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diff --git a/src/VBox/Devices/Graphics/shaderlib/wine/include/d3d9caps.h b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3d9caps.h
new file mode 100644
index 00000000..84b2fa96
--- /dev/null
+++ b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3d9caps.h
@@ -0,0 +1,404 @@
+/*
+ * Copyright (C) 2002-2003 Jason Edmeades
+ * Raphael Junqueira
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#ifndef __WINE_D3D9CAPS_H
+#define __WINE_D3D9CAPS_H
+
+/*
+ * Definitions
+ */
+#define D3DCAPS_READ_SCANLINE 0x20000
+
+#define D3DCURSORCAPS_COLOR 1
+#define D3DCURSORCAPS_LOWRES 2
+
+
+#define D3DDEVCAPS2_STREAMOFFSET __MSABI_LONG(0x00000001)
+#define D3DDEVCAPS2_DMAPNPATCH __MSABI_LONG(0x00000002)
+#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH __MSABI_LONG(0x00000004)
+#define D3DDEVCAPS2_ADAPTIVETESSNPATCH __MSABI_LONG(0x00000008)
+#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES __MSABI_LONG(0x00000010)
+#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH __MSABI_LONG(0x00000020)
+#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET __MSABI_LONG(0x00000040)
+
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
+#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
+#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
+#define D3DDEVCAPS_HWRASTERIZATION 0x0080000
+#define D3DDEVCAPS_PUREDEVICE 0x0100000
+#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
+#define D3DDEVCAPS_RTPATCHES 0x0400000
+#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
+#define D3DDEVCAPS_NPATCHES 0x1000000
+
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
+#define D3DFVFCAPS_PSIZE 0x100000
+
+#define D3DLINECAPS_TEXTURE 0x01
+#define D3DLINECAPS_ZTEST 0x02
+#define D3DLINECAPS_BLEND 0x04
+#define D3DLINECAPS_ALPHACMP 0x08
+#define D3DLINECAPS_FOG 0x10
+#define D3DLINECAPS_ANTIALIAS 0x20
+
+#define D3DPBLENDCAPS_ZERO 0x00000001
+#define D3DPBLENDCAPS_ONE 0x00000002
+#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
+#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
+#define D3DPBLENDCAPS_SRCALPHA 0x00000010
+#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
+#define D3DPBLENDCAPS_DESTALPHA 0x00000040
+#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
+#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
+#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
+#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
+#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
+#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000
+
+#define D3DPCMPCAPS_NEVER 0x01
+#define D3DPCMPCAPS_LESS 0x02
+#define D3DPCMPCAPS_EQUAL 0x04
+#define D3DPCMPCAPS_LESSEQUAL 0x08
+#define D3DPCMPCAPS_GREATER 0x10
+#define D3DPCMPCAPS_NOTEQUAL 0x20
+#define D3DPCMPCAPS_GREATEREQUAL 0x40
+#define D3DPCMPCAPS_ALWAYS 0x80
+
+#define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
+#define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
+#define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
+#define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
+#define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
+#define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
+#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
+#define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
+#define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
+#define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
+#define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
+#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS __MSABI_LONG(0x00004000)
+#define D3DPMISCCAPS_PERSTAGECONSTANT __MSABI_LONG(0x00008000)
+#define D3DPMISCCAPS_FOGANDSPECULARALPHA __MSABI_LONG(0x00010000)
+#define D3DPMISCCAPS_SEPARATEALPHABLEND __MSABI_LONG(0x00020000)
+#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS __MSABI_LONG(0x00040000)
+#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000)
+#define D3DPMISCCAPS_FOGVERTEXCLAMPED __MSABI_LONG(0x00100000)
+
+
+#define D3DPRASTERCAPS_DITHER __MSABI_LONG(0x00000001)
+#define D3DPRASTERCAPS_PAT __MSABI_LONG(0x00000008)
+#define D3DPRASTERCAPS_ZTEST __MSABI_LONG(0x00000010)
+#define D3DPRASTERCAPS_FOGVERTEX __MSABI_LONG(0x00000080)
+#define D3DPRASTERCAPS_FOGTABLE __MSABI_LONG(0x00000100)
+#define D3DPRASTERCAPS_ANTIALIASEDGES __MSABI_LONG(0x00001000)
+#define D3DPRASTERCAPS_MIPMAPLODBIAS __MSABI_LONG(0x00002000)
+#define D3DPRASTERCAPS_ZBIAS __MSABI_LONG(0x00004000)
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR __MSABI_LONG(0x00008000)
+#define D3DPRASTERCAPS_FOGRANGE __MSABI_LONG(0x00010000)
+#define D3DPRASTERCAPS_ANISOTROPY __MSABI_LONG(0x00020000)
+#define D3DPRASTERCAPS_WBUFFER __MSABI_LONG(0x00040000)
+#define D3DPRASTERCAPS_WFOG __MSABI_LONG(0x00100000)
+#define D3DPRASTERCAPS_ZFOG __MSABI_LONG(0x00200000)
+#define D3DPRASTERCAPS_COLORPERSPECTIVE __MSABI_LONG(0x00400000)
+#define D3DPRASTERCAPS_SCISSORTEST __MSABI_LONG(0x01000000)
+#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS __MSABI_LONG(0x02000000)
+#define D3DPRASTERCAPS_DEPTHBIAS __MSABI_LONG(0x04000000)
+#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE __MSABI_LONG(0x08000000)
+
+#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
+#define D3DPRESENT_INTERVAL_ONE 0x00000001
+#define D3DPRESENT_INTERVAL_TWO 0x00000002
+#define D3DPRESENT_INTERVAL_THREE 0x00000004
+#define D3DPRESENT_INTERVAL_FOUR 0x00000008
+#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
+
+#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
+#define D3DPSHADECAPS_FOGGOURAUD 0x80000
+
+#define D3DPTADDRESSCAPS_WRAP 0x01
+#define D3DPTADDRESSCAPS_MIRROR 0x02
+#define D3DPTADDRESSCAPS_CLAMP 0x04
+#define D3DPTADDRESSCAPS_BORDER 0x08
+#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
+#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
+
+#define D3DPTEXTURECAPS_PERSPECTIVE __MSABI_LONG(0x00000001)
+#define D3DPTEXTURECAPS_POW2 __MSABI_LONG(0x00000002)
+#define D3DPTEXTURECAPS_ALPHA __MSABI_LONG(0x00000004)
+#define D3DPTEXTURECAPS_SQUAREONLY __MSABI_LONG(0x00000020)
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040)
+#define D3DPTEXTURECAPS_ALPHAPALETTE __MSABI_LONG(0x00000080)
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100)
+#define D3DPTEXTURECAPS_PROJECTED __MSABI_LONG(0x00000400)
+#define D3DPTEXTURECAPS_CUBEMAP __MSABI_LONG(0x00000800)
+#define D3DPTEXTURECAPS_VOLUMEMAP __MSABI_LONG(0x00002000)
+#define D3DPTEXTURECAPS_MIPMAP __MSABI_LONG(0x00004000)
+#define D3DPTEXTURECAPS_MIPVOLUMEMAP __MSABI_LONG(0x00008000)
+#define D3DPTEXTURECAPS_MIPCUBEMAP __MSABI_LONG(0x00010000)
+#define D3DPTEXTURECAPS_CUBEMAP_POW2 __MSABI_LONG(0x00020000)
+#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 __MSABI_LONG(0x00040000)
+#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV __MSABI_LONG(0x00200000)
+
+#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
+#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
+#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
+#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800
+#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000
+#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
+#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
+#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
+#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
+#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
+#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
+
+#define D3DSTENCILCAPS_KEEP 0x01
+#define D3DSTENCILCAPS_ZERO 0x02
+#define D3DSTENCILCAPS_REPLACE 0x04
+#define D3DSTENCILCAPS_INCRSAT 0x08
+#define D3DSTENCILCAPS_DECRSAT 0x10
+#define D3DSTENCILCAPS_INVERT 0x20
+#define D3DSTENCILCAPS_INCR 0x40
+#define D3DSTENCILCAPS_DECR 0x80
+#define D3DSTENCILCAPS_TWOSIDED 0x100
+
+#define D3DTEXOPCAPS_DISABLE 0x0000001
+#define D3DTEXOPCAPS_SELECTARG1 0x0000002
+#define D3DTEXOPCAPS_SELECTARG2 0x0000004
+#define D3DTEXOPCAPS_MODULATE 0x0000008
+#define D3DTEXOPCAPS_MODULATE2X 0x0000010
+#define D3DTEXOPCAPS_MODULATE4X 0x0000020
+#define D3DTEXOPCAPS_ADD 0x0000040
+#define D3DTEXOPCAPS_ADDSIGNED 0x0000080
+#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
+#define D3DTEXOPCAPS_SUBTRACT 0x0000200
+#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
+#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
+#define D3DTEXOPCAPS_PREMODULATE 0x0010000
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
+#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
+#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
+#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
+#define D3DTEXOPCAPS_LERP 0x2000000
+
+#define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
+#define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
+#define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
+#define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
+#define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
+#define D3DVTXPCAPS_TEXGEN_SPHEREMAP __MSABI_LONG(0x00000100)
+#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER __MSABI_LONG(0x00000200)
+
+#define D3DDTCAPS_UBYTE4 __MSABI_LONG(0x00000001)
+#define D3DDTCAPS_UBYTE4N __MSABI_LONG(0x00000002)
+#define D3DDTCAPS_SHORT2N __MSABI_LONG(0x00000004)
+#define D3DDTCAPS_SHORT4N __MSABI_LONG(0x00000008)
+#define D3DDTCAPS_USHORT2N __MSABI_LONG(0x00000010)
+#define D3DDTCAPS_USHORT4N __MSABI_LONG(0x00000020)
+#define D3DDTCAPS_UDEC3 __MSABI_LONG(0x00000040)
+#define D3DDTCAPS_DEC3N __MSABI_LONG(0x00000080)
+#define D3DDTCAPS_FLOAT16_2 __MSABI_LONG(0x00000100)
+#define D3DDTCAPS_FLOAT16_4 __MSABI_LONG(0x00000200)
+
+#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD __MSABI_LONG(0x00000020)
+#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION __MSABI_LONG(0x00000080)
+#define D3DCAPS3_COPY_TO_VIDMEM __MSABI_LONG(0x00000100)
+#define D3DCAPS3_COPY_TO_SYSTEMMEM __MSABI_LONG(0x00000200)
+#define D3DCAPS3_RESERVED __MSABI_LONG(0x8000001F)
+
+#define D3DCAPS2_NO2DDURING3DSCENE __MSABI_LONG(0x00000002)
+#define D3DCAPS2_FULLSCREENGAMMA __MSABI_LONG(0x00020000)
+#define D3DCAPS2_CANRENDERWINDOWED __MSABI_LONG(0x00080000)
+#define D3DCAPS2_CANCALIBRATEGAMMA __MSABI_LONG(0x00100000)
+#define D3DCAPS2_RESERVED __MSABI_LONG(0x02000000)
+#define D3DCAPS2_CANMANAGERESOURCE __MSABI_LONG(0x10000000)
+#define D3DCAPS2_DYNAMICTEXTURES __MSABI_LONG(0x20000000)
+#define D3DCAPS2_CANAUTOGENMIPMAP __MSABI_LONG(0x40000000)
+
+
+#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
+#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
+#define D3DVS20_MAX_NUMTEMPS 32
+#define D3DVS20_MIN_NUMTEMPS 12
+#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
+#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
+
+#define D3DVS20CAPS_PREDICATION (1 << 0)
+
+#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
+#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
+#define D3DPS20CAPS_PREDICATION (1 << 2)
+#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
+#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
+
+#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
+#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
+#define D3DPS20_MAX_NUMTEMPS 32
+#define D3DPS20_MIN_NUMTEMPS 12
+#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
+#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
+#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
+#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
+
+#define D3DMIN30SHADERINSTRUCTIONS 512
+#define D3DMAX30SHADERINSTRUCTIONS 32768
+
+
+typedef struct _D3DVSHADERCAPS2_0 {
+ DWORD Caps;
+ INT DynamicFlowControlDepth;
+ INT NumTemps;
+ INT StaticFlowControlDepth;
+} D3DVSHADERCAPS2_0;
+
+typedef struct _D3DPSHADERCAPS2_0 {
+ DWORD Caps;
+ INT DynamicFlowControlDepth;
+ INT NumTemps;
+ INT StaticFlowControlDepth;
+ INT NumInstructionSlots;
+} D3DPSHADERCAPS2_0;
+
+/*
+ * The d3dcaps9 structure
+ */
+typedef struct _D3DCAPS9 {
+ D3DDEVTYPE DeviceType;
+ UINT AdapterOrdinal;
+
+ DWORD Caps;
+ DWORD Caps2;
+ DWORD Caps3;
+ DWORD PresentationIntervals;
+
+ DWORD CursorCaps;
+
+ DWORD DevCaps;
+
+ DWORD PrimitiveMiscCaps;
+ DWORD RasterCaps;
+ DWORD ZCmpCaps;
+ DWORD SrcBlendCaps;
+ DWORD DestBlendCaps;
+ DWORD AlphaCmpCaps;
+ DWORD ShadeCaps;
+ DWORD TextureCaps;
+ DWORD TextureFilterCaps;
+ DWORD CubeTextureFilterCaps;
+ DWORD VolumeTextureFilterCaps;
+ DWORD TextureAddressCaps;
+ DWORD VolumeTextureAddressCaps;
+
+ DWORD LineCaps;
+
+ DWORD MaxTextureWidth, MaxTextureHeight;
+ DWORD MaxVolumeExtent;
+
+ DWORD MaxTextureRepeat;
+ DWORD MaxTextureAspectRatio;
+ DWORD MaxAnisotropy;
+ float MaxVertexW;
+
+ float GuardBandLeft;
+ float GuardBandTop;
+ float GuardBandRight;
+ float GuardBandBottom;
+
+ float ExtentsAdjust;
+ DWORD StencilCaps;
+
+ DWORD FVFCaps;
+ DWORD TextureOpCaps;
+ DWORD MaxTextureBlendStages;
+ DWORD MaxSimultaneousTextures;
+
+ DWORD VertexProcessingCaps;
+ DWORD MaxActiveLights;
+ DWORD MaxUserClipPlanes;
+ DWORD MaxVertexBlendMatrices;
+ DWORD MaxVertexBlendMatrixIndex;
+
+ float MaxPointSize;
+
+ DWORD MaxPrimitiveCount;
+ DWORD MaxVertexIndex;
+ DWORD MaxStreams;
+ DWORD MaxStreamStride;
+
+ DWORD VertexShaderVersion;
+ DWORD MaxVertexShaderConst;
+
+ DWORD PixelShaderVersion;
+ float PixelShader1xMaxValue;
+
+ /* DX 9 */
+ DWORD DevCaps2;
+
+ float MaxNpatchTessellationLevel;
+ DWORD Reserved5;
+
+ UINT MasterAdapterOrdinal;
+ UINT AdapterOrdinalInGroup;
+ UINT NumberOfAdaptersInGroup;
+ DWORD DeclTypes;
+ DWORD NumSimultaneousRTs;
+ DWORD StretchRectFilterCaps;
+ D3DVSHADERCAPS2_0 VS20Caps;
+ D3DPSHADERCAPS2_0 PS20Caps;
+ DWORD VertexTextureFilterCaps;
+ DWORD MaxVShaderInstructionsExecuted;
+ DWORD MaxPShaderInstructionsExecuted;
+ DWORD MaxVertexShader30InstructionSlots;
+ DWORD MaxPixelShader30InstructionSlots;
+
+} D3DCAPS9;
+
+#endif