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diff --git a/src/VBox/Devices/Graphics/shaderlib/wine/include/d3d11shader.h b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3d11shader.h
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+/*
+ * Copyright 2010 Matteo Bruni for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#ifndef __D3D11SHADER_H__
+#define __D3D11SHADER_H__
+
+#include "d3dcommon.h"
+
+/* These are defined as version-neutral in d3dcommon.h */
+typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE;
+
+typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;
+
+typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN;
+
+typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING;
+
+typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE;
+
+typedef struct _D3D11_SHADER_DESC
+{
+ UINT Version;
+ const char *Creator;
+ UINT Flags;
+ UINT ConstantBuffers;
+ UINT BoundResources;
+ UINT InputParameters;
+ UINT OutputParameters;
+ UINT InstructionCount;
+ UINT TempRegisterCount;
+ UINT TempArrayCount;
+ UINT DefCount;
+ UINT DclCount;
+ UINT TextureNormalInstructions;
+ UINT TextureLoadInstructions;
+ UINT TextureCompInstructions;
+ UINT TextureBiasInstructions;
+ UINT TextureGradientInstructions;
+ UINT FloatInstructionCount;
+ UINT IntInstructionCount;
+ UINT UintInstructionCount;
+ UINT StaticFlowControlCount;
+ UINT DynamicFlowControlCount;
+ UINT MacroInstructionCount;
+ UINT ArrayInstructionCount;
+ UINT CutInstructionCount;
+ UINT EmitInstructionCount;
+ D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
+ UINT GSMaxOutputVertexCount;
+ D3D_PRIMITIVE InputPrimitive;
+ UINT PatchConstantParameters;
+ UINT cGSInstanceCount;
+ UINT cControlPoints;
+ D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive;
+ D3D_TESSELLATOR_PARTITIONING HSPartitioning;
+ D3D_TESSELLATOR_DOMAIN TessellatorDomain;
+ UINT cBarrierInstructions;
+ UINT cInterlockedInstructions;
+ UINT cTextureStoreInstructions;
+} D3D11_SHADER_DESC;
+
+typedef struct _D3D11_SHADER_VARIABLE_DESC
+{
+ const char *Name;
+ UINT StartOffset;
+ UINT Size;
+ UINT uFlags;
+ void *DefaultValue;
+ UINT StartTexture;
+ UINT TextureSize;
+ UINT StartSampler;
+ UINT SamplerSize;
+} D3D11_SHADER_VARIABLE_DESC;
+
+typedef struct _D3D11_SHADER_TYPE_DESC
+{
+ D3D_SHADER_VARIABLE_CLASS Class;
+ D3D_SHADER_VARIABLE_TYPE Type;
+ UINT Rows;
+ UINT Columns;
+ UINT Elements;
+ UINT Members;
+ UINT Offset;
+ const char *Name;
+} D3D11_SHADER_TYPE_DESC;
+
+typedef struct _D3D11_SHADER_BUFFER_DESC
+{
+ const char *Name;
+ D3D_CBUFFER_TYPE Type;
+ UINT Variables;
+ UINT Size;
+ UINT uFlags;
+} D3D11_SHADER_BUFFER_DESC;
+
+typedef struct _D3D11_SHADER_INPUT_BIND_DESC
+{
+ const char *Name;
+ D3D_SHADER_INPUT_TYPE Type;
+ UINT BindPoint;
+ UINT BindCount;
+ UINT uFlags;
+ D3D_RESOURCE_RETURN_TYPE ReturnType;
+ D3D_SRV_DIMENSION Dimension;
+ UINT NumSamples;
+} D3D11_SHADER_INPUT_BIND_DESC;
+
+typedef struct _D3D11_SIGNATURE_PARAMETER_DESC
+{
+ const char *SemanticName;
+ UINT SemanticIndex;
+ UINT Register;
+ D3D_NAME SystemValueType;
+ D3D_REGISTER_COMPONENT_TYPE ComponentType;
+ BYTE Mask;
+ BYTE ReadWriteMask;
+ UINT Stream;
+} D3D11_SIGNATURE_PARAMETER_DESC;
+
+DEFINE_GUID(IID_ID3D11ShaderReflectionType, 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21);
+
+#define INTERFACE ID3D11ShaderReflectionType
+DECLARE_INTERFACE(ID3D11ShaderReflectionType)
+{
+ STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_TYPE_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE;
+ STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE;
+ STDMETHOD(IsEqual)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionType *, GetSubType)(THIS) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionType *, GetBaseClass)(THIS) PURE;
+ STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionType *, GetInterfaceByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD(IsOfType)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
+ STDMETHOD(ImplementsInterface)(THIS_ ID3D11ShaderReflectionType *base) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D11ShaderReflectionVariable, 0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c);
+
+#define INTERFACE ID3D11ShaderReflectionVariable
+DECLARE_INTERFACE(ID3D11ShaderReflectionVariable)
+{
+ STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_VARIABLE_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionType *, GetType)(THIS) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetBuffer)(THIS) PURE;
+ STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ UINT index) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D11ShaderReflectionConstantBuffer, 0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8);
+
+#define INTERFACE ID3D11ShaderReflectionConstantBuffer
+DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer)
+{
+ STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
+};
+#undef INTERFACE
+
+DEFINE_GUID(IID_ID3D11ShaderReflection, 0x0a233719, 0x3960, 0x4578, 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1);
+
+#define INTERFACE ID3D11ShaderReflection
+DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown)
+{
+ /* IUnknown methods */
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+ /* ID3D11ShaderReflection methods */
+ STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
+ STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
+ STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
+ STDMETHOD(GetPatchConstantParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
+ STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
+ STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
+ STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;
+ STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE;
+ STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE;
+ STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE;
+ STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE;
+ STDMETHOD(GetMinFeatureLevel)(THIS_ enum D3D_FEATURE_LEVEL *level) PURE;
+ STDMETHOD_(UINT, GetThreadGroupSize)(THIS_ UINT *sizex, UINT *sizey, UINT *sizez) PURE;
+};
+#undef INTERFACE
+
+#endif