diff options
Diffstat (limited to 'src/VBox/Devices/Graphics/shaderlib/wine/include/d3d10_1shader.h')
-rw-r--r-- | src/VBox/Devices/Graphics/shaderlib/wine/include/d3d10_1shader.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/VBox/Devices/Graphics/shaderlib/wine/include/d3d10_1shader.h b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3d10_1shader.h new file mode 100644 index 00000000..f0114258 --- /dev/null +++ b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3d10_1shader.h @@ -0,0 +1,61 @@ +/* + * Copyright 2010 Rico Schüller + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +/* + * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice + * other than GPL or LGPL is available it will apply instead, Oracle elects to use only + * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where + * a choice of LGPL license versions is made available with the language indicating + * that LGPLv2 or any later version may be used, or where a choice of which version + * of the LGPL is applied is otherwise unspecified. + */ + +#ifndef __D3D10_1SHADER_H__ +#define __D3D10_1SHADER_H__ + +#include "d3d10shader.h" + +DEFINE_GUID(IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47); + +#define INTERFACE ID3D10ShaderReflection1 +DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown) +{ + /* IUnknown methods */ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /* ID3D10ShaderReflection1 methods */ + STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE; + STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE; + STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE; + STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; + STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; + STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE; + STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE; + STDMETHOD(GetMovInstructionCount)(THIS_ UINT *count) PURE; + STDMETHOD(GetMovcInstructionCount)(THIS_ UINT *count) PURE; + STDMETHOD(GetConversionInstructionCount)(THIS_ UINT *count) PURE; + STDMETHOD(GetBitwiseInstructionCount)(THIS_ UINT *count) PURE; + STDMETHOD(GetGSInputPrimitive)(THIS_ D3D10_PRIMITIVE *prim) PURE; + STDMETHOD(IsLevel9Shader)(THIS_ BOOL *level9shader) PURE; + STDMETHOD(IsSampleFrequencyShader)(THIS_ BOOL *samplefrequency) PURE; +}; +#undef INTERFACE + +#endif |