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diff --git a/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9shader.h b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9shader.h
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+++ b/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9shader.h
@@ -0,0 +1,381 @@
+/*
+ * Copyright 2008 Luis Busquets
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#include "d3dx9.h"
+
+#ifndef __D3DX9SHADER_H__
+#define __D3DX9SHADER_H__
+
+#define D3DXSHADER_DEBUG 0x1
+#define D3DXSHADER_SKIPVALIDATION 0x2
+#define D3DXSHADER_SKIPOPTIMIZATION 0x4
+#define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8
+#define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10
+#define D3DXSHADER_PARTIALPRECISION 0x20
+#define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40
+#define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80
+#define D3DXSHADER_NO_PRESHADER 0x100
+#define D3DXSHADER_AVOID_FLOW_CONTROL 0x200
+#define D3DXSHADER_PREFER_FLOW_CONTROL 0x400
+#define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
+#define D3DXSHADER_IEEE_STRICTNESS 0x2000
+
+#define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000
+#define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0
+#define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000
+#define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000
+
+#define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000
+
+typedef const char *D3DXHANDLE;
+
+typedef enum _D3DXREGISTER_SET
+{
+ D3DXRS_BOOL,
+ D3DXRS_INT4,
+ D3DXRS_FLOAT4,
+ D3DXRS_SAMPLER,
+ D3DXRS_FORCE_DWORD = 0x7fffffff
+} D3DXREGISTER_SET, *LPD3DXREGISTER_SET;
+
+typedef enum D3DXPARAMETER_CLASS
+{
+ D3DXPC_SCALAR,
+ D3DXPC_VECTOR,
+ D3DXPC_MATRIX_ROWS,
+ D3DXPC_MATRIX_COLUMNS,
+ D3DXPC_OBJECT,
+ D3DXPC_STRUCT,
+ D3DXPC_FORCE_DWORD = 0x7fffffff,
+} D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;
+
+typedef enum D3DXPARAMETER_TYPE
+{
+ D3DXPT_VOID,
+ D3DXPT_BOOL,
+ D3DXPT_INT,
+ D3DXPT_FLOAT,
+ D3DXPT_STRING,
+ D3DXPT_TEXTURE,
+ D3DXPT_TEXTURE1D,
+ D3DXPT_TEXTURE2D,
+ D3DXPT_TEXTURE3D,
+ D3DXPT_TEXTURECUBE,
+ D3DXPT_SAMPLER,
+ D3DXPT_SAMPLER1D,
+ D3DXPT_SAMPLER2D,
+ D3DXPT_SAMPLER3D,
+ D3DXPT_SAMPLERCUBE,
+ D3DXPT_PIXELSHADER,
+ D3DXPT_VERTEXSHADER,
+ D3DXPT_PIXELFRAGMENT,
+ D3DXPT_VERTEXFRAGMENT,
+ D3DXPT_UNSUPPORTED,
+ D3DXPT_FORCE_DWORD = 0x7fffffff,
+} D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
+
+typedef struct _D3DXCONSTANTTABLE_DESC
+{
+ const char *Creator;
+ DWORD Version;
+ UINT Constants;
+} D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC;
+
+typedef struct _D3DXCONSTANT_DESC
+{
+ const char *Name;
+ D3DXREGISTER_SET RegisterSet;
+ UINT RegisterIndex;
+ UINT RegisterCount;
+ D3DXPARAMETER_CLASS Class;
+ D3DXPARAMETER_TYPE Type;
+ UINT Rows;
+ UINT Columns;
+ UINT Elements;
+ UINT StructMembers;
+ UINT Bytes;
+ const void *DefaultValue;
+} D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
+
+DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
+
+#undef INTERFACE
+#define INTERFACE ID3DXConstantTable
+
+DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+ /*** ID3DXBuffer methods ***/
+ STDMETHOD_(void *, GetBufferPointer)(THIS) PURE;
+ STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
+ /*** ID3DXConstantTable methods ***/
+ STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
+ STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
+ STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE;
+ STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
+ STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE constant, const char *name) PURE;
+ STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
+ STDMETHOD(SetDefaults)(THIS_ struct IDirect3DDevice9 *device) PURE;
+ STDMETHOD(SetValue)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
+ const void *data, UINT data_size) PURE;
+ STDMETHOD(SetBool)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, BOOL value) PURE;
+ STDMETHOD(SetBoolArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
+ const BOOL *values, UINT value_count) PURE;
+ STDMETHOD(SetInt)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT value) PURE;
+ STDMETHOD(SetIntArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
+ const INT *values, UINT value_count) PURE;
+ STDMETHOD(SetFloat)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, float value) PURE;
+ STDMETHOD(SetFloatArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
+ const float *values, UINT value_count) PURE;
+ STDMETHOD(SetVector)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *value) PURE;
+ STDMETHOD(SetVectorArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
+ const D3DXVECTOR4 *values, UINT value_count) PURE;
+ STDMETHOD(SetMatrix)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *value) PURE;
+ STDMETHOD(SetMatrixArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
+ const D3DXMATRIX *values, UINT value_count) PURE;
+ STDMETHOD(SetMatrixPointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
+ const D3DXMATRIX **values, UINT value_count) PURE;
+ STDMETHOD(SetMatrixTranspose)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
+ const D3DXMATRIX *value) PURE;
+ STDMETHOD(SetMatrixTransposeArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
+ const D3DXMATRIX *values, UINT value_count) PURE;
+ STDMETHOD(SetMatrixTransposePointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
+ const D3DXMATRIX **values, UINT value_count) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define ID3DXConstantTable_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define ID3DXConstantTable_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define ID3DXConstantTable_Release(p) (p)->lpVtbl->Release(p)
+/*** ID3DXBuffer methods ***/
+#define ID3DXConstantTable_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p)
+#define ID3DXConstantTable_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p)
+/*** ID3DXConstantTable methods ***/
+#define ID3DXConstantTable_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->lpVtbl->GetConstantDesc(p,a,b,c)
+#define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->lpVtbl->GetSamplerIndex(p,a)
+#define ID3DXConstantTable_GetConstant(p,a,b) (p)->lpVtbl->GetConstant(p,a,b)
+#define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->lpVtbl->GetConstantByName(p,a,b)
+#define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->lpVtbl->GetConstantElement(p,a,b)
+#define ID3DXConstantTable_SetDefaults(p,a) (p)->lpVtbl->SetDefaults(p,a)
+#define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->lpVtbl->SetValue(p,a,b,c,d)
+#define ID3DXConstantTable_SetBool(p,a,b,c) (p)->lpVtbl->SetBool(p,a,b,c)
+#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->lpVtbl->SetBoolArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetInt(p,a,b,c) (p)->lpVtbl->SetInt(p,a,b,c)
+#define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->lpVtbl->SetIntArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->lpVtbl->SetFloat(p,a,b,c)
+#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->lpVtbl->SetFloatArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetVector(p,a,b,c) (p)->lpVtbl->SetVector(p,a,b,c)
+#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->lpVtbl->SetVectorArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->lpVtbl->SetMatrix(p,a,b,c)
+#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->lpVtbl->SetMatrixTranspose(p,a,b,c)
+#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d)
+#else
+/*** IUnknown methods ***/
+#define ID3DXConstantTable_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define ID3DXConstantTable_AddRef(p) (p)->AddRef()
+#define ID3DXConstantTable_Release(p) (p)->Release()
+/*** ID3DXBuffer methods ***/
+#define ID3DXConstantTable_GetBufferPointer(p) (p)->GetBufferPointer()
+#define ID3DXConstantTable_GetBufferSize(p) (p)->GetBufferSize()
+/*** ID3DXConstantTable methods ***/
+#define ID3DXConstantTable_GetDesc(p,a) (p)->GetDesc(a)
+#define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->GetConstantDesc(a,b,c)
+#define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->GetConstantDesc(a)
+#define ID3DXConstantTable_GetConstant(p,a,b) (p)->GetConstant(a,b)
+#define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->GetConstantByName(a,b)
+#define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->GetConstantElement(a,b)
+#define ID3DXConstantTable_SetDefaults(p,a) (p)->SetDefaults(a)
+#define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->SetValue(a,b,c,d)
+#define ID3DXConstantTable_SetBool(p,a,b,c) (p)->SetBool(a,b,c)
+#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->SetBoolArray(a,b,c,d)
+#define ID3DXConstantTable_SetInt(p,a,b,c) (p)->SetInt(a,b,c)
+#define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->SetIntArray(a,b,c,d)
+#define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->SetFloat(a,b,c)
+#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->SetFloatArray(a,b,c,d)
+#define ID3DXConstantTable_SetVector(p,a,b,c) (p)->SetVector(a,b,c)
+#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->SetVectorArray(a,b,c,d)
+#define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->SetMatrix(a,b,c)
+#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->SetMatrixArray(a,b,c,d)
+#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->SetMatrixPointerArray(a,b,c,d)
+#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->SetMatrixTranspose(a,b,c)
+#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->SetMatrixTransposeArray(a,b,c,d)
+#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->SetMatrixTransposePointerArray(a,b,c,d)
+#endif
+
+typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE;
+
+typedef struct _D3DXMACRO
+{
+ const char *Name;
+ const char *Definition;
+} D3DXMACRO, *LPD3DXMACRO;
+
+typedef struct _D3DXSEMANTIC {
+ UINT Usage;
+ UINT UsageIndex;
+} D3DXSEMANTIC, *LPD3DXSEMANTIC;
+
+typedef enum _D3DXINCLUDE_TYPE
+{
+ D3DXINC_LOCAL,
+ D3DXINC_SYSTEM,
+ D3DXINC_FORCE_DWORD = 0x7fffffff,
+} D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
+
+#define INTERFACE ID3DXInclude
+
+DECLARE_INTERFACE(ID3DXInclude)
+{
+ STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, const char *filename,
+ const void *parent_data, const void **data, UINT *bytes) PURE;
+ STDMETHOD(Close)(THIS_ const void *data) PURE;
+};
+#undef INTERFACE
+
+#define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e)
+#define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a)
+
+typedef struct ID3DXInclude *LPD3DXINCLUDE;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device);
+UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
+DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
+const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device);
+HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size);
+HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count);
+
+HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
+ ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
+HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
+ ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
+#define D3DXAssembleShaderFromFile WINELIB_NAME_AW(D3DXAssembleShaderFromFile)
+
+HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
+ ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
+HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
+ ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
+#define D3DXAssembleShaderFromResource WINELIB_NAME_AW(D3DXAssembleShaderFromResource)
+
+HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines,
+ ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
+
+HRESULT WINAPI D3DXCompileShader(const char *src_data, UINT data_len, const D3DXMACRO *defines,
+ ID3DXInclude *include, const char *function_name, const char *profile, DWORD flags,
+ ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
+
+HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
+ ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
+ ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
+HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
+ ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
+ ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
+#define D3DXCompileShaderFromFile WINELIB_NAME_AW(D3DXCompileShaderFromFile)
+
+HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
+ ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
+ ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
+HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
+ ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
+ ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
+#define D3DXCompileShaderFromResource WINELIB_NAME_AW(D3DXCompileShaderFromResource)
+
+HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines,
+ ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
+
+HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines,
+ ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
+HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
+ ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
+#define D3DXPreprocessShaderFromFile WINELIB_NAME_AW(D3DXPreprocessShaderFromFile)
+
+HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
+ ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
+HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
+ ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
+#define D3DXPreprocessShaderFromResource WINELIB_NAME_AW(D3DXPreprocessShaderFromResource)
+
+HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table);
+
+HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table);
+
+#ifdef __cplusplus
+}
+#endif
+
+typedef struct _D3DXSHADER_CONSTANTTABLE
+{
+ DWORD Size;
+ DWORD Creator;
+ DWORD Version;
+ DWORD Constants;
+ DWORD ConstantInfo;
+ DWORD Flags;
+ DWORD Target;
+} D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE;
+
+typedef struct _D3DXSHADER_CONSTANTINFO
+{
+ DWORD Name;
+ WORD RegisterSet;
+ WORD RegisterIndex;
+ WORD RegisterCount;
+ WORD Reserved;
+ DWORD TypeInfo;
+ DWORD DefaultValue;
+} D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO;
+
+typedef struct _D3DXSHADER_TYPEINFO
+{
+ WORD Class;
+ WORD Type;
+ WORD Rows;
+ WORD Columns;
+ WORD Elements;
+ WORD StructMembers;
+ DWORD StructMemberInfo;
+} D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO;
+
+typedef struct _D3DXSHADER_STRUCTMEMBERINFO
+{
+ DWORD Name;
+ DWORD TypeInfo;
+} D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO;
+
+#endif /* __D3DX9SHADER_H__ */