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Diffstat (limited to 'src/VBox/Devices/Graphics/DevVGA-SVGA3d-info.cpp')
-rw-r--r--src/VBox/Devices/Graphics/DevVGA-SVGA3d-info.cpp1935
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diff --git a/src/VBox/Devices/Graphics/DevVGA-SVGA3d-info.cpp b/src/VBox/Devices/Graphics/DevVGA-SVGA3d-info.cpp
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index 00000000..0b26e640
--- /dev/null
+++ b/src/VBox/Devices/Graphics/DevVGA-SVGA3d-info.cpp
@@ -0,0 +1,1935 @@
+/* $Id: DevVGA-SVGA3d-info.cpp $ */
+/** @file
+ * DevSVGA3d - VMWare SVGA device, 3D parts - Introspection and debugging.
+ */
+
+/*
+ * Copyright (C) 2013-2023 Oracle and/or its affiliates.
+ *
+ * This file is part of VirtualBox base platform packages, as
+ * available from https://www.virtualbox.org.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, in version 3 of the
+ * License.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, see <https://www.gnu.org/licenses>.
+ *
+ * SPDX-License-Identifier: GPL-3.0-only
+ */
+
+
+/*********************************************************************************************************************************
+* Header Files *
+*********************************************************************************************************************************/
+#include <stdio.h>
+#define LOG_GROUP LOG_GROUP_DEV_VMSVGA
+#include <VBox/vmm/pdmdev.h>
+#include <VBox/err.h>
+#include <VBox/log.h>
+
+#include <iprt/assert.h>
+#include <iprt/mem.h>
+#include <iprt/path.h>
+
+#include <iprt/formats/bmp.h>
+
+#include <VBox/vmm/pgm.h> /* required by DevVGA.h */
+#include <VBoxVideo.h> /* required by DevVGA.h */
+
+/* should go BEFORE any other DevVGA include to make all DevVGA.h config defines be visible */
+#include "DevVGA.h"
+
+#include "DevVGA-SVGA.h"
+#include "DevVGA-SVGA3d.h"
+#define VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS
+#include "DevVGA-SVGA3d-internal.h"
+
+
+/*********************************************************************************************************************************
+* Global Variables *
+*********************************************************************************************************************************/
+/** Enum value to string mappings for SVGA3dSurfaceFormat, prefix "SVGA3D_". */
+static const VMSVGAINFOENUM g_aSVGA3dSurfaceFormats[] =
+{
+ { SVGA3D_FORMAT_INVALID , "FORMAT_INVALID" },
+ { SVGA3D_X8R8G8B8 , "X8R8G8B8" },
+ { SVGA3D_A8R8G8B8 , "A8R8G8B8" },
+ { SVGA3D_R5G6B5 , "R5G6B5" },
+ { SVGA3D_X1R5G5B5 , "X1R5G5B5" },
+ { SVGA3D_A1R5G5B5 , "A1R5G5B5" },
+ { SVGA3D_A4R4G4B4 , "A4R4G4B4" },
+ { SVGA3D_Z_D32 , "Z_D32" },
+ { SVGA3D_Z_D16 , "Z_D16" },
+ { SVGA3D_Z_D24S8 , "Z_D24S8" },
+ { SVGA3D_Z_D15S1 , "Z_D15S1" },
+ { SVGA3D_LUMINANCE8 , "LUMINANCE8" },
+ { SVGA3D_LUMINANCE4_ALPHA4 , "LUMINANCE4_ALPHA4" },
+ { SVGA3D_LUMINANCE16 , "LUMINANCE16" },
+ { SVGA3D_LUMINANCE8_ALPHA8 , "LUMINANCE8_ALPHA8" },
+ { SVGA3D_DXT1 , "DXT1" },
+ { SVGA3D_DXT2 , "DXT2" },
+ { SVGA3D_DXT3 , "DXT3" },
+ { SVGA3D_DXT4 , "DXT4" },
+ { SVGA3D_DXT5 , "DXT5" },
+ { SVGA3D_BUMPU8V8 , "BUMPU8V8" },
+ { SVGA3D_BUMPL6V5U5 , "BUMPL6V5U5" },
+ { SVGA3D_BUMPX8L8V8U8 , "BUMPX8L8V8U8" },
+ { SVGA3D_FORMAT_DEAD1 , "FORMAT_DEAD1" },
+ { SVGA3D_ARGB_S10E5 , "ARGB_S10E5" },
+ { SVGA3D_ARGB_S23E8 , "ARGB_S23E8" },
+ { SVGA3D_A2R10G10B10 , "A2R10G10B10" },
+ { SVGA3D_V8U8 , "V8U8" },
+ { SVGA3D_Q8W8V8U8 , "Q8W8V8U8" },
+ { SVGA3D_CxV8U8 , "CxV8U8" },
+ { SVGA3D_X8L8V8U8 , "X8L8V8U8" },
+ { SVGA3D_A2W10V10U10 , "A2W10V10U10" },
+ { SVGA3D_ALPHA8 , "ALPHA8" },
+ { SVGA3D_R_S10E5 , "R_S10E5" },
+ { SVGA3D_R_S23E8 , "R_S23E8" },
+ { SVGA3D_RG_S10E5 , "RG_S10E5" },
+ { SVGA3D_RG_S23E8 , "RG_S23E8" },
+ { SVGA3D_BUFFER , "BUFFER" },
+ { SVGA3D_Z_D24X8 , "Z_D24X8" },
+ { SVGA3D_V16U16 , "V16U16" },
+ { SVGA3D_G16R16 , "G16R16" },
+ { SVGA3D_A16B16G16R16 , "A16B16G16R16" },
+ { SVGA3D_UYVY , "UYVY" },
+ { SVGA3D_YUY2 , "YUY2" },
+ { SVGA3D_NV12 , "NV12" },
+ { SVGA3D_FORMAT_DEAD2 , "FORMAT_DEAD2" },
+ { SVGA3D_R32G32B32A32_TYPELESS , "R32G32B32A32_TYPELESS" },
+ { SVGA3D_R32G32B32A32_UINT , "R32G32B32A32_UINT" },
+ { SVGA3D_R32G32B32A32_SINT , "R32G32B32A32_SINT" },
+ { SVGA3D_R32G32B32_TYPELESS , "R32G32B32_TYPELESS" },
+ { SVGA3D_R32G32B32_FLOAT , "R32G32B32_FLOAT" },
+ { SVGA3D_R32G32B32_UINT , "R32G32B32_UINT" },
+ { SVGA3D_R32G32B32_SINT , "R32G32B32_SINT" },
+ { SVGA3D_R16G16B16A16_TYPELESS , "R16G16B16A16_TYPELESS" },
+ { SVGA3D_R16G16B16A16_UINT , "R16G16B16A16_UINT" },
+ { SVGA3D_R16G16B16A16_SNORM , "R16G16B16A16_SNORM" },
+ { SVGA3D_R16G16B16A16_SINT , "R16G16B16A16_SINT" },
+ { SVGA3D_R32G32_TYPELESS , "R32G32_TYPELESS" },
+ { SVGA3D_R32G32_UINT , "R32G32_UINT" },
+ { SVGA3D_R32G32_SINT , "R32G32_SINT" },
+ { SVGA3D_R32G8X24_TYPELESS , "R32G8X24_TYPELESS" },
+ { SVGA3D_D32_FLOAT_S8X24_UINT , "D32_FLOAT_S8X24_UINT" },
+ { SVGA3D_R32_FLOAT_X8X24 , "R32_FLOAT_X8X24" },
+ { SVGA3D_X32_G8X24_UINT , "X32_G8X24_UINT" },
+ { SVGA3D_R10G10B10A2_TYPELESS , "R10G10B10A2_TYPELESS" },
+ { SVGA3D_R10G10B10A2_UINT , "R10G10B10A2_UINT" },
+ { SVGA3D_R11G11B10_FLOAT , "R11G11B10_FLOAT" },
+ { SVGA3D_R8G8B8A8_TYPELESS , "R8G8B8A8_TYPELESS" },
+ { SVGA3D_R8G8B8A8_UNORM , "R8G8B8A8_UNORM" },
+ { SVGA3D_R8G8B8A8_UNORM_SRGB , "R8G8B8A8_UNORM_SRGB" },
+ { SVGA3D_R8G8B8A8_UINT , "R8G8B8A8_UINT" },
+ { SVGA3D_R8G8B8A8_SINT , "R8G8B8A8_SINT" },
+ { SVGA3D_R16G16_TYPELESS , "R16G16_TYPELESS" },
+ { SVGA3D_R16G16_UINT , "R16G16_UINT" },
+ { SVGA3D_R16G16_SINT , "R16G16_SINT" },
+ { SVGA3D_R32_TYPELESS , "R32_TYPELESS" },
+ { SVGA3D_D32_FLOAT , "D32_FLOAT" },
+ { SVGA3D_R32_UINT , "R32_UINT" },
+ { SVGA3D_R32_SINT , "R32_SINT" },
+ { SVGA3D_R24G8_TYPELESS , "R24G8_TYPELESS" },
+ { SVGA3D_D24_UNORM_S8_UINT , "D24_UNORM_S8_UINT" },
+ { SVGA3D_R24_UNORM_X8 , "R24_UNORM_X8" },
+ { SVGA3D_X24_G8_UINT , "X24_G8_UINT" },
+ { SVGA3D_R8G8_TYPELESS , "R8G8_TYPELESS" },
+ { SVGA3D_R8G8_UNORM , "R8G8_UNORM" },
+ { SVGA3D_R8G8_UINT , "R8G8_UINT" },
+ { SVGA3D_R8G8_SINT , "R8G8_SINT" },
+ { SVGA3D_R16_TYPELESS , "R16_TYPELESS" },
+ { SVGA3D_R16_UNORM , "R16_UNORM" },
+ { SVGA3D_R16_UINT , "R16_UINT" },
+ { SVGA3D_R16_SNORM , "R16_SNORM" },
+ { SVGA3D_R16_SINT , "R16_SINT" },
+ { SVGA3D_R8_TYPELESS , "R8_TYPELESS" },
+ { SVGA3D_R8_UNORM , "R8_UNORM" },
+ { SVGA3D_R8_UINT , "R8_UINT" },
+ { SVGA3D_R8_SNORM , "R8_SNORM" },
+ { SVGA3D_R8_SINT , "R8_SINT" },
+ { SVGA3D_P8 , "P8" },
+ { SVGA3D_R9G9B9E5_SHAREDEXP , "R9G9B9E5_SHAREDEXP" },
+ { SVGA3D_R8G8_B8G8_UNORM , "R8G8_B8G8_UNORM" },
+ { SVGA3D_G8R8_G8B8_UNORM , "G8R8_G8B8_UNORM" },
+ { SVGA3D_BC1_TYPELESS , "BC1_TYPELESS" },
+ { SVGA3D_BC1_UNORM_SRGB , "BC1_UNORM_SRGB" },
+ { SVGA3D_BC2_TYPELESS , "BC2_TYPELESS" },
+ { SVGA3D_BC2_UNORM_SRGB , "BC2_UNORM_SRGB" },
+ { SVGA3D_BC3_TYPELESS , "BC3_TYPELESS" },
+ { SVGA3D_BC3_UNORM_SRGB , "BC3_UNORM_SRGB" },
+ { SVGA3D_BC4_TYPELESS , "BC4_TYPELESS" },
+ { SVGA3D_ATI1 , "ATI1" },
+ { SVGA3D_BC4_SNORM , "BC4_SNORM" },
+ { SVGA3D_BC5_TYPELESS , "BC5_TYPELESS" },
+ { SVGA3D_ATI2 , "ATI2" },
+ { SVGA3D_BC5_SNORM , "BC5_SNORM" },
+ { SVGA3D_R10G10B10_XR_BIAS_A2_UNORM , "R10G10B10_XR_BIAS_A2_UNORM" },
+ { SVGA3D_B8G8R8A8_TYPELESS , "B8G8R8A8_TYPELESS" },
+ { SVGA3D_B8G8R8A8_UNORM_SRGB , "B8G8R8A8_UNORM_SRGB" },
+ { SVGA3D_B8G8R8X8_TYPELESS , "B8G8R8X8_TYPELESS" },
+ { SVGA3D_B8G8R8X8_UNORM_SRGB , "B8G8R8X8_UNORM_SRGB" },
+ { SVGA3D_Z_DF16 , "Z_DF16" },
+ { SVGA3D_Z_DF24 , "Z_DF24" },
+ { SVGA3D_Z_D24S8_INT , "Z_D24S8_INT" },
+ { SVGA3D_YV12 , "YV12" },
+ { SVGA3D_R32G32B32A32_FLOAT , "R32G32B32A32_FLOAT" },
+ { SVGA3D_R16G16B16A16_FLOAT , "R16G16B16A16_FLOAT" },
+ { SVGA3D_R16G16B16A16_UNORM , "R16G16B16A16_UNORM" },
+ { SVGA3D_R32G32_FLOAT , "R32G32_FLOAT" },
+ { SVGA3D_R10G10B10A2_UNORM , "R10G10B10A2_UNORM" },
+ { SVGA3D_R8G8B8A8_SNORM , "R8G8B8A8_SNORM" },
+ { SVGA3D_R16G16_FLOAT , "R16G16_FLOAT" },
+ { SVGA3D_R16G16_UNORM , "R16G16_UNORM" },
+ { SVGA3D_R16G16_SNORM , "R16G16_SNORM" },
+ { SVGA3D_R32_FLOAT , "R32_FLOAT" },
+ { SVGA3D_R8G8_SNORM , "R8G8_SNORM" },
+ { SVGA3D_R16_FLOAT , "R16_FLOAT" },
+ { SVGA3D_D16_UNORM , "D16_UNORM" },
+ { SVGA3D_A8_UNORM , "A8_UNORM" },
+ { SVGA3D_BC1_UNORM , "BC1_UNORM" },
+ { SVGA3D_BC2_UNORM , "BC2_UNORM" },
+ { SVGA3D_BC3_UNORM , "BC3_UNORM" },
+ { SVGA3D_B5G6R5_UNORM , "B5G6R5_UNORM" },
+ { SVGA3D_B5G5R5A1_UNORM , "B5G5R5A1_UNORM" },
+ { SVGA3D_B8G8R8A8_UNORM , "B8G8R8A8_UNORM" },
+ { SVGA3D_B8G8R8X8_UNORM , "B8G8R8X8_UNORM" },
+ { SVGA3D_BC4_UNORM , "BC4_UNORM" },
+ { SVGA3D_BC5_UNORM , "BC5_UNORM" },
+ { SVGA3D_B4G4R4A4_UNORM , "B4G4R4A4_UNORM" },
+ { SVGA3D_BC6H_TYPELESS , "BC6H_TYPELESS" },
+ { SVGA3D_BC6H_UF16 , "BC6H_UF16" },
+ { SVGA3D_BC6H_SF16 , "BC6H_SF16" },
+ { SVGA3D_BC7_TYPELESS , "BC7_TYPELESS" },
+ { SVGA3D_BC7_UNORM , "BC7_UNORM" },
+ { SVGA3D_BC7_UNORM_SRGB , "BC7_UNORM_SRGB" },
+ { SVGA3D_AYUV , "AYUV" },
+};
+VMSVGAINFOENUMMAP_MAKE(RT_NOTHING, g_SVGA3dSurfaceFormat2String, g_aSVGA3dSurfaceFormats, "SVGA3D_");
+
+/** Values for SVGA3dTextureFilter, prefix SVGA3D_TEX_FILTER_. */
+static const char * const g_apszTexureFilters[] =
+{
+ "NONE",
+ "NEAREST",
+ "LINEAR",
+ "ANISOTROPIC",
+ "FLATCUBIC",
+ "GAUSSIANCUBIC",
+ "PYRAMIDALQUAD",
+ "GAUSSIANQUAD",
+};
+
+/** SVGA3dSurface1Flags values, prefix SVGA3D_SURFACE_. */
+static VMSVGAINFOFLAGS32 const g_aSvga3DSurfaceFlags[] =
+{
+ { SVGA3D_SURFACE_CUBEMAP , "CUBEMAP" },
+ { SVGA3D_SURFACE_HINT_STATIC , "HINT_STATIC" },
+ { SVGA3D_SURFACE_HINT_DYNAMIC , "HINT_DYNAMIC" },
+ { SVGA3D_SURFACE_HINT_INDEXBUFFER , "HINT_INDEXBUFFER" },
+ { SVGA3D_SURFACE_HINT_VERTEXBUFFER , "HINT_VERTEXBUFFER" },
+ { SVGA3D_SURFACE_HINT_TEXTURE , "HINT_TEXTURE" },
+ { SVGA3D_SURFACE_HINT_RENDERTARGET , "HINT_RENDERTARGET" },
+ { SVGA3D_SURFACE_HINT_DEPTHSTENCIL , "HINT_DEPTHSTENCIL" },
+ { SVGA3D_SURFACE_HINT_WRITEONLY , "HINT_WRITEONLY" },
+ { SVGA3D_SURFACE_DEAD2 , "MASKABLE_ANTIALIAS" }, /* SVGA3D_SURFACE_MASKABLE_ANTIALIAS */
+ { SVGA3D_SURFACE_AUTOGENMIPMAPS , "AUTOGENMIPMAPS" },
+};
+
+
+#ifdef VMSVGA3D_DIRECT3D
+
+/** Values for D3DFORMAT, prefix D3DFMT_. */
+static VMSVGAINFOENUM const g_aD3DFormats[] =
+{
+ { D3DFMT_UNKNOWN , "UNKNOWN" },
+ { D3DFMT_R8G8B8 , "R8G8B8" },
+ { D3DFMT_A8R8G8B8 , "A8R8G8B8" },
+ { D3DFMT_X8R8G8B8 , "X8R8G8B8" },
+ { D3DFMT_R5G6B5 , "R5G6B5" },
+ { D3DFMT_X1R5G5B5 , "X1R5G5B5" },
+ { D3DFMT_A1R5G5B5 , "A1R5G5B5" },
+ { D3DFMT_A4R4G4B4 , "A4R4G4B4" },
+ { D3DFMT_R3G3B2 , "R3G3B2" },
+ { D3DFMT_A8 , "A8" },
+ { D3DFMT_A8R3G3B2 , "A8R3G3B2" },
+ { D3DFMT_X4R4G4B4 , "X4R4G4B4" },
+ { D3DFMT_A2B10G10R10 , "A2B10G10R10" },
+ { D3DFMT_A8B8G8R8 , "A8B8G8R8" },
+ { D3DFMT_X8B8G8R8 , "X8B8G8R8" },
+ { D3DFMT_G16R16 , "G16R16" },
+ { D3DFMT_A2R10G10B10 , "A2R10G10B10" },
+ { D3DFMT_A16B16G16R16 , "A16B16G16R16" },
+ { D3DFMT_A8P8 , "A8P8" },
+ { D3DFMT_P8 , "P8" },
+ { D3DFMT_L8 , "L8" },
+ { D3DFMT_A8L8 , "A8L8" },
+ { D3DFMT_A4L4 , "A4L4" },
+ { D3DFMT_V8U8 , "V8U8" },
+ { D3DFMT_L6V5U5 , "L6V5U5" },
+ { D3DFMT_X8L8V8U8 , "X8L8V8U8" },
+ { D3DFMT_Q8W8V8U8 , "Q8W8V8U8" },
+ { D3DFMT_V16U16 , "V16U16" },
+ { D3DFMT_A2W10V10U10 , "A2W10V10U10" },
+ { D3DFMT_D16_LOCKABLE , "D16_LOCKABLE" },
+ { D3DFMT_D32 , "D32" },
+ { D3DFMT_D15S1 , "D15S1" },
+ { D3DFMT_D24S8 , "D24S8" },
+ { D3DFMT_D24X8 , "D24X8" },
+ { D3DFMT_D24X4S4 , "D24X4S4" },
+ { D3DFMT_D16 , "D16" },
+ { D3DFMT_L16 , "L16" },
+ { D3DFMT_D32F_LOCKABLE , "D32F_LOCKABLE" },
+ { D3DFMT_D24FS8 , "D24FS8" },
+ { D3DFMT_VERTEXDATA , "VERTEXDATA" },
+ { D3DFMT_INDEX16 , "INDEX16" },
+ { D3DFMT_INDEX32 , "INDEX32" },
+ { D3DFMT_Q16W16V16U16 , "Q16W16V16U16" },
+ { D3DFMT_R16F , "R16F" },
+ { D3DFMT_G16R16F , "G16R16F" },
+ { D3DFMT_A16B16G16R16F , "A16B16G16R16F" },
+ { D3DFMT_R32F , "R32F" },
+ { D3DFMT_G32R32F , "G32R32F" },
+ { D3DFMT_A32B32G32R32F , "A32B32G32R32F" },
+ { D3DFMT_CxV8U8 , "CxV8U8" },
+ /* Fourcc values, MSB is in the right most char: */
+ { D3DFMT_MULTI2_ARGB8 , "MULTI2_ARGB8" },
+ { D3DFMT_DXT1 , "DXT1" },
+ { D3DFMT_DXT2 , "DXT2" },
+ { D3DFMT_YUY2 , "YUY2" },
+ { D3DFMT_DXT3 , "DXT3" },
+ { D3DFMT_DXT4 , "DXT4" },
+ { D3DFMT_DXT5 , "DXT5" },
+ { D3DFMT_G8R8_G8B8 , "G8R8_G8B8" },
+ { D3DFMT_R8G8_B8G8 , "R8G8_B8G8" },
+ { D3DFMT_UYVY , "UYVY" },
+ { D3DFMT_FORCE_DWORD , "FORCE_DWORD" }, /* UINT32_MAX */
+};
+VMSVGAINFOENUMMAP_MAKE(static, g_D3DFormat2String, g_aD3DFormats, "D3DFMT_");
+
+/** Values for D3DMULTISAMPLE_TYPE, prefix D3DMULTISAMPLE_. */
+static VMSVGAINFOENUM const g_aD3DMultiSampleTypes[] =
+{
+ { D3DMULTISAMPLE_NONE , "NONE" },
+ { D3DMULTISAMPLE_NONMASKABLE , "NONMASKABLE" },
+ { D3DMULTISAMPLE_2_SAMPLES , "2_SAMPLES" },
+ { D3DMULTISAMPLE_3_SAMPLES , "3_SAMPLES" },
+ { D3DMULTISAMPLE_4_SAMPLES , "4_SAMPLES" },
+ { D3DMULTISAMPLE_5_SAMPLES , "5_SAMPLES" },
+ { D3DMULTISAMPLE_6_SAMPLES , "6_SAMPLES" },
+ { D3DMULTISAMPLE_7_SAMPLES , "7_SAMPLES" },
+ { D3DMULTISAMPLE_8_SAMPLES , "8_SAMPLES" },
+ { D3DMULTISAMPLE_9_SAMPLES , "9_SAMPLES" },
+ { D3DMULTISAMPLE_10_SAMPLES , "10_SAMPLES" },
+ { D3DMULTISAMPLE_11_SAMPLES , "11_SAMPLES" },
+ { D3DMULTISAMPLE_12_SAMPLES , "12_SAMPLES" },
+ { D3DMULTISAMPLE_13_SAMPLES , "13_SAMPLES" },
+ { D3DMULTISAMPLE_14_SAMPLES , "14_SAMPLES" },
+ { D3DMULTISAMPLE_15_SAMPLES , "15_SAMPLES" },
+ { D3DMULTISAMPLE_16_SAMPLES , "16_SAMPLES" },
+ { D3DMULTISAMPLE_FORCE_DWORD , "FORCE_DWORD" },
+};
+VMSVGAINFOENUMMAP_MAKE(static, g_D3DMultiSampleType2String, g_aD3DMultiSampleTypes, "D3DMULTISAMPLE_");
+
+/** D3DUSAGE_XXX flag value, prefix D3DUSAGE_. */
+static VMSVGAINFOFLAGS32 const g_aD3DUsageFlags[] =
+{
+ { D3DUSAGE_RENDERTARGET , "RENDERTARGET" },
+ { D3DUSAGE_DEPTHSTENCIL , "DEPTHSTENCIL" },
+ { D3DUSAGE_WRITEONLY , "WRITEONLY" },
+ { D3DUSAGE_SOFTWAREPROCESSING , "SOFTWAREPROCESSING" },
+ { D3DUSAGE_DONOTCLIP , "DONOTCLIP" },
+ { D3DUSAGE_POINTS , "POINTS" },
+ { D3DUSAGE_RTPATCHES , "RTPATCHES" },
+ { D3DUSAGE_NPATCHES , "NPATCHES" },
+ { D3DUSAGE_DYNAMIC , "DYNAMIC" },
+ { D3DUSAGE_AUTOGENMIPMAP , "AUTOGENMIPMAP" },
+ { D3DUSAGE_RESTRICTED_CONTENT , "RESTRICTED_CONTENT" },
+ { D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER , "RESTRICT_SHARED_RESOURCE_DRIVER" },
+ { D3DUSAGE_RESTRICT_SHARED_RESOURCE , "RESTRICT_SHARED_RESOURCE" },
+ { D3DUSAGE_DMAP , "DMAP" },
+ { D3DUSAGE_NONSECURE , "NONSECURE" },
+ { D3DUSAGE_TEXTAPI , "TEXTAPI" },
+};
+
+#endif /* VMSVGA3D_DIRECT3D */
+
+
+void vmsvga3dInfoU32Flags(PCDBGFINFOHLP pHlp, uint32_t fFlags, const char *pszPrefix, PCVMSVGAINFOFLAGS32 paFlags, uint32_t cFlags)
+{
+ for (uint32_t i = 0; i < cFlags; i++)
+ if ((paFlags[i].fFlags & fFlags) == paFlags[i].fFlags)
+ {
+ Assert(paFlags[i].fFlags);
+ pHlp->pfnPrintf(pHlp, " %s%s", pszPrefix, paFlags[i].pszJohnny);
+ fFlags &= ~paFlags[i].fFlags;
+ if (!fFlags)
+ return;
+ }
+ if (fFlags)
+ pHlp->pfnPrintf(pHlp, " UNKNOWN_%#x", fFlags);
+}
+
+
+/**
+ * Worker for vmsvgaR3Info that display details of a host window.
+ *
+ * @param pHlp The output methods.
+ * @param idHostWindow The host window handle/id/whatever.
+ */
+void vmsvga3dInfoHostWindow(PCDBGFINFOHLP pHlp, uint64_t idHostWindow)
+{
+#ifdef RT_OS_WINDOWS
+ HWND hwnd = (HWND)(uintptr_t)idHostWindow;
+ Assert((uintptr_t)hwnd == idHostWindow);
+ if (hwnd != NULL)
+ {
+ WINDOWINFO Info;
+ RT_ZERO(Info);
+ Info.cbSize = sizeof(Info);
+ if (GetWindowInfo(hwnd, &Info))
+ {
+ pHlp->pfnPrintf(pHlp, " Window rect: xLeft=%d, yTop=%d, xRight=%d, yBottom=%d (cx=%d, cy=%d)\n",
+ Info.rcWindow.left, Info.rcWindow.top, Info.rcWindow.right, Info.rcWindow.bottom,
+ Info.rcWindow.right - Info.rcWindow.left, Info.rcWindow.bottom - Info.rcWindow.top);
+ pHlp->pfnPrintf(pHlp, " Client rect: xLeft=%d, yTop=%d, xRight=%d, yBottom=%d (cx=%d, cy=%d)\n",
+ Info.rcClient.left, Info.rcClient.top, Info.rcClient.right, Info.rcClient.bottom,
+ Info.rcClient.right - Info.rcClient.left, Info.rcClient.bottom - Info.rcClient.top);
+ pHlp->pfnPrintf(pHlp, " Style: %#x", Info.dwStyle);
+ static const VMSVGAINFOFLAGS32 g_aStyles[] =
+ {
+ { WS_POPUP , "POPUP" },
+ { WS_CHILD , "CHILD" },
+ { WS_MINIMIZE , "MINIMIZE" },
+ { WS_VISIBLE , "VISIBLE" },
+ { WS_DISABLED , "DISABLED" },
+ { WS_CLIPSIBLINGS , "CLIPSIBLINGS" },
+ { WS_CLIPCHILDREN , "CLIPCHILDREN" },
+ { WS_MAXIMIZE , "MAXIMIZE" },
+ { WS_BORDER , "BORDER" },
+ { WS_DLGFRAME , "DLGFRAME" },
+ { WS_VSCROLL , "VSCROLL" },
+ { WS_HSCROLL , "HSCROLL" },
+ { WS_SYSMENU , "SYSMENU" },
+ { WS_THICKFRAME , "THICKFRAME" },
+ { WS_GROUP , "GROUP" },
+ { WS_TABSTOP , "TABSTOP" },
+ };
+ vmsvga3dInfoU32Flags(pHlp, Info.dwStyle, "", g_aStyles, RT_ELEMENTS(g_aStyles));
+ pHlp->pfnPrintf(pHlp, "\n");
+
+ pHlp->pfnPrintf(pHlp, " ExStyle: %#x", Info.dwExStyle);
+ static const VMSVGAINFOFLAGS32 g_aExStyles[] =
+ {
+ { WS_EX_DLGMODALFRAME, "DLGMODALFRAME" },
+ { 0x00000002, "DRAGDETECT" },
+ { WS_EX_NOPARENTNOTIFY, "NOPARENTNOTIFY" },
+ { WS_EX_TOPMOST, "TOPMOST" },
+ { WS_EX_ACCEPTFILES, "ACCEPTFILES" },
+ { WS_EX_TRANSPARENT, "TRANSPARENT" },
+ { WS_EX_MDICHILD, "MDICHILD" },
+ { WS_EX_TOOLWINDOW, "TOOLWINDOW" },
+ { WS_EX_WINDOWEDGE, "WINDOWEDGE" },
+ { WS_EX_CLIENTEDGE, "CLIENTEDGE" },
+ { WS_EX_CONTEXTHELP, "CONTEXTHELP" },
+ { WS_EX_RIGHT, "RIGHT" },
+ /*{ WS_EX_LEFT, "LEFT" }, = 0 */
+ { WS_EX_RTLREADING, "RTLREADING" },
+ /*{ WS_EX_LTRREADING, "LTRREADING" }, = 0 */
+ { WS_EX_LEFTSCROLLBAR, "LEFTSCROLLBAR" },
+ /*{ WS_EX_RIGHTSCROLLBAR, "RIGHTSCROLLBAR" }, = 0 */
+ { WS_EX_CONTROLPARENT, "CONTROLPARENT" },
+ { WS_EX_STATICEDGE, "STATICEDGE" },
+ { WS_EX_APPWINDOW, "APPWINDOW" },
+ { WS_EX_LAYERED, "LAYERED" },
+ { WS_EX_NOINHERITLAYOUT, "NOINHERITLAYOUT" },
+ { WS_EX_LAYOUTRTL, "LAYOUTRTL" },
+ { WS_EX_COMPOSITED, "COMPOSITED" },
+ { WS_EX_NOACTIVATE, "NOACTIVATE" },
+ };
+ vmsvga3dInfoU32Flags(pHlp, Info.dwExStyle, "", g_aExStyles, RT_ELEMENTS(g_aExStyles));
+ pHlp->pfnPrintf(pHlp, "\n");
+
+ pHlp->pfnPrintf(pHlp, " Window Status: %#x\n", Info.dwWindowStatus);
+ if (Info.cxWindowBorders || Info.cyWindowBorders)
+ pHlp->pfnPrintf(pHlp, " Borders: cx=%u, cy=%u\n", Info.cxWindowBorders, Info.cyWindowBorders);
+ pHlp->pfnPrintf(pHlp, " Window Type: %#x\n", Info.atomWindowType);
+ pHlp->pfnPrintf(pHlp, " Creator Ver: %#x\n", Info.wCreatorVersion);
+ }
+ else
+ pHlp->pfnPrintf(pHlp, " GetWindowInfo: last error %d\n", GetLastError());
+ }
+
+#elif defined(RT_OS_DARWIN)
+ int rc = ExplicitlyLoadVBoxSVGA3DObjC(false /*fResolveAllImports*/, NULL /*pErrInfo*/);
+ if (RT_SUCCESS(rc))
+ vmsvga3dCocoaViewInfo(pHlp, (NativeNSViewRef)(uintptr_t)idHostWindow);
+ else
+ pHlp->pfnPrintf(pHlp, " Windows info: vmsvga3dCocoaViewInfo failed to load (%Rrc)\n", rc);
+
+#else
+ RT_NOREF(idHostWindow);
+ pHlp->pfnPrintf(pHlp, " Windows info: Not implemented on this platform\n");
+#endif
+}
+
+
+/**
+ * Looks up an enum value in a translation table.
+ *
+ * @returns The value name.
+ * @param iValue The value to name.
+ * @param pEnumMap Enum value to string mapping.
+ */
+const char *vmsvgaLookupEnum(int32_t iValue, PCVMSVGAINFOENUMMAP pEnumMap)
+{
+ PCVMSVGAINFOENUM paValues = pEnumMap->paValues;
+
+#ifdef VBOX_STRICT
+ /*
+ * Check that it's really sorted, or the binary lookup won't work right.
+ */
+ if (!*pEnumMap->pfAsserted)
+ {
+ *pEnumMap->pfAsserted = true;
+ for (uint32_t i = 1; i < pEnumMap->cValues; i++)
+ AssertMsg(paValues[i - 1].iValue <= paValues[i].iValue,
+ ("i = %d: %d followed by %d", i, paValues[i - 1].iValue, paValues[i].iValue));
+ }
+#endif
+
+ /*
+ * Binary search
+ */
+ uint32_t iStart = 0;
+ uint32_t iEnd = (uint32_t)pEnumMap->cValues;
+ for (;;)
+ {
+ uint32_t i = iStart + (iEnd - iStart) / 2;
+ if (iValue < paValues[i].iValue)
+ {
+ if (i > iStart)
+ iEnd = i;
+ else
+ break;
+ }
+ else if (iValue > paValues[i].iValue)
+ {
+ i++;
+ if (i < iEnd)
+ iStart = i;
+ else
+ break;
+ }
+ else
+ return paValues[i].pszName;
+ }
+ return NULL;
+}
+
+
+/**
+ * Formats an enum value as a string, sparse mapping table.
+ *
+ * @returns pszBuffer.
+ * @param pszBuffer The output buffer.
+ * @param cbBuffer The size of the output buffer.
+ * @param pszName The variable name, optional.
+ * @param iValue The enum value.
+ * @param fPrefix Whether to prepend the prefix or not.
+ * @param pEnumMap Enum value to string mapping.
+ */
+char *vmsvgaFormatEnumValueEx(char *pszBuffer, size_t cbBuffer, const char *pszName, int32_t iValue,
+ bool fPrefix, PCVMSVGAINFOENUMMAP pEnumMap)
+{
+ const char *pszValueName = vmsvgaLookupEnum(iValue, pEnumMap);
+ const char *pszPrefix = fPrefix ? pEnumMap->pszPrefix : "";
+ if (pszValueName)
+ {
+ if (pszName)
+ RTStrPrintf(pszBuffer, cbBuffer, "%s = %s%s (%#x)", pszName, pszPrefix, pszValueName, iValue);
+ else
+ RTStrPrintf(pszBuffer, cbBuffer, "%s%s (%#x)", pszPrefix, pszValueName, iValue);
+ return pszBuffer;
+ }
+
+ if (pszName)
+ RTStrPrintf(pszBuffer, cbBuffer, "%s = %sUNKNOWN_%d (%#x)", pszName, pszPrefix, iValue, iValue);
+ else
+ RTStrPrintf(pszBuffer, cbBuffer, "%sUNKNOWN_%d (%#x)", pszPrefix, iValue, iValue);
+ return pszBuffer;
+}
+
+
+/**
+ * Formats an enum value as a string.
+ *
+ * @returns pszBuffer.
+ * @param pszBuffer The output buffer.
+ * @param cbBuffer The size of the output buffer.
+ * @param pszName The variable name, optional.
+ * @param uValue The enum value.
+ * @param pszPrefix The prefix of the enum values. Empty string if
+ * none. This helps reduce the memory footprint
+ * as well as the source code size.
+ * @param papszValues One to one string mapping of the enum values.
+ * @param cValues The number of values in the mapping.
+ */
+char *vmsvgaFormatEnumValue(char *pszBuffer, size_t cbBuffer, const char *pszName, uint32_t uValue,
+ const char *pszPrefix, const char * const *papszValues, size_t cValues)
+{
+ if (uValue < cValues)
+ {
+ if (pszName)
+ RTStrPrintf(pszBuffer, cbBuffer, "%s = %s%s (%#x)", pszName, pszPrefix, papszValues[uValue], uValue);
+ else
+ RTStrPrintf(pszBuffer, cbBuffer, "%s%s (%#x)", pszPrefix, papszValues[uValue], uValue);
+ }
+ else
+ {
+ if (pszName)
+ RTStrPrintf(pszBuffer, cbBuffer, "%s = %sUNKNOWN_%d (%#x)", pszName, pszPrefix, uValue, uValue);
+ else
+ RTStrPrintf(pszBuffer, cbBuffer, "%sUNKNOWN_%d (%#x)", pszPrefix, uValue, uValue);
+ }
+ return pszBuffer;
+}
+
+
+/**
+ * DBGF info printer for vmsvga3dAsciiPrint.
+ *
+ * @param pszLine The line to print.
+ * @param pvUser The debug info helpers.
+ */
+DECLCALLBACK(void) vmsvga3dAsciiPrintlnInfo(const char *pszLine, void *pvUser)
+{
+ PCDBGFINFOHLP pHlp = (PCDBGFINFOHLP)pvUser;
+ pHlp->pfnPrintf(pHlp, ">%s<\n", pszLine);
+}
+
+
+/**
+ * Log printer for vmsvga3dAsciiPrint.
+ *
+ * @param pszLine The line to print.
+ * @param pvUser Ignored.
+ */
+DECLCALLBACK(void) vmsvga3dAsciiPrintlnLog(const char *pszLine, void *pvUser)
+{
+ size_t cch = strlen(pszLine);
+ while (cch > 0 && pszLine[cch - 1] == ' ')
+ cch--;
+ RTLogPrintf("%.*s\n", cch, pszLine);
+ NOREF(pvUser);
+}
+
+
+void vmsvga3dAsciiPrint(PFNVMSVGAASCIIPRINTLN pfnPrintLine, void *pvUser, void const *pvImage, size_t cbImage,
+ uint32_t cx, uint32_t cy, uint32_t cbScanline, SVGA3dSurfaceFormat enmFormat, bool fInvY,
+ uint32_t cchMaxX, uint32_t cchMaxY)
+{
+ RT_NOREF(cbImage);
+
+ /*
+ * Skip stuff we can't or won't need to handle.
+ */
+ if (!cx || !cy || !cchMaxX || !cchMaxY)
+ return;
+ switch (enmFormat)
+ {
+ /* Compressed. */
+ case SVGA3D_DXT1:
+ case SVGA3D_DXT2:
+ case SVGA3D_DXT3:
+ case SVGA3D_DXT4:
+ case SVGA3D_DXT5:
+ return;
+ /* Generic. */
+ case SVGA3D_BUFFER:
+ return;
+ default:
+ break; /* ok */
+ }
+
+ /*
+ * Figure the pixel conversion factors.
+ */
+ uint32_t cxPerChar = cx / cchMaxX + 1;
+ uint32_t cyPerChar = cy / cchMaxY + 1;
+ /** @todo try keep aspect... */
+ uint32_t const cchLine = (cx + cxPerChar - 1) / cxPerChar;
+ uint32_t const cbSrcPixel = vmsvga3dSurfaceFormatSize(enmFormat, NULL, NULL);
+
+ /*
+ * The very simple conversion we're doing in this function is based on
+ * mapping a block of converted pixels to an ASCII character of similar
+ * weigth. We do that by summing up all the 8-bit gray scale pixels in
+ * that block, applying a conversion factor and getting an index into an
+ * array of increasingly weighty characters.
+ */
+ static const char s_szPalette[] = " ..`',:;icodxkO08XNWM";
+ static const uint32_t s_cchPalette = sizeof(s_szPalette) - 1;
+ uint32_t const cPixelsWeightPerChar = cxPerChar * cyPerChar * 256;
+
+ /*
+ * Do the work
+ */
+ uint32_t *pauScanline = (uint32_t *)RTMemTmpAllocZ(sizeof(pauScanline[0]) * cchLine + cchLine + 1);
+ if (!pauScanline)
+ return;
+ char *pszLine = (char *)&pauScanline[cchLine];
+ RTCPTRUNION uSrc;
+ uSrc.pv = pvImage;
+ if (fInvY)
+ uSrc.pu8 += (cy - 1) * cbScanline;
+ uint32_t cyLeft = cy;
+ uint32_t cyLeftInScanline = cyPerChar;
+ bool fHitFormatAssert = false;
+ for (;;)
+ {
+ /*
+ * Process the scanline. This is tedious because of all the
+ * different formats. We generally ignore alpha, unless it's
+ * all we've got to work with.
+ * Color to 8-bit grayscale conversion is done by averaging.
+ */
+#define CONVERT_SCANLINE(a_RdExpr, a_AddExpr) \
+ do { \
+ for (uint32_t xSrc = 0, xDst = 0, cxLeftInChar = cxPerChar; xSrc < cx; xSrc++) \
+ { \
+ a_RdExpr; \
+ pauScanline[xDst] += (a_AddExpr) & 0xff; \
+ Assert(pauScanline[xDst] <= cPixelsWeightPerChar); \
+ if (--cxLeftInChar == 0) \
+ { \
+ xDst++; \
+ cxLeftInChar = cxPerChar; \
+ } \
+ } \
+ } while (0)
+
+ switch (enmFormat)
+ {
+ /* Unsigned RGB and super/subsets. */
+ case SVGA3D_X8R8G8B8:
+ case SVGA3D_A8R8G8B8:
+ CONVERT_SCANLINE(uint32_t const u32Tmp = uSrc.pu32[xSrc],
+ ( ( u32Tmp & 0xff) /* B */
+ + ((u32Tmp >> 8) & 0xff) /* G */
+ + ((u32Tmp >> 16) & 0xff) /* R */) / 3);
+ break;
+ case SVGA3D_R5G6B5:
+ CONVERT_SCANLINE(uint16_t const u16Tmp = uSrc.pu16[xSrc],
+ ( ( u16Tmp & 0x1f) * 8
+ + ((u16Tmp >> 5) & 0x3f) * 4
+ + ( u16Tmp >> 11) * 8 ) / 3 );
+ break;
+ case SVGA3D_X1R5G5B5:
+ case SVGA3D_A1R5G5B5:
+ CONVERT_SCANLINE(uint16_t const u16Tmp = uSrc.pu16[xSrc],
+ ( ( u16Tmp & 0x1f) * 8
+ + ((u16Tmp >> 5) & 0x1f) * 8
+ + ((u16Tmp >> 10) & 0x1f) * 8) / 3 );
+ break;
+ case SVGA3D_A4R4G4B4:
+ CONVERT_SCANLINE(uint16_t const u16Tmp = uSrc.pu16[xSrc],
+ ( ( u16Tmp & 0xf) * 16
+ + ((u16Tmp >> 4) & 0xf) * 16
+ + ((u16Tmp >> 8) & 0xf) * 16) / 3 );
+ break;
+ case SVGA3D_A16B16G16R16:
+ CONVERT_SCANLINE(uint64_t const u64Tmp = uSrc.pu64[xSrc],
+ ( ((u64Tmp >> 8) & 0xff) /* R */
+ + ((u64Tmp >> 24) & 0xff) /* G */
+ + ((u64Tmp >> 40) & 0xff) /* B */ ) / 3);
+ break;
+ case SVGA3D_A2R10G10B10:
+ CONVERT_SCANLINE(uint32_t const u32Tmp = uSrc.pu32[xSrc],
+ ( ( u32Tmp & 0x3ff) /* B */
+ + ((u32Tmp >> 10) & 0x3ff) /* G */
+ + ((u32Tmp >> 20) & 0x3ff) /* R */ ) / (3 * 4));
+ break;
+ case SVGA3D_G16R16:
+ CONVERT_SCANLINE(uint32_t const u32Tmp = uSrc.pu32[xSrc],
+ ( (u32Tmp & 0xffff) /* R */
+ + (u32Tmp >> 16 ) /* G */) / 0x200);
+ break;
+
+ /* Depth. */
+ case SVGA3D_Z_D32:
+ CONVERT_SCANLINE(uint32_t const u32Tmp = ~((uSrc.pu32[xSrc] >> 1) | uSrc.pu32[xSrc]) & UINT32_C(0x44444444),
+ (( u32Tmp >> (2 - 0)) & RT_BIT_32(0))
+ | ((u32Tmp >> ( 6 - 1)) & RT_BIT_32(1))
+ | ((u32Tmp >> (10 - 2)) & RT_BIT_32(2))
+ | ((u32Tmp >> (14 - 3)) & RT_BIT_32(3))
+ | ((u32Tmp >> (18 - 4)) & RT_BIT_32(4))
+ | ((u32Tmp >> (22 - 5)) & RT_BIT_32(5))
+ | ((u32Tmp >> (26 - 6)) & RT_BIT_32(6))
+ | ((u32Tmp >> (30 - 7)) & RT_BIT_32(7)) );
+ break;
+ case SVGA3D_Z_D16:
+ CONVERT_SCANLINE(uint16_t const u16Tmp = ~uSrc.pu16[xSrc],
+ ((u16Tmp >> ( 1 - 0)) & RT_BIT_32(0))
+ | ((u16Tmp >> ( 3 - 1)) & RT_BIT_32(1))
+ | ((u16Tmp >> ( 5 - 2)) & RT_BIT_32(2))
+ | ((u16Tmp >> ( 7 - 3)) & RT_BIT_32(3))
+ | ((u16Tmp >> ( 9 - 4)) & RT_BIT_32(4))
+ | ((u16Tmp >> (11 - 5)) & RT_BIT_32(5))
+ | ((u16Tmp >> (13 - 6)) & RT_BIT_32(6))
+ | ((u16Tmp >> (15 - 7)) & RT_BIT_32(7)) );
+ break;
+ case SVGA3D_Z_D24S8:
+ CONVERT_SCANLINE(uint32_t const u32Tmp = uSrc.pu32[xSrc],
+ ( u32Tmp & 0xff) /* stencile */
+ | ((~u32Tmp >> 18) & 0x3f));
+ break;
+ case SVGA3D_Z_D15S1:
+ CONVERT_SCANLINE(uint16_t const u16Tmp = uSrc.pu16[xSrc],
+ ( (u16Tmp & 0x01) << 7) /* stencile */
+ | ((~u16Tmp >> 8) & 0x7f));
+ break;
+
+ /* Pure alpha. */
+ case SVGA3D_ALPHA8:
+ CONVERT_SCANLINE(RT_NOTHING, uSrc.pu8[xSrc]);
+ break;
+
+ /* Luminance */
+ case SVGA3D_LUMINANCE8:
+ CONVERT_SCANLINE(RT_NOTHING, uSrc.pu8[xSrc]);
+ break;
+ case SVGA3D_LUMINANCE4_ALPHA4:
+ CONVERT_SCANLINE(RT_NOTHING, uSrc.pu8[xSrc] & 0xf0);
+ break;
+ case SVGA3D_LUMINANCE16:
+ CONVERT_SCANLINE(RT_NOTHING, uSrc.pu16[xSrc] >> 8);
+ break;
+ case SVGA3D_LUMINANCE8_ALPHA8:
+ CONVERT_SCANLINE(RT_NOTHING, uSrc.pu16[xSrc] >> 8);
+ break;
+
+ /* Not supported. */
+ case SVGA3D_DXT1:
+ case SVGA3D_DXT2:
+ case SVGA3D_DXT3:
+ case SVGA3D_DXT4:
+ case SVGA3D_DXT5:
+ case SVGA3D_BUFFER:
+ AssertFailedBreak();
+
+ /* Not considered for implementation yet. */
+ case SVGA3D_BUMPU8V8:
+ case SVGA3D_BUMPL6V5U5:
+ case SVGA3D_BUMPX8L8V8U8:
+ case SVGA3D_FORMAT_DEAD1:
+ case SVGA3D_ARGB_S10E5:
+ case SVGA3D_ARGB_S23E8:
+ case SVGA3D_V8U8:
+ case SVGA3D_Q8W8V8U8:
+ case SVGA3D_CxV8U8:
+ case SVGA3D_X8L8V8U8:
+ case SVGA3D_A2W10V10U10:
+ case SVGA3D_R_S10E5:
+ case SVGA3D_R_S23E8:
+ case SVGA3D_RG_S10E5:
+ case SVGA3D_RG_S23E8:
+ case SVGA3D_Z_D24X8:
+ case SVGA3D_V16U16:
+ case SVGA3D_UYVY:
+ case SVGA3D_YUY2:
+ case SVGA3D_NV12:
+ case SVGA3D_FORMAT_DEAD2: /* Old SVGA3D_AYUV */
+ case SVGA3D_ATI1:
+ case SVGA3D_ATI2:
+ case SVGA3D_Z_DF16:
+ case SVGA3D_Z_DF24:
+ case SVGA3D_Z_D24S8_INT:
+ if (!fHitFormatAssert)
+ {
+ AssertMsgFailed(("%s is not implemented\n", vmsvgaLookupEnum((int)enmFormat, &g_SVGA3dSurfaceFormat2String)));
+ fHitFormatAssert = true;
+ }
+ RT_FALL_THRU();
+ default:
+ /* Lazy programmer fallbacks. */
+ if (cbSrcPixel == 4)
+ CONVERT_SCANLINE(uint32_t const u32Tmp = uSrc.pu32[xSrc],
+ ( ( u32Tmp & 0xff)
+ + ((u32Tmp >> 8) & 0xff)
+ + ((u32Tmp >> 16) & 0xff)
+ + ((u32Tmp >> 24) & 0xff) ) / 4);
+ else if (cbSrcPixel == 3)
+ CONVERT_SCANLINE(RT_NOTHING,
+ ( (uint32_t)uSrc.pu8[xSrc * 4]
+ + (uint32_t)uSrc.pu8[xSrc * 4 + 1]
+ + (uint32_t)uSrc.pu8[xSrc * 4 + 2] ) / 3);
+ else if (cbSrcPixel == 2)
+ CONVERT_SCANLINE(uint16_t const u16Tmp = uSrc.pu16[xSrc],
+ ( ( u16Tmp & 0xf)
+ + ((u16Tmp >> 4) & 0xf)
+ + ((u16Tmp >> 8) & 0xf)
+ + ((u16Tmp >> 12) & 0xf) ) * 4 /* mul 16 div 4 */ );
+ else if (cbSrcPixel == 1)
+ CONVERT_SCANLINE(RT_NOTHING, uSrc.pu8[xSrc]);
+ else
+ AssertFailed();
+ break;
+
+ }
+
+ /*
+ * Print we've reached the end of a block in y direction or if we're at
+ * the end of the image.
+ */
+ cyLeft--;
+ if (--cyLeftInScanline == 0 || cyLeft == 0)
+ {
+ for (uint32_t i = 0; i < cchLine; i++)
+ {
+ uint32_t off = pauScanline[i] * s_cchPalette / cPixelsWeightPerChar; Assert(off < s_cchPalette);
+ pszLine[i] = s_szPalette[off < sizeof(s_szPalette) - 1 ? off : sizeof(s_szPalette) - 1];
+ }
+ pszLine[cchLine] = '\0';
+ pfnPrintLine(pszLine, pvUser);
+
+ if (!cyLeft)
+ break;
+ cyLeftInScanline = cyPerChar;
+ RT_BZERO(pauScanline, sizeof(pauScanline[0]) * cchLine);
+ }
+
+ /*
+ * Advance.
+ */
+ if (!fInvY)
+ uSrc.pu8 += cbScanline;
+ else
+ uSrc.pu8 -= cbScanline;
+ }
+}
+
+
+
+/**
+ * Formats a SVGA3dRenderState structure as a string.
+ *
+ * @returns pszBuffer.
+ * @param pszBuffer Output string buffer.
+ * @param cbBuffer Size of output buffer.
+ * @param pRenderState The SVGA3d render state to format.
+ */
+char *vmsvga3dFormatRenderState(char *pszBuffer, size_t cbBuffer, SVGA3dRenderState const *pRenderState)
+{
+ /*
+ * List of render state names with type prefix.
+ *
+ * First char in the name is a type indicator:
+ * - '*' = requires special handling.
+ * - 'f' = SVGA3dbool
+ * - 'd' = uint32_t
+ * - 'r' = float
+ * - 'b' = SVGA3dBlendOp
+ * - 'c' = SVGA3dColor, SVGA3dColorMask
+ * - 'e' = SVGA3dBlendEquation
+ * - 'm' = SVGA3dColorMask
+ * - 'p' = SVGA3dCmpFunc
+ * - 's' = SVGA3dStencilOp
+ * - 'v' = SVGA3dVertexMaterial
+ * - 'w' = SVGA3dWrapFlags
+ */
+ static const char * const s_apszRenderStateNamesAndType[] =
+ {
+ "*" "INVALID", /* invalid */
+ "f" "ZENABLE", /* SVGA3dBool */
+ "f" "ZWRITEENABLE", /* SVGA3dBool */
+ "f" "ALPHATESTENABLE", /* SVGA3dBool */
+ "f" "DITHERENABLE", /* SVGA3dBool */
+ "f" "BLENDENABLE", /* SVGA3dBool */
+ "f" "FOGENABLE", /* SVGA3dBool */
+ "f" "SPECULARENABLE", /* SVGA3dBool */
+ "f" "STENCILENABLE", /* SVGA3dBool */
+ "f" "LIGHTINGENABLE", /* SVGA3dBool */
+ "f" "NORMALIZENORMALS", /* SVGA3dBool */
+ "f" "POINTSPRITEENABLE", /* SVGA3dBool */
+ "f" "POINTSCALEENABLE", /* SVGA3dBool */
+ "x" "STENCILREF", /* uint32_t */
+ "x" "STENCILMASK", /* uint32_t */
+ "x" "STENCILWRITEMASK", /* uint32_t */
+ "r" "FOGSTART", /* float */
+ "r" "FOGEND", /* float */
+ "r" "FOGDENSITY", /* float */
+ "r" "POINTSIZE", /* float */
+ "r" "POINTSIZEMIN", /* float */
+ "r" "POINTSIZEMAX", /* float */
+ "r" "POINTSCALE_A", /* float */
+ "r" "POINTSCALE_B", /* float */
+ "r" "POINTSCALE_C", /* float */
+ "c" "FOGCOLOR", /* SVGA3dColor */
+ "c" "AMBIENT", /* SVGA3dColor */
+ "*" "CLIPPLANEENABLE", /* SVGA3dClipPlanes */
+ "*" "FOGMODE", /* SVGA3dFogMode */
+ "*" "FILLMODE", /* SVGA3dFillMode */
+ "*" "SHADEMODE", /* SVGA3dShadeMode */
+ "*" "LINEPATTERN", /* SVGA3dLinePattern */
+ "b" "SRCBLEND", /* SVGA3dBlendOp */
+ "b" "DSTBLEND", /* SVGA3dBlendOp */
+ "e" "BLENDEQUATION", /* SVGA3dBlendEquation */
+ "*" "CULLMODE", /* SVGA3dFace */
+ "p" "ZFUNC", /* SVGA3dCmpFunc */
+ "p" "ALPHAFUNC", /* SVGA3dCmpFunc */
+ "p" "STENCILFUNC", /* SVGA3dCmpFunc */
+ "s" "STENCILFAIL", /* SVGA3dStencilOp */
+ "s" "STENCILZFAIL", /* SVGA3dStencilOp */
+ "s" "STENCILPASS", /* SVGA3dStencilOp */
+ "r" "ALPHAREF", /* float */
+ "*" "FRONTWINDING", /* SVGA3dFrontWinding */
+ "*" "COORDINATETYPE", /* SVGA3dCoordinateType */
+ "r" "ZBIAS", /* float */
+ "f" "RANGEFOGENABLE", /* SVGA3dBool */
+ "c" "COLORWRITEENABLE", /* SVGA3dColorMask */
+ "f" "VERTEXMATERIALENABLE", /* SVGA3dBool */
+ "v" "DIFFUSEMATERIALSOURCE", /* SVGA3dVertexMaterial */
+ "v" "SPECULARMATERIALSOURCE", /* SVGA3dVertexMaterial */
+ "v" "AMBIENTMATERIALSOURCE", /* SVGA3dVertexMaterial */
+ "v" "EMISSIVEMATERIALSOURCE", /* SVGA3dVertexMaterial */
+ "c" "TEXTUREFACTOR", /* SVGA3dColor */
+ "f" "LOCALVIEWER", /* SVGA3dBool */
+ "f" "SCISSORTESTENABLE", /* SVGA3dBool */
+ "c" "BLENDCOLOR", /* SVGA3dColor */
+ "f" "STENCILENABLE2SIDED", /* SVGA3dBool */
+ "p" "CCWSTENCILFUNC", /* SVGA3dCmpFunc */
+ "s" "CCWSTENCILFAIL", /* SVGA3dStencilOp */
+ "s" "CCWSTENCILZFAIL", /* SVGA3dStencilOp */
+ "s" "CCWSTENCILPASS", /* SVGA3dStencilOp */
+ "*" "VERTEXBLEND", /* SVGA3dVertexBlendFlags */
+ "r" "SLOPESCALEDEPTHBIAS", /* float */
+ "r" "DEPTHBIAS", /* float */
+ "r" "OUTPUTGAMMA", /* float */
+ "f" "ZVISIBLE", /* SVGA3dBool */
+ "f" "LASTPIXEL", /* SVGA3dBool */
+ "f" "CLIPPING", /* SVGA3dBool */
+ "w" "WRAP0", /* SVGA3dWrapFlags */
+ "w" "WRAP1", /* SVGA3dWrapFlags */
+ "w" "WRAP2", /* SVGA3dWrapFlags */
+ "w" "WRAP3", /* SVGA3dWrapFlags */
+ "w" "WRAP4", /* SVGA3dWrapFlags */
+ "w" "WRAP5", /* SVGA3dWrapFlags */
+ "w" "WRAP6", /* SVGA3dWrapFlags */
+ "w" "WRAP7", /* SVGA3dWrapFlags */
+ "w" "WRAP8", /* SVGA3dWrapFlags */
+ "w" "WRAP9", /* SVGA3dWrapFlags */
+ "w" "WRAP10", /* SVGA3dWrapFlags */
+ "w" "WRAP11", /* SVGA3dWrapFlags */
+ "w" "WRAP12", /* SVGA3dWrapFlags */
+ "w" "WRAP13", /* SVGA3dWrapFlags */
+ "w" "WRAP14", /* SVGA3dWrapFlags */
+ "w" "WRAP15", /* SVGA3dWrapFlags */
+ "f" "MULTISAMPLEANTIALIAS", /* SVGA3dBool */
+ "x" "MULTISAMPLEMASK", /* uint32_t */
+ "f" "INDEXEDVERTEXBLENDENABLE", /* SVGA3dBool */
+ "r" "TWEENFACTOR", /* float */
+ "f" "ANTIALIASEDLINEENABLE", /* SVGA3dBool */
+ "c" "COLORWRITEENABLE1", /* SVGA3dColorMask */
+ "c" "COLORWRITEENABLE2", /* SVGA3dColorMask */
+ "c" "COLORWRITEENABLE3", /* SVGA3dColorMask */
+ "f" "SEPARATEALPHABLENDENABLE", /* SVGA3dBool */
+ "b" "SRCBLENDALPHA", /* SVGA3dBlendOp */
+ "b" "DSTBLENDALPHA", /* SVGA3dBlendOp */
+ "e" "BLENDEQUATIONALPHA", /* SVGA3dBlendEquation */
+ "*" "TRANSPARENCYANTIALIAS", /* SVGA3dTransparencyAntialiasType */
+ "r" "LINEWIDTH", /* float */
+ };
+
+ uint32_t iState = pRenderState->state;
+ if (iState != SVGA3D_RS_INVALID)
+ {
+ if (iState < RT_ELEMENTS(s_apszRenderStateNamesAndType))
+ {
+ const char *pszName = s_apszRenderStateNamesAndType[iState];
+ char const chType = *pszName++;
+
+ union
+ {
+ uint32_t u;
+ float r;
+ SVGA3dColorMask Color;
+ } uValue;
+ uValue.u = pRenderState->uintValue;
+
+ switch (chType)
+ {
+ case 'f':
+ if (uValue.u == 0)
+ RTStrPrintf(pszBuffer, cbBuffer, "%s = false", pszName);
+ else if (uValue.u == 1)
+ RTStrPrintf(pszBuffer, cbBuffer, "%s = true", pszName);
+ else
+ RTStrPrintf(pszBuffer, cbBuffer, "%s = true (%#x)", pszName, uValue.u);
+ break;
+ case 'x':
+ RTStrPrintf(pszBuffer, cbBuffer, "%s = %#x (%d)", pszName, uValue.u, uValue.u);
+ break;
+ case 'r':
+ RTStrPrintf(pszBuffer, cbBuffer, "%s = %d.%06u (%#x)",
+ pszName, (int)uValue.r, (unsigned)(uValue.r * 1000000) % 1000000U, uValue.u);
+ break;
+ case 'c': //SVGA3dColor, SVGA3dColorMask
+ RTStrPrintf(pszBuffer, cbBuffer, "%s = RGBA(%d,%d,%d,%d) (%#x)", pszName,
+ uValue.Color.red, uValue.Color.green, uValue.Color.blue, uValue.Color.alpha, uValue.u);
+ break;
+ case 'w': //SVGA3dWrapFlags
+ RTStrPrintf(pszBuffer, cbBuffer, "%s = %#x%s", pszName, uValue.u,
+ uValue.u <= SVGA3D_WRAPCOORD_ALL ? " (out of bounds" : "");
+ break;
+ default:
+ AssertFailed(); RT_FALL_THRU();
+ case 'b': //SVGA3dBlendOp
+ case 'e': //SVGA3dBlendEquation
+ case 'p': //SVGA3dCmpFunc
+ case 's': //SVGA3dStencilOp
+ case 'v': //SVGA3dVertexMaterial
+ case '*':
+ RTStrPrintf(pszBuffer, cbBuffer, "%s = %#x", pszName, uValue.u);
+ break;
+ }
+ }
+ else
+ RTStrPrintf(pszBuffer, cbBuffer, "UNKNOWN_%d_%#x = %#x", iState, iState, pRenderState->uintValue);
+ }
+ else
+ RTStrPrintf(pszBuffer, cbBuffer, "INVALID");
+ return pszBuffer;
+}
+
+
+/**
+ * Formats a SVGA3dTextureState structure as a string.
+ *
+ * @returns pszBuffer.
+ * @param pszBuffer Output string buffer.
+ * @param cbBuffer Size of output buffer.
+ * @param pTextureState The SVGA3d texture state to format.
+ */
+char *vmsvga3dFormatTextureState(char *pszBuffer, size_t cbBuffer, SVGA3dTextureState const *pTextureState)
+{
+ static const char * const s_apszTextureStateNamesAndType[] =
+ {
+ "*" "INVALID", /* invalid */
+ "x" "BIND_TEXTURE", /* SVGA3dSurfaceId */
+ "m" "COLOROP", /* SVGA3dTextureCombiner */
+ "a" "COLORARG1", /* SVGA3dTextureArgData */
+ "a" "COLORARG2", /* SVGA3dTextureArgData */
+ "m" "ALPHAOP", /* SVGA3dTextureCombiner */
+ "a" "ALPHAARG1", /* SVGA3dTextureArgData */
+ "a" "ALPHAARG2", /* SVGA3dTextureArgData */
+ "e" "ADDRESSU", /* SVGA3dTextureAddress */
+ "e" "ADDRESSV", /* SVGA3dTextureAddress */
+ "l" "MIPFILTER", /* SVGA3dTextureFilter */
+ "l" "MAGFILTER", /* SVGA3dTextureFilter */
+ "m" "MINFILTER", /* SVGA3dTextureFilter */
+ "c" "BORDERCOLOR", /* SVGA3dColor */
+ "r" "TEXCOORDINDEX", /* uint32_t */
+ "t" "TEXTURETRANSFORMFLAGS", /* SVGA3dTexTransformFlags */
+ "g" "TEXCOORDGEN", /* SVGA3dTextureCoordGen */
+ "r" "BUMPENVMAT00", /* float */
+ "r" "BUMPENVMAT01", /* float */
+ "r" "BUMPENVMAT10", /* float */
+ "r" "BUMPENVMAT11", /* float */
+ "x" "TEXTURE_MIPMAP_LEVEL", /* uint32_t */
+ "r" "TEXTURE_LOD_BIAS", /* float */
+ "x" "TEXTURE_ANISOTROPIC_LEVEL", /* uint32_t */
+ "e" "ADDRESSW", /* SVGA3dTextureAddress */
+ "r" "GAMMA", /* float */
+ "r" "BUMPENVLSCALE", /* float */
+ "r" "BUMPENVLOFFSET", /* float */
+ "a" "COLORARG0", /* SVGA3dTextureArgData */
+ "a" "ALPHAARG0" /* SVGA3dTextureArgData */
+ };
+
+ /*
+ * Format the stage first.
+ */
+ char *pszRet = pszBuffer;
+ size_t cchPrefix = RTStrPrintf(pszBuffer, cbBuffer, "[%u] ", pTextureState->stage);
+ if (cchPrefix < cbBuffer)
+ {
+ cbBuffer -= cchPrefix;
+ pszBuffer += cchPrefix;
+ }
+ else
+ cbBuffer = 0;
+
+ /*
+ * Format the name and value.
+ */
+ uint32_t iName = pTextureState->name;
+ if (iName != SVGA3D_TS_INVALID)
+ {
+ if (iName < RT_ELEMENTS(s_apszTextureStateNamesAndType))
+ {
+ const char *pszName = s_apszTextureStateNamesAndType[iName];
+ char chType = *pszName++;
+
+ union
+ {
+ uint32_t u;
+ float r;
+ SVGA3dColorMask Color;
+ } uValue;
+ uValue.u = pTextureState->value;
+
+ switch (chType)
+ {
+ case 'x':
+ RTStrPrintf(pszBuffer, cbBuffer, "%s = %#x (%d)", pszName, uValue.u, uValue.u);
+ break;
+
+ case 'r':
+ RTStrPrintf(pszBuffer, cbBuffer, "%s = %d.%06u (%#x)",
+ pszName, (int)uValue.r, (unsigned)(uValue.r * 1000000) % 1000000U, uValue.u);
+ break;
+
+ case 'a': //SVGA3dTextureArgData
+ {
+ static const char * const s_apszValues[] =
+ {
+ "INVALID", "CONSTANT", "PREVIOUS", "DIFFUSE", "TEXTURE", "SPECULAR"
+ };
+ vmsvgaFormatEnumValue(pszBuffer, cbBuffer, pszName, uValue.u,
+ "SVGA3D_TA_", s_apszValues, RT_ELEMENTS(s_apszValues));
+ break;
+ }
+
+ case 'c': //SVGA3dColor, SVGA3dColorMask
+ RTStrPrintf(pszBuffer, cbBuffer, "%s = RGBA(%d,%d,%d,%d) (%#x)", pszName,
+ uValue.Color.red, uValue.Color.green, uValue.Color.blue, uValue.Color.alpha, uValue.u);
+ break;
+
+ case 'e': //SVGA3dTextureAddress
+ {
+ static const char * const s_apszValues[] =
+ {
+ "INVALID", "WRAP", "MIRROR", "CLAMP", "BORDER", "MIRRORONCE", "EDGE",
+ };
+ vmsvgaFormatEnumValue(pszBuffer, cbBuffer, pszName, uValue.u,
+ "SVGA3D_TEX_ADDRESS_", s_apszValues, RT_ELEMENTS(s_apszValues));
+ break;
+ }
+
+ case 'l': //SVGA3dTextureFilter
+ {
+ static const char * const s_apszValues[] =
+ {
+ "NONE", "NEAREST", "LINEAR", "ANISOTROPIC", "FLATCUBIC", "GAUSSIANCUBIC", "PYRAMIDALQUAD", "GAUSSIANQUAD",
+ };
+ vmsvgaFormatEnumValue(pszBuffer, cbBuffer, pszName, uValue.u,
+ "SVGA3D_TEX_FILTER_", s_apszValues, RT_ELEMENTS(s_apszValues));
+ break;
+ }
+
+ case 'g': //SVGA3dTextureCoordGen
+ {
+ static const char * const s_apszValues[] =
+ {
+ "OFF", "EYE_POSITION", "EYE_NORMAL", "REFLECTIONVECTOR", "SPHERE",
+ };
+ vmsvgaFormatEnumValue(pszBuffer, cbBuffer, pszName, uValue.u,
+ "SVGA3D_TEXCOORD_GEN_", s_apszValues, RT_ELEMENTS(s_apszValues));
+ break;
+ }
+
+ case 'm': //SVGA3dTextureCombiner
+ {
+ static const char * const s_apszValues[] =
+ {
+ "INVALID", "DISABLE", "SELECTARG1", "SELECTARG2", "MODULATE", "ADD", "ADDSIGNED", "SUBTRACT",
+ "BLENDTEXTUREALPHA", "BLENDDIFFUSEALPHA", "BLENDCURRENTALPHA", "BLENDFACTORALPHA", "MODULATE2X",
+ "MODULATE4X", "DSDT", "DOTPRODUCT3", "BLENDTEXTUREALPHAPM", "ADDSIGNED2X", "ADDSMOOTH", "PREMODULATE",
+ "MODULATEALPHA_ADDCOLOR", "MODULATECOLOR_ADDALPHA", "MODULATEINVALPHA_ADDCOLOR",
+ "MODULATEINVCOLOR_ADDALPHA", "BUMPENVMAPLUMINANCE", "MULTIPLYADD", "LERP",
+ };
+ vmsvgaFormatEnumValue(pszBuffer, cbBuffer, pszName, uValue.u,
+ "SVGA3D_TC_", s_apszValues, RT_ELEMENTS(s_apszValues));
+ break;
+ }
+
+ default:
+ AssertFailed();
+ RTStrPrintf(pszBuffer, cbBuffer, "%s = %#x\n", pszName, uValue.u);
+ break;
+ }
+ }
+ else
+ RTStrPrintf(pszBuffer, cbBuffer, "UNKNOWN_%d_%#x = %#x\n", iName, iName, pTextureState->value);
+ }
+ else
+ RTStrPrintf(pszBuffer, cbBuffer, "INVALID");
+ return pszRet;
+}
+
+
+
+static const char * const g_apszTransformTypes[] =
+{
+ "SVGA3D_TRANSFORM_INVALID",
+ "SVGA3D_TRANSFORM_WORLD",
+ "SVGA3D_TRANSFORM_VIEW",
+ "SVGA3D_TRANSFORM_PROJECTION",
+ "SVGA3D_TRANSFORM_TEXTURE0",
+ "SVGA3D_TRANSFORM_TEXTURE1",
+ "SVGA3D_TRANSFORM_TEXTURE2",
+ "SVGA3D_TRANSFORM_TEXTURE3",
+ "SVGA3D_TRANSFORM_TEXTURE4",
+ "SVGA3D_TRANSFORM_TEXTURE5",
+ "SVGA3D_TRANSFORM_TEXTURE6",
+ "SVGA3D_TRANSFORM_TEXTURE7",
+ "SVGA3D_TRANSFORM_WORLD1",
+ "SVGA3D_TRANSFORM_WORLD2",
+ "SVGA3D_TRANSFORM_WORLD3",
+};
+
+static const char * const g_apszFaces[] =
+{
+ "SVGA3D_FACE_INVALID",
+ "SVGA3D_FACE_NONE",
+ "SVGA3D_FACE_FRONT",
+ "SVGA3D_FACE_BACK",
+ "SVGA3D_FACE_FRONT_BACK",
+};
+
+static const char * const g_apszLightTypes[] =
+{
+ "SVGA3D_LIGHTTYPE_INVALID",
+ "SVGA3D_LIGHTTYPE_POINT",
+ "SVGA3D_LIGHTTYPE_SPOT1",
+ "SVGA3D_LIGHTTYPE_SPOT2",
+ "SVGA3D_LIGHTTYPE_DIRECTIONAL",
+};
+
+static const char * const g_apszRenderTargets[] =
+{
+ "SVGA3D_RT_DEPTH",
+ "SVGA3D_RT_STENCIL",
+ "SVGA3D_RT_COLOR0",
+ "SVGA3D_RT_COLOR1",
+ "SVGA3D_RT_COLOR2",
+ "SVGA3D_RT_COLOR3",
+ "SVGA3D_RT_COLOR4",
+ "SVGA3D_RT_COLOR5",
+ "SVGA3D_RT_COLOR6",
+ "SVGA3D_RT_COLOR7",
+};
+
+static void vmsvga3dInfoContextWorkerOne(PCDBGFINFOHLP pHlp, PVMSVGA3DCONTEXT pContext, bool fVerbose)
+{
+ RT_NOREF(fVerbose);
+ char szTmp[128];
+
+ pHlp->pfnPrintf(pHlp, "*** VMSVGA 3d context %#x (%d) ***\n", pContext->id, pContext->id);
+#ifdef RT_OS_WINDOWS
+ pHlp->pfnPrintf(pHlp, "hwnd: %p\n", pContext->hwnd);
+ if (fVerbose)
+ vmsvga3dInfoHostWindow(pHlp, (uintptr_t)pContext->hwnd);
+# ifdef VMSVGA3D_DIRECT3D
+ pHlp->pfnPrintf(pHlp, "pDevice: %p\n", pContext->pDevice);
+# else
+ pHlp->pfnPrintf(pHlp, "hdc: %p\n", pContext->hdc);
+ pHlp->pfnPrintf(pHlp, "hglrc: %p\n", pContext->hglrc);
+# endif
+
+#elif defined(RT_OS_DARWIN)
+ pHlp->pfnPrintf(pHlp, "cocoaView: %p\n", pContext->cocoaView);
+ if (pContext->cocoaView)
+ vmsvga3dInfoHostWindow(pHlp, (uintptr_t)pContext->cocoaView);
+ pHlp->pfnPrintf(pHlp, "cocoaContext: %p\n", pContext->cocoaContext);
+ if (pContext->fOtherProfile)
+ pHlp->pfnPrintf(pHlp, "fOtherProfile: true\n");
+
+#else
+ pHlp->pfnPrintf(pHlp, "window: %p\n", pContext->window);
+ if (pContext->window)
+ vmsvga3dInfoHostWindow(pHlp, (uintptr_t)pContext->window);
+ pHlp->pfnPrintf(pHlp, "glxContext: %p\n", pContext->glxContext);
+
+#endif
+
+ for (uint32_t i = 0; i < RT_ELEMENTS(pContext->aSidActiveTextures); i++)
+ if (pContext->aSidActiveTextures[i] != SVGA3D_INVALID_ID)
+ pHlp->pfnPrintf(pHlp, "aSidActiveTextures[%u]: %#x\n", i, pContext->aSidActiveTextures[i]);
+
+ pHlp->pfnPrintf(pHlp, "fUpdateFlags: %#x\n", pContext->state.u32UpdateFlags);
+
+ for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderState); i++)
+ if (pContext->state.aRenderState[i].state != SVGA3D_RS_INVALID)
+ pHlp->pfnPrintf(pHlp, "aRenderState[%3d]: %s\n", i,
+ vmsvga3dFormatRenderState(szTmp, sizeof(szTmp), &pContext->state.aRenderState[i]));
+
+ for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aTextureStates); i++)
+ for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTextureStates[i]); j++)
+ if (pContext->state.aTextureStates[i][j].name != SVGA3D_TS_INVALID)
+ pHlp->pfnPrintf(pHlp, "aTextureStates[%3d][%3d]: %s\n", i, j,
+ vmsvga3dFormatTextureState(szTmp, sizeof(szTmp), &pContext->state.aTextureStates[i][j]));
+
+ AssertCompile(RT_ELEMENTS(g_apszTransformTypes) == SVGA3D_TRANSFORM_MAX);
+ for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aTransformState); i++)
+ if (pContext->state.aTransformState[i].fValid)
+ {
+ pHlp->pfnPrintf(pHlp, "aTransformState[%s(%u)]:\n", g_apszTransformTypes[i], i);
+ for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTransformState[i].matrix); j++)
+ pHlp->pfnPrintf(pHlp,
+ (j % 4) == 0 ? " [ " FLOAT_FMT_STR : (j % 4) < 3 ? ", " FLOAT_FMT_STR : ", " FLOAT_FMT_STR "]\n",
+ FLOAT_FMT_ARGS(pContext->state.aTransformState[i].matrix[j]));
+ }
+
+ AssertCompile(RT_ELEMENTS(g_apszFaces) == SVGA3D_FACE_MAX);
+ for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aMaterial); i++)
+ if (pContext->state.aMaterial[i].fValid)
+ {
+ pHlp->pfnPrintf(pHlp, "aTransformState[%s(%u)]: shininess=" FLOAT_FMT_STR "\n",
+ g_apszFaces[i], i, FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.shininess));
+ pHlp->pfnPrintf(pHlp, " diffuse =[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
+ FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.diffuse[0]),
+ FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.diffuse[1]),
+ FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.diffuse[2]),
+ FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.diffuse[3]));
+ pHlp->pfnPrintf(pHlp, " ambient =[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
+ FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.ambient[0]),
+ FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.ambient[1]),
+ FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.ambient[2]),
+ FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.ambient[3]));
+ pHlp->pfnPrintf(pHlp, " specular=[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
+ FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.specular[0]),
+ FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.specular[1]),
+ FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.specular[2]),
+ FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.specular[3]));
+ pHlp->pfnPrintf(pHlp, " emissive=[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
+ FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.emissive[0]),
+ FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.emissive[1]),
+ FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.emissive[2]),
+ FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.emissive[3]));
+ }
+
+ for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aClipPlane); i++)
+ if (pContext->state.aClipPlane[i].fValid)
+ pHlp->pfnPrintf(pHlp, "aClipPlane[%#04x]: [ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
+ i,
+ FLOAT_FMT_ARGS(pContext->state.aClipPlane[i].plane[0]),
+ FLOAT_FMT_ARGS(pContext->state.aClipPlane[i].plane[1]),
+ FLOAT_FMT_ARGS(pContext->state.aClipPlane[i].plane[2]),
+ FLOAT_FMT_ARGS(pContext->state.aClipPlane[i].plane[3]));
+
+ for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aLightData); i++)
+ if (pContext->state.aLightData[i].fValidData)
+ {
+ pHlp->pfnPrintf(pHlp, "aLightData[%#04x]: enabled=%RTbool inWorldSpace=%RTbool type=%s(%u)\n",
+ i,
+ pContext->state.aLightData[i].fEnabled,
+ pContext->state.aLightData[i].data.inWorldSpace,
+ (uint32_t)pContext->state.aLightData[i].data.type < RT_ELEMENTS(g_apszLightTypes)
+ ? g_apszLightTypes[pContext->state.aLightData[i].data.type] : "UNKNOWN",
+ pContext->state.aLightData[i].data.type);
+ pHlp->pfnPrintf(pHlp, " diffuse =[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.diffuse[0]),
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.diffuse[1]),
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.diffuse[2]),
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.diffuse[3]));
+ pHlp->pfnPrintf(pHlp, " specular =[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.specular[0]),
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.specular[1]),
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.specular[2]),
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.specular[3]));
+ pHlp->pfnPrintf(pHlp, " ambient =[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.ambient[0]),
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.ambient[1]),
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.ambient[2]),
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.ambient[3]));
+ pHlp->pfnPrintf(pHlp, " position =[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.position[0]),
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.position[1]),
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.position[2]),
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.position[3]));
+ pHlp->pfnPrintf(pHlp, " direction=[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.direction[0]),
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.direction[1]),
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.direction[2]),
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.direction[3]));
+ pHlp->pfnPrintf(pHlp, " range=" FLOAT_FMT_STR " falloff=" FLOAT_FMT_STR "\n",
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.range),
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.falloff));
+ pHlp->pfnPrintf(pHlp, " attenuation0=" FLOAT_FMT_STR " attenuation1=" FLOAT_FMT_STR " attenuation2=" FLOAT_FMT_STR "\n",
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.attenuation0),
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.attenuation1),
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.attenuation2));
+ pHlp->pfnPrintf(pHlp, " theta=" FLOAT_FMT_STR " phi=" FLOAT_FMT_STR "\n",
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.theta),
+ FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.phi));
+ }
+
+ for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); i++)
+ if (pContext->state.aRenderTargets[i] != SVGA3D_INVALID_ID)
+ pHlp->pfnPrintf(pHlp, "aRenderTargets[%s/%u] = %#x (%d)\n",
+ i < RT_ELEMENTS(g_apszRenderTargets) ? g_apszRenderTargets[i] : "UNKNOWN", i,
+ pContext->state.aRenderTargets[i], pContext->state.aRenderTargets[i]);
+
+ pHlp->pfnPrintf(pHlp, "RectScissor: (x,y,cx,cy)=(%u,%u,%u,%u)\n",
+ pContext->state.RectViewPort.x, pContext->state.RectViewPort.y,
+ pContext->state.RectViewPort.w, pContext->state.RectViewPort.h);
+ pHlp->pfnPrintf(pHlp, "zRange: (min,max)=(" FLOAT_FMT_STR ", " FLOAT_FMT_STR ")\n",
+ FLOAT_FMT_ARGS(pContext->state.zRange.min),
+ FLOAT_FMT_ARGS(pContext->state.zRange.max));
+ pHlp->pfnPrintf(pHlp, "fUpdateFlags: %#x\n", pContext->state.u32UpdateFlags);
+ pHlp->pfnPrintf(pHlp, "shidPixel: %#x (%d)\n", pContext->state.shidPixel, pContext->state.shidPixel);
+ pHlp->pfnPrintf(pHlp, "shidVertex: %#x (%d)\n", pContext->state.shidVertex, pContext->state.shidVertex);
+
+ for (uint32_t iWhich = 0; iWhich < 2; iWhich++)
+ {
+ uint32_t cConsts = iWhich == 0 ? pContext->state.cPixelShaderConst : pContext->state.cVertexShaderConst;
+ PVMSVGASHADERCONST paConsts = iWhich == 0 ? pContext->state.paPixelShaderConst : pContext->state.paVertexShaderConst;
+ const char *pszName = iWhich ? "paPixelShaderConst" : "paVertexShaderConst";
+
+ for (uint32_t i = 0; i < cConsts; i++)
+ if (paConsts[i].fValid)
+ {
+ if (paConsts[i].ctype == SVGA3D_CONST_TYPE_FLOAT)
+ pHlp->pfnPrintf(pHlp, "%s[%#x(%u)] = [" FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR "] ctype=FLOAT\n",
+ pszName, i, i,
+ FLOAT_FMT_ARGS(*(float *)&paConsts[i].value[0]), FLOAT_FMT_ARGS(*(float *)&paConsts[i].value[1]),
+ FLOAT_FMT_ARGS(*(float *)&paConsts[i].value[2]), FLOAT_FMT_ARGS(*(float *)&paConsts[i].value[3]));
+ else
+ pHlp->pfnPrintf(pHlp, "%s[%#x(%u)] = [%#x, %#x, %#x, %#x] ctype=%s\n",
+ pszName, i, i,
+ paConsts[i].value[0], paConsts[i].value[1],
+ paConsts[i].value[2], paConsts[i].value[3],
+ paConsts[i].ctype == SVGA3D_CONST_TYPE_INT ? "INT"
+ : paConsts[i].ctype == SVGA3D_CONST_TYPE_BOOL ? "BOOL" : "UNKNOWN");
+ }
+ }
+
+ for (uint32_t iWhich = 0; iWhich < 2; iWhich++)
+ {
+ uint32_t cShaders = iWhich == 0 ? pContext->cPixelShaders : pContext->cVertexShaders;
+ PVMSVGA3DSHADER paShaders = iWhich == 0 ? pContext->paPixelShader : pContext->paVertexShader;
+ const char *pszName = iWhich == 0 ? "paPixelShaders" : "paVertexShaders";
+ for (uint32_t i = 0; i < cShaders; i++)
+ if (paShaders[i].id == i)
+ {
+ pHlp->pfnPrintf(pHlp, "%s[%u]: id=%#x cid=%#x type=%s(%d) cbData=%#x pvData=%p\n",
+ pszName, i,
+ paShaders[i].id,
+ paShaders[i].cid,
+ paShaders[i].type == SVGA3D_SHADERTYPE_VS ? "VS"
+ : paShaders[i].type == SVGA3D_SHADERTYPE_PS ? "PS" : "UNKNOWN",
+ paShaders[i].type,
+ paShaders[i].cbData,
+ paShaders[i].pShaderProgram);
+ }
+ }
+}
+
+
+void vmsvga3dInfoContextWorker(PVGASTATECC pThisCC, PCDBGFINFOHLP pHlp, uint32_t cid, bool fVerbose)
+{
+ /* Warning! This code is currently racing papContexts reallocation! */
+ /* Warning! This code is currently racing papContexts reallocation! */
+ /* Warning! This code is currently racing papContexts reallocation! */
+ VMSVGA3DSTATE volatile *pState = pThisCC->svga.p3dState;
+ if (pState)
+ {
+ /*
+ * Deal with a specific request first.
+ */
+ if (cid != UINT32_MAX)
+ {
+ if (cid < pState->cContexts)
+ {
+ PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
+ if (pContext && pContext->id == cid)
+ {
+ vmsvga3dInfoContextWorkerOne(pHlp, pContext, fVerbose);
+ return;
+ }
+ }
+#ifdef VMSVGA3D_OPENGL
+ else if ( cid == VMSVGA3D_SHARED_CTX_ID
+ && pState->SharedCtx.id == cid)
+ {
+ vmsvga3dInfoContextWorkerOne(pHlp, &((PVMSVGA3DSTATE)pState)->SharedCtx, fVerbose);
+ return;
+ }
+#endif
+ pHlp->pfnPrintf(pHlp, "Context ID %#x not found.\n", cid);
+ }
+ else
+ {
+#ifdef VMSVGA3D_OPENGL
+ /*
+ * Dump the shared context.
+ */
+ if (pState->SharedCtx.id == VMSVGA3D_SHARED_CTX_ID)
+ {
+ pHlp->pfnPrintf(pHlp, "Shared context:\n");
+ vmsvga3dInfoContextWorkerOne(pHlp, &((PVMSVGA3DSTATE)pState)->SharedCtx, fVerbose);
+ }
+#endif
+
+ /*
+ * Dump the per-screen contexts.
+ */
+ /** @todo multi screen */
+
+ /*
+ * Dump all.
+ */
+ uint32_t cContexts = pState->cContexts;
+ pHlp->pfnPrintf(pHlp, "cContexts=%d\n", cContexts);
+ for (cid = 0; cid < cContexts; cid++)
+ {
+ PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
+ if (pContext && pContext->id == cid)
+ {
+ pHlp->pfnPrintf(pHlp, "\n");
+ vmsvga3dInfoContextWorkerOne(pHlp, pContext, fVerbose);
+ }
+ }
+ }
+ }
+}
+
+
+#ifdef VMSVGA3D_DIRECT3D
+/**
+ * Release all shared surface objects.
+ */
+static DECLCALLBACK(int) vmsvga3dInfoSharedObjectCallback(PAVLU32NODECORE pNode, void *pvUser)
+{
+ PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)pNode;
+ PCDBGFINFOHLP pHlp = (PCDBGFINFOHLP)pvUser;
+
+ pHlp->pfnPrintf(pHlp, "Shared surface: %#x pv=%p\n", pSharedSurface->Core.Key, pSharedSurface->u.pCubeTexture);
+
+ return 0;
+}
+#endif /* VMSVGA3D_DIRECT3D */
+
+static int vmsvga3dInfoBmpWrite(const char *pszFilename, const void *pvBits, int w, int h, uint32_t cbPixel, uint32_t u32Mask)
+{
+ if ( cbPixel != 4
+ && cbPixel != 2
+ && cbPixel != 1)
+ return VERR_NOT_SUPPORTED;
+
+ /* Always write BGRX bitmap for now. */
+ const int cbBitmap = w * h * 4;
+
+ FILE *f = fopen(pszFilename, "wb");
+ if (!f)
+ return VERR_FILE_NOT_FOUND;
+
+#ifdef RT_OS_WINDOWS
+ if (cbPixel == 4)
+ {
+ BMPFILEHDR fileHdr;
+ RT_ZERO(fileHdr);
+ fileHdr.uType = BMP_HDR_MAGIC;
+ fileHdr.cbFileSize = sizeof(fileHdr) + sizeof(BITMAPV4HEADER) + cbBitmap;
+ fileHdr.offBits = sizeof(fileHdr) + sizeof(BITMAPV4HEADER);
+
+ BITMAPV4HEADER hdrV4;
+ RT_ZERO(hdrV4);
+ hdrV4.bV4Size = sizeof(hdrV4);
+ hdrV4.bV4Width = w;
+ hdrV4.bV4Height = -h;
+ hdrV4.bV4Planes = 1;
+ hdrV4.bV4BitCount = 32;
+ hdrV4.bV4V4Compression = BI_BITFIELDS;
+ hdrV4.bV4SizeImage = cbBitmap;
+ hdrV4.bV4XPelsPerMeter = 2835;
+ hdrV4.bV4YPelsPerMeter = 2835;
+ // hdrV4.bV4ClrUsed = 0;
+ // hdrV4.bV4ClrImportant = 0;
+ hdrV4.bV4RedMask = 0x00ff0000;
+ hdrV4.bV4GreenMask = 0x0000ff00;
+ hdrV4.bV4BlueMask = 0x000000ff;
+ hdrV4.bV4AlphaMask = 0xff000000;
+ hdrV4.bV4CSType = LCS_WINDOWS_COLOR_SPACE;
+ // hdrV4.bV4Endpoints = {0};
+ // hdrV4.bV4GammaRed = 0;
+ // hdrV4.bV4GammaGreen = 0;
+ // hdrV4.bV4GammaBlue = 0;
+
+ fwrite(&fileHdr, 1, sizeof(fileHdr), f);
+ fwrite(&hdrV4, 1, sizeof(hdrV4), f);
+ }
+ else
+#endif
+ {
+ BMPFILEHDR fileHdr;
+ RT_ZERO(fileHdr);
+ fileHdr.uType = BMP_HDR_MAGIC;
+ fileHdr.cbFileSize = sizeof(BMPFILEHDR) + sizeof(BMPWIN3XINFOHDR) + cbBitmap;
+ fileHdr.offBits = sizeof(BMPFILEHDR) + sizeof(BMPWIN3XINFOHDR);
+
+ BMPWIN3XINFOHDR coreHdr;
+ RT_ZERO(coreHdr);
+ coreHdr.cbSize = sizeof(coreHdr);
+ coreHdr.uWidth = w;
+ coreHdr.uHeight = -h;
+ coreHdr.cPlanes = 1;
+ coreHdr.cBits = 32;
+ coreHdr.cbSizeImage = cbBitmap;
+
+ fwrite(&fileHdr, 1, sizeof(fileHdr), f);
+ fwrite(&coreHdr, 1, sizeof(coreHdr), f);
+ }
+
+ if (cbPixel == 4)
+ {
+ const uint32_t *s = (uint32_t *)pvBits;
+ int i;
+ for (i = 0; i < w * h; ++i)
+ {
+ const uint32_t u32 = *s++;
+ uint32_t u = u32 & u32Mask;
+ fwrite(&u, 1, 4, f);
+ }
+ }
+ else if (cbPixel == 2)
+ {
+ const uint16_t *s = (uint16_t *)pvBits;
+ int i;
+ for (i = 0; i < w * h; ++i)
+ {
+ const uint16_t u16 = *s++;
+ uint32_t u32 = u16;
+ uint32_t u = u32 & u32Mask;
+ fwrite(&u, 1, 4, f);
+ }
+ }
+ else if (cbPixel == 1)
+ {
+ const uint8_t *s = (uint8_t *)pvBits;
+ int i;
+ for (i = 0; i < w * h; ++i)
+ {
+ const uint8_t u8 = *s++;
+ uint32_t u32 = u8 * 0x10000 + u8 * 0x100 + u8;
+ uint32_t u = u32 & u32Mask;
+ fwrite(&u, 1, 4, f);
+ }
+ }
+
+ fclose(f);
+
+ return VINF_SUCCESS;
+}
+
+void vmsvga3dInfoSurfaceToBitmap(PCDBGFINFOHLP pHlp, PVMSVGA3DSURFACE pSurface,
+ const char *pszPath, const char *pszNamePrefix, const char *pszNameSuffix)
+{
+ static volatile uint32_t sSeq = 0;
+ const uint32_t u32Seq = ASMAtomicIncU32(&sSeq);
+
+ for (uint32_t i = 0; i < pSurface->cLevels; ++i)
+ {
+ if (!pSurface->paMipmapLevels[i].pSurfaceData)
+ continue;
+
+ char szFilepath[4096];
+ RTStrPrintf(szFilepath, sizeof(szFilepath),
+ "%s" RTPATH_SLASH_STR "%s-%u-sid%u-%u%s.bmp",
+ pszPath, pszNamePrefix, u32Seq, pSurface->id, i, pszNameSuffix);
+
+ const uint32_t cbPixel = vmsvga3dSurfaceFormatSize(pSurface->format, NULL, NULL);
+ int rc = vmsvga3dInfoBmpWrite(szFilepath,
+ pSurface->paMipmapLevels[i].pSurfaceData,
+ pSurface->paMipmapLevels[i].mipmapSize.width,
+ pSurface->paMipmapLevels[i].mipmapSize.height,
+ cbPixel, 0xFFFFFFFF);
+ if (RT_SUCCESS(rc))
+ {
+ Log(("Bitmap: %s\n", szFilepath));
+ if (pHlp)
+ pHlp->pfnPrintf(pHlp, "Bitmap: %s\n", szFilepath);
+ }
+ else
+ {
+ Log(("Bitmap: %s %Rrc\n", szFilepath, rc));
+ if (pHlp)
+ pHlp->pfnPrintf(pHlp, "Bitmap: %s %Rrc\n", szFilepath, rc);
+ }
+ }
+
+#if 0
+ /* Alpha channel alone. */
+ RTStrPrintf(szFilepath, sizeof(szFilepath),
+ "%s\\%s-%u-sid%u%s-a.bmp",
+ pszPath, pszNamePrefix, u32Seq, pSurface->id, pszNameSuffix);
+ vmsvga3dInfoBmpWrite(szFilepath,
+ pSurface->paMipmapLevels[0].pSurfaceData,
+ pSurface->paMipmapLevels[0].mipmapSize.width,
+ pSurface->paMipmapLevels[0].mipmapSize.height,
+ cbPixel, 0xFF000000);
+#endif
+}
+
+static void vmsvga3dInfoSurfaceWorkerOne(PCDBGFINFOHLP pHlp, PVMSVGA3DSURFACE pSurface,
+ bool fVerbose, uint32_t cxAscii, bool fInvY)
+{
+ char szTmp[128];
+
+ pHlp->pfnPrintf(pHlp, "*** VMSVGA 3d surface %#x (%d)%s ***\n", pSurface->id, pSurface->id, pSurface->fDirty ? " - dirty" : "");
+ pHlp->pfnPrintf(pHlp, "idAssociatedContext: %#x\n", pSurface->idAssociatedContext);
+ pHlp->pfnPrintf(pHlp, "Format: %s\n",
+ vmsvgaFormatEnumValueEx(szTmp, sizeof(szTmp), NULL, (int)pSurface->format, false, &g_SVGA3dSurfaceFormat2String));
+ pHlp->pfnPrintf(pHlp, "Flags: 0x%RX64", pSurface->f.surfaceFlags);
+ vmsvga3dInfoU32Flags(pHlp, pSurface->f.s.surface1Flags, "SVGA3D_SURFACE_", g_aSvga3DSurfaceFlags, RT_ELEMENTS(g_aSvga3DSurfaceFlags));
+ pHlp->pfnPrintf(pHlp, "\n");
+ if (pSurface->cFaces != 0)
+ pHlp->pfnPrintf(pHlp, "Faces: %u\n", pSurface->cFaces);
+ if (pSurface->cLevels != 0)
+ pHlp->pfnPrintf(pHlp, "Mipmap levels: %u\n", pSurface->cLevels);
+ for (uint32_t iFace = 0; iFace < pSurface->cFaces; iFace++)
+ {
+ uint32_t iMipmap = iFace * pSurface->cLevels;
+ for (uint32_t iLevel = 0; iLevel < pSurface->cLevels; iLevel++, iMipmap++)
+ {
+ pHlp->pfnPrintf(pHlp, "Face #%u, mipmap #%u[%u]:%s cx=%u, cy=%u, cz=%u, cbSurface=%#x, cbPitch=%#x",
+ iFace, iLevel, iMipmap, iMipmap < 10 ? " " : "",
+ pSurface->paMipmapLevels[iMipmap].mipmapSize.width,
+ pSurface->paMipmapLevels[iMipmap].mipmapSize.height,
+ pSurface->paMipmapLevels[iMipmap].mipmapSize.depth,
+ pSurface->paMipmapLevels[iMipmap].cbSurface,
+ pSurface->paMipmapLevels[iMipmap].cbSurfacePitch);
+ if (pSurface->paMipmapLevels[iMipmap].pSurfaceData)
+ pHlp->pfnPrintf(pHlp, " pvData=%p", pSurface->paMipmapLevels[iMipmap].pSurfaceData);
+ if (pSurface->paMipmapLevels[iMipmap].fDirty)
+ pHlp->pfnPrintf(pHlp, " dirty");
+ pHlp->pfnPrintf(pHlp, "\n");
+ }
+ }
+
+ pHlp->pfnPrintf(pHlp, "cbBlock: %u (%#x)\n", pSurface->cbBlock, pSurface->cbBlock);
+ pHlp->pfnPrintf(pHlp, "Multi-sample count: %u\n", pSurface->multiSampleCount);
+ pHlp->pfnPrintf(pHlp, "Autogen filter: %s\n",
+ vmsvgaFormatEnumValue(szTmp, sizeof(szTmp), NULL, pSurface->autogenFilter,
+ "SVGA3D_TEX_FILTER_", g_apszTexureFilters, RT_ELEMENTS(g_apszTexureFilters)));
+
+#ifdef VMSVGA3D_DIRECT3D
+ pHlp->pfnPrintf(pHlp, "formatD3D: %s\n",
+ vmsvgaFormatEnumValueEx(szTmp, sizeof(szTmp), NULL, pSurface->formatD3D, true, &g_D3DFormat2String));
+ pHlp->pfnPrintf(pHlp, "fUsageD3D: %#x", pSurface->fUsageD3D);
+ vmsvga3dInfoU32Flags(pHlp, pSurface->fUsageD3D, "D3DUSAGE_", g_aD3DUsageFlags, RT_ELEMENTS(g_aD3DUsageFlags));
+ pHlp->pfnPrintf(pHlp, "\n");
+ pHlp->pfnPrintf(pHlp, "multiSampleTypeD3D: %s\n",
+ vmsvgaFormatEnumValueEx(szTmp, sizeof(szTmp), NULL, pSurface->multiSampleTypeD3D,
+ true, &g_D3DMultiSampleType2String));
+ if (pSurface->hSharedObject != NULL)
+ pHlp->pfnPrintf(pHlp, "hSharedObject: %p\n", pSurface->hSharedObject);
+ if (pSurface->pQuery)
+ pHlp->pfnPrintf(pHlp, "pQuery: %p\n", pSurface->pQuery);
+ if (pSurface->u.pSurface)
+ pHlp->pfnPrintf(pHlp, "u.pXxxx: %p\n", pSurface->u.pSurface);
+ if (pSurface->bounce.pTexture)
+ pHlp->pfnPrintf(pHlp, "bounce.pXxxx: %p\n", pSurface->bounce.pTexture);
+ RTAvlU32DoWithAll(&pSurface->pSharedObjectTree, true /*fFromLeft*/, vmsvga3dInfoSharedObjectCallback, (void *)pHlp);
+ pHlp->pfnPrintf(pHlp, "fStencilAsTexture: %RTbool\n", pSurface->fStencilAsTexture);
+
+#elif defined(VMSVGA3D_OPENGL)
+ /** @todo */
+#else
+# error "Build config error."
+#endif
+
+ if (fVerbose)
+ for (uint32_t iFace = 0; iFace < pSurface->cFaces; iFace++)
+ {
+ uint32_t iMipmap = iFace * pSurface->cLevels;
+ for (uint32_t iLevel = 0; iLevel < pSurface->cLevels; iLevel++, iMipmap++)
+ if (pSurface->paMipmapLevels[iMipmap].pSurfaceData)
+ {
+ if (ASMMemIsZero(pSurface->paMipmapLevels[iMipmap].pSurfaceData,
+ pSurface->paMipmapLevels[iMipmap].cbSurface))
+ pHlp->pfnPrintf(pHlp, "--- Face #%u, mipmap #%u[%u]: all zeros ---\n", iFace, iLevel, iMipmap);
+ else
+ {
+ pHlp->pfnPrintf(pHlp, "--- Face #%u, mipmap #%u[%u]: cx=%u, cy=%u, cz=%u ---\n",
+ iFace, iLevel, iMipmap,
+ pSurface->paMipmapLevels[iMipmap].mipmapSize.width,
+ pSurface->paMipmapLevels[iMipmap].mipmapSize.height,
+ pSurface->paMipmapLevels[iMipmap].mipmapSize.depth);
+ vmsvga3dAsciiPrint(vmsvga3dAsciiPrintlnInfo, (void *)pHlp,
+ pSurface->paMipmapLevels[iMipmap].pSurfaceData,
+ pSurface->paMipmapLevels[iMipmap].cbSurface,
+ pSurface->paMipmapLevels[iMipmap].mipmapSize.width,
+ pSurface->paMipmapLevels[iMipmap].mipmapSize.height,
+ pSurface->paMipmapLevels[iMipmap].cbSurfacePitch,
+ pSurface->format,
+ fInvY,
+ cxAscii, cxAscii * 3 / 4);
+ }
+ }
+ }
+}
+
+
+void vmsvga3dInfoSurfaceWorker(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC, PCDBGFINFOHLP pHlp, uint32_t sid,
+ bool fVerbose, uint32_t cxAscii, bool fInvY, const char *pszBitmapPath)
+{
+ /* Warning! This code is currently racing papSurfaces reallocation! */
+ /* Warning! This code is currently racing papSurfaces reallocation! */
+ /* Warning! This code is currently racing papSurfaces reallocation! */
+ VMSVGA3DSTATE volatile *pState = pThisCC->svga.p3dState;
+ if (pState)
+ {
+ /*
+ * Deal with a specific request first.
+ */
+ if (sid != UINT32_MAX)
+ {
+ if (sid < pState->cSurfaces)
+ {
+ PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
+ if (pSurface && pSurface->id == sid)
+ {
+ if (fVerbose)
+ vmsvgaR33dSurfaceUpdateHeapBuffersOnFifoThread(pDevIns, pThis, pThisCC, sid);
+ vmsvga3dInfoSurfaceWorkerOne(pHlp, pSurface, fVerbose, cxAscii, fInvY);
+ if (pszBitmapPath && *pszBitmapPath)
+ vmsvga3dInfoSurfaceToBitmap(pHlp, pSurface, pszBitmapPath, "info", "");
+ return;
+ }
+ }
+ pHlp->pfnPrintf(pHlp, "Surface ID %#x not found.\n", sid);
+ }
+ else
+ {
+ /*
+ * Dump all.
+ */
+ if (fVerbose)
+ vmsvgaR33dSurfaceUpdateHeapBuffersOnFifoThread(pDevIns, pThis, pThisCC, UINT32_MAX);
+ uint32_t cSurfaces = pState->cSurfaces;
+ pHlp->pfnPrintf(pHlp, "cSurfaces=%d\n", cSurfaces);
+ for (sid = 0; sid < cSurfaces; sid++)
+ {
+ PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
+ if (pSurface && pSurface->id == sid)
+ {
+ pHlp->pfnPrintf(pHlp, "\n");
+ vmsvga3dInfoSurfaceWorkerOne(pHlp, pSurface, fVerbose, cxAscii, fInvY);
+ }
+ }
+ }
+ }
+
+}
+