diff options
Diffstat (limited to 'src/VBox/Devices/Graphics/shaderlib/wine/include/d3dcommon.idl')
-rw-r--r-- | src/VBox/Devices/Graphics/shaderlib/wine/include/d3dcommon.idl | 648 |
1 files changed, 648 insertions, 0 deletions
diff --git a/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dcommon.idl b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dcommon.idl new file mode 100644 index 00000000..13681feb --- /dev/null +++ b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dcommon.idl @@ -0,0 +1,648 @@ +/* + * Copyright 2010 Matteo Bruni for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +/* + * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice + * other than GPL or LGPL is available it will apply instead, Oracle elects to use only + * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where + * a choice of LGPL license versions is made available with the language indicating + * that LGPLv2 or any later version may be used, or where a choice of which version + * of the LGPL is applied is otherwise unspecified. + */ + +import "oaidl.idl"; +import "ocidl.idl"; + +typedef struct _D3D_SHADER_MACRO +{ + const char *Name; + const char *Definition; +} D3D_SHADER_MACRO; + +typedef struct _D3D_SHADER_MACRO* LPD3D_SHADER_MACRO; + +[ + object, + local, + uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102) +] +interface ID3D10Blob : IUnknown +{ + void *GetBufferPointer(); + SIZE_T GetBufferSize(); +} + +typedef ID3D10Blob* LPD3D10BLOB; +typedef ID3D10Blob ID3DBlob; +typedef ID3DBlob* LPD3DBLOB; +cpp_quote("#define IID_ID3DBlob IID_ID3D10Blob") + +typedef enum _D3D_INCLUDE_TYPE +{ + D3D_INCLUDE_LOCAL = 0, + D3D_INCLUDE_SYSTEM, + D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL, + D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM, + D3D_INCLUDE_FORCE_DWORD = 0x7fffffff +} D3D_INCLUDE_TYPE; + +[ + object, + local, +] +interface ID3DInclude +{ + HRESULT Open(D3D_INCLUDE_TYPE include_type, + const char *filename, + const void *parent_data, + const void **data, + UINT *bytes); + HRESULT Close(const void *data); +} + +typedef ID3DInclude* LPD3DINCLUDE; + +typedef enum D3D_DRIVER_TYPE +{ + D3D_DRIVER_TYPE_UNKNOWN, + D3D_DRIVER_TYPE_HARDWARE, + D3D_DRIVER_TYPE_REFERENCE, + D3D_DRIVER_TYPE_NULL, + D3D_DRIVER_TYPE_SOFTWARE, + D3D_DRIVER_TYPE_WARP, +} D3D_DRIVER_TYPE; + +typedef enum D3D_FEATURE_LEVEL +{ + D3D_FEATURE_LEVEL_9_1 = 0x9100, + D3D_FEATURE_LEVEL_9_2 = 0x9200, + D3D_FEATURE_LEVEL_9_3 = 0x9300, + D3D_FEATURE_LEVEL_10_0 = 0xa000, + D3D_FEATURE_LEVEL_10_1 = 0xa100, + D3D_FEATURE_LEVEL_11_0 = 0xb000, + D3D_FEATURE_LEVEL_11_1 = 0xb100 +} D3D_FEATURE_LEVEL; + +cpp_quote("#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048") +cpp_quote("#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096") +cpp_quote("#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048") +cpp_quote("#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096") +cpp_quote("#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512") +cpp_quote("#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096") +cpp_quote("#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256") +cpp_quote("#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2") +cpp_quote("#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535") +cpp_quote("#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575") +cpp_quote("#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1") +cpp_quote("#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4") +cpp_quote("#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128") +cpp_quote("#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048") +cpp_quote("#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192") + +typedef enum _D3D_SHADER_VARIABLE_CLASS +{ + D3D_SVC_SCALAR, + D3D_SVC_VECTOR, + D3D_SVC_MATRIX_ROWS, + D3D_SVC_MATRIX_COLUMNS, + D3D_SVC_OBJECT, + D3D_SVC_STRUCT, + D3D_SVC_INTERFACE_CLASS, + D3D_SVC_INTERFACE_POINTER, + D3D10_SVC_SCALAR = 0, + D3D10_SVC_VECTOR, + D3D10_SVC_MATRIX_ROWS, + D3D10_SVC_MATRIX_COLUMNS, + D3D10_SVC_OBJECT, + D3D10_SVC_STRUCT, + D3D11_SVC_INTERFACE_CLASS, + D3D11_SVC_INTERFACE_POINTER, + D3D_SVC_FORCE_DWORD = 0x7fffffff, +} D3D_SHADER_VARIABLE_CLASS; + +typedef enum _D3D_SHADER_VARIABLE_TYPE +{ + D3D_SVT_VOID, + D3D_SVT_BOOL, + D3D_SVT_INT, + D3D_SVT_FLOAT, + D3D_SVT_STRING, + D3D_SVT_TEXTURE, + D3D_SVT_TEXTURE1D, + D3D_SVT_TEXTURE2D, + D3D_SVT_TEXTURE3D, + D3D_SVT_TEXTURECUBE, + D3D_SVT_SAMPLER, + D3D_SVT_SAMPLER1D, + D3D_SVT_SAMPLER2D, + D3D_SVT_SAMPLER3D, + D3D_SVT_SAMPLERCUBE, + D3D_SVT_PIXELSHADER, + D3D_SVT_VERTEXSHADER, + D3D_SVT_PIXELFRAGMENT, + D3D_SVT_VERTEXFRAGMENT, + D3D_SVT_UINT, + D3D_SVT_UINT8, + D3D_SVT_GEOMETRYSHADER, + D3D_SVT_RASTERIZER, + D3D_SVT_DEPTHSTENCIL, + D3D_SVT_BLEND, + D3D_SVT_BUFFER, + D3D_SVT_CBUFFER, + D3D_SVT_TBUFFER, + D3D_SVT_TEXTURE1DARRAY, + D3D_SVT_TEXTURE2DARRAY, + D3D_SVT_RENDERTARGETVIEW, + D3D_SVT_DEPTHSTENCILVIEW, + D3D_SVT_TEXTURE2DMS, + D3D_SVT_TEXTURE2DMSARRAY, + D3D_SVT_TEXTURECUBEARRAY, + D3D_SVT_HULLSHADER, + D3D_SVT_DOMAINSHADER, + D3D_SVT_INTERFACE_POINTER, + D3D_SVT_COMPUTESHADER, + D3D_SVT_DOUBLE, + D3D_SVT_RWTEXTURE1D, + D3D_SVT_RWTEXTURE1DARRAY, + D3D_SVT_RWTEXTURE2D, + D3D_SVT_RWTEXTURE2DARRAY, + D3D_SVT_RWTEXTURE3D, + D3D_SVT_RWBUFFER, + D3D_SVT_BYTEADDRESS_BUFFER, + D3D_SVT_RWBYTEADDRESS_BUFFER, + D3D_SVT_STRUCTURED_BUFFER, + D3D_SVT_RWSTRUCTURED_BUFFER, + D3D_SVT_APPEND_STRUCTURED_BUFFER, + D3D_SVT_CONSUME_STRUCTURED_BUFFER, + D3D10_SVT_VOID = 0, + D3D10_SVT_BOOL, + D3D10_SVT_INT, + D3D10_SVT_FLOAT, + D3D10_SVT_STRING, + D3D10_SVT_TEXTURE, + D3D10_SVT_TEXTURE1D, + D3D10_SVT_TEXTURE2D, + D3D10_SVT_TEXTURE3D, + D3D10_SVT_TEXTURECUBE, + D3D10_SVT_SAMPLER, + D3D10_SVT_SAMPLER1D, + D3D10_SVT_SAMPLER2D, + D3D10_SVT_SAMPLER3D, + D3D10_SVT_SAMPLERCUBE, + D3D10_SVT_PIXELSHADER, + D3D10_SVT_VERTEXSHADER, + D3D10_SVT_PIXELFRAGMENT, + D3D10_SVT_VERTEXFRAGMENT, + D3D10_SVT_UINT, + D3D10_SVT_UINT8, + D3D10_SVT_GEOMETRYSHADER, + D3D10_SVT_RASTERIZER, + D3D10_SVT_DEPTHSTENCIL, + D3D10_SVT_BLEND, + D3D10_SVT_BUFFER, + D3D10_SVT_CBUFFER, + D3D10_SVT_TBUFFER, + D3D10_SVT_TEXTURE1DARRAY, + D3D10_SVT_TEXTURE2DARRAY, + D3D10_SVT_RENDERTARGETVIEW, + D3D10_SVT_DEPTHSTENCILVIEW, + D3D10_SVT_TEXTURE2DMS, + D3D10_SVT_TEXTURE2DMSARRAY, + D3D10_SVT_TEXTURECUBEARRAY, + D3D11_SVT_HULLSHADER, + D3D11_SVT_DOMAINSHADER, + D3D11_SVT_INTERFACE_POINTER, + D3D11_SVT_COMPUTESHADER, + D3D11_SVT_DOUBLE, + D3D11_SVT_RWTEXTURE1D, + D3D11_SVT_RWTEXTURE1DARRAY, + D3D11_SVT_RWTEXTURE2D, + D3D11_SVT_RWTEXTURE2DARRAY, + D3D11_SVT_RWTEXTURE3D, + D3D11_SVT_RWBUFFER, + D3D11_SVT_BYTEADDRESS_BUFFER, + D3D11_SVT_RWBYTEADDRESS_BUFFER, + D3D11_SVT_STRUCTURED_BUFFER, + D3D11_SVT_RWSTRUCTURED_BUFFER, + D3D11_SVT_APPEND_STRUCTURED_BUFFER, + D3D11_SVT_CONSUME_STRUCTURED_BUFFER, + D3D_SVT_FORCE_DWORD = 0x7fffffff, +} D3D_SHADER_VARIABLE_TYPE; + +typedef enum D3D_PRIMITIVE +{ + D3D_PRIMITIVE_UNDEFINED, + D3D_PRIMITIVE_POINT, + D3D_PRIMITIVE_LINE, + D3D_PRIMITIVE_TRIANGLE, + D3D_PRIMITIVE_LINE_ADJ = 6, + D3D_PRIMITIVE_TRIANGLE_ADJ, + D3D_PRIMITIVE_1_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_2_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_3_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_4_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_5_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_6_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_7_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_8_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_9_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_10_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_11_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_12_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_13_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_14_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_15_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_16_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_17_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_18_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_19_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, + D3D_PRIMITIVE_21_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_22_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_23_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_24_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_25_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_26_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_27_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_28_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_29_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_30_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_31_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_32_CONTROL_POINT_PATCH, + D3D10_PRIMITIVE_UNDEFINED = 0, + D3D10_PRIMITIVE_POINT, + D3D10_PRIMITIVE_LINE, + D3D10_PRIMITIVE_TRIANGLE, + D3D10_PRIMITIVE_LINE_ADJ = 6, + D3D10_PRIMITIVE_TRIANGLE_ADJ, + D3D11_PRIMITIVE_UNDEFINED = 0, + D3D11_PRIMITIVE_POINT, + D3D11_PRIMITIVE_LINE, + D3D11_PRIMITIVE_TRIANGLE, + D3D11_PRIMITIVE_LINE_ADJ = 6, + D3D11_PRIMITIVE_TRIANGLE_ADJ, + D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, + D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH, +} D3D_PRIMITIVE; + +typedef enum D3D_PRIMITIVE_TOPOLOGY +{ + D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, + D3D_PRIMITIVE_TOPOLOGY_POINTLIST, + D3D_PRIMITIVE_TOPOLOGY_LINELIST, + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, + D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, + D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, + D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST, + D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, + D3D10_PRIMITIVE_TOPOLOGY_POINTLIST, + D3D10_PRIMITIVE_TOPOLOGY_LINELIST, + D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, + D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, + D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, + D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, + D3D11_PRIMITIVE_TOPOLOGY_LINELIST, + D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, + D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, + D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, + D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST, +} D3D_PRIMITIVE_TOPOLOGY; + +typedef enum D3D_TESSELLATOR_DOMAIN +{ + D3D_TESSELLATOR_DOMAIN_UNDEFINED, + D3D_TESSELLATOR_DOMAIN_ISOLINE, + D3D_TESSELLATOR_DOMAIN_TRI, + D3D_TESSELLATOR_DOMAIN_QUAD, + D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0, + D3D11_TESSELLATOR_DOMAIN_ISOLINE, + D3D11_TESSELLATOR_DOMAIN_TRI, + D3D11_TESSELLATOR_DOMAIN_QUAD, +} D3D_TESSELLATOR_DOMAIN; + +typedef enum D3D_TESSELLATOR_PARTITIONING +{ + D3D_TESSELLATOR_PARTITIONING_UNDEFINED, + D3D_TESSELLATOR_PARTITIONING_INTEGER, + D3D_TESSELLATOR_PARTITIONING_POW2, + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, + D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0, + D3D11_TESSELLATOR_PARTITIONING_INTEGER, + D3D11_TESSELLATOR_PARTITIONING_POW2, + D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, + D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, +} D3D_TESSELLATOR_PARTITIONING; + +typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE +{ + D3D_TESSELLATOR_OUTPUT_UNDEFINED, + D3D_TESSELLATOR_OUTPUT_POINT, + D3D_TESSELLATOR_OUTPUT_LINE, + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW, + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW, + D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0, + D3D11_TESSELLATOR_OUTPUT_POINT, + D3D11_TESSELLATOR_OUTPUT_LINE, + D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW, + D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW, +} D3D_TESSELLATOR_OUTPUT_PRIMITIVE; + +typedef enum D3D_CBUFFER_TYPE +{ + D3D_CT_CBUFFER, + D3D_CT_TBUFFER, + D3D_CT_INTERFACE_POINTERS, + D3D_CT_RESOURCE_BIND_INFO, + D3D10_CT_CBUFFER = 0, + D3D10_CT_TBUFFER, + D3D11_CT_CBUFFER = 0, + D3D11_CT_TBUFFER, + D3D11_CT_INTERFACE_POINTERS, + D3D11_CT_RESOURCE_BIND_INFO, +} D3D_CBUFFER_TYPE; + +typedef enum D3D_SRV_DIMENSION +{ + D3D_SRV_DIMENSION_UNKNOWN, + D3D_SRV_DIMENSION_BUFFER, + D3D_SRV_DIMENSION_TEXTURE1D, + D3D_SRV_DIMENSION_TEXTURE1DARRAY, + D3D_SRV_DIMENSION_TEXTURE2D, + D3D_SRV_DIMENSION_TEXTURE2DARRAY, + D3D_SRV_DIMENSION_TEXTURE2DMS, + D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D_SRV_DIMENSION_TEXTURE3D, + D3D_SRV_DIMENSION_TEXTURECUBE, + D3D_SRV_DIMENSION_TEXTURECUBEARRAY, + D3D_SRV_DIMENSION_BUFFEREX, + D3D10_SRV_DIMENSION_UNKNOWN = 0, + D3D10_SRV_DIMENSION_BUFFER, + D3D10_SRV_DIMENSION_TEXTURE1D, + D3D10_SRV_DIMENSION_TEXTURE1DARRAY, + D3D10_SRV_DIMENSION_TEXTURE2D, + D3D10_SRV_DIMENSION_TEXTURE2DARRAY, + D3D10_SRV_DIMENSION_TEXTURE2DMS, + D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D10_SRV_DIMENSION_TEXTURE3D, + D3D10_SRV_DIMENSION_TEXTURECUBE, + D3D10_1_SRV_DIMENSION_UNKNOWN = 0, + D3D10_1_SRV_DIMENSION_BUFFER, + D3D10_1_SRV_DIMENSION_TEXTURE1D, + D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY, + D3D10_1_SRV_DIMENSION_TEXTURE2D, + D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY, + D3D10_1_SRV_DIMENSION_TEXTURE2DMS, + D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D10_1_SRV_DIMENSION_TEXTURE3D, + D3D10_1_SRV_DIMENSION_TEXTURECUBE, + D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY, + D3D11_SRV_DIMENSION_UNKNOWN = 0, + D3D11_SRV_DIMENSION_BUFFER, + D3D11_SRV_DIMENSION_TEXTURE1D, + D3D11_SRV_DIMENSION_TEXTURE1DARRAY, + D3D11_SRV_DIMENSION_TEXTURE2D, + D3D11_SRV_DIMENSION_TEXTURE2DARRAY, + D3D11_SRV_DIMENSION_TEXTURE2DMS, + D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D11_SRV_DIMENSION_TEXTURE3D, + D3D11_SRV_DIMENSION_TEXTURECUBE, + D3D11_SRV_DIMENSION_TEXTURECUBEARRAY, + D3D11_SRV_DIMENSION_BUFFEREX, +} D3D_SRV_DIMENSION; + +typedef enum D3D_REGISTER_COMPONENT_TYPE +{ + D3D_REGISTER_COMPONENT_UNKNOWN, + D3D_REGISTER_COMPONENT_UINT32, + D3D_REGISTER_COMPONENT_SINT32, + D3D_REGISTER_COMPONENT_FLOAT32, + D3D10_REGISTER_COMPONENT_UNKNOWN = 0, + D3D10_REGISTER_COMPONENT_UINT32, + D3D10_REGISTER_COMPONENT_SINT32, + D3D10_REGISTER_COMPONENT_FLOAT32, +} D3D_REGISTER_COMPONENT_TYPE; + +typedef enum D3D_RESOURCE_RETURN_TYPE +{ + D3D_RETURN_TYPE_UNORM = 1, + D3D_RETURN_TYPE_SNORM, + D3D_RETURN_TYPE_SINT, + D3D_RETURN_TYPE_UINT, + D3D_RETURN_TYPE_FLOAT, + D3D_RETURN_TYPE_MIXED, + D3D_RETURN_TYPE_DOUBLE, + D3D_RETURN_TYPE_CONTINUED, + D3D10_RETURN_TYPE_UNORM = 1, + D3D10_RETURN_TYPE_SNORM, + D3D10_RETURN_TYPE_SINT, + D3D10_RETURN_TYPE_UINT, + D3D10_RETURN_TYPE_FLOAT, + D3D10_RETURN_TYPE_MIXED, + D3D11_RETURN_TYPE_UNORM = 1, + D3D11_RETURN_TYPE_SNORM, + D3D11_RETURN_TYPE_SINT, + D3D11_RETURN_TYPE_UINT, + D3D11_RETURN_TYPE_FLOAT, + D3D11_RETURN_TYPE_MIXED, + D3D11_RETURN_TYPE_DOUBLE, + D3D11_RETURN_TYPE_CONTINUED, +} D3D_RESOURCE_RETURN_TYPE; + +typedef enum D3D_NAME +{ + D3D_NAME_UNDEFINED, + D3D_NAME_POSITION, + D3D_NAME_CLIP_DISTANCE, + D3D_NAME_CULL_DISTANCE, + D3D_NAME_RENDER_TARGET_ARRAY_INDEX, + D3D_NAME_VIEWPORT_ARRAY_INDEX, + D3D_NAME_VERTEX_ID, + D3D_NAME_PRIMITIVE_ID, + D3D_NAME_INSTANCE_ID, + D3D_NAME_IS_FRONT_FACE, + D3D_NAME_SAMPLE_INDEX, + D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR, + D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, + D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR, + D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR, + D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR, + D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR, + D3D_NAME_TARGET = 64, + D3D_NAME_DEPTH, + D3D_NAME_COVERAGE, + D3D_NAME_DEPTH_GREATER_EQUAL, + D3D_NAME_DEPTH_LESS_EQUAL, + D3D10_NAME_UNDEFINED = 0, + D3D10_NAME_POSITION, + D3D10_NAME_CLIP_DISTANCE, + D3D10_NAME_CULL_DISTANCE, + D3D10_NAME_RENDER_TARGET_ARRAY_INDEX, + D3D10_NAME_VIEWPORT_ARRAY_INDEX, + D3D10_NAME_VERTEX_ID, + D3D10_NAME_PRIMITIVE_ID, + D3D10_NAME_INSTANCE_ID, + D3D10_NAME_IS_FRONT_FACE, + D3D10_NAME_SAMPLE_INDEX, + D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR, + D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, + D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR, + D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR, + D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR, + D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR, + D3D10_NAME_TARGET = 64, + D3D10_NAME_DEPTH, + D3D10_NAME_COVERAGE, + D3D11_NAME_DEPTH_GREATER_EQUAL, + D3D11_NAME_DEPTH_LESS_EQUAL, +} D3D_NAME; + +typedef enum _D3D_SHADER_INPUT_TYPE +{ + D3D_SIT_CBUFFER, + D3D_SIT_TBUFFER, + D3D_SIT_TEXTURE, + D3D_SIT_SAMPLER, + D3D_SIT_UAV_RWTYPED, + D3D_SIT_STRUCTURED, + D3D_SIT_UAV_RWSTRUCTURED, + D3D_SIT_BYTEADDRESS, + D3D_SIT_UAV_RWBYTEADDRESS, + D3D_SIT_UAV_APPEND_STRUCTURED, + D3D_SIT_UAV_CONSUME_STRUCTURED, + D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, + D3D10_SIT_CBUFFER = 0, + D3D10_SIT_TBUFFER, + D3D10_SIT_TEXTURE, + D3D10_SIT_SAMPLER, + D3D11_SIT_UAV_RWTYPED, + D3D11_SIT_STRUCTURED, + D3D11_SIT_UAV_RWSTRUCTURED, + D3D11_SIT_BYTEADDRESS, + D3D11_SIT_UAV_RWBYTEADDRESS, + D3D11_SIT_UAV_APPEND_STRUCTURED, + D3D11_SIT_UAV_CONSUME_STRUCTURED, + D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, +} D3D_SHADER_INPUT_TYPE; + +cpp_quote("DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);") |