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Diffstat (limited to '')
-rw-r--r-- | src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9effect.h | 441 |
1 files changed, 441 insertions, 0 deletions
diff --git a/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9effect.h b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9effect.h new file mode 100644 index 00000000..a0415e0d --- /dev/null +++ b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9effect.h @@ -0,0 +1,441 @@ +/* + * Copyright 2010 Christian Costa + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +/* + * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice + * other than GPL or LGPL is available it will apply instead, Oracle elects to use only + * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where + * a choice of LGPL license versions is made available with the language indicating + * that LGPLv2 or any later version may be used, or where a choice of which version + * of the LGPL is applied is otherwise unspecified. + */ + +#include <d3dx9.h> + +#ifndef __D3DX9EFFECT_H__ +#define __D3DX9EFFECT_H__ + +#define D3DXFX_DONOTSAVESTATE (1 << 0) +#define D3DXFX_DONOTSAVESHADERSTATE (1 << 1) +#define D3DXFX_DONOTSAVESAMPLERSTATE (1 << 2) +#define D3DXFX_NOT_CLONEABLE (1 << 11) +#define D3DXFX_LARGEADDRESSAWARE (1 << 17) + +#define D3DX_PARAMETER_SHARED 1 +#define D3DX_PARAMETER_LITERAL 2 +#define D3DX_PARAMETER_ANNOTATION 4 + +typedef struct _D3DXEFFECT_DESC +{ + const char *Creator; + UINT Parameters; + UINT Techniques; + UINT Functions; +} D3DXEFFECT_DESC; + +typedef struct _D3DXPARAMETER_DESC +{ + const char *Name; + const char *Semantic; + D3DXPARAMETER_CLASS Class; + D3DXPARAMETER_TYPE Type; + UINT Rows; + UINT Columns; + UINT Elements; + UINT Annotations; + UINT StructMembers; + DWORD Flags; + UINT Bytes; +} D3DXPARAMETER_DESC; + +typedef struct _D3DXTECHNIQUE_DESC +{ + const char *Name; + UINT Passes; + UINT Annotations; +} D3DXTECHNIQUE_DESC; + +typedef struct _D3DXPASS_DESC +{ + const char *Name; + UINT Annotations; + const DWORD *pVertexShaderFunction; + const DWORD *pPixelShaderFunction; +} D3DXPASS_DESC; + +typedef struct _D3DXFUNCTION_DESC +{ + const char *Name; + UINT Annotations; +} D3DXFUNCTION_DESC; + +typedef struct ID3DXEffectPool *LPD3DXEFFECTPOOL; + +DEFINE_GUID(IID_ID3DXEffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33); + +#undef INTERFACE +#define INTERFACE ID3DXEffectPool + +DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; +}; +#undef INTERFACE + +typedef struct ID3DXBaseEffect *LPD3DXBASEEFFECT; + +DEFINE_GUID(IID_ID3DXBaseEffect, 0x17c18ac, 0x103f, 0x4417, 0x8c, 0x51, 0x6b, 0xf6, 0xef, 0x1e, 0x56, 0xbe); + +#define INTERFACE ID3DXBaseEffect + +DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXBaseEffect methods ***/ + STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE; + STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE; + STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE; + STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE; + STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE; + STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE; + STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE; + STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE; + STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE; + STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index); + STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name); + STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE; + STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE; + STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE; + STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE; + STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE; + STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const BOOL *b, UINT count) PURE; + STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, BOOL* b, UINT count) PURE; + STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE; + STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE; + STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE; + STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE; + STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE; + STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE; + STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE; + STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE; + STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE; + STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; + STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE; + STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; + STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; + STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; + STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; + STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; + STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; + STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; + STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; + STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; + STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; + STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; + STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; + STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; + STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE; + STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE; + STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE; + STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE; + STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE; + STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE; + STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE; +}; +#undef INTERFACE + +typedef struct ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER; + +DEFINE_GUID(IID_ID3DXEffectStateManager, 0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce); + +#define INTERFACE ID3DXEffectStateManager + +DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXEffectStateManager methods ***/ + STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE; + STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL9 *material) PURE; + STDMETHOD(SetLight)(THIS_ DWORD index, const D3DLIGHT9 *light) PURE; + STDMETHOD(LightEnable)(THIS_ DWORD index, BOOL enable) PURE; + STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE state, DWORD value) PURE; + STDMETHOD(SetTexture)(THIS_ DWORD stage, struct IDirect3DBaseTexture9 *texture) PURE; + STDMETHOD(SetTextureStageState)(THIS_ DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value) PURE; + STDMETHOD(SetSamplerState)(THIS_ DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value) PURE; + STDMETHOD(SetNPatchMode)(THIS_ FLOAT num_segments) PURE; + STDMETHOD(SetFVF)(THIS_ DWORD format) PURE; + STDMETHOD(SetVertexShader)(THIS_ struct IDirect3DVertexShader9 *shader) PURE; + STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT register_index, const FLOAT *constant_data, UINT register_count) PURE; + STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT register_index, const INT *constant_data, UINT register_count) PURE; + STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT register_index, const BOOL *constant_data, UINT register_count) PURE; + STDMETHOD(SetPixelShader)(THIS_ struct IDirect3DPixelShader9 *shader) PURE; + STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT register_index, const FLOAT *constant_data, UINT register_count) PURE; + STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT register_index, const INT *constant_data, UINT register_count) PURE; + STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT register_index, const BOOL *constant_data, UINT register_count) PURE; +}; +#undef INTERFACE + +typedef struct ID3DXEffect *LPD3DXEFFECT; + +DEFINE_GUID(IID_ID3DXEffect, 0xf6ceb4b3, 0x4e4c, 0x40dd, 0xb8, 0x83, 0x8d, 0x8d, 0xe5, 0xea, 0xc, 0xd5); + +#define INTERFACE ID3DXEffect + +DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXBaseEffect methods ***/ + STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE; + STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE; + STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE; + STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE; + STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE; + STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE; + STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE; + STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE; + STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE; + STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index); + STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name); + STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE; + STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE; + STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE; + STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE; + STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE; + STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const BOOL *b, UINT count) PURE; + STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, BOOL* b, UINT count) PURE; + STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE; + STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE; + STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE; + STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE; + STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE; + STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE; + STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE; + STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE; + STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE; + STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; + STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE; + STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; + STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; + STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; + STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; + STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; + STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; + STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; + STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; + STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; + STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; + STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; + STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; + STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; + STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE; + STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE; + STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE; + STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE; + STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE; + STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE; + STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE; + /*** ID3DXEffect methods ***/ + STDMETHOD(GetPool)(THIS_ ID3DXEffectPool **pool) PURE; + STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE technique) PURE; + STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE; + STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE technique) PURE; + STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE technique, D3DXHANDLE* next_technique) PURE; + STDMETHOD_(BOOL, IsParameterUsed)(THIS_ D3DXHANDLE parameter, D3DXHANDLE technique) PURE; + STDMETHOD(Begin)(THIS_ UINT *passes, DWORD flags) PURE; + STDMETHOD(BeginPass)(THIS_ UINT pass) PURE; + STDMETHOD(CommitChanges)(THIS) PURE; + STDMETHOD(EndPass)(THIS) PURE; + STDMETHOD(End)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; + STDMETHOD(OnLostDevice)(THIS) PURE; + STDMETHOD(OnResetDevice)(THIS) PURE; + STDMETHOD(SetStateManager)(THIS_ ID3DXEffectStateManager *manager) PURE; + STDMETHOD(GetStateManager)(THIS_ ID3DXEffectStateManager **manager) PURE; + STDMETHOD(BeginParameterBlock)(THIS) PURE; + STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE; + STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE; + STDMETHOD(DeleteParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE; + STDMETHOD(CloneEffect)(THIS_ struct IDirect3DDevice9 *device, struct ID3DXEffect **effect) PURE; + STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT byte_offset, UINT bytes) PURE; +}; +#undef INTERFACE + +typedef struct ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER; + +DEFINE_GUID(IID_ID3DXEffectCompiler, 0x51b8a949, 0x1a31, 0x47e6, 0xbe, 0xa0, 0x4b, 0x30, 0xdb, 0x53, 0xf1, 0xe0); + +#define INTERFACE ID3DXEffectCompiler + +DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXBaseEffect methods ***/ + STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE; + STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE; + STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE; + STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE; + STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE; + STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE; + STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE; + STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE; + STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE; + STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index); + STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name); + STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE; + STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE; + STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE; + STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE; + STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE; + STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const BOOL *b, UINT count) PURE; + STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, BOOL* b, UINT count) PURE; + STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE; + STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE; + STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE; + STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE; + STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE; + STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE; + STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE; + STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE; + STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE; + STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; + STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE; + STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; + STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; + STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; + STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; + STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; + STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; + STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; + STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; + STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; + STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; + STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; + STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; + STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; + STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE; + STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE; + STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE; + STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE; + STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE; + STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE; + STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE; + /*** ID3DXEffectCompiler methods ***/ + STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE parameter, BOOL literal) PURE; + STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE parameter, BOOL* literal) PURE; + STDMETHOD(CompileEffect)(THIS_ DWORD flags, ID3DXBuffer **effect, ID3DXBuffer **error_msgs) PURE; + STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, const char *target, DWORD flags, + ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table) PURE; +}; +#undef INTERFACE + +#ifdef __cplusplus +extern "C" { +#endif + +HRESULT WINAPI D3DXCreateEffectPool(ID3DXEffectPool **pool); +HRESULT WINAPI D3DXCreateEffect(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen, + const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, + struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); +HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen, + const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, + struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); +HRESULT WINAPI D3DXCreateEffectCompiler(const char *srcdata, UINT srcdatalen, const D3DXMACRO *defines, + ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **compiler, ID3DXBuffer **parse_errors); +HRESULT WINAPI D3DXCreateEffectFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile, + const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, + struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); +HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, + const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, + struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); +#define D3DXCreateEffectFromFileEx WINELIB_NAME_AW(D3DXCreateEffectFromFileEx) + +HRESULT WINAPI D3DXCreateEffectFromFileA(struct IDirect3DDevice9 *device, const char *srcfile, + const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, + struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); +HRESULT WINAPI D3DXCreateEffectFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, + const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, + struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); +#define D3DXCreateEffectFromFile WINELIB_NAME_AW(D3DXCreateEffectFromFile) + +HRESULT WINAPI D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule, + const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, + const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool, + struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); +HRESULT WINAPI D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule, + const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, + const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool, + struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); +#define D3DXCreateEffectFromResourceEx WINELIB_NAME_AW(D3DXCreateEffectFromResourceEx) + +HRESULT WINAPI D3DXCreateEffectFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule, + const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, + struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); +HRESULT WINAPI D3DXCreateEffectFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule, + const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, + struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); +#define D3DXCreateEffectFromResource WINELIB_NAME_AW(D3DXCreateEffectFromResource) + +HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(const char *srcfile, const D3DXMACRO *defines, + ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors); +HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(const WCHAR *srcfile, const D3DXMACRO *defines, + ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors); +#define D3DXCreateEffectCompilerFromFile WINELIB_NAME_AW(D3DXCreateEffectCompilerFromFile) + +HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, const char *srcresource, + const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, + ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors); +HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, const WCHAR *srcresource, + const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, + ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors); +#define D3DXCreateEffectCompilerFromResource WINELIB_NAME_AW(D3DXCreateEffectCompilerFromResource) + +#ifdef __cplusplus +} +#endif + +#endif /* __D3DX9EFFECT_H__ */ |