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Diffstat (limited to 'src/VBox/Devices/Graphics/DevVGA-SVGA3d-hlp.cpp')
-rw-r--r--src/VBox/Devices/Graphics/DevVGA-SVGA3d-hlp.cpp466
1 files changed, 466 insertions, 0 deletions
diff --git a/src/VBox/Devices/Graphics/DevVGA-SVGA3d-hlp.cpp b/src/VBox/Devices/Graphics/DevVGA-SVGA3d-hlp.cpp
new file mode 100644
index 00000000..0a74af98
--- /dev/null
+++ b/src/VBox/Devices/Graphics/DevVGA-SVGA3d-hlp.cpp
@@ -0,0 +1,466 @@
+/* $Id: DevVGA-SVGA3d-hlp.cpp $ */
+/** @file
+ * DevVMWare - VMWare SVGA device helpers
+ */
+
+/*
+ * Copyright (C) 2020-2023 Oracle and/or its affiliates.
+ *
+ * This file is part of VirtualBox base platform packages, as
+ * available from https://www.virtualbox.org.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, in version 3 of the
+ * License.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, see <https://www.gnu.org/licenses>.
+ *
+ * SPDX-License-Identifier: GPL-3.0-only
+ */
+
+#define LOG_GROUP LOG_GROUP_DEV_VMSVGA
+#include <VBox/AssertGuest.h>
+
+#ifdef SHADER_VERIFY_STANDALONE
+# include <stdio.h>
+//# define Log3(a) printf a - /** @todo r=bird: This is strictly forbidden. Noone redefines Log macros ever! */
+//# define LogRel(a) printf a - /** @todo r=bird: This is strictly forbidden. Noone redefines Log macros ever! */
+#else
+# include <VBox/log.h>
+#endif
+
+#include <iprt/cdefs.h>
+#include <iprt/errcore.h>
+#include <iprt/types.h>
+#include <iprt/string.h>
+
+#include "DevVGA-SVGA.h"
+
+/** Per shader data is stored in this structure. */
+typedef struct VMSVGA3DSHADERPARSECONTEXT
+{
+ /** Version token. */
+ SVGA3dShaderVersion version;
+
+ SVGA3dShaderOpCodeType currentOpcode;
+ union
+ {
+ SVGA3DOpDclArgs *pDclArgs;
+ } u;
+} VMSVGA3DSHADERPARSECONTEXT;
+
+/** Callback which parses a parameter token.
+ *
+ * @param pCtx The shader data.
+ * @param Op Instruction opcode which the token is used with.
+ * @param Token The parameter token which must be parsed.
+ * @param idxToken Index of the parameter token in the instruction. 0 for the first parameter.
+ *
+ * @return VBox error code.
+ */
+typedef int FNSHADERPARSETOKEN(VMSVGA3DSHADERPARSECONTEXT* pCtx, uint32_t Op, uint32_t Token, uint32_t idxToken);
+typedef FNSHADERPARSETOKEN* PFNSHADERPARSETOKEN;
+
+/** Information about a shader opcode. */
+typedef struct VMSVGA3DSHADERPARSEOP
+{
+ /** Opcode. */
+ SVGA3dShaderOpCodeType Op;
+ /** Maximum number of parameters. */
+ uint32_t Length;
+ /** Pointer to callback, which parse each parameter.
+ * The size is the number of maximum possible parameters: dest + 3 * src
+ */
+ PFNSHADERPARSETOKEN apfnParse[4];
+} VMSVGA3DSHADERPARSEOP;
+
+static int vmsvga3dShaderParseRegOffset(VMSVGA3DSHADERPARSECONTEXT *pCtx,
+ bool fIsSrc,
+ SVGA3dShaderRegType regType,
+ uint32_t off)
+{
+ RT_NOREF(pCtx, fIsSrc);
+
+ switch (regType)
+ {
+ case SVGA3DREG_TEMP:
+ break;
+ case SVGA3DREG_INPUT:
+ break;
+ case SVGA3DREG_CONST:
+ break;
+ case SVGA3DREG_ADDR /* also SVGA3DREG_TEXTURE */:
+ break;
+ case SVGA3DREG_RASTOUT:
+ break;
+ case SVGA3DREG_ATTROUT:
+ break;
+ case SVGA3DREG_TEXCRDOUT /* also SVGA3DREG_OUTPUT */:
+ break;
+ case SVGA3DREG_CONSTINT:
+ break;
+ case SVGA3DREG_COLOROUT:
+ break;
+ case SVGA3DREG_DEPTHOUT:
+ break;
+ case SVGA3DREG_SAMPLER:
+ break;
+ case SVGA3DREG_CONST2:
+ break;
+ case SVGA3DREG_CONST3:
+ break;
+ case SVGA3DREG_CONST4:
+ break;
+ case SVGA3DREG_CONSTBOOL:
+ break;
+ case SVGA3DREG_LOOP:
+ break;
+ case SVGA3DREG_TEMPFLOAT16:
+ break;
+ case SVGA3DREG_MISCTYPE:
+ ASSERT_GUEST_RETURN( off == SVGA3DMISCREG_POSITION
+ || off == SVGA3DMISCREG_FACE, VERR_PARSE_ERROR);
+ break;
+ case SVGA3DREG_LABEL:
+ break;
+ case SVGA3DREG_PREDICATE:
+ break;
+ default:
+ ASSERT_GUEST_FAILED_RETURN(VERR_PARSE_ERROR);
+ }
+
+ return VINF_SUCCESS;
+}
+
+/* Parse a declaration parameter token:
+ * https://docs.microsoft.com/en-us/windows-hardware/drivers/display/dcl-instruction
+ *
+ * See FNSHADERPARSETOKEN.
+ */
+static int vmsvga3dShaderParseDclToken(VMSVGA3DSHADERPARSECONTEXT* pCtx, uint32_t Op, uint32_t Token, uint32_t idxToken)
+{
+ RT_NOREF(pCtx, Op, Token, idxToken);
+ return VINF_SUCCESS;
+}
+
+/* Parse a label (D3DSPR_LABEL) parameter token.
+ *
+ * See FNSHADERPARSETOKEN.
+ */
+static int vmsvga3dShaderParseLabelToken(VMSVGA3DSHADERPARSECONTEXT* pCtx, uint32_t Op, uint32_t Token, uint32_t idxToken)
+{
+ RT_NOREF(pCtx, Op, Token, idxToken);
+ return VINF_SUCCESS;
+}
+
+/* Parse a destination parameter token:
+ * https://docs.microsoft.com/en-us/windows-hardware/drivers/display/destination-parameter-token
+ * See FNSHADERPARSETOKEN.
+ */
+static int vmsvga3dShaderParseDestToken(VMSVGA3DSHADERPARSECONTEXT* pCtx, uint32_t Op, uint32_t Token, uint32_t idxToken)
+{
+ RT_NOREF(pCtx, Op, idxToken);
+
+ SVGA3dShaderDestToken dest;
+ dest.value = Token;
+
+ SVGA3dShaderRegType const regType = (SVGA3dShaderRegType)(dest.type_upper << 3 | dest.type_lower);
+ Log3(("Dest: type %d, r0 %d, shfScale %d, dstMod %d, mask 0x%x, r1 %d, relAddr %d, num %d\n",
+ regType, dest.reserved0, dest.shfScale, dest.dstMod, dest.mask, dest.reserved1, dest.relAddr, dest.num));
+
+ if (pCtx->currentOpcode == SVGA3DOP_DCL && regType == SVGA3DREG_SAMPLER)
+ {
+ if (pCtx->u.pDclArgs->type == SVGA3DSAMP_UNKNOWN)
+ {
+ Log3(("Replacing SVGA3DSAMP_UNKNOWN with SVGA3DSAMP_2D\n"));
+ pCtx->u.pDclArgs->type = SVGA3DSAMP_2D;
+ }
+ }
+
+ return vmsvga3dShaderParseRegOffset(pCtx, false, regType, dest.num);
+}
+
+/* Parse a source parameter token:
+ * https://docs.microsoft.com/en-us/windows-hardware/drivers/display/source-parameter-token
+ * See FNSHADERPARSETOKEN.
+ */
+static int vmsvga3dShaderParseSrcToken(VMSVGA3DSHADERPARSECONTEXT* pCtx, uint32_t Op, uint32_t Token, uint32_t idxToken)
+{
+ RT_NOREF(pCtx, Op, idxToken);
+
+ SVGA3dShaderSrcToken src;
+ src.value = Token;
+
+ SVGA3dShaderRegType const regType = (SVGA3dShaderRegType)(src.type_upper << 3 | src.type_lower);
+ Log3(("Src: type %d, r0 %d, srcMod %d, swizzle 0x%x, r1 %d, relAddr %d, num %d\n",
+ regType, src.reserved0, src.srcMod, src.swizzle, src.reserved1, src.relAddr, src.num));
+
+ return vmsvga3dShaderParseRegOffset(pCtx, true, regType, src.num);
+}
+
+/* Shortcut defines. */
+#define PT_DCL vmsvga3dShaderParseDclToken
+#define PT_LBL vmsvga3dShaderParseLabelToken
+#define PT_DEST vmsvga3dShaderParseDestToken
+#define PT_SRC vmsvga3dShaderParseSrcToken
+
+/* Information about opcodes:
+ * https://docs.microsoft.com/en-us/windows-hardware/drivers/ddi/d3d9types/ne-d3d9types-_d3dshader_instruction_opcode_type
+ */
+static const VMSVGA3DSHADERPARSEOP aOps[] =
+{
+ /* Op Length Parameters */
+ /* 00 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } },
+ /* 01 */ { SVGA3DOP_MOV, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 02 */ { SVGA3DOP_ADD, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } },
+ /* 03 */ { SVGA3DOP_SUB, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } },
+ /* 04 */ { SVGA3DOP_MAD, 4, { PT_DEST, PT_SRC, PT_SRC, PT_SRC } },
+ /* 05 */ { SVGA3DOP_MUL, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } },
+ /* 06 */ { SVGA3DOP_RCP, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 07 */ { SVGA3DOP_RSQ, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 08 */ { SVGA3DOP_DP3, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } },
+ /* 09 */ { SVGA3DOP_DP4, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } },
+ /* 10 */ { SVGA3DOP_MIN, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } },
+ /* 11 */ { SVGA3DOP_MAX, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } },
+ /* 12 */ { SVGA3DOP_SLT, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } },
+ /* 13 */ { SVGA3DOP_SGE, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } },
+ /* 14 */ { SVGA3DOP_EXP, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 15 */ { SVGA3DOP_LOG, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 16 */ { SVGA3DOP_LIT, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 17 */ { SVGA3DOP_DST, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } },
+ /* 18 */ { SVGA3DOP_LRP, 4, { PT_DEST, PT_SRC, PT_SRC, PT_SRC } },
+ /* 19 */ { SVGA3DOP_FRC, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } },
+ /* 20 */ { SVGA3DOP_M4x4, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } },
+ /* 21 */ { SVGA3DOP_M4x3, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } },
+ /* 22 */ { SVGA3DOP_M3x4, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } },
+ /* 23 */ { SVGA3DOP_M3x3, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } },
+ /* 24 */ { SVGA3DOP_M3x2, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } },
+ /* 25 */ { SVGA3DOP_CALL, 1, { PT_LBL, NULL, NULL, NULL } },
+ /* 26 */ { SVGA3DOP_CALLNZ, 2, { PT_LBL, PT_SRC, NULL, NULL } },
+ /* 27 */ { SVGA3DOP_LOOP, 1, { PT_SRC, NULL, NULL, NULL } },
+ /* 28 */ { SVGA3DOP_RET, 0, { NULL, NULL, NULL, NULL } },
+ /* 29 */ { SVGA3DOP_ENDLOOP, 0, { NULL, NULL, NULL, NULL } },
+ /* 30 */ { SVGA3DOP_LABEL, 1, { PT_LBL, NULL, NULL, NULL } },
+ /* 31 */ { SVGA3DOP_DCL, 2, { PT_DCL, PT_DEST, NULL, NULL } },
+ /* 32 */ { SVGA3DOP_POW, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } },
+ /* 33 */ { SVGA3DOP_CRS, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } },
+ /* 34 */ { SVGA3DOP_SGN, 4, { PT_DEST, PT_SRC, PT_SRC, PT_SRC } },
+ /* 35 */ { SVGA3DOP_ABS, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 36 */ { SVGA3DOP_NRM, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 37 */ { SVGA3DOP_SINCOS, 4, { PT_DEST, PT_SRC, PT_SRC, PT_SRC } },
+ /* 38 */ { SVGA3DOP_REP, 1, { PT_SRC, NULL, NULL, NULL } },
+ /* 39 */ { SVGA3DOP_ENDREP, 0, { NULL, NULL, NULL, NULL } },
+ /* 40 */ { SVGA3DOP_IF, 1, { PT_SRC, NULL, NULL, NULL } },
+ /* 41 */ { SVGA3DOP_IFC, 2, { PT_SRC, PT_SRC, NULL, NULL } },
+ /* 42 */ { SVGA3DOP_ELSE, 0, { NULL, NULL, NULL, NULL } },
+ /* 43 */ { SVGA3DOP_ENDIF, 0, { NULL, NULL, NULL, NULL } },
+ /* 44 */ { SVGA3DOP_BREAK, 0, { NULL, NULL, NULL, NULL } },
+ /* 45 */ { SVGA3DOP_BREAKC, 2, { PT_SRC, PT_SRC, NULL, NULL } },
+ /* 46 */ { SVGA3DOP_MOVA, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 47 */ { SVGA3DOP_DEFB, 2, { PT_DEST, NULL, NULL, NULL } },
+ /* 48 */ { SVGA3DOP_DEFI, 5, { PT_DEST, NULL, NULL, NULL } },
+ /* 49 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } },
+ /* 50 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } },
+ /* 51 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } },
+ /* 52 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } },
+ /* 53 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } },
+ /* 54 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } },
+ /* 55 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } },
+ /* 56 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } },
+ /* 57 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } },
+ /* 58 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } },
+ /* 59 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } },
+ /* 60 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } },
+ /* 61 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } },
+ /* 62 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } },
+ /* 63 */ { SVGA3DOP_NOP, 0, { NULL, NULL, NULL, NULL } },
+ /* 64 */ { SVGA3DOP_TEXCOORD, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 65 */ { SVGA3DOP_TEXKILL, 1, { PT_DEST, NULL, NULL, NULL } },
+ /* 66 */ { SVGA3DOP_TEX, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } }, // pre-1.4 = tex dest, post-1.4 = texld dest, src, src
+ /* 67 */ { SVGA3DOP_TEXBEM, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 68 */ { SVGA3DOP_TEXBEML, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 69 */ { SVGA3DOP_TEXREG2AR, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 70 */ { SVGA3DOP_TEXREG2GB, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 71 */ { SVGA3DOP_TEXM3x2PAD, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 72 */ { SVGA3DOP_TEXM3x2TEX, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 73 */ { SVGA3DOP_TEXM3x3PAD, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 74 */ { SVGA3DOP_TEXM3x3TEX, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 75 */ { SVGA3DOP_RESERVED0, 0, { NULL, NULL, NULL, NULL } },
+ /* 76 */ { SVGA3DOP_TEXM3x3SPEC, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } },
+ /* 77 */ { SVGA3DOP_TEXM3x3VSPEC, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 78 */ { SVGA3DOP_EXPP, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 79 */ { SVGA3DOP_LOGP, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 80 */ { SVGA3DOP_CND, 4, { PT_DEST, PT_SRC, PT_SRC, PT_SRC } },
+ /* 81 */ { SVGA3DOP_DEF, 5, { PT_DEST, NULL, NULL, NULL } },
+ /* 82 */ { SVGA3DOP_TEXREG2RGB, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 83 */ { SVGA3DOP_TEXDP3TEX, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 84 */ { SVGA3DOP_TEXM3x2DEPTH, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 85 */ { SVGA3DOP_TEXDP3, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 86 */ { SVGA3DOP_TEXM3x3, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 87 */ { SVGA3DOP_TEXDEPTH, 1, { PT_DEST, NULL, NULL, NULL } },
+ /* 88 */ { SVGA3DOP_CMP, 4, { PT_DEST, PT_SRC, PT_SRC, PT_SRC } },
+ /* 89 */ { SVGA3DOP_BEM, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } },
+ /* 90 */ { SVGA3DOP_DP2ADD, 4, { PT_DEST, PT_SRC, PT_SRC, PT_SRC } },
+ /* 91 */ { SVGA3DOP_DSX, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 92 */ { SVGA3DOP_DSY, 2, { PT_DEST, PT_SRC, NULL, NULL } },
+ /* 93 */ { SVGA3DOP_TEXLDD, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } },
+ /* 94 */ { SVGA3DOP_SETP, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } },
+ /* 95 */ { SVGA3DOP_TEXLDL, 3, { PT_DEST, PT_SRC, PT_SRC, NULL } },
+ /* 96 */ { SVGA3DOP_BREAKP, 1, { PT_SRC, NULL, NULL, NULL } },
+};
+
+#undef PT_DCL
+#undef PT_LBL
+#undef PT_DEST
+#undef PT_SRC
+
+/* Parse the shader code
+ * https://docs.microsoft.com/en-us/windows-hardware/drivers/display/shader-code-format
+ */
+int vmsvga3dShaderParse(SVGA3dShaderType type, uint32_t cbShaderData, uint32_t* pShaderData)
+{
+ uint32_t *paTokensStart = (uint32_t*)pShaderData;
+ uint32_t const cTokens = cbShaderData / sizeof(uint32_t);
+
+ ASSERT_GUEST_RETURN(cTokens * sizeof(uint32_t) == cbShaderData, VERR_INVALID_PARAMETER);
+
+ /* Need at least the version token and SVGA3DOP_END instruction token. 48KB is an arbitrary limit. */
+ ASSERT_GUEST_RETURN(cTokens >= 2 && cTokens < (48 * _1K) / sizeof(paTokensStart[0]), VERR_INVALID_PARAMETER);
+
+#ifdef LOG_ENABLED
+ Log3(("Shader code:\n"));
+ const uint32_t cTokensPerLine = 8;
+ for (uint32_t iToken = 0; iToken < cTokens; ++iToken)
+ {
+ if ((iToken % cTokensPerLine) == 0)
+ {
+ if (iToken == 0)
+ Log3(("0x%08X,", paTokensStart[iToken]));
+ else
+ Log3(("\n0x%08X,", paTokensStart[iToken]));
+ }
+ else
+ Log3((" 0x%08X,", paTokensStart[iToken]));
+ }
+ Log3(("\n"));
+#endif
+
+ VMSVGA3DSHADERPARSECONTEXT ctx;
+ RT_ZERO(ctx);
+
+ /* "The first token must be a version token." */
+ ctx.version = *(SVGA3dShaderVersion*)paTokensStart;
+ ASSERT_GUEST_RETURN(ctx.version.type == SVGA3D_VS_TYPE
+ || ctx.version.type == SVGA3D_PS_TYPE, VERR_PARSE_ERROR);
+ /* A vertex shader should not be defined with a pixel shader bytecode (and visa versa)*/
+ ASSERT_GUEST_RETURN((ctx.version.type == SVGA3D_VS_TYPE && type == SVGA3D_SHADERTYPE_VS)
+ || (ctx.version.type == SVGA3D_PS_TYPE && type == SVGA3D_SHADERTYPE_PS), VERR_PARSE_ERROR);
+ ASSERT_GUEST_RETURN(ctx.version.major >= 2 && ctx.version.major <= 4, VERR_PARSE_ERROR);
+
+ /* Scan the tokens. Immediately return an error code on any unexpected data. */
+ uint32_t *paTokensEnd = &paTokensStart[cTokens];
+ uint32_t *pToken = &paTokensStart[1]; /* Skip the version token. */
+ bool bEndTokenFound = false;
+ while (pToken < paTokensEnd)
+ {
+ SVGA3dShaderInstToken const token = *(SVGA3dShaderInstToken*)pToken;
+
+ /* Figure out the instruction length, which is how many tokens follow the instruction token. */
+ uint32_t const cInstLen = token.op == SVGA3DOP_COMMENT
+ ? token.comment_size
+ : token.size;
+
+ Log3(("op %d, cInstLen %d\n", token.op, cInstLen));
+
+ /* Must not be greater than the number of remaining tokens. */
+ ASSERT_GUEST_RETURN(cInstLen < (uintptr_t)(paTokensEnd - pToken), VERR_PARSE_ERROR);
+
+ /* Stop parsing if this is the SVGA3DOP_END instruction. */
+ if (token.op == SVGA3DOP_END)
+ {
+ ASSERT_GUEST_RETURN(token.value == 0x0000FFFF, VERR_PARSE_ERROR);
+ bEndTokenFound = true;
+ break;
+ }
+
+ ctx.currentOpcode = (SVGA3dShaderOpCodeType)token.op;
+
+ /* If this instrution is in the aOps table. */
+ if (token.op <= SVGA3DOP_BREAKP)
+ {
+ VMSVGA3DSHADERPARSEOP const* pOp = &aOps[token.op];
+
+ if (ctx.currentOpcode == SVGA3DOP_DCL)
+ ctx.u.pDclArgs = (SVGA3DOpDclArgs *)&pToken[1];
+
+ /* cInstLen can be greater than pOp->Length.
+ * W10 guest sends a vertex shader MUL instruction with length 4.
+ * So figure out the actual number of valid parameters.
+ */
+ uint32_t const cParams = RT_MIN(cInstLen, pOp->Length);
+
+ /* Parse paramater tokens. */
+ uint32_t i;
+ for (i = 0; i < RT_MIN(cParams, RT_ELEMENTS(pOp->apfnParse)); ++i)
+ {
+ if (!pOp->apfnParse[i])
+ continue;
+
+ int rc = pOp->apfnParse[i](&ctx, token.op, pToken[i + 1], i);
+ if (RT_FAILURE(rc))
+ return rc;
+ }
+ }
+ else if (token.op == SVGA3DOP_PHASE
+ || token.op == SVGA3DOP_COMMENT)
+ {
+ }
+ else
+ ASSERT_GUEST_FAILED_RETURN(VERR_PARSE_ERROR);
+
+ /* Next token. */
+ pToken += cInstLen + 1;
+ }
+
+ if (!bEndTokenFound)
+ {
+ ASSERT_GUEST_FAILED_RETURN(VERR_PARSE_ERROR);
+ }
+
+ return VINF_SUCCESS;
+}
+
+void vmsvga3dShaderLogRel(char const *pszMsg, SVGA3dShaderType type, uint32_t cbShaderData, uint32_t const *pShaderData)
+{
+ /* Dump the shader code. */
+ static int scLogged = 0;
+ if (scLogged < 8)
+ {
+ ++scLogged;
+
+ LogRel(("VMSVGA: %s shader: %s:\n", (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", pszMsg));
+ const uint32_t cTokensPerLine = 8;
+ const uint32_t *paTokens = (uint32_t *)pShaderData;
+ const uint32_t cTokens = cbShaderData / sizeof(uint32_t);
+ for (uint32_t iToken = 0; iToken < cTokens; ++iToken)
+ {
+ if ((iToken % cTokensPerLine) == 0)
+ {
+ if (iToken == 0)
+ LogRel(("0x%08X,", paTokens[iToken]));
+ else
+ LogRel(("\n0x%08X,", paTokens[iToken]));
+ }
+ else
+ LogRel((" 0x%08X,", paTokens[iToken]));
+ }
+ LogRel(("\n"));
+ }
+}