts::initDeviceExtensions(
+ const DxvkInstance* instance) {
+
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/platform/dxvk_win32_exts.cpp b/src/libs/dxvk-native-1.9.2a/src/dxvk/platform/dxvk_win32_exts.cpp
new file mode 100644
index 00000000..25c81cc5
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/platform/dxvk_win32_exts.cpp
@@ -0,0 +1,36 @@
+#include "../dxvk_platform_exts.h"
+
+namespace dxvk {
+
+ DxvkPlatformExts DxvkPlatformExts::s_instance;
+
+ std::string_view DxvkPlatformExts::getName() {
+ return "Win32 WSI";
+ }
+
+
+ DxvkNameSet DxvkPlatformExts::getInstanceExtensions() {
+ DxvkNameSet names;
+ names.add(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
+
+ return names;
+ }
+
+
+ DxvkNameSet DxvkPlatformExts::getDeviceExtensions(
+ uint32_t adapterId) {
+ return DxvkNameSet();
+ }
+
+
+ void DxvkPlatformExts::initInstanceExtensions() {
+
+ }
+
+
+ void DxvkPlatformExts::initDeviceExtensions(
+ const DxvkInstance* instance) {
+
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_blit_frag_1d.frag b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_blit_frag_1d.frag
new file mode 100644
index 00000000..2311c57c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_blit_frag_1d.frag
@@ -0,0 +1,19 @@
+#version 450
+
+layout(set = 0, binding = 0)
+uniform sampler1DArray s_texture;
+
+layout(location = 0) in vec2 i_pos;
+layout(location = 0) out vec4 o_color;
+
+layout(push_constant)
+uniform push_block {
+ vec3 p_src_coord0;
+ vec3 p_src_coord1;
+ uint p_layer_count;
+};
+
+void main() {
+ float coord = mix(p_src_coord0.x, p_src_coord1.x, i_pos.x);
+ o_color = texture(s_texture, vec2(coord, gl_Layer));
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_blit_frag_2d.frag b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_blit_frag_2d.frag
new file mode 100644
index 00000000..b177c5ee
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_blit_frag_2d.frag
@@ -0,0 +1,19 @@
+#version 450
+
+layout(set = 0, binding = 0)
+uniform sampler2DArray s_texture;
+
+layout(location = 0) in vec2 i_pos;
+layout(location = 0) out vec4 o_color;
+
+layout(push_constant)
+uniform push_block {
+ vec3 p_src_coord0;
+ vec3 p_src_coord1;
+ uint p_layer_count;
+};
+
+void main() {
+ vec2 coord = mix(p_src_coord0.xy, p_src_coord1.xy, i_pos);
+ o_color = texture(s_texture, vec3(coord, gl_Layer));
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_blit_frag_3d.frag b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_blit_frag_3d.frag
new file mode 100644
index 00000000..856855c6
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_blit_frag_3d.frag
@@ -0,0 +1,20 @@
+#version 450
+
+layout(set = 0, binding = 0)
+uniform sampler3D s_texture;
+
+layout(location = 0) in vec2 i_pos;
+layout(location = 0) out vec4 o_color;
+
+layout(push_constant)
+uniform push_block {
+ vec3 p_src_coord0;
+ vec3 p_src_coord1;
+ uint p_layer_count;
+};
+
+void main() {
+ vec3 coord = mix(p_src_coord0, p_src_coord1,
+ vec3(i_pos, (float(gl_Layer) + 0.5f) / float(p_layer_count)));
+ o_color = texture(s_texture, coord);
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_buffer_f.comp b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_buffer_f.comp
new file mode 100644
index 00000000..d682cb40
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_buffer_f.comp
@@ -0,0 +1,26 @@
+#version 450
+
+layout(
+ local_size_x = 128,
+ local_size_y = 1,
+ local_size_z = 1) in;
+
+layout(binding = 0)
+writeonly uniform imageBuffer dst;
+
+layout(push_constant)
+uniform u_info_t {
+ vec4 clear_value;
+ ivec4 dst_offset;
+ ivec4 dst_extent;
+} u_info;
+
+void main() {
+ int thread_id = int(gl_GlobalInvocationID.x);
+
+ if (thread_id < u_info.dst_extent.x) {
+ imageStore(dst,
+ u_info.dst_offset.x + thread_id,
+ u_info.clear_value);
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_buffer_u.comp b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_buffer_u.comp
new file mode 100644
index 00000000..97c1d0b0
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_buffer_u.comp
@@ -0,0 +1,26 @@
+#version 450
+
+layout(
+ local_size_x = 128,
+ local_size_y = 1,
+ local_size_z = 1) in;
+
+layout(binding = 0)
+writeonly uniform uimageBuffer dst;
+
+layout(push_constant)
+uniform u_info_t {
+ uvec4 clear_value;
+ ivec4 dst_offset;
+ ivec4 dst_extent;
+} u_info;
+
+void main() {
+ int thread_id = int(gl_GlobalInvocationID.x);
+
+ if (thread_id < u_info.dst_extent.x) {
+ imageStore(dst,
+ u_info.dst_offset.x + thread_id,
+ u_info.clear_value);
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image1d_f.comp b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image1d_f.comp
new file mode 100644
index 00000000..4170dd23
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image1d_f.comp
@@ -0,0 +1,26 @@
+#version 450
+
+layout(
+ local_size_x = 64,
+ local_size_y = 1,
+ local_size_z = 1) in;
+
+layout(binding = 0)
+writeonly uniform image1D dst;
+
+layout(push_constant)
+uniform u_info_t {
+ vec4 clear_value;
+ ivec4 dst_offset;
+ ivec4 dst_extent;
+} u_info;
+
+void main() {
+ ivec3 thread_id = ivec3(gl_GlobalInvocationID);
+
+ if (thread_id.x < u_info.dst_extent.x) {
+ imageStore(dst,
+ u_info.dst_offset.x + thread_id.x,
+ u_info.clear_value);
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image1d_u.comp b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image1d_u.comp
new file mode 100644
index 00000000..43b62833
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image1d_u.comp
@@ -0,0 +1,26 @@
+#version 450
+
+layout(
+ local_size_x = 64,
+ local_size_y = 1,
+ local_size_z = 1) in;
+
+layout(binding = 0)
+writeonly uniform uimage1D dst;
+
+layout(push_constant)
+uniform u_info_t {
+ uvec4 clear_value;
+ ivec4 dst_offset;
+ ivec4 dst_extent;
+} u_info;
+
+void main() {
+ ivec3 thread_id = ivec3(gl_GlobalInvocationID);
+
+ if (thread_id.x < u_info.dst_extent.x) {
+ imageStore(dst,
+ u_info.dst_offset.x + thread_id.x,
+ u_info.clear_value);
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image1darr_f.comp b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image1darr_f.comp
new file mode 100644
index 00000000..ae5749a2
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image1darr_f.comp
@@ -0,0 +1,26 @@
+#version 450
+
+layout(
+ local_size_x = 64,
+ local_size_y = 1,
+ local_size_z = 1) in;
+
+layout(binding = 0)
+writeonly uniform image1DArray dst;
+
+layout(push_constant)
+uniform u_info_t {
+ vec4 clear_value;
+ ivec4 dst_offset;
+ ivec4 dst_extent;
+} u_info;
+
+void main() {
+ ivec3 thread_id = ivec3(gl_GlobalInvocationID);
+
+ if (thread_id.x < u_info.dst_extent.x) {
+ imageStore(dst,
+ ivec2(u_info.dst_offset.x + thread_id.x, thread_id.y),
+ u_info.clear_value);
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image1darr_u.comp b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image1darr_u.comp
new file mode 100644
index 00000000..24dcdf87
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image1darr_u.comp
@@ -0,0 +1,26 @@
+#version 450
+
+layout(
+ local_size_x = 64,
+ local_size_y = 1,
+ local_size_z = 1) in;
+
+layout(binding = 0)
+writeonly uniform uimage1DArray dst;
+
+layout(push_constant)
+uniform u_info_t {
+ uvec4 clear_value;
+ ivec4 dst_offset;
+ ivec4 dst_extent;
+} u_info;
+
+void main() {
+ ivec3 thread_id = ivec3(gl_GlobalInvocationID);
+
+ if (thread_id.x < u_info.dst_extent.x) {
+ imageStore(dst,
+ ivec2(u_info.dst_offset.x + thread_id.x, thread_id.y),
+ u_info.clear_value);
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image2d_f.comp b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image2d_f.comp
new file mode 100644
index 00000000..5a5e63f7
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image2d_f.comp
@@ -0,0 +1,26 @@
+#version 450
+
+layout(
+ local_size_x = 8,
+ local_size_y = 8,
+ local_size_z = 1) in;
+
+layout(binding = 0)
+writeonly uniform image2D dst;
+
+layout(push_constant)
+uniform u_info_t {
+ vec4 clear_value;
+ ivec4 dst_offset;
+ ivec4 dst_extent;
+} u_info;
+
+void main() {
+ ivec3 thread_id = ivec3(gl_GlobalInvocationID);
+
+ if (all(lessThan(thread_id.xy, u_info.dst_extent.xy))) {
+ imageStore(dst,
+ u_info.dst_offset.xy + thread_id.xy,
+ u_info.clear_value);
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image2d_u.comp b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image2d_u.comp
new file mode 100644
index 00000000..32eecabc
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image2d_u.comp
@@ -0,0 +1,26 @@
+#version 450
+
+layout(
+ local_size_x = 8,
+ local_size_y = 8,
+ local_size_z = 1) in;
+
+layout(binding = 0)
+writeonly uniform uimage2D dst;
+
+layout(push_constant)
+uniform u_info_t {
+ uvec4 clear_value;
+ ivec4 dst_offset;
+ ivec4 dst_extent;
+} u_info;
+
+void main() {
+ ivec3 thread_id = ivec3(gl_GlobalInvocationID);
+
+ if (all(lessThan(thread_id.xy, u_info.dst_extent.xy))) {
+ imageStore(dst,
+ u_info.dst_offset.xy + thread_id.xy,
+ u_info.clear_value);
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image2darr_f.comp b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image2darr_f.comp
new file mode 100644
index 00000000..4eec19cc
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image2darr_f.comp
@@ -0,0 +1,26 @@
+#version 450
+
+layout(
+ local_size_x = 8,
+ local_size_y = 8,
+ local_size_z = 1) in;
+
+layout(binding = 0)
+writeonly uniform image2DArray dst;
+
+layout(push_constant)
+uniform u_info_t {
+ vec4 clear_value;
+ ivec4 dst_offset;
+ ivec4 dst_extent;
+} u_info;
+
+void main() {
+ ivec3 thread_id = ivec3(gl_GlobalInvocationID);
+
+ if (all(lessThan(thread_id.xy, u_info.dst_extent.xy))) {
+ imageStore(dst,
+ ivec3(u_info.dst_offset.xy + thread_id.xy, thread_id.z),
+ u_info.clear_value);
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image2darr_u.comp b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image2darr_u.comp
new file mode 100644
index 00000000..c8babb78
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image2darr_u.comp
@@ -0,0 +1,26 @@
+#version 450
+
+layout(
+ local_size_x = 8,
+ local_size_y = 8,
+ local_size_z = 1) in;
+
+layout(binding = 0)
+writeonly uniform uimage2DArray dst;
+
+layout(push_constant)
+uniform u_info_t {
+ uvec4 clear_value;
+ ivec4 dst_offset;
+ ivec4 dst_extent;
+} u_info;
+
+void main() {
+ ivec3 thread_id = ivec3(gl_GlobalInvocationID);
+
+ if (all(lessThan(thread_id.xy, u_info.dst_extent.xy))) {
+ imageStore(dst,
+ ivec3(u_info.dst_offset.xy + thread_id.xy, thread_id.z),
+ u_info.clear_value);
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image3d_f.comp b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image3d_f.comp
new file mode 100644
index 00000000..2b38fb4f
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image3d_f.comp
@@ -0,0 +1,26 @@
+#version 450
+
+layout(
+ local_size_x = 4,
+ local_size_y = 4,
+ local_size_z = 4) in;
+
+layout(binding = 0)
+writeonly uniform image3D dst;
+
+layout(push_constant)
+uniform u_info_t {
+ vec4 clear_value;
+ ivec4 dst_offset;
+ ivec4 dst_extent;
+} u_info;
+
+void main() {
+ ivec3 thread_id = ivec3(gl_GlobalInvocationID);
+
+ if (all(lessThan(thread_id.xyz, u_info.dst_extent.xyz))) {
+ imageStore(dst,
+ u_info.dst_offset.xyz + thread_id.xyz,
+ u_info.clear_value);
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image3d_u.comp b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image3d_u.comp
new file mode 100644
index 00000000..06db19a9
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_clear_image3d_u.comp
@@ -0,0 +1,26 @@
+#version 450
+
+layout(
+ local_size_x = 4,
+ local_size_y = 4,
+ local_size_z = 4) in;
+
+layout(binding = 0)
+writeonly uniform uimage3D dst;
+
+layout(push_constant)
+uniform u_info_t {
+ uvec4 clear_value;
+ ivec4 dst_offset;
+ ivec4 dst_extent;
+} u_info;
+
+void main() {
+ ivec3 thread_id = ivec3(gl_GlobalInvocationID);
+
+ if (all(lessThan(thread_id.xyz, u_info.dst_extent.xyz))) {
+ imageStore(dst,
+ u_info.dst_offset.xyz + thread_id.xyz,
+ u_info.clear_value);
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_buffer_image.comp b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_buffer_image.comp
new file mode 100644
index 00000000..7407285e
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_buffer_image.comp
@@ -0,0 +1,30 @@
+#version 450
+
+layout(
+ local_size_x = 8,
+ local_size_y = 8,
+ local_size_z = 1) in;
+
+layout(binding = 0) writeonly uniform uimageBuffer u_dst;
+layout(binding = 1) uniform usamplerBuffer u_src;
+
+layout(push_constant)
+uniform u_info_t {
+ uvec3 dst_offset;
+ uvec3 src_offset;
+ uvec3 extent;
+ uvec2 dst_size;
+ uvec2 src_size;
+} u_info;
+
+void main() {
+ if (all(lessThan(gl_GlobalInvocationID, u_info.extent))) {
+ uvec3 dst_coord = u_info.dst_offset + gl_GlobalInvocationID;
+ uvec3 src_coord = u_info.src_offset + gl_GlobalInvocationID;
+
+ uint dst_index = dst_coord.x + u_info.dst_size.x * (dst_coord.y + u_info.dst_size.y * dst_coord.z);
+ uint src_index = src_coord.x + u_info.src_size.x * (src_coord.y + u_info.src_size.y * src_coord.z);
+
+ imageStore(u_dst, int(dst_index), texelFetch(u_src, int(src_index)));
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_color_1d.frag b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_color_1d.frag
new file mode 100644
index 00000000..76e83dac
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_color_1d.frag
@@ -0,0 +1,16 @@
+#version 450
+
+layout(set = 0, binding = 0)
+uniform sampler1DArray s_image;
+
+layout(location = 0) out vec4 o_color;
+
+layout(push_constant)
+uniform u_info_t {
+ ivec2 offset;
+} u_info;
+
+void main() {
+ o_color = texelFetch(s_image,
+ ivec2(gl_FragCoord.x + u_info.offset.x, gl_Layer), 0);
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_color_2d.frag b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_color_2d.frag
new file mode 100644
index 00000000..db76c248
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_color_2d.frag
@@ -0,0 +1,16 @@
+#version 450
+
+layout(set = 0, binding = 0)
+uniform sampler2DArray s_image;
+
+layout(location = 0) out vec4 o_color;
+
+layout(push_constant)
+uniform u_info_t {
+ ivec2 offset;
+} u_info;
+
+void main() {
+ o_color = texelFetch(s_image,
+ ivec3(gl_FragCoord.xy + u_info.offset, gl_Layer), 0);
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_color_ms.frag b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_color_ms.frag
new file mode 100644
index 00000000..61b81241
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_color_ms.frag
@@ -0,0 +1,17 @@
+#version 450
+
+layout(set = 0, binding = 0)
+uniform sampler2DMSArray s_image;
+
+layout(location = 0) out vec4 o_color;
+
+layout(push_constant)
+uniform u_info_t {
+ ivec2 offset;
+} u_info;
+
+void main() {
+ o_color = texelFetch(s_image,
+ ivec3(gl_FragCoord.xy + u_info.offset, gl_Layer),
+ gl_SampleID);
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_depth_1d.frag b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_depth_1d.frag
new file mode 100644
index 00000000..7150db10
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_depth_1d.frag
@@ -0,0 +1,14 @@
+#version 450
+
+layout(set = 0, binding = 0)
+uniform sampler1DArray s_image;
+
+layout(push_constant)
+uniform u_info_t {
+ ivec2 offset;
+} u_info;
+
+void main() {
+ gl_FragDepth = texelFetch(s_image,
+ ivec2(gl_FragCoord.x + u_info.offset.x, gl_Layer), 0).r;
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_depth_2d.frag b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_depth_2d.frag
new file mode 100644
index 00000000..a5eaf4e9
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_depth_2d.frag
@@ -0,0 +1,14 @@
+#version 450
+
+layout(set = 0, binding = 0)
+uniform sampler2DArray s_image;
+
+layout(push_constant)
+uniform u_info_t {
+ ivec2 offset;
+} u_info;
+
+void main() {
+ gl_FragDepth = texelFetch(s_image,
+ ivec3(gl_FragCoord.xy + u_info.offset, gl_Layer), 0).r;
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_depth_ms.frag b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_depth_ms.frag
new file mode 100644
index 00000000..4264c038
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_depth_ms.frag
@@ -0,0 +1,15 @@
+#version 450
+
+layout(set = 0, binding = 0)
+uniform sampler2DMSArray s_image;
+
+layout(push_constant)
+uniform u_info_t {
+ ivec2 offset;
+} u_info;
+
+void main() {
+ gl_FragDepth = texelFetch(s_image,
+ ivec3(gl_FragCoord.xy + u_info.offset, gl_Layer),
+ gl_SampleID).r;
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_depth_stencil_1d.frag b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_depth_stencil_1d.frag
new file mode 100644
index 00000000..e017145d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_depth_stencil_1d.frag
@@ -0,0 +1,20 @@
+#version 450
+
+#extension GL_ARB_shader_stencil_export : enable
+
+layout(set = 0, binding = 0)
+uniform sampler1DArray s_depth;
+
+layout(set = 0, binding = 1)
+uniform usampler1DArray s_stencil;
+
+layout(push_constant)
+uniform u_info_t {
+ ivec2 offset;
+} u_info;
+
+void main() {
+ ivec2 coord = ivec2(gl_FragCoord.x + u_info.offset.x, gl_Layer);
+ gl_FragDepth = texelFetch(s_depth, coord, 0).r;
+ gl_FragStencilRefARB = int(texelFetch(s_stencil, coord, 0).r);
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_depth_stencil_2d.frag b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_depth_stencil_2d.frag
new file mode 100644
index 00000000..29e7d6b0
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_depth_stencil_2d.frag
@@ -0,0 +1,20 @@
+#version 450
+
+#extension GL_ARB_shader_stencil_export : enable
+
+layout(set = 0, binding = 0)
+uniform sampler2DArray s_depth;
+
+layout(set = 0, binding = 1)
+uniform usampler2DArray s_stencil;
+
+layout(push_constant)
+uniform u_info_t {
+ ivec2 offset;
+} u_info;
+
+void main() {
+ ivec3 coord = ivec3(gl_FragCoord.xy + u_info.offset.xy, gl_Layer);
+ gl_FragDepth = texelFetch(s_depth, coord, 0).r;
+ gl_FragStencilRefARB = int(texelFetch(s_stencil, coord, 0).r);
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_depth_stencil_ms.frag b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_depth_stencil_ms.frag
new file mode 100644
index 00000000..dfb5f005
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_copy_depth_stencil_ms.frag
@@ -0,0 +1,20 @@
+#version 450
+
+#extension GL_ARB_shader_stencil_export : enable
+
+layout(set = 0, binding = 0)
+uniform sampler2DMSArray s_depth;
+
+layout(set = 0, binding = 1)
+uniform usampler2DMSArray s_stencil;
+
+layout(push_constant)
+uniform u_info_t {
+ ivec2 offset;
+} u_info;
+
+void main() {
+ ivec3 coord = ivec3(gl_FragCoord.xy + u_info.offset.xy, gl_Layer);
+ gl_FragDepth = texelFetch(s_depth, coord, gl_SampleID).r;
+ gl_FragStencilRefARB = int(texelFetch(s_stencil, coord, gl_SampleID).r);
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_fullscreen_geom.geom b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_fullscreen_geom.geom
new file mode 100644
index 00000000..c9fae0cc
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_fullscreen_geom.geom
@@ -0,0 +1,19 @@
+#version 450
+
+layout(triangles) in;
+layout(triangle_strip, max_vertices = 3) out;
+
+layout(location = 0) in int i_instance[3];
+layout(location = 1) in vec2 i_texcoord[3];
+layout(location = 0) out vec2 o_texcoord;
+
+void main() {
+ for (int i = 0; i < 3; i++) {
+ o_texcoord = i_texcoord[i];
+ gl_Layer = i_instance[i];
+ gl_Position = gl_in[i].gl_Position;
+ EmitVertex();
+ }
+
+ EndPrimitive();
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_fullscreen_layer_vert.vert b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_fullscreen_layer_vert.vert
new file mode 100644
index 00000000..ee33749b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_fullscreen_layer_vert.vert
@@ -0,0 +1,15 @@
+#version 450
+
+#extension GL_ARB_shader_viewport_layer_array : enable
+
+layout(location = 0) out vec2 o_texcoord;
+
+void main() {
+ vec2 coord = vec2(
+ float(gl_VertexIndex & 2),
+ float(gl_VertexIndex & 1) * 2.0f);
+
+ o_texcoord = coord;
+ gl_Layer = gl_InstanceIndex;
+ gl_Position = vec4(-1.0f + 2.0f * coord, 0.0f, 1.0f);
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_fullscreen_vert.vert b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_fullscreen_vert.vert
new file mode 100644
index 00000000..cf1856d0
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_fullscreen_vert.vert
@@ -0,0 +1,14 @@
+#version 450
+
+layout(location = 0) out int o_instance;
+layout(location = 1) out vec2 o_texcoord;
+
+void main() {
+ vec2 coord = vec2(
+ float(gl_VertexIndex & 2),
+ float(gl_VertexIndex & 1) * 2.0f);
+
+ o_instance = gl_InstanceIndex;
+ o_texcoord = coord;
+ gl_Position = vec4(-1.0f + 2.0f * coord, 0.0f, 1.0f);
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_pack_d24s8.comp b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_pack_d24s8.comp
new file mode 100644
index 00000000..c32fae58
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_pack_d24s8.comp
@@ -0,0 +1,41 @@
+#version 450
+
+layout(
+ local_size_x = 8,
+ local_size_y = 8,
+ local_size_z = 1) in;
+
+layout(binding = 0, std430)
+writeonly buffer s_buffer_t {
+ uint data[];
+} s_buffer;
+
+layout(binding = 1) uniform sampler2DArray u_depth;
+layout(binding = 2) uniform usampler2DArray u_stencil;
+
+layout(push_constant)
+uniform u_info_t {
+ uvec2 src_offset;
+ uvec2 src_extent;
+ uvec2 dst_offset;
+ uvec2 dst_extent;
+} u_info;
+
+void main() {
+ if (all(lessThan(gl_GlobalInvocationID.xy, u_info.src_extent))) {
+ uvec3 src_coord = uvec3(
+ gl_GlobalInvocationID.xy + u_info.src_offset,
+ gl_GlobalInvocationID.z);
+
+ uvec3 dst_coord = uvec3(
+ gl_GlobalInvocationID.xy + u_info.dst_offset,
+ gl_GlobalInvocationID.z);
+
+ uint dst_index = dst_coord.x + u_info.dst_extent.x * (dst_coord.y + u_info.dst_extent.y * dst_coord.z);
+
+ float depth = texelFetch(u_depth, ivec3(src_coord), 0).r;
+ uint stencil = texelFetch(u_stencil, ivec3(src_coord), 0).r;
+
+ s_buffer.data[dst_index] = uint(mix(0.0f, float((1 << 24) - 1), depth)) | (stencil << 24);
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_pack_d32s8.comp b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_pack_d32s8.comp
new file mode 100644
index 00000000..a0332f02
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_pack_d32s8.comp
@@ -0,0 +1,44 @@
+#version 450
+
+layout(
+ local_size_x = 8,
+ local_size_y = 8,
+ local_size_z = 1) in;
+
+struct d32s8_t {
+ float d32;
+ uint s8;
+};
+
+layout(binding = 0, std430)
+writeonly buffer s_buffer_t {
+ d32s8_t data[];
+} s_buffer;
+
+layout(binding = 1) uniform sampler2DArray u_depth;
+layout(binding = 2) uniform usampler2DArray u_stencil;
+
+layout(push_constant)
+uniform u_info_t {
+ uvec2 src_offset;
+ uvec2 src_extent;
+ uvec2 dst_offset;
+ uvec2 dst_extent;
+} u_info;
+
+void main() {
+ if (all(lessThan(gl_GlobalInvocationID.xy, u_info.src_extent))) {
+ uvec3 src_coord = uvec3(
+ gl_GlobalInvocationID.xy + u_info.src_offset,
+ gl_GlobalInvocationID.z);
+
+ uvec3 dst_coord = uvec3(
+ gl_GlobalInvocationID.xy + u_info.dst_offset,
+ gl_GlobalInvocationID.z);
+
+ uint dst_index = dst_coord.x + u_info.dst_extent.x * (dst_coord.y + u_info.dst_extent.y * dst_coord.z);
+
+ s_buffer.data[dst_index].d32 = texelFetch(u_depth, ivec3(src_coord), 0).r;
+ s_buffer.data[dst_index].s8 = texelFetch(u_stencil, ivec3(src_coord), 0).r;
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_present_frag.frag b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_present_frag.frag
new file mode 100644
index 00000000..7498a407
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_present_frag.frag
@@ -0,0 +1,27 @@
+#version 450
+
+layout(constant_id = 1) const bool s_gamma_bound = true;
+
+layout(binding = 0) uniform sampler2D s_image;
+layout(binding = 1) uniform sampler1D s_gamma;
+
+layout(location = 0) out vec4 o_color;
+
+layout(push_constant)
+uniform present_info_t {
+ ivec2 src_offset;
+ ivec2 dst_offset;
+};
+
+void main() {
+ ivec2 coord = ivec2(gl_FragCoord.xy) + src_offset - dst_offset;
+ o_color = texelFetch(s_image, coord, 0);
+
+ if (s_gamma_bound) {
+ o_color = vec4(
+ texture(s_gamma, o_color.r).r,
+ texture(s_gamma, o_color.g).g,
+ texture(s_gamma, o_color.b).b,
+ o_color.a);
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_present_frag_blit.frag b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_present_frag_blit.frag
new file mode 100644
index 00000000..c5b66069
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_present_frag_blit.frag
@@ -0,0 +1,28 @@
+#version 450
+
+layout(constant_id = 1) const bool s_gamma_bound = true;
+
+layout(binding = 0) uniform sampler2D s_image;
+layout(binding = 1) uniform sampler1D s_gamma;
+
+layout(location = 0) in vec2 i_coord;
+layout(location = 0) out vec4 o_color;
+
+layout(push_constant)
+uniform present_info_t {
+ ivec2 src_offset;
+ uvec2 src_extent;
+};
+
+void main() {
+ vec2 coord = vec2(src_offset) + vec2(src_extent) * i_coord;
+ o_color = textureLod(s_image, coord, 0.0f);
+
+ if (s_gamma_bound) {
+ o_color = vec4(
+ texture(s_gamma, o_color.r).r,
+ texture(s_gamma, o_color.g).g,
+ texture(s_gamma, o_color.b).b,
+ o_color.a);
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_present_frag_ms.frag b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_present_frag_ms.frag
new file mode 100644
index 00000000..9dd751ec
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_present_frag_ms.frag
@@ -0,0 +1,33 @@
+#version 450
+
+layout(constant_id = 1) const bool s_gamma_bound = true;
+layout(constant_id = 1225) const uint c_samples = 0;
+
+layout(binding = 0) uniform sampler2DMS s_image;
+layout(binding = 1) uniform sampler1D s_gamma;
+
+layout(location = 0) out vec4 o_color;
+
+layout(push_constant)
+uniform present_info_t {
+ ivec2 src_offset;
+ ivec2 dst_offset;
+};
+
+void main() {
+ ivec2 coord = ivec2(gl_FragCoord.xy) + src_offset - dst_offset;
+ o_color = texelFetch(s_image, coord, 0);
+
+ for (uint i = 1; i < c_samples; i++)
+ o_color += texelFetch(s_image, coord, int(i));
+
+ o_color /= float(c_samples);
+
+ if (s_gamma_bound) {
+ o_color = vec4(
+ texture(s_gamma, o_color.r).r,
+ texture(s_gamma, o_color.g).g,
+ texture(s_gamma, o_color.b).b,
+ o_color.a);
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_present_frag_ms_amd.frag b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_present_frag_ms_amd.frag
new file mode 100644
index 00000000..c234591f
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_present_frag_ms_amd.frag
@@ -0,0 +1,52 @@
+#version 450
+
+#extension GL_AMD_shader_fragment_mask: enable
+
+layout(constant_id = 1) const bool s_gamma_bound = true;
+layout(constant_id = 1225) const uint c_samples = 0;
+
+layout(binding = 0) uniform sampler2DMS s_image;
+layout(binding = 1) uniform sampler1D s_gamma;
+
+layout(location = 0) out vec4 o_color;
+
+layout(push_constant)
+uniform present_info_t {
+ ivec2 src_offset;
+ ivec2 dst_offset;
+};
+
+void main() {
+ ivec2 coord = ivec2(gl_FragCoord.xy) + src_offset - dst_offset;
+
+ // check dxvk_resolve_frag_f_amd.frag for documentation
+ uint fragMask = fragmentMaskFetchAMD(s_image, coord);
+ uint fragCount = 0u;
+
+ for (int i = 0; i < 4 * c_samples; i += 4) {
+ uint fragIndex = bitfieldExtract(fragMask, i, 4);
+ fragCount += 1u << (fragIndex << 2);
+ }
+
+ o_color = vec4(0.0f);
+
+ while (fragCount != 0) {
+ int fragIndex = findLSB(fragCount) >> 2;
+ int fragShift = fragIndex << 2;
+
+ o_color += fragmentFetchAMD(s_image, coord, fragIndex)
+ * float(bitfieldExtract(fragCount, fragShift, 4));
+
+ fragCount = bitfieldInsert(fragCount, 0, fragShift, 4);
+ }
+
+ o_color /= float(c_samples);
+
+ if (s_gamma_bound) {
+ o_color = vec4(
+ texture(s_gamma, o_color.r).r,
+ texture(s_gamma, o_color.g).g,
+ texture(s_gamma, o_color.b).b,
+ o_color.a);
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_present_vert.vert b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_present_vert.vert
new file mode 100644
index 00000000..753a16f8
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_present_vert.vert
@@ -0,0 +1,12 @@
+#version 450
+
+layout(location = 0) out vec2 o_coord;
+
+void main() {
+ vec2 coord = vec2(
+ float(gl_VertexIndex & 2),
+ float(gl_VertexIndex & 1) * 2.0f);
+
+ o_coord = coord;
+ gl_Position = vec4(-1.0f + 2.0f * coord, 0.0f, 1.0f);
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_resolve_frag_d.frag b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_resolve_frag_d.frag
new file mode 100644
index 00000000..0b726c97
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_resolve_frag_d.frag
@@ -0,0 +1,54 @@
+#version 450
+
+#define VK_RESOLVE_MODE_NONE_KHR (0)
+#define VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR (1 << 0)
+#define VK_RESOLVE_MODE_AVERAGE_BIT_KHR (1 << 1)
+#define VK_RESOLVE_MODE_MIN_BIT_KHR (1 << 2)
+#define VK_RESOLVE_MODE_MAX_BIT_KHR (1 << 3)
+
+layout(constant_id = 0) const int c_samples = 1;
+layout(constant_id = 1) const int c_mode_d = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR;
+
+layout(binding = 0) uniform sampler2DMSArray s_depth;
+
+layout(push_constant)
+uniform u_info_t {
+ ivec2 offset;
+} u_info;
+
+float resolve_depth(ivec3 coord) {
+ float depth = 0.0f;
+
+ switch (c_mode_d) {
+ case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR:
+ depth = texelFetch(s_depth, coord, 0).r;
+ break;
+
+ case VK_RESOLVE_MODE_AVERAGE_BIT_KHR:
+ depth = texelFetch(s_depth, coord, 0).r;
+ for (int i = 1; i < c_samples; i++)
+ depth += texelFetch(s_depth, coord, i).r;
+ depth /= float(c_samples);
+ break;
+
+ case VK_RESOLVE_MODE_MIN_BIT_KHR:
+ depth = texelFetch(s_depth, coord, 0).r;
+ for (int i = 1; i < c_samples; i++)
+ depth = min(depth, texelFetch(s_depth, coord, i).r);
+ break;
+
+ case VK_RESOLVE_MODE_MAX_BIT_KHR:
+ depth = texelFetch(s_depth, coord, 0).r;
+ for (int i = 1; i < c_samples; i++)
+ depth = max(depth, texelFetch(s_depth, coord, i).r);
+ break;
+ }
+
+ return depth;
+}
+
+void main() {
+ ivec3 coord = ivec3(gl_FragCoord.xy + u_info.offset, gl_Layer);
+
+ gl_FragDepth = resolve_depth(coord);
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_resolve_frag_ds.frag b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_resolve_frag_ds.frag
new file mode 100644
index 00000000..734fe0fb
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_resolve_frag_ds.frag
@@ -0,0 +1,83 @@
+#version 450
+
+#extension GL_ARB_shader_stencil_export : enable
+
+#define VK_RESOLVE_MODE_NONE_KHR (0)
+#define VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR (1 << 0)
+#define VK_RESOLVE_MODE_AVERAGE_BIT_KHR (1 << 1)
+#define VK_RESOLVE_MODE_MIN_BIT_KHR (1 << 2)
+#define VK_RESOLVE_MODE_MAX_BIT_KHR (1 << 3)
+
+layout(constant_id = 0) const int c_samples = 1;
+layout(constant_id = 1) const int c_mode_d = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR;
+layout(constant_id = 2) const int c_mode_s = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR;
+
+layout(binding = 0) uniform sampler2DMSArray s_depth;
+layout(binding = 1) uniform usampler2DMSArray s_stencil;
+
+layout(push_constant)
+uniform u_info_t {
+ ivec2 offset;
+} u_info;
+
+float resolve_depth(ivec3 coord) {
+ float depth = 0.0f;
+
+ switch (c_mode_d) {
+ case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR:
+ depth = texelFetch(s_depth, coord, 0).r;
+ break;
+
+ case VK_RESOLVE_MODE_AVERAGE_BIT_KHR:
+ depth = texelFetch(s_depth, coord, 0).r;
+ for (int i = 1; i < c_samples; i++)
+ depth += texelFetch(s_depth, coord, i).r;
+ depth /= float(c_samples);
+ break;
+
+ case VK_RESOLVE_MODE_MIN_BIT_KHR:
+ depth = texelFetch(s_depth, coord, 0).r;
+ for (int i = 1; i < c_samples; i++)
+ depth = min(depth, texelFetch(s_depth, coord, i).r);
+ break;
+
+ case VK_RESOLVE_MODE_MAX_BIT_KHR:
+ depth = texelFetch(s_depth, coord, 0).r;
+ for (int i = 1; i < c_samples; i++)
+ depth = max(depth, texelFetch(s_depth, coord, i).r);
+ break;
+ }
+
+ return depth;
+}
+
+int resolve_stencil(ivec3 coord) {
+ uint stencil = 0u;
+
+ switch (c_mode_s) {
+ case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR:
+ stencil = texelFetch(s_stencil, coord, 0).r;
+ break;
+
+ case VK_RESOLVE_MODE_MIN_BIT_KHR:
+ stencil = texelFetch(s_stencil, coord, 0).r;
+ for (int i = 1; i < c_samples; i++)
+ stencil = min(stencil, texelFetch(s_stencil, coord, i).r);
+ break;
+
+ case VK_RESOLVE_MODE_MAX_BIT_KHR:
+ stencil = texelFetch(s_stencil, coord, 0).r;
+ for (int i = 1; i < c_samples; i++)
+ stencil = max(stencil, texelFetch(s_stencil, coord, i).r);
+ break;
+ }
+
+ return int(stencil);
+}
+
+void main() {
+ ivec3 coord = ivec3(gl_FragCoord.xy + u_info.offset, gl_Layer);
+
+ gl_FragDepth = resolve_depth(coord);
+ gl_FragStencilRefARB = resolve_stencil(coord);
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_resolve_frag_f.frag b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_resolve_frag_f.frag
new file mode 100644
index 00000000..645a2f9b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_resolve_frag_f.frag
@@ -0,0 +1,20 @@
+#version 450
+
+layout(constant_id = 0) const int c_samples = 1;
+
+layout(binding = 0) uniform sampler2DMSArray s_image;
+
+layout(location = 0) out vec4 o_color;
+
+layout(push_constant)
+uniform u_info_t {
+ ivec2 offset;
+} u_info;
+
+void main() {
+ ivec3 coord = ivec3(gl_FragCoord.xy + u_info.offset, gl_Layer);
+ vec4 color = vec4(0.0f);
+ for (int i = 0; i < c_samples; i++)
+ color += texelFetch(s_image, coord, i);
+ o_color = color / float(c_samples);
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_resolve_frag_f_amd.frag b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_resolve_frag_f_amd.frag
new file mode 100644
index 00000000..a9cf9ee4
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_resolve_frag_f_amd.frag
@@ -0,0 +1,47 @@
+#version 450
+
+#extension GL_AMD_shader_fragment_mask: enable
+
+layout(constant_id = 0) const int c_samples = 1;
+
+layout(set = 0, binding = 0)
+uniform sampler2DMSArray s_image;
+
+layout(location = 0) out vec4 o_color;
+
+layout(push_constant)
+uniform u_info_t {
+ ivec2 offset;
+} u_info;
+
+void main() {
+ ivec3 coord = ivec3(gl_FragCoord.xy + u_info.offset, gl_Layer);
+
+ // get a four-bit fragment index for each sample
+ uint fragMask = fragmentMaskFetchAMD(s_image, coord);
+
+ // count number of occurences of each fragment
+ // index in one four-bit counter for each sample
+ uint fragCount = 0u;
+
+ for (int i = 0; i < 4 * c_samples; i += 4) {
+ uint fragIndex = bitfieldExtract(fragMask, i, 4);
+ fragCount += 1u << (fragIndex << 2);
+ }
+
+ // perform necessary texture lookups to compute
+ // final fragment color
+ o_color = vec4(0.0f);
+
+ while (fragCount != 0) {
+ int fragIndex = findLSB(fragCount) >> 2;
+ int fragShift = fragIndex << 2;
+
+ o_color += fragmentFetchAMD(s_image, coord, fragIndex)
+ * float(bitfieldExtract(fragCount, fragShift, 4));
+
+ fragCount = bitfieldInsert(fragCount, 0, fragShift, 4);
+ }
+
+ o_color /= float(c_samples);
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_resolve_frag_i.frag b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_resolve_frag_i.frag
new file mode 100644
index 00000000..021980d6
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_resolve_frag_i.frag
@@ -0,0 +1,15 @@
+#version 450
+
+layout(binding = 0) uniform isampler2DMSArray s_image;
+
+layout(location = 0) out ivec4 o_color;
+
+layout(push_constant)
+uniform u_info_t {
+ ivec2 offset;
+} u_info;
+
+void main() {
+ ivec3 coord = ivec3(gl_FragCoord.xy + u_info.offset, gl_Layer);
+ o_color = texelFetch(s_image, coord, 0);
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_resolve_frag_u.frag b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_resolve_frag_u.frag
new file mode 100644
index 00000000..3d3cfdf3
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_resolve_frag_u.frag
@@ -0,0 +1,15 @@
+#version 450
+
+layout(binding = 0) uniform usampler2DMSArray s_image;
+
+layout(location = 0) out uvec4 o_color;
+
+layout(push_constant)
+uniform u_info_t {
+ ivec2 offset;
+} u_info;
+
+void main() {
+ ivec3 coord = ivec3(gl_FragCoord.xy + u_info.offset, gl_Layer);
+ o_color = texelFetch(s_image, coord, 0);
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_unpack_d24s8.comp b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_unpack_d24s8.comp
new file mode 100644
index 00000000..6b7a8557
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_unpack_d24s8.comp
@@ -0,0 +1,41 @@
+#version 450
+
+layout(
+ local_size_x = 64,
+ local_size_y = 1,
+ local_size_z = 1) in;
+
+layout(binding = 0, r32ui) writeonly uniform uimageBuffer u_depth;
+layout(binding = 1, r8ui) writeonly uniform uimageBuffer u_stencil;
+
+layout(binding = 2)
+readonly buffer s_buffer_t {
+ uint data[];
+} s_buffer;
+
+layout(push_constant)
+uniform u_info_t {
+ uvec2 src_offset;
+ uvec2 src_extent;
+ uvec2 dst_offset;
+ uvec2 dst_extent;
+} u_info;
+
+void main() {
+ if (all(lessThan(gl_GlobalInvocationID.xy, u_info.dst_extent))) {
+ uvec3 src_coord = uvec3(
+ gl_GlobalInvocationID.xy + u_info.src_offset,
+ gl_GlobalInvocationID.z);
+
+ uvec3 dst_coord = uvec3(
+ gl_GlobalInvocationID.xy + u_info.dst_offset,
+ gl_GlobalInvocationID.z);
+
+ uint src_index = src_coord.x + u_info.src_extent.x * (src_coord.y + u_info.src_extent.y * src_coord.z);
+ uint dst_index = dst_coord.x + u_info.dst_extent.x * (dst_coord.y + u_info.dst_extent.y * dst_coord.z);
+
+ uint src_data = s_buffer.data[src_index];
+ imageStore(u_depth, int(dst_index), uvec4(src_data & 0xFFFFFF));
+ imageStore(u_stencil, int(dst_index), uvec4(src_data >> 24));
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_unpack_d24s8_as_d32s8.comp b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_unpack_d24s8_as_d32s8.comp
new file mode 100644
index 00000000..4c87fbba
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_unpack_d24s8_as_d32s8.comp
@@ -0,0 +1,41 @@
+#version 450
+
+layout(
+ local_size_x = 64,
+ local_size_y = 1,
+ local_size_z = 1) in;
+
+layout(binding = 0, r32f) writeonly uniform imageBuffer u_depth;
+layout(binding = 1, r8ui) writeonly uniform uimageBuffer u_stencil;
+
+layout(binding = 2)
+readonly buffer s_buffer_t {
+ uint data[];
+} s_buffer;
+
+layout(push_constant)
+uniform u_info_t {
+ uvec2 src_offset;
+ uvec2 src_extent;
+ uvec2 dst_offset;
+ uvec2 dst_extent;
+} u_info;
+
+void main() {
+ if (all(lessThan(gl_GlobalInvocationID.xy, u_info.dst_extent))) {
+ uvec3 src_coord = uvec3(
+ gl_GlobalInvocationID.xy + u_info.src_offset,
+ gl_GlobalInvocationID.z);
+
+ uvec3 dst_coord = uvec3(
+ gl_GlobalInvocationID.xy + u_info.dst_offset,
+ gl_GlobalInvocationID.z);
+
+ uint src_index = src_coord.x + u_info.src_extent.x * (src_coord.y + u_info.src_extent.y * src_coord.z);
+ uint dst_index = dst_coord.x + u_info.dst_extent.x * (dst_coord.y + u_info.dst_extent.y * dst_coord.z);
+
+ uint src_data = s_buffer.data[src_index];
+ imageStore(u_depth, int(dst_index), vec4(float(src_data & 0xFFFFFF) / float(0xFFFFFF)));
+ imageStore(u_stencil, int(dst_index), uvec4(src_data >> 24));
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_unpack_d32s8.comp b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_unpack_d32s8.comp
new file mode 100644
index 00000000..dd114746
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/dxvk/shaders/dxvk_unpack_d32s8.comp
@@ -0,0 +1,46 @@
+#version 450
+
+layout(
+ local_size_x = 64,
+ local_size_y = 1,
+ local_size_z = 1) in;
+
+struct d32s8_t {
+ float d32;
+ uint s8;
+};
+
+layout(binding = 0, r32f) writeonly uniform imageBuffer u_depth;
+layout(binding = 1, r8ui) writeonly uniform uimageBuffer u_stencil;
+
+layout(binding = 2)
+readonly buffer s_buffer_t {
+ d32s8_t data[];
+} s_buffer;
+
+layout(push_constant)
+uniform u_info_t {
+ uvec2 src_offset;
+ uvec2 src_extent;
+ uvec2 dst_offset;
+ uvec2 dst_extent;
+} u_info;
+
+void main() {
+ if (all(lessThan(gl_GlobalInvocationID.xy, u_info.dst_extent))) {
+ uvec3 src_coord = uvec3(
+ gl_GlobalInvocationID.xy + u_info.src_offset,
+ gl_GlobalInvocationID.z);
+
+ uvec3 dst_coord = uvec3(
+ gl_GlobalInvocationID.xy + u_info.dst_offset,
+ gl_GlobalInvocationID.z);
+
+ uint src_index = src_coord.x + u_info.src_extent.x * (src_coord.y + u_info.src_extent.y * src_coord.z);
+ uint dst_index = dst_coord.x + u_info.dst_extent.x * (dst_coord.y + u_info.dst_extent.y * dst_coord.z);
+
+ d32s8_t src_data = s_buffer.data[src_index];
+ imageStore(u_depth, int(dst_index), vec4(src_data.d32));
+ imageStore(u_stencil, int(dst_index), uvec4(src_data.s8));
+ }
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/meson.build b/src/libs/dxvk-native-1.9.2a/src/meson.build
new file mode 100644
index 00000000..895eae2a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/meson.build
@@ -0,0 +1,48 @@
+subdir('util')
+subdir('spirv')
+subdir('wsi')
+subdir('vulkan')
+subdir('dxvk')
+
+enable_dxgi = get_option('enable_dxgi')
+enable_d3d9 = get_option('enable_d3d9')
+enable_d3d10 = get_option('enable_d3d10')
+enable_d3d11 = get_option('enable_d3d11')
+enable_tests = get_option('enable_tests')
+
+if enable_d3d10 and dxvk_native
+ warning('Ignoring D3D10... Not supported for DXVK native.')
+ enable_d3d10 = false
+endif
+
+if enable_dxgi
+ if not enable_d3d11
+ error('D3D11 is required for DXGI.')
+ endif
+ subdir('dxgi')
+endif
+
+if enable_d3d10 or enable_d3d11 or enable_tests
+ subdir('dxbc')
+endif
+
+if enable_d3d11
+ subdir('d3d11')
+endif
+
+if enable_d3d10
+ if not enable_d3d11
+ error('D3D11 is required for D3D10.')
+ endif
+ subdir('d3d10')
+endif
+
+if enable_d3d9
+ subdir('dxso')
+ subdir('d3d9')
+endif
+
+# Nothing selected
+if not enable_d3d9 and not enable_d3d10 and not enable_d3d11 and not enable_tests
+ warning('Nothing selected to be built. Are you missing a frontend or tests?')
+endif
diff --git a/src/libs/dxvk-native-1.9.2a/src/spirv/meson.build b/src/libs/dxvk-native-1.9.2a/src/spirv/meson.build
new file mode 100644
index 00000000..7c180f98
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/spirv/meson.build
@@ -0,0 +1,9 @@
+spirv_src = files([
+ 'spirv_code_buffer.cpp',
+ 'spirv_compression.cpp',
+ 'spirv_module.cpp',
+])
+
+spirv_lib = static_library('spirv', spirv_src,
+ include_directories : [ dxvk_include_path ],
+ override_options : ['cpp_std='+dxvk_cpp_std])
diff --git a/src/libs/dxvk-native-1.9.2a/src/spirv/spirv_code_buffer.cpp b/src/libs/dxvk-native-1.9.2a/src/spirv/spirv_code_buffer.cpp
new file mode 100644
index 00000000..74d8dd97
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/spirv/spirv_code_buffer.cpp
@@ -0,0 +1,154 @@
+#include <array>
+#include <cstring>
+
+#include "spirv_code_buffer.h"
+
+namespace dxvk {
+
+ SpirvCodeBuffer:: SpirvCodeBuffer() { }
+ SpirvCodeBuffer::~SpirvCodeBuffer() { }
+
+
+ SpirvCodeBuffer::SpirvCodeBuffer(uint32_t size)
+ : m_ptr(size) {
+ m_code.resize(size);
+ }
+
+
+ SpirvCodeBuffer::SpirvCodeBuffer(uint32_t size, const uint32_t* data)
+ : m_ptr(size) {
+ m_code.resize(size);
+ std::memcpy(m_code.data(), data, size * sizeof(uint32_t));
+ }
+
+
+ SpirvCodeBuffer::SpirvCodeBuffer(std::istream& stream) {
+ stream.ignore(std::numeric_limits<std::streamsize>::max());
+ std::streamsize length = stream.gcount();
+ stream.clear();
+ stream.seekg(0, std::ios_base::beg);
+
+ std::vector<char> buffer(length);
+ stream.read(buffer.data(), length);
+ buffer.resize(stream.gcount());
+
+ m_code.resize(buffer.size() / sizeof(uint32_t));
+ std::memcpy(reinterpret_cast<char*>(m_code.data()),
+ buffer.data(), m_code.size() * sizeof(uint32_t));
+
+ m_ptr = m_code.size();
+ }
+
+
+ uint32_t SpirvCodeBuffer::allocId() {
+ constexpr size_t BoundIdsOffset = 3;
+
+ if (m_code.size() <= BoundIdsOffset)
+ return 0;
+
+ return m_code[BoundIdsOffset]++;
+ }
+
+
+ void SpirvCodeBuffer::append(const SpirvCodeBuffer& other) {
+ if (other.size() != 0) {
+ const size_t size = m_code.size();
+ m_code.resize(size + other.m_code.size());
+
+ uint32_t* dst = this->m_code.data();
+ const uint32_t* src = other.m_code.data();
+
+ std::memcpy(dst + size, src, other.size());
+ m_ptr += other.m_code.size();
+ }
+ }
+
+
+ void SpirvCodeBuffer::putWord(uint32_t word) {
+ m_code.insert(m_code.begin() + m_ptr, word);
+ m_ptr += 1;
+ }
+
+
+ void SpirvCodeBuffer::putIns(spv::Op opCode, uint16_t wordCount) {
+ this->putWord(
+ (static_cast<uint32_t>(opCode) << 0)
+ | (static_cast<uint32_t>(wordCount) << 16));
+ }
+
+
+ void SpirvCodeBuffer::putInt32(uint32_t word) {
+ this->putWord(word);
+ }
+
+
+ void SpirvCodeBuffer::putInt64(uint64_t value) {
+ this->putWord(value >> 0);
+ this->putWord(value >> 32);
+ }
+
+
+ void SpirvCodeBuffer::putFloat32(float value) {
+ uint32_t tmp;
+ static_assert(sizeof(tmp) == sizeof(value));
+ std::memcpy(&tmp, &value, sizeof(value));
+ this->putInt32(tmp);
+ }
+
+
+ void SpirvCodeBuffer::putFloat64(double value) {
+ uint64_t tmp;
+ static_assert(sizeof(tmp) == sizeof(value));
+ std::memcpy(&tmp, &value, sizeof(value));
+ this->putInt64(tmp);
+ }
+
+
+ void SpirvCodeBuffer::putStr(const char* str) {
+ uint32_t word = 0;
+ uint32_t nbit = 0;
+
+ for (uint32_t i = 0; str[i] != '\0'; str++) {
+ word |= (static_cast<uint32_t>(str[i]) & 0xFF) << nbit;
+
+ if ((nbit += 8) == 32) {
+ this->putWord(word);
+ word = 0;
+ nbit = 0;
+ }
+ }
+
+ // Commit current word
+ this->putWord(word);
+ }
+
+
+ void SpirvCodeBuffer::putHeader(uint32_t version, uint32_t boundIds) {
+ this->putWord(spv::MagicNumber);
+ this->putWord(version);
+ this->putWord(0); // Generator
+ this->putWord(boundIds);
+ this->putWord(0); // Schema
+ }
+
+
+ void SpirvCodeBuffer::erase(size_t size) {
+ m_code.erase(
+ m_code.begin() + m_ptr,
+ m_code.begin() + m_ptr + size);
+ }
+
+
+ uint32_t SpirvCodeBuffer::strLen(const char* str) {
+ // Null-termination plus padding
+ return (std::strlen(str) + 4) / 4;
+ }
+
+
+ void SpirvCodeBuffer::store(std::ostream& stream) const {
+ stream.write(
+ reinterpret_cast<const char*>(m_code.data()),
+ sizeof(uint32_t) * m_code.size());
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/spirv/spirv_code_buffer.h b/src/libs/dxvk-native-1.9.2a/src/spirv/spirv_code_buffer.h
new file mode 100644
index 00000000..a06b594c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/spirv/spirv_code_buffer.h
@@ -0,0 +1,223 @@
+#pragma once
+
+#include <spirv/spirv.hpp>
+
+#include <iostream>
+#include <vector>
+
+#include "spirv_instruction.h"
+
+namespace dxvk {
+
+ /**
+ * \brief SPIR-V code buffer
+ *
+ * Helper class for generating SPIR-V shaders.
+ * Stores arbitrary SPIR-V instructions in a
+ * format that can be read by Vulkan drivers.
+ */
+ class SpirvCodeBuffer {
+
+ public:
+
+ SpirvCodeBuffer();
+ explicit SpirvCodeBuffer(uint32_t size);
+ SpirvCodeBuffer(uint32_t size, const uint32_t* data);
+ SpirvCodeBuffer(std::istream& stream);
+
+ template<size_t N>
+ SpirvCodeBuffer(const uint32_t (&data)[N])
+ : SpirvCodeBuffer(N, data) { }
+
+ ~SpirvCodeBuffer();
+
+ /**
+ * \brief Code data
+ * \returns Code data
+ */
+ const uint32_t* data() const { return m_code.data(); }
+ uint32_t* data() { return m_code.data(); }
+
+ /**
+ * \brief Code size, in dwords
+ * \returns Code size, in dwords
+ */
+ uint32_t dwords() const {
+ return m_code.size();
+ }
+
+ /**
+ * \brief Code size, in bytes
+ * \returns Code size, in bytes
+ */
+ size_t size() const {
+ return m_code.size() * sizeof(uint32_t);
+ }
+
+ /**
+ * \brief Begin instruction iterator
+ *
+ * Points to the first instruction in the instruction
+ * block. The header, if any, will be skipped over.
+ * \returns Instruction iterator
+ */
+ SpirvInstructionIterator begin() {
+ return SpirvInstructionIterator(
+ m_code.data(), 0, m_code.size());
+ }
+
+ /**
+ * \brief End instruction iterator
+ *
+ * Points to the end of the instruction block.
+ * \returns Instruction iterator
+ */
+ SpirvInstructionIterator end() {
+ return SpirvInstructionIterator(nullptr, 0, 0);
+ }
+
+ /**
+ * \brief Allocates a new ID
+ *
+ * Returns a new valid ID and increments the
+ * maximum ID count stored in the header.
+ * \returns The new SPIR-V ID
+ */
+ uint32_t allocId();
+
+ /**
+ * \brief Merges two code buffers
+ *
+ * This is useful to generate declarations or
+ * the SPIR-V header at the same time as the
+ * code when doing so in advance is impossible.
+ * \param [in] other Code buffer to append
+ */
+ void append(const SpirvCodeBuffer& other);
+
+ /**
+ * \brief Appends an 32-bit word to the buffer
+ * \param [in] word The word to append
+ */
+ void putWord(uint32_t word);
+
+ /**
+ * \brief Appends an instruction word to the buffer
+ *
+ * Adds a single word containing both the word count
+ * and the op code number for a single instruction.
+ * \param [in] opCode Operand code
+ * \param [in] wordCount Number of words
+ */
+ void putIns(spv::Op opCode, uint16_t wordCount);
+
+ /**
+ * \brief Appends a 32-bit integer to the buffer
+ * \param [in] value The number to add
+ */
+ void putInt32(uint32_t word);
+
+ /**
+ * \brief Appends a 64-bit integer to the buffer
+ *
+ * A 64-bit integer will take up two 32-bit words.
+ * \param [in] value 64-bit value to add
+ */
+ void putInt64(uint64_t value);
+
+ /**
+ * \brief Appends a 32-bit float to the buffer
+ * \param [in] value The number to add
+ */
+ void putFloat32(float value);
+
+ /**
+ * \brief Appends a 64-bit float to the buffer
+ * \param [in] value The number to add
+ */
+ void putFloat64(double value);
+
+ /**
+ * \brief Appends a literal string to the buffer
+ * \param [in] str String to append to the buffer
+ */
+ void putStr(const char* str);
+
+ /**
+ * \brief Adds the header to the buffer
+ *
+ * \param [in] version SPIR-V version
+ * \param [in] boundIds Number of bound IDs
+ */
+ void putHeader(uint32_t version, uint32_t boundIds);
+
+ /**
+ * \brief Erases given number of dwords
+ *
+ * Removes data from the code buffer, starting
+ * at the current insertion offset.
+ * \param [in] size Number of words to remove
+ */
+ void erase(size_t size);
+
+ /**
+ * \brief Computes length of a literal string
+ *
+ * \param [in] str The string to check
+ * \returns Number of words consumed by a string
+ */
+ uint32_t strLen(const char* str);
+
+ /**
+ * \brief Stores the SPIR-V module to a stream
+ *
+ * The ability to save modules to a file
+ * exists mostly for debugging purposes.
+ * \param [in] stream Output stream
+ */
+ void store(std::ostream& stream) const;
+
+ /**
+ * \brief Retrieves current insertion pointer
+ *
+ * Sometimes it may be necessay to insert code into the
+ * middle of the stream rather than appending it. This
+ * retrieves the current function pointer. Note that the
+ * pointer will become invalid if any code is inserted
+ * before the current pointer location.
+ * \returns Current instruction pointr
+ */
+ size_t getInsertionPtr() const {
+ return m_ptr;
+ }
+
+ /**
+ * \brief Sets insertion pointer to a specific value
+ *
+ * Sets the insertion pointer to a value that was
+ * previously retrieved by \ref getInsertionPtr.
+ * \returns Current instruction pointr
+ */
+ void beginInsertion(size_t ptr) {
+ m_ptr = ptr;
+ }
+
+ /**
+ * \brief Sets insertion pointer to the end
+ *
+ * After this call, new instructions will be
+ * appended to the stream. In other words,
+ * this will restore default behaviour.
+ */
+ void endInsertion() {
+ m_ptr = m_code.size();
+ }
+
+ private:
+
+ std::vector<uint32_t> m_code;
+ size_t m_ptr = 0;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/spirv/spirv_compression.cpp b/src/libs/dxvk-native-1.9.2a/src/spirv/spirv_compression.cpp
new file mode 100644
index 00000000..6c3f6875
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/spirv/spirv_compression.cpp
@@ -0,0 +1,110 @@
+#include "spirv_compression.h"
+
+namespace dxvk {
+
+ SpirvCompressedBuffer::SpirvCompressedBuffer()
+ : m_size(0) {
+
+ }
+
+
+ SpirvCompressedBuffer::SpirvCompressedBuffer(
+ const SpirvCodeBuffer& code)
+ : m_size(code.dwords()) {
+ const uint32_t* data = code.data();
+
+ // The compression works by eliminating leading null bytes
+ // from DWORDs, exploiting that SPIR-V IDs are consecutive
+ // integers that usually fall into the 16-bit range. For
+ // each DWORD, a two-bit integer is stored which indicates
+ // the number of bytes it takes in the compressed buffer.
+ // This way, it can achieve a compression ratio of ~50%.
+ m_mask.reserve((m_size + NumMaskWords - 1) / NumMaskWords);
+ m_code.reserve((m_size + 1) / 2);
+
+ uint64_t dstWord = 0;
+ uint32_t dstShift = 0;
+
+ for (uint32_t i = 0; i < m_size; i += NumMaskWords) {
+ uint64_t byteCounts = 0;
+
+ for (uint32_t w = 0; w < NumMaskWords && i + w < m_size; w++) {
+ uint64_t word = data[i + w];
+ uint64_t bytes = 0;
+
+ if (word < (1 << 8)) bytes = 0;
+ else if (word < (1 << 16)) bytes = 1;
+ else if (word < (1 << 24)) bytes = 2;
+ else bytes = 3;
+
+ byteCounts |= bytes << (2 * w);
+
+ uint32_t bits = 8 * bytes + 8;
+ uint32_t rem = bit::pack(dstWord, dstShift, word, bits);
+
+ if (unlikely(rem != 0)) {
+ m_code.push_back(dstWord);
+
+ dstWord = 0;
+ dstShift = 0;
+
+ bit::pack(dstWord, dstShift, word >> (bits - rem), rem);
+ }
+ }
+
+ m_mask.push_back(byteCounts);
+ }
+
+ if (dstShift)
+ m_code.push_back(dstWord);
+
+ m_mask.shrink_to_fit();
+ m_code.shrink_to_fit();
+ }
+
+
+ SpirvCompressedBuffer::~SpirvCompressedBuffer() {
+
+ }
+
+
+ SpirvCodeBuffer SpirvCompressedBuffer::decompress() const {
+ SpirvCodeBuffer code(m_size);
+ uint32_t* data = code.data();
+
+ if (m_size == 0)
+ return code;
+
+ uint32_t maskIdx = 0;
+ uint32_t codeIdx = 0;
+
+ uint64_t srcWord = m_code[codeIdx++];
+ uint32_t srcShift = 0;
+
+ for (uint32_t i = 0; i < m_size; i += NumMaskWords) {
+ uint64_t srcMask = m_mask[maskIdx++];
+
+ for (uint32_t w = 0; w < NumMaskWords && i + w < m_size; w++) {
+ uint32_t bits = 8 * ((srcMask & 3) + 1);
+
+ uint64_t word = 0;
+ uint32_t rem = bit::unpack(word, srcWord, srcShift, bits);
+
+ if (unlikely(rem != 0)) {
+ srcWord = m_code[codeIdx++];
+ srcShift = 0;
+
+ uint64_t tmp = 0;
+ bit::unpack(tmp, srcWord, srcShift, rem);
+ word |= tmp << (bits - rem);
+ }
+
+ data[i + w] = word;
+ srcMask >>= 2;
+ }
+ }
+
+ return code;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/spirv/spirv_compression.h b/src/libs/dxvk-native-1.9.2a/src/spirv/spirv_compression.h
new file mode 100644
index 00000000..7a1276c8
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/spirv/spirv_compression.h
@@ -0,0 +1,36 @@
+#pragma once
+
+#include <vector>
+
+#include "spirv_code_buffer.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Compressed SPIR-V code buffer
+ *
+ * Implements a fast in-memory compression
+ * to keep memory footprint low.
+ */
+ class SpirvCompressedBuffer {
+ constexpr static uint32_t NumMaskWords = 32;
+ public:
+
+ SpirvCompressedBuffer();
+
+ SpirvCompressedBuffer(
+ const SpirvCodeBuffer& code);
+
+ ~SpirvCompressedBuffer();
+
+ SpirvCodeBuffer decompress() const;
+
+ private:
+
+ uint32_t m_size;
+ std::vector<uint64_t> m_mask;
+ std::vector<uint64_t> m_code;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/spirv/spirv_include.h b/src/libs/dxvk-native-1.9.2a/src/spirv/spirv_include.h
new file mode 100644
index 00000000..fca94181
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/spirv/spirv_include.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include "../util/log/log.h"
+#include "../util/log/log_debug.h"
+
+#include "../util/util_error.h"
+#include "../util/util_flags.h"
+#include "../util/util_likely.h"
+#include "../util/util_string.h"
+
+#include "../util/rc/util_rc.h"
+#include "../util/rc/util_rc_ptr.h"
diff --git a/src/libs/dxvk-native-1.9.2a/src/spirv/spirv_instruction.h b/src/libs/dxvk-native-1.9.2a/src/spirv/spirv_instruction.h
new file mode 100644
index 00000000..061d5ab7
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/spirv/spirv_instruction.h
@@ -0,0 +1,155 @@
+#pragma once
+
+#include <spirv/spirv.hpp>
+#include <spirv/GLSL.std.450.hpp>
+
+#include "spirv_include.h"
+
+namespace dxvk {
+
+ /**
+ * \brief SPIR-V instruction
+ *
+ * Helps parsing a single instruction, providing
+ * access to the op code, instruction length and
+ * instruction arguments.
+ */
+ class SpirvInstruction {
+
+ public:
+
+ SpirvInstruction() { }
+ SpirvInstruction(uint32_t* code, uint32_t offset, uint32_t length)
+ : m_code(code), m_offset(offset), m_length(length) { }
+
+ /**
+ * \brief SPIR-V Op code
+ * \returns The op code
+ */
+ spv::Op opCode() const {
+ return static_cast<spv::Op>(
+ this->arg(0) & spv::OpCodeMask);
+ }
+
+ /**
+ * \brief Instruction length
+ * \returns Number of DWORDs
+ */
+ uint32_t length() const {
+ return this->arg(0) >> spv::WordCountShift;
+ }
+
+ /**
+ * \brief Instruction offset
+ * \returns Offset in DWORDs
+ */
+ uint32_t offset() const {
+ return m_offset;
+ }
+
+ /**
+ * \brief Argument value
+ *
+ * Retrieves an argument DWORD. Note that some instructions
+ * take 64-bit arguments which require more than one DWORD.
+ * Arguments start at index 1. Calling this method with an
+ * argument ID of 0 will return the opcode token.
+ * \param [in] idx Argument index, starting at 1
+ * \returns The argument value
+ */
+ uint32_t arg(uint32_t idx) const {
+ const uint32_t index = m_offset + idx;
+ return index < m_length ? m_code[index] : 0;
+ }
+
+ /**
+ * \brief Argument string
+ *
+ * Retrieves a pointer to a UTF-8-encoded string.
+ * \param [in] idx Argument index, starting at 1
+ * \returns Pointer to the literal string
+ */
+ const char* chr(uint32_t idx) const {
+ const uint32_t index = m_offset + idx;
+ return index < m_length ? reinterpret_cast<const char*>(&m_code[index]) : nullptr;
+ }
+
+ /**
+ * \brief Changes the value of an argument
+ *
+ * \param [in] idx Argument index, starting at 1
+ * \param [in] word New argument word
+ */
+ void setArg(uint32_t idx, uint32_t word) const {
+ if (m_offset + idx < m_length)
+ m_code[m_offset + idx] = word;
+ }
+
+ private:
+
+ uint32_t* m_code = nullptr;
+ uint32_t m_offset = 0;
+ uint32_t m_length = 0;
+
+ };
+
+
+ /**
+ * \brief SPIR-V instruction iterator
+ *
+ * Convenient iterator that can be used
+ * to process raw SPIR-V shader code.
+ */
+ class SpirvInstructionIterator {
+
+ public:
+
+ SpirvInstructionIterator() { }
+ SpirvInstructionIterator(uint32_t* code, uint32_t offset, uint32_t length)
+ : m_code (length != 0 ? code : nullptr),
+ m_offset(length != 0 ? offset : 0),
+ m_length(length) {
+ if ((length >= 5) && (m_code[0] == spv::MagicNumber))
+ this->advance(5);
+ }
+
+ SpirvInstructionIterator& operator ++ () {
+ this->advance(SpirvInstruction(m_code, m_offset, m_length).length());
+ return *this;
+ }
+
+ SpirvInstruction operator * () const {
+ return SpirvInstruction(m_code, m_offset, m_length);
+ }
+
+ bool operator == (const SpirvInstructionIterator& other) const {
+ return this->m_code == other.m_code
+ && this->m_offset == other.m_offset
+ && this->m_length == other.m_length;
+ }
+
+ bool operator != (const SpirvInstructionIterator& other) const {
+ return this->m_code != other.m_code
+ || this->m_offset != other.m_offset
+ || this->m_length != other.m_length;
+ }
+
+ private:
+
+ uint32_t* m_code = nullptr;
+ uint32_t m_offset = 0;
+ uint32_t m_length = 0;
+
+ void advance(uint32_t n) {
+ if (m_offset + n < m_length) {
+ m_offset += n;
+ } else {
+ m_code = nullptr;
+ m_offset = 0;
+ m_length = 0;
+ }
+ }
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/spirv/spirv_module.cpp b/src/libs/dxvk-native-1.9.2a/src/spirv/spirv_module.cpp
new file mode 100644
index 00000000..7811bae9
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/spirv/spirv_module.cpp
@@ -0,0 +1,3741 @@
+#include <cstring>
+
+#include "spirv_module.h"
+
+namespace dxvk {
+
+ SpirvModule::SpirvModule(uint32_t version)
+ : m_version(version) {
+ this->instImportGlsl450();
+ }
+
+
+ SpirvModule::~SpirvModule() {
+
+ }
+
+
+ SpirvCodeBuffer SpirvModule::compile() const {
+ SpirvCodeBuffer result;
+ result.putHeader(m_version, m_id);
+ result.append(m_capabilities);
+ result.append(m_extensions);
+ result.append(m_instExt);
+ result.append(m_memoryModel);
+ result.append(m_entryPoints);
+ result.append(m_execModeInfo);
+ result.append(m_debugNames);
+ result.append(m_annotations);
+ result.append(m_typeConstDefs);
+ result.append(m_variables);
+ result.append(m_code);
+ return result;
+ }
+
+
+ uint32_t SpirvModule::allocateId() {
+ return m_id++;
+ }
+
+
+ bool SpirvModule::hasCapability(
+ spv::Capability capability) {
+ for (auto ins : m_capabilities) {
+ if (ins.opCode() == spv::OpCapability && ins.arg(1) == capability)
+ return true;
+ }
+
+ return false;
+ }
+
+ void SpirvModule::enableCapability(
+ spv::Capability capability) {
+ // Scan the generated instructions to check
+ // whether we already enabled the capability.
+ if (!hasCapability(capability)) {
+ m_capabilities.putIns (spv::OpCapability, 2);
+ m_capabilities.putWord(capability);
+ }
+ }
+
+
+ void SpirvModule::enableExtension(
+ const char* extensionName) {
+ m_extensions.putIns (spv::OpExtension, 1 + m_extensions.strLen(extensionName));
+ m_extensions.putStr (extensionName);
+ }
+
+
+ void SpirvModule::addEntryPoint(
+ uint32_t entryPointId,
+ spv::ExecutionModel executionModel,
+ const char* name,
+ uint32_t interfaceCount,
+ const uint32_t* interfaceIds) {
+ m_entryPoints.putIns (spv::OpEntryPoint, 3 + m_entryPoints.strLen(name) + interfaceCount);
+ m_entryPoints.putWord (executionModel);
+ m_entryPoints.putWord (entryPointId);
+ m_entryPoints.putStr (name);
+
+ for (uint32_t i = 0; i < interfaceCount; i++)
+ m_entryPoints.putWord(interfaceIds[i]);
+ }
+
+
+ void SpirvModule::setMemoryModel(
+ spv::AddressingModel addressModel,
+ spv::MemoryModel memoryModel) {
+ m_memoryModel.putIns (spv::OpMemoryModel, 3);
+ m_memoryModel.putWord (addressModel);
+ m_memoryModel.putWord (memoryModel);
+ }
+
+
+ void SpirvModule::setExecutionMode(
+ uint32_t entryPointId,
+ spv::ExecutionMode executionMode) {
+ m_execModeInfo.putIns (spv::OpExecutionMode, 3);
+ m_execModeInfo.putWord(entryPointId);
+ m_execModeInfo.putWord(executionMode);
+ }
+
+
+ void SpirvModule::setExecutionMode(
+ uint32_t entryPointId,
+ spv::ExecutionMode executionMode,
+ uint32_t argCount,
+ const uint32_t* args) {
+ m_execModeInfo.putIns (spv::OpExecutionMode, 3 + argCount);
+ m_execModeInfo.putWord(entryPointId);
+ m_execModeInfo.putWord(executionMode);
+
+ for (uint32_t i = 0; i < argCount; i++)
+ m_execModeInfo.putWord(args[i]);
+ }
+
+
+ void SpirvModule::setInvocations(
+ uint32_t entryPointId,
+ uint32_t invocations) {
+ m_execModeInfo.putIns (spv::OpExecutionMode, 4);
+ m_execModeInfo.putWord (entryPointId);
+ m_execModeInfo.putWord (spv::ExecutionModeInvocations);
+ m_execModeInfo.putInt32(invocations);
+ }
+
+
+ void SpirvModule::setLocalSize(
+ uint32_t entryPointId,
+ uint32_t x,
+ uint32_t y,
+ uint32_t z) {
+ m_execModeInfo.putIns (spv::OpExecutionMode, 6);
+ m_execModeInfo.putWord (entryPointId);
+ m_execModeInfo.putWord (spv::ExecutionModeLocalSize);
+ m_execModeInfo.putInt32(x);
+ m_execModeInfo.putInt32(y);
+ m_execModeInfo.putInt32(z);
+ }
+
+
+ void SpirvModule::setOutputVertices(
+ uint32_t entryPointId,
+ uint32_t vertexCount) {
+ m_execModeInfo.putIns (spv::OpExecutionMode, 4);
+ m_execModeInfo.putWord(entryPointId);
+ m_execModeInfo.putWord(spv::ExecutionModeOutputVertices);
+ m_execModeInfo.putWord(vertexCount);
+ }
+
+
+ uint32_t SpirvModule::addDebugString(
+ const char* string) {
+ uint32_t resultId = this->allocateId();
+
+ m_debugNames.putIns (spv::OpString,
+ 2 + m_debugNames.strLen(string));
+ m_debugNames.putWord(resultId);
+ m_debugNames.putStr (string);
+ return resultId;
+ }
+
+
+ void SpirvModule::setDebugSource(
+ spv::SourceLanguage language,
+ uint32_t version,
+ uint32_t file,
+ const char* source) {
+ uint32_t strLen = source != nullptr
+ ? m_debugNames.strLen(source) : 0;
+
+ m_debugNames.putIns (spv::OpSource, 4 + strLen);
+ m_debugNames.putWord(language);
+ m_debugNames.putWord(version);
+ m_debugNames.putWord(file);
+
+ if (source != nullptr)
+ m_debugNames.putStr(source);
+ }
+
+ void SpirvModule::setDebugName(
+ uint32_t expressionId,
+ const char* debugName) {
+ m_debugNames.putIns (spv::OpName, 2 + m_debugNames.strLen(debugName));
+ m_debugNames.putWord(expressionId);
+ m_debugNames.putStr (debugName);
+ }
+
+
+ void SpirvModule::setDebugMemberName(
+ uint32_t structId,
+ uint32_t memberId,
+ const char* debugName) {
+ m_debugNames.putIns (spv::OpMemberName, 3 + m_debugNames.strLen(debugName));
+ m_debugNames.putWord(structId);
+ m_debugNames.putWord(memberId);
+ m_debugNames.putStr (debugName);
+ }
+
+
+ uint32_t SpirvModule::constBool(
+ bool v) {
+ return this->defConst(v
+ ? spv::OpConstantTrue
+ : spv::OpConstantFalse,
+ this->defBoolType(),
+ 0, nullptr);
+ }
+
+
+ uint32_t SpirvModule::consti32(
+ int32_t v) {
+ std::array<uint32_t, 1> data;
+ std::memcpy(data.data(), &v, sizeof(v));
+
+ return this->defConst(
+ spv::OpConstant,
+ this->defIntType(32, 1),
+ data.size(),
+ data.data());
+ }
+
+
+ uint32_t SpirvModule::consti64(
+ int64_t v) {
+ std::array<uint32_t, 2> data;
+ std::memcpy(data.data(), &v, sizeof(v));
+
+ return this->defConst(
+ spv::OpConstant,
+ this->defIntType(64, 1),
+ data.size(),
+ data.data());
+ }
+
+
+ uint32_t SpirvModule::constu32(
+ uint32_t v) {
+ std::array<uint32_t, 1> data;
+ std::memcpy(data.data(), &v, sizeof(v));
+
+ return this->defConst(
+ spv::OpConstant,
+ this->defIntType(32, 0),
+ data.size(),
+ data.data());
+ }
+
+
+ uint32_t SpirvModule::constu64(
+ uint64_t v) {
+ std::array<uint32_t, 2> data;
+ std::memcpy(data.data(), &v, sizeof(v));
+
+ return this->defConst(
+ spv::OpConstant,
+ this->defIntType(64, 0),
+ data.size(),
+ data.data());
+ }
+
+
+ uint32_t SpirvModule::constf32(
+ float v) {
+ std::array<uint32_t, 1> data;
+ std::memcpy(data.data(), &v, sizeof(v));
+
+ return this->defConst(
+ spv::OpConstant,
+ this->defFloatType(32),
+ data.size(),
+ data.data());
+ }
+
+
+ uint32_t SpirvModule::constf64(
+ double v) {
+ std::array<uint32_t, 2> data;
+ std::memcpy(data.data(), &v, sizeof(v));
+
+ return this->defConst(
+ spv::OpConstant,
+ this->defFloatType(64),
+ data.size(),
+ data.data());
+ }
+
+
+ uint32_t SpirvModule::constvec4i32(
+ int32_t x,
+ int32_t y,
+ int32_t z,
+ int32_t w) {
+ std::array<uint32_t, 4> args = {{
+ this->consti32(x), this->consti32(y),
+ this->consti32(z), this->consti32(w),
+ }};
+
+ uint32_t scalarTypeId = this->defIntType(32, 1);
+ uint32_t vectorTypeId = this->defVectorType(scalarTypeId, 4);
+
+ return this->constComposite(vectorTypeId, args.size(), args.data());
+ }
+
+
+ uint32_t SpirvModule::constvec4b32(
+ bool x,
+ bool y,
+ bool z,
+ bool w) {
+ std::array<uint32_t, 4> args = {{
+ this->constBool(x), this->constBool(y),
+ this->constBool(z), this->constBool(w),
+ }};
+
+ uint32_t scalarTypeId = this->defBoolType();
+ uint32_t vectorTypeId = this->defVectorType(scalarTypeId, 4);
+
+ return this->constComposite(vectorTypeId, args.size(), args.data());
+ }
+
+
+ uint32_t SpirvModule::constvec4u32(
+ uint32_t x,
+ uint32_t y,
+ uint32_t z,
+ uint32_t w) {
+ std::array<uint32_t, 4> args = {{
+ this->constu32(x), this->constu32(y),
+ this->constu32(z), this->constu32(w),
+ }};
+
+ uint32_t scalarTypeId = this->defIntType(32, 0);
+ uint32_t vectorTypeId = this->defVectorType(scalarTypeId, 4);
+
+ return this->constComposite(vectorTypeId, args.size(), args.data());
+ }
+
+
+ uint32_t SpirvModule::constvec2f32(
+ float x,
+ float y) {
+ std::array<uint32_t, 2> args = {{
+ this->constf32(x), this->constf32(y),
+ }};
+
+ uint32_t scalarTypeId = this->defFloatType(32);
+ uint32_t vectorTypeId = this->defVectorType(scalarTypeId, 2);
+
+ return this->constComposite(vectorTypeId, args.size(), args.data());
+ }
+
+
+ uint32_t SpirvModule::constvec3f32(
+ float x,
+ float y,
+ float z) {
+ std::array<uint32_t, 3> args = {{
+ this->constf32(x), this->constf32(y),
+ this->constf32(z),
+ }};
+
+ uint32_t scalarTypeId = this->defFloatType(32);
+ uint32_t vectorTypeId = this->defVectorType(scalarTypeId, 3);
+
+ return this->constComposite(vectorTypeId, args.size(), args.data());
+ }
+
+
+ uint32_t SpirvModule::constvec4f32(
+ float x,
+ float y,
+ float z,
+ float w) {
+ std::array<uint32_t, 4> args = {{
+ this->constf32(x), this->constf32(y),
+ this->constf32(z), this->constf32(w),
+ }};
+
+ uint32_t scalarTypeId = this->defFloatType(32);
+ uint32_t vectorTypeId = this->defVectorType(scalarTypeId, 4);
+
+ return this->constComposite(vectorTypeId, args.size(), args.data());
+ }
+
+
+ uint32_t SpirvModule::constfReplicant(
+ float replicant,
+ uint32_t count) {
+ uint32_t value = this->constf32(replicant);
+
+ std::array<uint32_t, 4> args = { value, value, value, value };
+
+ // Can't make a scalar composite.
+ if (count == 1)
+ return args[0];
+
+ uint32_t scalarTypeId = this->defFloatType(32);
+ uint32_t vectorTypeId = this->defVectorType(scalarTypeId, count);
+
+ return this->constComposite(vectorTypeId, count, args.data());
+ }
+
+
+ uint32_t SpirvModule::constbReplicant(
+ bool replicant,
+ uint32_t count) {
+ uint32_t value = this->constBool(replicant);
+
+ std::array<uint32_t, 4> args = { value, value, value, value };
+
+ // Can't make a scalar composite.
+ if (count == 1)
+ return args[0];
+
+ uint32_t scalarTypeId = this->defBoolType();
+ uint32_t vectorTypeId = this->defVectorType(scalarTypeId, count);
+
+ return this->constComposite(vectorTypeId, count, args.data());
+ }
+
+
+ uint32_t SpirvModule::constiReplicant(
+ int32_t replicant,
+ uint32_t count) {
+ uint32_t value = this->consti32(replicant);
+
+ std::array<uint32_t, 4> args = { value, value, value, value };
+
+ // Can't make a scalar composite.
+ if (count == 1)
+ return args[0];
+
+ uint32_t scalarTypeId = this->defIntType(32, 1);
+ uint32_t vectorTypeId = this->defVectorType(scalarTypeId, count);
+
+ return this->constComposite(vectorTypeId, count, args.data());
+ }
+
+
+ uint32_t SpirvModule::constuReplicant(
+ int32_t replicant,
+ uint32_t count) {
+ uint32_t value = this->constu32(replicant);
+
+ std::array<uint32_t, 4> args = { value, value, value, value };
+
+ // Can't make a scalar composite.
+ if (count == 1)
+ return args[0];
+
+ uint32_t scalarTypeId = this->defIntType(32, 0);
+ uint32_t vectorTypeId = this->defVectorType(scalarTypeId, count);
+
+ return this->constComposite(vectorTypeId, count, args.data());
+ }
+
+
+ uint32_t SpirvModule::constComposite(
+ uint32_t typeId,
+ uint32_t constCount,
+ const uint32_t* constIds) {
+ return this->defConst(
+ spv::OpConstantComposite,
+ typeId, constCount, constIds);
+ }
+
+
+ uint32_t SpirvModule::constUndef(
+ uint32_t typeId) {
+ return this->defConst(spv::OpUndef,
+ typeId, 0, nullptr);
+ }
+
+
+ uint32_t SpirvModule::lateConst32(
+ uint32_t typeId) {
+ uint32_t resultId = this->allocateId();
+ m_lateConsts.insert(resultId);
+
+ m_typeConstDefs.putIns (spv::OpConstant, 4);
+ m_typeConstDefs.putWord(typeId);
+ m_typeConstDefs.putWord(resultId);
+ m_typeConstDefs.putWord(0);
+ return resultId;
+ }
+
+
+ void SpirvModule::setLateConst(
+ uint32_t constId,
+ const uint32_t* argIds) {
+ for (auto ins : m_typeConstDefs) {
+ if (ins.opCode() != spv::OpConstant
+ && ins.opCode() != spv::OpConstantComposite)
+ continue;
+
+ if (ins.arg(2) != constId)
+ continue;
+
+ for (uint32_t i = 3; i < ins.length(); i++)
+ ins.setArg(i, argIds[i - 3]);
+
+ return;
+ }
+ }
+
+
+ uint32_t SpirvModule::specConstBool(
+ bool v) {
+ uint32_t typeId = this->defBoolType();
+ uint32_t resultId = this->allocateId();
+
+ const spv::Op op = v
+ ? spv::OpSpecConstantTrue
+ : spv::OpSpecConstantFalse;
+
+ m_typeConstDefs.putIns (op, 3);
+ m_typeConstDefs.putWord (typeId);
+ m_typeConstDefs.putWord (resultId);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::specConst32(
+ uint32_t typeId,
+ uint32_t value) {
+ uint32_t resultId = this->allocateId();
+
+ m_typeConstDefs.putIns (spv::OpSpecConstant, 4);
+ m_typeConstDefs.putWord (typeId);
+ m_typeConstDefs.putWord (resultId);
+ m_typeConstDefs.putWord (value);
+ return resultId;
+ }
+
+
+ void SpirvModule::decorate(
+ uint32_t object,
+ spv::Decoration decoration) {
+ m_annotations.putIns (spv::OpDecorate, 3);
+ m_annotations.putWord (object);
+ m_annotations.putWord (decoration);
+ }
+
+
+ void SpirvModule::decorateArrayStride(
+ uint32_t object,
+ uint32_t stride) {
+ m_annotations.putIns (spv::OpDecorate, 4);
+ m_annotations.putWord (object);
+ m_annotations.putWord (spv::DecorationArrayStride);
+ m_annotations.putInt32(stride);
+ }
+
+
+ void SpirvModule::decorateBinding(
+ uint32_t object,
+ uint32_t binding) {
+ m_annotations.putIns (spv::OpDecorate, 4);
+ m_annotations.putWord (object);
+ m_annotations.putWord (spv::DecorationBinding);
+ m_annotations.putInt32(binding);
+ }
+
+
+ void SpirvModule::decorateBlock(uint32_t object) {
+ m_annotations.putIns (spv::OpDecorate, 3);
+ m_annotations.putWord (object);
+ m_annotations.putWord (spv::DecorationBlock);
+ }
+
+
+ void SpirvModule::decorateBuiltIn(
+ uint32_t object,
+ spv::BuiltIn builtIn) {
+ m_annotations.putIns (spv::OpDecorate, 4);
+ m_annotations.putWord (object);
+ m_annotations.putWord (spv::DecorationBuiltIn);
+ m_annotations.putWord (builtIn);
+ }
+
+
+ void SpirvModule::decorateComponent(
+ uint32_t object,
+ uint32_t location) {
+ m_annotations.putIns (spv::OpDecorate, 4);
+ m_annotations.putWord (object);
+ m_annotations.putWord (spv::DecorationComponent);
+ m_annotations.putInt32(location);
+ }
+
+
+ void SpirvModule::decorateDescriptorSet(
+ uint32_t object,
+ uint32_t set) {
+ m_annotations.putIns (spv::OpDecorate, 4);
+ m_annotations.putWord (object);
+ m_annotations.putWord (spv::DecorationDescriptorSet);
+ m_annotations.putInt32(set);
+ }
+
+
+ void SpirvModule::decorateIndex(
+ uint32_t object,
+ uint32_t index) {
+ m_annotations.putIns (spv::OpDecorate, 4);
+ m_annotations.putWord (object);
+ m_annotations.putWord (spv::DecorationIndex);
+ m_annotations.putInt32(index);
+ }
+
+
+ void SpirvModule::decorateLocation(
+ uint32_t object,
+ uint32_t location) {
+ m_annotations.putIns (spv::OpDecorate, 4);
+ m_annotations.putWord (object);
+ m_annotations.putWord (spv::DecorationLocation);
+ m_annotations.putInt32(location);
+ }
+
+
+ void SpirvModule::decorateSpecId(
+ uint32_t object,
+ uint32_t specId) {
+ m_annotations.putIns (spv::OpDecorate, 4);
+ m_annotations.putWord (object);
+ m_annotations.putWord (spv::DecorationSpecId);
+ m_annotations.putInt32(specId);
+ }
+
+
+ void SpirvModule::decorateXfb(
+ uint32_t object,
+ uint32_t streamId,
+ uint32_t bufferId,
+ uint32_t offset,
+ uint32_t stride) {
+ m_annotations.putIns (spv::OpDecorate, 4);
+ m_annotations.putWord (object);
+ m_annotations.putWord (spv::DecorationStream);
+ m_annotations.putInt32(streamId);
+
+ m_annotations.putIns (spv::OpDecorate, 4);
+ m_annotations.putWord (object);
+ m_annotations.putWord (spv::DecorationXfbBuffer);
+ m_annotations.putInt32(bufferId);
+
+ m_annotations.putIns (spv::OpDecorate, 4);
+ m_annotations.putWord (object);
+ m_annotations.putWord (spv::DecorationXfbStride);
+ m_annotations.putInt32(stride);
+
+ m_annotations.putIns (spv::OpDecorate, 4);
+ m_annotations.putWord (object);
+ m_annotations.putWord (spv::DecorationOffset);
+ m_annotations.putInt32(offset);
+ }
+
+
+ void SpirvModule::memberDecorateBuiltIn(
+ uint32_t structId,
+ uint32_t memberId,
+ spv::BuiltIn builtIn) {
+ m_annotations.putIns (spv::OpMemberDecorate, 5);
+ m_annotations.putWord (structId);
+ m_annotations.putWord (memberId);
+ m_annotations.putWord (spv::DecorationBuiltIn);
+ m_annotations.putWord (builtIn);
+ }
+
+
+ void SpirvModule::memberDecorate(
+ uint32_t structId,
+ uint32_t memberId,
+ spv::Decoration decoration) {
+ m_annotations.putIns (spv::OpMemberDecorate, 4);
+ m_annotations.putWord (structId);
+ m_annotations.putWord (memberId);
+ m_annotations.putWord (decoration);
+ }
+
+
+ void SpirvModule::memberDecorateMatrixStride(
+ uint32_t structId,
+ uint32_t memberId,
+ uint32_t stride) {
+ m_annotations.putIns (spv::OpMemberDecorate, 5);
+ m_annotations.putWord (structId);
+ m_annotations.putWord (memberId);
+ m_annotations.putWord (spv::DecorationMatrixStride);
+ m_annotations.putWord (stride);
+ }
+
+
+ void SpirvModule::memberDecorateOffset(
+ uint32_t structId,
+ uint32_t memberId,
+ uint32_t offset) {
+ m_annotations.putIns (spv::OpMemberDecorate, 5);
+ m_annotations.putWord (structId);
+ m_annotations.putWord (memberId);
+ m_annotations.putWord (spv::DecorationOffset);
+ m_annotations.putWord (offset);
+ }
+
+
+ uint32_t SpirvModule::defVoidType() {
+ return this->defType(spv::OpTypeVoid, 0, nullptr);
+ }
+
+
+ uint32_t SpirvModule::defBoolType() {
+ return this->defType(spv::OpTypeBool, 0, nullptr);
+ }
+
+
+ uint32_t SpirvModule::defIntType(
+ uint32_t width,
+ uint32_t isSigned) {
+ std::array<uint32_t, 2> args = {{ width, isSigned }};
+ return this->defType(spv::OpTypeInt,
+ args.size(), args.data());
+ }
+
+
+ uint32_t SpirvModule::defFloatType(
+ uint32_t width) {
+ std::array<uint32_t, 1> args = {{ width }};
+ return this->defType(spv::OpTypeFloat,
+ args.size(), args.data());
+ }
+
+
+ uint32_t SpirvModule::defVectorType(
+ uint32_t elementType,
+ uint32_t elementCount) {
+ std::array<uint32_t, 2> args =
+ {{ elementType, elementCount }};
+
+ return this->defType(spv::OpTypeVector,
+ args.size(), args.data());
+ }
+
+
+ uint32_t SpirvModule::defMatrixType(
+ uint32_t columnType,
+ uint32_t columnCount) {
+ std::array<uint32_t, 2> args =
+ {{ columnType, columnCount }};
+
+ return this->defType(spv::OpTypeMatrix,
+ args.size(), args.data());
+ }
+
+
+ uint32_t SpirvModule::defArrayType(
+ uint32_t typeId,
+ uint32_t length) {
+ std::array<uint32_t, 2> args = {{ typeId, length }};
+
+ return this->defType(spv::OpTypeArray,
+ args.size(), args.data());
+ }
+
+
+ uint32_t SpirvModule::defArrayTypeUnique(
+ uint32_t typeId,
+ uint32_t length) {
+ uint32_t resultId = this->allocateId();
+
+ m_typeConstDefs.putIns (spv::OpTypeArray, 4);
+ m_typeConstDefs.putWord(resultId);
+ m_typeConstDefs.putWord(typeId);
+ m_typeConstDefs.putWord(length);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::defRuntimeArrayType(
+ uint32_t typeId) {
+ std::array<uint32_t, 1> args = { typeId };
+
+ return this->defType(spv::OpTypeRuntimeArray,
+ args.size(), args.data());
+ }
+
+
+ uint32_t SpirvModule::defRuntimeArrayTypeUnique(
+ uint32_t typeId) {
+ uint32_t resultId = this->allocateId();
+
+ m_typeConstDefs.putIns (spv::OpTypeRuntimeArray, 3);
+ m_typeConstDefs.putWord(resultId);
+ m_typeConstDefs.putWord(typeId);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::defFunctionType(
+ uint32_t returnType,
+ uint32_t argCount,
+ const uint32_t* argTypes) {
+ std::vector<uint32_t> args;
+ args.push_back(returnType);
+
+ for (uint32_t i = 0; i < argCount; i++)
+ args.push_back(argTypes[i]);
+
+ return this->defType(spv::OpTypeFunction,
+ args.size(), args.data());
+ }
+
+
+ uint32_t SpirvModule::defStructType(
+ uint32_t memberCount,
+ const uint32_t* memberTypes) {
+ return this->defType(spv::OpTypeStruct,
+ memberCount, memberTypes);
+ }
+
+
+ uint32_t SpirvModule::defStructTypeUnique(
+ uint32_t memberCount,
+ const uint32_t* memberTypes) {
+ uint32_t resultId = this->allocateId();
+
+ m_typeConstDefs.putIns (spv::OpTypeStruct, 2 + memberCount);
+ m_typeConstDefs.putWord(resultId);
+
+ for (uint32_t i = 0; i < memberCount; i++)
+ m_typeConstDefs.putWord(memberTypes[i]);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::defPointerType(
+ uint32_t variableType,
+ spv::StorageClass storageClass) {
+ std::array<uint32_t, 2> args = {{
+ static_cast<uint32_t>(storageClass),
+ variableType,
+ }};
+
+ return this->defType(spv::OpTypePointer,
+ args.size(), args.data());
+ }
+
+
+ uint32_t SpirvModule::defSamplerType() {
+ return this->defType(spv::OpTypeSampler, 0, nullptr);
+ }
+
+
+ uint32_t SpirvModule::defImageType(
+ uint32_t sampledType,
+ spv::Dim dimensionality,
+ uint32_t depth,
+ uint32_t arrayed,
+ uint32_t multisample,
+ uint32_t sampled,
+ spv::ImageFormat format) {
+ std::array<uint32_t, 7> args = {{
+ sampledType,
+ static_cast<uint32_t>(dimensionality),
+ depth, arrayed,
+ multisample,
+ sampled,
+ static_cast<uint32_t>(format)
+ }};
+
+ return this->defType(spv::OpTypeImage,
+ args.size(), args.data());
+ }
+
+
+ uint32_t SpirvModule::defSampledImageType(
+ uint32_t imageType) {
+ return this->defType(spv::OpTypeSampledImage, 1, &imageType);
+ }
+
+
+ uint32_t SpirvModule::newVar(
+ uint32_t pointerType,
+ spv::StorageClass storageClass) {
+ uint32_t resultId = this->allocateId();
+
+ auto& code = storageClass != spv::StorageClassFunction
+ ? m_variables : m_code;
+
+ code.putIns (spv::OpVariable, 4);
+ code.putWord (pointerType);
+ code.putWord (resultId);
+ code.putWord (storageClass);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::newVarInit(
+ uint32_t pointerType,
+ spv::StorageClass storageClass,
+ uint32_t initialValue) {
+ uint32_t resultId = this->allocateId();
+
+ auto& code = storageClass != spv::StorageClassFunction
+ ? m_variables : m_code;
+
+ code.putIns (spv::OpVariable, 5);
+ code.putWord (pointerType);
+ code.putWord (resultId);
+ code.putWord (storageClass);
+ code.putWord (initialValue);
+ return resultId;
+ }
+
+
+ void SpirvModule::functionBegin(
+ uint32_t returnType,
+ uint32_t functionId,
+ uint32_t functionType,
+ spv::FunctionControlMask functionControl) {
+ m_code.putIns (spv::OpFunction, 5);
+ m_code.putWord(returnType);
+ m_code.putWord(functionId);
+ m_code.putWord(functionControl);
+ m_code.putWord(functionType);
+ }
+
+
+ uint32_t SpirvModule::functionParameter(
+ uint32_t parameterType) {
+ uint32_t parameterId = this->allocateId();
+
+ m_code.putIns (spv::OpFunctionParameter, 3);
+ m_code.putWord(parameterType);
+ m_code.putWord(parameterId);
+ return parameterId;
+ }
+
+
+ void SpirvModule::functionEnd() {
+ m_code.putIns (spv::OpFunctionEnd, 1);
+ }
+
+
+ uint32_t SpirvModule::opAccessChain(
+ uint32_t resultType,
+ uint32_t composite,
+ uint32_t indexCount,
+ const uint32_t* indexArray) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpAccessChain, 4 + indexCount);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(composite);
+
+ for (uint32_t i = 0; i < indexCount; i++)
+ m_code.putInt32(indexArray[i]);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opArrayLength(
+ uint32_t resultType,
+ uint32_t structure,
+ uint32_t memberId) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpArrayLength, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(structure);
+ m_code.putWord(memberId);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opAny(
+ uint32_t resultType,
+ uint32_t vector) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpAny, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(vector);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opAll(
+ uint32_t resultType,
+ uint32_t vector) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpAll, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(vector);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opAtomicLoad(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpAtomicLoad, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(pointer);
+ m_code.putWord(scope);
+ m_code.putWord(semantics);
+ return resultId;
+ }
+
+
+ void SpirvModule::opAtomicStore(
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics,
+ uint32_t value) {
+ m_code.putIns (spv::OpAtomicStore, 5);
+ m_code.putWord(pointer);
+ m_code.putWord(scope);
+ m_code.putWord(semantics);
+ m_code.putWord(value);
+ }
+
+
+ uint32_t SpirvModule::opAtomicExchange(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics,
+ uint32_t value) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpAtomicExchange, 7);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(pointer);
+ m_code.putWord(scope);
+ m_code.putWord(semantics);
+ m_code.putWord(value);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opAtomicCompareExchange(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t equal,
+ uint32_t unequal,
+ uint32_t value,
+ uint32_t comparator) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpAtomicCompareExchange, 9);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(pointer);
+ m_code.putWord(scope);
+ m_code.putWord(equal);
+ m_code.putWord(unequal);
+ m_code.putWord(value);
+ m_code.putWord(comparator);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opAtomicIIncrement(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpAtomicIIncrement, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(pointer);
+ m_code.putWord(scope);
+ m_code.putWord(semantics);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opAtomicIDecrement(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpAtomicIDecrement, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(pointer);
+ m_code.putWord(scope);
+ m_code.putWord(semantics);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opAtomicIAdd(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics,
+ uint32_t value) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpAtomicIAdd, 7);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(pointer);
+ m_code.putWord(scope);
+ m_code.putWord(semantics);
+ m_code.putWord(value);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opAtomicISub(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics,
+ uint32_t value) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpAtomicISub, 7);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(pointer);
+ m_code.putWord(scope);
+ m_code.putWord(semantics);
+ m_code.putWord(value);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opAtomicSMin(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics,
+ uint32_t value) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpAtomicSMin, 7);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(pointer);
+ m_code.putWord(scope);
+ m_code.putWord(semantics);
+ m_code.putWord(value);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opAtomicSMax(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics,
+ uint32_t value) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpAtomicSMax, 7);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(pointer);
+ m_code.putWord(scope);
+ m_code.putWord(semantics);
+ m_code.putWord(value);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opAtomicUMin(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics,
+ uint32_t value) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpAtomicUMin, 7);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(pointer);
+ m_code.putWord(scope);
+ m_code.putWord(semantics);
+ m_code.putWord(value);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opAtomicUMax(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics,
+ uint32_t value) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpAtomicUMax, 7);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(pointer);
+ m_code.putWord(scope);
+ m_code.putWord(semantics);
+ m_code.putWord(value);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opAtomicAnd(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics,
+ uint32_t value) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpAtomicAnd, 7);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(pointer);
+ m_code.putWord(scope);
+ m_code.putWord(semantics);
+ m_code.putWord(value);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opAtomicOr(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics,
+ uint32_t value) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpAtomicOr, 7);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(pointer);
+ m_code.putWord(scope);
+ m_code.putWord(semantics);
+ m_code.putWord(value);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opAtomicXor(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics,
+ uint32_t value) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpAtomicXor, 7);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(pointer);
+ m_code.putWord(scope);
+ m_code.putWord(semantics);
+ m_code.putWord(value);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opBitcast(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpBitcast, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opBitCount(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpBitCount, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opBitReverse(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpBitReverse, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opFindILsb(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450FindILsb);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opFindUMsb(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450FindUMsb);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opFindSMsb(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450FindSMsb);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opBitFieldInsert(
+ uint32_t resultType,
+ uint32_t base,
+ uint32_t insert,
+ uint32_t offset,
+ uint32_t count) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpBitFieldInsert, 7);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(base);
+ m_code.putWord(insert);
+ m_code.putWord(offset);
+ m_code.putWord(count);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opBitFieldSExtract(
+ uint32_t resultType,
+ uint32_t base,
+ uint32_t offset,
+ uint32_t count) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpBitFieldSExtract, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(base);
+ m_code.putWord(offset);
+ m_code.putWord(count);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opBitFieldUExtract(
+ uint32_t resultType,
+ uint32_t base,
+ uint32_t offset,
+ uint32_t count) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpBitFieldUExtract, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(base);
+ m_code.putWord(offset);
+ m_code.putWord(count);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opBitwiseAnd(
+ uint32_t resultType,
+ uint32_t operand1,
+ uint32_t operand2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpBitwiseAnd, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand1);
+ m_code.putWord(operand2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opBitwiseOr(
+ uint32_t resultType,
+ uint32_t operand1,
+ uint32_t operand2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpBitwiseOr, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand1);
+ m_code.putWord(operand2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opBitwiseXor(
+ uint32_t resultType,
+ uint32_t operand1,
+ uint32_t operand2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpBitwiseXor, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand1);
+ m_code.putWord(operand2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opNot(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpNot, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opShiftLeftLogical(
+ uint32_t resultType,
+ uint32_t base,
+ uint32_t shift) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpShiftLeftLogical, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(base);
+ m_code.putWord(shift);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opShiftRightArithmetic(
+ uint32_t resultType,
+ uint32_t base,
+ uint32_t shift) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpShiftRightArithmetic, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(base);
+ m_code.putWord(shift);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opShiftRightLogical(
+ uint32_t resultType,
+ uint32_t base,
+ uint32_t shift) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpShiftRightLogical, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(base);
+ m_code.putWord(shift);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opConvertFtoS(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpConvertFToS, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opConvertFtoU(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpConvertFToU, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opConvertStoF(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpConvertSToF, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opConvertUtoF(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpConvertUToF, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opCompositeConstruct(
+ uint32_t resultType,
+ uint32_t valueCount,
+ const uint32_t* valueArray) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpCompositeConstruct, 3 + valueCount);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+
+ for (uint32_t i = 0; i < valueCount; i++)
+ m_code.putWord(valueArray[i]);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opCompositeExtract(
+ uint32_t resultType,
+ uint32_t composite,
+ uint32_t indexCount,
+ const uint32_t* indexArray) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpCompositeExtract, 4 + indexCount);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(composite);
+
+ for (uint32_t i = 0; i < indexCount; i++)
+ m_code.putInt32(indexArray[i]);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opCompositeInsert(
+ uint32_t resultType,
+ uint32_t object,
+ uint32_t composite,
+ uint32_t indexCount,
+ const uint32_t* indexArray) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpCompositeInsert, 5 + indexCount);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(object);
+ m_code.putWord(composite);
+
+ for (uint32_t i = 0; i < indexCount; i++)
+ m_code.putInt32(indexArray[i]);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opDpdx(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpDPdx, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opDpdy(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpDPdy, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opDpdxCoarse(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpDPdxCoarse, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opDpdyCoarse(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpDPdyCoarse, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opDpdxFine(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpDPdxFine, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opDpdyFine(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpDPdyFine, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opVectorExtractDynamic(
+ uint32_t resultType,
+ uint32_t vector,
+ uint32_t index) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpVectorExtractDynamic, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(vector);
+ m_code.putWord(index);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opVectorShuffle(
+ uint32_t resultType,
+ uint32_t vectorLeft,
+ uint32_t vectorRight,
+ uint32_t indexCount,
+ const uint32_t* indexArray) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpVectorShuffle, 5 + indexCount);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(vectorLeft);
+ m_code.putWord(vectorRight);
+
+ for (uint32_t i = 0; i < indexCount; i++)
+ m_code.putInt32(indexArray[i]);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opSNegate(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpSNegate, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opFNegate(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpFNegate, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opSAbs(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450SAbs);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opFAbs(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450FAbs);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opFSign(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450FSign);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opFMix(
+ uint32_t resultType,
+ uint32_t x,
+ uint32_t y,
+ uint32_t a) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 8);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450FMix);
+ m_code.putWord(x);
+ m_code.putWord(y);
+ m_code.putWord(a);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opCross(
+ uint32_t resultType,
+ uint32_t x,
+ uint32_t y) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 7);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450Cross);
+ m_code.putWord(x);
+ m_code.putWord(y);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opIAdd(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpIAdd, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(a);
+ m_code.putWord(b);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opISub(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpISub, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(a);
+ m_code.putWord(b);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opFAdd(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpFAdd, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(a);
+ m_code.putWord(b);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opFSub(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpFSub, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(a);
+ m_code.putWord(b);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opSDiv(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpSDiv, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(a);
+ m_code.putWord(b);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opUDiv(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpUDiv, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(a);
+ m_code.putWord(b);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opSRem(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpSRem, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(a);
+ m_code.putWord(b);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opUMod(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpUMod, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(a);
+ m_code.putWord(b);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opFDiv(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpFDiv, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(a);
+ m_code.putWord(b);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opIMul(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpIMul, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(a);
+ m_code.putWord(b);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opFMul(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpFMul, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(a);
+ m_code.putWord(b);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opVectorTimesScalar(
+ uint32_t resultType,
+ uint32_t vector,
+ uint32_t scalar) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns(spv::OpVectorTimesScalar, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(vector);
+ m_code.putWord(scalar);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opMatrixTimesMatrix(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns(spv::OpMatrixTimesMatrix, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(a);
+ m_code.putWord(b);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opMatrixTimesVector(
+ uint32_t resultType,
+ uint32_t matrix,
+ uint32_t vector) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns(spv::OpMatrixTimesVector, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(matrix);
+ m_code.putWord(vector);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opVectorTimesMatrix(
+ uint32_t resultType,
+ uint32_t vector,
+ uint32_t matrix) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns(spv::OpVectorTimesMatrix, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(vector);
+ m_code.putWord(matrix);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opTranspose(
+ uint32_t resultType,
+ uint32_t matrix) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns(spv::OpTranspose, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(matrix);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opInverse(
+ uint32_t resultType,
+ uint32_t matrix) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns(spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450MatrixInverse);
+ m_code.putWord(matrix);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opFFma(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b,
+ uint32_t c) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 8);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450Fma);
+ m_code.putWord(a);
+ m_code.putWord(b);
+ m_code.putWord(c);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opFMax(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 7);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450FMax);
+ m_code.putWord(a);
+ m_code.putWord(b);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opFMin(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 7);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450FMin);
+ m_code.putWord(a);
+ m_code.putWord(b);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opNMax(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 7);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450NMax);
+ m_code.putWord(a);
+ m_code.putWord(b);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opNMin(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 7);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450NMin);
+ m_code.putWord(a);
+ m_code.putWord(b);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opSMax(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 7);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450SMax);
+ m_code.putWord(a);
+ m_code.putWord(b);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opSMin(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 7);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450SMin);
+ m_code.putWord(a);
+ m_code.putWord(b);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opUMax(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 7);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450UMax);
+ m_code.putWord(a);
+ m_code.putWord(b);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opUMin(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 7);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450UMin);
+ m_code.putWord(a);
+ m_code.putWord(b);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opFClamp(
+ uint32_t resultType,
+ uint32_t x,
+ uint32_t minVal,
+ uint32_t maxVal) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 8);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450FClamp);
+ m_code.putWord(x);
+ m_code.putWord(minVal);
+ m_code.putWord(maxVal);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opNClamp(
+ uint32_t resultType,
+ uint32_t x,
+ uint32_t minVal,
+ uint32_t maxVal) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 8);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450NClamp);
+ m_code.putWord(x);
+ m_code.putWord(minVal);
+ m_code.putWord(maxVal);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opIEqual(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpIEqual, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(vector1);
+ m_code.putWord(vector2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opINotEqual(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpINotEqual, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(vector1);
+ m_code.putWord(vector2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opSLessThan(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpSLessThan, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(vector1);
+ m_code.putWord(vector2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opSLessThanEqual(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpSLessThanEqual, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(vector1);
+ m_code.putWord(vector2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opSGreaterThan(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpSGreaterThan, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(vector1);
+ m_code.putWord(vector2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opSGreaterThanEqual(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpSGreaterThanEqual, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(vector1);
+ m_code.putWord(vector2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opULessThan(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpULessThan, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(vector1);
+ m_code.putWord(vector2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opULessThanEqual(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpULessThanEqual, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(vector1);
+ m_code.putWord(vector2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opUGreaterThan(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpUGreaterThan, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(vector1);
+ m_code.putWord(vector2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opUGreaterThanEqual(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpUGreaterThanEqual, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(vector1);
+ m_code.putWord(vector2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opFOrdEqual(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpFOrdEqual, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(vector1);
+ m_code.putWord(vector2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opFOrdNotEqual(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpFOrdNotEqual, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(vector1);
+ m_code.putWord(vector2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opFOrdLessThan(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpFOrdLessThan, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(vector1);
+ m_code.putWord(vector2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opFOrdLessThanEqual(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpFOrdLessThanEqual, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(vector1);
+ m_code.putWord(vector2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opFOrdGreaterThan(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpFOrdGreaterThan, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(vector1);
+ m_code.putWord(vector2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opFOrdGreaterThanEqual(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpFOrdGreaterThanEqual, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(vector1);
+ m_code.putWord(vector2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opLogicalEqual(
+ uint32_t resultType,
+ uint32_t operand1,
+ uint32_t operand2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpLogicalEqual, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand1);
+ m_code.putWord(operand2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opLogicalNotEqual(
+ uint32_t resultType,
+ uint32_t operand1,
+ uint32_t operand2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpLogicalNotEqual, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand1);
+ m_code.putWord(operand2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opLogicalAnd(
+ uint32_t resultType,
+ uint32_t operand1,
+ uint32_t operand2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpLogicalAnd, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand1);
+ m_code.putWord(operand2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opLogicalOr(
+ uint32_t resultType,
+ uint32_t operand1,
+ uint32_t operand2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpLogicalOr, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand1);
+ m_code.putWord(operand2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opLogicalNot(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpLogicalNot, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opDot(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpDot, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(vector1);
+ m_code.putWord(vector2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opSin(
+ uint32_t resultType,
+ uint32_t vector) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450Sin);
+ m_code.putWord(vector);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opCos(
+ uint32_t resultType,
+ uint32_t vector) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450Cos);
+ m_code.putWord(vector);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opSqrt(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450Sqrt);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opInverseSqrt(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450InverseSqrt);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opNormalize(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450Normalize);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opReflect(
+ uint32_t resultType,
+ uint32_t incident,
+ uint32_t normal) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 7);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450Reflect);
+ m_code.putWord(incident);
+ m_code.putWord(normal);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opLength(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450Length);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opExp2(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450Exp2);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opExp(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450Exp);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opLog2(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450Log2);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+ uint32_t SpirvModule::opPow(
+ uint32_t resultType,
+ uint32_t base,
+ uint32_t exponent) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns(spv::OpExtInst, 7);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450Pow);
+ m_code.putWord(base);
+ m_code.putWord(exponent);
+ return resultId;
+ }
+
+ uint32_t SpirvModule::opFract(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450Fract);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opCeil(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450Ceil);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opFloor(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450Floor);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opRound(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450Round);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opRoundEven(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450RoundEven);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opTrunc(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450Trunc);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opFConvert(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpFConvert, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opPackHalf2x16(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450PackHalf2x16);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opUnpackHalf2x16(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450UnpackHalf2x16);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opSelect(
+ uint32_t resultType,
+ uint32_t condition,
+ uint32_t operand1,
+ uint32_t operand2) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpSelect, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(condition);
+ m_code.putWord(operand1);
+ m_code.putWord(operand2);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opIsNan(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpIsNan, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opIsInf(
+ uint32_t resultType,
+ uint32_t operand) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpIsInf, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(operand);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opFunctionCall(
+ uint32_t resultType,
+ uint32_t functionId,
+ uint32_t argCount,
+ const uint32_t* argIds) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpFunctionCall, 4 + argCount);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(functionId);
+
+ for (uint32_t i = 0; i < argCount; i++)
+ m_code.putWord(argIds[i]);
+ return resultId;
+ }
+
+
+ void SpirvModule::opLabel(uint32_t labelId) {
+ m_code.putIns (spv::OpLabel, 2);
+ m_code.putWord(labelId);
+ }
+
+
+ uint32_t SpirvModule::opLoad(
+ uint32_t typeId,
+ uint32_t pointerId) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpLoad, 4);
+ m_code.putWord(typeId);
+ m_code.putWord(resultId);
+ m_code.putWord(pointerId);
+ return resultId;
+ }
+
+
+ void SpirvModule::opStore(
+ uint32_t pointerId,
+ uint32_t valueId) {
+ m_code.putIns (spv::OpStore, 3);
+ m_code.putWord(pointerId);
+ m_code.putWord(valueId);
+ }
+
+
+ uint32_t SpirvModule::opInterpolateAtCentroid(
+ uint32_t resultType,
+ uint32_t interpolant) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450InterpolateAtCentroid);
+ m_code.putWord(interpolant);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opInterpolateAtSample(
+ uint32_t resultType,
+ uint32_t interpolant,
+ uint32_t sample) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 7);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450InterpolateAtSample);
+ m_code.putWord(interpolant);
+ m_code.putWord(sample);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opInterpolateAtOffset(
+ uint32_t resultType,
+ uint32_t interpolant,
+ uint32_t offset) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpExtInst, 7);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(m_instExtGlsl450);
+ m_code.putWord(spv::GLSLstd450InterpolateAtOffset);
+ m_code.putWord(interpolant);
+ m_code.putWord(offset);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opImage(
+ uint32_t resultType,
+ uint32_t sampledImage) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns(spv::OpImage, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(sampledImage);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opImageRead(
+ uint32_t resultType,
+ uint32_t image,
+ uint32_t coordinates,
+ const SpirvImageOperands& operands) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpImageRead,
+ 5 + getImageOperandWordCount(operands));
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(image);
+ m_code.putWord(coordinates);
+
+ putImageOperands(operands);
+ return resultId;
+ }
+
+
+ void SpirvModule::opImageWrite(
+ uint32_t image,
+ uint32_t coordinates,
+ uint32_t texel,
+ const SpirvImageOperands& operands) {
+ m_code.putIns (spv::OpImageWrite,
+ 4 + getImageOperandWordCount(operands));
+ m_code.putWord(image);
+ m_code.putWord(coordinates);
+ m_code.putWord(texel);
+
+ putImageOperands(operands);
+ }
+
+
+ uint32_t SpirvModule::opSampledImage(
+ uint32_t resultType,
+ uint32_t image,
+ uint32_t sampler) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpSampledImage, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(image);
+ m_code.putWord(sampler);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opImageTexelPointer(
+ uint32_t resultType,
+ uint32_t image,
+ uint32_t coordinates,
+ uint32_t sample) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpImageTexelPointer, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(image);
+ m_code.putWord(coordinates);
+ m_code.putWord(sample);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opImageQuerySizeLod(
+ uint32_t resultType,
+ uint32_t image,
+ uint32_t lod) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpImageQuerySizeLod, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(image);
+ m_code.putWord(lod);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opImageQuerySize(
+ uint32_t resultType,
+ uint32_t image) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpImageQuerySize, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(image);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opImageQueryLevels(
+ uint32_t resultType,
+ uint32_t image) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpImageQueryLevels, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(image);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opImageQueryLod(
+ uint32_t resultType,
+ uint32_t sampledImage,
+ uint32_t coordinates) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpImageQueryLod, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(sampledImage);
+ m_code.putWord(coordinates);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opImageQuerySamples(
+ uint32_t resultType,
+ uint32_t image) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpImageQuerySamples, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(image);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opImageFetch(
+ uint32_t resultType,
+ uint32_t image,
+ uint32_t coordinates,
+ const SpirvImageOperands& operands) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns(spv::OpImageFetch,
+ 5 + getImageOperandWordCount(operands));
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(image);
+ m_code.putWord(coordinates);
+
+ putImageOperands(operands);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opImageGather(
+ uint32_t resultType,
+ uint32_t sampledImage,
+ uint32_t coordinates,
+ uint32_t component,
+ const SpirvImageOperands& operands) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns(spv::OpImageGather,
+ 6 + getImageOperandWordCount(operands));
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(sampledImage);
+ m_code.putWord(coordinates);
+ m_code.putWord(component);
+
+ putImageOperands(operands);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opImageDrefGather(
+ uint32_t resultType,
+ uint32_t sampledImage,
+ uint32_t coordinates,
+ uint32_t reference,
+ const SpirvImageOperands& operands) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns(spv::OpImageDrefGather,
+ 6 + getImageOperandWordCount(operands));
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(sampledImage);
+ m_code.putWord(coordinates);
+ m_code.putWord(reference);
+
+ putImageOperands(operands);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opImageSampleImplicitLod(
+ uint32_t resultType,
+ uint32_t sampledImage,
+ uint32_t coordinates,
+ const SpirvImageOperands& operands) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns(spv::OpImageSampleImplicitLod,
+ 5 + getImageOperandWordCount(operands));
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(sampledImage);
+ m_code.putWord(coordinates);
+
+ putImageOperands(operands);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opImageSampleExplicitLod(
+ uint32_t resultType,
+ uint32_t sampledImage,
+ uint32_t coordinates,
+ const SpirvImageOperands& operands) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns(spv::OpImageSampleExplicitLod,
+ 5 + getImageOperandWordCount(operands));
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(sampledImage);
+ m_code.putWord(coordinates);
+
+ putImageOperands(operands);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opImageSampleProjImplicitLod(
+ uint32_t resultType,
+ uint32_t sampledImage,
+ uint32_t coordinates,
+ const SpirvImageOperands& operands) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns(spv::OpImageSampleProjImplicitLod,
+ 5 + getImageOperandWordCount(operands));
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(sampledImage);
+ m_code.putWord(coordinates);
+
+ putImageOperands(operands);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opImageSampleProjExplicitLod(
+ uint32_t resultType,
+ uint32_t sampledImage,
+ uint32_t coordinates,
+ const SpirvImageOperands& operands) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns(spv::OpImageSampleProjExplicitLod,
+ 5 + getImageOperandWordCount(operands));
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(sampledImage);
+ m_code.putWord(coordinates);
+
+ putImageOperands(operands);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opImageSampleDrefImplicitLod(
+ uint32_t resultType,
+ uint32_t sampledImage,
+ uint32_t coordinates,
+ uint32_t reference,
+ const SpirvImageOperands& operands) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns(spv::OpImageSampleDrefImplicitLod,
+ 6 + getImageOperandWordCount(operands));
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(sampledImage);
+ m_code.putWord(coordinates);
+ m_code.putWord(reference);
+
+ putImageOperands(operands);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opImageSampleDrefExplicitLod(
+ uint32_t resultType,
+ uint32_t sampledImage,
+ uint32_t coordinates,
+ uint32_t reference,
+ const SpirvImageOperands& operands) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns(spv::OpImageSampleDrefExplicitLod,
+ 6 + getImageOperandWordCount(operands));
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(sampledImage);
+ m_code.putWord(coordinates);
+ m_code.putWord(reference);
+
+ putImageOperands(operands);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opImageSampleProjDrefImplicitLod(
+ uint32_t resultType,
+ uint32_t sampledImage,
+ uint32_t coordinates,
+ uint32_t reference,
+ const SpirvImageOperands& operands) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns(spv::OpImageSampleProjDrefImplicitLod,
+ 6 + getImageOperandWordCount(operands));
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(sampledImage);
+ m_code.putWord(coordinates);
+ m_code.putWord(reference);
+
+ putImageOperands(operands);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opImageSampleProjDrefExplicitLod(
+ uint32_t resultType,
+ uint32_t sampledImage,
+ uint32_t coordinates,
+ uint32_t reference,
+ const SpirvImageOperands& operands) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns(spv::OpImageSampleProjDrefExplicitLod,
+ 6 + getImageOperandWordCount(operands));
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(sampledImage);
+ m_code.putWord(coordinates);
+ m_code.putWord(reference);
+
+ putImageOperands(operands);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opGroupNonUniformBallot(
+ uint32_t resultType,
+ uint32_t execution,
+ uint32_t predicate) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns(spv::OpGroupNonUniformBallot, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(execution);
+ m_code.putWord(predicate);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opGroupNonUniformBallotBitCount(
+ uint32_t resultType,
+ uint32_t execution,
+ uint32_t operation,
+ uint32_t ballot) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns(spv::OpGroupNonUniformBallotBitCount, 6);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(execution);
+ m_code.putWord(operation);
+ m_code.putWord(ballot);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opGroupNonUniformElect(
+ uint32_t resultType,
+ uint32_t execution) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns(spv::OpGroupNonUniformElect, 4);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(execution);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::opGroupNonUniformBroadcastFirst(
+ uint32_t resultType,
+ uint32_t execution,
+ uint32_t value) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns(spv::OpGroupNonUniformBroadcastFirst, 5);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+ m_code.putWord(execution);
+ m_code.putWord(value);
+ return resultId;
+ }
+
+
+ void SpirvModule::opControlBarrier(
+ uint32_t execution,
+ uint32_t memory,
+ uint32_t semantics) {
+ m_code.putIns (spv::OpControlBarrier, 4);
+ m_code.putWord(execution);
+ m_code.putWord(memory);
+ m_code.putWord(semantics);
+ }
+
+
+ void SpirvModule::opMemoryBarrier(
+ uint32_t memory,
+ uint32_t semantics) {
+ m_code.putIns (spv::OpMemoryBarrier, 3);
+ m_code.putWord(memory);
+ m_code.putWord(semantics);
+ }
+
+
+ void SpirvModule::opLoopMerge(
+ uint32_t mergeBlock,
+ uint32_t continueTarget,
+ uint32_t loopControl) {
+ m_code.putIns (spv::OpLoopMerge, 4);
+ m_code.putWord(mergeBlock);
+ m_code.putWord(continueTarget);
+ m_code.putWord(loopControl);
+ }
+
+
+ void SpirvModule::opSelectionMerge(
+ uint32_t mergeBlock,
+ uint32_t selectionControl) {
+ m_code.putIns (spv::OpSelectionMerge, 3);
+ m_code.putWord(mergeBlock);
+ m_code.putWord(selectionControl);
+ }
+
+
+ void SpirvModule::opBranch(
+ uint32_t label) {
+ m_code.putIns (spv::OpBranch, 2);
+ m_code.putWord(label);
+ }
+
+
+ void SpirvModule::opBranchConditional(
+ uint32_t condition,
+ uint32_t trueLabel,
+ uint32_t falseLabel) {
+ m_code.putIns (spv::OpBranchConditional, 4);
+ m_code.putWord(condition);
+ m_code.putWord(trueLabel);
+ m_code.putWord(falseLabel);
+ }
+
+
+ void SpirvModule::opSwitch(
+ uint32_t selector,
+ uint32_t jumpDefault,
+ uint32_t caseCount,
+ const SpirvSwitchCaseLabel* caseLabels) {
+ m_code.putIns (spv::OpSwitch, 3 + 2 * caseCount);
+ m_code.putWord(selector);
+ m_code.putWord(jumpDefault);
+
+ for (uint32_t i = 0; i < caseCount; i++) {
+ m_code.putWord(caseLabels[i].literal);
+ m_code.putWord(caseLabels[i].labelId);
+ }
+ }
+
+
+ uint32_t SpirvModule::opPhi(
+ uint32_t resultType,
+ uint32_t sourceCount,
+ const SpirvPhiLabel* sourceLabels) {
+ uint32_t resultId = this->allocateId();
+
+ m_code.putIns (spv::OpPhi, 3 + 2 * sourceCount);
+ m_code.putWord(resultType);
+ m_code.putWord(resultId);
+
+ for (uint32_t i = 0; i < sourceCount; i++) {
+ m_code.putWord(sourceLabels[i].varId);
+ m_code.putWord(sourceLabels[i].labelId);
+ }
+
+ return resultId;
+ }
+
+
+ void SpirvModule::opReturn() {
+ m_code.putIns (spv::OpReturn, 1);
+ }
+
+
+ void SpirvModule::opKill() {
+ m_code.putIns (spv::OpKill, 1);
+ }
+
+
+ void SpirvModule::opDemoteToHelperInvocation() {
+ m_code.putIns (spv::OpDemoteToHelperInvocationEXT, 1);
+ }
+
+
+ void SpirvModule::opEmitVertex(
+ uint32_t streamId) {
+ if (streamId == 0) {
+ m_code.putIns (spv::OpEmitVertex, 1);
+ } else {
+ m_code.putIns (spv::OpEmitStreamVertex, 2);
+ m_code.putWord(streamId);
+ }
+ }
+
+
+ void SpirvModule::opEndPrimitive(
+ uint32_t streamId) {
+ if (streamId == 0) {
+ m_code.putIns (spv::OpEndPrimitive, 1);
+ } else {
+ m_code.putIns (spv::OpEndStreamPrimitive, 2);
+ m_code.putWord(streamId);
+ }
+ }
+
+
+ uint32_t SpirvModule::defType(
+ spv::Op op,
+ uint32_t argCount,
+ const uint32_t* argIds) {
+ // Since the type info is stored in the code buffer,
+ // we can use the code buffer to look up type IDs as
+ // well. Result IDs are always stored as argument 1.
+ for (auto ins : m_typeConstDefs) {
+ bool match = ins.opCode() == op
+ && ins.length() == 2 + argCount;
+
+ for (uint32_t i = 0; i < argCount && match; i++)
+ match &= ins.arg(2 + i) == argIds[i];
+
+ if (match)
+ return ins.arg(1);
+ }
+
+ // Type not yet declared, create a new one.
+ uint32_t resultId = this->allocateId();
+ m_typeConstDefs.putIns (op, 2 + argCount);
+ m_typeConstDefs.putWord(resultId);
+
+ for (uint32_t i = 0; i < argCount; i++)
+ m_typeConstDefs.putWord(argIds[i]);
+ return resultId;
+ }
+
+
+ uint32_t SpirvModule::defConst(
+ spv::Op op,
+ uint32_t typeId,
+ uint32_t argCount,
+ const uint32_t* argIds) {
+ // Avoid declaring constants multiple times
+ for (auto ins : m_typeConstDefs) {
+ bool match = ins.opCode() == op
+ && ins.length() == 3 + argCount
+ && ins.arg(1) == typeId;
+
+ for (uint32_t i = 0; i < argCount && match; i++)
+ match &= ins.arg(3 + i) == argIds[i];
+
+ if (!match)
+ continue;
+
+ uint32_t id = ins.arg(2);
+
+ if (m_lateConsts.find(id) == m_lateConsts.end())
+ return id;
+ }
+
+ // Constant not yet declared, make a new one
+ uint32_t resultId = this->allocateId();
+ m_typeConstDefs.putIns (op, 3 + argCount);
+ m_typeConstDefs.putWord(typeId);
+ m_typeConstDefs.putWord(resultId);
+
+ for (uint32_t i = 0; i < argCount; i++)
+ m_typeConstDefs.putWord(argIds[i]);
+ return resultId;
+ }
+
+
+ void SpirvModule::instImportGlsl450() {
+ m_instExtGlsl450 = this->allocateId();
+ const char* name = "GLSL.std.450";
+
+ m_instExt.putIns (spv::OpExtInstImport, 2 + m_instExt.strLen(name));
+ m_instExt.putWord(m_instExtGlsl450);
+ m_instExt.putStr (name);
+ }
+
+
+ uint32_t SpirvModule::getImageOperandWordCount(const SpirvImageOperands& op) const {
+ // Each flag may add one or more operands
+ const uint32_t result
+ = ((op.flags & spv::ImageOperandsBiasMask) ? 1 : 0)
+ + ((op.flags & spv::ImageOperandsLodMask) ? 1 : 0)
+ + ((op.flags & spv::ImageOperandsConstOffsetMask) ? 1 : 0)
+ + ((op.flags & spv::ImageOperandsGradMask) ? 2 : 0)
+ + ((op.flags & spv::ImageOperandsOffsetMask) ? 1 : 0)
+ + ((op.flags & spv::ImageOperandsConstOffsetsMask)? 1 : 0)
+ + ((op.flags & spv::ImageOperandsSampleMask) ? 1 : 0)
+ + ((op.flags & spv::ImageOperandsMinLodMask) ? 1 : 0);
+
+ // Add a DWORD for the operand mask if it is non-zero
+ return result != 0 ? result + 1 : 0;
+ }
+
+
+ void SpirvModule::putImageOperands(const SpirvImageOperands& op) {
+ if (op.flags != 0) {
+ m_code.putWord(op.flags);
+
+ if (op.flags & spv::ImageOperandsBiasMask)
+ m_code.putWord(op.sLodBias);
+
+ if (op.flags & spv::ImageOperandsLodMask)
+ m_code.putWord(op.sLod);
+
+ if (op.flags & spv::ImageOperandsConstOffsetMask)
+ m_code.putWord(op.sConstOffset);
+
+ if (op.flags & spv::ImageOperandsGradMask) {
+ m_code.putWord(op.sGradX);
+ m_code.putWord(op.sGradY);
+ }
+
+ if (op.flags & spv::ImageOperandsOffsetMask)
+ m_code.putWord(op.gOffset);
+
+ if (op.flags & spv::ImageOperandsConstOffsetsMask)
+ m_code.putWord(op.gConstOffsets);
+
+ if (op.flags & spv::ImageOperandsSampleMask)
+ m_code.putWord(op.sSampleId);
+
+ if (op.flags & spv::ImageOperandsMinLodMask)
+ m_code.putWord(op.sMinLod);
+ }
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/spirv/spirv_module.h b/src/libs/dxvk-native-1.9.2a/src/spirv/spirv_module.h
new file mode 100644
index 00000000..7ce5b8f1
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/spirv/spirv_module.h
@@ -0,0 +1,1280 @@
+#pragma once
+
+#include <unordered_set>
+
+#include "spirv_code_buffer.h"
+
+namespace dxvk {
+
+ struct SpirvPhiLabel {
+ uint32_t varId = 0;
+ uint32_t labelId = 0;
+ };
+
+ struct SpirvSwitchCaseLabel {
+ uint32_t literal = 0;
+ uint32_t labelId = 0;
+ };
+
+ struct SpirvImageOperands {
+ uint32_t flags = 0;
+ uint32_t sLodBias = 0;
+ uint32_t sLod = 0;
+ uint32_t sConstOffset = 0;
+ uint32_t sGradX = 0;
+ uint32_t sGradY = 0;
+ uint32_t gOffset = 0;
+ uint32_t gConstOffsets = 0;
+ uint32_t sSampleId = 0;
+ uint32_t sMinLod = 0;
+ };
+
+ constexpr uint32_t spvVersion(uint32_t major, uint32_t minor) {
+ return (major << 16) | (minor << 8);
+ }
+
+ /**
+ * \brief SPIR-V module
+ *
+ * This class generates a code buffer containing a full
+ * SPIR-V shader module. Ensures that the module layout
+ * is valid, as defined in the SPIR-V 1.0 specification,
+ * section 2.4 "Logical Layout of a Module".
+ */
+ class SpirvModule {
+
+ public:
+
+ explicit SpirvModule(uint32_t version);
+
+ ~SpirvModule();
+
+ SpirvCodeBuffer compile() const;
+
+ size_t getInsertionPtr() {
+ return m_code.getInsertionPtr();
+ }
+
+ void beginInsertion(size_t ptr) {
+ m_code.beginInsertion(ptr);
+ }
+
+ void endInsertion() {
+ m_code.endInsertion();
+ }
+
+ uint32_t allocateId();
+
+ bool hasCapability(
+ spv::Capability capability);
+
+ void enableCapability(
+ spv::Capability capability);
+
+ void enableExtension(
+ const char* extensionName);
+
+ void addEntryPoint(
+ uint32_t entryPointId,
+ spv::ExecutionModel executionModel,
+ const char* name,
+ uint32_t interfaceCount,
+ const uint32_t* interfaceIds);
+
+ void setMemoryModel(
+ spv::AddressingModel addressModel,
+ spv::MemoryModel memoryModel);
+
+ void setExecutionMode(
+ uint32_t entryPointId,
+ spv::ExecutionMode executionMode);
+
+ void setExecutionMode(
+ uint32_t entryPointId,
+ spv::ExecutionMode executionMode,
+ uint32_t argCount,
+ const uint32_t* args);
+
+ void setInvocations(
+ uint32_t entryPointId,
+ uint32_t invocations);
+
+ void setLocalSize(
+ uint32_t entryPointId,
+ uint32_t x,
+ uint32_t y,
+ uint32_t z);
+
+ void setOutputVertices(
+ uint32_t entryPointId,
+ uint32_t vertexCount);
+
+ uint32_t addDebugString(
+ const char* string);
+
+ void setDebugSource(
+ spv::SourceLanguage language,
+ uint32_t version,
+ uint32_t file,
+ const char* source);
+
+ void setDebugName(
+ uint32_t expressionId,
+ const char* debugName);
+
+ void setDebugMemberName(
+ uint32_t structId,
+ uint32_t memberId,
+ const char* debugName);
+
+ uint32_t constBool(
+ bool v);
+
+ uint32_t consti32(
+ int32_t v);
+
+ uint32_t consti64(
+ int64_t v);
+
+ uint32_t constu32(
+ uint32_t v);
+
+ uint32_t constu64(
+ uint64_t v);
+
+ uint32_t constf32(
+ float v);
+
+ uint32_t constf64(
+ double v);
+
+ uint32_t constvec4i32(
+ int32_t x,
+ int32_t y,
+ int32_t z,
+ int32_t w);
+
+ uint32_t constvec4b32(
+ bool x,
+ bool y,
+ bool z,
+ bool w);
+
+ uint32_t constvec4u32(
+ uint32_t x,
+ uint32_t y,
+ uint32_t z,
+ uint32_t w);
+
+ uint32_t constvec2f32(
+ float x,
+ float y);
+
+ uint32_t constvec3f32(
+ float x,
+ float y,
+ float z);
+
+ uint32_t constvec4f32(
+ float x,
+ float y,
+ float z,
+ float w);
+
+ uint32_t constfReplicant(
+ float replicant,
+ uint32_t count);
+
+ uint32_t constbReplicant(
+ bool replicant,
+ uint32_t count);
+
+ uint32_t constiReplicant(
+ int32_t replicant,
+ uint32_t count);
+
+ uint32_t constuReplicant(
+ int32_t replicant,
+ uint32_t count);
+
+ uint32_t constComposite(
+ uint32_t typeId,
+ uint32_t constCount,
+ const uint32_t* constIds);
+
+ uint32_t constUndef(
+ uint32_t typeId);
+
+ uint32_t lateConst32(
+ uint32_t typeId);
+
+ void setLateConst(
+ uint32_t constId,
+ const uint32_t* argIds);
+
+ uint32_t specConstBool(
+ bool v);
+
+ uint32_t specConst32(
+ uint32_t typeId,
+ uint32_t value);
+
+ void decorate(
+ uint32_t object,
+ spv::Decoration decoration);
+
+ void decorateArrayStride(
+ uint32_t object,
+ uint32_t stride);
+
+ void decorateBinding(
+ uint32_t object,
+ uint32_t binding);
+
+ void decorateBlock(
+ uint32_t object);
+
+ void decorateBuiltIn(
+ uint32_t object,
+ spv::BuiltIn builtIn);
+
+ void decorateComponent(
+ uint32_t object,
+ uint32_t location);
+
+ void decorateDescriptorSet(
+ uint32_t object,
+ uint32_t set);
+
+ void decorateIndex(
+ uint32_t object,
+ uint32_t index);
+
+ void decorateLocation(
+ uint32_t object,
+ uint32_t location);
+
+ void decorateSpecId(
+ uint32_t object,
+ uint32_t specId);
+
+ void decorateXfb(
+ uint32_t object,
+ uint32_t streamId,
+ uint32_t bufferId,
+ uint32_t offset,
+ uint32_t stride);
+
+ void memberDecorateBuiltIn(
+ uint32_t structId,
+ uint32_t memberId,
+ spv::BuiltIn builtIn);
+
+ void memberDecorate(
+ uint32_t structId,
+ uint32_t memberId,
+ spv::Decoration decoration);
+
+ void memberDecorateMatrixStride(
+ uint32_t structId,
+ uint32_t memberId,
+ uint32_t stride);
+
+ void memberDecorateOffset(
+ uint32_t structId,
+ uint32_t memberId,
+ uint32_t offset);
+
+ uint32_t defVoidType();
+
+ uint32_t defBoolType();
+
+ uint32_t defIntType(
+ uint32_t width,
+ uint32_t isSigned);
+
+ uint32_t defFloatType(
+ uint32_t width);
+
+ uint32_t defVectorType(
+ uint32_t elementType,
+ uint32_t elementCount);
+
+ uint32_t defMatrixType(
+ uint32_t columnType,
+ uint32_t columnCount);
+
+ uint32_t defArrayType(
+ uint32_t typeId,
+ uint32_t length);
+
+ uint32_t defArrayTypeUnique(
+ uint32_t typeId,
+ uint32_t length);
+
+ uint32_t defRuntimeArrayType(
+ uint32_t typeId);
+
+ uint32_t defRuntimeArrayTypeUnique(
+ uint32_t typeId);
+
+ uint32_t defFunctionType(
+ uint32_t returnType,
+ uint32_t argCount,
+ const uint32_t* argTypes);
+
+ uint32_t defStructType(
+ uint32_t memberCount,
+ const uint32_t* memberTypes);
+
+ uint32_t defStructTypeUnique(
+ uint32_t memberCount,
+ const uint32_t* memberTypes);
+
+ uint32_t defPointerType(
+ uint32_t variableType,
+ spv::StorageClass storageClass);
+
+ uint32_t defSamplerType();
+
+ uint32_t defImageType(
+ uint32_t sampledType,
+ spv::Dim dimensionality,
+ uint32_t depth,
+ uint32_t arrayed,
+ uint32_t multisample,
+ uint32_t sampled,
+ spv::ImageFormat format);
+
+ uint32_t defSampledImageType(
+ uint32_t imageType);
+
+ uint32_t newVar(
+ uint32_t pointerType,
+ spv::StorageClass storageClass);
+
+ uint32_t newVarInit(
+ uint32_t pointerType,
+ spv::StorageClass storageClass,
+ uint32_t initialValue);
+
+ void functionBegin(
+ uint32_t returnType,
+ uint32_t functionId,
+ uint32_t functionType,
+ spv::FunctionControlMask functionControl);
+
+ uint32_t functionParameter(
+ uint32_t parameterType);
+
+ void functionEnd();
+
+ uint32_t opAccessChain(
+ uint32_t resultType,
+ uint32_t composite,
+ uint32_t indexCount,
+ const uint32_t* indexArray);
+
+ uint32_t opArrayLength(
+ uint32_t resultType,
+ uint32_t structure,
+ uint32_t memberId);
+
+ uint32_t opAny(
+ uint32_t resultType,
+ uint32_t vector);
+
+ uint32_t opAll(
+ uint32_t resultType,
+ uint32_t vector);
+
+ uint32_t opAtomicLoad(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics);
+
+ void opAtomicStore(
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics,
+ uint32_t value);
+
+ uint32_t opAtomicExchange(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics,
+ uint32_t value);
+
+ uint32_t opAtomicCompareExchange(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t equal,
+ uint32_t unequal,
+ uint32_t value,
+ uint32_t comparator);
+
+ uint32_t opAtomicIIncrement(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics);
+
+ uint32_t opAtomicIDecrement(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics);
+
+ uint32_t opAtomicIAdd(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics,
+ uint32_t value);
+
+ uint32_t opAtomicISub(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics,
+ uint32_t value);
+
+ uint32_t opAtomicSMin(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics,
+ uint32_t value);
+
+ uint32_t opAtomicSMax(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics,
+ uint32_t value);
+
+ uint32_t opAtomicUMin(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics,
+ uint32_t value);
+
+ uint32_t opAtomicUMax(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics,
+ uint32_t value);
+
+ uint32_t opAtomicAnd(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics,
+ uint32_t value);
+
+ uint32_t opAtomicOr(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics,
+ uint32_t value);
+
+ uint32_t opAtomicXor(
+ uint32_t resultType,
+ uint32_t pointer,
+ uint32_t scope,
+ uint32_t semantics,
+ uint32_t value);
+
+ uint32_t opBitcast(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opBitCount(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opBitReverse(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opFindILsb(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opFindUMsb(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opFindSMsb(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opBitFieldInsert(
+ uint32_t resultType,
+ uint32_t base,
+ uint32_t insert,
+ uint32_t offset,
+ uint32_t count);
+
+ uint32_t opBitFieldSExtract(
+ uint32_t resultType,
+ uint32_t base,
+ uint32_t offset,
+ uint32_t count);
+
+ uint32_t opBitFieldUExtract(
+ uint32_t resultType,
+ uint32_t base,
+ uint32_t offset,
+ uint32_t count);
+
+ uint32_t opBitwiseAnd(
+ uint32_t resultType,
+ uint32_t operand1,
+ uint32_t operand2);
+
+ uint32_t opBitwiseOr(
+ uint32_t resultType,
+ uint32_t operand1,
+ uint32_t operand2);
+
+ uint32_t opBitwiseXor(
+ uint32_t resultType,
+ uint32_t operand1,
+ uint32_t operand2);
+
+ uint32_t opNot(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opShiftLeftLogical(
+ uint32_t resultType,
+ uint32_t base,
+ uint32_t shift);
+
+ uint32_t opShiftRightArithmetic(
+ uint32_t resultType,
+ uint32_t base,
+ uint32_t shift);
+
+ uint32_t opShiftRightLogical(
+ uint32_t resultType,
+ uint32_t base,
+ uint32_t shift);
+
+ uint32_t opConvertFtoS(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opConvertFtoU(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opConvertStoF(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opConvertUtoF(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opCompositeConstruct(
+ uint32_t resultType,
+ uint32_t valueCount,
+ const uint32_t* valueArray);
+
+ uint32_t opCompositeExtract(
+ uint32_t resultType,
+ uint32_t composite,
+ uint32_t indexCount,
+ const uint32_t* indexArray);
+
+ uint32_t opCompositeInsert(
+ uint32_t resultType,
+ uint32_t object,
+ uint32_t composite,
+ uint32_t indexCount,
+ const uint32_t* indexArray);
+
+ uint32_t opDpdx(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opDpdy(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opDpdxCoarse(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opDpdyCoarse(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opDpdxFine(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opDpdyFine(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opVectorExtractDynamic(
+ uint32_t resultType,
+ uint32_t vector,
+ uint32_t index);
+
+ uint32_t opVectorShuffle(
+ uint32_t resultType,
+ uint32_t vectorLeft,
+ uint32_t vectorRight,
+ uint32_t indexCount,
+ const uint32_t* indexArray);
+
+ uint32_t opSNegate(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opFNegate(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opSAbs(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opFAbs(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opFSign(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opFMix(
+ uint32_t resultType,
+ uint32_t x,
+ uint32_t y,
+ uint32_t a);
+
+ uint32_t opCross(
+ uint32_t resultType,
+ uint32_t x,
+ uint32_t y);
+
+ uint32_t opIAdd(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b);
+
+ uint32_t opISub(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b);
+
+ uint32_t opFAdd(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b);
+
+ uint32_t opFSub(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b);
+
+ uint32_t opSDiv(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b);
+
+ uint32_t opUDiv(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b);
+
+ uint32_t opSRem(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b);
+
+ uint32_t opUMod(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b);
+
+ uint32_t opFDiv(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b);
+
+ uint32_t opIMul(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b);
+
+ uint32_t opFMul(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b);
+
+ uint32_t opVectorTimesScalar(
+ uint32_t resultType,
+ uint32_t vector,
+ uint32_t scalar);
+
+ uint32_t opMatrixTimesMatrix(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b);
+
+ uint32_t opMatrixTimesVector(
+ uint32_t resultType,
+ uint32_t matrix,
+ uint32_t vector);
+
+ uint32_t opVectorTimesMatrix(
+ uint32_t resultType,
+ uint32_t vector,
+ uint32_t matrix);
+
+ uint32_t opTranspose(
+ uint32_t resultType,
+ uint32_t matrix);
+
+ uint32_t opInverse(
+ uint32_t resultType,
+ uint32_t matrix);
+
+ uint32_t opFFma(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b,
+ uint32_t c);
+
+ uint32_t opFMax(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b);
+
+ uint32_t opFMin(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b);
+
+ uint32_t opNMax(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b);
+
+ uint32_t opNMin(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b);
+
+ uint32_t opSMax(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b);
+
+ uint32_t opSMin(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b);
+
+ uint32_t opUMax(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b);
+
+ uint32_t opUMin(
+ uint32_t resultType,
+ uint32_t a,
+ uint32_t b);
+
+ uint32_t opFClamp(
+ uint32_t resultType,
+ uint32_t x,
+ uint32_t minVal,
+ uint32_t maxVal);
+
+ uint32_t opNClamp(
+ uint32_t resultType,
+ uint32_t x,
+ uint32_t minVal,
+ uint32_t maxVal);
+
+ uint32_t opIEqual(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2);
+
+ uint32_t opINotEqual(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2);
+
+ uint32_t opSLessThan(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2);
+
+ uint32_t opSLessThanEqual(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2);
+
+ uint32_t opSGreaterThan(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2);
+
+ uint32_t opSGreaterThanEqual(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2);
+
+ uint32_t opULessThan(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2);
+
+ uint32_t opULessThanEqual(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2);
+
+ uint32_t opUGreaterThan(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2);
+
+ uint32_t opUGreaterThanEqual(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2);
+
+ uint32_t opFOrdEqual(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2);
+
+ uint32_t opFOrdNotEqual(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2);
+
+ uint32_t opFOrdLessThan(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2);
+
+ uint32_t opFOrdLessThanEqual(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2);
+
+ uint32_t opFOrdGreaterThan(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2);
+
+ uint32_t opFOrdGreaterThanEqual(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2);
+
+ uint32_t opLogicalEqual(
+ uint32_t resultType,
+ uint32_t operand1,
+ uint32_t operand2);
+
+ uint32_t opLogicalNotEqual(
+ uint32_t resultType,
+ uint32_t operand1,
+ uint32_t operand2);
+
+ uint32_t opLogicalAnd(
+ uint32_t resultType,
+ uint32_t operand1,
+ uint32_t operand2);
+
+ uint32_t opLogicalOr(
+ uint32_t resultType,
+ uint32_t operand1,
+ uint32_t operand2);
+
+ uint32_t opLogicalNot(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opDot(
+ uint32_t resultType,
+ uint32_t vector1,
+ uint32_t vector2);
+
+ uint32_t opSin(
+ uint32_t resultType,
+ uint32_t vector);
+
+ uint32_t opCos(
+ uint32_t resultType,
+ uint32_t vector);
+
+ uint32_t opSqrt(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opInverseSqrt(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opNormalize(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opReflect(
+ uint32_t resultType,
+ uint32_t incident,
+ uint32_t normal);
+
+ uint32_t opLength(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opExp2(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opExp(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opLog2(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opPow(
+ uint32_t resultType,
+ uint32_t base,
+ uint32_t exponent);
+
+ uint32_t opFract(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opCeil(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opFloor(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opRound(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opRoundEven(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opTrunc(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opFConvert(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opPackHalf2x16(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opUnpackHalf2x16(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opSelect(
+ uint32_t resultType,
+ uint32_t condition,
+ uint32_t operand1,
+ uint32_t operand2);
+
+ uint32_t opIsNan(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opIsInf(
+ uint32_t resultType,
+ uint32_t operand);
+
+ uint32_t opFunctionCall(
+ uint32_t resultType,
+ uint32_t functionId,
+ uint32_t argCount,
+ const uint32_t* argIds);
+
+ void opLabel(
+ uint32_t labelId);
+
+ uint32_t opLoad(
+ uint32_t typeId,
+ uint32_t pointerId);
+
+ void opStore(
+ uint32_t pointerId,
+ uint32_t valueId);
+
+ uint32_t opInterpolateAtCentroid(
+ uint32_t resultType,
+ uint32_t interpolant);
+
+ uint32_t opInterpolateAtSample(
+ uint32_t resultType,
+ uint32_t interpolant,
+ uint32_t sample);
+
+ uint32_t opInterpolateAtOffset(
+ uint32_t resultType,
+ uint32_t interpolant,
+ uint32_t offset);
+
+ uint32_t opImage(
+ uint32_t resultType,
+ uint32_t sampledImage);
+
+ uint32_t opImageRead(
+ uint32_t resultType,
+ uint32_t image,
+ uint32_t coordinates,
+ const SpirvImageOperands& operands);
+
+ void opImageWrite(
+ uint32_t image,
+ uint32_t coordinates,
+ uint32_t texel,
+ const SpirvImageOperands& operands);
+
+ uint32_t opImageTexelPointer(
+ uint32_t resultType,
+ uint32_t image,
+ uint32_t coordinates,
+ uint32_t sample);
+
+ uint32_t opSampledImage(
+ uint32_t resultType,
+ uint32_t image,
+ uint32_t sampler);
+
+ uint32_t opImageQuerySizeLod(
+ uint32_t resultType,
+ uint32_t image,
+ uint32_t lod);
+
+ uint32_t opImageQuerySize(
+ uint32_t resultType,
+ uint32_t image);
+
+ uint32_t opImageQueryLevels(
+ uint32_t resultType,
+ uint32_t image);
+
+ uint32_t opImageQueryLod(
+ uint32_t resultType,
+ uint32_t sampledImage,
+ uint32_t coordinates);
+
+ uint32_t opImageQuerySamples(
+ uint32_t resultType,
+ uint32_t image);
+
+ uint32_t opImageFetch(
+ uint32_t resultType,
+ uint32_t image,
+ uint32_t coordinates,
+ const SpirvImageOperands& operands);
+
+ uint32_t opImageGather(
+ uint32_t resultType,
+ uint32_t sampledImage,
+ uint32_t coordinates,
+ uint32_t component,
+ const SpirvImageOperands& operands);
+
+ uint32_t opImageDrefGather(
+ uint32_t resultType,
+ uint32_t sampledImage,
+ uint32_t coordinates,
+ uint32_t reference,
+ const SpirvImageOperands& operands);
+
+ uint32_t opImageSampleImplicitLod(
+ uint32_t resultType,
+ uint32_t sampledImage,
+ uint32_t coordinates,
+ const SpirvImageOperands& operands);
+
+ uint32_t opImageSampleExplicitLod(
+ uint32_t resultType,
+ uint32_t sampledImage,
+ uint32_t coordinates,
+ const SpirvImageOperands& operands);
+
+ uint32_t opImageSampleProjImplicitLod(
+ uint32_t resultType,
+ uint32_t sampledImage,
+ uint32_t coordinates,
+ const SpirvImageOperands& operands);
+
+ uint32_t opImageSampleProjExplicitLod(
+ uint32_t resultType,
+ uint32_t sampledImage,
+ uint32_t coordinates,
+ const SpirvImageOperands& operands);
+
+ uint32_t opImageSampleDrefImplicitLod(
+ uint32_t resultType,
+ uint32_t sampledImage,
+ uint32_t coordinates,
+ uint32_t reference,
+ const SpirvImageOperands& operands);
+
+ uint32_t opImageSampleDrefExplicitLod(
+ uint32_t resultType,
+ uint32_t sampledImage,
+ uint32_t coordinates,
+ uint32_t reference,
+ const SpirvImageOperands& operands);
+
+ uint32_t opImageSampleProjDrefImplicitLod(
+ uint32_t resultType,
+ uint32_t sampledImage,
+ uint32_t coordinates,
+ uint32_t reference,
+ const SpirvImageOperands& operands);
+
+ uint32_t opImageSampleProjDrefExplicitLod(
+ uint32_t resultType,
+ uint32_t sampledImage,
+ uint32_t coordinates,
+ uint32_t reference,
+ const SpirvImageOperands& operands);
+
+ uint32_t opGroupNonUniformBallot(
+ uint32_t resultType,
+ uint32_t execution,
+ uint32_t predicate);
+
+ uint32_t opGroupNonUniformBallotBitCount(
+ uint32_t resultType,
+ uint32_t execution,
+ uint32_t operation,
+ uint32_t ballot);
+
+ uint32_t opGroupNonUniformElect(
+ uint32_t resultType,
+ uint32_t execution);
+
+ uint32_t opGroupNonUniformBroadcastFirst(
+ uint32_t resultType,
+ uint32_t execution,
+ uint32_t value);
+
+ void opControlBarrier(
+ uint32_t execution,
+ uint32_t memory,
+ uint32_t semantics);
+
+ void opMemoryBarrier(
+ uint32_t memory,
+ uint32_t semantics);
+
+ void opLoopMerge(
+ uint32_t mergeBlock,
+ uint32_t continueTarget,
+ uint32_t loopControl);
+
+ void opSelectionMerge(
+ uint32_t mergeBlock,
+ uint32_t selectionControl);
+
+ void opBranch(
+ uint32_t label);
+
+ void opBranchConditional(
+ uint32_t condition,
+ uint32_t trueLabel,
+ uint32_t falseLabel);
+
+ void opSwitch(
+ uint32_t selector,
+ uint32_t jumpDefault,
+ uint32_t caseCount,
+ const SpirvSwitchCaseLabel* caseLabels);
+
+ uint32_t opPhi(
+ uint32_t resultType,
+ uint32_t sourceCount,
+ const SpirvPhiLabel* sourceLabels);
+
+ void opReturn();
+
+ void opKill();
+
+ void opDemoteToHelperInvocation();
+
+ void opEmitVertex(
+ uint32_t streamId);
+
+ void opEndPrimitive(
+ uint32_t streamId);
+
+ private:
+
+ uint32_t m_version;
+ uint32_t m_id = 1;
+ uint32_t m_instExtGlsl450 = 0;
+
+ SpirvCodeBuffer m_capabilities;
+ SpirvCodeBuffer m_extensions;
+ SpirvCodeBuffer m_instExt;
+ SpirvCodeBuffer m_memoryModel;
+ SpirvCodeBuffer m_entryPoints;
+ SpirvCodeBuffer m_execModeInfo;
+ SpirvCodeBuffer m_debugNames;
+ SpirvCodeBuffer m_annotations;
+ SpirvCodeBuffer m_typeConstDefs;
+ SpirvCodeBuffer m_variables;
+ SpirvCodeBuffer m_code;
+
+ std::unordered_set<uint32_t> m_lateConsts;
+
+ uint32_t defType(
+ spv::Op op,
+ uint32_t argCount,
+ const uint32_t* argIds);
+
+ uint32_t defConst(
+ spv::Op op,
+ uint32_t typeId,
+ uint32_t argCount,
+ const uint32_t* argIds);
+
+ void instImportGlsl450();
+
+ uint32_t getImageOperandWordCount(
+ const SpirvImageOperands& op) const;
+
+ void putImageOperands(
+ const SpirvImageOperands& op);
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/com/com_guid.cpp b/src/libs/dxvk-native-1.9.2a/src/util/com/com_guid.cpp
new file mode 100644
index 00000000..329d1848
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/com/com_guid.cpp
@@ -0,0 +1,28 @@
+#include "com_guid.h"
+
+#include "../../d3d11/d3d11_interfaces.h"
+
+#include "../../dxgi/dxgi_interfaces.h"
+
+std::ostream& operator << (std::ostream& os, REFIID guid) {
+ os << std::hex << std::setfill('0')
+ << std::setw(8) << guid.Data1 << '-';
+
+ os << std::hex << std::setfill('0')
+ << std::setw(4) << guid.Data2 << '-';
+
+ os << std::hex << std::setfill('0')
+ << std::setw(4) << guid.Data3 << '-';
+
+ os << std::hex << std::setfill('0')
+ << std::setw(2) << static_cast<short>(guid.Data4[0])
+ << std::setw(2) << static_cast<short>(guid.Data4[1])
+ << '-'
+ << std::setw(2) << static_cast<short>(guid.Data4[2])
+ << std::setw(2) << static_cast<short>(guid.Data4[3])
+ << std::setw(2) << static_cast<short>(guid.Data4[4])
+ << std::setw(2) << static_cast<short>(guid.Data4[5])
+ << std::setw(2) << static_cast<short>(guid.Data4[6])
+ << std::setw(2) << static_cast<short>(guid.Data4[7]);
+ return os;
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/com/com_guid.h b/src/libs/dxvk-native-1.9.2a/src/util/com/com_guid.h
new file mode 100644
index 00000000..9a69fc93
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/com/com_guid.h
@@ -0,0 +1,8 @@
+#pragma once
+
+#include <ostream>
+#include <iomanip>
+
+#include "com_include.h"
+
+std::ostream& operator << (std::ostream& os, REFIID guid);
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/com/com_include.h b/src/libs/dxvk-native-1.9.2a/src/util/com/com_include.h
new file mode 100644
index 00000000..3c119309
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/com/com_include.h
@@ -0,0 +1,17 @@
+#pragma once
+
+// GCC complains about the COM interfaces
+// not having virtual destructors
+#ifdef __GNUC__
+#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
+#endif // __GNUC__
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#include <unknwn.h>
+
+// GCC: -std options disable certain keywords
+// https://gcc.gnu.org/onlinedocs/gcc/Alternate-Keywords.html
+#if defined(__WINE__) && !defined(typeof)
+#define typeof __typeof
+#endif
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/com/com_object.h b/src/libs/dxvk-native-1.9.2a/src/util/com/com_object.h
new file mode 100644
index 00000000..75188d5c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/com/com_object.h
@@ -0,0 +1,119 @@
+#pragma once
+
+#include <atomic>
+
+#include "com_include.h"
+
+#include "../util_likely.h"
+
+namespace dxvk {
+
+ template<typename T>
+ class NoWrapper : public T {
+
+ public:
+
+ virtual ~NoWrapper() { }
+
+ };
+
+ /**
+ * \brief Reference-counted COM object
+ *
+ * This can serve as a templated base class for most
+ * COM objects. It implements AddRef and Release from
+ * \c IUnknown, and provides methods to increment and
+ * decrement private references which are not visible
+ * to the application.
+ *
+ * Having two reference counters is sadly necessary
+ * in order to not break games which steal internal
+ * references if the refefence count of an object is
+ + greater than they expect. DXVK sometimes requires
+ * holding on to objects which the application wants
+ * to delete.
+ */
+ template<typename Base>
+ class ComObject : public Base {
+
+ public:
+
+ virtual ~ComObject() { }
+
+ ULONG STDMETHODCALLTYPE AddRef() {
+ uint32_t refCount = m_refCount++;
+ if (unlikely(!refCount))
+ AddRefPrivate();
+ return refCount + 1;
+ }
+
+ ULONG STDMETHODCALLTYPE Release() {
+ uint32_t refCount = --m_refCount;
+ if (unlikely(!refCount))
+ ReleasePrivate();
+ return refCount;
+ }
+
+
+ void AddRefPrivate() {
+ ++m_refPrivate;
+ }
+
+
+ void ReleasePrivate() {
+ uint32_t refPrivate = --m_refPrivate;
+ if (unlikely(!refPrivate)) {
+ m_refPrivate += 0x80000000;
+ delete this;
+ }
+ }
+
+ ULONG GetPrivateRefCount() {
+ return m_refPrivate.load();
+ }
+
+ protected:
+
+ std::atomic<uint32_t> m_refCount = { 0ul };
+ std::atomic<uint32_t> m_refPrivate = { 0ul };
+
+ };
+
+ /**
+ * \brief Clamped, reference-counted COM object
+ *
+ * This version of ComObject ensures that the reference
+ * count does not wrap around if a release happens at zero.
+ * eg. [m_refCount = 0]
+ * Release()
+ * [m_refCount = 0]
+ * This is a notable quirk of D3D9's COM implementation
+ * and is relied upon by some games.
+ */
+ template<typename Base>
+ class ComObjectClamp : public ComObject<Base> {
+
+ public:
+
+ ULONG STDMETHODCALLTYPE Release() {
+ ULONG refCount = this->m_refCount;
+ if (likely(refCount != 0ul)) {
+ this->m_refCount--;
+ refCount--;
+
+ if (refCount == 0ul)
+ this->ReleasePrivate();
+ }
+
+ return refCount;
+ }
+
+ };
+
+ template<typename T>
+ inline void InitReturnPtr(T** ptr) {
+ if (ptr != nullptr)
+ *ptr = nullptr;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/com/com_pointer.h b/src/libs/dxvk-native-1.9.2a/src/util/com/com_pointer.h
new file mode 100644
index 00000000..c81fae24
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/com/com_pointer.h
@@ -0,0 +1,146 @@
+#pragma once
+
+#include "com_include.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Increment public ref count
+ *
+ * If the pointer is not \c nullptr, this
+ * calls \c AddRef for the given object.
+ * \returns Pointer to the object
+ */
+ template<typename T>
+ T* ref(T* object) {
+ if (object != nullptr)
+ object->AddRef();
+ return object;
+ }
+
+
+ /**
+ * \brief Ref count methods for public references
+ */
+ template<typename T, bool Public>
+ struct ComRef_ {
+ static void incRef(T* ptr) { ptr->AddRef(); }
+ static void decRef(T* ptr) { ptr->Release(); }
+ };
+
+
+ /**
+ * \brief Ref count methods for private references
+ */
+ template<typename T>
+ struct ComRef_<T, false> {
+ static void incRef(T* ptr) { ptr->AddRefPrivate(); }
+ static void decRef(T* ptr) { ptr->ReleasePrivate(); }
+ };
+
+
+ /**
+ * \brief COM pointer
+ *
+ * Implements automatic reference
+ * counting for COM objects.
+ */
+ template<typename T, bool Public = true>
+ class Com {
+ using ComRef = ComRef_<T, Public>;
+ public:
+
+ Com() { }
+ Com(std::nullptr_t) { }
+ Com(T* object)
+ : m_ptr(object) {
+ this->incRef();
+ }
+
+ Com(const Com& other)
+ : m_ptr(other.m_ptr) {
+ this->incRef();
+ }
+
+ Com(Com&& other)
+ : m_ptr(other.m_ptr) {
+ other.m_ptr = nullptr;
+ }
+
+ Com& operator = (T* object) {
+ this->decRef();
+ m_ptr = object;
+ this->incRef();
+ return *this;
+ }
+
+ Com& operator = (const Com& other) {
+ other.incRef();
+ this->decRef();
+ m_ptr = other.m_ptr;
+ return *this;
+ }
+
+ Com& operator = (Com&& other) {
+ this->decRef();
+ this->m_ptr = other.m_ptr;
+ other.m_ptr = nullptr;
+ return *this;
+ }
+
+ Com& operator = (std::nullptr_t) {
+ this->decRef();
+ m_ptr = nullptr;
+ return *this;
+ }
+
+ ~Com() {
+ this->decRef();
+ }
+
+ T* operator -> () const {
+ return m_ptr;
+ }
+
+ T** operator & () { return &m_ptr; }
+ T* const* operator & () const { return &m_ptr; }
+
+ template<bool Public_>
+ bool operator == (const Com<T, Public_>& other) const { return m_ptr == other.m_ptr; }
+ template<bool Public_>
+ bool operator != (const Com<T, Public_>& other) const { return m_ptr != other.m_ptr; }
+
+ bool operator == (const T* other) const { return m_ptr == other; }
+ bool operator != (const T* other) const { return m_ptr != other; }
+
+ bool operator == (std::nullptr_t) const { return m_ptr == nullptr; }
+ bool operator != (std::nullptr_t) const { return m_ptr != nullptr; }
+
+ T* ref() const {
+ return dxvk::ref(m_ptr);
+ }
+
+ T* ptr() const {
+ return m_ptr;
+ }
+
+ Com<T, true> pubRef() const { return m_ptr; }
+ Com<T, false> prvRef() const { return m_ptr; }
+
+ private:
+
+ T* m_ptr = nullptr;
+
+ void incRef() const {
+ if (m_ptr != nullptr)
+ ComRef::incRef(m_ptr);
+ }
+
+ void decRef() const {
+ if (m_ptr != nullptr)
+ ComRef::decRef(m_ptr);
+ }
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/com/com_private_data.cpp b/src/libs/dxvk-native-1.9.2a/src/util/com/com_private_data.cpp
new file mode 100644
index 00000000..d27a4103
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/com/com_private_data.cpp
@@ -0,0 +1,171 @@
+#include <cmath>
+#include <cstring>
+#include <cstdlib>
+
+#include "com_private_data.h"
+
+namespace dxvk {
+
+ ComPrivateDataEntry::ComPrivateDataEntry() { }
+ ComPrivateDataEntry::ComPrivateDataEntry(
+ REFGUID guid,
+ UINT size,
+ const void* data)
+ : m_guid(guid),
+ m_type(ComPrivateDataType::Data),
+ m_size(size),
+ m_data(std::malloc(size)) {
+ std::memcpy(m_data, data, size);
+ }
+
+
+ ComPrivateDataEntry::ComPrivateDataEntry(
+ REFGUID guid,
+ const IUnknown* iface)
+ : m_guid (guid),
+ m_type(ComPrivateDataType::Iface),
+ m_iface (const_cast<IUnknown*>(iface)) {
+ if (m_iface)
+ m_iface->AddRef();
+ }
+
+
+ ComPrivateDataEntry::~ComPrivateDataEntry() {
+ this->destroy();
+ }
+
+
+ ComPrivateDataEntry::ComPrivateDataEntry(ComPrivateDataEntry&& other)
+ : m_guid (other.m_guid),
+ m_type (other.m_type),
+ m_size (other.m_size),
+ m_data (other.m_data),
+ m_iface (other.m_iface) {
+ other.m_guid = __uuidof(IUnknown);
+ other.m_type = ComPrivateDataType::None;
+ other.m_size = 0;
+ other.m_data = nullptr;
+ other.m_iface = nullptr;
+ }
+
+
+ ComPrivateDataEntry& ComPrivateDataEntry::operator = (ComPrivateDataEntry&& other) {
+ this->destroy();
+ this->m_guid = other.m_guid;
+ this->m_type = other.m_type;
+ this->m_size = other.m_size;
+ this->m_data = other.m_data;
+ this->m_iface = other.m_iface;
+
+ other.m_guid = __uuidof(IUnknown);
+ other.m_type = ComPrivateDataType::None;
+ other.m_size = 0;
+ other.m_data = nullptr;
+ other.m_iface = nullptr;
+ return *this;
+ }
+
+
+ HRESULT ComPrivateDataEntry::get(UINT& size, void* data) const {
+ UINT minSize = 0;
+
+ if (m_type == ComPrivateDataType::Iface) minSize = sizeof(IUnknown*);
+ if (m_type == ComPrivateDataType::Data) minSize = m_size;
+
+ if (!data) {
+ size = minSize;
+ return S_OK;
+ }
+
+ HRESULT result = size < minSize
+ ? DXGI_ERROR_MORE_DATA
+ : S_OK;
+
+ if (size >= minSize) {
+ if (m_type == ComPrivateDataType::Iface) {
+ if (m_iface)
+ m_iface->AddRef();
+ std::memcpy(data, &m_iface, minSize);
+ } else {
+ std::memcpy(data, m_data, minSize);
+ }
+ }
+
+ size = minSize;
+ return result;
+ }
+
+
+ void ComPrivateDataEntry::destroy() {
+ if (m_data)
+ std::free(m_data);
+ if (m_iface)
+ m_iface->Release();
+ }
+
+
+ HRESULT ComPrivateData::setData(
+ REFGUID guid,
+ UINT size,
+ const void* data) {
+ if (!data) {
+ for (auto it = m_entries.begin(); it != m_entries.end(); ++it) {
+ if (it->hasGuid(guid)) {
+ m_entries.erase(it);
+ return S_OK;
+ }
+ }
+ return S_FALSE;
+ }
+ this->insertEntry(ComPrivateDataEntry(guid, size, data));
+ return S_OK;
+ }
+
+
+ HRESULT ComPrivateData::setInterface(
+ REFGUID guid,
+ const IUnknown* iface) {
+ this->insertEntry(ComPrivateDataEntry(guid, iface));
+ return S_OK;
+ }
+
+
+ HRESULT ComPrivateData::getData(
+ REFGUID guid,
+ UINT* size,
+ void* data) {
+ if (!size)
+ return E_INVALIDARG;
+
+ auto entry = this->findEntry(guid);
+
+ if (!entry) {
+ *size = 0;
+ return DXGI_ERROR_NOT_FOUND;
+ }
+
+ return entry->get(*size, data);
+ }
+
+
+ ComPrivateDataEntry* ComPrivateData::findEntry(REFGUID guid) {
+ for (ComPrivateDataEntry& e : m_entries) {
+ if (e.hasGuid(guid))
+ return &e;
+ }
+
+ return nullptr;
+ }
+
+
+ void ComPrivateData::insertEntry(ComPrivateDataEntry&& entry) {
+ ComPrivateDataEntry srcEntry = std::move(entry);
+ ComPrivateDataEntry* dstEntry = this->findEntry(srcEntry.guid());
+
+ if (dstEntry)
+ *dstEntry = std::move(srcEntry);
+ else
+ m_entries.push_back(std::move(srcEntry));
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/com/com_private_data.h b/src/libs/dxvk-native-1.9.2a/src/util/com/com_private_data.h
new file mode 100644
index 00000000..0673f8e2
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/com/com_private_data.h
@@ -0,0 +1,115 @@
+#pragma once
+
+#include <vector>
+
+#include "com_include.h"
+
+namespace dxvk {
+
+ /**
+ * \brief COM private data entry type
+ */
+ enum ComPrivateDataType {
+ None,
+ Data,
+ Iface,
+ };
+
+ /**
+ * \brief Data entry for private storage
+ * Stores a single private storage item.
+ */
+ class ComPrivateDataEntry {
+
+ public:
+
+ ComPrivateDataEntry();
+ ComPrivateDataEntry(
+ REFGUID guid,
+ UINT size,
+ const void* data);
+ ComPrivateDataEntry(
+ REFGUID guid,
+ const IUnknown* iface);
+ ~ComPrivateDataEntry();
+
+ ComPrivateDataEntry (ComPrivateDataEntry&& other);
+ ComPrivateDataEntry& operator = (ComPrivateDataEntry&& other);
+
+ /**
+ * \brief The entry's GUID
+ * \returns The GUID
+ */
+ REFGUID guid() const {
+ return m_guid;
+ }
+
+ /**
+ * \brief Checks whether the GUID matches another one
+ *
+ * GUIDs are used to identify private data entries.
+ * \param [in] guid The GUID to compare to
+ * \returns \c true if this entry holds the same GUID
+ */
+ bool hasGuid(REFGUID guid) const {
+ return m_guid == guid;
+ }
+
+ /**
+ * \brief Retrieves stored data
+ *
+ * \param [in,out] size Destination buffer size
+ * \param [in] data Appliaction-provided buffer
+ * \returns \c S_OK on success, or \c DXGI_ERROR_MORE_DATA
+ * if the destination buffer is too small
+ */
+ HRESULT get(UINT& size, void* data) const;
+
+ private:
+
+ GUID m_guid = __uuidof(IUnknown);
+ ComPrivateDataType m_type = ComPrivateDataType::None;
+ UINT m_size = 0;
+ void* m_data = nullptr;
+ IUnknown* m_iface = nullptr;
+
+ void destroy();
+
+ };
+
+
+ /**
+ * \brief Private storage for DXGI objects
+ *
+ * Provides storage for application-defined
+ * byte arrays or COM interfaces that can be
+ * retrieved using GUIDs.
+ */
+ class ComPrivateData {
+
+ public:
+
+ HRESULT setData(
+ REFGUID guid,
+ UINT size,
+ const void* data);
+
+ HRESULT setInterface(
+ REFGUID guid,
+ const IUnknown* iface);
+
+ HRESULT getData(
+ REFGUID guid,
+ UINT* size,
+ void* data);
+
+ private:
+
+ std::vector<ComPrivateDataEntry> m_entries;
+
+ ComPrivateDataEntry* findEntry(REFGUID guid);
+ void insertEntry(ComPrivateDataEntry&& entry);
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/config/config.cpp b/src/libs/dxvk-native-1.9.2a/src/util/config/config.cpp
new file mode 100644
index 00000000..f5c940d1
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/config/config.cpp
@@ -0,0 +1,723 @@
+#include <array>
+#include <fstream>
+#include <sstream>
+#include <iostream>
+#include <regex>
+#include <utility>
+
+#include "config.h"
+
+#include "../log/log.h"
+
+#include "../util_env.h"
+
+namespace dxvk {
+
+ const static std::vector<std::pair<const char*, Config>> g_appDefaults = {{
+ /* Assassin's Creed Syndicate: amdags issues */
+ { R"(\\ACS\.exe$)", {{
+ { "dxgi.customVendorId", "10de" },
+ }} },
+ /* Dissidia Final Fantasy NT Free Edition */
+ { R"(\\dffnt\.exe$)", {{
+ { "dxgi.deferSurfaceCreation", "True" },
+ }} },
+ /* Elite Dangerous: Compiles weird shaders *
+ * when running on AMD hardware */
+ { R"(\\EliteDangerous64\.exe$)", {{
+ { "dxgi.customVendorId", "10de" },
+ }} },
+ /* The Vanishing of Ethan Carter Redux */
+ { R"(\\EthanCarter-Win64-Shipping\.exe$)", {{
+ { "dxgi.customVendorId", "10de" },
+ }} },
+ /* The Evil Within: Submits command lists *
+ * multiple times */
+ { R"(\\EvilWithin(Demo)?\.exe$)", {{
+ { "d3d11.dcSingleUseMode", "False" },
+ }} },
+ /* Far Cry 3: Assumes clear(0.5) on an UNORM *
+ * format to result in 128 on AMD and 127 on *
+ * Nvidia. We assume that the Vulkan drivers *
+ * match the clear behaviour of D3D11. */
+ { R"(\\(farcry3|fc3_blooddragon)_d3d11\.exe$)", {{
+ { "dxgi.nvapiHack", "False" },
+ }} },
+ /* Far Cry 4: Same as Far Cry 3 */
+ { R"(\\FarCry4\.exe$)", {{
+ { "dxgi.nvapiHack", "False" },
+ }} },
+ /* Frostpunk: Renders one frame with D3D9 *
+ * after creating the DXGI swap chain */
+ { R"(\\Frostpunk\.exe$)", {{
+ { "dxgi.deferSurfaceCreation", "True" },
+ }} },
+ /* Nioh: See Frostpunk, apparently? */
+ { R"(\\nioh\.exe$)", {{
+ { "dxgi.deferSurfaceCreation", "True" },
+ }} },
+ /* Quantum Break: Mever initializes shared *
+ * memory in one of its compute shaders */
+ { R"(\\QuantumBreak\.exe$)", {{
+ { "d3d11.zeroInitWorkgroupMemory", "True" },
+ }} },
+ /* Anno 2205: Random crashes with state cache */
+ { R"(\\anno2205\.exe$)", {{
+ { "dxvk.enableStateCache", "False" },
+ }} },
+ /* Fifa '19+: Binds typed buffer SRV to shader *
+ * that expects raw/structured buffer SRV */
+ { R"(\\FIFA(19|[2-9][0-9])(_demo)?\.exe$)", {{
+ { "dxvk.useRawSsbo", "True" },
+ }} },
+ /* Resident Evil 2/3: Ignore WaW hazards */
+ { R"(\\re(2|3|3demo)\.exe$)", {{
+ { "d3d11.relaxedBarriers", "True" },
+ }} },
+ /* Devil May Cry 5 */
+ { R"(\\DevilMayCry5\.exe$)", {{
+ { "d3d11.relaxedBarriers", "True" },
+ }} },
+ /* Call of Duty WW2 */
+ { R"(\\s2_sp64_ship\.exe$)", {{
+ { "dxgi.nvapiHack", "False" },
+ }} },
+ /* Need for Speed 2015 */
+ { R"(\\NFS16\.exe$)", {{
+ { "dxgi.nvapiHack", "False" },
+ }} },
+ /* Mass Effect Andromeda */
+ { R"(\\MassEffectAndromeda\.exe$)", {{
+ { "dxgi.nvapiHack", "False" },
+ }} },
+ /* Mirror`s Edge Catalyst: Crashes on AMD */
+ { R"(\\MirrorsEdgeCatalyst(Trial)?\.exe$)", {{
+ { "dxgi.customVendorId", "10de" },
+ }} },
+ /* Star Wars Battlefront (2015) */
+ { R"(\\starwarsbattlefront(trial)?\.exe$)", {{
+ { "dxgi.nvapiHack", "False" },
+ }} },
+ /* Dark Souls Remastered */
+ { R"(\\DarkSoulsRemastered\.exe$)", {{
+ { "d3d11.constantBufferRangeCheck", "True" },
+ }} },
+ /* Grim Dawn */
+ { R"(\\Grim Dawn\.exe$)", {{
+ { "d3d11.constantBufferRangeCheck", "True" },
+ }} },
+ /* NieR:Automata */
+ { R"(\\NieRAutomata\.exe$)", {{
+ { "d3d11.constantBufferRangeCheck", "True" },
+ }} },
+ /* NieR Replicant */
+ { R"(\\NieR Replicant ver\.1\.22474487139\.exe)", {{
+ { "dxgi.syncInterval", "1" },
+ { "dxgi.maxFrameRate", "60" },
+ }} },
+ /* SteamVR performance test */
+ { R"(\\vr\.exe$)", {{
+ { "d3d11.dcSingleUseMode", "False" },
+ }} },
+ /* Hitman 2 and 3 - requires AGS library */
+ { R"(\\HITMAN(2|3)\.exe$)", {{
+ { "dxgi.customVendorId", "10de" },
+ }} },
+ /* Modern Warfare Remastered */
+ { R"(\\h1_[ms]p64_ship\.exe$)", {{
+ { "dxgi.customVendorId", "10de" },
+ }} },
+ /* Titan Quest */
+ { R"(\\TQ\.exe$)", {{
+ { "d3d11.constantBufferRangeCheck", "True" },
+ }} },
+ /* Saints Row IV */
+ { R"(\\SaintsRowIV\.exe$)", {{
+ { "d3d11.constantBufferRangeCheck", "True" },
+ }} },
+ /* Saints Row: The Third */
+ { R"(\\SaintsRowTheThird_DX11\.exe$)", {{
+ { "d3d11.constantBufferRangeCheck", "True" },
+ }} },
+ /* Metal Gear Solid 5 */
+ { R"(\\mgsvtpp\.exe$)", {{
+ { "dxvk.enableOpenVR", "False" },
+ }} },
+ /* Raft */
+ { R"(\\Raft\.exe$)", {{
+ { "dxvk.enableOpenVR", "False" },
+ }} },
+ /* Crysis 3 - slower if it notices AMD card *
+ * Apitrace mode helps massively in cpu bound *
+ * game parts */
+ { R"(\\Crysis3\.exe$)", {{
+ { "dxgi.customVendorId", "10de" },
+ { "d3d11.apitraceMode", "True" },
+ }} },
+ /* Crysis 3 Remastered *
+ * Apitrace mode helps massively in cpu bound *
+ * game parts */
+ { R"(\\Crysis3Remastered\.exe$)", {{
+ { "d3d11.apitraceMode", "True" },
+ }} },
+ /* Atelier series - games try to render video *
+ * with a D3D9 swap chain over the DXGI swap *
+ * chain, which breaks D3D11 presentation */
+ { R"(\\Atelier_(Ayesha|Escha_and_Logy|Shallie)(_EN)?\.exe$)", {{
+ { "d3d9.deferSurfaceCreation", "True" },
+ }} },
+ /* Atelier Rorona/Totori/Meruru */
+ { R"(\\A(11R|12V|13V)_x64_Release(_en)?\.exe$)", {{
+ { "d3d9.deferSurfaceCreation", "True" },
+ }} },
+ /* Just how many of these games are there? */
+ { R"(\\Atelier_(Lulua|Lydie_and_Suelle|Ryza(_2)?)\.exe$)", {{
+ { "d3d9.deferSurfaceCreation", "True" },
+ }} },
+ /* ... */
+ { R"(\\Atelier_(Lydie_and_Suelle|Firis|Sophie)_DX\.exe$)", {{
+ { "d3d9.deferSurfaceCreation", "True" },
+ }} },
+ /* Fairy Tail */
+ { R"(\\FAIRY_TAIL\.exe$)", {{
+ { "d3d9.deferSurfaceCreation", "True" },
+ }} },
+ /* Nights of Azure */
+ { R"(\\CNN\.exe$)", {{
+ { "d3d9.deferSurfaceCreation", "True" },
+ }} },
+ /* Star Wars Battlefront II: amdags issues */
+ { R"(\\starwarsbattlefrontii\.exe$)", {{
+ { "dxgi.customVendorId", "10de" },
+ }} },
+ /* F1 games - do not synchronize TGSM access *
+ * in a compute shader, causing artifacts */
+ { R"(\\F1_20(1[89]|[2-9][0-9])\.exe$)", {{
+ { "d3d11.forceTgsmBarriers", "True" },
+ }} },
+ /* Subnautica */
+ { R"(\\Subnautica\.exe$)", {{
+ { "dxvk.enableOpenVR", "False" },
+ }} },
+ /* Blue Reflection */
+ { R"(\\BLUE_REFLECTION\.exe$)", {{
+ { "d3d11.constantBufferRangeCheck", "True" },
+ }} },
+ /* Secret World Legends */
+ { R"(\\SecretWorldLegendsDX11\.exe$)", {{
+ { "d3d11.constantBufferRangeCheck", "True" },
+ }} },
+ /* Darksiders Warmastered - apparently reads *
+ * from write-only mapped buffers */
+ { R"(\\darksiders1\.exe$)", {{
+ { "d3d11.apitraceMode", "True" },
+ }} },
+ /* Monster Hunter World */
+ { R"(\\MonsterHunterWorld\.exe$)", {{
+ { "d3d11.apitraceMode", "True" },
+ }} },
+ /* Kingdome Come: Deliverance */
+ { R"(\\KingdomCome\.exe$)", {{
+ { "d3d11.apitraceMode", "True" },
+ }} },
+ /* Homefront: The Revolution */
+ { R"(\\Homefront2_Release\.exe$)", {{
+ { "d3d11.apitraceMode", "True" },
+ }} },
+ /* Sniper Ghost Warrior Contracts */
+ { R"(\\SGWContracts\.exe$)", {{
+ { "d3d11.apitraceMode", "True" },
+ }} },
+ /* Shadow of the Tomb Raider - invariant *
+ * position breaks character rendering on NV */
+ { R"(\\SOTTR\.exe$)", {{
+ { "d3d11.invariantPosition", "False" },
+ { "d3d11.floatControls", "False" },
+ }} },
+ /* Nioh 2 */
+ { R"(\\nioh2\.exe$)", {{
+ { "dxgi.deferSurfaceCreation", "True" },
+ }} },
+ /* DIRT 5 - uses amd_ags_x64.dll when it *
+ * detects an AMD GPU */
+ { R"(\\DIRT5\.exe$)", {{
+ { "dxgi.customVendorId", "10de" },
+ }} },
+ /* Crazy Machines 3 - crashes on long device *
+ * descriptions */
+ { R"(\\cm3\.exe$)", {{
+ { "dxgi.customDeviceDesc", "DXVK Adapter" },
+ }} },
+ /* World of Final Fantasy: Broken and useless *
+ * use of 4x MSAA throughout the renderer */
+ { R"(\\WOFF\.exe$)", {{
+ { "d3d11.disableMsaa", "True" },
+ }} },
+
+ /**********************************************/
+ /* D3D9 GAMES */
+ /**********************************************/
+
+ /* A Hat in Time */
+ { R"(\\HatinTimeGame\.exe$)", {{
+ { "d3d9.strictPow", "False" },
+ { "d3d9.lenientClear", "True" },
+ }} },
+ /* Anarchy Online */
+ { R"(\\anarchyonline\.exe$)", {{
+ { "d3d9.memoryTrackTest", "True" },
+ }} },
+ /* Borderlands 2 and The Pre Sequel! */
+ { R"(\\Borderlands(2|PreSequel)\.exe$)", {{
+ { "d3d9.lenientClear", "True" },
+ { "d3d9.supportDFFormats", "False" },
+ }} },
+ /* Borderlands */
+ { R"(\\Borderlands\.exe$)", {{
+ { "d3d9.lenientClear", "True" },
+ }} },
+ /* Gothic 3 */
+ { R"(\\Gothic(3|3Final| III Forsaken Gods)\.exe$)", {{
+ { "d3d9.supportDFFormats", "False" },
+ }} },
+ /* Risen */
+ { R"(\\Risen[23]?\.exe$)", {{
+ { "d3d9.invariantPosition", "True" },
+ }} },
+ /* Sonic Adventure 2 */
+ { R"(\\Sonic Adventure 2\\(launcher|sonic2app)\.exe$)", {{
+ { "d3d9.floatEmulation", "False" },
+ }} },
+ /* The Sims 2,
+ Body Shop,
+ The Sims Life Stories,
+ The Sims Pet Stories,
+ and The Sims Castaway Stories */
+ { R"(\\(Sims2.*|TS2BodyShop|SimsLS|SimsPS|SimsCS)\.exe$)", {{
+ { "d3d9.customVendorId", "10de" },
+ { "d3d9.customDeviceId", "0091" },
+ { "d3d9.customDeviceDesc", "GeForce 7800 GTX" },
+ { "d3d9.disableA8RT", "True" },
+ { "d3d9.supportX4R4G4B4", "False" },
+ { "d3d9.maxAvailableMemory", "2048" },
+ { "d3d9.memoryTrackTest", "True" },
+ // The Sims 2 will try to upload 1024 constants
+ // every frame otherwise, which it never uses
+ // causing a massive discard + upload.
+ { "d3d9.swvpFloatCount", "384" },
+ { "d3d9.swvpIntCount", "16" },
+ { "d3d9.swvpBoolCount", "16" },
+ }} },
+ /* Dead Space uses the a NULL render target instead
+ of a 1x1 one if DF24 is NOT supported */
+ { R"(\\Dead Space\.exe$)", {{
+ { "d3d9.supportDFFormats", "False" },
+ }} },
+ /* Halo 2 */
+ { R"(\\halo2\.exe$)", {{
+ { "d3d9.invariantPosition", "True" },
+ }} },
+ /* Halo CE/HaloPC */
+ { R"(\\halo(ce)?\.exe$)", {{
+ { "d3d9.invariantPosition", "True" },
+ // Game enables minor decal layering fixes
+ // specifically when it detects AMD.
+ // Avoids chip being detected as unsupported
+ // when on intel. Avoids possible path towards
+ // invalid texture addressing methods.
+ { "d3d9.customVendorId", "1002" },
+ // Avoids card not recognized error.
+ // Keeps game's rendering methods consistent
+ // for optimal compatibility.
+ { "d3d9.customDeviceId", "4172" },
+ // The game uses incorrect sampler types in
+ // the shaders for glass rendering which
+ // breaks it on native + us if we don't
+ // spec-constantly chose the sampler type
+ // automagically.
+ { "d3d9.forceSamplerTypeSpecConstants", "True" },
+ }} },
+ /* Counter Strike: Global Offensive
+ Needs NVAPI to avoid a forced AO + Smoke
+ exploit so we must force AMD vendor ID. */
+ { R"(\\csgo\.exe$)", {{
+ { "d3d9.customVendorId", "1002" },
+ }} },
+ /* Vampire - The Masquerade Bloodlines */
+ { R"(\\vampire\.exe$)", {{
+ { "d3d9.deferSurfaceCreation", "True" },
+ { "d3d9.memoryTrackTest", "True" },
+ { "d3d9.maxAvailableMemory", "1024" },
+ }} },
+ /* Senran Kagura Shinovi Versus */
+ { R"(\\SKShinoviVersus\.exe$)", {{
+ { "d3d9.forceAspectRatio", "16:9" },
+ }} },
+ /* Metal Slug X */
+ { R"(\\mslugx\.exe$)", {{
+ { "d3d9.supportD32", "False" },
+ }} },
+ /* Skyrim (NVAPI) */
+ { R"(\\TESV\.exe$)", {{
+ { "d3d9.customVendorId", "1002" },
+ }} },
+ /* RTHDRIBL Demo
+ Uses DONOTWAIT after GetRenderTargetData
+ then goes into an infinite loop if it gets
+ D3DERR_WASSTILLDRAWING.
+ This is a better solution than penalizing
+ other apps that use this properly. */
+ { R"(\\rthdribl\.exe$)", {{
+ { "d3d9.allowDoNotWait", "False" },
+ }} },
+ /* Hyperdimension Neptunia U: Action Unleashed */
+ { R"(\\Neptunia\.exe$)", {{
+ { "d3d9.forceAspectRatio", "16:9" },
+ }} },
+ /* D&D - The Temple Of Elemental Evil */
+ { R"(\\ToEE\.exe$)", {{
+ { "d3d9.allowDiscard", "False" },
+ }} },
+ /* ZUSI 3 - Aerosoft Edition */
+ { R"(\\ZusiSim\.exe$)", {{
+ { "d3d9.noExplicitFrontBuffer", "True" },
+ }} },
+ /* GTA IV (NVAPI) */
+ /* Also thinks we're always on Intel *
+ * and will report/use bad amounts of VRAM. */
+ { R"(\\GTAIV\.exe$)", {{
+ { "d3d9.customVendorId", "1002" },
+ { "dxgi.emulateUMA", "True" },
+ }} },
+ /* Battlefield 2 (bad z-pass) */
+ { R"(\\BF2\.exe$)", {{
+ { "d3d9.longMad", "True" },
+ { "d3d9.invariantPosition", "True" },
+ }} },
+ /* SpellForce 2 Series */
+ { R"(\\SpellForce2.*\.exe$)", {{
+ { "d3d9.forceSamplerTypeSpecConstants", "True" },
+ }} },
+ /* Everquest 2 */
+ { R"(\\EverQuest2.*\.exe$)", {{
+ { "d3d9.alphaTestWiggleRoom", "True" },
+ }} },
+ /* Tomb Raider: Legend */
+ { R"(\\trl\.exe$)", {{
+ { "d3d9.apitraceMode", "True" },
+ }} },
+ /* Everquest */
+ { R"(\\eqgame\.exe$)", {{
+ { "d3d9.apitraceMode", "True" },
+ }} },
+ /* Dark Messiah of Might & Magic */
+ { R"(\\mm\.exe$)", {{
+ { "d3d9.deferSurfaceCreation", "True" },
+ { "d3d9.memoryTrackTest", "True" },
+ }} },
+ /* TrackMania Forever */
+ { R"(\\TmForever\.exe$)", {{
+ { "d3d9.swvpFloatCount", "256" },
+ { "d3d9.swvpIntCount", "16" },
+ { "d3d9.swvpBoolCount", "16" },
+ }} },
+ /* Mafia 2 */
+ { R"(\\mafia2\.exe$)", {{
+ { "d3d9.customVendorId", "10de" },
+ { "d3d9.customDeviceId", "0402" },
+ }} },
+ /* Warhammer: Online */
+ { R"(\\WAR(-64)?\.exe$)", {{
+ { "d3d9.customVendorId", "1002" },
+ }} },
+ /* Dragon Nest */
+ { R"(\\DragonNest_x64\.exe$)", {{
+ { "d3d9.memoryTrackTest ", "True" },
+ }} },
+ /* Dal Segno */
+ { R"(\\DST\.exe$)", {{
+ { "d3d9.deferSurfaceCreation", "True" },
+ }} },
+ /* Kohan II */
+ { R"(\\k2\.exe$)", {{
+ { "d3d9.memoryTrackTest", "True" },
+ }} },
+ /* Ninja Gaiden Sigma 1/2 */
+ { R"(\\NINJA GAIDEN SIGMA(2)?\.exe$)", {{
+ { "d3d9.deferSurfaceCreation", "True" },
+ }} },
+ /* Demon Stone breaks at frame rates > 60fps */
+ { R"(\\Demonstone\.exe$)", {{
+ { "d3d9.maxFrameRate", "60" },
+ }} },
+ /* Far Cry 1 has worse water rendering when it detects AMD GPUs */
+ { R"(\\FarCry\.exe$)", {{
+ { "d3d9.customVendorId", "10de" },
+ }} },
+ /* Earth Defense Force 5 */
+ { R"(\\EDF5\.exe$)", {{
+ { "dxgi.tearFree", "False" },
+ { "dxgi.syncInterval", "1" },
+ }} },
+ /* Sine Mora EX */
+ { R"(\\SineMoraEX\.exe$)", {{
+ { "d3d9.maxFrameRate", "60" },
+ }} },
+ /* Fantasy Grounds */
+ { R"(\\FantasyGrounds\.exe$)", {{
+ { "d3d9.noExplicitFrontBuffer", "True" },
+ }} },
+ }};
+
+
+ static bool isWhitespace(char ch) {
+ return ch == ' ' || ch == '\x9' || ch == '\r';
+ }
+
+
+ static bool isValidKeyChar(char ch) {
+ return (ch >= '0' && ch <= '9')
+ || (ch >= 'A' && ch <= 'Z')
+ || (ch >= 'a' && ch <= 'z')
+ || (ch == '.' || ch == '_');
+ }
+
+
+ static size_t skipWhitespace(const std::string& line, size_t n) {
+ while (n < line.size() && isWhitespace(line[n]))
+ n += 1;
+ return n;
+ }
+
+
+ struct ConfigContext {
+ bool active;
+ };
+
+
+ static void parseUserConfigLine(Config& config, ConfigContext& ctx, const std::string& line) {
+ std::stringstream key;
+ std::stringstream value;
+
+ // Extract the key
+ size_t n = skipWhitespace(line, 0);
+
+ if (n < line.size() && line[n] == '[') {
+ n += 1;
+
+ size_t e = line.size() - 1;
+ while (e > n && line[e] != ']')
+ e -= 1;
+
+ while (n < e)
+ key << line[n++];
+
+ ctx.active = key.str() == env::getExeName();
+ } else {
+ while (n < line.size() && isValidKeyChar(line[n]))
+ key << line[n++];
+
+ // Check whether the next char is a '='
+ n = skipWhitespace(line, n);
+ if (n >= line.size() || line[n] != '=')
+ return;
+
+ // Extract the value
+ bool insideString = false;
+ n = skipWhitespace(line, n + 1);
+
+ while (n < line.size()) {
+ if (!insideString && isWhitespace(line[n]))
+ break;
+
+ if (line[n] == '"') {
+ insideString = !insideString;
+ n++;
+ } else
+ value << line[n++];
+ }
+
+ if (ctx.active)
+ config.setOption(key.str(), value.str());
+ }
+ }
+
+
+ Config::Config() { }
+ Config::~Config() { }
+
+
+ Config::Config(OptionMap&& options)
+ : m_options(std::move(options)) { }
+
+
+ void Config::merge(const Config& other) {
+ for (auto& pair : other.m_options)
+ m_options.insert(pair);
+ }
+
+
+ void Config::setOption(const std::string& key, const std::string& value) {
+ m_options.insert_or_assign(key, value);
+ }
+
+
+ std::string Config::getOptionValue(const char* option) const {
+ auto iter = m_options.find(option);
+
+ return iter != m_options.end()
+ ? iter->second : std::string();
+ }
+
+
+ bool Config::parseOptionValue(
+ const std::string& value,
+ std::string& result) {
+ result = value;
+ return true;
+ }
+
+
+ bool Config::parseOptionValue(
+ const std::string& value,
+ bool& result) {
+ static const std::array<std::pair<const char*, bool>, 2> s_lookup = {{
+ { "true", true },
+ { "false", false },
+ }};
+
+ return parseStringOption(value,
+ s_lookup.begin(), s_lookup.end(), result);
+ }
+
+
+ bool Config::parseOptionValue(
+ const std::string& value,
+ int32_t& result) {
+ if (value.size() == 0)
+ return false;
+
+ // Parse sign, don't allow '+'
+ int32_t sign = 1;
+ size_t start = 0;
+
+ if (value[0] == '-') {
+ sign = -1;
+ start = 1;
+ }
+
+ // Parse absolute number
+ int32_t intval = 0;
+
+ for (size_t i = start; i < value.size(); i++) {
+ if (value[i] < '0' || value[i] > '9')
+ return false;
+
+ intval *= 10;
+ intval += value[i] - '0';
+ }
+
+ // Apply sign and return
+ result = sign * intval;
+ return true;
+ }
+
+
+ bool Config::parseOptionValue(
+ const std::string& value,
+ Tristate& result) {
+ static const std::array<std::pair<const char*, Tristate>, 3> s_lookup = {{
+ { "true", Tristate::True },
+ { "false", Tristate::False },
+ { "auto", Tristate::Auto },
+ }};
+
+ return parseStringOption(value,
+ s_lookup.begin(), s_lookup.end(), result);
+ }
+
+
+ template<typename I, typename V>
+ bool Config::parseStringOption(
+ std::string str,
+ I begin,
+ I end,
+ V& value) {
+ std::transform(str.begin(), str.end(), str.begin(),
+ [] (unsigned char c) { return (c >= 'A' && c <= 'Z') ? (c + 'a' - 'A') : c; });
+
+ for (auto i = begin; i != end; i++) {
+ if (str == i->first) {
+ value = i->second;
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+
+ Config Config::getAppConfig(const std::string& appName) {
+ auto appConfig = std::find_if(g_appDefaults.begin(), g_appDefaults.end(),
+ [&appName] (const std::pair<const char*, Config>& pair) {
+ std::regex expr(pair.first, std::regex::extended | std::regex::icase);
+ return std::regex_search(appName, expr);
+ });
+
+ if (appConfig != g_appDefaults.end()) {
+ // Inform the user that we loaded a default config
+ Logger::info(str::format("Found built-in config:"));
+ return appConfig->second;
+ }
+
+ return Config();
+ }
+
+
+ Config Config::getUserConfig() {
+ Config config;
+
+ // Load either $DXVK_CONFIG_FILE or $PWD/dxvk.conf
+ std::string filePath = env::getEnvVar("DXVK_CONFIG_FILE");
+
+ if (filePath == "")
+ filePath = "dxvk.conf";
+
+ // Open the file if it exists
+#ifdef _WIN32
+ std::ifstream stream(str::tows(filePath.c_str()).c_str());
+#else
+ std::ifstream stream(filePath.c_str());
+#endif
+
+ if (!stream)
+ return config;
+
+ // Inform the user that we loaded a file, might
+ // help when debugging configuration issues
+ Logger::info(str::format("Found config file: ", filePath));
+
+ // Initialize parser context
+ ConfigContext ctx;
+ ctx.active = true;
+
+ // Parse the file line by line
+ std::string line;
+
+ while (std::getline(stream, line))
+ parseUserConfigLine(config, ctx, line);
+
+ return config;
+ }
+
+
+ void Config::logOptions() const {
+ if (!m_options.empty()) {
+ Logger::info("Effective configuration:");
+
+ for (auto& pair : m_options)
+ Logger::info(str::format(" ", pair.first, " = ", pair.second));
+ }
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/config/config.h b/src/libs/dxvk-native-1.9.2a/src/util/config/config.h
new file mode 100644
index 00000000..5951a27c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/config/config.h
@@ -0,0 +1,152 @@
+#pragma once
+
+#include <string>
+#include <unordered_map>
+
+namespace dxvk {
+
+ /**
+ * \brief Tri-state
+ *
+ * Used to conditionally override
+ * booleans if desired.
+ */
+ enum class Tristate : int32_t {
+ Auto = -1,
+ False = 0,
+ True = 1,
+ };
+
+ /**
+ * \brief Config option set
+ *
+ * Stores configuration options
+ * as a set of key-value pairs.
+ */
+ class Config {
+ using OptionMap = std::unordered_map<std::string, std::string>;
+ public:
+
+ Config();
+ Config(OptionMap&& options);
+ ~Config();
+
+ /**
+ * \brief Merges two configuration sets
+ *
+ * Options specified in this config object will
+ * not be overridden if they are specified in
+ * the second config object.
+ * \param [in] other Config set to merge.
+ */
+ void merge(const Config& other);
+
+ /**
+ * \brief Sets an option
+ *
+ * \param [in] key Option name
+ * \param [in] value Option value
+ */
+ void setOption(
+ const std::string& key,
+ const std::string& value);
+
+ /**
+ * \brief Parses an option value
+ *
+ * Retrieves the option value as a string, and then
+ * tries to convert that string to the given type.
+ * If parsing the string fails because it is either
+ * invalid or if the option is not defined, this
+ * method will return a fallback value.
+ *
+ * Currently, this supports the types \c bool,
+ * \c int32_t, and \c std::string.
+ * \tparam T Return value type
+ * \param [in] option Option name
+ * \param [in] fallback Fallback value
+ * \returns Parsed option value
+ * \returns The parsed option value
+ */
+ template<typename T>
+ T getOption(const char* option, T fallback = T()) const {
+ const std::string& value = getOptionValue(option);
+
+ T result = fallback;
+ parseOptionValue(value, result);
+ return result;
+ }
+
+ /**
+ * \brief Logs option values
+ *
+ * Prints the effective configuration
+ * to the log for debugging purposes.
+ */
+ void logOptions() const;
+
+ /**
+ * \brief Retrieves default options for an app
+ *
+ * \param [in] appName Name of the application
+ * \returns Default options for the application
+ */
+ static Config getAppConfig(const std::string& appName);
+
+ /**
+ * \brief Retrieves user configuration
+ *
+ * Reads options from the configuration file,
+ * if it can be found, or an empty option set.
+ * \returns User-defined configuration options
+ */
+ static Config getUserConfig();
+
+ private:
+
+ OptionMap m_options;
+
+ std::string getOptionValue(
+ const char* option) const;
+
+ static bool parseOptionValue(
+ const std::string& value,
+ std::string& result);
+
+ static bool parseOptionValue(
+ const std::string& value,
+ bool& result);
+
+ static bool parseOptionValue(
+ const std::string& value,
+ int32_t& result);
+
+ static bool parseOptionValue(
+ const std::string& value,
+ Tristate& result);
+
+ template<typename I, typename V>
+ static bool parseStringOption(
+ std::string str,
+ I begin,
+ I end,
+ V& value);
+
+ };
+
+
+ /**
+ * \brief Applies tristate option
+ *
+ * Overrides the given value if \c state is
+ * \c True or \c False, and leaves it intact
+ * otherwise.
+ * \param [out] option The value to override
+ * \param [in] state Tristate to apply
+ */
+ inline void applyTristate(bool& option, Tristate state) {
+ option &= state != Tristate::False;
+ option |= state == Tristate::True;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/log/log.cpp b/src/libs/dxvk-native-1.9.2a/src/util/log/log.cpp
new file mode 100644
index 00000000..e096ee2f
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/log/log.cpp
@@ -0,0 +1,146 @@
+#ifdef VBOX
+#include <iprt/log.h>
+#endif
+
+#include "log.h"
+
+#include "../util_env.h"
+
+namespace dxvk {
+
+ Logger::Logger(const std::string& file_name)
+ : m_minLevel(getMinLogLevel()) {
+ if (m_minLevel != LogLevel::None) {
+ auto path = getFileName(file_name);
+
+ if (!path.empty()) {
+#ifdef _WIN32
+ m_fileStream = std::ofstream(str::tows(path.c_str()).c_str());
+#else
+ m_fileStream = std::ofstream(path.c_str());
+#endif
+ }
+ }
+ }
+
+
+ Logger::~Logger() { }
+
+
+ void Logger::trace(const std::string& message) {
+#ifndef VBOX
+ s_instance.emitMsg(LogLevel::Trace, message);
+#else
+ LogRel2(("%s", message.c_str()));
+#endif
+ }
+
+
+ void Logger::debug(const std::string& message) {
+#ifndef VBOX
+ s_instance.emitMsg(LogLevel::Debug, message);
+#else
+ LogFlow(("%s", message.c_str()));
+#endif
+ }
+
+
+ void Logger::info(const std::string& message) {
+#ifndef VBOX
+ s_instance.emitMsg(LogLevel::Info, message);
+#else
+ Log(("%s", message.c_str()));
+#endif
+ }
+
+
+ void Logger::warn(const std::string& message) {
+#ifndef VBOX
+ s_instance.emitMsg(LogLevel::Warn, message);
+#else
+ LogRel(("%s", message.c_str()));
+#endif
+ }
+
+
+ void Logger::err(const std::string& message) {
+#ifndef VBOX
+ s_instance.emitMsg(LogLevel::Error, message);
+#else
+ LogRel(("%s", message.c_str()));
+#endif
+ }
+
+
+ void Logger::log(LogLevel level, const std::string& message) {
+#ifndef VBOX
+ s_instance.emitMsg(level, message);
+#else
+ Log(("%s", message.c_str()));
+#endif
+ }
+
+#ifndef VBOX
+ void Logger::emitMsg(LogLevel level, const std::string& message) {
+ if (level >= m_minLevel) {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ static std::array<const char*, 5> s_prefixes
+ = {{ "trace: ", "debug: ", "info: ", "warn: ", "err: " }};
+
+ const char* prefix = s_prefixes.at(static_cast<uint32_t>(level));
+
+ std::stringstream stream(message);
+ std::string line;
+
+ while (std::getline(stream, line, '\n')) {
+ std::cerr << prefix << line << std::endl;
+
+ if (m_fileStream)
+ m_fileStream << prefix << line << std::endl;
+ }
+ }
+ }
+#endif
+
+ LogLevel Logger::getMinLogLevel() {
+#ifndef VBOX
+ const std::array<std::pair<const char*, LogLevel>, 6> logLevels = {{
+ { "trace", LogLevel::Trace },
+ { "debug", LogLevel::Debug },
+ { "info", LogLevel::Info },
+ { "warn", LogLevel::Warn },
+ { "error", LogLevel::Error },
+ { "none", LogLevel::None },
+ }};
+
+ const std::string logLevelStr = env::getEnvVar("DXVK_LOG_LEVEL");
+
+ for (const auto& pair : logLevels) {
+ if (logLevelStr == pair.first)
+ return pair.second;
+ }
+#endif
+ return LogLevel::Info;
+ }
+
+
+ std::string Logger::getFileName(const std::string& base) {
+#ifndef VBOX
+ std::string path = env::getEnvVar("DXVK_LOG_PATH");
+
+ if (path == "none")
+ return "";
+
+ if (!path.empty() && *path.rbegin() != '/')
+ path += '/';
+
+ std::string exeName = env::getExeBaseName();
+ path += exeName + "_" + base;
+ return path;
+#else
+ return "";
+#endif
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/log/log.h b/src/libs/dxvk-native-1.9.2a/src/util/log/log.h
new file mode 100644
index 00000000..93c05ffb
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/log/log.h
@@ -0,0 +1,71 @@
+#pragma once
+
+#include <array>
+#include <fstream>
+#include <iostream>
+#include <string>
+
+#include "../thread.h"
+
+namespace dxvk {
+
+ enum class LogLevel : uint32_t {
+ Trace = 0,
+ Debug = 1,
+ Info = 2,
+ Warn = 3,
+ Error = 4,
+ None = 5,
+ };
+
+ /**
+ * \brief Logger
+ *
+ * Logger for one DLL. Creates a text file and
+ * writes all log messages to that file.
+ */
+ class Logger {
+
+ public:
+
+ Logger(const std::string& file_name);
+ ~Logger();
+
+ static void trace(const std::string& message);
+ static void debug(const std::string& message);
+ static void info (const std::string& message);
+ static void warn (const std::string& message);
+ static void err (const std::string& message);
+ static void log (LogLevel level, const std::string& message);
+
+ static LogLevel logLevel() {
+#ifndef VBOX
+ return s_instance.m_minLevel;
+#else
+ return LogLevel::Info;
+#endif
+ }
+
+ private:
+
+#ifndef VBOX
+ static Logger s_instance;
+#endif
+
+ const LogLevel m_minLevel;
+
+ dxvk::mutex m_mutex;
+ std::ofstream m_fileStream;
+
+#ifndef VBOX
+ void emitMsg(LogLevel level, const std::string& message);
+#endif
+
+ static LogLevel getMinLogLevel();
+
+ static std::string getFileName(
+ const std::string& base);
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/log/log_debug.cpp b/src/libs/dxvk-native-1.9.2a/src/util/log/log_debug.cpp
new file mode 100644
index 00000000..c67742ab
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/log/log_debug.cpp
@@ -0,0 +1,11 @@
+#include "log_debug.h"
+
+namespace dxvk::debug {
+
+ std::string methodName(const std::string& prettyName) {
+ size_t end = prettyName.find("(");
+ size_t begin = prettyName.substr(0, end).rfind(" ") + 1;
+ return prettyName.substr(begin,end - begin);
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/log/log_debug.h b/src/libs/dxvk-native-1.9.2a/src/util/log/log_debug.h
new file mode 100644
index 00000000..c5084320
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/log/log_debug.h
@@ -0,0 +1,49 @@
+#pragma once
+
+#include <sstream>
+
+#include "log.h"
+
+#ifdef _MSC_VER
+#define METHOD_NAME __FUNCSIG__
+#else
+#define METHOD_NAME __PRETTY_FUNCTION__
+#endif
+
+#define TRACE_ENABLED
+
+#ifdef TRACE_ENABLED
+#define TRACE(...) \
+ do { dxvk::debug::trace(METHOD_NAME, ##__VA_ARGS__); } while (0)
+#else
+#define TRACE(...) \
+ do { } while (0)
+#endif
+
+namespace dxvk::debug {
+
+ std::string methodName(const std::string& prettyName);
+
+ inline void traceArgs(std::stringstream& stream) { }
+
+ template<typename Arg1>
+ void traceArgs(std::stringstream& stream, const Arg1& arg1) {
+ stream << arg1;
+ }
+
+ template<typename Arg1, typename Arg2, typename... Args>
+ void traceArgs(std::stringstream& stream, const Arg1& arg1, const Arg2& arg2, const Args&... args) {
+ stream << arg1 << ",";
+ traceArgs(stream, arg2, args...);
+ }
+
+ template<typename... Args>
+ void trace(const std::string& funcName, const Args&... args) {
+ std::stringstream stream;
+ stream << methodName(funcName) << "(";
+ traceArgs(stream, args...);
+ stream << ")";
+ Logger::trace(stream.str());
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/meson.build b/src/libs/dxvk-native-1.9.2a/src/util/meson.build
new file mode 100644
index 00000000..dbaba372
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/meson.build
@@ -0,0 +1,49 @@
+util_src = [
+ 'util_env.cpp',
+ 'util_fps_limiter.cpp',
+ 'util_matrix.cpp',
+ 'util_monitor.cpp',
+
+ 'com/com_guid.cpp',
+ 'com/com_private_data.cpp',
+
+ 'config/config.cpp',
+
+ 'log/log.cpp',
+ 'log/log_debug.cpp',
+
+ 'sha1/sha1.c',
+ 'sha1/sha1_util.cpp',
+
+ 'sync/sync_recursive.cpp',
+]
+
+util_src_win32 = [
+ 'util_gdi.cpp',
+
+ 'platform/util_luid_win32.cpp',
+ 'platform/util_env_win32.cpp',
+ 'platform/util_string_win32.cpp'
+]
+
+util_src_linux = [
+ 'platform/util_luid_linux.cpp',
+ 'platform/util_env_linux.cpp',
+ 'platform/util_string_linux.cpp',
+ 'platform/thread_native.cpp',
+]
+
+if dxvk_platform == 'windows'
+ util_src += util_src_win32
+elif dxvk_platform == 'linux'
+ util_src += util_src_linux
+else
+ error('Unknown platform for util')
+endif
+
+util_lib = static_library('util', util_src,
+ include_directories : [ dxvk_include_path ],
+ override_options : ['cpp_std='+dxvk_cpp_std])
+
+util_dep = declare_dependency(
+ link_with : [ util_lib ])
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/platform/thread_native.cpp b/src/libs/dxvk-native-1.9.2a/src/util/platform/thread_native.cpp
new file mode 100644
index 00000000..5337afd4
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/platform/thread_native.cpp
@@ -0,0 +1,21 @@
+#include "../thread.h"
+#include "../util_likely.h"
+
+#include <atomic>
+
+namespace dxvk::this_thread {
+
+ std::atomic<uint32_t> g_threadCtr = { 0u };
+ thread_local uint32_t g_threadId = 0u;
+
+ // This implementation returns thread ids unique to the current instance.
+ // Ie. if you use this across multiple .so's then you might get conflicting ids.
+ // This isn't an issue for us as we only use it in d3d11, but do check if this changes.
+ uint32_t get_id() {
+ if (unlikely(!g_threadId))
+ g_threadId = ++g_threadCtr;
+
+ return g_threadId;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/platform/util_env_linux.cpp b/src/libs/dxvk-native-1.9.2a/src/util/platform/util_env_linux.cpp
new file mode 100644
index 00000000..25b03edc
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/platform/util_env_linux.cpp
@@ -0,0 +1,44 @@
+#include "util_env.h"
+
+ #include <array>
+#ifndef VBOX
+#include <filesystem>
+#endif
+#include <unistd.h>
+#include <limits.h>
+
+#ifdef VBOX
+# include <iprt/process.h>
+# include <iprt/path.h>
+#endif
+
+namespace dxvk::env {
+
+ std::string getExePath() {
+#ifndef VBOX
+ std::array<char, PATH_MAX> exePath = {};
+
+ size_t count = readlink("/proc/self/exe", exePath.data(), exePath.size());
+
+ return std::string(exePath.begin(), exePath.begin() + count);
+#else
+ char szExePath[RTPATH_MAX];
+ RTProcGetExecutablePath(&szExePath[0], sizeof(szExePath));
+ return std::string(&szExePath[0]);
+#endif
+ }
+
+
+ void setThreadName(const std::string& name) {
+ }
+
+
+ bool createDirectory(const std::string& path) {
+#ifndef VBOX
+ return std::filesystem::create_directories(path);
+#else
+ return false;
+#endif
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/platform/util_env_win32.cpp b/src/libs/dxvk-native-1.9.2a/src/util/platform/util_env_win32.cpp
new file mode 100644
index 00000000..8b86bccf
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/platform/util_env_win32.cpp
@@ -0,0 +1,38 @@
+#include "util_env.h"
+
+#include "./com/com_include.h"
+
+namespace dxvk::env {
+
+ std::string getExePath() {
+ std::vector<WCHAR> exePath;
+ exePath.resize(MAX_PATH + 1);
+
+ DWORD len = ::GetModuleFileNameW(NULL, exePath.data(), MAX_PATH);
+ exePath.resize(len);
+
+ return str::fromws(exePath.data());
+ }
+
+
+ void setThreadName(const std::string& name) {
+ using SetThreadDescriptionProc = HRESULT (WINAPI *) (HANDLE, PCWSTR);
+
+ static auto proc = reinterpret_cast<SetThreadDescriptionProc>(
+ ::GetProcAddress(::GetModuleHandleW(L"kernel32.dll"), "SetThreadDescription"));
+
+ if (proc != nullptr) {
+ auto wideName = std::vector<WCHAR>(name.length() + 1);
+ str::tows(name.c_str(), wideName.data(), wideName.size());
+ (*proc)(::GetCurrentThread(), wideName.data());
+ }
+ }
+
+
+ bool createDirectory(const std::string& path) {
+ WCHAR widePath[MAX_PATH];
+ str::tows(path.c_str(), widePath);
+ return !!CreateDirectoryW(widePath, nullptr);
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/platform/util_luid_linux.cpp b/src/libs/dxvk-native-1.9.2a/src/util/platform/util_luid_linux.cpp
new file mode 100644
index 00000000..9c3aa05b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/platform/util_luid_linux.cpp
@@ -0,0 +1,13 @@
+#include "util_luid.h"
+
+#include "./log/log.h"
+
+namespace dxvk {
+
+ LUID GetAdapterLUID(UINT Adapter) {
+ Logger::warn("GetAdapterLUID: native stub");
+
+ return LUID();
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/platform/util_luid_win32.cpp b/src/libs/dxvk-native-1.9.2a/src/util/platform/util_luid_win32.cpp
new file mode 100644
index 00000000..96a2a09a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/platform/util_luid_win32.cpp
@@ -0,0 +1,34 @@
+#include "util_luid.h"
+#include "util_string.h"
+
+#include "./log/log.h"
+
+#include <mutex>
+#include <vector>
+
+namespace dxvk {
+
+ LUID GetAdapterLUID(UINT Adapter) {
+ static dxvk::mutex s_mutex;
+ static std::vector<LUID> s_luids;
+
+ std::lock_guard<dxvk::mutex> lock(s_mutex);
+ uint32_t newLuidCount = Adapter + 1;
+
+ while (s_luids.size() < newLuidCount) {
+ LUID luid = { 0, 0 };
+
+ if (!::AllocateLocallyUniqueId(&luid))
+ Logger::err("Failed to allocate LUID");
+
+
+ Logger::info(str::format("Adapter LUID ", s_luids.size(), ": ",
+ std::hex, luid.HighPart, ":", luid.LowPart, std::dec));
+
+ s_luids.push_back(luid);
+ }
+
+ return s_luids[Adapter];
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/platform/util_string_linux.cpp b/src/libs/dxvk-native-1.9.2a/src/util/platform/util_string_linux.cpp
new file mode 100644
index 00000000..dbce6458
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/platform/util_string_linux.cpp
@@ -0,0 +1,19 @@
+#include "util_string.h"
+
+#include <string>
+#include <algorithm>
+
+namespace dxvk::str {
+
+ std::string fromws(const WCHAR *ws) {
+ size_t count = wcslen(ws);
+
+ return std::string(ws, ws + count);
+ }
+
+
+ void tows(const char* mbs, WCHAR* wcs, size_t wcsLen) {
+ std::mbstowcs(wcs, mbs, wcsLen);
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/platform/util_string_win32.cpp b/src/libs/dxvk-native-1.9.2a/src/util/platform/util_string_win32.cpp
new file mode 100644
index 00000000..2151c1e4
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/platform/util_string_win32.cpp
@@ -0,0 +1,43 @@
+#include "util_string.h"
+
+namespace dxvk::str {
+ std::string fromws(const WCHAR *ws) {
+ size_t len = ::WideCharToMultiByte(CP_UTF8,
+ 0, ws, -1, nullptr, 0, nullptr, nullptr);
+
+ if (len <= 1)
+ return "";
+
+ len -= 1;
+
+ std::string result;
+ result.resize(len);
+ ::WideCharToMultiByte(CP_UTF8, 0, ws, -1,
+ &result.at(0), len, nullptr, nullptr);
+ return result;
+ }
+
+
+ void tows(const char* mbs, WCHAR* wcs, size_t wcsLen) {
+ ::MultiByteToWideChar(
+ CP_UTF8, 0, mbs, -1,
+ wcs, wcsLen);
+ }
+
+ std::wstring tows(const char* mbs) {
+ size_t len = ::MultiByteToWideChar(CP_UTF8,
+ 0, mbs, -1, nullptr, 0);
+
+ if (len <= 1)
+ return L"";
+
+ len -= 1;
+
+ std::wstring result;
+ result.resize(len);
+ ::MultiByteToWideChar(CP_UTF8, 0, mbs, -1,
+ &result.at(0), len);
+ return result;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/rc/util_rc.h b/src/libs/dxvk-native-1.9.2a/src/util/rc/util_rc.h
new file mode 100644
index 00000000..c33d0c61
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/rc/util_rc.h
@@ -0,0 +1,36 @@
+#pragma once
+
+#include <atomic>
+
+namespace dxvk {
+
+ /**
+ * \brief Reference-counted object
+ */
+ class RcObject {
+
+ public:
+
+ /**
+ * \brief Increments reference count
+ * \returns New reference count
+ */
+ uint32_t incRef() {
+ return ++m_refCount;
+ }
+
+ /**
+ * \brief Decrements reference count
+ * \returns New reference count
+ */
+ uint32_t decRef() {
+ return --m_refCount;
+ }
+
+ private:
+
+ std::atomic<uint32_t> m_refCount = { 0u };
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/rc/util_rc_ptr.h b/src/libs/dxvk-native-1.9.2a/src/util/rc/util_rc_ptr.h
new file mode 100644
index 00000000..23c5c43d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/rc/util_rc_ptr.h
@@ -0,0 +1,124 @@
+#pragma once
+
+#include <functional>
+#include <ostream>
+
+namespace dxvk {
+
+ /**
+ * \brief Pointer for reference-counted objects
+ *
+ * This only requires the given type to implement \c incRef
+ * and \c decRef methods that adjust the reference count.
+ * \tparam T Object type
+ */
+ template<typename T>
+ class Rc {
+ template<typename Tx>
+ friend class Rc;
+ public:
+
+ Rc() { }
+ Rc(std::nullptr_t) { }
+
+ Rc(T* object)
+ : m_object(object) {
+ this->incRef();
+ }
+
+ Rc(const Rc& other)
+ : m_object(other.m_object) {
+ this->incRef();
+ }
+
+ template<typename Tx>
+ Rc(const Rc<Tx>& other)
+ : m_object(other.m_object) {
+ this->incRef();
+ }
+
+ Rc(Rc&& other)
+ : m_object(other.m_object) {
+ other.m_object = nullptr;
+ }
+
+ template<typename Tx>
+ Rc(Rc<Tx>&& other)
+ : m_object(other.m_object) {
+ other.m_object = nullptr;
+ }
+
+ Rc& operator = (std::nullptr_t) {
+ this->decRef();
+ m_object = nullptr;
+ return *this;
+ }
+
+ Rc& operator = (const Rc& other) {
+ other.incRef();
+ this->decRef();
+ m_object = other.m_object;
+ return *this;
+ }
+
+ template<typename Tx>
+ Rc& operator = (const Rc<Tx>& other) {
+ other.incRef();
+ this->decRef();
+ m_object = other.m_object;
+ return *this;
+ }
+
+ Rc& operator = (Rc&& other) {
+ this->decRef();
+ this->m_object = other.m_object;
+ other.m_object = nullptr;
+ return *this;
+ }
+
+ template<typename Tx>
+ Rc& operator = (Rc<Tx>&& other) {
+ this->decRef();
+ this->m_object = other.m_object;
+ other.m_object = nullptr;
+ return *this;
+ }
+
+ ~Rc() {
+ this->decRef();
+ }
+
+ T& operator * () const { return *m_object; }
+ T* operator -> () const { return m_object; }
+ T* ptr() const { return m_object; }
+
+ bool operator == (const Rc& other) const { return m_object == other.m_object; }
+ bool operator != (const Rc& other) const { return m_object != other.m_object; }
+
+ bool operator == (std::nullptr_t) const { return m_object == nullptr; }
+ bool operator != (std::nullptr_t) const { return m_object != nullptr; }
+
+ private:
+
+ T* m_object = nullptr;
+
+ void incRef() const {
+ if (m_object != nullptr)
+ m_object->incRef();
+ }
+
+ void decRef() const {
+ if (m_object != nullptr) {
+ if (m_object->decRef() == 0)
+ delete m_object;
+ }
+ }
+
+ };
+
+}
+
+template<typename T>
+std::ostream& operator << (std::ostream& os, const dxvk::Rc<T>& rc) {
+ return os << rc.ptr();
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/sha1/sha1.c b/src/libs/dxvk-native-1.9.2a/src/util/sha1/sha1.c
new file mode 100644
index 00000000..39e60675
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/sha1/sha1.c
@@ -0,0 +1,170 @@
+/* $OpenBSD: sha1.c,v 1.26 2015/09/11 09:18:27 guenther Exp $ */
+
+/*
+ * SHA-1 in C
+ * By Steve Reid <steve@edmweb.com>
+ * 100% Public Domain
+ *
+ * Test Vectors (from FIPS PUB 180-1)
+ * "abc"
+ * A9993E36 4706816A BA3E2571 7850C26C 9CD0D89D
+ * "abcdbcdecdefdefgefghfghighijhijkijkljklmklmnlmnomnopnopq"
+ * 84983E44 1C3BD26E BAAE4AA1 F95129E5 E54670F1
+ * A million repetitions of "a"
+ * 34AA973C D4C4DAA4 F61EEB2B DBAD2731 6534016F
+ */
+
+#include <stdint.h>
+#include <string.h>
+#include "sha1.h"
+
+#define rol(value, bits) (((value) << (bits)) | ((value) >> (32 - (bits))))
+
+/*
+ * blk0() and blk() perform the initial expand.
+ * I got the idea of expanding during the round function from SSLeay
+ */
+# define blk0(i) (block->l[i] = (rol(block->l[i],24)&0xFF00FF00) \
+ |(rol(block->l[i],8)&0x00FF00FF))
+
+#define blk(i) (block->l[i&15] = rol(block->l[(i+13)&15]^block->l[(i+8)&15] \
+ ^block->l[(i+2)&15]^block->l[i&15],1))
+
+/*
+ * (R0+R1), R2, R3, R4 are the different operations (rounds) used in SHA1
+ */
+#define R0(v,w,x,y,z,i) z+=((w&(x^y))^y)+blk0(i)+0x5A827999+rol(v,5);w=rol(w,30);
+#define R1(v,w,x,y,z,i) z+=((w&(x^y))^y)+blk(i)+0x5A827999+rol(v,5);w=rol(w,30);
+#define R2(v,w,x,y,z,i) z+=(w^x^y)+blk(i)+0x6ED9EBA1+rol(v,5);w=rol(w,30);
+#define R3(v,w,x,y,z,i) z+=(((w|x)&y)|(w&x))+blk(i)+0x8F1BBCDC+rol(v,5);w=rol(w,30);
+#define R4(v,w,x,y,z,i) z+=(w^x^y)+blk(i)+0xCA62C1D6+rol(v,5);w=rol(w,30);
+
+typedef union {
+ uint8_t c[64];
+ uint32_t l[16];
+} CHAR64LONG16;
+
+/*
+ * Hash a single 512-bit block. This is the core of the algorithm.
+ */
+void
+SHA1Transform(uint32_t state[5], const uint8_t buffer[SHA1_BLOCK_LENGTH])
+{
+ uint32_t a, b, c, d, e;
+ uint8_t workspace[SHA1_BLOCK_LENGTH];
+ CHAR64LONG16 *block = (CHAR64LONG16 *)workspace;
+
+ (void)memcpy(block, buffer, SHA1_BLOCK_LENGTH);
+
+ /* Copy context->state[] to working vars */
+ a = state[0];
+ b = state[1];
+ c = state[2];
+ d = state[3];
+ e = state[4];
+
+ /* 4 rounds of 20 operations each. Loop unrolled. */
+ R0(a,b,c,d,e, 0); R0(e,a,b,c,d, 1); R0(d,e,a,b,c, 2); R0(c,d,e,a,b, 3);
+ R0(b,c,d,e,a, 4); R0(a,b,c,d,e, 5); R0(e,a,b,c,d, 6); R0(d,e,a,b,c, 7);
+ R0(c,d,e,a,b, 8); R0(b,c,d,e,a, 9); R0(a,b,c,d,e,10); R0(e,a,b,c,d,11);
+ R0(d,e,a,b,c,12); R0(c,d,e,a,b,13); R0(b,c,d,e,a,14); R0(a,b,c,d,e,15);
+ R1(e,a,b,c,d,16); R1(d,e,a,b,c,17); R1(c,d,e,a,b,18); R1(b,c,d,e,a,19);
+ R2(a,b,c,d,e,20); R2(e,a,b,c,d,21); R2(d,e,a,b,c,22); R2(c,d,e,a,b,23);
+ R2(b,c,d,e,a,24); R2(a,b,c,d,e,25); R2(e,a,b,c,d,26); R2(d,e,a,b,c,27);
+ R2(c,d,e,a,b,28); R2(b,c,d,e,a,29); R2(a,b,c,d,e,30); R2(e,a,b,c,d,31);
+ R2(d,e,a,b,c,32); R2(c,d,e,a,b,33); R2(b,c,d,e,a,34); R2(a,b,c,d,e,35);
+ R2(e,a,b,c,d,36); R2(d,e,a,b,c,37); R2(c,d,e,a,b,38); R2(b,c,d,e,a,39);
+ R3(a,b,c,d,e,40); R3(e,a,b,c,d,41); R3(d,e,a,b,c,42); R3(c,d,e,a,b,43);
+ R3(b,c,d,e,a,44); R3(a,b,c,d,e,45); R3(e,a,b,c,d,46); R3(d,e,a,b,c,47);
+ R3(c,d,e,a,b,48); R3(b,c,d,e,a,49); R3(a,b,c,d,e,50); R3(e,a,b,c,d,51);
+ R3(d,e,a,b,c,52); R3(c,d,e,a,b,53); R3(b,c,d,e,a,54); R3(a,b,c,d,e,55);
+ R3(e,a,b,c,d,56); R3(d,e,a,b,c,57); R3(c,d,e,a,b,58); R3(b,c,d,e,a,59);
+ R4(a,b,c,d,e,60); R4(e,a,b,c,d,61); R4(d,e,a,b,c,62); R4(c,d,e,a,b,63);
+ R4(b,c,d,e,a,64); R4(a,b,c,d,e,65); R4(e,a,b,c,d,66); R4(d,e,a,b,c,67);
+ R4(c,d,e,a,b,68); R4(b,c,d,e,a,69); R4(a,b,c,d,e,70); R4(e,a,b,c,d,71);
+ R4(d,e,a,b,c,72); R4(c,d,e,a,b,73); R4(b,c,d,e,a,74); R4(a,b,c,d,e,75);
+ R4(e,a,b,c,d,76); R4(d,e,a,b,c,77); R4(c,d,e,a,b,78); R4(b,c,d,e,a,79);
+
+ /* Add the working vars back into context.state[] */
+ state[0] += a;
+ state[1] += b;
+ state[2] += c;
+ state[3] += d;
+ state[4] += e;
+
+ /* Wipe variables */
+ a = b = c = d = e = 0;
+}
+
+
+/*
+ * SHA1Init - Initialize new context
+ */
+void
+SHA1Init(SHA1_CTX *context)
+{
+
+ /* SHA1 initialization constants */
+ context->count = 0;
+ context->state[0] = 0x67452301;
+ context->state[1] = 0xEFCDAB89;
+ context->state[2] = 0x98BADCFE;
+ context->state[3] = 0x10325476;
+ context->state[4] = 0xC3D2E1F0;
+}
+
+
+/*
+ * Run your data through this.
+ */
+void
+SHA1Update(SHA1_CTX *context, const uint8_t *data, size_t len)
+{
+ size_t i, j;
+
+ j = (size_t)((context->count >> 3) & 63);
+ context->count += (len << 3);
+ if ((j + len) > 63) {
+ (void)memcpy(&context->buffer[j], data, (i = 64-j));
+ SHA1Transform(context->state, context->buffer);
+ for ( ; i + 63 < len; i += 64)
+ SHA1Transform(context->state, (uint8_t *)&data[i]);
+ j = 0;
+ } else {
+ i = 0;
+ }
+ (void)memcpy(&context->buffer[j], &data[i], len - i);
+}
+
+
+/*
+ * Add padding and return the message digest.
+ */
+void
+SHA1Pad(SHA1_CTX *context)
+{
+ uint8_t finalcount[8];
+ uint32_t i;
+
+ for (i = 0; i < 8; i++) {
+ finalcount[i] = (uint8_t)((context->count >>
+ ((7 - (i & 7)) * 8)) & 255); /* Endian independent */
+ }
+ SHA1Update(context, (uint8_t *)"\200", 1);
+ while ((context->count & 504) != 448)
+ SHA1Update(context, (uint8_t *)"\0", 1);
+ SHA1Update(context, finalcount, 8); /* Should cause a SHA1Transform() */
+}
+
+void
+SHA1Final(uint8_t digest[SHA1_DIGEST_LENGTH], SHA1_CTX *context)
+{
+ uint32_t i;
+
+ SHA1Pad(context);
+ for (i = 0; i < SHA1_DIGEST_LENGTH; i++) {
+ digest[i] = (uint8_t)
+ ((context->state[i>>2] >> ((3-(i & 3)) * 8) ) & 255);
+ }
+ memset(context, 0, sizeof(*context));
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/sha1/sha1.h b/src/libs/dxvk-native-1.9.2a/src/util/sha1/sha1.h
new file mode 100644
index 00000000..029a0ae8
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/sha1/sha1.h
@@ -0,0 +1,53 @@
+/* $OpenBSD: sha1.h,v 1.24 2012/12/05 23:19:57 deraadt Exp $ */
+
+/*
+ * SHA-1 in C
+ * By Steve Reid <steve@edmweb.com>
+ * 100% Public Domain
+ */
+
+#ifndef _SHA1_H
+#define _SHA1_H
+
+#include <stddef.h>
+#include <stdint.h>
+
+#define SHA1_BLOCK_LENGTH 64
+#define SHA1_DIGEST_LENGTH 20
+#define SHA1_DIGEST_STRING_LENGTH (SHA1_DIGEST_LENGTH * 2 + 1)
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct _SHA1_CTX {
+ uint32_t state[5];
+ uint64_t count;
+ uint8_t buffer[SHA1_BLOCK_LENGTH];
+} SHA1_CTX;
+
+void SHA1Init(SHA1_CTX *);
+void SHA1Pad(SHA1_CTX *);
+void SHA1Transform(uint32_t [5], const uint8_t [SHA1_BLOCK_LENGTH]);
+void SHA1Update(SHA1_CTX *, const uint8_t *, size_t);
+void SHA1Final(uint8_t [SHA1_DIGEST_LENGTH], SHA1_CTX *);
+
+#define HTONDIGEST(x) do { \
+ x[0] = htonl(x[0]); \
+ x[1] = htonl(x[1]); \
+ x[2] = htonl(x[2]); \
+ x[3] = htonl(x[3]); \
+ x[4] = htonl(x[4]); } while (0)
+
+#define NTOHDIGEST(x) do { \
+ x[0] = ntohl(x[0]); \
+ x[1] = ntohl(x[1]); \
+ x[2] = ntohl(x[2]); \
+ x[3] = ntohl(x[3]); \
+ x[4] = ntohl(x[4]); } while (0)
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _SHA1_H */
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/sha1/sha1_util.cpp b/src/libs/dxvk-native-1.9.2a/src/util/sha1/sha1_util.cpp
new file mode 100644
index 00000000..eefc9275
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/sha1/sha1_util.cpp
@@ -0,0 +1,48 @@
+#include "sha1.h"
+#include "sha1_util.h"
+
+namespace dxvk {
+
+ std::string Sha1Hash::toString() const {
+ static const char nibbles[]
+ = { '0', '1', '2', '3', '4', '5', '6', '7',
+ '8', '9', 'a', 'b', 'c', 'd', 'e', 'f' };
+
+ std::string result;
+ result.resize(2 * m_digest.size());
+
+ for (uint32_t i = 0; i < m_digest.size(); i++) {
+ result.at(2 * i + 0) = nibbles[(m_digest[i] >> 4) & 0xF];
+ result.at(2 * i + 1) = nibbles[(m_digest[i] >> 0) & 0xF];
+ }
+
+ return result;
+ }
+
+
+ Sha1Hash Sha1Hash::compute(
+ const void* data,
+ size_t size) {
+ Sha1Data chunk = { data, size };
+ return compute(1, &chunk);
+ }
+
+
+ Sha1Hash Sha1Hash::compute(
+ size_t numChunks,
+ const Sha1Data* chunks) {
+ Sha1Digest digest;
+
+ SHA1_CTX ctx;
+ SHA1Init(&ctx);
+
+ for (size_t i = 0; i < numChunks; i++) {
+ auto ptr = reinterpret_cast<const uint8_t*>(chunks[i].data);
+ SHA1Update(&ctx, ptr, chunks[i].size);
+ }
+
+ SHA1Final(digest.data(), &ctx);
+ return Sha1Hash(digest);
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/sha1/sha1_util.h b/src/libs/dxvk-native-1.9.2a/src/util/sha1/sha1_util.h
new file mode 100644
index 00000000..9d83ab8c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/sha1/sha1_util.h
@@ -0,0 +1,63 @@
+#pragma once
+
+#include <array>
+#include <cstring>
+#include <string>
+
+namespace dxvk {
+
+ using Sha1Digest = std::array<uint8_t, 20>;
+
+ struct Sha1Data {
+ const void* data;
+ size_t size;
+ };
+
+ class Sha1Hash {
+
+ public:
+
+ Sha1Hash() { }
+ Sha1Hash(const Sha1Digest& digest)
+ : m_digest(digest) { }
+
+ std::string toString() const;
+
+ uint32_t dword(uint32_t id) const {
+ return uint32_t(m_digest[4 * id + 0]) << 0
+ | uint32_t(m_digest[4 * id + 1]) << 8
+ | uint32_t(m_digest[4 * id + 2]) << 16
+ | uint32_t(m_digest[4 * id + 3]) << 24;
+ }
+
+ bool operator == (const Sha1Hash& other) const {
+ return !std::memcmp(
+ this->m_digest.data(),
+ other.m_digest.data(),
+ other.m_digest.size());
+ }
+
+ bool operator != (const Sha1Hash& other) const {
+ return !this->operator == (other);
+ }
+
+ static Sha1Hash compute(
+ const void* data,
+ size_t size);
+
+ static Sha1Hash compute(
+ size_t numChunks,
+ const Sha1Data* chunks);
+
+ template<typename T>
+ static Sha1Hash compute(const T& data) {
+ return compute(&data, sizeof(T));
+ }
+
+ private:
+
+ Sha1Digest m_digest;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/sync/sync_recursive.cpp b/src/libs/dxvk-native-1.9.2a/src/util/sync/sync_recursive.cpp
new file mode 100644
index 00000000..180d3f1f
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/sync/sync_recursive.cpp
@@ -0,0 +1,37 @@
+#include "sync_recursive.h"
+#include "sync_spinlock.h"
+#include "../thread.h"
+
+namespace dxvk::sync {
+
+ void RecursiveSpinlock::lock() {
+ spin(2000, [this] { return try_lock(); });
+ }
+
+
+ void RecursiveSpinlock::unlock() {
+ if (likely(m_counter == 0))
+ m_owner.store(0, std::memory_order_release);
+ else
+ m_counter -= 1;
+ }
+
+
+ bool RecursiveSpinlock::try_lock() {
+ uint32_t threadId = dxvk::this_thread::get_id();
+ uint32_t expected = 0;
+
+ bool status = m_owner.compare_exchange_weak(
+ expected, threadId, std::memory_order_acquire);
+
+ if (status)
+ return true;
+
+ if (expected != threadId)
+ return false;
+
+ m_counter += 1;
+ return true;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/sync/sync_recursive.h b/src/libs/dxvk-native-1.9.2a/src/util/sync/sync_recursive.h
new file mode 100644
index 00000000..1bb64db1
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/sync/sync_recursive.h
@@ -0,0 +1,32 @@
+#pragma once
+
+#include <atomic>
+
+#include "../com/com_include.h"
+
+namespace dxvk::sync {
+
+ /**
+ * \brief Recursive spinlock
+ *
+ * Implements a spinlock that can be acquired
+ * by the same thread multiple times.
+ */
+ class RecursiveSpinlock {
+
+ public:
+
+ void lock();
+
+ void unlock();
+
+ bool try_lock();
+
+ private:
+
+ std::atomic<uint32_t> m_owner = { 0u };
+ uint32_t m_counter = { 0u };
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/sync/sync_signal.h b/src/libs/dxvk-native-1.9.2a/src/util/sync/sync_signal.h
new file mode 100644
index 00000000..cdbcae82
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/sync/sync_signal.h
@@ -0,0 +1,160 @@
+#pragma once
+
+#include <atomic>
+#include <functional>
+#include <list>
+
+#include "../rc/util_rc.h"
+
+#include "../thread.h"
+
+namespace dxvk::sync {
+
+ /**
+ * \brief Signal
+ *
+ * Interface for a CPU-side fence. Can be signaled
+ * to a given value, and any thread waiting for a
+ * lower value will be woken up.
+ */
+ class Signal : public RcObject {
+
+ public:
+
+ virtual ~Signal() { }
+
+ /**
+ * \brief Last signaled value
+ * \returns Last signaled value
+ */
+ virtual uint64_t value() const = 0;
+
+ /**
+ * \brief Notifies signal
+ *
+ * Wakes up all threads currently waiting for
+ * a value lower than \c value. Note that
+ * \c value must monotonically increase.
+ * \param [in] value Value to signal to
+ */
+ virtual void signal(uint64_t value) = 0;
+
+ /**
+ * \brief Waits for signal
+ *
+ * Blocks the calling thread until another
+ * thread signals it with a value equal to
+ * or greater than \c value.
+ * \param [in] value The value to wait for
+ */
+ virtual void wait(uint64_t value) = 0;
+
+ };
+
+
+ /**
+ * \brief Fence
+ *
+ * Simple CPU-side fence.
+ */
+ class Fence final : public Signal {
+
+ public:
+
+ Fence()
+ : m_value(0ull) { }
+
+ explicit Fence(uint64_t value)
+ : m_value(value) { }
+
+ uint64_t value() const {
+ return m_value.load(std::memory_order_acquire);
+ }
+
+ void signal(uint64_t value) {
+ std::unique_lock<dxvk::mutex> lock(m_mutex);
+ m_value.store(value, std::memory_order_release);
+ m_cond.notify_all();
+ }
+
+ void wait(uint64_t value) {
+ std::unique_lock<dxvk::mutex> lock(m_mutex);
+ m_cond.wait(lock, [this, value] {
+ return value <= m_value.load(std::memory_order_acquire);
+ });
+ }
+
+ private:
+
+ std::atomic<uint64_t> m_value;
+ dxvk::mutex m_mutex;
+ dxvk::condition_variable m_cond;
+
+ };
+
+
+ /**
+ * \brief Callback signal
+ *
+ * CPU-side fence with the ability to call a
+ * function when signaled to a given value.
+ */
+ class CallbackFence final : public Signal {
+
+ public:
+
+ CallbackFence()
+ : m_value(0ull) { }
+
+ explicit CallbackFence(uint64_t value)
+ : m_value(value) { }
+
+ uint64_t value() const {
+ return m_value.load(std::memory_order_acquire);
+ }
+
+ void signal(uint64_t value) {
+ std::unique_lock<dxvk::mutex> lock(m_mutex);
+ m_value.store(value, std::memory_order_release);
+ m_cond.notify_all();
+
+ for (auto i = m_callbacks.begin(); i != m_callbacks.end(); ) {
+ if (value >= i->first) {
+ i->second();
+ i = m_callbacks.erase(i);
+ } else {
+ i++;
+ }
+ }
+ }
+
+ void wait(uint64_t value) {
+ std::unique_lock<dxvk::mutex> lock(m_mutex);
+ m_cond.wait(lock, [this, value] {
+ return value <= m_value.load(std::memory_order_acquire);
+ });
+ }
+
+ template<typename Fn>
+ void setCallback(uint64_t value, Fn&& proc) {
+ std::unique_lock<dxvk::mutex> lock(m_mutex);
+
+ if (value > this->value())
+ m_callbacks.emplace_back(std::piecewise_construct,
+ std::make_tuple(value),
+ std::make_tuple(proc));
+ else
+ proc();
+ }
+
+ private:
+
+ std::atomic<uint64_t> m_value;
+ dxvk::mutex m_mutex;
+ dxvk::condition_variable m_cond;
+
+ std::list<std::pair<uint64_t, std::function<void ()>>> m_callbacks;
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/sync/sync_spinlock.h b/src/libs/dxvk-native-1.9.2a/src/util/sync/sync_spinlock.h
new file mode 100644
index 00000000..27157929
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/sync/sync_spinlock.h
@@ -0,0 +1,69 @@
+#pragma once
+
+#include <atomic>
+
+#include "../thread.h"
+
+#include "../util_bit.h"
+#include "../util_likely.h"
+
+namespace dxvk::sync {
+
+ /**
+ * \brief Generic spin function
+ *
+ * Blocks calling thread until a condition becomes
+ * \c true, calling \c yield every few iterations.
+ * \param [in] spinCount Number of probes between each yield
+ * \param [in] fn Condition to test
+ */
+ template<typename Fn>
+ void spin(uint32_t spinCount, const Fn& fn) {
+ while (unlikely(!fn())) {
+ for (uint32_t i = 1; i < spinCount; i++) {
+ _mm_pause();
+ if (fn())
+ return;
+ }
+
+ dxvk::this_thread::yield();
+ }
+ }
+
+ /**
+ * \brief Spin lock
+ *
+ * A low-overhead spin lock which can be used to
+ * protect data structures for a short duration
+ * in case the structure is not likely contested.
+ */
+ class Spinlock {
+
+ public:
+
+ Spinlock() { }
+ ~Spinlock() { }
+
+ Spinlock (const Spinlock&) = delete;
+ Spinlock& operator = (const Spinlock&) = delete;
+
+ void lock() {
+ spin(200, [this] { return try_lock(); });
+ }
+
+ void unlock() {
+ m_lock.store(0, std::memory_order_release);
+ }
+
+ bool try_lock() {
+ return likely(!m_lock.load())
+ && likely(!m_lock.exchange(1, std::memory_order_acquire));
+ }
+
+ private:
+
+ std::atomic<uint32_t> m_lock = { 0 };
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/sync/sync_ticketlock.h b/src/libs/dxvk-native-1.9.2a/src/util/sync/sync_ticketlock.h
new file mode 100644
index 00000000..1c47f839
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/sync/sync_ticketlock.h
@@ -0,0 +1,40 @@
+#pragma once
+
+#include <atomic>
+
+#include "../thread.h"
+
+namespace dxvk::sync {
+
+ /**
+ * \brief Ticket spinlock
+ *
+ * A fair spinlock implementation that should
+ * be preferred over \ref Spinlock when one of
+ * the threads accessing the lock is likely to
+ * starve another.
+ */
+ class TicketLock {
+
+ public:
+
+ void lock() {
+ uint32_t ticket = m_counter.fetch_add(1);
+
+ while (m_serving.load(std::memory_order_acquire) != ticket)
+ continue;
+ }
+
+ void unlock() {
+ uint32_t serveNext = m_serving.load() + 1;
+ m_serving.store(serveNext, std::memory_order_release);
+ }
+
+ private:
+
+ std::atomic<uint32_t> m_counter = { 0 };
+ std::atomic<uint32_t> m_serving = { 0 };
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/thread.h b/src/libs/dxvk-native-1.9.2a/src/util/thread.h
new file mode 100644
index 00000000..0545faeb
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/thread.h
@@ -0,0 +1,351 @@
+#pragma once
+
+#include <chrono>
+#include <condition_variable>
+#include <functional>
+#include <mutex>
+#ifndef _WIN32
+#include <thread>
+#endif
+
+#include "util_error.h"
+
+#include "./com/com_include.h"
+
+#include "./rc/util_rc.h"
+#include "./rc/util_rc_ptr.h"
+
+namespace dxvk {
+
+#ifdef _WIN32
+ /**
+ * \brief Thread priority
+ */
+ enum class ThreadPriority : int32_t {
+ Lowest = THREAD_PRIORITY_LOWEST,
+ Low = THREAD_PRIORITY_BELOW_NORMAL,
+ Normal = THREAD_PRIORITY_NORMAL,
+ High = THREAD_PRIORITY_ABOVE_NORMAL,
+ Highest = THREAD_PRIORITY_HIGHEST,
+ };
+
+ /**
+ * \brief Thread helper class
+ *
+ * This is needed mostly for winelib builds. Wine needs to setup each thread that
+ * calls Windows APIs. It means that in winelib builds, we can't let standard C++
+ * library create threads and need to use Wine for that instead. We use a thin wrapper
+ * around Windows thread functions so that the rest of code just has to use
+ * dxvk::thread class instead of std::thread.
+ */
+ class ThreadFn : public RcObject {
+ using Proc = std::function<void()>;
+ public:
+
+ ThreadFn(Proc&& proc)
+ : m_proc(std::move(proc)) {
+ // Reference for the thread function
+ this->incRef();
+
+ m_handle = ::CreateThread(nullptr, 0x100000,
+ ThreadFn::threadProc, this, STACK_SIZE_PARAM_IS_A_RESERVATION,
+ nullptr);
+
+ if (m_handle == nullptr)
+ throw DxvkError("Failed to create thread");
+ }
+
+ ~ThreadFn() {
+ if (this->joinable())
+ std::terminate();
+ }
+
+ void detach() {
+ ::CloseHandle(m_handle);
+ m_handle = nullptr;
+ }
+
+ void join() {
+ if(::WaitForSingleObjectEx(m_handle, INFINITE, FALSE) == WAIT_FAILED)
+ throw DxvkError("Failed to join thread");
+ this->detach();
+ }
+
+ bool joinable() const {
+ return m_handle != nullptr;
+ }
+
+ void set_priority(ThreadPriority priority) {
+ ::SetThreadPriority(m_handle, int32_t(priority));
+ }
+
+ private:
+
+ Proc m_proc;
+ HANDLE m_handle;
+
+ static DWORD WINAPI threadProc(void *arg) {
+ auto thread = reinterpret_cast<ThreadFn*>(arg);
+ thread->m_proc();
+ thread->decRef();
+ return 0;
+ }
+
+ };
+
+
+ /**
+ * \brief RAII thread wrapper
+ *
+ * Wrapper for \c ThreadFn that can be used
+ * as a drop-in replacement for \c std::thread.
+ */
+ class thread {
+
+ public:
+
+ thread() { }
+
+ explicit thread(std::function<void()>&& func)
+ : m_thread(new ThreadFn(std::move(func))) { }
+
+ thread(thread&& other)
+ : m_thread(std::move(other.m_thread)) { }
+
+ thread& operator = (thread&& other) {
+ m_thread = std::move(other.m_thread);
+ return *this;
+ }
+
+ void detach() {
+ m_thread->detach();
+ }
+
+ void join() {
+ m_thread->join();
+ }
+
+ bool joinable() const {
+ return m_thread != nullptr
+ && m_thread->joinable();
+ }
+
+ void set_priority(ThreadPriority priority) {
+ m_thread->set_priority(priority);
+ }
+
+ static uint32_t hardware_concurrency() {
+ SYSTEM_INFO info = { };
+ ::GetSystemInfo(&info);
+ return info.dwNumberOfProcessors;
+ }
+
+ private:
+
+ Rc<ThreadFn> m_thread;
+
+ };
+
+
+ namespace this_thread {
+ inline void yield() {
+ SwitchToThread();
+ }
+
+ inline uint32_t get_id() {
+ return GetCurrentThreadId();
+ }
+ }
+
+
+ /**
+ * \brief SRW-based mutex implementation
+ *
+ * Drop-in replacement for \c std::mutex that uses Win32
+ * SRW locks, which are implemented with \c futex in wine.
+ */
+ class mutex {
+
+ public:
+
+ using native_handle_type = PSRWLOCK;
+
+ mutex() { }
+
+ mutex(const mutex&) = delete;
+ mutex& operator = (const mutex&) = delete;
+
+ void lock() {
+ AcquireSRWLockExclusive(&m_lock);
+ }
+
+ void unlock() {
+ ReleaseSRWLockExclusive(&m_lock);
+ }
+
+ bool try_lock() {
+ return TryAcquireSRWLockExclusive(&m_lock);
+ }
+
+ native_handle_type native_handle() {
+ return &m_lock;
+ }
+
+ private:
+
+ SRWLOCK m_lock = SRWLOCK_INIT;
+
+ };
+
+
+ /**
+ * \brief Recursive mutex implementation
+ *
+ * Drop-in replacement for \c std::recursive_mutex that
+ * uses Win32 critical sections.
+ */
+ class recursive_mutex {
+
+ public:
+
+ using native_handle_type = PCRITICAL_SECTION;
+
+ recursive_mutex() {
+ InitializeCriticalSection(&m_lock);
+ }
+
+ ~recursive_mutex() {
+ DeleteCriticalSection(&m_lock);
+ }
+
+ recursive_mutex(const recursive_mutex&) = delete;
+ recursive_mutex& operator = (const recursive_mutex&) = delete;
+
+ void lock() {
+ EnterCriticalSection(&m_lock);
+ }
+
+ void unlock() {
+ LeaveCriticalSection(&m_lock);
+ }
+
+ bool try_lock() {
+ return TryEnterCriticalSection(&m_lock);
+ }
+
+ native_handle_type native_handle() {
+ return &m_lock;
+ }
+
+ private:
+
+ CRITICAL_SECTION m_lock;
+
+ };
+
+
+ /**
+ * \brief SRW-based condition variable implementation
+ *
+ * Drop-in replacement for \c std::condition_variable that
+ * uses Win32 condition variables on SRW locks.
+ */
+ class condition_variable {
+
+ public:
+
+ using native_handle_type = PCONDITION_VARIABLE;
+
+ condition_variable() {
+ InitializeConditionVariable(&m_cond);
+ }
+
+ condition_variable(condition_variable&) = delete;
+
+ condition_variable& operator = (condition_variable&) = delete;
+
+ void notify_one() {
+ WakeConditionVariable(&m_cond);
+ }
+
+ void notify_all() {
+ WakeAllConditionVariable(&m_cond);
+ }
+
+ void wait(std::unique_lock<dxvk::mutex>& lock) {
+ auto srw = lock.mutex()->native_handle();
+ SleepConditionVariableSRW(&m_cond, srw, INFINITE, 0);
+ }
+
+ template<typename Predicate>
+ void wait(std::unique_lock<dxvk::mutex>& lock, Predicate pred) {
+ while (!pred())
+ wait(lock);
+ }
+
+ template<typename Clock, typename Duration>
+ std::cv_status wait_until(std::unique_lock<dxvk::mutex>& lock, const std::chrono::time_point<Clock, Duration>& time) {
+ auto now = Clock::now();
+
+ return (now < time)
+ ? wait_for(lock, now - time)
+ : std::cv_status::timeout;
+ }
+
+ template<typename Clock, typename Duration, typename Predicate>
+ bool wait_until(std::unique_lock<dxvk::mutex>& lock, const std::chrono::time_point<Clock, Duration>& time, Predicate pred) {
+ if (pred())
+ return true;
+
+ auto now = Clock::now();
+ return now < time && wait_for(lock, now - time, pred);
+ }
+
+ template<typename Rep, typename Period>
+ std::cv_status wait_for(std::unique_lock<dxvk::mutex>& lock, const std::chrono::duration<Rep, Period>& timeout) {
+ auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(timeout);
+ auto srw = lock.mutex()->native_handle();
+
+ return SleepConditionVariableSRW(&m_cond, srw, ms.count(), 0)
+ ? std::cv_status::no_timeout
+ : std::cv_status::timeout;
+ }
+
+ template<typename Rep, typename Period, typename Predicate>
+ bool wait_for(std::unique_lock<dxvk::mutex>& lock, const std::chrono::duration<Rep, Period>& timeout, Predicate pred) {
+ bool result = pred();
+
+ if (!result && wait_for(lock, timeout) == std::cv_status::no_timeout)
+ result = pred();
+
+ return result;
+ }
+
+ native_handle_type native_handle() {
+ return &m_cond;
+ }
+
+ private:
+
+ CONDITION_VARIABLE m_cond;
+
+ };
+
+#else
+
+ using mutex = std::mutex;
+ using thread = std::thread;
+ using recursive_mutex = std::recursive_mutex;
+ using condition_variable = std::condition_variable;
+
+ namespace this_thread {
+ inline void yield() {
+ std::this_thread::yield();
+ }
+
+ uint32_t get_id();
+ }
+
+#endif
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/util_bit.h b/src/libs/dxvk-native-1.9.2a/src/util/util_bit.h
new file mode 100644
index 00000000..3c65c70d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/util_bit.h
@@ -0,0 +1,349 @@
+#pragma once
+
+#ifndef _MSC_VER
+#if defined(__WINE__) && defined(__clang__)
+#pragma push_macro("_WIN32")
+#undef _WIN32
+#endif
+#include <x86intrin.h>
+#if defined(__WINE__) && defined(__clang__)
+#pragma pop_macro("_WIN32")
+#endif
+#else
+#include <intrin.h>
+#endif
+
+#include "util_likely.h"
+#include "util_math.h"
+
+#include <cstring>
+#include <iterator>
+#include <type_traits>
+
+namespace dxvk::bit {
+
+ template<typename T, typename J>
+ T cast(const J& src) {
+ static_assert(sizeof(T) == sizeof(J));
+ static_assert(std::is_trivially_copyable<J>::value && std::is_trivial<T>::value);
+
+ T dst;
+ std::memcpy(&dst, &src, sizeof(T));
+ return dst;
+ }
+
+ template<typename T>
+ T extract(T value, uint32_t fst, uint32_t lst) {
+ return (value >> fst) & ~(~T(0) << (lst - fst + 1));
+ }
+
+ inline uint32_t popcntStep(uint32_t n, uint32_t mask, uint32_t shift) {
+ return (n & mask) + ((n & ~mask) >> shift);
+ }
+
+ inline uint32_t popcnt(uint32_t n) {
+ n = popcntStep(n, 0x55555555, 1);
+ n = popcntStep(n, 0x33333333, 2);
+ n = popcntStep(n, 0x0F0F0F0F, 4);
+ n = popcntStep(n, 0x00FF00FF, 8);
+ n = popcntStep(n, 0x0000FFFF, 16);
+ return n;
+ }
+
+ inline uint32_t tzcnt(uint32_t n) {
+ #if defined(_MSC_VER) && !defined(__clang__)
+ return _tzcnt_u32(n);
+ #elif defined(__BMI__)
+ return __tzcnt_u32(n);
+ #elif defined(__GNUC__) || defined(__clang__)
+ uint32_t res;
+ uint32_t tmp;
+ asm (
+ "mov $32, %1;"
+ "bsf %2, %0;"
+ "cmovz %1, %0;"
+ : "=&r" (res), "=&r" (tmp)
+ : "r" (n));
+ return res;
+ #else
+ uint32_t r = 31;
+ n &= -n;
+ r -= (n & 0x0000FFFF) ? 16 : 0;
+ r -= (n & 0x00FF00FF) ? 8 : 0;
+ r -= (n & 0x0F0F0F0F) ? 4 : 0;
+ r -= (n & 0x33333333) ? 2 : 0;
+ r -= (n & 0x55555555) ? 1 : 0;
+ return n != 0 ? r : 32;
+ #endif
+ }
+
+ inline uint32_t bsf(uint32_t n) {
+ #if defined(_MSC_VER) && !defined(__clang__)
+ unsigned long index;
+ _BitScanForward(&index, n);
+ return uint32_t(index);
+ #elif defined(__GNUC__) || defined(__clang__)
+ return __builtin_ctz(n);
+ #else
+ uint32_t r = 31;
+ n &= -n;
+ r -= (n & 0x0000FFFF) ? 16 : 0;
+ r -= (n & 0x00FF00FF) ? 8 : 0;
+ r -= (n & 0x0F0F0F0F) ? 4 : 0;
+ r -= (n & 0x33333333) ? 2 : 0;
+ r -= (n & 0x55555555) ? 1 : 0;
+ return r;
+ #endif
+ }
+
+ inline uint32_t lzcnt(uint32_t n) {
+ #if (defined(_MSC_VER) && !defined(__clang__)) || defined(__LZCNT__)
+ return _lzcnt_u32(n);
+ #elif defined(__GNUC__) || defined(__clang__)
+ return n != 0 ? __builtin_clz(n) : 32;
+ #else
+ uint32_t r = 0;
+
+ if (n == 0) return 32;
+
+ if (n <= 0x0000FFFF) { r += 16; n <<= 16; }
+ if (n <= 0x00FFFFFF) { r += 8; n <<= 8; }
+ if (n <= 0x0FFFFFFF) { r += 4; n <<= 4; }
+ if (n <= 0x3FFFFFFF) { r += 2; n <<= 2; }
+ if (n <= 0x7FFFFFFF) { r += 1; n <<= 1; }
+
+ return r;
+ #endif
+ }
+
+ template<typename T>
+ uint32_t pack(T& dst, uint32_t& shift, T src, uint32_t count) {
+ constexpr uint32_t Bits = 8 * sizeof(T);
+ if (likely(shift < Bits))
+ dst |= src << shift;
+ shift += count;
+ return shift > Bits ? shift - Bits : 0;
+ }
+
+ template<typename T>
+ uint32_t unpack(T& dst, T src, uint32_t& shift, uint32_t count) {
+ constexpr uint32_t Bits = 8 * sizeof(T);
+ if (likely(shift < Bits))
+ dst = (src >> shift) & ((T(1) << count) - 1);
+ shift += count;
+ return shift > Bits ? shift - Bits : 0;
+ }
+
+ /**
+ * \brief Compares two aligned structs bit by bit
+ *
+ * \param [in] a First struct
+ * \param [in] b Second struct
+ * \returns \c true if the structs are equal
+ */
+ template<typename T>
+ bool bcmpeq(const T* a, const T* b) {
+ static_assert(alignof(T) >= 16);
+ #if defined(__GNUC__) || defined(__clang__) || defined(_MSC_VER)
+ auto ai = reinterpret_cast<const __m128i*>(a);
+ auto bi = reinterpret_cast<const __m128i*>(b);
+
+ size_t i = 0;
+
+ #if defined(__clang__)
+ #pragma nounroll
+ #elif defined(__GNUC__)
+ #pragma GCC unroll 0
+ #endif
+
+ for ( ; i < 2 * (sizeof(T) / 32); i += 2) {
+ __m128i eq0 = _mm_cmpeq_epi8(
+ _mm_load_si128(ai + i),
+ _mm_load_si128(bi + i));
+ __m128i eq1 = _mm_cmpeq_epi8(
+ _mm_load_si128(ai + i + 1),
+ _mm_load_si128(bi + i + 1));
+ __m128i eq = _mm_and_si128(eq0, eq1);
+
+ int mask = _mm_movemask_epi8(eq);
+ if (mask != 0xFFFF)
+ return false;
+ }
+
+ for ( ; i < sizeof(T) / 16; i++) {
+ __m128i eq = _mm_cmpeq_epi8(
+ _mm_load_si128(ai + i),
+ _mm_load_si128(bi + i));
+
+ int mask = _mm_movemask_epi8(eq);
+ if (mask != 0xFFFF)
+ return false;
+ }
+
+ return true;
+ #else
+ return !std::memcmp(a, b, sizeof(T));
+ #endif
+ }
+
+ template <size_t Bits>
+ class bitset {
+ static constexpr size_t Dwords = align(Bits, 32) / 32;
+ public:
+
+ constexpr bitset()
+ : m_dwords() {
+
+ }
+
+ constexpr bool get(uint32_t idx) const {
+ uint32_t dword = 0;
+ uint32_t bit = idx;
+
+ // Compiler doesn't remove this otherwise.
+ if constexpr (Dwords > 1) {
+ dword = idx / 32;
+ bit = idx % 32;
+ }
+
+ return m_dwords[dword] & (1u << bit);
+ }
+
+ constexpr void set(uint32_t idx, bool value) {
+ uint32_t dword = 0;
+ uint32_t bit = idx;
+
+ // Compiler doesn't remove this otherwise.
+ if constexpr (Dwords > 1) {
+ dword = idx / 32;
+ bit = idx % 32;
+ }
+
+ if (value)
+ m_dwords[dword] |= 1u << bit;
+ else
+ m_dwords[dword] &= ~(1u << bit);
+ }
+
+ constexpr bool exchange(uint32_t idx, bool value) {
+ bool oldValue = get(idx);
+ set(idx, value);
+ return oldValue;
+ }
+
+ constexpr void flip(uint32_t idx) {
+ uint32_t dword = 0;
+ uint32_t bit = idx;
+
+ // Compiler doesn't remove this otherwise.
+ if constexpr (Dwords > 1) {
+ dword = idx / 32;
+ bit = idx % 32;
+ }
+
+ m_dwords[dword] ^= 1u << bit;
+ }
+
+ constexpr void setAll() {
+ if constexpr (Bits % 32 == 0) {
+ for (size_t i = 0; i < Dwords; i++)
+ m_dwords[i] = std::numeric_limits<uint32_t>::max();
+ }
+ else {
+ for (size_t i = 0; i < Dwords - 1; i++)
+ m_dwords[i] = std::numeric_limits<uint32_t>::max();
+
+ m_dwords[Dwords - 1] = (1u << (Bits % 32)) - 1;
+ }
+ }
+
+ constexpr void clearAll() {
+ for (size_t i = 0; i < Dwords; i++)
+ m_dwords[i] = 0;
+ }
+
+ constexpr bool any() const {
+ for (size_t i = 0; i < Dwords; i++) {
+ if (m_dwords[i] != 0)
+ return true;
+ }
+
+ return false;
+ }
+
+ constexpr uint32_t& dword(uint32_t idx) {
+ return m_dwords[idx];
+ }
+
+ constexpr size_t bitCount() {
+ return Bits;
+ }
+
+ constexpr size_t dwordCount() {
+ return Dwords;
+ }
+
+ constexpr bool operator [] (uint32_t idx) const {
+ return get(idx);
+ }
+
+ private:
+
+ uint32_t m_dwords[Dwords];
+
+ };
+
+ class BitMask {
+
+ public:
+
+ class iterator: public std::iterator<std::input_iterator_tag,
+ uint32_t, uint32_t, const uint32_t*, uint32_t> {
+ public:
+
+ explicit iterator(uint32_t flags)
+ : m_mask(flags) { }
+
+ iterator& operator ++ () {
+ m_mask &= m_mask - 1;
+ return *this;
+ }
+
+ iterator operator ++ (int) {
+ iterator retval = *this;
+ m_mask &= m_mask - 1;
+ return retval;
+ }
+
+ uint32_t operator * () const {
+ return bsf(m_mask);
+ }
+
+ bool operator == (iterator other) const { return m_mask == other.m_mask; }
+ bool operator != (iterator other) const { return m_mask != other.m_mask; }
+
+ private:
+
+ uint32_t m_mask;
+
+ };
+
+ BitMask() { }
+
+ BitMask(uint32_t n)
+ : m_mask(n) { }
+
+ iterator begin() {
+ return iterator(m_mask);
+ }
+
+ iterator end() {
+ return iterator(0);
+ }
+
+ private:
+
+ uint32_t m_mask;
+
+ };
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/util_enum.h b/src/libs/dxvk-native-1.9.2a/src/util/util_enum.h
new file mode 100644
index 00000000..85b9b21b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/util_enum.h
@@ -0,0 +1,7 @@
+#pragma once
+
+#define ENUM_NAME(name) \
+ case name: return os << #name
+
+#define ENUM_DEFAULT(name) \
+ default: return os << static_cast<int32_t>(e)
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/util_env.cpp b/src/libs/dxvk-native-1.9.2a/src/util/util_env.cpp
new file mode 100644
index 00000000..3993ea65
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/util_env.cpp
@@ -0,0 +1,71 @@
+#include <numeric>
+
+#include "util_env.h"
+
+namespace dxvk::env {
+
+#ifndef DXVK_NATIVE
+ constexpr char dirSlash = '\\';
+#else
+ constexpr char dirSlash = '/';
+#endif
+
+
+ std::string getEnvVar(const char* name) {
+#ifdef DXVK_NATIVE
+ char* result = std::getenv(name);
+ return (result)
+ ? result
+ : "";
+#else
+ std::vector<WCHAR> result;
+ result.resize(MAX_PATH + 1);
+
+ DWORD len = ::GetEnvironmentVariableW(str::tows(name).c_str(), result.data(), MAX_PATH);
+ result.resize(len);
+
+ return str::fromws(result.data());
+#endif
+ }
+
+
+ size_t matchFileExtension(const std::string& name, const char* ext) {
+ auto pos = name.find_last_of('.');
+
+ if (pos == std::string::npos)
+ return pos;
+
+ bool matches = std::accumulate(name.begin() + pos + 1, name.end(), true,
+ [&ext] (bool current, char a) {
+ if (a >= 'A' && a <= 'Z')
+ a += 'a' - 'A';
+ return current && *ext && a == *(ext++);
+ });
+
+ return matches ? pos : std::string::npos;
+ }
+
+
+ std::string getExeName() {
+ std::string fullPath = getExePath();
+ auto n = fullPath.find_last_of(dirSlash);
+
+ return (n != std::string::npos)
+ ? fullPath.substr(n + 1)
+ : fullPath;
+ }
+
+
+ std::string getExeBaseName() {
+ auto exeName = getExeName();
+#ifndef DXVK_NATIVE
+ auto extp = matchFileExtension(exeName, "exe");
+
+ if (extp != std::string::npos)
+ exeName.erase(extp);
+#endif
+
+ return exeName;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/util_env.h b/src/libs/dxvk-native-1.9.2a/src/util/util_env.h
new file mode 100644
index 00000000..cb4aa2a0
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/util_env.h
@@ -0,0 +1,73 @@
+#pragma once
+
+#include "util_string.h"
+
+namespace dxvk::env {
+
+ /**
+ * \brief Checks whether the host platform is 32-bit
+ */
+ constexpr bool is32BitHostPlatform() {
+ return sizeof(void*) == 4;
+ }
+
+ /**
+ * \brief Gets environment variable
+ *
+ * If the variable is not defined, this will return
+ * an empty string. Note that environment variables
+ * may be defined with an empty value.
+ * \param [in] name Name of the variable
+ * \returns Value of the variable
+ */
+ std::string getEnvVar(const char* name);
+
+ /**
+ * \brief Checks whether a file name has a given extension
+ *
+ * \param [in] name File name
+ * \param [in] ext Extension to match, in lowercase letters
+ * \returns Position of the extension within the file name, or
+ * \c std::string::npos if the file has a different extension
+ */
+ size_t matchFileExtension(const std::string& name, const char* ext);
+
+ /**
+ * \brief Gets the executable name
+ *
+ * Returns the base name (not the full path) of the
+ * program executable, including the file extension.
+ * This function should be used to identify programs.
+ * \returns Executable name
+ */
+ std::string getExeName();
+
+ /**
+ * \brief Gets the executable name without extension
+ *
+ * Same as \ref getExeName but without the file extension.
+ * \returns Executable name
+ */
+ std::string getExeBaseName();
+
+ /**
+ * \brief Gets full path to executable
+ * \returns Path to executable
+ */
+ std::string getExePath();
+
+ /**
+ * \brief Sets name of the calling thread
+ * \param [in] name Thread name
+ */
+ void setThreadName(const std::string& name);
+
+ /**
+ * \brief Creates a directory
+ *
+ * \param [in] path Path to directory
+ * \returns \c true on success
+ */
+ bool createDirectory(const std::string& path);
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/util_error.h b/src/libs/dxvk-native-1.9.2a/src/util/util_error.h
new file mode 100644
index 00000000..2cfd45ff
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/util_error.h
@@ -0,0 +1,31 @@
+#pragma once
+
+#include <string>
+
+namespace dxvk {
+
+ /**
+ * \brief DXVK error
+ *
+ * A generic exception class that stores a
+ * message. Exceptions should be logged.
+ */
+ class DxvkError {
+
+ public:
+
+ DxvkError() { }
+ DxvkError(std::string&& message)
+ : m_message(std::move(message)) { }
+
+ const std::string& message() const {
+ return m_message;
+ }
+
+ private:
+
+ std::string m_message;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/util_flags.h b/src/libs/dxvk-native-1.9.2a/src/util/util_flags.h
new file mode 100644
index 00000000..f67b4a2e
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/util_flags.h
@@ -0,0 +1,110 @@
+#pragma once
+
+#include <type_traits>
+
+#include "util_bit.h"
+
+namespace dxvk {
+
+ template<typename T>
+ class Flags {
+
+ public:
+
+ using IntType = std::underlying_type_t<T>;
+
+ Flags() { }
+
+ Flags(IntType t)
+ : m_bits(t) { }
+
+ template<typename... Tx>
+ Flags(T f, Tx... fx) {
+ this->set(f, fx...);
+ }
+
+ template<typename... Tx>
+ void set(Tx... fx) {
+ m_bits |= bits(fx...);
+ }
+
+ void set(Flags flags) {
+ m_bits |= flags.m_bits;
+ }
+
+ template<typename... Tx>
+ void clr(Tx... fx) {
+ m_bits &= ~bits(fx...);
+ }
+
+ void clr(Flags flags) {
+ m_bits &= ~flags.m_bits;
+ }
+
+ template<typename... Tx>
+ bool any(Tx... fx) const {
+ return (m_bits & bits(fx...)) != 0;
+ }
+
+ template<typename... Tx>
+ bool all(Tx... fx) const {
+ const IntType mask = bits(fx...);
+ return (m_bits & mask) == mask;
+ }
+
+ bool test(T f) const {
+ return this->any(f);
+ }
+
+ bool isClear() const {
+ return m_bits == 0;
+ }
+
+ void clrAll() {
+ m_bits = 0;
+ }
+
+ IntType raw() const {
+ return m_bits;
+ }
+
+ Flags operator & (const Flags& other) const {
+ return Flags(m_bits & other.m_bits);
+ }
+
+ Flags operator | (const Flags& other) const {
+ return Flags(m_bits | other.m_bits);
+ }
+
+ Flags operator ^ (const Flags& other) const {
+ return Flags(m_bits ^ other.m_bits);
+ }
+
+ bool operator == (const Flags& other) const {
+ return m_bits == other.m_bits;
+ }
+
+ bool operator != (const Flags& other) const {
+ return m_bits != other.m_bits;
+ }
+
+ private:
+
+ IntType m_bits = 0;
+
+ static IntType bit(T f) {
+ return IntType(1) << static_cast<IntType>(f);
+ }
+
+ template<typename... Tx>
+ static IntType bits(T f, Tx... fx) {
+ return bit(f) | bits(fx...);
+ }
+
+ static IntType bits() {
+ return 0;
+ }
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/util_fps_limiter.cpp b/src/libs/dxvk-native-1.9.2a/src/util/util_fps_limiter.cpp
new file mode 100644
index 00000000..5256c8d6
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/util_fps_limiter.cpp
@@ -0,0 +1,175 @@
+#include <thread>
+
+#include "thread.h"
+#include "util_env.h"
+#include "util_fps_limiter.h"
+#include "util_string.h"
+
+#include "./log/log.h"
+
+namespace dxvk {
+
+ FpsLimiter::FpsLimiter() {
+ std::string env = env::getEnvVar("DXVK_FRAME_RATE");
+
+ if (!env.empty()) {
+ try {
+ setTargetFrameRate(std::stod(env));
+ m_envOverride = true;
+ } catch (const std::invalid_argument&) {
+ // no-op
+ }
+ }
+ }
+
+
+ FpsLimiter::~FpsLimiter() {
+
+ }
+
+
+ void FpsLimiter::setTargetFrameRate(double frameRate) {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ if (!m_envOverride) {
+ m_targetInterval = frameRate > 0.0
+ ? NtTimerDuration(int64_t(double(NtTimerDuration::period::den) / frameRate))
+ : NtTimerDuration::zero();
+
+ if (isEnabled() && !m_initialized)
+ initialize();
+ }
+ }
+
+
+ void FpsLimiter::setDisplayRefreshRate(double refreshRate) {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ m_refreshInterval = refreshRate > 0.0
+ ? NtTimerDuration(int64_t(double(NtTimerDuration::period::den) / refreshRate))
+ : NtTimerDuration::zero();
+ }
+
+
+ void FpsLimiter::delay(bool vsyncEnabled) {
+ std::lock_guard<dxvk::mutex> lock(m_mutex);
+
+ if (!isEnabled())
+ return;
+
+ // If the swap chain is known to have vsync enabled and the
+ // refresh rate is similar to the target frame rate, disable
+ // the limiter so it does not screw up frame times
+ if (vsyncEnabled && !m_envOverride
+ && m_refreshInterval * 100 > m_targetInterval * 97)
+ return;
+
+ auto t0 = m_lastFrame;
+ auto t1 = dxvk::high_resolution_clock::now();
+
+ auto frameTime = std::chrono::duration_cast<NtTimerDuration>(t1 - t0);
+
+ if (frameTime * 100 > m_targetInterval * 103 - m_deviation * 100) {
+ // If we have a slow frame, reset the deviation since we
+ // do not want to compensate for low performance later on
+ m_deviation = NtTimerDuration::zero();
+ } else {
+ // Don't call sleep if the amount of time to sleep is shorter
+ // than the time the function calls are likely going to take
+ NtTimerDuration sleepDuration = m_targetInterval - m_deviation - frameTime;
+ t1 = sleep(t1, sleepDuration);
+
+ // Compensate for any sleep inaccuracies in the next frame, and
+ // limit cumulative deviation in order to avoid stutter in case we
+ // have a number of slow frames immediately followed by a fast one.
+ frameTime = std::chrono::duration_cast<NtTimerDuration>(t1 - t0);
+ m_deviation += frameTime - m_targetInterval;
+ m_deviation = std::min(m_deviation, m_targetInterval / 16);
+ }
+
+ m_lastFrame = t1;
+ }
+
+
+ FpsLimiter::TimePoint FpsLimiter::sleep(TimePoint t0, NtTimerDuration duration) {
+ if (duration <= NtTimerDuration::zero())
+ return t0;
+
+ // On wine, we can rely on NtDelayExecution waiting for more or
+ // less exactly the desired amount of time, and we want to avoid
+ // spamming QueryPerformanceCounter for performance reasons.
+ // On Windows, we busy-wait for the last couple of milliseconds
+ // since sleeping is highly inaccurate and inconsistent.
+ NtTimerDuration sleepThreshold = m_sleepThreshold;
+
+ if (m_sleepGranularity != NtTimerDuration::zero())
+ sleepThreshold += duration / 6;
+
+ NtTimerDuration remaining = duration;
+ TimePoint t1 = t0;
+
+ while (remaining > sleepThreshold) {
+ NtTimerDuration sleepDuration = remaining - sleepThreshold;
+
+ if (NtDelayExecution) {
+ LARGE_INTEGER ticks;
+ ticks.QuadPart = -sleepDuration.count();
+
+ NtDelayExecution(FALSE, &ticks);
+ } else {
+ std::this_thread::sleep_for(sleepDuration);
+ }
+
+ t1 = dxvk::high_resolution_clock::now();
+ remaining -= std::chrono::duration_cast<NtTimerDuration>(t1 - t0);
+ t0 = t1;
+ }
+
+ // Busy-wait until we have slept long enough
+ while (remaining > NtTimerDuration::zero()) {
+ t1 = dxvk::high_resolution_clock::now();
+ remaining -= std::chrono::duration_cast<NtTimerDuration>(t1 - t0);
+ t0 = t1;
+ }
+
+ return t1;
+ }
+
+
+ void FpsLimiter::initialize() {
+#ifdef _WIN32
+ HMODULE ntdll = ::GetModuleHandleW(L"ntdll.dll");
+
+ if (ntdll) {
+ NtDelayExecution = reinterpret_cast<NtDelayExecutionProc>(
+ ::GetProcAddress(ntdll, "NtDelayExecution"));
+ auto NtQueryTimerResolution = reinterpret_cast<NtQueryTimerResolutionProc>(
+ ::GetProcAddress(ntdll, "NtQueryTimerResolution"));
+ auto NtSetTimerResolution = reinterpret_cast<NtSetTimerResolutionProc>(
+ ::GetProcAddress(ntdll, "NtSetTimerResolution"));
+
+ ULONG min, max, cur;
+
+ // Wine's implementation of these functions is a stub as of 6.10, which is fine
+ // since it uses select() in NtDelayExecution. This is only relevant for Windows.
+ if (NtQueryTimerResolution && !NtQueryTimerResolution(&min, &max, &cur)) {
+ m_sleepGranularity = NtTimerDuration(cur);
+
+ if (NtSetTimerResolution && !NtSetTimerResolution(max, TRUE, &cur)) {
+ Logger::info(str::format("Setting timer interval to ", (double(max) / 10.0), " us"));
+ m_sleepGranularity = NtTimerDuration(max);
+ }
+ }
+ } else
+#endif
+ {
+ // Assume 1ms sleep granularity by default
+ m_sleepGranularity = NtTimerDuration(10000);
+ }
+
+ m_sleepThreshold = 4 * m_sleepGranularity;
+ m_lastFrame = dxvk::high_resolution_clock::now();
+ m_initialized = true;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/util_fps_limiter.h b/src/libs/dxvk-native-1.9.2a/src/util/util_fps_limiter.h
new file mode 100644
index 00000000..9601dc96
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/util_fps_limiter.h
@@ -0,0 +1,89 @@
+#pragma once
+
+#include "thread.h"
+#include "util_time.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Frame rate limiter
+ *
+ * Provides functionality to stall an application
+ * thread in order to maintain a given frame rate.
+ */
+ class FpsLimiter {
+
+ public:
+
+ /**
+ * \brief Creates frame rate limiter
+ */
+ FpsLimiter();
+
+ ~FpsLimiter();
+
+ /**
+ * \brief Sets target frame rate
+ * \param [in] frameRate Target frame rate
+ */
+ void setTargetFrameRate(double frameRate);
+
+ /**
+ * \brief Sets display refresh rate
+ *
+ * This information is used to decide whether or not
+ * the limiter should be active in the first place in
+ * case vertical synchronization is enabled.
+ * \param [in] refreshRate Current refresh rate
+ */
+ void setDisplayRefreshRate(double refreshRate);
+
+ /**
+ * \brief Stalls calling thread as necessary
+ *
+ * Blocks the calling thread if the limiter is enabled
+ * and the time since the last call to \ref delay is
+ * shorter than the target interval.
+ * \param [in] vsyncEnabled \c true if vsync is enabled
+ */
+ void delay(bool vsyncEnabled);
+
+ /**
+ * \brief Checks whether the frame rate limiter is enabled
+ * \returns \c true if the target frame rate is non-zero.
+ */
+ bool isEnabled() const {
+ return m_targetInterval != NtTimerDuration::zero();
+ }
+
+ private:
+
+ using TimePoint = dxvk::high_resolution_clock::time_point;
+
+ using NtTimerDuration = std::chrono::duration<int64_t, std::ratio<1, 10000000>>;
+ using NtQueryTimerResolutionProc = UINT (WINAPI *) (ULONG*, ULONG*, ULONG*);
+ using NtSetTimerResolutionProc = UINT (WINAPI *) (ULONG, BOOL, ULONG*);
+ using NtDelayExecutionProc = UINT (WINAPI *) (BOOL, LARGE_INTEGER*);
+
+ dxvk::mutex m_mutex;
+
+ NtTimerDuration m_targetInterval = NtTimerDuration::zero();
+ NtTimerDuration m_refreshInterval = NtTimerDuration::zero();
+ NtTimerDuration m_deviation = NtTimerDuration::zero();
+ TimePoint m_lastFrame;
+
+ bool m_initialized = false;
+ bool m_envOverride = false;
+
+ NtTimerDuration m_sleepGranularity = NtTimerDuration::zero();
+ NtTimerDuration m_sleepThreshold = NtTimerDuration::zero();
+
+ NtDelayExecutionProc NtDelayExecution = nullptr;
+
+ TimePoint sleep(TimePoint t0, NtTimerDuration duration);
+
+ void initialize();
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/util_gdi.cpp b/src/libs/dxvk-native-1.9.2a/src/util/util_gdi.cpp
new file mode 100644
index 00000000..901dd05c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/util_gdi.cpp
@@ -0,0 +1,33 @@
+#include "util_gdi.h"
+#include "log/log.h"
+
+namespace dxvk {
+
+ HMODULE GetGDIModule() {
+ static HMODULE module = LoadLibraryA("gdi32.dll");
+ return module;
+ }
+
+ NTSTATUS D3DKMTCreateDCFromMemory(D3DKMT_CREATEDCFROMMEMORY* Arg1) {
+ static auto func = (D3DKMTCreateDCFromMemoryType)
+ GetProcAddress(GetGDIModule(), "D3DKMTCreateDCFromMemory");
+
+ if (func != nullptr)
+ return func(Arg1);
+
+ Logger::warn("D3DKMTCreateDCFromMemory: Unable to query proc address.");
+ return -1;
+ }
+
+ NTSTATUS D3DKMTDestroyDCFromMemory(D3DKMT_DESTROYDCFROMMEMORY* Arg1) {
+ static auto func = (D3DKMTDestroyDCFromMemoryType)
+ GetProcAddress(GetGDIModule(), "D3DKMTDestroyDCFromMemory");
+
+ if (func != nullptr)
+ return func(Arg1);
+
+ Logger::warn("D3DKMTDestroyDCFromMemory: Unable to query proc address.");
+ return -1;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/util_gdi.h b/src/libs/dxvk-native-1.9.2a/src/util/util_gdi.h
new file mode 100644
index 00000000..58724b15
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/util_gdi.h
@@ -0,0 +1,32 @@
+#pragma once
+
+#include <d3d9.h>
+
+namespace dxvk {
+ using NTSTATUS = LONG;
+
+ // Slightly modified definitions...
+ struct D3DKMT_CREATEDCFROMMEMORY {
+ void* pMemory;
+ D3DFORMAT Format;
+ UINT Width;
+ UINT Height;
+ UINT Pitch;
+ HDC hDeviceDc;
+ PALETTEENTRY* pColorTable;
+ HDC hDc;
+ HANDLE hBitmap;
+ };
+
+ struct D3DKMT_DESTROYDCFROMMEMORY {
+ HDC hDC = nullptr;
+ HANDLE hBitmap = nullptr;
+ };
+
+ using D3DKMTCreateDCFromMemoryType = NTSTATUS(STDMETHODCALLTYPE*) (D3DKMT_CREATEDCFROMMEMORY*);
+ NTSTATUS D3DKMTCreateDCFromMemory (D3DKMT_CREATEDCFROMMEMORY* Arg1);
+
+ using D3DKMTDestroyDCFromMemoryType = NTSTATUS(STDMETHODCALLTYPE*) (D3DKMT_DESTROYDCFROMMEMORY*);
+ NTSTATUS D3DKMTDestroyDCFromMemory(D3DKMT_DESTROYDCFROMMEMORY* Arg1);
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/util_lazy.h b/src/libs/dxvk-native-1.9.2a/src/util/util_lazy.h
new file mode 100644
index 00000000..f17febb8
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/util_lazy.h
@@ -0,0 +1,40 @@
+#pragma once
+
+#include <mutex>
+
+namespace dxvk {
+
+ /**
+ * \brief Lazy-initialized object
+ *
+ * Creates an object on demand with
+ * the given constructor arguments.
+ */
+ template<typename T>
+ class Lazy {
+
+ public:
+
+ template<typename... Args>
+ T& get(Args... args) {
+ if (m_object)
+ return *m_object;
+
+ std::lock_guard lock(m_mutex);
+
+ if (!m_object) {
+ m_object = std::make_unique<T>(
+ std::forward<Args>(args)...);
+ }
+
+ return *m_object;
+ }
+
+ private:
+
+ dxvk::mutex m_mutex;
+ std::unique_ptr<T> m_object;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/util_likely.h b/src/libs/dxvk-native-1.9.2a/src/util/util_likely.h
new file mode 100644
index 00000000..7eba9818
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/util_likely.h
@@ -0,0 +1,9 @@
+#pragma once
+
+#ifdef __GNUC__
+#define likely(x) __builtin_expect((x),1)
+#define unlikely(x) __builtin_expect((x),0)
+#else
+#define likely(x) (x)
+#define unlikely(x) (x)
+#endif
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/util_luid.h b/src/libs/dxvk-native-1.9.2a/src/util/util_luid.h
new file mode 100644
index 00000000..718040e3
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/util_luid.h
@@ -0,0 +1,15 @@
+#include "./com/com_include.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Retrieves an adapter LUID
+ *
+ * Note that this only works reliably within the
+ * module that this function was compiled into.
+ * \param [in] Adapter The adapter index
+ * \returns LUID An LUID for that adapter
+ */
+ LUID GetAdapterLUID(UINT Adapter);
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/util_math.h b/src/libs/dxvk-native-1.9.2a/src/util/util_math.h
new file mode 100644
index 00000000..fdb3762b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/util_math.h
@@ -0,0 +1,34 @@
+#pragma once
+
+#include <cmath>
+
+namespace dxvk {
+
+ constexpr size_t CACHE_LINE_SIZE = 64;
+
+ template<typename T>
+ constexpr T clamp(T n, T lo, T hi) {
+ if (n < lo) return lo;
+ if (n > hi) return hi;
+ return n;
+ }
+
+ template<typename T, typename U = T>
+ constexpr T align(T what, U to) {
+ return (what + to - 1) & ~(to - 1);
+ }
+
+ template<typename T, typename U = T>
+ constexpr T alignDown(T what, U to) {
+ return (what / to) * to;
+ }
+
+ // Equivalent of std::clamp for use with floating point numbers
+ // Handles (-){INFINITY,NAN} cases.
+ // Will return min in cases of NAN, etc.
+ inline float fclamp(float value, float min, float max) {
+ return std::fmin(
+ std::fmax(value, min), max);
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/util_matrix.cpp b/src/libs/dxvk-native-1.9.2a/src/util/util_matrix.cpp
new file mode 100644
index 00000000..2c5e9314
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/util_matrix.cpp
@@ -0,0 +1,232 @@
+#include "util_matrix.h"
+
+namespace dxvk {
+
+ Vector4& Matrix4::operator[](size_t index) { return data[index]; }
+ const Vector4& Matrix4::operator[](size_t index) const { return data[index]; }
+
+ bool Matrix4::operator==(const Matrix4& m2) const {
+ const Matrix4& m1 = *this;
+ for (uint32_t i = 0; i < 4; i++) {
+ if (m1[i] != m2[i])
+ return false;
+ }
+ return true;
+ }
+
+ bool Matrix4::operator!=(const Matrix4& m2) const { return !operator==(m2); }
+
+ Matrix4 Matrix4::operator+(const Matrix4& other) const {
+ Matrix4 mat;
+ for (uint32_t i = 0; i < 4; i++)
+ mat[i] = data[i] + other.data[i];
+ return mat;
+ }
+
+ Matrix4 Matrix4::operator-(const Matrix4& other) const {
+ Matrix4 mat;
+ for (uint32_t i = 0; i < 4; i++)
+ mat[i] = data[i] - other.data[i];
+ return mat;
+ }
+
+ Matrix4 Matrix4::operator*(const Matrix4& m2) const {
+ const Matrix4& m1 = *this;
+
+ const Vector4 srcA0 = { m1[0] };
+ const Vector4 srcA1 = { m1[1] };
+ const Vector4 srcA2 = { m1[2] };
+ const Vector4 srcA3 = { m1[3] };
+
+ const Vector4 srcB0 = { m2[0] };
+ const Vector4 srcB1 = { m2[1] };
+ const Vector4 srcB2 = { m2[2] };
+ const Vector4 srcB3 = { m2[3] };
+
+ Matrix4 result;
+ result[0] = srcA0 * srcB0[0] + srcA1 * srcB0[1] + srcA2 * srcB0[2] + srcA3 * srcB0[3];
+ result[1] = srcA0 * srcB1[0] + srcA1 * srcB1[1] + srcA2 * srcB1[2] + srcA3 * srcB1[3];
+ result[2] = srcA0 * srcB2[0] + srcA1 * srcB2[1] + srcA2 * srcB2[2] + srcA3 * srcB2[3];
+ result[3] = srcA0 * srcB3[0] + srcA1 * srcB3[1] + srcA2 * srcB3[2] + srcA3 * srcB3[3];
+ return result;
+ }
+
+ Vector4 Matrix4::operator*(const Vector4& v) const {
+ const Matrix4& m = *this;
+
+ const Vector4 mul0 = { m[0] * v[0] };
+ const Vector4 mul1 = { m[1] * v[1] };
+ const Vector4 mul2 = { m[2] * v[2] };
+ const Vector4 mul3 = { m[3] * v[3] };
+
+ const Vector4 add0 = { mul0 + mul1 };
+ const Vector4 add1 = { mul2 + mul3 };
+
+ return add0 + add1;
+ }
+
+ Matrix4 Matrix4::operator*(float scalar) const {
+ Matrix4 mat;
+ for (uint32_t i = 0; i < 4; i++)
+ mat[i] = data[i] * scalar;
+ return mat;
+ }
+
+ Matrix4 Matrix4::operator/(float scalar) const {
+ Matrix4 mat;
+ for (uint32_t i = 0; i < 4; i++)
+ mat[i] = data[i] / scalar;
+ return mat;
+ }
+
+ Matrix4& Matrix4::operator+=(const Matrix4& other) {
+ for (uint32_t i = 0; i < 4; i++)
+ data[i] += other.data[i];
+ return *this;
+ }
+
+ Matrix4& Matrix4::operator-=(const Matrix4& other) {
+ for (uint32_t i = 0; i < 4; i++)
+ data[i] -= other.data[i];
+ return *this;
+ }
+
+ Matrix4& Matrix4::operator*=(const Matrix4& other) {
+ return (*this = (*this) * other);
+ }
+
+ Matrix4 transpose(const Matrix4& m) {
+ Matrix4 result;
+
+ for (uint32_t i = 0; i < 4; i++) {
+ for (uint32_t j = 0; j < 4; j++)
+ result[i][j] = m.data[j][i];
+ }
+ return result;
+ }
+
+ float determinant(const Matrix4& m) {
+ float coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ float coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+ float coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+
+ float coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ float coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ float coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+
+ float coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ float coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+ float coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+
+ float coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ float coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+ float coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+
+ float coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ float coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+ float coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+
+ float coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ float coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+ float coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+ Vector4 fac0 = { coef00, coef00, coef02, coef03 };
+ Vector4 fac1 = { coef04, coef04, coef06, coef07 };
+ Vector4 fac2 = { coef08, coef08, coef10, coef11 };
+ Vector4 fac3 = { coef12, coef12, coef14, coef15 };
+ Vector4 fac4 = { coef16, coef16, coef18, coef19 };
+ Vector4 fac5 = { coef20, coef20, coef22, coef23 };
+
+ Vector4 vec0 = { m[1][0], m[0][0], m[0][0], m[0][0] };
+ Vector4 vec1 = { m[1][1], m[0][1], m[0][1], m[0][1] };
+ Vector4 vec2 = { m[1][2], m[0][2], m[0][2], m[0][2] };
+ Vector4 vec3 = { m[1][3], m[0][3], m[0][3], m[0][3] };
+
+ Vector4 inv0 = { vec1 * fac0 - vec2 * fac1 + vec3 * fac2 };
+ Vector4 inv1 = { vec0 * fac0 - vec2 * fac3 + vec3 * fac4 };
+ Vector4 inv2 = { vec0 * fac1 - vec1 * fac3 + vec3 * fac5 };
+ Vector4 inv3 = { vec0 * fac2 - vec1 * fac4 + vec2 * fac5 };
+
+ Vector4 signA = { +1, -1, +1, -1 };
+ Vector4 signB = { -1, +1, -1, +1 };
+ Matrix4 inverse = { inv0 * signA, inv1 * signB, inv2 * signA, inv3 * signB };
+
+ Vector4 row0 = { inverse[0][0], inverse[1][0], inverse[2][0], inverse[3][0] };
+
+ Vector4 dot0 = { m[0] * row0 };
+
+ return (dot0.x + dot0.y) + (dot0.z + dot0.w);
+ }
+
+ Matrix4 inverse(const Matrix4& m)
+ {
+ float coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ float coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+ float coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+ float coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ float coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ float coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+ float coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ float coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+ float coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+ float coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ float coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+ float coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+ float coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ float coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+ float coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+ float coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ float coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+ float coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+ Vector4 fac0 = { coef00, coef00, coef02, coef03 };
+ Vector4 fac1 = { coef04, coef04, coef06, coef07 };
+ Vector4 fac2 = { coef08, coef08, coef10, coef11 };
+ Vector4 fac3 = { coef12, coef12, coef14, coef15 };
+ Vector4 fac4 = { coef16, coef16, coef18, coef19 };
+ Vector4 fac5 = { coef20, coef20, coef22, coef23 };
+
+ Vector4 vec0 = { m[1][0], m[0][0], m[0][0], m[0][0] };
+ Vector4 vec1 = { m[1][1], m[0][1], m[0][1], m[0][1] };
+ Vector4 vec2 = { m[1][2], m[0][2], m[0][2], m[0][2] };
+ Vector4 vec3 = { m[1][3], m[0][3], m[0][3], m[0][3] };
+
+ Vector4 inv0 = { vec1 * fac0 - vec2 * fac1 + vec3 * fac2 };
+ Vector4 inv1 = { vec0 * fac0 - vec2 * fac3 + vec3 * fac4 };
+ Vector4 inv2 = { vec0 * fac1 - vec1 * fac3 + vec3 * fac5 };
+ Vector4 inv3 = { vec0 * fac2 - vec1 * fac4 + vec2 * fac5 };
+
+ Vector4 signA = { +1, -1, +1, -1 };
+ Vector4 signB = { -1, +1, -1, +1 };
+ Matrix4 inverse = { inv0 * signA, inv1 * signB, inv2 * signA, inv3 * signB };
+
+ Vector4 row0 = { inverse[0][0], inverse[1][0], inverse[2][0], inverse[3][0] };
+
+ Vector4 dot0 = { m[0] * row0 };
+ float dot1 = (dot0.x + dot0.y) + (dot0.z + dot0.w);
+
+ return inverse * (1.0f / dot1);
+ }
+
+ Matrix4 hadamardProduct(const Matrix4& a, const Matrix4& b) {
+ Matrix4 result;
+
+ for (uint32_t i = 0; i < 4; i++)
+ result[i] = a[i] * b[i];
+
+ return result;
+ }
+
+ std::ostream& operator<<(std::ostream& os, const Matrix4& m) {
+ os << "Matrix4(";
+ for (uint32_t i = 0; i < 4; i++) {
+ os << "\n\t" << m[i];
+ if (i < 3)
+ os << ", ";
+ }
+ os << "\n)";
+
+ return os;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/util_matrix.h b/src/libs/dxvk-native-1.9.2a/src/util/util_matrix.h
new file mode 100644
index 00000000..98f260f8
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/util_matrix.h
@@ -0,0 +1,85 @@
+#pragma once
+
+#include "util_vector.h"
+
+namespace dxvk {
+
+ class Matrix4 {
+
+ public:
+
+ // Identity
+ inline Matrix4() {
+ data[0] = { 1, 0, 0, 0 };
+ data[1] = { 0, 1, 0, 0 };
+ data[2] = { 0, 0, 1, 0 };
+ data[3] = { 0, 0, 0, 1 };
+ }
+
+ // Produces a scalar matrix, x * Identity
+ inline explicit Matrix4(float x) {
+ data[0] = { x, 0, 0, 0 };
+ data[1] = { 0, x, 0, 0 };
+ data[2] = { 0, 0, x, 0 };
+ data[3] = { 0, 0, 0, x };
+ }
+
+ inline Matrix4(
+ const Vector4& v0,
+ const Vector4& v1,
+ const Vector4& v2,
+ const Vector4& v3) {
+ data[0] = v0;
+ data[1] = v1;
+ data[2] = v2;
+ data[3] = v3;
+ }
+
+ inline Matrix4(const float matrix[4][4]) {
+ data[0] = Vector4(matrix[0]);
+ data[1] = Vector4(matrix[1]);
+ data[2] = Vector4(matrix[2]);
+ data[3] = Vector4(matrix[3]);
+ }
+
+ Matrix4(const Matrix4& other) = default;
+
+ Vector4& operator[](size_t index);
+ const Vector4& operator[](size_t index) const;
+
+ bool operator==(const Matrix4& m2) const;
+ bool operator!=(const Matrix4& m2) const;
+
+ Matrix4 operator+(const Matrix4& other) const;
+ Matrix4 operator-(const Matrix4& other) const;
+
+ Matrix4 operator*(const Matrix4& m2) const;
+ Vector4 operator*(const Vector4& v) const;
+ Matrix4 operator*(float scalar) const;
+
+ Matrix4 operator/(float scalar) const;
+
+ Matrix4& operator+=(const Matrix4& other);
+ Matrix4& operator-=(const Matrix4& other);
+
+ Matrix4& operator*=(const Matrix4& other);
+
+ Vector4 data[4];
+
+ };
+
+ static_assert(sizeof(Matrix4) == sizeof(Vector4) * 4);
+
+ inline Matrix4 operator*(float scalar, const Matrix4& m) { return m * scalar; }
+
+ Matrix4 transpose(const Matrix4& m);
+
+ float determinant(const Matrix4& m);
+
+ Matrix4 inverse(const Matrix4& m);
+
+ Matrix4 hadamardProduct(const Matrix4& a, const Matrix4& b);
+
+ std::ostream& operator<<(std::ostream& os, const Matrix4& m);
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/util_monitor.cpp b/src/libs/dxvk-native-1.9.2a/src/util/util_monitor.cpp
new file mode 100644
index 00000000..7e1b7c6d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/util_monitor.cpp
@@ -0,0 +1,51 @@
+#include "util_monitor.h"
+#include "util_string.h"
+
+#include "../wsi/wsi_mode.h"
+#include "../wsi/wsi_monitor.h"
+#include "../wsi/wsi_window.h"
+
+#include "./log/log.h"
+
+namespace dxvk {
+
+ HMONITOR GetDefaultMonitor() {
+ return wsi::getDefaultMonitor();
+ }
+
+
+ void GetWindowClientSize(
+ HWND hWnd,
+ UINT* pWidth,
+ UINT* pHeight) {
+ wsi::getWindowSize(hWnd, pWidth, pHeight);
+ }
+
+
+ void GetMonitorClientSize(
+ HMONITOR hMonitor,
+ UINT* pWidth,
+ UINT* pHeight) {
+ RECT rect;
+
+ if (!wsi::getDesktopCoordinates(hMonitor, &rect)) {
+ Logger::err("D3D9: Failed to query monitor info");
+ return;
+ }
+
+ if (pWidth)
+ *pWidth = rect.right - rect.left;
+
+ if (pHeight)
+ *pHeight = rect.bottom - rect.top;
+ }
+
+
+ void GetMonitorRect(
+ HMONITOR hMonitor,
+ RECT* pRect) {
+ if (!wsi::getDesktopCoordinates(hMonitor, pRect))
+ Logger::err("D3D9: Failed to query monitor info");
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/util_monitor.h b/src/libs/dxvk-native-1.9.2a/src/util/util_monitor.h
new file mode 100644
index 00000000..81d0a587
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/util_monitor.h
@@ -0,0 +1,47 @@
+#pragma once
+
+#include "./com/com_include.h"
+
+namespace dxvk {
+
+ /**
+ * \brief Retrieves primary monitor
+ * \returns The primary monitor
+ */
+ HMONITOR GetDefaultMonitor();
+
+ /**
+ * \brief Queries window client size
+ *
+ * \param [in] hWnd Window to query
+ * \param [out] pWidth Client width
+ * \param [out] pHeight Client height
+ */
+ void GetWindowClientSize(
+ HWND hWnd,
+ UINT* pWidth,
+ UINT* pHeight);
+
+ /**
+ * \brief Queries monitor size
+ *
+ * \param [in] hMonitor Monitor to query
+ * \param [out] pWidth Client width
+ * \param [out] pHeight Client height
+ */
+ void GetMonitorClientSize(
+ HMONITOR hMonitor,
+ UINT* pWidth,
+ UINT* pHeight);
+
+ /**
+ * \brief Queries monitor rect
+ *
+ * \param [in] hMonitor Monitor to query
+ * \param [out] pRect The rect to return
+ */
+ void GetMonitorRect(
+ HMONITOR hMonitor,
+ RECT* pRect);
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/util_ratio.h b/src/libs/dxvk-native-1.9.2a/src/util/util_ratio.h
new file mode 100644
index 00000000..0257ad99
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/util_ratio.h
@@ -0,0 +1,88 @@
+#include <numeric>
+#include <algorithm>
+#include <cstdint>
+#include <string>
+#include <charconv>
+
+namespace dxvk {
+
+ /**
+ * \brief Simplest ratio helper
+ */
+ template <typename T>
+ class Ratio {
+
+ public:
+
+ Ratio(T num, T denom) {
+ set(num, denom);
+ }
+
+ Ratio(std::string_view view) {
+ set(0, 0);
+
+ size_t colon = view.find(":");
+
+ if (colon == std::string_view::npos)
+ return;
+
+ std::string_view numStr = view.substr(0, colon);
+ std::string_view denomStr = view.substr(colon + 1);
+
+ T num = 0, denom = 0;
+ std::from_chars(numStr.data(), numStr.data() + numStr.size(), num);
+ std::from_chars(denomStr.data(), denomStr.data() + denomStr.size(), denom);
+
+ set(num, denom);
+ }
+
+ inline T num() const { return m_num; }
+ inline T denom() const { return m_denom; }
+
+ inline bool undefined() const { return m_denom == 0; }
+
+ inline void set(T num, T denom) {
+ const T gcd = std::gcd(num, denom);
+
+ if (gcd == 0) {
+ m_num = 0;
+ m_denom = 0;
+
+ return;
+ }
+
+ m_num = num / gcd;
+ m_denom = denom / gcd;
+ }
+
+ inline bool operator == (const Ratio& other) const {
+ return num() == other.num() && denom() == other.denom();
+ }
+
+ inline bool operator != (const Ratio& other) const {
+ return !(*this == other);
+ }
+
+ inline bool operator >= (const Ratio& other) const {
+ return num() * other.denom() >= other.num() * denom();
+ }
+
+ inline bool operator > (const Ratio& other) const {
+ return num() * other.denom() > other.num() * denom();
+ }
+
+ inline bool operator < (const Ratio& other) const {
+ return !(*this >= other);
+ }
+
+ inline bool operator <= (const Ratio& other) const {
+ return !(*this > other);
+ }
+
+ private:
+
+ T m_num, m_denom;
+
+ };
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/util_small_vector.h b/src/libs/dxvk-native-1.9.2a/src/util/util_small_vector.h
new file mode 100644
index 00000000..c313ca4b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/util_small_vector.h
@@ -0,0 +1,133 @@
+#pragma once
+
+#include <type_traits>
+
+namespace dxvk {
+
+ template<typename T, size_t N>
+ class small_vector {
+ using storage = std::aligned_storage_t<sizeof(T), alignof(T)>;
+ public:
+
+ small_vector() { }
+
+ small_vector (const small_vector&) = delete;
+ small_vector& operator = (const small_vector&) = delete;
+
+ ~small_vector() {
+ for (size_t i = 0; i < m_size; i++)
+ ptr(i)->~T();
+
+ if (m_capacity > N)
+ delete[] u.m_ptr;
+ }
+
+ size_t size() const {
+ return m_size;
+ }
+
+ void reserve(size_t n) {
+ n = pick_capacity(n);
+
+ if (n <= m_capacity)
+ return;
+
+ storage* data = new storage[n];
+
+ for (size_t i = 0; i < m_size; i++) {
+ new (&data[i]) T(std::move(*ptr(i)));
+ ptr(i)->~T();
+ }
+
+ if (m_capacity > N)
+ delete[] u.m_ptr;
+
+ m_capacity = n;
+ u.m_ptr = data;
+ }
+
+ const T* data() const { return ptr(0); }
+ T* data() { return ptr(0); }
+
+ void resize(size_t n) {
+ reserve(n);
+
+ for (size_t i = n; i < m_size; i++)
+ ptr(i)->~T();
+
+ for (size_t i = m_size; i < n; i++)
+ new (ptr(i)) T();
+ }
+
+ void push_back(const T& object) {
+ reserve(m_size + 1);
+ new (ptr(m_size++)) T(object);
+ }
+
+ void push_back(T&& object) {
+ reserve(m_size + 1);
+ new (ptr(m_size++)) T(std::move(object));
+ }
+
+ template<typename... Args>
+ void emplace_back(Args... args) {
+ reserve(m_size + 1);
+ new (ptr(m_size++)) T(std::forward<Args>(args)...);
+ }
+
+ void erase(size_t idx) {
+ ptr(idx)->~T();
+
+ for (size_t i = idx; i < m_size - 1; i++) {
+ new (ptr(i)) T(std::move(*ptr(i + 1)));
+ ptr(i + 1)->~T();
+ }
+ }
+
+ void pop_back() {
+ ptr(--m_size)->~T();
+ }
+
+ T& operator [] (size_t idx) { return *ptr(idx); }
+ const T& operator [] (size_t idx) const { return *ptr(idx); }
+
+ T& front() { return *ptr(0); }
+ const T& front() const { return *ptr(0); }
+
+ T& back() { return *ptr(m_size - 1); }
+ const T& back() const { return *ptr(m_size - 1); }
+
+ private:
+
+ size_t m_capacity = N;
+ size_t m_size = 0;
+
+ union {
+ storage* m_ptr;
+ storage m_data[sizeof(T) * N];
+ } u;
+
+ size_t pick_capacity(size_t n) {
+ size_t capacity = m_capacity;
+
+ while (capacity < n)
+ capacity *= 2;
+
+ return capacity;
+ }
+
+ T* ptr(size_t idx) {
+ return m_capacity == N
+ ? reinterpret_cast<T*>(&u.m_data[idx])
+ : reinterpret_cast<T*>(&u.m_ptr[idx]);
+ }
+
+ const T* ptr(size_t idx) const {
+ return m_capacity == N
+ ? reinterpret_cast<const T*>(&u.m_data[idx])
+ : reinterpret_cast<const T*>(&u.m_ptr[idx]);
+ }
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/util_string.h b/src/libs/dxvk-native-1.9.2a/src/util/util_string.h
new file mode 100644
index 00000000..cd738477
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/util_string.h
@@ -0,0 +1,43 @@
+#pragma once
+
+#include <string>
+#include <sstream>
+#include <vector>
+
+#include "./com/com_include.h"
+
+namespace dxvk::str {
+
+ std::string fromws(const WCHAR *ws);
+
+ void tows(const char* mbs, WCHAR* wcs, size_t wcsLen);
+
+ template <size_t N>
+ void tows(const char* mbs, WCHAR (&wcs)[N]) {
+ return tows(mbs, wcs, N);
+ }
+
+ std::wstring tows(const char* mbs);
+
+ inline void format1(std::stringstream&) { }
+
+ template<typename... Tx>
+ void format1(std::stringstream& str, const WCHAR *arg, const Tx&... args) {
+ str << fromws(arg);
+ format1(str, args...);
+ }
+
+ template<typename T, typename... Tx>
+ void format1(std::stringstream& str, const T& arg, const Tx&... args) {
+ str << arg;
+ format1(str, args...);
+ }
+
+ template<typename... Args>
+ std::string format(const Args&... args) {
+ std::stringstream stream;
+ format1(stream, args...);
+ return stream.str();
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/util_time.h b/src/libs/dxvk-native-1.9.2a/src/util/util_time.h
new file mode 100644
index 00000000..cbadfa5d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/util_time.h
@@ -0,0 +1,50 @@
+#pragma once
+
+#include <chrono>
+#include <cstdint>
+
+#if defined(_WIN32) && !defined(__WINE__)
+#include <windows.h>
+#endif
+
+namespace dxvk {
+
+#if defined(_WIN32) && !defined(__WINE__)
+ struct high_resolution_clock {
+ static constexpr bool is_steady = true;
+
+ using rep = int64_t;
+ using period = std::nano;
+ using duration = std::chrono::nanoseconds;
+ using time_point = std::chrono::time_point<high_resolution_clock>;
+
+ static inline time_point now() noexcept {
+ // Keep the frequency static, this doesn't change at all.
+ static const int64_t freq = getFrequency();
+ const int64_t counter = getCounter();
+
+ const int64_t whole = (counter / freq) * period::den;
+ const int64_t part = (counter % freq) * period::den / freq;
+
+ return time_point(duration(whole + part));
+ }
+
+ static inline int64_t getFrequency() {
+ LARGE_INTEGER freq;
+ QueryPerformanceFrequency(&freq);
+
+ return freq.QuadPart;
+ }
+
+ static inline int64_t getCounter() {
+ LARGE_INTEGER count;
+ QueryPerformanceCounter(&count);
+
+ return count.QuadPart;
+ }
+ };
+#else
+ using high_resolution_clock = std::chrono::high_resolution_clock;
+#endif
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/util/util_vector.h b/src/libs/dxvk-native-1.9.2a/src/util/util_vector.h
new file mode 100644
index 00000000..77cdf294
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/util/util_vector.h
@@ -0,0 +1,161 @@
+#pragma once
+
+#include <iostream>
+
+#include "util_bit.h"
+#include "util_math.h"
+
+namespace dxvk {
+
+ template <typename T>
+ struct Vector4Base {
+ Vector4Base()
+ : x{ }, y{ }, z{ }, w{ } { }
+
+ Vector4Base(T splat)
+ : x(splat), y(splat), z(splat), w(splat) { }
+
+ Vector4Base(T x, T y, T z, T w)
+ : x(x), y(y), z(z), w(w) { }
+
+ Vector4Base(const T xyzw[4])
+ : x(xyzw[0]), y(xyzw[1]), z(xyzw[2]), w(xyzw[3]) { }
+
+ Vector4Base(const Vector4Base<T>& other) = default;
+
+ inline T& operator[](size_t index) { return data[index]; }
+ inline const T& operator[](size_t index) const { return data[index]; }
+
+ bool operator==(const Vector4Base<T>& other) const {
+ for (uint32_t i = 0; i < 4; i++) {
+ if (data[i] != other.data[i])
+ return false;
+ }
+
+ return true;
+ }
+
+ bool operator!=(const Vector4Base<T>& other) const {
+ return !operator==(other);
+ }
+
+ Vector4Base operator-() const { return {-x, -y, -z, -w}; }
+
+ Vector4Base operator+(const Vector4Base<T>& other) const {
+ return {x + other.x, y + other.y, z + other.z, w + other.w};
+ }
+
+ Vector4Base operator-(const Vector4Base<T>& other) const {
+ return {x - other.x, y - other.y, z - other.z, w - other.w};
+ }
+
+ Vector4Base operator*(T scalar) const {
+ return {scalar * x, scalar * y, scalar * z, scalar * w};
+ }
+
+ Vector4Base operator*(const Vector4Base<T>& other) const {
+ Vector4Base result;
+ for (uint32_t i = 0; i < 4; i++)
+ result[i] = data[i] * other.data[i];
+ return result;
+ }
+
+ Vector4Base operator/(const Vector4Base<T>& other) const {
+ Vector4Base result;
+ for (uint32_t i = 0; i < 4; i++)
+ result[i] = data[i] / other.data[i];
+ return result;
+ }
+
+ Vector4Base operator/(T scalar) const {
+ return {x / scalar, y / scalar, z / scalar, w / scalar};
+ }
+
+ Vector4Base& operator+=(const Vector4Base<T>& other) {
+ x += other.x;
+ y += other.y;
+ z += other.z;
+ w += other.w;
+
+ return *this;
+ }
+
+ Vector4Base& operator-=(const Vector4Base<T>& other) {
+ x -= other.x;
+ y -= other.y;
+ z -= other.z;
+ w -= other.w;
+
+ return *this;
+ }
+
+ Vector4Base& operator*=(T scalar) {
+ x *= scalar;
+ y *= scalar;
+ z *= scalar;
+ w *= scalar;
+
+ return *this;
+ }
+
+ Vector4Base& operator/=(T scalar) {
+ x /= scalar;
+ y /= scalar;
+ z /= scalar;
+ w /= scalar;
+
+ return *this;
+ }
+
+ union {
+ T data[4];
+ struct {
+ T x, y, z, w;
+ };
+ struct {
+ T r, g, b, a;
+ };
+ };
+
+ };
+
+ template <typename T>
+ inline Vector4Base<T> operator*(T scalar, const Vector4Base<T>& vector) {
+ return vector * scalar;
+ }
+
+ template <typename T>
+ float dot(const Vector4Base<T>& a, const Vector4Base<T>& b) {
+ return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w;
+ }
+
+ template <typename T>
+ T lengthSqr(const Vector4Base<T>& a) { return dot(a, a); }
+
+ template <typename T>
+ float length(const Vector4Base<T>& a) { return std::sqrt(float(lengthSqr(a))); }
+
+ template <typename T>
+ Vector4Base<T> normalize(const Vector4Base<T>& a) { return a * T(1.0f / length(a)); }
+
+ template <typename T>
+ std::ostream& operator<<(std::ostream& os, const Vector4Base<T>& v) {
+ return os << "Vector4(" << v[0] << ", " << v[1] << ", " << v[2] << ", " << v[3] << ")";
+ }
+
+ using Vector4 = Vector4Base<float>;
+ using Vector4i = Vector4Base<int>;
+
+ static_assert(sizeof(Vector4) == sizeof(float) * 4);
+ static_assert(sizeof(Vector4i) == sizeof(int) * 4);
+
+ inline Vector4 replaceNaN(Vector4 a) {
+ Vector4 result;
+ __m128 value = _mm_load_ps(a.data);
+ __m128 mask = _mm_cmpeq_ps(value, value);
+ value = _mm_and_ps(value, mask);
+ _mm_store_ps(result.data, value);
+ return result;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/vulkan/meson.build b/src/libs/dxvk-native-1.9.2a/src/vulkan/meson.build
new file mode 100644
index 00000000..d075531d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/vulkan/meson.build
@@ -0,0 +1,18 @@
+vkcommon_src = [
+ 'vulkan_loader.cpp',
+ 'vulkan_names.cpp',
+ 'vulkan_presenter.cpp',
+]
+
+thread_dep = dependency('threads')
+
+vkcommon_deps = [ thread_dep, wsi_dep, lib_vulkan ]
+
+vkcommon_lib = static_library('vkcommon', vkcommon_src,
+ dependencies : vkcommon_deps,
+ override_options : ['cpp_std='+dxvk_cpp_std],
+ include_directories : [ dxvk_include_path ])
+
+vkcommon_dep = declare_dependency(
+ link_with : [ vkcommon_lib ],
+ include_directories : [ dxvk_include_path ])
diff --git a/src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_loader.cpp b/src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_loader.cpp
new file mode 100644
index 00000000..e9738934
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_loader.cpp
@@ -0,0 +1,82 @@
+#include "vulkan_loader.h"
+
+#ifdef VBOX
+# include <iprt/ldr.h>
+# include <iprt/once.h>
+
+# ifdef RT_OS_DARWIN
+# define VBOX_VULKAN_LIBRARY_NAME "libMoltenVK"
+# else
+# define VBOX_VULKAN_LIBRARY_NAME "libvulkan.so.1"
+# endif
+#endif
+
+namespace dxvk::vk {
+
+#ifndef VBOX
+ static const PFN_vkGetInstanceProcAddr GetInstanceProcAddr = vkGetInstanceProcAddr;
+#else
+ static PFN_vkGetInstanceProcAddr GetInstanceProcAddr = NULL;
+ static RTONCE s_VkLibLoadOnce = RTONCE_INITIALIZER;
+
+ static DECLCALLBACK(int32_t) loadVkLib(void *pvUser)
+ {
+ RT_NOREF(pvUser);
+ dxvk::vk::GetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)RTLdrGetSystemSymbol(VBOX_VULKAN_LIBRARY_NAME, "vkGetInstanceProcAddr");
+ return dxvk::vk::GetInstanceProcAddr ? VINF_SUCCESS : VERR_NOT_FOUND;
+ }
+#endif
+
+ PFN_vkVoidFunction LibraryLoader::sym(const char* name) const {
+#ifndef VBOX
+ return dxvk::vk::GetInstanceProcAddr(nullptr, name);
+#else
+ int rc = RTOnce(&dxvk::vk::s_VkLibLoadOnce, dxvk::vk::loadVkLib, NULL /*pvUser*/);
+ if (RT_SUCCESS(rc))
+ return dxvk::vk::GetInstanceProcAddr(nullptr, name);
+
+ return NULL;
+#endif
+ }
+
+
+ InstanceLoader::InstanceLoader(bool owned, VkInstance instance)
+ : m_instance(instance), m_owned(owned) { }
+
+
+ PFN_vkVoidFunction InstanceLoader::sym(const char* name) const {
+ return dxvk::vk::GetInstanceProcAddr(m_instance, name);
+ }
+
+
+ DeviceLoader::DeviceLoader(bool owned, VkInstance instance, VkDevice device)
+ : m_getDeviceProcAddr(reinterpret_cast<PFN_vkGetDeviceProcAddr>(
+ dxvk::vk::GetInstanceProcAddr(instance, "vkGetDeviceProcAddr"))),
+ m_device(device), m_owned(owned) { }
+
+
+ PFN_vkVoidFunction DeviceLoader::sym(const char* name) const {
+ return m_getDeviceProcAddr(m_device, name);
+ }
+
+
+ LibraryFn::LibraryFn() { }
+ LibraryFn::~LibraryFn() { }
+
+
+ InstanceFn::InstanceFn(bool owned, VkInstance instance)
+ : InstanceLoader(owned, instance) { }
+ InstanceFn::~InstanceFn() {
+ if (m_owned)
+ this->vkDestroyInstance(m_instance, nullptr);
+ }
+
+
+ DeviceFn::DeviceFn(bool owned, VkInstance instance, VkDevice device)
+ : DeviceLoader(owned, instance, device) { }
+ DeviceFn::~DeviceFn() {
+ if (m_owned)
+ this->vkDestroyDevice(m_device, nullptr);
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_loader.h b/src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_loader.h
new file mode 100644
index 00000000..c2e47409
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_loader.h
@@ -0,0 +1,374 @@
+#pragma once
+
+#include "../util/rc/util_rc.h"
+#include "../util/rc/util_rc_ptr.h"
+
+#ifdef _WIN32
+#define VK_USE_PLATFORM_WIN32_KHR 1
+#endif
+#include <vulkan/vulkan.h>
+#ifdef DXVK_NATIVE
+#include <vulkan/vulkan_native.h>
+#endif
+
+#define VULKAN_FN(name) \
+ ::PFN_ ## name name = reinterpret_cast<::PFN_ ## name>(sym(#name))
+
+namespace dxvk::vk {
+
+ /**
+ * \brief Vulkan library loader
+ *
+ * Provides methods to load Vulkan functions that
+ * can be called before creating a instance.
+ */
+ struct LibraryLoader : public RcObject {
+ PFN_vkVoidFunction sym(const char* name) const;
+ };
+
+
+ /**
+ * \brief Vulkan instance loader
+ *
+ * Loads Vulkan functions that can be
+ * called for a specific instance.
+ */
+ struct InstanceLoader : public RcObject {
+ InstanceLoader(bool owned, VkInstance instance);
+ PFN_vkVoidFunction sym(const char* name) const;
+ VkInstance instance() const { return m_instance; }
+ protected:
+ const VkInstance m_instance;
+ const bool m_owned;
+ };
+
+
+ /**
+ * \brief Vulkan device loader
+ *
+ * Loads Vulkan functions for a
+ * specific device.
+ */
+ struct DeviceLoader : public RcObject {
+ DeviceLoader(bool owned, VkInstance instance, VkDevice device);
+ PFN_vkVoidFunction sym(const char* name) const;
+ VkDevice device() const { return m_device; }
+ protected:
+ const PFN_vkGetDeviceProcAddr m_getDeviceProcAddr;
+ const VkDevice m_device;
+ const bool m_owned;
+ };
+
+
+ /**
+ * \brief Vulkan library functions
+ *
+ * Vulkan functions that are called before
+ * creating an actual Vulkan instance.
+ */
+ struct LibraryFn : LibraryLoader {
+ LibraryFn();
+ ~LibraryFn();
+
+ VULKAN_FN(vkCreateInstance);
+ VULKAN_FN(vkEnumerateInstanceLayerProperties);
+ VULKAN_FN(vkEnumerateInstanceExtensionProperties);
+ };
+
+
+ /**
+ * \brief Vulkan instance functions
+ *
+ * Vulkan functions for a given instance that
+ * are independent of any Vulkan devices.
+ */
+ struct InstanceFn : InstanceLoader {
+ InstanceFn(bool owned, VkInstance instance);
+ ~InstanceFn();
+
+ VULKAN_FN(vkCreateDevice);
+ VULKAN_FN(vkDestroyInstance);
+ VULKAN_FN(vkEnumerateDeviceExtensionProperties);
+ VULKAN_FN(vkEnumeratePhysicalDevices);
+ VULKAN_FN(vkGetPhysicalDeviceFeatures);
+ VULKAN_FN(vkGetPhysicalDeviceFeatures2);
+ VULKAN_FN(vkGetPhysicalDeviceFormatProperties);
+ VULKAN_FN(vkGetPhysicalDeviceFormatProperties2);
+ VULKAN_FN(vkGetPhysicalDeviceProperties2);
+ VULKAN_FN(vkGetPhysicalDeviceImageFormatProperties);
+ VULKAN_FN(vkGetPhysicalDeviceImageFormatProperties2);
+ VULKAN_FN(vkGetPhysicalDeviceMemoryProperties);
+ VULKAN_FN(vkGetPhysicalDeviceMemoryProperties2);
+ VULKAN_FN(vkGetPhysicalDeviceProperties);
+ VULKAN_FN(vkGetPhysicalDeviceQueueFamilyProperties);
+ VULKAN_FN(vkGetPhysicalDeviceQueueFamilyProperties2);
+ VULKAN_FN(vkGetPhysicalDeviceSparseImageFormatProperties);
+ VULKAN_FN(vkGetPhysicalDeviceSparseImageFormatProperties2);
+
+ #ifdef VK_KHR_get_surface_capabilities2
+ VULKAN_FN(vkGetPhysicalDeviceSurfaceCapabilities2KHR);
+ VULKAN_FN(vkGetPhysicalDeviceSurfaceFormats2KHR);
+ #endif
+
+ #ifdef VK_KHR_surface
+ #ifdef VK_USE_PLATFORM_XCB_KHR
+ VULKAN_FN(vkCreateXcbSurfaceKHR);
+ VULKAN_FN(vkGetPhysicalDeviceXcbPresentationSupportKHR);
+ #endif
+
+ #ifdef VK_USE_PLATFORM_XLIB_KHR
+ VULKAN_FN(vkCreateXlibSurfaceKHR);
+ VULKAN_FN(vkGetPhysicalDeviceXlibPresentationSupportKHR);
+ #endif
+
+ #ifdef VK_USE_PLATFORM_WAYLAND_KHR
+ VULKAN_FN(vkCreateWaylandSurfaceKHR);
+ VULKAN_FN(vkGetPhysicalDeviceWaylandPresentationSupportKHR);
+ #endif
+
+ #ifdef VK_USE_PLATFORM_WIN32_KHR
+ VULKAN_FN(vkCreateWin32SurfaceKHR);
+ VULKAN_FN(vkGetPhysicalDeviceWin32PresentationSupportKHR);
+ #endif
+
+ VULKAN_FN(vkDestroySurfaceKHR);
+
+ VULKAN_FN(vkGetPhysicalDeviceSurfaceSupportKHR);
+ VULKAN_FN(vkGetPhysicalDeviceSurfaceCapabilitiesKHR);
+ VULKAN_FN(vkGetPhysicalDeviceSurfaceFormatsKHR);
+ VULKAN_FN(vkGetPhysicalDeviceSurfacePresentModesKHR);
+ #endif
+
+ #ifdef VK_EXT_debug_report
+ VULKAN_FN(vkCreateDebugReportCallbackEXT);
+ VULKAN_FN(vkDestroyDebugReportCallbackEXT);
+ VULKAN_FN(vkDebugReportMessageEXT);
+ #endif
+
+ #ifdef VK_EXT_debug_utils
+ VULKAN_FN(vkCmdBeginDebugUtilsLabelEXT);
+ VULKAN_FN(vkCmdEndDebugUtilsLabelEXT);
+ VULKAN_FN(vkCmdInsertDebugUtilsLabelEXT);
+ #endif
+
+ #ifdef VK_EXT_full_screen_exclusive
+ VULKAN_FN(vkGetPhysicalDeviceSurfacePresentModes2EXT);
+ #endif
+ };
+
+
+ /**
+ * \brief Vulkan device functions
+ *
+ * Vulkan functions for a specific Vulkan device.
+ * This ensures that no slow dispatch code is executed.
+ */
+ struct DeviceFn : DeviceLoader {
+ DeviceFn(bool owned, VkInstance instance, VkDevice device);
+ ~DeviceFn();
+
+ VULKAN_FN(vkDestroyDevice);
+ VULKAN_FN(vkGetDeviceQueue);
+ VULKAN_FN(vkQueueSubmit);
+ VULKAN_FN(vkQueueWaitIdle);
+ VULKAN_FN(vkDeviceWaitIdle);
+ VULKAN_FN(vkAllocateMemory);
+ VULKAN_FN(vkFreeMemory);
+ VULKAN_FN(vkMapMemory);
+ VULKAN_FN(vkUnmapMemory);
+ VULKAN_FN(vkFlushMappedMemoryRanges);
+ VULKAN_FN(vkInvalidateMappedMemoryRanges);
+ VULKAN_FN(vkGetDeviceMemoryCommitment);
+ VULKAN_FN(vkBindBufferMemory);
+ VULKAN_FN(vkBindImageMemory);
+ VULKAN_FN(vkGetBufferMemoryRequirements);
+ VULKAN_FN(vkGetBufferMemoryRequirements2);
+ VULKAN_FN(vkGetImageMemoryRequirements);
+ VULKAN_FN(vkGetImageMemoryRequirements2);
+ VULKAN_FN(vkGetImageSparseMemoryRequirements);
+ VULKAN_FN(vkGetImageSparseMemoryRequirements2);
+ VULKAN_FN(vkQueueBindSparse);
+ VULKAN_FN(vkCreateFence);
+ VULKAN_FN(vkDestroyFence);
+ VULKAN_FN(vkResetFences);
+ VULKAN_FN(vkGetFenceStatus);
+ VULKAN_FN(vkWaitForFences);
+ VULKAN_FN(vkCreateSemaphore);
+ VULKAN_FN(vkDestroySemaphore);
+ VULKAN_FN(vkCreateEvent);
+ VULKAN_FN(vkDestroyEvent);
+ VULKAN_FN(vkGetEventStatus);
+ VULKAN_FN(vkSetEvent);
+ VULKAN_FN(vkResetEvent);
+ VULKAN_FN(vkCreateQueryPool);
+ VULKAN_FN(vkDestroyQueryPool);
+ VULKAN_FN(vkGetQueryPoolResults);
+ VULKAN_FN(vkCreateBuffer);
+ VULKAN_FN(vkDestroyBuffer);
+ VULKAN_FN(vkCreateBufferView);
+ VULKAN_FN(vkDestroyBufferView);
+ VULKAN_FN(vkCreateImage);
+ VULKAN_FN(vkDestroyImage);
+ VULKAN_FN(vkGetImageSubresourceLayout);
+ VULKAN_FN(vkCreateImageView);
+ VULKAN_FN(vkDestroyImageView);
+ VULKAN_FN(vkCreateShaderModule);
+ VULKAN_FN(vkDestroyShaderModule);
+ VULKAN_FN(vkCreatePipelineCache);
+ VULKAN_FN(vkDestroyPipelineCache);
+ VULKAN_FN(vkGetPipelineCacheData);
+ VULKAN_FN(vkMergePipelineCaches);
+ VULKAN_FN(vkCreateGraphicsPipelines);
+ VULKAN_FN(vkCreateComputePipelines);
+ VULKAN_FN(vkDestroyPipeline);
+ VULKAN_FN(vkCreatePipelineLayout);
+ VULKAN_FN(vkDestroyPipelineLayout);
+ VULKAN_FN(vkCreateSampler);
+ VULKAN_FN(vkDestroySampler);
+ VULKAN_FN(vkCreateDescriptorSetLayout);
+ VULKAN_FN(vkDestroyDescriptorSetLayout);
+ VULKAN_FN(vkCreateDescriptorPool);
+ VULKAN_FN(vkDestroyDescriptorPool);
+ VULKAN_FN(vkResetDescriptorPool);
+ VULKAN_FN(vkAllocateDescriptorSets);
+ VULKAN_FN(vkFreeDescriptorSets);
+ VULKAN_FN(vkUpdateDescriptorSets);
+ VULKAN_FN(vkCreateFramebuffer);
+ VULKAN_FN(vkDestroyFramebuffer);
+ VULKAN_FN(vkCreateRenderPass);
+ VULKAN_FN(vkDestroyRenderPass);
+ VULKAN_FN(vkGetRenderAreaGranularity);
+ VULKAN_FN(vkCreateCommandPool);
+ VULKAN_FN(vkDestroyCommandPool);
+ VULKAN_FN(vkResetCommandPool);
+ VULKAN_FN(vkAllocateCommandBuffers);
+ VULKAN_FN(vkFreeCommandBuffers);
+ VULKAN_FN(vkBeginCommandBuffer);
+ VULKAN_FN(vkEndCommandBuffer);
+ VULKAN_FN(vkResetCommandBuffer);
+ VULKAN_FN(vkCreateDescriptorUpdateTemplate);
+ VULKAN_FN(vkDestroyDescriptorUpdateTemplate);
+ VULKAN_FN(vkUpdateDescriptorSetWithTemplate);
+ VULKAN_FN(vkCmdBindPipeline);
+ VULKAN_FN(vkCmdSetViewport);
+ VULKAN_FN(vkCmdSetScissor);
+ VULKAN_FN(vkCmdSetLineWidth);
+ VULKAN_FN(vkCmdSetDepthBias);
+ VULKAN_FN(vkCmdSetBlendConstants);
+ VULKAN_FN(vkCmdSetDepthBounds);
+ VULKAN_FN(vkCmdSetStencilCompareMask);
+ VULKAN_FN(vkCmdSetStencilWriteMask);
+ VULKAN_FN(vkCmdSetStencilReference);
+ VULKAN_FN(vkCmdBindDescriptorSets);
+ VULKAN_FN(vkCmdBindIndexBuffer);
+ VULKAN_FN(vkCmdBindVertexBuffers);
+ VULKAN_FN(vkCmdDraw);
+ VULKAN_FN(vkCmdDrawIndexed);
+ VULKAN_FN(vkCmdDrawIndirect);
+ VULKAN_FN(vkCmdDrawIndexedIndirect);
+ VULKAN_FN(vkCmdDispatch);
+ VULKAN_FN(vkCmdDispatchIndirect);
+ VULKAN_FN(vkCmdCopyBuffer);
+ VULKAN_FN(vkCmdCopyImage);
+ VULKAN_FN(vkCmdBlitImage);
+ VULKAN_FN(vkCmdCopyBufferToImage);
+ VULKAN_FN(vkCmdCopyImageToBuffer);
+ VULKAN_FN(vkCmdUpdateBuffer);
+ VULKAN_FN(vkCmdFillBuffer);
+ VULKAN_FN(vkCmdClearColorImage);
+ VULKAN_FN(vkCmdClearDepthStencilImage);
+ VULKAN_FN(vkCmdClearAttachments);
+ VULKAN_FN(vkCmdResolveImage);
+ VULKAN_FN(vkCmdSetEvent);
+ VULKAN_FN(vkCmdResetEvent);
+ VULKAN_FN(vkCmdWaitEvents);
+ VULKAN_FN(vkCmdPipelineBarrier);
+ VULKAN_FN(vkCmdBeginQuery);
+ VULKAN_FN(vkCmdEndQuery);
+ VULKAN_FN(vkCmdResetQueryPool);
+ VULKAN_FN(vkCmdWriteTimestamp);
+ VULKAN_FN(vkCmdCopyQueryPoolResults);
+ VULKAN_FN(vkCmdPushConstants);
+ VULKAN_FN(vkCmdBeginRenderPass);
+ VULKAN_FN(vkCmdNextSubpass);
+ VULKAN_FN(vkCmdEndRenderPass);
+ VULKAN_FN(vkCmdExecuteCommands);
+
+ #ifdef VK_KHR_create_renderpass2
+ VULKAN_FN(vkCreateRenderPass2KHR);
+ VULKAN_FN(vkCmdBeginRenderPass2KHR);
+ VULKAN_FN(vkCmdNextSubpass2KHR);
+ VULKAN_FN(vkCmdEndRenderPass2KHR);
+ #endif
+
+ #ifdef VK_KHR_draw_indirect_count
+ VULKAN_FN(vkCmdDrawIndirectCountKHR);
+ VULKAN_FN(vkCmdDrawIndexedIndirectCountKHR);
+ #endif
+
+ #ifdef VK_KHR_swapchain
+ VULKAN_FN(vkCreateSwapchainKHR);
+ VULKAN_FN(vkDestroySwapchainKHR);
+ VULKAN_FN(vkGetSwapchainImagesKHR);
+ VULKAN_FN(vkAcquireNextImageKHR);
+ VULKAN_FN(vkQueuePresentKHR);
+ #endif
+
+ #ifdef VK_EXT_conditional_rendering
+ VULKAN_FN(vkCmdBeginConditionalRenderingEXT);
+ VULKAN_FN(vkCmdEndConditionalRenderingEXT);
+ #endif
+
+ #ifdef VK_EXT_extended_dynamic_state
+ VULKAN_FN(vkCmdBindVertexBuffers2EXT);
+ VULKAN_FN(vkCmdSetCullModeEXT);
+ VULKAN_FN(vkCmdSetDepthBoundsTestEnableEXT);
+ VULKAN_FN(vkCmdSetDepthCompareOpEXT);
+ VULKAN_FN(vkCmdSetDepthTestEnableEXT);
+ VULKAN_FN(vkCmdSetDepthWriteEnableEXT);
+ VULKAN_FN(vkCmdSetFrontFaceEXT);
+ VULKAN_FN(vkCmdSetPrimitiveTopologyEXT);
+ VULKAN_FN(vkCmdSetScissorWithCountEXT);
+ VULKAN_FN(vkCmdSetStencilOpEXT);
+ VULKAN_FN(vkCmdSetStencilTestEnableEXT);
+ VULKAN_FN(vkCmdSetViewportWithCountEXT);
+ #endif
+
+ #ifdef VK_EXT_full_screen_exclusive
+ VULKAN_FN(vkAcquireFullScreenExclusiveModeEXT);
+ VULKAN_FN(vkReleaseFullScreenExclusiveModeEXT);
+ VULKAN_FN(vkGetDeviceGroupSurfacePresentModes2EXT);
+ #endif
+
+ #ifdef VK_EXT_host_query_reset
+ VULKAN_FN(vkResetQueryPoolEXT);
+ #endif
+
+ #ifdef VK_EXT_transform_feedback
+ VULKAN_FN(vkCmdBindTransformFeedbackBuffersEXT);
+ VULKAN_FN(vkCmdBeginTransformFeedbackEXT);
+ VULKAN_FN(vkCmdEndTransformFeedbackEXT);
+ VULKAN_FN(vkCmdDrawIndirectByteCountEXT);
+ VULKAN_FN(vkCmdBeginQueryIndexedEXT);
+ VULKAN_FN(vkCmdEndQueryIndexedEXT);
+ #endif
+
+ #ifdef VK_NVX_image_view_handle
+ VULKAN_FN(vkGetImageViewHandleNVX);
+ VULKAN_FN(vkGetImageViewAddressNVX);
+ #endif
+
+ #ifdef VK_NVX_binary_import
+ VULKAN_FN(vkCreateCuModuleNVX);
+ VULKAN_FN(vkCreateCuFunctionNVX);
+ VULKAN_FN(vkDestroyCuModuleNVX);
+ VULKAN_FN(vkDestroyCuFunctionNVX);
+ VULKAN_FN(vkCmdCuLaunchKernelNVX);
+ #endif
+
+ #ifdef VK_KHR_buffer_device_address
+ VULKAN_FN(vkGetBufferDeviceAddressKHR);
+ #endif
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_names.cpp b/src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_names.cpp
new file mode 100644
index 00000000..1dd6d7cf
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_names.cpp
@@ -0,0 +1,333 @@
+#include "vulkan_names.h"
+
+std::ostream& operator << (std::ostream& os, VkPipelineCacheHeaderVersion e) {
+ switch (e) {
+ ENUM_NAME(VK_PIPELINE_CACHE_HEADER_VERSION_ONE);
+ ENUM_DEFAULT(e);
+ }
+ return os;
+}
+
+
+std::ostream& operator << (std::ostream& os, VkResult e) {
+ switch (e) {
+ ENUM_NAME(VK_SUCCESS);
+ ENUM_NAME(VK_NOT_READY);
+ ENUM_NAME(VK_TIMEOUT);
+ ENUM_NAME(VK_EVENT_SET);
+ ENUM_NAME(VK_EVENT_RESET);
+ ENUM_NAME(VK_INCOMPLETE);
+ ENUM_NAME(VK_ERROR_OUT_OF_HOST_MEMORY);
+ ENUM_NAME(VK_ERROR_OUT_OF_DEVICE_MEMORY);
+ ENUM_NAME(VK_ERROR_INITIALIZATION_FAILED);
+ ENUM_NAME(VK_ERROR_DEVICE_LOST);
+ ENUM_NAME(VK_ERROR_MEMORY_MAP_FAILED);
+ ENUM_NAME(VK_ERROR_LAYER_NOT_PRESENT);
+ ENUM_NAME(VK_ERROR_EXTENSION_NOT_PRESENT);
+ ENUM_NAME(VK_ERROR_FEATURE_NOT_PRESENT);
+ ENUM_NAME(VK_ERROR_INCOMPATIBLE_DRIVER);
+ ENUM_NAME(VK_ERROR_TOO_MANY_OBJECTS);
+ ENUM_NAME(VK_ERROR_FORMAT_NOT_SUPPORTED);
+ ENUM_NAME(VK_ERROR_FRAGMENTED_POOL);
+ ENUM_NAME(VK_ERROR_SURFACE_LOST_KHR);
+ ENUM_NAME(VK_ERROR_NATIVE_WINDOW_IN_USE_KHR);
+ ENUM_NAME(VK_SUBOPTIMAL_KHR);
+ ENUM_NAME(VK_ERROR_OUT_OF_DATE_KHR);
+ ENUM_NAME(VK_ERROR_INCOMPATIBLE_DISPLAY_KHR);
+ ENUM_NAME(VK_ERROR_VALIDATION_FAILED_EXT);
+ ENUM_NAME(VK_ERROR_INVALID_SHADER_NV);
+ ENUM_NAME(VK_ERROR_OUT_OF_POOL_MEMORY_KHR);
+ ENUM_NAME(VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR);
+ ENUM_DEFAULT(e);
+ }
+ return os;
+}
+
+
+std::ostream& operator << (std::ostream& os, VkFormat e) {
+ switch (e) {
+ ENUM_NAME(VK_FORMAT_UNDEFINED);
+ ENUM_NAME(VK_FORMAT_R4G4_UNORM_PACK8);
+ ENUM_NAME(VK_FORMAT_R4G4B4A4_UNORM_PACK16);
+ ENUM_NAME(VK_FORMAT_B4G4R4A4_UNORM_PACK16);
+ ENUM_NAME(VK_FORMAT_R5G6B5_UNORM_PACK16);
+ ENUM_NAME(VK_FORMAT_B5G6R5_UNORM_PACK16);
+ ENUM_NAME(VK_FORMAT_R5G5B5A1_UNORM_PACK16);
+ ENUM_NAME(VK_FORMAT_B5G5R5A1_UNORM_PACK16);
+ ENUM_NAME(VK_FORMAT_A1R5G5B5_UNORM_PACK16);
+ ENUM_NAME(VK_FORMAT_R8_UNORM);
+ ENUM_NAME(VK_FORMAT_R8_SNORM);
+ ENUM_NAME(VK_FORMAT_R8_USCALED);
+ ENUM_NAME(VK_FORMAT_R8_SSCALED);
+ ENUM_NAME(VK_FORMAT_R8_UINT);
+ ENUM_NAME(VK_FORMAT_R8_SINT);
+ ENUM_NAME(VK_FORMAT_R8_SRGB);
+ ENUM_NAME(VK_FORMAT_R8G8_UNORM);
+ ENUM_NAME(VK_FORMAT_R8G8_SNORM);
+ ENUM_NAME(VK_FORMAT_R8G8_USCALED);
+ ENUM_NAME(VK_FORMAT_R8G8_SSCALED);
+ ENUM_NAME(VK_FORMAT_R8G8_UINT);
+ ENUM_NAME(VK_FORMAT_R8G8_SINT);
+ ENUM_NAME(VK_FORMAT_R8G8_SRGB);
+ ENUM_NAME(VK_FORMAT_R8G8B8_UNORM);
+ ENUM_NAME(VK_FORMAT_R8G8B8_SNORM);
+ ENUM_NAME(VK_FORMAT_R8G8B8_USCALED);
+ ENUM_NAME(VK_FORMAT_R8G8B8_SSCALED);
+ ENUM_NAME(VK_FORMAT_R8G8B8_UINT);
+ ENUM_NAME(VK_FORMAT_R8G8B8_SINT);
+ ENUM_NAME(VK_FORMAT_R8G8B8_SRGB);
+ ENUM_NAME(VK_FORMAT_B8G8R8_UNORM);
+ ENUM_NAME(VK_FORMAT_B8G8R8_SNORM);
+ ENUM_NAME(VK_FORMAT_B8G8R8_USCALED);
+ ENUM_NAME(VK_FORMAT_B8G8R8_SSCALED);
+ ENUM_NAME(VK_FORMAT_B8G8R8_UINT);
+ ENUM_NAME(VK_FORMAT_B8G8R8_SINT);
+ ENUM_NAME(VK_FORMAT_B8G8R8_SRGB);
+ ENUM_NAME(VK_FORMAT_R8G8B8A8_UNORM);
+ ENUM_NAME(VK_FORMAT_R8G8B8A8_SNORM);
+ ENUM_NAME(VK_FORMAT_R8G8B8A8_USCALED);
+ ENUM_NAME(VK_FORMAT_R8G8B8A8_SSCALED);
+ ENUM_NAME(VK_FORMAT_R8G8B8A8_UINT);
+ ENUM_NAME(VK_FORMAT_R8G8B8A8_SINT);
+ ENUM_NAME(VK_FORMAT_R8G8B8A8_SRGB);
+ ENUM_NAME(VK_FORMAT_B8G8R8A8_UNORM);
+ ENUM_NAME(VK_FORMAT_B8G8R8A8_SNORM);
+ ENUM_NAME(VK_FORMAT_B8G8R8A8_USCALED);
+ ENUM_NAME(VK_FORMAT_B8G8R8A8_SSCALED);
+ ENUM_NAME(VK_FORMAT_B8G8R8A8_UINT);
+ ENUM_NAME(VK_FORMAT_B8G8R8A8_SINT);
+ ENUM_NAME(VK_FORMAT_B8G8R8A8_SRGB);
+ ENUM_NAME(VK_FORMAT_A8B8G8R8_UNORM_PACK32);
+ ENUM_NAME(VK_FORMAT_A8B8G8R8_SNORM_PACK32);
+ ENUM_NAME(VK_FORMAT_A8B8G8R8_USCALED_PACK32);
+ ENUM_NAME(VK_FORMAT_A8B8G8R8_SSCALED_PACK32);
+ ENUM_NAME(VK_FORMAT_A8B8G8R8_UINT_PACK32);
+ ENUM_NAME(VK_FORMAT_A8B8G8R8_SINT_PACK32);
+ ENUM_NAME(VK_FORMAT_A8B8G8R8_SRGB_PACK32);
+ ENUM_NAME(VK_FORMAT_A2R10G10B10_UNORM_PACK32);
+ ENUM_NAME(VK_FORMAT_A2R10G10B10_SNORM_PACK32);
+ ENUM_NAME(VK_FORMAT_A2R10G10B10_USCALED_PACK32);
+ ENUM_NAME(VK_FORMAT_A2R10G10B10_SSCALED_PACK32);
+ ENUM_NAME(VK_FORMAT_A2R10G10B10_UINT_PACK32);
+ ENUM_NAME(VK_FORMAT_A2R10G10B10_SINT_PACK32);
+ ENUM_NAME(VK_FORMAT_A2B10G10R10_UNORM_PACK32);
+ ENUM_NAME(VK_FORMAT_A2B10G10R10_SNORM_PACK32);
+ ENUM_NAME(VK_FORMAT_A2B10G10R10_USCALED_PACK32);
+ ENUM_NAME(VK_FORMAT_A2B10G10R10_SSCALED_PACK32);
+ ENUM_NAME(VK_FORMAT_A2B10G10R10_UINT_PACK32);
+ ENUM_NAME(VK_FORMAT_A2B10G10R10_SINT_PACK32);
+ ENUM_NAME(VK_FORMAT_R16_UNORM);
+ ENUM_NAME(VK_FORMAT_R16_SNORM);
+ ENUM_NAME(VK_FORMAT_R16_USCALED);
+ ENUM_NAME(VK_FORMAT_R16_SSCALED);
+ ENUM_NAME(VK_FORMAT_R16_UINT);
+ ENUM_NAME(VK_FORMAT_R16_SINT);
+ ENUM_NAME(VK_FORMAT_R16_SFLOAT);
+ ENUM_NAME(VK_FORMAT_R16G16_UNORM);
+ ENUM_NAME(VK_FORMAT_R16G16_SNORM);
+ ENUM_NAME(VK_FORMAT_R16G16_USCALED);
+ ENUM_NAME(VK_FORMAT_R16G16_SSCALED);
+ ENUM_NAME(VK_FORMAT_R16G16_UINT);
+ ENUM_NAME(VK_FORMAT_R16G16_SINT);
+ ENUM_NAME(VK_FORMAT_R16G16_SFLOAT);
+ ENUM_NAME(VK_FORMAT_R16G16B16_UNORM);
+ ENUM_NAME(VK_FORMAT_R16G16B16_SNORM);
+ ENUM_NAME(VK_FORMAT_R16G16B16_USCALED);
+ ENUM_NAME(VK_FORMAT_R16G16B16_SSCALED);
+ ENUM_NAME(VK_FORMAT_R16G16B16_UINT);
+ ENUM_NAME(VK_FORMAT_R16G16B16_SINT);
+ ENUM_NAME(VK_FORMAT_R16G16B16_SFLOAT);
+ ENUM_NAME(VK_FORMAT_R16G16B16A16_UNORM);
+ ENUM_NAME(VK_FORMAT_R16G16B16A16_SNORM);
+ ENUM_NAME(VK_FORMAT_R16G16B16A16_USCALED);
+ ENUM_NAME(VK_FORMAT_R16G16B16A16_SSCALED);
+ ENUM_NAME(VK_FORMAT_R16G16B16A16_UINT);
+ ENUM_NAME(VK_FORMAT_R16G16B16A16_SINT);
+ ENUM_NAME(VK_FORMAT_R16G16B16A16_SFLOAT);
+ ENUM_NAME(VK_FORMAT_R32_UINT);
+ ENUM_NAME(VK_FORMAT_R32_SINT);
+ ENUM_NAME(VK_FORMAT_R32_SFLOAT);
+ ENUM_NAME(VK_FORMAT_R32G32_UINT);
+ ENUM_NAME(VK_FORMAT_R32G32_SINT);
+ ENUM_NAME(VK_FORMAT_R32G32_SFLOAT);
+ ENUM_NAME(VK_FORMAT_R32G32B32_UINT);
+ ENUM_NAME(VK_FORMAT_R32G32B32_SINT);
+ ENUM_NAME(VK_FORMAT_R32G32B32_SFLOAT);
+ ENUM_NAME(VK_FORMAT_R32G32B32A32_UINT);
+ ENUM_NAME(VK_FORMAT_R32G32B32A32_SINT);
+ ENUM_NAME(VK_FORMAT_R32G32B32A32_SFLOAT);
+ ENUM_NAME(VK_FORMAT_R64_UINT);
+ ENUM_NAME(VK_FORMAT_R64_SINT);
+ ENUM_NAME(VK_FORMAT_R64_SFLOAT);
+ ENUM_NAME(VK_FORMAT_R64G64_UINT);
+ ENUM_NAME(VK_FORMAT_R64G64_SINT);
+ ENUM_NAME(VK_FORMAT_R64G64_SFLOAT);
+ ENUM_NAME(VK_FORMAT_R64G64B64_UINT);
+ ENUM_NAME(VK_FORMAT_R64G64B64_SINT);
+ ENUM_NAME(VK_FORMAT_R64G64B64_SFLOAT);
+ ENUM_NAME(VK_FORMAT_R64G64B64A64_UINT);
+ ENUM_NAME(VK_FORMAT_R64G64B64A64_SINT);
+ ENUM_NAME(VK_FORMAT_R64G64B64A64_SFLOAT);
+ ENUM_NAME(VK_FORMAT_B10G11R11_UFLOAT_PACK32);
+ ENUM_NAME(VK_FORMAT_E5B9G9R9_UFLOAT_PACK32);
+ ENUM_NAME(VK_FORMAT_D16_UNORM);
+ ENUM_NAME(VK_FORMAT_X8_D24_UNORM_PACK32);
+ ENUM_NAME(VK_FORMAT_D32_SFLOAT);
+ ENUM_NAME(VK_FORMAT_S8_UINT);
+ ENUM_NAME(VK_FORMAT_D16_UNORM_S8_UINT);
+ ENUM_NAME(VK_FORMAT_D24_UNORM_S8_UINT);
+ ENUM_NAME(VK_FORMAT_D32_SFLOAT_S8_UINT);
+ ENUM_NAME(VK_FORMAT_BC1_RGB_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_BC1_RGB_SRGB_BLOCK);
+ ENUM_NAME(VK_FORMAT_BC1_RGBA_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_BC1_RGBA_SRGB_BLOCK);
+ ENUM_NAME(VK_FORMAT_BC2_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_BC2_SRGB_BLOCK);
+ ENUM_NAME(VK_FORMAT_BC3_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_BC3_SRGB_BLOCK);
+ ENUM_NAME(VK_FORMAT_BC4_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_BC4_SNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_BC5_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_BC5_SNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_BC6H_UFLOAT_BLOCK);
+ ENUM_NAME(VK_FORMAT_BC6H_SFLOAT_BLOCK);
+ ENUM_NAME(VK_FORMAT_BC7_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_BC7_SRGB_BLOCK);
+ ENUM_NAME(VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK);
+ ENUM_NAME(VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK);
+ ENUM_NAME(VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK);
+ ENUM_NAME(VK_FORMAT_EAC_R11_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_EAC_R11_SNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_EAC_R11G11_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_EAC_R11G11_SNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_4x4_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_4x4_SRGB_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_5x4_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_5x4_SRGB_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_5x5_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_5x5_SRGB_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_6x5_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_6x5_SRGB_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_6x6_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_6x6_SRGB_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_8x5_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_8x5_SRGB_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_8x6_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_8x6_SRGB_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_8x8_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_8x8_SRGB_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_10x5_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_10x5_SRGB_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_10x6_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_10x6_SRGB_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_10x8_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_10x8_SRGB_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_10x10_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_10x10_SRGB_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_12x10_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_12x10_SRGB_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_12x12_UNORM_BLOCK);
+ ENUM_NAME(VK_FORMAT_ASTC_12x12_SRGB_BLOCK);
+ ENUM_DEFAULT(e);
+ }
+ return os;
+}
+
+
+std::ostream& operator << (std::ostream& os, VkImageType e) {
+ switch (e) {
+ ENUM_NAME(VK_IMAGE_TYPE_1D);
+ ENUM_NAME(VK_IMAGE_TYPE_2D);
+ ENUM_NAME(VK_IMAGE_TYPE_3D);
+ ENUM_DEFAULT(e);
+ }
+ return os;
+}
+
+
+std::ostream& operator << (std::ostream& os, VkImageTiling e) {
+ switch (e) {
+ ENUM_NAME(VK_IMAGE_TILING_OPTIMAL);
+ ENUM_NAME(VK_IMAGE_TILING_LINEAR);
+ ENUM_DEFAULT(e);
+ }
+ return os;
+}
+
+
+std::ostream& operator << (std::ostream& os, VkImageLayout e) {
+ switch (e) {
+ ENUM_NAME(VK_IMAGE_LAYOUT_UNDEFINED);
+ ENUM_NAME(VK_IMAGE_LAYOUT_GENERAL);
+ ENUM_NAME(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
+ ENUM_NAME(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+ ENUM_NAME(VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL);
+ ENUM_NAME(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
+ ENUM_NAME(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
+ ENUM_NAME(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
+ ENUM_NAME(VK_IMAGE_LAYOUT_PREINITIALIZED);
+ ENUM_NAME(VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
+ ENUM_NAME(VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR);
+ ENUM_DEFAULT(e);
+ }
+ return os;
+}
+
+
+std::ostream& operator << (std::ostream& os, VkImageViewType e) {
+ switch (e) {
+ ENUM_NAME(VK_IMAGE_VIEW_TYPE_1D);
+ ENUM_NAME(VK_IMAGE_VIEW_TYPE_2D);
+ ENUM_NAME(VK_IMAGE_VIEW_TYPE_3D);
+ ENUM_NAME(VK_IMAGE_VIEW_TYPE_CUBE);
+ ENUM_NAME(VK_IMAGE_VIEW_TYPE_1D_ARRAY);
+ ENUM_NAME(VK_IMAGE_VIEW_TYPE_2D_ARRAY);
+ ENUM_NAME(VK_IMAGE_VIEW_TYPE_CUBE_ARRAY);
+ ENUM_DEFAULT(e);
+ }
+ return os;
+}
+
+
+std::ostream& operator << (std::ostream& os, VkPresentModeKHR e) {
+ switch (e) {
+ ENUM_NAME(VK_PRESENT_MODE_IMMEDIATE_KHR);
+ ENUM_NAME(VK_PRESENT_MODE_MAILBOX_KHR);
+ ENUM_NAME(VK_PRESENT_MODE_FIFO_KHR);
+ ENUM_NAME(VK_PRESENT_MODE_FIFO_RELAXED_KHR);
+ ENUM_DEFAULT(e);
+ }
+ return os;
+}
+
+
+std::ostream& operator << (std::ostream& os, VkColorSpaceKHR e) {
+ switch (e) {
+ ENUM_NAME(VK_COLOR_SPACE_SRGB_NONLINEAR_KHR);
+ ENUM_DEFAULT(e);
+ }
+ return os;
+}
+
+
+std::ostream& operator << (std::ostream& os, VkOffset2D e) {
+ return os << "(" << e.x << "," << e.y << ")";
+}
+
+
+std::ostream& operator << (std::ostream& os, VkOffset3D e) {
+ return os << "(" << e.x << "," << e.y << "," << e.z << ")";
+}
+
+
+std::ostream& operator << (std::ostream& os, VkExtent2D e) {
+ return os << "(" << e.width << "," << e.height << ")";
+}
+
+
+std::ostream& operator << (std::ostream& os, VkExtent3D e) {
+ return os << "(" << e.width << "," << e.height << "," << e.depth << ")";
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_names.h b/src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_names.h
new file mode 100644
index 00000000..6752a12c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_names.h
@@ -0,0 +1,21 @@
+#pragma once
+
+#include <ostream>
+
+#include "../util/util_enum.h"
+
+#include "vulkan_loader.h"
+
+std::ostream& operator << (std::ostream& os, VkPipelineCacheHeaderVersion e);
+std::ostream& operator << (std::ostream& os, VkResult e);
+std::ostream& operator << (std::ostream& os, VkFormat e);
+std::ostream& operator << (std::ostream& os, VkImageType e);
+std::ostream& operator << (std::ostream& os, VkImageTiling e);
+std::ostream& operator << (std::ostream& os, VkImageLayout e);
+std::ostream& operator << (std::ostream& os, VkImageViewType e);
+std::ostream& operator << (std::ostream& os, VkPresentModeKHR e);
+std::ostream& operator << (std::ostream& os, VkColorSpaceKHR e);
+std::ostream& operator << (std::ostream& os, VkOffset2D e);
+std::ostream& operator << (std::ostream& os, VkOffset3D e);
+std::ostream& operator << (std::ostream& os, VkExtent2D e);
+std::ostream& operator << (std::ostream& os, VkExtent3D e);
diff --git a/src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_presenter.cpp b/src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_presenter.cpp
new file mode 100644
index 00000000..01811000
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_presenter.cpp
@@ -0,0 +1,493 @@
+#include "vulkan_presenter.h"
+
+#include "../dxvk/dxvk_format.h"
+#include "../wsi/wsi_presenter.h"
+
+namespace dxvk::vk {
+
+ Presenter::Presenter(
+ HWND window,
+ const Rc<InstanceFn>& vki,
+ const Rc<DeviceFn>& vkd,
+ PresenterDevice device,
+ const PresenterDesc& desc)
+ : m_vki(vki), m_vkd(vkd), m_device(device), m_window(window) {
+#ifndef DXVK_NATIVE
+ // As of Wine 5.9, winevulkan provides this extension, but does
+ // not filter the pNext chain for VkSwapchainCreateInfoKHR properly
+ // before passing it to the Linux sude, which breaks RenderDoc.
+ if (m_device.features.fullScreenExclusive && ::GetModuleHandle("winevulkan.dll")) {
+ Logger::warn("winevulkan detected, disabling exclusive fullscreen support");
+ m_device.features.fullScreenExclusive = false;
+ }
+#endif
+
+ if (createSurface() != VK_SUCCESS)
+ throw DxvkError("Failed to create surface");
+
+ if (recreateSwapChain(desc) != VK_SUCCESS)
+ throw DxvkError("Failed to create swap chain");
+ }
+
+
+ Presenter::~Presenter() {
+ destroySwapchain();
+ destroySurface();
+ }
+
+
+ PresenterInfo Presenter::info() const {
+ return m_info;
+ }
+
+
+ PresenterImage Presenter::getImage(uint32_t index) const {
+ return m_images.at(index);
+ }
+
+
+ VkResult Presenter::acquireNextImage(PresenterSync& sync, uint32_t& index) {
+ sync = m_semaphores.at(m_frameIndex);
+
+ // Don't acquire more than one image at a time
+ if (m_acquireStatus == VK_NOT_READY) {
+ m_acquireStatus = m_vkd->vkAcquireNextImageKHR(m_vkd->device(),
+ m_swapchain, std::numeric_limits<uint64_t>::max(),
+ sync.acquire, VK_NULL_HANDLE, &m_imageIndex);
+ }
+
+ if (m_acquireStatus != VK_SUCCESS && m_acquireStatus != VK_SUBOPTIMAL_KHR)
+ return m_acquireStatus;
+
+ index = m_imageIndex;
+ return m_acquireStatus;
+ }
+
+
+ VkResult Presenter::presentImage() {
+ PresenterSync sync = m_semaphores.at(m_frameIndex);
+
+ VkPresentInfoKHR info;
+ info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
+ info.pNext = nullptr;
+ info.waitSemaphoreCount = 1;
+ info.pWaitSemaphores = &sync.present;
+ info.swapchainCount = 1;
+ info.pSwapchains = &m_swapchain;
+ info.pImageIndices = &m_imageIndex;
+ info.pResults = nullptr;
+
+ VkResult status = m_vkd->vkQueuePresentKHR(m_device.queue, &info);
+
+ if (status != VK_SUCCESS && status != VK_SUBOPTIMAL_KHR)
+ return status;
+
+ // Try to acquire next image already, in order to hide
+ // potential delays from the application thread.
+ m_frameIndex += 1;
+ m_frameIndex %= m_semaphores.size();
+
+ sync = m_semaphores.at(m_frameIndex);
+
+ m_acquireStatus = m_vkd->vkAcquireNextImageKHR(m_vkd->device(),
+ m_swapchain, std::numeric_limits<uint64_t>::max(),
+ sync.acquire, VK_NULL_HANDLE, &m_imageIndex);
+
+ bool vsync = m_info.presentMode == VK_PRESENT_MODE_FIFO_KHR
+ || m_info.presentMode == VK_PRESENT_MODE_FIFO_RELAXED_KHR;
+
+ m_fpsLimiter.delay(vsync);
+ return status;
+ }
+
+
+ VkResult Presenter::recreateSwapChain(const PresenterDesc& desc) {
+ if (m_swapchain)
+ destroySwapchain();
+
+ // Query surface capabilities. Some properties might
+ // have changed, including the size limits and supported
+ // present modes, so we'll just query everything again.
+ VkSurfaceCapabilitiesKHR caps;
+ std::vector<VkSurfaceFormatKHR> formats;
+ std::vector<VkPresentModeKHR> modes;
+
+ VkResult status;
+
+ if ((status = m_vki->vkGetPhysicalDeviceSurfaceCapabilitiesKHR(
+ m_device.adapter, m_surface, &caps)) != VK_SUCCESS) {
+ if (status == VK_ERROR_SURFACE_LOST_KHR) {
+ // Recreate the surface and try again.
+ if (m_surface)
+ destroySurface();
+ if ((status = createSurface()) != VK_SUCCESS)
+ return status;
+ status = m_vki->vkGetPhysicalDeviceSurfaceCapabilitiesKHR(
+ m_device.adapter, m_surface, &caps);
+ }
+ if (status != VK_SUCCESS)
+ return status;
+ }
+
+ if ((status = getSupportedFormats(formats, desc)) != VK_SUCCESS)
+ return status;
+
+ if ((status = getSupportedPresentModes(modes, desc)) != VK_SUCCESS)
+ return status;
+
+ // Select actual swap chain properties and create swap chain
+ m_info.format = pickFormat(formats.size(), formats.data(), desc.numFormats, desc.formats);
+ m_info.presentMode = pickPresentMode(modes.size(), modes.data(), desc.numPresentModes, desc.presentModes);
+ m_info.imageExtent = pickImageExtent(caps, desc.imageExtent);
+ m_info.imageCount = pickImageCount(caps, m_info.presentMode, desc.imageCount);
+
+ if (!m_info.imageExtent.width || !m_info.imageExtent.height) {
+ m_info.imageCount = 0;
+ m_info.format = { VK_FORMAT_UNDEFINED, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
+ return VK_SUCCESS;
+ }
+
+ VkSurfaceFullScreenExclusiveInfoEXT fullScreenInfo;
+ fullScreenInfo.sType = VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_INFO_EXT;
+ fullScreenInfo.pNext = nullptr;
+ fullScreenInfo.fullScreenExclusive = desc.fullScreenExclusive;
+
+ VkSwapchainCreateInfoKHR swapInfo;
+ swapInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
+ swapInfo.pNext = nullptr;
+ swapInfo.flags = 0;
+ swapInfo.surface = m_surface;
+ swapInfo.minImageCount = m_info.imageCount;
+ swapInfo.imageFormat = m_info.format.format;
+ swapInfo.imageColorSpace = m_info.format.colorSpace;
+ swapInfo.imageExtent = m_info.imageExtent;
+ swapInfo.imageArrayLayers = 1;
+ swapInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
+ | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
+ swapInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
+ swapInfo.queueFamilyIndexCount = 0;
+ swapInfo.pQueueFamilyIndices = nullptr;
+ swapInfo.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
+ swapInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
+ swapInfo.presentMode = m_info.presentMode;
+ swapInfo.clipped = VK_TRUE;
+ swapInfo.oldSwapchain = VK_NULL_HANDLE;
+
+ if (m_device.features.fullScreenExclusive)
+ swapInfo.pNext = &fullScreenInfo;
+
+ Logger::info(str::format(
+ "Presenter: Actual swap chain properties:"
+ "\n Format: ", m_info.format.format,
+ "\n Present mode: ", m_info.presentMode,
+ "\n Buffer size: ", m_info.imageExtent.width, "x", m_info.imageExtent.height,
+ "\n Image count: ", m_info.imageCount,
+ "\n Exclusive FS: ", desc.fullScreenExclusive));
+
+ if ((status = m_vkd->vkCreateSwapchainKHR(m_vkd->device(),
+ &swapInfo, nullptr, &m_swapchain)) != VK_SUCCESS)
+ return status;
+
+ // Acquire images and create views
+ std::vector<VkImage> images;
+
+ if ((status = getSwapImages(images)) != VK_SUCCESS)
+ return status;
+
+ // Update actual image count
+ m_info.imageCount = images.size();
+ m_images.resize(m_info.imageCount);
+
+ for (uint32_t i = 0; i < m_info.imageCount; i++) {
+ m_images[i].image = images[i];
+
+ VkImageViewCreateInfo viewInfo;
+ viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
+ viewInfo.pNext = nullptr;
+ viewInfo.flags = 0;
+ viewInfo.image = images[i];
+ viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
+ viewInfo.format = m_info.format.format;
+ viewInfo.components = VkComponentMapping {
+ VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
+ VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY };
+ viewInfo.subresourceRange = {
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ 0, 1, 0, 1 };
+
+ if ((status = m_vkd->vkCreateImageView(m_vkd->device(),
+ &viewInfo, nullptr, &m_images[i].view)) != VK_SUCCESS)
+ return status;
+ }
+
+ // Create one set of semaphores per swap image
+ m_semaphores.resize(m_info.imageCount);
+
+ for (uint32_t i = 0; i < m_semaphores.size(); i++) {
+ VkSemaphoreCreateInfo semInfo;
+ semInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
+ semInfo.pNext = nullptr;
+ semInfo.flags = 0;
+
+ if ((status = m_vkd->vkCreateSemaphore(m_vkd->device(),
+ &semInfo, nullptr, &m_semaphores[i].acquire)) != VK_SUCCESS)
+ return status;
+
+ if ((status = m_vkd->vkCreateSemaphore(m_vkd->device(),
+ &semInfo, nullptr, &m_semaphores[i].present)) != VK_SUCCESS)
+ return status;
+ }
+
+ // Invalidate indices
+ m_imageIndex = 0;
+ m_frameIndex = 0;
+ m_acquireStatus = VK_NOT_READY;
+ return VK_SUCCESS;
+ }
+
+
+ void Presenter::setFrameRateLimit(double frameRate) {
+ m_fpsLimiter.setTargetFrameRate(frameRate);
+ }
+
+
+ void Presenter::setFrameRateLimiterRefreshRate(double refreshRate) {
+ m_fpsLimiter.setDisplayRefreshRate(refreshRate);
+ }
+
+
+ VkResult Presenter::getSupportedFormats(std::vector<VkSurfaceFormatKHR>& formats, const PresenterDesc& desc) {
+ uint32_t numFormats = 0;
+
+ VkSurfaceFullScreenExclusiveInfoEXT fullScreenInfo;
+ fullScreenInfo.sType = VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_INFO_EXT;
+ fullScreenInfo.pNext = nullptr;
+ fullScreenInfo.fullScreenExclusive = desc.fullScreenExclusive;
+
+ VkPhysicalDeviceSurfaceInfo2KHR surfaceInfo;
+ surfaceInfo.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR;
+ surfaceInfo.pNext = &fullScreenInfo;
+ surfaceInfo.surface = m_surface;
+
+ VkResult status;
+
+ if (m_device.features.fullScreenExclusive) {
+ status = m_vki->vkGetPhysicalDeviceSurfaceFormats2KHR(
+ m_device.adapter, &surfaceInfo, &numFormats, nullptr);
+ } else {
+ status = m_vki->vkGetPhysicalDeviceSurfaceFormatsKHR(
+ m_device.adapter, m_surface, &numFormats, nullptr);
+ }
+
+ if (status != VK_SUCCESS)
+ return status;
+
+ formats.resize(numFormats);
+
+ if (m_device.features.fullScreenExclusive) {
+ std::vector<VkSurfaceFormat2KHR> tmpFormats(numFormats,
+ { VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR, nullptr, VkSurfaceFormatKHR() });
+
+ status = m_vki->vkGetPhysicalDeviceSurfaceFormats2KHR(
+ m_device.adapter, &surfaceInfo, &numFormats, tmpFormats.data());
+
+ for (uint32_t i = 0; i < numFormats; i++)
+ formats[i] = tmpFormats[i].surfaceFormat;
+ } else {
+ status = m_vki->vkGetPhysicalDeviceSurfaceFormatsKHR(
+ m_device.adapter, m_surface, &numFormats, formats.data());
+ }
+
+ return status;
+ }
+
+
+ VkResult Presenter::getSupportedPresentModes(std::vector<VkPresentModeKHR>& modes, const PresenterDesc& desc) {
+ uint32_t numModes = 0;
+
+ VkSurfaceFullScreenExclusiveInfoEXT fullScreenInfo;
+ fullScreenInfo.sType = VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_INFO_EXT;
+ fullScreenInfo.pNext = nullptr;
+ fullScreenInfo.fullScreenExclusive = desc.fullScreenExclusive;
+
+ VkPhysicalDeviceSurfaceInfo2KHR surfaceInfo;
+ surfaceInfo.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR;
+ surfaceInfo.pNext = &fullScreenInfo;
+ surfaceInfo.surface = m_surface;
+
+ VkResult status;
+
+ if (m_device.features.fullScreenExclusive) {
+ status = m_vki->vkGetPhysicalDeviceSurfacePresentModes2EXT(
+ m_device.adapter, &surfaceInfo, &numModes, nullptr);
+ } else {
+ status = m_vki->vkGetPhysicalDeviceSurfacePresentModesKHR(
+ m_device.adapter, m_surface, &numModes, nullptr);
+ }
+
+ if (status != VK_SUCCESS)
+ return status;
+
+ modes.resize(numModes);
+
+ if (m_device.features.fullScreenExclusive) {
+ status = m_vki->vkGetPhysicalDeviceSurfacePresentModes2EXT(
+ m_device.adapter, &surfaceInfo, &numModes, modes.data());
+ } else {
+ status = m_vki->vkGetPhysicalDeviceSurfacePresentModesKHR(
+ m_device.adapter, m_surface, &numModes, modes.data());
+ }
+
+ return status;
+ }
+
+
+ VkResult Presenter::getSwapImages(std::vector<VkImage>& images) {
+ uint32_t imageCount = 0;
+
+ VkResult status = m_vkd->vkGetSwapchainImagesKHR(
+ m_vkd->device(), m_swapchain, &imageCount, nullptr);
+
+ if (status != VK_SUCCESS)
+ return status;
+
+ images.resize(imageCount);
+
+ return m_vkd->vkGetSwapchainImagesKHR(
+ m_vkd->device(), m_swapchain, &imageCount, images.data());
+ }
+
+
+ VkSurfaceFormatKHR Presenter::pickFormat(
+ uint32_t numSupported,
+ const VkSurfaceFormatKHR* pSupported,
+ uint32_t numDesired,
+ const VkSurfaceFormatKHR* pDesired) {
+ if (numDesired > 0) {
+ // If the implementation allows us to freely choose
+ // the format, we'll just use the preferred format.
+ if (numSupported == 1 && pSupported[0].format == VK_FORMAT_UNDEFINED)
+ return pDesired[0];
+
+ // If the preferred format is explicitly listed in
+ // the array of supported surface formats, use it
+ for (uint32_t i = 0; i < numDesired; i++) {
+ for (uint32_t j = 0; j < numSupported; j++) {
+ if (pSupported[j].format == pDesired[i].format
+ && pSupported[j].colorSpace == pDesired[i].colorSpace)
+ return pSupported[j];
+ }
+ }
+
+ // If that didn't work, we'll fall back to a format
+ // which has similar properties to the preferred one
+ DxvkFormatFlags prefFlags = imageFormatInfo(pDesired[0].format)->flags;
+
+ for (uint32_t j = 0; j < numSupported; j++) {
+ auto currFlags = imageFormatInfo(pSupported[j].format)->flags;
+
+ if ((currFlags & DxvkFormatFlag::ColorSpaceSrgb)
+ == (prefFlags & DxvkFormatFlag::ColorSpaceSrgb))
+ return pSupported[j];
+ }
+ }
+
+ // Otherwise, fall back to the first supported format
+ return pSupported[0];
+ }
+
+
+ VkPresentModeKHR Presenter::pickPresentMode(
+ uint32_t numSupported,
+ const VkPresentModeKHR* pSupported,
+ uint32_t numDesired,
+ const VkPresentModeKHR* pDesired) {
+ // Just pick the first desired and supported mode
+ for (uint32_t i = 0; i < numDesired; i++) {
+ for (uint32_t j = 0; j < numSupported; j++) {
+ if (pSupported[j] == pDesired[i])
+ return pSupported[j];
+ }
+ }
+
+ // Guaranteed to be available
+ return VK_PRESENT_MODE_FIFO_KHR;
+ }
+
+
+ VkExtent2D Presenter::pickImageExtent(
+ const VkSurfaceCapabilitiesKHR& caps,
+ VkExtent2D desired) {
+ if (caps.currentExtent.width != std::numeric_limits<uint32_t>::max())
+ return caps.currentExtent;
+
+ VkExtent2D actual;
+ actual.width = clamp(desired.width, caps.minImageExtent.width, caps.maxImageExtent.width);
+ actual.height = clamp(desired.height, caps.minImageExtent.height, caps.maxImageExtent.height);
+ return actual;
+ }
+
+
+ uint32_t Presenter::pickImageCount(
+ const VkSurfaceCapabilitiesKHR& caps,
+ VkPresentModeKHR presentMode,
+ uint32_t desired) {
+ uint32_t count = caps.minImageCount;
+
+ if (presentMode != VK_PRESENT_MODE_IMMEDIATE_KHR)
+ count = caps.minImageCount + 1;
+
+ if (count < desired)
+ count = desired;
+
+ if (count > caps.maxImageCount && caps.maxImageCount != 0)
+ count = caps.maxImageCount;
+
+ return count;
+ }
+
+
+ VkResult Presenter::createSurface() {
+ VkResult status = wsi::createSurface(m_window, m_vki, &m_surface);
+
+ if (status != VK_SUCCESS)
+ return status;
+
+ VkBool32 supportStatus = VK_FALSE;
+
+ if ((status = m_vki->vkGetPhysicalDeviceSurfaceSupportKHR(m_device.adapter,
+ m_device.queueFamily, m_surface, &supportStatus)) != VK_SUCCESS)
+ return status;
+
+ if (!supportStatus) {
+ m_vki->vkDestroySurfaceKHR(m_vki->instance(), m_surface, nullptr);
+ return VK_ERROR_OUT_OF_HOST_MEMORY; // just abuse this
+ }
+
+ return VK_SUCCESS;
+ }
+
+
+ void Presenter::destroySwapchain() {
+ for (const auto& img : m_images)
+ m_vkd->vkDestroyImageView(m_vkd->device(), img.view, nullptr);
+
+ for (const auto& sem : m_semaphores) {
+ m_vkd->vkDestroySemaphore(m_vkd->device(), sem.acquire, nullptr);
+ m_vkd->vkDestroySemaphore(m_vkd->device(), sem.present, nullptr);
+ }
+
+ m_vkd->vkDestroySwapchainKHR(m_vkd->device(), m_swapchain, nullptr);
+
+ m_images.clear();
+ m_semaphores.clear();
+
+ m_swapchain = VK_NULL_HANDLE;
+ }
+
+
+ void Presenter::destroySurface() {
+ m_vki->vkDestroySurfaceKHR(m_vki->instance(), m_surface, nullptr);
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_presenter.h b/src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_presenter.h
new file mode 100644
index 00000000..40562f6e
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_presenter.h
@@ -0,0 +1,248 @@
+#pragma once
+
+#include <vector>
+
+#include "../util/log/log.h"
+
+#include "../util/util_error.h"
+#include "../util/util_fps_limiter.h"
+#include "../util/util_math.h"
+#include "../util/util_string.h"
+
+#include "vulkan_loader.h"
+
+namespace dxvk::vk {
+
+ /**
+ * \brief Presenter description
+ *
+ * Contains the desired properties of
+ * the swap chain. This is passed as
+ * an input during swap chain creation.
+ */
+ struct PresenterDesc {
+ VkExtent2D imageExtent;
+ uint32_t imageCount;
+ uint32_t numFormats;
+ VkSurfaceFormatKHR formats[4];
+ uint32_t numPresentModes;
+ VkPresentModeKHR presentModes[4];
+ VkFullScreenExclusiveEXT fullScreenExclusive;
+ };
+
+ /**
+ * \brief Presenter properties
+ *
+ * Contains the actual properties
+ * of the underlying swap chain.
+ */
+ struct PresenterInfo {
+ VkSurfaceFormatKHR format;
+ VkPresentModeKHR presentMode;
+ VkExtent2D imageExtent;
+ uint32_t imageCount;
+ };
+
+ /**
+ * \brief Presenter features
+ */
+ struct PresenterFeatures {
+ bool fullScreenExclusive : 1;
+ };
+
+ /**
+ * \brief Adapter and queue
+ */
+ struct PresenterDevice {
+ uint32_t queueFamily = 0;
+ VkQueue queue = VK_NULL_HANDLE;
+ VkPhysicalDevice adapter = VK_NULL_HANDLE;
+ PresenterFeatures features = { };
+ };
+
+ /**
+ * \brief Swap image and view
+ */
+ struct PresenterImage {
+ VkImage image = VK_NULL_HANDLE;
+ VkImageView view = VK_NULL_HANDLE;
+ };
+
+ /**
+ * \brief Presenter semaphores
+ *
+ * Pair of semaphores used for acquire and present
+ * operations, including the command buffers used
+ * in between. Also stores a fence to signal on
+ * image acquisition.
+ */
+ struct PresenterSync {
+ VkSemaphore acquire;
+ VkSemaphore present;
+ };
+
+ /**
+ * \brief Vulkan presenter
+ *
+ * Provides abstractions for some of the
+ * more complicated aspects of Vulkan's
+ * window system integration.
+ */
+ class Presenter : public RcObject {
+
+ public:
+
+ Presenter(
+ HWND window,
+ const Rc<InstanceFn>& vki,
+ const Rc<DeviceFn>& vkd,
+ PresenterDevice device,
+ const PresenterDesc& desc);
+
+ ~Presenter();
+
+ /**
+ * \brief Actual presenter info
+ * \returns Swap chain properties
+ */
+ PresenterInfo info() const;
+
+ /**
+ * \brief Retrieves image by index
+ *
+ * Can be used to create per-image objects.
+ * \param [in] index Image index
+ * \returns Image handle
+ */
+ PresenterImage getImage(
+ uint32_t index) const;
+
+ /**
+ * \brief Acquires next image
+ *
+ * Potentially blocks the calling thread.
+ * If this returns an error, the swap chain
+ * must be recreated and a new image must
+ * be acquired before proceeding.
+ * \param [out] sync Synchronization semaphores
+ * \param [out] index Acquired image index
+ * \returns Status of the operation
+ */
+ VkResult acquireNextImage(
+ PresenterSync& sync,
+ uint32_t& index);
+
+ /**
+ * \brief Presents current image
+ *
+ * Presents the current image. If this returns
+ * an error, the swap chain must be recreated,
+ * but do not present before acquiring an image.
+ * \returns Status of the operation
+ */
+ VkResult presentImage();
+
+ /**
+ * \brief Changes presenter properties
+ *
+ * Recreates the swap chain immediately. Note that
+ * no swap chain resources must be in use by the
+ * GPU at the time this is called.
+ * \param [in] desc Swap chain description
+ */
+ VkResult recreateSwapChain(
+ const PresenterDesc& desc);
+
+ /**
+ * \brief Changes maximum frame rate
+ *
+ * \param [in] frameRate Target frame rate. Set
+ * to 0 in order to disable the limiter.
+ */
+ void setFrameRateLimit(double frameRate);
+
+ /**
+ * \brief Notifies frame rate limiter about the display refresh rate
+ *
+ * Used to dynamically disable the frame rate limiter in case
+ * vertical synchronization is used and the target frame rate
+ * roughly equals the display's refresh rate.
+ * \param [in] refresnRate Current refresh rate
+ */
+ void setFrameRateLimiterRefreshRate(double refreshRate);
+
+ /**
+ * \brief Checks whether a Vulkan swap chain exists
+ *
+ * On Windows, there are situations where we cannot create
+ * a swap chain as the surface size can reach zero, and no
+ * presentation can be performed.
+ * \returns \c true if the presenter has a swap chain.
+ */
+ bool hasSwapChain() const {
+ return m_swapchain;
+ }
+
+ private:
+
+ Rc<InstanceFn> m_vki;
+ Rc<DeviceFn> m_vkd;
+
+ PresenterDevice m_device;
+ PresenterInfo m_info;
+
+ HWND m_window = nullptr;
+ VkSurfaceKHR m_surface = VK_NULL_HANDLE;
+ VkSwapchainKHR m_swapchain = VK_NULL_HANDLE;
+
+ std::vector<PresenterImage> m_images;
+ std::vector<PresenterSync> m_semaphores;
+
+ uint32_t m_imageIndex = 0;
+ uint32_t m_frameIndex = 0;
+
+ VkResult m_acquireStatus = VK_NOT_READY;
+
+ FpsLimiter m_fpsLimiter;
+
+ VkResult getSupportedFormats(
+ std::vector<VkSurfaceFormatKHR>& formats,
+ const PresenterDesc& desc);
+
+ VkResult getSupportedPresentModes(
+ std::vector<VkPresentModeKHR>& modes,
+ const PresenterDesc& desc);
+
+ VkResult getSwapImages(
+ std::vector<VkImage>& images);
+
+ VkSurfaceFormatKHR pickFormat(
+ uint32_t numSupported,
+ const VkSurfaceFormatKHR* pSupported,
+ uint32_t numDesired,
+ const VkSurfaceFormatKHR* pDesired);
+
+ VkPresentModeKHR pickPresentMode(
+ uint32_t numSupported,
+ const VkPresentModeKHR* pSupported,
+ uint32_t numDesired,
+ const VkPresentModeKHR* pDesired);
+
+ VkExtent2D pickImageExtent(
+ const VkSurfaceCapabilitiesKHR& caps,
+ VkExtent2D desired);
+
+ uint32_t pickImageCount(
+ const VkSurfaceCapabilitiesKHR& caps,
+ VkPresentModeKHR presentMode,
+ uint32_t desired);
+
+ VkResult createSurface();
+
+ void destroySwapchain();
+
+ void destroySurface();
+
+ };
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_presenter_headless.cpp b/src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_presenter_headless.cpp
new file mode 100644
index 00000000..998e13e7
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_presenter_headless.cpp
@@ -0,0 +1,177 @@
+#include "vulkan_presenter.h"
+
+#include "../dxvk/dxvk_format.h"
+#include "../wsi/wsi_presenter.h"
+
+namespace dxvk::vk {
+
+ Presenter::Presenter(
+ HWND window,
+ const Rc<InstanceFn>& vki,
+ const Rc<DeviceFn>& vkd,
+ PresenterDevice device,
+ const PresenterDesc& desc)
+ : m_vki(vki), m_vkd(vkd), m_device(device), m_window(window) {
+ }
+
+
+ Presenter::~Presenter() {
+ }
+
+
+ PresenterInfo Presenter::info() const {
+ return m_info;
+ }
+
+
+ PresenterImage Presenter::getImage(uint32_t index) const {
+ return m_images.at(index);
+ }
+
+
+ VkResult Presenter::acquireNextImage(PresenterSync& sync, uint32_t& index) {
+ return VK_SUCCESS;
+ }
+
+
+ VkResult Presenter::presentImage() {
+ return VK_SUCCESS;
+ }
+
+
+ VkResult Presenter::recreateSwapChain(const PresenterDesc& desc) {
+ return VK_SUCCESS;
+ }
+
+
+ void Presenter::setFrameRateLimit(double frameRate) {
+ m_fpsLimiter.setTargetFrameRate(frameRate);
+ }
+
+
+ void Presenter::setFrameRateLimiterRefreshRate(double refreshRate) {
+ m_fpsLimiter.setDisplayRefreshRate(refreshRate);
+ }
+
+
+ VkResult Presenter::getSupportedFormats(std::vector<VkSurfaceFormatKHR>& formats, const PresenterDesc& desc) {
+ return VK_SUCCESS;
+ }
+
+
+ VkResult Presenter::getSupportedPresentModes(std::vector<VkPresentModeKHR>& modes, const PresenterDesc& desc) {
+ return VK_SUCCESS;
+ }
+
+
+ VkResult Presenter::getSwapImages(std::vector<VkImage>& images) {
+ return VK_SUCCESS;
+ }
+
+
+ VkSurfaceFormatKHR Presenter::pickFormat(
+ uint32_t numSupported,
+ const VkSurfaceFormatKHR* pSupported,
+ uint32_t numDesired,
+ const VkSurfaceFormatKHR* pDesired) {
+ if (numDesired > 0) {
+ // If the implementation allows us to freely choose
+ // the format, we'll just use the preferred format.
+ if (numSupported == 1 && pSupported[0].format == VK_FORMAT_UNDEFINED)
+ return pDesired[0];
+
+ // If the preferred format is explicitly listed in
+ // the array of supported surface formats, use it
+ for (uint32_t i = 0; i < numDesired; i++) {
+ for (uint32_t j = 0; j < numSupported; j++) {
+ if (pSupported[j].format == pDesired[i].format
+ && pSupported[j].colorSpace == pDesired[i].colorSpace)
+ return pSupported[j];
+ }
+ }
+
+ // If that didn't work, we'll fall back to a format
+ // which has similar properties to the preferred one
+ DxvkFormatFlags prefFlags = imageFormatInfo(pDesired[0].format)->flags;
+
+ for (uint32_t j = 0; j < numSupported; j++) {
+ auto currFlags = imageFormatInfo(pSupported[j].format)->flags;
+
+ if ((currFlags & DxvkFormatFlag::ColorSpaceSrgb)
+ == (prefFlags & DxvkFormatFlag::ColorSpaceSrgb))
+ return pSupported[j];
+ }
+ }
+
+ // Otherwise, fall back to the first supported format
+ return pSupported[0];
+ }
+
+
+ VkPresentModeKHR Presenter::pickPresentMode(
+ uint32_t numSupported,
+ const VkPresentModeKHR* pSupported,
+ uint32_t numDesired,
+ const VkPresentModeKHR* pDesired) {
+ // Just pick the first desired and supported mode
+ for (uint32_t i = 0; i < numDesired; i++) {
+ for (uint32_t j = 0; j < numSupported; j++) {
+ if (pSupported[j] == pDesired[i])
+ return pSupported[j];
+ }
+ }
+
+ // Guaranteed to be available
+ return VK_PRESENT_MODE_FIFO_KHR;
+ }
+
+
+ VkExtent2D Presenter::pickImageExtent(
+ const VkSurfaceCapabilitiesKHR& caps,
+ VkExtent2D desired) {
+ if (caps.currentExtent.width != std::numeric_limits<uint32_t>::max())
+ return caps.currentExtent;
+
+ VkExtent2D actual;
+ actual.width = clamp(desired.width, caps.minImageExtent.width, caps.maxImageExtent.width);
+ actual.height = clamp(desired.height, caps.minImageExtent.height, caps.maxImageExtent.height);
+ return actual;
+ }
+
+
+ uint32_t Presenter::pickImageCount(
+ const VkSurfaceCapabilitiesKHR& caps,
+ VkPresentModeKHR presentMode,
+ uint32_t desired) {
+ uint32_t count = caps.minImageCount;
+
+ if (presentMode != VK_PRESENT_MODE_IMMEDIATE_KHR)
+ count = caps.minImageCount + 1;
+
+ if (count < desired)
+ count = desired;
+
+ if (count > caps.maxImageCount && caps.maxImageCount != 0)
+ count = caps.maxImageCount;
+
+ return count;
+ }
+
+
+ VkResult Presenter::createSurface() {
+ return VK_SUCCESS;
+ }
+
+
+ void Presenter::destroySwapchain() {
+ m_images.clear();
+ m_semaphores.clear();
+
+ m_swapchain = VK_NULL_HANDLE;
+ }
+
+
+ void Presenter::destroySurface() {
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_util.h b/src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_util.h
new file mode 100644
index 00000000..38e0217c
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/vulkan/vulkan_util.h
@@ -0,0 +1,247 @@
+#pragma once
+
+#include <utility>
+
+#include "vulkan_loader.h"
+
+namespace dxvk::vk {
+
+ inline VkImageSubresourceRange makeSubresourceRange(
+ const VkImageSubresourceLayers& layers) {
+ VkImageSubresourceRange range;
+ range.aspectMask = layers.aspectMask;
+ range.baseMipLevel = layers.mipLevel;
+ range.levelCount = 1;
+ range.baseArrayLayer = layers.baseArrayLayer;
+ range.layerCount = layers.layerCount;
+ return range;
+ }
+
+ inline VkImageSubresourceRange makeSubresourceRange(
+ const VkImageSubresource& subres) {
+ VkImageSubresourceRange range;
+ range.aspectMask = subres.aspectMask;
+ range.baseMipLevel = subres.mipLevel;
+ range.levelCount = 1;
+ range.baseArrayLayer = subres.arrayLayer;
+ range.layerCount = 1;
+ return range;
+ }
+
+ inline VkImageSubresourceLayers makeSubresourceLayers(
+ const VkImageSubresource& subres) {
+ VkImageSubresourceLayers layers;
+ layers.aspectMask = subres.aspectMask;
+ layers.mipLevel = subres.mipLevel;
+ layers.baseArrayLayer = subres.arrayLayer;
+ layers.layerCount = 1;
+ return layers;
+ }
+
+ inline VkImageSubresourceLayers pickSubresourceLayers(
+ const VkImageSubresourceRange& range,
+ uint32_t level) {
+ VkImageSubresourceLayers layers;
+ layers.aspectMask = range.aspectMask;
+ layers.mipLevel = range.baseMipLevel + level;
+ layers.baseArrayLayer = range.baseArrayLayer;
+ layers.layerCount = range.layerCount;
+ return layers;
+ }
+
+ inline VkImageSubresource pickSubresource(
+ const VkImageSubresourceLayers& range,
+ uint32_t layer) {
+ VkImageSubresource subres;
+ subres.aspectMask = range.aspectMask;
+ subres.mipLevel = range.mipLevel;
+ subres.arrayLayer = range.baseArrayLayer + layer;
+ return subres;
+ }
+
+ inline VkImageSubresource pickSubresource(
+ const VkImageSubresourceRange& range,
+ uint32_t level,
+ uint32_t layer) {
+ VkImageSubresource subres;
+ subres.aspectMask = range.aspectMask;
+ subres.mipLevel = range.baseMipLevel + level;
+ subres.arrayLayer = range.baseArrayLayer + layer;
+ return subres;
+ }
+
+ inline bool checkSubresourceRangeOverlap(
+ const VkImageSubresourceRange& a,
+ const VkImageSubresourceRange& b) {
+ return a.baseMipLevel < b.baseMipLevel + b.levelCount
+ && a.baseMipLevel + a.levelCount > b.baseMipLevel
+ && a.baseArrayLayer < b.baseArrayLayer + b.layerCount
+ && a.baseArrayLayer + a.layerCount > b.baseArrayLayer;
+ }
+
+ inline bool checkSubresourceRangeSuperset(
+ const VkImageSubresourceRange& a,
+ const VkImageSubresourceRange& b) {
+ return a.baseMipLevel <= b.baseMipLevel
+ && a.baseMipLevel + a.levelCount >= b.baseMipLevel + b.levelCount
+ && a.baseArrayLayer <= b.baseArrayLayer
+ && a.baseArrayLayer + a.layerCount >= b.baseArrayLayer + b.layerCount;
+ }
+
+ inline VkImageAspectFlags getWritableAspectsForLayout(VkImageLayout layout) {
+ switch (layout) {
+ case VK_IMAGE_LAYOUT_GENERAL:
+ return VK_IMAGE_ASPECT_COLOR_BIT | VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
+ case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
+ return VK_IMAGE_ASPECT_COLOR_BIT;
+ case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
+ return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
+ case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
+ return VK_IMAGE_ASPECT_DEPTH_BIT;
+ case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
+ return VK_IMAGE_ASPECT_STENCIL_BIT;
+ case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
+ case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
+ return 0;
+ default:
+ Logger::err(str::format("Unhandled image layout ", layout));
+ return 0;
+ }
+ }
+
+ inline uint32_t getPlaneCount(VkImageAspectFlags aspects) {
+ // Use a 16-bit integer as a lookup table. This works because
+ // plane aspects use consecutive bits in the image aspect enum.
+ const uint32_t shift = (aspects / VK_IMAGE_ASPECT_PLANE_0_BIT) * 2;
+ const uint32_t counts = 0xffa5;
+ return (counts >> shift) & 0x3;
+ }
+
+ inline uint32_t getPlaneIndex(VkImageAspectFlags aspect) {
+ // Works for up to PLANE_2_BIT due to enum poperties
+ return aspect / VK_IMAGE_ASPECT_PLANE_1_BIT;
+ }
+
+ inline VkImageAspectFlagBits getPlaneAspect(uint32_t plane) {
+ return VkImageAspectFlagBits(VK_IMAGE_ASPECT_PLANE_0_BIT << plane);
+ }
+
+ inline VkImageAspectFlags getNextAspect(VkImageAspectFlags& mask) {
+ if (likely(mask & (VK_IMAGE_ASPECT_COLOR_BIT | VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT))) {
+ // Depth-stencil isn't considered multi-planar
+ return std::exchange(mask, VkImageAspectFlags(0));
+ } else {
+ VkImageAspectFlags result = mask & -mask;
+ mask &= ~result;
+ return result;
+ }
+ }
+
+ template<typename T>
+ struct ChainStruct {
+ VkStructureType sType;
+ T* pNext;
+ };
+
+ template<typename T>
+ void removeStructFromPNextChain(T** ppNext, VkStructureType sType) {
+ while (*ppNext) {
+ auto pStruct = reinterpret_cast<ChainStruct<T>*>(*ppNext);
+
+ if (pStruct->sType == sType) {
+ *ppNext = pStruct->pNext;
+ return;
+ }
+
+ ppNext = &pStruct->pNext;
+ }
+ }
+
+}
+
+
+inline bool operator == (
+ const VkImageSubresourceRange& a,
+ const VkImageSubresourceRange& b) {
+ return a.aspectMask == b.aspectMask
+ && a.baseMipLevel == b.baseMipLevel
+ && a.levelCount == b.levelCount
+ && a.baseArrayLayer == b.baseArrayLayer
+ && a.layerCount == b.layerCount;
+}
+
+
+inline bool operator != (
+ const VkImageSubresourceRange& a,
+ const VkImageSubresourceRange& b) {
+ return !operator == (a, b);
+}
+
+
+inline bool operator == (
+ const VkImageSubresourceLayers& a,
+ const VkImageSubresourceLayers& b) {
+ return a.aspectMask == b.aspectMask
+ && a.mipLevel == b.mipLevel
+ && a.baseArrayLayer == b.baseArrayLayer
+ && a.layerCount == b.layerCount;
+}
+
+
+inline bool operator != (
+ const VkImageSubresourceLayers& a,
+ const VkImageSubresourceLayers& b) {
+ return !operator == (a, b);
+}
+
+
+inline bool operator == (VkExtent3D a, VkExtent3D b) {
+ return a.width == b.width
+ && a.height == b.height
+ && a.depth == b.depth;
+}
+
+
+inline bool operator != (VkExtent3D a, VkExtent3D b) {
+ return a.width != b.width
+ || a.height != b.height
+ || a.depth != b.depth;
+}
+
+
+inline bool operator == (VkExtent2D a, VkExtent2D b) {
+ return a.width == b.width
+ && a.height == b.height;
+}
+
+
+inline bool operator != (VkExtent2D a, VkExtent2D b) {
+ return a.width != b.width
+ || a.height != b.height;
+}
+
+
+inline bool operator == (VkOffset3D a, VkOffset3D b) {
+ return a.x == b.x
+ && a.y == b.y
+ && a.z == b.z;
+}
+
+
+inline bool operator != (VkOffset3D a, VkOffset3D b) {
+ return a.x != b.x
+ || a.y != b.y
+ || a.z != b.z;
+}
+
+
+inline bool operator == (VkOffset2D a, VkOffset2D b) {
+ return a.x == b.x
+ && a.y == b.y;
+}
+
+
+inline bool operator != (VkOffset2D a, VkOffset2D b) {
+ return a.x != b.x
+ || a.y != b.y;
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/wsi/headless/wsi_helpers_headless.h b/src/libs/dxvk-native-1.9.2a/src/wsi/headless/wsi_helpers_headless.h
new file mode 100644
index 00000000..fc6cc9a4
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/wsi/headless/wsi_helpers_headless.h
@@ -0,0 +1,11 @@
+#pragma once
+
+#include "../wsi_monitor.h"
+
+namespace dxvk {
+
+ inline bool isDisplayValid(int32_t displayId) {
+ return displayId == 0;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/wsi/headless/wsi_mode_headless.cpp b/src/libs/dxvk-native-1.9.2a/src/wsi/headless/wsi_mode_headless.cpp
new file mode 100644
index 00000000..645475d3
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/wsi/headless/wsi_mode_headless.cpp
@@ -0,0 +1,62 @@
+#include "../wsi_mode.h"
+
+#include "wsi_helpers_headless.h"
+
+#include <wsi/native_wsi.h>
+
+#include "../../util/util_string.h"
+#include "../../util/log/log.h"
+
+namespace dxvk::wsi {
+
+ static inline void setMode(WsiMode* pMode) {
+ pMode->width = 1024;
+ pMode->height = 1024;
+ pMode->refreshRate = WsiRational{60 * 1000, 1000 };
+ // BPP should always be a power of two
+ // to match Windows behaviour of including padding.
+ pMode->bitsPerPixel = 8;
+ pMode->interlaced = false;
+ }
+
+
+ bool getDisplayMode(
+ HMONITOR hMonitor,
+ uint32_t ModeNumber,
+ WsiMode* pMode) {
+ const int32_t displayId = fromHmonitor(hMonitor);
+
+ if (!isDisplayValid(displayId))
+ return false;
+
+ setMode(pMode);
+ return true;
+ }
+
+
+ bool getCurrentDisplayMode(
+ HMONITOR hMonitor,
+ WsiMode* pMode) {
+ const int32_t displayId = fromHmonitor(hMonitor);
+
+ if (!isDisplayValid(displayId))
+ return false;
+
+ setMode(pMode);
+ return true;
+ }
+
+
+ bool getDesktopDisplayMode(
+ HMONITOR hMonitor,
+ WsiMode* pMode) {
+ const int32_t displayId = fromHmonitor(hMonitor);
+
+ if (!isDisplayValid(displayId))
+ return false;
+
+ setMode(pMode);
+ return true;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/wsi/headless/wsi_monitor_headless.cpp b/src/libs/dxvk-native-1.9.2a/src/wsi/headless/wsi_monitor_headless.cpp
new file mode 100644
index 00000000..19186594
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/wsi/headless/wsi_monitor_headless.cpp
@@ -0,0 +1,60 @@
+#include "../wsi_monitor.h"
+
+#include "wsi_helpers_headless.h"
+
+#include <windows.h>
+#include <wsi/native_wsi.h>
+
+#include <string>
+#include <sstream>
+
+namespace dxvk::wsi {
+
+ HMONITOR getDefaultMonitor() {
+ return enumMonitors(0);
+ }
+
+
+ HMONITOR enumMonitors(uint32_t index) {
+ return isDisplayValid(int32_t(index))
+ ? toHmonitor(index)
+ : nullptr;
+ }
+
+ bool getDisplayName(
+ HMONITOR hMonitor,
+ WCHAR (&Name)[32]) {
+ const int32_t displayId = fromHmonitor(hMonitor);
+
+ if (!isDisplayValid(displayId))
+ return false;
+
+ std::wstringstream nameStream;
+ nameStream << LR"(\\.\DISPLAY)" << (displayId + 1);
+
+ std::wstring name = nameStream.str();
+
+ std::memset(Name, 0, sizeof(Name));
+ name.copy(Name, name.length(), 0);
+
+ return true;
+ }
+
+
+ bool getDesktopCoordinates(
+ HMONITOR hMonitor,
+ RECT* pRect) {
+ const int32_t displayId = fromHmonitor(hMonitor);
+
+ if (!isDisplayValid(displayId))
+ return false;
+
+ pRect->left = 0;
+ pRect->top = 0;
+ pRect->right = 1024;
+ pRect->bottom = 1024;
+
+ return true;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/wsi/headless/wsi_presenter_headless.cpp b/src/libs/dxvk-native-1.9.2a/src/wsi/headless/wsi_presenter_headless.cpp
new file mode 100644
index 00000000..3fc63b7b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/wsi/headless/wsi_presenter_headless.cpp
@@ -0,0 +1,14 @@
+#include "../wsi_presenter.h"
+
+#include <wsi/native_wsi.h>
+
+namespace dxvk::wsi {
+
+ VkResult createSurface(
+ HWND hWindow,
+ const Rc<vk::InstanceFn>& vki,
+ VkSurfaceKHR* pSurface) {
+ return VK_ERROR_OUT_OF_HOST_MEMORY;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/wsi/headless/wsi_window_headless.cpp b/src/libs/dxvk-native-1.9.2a/src/wsi/headless/wsi_window_headless.cpp
new file mode 100644
index 00000000..9119ee20
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/wsi/headless/wsi_window_headless.cpp
@@ -0,0 +1,83 @@
+#include "../wsi_window.h"
+
+#include "wsi_helpers_headless.h"
+
+#include <windows.h>
+#include <wsi/native_wsi.h>
+
+#include "../../util/util_string.h"
+#include "../../util/log/log.h"
+
+namespace dxvk::wsi {
+
+ void getWindowSize(
+ HWND hWindow,
+ uint32_t* pWidth,
+ uint32_t* pHeight) {
+ if (pWidth)
+ *pWidth = 1024;
+
+ if (pHeight)
+ *pHeight = 1024;
+ }
+
+
+ void resizeWindow(
+ HWND hWindow,
+ DxvkWindowState* pState,
+ uint32_t Width,
+ uint32_t Height) {
+ }
+
+
+ bool setWindowMode(
+ HMONITOR hMonitor,
+ HWND hWindow,
+ const WsiMode* pMode,
+ bool EnteringFullscreen) {
+ const int32_t displayId = fromHmonitor(hMonitor);
+
+ if (!isDisplayValid(displayId))
+ return false;
+
+ return true;
+ }
+
+
+
+ bool enterFullscreenMode(
+ HMONITOR hMonitor,
+ HWND hWindow,
+ DxvkWindowState* pState,
+ bool ModeSwitch) {
+ const int32_t displayId = fromHmonitor(hMonitor);
+
+ if (!isDisplayValid(displayId))
+ return false;
+ return true;
+ }
+
+
+ bool leaveFullscreenMode(
+ HWND hWindow,
+ DxvkWindowState* pState) {
+ return true;
+ }
+
+
+ bool restoreDisplayMode(HMONITOR hMonitor) {
+ const int32_t displayId = fromHmonitor(hMonitor);
+ return isDisplayValid(displayId);
+ }
+
+
+ HMONITOR getWindowMonitor(HWND hWindow) {
+ return toHmonitor(0);
+ }
+
+
+ bool isWindow(HWND hWindow) {
+ return true;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/wsi/meson.build b/src/libs/dxvk-native-1.9.2a/src/wsi/meson.build
new file mode 100644
index 00000000..6ab147be
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/wsi/meson.build
@@ -0,0 +1,32 @@
+wsi_win32_src = [
+ 'win32/wsi_mode_win32.cpp',
+ 'win32/wsi_monitor_win32.cpp',
+ 'win32/wsi_presenter_win32.cpp',
+ 'win32/wsi_window_win32.cpp',
+]
+
+wsi_sdl2_src = [
+ 'sdl2/wsi_mode_sdl2.cpp',
+ 'sdl2/wsi_monitor_sdl2.cpp',
+ 'sdl2/wsi_presenter_sdl2.cpp',
+ 'sdl2/wsi_window_sdl2.cpp',
+]
+
+if dxvk_wsi == 'win32'
+ wsi_src = wsi_win32_src
+ wsi_deps = []
+elif dxvk_wsi == 'sdl2'
+ wsi_src = wsi_sdl2_src
+ wsi_deps = [ lib_sdl2 ]
+else
+ error('Unknown wsi')
+endif
+
+wsi_lib = static_library('wsi', wsi_src,
+ dependencies : wsi_deps,
+ override_options : ['cpp_std='+dxvk_cpp_std],
+ include_directories : [ dxvk_include_path ])
+
+wsi_dep = declare_dependency(
+ link_with : [ wsi_lib ],
+ include_directories : [ dxvk_include_path ])
diff --git a/src/libs/dxvk-native-1.9.2a/src/wsi/sdl2/wsi_helpers_sdl2.h b/src/libs/dxvk-native-1.9.2a/src/wsi/sdl2/wsi_helpers_sdl2.h
new file mode 100644
index 00000000..781a6882
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/wsi/sdl2/wsi_helpers_sdl2.h
@@ -0,0 +1,16 @@
+#pragma once
+
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_vulkan.h>
+
+#include "../wsi_monitor.h"
+
+namespace dxvk {
+
+ inline bool isDisplayValid(int32_t displayId) {
+ const int32_t displayCount = SDL_GetNumVideoDisplays();
+
+ return displayId < displayCount && displayId >= 0;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/wsi/sdl2/wsi_mode_sdl2.cpp b/src/libs/dxvk-native-1.9.2a/src/wsi/sdl2/wsi_mode_sdl2.cpp
new file mode 100644
index 00000000..c75a293a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/wsi/sdl2/wsi_mode_sdl2.cpp
@@ -0,0 +1,93 @@
+#include "../wsi_mode.h"
+
+#include "wsi_helpers_sdl2.h"
+
+#include <wsi/native_wsi.h>
+
+#include "../../util/util_string.h"
+#include "../../util/log/log.h"
+
+namespace dxvk::wsi {
+
+ static inline uint32_t roundToNextPow2(uint32_t num) {
+ if (num-- == 0)
+ return 0;
+
+ num |= num >> 1; num |= num >> 2;
+ num |= num >> 4; num |= num >> 8;
+ num |= num >> 16;
+
+ return ++num;
+ }
+
+
+ static inline void convertMode(const SDL_DisplayMode& mode, WsiMode* pMode) {
+ pMode->width = uint32_t(mode.w);
+ pMode->height = uint32_t(mode.h);
+ pMode->refreshRate = WsiRational{ uint32_t(mode.refresh_rate) * 1000, 1000 };
+ // BPP should always be a power of two
+ // to match Windows behaviour of including padding.
+ pMode->bitsPerPixel = roundToNextPow2(SDL_BITSPERPIXEL(mode.format));
+ pMode->interlaced = false;
+ }
+
+
+ bool getDisplayMode(
+ HMONITOR hMonitor,
+ uint32_t ModeNumber,
+ WsiMode* pMode) {
+ const int32_t displayId = fromHmonitor(hMonitor);
+
+ if (!isDisplayValid(displayId))
+ return false;
+
+ SDL_DisplayMode mode = { };
+ if (SDL_GetDisplayMode(displayId, ModeNumber, &mode) != 0)
+ return false;
+
+ convertMode(mode, pMode);
+
+ return true;
+ }
+
+
+ bool getCurrentDisplayMode(
+ HMONITOR hMonitor,
+ WsiMode* pMode) {
+ const int32_t displayId = fromHmonitor(hMonitor);
+
+ if (!isDisplayValid(displayId))
+ return false;
+
+ SDL_DisplayMode mode = { };
+ if (SDL_GetCurrentDisplayMode(displayId, &mode) != 0) {
+ Logger::err(str::format("SDL_GetCurrentDisplayMode: ", SDL_GetError()));
+ return false;
+ }
+
+ convertMode(mode, pMode);
+
+ return true;
+ }
+
+
+ bool getDesktopDisplayMode(
+ HMONITOR hMonitor,
+ WsiMode* pMode) {
+ const int32_t displayId = fromHmonitor(hMonitor);
+
+ if (!isDisplayValid(displayId))
+ return false;
+
+ SDL_DisplayMode mode = { };
+ if (SDL_GetDesktopDisplayMode(displayId, &mode) != 0) {
+ Logger::err(str::format("SDL_GetCurrentDisplayMode: ", SDL_GetError()));
+ return false;
+ }
+
+ convertMode(mode, pMode);
+
+ return true;
+ }
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/wsi/sdl2/wsi_monitor_sdl2.cpp b/src/libs/dxvk-native-1.9.2a/src/wsi/sdl2/wsi_monitor_sdl2.cpp
new file mode 100644
index 00000000..4125457b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/wsi/sdl2/wsi_monitor_sdl2.cpp
@@ -0,0 +1,63 @@
+#include "../wsi_monitor.h"
+
+#include "wsi_helpers_sdl2.h"
+
+#include <windows.h>
+#include <wsi/native_wsi.h>
+
+#include <string>
+#include <sstream>
+
+namespace dxvk::wsi {
+
+ HMONITOR getDefaultMonitor() {
+ return enumMonitors(0);
+ }
+
+
+ HMONITOR enumMonitors(uint32_t index) {
+ return isDisplayValid(int32_t(index))
+ ? toHmonitor(index)
+ : nullptr;
+ }
+
+ bool getDisplayName(
+ HMONITOR hMonitor,
+ WCHAR (&Name)[32]) {
+ const int32_t displayId = fromHmonitor(hMonitor);
+
+ if (!isDisplayValid(displayId))
+ return false;
+
+ std::wstringstream nameStream;
+ nameStream << LR"(\\.\DISPLAY)" << (displayId + 1);
+
+ std::wstring name = nameStream.str();
+
+ std::memset(Name, 0, sizeof(Name));
+ name.copy(Name, name.length(), 0);
+
+ return true;
+ }
+
+
+ bool getDesktopCoordinates(
+ HMONITOR hMonitor,
+ RECT* pRect) {
+ const int32_t displayId = fromHmonitor(hMonitor);
+
+ if (!isDisplayValid(displayId))
+ return false;
+
+ SDL_Rect rect = { };
+ SDL_GetDisplayBounds(displayId, &rect);
+
+ pRect->left = rect.x;
+ pRect->top = rect.y;
+ pRect->right = rect.x + rect.w;
+ pRect->bottom = rect.y + rect.h;
+
+ return true;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/wsi/sdl2/wsi_presenter_sdl2.cpp b/src/libs/dxvk-native-1.9.2a/src/wsi/sdl2/wsi_presenter_sdl2.cpp
new file mode 100644
index 00000000..1bf222f3
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/wsi/sdl2/wsi_presenter_sdl2.cpp
@@ -0,0 +1,21 @@
+#include "../wsi_presenter.h"
+
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_vulkan.h>
+
+#include <wsi/native_wsi.h>
+
+namespace dxvk::wsi {
+
+ VkResult createSurface(
+ HWND hWindow,
+ const Rc<vk::InstanceFn>& vki,
+ VkSurfaceKHR* pSurface) {
+ SDL_Window* window = fromHwnd(hWindow);
+
+ return SDL_Vulkan_CreateSurface(window, vki->instance(), pSurface)
+ ? VK_SUCCESS
+ : VK_ERROR_OUT_OF_HOST_MEMORY;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/wsi/sdl2/wsi_window_sdl2.cpp b/src/libs/dxvk-native-1.9.2a/src/wsi/sdl2/wsi_window_sdl2.cpp
new file mode 100644
index 00000000..47fffeb6
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/wsi/sdl2/wsi_window_sdl2.cpp
@@ -0,0 +1,135 @@
+#include "../wsi_window.h"
+
+#include "wsi_helpers_sdl2.h"
+
+#include <windows.h>
+#include <wsi/native_wsi.h>
+
+#include "../../util/util_string.h"
+#include "../../util/log/log.h"
+
+namespace dxvk::wsi {
+
+ void getWindowSize(
+ HWND hWindow,
+ uint32_t* pWidth,
+ uint32_t* pHeight) {
+ SDL_Window* window = fromHwnd(hWindow);
+
+ int32_t w, h;
+ SDL_GetWindowSize(window, &w, &h);
+
+ if (pWidth)
+ *pWidth = uint32_t(w);
+
+ if (pHeight)
+ *pHeight = uint32_t(h);
+ }
+
+
+ void resizeWindow(
+ HWND hWindow,
+ DxvkWindowState* pState,
+ uint32_t Width,
+ uint32_t Height) {
+ SDL_Window* window = fromHwnd(hWindow);
+
+ SDL_SetWindowSize(window, int32_t(Width), int32_t(Height));
+ }
+
+
+ bool setWindowMode(
+ HMONITOR hMonitor,
+ HWND hWindow,
+ const WsiMode* pMode,
+ bool EnteringFullscreen) {
+ const int32_t displayId = fromHmonitor(hMonitor);
+ SDL_Window* window = fromHwnd(hWindow);
+
+ if (!isDisplayValid(displayId))
+ return false;
+
+ SDL_DisplayMode wantedMode = { };
+ wantedMode.w = pMode->width;
+ wantedMode.h = pMode->height;
+ wantedMode.refresh_rate = pMode->refreshRate.numerator != 0
+ ? pMode->refreshRate.numerator / pMode->refreshRate.denominator
+ : 0;
+ // TODO: Implement lookup format for bitsPerPixel here.
+
+ SDL_DisplayMode mode = { };
+ if (SDL_GetClosestDisplayMode(displayId, &wantedMode, &mode) == nullptr) {
+ Logger::err(str::format("SDL2 WSI: setWindowMode: SDL_GetClosestDisplayMode: ", SDL_GetError()));
+ return false;
+ }
+
+ if (SDL_SetWindowDisplayMode(window, &mode) != 0) {
+ Logger::err(str::format("SDL2 WSI: setWindowMode: SDL_SetWindowDisplayMode: ", SDL_GetError()));
+ return false;
+ }
+
+ return true;
+ }
+
+
+
+ bool enterFullscreenMode(
+ HMONITOR hMonitor,
+ HWND hWindow,
+ DxvkWindowState* pState,
+ bool ModeSwitch) {
+ const int32_t displayId = fromHmonitor(hMonitor);
+ SDL_Window* window = fromHwnd(hWindow);
+
+ if (!isDisplayValid(displayId))
+ return false;
+
+ uint32_t flags = ModeSwitch
+ ? SDL_WINDOW_FULLSCREEN
+ : SDL_WINDOW_FULLSCREEN_DESKTOP;
+
+ // TODO: Set this on the correct monitor.
+ // Docs aren't clear on this...
+ if (SDL_SetWindowFullscreen(window, flags) != 0) {
+ Logger::err(str::format("SDL2 WSI: enterFullscreenMode: SDL_SetWindowFullscreen: ", SDL_GetError()));
+ return false;
+ }
+
+ return true;
+ }
+
+
+ bool leaveFullscreenMode(
+ HWND hWindow,
+ DxvkWindowState* pState) {
+ SDL_Window* window = fromHwnd(hWindow);
+
+ if (SDL_SetWindowFullscreen(window, 0) != 0) {
+ Logger::err(str::format("SDL2 WSI: leaveFullscreenMode: SDL_SetWindowFullscreen: ", SDL_GetError()));
+ return false;
+ }
+
+ return true;
+ }
+
+
+ bool restoreDisplayMode(HMONITOR hMonitor) {
+ const int32_t displayId = fromHmonitor(hMonitor);
+ return isDisplayValid(displayId);
+ }
+
+
+ HMONITOR getWindowMonitor(HWND hWindow) {
+ SDL_Window* window = fromHwnd(hWindow);
+ const int32_t displayId = SDL_GetWindowDisplayIndex(window);
+
+ return toHmonitor(displayId);
+ }
+
+
+ bool isWindow(HWND hWindow) {
+ SDL_Window* window = fromHwnd(hWindow);
+ return window != nullptr;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/wsi/win32/wsi_mode_win32.cpp b/src/libs/dxvk-native-1.9.2a/src/wsi/win32/wsi_mode_win32.cpp
new file mode 100644
index 00000000..45987945
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/wsi/win32/wsi_mode_win32.cpp
@@ -0,0 +1,62 @@
+#include "../wsi_mode.h"
+
+#include "../../util/log/log.h"
+
+namespace dxvk::wsi {
+
+ static inline void convertMode(const DEVMODEW& mode, WsiMode* pMode) {
+ pMode->width = mode.dmPelsWidth;
+ pMode->height = mode.dmPelsHeight;
+ pMode->refreshRate = WsiRational{ mode.dmDisplayFrequency * 1000, 1000 };
+ pMode->bitsPerPixel = mode.dmBitsPerPel;
+ pMode->interlaced = mode.dmDisplayFlags & DM_INTERLACED;
+ }
+
+
+ static inline bool retrieveDisplayMode(
+ HMONITOR hMonitor,
+ DWORD ModeNumber,
+ WsiMode* pMode) {
+ // Query monitor info to get the device name
+ ::MONITORINFOEXW monInfo;
+ monInfo.cbSize = sizeof(monInfo);
+
+ if (!::GetMonitorInfoW(hMonitor, reinterpret_cast<MONITORINFO*>(&monInfo))) {
+ Logger::err("Win32 WSI: retrieveDisplayMode: Failed to query monitor info");
+ return false;
+ }
+
+ DEVMODEW devMode = { };
+ devMode.dmSize = sizeof(devMode);
+
+ if (!::EnumDisplaySettingsW(monInfo.szDevice, ModeNumber, &devMode))
+ return false;
+
+ convertMode(devMode, pMode);
+
+ return true;
+ }
+
+
+ bool getDisplayMode(
+ HMONITOR hMonitor,
+ uint32_t ModeNumber,
+ WsiMode* pMode) {
+ return retrieveDisplayMode(hMonitor, ModeNumber, pMode);
+ }
+
+
+ bool getCurrentDisplayMode(
+ HMONITOR hMonitor,
+ WsiMode* pMode) {
+ return retrieveDisplayMode(hMonitor, ENUM_CURRENT_SETTINGS, pMode);
+ }
+
+
+ bool getDesktopDisplayMode(
+ HMONITOR hMonitor,
+ WsiMode* pMode) {
+ return retrieveDisplayMode(hMonitor, ENUM_REGISTRY_SETTINGS, pMode);
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/wsi/win32/wsi_monitor_win32.cpp b/src/libs/dxvk-native-1.9.2a/src/wsi/win32/wsi_monitor_win32.cpp
new file mode 100644
index 00000000..b6b135f0
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/wsi/win32/wsi_monitor_win32.cpp
@@ -0,0 +1,79 @@
+#include "../wsi_monitor.h"
+
+#include "../../util/log/log.h"
+
+#include <cstring>
+
+namespace dxvk::wsi {
+
+ HMONITOR getDefaultMonitor() {
+ return ::MonitorFromPoint({ 0, 0 }, MONITOR_DEFAULTTOPRIMARY);
+ }
+
+ struct MonitorEnumInfo {
+ UINT iMonitorId;
+ HMONITOR oMonitor;
+ };
+
+ static BOOL CALLBACK MonitorEnumProc(
+ HMONITOR hmon,
+ HDC hdc,
+ LPRECT rect,
+ LPARAM lp) {
+ auto data = reinterpret_cast<MonitorEnumInfo*>(lp);
+
+ if (data->iMonitorId--)
+ return TRUE; /* continue */
+
+ data->oMonitor = hmon;
+ return FALSE; /* stop */
+ }
+
+ HMONITOR enumMonitors(uint32_t index) {
+ MonitorEnumInfo info;
+ info.iMonitorId = index;
+ info.oMonitor = nullptr;
+
+ ::EnumDisplayMonitors(
+ nullptr, nullptr, &MonitorEnumProc,
+ reinterpret_cast<LPARAM>(&info));
+
+ return info.oMonitor;
+ }
+
+
+ bool getDisplayName(
+ HMONITOR hMonitor,
+ WCHAR (&Name)[32]) {
+ // Query monitor info to get the device name
+ ::MONITORINFOEXW monInfo;
+ monInfo.cbSize = sizeof(monInfo);
+
+ if (!::GetMonitorInfoW(hMonitor, reinterpret_cast<MONITORINFO*>(&monInfo))) {
+ Logger::err("Win32 WSI: getDisplayName: Failed to query monitor info");
+ return false;
+ }
+
+ std::memcpy(Name, monInfo.szDevice, sizeof(Name));
+
+ return true;
+ }
+
+
+ bool getDesktopCoordinates(
+ HMONITOR hMonitor,
+ RECT* pRect) {
+ ::MONITORINFOEXW monInfo;
+ monInfo.cbSize = sizeof(monInfo);
+
+ if (!::GetMonitorInfoW(hMonitor, reinterpret_cast<MONITORINFO*>(&monInfo))) {
+ Logger::err("Win32 WSI: getDisplayName: Failed to query monitor info");
+ return false;
+ }
+
+ *pRect = monInfo.rcMonitor;
+
+ return true;
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/wsi/win32/wsi_presenter_win32.cpp b/src/libs/dxvk-native-1.9.2a/src/wsi/win32/wsi_presenter_win32.cpp
new file mode 100644
index 00000000..b3ff9b5a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/wsi/win32/wsi_presenter_win32.cpp
@@ -0,0 +1,23 @@
+#include "../wsi_presenter.h"
+
+namespace dxvk::wsi {
+
+ VkResult createSurface(
+ HWND hWindow,
+ const Rc<vk::InstanceFn>& vki,
+ VkSurfaceKHR* pSurface) {
+ HINSTANCE hInstance = reinterpret_cast<HINSTANCE>(
+ GetWindowLongPtr(hWindow, GWLP_HINSTANCE));
+
+ VkWin32SurfaceCreateInfoKHR info;
+ info.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
+ info.pNext = nullptr;
+ info.flags = 0;
+ info.hinstance = hInstance;
+ info.hwnd = hWindow;
+
+ return vki->vkCreateWin32SurfaceKHR(
+ vki->instance(), &info, nullptr, pSurface);
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/wsi/win32/wsi_window_win32.cpp b/src/libs/dxvk-native-1.9.2a/src/wsi/win32/wsi_window_win32.cpp
new file mode 100644
index 00000000..1c37dc7a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/wsi/win32/wsi_window_win32.cpp
@@ -0,0 +1,266 @@
+#include "../wsi_window.h"
+#include "../wsi_mode.h"
+#include "../wsi_monitor.h"
+
+#include "../../util/util_string.h"
+#include "../../util/log/log.h"
+
+namespace dxvk::wsi {
+
+ static bool getMonitorDisplayMode(
+ HMONITOR hMonitor,
+ DWORD modeNum,
+ DEVMODEW* pMode) {
+ ::MONITORINFOEXW monInfo;
+ monInfo.cbSize = sizeof(monInfo);
+
+ if (!::GetMonitorInfoW(hMonitor, reinterpret_cast<MONITORINFO*>(&monInfo))) {
+ Logger::err("Failed to query monitor info");
+ return false;
+ }
+
+ return ::EnumDisplaySettingsW(monInfo.szDevice, modeNum, pMode);
+ }
+
+
+ static bool setMonitorDisplayMode(
+ HMONITOR hMonitor,
+ DEVMODEW* pMode) {
+ ::MONITORINFOEXW monInfo;
+ monInfo.cbSize = sizeof(monInfo);
+
+ if (!::GetMonitorInfoW(hMonitor, reinterpret_cast<MONITORINFO*>(&monInfo))) {
+ Logger::err("Failed to query monitor info");
+ return E_FAIL;
+ }
+
+ Logger::info(str::format("Setting display mode: ",
+ pMode->dmPelsWidth, "x", pMode->dmPelsHeight, "@",
+ pMode->dmDisplayFrequency));
+
+ DEVMODEW curMode = { };
+ curMode.dmSize = sizeof(curMode);
+
+ if (getMonitorDisplayMode(hMonitor, ENUM_CURRENT_SETTINGS, &curMode)) {
+ bool eq = curMode.dmPelsWidth == pMode->dmPelsWidth
+ && curMode.dmPelsHeight == pMode->dmPelsHeight
+ && curMode.dmBitsPerPel == pMode->dmBitsPerPel;
+
+ if (pMode->dmFields & DM_DISPLAYFREQUENCY)
+ eq &= curMode.dmDisplayFrequency == pMode->dmDisplayFrequency;
+
+ if (eq)
+ return true;
+ }
+
+ LONG status = ::ChangeDisplaySettingsExW(monInfo.szDevice,
+ pMode, nullptr, CDS_FULLSCREEN, nullptr);
+
+ if (status != DISP_CHANGE_SUCCESSFUL) {
+ pMode->dmFields &= ~DM_DISPLAYFREQUENCY;
+
+ status = ::ChangeDisplaySettingsExW(monInfo.szDevice,
+ pMode, nullptr, CDS_FULLSCREEN, nullptr);
+ }
+
+ return status == DISP_CHANGE_SUCCESSFUL;
+ }
+
+
+ static BOOL CALLBACK restoreMonitorDisplayModeCallback(
+ HMONITOR hMonitor,
+ HDC hDC,
+ LPRECT pRect,
+ LPARAM pUserdata) {
+ auto success = reinterpret_cast<bool*>(pUserdata);
+
+ DEVMODEW devMode = { };
+ devMode.dmSize = sizeof(devMode);
+
+ if (!getMonitorDisplayMode(hMonitor, ENUM_REGISTRY_SETTINGS, &devMode)) {
+ *success = false;
+ return false;
+ }
+
+ Logger::info(str::format("Restoring display mode: ",
+ devMode.dmPelsWidth, "x", devMode.dmPelsHeight, "@",
+ devMode.dmDisplayFrequency));
+
+ if (!setMonitorDisplayMode(hMonitor, &devMode)) {
+ *success = false;
+ return false;
+ }
+
+ return true;
+ }
+
+
+ void getWindowSize(
+ HWND hWindow,
+ uint32_t* pWidth,
+ uint32_t* pHeight) {
+ RECT rect = { };
+ ::GetClientRect(hWindow, &rect);
+
+ if (pWidth)
+ *pWidth = rect.right - rect.left;
+
+ if (pHeight)
+ *pHeight = rect.bottom - rect.top;
+ }
+
+
+ void resizeWindow(
+ HWND hWindow,
+ DxvkWindowState* pState,
+ uint32_t Width,
+ uint32_t Height) {
+ // Adjust window position and size
+ RECT newRect = { 0, 0, 0, 0 };
+ RECT oldRect = { 0, 0, 0, 0 };
+
+ ::GetWindowRect(hWindow, &oldRect);
+ ::MapWindowPoints(HWND_DESKTOP, ::GetParent(hWindow), reinterpret_cast<POINT*>(&oldRect), 1);
+ ::SetRect(&newRect, 0, 0, Width, Height);
+ ::AdjustWindowRectEx(&newRect,
+ ::GetWindowLongW(hWindow, GWL_STYLE), FALSE,
+ ::GetWindowLongW(hWindow, GWL_EXSTYLE));
+ ::SetRect(&newRect, 0, 0, newRect.right - newRect.left, newRect.bottom - newRect.top);
+ ::OffsetRect(&newRect, oldRect.left, oldRect.top);
+ ::MoveWindow(hWindow, newRect.left, newRect.top,
+ newRect.right - newRect.left, newRect.bottom - newRect.top, TRUE);
+ }
+
+
+ bool setWindowMode(
+ HMONITOR hMonitor,
+ HWND hWindow,
+ const WsiMode* pMode,
+ bool EnteringFullscreen) {
+ ::MONITORINFOEXW monInfo;
+ monInfo.cbSize = sizeof(monInfo);
+
+ if (!::GetMonitorInfoW(hMonitor, reinterpret_cast<MONITORINFO*>(&monInfo))) {
+ Logger::err("Win32 WSI: setWindowMode: Failed to query monitor info");
+ return false;
+ }
+
+ DEVMODEW devMode = { };
+ devMode.dmSize = sizeof(devMode);
+ devMode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
+ devMode.dmPelsWidth = pMode->width;
+ devMode.dmPelsHeight = pMode->height;
+ devMode.dmBitsPerPel = pMode->bitsPerPixel;
+
+ if (pMode->refreshRate.numerator != 0) {
+ devMode.dmFields |= DM_DISPLAYFREQUENCY;
+ devMode.dmDisplayFrequency = pMode->refreshRate.numerator
+ / pMode->refreshRate.denominator;
+ }
+
+ Logger::info(str::format("Setting display mode: ",
+ devMode.dmPelsWidth, "x", devMode.dmPelsHeight, "@",
+ devMode.dmDisplayFrequency));
+
+ bool status = setMonitorDisplayMode(hMonitor, &devMode);
+
+ if (status && !EnteringFullscreen && hWindow != nullptr) {
+ RECT newRect = { };
+ getDesktopCoordinates(hMonitor, &newRect);
+
+ ::MoveWindow(hWindow, newRect.left, newRect.top,
+ newRect.right - newRect.left, newRect.bottom - newRect.top, TRUE);
+ }
+
+ return status == DISP_CHANGE_SUCCESSFUL;
+ }
+
+
+ bool enterFullscreenMode(
+ HMONITOR hMonitor,
+ HWND hWindow,
+ DxvkWindowState* pState,
+ bool ModeSwitch) {
+ // Find a display mode that matches what we need
+ ::GetWindowRect(hWindow, &pState->rect);
+
+ // Change the window flags to remove the decoration etc.
+ LONG style = ::GetWindowLongW(hWindow, GWL_STYLE);
+ LONG exstyle = ::GetWindowLongW(hWindow, GWL_EXSTYLE);
+
+ pState->style = style;
+ pState->exstyle = exstyle;
+
+ style &= ~WS_OVERLAPPEDWINDOW;
+ exstyle &= ~WS_EX_OVERLAPPEDWINDOW;
+
+ ::SetWindowLongW(hWindow, GWL_STYLE, style);
+ ::SetWindowLongW(hWindow, GWL_EXSTYLE, exstyle);
+
+ RECT rect = { };
+ getDesktopCoordinates(hMonitor, &rect);
+
+ ::SetWindowPos(hWindow, HWND_TOPMOST,
+ rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top,
+ SWP_FRAMECHANGED | SWP_SHOWWINDOW | SWP_NOACTIVATE);
+
+ return true;
+ }
+
+
+ bool leaveFullscreenMode(
+ HWND hWindow,
+ DxvkWindowState* pState) {
+ // Only restore the window style if the application hasn't
+ // changed them. This is in line with what native DXGI does.
+ LONG curStyle = ::GetWindowLongW(hWindow, GWL_STYLE) & ~WS_VISIBLE;
+ LONG curExstyle = ::GetWindowLongW(hWindow, GWL_EXSTYLE) & ~WS_EX_TOPMOST;
+
+ if (curStyle == (pState->style & ~(WS_VISIBLE | WS_OVERLAPPEDWINDOW))
+ && curExstyle == (pState->exstyle & ~(WS_EX_TOPMOST | WS_EX_OVERLAPPEDWINDOW))) {
+ ::SetWindowLongW(hWindow, GWL_STYLE, pState->style);
+ ::SetWindowLongW(hWindow, GWL_EXSTYLE, pState->exstyle);
+ }
+
+ // Restore window position and apply the style
+ const RECT rect = pState->rect;
+
+ ::SetWindowPos(hWindow, (pState->exstyle & WS_EX_TOPMOST) ? HWND_TOPMOST : HWND_NOTOPMOST,
+ rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top,
+ SWP_FRAMECHANGED | SWP_NOACTIVATE);
+
+ return true;
+ }
+
+
+ bool restoreDisplayMode(HMONITOR hMonitor) {
+ if (!hMonitor)
+ return false;
+
+ bool success = true;
+ bool result = ::EnumDisplayMonitors(nullptr, nullptr,
+ &restoreMonitorDisplayModeCallback,
+ reinterpret_cast<LPARAM>(&success));
+
+ return result && success;
+ }
+
+
+ HMONITOR getWindowMonitor(HWND hWindow) {
+ RECT windowRect = { 0, 0, 0, 0 };
+ ::GetWindowRect(hWindow, &windowRect);
+
+ HMONITOR monitor = ::MonitorFromPoint(
+ { (windowRect.left + windowRect.right) / 2,
+ (windowRect.top + windowRect.bottom) / 2 },
+ MONITOR_DEFAULTTOPRIMARY);
+
+ return monitor;
+ }
+
+
+ bool isWindow(HWND hWindow) {
+ return ::IsWindow(hWindow);
+ }
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/wsi/wsi_mode.h b/src/libs/dxvk-native-1.9.2a/src/wsi/wsi_mode.h
new file mode 100644
index 00000000..fb622367
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/wsi/wsi_mode.h
@@ -0,0 +1,70 @@
+#pragma once
+
+#include <cstdint>
+
+#include <windows.h>
+
+#include "wsi_monitor.h"
+
+namespace dxvk::wsi {
+
+ /**
+ * \brief Rational number. Eg. 2/3
+ */
+ struct WsiRational {
+ uint32_t numerator;
+ uint32_t denominator;
+ };
+
+ /**
+ * \brief Display mode
+ */
+ struct WsiMode {
+ uint32_t width;
+ uint32_t height;
+ WsiRational refreshRate;
+ uint32_t bitsPerPixel;
+ bool interlaced;
+ };
+
+ /**
+ * \brief Get the nth display mode
+ *
+ * \param [in] hMonitor The monitor
+ * \param [in] ModeNumber The nth mode
+ * \param [out] pMode The resultant mode
+ * \returns \c true on success, \c false if the mode could not be found
+ */
+ bool getDisplayMode(
+ HMONITOR hMonitor,
+ uint32_t ModeNumber,
+ WsiMode* pMode);
+
+ /**
+ * \brief Get the current display mode
+ *
+ * This is the display mode right now.
+ *
+ * \param [in] hMonitor The monitor
+ * \param [out] pMode The resultant mode
+ * \returns \c true on success, \c false on failure
+ */
+ bool getCurrentDisplayMode(
+ HMONITOR hMonitor,
+ WsiMode* pMode);
+
+ /**
+ * \brief Get the current display mode
+ *
+ * This is the display mode of the user's
+ * default desktop.
+ *
+ * \param [in] hMonitor The monitor
+ * \param [out] pMode The resultant mode
+ * \returns \c true on success, \c false on failure
+ */
+ bool getDesktopDisplayMode(
+ HMONITOR hMonitor,
+ WsiMode* pMode);
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/wsi/wsi_monitor.h b/src/libs/dxvk-native-1.9.2a/src/wsi/wsi_monitor.h
new file mode 100644
index 00000000..d0d324cb
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/wsi/wsi_monitor.h
@@ -0,0 +1,48 @@
+#pragma once
+
+#include <windows.h>
+
+#include <array>
+#include <cstdint>
+
+namespace dxvk::wsi {
+
+ /**
+ * \brief Default monitor
+ *
+ * \returns The monitor of given index
+ */
+ HMONITOR getDefaultMonitor();
+
+ /**
+ * \brief Enumerators monitors on the system
+ *
+ * \returns The monitor of given index
+ */
+ HMONITOR enumMonitors(uint32_t index);
+
+ /**
+ * \brief Get the GDI name of a HMONITOR
+ *
+ * Get the GDI Device Name of a HMONITOR to
+ * return to the end user.
+ *
+ * This typically looks like \.\\DISPLAY1
+ * and has a maximum length of 32 chars.
+ *
+ * \param [in] hMonitor The monitor
+ * \param [out] Name The GDI display name
+ * \returns \c true on success, \c false if an error occured
+ */
+ bool getDisplayName(
+ HMONITOR hMonitor,
+ WCHAR (&Name)[32]);
+
+ /**
+ * \brief Get the encompassing coords of a monitor
+ */
+ bool getDesktopCoordinates(
+ HMONITOR hMonitor,
+ RECT* pRect);
+
+}
diff --git a/src/libs/dxvk-native-1.9.2a/src/wsi/wsi_presenter.h b/src/libs/dxvk-native-1.9.2a/src/wsi/wsi_presenter.h
new file mode 100644
index 00000000..152d05a5
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/wsi/wsi_presenter.h
@@ -0,0 +1,21 @@
+#pragma once
+
+#include <windows.h>
+
+#include "../vulkan/vulkan_loader.h"
+
+namespace dxvk::wsi {
+
+ /**
+ * \brief Create a surface for a window
+ *
+ * \param [in] hWindow The window
+ * \param [in] vki The instance
+ * \param [out] pSurface The surface
+ */
+ VkResult createSurface(
+ HWND hWindow,
+ const Rc<vk::InstanceFn>& vki,
+ VkSurfaceKHR* pSurface);
+
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/src/wsi/wsi_window.h b/src/libs/dxvk-native-1.9.2a/src/wsi/wsi_window.h
new file mode 100644
index 00000000..5de022b2
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/wsi/wsi_window.h
@@ -0,0 +1,115 @@
+#pragma once
+
+// The windows.h will define HWND/HMONITOR
+// to be types that it wants for the wsi we are compiling against.
+// ie. HWND = their own window data ptr (eg. SDL_Window)
+// HMONTIOR = their own monitor data ptr/a display index
+
+#include <windows.h>
+
+#include "wsi_mode.h"
+
+namespace dxvk::wsi {
+
+ /**
+ * \brief Impl-dependent state
+ */
+ struct DxvkWindowState {
+#ifdef DXVK_WSI_WIN32
+ LONG style = 0;
+ LONG exstyle = 0;
+ RECT rect = { 0, 0, 0, 0 };
+#endif
+ };
+
+ /**
+ * \brief The size of the window
+ *
+ * \param [in] hWindow The window
+ * \param [out] pWidth The width (optional)
+ * \param [out] pHeight The height (optional)
+ */
+ void getWindowSize(
+ HWND hWindow,
+ uint32_t* pWidth,
+ uint32_t* pWeight);
+
+ /**
+ * \brief Resize a window
+ *
+ * \param [in] hWindow The window
+ * \param [in] pState The swapchain's window state
+ * \param [in] Width The new width
+ * \param [in] Height The new height
+ */
+ void resizeWindow(
+ HWND hWindow,
+ DxvkWindowState* pState,
+ uint32_t Width,
+ uint32_t Height);
+
+ /**
+ * \brief Sets the display mode for a window/monitor
+ *
+ * \param [in] hMonitor The monitor
+ * \param [in] hWindow The window
+ * \param [in] pMode The mode
+ * \param [in] EnteringFullscreen Are we entering fullscreen?
+ * \returns \c true on success, \c false on failure
+ */
+ bool setWindowMode(
+ HMONITOR hMonitor,
+ HWND hWindow,
+ const WsiMode* pMode,
+ bool EnteringFullscreen);
+
+ /**
+ * \brief Enter fullscreen mode for a window & monitor
+ *
+ * \param [in] hMonitor The monitor
+ * \param [in] hWindow The window
+ * \param [in] pState The swapchain's window state
+ * \param [in] ModeSwitch Whether mode switching is allowed
+ * \returns \c true on success, \c false on failure
+ */
+ bool enterFullscreenMode(
+ HMONITOR hMonitor,
+ HWND hWindow,
+ DxvkWindowState* pState,
+ bool ModeSwitch);
+
+ /**
+ * \brief Exit fullscreen mode for a window
+ *
+ * \param [in] hWindow The window
+ * \param [in] pState The swapchain's window state
+ * \returns \c true on success, \c false on failure
+ */
+ bool leaveFullscreenMode(
+ HWND hWindow,
+ DxvkWindowState* pState);
+
+ /**
+ * \brief Restores the display mode if necessary
+ *
+ * \param [in] hMonitor The monitor to restore the mode of
+ * \returns \c true on success, \c false on failure
+ */
+ bool restoreDisplayMode(HMONITOR hMonitor);
+
+ /**
+ * \brief The monitor a window is on
+ *
+ * \param [in] hWindow The window
+ * \returns The monitor the window is on
+ */
+ HMONITOR getWindowMonitor(HWND hWindow);
+
+ /**
+ * \brief Is a HWND a window?
+ *
+ * \param [in] hWindow The window
+ * \returns Is it a window?
+ */
+ bool isWindow(HWND hWindow);
+} \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/tests/d3d11/meson.build b/src/libs/dxvk-native-1.9.2a/tests/d3d11/meson.build
new file mode 100644
index 00000000..96fa90a3
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/d3d11/meson.build
@@ -0,0 +1,10 @@
+test_d3d11_deps = [ util_dep, lib_dxgi, lib_d3d11, lib_d3dcompiler_47 ]
+
+executable('d3d11-compute'+exe_ext, files('test_d3d11_compute.cpp'), dependencies : test_d3d11_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
+executable('d3d11-formats'+exe_ext, files('test_d3d11_formats.cpp'), dependencies : test_d3d11_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
+executable('d3d11-map-read'+exe_ext, files('test_d3d11_map_read.cpp'), dependencies : test_d3d11_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
+executable('d3d11-streamout'+exe_ext, files('test_d3d11_streamout.cpp'), dependencies : test_d3d11_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
+executable('d3d11-triangle'+exe_ext, files('test_d3d11_triangle.cpp'), dependencies : test_d3d11_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
+executable('d3d11-video'+exe_ext, files('test_d3d11_video.cpp'), dependencies : test_d3d11_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
+
+install_data('video_image.raw', install_dir : get_option('bindir')) \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_compute.cpp b/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_compute.cpp
new file mode 100644
index 00000000..87826581
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_compute.cpp
@@ -0,0 +1,172 @@
+#include <cstring>
+
+#include <d3dcompiler.h>
+#include <d3d11.h>
+
+#include <windows.h>
+#include <windowsx.h>
+
+#include "../test_utils.h"
+
+using namespace dxvk;
+
+const std::string g_computeShaderCode =
+ "StructuredBuffer<uint> buf_in : register(t0);\n"
+ "RWStructuredBuffer<uint> buf_out : register(u0);\n"
+ "groupshared uint tmp[64];\n"
+ "[numthreads(64,1,1)]\n"
+ "void main(uint localId : SV_GroupIndex, uint3 globalId : SV_DispatchThreadID) {\n"
+ " tmp[localId] = buf_in[2 * globalId.x + 0]\n"
+ " + buf_in[2 * globalId.x + 1];\n"
+ " GroupMemoryBarrierWithGroupSync();\n"
+ " uint activeGroups = 32;\n"
+ " while (activeGroups != 0) {\n"
+ " if (localId < activeGroups)\n"
+ " tmp[localId] += tmp[localId + activeGroups];\n"
+ " GroupMemoryBarrierWithGroupSync();\n"
+ " activeGroups >>= 1;\n"
+ " }\n"
+ " if (localId == 0)\n"
+ " buf_out[0] = tmp[0];\n"
+ "}\n";
+
+int WINAPI WinMain(HINSTANCE hInstance,
+ HINSTANCE hPrevInstance,
+ LPSTR lpCmdLine,
+ int nCmdShow) {
+ Com<ID3D11Device> device;
+ Com<ID3D11DeviceContext> context;
+ Com<ID3D11ComputeShader> computeShader;
+
+ Com<ID3D11Buffer> srcBuffer;
+ Com<ID3D11Buffer> dstBuffer;
+ Com<ID3D11Buffer> readBuffer;
+
+ Com<ID3D11ShaderResourceView> srcView;
+ Com<ID3D11UnorderedAccessView> dstView;
+
+ if (FAILED(D3D11CreateDevice(
+ nullptr, D3D_DRIVER_TYPE_HARDWARE,
+ nullptr, 0, nullptr, 0, D3D11_SDK_VERSION,
+ &device, nullptr, &context))) {
+ std::cerr << "Failed to create D3D11 device" << std::endl;
+ return 1;
+ }
+
+ Com<ID3DBlob> computeShaderBlob;
+
+ if (FAILED(D3DCompile(
+ g_computeShaderCode.data(),
+ g_computeShaderCode.size(),
+ "Compute shader",
+ nullptr, nullptr,
+ "main", "cs_5_0", 0, 0,
+ &computeShaderBlob,
+ nullptr))) {
+ std::cerr << "Failed to compile compute shader" << std::endl;
+ return 1;
+ }
+
+ if (FAILED(device->CreateComputeShader(
+ computeShaderBlob->GetBufferPointer(),
+ computeShaderBlob->GetBufferSize(),
+ nullptr, &computeShader))) {
+ std::cerr << "Failed to create compute shader" << std::endl;
+ return 1;
+ }
+
+ std::array<uint32_t, 128> srcData;
+ for (uint32_t i = 0; i < srcData.size(); i++)
+ srcData[i] = i + 1;
+
+ D3D11_BUFFER_DESC srcBufferDesc;
+ srcBufferDesc.ByteWidth = sizeof(uint32_t) * srcData.size();
+ srcBufferDesc.Usage = D3D11_USAGE_IMMUTABLE;
+ srcBufferDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+ srcBufferDesc.CPUAccessFlags = 0;
+ srcBufferDesc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_STRUCTURED;
+ srcBufferDesc.StructureByteStride = sizeof(uint32_t);
+
+ D3D11_SUBRESOURCE_DATA srcDataInfo;
+ srcDataInfo.pSysMem = srcData.data();
+ srcDataInfo.SysMemPitch = 0;
+ srcDataInfo.SysMemSlicePitch = 0;
+
+ if (FAILED(device->CreateBuffer(&srcBufferDesc, &srcDataInfo, &srcBuffer))) {
+ std::cerr << "Failed to create source buffer" << std::endl;
+ return 1;
+ }
+
+ D3D11_BUFFER_DESC dstBufferDesc;
+ dstBufferDesc.ByteWidth = sizeof(uint32_t);
+ dstBufferDesc.Usage = D3D11_USAGE_DEFAULT;
+ dstBufferDesc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
+ dstBufferDesc.CPUAccessFlags = 0;
+ dstBufferDesc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_STRUCTURED;
+ dstBufferDesc.StructureByteStride = sizeof(uint32_t);
+
+ if (FAILED(device->CreateBuffer(&dstBufferDesc, &srcDataInfo, &dstBuffer))) {
+ std::cerr << "Failed to create destination buffer" << std::endl;
+ return 1;
+ }
+
+ D3D11_BUFFER_DESC readBufferDesc;
+ readBufferDesc.ByteWidth = sizeof(uint32_t);
+ readBufferDesc.Usage = D3D11_USAGE_STAGING;
+ readBufferDesc.BindFlags = 0;
+ readBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+ readBufferDesc.MiscFlags = 0;
+ readBufferDesc.StructureByteStride = 0;
+
+ if (FAILED(device->CreateBuffer(&readBufferDesc, nullptr, &readBuffer))) {
+ std::cerr << "Failed to create readback buffer" << std::endl;
+ return 1;
+ }
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC srcViewDesc;
+ srcViewDesc.Format = DXGI_FORMAT_UNKNOWN;
+ srcViewDesc.ViewDimension = D3D11_SRV_DIMENSION_BUFFEREX;
+ srcViewDesc.BufferEx.FirstElement = 0;
+ srcViewDesc.BufferEx.NumElements = srcData.size();
+ srcViewDesc.BufferEx.Flags = 0;
+
+ if (FAILED(device->CreateShaderResourceView(srcBuffer.ptr(), &srcViewDesc, &srcView))) {
+ std::cerr << "Failed to create shader resource view" << std::endl;
+ return 1;
+ }
+
+ D3D11_UNORDERED_ACCESS_VIEW_DESC dstViewDesc;
+ dstViewDesc.Format = DXGI_FORMAT_UNKNOWN;
+ dstViewDesc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
+ dstViewDesc.Buffer.FirstElement = 0;
+ dstViewDesc.Buffer.NumElements = 1;
+ dstViewDesc.Buffer.Flags = 0;
+
+ if (FAILED(device->CreateUnorderedAccessView(dstBuffer.ptr(), &dstViewDesc, &dstView))) {
+ std::cerr << "Failed to create unordered access view" << std::endl;
+ return 1;
+ }
+
+ // Compute sum of the source buffer values
+ context->CSSetShader(computeShader.ptr(), nullptr, 0);
+ context->CSSetShaderResources(0, 1, &srcView);
+ context->CSSetUnorderedAccessViews(0, 1, &dstView, nullptr);
+ context->Dispatch(1, 1, 1);
+
+ // Write data to the readback buffer and query the result
+ context->CopyResource(readBuffer.ptr(), dstBuffer.ptr());
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ if (FAILED(context->Map(readBuffer.ptr(), 0, D3D11_MAP_READ, 0, &mappedResource))) {
+ std::cerr << "Failed to map readback buffer" << std::endl;
+ return 1;
+ }
+
+ uint32_t result = 0;
+ std::memcpy(&result, mappedResource.pData, sizeof(result));
+ context->Unmap(readBuffer.ptr(), 0);
+
+ std::cout << "Sum of the numbers 1 to " << srcData.size() << " = " << result << std::endl;
+ context->ClearState();
+ return 0;
+}
diff --git a/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_formats.cpp b/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_formats.cpp
new file mode 100644
index 00000000..daac8365
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_formats.cpp
@@ -0,0 +1,273 @@
+#include <cstring>
+
+#include <d3dcompiler.h>
+#include <d3d11_4.h>
+
+#include <windows.h>
+#include <windowsx.h>
+
+#include "../test_utils.h"
+
+#undef ENUM_NAME
+#define ENUM_NAME(e) case e: return #e;
+
+using namespace dxvk;
+
+std::string GetFormatName(DXGI_FORMAT Format) {
+ switch (Format) {
+ ENUM_NAME(DXGI_FORMAT_UNKNOWN);
+ ENUM_NAME(DXGI_FORMAT_R32G32B32A32_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_R32G32B32A32_FLOAT);
+ ENUM_NAME(DXGI_FORMAT_R32G32B32A32_UINT);
+ ENUM_NAME(DXGI_FORMAT_R32G32B32A32_SINT);
+ ENUM_NAME(DXGI_FORMAT_R32G32B32_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_R32G32B32_FLOAT);
+ ENUM_NAME(DXGI_FORMAT_R32G32B32_UINT);
+ ENUM_NAME(DXGI_FORMAT_R32G32B32_SINT);
+ ENUM_NAME(DXGI_FORMAT_R16G16B16A16_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_R16G16B16A16_FLOAT);
+ ENUM_NAME(DXGI_FORMAT_R16G16B16A16_UNORM);
+ ENUM_NAME(DXGI_FORMAT_R16G16B16A16_UINT);
+ ENUM_NAME(DXGI_FORMAT_R16G16B16A16_SNORM);
+ ENUM_NAME(DXGI_FORMAT_R16G16B16A16_SINT);
+ ENUM_NAME(DXGI_FORMAT_R32G32_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_R32G32_FLOAT);
+ ENUM_NAME(DXGI_FORMAT_R32G32_UINT);
+ ENUM_NAME(DXGI_FORMAT_R32G32_SINT);
+ ENUM_NAME(DXGI_FORMAT_R32G8X24_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_D32_FLOAT_S8X24_UINT);
+ ENUM_NAME(DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_X32_TYPELESS_G8X24_UINT);
+ ENUM_NAME(DXGI_FORMAT_R10G10B10A2_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_R10G10B10A2_UNORM);
+ ENUM_NAME(DXGI_FORMAT_R10G10B10A2_UINT);
+ ENUM_NAME(DXGI_FORMAT_R11G11B10_FLOAT);
+ ENUM_NAME(DXGI_FORMAT_R8G8B8A8_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_R8G8B8A8_UNORM);
+ ENUM_NAME(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB);
+ ENUM_NAME(DXGI_FORMAT_R8G8B8A8_UINT);
+ ENUM_NAME(DXGI_FORMAT_R8G8B8A8_SNORM);
+ ENUM_NAME(DXGI_FORMAT_R8G8B8A8_SINT);
+ ENUM_NAME(DXGI_FORMAT_R16G16_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_R16G16_FLOAT);
+ ENUM_NAME(DXGI_FORMAT_R16G16_UNORM);
+ ENUM_NAME(DXGI_FORMAT_R16G16_UINT);
+ ENUM_NAME(DXGI_FORMAT_R16G16_SNORM);
+ ENUM_NAME(DXGI_FORMAT_R16G16_SINT);
+ ENUM_NAME(DXGI_FORMAT_R32_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_D32_FLOAT);
+ ENUM_NAME(DXGI_FORMAT_R32_FLOAT);
+ ENUM_NAME(DXGI_FORMAT_R32_UINT);
+ ENUM_NAME(DXGI_FORMAT_R32_SINT);
+ ENUM_NAME(DXGI_FORMAT_R24G8_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_D24_UNORM_S8_UINT);
+ ENUM_NAME(DXGI_FORMAT_R24_UNORM_X8_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_X24_TYPELESS_G8_UINT);
+ ENUM_NAME(DXGI_FORMAT_R8G8_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_R8G8_UNORM);
+ ENUM_NAME(DXGI_FORMAT_R8G8_UINT);
+ ENUM_NAME(DXGI_FORMAT_R8G8_SNORM);
+ ENUM_NAME(DXGI_FORMAT_R8G8_SINT);
+ ENUM_NAME(DXGI_FORMAT_R16_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_R16_FLOAT);
+ ENUM_NAME(DXGI_FORMAT_D16_UNORM);
+ ENUM_NAME(DXGI_FORMAT_R16_UNORM);
+ ENUM_NAME(DXGI_FORMAT_R16_UINT);
+ ENUM_NAME(DXGI_FORMAT_R16_SNORM);
+ ENUM_NAME(DXGI_FORMAT_R16_SINT);
+ ENUM_NAME(DXGI_FORMAT_R8_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_R8_UNORM);
+ ENUM_NAME(DXGI_FORMAT_R8_UINT);
+ ENUM_NAME(DXGI_FORMAT_R8_SNORM);
+ ENUM_NAME(DXGI_FORMAT_R8_SINT);
+ ENUM_NAME(DXGI_FORMAT_A8_UNORM);
+ ENUM_NAME(DXGI_FORMAT_R1_UNORM);
+ ENUM_NAME(DXGI_FORMAT_R9G9B9E5_SHAREDEXP);
+ ENUM_NAME(DXGI_FORMAT_R8G8_B8G8_UNORM);
+ ENUM_NAME(DXGI_FORMAT_G8R8_G8B8_UNORM);
+ ENUM_NAME(DXGI_FORMAT_BC1_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_BC1_UNORM);
+ ENUM_NAME(DXGI_FORMAT_BC1_UNORM_SRGB);
+ ENUM_NAME(DXGI_FORMAT_BC2_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_BC2_UNORM);
+ ENUM_NAME(DXGI_FORMAT_BC2_UNORM_SRGB);
+ ENUM_NAME(DXGI_FORMAT_BC3_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_BC3_UNORM);
+ ENUM_NAME(DXGI_FORMAT_BC3_UNORM_SRGB);
+ ENUM_NAME(DXGI_FORMAT_BC4_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_BC4_UNORM);
+ ENUM_NAME(DXGI_FORMAT_BC4_SNORM);
+ ENUM_NAME(DXGI_FORMAT_BC5_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_BC5_UNORM);
+ ENUM_NAME(DXGI_FORMAT_BC5_SNORM);
+ ENUM_NAME(DXGI_FORMAT_B5G6R5_UNORM);
+ ENUM_NAME(DXGI_FORMAT_B5G5R5A1_UNORM);
+ ENUM_NAME(DXGI_FORMAT_B8G8R8A8_UNORM);
+ ENUM_NAME(DXGI_FORMAT_B8G8R8X8_UNORM);
+ ENUM_NAME(DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM);
+ ENUM_NAME(DXGI_FORMAT_B8G8R8A8_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_B8G8R8A8_UNORM_SRGB);
+ ENUM_NAME(DXGI_FORMAT_B8G8R8X8_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_B8G8R8X8_UNORM_SRGB);
+ ENUM_NAME(DXGI_FORMAT_BC6H_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_BC6H_UF16);
+ ENUM_NAME(DXGI_FORMAT_BC6H_SF16);
+ ENUM_NAME(DXGI_FORMAT_BC7_TYPELESS);
+ ENUM_NAME(DXGI_FORMAT_BC7_UNORM);
+ ENUM_NAME(DXGI_FORMAT_BC7_UNORM_SRGB);
+ default: return std::to_string(Format);
+ }
+}
+
+
+std::string GetFormatFlagName(D3D11_FORMAT_SUPPORT Flag) {
+ switch (Flag) {
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_BUFFER);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_SO_BUFFER);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_TEXTURE1D);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_TEXTURE2D);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_TEXTURE3D);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_TEXTURECUBE);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_SHADER_LOAD);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_SHADER_SAMPLE);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_MIP);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_MIP_AUTOGEN);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_RENDER_TARGET);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_BLENDABLE);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_DEPTH_STENCIL);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_CPU_LOCKABLE);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_DISPLAY);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_SHADER_GATHER);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_DECODER_OUTPUT);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT);
+ ENUM_NAME(D3D11_FORMAT_SUPPORT_VIDEO_ENCODER);
+ default: return std::to_string(Flag);
+ }
+}
+
+
+int WINAPI WinMain(HINSTANCE hInstance,
+ HINSTANCE hPrevInstance,
+ LPSTR lpCmdLine,
+ int nCmdShow) {
+ Com<ID3D11Device> device;
+
+ if (FAILED(D3D11CreateDevice(
+ nullptr, D3D_DRIVER_TYPE_HARDWARE,
+ nullptr, 0, nullptr, 0, D3D11_SDK_VERSION,
+ &device, nullptr, nullptr))) {
+ std::cerr << "Failed to create D3D11 device" << std::endl;
+ return 1;
+ }
+
+ D3D11_FEATURE_DATA_THREADING featureThreading = { };
+ D3D11_FEATURE_DATA_DOUBLES featureDoubles = { };
+ D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT featureMinPrecision = { };
+ D3D11_FEATURE_DATA_D3D11_OPTIONS featureD3D11Options = { };
+ D3D11_FEATURE_DATA_D3D11_OPTIONS1 featureD3D11Options1 = { };
+ D3D11_FEATURE_DATA_D3D11_OPTIONS2 featureD3D11Options2 = { };
+ D3D11_FEATURE_DATA_D3D11_OPTIONS3 featureD3D11Options3 = { };
+ D3D11_FEATURE_DATA_D3D11_OPTIONS4 featureD3D11Options4 = { };
+
+ if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_THREADING, &featureThreading, sizeof(featureThreading)))) {
+ std::cout << "D3D11_FEATURE_THREADING:" << std::endl
+ << " DriverConcurrentCreates: " << featureThreading.DriverConcurrentCreates << std::endl
+ << " DriverCommandLists: " << featureThreading.DriverCommandLists << std::endl;
+ }
+
+ if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_DOUBLES, &featureDoubles, sizeof(featureDoubles)))) {
+ std::cout << "D3D11_FEATURE_DOUBLES:" << std::endl
+ << " DoublePrecisionFloatShaderOps: " << featureDoubles.DoublePrecisionFloatShaderOps << std::endl;
+ }
+
+ if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT, &featureMinPrecision, sizeof(featureMinPrecision)))) {
+ std::cout << "D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT:" << std::endl
+ << " PixelShaderMinPrecision: " << featureMinPrecision.PixelShaderMinPrecision << std::endl
+ << " AllOtherShaderStagesMinPrecision: " << featureMinPrecision.AllOtherShaderStagesMinPrecision << std::endl;
+ }
+
+ if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS, &featureD3D11Options, sizeof(featureD3D11Options)))) {
+ std::cout << "D3D11_FEATURE_D3D11_OPTIONS:" << std::endl
+ << " OutputMergerLogicOp: " << featureD3D11Options.OutputMergerLogicOp << std::endl
+ << " UAVOnlyRenderingForcedSampleCount: " << featureD3D11Options.UAVOnlyRenderingForcedSampleCount << std::endl
+ << " DiscardAPIsSeenByDriver: " << featureD3D11Options.DiscardAPIsSeenByDriver << std::endl
+ << " FlagsForUpdateAndCopySeenByDriver: " << featureD3D11Options.FlagsForUpdateAndCopySeenByDriver << std::endl
+ << " ClearView: " << featureD3D11Options.ClearView << std::endl
+ << " CopyWithOverlap: " << featureD3D11Options.CopyWithOverlap << std::endl
+ << " ConstantBufferPartialUpdate: " << featureD3D11Options.ConstantBufferPartialUpdate << std::endl
+ << " ConstantBufferOffsetting: " << featureD3D11Options.ConstantBufferOffsetting << std::endl
+ << " MapNoOverwriteOnDynamicConstantBuffer: " << featureD3D11Options.MapNoOverwriteOnDynamicConstantBuffer << std::endl
+ << " MapNoOverwriteOnDynamicBufferSRV: " << featureD3D11Options.MapNoOverwriteOnDynamicBufferSRV << std::endl
+ << " MultisampleRTVWithForcedSampleCountOne: " << featureD3D11Options.MultisampleRTVWithForcedSampleCountOne << std::endl
+ << " SAD4ShaderInstructions: " << featureD3D11Options.SAD4ShaderInstructions << std::endl
+ << " ExtendedDoublesShaderInstructions: " << featureD3D11Options.ExtendedDoublesShaderInstructions << std::endl
+ << " ExtendedResourceSharing: " << featureD3D11Options.ExtendedResourceSharing << std::endl;
+ }
+
+ if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS1, &featureD3D11Options1, sizeof(featureD3D11Options1)))) {
+ std::cout << "D3D11_FEATURE_D3D11_OPTIONS1:" << std::endl
+ << " TiledResourcesTier: " << featureD3D11Options1.TiledResourcesTier << std::endl
+ << " MinMaxFiltering: " << featureD3D11Options1.MinMaxFiltering << std::endl
+ << " ClearViewAlsoSupportsDepthOnlyFormats: " << featureD3D11Options1.ClearViewAlsoSupportsDepthOnlyFormats << std::endl
+ << " MapOnDefaultBuffers: " << featureD3D11Options1.MapOnDefaultBuffers << std::endl;
+
+ }
+
+ if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS2, &featureD3D11Options2, sizeof(featureD3D11Options2)))) {
+ std::cout << "D3D11_FEATURE_D3D11_OPTIONS2:" << std::endl
+ << " PSSpecifiedStencilRefSupported: " << featureD3D11Options2.PSSpecifiedStencilRefSupported << std::endl
+ << " TypedUAVLoadAdditionalFormats: " << featureD3D11Options2.TypedUAVLoadAdditionalFormats << std::endl
+ << " ROVsSupported: " << featureD3D11Options2.ROVsSupported << std::endl
+ << " ConservativeRasterizationTier: " << featureD3D11Options2.ConservativeRasterizationTier << std::endl
+ << " MapOnDefaultTextures: " << featureD3D11Options2.MapOnDefaultTextures << std::endl
+ << " TiledResourcesTier: " << featureD3D11Options2.TiledResourcesTier << std::endl
+ << " StandardSwizzle: " << featureD3D11Options2.StandardSwizzle << std::endl
+ << " UnifiedMemoryArchitecture: " << featureD3D11Options2.UnifiedMemoryArchitecture << std::endl;
+ }
+
+ if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS3, &featureD3D11Options3, sizeof(featureD3D11Options3)))) {
+ std::cout << "D3D11_FEATURE_D3D11_OPTIONS3:" << std::endl
+ << " VPAndRTArrayIndexFromAnyShaderFeedingRasterizer: " << featureD3D11Options3.VPAndRTArrayIndexFromAnyShaderFeedingRasterizer << std::endl;
+ }
+
+ if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS4, &featureD3D11Options4, sizeof(featureD3D11Options4)))) {
+ std::cout << "D3D11_FEATURE_D3D11_OPTIONS4:" << std::endl
+ << " ExtendedNV12SharedTextureSupported: " << featureD3D11Options4.ExtendedNV12SharedTextureSupported << std::endl;
+ }
+
+ for (UINT i = UINT(DXGI_FORMAT_UNKNOWN);
+ i <= UINT(DXGI_FORMAT_BC7_UNORM_SRGB);
+ i++) {
+ DXGI_FORMAT format = DXGI_FORMAT(i);
+ UINT flags = 0;
+
+ std::cout << GetFormatName(format) << ": " << std::endl;
+
+ if (SUCCEEDED(device->CheckFormatSupport(format, &flags))) {
+ for (uint32_t i = 0; i < 32; i++) {
+ if (flags & (1 << i)) {
+ std::cout << " "
+ << GetFormatFlagName(D3D11_FORMAT_SUPPORT(1 << i))
+ << std::endl;
+ }
+ }
+
+ } else {
+ std::cout << " Not supported" << std::endl;
+ }
+ }
+
+ return 0;
+}
diff --git a/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_map_read.cpp b/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_map_read.cpp
new file mode 100644
index 00000000..8e73dc45
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_map_read.cpp
@@ -0,0 +1,203 @@
+#include <array>
+#include <cstring>
+
+#include <d3dcompiler.h>
+#include <d3d11.h>
+
+#include <windows.h>
+#include <windowsx.h>
+
+#include "../test_utils.h"
+
+using namespace dxvk;
+
+const std::string g_vsCode =
+ "float4 main(float4 v_pos : VS_POSITION) : SV_POSITION {\n"
+ " return v_pos;\n"
+ "}\n";
+
+Com<ID3D11Device> g_d3d11Device;
+Com<ID3D11DeviceContext> g_d3d11Context;
+
+Com<ID3D11VertexShader> g_vertShader;
+Com<ID3D11InputLayout> g_inputLayout;
+
+Com<ID3D11Buffer> g_vertexBuffer;
+
+Com<ID3D11Texture2D> g_depthRender;
+Com<ID3D11Texture2D> g_depthRead;
+Com<ID3D11DepthStencilView> g_depthView;
+Com<ID3D11DepthStencilState>g_depthState;
+
+struct Vertex {
+ float x, y, z, w;
+};
+
+int WINAPI WinMain(HINSTANCE hInstance,
+ HINSTANCE hPrevInstance,
+ LPSTR lpCmdLine,
+ int nCmdShow) {
+ if (FAILED(D3D11CreateDevice(
+ nullptr, D3D_DRIVER_TYPE_HARDWARE,
+ nullptr, 0, nullptr, 0, D3D11_SDK_VERSION,
+ &g_d3d11Device, nullptr, &g_d3d11Context))) {
+ std::cerr << "Failed to create D3D11 device" << std::endl;
+ return 1;
+ }
+
+ Com<ID3DBlob> vsBlob;
+ Com<ID3DBlob> gsBlob;
+
+ if (FAILED(D3DCompile(g_vsCode.data(), g_vsCode.size(),
+ "Vertex shader", nullptr, nullptr, "main", "vs_4_0",
+ 0, 0, &vsBlob, nullptr))) {
+ std::cerr << "Failed to compile vertex shader" << std::endl;
+ return 1;
+ }
+
+ if (FAILED(g_d3d11Device->CreateVertexShader(
+ vsBlob->GetBufferPointer(),
+ vsBlob->GetBufferSize(),
+ nullptr, &g_vertShader))) {
+ std::cerr << "Failed to create vertex shader" << std::endl;
+ return 1;
+ }
+
+ std::array<D3D11_INPUT_ELEMENT_DESC, 1> iaElements = {{
+ { "VS_POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ }};
+
+ if (FAILED(g_d3d11Device->CreateInputLayout(
+ iaElements.data(),
+ iaElements.size(),
+ vsBlob->GetBufferPointer(),
+ vsBlob->GetBufferSize(),
+ &g_inputLayout))) {
+ std::cerr << "Failed to create input layout" << std::endl;
+ return 1;
+ }
+
+ std::array<Vertex, 4> vertexData = {{
+ { -1.0f, -1.0f, 0.00f, 1.0f },
+ { -1.0f, 1.0f, 0.66f, 1.0f },
+ { 1.0f, -1.0f, 0.33f, 1.0f },
+ { 1.0f, 1.0f, 1.00f, 1.0f },
+ }};
+
+ D3D11_BUFFER_DESC vertexDesc;
+ vertexDesc.ByteWidth = vertexData.size() * sizeof(Vertex);
+ vertexDesc.Usage = D3D11_USAGE_IMMUTABLE;
+ vertexDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ vertexDesc.CPUAccessFlags = 0;
+ vertexDesc.MiscFlags = 0;
+ vertexDesc.StructureByteStride = 0;
+
+ D3D11_SUBRESOURCE_DATA vertexInfo;
+ vertexInfo.pSysMem = vertexData.data();
+ vertexInfo.SysMemPitch = vertexDesc.ByteWidth;
+ vertexInfo.SysMemSlicePitch = vertexDesc.ByteWidth;
+
+ if (FAILED(g_d3d11Device->CreateBuffer(&vertexDesc, &vertexInfo, &g_vertexBuffer))) {
+ std::cerr << "Failed to create vertex buffer" << std::endl;
+ return 1;
+ }
+
+ D3D11_TEXTURE2D_DESC depthDesc;
+ depthDesc.Width = 16;
+ depthDesc.Height = 16;
+ depthDesc.MipLevels = 1;
+ depthDesc.ArraySize = 1;
+ depthDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
+ // depthDesc.Format = DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
+ depthDesc.SampleDesc = { 1, 0 };
+ depthDesc.Usage = D3D11_USAGE_DEFAULT;
+ depthDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
+ depthDesc.CPUAccessFlags = 0;
+ depthDesc.MiscFlags = 0;
+
+ if (FAILED(g_d3d11Device->CreateTexture2D(&depthDesc, nullptr, &g_depthRender))) {
+ std::cerr << "Failed to create render buffer" << std::endl;
+ return 1;
+ }
+
+ depthDesc.Usage = D3D11_USAGE_STAGING;
+ depthDesc.BindFlags = 0;
+ depthDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+
+ if (FAILED(g_d3d11Device->CreateTexture2D(&depthDesc, nullptr, &g_depthRead))) {
+ std::cerr << "Failed to create readback buffer" << std::endl;
+ return 1;
+ }
+
+ if (FAILED(g_d3d11Device->CreateDepthStencilView(g_depthRender.ptr(), nullptr, &g_depthView))) {
+ std::cerr << "Failed to create depth-stencil view" << std::endl;
+ return 1;
+ }
+
+ D3D11_DEPTH_STENCIL_DESC dsDesc;
+ dsDesc.DepthEnable = TRUE;
+ dsDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
+ dsDesc.DepthFunc = D3D11_COMPARISON_ALWAYS;
+ dsDesc.StencilEnable = FALSE;
+ dsDesc.StencilReadMask = 0;
+ dsDesc.StencilWriteMask = 0;
+ dsDesc.FrontFace = { };
+ dsDesc.BackFace = { };
+
+ if (FAILED(g_d3d11Device->CreateDepthStencilState(&dsDesc, &g_depthState))) {
+ std::cerr << "Failed to create depth-stencil state" << std::endl;
+ return 1;
+ }
+
+ FLOAT omBlendFactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
+
+ D3D11_VIEWPORT omViewport;
+ omViewport.TopLeftX = 0.0f;
+ omViewport.TopLeftY = 0.0f;
+ omViewport.Width = 16.0f;
+ omViewport.Height = 16.0f;
+ omViewport.MinDepth = 0.0f;
+ omViewport.MaxDepth = 1.0f;
+
+ UINT vbOffset = 0;
+ UINT vbStride = sizeof(Vertex);
+
+ g_d3d11Context->RSSetState(nullptr);
+ g_d3d11Context->RSSetViewports(1, &omViewport);
+
+ g_d3d11Context->OMSetRenderTargets(0, nullptr, g_depthView.ptr());
+ g_d3d11Context->OMSetBlendState(nullptr, omBlendFactor, 0xFFFFFFFF);
+ g_d3d11Context->OMSetDepthStencilState(g_depthState.ptr(), 0);
+
+ g_d3d11Context->ClearDepthStencilView(g_depthView.ptr(), D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 0.5f, 0x80);
+
+ g_d3d11Context->IASetInputLayout(g_inputLayout.ptr());
+ g_d3d11Context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
+ g_d3d11Context->IASetVertexBuffers(0, 1, &g_vertexBuffer, &vbStride, &vbOffset);
+
+ g_d3d11Context->VSSetShader(g_vertShader.ptr(), nullptr, 0);
+ g_d3d11Context->Draw(4, 0);
+
+ g_d3d11Context->CopyResource(g_depthRead.ptr(), g_depthRender.ptr());
+
+ D3D11_MAPPED_SUBRESOURCE mapped;
+
+ if (FAILED(g_d3d11Context->Map(g_depthRead.ptr(), 0, D3D11_MAP_READ, 0, &mapped))) {
+ std::cerr << "Failed to map image" << std::endl;
+ return 1;
+ }
+
+ for (uint32_t y = 0; y < 16; y++) {
+ auto data = reinterpret_cast<const uint32_t*>(mapped.pData)
+ + (y * mapped.RowPitch / 4);
+
+ for (uint32_t x = 0; x < 16; x++)
+ std::cout << std::hex << std::setfill('0') << std::setw(8) << data[x] << " ";
+
+ std::cout << std::endl;
+ }
+
+ g_d3d11Context->Unmap(g_depthRead.ptr(), 0);
+ g_d3d11Context->ClearState();
+ return 0;
+}
diff --git a/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_streamout.cpp b/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_streamout.cpp
new file mode 100644
index 00000000..3ff5f9ec
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_streamout.cpp
@@ -0,0 +1,288 @@
+#include <array>
+#include <cstring>
+
+#include <d3dcompiler.h>
+#include <d3d11.h>
+
+#include <windows.h>
+#include <windowsx.h>
+
+#include "../test_utils.h"
+
+using namespace dxvk;
+
+const std::string g_vsCode =
+ "struct VS_IFACE {\n"
+ " float4 pos : VS_POSITION;\n"
+ "};\n"
+ "VS_IFACE main(VS_IFACE ia_in) {\n"
+ " return ia_in;\n"
+ "}\n";
+
+const std::string g_gsCode =
+ "struct GS_IN {\n"
+ " float4 pos : VS_POSITION;\n"
+ "};\n"
+ "struct GS_OUT_NORMAL {\n"
+ " float3 nor : GS_NORMAL;\n"
+ " float len : GS_LENGTH;\n"
+ "};\n"
+ "[maxvertexcount(1)]\n"
+ "void main(triangle GS_IN vs_in[3], inout PointStream<GS_OUT_NORMAL> o_normals) {\n"
+ " float3 ds1 = vs_in[1].pos.xyz - vs_in[0].pos.xyz;\n"
+ " float3 ds2 = vs_in[2].pos.xyz - vs_in[0].pos.xyz;\n"
+ " float3 cv = cross(ds1, ds2);\n"
+ " float cl = length(cv);\n"
+ " GS_OUT_NORMAL normal;\n"
+ " normal.nor = cv / cl;\n"
+ " normal.len = cl;"
+ " o_normals.Append(normal);\n"
+ "}\n";
+
+Com<ID3D11Device> g_d3d11Device;
+Com<ID3D11DeviceContext> g_d3d11Context;
+
+Com<ID3D11VertexShader> g_vertShader;
+Com<ID3D11GeometryShader> g_geomShader;
+
+Com<ID3D11InputLayout> g_inputLayout;
+
+Com<ID3D11Buffer> g_vertexBuffer;
+Com<ID3D11Buffer> g_normalBuffer;
+Com<ID3D11Buffer> g_readBuffer;
+
+Com<ID3D11Query> g_soStream;
+Com<ID3D11Query> g_soOverflow;
+
+struct Vertex {
+ float x, y, z, w;
+};
+
+struct Normal {
+ float x, y, z, len;
+};
+
+int WINAPI WinMain(HINSTANCE hInstance,
+ HINSTANCE hPrevInstance,
+ LPSTR lpCmdLine,
+ int nCmdShow) {
+ if (FAILED(D3D11CreateDevice(
+ nullptr, D3D_DRIVER_TYPE_HARDWARE,
+ nullptr, 0, nullptr, 0, D3D11_SDK_VERSION,
+ &g_d3d11Device, nullptr, &g_d3d11Context))) {
+ std::cerr << "Failed to create D3D11 device" << std::endl;
+ return 1;
+ }
+
+ Com<ID3DBlob> vsBlob;
+ Com<ID3DBlob> gsBlob;
+
+ if (FAILED(D3DCompile(g_vsCode.data(), g_vsCode.size(),
+ "Vertex shader", nullptr, nullptr, "main", "vs_4_0",
+ 0, 0, &vsBlob, nullptr))) {
+ std::cerr << "Failed to compile vertex shader" << std::endl;
+ return 1;
+ }
+
+ if (FAILED(D3DCompile(g_gsCode.data(), g_gsCode.size(),
+ "Geometry shader", nullptr, nullptr, "main", "gs_4_0",
+ 0, 0, &gsBlob, nullptr))) {
+ std::cerr << "Failed to compile geometry shader" << std::endl;
+ return 1;
+ }
+
+ if (FAILED(g_d3d11Device->CreateVertexShader(
+ vsBlob->GetBufferPointer(),
+ vsBlob->GetBufferSize(),
+ nullptr, &g_vertShader))) {
+ std::cerr << "Failed to create vertex shader" << std::endl;
+ return 1;
+ }
+
+ std::array<D3D11_SO_DECLARATION_ENTRY, 2> soDeclarations = {{
+ { 0, "GS_NORMAL", 0, 0, 3, 0 },
+ { 0, "GS_LENGTH", 0, 0, 1, 0 },
+ }};
+
+ std::array<UINT, 1> soBufferStrides = {{
+ sizeof(Normal),
+ }};
+
+ if (FAILED(g_d3d11Device->CreateGeometryShaderWithStreamOutput(
+ gsBlob->GetBufferPointer(),
+ gsBlob->GetBufferSize(),
+ soDeclarations.data(),
+ soDeclarations.size(),
+ soBufferStrides.data(),
+ soBufferStrides.size(),
+ D3D11_SO_NO_RASTERIZED_STREAM,
+ nullptr, &g_geomShader))) {
+ std::cerr << "Failed to create geometry shader" << std::endl;
+ return 1;
+ }
+
+ std::array<D3D11_INPUT_ELEMENT_DESC, 1> iaElements = {{
+ { "VS_POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ }};
+
+ if (FAILED(g_d3d11Device->CreateInputLayout(
+ iaElements.data(),
+ iaElements.size(),
+ vsBlob->GetBufferPointer(),
+ vsBlob->GetBufferSize(),
+ &g_inputLayout))) {
+ std::cerr << "Failed to create input layout" << std::endl;
+ return 1;
+ }
+
+ std::array<Vertex, 9> vertexData = {{
+ { 0.0f, 0.0f, 0.0f, 1.0f },
+ { 1.0f, 0.0f, 0.0f, 1.0f },
+ { 0.0f, 1.0f, 0.0f, 1.0f },
+
+ { 0.5f,-1.0f,-0.2f, 1.0f },
+ { 3.2f, 2.0f, 0.0f, 1.0f },
+ {-1.0f,-1.0f, 0.4f, 1.0f },
+
+ { 0.7f,-0.5f,-0.8f, 1.0f },
+ { 1.2f, 1.0f,-1.0f, 1.0f },
+ {-0.1f, 1.0f,-2.7f, 1.0f },
+ }};
+
+ D3D11_BUFFER_DESC vertexDesc;
+ vertexDesc.ByteWidth = vertexData.size() * sizeof(Vertex);
+ vertexDesc.Usage = D3D11_USAGE_IMMUTABLE;
+ vertexDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ vertexDesc.CPUAccessFlags = 0;
+ vertexDesc.MiscFlags = 0;
+ vertexDesc.StructureByteStride = 0;
+
+ D3D11_SUBRESOURCE_DATA vertexInfo;
+ vertexInfo.pSysMem = vertexData.data();
+ vertexInfo.SysMemPitch = vertexDesc.ByteWidth;
+ vertexInfo.SysMemSlicePitch = vertexDesc.ByteWidth;
+
+ if (FAILED(g_d3d11Device->CreateBuffer(&vertexDesc, &vertexInfo, &g_vertexBuffer))) {
+ std::cerr << "Failed to create vertex buffer" << std::endl;
+ return 1;
+ }
+
+ std::array<Normal, 2> normalData = { };
+
+ D3D11_BUFFER_DESC normalDesc;
+ normalDesc.ByteWidth = normalData.size() * sizeof(Normal);
+ normalDesc.Usage = D3D11_USAGE_DEFAULT;
+ normalDesc.BindFlags = D3D11_BIND_STREAM_OUTPUT;
+ normalDesc.CPUAccessFlags = 0;
+ normalDesc.MiscFlags = 0;
+ normalDesc.StructureByteStride = 0;
+
+ D3D11_SUBRESOURCE_DATA normalInfo;
+ normalInfo.pSysMem = normalData.data();
+ normalInfo.SysMemPitch = normalDesc.ByteWidth;
+ normalInfo.SysMemSlicePitch = normalDesc.ByteWidth;
+
+ if (FAILED(g_d3d11Device->CreateBuffer(&normalDesc, &normalInfo, &g_normalBuffer))) {
+ std::cerr << "Failed to create normal buffer" << std::endl;
+ return 1;
+ }
+
+ D3D11_BUFFER_DESC readDesc;
+ readDesc.ByteWidth = normalDesc.ByteWidth;
+ readDesc.Usage = D3D11_USAGE_STAGING;
+ readDesc.BindFlags = 0;
+ readDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+ readDesc.MiscFlags = 0;
+ readDesc.StructureByteStride = 0;
+
+ if (FAILED(g_d3d11Device->CreateBuffer(&readDesc, nullptr, &g_readBuffer))) {
+ std::cerr << "Failed to create readback buffer" << std::endl;
+ return 1;
+ }
+
+ D3D11_QUERY_DESC soQueryDesc;
+ soQueryDesc.Query = D3D11_QUERY_SO_STATISTICS_STREAM0;
+ soQueryDesc.MiscFlags = 0;
+
+ if (FAILED(g_d3d11Device->CreateQuery(&soQueryDesc, &g_soStream))) {
+ std::cerr << "Failed to create streamout query" << std::endl;
+ return 1;
+ }
+
+ soQueryDesc.Query = D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0;
+ if (FAILED(g_d3d11Device->CreateQuery(&soQueryDesc, &g_soOverflow))) {
+ std::cerr << "Failed to create streamout overflow query" << std::endl;
+ return 1;
+ }
+
+ UINT soOffset = 0;
+ UINT vbOffset = 0;
+ UINT vbStride = sizeof(Vertex);
+
+ FLOAT omBlendFactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
+
+ D3D11_VIEWPORT omViewport;
+ omViewport.TopLeftX = 0.0f;
+ omViewport.TopLeftY = 0.0f;
+ omViewport.Width = 256.0f;
+ omViewport.Height = 256.0f;
+ omViewport.MinDepth = 0.0f;
+ omViewport.MaxDepth = 1.0f;
+
+ g_d3d11Context->IASetInputLayout(g_inputLayout.ptr());
+ g_d3d11Context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ g_d3d11Context->IASetVertexBuffers(0, 1, &g_vertexBuffer, &vbStride, &vbOffset);
+
+ g_d3d11Context->RSSetState(nullptr);
+ g_d3d11Context->RSSetViewports(1, &omViewport);
+
+ g_d3d11Context->OMSetRenderTargets(0, nullptr, nullptr);
+ g_d3d11Context->OMSetBlendState(nullptr, omBlendFactor, 0xFFFFFFFF);
+ g_d3d11Context->OMSetDepthStencilState(nullptr, 0);
+
+ g_d3d11Context->SOSetTargets(1, &g_normalBuffer, &soOffset);
+
+ g_d3d11Context->VSSetShader(g_vertShader.ptr(), nullptr, 0);
+ g_d3d11Context->GSSetShader(g_geomShader.ptr(), nullptr, 0);
+
+ g_d3d11Context->Begin(g_soStream.ptr());
+ g_d3d11Context->Begin(g_soOverflow.ptr());
+
+ g_d3d11Context->Draw(vertexData.size(), 0);
+
+ g_d3d11Context->End(g_soOverflow.ptr());
+ g_d3d11Context->End(g_soStream.ptr());
+
+ g_d3d11Context->CopyResource(
+ g_readBuffer.ptr(),
+ g_normalBuffer.ptr());
+
+ D3D11_QUERY_DATA_SO_STATISTICS soQueryData = { };
+ BOOL soOverflowData = false;
+
+ while (g_d3d11Context->GetData(g_soStream.ptr(), &soQueryData, sizeof(soQueryData), 0) != S_OK
+ || g_d3d11Context->GetData(g_soOverflow.ptr(), &soOverflowData, sizeof(soOverflowData), 0) != S_OK)
+ continue;
+
+ std::cout << "Written: " << soQueryData.NumPrimitivesWritten << std::endl;
+ std::cout << "Needed: " << soQueryData.PrimitivesStorageNeeded << std::endl;
+ std::cout << "Overflow: " << (soOverflowData ? "Yes" : "No") << std::endl;
+
+ D3D11_MAPPED_SUBRESOURCE mapInfo;
+
+ if (FAILED(g_d3d11Context->Map(g_readBuffer.ptr(), 0, D3D11_MAP_READ, 0, &mapInfo))) {
+ std::cerr << "Failed to map readback buffer" << std::endl;
+ return 1;
+ }
+
+ std::memcpy(normalData.data(), mapInfo.pData, normalDesc.ByteWidth);
+ g_d3d11Context->Unmap(g_readBuffer.ptr(), 0);
+
+ for (uint32_t i = 0; i < normalData.size(); i++) {
+ std::cout << i << ": " << normalData[i].x << ","
+ << normalData[i].y << "," << normalData[i].z << ","
+ << normalData[i].len << std::endl;
+ }
+
+ return 0;
+}
diff --git a/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_triangle.cpp b/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_triangle.cpp
new file mode 100644
index 00000000..5c2ea78f
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_triangle.cpp
@@ -0,0 +1,606 @@
+#include <d3dcompiler.h>
+#include <d3d11_1.h>
+#include <dxgi1_3.h>
+
+#include <windows.h>
+#include <windowsx.h>
+
+#include <cstring>
+#include <string>
+#include <sstream>
+
+#include "../test_utils.h"
+
+using namespace dxvk;
+
+struct Vertex {
+ float x, y;
+};
+
+struct VsConstants {
+ float x, y;
+ float w, h;
+};
+
+struct VsConstantsPad {
+ VsConstants data;
+ uint32_t pad[60];
+};
+
+struct PsConstants {
+ float r, g, b, a;
+};
+
+struct DrawOptions {
+ bool mapDiscardOnce;
+ bool sortByTexture;
+ bool drawIndexed;
+};
+
+const std::string g_vertexShaderCode =
+ "cbuffer vs_cb : register(b0) {\n"
+ " float2 v_offset;\n"
+ " float2 v_scale;\n"
+ "};\n"
+ "float4 main(float4 v_pos : IN_POSITION) : SV_POSITION {\n"
+ " float2 coord = 2.0f * (v_pos * v_scale + v_offset) - 1.0f;\n"
+ " return float4(coord, 0.0f, 1.0f);\n"
+ "}\n";
+
+const std::string g_pixelShaderCode =
+ "Texture2D<float4> tex0 : register(t0);"
+ "cbuffer ps_cb : register(b0) {\n"
+ " float4 color;\n"
+ "};\n"
+ "float4 main() : SV_TARGET {\n"
+ " return color * tex0.Load(int3(0, 0, 0));\n"
+ "}\n";
+
+class TriangleApp {
+
+public:
+
+ TriangleApp(HINSTANCE instance, HWND window)
+ : m_window(window) {
+ Com<ID3D11Device> device;
+
+ D3D_FEATURE_LEVEL fl = D3D_FEATURE_LEVEL_11_1;
+
+ HRESULT status = D3D11CreateDevice(
+ nullptr, D3D_DRIVER_TYPE_HARDWARE,
+ nullptr, 0, &fl, 1, D3D11_SDK_VERSION,
+ &device, nullptr, nullptr);
+
+ if (FAILED(status)) {
+ std::cerr << "Failed to create D3D11 device" << std::endl;
+ return;
+ }
+
+ if (FAILED(device->QueryInterface(IID_PPV_ARGS(&m_device)))) {
+ std::cerr << "Failed to query ID3D11DeviceContext1" << std::endl;
+ return;
+ }
+
+ Com<IDXGIDevice> dxgiDevice;
+
+ if (FAILED(m_device->QueryInterface(IID_PPV_ARGS(&dxgiDevice)))) {
+ std::cerr << "Failed to query DXGI device" << std::endl;
+ return;
+ }
+
+ if (FAILED(dxgiDevice->GetAdapter(&m_adapter))) {
+ std::cerr << "Failed to query DXGI adapter" << std::endl;
+ return;
+ }
+
+ if (FAILED(m_adapter->GetParent(IID_PPV_ARGS(&m_factory)))) {
+ std::cerr << "Failed to query DXGI factory" << std::endl;
+ return;
+ }
+
+ m_device->GetImmediateContext1(&m_context);
+
+ DXGI_SWAP_CHAIN_DESC1 swapDesc;
+ swapDesc.Width = m_windowSizeW;
+ swapDesc.Height = m_windowSizeH;
+ swapDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ swapDesc.Stereo = FALSE;
+ swapDesc.SampleDesc = { 1, 0 };
+ swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ swapDesc.BufferCount = 3;
+ swapDesc.Scaling = DXGI_SCALING_STRETCH;
+ swapDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
+ swapDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
+ swapDesc.Flags = DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT
+ | DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
+
+ DXGI_SWAP_CHAIN_FULLSCREEN_DESC fsDesc;
+ fsDesc.RefreshRate = { 0, 0 };
+ fsDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
+ fsDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
+ fsDesc.Windowed = TRUE;
+
+ Com<IDXGISwapChain1> swapChain;
+ if (FAILED(m_factory->CreateSwapChainForHwnd(m_device.ptr(), m_window, &swapDesc, &fsDesc, nullptr, &swapChain))) {
+ std::cerr << "Failed to create DXGI swap chain" << std::endl;
+ return;
+ }
+
+ if (FAILED(swapChain->QueryInterface(IID_PPV_ARGS(&m_swapChain)))) {
+ std::cerr << "Failed to query DXGI swap chain interface" << std::endl;
+ return;
+ }
+
+ m_factory->MakeWindowAssociation(m_window, 0);
+
+ Com<ID3DBlob> vertexShaderBlob;
+ Com<ID3DBlob> pixelShaderBlob;
+
+ if (FAILED(D3DCompile(g_vertexShaderCode.data(), g_vertexShaderCode.size(),
+ "Vertex shader", nullptr, nullptr, "main", "vs_5_0", 0, 0, &vertexShaderBlob, nullptr))) {
+ std::cerr << "Failed to compile vertex shader" << std::endl;
+ return;
+ }
+
+ if (FAILED(D3DCompile(g_pixelShaderCode.data(), g_pixelShaderCode.size(),
+ "Pixel shader", nullptr, nullptr, "main", "ps_5_0", 0, 0, &pixelShaderBlob, nullptr))) {
+ std::cerr << "Failed to compile pixel shader" << std::endl;
+ return;
+ }
+
+ if (FAILED(m_device->CreateVertexShader(
+ vertexShaderBlob->GetBufferPointer(),
+ vertexShaderBlob->GetBufferSize(),
+ nullptr, &m_vs))) {
+ std::cerr << "Failed to create vertex shader" << std::endl;
+ return;
+ }
+
+ if (FAILED(m_device->CreatePixelShader(
+ pixelShaderBlob->GetBufferPointer(),
+ pixelShaderBlob->GetBufferSize(),
+ nullptr, &m_ps))) {
+ std::cerr << "Failed to create pixel shader" << std::endl;
+ return;
+ }
+
+ std::array<D3D11_INPUT_ELEMENT_DESC, 1> vertexFormatDesc = {{
+ { "IN_POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ }};
+
+ if (FAILED(m_device->CreateInputLayout(
+ vertexFormatDesc.data(),
+ vertexFormatDesc.size(),
+ vertexShaderBlob->GetBufferPointer(),
+ vertexShaderBlob->GetBufferSize(),
+ &m_vertexFormat))) {
+ std::cerr << "Failed to create input layout" << std::endl;
+ return;
+ }
+
+ std::array<Vertex, 6> vertexData = {{
+ Vertex { -0.3f, 0.1f },
+ Vertex { 0.5f, 0.9f },
+ Vertex { 1.3f, 0.1f },
+ Vertex { -0.3f, 0.9f },
+ Vertex { 1.3f, 0.9f },
+ Vertex { 0.5f, 0.1f },
+ }};
+
+ D3D11_BUFFER_DESC vboDesc;
+ vboDesc.ByteWidth = sizeof(vertexData);
+ vboDesc.Usage = D3D11_USAGE_IMMUTABLE;
+ vboDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ vboDesc.CPUAccessFlags = 0;
+ vboDesc.MiscFlags = 0;
+ vboDesc.StructureByteStride = 0;
+
+ D3D11_SUBRESOURCE_DATA vboData;
+ vboData.pSysMem = vertexData.data();
+ vboData.SysMemPitch = vboDesc.ByteWidth;
+ vboData.SysMemSlicePitch = vboDesc.ByteWidth;
+
+ if (FAILED(m_device->CreateBuffer(&vboDesc, &vboData, &m_vbo))) {
+ std::cerr << "Failed to create index buffer" << std::endl;
+ return;
+ }
+
+ std::array<uint32_t, 6> indexData = {{ 0, 1, 2, 3, 4, 5 }};
+
+ D3D11_BUFFER_DESC iboDesc;
+ iboDesc.ByteWidth = sizeof(indexData);
+ iboDesc.Usage = D3D11_USAGE_IMMUTABLE;
+ iboDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
+ iboDesc.CPUAccessFlags = 0;
+ iboDesc.MiscFlags = 0;
+ iboDesc.StructureByteStride = 0;
+
+ D3D11_SUBRESOURCE_DATA iboData;
+ iboData.pSysMem = indexData.data();
+ iboData.SysMemPitch = iboDesc.ByteWidth;
+ iboData.SysMemSlicePitch = iboDesc.ByteWidth;
+
+ if (FAILED(m_device->CreateBuffer(&iboDesc, &iboData, &m_ibo))) {
+ std::cerr << "Failed to create index buffer" << std::endl;
+ return;
+ }
+
+ D3D11_BUFFER_DESC cbDesc;
+ cbDesc.ByteWidth = sizeof(PsConstants);
+ cbDesc.Usage = D3D11_USAGE_DYNAMIC;
+ cbDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ cbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ cbDesc.MiscFlags = 0;
+ cbDesc.StructureByteStride = 0;
+
+ if (FAILED(m_device->CreateBuffer(&cbDesc, nullptr, &m_cbPs))) {
+ std::cerr << "Failed to create constant buffer" << std::endl;
+ return;
+ }
+
+ cbDesc.ByteWidth = sizeof(VsConstantsPad) * 128 * 8;
+
+ if (FAILED(m_device->CreateBuffer(&cbDesc, nullptr, &m_cbVs))) {
+ std::cerr << "Failed to create constant buffer" << std::endl;
+ return;
+ }
+
+ std::array<uint32_t, 2> colors = { 0xFFFFFFFF, 0xFFC0C0C0 };
+
+ D3D11_SUBRESOURCE_DATA texData;
+ texData.pSysMem = &colors[0];
+ texData.SysMemPitch = sizeof(colors[0]);
+ texData.SysMemSlicePitch = sizeof(colors[0]);
+
+ D3D11_TEXTURE2D_DESC texDesc;
+ texDesc.Width = 1;
+ texDesc.Height = 1;
+ texDesc.MipLevels = 1;
+ texDesc.ArraySize = 1;
+ texDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ texDesc.SampleDesc = { 1, 0 };
+ texDesc.Usage = D3D11_USAGE_IMMUTABLE;
+ texDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+ texDesc.CPUAccessFlags = 0;
+ texDesc.MiscFlags = 0;
+
+ if (FAILED(m_device->CreateTexture2D(&texDesc, &texData, &m_tex0))) {
+ std::cerr << "Failed to create texture" << std::endl;
+ return;
+ }
+
+ texData.pSysMem = &colors[1];
+
+ if (FAILED(m_device->CreateTexture2D(&texDesc, &texData, &m_tex1))) {
+ std::cerr << "Failed to create texture" << std::endl;
+ return;
+ }
+
+ if (FAILED(m_device->CreateShaderResourceView(m_tex0.ptr(), nullptr, &m_srv0))
+ || FAILED(m_device->CreateShaderResourceView(m_tex1.ptr(), nullptr, &m_srv1))) {
+ std::cerr << "Failed to create SRV" << std::endl;
+ return;
+ }
+
+ m_initialized = true;
+ }
+
+
+ ~TriangleApp() {
+ m_context->ClearState();
+ }
+
+
+ bool run() {
+ if (!m_initialized)
+ return false;
+
+ if (m_occluded && (m_occluded = isOccluded()))
+ return true;
+
+ if (!beginFrame())
+ return true;
+
+ std::array<PsConstants, 2> colors = {{
+ PsConstants { 0.25f, 0.25f, 0.25f, 1.0f },
+ PsConstants { 0.40f, 0.40f, 0.40f, 1.0f },
+ }};
+
+ for (uint32_t i = 0; i < 8; i++) {
+ DrawOptions options;
+ options.sortByTexture = i & 1;
+ options.drawIndexed = i & 2;
+ options.mapDiscardOnce = i & 4;
+ drawLines(colors[i & 1], options, i);
+ }
+
+ if (!endFrame())
+ return false;
+
+ updateFps();
+ return true;
+ }
+
+
+ void drawLines(const PsConstants& psData, const DrawOptions& options, uint32_t baseY) {
+ D3D11_MAPPED_SUBRESOURCE sr;
+
+ // Update color for the row
+ m_context->PSSetConstantBuffers(0, 1, &m_cbPs);
+ m_context->Map(m_cbPs.ptr(), 0, D3D11_MAP_WRITE_DISCARD, 0, &sr);
+ std::memcpy(sr.pData, &psData, sizeof(psData));
+ m_context->Unmap(m_cbPs.ptr(), 0);
+
+ baseY *= 8;
+
+ if (options.mapDiscardOnce) {
+ uint32_t drawIndex = 0;
+
+ // Discard and map the entire vertex constant buffer
+ // once, then bind sub-ranges while emitting draw calls
+ m_context->Map(m_cbVs.ptr(), 0, D3D11_MAP_WRITE_DISCARD, 0, &sr);
+ auto vsData = reinterpret_cast<VsConstantsPad*>(sr.pData);
+
+ for (uint32_t y = 0; y < 8; y++) {
+ for (uint32_t x = 0; x < 128; x++)
+ vsData[drawIndex++].data = getVsConstants(x, baseY + y);
+ }
+
+ m_context->Unmap(m_cbVs.ptr(), 0);
+ }
+
+ if (options.drawIndexed)
+ m_context->IASetIndexBuffer(m_ibo.ptr(), DXGI_FORMAT_R32_UINT, 0);
+
+ uint32_t vsStride = sizeof(Vertex);
+ uint32_t vsOffset = 0;
+ m_context->IASetVertexBuffers(0, 1, &m_vbo, &vsStride, &vsOffset);
+
+ uint32_t maxZ = options.sortByTexture ? 2 : 1;
+
+ for (uint32_t z = 0; z < maxZ; z++) {
+ uint32_t drawIndex = z;
+
+ if (options.sortByTexture) {
+ ID3D11ShaderResourceView* view = z ? m_srv1.ptr() : m_srv0.ptr();
+ m_context->PSSetShaderResources(0, 1, &view);
+ }
+
+ for (uint32_t y = 0; y < 8; y++) {
+ for (uint32_t x = z; x < 128; x += maxZ) {
+ uint32_t triIndex = (x ^ y) & 1;
+
+ if (!options.mapDiscardOnce) {
+ D3D11_MAP mapMode = drawIndex ? D3D11_MAP_WRITE_NO_OVERWRITE : D3D11_MAP_WRITE_DISCARD;
+ m_context->Map(m_cbVs.ptr(), 0, mapMode, 0, &sr);
+ auto vsData = reinterpret_cast<VsConstantsPad*>(sr.pData);
+ vsData[drawIndex].data = getVsConstants(x, baseY + y);
+ m_context->Unmap(m_cbVs.ptr(), 0);
+ }
+
+ uint32_t constantOffset = 16 * drawIndex;
+ uint32_t constantCount = 16;
+ m_context->VSSetConstantBuffers1(0, 1, &m_cbVs, &constantOffset, &constantCount);
+
+ if (!options.sortByTexture) {
+ ID3D11ShaderResourceView* view = triIndex ? m_srv1.ptr() : m_srv0.ptr();
+ m_context->PSSetShaderResources(0, 1, &view);
+ }
+
+ // Submit draw call
+ uint32_t baseIndex = 3 * triIndex;
+
+ if (options.drawIndexed)
+ m_context->DrawIndexed(3, baseIndex, 0);
+ else
+ m_context->Draw(3, baseIndex);
+
+ drawIndex += maxZ;
+ }
+ }
+ }
+ }
+
+
+ static VsConstants getVsConstants(uint32_t x, uint32_t y) {
+ VsConstants result;
+ result.x = float(x) / 128.0f;
+ result.y = float(y) / 64.0f;
+ result.w = 1.0f / 128.0f;
+ result.h = 1.0f / 64.0f;
+ return result;
+ }
+
+
+ bool beginFrame() {
+ // Make sure we can actually render to the window
+ RECT windowRect = { 0, 0, 1024, 600 };
+ GetClientRect(m_window, &windowRect);
+
+ uint32_t newWindowSizeW = uint32_t(windowRect.right - windowRect.left);
+ uint32_t newWindowSizeH = uint32_t(windowRect.bottom - windowRect.top);
+
+ if (m_windowSizeW != newWindowSizeW || m_windowSizeH != newWindowSizeH) {
+ m_rtv = nullptr;
+ m_context->ClearState();
+
+ DXGI_SWAP_CHAIN_DESC1 desc;
+ m_swapChain->GetDesc1(&desc);
+
+ if (FAILED(m_swapChain->ResizeBuffers(desc.BufferCount,
+ newWindowSizeW, newWindowSizeH, desc.Format, desc.Flags))) {
+ std::cerr << "Failed to resize back buffers" << std::endl;
+ return false;
+ }
+
+ Com<ID3D11Texture2D> backBuffer;
+ if (FAILED(m_swapChain->GetBuffer(0, IID_PPV_ARGS(&backBuffer)))) {
+ std::cerr << "Failed to get swap chain back buffer" << std::endl;
+ return false;
+ }
+
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ rtvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
+ rtvDesc.Texture2D = { 0u };
+
+ if (FAILED(m_device->CreateRenderTargetView(backBuffer.ptr(), &rtvDesc, &m_rtv))) {
+ std::cerr << "Failed to create render target view" << std::endl;
+ return false;
+ }
+
+ m_windowSizeW = newWindowSizeW;
+ m_windowSizeH = newWindowSizeH;
+ }
+
+ // Set up render state
+ FLOAT color[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
+ m_context->OMSetRenderTargets(1, &m_rtv, nullptr);
+ m_context->ClearRenderTargetView(m_rtv.ptr(), color);
+
+ m_context->VSSetShader(m_vs.ptr(), nullptr, 0);
+ m_context->PSSetShader(m_ps.ptr(), nullptr, 0);
+
+ m_context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ m_context->IASetInputLayout(m_vertexFormat.ptr());
+
+ D3D11_VIEWPORT viewport;
+ viewport.TopLeftX = 0.0f;
+ viewport.TopLeftY = 0.0f;
+ viewport.Width = float(m_windowSizeW);
+ viewport.Height = float(m_windowSizeH);
+ viewport.MinDepth = 0.0f;
+ viewport.MaxDepth = 1.0f;
+ m_context->RSSetViewports(1, &viewport);
+ return true;
+ }
+
+
+ bool endFrame() {
+ HRESULT hr = m_swapChain->Present(0, DXGI_PRESENT_TEST);
+
+ if (hr == S_OK)
+ hr = m_swapChain->Present(0, 0);
+
+ m_occluded = hr == DXGI_STATUS_OCCLUDED;
+ return true;
+ }
+
+ void updateFps() {
+ if (!m_qpcFrequency.QuadPart)
+ QueryPerformanceFrequency(&m_qpcFrequency);
+
+ if (!m_qpcLastUpdate.QuadPart)
+ QueryPerformanceCounter(&m_qpcLastUpdate);
+
+ LARGE_INTEGER now;
+ QueryPerformanceCounter(&now);
+
+ m_frameCount++;
+
+ if (now.QuadPart - m_qpcLastUpdate.QuadPart < m_qpcFrequency.QuadPart)
+ return;
+
+ double seconds = double(now.QuadPart - m_qpcLastUpdate.QuadPart) / double(m_qpcFrequency.QuadPart);
+ double fps = double(m_frameCount) / seconds;
+
+ std::wstringstream str;
+ str << L"D3D11 triangle (" << fps << L" FPS)";
+
+ SetWindowTextW(m_window, str.str().c_str());
+
+ m_qpcLastUpdate = now;
+ m_frameCount = 0;
+ }
+
+ bool isOccluded() {
+ return m_swapChain->Present(0, DXGI_PRESENT_TEST) == DXGI_STATUS_OCCLUDED;
+ }
+
+private:
+
+ HWND m_window;
+ uint32_t m_windowSizeW = 1024;
+ uint32_t m_windowSizeH = 600;
+ bool m_initialized = false;
+ bool m_occluded = false;
+
+ Com<IDXGIFactory3> m_factory;
+ Com<IDXGIAdapter> m_adapter;
+ Com<ID3D11Device1> m_device;
+ Com<ID3D11DeviceContext1> m_context;
+ Com<IDXGISwapChain2> m_swapChain;
+
+ Com<ID3D11RenderTargetView> m_rtv;
+ Com<ID3D11Buffer> m_ibo;
+ Com<ID3D11Buffer> m_vbo;
+ Com<ID3D11InputLayout> m_vertexFormat;
+
+ Com<ID3D11Texture2D> m_tex0;
+ Com<ID3D11Texture2D> m_tex1;
+ Com<ID3D11ShaderResourceView> m_srv0;
+ Com<ID3D11ShaderResourceView> m_srv1;
+
+ Com<ID3D11Buffer> m_cbPs;
+ Com<ID3D11Buffer> m_cbVs;
+
+ Com<ID3D11VertexShader> m_vs;
+ Com<ID3D11PixelShader> m_ps;
+
+ LARGE_INTEGER m_qpcLastUpdate = { };
+ LARGE_INTEGER m_qpcFrequency = { };
+
+ uint32_t m_frameCount = 0;
+
+};
+
+LRESULT CALLBACK WindowProc(HWND hWnd,
+ UINT message,
+ WPARAM wParam,
+ LPARAM lParam);
+
+int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
+ WNDCLASSEXW wc = { };
+ wc.cbSize = sizeof(wc);
+ wc.style = CS_HREDRAW | CS_VREDRAW;
+ wc.lpfnWndProc = WindowProc;
+ wc.hInstance = hInstance;
+ wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
+ wc.hbrBackground = HBRUSH(COLOR_WINDOW);
+ wc.lpszClassName = L"WindowClass";
+ RegisterClassExW(&wc);
+
+ HWND hWnd = CreateWindowExW(0, L"WindowClass", L"D3D11 triangle",
+ WS_OVERLAPPEDWINDOW, 300, 300, 1024, 600,
+ nullptr, nullptr, hInstance, nullptr);
+ ShowWindow(hWnd, nCmdShow);
+
+ TriangleApp app(hInstance, hWnd);
+
+ MSG msg;
+
+ while (true) {
+ if (PeekMessageW(&msg, nullptr, 0, 0, PM_REMOVE)) {
+ TranslateMessage(&msg);
+ DispatchMessageW(&msg);
+
+ if (msg.message == WM_QUIT)
+ return msg.wParam;
+ } else {
+ if (!app.run())
+ break;
+ }
+ }
+
+ return msg.wParam;
+}
+
+LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
+ switch (message) {
+ case WM_CLOSE:
+ PostQuitMessage(0);
+ return 0;
+ }
+
+ return DefWindowProcW(hWnd, message, wParam, lParam);
+}
diff --git a/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_video.cpp b/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_video.cpp
new file mode 100644
index 00000000..a974962a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_video.cpp
@@ -0,0 +1,459 @@
+#include <d3d11_1.h>
+
+#include <windows.h>
+#include <windowsx.h>
+
+#include <cmath>
+#include <fstream>
+#include <vector>
+
+#include "../test_utils.h"
+
+using namespace dxvk;
+
+class VideoApp {
+
+public:
+
+ VideoApp(HINSTANCE instance, HWND window)
+ : m_window(window) {
+ // Create base D3D11 device and swap chain
+ DXGI_SWAP_CHAIN_DESC swapchainDesc = { };
+ swapchainDesc.BufferDesc.Width = m_windowSizeX;
+ swapchainDesc.BufferDesc.Height = m_windowSizeY;
+ swapchainDesc.BufferDesc.RefreshRate = { 0, 0 };
+ swapchainDesc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
+ swapchainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
+ swapchainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
+ swapchainDesc.BufferCount = 2;
+ swapchainDesc.SampleDesc = { 1, 0 };
+ swapchainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ swapchainDesc.OutputWindow = m_window;
+ swapchainDesc.Windowed = true;
+ swapchainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
+ swapchainDesc.Flags = 0;
+
+ HRESULT hr = D3D11CreateDeviceAndSwapChain(nullptr,
+ D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, nullptr, 0,
+ D3D11_SDK_VERSION, &swapchainDesc, &m_swapchain,
+ &m_device, nullptr, &m_context);
+
+ if (FAILED(hr)) {
+ std::cerr << "Failed to initialize D3D11 device and swap chain" << std::endl;
+ return;
+ }
+
+ if (FAILED(hr = m_device->QueryInterface(IID_PPV_ARGS(&m_vdevice)))) {
+ std::cerr << "Failed to query D3D11 video device" << std::endl;
+ return;
+ }
+
+ if (FAILED(hr = m_context->QueryInterface(IID_PPV_ARGS(&m_vcontext)))) {
+ std::cerr << "Failed to query D3D11 video context" << std::endl;
+ return;
+ }
+
+ if (FAILED(hr = m_swapchain->ResizeTarget(&swapchainDesc.BufferDesc))) {
+ std::cerr << "Failed to resize target" << std::endl;
+ return;
+ }
+
+ if (FAILED(hr = m_swapchain->GetBuffer(0, IID_PPV_ARGS(&m_swapImage)))) {
+ std::cerr << "Failed to query swap chain image" << std::endl;
+ return;
+ }
+
+ if (FAILED(hr = m_device->CreateRenderTargetView(m_swapImage.ptr(), nullptr, &m_swapImageView))) {
+ std::cerr << "Failed to create render target view" << std::endl;
+ return;
+ }
+
+ // Create video processor instance
+ D3D11_VIDEO_PROCESSOR_CONTENT_DESC videoEnumDesc = { };
+ videoEnumDesc.InputFrameFormat = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE;
+ videoEnumDesc.InputFrameRate = { 60, 1 };
+ videoEnumDesc.InputWidth = 128;
+ videoEnumDesc.InputHeight = 128;
+ videoEnumDesc.OutputFrameRate = { 60, 1 };
+ videoEnumDesc.OutputWidth = 256;
+ videoEnumDesc.OutputHeight = 256;
+ videoEnumDesc.Usage = D3D11_VIDEO_USAGE_PLAYBACK_NORMAL;
+
+ if (FAILED(hr = m_vdevice->CreateVideoProcessorEnumerator(&videoEnumDesc, &m_venum))) {
+ std::cerr << "Failed to create D3D11 video processor enumerator" << std::endl;
+ return;
+ }
+
+ if (FAILED(hr = m_vdevice->CreateVideoProcessor(m_venum.ptr(), 0, &m_vprocessor))) {
+ std::cerr << "Failed to create D3D11 video processor" << std::endl;
+ return;
+ }
+
+ // Video output image and view
+ D3D11_TEXTURE2D_DESC textureDesc = { };
+ textureDesc.Width = 256;
+ textureDesc.Height = 256;
+ textureDesc.MipLevels = 1;
+ textureDesc.ArraySize = 1;
+ textureDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
+ textureDesc.SampleDesc = { 1, 0 };
+ textureDesc.Usage = D3D11_USAGE_DEFAULT;
+ textureDesc.BindFlags = D3D11_BIND_RENDER_TARGET;
+
+ if (FAILED(hr = m_device->CreateTexture2D(&textureDesc, nullptr, &m_videoOutput))) {
+ std::cerr << "Failed to create D3D11 video output image" << std::endl;
+ return;
+ }
+
+ D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC outputDesc = { };
+ outputDesc.ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D;
+ outputDesc.Texture2D.MipSlice = 0;
+
+ if (FAILED(hr = m_vdevice->CreateVideoProcessorOutputView(m_videoOutput.ptr(), m_venum.ptr(), &outputDesc, &m_videoOutputView))) {
+ std::cerr << "Failed to create D3D11 video output view" << std::endl;
+ return;
+ }
+
+ if (FAILED(hr = m_device->CreateRenderTargetView(m_videoOutput.ptr(), nullptr, &m_videoOutputRtv))) {
+ std::cerr << "Failed to create video render target view" << std::endl;
+ return;
+ }
+
+ // RGBA input image and view
+ textureDesc.Width = 128;
+ textureDesc.Height = 128;
+ textureDesc.BindFlags = 0;
+
+ size_t pixelCount = textureDesc.Width * textureDesc.Height;
+
+ size_t rowSizeRgba = textureDesc.Width * 4;
+ size_t rowSizeNv12 = textureDesc.Width;
+ size_t rowSizeYuy2 = textureDesc.Width * 2;
+ size_t imageSizeRgba = textureDesc.Height * rowSizeRgba;
+ size_t imageSizeNv12 = pixelCount + pixelCount / 2;
+ size_t imageSizeYuy2 = textureDesc.Height * rowSizeYuy2;
+
+ std::vector<uint8_t> srcData(pixelCount * 3);
+ std::vector<uint8_t> imgDataRgba(imageSizeRgba);
+ std::vector<uint8_t> imgDataNv12(imageSizeNv12);
+ std::vector<uint8_t> imgDataYuy2(imageSizeYuy2);
+ std::ifstream ifile("video_image.raw", std::ios::binary);
+
+ if (!ifile || !ifile.read(reinterpret_cast<char*>(srcData.data()), srcData.size())) {
+ std::cerr << "Failed to read image file" << std::endl;
+ return;
+ }
+
+ for (size_t i = 0; i < pixelCount; i++) {
+ imgDataRgba[4 * i + 0] = srcData[3 * i + 0];
+ imgDataRgba[4 * i + 1] = srcData[3 * i + 1];
+ imgDataRgba[4 * i + 2] = srcData[3 * i + 2];
+ imgDataRgba[4 * i + 3] = 0xFF;
+
+ imgDataNv12[i] = y_coeff(&srcData[3 * i], 0.299000f, 0.587000f, 0.114000f);
+
+ imgDataYuy2[2 * i + 0] = y_coeff(&srcData[3 * i], 0.299000f, 0.587000f, 0.114000f);
+ imgDataYuy2[2 * i + 1] = i % 2
+ ? c_coeff(&srcData[3 * i], -0.168736f, -0.331264f, 0.500000f)
+ : c_coeff(&srcData[3 * i], 0.500000f, -0.418688f, -0.081312f);
+ }
+
+ for (size_t y = 0; y < textureDesc.Height / 2; y++) {
+ for (size_t x = 0; x < textureDesc.Width / 2; x++) {
+ size_t p = textureDesc.Width * (2 * y) + 2 * x;
+ size_t i = pixelCount + textureDesc.Width * y + 2 * x;
+ imgDataNv12[i + 0] = c_coeff(&srcData[3 * p], 0.500000f, -0.418688f, -0.081312f);
+ imgDataNv12[i + 1] = c_coeff(&srcData[3 * p], -0.168736f, -0.331264f, 0.500000f);
+ }
+ }
+
+ D3D11_SUBRESOURCE_DATA subresourceData = { };
+ subresourceData.pSysMem = imgDataRgba.data();
+ subresourceData.SysMemPitch = rowSizeRgba;
+ subresourceData.SysMemSlicePitch = rowSizeRgba * textureDesc.Height;
+
+ if (FAILED(hr = m_device->CreateTexture2D(&textureDesc, &subresourceData, &m_videoInput))) {
+ std::cerr << "Failed to create D3D11 video input image" << std::endl;
+ return;
+ }
+
+ D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC inputDesc = { };
+ inputDesc.ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D;
+ inputDesc.Texture2D.MipSlice = 0;
+
+ if (FAILED(hr = m_vdevice->CreateVideoProcessorInputView(m_videoInput.ptr(), m_venum.ptr(), &inputDesc, &m_videoInputView))) {
+ std::cerr << "Failed to create D3D11 video input view" << std::endl;
+ return;
+ }
+
+ // NV12 input image and view
+ textureDesc.Format = DXGI_FORMAT_NV12;
+ textureDesc.BindFlags = 0;
+
+ subresourceData.pSysMem = imgDataNv12.data();
+ subresourceData.SysMemPitch = rowSizeNv12;
+ subresourceData.SysMemSlicePitch = rowSizeNv12 * textureDesc.Height;
+
+ if (SUCCEEDED(hr = m_device->CreateTexture2D(&textureDesc, nullptr, &m_videoInputNv12))) {
+ if (FAILED(hr = m_vdevice->CreateVideoProcessorInputView(m_videoInputNv12.ptr(), m_venum.ptr(), &inputDesc, &m_videoInputViewNv12))) {
+ std::cerr << "Failed to create D3D11 video input view for NV12" << std::endl;
+ return;
+ }
+ } else {
+ std::cerr << "NV12 not supported" << std::endl;
+ }
+
+ textureDesc.Usage = D3D11_USAGE_STAGING;
+ textureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ;
+
+ if (SUCCEEDED(hr = m_device->CreateTexture2D(&textureDesc, nullptr, &m_videoInputNv12Host))) {
+ D3D11_MAPPED_SUBRESOURCE mr = { };
+ m_context->Map(m_videoInputNv12Host.ptr(), 0, D3D11_MAP_WRITE, D3D11_MAP_FLAG_DO_NOT_WAIT, &mr);
+ memcpy(mr.pData, imgDataNv12.data(), imgDataNv12.size());
+ m_context->Unmap(m_videoInputNv12Host.ptr(), 0);
+ D3D11_BOX box = { 0, 0, 0, 128, 128, 1 };
+ m_context->CopySubresourceRegion(m_videoInputNv12.ptr(), 0, 0, 0, 0, m_videoInputNv12Host.ptr(), 0, &box);
+ }
+
+ // YUY2 input image and view
+ textureDesc.Format = DXGI_FORMAT_YUY2;
+ textureDesc.BindFlags = 0;
+ textureDesc.Usage = D3D11_USAGE_DEFAULT;
+ textureDesc.CPUAccessFlags = 0;
+
+ subresourceData.pSysMem = imgDataYuy2.data();
+ subresourceData.SysMemPitch = rowSizeYuy2;
+ subresourceData.SysMemSlicePitch = imageSizeYuy2;
+
+ if (SUCCEEDED(hr = m_device->CreateTexture2D(&textureDesc, &subresourceData, &m_videoInputYuy2))) {
+ if (FAILED(hr = m_vdevice->CreateVideoProcessorInputView(m_videoInputYuy2.ptr(), m_venum.ptr(), &inputDesc, &m_videoInputViewYuy2))) {
+ std::cerr << "Failed to create D3D11 video input view for YUY2" << std::endl;
+ return;
+ }
+ } else {
+ std::cerr << "YUY2 not supported" << std::endl;
+ }
+
+ m_initialized = true;
+ }
+
+
+ ~VideoApp() {
+
+ }
+
+
+ void run() {
+ this->adjustBackBuffer();
+
+ float color[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
+ m_context->ClearRenderTargetView(m_swapImageView.ptr(), color);
+
+ // Full range RGB output color space
+ D3D11_VIDEO_PROCESSOR_COLOR_SPACE csOut = { };
+ csOut.Usage = 0; // Present
+ csOut.RGB_Range = 0; // Full range
+ csOut.Nominal_Range = 1; // Full range
+
+ D3D11_VIDEO_PROCESSOR_COLOR_SPACE csIn = { };
+ csIn.Usage = 0; // Present
+ csIn.RGB_Range = 0; // Full range
+ csIn.Nominal_Range = 1; // Full range
+ csIn.YCbCr_Matrix = 0; // BT.601
+
+ m_vcontext->VideoProcessorSetStreamAutoProcessingMode(m_vprocessor.ptr(), 0, false);
+ m_vcontext->VideoProcessorSetOutputColorSpace(m_vprocessor.ptr(), &csOut);
+ m_vcontext->VideoProcessorSetStreamColorSpace(m_vprocessor.ptr(), 0, &csIn);
+ blit(m_videoInputView.ptr(), 32, 32);
+ blit(m_videoInputViewNv12.ptr(), 32, 320);
+ blit(m_videoInputViewYuy2.ptr(), 32, 608);
+
+ csIn.RGB_Range = 1; // Limited range
+ csIn.Nominal_Range = 0; // Limited range
+ m_vcontext->VideoProcessorSetStreamColorSpace(m_vprocessor.ptr(), 0, &csIn);
+ blit(m_videoInputView.ptr(), 320, 32);
+ blit(m_videoInputViewNv12.ptr(), 320, 320);
+ blit(m_videoInputViewYuy2.ptr(), 320, 608);
+
+ // Limited range RGB output color space
+ csOut.RGB_Range = 1;
+ csOut.Nominal_Range = 0;
+ m_vcontext->VideoProcessorSetOutputColorSpace(m_vprocessor.ptr(), &csOut);
+
+ csIn.RGB_Range = 0; // Full range
+ csIn.Nominal_Range = 1; // Full range
+ m_vcontext->VideoProcessorSetStreamColorSpace(m_vprocessor.ptr(), 0, &csIn);
+ blit(m_videoInputView.ptr(), 608, 32);
+ blit(m_videoInputViewNv12.ptr(), 608, 320);
+ blit(m_videoInputViewYuy2.ptr(), 608, 608);
+
+ csIn.RGB_Range = 1; // Limited range
+ csIn.Nominal_Range = 0; // Limited range
+ m_vcontext->VideoProcessorSetStreamColorSpace(m_vprocessor.ptr(), 0, &csIn);
+ blit(m_videoInputView.ptr(), 896, 32);
+ blit(m_videoInputViewNv12.ptr(), 896, 320);
+ blit(m_videoInputViewYuy2.ptr(), 896, 608);
+
+ m_swapchain->Present(1, 0);
+ }
+
+
+ void blit(ID3D11VideoProcessorInputView* pView, uint32_t x, uint32_t y) {
+ if (!pView)
+ return;
+
+ D3D11_VIDEO_PROCESSOR_STREAM stream = { };
+ stream.Enable = true;
+ stream.pInputSurface = pView;
+
+ D3D11_BOX box;
+ box.left = 0;
+ box.top = 0;
+ box.front = 0;
+ box.right = 256;
+ box.bottom = 256;
+ box.back = 1;
+
+ FLOAT red[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
+ m_context->ClearRenderTargetView(m_videoOutputRtv.ptr(), red);
+ m_vcontext->VideoProcessorBlt(m_vprocessor.ptr(), m_videoOutputView.ptr(), 0, 1, &stream);
+ m_context->CopySubresourceRegion(m_swapImage.ptr(), 0, x, y, 0, m_videoOutput.ptr(), 0, &box);
+ }
+
+
+ void adjustBackBuffer() {
+ RECT windowRect = { };
+ GetClientRect(m_window, &windowRect);
+
+ if (uint32_t(windowRect.right - windowRect.left) != m_windowSizeX
+ || uint32_t(windowRect.bottom - windowRect.top) != m_windowSizeY) {
+ m_windowSizeX = windowRect.right - windowRect.left;
+ m_windowSizeY = windowRect.bottom - windowRect.top;
+
+ m_swapImage = nullptr;
+ m_swapImageView = nullptr;
+
+ HRESULT hr = m_swapchain->ResizeBuffers(0,
+ m_windowSizeX, m_windowSizeY, DXGI_FORMAT_UNKNOWN, 0);
+
+ if (FAILED(hr)) {
+ std::cerr << "Failed to resize swap chain buffer" << std::endl;
+ return;
+ }
+
+ if (FAILED(hr = m_swapchain->GetBuffer(0, IID_PPV_ARGS(&m_swapImage)))) {
+ std::cerr << "Failed to query swap chain image" << std::endl;
+ return;
+ }
+
+ if (FAILED(hr = m_device->CreateRenderTargetView(m_swapImage.ptr(), nullptr, &m_swapImageView))) {
+ std::cerr << "Failed to create render target view" << std::endl;
+ return;
+ }
+ }
+ }
+
+ operator bool () const {
+ return m_initialized;
+ }
+
+private:
+
+ HWND m_window;
+ uint32_t m_windowSizeX = 1280;
+ uint32_t m_windowSizeY = 720;
+
+ Com<IDXGISwapChain> m_swapchain;
+ Com<ID3D11Device> m_device;
+ Com<ID3D11DeviceContext> m_context;
+ Com<ID3D11VideoDevice> m_vdevice;
+ Com<ID3D11VideoContext> m_vcontext;
+ Com<ID3D11VideoProcessorEnumerator> m_venum;
+ Com<ID3D11VideoProcessor> m_vprocessor;
+ Com<ID3D11Texture2D> m_swapImage;
+ Com<ID3D11RenderTargetView> m_swapImageView;
+ Com<ID3D11Texture2D> m_videoOutput;
+ Com<ID3D11VideoProcessorOutputView> m_videoOutputView;
+ Com<ID3D11RenderTargetView> m_videoOutputRtv;
+ Com<ID3D11Texture2D> m_videoInput;
+ Com<ID3D11VideoProcessorInputView> m_videoInputView;
+ Com<ID3D11Texture2D> m_videoInputNv12;
+ Com<ID3D11Texture2D> m_videoInputNv12Host;
+ Com<ID3D11Texture2D> m_videoInputYuy2;
+ Com<ID3D11VideoProcessorInputView> m_videoInputViewNv12;
+ Com<ID3D11VideoProcessorInputView> m_videoInputViewYuy2;
+
+ bool m_initialized = false;
+
+ static inline uint8_t y_coeff(const uint8_t* rgb, float r, float g, float b) {
+ float x = (rgb[0] * r + rgb[1] * g + rgb[2] * b) / 255.0f;
+ return 16 + uint8_t(std::roundf(219.0f * std::clamp(x, 0.0f, 1.0f)));
+ }
+
+ static inline uint8_t c_coeff(const uint8_t* rgb, float r, float g, float b) {
+ float x = ((rgb[0] * r + rgb[1] * g + rgb[2] * b) / 255.0f) + 0.5f;
+ return uint8_t(std::roundf(255.0f * std::clamp(x, 0.0f, 1.0f)));
+ }
+
+};
+
+LRESULT CALLBACK WindowProc(HWND hWnd,
+ UINT message,
+ WPARAM wParam,
+ LPARAM lParam);
+
+int WINAPI WinMain(HINSTANCE hInstance,
+ HINSTANCE hPrevInstance,
+ LPSTR lpCmdLine,
+ int nCmdShow) {
+ HWND hWnd;
+ WNDCLASSEXW wc;
+ ZeroMemory(&wc, sizeof(WNDCLASSEX));
+ wc.cbSize = sizeof(WNDCLASSEX);
+ wc.style = CS_HREDRAW | CS_VREDRAW;
+ wc.lpfnWndProc = WindowProc;
+ wc.hInstance = hInstance;
+ wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
+ wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
+ wc.lpszClassName = L"WindowClass1";
+ RegisterClassExW(&wc);
+
+ hWnd = CreateWindowExW(0,
+ L"WindowClass1",
+ L"Our First Windowed Program",
+ WS_OVERLAPPEDWINDOW,
+ 300, 300,
+ 1280, 720,
+ nullptr,
+ nullptr,
+ hInstance,
+ nullptr);
+ ShowWindow(hWnd, nCmdShow);
+
+ MSG msg;
+ VideoApp app(hInstance, hWnd);
+
+ while (app) {
+ if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+
+ if (msg.message == WM_QUIT)
+ return msg.wParam;
+ } else {
+ app.run();
+ }
+ }
+
+ return 0;
+}
+
+LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
+ switch (message) {
+ case WM_CLOSE:
+ PostQuitMessage(0);
+ return 0;
+ }
+
+ return DefWindowProc(hWnd, message, wParam, lParam);
+}
diff --git a/src/libs/dxvk-native-1.9.2a/tests/d3d11/video_image.raw b/src/libs/dxvk-native-1.9.2a/tests/d3d11/video_image.raw
new file mode 100644
index 00000000..7d1b5f38
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/d3d11/video_image.raw
Binary files differ
diff --git a/src/libs/dxvk-native-1.9.2a/tests/d3d9/meson.build b/src/libs/dxvk-native-1.9.2a/tests/d3d9/meson.build
new file mode 100644
index 00000000..ea0777c0
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/d3d9/meson.build
@@ -0,0 +1,9 @@
+test_d3d9_deps = [ util_dep, lib_d3d9, lib_d3dcompiler_47 ]
+
+executable('d3d9-clear'+exe_ext, files('test_d3d9_clear.cpp'), dependencies : test_d3d9_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
+executable('d3d9-buffer'+exe_ext, files('test_d3d9_buffer.cpp'), dependencies : test_d3d9_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
+executable('d3d9-triangle'+exe_ext, files('test_d3d9_triangle.cpp'), dependencies : test_d3d9_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
+executable('d3d9-l6v5u5'+exe_ext, files('test_d3d9_l6v5u5.cpp'), dependencies : test_d3d9_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
+executable('d3d9-nv12'+exe_ext, files('test_d3d9_nv12.cpp'), dependencies : test_d3d9_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
+executable('d3d9-bc-update-surface'+exe_ext, files('test_d3d9_bc_update_surface.cpp'), dependencies : test_d3d9_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
+executable('d3d9-up'+exe_ext, files('test_d3d9_up.cpp'), dependencies : test_d3d9_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
diff --git a/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_bc_update_surface.cpp b/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_bc_update_surface.cpp
new file mode 100644
index 00000000..6be3f29e
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_bc_update_surface.cpp
@@ -0,0 +1,362 @@
+#include <cstring>
+
+#include <d3d9.h>
+#include <d3dcompiler.h>
+
+#include "../test_utils.h"
+
+using namespace dxvk;
+
+struct Extent2D {
+ uint32_t w, h;
+};
+
+const std::string g_vertexShaderCode = R"(
+
+struct VS_INPUT {
+ float3 Position : POSITION;
+};
+
+struct VS_OUTPUT {
+ float4 Position : POSITION;
+ float2 Texcoord : TEXCOORD0;
+};
+
+VS_OUTPUT main( VS_INPUT IN ) {
+ VS_OUTPUT OUT;
+ OUT.Position = float4(IN.Position, 0.6f);
+ OUT.Texcoord = IN.Position.xy + float2(0.5, 0.5);
+ OUT.Texcoord.y = 1.0 - OUT.Texcoord.y;
+
+ return OUT;
+}
+
+)";
+
+const std::string g_pixelShaderCode = R"(
+
+struct VS_OUTPUT {
+ float4 Position : POSITION;
+ float2 Texcoord : TEXCOORD0;
+};
+
+struct PS_OUTPUT {
+ float4 Colour : COLOR;
+};
+
+sampler g_frogTex : register( s0 );
+
+PS_OUTPUT main( VS_OUTPUT IN ) {
+ PS_OUTPUT OUT;
+
+ OUT.Colour = float4(1, 0, 0, 1);
+
+ return OUT;
+}
+
+
+)";
+
+Logger Logger::s_instance("triangle.log");
+
+class TriangleApp {
+
+public:
+
+ TriangleApp(HINSTANCE instance, HWND window)
+ : m_window(window) {
+ HRESULT status = Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create D3D9 interface");
+
+ UINT adapter = D3DADAPTER_DEFAULT;
+
+ D3DADAPTER_IDENTIFIER9 adapterId;
+ m_d3d->GetAdapterIdentifier(adapter, 0, &adapterId);
+
+ Logger::info(str::format("Using adapter: ", adapterId.Description));
+
+ D3DPRESENT_PARAMETERS params;
+ getPresentParams(params);
+
+ status = m_d3d->CreateDeviceEx(
+ adapter,
+ D3DDEVTYPE_HAL,
+ m_window,
+ D3DCREATE_HARDWARE_VERTEXPROCESSING,
+ &params,
+ nullptr,
+ &m_device);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create D3D9 device");
+
+
+ // Vertex Shader
+ {
+ Com<ID3DBlob> blob;
+
+ status = D3DCompile(
+ g_vertexShaderCode.data(),
+ g_vertexShaderCode.length(),
+ nullptr, nullptr, nullptr,
+ "main",
+ "vs_2_0",
+ 0, 0, &blob,
+ nullptr);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to compile vertex shader");
+
+ status = m_device->CreateVertexShader(reinterpret_cast<const DWORD*>(blob->GetBufferPointer()), &m_vs);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create vertex shader");
+ }
+
+ // Pixel Shader
+ {
+ Com<ID3DBlob> blob;
+
+ status = D3DCompile(
+ g_pixelShaderCode.data(),
+ g_pixelShaderCode.length(),
+ nullptr, nullptr, nullptr,
+ "main",
+ "ps_3_0",
+ 0, 0, &blob,
+ nullptr);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to compile pixel shader");
+
+ status = m_device->CreatePixelShader(reinterpret_cast<const DWORD*>(blob->GetBufferPointer()), &m_ps);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create pixel shader");
+ }
+
+ m_device->SetVertexShader(m_vs.ptr());
+ m_device->SetPixelShader(m_ps.ptr());
+
+ m_device->AddRef();
+
+
+ std::array<float, 9> vertices = {
+ 0.0f, 0.5f, 0.0f,
+ 0.5f, -0.5f, 0.0f,
+ -0.5f, -0.5f, 0.0f,
+ };
+
+ const size_t vbSize = vertices.size() * sizeof(float);
+
+ status = m_device->CreateVertexBuffer(vbSize, 0, 0, D3DPOOL_DEFAULT, &m_vb, nullptr);
+ if (FAILED(status))
+ throw DxvkError("Failed to create vertex buffer");
+
+ void* data = nullptr;
+ status = m_vb->Lock(0, 0, &data, 0);
+ if (FAILED(status))
+ throw DxvkError("Failed to lock vertex buffer");
+
+ std::memcpy(data, vertices.data(), vbSize);
+
+ status = m_vb->Unlock();
+ if (FAILED(status))
+ throw DxvkError("Failed to unlock vertex buffer");
+
+ m_device->SetStreamSource(0, m_vb.ptr(), 0, 3 * sizeof(float));
+
+ std::array<D3DVERTEXELEMENT9, 2> elements;
+
+ elements[0].Method = 0;
+ elements[0].Offset = 0;
+ elements[0].Stream = 0;
+ elements[0].Type = D3DDECLTYPE_FLOAT3;
+ elements[0].Usage = D3DDECLUSAGE_POSITION;
+ elements[0].UsageIndex = 0;
+
+ elements[1] = D3DDECL_END();
+
+ HRESULT result = m_device->CreateVertexDeclaration(elements.data(), &m_decl);
+ if (FAILED(result))
+ throw DxvkError("Failed to create vertex decl");
+
+ m_device->SetVertexDeclaration(m_decl.ptr());
+
+ const uint32_t imageSize = 8;
+
+ Com<IDirect3DTexture9> texDefault;
+ Com<IDirect3DSurface9> texDefaultSurf;
+ status = m_device->CreateTexture(imageSize, imageSize, 4, 0, D3DFMT_DXT1, D3DPOOL_DEFAULT, &texDefault, nullptr);
+ status = texDefault->GetSurfaceLevel(2, &texDefaultSurf);
+
+ Com<IDirect3DTexture9> texSysmem;
+ Com<IDirect3DSurface9> texSysmemSurf;
+ status = m_device->CreateTexture(imageSize, imageSize, 4, 0, D3DFMT_DXT1, D3DPOOL_SYSTEMMEM, &texSysmem, nullptr);
+ status = texSysmem->GetSurfaceLevel(2, &texSysmemSurf);
+
+ D3DLOCKED_RECT rect = {};
+ status = texSysmemSurf->LockRect(&rect, nullptr, 0);
+ std::memset(rect.pBits, 0xF0, 2 * rect.Pitch);
+ status = texSysmemSurf->UnlockRect();
+
+ // 1 returns invalid call
+ // 2 succeeds
+ RECT sourceRect = { 0, 0, 2, 2 };
+ POINT destPoint = { 0, 0 };
+ status = m_device->UpdateSurface(texSysmemSurf.ptr(), &sourceRect, texDefaultSurf.ptr(), &destPoint);
+ }
+
+ void run() {
+ this->adjustBackBuffer();
+
+ m_device->BeginScene();
+
+ m_device->Clear(
+ 0,
+ nullptr,
+ D3DCLEAR_TARGET,
+ D3DCOLOR_RGBA(44, 62, 80, 0),
+ 0,
+ 0);
+
+ m_device->Clear(
+ 0,
+ nullptr,
+ D3DCLEAR_ZBUFFER,
+ 0,
+ 0.5f,
+ 0);
+
+ m_device->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);
+
+ m_device->EndScene();
+
+ m_device->PresentEx(
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ 0);
+ }
+
+ void adjustBackBuffer() {
+ RECT windowRect = { 0, 0, 1024, 600 };
+ GetClientRect(m_window, &windowRect);
+
+ Extent2D newSize = {
+ static_cast<uint32_t>(windowRect.right - windowRect.left),
+ static_cast<uint32_t>(windowRect.bottom - windowRect.top),
+ };
+
+ if (m_windowSize.w != newSize.w
+ || m_windowSize.h != newSize.h) {
+ m_windowSize = newSize;
+
+ D3DPRESENT_PARAMETERS params;
+ getPresentParams(params);
+ HRESULT status = m_device->ResetEx(&params, nullptr);
+
+ if (FAILED(status))
+ throw DxvkError("Device reset failed");
+ }
+ }
+
+ void getPresentParams(D3DPRESENT_PARAMETERS& params) {
+ params.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
+ params.BackBufferCount = 1;
+ params.BackBufferFormat = D3DFMT_X8R8G8B8;
+ params.BackBufferWidth = m_windowSize.w;
+ params.BackBufferHeight = m_windowSize.h;
+ params.EnableAutoDepthStencil = 0;
+ params.Flags = 0;
+ params.FullScreen_RefreshRateInHz = 0;
+ params.hDeviceWindow = m_window;
+ params.MultiSampleQuality = 0;
+ params.MultiSampleType = D3DMULTISAMPLE_NONE;
+ params.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ params.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ params.Windowed = TRUE;
+ }
+
+private:
+
+ HWND m_window;
+ Extent2D m_windowSize = { 1024, 600 };
+
+ Com<IDirect3D9Ex> m_d3d;
+ Com<IDirect3DDevice9Ex> m_device;
+
+ Com<IDirect3DVertexShader9> m_vs;
+ Com<IDirect3DPixelShader9> m_ps;
+ Com<IDirect3DVertexBuffer9> m_vb;
+ Com<IDirect3DVertexDeclaration9> m_decl;
+
+};
+
+LRESULT CALLBACK WindowProc(HWND hWnd,
+ UINT message,
+ WPARAM wParam,
+ LPARAM lParam);
+
+int WINAPI WinMain(HINSTANCE hInstance,
+ HINSTANCE hPrevInstance,
+ LPSTR lpCmdLine,
+ int nCmdShow) {
+ HWND hWnd;
+ WNDCLASSEXW wc;
+ ZeroMemory(&wc, sizeof(WNDCLASSEX));
+ wc.cbSize = sizeof(WNDCLASSEX);
+ wc.style = CS_HREDRAW | CS_VREDRAW;
+ wc.lpfnWndProc = WindowProc;
+ wc.hInstance = hInstance;
+ wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
+ wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
+ wc.lpszClassName = L"WindowClass1";
+ RegisterClassExW(&wc);
+
+ hWnd = CreateWindowExW(0,
+ L"WindowClass1",
+ L"Our First Windowed Program",
+ WS_OVERLAPPEDWINDOW,
+ 300, 300,
+ 640, 480,
+ nullptr,
+ nullptr,
+ hInstance,
+ nullptr);
+ ShowWindow(hWnd, nCmdShow);
+
+ MSG msg;
+
+ try {
+ TriangleApp app(hInstance, hWnd);
+
+ while (true) {
+ if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+
+ if (msg.message == WM_QUIT)
+ return msg.wParam;
+ } else {
+ app.run();
+ }
+ }
+ } catch (const dxvk::DxvkError& e) {
+ std::cerr << e.message() << std::endl;
+ return msg.wParam;
+ }
+}
+
+LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
+ switch (message) {
+ case WM_CLOSE:
+ PostQuitMessage(0);
+ return 0;
+ }
+
+ return DefWindowProc(hWnd, message, wParam, lParam);
+}
diff --git a/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_buffer.cpp b/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_buffer.cpp
new file mode 100644
index 00000000..f27c7b35
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_buffer.cpp
@@ -0,0 +1,220 @@
+#include <cstring>
+#include <d3d9.h>
+
+#include "../test_utils.h"
+
+using namespace dxvk;
+
+struct Extent2D {
+ uint32_t w, h;
+};
+
+DWORD g_UsagePermuatations[] = {
+ 0,
+ D3DUSAGE_DYNAMIC,
+ D3DUSAGE_WRITEONLY,
+ D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC,
+};
+
+DWORD g_MapFlagPermutations[] = {
+ 0,
+ D3DLOCK_DISCARD,
+ D3DLOCK_DONOTWAIT,
+ D3DLOCK_NOOVERWRITE
+};
+
+class BufferApp {
+
+public:
+
+ BufferApp(HINSTANCE instance, HWND window)
+ : m_window(window) {
+ HRESULT status = Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create D3D9 interface");
+
+ D3DPRESENT_PARAMETERS params;
+ getPresentParams(params);
+
+ status = m_d3d->CreateDeviceEx(
+ D3DADAPTER_DEFAULT,
+ D3DDEVTYPE_HAL,
+ m_window,
+ D3DCREATE_HARDWARE_VERTEXPROCESSING,
+ &params,
+ nullptr,
+ &m_device);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create D3D9 device");
+
+ uint8_t* data = new uint8_t[512];
+ std::memset(data, 0xFC, 512);
+
+ for (uint32_t i = 0; i < ARRAYSIZE(g_UsagePermuatations); i++) {
+ for (uint32_t j = 0; j < ARRAYSIZE(g_MapFlagPermutations); j++) {
+ testBuffer(data, g_UsagePermuatations[i], g_MapFlagPermutations[j]);
+ }
+ }
+
+ delete[] data;
+ }
+
+ void testBuffer(uint8_t* data, DWORD usage, DWORD mapFlags) {
+ Com<IDirect3DVertexBuffer9> buffer;
+ HRESULT status = m_device->CreateVertexBuffer(512, usage, 0, D3DPOOL_DEFAULT, &buffer, nullptr);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create buffer");
+
+ void* bufferMem = nullptr;
+ status = buffer->Lock(0, 0, &bufferMem, mapFlags);
+
+ if (FAILED(status) || bufferMem == nullptr)
+ throw DxvkError("Failed to lock buffer");
+
+ std::memcpy(bufferMem, data, 512);
+
+ status = buffer->Unlock();
+
+ if (FAILED(status))
+ throw DxvkError("Failed to unlock buffer");
+ }
+
+ void run() {
+ this->adjustBackBuffer();
+
+ m_device->BeginScene();
+
+ m_device->Clear(
+ 0,
+ nullptr,
+ D3DCLEAR_TARGET,
+ D3DCOLOR_RGBA(255, 50, 139, 0),
+ 0.0f,
+ 0);
+
+ m_device->EndScene();
+
+ m_device->PresentEx(
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ 0);
+ }
+
+ void adjustBackBuffer() {
+ RECT windowRect = { 0, 0, 1024, 600 };
+ GetClientRect(m_window, &windowRect);
+
+ Extent2D newSize = {
+ static_cast<uint32_t>(windowRect.right - windowRect.left),
+ static_cast<uint32_t>(windowRect.bottom - windowRect.top),
+ };
+
+ if (m_windowSize.w != newSize.w
+ || m_windowSize.h != newSize.h) {
+ m_windowSize = newSize;
+
+ D3DPRESENT_PARAMETERS params;
+ getPresentParams(params);
+ HRESULT status = m_device->ResetEx(&params, nullptr);
+
+ if (FAILED(status))
+ throw DxvkError("Device reset failed");
+ }
+ }
+
+ void getPresentParams(D3DPRESENT_PARAMETERS& params) {
+ params.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
+ params.BackBufferCount = 1;
+ params.BackBufferFormat = D3DFMT_X8R8G8B8;
+ params.BackBufferWidth = m_windowSize.w;
+ params.BackBufferHeight = m_windowSize.h;
+ params.EnableAutoDepthStencil = FALSE;
+ params.Flags = 0;
+ params.FullScreen_RefreshRateInHz = 0;
+ params.hDeviceWindow = m_window;
+ params.MultiSampleQuality = 0;
+ params.MultiSampleType = D3DMULTISAMPLE_NONE;
+ params.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ params.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ params.Windowed = TRUE;
+ }
+
+private:
+
+ HWND m_window;
+ Extent2D m_windowSize = { 1024, 600 };
+
+ Com<IDirect3D9Ex> m_d3d;
+ Com<IDirect3DDevice9Ex> m_device;
+
+};
+
+LRESULT CALLBACK WindowProc(HWND hWnd,
+ UINT message,
+ WPARAM wParam,
+ LPARAM lParam);
+
+int WINAPI WinMain(HINSTANCE hInstance,
+ HINSTANCE hPrevInstance,
+ LPSTR lpCmdLine,
+ int nCmdShow) {
+ HWND hWnd;
+ WNDCLASSEXW wc;
+ ZeroMemory(&wc, sizeof(WNDCLASSEX));
+ wc.cbSize = sizeof(WNDCLASSEX);
+ wc.style = CS_HREDRAW | CS_VREDRAW;
+ wc.lpfnWndProc = WindowProc;
+ wc.hInstance = hInstance;
+ wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
+ wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
+ wc.lpszClassName = L"WindowClass1";
+ RegisterClassExW(&wc);
+
+ hWnd = CreateWindowExW(0,
+ L"WindowClass1",
+ L"Our First Windowed Program",
+ WS_OVERLAPPEDWINDOW,
+ 300, 300,
+ 640, 480,
+ nullptr,
+ nullptr,
+ hInstance,
+ nullptr);
+ ShowWindow(hWnd, nCmdShow);
+
+ MSG msg;
+
+ try {
+ BufferApp app(hInstance, hWnd);
+
+ while (true) {
+ if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+
+ if (msg.message == WM_QUIT)
+ return msg.wParam;
+ } else {
+ app.run();
+ }
+ }
+ } catch (const dxvk::DxvkError& e) {
+ std::cerr << e.message() << std::endl;
+ return msg.wParam;
+ }
+}
+
+LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
+ switch (message) {
+ case WM_CLOSE:
+ PostQuitMessage(0);
+ return 0;
+ }
+
+ return DefWindowProc(hWnd, message, wParam, lParam);
+}
diff --git a/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_clear.cpp b/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_clear.cpp
new file mode 100644
index 00000000..9715333f
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_clear.cpp
@@ -0,0 +1,173 @@
+#include <d3d9.h>
+
+#include "../test_utils.h"
+
+using namespace dxvk;
+
+struct Extent2D {
+ uint32_t w, h;
+};
+
+class ClearApp {
+
+public:
+
+ ClearApp(HINSTANCE instance, HWND window)
+ : m_window(window) {
+ HRESULT status = Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create D3D9 interface");
+
+ D3DPRESENT_PARAMETERS params;
+ getPresentParams(params);
+
+ status = m_d3d->CreateDeviceEx(
+ D3DADAPTER_DEFAULT,
+ D3DDEVTYPE_HAL,
+ m_window,
+ D3DCREATE_HARDWARE_VERTEXPROCESSING,
+ &params,
+ nullptr,
+ &m_device);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create D3D9 device");
+ }
+
+ void run() {
+ this->adjustBackBuffer();
+
+ m_device->BeginScene();
+
+ m_device->Clear(
+ 0,
+ nullptr,
+ D3DCLEAR_TARGET,
+ D3DCOLOR_RGBA(255, 0, 0, 0),
+ 0.0f,
+ 0);
+
+ m_device->EndScene();
+
+ m_device->PresentEx(
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ 0);
+ }
+
+ void adjustBackBuffer() {
+ RECT windowRect = { 0, 0, 1024, 600 };
+ GetClientRect(m_window, &windowRect);
+
+ Extent2D newSize = {
+ static_cast<uint32_t>(windowRect.right - windowRect.left),
+ static_cast<uint32_t>(windowRect.bottom - windowRect.top),
+ };
+
+ if (m_windowSize.w != newSize.w
+ || m_windowSize.h != newSize.h) {
+ m_windowSize = newSize;
+
+ D3DPRESENT_PARAMETERS params;
+ getPresentParams(params);
+ HRESULT status = m_device->ResetEx(&params, nullptr);
+
+ if (FAILED(status))
+ throw DxvkError("Device reset failed");
+ }
+ }
+
+ void getPresentParams(D3DPRESENT_PARAMETERS& params) {
+ params.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
+ params.BackBufferCount = 1;
+ params.BackBufferFormat = D3DFMT_X8R8G8B8;
+ params.BackBufferWidth = m_windowSize.w;
+ params.BackBufferHeight = m_windowSize.h;
+ params.EnableAutoDepthStencil = FALSE;
+ params.Flags = 0;
+ params.FullScreen_RefreshRateInHz = 0;
+ params.hDeviceWindow = m_window;
+ params.MultiSampleQuality = 0;
+ params.MultiSampleType = D3DMULTISAMPLE_NONE;
+ params.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ params.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ params.Windowed = TRUE;
+ }
+
+private:
+
+ HWND m_window;
+ Extent2D m_windowSize = { 1024, 600 };
+
+ Com<IDirect3D9Ex> m_d3d;
+ Com<IDirect3DDevice9Ex> m_device;
+
+};
+
+LRESULT CALLBACK WindowProc(HWND hWnd,
+ UINT message,
+ WPARAM wParam,
+ LPARAM lParam);
+
+int WINAPI WinMain(HINSTANCE hInstance,
+ HINSTANCE hPrevInstance,
+ LPSTR lpCmdLine,
+ int nCmdShow) {
+ HWND hWnd;
+ WNDCLASSEXW wc;
+ ZeroMemory(&wc, sizeof(WNDCLASSEX));
+ wc.cbSize = sizeof(WNDCLASSEX);
+ wc.style = CS_HREDRAW | CS_VREDRAW;
+ wc.lpfnWndProc = WindowProc;
+ wc.hInstance = hInstance;
+ wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
+ wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
+ wc.lpszClassName = L"WindowClass1";
+ RegisterClassExW(&wc);
+
+ hWnd = CreateWindowExW(0,
+ L"WindowClass1",
+ L"Our First Windowed Program",
+ WS_OVERLAPPEDWINDOW,
+ 300, 300,
+ 640, 480,
+ nullptr,
+ nullptr,
+ hInstance,
+ nullptr);
+ ShowWindow(hWnd, nCmdShow);
+
+ MSG msg;
+
+ try {
+ ClearApp app(hInstance, hWnd);
+
+ while (true) {
+ if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+
+ if (msg.message == WM_QUIT)
+ return msg.wParam;
+ } else {
+ app.run();
+ }
+ }
+ } catch (const dxvk::DxvkError& e) {
+ std::cerr << e.message() << std::endl;
+ return msg.wParam;
+ }
+}
+
+LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
+ switch (message) {
+ case WM_CLOSE:
+ PostQuitMessage(0);
+ return 0;
+ }
+
+ return DefWindowProc(hWnd, message, wParam, lParam);
+}
diff --git a/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_l6v5u5.cpp b/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_l6v5u5.cpp
new file mode 100644
index 00000000..09465278
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_l6v5u5.cpp
@@ -0,0 +1,361 @@
+#include <cstring>
+
+#include <d3d9.h>
+#include <d3dcompiler.h>
+
+#include "../test_utils.h"
+
+using namespace dxvk;
+
+struct Extent2D {
+ uint32_t w, h;
+};
+
+const std::string g_vertexShaderCode = R"(
+
+struct VS_INPUT {
+ float3 Position : POSITION;
+};
+
+struct VS_OUTPUT {
+ float4 Position : POSITION;
+};
+
+VS_OUTPUT main( VS_INPUT IN ) {
+ VS_OUTPUT OUT;
+ OUT.Position = float4(IN.Position, 1.0f);
+
+ return OUT;
+}
+
+)";
+
+const std::string g_pixelShaderCode = R"(
+
+struct VS_OUTPUT {
+ float4 Position : POSITION;
+};
+
+struct PS_OUTPUT {
+ float4 Colour : COLOR;
+};
+
+sampler g_tex : register( s0 );
+
+PS_OUTPUT main( VS_OUTPUT IN ) {
+ PS_OUTPUT OUT;
+
+ float4 color = float4(tex2D(g_tex, float2(0.5, 0.5)).rgb, 1.0f);
+ color.r = -color.r;
+ color.g = -color.g;
+ OUT.Colour = color;
+
+
+ return OUT;
+}
+
+
+)";
+
+class TriangleApp {
+
+public:
+
+ TriangleApp(HINSTANCE instance, HWND window)
+ : m_window(window) {
+ HRESULT status = Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create D3D9 interface");
+
+ D3DPRESENT_PARAMETERS params;
+ getPresentParams(params);
+
+ status = m_d3d->CreateDeviceEx(
+ D3DADAPTER_DEFAULT,
+ D3DDEVTYPE_HAL,
+ m_window,
+ D3DCREATE_HARDWARE_VERTEXPROCESSING,
+ &params,
+ nullptr,
+ &m_device);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create D3D9 device");
+
+ // Vertex Shader
+ {
+ Com<ID3DBlob> blob;
+
+ status = D3DCompile(
+ g_vertexShaderCode.data(),
+ g_vertexShaderCode.length(),
+ nullptr, nullptr, nullptr,
+ "main",
+ "vs_2_0",
+ 0, 0, &blob,
+ nullptr);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to compile vertex shader");
+
+ status = m_device->CreateVertexShader(reinterpret_cast<const DWORD*>(blob->GetBufferPointer()), &m_vs);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create vertex shader");
+ }
+
+ // Pixel Shader
+ {
+ Com<ID3DBlob> blob;
+
+ status = D3DCompile(
+ g_pixelShaderCode.data(),
+ g_pixelShaderCode.length(),
+ nullptr, nullptr, nullptr,
+ "main",
+ "ps_2_0",
+ 0, 0, &blob,
+ nullptr);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to compile pixel shader");
+
+ status = m_device->CreatePixelShader(reinterpret_cast<const DWORD*>(blob->GetBufferPointer()), &m_ps);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create pixel shader");
+ }
+
+ m_device->SetVertexShader(m_vs.ptr());
+ m_device->SetPixelShader(m_ps.ptr());
+
+ std::array<float, 9> vertices = {
+ 0.0f, 0.5f, 0.0f,
+ 0.5f, -0.5f, 0.0f,
+ -0.5f, -0.5f, 0.0f,
+ };
+
+ const size_t vbSize = vertices.size() * sizeof(float);
+
+ status = m_device->CreateVertexBuffer(vbSize, 0, 0, D3DPOOL_DEFAULT, &m_vb, nullptr);
+ if (FAILED(status))
+ throw DxvkError("Failed to create vertex buffer");
+
+ void* data = nullptr;
+ status = m_vb->Lock(0, 0, &data, 0);
+ if (FAILED(status))
+ throw DxvkError("Failed to lock vertex buffer");
+
+ std::memcpy(data, vertices.data(), vbSize);
+
+ status = m_vb->Unlock();
+ if (FAILED(status))
+ throw DxvkError("Failed to unlock vertex buffer");
+
+ m_device->SetStreamSource(0, m_vb.ptr(), 0, 3 * sizeof(float));
+
+ std::array<D3DVERTEXELEMENT9, 2> elements;
+
+ elements[0].Method = 0;
+ elements[0].Offset = 0;
+ elements[0].Stream = 0;
+ elements[0].Type = D3DDECLTYPE_FLOAT3;
+ elements[0].Usage = D3DDECLUSAGE_POSITION;
+ elements[0].UsageIndex = 0;
+
+ elements[1] = D3DDECL_END();
+
+ HRESULT result = m_device->CreateVertexDeclaration(elements.data(), &m_decl);
+ if (FAILED(result))
+ throw DxvkError("Failed to create vertex decl");
+
+ m_device->SetVertexDeclaration(m_decl.ptr());
+
+ // The actual texture we want to test...
+
+ Com<IDirect3DTexture9> texture;
+ status = m_device->CreateTexture(64, 64, 1, D3DUSAGE_DYNAMIC, D3DFMT_L6V5U5, D3DPOOL_DEFAULT, &texture, nullptr);
+
+ D3DLOCKED_RECT rect;
+ status = texture->LockRect(0, &rect, nullptr, 0);
+
+ uint16_t* texData = reinterpret_cast<uint16_t*>(rect.pBits);
+ for (uint32_t i = 0; i < (rect.Pitch * 64) / sizeof(uint16_t); i++) {
+ // -> U -1, V -1, L 1
+ texData[i] = 0b1111111000010000;
+ // -> U 1, V 1, L 1
+ //texData[i] = 0b1111110111101111;
+ }
+
+ status = texture->UnlockRect(0);
+
+ status = m_device->SetTexture(0, texture.ptr());
+
+ /////////////
+
+ /*Com<IDirect3DTexture9> texture2;
+ status = m_device->CreateTexture(64, 64, 1, 0, D3DFMT_A8B8G8R8, D3DPOOL_MANAGED, &texture2, nullptr);
+ status = texture2->LockRect(0, &rect, nullptr, 0);
+
+ uint32_t* texData2 = reinterpret_cast<uint32_t*>(rect.pBits);
+ for (uint32_t i = 0; i < (rect.Pitch * 64) / sizeof(uint32_t); i++) {
+ texData2[i] = 0b00000000000000000000000011111111;
+ }
+
+ status = texture2->UnlockRect(0);
+
+ status = m_device->SetTexture(0, texture2.ptr());*/
+ }
+
+ void run() {
+ this->adjustBackBuffer();
+
+ m_device->BeginScene();
+
+ m_device->Clear(
+ 0,
+ nullptr,
+ D3DCLEAR_TARGET,
+ D3DCOLOR_RGBA(44, 62, 80, 0),
+ 0,
+ 0);
+
+ m_device->Clear(
+ 0,
+ nullptr,
+ D3DCLEAR_ZBUFFER,
+ 0,
+ 0.5f,
+ 0);
+
+ m_device->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);
+
+ m_device->EndScene();
+
+ m_device->PresentEx(
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ 0);
+ }
+
+ void adjustBackBuffer() {
+ RECT windowRect = { 0, 0, 1024, 600 };
+ GetClientRect(m_window, &windowRect);
+
+ Extent2D newSize = {
+ static_cast<uint32_t>(windowRect.right - windowRect.left),
+ static_cast<uint32_t>(windowRect.bottom - windowRect.top),
+ };
+
+ if (m_windowSize.w != newSize.w
+ || m_windowSize.h != newSize.h) {
+ m_windowSize = newSize;
+
+ D3DPRESENT_PARAMETERS params;
+ getPresentParams(params);
+ HRESULT status = m_device->ResetEx(&params, nullptr);
+
+ if (FAILED(status))
+ throw DxvkError("Device reset failed");
+ }
+ }
+
+ void getPresentParams(D3DPRESENT_PARAMETERS& params) {
+ params.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
+ params.BackBufferCount = 1;
+ params.BackBufferFormat = D3DFMT_X8R8G8B8;
+ params.BackBufferWidth = m_windowSize.w;
+ params.BackBufferHeight = m_windowSize.h;
+ params.EnableAutoDepthStencil = 0;
+ params.Flags = 0;
+ params.FullScreen_RefreshRateInHz = 0;
+ params.hDeviceWindow = m_window;
+ params.MultiSampleQuality = 0;
+ params.MultiSampleType = D3DMULTISAMPLE_NONE;
+ params.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ params.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ params.Windowed = TRUE;
+ }
+
+private:
+
+ HWND m_window;
+ Extent2D m_windowSize = { 1024, 600 };
+
+ Com<IDirect3D9Ex> m_d3d;
+ Com<IDirect3DDevice9Ex> m_device;
+
+ Com<IDirect3DVertexShader9> m_vs;
+ Com<IDirect3DPixelShader9> m_ps;
+ Com<IDirect3DVertexBuffer9> m_vb;
+ Com<IDirect3DVertexDeclaration9> m_decl;
+
+};
+
+LRESULT CALLBACK WindowProc(HWND hWnd,
+ UINT message,
+ WPARAM wParam,
+ LPARAM lParam);
+
+int WINAPI WinMain(HINSTANCE hInstance,
+ HINSTANCE hPrevInstance,
+ LPSTR lpCmdLine,
+ int nCmdShow) {
+ HWND hWnd;
+ WNDCLASSEXW wc;
+ ZeroMemory(&wc, sizeof(WNDCLASSEX));
+ wc.cbSize = sizeof(WNDCLASSEX);
+ wc.style = CS_HREDRAW | CS_VREDRAW;
+ wc.lpfnWndProc = WindowProc;
+ wc.hInstance = hInstance;
+ wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
+ wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
+ wc.lpszClassName = L"WindowClass1";
+ RegisterClassExW(&wc);
+
+ hWnd = CreateWindowExW(0,
+ L"WindowClass1",
+ L"Our First Windowed Program",
+ WS_OVERLAPPEDWINDOW,
+ 300, 300,
+ 640, 480,
+ nullptr,
+ nullptr,
+ hInstance,
+ nullptr);
+ ShowWindow(hWnd, nCmdShow);
+
+ MSG msg;
+
+ try {
+ TriangleApp app(hInstance, hWnd);
+
+ while (true) {
+ if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+
+ if (msg.message == WM_QUIT)
+ return msg.wParam;
+ } else {
+ app.run();
+ }
+ }
+ } catch (const dxvk::DxvkError& e) {
+ std::cerr << e.message() << std::endl;
+ return msg.wParam;
+ }
+}
+
+LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
+ switch (message) {
+ case WM_CLOSE:
+ PostQuitMessage(0);
+ return 0;
+ }
+
+ return DefWindowProc(hWnd, message, wParam, lParam);
+}
diff --git a/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_nv12.cpp b/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_nv12.cpp
new file mode 100644
index 00000000..6d4f4617
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_nv12.cpp
@@ -0,0 +1,370 @@
+#include <cstring>
+
+#include <d3d9.h>
+#include <d3dcompiler.h>
+
+#include "../test_utils.h"
+#include "test_d3d9_nv12.yuv.h"
+
+using namespace dxvk;
+
+struct Extent2D {
+ uint32_t w, h;
+};
+
+const std::string g_vertexShaderCode = R"(
+
+struct VS_INPUT {
+ float3 Position : POSITION;
+};
+
+struct VS_OUTPUT {
+ float4 Position : POSITION;
+ float2 Texcoord : TEXCOORD0;
+};
+
+VS_OUTPUT main( VS_INPUT IN ) {
+ VS_OUTPUT OUT;
+ OUT.Position = float4(IN.Position, 0.6f);
+ OUT.Texcoord = IN.Position.xy + float2(0.5, 0.5);
+ OUT.Texcoord.y = 1.0 - OUT.Texcoord.y;
+
+ return OUT;
+}
+
+)";
+
+const std::string g_pixelShaderCode = R"(
+
+struct VS_OUTPUT {
+ float4 Position : POSITION;
+ float2 Texcoord : TEXCOORD0;
+};
+
+struct PS_OUTPUT {
+ float4 Colour : COLOR;
+};
+
+sampler g_frogTex : register( s0 );
+
+PS_OUTPUT main( VS_OUTPUT IN ) {
+ PS_OUTPUT OUT;
+
+ OUT.Colour = tex2D(g_frogTex, IN.Texcoord);
+
+ return OUT;
+}
+
+
+)";
+
+Logger Logger::s_instance("triangle.log");
+
+class TriangleApp {
+
+public:
+
+ TriangleApp(HINSTANCE instance, HWND window)
+ : m_window(window) {
+ HRESULT status = Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create D3D9 interface");
+
+ UINT adapter = D3DADAPTER_DEFAULT;
+
+ D3DADAPTER_IDENTIFIER9 adapterId;
+ m_d3d->GetAdapterIdentifier(adapter, 0, &adapterId);
+
+ Logger::info(str::format("Using adapter: ", adapterId.Description));
+
+ D3DPRESENT_PARAMETERS params;
+ getPresentParams(params);
+
+ status = m_d3d->CreateDeviceEx(
+ adapter,
+ D3DDEVTYPE_HAL,
+ m_window,
+ D3DCREATE_HARDWARE_VERTEXPROCESSING,
+ &params,
+ nullptr,
+ &m_device);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create D3D9 device");
+
+
+ // Vertex Shader
+ {
+ Com<ID3DBlob> blob;
+
+ status = D3DCompile(
+ g_vertexShaderCode.data(),
+ g_vertexShaderCode.length(),
+ nullptr, nullptr, nullptr,
+ "main",
+ "vs_2_0",
+ 0, 0, &blob,
+ nullptr);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to compile vertex shader");
+
+ status = m_device->CreateVertexShader(reinterpret_cast<const DWORD*>(blob->GetBufferPointer()), &m_vs);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create vertex shader");
+ }
+
+ // Pixel Shader
+ {
+ Com<ID3DBlob> blob;
+
+ status = D3DCompile(
+ g_pixelShaderCode.data(),
+ g_pixelShaderCode.length(),
+ nullptr, nullptr, nullptr,
+ "main",
+ "ps_2_0",
+ 0, 0, &blob,
+ nullptr);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to compile pixel shader");
+
+ status = m_device->CreatePixelShader(reinterpret_cast<const DWORD*>(blob->GetBufferPointer()), &m_ps);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create pixel shader");
+ }
+
+ m_device->SetVertexShader(m_vs.ptr());
+ m_device->SetPixelShader(m_ps.ptr());
+
+ m_device->AddRef();
+
+
+ std::array<float, 9> vertices = {
+ 0.0f, 0.5f, 0.0f,
+ 0.5f, -0.5f, 0.0f,
+ -0.5f, -0.5f, 0.0f,
+ };
+
+ const size_t vbSize = vertices.size() * sizeof(float);
+
+ status = m_device->CreateVertexBuffer(vbSize, 0, 0, D3DPOOL_DEFAULT, &m_vb, nullptr);
+ if (FAILED(status))
+ throw DxvkError("Failed to create vertex buffer");
+
+ void* data = nullptr;
+ status = m_vb->Lock(0, 0, &data, 0);
+ if (FAILED(status))
+ throw DxvkError("Failed to lock vertex buffer");
+
+ std::memcpy(data, vertices.data(), vbSize);
+
+ status = m_vb->Unlock();
+ if (FAILED(status))
+ throw DxvkError("Failed to unlock vertex buffer");
+
+ m_device->SetStreamSource(0, m_vb.ptr(), 0, 3 * sizeof(float));
+
+ std::array<D3DVERTEXELEMENT9, 2> elements;
+
+ elements[0].Method = 0;
+ elements[0].Offset = 0;
+ elements[0].Stream = 0;
+ elements[0].Type = D3DDECLTYPE_FLOAT3;
+ elements[0].Usage = D3DDECLUSAGE_POSITION;
+ elements[0].UsageIndex = 0;
+
+ elements[1] = D3DDECL_END();
+
+ HRESULT result = m_device->CreateVertexDeclaration(elements.data(), &m_decl);
+ if (FAILED(result))
+ throw DxvkError("Failed to create vertex decl");
+
+ m_device->SetVertexDeclaration(m_decl.ptr());
+
+ const uint32_t imageSize = 320;
+
+ Com<IDirect3DTexture9> texture;
+ Com<IDirect3DSurface9> texSurf;
+ status = m_device->CreateTexture(imageSize, imageSize, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, nullptr);
+ status = texture->GetSurfaceLevel(0, &texSurf);
+
+ Com<IDirect3DSurface9> nv12Surf;
+ status = m_device->CreateOffscreenPlainSurface(imageSize, imageSize, (D3DFORMAT)MAKEFOURCC('N', 'V', '1', '2'), D3DPOOL_DEFAULT, &nv12Surf, nullptr);
+ D3DLOCKED_RECT rect;
+ nv12Surf->LockRect(&rect, nullptr, 0);
+ char* dst = (char*)rect.pBits;
+ char* src = (char*)test_d3d9_nv12_yuv;
+ for (uint32_t i = 0; i < imageSize; i++)
+ {
+ std::memcpy(dst, src, imageSize);
+ src += imageSize;
+ dst += rect.Pitch;
+ }
+
+ for (uint32_t i = 0; i < imageSize / 2; i++)
+ {
+ std::memcpy(dst, src, imageSize);
+ src += imageSize;
+ dst += rect.Pitch;
+ }
+ nv12Surf->UnlockRect();
+ status = m_device->StretchRect(nv12Surf.ptr(), nullptr, texSurf.ptr(), nullptr, D3DTEXF_LINEAR);
+ m_device->SetTexture(0, texture.ptr());
+ }
+
+ void run() {
+ this->adjustBackBuffer();
+
+ m_device->BeginScene();
+
+ m_device->Clear(
+ 0,
+ nullptr,
+ D3DCLEAR_TARGET,
+ D3DCOLOR_RGBA(44, 62, 80, 0),
+ 0,
+ 0);
+
+ m_device->Clear(
+ 0,
+ nullptr,
+ D3DCLEAR_ZBUFFER,
+ 0,
+ 0.5f,
+ 0);
+
+ m_device->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);
+
+ m_device->EndScene();
+
+ m_device->PresentEx(
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ 0);
+ }
+
+ void adjustBackBuffer() {
+ RECT windowRect = { 0, 0, 1024, 600 };
+ GetClientRect(m_window, &windowRect);
+
+ Extent2D newSize = {
+ static_cast<uint32_t>(windowRect.right - windowRect.left),
+ static_cast<uint32_t>(windowRect.bottom - windowRect.top),
+ };
+
+ if (m_windowSize.w != newSize.w
+ || m_windowSize.h != newSize.h) {
+ m_windowSize = newSize;
+
+ D3DPRESENT_PARAMETERS params;
+ getPresentParams(params);
+ HRESULT status = m_device->ResetEx(&params, nullptr);
+
+ if (FAILED(status))
+ throw DxvkError("Device reset failed");
+ }
+ }
+
+ void getPresentParams(D3DPRESENT_PARAMETERS& params) {
+ params.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
+ params.BackBufferCount = 1;
+ params.BackBufferFormat = D3DFMT_X8R8G8B8;
+ params.BackBufferWidth = m_windowSize.w;
+ params.BackBufferHeight = m_windowSize.h;
+ params.EnableAutoDepthStencil = 0;
+ params.Flags = 0;
+ params.FullScreen_RefreshRateInHz = 0;
+ params.hDeviceWindow = m_window;
+ params.MultiSampleQuality = 0;
+ params.MultiSampleType = D3DMULTISAMPLE_NONE;
+ params.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ params.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ params.Windowed = TRUE;
+ }
+
+private:
+
+ HWND m_window;
+ Extent2D m_windowSize = { 1024, 600 };
+
+ Com<IDirect3D9Ex> m_d3d;
+ Com<IDirect3DDevice9Ex> m_device;
+
+ Com<IDirect3DVertexShader9> m_vs;
+ Com<IDirect3DPixelShader9> m_ps;
+ Com<IDirect3DVertexBuffer9> m_vb;
+ Com<IDirect3DVertexDeclaration9> m_decl;
+
+};
+
+LRESULT CALLBACK WindowProc(HWND hWnd,
+ UINT message,
+ WPARAM wParam,
+ LPARAM lParam);
+
+int WINAPI WinMain(HINSTANCE hInstance,
+ HINSTANCE hPrevInstance,
+ LPSTR lpCmdLine,
+ int nCmdShow) {
+ HWND hWnd;
+ WNDCLASSEXW wc;
+ ZeroMemory(&wc, sizeof(WNDCLASSEX));
+ wc.cbSize = sizeof(WNDCLASSEX);
+ wc.style = CS_HREDRAW | CS_VREDRAW;
+ wc.lpfnWndProc = WindowProc;
+ wc.hInstance = hInstance;
+ wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
+ wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
+ wc.lpszClassName = L"WindowClass1";
+ RegisterClassExW(&wc);
+
+ hWnd = CreateWindowExW(0,
+ L"WindowClass1",
+ L"Our First Windowed Program",
+ WS_OVERLAPPEDWINDOW,
+ 300, 300,
+ 640, 480,
+ nullptr,
+ nullptr,
+ hInstance,
+ nullptr);
+ ShowWindow(hWnd, nCmdShow);
+
+ MSG msg;
+
+ try {
+ TriangleApp app(hInstance, hWnd);
+
+ while (true) {
+ if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+
+ if (msg.message == WM_QUIT)
+ return msg.wParam;
+ } else {
+ app.run();
+ }
+ }
+ } catch (const dxvk::DxvkError& e) {
+ std::cerr << e.message() << std::endl;
+ return msg.wParam;
+ }
+}
+
+LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
+ switch (message) {
+ case WM_CLOSE:
+ PostQuitMessage(0);
+ return 0;
+ }
+
+ return DefWindowProc(hWnd, message, wParam, lParam);
+}
diff --git a/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_nv12.yuv.h b/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_nv12.yuv.h
new file mode 100644
index 00000000..80a6f96a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_nv12.yuv.h
@@ -0,0 +1,12803 @@
+unsigned char test_d3d9_nv12_yuv[] = {
+ 0x7a, 0x78, 0x77, 0x75, 0x73, 0x72, 0x72, 0x70, 0x6f, 0x6f, 0x6e, 0x6d,
+ 0x6d, 0x6d, 0x6c, 0x6c, 0x6a, 0x69, 0x6a, 0x6b, 0x6b, 0x6a, 0x69, 0x69,
+ 0x6a, 0x6a, 0x6a, 0x6a, 0x69, 0x69, 0x6a, 0x70, 0x76, 0x7a, 0x80, 0x87,
+ 0x89, 0x8a, 0x8a, 0x8c, 0x8d, 0x8a, 0x87, 0x86, 0x85, 0x85, 0x85, 0x85,
+ 0x85, 0x86, 0x87, 0x87, 0x87, 0x87, 0x86, 0x85, 0x83, 0x82, 0x81, 0x81,
+ 0x7f, 0x7c, 0x7b, 0x7a, 0x7a, 0x79, 0x77, 0x76, 0x75, 0x74, 0x72, 0x72,
+ 0x74, 0x76, 0x76, 0x77, 0x79, 0x7a, 0x7c, 0x7d, 0x7e, 0x80, 0x82, 0x83,
+ 0x84, 0x84, 0x84, 0x83, 0x83, 0x82, 0x82, 0x82, 0x80, 0x7e, 0x7e, 0x7e,
+ 0x7d, 0x7b, 0x7a, 0x7b, 0x7c, 0x7c, 0x7c, 0x7d, 0x7e, 0x80, 0x82, 0x82,
+ 0x84, 0x83, 0x83, 0x82, 0x83, 0x82, 0x83, 0x83, 0x84, 0x84, 0x83, 0x83,
+ 0x83, 0x83, 0x82, 0x81, 0x82, 0x83, 0x83, 0x83, 0x83, 0x82, 0x81, 0x7f,
+ 0x7d, 0x7b, 0x7b, 0x7b, 0x7b, 0x7c, 0x7c, 0x7c, 0x7c, 0x7d, 0x7e, 0x81,
+ 0x82, 0x83, 0x84, 0x84, 0x85, 0x87, 0x86, 0x87, 0x89, 0x8a, 0x8a, 0x8a,
+ 0x8b, 0x8d, 0x8d, 0x8c, 0x8d, 0x8e, 0x8e, 0x8e, 0x90, 0x90, 0x90, 0x8f,
+ 0x90, 0x92, 0x93, 0x93, 0x93, 0x95, 0x96, 0x95, 0x95, 0x98, 0x99, 0x99,
+ 0x9a, 0x9b, 0x9a, 0x9d, 0x9e, 0x9e, 0x9e, 0x9d, 0x9e, 0xa1, 0xa2, 0xa2,
+ 0xa4, 0xa4, 0xa4, 0xa4, 0xa4, 0xa3, 0xa1, 0x9f, 0x9d, 0x9c, 0x9c, 0x9a,
+ 0x97, 0x96, 0x95, 0x95, 0x95, 0x95, 0x94, 0x94, 0x93, 0x94, 0x94, 0x94,
+ 0x94, 0x94, 0x94, 0x94, 0x92, 0x92, 0x92, 0x92, 0x90, 0x90, 0x91, 0x92,
+ 0x92, 0x92, 0x92, 0x91, 0x91, 0x94, 0x94, 0x93, 0x92, 0x92, 0x90, 0x8f,
+ 0x91, 0x91, 0x90, 0x8f, 0x90, 0x8f, 0x8d, 0x8a, 0x87, 0x85, 0x84, 0x84,
+ 0x83, 0x84, 0x88, 0x8a, 0x89, 0x88, 0x85, 0x7d, 0x71, 0x69, 0x65, 0x62,
+ 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x65, 0x64, 0x63, 0x62, 0x63,
+ 0x63, 0x62, 0x60, 0x5f, 0x5d, 0x5a, 0x59, 0x56, 0x52, 0x4f, 0x4d, 0x4c,
+ 0x47, 0x41, 0x3c, 0x39, 0x36, 0x30, 0x27, 0x1d, 0x17, 0x14, 0x12, 0x12,
+ 0x11, 0x10, 0x11, 0x11, 0x10, 0x10, 0x11, 0x12, 0x13, 0x13, 0x13, 0x13,
+ 0x13, 0x13, 0x11, 0x12, 0x13, 0x13, 0x13, 0x14, 0x79, 0x76, 0x75, 0x74,
+ 0x72, 0x71, 0x71, 0x71, 0x70, 0x6f, 0x6e, 0x6e, 0x6e, 0x6d, 0x6c, 0x6d,
+ 0x6d, 0x6c, 0x6c, 0x6b, 0x6a, 0x6a, 0x69, 0x69, 0x69, 0x6a, 0x69, 0x6a,
+ 0x6a, 0x6a, 0x6e, 0x76, 0x7a, 0x7d, 0x82, 0x87, 0x8a, 0x8c, 0x8d, 0x8e,
+ 0x8d, 0x8a, 0x89, 0x88, 0x86, 0x87, 0x86, 0x86, 0x86, 0x87, 0x88, 0x88,
+ 0x89, 0x88, 0x87, 0x85, 0x84, 0x83, 0x82, 0x81, 0x7e, 0x7c, 0x7b, 0x7a,
+ 0x79, 0x78, 0x76, 0x75, 0x75, 0x74, 0x73, 0x74, 0x76, 0x77, 0x79, 0x79,
+ 0x7b, 0x7c, 0x7d, 0x7e, 0x7f, 0x81, 0x82, 0x84, 0x84, 0x84, 0x82, 0x82,
+ 0x81, 0x81, 0x80, 0x80, 0x7e, 0x7d, 0x7c, 0x7d, 0x7c, 0x7b, 0x7b, 0x7b,
+ 0x7c, 0x7c, 0x7c, 0x7d, 0x7e, 0x80, 0x82, 0x82, 0x84, 0x84, 0x83, 0x83,
+ 0x82, 0x82, 0x83, 0x83, 0x84, 0x84, 0x83, 0x83, 0x83, 0x83, 0x82, 0x81,
+ 0x82, 0x82, 0x82, 0x83, 0x83, 0x82, 0x81, 0x7f, 0x7d, 0x7d, 0x7c, 0x7c,
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+ 0xad, 0xa7, 0xc1, 0xcb, 0xcb, 0xc5, 0xb7, 0xa7, 0xb6, 0xbd, 0xbc, 0xc7,
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+ 0x14, 0x14, 0x12, 0x12, 0x5d, 0x5c, 0x5b, 0x5b, 0x5b, 0x5b, 0x59, 0x59,
+ 0x58, 0x59, 0x59, 0x58, 0x57, 0x57, 0x57, 0x57, 0x58, 0x59, 0x59, 0x5a,
+ 0x5c, 0x5d, 0x5e, 0x5f, 0x61, 0x61, 0x63, 0x66, 0x68, 0x69, 0x6b, 0x6d,
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+ 0x88, 0x88, 0x8a, 0x8e, 0x93, 0x98, 0x9b, 0x9f, 0xa1, 0xa3, 0xa4, 0xa3,
+ 0xa4, 0xa4, 0xa1, 0x9d, 0x98, 0x94, 0x92, 0x93, 0x96, 0x97, 0x98, 0x9b,
+ 0xa0, 0xa3, 0xa4, 0xa4, 0xa0, 0x9b, 0x96, 0x93, 0x8f, 0x8c, 0x8c, 0x8b,
+ 0x8c, 0x91, 0x99, 0x8f, 0x5c, 0x3d, 0x29, 0x21, 0x20, 0x24, 0x23, 0x1f,
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+ 0x94, 0x9b, 0x7d, 0x3d, 0x58, 0xa4, 0xb5, 0xb0, 0xa3, 0xaa, 0xc6, 0xce,
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+ 0xda, 0xdd, 0xdc, 0xd8, 0xcd, 0xbf, 0xb4, 0xaf, 0xab, 0xa6, 0xa3, 0xa3,
+ 0xa3, 0xa1, 0x9c, 0x99, 0x95, 0x96, 0x97, 0x9a, 0x98, 0x99, 0x99, 0x98,
+ 0x97, 0x98, 0x9c, 0x9d, 0x9d, 0x9d, 0xa2, 0xa6, 0xa9, 0xaa, 0xab, 0xae,
+ 0xb3, 0xb5, 0xb6, 0xba, 0xba, 0xb5, 0xa9, 0x9b, 0x91, 0x81, 0x6f, 0x63,
+ 0x5a, 0x57, 0x54, 0x53, 0x53, 0x58, 0x5b, 0x5e, 0x67, 0x63, 0x66, 0x67,
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+ 0x97, 0x90, 0x8c, 0x8a, 0x89, 0x88, 0x86, 0x81, 0x7b, 0x75, 0x71, 0x6a,
+ 0x66, 0x6a, 0x6c, 0x6e, 0x70, 0x74, 0x78, 0x7a, 0x7b, 0x7c, 0x7c, 0x7e,
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+ 0xc8, 0xc3, 0xbf, 0xbd, 0xbc, 0xbc, 0xbc, 0xbc, 0xbe, 0xc3, 0xc7, 0xca,
+ 0xcb, 0xce, 0xd0, 0xd2, 0xd5, 0xd9, 0xd9, 0xd9, 0xd7, 0xd2, 0xc4, 0xb4,
+ 0xad, 0xab, 0xab, 0xa9, 0xa9, 0xa6, 0xa3, 0x9f, 0x9f, 0xa0, 0xa1, 0xa2,
+ 0xa4, 0xa4, 0xa4, 0xa8, 0xab, 0xaf, 0xb0, 0xb1, 0xb4, 0xb6, 0xb8, 0xbd,
+ 0xbe, 0xbe, 0xc0, 0xc3, 0xbc, 0xae, 0x97, 0x81, 0x74, 0x64, 0x52, 0x54,
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+ 0xb9, 0xbe, 0xc0, 0xc2, 0xc3, 0xc2, 0xc1, 0xc0, 0xbf, 0xbf, 0xbf, 0xbf,
+ 0xbf, 0xbd, 0xb5, 0xa9, 0xa4, 0xa3, 0xa6, 0xab, 0xad, 0xaa, 0xa8, 0xa5,
+ 0xa3, 0xa2, 0xa2, 0xa1, 0xa2, 0xa6, 0xa9, 0xa9, 0xa8, 0xa8, 0xae, 0xa4,
+ 0x7a, 0x74, 0x90, 0x9f, 0x86, 0x64, 0x56, 0x51, 0x4f, 0x54, 0x63, 0x75,
+ 0x94, 0xab, 0xa4, 0x97, 0x93, 0x99, 0x9f, 0x9f, 0xaf, 0x95, 0x6e, 0x40,
+ 0x73, 0xb2, 0xbe, 0xc1, 0xc8, 0xcb, 0xca, 0xcc, 0xca, 0xc4, 0xc0, 0xbd,
+ 0xba, 0xba, 0xbb, 0xba, 0xbc, 0xc2, 0xc5, 0xc8, 0xc9, 0xcb, 0xce, 0xd0,
+ 0xd3, 0xd6, 0xd9, 0xd9, 0xd9, 0xd6, 0xca, 0xbb, 0xb3, 0xb0, 0xae, 0xab,
+ 0xab, 0xa9, 0xa7, 0xa3, 0xa1, 0xa1, 0xa2, 0xa4, 0xa7, 0xa7, 0xa6, 0xa8,
+ 0xac, 0xb1, 0xb5, 0xb5, 0xb7, 0xb8, 0xbb, 0xbf, 0xc1, 0xc2, 0xc3, 0xc7,
+ 0xbe, 0xb0, 0x99, 0x7f, 0x70, 0x5e, 0x4f, 0x54, 0x54, 0x53, 0x51, 0x4f,
+ 0x54, 0x59, 0x5c, 0x64, 0x75, 0x7d, 0x77, 0x72, 0x6d, 0x5f, 0x3a, 0x1e,
+ 0x1d, 0x34, 0x51, 0x59, 0x5e, 0x57, 0x42, 0x49, 0x57, 0x56, 0x59, 0x66,
+ 0x75, 0x86, 0x96, 0x9f, 0xa5, 0xa6, 0x9e, 0x94, 0x8f, 0x8c, 0x89, 0x88,
+ 0x87, 0x86, 0x83, 0x7c, 0x72, 0x6c, 0x69, 0x66, 0x62, 0x66, 0x6c, 0x6e,
+ 0x72, 0x77, 0x7c, 0x7f, 0x81, 0x82, 0x83, 0x85, 0x85, 0x86, 0x87, 0x87,
+ 0x87, 0x89, 0x89, 0x89, 0x88, 0x86, 0x84, 0x83, 0x83, 0x83, 0x81, 0x7f,
+ 0x7c, 0x7a, 0x77, 0x73, 0x71, 0x71, 0x70, 0x6f, 0x6d, 0x6b, 0x6a, 0x68,
+ 0x64, 0x60, 0x5b, 0x58, 0x55, 0x51, 0x4b, 0x44, 0x40, 0x3d, 0x38, 0x32,
+ 0x2a, 0x23, 0x1f, 0x18, 0x13, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x12,
+ 0x12, 0x12, 0x13, 0x14, 0x15, 0x15, 0x13, 0x12, 0x60, 0x5d, 0x5b, 0x5b,
+ 0x5a, 0x5b, 0x5a, 0x5b, 0x5a, 0x58, 0x58, 0x57, 0x57, 0x57, 0x57, 0x59,
+ 0x58, 0x57, 0x57, 0x57, 0x59, 0x59, 0x59, 0x5a, 0x5c, 0x5f, 0x60, 0x60,
+ 0x62, 0x63, 0x65, 0x67, 0x69, 0x6a, 0x6c, 0x6f, 0x70, 0x70, 0x71, 0x71,
+ 0x70, 0x71, 0x71, 0x71, 0x6f, 0x6f, 0x6e, 0x6e, 0x6e, 0x6e, 0x6f, 0x71,
+ 0x71, 0x71, 0x70, 0x70, 0x6f, 0x6f, 0x70, 0x71, 0x71, 0x73, 0x77, 0x7a,
+ 0x7f, 0x88, 0x90, 0x98, 0x9d, 0xa1, 0xa9, 0xb4, 0xbc, 0xc2, 0xc5, 0xc7,
+ 0xc9, 0xc7, 0xc4, 0xc2, 0xc1, 0xc2, 0xc2, 0xc2, 0xc2, 0xc2, 0xbc, 0xb2,
+ 0xab, 0xa9, 0xab, 0xb0, 0xb2, 0xae, 0xab, 0xa8, 0xa7, 0xa8, 0xa9, 0xa9,
+ 0xa8, 0xa9, 0xab, 0xaa, 0xa9, 0xa7, 0xa8, 0xa5, 0x8f, 0x82, 0x7a, 0x83,
+ 0xa4, 0xa9, 0xa8, 0xa9, 0xab, 0xa7, 0xb0, 0xb6, 0xb0, 0x8c, 0x7a, 0x99,
+ 0xa8, 0xa3, 0x88, 0x90, 0xa1, 0x80, 0x5f, 0x45, 0x80, 0xb6, 0xbf, 0xc0,
+ 0xc6, 0xca, 0xcb, 0xcd, 0xcd, 0xc8, 0xc0, 0xbc, 0xb9, 0xb8, 0xba, 0xba,
+ 0xba, 0xc0, 0xc3, 0xc4, 0xc7, 0xc7, 0xc9, 0xcc, 0xce, 0xd1, 0xd5, 0xd7,
+ 0xd8, 0xd7, 0xd1, 0xc7, 0xbe, 0xb9, 0xb5, 0xb1, 0xaf, 0xae, 0xad, 0xaa,
+ 0xa5, 0xa4, 0xa5, 0xa7, 0xaa, 0xad, 0xac, 0xab, 0xac, 0xb3, 0xb9, 0xb9,
+ 0xb9, 0xb9, 0xbe, 0xc2, 0xc6, 0xc9, 0xcb, 0xcd, 0xc2, 0xb6, 0xa1, 0x82,
+ 0x6f, 0x5d, 0x53, 0x57, 0x54, 0x52, 0x52, 0x52, 0x58, 0x5e, 0x61, 0x67,
+ 0x77, 0x7e, 0x76, 0x6f, 0x67, 0x63, 0x4f, 0x2d, 0x1f, 0x23, 0x42, 0x4e,
+ 0x4f, 0x52, 0x5c, 0x67, 0x5f, 0x5d, 0x60, 0x67, 0x73, 0x88, 0x98, 0x9f,
+ 0xa5, 0xa6, 0x9f, 0x94, 0x8f, 0x8b, 0x89, 0x87, 0x86, 0x85, 0x83, 0x7c,
+ 0x72, 0x6b, 0x68, 0x65, 0x61, 0x65, 0x6a, 0x6e, 0x72, 0x79, 0x7e, 0x80,
+ 0x82, 0x83, 0x84, 0x86, 0x87, 0x88, 0x88, 0x88, 0x89, 0x8a, 0x89, 0x89,
+ 0x88, 0x86, 0x84, 0x84, 0x84, 0x84, 0x82, 0x80, 0x7d, 0x7b, 0x78, 0x74,
+ 0x72, 0x71, 0x71, 0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x64, 0x5f, 0x5b, 0x57,
+ 0x54, 0x50, 0x4a, 0x43, 0x3f, 0x3d, 0x39, 0x33, 0x2c, 0x25, 0x20, 0x18,
+ 0x13, 0x12, 0x11, 0x11, 0x11, 0x11, 0x10, 0x11, 0x11, 0x12, 0x12, 0x13,
+ 0x15, 0x15, 0x13, 0x12, 0x66, 0x60, 0x5d, 0x5c, 0x5b, 0x5b, 0x5b, 0x5b,
+ 0x5a, 0x58, 0x57, 0x57, 0x57, 0x57, 0x57, 0x58, 0x57, 0x57, 0x57, 0x57,
+ 0x58, 0x58, 0x58, 0x59, 0x5b, 0x5e, 0x60, 0x61, 0x62, 0x63, 0x64, 0x67,
+ 0x68, 0x69, 0x6b, 0x6e, 0x6e, 0x6f, 0x70, 0x71, 0x71, 0x71, 0x71, 0x70,
+ 0x6f, 0x6e, 0x6d, 0x6d, 0x6d, 0x6c, 0x6d, 0x6f, 0x6f, 0x6f, 0x6f, 0x6e,
+ 0x6d, 0x6e, 0x6f, 0x6f, 0x70, 0x73, 0x77, 0x7b, 0x82, 0x8d, 0x96, 0x9f,
+ 0xa4, 0xa8, 0xb1, 0xb9, 0xc0, 0xc6, 0xc8, 0xca, 0xcb, 0xca, 0xc8, 0xc7,
+ 0xc5, 0xc6, 0xc6, 0xc6, 0xc6, 0xc4, 0xc1, 0xbc, 0xb5, 0xb2, 0xb1, 0xb6,
+ 0xb7, 0xb3, 0xb0, 0xac, 0xab, 0xad, 0xae, 0xae, 0xae, 0xac, 0xac, 0xab,
+ 0xab, 0xa8, 0xa7, 0xaa, 0xa2, 0x96, 0x88, 0x8c, 0x8c, 0x8a, 0x90, 0xa1,
+ 0xa4, 0x95, 0x9f, 0xa2, 0x9a, 0x8e, 0x89, 0xab, 0xba, 0xaf, 0x8b, 0x99,
+ 0x96, 0x5d, 0x41, 0x47, 0x86, 0xb7, 0xbe, 0xc0, 0xc4, 0xc9, 0xca, 0xcc,
+ 0xcc, 0xc9, 0xbe, 0xb8, 0xb6, 0xb6, 0xb8, 0xb8, 0xb8, 0xbb, 0xbe, 0xbf,
+ 0xc2, 0xc2, 0xc4, 0xc5, 0xc8, 0xcd, 0xd1, 0xd2, 0xd3, 0xd5, 0xd8, 0xd3,
+ 0xc9, 0xc2, 0xbb, 0xb7, 0xb7, 0xb6, 0xb5, 0xb3, 0xac, 0xa7, 0xa7, 0xa8,
+ 0xad, 0xb1, 0xb1, 0xb0, 0xb0, 0xb3, 0xba, 0xbd, 0xbb, 0xbc, 0xc1, 0xc5,
+ 0xcb, 0xd0, 0xd2, 0xd1, 0xc4, 0xbb, 0xa6, 0x84, 0x6f, 0x5f, 0x5a, 0x5a,
+ 0x54, 0x51, 0x52, 0x55, 0x5a, 0x5f, 0x60, 0x62, 0x71, 0x7c, 0x74, 0x6a,
+ 0x60, 0x61, 0x60, 0x48, 0x33, 0x1e, 0x29, 0x3e, 0x41, 0x4b, 0x63, 0x6d,
+ 0x5f, 0x56, 0x58, 0x66, 0x74, 0x88, 0x97, 0x9f, 0xa5, 0xa5, 0x9c, 0x91,
+ 0x8c, 0x88, 0x86, 0x86, 0x86, 0x85, 0x82, 0x7c, 0x72, 0x6c, 0x69, 0x66,
+ 0x60, 0x62, 0x69, 0x6d, 0x72, 0x7a, 0x80, 0x82, 0x83, 0x84, 0x87, 0x88,
+ 0x89, 0x8b, 0x8b, 0x8b, 0x8b, 0x8c, 0x8b, 0x8a, 0x8a, 0x88, 0x86, 0x86,
+ 0x85, 0x85, 0x83, 0x81, 0x7f, 0x7c, 0x79, 0x76, 0x74, 0x72, 0x71, 0x6f,
+ 0x6c, 0x6b, 0x69, 0x67, 0x64, 0x5e, 0x5b, 0x57, 0x54, 0x51, 0x4b, 0x43,
+ 0x3f, 0x3d, 0x38, 0x32, 0x2b, 0x25, 0x20, 0x18, 0x13, 0x11, 0x11, 0x11,
+ 0x12, 0x11, 0x10, 0x11, 0x12, 0x12, 0x12, 0x13, 0x15, 0x14, 0x13, 0x12,
+ 0x6b, 0x64, 0x5f, 0x5c, 0x5a, 0x5a, 0x5a, 0x5a, 0x5a, 0x5a, 0x59, 0x56,
+ 0x56, 0x56, 0x57, 0x57, 0x56, 0x57, 0x57, 0x58, 0x58, 0x58, 0x58, 0x5a,
+ 0x5b, 0x5c, 0x5e, 0x61, 0x62, 0x63, 0x64, 0x65, 0x67, 0x69, 0x69, 0x6b,
+ 0x6c, 0x6e, 0x70, 0x72, 0x72, 0x71, 0x71, 0x70, 0x6f, 0x6d, 0x6c, 0x6c,
+ 0x6c, 0x6c, 0x6c, 0x6d, 0x6c, 0x6c, 0x6d, 0x6d, 0x6c, 0x6d, 0x6d, 0x6d,
+ 0x6d, 0x70, 0x77, 0x7d, 0x86, 0x93, 0x9c, 0xa6, 0xac, 0xb0, 0xb7, 0xbd,
+ 0xc3, 0xc8, 0xca, 0xca, 0xca, 0xcb, 0xca, 0xc9, 0xc8, 0xc6, 0xc7, 0xc8,
+ 0xc7, 0xc6, 0xc3, 0xbf, 0xbb, 0xb8, 0xb6, 0xb9, 0xba, 0xb8, 0xb6, 0xb1,
+ 0xae, 0xb0, 0xb1, 0xb1, 0xb0, 0xad, 0xad, 0xad, 0xac, 0xaa, 0xa8, 0xa7,
+ 0x98, 0x91, 0x92, 0x9b, 0x95, 0x8e, 0x92, 0x9e, 0x90, 0x98, 0x92, 0x90,
+ 0x95, 0x91, 0xa0, 0xb5, 0xba, 0xb0, 0x9b, 0xad, 0x8f, 0x45, 0x31, 0x51,
+ 0x8f, 0xb7, 0xc2, 0xc3, 0xc3, 0xc7, 0xc4, 0xc7, 0xc7, 0xc2, 0xba, 0xb5,
+ 0xb5, 0xb7, 0xb9, 0xb5, 0xb8, 0xb9, 0xb9, 0xbd, 0xc0, 0xbe, 0xbe, 0xbf,
+ 0xc2, 0xc8, 0xcb, 0xcc, 0xcd, 0xd0, 0xd9, 0xda, 0xd2, 0xcb, 0xc1, 0xb9,
+ 0xbd, 0xbe, 0xbe, 0xbb, 0xb5, 0xb0, 0xae, 0xae, 0xb1, 0xb5, 0xb6, 0xb3,
+ 0xb3, 0xb6, 0xbd, 0xc2, 0xc1, 0xc2, 0xc5, 0xc4, 0xc7, 0xca, 0xcc, 0xcc,
+ 0xc4, 0xbc, 0xa5, 0x85, 0x72, 0x60, 0x5e, 0x5b, 0x55, 0x52, 0x53, 0x57,
+ 0x5b, 0x5b, 0x5b, 0x5d, 0x6d, 0x7c, 0x7c, 0x77, 0x6d, 0x64, 0x65, 0x5d,
+ 0x4b, 0x2b, 0x1f, 0x2c, 0x3f, 0x4c, 0x5b, 0x5f, 0x58, 0x55, 0x5a, 0x68,
+ 0x74, 0x86, 0x93, 0x9a, 0xa2, 0xa1, 0x98, 0x8e, 0x89, 0x85, 0x83, 0x84,
+ 0x85, 0x84, 0x81, 0x79, 0x70, 0x6a, 0x67, 0x64, 0x5f, 0x60, 0x67, 0x6b,
+ 0x71, 0x7a, 0x80, 0x84, 0x85, 0x86, 0x88, 0x89, 0x8b, 0x8c, 0x8c, 0x8c,
+ 0x8c, 0x8d, 0x8c, 0x8c, 0x8b, 0x89, 0x88, 0x87, 0x87, 0x86, 0x85, 0x82,
+ 0x81, 0x7f, 0x7b, 0x78, 0x75, 0x73, 0x72, 0x70, 0x6d, 0x6b, 0x68, 0x66,
+ 0x63, 0x5d, 0x5a, 0x55, 0x52, 0x50, 0x4a, 0x44, 0x40, 0x3d, 0x37, 0x30,
+ 0x2b, 0x22, 0x1d, 0x18, 0x13, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x12,
+ 0x13, 0x13, 0x12, 0x13, 0x15, 0x15, 0x13, 0x12, 0x6f, 0x68, 0x62, 0x5f,
+ 0x5c, 0x5b, 0x5b, 0x5b, 0x5b, 0x59, 0x59, 0x57, 0x57, 0x56, 0x56, 0x57,
+ 0x58, 0x57, 0x58, 0x59, 0x58, 0x57, 0x58, 0x59, 0x5b, 0x5c, 0x5d, 0x5f,
+ 0x60, 0x61, 0x63, 0x64, 0x66, 0x67, 0x6a, 0x6c, 0x6d, 0x6e, 0x70, 0x72,
+ 0x72, 0x71, 0x71, 0x71, 0x70, 0x6d, 0x6c, 0x6c, 0x6b, 0x6c, 0x6b, 0x6c,
+ 0x6b, 0x6b, 0x6c, 0x6c, 0x6b, 0x6c, 0x6c, 0x6b, 0x6d, 0x71, 0x79, 0x80,
+ 0x8c, 0x98, 0xa0, 0xaa, 0xb1, 0xb5, 0xb9, 0xbf, 0xc5, 0xc9, 0xca, 0xcb,
+ 0xcc, 0xcd, 0xcc, 0xcb, 0xc9, 0xc7, 0xc5, 0xc6, 0xc6, 0xc6, 0xc2, 0xbf,
+ 0xbd, 0xbc, 0xba, 0xbb, 0xbd, 0xbd, 0xba, 0xb5, 0xb1, 0xb0, 0xb2, 0xb2,
+ 0xb1, 0xae, 0xad, 0xad, 0xad, 0xab, 0xa9, 0xa8, 0xa2, 0x9f, 0xa1, 0xa5,
+ 0x8e, 0x8f, 0x8f, 0x8b, 0x99, 0xa8, 0xa5, 0x9e, 0x97, 0xa8, 0xb4, 0xb3,
+ 0xa5, 0x8e, 0xa1, 0xa7, 0x78, 0x36, 0x2a, 0x53, 0x99, 0xbb, 0xc4, 0xc4,
+ 0xc4, 0xc5, 0xc2, 0xc3, 0xc2, 0xbb, 0xbb, 0xb8, 0xb7, 0xb8, 0xb9, 0xb7,
+ 0xba, 0xb8, 0xb8, 0xbb, 0xbf, 0xbe, 0xbd, 0xbd, 0xbf, 0xc3, 0xc6, 0xc6,
+ 0xc7, 0xcc, 0xd9, 0xde, 0xd9, 0xd2, 0xc5, 0xbb, 0xc0, 0xc5, 0xc5, 0xc3,
+ 0xbd, 0xb8, 0xb5, 0xb4, 0xb3, 0xb8, 0xba, 0xb7, 0xb8, 0xbc, 0xc2, 0xc6,
+ 0xc6, 0xc6, 0xc4, 0xc1, 0xc0, 0xc4, 0xc6, 0xc7, 0xc3, 0xb8, 0xa1, 0x8b,
+ 0x79, 0x63, 0x60, 0x5d, 0x57, 0x54, 0x53, 0x59, 0x5d, 0x5a, 0x5a, 0x61,
+ 0x73, 0x82, 0x85, 0x82, 0x76, 0x68, 0x66, 0x63, 0x5a, 0x44, 0x32, 0x31,
+ 0x43, 0x4c, 0x4f, 0x55, 0x5b, 0x5a, 0x5c, 0x68, 0x74, 0x83, 0x8f, 0x95,
+ 0x9b, 0x9a, 0x93, 0x8c, 0x88, 0x84, 0x82, 0x83, 0x84, 0x83, 0x80, 0x78,
+ 0x6f, 0x69, 0x67, 0x63, 0x5e, 0x5f, 0x66, 0x6b, 0x71, 0x7b, 0x82, 0x85,
+ 0x86, 0x87, 0x88, 0x8b, 0x8c, 0x8d, 0x8d, 0x8e, 0x8e, 0x8d, 0x8d, 0x8c,
+ 0x8c, 0x8a, 0x89, 0x89, 0x89, 0x88, 0x86, 0x85, 0x83, 0x81, 0x7c, 0x78,
+ 0x75, 0x73, 0x72, 0x70, 0x6d, 0x6b, 0x68, 0x66, 0x63, 0x5e, 0x5a, 0x55,
+ 0x52, 0x4f, 0x48, 0x44, 0x40, 0x3c, 0x36, 0x30, 0x2a, 0x22, 0x1d, 0x18,
+ 0x13, 0x12, 0x11, 0x11, 0x11, 0x12, 0x11, 0x12, 0x13, 0x13, 0x12, 0x13,
+ 0x15, 0x16, 0x14, 0x12, 0x73, 0x6b, 0x64, 0x60, 0x5c, 0x5c, 0x5c, 0x5c,
+ 0x5b, 0x5a, 0x59, 0x57, 0x57, 0x57, 0x57, 0x57, 0x58, 0x58, 0x58, 0x59,
+ 0x58, 0x58, 0x58, 0x59, 0x5a, 0x5b, 0x5c, 0x5e, 0x5f, 0x60, 0x62, 0x63,
+ 0x66, 0x67, 0x6a, 0x6c, 0x6d, 0x6f, 0x70, 0x72, 0x71, 0x71, 0x71, 0x71,
+ 0x70, 0x6d, 0x6c, 0x6c, 0x6b, 0x6b, 0x6a, 0x6b, 0x6a, 0x6b, 0x6c, 0x6c,
+ 0x6a, 0x6b, 0x6b, 0x6a, 0x6c, 0x72, 0x7b, 0x83, 0x8f, 0x9b, 0xa3, 0xad,
+ 0xb3, 0xb7, 0xba, 0xc0, 0xc6, 0xc9, 0xca, 0xcb, 0xcc, 0xce, 0xce, 0xcd,
+ 0xca, 0xc7, 0xc4, 0xc4, 0xc5, 0xc5, 0xc2, 0xbe, 0xbd, 0xbc, 0xba, 0xbb,
+ 0xbe, 0xbf, 0xbd, 0xb8, 0xb3, 0xb2, 0xb3, 0xb4, 0xb2, 0xaf, 0xae, 0xae,
+ 0xae, 0xad, 0xaa, 0xa9, 0xab, 0xa9, 0xa6, 0xa3, 0x94, 0x98, 0x95, 0x8c,
+ 0xa6, 0xac, 0xa1, 0x9b, 0x9f, 0xb3, 0xb8, 0xab, 0x9b, 0x8a, 0xa2, 0xa2,
+ 0x6a, 0x2f, 0x29, 0x58, 0xa0, 0xbe, 0xc4, 0xc5, 0xc4, 0xc6, 0xc4, 0xc4,
+ 0xc0, 0xb9, 0xbb, 0xba, 0xb7, 0xb7, 0xb9, 0xb8, 0xba, 0xb8, 0xb7, 0xba,
+ 0xbe, 0xbe, 0xbe, 0xbe, 0xbd, 0xc0, 0xc1, 0xc2, 0xc4, 0xc9, 0xd7, 0xde,
+ 0xda, 0xd4, 0xc6, 0xbc, 0xc0, 0xc7, 0xc8, 0xc8, 0xc3, 0xbe, 0xbb, 0xb8,
+ 0xb6, 0xb9, 0xbc, 0xba, 0xbb, 0xbf, 0xc3, 0xc7, 0xc8, 0xc6, 0xc2, 0xbe,
+ 0xbe, 0xc0, 0xc3, 0xc6, 0xc3, 0xb3, 0x9e, 0x8f, 0x80, 0x68, 0x62, 0x5f,
+ 0x59, 0x55, 0x54, 0x5a, 0x5f, 0x5c, 0x5c, 0x66, 0x75, 0x80, 0x86, 0x85,
+ 0x7a, 0x6c, 0x67, 0x65, 0x60, 0x53, 0x41, 0x3b, 0x48, 0x4f, 0x51, 0x57,
+ 0x5f, 0x5a, 0x5c, 0x67, 0x73, 0x80, 0x8b, 0x91, 0x96, 0x96, 0x90, 0x8b,
+ 0x88, 0x83, 0x82, 0x83, 0x83, 0x82, 0x7f, 0x77, 0x6e, 0x68, 0x66, 0x63,
+ 0x5e, 0x5e, 0x65, 0x6a, 0x71, 0x7b, 0x82, 0x85, 0x87, 0x87, 0x89, 0x8b,
+ 0x8d, 0x8d, 0x8e, 0x8f, 0x8f, 0x8e, 0x8d, 0x8d, 0x8d, 0x8b, 0x8a, 0x8a,
+ 0x8a, 0x89, 0x87, 0x86, 0x84, 0x82, 0x7d, 0x78, 0x75, 0x74, 0x72, 0x70,
+ 0x6d, 0x6a, 0x68, 0x66, 0x64, 0x5f, 0x5a, 0x55, 0x52, 0x4e, 0x48, 0x43,
+ 0x40, 0x3c, 0x36, 0x31, 0x2a, 0x23, 0x1e, 0x18, 0x14, 0x12, 0x11, 0x11,
+ 0x11, 0x12, 0x12, 0x12, 0x13, 0x13, 0x13, 0x13, 0x14, 0x15, 0x14, 0x12,
+ 0x78, 0x6f, 0x68, 0x64, 0x5f, 0x5c, 0x5d, 0x5d, 0x5c, 0x5b, 0x59, 0x59,
+ 0x58, 0x57, 0x57, 0x57, 0x58, 0x59, 0x59, 0x58, 0x59, 0x59, 0x59, 0x59,
+ 0x59, 0x5b, 0x5c, 0x5e, 0x5f, 0x61, 0x62, 0x64, 0x66, 0x68, 0x69, 0x6b,
+ 0x6d, 0x6f, 0x70, 0x71, 0x71, 0x70, 0x70, 0x71, 0x70, 0x6d, 0x6b, 0x6b,
+ 0x6a, 0x6a, 0x6a, 0x6a, 0x6a, 0x6a, 0x6b, 0x6b, 0x69, 0x6a, 0x6a, 0x6a,
+ 0x6b, 0x73, 0x7f, 0x88, 0x94, 0xa1, 0xa9, 0xb0, 0xb5, 0xb7, 0xbb, 0xc0,
+ 0xc6, 0xc8, 0xc9, 0xcb, 0xce, 0xd0, 0xd0, 0xd0, 0xcd, 0xc8, 0xc4, 0xc3,
+ 0xc2, 0xc2, 0xc1, 0xbe, 0xbc, 0xbb, 0xb9, 0xba, 0xbf, 0xc0, 0xbf, 0xbb,
+ 0xb6, 0xb4, 0xb5, 0xb5, 0xb3, 0xaf, 0xaf, 0xaf, 0xaf, 0xae, 0xaa, 0xab,
+ 0xb2, 0xb0, 0xa3, 0x9b, 0xad, 0xb1, 0xad, 0xa8, 0xb3, 0xa2, 0x87, 0x8c,
+ 0xad, 0xb1, 0xab, 0x99, 0x98, 0xa4, 0xa1, 0xa0, 0x5e, 0x2e, 0x32, 0x6a,
+ 0xab, 0xc0, 0xc5, 0xc6, 0xc5, 0xca, 0xca, 0xc7, 0xc1, 0xb9, 0xbc, 0xb9,
+ 0xb4, 0xb4, 0xb8, 0xba, 0xb8, 0xb6, 0xb6, 0xb8, 0xbd, 0xbe, 0xbe, 0xbd,
+ 0xbb, 0xbc, 0xbc, 0xbc, 0xbe, 0xc5, 0xd3, 0xdb, 0xd8, 0xd1, 0xc6, 0xbe,
+ 0xc1, 0xc6, 0xc9, 0xca, 0xc7, 0xc4, 0xc2, 0xc0, 0xbc, 0xbb, 0xbe, 0xbe,
+ 0xbf, 0xc2, 0xc3, 0xc5, 0xc7, 0xc5, 0xbd, 0xba, 0xbb, 0xbe, 0xc2, 0xc6,
+ 0xc1, 0xac, 0x9b, 0x94, 0x89, 0x72, 0x66, 0x61, 0x5b, 0x57, 0x55, 0x5a,
+ 0x5e, 0x61, 0x64, 0x6a, 0x70, 0x76, 0x81, 0x82, 0x7b, 0x73, 0x6a, 0x65,
+ 0x62, 0x5c, 0x52, 0x4b, 0x4f, 0x56, 0x60, 0x63, 0x5f, 0x55, 0x57, 0x65,
+ 0x73, 0x7c, 0x84, 0x8a, 0x90, 0x91, 0x8e, 0x8a, 0x87, 0x83, 0x81, 0x82,
+ 0x82, 0x81, 0x7e, 0x76, 0x6e, 0x67, 0x64, 0x61, 0x5e, 0x5d, 0x64, 0x69,
+ 0x71, 0x7b, 0x83, 0x86, 0x87, 0x88, 0x8a, 0x8d, 0x8f, 0x8f, 0x8f, 0x90,
+ 0x8f, 0x8f, 0x8f, 0x8e, 0x8e, 0x8e, 0x8b, 0x8b, 0x8b, 0x89, 0x88, 0x87,
+ 0x85, 0x83, 0x7f, 0x7b, 0x77, 0x75, 0x73, 0x71, 0x6c, 0x6a, 0x68, 0x66,
+ 0x63, 0x5e, 0x5a, 0x56, 0x53, 0x4e, 0x49, 0x42, 0x3e, 0x3b, 0x36, 0x31,
+ 0x2c, 0x27, 0x22, 0x1a, 0x13, 0x12, 0x11, 0x11, 0x11, 0x12, 0x12, 0x12,
+ 0x12, 0x12, 0x14, 0x14, 0x15, 0x16, 0x15, 0x14, 0x80, 0x76, 0x6e, 0x6a,
+ 0x64, 0x5f, 0x5c, 0x5d, 0x5d, 0x5c, 0x5a, 0x5a, 0x58, 0x57, 0x57, 0x58,
+ 0x5a, 0x59, 0x59, 0x58, 0x58, 0x5a, 0x5a, 0x5a, 0x59, 0x5b, 0x5d, 0x5e,
+ 0x5f, 0x60, 0x61, 0x64, 0x65, 0x67, 0x67, 0x6a, 0x6d, 0x6e, 0x6e, 0x6f,
+ 0x71, 0x70, 0x71, 0x71, 0x6f, 0x6d, 0x6b, 0x6b, 0x6a, 0x69, 0x69, 0x69,
+ 0x6a, 0x6a, 0x69, 0x69, 0x66, 0x67, 0x68, 0x68, 0x6c, 0x79, 0x87, 0x8f,
+ 0x9a, 0xa5, 0xac, 0xb2, 0xb7, 0xba, 0xbd, 0xc2, 0xc6, 0xc7, 0xc8, 0xcb,
+ 0xcf, 0xd1, 0xd2, 0xd2, 0xcf, 0xca, 0xc5, 0xc2, 0xc0, 0xbe, 0xbf, 0xbd,
+ 0xbb, 0xb9, 0xb7, 0xb9, 0xbe, 0xc1, 0xc0, 0xbd, 0xb9, 0xb6, 0xb6, 0xb6,
+ 0xb4, 0xb0, 0xae, 0xaf, 0xb0, 0xaf, 0xac, 0xac, 0xaf, 0xae, 0xa9, 0xaa,
+ 0xaf, 0xb8, 0xbc, 0xb9, 0x9d, 0x84, 0x93, 0xa3, 0xae, 0x9d, 0x97, 0x92,
+ 0x9c, 0xb2, 0xa2, 0x99, 0x4f, 0x37, 0x4c, 0x89, 0xb3, 0xc1, 0xc7, 0xc9,
+ 0xcb, 0xcf, 0xcf, 0xca, 0xc5, 0xbe, 0xbe, 0xbd, 0xbb, 0xb9, 0xb7, 0xbb,
+ 0xb8, 0xb6, 0xb6, 0xb7, 0xbb, 0xbc, 0xba, 0xb9, 0xba, 0xbc, 0xb9, 0xb8,
+ 0xba, 0xbf, 0xcb, 0xd1, 0xcb, 0xc6, 0xc1, 0xbd, 0xc0, 0xc4, 0xc7, 0xc9,
+ 0xc8, 0xc6, 0xc7, 0xc6, 0xc1, 0xbd, 0xbe, 0xc0, 0xc1, 0xc1, 0xc1, 0xc1,
+ 0xc1, 0xbf, 0xba, 0xba, 0xbd, 0xc0, 0xc3, 0xc6, 0xba, 0xa3, 0x97, 0x95,
+ 0x8e, 0x7b, 0x6b, 0x64, 0x60, 0x5d, 0x5a, 0x5e, 0x63, 0x65, 0x67, 0x6b,
+ 0x6e, 0x75, 0x7f, 0x81, 0x7d, 0x78, 0x6c, 0x66, 0x63, 0x5e, 0x5b, 0x55,
+ 0x52, 0x54, 0x5d, 0x5c, 0x55, 0x4c, 0x4f, 0x63, 0x73, 0x79, 0x7e, 0x81,
+ 0x87, 0x8a, 0x89, 0x86, 0x84, 0x82, 0x81, 0x83, 0x83, 0x82, 0x7d, 0x75,
+ 0x6c, 0x65, 0x63, 0x60, 0x5c, 0x5b, 0x61, 0x67, 0x70, 0x7c, 0x84, 0x87,
+ 0x89, 0x8a, 0x8c, 0x8e, 0x91, 0x91, 0x91, 0x91, 0x91, 0x91, 0x90, 0x90,
+ 0x90, 0x8f, 0x8d, 0x8d, 0x8d, 0x8b, 0x8a, 0x88, 0x86, 0x84, 0x82, 0x7d,
+ 0x79, 0x77, 0x76, 0x72, 0x6e, 0x6a, 0x67, 0x65, 0x61, 0x5d, 0x5a, 0x55,
+ 0x53, 0x4e, 0x47, 0x41, 0x3d, 0x3a, 0x35, 0x31, 0x2b, 0x27, 0x22, 0x1a,
+ 0x13, 0x12, 0x11, 0x12, 0x12, 0x12, 0x12, 0x13, 0x13, 0x13, 0x13, 0x14,
+ 0x16, 0x16, 0x14, 0x15, 0x85, 0x7d, 0x76, 0x71, 0x69, 0x61, 0x5c, 0x5d,
+ 0x5d, 0x5b, 0x5a, 0x5a, 0x58, 0x58, 0x58, 0x5b, 0x5c, 0x5b, 0x5b, 0x59,
+ 0x58, 0x58, 0x58, 0x59, 0x5a, 0x5b, 0x5d, 0x5e, 0x5f, 0x60, 0x61, 0x64,
+ 0x64, 0x65, 0x67, 0x68, 0x6b, 0x6c, 0x6d, 0x6e, 0x70, 0x70, 0x70, 0x70,
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+ 0xc2, 0xcb, 0xd1, 0xcb, 0xc7, 0xc5, 0xc3, 0xc2, 0xc3, 0xc5, 0xc5, 0xc5,
+ 0xc7, 0xc6, 0xc5, 0xc4, 0xc3, 0xc2, 0xc1, 0xc0, 0xbf, 0xbc, 0xbb, 0xba,
+ 0xb9, 0xb9, 0xb8, 0xbb, 0xc1, 0xc3, 0xc1, 0xb8, 0xa3, 0x95, 0x90, 0x8f,
+ 0x8b, 0x7e, 0x6e, 0x6b, 0x6c, 0x67, 0x5b, 0x60, 0x66, 0x66, 0x65, 0x66,
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+ 0x8b, 0x8c, 0x8e, 0x91, 0x93, 0x95, 0x95, 0x96, 0x96, 0x96, 0x95, 0x95,
+ 0x94, 0x92, 0x93, 0x93, 0x92, 0x91, 0x8f, 0x8d, 0x8c, 0x8b, 0x8a, 0x86,
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+ 0x13, 0x14, 0x13, 0x15, 0x90, 0x89, 0x83, 0x7d, 0x75, 0x6b, 0x62, 0x5e,
+ 0x5c, 0x5a, 0x59, 0x58, 0x58, 0x58, 0x58, 0x5b, 0x5c, 0x5b, 0x5a, 0x58,
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+ 0x63, 0x64, 0x65, 0x65, 0x69, 0x6b, 0x6d, 0x6d, 0x6e, 0x6e, 0x6d, 0x6d,
+ 0x6d, 0x6c, 0x6b, 0x6b, 0x6a, 0x68, 0x65, 0x65, 0x64, 0x64, 0x64, 0x63,
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+ 0xba, 0xbc, 0xc0, 0xc4, 0xc6, 0xc6, 0xc8, 0xcc, 0xd0, 0xd4, 0xd5, 0xd5,
+ 0xd5, 0xd3, 0xce, 0xca, 0xc7, 0xc2, 0xbc, 0xb8, 0xb9, 0xb8, 0xb6, 0xb8,
+ 0xbc, 0xc0, 0xc3, 0xc6, 0xc3, 0xbe, 0xbb, 0xb9, 0xb8, 0xb3, 0xaf, 0xac,
+ 0xac, 0xae, 0xb1, 0xb1, 0xaf, 0xaf, 0xb3, 0xbd, 0xb9, 0xa9, 0x9e, 0x9c,
+ 0xbd, 0xb4, 0x8e, 0x82, 0x8b, 0x91, 0x91, 0xa2, 0xab, 0xaa, 0x8e, 0x54,
+ 0x69, 0x8e, 0xa2, 0xb4, 0xbf, 0xc0, 0xc1, 0xc0, 0xc0, 0xc4, 0xc5, 0xc3,
+ 0xc1, 0xba, 0xb9, 0xb8, 0xba, 0xba, 0xb9, 0xb5, 0xb4, 0xb6, 0xb6, 0xb6,
+ 0xb7, 0xba, 0xbd, 0xbe, 0xbf, 0xc0, 0xc0, 0xc2, 0xc7, 0xcf, 0xd6, 0xd5,
+ 0xd3, 0xd1, 0xcd, 0xc5, 0xc3, 0xc4, 0xc5, 0xc5, 0xc7, 0xc7, 0xc5, 0xc4,
+ 0xc3, 0xc1, 0xc0, 0xbf, 0xbe, 0xbe, 0xbb, 0xba, 0xb9, 0xb7, 0xb6, 0xb8,
+ 0xbc, 0xbe, 0xbb, 0xaf, 0x9c, 0x91, 0x8e, 0x8c, 0x87, 0x79, 0x67, 0x63,
+ 0x6a, 0x69, 0x5f, 0x60, 0x64, 0x64, 0x63, 0x66, 0x6d, 0x74, 0x7d, 0x81,
+ 0x82, 0x82, 0x81, 0x7c, 0x78, 0x6f, 0x65, 0x5e, 0x57, 0x54, 0x54, 0x55,
+ 0x4c, 0x46, 0x4a, 0x5b, 0x72, 0x73, 0x70, 0x70, 0x73, 0x76, 0x74, 0x72,
+ 0x71, 0x70, 0x6e, 0x6e, 0x70, 0x71, 0x71, 0x6d, 0x66, 0x62, 0x60, 0x5d,
+ 0x58, 0x56, 0x5a, 0x5f, 0x69, 0x77, 0x82, 0x88, 0x8a, 0x8b, 0x8d, 0x91,
+ 0x93, 0x96, 0x96, 0x96, 0x97, 0x97, 0x96, 0x95, 0x95, 0x95, 0x95, 0x95,
+ 0x94, 0x93, 0x92, 0x8f, 0x8e, 0x8d, 0x8b, 0x88, 0x84, 0x7f, 0x7c, 0x78,
+ 0x74, 0x6e, 0x6a, 0x68, 0x63, 0x5e, 0x59, 0x55, 0x52, 0x4f, 0x49, 0x43,
+ 0x3f, 0x3c, 0x37, 0x33, 0x2c, 0x27, 0x24, 0x1f, 0x17, 0x14, 0x13, 0x12,
+ 0x11, 0x10, 0x10, 0x11, 0x12, 0x13, 0x13, 0x13, 0x14, 0x14, 0x13, 0x13,
+ 0x93, 0x8d, 0x88, 0x84, 0x7b, 0x6f, 0x66, 0x61, 0x5e, 0x5b, 0x5a, 0x59,
+ 0x59, 0x5a, 0x5a, 0x5a, 0x5b, 0x5b, 0x5b, 0x59, 0x58, 0x58, 0x58, 0x59,
+ 0x59, 0x59, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f, 0x60, 0x61, 0x62, 0x64, 0x65,
+ 0x67, 0x6a, 0x6c, 0x6c, 0x6e, 0x6e, 0x6d, 0x6e, 0x6e, 0x6e, 0x6c, 0x6a,
+ 0x69, 0x68, 0x65, 0x64, 0x63, 0x63, 0x64, 0x62, 0x61, 0x61, 0x62, 0x69,
+ 0x7d, 0x93, 0xa0, 0xa6, 0xab, 0xb0, 0xb3, 0xb7, 0xbb, 0xbe, 0xc1, 0xc4,
+ 0xc5, 0xc6, 0xc8, 0xc9, 0xce, 0xd3, 0xd5, 0xd6, 0xd6, 0xd4, 0xd1, 0xcd,
+ 0xca, 0xc5, 0xbe, 0xb9, 0xb8, 0xb8, 0xb7, 0xb6, 0xbb, 0xc0, 0xc4, 0xc8,
+ 0xc7, 0xc1, 0xbc, 0xba, 0xb9, 0xb5, 0xaf, 0xac, 0xab, 0xad, 0xb1, 0xb2,
+ 0xb0, 0xae, 0xb1, 0xbb, 0xb7, 0xa3, 0xa3, 0xb4, 0xb1, 0x91, 0x91, 0x9b,
+ 0xa9, 0xae, 0xa2, 0x93, 0x93, 0x96, 0x67, 0x58, 0x82, 0xa2, 0xb0, 0xb9,
+ 0xc0, 0xc3, 0xc3, 0xc4, 0xc7, 0xc7, 0xc3, 0xc1, 0xbe, 0xb9, 0xb8, 0xb8,
+ 0xb9, 0xb9, 0xb9, 0xb7, 0xb8, 0xb9, 0xb9, 0xb7, 0xb6, 0xb9, 0xbc, 0xbd,
+ 0xbd, 0xc0, 0xc5, 0xc8, 0xcb, 0xcf, 0xd6, 0xd8, 0xd9, 0xda, 0xd7, 0xcd,
+ 0xc4, 0xc2, 0xc3, 0xc5, 0xc6, 0xc9, 0xc7, 0xc6, 0xc3, 0xc2, 0xc0, 0xbe,
+ 0xbf, 0xbf, 0xbc, 0xbb, 0xb8, 0xb7, 0xb5, 0xb3, 0xb8, 0xba, 0xb5, 0xa6,
+ 0x94, 0x8e, 0x89, 0x84, 0x7f, 0x74, 0x63, 0x62, 0x6c, 0x6f, 0x67, 0x60,
+ 0x63, 0x64, 0x65, 0x69, 0x6d, 0x72, 0x7c, 0x81, 0x83, 0x84, 0x81, 0x80,
+ 0x7d, 0x75, 0x6a, 0x62, 0x5b, 0x57, 0x53, 0x52, 0x49, 0x44, 0x48, 0x59,
+ 0x71, 0x73, 0x6f, 0x6e, 0x6f, 0x72, 0x72, 0x71, 0x72, 0x72, 0x71, 0x70,
+ 0x70, 0x6f, 0x6e, 0x6a, 0x63, 0x60, 0x5d, 0x5b, 0x57, 0x56, 0x59, 0x5e,
+ 0x67, 0x76, 0x81, 0x87, 0x89, 0x8a, 0x8c, 0x91, 0x95, 0x97, 0x97, 0x96,
+ 0x98, 0x98, 0x97, 0x96, 0x96, 0x96, 0x97, 0x96, 0x96, 0x95, 0x94, 0x92,
+ 0x90, 0x8f, 0x8d, 0x8a, 0x86, 0x83, 0x80, 0x7b, 0x76, 0x70, 0x6c, 0x69,
+ 0x65, 0x60, 0x5d, 0x59, 0x57, 0x53, 0x4d, 0x46, 0x43, 0x42, 0x3f, 0x3b,
+ 0x35, 0x30, 0x2c, 0x27, 0x20, 0x1b, 0x19, 0x18, 0x15, 0x12, 0x11, 0x12,
+ 0x13, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x13, 0x98, 0x92, 0x8c, 0x87,
+ 0x7f, 0x75, 0x69, 0x63, 0x60, 0x5d, 0x5a, 0x5a, 0x5a, 0x59, 0x59, 0x5a,
+ 0x5a, 0x5b, 0x5b, 0x5a, 0x58, 0x58, 0x58, 0x58, 0x59, 0x59, 0x5b, 0x5c,
+ 0x5c, 0x5c, 0x5f, 0x5f, 0x62, 0x63, 0x64, 0x66, 0x67, 0x6a, 0x6a, 0x6b,
+ 0x6d, 0x6e, 0x6f, 0x6f, 0x6f, 0x6e, 0x6c, 0x69, 0x68, 0x68, 0x66, 0x64,
+ 0x63, 0x62, 0x63, 0x61, 0x5f, 0x60, 0x61, 0x6b, 0x82, 0x98, 0xa3, 0xa9,
+ 0xae, 0xb1, 0xb3, 0xb7, 0xbc, 0xbf, 0xc2, 0xc4, 0xc5, 0xc6, 0xc7, 0xc9,
+ 0xce, 0xd2, 0xd4, 0xd5, 0xd5, 0xd4, 0xd2, 0xcf, 0xcb, 0xc5, 0xbe, 0xb9,
+ 0xb8, 0xb8, 0xb7, 0xb6, 0xbb, 0xc2, 0xc7, 0xcc, 0xcb, 0xc5, 0xbf, 0xbd,
+ 0xbb, 0xb6, 0xb0, 0xae, 0xad, 0xae, 0xb0, 0xb2, 0xb1, 0xaf, 0xaf, 0xb6,
+ 0xba, 0xa5, 0x9b, 0x9b, 0x97, 0x93, 0xaa, 0xb5, 0xb1, 0xa6, 0xa4, 0x9a,
+ 0x8d, 0x73, 0x56, 0x75, 0x8d, 0xac, 0xb9, 0xbe, 0xc2, 0xc7, 0xca, 0xcb,
+ 0xc9, 0xc8, 0xc4, 0xc1, 0xbe, 0xba, 0xb8, 0xb9, 0xba, 0xba, 0xba, 0xb8,
+ 0xba, 0xba, 0xb9, 0xb7, 0xb7, 0xba, 0xbf, 0xc0, 0xbe, 0xbf, 0xc5, 0xc7,
+ 0xc8, 0xca, 0xce, 0xd3, 0xda, 0xdd, 0xdd, 0xd3, 0xc4, 0xbf, 0xbf, 0xc4,
+ 0xc6, 0xca, 0xc9, 0xc7, 0xc5, 0xc3, 0xc1, 0xc0, 0xc0, 0xc0, 0xbc, 0xb9,
+ 0xb8, 0xb8, 0xb5, 0xb2, 0xb3, 0xb2, 0xad, 0x9f, 0x92, 0x8e, 0x87, 0x81,
+ 0x7c, 0x74, 0x63, 0x61, 0x6c, 0x6f, 0x69, 0x61, 0x62, 0x67, 0x6a, 0x6e,
+ 0x6f, 0x72, 0x79, 0x7e, 0x83, 0x84, 0x83, 0x86, 0x86, 0x81, 0x71, 0x66,
+ 0x60, 0x5b, 0x54, 0x51, 0x48, 0x45, 0x48, 0x57, 0x6f, 0x72, 0x6c, 0x6b,
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+ 0x62, 0x5e, 0x5c, 0x5a, 0x57, 0x55, 0x59, 0x5e, 0x66, 0x74, 0x7e, 0x83,
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+ 0xd3, 0xd4, 0xd2, 0xce, 0xcb, 0xc6, 0xbf, 0xbb, 0xb7, 0xb6, 0xb7, 0xb6,
+ 0xba, 0xc2, 0xc8, 0xce, 0xcf, 0xca, 0xc3, 0xbf, 0xbc, 0xb7, 0xb2, 0xaf,
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+ 0x98, 0x96, 0x95, 0x94, 0x93, 0x92, 0x91, 0x8f, 0x8b, 0x89, 0x87, 0x83,
+ 0x7d, 0x78, 0x73, 0x6f, 0x6b, 0x67, 0x65, 0x62, 0x60, 0x5c, 0x59, 0x54,
+ 0x51, 0x4f, 0x4d, 0x49, 0x44, 0x42, 0x3f, 0x3a, 0x33, 0x2f, 0x2e, 0x2d,
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+ 0x8b, 0x9f, 0xaa, 0xae, 0xb2, 0xb2, 0xb5, 0xb9, 0xbe, 0xc0, 0xc3, 0xc4,
+ 0xc5, 0xc5, 0xc6, 0xc9, 0xcd, 0xd0, 0xd2, 0xd3, 0xd2, 0xd3, 0xd1, 0xcf,
+ 0xcd, 0xc7, 0xc1, 0xbd, 0xb9, 0xb7, 0xb6, 0xb5, 0xb9, 0xc1, 0xc7, 0xcd,
+ 0xd0, 0xcd, 0xc7, 0xc2, 0xbd, 0xba, 0xb6, 0xb2, 0xaf, 0xaf, 0xb2, 0xb4,
+ 0xb2, 0xb0, 0xb0, 0xb4, 0xb7, 0xc0, 0xb9, 0x99, 0x79, 0x79, 0x7a, 0x7a,
+ 0x7c, 0x80, 0x5b, 0x4c, 0x52, 0x69, 0x79, 0x84, 0xa7, 0xb7, 0xbc, 0xc1,
+ 0xc5, 0xc6, 0xc5, 0xc7, 0xc9, 0xc7, 0xbf, 0xbd, 0xbc, 0xba, 0xba, 0xb9,
+ 0xb8, 0xb9, 0xb9, 0xb8, 0xb7, 0xba, 0xba, 0xba, 0xba, 0xbe, 0xc2, 0xc3,
+ 0xc0, 0xbe, 0xbf, 0xc1, 0xc0, 0xbd, 0xbc, 0xcb, 0xd8, 0xdb, 0xdb, 0xd9,
+ 0xcf, 0xc7, 0xc4, 0xc4, 0xc5, 0xc7, 0xc9, 0xc9, 0xc8, 0xc4, 0xc2, 0xc1,
+ 0xc0, 0xbf, 0xbd, 0xba, 0xbb, 0xbb, 0xb7, 0xaf, 0xa8, 0xa3, 0x9f, 0x97,
+ 0x93, 0x8f, 0x8b, 0x89, 0x86, 0x7d, 0x6e, 0x69, 0x6b, 0x6c, 0x6b, 0x68,
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+ 0x90, 0x8e, 0x83, 0x73, 0x6e, 0x68, 0x5d, 0x51, 0x46, 0x44, 0x47, 0x54,
+ 0x6b, 0x6d, 0x65, 0x65, 0x6d, 0x77, 0x7f, 0x84, 0x86, 0x89, 0x87, 0x83,
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+ 0x66, 0x70, 0x79, 0x7e, 0x81, 0x84, 0x89, 0x8f, 0x95, 0x9a, 0x9c, 0x9d,
+ 0x9f, 0x9f, 0x9d, 0x9d, 0x9d, 0x9b, 0x99, 0x99, 0x99, 0x98, 0x96, 0x96,
+ 0x95, 0x94, 0x91, 0x8f, 0x8e, 0x8c, 0x8b, 0x87, 0x80, 0x7b, 0x77, 0x73,
+ 0x6f, 0x6a, 0x67, 0x64, 0x62, 0x60, 0x5c, 0x59, 0x56, 0x54, 0x51, 0x4c,
+ 0x49, 0x46, 0x44, 0x3f, 0x38, 0x35, 0x34, 0x33, 0x31, 0x2c, 0x27, 0x23,
+ 0x20, 0x1d, 0x19, 0x17, 0x15, 0x14, 0x12, 0x12, 0x9d, 0x95, 0x8f, 0x8b,
+ 0x83, 0x79, 0x6d, 0x68, 0x64, 0x60, 0x5c, 0x5a, 0x5a, 0x5a, 0x5a, 0x5a,
+ 0x5b, 0x5b, 0x5a, 0x59, 0x5a, 0x5a, 0x5a, 0x5a, 0x5a, 0x5a, 0x5b, 0x5a,
+ 0x5a, 0x5a, 0x5d, 0x61, 0x63, 0x64, 0x65, 0x67, 0x67, 0x69, 0x6a, 0x6a,
+ 0x6d, 0x6e, 0x6e, 0x6d, 0x6d, 0x6b, 0x6b, 0x69, 0x68, 0x67, 0x65, 0x64,
+ 0x62, 0x62, 0x61, 0x60, 0x5f, 0x60, 0x65, 0x73, 0x8d, 0xa0, 0xaa, 0xae,
+ 0xb1, 0xb3, 0xb6, 0xba, 0xbe, 0xc1, 0xc3, 0xc4, 0xc4, 0xc5, 0xc6, 0xc9,
+ 0xcd, 0xd0, 0xd2, 0xd2, 0xd1, 0xd3, 0xd2, 0xd0, 0xce, 0xc8, 0xc2, 0xbe,
+ 0xb9, 0xb7, 0xb5, 0xb4, 0xb8, 0xc0, 0xc6, 0xce, 0xd1, 0xce, 0xc8, 0xc4,
+ 0xbe, 0xbb, 0xb7, 0xb3, 0xb1, 0xb0, 0xb2, 0xb4, 0xb2, 0xb1, 0xb1, 0xb4,
+ 0xb5, 0xbf, 0xbe, 0xa8, 0x7b, 0x6e, 0x6e, 0x6c, 0x69, 0x6f, 0x52, 0x48,
+ 0x55, 0x79, 0x86, 0x8f, 0xb0, 0xba, 0xbc, 0xc0, 0xc7, 0xc6, 0xc4, 0xc5,
+ 0xc8, 0xc6, 0xbf, 0xbd, 0xbc, 0xba, 0xba, 0xb9, 0xb8, 0xb8, 0xb9, 0xb9,
+ 0xb7, 0xb9, 0xba, 0xba, 0xba, 0xbe, 0xc2, 0xc3, 0xc1, 0xbd, 0xbf, 0xbf,
+ 0xbe, 0xba, 0xbb, 0xcb, 0xd6, 0xd9, 0xd9, 0xd9, 0xd2, 0xcb, 0xc8, 0xc5,
+ 0xc6, 0xc7, 0xc9, 0xca, 0xc8, 0xc5, 0xc2, 0xc1, 0xc0, 0xc0, 0xbd, 0xbb,
+ 0xbb, 0xbb, 0xb7, 0xaf, 0xa6, 0xa2, 0x9d, 0x97, 0x92, 0x8f, 0x8d, 0x8c,
+ 0x88, 0x7f, 0x71, 0x6a, 0x6b, 0x6c, 0x6b, 0x6a, 0x69, 0x6b, 0x6e, 0x73,
+ 0x76, 0x7d, 0x82, 0x86, 0x8b, 0x8e, 0x8c, 0x8d, 0x8d, 0x8d, 0x85, 0x79,
+ 0x72, 0x6d, 0x61, 0x53, 0x48, 0x43, 0x45, 0x52, 0x69, 0x6b, 0x63, 0x63,
+ 0x6a, 0x75, 0x7e, 0x84, 0x87, 0x89, 0x89, 0x86, 0x81, 0x7c, 0x76, 0x6c,
+ 0x60, 0x5a, 0x57, 0x55, 0x54, 0x52, 0x56, 0x5b, 0x65, 0x6f, 0x78, 0x7d,
+ 0x7f, 0x82, 0x88, 0x8f, 0x95, 0x9a, 0x9c, 0x9d, 0xa0, 0xa0, 0x9e, 0x9e,
+ 0x9d, 0x9c, 0x9a, 0x9a, 0x9a, 0x9a, 0x97, 0x97, 0x96, 0x94, 0x92, 0x90,
+ 0x8f, 0x8d, 0x8c, 0x88, 0x82, 0x7d, 0x79, 0x75, 0x70, 0x6c, 0x69, 0x66,
+ 0x65, 0x62, 0x5f, 0x5c, 0x58, 0x56, 0x54, 0x4f, 0x4c, 0x49, 0x47, 0x42,
+ 0x3c, 0x38, 0x37, 0x37, 0x36, 0x32, 0x2d, 0x29, 0x27, 0x24, 0x1e, 0x1a,
+ 0x17, 0x15, 0x13, 0x12, 0x9c, 0x93, 0x8e, 0x8a, 0x83, 0x79, 0x6d, 0x68,
+ 0x64, 0x60, 0x5c, 0x5a, 0x5a, 0x5a, 0x5a, 0x5a, 0x5b, 0x5b, 0x5b, 0x59,
+ 0x59, 0x5a, 0x5a, 0x5a, 0x59, 0x5b, 0x5b, 0x5a, 0x5a, 0x5a, 0x5d, 0x60,
+ 0x62, 0x63, 0x64, 0x65, 0x66, 0x68, 0x69, 0x6a, 0x6c, 0x6e, 0x6e, 0x6d,
+ 0x6d, 0x6c, 0x6b, 0x69, 0x68, 0x67, 0x64, 0x64, 0x63, 0x62, 0x61, 0x5f,
+ 0x5f, 0x61, 0x66, 0x75, 0x8e, 0xa2, 0xab, 0xb0, 0xb2, 0xb4, 0xb7, 0xbb,
+ 0xbf, 0xc1, 0xc3, 0xc4, 0xc4, 0xc5, 0xc6, 0xc9, 0xce, 0xd0, 0xd1, 0xd1,
+ 0xd1, 0xd2, 0xd3, 0xd1, 0xcf, 0xca, 0xc4, 0xc0, 0xbb, 0xb9, 0xb6, 0xb4,
+ 0xb7, 0xbe, 0xc5, 0xce, 0xd2, 0xcf, 0xc9, 0xc5, 0xc0, 0xbc, 0xb8, 0xb6,
+ 0xb4, 0xb1, 0xb1, 0xb4, 0xb2, 0xb1, 0xb1, 0xb5, 0xb4, 0xb6, 0xba, 0xbb,
+ 0xa1, 0x7c, 0x6b, 0x65, 0x63, 0x6d, 0x73, 0x73, 0x7a, 0x91, 0xa3, 0xaa,
+ 0xb6, 0xba, 0xbc, 0xbe, 0xc6, 0xc5, 0xc4, 0xc4, 0xc6, 0xc5, 0xbf, 0xbd,
+ 0xbb, 0xba, 0xba, 0xb8, 0xb8, 0xb9, 0xba, 0xb9, 0xb7, 0xb7, 0xb8, 0xb8,
+ 0xb9, 0xbc, 0xc1, 0xc2, 0xc1, 0xbe, 0xbe, 0xbe, 0xbc, 0xbb, 0xbe, 0xca,
+ 0xd2, 0xd5, 0xd6, 0xd9, 0xd5, 0xcf, 0xcc, 0xc8, 0xc7, 0xc8, 0xc9, 0xc9,
+ 0xc8, 0xc4, 0xc2, 0xc1, 0xc1, 0xc0, 0xc0, 0xbc, 0xbc, 0xbb, 0xb5, 0xad,
+ 0xa4, 0xa1, 0x9d, 0x97, 0x93, 0x92, 0x91, 0x8e, 0x8a, 0x80, 0x73, 0x6c,
+ 0x6c, 0x6c, 0x6c, 0x6c, 0x6c, 0x6d, 0x6f, 0x75, 0x79, 0x81, 0x87, 0x8a,
+ 0x8d, 0x8c, 0x88, 0x89, 0x8a, 0x89, 0x84, 0x7d, 0x79, 0x74, 0x67, 0x56,
+ 0x4d, 0x45, 0x44, 0x50, 0x65, 0x67, 0x5f, 0x5f, 0x67, 0x73, 0x7c, 0x80,
+ 0x83, 0x88, 0x89, 0x87, 0x82, 0x7e, 0x79, 0x6d, 0x60, 0x58, 0x55, 0x54,
+ 0x53, 0x50, 0x54, 0x5a, 0x64, 0x6e, 0x76, 0x7b, 0x7e, 0x80, 0x87, 0x8e,
+ 0x96, 0x9a, 0x9c, 0x9d, 0xa0, 0xa1, 0xa0, 0x9f, 0x9f, 0x9d, 0x9b, 0x9b,
+ 0x9b, 0x9a, 0x98, 0x97, 0x96, 0x96, 0x94, 0x92, 0x90, 0x8e, 0x8d, 0x8a,
+ 0x86, 0x80, 0x7b, 0x78, 0x73, 0x6f, 0x6d, 0x6b, 0x69, 0x66, 0x63, 0x5f,
+ 0x5d, 0x5c, 0x58, 0x54, 0x51, 0x4f, 0x4c, 0x47, 0x41, 0x3f, 0x3d, 0x3c,
+ 0x3c, 0x39, 0x36, 0x33, 0x32, 0x2f, 0x29, 0x22, 0x1d, 0x1a, 0x16, 0x13,
+ 0x9b, 0x93, 0x8c, 0x88, 0x83, 0x79, 0x6e, 0x68, 0x65, 0x61, 0x5d, 0x5a,
+ 0x5a, 0x5a, 0x5a, 0x5b, 0x5b, 0x5b, 0x5b, 0x5a, 0x5a, 0x5a, 0x5a, 0x5a,
+ 0x5a, 0x5b, 0x5b, 0x5a, 0x5a, 0x5b, 0x5d, 0x60, 0x60, 0x61, 0x62, 0x64,
+ 0x65, 0x66, 0x68, 0x6a, 0x6d, 0x6e, 0x6e, 0x6e, 0x6e, 0x6c, 0x6b, 0x6a,
+ 0x69, 0x66, 0x64, 0x64, 0x63, 0x62, 0x60, 0x5f, 0x5f, 0x61, 0x67, 0x77,
+ 0x90, 0xa4, 0xad, 0xb1, 0xb4, 0xb5, 0xb8, 0xbc, 0xbf, 0xc1, 0xc2, 0xc4,
+ 0xc4, 0xc5, 0xc7, 0xc9, 0xcd, 0xd0, 0xcf, 0xce, 0xcf, 0xd2, 0xd3, 0xd2,
+ 0xd0, 0xcd, 0xc6, 0xc1, 0xbd, 0xba, 0xb7, 0xb3, 0xb5, 0xbb, 0xc2, 0xcd,
+ 0xd2, 0xd0, 0xcb, 0xc7, 0xc2, 0xbe, 0xba, 0xb7, 0xb5, 0xb1, 0xb2, 0xb3,
+ 0xb2, 0xb1, 0xb0, 0xb3, 0xb4, 0xb0, 0xb2, 0xba, 0xbd, 0xb0, 0x9c, 0x91,
+ 0x88, 0x8b, 0x98, 0xa3, 0xab, 0xb3, 0xb7, 0xb4, 0xb3, 0xb7, 0xb9, 0xbc,
+ 0xc1, 0xc0, 0xc2, 0xc3, 0xc3, 0xc3, 0xc0, 0xbd, 0xbc, 0xba, 0xba, 0xb8,
+ 0xb8, 0xb9, 0xbb, 0xba, 0xb8, 0xb7, 0xb7, 0xb6, 0xb7, 0xbb, 0xc0, 0xc2,
+ 0xc3, 0xc0, 0xbd, 0xbc, 0xbd, 0xbe, 0xc4, 0xc9, 0xce, 0xd0, 0xd3, 0xd9,
+ 0xda, 0xd5, 0xd1, 0xcc, 0xc9, 0xc8, 0xc9, 0xc9, 0xc8, 0xc4, 0xc1, 0xc1,
+ 0xc2, 0xc2, 0xc2, 0xbe, 0xbd, 0xba, 0xb4, 0xab, 0xa1, 0x9e, 0x9c, 0x97,
+ 0x93, 0x96, 0x97, 0x93, 0x8d, 0x82, 0x75, 0x6e, 0x6d, 0x6e, 0x6e, 0x6e,
+ 0x6e, 0x6f, 0x71, 0x74, 0x78, 0x81, 0x85, 0x86, 0x87, 0x84, 0x81, 0x85,
+ 0x86, 0x83, 0x81, 0x7f, 0x80, 0x7c, 0x6f, 0x56, 0x4e, 0x48, 0x46, 0x4d,
+ 0x62, 0x64, 0x5c, 0x5a, 0x63, 0x6e, 0x77, 0x7c, 0x7f, 0x83, 0x86, 0x86,
+ 0x82, 0x80, 0x7a, 0x6e, 0x60, 0x57, 0x54, 0x53, 0x52, 0x50, 0x54, 0x59,
+ 0x62, 0x6c, 0x73, 0x78, 0x7b, 0x7e, 0x86, 0x8f, 0x97, 0x9c, 0x9d, 0x9f,
+ 0xa2, 0xa3, 0xa3, 0xa2, 0xa1, 0x9f, 0x9e, 0x9d, 0x9c, 0x9c, 0x9b, 0x98,
+ 0x97, 0x97, 0x96, 0x94, 0x91, 0x8f, 0x8f, 0x8d, 0x89, 0x83, 0x7f, 0x7c,
+ 0x77, 0x73, 0x71, 0x6e, 0x6d, 0x6a, 0x68, 0x64, 0x62, 0x60, 0x5e, 0x5a,
+ 0x58, 0x55, 0x53, 0x4e, 0x48, 0x46, 0x45, 0x44, 0x42, 0x3f, 0x3e, 0x3b,
+ 0x39, 0x36, 0x32, 0x2d, 0x27, 0x24, 0x1e, 0x18, 0x99, 0x91, 0x8c, 0x87,
+ 0x81, 0x77, 0x6e, 0x68, 0x65, 0x61, 0x5c, 0x5a, 0x59, 0x59, 0x5a, 0x5b,
+ 0x5b, 0x5b, 0x5b, 0x5a, 0x5a, 0x5a, 0x5a, 0x5a, 0x5a, 0x5b, 0x5c, 0x5b,
+ 0x5b, 0x5d, 0x5d, 0x5e, 0x60, 0x61, 0x62, 0x64, 0x65, 0x65, 0x66, 0x69,
+ 0x6c, 0x6c, 0x6d, 0x6d, 0x6d, 0x6d, 0x6b, 0x69, 0x68, 0x66, 0x64, 0x64,
+ 0x63, 0x62, 0x60, 0x5f, 0x5f, 0x61, 0x67, 0x78, 0x92, 0xa6, 0xaf, 0xb3,
+ 0xb5, 0xb6, 0xb9, 0xbb, 0xbe, 0xbf, 0xc1, 0xc3, 0xc5, 0xc7, 0xc8, 0xca,
+ 0xcd, 0xcf, 0xcf, 0xcf, 0xcf, 0xd3, 0xd3, 0xd2, 0xd2, 0xd0, 0xca, 0xc5,
+ 0xc1, 0xbe, 0xba, 0xb5, 0xb4, 0xba, 0xc0, 0xca, 0xd1, 0xd1, 0xcf, 0xcb,
+ 0xc4, 0xbf, 0xbb, 0xb8, 0xb7, 0xb3, 0xb2, 0xb3, 0xb4, 0xb2, 0xb2, 0xb4,
+ 0xb5, 0xb2, 0xb1, 0xb2, 0xba, 0xbe, 0xbd, 0xbc, 0xba, 0xba, 0xba, 0xb7,
+ 0xb5, 0xb3, 0xb6, 0xb5, 0xb2, 0xb4, 0xb6, 0xb8, 0xbc, 0xbd, 0xbe, 0xc0,
+ 0xc2, 0xc2, 0xc1, 0xbf, 0xbd, 0xba, 0xb8, 0xb8, 0xb8, 0xb8, 0xba, 0xbc,
+ 0xbb, 0xb9, 0xb8, 0xb7, 0xb7, 0xbb, 0xbf, 0xc2, 0xc3, 0xc0, 0xbe, 0xbe,
+ 0xc0, 0xc4, 0xcb, 0xce, 0xce, 0xcf, 0xd3, 0xd8, 0xda, 0xd8, 0xd5, 0xd1,
+ 0xcc, 0xc9, 0xc9, 0xc8, 0xc7, 0xc3, 0xc1, 0xc1, 0xc1, 0xc3, 0xc4, 0xc2,
+ 0xbe, 0xbb, 0xb3, 0xa7, 0x9e, 0x9b, 0x9a, 0x98, 0x95, 0x98, 0x99, 0x96,
+ 0x91, 0x84, 0x75, 0x6d, 0x6e, 0x6f, 0x6e, 0x6d, 0x6f, 0x71, 0x72, 0x73,
+ 0x77, 0x80, 0x84, 0x82, 0x7c, 0x79, 0x79, 0x81, 0x83, 0x7f, 0x7e, 0x81,
+ 0x81, 0x80, 0x77, 0x5b, 0x4f, 0x4c, 0x4b, 0x4c, 0x5d, 0x64, 0x5b, 0x5a,
+ 0x61, 0x6b, 0x73, 0x76, 0x79, 0x7d, 0x82, 0x84, 0x82, 0x7f, 0x79, 0x6e,
+ 0x61, 0x58, 0x55, 0x53, 0x50, 0x4e, 0x52, 0x58, 0x61, 0x6b, 0x71, 0x75,
+ 0x78, 0x7d, 0x85, 0x8f, 0x97, 0x9d, 0xa0, 0xa2, 0xa4, 0xa3, 0xa4, 0xa3,
+ 0xa1, 0xa1, 0x9f, 0x9f, 0x9e, 0x9e, 0x9c, 0x9b, 0x9a, 0x99, 0x97, 0x95,
+ 0x93, 0x91, 0x90, 0x8f, 0x8b, 0x84, 0x81, 0x7f, 0x7b, 0x76, 0x73, 0x70,
+ 0x6f, 0x6d, 0x6b, 0x69, 0x65, 0x64, 0x62, 0x5f, 0x5d, 0x5b, 0x59, 0x55,
+ 0x50, 0x4c, 0x4b, 0x4a, 0x48, 0x46, 0x45, 0x43, 0x41, 0x3d, 0x38, 0x35,
+ 0x32, 0x2f, 0x29, 0x21, 0x97, 0x90, 0x8a, 0x86, 0x7e, 0x76, 0x6e, 0x68,
+ 0x65, 0x60, 0x5b, 0x5b, 0x59, 0x59, 0x5a, 0x5b, 0x5a, 0x5a, 0x5a, 0x5b,
+ 0x5b, 0x5b, 0x5a, 0x59, 0x59, 0x5b, 0x5b, 0x5a, 0x5b, 0x5d, 0x5e, 0x5e,
+ 0x5e, 0x5f, 0x61, 0x63, 0x64, 0x64, 0x65, 0x68, 0x6b, 0x6b, 0x6b, 0x6c,
+ 0x6b, 0x6b, 0x69, 0x68, 0x66, 0x66, 0x64, 0x64, 0x63, 0x61, 0x5f, 0x5f,
+ 0x61, 0x62, 0x68, 0x7a, 0x93, 0xa7, 0xb0, 0xb4, 0xb5, 0xb6, 0xb9, 0xbb,
+ 0xbe, 0xbf, 0xc1, 0xc3, 0xc6, 0xc8, 0xca, 0xcb, 0xce, 0xcf, 0xd0, 0xd0,
+ 0xd1, 0xd2, 0xd4, 0xd4, 0xd3, 0xd1, 0xcd, 0xc8, 0xc4, 0xc1, 0xbd, 0xb7,
+ 0xb5, 0xba, 0xbf, 0xc9, 0xd1, 0xd2, 0xd0, 0xcc, 0xc5, 0xbf, 0xbc, 0xba,
+ 0xb8, 0xb4, 0xb2, 0xb4, 0xb5, 0xb4, 0xb2, 0xb4, 0xb7, 0xb6, 0xb3, 0xb0,
+ 0xb4, 0xba, 0xbf, 0xc1, 0xc2, 0xc0, 0xbd, 0xb7, 0xaf, 0xa6, 0xb1, 0xb4,
+ 0xb3, 0xb6, 0xb7, 0xb8, 0xba, 0xbc, 0xbf, 0xc1, 0xc2, 0xc1, 0xbf, 0xbd,
+ 0xbb, 0xb9, 0xb6, 0xb8, 0xb7, 0xb8, 0xb9, 0xbc, 0xbd, 0xbb, 0xba, 0xb8,
+ 0xb8, 0xbb, 0xbf, 0xc2, 0xc3, 0xc1, 0xc0, 0xc1, 0xc4, 0xca, 0xd0, 0xd1,
+ 0xd0, 0xd0, 0xd2, 0xd7, 0xd9, 0xd8, 0xd7, 0xd3, 0xcd, 0xc9, 0xc9, 0xc8,
+ 0xc6, 0xc3, 0xc1, 0xc1, 0xc2, 0xc3, 0xc6, 0xc3, 0xbe, 0xb9, 0xb1, 0xa5,
+ 0x9c, 0x98, 0x97, 0x96, 0x94, 0x98, 0x9b, 0x98, 0x92, 0x85, 0x75, 0x6f,
+ 0x6f, 0x6f, 0x6d, 0x6b, 0x6d, 0x72, 0x73, 0x74, 0x79, 0x81, 0x85, 0x82,
+ 0x78, 0x73, 0x76, 0x7e, 0x81, 0x80, 0x7f, 0x81, 0x7f, 0x7e, 0x79, 0x60,
+ 0x4f, 0x4f, 0x4e, 0x4d, 0x5b, 0x64, 0x5d, 0x5b, 0x61, 0x69, 0x70, 0x72,
+ 0x74, 0x78, 0x80, 0x83, 0x84, 0x81, 0x78, 0x6d, 0x61, 0x59, 0x55, 0x52,
+ 0x4f, 0x4e, 0x50, 0x55, 0x5f, 0x69, 0x6e, 0x72, 0x77, 0x7c, 0x85, 0x90,
+ 0x9a, 0x9f, 0xa2, 0xa4, 0xa6, 0xa6, 0xa6, 0xa5, 0xa4, 0xa3, 0xa1, 0xa0,
+ 0xa0, 0xa0, 0x9e, 0x9d, 0x9c, 0x9b, 0x99, 0x98, 0x95, 0x92, 0x91, 0x8f,
+ 0x8c, 0x86, 0x83, 0x82, 0x7f, 0x79, 0x75, 0x73, 0x72, 0x70, 0x6f, 0x6c,
+ 0x68, 0x67, 0x65, 0x65, 0x61, 0x5f, 0x5d, 0x5a, 0x55, 0x51, 0x4f, 0x4e,
+ 0x4d, 0x4c, 0x4a, 0x4a, 0x48, 0x44, 0x3f, 0x3c, 0x3a, 0x37, 0x31, 0x27,
+ 0x96, 0x8e, 0x89, 0x84, 0x7d, 0x75, 0x6d, 0x67, 0x63, 0x5f, 0x5b, 0x5b,
+ 0x5a, 0x5a, 0x5b, 0x5b, 0x5a, 0x5b, 0x5b, 0x5b, 0x5c, 0x5b, 0x5a, 0x5a,
+ 0x59, 0x5b, 0x5b, 0x5b, 0x5c, 0x5d, 0x5e, 0x5d, 0x5e, 0x5f, 0x60, 0x63,
+ 0x64, 0x65, 0x65, 0x67, 0x6a, 0x6a, 0x6b, 0x6b, 0x6b, 0x6b, 0x69, 0x67,
+ 0x66, 0x65, 0x64, 0x64, 0x63, 0x61, 0x5f, 0x5e, 0x62, 0x63, 0x69, 0x7b,
+ 0x94, 0xa8, 0xb1, 0xb5, 0xb6, 0xb6, 0xb9, 0xbb, 0xbe, 0xbf, 0xc1, 0xc3,
+ 0xc6, 0xc9, 0xca, 0xcb, 0xce, 0xcf, 0xd1, 0xd1, 0xd1, 0xd3, 0xd5, 0xd4,
+ 0xd3, 0xd0, 0xcd, 0xc9, 0xc6, 0xc3, 0xbe, 0xb9, 0xb6, 0xba, 0xbf, 0xc8,
+ 0xd1, 0xd2, 0xd0, 0xcc, 0xc5, 0xbf, 0xbc, 0xba, 0xb8, 0xb4, 0xb3, 0xb4,
+ 0xb4, 0xb4, 0xb2, 0xb3, 0xb8, 0xb7, 0xb5, 0xb0, 0xb1, 0xb6, 0xbc, 0xbf,
+ 0xc1, 0xbe, 0xbc, 0xb7, 0xb0, 0xa7, 0xb0, 0xb3, 0xb3, 0xb6, 0xb7, 0xb8,
+ 0xb9, 0xbb, 0xbf, 0xc0, 0xc1, 0xc0, 0xbe, 0xbc, 0xba, 0xb8, 0xb6, 0xb8,
+ 0xb6, 0xb6, 0xb8, 0xbb, 0xbd, 0xbc, 0xbb, 0xb9, 0xb8, 0xbb, 0xc0, 0xc2,
+ 0xc3, 0xc1, 0xc1, 0xc3, 0xc5, 0xcc, 0xd2, 0xd2, 0xd1, 0xd0, 0xd2, 0xd6,
+ 0xd8, 0xd7, 0xd6, 0xd3, 0xcc, 0xc9, 0xc9, 0xc8, 0xc6, 0xc2, 0xc2, 0xc2,
+ 0xc2, 0xc4, 0xc6, 0xc4, 0xbe, 0xb9, 0xb1, 0xa4, 0x9b, 0x98, 0x96, 0x95,
+ 0x92, 0x96, 0x9b, 0x98, 0x92, 0x86, 0x75, 0x70, 0x70, 0x70, 0x6d, 0x6a,
+ 0x6d, 0x72, 0x74, 0x75, 0x7b, 0x82, 0x85, 0x83, 0x79, 0x73, 0x74, 0x7d,
+ 0x81, 0x82, 0x7f, 0x80, 0x7f, 0x7f, 0x7a, 0x62, 0x51, 0x4f, 0x4e, 0x4d,
+ 0x5a, 0x65, 0x5f, 0x5e, 0x63, 0x6a, 0x6f, 0x71, 0x72, 0x76, 0x7e, 0x83,
+ 0x83, 0x80, 0x77, 0x6c, 0x61, 0x59, 0x56, 0x52, 0x4e, 0x4e, 0x50, 0x54,
+ 0x5e, 0x67, 0x6d, 0x71, 0x75, 0x7b, 0x85, 0x91, 0x9b, 0xa0, 0xa3, 0xa6,
+ 0xa7, 0xa7, 0xa8, 0xa7, 0xa6, 0xa4, 0xa2, 0xa1, 0xa2, 0xa1, 0x9f, 0x9e,
+ 0x9d, 0x9c, 0x9a, 0x99, 0x97, 0x94, 0x91, 0x8f, 0x8d, 0x88, 0x84, 0x82,
+ 0x80, 0x7b, 0x77, 0x75, 0x74, 0x72, 0x70, 0x6e, 0x6b, 0x6a, 0x68, 0x67,
+ 0x64, 0x62, 0x60, 0x5d, 0x58, 0x55, 0x52, 0x51, 0x50, 0x50, 0x4d, 0x4d,
+ 0x4b, 0x48, 0x44, 0x40, 0x3d, 0x3b, 0x35, 0x2b, 0x94, 0x8d, 0x86, 0x81,
+ 0x7b, 0x73, 0x6b, 0x65, 0x62, 0x5f, 0x5c, 0x5b, 0x5c, 0x5c, 0x5c, 0x5b,
+ 0x5c, 0x5c, 0x5c, 0x5c, 0x5d, 0x5c, 0x5c, 0x5c, 0x5a, 0x5a, 0x5c, 0x5d,
+ 0x5d, 0x5d, 0x5e, 0x5d, 0x5e, 0x5e, 0x60, 0x63, 0x64, 0x65, 0x65, 0x66,
+ 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6b, 0x68, 0x66, 0x65, 0x65, 0x64, 0x63,
+ 0x62, 0x60, 0x5e, 0x5e, 0x62, 0x65, 0x6b, 0x7b, 0x94, 0xa8, 0xb1, 0xb5,
+ 0xb6, 0xb6, 0xb8, 0xbb, 0xbe, 0xbf, 0xc1, 0xc4, 0xc7, 0xc9, 0xca, 0xcd,
+ 0xcd, 0xcf, 0xd2, 0xd2, 0xd4, 0xd4, 0xd4, 0xd4, 0xd3, 0xcf, 0xcc, 0xca,
+ 0xc7, 0xc5, 0xc1, 0xba, 0xb6, 0xba, 0xbf, 0xc8, 0xd0, 0xd1, 0xce, 0xcb,
+ 0xc4, 0xbf, 0xbc, 0xb8, 0xb6, 0xb5, 0xb3, 0xb4, 0xb3, 0xb2, 0xb1, 0xb2,
+ 0xb8, 0xb9, 0xb7, 0xb3, 0xb0, 0xb2, 0xb4, 0xb6, 0xbb, 0xbb, 0xbb, 0xba,
+ 0xb8, 0xb5, 0xb3, 0xb3, 0xb2, 0xb5, 0xb7, 0xb8, 0xbb, 0xbc, 0xbe, 0xbf,
+ 0xbf, 0xbe, 0xbe, 0xbd, 0xbb, 0xb8, 0xb7, 0xb7, 0xb6, 0xb6, 0xb7, 0xba,
+ 0xbc, 0xbb, 0xba, 0xba, 0xbb, 0xbd, 0xc0, 0xc2, 0xc3, 0xc2, 0xc2, 0xc4,
+ 0xc7, 0xcd, 0xd2, 0xd2, 0xd2, 0xd1, 0xd2, 0xd5, 0xd6, 0xd6, 0xd5, 0xd2,
+ 0xcc, 0xca, 0xc9, 0xc8, 0xc5, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc6, 0xc3,
+ 0xbe, 0xb9, 0xb1, 0xa4, 0x9b, 0x97, 0x95, 0x93, 0x90, 0x94, 0x9a, 0x98,
+ 0x93, 0x88, 0x79, 0x72, 0x72, 0x71, 0x6e, 0x6b, 0x6d, 0x71, 0x73, 0x76,
+ 0x7c, 0x82, 0x85, 0x83, 0x7b, 0x73, 0x73, 0x7a, 0x80, 0x83, 0x7d, 0x7c,
+ 0x80, 0x80, 0x79, 0x63, 0x53, 0x4f, 0x4d, 0x4d, 0x5a, 0x65, 0x63, 0x63,
+ 0x68, 0x6e, 0x71, 0x71, 0x72, 0x75, 0x7d, 0x81, 0x81, 0x7f, 0x78, 0x6c,
+ 0x60, 0x5b, 0x57, 0x53, 0x4e, 0x4d, 0x4e, 0x52, 0x5c, 0x65, 0x6a, 0x6f,
+ 0x75, 0x7b, 0x86, 0x93, 0x9d, 0xa2, 0xa4, 0xa7, 0xa9, 0xaa, 0xa9, 0xa9,
+ 0xa7, 0xa5, 0xa4, 0xa3, 0xa3, 0xa2, 0xa0, 0xa0, 0x9e, 0x9d, 0x9b, 0x9a,
+ 0x97, 0x95, 0x93, 0x90, 0x8f, 0x8a, 0x86, 0x84, 0x81, 0x7d, 0x7a, 0x78,
+ 0x77, 0x74, 0x73, 0x70, 0x6e, 0x6d, 0x6b, 0x6a, 0x68, 0x66, 0x64, 0x61,
+ 0x5d, 0x5b, 0x59, 0x58, 0x57, 0x54, 0x52, 0x50, 0x4f, 0x4c, 0x49, 0x44,
+ 0x41, 0x3f, 0x3b, 0x32, 0x91, 0x89, 0x82, 0x7d, 0x76, 0x6e, 0x67, 0x63,
+ 0x61, 0x5f, 0x5c, 0x5a, 0x5c, 0x5c, 0x5c, 0x5b, 0x5c, 0x5d, 0x5d, 0x5c,
+ 0x5c, 0x5d, 0x5d, 0x5c, 0x5a, 0x5b, 0x5d, 0x5d, 0x5d, 0x5c, 0x5d, 0x5c,
+ 0x5e, 0x5f, 0x61, 0x63, 0x63, 0x64, 0x65, 0x66, 0x69, 0x69, 0x6a, 0x6b,
+ 0x6b, 0x6a, 0x67, 0x66, 0x66, 0x65, 0x64, 0x61, 0x60, 0x5f, 0x5f, 0x5f,
+ 0x63, 0x67, 0x6c, 0x7a, 0x92, 0xa6, 0xb1, 0xb4, 0xb6, 0xb6, 0xb9, 0xbb,
+ 0xbe, 0xbf, 0xc1, 0xc5, 0xc7, 0xc9, 0xcb, 0xcc, 0xce, 0xd0, 0xd2, 0xd4,
+ 0xd5, 0xd5, 0xd5, 0xd4, 0xd3, 0xd0, 0xcd, 0xca, 0xc7, 0xc5, 0xc3, 0xbd,
+ 0xb8, 0xb9, 0xbd, 0xc5, 0xcf, 0xcf, 0xcc, 0xc9, 0xc3, 0xbf, 0xbb, 0xb8,
+ 0xb6, 0xb5, 0xb5, 0xb4, 0xb2, 0xb2, 0xb1, 0xb3, 0xb7, 0xb8, 0xb8, 0xb7,
+ 0xb5, 0xaf, 0xac, 0xae, 0xb5, 0xb8, 0xb9, 0xb9, 0xb8, 0xb7, 0xb3, 0xb2,
+ 0xb4, 0xb8, 0xba, 0xbb, 0xbd, 0xc0, 0xc0, 0xc1, 0xc1, 0xc1, 0xc3, 0xc3,
+ 0xc1, 0xbc, 0xba, 0xb9, 0xb9, 0xb8, 0xba, 0xbb, 0xbd, 0xbb, 0xba, 0xb9,
+ 0xbb, 0xbe, 0xc1, 0xc2, 0xc2, 0xc2, 0xc4, 0xc6, 0xc8, 0xcc, 0xd1, 0xd2,
+ 0xd2, 0xd2, 0xd2, 0xd5, 0xd5, 0xd5, 0xd5, 0xd2, 0xcf, 0xcc, 0xca, 0xc9,
+ 0xc7, 0xc5, 0xc4, 0xc4, 0xc3, 0xc3, 0xc3, 0xbf, 0xbb, 0xb6, 0xaf, 0xa4,
+ 0x9b, 0x97, 0x95, 0x91, 0x8e, 0x93, 0x99, 0x98, 0x94, 0x8c, 0x7e, 0x77,
+ 0x75, 0x74, 0x70, 0x6b, 0x6b, 0x6f, 0x72, 0x76, 0x7c, 0x7f, 0x81, 0x80,
+ 0x7a, 0x74, 0x73, 0x76, 0x7b, 0x82, 0x7b, 0x75, 0x7d, 0x7f, 0x78, 0x63,
+ 0x54, 0x4f, 0x4e, 0x50, 0x5b, 0x66, 0x66, 0x69, 0x70, 0x75, 0x76, 0x77,
+ 0x77, 0x78, 0x7f, 0x83, 0x81, 0x7e, 0x78, 0x6d, 0x63, 0x5d, 0x5a, 0x55,
+ 0x4f, 0x4d, 0x4d, 0x50, 0x5a, 0x63, 0x68, 0x6d, 0x74, 0x7b, 0x88, 0x95,
+ 0x9f, 0xa4, 0xa7, 0xaa, 0xac, 0xad, 0xac, 0xab, 0xa9, 0xa8, 0xa6, 0xa5,
+ 0xa4, 0xa4, 0xa3, 0xa2, 0xa0, 0x9f, 0x9d, 0x9b, 0x98, 0x97, 0x96, 0x93,
+ 0x91, 0x8d, 0x89, 0x86, 0x84, 0x80, 0x7e, 0x7c, 0x7b, 0x78, 0x76, 0x74,
+ 0x73, 0x72, 0x70, 0x6f, 0x6c, 0x6a, 0x68, 0x66, 0x63, 0x61, 0x60, 0x5f,
+ 0x5e, 0x5b, 0x58, 0x56, 0x55, 0x53, 0x50, 0x4d, 0x4a, 0x47, 0x43, 0x3a,
+ 0x8c, 0x84, 0x7d, 0x78, 0x71, 0x69, 0x63, 0x61, 0x5f, 0x5e, 0x5c, 0x5b,
+ 0x5b, 0x5c, 0x5c, 0x5b, 0x5c, 0x5d, 0x5d, 0x5c, 0x5c, 0x5d, 0x5d, 0x5c,
+ 0x5a, 0x5b, 0x5d, 0x5d, 0x5d, 0x5d, 0x5d, 0x5d, 0x5f, 0x5f, 0x61, 0x63,
+ 0x63, 0x64, 0x65, 0x66, 0x68, 0x69, 0x69, 0x6a, 0x6b, 0x69, 0x67, 0x66,
+ 0x65, 0x65, 0x63, 0x60, 0x5f, 0x5f, 0x5e, 0x60, 0x65, 0x67, 0x6c, 0x7a,
+ 0x91, 0xa4, 0xaf, 0xb3, 0xb4, 0xb6, 0xb7, 0xbb, 0xbd, 0xbe, 0xc1, 0xc5,
+ 0xc7, 0xc9, 0xca, 0xcd, 0xce, 0xd1, 0xd3, 0xd5, 0xd5, 0xd5, 0xd5, 0xd3,
+ 0xd2, 0xd1, 0xce, 0xca, 0xc7, 0xc6, 0xc5, 0xc0, 0xbb, 0xbb, 0xbd, 0xc3,
+ 0xcc, 0xcc, 0xca, 0xc8, 0xc4, 0xc0, 0xbb, 0xb8, 0xb7, 0xb5, 0xb4, 0xb3,
+ 0xb3, 0xb3, 0xb2, 0xb3, 0xb6, 0xb7, 0xb7, 0xb6, 0xb7, 0xb3, 0xb2, 0xb3,
+ 0xb4, 0xb5, 0xb6, 0xb6, 0xb6, 0xb3, 0xb1, 0xb4, 0xb7, 0xbb, 0xbd, 0xc0,
+ 0xc3, 0xc4, 0xc5, 0xc6, 0xc6, 0xc3, 0xc2, 0xc2, 0xc1, 0xbd, 0xbb, 0xbc,
+ 0xbc, 0xbc, 0xbb, 0xbd, 0xbe, 0xbb, 0xb9, 0xb9, 0xbc, 0xbf, 0xc1, 0xc2,
+ 0xc2, 0xc3, 0xc6, 0xc8, 0xc9, 0xcd, 0xd0, 0xd1, 0xd1, 0xd1, 0xd2, 0xd5,
+ 0xd6, 0xd5, 0xd4, 0xd1, 0xce, 0xcd, 0xcc, 0xcb, 0xc8, 0xc6, 0xc4, 0xc4,
+ 0xc3, 0xc1, 0xbf, 0xbc, 0xb8, 0xb4, 0xae, 0xa4, 0x9c, 0x97, 0x94, 0x90,
+ 0x8c, 0x91, 0x97, 0x98, 0x95, 0x8d, 0x80, 0x79, 0x76, 0x75, 0x71, 0x6c,
+ 0x6b, 0x6f, 0x71, 0x74, 0x7a, 0x7b, 0x7e, 0x7d, 0x77, 0x73, 0x74, 0x76,
+ 0x79, 0x7e, 0x7b, 0x72, 0x75, 0x76, 0x72, 0x61, 0x55, 0x51, 0x51, 0x54,
+ 0x60, 0x67, 0x67, 0x69, 0x73, 0x7b, 0x80, 0x81, 0x81, 0x82, 0x87, 0x89,
+ 0x86, 0x82, 0x7d, 0x72, 0x68, 0x60, 0x5c, 0x58, 0x50, 0x4c, 0x4c, 0x50,
+ 0x58, 0x60, 0x65, 0x6b, 0x74, 0x7c, 0x89, 0x97, 0xa1, 0xa7, 0xa9, 0xac,
+ 0xae, 0xaf, 0xae, 0xad, 0xab, 0xab, 0xaa, 0xa8, 0xa7, 0xa7, 0xa5, 0xa3,
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+ 0xc9, 0xc9, 0xc8, 0xc8, 0xc8, 0xc5, 0xc3, 0xbf, 0xbe, 0xbe, 0xc2, 0xc5,
+ 0xcb, 0xd0, 0xd2, 0xd1, 0xd1, 0xcf, 0xcf, 0xd1, 0xd0, 0xd0, 0xd1, 0xd5,
+ 0xd8, 0xd7, 0xd6, 0xd2, 0xd1, 0xd1, 0xd4, 0xd6, 0xd8, 0xd2, 0xc6, 0xc0,
+ 0xbd, 0xba, 0xb6, 0xb1, 0xad, 0xaa, 0xa6, 0xa1, 0x9f, 0x9b, 0x98, 0x93,
+ 0x8c, 0x8e, 0x93, 0x93, 0x90, 0x86, 0x7b, 0x77, 0x75, 0x73, 0x6e, 0x67,
+ 0x63, 0x65, 0x69, 0x6d, 0x6c, 0x69, 0x68, 0x68, 0x68, 0x67, 0x62, 0x60,
+ 0x5f, 0x5c, 0x5d, 0x5c, 0x58, 0x55, 0x56, 0x5d, 0x5f, 0x5e, 0x66, 0x79,
+ 0x7a, 0x6a, 0x67, 0x68, 0x6c, 0x71, 0x77, 0x7c, 0x7e, 0x7f, 0x7f, 0x7d,
+ 0x7c, 0x7a, 0x76, 0x6e, 0x66, 0x63, 0x61, 0x5e, 0x58, 0x52, 0x4f, 0x4e,
+ 0x50, 0x53, 0x58, 0x67, 0x78, 0x83, 0x91, 0xa0, 0xac, 0xb1, 0xb3, 0xb6,
+ 0xb8, 0xb8, 0xb8, 0xb8, 0xb9, 0xb7, 0xb5, 0xb4, 0xb4, 0xb2, 0xb0, 0xac,
+ 0xab, 0xaa, 0xa9, 0xa4, 0xa2, 0xa1, 0xa0, 0x9e, 0x99, 0x96, 0x96, 0x95,
+ 0x92, 0x90, 0x8e, 0x8d, 0x8c, 0x8b, 0x8a, 0x8a, 0x88, 0x87, 0x86, 0x86,
+ 0x85, 0x85, 0x85, 0x84, 0x81, 0x80, 0x7f, 0x7e, 0x7d, 0x7b, 0x78, 0x77,
+ 0x77, 0x75, 0x70, 0x6c, 0x6b, 0x6a, 0x65, 0x60, 0x55, 0x51, 0x4f, 0x4e,
+ 0x4e, 0x51, 0x55, 0x58, 0x5a, 0x5a, 0x5c, 0x5d, 0x5c, 0x5c, 0x5c, 0x5d,
+ 0x5d, 0x5c, 0x5c, 0x5e, 0x5d, 0x5d, 0x5d, 0x5d, 0x5d, 0x5e, 0x5e, 0x5e,
+ 0x5e, 0x5e, 0x5e, 0x5e, 0x5f, 0x5f, 0x60, 0x63, 0x63, 0x64, 0x66, 0x66,
+ 0x68, 0x68, 0x67, 0x66, 0x66, 0x67, 0x66, 0x64, 0x63, 0x61, 0x5f, 0x5d,
+ 0x5c, 0x5c, 0x5f, 0x64, 0x67, 0x68, 0x69, 0x70, 0x7f, 0x91, 0x9d, 0xa4,
+ 0xac, 0xb0, 0xb7, 0xbb, 0xbe, 0xbe, 0xc1, 0xc4, 0xc6, 0xc8, 0xc9, 0xcb,
+ 0xce, 0xd1, 0xd2, 0xd3, 0xd4, 0xd3, 0xd3, 0xd5, 0xd5, 0xd5, 0xd6, 0xd5,
+ 0xd2, 0xd0, 0xce, 0xcd, 0xcd, 0xcf, 0xd0, 0xd0, 0xcf, 0xcd, 0xcd, 0xcd,
+ 0xca, 0xc5, 0xc1, 0xc0, 0xbf, 0xbb, 0xb1, 0x9f, 0x9a, 0x9d, 0xa8, 0xb0,
+ 0xb4, 0xb6, 0xb6, 0xb5, 0xb5, 0xb6, 0xba, 0xba, 0xb8, 0xb7, 0xbb, 0xbe,
+ 0xbe, 0xbd, 0xbb, 0xbe, 0xc4, 0xc7, 0xc7, 0xc6, 0xc7, 0xc9, 0xc7, 0xc7,
+ 0xc8, 0xc8, 0xc7, 0xc7, 0xc7, 0xc5, 0xc6, 0xc7, 0xca, 0xca, 0xc9, 0xc9,
+ 0xc9, 0xc6, 0xc3, 0xbf, 0xbe, 0xbf, 0xc4, 0xc8, 0xcd, 0xd0, 0xd2, 0xd1,
+ 0xd1, 0xd0, 0xcf, 0xd1, 0xd0, 0xcf, 0xd1, 0xd6, 0xd9, 0xd7, 0xd6, 0xd2,
+ 0xd1, 0xd1, 0xd4, 0xd6, 0xd8, 0xd2, 0xc6, 0xbf, 0xbc, 0xb8, 0xb3, 0xae,
+ 0xab, 0xa8, 0xa4, 0xa0, 0x9d, 0x9a, 0x97, 0x93, 0x8d, 0x8e, 0x91, 0x91,
+ 0x8e, 0x86, 0x7c, 0x78, 0x75, 0x72, 0x6c, 0x65, 0x62, 0x64, 0x68, 0x6c,
+ 0x6a, 0x68, 0x67, 0x66, 0x64, 0x63, 0x5f, 0x5d, 0x5c, 0x59, 0x5a, 0x5a,
+ 0x58, 0x55, 0x53, 0x58, 0x5d, 0x62, 0x6b, 0x7b, 0x78, 0x67, 0x66, 0x68,
+ 0x6d, 0x73, 0x7a, 0x7e, 0x7f, 0x80, 0x7e, 0x7c, 0x7c, 0x7b, 0x75, 0x6c,
+ 0x63, 0x5f, 0x5d, 0x5c, 0x57, 0x52, 0x4f, 0x4f, 0x4f, 0x52, 0x57, 0x67,
+ 0x78, 0x83, 0x92, 0xa2, 0xac, 0xb1, 0xb3, 0xb6, 0xb7, 0xb7, 0xb7, 0xb7,
+ 0xb8, 0xb8, 0xb6, 0xb5, 0xb4, 0xb3, 0xb1, 0xad, 0xac, 0xab, 0xa9, 0xa5,
+ 0xa2, 0xa2, 0xa1, 0x9e, 0x9a, 0x97, 0x97, 0x96, 0x94, 0x91, 0x90, 0x8f,
+ 0x8e, 0x8c, 0x8b, 0x8b, 0x8a, 0x89, 0x88, 0x88, 0x87, 0x87, 0x86, 0x86,
+ 0x84, 0x83, 0x81, 0x80, 0x7f, 0x7d, 0x7a, 0x79, 0x79, 0x78, 0x73, 0x6f,
+ 0x6d, 0x6c, 0x68, 0x63, 0x4e, 0x4d, 0x4d, 0x4d, 0x4f, 0x53, 0x55, 0x58,
+ 0x5a, 0x5b, 0x5d, 0x5d, 0x5c, 0x5c, 0x5c, 0x5d, 0x5d, 0x5c, 0x5d, 0x5e,
+ 0x5e, 0x5d, 0x5d, 0x5d, 0x5c, 0x5d, 0x5e, 0x5e, 0x5e, 0x5f, 0x60, 0x60,
+ 0x5f, 0x5f, 0x61, 0x61, 0x63, 0x63, 0x64, 0x66, 0x68, 0x66, 0x67, 0x67,
+ 0x67, 0x66, 0x66, 0x65, 0x63, 0x60, 0x5e, 0x5d, 0x5d, 0x5d, 0x5f, 0x64,
+ 0x67, 0x67, 0x68, 0x6e, 0x7e, 0x8e, 0x99, 0xa1, 0xaa, 0xb0, 0xb6, 0xbb,
+ 0xbd, 0xbe, 0xbf, 0xc3, 0xc6, 0xc7, 0xc8, 0xca, 0xcd, 0xd1, 0xd2, 0xd2,
+ 0xd2, 0xd2, 0xd2, 0xd3, 0xd4, 0xd4, 0xd6, 0xd5, 0xd2, 0xd0, 0xcf, 0xcf,
+ 0xd1, 0xd2, 0xd2, 0xd2, 0xd3, 0xd3, 0xd2, 0xd0, 0xcd, 0xc8, 0xc3, 0xc0,
+ 0xbf, 0xba, 0xab, 0x98, 0x95, 0x99, 0xa2, 0xad, 0xb5, 0xb6, 0xb6, 0xb5,
+ 0xb6, 0xb7, 0xb9, 0xb9, 0xb8, 0xb7, 0xbb, 0xbe, 0xbe, 0xbd, 0xbd, 0xbf,
+ 0xc6, 0xc9, 0xc8, 0xc6, 0xc6, 0xc7, 0xc8, 0xc9, 0xc9, 0xc7, 0xc7, 0xc7,
+ 0xc7, 0xc5, 0xc6, 0xc8, 0xc9, 0xca, 0xc9, 0xca, 0xc9, 0xc5, 0xc2, 0xbe,
+ 0xbe, 0xc1, 0xc7, 0xcb, 0xce, 0xd1, 0xd2, 0xd1, 0xd1, 0xd0, 0xd0, 0xd0,
+ 0xce, 0xce, 0xd1, 0xd6, 0xd9, 0xd8, 0xd6, 0xd2, 0xd1, 0xd1, 0xd3, 0xd5,
+ 0xd6, 0xd1, 0xc5, 0xbe, 0xba, 0xb3, 0xab, 0xa6, 0xa5, 0xa3, 0x9f, 0x9c,
+ 0x99, 0x95, 0x93, 0x8f, 0x8c, 0x8e, 0x90, 0x8e, 0x8b, 0x84, 0x7c, 0x77,
+ 0x73, 0x6f, 0x6a, 0x63, 0x61, 0x63, 0x66, 0x69, 0x68, 0x66, 0x63, 0x62,
+ 0x5e, 0x5c, 0x5b, 0x59, 0x58, 0x56, 0x58, 0x5c, 0x58, 0x53, 0x4c, 0x54,
+ 0x5f, 0x6a, 0x73, 0x7d, 0x71, 0x61, 0x63, 0x66, 0x6d, 0x74, 0x7d, 0x81,
+ 0x81, 0x81, 0x7f, 0x7f, 0x80, 0x7e, 0x77, 0x6b, 0x5f, 0x59, 0x58, 0x57,
+ 0x56, 0x51, 0x4f, 0x4f, 0x4f, 0x51, 0x55, 0x65, 0x78, 0x84, 0x93, 0xa2,
+ 0xab, 0xaf, 0xb1, 0xb4, 0xb5, 0xb4, 0xb4, 0xb5, 0xb7, 0xb8, 0xb6, 0xb5,
+ 0xb4, 0xb4, 0xb3, 0xb0, 0xac, 0xab, 0xab, 0xa8, 0xa4, 0xa3, 0xa2, 0x9f,
+ 0x9b, 0x99, 0x97, 0x96, 0x95, 0x94, 0x91, 0x90, 0x8f, 0x8e, 0x8c, 0x8c,
+ 0x8b, 0x8a, 0x8a, 0x8a, 0x8a, 0x8a, 0x89, 0x89, 0x86, 0x85, 0x83, 0x82,
+ 0x82, 0x7f, 0x7e, 0x7c, 0x7b, 0x7b, 0x78, 0x74, 0x71, 0x6f, 0x6b, 0x68,
+ 0x49, 0x4b, 0x4c, 0x4d, 0x4f, 0x52, 0x55, 0x59, 0x5a, 0x5b, 0x5d, 0x5d,
+ 0x5c, 0x5c, 0x5c, 0x5e, 0x5d, 0x5e, 0x5d, 0x5d, 0x5d, 0x5d, 0x5d, 0x5d,
+ 0x5d, 0x5d, 0x5e, 0x5e, 0x5e, 0x5f, 0x61, 0x61, 0x5f, 0x5f, 0x61, 0x61,
+ 0x63, 0x63, 0x63, 0x65, 0x67, 0x67, 0x67, 0x67, 0x67, 0x66, 0x64, 0x64,
+ 0x62, 0x60, 0x5e, 0x5c, 0x5c, 0x5e, 0x61, 0x65, 0x67, 0x67, 0x68, 0x6c,
+ 0x7a, 0x8a, 0x96, 0x9d, 0xa7, 0xb0, 0xb6, 0xbb, 0xbc, 0xbd, 0xbe, 0xc2,
+ 0xc5, 0xc6, 0xc7, 0xc9, 0xcc, 0xd0, 0xd0, 0xd0, 0xd0, 0xd0, 0xd0, 0xcf,
+ 0xcf, 0xd1, 0xd3, 0xd5, 0xd2, 0xd0, 0xce, 0xcf, 0xd0, 0xd1, 0xd2, 0xd4,
+ 0xd7, 0xd7, 0xd7, 0xd5, 0xd2, 0xce, 0xc8, 0xc4, 0xc1, 0xbb, 0xa7, 0x96,
+ 0x98, 0x9c, 0xa0, 0xa9, 0xb4, 0xb6, 0xb6, 0xb5, 0xb6, 0xb9, 0xbb, 0xbb,
+ 0xbb, 0xb9, 0xba, 0xbc, 0xbd, 0xbd, 0xbf, 0xc1, 0xc5, 0xc8, 0xc9, 0xc7,
+ 0xc6, 0xc6, 0xca, 0xcb, 0xc9, 0xc7, 0xc6, 0xc5, 0xc5, 0xc4, 0xc6, 0xc8,
+ 0xca, 0xcb, 0xcc, 0xca, 0xc7, 0xc4, 0xc1, 0xc0, 0xc1, 0xc4, 0xc9, 0xcd,
+ 0xcf, 0xd1, 0xd1, 0xd1, 0xd1, 0xd1, 0xd2, 0xd0, 0xce, 0xce, 0xd1, 0xd6,
+ 0xd9, 0xd8, 0xd6, 0xd3, 0xd0, 0xd0, 0xd2, 0xd4, 0xd5, 0xce, 0xc3, 0xba,
+ 0xb3, 0xaa, 0x9f, 0x98, 0x97, 0x97, 0x95, 0x93, 0x91, 0x8e, 0x8c, 0x88,
+ 0x88, 0x8e, 0x90, 0x8c, 0x88, 0x80, 0x78, 0x73, 0x70, 0x6e, 0x6a, 0x64,
+ 0x61, 0x63, 0x65, 0x65, 0x65, 0x62, 0x5e, 0x5d, 0x5b, 0x59, 0x58, 0x55,
+ 0x54, 0x53, 0x59, 0x5d, 0x56, 0x50, 0x4d, 0x5c, 0x6a, 0x75, 0x7c, 0x7d,
+ 0x67, 0x5b, 0x60, 0x65, 0x6c, 0x76, 0x7f, 0x83, 0x84, 0x84, 0x85, 0x86,
+ 0x87, 0x86, 0x7c, 0x6b, 0x5d, 0x56, 0x55, 0x54, 0x55, 0x52, 0x50, 0x50,
+ 0x4f, 0x50, 0x53, 0x66, 0x7b, 0x87, 0x96, 0xa1, 0xa8, 0xac, 0xae, 0xb1,
+ 0xb2, 0xb0, 0xb1, 0xb2, 0xb4, 0xb7, 0xb8, 0xb7, 0xb6, 0xb4, 0xb3, 0xb0,
+ 0xad, 0xac, 0xab, 0xa8, 0xa4, 0xa3, 0xa2, 0x9f, 0x9c, 0x9a, 0x98, 0x97,
+ 0x97, 0x95, 0x92, 0x91, 0x90, 0x8f, 0x8e, 0x8e, 0x8d, 0x8c, 0x8d, 0x8d,
+ 0x8d, 0x8c, 0x8c, 0x8b, 0x8a, 0x8a, 0x89, 0x88, 0x87, 0x84, 0x82, 0x80,
+ 0x7f, 0x7e, 0x7d, 0x79, 0x76, 0x73, 0x6f, 0x6c, 0x48, 0x4a, 0x4c, 0x4d,
+ 0x50, 0x51, 0x55, 0x58, 0x5a, 0x5b, 0x5c, 0x5d, 0x5c, 0x5c, 0x5d, 0x5d,
+ 0x5d, 0x5d, 0x5c, 0x5d, 0x5c, 0x5d, 0x5d, 0x5d, 0x5e, 0x5e, 0x5f, 0x5f,
+ 0x5f, 0x5f, 0x60, 0x61, 0x60, 0x60, 0x61, 0x61, 0x63, 0x63, 0x63, 0x65,
+ 0x66, 0x66, 0x67, 0x67, 0x66, 0x65, 0x63, 0x62, 0x60, 0x5e, 0x5d, 0x5c,
+ 0x5e, 0x5f, 0x63, 0x66, 0x67, 0x67, 0x67, 0x6a, 0x77, 0x86, 0x92, 0x9b,
+ 0xa5, 0xae, 0xb5, 0xba, 0xbb, 0xbc, 0xbd, 0xc0, 0xc4, 0xc6, 0xc7, 0xc7,
+ 0xc9, 0xcd, 0xce, 0xce, 0xcd, 0xce, 0xce, 0xcc, 0xcc, 0xcd, 0xd0, 0xcf,
+ 0xcd, 0xcb, 0xca, 0xcc, 0xcd, 0xce, 0xcf, 0xd2, 0xd6, 0xd8, 0xd8, 0xd8,
+ 0xd7, 0xd5, 0xd1, 0xcc, 0xc9, 0xc3, 0xb1, 0x9e, 0xa2, 0xa7, 0xaa, 0xac,
+ 0xb3, 0xb6, 0xb6, 0xb7, 0xb7, 0xba, 0xbc, 0xbb, 0xbb, 0xbb, 0xba, 0xba,
+ 0xbb, 0xbc, 0xbf, 0xc1, 0xc4, 0xc7, 0xc8, 0xc8, 0xc6, 0xc5, 0xca, 0xcb,
+ 0xc7, 0xc7, 0xc6, 0xc5, 0xc5, 0xc6, 0xc6, 0xca, 0xce, 0xcf, 0xcd, 0xc9,
+ 0xc7, 0xc4, 0xc3, 0xc3, 0xc3, 0xc6, 0xcc, 0xce, 0xd0, 0xd1, 0xd2, 0xd2,
+ 0xd2, 0xd2, 0xd2, 0xd1, 0xd0, 0xd1, 0xd5, 0xd8, 0xd9, 0xd8, 0xd6, 0xd3,
+ 0xcf, 0xce, 0xd0, 0xd2, 0xd2, 0xc8, 0xbd, 0xb2, 0xac, 0xa3, 0x96, 0x8d,
+ 0x8d, 0x8d, 0x8c, 0x89, 0x85, 0x85, 0x85, 0x84, 0x86, 0x8d, 0x8e, 0x88,
+ 0x84, 0x7d, 0x75, 0x6f, 0x6e, 0x6d, 0x68, 0x63, 0x62, 0x63, 0x63, 0x61,
+ 0x60, 0x5e, 0x5c, 0x5c, 0x5c, 0x58, 0x54, 0x52, 0x52, 0x56, 0x5b, 0x58,
+ 0x51, 0x50, 0x5a, 0x6c, 0x77, 0x7f, 0x80, 0x7a, 0x5f, 0x59, 0x60, 0x65,
+ 0x6b, 0x74, 0x7c, 0x7f, 0x81, 0x83, 0x85, 0x88, 0x8b, 0x8a, 0x82, 0x70,
+ 0x5e, 0x57, 0x55, 0x54, 0x54, 0x52, 0x51, 0x51, 0x50, 0x4e, 0x52, 0x67,
+ 0x7d, 0x89, 0x94, 0x9d, 0xa5, 0xa9, 0xac, 0xad, 0xac, 0xad, 0xaf, 0xaf,
+ 0xb1, 0xb4, 0xb7, 0xb8, 0xb7, 0xb4, 0xb2, 0xb0, 0xad, 0xac, 0xab, 0xa8,
+ 0xa5, 0xa3, 0xa1, 0x9f, 0x9e, 0x9b, 0x9a, 0x99, 0x97, 0x95, 0x94, 0x92,
+ 0x91, 0x91, 0x90, 0x90, 0x8f, 0x8f, 0x90, 0x90, 0x90, 0x8f, 0x8e, 0x8e,
+ 0x8e, 0x8c, 0x8c, 0x8c, 0x8a, 0x89, 0x87, 0x84, 0x83, 0x82, 0x81, 0x7e,
+ 0x7a, 0x78, 0x75, 0x71, 0x47, 0x49, 0x4b, 0x4d, 0x50, 0x51, 0x54, 0x58,
+ 0x5a, 0x5b, 0x5b, 0x5d, 0x5d, 0x5d, 0x5c, 0x5d, 0x5d, 0x5c, 0x5c, 0x5c,
+ 0x5d, 0x5e, 0x5d, 0x5d, 0x5f, 0x60, 0x60, 0x60, 0x60, 0x60, 0x61, 0x61,
+ 0x60, 0x60, 0x61, 0x61, 0x63, 0x63, 0x64, 0x65, 0x66, 0x66, 0x66, 0x66,
+ 0x64, 0x64, 0x63, 0x61, 0x5f, 0x5e, 0x5b, 0x5b, 0x5e, 0x5f, 0x63, 0x66,
+ 0x68, 0x67, 0x67, 0x6a, 0x75, 0x83, 0x8f, 0x98, 0xa3, 0xab, 0xb3, 0xb9,
+ 0xbc, 0xbc, 0xbc, 0xbf, 0xc3, 0xc6, 0xc6, 0xc6, 0xc6, 0xca, 0xcc, 0xcc,
+ 0xcb, 0xcc, 0xcc, 0xcb, 0xcb, 0xcb, 0xcd, 0xcc, 0xc9, 0xc8, 0xc8, 0xca,
+ 0xca, 0xcc, 0xcd, 0xcf, 0xd3, 0xd6, 0xd9, 0xda, 0xda, 0xd9, 0xd6, 0xd2,
+ 0xcf, 0xca, 0xbe, 0xad, 0xaa, 0xac, 0xb1, 0xb3, 0xb6, 0xb7, 0xb8, 0xb7,
+ 0xb7, 0xba, 0xbc, 0xbc, 0xbb, 0xbd, 0xba, 0xb9, 0xba, 0xbb, 0xbd, 0xbf,
+ 0xc1, 0xc6, 0xc8, 0xc8, 0xc8, 0xc6, 0xc9, 0xca, 0xc7, 0xc6, 0xc7, 0xc8,
+ 0xc8, 0xc6, 0xc7, 0xca, 0xce, 0xcf, 0xcd, 0xca, 0xc8, 0xc6, 0xc5, 0xc4,
+ 0xc4, 0xc6, 0xcc, 0xce, 0xd0, 0xd0, 0xd1, 0xd2, 0xd2, 0xd2, 0xd1, 0xd1,
+ 0xd2, 0xd4, 0xd8, 0xda, 0xda, 0xd8, 0xd6, 0xd3, 0xcf, 0xcc, 0xce, 0xce,
+ 0xcd, 0xc4, 0xb7, 0xac, 0xa6, 0x9f, 0x95, 0x8a, 0x89, 0x8a, 0x89, 0x83,
+ 0x7c, 0x7f, 0x82, 0x85, 0x87, 0x8c, 0x8d, 0x87, 0x82, 0x7d, 0x75, 0x6f,
+ 0x6e, 0x6c, 0x66, 0x60, 0x60, 0x61, 0x61, 0x60, 0x5d, 0x5c, 0x5b, 0x5b,
+ 0x5c, 0x54, 0x4f, 0x4e, 0x52, 0x5a, 0x5b, 0x5a, 0x56, 0x5a, 0x68, 0x79,
+ 0x82, 0x86, 0x84, 0x77, 0x5a, 0x5a, 0x61, 0x66, 0x6c, 0x74, 0x7a, 0x7d,
+ 0x7e, 0x7f, 0x82, 0x86, 0x89, 0x88, 0x82, 0x72, 0x61, 0x58, 0x56, 0x57,
+ 0x55, 0x53, 0x51, 0x50, 0x50, 0x4e, 0x53, 0x69, 0x7e, 0x88, 0x91, 0x9a,
+ 0xa1, 0xa5, 0xa7, 0xa8, 0xa7, 0xa9, 0xab, 0xac, 0xae, 0xb3, 0xb6, 0xb7,
+ 0xb6, 0xb4, 0xb3, 0xb0, 0xad, 0xac, 0xaa, 0xa7, 0xa4, 0xa2, 0xa2, 0x9f,
+ 0x9e, 0x9b, 0x9a, 0x99, 0x98, 0x95, 0x94, 0x93, 0x92, 0x92, 0x92, 0x91,
+ 0x92, 0x92, 0x92, 0x92, 0x92, 0x90, 0x90, 0x8f, 0x8f, 0x8d, 0x8e, 0x8d,
+ 0x8c, 0x8b, 0x88, 0x87, 0x86, 0x84, 0x83, 0x7f, 0x7d, 0x7b, 0x78, 0x74,
+ 0x46, 0x48, 0x4a, 0x4d, 0x50, 0x51, 0x54, 0x58, 0x59, 0x5b, 0x5b, 0x5d,
+ 0x5c, 0x5c, 0x5b, 0x5c, 0x5c, 0x5b, 0x5b, 0x5b, 0x5d, 0x5e, 0x5d, 0x5d,
+ 0x5f, 0x60, 0x60, 0x60, 0x60, 0x60, 0x61, 0x61, 0x60, 0x60, 0x61, 0x61,
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+ 0x73, 0x81, 0x8d, 0x96, 0xa1, 0xaa, 0xb3, 0xb9, 0xbc, 0xbc, 0xbc, 0xbf,
+ 0xc2, 0xc5, 0xc6, 0xc5, 0xc5, 0xc8, 0xca, 0xca, 0xca, 0xca, 0xca, 0xc9,
+ 0xca, 0xca, 0xcb, 0xc9, 0xc6, 0xc5, 0xc6, 0xc8, 0xc9, 0xca, 0xcb, 0xcc,
+ 0xd0, 0xd4, 0xd8, 0xd9, 0xda, 0xda, 0xd9, 0xd6, 0xd3, 0xcf, 0xc6, 0xb8,
+ 0xb0, 0xaf, 0xb2, 0xb5, 0xb6, 0xb8, 0xb8, 0xb6, 0xb7, 0xba, 0xbb, 0xbb,
+ 0xbb, 0xbd, 0xbb, 0xba, 0xba, 0xbb, 0xbc, 0xbd, 0xc1, 0xc4, 0xc6, 0xc8,
+ 0xc8, 0xc6, 0xc8, 0xc8, 0xc6, 0xc4, 0xc7, 0xc9, 0xc9, 0xc7, 0xc7, 0xc9,
+ 0xcc, 0xce, 0xcd, 0xcb, 0xc9, 0xc7, 0xc6, 0xc4, 0xc4, 0xc5, 0xca, 0xcc,
+ 0xce, 0xcf, 0xcf, 0xd0, 0xd1, 0xd1, 0xd0, 0xd0, 0xd1, 0xd4, 0xd8, 0xdb,
+ 0xd9, 0xd8, 0xd6, 0xd3, 0xcf, 0xcc, 0xcb, 0xcb, 0xc9, 0xc0, 0xb3, 0xa7,
+ 0xa1, 0x9e, 0x95, 0x8a, 0x89, 0x8a, 0x8a, 0x81, 0x78, 0x7e, 0x82, 0x87,
+ 0x88, 0x8c, 0x8c, 0x85, 0x81, 0x7d, 0x76, 0x70, 0x6e, 0x6b, 0x63, 0x5e,
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+ 0x53, 0x5c, 0x5b, 0x5c, 0x5e, 0x64, 0x73, 0x81, 0x88, 0x88, 0x83, 0x72,
+ 0x58, 0x5a, 0x62, 0x67, 0x6d, 0x74, 0x79, 0x7b, 0x7c, 0x7d, 0x7f, 0x83,
+ 0x85, 0x85, 0x80, 0x71, 0x61, 0x5a, 0x58, 0x58, 0x56, 0x54, 0x52, 0x50,
+ 0x4f, 0x4d, 0x54, 0x6a, 0x7c, 0x86, 0x8f, 0x97, 0x9e, 0xa2, 0xa4, 0xa5,
+ 0xa4, 0xa6, 0xa8, 0xaa, 0xac, 0xb2, 0xb5, 0xb7, 0xb6, 0xb4, 0xb3, 0xb0,
+ 0xac, 0xab, 0xa9, 0xa6, 0xa3, 0xa2, 0xa1, 0x9f, 0x9d, 0x9a, 0x99, 0x99,
+ 0x97, 0x95, 0x94, 0x93, 0x92, 0x92, 0x93, 0x92, 0x93, 0x93, 0x93, 0x93,
+ 0x92, 0x92, 0x91, 0x8f, 0x8f, 0x8e, 0x8e, 0x8e, 0x8d, 0x8c, 0x89, 0x88,
+ 0x87, 0x85, 0x84, 0x81, 0x7e, 0x7d, 0x7a, 0x76, 0x45, 0x47, 0x49, 0x4c,
+ 0x4f, 0x51, 0x54, 0x58, 0x59, 0x5a, 0x5c, 0x5c, 0x5b, 0x5a, 0x5a, 0x5a,
+ 0x5b, 0x5b, 0x5b, 0x5b, 0x5c, 0x5e, 0x5d, 0x5d, 0x5e, 0x5f, 0x60, 0x60,
+ 0x60, 0x5f, 0x60, 0x61, 0x60, 0x60, 0x61, 0x61, 0x63, 0x63, 0x63, 0x64,
+ 0x66, 0x66, 0x66, 0x66, 0x64, 0x63, 0x61, 0x5f, 0x5e, 0x5d, 0x5a, 0x5c,
+ 0x5e, 0x60, 0x63, 0x65, 0x67, 0x66, 0x66, 0x67, 0x71, 0x80, 0x8a, 0x92,
+ 0x9e, 0xaa, 0xb2, 0xb8, 0xbc, 0xbc, 0xbc, 0xbf, 0xc2, 0xc4, 0xc6, 0xc4,
+ 0xc3, 0xc5, 0xc6, 0xc7, 0xc8, 0xc8, 0xc7, 0xc7, 0xc8, 0xc9, 0xcb, 0xc8,
+ 0xc3, 0xc1, 0xc2, 0xc4, 0xc6, 0xc7, 0xc7, 0xc8, 0xcc, 0xcf, 0xd3, 0xd5,
+ 0xd7, 0xd9, 0xdc, 0xdd, 0xdc, 0xd7, 0xcf, 0xc4, 0xba, 0xb4, 0xaf, 0xb4,
+ 0xb7, 0xb7, 0xb7, 0xb6, 0xb8, 0xba, 0xbb, 0xbc, 0xbb, 0xbb, 0xbc, 0xbb,
+ 0xbc, 0xbd, 0xbb, 0xbc, 0xc0, 0xc3, 0xc4, 0xc8, 0xc9, 0xc6, 0xc6, 0xc6,
+ 0xc5, 0xc3, 0xc6, 0xc9, 0xca, 0xc8, 0xc7, 0xc5, 0xc8, 0xca, 0xca, 0xc9,
+ 0xc9, 0xc7, 0xc6, 0xc4, 0xc3, 0xc3, 0xc5, 0xc7, 0xc9, 0xcb, 0xcc, 0xcd,
+ 0xcd, 0xce, 0xcd, 0xcc, 0xcd, 0xcf, 0xd3, 0xd7, 0xd6, 0xd5, 0xd4, 0xd2,
+ 0xce, 0xca, 0xc8, 0xc7, 0xc4, 0xba, 0xac, 0xa0, 0x9c, 0x9b, 0x95, 0x8b,
+ 0x8a, 0x8c, 0x8c, 0x80, 0x78, 0x7f, 0x85, 0x89, 0x89, 0x8b, 0x8b, 0x84,
+ 0x80, 0x7c, 0x77, 0x71, 0x6c, 0x68, 0x60, 0x5c, 0x5d, 0x5e, 0x5e, 0x5c,
+ 0x5a, 0x5c, 0x5d, 0x5d, 0x59, 0x52, 0x54, 0x54, 0x57, 0x5e, 0x5d, 0x60,
+ 0x6b, 0x76, 0x84, 0x8a, 0x8b, 0x85, 0x7b, 0x66, 0x55, 0x5c, 0x64, 0x68,
+ 0x6d, 0x75, 0x78, 0x7a, 0x7a, 0x79, 0x7b, 0x7e, 0x80, 0x7f, 0x79, 0x6d,
+ 0x61, 0x5b, 0x59, 0x5a, 0x58, 0x56, 0x52, 0x50, 0x4e, 0x4e, 0x53, 0x67,
+ 0x78, 0x81, 0x8c, 0x94, 0x9a, 0x9e, 0x9f, 0xa0, 0x9f, 0xa0, 0xa3, 0xa5,
+ 0xa9, 0xae, 0xb2, 0xb5, 0xb5, 0xb3, 0xb2, 0xaf, 0xac, 0xab, 0xa8, 0xa5,
+ 0xa2, 0xa1, 0xa0, 0x9e, 0x9d, 0x9a, 0x98, 0x97, 0x97, 0x95, 0x94, 0x92,
+ 0x92, 0x93, 0x93, 0x93, 0x93, 0x93, 0x93, 0x94, 0x93, 0x92, 0x92, 0x90,
+ 0x90, 0x8f, 0x8f, 0x8f, 0x8e, 0x8d, 0x8b, 0x8a, 0x89, 0x87, 0x86, 0x83,
+ 0x81, 0x80, 0x7d, 0x78, 0x44, 0x47, 0x4a, 0x4c, 0x4f, 0x50, 0x53, 0x57,
+ 0x58, 0x59, 0x5a, 0x5a, 0x59, 0x5a, 0x5b, 0x5a, 0x5a, 0x5b, 0x5b, 0x5a,
+ 0x5b, 0x5d, 0x5d, 0x5c, 0x5d, 0x60, 0x60, 0x5f, 0x5e, 0x5f, 0x61, 0x61,
+ 0x61, 0x61, 0x62, 0x61, 0x63, 0x64, 0x64, 0x63, 0x64, 0x66, 0x66, 0x65,
+ 0x63, 0x61, 0x5f, 0x5e, 0x5e, 0x5c, 0x5a, 0x5b, 0x5e, 0x60, 0x63, 0x64,
+ 0x65, 0x67, 0x67, 0x68, 0x6f, 0x7d, 0x88, 0x90, 0x9c, 0xa7, 0xb0, 0xb7,
+ 0xbb, 0xbc, 0xbc, 0xbd, 0xc1, 0xc4, 0xc5, 0xc5, 0xc3, 0xc2, 0xc4, 0xc6,
+ 0xc7, 0xc6, 0xc6, 0xc6, 0xc7, 0xca, 0xcd, 0xc9, 0xc4, 0xc1, 0xc0, 0xc0,
+ 0xc1, 0xc1, 0xc3, 0xc6, 0xc9, 0xcb, 0xce, 0xd0, 0xd3, 0xd6, 0xdb, 0xe1,
+ 0xe3, 0xe0, 0xd9, 0xd0, 0xc8, 0xbf, 0xb2, 0xb1, 0xb5, 0xb7, 0xb8, 0xb7,
+ 0xb7, 0xb9, 0xba, 0xbb, 0xbc, 0xba, 0xba, 0xbb, 0xbb, 0xbb, 0xbb, 0xbb,
+ 0xbf, 0xc2, 0xc3, 0xc5, 0xc8, 0xc7, 0xc4, 0xc3, 0xc3, 0xc2, 0xc4, 0xc7,
+ 0xc8, 0xc7, 0xc5, 0xc4, 0xc7, 0xc8, 0xc8, 0xc7, 0xc6, 0xc5, 0xc4, 0xc5,
+ 0xc4, 0xc2, 0xc2, 0xc3, 0xc4, 0xc5, 0xc7, 0xc8, 0xc8, 0xc8, 0xc7, 0xc5,
+ 0xc3, 0xc4, 0xc8, 0xce, 0xd1, 0xd0, 0xd0, 0xce, 0xcb, 0xc7, 0xc5, 0xc3,
+ 0xbe, 0xb6, 0xa8, 0x9b, 0x97, 0x97, 0x8f, 0x87, 0x87, 0x89, 0x8c, 0x85,
+ 0x7e, 0x85, 0x89, 0x8a, 0x89, 0x8b, 0x89, 0x82, 0x7e, 0x79, 0x76, 0x70,
+ 0x6b, 0x66, 0x5f, 0x5c, 0x5d, 0x5d, 0x5c, 0x5a, 0x5b, 0x5d, 0x5d, 0x5a,
+ 0x54, 0x53, 0x5a, 0x5b, 0x5e, 0x63, 0x69, 0x74, 0x83, 0x8c, 0x92, 0x8f,
+ 0x87, 0x76, 0x68, 0x55, 0x53, 0x5d, 0x64, 0x68, 0x6f, 0x75, 0x77, 0x77,
+ 0x77, 0x76, 0x77, 0x79, 0x79, 0x77, 0x70, 0x67, 0x5f, 0x5c, 0x5b, 0x5a,
+ 0x5a, 0x57, 0x54, 0x52, 0x50, 0x4f, 0x54, 0x62, 0x71, 0x7a, 0x84, 0x8f,
+ 0x95, 0x98, 0x9a, 0x9a, 0x99, 0x99, 0x9c, 0xa0, 0xa5, 0xa9, 0xaf, 0xb3,
+ 0xb4, 0xb3, 0xb1, 0xaf, 0xac, 0xab, 0xa8, 0xa4, 0xa2, 0xa0, 0x9f, 0x9e,
+ 0x9d, 0x99, 0x97, 0x96, 0x95, 0x93, 0x92, 0x92, 0x92, 0x92, 0x92, 0x92,
+ 0x92, 0x92, 0x92, 0x94, 0x94, 0x93, 0x93, 0x92, 0x92, 0x90, 0x90, 0x90,
+ 0x8f, 0x90, 0x8e, 0x8d, 0x8b, 0x8a, 0x89, 0x86, 0x84, 0x82, 0x80, 0x7c,
+ 0x43, 0x46, 0x4a, 0x4d, 0x4f, 0x50, 0x52, 0x55, 0x57, 0x58, 0x5a, 0x5a,
+ 0x59, 0x5a, 0x5c, 0x5c, 0x5b, 0x5b, 0x5b, 0x5a, 0x5b, 0x5d, 0x5d, 0x5c,
+ 0x5e, 0x60, 0x60, 0x5f, 0x5f, 0x5f, 0x61, 0x61, 0x60, 0x61, 0x62, 0x61,
+ 0x63, 0x64, 0x63, 0x63, 0x64, 0x65, 0x66, 0x65, 0x63, 0x61, 0x5e, 0x5d,
+ 0x5d, 0x5c, 0x5a, 0x5b, 0x5d, 0x5f, 0x63, 0x63, 0x64, 0x65, 0x66, 0x66,
+ 0x6d, 0x7a, 0x85, 0x8d, 0x98, 0xa5, 0xad, 0xb5, 0xba, 0xbb, 0xbb, 0xbc,
+ 0xbf, 0xc3, 0xc5, 0xc6, 0xc4, 0xc2, 0xc4, 0xc6, 0xc7, 0xc6, 0xc8, 0xc7,
+ 0xc9, 0xcc, 0xd0, 0xcf, 0xcb, 0xc8, 0xc5, 0xc1, 0xbd, 0xbd, 0xbf, 0xc4,
+ 0xc8, 0xca, 0xcd, 0xce, 0xd0, 0xd2, 0xd5, 0xdc, 0xe0, 0xe3, 0xe2, 0xdc,
+ 0xd5, 0xcc, 0xbd, 0xad, 0xaf, 0xb6, 0xb8, 0xb7, 0xb6, 0xb7, 0xba, 0xbc,
+ 0xbd, 0xba, 0xb8, 0xb8, 0xb9, 0xba, 0xbb, 0xba, 0xbc, 0xbf, 0xc1, 0xc2,
+ 0xc7, 0xc9, 0xc4, 0xc2, 0xc1, 0xc1, 0xc0, 0xc1, 0xc2, 0xc1, 0xc1, 0xc1,
+ 0xc3, 0xc4, 0xc4, 0xc2, 0xc2, 0xc1, 0xc1, 0xc3, 0xc3, 0xbf, 0xc0, 0xc1,
+ 0xc1, 0xc1, 0xc2, 0xc3, 0xc3, 0xc2, 0xc2, 0xbf, 0xbd, 0xbc, 0xbe, 0xc3,
+ 0xc8, 0xc9, 0xca, 0xc9, 0xc7, 0xc5, 0xc2, 0xbf, 0xba, 0xb4, 0xa8, 0x9a,
+ 0x94, 0x91, 0x8a, 0x84, 0x87, 0x8a, 0x8c, 0x87, 0x83, 0x89, 0x8b, 0x89,
+ 0x87, 0x8a, 0x88, 0x81, 0x7d, 0x78, 0x73, 0x6c, 0x66, 0x62, 0x5d, 0x5c,
+ 0x5e, 0x5c, 0x5b, 0x5a, 0x5f, 0x5f, 0x58, 0x54, 0x50, 0x57, 0x5f, 0x68,
+ 0x6e, 0x77, 0x81, 0x8a, 0x8e, 0x90, 0x8f, 0x8a, 0x72, 0x57, 0x4d, 0x4b,
+ 0x56, 0x60, 0x67, 0x6a, 0x70, 0x75, 0x75, 0x73, 0x71, 0x6f, 0x71, 0x73,
+ 0x70, 0x6e, 0x69, 0x61, 0x5b, 0x5a, 0x5a, 0x5a, 0x5b, 0x59, 0x55, 0x53,
+ 0x51, 0x50, 0x51, 0x5c, 0x69, 0x72, 0x7c, 0x87, 0x8e, 0x93, 0x93, 0x94,
+ 0x92, 0x93, 0x96, 0x9a, 0x9f, 0xa5, 0xaa, 0xae, 0xb0, 0xb1, 0xb0, 0xae,
+ 0xab, 0xa9, 0xa8, 0xa5, 0xa1, 0xa0, 0x9e, 0x9d, 0x9b, 0x97, 0x95, 0x93,
+ 0x93, 0x91, 0x91, 0x91, 0x91, 0x91, 0x92, 0x91, 0x92, 0x92, 0x91, 0x92,
+ 0x92, 0x92, 0x92, 0x93, 0x92, 0x90, 0x90, 0x90, 0x91, 0x92, 0x91, 0x8e,
+ 0x8d, 0x8b, 0x8a, 0x88, 0x86, 0x84, 0x83, 0x7f, 0x42, 0x46, 0x4a, 0x4c,
+ 0x4f, 0x51, 0x52, 0x55, 0x57, 0x58, 0x5a, 0x5b, 0x5b, 0x5b, 0x5b, 0x5c,
+ 0x5b, 0x5c, 0x5c, 0x5b, 0x5b, 0x5d, 0x5d, 0x5c, 0x5d, 0x5f, 0x60, 0x5f,
+ 0x5f, 0x60, 0x62, 0x62, 0x61, 0x61, 0x62, 0x61, 0x63, 0x63, 0x63, 0x62,
+ 0x63, 0x65, 0x66, 0x65, 0x64, 0x61, 0x5e, 0x5c, 0x5c, 0x5c, 0x5b, 0x5c,
+ 0x5e, 0x60, 0x62, 0x64, 0x63, 0x64, 0x65, 0x65, 0x6b, 0x79, 0x84, 0x8b,
+ 0x95, 0xa3, 0xab, 0xb4, 0xb9, 0xbb, 0xbc, 0xbd, 0xbf, 0xc1, 0xc3, 0xc6,
+ 0xc5, 0xc3, 0xc4, 0xc5, 0xc6, 0xc6, 0xc8, 0xc9, 0xca, 0xce, 0xd2, 0xd2,
+ 0xd1, 0xcf, 0xcb, 0xc6, 0xbf, 0xbc, 0xbd, 0xc2, 0xc7, 0xca, 0xcc, 0xcd,
+ 0xce, 0xcf, 0xd1, 0xd3, 0xd7, 0xde, 0xe4, 0xe3, 0xde, 0xd8, 0xc9, 0xb0,
+ 0xa4, 0xad, 0xb4, 0xb7, 0xb6, 0xb7, 0xb9, 0xba, 0xbb, 0xb9, 0xb9, 0xbb,
+ 0xbb, 0xba, 0xba, 0xb9, 0xba, 0xbb, 0xbb, 0xbd, 0xc4, 0xc8, 0xc5, 0xc2,
+ 0xc1, 0xc0, 0xbe, 0xbd, 0xbe, 0xbd, 0xbf, 0xbe, 0xbe, 0xbf, 0xbf, 0xbe,
+ 0xbf, 0xbe, 0xbf, 0xc1, 0xc2, 0xbe, 0xbe, 0xbf, 0xbf, 0xbe, 0xc0, 0xbf,
+ 0xbf, 0xbd, 0xbd, 0xbc, 0xbd, 0xbd, 0xbc, 0xbf, 0xc3, 0xc5, 0xc5, 0xc4,
+ 0xc5, 0xc2, 0xbf, 0xbb, 0xb7, 0xb1, 0xa7, 0x9a, 0x95, 0x8f, 0x88, 0x86,
+ 0x8b, 0x8e, 0x8f, 0x88, 0x84, 0x89, 0x8b, 0x89, 0x88, 0x8a, 0x88, 0x80,
+ 0x7c, 0x77, 0x71, 0x69, 0x62, 0x5e, 0x5c, 0x5e, 0x5f, 0x5e, 0x5c, 0x5d,
+ 0x61, 0x5d, 0x54, 0x50, 0x51, 0x5d, 0x6a, 0x77, 0x7f, 0x87, 0x8e, 0x8f,
+ 0x8f, 0x90, 0x8d, 0x7a, 0x54, 0x41, 0x3f, 0x4b, 0x5b, 0x63, 0x68, 0x6d,
+ 0x72, 0x74, 0x72, 0x6e, 0x6c, 0x6c, 0x6e, 0x6e, 0x6c, 0x6a, 0x65, 0x5e,
+ 0x59, 0x57, 0x57, 0x57, 0x59, 0x57, 0x55, 0x53, 0x51, 0x50, 0x50, 0x56,
+ 0x61, 0x69, 0x75, 0x81, 0x8a, 0x8e, 0x90, 0x90, 0x8e, 0x8f, 0x92, 0x95,
+ 0x9a, 0xa1, 0xa7, 0xaa, 0xac, 0xaf, 0xaf, 0xad, 0xaa, 0xa9, 0xa8, 0xa6,
+ 0xa1, 0x9f, 0x9d, 0x9c, 0x98, 0x94, 0x93, 0x92, 0x91, 0x8f, 0x90, 0x90,
+ 0x90, 0x90, 0x91, 0x90, 0x91, 0x91, 0x90, 0x91, 0x91, 0x91, 0x91, 0x92,
+ 0x92, 0x91, 0x91, 0x92, 0x92, 0x92, 0x91, 0x8f, 0x8e, 0x8d, 0x8c, 0x8a,
+ 0x88, 0x87, 0x85, 0x82, 0x42, 0x45, 0x4a, 0x4c, 0x4e, 0x51, 0x52, 0x55,
+ 0x57, 0x58, 0x5b, 0x5c, 0x5c, 0x5c, 0x5b, 0x5b, 0x5b, 0x5c, 0x5c, 0x5b,
+ 0x5c, 0x5d, 0x5d, 0x5d, 0x5e, 0x5f, 0x5f, 0x5e, 0x5f, 0x61, 0x62, 0x62,
+ 0x61, 0x61, 0x62, 0x61, 0x63, 0x63, 0x63, 0x62, 0x63, 0x65, 0x66, 0x65,
+ 0x64, 0x61, 0x5e, 0x5c, 0x5c, 0x5c, 0x5b, 0x5c, 0x5f, 0x60, 0x62, 0x64,
+ 0x63, 0x64, 0x64, 0x64, 0x69, 0x77, 0x82, 0x89, 0x94, 0xa1, 0xaa, 0xb3,
+ 0xb8, 0xba, 0xbc, 0xbd, 0xbe, 0xc1, 0xc2, 0xc5, 0xc5, 0xc4, 0xc5, 0xc5,
+ 0xc6, 0xc7, 0xc8, 0xca, 0xcb, 0xce, 0xd2, 0xd3, 0xd3, 0xd2, 0xcf, 0xca,
+ 0xc4, 0xbf, 0xbe, 0xc1, 0xc5, 0xc9, 0xcc, 0xcd, 0xcd, 0xcf, 0xcf, 0xcf,
+ 0xd2, 0xda, 0xe2, 0xe4, 0xe1, 0xdd, 0xd1, 0xb8, 0xa1, 0xa4, 0xab, 0xb4,
+ 0xb7, 0xb7, 0xb8, 0xb9, 0xb9, 0xb8, 0xb9, 0xbb, 0xbb, 0xb9, 0xb8, 0xb7,
+ 0xb7, 0xb7, 0xb8, 0xb9, 0xc0, 0xc7, 0xc4, 0xc2, 0xc0, 0xbf, 0xbc, 0xbc,
+ 0xbb, 0xbc, 0xbc, 0xbb, 0xbb, 0xbb, 0xbb, 0xbb, 0xbd, 0xbc, 0xbd, 0xc0,
+ 0xc0, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbe, 0xbd, 0xbd, 0xbb, 0xbb, 0xbb,
+ 0xbc, 0xbc, 0xbc, 0xbe, 0xc1, 0xc3, 0xc3, 0xc3, 0xc3, 0xc1, 0xbd, 0xba,
+ 0xb5, 0xaf, 0xa5, 0x9a, 0x95, 0x8f, 0x89, 0x8a, 0x8e, 0x91, 0x92, 0x89,
+ 0x84, 0x88, 0x89, 0x88, 0x87, 0x89, 0x87, 0x81, 0x7d, 0x77, 0x71, 0x67,
+ 0x60, 0x5d, 0x5c, 0x5f, 0x60, 0x5e, 0x5d, 0x5e, 0x5f, 0x5b, 0x52, 0x51,
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+ 0xc2, 0xc5, 0xc7, 0xc8, 0xc7, 0xc6, 0xca, 0xcf, 0xd1, 0xd1, 0xd0, 0xcf,
+ 0xd2, 0xd4, 0xd5, 0xd6, 0xd6, 0xd8, 0xd8, 0xd6, 0xd2, 0xc9, 0xc1, 0xbf,
+ 0xc1, 0xc7, 0xcc, 0xd2, 0xd5, 0xd8, 0xd7, 0xd1, 0xcf, 0xcf, 0xd3, 0xd9,
+ 0xde, 0xe1, 0xdd, 0xca, 0xa7, 0xa3, 0xb2, 0xb7, 0xb5, 0xaf, 0xa7, 0xa5,
+ 0xa2, 0x9c, 0x9a, 0x9e, 0x9c, 0x9f, 0xa0, 0xa1, 0x9d, 0x9b, 0x9c, 0x9d,
+ 0x9d, 0x97, 0xa5, 0xb0, 0xb3, 0xb0, 0xaf, 0xb1, 0xb0, 0xae, 0xac, 0xac,
+ 0xad, 0xac, 0xab, 0xa9, 0xa9, 0xaa, 0xaa, 0xaa, 0xa9, 0xa9, 0xaa, 0xac,
+ 0xad, 0xae, 0xae, 0xb1, 0xb4, 0xb5, 0xb7, 0xb9, 0xbb, 0xba, 0xb8, 0xb5,
+ 0xb2, 0xb1, 0xad, 0xa8, 0x9f, 0x98, 0x9a, 0x98, 0x94, 0x8e, 0x91, 0x99,
+ 0x9c, 0x9b, 0x99, 0x94, 0x8e, 0x89, 0x86, 0x80, 0x7d, 0x7e, 0x7e, 0x7c,
+ 0x79, 0x73, 0x6d, 0x69, 0x64, 0x62, 0x63, 0x69, 0x70, 0x75, 0x79, 0x81,
+ 0x8b, 0x8f, 0x92, 0x94, 0x95, 0x90, 0x79, 0x58, 0x44, 0x34, 0x30, 0x35,
+ 0x3a, 0x3b, 0x3e, 0x3f, 0x45, 0x4e, 0x56, 0x5f, 0x60, 0x5e, 0x61, 0x65,
+ 0x6d, 0x73, 0x74, 0x72, 0x70, 0x6c, 0x69, 0x64, 0x62, 0x61, 0x5e, 0x5a,
+ 0x55, 0x53, 0x54, 0x56, 0x57, 0x53, 0x4e, 0x4a, 0x43, 0x3c, 0x38, 0x35,
+ 0x34, 0x3a, 0x4a, 0x64, 0x7c, 0x8b, 0x92, 0x97, 0x99, 0x97, 0x94, 0x92,
+ 0x8d, 0x8a, 0x8a, 0x8e, 0x90, 0x93, 0x94, 0x95, 0x94, 0x94, 0x92, 0x90,
+ 0x8e, 0x8c, 0x8b, 0x8b, 0x89, 0x89, 0x8a, 0x8a, 0x8a, 0x88, 0x88, 0x88,
+ 0x87, 0x85, 0x85, 0x85, 0x87, 0x87, 0x87, 0x86, 0x87, 0x87, 0x87, 0x88,
+ 0x8a, 0x8b, 0x8b, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f, 0x8f, 0x8e, 0x8f,
+ 0x8f, 0x8e, 0x8d, 0x8a, 0x41, 0x47, 0x4a, 0x4b, 0x4c, 0x4f, 0x52, 0x54,
+ 0x55, 0x58, 0x5a, 0x5b, 0x5b, 0x5b, 0x5a, 0x59, 0x59, 0x59, 0x5a, 0x5a,
+ 0x5c, 0x5d, 0x5e, 0x5e, 0x5f, 0x5f, 0x61, 0x61, 0x61, 0x60, 0x61, 0x62,
+ 0x61, 0x62, 0x62, 0x62, 0x63, 0x64, 0x64, 0x64, 0x62, 0x61, 0x62, 0x61,
+ 0x5f, 0x5d, 0x5b, 0x5a, 0x5b, 0x5d, 0x5f, 0x61, 0x61, 0x61, 0x60, 0x5e,
+ 0x5f, 0x5f, 0x5f, 0x5f, 0x5f, 0x67, 0x76, 0x80, 0x8a, 0x95, 0x9d, 0xa4,
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+ 0xc7, 0xc6, 0xcb, 0xd1, 0xd2, 0xd1, 0xcf, 0xd0, 0xd2, 0xd3, 0xd5, 0xd5,
+ 0xd5, 0xd5, 0xd6, 0xd5, 0xd3, 0xcd, 0xc5, 0xc0, 0xbe, 0xc4, 0xcc, 0xd2,
+ 0xd5, 0xd7, 0xda, 0xd7, 0xd4, 0xd2, 0xd1, 0xd7, 0xde, 0xe3, 0xe3, 0xd8,
+ 0xbf, 0xb0, 0xb3, 0xb9, 0xc5, 0xc9, 0xbd, 0xb3, 0xad, 0xa1, 0x95, 0x97,
+ 0x95, 0x94, 0x94, 0x98, 0x9a, 0x96, 0x94, 0x95, 0x95, 0x8f, 0x98, 0xa1,
+ 0xa4, 0xa3, 0xa5, 0xa8, 0xa9, 0xa8, 0xa7, 0xa6, 0xa8, 0xa7, 0xa6, 0xa5,
+ 0xa5, 0xa6, 0xa7, 0xa7, 0xa7, 0xa5, 0xa6, 0xa8, 0xa9, 0xa9, 0xaa, 0xae,
+ 0xb2, 0xb4, 0xb6, 0xb8, 0xb9, 0xb7, 0xb6, 0xb4, 0xb1, 0xae, 0xa9, 0xa4,
+ 0x9c, 0x95, 0x97, 0x96, 0x93, 0x90, 0x94, 0x9a, 0x9d, 0x9d, 0x9c, 0x98,
+ 0x93, 0x8d, 0x88, 0x7f, 0x7b, 0x7d, 0x7c, 0x7a, 0x77, 0x72, 0x6b, 0x65,
+ 0x63, 0x65, 0x6e, 0x7b, 0x82, 0x86, 0x88, 0x8c, 0x91, 0x94, 0x93, 0x91,
+ 0x87, 0x6b, 0x47, 0x36, 0x32, 0x31, 0x32, 0x37, 0x3c, 0x3e, 0x3f, 0x41,
+ 0x48, 0x52, 0x59, 0x5f, 0x5d, 0x5d, 0x63, 0x69, 0x70, 0x74, 0x71, 0x6b,
+ 0x67, 0x63, 0x62, 0x61, 0x60, 0x5e, 0x5d, 0x59, 0x56, 0x55, 0x56, 0x58,
+ 0x57, 0x53, 0x4f, 0x4c, 0x45, 0x3e, 0x3a, 0x37, 0x37, 0x3d, 0x4c, 0x66,
+ 0x7e, 0x8c, 0x92, 0x97, 0x9a, 0x98, 0x95, 0x92, 0x8c, 0x87, 0x85, 0x87,
+ 0x8a, 0x8c, 0x8a, 0x89, 0x89, 0x89, 0x87, 0x84, 0x82, 0x81, 0x80, 0x81,
+ 0x81, 0x83, 0x83, 0x84, 0x84, 0x84, 0x85, 0x85, 0x84, 0x83, 0x82, 0x84,
+ 0x86, 0x86, 0x85, 0x84, 0x86, 0x85, 0x85, 0x86, 0x88, 0x89, 0x89, 0x89,
+ 0x8a, 0x8b, 0x8b, 0x8d, 0x8d, 0x8d, 0x8c, 0x8d, 0x8c, 0x8c, 0x8c, 0x8a,
+ 0x40, 0x46, 0x49, 0x4b, 0x4c, 0x4e, 0x52, 0x54, 0x56, 0x58, 0x5b, 0x5b,
+ 0x5a, 0x59, 0x59, 0x58, 0x58, 0x59, 0x5a, 0x59, 0x5b, 0x5d, 0x5d, 0x5e,
+ 0x5f, 0x5e, 0x60, 0x5f, 0x5f, 0x5f, 0x60, 0x60, 0x62, 0x62, 0x62, 0x61,
+ 0x63, 0x64, 0x64, 0x64, 0x62, 0x61, 0x61, 0x60, 0x5d, 0x5c, 0x5c, 0x5c,
+ 0x5d, 0x5d, 0x5f, 0x5f, 0x60, 0x60, 0x5f, 0x5e, 0x5f, 0x5f, 0x5e, 0x5e,
+ 0x5e, 0x64, 0x72, 0x7d, 0x8a, 0x95, 0x9c, 0xa1, 0xa7, 0xab, 0xb0, 0xb4,
+ 0xb7, 0xbb, 0xbc, 0xbd, 0xbf, 0xc3, 0xc5, 0xc6, 0xc6, 0xc6, 0xcc, 0xd1,
+ 0xd2, 0xcf, 0xce, 0xd1, 0xd4, 0xd5, 0xd5, 0xd5, 0xd4, 0xd1, 0xd1, 0xd3,
+ 0xd3, 0xd0, 0xc9, 0xc5, 0xbf, 0xc1, 0xc8, 0xce, 0xd2, 0xd6, 0xda, 0xdb,
+ 0xd8, 0xd6, 0xd3, 0xd5, 0xdb, 0xde, 0xdf, 0xde, 0xd9, 0xc7, 0xb8, 0xb3,
+ 0xb5, 0xc6, 0xd1, 0xd0, 0xce, 0xc8, 0xbf, 0xb8, 0xad, 0xa4, 0x9f, 0x9d,
+ 0x9f, 0xa0, 0x9e, 0x9d, 0x9c, 0x99, 0x95, 0x96, 0x95, 0x91, 0x8f, 0x91,
+ 0x95, 0x98, 0x9a, 0x99, 0x99, 0x97, 0x97, 0x96, 0x97, 0x98, 0x9c, 0x9e,
+ 0x9e, 0x9e, 0xa1, 0xa3, 0xa3, 0xa4, 0xa6, 0xaa, 0xaf, 0xb2, 0xb6, 0xb7,
+ 0xb8, 0xb6, 0xb5, 0xb3, 0xaf, 0xa9, 0xa4, 0xa0, 0x9a, 0x94, 0x96, 0x98,
+ 0x98, 0x97, 0x99, 0x9e, 0xa1, 0xa2, 0xa0, 0x9c, 0x98, 0x91, 0x8b, 0x82,
+ 0x7a, 0x79, 0x78, 0x77, 0x75, 0x6e, 0x67, 0x61, 0x68, 0x71, 0x7f, 0x8e,
+ 0x93, 0x94, 0x95, 0x95, 0x95, 0x8d, 0x7b, 0x68, 0x4b, 0x34, 0x2f, 0x31,
+ 0x33, 0x34, 0x35, 0x39, 0x3c, 0x3f, 0x40, 0x42, 0x4b, 0x57, 0x5c, 0x5e,
+ 0x5c, 0x60, 0x6b, 0x70, 0x75, 0x73, 0x6b, 0x65, 0x61, 0x5d, 0x5d, 0x5e,
+ 0x5f, 0x5e, 0x5d, 0x5a, 0x58, 0x58, 0x59, 0x59, 0x58, 0x54, 0x50, 0x4d,
+ 0x4a, 0x47, 0x44, 0x42, 0x43, 0x47, 0x54, 0x6a, 0x80, 0x8e, 0x93, 0x98,
+ 0x9a, 0x9a, 0x97, 0x94, 0x8f, 0x88, 0x81, 0x80, 0x80, 0x80, 0x7b, 0x75,
+ 0x74, 0x74, 0x73, 0x70, 0x6f, 0x6e, 0x6f, 0x72, 0x75, 0x77, 0x79, 0x7a,
+ 0x7a, 0x7b, 0x7c, 0x7e, 0x7e, 0x7e, 0x80, 0x81, 0x82, 0x82, 0x82, 0x83,
+ 0x83, 0x83, 0x83, 0x84, 0x85, 0x84, 0x85, 0x86, 0x87, 0x87, 0x89, 0x89,
+ 0x89, 0x8a, 0x8c, 0x8c, 0x8c, 0x8c, 0x8b, 0x8a, 0x41, 0x44, 0x48, 0x4a,
+ 0x4c, 0x4f, 0x53, 0x54, 0x55, 0x57, 0x59, 0x59, 0x58, 0x57, 0x57, 0x58,
+ 0x58, 0x59, 0x59, 0x59, 0x5b, 0x5d, 0x5d, 0x5e, 0x5f, 0x5e, 0x5f, 0x60,
+ 0x5f, 0x5f, 0x60, 0x60, 0x61, 0x62, 0x61, 0x61, 0x63, 0x63, 0x63, 0x63,
+ 0x62, 0x61, 0x61, 0x60, 0x5d, 0x5b, 0x5c, 0x5c, 0x5d, 0x5d, 0x5f, 0x5f,
+ 0x5f, 0x5f, 0x60, 0x5e, 0x5f, 0x5e, 0x5e, 0x5e, 0x5d, 0x60, 0x6d, 0x79,
+ 0x89, 0x95, 0x9c, 0xa0, 0xa5, 0xa9, 0xad, 0xb2, 0xb7, 0xba, 0xbb, 0xbc,
+ 0xbe, 0xc2, 0xc4, 0xc4, 0xc4, 0xc4, 0xcb, 0xcf, 0xd0, 0xd0, 0xd0, 0xd2,
+ 0xd5, 0xd6, 0xd6, 0xd7, 0xd3, 0xcf, 0xcd, 0xce, 0xd0, 0xd2, 0xce, 0xca,
+ 0xc5, 0xc4, 0xc3, 0xc8, 0xcd, 0xd4, 0xda, 0xdd, 0xdc, 0xdb, 0xd7, 0xd4,
+ 0xd3, 0xd5, 0xd7, 0xda, 0xdd, 0xd6, 0xc8, 0xbd, 0xaf, 0xab, 0xc6, 0xd4,
+ 0xd6, 0xd4, 0xd2, 0xce, 0xca, 0xc6, 0xc4, 0xc1, 0xbf, 0xbf, 0xbf, 0xbe,
+ 0xbb, 0xb5, 0xab, 0xac, 0xaa, 0xa2, 0x95, 0x90, 0x94, 0x98, 0x9d, 0x9a,
+ 0x92, 0x8c, 0x88, 0x84, 0x82, 0x82, 0x85, 0x87, 0x8c, 0x92, 0x97, 0x9b,
+ 0x9c, 0x9e, 0xa2, 0xa6, 0xaa, 0xad, 0xb3, 0xb5, 0xb6, 0xb5, 0xb4, 0xb2,
+ 0xab, 0xa4, 0xa0, 0x9e, 0x9b, 0x98, 0x99, 0x9c, 0x9d, 0x9e, 0x9e, 0xa1,
+ 0xa4, 0xa4, 0xa2, 0x9d, 0x98, 0x91, 0x8c, 0x83, 0x7b, 0x75, 0x72, 0x71,
+ 0x6e, 0x69, 0x67, 0x6a, 0x79, 0x84, 0x90, 0x99, 0x9a, 0x9a, 0x98, 0x92,
+ 0x7f, 0x5a, 0x3a, 0x2d, 0x27, 0x28, 0x2f, 0x34, 0x35, 0x36, 0x37, 0x3a,
+ 0x3e, 0x40, 0x42, 0x47, 0x51, 0x5c, 0x5f, 0x5e, 0x5d, 0x69, 0x76, 0x79,
+ 0x76, 0x70, 0x67, 0x60, 0x5c, 0x59, 0x5a, 0x5c, 0x5d, 0x5c, 0x5a, 0x59,
+ 0x58, 0x59, 0x5a, 0x5b, 0x59, 0x54, 0x51, 0x50, 0x50, 0x52, 0x51, 0x51,
+ 0x52, 0x56, 0x5f, 0x70, 0x83, 0x8f, 0x94, 0x98, 0x9a, 0x9c, 0x9a, 0x98,
+ 0x93, 0x8d, 0x83, 0x7d, 0x7a, 0x75, 0x6b, 0x62, 0x5f, 0x5f, 0x60, 0x5e,
+ 0x5e, 0x5e, 0x5f, 0x63, 0x66, 0x68, 0x6b, 0x6b, 0x6c, 0x6e, 0x70, 0x74,
+ 0x76, 0x78, 0x7b, 0x7e, 0x7f, 0x7f, 0x7f, 0x80, 0x80, 0x80, 0x80, 0x81,
+ 0x80, 0x81, 0x83, 0x84, 0x85, 0x84, 0x86, 0x86, 0x87, 0x88, 0x8a, 0x8a,
+ 0x8a, 0x8a, 0x88, 0x87, 0x40, 0x43, 0x47, 0x49, 0x4b, 0x50, 0x53, 0x54,
+ 0x54, 0x56, 0x58, 0x58, 0x57, 0x57, 0x56, 0x58, 0x59, 0x58, 0x59, 0x58,
+ 0x5a, 0x5c, 0x5d, 0x5d, 0x5e, 0x5f, 0x5f, 0x60, 0x60, 0x60, 0x60, 0x61,
+ 0x61, 0x61, 0x62, 0x62, 0x63, 0x64, 0x64, 0x62, 0x63, 0x62, 0x61, 0x60,
+ 0x5d, 0x5c, 0x5c, 0x5c, 0x5d, 0x5d, 0x5f, 0x60, 0x60, 0x60, 0x60, 0x5e,
+ 0x5f, 0x5e, 0x5e, 0x5e, 0x5c, 0x5f, 0x6b, 0x76, 0x88, 0x95, 0x9b, 0x9f,
+ 0xa3, 0xa6, 0xac, 0xb2, 0xb7, 0xb9, 0xba, 0xbb, 0xbe, 0xc0, 0xc1, 0xc1,
+ 0xc1, 0xc3, 0xcb, 0xce, 0xcf, 0xcf, 0xd1, 0xd4, 0xd6, 0xd6, 0xd7, 0xd8,
+ 0xd4, 0xcf, 0xcc, 0xcb, 0xce, 0xd0, 0xd0, 0xcf, 0xcc, 0xc7, 0xc2, 0xc2,
+ 0xc6, 0xd0, 0xda, 0xde, 0xde, 0xdd, 0xd9, 0xd4, 0xce, 0xd1, 0xd4, 0xd7,
+ 0xdb, 0xdd, 0xd3, 0xc8, 0xb6, 0xa5, 0xb3, 0xcc, 0xd5, 0xd2, 0xd0, 0xd0,
+ 0xd0, 0xd0, 0xcf, 0xcf, 0xcd, 0xcc, 0xcc, 0xcc, 0xcb, 0xc5, 0xb9, 0xc2,
+ 0xc5, 0xc1, 0xb6, 0xb0, 0xb1, 0xb4, 0xb5, 0xb0, 0xa5, 0x9d, 0x97, 0x8d,
+ 0x85, 0x7f, 0x7f, 0x80, 0x83, 0x8b, 0x90, 0x92, 0x93, 0x94, 0x99, 0x9e,
+ 0xa3, 0xa7, 0xac, 0xaf, 0xb0, 0xb2, 0xb2, 0xb0, 0xa8, 0xa0, 0x9d, 0x9c,
+ 0x9c, 0x9b, 0x9c, 0x9f, 0x9f, 0xa0, 0xa0, 0xa1, 0xa2, 0xa2, 0xa0, 0x9c,
+ 0x96, 0x8f, 0x89, 0x83, 0x7b, 0x74, 0x6e, 0x6b, 0x6a, 0x69, 0x71, 0x7e,
+ 0x8c, 0x93, 0x99, 0x9d, 0x9a, 0x93, 0x8a, 0x76, 0x51, 0x30, 0x22, 0x20,
+ 0x24, 0x2a, 0x31, 0x35, 0x36, 0x37, 0x39, 0x3b, 0x3e, 0x3f, 0x42, 0x49,
+ 0x56, 0x5e, 0x5f, 0x5c, 0x5f, 0x74, 0x7f, 0x7e, 0x75, 0x6b, 0x64, 0x5d,
+ 0x59, 0x58, 0x5a, 0x5c, 0x5d, 0x5c, 0x5a, 0x58, 0x59, 0x5a, 0x5c, 0x5c,
+ 0x5a, 0x55, 0x53, 0x53, 0x56, 0x5b, 0x5c, 0x5c, 0x5d, 0x5f, 0x67, 0x74,
+ 0x86, 0x91, 0x96, 0x99, 0x9b, 0x9c, 0x9b, 0x9a, 0x96, 0x90, 0x87, 0x80,
+ 0x7b, 0x73, 0x66, 0x59, 0x55, 0x54, 0x55, 0x55, 0x55, 0x56, 0x57, 0x59,
+ 0x5b, 0x5e, 0x60, 0x60, 0x61, 0x63, 0x67, 0x6c, 0x6f, 0x73, 0x78, 0x7b,
+ 0x7c, 0x7d, 0x7d, 0x7e, 0x7f, 0x7f, 0x7e, 0x7e, 0x7e, 0x80, 0x82, 0x82,
+ 0x82, 0x82, 0x83, 0x84, 0x84, 0x86, 0x87, 0x87, 0x87, 0x87, 0x86, 0x85,
+ 0x40, 0x43, 0x47, 0x49, 0x4b, 0x4f, 0x53, 0x54, 0x55, 0x56, 0x58, 0x58,
+ 0x58, 0x57, 0x57, 0x58, 0x58, 0x58, 0x58, 0x58, 0x5a, 0x5b, 0x5c, 0x5d,
+ 0x5d, 0x5e, 0x5e, 0x5f, 0x60, 0x5f, 0x61, 0x62, 0x61, 0x61, 0x62, 0x61,
+ 0x62, 0x64, 0x64, 0x62, 0x63, 0x62, 0x61, 0x60, 0x5e, 0x5c, 0x5b, 0x5c,
+ 0x5d, 0x5e, 0x60, 0x60, 0x60, 0x60, 0x60, 0x5e, 0x5f, 0x5e, 0x5e, 0x5e,
+ 0x5c, 0x5f, 0x6a, 0x75, 0x87, 0x94, 0x9b, 0x9f, 0xa2, 0xa5, 0xab, 0xb1,
+ 0xb6, 0xb9, 0xba, 0xbb, 0xbd, 0xbf, 0xc0, 0xbf, 0xbf, 0xc3, 0xca, 0xcd,
+ 0xce, 0xce, 0xd1, 0xd3, 0xd5, 0xd7, 0xd7, 0xd7, 0xd3, 0xcf, 0xcc, 0xcb,
+ 0xcc, 0xcf, 0xd0, 0xd0, 0xcf, 0xc9, 0xc5, 0xc1, 0xc3, 0xcb, 0xd8, 0xdf,
+ 0xe0, 0xde, 0xda, 0xd6, 0xce, 0xd1, 0xd4, 0xd6, 0xda, 0xdf, 0xd8, 0xce,
+ 0xbe, 0xaa, 0xaa, 0xc3, 0xcf, 0xd0, 0xcf, 0xcf, 0xd0, 0xd0, 0xd0, 0xd0,
+ 0xcf, 0xcf, 0xcf, 0xcf, 0xd0, 0xcc, 0xc2, 0xcc, 0xd0, 0xce, 0xc8, 0xc2,
+ 0xc3, 0xc4, 0xc4, 0xbf, 0xb6, 0xad, 0xa8, 0x9d, 0x93, 0x8c, 0x8a, 0x89,
+ 0x89, 0x8e, 0x90, 0x90, 0x8f, 0x8f, 0x94, 0x9a, 0x9f, 0xa2, 0xa6, 0xa9,
+ 0xab, 0xad, 0xae, 0xac, 0xa4, 0x9d, 0x9c, 0x9b, 0x9b, 0x9c, 0x9e, 0x9e,
+ 0x9f, 0xa0, 0xa1, 0xa0, 0xa1, 0xa0, 0x9e, 0x9a, 0x94, 0x8c, 0x87, 0x81,
+ 0x78, 0x71, 0x6d, 0x6c, 0x6d, 0x6f, 0x7b, 0x8a, 0x96, 0x9a, 0x9c, 0x97,
+ 0x8b, 0x7f, 0x74, 0x5e, 0x3b, 0x22, 0x1e, 0x21, 0x27, 0x2b, 0x31, 0x35,
+ 0x37, 0x39, 0x3b, 0x3d, 0x3f, 0x40, 0x43, 0x4b, 0x57, 0x5e, 0x5e, 0x5b,
+ 0x63, 0x7d, 0x85, 0x81, 0x74, 0x69, 0x62, 0x5b, 0x58, 0x59, 0x5c, 0x5d,
+ 0x5e, 0x5d, 0x5b, 0x59, 0x59, 0x5b, 0x5c, 0x5d, 0x5a, 0x58, 0x57, 0x57,
+ 0x5c, 0x62, 0x63, 0x62, 0x63, 0x65, 0x6b, 0x78, 0x88, 0x92, 0x96, 0x99,
+ 0x9a, 0x9b, 0x9b, 0x9a, 0x97, 0x91, 0x89, 0x81, 0x7c, 0x74, 0x66, 0x57,
+ 0x52, 0x52, 0x53, 0x53, 0x53, 0x53, 0x53, 0x55, 0x56, 0x59, 0x5b, 0x5b,
+ 0x5b, 0x5d, 0x61, 0x67, 0x6a, 0x70, 0x77, 0x7a, 0x7c, 0x7c, 0x7c, 0x7d,
+ 0x7e, 0x7e, 0x7d, 0x7d, 0x7d, 0x7f, 0x80, 0x80, 0x80, 0x80, 0x82, 0x83,
+ 0x83, 0x84, 0x85, 0x85, 0x86, 0x86, 0x85, 0x84, 0x41, 0x43, 0x47, 0x48,
+ 0x4b, 0x50, 0x53, 0x54, 0x55, 0x56, 0x58, 0x59, 0x59, 0x59, 0x59, 0x59,
+ 0x59, 0x58, 0x58, 0x5a, 0x5a, 0x5a, 0x5a, 0x5c, 0x5d, 0x5e, 0x5e, 0x5f,
+ 0x60, 0x5f, 0x61, 0x62, 0x61, 0x61, 0x61, 0x61, 0x62, 0x63, 0x64, 0x63,
+ 0x63, 0x61, 0x61, 0x60, 0x5f, 0x5e, 0x5c, 0x5d, 0x5e, 0x5f, 0x60, 0x60,
+ 0x60, 0x60, 0x60, 0x5f, 0x5d, 0x5d, 0x5e, 0x5e, 0x5c, 0x5f, 0x68, 0x72,
+ 0x85, 0x93, 0x9c, 0x9f, 0xa1, 0xa3, 0xa8, 0xb0, 0xb6, 0xb9, 0xbb, 0xbb,
+ 0xbc, 0xbd, 0xbe, 0xbe, 0xbe, 0xc1, 0xc8, 0xc9, 0xcb, 0xcd, 0xd0, 0xd2,
+ 0xd4, 0xd5, 0xd6, 0xd5, 0xd2, 0xcf, 0xcd, 0xcc, 0xcc, 0xcc, 0xcf, 0xd0,
+ 0xce, 0xcd, 0xcb, 0xc5, 0xc2, 0xc4, 0xd1, 0xde, 0xdf, 0xde, 0xdc, 0xdb,
+ 0xd5, 0xd3, 0xd3, 0xd4, 0xd6, 0xdc, 0xd9, 0xd4, 0xc9, 0xb7, 0xa8, 0xb2,
+ 0xbd, 0xca, 0xd0, 0xd0, 0xd0, 0xcf, 0xcf, 0xcf, 0xcf, 0xd0, 0xd1, 0xd1,
+ 0xd1, 0xd0, 0xcf, 0xd1, 0xd2, 0xd2, 0xd1, 0xcf, 0xce, 0xce, 0xce, 0xcb,
+ 0xc7, 0xc3, 0xbf, 0xb8, 0xb2, 0xac, 0xaa, 0xa7, 0xa3, 0x9f, 0x9a, 0x96,
+ 0x93, 0x90, 0x94, 0x99, 0x9b, 0x9c, 0x9f, 0xa1, 0xa2, 0xa5, 0xa6, 0xa5,
+ 0x9f, 0x9a, 0x99, 0x99, 0x99, 0x9b, 0x9b, 0x9c, 0x9c, 0x9e, 0x9e, 0x9c,
+ 0x9b, 0x99, 0x98, 0x95, 0x8e, 0x88, 0x83, 0x7d, 0x73, 0x6f, 0x71, 0x76,
+ 0x7a, 0x80, 0x8c, 0x96, 0x9b, 0x9a, 0x92, 0x7d, 0x64, 0x55, 0x4d, 0x43,
+ 0x30, 0x23, 0x22, 0x25, 0x29, 0x2e, 0x33, 0x37, 0x39, 0x3b, 0x3d, 0x40,
+ 0x41, 0x42, 0x45, 0x4f, 0x5a, 0x5d, 0x5c, 0x5b, 0x6d, 0x88, 0x8b, 0x83,
+ 0x72, 0x66, 0x60, 0x5b, 0x5a, 0x5d, 0x60, 0x61, 0x5f, 0x5e, 0x5c, 0x5a,
+ 0x5a, 0x5c, 0x5d, 0x5e, 0x5d, 0x5c, 0x5d, 0x5f, 0x65, 0x6b, 0x6d, 0x6c,
+ 0x6c, 0x6d, 0x73, 0x7e, 0x8a, 0x92, 0x95, 0x98, 0x99, 0x9a, 0x9a, 0x99,
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+ 0x5f, 0x5e, 0x5d, 0x5e, 0x5e, 0x5e, 0x60, 0x5f, 0x5f, 0x5f, 0x5f, 0x60,
+ 0x5d, 0x5e, 0x5f, 0x5f, 0x5f, 0x61, 0x65, 0x6e, 0x82, 0x93, 0x9c, 0x9f,
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+ 0xbc, 0xbf, 0xc4, 0xc6, 0xc7, 0xca, 0xce, 0xcf, 0xd1, 0xd3, 0xd4, 0xd4,
+ 0xd0, 0xcf, 0xce, 0xcc, 0xcb, 0xca, 0xcd, 0xcd, 0xca, 0xcb, 0xcc, 0xca,
+ 0xc8, 0xc4, 0xc8, 0xd5, 0xde, 0xe1, 0xe0, 0xdf, 0xdb, 0xd6, 0xd2, 0xcd,
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+ 0xd2, 0xd1, 0xd1, 0xd0, 0xcf, 0xcf, 0xd2, 0xd2, 0xd0, 0xce, 0xce, 0xcc,
+ 0xca, 0xc8, 0xc6, 0xc3, 0xbd, 0xb6, 0xb0, 0xac, 0xa8, 0xa4, 0xa4, 0xa6,
+ 0xa5, 0xa3, 0xa0, 0x9f, 0x9d, 0x9c, 0x9c, 0x9b, 0x97, 0x95, 0x95, 0x95,
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+ 0x60, 0x62, 0x64, 0x67, 0x6e, 0x75, 0x77, 0x75, 0x75, 0x75, 0x79, 0x81,
+ 0x8d, 0x93, 0x95, 0x97, 0x97, 0x98, 0x98, 0x98, 0x95, 0x90, 0x88, 0x81,
+ 0x7d, 0x77, 0x70, 0x64, 0x5e, 0x5b, 0x59, 0x58, 0x57, 0x57, 0x57, 0x57,
+ 0x58, 0x58, 0x57, 0x57, 0x57, 0x55, 0x55, 0x5c, 0x63, 0x6e, 0x79, 0x7e,
+ 0x80, 0x80, 0x80, 0x7f, 0x80, 0x80, 0x7f, 0x80, 0x80, 0x80, 0x80, 0x80,
+ 0x7f, 0x7f, 0x81, 0x81, 0x81, 0x80, 0x81, 0x81, 0x82, 0x83, 0x84, 0x85,
+ 0x44, 0x45, 0x47, 0x49, 0x4c, 0x51, 0x51, 0x53, 0x53, 0x55, 0x58, 0x58,
+ 0x58, 0x58, 0x59, 0x59, 0x59, 0x58, 0x58, 0x59, 0x59, 0x59, 0x5b, 0x5c,
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+ 0xb4, 0xb9, 0xbb, 0xba, 0xb8, 0xb8, 0xba, 0xb9, 0xb8, 0xbc, 0xc2, 0xc3,
+ 0xc4, 0xc5, 0xc9, 0xcb, 0xcd, 0xcf, 0xd0, 0xd1, 0xce, 0xcd, 0xcd, 0xcc,
+ 0xca, 0xc8, 0xcb, 0xcb, 0xc8, 0xc7, 0xc9, 0xcb, 0xcb, 0xc9, 0xcb, 0xcf,
+ 0xd5, 0xda, 0xde, 0xda, 0xd2, 0xcb, 0xc9, 0xcb, 0xce, 0xca, 0xce, 0xc9,
+ 0xb2, 0x8e, 0x74, 0x67, 0x60, 0x5b, 0x65, 0x73, 0x7d, 0x89, 0x90, 0x96,
+ 0x99, 0x9e, 0xa5, 0xab, 0xb1, 0xb8, 0xba, 0xbb, 0xbc, 0xbe, 0xc1, 0xc4,
+ 0xc5, 0xc7, 0xcb, 0xcf, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0xd0, 0xd0, 0xcf,
+ 0xcb, 0xc8, 0xc7, 0xc5, 0xc3, 0xc0, 0xbf, 0xbd, 0xbc, 0xb9, 0xb3, 0xae,
+ 0xa7, 0xa0, 0x9c, 0x98, 0x94, 0x93, 0x92, 0x91, 0x91, 0x90, 0x8d, 0x8c,
+ 0x8c, 0x8d, 0x8d, 0x8b, 0x8b, 0x8c, 0x8f, 0x8f, 0x8d, 0x8b, 0x8a, 0x8a,
+ 0x89, 0x90, 0x98, 0x9c, 0x9d, 0x9d, 0x90, 0x70, 0x52, 0x46, 0x44, 0x4d,
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+ 0x3e, 0x41, 0x45, 0x45, 0x45, 0x47, 0x4c, 0x58, 0x5d, 0x5b, 0x5c, 0x66,
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+ 0x65, 0x63, 0x60, 0x5d, 0x5c, 0x5f, 0x60, 0x62, 0x64, 0x67, 0x6b, 0x70,
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+ 0x94, 0x94, 0x95, 0x95, 0x93, 0x8d, 0x86, 0x80, 0x7c, 0x78, 0x76, 0x6f,
+ 0x69, 0x67, 0x64, 0x5f, 0x5c, 0x5a, 0x5a, 0x5b, 0x5a, 0x5a, 0x59, 0x58,
+ 0x57, 0x56, 0x59, 0x61, 0x68, 0x73, 0x7f, 0x86, 0x87, 0x87, 0x87, 0x88,
+ 0x87, 0x87, 0x88, 0x89, 0x89, 0x88, 0x87, 0x87, 0x87, 0x88, 0x87, 0x86,
+ 0x86, 0x86, 0x86, 0x86, 0x87, 0x88, 0x8b, 0x8d, 0x46, 0x46, 0x47, 0x49,
+ 0x4c, 0x50, 0x51, 0x52, 0x53, 0x56, 0x58, 0x58, 0x58, 0x58, 0x59, 0x59,
+ 0x59, 0x58, 0x58, 0x59, 0x59, 0x59, 0x5a, 0x5b, 0x5c, 0x5d, 0x5f, 0x61,
+ 0x61, 0x5f, 0x60, 0x62, 0x63, 0x63, 0x62, 0x62, 0x62, 0x64, 0x64, 0x63,
+ 0x63, 0x61, 0x61, 0x61, 0x5f, 0x5d, 0x5d, 0x5e, 0x5f, 0x60, 0x60, 0x5f,
+ 0x5f, 0x5f, 0x5f, 0x60, 0x61, 0x63, 0x62, 0x61, 0x62, 0x64, 0x67, 0x6e,
+ 0x7e, 0x90, 0x98, 0x9e, 0x9e, 0x9f, 0xa3, 0xab, 0xb4, 0xb9, 0xba, 0xb9,
+ 0xb8, 0xb8, 0xb9, 0xb9, 0xb7, 0xb9, 0xbe, 0xc0, 0xc0, 0xbe, 0xc2, 0xc7,
+ 0xc9, 0xcb, 0xcd, 0xce, 0xcc, 0xcc, 0xcb, 0xc9, 0xc8, 0xc6, 0xc8, 0xca,
+ 0xcd, 0xd2, 0xd2, 0xcb, 0xc6, 0xc4, 0xcc, 0xd0, 0xd1, 0xd0, 0xce, 0xc8,
+ 0xc5, 0xc6, 0xcb, 0xd5, 0xd3, 0xb8, 0xb3, 0xb0, 0x9c, 0x74, 0x5b, 0x4f,
+ 0x4a, 0x4d, 0x5e, 0x59, 0x46, 0x42, 0x42, 0x42, 0x41, 0x47, 0x51, 0x58,
+ 0x63, 0x71, 0x79, 0x7e, 0x82, 0x88, 0x95, 0xa1, 0xaa, 0xaf, 0xb7, 0xc2,
+ 0xcb, 0xd0, 0xd1, 0xd3, 0xd2, 0xd0, 0xd1, 0xd2, 0xd1, 0xd0, 0xd1, 0xd0,
+ 0xcf, 0xcd, 0xcd, 0xcc, 0xca, 0xc8, 0xc4, 0xbf, 0xb7, 0xae, 0xa9, 0xa1,
+ 0x9c, 0x98, 0x93, 0x90, 0x8f, 0x8c, 0x8b, 0x8b, 0x8c, 0x90, 0x93, 0x95,
+ 0x96, 0x97, 0x99, 0x99, 0x97, 0x96, 0x96, 0x97, 0x98, 0x9c, 0x9f, 0x9d,
+ 0x98, 0x8c, 0x6e, 0x46, 0x2f, 0x2b, 0x38, 0x50, 0x58, 0x50, 0x48, 0x39,
+ 0x28, 0x28, 0x2e, 0x32, 0x34, 0x36, 0x3a, 0x3e, 0x40, 0x44, 0x47, 0x46,
+ 0x46, 0x48, 0x4f, 0x59, 0x5b, 0x58, 0x5b, 0x6a, 0x87, 0x8c, 0x7a, 0x70,
+ 0x6a, 0x68, 0x65, 0x66, 0x68, 0x6b, 0x6c, 0x68, 0x65, 0x63, 0x60, 0x5e,
+ 0x5d, 0x60, 0x61, 0x63, 0x67, 0x6b, 0x71, 0x75, 0x7a, 0x7f, 0x82, 0x81,
+ 0x7d, 0x7b, 0x7a, 0x7d, 0x86, 0x8e, 0x92, 0x92, 0x92, 0x91, 0x92, 0x92,
+ 0x90, 0x8a, 0x85, 0x80, 0x7d, 0x7b, 0x7a, 0x77, 0x74, 0x72, 0x70, 0x6a,
+ 0x63, 0x5f, 0x5d, 0x5c, 0x5c, 0x5c, 0x5a, 0x59, 0x57, 0x58, 0x5e, 0x68,
+ 0x6e, 0x7a, 0x86, 0x8d, 0x8f, 0x8f, 0x8e, 0x8e, 0x8e, 0x8f, 0x90, 0x8f,
+ 0x90, 0x90, 0x8f, 0x8f, 0x8f, 0x90, 0x8f, 0x8e, 0x8e, 0x8e, 0x8d, 0x8d,
+ 0x8e, 0x8f, 0x90, 0x92, 0x48, 0x46, 0x48, 0x49, 0x4c, 0x4f, 0x51, 0x52,
+ 0x54, 0x57, 0x59, 0x58, 0x58, 0x58, 0x59, 0x58, 0x59, 0x59, 0x59, 0x59,
+ 0x58, 0x59, 0x5a, 0x5b, 0x5c, 0x5d, 0x5f, 0x60, 0x60, 0x60, 0x61, 0x63,
+ 0x63, 0x63, 0x62, 0x61, 0x62, 0x64, 0x64, 0x63, 0x63, 0x62, 0x61, 0x61,
+ 0x60, 0x5e, 0x5e, 0x5f, 0x5f, 0x60, 0x60, 0x60, 0x60, 0x5f, 0x60, 0x61,
+ 0x62, 0x63, 0x63, 0x63, 0x64, 0x67, 0x6a, 0x6f, 0x7d, 0x8f, 0x98, 0x9d,
+ 0x9e, 0x9f, 0xa2, 0xaa, 0xb2, 0xb8, 0xb9, 0xb8, 0xb7, 0xb8, 0xba, 0xba,
+ 0xb6, 0xb7, 0xbb, 0xbe, 0xbd, 0xba, 0xbe, 0xc5, 0xc7, 0xc9, 0xcc, 0xce,
+ 0xcc, 0xcc, 0xcc, 0xca, 0xc7, 0xc5, 0xc8, 0xcb, 0xd1, 0xd8, 0xcf, 0xbf,
+ 0xb9, 0xbd, 0xca, 0xd0, 0xcf, 0xcd, 0xc8, 0xc1, 0xc1, 0xc6, 0xcd, 0xd9,
+ 0xd3, 0xab, 0xa7, 0xa6, 0x9a, 0x81, 0x70, 0x64, 0x61, 0x67, 0x73, 0x65,
+ 0x4a, 0x3c, 0x35, 0x2a, 0x20, 0x24, 0x2d, 0x33, 0x3b, 0x48, 0x50, 0x55,
+ 0x59, 0x5f, 0x6c, 0x78, 0x82, 0x88, 0x91, 0xa2, 0xb4, 0xbf, 0xc4, 0xc9,
+ 0xcd, 0xcc, 0xcf, 0xd1, 0xd2, 0xd2, 0xd3, 0xd2, 0xd2, 0xd1, 0xd1, 0xd0,
+ 0xd0, 0xcf, 0xcc, 0xc8, 0xc0, 0xb8, 0xb3, 0xab, 0xa6, 0xa1, 0x9a, 0x96,
+ 0x93, 0x8f, 0x8f, 0x91, 0x93, 0x97, 0x9b, 0x9d, 0x9e, 0x9f, 0xa0, 0x9e,
+ 0x9c, 0x9b, 0x9b, 0x9c, 0x9c, 0x9c, 0x97, 0x8f, 0x87, 0x77, 0x59, 0x37,
+ 0x27, 0x27, 0x36, 0x51, 0x59, 0x50, 0x46, 0x36, 0x27, 0x2b, 0x30, 0x33,
+ 0x36, 0x38, 0x3c, 0x40, 0x42, 0x45, 0x48, 0x47, 0x48, 0x4a, 0x52, 0x5a,
+ 0x59, 0x56, 0x5a, 0x6c, 0x86, 0x86, 0x74, 0x6c, 0x6a, 0x69, 0x67, 0x69,
+ 0x6b, 0x6d, 0x6c, 0x67, 0x64, 0x61, 0x60, 0x5d, 0x5d, 0x60, 0x61, 0x64,
+ 0x69, 0x6e, 0x74, 0x78, 0x7c, 0x81, 0x82, 0x82, 0x7d, 0x7b, 0x79, 0x7b,
+ 0x81, 0x8a, 0x8e, 0x91, 0x91, 0x8f, 0x90, 0x8f, 0x8e, 0x89, 0x84, 0x80,
+ 0x7e, 0x7c, 0x7c, 0x7b, 0x7a, 0x7a, 0x79, 0x73, 0x6a, 0x65, 0x62, 0x5f,
+ 0x5f, 0x5e, 0x5d, 0x5b, 0x5a, 0x5b, 0x62, 0x6c, 0x73, 0x7d, 0x8a, 0x92,
+ 0x93, 0x94, 0x93, 0x93, 0x94, 0x95, 0x95, 0x95, 0x94, 0x95, 0x95, 0x95,
+ 0x95, 0x96, 0x95, 0x94, 0x94, 0x93, 0x93, 0x92, 0x93, 0x94, 0x95, 0x96,
+ 0x49, 0x47, 0x47, 0x48, 0x4a, 0x4f, 0x51, 0x54, 0x56, 0x58, 0x5a, 0x5a,
+ 0x59, 0x58, 0x59, 0x58, 0x59, 0x59, 0x59, 0x59, 0x57, 0x58, 0x59, 0x5a,
+ 0x5b, 0x5d, 0x5f, 0x60, 0x60, 0x61, 0x62, 0x63, 0x63, 0x62, 0x61, 0x61,
+ 0x62, 0x64, 0x64, 0x64, 0x64, 0x62, 0x62, 0x61, 0x60, 0x5e, 0x5e, 0x60,
+ 0x60, 0x5f, 0x60, 0x61, 0x62, 0x62, 0x61, 0x62, 0x64, 0x65, 0x65, 0x66,
+ 0x69, 0x6c, 0x6f, 0x72, 0x7c, 0x8d, 0x97, 0x9d, 0x9e, 0x9f, 0xa1, 0xa8,
+ 0xb1, 0xb7, 0xb8, 0xb6, 0xb5, 0xb6, 0xb9, 0xb8, 0xb4, 0xb4, 0xb8, 0xba,
+ 0xb8, 0xb4, 0xbb, 0xc4, 0xc7, 0xc9, 0xcd, 0xd0, 0xd1, 0xd1, 0xd0, 0xcd,
+ 0xc9, 0xc6, 0xc9, 0xce, 0xd6, 0xd7, 0xbe, 0xa7, 0xa5, 0xb5, 0xc7, 0xca,
+ 0xcd, 0xcd, 0xc8, 0xc2, 0xc6, 0xca, 0xcf, 0xd5, 0xc7, 0x9b, 0xa0, 0xa5,
+ 0xa4, 0xaf, 0xb1, 0xa9, 0xa5, 0xa5, 0x9b, 0x8b, 0x7c, 0x6f, 0x62, 0x4a,
+ 0x33, 0x29, 0x28, 0x28, 0x29, 0x2d, 0x2f, 0x31, 0x32, 0x31, 0x34, 0x38,
+ 0x3e, 0x42, 0x48, 0x5c, 0x77, 0x8c, 0x98, 0xa5, 0xb2, 0xb9, 0xc1, 0xc6,
+ 0xcb, 0xce, 0xcf, 0xcf, 0xcf, 0xd0, 0xd1, 0xd1, 0xd0, 0xcf, 0xce, 0xcd,
+ 0xc7, 0xc3, 0xbf, 0xba, 0xb6, 0xb1, 0xaa, 0xa5, 0xa0, 0x9d, 0x9e, 0xa0,
+ 0xa3, 0xa5, 0xa7, 0xa6, 0xa6, 0xa6, 0xa5, 0xa1, 0x9e, 0x9c, 0x9b, 0x9a,
+ 0x95, 0x8a, 0x77, 0x69, 0x61, 0x57, 0x48, 0x3b, 0x32, 0x30, 0x36, 0x4d,
+ 0x57, 0x4e, 0x43, 0x32, 0x28, 0x2e, 0x34, 0x35, 0x37, 0x3b, 0x3e, 0x42,
+ 0x44, 0x47, 0x49, 0x49, 0x4b, 0x4f, 0x56, 0x5b, 0x57, 0x53, 0x58, 0x6c,
+ 0x7f, 0x7b, 0x6d, 0x69, 0x6c, 0x6b, 0x6a, 0x6c, 0x6e, 0x6e, 0x6a, 0x64,
+ 0x61, 0x60, 0x5e, 0x5c, 0x5d, 0x5f, 0x61, 0x65, 0x6b, 0x72, 0x79, 0x7c,
+ 0x7f, 0x82, 0x82, 0x81, 0x7d, 0x7a, 0x76, 0x75, 0x7a, 0x83, 0x88, 0x8d,
+ 0x8e, 0x8d, 0x8c, 0x8d, 0x8c, 0x88, 0x82, 0x80, 0x7f, 0x7f, 0x81, 0x82,
+ 0x83, 0x84, 0x84, 0x7f, 0x77, 0x71, 0x6d, 0x68, 0x65, 0x63, 0x62, 0x62,
+ 0x60, 0x62, 0x69, 0x72, 0x78, 0x82, 0x8d, 0x96, 0x99, 0x9a, 0x9a, 0x9a,
+ 0x9c, 0x9d, 0x9c, 0x9c, 0x9b, 0x9d, 0x9d, 0x9d, 0x9d, 0x9d, 0x9d, 0x9d,
+ 0x9c, 0x9c, 0x9c, 0x9b, 0x9a, 0x9b, 0x9c, 0x9d, 0x4d, 0x48, 0x48, 0x48,
+ 0x4b, 0x4f, 0x52, 0x55, 0x57, 0x58, 0x5a, 0x5a, 0x59, 0x58, 0x58, 0x58,
+ 0x59, 0x59, 0x58, 0x57, 0x57, 0x58, 0x58, 0x59, 0x5a, 0x5c, 0x5d, 0x5f,
+ 0x5f, 0x61, 0x62, 0x63, 0x62, 0x62, 0x61, 0x63, 0x63, 0x63, 0x63, 0x62,
+ 0x63, 0x63, 0x62, 0x61, 0x5f, 0x5f, 0x61, 0x62, 0x62, 0x61, 0x62, 0x64,
+ 0x64, 0x64, 0x64, 0x65, 0x68, 0x69, 0x6a, 0x6b, 0x6e, 0x71, 0x73, 0x76,
+ 0x7d, 0x8b, 0x97, 0x9d, 0x9e, 0x9f, 0xa1, 0xa6, 0xae, 0xb4, 0xb6, 0xb5,
+ 0xb5, 0xb6, 0xb8, 0xb7, 0xb3, 0xb3, 0xb6, 0xb5, 0xb4, 0xb3, 0xbf, 0xc7,
+ 0xcb, 0xcd, 0xd1, 0xd4, 0xd5, 0xd6, 0xd7, 0xd5, 0xd0, 0xca, 0xce, 0xd3,
+ 0xd6, 0xc9, 0xb0, 0xb2, 0xbb, 0xc8, 0xcb, 0xc8, 0xc9, 0xc8, 0xc5, 0xc4,
+ 0xc7, 0xc5, 0xc5, 0xc5, 0xaf, 0x8b, 0x9b, 0xa3, 0xa1, 0xa7, 0xb6, 0xb8,
+ 0xb7, 0xb6, 0xae, 0x9e, 0x98, 0x91, 0x8a, 0x81, 0x72, 0x50, 0x35, 0x2d,
+ 0x2e, 0x31, 0x30, 0x2f, 0x2c, 0x26, 0x26, 0x2c, 0x2d, 0x2d, 0x2c, 0x31,
+ 0x3c, 0x44, 0x4b, 0x57, 0x6b, 0x7e, 0x8d, 0x97, 0xa2, 0xaf, 0xb5, 0xb7,
+ 0xb9, 0xbc, 0xc2, 0xc4, 0xc5, 0xc6, 0xc6, 0xc8, 0xc6, 0xc5, 0xc5, 0xc3,
+ 0xc0, 0xbc, 0xb7, 0xb3, 0xae, 0xab, 0xa7, 0xa8, 0xa8, 0xa7, 0xa7, 0xa5,
+ 0xa3, 0xa2, 0xa1, 0x9c, 0x99, 0x96, 0x93, 0x88, 0x72, 0x5d, 0x4d, 0x48,
+ 0x4a, 0x4f, 0x4d, 0x45, 0x40, 0x3c, 0x38, 0x44, 0x4f, 0x46, 0x3b, 0x2c,
+ 0x2a, 0x32, 0x36, 0x37, 0x38, 0x3d, 0x42, 0x45, 0x47, 0x49, 0x49, 0x4c,
+ 0x51, 0x54, 0x59, 0x5b, 0x54, 0x52, 0x58, 0x69, 0x76, 0x6e, 0x69, 0x69,
+ 0x6d, 0x6e, 0x6e, 0x6f, 0x6f, 0x6d, 0x67, 0x61, 0x5e, 0x5e, 0x5d, 0x5d,
+ 0x5e, 0x5f, 0x61, 0x66, 0x6d, 0x75, 0x7d, 0x80, 0x82, 0x84, 0x83, 0x80,
+ 0x7c, 0x79, 0x73, 0x6e, 0x70, 0x77, 0x7c, 0x81, 0x86, 0x89, 0x8c, 0x8d,
+ 0x8b, 0x87, 0x82, 0x81, 0x82, 0x82, 0x86, 0x8b, 0x8e, 0x8f, 0x8f, 0x8c,
+ 0x85, 0x80, 0x7d, 0x78, 0x73, 0x70, 0x6f, 0x6e, 0x6d, 0x6e, 0x74, 0x7b,
+ 0x81, 0x89, 0x92, 0x9a, 0x9e, 0x9f, 0xa0, 0xa3, 0xa4, 0xa3, 0xa4, 0xa5,
+ 0xa5, 0xa4, 0xa4, 0xa4, 0xa4, 0xa4, 0xa4, 0xa5, 0xa5, 0xa5, 0xa5, 0xa3,
+ 0xa3, 0xa3, 0xa3, 0xa3, 0x4f, 0x49, 0x48, 0x49, 0x4b, 0x4f, 0x52, 0x55,
+ 0x57, 0x58, 0x5a, 0x5a, 0x59, 0x58, 0x58, 0x58, 0x59, 0x59, 0x57, 0x57,
+ 0x57, 0x58, 0x58, 0x59, 0x5b, 0x5b, 0x5c, 0x5d, 0x5d, 0x5f, 0x61, 0x62,
+ 0x62, 0x62, 0x62, 0x62, 0x63, 0x63, 0x62, 0x62, 0x63, 0x63, 0x62, 0x61,
+ 0x5f, 0x5f, 0x61, 0x63, 0x62, 0x63, 0x65, 0x66, 0x66, 0x67, 0x68, 0x69,
+ 0x6c, 0x6e, 0x6f, 0x70, 0x73, 0x76, 0x79, 0x7b, 0x7f, 0x8a, 0x95, 0x9c,
+ 0x9e, 0x9f, 0xa0, 0xa4, 0xaa, 0xb0, 0xb3, 0xb5, 0xb6, 0xb7, 0xb7, 0xb6,
+ 0xb5, 0xb2, 0xb4, 0xb4, 0xb5, 0xbb, 0xc8, 0xcc, 0xce, 0xd0, 0xd5, 0xd7,
+ 0xd6, 0xd8, 0xd8, 0xd8, 0xd6, 0xce, 0xd1, 0xd3, 0xd2, 0xca, 0xc4, 0xc8,
+ 0xcb, 0xcd, 0xcb, 0xc6, 0xc4, 0xc2, 0xc2, 0xc0, 0xb6, 0xa4, 0x9e, 0x9a,
+ 0x83, 0x83, 0xa3, 0xac, 0xa2, 0x9f, 0xa8, 0xaf, 0xae, 0xaa, 0xac, 0xab,
+ 0xaa, 0x9d, 0x98, 0x99, 0x94, 0x7d, 0x64, 0x5b, 0x5b, 0x60, 0x59, 0x4c,
+ 0x40, 0x2f, 0x2a, 0x34, 0x35, 0x34, 0x30, 0x32, 0x37, 0x3b, 0x3d, 0x42,
+ 0x47, 0x4c, 0x50, 0x53, 0x5a, 0x68, 0x73, 0x79, 0x7d, 0x83, 0x8d, 0x94,
+ 0x9a, 0x9e, 0xa3, 0xa9, 0xaf, 0xb5, 0xb8, 0xba, 0xba, 0xb7, 0xb3, 0xaf,
+ 0xaa, 0xa6, 0xa1, 0xa2, 0xa1, 0xa0, 0x9e, 0x9d, 0x9c, 0x9a, 0x97, 0x91,
+ 0x86, 0x7a, 0x6e, 0x58, 0x3f, 0x3e, 0x42, 0x45, 0x49, 0x50, 0x52, 0x4d,
+ 0x4a, 0x46, 0x3e, 0x3c, 0x43, 0x3c, 0x32, 0x28, 0x2c, 0x34, 0x37, 0x38,
+ 0x39, 0x3f, 0x44, 0x48, 0x4a, 0x4b, 0x4b, 0x50, 0x57, 0x5a, 0x5d, 0x59,
+ 0x51, 0x52, 0x58, 0x66, 0x6e, 0x68, 0x68, 0x6a, 0x6d, 0x6f, 0x70, 0x70,
+ 0x6e, 0x6a, 0x64, 0x5f, 0x5c, 0x5b, 0x5d, 0x5f, 0x5f, 0x5e, 0x61, 0x67,
+ 0x6e, 0x79, 0x7f, 0x81, 0x82, 0x84, 0x83, 0x80, 0x7c, 0x77, 0x70, 0x68,
+ 0x66, 0x69, 0x6e, 0x74, 0x79, 0x80, 0x86, 0x89, 0x8b, 0x8a, 0x86, 0x84,
+ 0x84, 0x85, 0x8b, 0x91, 0x96, 0x97, 0x98, 0x95, 0x90, 0x8c, 0x89, 0x86,
+ 0x82, 0x80, 0x7f, 0x7e, 0x7d, 0x7c, 0x80, 0x86, 0x8a, 0x91, 0x99, 0xa0,
+ 0xa3, 0xa4, 0xa6, 0xa8, 0xa9, 0xaa, 0xaa, 0xa9, 0xaa, 0xa9, 0xaa, 0xab,
+ 0xab, 0xaa, 0xaa, 0xab, 0xac, 0xab, 0xa9, 0xaa, 0xa9, 0xa9, 0xa8, 0xa9,
+ 0x52, 0x4a, 0x48, 0x4a, 0x4d, 0x50, 0x52, 0x56, 0x58, 0x58, 0x59, 0x5a,
+ 0x5a, 0x59, 0x59, 0x58, 0x58, 0x58, 0x58, 0x57, 0x57, 0x57, 0x57, 0x58,
+ 0x5b, 0x5c, 0x5c, 0x5c, 0x5d, 0x5e, 0x60, 0x61, 0x61, 0x61, 0x61, 0x63,
+ 0x62, 0x62, 0x61, 0x60, 0x62, 0x62, 0x61, 0x61, 0x61, 0x61, 0x62, 0x63,
+ 0x64, 0x65, 0x66, 0x67, 0x69, 0x6a, 0x6b, 0x6c, 0x6f, 0x70, 0x71, 0x74,
+ 0x77, 0x7a, 0x7d, 0x7e, 0x80, 0x89, 0x93, 0x9c, 0x9f, 0xa1, 0xa2, 0xa3,
+ 0xa8, 0xae, 0xb2, 0xb5, 0xb6, 0xb6, 0xb6, 0xb6, 0xb5, 0xb3, 0xb3, 0xb5,
+ 0xb8, 0xc1, 0xcd, 0xcd, 0xce, 0xd0, 0xd5, 0xd7, 0xd7, 0xd8, 0xd8, 0xd8,
+ 0xd7, 0xd0, 0xce, 0xcc, 0xc7, 0xc5, 0xc7, 0xca, 0xcb, 0xcc, 0xcd, 0xc4,
+ 0xbb, 0xb8, 0xb3, 0x9f, 0x88, 0x79, 0x74, 0x72, 0x67, 0x7b, 0x9a, 0xa1,
+ 0x97, 0x99, 0x9c, 0xa8, 0xad, 0xae, 0xb3, 0xb5, 0xb7, 0xb5, 0xb4, 0xb5,
+ 0xaf, 0x9e, 0x8a, 0x7e, 0x73, 0x77, 0x83, 0x7d, 0x6f, 0x4f, 0x35, 0x39,
+ 0x3b, 0x39, 0x36, 0x37, 0x3c, 0x40, 0x42, 0x45, 0x48, 0x48, 0x48, 0x46,
+ 0x46, 0x49, 0x4f, 0x51, 0x53, 0x56, 0x5b, 0x60, 0x63, 0x66, 0x6c, 0x77,
+ 0x88, 0x95, 0x9d, 0xa4, 0xa9, 0xa9, 0xa6, 0xa4, 0xa1, 0x9d, 0x9b, 0x9c,
+ 0x9d, 0x9e, 0x9c, 0x9a, 0x98, 0x95, 0x8b, 0x79, 0x60, 0x4c, 0x40, 0x31,
+ 0x29, 0x36, 0x42, 0x46, 0x48, 0x4c, 0x4e, 0x4e, 0x4f, 0x4d, 0x45, 0x3d,
+ 0x3b, 0x33, 0x2c, 0x26, 0x2d, 0x34, 0x36, 0x37, 0x3a, 0x41, 0x47, 0x4a,
+ 0x4c, 0x4c, 0x4d, 0x53, 0x5b, 0x5d, 0x5d, 0x57, 0x50, 0x52, 0x59, 0x66,
+ 0x6a, 0x68, 0x69, 0x6a, 0x6c, 0x6f, 0x70, 0x6f, 0x6d, 0x68, 0x61, 0x5d,
+ 0x5c, 0x5c, 0x5d, 0x60, 0x5f, 0x5f, 0x61, 0x67, 0x6f, 0x7b, 0x80, 0x82,
+ 0x83, 0x83, 0x82, 0x80, 0x7c, 0x78, 0x6f, 0x64, 0x5e, 0x60, 0x64, 0x6a,
+ 0x71, 0x79, 0x80, 0x84, 0x8a, 0x8c, 0x8a, 0x88, 0x87, 0x88, 0x8e, 0x95,
+ 0x99, 0x9b, 0x9d, 0x9b, 0x96, 0x93, 0x92, 0x8f, 0x8c, 0x8b, 0x8a, 0x89,
+ 0x88, 0x86, 0x89, 0x8d, 0x90, 0x95, 0x9d, 0xa3, 0xa5, 0xa7, 0xa8, 0xa9,
+ 0xab, 0xac, 0xac, 0xad, 0xae, 0xac, 0xac, 0xad, 0xae, 0xae, 0xae, 0xae,
+ 0xae, 0xae, 0xae, 0xad, 0xab, 0xaa, 0xaa, 0xac, 0x54, 0x4b, 0x49, 0x4a,
+ 0x4d, 0x4f, 0x52, 0x56, 0x57, 0x59, 0x59, 0x5a, 0x5a, 0x5a, 0x5a, 0x58,
+ 0x58, 0x57, 0x58, 0x58, 0x57, 0x57, 0x57, 0x58, 0x5a, 0x5c, 0x5b, 0x5c,
+ 0x5d, 0x5e, 0x5f, 0x61, 0x61, 0x61, 0x61, 0x63, 0x62, 0x61, 0x61, 0x60,
+ 0x61, 0x61, 0x61, 0x61, 0x61, 0x61, 0x63, 0x63, 0x64, 0x66, 0x66, 0x68,
+ 0x6b, 0x6d, 0x6d, 0x6e, 0x70, 0x72, 0x74, 0x77, 0x7a, 0x7d, 0x7f, 0x80,
+ 0x81, 0x88, 0x92, 0x9c, 0xa0, 0xa1, 0xa2, 0xa3, 0xa7, 0xac, 0xb0, 0xb4,
+ 0xb5, 0xb5, 0xb5, 0xb5, 0xb5, 0xb4, 0xb4, 0xb7, 0xbb, 0xc5, 0xd0, 0xce,
+ 0xce, 0xd0, 0xd6, 0xd8, 0xd8, 0xd8, 0xd7, 0xd7, 0xd7, 0xcf, 0xca, 0xc7,
+ 0xc3, 0xc5, 0xc9, 0xca, 0xc9, 0xc5, 0xc1, 0xb4, 0xa8, 0xa4, 0xa0, 0x89,
+ 0x72, 0x68, 0x65, 0x65, 0x63, 0x7b, 0x92, 0x96, 0x8f, 0x94, 0x95, 0xa0,
+ 0xa7, 0xb0, 0xb9, 0xbc, 0xbf, 0xc1, 0xc2, 0xc0, 0xb8, 0xa8, 0x97, 0x8a,
+ 0x7a, 0x7a, 0x8d, 0x8e, 0x7f, 0x5c, 0x3b, 0x3b, 0x3e, 0x3c, 0x39, 0x3a,
+ 0x3e, 0x42, 0x45, 0x48, 0x4b, 0x4c, 0x4a, 0x48, 0x45, 0x44, 0x46, 0x48,
+ 0x48, 0x4a, 0x4b, 0x4d, 0x4e, 0x50, 0x54, 0x5f, 0x6f, 0x7b, 0x81, 0x8a,
+ 0x92, 0x98, 0x98, 0x98, 0x98, 0x96, 0x96, 0x97, 0x98, 0x99, 0x95, 0x8f,
+ 0x8b, 0x85, 0x77, 0x5e, 0x45, 0x35, 0x2d, 0x25, 0x26, 0x35, 0x42, 0x45,
+ 0x46, 0x48, 0x4b, 0x4d, 0x51, 0x50, 0x4a, 0x40, 0x39, 0x2e, 0x28, 0x26,
+ 0x30, 0x35, 0x37, 0x38, 0x3b, 0x42, 0x48, 0x4b, 0x4c, 0x4b, 0x4e, 0x55,
+ 0x5c, 0x5e, 0x5c, 0x56, 0x50, 0x52, 0x59, 0x65, 0x69, 0x69, 0x6a, 0x6b,
+ 0x6c, 0x6e, 0x6f, 0x6e, 0x6c, 0x67, 0x60, 0x5c, 0x5c, 0x5d, 0x5e, 0x60,
+ 0x5f, 0x5f, 0x61, 0x67, 0x70, 0x7c, 0x81, 0x83, 0x83, 0x83, 0x83, 0x80,
+ 0x7d, 0x78, 0x70, 0x63, 0x5a, 0x5b, 0x5d, 0x63, 0x6b, 0x73, 0x7a, 0x7f,
+ 0x85, 0x8a, 0x8a, 0x89, 0x89, 0x8a, 0x8e, 0x96, 0x9a, 0x9d, 0x9f, 0x9e,
+ 0x9a, 0x98, 0x96, 0x93, 0x91, 0x90, 0x90, 0x8f, 0x8e, 0x8c, 0x8d, 0x90,
+ 0x93, 0x97, 0x9e, 0xa4, 0xa7, 0xa9, 0xa9, 0xaa, 0xac, 0xad, 0xad, 0xaf,
+ 0xb0, 0xaf, 0xae, 0xae, 0xaf, 0xaf, 0xb0, 0xaf, 0xaf, 0xaf, 0xb0, 0xae,
+ 0xad, 0xac, 0xac, 0xad, 0x54, 0x4c, 0x48, 0x49, 0x4c, 0x4f, 0x53, 0x56,
+ 0x57, 0x58, 0x5a, 0x59, 0x5a, 0x5a, 0x59, 0x58, 0x58, 0x57, 0x57, 0x58,
+ 0x57, 0x57, 0x57, 0x57, 0x59, 0x5b, 0x5b, 0x5b, 0x5c, 0x5d, 0x5f, 0x60,
+ 0x61, 0x61, 0x61, 0x62, 0x61, 0x62, 0x61, 0x61, 0x62, 0x61, 0x60, 0x60,
+ 0x60, 0x62, 0x64, 0x65, 0x66, 0x68, 0x68, 0x6a, 0x6d, 0x6f, 0x70, 0x71,
+ 0x75, 0x77, 0x79, 0x7c, 0x7f, 0x81, 0x83, 0x83, 0x84, 0x87, 0x90, 0x9a,
+ 0x9f, 0xa0, 0xa2, 0xa2, 0xa5, 0xab, 0xaf, 0xb3, 0xb4, 0xb3, 0xb2, 0xb3,
+ 0xb5, 0xb4, 0xb5, 0xba, 0xc0, 0xcb, 0xd4, 0xd1, 0xd0, 0xd2, 0xd7, 0xd9,
+ 0xd9, 0xd7, 0xd5, 0xd5, 0xd4, 0xcb, 0xc6, 0xc4, 0xc3, 0xc5, 0xc7, 0xc4,
+ 0xbd, 0xad, 0x9c, 0x8d, 0x83, 0x80, 0x81, 0x79, 0x6d, 0x68, 0x67, 0x69,
+ 0x72, 0x82, 0x89, 0x8a, 0x88, 0x8e, 0x8c, 0x8f, 0x96, 0xa7, 0xbb, 0xc3,
+ 0xc5, 0xc4, 0xc2, 0xbe, 0xb2, 0x9e, 0x90, 0x87, 0x79, 0x72, 0x7d, 0x80,
+ 0x75, 0x56, 0x3e, 0x3e, 0x40, 0x3f, 0x3c, 0x3c, 0x41, 0x46, 0x48, 0x4b,
+ 0x4e, 0x50, 0x4f, 0x4d, 0x49, 0x47, 0x49, 0x4b, 0x4c, 0x4e, 0x4e, 0x4f,
+ 0x4f, 0x4f, 0x50, 0x53, 0x56, 0x58, 0x5a, 0x5f, 0x69, 0x74, 0x7b, 0x7f,
+ 0x82, 0x83, 0x83, 0x85, 0x86, 0x85, 0x7d, 0x73, 0x6b, 0x63, 0x50, 0x36,
+ 0x2b, 0x29, 0x29, 0x27, 0x29, 0x33, 0x41, 0x45, 0x46, 0x46, 0x46, 0x4a,
+ 0x50, 0x52, 0x51, 0x47, 0x38, 0x2a, 0x25, 0x27, 0x33, 0x37, 0x38, 0x39,
+ 0x3d, 0x44, 0x4a, 0x4d, 0x4d, 0x4d, 0x50, 0x56, 0x5b, 0x5c, 0x59, 0x53,
+ 0x50, 0x54, 0x5a, 0x63, 0x69, 0x6b, 0x6d, 0x6d, 0x6d, 0x6d, 0x6e, 0x6c,
+ 0x6a, 0x65, 0x5e, 0x5c, 0x5e, 0x5f, 0x61, 0x61, 0x5f, 0x5f, 0x61, 0x67,
+ 0x73, 0x7e, 0x82, 0x83, 0x84, 0x84, 0x84, 0x81, 0x7d, 0x79, 0x71, 0x64,
+ 0x59, 0x56, 0x55, 0x58, 0x60, 0x6a, 0x71, 0x75, 0x7d, 0x83, 0x86, 0x88,
+ 0x88, 0x8b, 0x8f, 0x96, 0x9a, 0x9d, 0xa0, 0xa1, 0x9e, 0x9d, 0x9c, 0x98,
+ 0x97, 0x96, 0x96, 0x96, 0x96, 0x93, 0x92, 0x94, 0x96, 0x9a, 0xa0, 0xa5,
+ 0xa8, 0xaa, 0xab, 0xac, 0xae, 0xaf, 0xaf, 0xb0, 0xb1, 0xb0, 0xb0, 0xb0,
+ 0xb0, 0xb2, 0xb2, 0xb2, 0xb1, 0xb1, 0xb2, 0xb1, 0xae, 0xad, 0xae, 0xaf,
+ 0x57, 0x4e, 0x4a, 0x4b, 0x4e, 0x52, 0x54, 0x56, 0x57, 0x58, 0x5a, 0x59,
+ 0x5a, 0x5a, 0x59, 0x59, 0x57, 0x58, 0x58, 0x56, 0x56, 0x57, 0x57, 0x56,
+ 0x57, 0x5a, 0x59, 0x5a, 0x5b, 0x5d, 0x60, 0x60, 0x61, 0x61, 0x61, 0x61,
+ 0x61, 0x61, 0x61, 0x61, 0x63, 0x62, 0x63, 0x62, 0x61, 0x62, 0x65, 0x68,
+ 0x69, 0x6b, 0x6c, 0x6e, 0x70, 0x71, 0x72, 0x75, 0x78, 0x7c, 0x7f, 0x82,
+ 0x84, 0x86, 0x86, 0x86, 0x86, 0x87, 0x8e, 0x98, 0x9e, 0xa0, 0xa1, 0xa2,
+ 0xa5, 0xaa, 0xae, 0xb2, 0xb3, 0xb0, 0xaf, 0xb0, 0xb5, 0xb7, 0xb7, 0xbd,
+ 0xc5, 0xd0, 0xd8, 0xd6, 0xd5, 0xd4, 0xd3, 0xcf, 0xcb, 0xca, 0xcb, 0xcb,
+ 0xca, 0xc5, 0xc1, 0xc0, 0xbd, 0xb1, 0xa7, 0x9a, 0x91, 0x86, 0x7c, 0x7b,
+ 0x78, 0x78, 0x7b, 0x80, 0x77, 0x72, 0x73, 0x78, 0x83, 0x8a, 0x88, 0x86,
+ 0x84, 0x80, 0x7e, 0x7a, 0x7d, 0x8d, 0xa7, 0xb5, 0xb6, 0xb0, 0xad, 0xa6,
+ 0x93, 0x77, 0x6c, 0x68, 0x62, 0x5b, 0x55, 0x55, 0x52, 0x48, 0x41, 0x41,
+ 0x42, 0x41, 0x3e, 0x3e, 0x42, 0x48, 0x4a, 0x4e, 0x51, 0x53, 0x53, 0x51,
+ 0x4d, 0x48, 0x48, 0x4a, 0x4b, 0x4f, 0x51, 0x52, 0x52, 0x52, 0x53, 0x55,
+ 0x54, 0x52, 0x51, 0x4e, 0x4a, 0x48, 0x49, 0x4a, 0x4a, 0x4a, 0x4d, 0x53,
+ 0x58, 0x5e, 0x5c, 0x57, 0x55, 0x52, 0x47, 0x2e, 0x27, 0x28, 0x29, 0x2a,
+ 0x2a, 0x2f, 0x3f, 0x48, 0x4a, 0x47, 0x44, 0x47, 0x4d, 0x50, 0x54, 0x4f,
+ 0x3b, 0x29, 0x25, 0x2a, 0x35, 0x38, 0x39, 0x3b, 0x40, 0x47, 0x4b, 0x4d,
+ 0x4e, 0x4f, 0x55, 0x59, 0x5b, 0x5a, 0x57, 0x4f, 0x4f, 0x55, 0x5a, 0x61,
+ 0x68, 0x6c, 0x6e, 0x6f, 0x6e, 0x6c, 0x6c, 0x6a, 0x67, 0x61, 0x5c, 0x5c,
+ 0x60, 0x62, 0x64, 0x62, 0x5e, 0x5d, 0x60, 0x67, 0x75, 0x7f, 0x82, 0x83,
+ 0x84, 0x85, 0x87, 0x83, 0x80, 0x7c, 0x73, 0x66, 0x5c, 0x55, 0x52, 0x51,
+ 0x54, 0x5c, 0x62, 0x67, 0x6f, 0x78, 0x7e, 0x82, 0x84, 0x87, 0x8c, 0x95,
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+ 0xaf, 0xb0, 0xb0, 0xb0, 0xaf, 0xaf, 0xb0, 0xb1, 0xb1, 0xb3, 0xb5, 0xb6,
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+ 0xb5, 0xba, 0xbd, 0xc2, 0xc5, 0xbd, 0x98, 0x89, 0x9e, 0xa9, 0xaa, 0xa7,
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+ 0x5d, 0x5e, 0x4f, 0x3d, 0x3d, 0x41, 0x47, 0x44, 0x3c, 0x3a, 0x3b, 0x3f,
+ 0x46, 0x4d, 0x53, 0x55, 0x57, 0x57, 0x54, 0x52, 0x50, 0x4b, 0x49, 0x4e,
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+ 0x38, 0x35, 0x43, 0x56, 0x61, 0x68, 0x5d, 0x4d, 0x4e, 0x54, 0x59, 0x4d,
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+ 0x4c, 0x4c, 0x4c, 0x48, 0x37, 0x31, 0x35, 0x3f, 0x43, 0x43, 0x42, 0x42,
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+ 0x53, 0x5e, 0x63, 0x66, 0x68, 0x6a, 0x6a, 0x6a, 0x6a, 0x68, 0x62, 0x5f,
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+ 0x81, 0x81, 0x7f, 0x7e, 0x80, 0x86, 0x8c, 0x8f, 0x8c, 0x87, 0x7d, 0x70,
+ 0x64, 0x5d, 0x5b, 0x5a, 0x56, 0x54, 0x52, 0x51, 0x4e, 0x4c, 0x4b, 0x4c,
+ 0x4e, 0x52, 0x5a, 0x60, 0x60, 0x61, 0x67, 0x7a, 0x90, 0x9b, 0xa0, 0xa4,
+ 0xa7, 0xa8, 0xa9, 0xa8, 0xa5, 0xa2, 0x9f, 0x9f, 0x9f, 0xa2, 0xa6, 0xa8,
+ 0xa8, 0xa9, 0xab, 0xac, 0xac, 0xac, 0xac, 0xad, 0xad, 0xaf, 0xaf, 0xaf,
+ 0xae, 0xae, 0xae, 0xae, 0xaf, 0xb1, 0xb3, 0xb5, 0xb5, 0xb5, 0xb4, 0xb1,
+ 0x69, 0x60, 0x5b, 0x58, 0x57, 0x55, 0x56, 0x58, 0x5a, 0x5b, 0x5d, 0x5d,
+ 0x5c, 0x5b, 0x5a, 0x5a, 0x59, 0x56, 0x56, 0x57, 0x57, 0x57, 0x57, 0x57,
+ 0x58, 0x57, 0x58, 0x5a, 0x5a, 0x5c, 0x5e, 0x5e, 0x5d, 0x5e, 0x5f, 0x60,
+ 0x5f, 0x5f, 0x5f, 0x5f, 0x62, 0x63, 0x65, 0x66, 0x69, 0x6c, 0x6e, 0x70,
+ 0x71, 0x74, 0x78, 0x7e, 0x81, 0x83, 0x86, 0x8a, 0x8d, 0x8e, 0x8f, 0x90,
+ 0x91, 0x91, 0x91, 0x91, 0x90, 0x8f, 0x90, 0x8f, 0x90, 0x93, 0x98, 0xa0,
+ 0xa3, 0xa6, 0xa8, 0xa9, 0xab, 0xaa, 0xad, 0xb0, 0xb5, 0xb9, 0xbb, 0xc2,
+ 0xc6, 0xc7, 0xc2, 0xc6, 0xc5, 0xbd, 0xad, 0xa9, 0xa9, 0xa5, 0xa2, 0x9f,
+ 0x9a, 0x9a, 0x9c, 0x9c, 0x9b, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9b, 0x99,
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+ 0xe1, 0xe2, 0xe1, 0xdf, 0xe0, 0xdf, 0xdd, 0xd3, 0xc0, 0xb2, 0xac, 0xa8,
+ 0xa5, 0xa4, 0xa2, 0xa1, 0xa0, 0x9d, 0x9c, 0x9f, 0xa1, 0xa7, 0xb0, 0xbc,
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+ 0xd2, 0xd1, 0xcf, 0xce, 0xcb, 0xc0, 0xaa, 0x95, 0x7a, 0x72, 0x7c, 0x8e,
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+ 0x79, 0x7b, 0x83, 0x8c, 0x90, 0x92, 0x94, 0x95, 0x92, 0x8d, 0x87, 0x79,
+ 0x69, 0x5d, 0x57, 0x54, 0x52, 0x51, 0x52, 0x53, 0x54, 0x53, 0x53, 0x55,
+ 0x59, 0x5c, 0x64, 0x73, 0x83, 0x89, 0x8c, 0x8f, 0x90, 0x93, 0x93, 0x94,
+ 0x94, 0x94, 0x95, 0x94, 0x95, 0x98, 0x9b, 0x9f, 0xa0, 0xa1, 0xa3, 0xa3,
+ 0xa1, 0xa0, 0x9f, 0x9d, 0x9a, 0x99, 0x9a, 0x9b, 0x9a, 0x96, 0x93, 0x91,
+ 0x90, 0x91, 0x94, 0x99, 0x9b, 0x9b, 0x98, 0x94, 0x87, 0x84, 0x80, 0x7e,
+ 0x7b, 0x75, 0x6f, 0x68, 0x65, 0x63, 0x64, 0x62, 0x62, 0x62, 0x61, 0x5f,
+ 0x5d, 0x5c, 0x5c, 0x5b, 0x5c, 0x5a, 0x59, 0x59, 0x5a, 0x5c, 0x5c, 0x5b,
+ 0x5b, 0x5c, 0x5d, 0x5d, 0x5d, 0x5c, 0x5c, 0x5d, 0x5e, 0x5f, 0x60, 0x61,
+ 0x64, 0x67, 0x6b, 0x6f, 0x77, 0x7d, 0x82, 0x85, 0x87, 0x8a, 0x8c, 0x8e,
+ 0x8e, 0x8e, 0x8f, 0x90, 0x8f, 0x8f, 0x8e, 0x8e, 0x8f, 0x96, 0xa0, 0xa9,
+ 0xb8, 0xc7, 0xd2, 0xd8, 0xda, 0xdb, 0xdc, 0xdd, 0xdd, 0xdd, 0xde, 0xdf,
+ 0xdf, 0xe0, 0xdf, 0xdf, 0xe0, 0xe1, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xdf,
+ 0xe0, 0xde, 0xdb, 0xd2, 0xc8, 0xc1, 0xbc, 0xb6, 0xb3, 0xaf, 0xac, 0xaa,
+ 0xa7, 0xaa, 0xaf, 0xb4, 0xb8, 0xbc, 0xc1, 0xc8, 0xcc, 0xcd, 0xce, 0xcf,
+ 0xcf, 0xcf, 0xd0, 0xd2, 0xd6, 0xd8, 0xd7, 0xd6, 0xd6, 0xd6, 0xd4, 0xd3,
+ 0xd2, 0xd0, 0xc8, 0xb8, 0x9c, 0x86, 0x8a, 0xa5, 0xa5, 0x76, 0x5c, 0x5c,
+ 0x73, 0x8a, 0x99, 0xa2, 0xa6, 0xa8, 0xa9, 0xa6, 0xa1, 0x9b, 0x8f, 0x75,
+ 0x5d, 0x60, 0x6c, 0x88, 0xa9, 0x97, 0x76, 0x6d, 0x79, 0x8c, 0x93, 0x93,
+ 0x91, 0x8d, 0x88, 0x7f, 0x77, 0x71, 0x69, 0x5f, 0x58, 0x59, 0x61, 0x73,
+ 0x7b, 0x7a, 0x85, 0x92, 0xa1, 0x93, 0x78, 0x69, 0x66, 0x6d, 0x73, 0x60,
+ 0x52, 0x51, 0x5a, 0x66, 0x65, 0x57, 0x4d, 0x42, 0x3d, 0x40, 0x44, 0x45,
+ 0x44, 0x41, 0x3e, 0x3b, 0x3d, 0x40, 0x44, 0x46, 0x4e, 0x5b, 0x61, 0x62,
+ 0x65, 0x6d, 0x6f, 0x6f, 0x6f, 0x6d, 0x6a, 0x66, 0x62, 0x5a, 0x4e, 0x48,
+ 0x4f, 0x59, 0x68, 0x73, 0x75, 0x70, 0x6d, 0x6c, 0x6c, 0x65, 0x5f, 0x5e,
+ 0x61, 0x66, 0x61, 0x56, 0x4f, 0x4a, 0x49, 0x4e, 0x53, 0x5a, 0x68, 0x77,
+ 0x80, 0x82, 0x82, 0x82, 0x80, 0x7d, 0x7b, 0x7a, 0x78, 0x7a, 0x81, 0x8a,
+ 0x8e, 0x91, 0x93, 0x96, 0x94, 0x91, 0x8e, 0x85, 0x74, 0x67, 0x5f, 0x5b,
+ 0x57, 0x54, 0x53, 0x53, 0x53, 0x54, 0x54, 0x57, 0x5a, 0x5d, 0x63, 0x70,
+ 0x7e, 0x86, 0x88, 0x8b, 0x8f, 0x90, 0x90, 0x90, 0x91, 0x92, 0x94, 0x94,
+ 0x94, 0x95, 0x98, 0x9d, 0x9f, 0xa0, 0xa0, 0xa1, 0xa0, 0x9f, 0x9d, 0x9b,
+ 0x98, 0x97, 0x99, 0x99, 0x97, 0x94, 0x91, 0x8e, 0x8d, 0x8d, 0x90, 0x93,
+ 0x94, 0x94, 0x91, 0x8d, 0x8a, 0x86, 0x83, 0x81, 0x7e, 0x78, 0x71, 0x6b,
+ 0x68, 0x65, 0x65, 0x63, 0x61, 0x61, 0x60, 0x60, 0x5d, 0x5d, 0x5d, 0x5d,
+ 0x5c, 0x5a, 0x5a, 0x5a, 0x5c, 0x5d, 0x5c, 0x5c, 0x5c, 0x5c, 0x5d, 0x5e,
+ 0x5d, 0x5c, 0x5c, 0x5d, 0x5e, 0x5f, 0x60, 0x62, 0x65, 0x68, 0x6d, 0x71,
+ 0x78, 0x7e, 0x83, 0x86, 0x88, 0x8b, 0x8c, 0x8d, 0x8d, 0x8d, 0x8e, 0x8e,
+ 0x8d, 0x8e, 0x91, 0x99, 0xaa, 0xbe, 0xcb, 0xd1, 0xd6, 0xda, 0xdb, 0xdc,
+ 0xdc, 0xdc, 0xdd, 0xdd, 0xde, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xde, 0xde,
+ 0xde, 0xdf, 0xdf, 0xdf, 0xdf, 0xe0, 0xe1, 0xe2, 0xe2, 0xe3, 0xe1, 0xdd,
+ 0xd8, 0xd6, 0xd4, 0xd1, 0xcf, 0xcd, 0xcb, 0xca, 0xc8, 0xc4, 0xc4, 0xc2,
+ 0xc2, 0xc2, 0xc5, 0xc8, 0xca, 0xcb, 0xcc, 0xce, 0xcf, 0xd2, 0xd4, 0xd5,
+ 0xd8, 0xd8, 0xd8, 0xd8, 0xd7, 0xd9, 0xd8, 0xd7, 0xd6, 0xd4, 0xd1, 0xcc,
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+ 0xa2, 0xb3, 0x99, 0x84, 0x74, 0x86, 0x95, 0x99, 0x98, 0x95, 0x90, 0x8b,
+ 0x82, 0x7c, 0x72, 0x66, 0x5c, 0x57, 0x5b, 0x6a, 0x7d, 0x7c, 0x7e, 0x87,
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+ 0x7f, 0x7e, 0x7c, 0x7a, 0x78, 0x79, 0x7f, 0x87, 0x8c, 0x8f, 0x92, 0x95,
+ 0x96, 0x94, 0x92, 0x8c, 0x7f, 0x70, 0x68, 0x64, 0x5e, 0x5b, 0x59, 0x58,
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+ 0x9c, 0x9d, 0x9e, 0x9e, 0x9f, 0x9e, 0x9d, 0x9b, 0x98, 0x97, 0x97, 0x97,
+ 0x96, 0x94, 0x90, 0x8d, 0x8c, 0x8b, 0x8e, 0x8f, 0x8e, 0x8d, 0x8c, 0x88,
+ 0x8c, 0x89, 0x86, 0x84, 0x82, 0x7b, 0x75, 0x6e, 0x6b, 0x67, 0x65, 0x65,
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+ 0xe2, 0xe2, 0xe3, 0xe3, 0xe3, 0xe3, 0xe2, 0xe0, 0xdd, 0xdc, 0xdc, 0xda,
+ 0xd8, 0xd8, 0xd8, 0xd8, 0xd6, 0xd3, 0xd2, 0xd2, 0xd0, 0xcd, 0xcc, 0xc9,
+ 0xc7, 0xc8, 0xc9, 0xcd, 0xd0, 0xd5, 0xd7, 0xd8, 0xd9, 0xd9, 0xda, 0xda,
+ 0xd9, 0xda, 0xd9, 0xd9, 0xd9, 0xd6, 0xd4, 0xd3, 0xcd, 0xc1, 0xb3, 0xa0,
+ 0xab, 0xb6, 0x93, 0x80, 0x82, 0xa5, 0xb8, 0xba, 0xba, 0xb8, 0xb5, 0xb1,
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+ 0x7c, 0x7f, 0x93, 0x9b, 0x9c, 0x9b, 0x97, 0x91, 0x89, 0x83, 0x79, 0x6d,
+ 0x61, 0x59, 0x58, 0x63, 0x7c, 0x7f, 0x7e, 0x82, 0x92, 0xa4, 0x98, 0x88,
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+ 0x5b, 0x61, 0x6c, 0x77, 0x7d, 0x7f, 0x80, 0x80, 0x7f, 0x7e, 0x7c, 0x7a,
+ 0x77, 0x78, 0x7e, 0x86, 0x8a, 0x8d, 0x91, 0x94, 0x97, 0x97, 0x95, 0x90,
+ 0x86, 0x77, 0x6e, 0x69, 0x63, 0x5f, 0x5e, 0x5e, 0x5e, 0x5e, 0x5f, 0x5e,
+ 0x5f, 0x62, 0x67, 0x71, 0x7d, 0x84, 0x88, 0x8a, 0x8c, 0x8e, 0x8f, 0x8f,
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+ 0xe0, 0xdf, 0xe0, 0xe0, 0xe0, 0xe2, 0xe2, 0xe2, 0xe3, 0xe3, 0xe3, 0xe3,
+ 0xe3, 0xe2, 0xe1, 0xe0, 0xde, 0xdd, 0xdc, 0xdc, 0xda, 0xda, 0xdb, 0xdb,
+ 0xda, 0xd8, 0xd9, 0xd8, 0xd7, 0xd4, 0xd2, 0xce, 0xcb, 0xcb, 0xcb, 0xce,
+ 0xd1, 0xd5, 0xd7, 0xd8, 0xda, 0xd9, 0xdb, 0xdb, 0xda, 0xdb, 0xda, 0xda,
+ 0xda, 0xd8, 0xd5, 0xd4, 0xd2, 0xcb, 0xbf, 0xa8, 0xa5, 0xb8, 0xa3, 0x8f,
+ 0x83, 0xa3, 0xba, 0xbd, 0xbd, 0xbb, 0xb7, 0xb3, 0xaf, 0xab, 0xa7, 0x9e,
+ 0x8d, 0x79, 0x70, 0x74, 0x91, 0xb4, 0xbf, 0xb1, 0x8a, 0x7c, 0x8e, 0x99,
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+ 0x66, 0x62, 0x61, 0x61, 0x61, 0x60, 0x61, 0x61, 0x62, 0x64, 0x68, 0x72,
+ 0x7d, 0x84, 0x88, 0x8b, 0x8c, 0x8e, 0x8f, 0x90, 0x91, 0x91, 0x91, 0x91,
+ 0x91, 0x92, 0x95, 0x96, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9b, 0x9b, 0x99,
+ 0x97, 0x96, 0x97, 0x97, 0x95, 0x94, 0x91, 0x8e, 0x8d, 0x8c, 0x8c, 0x8b,
+ 0x8a, 0x89, 0x87, 0x82, 0x90, 0x8d, 0x8a, 0x88, 0x85, 0x80, 0x77, 0x72,
+ 0x6f, 0x69, 0x66, 0x65, 0x64, 0x63, 0x62, 0x61, 0x5f, 0x5e, 0x5d, 0x5d,
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+ 0x5e, 0x5e, 0x5c, 0x5d, 0x5d, 0x5d, 0x5e, 0x61, 0x66, 0x6c, 0x72, 0x76,
+ 0x7b, 0x80, 0x85, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x89, 0x89, 0x8d, 0x9d,
+ 0xba, 0xcd, 0xd4, 0xd9, 0xdb, 0xdc, 0xdb, 0xdb, 0xdc, 0xdc, 0xdc, 0xdd,
+ 0xde, 0xde, 0xde, 0xde, 0xde, 0xdf, 0xdf, 0xdf, 0xe0, 0xe1, 0xe1, 0xe1,
+ 0xe1, 0xe2, 0xe1, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe1, 0xdf,
+ 0xdd, 0xdd, 0xdc, 0xdc, 0xd9, 0xd9, 0xd9, 0xda, 0xda, 0xda, 0xda, 0xda,
+ 0xda, 0xda, 0xd8, 0xd7, 0xd7, 0xd6, 0xd4, 0xd2, 0xd2, 0xd4, 0xd5, 0xd7,
+ 0xd9, 0xd9, 0xdb, 0xdb, 0xdb, 0xda, 0xdb, 0xdb, 0xdb, 0xda, 0xd7, 0xd5,
+ 0xd3, 0xd1, 0xcb, 0xba, 0xa6, 0xae, 0xb1, 0xa3, 0x88, 0x9c, 0xb8, 0xc0,
+ 0xc0, 0xbe, 0xb9, 0xb5, 0xb1, 0xaf, 0xac, 0xa3, 0x95, 0x86, 0x7b, 0x73,
+ 0x87, 0xa9, 0xc0, 0xbf, 0xa3, 0x7e, 0x84, 0x8e, 0x95, 0x9b, 0x9c, 0x98,
+ 0x92, 0x8c, 0x83, 0x77, 0x6c, 0x62, 0x5c, 0x5c, 0x6d, 0x7e, 0x80, 0x80,
+ 0x88, 0x9e, 0xa5, 0x9f, 0x99, 0x8f, 0x7d, 0x60, 0x53, 0x52, 0x57, 0x61,
+ 0x68, 0x66, 0x61, 0x56, 0x50, 0x55, 0x5b, 0x5c, 0x59, 0x4b, 0x34, 0x32,
+ 0x47, 0x55, 0x65, 0x74, 0x76, 0x72, 0x6f, 0x6f, 0x73, 0x71, 0x70, 0x70,
+ 0x71, 0x6a, 0x60, 0x58, 0x53, 0x4c, 0x49, 0x55, 0x64, 0x6b, 0x71, 0x72,
+ 0x6c, 0x65, 0x63, 0x64, 0x61, 0x5d, 0x60, 0x63, 0x63, 0x5a, 0x4d, 0x4b,
+ 0x4d, 0x4f, 0x53, 0x5b, 0x64, 0x6a, 0x71, 0x78, 0x7d, 0x7f, 0x7f, 0x7f,
+ 0x7d, 0x7c, 0x7a, 0x78, 0x76, 0x75, 0x7b, 0x83, 0x87, 0x8a, 0x8e, 0x93,
+ 0x97, 0x98, 0x98, 0x96, 0x8e, 0x84, 0x7a, 0x74, 0x6c, 0x66, 0x65, 0x64,
+ 0x63, 0x63, 0x64, 0x64, 0x66, 0x68, 0x6d, 0x75, 0x7f, 0x85, 0x88, 0x8b,
+ 0x8e, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x8f, 0x90, 0x93, 0x95,
+ 0x97, 0x98, 0x99, 0x9b, 0x9b, 0x99, 0x98, 0x98, 0x97, 0x95, 0x96, 0x95,
+ 0x95, 0x94, 0x92, 0x8f, 0x8e, 0x8e, 0x8d, 0x8c, 0x8b, 0x8a, 0x87, 0x82,
+ 0x91, 0x8e, 0x8d, 0x8b, 0x88, 0x83, 0x7c, 0x76, 0x72, 0x6b, 0x67, 0x66,
+ 0x65, 0x64, 0x63, 0x62, 0x5f, 0x5e, 0x5d, 0x5e, 0x5d, 0x5d, 0x5c, 0x5c,
+ 0x5c, 0x5d, 0x5d, 0x5d, 0x5d, 0x5d, 0x5d, 0x5c, 0x5d, 0x5d, 0x5c, 0x5e,
+ 0x5f, 0x5e, 0x5f, 0x63, 0x68, 0x6e, 0x72, 0x76, 0x7b, 0x80, 0x84, 0x85,
+ 0x86, 0x87, 0x87, 0x86, 0x89, 0x91, 0xa6, 0xc5, 0xd7, 0xdb, 0xdc, 0xdb,
+ 0xdb, 0xdd, 0xdc, 0xdd, 0xdc, 0xdd, 0xdd, 0xde, 0xdf, 0xdf, 0xdf, 0xdf,
+ 0xdf, 0xdf, 0xdf, 0xdf, 0xe1, 0xe1, 0xe1, 0xe1, 0xe0, 0xe0, 0xe0, 0xe0,
+ 0xe1, 0xe1, 0xe1, 0xe0, 0xe1, 0xe0, 0xdf, 0xdf, 0xde, 0xdd, 0xdc, 0xdb,
+ 0xda, 0xd8, 0xd9, 0xd9, 0xd9, 0xd9, 0xd9, 0xd9, 0xd8, 0xd8, 0xd8, 0xd9,
+ 0xdb, 0xdc, 0xdc, 0xda, 0xd7, 0xd6, 0xd6, 0xd6, 0xd8, 0xd9, 0xda, 0xda,
+ 0xdb, 0xda, 0xda, 0xdb, 0xdb, 0xdb, 0xd9, 0xd6, 0xd5, 0xd3, 0xd1, 0xcc,
+ 0xb9, 0xa9, 0xb1, 0xac, 0x94, 0x8e, 0xad, 0xbc, 0xc0, 0xc0, 0xbc, 0xb8,
+ 0xb5, 0xb3, 0xaf, 0xa9, 0x9f, 0x94, 0x8a, 0x7b, 0x7b, 0x98, 0xb4, 0xbe,
+ 0xba, 0x92, 0x79, 0x78, 0x81, 0x94, 0x9e, 0x9d, 0x99, 0x94, 0x8d, 0x80,
+ 0x73, 0x6a, 0x64, 0x5c, 0x62, 0x77, 0x82, 0x84, 0x85, 0x97, 0xa6, 0xa7,
+ 0xa5, 0x9e, 0x88, 0x61, 0x54, 0x54, 0x58, 0x5d, 0x64, 0x66, 0x64, 0x5d,
+ 0x56, 0x58, 0x5d, 0x60, 0x5e, 0x50, 0x37, 0x3d, 0x5f, 0x71, 0x7c, 0x81,
+ 0x7a, 0x72, 0x71, 0x73, 0x76, 0x72, 0x70, 0x6f, 0x6e, 0x65, 0x5c, 0x55,
+ 0x50, 0x4a, 0x4c, 0x5d, 0x6a, 0x70, 0x73, 0x71, 0x69, 0x64, 0x63, 0x62,
+ 0x5c, 0x5e, 0x63, 0x65, 0x62, 0x55, 0x4e, 0x4f, 0x50, 0x52, 0x57, 0x60,
+ 0x6b, 0x70, 0x75, 0x79, 0x7d, 0x7e, 0x7e, 0x7e, 0x7e, 0x7b, 0x79, 0x77,
+ 0x74, 0x74, 0x78, 0x81, 0x86, 0x89, 0x8c, 0x93, 0x96, 0x99, 0x9a, 0x98,
+ 0x92, 0x8a, 0x82, 0x7d, 0x74, 0x6d, 0x69, 0x68, 0x68, 0x69, 0x6a, 0x6c,
+ 0x70, 0x72, 0x76, 0x7b, 0x82, 0x86, 0x88, 0x89, 0x8d, 0x90, 0x90, 0x90,
+ 0x91, 0x90, 0x90, 0x90, 0x90, 0x8f, 0x91, 0x92, 0x95, 0x96, 0x97, 0x98,
+ 0x99, 0x97, 0x96, 0x96, 0x95, 0x93, 0x92, 0x93, 0x93, 0x93, 0x92, 0x8f,
+ 0x8f, 0x90, 0x8f, 0x8d, 0x8d, 0x8b, 0x88, 0x84, 0x93, 0x90, 0x8e, 0x8c,
+ 0x89, 0x84, 0x7e, 0x79, 0x74, 0x6e, 0x69, 0x67, 0x66, 0x64, 0x63, 0x62,
+ 0x60, 0x5e, 0x5d, 0x5e, 0x5d, 0x5c, 0x5c, 0x5c, 0x5c, 0x5d, 0x5d, 0x5d,
+ 0x5d, 0x5d, 0x5d, 0x5d, 0x5d, 0x5c, 0x5d, 0x5f, 0x60, 0x60, 0x60, 0x63,
+ 0x69, 0x6f, 0x74, 0x77, 0x7b, 0x80, 0x84, 0x86, 0x86, 0x85, 0x85, 0x93,
+ 0xab, 0xbb, 0xce, 0xda, 0xdc, 0xdb, 0xdc, 0xdc, 0xdd, 0xdd, 0xdd, 0xdd,
+ 0xdc, 0xdc, 0xde, 0xde, 0xdf, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0xe0,
+ 0xe0, 0xdf, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe1, 0xe1, 0xe0, 0xe0, 0xe1,
+ 0xe0, 0xe0, 0xdf, 0xdf, 0xde, 0xdd, 0xdd, 0xdd, 0xdb, 0xda, 0xd9, 0xd9,
+ 0xd9, 0xd8, 0xd9, 0xd8, 0xd7, 0xd7, 0xd6, 0xd7, 0xd9, 0xd9, 0xd9, 0xda,
+ 0xdb, 0xda, 0xda, 0xda, 0xd8, 0xd8, 0xd9, 0xda, 0xdb, 0xdb, 0xdb, 0xda,
+ 0xda, 0xd9, 0xd9, 0xd7, 0xd7, 0xd5, 0xd4, 0xd2, 0xca, 0xb9, 0xad, 0xa9,
+ 0x9f, 0x86, 0x9c, 0xb3, 0xbc, 0xbf, 0xbe, 0xba, 0xb8, 0xb6, 0xb3, 0xad,
+ 0xa5, 0x9d, 0x96, 0x88, 0x77, 0x82, 0x9e, 0xb1, 0xc0, 0xae, 0x84, 0x75,
+ 0x78, 0x88, 0x9b, 0xa1, 0x9e, 0x9b, 0x95, 0x88, 0x7b, 0x72, 0x6c, 0x62,
+ 0x5e, 0x6d, 0x7c, 0x81, 0x84, 0x91, 0xa2, 0xa8, 0xa9, 0xa5, 0x90, 0x64,
+ 0x56, 0x55, 0x57, 0x5b, 0x61, 0x65, 0x66, 0x62, 0x5c, 0x5c, 0x60, 0x62,
+ 0x5f, 0x52, 0x41, 0x59, 0x77, 0x84, 0x86, 0x82, 0x7a, 0x74, 0x74, 0x78,
+ 0x79, 0x73, 0x70, 0x6f, 0x6a, 0x61, 0x59, 0x52, 0x4d, 0x48, 0x52, 0x64,
+ 0x6f, 0x73, 0x74, 0x70, 0x68, 0x64, 0x62, 0x5f, 0x5b, 0x60, 0x65, 0x65,
+ 0x5e, 0x52, 0x51, 0x52, 0x53, 0x56, 0x5c, 0x67, 0x71, 0x75, 0x78, 0x7a,
+ 0x7b, 0x7c, 0x7d, 0x7e, 0x7e, 0x7b, 0x78, 0x75, 0x73, 0x72, 0x76, 0x7e,
+ 0x84, 0x88, 0x8d, 0x93, 0x97, 0x9b, 0x9c, 0x9c, 0x97, 0x90, 0x8a, 0x86,
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+ 0x85, 0x87, 0x89, 0x89, 0x8d, 0x8f, 0x90, 0x90, 0x91, 0x90, 0x90, 0x90,
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+ 0xde, 0xe0, 0xe0, 0xe1, 0xe1, 0xe1, 0xe1, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2,
+ 0xe1, 0xe1, 0xe1, 0xe0, 0xdf, 0xde, 0xdd, 0xdd, 0xdc, 0xda, 0xda, 0xd8,
+ 0xd8, 0xd7, 0xd6, 0xd8, 0xd7, 0xd7, 0xd7, 0xd7, 0xd8, 0xda, 0xdb, 0xdc,
+ 0xdb, 0xd9, 0xd8, 0xd9, 0xda, 0xda, 0xda, 0xda, 0xd9, 0xd9, 0xd8, 0xd6,
+ 0xd7, 0xd6, 0xd4, 0xd3, 0xcf, 0xc4, 0xb7, 0xaf, 0xa3, 0x8a, 0x8e, 0xaa,
+ 0xb8, 0xbf, 0xbe, 0xbb, 0xb8, 0xb7, 0xb4, 0xaf, 0xa8, 0xa2, 0x9c, 0x92,
+ 0x7f, 0x76, 0x8b, 0x9f, 0xba, 0xbe, 0x9f, 0x8b, 0x81, 0x7e, 0x94, 0xa2,
+ 0xa1, 0x9e, 0x98, 0x8e, 0x82, 0x77, 0x72, 0x69, 0x5f, 0x66, 0x74, 0x7c,
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+ 0x91, 0x92, 0x93, 0x95, 0x94, 0x92, 0x91, 0x90, 0x90, 0x8f, 0x8f, 0x8f,
+ 0x91, 0x92, 0x92, 0x92, 0x92, 0x92, 0x90, 0x8f, 0x8d, 0x8c, 0x8a, 0x88,
+ 0x95, 0x92, 0x91, 0x8f, 0x8c, 0x88, 0x81, 0x7b, 0x76, 0x6f, 0x6a, 0x68,
+ 0x65, 0x64, 0x63, 0x63, 0x62, 0x60, 0x5f, 0x5f, 0x5e, 0x5e, 0x5d, 0x5d,
+ 0x5d, 0x5e, 0x5d, 0x5d, 0x5c, 0x5d, 0x5c, 0x5d, 0x5c, 0x5c, 0x5d, 0x5d,
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+ 0xdd, 0xdd, 0xdc, 0xdc, 0xdc, 0xdc, 0xde, 0xde, 0xdf, 0xdf, 0xdf, 0xdf,
+ 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xe1, 0xe1, 0xe2,
+ 0xe2, 0xe2, 0xe2, 0xe2, 0xe3, 0xe3, 0xe3, 0xe2, 0xe2, 0xe3, 0xe2, 0xe2,
+ 0xe1, 0xe1, 0xe0, 0xe0, 0xdf, 0xdd, 0xdc, 0xda, 0xd9, 0xd8, 0xd7, 0xd8,
+ 0xd7, 0xd7, 0xd7, 0xd6, 0xd6, 0xd8, 0xda, 0xdc, 0xdc, 0xd9, 0xd9, 0xd9,
+ 0xda, 0xda, 0xda, 0xda, 0xd9, 0xd9, 0xd8, 0xd6, 0xd7, 0xd6, 0xd5, 0xd3,
+ 0xd1, 0xca, 0xbe, 0xb6, 0xa8, 0x8e, 0x87, 0xa2, 0xb3, 0xbd, 0xbe, 0xbc,
+ 0xb9, 0xb8, 0xb5, 0xb1, 0xab, 0xa5, 0xa0, 0x97, 0x85, 0x75, 0x7f, 0x91,
+ 0xb0, 0xc1, 0xb0, 0x9d, 0x8d, 0x7c, 0x8f, 0xa0, 0xa2, 0xa0, 0x9b, 0x91,
+ 0x86, 0x7c, 0x76, 0x6e, 0x62, 0x63, 0x6f, 0x78, 0x82, 0x8c, 0x9f, 0xa9,
+ 0xac, 0xa8, 0x94, 0x6b, 0x5a, 0x56, 0x58, 0x5a, 0x5f, 0x63, 0x65, 0x65,
+ 0x62, 0x60, 0x63, 0x63, 0x5e, 0x53, 0x51, 0x76, 0x88, 0x8b, 0x86, 0x81,
+ 0x7b, 0x7b, 0x7c, 0x7d, 0x7a, 0x74, 0x70, 0x6c, 0x64, 0x5b, 0x57, 0x4e,
+ 0x4a, 0x4c, 0x5e, 0x6e, 0x74, 0x75, 0x73, 0x6d, 0x66, 0x62, 0x5f, 0x5b,
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+ 0x76, 0x78, 0x78, 0x7a, 0x7a, 0x7b, 0x7c, 0x7e, 0x7d, 0x7a, 0x76, 0x74,
+ 0x72, 0x71, 0x75, 0x7d, 0x85, 0x89, 0x8e, 0x94, 0x9a, 0x9d, 0x9e, 0x9d,
+ 0x9a, 0x95, 0x90, 0x8c, 0x86, 0x80, 0x7b, 0x7a, 0x7a, 0x7b, 0x7f, 0x82,
+ 0x85, 0x87, 0x89, 0x8a, 0x89, 0x88, 0x88, 0x8a, 0x8a, 0x8d, 0x8e, 0x8f,
+ 0x90, 0x90, 0x90, 0x8e, 0x8d, 0x8d, 0x8d, 0x8f, 0x91, 0x91, 0x92, 0x93,
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+ 0x8e, 0x89, 0x83, 0x7d, 0x79, 0x71, 0x6b, 0x68, 0x66, 0x65, 0x65, 0x64,
+ 0x63, 0x61, 0x60, 0x60, 0x5f, 0x5e, 0x5e, 0x5e, 0x5c, 0x5d, 0x5d, 0x5c,
+ 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5d, 0x5c, 0x5e, 0x60, 0x61, 0x62,
+ 0x69, 0x70, 0x75, 0x77, 0x7a, 0x7e, 0x7e, 0x7d, 0x82, 0x98, 0xc1, 0xd9,
+ 0xde, 0xdf, 0xdd, 0xdc, 0xdc, 0xdd, 0xdd, 0xdd, 0xdc, 0xdd, 0xdc, 0xdd,
+ 0xdc, 0xdc, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xdf, 0xdf, 0xdf, 0xdf,
+ 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe2, 0xe2, 0xe2, 0xe2, 0xe1, 0xe2, 0xe3,
+ 0xe3, 0xe3, 0xe3, 0xe2, 0xe2, 0xe3, 0xe3, 0xe2, 0xe3, 0xe3, 0xe2, 0xe2,
+ 0xe2, 0xe1, 0xdf, 0xde, 0xdd, 0xdb, 0xda, 0xd8, 0xd9, 0xd9, 0xd8, 0xd5,
+ 0xd5, 0xd6, 0xd6, 0xd9, 0xda, 0xda, 0xdb, 0xdb, 0xda, 0xd9, 0xd9, 0xd9,
+ 0xd9, 0xda, 0xd8, 0xd6, 0xd7, 0xd6, 0xd6, 0xd4, 0xd2, 0xce, 0xc8, 0xc1,
+ 0xb3, 0x97, 0x82, 0x97, 0xa8, 0xb9, 0xbe, 0xbc, 0xbb, 0xb9, 0xb6, 0xb2,
+ 0xae, 0xaa, 0xa5, 0x9c, 0x8f, 0x7d, 0x74, 0x7c, 0x9a, 0xbb, 0xc0, 0xb3,
+ 0xa1, 0x83, 0x85, 0x9b, 0xa2, 0xa2, 0x9d, 0x95, 0x8d, 0x84, 0x7d, 0x74,
+ 0x68, 0x64, 0x6a, 0x72, 0x7f, 0x8a, 0x9e, 0xa8, 0xac, 0xa9, 0x96, 0x6f,
+ 0x5c, 0x57, 0x59, 0x5b, 0x5e, 0x63, 0x65, 0x67, 0x65, 0x63, 0x65, 0x64,
+ 0x5e, 0x55, 0x60, 0x80, 0x8a, 0x8a, 0x86, 0x82, 0x7e, 0x7f, 0x80, 0x7f,
+ 0x7b, 0x74, 0x6e, 0x69, 0x5f, 0x5a, 0x56, 0x4d, 0x4a, 0x51, 0x64, 0x70,
+ 0x76, 0x77, 0x73, 0x6a, 0x64, 0x61, 0x5f, 0x5c, 0x5e, 0x64, 0x64, 0x60,
+ 0x57, 0x55, 0x55, 0x59, 0x5b, 0x61, 0x68, 0x73, 0x78, 0x7a, 0x7a, 0x7a,
+ 0x79, 0x7b, 0x7b, 0x7c, 0x7b, 0x79, 0x75, 0x72, 0x70, 0x70, 0x74, 0x7d,
+ 0x85, 0x89, 0x8f, 0x95, 0x9a, 0x9e, 0x9f, 0x9f, 0x9c, 0x96, 0x91, 0x8e,
+ 0x8a, 0x85, 0x82, 0x81, 0x81, 0x82, 0x86, 0x89, 0x8b, 0x8c, 0x8d, 0x8d,
+ 0x8a, 0x88, 0x88, 0x89, 0x89, 0x8b, 0x8c, 0x8e, 0x8f, 0x90, 0x8f, 0x8d,
+ 0x8d, 0x8d, 0x8c, 0x8d, 0x8f, 0x8f, 0x8f, 0x90, 0x8f, 0x8d, 0x8c, 0x8d,
+ 0x8e, 0x8d, 0x8e, 0x8e, 0x8f, 0x90, 0x90, 0x91, 0x91, 0x91, 0x8f, 0x8e,
+ 0x8d, 0x8c, 0x8b, 0x8a, 0x9a, 0x96, 0x93, 0x91, 0x8f, 0x8a, 0x84, 0x7d,
+ 0x79, 0x72, 0x6c, 0x69, 0x68, 0x67, 0x65, 0x65, 0x62, 0x62, 0x62, 0x61,
+ 0x60, 0x60, 0x60, 0x5f, 0x5d, 0x5c, 0x5d, 0x5d, 0x5d, 0x5d, 0x5b, 0x5a,
+ 0x5b, 0x5c, 0x5c, 0x5c, 0x5d, 0x5e, 0x60, 0x63, 0x6a, 0x70, 0x75, 0x77,
+ 0x78, 0x7a, 0x7c, 0x89, 0x9d, 0xc3, 0xdb, 0xe0, 0xdf, 0xde, 0xde, 0xdd,
+ 0xdc, 0xdd, 0xdd, 0xdd, 0xdc, 0xde, 0xde, 0xde, 0xdf, 0xdf, 0xdf, 0xdf,
+ 0xdf, 0xde, 0xde, 0xdf, 0xe0, 0xe0, 0xe0, 0xe0, 0xe1, 0xe0, 0xe0, 0xe1,
+ 0xe1, 0xe1, 0xe1, 0xe1, 0xe1, 0xe1, 0xe1, 0xe1, 0xe1, 0xe1, 0xe0, 0xe1,
+ 0xe1, 0xe3, 0xe3, 0xe2, 0xe2, 0xe2, 0xe1, 0xe2, 0xe2, 0xe1, 0xe0, 0xe1,
+ 0xe1, 0xe0, 0xdf, 0xdc, 0xdb, 0xdb, 0xd9, 0xd8, 0xd8, 0xd6, 0xd5, 0xd5,
+ 0xd5, 0xd8, 0xd9, 0xd9, 0xda, 0xda, 0xd9, 0xd8, 0xd9, 0xd9, 0xd8, 0xd8,
+ 0xd8, 0xd7, 0xd6, 0xd5, 0xd2, 0xd0, 0xcd, 0xca, 0xc1, 0xaa, 0x8a, 0x86,
+ 0x92, 0xae, 0xbc, 0xbb, 0xbb, 0xba, 0xb7, 0xb3, 0xb1, 0xae, 0xab, 0xa4,
+ 0x99, 0x8b, 0x7b, 0x75, 0x7e, 0xa5, 0xbe, 0xc1, 0xb8, 0x9c, 0x7d, 0x8f,
+ 0x9f, 0xa2, 0xa0, 0x9b, 0x94, 0x8b, 0x84, 0x79, 0x70, 0x68, 0x67, 0x6c,
+ 0x79, 0x87, 0x9c, 0xa7, 0xab, 0xa8, 0x97, 0x75, 0x5e, 0x57, 0x59, 0x5c,
+ 0x5f, 0x62, 0x64, 0x67, 0x67, 0x67, 0x67, 0x63, 0x5e, 0x5a, 0x73, 0x89,
+ 0x8a, 0x88, 0x85, 0x83, 0x81, 0x82, 0x83, 0x81, 0x7b, 0x72, 0x69, 0x63,
+ 0x5c, 0x58, 0x54, 0x4d, 0x4e, 0x5a, 0x6c, 0x75, 0x79, 0x78, 0x73, 0x68,
+ 0x63, 0x60, 0x5e, 0x5c, 0x62, 0x65, 0x60, 0x5b, 0x55, 0x57, 0x5a, 0x5d,
+ 0x60, 0x67, 0x6f, 0x76, 0x79, 0x7a, 0x7a, 0x7a, 0x7b, 0x7b, 0x7b, 0x7a,
+ 0x78, 0x76, 0x73, 0x72, 0x70, 0x6f, 0x74, 0x7e, 0x85, 0x8a, 0x90, 0x97,
+ 0x9c, 0x9f, 0xa1, 0xa0, 0x9d, 0x98, 0x94, 0x91, 0x8d, 0x8a, 0x88, 0x87,
+ 0x88, 0x89, 0x8b, 0x8e, 0x90, 0x91, 0x90, 0x8f, 0x8c, 0x89, 0x88, 0x87,
+ 0x87, 0x8a, 0x8b, 0x8c, 0x8e, 0x8e, 0x8e, 0x8e, 0x8d, 0x8c, 0x8c, 0x8c,
+ 0x8d, 0x8d, 0x8d, 0x8c, 0x8c, 0x8b, 0x8b, 0x8a, 0x8b, 0x8b, 0x8c, 0x8c,
+ 0x8d, 0x8f, 0x90, 0x90, 0x8f, 0x90, 0x8f, 0x8e, 0x8d, 0x8c, 0x8b, 0x8c,
+ 0x9b, 0x98, 0x94, 0x92, 0x90, 0x8c, 0x84, 0x7e, 0x79, 0x73, 0x6e, 0x6b,
+ 0x69, 0x68, 0x67, 0x65, 0x63, 0x64, 0x63, 0x62, 0x60, 0x60, 0x60, 0x5f,
+ 0x5d, 0x5e, 0x5e, 0x5e, 0x5e, 0x5d, 0x5a, 0x59, 0x59, 0x5a, 0x5b, 0x5d,
+ 0x5d, 0x5f, 0x61, 0x65, 0x6a, 0x6e, 0x73, 0x75, 0x76, 0x77, 0x8c, 0xb3,
+ 0xca, 0xda, 0xde, 0xde, 0xde, 0xde, 0xde, 0xdd, 0xdc, 0xdd, 0xde, 0xdf,
+ 0xdf, 0xde, 0xde, 0xdf, 0xe0, 0xe0, 0xdf, 0xde, 0xde, 0xde, 0xde, 0xdf,
+ 0xe0, 0xdf, 0xdf, 0xdf, 0xe1, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0,
+ 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0,
+ 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe0, 0xe1, 0xe1, 0xe1, 0xe1, 0xdf,
+ 0xde, 0xdd, 0xdd, 0xdb, 0xda, 0xd9, 0xd7, 0xd5, 0xd5, 0xd4, 0xd4, 0xd4,
+ 0xd6, 0xd8, 0xda, 0xd9, 0xd9, 0xd9, 0xd8, 0xd8, 0xd7, 0xd7, 0xd6, 0xd5,
+ 0xd3, 0xd1, 0xce, 0xcd, 0xc9, 0xbe, 0xa0, 0x83, 0x84, 0xa0, 0xb6, 0xbc,
+ 0xbb, 0xba, 0xb9, 0xb6, 0xb4, 0xb2, 0xaf, 0xa9, 0xa1, 0x95, 0x8b, 0x82,
+ 0x76, 0x86, 0xa7, 0xb7, 0xb9, 0xac, 0x84, 0x83, 0x94, 0x9d, 0xa2, 0xa0,
+ 0x9a, 0x93, 0x8c, 0x81, 0x76, 0x6e, 0x67, 0x66, 0x70, 0x83, 0x98, 0xa7,
+ 0xac, 0xa9, 0x98, 0x7a, 0x61, 0x59, 0x5a, 0x5d, 0x5f, 0x61, 0x63, 0x67,
+ 0x69, 0x6a, 0x69, 0x61, 0x5e, 0x66, 0x83, 0x8d, 0x8a, 0x88, 0x85, 0x85,
+ 0x84, 0x86, 0x85, 0x81, 0x78, 0x6c, 0x62, 0x5d, 0x59, 0x58, 0x52, 0x4e,
+ 0x54, 0x64, 0x75, 0x78, 0x79, 0x78, 0x71, 0x65, 0x60, 0x5d, 0x5c, 0x5e,
+ 0x65, 0x64, 0x5b, 0x56, 0x56, 0x5b, 0x5f, 0x62, 0x65, 0x6b, 0x72, 0x76,
+ 0x78, 0x79, 0x79, 0x7a, 0x7b, 0x7b, 0x7b, 0x79, 0x76, 0x74, 0x72, 0x71,
+ 0x70, 0x6f, 0x75, 0x7f, 0x86, 0x8b, 0x92, 0x9a, 0xa0, 0xa2, 0xa2, 0xa2,
+ 0x9f, 0x9a, 0x96, 0x94, 0x90, 0x8e, 0x8c, 0x8d, 0x8e, 0x8f, 0x90, 0x92,
+ 0x92, 0x92, 0x91, 0x8f, 0x8c, 0x88, 0x86, 0x84, 0x84, 0x87, 0x89, 0x8a,
+ 0x8b, 0x8b, 0x8c, 0x8d, 0x8d, 0x8c, 0x8b, 0x8b, 0x8b, 0x8b, 0x8b, 0x89,
+ 0x89, 0x88, 0x87, 0x87, 0x86, 0x87, 0x88, 0x89, 0x8a, 0x8c, 0x8e, 0x8e,
+ 0x8e, 0x8c, 0x8d, 0x8d, 0x8b, 0x8b, 0x8a, 0x8c, 0x9c, 0x98, 0x96, 0x94,
+ 0x92, 0x8d, 0x86, 0x80, 0x7b, 0x75, 0x6f, 0x6b, 0x69, 0x68, 0x67, 0x66,
+ 0x64, 0x64, 0x64, 0x63, 0x61, 0x61, 0x61, 0x5f, 0x5e, 0x5e, 0x5d, 0x5d,
+ 0x5d, 0x5d, 0x5a, 0x5a, 0x59, 0x5a, 0x5b, 0x5c, 0x5e, 0x60, 0x62, 0x66,
+ 0x6a, 0x6d, 0x71, 0x73, 0x73, 0x79, 0xaa, 0xcf, 0xdc, 0xdf, 0xdf, 0xde,
+ 0xde, 0xde, 0xde, 0xdd, 0xdd, 0xde, 0xdf, 0xe0, 0xe0, 0xde, 0xde, 0xde,
+ 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xde, 0xdf, 0xe1, 0xe1, 0xe1, 0xdf,
+ 0xe0, 0xe0, 0xe1, 0xe1, 0xe1, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xdf,
+ 0xdf, 0xdf, 0xdf, 0xe0, 0xdf, 0xdf, 0xdf, 0xdf, 0xe2, 0xe2, 0xe1, 0xe1,
+ 0xe2, 0xe2, 0xe0, 0xe0, 0xe0, 0xe1, 0xe0, 0xe0, 0xe0, 0xe0, 0xde, 0xde,
+ 0xdd, 0xdb, 0xda, 0xd7, 0xd6, 0xd4, 0xd2, 0xd2, 0xd3, 0xd4, 0xd8, 0xd9,
+ 0xda, 0xd9, 0xd8, 0xd7, 0xd7, 0xd6, 0xd6, 0xd5, 0xd5, 0xd3, 0xd0, 0xce,
+ 0xcb, 0xc5, 0xb1, 0x94, 0x8a, 0x94, 0xb0, 0xbc, 0xbb, 0xba, 0xb8, 0xb6,
+ 0xb5, 0xb3, 0xb1, 0xac, 0xa5, 0x9b, 0x94, 0x8c, 0x7c, 0x76, 0x8c, 0x9e,
+ 0xa8, 0xae, 0x93, 0x7a, 0x89, 0x96, 0xa0, 0xa2, 0x9d, 0x98, 0x93, 0x88,
+ 0x7a, 0x71, 0x68, 0x65, 0x6a, 0x7e, 0x93, 0xa5, 0xac, 0xab, 0x9a, 0x7e,
+ 0x64, 0x5b, 0x5a, 0x5c, 0x5f, 0x61, 0x63, 0x66, 0x6a, 0x6c, 0x68, 0x5f,
+ 0x5f, 0x71, 0x8c, 0x90, 0x8c, 0x89, 0x87, 0x87, 0x87, 0x89, 0x88, 0x82,
+ 0x76, 0x68, 0x5e, 0x5a, 0x5a, 0x58, 0x52, 0x52, 0x5a, 0x6d, 0x7e, 0x7d,
+ 0x7a, 0x77, 0x6f, 0x64, 0x5d, 0x5b, 0x5c, 0x60, 0x67, 0x64, 0x5a, 0x56,
+ 0x58, 0x5d, 0x62, 0x66, 0x69, 0x6d, 0x73, 0x76, 0x76, 0x77, 0x78, 0x7a,
+ 0x7a, 0x7a, 0x7a, 0x78, 0x75, 0x72, 0x70, 0x70, 0x6f, 0x70, 0x76, 0x7f,
+ 0x87, 0x8c, 0x94, 0x9c, 0xa2, 0xa3, 0xa4, 0xa3, 0xa0, 0x9b, 0x97, 0x95,
+ 0x92, 0x90, 0x90, 0x90, 0x91, 0x92, 0x93, 0x94, 0x93, 0x93, 0x90, 0x8e,
+ 0x8b, 0x87, 0x85, 0x83, 0x83, 0x85, 0x87, 0x88, 0x8a, 0x8b, 0x8c, 0x8c,
+ 0x8c, 0x8a, 0x8a, 0x8a, 0x8a, 0x8a, 0x89, 0x88, 0x87, 0x86, 0x85, 0x83,
+ 0x84, 0x84, 0x86, 0x87, 0x89, 0x89, 0x8c, 0x8c, 0x8c, 0x8b, 0x8b, 0x8b,
+ 0x8a, 0x8a, 0x8a, 0x8c, 0x9d, 0x99, 0x97, 0x95, 0x92, 0x8c, 0x86, 0x7f,
+ 0x7c, 0x76, 0x70, 0x6c, 0x6a, 0x69, 0x67, 0x66, 0x65, 0x64, 0x64, 0x63,
+ 0x61, 0x61, 0x61, 0x5f, 0x5e, 0x5e, 0x5d, 0x5d, 0x5d, 0x5d, 0x5b, 0x5a,
+ 0x5a, 0x5a, 0x5b, 0x5c, 0x5e, 0x61, 0x63, 0x66, 0x6a, 0x6d, 0x71, 0x72,
+ 0x72, 0x84, 0xbc, 0xd9, 0xe0, 0xdf, 0xde, 0xde, 0xde, 0xdf, 0xdf, 0xdd,
+ 0xdd, 0xdf, 0xdf, 0xe0, 0xe0, 0xde, 0xde, 0xde, 0xdf, 0xde, 0xe0, 0xe0,
+ 0xe0, 0xe0, 0xde, 0xdf, 0xe1, 0xe1, 0xe1, 0xdf, 0xe0, 0xdf, 0xe1, 0xe2,
+ 0xe1, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0,
+ 0xdf, 0xdf, 0xdf, 0xdf, 0xe2, 0xe2, 0xe1, 0xe1, 0xe2, 0xe1, 0xdf, 0xdf,
+ 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xdf, 0xdf, 0xde, 0xdc, 0xdb, 0xd9,
+ 0xd8, 0xd4, 0xd3, 0xd2, 0xd2, 0xd3, 0xd5, 0xd8, 0xd9, 0xd9, 0xd8, 0xd6,
+ 0xd7, 0xd6, 0xd6, 0xd5, 0xd4, 0xd3, 0xd0, 0xce, 0xcc, 0xc8, 0xb9, 0xa2,
+ 0x95, 0x91, 0xaa, 0xba, 0xbc, 0xbb, 0xb7, 0xb5, 0xb5, 0xb3, 0xb1, 0xad,
+ 0xa7, 0x9d, 0x97, 0x90, 0x82, 0x73, 0x7c, 0x8a, 0x97, 0xa9, 0x9b, 0x78,
+ 0x82, 0x8f, 0x9d, 0xa3, 0x9f, 0x9b, 0x96, 0x8c, 0x7d, 0x74, 0x6a, 0x65,
+ 0x66, 0x7b, 0x90, 0xa4, 0xac, 0xab, 0x9c, 0x81, 0x67, 0x5c, 0x5a, 0x5c,
+ 0x5f, 0x61, 0x63, 0x66, 0x6a, 0x6c, 0x68, 0x5f, 0x63, 0x79, 0x90, 0x90,
+ 0x8d, 0x8a, 0x88, 0x88, 0x89, 0x8a, 0x89, 0x82, 0x75, 0x65, 0x5c, 0x5a,
+ 0x5a, 0x56, 0x52, 0x56, 0x5e, 0x72, 0x83, 0x80, 0x7c, 0x77, 0x6d, 0x62,
+ 0x5d, 0x5b, 0x5d, 0x62, 0x68, 0x64, 0x5a, 0x57, 0x5b, 0x60, 0x64, 0x68,
+ 0x6a, 0x6e, 0x72, 0x75, 0x75, 0x76, 0x78, 0x79, 0x79, 0x79, 0x79, 0x78,
+ 0x74, 0x71, 0x70, 0x6f, 0x6f, 0x6f, 0x76, 0x7f, 0x87, 0x8d, 0x94, 0x9d,
+ 0xa2, 0xa4, 0xa5, 0xa3, 0xa0, 0x9b, 0x98, 0x96, 0x93, 0x92, 0x91, 0x92,
+ 0x92, 0x93, 0x94, 0x94, 0x93, 0x92, 0x8f, 0x8d, 0x8a, 0x87, 0x85, 0x83,
+ 0x82, 0x84, 0x86, 0x87, 0x89, 0x8a, 0x8b, 0x8c, 0x8b, 0x89, 0x89, 0x8a,
+ 0x89, 0x89, 0x88, 0x86, 0x86, 0x84, 0x83, 0x82, 0x83, 0x84, 0x84, 0x86,
+ 0x88, 0x88, 0x8b, 0x8c, 0x8c, 0x8a, 0x89, 0x8a, 0x89, 0x89, 0x8a, 0x8c,
+ 0x9e, 0x9b, 0x98, 0x96, 0x92, 0x8b, 0x85, 0x7f, 0x7c, 0x76, 0x70, 0x6c,
+ 0x6a, 0x68, 0x67, 0x66, 0x65, 0x64, 0x64, 0x63, 0x61, 0x61, 0x61, 0x60,
+ 0x5e, 0x5f, 0x5e, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5a, 0x5a, 0x5b, 0x5c,
+ 0x60, 0x61, 0x63, 0x66, 0x6a, 0x6e, 0x6f, 0x70, 0x76, 0x9f, 0xcf, 0xdd,
+ 0xdf, 0xdf, 0xde, 0xde, 0xdf, 0xdf, 0xe0, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf,
+ 0xe0, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0xe0, 0xdf, 0xdf,
+ 0xe1, 0xe2, 0xe2, 0xe0, 0xe0, 0xe0, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2,
+ 0xe2, 0xe2, 0xe2, 0xe1, 0xe1, 0xe1, 0xe2, 0xe2, 0xe0, 0xe0, 0xe0, 0xe0,
+ 0xe2, 0xe1, 0xe0, 0xe0, 0xe1, 0xdf, 0xde, 0xde, 0xdf, 0xdf, 0xe0, 0xdf,
+ 0xdf, 0xde, 0xde, 0xde, 0xdf, 0xdd, 0xdc, 0xdb, 0xd8, 0xd6, 0xd5, 0xd4,
+ 0xd3, 0xd1, 0xd2, 0xd5, 0xd6, 0xd8, 0xd8, 0xd6, 0xd6, 0xd5, 0xd4, 0xd4,
+ 0xd3, 0xd2, 0xcf, 0xce, 0xcb, 0xc9, 0xc1, 0xb5, 0xa8, 0x97, 0xa2, 0xb3,
+ 0xbb, 0xbb, 0xb6, 0xb4, 0xb4, 0xb4, 0xb2, 0xae, 0xa8, 0xa1, 0x9b, 0x95,
+ 0x8a, 0x79, 0x6e, 0x72, 0x7f, 0x99, 0xa0, 0x7d, 0x79, 0x83, 0x97, 0xa3,
+ 0xa2, 0x9e, 0x99, 0x90, 0x85, 0x78, 0x6f, 0x68, 0x62, 0x74, 0x8b, 0xa1,
+ 0xaa, 0xab, 0x9d, 0x83, 0x6b, 0x60, 0x5a, 0x5c, 0x5e, 0x61, 0x63, 0x65,
+ 0x6a, 0x6b, 0x68, 0x66, 0x6d, 0x84, 0x93, 0x91, 0x8e, 0x8c, 0x8b, 0x8c,
+ 0x8c, 0x8c, 0x8a, 0x81, 0x72, 0x61, 0x5b, 0x59, 0x5b, 0x55, 0x53, 0x5c,
+ 0x66, 0x76, 0x86, 0x84, 0x7e, 0x77, 0x6a, 0x60, 0x5d, 0x5d, 0x5f, 0x64,
+ 0x68, 0x62, 0x5b, 0x5a, 0x5e, 0x61, 0x66, 0x6a, 0x6d, 0x6e, 0x70, 0x75,
+ 0x75, 0x75, 0x77, 0x78, 0x77, 0x77, 0x77, 0x77, 0x73, 0x70, 0x70, 0x6f,
+ 0x6f, 0x70, 0x74, 0x7f, 0x89, 0x8f, 0x96, 0x9e, 0xa3, 0xa5, 0xa5, 0xa3,
+ 0xa0, 0x9b, 0x98, 0x96, 0x95, 0x93, 0x93, 0x94, 0x94, 0x95, 0x94, 0x94,
+ 0x92, 0x91, 0x8e, 0x8c, 0x89, 0x86, 0x85, 0x82, 0x81, 0x82, 0x84, 0x86,
+ 0x88, 0x89, 0x8a, 0x8a, 0x8a, 0x89, 0x87, 0x87, 0x87, 0x86, 0x85, 0x85,
+ 0x83, 0x81, 0x80, 0x80, 0x82, 0x83, 0x83, 0x84, 0x86, 0x86, 0x89, 0x8a,
+ 0x89, 0x89, 0x88, 0x88, 0x88, 0x88, 0x89, 0x8b, 0xa0, 0x9c, 0x98, 0x95,
+ 0x91, 0x8a, 0x85, 0x7f, 0x7c, 0x77, 0x71, 0x6d, 0x6a, 0x68, 0x67, 0x66,
+ 0x65, 0x64, 0x63, 0x62, 0x61, 0x61, 0x61, 0x60, 0x5e, 0x5f, 0x5e, 0x5b,
+ 0x5b, 0x5c, 0x5c, 0x5c, 0x5b, 0x5a, 0x5a, 0x5c, 0x60, 0x61, 0x62, 0x65,
+ 0x6a, 0x6c, 0x6b, 0x72, 0x8d, 0xc4, 0xdd, 0xdf, 0xdf, 0xe0, 0xdf, 0xde,
+ 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xde, 0xde, 0xde, 0xdf, 0xdf, 0xdf, 0xdf,
+ 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0xe1, 0xe1, 0xe0, 0xe1, 0xe1, 0xe1, 0xe2,
+ 0xe2, 0xe2, 0xe3, 0xe3, 0xe3, 0xe3, 0xe3, 0xe3, 0xe3, 0xe2, 0xe2, 0xe1,
+ 0xe2, 0xe2, 0xe3, 0xe3, 0xe1, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe1, 0xe1,
+ 0xe1, 0xe0, 0xe0, 0xe0, 0xe0, 0xdf, 0xdf, 0xdf, 0xdd, 0xdd, 0xdd, 0xdc,
+ 0xdd, 0xdd, 0xdd, 0xdc, 0xda, 0xd8, 0xd8, 0xd7, 0xd5, 0xd2, 0xd0, 0xd1,
+ 0xd2, 0xd3, 0xd6, 0xd6, 0xd6, 0xd5, 0xd4, 0xd5, 0xd3, 0xd2, 0xd0, 0xce,
+ 0xcd, 0xca, 0xc4, 0xbf, 0xb7, 0xa7, 0x9e, 0xab, 0xb6, 0xb9, 0xb6, 0xb2,
+ 0xb3, 0xb4, 0xb2, 0xaf, 0xaa, 0xa5, 0x9f, 0x9a, 0x92, 0x84, 0x72, 0x6b,
+ 0x70, 0x82, 0x9e, 0x8b, 0x73, 0x74, 0x8c, 0x9f, 0xa4, 0xa2, 0x9f, 0x98,
+ 0x8d, 0x7f, 0x76, 0x6d, 0x62, 0x69, 0x83, 0x9b, 0xa6, 0xab, 0xa2, 0x87,
+ 0x70, 0x63, 0x5a, 0x5c, 0x5e, 0x61, 0x63, 0x66, 0x6b, 0x6c, 0x6c, 0x76,
+ 0x81, 0x90, 0x95, 0x92, 0x8d, 0x8c, 0x8d, 0x90, 0x90, 0x8e, 0x89, 0x7e,
+ 0x6c, 0x5c, 0x59, 0x59, 0x5a, 0x52, 0x55, 0x63, 0x6d, 0x79, 0x87, 0x85,
+ 0x7e, 0x76, 0x66, 0x5e, 0x5d, 0x60, 0x62, 0x66, 0x67, 0x5f, 0x5d, 0x5e,
+ 0x61, 0x64, 0x68, 0x6c, 0x6d, 0x6f, 0x70, 0x73, 0x74, 0x75, 0x76, 0x76,
+ 0x74, 0x74, 0x75, 0x77, 0x73, 0x6f, 0x6f, 0x6f, 0x6f, 0x70, 0x74, 0x81,
+ 0x8c, 0x92, 0x99, 0xa0, 0xa6, 0xa7, 0xa7, 0xa5, 0xa1, 0x9b, 0x98, 0x96,
+ 0x96, 0x95, 0x95, 0x96, 0x96, 0x96, 0x95, 0x93, 0x90, 0x8e, 0x8d, 0x8b,
+ 0x88, 0x86, 0x84, 0x81, 0x7f, 0x7e, 0x80, 0x81, 0x84, 0x87, 0x88, 0x88,
+ 0x88, 0x87, 0x85, 0x85, 0x84, 0x82, 0x81, 0x81, 0x80, 0x7f, 0x7e, 0x7e,
+ 0x80, 0x81, 0x81, 0x81, 0x83, 0x85, 0x87, 0x87, 0x87, 0x86, 0x87, 0x87,
+ 0x86, 0x86, 0x87, 0x89, 0x9e, 0x9b, 0x98, 0x96, 0x90, 0x8a, 0x84, 0x7f,
+ 0x7b, 0x76, 0x72, 0x6d, 0x6b, 0x6a, 0x68, 0x65, 0x64, 0x65, 0x64, 0x63,
+ 0x62, 0x60, 0x60, 0x60, 0x5e, 0x5d, 0x5c, 0x5b, 0x5b, 0x5c, 0x5d, 0x5c,
+ 0x5b, 0x5b, 0x5b, 0x5c, 0x60, 0x61, 0x62, 0x65, 0x68, 0x69, 0x70, 0x85,
+ 0xb8, 0xda, 0xde, 0xde, 0xdf, 0xe0, 0xde, 0xde, 0xdf, 0xe0, 0xe0, 0xe0,
+ 0xe0, 0xdf, 0xdf, 0xde, 0xe1, 0xe1, 0xe1, 0xe1, 0xdf, 0xdf, 0xe1, 0xe0,
+ 0xe2, 0xe2, 0xe1, 0xe2, 0xe1, 0xe1, 0xe2, 0xe3, 0xe3, 0xe2, 0xe3, 0xe3,
+ 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe1, 0xe1, 0xe0, 0xe1, 0xe1, 0xe0, 0xe1,
+ 0xe1, 0xe1, 0xe0, 0xe1, 0xe1, 0xe2, 0xe2, 0xe1, 0xdf, 0xdf, 0xe0, 0xe0,
+ 0xdf, 0xdf, 0xdf, 0xde, 0xdc, 0xdb, 0xdb, 0xdc, 0xdb, 0xdc, 0xdc, 0xdc,
+ 0xdb, 0xda, 0xda, 0xd9, 0xd8, 0xd5, 0xd3, 0xd3, 0xd1, 0xd1, 0xd1, 0xd3,
+ 0xd5, 0xd5, 0xd5, 0xd5, 0xd4, 0xd1, 0xd0, 0xcf, 0xcf, 0xcc, 0xc8, 0xc4,
+ 0xc0, 0xb5, 0xa4, 0xa3, 0xad, 0xb2, 0xb5, 0xb2, 0xb1, 0xb2, 0xb2, 0xb0,
+ 0xac, 0xa8, 0xa3, 0x9e, 0x96, 0x8c, 0x81, 0x79, 0x74, 0x73, 0x8e, 0x94,
+ 0x77, 0x6f, 0x7f, 0x98, 0xa3, 0xa5, 0xa5, 0xa0, 0x95, 0x89, 0x7e, 0x74,
+ 0x65, 0x62, 0x79, 0x90, 0x9d, 0xa9, 0xa5, 0x8b, 0x75, 0x68, 0x5b, 0x5b,
+ 0x5d, 0x5f, 0x60, 0x64, 0x69, 0x6b, 0x73, 0x86, 0x90, 0x97, 0x97, 0x92,
+ 0x8c, 0x8c, 0x90, 0x94, 0x94, 0x91, 0x8b, 0x7d, 0x67, 0x5a, 0x59, 0x5a,
+ 0x59, 0x53, 0x59, 0x67, 0x71, 0x7c, 0x87, 0x85, 0x7c, 0x72, 0x63, 0x5b,
+ 0x5c, 0x60, 0x63, 0x67, 0x65, 0x5d, 0x5e, 0x61, 0x64, 0x67, 0x6a, 0x6c,
+ 0x6d, 0x6f, 0x71, 0x71, 0x73, 0x74, 0x74, 0x75, 0x72, 0x72, 0x73, 0x75,
+ 0x73, 0x6f, 0x6e, 0x6e, 0x6e, 0x70, 0x74, 0x82, 0x8e, 0x94, 0x9b, 0xa5,
+ 0xa8, 0xa9, 0xa8, 0xa5, 0xa0, 0x9a, 0x99, 0x97, 0x97, 0x96, 0x97, 0x96,
+ 0x96, 0x95, 0x94, 0x91, 0x8e, 0x8c, 0x8b, 0x8a, 0x88, 0x86, 0x84, 0x81,
+ 0x7e, 0x7b, 0x7d, 0x7e, 0x80, 0x83, 0x85, 0x86, 0x86, 0x85, 0x83, 0x82,
+ 0x81, 0x7f, 0x7f, 0x7f, 0x7e, 0x7c, 0x7b, 0x7b, 0x7d, 0x7f, 0x80, 0x81,
+ 0x82, 0x85, 0x86, 0x85, 0x85, 0x84, 0x84, 0x83, 0x84, 0x85, 0x87, 0x88,
+ 0x9e, 0x9a, 0x96, 0x93, 0x8f, 0x89, 0x83, 0x7d, 0x7a, 0x76, 0x72, 0x6e,
+ 0x6b, 0x6a, 0x68, 0x66, 0x64, 0x65, 0x65, 0x64, 0x62, 0x61, 0x61, 0x61,
+ 0x60, 0x5e, 0x5d, 0x5b, 0x5b, 0x5b, 0x5c, 0x5c, 0x5c, 0x5c, 0x5b, 0x5b,
+ 0x60, 0x62, 0x63, 0x64, 0x66, 0x6b, 0x85, 0xa2, 0xce, 0xde, 0xde, 0xde,
+ 0xde, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xdf, 0xde, 0xde,
+ 0xe1, 0xe1, 0xe1, 0xe1, 0xe0, 0xe0, 0xe1, 0xe1, 0xe2, 0xe2, 0xe2, 0xe2,
+ 0xe1, 0xe1, 0xe1, 0xe3, 0xe3, 0xe3, 0xe2, 0xe2, 0xe2, 0xe1, 0xe1, 0xe1,
+ 0xe1, 0xe0, 0xe1, 0xe0, 0xe0, 0xe0, 0xdf, 0xe0, 0xe0, 0xe0, 0xdf, 0xe0,
+ 0xe0, 0xe0, 0xe1, 0xe0, 0xdf, 0xdf, 0xdf, 0xe0, 0xdf, 0xde, 0xde, 0xde,
+ 0xdc, 0xdb, 0xdc, 0xdc, 0xdb, 0xdb, 0xdb, 0xdb, 0xdb, 0xda, 0xda, 0xd9,
+ 0xd9, 0xd7, 0xd4, 0xd4, 0xd3, 0xd1, 0xd1, 0xd1, 0xd4, 0xd4, 0xd4, 0xd3,
+ 0xd3, 0xd1, 0xcf, 0xcf, 0xce, 0xcc, 0xc8, 0xc6, 0xc3, 0xbc, 0xac, 0xa0,
+ 0xa5, 0xab, 0xb3, 0xb2, 0xaf, 0xb0, 0xb0, 0xb1, 0xae, 0xa9, 0xa6, 0xa2,
+ 0x99, 0x91, 0x8c, 0x85, 0x7d, 0x71, 0x7e, 0x94, 0x7f, 0x73, 0x76, 0x91,
+ 0xa2, 0xa7, 0xa7, 0xa3, 0x9c, 0x91, 0x84, 0x79, 0x68, 0x5e, 0x72, 0x87,
+ 0x95, 0xa8, 0xa7, 0x91, 0x7a, 0x6a, 0x5b, 0x59, 0x5b, 0x5d, 0x5f, 0x63,
+ 0x67, 0x69, 0x7b, 0x8d, 0x95, 0x9a, 0x99, 0x94, 0x8e, 0x8e, 0x93, 0x96,
+ 0x95, 0x91, 0x8b, 0x7a, 0x63, 0x59, 0x59, 0x59, 0x56, 0x53, 0x5f, 0x6b,
+ 0x73, 0x7d, 0x89, 0x86, 0x7a, 0x6f, 0x5f, 0x5a, 0x5e, 0x62, 0x65, 0x67,
+ 0x63, 0x5d, 0x5f, 0x62, 0x65, 0x68, 0x6c, 0x6e, 0x6e, 0x6f, 0x70, 0x72,
+ 0x74, 0x74, 0x74, 0x74, 0x73, 0x73, 0x73, 0x75, 0x73, 0x6f, 0x6e, 0x6e,
+ 0x6d, 0x6f, 0x74, 0x84, 0x90, 0x96, 0x9e, 0xa6, 0xa9, 0xa9, 0xa8, 0xa5,
+ 0xa0, 0x9a, 0x98, 0x97, 0x97, 0x96, 0x97, 0x96, 0x96, 0x95, 0x94, 0x90,
+ 0x8c, 0x8b, 0x8a, 0x8a, 0x89, 0x87, 0x85, 0x81, 0x7c, 0x7a, 0x7b, 0x7c,
+ 0x7e, 0x82, 0x84, 0x85, 0x85, 0x83, 0x82, 0x80, 0x7e, 0x7d, 0x7d, 0x7c,
+ 0x7c, 0x7a, 0x7a, 0x7a, 0x7c, 0x7d, 0x7f, 0x80, 0x81, 0x84, 0x85, 0x84,
+ 0x83, 0x82, 0x80, 0x80, 0x81, 0x82, 0x86, 0x87, 0x9d, 0x99, 0x95, 0x92,
+ 0x8e, 0x89, 0x82, 0x7c, 0x79, 0x76, 0x73, 0x6f, 0x6b, 0x6a, 0x68, 0x66,
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+ 0xe1, 0xe1, 0xe1, 0xe1, 0xe2, 0xe2, 0xe2, 0xe2, 0xe1, 0xe0, 0xe1, 0xe3,
+ 0xe3, 0xe3, 0xe3, 0xe3, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe0, 0xe1, 0xe0,
+ 0xe0, 0xdf, 0xde, 0xdf, 0xdf, 0xde, 0xde, 0xdf, 0xde, 0xdf, 0xdf, 0xdf,
+ 0xde, 0xde, 0xde, 0xdf, 0xde, 0xdd, 0xdd, 0xde, 0xdc, 0xdc, 0xdc, 0xdc,
+ 0xda, 0xda, 0xda, 0xda, 0xda, 0xd9, 0xda, 0xd9, 0xd9, 0xd7, 0xd5, 0xd5,
+ 0xd4, 0xd2, 0xd1, 0xd0, 0xd2, 0xd3, 0xd3, 0xd3, 0xd3, 0xd1, 0xcf, 0xce,
+ 0xce, 0xcd, 0xc9, 0xc7, 0xc4, 0xbf, 0xb1, 0xa1, 0xa0, 0xa5, 0xb0, 0xb1,
+ 0xaf, 0xaf, 0xaf, 0xb1, 0xae, 0xaa, 0xa7, 0xa3, 0x9c, 0x93, 0x90, 0x8b,
+ 0x83, 0x75, 0x77, 0x8f, 0x85, 0x78, 0x73, 0x8d, 0xa0, 0xa7, 0xa7, 0xa5,
+ 0x9f, 0x95, 0x88, 0x7d, 0x6c, 0x5e, 0x6d, 0x80, 0x90, 0xa5, 0xa9, 0x95,
+ 0x7d, 0x6d, 0x5c, 0x59, 0x5a, 0x5c, 0x5e, 0x63, 0x66, 0x6a, 0x81, 0x92,
+ 0x98, 0x9b, 0x9a, 0x94, 0x90, 0x90, 0x96, 0x97, 0x95, 0x90, 0x88, 0x77,
+ 0x61, 0x59, 0x5a, 0x58, 0x53, 0x54, 0x63, 0x6e, 0x75, 0x7e, 0x8a, 0x86,
+ 0x77, 0x6b, 0x5d, 0x59, 0x5e, 0x63, 0x66, 0x67, 0x62, 0x5e, 0x61, 0x64,
+ 0x66, 0x69, 0x6c, 0x6f, 0x6f, 0x6f, 0x70, 0x73, 0x74, 0x74, 0x74, 0x74,
+ 0x74, 0x73, 0x73, 0x74, 0x72, 0x6f, 0x6e, 0x6e, 0x6d, 0x6e, 0x74, 0x85,
+ 0x92, 0x98, 0xa0, 0xa7, 0xaa, 0xa9, 0xa8, 0xa5, 0x9f, 0x9b, 0x98, 0x97,
+ 0x96, 0x95, 0x96, 0x96, 0x95, 0x94, 0x93, 0x8e, 0x8b, 0x8a, 0x8a, 0x8a,
+ 0x89, 0x87, 0x85, 0x81, 0x7b, 0x79, 0x7a, 0x7b, 0x7d, 0x81, 0x84, 0x85,
+ 0x84, 0x83, 0x80, 0x7f, 0x7d, 0x7c, 0x7c, 0x7b, 0x7a, 0x78, 0x78, 0x7a,
+ 0x7b, 0x7c, 0x7f, 0x80, 0x81, 0x83, 0x84, 0x83, 0x83, 0x81, 0x7f, 0x7f,
+ 0x81, 0x82, 0x85, 0x87, 0x9c, 0x98, 0x94, 0x91, 0x8c, 0x87, 0x81, 0x7c,
+ 0x79, 0x76, 0x73, 0x6f, 0x6c, 0x6a, 0x68, 0x67, 0x65, 0x65, 0x65, 0x64,
+ 0x62, 0x61, 0x61, 0x61, 0x61, 0x60, 0x5f, 0x5d, 0x5c, 0x5a, 0x5b, 0x5d,
+ 0x5e, 0x5e, 0x5d, 0x5d, 0x60, 0x62, 0x63, 0x64, 0x67, 0x81, 0xb6, 0xd0,
+ 0xdc, 0xde, 0xdd, 0xdd, 0xde, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0,
+ 0xdf, 0xe0, 0xe0, 0xe0, 0xe1, 0xe1, 0xe1, 0xe1, 0xe1, 0xe1, 0xe1, 0xe1,
+ 0xe2, 0xe2, 0xe2, 0xe2, 0xe1, 0xe1, 0xe2, 0xe3, 0xe3, 0xe3, 0xe3, 0xe3,
+ 0xe3, 0xe3, 0xe3, 0xe2, 0xe2, 0xe1, 0xe0, 0xdf, 0xdf, 0xde, 0xdd, 0xdd,
+ 0xdc, 0xdd, 0xdd, 0xdd, 0xdc, 0xdc, 0xdd, 0xdd, 0xde, 0xde, 0xde, 0xde,
+ 0xde, 0xdd, 0xdd, 0xdd, 0xdc, 0xdb, 0xda, 0xdb, 0xd9, 0xd9, 0xd9, 0xd8,
+ 0xd8, 0xd8, 0xd9, 0xd9, 0xd8, 0xd7, 0xd6, 0xd6, 0xd5, 0xd4, 0xd2, 0xcf,
+ 0xd1, 0xd1, 0xd1, 0xd1, 0xd3, 0xd2, 0xd0, 0xd0, 0xcf, 0xcd, 0xca, 0xc8,
+ 0xc6, 0xc1, 0xb6, 0xa6, 0x9c, 0x9c, 0xa7, 0xaf, 0xaf, 0xad, 0xad, 0xae,
+ 0xad, 0xaa, 0xa7, 0xa4, 0x9e, 0x97, 0x92, 0x8f, 0x8a, 0x7e, 0x74, 0x86,
+ 0x8b, 0x81, 0x6f, 0x83, 0x9c, 0xa6, 0xa7, 0xa7, 0xa3, 0x9b, 0x90, 0x85,
+ 0x73, 0x60, 0x66, 0x76, 0x86, 0xa0, 0xab, 0x9c, 0x84, 0x72, 0x5e, 0x57,
+ 0x59, 0x5b, 0x5d, 0x60, 0x62, 0x6e, 0x8c, 0x98, 0x9b, 0x9c, 0x9b, 0x96,
+ 0x93, 0x95, 0x98, 0x98, 0x92, 0x8b, 0x83, 0x73, 0x5e, 0x59, 0x59, 0x56,
+ 0x50, 0x57, 0x69, 0x72, 0x78, 0x82, 0x8b, 0x84, 0x73, 0x67, 0x5a, 0x59,
+ 0x5f, 0x64, 0x66, 0x66, 0x60, 0x60, 0x63, 0x66, 0x68, 0x6b, 0x6e, 0x6f,
+ 0x6f, 0x6f, 0x70, 0x73, 0x74, 0x74, 0x74, 0x74, 0x73, 0x72, 0x72, 0x73,
+ 0x71, 0x6e, 0x6e, 0x6e, 0x6d, 0x6f, 0x75, 0x87, 0x95, 0x9c, 0xa3, 0xa9,
+ 0xaa, 0xa9, 0xa7, 0xa3, 0x9d, 0x99, 0x96, 0x95, 0x95, 0x94, 0x94, 0x93,
+ 0x91, 0x90, 0x8f, 0x8c, 0x8a, 0x89, 0x89, 0x8a, 0x89, 0x88, 0x86, 0x82,
+ 0x7c, 0x78, 0x78, 0x79, 0x7b, 0x80, 0x82, 0x84, 0x84, 0x82, 0x80, 0x7e,
+ 0x7c, 0x7b, 0x7a, 0x79, 0x78, 0x78, 0x78, 0x79, 0x7a, 0x7b, 0x7f, 0x80,
+ 0x80, 0x82, 0x82, 0x82, 0x82, 0x80, 0x80, 0x80, 0x81, 0x82, 0x84, 0x85,
+ 0x99, 0x95, 0x92, 0x90, 0x8b, 0x86, 0x7f, 0x7c, 0x7a, 0x76, 0x73, 0x6f,
+ 0x6c, 0x6b, 0x69, 0x67, 0x66, 0x66, 0x66, 0x65, 0x63, 0x61, 0x61, 0x61,
+ 0x60, 0x60, 0x60, 0x5f, 0x5e, 0x5d, 0x5d, 0x5e, 0x60, 0x60, 0x5f, 0x5f,
+ 0x61, 0x63, 0x63, 0x63, 0x6d, 0xa7, 0xd0, 0xdc, 0xdd, 0xdd, 0xdd, 0xde,
+ 0xde, 0xdd, 0xde, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xdf, 0xe0, 0xe1, 0xe1,
+ 0xe1, 0xe1, 0xe1, 0xe1, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2,
+ 0xe3, 0xe3, 0xe3, 0xe3, 0xe3, 0xe3, 0xe3, 0xe3, 0xe3, 0xe3, 0xe3, 0xe2,
+ 0xe2, 0xe2, 0xe2, 0xe0, 0xe0, 0xdf, 0xde, 0xde, 0xdd, 0xdd, 0xde, 0xdd,
+ 0xda, 0xd9, 0xdb, 0xdb, 0xdc, 0xdc, 0xdc, 0xdc, 0xdc, 0xdb, 0xdc, 0xdc,
+ 0xdc, 0xdb, 0xda, 0xda, 0xda, 0xd9, 0xd9, 0xd9, 0xd8, 0xd7, 0xd7, 0xd7,
+ 0xd5, 0xd5, 0xd5, 0xd5, 0xd5, 0xd5, 0xd4, 0xd2, 0xd2, 0xd1, 0xd0, 0xd1,
+ 0xd1, 0xd2, 0xd1, 0xd1, 0xcf, 0xcc, 0xcb, 0xc9, 0xc7, 0xc2, 0xbb, 0xaf,
+ 0xa1, 0x9c, 0x9e, 0xaa, 0xae, 0xad, 0xad, 0xac, 0xab, 0xa9, 0xa8, 0xa5,
+ 0xa0, 0x9b, 0x97, 0x95, 0x91, 0x87, 0x78, 0x7d, 0x8a, 0x85, 0x6f, 0x76,
+ 0x94, 0xa3, 0xa7, 0xa8, 0xa7, 0xa2, 0x99, 0x8e, 0x7a, 0x65, 0x62, 0x6e,
+ 0x7d, 0x96, 0xaa, 0xa3, 0x8c, 0x79, 0x60, 0x53, 0x54, 0x56, 0x57, 0x57,
+ 0x5f, 0x7b, 0x9a, 0x9f, 0x9e, 0x9d, 0x9a, 0x98, 0x98, 0x98, 0x97, 0x95,
+ 0x8b, 0x82, 0x7b, 0x6d, 0x5d, 0x59, 0x55, 0x51, 0x50, 0x5d, 0x6f, 0x78,
+ 0x7e, 0x87, 0x8d, 0x82, 0x6e, 0x62, 0x58, 0x59, 0x61, 0x66, 0x67, 0x64,
+ 0x5f, 0x62, 0x65, 0x67, 0x6a, 0x6c, 0x6e, 0x70, 0x70, 0x70, 0x73, 0x74,
+ 0x73, 0x73, 0x73, 0x74, 0x73, 0x72, 0x72, 0x72, 0x70, 0x6f, 0x6e, 0x6d,
+ 0x6d, 0x70, 0x7a, 0x8d, 0x99, 0xa0, 0xa7, 0xac, 0xab, 0xa9, 0xa6, 0xa0,
+ 0x98, 0x94, 0x91, 0x90, 0x8e, 0x8d, 0x8e, 0x8d, 0x8c, 0x89, 0x88, 0x86,
+ 0x85, 0x84, 0x86, 0x87, 0x87, 0x86, 0x85, 0x82, 0x7c, 0x79, 0x77, 0x78,
+ 0x7a, 0x7e, 0x82, 0x83, 0x83, 0x82, 0x7f, 0x7e, 0x7c, 0x7b, 0x7a, 0x78,
+ 0x78, 0x78, 0x79, 0x7a, 0x79, 0x7b, 0x7e, 0x7f, 0x80, 0x81, 0x82, 0x82,
+ 0x82, 0x80, 0x81, 0x80, 0x82, 0x82, 0x84, 0x86, 0x97, 0x93, 0x90, 0x8d,
+ 0x89, 0x83, 0x7f, 0x7c, 0x79, 0x76, 0x73, 0x6f, 0x6d, 0x6c, 0x6b, 0x68,
+ 0x66, 0x66, 0x66, 0x65, 0x63, 0x62, 0x62, 0x62, 0x61, 0x60, 0x60, 0x60,
+ 0x60, 0x5e, 0x5e, 0x5e, 0x5f, 0x60, 0x60, 0x60, 0x62, 0x64, 0x63, 0x64,
+ 0x82, 0xc5, 0xdb, 0xde, 0xdd, 0xdf, 0xde, 0xdd, 0xdd, 0xde, 0xde, 0xdf,
+ 0xe0, 0xe0, 0xe0, 0xdf, 0xdf, 0xe0, 0xe1, 0xe1, 0xe1, 0xe1, 0xe0, 0xe1,
+ 0xe2, 0xe2, 0xe2, 0xe2, 0xe1, 0xe1, 0xe2, 0xe2, 0xe3, 0xe3, 0xe3, 0xe3,
+ 0xe3, 0xe3, 0xe3, 0xe3, 0xe3, 0xe3, 0xe3, 0xe3, 0xe2, 0xe2, 0xe2, 0xe1,
+ 0xe1, 0xe1, 0xe0, 0xe1, 0xe0, 0xdf, 0xdf, 0xde, 0xdb, 0xda, 0xd9, 0xd9,
+ 0xd9, 0xd9, 0xd9, 0xd8, 0xd8, 0xd9, 0xdb, 0xdb, 0xdb, 0xda, 0xd8, 0xd8,
+ 0xd8, 0xd8, 0xd8, 0xd8, 0xd8, 0xd6, 0xd6, 0xd5, 0xd5, 0xd4, 0xd5, 0xd5,
+ 0xd5, 0xd5, 0xd4, 0xd2, 0xd3, 0xd2, 0xd1, 0xd0, 0xcf, 0xd0, 0xd1, 0xd0,
+ 0xcf, 0xcc, 0xcb, 0xc8, 0xc7, 0xc3, 0xbf, 0xb6, 0xad, 0xa5, 0x9b, 0xa0,
+ 0xa9, 0xab, 0xab, 0xaa, 0xaa, 0xa9, 0xa8, 0xa6, 0xa3, 0x9f, 0x9d, 0x9b,
+ 0x97, 0x8e, 0x82, 0x7b, 0x84, 0x82, 0x71, 0x6d, 0x8b, 0x9e, 0xa5, 0xa8,
+ 0xaa, 0xa6, 0xa1, 0x96, 0x80, 0x6b, 0x61, 0x69, 0x74, 0x88, 0xa6, 0xa9,
+ 0x97, 0x84, 0x65, 0x4f, 0x4d, 0x4c, 0x4d, 0x52, 0x6b, 0x8c, 0xa3, 0xa5,
+ 0xa2, 0x9d, 0x98, 0x98, 0x9c, 0x9b, 0x95, 0x8f, 0x84, 0x7c, 0x74, 0x67,
+ 0x5b, 0x57, 0x4f, 0x4d, 0x54, 0x66, 0x73, 0x7e, 0x85, 0x8d, 0x8f, 0x7e,
+ 0x68, 0x5d, 0x57, 0x5c, 0x63, 0x66, 0x65, 0x60, 0x60, 0x65, 0x67, 0x68,
+ 0x6a, 0x6b, 0x6e, 0x71, 0x71, 0x71, 0x73, 0x73, 0x73, 0x73, 0x73, 0x73,
+ 0x72, 0x71, 0x71, 0x72, 0x72, 0x70, 0x6f, 0x6e, 0x6d, 0x71, 0x7f, 0x93,
+ 0x9f, 0xa5, 0xaa, 0xad, 0xab, 0xa7, 0xa4, 0x9c, 0x94, 0x8f, 0x8a, 0x87,
+ 0x84, 0x83, 0x83, 0x82, 0x81, 0x7f, 0x7e, 0x7c, 0x7b, 0x7c, 0x7e, 0x80,
+ 0x81, 0x82, 0x83, 0x82, 0x7f, 0x7b, 0x79, 0x79, 0x7a, 0x7d, 0x80, 0x81,
+ 0x81, 0x80, 0x7d, 0x7d, 0x7c, 0x7b, 0x79, 0x78, 0x77, 0x77, 0x78, 0x79,
+ 0x79, 0x7b, 0x7e, 0x80, 0x81, 0x83, 0x84, 0x83, 0x83, 0x82, 0x82, 0x81,
+ 0x82, 0x83, 0x85, 0x87, 0x94, 0x91, 0x8e, 0x8c, 0x88, 0x82, 0x7f, 0x7c,
+ 0x7a, 0x77, 0x73, 0x70, 0x6e, 0x6d, 0x6c, 0x69, 0x67, 0x65, 0x65, 0x65,
+ 0x62, 0x63, 0x62, 0x62, 0x61, 0x60, 0x60, 0x5f, 0x60, 0x5f, 0x5e, 0x5e,
+ 0x5e, 0x5f, 0x60, 0x61, 0x62, 0x63, 0x61, 0x67, 0x9d, 0xd3, 0xdd, 0xde,
+ 0xde, 0xdf, 0xdf, 0xde, 0xde, 0xdf, 0xdf, 0xde, 0xdf, 0xdf, 0xdf, 0xe0,
+ 0xe0, 0xe1, 0xe1, 0xe1, 0xe1, 0xe1, 0xe1, 0xe1, 0xe2, 0xe2, 0xe2, 0xe2,
+ 0xe2, 0xe1, 0xe2, 0xe2, 0xe3, 0xe3, 0xe3, 0xe3, 0xe3, 0xe3, 0xe3, 0xe3,
+ 0xe3, 0xe3, 0xe3, 0xe2, 0xe2, 0xe2, 0xe1, 0xe2, 0xe2, 0xe2, 0xe1, 0xe1,
+ 0xe1, 0xe1, 0xe1, 0xe0, 0xde, 0xdd, 0xdb, 0xda, 0xd8, 0xd7, 0xd6, 0xd6,
+ 0xd7, 0xd8, 0xd9, 0xda, 0xda, 0xd9, 0xd8, 0xd7, 0xd5, 0xd6, 0xd6, 0xd6,
+ 0xd6, 0xd6, 0xd6, 0xd5, 0xd3, 0xd3, 0xd3, 0xd4, 0xd4, 0xd4, 0xd3, 0xd3,
+ 0xd3, 0xd2, 0xd1, 0xd1, 0xd0, 0xd0, 0xd0, 0xd0, 0xcf, 0xcd, 0xcb, 0xc8,
+ 0xc6, 0xc4, 0xc0, 0xb9, 0xb4, 0xac, 0x9f, 0x9a, 0xa5, 0xa9, 0xa9, 0xa9,
+ 0xa9, 0xa8, 0xa7, 0xa6, 0xa4, 0xa0, 0x9f, 0x9e, 0x9b, 0x93, 0x88, 0x7d,
+ 0x7f, 0x7e, 0x73, 0x68, 0x83, 0x9a, 0xa3, 0xa8, 0xab, 0xaa, 0xa7, 0x9d,
+ 0x87, 0x6f, 0x62, 0x66, 0x6d, 0x7e, 0xa0, 0xab, 0x9f, 0x8d, 0x6a, 0x4c,
+ 0x45, 0x46, 0x4a, 0x59, 0x79, 0x94, 0xa4, 0xa7, 0xa4, 0x9c, 0x96, 0x9a,
+ 0x9f, 0x9e, 0x96, 0x8a, 0x80, 0x79, 0x72, 0x65, 0x5b, 0x56, 0x4d, 0x4d,
+ 0x58, 0x6b, 0x77, 0x81, 0x89, 0x91, 0x8f, 0x7b, 0x64, 0x5a, 0x57, 0x5c,
+ 0x63, 0x66, 0x64, 0x5f, 0x60, 0x65, 0x68, 0x69, 0x6a, 0x6b, 0x6f, 0x71,
+ 0x72, 0x72, 0x73, 0x74, 0x73, 0x73, 0x73, 0x73, 0x70, 0x71, 0x72, 0x72,
+ 0x72, 0x71, 0x70, 0x6e, 0x6d, 0x73, 0x84, 0x98, 0xa3, 0xa8, 0xab, 0xac,
+ 0xaa, 0xa5, 0xa0, 0x98, 0x8f, 0x88, 0x81, 0x7d, 0x7a, 0x79, 0x79, 0x78,
+ 0x77, 0x75, 0x75, 0x73, 0x73, 0x74, 0x75, 0x79, 0x7c, 0x7f, 0x80, 0x80,
+ 0x7f, 0x7d, 0x7b, 0x7a, 0x7a, 0x7c, 0x7f, 0x80, 0x81, 0x80, 0x7d, 0x7b,
+ 0x7b, 0x7a, 0x78, 0x77, 0x77, 0x78, 0x78, 0x78, 0x79, 0x7d, 0x7e, 0x7f,
+ 0x82, 0x84, 0x84, 0x84, 0x84, 0x82, 0x83, 0x83, 0x83, 0x84, 0x86, 0x88,
+ 0x93, 0x8f, 0x8d, 0x8a, 0x87, 0x82, 0x7f, 0x7c, 0x7a, 0x77, 0x72, 0x70,
+ 0x6e, 0x6d, 0x6c, 0x6a, 0x67, 0x65, 0x64, 0x64, 0x62, 0x62, 0x62, 0x62,
+ 0x61, 0x60, 0x60, 0x60, 0x60, 0x5f, 0x5e, 0x5d, 0x5e, 0x5f, 0x60, 0x61,
+ 0x62, 0x62, 0x61, 0x6b, 0xaf, 0xd8, 0xdd, 0xdd, 0xdd, 0xdf, 0xdf, 0xdf,
+ 0xdf, 0xdf, 0xdf, 0xde, 0xdf, 0xdf, 0xde, 0xe0, 0xe1, 0xe1, 0xe1, 0xe1,
+ 0xe1, 0xe1, 0xe1, 0xe1, 0xe2, 0xe2, 0xe2, 0xe2, 0xe1, 0xe1, 0xe2, 0xe2,
+ 0xe3, 0xe3, 0xe3, 0xe3, 0xe3, 0xe3, 0xe3, 0xe3, 0xe3, 0xe3, 0xe3, 0xe2,
+ 0xe2, 0xe1, 0xe1, 0xe2, 0xe2, 0xe2, 0xe0, 0xe1, 0xe0, 0xe1, 0xe0, 0xe1,
+ 0xdf, 0xdf, 0xdd, 0xdc, 0xda, 0xd8, 0xd6, 0xd6, 0xd6, 0xd7, 0xd8, 0xd9,
+ 0xda, 0xd9, 0xd7, 0xd6, 0xd5, 0xd5, 0xd5, 0xd5, 0xd5, 0xd5, 0xd6, 0xd5,
+ 0xd3, 0xd3, 0xd2, 0xd3, 0xd3, 0xd3, 0xd3, 0xd3, 0xd3, 0xd2, 0xd1, 0xd1,
+ 0xd0, 0xd0, 0xcf, 0xcf, 0xcf, 0xcd, 0xcb, 0xc8, 0xc6, 0xc4, 0xc1, 0xba,
+ 0xb6, 0xb0, 0xa3, 0x98, 0xa2, 0xa6, 0xa8, 0xa8, 0xa8, 0xa7, 0xa7, 0xa6,
+ 0xa4, 0xa0, 0x9f, 0x9e, 0x9c, 0x96, 0x8b, 0x7f, 0x7e, 0x7c, 0x74, 0x67,
+ 0x7d, 0x95, 0xa0, 0xa7, 0xac, 0xac, 0xaa, 0xa0, 0x8a, 0x71, 0x63, 0x63,
+ 0x69, 0x7a, 0x9a, 0xab, 0xa4, 0x93, 0x6f, 0x4a, 0x44, 0x4c, 0x54, 0x63,
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+ 0xcf, 0xce, 0xce, 0xd0, 0xd1, 0xd2, 0xd3, 0xd4, 0xd4, 0xd3, 0xd4, 0xd4,
+ 0xd4, 0xd5, 0xd5, 0xd5, 0xd5, 0xd5, 0xd5, 0xd7, 0xd8, 0xd7, 0xd8, 0xd9,
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+ 0xd5, 0xd5, 0xd5, 0xd4, 0xd3, 0xd1, 0xcc, 0xc4, 0xbe, 0xb7, 0xb9, 0xb9,
+ 0xb3, 0xaf, 0xad, 0xb3, 0xb6, 0xb6, 0xb5, 0xb3, 0xb0, 0xad, 0xac, 0xab,
+ 0xa7, 0xa1, 0x9b, 0x96, 0x93, 0x89, 0x76, 0x6d, 0x78, 0x81, 0x87, 0x8d,
+ 0x8f, 0x8e, 0x8c, 0x87, 0x7e, 0x73, 0x6c, 0x6e, 0x7b, 0x88, 0x75, 0x66,
+ 0x5f, 0x5b, 0x59, 0x5a, 0x61, 0x68, 0x71, 0x7d, 0x86, 0x84, 0x7a, 0x67,
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+ 0x4f, 0x55, 0x5b, 0x5c, 0x59, 0x59, 0x5b, 0x5d, 0x5f, 0x5f, 0x5f, 0x5f,
+ 0x61, 0x62, 0x62, 0x63, 0x63, 0x65, 0x65, 0x64, 0x63, 0x64, 0x64, 0x62,
+ 0x63, 0x62, 0x61, 0x60, 0x5f, 0x5d, 0x5c, 0x5b, 0x58, 0x57, 0x58, 0x58,
+ 0x59, 0x5a, 0x5b, 0x5f, 0x62, 0x64, 0x65, 0x6a, 0x70, 0x76, 0x79, 0x7a,
+ 0x7a, 0x76, 0x71, 0x6e, 0x6a, 0x67, 0x64, 0x65, 0x65, 0x66, 0x68, 0x6a,
+ 0x6a, 0x6a, 0x68, 0x66, 0x64, 0x63, 0x61, 0x5e, 0x5b, 0x5a, 0x58, 0x57,
+ 0x56, 0x53, 0x4f, 0x4d, 0x4d, 0x4e, 0x4e, 0x4d, 0x4e, 0x4e, 0x4e, 0x4f,
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+ 0x4f, 0x4f, 0x4d, 0x4d, 0x4d, 0x4c, 0x4d, 0x4c, 0x67, 0x63, 0x61, 0x5f,
+ 0x5b, 0x57, 0x53, 0x4f, 0x4d, 0x49, 0x47, 0x46, 0x47, 0x49, 0x4c, 0x52,
+ 0x58, 0x5a, 0x5c, 0x5e, 0x62, 0x64, 0x66, 0x67, 0x68, 0x6b, 0x70, 0x76,
+ 0x78, 0x78, 0x74, 0x71, 0x80, 0x98, 0xc4, 0xcf, 0xce, 0xce, 0xce, 0xcf,
+ 0xd0, 0xd1, 0xd3, 0xd3, 0xd3, 0xd5, 0xd5, 0xd5, 0xd5, 0xd5, 0xd5, 0xd4,
+ 0xd4, 0xd4, 0xd5, 0xd6, 0xd7, 0xd8, 0xd8, 0xd9, 0xda, 0xda, 0xda, 0xd9,
+ 0xd9, 0xd9, 0xdb, 0xdc, 0xdb, 0xda, 0xdb, 0xda, 0xdb, 0xda, 0xda, 0xdb,
+ 0xda, 0xda, 0xda, 0xdb, 0xdb, 0xda, 0xdb, 0xda, 0xda, 0xd9, 0xdb, 0xdb,
+ 0xda, 0xda, 0xda, 0xd9, 0xd9, 0xda, 0xdb, 0xdc, 0xda, 0xda, 0xdb, 0xdb,
+ 0xda, 0xdb, 0xdc, 0xdc, 0xdc, 0xdc, 0xdc, 0xdc, 0xdb, 0xdb, 0xdb, 0xdb,
+ 0xda, 0xda, 0xdb, 0xdb, 0xdb, 0xdb, 0xdb, 0xdb, 0xda, 0xda, 0xd9, 0xd8,
+ 0xd7, 0xd8, 0xd6, 0xd5, 0xd4, 0xd5, 0xd4, 0xd4, 0xd5, 0xd4, 0xd4, 0xd4,
+ 0xd4, 0xd4, 0xd3, 0xd0, 0xcb, 0xc3, 0xbd, 0xbc, 0xba, 0xb5, 0xad, 0xac,
+ 0xb3, 0xb6, 0xb6, 0xb4, 0xb1, 0xaf, 0xae, 0xac, 0xa7, 0xa2, 0x9c, 0x99,
+ 0x96, 0x8e, 0x7f, 0x6c, 0x71, 0x78, 0x84, 0x8a, 0x8c, 0x8d, 0x8b, 0x86,
+ 0x80, 0x75, 0x6d, 0x6e, 0x77, 0x83, 0x73, 0x65, 0x5f, 0x5c, 0x59, 0x59,
+ 0x5d, 0x63, 0x6c, 0x76, 0x7f, 0x83, 0x7b, 0x64, 0x5a, 0x7d, 0x83, 0x7a,
+ 0x74, 0x6b, 0x5b, 0x50, 0x4c, 0x4e, 0x59, 0x68, 0x66, 0x61, 0x5d, 0x57,
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+ 0x41, 0x42, 0x49, 0x51, 0x59, 0x5e, 0x60, 0x63, 0x66, 0x6a, 0x6d, 0x6e,
+ 0x71, 0x75, 0x7b, 0x7e, 0x7f, 0x7e, 0x76, 0x78, 0xa7, 0xc0, 0xcc, 0xce,
+ 0xcf, 0xce, 0xce, 0xcd, 0xce, 0xcf, 0xcf, 0xcf, 0xcf, 0xd1, 0xd1, 0xd2,
+ 0xd2, 0xd1, 0xd0, 0xd1, 0xd2, 0xd2, 0xd3, 0xd3, 0xd3, 0xd4, 0xd5, 0xd4,
+ 0xd5, 0xd7, 0xd8, 0xd8, 0xd8, 0xd8, 0xda, 0xd9, 0xd8, 0xd9, 0xdb, 0xdb,
+ 0xdb, 0xdc, 0xdc, 0xdb, 0xdb, 0xdb, 0xdc, 0xdb, 0xdb, 0xdb, 0xdb, 0xdc,
+ 0xdc, 0xdc, 0xdc, 0xde, 0xde, 0xde, 0xde, 0xdf, 0xde, 0xdf, 0xe0, 0xe0,
+ 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0,
+ 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xdd, 0xde, 0xdc, 0xdd, 0xdd,
+ 0xdd, 0xdd, 0xdc, 0xdc, 0xdc, 0xdd, 0xdd, 0xdc, 0xd9, 0xd8, 0xd8, 0xd8,
+ 0xd9, 0xd9, 0xd7, 0xd7, 0xd7, 0xd7, 0xd6, 0xd6, 0xd6, 0xd5, 0xd4, 0xd3,
+ 0xd1, 0xd0, 0xce, 0xca, 0xc0, 0xb6, 0xb1, 0xaf, 0xae, 0xad, 0xad, 0xac,
+ 0xa9, 0xa6, 0xa1, 0x9f, 0x9d, 0x9a, 0x92, 0x86, 0x7a, 0x70, 0x67, 0x72,
+ 0x7d, 0x81, 0x82, 0x80, 0x7a, 0x74, 0x70, 0x6e, 0x70, 0x73, 0x6b, 0x61,
+ 0x5d, 0x5c, 0x5a, 0x59, 0x59, 0x5b, 0x62, 0x6c, 0x78, 0x80, 0x7e, 0x6e,
+ 0x44, 0x2f, 0x42, 0x5b, 0x65, 0x68, 0x64, 0x60, 0x5a, 0x55, 0x52, 0x5e,
+ 0x5f, 0x5a, 0x56, 0x4f, 0x46, 0x44, 0x4a, 0x53, 0x60, 0x5d, 0x54, 0x4e,
+ 0x4b, 0x4a, 0x51, 0x58, 0x56, 0x55, 0x57, 0x56, 0x56, 0x57, 0x58, 0x5a,
+ 0x5d, 0x5e, 0x5e, 0x5e, 0x5d, 0x5d, 0x5e, 0x5f, 0x5f, 0x5d, 0x5e, 0x5d,
+ 0x5c, 0x5b, 0x5b, 0x59, 0x58, 0x58, 0x58, 0x58, 0x57, 0x58, 0x5a, 0x5b,
+ 0x5d, 0x60, 0x63, 0x67, 0x69, 0x6a, 0x6c, 0x6f, 0x6d, 0x6a, 0x68, 0x67,
+ 0x64, 0x60, 0x5e, 0x5d, 0x5c, 0x5b, 0x5a, 0x59, 0x58, 0x56, 0x55, 0x53,
+ 0x52, 0x50, 0x4f, 0x4d, 0x4c, 0x4b, 0x4b, 0x4b, 0x4d, 0x4f, 0x50, 0x50,
+ 0x4f, 0x4d, 0x4b, 0x4a, 0x49, 0x4a, 0x4b, 0x4d, 0x4e, 0x4f, 0x50, 0x51,
+ 0x51, 0x50, 0x50, 0x50, 0x4e, 0x4b, 0x49, 0x48, 0x48, 0x46, 0x44, 0x43,
+ 0x44, 0x44, 0x43, 0x42, 0x41, 0x42, 0x43, 0x43, 0x5c, 0x58, 0x55, 0x52,
+ 0x4f, 0x4c, 0x48, 0x45, 0x43, 0x42, 0x40, 0x40, 0x3f, 0x41, 0x48, 0x52,
+ 0x59, 0x5e, 0x60, 0x63, 0x67, 0x6b, 0x6d, 0x6e, 0x71, 0x77, 0x7c, 0x80,
+ 0x81, 0x7f, 0x77, 0x7c, 0xaf, 0xc7, 0xcd, 0xcd, 0xcd, 0xcd, 0xcd, 0xcc,
+ 0xcd, 0xce, 0xce, 0xce, 0xcf, 0xd0, 0xd1, 0xd1, 0xd1, 0xd0, 0xcf, 0xcf,
+ 0xd0, 0xd1, 0xd3, 0xd3, 0xd2, 0xd4, 0xd4, 0xd4, 0xd4, 0xd7, 0xd8, 0xd8,
+ 0xd8, 0xd8, 0xd9, 0xd8, 0xda, 0xda, 0xda, 0xda, 0xdb, 0xdc, 0xdc, 0xdb,
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+ 0x88, 0x71, 0x88, 0x72, 0x88, 0x72, 0x88, 0x73, 0x86, 0x74, 0x87, 0x75,
+ 0x87, 0x76, 0x87, 0x75, 0x87, 0x76, 0x87, 0x75, 0x85, 0x76, 0x85, 0x75,
+ 0x85, 0x74, 0x85, 0x74, 0x85, 0x75, 0x85, 0x75, 0x85, 0x75, 0x85, 0x75,
+ 0x85, 0x75, 0x85, 0x75, 0x85, 0x75, 0x85, 0x75, 0x85, 0x75, 0x86, 0x75,
+ 0x86, 0x76, 0x85, 0x74, 0x85, 0x74, 0x84, 0x75, 0x85, 0x75, 0x84, 0x74,
+ 0x85, 0x75, 0x85, 0x75, 0x85, 0x75, 0x85, 0x74, 0x85, 0x73, 0x85, 0x72,
+ 0x87, 0x71, 0x87, 0x6e, 0x87, 0x6b, 0x87, 0x6c, 0x87, 0x6c, 0x87, 0x6a,
+ 0x87, 0x6c, 0x8a, 0x67, 0x8b, 0x62, 0x8b, 0x5f, 0x8d, 0x5c, 0x8e, 0x5b,
+ 0x8f, 0x5d, 0x8f, 0x5e, 0x8d, 0x60, 0x8d, 0x5e, 0x8d, 0x5c, 0x8d, 0x59,
+ 0x8d, 0x57, 0x8e, 0x4e, 0x92, 0x49, 0x94, 0x4e, 0x95, 0x4e, 0x95, 0x4d,
+ 0x97, 0x43, 0x99, 0x3e, 0x99, 0x41, 0x96, 0x42, 0x93, 0x47, 0x90, 0x4b,
+ 0x95, 0x47, 0x9c, 0x3c, 0x9d, 0x40, 0x98, 0x47, 0x72, 0x75, 0x69, 0x76,
+ 0x6b, 0x75, 0x6b, 0x7d, 0x69, 0x82, 0x7b, 0x8d, 0x84, 0x91, 0x83, 0x90,
+ 0x74, 0x8e, 0x64, 0x87, 0x61, 0x81, 0x64, 0x7e, 0x66, 0x7e, 0x6c, 0x73,
+ 0x8a, 0x53, 0x91, 0x4a, 0x91, 0x48, 0x92, 0x49, 0x93, 0x47, 0x93, 0x44,
+ 0x93, 0x44, 0x94, 0x44, 0x94, 0x44, 0x94, 0x45, 0x92, 0x45, 0x93, 0x48,
+ 0x91, 0x49, 0x91, 0x4b, 0x91, 0x4c, 0x91, 0x4c, 0x91, 0x4a, 0x94, 0x46,
+ 0x97, 0x42, 0x99, 0x41, 0x98, 0x45, 0x98, 0x45, 0x98, 0x42, 0x98, 0x40,
+ 0x97, 0x42, 0x96, 0x43, 0x97, 0x43, 0x98, 0x42, 0x98, 0x42, 0x96, 0x45,
+ 0x93, 0x49, 0x93, 0x4b, 0x93, 0x4e, 0x92, 0x4f, 0x8f, 0x51, 0x8f, 0x54,
+ 0x8e, 0x54, 0x8e, 0x55, 0x8e, 0x54, 0x8f, 0x52, 0x90, 0x51, 0x90, 0x51,
+ 0x90, 0x52, 0x8f, 0x52, 0x90, 0x53, 0x8f, 0x55, 0x8e, 0x55, 0x8e, 0x56,
+ 0x8e, 0x57, 0x8d, 0x57, 0x55, 0x61, 0x55, 0x5f, 0x58, 0x5e, 0x5c, 0x5d,
+ 0x5f, 0x5b, 0x62, 0x5c, 0x63, 0x5c, 0x5e, 0x60, 0x5f, 0x64, 0x5e, 0x63,
+ 0x60, 0x62, 0x63, 0x60, 0x62, 0x61, 0x63, 0x62, 0x65, 0x62, 0x65, 0x62,
+ 0x7d, 0x62, 0x8a, 0x68, 0x8a, 0x6b, 0x89, 0x6b, 0x89, 0x6d, 0x89, 0x6f,
+ 0x89, 0x6f, 0x89, 0x70, 0x88, 0x70, 0x88, 0x70, 0x88, 0x6f, 0x88, 0x70,
+ 0x88, 0x71, 0x88, 0x72, 0x87, 0x74, 0x87, 0x74, 0x87, 0x75, 0x87, 0x76,
+ 0x87, 0x76, 0x87, 0x75, 0x85, 0x76, 0x85, 0x75, 0x85, 0x75, 0x85, 0x75,
+ 0x85, 0x75, 0x86, 0x75, 0x86, 0x75, 0x85, 0x75, 0x85, 0x75, 0x85, 0x75,
+ 0x85, 0x76, 0x85, 0x75, 0x86, 0x76, 0x86, 0x78, 0x86, 0x78, 0x85, 0x76,
+ 0x85, 0x76, 0x83, 0x76, 0x83, 0x76, 0x83, 0x76, 0x84, 0x77, 0x84, 0x77,
+ 0x84, 0x77, 0x84, 0x76, 0x84, 0x75, 0x85, 0x74, 0x87, 0x73, 0x87, 0x71,
+ 0x87, 0x70, 0x87, 0x70, 0x87, 0x6e, 0x87, 0x6c, 0x86, 0x6c, 0x88, 0x6b,
+ 0x89, 0x69, 0x88, 0x64, 0x8a, 0x60, 0x8d, 0x5d, 0x8f, 0x5a, 0x8f, 0x5d,
+ 0x8e, 0x5f, 0x8d, 0x5e, 0x8d, 0x5b, 0x8e, 0x58, 0x8e, 0x58, 0x8e, 0x54,
+ 0x90, 0x49, 0x94, 0x4a, 0x95, 0x4c, 0x95, 0x4b, 0x98, 0x42, 0x99, 0x3c,
+ 0x99, 0x3e, 0x95, 0x41, 0x92, 0x47, 0x90, 0x4b, 0x93, 0x49, 0x9a, 0x3f,
+ 0x9e, 0x3e, 0x9c, 0x43, 0x7a, 0x72, 0x6e, 0x77, 0x6d, 0x73, 0x6b, 0x7a,
+ 0x68, 0x80, 0x7a, 0x8c, 0x83, 0x8f, 0x83, 0x8e, 0x76, 0x8c, 0x68, 0x86,
+ 0x63, 0x81, 0x64, 0x7f, 0x68, 0x7f, 0x6b, 0x75, 0x89, 0x55, 0x91, 0x4b,
+ 0x91, 0x4a, 0x92, 0x4a, 0x92, 0x48, 0x92, 0x46, 0x92, 0x46, 0x93, 0x46,
+ 0x94, 0x45, 0x93, 0x46, 0x91, 0x47, 0x92, 0x49, 0x91, 0x4a, 0x91, 0x4c,
+ 0x91, 0x4c, 0x91, 0x4b, 0x93, 0x49, 0x96, 0x44, 0x9a, 0x41, 0x99, 0x42,
+ 0x99, 0x43, 0x99, 0x41, 0x98, 0x40, 0x98, 0x41, 0x97, 0x44, 0x96, 0x45,
+ 0x97, 0x45, 0x98, 0x46, 0x96, 0x48, 0x93, 0x4a, 0x91, 0x4e, 0x90, 0x50,
+ 0x90, 0x52, 0x90, 0x52, 0x8e, 0x53, 0x8f, 0x55, 0x8e, 0x55, 0x8e, 0x55,
+ 0x8e, 0x53, 0x8f, 0x52, 0x90, 0x51, 0x90, 0x51, 0x90, 0x52, 0x8f, 0x54,
+ 0x8e, 0x56, 0x8d, 0x57, 0x8d, 0x58, 0x8c, 0x58, 0x8c, 0x59, 0x8c, 0x5a,
+ 0x54, 0x62, 0x58, 0x5d, 0x5b, 0x5b, 0x5f, 0x5b, 0x62, 0x5c, 0x64, 0x5d,
+ 0x63, 0x5d, 0x5f, 0x5f, 0x61, 0x64, 0x62, 0x63, 0x63, 0x62, 0x64, 0x61,
+ 0x63, 0x62, 0x64, 0x63, 0x66, 0x63, 0x67, 0x62, 0x82, 0x64, 0x8b, 0x69,
+ 0x8a, 0x6a, 0x8a, 0x6a, 0x8a, 0x6b, 0x89, 0x6e, 0x89, 0x6f, 0x89, 0x6f,
+ 0x89, 0x6f, 0x8a, 0x6f, 0x8a, 0x6f, 0x8a, 0x70, 0x89, 0x70, 0x89, 0x71,
+ 0x88, 0x73, 0x88, 0x73, 0x86, 0x74, 0x87, 0x75, 0x87, 0x75, 0x87, 0x74,
+ 0x87, 0x76, 0x87, 0x75, 0x86, 0x77, 0x86, 0x77, 0x86, 0x77, 0x86, 0x77,
+ 0x86, 0x77, 0x85, 0x77, 0x85, 0x77, 0x84, 0x77, 0x84, 0x77, 0x85, 0x77,
+ 0x85, 0x78, 0x85, 0x78, 0x85, 0x78, 0x84, 0x77, 0x84, 0x77, 0x84, 0x77,
+ 0x84, 0x78, 0x85, 0x76, 0x86, 0x75, 0x85, 0x75, 0x85, 0x75, 0x85, 0x75,
+ 0x85, 0x75, 0x85, 0x74, 0x85, 0x73, 0x85, 0x73, 0x85, 0x73, 0x86, 0x73,
+ 0x87, 0x70, 0x87, 0x70, 0x87, 0x6e, 0x87, 0x6d, 0x87, 0x6c, 0x87, 0x68,
+ 0x89, 0x68, 0x8a, 0x62, 0x8c, 0x5b, 0x8f, 0x5b, 0x8f, 0x5d, 0x8f, 0x5e,
+ 0x8f, 0x5d, 0x8f, 0x5a, 0x8f, 0x59, 0x8d, 0x57, 0x8e, 0x4d, 0x95, 0x48,
+ 0x95, 0x49, 0x96, 0x49, 0x99, 0x3f, 0x99, 0x3b, 0x9a, 0x3c, 0x93, 0x43,
+ 0x91, 0x48, 0x91, 0x4b, 0x92, 0x4a, 0x99, 0x42, 0x9d, 0x3f, 0x9b, 0x41,
+ 0x81, 0x6f, 0x72, 0x7c, 0x70, 0x75, 0x6d, 0x76, 0x6b, 0x7b, 0x79, 0x88,
+ 0x83, 0x8f, 0x83, 0x8d, 0x7b, 0x8b, 0x6e, 0x85, 0x67, 0x7d, 0x66, 0x7f,
+ 0x68, 0x7e, 0x67, 0x76, 0x86, 0x55, 0x90, 0x4d, 0x90, 0x4c, 0x91, 0x4b,
+ 0x91, 0x47, 0x91, 0x47, 0x91, 0x48, 0x92, 0x46, 0x93, 0x47, 0x91, 0x47,
+ 0x8f, 0x49, 0x90, 0x4a, 0x90, 0x4b, 0x90, 0x4c, 0x90, 0x4c, 0x91, 0x4a,
+ 0x94, 0x47, 0x98, 0x43, 0x9a, 0x40, 0x9a, 0x41, 0x9c, 0x40, 0x9a, 0x3f,
+ 0x98, 0x43, 0x96, 0x46, 0x94, 0x48, 0x94, 0x49, 0x93, 0x4a, 0x92, 0x4d,
+ 0x91, 0x4f, 0x8f, 0x51, 0x8e, 0x54, 0x8d, 0x55, 0x8f, 0x53, 0x8e, 0x52,
+ 0x8e, 0x53, 0x8f, 0x56, 0x8e, 0x56, 0x8f, 0x55, 0x8f, 0x52, 0x90, 0x51,
+ 0x90, 0x51, 0x90, 0x51, 0x90, 0x54, 0x8e, 0x56, 0x8e, 0x58, 0x8c, 0x5a,
+ 0x8a, 0x5a, 0x8b, 0x5b, 0x8c, 0x5c, 0x8c, 0x5b, 0x56, 0x61, 0x5a, 0x5c,
+ 0x5d, 0x5b, 0x61, 0x5b, 0x63, 0x5c, 0x64, 0x5d, 0x64, 0x5d, 0x60, 0x5f,
+ 0x63, 0x64, 0x64, 0x64, 0x63, 0x62, 0x64, 0x62, 0x64, 0x62, 0x64, 0x63,
+ 0x66, 0x63, 0x6a, 0x62, 0x86, 0x65, 0x8b, 0x6a, 0x8a, 0x69, 0x8a, 0x6a,
+ 0x8a, 0x6b, 0x8a, 0x6d, 0x8a, 0x6e, 0x89, 0x6e, 0x8a, 0x6f, 0x89, 0x6f,
+ 0x89, 0x6f, 0x8a, 0x70, 0x8a, 0x71, 0x8a, 0x71, 0x88, 0x73, 0x87, 0x72,
+ 0x86, 0x74, 0x87, 0x75, 0x87, 0x74, 0x87, 0x75, 0x87, 0x75, 0x87, 0x75,
+ 0x85, 0x77, 0x85, 0x77, 0x86, 0x78, 0x86, 0x78, 0x85, 0x77, 0x85, 0x77,
+ 0x85, 0x77, 0x84, 0x78, 0x84, 0x77, 0x85, 0x77, 0x85, 0x77, 0x85, 0x77,
+ 0x85, 0x77, 0x85, 0x77, 0x85, 0x77, 0x85, 0x77, 0x85, 0x77, 0x85, 0x76,
+ 0x85, 0x75, 0x85, 0x75, 0x85, 0x75, 0x85, 0x75, 0x85, 0x75, 0x86, 0x73,
+ 0x85, 0x72, 0x85, 0x72, 0x85, 0x73, 0x86, 0x73, 0x87, 0x70, 0x87, 0x70,
+ 0x87, 0x6f, 0x87, 0x6f, 0x87, 0x6f, 0x87, 0x6c, 0x88, 0x6c, 0x88, 0x69,
+ 0x89, 0x64, 0x8b, 0x5e, 0x8e, 0x5c, 0x8f, 0x5e, 0x8f, 0x5d, 0x8f, 0x5b,
+ 0x8f, 0x5a, 0x8e, 0x57, 0x8c, 0x52, 0x91, 0x47, 0x95, 0x45, 0x97, 0x46,
+ 0x9a, 0x3c, 0x9a, 0x3b, 0x9a, 0x3b, 0x93, 0x43, 0x90, 0x48, 0x91, 0x4b,
+ 0x92, 0x4a, 0x98, 0x42, 0x9c, 0x42, 0x9b, 0x3f, 0x85, 0x6a, 0x76, 0x7e,
+ 0x74, 0x79, 0x71, 0x77, 0x70, 0x79, 0x78, 0x84, 0x82, 0x8d, 0x83, 0x8b,
+ 0x7d, 0x89, 0x73, 0x87, 0x6a, 0x7c, 0x68, 0x7c, 0x66, 0x7e, 0x64, 0x78,
+ 0x84, 0x57, 0x8f, 0x4d, 0x90, 0x4d, 0x91, 0x4c, 0x92, 0x48, 0x91, 0x48,
+ 0x91, 0x48, 0x91, 0x48, 0x91, 0x48, 0x90, 0x48, 0x8f, 0x4a, 0x8f, 0x4c,
+ 0x8f, 0x4c, 0x90, 0x4c, 0x90, 0x4c, 0x92, 0x4a, 0x95, 0x46, 0x98, 0x42,
+ 0x99, 0x3e, 0x99, 0x3f, 0x99, 0x41, 0x97, 0x44, 0x95, 0x47, 0x93, 0x49,
+ 0x91, 0x4c, 0x90, 0x4e, 0x90, 0x4f, 0x8e, 0x51, 0x8e, 0x55, 0x8d, 0x58,
+ 0x8d, 0x57, 0x8d, 0x55, 0x8f, 0x52, 0x8e, 0x51, 0x8f, 0x53, 0x8e, 0x56,
+ 0x8e, 0x56, 0x8f, 0x54, 0x90, 0x52, 0x8f, 0x52, 0x90, 0x52, 0x90, 0x52,
+ 0x8e, 0x55, 0x8c, 0x57, 0x8c, 0x59, 0x8c, 0x5b, 0x8a, 0x5b, 0x8a, 0x5c,
+ 0x8c, 0x5c, 0x8c, 0x5c, 0x58, 0x60, 0x5c, 0x5b, 0x5f, 0x5b, 0x62, 0x5b,
+ 0x64, 0x5c, 0x64, 0x5d, 0x64, 0x5d, 0x5f, 0x5f, 0x63, 0x64, 0x65, 0x64,
+ 0x63, 0x62, 0x63, 0x62, 0x63, 0x62, 0x64, 0x63, 0x65, 0x63, 0x6c, 0x62,
+ 0x86, 0x66, 0x8a, 0x6a, 0x8a, 0x6a, 0x8a, 0x6a, 0x8a, 0x6b, 0x89, 0x6c,
+ 0x89, 0x6c, 0x89, 0x6e, 0x89, 0x6f, 0x89, 0x6f, 0x89, 0x6f, 0x8a, 0x6f,
+ 0x8a, 0x70, 0x8a, 0x71, 0x88, 0x72, 0x88, 0x72, 0x87, 0x74, 0x87, 0x75,
+ 0x87, 0x75, 0x87, 0x75, 0x87, 0x75, 0x87, 0x75, 0x85, 0x77, 0x85, 0x77,
+ 0x85, 0x77, 0x85, 0x77, 0x85, 0x77, 0x85, 0x77, 0x85, 0x77, 0x84, 0x77,
+ 0x85, 0x77, 0x85, 0x77, 0x85, 0x77, 0x85, 0x77, 0x85, 0x77, 0x85, 0x77,
+ 0x85, 0x77, 0x85, 0x77, 0x85, 0x77, 0x85, 0x76, 0x85, 0x75, 0x85, 0x75,
+ 0x85, 0x75, 0x85, 0x75, 0x86, 0x75, 0x86, 0x74, 0x85, 0x72, 0x86, 0x72,
+ 0x85, 0x72, 0x85, 0x72, 0x87, 0x70, 0x87, 0x70, 0x87, 0x71, 0x87, 0x71,
+ 0x87, 0x71, 0x87, 0x6f, 0x87, 0x6c, 0x86, 0x6a, 0x87, 0x69, 0x89, 0x68,
+ 0x8d, 0x60, 0x8f, 0x5d, 0x8f, 0x5d, 0x8f, 0x5b, 0x8f, 0x59, 0x8e, 0x57,
+ 0x8a, 0x57, 0x8e, 0x4a, 0x95, 0x41, 0x99, 0x3f, 0x9a, 0x3b, 0x9a, 0x3c,
+ 0x9a, 0x3b, 0x93, 0x44, 0x91, 0x4a, 0x91, 0x4b, 0x92, 0x4a, 0x98, 0x42,
+ 0x9c, 0x3f, 0x9b, 0x3f, 0x87, 0x63, 0x7a, 0x7a, 0x79, 0x7b, 0x76, 0x78,
+ 0x74, 0x78, 0x77, 0x80, 0x82, 0x8c, 0x83, 0x8a, 0x7f, 0x88, 0x77, 0x88,
+ 0x6c, 0x7c, 0x6a, 0x79, 0x63, 0x7e, 0x63, 0x79, 0x83, 0x58, 0x8f, 0x4d,
+ 0x90, 0x4c, 0x91, 0x4c, 0x92, 0x4a, 0x91, 0x49, 0x91, 0x4a, 0x90, 0x4a,
+ 0x8f, 0x49, 0x8f, 0x4a, 0x8f, 0x4c, 0x8f, 0x4d, 0x8f, 0x4d, 0x8f, 0x4c,
+ 0x90, 0x4c, 0x92, 0x4a, 0x95, 0x44, 0x97, 0x41, 0x97, 0x41, 0x97, 0x42,
+ 0x96, 0x45, 0x95, 0x49, 0x92, 0x4c, 0x90, 0x4e, 0x8f, 0x50, 0x8e, 0x52,
+ 0x8d, 0x53, 0x8b, 0x55, 0x8c, 0x58, 0x8b, 0x59, 0x8c, 0x56, 0x8d, 0x55,
+ 0x8f, 0x52, 0x8e, 0x52, 0x8f, 0x54, 0x8e, 0x57, 0x8e, 0x56, 0x8f, 0x54,
+ 0x8f, 0x53, 0x90, 0x53, 0x90, 0x53, 0x8f, 0x54, 0x8d, 0x57, 0x8a, 0x59,
+ 0x89, 0x5a, 0x8a, 0x5c, 0x8a, 0x5c, 0x8b, 0x5c, 0x8c, 0x5c, 0x8c, 0x5c
+};
+unsigned int test_d3d9_nv12_yuv_len = 153600;
diff --git a/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_triangle.cpp b/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_triangle.cpp
new file mode 100644
index 00000000..5a1bb4a2
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_triangle.cpp
@@ -0,0 +1,529 @@
+#include <cstring>
+
+#include <d3d9.h>
+#include <d3dcompiler.h>
+
+#include "../test_utils.h"
+
+using namespace dxvk;
+
+struct Extent2D {
+ uint32_t w, h;
+};
+
+const std::string g_vertexShaderCode = R"(
+
+struct VS_INPUT {
+ float3 Position : POSITION;
+};
+
+struct VS_OUTPUT {
+ float4 Position : POSITION;
+};
+
+VS_OUTPUT main( VS_INPUT IN ) {
+ VS_OUTPUT OUT;
+ OUT.Position = float4(IN.Position, 0.6f);
+
+ return OUT;
+}
+
+)";
+
+const std::string g_pixelShaderCode = R"(
+
+struct VS_OUTPUT {
+ float4 Position : POSITION;
+};
+
+struct PS_OUTPUT {
+ float4 Colour : COLOR;
+};
+
+sampler g_texDepth : register( s0 );
+
+PS_OUTPUT main( VS_OUTPUT IN ) {
+ PS_OUTPUT OUT;
+
+ OUT.Colour = tex2D(g_texDepth, float2(0, 0));
+ OUT.Colour = 1.0;
+
+ return OUT;
+}
+
+
+)";
+
+Logger Logger::s_instance("triangle.log");
+
+class TriangleApp {
+
+public:
+
+ TriangleApp(HINSTANCE instance, HWND window)
+ : m_window(window) {
+ HRESULT status = Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create D3D9 interface");
+
+ UINT adapter = D3DADAPTER_DEFAULT;
+
+ D3DADAPTER_IDENTIFIER9 adapterId;
+ m_d3d->GetAdapterIdentifier(adapter, 0, &adapterId);
+
+ Logger::info(str::format("Using adapter: ", adapterId.Description));
+
+ auto CheckSRGBFormat = [&](D3DFORMAT fmt, const char* name) {
+ HRESULT status = m_d3d->CheckDeviceFormat(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, fmt);
+ Logger::warn(str::format("(linear) ", name, ": ", SUCCEEDED(status) ? "ok" : "nope"));
+
+ status = m_d3d->CheckDeviceFormat(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_SRGBREAD, D3DRTYPE_TEXTURE, fmt);
+ Logger::warn(str::format("(srgb) ", name, ": ", SUCCEEDED(status) ? "ok" : "nope"));
+ };
+
+ CheckSRGBFormat(D3DFMT_R5G6B5, "R5G6B5");
+ CheckSRGBFormat(D3DFMT_X1R5G5B5, "X1R5G5B5");
+ CheckSRGBFormat(D3DFMT_A1R5G5B5, "A1R5G5B5");
+ CheckSRGBFormat(D3DFMT_A4R4G4B4, "A4R4G4B4");
+ CheckSRGBFormat(D3DFMT_X4R4G4B4, "X4R4G4B4");
+ CheckSRGBFormat(D3DFMT_G16R16, "G16R16");
+ CheckSRGBFormat(D3DFMT_A2R10G10B10, "A2R10G10B10");
+ CheckSRGBFormat(D3DFMT_A16B16G16R16, "A16B16G16R16");
+
+ //
+
+ DWORD quality;
+ status = m_d3d->CheckDepthStencilMatch(adapter, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_D24S8);
+ status = m_d3d->CheckDeviceFormat(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_SURFACE, D3DFMT_A8R8G8B8);
+ status = m_d3d->CheckDeviceFormatConversion(adapter, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8);
+ status = m_d3d->CheckDeviceMultiSampleType(adapter, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, FALSE, D3DMULTISAMPLE_NONE, &quality);
+ status = m_d3d->CheckDeviceMultiSampleType(adapter, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_NONE, &quality);
+ status = m_d3d->CheckDeviceType(adapter, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE);
+ status = m_d3d->CheckDeviceType(adapter, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, TRUE);
+
+ // NULL
+ constexpr D3DFORMAT NullFormat = D3DFORMAT(MAKEFOURCC('N', 'U', 'L', 'L'));
+
+ status = m_d3d->CheckDepthStencilMatch(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, NullFormat, D3DFMT_D24S8);
+ status = m_d3d->CheckDeviceFormat(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, NullFormat);
+ status = m_d3d->CheckDeviceFormat(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, NullFormat);
+ status = m_d3d->CheckDeviceFormatConversion(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, NullFormat);
+ status = m_d3d->CheckDeviceType(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, NullFormat, false);
+ status = m_d3d->CheckDeviceType(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, NullFormat, true);
+ //
+
+ D3DPRESENT_PARAMETERS params;
+ getPresentParams(params);
+
+ status = m_d3d->CreateDeviceEx(
+ adapter,
+ D3DDEVTYPE_HAL,
+ m_window,
+ D3DCREATE_HARDWARE_VERTEXPROCESSING,
+ &params,
+ nullptr,
+ &m_device);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create D3D9 device");
+
+ // Funny Swapchain Refcounting
+ // "One of the things COM does really well, is lifecycle management"
+ // Implicit Swapchain
+ {
+ IDirect3DSurface9* pSurface1 = nullptr;
+ IDirect3DSurface9* pSurface2 = nullptr;
+ status = m_device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pSurface1);
+ D3DPRESENT_PARAMETERS newParams = params;
+ newParams.BackBufferWidth = 10;
+ newParams.BackBufferHeight = 10;
+ status = m_device->Reset(&newParams);
+ status = m_device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pSurface2);
+
+ IDirect3DSwapChain9* pSwapChain2 = nullptr;
+ IDirect3DSwapChain9* pSwapChain3 = nullptr;
+ status = pSurface1->GetContainer(__uuidof(IDirect3DSwapChain9), reinterpret_cast<void**>(&pSwapChain2));
+ status = pSurface2->GetContainer(__uuidof(IDirect3DSwapChain9), reinterpret_cast<void**>(&pSwapChain3));
+
+ printf("E_NOINTERFACE! for pSwapchain2");
+ status = m_device->Reset(&params);
+ }
+ // Additional swapchain
+ {
+ IDirect3DSwapChain9* pSwapChain2 = nullptr;
+ IDirect3DSwapChain9* pSwapChain3 = nullptr;
+ IDirect3DSwapChain9* pSwapChain4 = nullptr;
+ IDirect3DSurface9* pSurface = nullptr;
+ status = m_device->CreateAdditionalSwapChain(&params, &pSwapChain2);
+ status = pSwapChain2->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &pSurface);
+ status = pSurface->GetContainer(__uuidof(IDirect3DSwapChain9), reinterpret_cast<void**>(&pSwapChain3));
+ pSwapChain2->Release();
+ UINT count = pSwapChain2->Release();
+ printf("Count: %u - Should be 0 and swapchain dead!", count);
+ status = pSurface->GetContainer(__uuidof(IDirect3DSwapChain9), reinterpret_cast<void**>(&pSwapChain4));
+ // E_NOINTERFACE !
+ printf("E_NOINTERFACE!");
+ }
+
+ m_device->AddRef();
+
+ Com<IDirect3DSurface9> backbuffer;
+ m_device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
+
+ m_device->AddRef();
+
+ Com<IDirect3DSwapChain9> swapchain;
+ m_device->GetSwapChain(0, &swapchain);
+
+ m_device->AddRef();
+
+ DWORD bias = 0xDEADBEEF;
+ status = m_device->GetSamplerState(0, D3DSAMP_MIPMAPLODBIAS, &bias);
+ status = m_device->SetSamplerState(0, D3DSAMP_MIPMAPLODBIAS, MAKEFOURCC('G', 'E', 'T', '4'));
+ status = m_device->GetSamplerState(0, D3DSAMP_MIPMAPLODBIAS, &bias);
+ status = m_device->SetSamplerState(0, D3DSAMP_MIPMAPLODBIAS, MAKEFOURCC('G', 'E', 'T', '1'));
+ status = m_device->GetSamplerState(0, D3DSAMP_MIPMAPLODBIAS, &bias);
+
+ // Vertex Shader
+ {
+ Com<ID3DBlob> blob;
+
+ status = D3DCompile(
+ g_vertexShaderCode.data(),
+ g_vertexShaderCode.length(),
+ nullptr, nullptr, nullptr,
+ "main",
+ "vs_2_0",
+ 0, 0, &blob,
+ nullptr);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to compile vertex shader");
+
+ status = m_device->CreateVertexShader(reinterpret_cast<const DWORD*>(blob->GetBufferPointer()), &m_vs);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create vertex shader");
+ }
+
+ // Pixel Shader
+ {
+ Com<ID3DBlob> blob;
+
+ status = D3DCompile(
+ g_pixelShaderCode.data(),
+ g_pixelShaderCode.length(),
+ nullptr, nullptr, nullptr,
+ "main",
+ "ps_2_0",
+ 0, 0, &blob,
+ nullptr);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to compile pixel shader");
+
+ status = m_device->CreatePixelShader(reinterpret_cast<const DWORD*>(blob->GetBufferPointer()), &m_ps);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create pixel shader");
+ }
+
+ m_device->SetVertexShader(m_vs.ptr());
+ m_device->SetPixelShader(m_ps.ptr());
+
+ m_device->AddRef();
+
+ Com<IDirect3DSurface9> nullSurface;
+ status = m_device->CreateRenderTarget(64, 64, D3DFORMAT(MAKEFOURCC('N', 'U', 'L', 'L')), D3DMULTISAMPLE_NONE, 0, FALSE, &nullSurface, nullptr);
+
+ status = m_device->ColorFill(nullSurface.ptr(), nullptr, D3DCOLOR_RGBA(255, 0, 0, 255));
+
+ Com<IDirect3DTexture9> defaultTexture;
+ status = m_device->CreateTexture(64, 64, 1, 0, D3DFMT_DXT3, D3DPOOL_DEFAULT, &defaultTexture, nullptr);
+
+ m_device->AddRef();
+
+ Com<IDirect3DSurface9> surface;
+ status = defaultTexture->GetSurfaceLevel(0, &surface);
+
+ m_device->AddRef();
+
+ Com<IDirect3DTexture9> sysmemTexture;
+ status = m_device->CreateTexture(64, 64, 1, 0, D3DFMT_DXT3, D3DPOOL_SYSTEMMEM, &sysmemTexture, nullptr);
+
+ Com<IDirect3DSurface9> offscreenSurface;
+ status = m_device->CreateOffscreenPlainSurfaceEx(64, 64, D3DFMT_DXT3, D3DPOOL_DEFAULT, &offscreenSurface, nullptr, 0);
+
+ D3DLOCKED_RECT offscreenLock;
+ status = offscreenSurface->LockRect(&offscreenLock, nullptr, 0);
+
+ std::memset(offscreenLock.pBits, 0xFF, offscreenLock.Pitch * (64 / 4));
+
+ status = offscreenSurface->UnlockRect();
+
+ //status = m_device->ColorFill(offscreenSurface.ptr(), nullptr, D3DCOLOR_ARGB(255, 255, 0, 0));
+
+ D3DLOCKED_RECT sysmemLock;
+ status = sysmemTexture->LockRect(0, &sysmemLock, nullptr, 0);
+
+ //D3DLOCKED_RECT offscreenLock;
+ status = offscreenSurface->LockRect(&offscreenLock, nullptr, 0);
+
+ std::memcpy(sysmemLock.pBits, offscreenLock.pBits, offscreenLock.Pitch * (64 / 4));
+
+ sysmemTexture->UnlockRect(0);
+ offscreenSurface->UnlockRect();
+
+ status = m_device->UpdateTexture(sysmemTexture.ptr(), defaultTexture.ptr());
+
+ status = m_device->SetTexture(0, defaultTexture.ptr());
+
+ Com<IDirect3DSurface9> rt;
+ status = m_device->CreateRenderTarget(1280, 720, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, FALSE, &rt, nullptr);
+
+ m_device->AddRef();
+
+ Com<IDirect3DSurface9> rt2;
+ status = m_device->CreateRenderTarget(1280, 720, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, FALSE, &rt2, nullptr);
+
+ m_device->AddRef();
+
+ rt2 = nullptr;
+
+ m_device->AddRef();
+
+ RECT stretchRect1 = { 0, 0, 640, 720 };
+ RECT stretchRect2 = { 640, 0, 1280, 720 };
+ status = m_device->StretchRect(rt.ptr(), &stretchRect1, rt.ptr(), &stretchRect2, D3DTEXF_LINEAR);
+
+ ///
+
+ Com<IDirect3DSurface9> ds;
+ //status = m_device->CreateDepthStencilSurface(1274, 695, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, 0, FALSE, &ds, nullptr);
+ status = m_device->CreateDepthStencilSurface(1280, 720, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, 0, FALSE, &ds, nullptr);
+
+ status = m_device->SetDepthStencilSurface(ds.ptr());
+ status = m_device->SetRenderState(D3DRS_ZWRITEENABLE, 1);
+ status = m_device->SetRenderState(D3DRS_ZENABLE, 1);
+ status = m_device->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL);
+
+
+
+ std::array<float, 9> vertices = {
+ 0.0f, 0.5f, 0.0f,
+ 0.5f, -0.5f, 0.0f,
+ -0.5f, -0.5f, 0.0f,
+ };
+
+ const size_t vbSize = vertices.size() * sizeof(float);
+
+ status = m_device->CreateVertexBuffer(vbSize, 0, 0, D3DPOOL_DEFAULT, &m_vb, nullptr);
+ if (FAILED(status))
+ throw DxvkError("Failed to create vertex buffer");
+
+ void* data = nullptr;
+ status = m_vb->Lock(0, 0, &data, 0);
+ if (FAILED(status))
+ throw DxvkError("Failed to lock vertex buffer");
+
+ std::memcpy(data, vertices.data(), vbSize);
+
+ status = m_vb->Unlock();
+ if (FAILED(status))
+ throw DxvkError("Failed to unlock vertex buffer");
+
+ m_device->SetStreamSource(0, m_vb.ptr(), 0, 3 * sizeof(float));
+
+ std::array<D3DVERTEXELEMENT9, 2> elements;
+
+ elements[0].Method = 0;
+ elements[0].Offset = 0;
+ elements[0].Stream = 0;
+ elements[0].Type = D3DDECLTYPE_FLOAT3;
+ elements[0].Usage = D3DDECLUSAGE_POSITION;
+ elements[0].UsageIndex = 0;
+
+ elements[1] = D3DDECL_END();
+
+ HRESULT result = m_device->CreateVertexDeclaration(elements.data(), &m_decl);
+ if (FAILED(result))
+ throw DxvkError("Failed to create vertex decl");
+
+ m_device->SetVertexDeclaration(m_decl.ptr());
+
+ ///
+
+ Com<IDirect3DTexture9> myRT;
+ status = m_device->CreateTexture(512, 256, 1, 0, D3DFMT_DXT1, D3DPOOL_DEFAULT, &myRT, nullptr);
+
+ Com<IDirect3DSurface9> myRTSurf;
+ myRT->GetSurfaceLevel(0, &myRTSurf);
+
+ Com<IDirect3DTexture9> myCopyThing;
+ status = m_device->CreateTexture(512, 256, 1, 0, D3DFMT_DXT1, D3DPOOL_DEFAULT, &myCopyThing, nullptr);
+
+ Com<IDirect3DSurface9> myCopyThingSurf;
+ myCopyThing->GetSurfaceLevel(0, &myCopyThingSurf);
+
+ status = m_device->StretchRect(myRTSurf.ptr(), nullptr, myCopyThingSurf.ptr(), nullptr, D3DTEXF_NONE);
+
+ D3DLOCKED_RECT rect;
+ status = myCopyThing->LockRect(0, &rect, nullptr, D3DLOCK_READONLY | D3DLOCK_NOSYSLOCK);
+
+ m_device->SetRenderState(D3DRS_ALPHAREF, 256 + 255);
+ m_device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_LESSEQUAL);
+ m_device->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE);
+ }
+
+ void run() {
+ this->adjustBackBuffer();
+
+ m_device->BeginScene();
+
+ m_device->Clear(
+ 0,
+ nullptr,
+ D3DCLEAR_TARGET,
+ D3DCOLOR_RGBA(44, 62, 80, 0),
+ 0,
+ 0);
+
+ m_device->Clear(
+ 0,
+ nullptr,
+ D3DCLEAR_ZBUFFER,
+ 0,
+ 0.5f,
+ 0);
+
+ m_device->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);
+
+ m_device->EndScene();
+
+ m_device->PresentEx(
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ 0);
+ }
+
+ void adjustBackBuffer() {
+ RECT windowRect = { 0, 0, 1024, 600 };
+ GetClientRect(m_window, &windowRect);
+
+ Extent2D newSize = {
+ static_cast<uint32_t>(windowRect.right - windowRect.left),
+ static_cast<uint32_t>(windowRect.bottom - windowRect.top),
+ };
+
+ if (m_windowSize.w != newSize.w
+ || m_windowSize.h != newSize.h) {
+ m_windowSize = newSize;
+
+ D3DPRESENT_PARAMETERS params;
+ getPresentParams(params);
+ HRESULT status = m_device->ResetEx(&params, nullptr);
+
+ if (FAILED(status))
+ throw DxvkError("Device reset failed");
+ }
+ }
+
+ void getPresentParams(D3DPRESENT_PARAMETERS& params) {
+ params.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
+ params.BackBufferCount = 1;
+ params.BackBufferFormat = D3DFMT_X8R8G8B8;
+ params.BackBufferWidth = m_windowSize.w;
+ params.BackBufferHeight = m_windowSize.h;
+ params.EnableAutoDepthStencil = 0;
+ params.Flags = 0;
+ params.FullScreen_RefreshRateInHz = 0;
+ params.hDeviceWindow = m_window;
+ params.MultiSampleQuality = 0;
+ params.MultiSampleType = D3DMULTISAMPLE_NONE;
+ params.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ params.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ params.Windowed = TRUE;
+ }
+
+private:
+
+ HWND m_window;
+ Extent2D m_windowSize = { 1024, 600 };
+
+ Com<IDirect3D9Ex> m_d3d;
+ Com<IDirect3DDevice9Ex> m_device;
+
+ Com<IDirect3DVertexShader9> m_vs;
+ Com<IDirect3DPixelShader9> m_ps;
+ Com<IDirect3DVertexBuffer9> m_vb;
+ Com<IDirect3DVertexDeclaration9> m_decl;
+
+};
+
+LRESULT CALLBACK WindowProc(HWND hWnd,
+ UINT message,
+ WPARAM wParam,
+ LPARAM lParam);
+
+int WINAPI WinMain(HINSTANCE hInstance,
+ HINSTANCE hPrevInstance,
+ LPSTR lpCmdLine,
+ int nCmdShow) {
+ HWND hWnd;
+ WNDCLASSEXW wc;
+ ZeroMemory(&wc, sizeof(WNDCLASSEX));
+ wc.cbSize = sizeof(WNDCLASSEX);
+ wc.style = CS_HREDRAW | CS_VREDRAW;
+ wc.lpfnWndProc = WindowProc;
+ wc.hInstance = hInstance;
+ wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
+ wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
+ wc.lpszClassName = L"WindowClass1";
+ RegisterClassExW(&wc);
+
+ hWnd = CreateWindowExW(0,
+ L"WindowClass1",
+ L"Our First Windowed Program",
+ WS_OVERLAPPEDWINDOW,
+ 300, 300,
+ 640, 480,
+ nullptr,
+ nullptr,
+ hInstance,
+ nullptr);
+ ShowWindow(hWnd, nCmdShow);
+
+ MSG msg;
+
+ try {
+ TriangleApp app(hInstance, hWnd);
+
+ while (true) {
+ if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+
+ if (msg.message == WM_QUIT)
+ return msg.wParam;
+ } else {
+ app.run();
+ }
+ }
+ } catch (const dxvk::DxvkError& e) {
+ std::cerr << e.message() << std::endl;
+ return msg.wParam;
+ }
+}
+
+LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
+ switch (message) {
+ case WM_CLOSE:
+ PostQuitMessage(0);
+ return 0;
+ }
+
+ return DefWindowProc(hWnd, message, wParam, lParam);
+}
diff --git a/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_up.cpp b/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_up.cpp
new file mode 100644
index 00000000..8ef137c9
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_up.cpp
@@ -0,0 +1,429 @@
+#include <cstring>
+
+#include <d3d9.h>
+#include <d3dcompiler.h>
+
+#include "../test_utils.h"
+
+using namespace dxvk;
+
+struct Extent2D {
+ uint32_t w, h;
+};
+
+const std::string g_vertexShaderCode = R"(
+
+struct VS_INPUT {
+ float3 Position : POSITION;
+ float3 TexCoord : TEXCOORD0;
+};
+
+struct VS_OUTPUT {
+ float4 Position : POSITION;
+ float3 TexCoord : TEXCOORD0;
+};
+
+VS_OUTPUT main( VS_INPUT IN ) {
+ VS_OUTPUT OUT;
+ OUT.Position = float4(IN.Position, 0.6f);
+ OUT.TexCoord = IN.TexCoord;
+
+ return OUT;
+}
+
+)";
+
+const std::string g_pixelShaderCode = R"(
+
+struct VS_OUTPUT {
+ float4 Position : POSITION;
+ float3 TexCoord : TEXCOORD0;
+};
+
+struct PS_OUTPUT {
+ float4 Colour : COLOR;
+};
+
+sampler g_texDepth : register( s0 );
+
+PS_OUTPUT main( VS_OUTPUT IN ) {
+ PS_OUTPUT OUT;
+
+ //OUT.Colour = tex2D(g_texDepth, float2(0, 0));
+ //OUT.Colour = 1.0;
+
+ OUT.Colour = float4(IN.TexCoord.xyz, 1.0);
+
+ return OUT;
+}
+
+
+)";
+
+Logger Logger::s_instance("triangle.log");
+
+class TriangleApp {
+
+public:
+
+ TriangleApp(HINSTANCE instance, HWND window)
+ : m_window(window) {
+ HRESULT status = Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create D3D9 interface");
+
+ UINT adapter = D3DADAPTER_DEFAULT;
+
+ D3DADAPTER_IDENTIFIER9 adapterId;
+ m_d3d->GetAdapterIdentifier(adapter, 0, &adapterId);
+
+ Logger::info(str::format("Using adapter: ", adapterId.Description));
+
+ auto CheckSRGBFormat = [&](D3DFORMAT fmt, const char* name) {
+ HRESULT status = m_d3d->CheckDeviceFormat(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, fmt);
+ Logger::warn(str::format("(linear) ", name, ": ", SUCCEEDED(status) ? "ok" : "nope"));
+
+ status = m_d3d->CheckDeviceFormat(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_SRGBREAD, D3DRTYPE_TEXTURE, fmt);
+ Logger::warn(str::format("(srgb) ", name, ": ", SUCCEEDED(status) ? "ok" : "nope"));
+ };
+
+ CheckSRGBFormat(D3DFMT_R5G6B5, "R5G6B5");
+ CheckSRGBFormat(D3DFMT_X1R5G5B5, "X1R5G5B5");
+ CheckSRGBFormat(D3DFMT_A1R5G5B5, "A1R5G5B5");
+ CheckSRGBFormat(D3DFMT_A4R4G4B4, "A4R4G4B4");
+ CheckSRGBFormat(D3DFMT_X4R4G4B4, "X4R4G4B4");
+ CheckSRGBFormat(D3DFMT_G16R16, "G16R16");
+ CheckSRGBFormat(D3DFMT_A2R10G10B10, "A2R10G10B10");
+ CheckSRGBFormat(D3DFMT_A16B16G16R16, "A16B16G16R16");
+
+ //
+
+ DWORD quality;
+ status = m_d3d->CheckDepthStencilMatch(adapter, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_D24S8);
+ status = m_d3d->CheckDeviceFormat(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_SURFACE, D3DFMT_A8R8G8B8);
+ status = m_d3d->CheckDeviceFormatConversion(adapter, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8);
+ status = m_d3d->CheckDeviceMultiSampleType(adapter, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, FALSE, D3DMULTISAMPLE_NONE, &quality);
+ status = m_d3d->CheckDeviceMultiSampleType(adapter, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_NONE, &quality);
+ status = m_d3d->CheckDeviceType(adapter, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE);
+ status = m_d3d->CheckDeviceType(adapter, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, TRUE);
+
+ // NULL
+ constexpr D3DFORMAT NullFormat = D3DFORMAT(MAKEFOURCC('N', 'U', 'L', 'L'));
+
+ status = m_d3d->CheckDepthStencilMatch(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, NullFormat, D3DFMT_D24S8);
+ status = m_d3d->CheckDeviceFormat(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, NullFormat);
+ status = m_d3d->CheckDeviceFormat(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, NullFormat);
+ status = m_d3d->CheckDeviceFormatConversion(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, NullFormat);
+ status = m_d3d->CheckDeviceType(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, NullFormat, false);
+ status = m_d3d->CheckDeviceType(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, NullFormat, true);
+ //
+
+ D3DPRESENT_PARAMETERS params;
+ getPresentParams(params);
+
+ status = m_d3d->CreateDeviceEx(
+ adapter,
+ D3DDEVTYPE_HAL,
+ m_window,
+ D3DCREATE_HARDWARE_VERTEXPROCESSING,
+ &params,
+ nullptr,
+ &m_device);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create D3D9 device");
+
+ // Funny Swapchain Refcounting
+ // "One of the things COM does really well, is lifecycle management"
+ // Implicit Swapchain
+ {
+ IDirect3DSurface9* pSurface1 = nullptr;
+ IDirect3DSurface9* pSurface2 = nullptr;
+ status = m_device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pSurface1);
+ D3DPRESENT_PARAMETERS newParams = params;
+ newParams.BackBufferWidth = 10;
+ newParams.BackBufferHeight = 10;
+ status = m_device->Reset(&newParams);
+ status = m_device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pSurface2);
+
+ IDirect3DSwapChain9* pSwapChain2 = nullptr;
+ IDirect3DSwapChain9* pSwapChain3 = nullptr;
+ status = pSurface1->GetContainer(__uuidof(IDirect3DSwapChain9), reinterpret_cast<void**>(&pSwapChain2));
+ status = pSurface2->GetContainer(__uuidof(IDirect3DSwapChain9), reinterpret_cast<void**>(&pSwapChain3));
+
+ printf("E_NOINTERFACE! for pSwapchain2");
+ status = m_device->Reset(&params);
+ }
+ // Additional swapchain
+ {
+ IDirect3DSwapChain9* pSwapChain2 = nullptr;
+ IDirect3DSwapChain9* pSwapChain3 = nullptr;
+ IDirect3DSwapChain9* pSwapChain4 = nullptr;
+ IDirect3DSurface9* pSurface = nullptr;
+ status = m_device->CreateAdditionalSwapChain(&params, &pSwapChain2);
+ status = pSwapChain2->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &pSurface);
+ status = pSurface->GetContainer(__uuidof(IDirect3DSwapChain9), reinterpret_cast<void**>(&pSwapChain3));
+ pSwapChain2->Release();
+ UINT count = pSwapChain2->Release();
+ printf("Count: %u - Should be 0 and swapchain dead!", count);
+ status = pSurface->GetContainer(__uuidof(IDirect3DSwapChain9), reinterpret_cast<void**>(&pSwapChain4));
+ // E_NOINTERFACE !
+ printf("E_NOINTERFACE!");
+ }
+
+ m_device->AddRef();
+
+ Com<IDirect3DSurface9> backbuffer;
+ m_device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
+
+ m_device->AddRef();
+
+ Com<IDirect3DSwapChain9> swapchain;
+ m_device->GetSwapChain(0, &swapchain);
+
+ m_device->AddRef();
+
+ DWORD bias = 0xDEADBEEF;
+ status = m_device->GetSamplerState(0, D3DSAMP_MIPMAPLODBIAS, &bias);
+ status = m_device->SetSamplerState(0, D3DSAMP_MIPMAPLODBIAS, MAKEFOURCC('G', 'E', 'T', '4'));
+ status = m_device->GetSamplerState(0, D3DSAMP_MIPMAPLODBIAS, &bias);
+ status = m_device->SetSamplerState(0, D3DSAMP_MIPMAPLODBIAS, MAKEFOURCC('G', 'E', 'T', '1'));
+ status = m_device->GetSamplerState(0, D3DSAMP_MIPMAPLODBIAS, &bias);
+
+ // Vertex Shader
+ {
+ Com<ID3DBlob> blob;
+
+ status = D3DCompile(
+ g_vertexShaderCode.data(),
+ g_vertexShaderCode.length(),
+ nullptr, nullptr, nullptr,
+ "main",
+ "vs_2_0",
+ 0, 0, &blob,
+ nullptr);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to compile vertex shader");
+
+ status = m_device->CreateVertexShader(reinterpret_cast<const DWORD*>(blob->GetBufferPointer()), &m_vs);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create vertex shader");
+ }
+
+ // Pixel Shader
+ {
+ Com<ID3DBlob> blob;
+
+ status = D3DCompile(
+ g_pixelShaderCode.data(),
+ g_pixelShaderCode.length(),
+ nullptr, nullptr, nullptr,
+ "main",
+ "ps_2_0",
+ 0, 0, &blob,
+ nullptr);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to compile pixel shader");
+
+ status = m_device->CreatePixelShader(reinterpret_cast<const DWORD*>(blob->GetBufferPointer()), &m_ps);
+
+ if (FAILED(status))
+ throw DxvkError("Failed to create pixel shader");
+ }
+
+ m_device->SetVertexShader(m_vs.ptr());
+ m_device->SetPixelShader(m_ps.ptr());
+
+ m_device->AddRef();
+ }
+
+ void run() {
+ this->adjustBackBuffer();
+
+ m_device->BeginScene();
+
+ m_device->Clear(
+ 0,
+ nullptr,
+ D3DCLEAR_TARGET,
+ D3DCOLOR_RGBA(44, 62, 80, 0),
+ 0,
+ 0);
+
+ m_device->Clear(
+ 0,
+ nullptr,
+ D3DCLEAR_ZBUFFER,
+ 0,
+ 0.5f,
+ 0);
+
+ m_decl = nullptr;
+
+ std::array<D3DVERTEXELEMENT9, 3> elements;
+
+ elements[0].Method = 0;
+ elements[0].Offset = 0;
+ elements[0].Stream = 0;
+ elements[0].Type = D3DDECLTYPE_FLOAT3;
+ elements[0].Usage = D3DDECLUSAGE_POSITION;
+ elements[0].UsageIndex = 0;
+
+ elements[1].Method = 0;
+ elements[1].Offset = 12;
+ elements[1].Stream = 0;
+ elements[1].Type = D3DDECLTYPE_FLOAT3;
+ elements[1].Usage = D3DDECLUSAGE_TEXCOORD;
+ elements[1].UsageIndex = 0;
+
+ elements[2] = D3DDECL_END();
+
+ HRESULT result = m_device->CreateVertexDeclaration(elements.data(), &m_decl);
+ if (FAILED(result))
+ throw DxvkError("Failed to create vertex decl");
+
+ m_device->SetVertexDeclaration(m_decl.ptr());
+
+ float vertexData[] = {
+ -1, 1, 0, 0, 0, 1, 1, 0, 1, 0, 1, -1, 0, 1, 1, -1, -1, 0, 0, 1,
+
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ };
+
+ m_device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, vertexData, 20);
+ //m_device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 3, vertexData, 20);
+
+ //m_device->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);
+
+ m_device->EndScene();
+
+ m_device->PresentEx(
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ 0);
+ }
+
+ void adjustBackBuffer() {
+ RECT windowRect = { 0, 0, 1024, 600 };
+ GetClientRect(m_window, &windowRect);
+
+ Extent2D newSize = {
+ static_cast<uint32_t>(windowRect.right - windowRect.left),
+ static_cast<uint32_t>(windowRect.bottom - windowRect.top),
+ };
+
+ if (m_windowSize.w != newSize.w
+ || m_windowSize.h != newSize.h) {
+ m_windowSize = newSize;
+
+ D3DPRESENT_PARAMETERS params;
+ getPresentParams(params);
+ HRESULT status = m_device->ResetEx(&params, nullptr);
+
+ if (FAILED(status))
+ throw DxvkError("Device reset failed");
+ }
+ }
+
+ void getPresentParams(D3DPRESENT_PARAMETERS& params) {
+ params.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
+ params.BackBufferCount = 1;
+ params.BackBufferFormat = D3DFMT_X8R8G8B8;
+ params.BackBufferWidth = m_windowSize.w;
+ params.BackBufferHeight = m_windowSize.h;
+ params.EnableAutoDepthStencil = 0;
+ params.Flags = 0;
+ params.FullScreen_RefreshRateInHz = 0;
+ params.hDeviceWindow = m_window;
+ params.MultiSampleQuality = 0;
+ params.MultiSampleType = D3DMULTISAMPLE_NONE;
+ params.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ params.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ params.Windowed = TRUE;
+ }
+
+private:
+
+ HWND m_window;
+ Extent2D m_windowSize = { 1024, 600 };
+
+ Com<IDirect3D9Ex> m_d3d;
+ Com<IDirect3DDevice9Ex> m_device;
+
+ Com<IDirect3DVertexShader9> m_vs;
+ Com<IDirect3DPixelShader9> m_ps;
+ Com<IDirect3DVertexBuffer9> m_vb;
+ Com<IDirect3DVertexDeclaration9> m_decl;
+
+};
+
+LRESULT CALLBACK WindowProc(HWND hWnd,
+ UINT message,
+ WPARAM wParam,
+ LPARAM lParam);
+
+int WINAPI WinMain(HINSTANCE hInstance,
+ HINSTANCE hPrevInstance,
+ LPSTR lpCmdLine,
+ int nCmdShow) {
+ HWND hWnd;
+ WNDCLASSEXW wc;
+ ZeroMemory(&wc, sizeof(WNDCLASSEX));
+ wc.cbSize = sizeof(WNDCLASSEX);
+ wc.style = CS_HREDRAW | CS_VREDRAW;
+ wc.lpfnWndProc = WindowProc;
+ wc.hInstance = hInstance;
+ wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
+ wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
+ wc.lpszClassName = L"WindowClass1";
+ RegisterClassExW(&wc);
+
+ hWnd = CreateWindowExW(0,
+ L"WindowClass1",
+ L"Our First Windowed Program",
+ WS_OVERLAPPEDWINDOW,
+ 300, 300,
+ 640, 480,
+ nullptr,
+ nullptr,
+ hInstance,
+ nullptr);
+ ShowWindow(hWnd, nCmdShow);
+
+ MSG msg;
+
+ try {
+ TriangleApp app(hInstance, hWnd);
+
+ while (true) {
+ if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+
+ if (msg.message == WM_QUIT)
+ return msg.wParam;
+ } else {
+ app.run();
+ }
+ }
+ } catch (const dxvk::DxvkError& e) {
+ std::cerr << e.message() << std::endl;
+ return msg.wParam;
+ }
+}
+
+LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
+ switch (message) {
+ case WM_CLOSE:
+ PostQuitMessage(0);
+ return 0;
+ }
+
+ return DefWindowProc(hWnd, message, wParam, lParam);
+}
diff --git a/src/libs/dxvk-native-1.9.2a/tests/dxbc/meson.build b/src/libs/dxvk-native-1.9.2a/tests/dxbc/meson.build
new file mode 100644
index 00000000..3bd0912a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/dxbc/meson.build
@@ -0,0 +1,6 @@
+test_dxbc_deps = [ dxbc_dep, dxvk_dep ]
+
+executable('dxbc-compiler'+exe_ext, files('test_dxbc_compiler.cpp'), dependencies : test_dxbc_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
+executable('dxbc-disasm'+exe_ext, files('test_dxbc_disasm.cpp'), dependencies : [ test_dxbc_deps, lib_d3dcompiler_47 ], install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
+executable('hlsl-compiler'+exe_ext, files('test_hlsl_compiler.cpp'), dependencies : [ test_dxbc_deps, lib_d3dcompiler_47 ], install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
+
diff --git a/src/libs/dxvk-native-1.9.2a/tests/dxbc/test_dxbc_compiler.cpp b/src/libs/dxvk-native-1.9.2a/tests/dxbc/test_dxbc_compiler.cpp
new file mode 100644
index 00000000..735604d7
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/dxbc/test_dxbc_compiler.cpp
@@ -0,0 +1,58 @@
+#include <iterator>
+#include <fstream>
+
+#include "../../src/dxbc/dxbc_module.h"
+#include "../../src/dxvk/dxvk_shader.h"
+
+#include <shellapi.h>
+#include <windows.h>
+#include <windowsx.h>
+
+namespace dxvk {
+ Logger Logger::s_instance("dxbc-compiler.log");
+}
+
+using namespace dxvk;
+
+int WINAPI WinMain(HINSTANCE hInstance,
+ HINSTANCE hPrevInstance,
+ LPSTR lpCmdLine,
+ int nCmdShow) {
+ int argc = 0;
+ LPWSTR* argv = CommandLineToArgvW(
+ GetCommandLineW(), &argc);
+
+ if (argc < 3) {
+ Logger::err("Usage: dxbc-compiler input.dxbc output.spv");
+ return 1;
+ }
+
+ try {
+ std::string ifileName = str::fromws(argv[1]);
+ std::ifstream ifile(ifileName, std::ios::binary);
+ ifile.ignore(std::numeric_limits<std::streamsize>::max());
+ std::streamsize length = ifile.gcount();
+ ifile.clear();
+
+ ifile.seekg(0, std::ios_base::beg);
+ std::vector<char> dxbcCode(length);
+ ifile.read(dxbcCode.data(), length);
+
+ DxbcReader reader(dxbcCode.data(), dxbcCode.size());
+ DxbcModule module(reader);
+
+ DxbcModuleInfo moduleInfo;
+ moduleInfo.options.useSubgroupOpsForAtomicCounters = true;
+ moduleInfo.options.useDemoteToHelperInvocation = true;
+ moduleInfo.options.minSsboAlignment = 4;
+ moduleInfo.xfb = nullptr;
+
+ Rc<DxvkShader> shader = module.compile(moduleInfo, ifileName);
+ std::ofstream ofile(str::fromws(argv[2]), std::ios::binary);
+ shader->dump(ofile);
+ return 0;
+ } catch (const DxvkError& e) {
+ Logger::err(e.message());
+ return 1;
+ }
+}
diff --git a/src/libs/dxvk-native-1.9.2a/tests/dxbc/test_dxbc_disasm.cpp b/src/libs/dxvk-native-1.9.2a/tests/dxbc/test_dxbc_disasm.cpp
new file mode 100644
index 00000000..c87ec352
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/dxbc/test_dxbc_disasm.cpp
@@ -0,0 +1,60 @@
+#include <iostream>
+#include <string>
+
+#include <d3dcompiler.h>
+
+#include <shellapi.h>
+#include <windows.h>
+#include <windowsx.h>
+
+#include "../../src/util/com/com_pointer.h"
+
+using namespace dxvk;
+
+int WINAPI WinMain(HINSTANCE hInstance,
+ HINSTANCE hPrevInstance,
+ LPSTR lpCmdLine,
+ int nCmdShow) {
+ int argc = 0;
+ LPWSTR* argv = CommandLineToArgvW(
+ GetCommandLineW(), &argc);
+
+ if (argc < 2 || argc > 3) {
+ std::cerr << "Usage: dxbc-disasm input.dxbc [output]" << std::endl;
+ return 1;
+ }
+
+ Com<ID3DBlob> assembly;
+ Com<ID3DBlob> binary;
+
+ // input file
+ if (FAILED(D3DReadFileToBlob(argv[1], &binary))) {
+ std::cerr << "Failed to read shader" << std::endl;
+ return 1;
+ }
+
+ HRESULT hr = D3DDisassemble(
+ binary->GetBufferPointer(),
+ binary->GetBufferSize(),
+ D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING, nullptr,
+ &assembly);
+
+ if (FAILED(hr)) {
+ std::cerr << "Failed to disassemble shader" << std::endl;
+ return 1;
+ }
+
+ // output file variant
+ if (argc == 3 && FAILED(D3DWriteBlobToFile(assembly.ptr(), argv[2], 1))) {
+ std::cerr << "Failed to write shader" << std::endl;
+ return 1;
+ }
+
+ // stdout variant
+ if (argc == 2) {
+ std::string data((const char *)assembly->GetBufferPointer(), assembly->GetBufferSize());
+ std::cout << data;
+ }
+
+ return 0;
+}
diff --git a/src/libs/dxvk-native-1.9.2a/tests/dxbc/test_hlsl_compiler.cpp b/src/libs/dxvk-native-1.9.2a/tests/dxbc/test_hlsl_compiler.cpp
new file mode 100644
index 00000000..b1670878
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/dxbc/test_hlsl_compiler.cpp
@@ -0,0 +1,109 @@
+#include <cstring>
+#include <fstream>
+#include <vector>
+
+#include <d3dcompiler.h>
+
+#include <shellapi.h>
+#include <windows.h>
+#include <windowsx.h>
+
+#include "../test_utils.h"
+
+using namespace dxvk;
+
+int WINAPI WinMain(HINSTANCE hInstance,
+ HINSTANCE hPrevInstance,
+ LPSTR lpCmdLine,
+ int nCmdShow) {
+ int argc = 0;
+ LPWSTR* argv = CommandLineToArgvW(
+ GetCommandLineW(), &argc);
+
+ if (argc < 5) {
+ std::cerr << "Usage: hlsl-compiler target entrypoint input.hlsl output.dxbc [--strip] [--text]" << std::endl;
+ return 1;
+ }
+
+ bool strip = false;
+ bool text = false;
+
+ for (int i = 5; i < argc; i++) {
+ strip |= str::fromws(argv[i]) == "--strip";
+ text |= str::fromws(argv[i]) == "--text";
+ }
+
+ const LPWSTR target = argv[1];
+ const LPWSTR entryPoint = argv[2];
+ const LPWSTR inputFile = argv[3];
+ const LPWSTR outputFile = argv[4];
+
+ std::ifstream ifile(str::fromws(inputFile), std::ios::binary);
+ ifile.ignore(std::numeric_limits<std::streamsize>::max());
+ std::streamsize length = ifile.gcount();
+ ifile.clear();
+
+ ifile.seekg(0, std::ios_base::beg);
+ std::vector<char> hlslCode(length);
+ ifile.read(hlslCode.data(), length);
+
+ Com<ID3DBlob> binary;
+ Com<ID3DBlob> errors;
+
+ HRESULT hr = D3DCompile(
+ hlslCode.data(),
+ hlslCode.size(),
+ "Shader", nullptr, nullptr,
+ str::fromws(entryPoint).c_str(),
+ str::fromws(target).c_str(),
+ D3DCOMPILE_OPTIMIZATION_LEVEL3 |
+ D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES,
+ 0, &binary, &errors);
+
+ if (FAILED(hr)) {
+ if (errors != nullptr)
+ std::cerr << reinterpret_cast<const char*>(errors->GetBufferPointer()) << std::endl;
+ return 1;
+ }
+
+ if (strip) {
+ Com<ID3DBlob> strippedBlob;
+
+ hr = D3DStripShader(binary->GetBufferPointer(), binary->GetBufferSize(),
+ D3DCOMPILER_STRIP_REFLECTION_DATA | D3DCOMPILER_STRIP_DEBUG_INFO,
+ &strippedBlob);
+
+ if (FAILED(hr)) {
+ std::cerr << "Failed to strip shader" << std::endl;
+ return 1;
+ }
+
+ binary = strippedBlob;
+ }
+
+ std::ofstream file;
+
+ if (str::fromws(outputFile) != "-")
+ file = std::ofstream(str::fromws(outputFile), std::ios::binary | std::ios::trunc);
+
+ std::ostream& outputStream = file.is_open() ? file : std::cout;
+
+ if (text) {
+ auto data = reinterpret_cast<const uint32_t*>(binary->GetBufferPointer());
+ auto size = binary->GetBufferSize() / sizeof(uint32_t);
+
+ outputStream << std::hex;
+
+ for (uint32_t i = 0; i < size; i++) {
+ if (i && !(i & 0x7))
+ outputStream << std::endl;
+ outputStream << "0x" << std::setfill('0') << std::setw(8) << data[i] << ", ";
+ }
+
+ outputStream << std::endl;
+ } else {
+ outputStream.write(reinterpret_cast<const char*>(binary->GetBufferPointer()), binary->GetBufferSize());
+ }
+
+ return 0;
+}
diff --git a/src/libs/dxvk-native-1.9.2a/tests/dxgi/meson.build b/src/libs/dxvk-native-1.9.2a/tests/dxgi/meson.build
new file mode 100644
index 00000000..bd75f832
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/dxgi/meson.build
@@ -0,0 +1,3 @@
+test_dxgi_deps = [ util_dep, lib_dxgi ]
+
+executable('dxgi-factory'+exe_ext, files('test_dxgi_factory.cpp'), dependencies : test_dxgi_deps, install: true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
diff --git a/src/libs/dxvk-native-1.9.2a/tests/dxgi/test_dxgi_factory.cpp b/src/libs/dxvk-native-1.9.2a/tests/dxgi/test_dxgi_factory.cpp
new file mode 100644
index 00000000..526be92e
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/dxgi/test_dxgi_factory.cpp
@@ -0,0 +1,123 @@
+#include <vector>
+
+#include <dxgi.h>
+
+#include <windows.h>
+#include <windowsx.h>
+
+#include "../test_utils.h"
+
+using namespace dxvk;
+
+int WINAPI WinMain(HINSTANCE hInstance,
+ HINSTANCE hPrevInstance,
+ LPSTR lpCmdLine,
+ int nCmdShow) {
+ Com<IDXGIFactory> factory;
+
+ if (CreateDXGIFactory(__uuidof(IDXGIFactory),
+ reinterpret_cast<void**>(&factory)) != S_OK) {
+ std::cerr << "Failed to create DXGI factory" << std::endl;
+ return 1;
+ }
+
+ Com<IDXGIAdapter> adapter;
+
+ for (UINT i = 0; factory->EnumAdapters(i, &adapter) == S_OK; i++) {
+ DXGI_ADAPTER_DESC adapterDesc;
+
+ if (adapter->GetDesc(&adapterDesc) != S_OK) {
+ std::cerr << "Failed to get DXGI adapter info" << std::endl;
+ return 1;
+ }
+
+ DXGI_ADAPTER_DESC desc;
+
+ if (adapter->GetDesc(&desc) != S_OK) {
+ std::cerr << "Failed to get DXGI adapter info" << std::endl;
+ return 1;
+ }
+
+ std::cout << str::format("Adapter ", i, ":") << std::endl;
+ std::cout << str::format(" ", desc.Description) << std::endl;
+ std::cout << str::format(" Vendor: ", desc.VendorId) << std::endl;
+ std::cout << str::format(" Device: ", desc.DeviceId) << std::endl;
+ std::cout << str::format(" Dedicated RAM: ", desc.DedicatedVideoMemory) << std::endl;
+ std::cout << str::format(" Shared RAM: ", desc.SharedSystemMemory) << std::endl;
+
+ Com<IDXGIOutput> output;
+
+ for (UINT j = 0; adapter->EnumOutputs(j, &output) == S_OK; j++) {
+ std::vector<DXGI_MODE_DESC> modes;
+
+ DXGI_OUTPUT_DESC desc;
+
+ if (output->GetDesc(&desc) != S_OK) {
+ std::cerr << "Failed to get DXGI output info" << std::endl;
+ return 1;
+ }
+
+ std::cout << str::format(" Output ", j, ":") << std::endl;
+ std::cout << str::format(" ", desc.DeviceName) << std::endl;
+ std::cout << str::format(" Coordinates: ",
+ desc.DesktopCoordinates.left, ",",
+ desc.DesktopCoordinates.top, ":",
+ desc.DesktopCoordinates.right - desc.DesktopCoordinates.left, "x",
+ desc.DesktopCoordinates.bottom - desc.DesktopCoordinates.top) << std::endl;
+
+ HRESULT status = S_OK;
+ UINT displayModeCount = 0;
+
+ do {
+ if (output->GetDisplayModeList(
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_ENUM_MODES_SCALING,
+ &displayModeCount, nullptr) != S_OK) {
+ std::cerr << "Failed to get DXGI output display mode count" << std::endl;
+ return 1;
+ }
+
+ modes.resize(displayModeCount);
+
+ status = output->GetDisplayModeList(
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_ENUM_MODES_SCALING,
+ &displayModeCount, modes.data());
+ } while (status == DXGI_ERROR_MORE_DATA);
+
+ if (status != S_OK) {
+ std::cerr << "Failed to get DXGI output display mode list" << std::endl;
+ return 1;
+ }
+
+ for (auto mode : modes) {
+ std::cout << str::format(" ",
+ mode.Width, "x", mode.Height, " @ ",
+ mode.RefreshRate.Numerator / mode.RefreshRate.Denominator,
+ mode.Scaling == DXGI_MODE_SCALING_CENTERED ? " (native)" : "") << std::endl;
+
+ //test matching modes
+ DXGI_MODE_DESC matched_mode{ 0 };
+ status = output->FindClosestMatchingMode(&mode, &matched_mode, nullptr);
+
+ if (status != S_OK) {
+ std::cerr << "Failed to get matching mode" << std::endl;
+ return 1;
+ }
+
+ if (matched_mode.Width != mode.Width ||
+ matched_mode.Height != mode.Height ||
+ matched_mode.RefreshRate.Numerator != mode.RefreshRate.Numerator ||
+ matched_mode.RefreshRate.Denominator != mode.RefreshRate.Denominator ||
+ matched_mode.Format != mode.Format)
+ {
+ std::cerr << "Matched mode is incorrect" << std::endl;
+ return 1;
+ }
+ }
+ }
+ }
+
+ return 0;
+}
+
diff --git a/src/libs/dxvk-native-1.9.2a/tests/meson.build b/src/libs/dxvk-native-1.9.2a/tests/meson.build
new file mode 100644
index 00000000..8c13a308
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/meson.build
@@ -0,0 +1,8 @@
+if not dxvk_native
+ subdir('d3d9')
+ subdir('d3d11')
+ subdir('dxbc')
+ subdir('dxgi')
+else
+ subdir('native')
+endif \ No newline at end of file
diff --git a/src/libs/dxvk-native-1.9.2a/tests/native/meson.build b/src/libs/dxvk-native-1.9.2a/tests/native/meson.build
new file mode 100644
index 00000000..018507ab
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/native/meson.build
@@ -0,0 +1,2 @@
+executable('dxvk-native-d3d9-example'+exe_ext, files('test_native_d3d9.cpp'), dependencies : [ util_dep, lib_sdl2, d3d9_dep ], install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
+executable('dxvk-native-d3d11-example'+exe_ext, files('test_native_d3d11.cpp'), dependencies : [ util_dep, lib_sdl2, d3d11_dep, dxgi_dep ], install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
diff --git a/src/libs/dxvk-native-1.9.2a/tests/native/test_native_d3d11.cpp b/src/libs/dxvk-native-1.9.2a/tests/native/test_native_d3d11.cpp
new file mode 100644
index 00000000..b89f6b2b
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/native/test_native_d3d11.cpp
@@ -0,0 +1,673 @@
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_vulkan.h>
+
+#include <cstring>
+#include <string>
+#include <sstream>
+
+#include <d3d11_4.h>
+#include <dxgi1_6.h>
+
+#include <wsi/native_wsi.h>
+
+#include "../test_utils.h"
+
+using namespace dxvk;
+
+struct Vertex {
+ float x, y;
+};
+
+struct VsConstants {
+ float x, y;
+ float w, h;
+};
+
+struct VsConstantsPad {
+ VsConstants data;
+ uint32_t pad[60];
+};
+
+struct PsConstants {
+ float r, g, b, a;
+};
+
+struct DrawOptions {
+ bool mapDiscardOnce;
+ bool sortByTexture;
+ bool drawIndexed;
+};
+
+/*
+ cbuffer vs_cb : register(b0) {
+ float2 v_offset;
+ float2 v_scale;
+ };
+ float4 main(float4 v_pos : IN_POSITION) : SV_POSITION {
+ float2 coord = 2.0f * (v_pos * v_scale + v_offset) - 1.0f;
+ return float4(coord, 0.0f, 1.0f);
+ }
+ */
+
+const std::array<uint8_t, 876> g_vertexShaderCode = {{
+ 0x44, 0x58, 0x42, 0x43, 0x71, 0x79, 0x39, 0xb7, 0xac, 0x61, 0x62, 0xf3, 0x71, 0x08, 0x5c, 0x2c, // DXBCqy9..ab.q.\,
+ 0xe6, 0x27, 0x6b, 0xac, 0x01, 0x00, 0x00, 0x00, 0x6c, 0x03, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // .'k.....l.......
+ 0x34, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0xb4, 0x01, 0x00, 0x00, 0xe8, 0x01, 0x00, 0x00, // 4...............
+ 0xd0, 0x02, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x44, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....RDEFD.......
+ 0x6c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x01, 0x05, 0xfe, 0xff, // l.......<.......
+ 0x00, 0x85, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x13, 0x13, 0x44, 0x25, 0x3c, 0x00, 0x00, 0x00, // ..........D%<...
+ 0x18, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, // ....(...(...$...
+ 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........d.......
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x76, 0x73, 0x5f, 0x63, 0x62, 0x00, 0xab, 0xab, 0x64, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // vs_cb...d.......
+ 0x84, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0xd4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................
+ 0xe4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, // ................
+ 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x08, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ................
+ 0x08, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xe4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x76, 0x5f, 0x6f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x00, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x00, // v_offset.float2.
+ 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0xdd, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x73, 0x63, 0x61, 0x6c, 0x65, 0x00, 0x4d, 0x69, 0x63, 0x72, // ....v_scale.Micr
+ 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S
+ 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, // hader Compiler 1
+ 0x30, 0x2e, 0x30, 0x2e, 0x31, 0x30, 0x30, 0x31, 0x31, 0x2e, 0x31, 0x36, 0x33, 0x38, 0x34, 0x00, // 0.0.10011.16384.
+ 0x49, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ISGN,...........
+ 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ...............
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x03, 0x00, 0x00, 0x49, 0x4e, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, // ........IN_POSIT
+ 0x49, 0x4f, 0x4e, 0x00, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ION.OSGN,.......
+ 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...........
+ 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, // ............SV_P
+ 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x53, 0x48, 0x45, 0x58, 0xe0, 0x00, 0x00, 0x00, // OSITION.SHEX....
+ 0x51, 0x00, 0x01, 0x00, 0x38, 0x00, 0x00, 0x00, 0x6a, 0x08, 0x00, 0x01, 0x59, 0x00, 0x00, 0x07, // Q...8...j...Y...
+ 0x46, 0x8e, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // F.0.............
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, // ........_...2...
+ 0x00, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....g.... ......
+ 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0d, // ....h.......2...
+ 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // 2.......F.......
+ 0xe6, 0x8a, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ..0.............
+ 0x46, 0x80, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // F.0.............
+ 0x32, 0x00, 0x00, 0x0f, 0x32, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, 0x00, // 2...2 ......F...
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x40, // .....@.....@...@
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0xbf, // .........@......
+ 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x08, // ............6...
+ 0xc2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // . .......@......
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x3e, 0x00, 0x00, 0x01, // ...........?>...
+ 0x53, 0x54, 0x41, 0x54, 0x94, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // STAT............
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 // ............
+}};
+
+/*
+ Texture2D<float4> tex0 : register(t0);
+ cbuffer ps_cb : register(b0) {
+ float4 color;
+ };
+ float4 main() : SV_TARGET {
+ return color * tex0.Load(int3(0, 0, 0));
+ };
+ */
+
+const std::array<uint8_t, 784> g_pixelShaderCode = {{
+ 0x44, 0x58, 0x42, 0x43, 0x24, 0xb1, 0x22, 0x41, 0x4b, 0x93, 0x1d, 0x4c, 0x42, 0xb2, 0x74, 0x67, // DXBC$."AK..LB.tg
+ 0xc4, 0x86, 0x07, 0x32, 0x01, 0x00, 0x00, 0x00, 0x10, 0x03, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ...2............
+ 0x34, 0x00, 0x00, 0x00, 0x7c, 0x01, 0x00, 0x00, 0x8c, 0x01, 0x00, 0x00, 0xc0, 0x01, 0x00, 0x00, // 4...|...........
+ 0x74, 0x02, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x40, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // t...RDEF@.......
+ 0x98, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x01, 0x05, 0xff, 0xff, // ........<.......
+ 0x00, 0x85, 0x00, 0x00, 0x0c, 0x01, 0x00, 0x00, 0x13, 0x13, 0x44, 0x25, 0x3c, 0x00, 0x00, 0x00, // ..........D%<...
+ 0x18, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, // ....(...(...$...
+ 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................
+ 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x01, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x91, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x30, 0x00, 0x70, 0x73, 0x5f, // ........tex0.ps_
+ 0x63, 0x62, 0x00, 0xab, 0x91, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xb0, 0x00, 0x00, 0x00, // cb..............
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xe8, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, // ....color.float4
+ 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0xde, 0x00, 0x00, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, // ........Microsof
+ 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, // t (R) HLSL Shade
+ 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x30, 0x2e, // r Compiler 10.0.
+ 0x31, 0x30, 0x30, 0x31, 0x31, 0x2e, 0x31, 0x36, 0x33, 0x38, 0x34, 0x00, 0x49, 0x53, 0x47, 0x4e, // 10011.16384.ISGN
+ 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x4e, // ............OSGN
+ 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ,........... ...
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, // ....SV_TARGET...
+ 0x53, 0x48, 0x45, 0x58, 0xac, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x00, 0x00, // SHEX....Q...+...
+ 0x6a, 0x08, 0x00, 0x01, 0x59, 0x00, 0x00, 0x07, 0x46, 0x8e, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, // j...Y...F.0.....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x58, 0x18, 0x00, 0x07, 0x46, 0x7e, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // X...F~0.........
+ 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, // ....UU......e...
+ 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, // . ......h.......
+ 0x2d, 0x00, 0x00, 0x0b, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, // -............@..
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x46, 0x7e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x09, // F~ .........8...
+ 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // . ......F.......
+ 0x46, 0x8e, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // F.0.............
+ 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x94, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // >...STAT........
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 // ................
+}};
+
+class TriangleApp {
+
+public:
+
+ TriangleApp(SDL_Window* window)
+ : m_window(window) {
+ Com<ID3D11Device> device;
+
+ D3D_FEATURE_LEVEL fl = D3D_FEATURE_LEVEL_11_1;
+
+ HRESULT status = D3D11CreateDevice(
+ nullptr, D3D_DRIVER_TYPE_HARDWARE,
+ nullptr, 0, &fl, 1, D3D11_SDK_VERSION,
+ &device, nullptr, nullptr);
+
+ if (FAILED(status)) {
+ std::cerr << "Failed to create D3D11 device" << std::endl;
+ return;
+ }
+
+ if (FAILED(device->QueryInterface(IID_PPV_ARGS(&m_device)))) {
+ std::cerr << "Failed to query ID3D11DeviceContext1" << std::endl;
+ return;
+ }
+
+ Com<IDXGIDevice> dxgiDevice;
+
+ if (FAILED(m_device->QueryInterface(IID_PPV_ARGS(&dxgiDevice)))) {
+ std::cerr << "Failed to query DXGI device" << std::endl;
+ return;
+ }
+
+ if (FAILED(dxgiDevice->GetAdapter(&m_adapter))) {
+ std::cerr << "Failed to query DXGI adapter" << std::endl;
+ return;
+ }
+
+ if (FAILED(m_adapter->GetParent(IID_PPV_ARGS(&m_factory)))) {
+ std::cerr << "Failed to query DXGI factory" << std::endl;
+ return;
+ }
+
+ m_device->GetImmediateContext1(&m_context);
+
+ DXGI_SWAP_CHAIN_DESC1 swapDesc;
+ swapDesc.Width = m_windowSizeW;
+ swapDesc.Height = m_windowSizeH;
+ swapDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ swapDesc.Stereo = FALSE;
+ swapDesc.SampleDesc = { 1, 0 };
+ swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ swapDesc.BufferCount = 3;
+ swapDesc.Scaling = DXGI_SCALING_STRETCH;
+ swapDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
+ swapDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
+ swapDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
+
+ DXGI_SWAP_CHAIN_FULLSCREEN_DESC fsDesc;
+ fsDesc.RefreshRate = { 0, 0 };
+ fsDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
+ fsDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
+ fsDesc.Windowed = TRUE;
+
+ Com<IDXGISwapChain1> swapChain;
+ if (FAILED(m_factory->CreateSwapChainForHwnd(m_device.ptr(), wsi::toHwnd(m_window), &swapDesc, &fsDesc, nullptr, &swapChain))) {
+ std::cerr << "Failed to create DXGI swap chain" << std::endl;
+ return;
+ }
+
+ if (FAILED(swapChain->QueryInterface(IID_PPV_ARGS(&m_swapChain)))) {
+ std::cerr << "Failed to query DXGI swap chain interface" << std::endl;
+ return;
+ }
+
+ m_factory->MakeWindowAssociation(m_window, 0);
+
+ if (FAILED(m_device->CreateVertexShader(
+ g_vertexShaderCode.data(),
+ g_vertexShaderCode.size(),
+ nullptr, &m_vs))) {
+ std::cerr << "Failed to create vertex shader" << std::endl;
+ return;
+ }
+
+ if (FAILED(m_device->CreatePixelShader(
+ g_pixelShaderCode.data(),
+ g_pixelShaderCode.size(),
+ nullptr, &m_ps))) {
+ std::cerr << "Failed to create pixel shader" << std::endl;
+ return;
+ }
+
+ std::array<D3D11_INPUT_ELEMENT_DESC, 1> vertexFormatDesc = {{
+ { "IN_POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ }};
+
+ if (FAILED(m_device->CreateInputLayout(
+ vertexFormatDesc.data(),
+ vertexFormatDesc.size(),
+ g_vertexShaderCode.data(),
+ g_vertexShaderCode.size(),
+ &m_vertexFormat))) {
+ std::cerr << "Failed to create input layout" << std::endl;
+ return;
+ }
+
+ std::array<Vertex, 6> vertexData = {{
+ Vertex { -0.3f, 0.1f },
+ Vertex { 0.5f, 0.9f },
+ Vertex { 1.3f, 0.1f },
+ Vertex { -0.3f, 0.9f },
+ Vertex { 1.3f, 0.9f },
+ Vertex { 0.5f, 0.1f },
+ }};
+
+ D3D11_BUFFER_DESC vboDesc;
+ vboDesc.ByteWidth = sizeof(vertexData);
+ vboDesc.Usage = D3D11_USAGE_IMMUTABLE;
+ vboDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ vboDesc.CPUAccessFlags = 0;
+ vboDesc.MiscFlags = 0;
+ vboDesc.StructureByteStride = 0;
+
+ D3D11_SUBRESOURCE_DATA vboData;
+ vboData.pSysMem = vertexData.data();
+ vboData.SysMemPitch = vboDesc.ByteWidth;
+ vboData.SysMemSlicePitch = vboDesc.ByteWidth;
+
+ if (FAILED(m_device->CreateBuffer(&vboDesc, &vboData, &m_vbo))) {
+ std::cerr << "Failed to create index buffer" << std::endl;
+ return;
+ }
+
+ std::array<uint32_t, 6> indexData = {{ 0, 1, 2, 3, 4, 5 }};
+
+ D3D11_BUFFER_DESC iboDesc;
+ iboDesc.ByteWidth = sizeof(indexData);
+ iboDesc.Usage = D3D11_USAGE_IMMUTABLE;
+ iboDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
+ iboDesc.CPUAccessFlags = 0;
+ iboDesc.MiscFlags = 0;
+ iboDesc.StructureByteStride = 0;
+
+ D3D11_SUBRESOURCE_DATA iboData;
+ iboData.pSysMem = indexData.data();
+ iboData.SysMemPitch = iboDesc.ByteWidth;
+ iboData.SysMemSlicePitch = iboDesc.ByteWidth;
+
+ if (FAILED(m_device->CreateBuffer(&iboDesc, &iboData, &m_ibo))) {
+ std::cerr << "Failed to create index buffer" << std::endl;
+ return;
+ }
+
+ D3D11_BUFFER_DESC cbDesc;
+ cbDesc.ByteWidth = sizeof(PsConstants);
+ cbDesc.Usage = D3D11_USAGE_DYNAMIC;
+ cbDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ cbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ cbDesc.MiscFlags = 0;
+ cbDesc.StructureByteStride = 0;
+
+ if (FAILED(m_device->CreateBuffer(&cbDesc, nullptr, &m_cbPs))) {
+ std::cerr << "Failed to create constant buffer" << std::endl;
+ return;
+ }
+
+ cbDesc.ByteWidth = sizeof(VsConstantsPad) * 128 * 8;
+
+ if (FAILED(m_device->CreateBuffer(&cbDesc, nullptr, &m_cbVs))) {
+ std::cerr << "Failed to create constant buffer" << std::endl;
+ return;
+ }
+
+ std::array<uint32_t, 2> colors = { 0xFFFFFFFF, 0xFFC0C0C0 };
+
+ D3D11_SUBRESOURCE_DATA texData;
+ texData.pSysMem = &colors[0];
+ texData.SysMemPitch = sizeof(colors[0]);
+ texData.SysMemSlicePitch = sizeof(colors[0]);
+
+ D3D11_TEXTURE2D_DESC texDesc;
+ texDesc.Width = 1;
+ texDesc.Height = 1;
+ texDesc.MipLevels = 1;
+ texDesc.ArraySize = 1;
+ texDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ texDesc.SampleDesc = { 1, 0 };
+ texDesc.Usage = D3D11_USAGE_IMMUTABLE;
+ texDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+ texDesc.CPUAccessFlags = 0;
+ texDesc.MiscFlags = 0;
+
+ if (FAILED(m_device->CreateTexture2D(&texDesc, &texData, &m_tex0))) {
+ std::cerr << "Failed to create texture" << std::endl;
+ return;
+ }
+
+ texData.pSysMem = &colors[1];
+
+ if (FAILED(m_device->CreateTexture2D(&texDesc, &texData, &m_tex1))) {
+ std::cerr << "Failed to create texture" << std::endl;
+ return;
+ }
+
+ if (FAILED(m_device->CreateShaderResourceView(m_tex0.ptr(), nullptr, &m_srv0))
+ || FAILED(m_device->CreateShaderResourceView(m_tex1.ptr(), nullptr, &m_srv1))) {
+ std::cerr << "Failed to create SRV" << std::endl;
+ return;
+ }
+
+ Com<ID3D11Texture2D> backBuffer;
+ if (FAILED(m_swapChain->GetBuffer(0, IID_PPV_ARGS(&backBuffer)))) {
+ std::cerr << "Failed to get swap chain back buffer" << std::endl;
+ return;
+ }
+
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ rtvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
+ rtvDesc.Texture2D = { 0u };
+
+ if (FAILED(m_device->CreateRenderTargetView(backBuffer.ptr(), &rtvDesc, &m_rtv))) {
+ std::cerr << "Failed to create render target view" << std::endl;
+ return;
+ }
+
+ m_initialized = true;
+ }
+
+
+ ~TriangleApp() {
+ m_context->ClearState();
+ }
+
+
+ bool run() {
+ if (!m_initialized)
+ return false;
+
+ if (m_occluded && (m_occluded = isOccluded()))
+ return true;
+
+ if (!beginFrame())
+ return true;
+
+ std::array<PsConstants, 2> colors = {{
+ PsConstants { 0.25f, 0.25f, 0.25f, 1.0f },
+ PsConstants { 0.40f, 0.40f, 0.40f, 1.0f },
+ }};
+
+ for (uint32_t i = 0; i < 8; i++) {
+ DrawOptions options;
+ options.sortByTexture = i & 1;
+ options.drawIndexed = i & 2;
+ options.mapDiscardOnce = i & 4;
+ drawLines(colors[i & 1], options, i);
+ }
+
+ if (!endFrame())
+ return false;
+
+ return true;
+ }
+
+
+ void drawLines(const PsConstants& psData, const DrawOptions& options, uint32_t baseY) {
+ D3D11_MAPPED_SUBRESOURCE sr;
+
+ // Update color for the row
+ m_context->PSSetConstantBuffers(0, 1, &m_cbPs);
+ m_context->Map(m_cbPs.ptr(), 0, D3D11_MAP_WRITE_DISCARD, 0, &sr);
+ std::memcpy(sr.pData, &psData, sizeof(psData));
+ m_context->Unmap(m_cbPs.ptr(), 0);
+
+ baseY *= 8;
+
+ if (options.mapDiscardOnce) {
+ uint32_t drawIndex = 0;
+
+ // Discard and map the entire vertex constant buffer
+ // once, then bind sub-ranges while emitting draw calls
+ m_context->Map(m_cbVs.ptr(), 0, D3D11_MAP_WRITE_DISCARD, 0, &sr);
+ auto vsData = reinterpret_cast<VsConstantsPad*>(sr.pData);
+
+ for (uint32_t y = 0; y < 8; y++) {
+ for (uint32_t x = 0; x < 128; x++)
+ vsData[drawIndex++].data = getVsConstants(x, baseY + y);
+ }
+
+ m_context->Unmap(m_cbVs.ptr(), 0);
+ }
+
+ if (options.drawIndexed)
+ m_context->IASetIndexBuffer(m_ibo.ptr(), DXGI_FORMAT_R32_UINT, 0);
+
+ uint32_t vsStride = sizeof(Vertex);
+ uint32_t vsOffset = 0;
+ m_context->IASetVertexBuffers(0, 1, &m_vbo, &vsStride, &vsOffset);
+
+ uint32_t maxZ = options.sortByTexture ? 2 : 1;
+
+ for (uint32_t z = 0; z < maxZ; z++) {
+ uint32_t drawIndex = z;
+
+ if (options.sortByTexture) {
+ ID3D11ShaderResourceView* view = z ? m_srv1.ptr() : m_srv0.ptr();
+ m_context->PSSetShaderResources(0, 1, &view);
+ }
+
+ for (uint32_t y = 0; y < 8; y++) {
+ for (uint32_t x = z; x < 128; x += maxZ) {
+ uint32_t triIndex = (x ^ y) & 1;
+
+ if (!options.mapDiscardOnce) {
+ D3D11_MAP mapMode = drawIndex ? D3D11_MAP_WRITE_NO_OVERWRITE : D3D11_MAP_WRITE_DISCARD;
+ m_context->Map(m_cbVs.ptr(), 0, mapMode, 0, &sr);
+ auto vsData = reinterpret_cast<VsConstantsPad*>(sr.pData);
+ vsData[drawIndex].data = getVsConstants(x, baseY + y);
+ m_context->Unmap(m_cbVs.ptr(), 0);
+ }
+
+ uint32_t constantOffset = 16 * drawIndex;
+ uint32_t constantCount = 16;
+ m_context->VSSetConstantBuffers1(0, 1, &m_cbVs, &constantOffset, &constantCount);
+
+ if (!options.sortByTexture) {
+ ID3D11ShaderResourceView* view = triIndex ? m_srv1.ptr() : m_srv0.ptr();
+ m_context->PSSetShaderResources(0, 1, &view);
+ }
+
+ // Submit draw call
+ uint32_t baseIndex = 3 * triIndex;
+
+ if (options.drawIndexed)
+ m_context->DrawIndexed(3, baseIndex, 0);
+ else
+ m_context->Draw(3, baseIndex);
+
+ drawIndex += maxZ;
+ }
+ }
+ }
+ }
+
+
+ static VsConstants getVsConstants(uint32_t x, uint32_t y) {
+ VsConstants result;
+ result.x = float(x) / 128.0f;
+ result.y = float(y) / 64.0f;
+ result.w = 1.0f / 128.0f;
+ result.h = 1.0f / 64.0f;
+ return result;
+ }
+
+
+ bool beginFrame() {
+ int32_t w, h;
+ SDL_GetWindowSize(m_window, &w, &h);
+
+ uint32_t newWindowSizeW = uint32_t(w);
+ uint32_t newWindowSizeH = uint32_t(h);
+
+ if (m_windowSizeW != newWindowSizeW || m_windowSizeH != newWindowSizeH) {
+ m_rtv = nullptr;
+ m_context->ClearState();
+
+ DXGI_SWAP_CHAIN_DESC1 desc;
+ m_swapChain->GetDesc1(&desc);
+
+ if (FAILED(m_swapChain->ResizeBuffers(desc.BufferCount,
+ newWindowSizeW, newWindowSizeH, desc.Format, desc.Flags))) {
+ std::cerr << "Failed to resize back buffers" << std::endl;
+ return false;
+ }
+
+ Com<ID3D11Texture2D> backBuffer;
+ if (FAILED(m_swapChain->GetBuffer(0, IID_PPV_ARGS(&backBuffer)))) {
+ std::cerr << "Failed to get swap chain back buffer" << std::endl;
+ return false;
+ }
+
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ rtvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
+ rtvDesc.Texture2D = { 0u };
+
+ if (FAILED(m_device->CreateRenderTargetView(backBuffer.ptr(), &rtvDesc, &m_rtv))) {
+ std::cerr << "Failed to create render target view" << std::endl;
+ return false;
+ }
+
+ m_windowSizeW = newWindowSizeW;
+ m_windowSizeH = newWindowSizeH;
+ }
+
+ // Set up render state
+ FLOAT color[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
+ m_context->OMSetRenderTargets(1, &m_rtv, nullptr);
+ m_context->ClearRenderTargetView(m_rtv.ptr(), color);
+
+ m_context->VSSetShader(m_vs.ptr(), nullptr, 0);
+ m_context->PSSetShader(m_ps.ptr(), nullptr, 0);
+
+ m_context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ m_context->IASetInputLayout(m_vertexFormat.ptr());
+
+ D3D11_VIEWPORT viewport;
+ viewport.TopLeftX = 0.0f;
+ viewport.TopLeftY = 0.0f;
+ viewport.Width = float(m_windowSizeW);
+ viewport.Height = float(m_windowSizeH);
+ viewport.MinDepth = 0.0f;
+ viewport.MaxDepth = 1.0f;
+ m_context->RSSetViewports(1, &viewport);
+ return true;
+ }
+
+
+ bool endFrame() {
+ HRESULT hr = m_swapChain->Present(0, DXGI_PRESENT_TEST);
+
+ if (hr == S_OK)
+ hr = m_swapChain->Present(0, 0);
+
+ m_occluded = hr == DXGI_STATUS_OCCLUDED;
+ return true;
+ }
+
+ bool isOccluded() {
+ return m_swapChain->Present(0, DXGI_PRESENT_TEST) == DXGI_STATUS_OCCLUDED;
+ }
+
+private:
+
+ SDL_Window* m_window;
+ uint32_t m_windowSizeW = 1024;
+ uint32_t m_windowSizeH = 600;
+ bool m_initialized = false;
+ bool m_occluded = false;
+
+ Com<IDXGIFactory3> m_factory;
+ Com<IDXGIAdapter> m_adapter;
+ Com<ID3D11Device1> m_device;
+ Com<ID3D11DeviceContext1> m_context;
+ Com<IDXGISwapChain2> m_swapChain;
+
+ Com<ID3D11RenderTargetView> m_rtv;
+ Com<ID3D11Buffer> m_ibo;
+ Com<ID3D11Buffer> m_vbo;
+ Com<ID3D11InputLayout> m_vertexFormat;
+
+ Com<ID3D11Texture2D> m_tex0;
+ Com<ID3D11Texture2D> m_tex1;
+ Com<ID3D11ShaderResourceView> m_srv0;
+ Com<ID3D11ShaderResourceView> m_srv1;
+
+ Com<ID3D11Buffer> m_cbPs;
+ Com<ID3D11Buffer> m_cbVs;
+
+ Com<ID3D11VertexShader> m_vs;
+ Com<ID3D11PixelShader> m_ps;
+
+};
+
+int main(int argc, char** argv) {
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) {
+ std::cerr << "Failed to init SDL" << std::endl;
+ return 1;
+ }
+
+ SDL_Window* window = SDL_CreateWindow(
+ "DXVK Native Triangle! - D3D11",
+ SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
+ 1024, 600,
+ SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE);
+ if (!window) {
+ std::cerr << "Failed to create SDL window" << std::endl;
+ return 1;
+ }
+
+ TriangleApp app(window);
+
+ bool running = true;
+ while (running) {
+ SDL_Event event;
+ while (SDL_PollEvent(&event)) {
+ switch (event.type) {
+ case SDL_QUIT:
+ running = false;
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (!app.run())
+ break;
+ }
+
+ return 0;
+}
+
diff --git a/src/libs/dxvk-native-1.9.2a/tests/native/test_native_d3d9.cpp b/src/libs/dxvk-native-1.9.2a/tests/native/test_native_d3d9.cpp
new file mode 100644
index 00000000..79f7721d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/native/test_native_d3d9.cpp
@@ -0,0 +1,270 @@
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_vulkan.h>
+
+#include <cstring>
+
+#include <d3d9.h>
+
+#include <wsi/native_wsi.h>
+
+#include "../test_utils.h"
+
+using namespace dxvk;
+
+/*
+ struct VS_INPUT {
+ float3 Position : POSITION;
+ };
+
+ struct VS_OUTPUT {
+ float4 Position : POSITION;
+ };
+
+ VS_OUTPUT main( VS_INPUT IN ) {
+ VS_OUTPUT OUT;
+ OUT.Position = float4(IN.Position, 0.6f);
+
+ return OUT;
+ }
+ */
+
+const std::array<uint8_t, 148> g_vertexShaderCode = {{
+ 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x1c, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d,
+ 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29,
+ 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72,
+ 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30,
+ 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0,
+ 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x9a, 0x99, 0x19, 0x3f,
+ 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x0f, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0xc0,
+ 0x00, 0x00, 0x24, 0x90, 0x00, 0x00, 0x40, 0xa0, 0x00, 0x00, 0x95, 0xa0,
+ 0xff, 0xff, 0x00, 0x00
+}};
+
+/*
+ struct VS_OUTPUT {
+ float4 Position : POSITION;
+ };
+
+ struct PS_OUTPUT {
+ float4 Colour : COLOR;
+ };
+
+ sampler g_texDepth : register( s0 );
+
+ PS_OUTPUT main( VS_OUTPUT IN ) {
+ PS_OUTPUT OUT;
+
+ OUT.Colour = tex2D(g_texDepth, float2(0, 0));
+ OUT.Colour = 1.0;
+
+ return OUT;
+ }
+ */
+
+const std::array<uint8_t, 140> g_pixelShaderCode = {{
+ 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x1c, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d,
+ 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29,
+ 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72,
+ 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30,
+ 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0,
+ 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
+}};
+
+Logger Logger::s_instance("triangle.log");
+
+class TriangleApp {
+
+public:
+
+ TriangleApp(SDL_Window* window)
+ : m_window(window) {
+ if (FAILED(Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d)))
+ throw DxvkError("Failed to create D3D9 interface");
+
+ D3DPRESENT_PARAMETERS params;
+ getPresentParams(params);
+
+ if (FAILED(m_d3d->CreateDeviceEx(
+ D3DADAPTER_DEFAULT,
+ D3DDEVTYPE_HAL,
+ wsi::toHwnd(m_window),
+ D3DCREATE_HARDWARE_VERTEXPROCESSING,
+ &params,
+ nullptr,
+ &m_device)))
+ throw DxvkError("Failed to create D3D9 device");
+
+ if (FAILED(m_device->CreateVertexShader(reinterpret_cast<const DWORD*>(g_vertexShaderCode.data()), &m_vs)))
+ throw DxvkError("Failed to create vertex shader");
+ m_device->SetVertexShader(m_vs.ptr());
+
+ if (FAILED(m_device->CreatePixelShader(reinterpret_cast<const DWORD*>(g_pixelShaderCode.data()), &m_ps)))
+ throw DxvkError("Failed to create pixel shader");
+ m_device->SetPixelShader(m_ps.ptr());
+
+ std::array<float, 9> vertices = {
+ 0.0f, 0.5f, 0.0f,
+ 0.5f, -0.5f, 0.0f,
+ -0.5f, -0.5f, 0.0f,
+ };
+
+ const size_t vbSize = vertices.size() * sizeof(float);
+
+ if (FAILED(m_device->CreateVertexBuffer(vbSize, 0, 0, D3DPOOL_DEFAULT, &m_vb, nullptr)))
+ throw DxvkError("Failed to create vertex buffer");
+
+ void* data = nullptr;
+ if (FAILED(m_vb->Lock(0, 0, &data, 0)))
+ throw DxvkError("Failed to lock vertex buffer");
+
+ std::memcpy(data, vertices.data(), vbSize);
+
+ if (FAILED(m_vb->Unlock()))
+ throw DxvkError("Failed to unlock vertex buffer");
+
+ m_device->SetStreamSource(0, m_vb.ptr(), 0, 3 * sizeof(float));
+
+ std::array<D3DVERTEXELEMENT9, 2> elements;
+
+ elements[0].Method = 0;
+ elements[0].Offset = 0;
+ elements[0].Stream = 0;
+ elements[0].Type = D3DDECLTYPE_FLOAT3;
+ elements[0].Usage = D3DDECLUSAGE_POSITION;
+ elements[0].UsageIndex = 0;
+
+ elements[1] = D3DDECL_END();
+
+ if (FAILED(m_device->CreateVertexDeclaration(elements.data(), &m_decl)))
+ throw DxvkError("Failed to create vertex decl");
+
+ m_device->SetVertexDeclaration(m_decl.ptr());
+ }
+
+ void run() {
+ this->adjustBackBuffer();
+
+ m_device->BeginScene();
+
+ m_device->Clear(
+ 0, nullptr,
+ D3DCLEAR_TARGET,
+ D3DCOLOR_RGBA(44, 62, 80, 0),
+ 0, 0);
+
+ m_device->Clear(
+ 0, nullptr,
+ D3DCLEAR_ZBUFFER,
+ 0, 0.5f, 0);
+
+ m_device->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);
+
+ m_device->EndScene();
+
+ m_device->PresentEx(
+ nullptr,nullptr,
+ nullptr, nullptr,
+ 0);
+ }
+
+ void adjustBackBuffer() {
+ int32_t w, h;
+ SDL_GetWindowSize(m_window, &w, &h);
+
+ uint32_t newWindowSizeW = uint32_t(w);
+ uint32_t newWindowSizeH = uint32_t(h);
+
+ if (m_windowSizeW != newWindowSizeW
+ || m_windowSizeH != newWindowSizeH) {
+ m_windowSizeW = newWindowSizeW;
+ m_windowSizeH = newWindowSizeH;
+
+ D3DPRESENT_PARAMETERS params;
+ getPresentParams(params);
+ HRESULT status = m_device->ResetEx(&params, nullptr);
+
+ if (FAILED(status))
+ throw DxvkError("Device reset failed");
+ }
+ }
+
+ void getPresentParams(D3DPRESENT_PARAMETERS& params) {
+ params.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
+ params.BackBufferCount = 1;
+ params.BackBufferFormat = D3DFMT_X8R8G8B8;
+ params.BackBufferWidth = m_windowSizeW;
+ params.BackBufferHeight = m_windowSizeH;
+ params.EnableAutoDepthStencil = 0;
+ params.Flags = 0;
+ params.FullScreen_RefreshRateInHz = 0;
+ params.hDeviceWindow = m_window;
+ params.MultiSampleQuality = 0;
+ params.MultiSampleType = D3DMULTISAMPLE_NONE;
+ params.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
+ params.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ params.Windowed = TRUE;
+ }
+
+private:
+
+ SDL_Window* m_window;
+ uint32_t m_windowSizeW = 1024;
+ uint32_t m_windowSizeH = 600;
+
+ Com<IDirect3D9Ex> m_d3d;
+ Com<IDirect3DDevice9Ex> m_device;
+
+ Com<IDirect3DVertexShader9> m_vs;
+ Com<IDirect3DPixelShader9> m_ps;
+ Com<IDirect3DVertexBuffer9> m_vb;
+ Com<IDirect3DVertexDeclaration9> m_decl;
+
+};
+
+int main(int argc, char** argv) {
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) {
+ std::cerr << "Failed to init SDL" << std::endl;
+ return 1;
+ }
+
+ SDL_Window* window = SDL_CreateWindow(
+ "DXVK Native Triangle! - D3D9",
+ SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
+ 1024, 600,
+ SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE);
+ if (!window) {
+ std::cerr << "Failed to create SDL window" << std::endl;
+ return 1;
+ }
+
+ TriangleApp app(window);
+
+ bool running = true;
+ while (running) {
+ SDL_Event event;
+ while (SDL_PollEvent(&event)) {
+ switch (event.type) {
+ case SDL_QUIT:
+ running = false;
+ break;
+ default:
+ break;
+ }
+ }
+
+ app.run();
+ }
+
+ return 0;
+}
+
diff --git a/src/libs/dxvk-native-1.9.2a/tests/test_utils.h b/src/libs/dxvk-native-1.9.2a/tests/test_utils.h
new file mode 100644
index 00000000..363aa95f
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/tests/test_utils.h
@@ -0,0 +1,17 @@
+#pragma once
+
+#include <iostream>
+
+#include "../src/util/com/com_guid.h"
+#include "../src/util/com/com_object.h"
+#include "../src/util/com/com_pointer.h"
+
+#include "../src/util/log/log.h"
+#include "../src/util/log/log_debug.h"
+
+#include "../src/util/rc/util_rc.h"
+#include "../src/util/rc/util_rc_ptr.h"
+
+#include "../src/util/util_enum.h"
+#include "../src/util/util_error.h"
+#include "../src/util/util_string.h"
diff --git a/src/libs/dxvk-native-1.9.2a/version.h b/src/libs/dxvk-native-1.9.2a/version.h
new file mode 100644
index 00000000..e9cc1c3a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/version.h
@@ -0,0 +1,3 @@
+#pragma once
+
+#define DXVK_VERSION "@VCS_TAG@"
diff --git a/src/libs/dxvk-native-1.9.2a/version.h.in b/src/libs/dxvk-native-1.9.2a/version.h.in
new file mode 100644
index 00000000..e9cc1c3a
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/version.h.in
@@ -0,0 +1,3 @@
+#pragma once
+
+#define DXVK_VERSION "@VCS_TAG@"