summaryrefslogtreecommitdiffstats
path: root/src/VBox/Devices/Graphics/shaderlib/wine/include/d3d10_1.idl
diff options
context:
space:
mode:
Diffstat (limited to 'src/VBox/Devices/Graphics/shaderlib/wine/include/d3d10_1.idl')
-rw-r--r--src/VBox/Devices/Graphics/shaderlib/wine/include/d3d10_1.idl135
1 files changed, 135 insertions, 0 deletions
diff --git a/src/VBox/Devices/Graphics/shaderlib/wine/include/d3d10_1.idl b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3d10_1.idl
new file mode 100644
index 00000000..fe18b05c
--- /dev/null
+++ b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3d10_1.idl
@@ -0,0 +1,135 @@
+/*
+ * Copyright 2010 Jacek Caban for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+import "oaidl.idl";
+import "ocidl.idl";
+
+import "d3d10.idl";
+cpp_quote("#include <d3d10_1shader.h>")
+
+const UINT D3D10_1_SHADER_MAJOR_VERSION = 4;
+const UINT D3D10_1_SHADER_MINOR_VERSION = 1;
+
+typedef enum D3D10_FEATURE_LEVEL1
+{
+ D3D10_FEATURE_LEVEL_10_0 = 0xa000,
+ D3D10_FEATURE_LEVEL_10_1 = 0xa100,
+ D3D10_FEATURE_LEVEL_9_1 = 0x9100,
+ D3D10_FEATURE_LEVEL_9_2 = 0x9200,
+ D3D10_FEATURE_LEVEL_9_3 = 0x9300
+} D3D10_FEATURE_LEVEL1;
+
+typedef struct D3D10_RENDER_TARGET_BLEND_DESC1
+{
+ BOOL BlendEnable;
+ D3D10_BLEND SrcBlend;
+ D3D10_BLEND DestBlend;
+ D3D10_BLEND_OP BlendOp;
+ D3D10_BLEND SrcBlendAlpha;
+ D3D10_BLEND DestBlendAlpha;
+ D3D10_BLEND_OP BlendOpAlpha;
+ UINT8 RenderTargetWriteMask;
+} D3D10_RENDER_TARGET_BLEND_DESC1;
+
+typedef struct D3D10_BLEND_DESC1
+{
+ BOOL AlphaToCoverageEnable;
+ BOOL IndependentBlendEnable;
+ D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT];
+} D3D10_BLEND_DESC1;
+
+[
+ uuid(edad8d99-8a35-4d6d-8566-2ea276cde161),
+ object,
+ local,
+ pointer_default(unique)
+]
+interface ID3D10BlendState1 : ID3D10BlendState
+{
+ void GetDesc1([out] D3D10_BLEND_DESC1 *pDesc);
+}
+
+typedef struct D3D10_TEXCUBE_ARRAY_SRV1
+{
+ UINT MostDetailedMip;
+ UINT MipLevels;
+ UINT First2DArrayFace;
+ UINT NumCubes;
+} D3D10_TEXCUBE_ARRAY_SRV1;
+
+typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1;
+
+typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1
+{
+ DXGI_FORMAT Format;
+ D3D10_SRV_DIMENSION1 ViewDimension;
+ union {
+ D3D10_BUFFER_SRV Buffer;
+ D3D10_TEX1D_SRV Texture1D;
+ D3D10_TEX1D_ARRAY_SRV Texture1DArray;
+ D3D10_TEX2D_SRV Texture2D;
+ D3D10_TEX2D_ARRAY_SRV Texture2DArray;
+ D3D10_TEX2DMS_SRV Texture2DMS;
+ D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
+ D3D10_TEX3D_SRV Texture3D;
+ D3D10_TEXCUBE_SRV TextureCube;
+ D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
+ };
+} D3D10_SHADER_RESOURCE_VIEW_DESC1;
+
+[
+ uuid(9b7e4c87-342c-4106-a19f-4f2704f689f0),
+ object,
+ local,
+ pointer_default(unique)
+]
+interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView
+{
+ void GetDesc1([out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc);
+}
+
+[
+ uuid(9b7e4c8f-342c-4106-a19f-4f2704f689f0),
+ object,
+ local,
+ pointer_default(unique)
+]
+interface ID3D10Device1 : ID3D10Device
+{
+ HRESULT CreateShaderResourceView1(
+ [in] ID3D10Resource *pResource,
+ [in, out] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,
+ [out] ID3D10ShaderResourceView1 **ppSRView);
+
+ HRESULT CreateBlendState1(
+ [in] const D3D10_BLEND_DESC1 *pBlendStateDesc,
+ [out] ID3D10BlendState1 **ppBlendState);
+
+ D3D10_FEATURE_LEVEL1 GetFeatureLevel();
+}
+
+const UINT D3D10_1_SDK_VERSION = 0x20;