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Diffstat (limited to 'src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/wined3d.h')
-rw-r--r--src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/wined3d.h9725
1 files changed, 9725 insertions, 0 deletions
diff --git a/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/wined3d.h b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/wined3d.h
new file mode 100644
index 00000000..5dbf7a46
--- /dev/null
+++ b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/wined3d.h
@@ -0,0 +1,9725 @@
+/*** Autogenerated by WIDL 1.1.43 from ../../include/wine/wined3d.idl - Do not edit ***/
+
+#include <rpc.h>
+#include <rpcndr.h>
+
+#ifndef __WIDL_WINED3D_H
+#define __WIDL_WINED3D_H
+
+#ifdef VBOX_WITH_WDDM
+#include "../../../vbox/VBoxWineEx.h"
+#endif
+
+# define DECLSPEC_HIDDEN
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Headers for imported files */
+
+#include <unknwn.h>
+
+/* Forward declarations */
+
+#ifndef __IWineD3DDeviceParent_FWD_DEFINED__
+#define __IWineD3DDeviceParent_FWD_DEFINED__
+typedef interface IWineD3DDeviceParent IWineD3DDeviceParent;
+#endif
+
+#ifndef __IWineD3DBase_FWD_DEFINED__
+#define __IWineD3DBase_FWD_DEFINED__
+typedef interface IWineD3DBase IWineD3DBase;
+#endif
+
+#ifndef __IWineD3D_FWD_DEFINED__
+#define __IWineD3D_FWD_DEFINED__
+typedef interface IWineD3D IWineD3D;
+#endif
+
+#ifndef __IWineD3DResource_FWD_DEFINED__
+#define __IWineD3DResource_FWD_DEFINED__
+typedef interface IWineD3DResource IWineD3DResource;
+#endif
+
+#ifndef __IWineD3DRendertargetView_FWD_DEFINED__
+#define __IWineD3DRendertargetView_FWD_DEFINED__
+typedef interface IWineD3DRendertargetView IWineD3DRendertargetView;
+#endif
+
+#ifndef __IWineD3DPalette_FWD_DEFINED__
+#define __IWineD3DPalette_FWD_DEFINED__
+typedef interface IWineD3DPalette IWineD3DPalette;
+#endif
+
+#ifndef __IWineD3DClipper_FWD_DEFINED__
+#define __IWineD3DClipper_FWD_DEFINED__
+typedef interface IWineD3DClipper IWineD3DClipper;
+#endif
+
+#ifndef __IWineD3DSurface_FWD_DEFINED__
+#define __IWineD3DSurface_FWD_DEFINED__
+typedef interface IWineD3DSurface IWineD3DSurface;
+#endif
+
+#ifndef __IWineD3DVolume_FWD_DEFINED__
+#define __IWineD3DVolume_FWD_DEFINED__
+typedef interface IWineD3DVolume IWineD3DVolume;
+#endif
+
+#ifndef __IWineD3DBaseTexture_FWD_DEFINED__
+#define __IWineD3DBaseTexture_FWD_DEFINED__
+typedef interface IWineD3DBaseTexture IWineD3DBaseTexture;
+#endif
+
+#ifndef __IWineD3DTexture_FWD_DEFINED__
+#define __IWineD3DTexture_FWD_DEFINED__
+typedef interface IWineD3DTexture IWineD3DTexture;
+#endif
+
+#ifndef __IWineD3DCubeTexture_FWD_DEFINED__
+#define __IWineD3DCubeTexture_FWD_DEFINED__
+typedef interface IWineD3DCubeTexture IWineD3DCubeTexture;
+#endif
+
+#ifndef __IWineD3DVolumeTexture_FWD_DEFINED__
+#define __IWineD3DVolumeTexture_FWD_DEFINED__
+typedef interface IWineD3DVolumeTexture IWineD3DVolumeTexture;
+#endif
+
+#ifndef __IWineD3DVertexDeclaration_FWD_DEFINED__
+#define __IWineD3DVertexDeclaration_FWD_DEFINED__
+typedef interface IWineD3DVertexDeclaration IWineD3DVertexDeclaration;
+#endif
+
+#ifndef __IWineD3DStateBlock_FWD_DEFINED__
+#define __IWineD3DStateBlock_FWD_DEFINED__
+typedef interface IWineD3DStateBlock IWineD3DStateBlock;
+#endif
+
+#ifndef __IWineD3DQuery_FWD_DEFINED__
+#define __IWineD3DQuery_FWD_DEFINED__
+typedef interface IWineD3DQuery IWineD3DQuery;
+#endif
+
+#ifndef __IWineD3DSwapChain_FWD_DEFINED__
+#define __IWineD3DSwapChain_FWD_DEFINED__
+typedef interface IWineD3DSwapChain IWineD3DSwapChain;
+#endif
+
+#ifndef __IWineD3DBuffer_FWD_DEFINED__
+#define __IWineD3DBuffer_FWD_DEFINED__
+typedef interface IWineD3DBuffer IWineD3DBuffer;
+#endif
+
+#ifndef __IWineD3DBaseShader_FWD_DEFINED__
+#define __IWineD3DBaseShader_FWD_DEFINED__
+typedef interface IWineD3DBaseShader IWineD3DBaseShader;
+#endif
+
+#ifndef __IWineD3DVertexShader_FWD_DEFINED__
+#define __IWineD3DVertexShader_FWD_DEFINED__
+typedef interface IWineD3DVertexShader IWineD3DVertexShader;
+#endif
+
+#ifndef __IWineD3DGeometryShader_FWD_DEFINED__
+#define __IWineD3DGeometryShader_FWD_DEFINED__
+typedef interface IWineD3DGeometryShader IWineD3DGeometryShader;
+#endif
+
+#ifndef __IWineD3DPixelShader_FWD_DEFINED__
+#define __IWineD3DPixelShader_FWD_DEFINED__
+typedef interface IWineD3DPixelShader IWineD3DPixelShader;
+#endif
+
+#ifndef __IWineD3DDevice_FWD_DEFINED__
+#define __IWineD3DDevice_FWD_DEFINED__
+typedef interface IWineD3DDevice IWineD3DDevice;
+#endif
+
+
+#if 0
+typedef HANDLE HMONITOR;
+typedef struct _RGNDATAHEADER {
+ DWORD dwSize;
+ DWORD iType;
+ DWORD nCount;
+ DWORD nRgnSize;
+ RECT rcBound;
+} RGNDATAHEADER;
+typedef struct _RGNDATA {
+ RGNDATAHEADER rdh;
+ char Buffer[1];
+} RGNDATA;
+typedef struct _LUID {
+ DWORD LowPart;
+ LONG HighPart;
+} LUID;
+typedef struct _LUID *PLUID;
+#endif
+#define WINED3D_OK S_OK
+#define _FACWINED3D (0x876)
+
+#define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
+#define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
+#define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
+#define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)
+#define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)
+#define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)
+#define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)
+#define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)
+#define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)
+#define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)
+#define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)
+#define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
+#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
+#define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)
+#define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)
+#define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)
+#define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)
+#define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)
+#define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)
+#define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
+#define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
+#define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)
+#define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
+#define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)
+#define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)
+#define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
+#define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
+#define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)
+#define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)
+#define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)
+#define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
+#define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
+#define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)
+#define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
+typedef DWORD WINED3DCOLOR;
+typedef enum _WINED3DLIGHTTYPE {
+ WINED3DLIGHT_POINT = 1,
+ WINED3DLIGHT_SPOT = 2,
+ WINED3DLIGHT_DIRECTIONAL = 3,
+ WINED3DLIGHT_PARALLELPOINT = 4,
+ WINED3DLIGHT_GLSPOT = 5,
+ WINED3DLIGHT_FORCE_DWORD = 0x7fffffff
+} WINED3DLIGHTTYPE;
+typedef enum _WINED3DPRIMITIVETYPE {
+ WINED3DPT_UNDEFINED = 0,
+ WINED3DPT_POINTLIST = 1,
+ WINED3DPT_LINELIST = 2,
+ WINED3DPT_LINESTRIP = 3,
+ WINED3DPT_TRIANGLELIST = 4,
+ WINED3DPT_TRIANGLESTRIP = 5,
+ WINED3DPT_TRIANGLEFAN = 6,
+ WINED3DPT_LINELIST_ADJ = 10,
+ WINED3DPT_LINESTRIP_ADJ = 11,
+ WINED3DPT_TRIANGLELIST_ADJ = 12,
+ WINED3DPT_TRIANGLESTRIP_ADJ = 13,
+ WINED3DPT_FORCE_DWORD = 0x7fffffff
+} WINED3DPRIMITIVETYPE;
+typedef enum _WINED3DDEVTYPE {
+ WINED3DDEVTYPE_HAL = 1,
+ WINED3DDEVTYPE_REF = 2,
+ WINED3DDEVTYPE_SW = 3,
+ WINED3DDEVTYPE_NULLREF = 4,
+ WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
+} WINED3DDEVTYPE;
+typedef enum _WINED3DDEGREETYPE {
+ WINED3DDEGREE_LINEAR = 1,
+ WINED3DDEGREE_QUADRATIC = 2,
+ WINED3DDEGREE_CUBIC = 3,
+ WINED3DDEGREE_QUINTIC = 5,
+ WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
+} WINED3DDEGREETYPE;
+typedef enum _WINED3DFORMAT {
+ WINED3DFMT_UNKNOWN = 0,
+ WINED3DFMT_B8G8R8_UNORM = 1,
+ WINED3DFMT_B5G5R5X1_UNORM = 2,
+ WINED3DFMT_B4G4R4A4_UNORM = 3,
+ WINED3DFMT_B2G3R3_UNORM = 4,
+ WINED3DFMT_B2G3R3A8_UNORM = 5,
+ WINED3DFMT_B4G4R4X4_UNORM = 6,
+ WINED3DFMT_R8G8B8X8_UNORM = 7,
+ WINED3DFMT_B10G10R10A2_UNORM = 8,
+ WINED3DFMT_P8_UINT_A8_UNORM = 9,
+ WINED3DFMT_P8_UINT = 10,
+ WINED3DFMT_L8_UNORM = 11,
+ WINED3DFMT_L8A8_UNORM = 12,
+ WINED3DFMT_L4A4_UNORM = 13,
+ WINED3DFMT_R5G5_SNORM_L6_UNORM = 14,
+ WINED3DFMT_R8G8_SNORM_L8X8_UNORM = 15,
+ WINED3DFMT_R10G11B11_SNORM = 16,
+ WINED3DFMT_R10G10B10_SNORM_A2_UNORM = 17,
+ WINED3DFMT_D16_LOCKABLE = 18,
+ WINED3DFMT_D32_UNORM = 19,
+ WINED3DFMT_S1_UINT_D15_UNORM = 20,
+ WINED3DFMT_X8D24_UNORM = 21,
+ WINED3DFMT_S4X4_UINT_D24_UNORM = 22,
+ WINED3DFMT_L16_UNORM = 23,
+ WINED3DFMT_S8_UINT_D24_FLOAT = 24,
+ WINED3DFMT_VERTEXDATA = 25,
+ WINED3DFMT_R8G8_SNORM_Cx = 26,
+ WINED3DFMT_R32G32B32A32_TYPELESS = 27,
+ WINED3DFMT_R32G32B32A32_FLOAT = 28,
+ WINED3DFMT_R32G32B32A32_UINT = 29,
+ WINED3DFMT_R32G32B32A32_SINT = 30,
+ WINED3DFMT_R32G32B32_TYPELESS = 31,
+ WINED3DFMT_R32G32B32_FLOAT = 32,
+ WINED3DFMT_R32G32B32_UINT = 33,
+ WINED3DFMT_R32G32B32_SINT = 34,
+ WINED3DFMT_R16G16B16A16_TYPELESS = 35,
+ WINED3DFMT_R16G16B16A16_FLOAT = 36,
+ WINED3DFMT_R16G16B16A16_UNORM = 37,
+ WINED3DFMT_R16G16B16A16_UINT = 38,
+ WINED3DFMT_R16G16B16A16_SNORM = 39,
+ WINED3DFMT_R16G16B16A16_SINT = 40,
+ WINED3DFMT_R32G32_TYPELESS = 41,
+ WINED3DFMT_R32G32_FLOAT = 42,
+ WINED3DFMT_R32G32_UINT = 43,
+ WINED3DFMT_R32G32_SINT = 44,
+ WINED3DFMT_R32G8X24_TYPELESS = 45,
+ WINED3DFMT_D32_FLOAT_S8X24_UINT = 46,
+ WINED3DFMT_R32_FLOAT_X8X24_TYPELESS = 47,
+ WINED3DFMT_X32_TYPELESS_G8X24_UINT = 48,
+ WINED3DFMT_R10G10B10A2_TYPELESS = 49,
+ WINED3DFMT_R10G10B10A2_UNORM = 50,
+ WINED3DFMT_R10G10B10A2_UINT = 51,
+ WINED3DFMT_R10G10B10A2_SNORM = 52,
+ WINED3DFMT_R11G11B10_FLOAT = 53,
+ WINED3DFMT_R8G8B8A8_TYPELESS = 54,
+ WINED3DFMT_R8G8B8A8_UNORM = 55,
+ WINED3DFMT_R8G8B8A8_UNORM_SRGB = 56,
+ WINED3DFMT_R8G8B8A8_UINT = 57,
+ WINED3DFMT_R8G8B8A8_SNORM = 58,
+ WINED3DFMT_R8G8B8A8_SINT = 59,
+ WINED3DFMT_R16G16_TYPELESS = 60,
+ WINED3DFMT_R16G16_FLOAT = 61,
+ WINED3DFMT_R16G16_UNORM = 62,
+ WINED3DFMT_R16G16_UINT = 63,
+ WINED3DFMT_R16G16_SNORM = 64,
+ WINED3DFMT_R16G16_SINT = 65,
+ WINED3DFMT_R32_TYPELESS = 66,
+ WINED3DFMT_D32_FLOAT = 67,
+ WINED3DFMT_R32_FLOAT = 68,
+ WINED3DFMT_R32_UINT = 69,
+ WINED3DFMT_R32_SINT = 70,
+ WINED3DFMT_R24G8_TYPELESS = 71,
+ WINED3DFMT_D24_UNORM_S8_UINT = 72,
+ WINED3DFMT_R24_UNORM_X8_TYPELESS = 73,
+ WINED3DFMT_X24_TYPELESS_G8_UINT = 74,
+ WINED3DFMT_R8G8_TYPELESS = 75,
+ WINED3DFMT_R8G8_UNORM = 76,
+ WINED3DFMT_R8G8_UINT = 77,
+ WINED3DFMT_R8G8_SNORM = 78,
+ WINED3DFMT_R8G8_SINT = 79,
+ WINED3DFMT_R16_TYPELESS = 80,
+ WINED3DFMT_R16_FLOAT = 81,
+ WINED3DFMT_D16_UNORM = 82,
+ WINED3DFMT_R16_UNORM = 83,
+ WINED3DFMT_R16_UINT = 84,
+ WINED3DFMT_R16_SNORM = 85,
+ WINED3DFMT_R16_SINT = 86,
+ WINED3DFMT_R8_TYPELESS = 87,
+ WINED3DFMT_R8_UNORM = 88,
+ WINED3DFMT_R8_UINT = 89,
+ WINED3DFMT_R8_SNORM = 90,
+ WINED3DFMT_R8_SINT = 91,
+ WINED3DFMT_A8_UNORM = 92,
+ WINED3DFMT_R1_UNORM = 93,
+ WINED3DFMT_R9G9B9E5_SHAREDEXP = 94,
+ WINED3DFMT_R8G8_B8G8_UNORM = 95,
+ WINED3DFMT_G8R8_G8B8_UNORM = 96,
+ WINED3DFMT_BC1_TYPELESS = 97,
+ WINED3DFMT_BC1_UNORM = 98,
+ WINED3DFMT_BC1_UNORM_SRGB = 99,
+ WINED3DFMT_BC2_TYPELESS = 100,
+ WINED3DFMT_BC2_UNORM = 101,
+ WINED3DFMT_BC2_UNORM_SRGB = 102,
+ WINED3DFMT_BC3_TYPELESS = 103,
+ WINED3DFMT_BC3_UNORM = 104,
+ WINED3DFMT_BC3_UNORM_SRGB = 105,
+ WINED3DFMT_BC4_TYPELESS = 106,
+ WINED3DFMT_BC4_UNORM = 107,
+ WINED3DFMT_BC4_SNORM = 108,
+ WINED3DFMT_BC5_TYPELESS = 109,
+ WINED3DFMT_BC5_UNORM = 110,
+ WINED3DFMT_BC5_SNORM = 111,
+ WINED3DFMT_B5G6R5_UNORM = 112,
+ WINED3DFMT_B5G5R5A1_UNORM = 113,
+ WINED3DFMT_B8G8R8A8_UNORM = 114,
+ WINED3DFMT_B8G8R8X8_UNORM = 115,
+ WINED3DFMT_UYVY = (((ULONG)(unsigned char)'U' | ((ULONG)(unsigned char)'Y' << 8)) | ((ULONG)(unsigned char)'V' << 16)) | ((ULONG)(unsigned char)'Y' << 24),
+ WINED3DFMT_YUY2 = (((ULONG)(unsigned char)'Y' | ((ULONG)(unsigned char)'U' << 8)) | ((ULONG)(unsigned char)'Y' << 16)) | ((ULONG)(unsigned char)'2' << 24),
+ WINED3DFMT_YV12 = (((ULONG)(unsigned char)'Y' | ((ULONG)(unsigned char)'V' << 8)) | ((ULONG)(unsigned char)'1' << 16)) | ((ULONG)(unsigned char)'2' << 24),
+ WINED3DFMT_DXT1 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'1' << 24),
+ WINED3DFMT_DXT2 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'2' << 24),
+ WINED3DFMT_DXT3 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'3' << 24),
+ WINED3DFMT_DXT4 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'4' << 24),
+ WINED3DFMT_DXT5 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'5' << 24),
+ WINED3DFMT_MULTI2_ARGB8 = (((ULONG)(unsigned char)'M' | ((ULONG)(unsigned char)'E' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'1' << 24),
+ WINED3DFMT_G8R8_G8B8 = (((ULONG)(unsigned char)'G' | ((ULONG)(unsigned char)'R' << 8)) | ((ULONG)(unsigned char)'G' << 16)) | ((ULONG)(unsigned char)'B' << 24),
+ WINED3DFMT_R8G8_B8G8 = (((ULONG)(unsigned char)'R' | ((ULONG)(unsigned char)'G' << 8)) | ((ULONG)(unsigned char)'B' << 16)) | ((ULONG)(unsigned char)'G' << 24),
+ WINED3DFMT_ATI2N = (((ULONG)(unsigned char)'A' | ((ULONG)(unsigned char)'T' << 8)) | ((ULONG)(unsigned char)'I' << 16)) | ((ULONG)(unsigned char)'2' << 24),
+ WINED3DFMT_INST = (((ULONG)(unsigned char)'I' | ((ULONG)(unsigned char)'N' << 8)) | ((ULONG)(unsigned char)'S' << 16)) | ((ULONG)(unsigned char)'T' << 24),
+ WINED3DFMT_NVHU = (((ULONG)(unsigned char)'N' | ((ULONG)(unsigned char)'V' << 8)) | ((ULONG)(unsigned char)'H' << 16)) | ((ULONG)(unsigned char)'U' << 24),
+ WINED3DFMT_NVHS = (((ULONG)(unsigned char)'N' | ((ULONG)(unsigned char)'V' << 8)) | ((ULONG)(unsigned char)'H' << 16)) | ((ULONG)(unsigned char)'S' << 24),
+ WINED3DFMT_FORCE_DWORD = 0xffffffff
+} WINED3DFORMAT;
+typedef enum _WINED3DRENDERSTATETYPE {
+ WINED3DRS_ANTIALIAS = 2,
+ WINED3DRS_TEXTUREPERSPECTIVE = 4,
+ WINED3DRS_WRAPU = 5,
+ WINED3DRS_WRAPV = 6,
+ WINED3DRS_ZENABLE = 7,
+ WINED3DRS_FILLMODE = 8,
+ WINED3DRS_SHADEMODE = 9,
+ WINED3DRS_LINEPATTERN = 10,
+ WINED3DRS_MONOENABLE = 11,
+ WINED3DRS_ROP2 = 12,
+ WINED3DRS_PLANEMASK = 13,
+ WINED3DRS_ZWRITEENABLE = 14,
+ WINED3DRS_ALPHATESTENABLE = 15,
+ WINED3DRS_LASTPIXEL = 16,
+ WINED3DRS_SRCBLEND = 19,
+ WINED3DRS_DESTBLEND = 20,
+ WINED3DRS_CULLMODE = 22,
+ WINED3DRS_ZFUNC = 23,
+ WINED3DRS_ALPHAREF = 24,
+ WINED3DRS_ALPHAFUNC = 25,
+ WINED3DRS_DITHERENABLE = 26,
+ WINED3DRS_ALPHABLENDENABLE = 27,
+ WINED3DRS_FOGENABLE = 28,
+ WINED3DRS_SPECULARENABLE = 29,
+ WINED3DRS_ZVISIBLE = 30,
+ WINED3DRS_SUBPIXEL = 31,
+ WINED3DRS_SUBPIXELX = 32,
+ WINED3DRS_STIPPLEDALPHA = 33,
+ WINED3DRS_FOGCOLOR = 34,
+ WINED3DRS_FOGTABLEMODE = 35,
+ WINED3DRS_FOGSTART = 36,
+ WINED3DRS_FOGEND = 37,
+ WINED3DRS_FOGDENSITY = 38,
+ WINED3DRS_STIPPLEENABLE = 39,
+ WINED3DRS_EDGEANTIALIAS = 40,
+ WINED3DRS_COLORKEYENABLE = 41,
+ WINED3DRS_MIPMAPLODBIAS = 46,
+ WINED3DRS_ZBIAS = 47,
+ WINED3DRS_RANGEFOGENABLE = 48,
+ WINED3DRS_ANISOTROPY = 49,
+ WINED3DRS_FLUSHBATCH = 50,
+ WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51,
+ WINED3DRS_STENCILENABLE = 52,
+ WINED3DRS_STENCILFAIL = 53,
+ WINED3DRS_STENCILZFAIL = 54,
+ WINED3DRS_STENCILPASS = 55,
+ WINED3DRS_STENCILFUNC = 56,
+ WINED3DRS_STENCILREF = 57,
+ WINED3DRS_STENCILMASK = 58,
+ WINED3DRS_STENCILWRITEMASK = 59,
+ WINED3DRS_TEXTUREFACTOR = 60,
+ WINED3DRS_WRAP0 = 128,
+ WINED3DRS_WRAP1 = 129,
+ WINED3DRS_WRAP2 = 130,
+ WINED3DRS_WRAP3 = 131,
+ WINED3DRS_WRAP4 = 132,
+ WINED3DRS_WRAP5 = 133,
+ WINED3DRS_WRAP6 = 134,
+ WINED3DRS_WRAP7 = 135,
+ WINED3DRS_CLIPPING = 136,
+ WINED3DRS_LIGHTING = 137,
+ WINED3DRS_EXTENTS = 138,
+ WINED3DRS_AMBIENT = 139,
+ WINED3DRS_FOGVERTEXMODE = 140,
+ WINED3DRS_COLORVERTEX = 141,
+ WINED3DRS_LOCALVIEWER = 142,
+ WINED3DRS_NORMALIZENORMALS = 143,
+ WINED3DRS_COLORKEYBLENDENABLE = 144,
+ WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
+ WINED3DRS_SPECULARMATERIALSOURCE = 146,
+ WINED3DRS_AMBIENTMATERIALSOURCE = 147,
+ WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
+ WINED3DRS_VERTEXBLEND = 151,
+ WINED3DRS_CLIPPLANEENABLE = 152,
+ WINED3DRS_SOFTWAREVERTEXPROCESSING = 153,
+ WINED3DRS_POINTSIZE = 154,
+ WINED3DRS_POINTSIZE_MIN = 155,
+ WINED3DRS_POINTSPRITEENABLE = 156,
+ WINED3DRS_POINTSCALEENABLE = 157,
+ WINED3DRS_POINTSCALE_A = 158,
+ WINED3DRS_POINTSCALE_B = 159,
+ WINED3DRS_POINTSCALE_C = 160,
+ WINED3DRS_MULTISAMPLEANTIALIAS = 161,
+ WINED3DRS_MULTISAMPLEMASK = 162,
+ WINED3DRS_PATCHEDGESTYLE = 163,
+ WINED3DRS_PATCHSEGMENTS = 164,
+ WINED3DRS_DEBUGMONITORTOKEN = 165,
+ WINED3DRS_POINTSIZE_MAX = 166,
+ WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
+ WINED3DRS_COLORWRITEENABLE = 168,
+ WINED3DRS_TWEENFACTOR = 170,
+ WINED3DRS_BLENDOP = 171,
+ WINED3DRS_POSITIONDEGREE = 172,
+ WINED3DRS_NORMALDEGREE = 173,
+ WINED3DRS_SCISSORTESTENABLE = 174,
+ WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
+ WINED3DRS_ANTIALIASEDLINEENABLE = 176,
+ WINED3DRS_MINTESSELLATIONLEVEL = 178,
+ WINED3DRS_MAXTESSELLATIONLEVEL = 179,
+ WINED3DRS_ADAPTIVETESS_X = 180,
+ WINED3DRS_ADAPTIVETESS_Y = 181,
+ WINED3DRS_ADAPTIVETESS_Z = 182,
+ WINED3DRS_ADAPTIVETESS_W = 183,
+ WINED3DRS_ENABLEADAPTIVETESSELLATION = 184,
+ WINED3DRS_TWOSIDEDSTENCILMODE = 185,
+ WINED3DRS_CCW_STENCILFAIL = 186,
+ WINED3DRS_CCW_STENCILZFAIL = 187,
+ WINED3DRS_CCW_STENCILPASS = 188,
+ WINED3DRS_CCW_STENCILFUNC = 189,
+ WINED3DRS_COLORWRITEENABLE1 = 190,
+ WINED3DRS_COLORWRITEENABLE2 = 191,
+ WINED3DRS_COLORWRITEENABLE3 = 192,
+ WINED3DRS_BLENDFACTOR = 193,
+ WINED3DRS_SRGBWRITEENABLE = 194,
+ WINED3DRS_DEPTHBIAS = 195,
+ WINED3DRS_WRAP8 = 198,
+ WINED3DRS_WRAP9 = 199,
+ WINED3DRS_WRAP10 = 200,
+ WINED3DRS_WRAP11 = 201,
+ WINED3DRS_WRAP12 = 202,
+ WINED3DRS_WRAP13 = 203,
+ WINED3DRS_WRAP14 = 204,
+ WINED3DRS_WRAP15 = 205,
+ WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
+ WINED3DRS_SRCBLENDALPHA = 207,
+ WINED3DRS_DESTBLENDALPHA = 208,
+ WINED3DRS_BLENDOPALPHA = 209,
+ WINED3DRS_FORCE_DWORD = 0x7fffffff
+} WINED3DRENDERSTATETYPE;
+#define WINEHIGHEST_RENDER_STATE (WINED3DRS_BLENDOPALPHA)
+
+typedef enum _WINED3DBLEND {
+ WINED3DBLEND_ZERO = 1,
+ WINED3DBLEND_ONE = 2,
+ WINED3DBLEND_SRCCOLOR = 3,
+ WINED3DBLEND_INVSRCCOLOR = 4,
+ WINED3DBLEND_SRCALPHA = 5,
+ WINED3DBLEND_INVSRCALPHA = 6,
+ WINED3DBLEND_DESTALPHA = 7,
+ WINED3DBLEND_INVDESTALPHA = 8,
+ WINED3DBLEND_DESTCOLOR = 9,
+ WINED3DBLEND_INVDESTCOLOR = 10,
+ WINED3DBLEND_SRCALPHASAT = 11,
+ WINED3DBLEND_BOTHSRCALPHA = 12,
+ WINED3DBLEND_BOTHINVSRCALPHA = 13,
+ WINED3DBLEND_BLENDFACTOR = 14,
+ WINED3DBLEND_INVBLENDFACTOR = 15,
+ WINED3DBLEND_FORCE_DWORD = 0x7fffffff
+} WINED3DBLEND;
+typedef enum _WINED3DBLENDOP {
+ WINED3DBLENDOP_ADD = 1,
+ WINED3DBLENDOP_SUBTRACT = 2,
+ WINED3DBLENDOP_REVSUBTRACT = 3,
+ WINED3DBLENDOP_MIN = 4,
+ WINED3DBLENDOP_MAX = 5,
+ WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff
+} WINED3DBLENDOP;
+typedef enum _WINED3DVERTEXBLENDFLAGS {
+ WINED3DVBF_DISABLE = 0,
+ WINED3DVBF_1WEIGHTS = 1,
+ WINED3DVBF_2WEIGHTS = 2,
+ WINED3DVBF_3WEIGHTS = 3,
+ WINED3DVBF_TWEENING = 255,
+ WINED3DVBF_0WEIGHTS = 256
+} WINED3DVERTEXBLENDFLAGS;
+typedef enum _WINED3DCMPFUNC {
+ WINED3DCMP_NEVER = 1,
+ WINED3DCMP_LESS = 2,
+ WINED3DCMP_EQUAL = 3,
+ WINED3DCMP_LESSEQUAL = 4,
+ WINED3DCMP_GREATER = 5,
+ WINED3DCMP_NOTEQUAL = 6,
+ WINED3DCMP_GREATEREQUAL = 7,
+ WINED3DCMP_ALWAYS = 8,
+ WINED3DCMP_FORCE_DWORD = 0x7fffffff
+} WINED3DCMPFUNC;
+typedef enum _WINED3DZBUFFERTYPE {
+ WINED3DZB_FALSE = 0,
+ WINED3DZB_TRUE = 1,
+ WINED3DZB_USEW = 2,
+ WINED3DZB_FORCE_DWORD = 0x7fffffff
+} WINED3DZBUFFERTYPE;
+typedef enum _WINED3DFOGMODE {
+ WINED3DFOG_NONE = 0,
+ WINED3DFOG_EXP = 1,
+ WINED3DFOG_EXP2 = 2,
+ WINED3DFOG_LINEAR = 3,
+ WINED3DFOG_FORCE_DWORD = 0x7fffffff
+} WINED3DFOGMODE;
+typedef enum _WINED3DSHADEMODE {
+ WINED3DSHADE_FLAT = 1,
+ WINED3DSHADE_GOURAUD = 2,
+ WINED3DSHADE_PHONG = 3,
+ WINED3DSHADE_FORCE_DWORD = 0x7fffffff
+} WINED3DSHADEMODE;
+typedef enum _WINED3DFILLMODE {
+ WINED3DFILL_POINT = 1,
+ WINED3DFILL_WIREFRAME = 2,
+ WINED3DFILL_SOLID = 3,
+ WINED3DFILL_FORCE_DWORD = 0x7fffffff
+} WINED3DFILLMODE;
+typedef enum _WINED3DCULL {
+ WINED3DCULL_NONE = 1,
+ WINED3DCULL_CW = 2,
+ WINED3DCULL_CCW = 3,
+ WINED3DCULL_FORCE_DWORD = 0x7fffffff
+} WINED3DCULL;
+typedef enum _WINED3DSTENCILOP {
+ WINED3DSTENCILOP_KEEP = 1,
+ WINED3DSTENCILOP_ZERO = 2,
+ WINED3DSTENCILOP_REPLACE = 3,
+ WINED3DSTENCILOP_INCRSAT = 4,
+ WINED3DSTENCILOP_DECRSAT = 5,
+ WINED3DSTENCILOP_INVERT = 6,
+ WINED3DSTENCILOP_INCR = 7,
+ WINED3DSTENCILOP_DECR = 8,
+ WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
+} WINED3DSTENCILOP;
+typedef enum _WINED3DMATERIALCOLORSOURCE {
+ WINED3DMCS_MATERIAL = 0,
+ WINED3DMCS_COLOR1 = 1,
+ WINED3DMCS_COLOR2 = 2,
+ WINED3DMCS_FORCE_DWORD = 0x7fffffff
+} WINED3DMATERIALCOLORSOURCE;
+typedef enum _WINED3DPATCHEDGESTYLE {
+ WINED3DPATCHEDGE_DISCRETE = 0,
+ WINED3DPATCHEDGE_CONTINUOUS = 1,
+ WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff
+} WINED3DPATCHEDGESTYLE;
+typedef enum _WINED3DBACKBUFFER_TYPE {
+ WINED3DBACKBUFFER_TYPE_MONO = 0,
+ WINED3DBACKBUFFER_TYPE_LEFT = 1,
+ WINED3DBACKBUFFER_TYPE_RIGHT = 2,
+ WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
+} WINED3DBACKBUFFER_TYPE;
+typedef enum _WINED3DSWAPEFFECT {
+ WINED3DSWAPEFFECT_DISCARD = 1,
+ WINED3DSWAPEFFECT_FLIP = 2,
+ WINED3DSWAPEFFECT_COPY = 3,
+ WINED3DSWAPEFFECT_COPY_VSYNC = 4,
+ WINED3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
+} WINED3DSWAPEFFECT;
+typedef enum _WINED3DSAMPLERSTATETYPE {
+ WINED3DSAMP_ADDRESSU = 1,
+ WINED3DSAMP_ADDRESSV = 2,
+ WINED3DSAMP_ADDRESSW = 3,
+ WINED3DSAMP_BORDERCOLOR = 4,
+ WINED3DSAMP_MAGFILTER = 5,
+ WINED3DSAMP_MINFILTER = 6,
+ WINED3DSAMP_MIPFILTER = 7,
+ WINED3DSAMP_MIPMAPLODBIAS = 8,
+ WINED3DSAMP_MAXMIPLEVEL = 9,
+ WINED3DSAMP_MAXANISOTROPY = 10,
+ WINED3DSAMP_SRGBTEXTURE = 11,
+ WINED3DSAMP_ELEMENTINDEX = 12,
+ WINED3DSAMP_DMAPOFFSET = 13,
+ WINED3DSAMP_FORCE_DWORD = 0x7fffffff
+} WINED3DSAMPLERSTATETYPE;
+#define WINED3D_HIGHEST_SAMPLER_STATE (WINED3DSAMP_DMAPOFFSET)
+
+typedef enum _WINED3DMULTISAMPLE_TYPE {
+ WINED3DMULTISAMPLE_NONE = 0,
+ WINED3DMULTISAMPLE_NONMASKABLE = 1,
+ WINED3DMULTISAMPLE_2_SAMPLES = 2,
+ WINED3DMULTISAMPLE_3_SAMPLES = 3,
+ WINED3DMULTISAMPLE_4_SAMPLES = 4,
+ WINED3DMULTISAMPLE_5_SAMPLES = 5,
+ WINED3DMULTISAMPLE_6_SAMPLES = 6,
+ WINED3DMULTISAMPLE_7_SAMPLES = 7,
+ WINED3DMULTISAMPLE_8_SAMPLES = 8,
+ WINED3DMULTISAMPLE_9_SAMPLES = 9,
+ WINED3DMULTISAMPLE_10_SAMPLES = 10,
+ WINED3DMULTISAMPLE_11_SAMPLES = 11,
+ WINED3DMULTISAMPLE_12_SAMPLES = 12,
+ WINED3DMULTISAMPLE_13_SAMPLES = 13,
+ WINED3DMULTISAMPLE_14_SAMPLES = 14,
+ WINED3DMULTISAMPLE_15_SAMPLES = 15,
+ WINED3DMULTISAMPLE_16_SAMPLES = 16,
+ WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
+} WINED3DMULTISAMPLE_TYPE;
+typedef enum _WINED3DTEXTURESTAGESTATETYPE {
+ WINED3DTSS_COLOROP = 0,
+ WINED3DTSS_COLORARG1 = 1,
+ WINED3DTSS_COLORARG2 = 2,
+ WINED3DTSS_ALPHAOP = 3,
+ WINED3DTSS_ALPHAARG1 = 4,
+ WINED3DTSS_ALPHAARG2 = 5,
+ WINED3DTSS_BUMPENVMAT00 = 6,
+ WINED3DTSS_BUMPENVMAT01 = 7,
+ WINED3DTSS_BUMPENVMAT10 = 8,
+ WINED3DTSS_BUMPENVMAT11 = 9,
+ WINED3DTSS_TEXCOORDINDEX = 10,
+ WINED3DTSS_BUMPENVLSCALE = 11,
+ WINED3DTSS_BUMPENVLOFFSET = 12,
+ WINED3DTSS_TEXTURETRANSFORMFLAGS = 13,
+ WINED3DTSS_COLORARG0 = 14,
+ WINED3DTSS_ALPHAARG0 = 15,
+ WINED3DTSS_RESULTARG = 16,
+ WINED3DTSS_CONSTANT = 17,
+ WINED3DTSS_FORCE_DWORD = 0x7fffffff
+} WINED3DTEXTURESTAGESTATETYPE;
+#define WINED3D_HIGHEST_TEXTURE_STATE (WINED3DTSS_CONSTANT)
+
+typedef enum _WINED3DTEXTURETRANSFORMFLAGS {
+ WINED3DTTFF_DISABLE = 0,
+ WINED3DTTFF_COUNT1 = 1,
+ WINED3DTTFF_COUNT2 = 2,
+ WINED3DTTFF_COUNT3 = 3,
+ WINED3DTTFF_COUNT4 = 4,
+ WINED3DTTFF_PROJECTED = 256,
+ WINED3DTTFF_FORCE_DWORD = 0x7fffffff
+} WINED3DTEXTURETRANSFORMFLAGS;
+typedef enum _WINED3DTEXTUREOP {
+ WINED3DTOP_DISABLE = 1,
+ WINED3DTOP_SELECTARG1 = 2,
+ WINED3DTOP_SELECTARG2 = 3,
+ WINED3DTOP_MODULATE = 4,
+ WINED3DTOP_MODULATE2X = 5,
+ WINED3DTOP_MODULATE4X = 6,
+ WINED3DTOP_ADD = 7,
+ WINED3DTOP_ADDSIGNED = 8,
+ WINED3DTOP_ADDSIGNED2X = 9,
+ WINED3DTOP_SUBTRACT = 10,
+ WINED3DTOP_ADDSMOOTH = 11,
+ WINED3DTOP_BLENDDIFFUSEALPHA = 12,
+ WINED3DTOP_BLENDTEXTUREALPHA = 13,
+ WINED3DTOP_BLENDFACTORALPHA = 14,
+ WINED3DTOP_BLENDTEXTUREALPHAPM = 15,
+ WINED3DTOP_BLENDCURRENTALPHA = 16,
+ WINED3DTOP_PREMODULATE = 17,
+ WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18,
+ WINED3DTOP_MODULATECOLOR_ADDALPHA = 19,
+ WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
+ WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
+ WINED3DTOP_BUMPENVMAP = 22,
+ WINED3DTOP_BUMPENVMAPLUMINANCE = 23,
+ WINED3DTOP_DOTPRODUCT3 = 24,
+ WINED3DTOP_MULTIPLYADD = 25,
+ WINED3DTOP_LERP = 26,
+ WINED3DTOP_FORCE_DWORD = 0x7fffffff
+} WINED3DTEXTUREOP;
+typedef enum _WINED3DTEXTUREADDRESS {
+ WINED3DTADDRESS_WRAP = 1,
+ WINED3DTADDRESS_MIRROR = 2,
+ WINED3DTADDRESS_CLAMP = 3,
+ WINED3DTADDRESS_BORDER = 4,
+ WINED3DTADDRESS_MIRRORONCE = 5,
+ WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff
+} WINED3DTEXTUREADDRESS;
+typedef enum _WINED3DTRANSFORMSTATETYPE {
+ WINED3DTS_VIEW = 2,
+ WINED3DTS_PROJECTION = 3,
+ WINED3DTS_TEXTURE0 = 16,
+ WINED3DTS_TEXTURE1 = 17,
+ WINED3DTS_TEXTURE2 = 18,
+ WINED3DTS_TEXTURE3 = 19,
+ WINED3DTS_TEXTURE4 = 20,
+ WINED3DTS_TEXTURE5 = 21,
+ WINED3DTS_TEXTURE6 = 22,
+ WINED3DTS_TEXTURE7 = 23,
+ WINED3DTS_WORLD = 256,
+ WINED3DTS_WORLD1 = 257,
+ WINED3DTS_WORLD2 = 258,
+ WINED3DTS_WORLD3 = 259,
+ WINED3DTS_FORCE_DWORD = 0x7fffffff
+} WINED3DTRANSFORMSTATETYPE;
+#define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)
+typedef enum _WINED3DBASISTYPE {
+ WINED3DBASIS_BEZIER = 0,
+ WINED3DBASIS_BSPLINE = 1,
+ WINED3DBASIS_INTERPOLATE = 2,
+ WINED3DBASIS_FORCE_DWORD = 0x7fffffff
+} WINED3DBASISTYPE;
+typedef enum _WINED3DCUBEMAP_FACES {
+ WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
+ WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
+ WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
+ WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
+ WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
+ WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
+ WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
+} WINED3DCUBEMAP_FACES;
+typedef enum _WINED3DTEXTUREFILTERTYPE {
+ WINED3DTEXF_NONE = 0,
+ WINED3DTEXF_POINT = 1,
+ WINED3DTEXF_LINEAR = 2,
+ WINED3DTEXF_ANISOTROPIC = 3,
+ WINED3DTEXF_FLATCUBIC = 4,
+ WINED3DTEXF_GAUSSIANCUBIC = 5,
+ WINED3DTEXF_PYRAMIDALQUAD = 6,
+ WINED3DTEXF_GAUSSIANQUAD = 7,
+ WINED3DTEXF_FORCE_DWORD = 0x7fffffff
+} WINED3DTEXTUREFILTERTYPE;
+typedef enum _WINED3DRESOURCETYPE {
+ WINED3DRTYPE_SURFACE = 1,
+ WINED3DRTYPE_VOLUME = 2,
+ WINED3DRTYPE_TEXTURE = 3,
+ WINED3DRTYPE_VOLUMETEXTURE = 4,
+ WINED3DRTYPE_CUBETEXTURE = 5,
+ WINED3DRTYPE_BUFFER = 6,
+ WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
+} WINED3DRESOURCETYPE;
+#define WINED3DRTYPECOUNT (WINED3DRTYPE_BUFFER + 1)
+
+typedef enum _WINED3DPOOL {
+ WINED3DPOOL_DEFAULT = 0,
+ WINED3DPOOL_MANAGED = 1,
+ WINED3DPOOL_SYSTEMMEM = 2,
+ WINED3DPOOL_SCRATCH = 3,
+ WINED3DPOOL_FORCE_DWORD = 0x7fffffff
+} WINED3DPOOL;
+typedef enum _WINED3DQUERYTYPE {
+ WINED3DQUERYTYPE_VCACHE = 4,
+ WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
+ WINED3DQUERYTYPE_VERTEXSTATS = 6,
+ WINED3DQUERYTYPE_EVENT = 8,
+ WINED3DQUERYTYPE_OCCLUSION = 9,
+ WINED3DQUERYTYPE_TIMESTAMP = 10,
+ WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
+ WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
+ WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
+ WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
+ WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
+ WINED3DQUERYTYPE_PIXELTIMINGS = 16,
+ WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
+ WINED3DQUERYTYPE_CACHEUTILIZATION = 18
+} WINED3DQUERYTYPE;
+#define WINED3DISSUE_BEGIN (1 << 1)
+
+#define WINED3DISSUE_END (1 << 0)
+
+#define WINED3DGETDATA_FLUSH (1 << 0)
+
+typedef enum _WINED3DSTATEBLOCKTYPE {
+ WINED3DSBT_INIT = 0,
+ WINED3DSBT_ALL = 1,
+ WINED3DSBT_PIXELSTATE = 2,
+ WINED3DSBT_VERTEXSTATE = 3,
+ WINED3DSBT_RECORDED = 4,
+ WINED3DSBT_FORCE_DWORD = 0xffffffff
+} WINED3DSTATEBLOCKTYPE;
+typedef enum _WINED3DDECLMETHOD {
+ WINED3DDECLMETHOD_DEFAULT = 0,
+ WINED3DDECLMETHOD_PARTIALU = 1,
+ WINED3DDECLMETHOD_PARTIALV = 2,
+ WINED3DDECLMETHOD_CROSSUV = 3,
+ WINED3DDECLMETHOD_UV = 4,
+ WINED3DDECLMETHOD_LOOKUP = 5,
+ WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
+} WINED3DDECLMETHOD;
+typedef enum _WINED3DDECLUSAGE {
+ WINED3DDECLUSAGE_POSITION = 0,
+ WINED3DDECLUSAGE_BLENDWEIGHT = 1,
+ WINED3DDECLUSAGE_BLENDINDICES = 2,
+ WINED3DDECLUSAGE_NORMAL = 3,
+ WINED3DDECLUSAGE_PSIZE = 4,
+ WINED3DDECLUSAGE_TEXCOORD = 5,
+ WINED3DDECLUSAGE_TANGENT = 6,
+ WINED3DDECLUSAGE_BINORMAL = 7,
+ WINED3DDECLUSAGE_TESSFACTOR = 8,
+ WINED3DDECLUSAGE_POSITIONT = 9,
+ WINED3DDECLUSAGE_COLOR = 10,
+ WINED3DDECLUSAGE_FOG = 11,
+ WINED3DDECLUSAGE_DEPTH = 12,
+ WINED3DDECLUSAGE_SAMPLE = 13
+} WINED3DDECLUSAGE;
+typedef enum _WINED3DSURFTYPE {
+ SURFACE_UNKNOWN = 0,
+ SURFACE_OPENGL = 1,
+ SURFACE_GDI = 2
+} WINED3DSURFTYPE;
+enum wined3d_sysval_semantic {
+ WINED3D_SV_DEPTH = 0xffffffff,
+ WINED3D_SV_TARGET0 = 0,
+ WINED3D_SV_TARGET1 = 1,
+ WINED3D_SV_TARGET2 = 2,
+ WINED3D_SV_TARGET3 = 3,
+ WINED3D_SV_TARGET4 = 4,
+ WINED3D_SV_TARGET5 = 5,
+ WINED3D_SV_TARGET6 = 6,
+ WINED3D_SV_TARGET7 = 7
+};
+
+#define WINED3DCOLORWRITEENABLE_RED (1 << 0)
+
+#define WINED3DCOLORWRITEENABLE_GREEN (1 << 1)
+
+#define WINED3DCOLORWRITEENABLE_BLUE (1 << 2)
+
+#define WINED3DCOLORWRITEENABLE_ALPHA (1 << 3)
+
+#define WINED3DADAPTER_DEFAULT (0)
+
+#define WINED3DENUM_NO_WHQL_LEVEL (2)
+
+#define WINED3DPRESENT_BACK_BUFFER_MAX (3)
+
+#define WINED3DTSS_TCI_PASSTHRU (0x0)
+
+#define WINED3DTSS_TCI_CAMERASPACENORMAL (0x10000)
+
+#define WINED3DTSS_TCI_CAMERASPACEPOSITION (0x20000)
+
+#define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR (0x30000)
+
+#define WINED3DTSS_TCI_SPHEREMAP (0x40000)
+
+#define WINED3DTA_SELECTMASK (0xf)
+
+#define WINED3DTA_DIFFUSE (0x0)
+
+#define WINED3DTA_CURRENT (0x1)
+
+#define WINED3DTA_TEXTURE (0x2)
+
+#define WINED3DTA_TFACTOR (0x3)
+
+#define WINED3DTA_SPECULAR (0x4)
+
+#define WINED3DTA_TEMP (0x5)
+
+#define WINED3DTA_CONSTANT (0x6)
+
+#define WINED3DTA_COMPLEMENT (0x10)
+
+#define WINED3DTA_ALPHAREPLICATE (0x20)
+
+#define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER (0x1)
+
+#define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL (0x2)
+
+#define WINED3DPRESENTFLAG_DEVICECLIP (0x4)
+
+#define WINED3DPRESENTFLAG_VIDEO (0x10)
+
+#define WINED3DPRESENTFLAG_NOAUTOROTATE (0x20)
+
+#define WINED3DPRESENTFLAG_UNPRUNEDMODE (0x40)
+
+#define WINED3DDP_MAXTEXCOORD (8)
+
+#define WINED3DUSAGE_RENDERTARGET (0x1)
+
+#define WINED3DUSAGE_DEPTHSTENCIL (0x2)
+
+#define WINED3DUSAGE_WRITEONLY (0x8)
+
+#define WINED3DUSAGE_SOFTWAREPROCESSING (0x10)
+
+#define WINED3DUSAGE_DONOTCLIP (0x20)
+
+#define WINED3DUSAGE_POINTS (0x40)
+
+#define WINED3DUSAGE_RTPATCHES (0x80)
+
+#define WINED3DUSAGE_NPATCHES (0x100)
+
+#define WINED3DUSAGE_DYNAMIC (0x200)
+
+#define WINED3DUSAGE_AUTOGENMIPMAP (0x400)
+
+#define WINED3DUSAGE_DMAP (0x4000)
+
+#define WINED3DUSAGE_MASK (0x4fff)
+
+#define WINED3DUSAGE_STATICDECL (0x40000000)
+
+#define WINED3DUSAGE_OVERLAY (0x80000000)
+
+#define WINED3DUSAGE_QUERY_LEGACYBUMPMAP (0x8000)
+
+#define WINED3DUSAGE_QUERY_FILTER (0x20000)
+
+#define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING (0x80000)
+
+#define WINED3DUSAGE_QUERY_SRGBREAD (0x10000)
+
+#define WINED3DUSAGE_QUERY_SRGBWRITE (0x40000)
+
+#define WINED3DUSAGE_QUERY_VERTEXTEXTURE (0x100000)
+
+#define WINED3DUSAGE_QUERY_WRAPANDMIP (0x200000)
+
+#define WINED3DUSAGE_QUERY_MASK (0x3f8000)
+
+#define WINED3DLOCK_READONLY (0x10)
+
+#define WINED3DLOCK_NOSYSLOCK (0x800)
+
+#define WINED3DLOCK_NOOVERWRITE (0x1000)
+
+#define WINED3DLOCK_DISCARD (0x2000)
+
+#define WINED3DLOCK_DONOTWAIT (0x4000)
+
+#define WINED3DLOCK_NO_DIRTY_UPDATE (0x8000)
+
+#define WINED3DPRESENT_RATE_DEFAULT (0x0)
+
+#define WINED3DPRESENT_INTERVAL_DEFAULT (0x0)
+
+#define WINED3DPRESENT_INTERVAL_ONE (0x1)
+
+#define WINED3DPRESENT_INTERVAL_TWO (0x2)
+
+#define WINED3DPRESENT_INTERVAL_THREE (0x4)
+
+#define WINED3DPRESENT_INTERVAL_FOUR (0x8)
+
+#define WINED3DPRESENT_INTERVAL_IMMEDIATE (0x80000000)
+
+#define WINED3DMAXUSERCLIPPLANES (32)
+
+#define WINED3DCLIPPLANE0 (1 << 0)
+
+#define WINED3DCLIPPLANE1 (1 << 1)
+
+#define WINED3DCLIPPLANE2 (1 << 2)
+
+#define WINED3DCLIPPLANE3 (1 << 3)
+
+#define WINED3DCLIPPLANE4 (1 << 4)
+
+#define WINED3DCLIPPLANE5 (1 << 5)
+
+#define WINED3DFVF_RESERVED0 (0x1)
+
+#define WINED3DFVF_POSITION_MASK (0x400e)
+
+#define WINED3DFVF_XYZ (0x2)
+
+#define WINED3DFVF_XYZRHW (0x4)
+
+#define WINED3DFVF_XYZB1 (0x6)
+
+#define WINED3DFVF_XYZB2 (0x8)
+
+#define WINED3DFVF_XYZB3 (0xa)
+
+#define WINED3DFVF_XYZB4 (0xc)
+
+#define WINED3DFVF_XYZB5 (0xe)
+
+#define WINED3DFVF_XYZW (0x4002)
+
+#define WINED3DFVF_NORMAL (0x10)
+
+#define WINED3DFVF_PSIZE (0x20)
+
+#define WINED3DFVF_DIFFUSE (0x40)
+
+#define WINED3DFVF_SPECULAR (0x80)
+
+#define WINED3DFVF_TEXCOUNT_MASK (0xf00)
+
+#define WINED3DFVF_TEXCOUNT_SHIFT (8)
+
+#define WINED3DFVF_TEX0 (0x0)
+
+#define WINED3DFVF_TEX1 (0x100)
+
+#define WINED3DFVF_TEX2 (0x200)
+
+#define WINED3DFVF_TEX3 (0x300)
+
+#define WINED3DFVF_TEX4 (0x400)
+
+#define WINED3DFVF_TEX5 (0x500)
+
+#define WINED3DFVF_TEX6 (0x600)
+
+#define WINED3DFVF_TEX7 (0x700)
+
+#define WINED3DFVF_TEX8 (0x800)
+
+#define WINED3DFVF_LASTBETA_UBYTE4 (0x1000)
+
+#define WINED3DFVF_LASTBETA_D3DCOLOR (0x8000)
+
+#define WINED3DFVF_RESERVED2 (0x6000)
+
+#define WINED3DFVF_TEXTUREFORMAT1 (3)
+
+#define WINED3DFVF_TEXTUREFORMAT2 (0)
+
+#define WINED3DFVF_TEXTUREFORMAT3 (1)
+
+#define WINED3DFVF_TEXTUREFORMAT4 (2)
+
+#define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
+#define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2)
+#define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
+#define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
+#define WINED3DCLEAR_TARGET (0x1)
+
+#define WINED3DCLEAR_ZBUFFER (0x2)
+
+#define WINED3DCLEAR_STENCIL (0x4)
+
+#define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
+
+#define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
+
+#define WINED3DSPD_IUNKNOWN (0x1)
+
+#define WINED3DCREATE_FPU_PRESERVE (0x2)
+
+#define WINED3DCREATE_PUREDEVICE (0x10)
+
+#define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING (0x20)
+
+#define WINED3DCREATE_HARDWARE_VERTEXPROCESSING (0x40)
+
+#define WINED3DCREATE_MIXED_VERTEXPROCESSING (0x80)
+
+#define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT (0x100)
+
+#define WINED3DCREATE_ADAPTERGROUP_DEVICE (0x200)
+
+#define WINED3DDMAPSAMPLER (0x100)
+
+#define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
+
+#define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
+
+#define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
+
+#define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
+
+#define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD (0x20)
+
+#define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION (0x80)
+
+#define WINED3DCAPS3_COPY_TO_VIDMEM (0x100)
+
+#define WINED3DCAPS3_COPY_TO_SYSTEMMEM (0x200)
+
+#define WINED3DCAPS3_RESERVED (0x8000001f)
+
+#define WINED3DDEVCAPS2_STREAMOFFSET (0x1)
+
+#define WINED3DDEVCAPS2_DMAPNPATCH (0x2)
+
+#define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH (0x4)
+
+#define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH (0x8)
+
+#define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES (0x10)
+
+#define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH (0x20)
+
+#define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET (0x40)
+
+#define WINED3DDTCAPS_UBYTE4 (0x1)
+
+#define WINED3DDTCAPS_UBYTE4N (0x2)
+
+#define WINED3DDTCAPS_SHORT2N (0x4)
+
+#define WINED3DDTCAPS_SHORT4N (0x8)
+
+#define WINED3DDTCAPS_USHORT2N (0x10)
+
+#define WINED3DDTCAPS_USHORT4N (0x20)
+
+#define WINED3DDTCAPS_UDEC3 (0x40)
+
+#define WINED3DDTCAPS_DEC3N (0x80)
+
+#define WINED3DDTCAPS_FLOAT16_2 (0x100)
+
+#define WINED3DDTCAPS_FLOAT16_4 (0x200)
+
+#define WINED3DFVFCAPS_TEXCOORDCOUNTMASK (0xffff)
+
+#define WINED3DFVFCAPS_DONOTSTRIPELEMENTS (0x80000)
+
+#define WINED3DFVFCAPS_PSIZE (0x100000)
+
+#define WINED3DLINECAPS_TEXTURE (0x1)
+
+#define WINED3DLINECAPS_ZTEST (0x2)
+
+#define WINED3DLINECAPS_BLEND (0x4)
+
+#define WINED3DLINECAPS_ALPHACMP (0x8)
+
+#define WINED3DLINECAPS_FOG (0x10)
+
+#define WINED3DLINECAPS_ANTIALIAS (0x20)
+
+#define WINED3DMAX30SHADERINSTRUCTIONS (32768)
+
+#define WINED3DMIN30SHADERINSTRUCTIONS (512)
+
+#define WINED3DPBLENDCAPS_ZERO (0x1)
+
+#define WINED3DPBLENDCAPS_ONE (0x2)
+
+#define WINED3DPBLENDCAPS_SRCCOLOR (0x4)
+
+#define WINED3DPBLENDCAPS_INVSRCCOLOR (0x8)
+
+#define WINED3DPBLENDCAPS_SRCALPHA (0x10)
+
+#define WINED3DPBLENDCAPS_INVSRCALPHA (0x20)
+
+#define WINED3DPBLENDCAPS_DESTALPHA (0x40)
+
+#define WINED3DPBLENDCAPS_INVDESTALPHA (0x80)
+
+#define WINED3DPBLENDCAPS_DESTCOLOR (0x100)
+
+#define WINED3DPBLENDCAPS_INVDESTCOLOR (0x200)
+
+#define WINED3DPBLENDCAPS_SRCALPHASAT (0x400)
+
+#define WINED3DPBLENDCAPS_BOTHSRCALPHA (0x800)
+
+#define WINED3DPBLENDCAPS_BOTHINVSRCALPHA (0x1000)
+
+#define WINED3DPBLENDCAPS_BLENDFACTOR (0x2000)
+
+#define WINED3DPCMPCAPS_NEVER (0x1)
+
+#define WINED3DPCMPCAPS_LESS (0x2)
+
+#define WINED3DPCMPCAPS_EQUAL (0x4)
+
+#define WINED3DPCMPCAPS_LESSEQUAL (0x8)
+
+#define WINED3DPCMPCAPS_GREATER (0x10)
+
+#define WINED3DPCMPCAPS_NOTEQUAL (0x20)
+
+#define WINED3DPCMPCAPS_GREATEREQUAL (0x40)
+
+#define WINED3DPCMPCAPS_ALWAYS (0x80)
+
+#define WINED3DPMISCCAPS_MASKZ (0x2)
+
+#define WINED3DPMISCCAPS_LINEPATTERNREP (0x4)
+
+#define WINED3DPMISCCAPS_CULLNONE (0x10)
+
+#define WINED3DPMISCCAPS_CULLCW (0x20)
+
+#define WINED3DPMISCCAPS_CULLCCW (0x40)
+
+#define WINED3DPMISCCAPS_COLORWRITEENABLE (0x80)
+
+#define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS (0x100)
+
+#define WINED3DPMISCCAPS_CLIPTLVERTS (0x200)
+
+#define WINED3DPMISCCAPS_TSSARGTEMP (0x400)
+
+#define WINED3DPMISCCAPS_BLENDOP (0x800)
+
+#define WINED3DPMISCCAPS_NULLREFERENCE (0x1000)
+
+#define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS (0x4000)
+
+#define WINED3DPMISCCAPS_PERSTAGECONSTANT (0x8000)
+
+#define WINED3DPMISCCAPS_FOGANDSPECULARALPHA (0x10000)
+
+#define WINED3DPMISCCAPS_SEPARATEALPHABLEND (0x20000)
+
+#define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS (0x40000)
+
+#define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING (0x80000)
+
+#define WINED3DPMISCCAPS_FOGVERTEXCLAMPED (0x100000)
+
+#define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH (24)
+
+#define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH (0)
+
+#define WINED3DPS20_MAX_NUMTEMPS (32)
+
+#define WINED3DPS20_MIN_NUMTEMPS (12)
+
+#define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH (4)
+
+#define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH (0)
+
+#define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS (512)
+
+#define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS (96)
+
+#define WINED3DPS20CAPS_ARBITRARYSWIZZLE (0x1)
+
+#define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS (0x2)
+
+#define WINED3DPS20CAPS_PREDICATION (0x4)
+
+#define WINED3DPS20CAPS_NODEPENDENTREADLIMIT (0x8)
+
+#define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (0x10)
+
+#define WINED3DPTADDRESSCAPS_WRAP (0x1)
+
+#define WINED3DPTADDRESSCAPS_MIRROR (0x2)
+
+#define WINED3DPTADDRESSCAPS_CLAMP (0x4)
+
+#define WINED3DPTADDRESSCAPS_BORDER (0x8)
+
+#define WINED3DPTADDRESSCAPS_INDEPENDENTUV (0x10)
+
+#define WINED3DPTADDRESSCAPS_MIRRORONCE (0x20)
+
+#define WINED3DSTENCILCAPS_KEEP (0x1)
+
+#define WINED3DSTENCILCAPS_ZERO (0x2)
+
+#define WINED3DSTENCILCAPS_REPLACE (0x4)
+
+#define WINED3DSTENCILCAPS_INCRSAT (0x8)
+
+#define WINED3DSTENCILCAPS_DECRSAT (0x10)
+
+#define WINED3DSTENCILCAPS_INVERT (0x20)
+
+#define WINED3DSTENCILCAPS_INCR (0x40)
+
+#define WINED3DSTENCILCAPS_DECR (0x80)
+
+#define WINED3DSTENCILCAPS_TWOSIDED (0x100)
+
+#define WINED3DTEXOPCAPS_DISABLE (0x1)
+
+#define WINED3DTEXOPCAPS_SELECTARG1 (0x2)
+
+#define WINED3DTEXOPCAPS_SELECTARG2 (0x4)
+
+#define WINED3DTEXOPCAPS_MODULATE (0x8)
+
+#define WINED3DTEXOPCAPS_MODULATE2X (0x10)
+
+#define WINED3DTEXOPCAPS_MODULATE4X (0x20)
+
+#define WINED3DTEXOPCAPS_ADD (0x40)
+
+#define WINED3DTEXOPCAPS_ADDSIGNED (0x80)
+
+#define WINED3DTEXOPCAPS_ADDSIGNED2X (0x100)
+
+#define WINED3DTEXOPCAPS_SUBTRACT (0x200)
+
+#define WINED3DTEXOPCAPS_ADDSMOOTH (0x400)
+
+#define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA (0x800)
+
+#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA (0x1000)
+
+#define WINED3DTEXOPCAPS_BLENDFACTORALPHA (0x2000)
+
+#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM (0x4000)
+
+#define WINED3DTEXOPCAPS_BLENDCURRENTALPHA (0x8000)
+
+#define WINED3DTEXOPCAPS_PREMODULATE (0x10000)
+
+#define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR (0x20000)
+
+#define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA (0x40000)
+
+#define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR (0x80000)
+
+#define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA (0x100000)
+
+#define WINED3DTEXOPCAPS_BUMPENVMAP (0x200000)
+
+#define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE (0x400000)
+
+#define WINED3DTEXOPCAPS_DOTPRODUCT3 (0x800000)
+
+#define WINED3DTEXOPCAPS_MULTIPLYADD (0x1000000)
+
+#define WINED3DTEXOPCAPS_LERP (0x2000000)
+
+#define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH (24)
+
+#define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH (0)
+
+#define WINED3DVS20_MAX_NUMTEMPS (32)
+
+#define WINED3DVS20_MIN_NUMTEMPS (12)
+
+#define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH (4)
+
+#define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH (1)
+
+#define WINED3DVS20CAPS_PREDICATION (0x1)
+
+#define WINED3DCAPS2_NO2DDURING3DSCENE (0x2)
+
+#define WINED3DCAPS2_FULLSCREENGAMMA (0x20000)
+
+#define WINED3DCAPS2_CANRENDERWINDOWED (0x80000)
+
+#define WINED3DCAPS2_CANCALIBRATEGAMMA (0x100000)
+
+#define WINED3DCAPS2_RESERVED (0x2000000)
+
+#define WINED3DCAPS2_CANMANAGERESOURCE (0x10000000)
+
+#define WINED3DCAPS2_DYNAMICTEXTURES (0x20000000)
+
+#define WINED3DCAPS2_CANAUTOGENMIPMAP (0x40000000)
+
+#define WINED3DPRASTERCAPS_DITHER (0x1)
+
+#define WINED3DPRASTERCAPS_ROP2 (0x2)
+
+#define WINED3DPRASTERCAPS_XOR (0x4)
+
+#define WINED3DPRASTERCAPS_PAT (0x8)
+
+#define WINED3DPRASTERCAPS_ZTEST (0x10)
+
+#define WINED3DPRASTERCAPS_SUBPIXEL (0x20)
+
+#define WINED3DPRASTERCAPS_SUBPIXELX (0x40)
+
+#define WINED3DPRASTERCAPS_FOGVERTEX (0x80)
+
+#define WINED3DPRASTERCAPS_FOGTABLE (0x100)
+
+#define WINED3DPRASTERCAPS_STIPPLE (0x200)
+
+#define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT (0x400)
+
+#define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT (0x800)
+
+#define WINED3DPRASTERCAPS_ANTIALIASEDGES (0x1000)
+
+#define WINED3DPRASTERCAPS_MIPMAPLODBIAS (0x2000)
+
+#define WINED3DPRASTERCAPS_ZBIAS (0x4000)
+
+#define WINED3DPRASTERCAPS_ZBUFFERLESSHSR (0x8000)
+
+#define WINED3DPRASTERCAPS_FOGRANGE (0x10000)
+
+#define WINED3DPRASTERCAPS_ANISOTROPY (0x20000)
+
+#define WINED3DPRASTERCAPS_WBUFFER (0x40000)
+
+#define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT (0x80000)
+
+#define WINED3DPRASTERCAPS_WFOG (0x100000)
+
+#define WINED3DPRASTERCAPS_ZFOG (0x200000)
+
+#define WINED3DPRASTERCAPS_COLORPERSPECTIVE (0x400000)
+
+#define WINED3DPRASTERCAPS_SCISSORTEST (0x1000000)
+
+#define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS (0x2000000)
+
+#define WINED3DPRASTERCAPS_DEPTHBIAS (0x4000000)
+
+#define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE (0x8000000)
+
+#define WINED3DPSHADECAPS_COLORFLATMONO (0x1)
+
+#define WINED3DPSHADECAPS_COLORFLATRGB (0x2)
+
+#define WINED3DPSHADECAPS_COLORGOURAUDMONO (0x4)
+
+#define WINED3DPSHADECAPS_COLORGOURAUDRGB (0x8)
+
+#define WINED3DPSHADECAPS_COLORPHONGMONO (0x10)
+
+#define WINED3DPSHADECAPS_COLORPHONGRGB (0x20)
+
+#define WINED3DPSHADECAPS_SPECULARFLATMONO (0x40)
+
+#define WINED3DPSHADECAPS_SPECULARFLATRGB (0x80)
+
+#define WINED3DPSHADECAPS_SPECULARGOURAUDMONO (0x100)
+
+#define WINED3DPSHADECAPS_SPECULARGOURAUDRGB (0x200)
+
+#define WINED3DPSHADECAPS_SPECULARPHONGMONO (0x400)
+
+#define WINED3DPSHADECAPS_SPECULARPHONGRGB (0x800)
+
+#define WINED3DPSHADECAPS_ALPHAFLATBLEND (0x1000)
+
+#define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED (0x2000)
+
+#define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND (0x4000)
+
+#define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED (0x8000)
+
+#define WINED3DPSHADECAPS_ALPHAPHONGBLEND (0x10000)
+
+#define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED (0x20000)
+
+#define WINED3DPSHADECAPS_FOGFLAT (0x40000)
+
+#define WINED3DPSHADECAPS_FOGGOURAUD (0x80000)
+
+#define WINED3DPSHADECAPS_FOGPHONG (0x100000)
+
+#define WINED3DPTEXTURECAPS_PERSPECTIVE (0x1)
+
+#define WINED3DPTEXTURECAPS_POW2 (0x2)
+
+#define WINED3DPTEXTURECAPS_ALPHA (0x4)
+
+#define WINED3DPTEXTURECAPS_TRANSPARENCY (0x8)
+
+#define WINED3DPTEXTURECAPS_BORDER (0x10)
+
+#define WINED3DPTEXTURECAPS_SQUAREONLY (0x20)
+
+#define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE (0x40)
+
+#define WINED3DPTEXTURECAPS_ALPHAPALETTE (0x80)
+
+#define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL (0x100)
+
+#define WINED3DPTEXTURECAPS_PROJECTED (0x400)
+
+#define WINED3DPTEXTURECAPS_CUBEMAP (0x800)
+
+#define WINED3DPTEXTURECAPS_COLORKEYBLEND (0x1000)
+
+#define WINED3DPTEXTURECAPS_VOLUMEMAP (0x2000)
+
+#define WINED3DPTEXTURECAPS_MIPMAP (0x4000)
+
+#define WINED3DPTEXTURECAPS_MIPVOLUMEMAP (0x8000)
+
+#define WINED3DPTEXTURECAPS_MIPCUBEMAP (0x10000)
+
+#define WINED3DPTEXTURECAPS_CUBEMAP_POW2 (0x20000)
+
+#define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 (0x40000)
+
+#define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV (0x200000)
+
+#define WINED3DPTFILTERCAPS_NEAREST (0x1)
+
+#define WINED3DPTFILTERCAPS_LINEAR (0x2)
+
+#define WINED3DPTFILTERCAPS_MIPNEAREST (0x4)
+
+#define WINED3DPTFILTERCAPS_MIPLINEAR (0x8)
+
+#define WINED3DPTFILTERCAPS_LINEARMIPNEAREST (0x10)
+
+#define WINED3DPTFILTERCAPS_LINEARMIPLINEAR (0x20)
+
+#define WINED3DPTFILTERCAPS_MINFPOINT (0x100)
+
+#define WINED3DPTFILTERCAPS_MINFLINEAR (0x200)
+
+#define WINED3DPTFILTERCAPS_MINFANISOTROPIC (0x400)
+
+#define WINED3DPTFILTERCAPS_MIPFPOINT (0x10000)
+
+#define WINED3DPTFILTERCAPS_MIPFLINEAR (0x20000)
+
+#define WINED3DPTFILTERCAPS_MAGFPOINT (0x1000000)
+
+#define WINED3DPTFILTERCAPS_MAGFLINEAR (0x2000000)
+
+#define WINED3DPTFILTERCAPS_MAGFANISOTROPIC (0x4000000)
+
+#define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD (0x8000000)
+
+#define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD (0x10000000)
+
+#define WINED3DVTXPCAPS_TEXGEN (0x1)
+
+#define WINED3DVTXPCAPS_MATERIALSOURCE7 (0x2)
+
+#define WINED3DVTXPCAPS_VERTEXFOG (0x4)
+
+#define WINED3DVTXPCAPS_DIRECTIONALLIGHTS (0x8)
+
+#define WINED3DVTXPCAPS_POSITIONALLIGHTS (0x10)
+
+#define WINED3DVTXPCAPS_LOCALVIEWER (0x20)
+
+#define WINED3DVTXPCAPS_TWEENING (0x40)
+
+#define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP (0x100)
+
+#define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER (0x200)
+
+#define WINED3DCURSORCAPS_COLOR (0x1)
+
+#define WINED3DCURSORCAPS_LOWRES (0x2)
+
+#define WINED3DDEVCAPS_FLOATTLVERTEX (0x1)
+
+#define WINED3DDEVCAPS_SORTINCREASINGZ (0x2)
+
+#define WINED3DDEVCAPS_SORTDECREASINGZ (0x4)
+
+#define WINED3DDEVCAPS_SORTEXACT (0x8)
+
+#define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY (0x10)
+
+#define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY (0x20)
+
+#define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY (0x40)
+
+#define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY (0x80)
+
+#define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY (0x100)
+
+#define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY (0x200)
+
+#define WINED3DDEVCAPS_DRAWPRIMTLVERTEX (0x400)
+
+#define WINED3DDEVCAPS_CANRENDERAFTERFLIP (0x800)
+
+#define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM (0x1000)
+
+#define WINED3DDEVCAPS_DRAWPRIMITIVES2 (0x2000)
+
+#define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES (0x4000)
+
+#define WINED3DDEVCAPS_DRAWPRIMITIVES2EX (0x8000)
+
+#define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT (0x10000)
+
+#define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL (0x20000)
+
+#define WINED3DDEVCAPS_HWRASTERIZATION (0x80000)
+
+#define WINED3DDEVCAPS_PUREDEVICE (0x100000)
+
+#define WINED3DDEVCAPS_QUINTICRTPATCHES (0x200000)
+
+#define WINED3DDEVCAPS_RTPATCHES (0x400000)
+
+#define WINED3DDEVCAPS_RTPATCHHANDLEZERO (0x800000)
+
+#define WINED3DDEVCAPS_NPATCHES (0x1000000)
+
+#define WINEDDBLTFX_ARITHSTRETCHY (0x1)
+
+#define WINEDDBLTFX_MIRRORLEFTRIGHT (0x2)
+
+#define WINEDDBLTFX_MIRRORUPDOWN (0x4)
+
+#define WINEDDBLTFX_NOTEARING (0x8)
+
+#define WINEDDBLTFX_ROTATE180 (0x10)
+
+#define WINEDDBLTFX_ROTATE270 (0x20)
+
+#define WINEDDBLTFX_ROTATE90 (0x40)
+
+#define WINEDDBLTFX_ZBUFFERRANGE (0x80)
+
+#define WINEDDBLTFX_ZBUFFERBASEDEST (0x100)
+
+#define WINEDDBLT_ALPHADEST (0x1)
+
+#define WINEDDBLT_ALPHADESTCONSTOVERRIDE (0x2)
+
+#define WINEDDBLT_ALPHADESTNEG (0x4)
+
+#define WINEDDBLT_ALPHADESTSURFACEOVERRIDE (0x8)
+
+#define WINEDDBLT_ALPHAEDGEBLEND (0x10)
+
+#define WINEDDBLT_ALPHASRC (0x20)
+
+#define WINEDDBLT_ALPHASRCCONSTOVERRIDE (0x40)
+
+#define WINEDDBLT_ALPHASRCNEG (0x80)
+
+#define WINEDDBLT_ALPHASRCSURFACEOVERRIDE (0x100)
+
+#define WINEDDBLT_ASYNC (0x200)
+
+#define WINEDDBLT_COLORFILL (0x400)
+
+#define WINEDDBLT_DDFX (0x800)
+
+#define WINEDDBLT_DDROPS (0x1000)
+
+#define WINEDDBLT_KEYDEST (0x2000)
+
+#define WINEDDBLT_KEYDESTOVERRIDE (0x4000)
+
+#define WINEDDBLT_KEYSRC (0x8000)
+
+#define WINEDDBLT_KEYSRCOVERRIDE (0x10000)
+
+#define WINEDDBLT_ROP (0x20000)
+
+#define WINEDDBLT_ROTATIONANGLE (0x40000)
+
+#define WINEDDBLT_ZBUFFER (0x80000)
+
+#define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE (0x100000)
+
+#define WINEDDBLT_ZBUFFERDESTOVERRIDE (0x200000)
+
+#define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE (0x400000)
+
+#define WINEDDBLT_ZBUFFERSRCOVERRIDE (0x800000)
+
+#define WINEDDBLT_WAIT (0x1000000)
+
+#define WINEDDBLT_DEPTHFILL (0x2000000)
+
+#define WINEDDBLT_DONOTWAIT (0x8000000)
+
+#define WINEDDBLTFAST_NOCOLORKEY (0x0)
+
+#define WINEDDBLTFAST_SRCCOLORKEY (0x1)
+
+#define WINEDDBLTFAST_DESTCOLORKEY (0x2)
+
+#define WINEDDBLTFAST_WAIT (0x10)
+
+#define WINEDDBLTFAST_DONOTWAIT (0x20)
+
+#define WINEDDSD_CAPS (0x1)
+
+#define WINEDDSD_HEIGHT (0x2)
+
+#define WINEDDSD_WIDTH (0x4)
+
+#define WINEDDSD_PITCH (0x8)
+
+#define WINEDDSD_BACKBUFFERCOUNT (0x20)
+
+#define WINEDDSD_ZBUFFERBITDEPTH (0x40)
+
+#define WINEDDSD_ALPHABITDEPTH (0x80)
+
+#define WINEDDSD_LPSURFACE (0x800)
+
+#define WINEDDSD_PIXELFORMAT (0x1000)
+
+#define WINEDDSD_CKDESTOVERLAY (0x2000)
+
+#define WINEDDSD_CKDESTBLT (0x4000)
+
+#define WINEDDSD_CKSRCOVERLAY (0x8000)
+
+#define WINEDDSD_CKSRCBLT (0x10000)
+
+#define WINEDDSD_MIPMAPCOUNT (0x20000)
+
+#define WINEDDSD_REFRESHRATE (0x40000)
+
+#define WINEDDSD_LINEARSIZE (0x80000)
+
+#define WINEDDSD_TEXTURESTAGE (0x100000)
+
+#define WINEDDSD_FVF (0x200000)
+
+#define WINEDDSD_SRCVBHANDLE (0x400000)
+
+#define WINEDDSD_ALL (0x7ff9ee)
+
+#define WINEDDCKEY_COLORSPACE (0x1)
+
+#define WINEDDCKEY_DESTBLT (0x2)
+
+#define WINEDDCKEY_DESTOVERLAY (0x4)
+
+#define WINEDDCKEY_SRCBLT (0x8)
+
+#define WINEDDCKEY_SRCOVERLAY (0x10)
+
+#define WINEDDGBS_CANBLT (0x1)
+
+#define WINEDDGBS_ISBLTDONE (0x2)
+
+#define WINEDDGFS_CANFLIP (0x1)
+
+#define WINEDDGFS_ISFLIPDONE (0x2)
+
+#define WINEDDFLIP_WAIT (0x1)
+
+#define WINEDDFLIP_EVEN (0x2)
+
+#define WINEDDFLIP_ODD (0x4)
+
+#define WINEDDFLIP_NOVSYNC (0x8)
+
+#define WINEDDFLIP_STEREO (0x10)
+
+#define WINEDDFLIP_DONOTWAIT (0x20)
+
+#define WINEDDFLIP_INTERVAL2 (0x2000000)
+
+#define WINEDDFLIP_INTERVAL3 (0x3000000)
+
+#define WINEDDFLIP_INTERVAL4 (0x4000000)
+
+#define WINEDDOVER_ALPHADEST (0x1)
+
+#define WINEDDOVER_ALPHADESTCONSTOVERRIDE (0x2)
+
+#define WINEDDOVER_ALPHADESTNEG (0x4)
+
+#define WINEDDOVER_ALPHADESTSURFACEOVERRIDE (0x8)
+
+#define WINEDDOVER_ALPHAEDGEBLEND (0x10)
+
+#define WINEDDOVER_ALPHASRC (0x20)
+
+#define WINEDDOVER_ALPHASRCCONSTOVERRIDE (0x40)
+
+#define WINEDDOVER_ALPHASRCNEG (0x80)
+
+#define WINEDDOVER_ALPHASRCSURFACEOVERRIDE (0x100)
+
+#define WINEDDOVER_HIDE (0x200)
+
+#define WINEDDOVER_KEYDEST (0x400)
+
+#define WINEDDOVER_KEYDESTOVERRIDE (0x800)
+
+#define WINEDDOVER_KEYSRC (0x1000)
+
+#define WINEDDOVER_KEYSRCOVERRIDE (0x2000)
+
+#define WINEDDOVER_SHOW (0x4000)
+
+#define WINEDDOVER_ADDDIRTYRECT (0x8000)
+
+#define WINEDDOVER_REFRESHDIRTYRECTS (0x10000)
+
+#define WINEDDOVER_REFRESHALL (0x20000)
+
+#define WINEDDOVER_DDFX (0x80000)
+
+#define WINEDDOVER_AUTOFLIP (0x100000)
+
+#define WINEDDOVER_BOB (0x200000)
+
+#define WINEDDOVER_OVERRIDEBOBWEAVE (0x400000)
+
+#define WINEDDOVER_INTERLEAVED (0x800000)
+
+#define WINEDDSCAPS_RESERVED1 (0x1)
+
+#define WINEDDSCAPS_ALPHA (0x2)
+
+#define WINEDDSCAPS_BACKBUFFER (0x4)
+
+#define WINEDDSCAPS_COMPLEX (0x8)
+
+#define WINEDDSCAPS_FLIP (0x10)
+
+#define WINEDDSCAPS_FRONTBUFFER (0x20)
+
+#define WINEDDSCAPS_OFFSCREENPLAIN (0x40)
+
+#define WINEDDSCAPS_OVERLAY (0x80)
+
+#define WINEDDSCAPS_PALETTE (0x100)
+
+#define WINEDDSCAPS_PRIMARYSURFACE (0x200)
+
+#define WINEDDSCAPS_PRIMARYSURFACELEFT (0x400)
+
+#define WINEDDSCAPS_SYSTEMMEMORY (0x800)
+
+#define WINEDDSCAPS_TEXTURE (0x1000)
+
+#define WINEDDSCAPS_3DDEVICE (0x2000)
+
+#define WINEDDSCAPS_VIDEOMEMORY (0x4000)
+
+#define WINEDDSCAPS_VISIBLE (0x8000)
+
+#define WINEDDSCAPS_WRITEONLY (0x10000)
+
+#define WINEDDSCAPS_ZBUFFER (0x20000)
+
+#define WINEDDSCAPS_OWNDC (0x40000)
+
+#define WINEDDSCAPS_LIVEVIDEO (0x80000)
+
+#define WINEDDSCAPS_HWCODEC (0x100000)
+
+#define WINEDDSCAPS_MODEX (0x200000)
+
+#define WINEDDSCAPS_MIPMAP (0x400000)
+
+#define WINEDDSCAPS_RESERVED2 (0x800000)
+
+#define WINEDDSCAPS_ALLOCONLOAD (0x4000000)
+
+#define WINEDDSCAPS_VIDEOPORT (0x8000000)
+
+#define WINEDDSCAPS_LOCALVIDMEM (0x10000000)
+
+#define WINEDDSCAPS_NONLOCALVIDMEM (0x20000000)
+
+#define WINEDDSCAPS_STANDARDVGAMODE (0x40000000)
+
+#define WINEDDSCAPS_OPTIMIZED (0x80000000)
+
+#define WINEDDCKEYCAPS_DESTBLT (0x1)
+
+#define WINEDDCKEYCAPS_DESTBLTCLRSPACE (0x2)
+
+#define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV (0x4)
+
+#define WINEDDCKEYCAPS_DESTBLTYUV (0x8)
+
+#define WINEDDCKEYCAPS_DESTOVERLAY (0x10)
+
+#define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE (0x20)
+
+#define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV (0x40)
+
+#define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE (0x80)
+
+#define WINEDDCKEYCAPS_DESTOVERLAYYUV (0x100)
+
+#define WINEDDCKEYCAPS_SRCBLT (0x200)
+
+#define WINEDDCKEYCAPS_SRCBLTCLRSPACE (0x400)
+
+#define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV (0x800)
+
+#define WINEDDCKEYCAPS_SRCBLTYUV (0x1000)
+
+#define WINEDDCKEYCAPS_SRCOVERLAY (0x2000)
+
+#define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE (0x4000)
+
+#define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV (0x8000)
+
+#define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE (0x10000)
+
+#define WINEDDCKEYCAPS_SRCOVERLAYYUV (0x20000)
+
+#define WINEDDCKEYCAPS_NOCOSTOVERLAY (0x40000)
+
+#define WINEDDFXCAPS_BLTALPHA (0x1)
+
+#define WINEDDFXCAPS_OVERLAYALPHA (0x4)
+
+#define WINEDDFXCAPS_BLTARITHSTRETCHYN (0x10)
+
+#define WINEDDFXCAPS_BLTARITHSTRETCHY (0x20)
+
+#define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT (0x40)
+
+#define WINEDDFXCAPS_BLTMIRRORUPDOWN (0x80)
+
+#define WINEDDFXCAPS_BLTROTATION (0x100)
+
+#define WINEDDFXCAPS_BLTROTATION90 (0x200)
+
+#define WINEDDFXCAPS_BLTSHRINKX (0x400)
+
+#define WINEDDFXCAPS_BLTSHRINKXN (0x800)
+
+#define WINEDDFXCAPS_BLTSHRINKY (0x1000)
+
+#define WINEDDFXCAPS_BLTSHRINKYN (0x2000)
+
+#define WINEDDFXCAPS_BLTSTRETCHX (0x4000)
+
+#define WINEDDFXCAPS_BLTSTRETCHXN (0x8000)
+
+#define WINEDDFXCAPS_BLTSTRETCHY (0x10000)
+
+#define WINEDDFXCAPS_BLTSTRETCHYN (0x20000)
+
+#define WINEDDFXCAPS_OVERLAYARITHSTRETCHY (0x40000)
+
+#define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN (0x8)
+
+#define WINEDDFXCAPS_OVERLAYSHRINKX (0x80000)
+
+#define WINEDDFXCAPS_OVERLAYSHRINKXN (0x100000)
+
+#define WINEDDFXCAPS_OVERLAYSHRINKY (0x200000)
+
+#define WINEDDFXCAPS_OVERLAYSHRINKYN (0x400000)
+
+#define WINEDDFXCAPS_OVERLAYSTRETCHX (0x800000)
+
+#define WINEDDFXCAPS_OVERLAYSTRETCHXN (0x1000000)
+
+#define WINEDDFXCAPS_OVERLAYSTRETCHY (0x2000000)
+
+#define WINEDDFXCAPS_OVERLAYSTRETCHYN (0x4000000)
+
+#define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT (0x8000000)
+
+#define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN (0x10000000)
+
+#define WINEDDCAPS_3D (0x1)
+
+#define WINEDDCAPS_ALIGNBOUNDARYDEST (0x2)
+
+#define WINEDDCAPS_ALIGNSIZEDEST (0x4)
+
+#define WINEDDCAPS_ALIGNBOUNDARYSRC (0x8)
+
+#define WINEDDCAPS_ALIGNSIZESRC (0x10)
+
+#define WINEDDCAPS_ALIGNSTRIDE (0x20)
+
+#define WINEDDCAPS_BLT (0x40)
+
+#define WINEDDCAPS_BLTQUEUE (0x80)
+
+#define WINEDDCAPS_BLTFOURCC (0x100)
+
+#define WINEDDCAPS_BLTSTRETCH (0x200)
+
+#define WINEDDCAPS_GDI (0x400)
+
+#define WINEDDCAPS_OVERLAY (0x800)
+
+#define WINEDDCAPS_OVERLAYCANTCLIP (0x1000)
+
+#define WINEDDCAPS_OVERLAYFOURCC (0x2000)
+
+#define WINEDDCAPS_OVERLAYSTRETCH (0x4000)
+
+#define WINEDDCAPS_PALETTE (0x8000)
+
+#define WINEDDCAPS_PALETTEVSYNC (0x10000)
+
+#define WINEDDCAPS_READSCANLINE (0x20000)
+
+#define WINEDDCAPS_STEREOVIEW (0x40000)
+
+#define WINEDDCAPS_VBI (0x80000)
+
+#define WINEDDCAPS_ZBLTS (0x100000)
+
+#define WINEDDCAPS_ZOVERLAYS (0x200000)
+
+#define WINEDDCAPS_COLORKEY (0x400000)
+
+#define WINEDDCAPS_ALPHA (0x800000)
+
+#define WINEDDCAPS_COLORKEYHWASSIST (0x1000000)
+
+#define WINEDDCAPS_NOHARDWARE (0x2000000)
+
+#define WINEDDCAPS_BLTCOLORFILL (0x4000000)
+
+#define WINEDDCAPS_BANKSWITCHED (0x8000000)
+
+#define WINEDDCAPS_BLTDEPTHFILL (0x10000000)
+
+#define WINEDDCAPS_CANCLIP (0x20000000)
+
+#define WINEDDCAPS_CANCLIPSTRETCHED (0x40000000)
+
+#define WINEDDCAPS_CANBLTSYSMEM (0x80000000)
+
+#define WINEDDCAPS2_CERTIFIED (0x1)
+
+#define WINEDDCAPS2_NO2DDURING3DSCENE (0x2)
+
+#define WINEDDCAPS2_VIDEOPORT (0x4)
+
+#define WINEDDCAPS2_AUTOFLIPOVERLAY (0x8)
+
+#define WINEDDCAPS2_CANBOBINTERLEAVED (0x10)
+
+#define WINEDDCAPS2_CANBOBNONINTERLEAVED (0x20)
+
+#define WINEDDCAPS2_COLORCONTROLOVERLAY (0x40)
+
+#define WINEDDCAPS2_COLORCONTROLPRIMARY (0x80)
+
+#define WINEDDCAPS2_CANDROPZ16BIT (0x100)
+
+#define WINEDDCAPS2_NONLOCALVIDMEM (0x200)
+
+#define WINEDDCAPS2_NONLOCALVIDMEMCAPS (0x400)
+
+#define WINEDDCAPS2_NOPAGELOCKREQUIRED (0x800)
+
+#define WINEDDCAPS2_WIDESURFACES (0x1000)
+
+#define WINEDDCAPS2_CANFLIPODDEVEN (0x2000)
+
+#define WINEDDCAPS2_CANBOBHARDWARE (0x4000)
+
+#define WINEDDCAPS2_COPYFOURCC (0x8000)
+
+#define WINEDDCAPS2_PRIMARYGAMMA (0x20000)
+
+#define WINEDDCAPS2_CANRENDERWINDOWED (0x80000)
+
+#define WINEDDCAPS2_CANCALIBRATEGAMMA (0x100000)
+
+#define WINEDDCAPS2_FLIPINTERVAL (0x200000)
+
+#define WINEDDCAPS2_FLIPNOVSYNC (0x400000)
+
+#define WINEDDCAPS2_CANMANAGETEXTURE (0x800000)
+
+#define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM (0x1000000)
+
+#define WINEDDCAPS2_STEREO (0x2000000)
+
+#define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL (0x4000000)
+
+#define WINEDDPCAPS_4BIT (0x1)
+
+#define WINEDDPCAPS_8BITENTRIES (0x2)
+
+#define WINEDDPCAPS_8BIT (0x4)
+
+#define WINEDDPCAPS_INITIALIZE (0x8)
+
+#define WINEDDPCAPS_PRIMARYSURFACE (0x10)
+
+#define WINEDDPCAPS_PRIMARYSURFACELEFT (0x20)
+
+#define WINEDDPCAPS_ALLOW256 (0x40)
+
+#define WINEDDPCAPS_VSYNC (0x80)
+
+#define WINEDDPCAPS_1BIT (0x100)
+
+#define WINEDDPCAPS_2BIT (0x200)
+
+#define WINEDDPCAPS_ALPHA (0x400)
+
+typedef struct _WINED3DDISPLAYMODE {
+ UINT Width;
+ UINT Height;
+ UINT RefreshRate;
+ WINED3DFORMAT Format;
+} WINED3DDISPLAYMODE;
+typedef enum _WINED3DSCANLINEORDERING {
+ WINED3DSCANLINEORDERING_UNKNOWN = 0,
+ WINED3DSCANLINEORDERING_PROGRESSIVE = 1,
+ WINED3DSCANLINEORDERING_INTERLACED = 2
+} WINED3DSCANLINEORDERING;
+typedef struct _WINED3DDISPLAYMODEEX {
+ UINT Size;
+ UINT Width;
+ UINT Height;
+ UINT RefreshRate;
+ WINED3DFORMAT Format;
+ WINED3DSCANLINEORDERING ScanLineOrdering;
+} WINED3DDISPLAYMODEEX;
+typedef enum _WINED3DDISPLAYROTATION {
+ WINED3DDISPLAYROTATION_IDENTITY = 1,
+ WINED3DDISPLAYROTATION_90 = 2,
+ WINED3DDISPLAYROTATION_180 = 3,
+ WINED3DDISPLAYROTATION_270 = 4
+} WINED3DDISPLAYROTATION;
+typedef struct _WINED3DCOLORVALUE {
+ float r;
+ float g;
+ float b;
+ float a;
+} WINED3DCOLORVALUE;
+typedef struct _WINED3DVECTOR {
+ float x;
+ float y;
+ float z;
+} WINED3DVECTOR;
+typedef struct _WINED3DMATRIX {
+ union {
+ struct {
+ float _11;
+ float _12;
+ float _13;
+ float _14;
+ float _21;
+ float _22;
+ float _23;
+ float _24;
+ float _31;
+ float _32;
+ float _33;
+ float _34;
+ float _41;
+ float _42;
+ float _43;
+ float _44;
+ } s;
+ float m[4][4];
+ } u;
+} WINED3DMATRIX;
+typedef struct _WINED3DRECT {
+ LONG x1;
+ LONG y1;
+ LONG x2;
+ LONG y2;
+} WINED3DRECT;
+typedef struct _WINED3DLIGHT {
+ WINED3DLIGHTTYPE Type;
+ WINED3DCOLORVALUE Diffuse;
+ WINED3DCOLORVALUE Specular;
+ WINED3DCOLORVALUE Ambient;
+ WINED3DVECTOR Position;
+ WINED3DVECTOR Direction;
+ float Range;
+ float Falloff;
+ float Attenuation0;
+ float Attenuation1;
+ float Attenuation2;
+ float Theta;
+ float Phi;
+} WINED3DLIGHT;
+typedef struct _WINED3DMATERIAL {
+ WINED3DCOLORVALUE Diffuse;
+ WINED3DCOLORVALUE Ambient;
+ WINED3DCOLORVALUE Specular;
+ WINED3DCOLORVALUE Emissive;
+ float Power;
+} WINED3DMATERIAL;
+typedef struct _WINED3DVIEWPORT {
+ DWORD X;
+ DWORD Y;
+ DWORD Width;
+ DWORD Height;
+ float MinZ;
+ float MaxZ;
+} WINED3DVIEWPORT;
+typedef struct _WINED3DGAMMARAMP {
+ WORD red[256];
+ WORD green[256];
+ WORD blue[256];
+} WINED3DGAMMARAMP;
+typedef struct _WINED3DLINEPATTERN {
+ WORD wRepeatFactor;
+ WORD wLinePattern;
+} WINED3DLINEPATTERN;
+typedef struct _WINEDD3DRECTPATCH_INFO {
+ UINT StartVertexOffsetWidth;
+ UINT StartVertexOffsetHeight;
+ UINT Width;
+ UINT Height;
+ UINT Stride;
+ WINED3DBASISTYPE Basis;
+ WINED3DDEGREETYPE Degree;
+} WINED3DRECTPATCH_INFO;
+typedef struct _WINED3DTRIPATCH_INFO {
+ UINT StartVertexOffset;
+ UINT NumVertices;
+ WINED3DBASISTYPE Basis;
+ WINED3DDEGREETYPE Degree;
+} WINED3DTRIPATCH_INFO;
+typedef struct _WINED3DADAPTER_IDENTIFIER {
+ char *driver;
+ UINT driver_size;
+ char *description;
+ UINT description_size;
+ char *device_name;
+ UINT device_name_size;
+ LARGE_INTEGER driver_version;
+ DWORD vendor_id;
+ DWORD device_id;
+ DWORD subsystem_id;
+ DWORD revision;
+ GUID device_identifier;
+ DWORD whql_level;
+ LUID adapter_luid;
+ SIZE_T video_memory;
+} WINED3DADAPTER_IDENTIFIER;
+typedef struct _WINED3DPRESENT_PARAMETERS {
+ UINT BackBufferWidth;
+ UINT BackBufferHeight;
+ WINED3DFORMAT BackBufferFormat;
+ UINT BackBufferCount;
+ WINED3DMULTISAMPLE_TYPE MultiSampleType;
+ DWORD MultiSampleQuality;
+ WINED3DSWAPEFFECT SwapEffect;
+ HWND hDeviceWindow;
+ BOOL Windowed;
+ BOOL EnableAutoDepthStencil;
+ WINED3DFORMAT AutoDepthStencilFormat;
+ DWORD Flags;
+ UINT FullScreen_RefreshRateInHz;
+ UINT PresentationInterval;
+ BOOL AutoRestoreDisplayMode;
+#ifdef VBOX_WITH_WDDM
+ struct VBOXUHGSMI *pHgsmi;
+#endif
+} WINED3DPRESENT_PARAMETERS;
+typedef struct _WINED3DSURFACE_DESC {
+ WINED3DFORMAT format;
+ WINED3DRESOURCETYPE resource_type;
+ DWORD usage;
+ WINED3DPOOL pool;
+ UINT size;
+ WINED3DMULTISAMPLE_TYPE multisample_type;
+ DWORD multisample_quality;
+ UINT width;
+ UINT height;
+} WINED3DSURFACE_DESC;
+typedef struct _WINED3DVOLUME_DESC {
+ WINED3DFORMAT Format;
+ WINED3DRESOURCETYPE Type;
+ DWORD Usage;
+ WINED3DPOOL Pool;
+ UINT Size;
+ UINT Width;
+ UINT Height;
+ UINT Depth;
+} WINED3DVOLUME_DESC;
+typedef struct _WINED3DCLIPSTATUS {
+ DWORD ClipUnion;
+ DWORD ClipIntersection;
+} WINED3DCLIPSTATUS;
+typedef struct _WINED3DVERTEXELEMENT {
+ WINED3DFORMAT format;
+ WORD input_slot;
+ WORD offset;
+ UINT output_slot;
+ BYTE method;
+ BYTE usage;
+ BYTE usage_idx;
+} WINED3DVERTEXELEMENT;
+typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
+ UINT AdapterOrdinal;
+ WINED3DDEVTYPE DeviceType;
+ HWND hFocusWindow;
+ DWORD BehaviorFlags;
+} WINED3DDEVICE_CREATION_PARAMETERS;
+typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
+ float MaxBandwidthUtilized;
+ float FrontEndUploadMemoryUtilizedPercent;
+ float VertexRateUtilizedPercent;
+ float TriangleSetupRateUtilizedPercent;
+ float FillRateUtilizedPercent;
+} WINED3DDEVINFO_BANDWIDTHTIMINGS;
+typedef struct _WINED3DDEVINFO_CACHEUTILIZATION {
+ float TextureCacheHitRate;
+ float PostTransformVertexCacheHitRate;
+} WINED3DDEVINFO_CACHEUTILIZATION;
+typedef struct _WINED3DDEVINFO_INTERFACETIMINGS {
+ float WaitingForGPUToUseApplicationResourceTimePercent;
+ float WaitingForGPUToAcceptMoreCommandsTimePercent;
+ float WaitingForGPUToStayWithinLatencyTimePercent;
+ float WaitingForGPUExclusiveResourceTimePercent;
+ float WaitingForGPUOtherTimePercent;
+} WINED3DDEVINFO_INTERFACETIMINGS;
+typedef struct _WINED3DDEVINFO_PIPELINETIMINGS {
+ float VertexProcessingTimePercent;
+ float PixelProcessingTimePercent;
+ float OtherGPUProcessingTimePercent;
+ float GPUIdleTimePercent;
+} WINED3DDEVINFO_PIPELINETIMINGS;
+typedef struct _WINED3DDEVINFO_STAGETIMINGS {
+ float MemoryProcessingPercent;
+ float ComputationProcessingPercent;
+} WINED3DDEVINFO_STAGETIMINGS;
+typedef struct _WINED3DRASTER_STATUS {
+ BOOL InVBlank;
+ UINT ScanLine;
+} WINED3DRASTER_STATUS;
+typedef struct WINED3DRESOURCESTATS {
+ BOOL bThrashing;
+ DWORD ApproxBytesDownloaded;
+ DWORD NumEvicts;
+ DWORD NumVidCreates;
+ DWORD LastPri;
+ DWORD NumUsed;
+ DWORD NumUsedInVidMem;
+ DWORD WorkingSet;
+ DWORD WorkingSetBytes;
+ DWORD TotalManaged;
+ DWORD TotalBytes;
+} WINED3DRESOURCESTATS;
+typedef struct _WINED3DDEVINFO_RESOURCEMANAGER {
+ WINED3DRESOURCESTATS stats[7];
+} WINED3DDEVINFO_RESOURCEMANAGER;
+typedef struct _WINED3DDEVINFO_VERTEXSTATS {
+ DWORD NumRenderedTriangles;
+ DWORD NumExtraClippingTriangles;
+} WINED3DDEVINFO_VERTEXSTATS;
+typedef struct _WINED3DLOCKED_RECT {
+ INT Pitch;
+ void *pBits;
+} WINED3DLOCKED_RECT;
+typedef struct _WINED3DLOCKED_BOX {
+ INT RowPitch;
+ INT SlicePitch;
+ void *pBits;
+} WINED3DLOCKED_BOX;
+typedef struct _WINED3DBOX {
+ UINT Left;
+ UINT Top;
+ UINT Right;
+ UINT Bottom;
+ UINT Front;
+ UINT Back;
+} WINED3DBOX;
+typedef struct WINED3DDEVINFO_VCACHE {
+ DWORD Pattern;
+ DWORD OptMethod;
+ DWORD CacheSize;
+ DWORD MagicNumber;
+} WINED3DDEVINFO_VCACHE;
+typedef struct _WINED3DBUFFER_DESC {
+ WINED3DRESOURCETYPE Type;
+ DWORD Usage;
+ WINED3DPOOL Pool;
+ UINT Size;
+} WINED3DBUFFER_DESC;
+typedef struct WineDirect3DStridedData {
+ WINED3DFORMAT format;
+ const BYTE *lpData;
+ DWORD dwStride;
+} WineDirect3DStridedData;
+typedef struct WineDirect3DVertexStridedData {
+ WineDirect3DStridedData position;
+ WineDirect3DStridedData normal;
+ WineDirect3DStridedData diffuse;
+ WineDirect3DStridedData specular;
+ WineDirect3DStridedData texCoords[8];
+ BOOL position_transformed;
+} WineDirect3DVertexStridedData;
+typedef struct _WINED3DVSHADERCAPS2_0 {
+ DWORD Caps;
+ INT DynamicFlowControlDepth;
+ INT NumTemps;
+ INT StaticFlowControlDepth;
+} WINED3DVSHADERCAPS2_0;
+typedef struct _WINED3DPSHADERCAPS2_0 {
+ DWORD Caps;
+ INT DynamicFlowControlDepth;
+ INT NumTemps;
+ INT StaticFlowControlDepth;
+ INT NumInstructionSlots;
+} WINED3DPSHADERCAPS2_0;
+typedef struct _WINEDDCAPS {
+ DWORD Caps;
+ DWORD Caps2;
+ DWORD CKeyCaps;
+ DWORD FXCaps;
+ DWORD FXAlphaCaps;
+ DWORD PalCaps;
+ DWORD SVCaps;
+ DWORD SVBCaps;
+ DWORD SVBCKeyCaps;
+ DWORD SVBFXCaps;
+ DWORD VSBCaps;
+ DWORD VSBCKeyCaps;
+ DWORD VSBFXCaps;
+ DWORD SSBCaps;
+ DWORD SSBCKeyCaps;
+ DWORD SSBFXCaps;
+ DWORD ddsCaps;
+ DWORD StrideAlign;
+} WINEDDCAPS;
+typedef struct _WINED3DCAPS {
+ WINED3DDEVTYPE DeviceType;
+ UINT AdapterOrdinal;
+ DWORD Caps;
+ DWORD Caps2;
+ DWORD Caps3;
+ DWORD PresentationIntervals;
+ DWORD CursorCaps;
+ DWORD DevCaps;
+ DWORD PrimitiveMiscCaps;
+ DWORD RasterCaps;
+ DWORD ZCmpCaps;
+ DWORD SrcBlendCaps;
+ DWORD DestBlendCaps;
+ DWORD AlphaCmpCaps;
+ DWORD ShadeCaps;
+ DWORD TextureCaps;
+ DWORD TextureFilterCaps;
+ DWORD CubeTextureFilterCaps;
+ DWORD VolumeTextureFilterCaps;
+ DWORD TextureAddressCaps;
+ DWORD VolumeTextureAddressCaps;
+ DWORD LineCaps;
+ DWORD MaxTextureWidth;
+ DWORD MaxTextureHeight;
+ DWORD MaxVolumeExtent;
+ DWORD MaxTextureRepeat;
+ DWORD MaxTextureAspectRatio;
+ DWORD MaxAnisotropy;
+ float MaxVertexW;
+ float GuardBandLeft;
+ float GuardBandTop;
+ float GuardBandRight;
+ float GuardBandBottom;
+ float ExtentsAdjust;
+ DWORD StencilCaps;
+ DWORD FVFCaps;
+ DWORD TextureOpCaps;
+ DWORD MaxTextureBlendStages;
+ DWORD MaxSimultaneousTextures;
+ DWORD VertexProcessingCaps;
+ DWORD MaxActiveLights;
+ DWORD MaxUserClipPlanes;
+ DWORD MaxVertexBlendMatrices;
+ DWORD MaxVertexBlendMatrixIndex;
+ float MaxPointSize;
+ DWORD MaxPrimitiveCount;
+ DWORD MaxVertexIndex;
+ DWORD MaxStreams;
+ DWORD MaxStreamStride;
+ DWORD VertexShaderVersion;
+ DWORD MaxVertexShaderConst;
+ DWORD PixelShaderVersion;
+ float PixelShader1xMaxValue;
+ DWORD DevCaps2;
+ float MaxNpatchTessellationLevel;
+ DWORD Reserved5;
+ UINT MasterAdapterOrdinal;
+ UINT AdapterOrdinalInGroup;
+ UINT NumberOfAdaptersInGroup;
+ DWORD DeclTypes;
+ DWORD NumSimultaneousRTs;
+ DWORD StretchRectFilterCaps;
+ WINED3DVSHADERCAPS2_0 VS20Caps;
+ WINED3DPSHADERCAPS2_0 PS20Caps;
+ DWORD VertexTextureFilterCaps;
+ DWORD MaxVShaderInstructionsExecuted;
+ DWORD MaxPShaderInstructionsExecuted;
+ DWORD MaxVertexShader30InstructionSlots;
+ DWORD MaxPixelShader30InstructionSlots;
+ DWORD Reserved2;
+ DWORD Reserved3;
+ WINEDDCAPS DirectDrawCaps;
+} WINED3DCAPS;
+typedef struct _WINEDDCOLORKEY {
+ DWORD dwColorSpaceLowValue;
+ DWORD dwColorSpaceHighValue;
+} WINEDDCOLORKEY;
+typedef struct _WINEDDCOLORKEY *LPWINEDDCOLORKEY;
+typedef struct _WINEDDBLTFX {
+ DWORD dwSize;
+ DWORD dwDDFX;
+ DWORD dwROP;
+ DWORD dwDDROP;
+ DWORD dwRotationAngle;
+ DWORD dwZBufferOpCode;
+ DWORD dwZBufferLow;
+ DWORD dwZBufferHigh;
+ DWORD dwZBufferBaseDest;
+ DWORD dwZDestConstBitDepth;
+ union {
+ DWORD dwZDestConst;
+ struct IWineD3DSurface *lpDDSZBufferDest;
+ } DUMMYUNIONNAME1;
+ DWORD dwZSrcConstBitDepth;
+ union {
+ DWORD dwZSrcConst;
+ struct IWineD3DSurface *lpDDSZBufferSrc;
+ } DUMMYUNIONNAME2;
+ DWORD dwAlphaEdgeBlendBitDepth;
+ DWORD dwAlphaEdgeBlend;
+ DWORD dwReserved;
+ DWORD dwAlphaDestConstBitDepth;
+ union {
+ DWORD dwAlphaDestConst;
+ struct IWineD3DSurface *lpDDSAlphaDest;
+ } DUMMYUNIONNAME3;
+ DWORD dwAlphaSrcConstBitDepth;
+ union {
+ DWORD dwAlphaSrcConst;
+ struct IWineD3DSurface *lpDDSAlphaSrc;
+ } DUMMYUNIONNAME4;
+ union {
+ DWORD dwFillColor;
+ DWORD dwFillDepth;
+ DWORD dwFillPixel;
+ struct IWineD3DSurface *lpDDSPattern;
+ } DUMMYUNIONNAME5;
+ WINEDDCOLORKEY ddckDestColorkey;
+ WINEDDCOLORKEY ddckSrcColorkey;
+} WINEDDBLTFX;
+typedef struct _WINEDDBLTFX *LPWINEDDBLTFX;
+typedef struct _WINEDDOVERLAYFX {
+ DWORD dwSize;
+ DWORD dwAlphaEdgeBlendBitDepth;
+ DWORD dwAlphaEdgeBlend;
+ DWORD dwReserved;
+ DWORD dwAlphaDestConstBitDepth;
+ union {
+ DWORD dwAlphaDestConst;
+ struct IWineD3DSurface *lpDDSAlphaDest;
+ } DUMMYUNIONNAME1;
+ DWORD dwAlphaSrcConstBitDepth;
+ union {
+ DWORD dwAlphaSrcConst;
+ struct IWineD3DSurface *lpDDSAlphaSrc;
+ } DUMMYUNIONNAME2;
+ WINEDDCOLORKEY dckDestColorkey;
+ WINEDDCOLORKEY dckSrcColorkey;
+ DWORD dwDDFX;
+ DWORD dwFlags;
+} WINEDDOVERLAYFX;
+struct wined3d_buffer_desc {
+ UINT byte_width;
+ DWORD usage;
+ UINT bind_flags;
+ UINT cpu_access_flags;
+ UINT misc_flags;
+};
+
+struct wined3d_shader_signature_element {
+ const char *semantic_name;
+ UINT semantic_idx;
+ enum wined3d_sysval_semantic sysval_semantic;
+ DWORD component_type;
+ UINT register_idx;
+ DWORD mask;
+};
+
+struct wined3d_shader_signature {
+ UINT element_count;
+ struct wined3d_shader_signature_element *elements;
+ char *string_data;
+};
+
+struct wined3d_parent_ops {
+ void (STDMETHODCALLTYPE *wined3d_object_destroyed)(void *parent);
+};
+
+#ifndef __IWineD3DResource_FWD_DEFINED__
+#define __IWineD3DResource_FWD_DEFINED__
+typedef interface IWineD3DResource IWineD3DResource;
+#endif
+
+#ifndef __IWineD3DSurface_FWD_DEFINED__
+#define __IWineD3DSurface_FWD_DEFINED__
+typedef interface IWineD3DSurface IWineD3DSurface;
+#endif
+
+#ifndef __IWineD3DVolume_FWD_DEFINED__
+#define __IWineD3DVolume_FWD_DEFINED__
+typedef interface IWineD3DVolume IWineD3DVolume;
+#endif
+
+#ifndef __IWineD3DSwapChain_FWD_DEFINED__
+#define __IWineD3DSwapChain_FWD_DEFINED__
+typedef interface IWineD3DSwapChain IWineD3DSwapChain;
+#endif
+
+#ifndef __IWineD3DDevice_FWD_DEFINED__
+#define __IWineD3DDevice_FWD_DEFINED__
+typedef interface IWineD3DDevice IWineD3DDevice;
+#endif
+
+/*****************************************************************************
+ * IWineD3DDeviceParent interface
+ */
+#ifndef __IWineD3DDeviceParent_INTERFACE_DEFINED__
+#define __IWineD3DDeviceParent_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DDeviceParent, 0xaeb62dfc, 0xbdcb, 0x4f02, 0x95,0x19, 0x1e,0xee,0xa0,0x0c,0x15,0xcd);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DDeviceParent : public IUnknown
+{
+ virtual void STDMETHODCALLTYPE WineD3DDeviceCreated(
+ IWineD3DDevice *device) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateSurface(
+ IUnknown *superior,
+ UINT width,
+ UINT height,
+ WINED3DFORMAT format,
+ DWORD usage,
+ WINED3DPOOL pool,
+ UINT level,
+ WINED3DCUBEMAP_FACES face,
+ IWineD3DSurface **surface) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateRenderTarget(
+ IUnknown *superior,
+ UINT width,
+ UINT height,
+ WINED3DFORMAT format,
+ WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD multisample_quality,
+ BOOL lockable,
+ IWineD3DSurface **surface) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilSurface(
+ IUnknown *superior,
+ UINT width,
+ UINT height,
+ WINED3DFORMAT format,
+ WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD multisample_quality,
+ BOOL discard,
+ IWineD3DSurface **surface) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateVolume(
+ IUnknown *superior,
+ UINT width,
+ UINT height,
+ UINT depth,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ DWORD usage,
+ IWineD3DVolume **volume
+#ifdef VBOX_WITH_WDDM
+ , HANDLE *shared_handle
+ , void *pvClientMem
+#endif
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateSwapChain(
+ WINED3DPRESENT_PARAMETERS *present_parameters,
+ IWineD3DSwapChain **swapchain) = 0;
+
+};
+#else
+typedef struct IWineD3DDeviceParentVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DDeviceParent* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DDeviceParent* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DDeviceParent* This);
+
+ /*** IWineD3DDeviceParent methods ***/
+ void (STDMETHODCALLTYPE *WineD3DDeviceCreated)(
+ IWineD3DDeviceParent* This,
+ IWineD3DDevice *device);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSurface)(
+ IWineD3DDeviceParent* This,
+ IUnknown *superior,
+ UINT width,
+ UINT height,
+ WINED3DFORMAT format,
+ DWORD usage,
+ WINED3DPOOL pool,
+ UINT level,
+ WINED3DCUBEMAP_FACES face,
+ IWineD3DSurface **surface
+#ifdef VBOX_WITH_WDDM
+ , HANDLE *shared_handle
+ , void *pvClientMem
+#endif
+ );
+
+ HRESULT (STDMETHODCALLTYPE *CreateRenderTarget)(
+ IWineD3DDeviceParent* This,
+ IUnknown *superior,
+ UINT width,
+ UINT height,
+ WINED3DFORMAT format,
+ WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD multisample_quality,
+ BOOL lockable,
+ IWineD3DSurface **surface);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDepthStencilSurface)(
+ IWineD3DDeviceParent* This,
+ IUnknown *superior,
+ UINT width,
+ UINT height,
+ WINED3DFORMAT format,
+ WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD multisample_quality,
+ BOOL discard,
+ IWineD3DSurface **surface);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVolume)(
+ IWineD3DDeviceParent* This,
+ IUnknown *superior,
+ UINT width,
+ UINT height,
+ UINT depth,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ DWORD usage,
+ IWineD3DVolume **volume
+#ifdef VBOX_WITH_WDDM
+ , HANDLE *shared_handle
+ , void *pvClientMem
+#endif
+ );
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChain)(
+ IWineD3DDeviceParent* This,
+ WINED3DPRESENT_PARAMETERS *present_parameters,
+ IWineD3DSwapChain **swapchain);
+
+ END_INTERFACE
+} IWineD3DDeviceParentVtbl;
+interface IWineD3DDeviceParent {
+ CONST_VTBL IWineD3DDeviceParentVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DDeviceParent_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DDeviceParent_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DDeviceParent_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DDeviceParent methods ***/
+#define IWineD3DDeviceParent_WineD3DDeviceCreated(This,device) (This)->lpVtbl->WineD3DDeviceCreated(This,device)
+#ifdef VBOX_WITH_WDDM
+#define IWineD3DDeviceParent_CreateSurface(This,superior,width,height,format,usage,pool,level,face,surface,shared_handle,pvClientMem) (This)->lpVtbl->CreateSurface(This,superior,width,height,format,usage,pool,level,face,surface,shared_handle,pvClientMem)
+#else
+#define IWineD3DDeviceParent_CreateSurface(This,superior,width,height,format,usage,pool,level,face,surface) (This)->lpVtbl->CreateSurface(This,superior,width,height,format,usage,pool,level,face,surface)
+#endif
+#define IWineD3DDeviceParent_CreateRenderTarget(This,superior,width,height,format,multisample_type,multisample_quality,lockable,surface) (This)->lpVtbl->CreateRenderTarget(This,superior,width,height,format,multisample_type,multisample_quality,lockable,surface)
+#define IWineD3DDeviceParent_CreateDepthStencilSurface(This,superior,width,height,format,multisample_type,multisample_quality,discard,surface) (This)->lpVtbl->CreateDepthStencilSurface(This,superior,width,height,format,multisample_type,multisample_quality,discard,surface)
+#ifdef VBOX_WITH_WDDM
+#define IWineD3DDeviceParent_CreateVolume(This,superior,width,height,depth,format,pool,usage,volume,shared_handle,pvClientMem) (This)->lpVtbl->CreateVolume(This,superior,width,height,depth,format,pool,usage,volume,shared_handle,pvClientMem)
+#else
+#define IWineD3DDeviceParent_CreateVolume(This,superior,width,height,depth,format,pool,usage,volume) (This)->lpVtbl->CreateVolume(This,superior,width,height,depth,format,pool,usage,volume)
+#endif
+#define IWineD3DDeviceParent_CreateSwapChain(This,present_parameters,swapchain) (This)->lpVtbl->CreateSwapChain(This,present_parameters,swapchain)
+#endif
+
+#endif
+
+void STDMETHODCALLTYPE IWineD3DDeviceParent_WineD3DDeviceCreated_Proxy(
+ IWineD3DDeviceParent* This,
+ IWineD3DDevice *device);
+void __RPC_STUB IWineD3DDeviceParent_WineD3DDeviceCreated_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateSurface_Proxy(
+ IWineD3DDeviceParent* This,
+ IUnknown *superior,
+ UINT width,
+ UINT height,
+ WINED3DFORMAT format,
+ DWORD usage,
+ WINED3DPOOL pool,
+ UINT level,
+ WINED3DCUBEMAP_FACES face,
+ IWineD3DSurface **surface);
+void __RPC_STUB IWineD3DDeviceParent_CreateSurface_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateRenderTarget_Proxy(
+ IWineD3DDeviceParent* This,
+ IUnknown *superior,
+ UINT width,
+ UINT height,
+ WINED3DFORMAT format,
+ WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD multisample_quality,
+ BOOL lockable,
+ IWineD3DSurface **surface);
+void __RPC_STUB IWineD3DDeviceParent_CreateRenderTarget_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateDepthStencilSurface_Proxy(
+ IWineD3DDeviceParent* This,
+ IUnknown *superior,
+ UINT width,
+ UINT height,
+ WINED3DFORMAT format,
+ WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD multisample_quality,
+ BOOL discard,
+ IWineD3DSurface **surface);
+void __RPC_STUB IWineD3DDeviceParent_CreateDepthStencilSurface_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateVolume_Proxy(
+ IWineD3DDeviceParent* This,
+ IUnknown *superior,
+ UINT width,
+ UINT height,
+ UINT depth,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ DWORD usage,
+ IWineD3DVolume **volume);
+void __RPC_STUB IWineD3DDeviceParent_CreateVolume_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateSwapChain_Proxy(
+ IWineD3DDeviceParent* This,
+ WINED3DPRESENT_PARAMETERS *present_parameters,
+ IWineD3DSwapChain **swapchain);
+void __RPC_STUB IWineD3DDeviceParent_CreateSwapChain_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DDeviceParent_INTERFACE_DEFINED__ */
+
+typedef ULONG (STDMETHODCALLTYPE *D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain);
+typedef HRESULT (STDMETHODCALLTYPE *D3DCB_ENUMRESOURCES)(IWineD3DResource *resource,void *pData);
+/*****************************************************************************
+ * IWineD3DBase interface
+ */
+#ifndef __IWineD3DBase_INTERFACE_DEFINED__
+#define __IWineD3DBase_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DBase, 0x46799311, 0x8e0e, 0x40ce, 0xb2,0xec, 0xdd,0xb9,0x9f,0x18,0xfc,0xb4);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DBase : public IUnknown
+{
+ virtual HRESULT STDMETHODCALLTYPE GetParent(
+ IUnknown **parent) = 0;
+
+};
+#else
+typedef struct IWineD3DBaseVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DBase* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DBase* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DBase* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DBase* This,
+ IUnknown **parent);
+
+ END_INTERFACE
+} IWineD3DBaseVtbl;
+interface IWineD3DBase {
+ CONST_VTBL IWineD3DBaseVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DBase_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DBase_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DBase_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DBase_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DBase_GetParent_Proxy(
+ IWineD3DBase* This,
+ IUnknown **parent);
+void __RPC_STUB IWineD3DBase_GetParent_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DBase_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3D interface
+ */
+#ifndef __IWineD3D_INTERFACE_DEFINED__
+#define __IWineD3D_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3D, 0x108f9c44, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3D : public IWineD3DBase
+{
+ virtual UINT STDMETHODCALLTYPE GetAdapterCount(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE RegisterSoftwareDevice(
+ void *pInitializeFunction) = 0;
+
+ virtual HMONITOR STDMETHODCALLTYPE GetAdapterMonitor(
+ UINT adapter_idx) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetAdapterModeCount(
+ UINT adapter_idx,
+ WINED3DFORMAT format) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE EnumAdapterModes(
+ UINT adapter_idx,
+ WINED3DFORMAT format,
+ UINT mode_idx,
+ WINED3DDISPLAYMODE *mode) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetAdapterDisplayMode(
+ UINT adapter_idx,
+ WINED3DDISPLAYMODE *mode) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetAdapterDisplayModeEx(
+ UINT adapter_idx,
+ WINED3DDISPLAYMODEEX *mode,
+ WINED3DDISPLAYROTATION *rotation) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetAdapterIdentifier(
+ UINT adapter_idx,
+ DWORD flags,
+ WINED3DADAPTER_IDENTIFIER *identifier) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckDeviceMultiSampleType(
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT surface_format,
+ BOOL windowed,
+ WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD *quality_levels) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckDepthStencilMatch(
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT adapter_format,
+ WINED3DFORMAT render_target_format,
+ WINED3DFORMAT depth_stencil_format) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckDeviceType(
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT display_format,
+ WINED3DFORMAT backbuffer_format,
+ BOOL windowed) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckDeviceFormat(
+ UINT adaper_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT adapter_format,
+ DWORD usage,
+ WINED3DRESOURCETYPE resource_type,
+ WINED3DFORMAT check_format,
+ WINED3DSURFTYPE surface_type) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckDeviceFormatConversion(
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT source_format,
+ WINED3DFORMAT target_format) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDeviceCaps(
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DCAPS *caps) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateDevice(
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ HWND focus_window,
+ DWORD behaviour_flags,
+ IUnknown *parent,
+ IWineD3DDeviceParent *device_parent,
+ IWineD3DDevice **device) = 0;
+
+};
+#else
+typedef struct IWineD3DVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3D* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3D* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3D* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3D* This,
+ IUnknown **parent);
+
+ /*** IWineD3D methods ***/
+ UINT (STDMETHODCALLTYPE *GetAdapterCount)(
+ IWineD3D* This);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterSoftwareDevice)(
+ IWineD3D* This,
+ void *pInitializeFunction);
+
+ HMONITOR (STDMETHODCALLTYPE *GetAdapterMonitor)(
+ IWineD3D* This,
+ UINT adapter_idx);
+
+ UINT (STDMETHODCALLTYPE *GetAdapterModeCount)(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DFORMAT format);
+
+ HRESULT (STDMETHODCALLTYPE *EnumAdapterModes)(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DFORMAT format,
+ UINT mode_idx,
+ WINED3DDISPLAYMODE *mode);
+
+ HRESULT (STDMETHODCALLTYPE *GetAdapterDisplayMode)(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDISPLAYMODE *mode);
+
+ HRESULT (STDMETHODCALLTYPE *GetAdapterDisplayModeEx)(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDISPLAYMODEEX *mode,
+ WINED3DDISPLAYROTATION *rotation);
+
+ HRESULT (STDMETHODCALLTYPE *GetAdapterIdentifier)(
+ IWineD3D* This,
+ UINT adapter_idx,
+ DWORD flags,
+ WINED3DADAPTER_IDENTIFIER *identifier);
+
+ HRESULT (STDMETHODCALLTYPE *CheckDeviceMultiSampleType)(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT surface_format,
+ BOOL windowed,
+ WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD *quality_levels);
+
+ HRESULT (STDMETHODCALLTYPE *CheckDepthStencilMatch)(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT adapter_format,
+ WINED3DFORMAT render_target_format,
+ WINED3DFORMAT depth_stencil_format);
+
+ HRESULT (STDMETHODCALLTYPE *CheckDeviceType)(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT display_format,
+ WINED3DFORMAT backbuffer_format,
+ BOOL windowed);
+
+ HRESULT (STDMETHODCALLTYPE *CheckDeviceFormat)(
+ IWineD3D* This,
+ UINT adaper_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT adapter_format,
+ DWORD usage,
+ WINED3DRESOURCETYPE resource_type,
+ WINED3DFORMAT check_format,
+ WINED3DSURFTYPE surface_type);
+
+ HRESULT (STDMETHODCALLTYPE *CheckDeviceFormatConversion)(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT source_format,
+ WINED3DFORMAT target_format);
+
+ HRESULT (STDMETHODCALLTYPE *GetDeviceCaps)(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DCAPS *caps);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDevice)(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ HWND focus_window,
+ DWORD behaviour_flags,
+ IUnknown *parent,
+ IWineD3DDeviceParent *device_parent,
+ IWineD3DDevice **device);
+
+ END_INTERFACE
+} IWineD3DVtbl;
+interface IWineD3D {
+ CONST_VTBL IWineD3DVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3D_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3D_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3D_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3D methods ***/
+#define IWineD3D_GetAdapterCount(This) (This)->lpVtbl->GetAdapterCount(This)
+#define IWineD3D_RegisterSoftwareDevice(This,pInitializeFunction) (This)->lpVtbl->RegisterSoftwareDevice(This,pInitializeFunction)
+#define IWineD3D_GetAdapterMonitor(This,adapter_idx) (This)->lpVtbl->GetAdapterMonitor(This,adapter_idx)
+#define IWineD3D_GetAdapterModeCount(This,adapter_idx,format) (This)->lpVtbl->GetAdapterModeCount(This,adapter_idx,format)
+#define IWineD3D_EnumAdapterModes(This,adapter_idx,format,mode_idx,mode) (This)->lpVtbl->EnumAdapterModes(This,adapter_idx,format,mode_idx,mode)
+#define IWineD3D_GetAdapterDisplayMode(This,adapter_idx,mode) (This)->lpVtbl->GetAdapterDisplayMode(This,adapter_idx,mode)
+#define IWineD3D_GetAdapterDisplayModeEx(This,adapter_idx,mode,rotation) (This)->lpVtbl->GetAdapterDisplayModeEx(This,adapter_idx,mode,rotation)
+#define IWineD3D_GetAdapterIdentifier(This,adapter_idx,flags,identifier) (This)->lpVtbl->GetAdapterIdentifier(This,adapter_idx,flags,identifier)
+#define IWineD3D_CheckDeviceMultiSampleType(This,adapter_idx,device_type,surface_format,windowed,multisample_type,quality_levels) (This)->lpVtbl->CheckDeviceMultiSampleType(This,adapter_idx,device_type,surface_format,windowed,multisample_type,quality_levels)
+#define IWineD3D_CheckDepthStencilMatch(This,adapter_idx,device_type,adapter_format,render_target_format,depth_stencil_format) (This)->lpVtbl->CheckDepthStencilMatch(This,adapter_idx,device_type,adapter_format,render_target_format,depth_stencil_format)
+#define IWineD3D_CheckDeviceType(This,adapter_idx,device_type,display_format,backbuffer_format,windowed) (This)->lpVtbl->CheckDeviceType(This,adapter_idx,device_type,display_format,backbuffer_format,windowed)
+#define IWineD3D_CheckDeviceFormat(This,adaper_idx,device_type,adapter_format,usage,resource_type,check_format,surface_type) (This)->lpVtbl->CheckDeviceFormat(This,adaper_idx,device_type,adapter_format,usage,resource_type,check_format,surface_type)
+#define IWineD3D_CheckDeviceFormatConversion(This,adapter_idx,device_type,source_format,target_format) (This)->lpVtbl->CheckDeviceFormatConversion(This,adapter_idx,device_type,source_format,target_format)
+#define IWineD3D_GetDeviceCaps(This,adapter_idx,device_type,caps) (This)->lpVtbl->GetDeviceCaps(This,adapter_idx,device_type,caps)
+#define IWineD3D_CreateDevice(This,adapter_idx,device_type,focus_window,behaviour_flags,parent,device_parent,device) (This)->lpVtbl->CreateDevice(This,adapter_idx,device_type,focus_window,behaviour_flags,parent,device_parent,device)
+#endif
+
+#endif
+
+UINT STDMETHODCALLTYPE IWineD3D_GetAdapterCount_Proxy(
+ IWineD3D* This);
+void __RPC_STUB IWineD3D_GetAdapterCount_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3D_RegisterSoftwareDevice_Proxy(
+ IWineD3D* This,
+ void *pInitializeFunction);
+void __RPC_STUB IWineD3D_RegisterSoftwareDevice_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HMONITOR STDMETHODCALLTYPE IWineD3D_GetAdapterMonitor_Proxy(
+ IWineD3D* This,
+ UINT adapter_idx);
+void __RPC_STUB IWineD3D_GetAdapterMonitor_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+UINT STDMETHODCALLTYPE IWineD3D_GetAdapterModeCount_Proxy(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DFORMAT format);
+void __RPC_STUB IWineD3D_GetAdapterModeCount_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3D_EnumAdapterModes_Proxy(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DFORMAT format,
+ UINT mode_idx,
+ WINED3DDISPLAYMODE *mode);
+void __RPC_STUB IWineD3D_EnumAdapterModes_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3D_GetAdapterDisplayMode_Proxy(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDISPLAYMODE *mode);
+void __RPC_STUB IWineD3D_GetAdapterDisplayMode_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3D_GetAdapterDisplayModeEx_Proxy(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDISPLAYMODEEX *mode,
+ WINED3DDISPLAYROTATION *rotation);
+void __RPC_STUB IWineD3D_GetAdapterDisplayModeEx_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3D_GetAdapterIdentifier_Proxy(
+ IWineD3D* This,
+ UINT adapter_idx,
+ DWORD flags,
+ WINED3DADAPTER_IDENTIFIER *identifier);
+void __RPC_STUB IWineD3D_GetAdapterIdentifier_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3D_CheckDeviceMultiSampleType_Proxy(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT surface_format,
+ BOOL windowed,
+ WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD *quality_levels);
+void __RPC_STUB IWineD3D_CheckDeviceMultiSampleType_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3D_CheckDepthStencilMatch_Proxy(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT adapter_format,
+ WINED3DFORMAT render_target_format,
+ WINED3DFORMAT depth_stencil_format);
+void __RPC_STUB IWineD3D_CheckDepthStencilMatch_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3D_CheckDeviceType_Proxy(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT display_format,
+ WINED3DFORMAT backbuffer_format,
+ BOOL windowed);
+void __RPC_STUB IWineD3D_CheckDeviceType_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3D_CheckDeviceFormat_Proxy(
+ IWineD3D* This,
+ UINT adaper_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT adapter_format,
+ DWORD usage,
+ WINED3DRESOURCETYPE resource_type,
+ WINED3DFORMAT check_format,
+ WINED3DSURFTYPE surface_type);
+void __RPC_STUB IWineD3D_CheckDeviceFormat_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3D_CheckDeviceFormatConversion_Proxy(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT source_format,
+ WINED3DFORMAT target_format);
+void __RPC_STUB IWineD3D_CheckDeviceFormatConversion_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3D_GetDeviceCaps_Proxy(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DCAPS *caps);
+void __RPC_STUB IWineD3D_GetDeviceCaps_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3D_CreateDevice_Proxy(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ HWND focus_window,
+ DWORD behaviour_flags,
+ IUnknown *parent,
+ IWineD3DDeviceParent *device_parent,
+ IWineD3DDevice **device);
+void __RPC_STUB IWineD3D_CreateDevice_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3D_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DResource interface
+ */
+#ifndef __IWineD3DResource_INTERFACE_DEFINED__
+#define __IWineD3DResource_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DResource, 0x1f3bfb34, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DResource : public IWineD3DBase
+{
+ virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID guid,
+ const void *data,
+ DWORD data_size,
+ DWORD flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID guid,
+ void *data,
+ DWORD *data_size) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE FreePrivateData(
+ REFGUID guid) = 0;
+
+ virtual DWORD STDMETHODCALLTYPE SetPriority(
+ DWORD new_priority) = 0;
+
+ virtual DWORD STDMETHODCALLTYPE GetPriority(
+ ) = 0;
+
+ virtual void STDMETHODCALLTYPE PreLoad(
+ ) = 0;
+
+ virtual void STDMETHODCALLTYPE UnLoad(
+ ) = 0;
+
+ virtual WINED3DRESOURCETYPE STDMETHODCALLTYPE GetType(
+ ) = 0;
+
+};
+#else
+typedef struct IWineD3DResourceVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DResource* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DResource* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DResource* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DResource* This,
+ IUnknown **parent);
+
+ /*** IWineD3DResource methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IWineD3DResource* This,
+ REFGUID guid,
+ const void *data,
+ DWORD data_size,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IWineD3DResource* This,
+ REFGUID guid,
+ void *data,
+ DWORD *data_size);
+
+ HRESULT (STDMETHODCALLTYPE *FreePrivateData)(
+ IWineD3DResource* This,
+ REFGUID guid);
+
+ DWORD (STDMETHODCALLTYPE *SetPriority)(
+ IWineD3DResource* This,
+ DWORD new_priority);
+
+ DWORD (STDMETHODCALLTYPE *GetPriority)(
+ IWineD3DResource* This);
+
+ void (STDMETHODCALLTYPE *PreLoad)(
+ IWineD3DResource* This);
+
+ void (STDMETHODCALLTYPE *UnLoad)(
+ IWineD3DResource* This);
+
+ WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)(
+ IWineD3DResource* This);
+
+#ifdef VBOX_WITH_WDDM
+ HRESULT (STDMETHODCALLTYPE *SetShRcState)(
+ IWineD3DResource* This,
+ VBOXWINEEX_SHRC_STATE enmState);
+#endif
+
+ END_INTERFACE
+} IWineD3DResourceVtbl;
+interface IWineD3DResource {
+ CONST_VTBL IWineD3DResourceVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DResource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DResource_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DResource_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DResource_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DResource methods ***/
+#define IWineD3DResource_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags)
+#define IWineD3DResource_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size)
+#define IWineD3DResource_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid)
+#define IWineD3DResource_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority)
+#define IWineD3DResource_GetPriority(This) (This)->lpVtbl->GetPriority(This)
+#define IWineD3DResource_PreLoad(This) (This)->lpVtbl->PreLoad(This)
+#define IWineD3DResource_UnLoad(This) (This)->lpVtbl->UnLoad(This)
+#define IWineD3DResource_GetType(This) (This)->lpVtbl->GetType(This)
+# ifdef VBOX_WITH_WDDM
+# define IWineD3DResource_SetShRcState(This, enmState) (This)->lpVtbl->SetShRcState(This, enmState)
+# endif
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DResource_SetPrivateData_Proxy(
+ IWineD3DResource* This,
+ REFGUID guid,
+ const void *data,
+ DWORD data_size,
+ DWORD flags);
+void __RPC_STUB IWineD3DResource_SetPrivateData_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DResource_GetPrivateData_Proxy(
+ IWineD3DResource* This,
+ REFGUID guid,
+ void *data,
+ DWORD *data_size);
+void __RPC_STUB IWineD3DResource_GetPrivateData_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DResource_FreePrivateData_Proxy(
+ IWineD3DResource* This,
+ REFGUID guid);
+void __RPC_STUB IWineD3DResource_FreePrivateData_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+DWORD STDMETHODCALLTYPE IWineD3DResource_SetPriority_Proxy(
+ IWineD3DResource* This,
+ DWORD new_priority);
+void __RPC_STUB IWineD3DResource_SetPriority_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+DWORD STDMETHODCALLTYPE IWineD3DResource_GetPriority_Proxy(
+ IWineD3DResource* This);
+void __RPC_STUB IWineD3DResource_GetPriority_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DResource_PreLoad_Proxy(
+ IWineD3DResource* This);
+void __RPC_STUB IWineD3DResource_PreLoad_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DResource_UnLoad_Proxy(
+ IWineD3DResource* This);
+void __RPC_STUB IWineD3DResource_UnLoad_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+WINED3DRESOURCETYPE STDMETHODCALLTYPE IWineD3DResource_GetType_Proxy(
+ IWineD3DResource* This);
+void __RPC_STUB IWineD3DResource_GetType_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DResource_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DRendertargetView interface
+ */
+#ifndef __IWineD3DRendertargetView_INTERFACE_DEFINED__
+#define __IWineD3DRendertargetView_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DRendertargetView, 0xf7d8abf4, 0xfb93, 0x43e4, 0x9c,0x96, 0x46,0x18,0xcf,0x9b,0x3c,0xbc);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DRendertargetView : public IWineD3DBase
+{
+ virtual HRESULT STDMETHODCALLTYPE GetResource(
+ IWineD3DResource **resource) = 0;
+
+};
+#else
+typedef struct IWineD3DRendertargetViewVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DRendertargetView* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DRendertargetView* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DRendertargetView* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DRendertargetView* This,
+ IUnknown **parent);
+
+ /*** IWineD3DRendertargetView methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetResource)(
+ IWineD3DRendertargetView* This,
+ IWineD3DResource **resource);
+
+ END_INTERFACE
+} IWineD3DRendertargetViewVtbl;
+interface IWineD3DRendertargetView {
+ CONST_VTBL IWineD3DRendertargetViewVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DRendertargetView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DRendertargetView_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DRendertargetView_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DRendertargetView_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DRendertargetView methods ***/
+#define IWineD3DRendertargetView_GetResource(This,resource) (This)->lpVtbl->GetResource(This,resource)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DRendertargetView_GetResource_Proxy(
+ IWineD3DRendertargetView* This,
+ IWineD3DResource **resource);
+void __RPC_STUB IWineD3DRendertargetView_GetResource_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DRendertargetView_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DPalette interface
+ */
+#ifndef __IWineD3DPalette_INTERFACE_DEFINED__
+#define __IWineD3DPalette_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DPalette, 0xf756720c, 0x32b9, 0x4439, 0xb5,0xa3, 0x1d,0x6c,0x97,0x03,0x7d,0x9e);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DPalette : public IWineD3DBase
+{
+ virtual HRESULT STDMETHODCALLTYPE GetEntries(
+ DWORD flags,
+ DWORD start,
+ DWORD count,
+ PALETTEENTRY *entries) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetCaps(
+ DWORD *caps) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetEntries(
+ DWORD flags,
+ DWORD start,
+ DWORD count,
+ const PALETTEENTRY *entries) = 0;
+
+};
+#else
+typedef struct IWineD3DPaletteVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DPalette* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DPalette* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DPalette* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DPalette* This,
+ IUnknown **parent);
+
+ /*** IWineD3DPalette methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetEntries)(
+ IWineD3DPalette* This,
+ DWORD flags,
+ DWORD start,
+ DWORD count,
+ PALETTEENTRY *entries);
+
+ HRESULT (STDMETHODCALLTYPE *GetCaps)(
+ IWineD3DPalette* This,
+ DWORD *caps);
+
+ HRESULT (STDMETHODCALLTYPE *SetEntries)(
+ IWineD3DPalette* This,
+ DWORD flags,
+ DWORD start,
+ DWORD count,
+ const PALETTEENTRY *entries);
+
+ END_INTERFACE
+} IWineD3DPaletteVtbl;
+interface IWineD3DPalette {
+ CONST_VTBL IWineD3DPaletteVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DPalette_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DPalette_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DPalette_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DPalette_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DPalette methods ***/
+#define IWineD3DPalette_GetEntries(This,flags,start,count,entries) (This)->lpVtbl->GetEntries(This,flags,start,count,entries)
+#define IWineD3DPalette_GetCaps(This,caps) (This)->lpVtbl->GetCaps(This,caps)
+#define IWineD3DPalette_SetEntries(This,flags,start,count,entries) (This)->lpVtbl->SetEntries(This,flags,start,count,entries)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DPalette_GetEntries_Proxy(
+ IWineD3DPalette* This,
+ DWORD flags,
+ DWORD start,
+ DWORD count,
+ PALETTEENTRY *entries);
+void __RPC_STUB IWineD3DPalette_GetEntries_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DPalette_GetCaps_Proxy(
+ IWineD3DPalette* This,
+ DWORD *caps);
+void __RPC_STUB IWineD3DPalette_GetCaps_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DPalette_SetEntries_Proxy(
+ IWineD3DPalette* This,
+ DWORD flags,
+ DWORD start,
+ DWORD count,
+ const PALETTEENTRY *entries);
+void __RPC_STUB IWineD3DPalette_SetEntries_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DPalette_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DClipper interface
+ */
+#ifndef __IWineD3DClipper_INTERFACE_DEFINED__
+#define __IWineD3DClipper_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DClipper, 0x8f2bceb1, 0xd338, 0x488c, 0xab,0x7f, 0x0e,0xc9,0x80,0xbf,0x5d,0x2d);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DClipper : public IWineD3DBase
+{
+ virtual HRESULT STDMETHODCALLTYPE GetClipList(
+ const RECT *rect,
+ RGNDATA *clip_list,
+ DWORD *clip_list_size) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetHWnd(
+ HWND *hwnd) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE IsClipListChanged(
+ BOOL *changed) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetClipList(
+ const RGNDATA *clip_list,
+ DWORD flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetHWnd(
+ DWORD flags,
+ HWND hwnd) = 0;
+
+};
+#else
+typedef struct IWineD3DClipperVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DClipper* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DClipper* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DClipper* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DClipper* This,
+ IUnknown **parent);
+
+ /*** IWineD3DClipper methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetClipList)(
+ IWineD3DClipper* This,
+ const RECT *rect,
+ RGNDATA *clip_list,
+ DWORD *clip_list_size);
+
+ HRESULT (STDMETHODCALLTYPE *GetHWnd)(
+ IWineD3DClipper* This,
+ HWND *hwnd);
+
+ HRESULT (STDMETHODCALLTYPE *IsClipListChanged)(
+ IWineD3DClipper* This,
+ BOOL *changed);
+
+ HRESULT (STDMETHODCALLTYPE *SetClipList)(
+ IWineD3DClipper* This,
+ const RGNDATA *clip_list,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *SetHWnd)(
+ IWineD3DClipper* This,
+ DWORD flags,
+ HWND hwnd);
+
+ END_INTERFACE
+} IWineD3DClipperVtbl;
+interface IWineD3DClipper {
+ CONST_VTBL IWineD3DClipperVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DClipper_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DClipper_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DClipper_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DClipper_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DClipper methods ***/
+#define IWineD3DClipper_GetClipList(This,rect,clip_list,clip_list_size) (This)->lpVtbl->GetClipList(This,rect,clip_list,clip_list_size)
+#define IWineD3DClipper_GetHWnd(This,hwnd) (This)->lpVtbl->GetHWnd(This,hwnd)
+#define IWineD3DClipper_IsClipListChanged(This,changed) (This)->lpVtbl->IsClipListChanged(This,changed)
+#define IWineD3DClipper_SetClipList(This,clip_list,flags) (This)->lpVtbl->SetClipList(This,clip_list,flags)
+#define IWineD3DClipper_SetHWnd(This,flags,hwnd) (This)->lpVtbl->SetHWnd(This,flags,hwnd)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DClipper_GetClipList_Proxy(
+ IWineD3DClipper* This,
+ const RECT *rect,
+ RGNDATA *clip_list,
+ DWORD *clip_list_size);
+void __RPC_STUB IWineD3DClipper_GetClipList_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DClipper_GetHWnd_Proxy(
+ IWineD3DClipper* This,
+ HWND *hwnd);
+void __RPC_STUB IWineD3DClipper_GetHWnd_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DClipper_IsClipListChanged_Proxy(
+ IWineD3DClipper* This,
+ BOOL *changed);
+void __RPC_STUB IWineD3DClipper_IsClipListChanged_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DClipper_SetClipList_Proxy(
+ IWineD3DClipper* This,
+ const RGNDATA *clip_list,
+ DWORD flags);
+void __RPC_STUB IWineD3DClipper_SetClipList_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DClipper_SetHWnd_Proxy(
+ IWineD3DClipper* This,
+ DWORD flags,
+ HWND hwnd);
+void __RPC_STUB IWineD3DClipper_SetHWnd_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DClipper_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DSurface interface
+ */
+#ifndef __IWineD3DSurface_INTERFACE_DEFINED__
+#define __IWineD3DSurface_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DSurface, 0x37cd5526, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DSurface : public IWineD3DResource
+{
+ virtual HRESULT STDMETHODCALLTYPE GetContainer(
+ REFIID riid,
+ void **container) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ WINED3DSURFACE_DESC *desc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE LockRect(
+ WINED3DLOCKED_RECT *locked_rect,
+ const RECT *rect,
+ DWORD flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE UnlockRect(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDC(
+ HDC *dc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE ReleaseDC(
+ HDC dc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Flip(
+ IWineD3DSurface *override,
+ DWORD flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Blt(
+ const RECT *dst_rect,
+ IWineD3DSurface *src_surface,
+ const RECT *src_rect,
+ DWORD flags,
+ const WINEDDBLTFX *blt_fx,
+ WINED3DTEXTUREFILTERTYPE filter) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetBltStatus(
+ DWORD flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetFlipStatus(
+ DWORD flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE IsLost(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Restore(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE BltFast(
+ DWORD dst_x,
+ DWORD dst_y,
+ IWineD3DSurface *src_surface,
+ const RECT *src_rect,
+ DWORD trans) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetPalette(
+ IWineD3DPalette **palette) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPalette(
+ IWineD3DPalette *palette) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE RealizePalette(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetColorKey(
+ DWORD flags,
+ const WINEDDCOLORKEY *color_key) = 0;
+
+ virtual DWORD STDMETHODCALLTYPE GetPitch(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetMem(
+ void *mem) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetOverlayPosition(
+ LONG x,
+ LONG y) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetOverlayPosition(
+ LONG *x,
+ LONG *y) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE UpdateOverlayZOrder(
+ DWORD flags,
+ IWineD3DSurface *ref) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE UpdateOverlay(
+ const RECT *src_rect,
+ IWineD3DSurface *dst_surface,
+ const RECT *dst_rect,
+ DWORD flags,
+ const WINEDDOVERLAYFX *fx) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetClipper(
+ IWineD3DClipper *clipper) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetClipper(
+ IWineD3DClipper **clipper) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE LoadTexture(
+ BOOL srgb_mode) = 0;
+
+ virtual void STDMETHODCALLTYPE BindTexture(
+ BOOL srgb) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SaveSnapshot(
+ const char *filename) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetContainer(
+ IWineD3DBase *container) = 0;
+
+ virtual const void * STDMETHODCALLTYPE GetData(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetFormat(
+ WINED3DFORMAT format) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE PrivateSetup(
+ ) = 0;
+
+ virtual void STDMETHODCALLTYPE ModifyLocation(
+ DWORD location,
+ BOOL persistent) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE LoadLocation(
+ DWORD location,
+ const RECT *rect) = 0;
+
+ virtual WINED3DSURFTYPE STDMETHODCALLTYPE GetImplType(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DrawOverlay(
+ ) = 0;
+
+};
+#else
+typedef struct IWineD3DSurfaceVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DSurface* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DSurface* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DSurface* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DSurface* This,
+ IUnknown **parent);
+
+ /*** IWineD3DResource methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IWineD3DSurface* This,
+ REFGUID guid,
+ const void *data,
+ DWORD data_size,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IWineD3DSurface* This,
+ REFGUID guid,
+ void *data,
+ DWORD *data_size);
+
+ HRESULT (STDMETHODCALLTYPE *FreePrivateData)(
+ IWineD3DSurface* This,
+ REFGUID guid);
+
+ DWORD (STDMETHODCALLTYPE *SetPriority)(
+ IWineD3DSurface* This,
+ DWORD new_priority);
+
+ DWORD (STDMETHODCALLTYPE *GetPriority)(
+ IWineD3DSurface* This);
+
+ void (STDMETHODCALLTYPE *PreLoad)(
+ IWineD3DSurface* This);
+
+ void (STDMETHODCALLTYPE *UnLoad)(
+ IWineD3DSurface* This);
+
+ WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)(
+ IWineD3DSurface* This);
+
+#ifdef VBOX_WITH_WDDM
+ HRESULT (STDMETHODCALLTYPE *SetShRcState)(
+ IWineD3DResource* This,
+ VBOXWINEEX_SHRC_STATE enmState);
+#endif
+
+ /*** IWineD3DSurface methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetContainer)(
+ IWineD3DSurface* This,
+ REFIID riid,
+ void **container);
+
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IWineD3DSurface* This,
+ WINED3DSURFACE_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *LockRect)(
+ IWineD3DSurface* This,
+ WINED3DLOCKED_RECT *locked_rect,
+ const RECT *rect,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *UnlockRect)(
+ IWineD3DSurface* This);
+
+ HRESULT (STDMETHODCALLTYPE *GetDC)(
+ IWineD3DSurface* This,
+ HDC *dc);
+
+ HRESULT (STDMETHODCALLTYPE *ReleaseDC)(
+ IWineD3DSurface* This,
+ HDC dc);
+
+ HRESULT (STDMETHODCALLTYPE *Flip)(
+ IWineD3DSurface* This,
+ IWineD3DSurface *override,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *Blt)(
+ IWineD3DSurface* This,
+ const RECT *dst_rect,
+ IWineD3DSurface *src_surface,
+ const RECT *src_rect,
+ DWORD flags,
+ const WINEDDBLTFX *blt_fx,
+ WINED3DTEXTUREFILTERTYPE filter);
+
+ HRESULT (STDMETHODCALLTYPE *GetBltStatus)(
+ IWineD3DSurface* This,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetFlipStatus)(
+ IWineD3DSurface* This,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *IsLost)(
+ IWineD3DSurface* This);
+
+ HRESULT (STDMETHODCALLTYPE *Restore)(
+ IWineD3DSurface* This);
+
+ HRESULT (STDMETHODCALLTYPE *BltFast)(
+ IWineD3DSurface* This,
+ DWORD dst_x,
+ DWORD dst_y,
+ IWineD3DSurface *src_surface,
+ const RECT *src_rect,
+ DWORD trans);
+
+ HRESULT (STDMETHODCALLTYPE *GetPalette)(
+ IWineD3DSurface* This,
+ IWineD3DPalette **palette);
+
+ HRESULT (STDMETHODCALLTYPE *SetPalette)(
+ IWineD3DSurface* This,
+ IWineD3DPalette *palette);
+
+ HRESULT (STDMETHODCALLTYPE *RealizePalette)(
+ IWineD3DSurface* This);
+
+ HRESULT (STDMETHODCALLTYPE *SetColorKey)(
+ IWineD3DSurface* This,
+ DWORD flags,
+ const WINEDDCOLORKEY *color_key);
+
+ DWORD (STDMETHODCALLTYPE *GetPitch)(
+ IWineD3DSurface* This);
+
+ HRESULT (STDMETHODCALLTYPE *SetMem)(
+ IWineD3DSurface* This,
+ void *mem);
+
+ HRESULT (STDMETHODCALLTYPE *SetOverlayPosition)(
+ IWineD3DSurface* This,
+ LONG x,
+ LONG y);
+
+ HRESULT (STDMETHODCALLTYPE *GetOverlayPosition)(
+ IWineD3DSurface* This,
+ LONG *x,
+ LONG *y);
+
+ HRESULT (STDMETHODCALLTYPE *UpdateOverlayZOrder)(
+ IWineD3DSurface* This,
+ DWORD flags,
+ IWineD3DSurface *ref);
+
+ HRESULT (STDMETHODCALLTYPE *UpdateOverlay)(
+ IWineD3DSurface* This,
+ const RECT *src_rect,
+ IWineD3DSurface *dst_surface,
+ const RECT *dst_rect,
+ DWORD flags,
+ const WINEDDOVERLAYFX *fx);
+
+ HRESULT (STDMETHODCALLTYPE *SetClipper)(
+ IWineD3DSurface* This,
+ IWineD3DClipper *clipper);
+
+ HRESULT (STDMETHODCALLTYPE *GetClipper)(
+ IWineD3DSurface* This,
+ IWineD3DClipper **clipper);
+
+ HRESULT (STDMETHODCALLTYPE *LoadTexture)(
+ IWineD3DSurface* This,
+ BOOL srgb_mode);
+
+ void (STDMETHODCALLTYPE *BindTexture)(
+ IWineD3DSurface* This,
+ BOOL srgb);
+
+ HRESULT (STDMETHODCALLTYPE *SaveSnapshot)(
+ IWineD3DSurface* This,
+ const char *filename);
+
+ HRESULT (STDMETHODCALLTYPE *SetContainer)(
+ IWineD3DSurface* This,
+ IWineD3DBase *container);
+
+ const void * (STDMETHODCALLTYPE *GetData)(
+ IWineD3DSurface* This);
+
+ HRESULT (STDMETHODCALLTYPE *SetFormat)(
+ IWineD3DSurface* This,
+ WINED3DFORMAT format);
+
+ HRESULT (STDMETHODCALLTYPE *PrivateSetup)(
+ IWineD3DSurface* This);
+
+ void (STDMETHODCALLTYPE *ModifyLocation)(
+ IWineD3DSurface* This,
+ DWORD location,
+ BOOL persistent);
+
+ HRESULT (STDMETHODCALLTYPE *LoadLocation)(
+ IWineD3DSurface* This,
+ DWORD location,
+ const RECT *rect);
+
+ WINED3DSURFTYPE (STDMETHODCALLTYPE *GetImplType)(
+ IWineD3DSurface* This);
+
+ HRESULT (STDMETHODCALLTYPE *DrawOverlay)(
+ IWineD3DSurface* This);
+
+ END_INTERFACE
+} IWineD3DSurfaceVtbl;
+interface IWineD3DSurface {
+ CONST_VTBL IWineD3DSurfaceVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DSurface_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DSurface_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DSurface_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DSurface_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DResource methods ***/
+#define IWineD3DSurface_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags)
+#define IWineD3DSurface_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size)
+#define IWineD3DSurface_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid)
+#define IWineD3DSurface_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority)
+#define IWineD3DSurface_GetPriority(This) (This)->lpVtbl->GetPriority(This)
+#define IWineD3DSurface_PreLoad(This) (This)->lpVtbl->PreLoad(This)
+#define IWineD3DSurface_UnLoad(This) (This)->lpVtbl->UnLoad(This)
+#define IWineD3DSurface_GetType(This) (This)->lpVtbl->GetType(This)
+/*** IWineD3DSurface methods ***/
+#define IWineD3DSurface_GetContainer(This,riid,container) (This)->lpVtbl->GetContainer(This,riid,container)
+#define IWineD3DSurface_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IWineD3DSurface_LockRect(This,locked_rect,rect,flags) (This)->lpVtbl->LockRect(This,locked_rect,rect,flags)
+#define IWineD3DSurface_UnlockRect(This) (This)->lpVtbl->UnlockRect(This)
+#define IWineD3DSurface_GetDC(This,dc) (This)->lpVtbl->GetDC(This,dc)
+#define IWineD3DSurface_ReleaseDC(This,dc) (This)->lpVtbl->ReleaseDC(This,dc)
+#define IWineD3DSurface_Flip(This,override,flags) (This)->lpVtbl->Flip(This,override,flags)
+#define IWineD3DSurface_Blt(This,dst_rect,src_surface,src_rect,flags,blt_fx,filter) (This)->lpVtbl->Blt(This,dst_rect,src_surface,src_rect,flags,blt_fx,filter)
+#define IWineD3DSurface_GetBltStatus(This,flags) (This)->lpVtbl->GetBltStatus(This,flags)
+#define IWineD3DSurface_GetFlipStatus(This,flags) (This)->lpVtbl->GetFlipStatus(This,flags)
+#define IWineD3DSurface_IsLost(This) (This)->lpVtbl->IsLost(This)
+#define IWineD3DSurface_Restore(This) (This)->lpVtbl->Restore(This)
+#define IWineD3DSurface_BltFast(This,dst_x,dst_y,src_surface,src_rect,trans) (This)->lpVtbl->BltFast(This,dst_x,dst_y,src_surface,src_rect,trans)
+#define IWineD3DSurface_GetPalette(This,palette) (This)->lpVtbl->GetPalette(This,palette)
+#define IWineD3DSurface_SetPalette(This,palette) (This)->lpVtbl->SetPalette(This,palette)
+#define IWineD3DSurface_RealizePalette(This) (This)->lpVtbl->RealizePalette(This)
+#define IWineD3DSurface_SetColorKey(This,flags,color_key) (This)->lpVtbl->SetColorKey(This,flags,color_key)
+#define IWineD3DSurface_GetPitch(This) (This)->lpVtbl->GetPitch(This)
+#define IWineD3DSurface_SetMem(This,mem) (This)->lpVtbl->SetMem(This,mem)
+#define IWineD3DSurface_SetOverlayPosition(This,x,y) (This)->lpVtbl->SetOverlayPosition(This,x,y)
+#define IWineD3DSurface_GetOverlayPosition(This,x,y) (This)->lpVtbl->GetOverlayPosition(This,x,y)
+#define IWineD3DSurface_UpdateOverlayZOrder(This,flags,ref) (This)->lpVtbl->UpdateOverlayZOrder(This,flags,ref)
+#define IWineD3DSurface_UpdateOverlay(This,src_rect,dst_surface,dst_rect,flags,fx) (This)->lpVtbl->UpdateOverlay(This,src_rect,dst_surface,dst_rect,flags,fx)
+#define IWineD3DSurface_SetClipper(This,clipper) (This)->lpVtbl->SetClipper(This,clipper)
+#define IWineD3DSurface_GetClipper(This,clipper) (This)->lpVtbl->GetClipper(This,clipper)
+#define IWineD3DSurface_LoadTexture(This,srgb_mode) (This)->lpVtbl->LoadTexture(This,srgb_mode)
+#define IWineD3DSurface_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb)
+#define IWineD3DSurface_SaveSnapshot(This,filename) (This)->lpVtbl->SaveSnapshot(This,filename)
+#define IWineD3DSurface_SetContainer(This,container) (This)->lpVtbl->SetContainer(This,container)
+#define IWineD3DSurface_GetData(This) (This)->lpVtbl->GetData(This)
+#define IWineD3DSurface_SetFormat(This,format) (This)->lpVtbl->SetFormat(This,format)
+#define IWineD3DSurface_PrivateSetup(This) (This)->lpVtbl->PrivateSetup(This)
+#define IWineD3DSurface_ModifyLocation(This,location,persistent) (This)->lpVtbl->ModifyLocation(This,location,persistent)
+#define IWineD3DSurface_LoadLocation(This,location,rect) (This)->lpVtbl->LoadLocation(This,location,rect)
+#define IWineD3DSurface_GetImplType(This) (This)->lpVtbl->GetImplType(This)
+#define IWineD3DSurface_DrawOverlay(This) (This)->lpVtbl->DrawOverlay(This)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetContainer_Proxy(
+ IWineD3DSurface* This,
+ REFIID riid,
+ void **container);
+void __RPC_STUB IWineD3DSurface_GetContainer_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetDesc_Proxy(
+ IWineD3DSurface* This,
+ WINED3DSURFACE_DESC *desc);
+void __RPC_STUB IWineD3DSurface_GetDesc_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_LockRect_Proxy(
+ IWineD3DSurface* This,
+ WINED3DLOCKED_RECT *locked_rect,
+ const RECT *rect,
+ DWORD flags);
+void __RPC_STUB IWineD3DSurface_LockRect_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_UnlockRect_Proxy(
+ IWineD3DSurface* This);
+void __RPC_STUB IWineD3DSurface_UnlockRect_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetDC_Proxy(
+ IWineD3DSurface* This,
+ HDC *dc);
+void __RPC_STUB IWineD3DSurface_GetDC_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_ReleaseDC_Proxy(
+ IWineD3DSurface* This,
+ HDC dc);
+void __RPC_STUB IWineD3DSurface_ReleaseDC_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_Flip_Proxy(
+ IWineD3DSurface* This,
+ IWineD3DSurface *override,
+ DWORD flags);
+void __RPC_STUB IWineD3DSurface_Flip_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_Blt_Proxy(
+ IWineD3DSurface* This,
+ const RECT *dst_rect,
+ IWineD3DSurface *src_surface,
+ const RECT *src_rect,
+ DWORD flags,
+ const WINEDDBLTFX *blt_fx,
+ WINED3DTEXTUREFILTERTYPE filter);
+void __RPC_STUB IWineD3DSurface_Blt_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetBltStatus_Proxy(
+ IWineD3DSurface* This,
+ DWORD flags);
+void __RPC_STUB IWineD3DSurface_GetBltStatus_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetFlipStatus_Proxy(
+ IWineD3DSurface* This,
+ DWORD flags);
+void __RPC_STUB IWineD3DSurface_GetFlipStatus_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_IsLost_Proxy(
+ IWineD3DSurface* This);
+void __RPC_STUB IWineD3DSurface_IsLost_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_Restore_Proxy(
+ IWineD3DSurface* This);
+void __RPC_STUB IWineD3DSurface_Restore_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_BltFast_Proxy(
+ IWineD3DSurface* This,
+ DWORD dst_x,
+ DWORD dst_y,
+ IWineD3DSurface *src_surface,
+ const RECT *src_rect,
+ DWORD trans);
+void __RPC_STUB IWineD3DSurface_BltFast_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetPalette_Proxy(
+ IWineD3DSurface* This,
+ IWineD3DPalette **palette);
+void __RPC_STUB IWineD3DSurface_GetPalette_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetPalette_Proxy(
+ IWineD3DSurface* This,
+ IWineD3DPalette *palette);
+void __RPC_STUB IWineD3DSurface_SetPalette_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_RealizePalette_Proxy(
+ IWineD3DSurface* This);
+void __RPC_STUB IWineD3DSurface_RealizePalette_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetColorKey_Proxy(
+ IWineD3DSurface* This,
+ DWORD flags,
+ const WINEDDCOLORKEY *color_key);
+void __RPC_STUB IWineD3DSurface_SetColorKey_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+DWORD STDMETHODCALLTYPE IWineD3DSurface_GetPitch_Proxy(
+ IWineD3DSurface* This);
+void __RPC_STUB IWineD3DSurface_GetPitch_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetMem_Proxy(
+ IWineD3DSurface* This,
+ void *mem);
+void __RPC_STUB IWineD3DSurface_SetMem_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetOverlayPosition_Proxy(
+ IWineD3DSurface* This,
+ LONG x,
+ LONG y);
+void __RPC_STUB IWineD3DSurface_SetOverlayPosition_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetOverlayPosition_Proxy(
+ IWineD3DSurface* This,
+ LONG *x,
+ LONG *y);
+void __RPC_STUB IWineD3DSurface_GetOverlayPosition_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_UpdateOverlayZOrder_Proxy(
+ IWineD3DSurface* This,
+ DWORD flags,
+ IWineD3DSurface *ref);
+void __RPC_STUB IWineD3DSurface_UpdateOverlayZOrder_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_UpdateOverlay_Proxy(
+ IWineD3DSurface* This,
+ const RECT *src_rect,
+ IWineD3DSurface *dst_surface,
+ const RECT *dst_rect,
+ DWORD flags,
+ const WINEDDOVERLAYFX *fx);
+void __RPC_STUB IWineD3DSurface_UpdateOverlay_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetClipper_Proxy(
+ IWineD3DSurface* This,
+ IWineD3DClipper *clipper);
+void __RPC_STUB IWineD3DSurface_SetClipper_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetClipper_Proxy(
+ IWineD3DSurface* This,
+ IWineD3DClipper **clipper);
+void __RPC_STUB IWineD3DSurface_GetClipper_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_LoadTexture_Proxy(
+ IWineD3DSurface* This,
+ BOOL srgb_mode);
+void __RPC_STUB IWineD3DSurface_LoadTexture_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DSurface_BindTexture_Proxy(
+ IWineD3DSurface* This,
+ BOOL srgb);
+void __RPC_STUB IWineD3DSurface_BindTexture_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_SaveSnapshot_Proxy(
+ IWineD3DSurface* This,
+ const char *filename);
+void __RPC_STUB IWineD3DSurface_SaveSnapshot_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetContainer_Proxy(
+ IWineD3DSurface* This,
+ IWineD3DBase *container);
+void __RPC_STUB IWineD3DSurface_SetContainer_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+const void * STDMETHODCALLTYPE IWineD3DSurface_GetData_Proxy(
+ IWineD3DSurface* This);
+void __RPC_STUB IWineD3DSurface_GetData_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetFormat_Proxy(
+ IWineD3DSurface* This,
+ WINED3DFORMAT format);
+void __RPC_STUB IWineD3DSurface_SetFormat_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_PrivateSetup_Proxy(
+ IWineD3DSurface* This);
+void __RPC_STUB IWineD3DSurface_PrivateSetup_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DSurface_ModifyLocation_Proxy(
+ IWineD3DSurface* This,
+ DWORD location,
+ BOOL persistent);
+void __RPC_STUB IWineD3DSurface_ModifyLocation_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_LoadLocation_Proxy(
+ IWineD3DSurface* This,
+ DWORD location,
+ const RECT *rect);
+void __RPC_STUB IWineD3DSurface_LoadLocation_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+WINED3DSURFTYPE STDMETHODCALLTYPE IWineD3DSurface_GetImplType_Proxy(
+ IWineD3DSurface* This);
+void __RPC_STUB IWineD3DSurface_GetImplType_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_DrawOverlay_Proxy(
+ IWineD3DSurface* This);
+void __RPC_STUB IWineD3DSurface_DrawOverlay_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DSurface_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DVolume interface
+ */
+#ifndef __IWineD3DVolume_INTERFACE_DEFINED__
+#define __IWineD3DVolume_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DVolume, 0x24769ed8, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DVolume : public IWineD3DResource
+{
+ virtual HRESULT STDMETHODCALLTYPE GetContainer(
+ REFIID riid,
+ void **container) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ WINED3DVOLUME_DESC *desc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE LockBox(
+ WINED3DLOCKED_BOX *locked_box,
+ const WINED3DBOX *box,
+ DWORD flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE UnlockBox(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE LoadTexture(
+ int gl_level,
+ BOOL srgb_mode) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetContainer(
+ IWineD3DBase *container) = 0;
+
+};
+#else
+typedef struct IWineD3DVolumeVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DVolume* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DVolume* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DVolume* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DVolume* This,
+ IUnknown **parent);
+
+ /*** IWineD3DResource methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IWineD3DVolume* This,
+ REFGUID guid,
+ const void *data,
+ DWORD data_size,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IWineD3DVolume* This,
+ REFGUID guid,
+ void *data,
+ DWORD *data_size);
+
+ HRESULT (STDMETHODCALLTYPE *FreePrivateData)(
+ IWineD3DVolume* This,
+ REFGUID guid);
+
+ DWORD (STDMETHODCALLTYPE *SetPriority)(
+ IWineD3DVolume* This,
+ DWORD new_priority);
+
+ DWORD (STDMETHODCALLTYPE *GetPriority)(
+ IWineD3DVolume* This);
+
+ void (STDMETHODCALLTYPE *PreLoad)(
+ IWineD3DVolume* This);
+
+ void (STDMETHODCALLTYPE *UnLoad)(
+ IWineD3DVolume* This);
+
+ WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)(
+ IWineD3DVolume* This);
+
+#ifdef VBOX_WITH_WDDM
+ HRESULT (STDMETHODCALLTYPE *SetShRcState)(
+ IWineD3DResource* This,
+ VBOXWINEEX_SHRC_STATE enmState);
+#endif
+
+ /*** IWineD3DVolume methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetContainer)(
+ IWineD3DVolume* This,
+ REFIID riid,
+ void **container);
+
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IWineD3DVolume* This,
+ WINED3DVOLUME_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *LockBox)(
+ IWineD3DVolume* This,
+ WINED3DLOCKED_BOX *locked_box,
+ const WINED3DBOX *box,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *UnlockBox)(
+ IWineD3DVolume* This);
+
+ HRESULT (STDMETHODCALLTYPE *LoadTexture)(
+ IWineD3DVolume* This,
+ int gl_level,
+ BOOL srgb_mode);
+
+ HRESULT (STDMETHODCALLTYPE *SetContainer)(
+ IWineD3DVolume* This,
+ IWineD3DBase *container);
+
+ END_INTERFACE
+} IWineD3DVolumeVtbl;
+interface IWineD3DVolume {
+ CONST_VTBL IWineD3DVolumeVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DVolume_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DVolume_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DVolume_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DVolume_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DResource methods ***/
+#define IWineD3DVolume_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags)
+#define IWineD3DVolume_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size)
+#define IWineD3DVolume_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid)
+#define IWineD3DVolume_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority)
+#define IWineD3DVolume_GetPriority(This) (This)->lpVtbl->GetPriority(This)
+#define IWineD3DVolume_PreLoad(This) (This)->lpVtbl->PreLoad(This)
+#define IWineD3DVolume_UnLoad(This) (This)->lpVtbl->UnLoad(This)
+#define IWineD3DVolume_GetType(This) (This)->lpVtbl->GetType(This)
+/*** IWineD3DVolume methods ***/
+#define IWineD3DVolume_GetContainer(This,riid,container) (This)->lpVtbl->GetContainer(This,riid,container)
+#define IWineD3DVolume_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IWineD3DVolume_LockBox(This,locked_box,box,flags) (This)->lpVtbl->LockBox(This,locked_box,box,flags)
+#define IWineD3DVolume_UnlockBox(This) (This)->lpVtbl->UnlockBox(This)
+#define IWineD3DVolume_LoadTexture(This,gl_level,srgb_mode) (This)->lpVtbl->LoadTexture(This,gl_level,srgb_mode)
+#define IWineD3DVolume_SetContainer(This,container) (This)->lpVtbl->SetContainer(This,container)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DVolume_GetContainer_Proxy(
+ IWineD3DVolume* This,
+ REFIID riid,
+ void **container);
+void __RPC_STUB IWineD3DVolume_GetContainer_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DVolume_GetDesc_Proxy(
+ IWineD3DVolume* This,
+ WINED3DVOLUME_DESC *desc);
+void __RPC_STUB IWineD3DVolume_GetDesc_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DVolume_LockBox_Proxy(
+ IWineD3DVolume* This,
+ WINED3DLOCKED_BOX *locked_box,
+ const WINED3DBOX *box,
+ DWORD flags);
+void __RPC_STUB IWineD3DVolume_LockBox_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DVolume_UnlockBox_Proxy(
+ IWineD3DVolume* This);
+void __RPC_STUB IWineD3DVolume_UnlockBox_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DVolume_LoadTexture_Proxy(
+ IWineD3DVolume* This,
+ int gl_level,
+ BOOL srgb_mode);
+void __RPC_STUB IWineD3DVolume_LoadTexture_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DVolume_SetContainer_Proxy(
+ IWineD3DVolume* This,
+ IWineD3DBase *container);
+void __RPC_STUB IWineD3DVolume_SetContainer_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DVolume_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DBaseTexture interface
+ */
+#ifndef __IWineD3DBaseTexture_INTERFACE_DEFINED__
+#define __IWineD3DBaseTexture_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DBaseTexture, 0x3c2aebf6, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DBaseTexture : public IWineD3DResource
+{
+ virtual DWORD STDMETHODCALLTYPE SetLOD(
+ DWORD new_lod) = 0;
+
+ virtual DWORD STDMETHODCALLTYPE GetLOD(
+ ) = 0;
+
+ virtual DWORD STDMETHODCALLTYPE GetLevelCount(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetAutoGenFilterType(
+ WINED3DTEXTUREFILTERTYPE filter_type) = 0;
+
+ virtual WINED3DTEXTUREFILTERTYPE STDMETHODCALLTYPE GetAutoGenFilterType(
+ ) = 0;
+
+ virtual void STDMETHODCALLTYPE GenerateMipSubLevels(
+ ) = 0;
+
+ virtual BOOL STDMETHODCALLTYPE SetDirty(
+ BOOL dirty) = 0;
+
+ virtual BOOL STDMETHODCALLTYPE GetDirty(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE BindTexture(
+ BOOL srgb) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetTextureDimensions(
+ ) = 0;
+
+ virtual BOOL STDMETHODCALLTYPE IsCondNP2(
+ ) = 0;
+
+};
+#else
+typedef struct IWineD3DBaseTextureVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DBaseTexture* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DBaseTexture* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DBaseTexture* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DBaseTexture* This,
+ IUnknown **parent);
+
+ /*** IWineD3DResource methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IWineD3DBaseTexture* This,
+ REFGUID guid,
+ const void *data,
+ DWORD data_size,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IWineD3DBaseTexture* This,
+ REFGUID guid,
+ void *data,
+ DWORD *data_size);
+
+ HRESULT (STDMETHODCALLTYPE *FreePrivateData)(
+ IWineD3DBaseTexture* This,
+ REFGUID guid);
+
+ DWORD (STDMETHODCALLTYPE *SetPriority)(
+ IWineD3DBaseTexture* This,
+ DWORD new_priority);
+
+ DWORD (STDMETHODCALLTYPE *GetPriority)(
+ IWineD3DBaseTexture* This);
+
+ void (STDMETHODCALLTYPE *PreLoad)(
+ IWineD3DBaseTexture* This);
+
+ void (STDMETHODCALLTYPE *UnLoad)(
+ IWineD3DBaseTexture* This);
+
+ WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)(
+ IWineD3DBaseTexture* This);
+
+#ifdef VBOX_WITH_WDDM
+ HRESULT (STDMETHODCALLTYPE *SetShRcState)(
+ IWineD3DResource* This,
+ VBOXWINEEX_SHRC_STATE enmState);
+#endif
+
+ /*** IWineD3DBaseTexture methods ***/
+ DWORD (STDMETHODCALLTYPE *SetLOD)(
+ IWineD3DBaseTexture* This,
+ DWORD new_lod);
+
+ DWORD (STDMETHODCALLTYPE *GetLOD)(
+ IWineD3DBaseTexture* This);
+
+ DWORD (STDMETHODCALLTYPE *GetLevelCount)(
+ IWineD3DBaseTexture* This);
+
+ HRESULT (STDMETHODCALLTYPE *SetAutoGenFilterType)(
+ IWineD3DBaseTexture* This,
+ WINED3DTEXTUREFILTERTYPE filter_type);
+
+ WINED3DTEXTUREFILTERTYPE (STDMETHODCALLTYPE *GetAutoGenFilterType)(
+ IWineD3DBaseTexture* This);
+
+ void (STDMETHODCALLTYPE *GenerateMipSubLevels)(
+ IWineD3DBaseTexture* This);
+
+ BOOL (STDMETHODCALLTYPE *SetDirty)(
+ IWineD3DBaseTexture* This,
+ BOOL dirty);
+
+ BOOL (STDMETHODCALLTYPE *GetDirty)(
+ IWineD3DBaseTexture* This);
+
+ HRESULT (STDMETHODCALLTYPE *BindTexture)(
+ IWineD3DBaseTexture* This,
+ BOOL srgb);
+
+ UINT (STDMETHODCALLTYPE *GetTextureDimensions)(
+ IWineD3DBaseTexture* This);
+
+ BOOL (STDMETHODCALLTYPE *IsCondNP2)(
+ IWineD3DBaseTexture* This);
+
+ END_INTERFACE
+} IWineD3DBaseTextureVtbl;
+interface IWineD3DBaseTexture {
+ CONST_VTBL IWineD3DBaseTextureVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DBaseTexture_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DBaseTexture_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DBaseTexture_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DBaseTexture_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DResource methods ***/
+#define IWineD3DBaseTexture_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags)
+#define IWineD3DBaseTexture_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size)
+#define IWineD3DBaseTexture_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid)
+#define IWineD3DBaseTexture_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority)
+#define IWineD3DBaseTexture_GetPriority(This) (This)->lpVtbl->GetPriority(This)
+#define IWineD3DBaseTexture_PreLoad(This) (This)->lpVtbl->PreLoad(This)
+#define IWineD3DBaseTexture_UnLoad(This) (This)->lpVtbl->UnLoad(This)
+#define IWineD3DBaseTexture_GetType(This) (This)->lpVtbl->GetType(This)
+/*** IWineD3DBaseTexture methods ***/
+#define IWineD3DBaseTexture_SetLOD(This,new_lod) (This)->lpVtbl->SetLOD(This,new_lod)
+#define IWineD3DBaseTexture_GetLOD(This) (This)->lpVtbl->GetLOD(This)
+#define IWineD3DBaseTexture_GetLevelCount(This) (This)->lpVtbl->GetLevelCount(This)
+#define IWineD3DBaseTexture_SetAutoGenFilterType(This,filter_type) (This)->lpVtbl->SetAutoGenFilterType(This,filter_type)
+#define IWineD3DBaseTexture_GetAutoGenFilterType(This) (This)->lpVtbl->GetAutoGenFilterType(This)
+#define IWineD3DBaseTexture_GenerateMipSubLevels(This) (This)->lpVtbl->GenerateMipSubLevels(This)
+#define IWineD3DBaseTexture_SetDirty(This,dirty) (This)->lpVtbl->SetDirty(This,dirty)
+#define IWineD3DBaseTexture_GetDirty(This) (This)->lpVtbl->GetDirty(This)
+#define IWineD3DBaseTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb)
+#define IWineD3DBaseTexture_GetTextureDimensions(This) (This)->lpVtbl->GetTextureDimensions(This)
+#define IWineD3DBaseTexture_IsCondNP2(This) (This)->lpVtbl->IsCondNP2(This)
+#endif
+
+#endif
+
+DWORD STDMETHODCALLTYPE IWineD3DBaseTexture_SetLOD_Proxy(
+ IWineD3DBaseTexture* This,
+ DWORD new_lod);
+void __RPC_STUB IWineD3DBaseTexture_SetLOD_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+DWORD STDMETHODCALLTYPE IWineD3DBaseTexture_GetLOD_Proxy(
+ IWineD3DBaseTexture* This);
+void __RPC_STUB IWineD3DBaseTexture_GetLOD_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+DWORD STDMETHODCALLTYPE IWineD3DBaseTexture_GetLevelCount_Proxy(
+ IWineD3DBaseTexture* This);
+void __RPC_STUB IWineD3DBaseTexture_GetLevelCount_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DBaseTexture_SetAutoGenFilterType_Proxy(
+ IWineD3DBaseTexture* This,
+ WINED3DTEXTUREFILTERTYPE filter_type);
+void __RPC_STUB IWineD3DBaseTexture_SetAutoGenFilterType_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+WINED3DTEXTUREFILTERTYPE STDMETHODCALLTYPE IWineD3DBaseTexture_GetAutoGenFilterType_Proxy(
+ IWineD3DBaseTexture* This);
+void __RPC_STUB IWineD3DBaseTexture_GetAutoGenFilterType_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DBaseTexture_GenerateMipSubLevels_Proxy(
+ IWineD3DBaseTexture* This);
+void __RPC_STUB IWineD3DBaseTexture_GenerateMipSubLevels_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+BOOL STDMETHODCALLTYPE IWineD3DBaseTexture_SetDirty_Proxy(
+ IWineD3DBaseTexture* This,
+ BOOL dirty);
+void __RPC_STUB IWineD3DBaseTexture_SetDirty_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+BOOL STDMETHODCALLTYPE IWineD3DBaseTexture_GetDirty_Proxy(
+ IWineD3DBaseTexture* This);
+void __RPC_STUB IWineD3DBaseTexture_GetDirty_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DBaseTexture_BindTexture_Proxy(
+ IWineD3DBaseTexture* This,
+ BOOL srgb);
+void __RPC_STUB IWineD3DBaseTexture_BindTexture_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+UINT STDMETHODCALLTYPE IWineD3DBaseTexture_GetTextureDimensions_Proxy(
+ IWineD3DBaseTexture* This);
+void __RPC_STUB IWineD3DBaseTexture_GetTextureDimensions_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+BOOL STDMETHODCALLTYPE IWineD3DBaseTexture_IsCondNP2_Proxy(
+ IWineD3DBaseTexture* This);
+void __RPC_STUB IWineD3DBaseTexture_IsCondNP2_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DBaseTexture_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DTexture interface
+ */
+#ifndef __IWineD3DTexture_INTERFACE_DEFINED__
+#define __IWineD3DTexture_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DTexture, 0x3e72cc1c, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DTexture : public IWineD3DBaseTexture
+{
+ virtual HRESULT STDMETHODCALLTYPE GetLevelDesc(
+ UINT level,
+ WINED3DSURFACE_DESC *desc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetSurfaceLevel(
+ UINT level,
+ IWineD3DSurface **surface) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE LockRect(
+ UINT level,
+ WINED3DLOCKED_RECT *locked_rect,
+ const RECT *rect,
+ DWORD flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE UnlockRect(
+ UINT level) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE AddDirtyRect(
+ const RECT *dirty_rect) = 0;
+
+};
+#else
+typedef struct IWineD3DTextureVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DTexture* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DTexture* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DTexture* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DTexture* This,
+ IUnknown **parent);
+
+ /*** IWineD3DResource methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IWineD3DTexture* This,
+ REFGUID guid,
+ const void *data,
+ DWORD data_size,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IWineD3DTexture* This,
+ REFGUID guid,
+ void *data,
+ DWORD *data_size);
+
+ HRESULT (STDMETHODCALLTYPE *FreePrivateData)(
+ IWineD3DTexture* This,
+ REFGUID guid);
+
+ DWORD (STDMETHODCALLTYPE *SetPriority)(
+ IWineD3DTexture* This,
+ DWORD new_priority);
+
+ DWORD (STDMETHODCALLTYPE *GetPriority)(
+ IWineD3DTexture* This);
+
+ void (STDMETHODCALLTYPE *PreLoad)(
+ IWineD3DTexture* This);
+
+ void (STDMETHODCALLTYPE *UnLoad)(
+ IWineD3DTexture* This);
+
+ WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)(
+ IWineD3DTexture* This);
+
+#ifdef VBOX_WITH_WDDM
+ HRESULT (STDMETHODCALLTYPE *SetShRcState)(
+ IWineD3DResource* This,
+ VBOXWINEEX_SHRC_STATE enmState);
+#endif
+
+ /*** IWineD3DBaseTexture methods ***/
+ DWORD (STDMETHODCALLTYPE *SetLOD)(
+ IWineD3DTexture* This,
+ DWORD new_lod);
+
+ DWORD (STDMETHODCALLTYPE *GetLOD)(
+ IWineD3DTexture* This);
+
+ DWORD (STDMETHODCALLTYPE *GetLevelCount)(
+ IWineD3DTexture* This);
+
+ HRESULT (STDMETHODCALLTYPE *SetAutoGenFilterType)(
+ IWineD3DTexture* This,
+ WINED3DTEXTUREFILTERTYPE filter_type);
+
+ WINED3DTEXTUREFILTERTYPE (STDMETHODCALLTYPE *GetAutoGenFilterType)(
+ IWineD3DTexture* This);
+
+ void (STDMETHODCALLTYPE *GenerateMipSubLevels)(
+ IWineD3DTexture* This);
+
+ BOOL (STDMETHODCALLTYPE *SetDirty)(
+ IWineD3DTexture* This,
+ BOOL dirty);
+
+ BOOL (STDMETHODCALLTYPE *GetDirty)(
+ IWineD3DTexture* This);
+
+ HRESULT (STDMETHODCALLTYPE *BindTexture)(
+ IWineD3DTexture* This,
+ BOOL srgb);
+
+ UINT (STDMETHODCALLTYPE *GetTextureDimensions)(
+ IWineD3DTexture* This);
+
+ BOOL (STDMETHODCALLTYPE *IsCondNP2)(
+ IWineD3DTexture* This);
+
+ /*** IWineD3DTexture methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetLevelDesc)(
+ IWineD3DTexture* This,
+ UINT level,
+ WINED3DSURFACE_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *GetSurfaceLevel)(
+ IWineD3DTexture* This,
+ UINT level,
+ IWineD3DSurface **surface);
+
+ HRESULT (STDMETHODCALLTYPE *LockRect)(
+ IWineD3DTexture* This,
+ UINT level,
+ WINED3DLOCKED_RECT *locked_rect,
+ const RECT *rect,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *UnlockRect)(
+ IWineD3DTexture* This,
+ UINT level);
+
+ HRESULT (STDMETHODCALLTYPE *AddDirtyRect)(
+ IWineD3DTexture* This,
+ const RECT *dirty_rect);
+
+ END_INTERFACE
+} IWineD3DTextureVtbl;
+interface IWineD3DTexture {
+ CONST_VTBL IWineD3DTextureVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DTexture_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DTexture_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DTexture_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DTexture_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DResource methods ***/
+#define IWineD3DTexture_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags)
+#define IWineD3DTexture_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size)
+#define IWineD3DTexture_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid)
+#define IWineD3DTexture_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority)
+#define IWineD3DTexture_GetPriority(This) (This)->lpVtbl->GetPriority(This)
+#define IWineD3DTexture_PreLoad(This) (This)->lpVtbl->PreLoad(This)
+#define IWineD3DTexture_UnLoad(This) (This)->lpVtbl->UnLoad(This)
+#define IWineD3DTexture_GetType(This) (This)->lpVtbl->GetType(This)
+/*** IWineD3DBaseTexture methods ***/
+#define IWineD3DTexture_SetLOD(This,new_lod) (This)->lpVtbl->SetLOD(This,new_lod)
+#define IWineD3DTexture_GetLOD(This) (This)->lpVtbl->GetLOD(This)
+#define IWineD3DTexture_GetLevelCount(This) (This)->lpVtbl->GetLevelCount(This)
+#define IWineD3DTexture_SetAutoGenFilterType(This,filter_type) (This)->lpVtbl->SetAutoGenFilterType(This,filter_type)
+#define IWineD3DTexture_GetAutoGenFilterType(This) (This)->lpVtbl->GetAutoGenFilterType(This)
+#define IWineD3DTexture_GenerateMipSubLevels(This) (This)->lpVtbl->GenerateMipSubLevels(This)
+#define IWineD3DTexture_SetDirty(This,dirty) (This)->lpVtbl->SetDirty(This,dirty)
+#define IWineD3DTexture_GetDirty(This) (This)->lpVtbl->GetDirty(This)
+#define IWineD3DTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb)
+#define IWineD3DTexture_GetTextureDimensions(This) (This)->lpVtbl->GetTextureDimensions(This)
+#define IWineD3DTexture_IsCondNP2(This) (This)->lpVtbl->IsCondNP2(This)
+/*** IWineD3DTexture methods ***/
+#define IWineD3DTexture_GetLevelDesc(This,level,desc) (This)->lpVtbl->GetLevelDesc(This,level,desc)
+#define IWineD3DTexture_GetSurfaceLevel(This,level,surface) (This)->lpVtbl->GetSurfaceLevel(This,level,surface)
+#define IWineD3DTexture_LockRect(This,level,locked_rect,rect,flags) (This)->lpVtbl->LockRect(This,level,locked_rect,rect,flags)
+#define IWineD3DTexture_UnlockRect(This,level) (This)->lpVtbl->UnlockRect(This,level)
+#define IWineD3DTexture_AddDirtyRect(This,dirty_rect) (This)->lpVtbl->AddDirtyRect(This,dirty_rect)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DTexture_GetLevelDesc_Proxy(
+ IWineD3DTexture* This,
+ UINT level,
+ WINED3DSURFACE_DESC *desc);
+void __RPC_STUB IWineD3DTexture_GetLevelDesc_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DTexture_GetSurfaceLevel_Proxy(
+ IWineD3DTexture* This,
+ UINT level,
+ IWineD3DSurface **surface);
+void __RPC_STUB IWineD3DTexture_GetSurfaceLevel_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DTexture_LockRect_Proxy(
+ IWineD3DTexture* This,
+ UINT level,
+ WINED3DLOCKED_RECT *locked_rect,
+ const RECT *rect,
+ DWORD flags);
+void __RPC_STUB IWineD3DTexture_LockRect_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DTexture_UnlockRect_Proxy(
+ IWineD3DTexture* This,
+ UINT level);
+void __RPC_STUB IWineD3DTexture_UnlockRect_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DTexture_AddDirtyRect_Proxy(
+ IWineD3DTexture* This,
+ const RECT *dirty_rect);
+void __RPC_STUB IWineD3DTexture_AddDirtyRect_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DTexture_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DCubeTexture interface
+ */
+#ifndef __IWineD3DCubeTexture_INTERFACE_DEFINED__
+#define __IWineD3DCubeTexture_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DCubeTexture, 0x41752900, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DCubeTexture : public IWineD3DBaseTexture
+{
+ virtual HRESULT STDMETHODCALLTYPE GetLevelDesc(
+ UINT level,
+ WINED3DSURFACE_DESC *desc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetCubeMapSurface(
+ WINED3DCUBEMAP_FACES face,
+ UINT level,
+ IWineD3DSurface **surface) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE LockRect(
+ WINED3DCUBEMAP_FACES face,
+ UINT level,
+ WINED3DLOCKED_RECT *locked_rect,
+ const RECT *rect,
+ DWORD flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE UnlockRect(
+ WINED3DCUBEMAP_FACES face,
+ UINT level) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE AddDirtyRect(
+ WINED3DCUBEMAP_FACES face,
+ const RECT *dirty_rect) = 0;
+
+};
+#else
+typedef struct IWineD3DCubeTextureVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DCubeTexture* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DCubeTexture* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DCubeTexture* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DCubeTexture* This,
+ IUnknown **parent);
+
+ /*** IWineD3DResource methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IWineD3DCubeTexture* This,
+ REFGUID guid,
+ const void *data,
+ DWORD data_size,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IWineD3DCubeTexture* This,
+ REFGUID guid,
+ void *data,
+ DWORD *data_size);
+
+ HRESULT (STDMETHODCALLTYPE *FreePrivateData)(
+ IWineD3DCubeTexture* This,
+ REFGUID guid);
+
+ DWORD (STDMETHODCALLTYPE *SetPriority)(
+ IWineD3DCubeTexture* This,
+ DWORD new_priority);
+
+ DWORD (STDMETHODCALLTYPE *GetPriority)(
+ IWineD3DCubeTexture* This);
+
+ void (STDMETHODCALLTYPE *PreLoad)(
+ IWineD3DCubeTexture* This);
+
+ void (STDMETHODCALLTYPE *UnLoad)(
+ IWineD3DCubeTexture* This);
+
+ WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)(
+ IWineD3DCubeTexture* This);
+
+#ifdef VBOX_WITH_WDDM
+ HRESULT (STDMETHODCALLTYPE *SetShRcState)(
+ IWineD3DResource* This,
+ VBOXWINEEX_SHRC_STATE enmState);
+#endif
+
+ /*** IWineD3DBaseTexture methods ***/
+ DWORD (STDMETHODCALLTYPE *SetLOD)(
+ IWineD3DCubeTexture* This,
+ DWORD new_lod);
+
+ DWORD (STDMETHODCALLTYPE *GetLOD)(
+ IWineD3DCubeTexture* This);
+
+ DWORD (STDMETHODCALLTYPE *GetLevelCount)(
+ IWineD3DCubeTexture* This);
+
+ HRESULT (STDMETHODCALLTYPE *SetAutoGenFilterType)(
+ IWineD3DCubeTexture* This,
+ WINED3DTEXTUREFILTERTYPE filter_type);
+
+ WINED3DTEXTUREFILTERTYPE (STDMETHODCALLTYPE *GetAutoGenFilterType)(
+ IWineD3DCubeTexture* This);
+
+ void (STDMETHODCALLTYPE *GenerateMipSubLevels)(
+ IWineD3DCubeTexture* This);
+
+ BOOL (STDMETHODCALLTYPE *SetDirty)(
+ IWineD3DCubeTexture* This,
+ BOOL dirty);
+
+ BOOL (STDMETHODCALLTYPE *GetDirty)(
+ IWineD3DCubeTexture* This);
+
+ HRESULT (STDMETHODCALLTYPE *BindTexture)(
+ IWineD3DCubeTexture* This,
+ BOOL srgb);
+
+ UINT (STDMETHODCALLTYPE *GetTextureDimensions)(
+ IWineD3DCubeTexture* This);
+
+ BOOL (STDMETHODCALLTYPE *IsCondNP2)(
+ IWineD3DCubeTexture* This);
+
+ /*** IWineD3DCubeTexture methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetLevelDesc)(
+ IWineD3DCubeTexture* This,
+ UINT level,
+ WINED3DSURFACE_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *GetCubeMapSurface)(
+ IWineD3DCubeTexture* This,
+ WINED3DCUBEMAP_FACES face,
+ UINT level,
+ IWineD3DSurface **surface);
+
+ HRESULT (STDMETHODCALLTYPE *LockRect)(
+ IWineD3DCubeTexture* This,
+ WINED3DCUBEMAP_FACES face,
+ UINT level,
+ WINED3DLOCKED_RECT *locked_rect,
+ const RECT *rect,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *UnlockRect)(
+ IWineD3DCubeTexture* This,
+ WINED3DCUBEMAP_FACES face,
+ UINT level);
+
+ HRESULT (STDMETHODCALLTYPE *AddDirtyRect)(
+ IWineD3DCubeTexture* This,
+ WINED3DCUBEMAP_FACES face,
+ const RECT *dirty_rect);
+
+ END_INTERFACE
+} IWineD3DCubeTextureVtbl;
+interface IWineD3DCubeTexture {
+ CONST_VTBL IWineD3DCubeTextureVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DCubeTexture_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DCubeTexture_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DCubeTexture_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DCubeTexture_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DResource methods ***/
+#define IWineD3DCubeTexture_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags)
+#define IWineD3DCubeTexture_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size)
+#define IWineD3DCubeTexture_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid)
+#define IWineD3DCubeTexture_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority)
+#define IWineD3DCubeTexture_GetPriority(This) (This)->lpVtbl->GetPriority(This)
+#define IWineD3DCubeTexture_PreLoad(This) (This)->lpVtbl->PreLoad(This)
+#define IWineD3DCubeTexture_UnLoad(This) (This)->lpVtbl->UnLoad(This)
+#define IWineD3DCubeTexture_GetType(This) (This)->lpVtbl->GetType(This)
+/*** IWineD3DBaseTexture methods ***/
+#define IWineD3DCubeTexture_SetLOD(This,new_lod) (This)->lpVtbl->SetLOD(This,new_lod)
+#define IWineD3DCubeTexture_GetLOD(This) (This)->lpVtbl->GetLOD(This)
+#define IWineD3DCubeTexture_GetLevelCount(This) (This)->lpVtbl->GetLevelCount(This)
+#define IWineD3DCubeTexture_SetAutoGenFilterType(This,filter_type) (This)->lpVtbl->SetAutoGenFilterType(This,filter_type)
+#define IWineD3DCubeTexture_GetAutoGenFilterType(This) (This)->lpVtbl->GetAutoGenFilterType(This)
+#define IWineD3DCubeTexture_GenerateMipSubLevels(This) (This)->lpVtbl->GenerateMipSubLevels(This)
+#define IWineD3DCubeTexture_SetDirty(This,dirty) (This)->lpVtbl->SetDirty(This,dirty)
+#define IWineD3DCubeTexture_GetDirty(This) (This)->lpVtbl->GetDirty(This)
+#define IWineD3DCubeTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb)
+#define IWineD3DCubeTexture_GetTextureDimensions(This) (This)->lpVtbl->GetTextureDimensions(This)
+#define IWineD3DCubeTexture_IsCondNP2(This) (This)->lpVtbl->IsCondNP2(This)
+/*** IWineD3DCubeTexture methods ***/
+#define IWineD3DCubeTexture_GetLevelDesc(This,level,desc) (This)->lpVtbl->GetLevelDesc(This,level,desc)
+#define IWineD3DCubeTexture_GetCubeMapSurface(This,face,level,surface) (This)->lpVtbl->GetCubeMapSurface(This,face,level,surface)
+#define IWineD3DCubeTexture_LockRect(This,face,level,locked_rect,rect,flags) (This)->lpVtbl->LockRect(This,face,level,locked_rect,rect,flags)
+#define IWineD3DCubeTexture_UnlockRect(This,face,level) (This)->lpVtbl->UnlockRect(This,face,level)
+#define IWineD3DCubeTexture_AddDirtyRect(This,face,dirty_rect) (This)->lpVtbl->AddDirtyRect(This,face,dirty_rect)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_GetLevelDesc_Proxy(
+ IWineD3DCubeTexture* This,
+ UINT level,
+ WINED3DSURFACE_DESC *desc);
+void __RPC_STUB IWineD3DCubeTexture_GetLevelDesc_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_GetCubeMapSurface_Proxy(
+ IWineD3DCubeTexture* This,
+ WINED3DCUBEMAP_FACES face,
+ UINT level,
+ IWineD3DSurface **surface);
+void __RPC_STUB IWineD3DCubeTexture_GetCubeMapSurface_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_LockRect_Proxy(
+ IWineD3DCubeTexture* This,
+ WINED3DCUBEMAP_FACES face,
+ UINT level,
+ WINED3DLOCKED_RECT *locked_rect,
+ const RECT *rect,
+ DWORD flags);
+void __RPC_STUB IWineD3DCubeTexture_LockRect_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_UnlockRect_Proxy(
+ IWineD3DCubeTexture* This,
+ WINED3DCUBEMAP_FACES face,
+ UINT level);
+void __RPC_STUB IWineD3DCubeTexture_UnlockRect_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_AddDirtyRect_Proxy(
+ IWineD3DCubeTexture* This,
+ WINED3DCUBEMAP_FACES face,
+ const RECT *dirty_rect);
+void __RPC_STUB IWineD3DCubeTexture_AddDirtyRect_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DCubeTexture_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DVolumeTexture interface
+ */
+#ifndef __IWineD3DVolumeTexture_INTERFACE_DEFINED__
+#define __IWineD3DVolumeTexture_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DVolumeTexture, 0x7b39470c, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DVolumeTexture : public IWineD3DBaseTexture
+{
+ virtual HRESULT STDMETHODCALLTYPE GetLevelDesc(
+ UINT level,
+ WINED3DVOLUME_DESC *desc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetVolumeLevel(
+ UINT level,
+ IWineD3DVolume **volume) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE LockBox(
+ UINT level,
+ WINED3DLOCKED_BOX *locked_box,
+ const WINED3DBOX *box,
+ DWORD flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE UnlockBox(
+ UINT level) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE AddDirtyBox(
+ const WINED3DBOX *dirty_box) = 0;
+
+};
+#else
+typedef struct IWineD3DVolumeTextureVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DVolumeTexture* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DVolumeTexture* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DVolumeTexture* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DVolumeTexture* This,
+ IUnknown **parent);
+
+ /*** IWineD3DResource methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IWineD3DVolumeTexture* This,
+ REFGUID guid,
+ const void *data,
+ DWORD data_size,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IWineD3DVolumeTexture* This,
+ REFGUID guid,
+ void *data,
+ DWORD *data_size);
+
+ HRESULT (STDMETHODCALLTYPE *FreePrivateData)(
+ IWineD3DVolumeTexture* This,
+ REFGUID guid);
+
+ DWORD (STDMETHODCALLTYPE *SetPriority)(
+ IWineD3DVolumeTexture* This,
+ DWORD new_priority);
+
+ DWORD (STDMETHODCALLTYPE *GetPriority)(
+ IWineD3DVolumeTexture* This);
+
+ void (STDMETHODCALLTYPE *PreLoad)(
+ IWineD3DVolumeTexture* This);
+
+ void (STDMETHODCALLTYPE *UnLoad)(
+ IWineD3DVolumeTexture* This);
+
+ WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)(
+ IWineD3DVolumeTexture* This);
+
+#ifdef VBOX_WITH_WDDM
+ HRESULT (STDMETHODCALLTYPE *SetShRcState)(
+ IWineD3DResource* This,
+ VBOXWINEEX_SHRC_STATE enmState);
+#endif
+
+ /*** IWineD3DBaseTexture methods ***/
+ DWORD (STDMETHODCALLTYPE *SetLOD)(
+ IWineD3DVolumeTexture* This,
+ DWORD new_lod);
+
+ DWORD (STDMETHODCALLTYPE *GetLOD)(
+ IWineD3DVolumeTexture* This);
+
+ DWORD (STDMETHODCALLTYPE *GetLevelCount)(
+ IWineD3DVolumeTexture* This);
+
+ HRESULT (STDMETHODCALLTYPE *SetAutoGenFilterType)(
+ IWineD3DVolumeTexture* This,
+ WINED3DTEXTUREFILTERTYPE filter_type);
+
+ WINED3DTEXTUREFILTERTYPE (STDMETHODCALLTYPE *GetAutoGenFilterType)(
+ IWineD3DVolumeTexture* This);
+
+ void (STDMETHODCALLTYPE *GenerateMipSubLevels)(
+ IWineD3DVolumeTexture* This);
+
+ BOOL (STDMETHODCALLTYPE *SetDirty)(
+ IWineD3DVolumeTexture* This,
+ BOOL dirty);
+
+ BOOL (STDMETHODCALLTYPE *GetDirty)(
+ IWineD3DVolumeTexture* This);
+
+ HRESULT (STDMETHODCALLTYPE *BindTexture)(
+ IWineD3DVolumeTexture* This,
+ BOOL srgb);
+
+ UINT (STDMETHODCALLTYPE *GetTextureDimensions)(
+ IWineD3DVolumeTexture* This);
+
+ BOOL (STDMETHODCALLTYPE *IsCondNP2)(
+ IWineD3DVolumeTexture* This);
+
+ /*** IWineD3DVolumeTexture methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetLevelDesc)(
+ IWineD3DVolumeTexture* This,
+ UINT level,
+ WINED3DVOLUME_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *GetVolumeLevel)(
+ IWineD3DVolumeTexture* This,
+ UINT level,
+ IWineD3DVolume **volume);
+
+ HRESULT (STDMETHODCALLTYPE *LockBox)(
+ IWineD3DVolumeTexture* This,
+ UINT level,
+ WINED3DLOCKED_BOX *locked_box,
+ const WINED3DBOX *box,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *UnlockBox)(
+ IWineD3DVolumeTexture* This,
+ UINT level);
+
+ HRESULT (STDMETHODCALLTYPE *AddDirtyBox)(
+ IWineD3DVolumeTexture* This,
+ const WINED3DBOX *dirty_box);
+
+ END_INTERFACE
+} IWineD3DVolumeTextureVtbl;
+interface IWineD3DVolumeTexture {
+ CONST_VTBL IWineD3DVolumeTextureVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DVolumeTexture_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DVolumeTexture_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DVolumeTexture_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DVolumeTexture_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DResource methods ***/
+#define IWineD3DVolumeTexture_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags)
+#define IWineD3DVolumeTexture_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size)
+#define IWineD3DVolumeTexture_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid)
+#define IWineD3DVolumeTexture_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority)
+#define IWineD3DVolumeTexture_GetPriority(This) (This)->lpVtbl->GetPriority(This)
+#define IWineD3DVolumeTexture_PreLoad(This) (This)->lpVtbl->PreLoad(This)
+#define IWineD3DVolumeTexture_UnLoad(This) (This)->lpVtbl->UnLoad(This)
+#define IWineD3DVolumeTexture_GetType(This) (This)->lpVtbl->GetType(This)
+/*** IWineD3DBaseTexture methods ***/
+#define IWineD3DVolumeTexture_SetLOD(This,new_lod) (This)->lpVtbl->SetLOD(This,new_lod)
+#define IWineD3DVolumeTexture_GetLOD(This) (This)->lpVtbl->GetLOD(This)
+#define IWineD3DVolumeTexture_GetLevelCount(This) (This)->lpVtbl->GetLevelCount(This)
+#define IWineD3DVolumeTexture_SetAutoGenFilterType(This,filter_type) (This)->lpVtbl->SetAutoGenFilterType(This,filter_type)
+#define IWineD3DVolumeTexture_GetAutoGenFilterType(This) (This)->lpVtbl->GetAutoGenFilterType(This)
+#define IWineD3DVolumeTexture_GenerateMipSubLevels(This) (This)->lpVtbl->GenerateMipSubLevels(This)
+#define IWineD3DVolumeTexture_SetDirty(This,dirty) (This)->lpVtbl->SetDirty(This,dirty)
+#define IWineD3DVolumeTexture_GetDirty(This) (This)->lpVtbl->GetDirty(This)
+#define IWineD3DVolumeTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb)
+#define IWineD3DVolumeTexture_GetTextureDimensions(This) (This)->lpVtbl->GetTextureDimensions(This)
+#define IWineD3DVolumeTexture_IsCondNP2(This) (This)->lpVtbl->IsCondNP2(This)
+/*** IWineD3DVolumeTexture methods ***/
+#define IWineD3DVolumeTexture_GetLevelDesc(This,level,desc) (This)->lpVtbl->GetLevelDesc(This,level,desc)
+#define IWineD3DVolumeTexture_GetVolumeLevel(This,level,volume) (This)->lpVtbl->GetVolumeLevel(This,level,volume)
+#define IWineD3DVolumeTexture_LockBox(This,level,locked_box,box,flags) (This)->lpVtbl->LockBox(This,level,locked_box,box,flags)
+#define IWineD3DVolumeTexture_UnlockBox(This,level) (This)->lpVtbl->UnlockBox(This,level)
+#define IWineD3DVolumeTexture_AddDirtyBox(This,dirty_box) (This)->lpVtbl->AddDirtyBox(This,dirty_box)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_GetLevelDesc_Proxy(
+ IWineD3DVolumeTexture* This,
+ UINT level,
+ WINED3DVOLUME_DESC *desc);
+void __RPC_STUB IWineD3DVolumeTexture_GetLevelDesc_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_GetVolumeLevel_Proxy(
+ IWineD3DVolumeTexture* This,
+ UINT level,
+ IWineD3DVolume **volume);
+void __RPC_STUB IWineD3DVolumeTexture_GetVolumeLevel_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_LockBox_Proxy(
+ IWineD3DVolumeTexture* This,
+ UINT level,
+ WINED3DLOCKED_BOX *locked_box,
+ const WINED3DBOX *box,
+ DWORD flags);
+void __RPC_STUB IWineD3DVolumeTexture_LockBox_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_UnlockBox_Proxy(
+ IWineD3DVolumeTexture* This,
+ UINT level);
+void __RPC_STUB IWineD3DVolumeTexture_UnlockBox_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_AddDirtyBox_Proxy(
+ IWineD3DVolumeTexture* This,
+ const WINED3DBOX *dirty_box);
+void __RPC_STUB IWineD3DVolumeTexture_AddDirtyBox_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DVolumeTexture_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DVertexDeclaration interface
+ */
+#ifndef __IWineD3DVertexDeclaration_INTERFACE_DEFINED__
+#define __IWineD3DVertexDeclaration_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DVertexDeclaration, 0x7cd55be6, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DVertexDeclaration : public IWineD3DBase
+{
+};
+#else
+typedef struct IWineD3DVertexDeclarationVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DVertexDeclaration* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DVertexDeclaration* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DVertexDeclaration* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DVertexDeclaration* This,
+ IUnknown **parent);
+
+ END_INTERFACE
+} IWineD3DVertexDeclarationVtbl;
+interface IWineD3DVertexDeclaration {
+ CONST_VTBL IWineD3DVertexDeclarationVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DVertexDeclaration_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DVertexDeclaration_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DVertexDeclaration_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DVertexDeclaration_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+#endif
+
+#endif
+
+
+#endif /* __IWineD3DVertexDeclaration_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DStateBlock interface
+ */
+#ifndef __IWineD3DStateBlock_INTERFACE_DEFINED__
+#define __IWineD3DStateBlock_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DStateBlock, 0x83b073ce, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DStateBlock : public IUnknown
+{
+ virtual HRESULT STDMETHODCALLTYPE Capture(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Apply(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE InitStartupStateBlock(
+ ) = 0;
+
+};
+#else
+typedef struct IWineD3DStateBlockVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DStateBlock* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DStateBlock* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DStateBlock* This);
+
+ /*** IWineD3DStateBlock methods ***/
+ HRESULT (STDMETHODCALLTYPE *Capture)(
+ IWineD3DStateBlock* This);
+
+ HRESULT (STDMETHODCALLTYPE *Apply)(
+ IWineD3DStateBlock* This);
+
+ HRESULT (STDMETHODCALLTYPE *InitStartupStateBlock)(
+ IWineD3DStateBlock* This);
+
+ END_INTERFACE
+} IWineD3DStateBlockVtbl;
+interface IWineD3DStateBlock {
+ CONST_VTBL IWineD3DStateBlockVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DStateBlock_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DStateBlock_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DStateBlock_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DStateBlock methods ***/
+#define IWineD3DStateBlock_Capture(This) (This)->lpVtbl->Capture(This)
+#define IWineD3DStateBlock_Apply(This) (This)->lpVtbl->Apply(This)
+#define IWineD3DStateBlock_InitStartupStateBlock(This) (This)->lpVtbl->InitStartupStateBlock(This)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DStateBlock_Capture_Proxy(
+ IWineD3DStateBlock* This);
+void __RPC_STUB IWineD3DStateBlock_Capture_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DStateBlock_Apply_Proxy(
+ IWineD3DStateBlock* This);
+void __RPC_STUB IWineD3DStateBlock_Apply_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DStateBlock_InitStartupStateBlock_Proxy(
+ IWineD3DStateBlock* This);
+void __RPC_STUB IWineD3DStateBlock_InitStartupStateBlock_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DStateBlock_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DQuery interface
+ */
+#ifndef __IWineD3DQuery_INTERFACE_DEFINED__
+#define __IWineD3DQuery_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DQuery, 0x905ddbac, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DQuery : public IWineD3DBase
+{
+ virtual HRESULT STDMETHODCALLTYPE GetData(
+ void *data,
+ DWORD data_size,
+ DWORD flags) = 0;
+
+ virtual DWORD STDMETHODCALLTYPE GetDataSize(
+ ) = 0;
+
+ virtual WINED3DQUERYTYPE STDMETHODCALLTYPE GetType(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Issue(
+ DWORD flags) = 0;
+
+};
+#else
+typedef struct IWineD3DQueryVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DQuery* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DQuery* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DQuery* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DQuery* This,
+ IUnknown **parent);
+
+ /*** IWineD3DQuery methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetData)(
+ IWineD3DQuery* This,
+ void *data,
+ DWORD data_size,
+ DWORD flags);
+
+ DWORD (STDMETHODCALLTYPE *GetDataSize)(
+ IWineD3DQuery* This);
+
+ WINED3DQUERYTYPE (STDMETHODCALLTYPE *GetType)(
+ IWineD3DQuery* This);
+
+ HRESULT (STDMETHODCALLTYPE *Issue)(
+ IWineD3DQuery* This,
+ DWORD flags);
+
+ END_INTERFACE
+} IWineD3DQueryVtbl;
+interface IWineD3DQuery {
+ CONST_VTBL IWineD3DQueryVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DQuery_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DQuery_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DQuery_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DQuery_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DQuery methods ***/
+#define IWineD3DQuery_GetData(This,data,data_size,flags) (This)->lpVtbl->GetData(This,data,data_size,flags)
+#define IWineD3DQuery_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
+#define IWineD3DQuery_GetType(This) (This)->lpVtbl->GetType(This)
+#define IWineD3DQuery_Issue(This,flags) (This)->lpVtbl->Issue(This,flags)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DQuery_GetData_Proxy(
+ IWineD3DQuery* This,
+ void *data,
+ DWORD data_size,
+ DWORD flags);
+void __RPC_STUB IWineD3DQuery_GetData_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+DWORD STDMETHODCALLTYPE IWineD3DQuery_GetDataSize_Proxy(
+ IWineD3DQuery* This);
+void __RPC_STUB IWineD3DQuery_GetDataSize_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+WINED3DQUERYTYPE STDMETHODCALLTYPE IWineD3DQuery_GetType_Proxy(
+ IWineD3DQuery* This);
+void __RPC_STUB IWineD3DQuery_GetType_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DQuery_Issue_Proxy(
+ IWineD3DQuery* This,
+ DWORD flags);
+void __RPC_STUB IWineD3DQuery_Issue_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DQuery_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DSwapChain interface
+ */
+#ifndef __IWineD3DSwapChain_INTERFACE_DEFINED__
+#define __IWineD3DSwapChain_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DSwapChain, 0x34d01b10, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DSwapChain : public IWineD3DBase
+{
+ virtual void STDMETHODCALLTYPE Destroy(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDevice(
+ IWineD3DDevice **device) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Present(
+ const RECT *src_rect,
+ const RECT *dst_rect,
+ HWND dst_window_override,
+ const RGNDATA *dirty_region,
+ DWORD flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetDestWindowOverride(
+ HWND window) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetFrontBufferData(
+ IWineD3DSurface *dst_surface) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetBackBuffer(
+ UINT backbuffer_idx,
+ WINED3DBACKBUFFER_TYPE backbuffer_type,
+ IWineD3DSurface **backbuffer) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetRasterStatus(
+ WINED3DRASTER_STATUS *raster_status) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDisplayMode(
+ WINED3DDISPLAYMODE *mode) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetPresentParameters(
+ WINED3DPRESENT_PARAMETERS *present_parameters) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetGammaRamp(
+ DWORD flags,
+ const WINED3DGAMMARAMP *ramp) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetGammaRamp(
+ WINED3DGAMMARAMP *ramp) = 0;
+
+};
+#else
+typedef struct IWineD3DSwapChainVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DSwapChain* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DSwapChain* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DSwapChain* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DSwapChain* This,
+ IUnknown **parent);
+
+ /*** IWineD3DSwapChain methods ***/
+ void (STDMETHODCALLTYPE *Destroy)(
+ IWineD3DSwapChain* This);
+
+ HRESULT (STDMETHODCALLTYPE *GetDevice)(
+ IWineD3DSwapChain* This,
+ IWineD3DDevice **device);
+
+ HRESULT (STDMETHODCALLTYPE *Present)(
+ IWineD3DSwapChain* This,
+ const RECT *src_rect,
+ const RECT *dst_rect,
+ HWND dst_window_override,
+ const RGNDATA *dirty_region,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *SetDestWindowOverride)(
+ IWineD3DSwapChain* This,
+ HWND window);
+
+ HRESULT (STDMETHODCALLTYPE *GetFrontBufferData)(
+ IWineD3DSwapChain* This,
+ IWineD3DSurface *dst_surface);
+
+ HRESULT (STDMETHODCALLTYPE *GetBackBuffer)(
+ IWineD3DSwapChain* This,
+ UINT backbuffer_idx,
+ WINED3DBACKBUFFER_TYPE backbuffer_type,
+ IWineD3DSurface **backbuffer);
+
+ HRESULT (STDMETHODCALLTYPE *GetRasterStatus)(
+ IWineD3DSwapChain* This,
+ WINED3DRASTER_STATUS *raster_status);
+
+ HRESULT (STDMETHODCALLTYPE *GetDisplayMode)(
+ IWineD3DSwapChain* This,
+ WINED3DDISPLAYMODE *mode);
+
+ HRESULT (STDMETHODCALLTYPE *GetPresentParameters)(
+ IWineD3DSwapChain* This,
+ WINED3DPRESENT_PARAMETERS *present_parameters);
+
+ HRESULT (STDMETHODCALLTYPE *SetGammaRamp)(
+ IWineD3DSwapChain* This,
+ DWORD flags,
+ const WINED3DGAMMARAMP *ramp);
+
+ HRESULT (STDMETHODCALLTYPE *GetGammaRamp)(
+ IWineD3DSwapChain* This,
+ WINED3DGAMMARAMP *ramp);
+
+#ifdef VBOX_WITH_WDDM
+ HRESULT (STDMETHODCALLTYPE *Flush)(
+ IWineD3DSwapChain* This);
+
+ HRESULT (STDMETHODCALLTYPE *PresentRt)(
+ IWineD3DSwapChain* This,
+ IWineD3DSurface* surf);
+#endif
+ END_INTERFACE
+} IWineD3DSwapChainVtbl;
+interface IWineD3DSwapChain {
+ CONST_VTBL IWineD3DSwapChainVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DSwapChain_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DSwapChain_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DSwapChain_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DSwapChain_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DSwapChain methods ***/
+#define IWineD3DSwapChain_Destroy(This) (This)->lpVtbl->Destroy(This)
+#define IWineD3DSwapChain_GetDevice(This,device) (This)->lpVtbl->GetDevice(This,device)
+#define IWineD3DSwapChain_Present(This,src_rect,dst_rect,dst_window_override,dirty_region,flags) (This)->lpVtbl->Present(This,src_rect,dst_rect,dst_window_override,dirty_region,flags)
+#define IWineD3DSwapChain_SetDestWindowOverride(This,window) (This)->lpVtbl->SetDestWindowOverride(This,window)
+#define IWineD3DSwapChain_GetFrontBufferData(This,dst_surface) (This)->lpVtbl->GetFrontBufferData(This,dst_surface)
+#define IWineD3DSwapChain_GetBackBuffer(This,backbuffer_idx,backbuffer_type,backbuffer) (This)->lpVtbl->GetBackBuffer(This,backbuffer_idx,backbuffer_type,backbuffer)
+#define IWineD3DSwapChain_GetRasterStatus(This,raster_status) (This)->lpVtbl->GetRasterStatus(This,raster_status)
+#define IWineD3DSwapChain_GetDisplayMode(This,mode) (This)->lpVtbl->GetDisplayMode(This,mode)
+#define IWineD3DSwapChain_GetPresentParameters(This,present_parameters) (This)->lpVtbl->GetPresentParameters(This,present_parameters)
+#define IWineD3DSwapChain_SetGammaRamp(This,flags,ramp) (This)->lpVtbl->SetGammaRamp(This,flags,ramp)
+#define IWineD3DSwapChain_GetGammaRamp(This,ramp) (This)->lpVtbl->GetGammaRamp(This,ramp)
+#ifdef VBOX_WITH_WDDM
+#define IWineD3DSwapChain_Flush(This) (This)->lpVtbl->Flush(This)
+#define IWineD3DSwapChain_PresentRt(This,surf) (This)->lpVtbl->PresentRt(This,surf)
+#endif
+#endif
+
+#endif
+
+void STDMETHODCALLTYPE IWineD3DSwapChain_Destroy_Proxy(
+ IWineD3DSwapChain* This);
+void __RPC_STUB IWineD3DSwapChain_Destroy_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetDevice_Proxy(
+ IWineD3DSwapChain* This,
+ IWineD3DDevice **device);
+void __RPC_STUB IWineD3DSwapChain_GetDevice_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_Present_Proxy(
+ IWineD3DSwapChain* This,
+ const RECT *src_rect,
+ const RECT *dst_rect,
+ HWND dst_window_override,
+ const RGNDATA *dirty_region,
+ DWORD flags);
+void __RPC_STUB IWineD3DSwapChain_Present_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_SetDestWindowOverride_Proxy(
+ IWineD3DSwapChain* This,
+ HWND window);
+void __RPC_STUB IWineD3DSwapChain_SetDestWindowOverride_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetFrontBufferData_Proxy(
+ IWineD3DSwapChain* This,
+ IWineD3DSurface *dst_surface);
+void __RPC_STUB IWineD3DSwapChain_GetFrontBufferData_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetBackBuffer_Proxy(
+ IWineD3DSwapChain* This,
+ UINT backbuffer_idx,
+ WINED3DBACKBUFFER_TYPE backbuffer_type,
+ IWineD3DSurface **backbuffer);
+void __RPC_STUB IWineD3DSwapChain_GetBackBuffer_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetRasterStatus_Proxy(
+ IWineD3DSwapChain* This,
+ WINED3DRASTER_STATUS *raster_status);
+void __RPC_STUB IWineD3DSwapChain_GetRasterStatus_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetDisplayMode_Proxy(
+ IWineD3DSwapChain* This,
+ WINED3DDISPLAYMODE *mode);
+void __RPC_STUB IWineD3DSwapChain_GetDisplayMode_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetPresentParameters_Proxy(
+ IWineD3DSwapChain* This,
+ WINED3DPRESENT_PARAMETERS *present_parameters);
+void __RPC_STUB IWineD3DSwapChain_GetPresentParameters_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_SetGammaRamp_Proxy(
+ IWineD3DSwapChain* This,
+ DWORD flags,
+ const WINED3DGAMMARAMP *ramp);
+void __RPC_STUB IWineD3DSwapChain_SetGammaRamp_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetGammaRamp_Proxy(
+ IWineD3DSwapChain* This,
+ WINED3DGAMMARAMP *ramp);
+void __RPC_STUB IWineD3DSwapChain_GetGammaRamp_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DSwapChain_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DBuffer interface
+ */
+#ifndef __IWineD3DBuffer_INTERFACE_DEFINED__
+#define __IWineD3DBuffer_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DBuffer, 0xb3f028e8, 0x1a40, 0x4ab3, 0x92,0x92, 0x5b,0xf6,0xcf,0xd8,0x02,0x09);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DBuffer : public IWineD3DResource
+{
+ virtual HRESULT STDMETHODCALLTYPE Map(
+ UINT offset,
+ UINT size,
+ BYTE **data,
+ DWORD flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Unmap(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ WINED3DBUFFER_DESC *desc) = 0;
+
+};
+#else
+typedef struct IWineD3DBufferVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DBuffer* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DBuffer* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DBuffer* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DBuffer* This,
+ IUnknown **parent);
+
+ /*** IWineD3DResource methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IWineD3DBuffer* This,
+ REFGUID guid,
+ const void *data,
+ DWORD data_size,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IWineD3DBuffer* This,
+ REFGUID guid,
+ void *data,
+ DWORD *data_size);
+
+ HRESULT (STDMETHODCALLTYPE *FreePrivateData)(
+ IWineD3DBuffer* This,
+ REFGUID guid);
+
+ DWORD (STDMETHODCALLTYPE *SetPriority)(
+ IWineD3DBuffer* This,
+ DWORD new_priority);
+
+ DWORD (STDMETHODCALLTYPE *GetPriority)(
+ IWineD3DBuffer* This);
+
+ void (STDMETHODCALLTYPE *PreLoad)(
+ IWineD3DBuffer* This);
+
+ void (STDMETHODCALLTYPE *UnLoad)(
+ IWineD3DBuffer* This);
+
+ WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)(
+ IWineD3DBuffer* This);
+
+#ifdef VBOX_WITH_WDDM
+ HRESULT (STDMETHODCALLTYPE *SetShRcState)(
+ IWineD3DResource* This,
+ VBOXWINEEX_SHRC_STATE enmState);
+#endif
+
+ /*** IWineD3DBuffer methods ***/
+ HRESULT (STDMETHODCALLTYPE *Map)(
+ IWineD3DBuffer* This,
+ UINT offset,
+ UINT size,
+ BYTE **data,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *Unmap)(
+ IWineD3DBuffer* This);
+
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IWineD3DBuffer* This,
+ WINED3DBUFFER_DESC *desc);
+
+ END_INTERFACE
+} IWineD3DBufferVtbl;
+interface IWineD3DBuffer {
+ CONST_VTBL IWineD3DBufferVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DBuffer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DBuffer_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DBuffer_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DBuffer_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DResource methods ***/
+#define IWineD3DBuffer_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags)
+#define IWineD3DBuffer_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size)
+#define IWineD3DBuffer_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid)
+#define IWineD3DBuffer_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority)
+#define IWineD3DBuffer_GetPriority(This) (This)->lpVtbl->GetPriority(This)
+#define IWineD3DBuffer_PreLoad(This) (This)->lpVtbl->PreLoad(This)
+#define IWineD3DBuffer_UnLoad(This) (This)->lpVtbl->UnLoad(This)
+#define IWineD3DBuffer_GetType(This) (This)->lpVtbl->GetType(This)
+/*** IWineD3DBuffer methods ***/
+#define IWineD3DBuffer_Map(This,offset,size,data,flags) (This)->lpVtbl->Map(This,offset,size,data,flags)
+#define IWineD3DBuffer_Unmap(This) (This)->lpVtbl->Unmap(This)
+#define IWineD3DBuffer_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DBuffer_Map_Proxy(
+ IWineD3DBuffer* This,
+ UINT offset,
+ UINT size,
+ BYTE **data,
+ DWORD flags);
+void __RPC_STUB IWineD3DBuffer_Map_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DBuffer_Unmap_Proxy(
+ IWineD3DBuffer* This);
+void __RPC_STUB IWineD3DBuffer_Unmap_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DBuffer_GetDesc_Proxy(
+ IWineD3DBuffer* This,
+ WINED3DBUFFER_DESC *desc);
+void __RPC_STUB IWineD3DBuffer_GetDesc_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DBuffer_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DBaseShader interface
+ */
+#ifndef __IWineD3DBaseShader_INTERFACE_DEFINED__
+#define __IWineD3DBaseShader_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DBaseShader, 0xeac93065, 0xa4df, 0x446f, 0x86,0xa1, 0x9e,0xf2,0xbc,0xa4,0x0a,0x3c);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DBaseShader : public IWineD3DBase
+{
+ virtual HRESULT STDMETHODCALLTYPE GetFunction(
+ void *data,
+ UINT *data_size) = 0;
+
+};
+#else
+typedef struct IWineD3DBaseShaderVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DBaseShader* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DBaseShader* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DBaseShader* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DBaseShader* This,
+ IUnknown **parent);
+
+ /*** IWineD3DBaseShader methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetFunction)(
+ IWineD3DBaseShader* This,
+ void *data,
+ UINT *data_size);
+
+ END_INTERFACE
+} IWineD3DBaseShaderVtbl;
+interface IWineD3DBaseShader {
+ CONST_VTBL IWineD3DBaseShaderVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DBaseShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DBaseShader_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DBaseShader_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DBaseShader_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DBaseShader methods ***/
+#define IWineD3DBaseShader_GetFunction(This,data,data_size) (This)->lpVtbl->GetFunction(This,data,data_size)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DBaseShader_GetFunction_Proxy(
+ IWineD3DBaseShader* This,
+ void *data,
+ UINT *data_size);
+void __RPC_STUB IWineD3DBaseShader_GetFunction_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DBaseShader_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DVertexShader interface
+ */
+#ifndef __IWineD3DVertexShader_INTERFACE_DEFINED__
+#define __IWineD3DVertexShader_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DVertexShader, 0x7f7a2b60, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DVertexShader : public IWineD3DBaseShader
+{
+ virtual HRESULT STDMETHODCALLTYPE SetLocalConstantsF(
+ UINT start_idx,
+ const float *src_data,
+ UINT vector4f_count) = 0;
+
+};
+#else
+typedef struct IWineD3DVertexShaderVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DVertexShader* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DVertexShader* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DVertexShader* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DVertexShader* This,
+ IUnknown **parent);
+
+ /*** IWineD3DBaseShader methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetFunction)(
+ IWineD3DVertexShader* This,
+ void *data,
+ UINT *data_size);
+
+ /*** IWineD3DVertexShader methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetLocalConstantsF)(
+ IWineD3DVertexShader* This,
+ UINT start_idx,
+ const float *src_data,
+ UINT vector4f_count);
+
+ END_INTERFACE
+} IWineD3DVertexShaderVtbl;
+interface IWineD3DVertexShader {
+ CONST_VTBL IWineD3DVertexShaderVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DVertexShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DVertexShader_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DVertexShader_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DVertexShader_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DBaseShader methods ***/
+#define IWineD3DVertexShader_GetFunction(This,data,data_size) (This)->lpVtbl->GetFunction(This,data,data_size)
+/*** IWineD3DVertexShader methods ***/
+#define IWineD3DVertexShader_SetLocalConstantsF(This,start_idx,src_data,vector4f_count) (This)->lpVtbl->SetLocalConstantsF(This,start_idx,src_data,vector4f_count)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DVertexShader_SetLocalConstantsF_Proxy(
+ IWineD3DVertexShader* This,
+ UINT start_idx,
+ const float *src_data,
+ UINT vector4f_count);
+void __RPC_STUB IWineD3DVertexShader_SetLocalConstantsF_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DVertexShader_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DGeometryShader interface
+ */
+#ifndef __IWineD3DGeometryShader_INTERFACE_DEFINED__
+#define __IWineD3DGeometryShader_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DGeometryShader, 0x8276c113, 0x388b, 0x49d1, 0xad,0x8b, 0xc9,0xdd,0x8b,0xcb,0xab,0xcd);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DGeometryShader : public IWineD3DBaseShader
+{
+};
+#else
+typedef struct IWineD3DGeometryShaderVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DGeometryShader* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DGeometryShader* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DGeometryShader* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DGeometryShader* This,
+ IUnknown **parent);
+
+ /*** IWineD3DBaseShader methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetFunction)(
+ IWineD3DGeometryShader* This,
+ void *data,
+ UINT *data_size);
+
+ END_INTERFACE
+} IWineD3DGeometryShaderVtbl;
+interface IWineD3DGeometryShader {
+ CONST_VTBL IWineD3DGeometryShaderVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DGeometryShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DGeometryShader_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DGeometryShader_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DGeometryShader_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DBaseShader methods ***/
+#define IWineD3DGeometryShader_GetFunction(This,data,data_size) (This)->lpVtbl->GetFunction(This,data,data_size)
+#endif
+
+#endif
+
+
+#endif /* __IWineD3DGeometryShader_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DPixelShader interface
+ */
+#ifndef __IWineD3DPixelShader_INTERFACE_DEFINED__
+#define __IWineD3DPixelShader_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DPixelShader, 0x818503da, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DPixelShader : public IWineD3DBaseShader
+{
+};
+#else
+typedef struct IWineD3DPixelShaderVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DPixelShader* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DPixelShader* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DPixelShader* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DPixelShader* This,
+ IUnknown **parent);
+
+ /*** IWineD3DBaseShader methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetFunction)(
+ IWineD3DPixelShader* This,
+ void *data,
+ UINT *data_size);
+
+ END_INTERFACE
+} IWineD3DPixelShaderVtbl;
+interface IWineD3DPixelShader {
+ CONST_VTBL IWineD3DPixelShaderVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DPixelShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DPixelShader_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DPixelShader_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DPixelShader_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DBaseShader methods ***/
+#define IWineD3DPixelShader_GetFunction(This,data,data_size) (This)->lpVtbl->GetFunction(This,data,data_size)
+#endif
+
+#endif
+
+
+#endif /* __IWineD3DPixelShader_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DDevice interface
+ */
+#ifndef __IWineD3DDevice_INTERFACE_DEFINED__
+#define __IWineD3DDevice_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DDevice, 0x6d10a2ce, 0x09d0, 0x4a53, 0xa4,0x27, 0x11,0x38,0x8f,0x9f,0x8c,0xa5);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DDevice : public IWineD3DBase
+{
+ virtual HRESULT STDMETHODCALLTYPE CreateBuffer(
+ struct wined3d_buffer_desc *desc,
+ const void *data,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops,
+ IWineD3DBuffer **buffer) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateVertexBuffer(
+ UINT length,
+ DWORD usage,
+ WINED3DPOOL pool,
+ IWineD3DBuffer **vertex_buffer,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateIndexBuffer(
+ UINT length,
+ DWORD usage,
+ WINED3DPOOL pool,
+ IWineD3DBuffer **index_buffer,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateStateBlock(
+ WINED3DSTATEBLOCKTYPE type,
+ IWineD3DStateBlock **stateblock,
+ IUnknown *parent) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateSurface(
+ UINT width,
+ UINT height,
+ WINED3DFORMAT format,
+ BOOL lockable,
+ BOOL discard,
+ UINT level,
+ IWineD3DSurface **surface,
+ DWORD usage,
+ WINED3DPOOL pool,
+ WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD multisample_quality,
+ WINED3DSURFTYPE surface_type,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateRendertargetView(
+ IWineD3DResource *resource,
+ IUnknown *parent,
+ IWineD3DRendertargetView **rendertarget_view) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateTexture(
+ UINT width,
+ UINT height,
+ UINT levels,
+ DWORD usage,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ IWineD3DTexture **texture,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateVolumeTexture(
+ UINT width,
+ UINT height,
+ UINT depth,
+ UINT levels,
+ DWORD usage,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ IWineD3DVolumeTexture **texture,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops
+#ifdef VBOX_WITH_WDDM
+ , HANDLE *shared_handle
+ , void *pavClientMem
+#endif
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateVolume(
+ UINT width,
+ UINT height,
+ UINT depth,
+ DWORD usage,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ IWineD3DVolume **volume,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops
+#ifdef VBOX_WITH_WDDM
+ , HANDLE *shared_handle
+ , void *pvClientMem
+#endif
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateCubeTexture(
+ UINT edge_length,
+ UINT levels,
+ DWORD usage,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ IWineD3DCubeTexture **texture,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateQuery(
+ WINED3DQUERYTYPE type,
+ IWineD3DQuery **query,
+ IUnknown *parent) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateSwapChain(
+ WINED3DPRESENT_PARAMETERS *present_parameters,
+ IWineD3DSwapChain **swapchain,
+ IUnknown *parent,
+ WINED3DSURFTYPE surface_type) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateVertexDeclaration(
+ IWineD3DVertexDeclaration **declaration,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops,
+ const WINED3DVERTEXELEMENT *elements,
+ UINT element_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateVertexDeclarationFromFVF(
+ IWineD3DVertexDeclaration **declaration,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops,
+ DWORD fvf) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateVertexShader(
+ const DWORD *function,
+ const struct wined3d_shader_signature *output_signature,
+ IWineD3DVertexShader **shader,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader(
+ const DWORD *byte_code,
+ const struct wined3d_shader_signature *output_signature,
+ IWineD3DGeometryShader **shader,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreatePixelShader(
+ const DWORD *function,
+ const struct wined3d_shader_signature *output_signature,
+ IWineD3DPixelShader **shader,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreatePalette(
+ DWORD flags,
+ const PALETTEENTRY *palette_entry,
+ IWineD3DPalette **palette,
+ IUnknown *parent) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Init3D(
+ WINED3DPRESENT_PARAMETERS *present_parameters) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE InitGDI(
+ WINED3DPRESENT_PARAMETERS *present_parameters) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Uninit3D(
+ ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain)) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE UninitGDI(
+ ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain)) = 0;
+
+ virtual void STDMETHODCALLTYPE SetMultithreaded(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE EvictManagedResources(
+ ) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetAvailableTextureMem(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetBackBuffer(
+ UINT swapchain_idx,
+ UINT backbuffer_idx,
+ WINED3DBACKBUFFER_TYPE backbuffer_type,
+ IWineD3DSurface **backbuffer) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetCreationParameters(
+ WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDeviceCaps(
+ WINED3DCAPS *caps) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDirect3D(
+ IWineD3D **d3d) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDisplayMode(
+ UINT swapchain_idx,
+ WINED3DDISPLAYMODE *mode) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetDisplayMode(
+ UINT swapchain_idx,
+ const WINED3DDISPLAYMODE *mode) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetNumberOfSwapChains(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetRasterStatus(
+ UINT swapchain_idx,
+ WINED3DRASTER_STATUS *raster_status) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetSwapChain(
+ UINT swapchain_idx,
+ IWineD3DSwapChain **swapchain) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Reset(
+ WINED3DPRESENT_PARAMETERS *present_parameters) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetDialogBoxMode(
+ BOOL enable_dialogs) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetCursorProperties(
+ UINT x_hotspot,
+ UINT y_hotspot,
+ IWineD3DSurface *cursor_surface) = 0;
+
+ virtual void STDMETHODCALLTYPE SetCursorPosition(
+ int x_screen_space,
+ int y_screen_space,
+ DWORD flags) = 0;
+
+ virtual BOOL STDMETHODCALLTYPE ShowCursor(
+ BOOL show) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetClipPlane(
+ DWORD plane_idx,
+ const float *plane) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetClipPlane(
+ DWORD plane_idx,
+ float *plane) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetClipStatus(
+ const WINED3DCLIPSTATUS *clip_status) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetClipStatus(
+ WINED3DCLIPSTATUS *clip_status) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetCurrentTexturePalette(
+ UINT palette_number) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetCurrentTexturePalette(
+ UINT *palette_number) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetDepthStencilSurface(
+ IWineD3DSurface *depth_stencil) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDepthStencilSurface(
+ IWineD3DSurface **depth_stencil) = 0;
+
+ virtual void STDMETHODCALLTYPE SetGammaRamp(
+ UINT swapchain_idx,
+ DWORD flags,
+ const WINED3DGAMMARAMP *ramp) = 0;
+
+ virtual void STDMETHODCALLTYPE GetGammaRamp(
+ UINT swapchain_idx,
+ WINED3DGAMMARAMP *ramp) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetIndexBuffer(
+ IWineD3DBuffer *index_buffer,
+ WINED3DFORMAT format) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetIndexBuffer(
+ IWineD3DBuffer **index_buffer) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetBaseVertexIndex(
+ INT base_index) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetBaseVertexIndex(
+ INT *base_index) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetLight(
+ DWORD light_idx,
+ const WINED3DLIGHT *light) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetLight(
+ DWORD light_idx,
+ WINED3DLIGHT *light) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetLightEnable(
+ DWORD light_idx,
+ BOOL enable) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetLightEnable(
+ DWORD light_idx,
+ BOOL *enable) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetMaterial(
+ const WINED3DMATERIAL *material) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetMaterial(
+ WINED3DMATERIAL *material) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetNPatchMode(
+ float segments) = 0;
+
+ virtual float STDMETHODCALLTYPE GetNPatchMode(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPaletteEntries(
+ UINT palette_number,
+ const PALETTEENTRY *entries) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetPaletteEntries(
+ UINT palette_number,
+ PALETTEENTRY *entries) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPixelShader(
+ IWineD3DPixelShader *shader) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetPixelShader(
+ IWineD3DPixelShader **shader) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPixelShaderConstantB(
+ UINT start_register,
+ const BOOL *constants,
+ UINT bool_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetPixelShaderConstantB(
+ UINT start_register,
+ BOOL *constants,
+ UINT bool_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPixelShaderConstantI(
+ UINT start_register,
+ const int *constants,
+ UINT vector4i_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetPixelShaderConstantI(
+ UINT start_register,
+ int *constants,
+ UINT vector4i_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPixelShaderConstantF(
+ UINT start_register,
+ const float *constants,
+ UINT vector4f_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetPixelShaderConstantF(
+ UINT start_register,
+ float *constants,
+ UINT vector4f_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetRenderState(
+ WINED3DRENDERSTATETYPE state,
+ DWORD value) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetRenderState(
+ WINED3DRENDERSTATETYPE state,
+ DWORD *value) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetRenderTarget(
+ DWORD render_target_idx,
+ IWineD3DSurface *render_target,
+ BOOL set_viewport) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetRenderTarget(
+ DWORD render_target_idx,
+ IWineD3DSurface **render_target) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetFrontBackBuffers(
+ IWineD3DSurface *front,
+ IWineD3DSurface *back) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetSamplerState(
+ DWORD sampler_idx,
+ WINED3DSAMPLERSTATETYPE state,
+ DWORD value) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetSamplerState(
+ DWORD sampler_idx,
+ WINED3DSAMPLERSTATETYPE state,
+ DWORD *value) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetScissorRect(
+ const RECT *rect) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetScissorRect(
+ RECT *rect) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetSoftwareVertexProcessing(
+ BOOL software) = 0;
+
+ virtual BOOL STDMETHODCALLTYPE GetSoftwareVertexProcessing(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetStreamSource(
+ UINT stream_idx,
+ IWineD3DBuffer *buffer,
+ UINT offset,
+ UINT stride) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetStreamSource(
+ UINT stream_idx,
+ IWineD3DBuffer **buffer,
+ UINT *offset,
+ UINT *stride) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetStreamSourceFreq(
+ UINT stream_idx,
+ UINT divider) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetStreamSourceFreq(
+ UINT stream_idx,
+ UINT *divider) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetTexture(
+ DWORD stage,
+ IWineD3DBaseTexture *texture) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetTexture(
+ DWORD stage,
+ IWineD3DBaseTexture **texture) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetTextureStageState(
+ DWORD stage,
+ WINED3DTEXTURESTAGESTATETYPE state,
+ DWORD value) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetTextureStageState(
+ DWORD stage,
+ WINED3DTEXTURESTAGESTATETYPE state,
+ DWORD *value) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetTransform(
+ WINED3DTRANSFORMSTATETYPE state,
+ const WINED3DMATRIX *matrix) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetTransform(
+ WINED3DTRANSFORMSTATETYPE state,
+ WINED3DMATRIX *matrix) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetVertexDeclaration(
+ IWineD3DVertexDeclaration *declaration) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetVertexDeclaration(
+ IWineD3DVertexDeclaration **declaration) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetVertexShader(
+ IWineD3DVertexShader *shader) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetVertexShader(
+ IWineD3DVertexShader **shader) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetVertexShaderConstantB(
+ UINT start_register,
+ const BOOL *constants,
+ UINT bool_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantB(
+ UINT start_register,
+ BOOL *constants,
+ UINT bool_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetVertexShaderConstantI(
+ UINT start_register,
+ const int *constants,
+ UINT vector4i_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantI(
+ UINT start_register,
+ int *constants,
+ UINT vector4i_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetVertexShaderConstantF(
+ UINT start_register,
+ const float *constants,
+ UINT vector4f_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantF(
+ UINT start_register,
+ float *constants,
+ UINT vector4f_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetViewport(
+ const WINED3DVIEWPORT *viewport) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetViewport(
+ WINED3DVIEWPORT *viewport) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE MultiplyTransform(
+ WINED3DTRANSFORMSTATETYPE state,
+ const WINED3DMATRIX *matrix) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE ValidateDevice(
+ DWORD *num_passes) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE ProcessVertices(
+ UINT src_start_idx,
+ UINT dst_idx,
+ UINT vertex_count,
+ IWineD3DBuffer *dest_buffer,
+ IWineD3DVertexDeclaration *declaration,
+ DWORD flags,
+ DWORD DestFVF) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE BeginStateBlock(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE EndStateBlock(
+ IWineD3DStateBlock **stateblock) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE BeginScene(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE EndScene(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Present(
+ const RECT *src_rect,
+ const RECT *dst_rect,
+ HWND dst_window_override,
+ const RGNDATA *dirty_region) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Clear(
+ DWORD rect_count,
+ const WINED3DRECT *rects,
+ DWORD flags,
+ WINED3DCOLOR color,
+ float z,
+ DWORD stencil) = 0;
+
+ virtual void STDMETHODCALLTYPE ClearRendertargetView(
+ IWineD3DRendertargetView *rendertarget_view,
+ const float color[4]) = 0;
+
+ virtual void STDMETHODCALLTYPE SetPrimitiveType(
+ WINED3DPRIMITIVETYPE primitive_topology) = 0;
+
+ virtual void STDMETHODCALLTYPE GetPrimitiveType(
+ WINED3DPRIMITIVETYPE *primitive_topology) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DrawPrimitive(
+ UINT start_vertex,
+ UINT vertex_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DrawIndexedPrimitive(
+ UINT start_idx,
+ UINT index_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DrawPrimitiveUP(
+ UINT vertex_count,
+ const void *stream_data,
+ UINT stream_stride) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DrawIndexedPrimitiveUP(
+ UINT index_count,
+ const void *index_data,
+ WINED3DFORMAT index_data_format,
+ const void *stream_data,
+ UINT stream_stride) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DrawPrimitiveStrided(
+ UINT vertex_count,
+ const WineDirect3DVertexStridedData *strided_data) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DrawIndexedPrimitiveStrided(
+ UINT index_count,
+ const WineDirect3DVertexStridedData *strided_data,
+ UINT vertex_count,
+ const void *index_data,
+ WINED3DFORMAT index_data_format) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DrawRectPatch(
+ UINT handle,
+ const float *num_segs,
+ const WINED3DRECTPATCH_INFO *rect_patch_info) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DrawTriPatch(
+ UINT handle,
+ const float *num_segs,
+ const WINED3DTRIPATCH_INFO *tri_patch_info) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DeletePatch(
+ UINT handle) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE ColorFill(
+ IWineD3DSurface *surface,
+ const WINED3DRECT *rect,
+ WINED3DCOLOR color) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE UpdateTexture(
+ IWineD3DBaseTexture *src_texture,
+ IWineD3DBaseTexture *dst_texture) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE UpdateSurface(
+ IWineD3DSurface *src_surface,
+ const RECT *src_rect,
+ IWineD3DSurface *dst_surface,
+ const POINT *dst_point) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetFrontBufferData(
+ UINT swapchain_idx,
+ IWineD3DSurface *dst_surface) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE EnumResources(
+ HRESULT (STDMETHODCALLTYPE * callback)(IWineD3DResource *resource,void *pData),
+ void *data) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetSurfaceFromDC(
+ HDC dc,
+ IWineD3DSurface **surface) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE AcquireFocusWindow(
+ HWND window) = 0;
+
+ virtual void STDMETHODCALLTYPE ReleaseFocusWindow(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE AddSwapChain(
+ IWineD3DSwapChain *swapchain) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE RemoveSwapChain(
+ IWineD3DSwapChain *swapchain) = 0;
+
+#ifdef VBOX_WITH_WDDM
+ virtual HRESULT STDMETHODCALLTYPE Flush(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE VolBlt(IWineD3DDevice *iface,
+ IWineD3DVolume *pSourceVolume, IWineD3DVolume *pDestinationVolume,
+ const WINED3DBOX *pSrcBoxArg,
+ const VBOXPOINT3D *pDstPoin3D
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE VolTexBlt(IWineD3DDevice *iface,
+ IWineD3DVolumeTexture *pSourceTexture, IWineD3DVolumeTexture *pDestinationTexture,
+ const WINED3DBOX *pSrcBoxArg,
+ const VBOXPOINT3D *pDstPoin3D
+ ) = 0;
+#endif
+};
+#else
+typedef struct IWineD3DDeviceVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DDevice* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DDevice* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DDevice* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DDevice* This,
+ IUnknown **parent);
+
+ /*** IWineD3DDevice methods ***/
+ HRESULT (STDMETHODCALLTYPE *CreateBuffer)(
+ IWineD3DDevice* This,
+ struct wined3d_buffer_desc *desc,
+ const void *data,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops,
+ IWineD3DBuffer **buffer);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVertexBuffer)(
+ IWineD3DDevice* This,
+ UINT length,
+ DWORD usage,
+ WINED3DPOOL pool,
+ IWineD3DBuffer **vertex_buffer,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+
+ HRESULT (STDMETHODCALLTYPE *CreateIndexBuffer)(
+ IWineD3DDevice* This,
+ UINT length,
+ DWORD usage,
+ WINED3DPOOL pool,
+ IWineD3DBuffer **index_buffer,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+
+ HRESULT (STDMETHODCALLTYPE *CreateStateBlock)(
+ IWineD3DDevice* This,
+ WINED3DSTATEBLOCKTYPE type,
+ IWineD3DStateBlock **stateblock,
+ IUnknown *parent);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSurface)(
+ IWineD3DDevice* This,
+ UINT width,
+ UINT height,
+ WINED3DFORMAT format,
+ BOOL lockable,
+ BOOL discard,
+ UINT level,
+ IWineD3DSurface **surface,
+ DWORD usage,
+ WINED3DPOOL pool,
+ WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD multisample_quality,
+ WINED3DSURFTYPE surface_type,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops
+#ifdef VBOX_WITH_WDDM
+ , HANDLE *shared_handle
+ , void *pvClientMem
+#endif
+ );
+
+ HRESULT (STDMETHODCALLTYPE *CreateRendertargetView)(
+ IWineD3DDevice* This,
+ IWineD3DResource *resource,
+ IUnknown *parent,
+ IWineD3DRendertargetView **rendertarget_view);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture)(
+ IWineD3DDevice* This,
+ UINT width,
+ UINT height,
+ UINT levels,
+ DWORD usage,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ IWineD3DTexture **texture,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops
+#ifdef VBOX_WITH_WDDM
+ , HANDLE *shared_handle
+ , void **pavClientMem
+#endif
+ );
+
+ HRESULT (STDMETHODCALLTYPE *CreateVolumeTexture)(
+ IWineD3DDevice* This,
+ UINT width,
+ UINT height,
+ UINT depth,
+ UINT levels,
+ DWORD usage,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ IWineD3DVolumeTexture **texture,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops
+#ifdef VBOX_WITH_WDDM
+ , HANDLE *shared_handle
+ , void **pavClientMem
+#endif
+ );
+
+ HRESULT (STDMETHODCALLTYPE *CreateVolume)(
+ IWineD3DDevice* This,
+ UINT width,
+ UINT height,
+ UINT depth,
+ DWORD usage,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ IWineD3DVolume **volume,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops
+#ifdef VBOX_WITH_WDDM
+ , HANDLE *shared_handle
+ , void *pvClientMem
+#endif
+ );
+
+ HRESULT (STDMETHODCALLTYPE *CreateCubeTexture)(
+ IWineD3DDevice* This,
+ UINT edge_length,
+ UINT levels,
+ DWORD usage,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ IWineD3DCubeTexture **texture,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops
+#ifdef VBOX_WITH_WDDM
+ , HANDLE *shared_handle
+ , void **pavClientMem
+#endif
+ );
+
+ HRESULT (STDMETHODCALLTYPE *CreateQuery)(
+ IWineD3DDevice* This,
+ WINED3DQUERYTYPE type,
+ IWineD3DQuery **query,
+ IUnknown *parent);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChain)(
+ IWineD3DDevice* This,
+ WINED3DPRESENT_PARAMETERS *present_parameters,
+ IWineD3DSwapChain **swapchain,
+ IUnknown *parent,
+ WINED3DSURFTYPE surface_type);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVertexDeclaration)(
+ IWineD3DDevice* This,
+ IWineD3DVertexDeclaration **declaration,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops,
+ const WINED3DVERTEXELEMENT *elements,
+ UINT element_count);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVertexDeclarationFromFVF)(
+ IWineD3DDevice* This,
+ IWineD3DVertexDeclaration **declaration,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops,
+ DWORD fvf);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVertexShader)(
+ IWineD3DDevice* This,
+ const DWORD *function,
+ const struct wined3d_shader_signature *output_signature,
+ IWineD3DVertexShader **shader,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+
+ HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)(
+ IWineD3DDevice* This,
+ const DWORD *byte_code,
+ const struct wined3d_shader_signature *output_signature,
+ IWineD3DGeometryShader **shader,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+
+ HRESULT (STDMETHODCALLTYPE *CreatePixelShader)(
+ IWineD3DDevice* This,
+ const DWORD *function,
+ const struct wined3d_shader_signature *output_signature,
+ IWineD3DPixelShader **shader,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+
+ HRESULT (STDMETHODCALLTYPE *CreatePalette)(
+ IWineD3DDevice* This,
+ DWORD flags,
+ const PALETTEENTRY *palette_entry,
+ IWineD3DPalette **palette,
+ IUnknown *parent);
+
+ HRESULT (STDMETHODCALLTYPE *Init3D)(
+ IWineD3DDevice* This,
+ WINED3DPRESENT_PARAMETERS *present_parameters);
+
+ HRESULT (STDMETHODCALLTYPE *InitGDI)(
+ IWineD3DDevice* This,
+ WINED3DPRESENT_PARAMETERS *present_parameters);
+
+ HRESULT (STDMETHODCALLTYPE *Uninit3D)(
+ IWineD3DDevice* This,
+ ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain));
+
+ HRESULT (STDMETHODCALLTYPE *UninitGDI)(
+ IWineD3DDevice* This,
+ ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain));
+
+ void (STDMETHODCALLTYPE *SetMultithreaded)(
+ IWineD3DDevice* This);
+
+ HRESULT (STDMETHODCALLTYPE *EvictManagedResources)(
+ IWineD3DDevice* This);
+
+ UINT (STDMETHODCALLTYPE *GetAvailableTextureMem)(
+ IWineD3DDevice* This);
+
+ HRESULT (STDMETHODCALLTYPE *GetBackBuffer)(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ UINT backbuffer_idx,
+ WINED3DBACKBUFFER_TYPE backbuffer_type,
+ IWineD3DSurface **backbuffer);
+
+ HRESULT (STDMETHODCALLTYPE *GetCreationParameters)(
+ IWineD3DDevice* This,
+ WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters);
+
+ HRESULT (STDMETHODCALLTYPE *GetDeviceCaps)(
+ IWineD3DDevice* This,
+ WINED3DCAPS *caps);
+
+ HRESULT (STDMETHODCALLTYPE *GetDirect3D)(
+ IWineD3DDevice* This,
+ IWineD3D **d3d);
+
+ HRESULT (STDMETHODCALLTYPE *GetDisplayMode)(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ WINED3DDISPLAYMODE *mode);
+
+ HRESULT (STDMETHODCALLTYPE *SetDisplayMode)(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ const WINED3DDISPLAYMODE *mode);
+
+ UINT (STDMETHODCALLTYPE *GetNumberOfSwapChains)(
+ IWineD3DDevice* This);
+
+ HRESULT (STDMETHODCALLTYPE *GetRasterStatus)(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ WINED3DRASTER_STATUS *raster_status);
+
+ HRESULT (STDMETHODCALLTYPE *GetSwapChain)(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ IWineD3DSwapChain **swapchain);
+
+ HRESULT (STDMETHODCALLTYPE *Reset)(
+ IWineD3DDevice* This,
+ WINED3DPRESENT_PARAMETERS *present_parameters);
+
+ HRESULT (STDMETHODCALLTYPE *SetDialogBoxMode)(
+ IWineD3DDevice* This,
+ BOOL enable_dialogs);
+
+ HRESULT (STDMETHODCALLTYPE *SetCursorProperties)(
+ IWineD3DDevice* This,
+ UINT x_hotspot,
+ UINT y_hotspot,
+ IWineD3DSurface *cursor_surface);
+
+ void (STDMETHODCALLTYPE *SetCursorPosition)(
+ IWineD3DDevice* This,
+ int x_screen_space,
+ int y_screen_space,
+ DWORD flags);
+
+ BOOL (STDMETHODCALLTYPE *ShowCursor)(
+ IWineD3DDevice* This,
+ BOOL show);
+
+ HRESULT (STDMETHODCALLTYPE *SetClipPlane)(
+ IWineD3DDevice* This,
+ DWORD plane_idx,
+ const float *plane);
+
+ HRESULT (STDMETHODCALLTYPE *GetClipPlane)(
+ IWineD3DDevice* This,
+ DWORD plane_idx,
+ float *plane);
+
+ HRESULT (STDMETHODCALLTYPE *SetClipStatus)(
+ IWineD3DDevice* This,
+ const WINED3DCLIPSTATUS *clip_status);
+
+ HRESULT (STDMETHODCALLTYPE *GetClipStatus)(
+ IWineD3DDevice* This,
+ WINED3DCLIPSTATUS *clip_status);
+
+ HRESULT (STDMETHODCALLTYPE *SetCurrentTexturePalette)(
+ IWineD3DDevice* This,
+ UINT palette_number);
+
+ HRESULT (STDMETHODCALLTYPE *GetCurrentTexturePalette)(
+ IWineD3DDevice* This,
+ UINT *palette_number);
+
+ HRESULT (STDMETHODCALLTYPE *SetDepthStencilSurface)(
+ IWineD3DDevice* This,
+ IWineD3DSurface *depth_stencil);
+
+ HRESULT (STDMETHODCALLTYPE *GetDepthStencilSurface)(
+ IWineD3DDevice* This,
+ IWineD3DSurface **depth_stencil);
+
+ void (STDMETHODCALLTYPE *SetGammaRamp)(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ DWORD flags,
+ const WINED3DGAMMARAMP *ramp);
+
+ void (STDMETHODCALLTYPE *GetGammaRamp)(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ WINED3DGAMMARAMP *ramp);
+
+ HRESULT (STDMETHODCALLTYPE *SetIndexBuffer)(
+ IWineD3DDevice* This,
+ IWineD3DBuffer *index_buffer,
+ WINED3DFORMAT format);
+
+ HRESULT (STDMETHODCALLTYPE *GetIndexBuffer)(
+ IWineD3DDevice* This,
+ IWineD3DBuffer **index_buffer);
+
+ HRESULT (STDMETHODCALLTYPE *SetBaseVertexIndex)(
+ IWineD3DDevice* This,
+ INT base_index);
+
+ HRESULT (STDMETHODCALLTYPE *GetBaseVertexIndex)(
+ IWineD3DDevice* This,
+ INT *base_index);
+
+ HRESULT (STDMETHODCALLTYPE *SetLight)(
+ IWineD3DDevice* This,
+ DWORD light_idx,
+ const WINED3DLIGHT *light);
+
+ HRESULT (STDMETHODCALLTYPE *GetLight)(
+ IWineD3DDevice* This,
+ DWORD light_idx,
+ WINED3DLIGHT *light);
+
+ HRESULT (STDMETHODCALLTYPE *SetLightEnable)(
+ IWineD3DDevice* This,
+ DWORD light_idx,
+ BOOL enable);
+
+ HRESULT (STDMETHODCALLTYPE *GetLightEnable)(
+ IWineD3DDevice* This,
+ DWORD light_idx,
+ BOOL *enable);
+
+ HRESULT (STDMETHODCALLTYPE *SetMaterial)(
+ IWineD3DDevice* This,
+ const WINED3DMATERIAL *material);
+
+ HRESULT (STDMETHODCALLTYPE *GetMaterial)(
+ IWineD3DDevice* This,
+ WINED3DMATERIAL *material);
+
+ HRESULT (STDMETHODCALLTYPE *SetNPatchMode)(
+ IWineD3DDevice* This,
+ float segments);
+
+ float (STDMETHODCALLTYPE *GetNPatchMode)(
+ IWineD3DDevice* This);
+
+ HRESULT (STDMETHODCALLTYPE *SetPaletteEntries)(
+ IWineD3DDevice* This,
+ UINT palette_number,
+ const PALETTEENTRY *entries);
+
+ HRESULT (STDMETHODCALLTYPE *GetPaletteEntries)(
+ IWineD3DDevice* This,
+ UINT palette_number,
+ PALETTEENTRY *entries);
+
+ HRESULT (STDMETHODCALLTYPE *SetPixelShader)(
+ IWineD3DDevice* This,
+ IWineD3DPixelShader *shader);
+
+ HRESULT (STDMETHODCALLTYPE *GetPixelShader)(
+ IWineD3DDevice* This,
+ IWineD3DPixelShader **shader);
+
+ HRESULT (STDMETHODCALLTYPE *SetPixelShaderConstantB)(
+ IWineD3DDevice* This,
+ UINT start_register,
+ const BOOL *constants,
+ UINT bool_count);
+
+ HRESULT (STDMETHODCALLTYPE *GetPixelShaderConstantB)(
+ IWineD3DDevice* This,
+ UINT start_register,
+ BOOL *constants,
+ UINT bool_count);
+
+ HRESULT (STDMETHODCALLTYPE *SetPixelShaderConstantI)(
+ IWineD3DDevice* This,
+ UINT start_register,
+ const int *constants,
+ UINT vector4i_count);
+
+ HRESULT (STDMETHODCALLTYPE *GetPixelShaderConstantI)(
+ IWineD3DDevice* This,
+ UINT start_register,
+ int *constants,
+ UINT vector4i_count);
+
+ HRESULT (STDMETHODCALLTYPE *SetPixelShaderConstantF)(
+ IWineD3DDevice* This,
+ UINT start_register,
+ const float *constants,
+ UINT vector4f_count);
+
+ HRESULT (STDMETHODCALLTYPE *GetPixelShaderConstantF)(
+ IWineD3DDevice* This,
+ UINT start_register,
+ float *constants,
+ UINT vector4f_count);
+
+ HRESULT (STDMETHODCALLTYPE *SetRenderState)(
+ IWineD3DDevice* This,
+ WINED3DRENDERSTATETYPE state,
+ DWORD value);
+
+ HRESULT (STDMETHODCALLTYPE *GetRenderState)(
+ IWineD3DDevice* This,
+ WINED3DRENDERSTATETYPE state,
+ DWORD *value);
+
+ HRESULT (STDMETHODCALLTYPE *SetRenderTarget)(
+ IWineD3DDevice* This,
+ DWORD render_target_idx,
+ IWineD3DSurface *render_target,
+ BOOL set_viewport);
+
+ HRESULT (STDMETHODCALLTYPE *GetRenderTarget)(
+ IWineD3DDevice* This,
+ DWORD render_target_idx,
+ IWineD3DSurface **render_target);
+
+ HRESULT (STDMETHODCALLTYPE *SetFrontBackBuffers)(
+ IWineD3DDevice* This,
+ IWineD3DSurface *front,
+ IWineD3DSurface *back);
+
+ HRESULT (STDMETHODCALLTYPE *SetSamplerState)(
+ IWineD3DDevice* This,
+ DWORD sampler_idx,
+ WINED3DSAMPLERSTATETYPE state,
+ DWORD value);
+
+ HRESULT (STDMETHODCALLTYPE *GetSamplerState)(
+ IWineD3DDevice* This,
+ DWORD sampler_idx,
+ WINED3DSAMPLERSTATETYPE state,
+ DWORD *value);
+
+ HRESULT (STDMETHODCALLTYPE *SetScissorRect)(
+ IWineD3DDevice* This,
+ const RECT *rect);
+
+ HRESULT (STDMETHODCALLTYPE *GetScissorRect)(
+ IWineD3DDevice* This,
+ RECT *rect);
+
+ HRESULT (STDMETHODCALLTYPE *SetSoftwareVertexProcessing)(
+ IWineD3DDevice* This,
+ BOOL software);
+
+ BOOL (STDMETHODCALLTYPE *GetSoftwareVertexProcessing)(
+ IWineD3DDevice* This);
+
+ HRESULT (STDMETHODCALLTYPE *SetStreamSource)(
+ IWineD3DDevice* This,
+ UINT stream_idx,
+ IWineD3DBuffer *buffer,
+ UINT offset,
+ UINT stride);
+
+ HRESULT (STDMETHODCALLTYPE *GetStreamSource)(
+ IWineD3DDevice* This,
+ UINT stream_idx,
+ IWineD3DBuffer **buffer,
+ UINT *offset,
+ UINT *stride);
+
+ HRESULT (STDMETHODCALLTYPE *SetStreamSourceFreq)(
+ IWineD3DDevice* This,
+ UINT stream_idx,
+ UINT divider);
+
+ HRESULT (STDMETHODCALLTYPE *GetStreamSourceFreq)(
+ IWineD3DDevice* This,
+ UINT stream_idx,
+ UINT *divider);
+
+ HRESULT (STDMETHODCALLTYPE *SetTexture)(
+ IWineD3DDevice* This,
+ DWORD stage,
+ IWineD3DBaseTexture *texture);
+
+ HRESULT (STDMETHODCALLTYPE *GetTexture)(
+ IWineD3DDevice* This,
+ DWORD stage,
+ IWineD3DBaseTexture **texture);
+
+ HRESULT (STDMETHODCALLTYPE *SetTextureStageState)(
+ IWineD3DDevice* This,
+ DWORD stage,
+ WINED3DTEXTURESTAGESTATETYPE state,
+ DWORD value);
+
+ HRESULT (STDMETHODCALLTYPE *GetTextureStageState)(
+ IWineD3DDevice* This,
+ DWORD stage,
+ WINED3DTEXTURESTAGESTATETYPE state,
+ DWORD *value);
+
+ HRESULT (STDMETHODCALLTYPE *SetTransform)(
+ IWineD3DDevice* This,
+ WINED3DTRANSFORMSTATETYPE state,
+ const WINED3DMATRIX *matrix);
+
+ HRESULT (STDMETHODCALLTYPE *GetTransform)(
+ IWineD3DDevice* This,
+ WINED3DTRANSFORMSTATETYPE state,
+ WINED3DMATRIX *matrix);
+
+ HRESULT (STDMETHODCALLTYPE *SetVertexDeclaration)(
+ IWineD3DDevice* This,
+ IWineD3DVertexDeclaration *declaration);
+
+ HRESULT (STDMETHODCALLTYPE *GetVertexDeclaration)(
+ IWineD3DDevice* This,
+ IWineD3DVertexDeclaration **declaration);
+
+ HRESULT (STDMETHODCALLTYPE *SetVertexShader)(
+ IWineD3DDevice* This,
+ IWineD3DVertexShader *shader);
+
+ HRESULT (STDMETHODCALLTYPE *GetVertexShader)(
+ IWineD3DDevice* This,
+ IWineD3DVertexShader **shader);
+
+ HRESULT (STDMETHODCALLTYPE *SetVertexShaderConstantB)(
+ IWineD3DDevice* This,
+ UINT start_register,
+ const BOOL *constants,
+ UINT bool_count);
+
+ HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantB)(
+ IWineD3DDevice* This,
+ UINT start_register,
+ BOOL *constants,
+ UINT bool_count);
+
+ HRESULT (STDMETHODCALLTYPE *SetVertexShaderConstantI)(
+ IWineD3DDevice* This,
+ UINT start_register,
+ const int *constants,
+ UINT vector4i_count);
+
+ HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantI)(
+ IWineD3DDevice* This,
+ UINT start_register,
+ int *constants,
+ UINT vector4i_count);
+
+ HRESULT (STDMETHODCALLTYPE *SetVertexShaderConstantF)(
+ IWineD3DDevice* This,
+ UINT start_register,
+ const float *constants,
+ UINT vector4f_count);
+
+ HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantF)(
+ IWineD3DDevice* This,
+ UINT start_register,
+ float *constants,
+ UINT vector4f_count);
+
+ HRESULT (STDMETHODCALLTYPE *SetViewport)(
+ IWineD3DDevice* This,
+ const WINED3DVIEWPORT *viewport);
+
+ HRESULT (STDMETHODCALLTYPE *GetViewport)(
+ IWineD3DDevice* This,
+ WINED3DVIEWPORT *viewport);
+
+ HRESULT (STDMETHODCALLTYPE *MultiplyTransform)(
+ IWineD3DDevice* This,
+ WINED3DTRANSFORMSTATETYPE state,
+ const WINED3DMATRIX *matrix);
+
+ HRESULT (STDMETHODCALLTYPE *ValidateDevice)(
+ IWineD3DDevice* This,
+ DWORD *num_passes);
+
+ HRESULT (STDMETHODCALLTYPE *ProcessVertices)(
+ IWineD3DDevice* This,
+ UINT src_start_idx,
+ UINT dst_idx,
+ UINT vertex_count,
+ IWineD3DBuffer *dest_buffer,
+ IWineD3DVertexDeclaration *declaration,
+ DWORD flags,
+ DWORD DestFVF);
+
+ HRESULT (STDMETHODCALLTYPE *BeginStateBlock)(
+ IWineD3DDevice* This);
+
+ HRESULT (STDMETHODCALLTYPE *EndStateBlock)(
+ IWineD3DDevice* This,
+ IWineD3DStateBlock **stateblock);
+
+ HRESULT (STDMETHODCALLTYPE *BeginScene)(
+ IWineD3DDevice* This);
+
+ HRESULT (STDMETHODCALLTYPE *EndScene)(
+ IWineD3DDevice* This);
+
+ HRESULT (STDMETHODCALLTYPE *Present)(
+ IWineD3DDevice* This,
+ const RECT *src_rect,
+ const RECT *dst_rect,
+ HWND dst_window_override,
+ const RGNDATA *dirty_region);
+
+ HRESULT (STDMETHODCALLTYPE *Clear)(
+ IWineD3DDevice* This,
+ DWORD rect_count,
+ const WINED3DRECT *rects,
+ DWORD flags,
+ WINED3DCOLOR color,
+ float z,
+ DWORD stencil);
+
+ void (STDMETHODCALLTYPE *ClearRendertargetView)(
+ IWineD3DDevice* This,
+ IWineD3DRendertargetView *rendertarget_view,
+ const float color[4]);
+
+ void (STDMETHODCALLTYPE *SetPrimitiveType)(
+ IWineD3DDevice* This,
+ WINED3DPRIMITIVETYPE primitive_topology);
+
+ void (STDMETHODCALLTYPE *GetPrimitiveType)(
+ IWineD3DDevice* This,
+ WINED3DPRIMITIVETYPE *primitive_topology);
+
+ HRESULT (STDMETHODCALLTYPE *DrawPrimitive)(
+ IWineD3DDevice* This,
+ UINT start_vertex,
+ UINT vertex_count);
+
+ HRESULT (STDMETHODCALLTYPE *DrawIndexedPrimitive)(
+ IWineD3DDevice* This,
+ UINT start_idx,
+ UINT index_count);
+
+ HRESULT (STDMETHODCALLTYPE *DrawPrimitiveUP)(
+ IWineD3DDevice* This,
+ UINT vertex_count,
+ const void *stream_data,
+ UINT stream_stride);
+
+ HRESULT (STDMETHODCALLTYPE *DrawIndexedPrimitiveUP)(
+ IWineD3DDevice* This,
+ UINT index_count,
+ const void *index_data,
+ WINED3DFORMAT index_data_format,
+ const void *stream_data,
+ UINT stream_stride);
+
+ HRESULT (STDMETHODCALLTYPE *DrawPrimitiveStrided)(
+ IWineD3DDevice* This,
+ UINT vertex_count,
+ const WineDirect3DVertexStridedData *strided_data);
+
+ HRESULT (STDMETHODCALLTYPE *DrawIndexedPrimitiveStrided)(
+ IWineD3DDevice* This,
+ UINT index_count,
+ const WineDirect3DVertexStridedData *strided_data,
+ UINT vertex_count,
+ const void *index_data,
+ WINED3DFORMAT index_data_format);
+
+ HRESULT (STDMETHODCALLTYPE *DrawRectPatch)(
+ IWineD3DDevice* This,
+ UINT handle,
+ const float *num_segs,
+ const WINED3DRECTPATCH_INFO *rect_patch_info);
+
+ HRESULT (STDMETHODCALLTYPE *DrawTriPatch)(
+ IWineD3DDevice* This,
+ UINT handle,
+ const float *num_segs,
+ const WINED3DTRIPATCH_INFO *tri_patch_info);
+
+ HRESULT (STDMETHODCALLTYPE *DeletePatch)(
+ IWineD3DDevice* This,
+ UINT handle);
+
+ HRESULT (STDMETHODCALLTYPE *ColorFill)(
+ IWineD3DDevice* This,
+ IWineD3DSurface *surface,
+ const WINED3DRECT *rect,
+ WINED3DCOLOR color);
+
+ HRESULT (STDMETHODCALLTYPE *UpdateTexture)(
+ IWineD3DDevice* This,
+ IWineD3DBaseTexture *src_texture,
+ IWineD3DBaseTexture *dst_texture);
+
+ HRESULT (STDMETHODCALLTYPE *UpdateSurface)(
+ IWineD3DDevice* This,
+ IWineD3DSurface *src_surface,
+ const RECT *src_rect,
+ IWineD3DSurface *dst_surface,
+ const POINT *dst_point);
+
+ HRESULT (STDMETHODCALLTYPE *GetFrontBufferData)(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ IWineD3DSurface *dst_surface);
+
+ HRESULT (STDMETHODCALLTYPE *EnumResources)(
+ IWineD3DDevice* This,
+ HRESULT (STDMETHODCALLTYPE * callback)(IWineD3DResource *resource,void *pData),
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetSurfaceFromDC)(
+ IWineD3DDevice* This,
+ HDC dc,
+ IWineD3DSurface **surface);
+
+ HRESULT (STDMETHODCALLTYPE *AcquireFocusWindow)(
+ IWineD3DDevice* This,
+ HWND window);
+
+ void (STDMETHODCALLTYPE *ReleaseFocusWindow)(
+ IWineD3DDevice* This);
+
+ HRESULT (STDMETHODCALLTYPE *AddSwapChain)(
+ IWineD3DDevice* This,
+ IWineD3DSwapChain *swapchain);
+
+ HRESULT (STDMETHODCALLTYPE *RemoveSwapChain)(
+ IWineD3DDevice* This,
+ IWineD3DSwapChain *swapchain);
+
+#ifdef VBOX_WITH_WDDM
+ HRESULT (STDMETHODCALLTYPE *Flush)(
+ IWineD3DDevice* This);
+
+ HRESULT (STDMETHODCALLTYPE *VolBlt)(IWineD3DDevice *iface,
+ IWineD3DVolume *pSourceVolume, IWineD3DVolume *pDestinationVolume,
+ const WINED3DBOX *pSrcBoxArg,
+ const struct VBOXPOINT3D *pDstPoin3D
+ );
+
+ HRESULT (STDMETHODCALLTYPE *VolTexBlt)(IWineD3DDevice *iface,
+ IWineD3DVolumeTexture *pSourceTexture, IWineD3DVolumeTexture *pDestinationTexture,
+ const WINED3DBOX *pSrcBoxArg,
+ const struct VBOXPOINT3D *pDstPoin3D
+ );
+
+ HRESULT (STDMETHODCALLTYPE *FlushToHost)(
+ IWineD3DDevice *iface);
+
+ HRESULT (STDMETHODCALLTYPE *Finish)(
+ IWineD3DDevice* This);
+#endif
+
+ END_INTERFACE
+} IWineD3DDeviceVtbl;
+interface IWineD3DDevice {
+ CONST_VTBL IWineD3DDeviceVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DDevice_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DDevice_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DDevice_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DDevice_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DDevice methods ***/
+#define IWineD3DDevice_CreateBuffer(This,desc,data,parent,parent_ops,buffer) (This)->lpVtbl->CreateBuffer(This,desc,data,parent,parent_ops,buffer)
+#define IWineD3DDevice_CreateVertexBuffer(This,length,usage,pool,vertex_buffer,parent,parent_ops) (This)->lpVtbl->CreateVertexBuffer(This,length,usage,pool,vertex_buffer,parent,parent_ops)
+#define IWineD3DDevice_CreateIndexBuffer(This,length,usage,pool,index_buffer,parent,parent_ops) (This)->lpVtbl->CreateIndexBuffer(This,length,usage,pool,index_buffer,parent,parent_ops)
+#define IWineD3DDevice_CreateStateBlock(This,type,stateblock,parent) (This)->lpVtbl->CreateStateBlock(This,type,stateblock,parent)
+#ifdef VBOX_WITH_WDDM
+#define IWineD3DDevice_CreateSurface(This,width,height,format,lockable,discard,level,surface,usage,pool,multisample_type,multisample_quality,surface_type,parent,parent_ops,shared_handle,pvClientMem) (This)->lpVtbl->CreateSurface(This,width,height,format,lockable,discard,level,surface,usage,pool,multisample_type,multisample_quality,surface_type,parent,parent_ops,shared_handle,pvClientMem)
+#else
+#define IWineD3DDevice_CreateSurface(This,width,height,format,lockable,discard,level,surface,usage,pool,multisample_type,multisample_quality,surface_type,parent,parent_ops) (This)->lpVtbl->CreateSurface(This,width,height,format,lockable,discard,level,surface,usage,pool,multisample_type,multisample_quality,surface_type,parent,parent_ops)
+#endif
+#define IWineD3DDevice_CreateRendertargetView(This,resource,parent,rendertarget_view) (This)->lpVtbl->CreateRendertargetView(This,resource,parent,rendertarget_view)
+#ifdef VBOX_WITH_WDDM
+#define IWineD3DDevice_CreateTexture(This,width,height,levels,usage,format,pool,texture,parent,parent_ops,shared_handle,pavClientMem) (This)->lpVtbl->CreateTexture(This,width,height,levels,usage,format,pool,texture,parent,parent_ops,shared_handle,pavClientMem)
+#else
+#define IWineD3DDevice_CreateTexture(This,width,height,levels,usage,format,pool,texture,parent,parent_ops) (This)->lpVtbl->CreateTexture(This,width,height,levels,usage,format,pool,texture,parent,parent_ops)
+#endif
+#ifdef VBOX_WITH_WDDM
+#define IWineD3DDevice_CreateVolumeTexture(This,width,height,depth,levels,usage,format,pool,texture,parent,parent_ops,shared_handle,pavClientMem) (This)->lpVtbl->CreateVolumeTexture(This,width,height,depth,levels,usage,format,pool,texture,parent,parent_ops,shared_handle,pavClientMem)
+#else
+#define IWineD3DDevice_CreateVolumeTexture(This,width,height,depth,levels,usage,format,pool,texture,parent,parent_ops) (This)->lpVtbl->CreateVolumeTexture(This,width,height,depth,levels,usage,format,pool,texture,parent,parent_ops)
+#endif
+#ifdef VBOX_WITH_WDDM
+#define IWineD3DDevice_CreateVolume(This,width,height,depth,usage,format,pool,volume,parent,parent_ops,shared_handle,pvClientMem) (This)->lpVtbl->CreateVolume(This,width,height,depth,usage,format,pool,volume,parent,parent_ops,shared_handle,pvClientMem)
+#else
+#define IWineD3DDevice_CreateVolume(This,width,height,depth,usage,format,pool,volume,parent,parent_ops) (This)->lpVtbl->CreateVolume(This,width,height,depth,usage,format,pool,volume,parent,parent_ops)
+#endif
+#ifdef VBOX_WITH_WDDM
+#define IWineD3DDevice_CreateCubeTexture(This,edge_length,levels,usage,format,pool,texture,parent,parent_ops,shared_handle,pavClientMem) (This)->lpVtbl->CreateCubeTexture(This,edge_length,levels,usage,format,pool,texture,parent,parent_ops,shared_handle,pavClientMem)
+#else
+#define IWineD3DDevice_CreateCubeTexture(This,edge_length,levels,usage,format,pool,texture,parent,parent_ops) (This)->lpVtbl->CreateCubeTexture(This,edge_length,levels,usage,format,pool,texture,parent,parent_ops)
+#endif
+#define IWineD3DDevice_CreateQuery(This,type,query,parent) (This)->lpVtbl->CreateQuery(This,type,query,parent)
+#define IWineD3DDevice_CreateSwapChain(This,present_parameters,swapchain,parent,surface_type) (This)->lpVtbl->CreateSwapChain(This,present_parameters,swapchain,parent,surface_type)
+#define IWineD3DDevice_CreateVertexDeclaration(This,declaration,parent,parent_ops,elements,element_count) (This)->lpVtbl->CreateVertexDeclaration(This,declaration,parent,parent_ops,elements,element_count)
+#define IWineD3DDevice_CreateVertexDeclarationFromFVF(This,declaration,parent,parent_ops,fvf) (This)->lpVtbl->CreateVertexDeclarationFromFVF(This,declaration,parent,parent_ops,fvf)
+#define IWineD3DDevice_CreateVertexShader(This,function,output_signature,shader,parent,parent_ops) (This)->lpVtbl->CreateVertexShader(This,function,output_signature,shader,parent,parent_ops)
+#define IWineD3DDevice_CreateGeometryShader(This,byte_code,output_signature,shader,parent,parent_ops) (This)->lpVtbl->CreateGeometryShader(This,byte_code,output_signature,shader,parent,parent_ops)
+#define IWineD3DDevice_CreatePixelShader(This,function,output_signature,shader,parent,parent_ops) (This)->lpVtbl->CreatePixelShader(This,function,output_signature,shader,parent,parent_ops)
+#define IWineD3DDevice_CreatePalette(This,flags,palette_entry,palette,parent) (This)->lpVtbl->CreatePalette(This,flags,palette_entry,palette,parent)
+#define IWineD3DDevice_Init3D(This,present_parameters) (This)->lpVtbl->Init3D(This,present_parameters)
+#define IWineD3DDevice_InitGDI(This,present_parameters) (This)->lpVtbl->InitGDI(This,present_parameters)
+#define IWineD3DDevice_Uninit3D(This,destroy_swapchain_callback) (This)->lpVtbl->Uninit3D(This,destroy_swapchain_callback)
+#define IWineD3DDevice_UninitGDI(This,destroy_swapchain_callback) (This)->lpVtbl->UninitGDI(This,destroy_swapchain_callback)
+#define IWineD3DDevice_SetMultithreaded(This) (This)->lpVtbl->SetMultithreaded(This)
+#define IWineD3DDevice_EvictManagedResources(This) (This)->lpVtbl->EvictManagedResources(This)
+#define IWineD3DDevice_GetAvailableTextureMem(This) (This)->lpVtbl->GetAvailableTextureMem(This)
+#define IWineD3DDevice_GetBackBuffer(This,swapchain_idx,backbuffer_idx,backbuffer_type,backbuffer) (This)->lpVtbl->GetBackBuffer(This,swapchain_idx,backbuffer_idx,backbuffer_type,backbuffer)
+#define IWineD3DDevice_GetCreationParameters(This,creation_parameters) (This)->lpVtbl->GetCreationParameters(This,creation_parameters)
+#define IWineD3DDevice_GetDeviceCaps(This,caps) (This)->lpVtbl->GetDeviceCaps(This,caps)
+#define IWineD3DDevice_GetDirect3D(This,d3d) (This)->lpVtbl->GetDirect3D(This,d3d)
+#define IWineD3DDevice_GetDisplayMode(This,swapchain_idx,mode) (This)->lpVtbl->GetDisplayMode(This,swapchain_idx,mode)
+#define IWineD3DDevice_SetDisplayMode(This,swapchain_idx,mode) (This)->lpVtbl->SetDisplayMode(This,swapchain_idx,mode)
+#define IWineD3DDevice_GetNumberOfSwapChains(This) (This)->lpVtbl->GetNumberOfSwapChains(This)
+#define IWineD3DDevice_GetRasterStatus(This,swapchain_idx,raster_status) (This)->lpVtbl->GetRasterStatus(This,swapchain_idx,raster_status)
+#define IWineD3DDevice_GetSwapChain(This,swapchain_idx,swapchain) (This)->lpVtbl->GetSwapChain(This,swapchain_idx,swapchain)
+#define IWineD3DDevice_Reset(This,present_parameters) (This)->lpVtbl->Reset(This,present_parameters)
+#define IWineD3DDevice_SetDialogBoxMode(This,enable_dialogs) (This)->lpVtbl->SetDialogBoxMode(This,enable_dialogs)
+#define IWineD3DDevice_SetCursorProperties(This,x_hotspot,y_hotspot,cursor_surface) (This)->lpVtbl->SetCursorProperties(This,x_hotspot,y_hotspot,cursor_surface)
+#define IWineD3DDevice_SetCursorPosition(This,x_screen_space,y_screen_space,flags) (This)->lpVtbl->SetCursorPosition(This,x_screen_space,y_screen_space,flags)
+#define IWineD3DDevice_ShowCursor(This,show) (This)->lpVtbl->ShowCursor(This,show)
+#define IWineD3DDevice_SetClipPlane(This,plane_idx,plane) (This)->lpVtbl->SetClipPlane(This,plane_idx,plane)
+#define IWineD3DDevice_GetClipPlane(This,plane_idx,plane) (This)->lpVtbl->GetClipPlane(This,plane_idx,plane)
+#define IWineD3DDevice_SetClipStatus(This,clip_status) (This)->lpVtbl->SetClipStatus(This,clip_status)
+#define IWineD3DDevice_GetClipStatus(This,clip_status) (This)->lpVtbl->GetClipStatus(This,clip_status)
+#define IWineD3DDevice_SetCurrentTexturePalette(This,palette_number) (This)->lpVtbl->SetCurrentTexturePalette(This,palette_number)
+#define IWineD3DDevice_GetCurrentTexturePalette(This,palette_number) (This)->lpVtbl->GetCurrentTexturePalette(This,palette_number)
+#define IWineD3DDevice_SetDepthStencilSurface(This,depth_stencil) (This)->lpVtbl->SetDepthStencilSurface(This,depth_stencil)
+#define IWineD3DDevice_GetDepthStencilSurface(This,depth_stencil) (This)->lpVtbl->GetDepthStencilSurface(This,depth_stencil)
+#define IWineD3DDevice_SetGammaRamp(This,swapchain_idx,flags,ramp) (This)->lpVtbl->SetGammaRamp(This,swapchain_idx,flags,ramp)
+#define IWineD3DDevice_GetGammaRamp(This,swapchain_idx,ramp) (This)->lpVtbl->GetGammaRamp(This,swapchain_idx,ramp)
+#define IWineD3DDevice_SetIndexBuffer(This,index_buffer,format) (This)->lpVtbl->SetIndexBuffer(This,index_buffer,format)
+#define IWineD3DDevice_GetIndexBuffer(This,index_buffer) (This)->lpVtbl->GetIndexBuffer(This,index_buffer)
+#define IWineD3DDevice_SetBaseVertexIndex(This,base_index) (This)->lpVtbl->SetBaseVertexIndex(This,base_index)
+#define IWineD3DDevice_GetBaseVertexIndex(This,base_index) (This)->lpVtbl->GetBaseVertexIndex(This,base_index)
+#define IWineD3DDevice_SetLight(This,light_idx,light) (This)->lpVtbl->SetLight(This,light_idx,light)
+#define IWineD3DDevice_GetLight(This,light_idx,light) (This)->lpVtbl->GetLight(This,light_idx,light)
+#define IWineD3DDevice_SetLightEnable(This,light_idx,enable) (This)->lpVtbl->SetLightEnable(This,light_idx,enable)
+#define IWineD3DDevice_GetLightEnable(This,light_idx,enable) (This)->lpVtbl->GetLightEnable(This,light_idx,enable)
+#define IWineD3DDevice_SetMaterial(This,material) (This)->lpVtbl->SetMaterial(This,material)
+#define IWineD3DDevice_GetMaterial(This,material) (This)->lpVtbl->GetMaterial(This,material)
+#define IWineD3DDevice_SetNPatchMode(This,segments) (This)->lpVtbl->SetNPatchMode(This,segments)
+#define IWineD3DDevice_GetNPatchMode(This) (This)->lpVtbl->GetNPatchMode(This)
+#define IWineD3DDevice_SetPaletteEntries(This,palette_number,entries) (This)->lpVtbl->SetPaletteEntries(This,palette_number,entries)
+#define IWineD3DDevice_GetPaletteEntries(This,palette_number,entries) (This)->lpVtbl->GetPaletteEntries(This,palette_number,entries)
+#define IWineD3DDevice_SetPixelShader(This,shader) (This)->lpVtbl->SetPixelShader(This,shader)
+#define IWineD3DDevice_GetPixelShader(This,shader) (This)->lpVtbl->GetPixelShader(This,shader)
+#define IWineD3DDevice_SetPixelShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->SetPixelShaderConstantB(This,start_register,constants,bool_count)
+#define IWineD3DDevice_GetPixelShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->GetPixelShaderConstantB(This,start_register,constants,bool_count)
+#define IWineD3DDevice_SetPixelShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->SetPixelShaderConstantI(This,start_register,constants,vector4i_count)
+#define IWineD3DDevice_GetPixelShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->GetPixelShaderConstantI(This,start_register,constants,vector4i_count)
+#define IWineD3DDevice_SetPixelShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->SetPixelShaderConstantF(This,start_register,constants,vector4f_count)
+#define IWineD3DDevice_GetPixelShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->GetPixelShaderConstantF(This,start_register,constants,vector4f_count)
+#define IWineD3DDevice_SetRenderState(This,state,value) (This)->lpVtbl->SetRenderState(This,state,value)
+#define IWineD3DDevice_GetRenderState(This,state,value) (This)->lpVtbl->GetRenderState(This,state,value)
+#define IWineD3DDevice_SetRenderTarget(This,render_target_idx,render_target,set_viewport) (This)->lpVtbl->SetRenderTarget(This,render_target_idx,render_target,set_viewport)
+#define IWineD3DDevice_GetRenderTarget(This,render_target_idx,render_target) (This)->lpVtbl->GetRenderTarget(This,render_target_idx,render_target)
+#define IWineD3DDevice_SetFrontBackBuffers(This,front,back) (This)->lpVtbl->SetFrontBackBuffers(This,front,back)
+#define IWineD3DDevice_SetSamplerState(This,sampler_idx,state,value) (This)->lpVtbl->SetSamplerState(This,sampler_idx,state,value)
+#define IWineD3DDevice_GetSamplerState(This,sampler_idx,state,value) (This)->lpVtbl->GetSamplerState(This,sampler_idx,state,value)
+#define IWineD3DDevice_SetScissorRect(This,rect) (This)->lpVtbl->SetScissorRect(This,rect)
+#define IWineD3DDevice_GetScissorRect(This,rect) (This)->lpVtbl->GetScissorRect(This,rect)
+#define IWineD3DDevice_SetSoftwareVertexProcessing(This,software) (This)->lpVtbl->SetSoftwareVertexProcessing(This,software)
+#define IWineD3DDevice_GetSoftwareVertexProcessing(This) (This)->lpVtbl->GetSoftwareVertexProcessing(This)
+#define IWineD3DDevice_SetStreamSource(This,stream_idx,buffer,offset,stride) (This)->lpVtbl->SetStreamSource(This,stream_idx,buffer,offset,stride)
+#define IWineD3DDevice_GetStreamSource(This,stream_idx,buffer,offset,stride) (This)->lpVtbl->GetStreamSource(This,stream_idx,buffer,offset,stride)
+#define IWineD3DDevice_SetStreamSourceFreq(This,stream_idx,divider) (This)->lpVtbl->SetStreamSourceFreq(This,stream_idx,divider)
+#define IWineD3DDevice_GetStreamSourceFreq(This,stream_idx,divider) (This)->lpVtbl->GetStreamSourceFreq(This,stream_idx,divider)
+#define IWineD3DDevice_SetTexture(This,stage,texture) (This)->lpVtbl->SetTexture(This,stage,texture)
+#define IWineD3DDevice_GetTexture(This,stage,texture) (This)->lpVtbl->GetTexture(This,stage,texture)
+#define IWineD3DDevice_SetTextureStageState(This,stage,state,value) (This)->lpVtbl->SetTextureStageState(This,stage,state,value)
+#define IWineD3DDevice_GetTextureStageState(This,stage,state,value) (This)->lpVtbl->GetTextureStageState(This,stage,state,value)
+#define IWineD3DDevice_SetTransform(This,state,matrix) (This)->lpVtbl->SetTransform(This,state,matrix)
+#define IWineD3DDevice_GetTransform(This,state,matrix) (This)->lpVtbl->GetTransform(This,state,matrix)
+#define IWineD3DDevice_SetVertexDeclaration(This,declaration) (This)->lpVtbl->SetVertexDeclaration(This,declaration)
+#define IWineD3DDevice_GetVertexDeclaration(This,declaration) (This)->lpVtbl->GetVertexDeclaration(This,declaration)
+#define IWineD3DDevice_SetVertexShader(This,shader) (This)->lpVtbl->SetVertexShader(This,shader)
+#define IWineD3DDevice_GetVertexShader(This,shader) (This)->lpVtbl->GetVertexShader(This,shader)
+#define IWineD3DDevice_SetVertexShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->SetVertexShaderConstantB(This,start_register,constants,bool_count)
+#define IWineD3DDevice_GetVertexShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->GetVertexShaderConstantB(This,start_register,constants,bool_count)
+#define IWineD3DDevice_SetVertexShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->SetVertexShaderConstantI(This,start_register,constants,vector4i_count)
+#define IWineD3DDevice_GetVertexShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->GetVertexShaderConstantI(This,start_register,constants,vector4i_count)
+#define IWineD3DDevice_SetVertexShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->SetVertexShaderConstantF(This,start_register,constants,vector4f_count)
+#define IWineD3DDevice_GetVertexShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->GetVertexShaderConstantF(This,start_register,constants,vector4f_count)
+#define IWineD3DDevice_SetViewport(This,viewport) (This)->lpVtbl->SetViewport(This,viewport)
+#define IWineD3DDevice_GetViewport(This,viewport) (This)->lpVtbl->GetViewport(This,viewport)
+#define IWineD3DDevice_MultiplyTransform(This,state,matrix) (This)->lpVtbl->MultiplyTransform(This,state,matrix)
+#define IWineD3DDevice_ValidateDevice(This,num_passes) (This)->lpVtbl->ValidateDevice(This,num_passes)
+#define IWineD3DDevice_ProcessVertices(This,src_start_idx,dst_idx,vertex_count,dest_buffer,declaration,flags,DestFVF) (This)->lpVtbl->ProcessVertices(This,src_start_idx,dst_idx,vertex_count,dest_buffer,declaration,flags,DestFVF)
+#define IWineD3DDevice_BeginStateBlock(This) (This)->lpVtbl->BeginStateBlock(This)
+#define IWineD3DDevice_EndStateBlock(This,stateblock) (This)->lpVtbl->EndStateBlock(This,stateblock)
+#define IWineD3DDevice_BeginScene(This) (This)->lpVtbl->BeginScene(This)
+#define IWineD3DDevice_EndScene(This) (This)->lpVtbl->EndScene(This)
+#define IWineD3DDevice_Present(This,src_rect,dst_rect,dst_window_override,dirty_region) (This)->lpVtbl->Present(This,src_rect,dst_rect,dst_window_override,dirty_region)
+#define IWineD3DDevice_Clear(This,rect_count,rects,flags,color,z,stencil) (This)->lpVtbl->Clear(This,rect_count,rects,flags,color,z,stencil)
+#define IWineD3DDevice_ClearRendertargetView(This,rendertarget_view,color) (This)->lpVtbl->ClearRendertargetView(This,rendertarget_view,color)
+#define IWineD3DDevice_SetPrimitiveType(This,primitive_topology) (This)->lpVtbl->SetPrimitiveType(This,primitive_topology)
+#define IWineD3DDevice_GetPrimitiveType(This,primitive_topology) (This)->lpVtbl->GetPrimitiveType(This,primitive_topology)
+#define IWineD3DDevice_DrawPrimitive(This,start_vertex,vertex_count) (This)->lpVtbl->DrawPrimitive(This,start_vertex,vertex_count)
+#define IWineD3DDevice_DrawIndexedPrimitive(This,start_idx,index_count) (This)->lpVtbl->DrawIndexedPrimitive(This,start_idx,index_count)
+#define IWineD3DDevice_DrawPrimitiveUP(This,vertex_count,stream_data,stream_stride) (This)->lpVtbl->DrawPrimitiveUP(This,vertex_count,stream_data,stream_stride)
+#define IWineD3DDevice_DrawIndexedPrimitiveUP(This,index_count,index_data,index_data_format,stream_data,stream_stride) (This)->lpVtbl->DrawIndexedPrimitiveUP(This,index_count,index_data,index_data_format,stream_data,stream_stride)
+#define IWineD3DDevice_DrawPrimitiveStrided(This,vertex_count,strided_data) (This)->lpVtbl->DrawPrimitiveStrided(This,vertex_count,strided_data)
+#define IWineD3DDevice_DrawIndexedPrimitiveStrided(This,index_count,strided_data,vertex_count,index_data,index_data_format) (This)->lpVtbl->DrawIndexedPrimitiveStrided(This,index_count,strided_data,vertex_count,index_data,index_data_format)
+#define IWineD3DDevice_DrawRectPatch(This,handle,num_segs,rect_patch_info) (This)->lpVtbl->DrawRectPatch(This,handle,num_segs,rect_patch_info)
+#define IWineD3DDevice_DrawTriPatch(This,handle,num_segs,tri_patch_info) (This)->lpVtbl->DrawTriPatch(This,handle,num_segs,tri_patch_info)
+#define IWineD3DDevice_DeletePatch(This,handle) (This)->lpVtbl->DeletePatch(This,handle)
+#define IWineD3DDevice_ColorFill(This,surface,rect,color) (This)->lpVtbl->ColorFill(This,surface,rect,color)
+#define IWineD3DDevice_UpdateTexture(This,src_texture,dst_texture) (This)->lpVtbl->UpdateTexture(This,src_texture,dst_texture)
+#define IWineD3DDevice_UpdateSurface(This,src_surface,src_rect,dst_surface,dst_point) (This)->lpVtbl->UpdateSurface(This,src_surface,src_rect,dst_surface,dst_point)
+#define IWineD3DDevice_GetFrontBufferData(This,swapchain_idx,dst_surface) (This)->lpVtbl->GetFrontBufferData(This,swapchain_idx,dst_surface)
+#define IWineD3DDevice_EnumResources(This,callback,data) (This)->lpVtbl->EnumResources(This,callback,data)
+#define IWineD3DDevice_GetSurfaceFromDC(This,dc,surface) (This)->lpVtbl->GetSurfaceFromDC(This,dc,surface)
+#define IWineD3DDevice_AcquireFocusWindow(This,window) (This)->lpVtbl->AcquireFocusWindow(This,window)
+#define IWineD3DDevice_ReleaseFocusWindow(This) (This)->lpVtbl->ReleaseFocusWindow(This)
+#define IWineD3DDevice_AddSwapChain(This,swapchain) (This)->lpVtbl->AddSwapChain(This,swapchain)
+#define IWineD3DDevice_RemoveSwapChain(This,swapchain) (This)->lpVtbl->RemoveSwapChain(This,swapchain)
+#ifdef VBOX_WITH_WDDM
+#define IWineD3DDevice_Flush(This) (This)->lpVtbl->Flush(This)
+#define IWineD3DDevice_VolBlt(This, pSourceVolume, pDestinationVolume, pSrcBoxArg, pDstPoin3D) (This)->lpVtbl->VolBlt(This, pSourceVolume, pDestinationVolume, pSrcBoxArg, pDstPoin3D)
+#define IWineD3DDevice_VolTexBlt(This, pSourceTexture, pDestinationTexture, pSrcBoxArg, pDstPoin3D) (This)->lpVtbl->VolTexBlt(This, pSourceTexture, pDestinationTexture, pSrcBoxArg, pDstPoin3D)
+#define IWineD3DDevice_FlushToHost(This) (This)->lpVtbl->FlushToHost(This)
+#define IWineD3DDevice_Finish(This) (This)->lpVtbl->Finish(This)
+#endif
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateBuffer_Proxy(
+ IWineD3DDevice* This,
+ struct wined3d_buffer_desc *desc,
+ const void *data,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops,
+ IWineD3DBuffer **buffer);
+void __RPC_STUB IWineD3DDevice_CreateBuffer_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVertexBuffer_Proxy(
+ IWineD3DDevice* This,
+ UINT length,
+ DWORD usage,
+ WINED3DPOOL pool,
+ IWineD3DBuffer **vertex_buffer,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+void __RPC_STUB IWineD3DDevice_CreateVertexBuffer_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateIndexBuffer_Proxy(
+ IWineD3DDevice* This,
+ UINT length,
+ DWORD usage,
+ WINED3DPOOL pool,
+ IWineD3DBuffer **index_buffer,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+void __RPC_STUB IWineD3DDevice_CreateIndexBuffer_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateStateBlock_Proxy(
+ IWineD3DDevice* This,
+ WINED3DSTATEBLOCKTYPE type,
+ IWineD3DStateBlock **stateblock,
+ IUnknown *parent);
+void __RPC_STUB IWineD3DDevice_CreateStateBlock_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateSurface_Proxy(
+ IWineD3DDevice* This,
+ UINT width,
+ UINT height,
+ WINED3DFORMAT format,
+ BOOL lockable,
+ BOOL discard,
+ UINT level,
+ IWineD3DSurface **surface,
+ DWORD usage,
+ WINED3DPOOL pool,
+ WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD multisample_quality,
+ WINED3DSURFTYPE surface_type,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+void __RPC_STUB IWineD3DDevice_CreateSurface_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateRendertargetView_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DResource *resource,
+ IUnknown *parent,
+ IWineD3DRendertargetView **rendertarget_view);
+void __RPC_STUB IWineD3DDevice_CreateRendertargetView_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateTexture_Proxy(
+ IWineD3DDevice* This,
+ UINT width,
+ UINT height,
+ UINT levels,
+ DWORD usage,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ IWineD3DTexture **texture,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+void __RPC_STUB IWineD3DDevice_CreateTexture_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVolumeTexture_Proxy(
+ IWineD3DDevice* This,
+ UINT width,
+ UINT height,
+ UINT depth,
+ UINT levels,
+ DWORD usage,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ IWineD3DVolumeTexture **texture,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+void __RPC_STUB IWineD3DDevice_CreateVolumeTexture_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVolume_Proxy(
+ IWineD3DDevice* This,
+ UINT width,
+ UINT height,
+ UINT depth,
+ DWORD usage,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ IWineD3DVolume **volume,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+void __RPC_STUB IWineD3DDevice_CreateVolume_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateCubeTexture_Proxy(
+ IWineD3DDevice* This,
+ UINT edge_length,
+ UINT levels,
+ DWORD usage,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ IWineD3DCubeTexture **texture,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+void __RPC_STUB IWineD3DDevice_CreateCubeTexture_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateQuery_Proxy(
+ IWineD3DDevice* This,
+ WINED3DQUERYTYPE type,
+ IWineD3DQuery **query,
+ IUnknown *parent);
+void __RPC_STUB IWineD3DDevice_CreateQuery_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateSwapChain_Proxy(
+ IWineD3DDevice* This,
+ WINED3DPRESENT_PARAMETERS *present_parameters,
+ IWineD3DSwapChain **swapchain,
+ IUnknown *parent,
+ WINED3DSURFTYPE surface_type);
+void __RPC_STUB IWineD3DDevice_CreateSwapChain_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVertexDeclaration_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DVertexDeclaration **declaration,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops,
+ const WINED3DVERTEXELEMENT *elements,
+ UINT element_count);
+void __RPC_STUB IWineD3DDevice_CreateVertexDeclaration_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVertexDeclarationFromFVF_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DVertexDeclaration **declaration,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops,
+ DWORD fvf);
+void __RPC_STUB IWineD3DDevice_CreateVertexDeclarationFromFVF_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVertexShader_Proxy(
+ IWineD3DDevice* This,
+ const DWORD *function,
+ const struct wined3d_shader_signature *output_signature,
+ IWineD3DVertexShader **shader,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+void __RPC_STUB IWineD3DDevice_CreateVertexShader_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateGeometryShader_Proxy(
+ IWineD3DDevice* This,
+ const DWORD *byte_code,
+ const struct wined3d_shader_signature *output_signature,
+ IWineD3DGeometryShader **shader,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+void __RPC_STUB IWineD3DDevice_CreateGeometryShader_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreatePixelShader_Proxy(
+ IWineD3DDevice* This,
+ const DWORD *function,
+ const struct wined3d_shader_signature *output_signature,
+ IWineD3DPixelShader **shader,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+void __RPC_STUB IWineD3DDevice_CreatePixelShader_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreatePalette_Proxy(
+ IWineD3DDevice* This,
+ DWORD flags,
+ const PALETTEENTRY *palette_entry,
+ IWineD3DPalette **palette,
+ IUnknown *parent);
+void __RPC_STUB IWineD3DDevice_CreatePalette_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_Init3D_Proxy(
+ IWineD3DDevice* This,
+ WINED3DPRESENT_PARAMETERS *present_parameters);
+void __RPC_STUB IWineD3DDevice_Init3D_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_InitGDI_Proxy(
+ IWineD3DDevice* This,
+ WINED3DPRESENT_PARAMETERS *present_parameters);
+void __RPC_STUB IWineD3DDevice_InitGDI_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_Uninit3D_Proxy(
+ IWineD3DDevice* This,
+ ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain));
+void __RPC_STUB IWineD3DDevice_Uninit3D_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_UninitGDI_Proxy(
+ IWineD3DDevice* This,
+ ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain));
+void __RPC_STUB IWineD3DDevice_UninitGDI_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DDevice_SetMultithreaded_Proxy(
+ IWineD3DDevice* This);
+void __RPC_STUB IWineD3DDevice_SetMultithreaded_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_EvictManagedResources_Proxy(
+ IWineD3DDevice* This);
+void __RPC_STUB IWineD3DDevice_EvictManagedResources_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+UINT STDMETHODCALLTYPE IWineD3DDevice_GetAvailableTextureMem_Proxy(
+ IWineD3DDevice* This);
+void __RPC_STUB IWineD3DDevice_GetAvailableTextureMem_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetBackBuffer_Proxy(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ UINT backbuffer_idx,
+ WINED3DBACKBUFFER_TYPE backbuffer_type,
+ IWineD3DSurface **backbuffer);
+void __RPC_STUB IWineD3DDevice_GetBackBuffer_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetCreationParameters_Proxy(
+ IWineD3DDevice* This,
+ WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters);
+void __RPC_STUB IWineD3DDevice_GetCreationParameters_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetDeviceCaps_Proxy(
+ IWineD3DDevice* This,
+ WINED3DCAPS *caps);
+void __RPC_STUB IWineD3DDevice_GetDeviceCaps_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetDirect3D_Proxy(
+ IWineD3DDevice* This,
+ IWineD3D **d3d);
+void __RPC_STUB IWineD3DDevice_GetDirect3D_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetDisplayMode_Proxy(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ WINED3DDISPLAYMODE *mode);
+void __RPC_STUB IWineD3DDevice_GetDisplayMode_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetDisplayMode_Proxy(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ const WINED3DDISPLAYMODE *mode);
+void __RPC_STUB IWineD3DDevice_SetDisplayMode_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+UINT STDMETHODCALLTYPE IWineD3DDevice_GetNumberOfSwapChains_Proxy(
+ IWineD3DDevice* This);
+void __RPC_STUB IWineD3DDevice_GetNumberOfSwapChains_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetRasterStatus_Proxy(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ WINED3DRASTER_STATUS *raster_status);
+void __RPC_STUB IWineD3DDevice_GetRasterStatus_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetSwapChain_Proxy(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ IWineD3DSwapChain **swapchain);
+void __RPC_STUB IWineD3DDevice_GetSwapChain_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_Reset_Proxy(
+ IWineD3DDevice* This,
+ WINED3DPRESENT_PARAMETERS *present_parameters);
+void __RPC_STUB IWineD3DDevice_Reset_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetDialogBoxMode_Proxy(
+ IWineD3DDevice* This,
+ BOOL enable_dialogs);
+void __RPC_STUB IWineD3DDevice_SetDialogBoxMode_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetCursorProperties_Proxy(
+ IWineD3DDevice* This,
+ UINT x_hotspot,
+ UINT y_hotspot,
+ IWineD3DSurface *cursor_surface);
+void __RPC_STUB IWineD3DDevice_SetCursorProperties_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DDevice_SetCursorPosition_Proxy(
+ IWineD3DDevice* This,
+ int x_screen_space,
+ int y_screen_space,
+ DWORD flags);
+void __RPC_STUB IWineD3DDevice_SetCursorPosition_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+BOOL STDMETHODCALLTYPE IWineD3DDevice_ShowCursor_Proxy(
+ IWineD3DDevice* This,
+ BOOL show);
+void __RPC_STUB IWineD3DDevice_ShowCursor_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetClipPlane_Proxy(
+ IWineD3DDevice* This,
+ DWORD plane_idx,
+ const float *plane);
+void __RPC_STUB IWineD3DDevice_SetClipPlane_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetClipPlane_Proxy(
+ IWineD3DDevice* This,
+ DWORD plane_idx,
+ float *plane);
+void __RPC_STUB IWineD3DDevice_GetClipPlane_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetClipStatus_Proxy(
+ IWineD3DDevice* This,
+ const WINED3DCLIPSTATUS *clip_status);
+void __RPC_STUB IWineD3DDevice_SetClipStatus_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetClipStatus_Proxy(
+ IWineD3DDevice* This,
+ WINED3DCLIPSTATUS *clip_status);
+void __RPC_STUB IWineD3DDevice_GetClipStatus_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetCurrentTexturePalette_Proxy(
+ IWineD3DDevice* This,
+ UINT palette_number);
+void __RPC_STUB IWineD3DDevice_SetCurrentTexturePalette_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetCurrentTexturePalette_Proxy(
+ IWineD3DDevice* This,
+ UINT *palette_number);
+void __RPC_STUB IWineD3DDevice_GetCurrentTexturePalette_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetDepthStencilSurface_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DSurface *depth_stencil);
+void __RPC_STUB IWineD3DDevice_SetDepthStencilSurface_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetDepthStencilSurface_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DSurface **depth_stencil);
+void __RPC_STUB IWineD3DDevice_GetDepthStencilSurface_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DDevice_SetGammaRamp_Proxy(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ DWORD flags,
+ const WINED3DGAMMARAMP *ramp);
+void __RPC_STUB IWineD3DDevice_SetGammaRamp_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DDevice_GetGammaRamp_Proxy(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ WINED3DGAMMARAMP *ramp);
+void __RPC_STUB IWineD3DDevice_GetGammaRamp_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetIndexBuffer_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DBuffer *index_buffer,
+ WINED3DFORMAT format);
+void __RPC_STUB IWineD3DDevice_SetIndexBuffer_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetIndexBuffer_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DBuffer **index_buffer);
+void __RPC_STUB IWineD3DDevice_GetIndexBuffer_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetBaseVertexIndex_Proxy(
+ IWineD3DDevice* This,
+ INT base_index);
+void __RPC_STUB IWineD3DDevice_SetBaseVertexIndex_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetBaseVertexIndex_Proxy(
+ IWineD3DDevice* This,
+ INT *base_index);
+void __RPC_STUB IWineD3DDevice_GetBaseVertexIndex_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetLight_Proxy(
+ IWineD3DDevice* This,
+ DWORD light_idx,
+ const WINED3DLIGHT *light);
+void __RPC_STUB IWineD3DDevice_SetLight_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetLight_Proxy(
+ IWineD3DDevice* This,
+ DWORD light_idx,
+ WINED3DLIGHT *light);
+void __RPC_STUB IWineD3DDevice_GetLight_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetLightEnable_Proxy(
+ IWineD3DDevice* This,
+ DWORD light_idx,
+ BOOL enable);
+void __RPC_STUB IWineD3DDevice_SetLightEnable_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetLightEnable_Proxy(
+ IWineD3DDevice* This,
+ DWORD light_idx,
+ BOOL *enable);
+void __RPC_STUB IWineD3DDevice_GetLightEnable_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetMaterial_Proxy(
+ IWineD3DDevice* This,
+ const WINED3DMATERIAL *material);
+void __RPC_STUB IWineD3DDevice_SetMaterial_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetMaterial_Proxy(
+ IWineD3DDevice* This,
+ WINED3DMATERIAL *material);
+void __RPC_STUB IWineD3DDevice_GetMaterial_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetNPatchMode_Proxy(
+ IWineD3DDevice* This,
+ float segments);
+void __RPC_STUB IWineD3DDevice_SetNPatchMode_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+float STDMETHODCALLTYPE IWineD3DDevice_GetNPatchMode_Proxy(
+ IWineD3DDevice* This);
+void __RPC_STUB IWineD3DDevice_GetNPatchMode_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPaletteEntries_Proxy(
+ IWineD3DDevice* This,
+ UINT palette_number,
+ const PALETTEENTRY *entries);
+void __RPC_STUB IWineD3DDevice_SetPaletteEntries_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPaletteEntries_Proxy(
+ IWineD3DDevice* This,
+ UINT palette_number,
+ PALETTEENTRY *entries);
+void __RPC_STUB IWineD3DDevice_GetPaletteEntries_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPixelShader_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DPixelShader *shader);
+void __RPC_STUB IWineD3DDevice_SetPixelShader_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPixelShader_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DPixelShader **shader);
+void __RPC_STUB IWineD3DDevice_GetPixelShader_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPixelShaderConstantB_Proxy(
+ IWineD3DDevice* This,
+ UINT start_register,
+ const BOOL *constants,
+ UINT bool_count);
+void __RPC_STUB IWineD3DDevice_SetPixelShaderConstantB_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPixelShaderConstantB_Proxy(
+ IWineD3DDevice* This,
+ UINT start_register,
+ BOOL *constants,
+ UINT bool_count);
+void __RPC_STUB IWineD3DDevice_GetPixelShaderConstantB_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPixelShaderConstantI_Proxy(
+ IWineD3DDevice* This,
+ UINT start_register,
+ const int *constants,
+ UINT vector4i_count);
+void __RPC_STUB IWineD3DDevice_SetPixelShaderConstantI_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPixelShaderConstantI_Proxy(
+ IWineD3DDevice* This,
+ UINT start_register,
+ int *constants,
+ UINT vector4i_count);
+void __RPC_STUB IWineD3DDevice_GetPixelShaderConstantI_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPixelShaderConstantF_Proxy(
+ IWineD3DDevice* This,
+ UINT start_register,
+ const float *constants,
+ UINT vector4f_count);
+void __RPC_STUB IWineD3DDevice_SetPixelShaderConstantF_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPixelShaderConstantF_Proxy(
+ IWineD3DDevice* This,
+ UINT start_register,
+ float *constants,
+ UINT vector4f_count);
+void __RPC_STUB IWineD3DDevice_GetPixelShaderConstantF_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetRenderState_Proxy(
+ IWineD3DDevice* This,
+ WINED3DRENDERSTATETYPE state,
+ DWORD value);
+void __RPC_STUB IWineD3DDevice_SetRenderState_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetRenderState_Proxy(
+ IWineD3DDevice* This,
+ WINED3DRENDERSTATETYPE state,
+ DWORD *value);
+void __RPC_STUB IWineD3DDevice_GetRenderState_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetRenderTarget_Proxy(
+ IWineD3DDevice* This,
+ DWORD render_target_idx,
+ IWineD3DSurface *render_target,
+ BOOL set_viewport);
+void __RPC_STUB IWineD3DDevice_SetRenderTarget_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetRenderTarget_Proxy(
+ IWineD3DDevice* This,
+ DWORD render_target_idx,
+ IWineD3DSurface **render_target);
+void __RPC_STUB IWineD3DDevice_GetRenderTarget_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetFrontBackBuffers_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DSurface *front,
+ IWineD3DSurface *back);
+void __RPC_STUB IWineD3DDevice_SetFrontBackBuffers_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetSamplerState_Proxy(
+ IWineD3DDevice* This,
+ DWORD sampler_idx,
+ WINED3DSAMPLERSTATETYPE state,
+ DWORD value);
+void __RPC_STUB IWineD3DDevice_SetSamplerState_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetSamplerState_Proxy(
+ IWineD3DDevice* This,
+ DWORD sampler_idx,
+ WINED3DSAMPLERSTATETYPE state,
+ DWORD *value);
+void __RPC_STUB IWineD3DDevice_GetSamplerState_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetScissorRect_Proxy(
+ IWineD3DDevice* This,
+ const RECT *rect);
+void __RPC_STUB IWineD3DDevice_SetScissorRect_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetScissorRect_Proxy(
+ IWineD3DDevice* This,
+ RECT *rect);
+void __RPC_STUB IWineD3DDevice_GetScissorRect_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetSoftwareVertexProcessing_Proxy(
+ IWineD3DDevice* This,
+ BOOL software);
+void __RPC_STUB IWineD3DDevice_SetSoftwareVertexProcessing_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+BOOL STDMETHODCALLTYPE IWineD3DDevice_GetSoftwareVertexProcessing_Proxy(
+ IWineD3DDevice* This);
+void __RPC_STUB IWineD3DDevice_GetSoftwareVertexProcessing_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetStreamSource_Proxy(
+ IWineD3DDevice* This,
+ UINT stream_idx,
+ IWineD3DBuffer *buffer,
+ UINT offset,
+ UINT stride);
+void __RPC_STUB IWineD3DDevice_SetStreamSource_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetStreamSource_Proxy(
+ IWineD3DDevice* This,
+ UINT stream_idx,
+ IWineD3DBuffer **buffer,
+ UINT *offset,
+ UINT *stride);
+void __RPC_STUB IWineD3DDevice_GetStreamSource_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetStreamSourceFreq_Proxy(
+ IWineD3DDevice* This,
+ UINT stream_idx,
+ UINT divider);
+void __RPC_STUB IWineD3DDevice_SetStreamSourceFreq_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetStreamSourceFreq_Proxy(
+ IWineD3DDevice* This,
+ UINT stream_idx,
+ UINT *divider);
+void __RPC_STUB IWineD3DDevice_GetStreamSourceFreq_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetTexture_Proxy(
+ IWineD3DDevice* This,
+ DWORD stage,
+ IWineD3DBaseTexture *texture);
+void __RPC_STUB IWineD3DDevice_SetTexture_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetTexture_Proxy(
+ IWineD3DDevice* This,
+ DWORD stage,
+ IWineD3DBaseTexture **texture);
+void __RPC_STUB IWineD3DDevice_GetTexture_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetTextureStageState_Proxy(
+ IWineD3DDevice* This,
+ DWORD stage,
+ WINED3DTEXTURESTAGESTATETYPE state,
+ DWORD value);
+void __RPC_STUB IWineD3DDevice_SetTextureStageState_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetTextureStageState_Proxy(
+ IWineD3DDevice* This,
+ DWORD stage,
+ WINED3DTEXTURESTAGESTATETYPE state,
+ DWORD *value);
+void __RPC_STUB IWineD3DDevice_GetTextureStageState_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetTransform_Proxy(
+ IWineD3DDevice* This,
+ WINED3DTRANSFORMSTATETYPE state,
+ const WINED3DMATRIX *matrix);
+void __RPC_STUB IWineD3DDevice_SetTransform_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetTransform_Proxy(
+ IWineD3DDevice* This,
+ WINED3DTRANSFORMSTATETYPE state,
+ WINED3DMATRIX *matrix);
+void __RPC_STUB IWineD3DDevice_GetTransform_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexDeclaration_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DVertexDeclaration *declaration);
+void __RPC_STUB IWineD3DDevice_SetVertexDeclaration_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexDeclaration_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DVertexDeclaration **declaration);
+void __RPC_STUB IWineD3DDevice_GetVertexDeclaration_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexShader_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DVertexShader *shader);
+void __RPC_STUB IWineD3DDevice_SetVertexShader_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexShader_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DVertexShader **shader);
+void __RPC_STUB IWineD3DDevice_GetVertexShader_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexShaderConstantB_Proxy(
+ IWineD3DDevice* This,
+ UINT start_register,
+ const BOOL *constants,
+ UINT bool_count);
+void __RPC_STUB IWineD3DDevice_SetVertexShaderConstantB_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexShaderConstantB_Proxy(
+ IWineD3DDevice* This,
+ UINT start_register,
+ BOOL *constants,
+ UINT bool_count);
+void __RPC_STUB IWineD3DDevice_GetVertexShaderConstantB_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexShaderConstantI_Proxy(
+ IWineD3DDevice* This,
+ UINT start_register,
+ const int *constants,
+ UINT vector4i_count);
+void __RPC_STUB IWineD3DDevice_SetVertexShaderConstantI_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexShaderConstantI_Proxy(
+ IWineD3DDevice* This,
+ UINT start_register,
+ int *constants,
+ UINT vector4i_count);
+void __RPC_STUB IWineD3DDevice_GetVertexShaderConstantI_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexShaderConstantF_Proxy(
+ IWineD3DDevice* This,
+ UINT start_register,
+ const float *constants,
+ UINT vector4f_count);
+void __RPC_STUB IWineD3DDevice_SetVertexShaderConstantF_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexShaderConstantF_Proxy(
+ IWineD3DDevice* This,
+ UINT start_register,
+ float *constants,
+ UINT vector4f_count);
+void __RPC_STUB IWineD3DDevice_GetVertexShaderConstantF_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetViewport_Proxy(
+ IWineD3DDevice* This,
+ const WINED3DVIEWPORT *viewport);
+void __RPC_STUB IWineD3DDevice_SetViewport_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetViewport_Proxy(
+ IWineD3DDevice* This,
+ WINED3DVIEWPORT *viewport);
+void __RPC_STUB IWineD3DDevice_GetViewport_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_MultiplyTransform_Proxy(
+ IWineD3DDevice* This,
+ WINED3DTRANSFORMSTATETYPE state,
+ const WINED3DMATRIX *matrix);
+void __RPC_STUB IWineD3DDevice_MultiplyTransform_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_ValidateDevice_Proxy(
+ IWineD3DDevice* This,
+ DWORD *num_passes);
+void __RPC_STUB IWineD3DDevice_ValidateDevice_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_ProcessVertices_Proxy(
+ IWineD3DDevice* This,
+ UINT src_start_idx,
+ UINT dst_idx,
+ UINT vertex_count,
+ IWineD3DBuffer *dest_buffer,
+ IWineD3DVertexDeclaration *declaration,
+ DWORD flags,
+ DWORD DestFVF);
+void __RPC_STUB IWineD3DDevice_ProcessVertices_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_BeginStateBlock_Proxy(
+ IWineD3DDevice* This);
+void __RPC_STUB IWineD3DDevice_BeginStateBlock_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_EndStateBlock_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DStateBlock **stateblock);
+void __RPC_STUB IWineD3DDevice_EndStateBlock_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_BeginScene_Proxy(
+ IWineD3DDevice* This);
+void __RPC_STUB IWineD3DDevice_BeginScene_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_EndScene_Proxy(
+ IWineD3DDevice* This);
+void __RPC_STUB IWineD3DDevice_EndScene_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_Present_Proxy(
+ IWineD3DDevice* This,
+ const RECT *src_rect,
+ const RECT *dst_rect,
+ HWND dst_window_override,
+ const RGNDATA *dirty_region);
+void __RPC_STUB IWineD3DDevice_Present_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_Clear_Proxy(
+ IWineD3DDevice* This,
+ DWORD rect_count,
+ const WINED3DRECT *rects,
+ DWORD flags,
+ WINED3DCOLOR color,
+ float z,
+ DWORD stencil);
+void __RPC_STUB IWineD3DDevice_Clear_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DDevice_ClearRendertargetView_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DRendertargetView *rendertarget_view,
+ const float color[4]);
+void __RPC_STUB IWineD3DDevice_ClearRendertargetView_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DDevice_SetPrimitiveType_Proxy(
+ IWineD3DDevice* This,
+ WINED3DPRIMITIVETYPE primitive_topology);
+void __RPC_STUB IWineD3DDevice_SetPrimitiveType_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DDevice_GetPrimitiveType_Proxy(
+ IWineD3DDevice* This,
+ WINED3DPRIMITIVETYPE *primitive_topology);
+void __RPC_STUB IWineD3DDevice_GetPrimitiveType_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawPrimitive_Proxy(
+ IWineD3DDevice* This,
+ UINT start_vertex,
+ UINT vertex_count);
+void __RPC_STUB IWineD3DDevice_DrawPrimitive_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawIndexedPrimitive_Proxy(
+ IWineD3DDevice* This,
+ UINT start_idx,
+ UINT index_count);
+void __RPC_STUB IWineD3DDevice_DrawIndexedPrimitive_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawPrimitiveUP_Proxy(
+ IWineD3DDevice* This,
+ UINT vertex_count,
+ const void *stream_data,
+ UINT stream_stride);
+void __RPC_STUB IWineD3DDevice_DrawPrimitiveUP_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawIndexedPrimitiveUP_Proxy(
+ IWineD3DDevice* This,
+ UINT index_count,
+ const void *index_data,
+ WINED3DFORMAT index_data_format,
+ const void *stream_data,
+ UINT stream_stride);
+void __RPC_STUB IWineD3DDevice_DrawIndexedPrimitiveUP_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawPrimitiveStrided_Proxy(
+ IWineD3DDevice* This,
+ UINT vertex_count,
+ const WineDirect3DVertexStridedData *strided_data);
+void __RPC_STUB IWineD3DDevice_DrawPrimitiveStrided_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawIndexedPrimitiveStrided_Proxy(
+ IWineD3DDevice* This,
+ UINT index_count,
+ const WineDirect3DVertexStridedData *strided_data,
+ UINT vertex_count,
+ const void *index_data,
+ WINED3DFORMAT index_data_format);
+void __RPC_STUB IWineD3DDevice_DrawIndexedPrimitiveStrided_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawRectPatch_Proxy(
+ IWineD3DDevice* This,
+ UINT handle,
+ const float *num_segs,
+ const WINED3DRECTPATCH_INFO *rect_patch_info);
+void __RPC_STUB IWineD3DDevice_DrawRectPatch_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawTriPatch_Proxy(
+ IWineD3DDevice* This,
+ UINT handle,
+ const float *num_segs,
+ const WINED3DTRIPATCH_INFO *tri_patch_info);
+void __RPC_STUB IWineD3DDevice_DrawTriPatch_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_DeletePatch_Proxy(
+ IWineD3DDevice* This,
+ UINT handle);
+void __RPC_STUB IWineD3DDevice_DeletePatch_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_ColorFill_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DSurface *surface,
+ const WINED3DRECT *rect,
+ WINED3DCOLOR color);
+void __RPC_STUB IWineD3DDevice_ColorFill_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_UpdateTexture_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DBaseTexture *src_texture,
+ IWineD3DBaseTexture *dst_texture);
+void __RPC_STUB IWineD3DDevice_UpdateTexture_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_UpdateSurface_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DSurface *src_surface,
+ const RECT *src_rect,
+ IWineD3DSurface *dst_surface,
+ const POINT *dst_point);
+void __RPC_STUB IWineD3DDevice_UpdateSurface_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetFrontBufferData_Proxy(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ IWineD3DSurface *dst_surface);
+void __RPC_STUB IWineD3DDevice_GetFrontBufferData_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_EnumResources_Proxy(
+ IWineD3DDevice* This,
+ HRESULT (STDMETHODCALLTYPE * callback)(IWineD3DResource *resource,void *pData),
+ void *data);
+void __RPC_STUB IWineD3DDevice_EnumResources_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetSurfaceFromDC_Proxy(
+ IWineD3DDevice* This,
+ HDC dc,
+ IWineD3DSurface **surface);
+void __RPC_STUB IWineD3DDevice_GetSurfaceFromDC_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_AcquireFocusWindow_Proxy(
+ IWineD3DDevice* This,
+ HWND window);
+void __RPC_STUB IWineD3DDevice_AcquireFocusWindow_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DDevice_ReleaseFocusWindow_Proxy(
+ IWineD3DDevice* This);
+void __RPC_STUB IWineD3DDevice_ReleaseFocusWindow_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DDevice_INTERFACE_DEFINED__ */
+
+IWineD3D * STDMETHODCALLTYPE WineDirect3DCreate(UINT dxVersion,IUnknown *parent);
+
+IWineD3DClipper * STDMETHODCALLTYPE WineDirect3DCreateClipper(IUnknown *parent);
+
+#ifdef VBOX_WINE_NO_LOCK
+#define wined3d_mutex_lock() do {} while (0)
+#define wined3d_mutex_unlock() do {} while (0)
+#else
+void STDMETHODCALLTYPE wined3d_mutex_lock(void);
+
+void STDMETHODCALLTYPE wined3d_mutex_unlock(void);
+#endif
+/* Begin additional prototypes for all interfaces */
+
+
+/* End additional prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __WIDL_WINED3D_H */