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diff --git a/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9anim.h b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9anim.h
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@@ -0,0 +1,417 @@
+/*
+ * Copyright 2011 Dylan Smith
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#ifndef __WINE_D3DX9ANIM_H
+#define __WINE_D3DX9ANIM_H
+
+DEFINE_GUID(IID_ID3DXAnimationSet, 0x698cfb3f, 0x9289, 0x4d95, 0x9a, 0x57, 0x33, 0xa9, 0x4b, 0x5a, 0x65, 0xf9);
+DEFINE_GUID(IID_ID3DXKeyframedAnimationSet, 0xfa4e8e3a, 0x9786, 0x407d, 0x8b, 0x4c, 0x59, 0x95, 0x89, 0x37, 0x64, 0xaf);
+DEFINE_GUID(IID_ID3DXCompressedAnimationSet, 0x6cc2480d, 0x3808, 0x4739, 0x9f, 0x88, 0xde, 0x49, 0xfa, 0xcd, 0x8d, 0x4c);
+DEFINE_GUID(IID_ID3DXAnimationController, 0xac8948ec, 0xf86d, 0x43e2, 0x96, 0xde, 0x31, 0xfc, 0x35, 0xf9, 0x6d, 0x9e);
+
+typedef enum _D3DXMESHDATATYPE
+{
+ D3DXMESHTYPE_MESH = 1,
+ D3DXMESHTYPE_PMESH = 2,
+ D3DXMESHTYPE_PATCHMESH = 3,
+ D3DXMESHTYPE_FORCE_DWORD = 0x7fffffff,
+} D3DXMESHDATATYPE;
+
+typedef enum _D3DXCALLBACK_SEARCH_FLAGS
+{
+ D3DXCALLBACK_SEARCH_EXCLUDING_INITIAL_POSITION = 0x00000001,
+ D3DXCALLBACK_SEARCH_BEHIND_INITIAL_POSITION = 0x00000002,
+ D3DXCALLBACK_SEARCH_FORCE_DWORD = 0x7fffffff,
+} D3DXCALLBACK_SEARCH_FLAGS;
+
+typedef enum _D3DXPLAYBACK_TYPE
+{
+ D3DXPLAY_LOOP = 0,
+ D3DXPLAY_ONCE = 1,
+ D3DXPLAY_PINGPONG = 2,
+ D3DXPLAY_FORCE_DWORD = 0x7fffffff,
+} D3DXPLAYBACK_TYPE;
+
+typedef enum _D3DXCOMPRESSION_FLAGS
+{
+ D3DXCOMPRESSION_DEFAULT = 0x00000000,
+ D3DXCOMPRESSION_FORCE_DWORD = 0x7fffffff,
+} D3DXCOMPRESSION_FLAGS;
+
+typedef enum _D3DXPRIORITY_TYPE
+{
+ D3DXPRIORITY_LOW = 0,
+ D3DXPRIORITY_HIGH = 1,
+ D3DXPRIORITY_FORCE_DWORD = 0x7fffffff,
+} D3DXPRIORITY_TYPE;
+
+typedef enum _D3DXEVENT_TYPE
+{
+ D3DXEVENT_TRACKSPEED = 0,
+ D3DXEVENT_TRACKWEIGHT = 1,
+ D3DXEVENT_TRACKPOSITION = 2,
+ D3DXEVENT_TRACKENABLE = 3,
+ D3DXEVENT_PRIORITYBLEND = 4,
+ D3DXEVENT_FORCE_DWORD = 0x7fffffff,
+} D3DXEVENT_TYPE;
+
+typedef enum _D3DXTRANSITION_TYPE
+{
+ D3DXTRANSITION_LINEAR = 0,
+ D3DXTRANSITION_EASEINEASEOUT = 1,
+ D3DXTRANSITION_FORCE_DWORD = 0x7fffffff,
+} D3DXTRANSITION_TYPE;
+
+
+typedef struct _D3DXMESHDATA
+{
+ D3DXMESHDATATYPE Type;
+
+ union
+ {
+ ID3DXMesh *pMesh;
+ ID3DXPMesh *pPMesh;
+ ID3DXPatchMesh *pPatchMesh;
+ } DUMMYUNIONNAME;
+} D3DXMESHDATA, *LPD3DXMESHDATA;
+
+typedef struct _D3DXMESHCONTAINER
+{
+ char *Name;
+ D3DXMESHDATA MeshData;
+ LPD3DXMATERIAL pMaterials;
+ LPD3DXEFFECTINSTANCE pEffects;
+ DWORD NumMaterials;
+ DWORD *pAdjacency;
+ ID3DXSkinInfo *pSkinInfo;
+ struct _D3DXMESHCONTAINER *pNextMeshContainer;
+} D3DXMESHCONTAINER, *LPD3DXMESHCONTAINER;
+
+typedef struct _D3DXFRAME
+{
+ char *Name;
+ D3DXMATRIX TransformationMatrix;
+ LPD3DXMESHCONTAINER pMeshContainer;
+ struct _D3DXFRAME *pFrameSibling;
+ struct _D3DXFRAME *pFrameFirstChild;
+} D3DXFRAME, *LPD3DXFRAME;
+
+typedef struct _D3DXKEY_VECTOR3
+{
+ FLOAT Time;
+ D3DXVECTOR3 Value;
+} D3DXKEY_VECTOR3, *LPD3DXKEY_VECTOR3;
+
+typedef struct _D3DXKEY_QUATERNION
+{
+ FLOAT Time;
+ D3DXQUATERNION Value;
+} D3DXKEY_QUATERNION, *LPD3DXKEY_QUATERNION;
+
+typedef struct _D3DXKEY_CALLBACK
+{
+ float Time;
+ void *pCallbackData;
+} D3DXKEY_CALLBACK, *LPD3DXKEY_CALLBACK;
+
+typedef struct _D3DXTRACK_DESC
+{
+ D3DXPRIORITY_TYPE Priority;
+ FLOAT Weight;
+ FLOAT Speed;
+ DOUBLE Position;
+ BOOL Enable;
+} D3DXTRACK_DESC, *LPD3DXTRACK_DESC;
+
+typedef struct _D3DXEVENT_DESC
+{
+ D3DXEVENT_TYPE Type;
+ UINT Track;
+ DOUBLE StartTime;
+ DOUBLE Duration;
+ D3DXTRANSITION_TYPE Transition;
+ union
+ {
+ FLOAT Weight;
+ FLOAT Speed;
+ DOUBLE Position;
+ BOOL Enable;
+ } DUMMYUNIONNAME;
+} D3DXEVENT_DESC, *LPD3DXEVENT_DESC;
+
+typedef DWORD D3DXEVENTHANDLE, *LPD3DXEVENTHANDLE;
+
+typedef interface ID3DXAllocateHierarchy *LPD3DXALLOCATEHIERARCHY;
+typedef interface ID3DXLoadUserData *LPD3DXLOADUSERDATA;
+typedef interface ID3DXSaveUserData *LPD3DXSAVEUSERDATA;
+typedef interface ID3DXAnimationSet *LPD3DXANIMATIONSET;
+typedef interface ID3DXKeyframedAnimationSet *LPD3DXKEYFRAMEDANIMATIONSET;
+typedef interface ID3DXCompressedAnimationSet *LPD3DXCOMPRESSEDANIMATIONSET;
+typedef interface ID3DXAnimationCallbackHandler *LPD3DXANIMATIONCALLBACKHANDLER;
+typedef interface ID3DXAnimationController *LPD3DXANIMATIONCONTROLLER;
+
+#undef INTERFACE
+
+#define INTERFACE ID3DXAllocateHierarchy
+DECLARE_INTERFACE(ID3DXAllocateHierarchy)
+{
+ STDMETHOD(CreateFrame)(THIS_ const char *name, D3DXFRAME **new_frame) PURE;
+ STDMETHOD(CreateMeshContainer)(THIS_ const char *name, const D3DXMESHDATA *mesh_data,
+ const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances,
+ DWORD num_materials, const DWORD *adjacency, ID3DXSkinInfo *skin_info,
+ D3DXMESHCONTAINER **new_mesh_container) PURE;
+ STDMETHOD(DestroyFrame)(THIS_ LPD3DXFRAME frame) PURE;
+ STDMETHOD(DestroyMeshContainer)(THIS_ LPD3DXMESHCONTAINER mesh_container) PURE;
+};
+#undef INTERFACE
+
+#define INTERFACE ID3DXLoadUserData
+DECLARE_INTERFACE(ID3DXLoadUserData)
+{
+ STDMETHOD(LoadTopLevelData)(ID3DXFileData *child_data) PURE;
+ STDMETHOD(LoadFrameChildData)(D3DXFRAME *frame, ID3DXFileData *child_data) PURE;
+ STDMETHOD(LoadMeshChildData)(D3DXMESHCONTAINER *mesh_container, ID3DXFileData *child_data) PURE;
+};
+#undef INTERFACE
+
+#define INTERFACE ID3DXSaveUserData
+DECLARE_INTERFACE(ID3DXSaveUserData)
+{
+ STDMETHOD(AddFrameChildData)(const D3DXFRAME *frame,
+ ID3DXFileSaveObject *save_obj, ID3DXFileSaveData *frame_data) PURE;
+ STDMETHOD(AddMeshChildData)(const D3DXMESHCONTAINER *mesh_container,
+ ID3DXFileSaveObject *save_obj, ID3DXFileSaveData *mesh_data) PURE;
+ STDMETHOD(AddTopLevelDataObjectsPre)(ID3DXFileSaveObject *save_obj) PURE;
+ STDMETHOD(AddTopLevelDataObjectsPost)(ID3DXFileSaveObject *save_obj) PURE;
+ STDMETHOD(RegisterTemplates)(ID3DXFile *file) PURE;
+ STDMETHOD(SaveTemplates)(ID3DXFileSaveObject *save_obj) PURE;
+};
+#undef INTERFACE
+
+#define INTERFACE ID3DXAnimationSet
+DECLARE_INTERFACE_(ID3DXAnimationSet, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+ /*** ID3DXAnimationSet methods ***/
+ STDMETHOD_(const char *, GetName)(THIS) PURE;
+ STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
+ STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE;
+ STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
+ STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, const char **name) PURE;
+ STDMETHOD(GetAnimationIndexByName)(THIS_ const char *name, UINT *index) PURE;
+ STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
+ D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
+ STDMETHOD(GetCallback)(THIS_ double position, DWORD flags, double *callback_position,
+ void **callback_data) PURE;
+};
+#undef INTERFACE
+
+#define INTERFACE ID3DXKeyframedAnimationSet
+DECLARE_INTERFACE_(ID3DXKeyframedAnimationSet, ID3DXAnimationSet)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+ /*** ID3DXAnimationSet methods ***/
+ STDMETHOD_(const char *, GetName)(THIS) PURE;
+ STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
+ STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE;
+ STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
+ STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, const char **name) PURE;
+ STDMETHOD(GetAnimationIndexByName)(THIS_ const char *name, UINT *index) PURE;
+ STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
+ D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
+ STDMETHOD(GetCallback)(THIS_ double position, DWORD flags, double *callback_position,
+ void **callback_data) PURE;
+ /*** ID3DXKeyframedAnimationSet methods ***/
+ STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE;
+ STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE;
+ STDMETHOD_(UINT, GetNumScaleKeys)(THIS_ UINT animation) PURE;
+ STDMETHOD(GetScaleKeys)(THIS_ UINT animation, LPD3DXKEY_VECTOR3 scale_keys) PURE;
+ STDMETHOD(GetScaleKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 scale_key) PURE;
+ STDMETHOD(SetScaleKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 scale_key) PURE;
+ STDMETHOD_(UINT, GetNumRotationKeys)(THIS_ UINT animation) PURE;
+ STDMETHOD(GetRotationKeys)(THIS_ UINT animation, LPD3DXKEY_QUATERNION rotation_keys) PURE;
+ STDMETHOD(GetRotationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_QUATERNION rotation_key) PURE;
+ STDMETHOD(SetRotationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_QUATERNION rotation_key) PURE;
+ STDMETHOD_(UINT, GetNumTranslationKeys)(THIS_ UINT animation) PURE;
+ STDMETHOD(GetTranslationKeys)(THIS_ UINT animation, LPD3DXKEY_VECTOR3 translation_keys) PURE;
+ STDMETHOD(GetTranslationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 translation_key) PURE;
+ STDMETHOD(SetTranslationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 translation_key) PURE;
+ STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE;
+ STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK callback_keys) PURE;
+ STDMETHOD(GetCallbackKey)(THIS_ UINT key, LPD3DXKEY_CALLBACK callback_key) PURE;
+ STDMETHOD(SetCallbackKey)(THIS_ UINT key, LPD3DXKEY_CALLBACK callback_key) PURE;
+ STDMETHOD(UnregisterScaleKey)(THIS_ UINT animation, UINT key) PURE;
+ STDMETHOD(UnregisterRotationKey)(THIS_ UINT animation, UINT key) PURE;
+ STDMETHOD(UnregisterTranslationKey)(THIS_ UINT animation, UINT key) PURE;
+ STDMETHOD(RegisterAnimationSRTKeys)(THIS_ const char *name, UINT num_scale_keys,
+ UINT num_rotation_keys, UINT num_translation_keys, const D3DXKEY_VECTOR3 *scale_keys,
+ const D3DXKEY_QUATERNION *rotation_keys, const D3DXKEY_VECTOR3 *translation_keys,
+ DWORD *animation_index) PURE;
+ STDMETHOD(Compress)(THIS_ DWORD flags, float lossiness, D3DXFRAME *hierarchy,
+ ID3DXBuffer **compressed_data) PURE;
+ STDMETHOD(UnregisterAnimation)(THIS_ UINT index) PURE;
+};
+#undef INTERFACE
+
+#define INTERFACE ID3DXCompressedAnimationSet
+DECLARE_INTERFACE_(ID3DXCompressedAnimationSet, ID3DXAnimationSet)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+ /*** ID3DXAnimationSet methods ***/
+ STDMETHOD_(const char *, GetName)(THIS) PURE;
+ STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
+ STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE;
+ STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
+ STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, const char **name) PURE;
+ STDMETHOD(GetAnimationIndexByName)(THIS_ const char *name, UINT *index) PURE;
+ STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
+ D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
+ STDMETHOD(GetCallback)(THIS_ double position, DWORD flags, double *callback_position,
+ void **callback_data) PURE;
+ /*** ID3DXCompressedAnimationSet methods ***/
+ STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE;
+ STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE;
+ STDMETHOD(GetCompressedData)(THIS_ ID3DXBuffer **compressed_data) PURE;
+ STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE;
+ STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK callback_keys) PURE;
+};
+#undef INTERFACE
+
+#define INTERFACE ID3DXAnimationCallbackHandler
+DECLARE_INTERFACE(ID3DXAnimationCallbackHandler)
+{
+ STDMETHOD(HandleCallback)(THIS_ UINT track, void *callback_data) PURE;
+};
+#undef INTERFACE
+
+#define INTERFACE ID3DXAnimationController
+DECLARE_INTERFACE_(ID3DXAnimationController, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+ /*** ID3DXAnimationController methods ***/
+ STDMETHOD_(UINT, GetMaxNumAnimationOutputs)(THIS) PURE;
+ STDMETHOD_(UINT, GetMaxNumAnimationSets)(THIS) PURE;
+ STDMETHOD_(UINT, GetMaxNumTracks)(THIS) PURE;
+ STDMETHOD_(UINT, GetMaxNumEvents)(THIS) PURE;
+ STDMETHOD(RegisterAnimationOutput)(THIS_ const char *name, D3DXMATRIX *matrix,
+ D3DXVECTOR3 *scale, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
+ STDMETHOD(RegisterAnimationSet)(THIS_ ID3DXAnimationSet *anim_set) PURE;
+ STDMETHOD(UnregisterAnimationSet)(THIS_ ID3DXAnimationSet *anim_set) PURE;
+ STDMETHOD_(UINT, GetNumAnimationSets)(THIS) PURE;
+ STDMETHOD(GetAnimationSet)(THIS_ UINT index, ID3DXAnimationSet **anim_set) PURE;
+ STDMETHOD(GetAnimationSetByName)(THIS_ const char *name, ID3DXAnimationSet **anim_set) PURE;
+ STDMETHOD(AdvanceTime)(THIS_ double time_delta, ID3DXAnimationCallbackHandler **callback_handler) PURE;
+ STDMETHOD(ResetTime)(THIS) PURE;
+ STDMETHOD_(DOUBLE, GetTime)(THIS) PURE;
+ STDMETHOD(SetTrackAnimationSet)(THIS_ UINT track, ID3DXAnimationSet *anim_set) PURE;
+ STDMETHOD(GetTrackAnimationSet)(THIS_ UINT track, ID3DXAnimationSet **anim_set) PURE;
+ STDMETHOD(GetTrackPriority)(THIS_ UINT track, D3DXPRIORITY_TYPE *priority) PURE;
+ STDMETHOD(SetTrackSpeed)(THIS_ UINT track, FLOAT speed) PURE;
+ STDMETHOD(SetTrackWeight)(THIS_ UINT track, FLOAT weight) PURE;
+ STDMETHOD(SetTrackPosition)(THIS_ UINT track, DOUBLE position) PURE;
+ STDMETHOD(SetTrackEnable)(THIS_ UINT track, BOOL enable) PURE;
+ STDMETHOD(SetTrackDesc)(THIS_ UINT track, LPD3DXTRACK_DESC desc) PURE;
+ STDMETHOD(GetTrackDesc)(THIS_ UINT track, LPD3DXTRACK_DESC desc) PURE;
+ STDMETHOD(SetPriorityBlend)(THIS_ FLOAT blend_weight) PURE;
+ STDMETHOD_(FLOAT, GetPriorityBlend)(THIS) PURE;
+ STDMETHOD_(D3DXEVENTHANDLE, KeyTrackSpeed)(THIS_ UINT track, FLOAT new_speed,
+ DOUBLE start_time, DOUBLE duration, D3DXTRANSITION_TYPE transition) PURE;
+ STDMETHOD_(D3DXEVENTHANDLE, KeyTrackWeight)(THIS_ UINT track, FLOAT new_weight,
+ DOUBLE start_time, DOUBLE duration, D3DXTRANSITION_TYPE transition) PURE;
+ STDMETHOD_(D3DXEVENTHANDLE, KeyTrackPosition)(THIS_ UINT track, DOUBLE new_position, DOUBLE start_time) PURE;
+ STDMETHOD_(D3DXEVENTHANDLE, KeyTrackEnable)(THIS_ UINT track, BOOL new_enable, DOUBLE start_time) PURE;
+ STDMETHOD_(D3DXEVENTHANDLE, KeyPriorityBlend)(THIS_ FLOAT new_blend_weight,
+ DOUBLE start_time, DOUBLE duration, D3DXTRANSITION_TYPE transition) PURE;
+ STDMETHOD(UnkeyEvent)(THIS_ D3DXEVENTHANDLE event) PURE;
+ STDMETHOD(UnkeyAllTrackEvents)(THIS_ UINT track) PURE;
+ STDMETHOD(UnkeyAllPriorityBlends)(THIS) PURE;
+ STDMETHOD_(D3DXEVENTHANDLE, GetCurrentTrackEvent)(THIS_ UINT track, D3DXEVENT_TYPE event_type) PURE;
+ STDMETHOD_(D3DXEVENTHANDLE, GetCurrentPriorityBlend)(THIS) PURE;
+ STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingTrackEvent)(THIS_ UINT track, D3DXEVENTHANDLE event) PURE;
+ STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingPriorityBlend)(THIS_ D3DXEVENTHANDLE handle) PURE;
+ STDMETHOD(ValidateEvent)(THIS_ D3DXEVENTHANDLE event) PURE;
+ STDMETHOD(GetEventDesc)(THIS_ D3DXEVENTHANDLE event, LPD3DXEVENT_DESC desc) PURE;
+ STDMETHOD(CloneAnimationController)(THIS_ UINT max_num_anim_outputs, UINT max_num_anim_sets,
+ UINT max_num_tracks, UINT max_num_events, ID3DXAnimationController **anim_controller) PURE;
+};
+#undef INTERFACE
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+HRESULT WINAPI D3DXLoadMeshHierarchyFromXA(const char *filename, DWORD flags, struct IDirect3DDevice9 *device,
+ struct ID3DXAllocateHierarchy *alloc, struct ID3DXLoadUserData *user_data_loader,
+ D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **animation_controller);
+HRESULT WINAPI D3DXLoadMeshHierarchyFromXW(const WCHAR *filename, DWORD flags, struct IDirect3DDevice9 *device,
+ struct ID3DXAllocateHierarchy *alloc, struct ID3DXLoadUserData *user_data_loader,
+ D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **animation_controller);
+#define D3DXLoadMeshHierarchyFromX WINELIB_NAME_AW(D3DXLoadMeshHierarchyFromX)
+HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *data, DWORD data_size, DWORD flags,
+ struct IDirect3DDevice9 *device, struct ID3DXAllocateHierarchy *alloc,
+ struct ID3DXLoadUserData *user_data_loader, D3DXFRAME **frame_hierarchy,
+ struct ID3DXAnimationController **animation_controller);
+HRESULT WINAPI D3DXSaveMeshHierarchyToFileA(const char *filename, DWORD format,
+ const D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller,
+ ID3DXSaveUserData *user_data_saver);
+HRESULT WINAPI D3DXSaveMeshHierarchyToFileW(const WCHAR *filename, DWORD format,
+ const D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller,
+ ID3DXSaveUserData *user_data_saver);
+#define D3DXSaveMeshHierarchyToFile WINELIB_NAME_AW(D3DXSaveMeshHierarchyToFile)
+HRESULT WINAPI D3DXFrameDestroy(D3DXFRAME *frame_root, ID3DXAllocateHierarchy *alloc);
+HRESULT WINAPI D3DXFrameAppendChild(D3DXFRAME *parent, const D3DXFRAME *child);
+D3DXFRAME * WINAPI D3DXFrameFind(const D3DXFRAME *root, const char *name);
+HRESULT WINAPI D3DXFrameRegisterNamedMatrices(D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller);
+UINT WINAPI D3DXFrameNumNamedMatrices(const D3DXFRAME *frame_root);
+HRESULT WINAPI D3DXFrameCalculateBoundingSphere(const D3DXFRAME *frame_root, D3DXVECTOR3 *center,
+ FLOAT *radius);
+HRESULT WINAPI D3DXCreateKeyframedAnimationSet(const char *name, double ticks_per_second,
+ D3DXPLAYBACK_TYPE playback_type, UINT animation_count, UINT callback_key_count,
+ const D3DXKEY_CALLBACK *callback_keys, ID3DXKeyframedAnimationSet **animation_set);
+HRESULT WINAPI D3DXCreateCompressedAnimationSet(const char *name, double ticks_per_second,
+ D3DXPLAYBACK_TYPE playback_type, ID3DXBuffer *compressed_data, UINT callback_key_count,
+ const D3DXKEY_CALLBACK *callback_keys, ID3DXCompressedAnimationSet **animation_set);
+HRESULT WINAPI D3DXCreateAnimationController(UINT max_animation_output_count, UINT max_animation_set_count,
+ UINT max_track_count, UINT max_event_count, ID3DXAnimationController **animation_controller);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __WINE_D3DX9ANIM_H */