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-rw-r--r--src/VBox/Devices/Graphics/DevVGA-SVGA3d-cocoa.m947
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diff --git a/src/VBox/Devices/Graphics/DevVGA-SVGA3d-cocoa.m b/src/VBox/Devices/Graphics/DevVGA-SVGA3d-cocoa.m
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index 00000000..b4750703
--- /dev/null
+++ b/src/VBox/Devices/Graphics/DevVGA-SVGA3d-cocoa.m
@@ -0,0 +1,947 @@
+/* $Id: DevVGA-SVGA3d-cocoa.m $ */
+/** @file
+ * VirtualBox OpenGL Cocoa Window System Helper Implementation.
+ *
+ * @remarks Inspired by HostServices/SharedOpenGL/render/renderspu_cocoa_helper.m.
+ */
+
+/*
+ * Copyright (C) 2009-2023 Oracle and/or its affiliates.
+ *
+ * This file is part of VirtualBox base platform packages, as
+ * available from https://www.virtualbox.org.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, in version 3 of the
+ * License.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, see <https://www.gnu.org/licenses>.
+ *
+ * SPDX-License-Identifier: GPL-3.0-only
+ */
+
+
+/*********************************************************************************************************************************
+* Header Files *
+*********************************************************************************************************************************/
+#define LOG_GROUP LOG_GROUP_DEV_VMSVGA
+#include "DevVGA-SVGA3d-cocoa.h"
+#import <Cocoa/Cocoa.h>
+#undef PVM /* Stupid namespace pollution from outdated sys/param.h header file. */
+#import <OpenGL/gl.h>
+
+#include <iprt/thread.h>
+#include <iprt/assert.h>
+#include <iprt/string.h>
+#include <VBox/log.h>
+#include <VBox/vmm/dbgf.h>
+
+
+/*********************************************************************************************************************************
+* Defined Constants And Macros *
+*********************************************************************************************************************************/
+/** @def USE_NSOPENGLVIEW
+ * Define this to experiment with using NSOpenGLView instead
+ * of NSView. There are transparency issues with the former,
+ * so for the time being we're using the latter. */
+#if 0 || DOXYGEN_RUNNING
+# define USE_NSOPENGLVIEW
+#endif
+
+/**@def FLOAT_FMT_STR
+ * Format string bits to go with FLOAT_FMT_ARGS. */
+#define FLOAT_FMT_STR "%d.%06u"
+/** @def FLOAT_FMT_ARGS
+ * Format arguments for a float value, corresponding to FLOAT_FMT_STR.
+ * @param r The floating point value to format. */
+#define FLOAT_FMT_ARGS(r) (int)(r), ((unsigned)(RT_ABS(r) * 1000000) % 1000000U)
+
+
+
+/*********************************************************************************************************************************
+* Structures and Typedefs *
+*********************************************************************************************************************************/
+/**
+ * Argument package for doing this on the main thread.
+ */
+@interface VMSVGA3DCreateViewAndContext : NSObject
+{
+@public
+ /* in */
+ NativeNSViewRef pParentView;
+ uint32_t cx;
+ uint32_t cy;
+ NativeNSOpenGLContextRef pSharedCtx;
+ bool fOtherProfile;
+
+ /* out */
+ NativeNSViewRef pView;
+ NativeNSOpenGLContextRef pCtx;
+}
+@end
+
+
+/**
+ * The overlay view.
+ */
+@interface VMSVGA3DOverlayView
+#ifdef USE_NSOPENGLVIEW
+ : NSOpenGLView
+#else
+ : NSView
+#endif
+{
+@private
+ /** This points to the parent view, if there is one. If there isn't a parent
+ * the view will be hidden and never used for displaying stuff. We only have
+ * one visible context per guest screen that is visible to the user and
+ * subject to buffer swapping. */
+ NSView *m_pParentView;
+ /** Indicates that buffers (back+front) needs clearing before use because
+ * the view changed size. There are two buffers, so this is set to two
+ * each time when the view area increases. */
+ uint32_t m_cClears;
+ /** Set if the OpenGL context needs updating after a resize. */
+ bool m_fUpdateCtx;
+
+#ifndef USE_NSOPENGLVIEW
+ /** The OpenGL context associated with this view. */
+ NSOpenGLContext *m_pCtx;
+ /** Number of times we've tried to set the view (shut up noisy NSLog). */
+ uint32_t m_cSetViewAttempts;
+#endif
+
+ /** The desired view position relative to super. */
+ NSPoint m_Pos;
+ /** The desired view size. */
+ NSSize m_Size;
+}
++ (void)createViewAndContext:(VMSVGA3DCreateViewAndContext *)pParams;
+- (id)initWithFrameAndFormat:(NSRect)frame parentView:(NSView*)pparentView pixelFormat:(NSOpenGLPixelFormat *)pFmt;
+- (void)vboxSetPos:(NSPoint)pos;
+- (void)vboxSetSize:(NSSize)size;
+- (void)vboxScheduleCtxUpdate;
+- (void)vboxReshapePerform;
+- (void)vboxReshape;
+- (void)vboxBoundsDidChange:(NSNotification *)pNotification;
+- (void)vboxFrameDidChange:(NSNotification *)pNotification;
+- (void)vboxFrameDidChangeGlobal:(NSNotification *)pNotification;
+- (BOOL)postsFrameChangedNotifications;
+- (void)vboxRemoveFromSuperviewAndHide;
+- (void)vboxUpdateCtxIfNecessary;
+- (void)vboxClearBackBufferIfNecessary;
+- (NSOpenGLContext *)makeCurrentGLContext;
+- (void)restoreSavedGLContext:(NSOpenGLContext *)pSavedCtx;
+
+#ifndef USE_NSOPENGLVIEW
+/* NSOpenGLView fakes: */
+- (void)setOpenGLContext:(NSOpenGLContext *)pCtx;
+- (NSOpenGLContext *)openGLContext;
+- (void)prepareOpenGL;
+
+#endif
+/* Overridden: */
+- (void)viewDidMoveToWindow;
+- (void)viewDidMoveToSuperview;
+- (void)resizeWithOldSuperviewSize:(NSSize)oldBoundsSize;
+- (void)drawRect:(NSRect)rect;
+
+@end
+
+
+/********************************************************************************
+*
+* VMSVGA3DOverlayView class implementation
+*
+********************************************************************************/
+@implementation VMSVGA3DOverlayView
+
+
++ (void)createViewAndContext:(VMSVGA3DCreateViewAndContext *)pParams
+{
+ LogFlow(("OvlView createViewAndContext:\n"));
+
+ /*
+ * Create a pixel format.
+ */
+ NSOpenGLPixelFormat *pFmt = nil;
+
+ // Consider to remove it and check if it's harmless.
+ NSOpenGLPixelFormatAttribute attribs[] =
+ {
+ NSOpenGLPFAOpenGLProfile, (NSOpenGLPixelFormatAttribute)0,
+ //NSOpenGLPFAWindow, - obsolete/deprecated, try work without it...
+ NSOpenGLPFAAccelerated,
+ NSOpenGLPFADoubleBuffer,
+ NSOpenGLPFABackingStore,
+ NSOpenGLPFAColorSize, (NSOpenGLPixelFormatAttribute)24,
+ NSOpenGLPFAAlphaSize, (NSOpenGLPixelFormatAttribute)8,
+ NSOpenGLPFADepthSize, (NSOpenGLPixelFormatAttribute)24,
+ 0
+ };
+ attribs[1] = pParams->fOtherProfile ? NSOpenGLProfileVersion3_2Core : NSOpenGLProfileVersionLegacy;
+ pFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
+ if (pFmt)
+ {
+ /*
+ * Create a new view.
+ */
+ NSRect Frame;
+ Frame.origin.x = 0;
+ Frame.origin.y = 0;
+ Frame.size.width = pParams->cx < _1M && pParams->cx > 0 ? pParams->cx : 1; /* 'invalid drawable' if 0,0 size? */
+ Frame.size.height = pParams->cy < _1M && pParams->cy > 0 ? pParams->cy : 1;
+ VMSVGA3DOverlayView *pView = [[VMSVGA3DOverlayView alloc] initWithFrameAndFormat:Frame
+ parentView:pParams->pParentView
+ pixelFormat:pFmt];
+ if (pView)
+ {
+ /*
+ * If we have no shared GL context, we use the one that NSOpenGLView create. Otherwise,
+ * we replace it. (If we don't call openGLContext, it won't yet have been instantiated,
+ * so there is no unecessary contexts created here when pSharedCtx != NULL.)
+ */
+ NSOpenGLContext *pCtx;
+#ifdef USE_NSOPENGLVIEW
+ if (!pParams->pSharedCtx)
+ pCtx = [pView openGLContext];
+ else
+#endif
+ {
+ pCtx = [[NSOpenGLContext alloc] initWithFormat:pFmt shareContext: pParams->pSharedCtx];
+ if (pCtx)
+ {
+ [pView setOpenGLContext:pCtx];
+ [pCtx setView:pView];
+#ifdef USE_NSOPENGLVIEW
+ Assert([pCtx view] == pView);
+#endif
+ }
+ }
+ if (pCtx)
+ {
+ /*
+ * Attach the view to the parent if we have one. Otherwise make sure its invisible.
+ */
+ if (pParams->pParentView)
+ [pParams->pParentView addSubview:pView];
+ else
+ [pView setHidden:YES];
+
+ /*
+ * Resize and return.
+ */
+ //[pView vboxSetSize:Frame.size];
+
+ NSOpenGLContext *pSavedCtx = [pView makeCurrentGLContext];
+
+ [pView prepareOpenGL];
+ GLint x;
+ //x = 0; [pCtx setValues:&x forParameter:NSOpenGLCPSwapInterval];
+ //x = 1; [pCtx setValues:&x forParameter:NSOpenGLCPSurfaceOrder];
+ x = 0; [pCtx setValues:&x forParameter:NSOpenGLCPSurfaceOpacity];
+
+ if (pParams->pParentView)
+ [pView setHidden:NO];
+ else
+ [pView setHidden:YES];
+
+ [pView restoreSavedGLContext:pSavedCtx];
+
+ pParams->pView = pView;
+ pParams->pCtx = pCtx;
+ [pCtx retain]; //??
+
+ [pFmt release];
+
+ LogFlow(("OvlView createViewAndContext: returns successfully\n"));
+ return;
+ }
+ [pView release];
+ }
+ [pFmt release];
+ }
+ else
+ AssertFailed();
+
+ LogFlow(("OvlView createViewAndContext: returns failure\n"));
+ return;
+}
+
+- (id)initWithFrameAndFormat:(NSRect) frame parentView:(NSView *)pParentView pixelFormat:(NSOpenGLPixelFormat *)pFmt
+{
+ LogFlow(("OvlView(%p) initWithFrameAndFormat:\n", (void *)self));
+
+ m_pParentView = pParentView;
+ /* Make some reasonable defaults */
+ m_Pos = NSZeroPoint;
+ m_Size = frame.size;
+ m_cClears = 2;
+ m_fUpdateCtx = true;
+
+#ifdef USE_NSOPENGLVIEW
+ self = [super initWithFrame:frame pixelFormat:pFmt];
+#else
+ RT_NOREF(pFmt);
+ m_cSetViewAttempts = 0;
+ m_pCtx = NULL;
+ self = [super initWithFrame:frame];
+#endif
+ if (self)
+ {
+ //self.autoresizingMask = NSViewMinXMargin | NSViewMaxXMargin | NSViewMinYMargin | NSViewMaxYMargin;
+ self.autoresizingMask = NSViewNotSizable;
+
+ /*
+ * Get notifications when we're moved or resized and when we're moved
+ * to a different screen or GPU or when the GL context simply needs updating.
+ */
+ if (pParentView)
+ {
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(vboxBoundsDidChange:)
+ name:NSViewBoundsDidChangeNotification
+ object:self];
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(vboxFrameDidChange:)
+ name:NSViewFrameDidChangeNotification
+ object:self];
+ //[[NSNotificationCenter defaultCenter] addObserver:self
+ // selector:@selector(vboxFrameDidChange:)
+ // name:NSViewDidUpdateTrackingAreasNotification
+ // object:self];
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(vboxFrameDidChangeGlobal:)
+ name:NSViewGlobalFrameDidChangeNotification
+ object:self];
+ }
+ }
+ LogFlow(("OvlView(%p) initWithFrameAndFormat: returns %p\n", (void *)self, (void *)self));
+ return self;
+}
+
+- (void)dealloc
+{
+ LogFlow(("OvlView(%p) dealloc:\n", (void *)self));
+
+#ifdef USE_NSOPENGLVIEW
+ [[self openGLContext] clearDrawable];
+#else
+ if (m_pCtx)
+ {
+ [m_pCtx clearDrawable];
+ [m_pCtx release];
+ m_pCtx = nil;
+ }
+#endif
+
+ [super dealloc];
+
+ LogFlow(("OvlView(%p) dealloc: returns\n", (void *)self));
+}
+
+
+- (void)vboxSetPos:(NSPoint)pos
+{
+ Log(("OvlView(%p) vboxSetPos: (%d,%d)\n", (void *)self, (int)pos.x, (int)pos.y));
+
+ m_Pos = pos;
+ [self vboxReshape];
+
+ LogFlow(("OvlView(%p) vboxSetPos: returns\n", (void *)self));
+}
+
+
+- (void)vboxSetSize:(NSSize)size
+{
+ Log(("OvlView(%p) vboxSetSize: (%d,%d):\n", (void *)self, (int)size.width, (int)size.height));
+ m_Size = size;
+ [self vboxReshape];
+ LogFlow(("OvlView(%p) vboxSetSize: returns\n", (void *)self));
+}
+
+- (void)vboxScheduleCtxUpdate
+{
+ m_fUpdateCtx = true;
+}
+
+- (void)vboxUpdateCtxIfNecessary
+{
+ if (m_fUpdateCtx)
+ {
+ Log(("OvlView(%p) vboxUpdateCtxIfNecessary: m_fUpdateCtx\n", (void *)self));
+ /* This must be done on the main thread or it will crash with an error. */
+ [[self openGLContext] performSelectorOnMainThread:@selector(update) withObject:nil waitUntilDone:YES];
+ m_fUpdateCtx = false;
+ }
+}
+
+
+- (void)vboxClearBackBufferIfNecessary
+{
+#if 1 /* experiment */
+ if (m_cClears > 0)
+ {
+ Assert(![NSThread isMainThread]);
+ Assert([self openGLContext] == [NSOpenGLContext currentContext]);
+ Log(("OvlView(%p) vboxClearBackBufferIfNecessary: m_cClears=%d\n", (void *)self, m_cClears));
+ m_cClears--;
+
+ /* Clear errors. */
+ GLenum rc;
+ while ((rc = glGetError()) != GL_NO_ERROR)
+ continue;
+
+ /* Save the old buffer setting and make it GL_BACK (shall be GL_BACK already actually). */
+ GLint iOldDrawBuf = GL_BACK;
+ glGetIntegerv(GL_DRAW_BUFFER, &iOldDrawBuf);
+ if (iOldDrawBuf != GL_BACK)
+ glDrawBuffer(GL_BACK);
+ while ((rc = glGetError()) != GL_NO_ERROR)
+ AssertMsgFailed(("rc=%x\n", rc));
+
+ /* Clear the current GL_BACK. */
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT /*|GL_DEPTH_BUFFER_BIT*/ );
+ while ((rc = glGetError()) != GL_NO_ERROR)
+ AssertMsgFailed(("rc=%x\n", rc));
+
+ /* We're back to the orignal back buffer now. Just restore GL_DRAW_BUFFER. */
+ if (iOldDrawBuf != GL_BACK)
+ glDrawBuffer(iOldDrawBuf);
+
+ while ((rc = glGetError()) != GL_NO_ERROR)
+ AssertMsgFailed(("rc=%x\n", rc));
+ }
+#endif
+}
+
+
+
+- (void)vboxReshapePerform
+{
+ /*
+ * Change the size and position if necessary.
+ */
+ NSRect CurFrameRect = [self frame];
+ /** @todo conversions? */
+ if ( m_Pos.x != CurFrameRect.origin.x
+ || m_Pos.y != CurFrameRect.origin.y)
+ {
+ LogFlow(("OvlView(%p) vboxReshapePerform: moving (%d,%d) -> (%d,%d)\n",
+ (void *)self, CurFrameRect.origin.x, CurFrameRect.origin.y, m_Pos.x, m_Pos.y));
+ [self setFrameOrigin:m_Pos];
+ }
+
+ if ( CurFrameRect.size.width != m_Size.width
+ || CurFrameRect.size.height != m_Size.height)
+ {
+ LogFlow(("OvlView(%p) vboxReshapePerform: resizing (%d,%d) -> (%d,%d)\n",
+ (void *)self, CurFrameRect.size.width, CurFrameRect.size.height, m_Size.width, m_Size.height));
+ [self setFrameSize:m_Size];
+
+ /*
+ * Schedule two clears and a context update for now.
+ * Really though, we should just clear any new surface area.
+ */
+ m_cClears = 2;
+ }
+ m_fUpdateCtx = true;
+ LogFlow(("OvlView(%p) vboxReshapePerform: returns\n", self));
+}
+
+
+- (void)vboxReshape
+{
+ LogFlow(("OvlView(%p) vboxReshape:\n", (void *)self));
+
+ /*
+ * Resize the view.
+ */
+ if ([NSThread isMainThread])
+ [self vboxReshapePerform];
+ else
+ {
+ [self performSelectorOnMainThread:@selector(vboxReshapePerform) withObject:nil waitUntilDone:NO];
+ vmsvga3dCocoaServiceRunLoop();
+
+ /*
+ * Try update the opengl context.
+ */
+ [[self openGLContext] update];
+ }
+
+ LogFlow(("OvlView(%p) vboxReshape: returns\n", (void *)self));
+}
+
+/**
+ * This is called when the bounds change.
+ *
+ * We indicate that the FIFO thread must update the GL context.
+ */
+- (void)vboxBoundsDidChange:(NSNotification *)pNotification
+{
+ RT_NOREF(pNotification);
+ LogFlow(("OvlView(%p) vboxBoundsDidChange:\n", (void *)self));
+ self->m_fUpdateCtx = true;
+}
+
+/**
+ * This is called when the frame changes size or position.
+ *
+ * We indicate that the FIFO thread must update the GL context.
+ */
+- (void)vboxFrameDidChange:(NSNotification *)pNotification
+{
+ RT_NOREF(pNotification);
+ LogFlow(("OvlView(%p) vboxFrameDidChange:\n", (void *)self));
+ self->m_fUpdateCtx = true;
+}
+
+/**
+ * This is called when moved to different screen/GPU or/and when the GL context
+ * needs updating.
+ *
+ * We indicate that the FIFO thread must update the GL context.
+ */
+- (void)vboxFrameDidChangeGlobal:(NSNotification *)pNotification
+{
+ RT_NOREF(pNotification);
+ LogFlow(("OvlView(%p) vboxFrameDidChangeGlobal:\n", (void *)self));
+ self->m_fUpdateCtx = true;
+}
+
+/** This enables the vboxFrameDidChange notification. */
+- (BOOL)postsFrameChangedNotifications
+{
+ LogFlow(("OvlView(%p) postsFrameChangedNotifications:\n", (void *)self));
+ return YES;
+}
+
+/**
+ * Removes the view from the parent, if it has one, and makes sure it's hidden.
+ *
+ * This is callbed before destroying it.
+ */
+- (void)vboxRemoveFromSuperviewAndHide
+{
+ LogFlow(("OvlView(%p) vboxRemoveFromSuperviewAndHide:\n", (void *)self));
+ if (m_pParentView)
+ {
+ /*
+ * The removeFromSuperview has been frequently seen to deadlock thing like this:
+ * #0 0x00007fff8db440fa in __psynch_cvwait ()
+ * #1 0x00007fff8d0acfb9 in _pthread_cond_wait ()
+ * #2 0x00007fff8a1bc8f0 in -[NSViewHierarchyLock _lockForWriting:handler:] ()
+ * #3 0x00007fff8a1bc171 in -[NSView removeFromSuperview] ()
+ * #4 0x000000010cffb2bb in -[VMSVGA3DOverlayView vboxRemoveFromSuperviewAndHide] (self=0x10a1da550, _cmd=0x10cffd734) at DevVGA-SVGA3d-cocoa.m:467
+ * #5 0x000000010cffbed3 in vmsvga3dCocoaDestroyViewAndContext (pView=0x10a1da550, pCtx=0x10a1da630) at DevVGA-SVGA3d-cocoa.m:662
+ * (This is from OS X 10.8.5.)
+ */
+ if ([NSThread isMainThread])
+ {
+ LogFlow(("OvlView(%p) vboxRemoveFromSuperviewAndHide: calling removeFromSuperview\n", (void *)self));
+ [self removeFromSuperview];
+ LogFlow(("OvlView(%p) vboxRemoveFromSuperviewAndHide: calling setHidden\n", (void *)self));
+ [self setHidden:YES];
+ LogFlow(("OvlView(%p) vboxRemoveFromSuperviewAndHide: calling setHidden\n", (void *)self));
+ [[NSNotificationCenter defaultCenter] removeObserver:self];
+ }
+ else
+ {
+ LogFlow(("OvlView(%p) vboxRemoveFromSuperviewAndHide: defering to main thread\n", (void *)self));
+ vmsvga3dCocoaServiceRunLoop();
+ [self performSelectorOnMainThread:@selector(vboxRemoveFromSuperviewAndHide) withObject:nil waitUntilDone:YES];
+ vmsvga3dCocoaServiceRunLoop();
+ LogFlow(("OvlView(%p) vboxRemoveFromSuperviewAndHide: main thread done\n", (void *)self));
+ }
+ }
+}
+
+
+/**
+ * Changes to the OpenGL context associated with the view.
+ * @returns Previous OpenGL context.
+ */
+- (NSOpenGLContext *)makeCurrentGLContext
+{
+ NSOpenGLContext *pSavedCtx = [NSOpenGLContext currentContext];
+
+ /* Always flush before changing. glXMakeCurrent and wglMakeCurrent does this
+ implicitly, seemingly NSOpenGLContext::makeCurrentContext doesn't. */
+ if (pSavedCtx != nil)
+ glFlush();
+
+ [[self openGLContext] makeCurrentContext];
+ return pSavedCtx;
+}
+
+
+/**
+ * Restores the previous OpenGL context after
+ * makeCurrentGLContext.
+ *
+ * @param pSavedCtx The makeCurrentGLContext return value.
+ */
+- (void)restoreSavedGLContext:(NSOpenGLContext *)pSavedCtx
+{
+ /* Always flush before changing. glXMakeCurrent and wglMakeCurrent does this
+ implicitly, seemingly NSOpenGLContext::makeCurrentContext doesn't. */
+ glFlush();
+
+ if (pSavedCtx)
+ [pSavedCtx makeCurrentContext];
+ else
+ [NSOpenGLContext clearCurrentContext];
+}
+
+#ifndef USE_NSOPENGLVIEW
+/*
+ * Faking NSOpenGLView interface.
+ */
+- (void)setOpenGLContext:(NSOpenGLContext *)pCtx
+{
+ if (pCtx != m_pCtx)
+ {
+ if (pCtx)
+ {
+ [pCtx retain];
+ [pCtx setView:self];
+ /*Assert([pCtx view] == self); - setView fails early on, works later... */
+ }
+
+ if (m_pCtx)
+ [m_pCtx release];
+
+ m_pCtx = pCtx;
+
+ if (pCtx)
+ [pCtx update];
+ }
+}
+
+- (NSOpenGLContext *)openGLContext
+{
+ /* Stupid hacks to work around setView failing early. This can get kind of
+ noisy on some OS versions, so shut it up a little bit. */
+ /** @todo use NSOpenGLView for the non-visible contexts. */
+ if (m_pCtx && [m_pCtx view] != self)
+ {
+ m_cSetViewAttempts++;
+ if ( m_pParentView
+ || m_cSetViewAttempts < 64
+ || (m_cSetViewAttempts & (m_cSetViewAttempts < _64K ? 0xfff : 0x7fff)) == 0 )
+ [m_pCtx setView:self];
+ }
+ return m_pCtx;
+}
+
+- (void)prepareOpenGL
+{
+ //[m_pCtx prepareOpenGL];
+}
+#endif /* USE_NSOPENGLVIEW */
+
+/*
+ * Overridden NSOpenGLView / NSView methods:
+ */
+
+/** @todo do we need this? */
+-(void)viewDidMoveToWindow
+{
+ LogFlow(("OvlView(%p) viewDidMoveToWindow: new win: %p\n", (void *)self, (void *)[self window]));
+ [super viewDidMoveToWindow];
+ [self vboxReshape];
+}
+
+-(void)viewDidMoveToSuperview
+{
+ LogFlow(("OvlView(%p) viewDidMoveToSuperview: new view: %p\n", (void *)self, (void *)[self superview]));
+ [super viewDidMoveToSuperview];
+ [self vboxReshape];
+}
+
+-(void)resizeWithOldSuperviewSize:(NSSize)oldBoundsSize
+{
+ LogFlow(("OvlView(%p) resizeWithOldSuperviewSize: %d,%d -> %d,%d\n", (void *)self,
+ (int)oldBoundsSize.width, (int)oldBoundsSize.height, (int)[self bounds].size.width, (int)[self bounds].size.height));
+ [super resizeWithOldSuperviewSize:oldBoundsSize];
+ [self vboxReshape];
+}
+
+- (void)drawRect:(NSRect)rect
+{
+ RT_NOREF(rect);
+// if (m_fClear)
+// {
+// m_fClear = false;
+// [self vboxClearBuffers];
+// }
+}
+
+@end /* VMSVGA3DOverlayView */
+
+@implementation VMSVGA3DCreateViewAndContext
+@end
+
+
+VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaServiceRunLoop(void)
+{
+ NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
+ NSRunLoop *pRunLoop = [NSRunLoop currentRunLoop];
+
+ if ([NSRunLoop mainRunLoop] != pRunLoop)
+ {
+ [pRunLoop runUntilDate:[NSDate distantPast]];
+ }
+
+ [pPool release];
+}
+
+
+/**
+ * Document me later.
+ *
+ * @param ppView
+ * @param ppCtx
+ * @param pParentView The parent view if this is a context we'll be
+ * presenting to.
+ * @param cx
+ * @param cy
+ * @param pSharedCtx
+ * @param fOtherProfile
+ */
+VMSVGA3DCOCOA_DECL(bool) vmsvga3dCocoaCreateViewAndContext(NativeNSViewRef *ppView, NativeNSOpenGLContextRef *ppCtx,
+ NativeNSViewRef pParentView, uint32_t cx, uint32_t cy,
+ NativeNSOpenGLContextRef pSharedCtx, bool fOtherProfile)
+{
+ LogFlow(("vmsvga3dCocoaCreateViewAndContext: pParentView=%d size=%d,%d pSharedCtx=%p fOtherProfile=%RTbool\n",
+ (void *)pParentView, cx, cy, (void *)pSharedCtx, fOtherProfile));
+ NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
+ vmsvga3dCocoaServiceRunLoop();
+
+
+ VMSVGA3DCreateViewAndContext *pParams = [VMSVGA3DCreateViewAndContext alloc];
+ pParams->pParentView = pParentView;
+ pParams->cx = cx;
+ pParams->cy = cy;
+ pParams->pSharedCtx = pSharedCtx;
+ pParams->fOtherProfile = fOtherProfile;
+ pParams->pView = NULL;
+ pParams->pCtx = NULL;
+
+ [VMSVGA3DOverlayView performSelectorOnMainThread:@selector(createViewAndContext:)
+ withObject:pParams
+ waitUntilDone:YES];
+
+ vmsvga3dCocoaServiceRunLoop();
+
+ *ppCtx = pParams->pCtx;
+ *ppView = pParams->pView;
+ bool fRet = *ppCtx != NULL && *ppView != NULL;
+
+ [pParams release];
+
+ [pPool release];
+ LogFlow(("vmsvga3dCocoaDestroyContext: returns %RTbool\n", fRet));
+ return fRet;
+}
+
+
+VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaDestroyViewAndContext(NativeNSViewRef pView, NativeNSOpenGLContextRef pCtx)
+{
+ LogFlow(("vmsvga3dCocoaDestroyViewAndContext: pView=%p pCtx=%p\n", (void *)pView, (void *)pCtx));
+ NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
+
+ /* The view */
+ VMSVGA3DOverlayView *pOvlView = (VMSVGA3DOverlayView *)pView;
+ [pOvlView vboxRemoveFromSuperviewAndHide];
+
+ Log(("vmsvga3dCocoaDestroyViewAndContext: view %p ref count=%d\n", (void *)pOvlView, [pOvlView retainCount]));
+ [pOvlView release];
+
+ /* The OpenGL context. */
+ Log(("vmsvga3dCocoaDestroyViewAndContext: ctx %p ref count=%d\n", (void *)pCtx, [pCtx retainCount]));
+ [pCtx release];
+
+ [pPool release];
+ LogFlow(("vmsvga3dCocoaDestroyViewAndContext: returns\n"));
+}
+
+
+VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaViewInfo(PCDBGFINFOHLP pHlp, NativeNSViewRef pView)
+{
+ NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
+ if (pView != nil)
+ {
+ VMSVGA3DOverlayView *pOvlView = (VMSVGA3DOverlayView *)pView;
+
+ NSRect FrameRect = [pOvlView frame];
+ pHlp->pfnPrintf(pHlp, " Frame rect: x=" FLOAT_FMT_STR ", y=" FLOAT_FMT_STR " cx=" FLOAT_FMT_STR ", cy=" FLOAT_FMT_STR "\n",
+ FLOAT_FMT_ARGS(FrameRect.origin.x), FLOAT_FMT_ARGS(FrameRect.origin.y),
+ FLOAT_FMT_ARGS(FrameRect.size.width), FLOAT_FMT_ARGS(FrameRect.size.height));
+ NSRect BoundsRect = [pOvlView bounds];
+ pHlp->pfnPrintf(pHlp, " Bounds rect: x=" FLOAT_FMT_STR ", y=" FLOAT_FMT_STR " cx=" FLOAT_FMT_STR ", cy=" FLOAT_FMT_STR "\n",
+ FLOAT_FMT_ARGS(BoundsRect.origin.x), FLOAT_FMT_ARGS(BoundsRect.origin.y),
+ FLOAT_FMT_ARGS(BoundsRect.size.width), FLOAT_FMT_ARGS(BoundsRect.size.height));
+ NSRect VisibleRect = [pOvlView visibleRect];
+ pHlp->pfnPrintf(pHlp, " Visible rect: x=" FLOAT_FMT_STR ", y=" FLOAT_FMT_STR " cx=" FLOAT_FMT_STR ", cy=" FLOAT_FMT_STR "\n",
+ FLOAT_FMT_ARGS(VisibleRect.origin.x), FLOAT_FMT_ARGS(VisibleRect.origin.y),
+ FLOAT_FMT_ARGS(VisibleRect.size.width), FLOAT_FMT_ARGS(VisibleRect.size.height));
+ pHlp->pfnPrintf(pHlp, " isHidden: %RTbool\n", [pOvlView isHidden] != NO);
+ pHlp->pfnPrintf(pHlp, " canDraw: %RTbool\n", [pOvlView canDraw] != NO);
+ pHlp->pfnPrintf(pHlp, " wantsDefaultClipping: %RTbool\n", [pOvlView wantsDefaultClipping] != NO);
+ pHlp->pfnPrintf(pHlp, " wantsLayer: %RTbool\n", [pOvlView wantsLayer] != NO);
+ if ([pOvlView layer] != nil)
+ pHlp->pfnPrintf(pHlp, " Layer: %p\n", [pOvlView layer] != nil);
+ pHlp->pfnPrintf(pHlp, " isOpaque: %RTbool\n", [pOvlView isOpaque] != NO);
+ pHlp->pfnPrintf(pHlp, " autoresizingMask: %#x\n", [pOvlView autoresizingMask]);
+ pHlp->pfnPrintf(pHlp, " isRotatedOrScaledFromBase: %RTbool\n", [pOvlView isRotatedOrScaledFromBase] != NO);
+
+ NSView *pEnclosingScrollView = [pOvlView enclosingScrollView];
+ NSView *pCurView = [pOvlView superview];
+ uint32_t iLevel;
+ for (iLevel = 1; pCurView && iLevel < 7; iLevel++)
+ {
+ NSView *pNextView = [pCurView superview];
+ pHlp->pfnPrintf(pHlp, " Superview#%u: %p, super=%p\n", iLevel, pCurView, pNextView);
+ FrameRect = [pCurView frame];
+ pHlp->pfnPrintf(pHlp, " Superview#%u frame: x=" FLOAT_FMT_STR ", y=" FLOAT_FMT_STR " cx=" FLOAT_FMT_STR ", cy=" FLOAT_FMT_STR "\n",
+ iLevel,
+ FLOAT_FMT_ARGS(FrameRect.origin.x), FLOAT_FMT_ARGS(FrameRect.origin.y),
+ FLOAT_FMT_ARGS(FrameRect.size.width), FLOAT_FMT_ARGS(FrameRect.size.height));
+ BoundsRect = [pCurView bounds];
+ pHlp->pfnPrintf(pHlp, " Superview#%u bounds: x=" FLOAT_FMT_STR ", y=" FLOAT_FMT_STR " cx=" FLOAT_FMT_STR ", cy=" FLOAT_FMT_STR "\n",
+ iLevel,
+ FLOAT_FMT_ARGS(BoundsRect.origin.x), FLOAT_FMT_ARGS(BoundsRect.origin.y),
+ FLOAT_FMT_ARGS(BoundsRect.size.width), FLOAT_FMT_ARGS(BoundsRect.size.height));
+ if (pEnclosingScrollView == pCurView)
+ pHlp->pfnPrintf(pHlp, " Superview#%u is enclosing scroll view\n", iLevel);
+ if ([pCurView enclosingScrollView])
+ pHlp->pfnPrintf(pHlp, " Superview#%u has an enclosing scroll view: %p\n", [pCurView enclosingScrollView]);
+ pCurView = pNextView;
+ }
+ if (pCurView)
+ pHlp->pfnPrintf(pHlp, " (There are more super views)\n");
+
+ NSWindow *pWindow = [pOvlView window];
+ if (pWindow != nil)
+ {
+ pHlp->pfnPrintf(pHlp, " Window: %p\n", pWindow);
+ FrameRect = [pWindow frame];
+ pHlp->pfnPrintf(pHlp, " Window frame: x=" FLOAT_FMT_STR ", y=" FLOAT_FMT_STR " cx=" FLOAT_FMT_STR ", cy=" FLOAT_FMT_STR "\n",
+ FLOAT_FMT_ARGS(FrameRect.origin.x), FLOAT_FMT_ARGS(FrameRect.origin.y),
+ FLOAT_FMT_ARGS(FrameRect.size.width), FLOAT_FMT_ARGS(FrameRect.size.height));
+ CGFloat rFactor = [pWindow backingScaleFactor];
+ pHlp->pfnPrintf(pHlp, " W.backingScaleFactor: " FLOAT_FMT_STR "\n", FLOAT_FMT_ARGS(rFactor));
+ }
+
+ }
+ [pPool release];
+}
+
+
+/** @note Not currently used. */
+VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaViewSetPosition(NativeNSViewRef pView, NativeNSViewRef pParentView, int x, int y)
+{
+ RT_NOREF(pParentView);
+ LogFlow(("vmsvga3dCocoaViewSetPosition: pView=%p pParentView=%p (%d,%d)\n", (void *)pView, (void *)pParentView, x, y));
+ NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
+
+ [(VMSVGA3DOverlayView *)pView vboxSetPos:NSMakePoint(x, y)];
+
+ [pPool release];
+ LogFlow(("vmsvga3dCocoaViewSetPosition: returns\n"));
+}
+
+
+VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaViewUpdateViewport(NativeNSViewRef pView)
+{
+ LogFlow(("vmsvga3dCocoaViewSetSize: pView=%p\n", (void *)pView));
+ NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
+ VMSVGA3DOverlayView *pOverlayView = (VMSVGA3DOverlayView *)pView;
+
+ /* Possible that we don't actually need to do this (i.e. this API), but right now I'm
+ leaving it to be sure things actually work right when scrolling. */
+ [pOverlayView vboxScheduleCtxUpdate];
+
+ [pPool release];
+ LogFlow(("vmsvga3dCocoaViewSetSize: returns\n"));
+}
+
+
+VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaViewSetSize(NativeNSViewRef pView, int cx, int cy)
+{
+ LogFlow(("vmsvga3dCocoaViewSetSize: pView=%p (%d,%d)\n", (void *)pView, cx, cy));
+ NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
+ VMSVGA3DOverlayView *pOverlayView = (VMSVGA3DOverlayView *)pView;
+
+ [pOverlayView vboxSetSize:NSMakeSize(cx, cy)];
+
+ [pPool release];
+ LogFlow(("vmsvga3dCocoaViewSetSize: returns\n"));
+}
+
+
+void vmsvga3dCocoaViewMakeCurrentContext(NativeNSViewRef pView, NativeNSOpenGLContextRef pCtx)
+{
+ LogFlow(("vmsvga3dCocoaViewMakeCurrentContext: pView=%p, pCtx=%p\n", (void*)pView, (void*)pCtx));
+ NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
+ VMSVGA3DOverlayView *pOverlayView = (VMSVGA3DOverlayView *)pView;
+
+ /* Always flush before flush. glXMakeCurrent and wglMakeCurrent does this
+ implicitly, seemingly NSOpenGLContext::makeCurrentContext doesn't. */
+ if ([NSOpenGLContext currentContext] != 0)
+ glFlush();
+
+ if (pOverlayView)
+ {
+ /* This must be a release assertion as we depend on the setView
+ sideeffect of the openGLContext method call. (hack alert!) */
+ AssertRelease([pOverlayView openGLContext] == pCtx);
+ [pCtx makeCurrentContext];
+ [pOverlayView vboxUpdateCtxIfNecessary];
+ }
+ else
+ [NSOpenGLContext clearCurrentContext];
+
+ [pPool release];
+ LogFlow(("vmsvga3dCocoaViewMakeCurrentContext: returns\n"));
+}
+
+
+void vmsvga3dCocoaSwapBuffers(NativeNSViewRef pView, NativeNSOpenGLContextRef pCtx)
+{
+ LogFlow(("vmsvga3dCocoaSwapBuffers: pView=%p, pCtx=%p\n", (void*)pView, (void*)pCtx));
+ NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
+ VMSVGA3DOverlayView *pMyView = (VMSVGA3DOverlayView *)pView;
+
+#ifndef USE_NSOPENGLVIEW
+ /* Hack alert! setView fails early on so call openGLContext to try again. */
+ if ([pCtx view] == NULL)
+ [pMyView openGLContext];
+#endif
+
+ Assert(pCtx == [NSOpenGLContext currentContext]);
+ Assert(pCtx == [pMyView openGLContext]);
+ AssertMsg([pCtx view] == pMyView, ("%p != %p\n", (void *)[pCtx view], (void *)pMyView));
+
+ [pCtx flushBuffer];
+ //[pView setNeedsDisplay:YES];
+ vmsvga3dCocoaServiceRunLoop();
+
+ /* If buffer clearing or/and context updates are pending, execute that now. */
+ [pMyView vboxUpdateCtxIfNecessary];
+ [pMyView vboxClearBackBufferIfNecessary];
+
+ [pPool release];
+ LogFlow(("vmsvga3dCocoaSwapBuffers: returns\n"));
+}
+