summaryrefslogtreecommitdiffstats
path: root/src/VBox/Devices/Graphics/shaderlib/wined3d_gl.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/VBox/Devices/Graphics/shaderlib/wined3d_gl.h')
-rw-r--r--src/VBox/Devices/Graphics/shaderlib/wined3d_gl.h4576
1 files changed, 4576 insertions, 0 deletions
diff --git a/src/VBox/Devices/Graphics/shaderlib/wined3d_gl.h b/src/VBox/Devices/Graphics/shaderlib/wined3d_gl.h
new file mode 100644
index 00000000..2fa9b12b
--- /dev/null
+++ b/src/VBox/Devices/Graphics/shaderlib/wined3d_gl.h
@@ -0,0 +1,4576 @@
+/*
+ * Direct3D wine OpenGL include file
+ *
+ * Copyright 2002-2003 The wine-d3d team
+ * Copyright 2002-2004 Jason Edmeades
+ * Raphael Junqueira
+ * Copyright 2007 Roderick Colenbrander
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ *
+ * Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project:
+ * Copyright (C) 1999-2006 Brian Paul
+ *
+ * From the Mesa-license:
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#ifndef VBOX_INCLUDED_SRC_Graphics_shaderlib_wined3d_gl_h
+#define VBOX_INCLUDED_SRC_Graphics_shaderlib_wined3d_gl_h
+#ifndef RT_WITHOUT_PRAGMA_ONCE
+# pragma once
+#endif
+
+#ifdef USE_WIN32_OPENGL
+#define WINE_GLAPI __stdcall
+#else
+#define WINE_GLAPI
+#endif
+
+/****************************************************
+ * OpenGL 1.0/1.1/1.2/1.3
+ * types, #defines and function pointers
+ ****************************************************/
+
+/* Types */
+typedef unsigned int GLbitfield;
+typedef unsigned char GLboolean;
+typedef signed char GLbyte;
+typedef unsigned char GLubyte;
+typedef short GLshort;
+typedef unsigned short GLushort;
+typedef int GLint;
+typedef unsigned int GLuint;
+typedef unsigned int GLenum;
+typedef float GLfloat;
+typedef int GLsizei;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void GLvoid;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef INT64 GLint64;
+typedef UINT64 GLuint64;
+typedef struct __GLsync *GLsync;
+
+/* Booleans */
+#define GL_FALSE 0x0
+#define GL_TRUE 0x1
+
+/* Data types */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_DOUBLE 0x140A
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+
+/* Errors */
+#define GL_NO_ERROR 0x0
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+
+/* Utility */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* Accumulation buffer */
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_ACCUM 0x0100
+#define GL_ADD 0x0104
+#define GL_LOAD 0x0101
+#define GL_MULT 0x0103
+#define GL_RETURN 0x0102
+
+/* Alpha testing */
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+
+/* Blending */
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND_DST 0x0BE0
+#define GL_ZERO 0x0
+#define GL_ONE 0x1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+
+/* Buffers, Pixel Drawing/Reading */
+#define GL_NONE 0x0
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_COLOR_INDEX 0x1900
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_ALPHA_BITS 0x0D55
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_INDEX_BITS 0x0D51
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_READ_BUFFER 0x0C02
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_BITMAP 0x1A00
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_DITHER 0x0BD0
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+
+/* Clipping */
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+
+/* Depth buffer */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_BITS 0x0D56
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_COMPONENT 0x1902
+
+/* Evaluators */
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_COEFF 0x0A00
+#define GL_DOMAIN 0x0A02
+#define GL_ORDER 0x0A01
+
+/* Feedback */
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+
+/* Fog */
+#define GL_FOG 0x0B60
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_COLOR 0x0B66
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_LINEAR 0x2601
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+
+/* Gets */
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_MODE 0x0C30
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_RENDER_MODE 0x0C40
+#define GL_RGBA_MODE 0x0C31
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_VIEWPORT 0x0BA2
+
+/* Hints */
+#define GL_FOG_HINT 0x0C54
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* Implementation limits */
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+
+/* Lighting */
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_SHININESS 0x1601
+#define GL_EMISSION 0x1600
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_SHADE_MODEL 0x0B54
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_NORMALIZE 0x0BA1
+
+/* Lines */
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_WIDTH_RANGE 0x0B22
+
+/* Logic Ops */
+#define GL_LOGIC_OP 0x0BF1
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_CLEAR 0x1500
+#define GL_SET 0x150F
+#define GL_COPY 0x1503
+#define GL_COPY_INVERTED 0x150C
+#define GL_NOOP 0x1505
+#define GL_INVERT 0x150A
+#define GL_AND 0x1501
+#define GL_NAND 0x150E
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_XOR 0x1506
+#define GL_EQUIV 0x1509
+#define GL_AND_REVERSE 0x1502
+#define GL_AND_INVERTED 0x1504
+#define GL_OR_REVERSE 0x150B
+#define GL_OR_INVERTED 0x150D
+
+/* Matrix Mode */
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+
+/* Pixel Mode / Transfer */
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+
+/* Points */
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_RANGE 0x0B12
+
+/* Polygons */
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+
+/* Primitives */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+
+/* Push/Pop bits */
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000FFFFF
+
+/* Render Mode */
+#define GL_FEEDBACK 0x1C01
+#define GL_RENDER 0x1C00
+#define GL_SELECT 0x1C02
+
+/* Scissor box */
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_SCISSOR_BOX 0x0C10
+
+/* Stencil */
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_BITS 0x0D57
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_INDEX 0x1901
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+
+/* Texture mapping */
+#define GL_TEXTURE_ENV 0x2300
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_LINEAR 0x2400
+#define GL_EYE_PLANE 0x2502
+#define GL_SPHERE_MAP 0x2402
+#define GL_DECAL 0x2101
+#define GL_MODULATE 0x2100
+#define GL_NEAREST 0x2600
+#define GL_REPEAT 0x2901
+#define GL_CLAMP 0x2900
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+
+/* Vertex Arrays */
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+
+/* OpenGL 1.1 */
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+
+/* OpenGL 1.2 constants */
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+
+/* OpenGL 1.3 constants */
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_SUBTRACT 0x84E7
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_MULTISAMPLE_BIT 0x20000000
+
+/* GL_VERSION_2_0 */
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882a
+#define GL_DRAW_BUFFER6 0x882b
+#define GL_DRAW_BUFFER7 0x882c
+#define GL_DRAW_BUFFER8 0x882d
+#define GL_DRAW_BUFFER9 0x882e
+#define GL_DRAW_BUFFER10 0x882f
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883d
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886a
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8b30
+#define GL_VERTEX_SHADER 0x8b31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8b49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8b4a
+#define GL_MAX_VARYING_FLOATS 0x8b4b
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8b4c
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8b4d
+#define GL_SHADER_TYPE 0x8b4f
+#define GL_FLOAT_VEC2 0x8b50
+#define GL_FLOAT_VEC3 0x8b51
+#define GL_FLOAT_VEC4 0x8b52
+#define GL_INT_VEC2 0x8b53
+#define GL_INT_VEC3 0x8b54
+#define GL_INT_VEC4 0x8b55
+#define GL_BOOL 0x8b56
+#define GL_BOOL_VEC2 0x8b57
+#define GL_BOOL_VEC3 0x8b58
+#define GL_BOOL_VEC4 0x8b59
+#define GL_FLOAT_MAT2 0x8b5a
+#define GL_FLOAT_MAT3 0x8b5b
+#define GL_FLOAT_MAT4 0x8b5c
+#define GL_SAMPLER_1D 0x8b5d
+#define GL_SAMPLER_2D 0x8b5e
+#define GL_SAMPLER_3D 0x8b5f
+#define GL_SAMPLER_CUBE 0x8b60
+#define GL_SAMPLER_1D_SHADOW 0x8b61
+#define GL_SAMPLER_2D_SHADOW 0x8b62
+#define GL_DELETE_STATUS 0x8b80
+#define GL_COMPILE_STATUS 0x8b81
+#define GL_LINK_STATUS 0x8b82
+#define GL_VALIDATE_STATUS 0x8b83
+#define GL_INFO_LOG_LENGTH 0x8b84
+#define GL_ATTACHED_SHADERS 0x8b85
+#define GL_ACTIVE_UNIFORMS 0x8b86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8b87
+#define GL_SHADER_SOURCE_LENGTH 0x8b88
+#define GL_ACTIVE_ATTRIBUTES 0x8b89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8b8a
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8b8b
+#define GL_SHADING_LANGUAGE_VERSION 0x8b8c
+#define GL_CURRENT_PROGRAM 0x8b8d
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8ca0
+#define GL_LOWER_LEFT 0x8ca1
+#define GL_UPPER_LEFT 0x8ca2
+#define GL_STENCIL_BACK_REF 0x8ca3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8ca4
+#define GL_STENCIL_BACK_WRITEMASK 0x8ca5
+typedef char GLchar;
+#endif
+typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
+typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
+typedef void (WINE_GLAPI *PGLFNSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (WINE_GLAPI *PGLFNSTENCILFUNCSEPARATEPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (WINE_GLAPI *PGLFNSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
+typedef void (WINE_GLAPI *PGLFNATTACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (WINE_GLAPI *PGLFNBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
+typedef void (WINE_GLAPI *PGLFNCOMPILESHADERPROC)(GLuint shader);
+typedef GLuint (WINE_GLAPI *PGLFNCREATEPROGRAMPROC)(void);
+typedef GLuint (WINE_GLAPI *PGLFNCREATESHADERPROC)(GLenum type);
+typedef void (WINE_GLAPI *PGLFNDELETEPROGRAMPROC)(GLuint program);
+typedef void (WINE_GLAPI *PGLFNDELETESHADERPROC)(GLuint shader);
+typedef void (WINE_GLAPI *PGLFNDETACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (WINE_GLAPI *PGLFNDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (WINE_GLAPI *PGLFNENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (WINE_GLAPI *PGLFNGETACTIVEATTRIBPROC)(GLuint program,
+ GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (WINE_GLAPI *PGLFNGETACTIVEUNIFORMPROC)(GLuint program,
+ GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (WINE_GLAPI *PGLFNGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+typedef GLint (WINE_GLAPI *PGLFNGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
+typedef void (WINE_GLAPI *PGLFNGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGETPROGRAMINFOLOGPROC)(GLuint program,
+ GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (WINE_GLAPI *PGLFNGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (WINE_GLAPI *PGLFNGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef GLint (WINE_GLAPI *PGLFNGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
+typedef void (WINE_GLAPI *PGLFNGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
+typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (WINE_GLAPI *PGLFNISPROGRAMPROC)(GLuint program);
+typedef GLboolean (WINE_GLAPI *PGLFNISSHADERPROC)(GLuint shader);
+typedef void (WINE_GLAPI *PGLFNLINKPROGRAMPROC)(GLuint program);
+typedef void (WINE_GLAPI *PGLFNSHADERSOURCEPROC)(GLuint shader,
+ GLsizei count, const GLchar* *string, const GLint *length);
+typedef void (WINE_GLAPI *PGLFNUSEPROGRAMPROC)(GLuint program);
+typedef void (WINE_GLAPI *PGLFNUNIFORM1FPROC)(GLint location, GLfloat v0);
+typedef void (WINE_GLAPI *PGLFNUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
+typedef void (WINE_GLAPI *PGLFNUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (WINE_GLAPI *PGLFNUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (WINE_GLAPI *PGLFNUNIFORM1IPROC)(GLint location, GLint v0);
+typedef void (WINE_GLAPI *PGLFNUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
+typedef void (WINE_GLAPI *PGLFNUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (WINE_GLAPI *PGLFNUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (WINE_GLAPI *PGLFNUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+typedef void (WINE_GLAPI *PGLFNUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+typedef void (WINE_GLAPI *PGLFNUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+typedef void (WINE_GLAPI *PGLFNUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+typedef void (WINE_GLAPI *PGLFNUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
+typedef void (WINE_GLAPI *PGLFNUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
+typedef void (WINE_GLAPI *PGLFNUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
+typedef void (WINE_GLAPI *PGLFNUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
+typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX2FVPROC)(GLint location,
+ GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX3FVPROC)(GLint location,
+ GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX4FVPROC)(GLint location,
+ GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (WINE_GLAPI *PGLFNVALIDATEPROGRAMPROC)(GLuint program);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBPOINTERPROC)(GLuint index,
+ GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+
+#ifndef WINED3D_EXTERN
+# define WINED3D_EXTERN extern
+#endif
+
+WINED3D_EXTERN void (WINE_GLAPI *glAccum)(GLenum op, GLfloat value) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glAlphaFunc)(GLenum func, GLclampf ref) DECLSPEC_HIDDEN;
+WINED3D_EXTERN GLboolean (WINE_GLAPI *glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glArrayElement)(GLint i) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glBegin)(GLenum mode) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glBindTexture)(GLenum target, GLuint texture) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glBitmap)(GLsizei width, GLsizei height, GLfloat xorig,
+ GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glBlendFunc)(GLenum sfactor, GLenum dfactor) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glCallList)(GLuint list) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glCallLists)(GLsizei n, GLenum type, const GLvoid *lists) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glClear)(GLbitfield mask) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glClearDepth)(GLclampd depth) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glClearIndex)(GLfloat c) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glClearStencil)(GLint s) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glClipPlane)(GLenum plane, const GLdouble *equation) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor3b)(GLbyte red, GLbyte green, GLbyte blue) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor3bv)(const GLbyte *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor3d)(GLdouble red, GLdouble green, GLdouble blue) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor3f)(GLfloat red, GLfloat green, GLfloat blue) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor3i)(GLint red, GLint green, GLint blue) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor3iv)(const GLint *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor3s)(GLshort red, GLshort green, GLshort blue) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor3sv)(const GLshort *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor3ub)(GLubyte red, GLubyte green, GLubyte blue) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor3ubv)(const GLubyte *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor3ui)(GLuint red, GLuint green, GLuint blue) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor3uiv)(const GLuint *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor3us)(GLushort red, GLushort green, GLushort blue) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor3usv)(const GLushort *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor4bv)(const GLbyte *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor4i)(GLint red, GLint green, GLint blue, GLint alpha) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor4iv)(const GLint *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor4sv)(const GLshort *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor4ubv)(const GLubyte *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor4uiv)(const GLuint *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColor4usv)(const GLushort *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColorMaterial)(GLenum face, GLenum mode) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glCopyTexImage1D)(GLenum target, GLint level,
+ GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glCopyTexImage2D)(GLenum target, GLint level,
+ GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glCopyTexSubImage1D)(GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glCopyTexSubImage2D)(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glCullFace)(GLenum mode) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glDeleteLists)(GLuint list, GLsizei range) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glDeleteTextures)(GLsizei n, const GLuint *textures) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glDepthFunc)(GLenum func) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glDepthMask)(GLboolean flag) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glDepthRange)(GLclampd nearParam, GLclampd farParam) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glDisable)(GLenum cap) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glDisableClientState)(GLenum array) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glDrawArrays)(GLenum mode, GLint first, GLsizei count) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glDrawBuffer)(GLenum mode) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glDrawPixels)(GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glEdgeFlag)(GLboolean flag) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glEdgeFlagPointer)(GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glEdgeFlagv)(const GLboolean *flag) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glEnable)(GLenum cap) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glEnableClientState)(GLenum array) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glEnd)(void) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glEndList)(void) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord1d)(GLdouble u) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord1dv)(const GLdouble *u) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord1f)(GLfloat u) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord1fv)(const GLfloat *u) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord2d)(GLdouble u, GLdouble v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord2dv)(const GLdouble *u) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord2f)(GLfloat u, GLfloat v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord2fv)(const GLfloat *u) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glEvalMesh1)(GLenum mode, GLint i1, GLint i2) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glEvalPoint1)(GLint i) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glEvalPoint2)(GLint i, GLint j) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glFogf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glFogfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glFogi)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glFogiv)(GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glFrontFace)(GLenum mode) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glFrustum)(GLdouble left, GLdouble right, GLdouble bottom,
+ GLdouble top, GLdouble zNear, GLdouble zFar) DECLSPEC_HIDDEN;
+WINED3D_EXTERN GLuint (WINE_GLAPI *glGenLists)(GLsizei range) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGenTextures)(GLsizei n, GLuint *textures) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetBooleanv)(GLenum pname, GLboolean *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetClipPlane)(GLenum plane, GLdouble *equation) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetDoublev)(GLenum pname, GLdouble *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN GLenum (WINE_GLAPI *glGetError)(void) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetFloatv)(GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetIntegerv)(GLenum pname, GLint *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetLightiv)(GLenum light, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetMapdv)(GLenum target, GLenum query, GLdouble *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetMapfv)(GLenum target, GLenum query, GLfloat *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetMapiv)(GLenum target, GLenum query, GLint *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetMaterialiv)(GLenum face, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetPixelMapfv)(GLenum map, GLfloat *values) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetPixelMapuiv)(GLenum map, GLuint *values) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetPixelMapusv)(GLenum map, GLushort *values) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetPointerv)(GLenum pname, GLvoid **params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetPolygonStipple)(GLubyte *mask) DECLSPEC_HIDDEN;
+WINED3D_EXTERN const GLubyte * (WINE_GLAPI *glGetString)(GLenum name) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetTexEnviv)(GLenum target, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetTexGendv)(GLenum coord, GLenum pname, GLdouble *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetTexGeniv)(GLenum coord, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetTexImage)(GLenum target, GLint level, GLenum format,
+ GLenum type, GLvoid *pixels) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glHint)(GLenum target, GLenum mode) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glIndexMask)(GLuint mask) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glIndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glIndexd)(GLdouble c) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glIndexdv)(const GLdouble *c) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glIndexf)(GLfloat c) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glIndexfv)(const GLfloat *c) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glIndexi)(GLint c) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glIndexiv)(const GLint *c) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glIndexs)(GLshort c) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glIndexsv)(const GLshort *c) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glIndexub)(GLubyte c) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glIndexubv)(const GLubyte *c) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glInitNames)(void) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
+WINED3D_EXTERN GLboolean (WINE_GLAPI *glIsEnabled)(GLenum cap) DECLSPEC_HIDDEN;
+WINED3D_EXTERN GLboolean (WINE_GLAPI *glIsList)(GLuint list) DECLSPEC_HIDDEN;
+WINED3D_EXTERN GLboolean (WINE_GLAPI *glIsTexture)(GLuint texture) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glLightModelf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glLightModelfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glLightModeli)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glLightModeliv)(GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glLightf)(GLenum light, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glLightfv)(GLenum light, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glLighti)(GLenum light, GLenum pname, GLint param) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glLightiv)(GLenum light, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glLineStipple)(GLint factor, GLushort pattern) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glLineWidth)(GLfloat width) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glListBase)(GLuint base) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glLoadIdentity)(void) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glLoadMatrixd)(const GLdouble *m) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glLoadMatrixf)(const GLfloat *m) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glLoadName)(GLuint name) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glLogicOp)(GLenum opcode) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glMap1d)(GLenum target, GLdouble u1, GLdouble u2,
+ GLint stride, GLint order, const GLdouble *points) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
+ GLint order, const GLfloat *points) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glMaterialf)(GLenum face, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glMateriali)(GLenum face, GLenum pname, GLint param) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glMaterialiv)(GLenum face, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glMatrixMode)(GLenum mode) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glMultMatrixd)(const GLdouble *m) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glMultMatrixf)(const GLfloat *m) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glNewList)(GLuint list, GLenum mode) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glNormal3bv)(const GLbyte *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glNormal3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glNormal3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glNormal3i)(GLint nx, GLint ny, GLint nz) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glNormal3iv)(const GLint *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glNormal3s)(GLshort nx, GLshort ny, GLshort nz) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glNormal3sv)(const GLshort *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glOrtho)(GLdouble left, GLdouble right, GLdouble bottom,
+ GLdouble top, GLdouble zNear, GLdouble zFar) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glPassThrough)(GLfloat token) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glPixelMapfv)(GLenum map, GLint mapsize, const GLfloat *values) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glPixelMapuiv)(GLenum map, GLint mapsize, const GLuint *values) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glPixelMapusv)(GLenum map, GLint mapsize, const GLushort *values) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glPixelStoref)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glPixelStorei)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glPixelTransferf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glPixelTransferi)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glPixelZoom)(GLfloat xfactor, GLfloat yfactor) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glPointSize)(GLfloat size) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glPolygonMode)(GLenum face, GLenum mode) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glPolygonOffset)(GLfloat factor, GLfloat units) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glPolygonStipple)(const GLubyte *mask) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glPopAttrib)(void) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glPopClientAttrib)(void) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glPopMatrix)(void) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glPopName)(void) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glPushAttrib)(GLbitfield mask) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glPushClientAttrib)(GLbitfield mask) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glPushMatrix)(void) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glPushName)(GLuint name) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2d)(GLdouble x, GLdouble y) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2f)(GLfloat x, GLfloat y) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2i)(GLint x, GLint y) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2iv)(const GLint *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2s)(GLshort x, GLshort y) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2sv)(const GLshort *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3i)(GLint x, GLint y, GLint z) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3iv)(const GLint *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3s)(GLshort x, GLshort y, GLshort z) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3sv)(const GLshort *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4i)(GLint x, GLint y, GLint z, GLint w) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4iv)(const GLint *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4sv)(const GLshort *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glReadBuffer)(GLenum mode) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid *pixels) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRectdv)(const GLdouble *v1, const GLdouble *v2) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRectfv)(const GLfloat *v1, const GLfloat *v2) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRecti)(GLint x1, GLint y1, GLint x2, GLint y2) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRectiv)(const GLint *v1, const GLint *v2) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRectsv)(const GLshort *v1, const GLshort *v2) DECLSPEC_HIDDEN;
+WINED3D_EXTERN GLint (WINE_GLAPI *glRenderMode)(GLenum mode) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glScaled)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glScalef)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glSelectBuffer)(GLsizei size, GLuint *buffer) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glShadeModel)(GLenum mode) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glStencilFunc)(GLenum func, GLint ref, GLuint mask) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glStencilMask)(GLuint mask) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1d)(GLdouble s) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1dv)(const GLdouble *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1f)(GLfloat s) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1fv)(const GLfloat *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1i)(GLint s) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1iv)(const GLint *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1s)(GLshort s) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1sv)(const GLshort *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2d)(GLdouble s, GLdouble t) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2f)(GLfloat s, GLfloat t) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2i)(GLint s, GLint t) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2iv)(const GLint *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2s)(GLshort s, GLshort t) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2sv)(const GLshort *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3i)(GLint s, GLint t, GLint r) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3iv)(const GLint *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3s)(GLshort s, GLshort t, GLshort r) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3sv)(const GLshort *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4i)(GLint s, GLint t, GLint r, GLint q) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4iv)(const GLint *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4sv)(const GLshort *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexEnvf)(GLenum target, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexEnvi)(GLenum target, GLenum pname, GLint param) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexEnviv)(GLenum target, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexGend)(GLenum coord, GLenum pname, GLdouble param) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexGendv)(GLenum coord, GLenum pname, const GLdouble *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexGenf)(GLenum coord, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexGeni)(GLenum coord, GLenum pname, GLint param) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexGeniv)(GLenum coord, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width,
+ GLint border, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width,
+ GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexParameterf)(GLenum target, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexParameteri)(GLenum target, GLenum pname, GLint param) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexSubImage1D)(GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTranslated)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glTranslatef)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertex2d)(GLdouble x, GLdouble y) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertex2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertex2f)(GLfloat x, GLfloat y) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertex2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertex2i)(GLint x, GLint y) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertex2iv)(const GLint *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertex2s)(GLshort x, GLshort y) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertex2sv)(const GLshort *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertex3d)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertex3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertex3f)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertex3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertex3i)(GLint x, GLint y, GLint z) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertex3iv)(const GLint *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertex3s)(GLshort x, GLshort y, GLshort z) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertex3sv)(const GLshort *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertex4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertex4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertex4i)(GLint x, GLint y, GLint z, GLint w) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertex4iv)(const GLint *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertex4sv)(const GLshort *v) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINE_GLAPI *glPointParameterfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
+
+/* glFinish and glFlush are always loaded from opengl32.dll, thus they always have
+ * __stdcall calling convention.
+ *
+ * They are wgl functions and must not be called inside the gl lock, give them a
+ * name that makes this clear
+ */
+WINED3D_EXTERN void (__stdcall *wglFinish)(void) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (__stdcall *wglFlush)(void) DECLSPEC_HIDDEN;
+
+/* WGL functions */
+WINED3D_EXTERN BOOL (WINAPI *pwglDeleteContext)(HGLRC) DECLSPEC_HIDDEN;
+WINED3D_EXTERN HGLRC (WINAPI *pwglGetCurrentContext)(void) DECLSPEC_HIDDEN;
+WINED3D_EXTERN HDC (WINAPI *pwglGetCurrentDC)(void) DECLSPEC_HIDDEN;
+WINED3D_EXTERN PROC (WINAPI *pwglGetProcAddress)(LPCSTR) DECLSPEC_HIDDEN;
+WINED3D_EXTERN BOOL (WINAPI *pwglMakeCurrent)(HDC, HGLRC) DECLSPEC_HIDDEN;
+WINED3D_EXTERN BOOL (WINAPI *pwglSwapLayerBuffers)(HDC, UINT) DECLSPEC_HIDDEN;
+WINED3D_EXTERN BOOL (WINAPI *pwglShareLists)(HGLRC, HGLRC) DECLSPEC_HIDDEN;
+WINED3D_EXTERN BOOL (WINAPI *pwglChoosePixelFormat)(HDC, const PIXELFORMATDESCRIPTOR *) DECLSPEC_HIDDEN;
+WINED3D_EXTERN int (WINAPI *pwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR) DECLSPEC_HIDDEN;
+WINED3D_EXTERN int (WINAPI *pwglGetPixelFormat)(HDC) DECLSPEC_HIDDEN;
+WINED3D_EXTERN BOOL (WINAPI *pwglSetPixelFormat)(HDC, int, const PIXELFORMATDESCRIPTOR *) DECLSPEC_HIDDEN;
+
+struct VBOXUHGSMI;
+WINED3D_EXTERN HGLRC (WINAPI *pVBoxCreateContext)(HDC, struct VBOXUHGSMI*) DECLSPEC_HIDDEN;
+WINED3D_EXTERN void (WINAPI *pVBoxFlushToHost)(HGLRC) DECLSPEC_HIDDEN;
+
+#if defined(VBOX_WITH_WDDM) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
+# define VBOX_WINE_WITH_DIRECT_VBOXOGL
+#endif
+
+#ifdef VBOX_WINE_WITH_DIRECT_VBOXOGL
+/* make sure we used stuff from VBoxOGL
+ * we do it this way to avoid extra modifications to Wine code */
+
+/* We're directly using wglMakeCurrent calls skipping GDI layer, which causes GDI SwapBuffers to fail trying to
+ * call glFinish, which doesn't have any context set. So we use wglSwapLayerBuffers directly as well.
+ */
+# define SwapBuffers(_hdc) pwglSwapLayerBuffers((_hdc), WGL_SWAP_MAIN_PLANE)
+
+/* we avoid using GDI32!*PixelFormat API and use VBoxOGL stuff directly
+ * because SetPixelFormat may eventually lead to opengl32 setting its own window proc via SetWindowLongPtr
+ * thus wined3d_[un]register_window stuff will become screwed up leading to infinite recursion or other misbehave */
+# define ChoosePixelFormat pwglChoosePixelFormat
+# define DescribePixelFormat pwglDescribePixelFormat
+# define GetPixelFormat pwglGetPixelFormat
+# define SetPixelFormat pwglSetPixelFormat
+#endif
+
+#define GL_FUNCS_GEN \
+ USE_GL_FUNC(glAccum) \
+ USE_GL_FUNC(glAlphaFunc) \
+ USE_GL_FUNC(glAreTexturesResident) \
+ USE_GL_FUNC(glArrayElement) \
+ USE_GL_FUNC(glBegin) \
+ USE_GL_FUNC(glBindTexture) \
+ USE_GL_FUNC(glBitmap) \
+ USE_GL_FUNC(glBlendFunc) \
+ USE_GL_FUNC(glCallList) \
+ USE_GL_FUNC(glCallLists) \
+ USE_GL_FUNC(glClear) \
+ USE_GL_FUNC(glClearAccum) \
+ USE_GL_FUNC(glClearColor) \
+ USE_GL_FUNC(glClearDepth) \
+ USE_GL_FUNC(glClearIndex) \
+ USE_GL_FUNC(glClearStencil) \
+ USE_GL_FUNC(glClipPlane) \
+ USE_GL_FUNC(glColor3b) \
+ USE_GL_FUNC(glColor3bv) \
+ USE_GL_FUNC(glColor3d) \
+ USE_GL_FUNC(glColor3dv) \
+ USE_GL_FUNC(glColor3f) \
+ USE_GL_FUNC(glColor3fv) \
+ USE_GL_FUNC(glColor3i) \
+ USE_GL_FUNC(glColor3iv) \
+ USE_GL_FUNC(glColor3s) \
+ USE_GL_FUNC(glColor3sv) \
+ USE_GL_FUNC(glColor3ub) \
+ USE_GL_FUNC(glColor3ubv) \
+ USE_GL_FUNC(glColor3ui) \
+ USE_GL_FUNC(glColor3uiv) \
+ USE_GL_FUNC(glColor3us) \
+ USE_GL_FUNC(glColor3usv) \
+ USE_GL_FUNC(glColor4b) \
+ USE_GL_FUNC(glColor4bv) \
+ USE_GL_FUNC(glColor4d) \
+ USE_GL_FUNC(glColor4dv) \
+ USE_GL_FUNC(glColor4f) \
+ USE_GL_FUNC(glColor4fv) \
+ USE_GL_FUNC(glColor4i) \
+ USE_GL_FUNC(glColor4iv) \
+ USE_GL_FUNC(glColor4s) \
+ USE_GL_FUNC(glColor4sv) \
+ USE_GL_FUNC(glColor4ub) \
+ USE_GL_FUNC(glColor4ubv) \
+ USE_GL_FUNC(glColor4ui) \
+ USE_GL_FUNC(glColor4uiv) \
+ USE_GL_FUNC(glColor4us) \
+ USE_GL_FUNC(glColor4usv) \
+ USE_GL_FUNC(glColorMask) \
+ USE_GL_FUNC(glColorMaterial) \
+ USE_GL_FUNC(glColorPointer) \
+ USE_GL_FUNC(glCopyPixels) \
+ USE_GL_FUNC(glCopyTexImage1D) \
+ USE_GL_FUNC(glCopyTexImage2D) \
+ USE_GL_FUNC(glCopyTexSubImage1D) \
+ USE_GL_FUNC(glCopyTexSubImage2D) \
+ USE_GL_FUNC(glCullFace) \
+ USE_GL_FUNC(glDeleteLists) \
+ USE_GL_FUNC(glDeleteTextures) \
+ USE_GL_FUNC(glDepthFunc) \
+ USE_GL_FUNC(glDepthMask) \
+ USE_GL_FUNC(glDepthRange) \
+ USE_GL_FUNC(glDisable) \
+ USE_GL_FUNC(glDisableClientState) \
+ USE_GL_FUNC(glDrawArrays) \
+ USE_GL_FUNC(glDrawBuffer) \
+ USE_GL_FUNC(glDrawElements) \
+ USE_GL_FUNC(glDrawPixels) \
+ USE_GL_FUNC(glEdgeFlag) \
+ USE_GL_FUNC(glEdgeFlagPointer) \
+ USE_GL_FUNC(glEdgeFlagv) \
+ USE_GL_FUNC(glEnable) \
+ USE_GL_FUNC(glEnableClientState) \
+ USE_GL_FUNC(glEnd) \
+ USE_GL_FUNC(glEndList) \
+ USE_GL_FUNC(glEvalCoord1d) \
+ USE_GL_FUNC(glEvalCoord1dv) \
+ USE_GL_FUNC(glEvalCoord1f) \
+ USE_GL_FUNC(glEvalCoord1fv) \
+ USE_GL_FUNC(glEvalCoord2d) \
+ USE_GL_FUNC(glEvalCoord2dv) \
+ USE_GL_FUNC(glEvalCoord2f) \
+ USE_GL_FUNC(glEvalCoord2fv) \
+ USE_GL_FUNC(glEvalMesh1) \
+ USE_GL_FUNC(glEvalMesh2) \
+ USE_GL_FUNC(glEvalPoint1) \
+ USE_GL_FUNC(glEvalPoint2) \
+ USE_GL_FUNC(glFeedbackBuffer) \
+ USE_GL_FUNC(glFogf) \
+ USE_GL_FUNC(glFogfv) \
+ USE_GL_FUNC(glFogi) \
+ USE_GL_FUNC(glFogiv) \
+ USE_GL_FUNC(glFrontFace) \
+ USE_GL_FUNC(glFrustum) \
+ USE_GL_FUNC(glGenLists) \
+ USE_GL_FUNC(glGenTextures) \
+ USE_GL_FUNC(glGetBooleanv) \
+ USE_GL_FUNC(glGetClipPlane) \
+ USE_GL_FUNC(glGetDoublev) \
+ USE_GL_FUNC(glGetError) \
+ USE_GL_FUNC(glGetFloatv) \
+ USE_GL_FUNC(glGetIntegerv) \
+ USE_GL_FUNC(glGetLightfv) \
+ USE_GL_FUNC(glGetLightiv) \
+ USE_GL_FUNC(glGetMapdv) \
+ USE_GL_FUNC(glGetMapfv) \
+ USE_GL_FUNC(glGetMapiv) \
+ USE_GL_FUNC(glGetMaterialfv) \
+ USE_GL_FUNC(glGetMaterialiv) \
+ USE_GL_FUNC(glGetPixelMapfv) \
+ USE_GL_FUNC(glGetPixelMapuiv) \
+ USE_GL_FUNC(glGetPixelMapusv) \
+ USE_GL_FUNC(glGetPointerv) \
+ USE_GL_FUNC(glGetPolygonStipple) \
+ USE_GL_FUNC(glGetString) \
+ USE_GL_FUNC(glGetTexEnvfv) \
+ USE_GL_FUNC(glGetTexEnviv) \
+ USE_GL_FUNC(glGetTexGendv) \
+ USE_GL_FUNC(glGetTexGenfv) \
+ USE_GL_FUNC(glGetTexGeniv) \
+ USE_GL_FUNC(glGetTexImage) \
+ USE_GL_FUNC(glGetTexLevelParameterfv) \
+ USE_GL_FUNC(glGetTexLevelParameteriv) \
+ USE_GL_FUNC(glGetTexParameterfv) \
+ USE_GL_FUNC(glGetTexParameteriv) \
+ USE_GL_FUNC(glHint) \
+ USE_GL_FUNC(glIndexMask) \
+ USE_GL_FUNC(glIndexPointer) \
+ USE_GL_FUNC(glIndexd) \
+ USE_GL_FUNC(glIndexdv) \
+ USE_GL_FUNC(glIndexf) \
+ USE_GL_FUNC(glIndexfv) \
+ USE_GL_FUNC(glIndexi) \
+ USE_GL_FUNC(glIndexiv) \
+ USE_GL_FUNC(glIndexs) \
+ USE_GL_FUNC(glIndexsv) \
+ USE_GL_FUNC(glIndexub) \
+ USE_GL_FUNC(glIndexubv) \
+ USE_GL_FUNC(glInitNames) \
+ USE_GL_FUNC(glInterleavedArrays) \
+ USE_GL_FUNC(glIsEnabled) \
+ USE_GL_FUNC(glIsList) \
+ USE_GL_FUNC(glIsTexture) \
+ USE_GL_FUNC(glLightModelf) \
+ USE_GL_FUNC(glLightModelfv) \
+ USE_GL_FUNC(glLightModeli) \
+ USE_GL_FUNC(glLightModeliv) \
+ USE_GL_FUNC(glLightf) \
+ USE_GL_FUNC(glLightfv) \
+ USE_GL_FUNC(glLighti) \
+ USE_GL_FUNC(glLightiv) \
+ USE_GL_FUNC(glLineStipple) \
+ USE_GL_FUNC(glLineWidth) \
+ USE_GL_FUNC(glListBase) \
+ USE_GL_FUNC(glLoadIdentity) \
+ USE_GL_FUNC(glLoadMatrixd) \
+ USE_GL_FUNC(glLoadMatrixf) \
+ USE_GL_FUNC(glLoadName) \
+ USE_GL_FUNC(glLogicOp) \
+ USE_GL_FUNC(glMap1d) \
+ USE_GL_FUNC(glMap1f) \
+ USE_GL_FUNC(glMap2d) \
+ USE_GL_FUNC(glMap2f) \
+ USE_GL_FUNC(glMapGrid1d) \
+ USE_GL_FUNC(glMapGrid1f) \
+ USE_GL_FUNC(glMapGrid2d) \
+ USE_GL_FUNC(glMapGrid2f) \
+ USE_GL_FUNC(glMaterialf) \
+ USE_GL_FUNC(glMaterialfv) \
+ USE_GL_FUNC(glMateriali) \
+ USE_GL_FUNC(glMaterialiv) \
+ USE_GL_FUNC(glMatrixMode) \
+ USE_GL_FUNC(glMultMatrixd) \
+ USE_GL_FUNC(glMultMatrixf) \
+ USE_GL_FUNC(glNewList) \
+ USE_GL_FUNC(glNormal3b) \
+ USE_GL_FUNC(glNormal3bv) \
+ USE_GL_FUNC(glNormal3d) \
+ USE_GL_FUNC(glNormal3dv) \
+ USE_GL_FUNC(glNormal3f) \
+ USE_GL_FUNC(glNormal3fv) \
+ USE_GL_FUNC(glNormal3i) \
+ USE_GL_FUNC(glNormal3iv) \
+ USE_GL_FUNC(glNormal3s) \
+ USE_GL_FUNC(glNormal3sv) \
+ USE_GL_FUNC(glNormalPointer) \
+ USE_GL_FUNC(glOrtho) \
+ USE_GL_FUNC(glPassThrough) \
+ USE_GL_FUNC(glPixelMapfv) \
+ USE_GL_FUNC(glPixelMapuiv) \
+ USE_GL_FUNC(glPixelMapusv) \
+ USE_GL_FUNC(glPixelStoref) \
+ USE_GL_FUNC(glPixelStorei) \
+ USE_GL_FUNC(glPixelTransferf) \
+ USE_GL_FUNC(glPixelTransferi) \
+ USE_GL_FUNC(glPixelZoom) \
+ USE_GL_FUNC(glPointSize) \
+ USE_GL_FUNC(glPolygonMode) \
+ USE_GL_FUNC(glPolygonOffset) \
+ USE_GL_FUNC(glPolygonStipple) \
+ USE_GL_FUNC(glPopAttrib) \
+ USE_GL_FUNC(glPopClientAttrib) \
+ USE_GL_FUNC(glPopMatrix) \
+ USE_GL_FUNC(glPopName) \
+ USE_GL_FUNC(glPrioritizeTextures) \
+ USE_GL_FUNC(glPushAttrib) \
+ USE_GL_FUNC(glPushClientAttrib) \
+ USE_GL_FUNC(glPushMatrix) \
+ USE_GL_FUNC(glPushName) \
+ USE_GL_FUNC(glRasterPos2d) \
+ USE_GL_FUNC(glRasterPos2dv) \
+ USE_GL_FUNC(glRasterPos2f) \
+ USE_GL_FUNC(glRasterPos2fv) \
+ USE_GL_FUNC(glRasterPos2i) \
+ USE_GL_FUNC(glRasterPos2iv) \
+ USE_GL_FUNC(glRasterPos2s) \
+ USE_GL_FUNC(glRasterPos2sv) \
+ USE_GL_FUNC(glRasterPos3d) \
+ USE_GL_FUNC(glRasterPos3dv) \
+ USE_GL_FUNC(glRasterPos3f) \
+ USE_GL_FUNC(glRasterPos3fv) \
+ USE_GL_FUNC(glRasterPos3i) \
+ USE_GL_FUNC(glRasterPos3iv) \
+ USE_GL_FUNC(glRasterPos3s) \
+ USE_GL_FUNC(glRasterPos3sv) \
+ USE_GL_FUNC(glRasterPos4d) \
+ USE_GL_FUNC(glRasterPos4dv) \
+ USE_GL_FUNC(glRasterPos4f) \
+ USE_GL_FUNC(glRasterPos4fv) \
+ USE_GL_FUNC(glRasterPos4i) \
+ USE_GL_FUNC(glRasterPos4iv) \
+ USE_GL_FUNC(glRasterPos4s) \
+ USE_GL_FUNC(glRasterPos4sv) \
+ USE_GL_FUNC(glReadBuffer) \
+ USE_GL_FUNC(glReadPixels) \
+ USE_GL_FUNC(glRectd) \
+ USE_GL_FUNC(glRectdv) \
+ USE_GL_FUNC(glRectf) \
+ USE_GL_FUNC(glRectfv) \
+ USE_GL_FUNC(glRecti) \
+ USE_GL_FUNC(glRectiv) \
+ USE_GL_FUNC(glRects) \
+ USE_GL_FUNC(glRectsv) \
+ USE_GL_FUNC(glRenderMode) \
+ USE_GL_FUNC(glRotated) \
+ USE_GL_FUNC(glRotatef) \
+ USE_GL_FUNC(glScaled) \
+ USE_GL_FUNC(glScalef) \
+ USE_GL_FUNC(glScissor) \
+ USE_GL_FUNC(glSelectBuffer) \
+ USE_GL_FUNC(glShadeModel) \
+ USE_GL_FUNC(glStencilFunc) \
+ USE_GL_FUNC(glStencilMask) \
+ USE_GL_FUNC(glStencilOp) \
+ USE_GL_FUNC(glTexCoord1d) \
+ USE_GL_FUNC(glTexCoord1dv) \
+ USE_GL_FUNC(glTexCoord1f) \
+ USE_GL_FUNC(glTexCoord1fv) \
+ USE_GL_FUNC(glTexCoord1i) \
+ USE_GL_FUNC(glTexCoord1iv) \
+ USE_GL_FUNC(glTexCoord1s) \
+ USE_GL_FUNC(glTexCoord1sv) \
+ USE_GL_FUNC(glTexCoord2d) \
+ USE_GL_FUNC(glTexCoord2dv) \
+ USE_GL_FUNC(glTexCoord2f) \
+ USE_GL_FUNC(glTexCoord2fv) \
+ USE_GL_FUNC(glTexCoord2i) \
+ USE_GL_FUNC(glTexCoord2iv) \
+ USE_GL_FUNC(glTexCoord2s) \
+ USE_GL_FUNC(glTexCoord2sv) \
+ USE_GL_FUNC(glTexCoord3d) \
+ USE_GL_FUNC(glTexCoord3dv) \
+ USE_GL_FUNC(glTexCoord3f) \
+ USE_GL_FUNC(glTexCoord3fv) \
+ USE_GL_FUNC(glTexCoord3i) \
+ USE_GL_FUNC(glTexCoord3iv) \
+ USE_GL_FUNC(glTexCoord3s) \
+ USE_GL_FUNC(glTexCoord3sv) \
+ USE_GL_FUNC(glTexCoord4d) \
+ USE_GL_FUNC(glTexCoord4dv) \
+ USE_GL_FUNC(glTexCoord4f) \
+ USE_GL_FUNC(glTexCoord4fv) \
+ USE_GL_FUNC(glTexCoord4i) \
+ USE_GL_FUNC(glTexCoord4iv) \
+ USE_GL_FUNC(glTexCoord4s) \
+ USE_GL_FUNC(glTexCoord4sv) \
+ USE_GL_FUNC(glTexCoordPointer) \
+ USE_GL_FUNC(glTexEnvf) \
+ USE_GL_FUNC(glTexEnvfv) \
+ USE_GL_FUNC(glTexEnvi) \
+ USE_GL_FUNC(glTexEnviv) \
+ USE_GL_FUNC(glTexGend) \
+ USE_GL_FUNC(glTexGendv) \
+ USE_GL_FUNC(glTexGenf) \
+ USE_GL_FUNC(glTexGenfv) \
+ USE_GL_FUNC(glTexGeni) \
+ USE_GL_FUNC(glTexGeniv) \
+ USE_GL_FUNC(glTexImage1D) \
+ USE_GL_FUNC(glTexImage2D) \
+ USE_GL_FUNC(glTexParameterf) \
+ USE_GL_FUNC(glTexParameterfv) \
+ USE_GL_FUNC(glTexParameteri) \
+ USE_GL_FUNC(glTexParameteriv) \
+ USE_GL_FUNC(glTexSubImage1D) \
+ USE_GL_FUNC(glTexSubImage2D) \
+ USE_GL_FUNC(glTranslated) \
+ USE_GL_FUNC(glTranslatef) \
+ USE_GL_FUNC(glVertex2d) \
+ USE_GL_FUNC(glVertex2dv) \
+ USE_GL_FUNC(glVertex2f) \
+ USE_GL_FUNC(glVertex2fv) \
+ USE_GL_FUNC(glVertex2i) \
+ USE_GL_FUNC(glVertex2iv) \
+ USE_GL_FUNC(glVertex2s) \
+ USE_GL_FUNC(glVertex2sv) \
+ USE_GL_FUNC(glVertex3d) \
+ USE_GL_FUNC(glVertex3dv) \
+ USE_GL_FUNC(glVertex3f) \
+ USE_GL_FUNC(glVertex3fv) \
+ USE_GL_FUNC(glVertex3i) \
+ USE_GL_FUNC(glVertex3iv) \
+ USE_GL_FUNC(glVertex3s) \
+ USE_GL_FUNC(glVertex3sv) \
+ USE_GL_FUNC(glVertex4d) \
+ USE_GL_FUNC(glVertex4dv) \
+ USE_GL_FUNC(glVertex4f) \
+ USE_GL_FUNC(glVertex4fv) \
+ USE_GL_FUNC(glVertex4i) \
+ USE_GL_FUNC(glVertex4iv) \
+ USE_GL_FUNC(glVertex4s) \
+ USE_GL_FUNC(glVertex4sv) \
+ USE_GL_FUNC(glVertexPointer) \
+ USE_GL_FUNC(glViewport) \
+ USE_GL_FUNC(glPointParameterfv) \
+
+#define WGL_FUNCS_GEN \
+ USE_WGL_FUNC(wglDeleteContext) \
+ USE_WGL_FUNC(wglGetCurrentContext) \
+ USE_WGL_FUNC(wglGetCurrentDC) \
+ USE_WGL_FUNC(wglGetProcAddress) \
+ USE_WGL_FUNC(wglMakeCurrent) \
+ USE_WGL_FUNC(wglShareLists) \
+ USE_WGL_FUNC(wglSwapLayerBuffers) \
+ USE_WGL_FUNC(wglChoosePixelFormat) \
+ USE_WGL_FUNC(wglDescribePixelFormat) \
+ USE_WGL_FUNC(wglGetPixelFormat) \
+ USE_WGL_FUNC(wglSetPixelFormat)
+
+#define VBOX_FUNCS_GEN \
+ USE_WGL_FUNC(VBoxCreateContext) \
+ USE_WGL_FUNC(VBoxFlushToHost)
+
+/* OpenGL extensions. */
+typedef enum wined3d_gl_extension
+{
+ WINED3D_GL_EXT_NONE,
+
+ /* APPLE */
+ APPLE_CLIENT_STORAGE,
+ APPLE_FENCE,
+ APPLE_FLOAT_PIXELS,
+ APPLE_FLUSH_BUFFER_RANGE,
+ APPLE_FLUSH_RENDER,
+ APPLE_YCBCR_422,
+ /* ARB */
+ ARB_COLOR_BUFFER_FLOAT,
+ ARB_DEPTH_BUFFER_FLOAT,
+ ARB_DEPTH_CLAMP,
+ ARB_DEPTH_TEXTURE,
+ ARB_DRAW_BUFFERS,
+ ARB_FRAGMENT_PROGRAM,
+ ARB_FRAGMENT_SHADER,
+ ARB_FRAMEBUFFER_OBJECT,
+ ARB_GEOMETRY_SHADER4,
+ ARB_HALF_FLOAT_PIXEL,
+ ARB_HALF_FLOAT_VERTEX,
+ ARB_IMAGING,
+ ARB_MAP_BUFFER_RANGE,
+ ARB_MULTISAMPLE,
+ ARB_MULTITEXTURE,
+ ARB_OCCLUSION_QUERY,
+ ARB_PIXEL_BUFFER_OBJECT,
+ ARB_POINT_PARAMETERS,
+ ARB_POINT_SPRITE,
+ ARB_PROVOKING_VERTEX,
+ ARB_SHADER_OBJECTS,
+ ARB_SHADER_TEXTURE_LOD,
+ ARB_SHADING_LANGUAGE_100,
+ ARB_SYNC,
+ ARB_TEXTURE_BORDER_CLAMP,
+ ARB_TEXTURE_COMPRESSION,
+ ARB_TEXTURE_CUBE_MAP,
+ ARB_TEXTURE_ENV_ADD,
+ ARB_TEXTURE_ENV_COMBINE,
+ ARB_TEXTURE_ENV_DOT3,
+ ARB_TEXTURE_FLOAT,
+ ARB_TEXTURE_MIRRORED_REPEAT,
+ ARB_TEXTURE_NON_POWER_OF_TWO,
+ ARB_TEXTURE_RECTANGLE,
+ ARB_TEXTURE_RG,
+ ARB_VERTEX_ARRAY_BGRA,
+ ARB_VERTEX_BLEND,
+ ARB_VERTEX_BUFFER_OBJECT,
+ ARB_VERTEX_PROGRAM,
+ ARB_VERTEX_SHADER,
+ /* ATI */
+ ATI_FRAGMENT_SHADER,
+ ATI_SEPARATE_STENCIL,
+ ATI_TEXTURE_COMPRESSION_3DC,
+ ATI_TEXTURE_ENV_COMBINE3,
+ ATI_TEXTURE_MIRROR_ONCE,
+ /* EXT */
+ EXT_BLEND_COLOR,
+ EXT_BLEND_EQUATION_SEPARATE,
+ EXT_BLEND_FUNC_SEPARATE,
+ EXT_BLEND_MINMAX,
+ EXT_DRAW_BUFFERS2,
+ EXT_FOG_COORD,
+ EXT_FRAMEBUFFER_BLIT,
+ EXT_FRAMEBUFFER_MULTISAMPLE,
+ EXT_FRAMEBUFFER_OBJECT,
+ EXT_GPU_PROGRAM_PARAMETERS,
+ EXT_GPU_SHADER4,
+ EXT_PACKED_DEPTH_STENCIL,
+ EXT_PALETTED_TEXTURE,
+ EXT_POINT_PARAMETERS,
+ EXT_PROVOKING_VERTEX,
+ EXT_SECONDARY_COLOR,
+ EXT_STENCIL_TWO_SIDE,
+ EXT_STENCIL_WRAP,
+ EXT_TEXTURE3D,
+ EXT_TEXTURE_COMPRESSION_RGTC,
+ EXT_TEXTURE_COMPRESSION_S3TC,
+ EXT_TEXTURE_ENV_ADD,
+ EXT_TEXTURE_ENV_COMBINE,
+ EXT_TEXTURE_ENV_DOT3,
+ EXT_TEXTURE_FILTER_ANISOTROPIC,
+ EXT_TEXTURE_LOD_BIAS,
+ EXT_TEXTURE_SRGB,
+ EXT_VERTEX_ARRAY_BGRA,
+ /* NVIDIA */
+ NV_DEPTH_CLAMP,
+ NV_FENCE,
+ NV_FOG_DISTANCE,
+ NV_FRAGMENT_PROGRAM,
+ NV_FRAGMENT_PROGRAM2,
+ NV_FRAGMENT_PROGRAM_OPTION,
+ NV_HALF_FLOAT,
+ NV_LIGHT_MAX_EXPONENT,
+ NV_REGISTER_COMBINERS,
+ NV_REGISTER_COMBINERS2,
+ NV_TEXGEN_REFLECTION,
+ NV_TEXTURE_ENV_COMBINE4,
+ NV_TEXTURE_SHADER,
+ NV_TEXTURE_SHADER2,
+ NV_VERTEX_PROGRAM,
+ NV_VERTEX_PROGRAM1_1,
+ NV_VERTEX_PROGRAM2,
+ NV_VERTEX_PROGRAM2_OPTION,
+ NV_VERTEX_PROGRAM3,
+ /* SGI */
+ SGIS_GENERATE_MIPMAP,
+ SGI_VIDEO_SYNC,
+ /* WGL extensions */
+ WGL_ARB_PIXEL_FORMAT,
+ WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
+
+ VBOX_SHARED_CONTEXTS,
+
+ /* Internally used */
+ WINE_NORMALIZED_TEXRECT,
+
+ WINED3D_GL_EXT_COUNT,
+} GL_SupportedExt;
+
+/* GL_APPLE_client_storage */
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85b2
+#endif
+
+/* GL_APPLE_fence */
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+#define GL_DRAW_PIXELS_APPLE 0x8a0a
+#define GL_FENCE_APPLE 0x8a0b
+#endif
+typedef void (WINE_GLAPI *PGLFNGENFENCESAPPLEPROC)(GLsizei, GLuint *);
+typedef void (WINE_GLAPI *PGLFNDELETEFENCESAPPLEPROC)(GLuint, const GLuint *);
+typedef void (WINE_GLAPI *PGLFNSETFENCEAPPLEPROC)(GLuint);
+typedef GLboolean (WINE_GLAPI *PGLFNTESTFENCEAPPLEPROC)(GLuint);
+typedef void (WINE_GLAPI *PGLFNFINISHFENCEAPPLEPROC)(GLuint);
+typedef GLboolean (WINE_GLAPI *PGLFNISFENCEAPPLEPROC)(GLuint);
+typedef GLboolean (WINE_GLAPI *PGLFNTESTOBJECTAPPLEPROC)(GLenum, GLuint);
+typedef void (WINE_GLAPI *PGLFNFINISHOBJECTAPPLEPROC)(GLenum, GLuint);
+
+/* GL_APPLE_float_pixels */
+#ifndef GL_APPLE_float_pixels
+#define GL_APPLE_float_pixels 1
+#define GL_HALF_APPLE 0x140b
+#define GL_COLOR_FLOAT_APPLE 0x8a0f
+#define GL_RGBA_FLOAT32_APPLE 0x8814
+#define GL_RGB_FLOAT32_APPLE 0x8815
+#define GL_ALPHA_FLOAT32_APPLE 0x8816
+#define GL_INTENSITY_FLOAT32_APPLE 0x8817
+#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
+#define GL_RGBA_FLOAT16_APPLE 0x881a
+#define GL_RGB_FLOAT16_APPLE 0x881b
+#define GL_ALPHA_FLOAT16_APPLE 0x881c
+#define GL_INTENSITY_FLOAT16_APPLE 0x881d
+#define GL_LUMINANCE_FLOAT16_APPLE 0x881e
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881f
+#endif
+
+/* GL_APPLE_flush_buffer_range */
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_APPLE_flush_buffer_range 1
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8a12
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8a13
+typedef void (WINE_GLAPI *PGLFNBUFFERPARAMETERIAPPLE)(GLenum target, GLenum pname, GLint param);
+typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size);
+#endif
+
+/* GL_APPLE_flush_render */
+typedef void (WINE_GLAPI *PGLFNFLUSHRENDERAPPLEPROC)(void);
+typedef void (WINE_GLAPI *PGLFNFINISHRENDERAPPLEPROC)(void);
+
+/* GL_APPLE_ycbcr_422 */
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+#define GL_YCBCR_422_APPLE 0x85b9
+#define UNSIGNED_SHORT_8_8_APPLE 0x85ba
+#define UNSIGNED_SHORT_8_8_REV_APPLE 0x85bb
+#endif
+
+/* GL_ARB_color_buffer_float */
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891a
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891b
+#define GL_CLAMP_READ_COLOR_ARB 0x891c
+#define GL_FIXED_ONLY_ARB 0x891d
+#endif
+typedef void (WINE_GLAPI *PGLFNCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);
+
+/* GL_ARB_depth_buffer_float */
+#ifndef GL_ARB_depth_buffer_float
+#define GL_ARB_depth_buffer_float 1
+#define GL_DEPTH_COMPONENT32F 0x8cac
+#define GL_DEPTH32F_STENCIL8 0x8cad
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8dad
+#endif
+
+/* GL_ARB_depth_clamp */
+#ifndef GL_ARB_depth_clamp
+#define GL_ARB_depth_clamp 1
+#define GL_DEPTH_CLAMP 0x864f
+#endif
+
+/* GL_ARB_depth_texture */
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+#define GL_DEPTH_COMPONENT16_ARB 0x81a5
+#define GL_DEPTH_COMPONENT24_ARB 0x81a6
+#define GL_DEPTH_COMPONENT32_ARB 0x81a7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884a
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884b
+#endif
+
+/* GL_ARB_draw_buffers */
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882a
+#define GL_DRAW_BUFFER6_ARB 0x882b
+#define GL_DRAW_BUFFER7_ARB 0x882c
+#define GL_DRAW_BUFFER8_ARB 0x882d
+#define GL_DRAW_BUFFER9_ARB 0x882e
+#define GL_DRAW_BUFFER10_ARB 0x882f
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+#endif
+typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs);
+
+/* GL_ARB_fragment_program */
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880a
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880b
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880c
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880d
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880e
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880f
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
+#endif
+
+/* GL_ARB_fragment_shader */
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+#define GL_FRAGMENT_SHADER_ARB 0x8b30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8b49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8b8b
+#endif
+
+/* GL_ARB_framebuffer_object */
+#ifndef GL_ARB_framebuffer_object
+#define GL_ARB_framebuffer_object 1
+#define GL_FRAMEBUFFER 0x8d40
+#define GL_READ_FRAMEBUFFER 0x8ca8
+#define GL_DRAW_FRAMEBUFFER 0x8ca9
+#define GL_RENDERBUFFER 0x8d41
+#define GL_STENCIL_INDEX1 0x8d46
+#define GL_STENCIL_INDEX4 0x8d47
+#define GL_STENCIL_INDEX8 0x8d48
+#define GL_STENCIL_INDEX16 0x8d49
+#define GL_RENDERBUFFER_WIDTH 0x8d42
+#define GL_RENDERBUFFER_HEIGHT 0x8d43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8d44
+#define GL_RENDERBUFFER_RED_SIZE 0x8d50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8d51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8d52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8d53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8d54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8d55
+#define GL_RENDERBUFFER_SAMPLES 0x8cab
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8cd0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8cd1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8cd2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8cd3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_SRGB 0x8c40
+#define GL_UNSIGNED_NORMALIZED 0x8c17
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_INDEX 0x8222
+#define GL_COLOR_ATTACHMENT0 0x8ce0
+#define GL_COLOR_ATTACHMENT1 0x8ce1
+#define GL_COLOR_ATTACHMENT2 0x8ce2
+#define GL_COLOR_ATTACHMENT3 0x8ce3
+#define GL_COLOR_ATTACHMENT4 0x8ce4
+#define GL_COLOR_ATTACHMENT5 0x8ce5
+#define GL_COLOR_ATTACHMENT6 0x8ce6
+#define GL_COLOR_ATTACHMENT7 0x8ce7
+#define GL_COLOR_ATTACHMENT8 0x8ce8
+#define GL_COLOR_ATTACHMENT9 0x8ce9
+#define GL_COLOR_ATTACHMENT10 0x8cea
+#define GL_COLOR_ATTACHMENT11 0x8ceb
+#define GL_COLOR_ATTACHMENT12 0x8cec
+#define GL_COLOR_ATTACHMENT13 0x8ced
+#define GL_COLOR_ATTACHMENT14 0x8cee
+#define GL_COLOR_ATTACHMENT15 0x8cef
+#define GL_DEPTH_ATTACHMENT 0x8d00
+#define GL_STENCIL_ATTACHMENT 0x8d20
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821a
+#define GL_MAX_SAMPLES 0x8d57
+#define GL_FRAMEBUFFER_COMPLETE 0x8cd5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8cd6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8cd7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8cdb
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8cdc
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8cdd
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8d56
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_FRAMEBUFFER_BINDING 0x8ca6
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8ca6
+#define GL_READ_FRAMEBUFFER_BINDING 0x8caa
+#define GL_RENDERBUFFER_BINDING 0x8ca7
+#define GL_MAX_COLOR_ATTACHMENTS 0x8cdf
+#define GL_MAX_RENDERBUFFER_SIZE 0x84e8
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_DEPTH_STENCIL 0x84f9
+#define GL_UNSIGNED_INT_24_8 0x84fa
+#define GL_DEPTH24_STENCIL8 0x88f0
+#define GL_TEXTURE_STENCIL_SIZE 0x88f1
+#endif
+typedef GLboolean (WINE_GLAPI *PGLFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
+typedef void (WINE_GLAPI *PGLFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
+typedef void (WINE_GLAPI *PGLFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
+typedef void (WINE_GLAPI *PGLFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
+typedef void (WINE_GLAPI *PGLFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat,
+ GLsizei width, GLsizei height);
+typedef void (WINE_GLAPI *PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (WINE_GLAPI *PGLFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (WINE_GLAPI *PGLFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
+typedef void (WINE_GLAPI *PGLFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
+typedef void (WINE_GLAPI *PGLFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
+typedef void (WINE_GLAPI *PGLFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
+typedef GLenum (WINE_GLAPI *PGLFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
+typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level);
+typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level);
+typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level, GLint layer);
+typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer);
+typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment,
+ GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (WINE_GLAPI *PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment,
+ GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (WINE_GLAPI *PGLFNGLGENERATEMIPMAPPROC)(GLenum target);
+
+/* GL_ARB_geometry_shader4 */
+#ifndef GL_ARB_geometry_shader4
+#define GL_ARB_geometry_shader4 1
+#define GL_GEOMETRY_SHADER_ARB 0x8dd9
+#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8dda
+#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8ddb
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8ddc
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8c29
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8ddd
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8dde
+#define GL_MAX_VARYING_COMPONENTS_ARB 0x8b4b
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8ddf
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8de0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8de1
+#define GL_LINES_ADJACENCY_ARB 0x000a
+#define GL_LINE_STRIP_ADJACENCY_ARB 0x000b
+#define GL_TRIANGLES_ADJACENCY_ARB 0x000c
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000d
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8da8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8da9
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8da7
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
+#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
+#endif
+typedef void (WINE_GLAPI *PGLFNPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);
+typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment,
+ GLuint texture, GLint level);
+typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer);
+typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLenum face);
+
+/* GL_ARB_half_float_pixel */
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+#define GL_HALF_FLOAT_ARB 0x140b
+#endif
+
+/* GL_ARB_half_float_vertex */
+#ifndef GL_ARB_half_float_vertex
+#define GL_ARB_half_float_vertex 1
+/* No _ARB, see extension spec */
+#define GL_HALF_FLOAT 0x140b
+#endif
+
+/* GL_ARB_imaging */
+#ifndef GL_ARB_imaging
+#define GL_ARB_imaging 1
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800a
+#define GL_FUNC_REVERSE_SUBTRACT 0x800b
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801a
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801b
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801d
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801f
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801e
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801f
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802a
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802b
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802c
+#define GL_HISTOGRAM_SINK 0x802d
+#define GL_MINMAX 0x802e
+#define GL_MINMAX_FORMAT 0x802f
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80b1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80b2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80b3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80b4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80b5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80b6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80b7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80b8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80b9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80ba
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80bb
+#define GL_COLOR_TABLE 0x80d0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80d1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80d2
+#define GL_PROXY_COLOR_TABLE 0x80d3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80d4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80d5
+#define GL_COLOR_TABLE_SCALE 0x80d6
+#define GL_COLOR_TABLE_BIAS 0x80d7
+#define GL_COLOR_TABLE_FORMAT 0x80d8
+#define GL_COLOR_TABLE_WIDTH 0x80d9
+#define GL_COLOR_TABLE_RED_SIZE 0x80da
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80db
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80dc
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80dd
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80de
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80df
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+#endif
+typedef void (WINE_GLAPI *PGLFNBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONPROC)(GLenum mode);
+
+/* GL_ARB_map_buffer_range */
+#ifndef GL_ARB_map_buffer_range
+#define GL_ARB_map_buffer_range 1
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#endif
+typedef GLvoid *(WINE_GLAPI *PGLFNMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
+
+/* GL_ARB_multisample */
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+#define GL_MULTISAMPLE_ARB 0x809d
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809e
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809f
+#define GL_SAMPLE_COVERAGE_ARB 0x80a0
+#define GL_SAMPLE_BUFFERS_ARB 0x80a8
+#define GL_SAMPLES_ARB 0x80a9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80aa
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80ab
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#endif
+typedef void (WINE_GLAPI *WINED3D_PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert);
+
+/* GL_ARB_multitexture */
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+#define GL_TEXTURE0_ARB 0x84c0
+#define GL_TEXTURE1_ARB 0x84c1
+#define GL_TEXTURE2_ARB 0x84c2
+#define GL_TEXTURE3_ARB 0x84c3
+#define GL_TEXTURE4_ARB 0x84c4
+#define GL_TEXTURE5_ARB 0x84c5
+#define GL_TEXTURE6_ARB 0x84c6
+#define GL_TEXTURE7_ARB 0x84c7
+#define GL_TEXTURE8_ARB 0x84c8
+#define GL_TEXTURE9_ARB 0x84c9
+#define GL_TEXTURE10_ARB 0x84ca
+#define GL_TEXTURE11_ARB 0x84cb
+#define GL_TEXTURE12_ARB 0x84cc
+#define GL_TEXTURE13_ARB 0x84cd
+#define GL_TEXTURE14_ARB 0x84ce
+#define GL_TEXTURE15_ARB 0x84cf
+#define GL_TEXTURE16_ARB 0x84d0
+#define GL_TEXTURE17_ARB 0x84d1
+#define GL_TEXTURE18_ARB 0x84d2
+#define GL_TEXTURE19_ARB 0x84d3
+#define GL_TEXTURE20_ARB 0x84d4
+#define GL_TEXTURE21_ARB 0x84d5
+#define GL_TEXTURE22_ARB 0x84d6
+#define GL_TEXTURE23_ARB 0x84d7
+#define GL_TEXTURE24_ARB 0x84d8
+#define GL_TEXTURE25_ARB 0x84d9
+#define GL_TEXTURE26_ARB 0x84da
+#define GL_TEXTURE27_ARB 0x84db
+#define GL_TEXTURE28_ARB 0x84dc
+#define GL_TEXTURE29_ARB 0x84dd
+#define GL_TEXTURE30_ARB 0x84de
+#define GL_TEXTURE31_ARB 0x84df
+#define GL_ACTIVE_TEXTURE_ARB 0x84e0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84e1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84e2
+#endif
+typedef void (WINE_GLAPI *WINED3D_PFNGLACTIVETEXTUREARBPROC)(GLenum texture);
+typedef void (WINE_GLAPI *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FARBPROC)(GLenum target,
+ GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v);
+
+/* GL_ARB_occlusion_query */
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+#define GL_SAMPLES_PASSED_ARB 0x8914
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#endif
+typedef void (WINE_GLAPI *PGLFNGENQUERIESARBPROC)(GLsizei n, GLuint *queries);
+typedef void (WINE_GLAPI *PGLFNDELETEQUERIESARBPROC)(GLsizei n, const GLuint *queries);
+typedef GLboolean (WINE_GLAPI *PGLFNISQUERYARBPROC)(GLuint query);
+typedef void (WINE_GLAPI *PGLFNBEGINQUERYARBPROC)(GLenum target, GLuint query);
+typedef void (WINE_GLAPI *PGLFNENDQUERYARBPROC)(GLenum target);
+typedef void (WINE_GLAPI *PGLFNGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGETQUERYOBJECTIVARBPROC)(GLuint query, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGETQUERYOBJECTUIVARBPROC)(GLuint query, GLenum pname, GLuint *params);
+
+/* GL_ARB_pixel_buffer_object */
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88eb
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88ec
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ed
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88ef
+#endif
+
+/* GL_ARB_point_parameters */
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#endif
+typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param);
+typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params);
+
+/* GL_ARB_point_sprite */
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
+#endif
+
+/* GL_ARB_provoking_vertex */
+#ifndef GL_ARB_provoking_vertex
+#define GL_ARB_provoking_vertex 1
+#define GL_FIRST_VERTEX_CONVENTION 0x8e4d
+#define GL_LAST_VERTEX_CONVENTION 0x8e4e
+#define GL_PROVOKING_VERTEX 0x8e4f
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8e4c
+#endif
+typedef void (WINE_GLAPI *PGLFNGLPROVOKINGVERTEXPROC)(GLenum mode);
+
+/* GL_ARB_shader_objects */
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+typedef char GLcharARB;
+#ifdef RT_OS_DARWIN
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif
+#define GL_PROGRAM_OBJECT_ARB 0x8b40
+#define GL_OBJECT_TYPE_ARB 0x8b4e
+#define GL_OBJECT_SUBTYPE_ARB 0x8b4f
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8b80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8b81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8b82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8b83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8b84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8b85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8b86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8b87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8b88
+#define GL_SHADER_OBJECT_ARB 0x8b48
+#define GL_FLOAT_VEC2_ARB 0x8b50
+#define GL_FLOAT_VEC3_ARB 0x8b51
+#define GL_FLOAT_VEC4_ARB 0x8b52
+#define GL_INT_VEC2_ARB 0x8b53
+#define GL_INT_VEC3_ARB 0x8b54
+#define GL_INT_VEC4_ARB 0x8b55
+#define GL_BOOL_ARB 0x8b56
+#define GL_BOOL_VEC2_ARB 0x8b57
+#define GL_BOOL_VEC3_ARB 0x8b58
+#define GL_BOOL_VEC4_ARB 0x8b59
+#define GL_FLOAT_MAT2_ARB 0x8b5a
+#define GL_FLOAT_MAT3_ARB 0x8b5b
+#define GL_FLOAT_MAT4_ARB 0x8b5c
+#define GL_SAMPLER_1D_ARB 0x8b5d
+#define GL_SAMPLER_2D_ARB 0x8b5e
+#define GL_SAMPLER_3D_ARB 0x8b5f
+#define GL_SAMPLER_CUBE_ARB 0x8b60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8b61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8b62
+#define GL_SAMPLER_2D_RECT_ARB 0x8b63
+#define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8b64
+#endif
+
+/* GL_ARB_shading_language_100 */
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8b8c
+#endif
+
+/* GL_ARB_sync */
+#ifndef GL_ARB_sync
+#define GL_ARB_sync 1
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_TIMEOUT_IGNORED 0xffffffffffffffffULL
+#define GL_ALREADY_SIGNALED 0x911a
+#define GL_TIMEOUT_EXPIRED 0x911b
+#define GL_CONDITION_SATISFIED 0x911c
+#define GL_WAIT_FAILED 0x911d
+#endif
+typedef GLsync (WINE_GLAPI *PGLFNFENCESYNCPROC)(GLenum condition, GLbitfield flags);
+typedef GLboolean (WINE_GLAPI *PGLFNISSYNCPROC)(GLsync sync);
+typedef GLvoid (WINE_GLAPI *PGLFNDELETESYNCPROC)(GLsync sync);
+typedef GLenum (WINE_GLAPI *PGLFNCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef GLvoid (WINE_GLAPI *PGLFNWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef GLvoid (WINE_GLAPI *PGLFNGETINTEGER64VPROC)(GLenum pname, GLint64 *params);
+typedef GLvoid (WINE_GLAPI *PGLFNGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufsize,
+ GLsizei *length, GLint *values);
+
+/* GL_ARB_texture_border_clamp */
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+#define GL_CLAMP_TO_BORDER_ARB 0x812d
+#endif
+
+/* GL_ARB_texture_cube_map */
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851a
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851b
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851c
+#endif
+
+/* GL_ARB_texture_env_dot3 */
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+#define GL_DOT3_RGB_ARB 0x86ae
+#define GL_DOT3_RGBA_ARB 0x86af
+#endif
+
+/* GL_ARB_texture_float */
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_RGBA16F_ARB 0x881a
+#define GL_RGB16F_ARB 0x881b
+#endif
+
+/* GL_ARB_texture_mirrored_repeat */
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+#endif
+
+/* GL_ARB_texture_rectangle */
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+#define GL_TEXTURE_RECTANGLE_ARB 0x84f5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84f6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84f7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84f8
+#define GL_SAMPLER_2D_RECT_ARB 0x8b63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8b64
+#endif
+
+/* GL_ARB_texture_rg */
+#ifndef GL_ARB_texture_rg
+#define GL_ARB_texture_rg 1
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_R16 0x822a
+#define GL_RG8 0x822b
+#define GL_RG16 0x822c
+#define GL_R16F 0x822d
+#define GL_R32F 0x822e
+#define GL_RG16F 0x822f
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823a
+#define GL_RG32I 0x823b
+#define GL_RG32UI 0x823c
+#endif
+
+/* GL_ARB_vertex_blend */
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+#define GL_MAX_VERTEX_UNITS_ARB 0x86a4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86a5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86a6
+#define GL_VERTEX_BLEND_ARB 0x86a7
+#define GL_CURRENT_WEIGHT_ARB 0x86a8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86a9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86aa
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86ab
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86ac
+#define GL_WEIGHT_ARRAY_ARB 0x86ad
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850a
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872a
+#define GL_MODELVIEW11_ARB 0x872b
+#define GL_MODELVIEW12_ARB 0x872c
+#define GL_MODELVIEW13_ARB 0x872d
+#define GL_MODELVIEW14_ARB 0x872e
+#define GL_MODELVIEW15_ARB 0x872f
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873a
+#define GL_MODELVIEW27_ARB 0x873b
+#define GL_MODELVIEW28_ARB 0x873c
+#define GL_MODELVIEW29_ARB 0x873d
+#define GL_MODELVIEW30_ARB 0x873e
+#define GL_MODELVIEW31_ARB 0x873f
+#endif
+typedef void (WINE_GLAPI *PGLFNGLWEIGHTPOINTERARB)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (WINE_GLAPI *PGLFNGLWEIGHTBV)(GLint size, const GLbyte *weights);
+typedef void (WINE_GLAPI *PGLFNGLWEIGHTSV)(GLint size, const GLshort *weights);
+typedef void (WINE_GLAPI *PGLFNGLWEIGHTIV)(GLint size, const GLint *weights);
+typedef void (WINE_GLAPI *PGLFNGLWEIGHTFV)(GLint size, const GLfloat *weights);
+typedef void (WINE_GLAPI *PGLFNGLWEIGHTDV)(GLint size, const GLdouble *weights);
+typedef void (WINE_GLAPI *PGLFNGLWEIGHTUBV)(GLint size, const GLubyte *weights);
+typedef void (WINE_GLAPI *PGLFNGLWEIGHTUSV)(GLint size, const GLushort *weights);
+typedef void (WINE_GLAPI *PGLFNGLWEIGHTUIV)(GLint size, const GLuint *weights);
+typedef void (WINE_GLAPI *PGLFNGLVERTEXBLENDARB)(GLint count);
+
+/* GL_ARB_vertex_buffer_object */
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889a
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889b
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889c
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889d
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889e
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889f
+#define GL_READ_ONLY_ARB 0x88b8
+#define GL_WRITE_ONLY_ARB 0x88b9
+#define GL_READ_WRITE_ARB 0x88ba
+#define GL_BUFFER_ACCESS_ARB 0x88bb
+#define GL_BUFFER_MAPPED_ARB 0x88bc
+#define GL_BUFFER_MAP_POINTER_ARB 0x88bd
+#define GL_STREAM_DRAW_ARB 0x88e0
+#define GL_STREAM_READ_ARB 0x88e1
+#define GL_STREAM_COPY_ARB 0x88e2
+#define GL_STATIC_DRAW_ARB 0x88e4
+#define GL_STATIC_READ_ARB 0x88e5
+#define GL_STATIC_COPY_ARB 0x88e6
+#define GL_DYNAMIC_DRAW_ARB 0x88e8
+#define GL_DYNAMIC_READ_ARB 0x88e9
+#define GL_DYNAMIC_COPY_ARB 0x88ea
+#endif
+typedef void (WINE_GLAPI *PGLFNBINDBUFFERARBPROC)(GLenum target, GLuint buffer);
+typedef void (WINE_GLAPI *PGLFNDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers);
+typedef void (WINE_GLAPI *PGLFNGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers);
+typedef GLboolean (WINE_GLAPI *PGLFNISBUFFERARBPROC)(GLuint buffer);
+typedef void (WINE_GLAPI *PGLFNBUFFERDATAARBPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (WINE_GLAPI *PGLFNBUFFERSUBDATAARBPROC)(GLenum target,
+ GLintptr offset, GLsizeiptr size, const GLvoid *data);
+typedef void (WINE_GLAPI *PGLFNGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+typedef GLvoid* (WINE_GLAPI *PGLFNMAPBUFFERARBPROC)(GLenum target, GLenum access);
+typedef GLboolean (WINE_GLAPI *PGLFNUNMAPBUFFERARBPROC)(GLenum target);
+typedef void (WINE_GLAPI *PGLFNGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid* *params);
+
+/* GL_ARB_vertex_program */
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886a
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88a0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88a1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88a4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88a5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88a8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88a9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88aa
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88ab
+#define GL_PROGRAM_ATTRIBS_ARB 0x88ac
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88ad
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88ae
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88af
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88b4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88b5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88b6
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864b
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88b7
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862f
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862e
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_MATRIX0_ARB 0x88c0
+#define GL_MATRIX1_ARB 0x88c1
+#define GL_MATRIX2_ARB 0x88c2
+#define GL_MATRIX3_ARB 0x88c3
+#define GL_MATRIX4_ARB 0x88c4
+#define GL_MATRIX5_ARB 0x88c5
+#define GL_MATRIX6_ARB 0x88c6
+#define GL_MATRIX7_ARB 0x88c7
+#define GL_MATRIX8_ARB 0x88c8
+#define GL_MATRIX9_ARB 0x88c9
+#define GL_MATRIX10_ARB 0x88ca
+#define GL_MATRIX11_ARB 0x88cb
+#define GL_MATRIX12_ARB 0x88cc
+#define GL_MATRIX13_ARB 0x88cd
+#define GL_MATRIX14_ARB 0x88ce
+#define GL_MATRIX15_ARB 0x88cf
+#define GL_MATRIX16_ARB 0x88d0
+#define GL_MATRIX17_ARB 0x88d1
+#define GL_MATRIX18_ARB 0x88d2
+#define GL_MATRIX19_ARB 0x88d3
+#define GL_MATRIX20_ARB 0x88d4
+#define GL_MATRIX21_ARB 0x88d5
+#define GL_MATRIX22_ARB 0x88d6
+#define GL_MATRIX23_ARB 0x88d7
+#define GL_MATRIX24_ARB 0x88d8
+#define GL_MATRIX25_ARB 0x88d9
+#define GL_MATRIX26_ARB 0x88da
+#define GL_MATRIX27_ARB 0x88db
+#define GL_MATRIX28_ARB 0x88dc
+#define GL_MATRIX29_ARB 0x88dd
+#define GL_MATRIX30_ARB 0x88de
+#define GL_MATRIX31_ARB 0x88df
+#endif
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size,
+ GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef void (WINE_GLAPI *PGLFNENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
+typedef void (WINE_GLAPI *PGLFNDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
+typedef void (WINE_GLAPI *PGLFNPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (WINE_GLAPI *PGLFNBINDPROGRAMARBPROC)(GLenum target, GLuint program);
+typedef void (WINE_GLAPI *PGLFNDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs);
+typedef void (WINE_GLAPI *PGLFNGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs);
+typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4DARBPROC)(GLenum target,
+ GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);
+typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4FARBPROC)(GLenum target,
+ GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target,
+ GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);
+typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target,
+ GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);
+typedef void (WINE_GLAPI *PGLFNGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);
+typedef void (WINE_GLAPI *PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, GLvoid *string);
+typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params);
+typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (WINE_GLAPI *PGLFNISPROGRAMARBPROC)(GLuint program);
+
+/* GL_ARB_vertex_shader */
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+#define GL_VERTEX_SHADER_ARB 0x8b31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8b4a
+#define GL_MAX_VARYING_FLOATS_ARB 0x8b4b
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8b4c
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8b4d
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8b89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8b8a
+#endif
+typedef void (WINE_GLAPI *WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params);
+typedef GLint (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);
+typedef void (WINE_GLAPI *WINED3D_PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index,
+ GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4FARBPROC)(GLint location,
+ GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location,
+ GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location,
+ GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location,
+ GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params);
+typedef void (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params);
+typedef void (WINE_GLAPI *WINED3D_PFNGLGETINFOLOGARBPROC)(GLhandleARB obj,
+ GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+typedef void (WINE_GLAPI *WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);
+typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);
+typedef void (WINE_GLAPI *WINED3D_PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj,
+ GLsizei count, const GLcharARB* *string, const GLint *length);
+typedef void (WINE_GLAPI *WINED3D_PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);
+typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC)(void);
+typedef void (WINE_GLAPI *WINED3D_PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);
+typedef void (WINE_GLAPI *WINED3D_PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);
+typedef void (WINE_GLAPI *WINED3D_PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef void (WINE_GLAPI *WINED3D_PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);
+typedef void (WINE_GLAPI *WINED3D_PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);
+typedef void (WINE_GLAPI *WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj,
+ GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLGETHANDLEARBPROC)(GLenum pname);
+typedef void (WINE_GLAPI *WINED3D_PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj,
+ GLsizei maxLength, GLsizei *length, GLcharARB *source);
+typedef void (WINE_GLAPI *WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj,
+ GLuint index, const GLcharARB *name);
+typedef GLint (WINE_GLAPI *WINED3D_PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);
+
+/* GL_ATI_fragment_shader */
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896a
+#define GL_CND0_ATI 0x896b
+#define GL_DOT2_ADD_ATI 0x896c
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896d
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+#endif
+typedef GLuint (WINE_GLAPI *PGLFNGENFRAGMENTSHADERSATI)(GLuint range);
+typedef void (WINE_GLAPI *PGLFNBINDFRAGMENTSHADERATI)(GLuint id);
+typedef void (WINE_GLAPI *PGLFNDELETEFRAGMENTSHADERATI)(GLuint id);
+typedef void (WINE_GLAPI *PGLFNBEGINFRAGMENTSHADERATI)(void);
+typedef void (WINE_GLAPI *PGLFNENDFRAGMENTSHADERATI)(void);
+typedef void (WINE_GLAPI *PGLFNPASSTEXCOORDATI)(GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (WINE_GLAPI *PGLFNSAMPLEMAPATI)(GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP1ATI)(GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP2ATI)(GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
+ GLuint arg2Mod);
+typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP3ATI)(GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
+ GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
+ GLuint arg3Mod);
+typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP1ATI)(GLenum op, GLuint dst, GLuint dstMod,
+ GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP2ATI)(GLenum op, GLuint dst, GLuint dstMod,
+ GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
+ GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP3ATI)(GLenum op, GLuint dst, GLuint dstMod,
+ GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
+ GLuint arg2, GLuint arg2Rep, GLuint arg2Mod,
+ GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (WINE_GLAPI *PGLFNSETFRAGMENTSHADERCONSTANTATI)(GLuint dst, const GLfloat *value);
+
+/* GL_ATI_separate_stencil */
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+#endif
+typedef void (WINE_GLAPI *PGLFNSTENCILOPSEPARATEATIPROC)(GLenum, GLenum, GLenum, GLenum);
+typedef void (WINE_GLAPI *PGLFNSTENCILFUNCSEPARATEATIPROC)(GLenum, GLenum, GLint, GLuint);
+
+/* GL_ATI_texture_compression_3dc */
+#ifndef GL_ATI_texture_compression_3dc
+#define GL_ATI_texture_compression_3dc 1
+#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
+#endif
+
+/* GL_ATI_texture_env_combine3 */
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+/* #define ONE */
+/* #define ZERO */
+#endif
+
+/* GL_ATI_texture_mirror_once */
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+#endif
+
+/* GL_EXT_blend_equation_separate */
+typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);
+
+/* GL_EXT_blend_func_separate */
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+#define GL_BLEND_DST_RGB_EXT 0x80c8
+#define GL_BLEND_SRC_RGB_EXT 0x80c9
+#define GL_BLEND_DST_ALPHA_EXT 0x80ca
+#define GL_BLEND_SRC_ALPHA_EXT 0x80cb
+#endif
+typedef void (WINE_GLAPI *PGLFNBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+/* GL_EXT_draw_buffers2 */
+typedef GLvoid (WINE_GLAPI *PGLFNCOLORMASKINDEXEDEXTPROC)(GLuint buffer_idx, GLboolean r, GLboolean g,
+ GLboolean b, GLboolean a);
+typedef GLvoid (WINE_GLAPI *PGLFNGETBOOLEANINDEXEDVEXTPROC)(GLenum param, GLuint index, GLboolean *value);
+typedef GLvoid (WINE_GLAPI *PGLFNGETINTEGERINDEXEDVEXTPROC)(GLenum param, GLuint index, GLint *value);
+typedef GLvoid (WINE_GLAPI *PGLFNENABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
+typedef GLvoid (WINE_GLAPI *PGLFNDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
+typedef GLboolean (WINE_GLAPI *PGLFNISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index);
+
+/* GL_EXT_fog_coord */
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+#endif
+typedef void (WINE_GLAPI *PGLFNGLFOGCOORDFEXTPROC)(GLfloat coord);
+typedef void (WINE_GLAPI *PGLFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord);
+typedef void (WINE_GLAPI *PGLFNGLFOGCOORDDEXTPROC)(GLdouble coord);
+typedef void (WINE_GLAPI *PGLFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord);
+typedef void (WINE_GLAPI *PGLFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, GLvoid *data);
+
+/* GL_EXT_framebuffer_blit */
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+#define GL_READ_FRAMEBUFFER_EXT 0x8ca8
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8ca9
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8ca6
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8caa
+#endif
+typedef void (WINE_GLAPI *PGLFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+
+/* GL_EXT_framebuffer_multisample */
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56
+#define GL_MAX_SAMPLES_EXT 0x8d57
+#endif
+typedef void (WINE_GLAPI *PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height);
+
+/* GL_EXT_framebuffer_object */
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+#define GL_FRAMEBUFFER_EXT 0x8d40
+#define GL_RENDERBUFFER_EXT 0x8d41
+#define GL_STENCIL_INDEX1_EXT 0x8d46
+#define GL_STENCIL_INDEX4_EXT 0x8d47
+#define GL_STENCIL_INDEX8_EXT 0x8d48
+#define GL_STENCIL_INDEX16_EXT 0x8d49
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8d42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8d43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8d44
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8d50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8d51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8d52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8d53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8d54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8d55
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8cd0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8cd1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8cd2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8cd3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8cd4
+#define GL_COLOR_ATTACHMENT0_EXT 0x8ce0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8ce1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8ce2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8ce3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8ce4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8ce5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8ce6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8ce7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8ce8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8ce9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8cea
+#define GL_COLOR_ATTACHMENT11_EXT 0x8ceb
+#define GL_COLOR_ATTACHMENT12_EXT 0x8cec
+#define GL_COLOR_ATTACHMENT13_EXT 0x8ced
+#define GL_COLOR_ATTACHMENT14_EXT 0x8cee
+#define GL_COLOR_ATTACHMENT15_EXT 0x8cef
+#define GL_DEPTH_ATTACHMENT_EXT 0x8d00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8d20
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8cd5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8cd6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8cd7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8cd9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8cda
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8cdb
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8cdc
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8cdd
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8ca6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8ca7
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8cdF
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84e8
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#endif
+typedef GLboolean (WINE_GLAPI *PGLFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
+typedef void (WINE_GLAPI *PGLFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
+typedef void (WINE_GLAPI *PGLFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);
+typedef void (WINE_GLAPI *PGLFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);
+typedef void (WINE_GLAPI *PGLFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target,
+ GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (WINE_GLAPI *PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (WINE_GLAPI *PGLFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
+typedef void (WINE_GLAPI *PGLFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
+typedef void (WINE_GLAPI *PGLFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);
+typedef void (WINE_GLAPI *PGLFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);
+typedef GLenum (WINE_GLAPI *PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
+typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level);
+typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level);
+typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment,
+ GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (WINE_GLAPI *PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target,
+ GLenum attachment, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
+
+/* GL_EXT_gpu_program_parameters */
+#ifndef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters 1
+typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target,
+ GLuint index, GLsizei count, const float *params);
+typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target,
+ GLuint index, GLsizei count, const float *params);
+#endif
+
+/* GL_EXT_gpu_shader4 */
+#ifndef GL_EXT_gpu_shader4
+#define GL_EXT_gpu_shader4 1
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88fd
+#define GL_SAMPLER_1D_ARRAY_EXT 0x8dc0
+#define GL_SAMPLER_2D_ARRAY_EXT 0x8dc1
+#define GL_SAMPLER_BUFFER_EXT 0x8dc2
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8dc3
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8dc4
+#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8dc5
+#define GL_UNSIGNED_INT_VEC2_EXT 0x8dc6
+#define GL_UNSIGNED_INT_VEC3_EXT 0x8dc7
+#define GL_UNSIGNED_INT_VEC4_EXT 0x8dc8
+#define GL_INT_SAMPLER_1D_EXT 0x8dc9
+#define GL_INT_SAMPLER_2D_EXT 0x8dca
+#define GL_INT_SAMPLER_3D_EXT 0x8dcb
+#define GL_INT_SAMPLER_CUBE_EXT 0x8dcc
+#define GL_INT_SAMPLER_2D_RECT_EXT 0x8dcd
+#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8dce
+#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8dcf
+#define GL_INT_SAMPLER_BUFFER_EXT 0x8dd0
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8dd1
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8dd2
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8dd3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8dd4
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8dd5
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8dd6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8dd7
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8dd8
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
+#endif
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v);
+typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *pointer);
+typedef GLvoid (WINE_GLAPI *PGLFNGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params);
+typedef GLvoid (WINE_GLAPI *PGLFNGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params);
+typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM1UIEXTPROC)(GLint location, GLuint v0);
+typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1);
+typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
+typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
+typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
+typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
+typedef GLvoid (WINE_GLAPI *PGLFNGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, const GLuint *params);
+typedef GLvoid (WINE_GLAPI *PGLFNBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color_number, const GLchar *name);
+typedef GLint (WINE_GLAPI *PGLFNGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name);
+
+/* GL_EXT_packed_depth_stencil */
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_EXT_packed_depth_stencil 1
+#define GL_DEPTH_STENCIL_EXT 0x84f9
+#define GL_UNSIGNED_INT_24_8_EXT 0x84fa
+#define GL_DEPTH24_STENCIL8_EXT 0x88f0
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88f1
+#endif
+
+/* GL_EXT_paletted_texture */
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+#define GL_COLOR_INDEX1_EXT 0x80e2
+#define GL_COLOR_INDEX2_EXT 0x80e3
+#define GL_COLOR_INDEX4_EXT 0x80e4
+#define GL_COLOR_INDEX8_EXT 0x80e5
+#define GL_COLOR_INDEX12_EXT 0x80e6
+#define GL_COLOR_INDEX16_EXT 0x80e7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ed
+#endif
+typedef void (WINE_GLAPI *PGLFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat,
+ GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+
+/* GL_EXT_point_parameters */
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+#endif
+typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param);
+typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params);
+
+/* GL_EXT_provoking_vertex */
+#ifndef GL_EXT_provoking_vertex
+#define GL_EXT_provoking_vertex 1
+#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8e4d
+#define GL_LAST_VERTEX_CONVENTION_EXT 0x8e4e
+#define GL_PROVOKING_VERTEX_EXT 0x8e4f
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8e4c
+#endif
+typedef void (WINE_GLAPI *PGLFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);
+
+/* GL_EXT_secondary_color */
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845a
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845b
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845c
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845d
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845e
+#endif
+typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue);
+typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v);
+typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue);
+typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v);
+typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type,
+ GLsizei stride, const GLvoid *pointer);
+
+/* GL_EXT_stencil_two_side */
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+#endif
+typedef void (WINE_GLAPI *PGLFNACTIVESTENCILFACEEXTPROC)(GLenum face);
+
+/* GL_EXT_stencil_wrap */
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+#endif
+
+/* GL_EXT_texture3D */
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+#define GL_PACK_SKIP_IMAGES_EXT 0x806b
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806c
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806d
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806e
+#define GL_TEXTURE_3D_EXT 0x806f
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#endif
+typedef void (WINE_GLAPI *PGLFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (WINE_GLAPI *PGLFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+
+/* GL_EXT_texture_compression_rgtc */
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_EXT_texture_compression_rgtc 1
+#define GL_COMPRESSED_RED_RGTC1_EXT 0x8dbb
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8dbc
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8dbd
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8dbe
+#endif
+
+/* GL_EXT_texture_compression_s3tc */
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83f0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83f1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83f2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83f3
+#endif
+typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (WINE_GLAPI *PGLFNGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
+
+/* GL_EXT_texture_env_combine */
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_SUBTRACT_EXT 0x84e7
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE3_RGB_EXT 0x8583
+#define GL_SOURCE4_RGB_EXT 0x8584
+#define GL_SOURCE5_RGB_EXT 0x8585
+#define GL_SOURCE6_RGB_EXT 0x8586
+#define GL_SOURCE7_RGB_EXT 0x8587
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858a
+#define GL_SOURCE3_ALPHA_EXT 0x858b
+#define GL_SOURCE4_ALPHA_EXT 0x858c
+#define GL_SOURCE5_ALPHA_EXT 0x858d
+#define GL_SOURCE6_ALPHA_EXT 0x858e
+#define GL_SOURCE7_ALPHA_EXT 0x858f
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND3_RGB_EXT 0x8593
+#define GL_OPERAND4_RGB_EXT 0x8594
+#define GL_OPERAND5_RGB_EXT 0x8595
+#define GL_OPERAND6_RGB_EXT 0x8596
+#define GL_OPERAND7_RGB_EXT 0x8597
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859a
+#define GL_OPERAND3_ALPHA_EXT 0x859b
+#define GL_OPERAND4_ALPHA_EXT 0x859c
+#define GL_OPERAND5_ALPHA_EXT 0x859d
+#define GL_OPERAND6_ALPHA_EXT 0x859e
+#define GL_OPERAND7_ALPHA_EXT 0x859f
+#endif
+
+/* GL_EXT_texture_env_dot3 */
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84fe
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84ff
+#endif
+
+/* GL_EXT_texture_lod_bias */
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84fd
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+#endif
+
+/* GL_EXT_texture_sRGB */
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
+#define GL_SRGB_EXT 0x8c40
+#define GL_SRGB8_EXT 0x8c41
+#define GL_SRGB_ALPHA_EXT 0x8c42
+#define GL_SRGB8_ALPHA8_EXT 0x8c43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8c44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8c45
+#define GL_SLUMINANCE_EXT 0x8c46
+#define GL_SLUMINANCE8_EXT 0x8c47
+#define GL_COMPRESSED_SRGB_EXT 0x8c48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8c49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8c4a
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8c4b
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8c4c
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8c4d
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8c4e
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8c4f
+#endif
+
+/* GL_NV_depth_clamp */
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+#define GL_DEPTH_CLAMP_NV 0x864f
+#endif
+
+/* GL_NV_fence */
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#define GL_ALL_COMPLETED_NV 0x84f2
+#define GL_FENCE_STATUS_NV 0x84f3
+#define GL_FENCE_CONDITION_NV 0x84f4
+#endif
+typedef void (WINE_GLAPI *PGLFNGENFENCESNVPROC)(GLsizei, GLuint *);
+typedef void (WINE_GLAPI *PGLFNDELETEFENCESNVPROC)(GLuint, const GLuint *);
+typedef void (WINE_GLAPI *PGLFNSETFENCENVPROC)(GLuint, GLenum);
+typedef GLboolean (WINE_GLAPI *PGLFNTESTFENCENVPROC)(GLuint);
+typedef void (WINE_GLAPI *PGLFNFINISHFENCENVPROC)(GLuint);
+typedef GLboolean (WINE_GLAPI *PGLFNISFENCENVPROC)(GLuint);
+typedef void (WINE_GLAPI *PGLFNGETFENCEIVNVPROC)(GLuint, GLenum, GLint *);
+
+/* GL_NV_fog_distance */
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+#define GL_FOG_DISTANCE_MODE_NV 0x855a
+#define GL_EYE_RADIAL_NV 0x855b
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855c
+/* reuse GL_EYE_PLANE */
+#endif
+
+/* GL_NV_half_float */
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+typedef unsigned short GLhalfNV;
+#define GL_HALF_FLOAT_NV 0x140b
+#endif
+typedef void (WINE_GLAPI *PGLFNVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y);
+typedef void (WINE_GLAPI *PGLFNVERTEX2HVNVPROC)(const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (WINE_GLAPI *PGLFNVERTEX3HVNVPROC)(const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (WINE_GLAPI *PGLFNVERTEX4HVNVPROC)(const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+typedef void (WINE_GLAPI *PGLFNNORMAL3HVNVPROC)(const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (WINE_GLAPI *PGLFNCOLOR3HVNVPROC)(const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+typedef void (WINE_GLAPI *PGLFNCOLOR4HVNVPROC)(const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNTEXCOORD1HNVPROC)(GLhalfNV s);
+typedef void (WINE_GLAPI *PGLFNTEXCOORD1HVNVPROC)(const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t);
+typedef void (WINE_GLAPI *PGLFNTEXCOORD2HVNVPROC)(const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (WINE_GLAPI *PGLFNTEXCOORD3HVNVPROC)(const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (WINE_GLAPI *PGLFNTEXCOORD4HVNVPROC)(const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s);
+typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t);
+typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNFOGCOORDHNVPROC)(GLhalfNV fog);
+typedef void (WINE_GLAPI *PGLFNFOGCOORDHVNVPROC)(const GLhalfNV *fog);
+typedef void (WINE_GLAPI *PGLFNSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (WINE_GLAPI *PGLFNSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXWEIGHTHNVPROC)(GLhalfNV weight);
+typedef void (WINE_GLAPI *PGLFNVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
+
+/* GL_NV_light_max_exponent */
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+#endif
+
+/* GL_NV_register_combiners */
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852a
+#define GL_CONSTANT_COLOR1_NV 0x852b
+#define GL_PRIMARY_COLOR_NV 0x852c
+#define GL_SECONDARY_COLOR_NV 0x852d
+#define GL_SPARE0_NV 0x852e
+#define GL_SPARE1_NV 0x852f
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853a
+#define GL_HALF_BIAS_NEGATE_NV 0x853b
+#define GL_SIGNED_IDENTITY_NV 0x853c
+#define GL_SIGNED_NEGATE_NV 0x853d
+#define GL_SCALE_BY_TWO_NV 0x853e
+#define GL_SCALE_BY_FOUR_NV 0x853f
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854a
+#define GL_COMBINER_CD_OUTPUT_NV 0x854b
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854c
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854d
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854e
+#define GL_COLOR_SUM_CLAMP_NV 0x854f
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+/* reuse GL_TEXTURE0_ARB */
+/* reuse GL_TEXTURE1_ARB */
+/* reuse GL_ZERO */
+/* reuse GL_NONE */
+/* reuse GL_FOG */
+#endif
+typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param);
+typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params);
+typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param);
+typedef void (WINE_GLAPI *PGLFNCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion,
+ GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (WINE_GLAPI *PGLFNCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion,
+ GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias,
+ GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (WINE_GLAPI *PGLFNFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input,
+ GLenum mapping, GLenum componentUsage);
+typedef void (WINE_GLAPI *PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion,
+ GLenum variable, GLenum pname, GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion,
+ GLenum variable, GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion,
+ GLenum pname, GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion,
+ GLenum pname, GLint *params);
+typedef void (WINE_GLAPI *PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params);
+
+/* GL_NV_register_combiners2 */
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+#endif
+typedef void (WINE_GLAPI *PGLFNCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params);
+typedef void (WINE_GLAPI *PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params);
+
+/* GL_NV_texgen_reflection */
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+#endif
+
+/* GL_NV_texture_env_combine4 */
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858b
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859b
+#endif
+
+/* GL_NV_texture_shader */
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864c
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864d
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864e
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86d9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86da
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86db
+#define GL_DSDT_MAG_INTENSITY_NV 0x86dc
+#define GL_SHADER_CONSISTENT_NV 0x86dd
+#define GL_TEXTURE_SHADER_NV 0x86de
+#define GL_SHADER_OPERATION_NV 0x86df
+#define GL_CULL_MODES_NV 0x86e0
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86e1
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86e2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86e3
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86e4
+#define GL_CONST_EYE_NV 0x86e5
+#define GL_PASS_THROUGH_NV 0x86e6
+#define GL_CULL_FRAGMENT_NV 0x86e7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86e8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86e9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86ea
+#define GL_DOT_PRODUCT_NV 0x86ec
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ed
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86ee
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86f0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86f1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86f2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86f3
+#define GL_HILO_NV 0x86f4
+#define GL_DSDT_NV 0x86f5
+#define GL_DSDT_MAG_NV 0x86f6
+#define GL_DSDT_MAG_VIB_NV 0x86f7
+#define GL_HILO16_NV 0x86f8
+#define GL_SIGNED_HILO_NV 0x86f9
+#define GL_SIGNED_HILO16_NV 0x86fa
+#define GL_SIGNED_RGBA_NV 0x86fb
+#define GL_SIGNED_RGBA8_NV 0x86fc
+#define GL_SIGNED_RGB_NV 0x86fe
+#define GL_SIGNED_RGB8_NV 0x86ff
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870a
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870b
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870c
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870d
+#define GL_HI_SCALE_NV 0x870e
+#define GL_LO_SCALE_NV 0x870f
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871a
+#define GL_TEXTURE_HI_SIZE_NV 0x871b
+#define GL_TEXTURE_LO_SIZE_NV 0x871c
+#define GL_TEXTURE_DS_SIZE_NV 0x871d
+#define GL_TEXTURE_DT_SIZE_NV 0x871e
+#define GL_TEXTURE_MAG_SIZE_NV 0x871f
+#endif
+
+/* GL_NV_texture_shader2 */
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86ef
+#endif
+
+/* GL_NV_vertex_program2_option */
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88f4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88f5
+#endif
+
+/* GL_SGIS_generate_mipmap */
+#ifndef GLX_SGIS_generate_mipmap
+#define GLX_SGIS_generate_mipmap 1
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+#endif
+
+/* GLX_SGI_video_sync */
+typedef int (WINE_GLAPI *PGLXFNGETVIDEOSYNCSGIPROC)(unsigned int *);
+typedef int (WINE_GLAPI *PGLXFNWAITVIDEOSYNCSGIPROC)(int, int, unsigned int *);
+
+/* WGL_ARB_extensions_string */
+typedef const char *(WINAPI *WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);
+
+/* WGL_ARB_multisample */
+#ifndef WGL_ARB_multisample
+#define WGL_ARB_multisample 1
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
+#endif
+
+/* WGL_ARB_pixel_format */
+#ifndef WGL_ARB_pixel_format
+#define WGL_ARB_pixel_format 1
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_TRANSPARENT_ARB 0x200a
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203a
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203b
+#define WGL_SHARE_DEPTH_ARB 0x200c
+#define WGL_SHARE_STENCIL_ARB 0x200d
+#define WGL_SHARE_ACCUM_ARB 0x200e
+#define WGL_SUPPORT_GDI_ARB 0x200f
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201a
+#define WGL_ALPHA_BITS_ARB 0x201b
+#define WGL_ALPHA_SHIFT_ARB 0x201c
+#define WGL_ACCUM_BITS_ARB 0x201d
+#define WGL_ACCUM_RED_BITS_ARB 0x201e
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201f
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_UNDEFINED_ARB 0x202a
+#define WGL_TYPE_RGBA_ARB 0x202b
+#define WGL_TYPE_COLORINDEX_ARB 0x202c
+#endif
+typedef BOOL (WINAPI *WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat,
+ int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
+typedef BOOL (WINAPI *WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat,
+ int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI *WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList,
+ const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+
+/* WGL_ARB_pixel_format_float */
+#ifndef WGL_ARB_pixel_format_float
+#define WGL_ARB_pixel_format_float 1
+#define WGL_TYPE_RGBA_FLOAT_ARB 0x21a0
+#endif
+
+/* WGL_WINE_pixel_format_passthrough */
+typedef BOOL (WINAPI *WINED3D_PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelFormat,
+ const PIXELFORMATDESCRIPTOR *ppfd);
+
+/*Global resource ids sharing*/
+#define GL_SHARE_CONTEXT_RESOURCES_CR 0x8B27
+/*do flush for the command buffer of a thread the context was previusly current for*/
+#define GL_FLUSH_ON_THREAD_SWITCH_CR 0x8B28
+/*report that the shared resource is used by this context, the parameter value is a texture name*/
+#define GL_RCUSAGE_TEXTURE_SET_CR 0x8B29
+/*report that the shared resource is no longer used by this context, the parameter value is a texture name*/
+#define GL_RCUSAGE_TEXTURE_CLEAR_CR 0x8B2A
+/*configures host to create windows initially hidden*/
+#define GL_HOST_WND_CREATED_HIDDEN 0x8B2B
+
+typedef void (WINE_GLAPI *PGLFNCHROMIUMPARAMETERUCR)(GLenum param, GLint value);
+
+# define VBOXWDDM_GL_EXT_FUNCS_GEN \
+ USE_GL_FUNC(PGLFNCHROMIUMPARAMETERUCR, \
+ glChromiumParameteriCR, VBOX_SHARED_CONTEXTS, NULL) \
+
+
+#define GL_EXT_FUNCS_GEN \
+ /* GL_APPLE_fence */ \
+ USE_GL_FUNC(PGLFNGENFENCESAPPLEPROC, \
+ glGenFencesAPPLE, APPLE_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNDELETEFENCESAPPLEPROC, \
+ glDeleteFencesAPPLE, APPLE_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNSETFENCEAPPLEPROC, \
+ glSetFenceAPPLE, APPLE_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNTESTFENCEAPPLEPROC, \
+ glTestFenceAPPLE, APPLE_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNFINISHFENCEAPPLEPROC, \
+ glFinishFenceAPPLE, APPLE_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNISFENCEAPPLEPROC, \
+ glIsFenceAPPLE, APPLE_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNTESTOBJECTAPPLEPROC, \
+ glTestObjectAPPLE, APPLE_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNFINISHOBJECTAPPLEPROC, \
+ glFinishObjectAPPLE, APPLE_FENCE, NULL) \
+ /* GL_APPLE_flush_buffer_range */ \
+ USE_GL_FUNC(PGLFNBUFFERPARAMETERIAPPLE, \
+ glBufferParameteriAPPLE, APPLE_FLUSH_BUFFER_RANGE, NULL) \
+ USE_GL_FUNC(PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE, \
+ glFlushMappedBufferRangeAPPLE, APPLE_FLUSH_BUFFER_RANGE, NULL) \
+ /* GL_APPLE_flush_render */ \
+ USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC, \
+ glFlushRenderAPPLE, APPLE_FLUSH_RENDER, NULL) \
+ USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, \
+ glFinishRenderAPPLE, APPLE_FLUSH_RENDER, NULL) \
+ /* GL_ARB_color_buffer_float */ \
+ USE_GL_FUNC(PGLFNCLAMPCOLORARBPROC, \
+ glClampColorARB, ARB_COLOR_BUFFER_FLOAT, NULL) \
+ /* GL_ARB_draw_buffers */ \
+ USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, \
+ glDrawBuffersARB, ARB_DRAW_BUFFERS, NULL) \
+ /* GL_ARB_framebuffer_object */ \
+ USE_GL_FUNC(PGLFNGLISRENDERBUFFERPROC, \
+ glIsRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLBINDRENDERBUFFERPROC, \
+ glBindRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSPROC, \
+ glDeleteRenderbuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSPROC, \
+ glGenRenderbuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEPROC, \
+ glRenderbufferStorage, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC, \
+ glRenderbufferStorageMultisample, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVPROC, \
+ glGetRenderbufferParameteriv, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLISFRAMEBUFFERPROC, \
+ glIsFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFERPROC, \
+ glBindFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSPROC, \
+ glDeleteFramebuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSPROC, \
+ glGenFramebuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSPROC, \
+ glCheckFramebufferStatus, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DPROC, \
+ glFramebufferTexture1D, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DPROC, \
+ glFramebufferTexture2D, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DPROC, \
+ glFramebufferTexture3D, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURELAYERPROC, \
+ glFramebufferTextureLayer, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFERPROC, \
+ glFramebufferRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC, \
+ glGetFramebufferAttachmentParameteriv, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFERPROC, \
+ glBlitFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLGENERATEMIPMAPPROC, \
+ glGenerateMipmap, ARB_FRAMEBUFFER_OBJECT, NULL) \
+ /* GL_ARB_geometry_shader4 */ \
+ USE_GL_FUNC(PGLFNPROGRAMPARAMETERIARBPROC, \
+ glProgramParameteriARB, ARB_GEOMETRY_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREARBPROC, \
+ glFramebufferTextureARB, ARB_GEOMETRY_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTURELAYERARBPROC, \
+ glFramebufferTextureLayerARB, ARB_GEOMETRY_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREFACEARBPROC, \
+ glFramebufferTextureFaceARB, ARB_GEOMETRY_SHADER4, NULL) \
+ /* GL_ARB_imaging, GL_EXT_blend_minmax */ \
+ USE_GL_FUNC(PGLFNBLENDCOLORPROC, \
+ glBlendColorEXT, EXT_BLEND_COLOR, NULL) \
+ USE_GL_FUNC(PGLFNBLENDEQUATIONPROC, \
+ glBlendEquationEXT, EXT_BLEND_MINMAX, NULL) \
+ /* GL_ARB_map_buffer_range */ \
+ USE_GL_FUNC(PGLFNMAPBUFFERRANGEPROC, \
+ glMapBufferRange, ARB_MAP_BUFFER_RANGE, NULL) \
+ USE_GL_FUNC(PGLFNFLUSHMAPPEDBUFFERRANGEPROC, \
+ glFlushMappedBufferRange, ARB_MAP_BUFFER_RANGE, NULL) \
+ /* GL_ARB_multisample */ \
+ USE_GL_FUNC(WINED3D_PFNGLSAMPLECOVERAGEARBPROC, \
+ glSampleCoverageARB, ARB_MULTISAMPLE, NULL) \
+ /* GL_ARB_multitexture */ \
+ USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, \
+ glActiveTextureARB, ARB_MULTITEXTURE, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, \
+ glClientActiveTextureARB, ARB_MULTITEXTURE, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC, \
+ glMultiTexCoord1fARB, ARB_MULTITEXTURE, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FVARBPROC, \
+ glMultiTexCoord1fvARB, ARB_MULTITEXTURE, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC, \
+ glMultiTexCoord2fARB, ARB_MULTITEXTURE, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FVARBPROC, \
+ glMultiTexCoord2fvARB, ARB_MULTITEXTURE, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC, \
+ glMultiTexCoord3fARB, ARB_MULTITEXTURE, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FVARBPROC, \
+ glMultiTexCoord3fvARB, ARB_MULTITEXTURE, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC, \
+ glMultiTexCoord4fARB, ARB_MULTITEXTURE, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FVARBPROC, \
+ glMultiTexCoord4fvARB, ARB_MULTITEXTURE, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2SVARBPROC, \
+ glMultiTexCoord2svARB, ARB_MULTITEXTURE, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4SVARBPROC, \
+ glMultiTexCoord4svARB, ARB_MULTITEXTURE, NULL) \
+ /* GL_ARB_occlusion_query */ \
+ USE_GL_FUNC(PGLFNGENQUERIESARBPROC, \
+ glGenQueriesARB, ARB_OCCLUSION_QUERY, NULL) \
+ USE_GL_FUNC(PGLFNDELETEQUERIESARBPROC, \
+ glDeleteQueriesARB, ARB_OCCLUSION_QUERY, NULL) \
+ USE_GL_FUNC(PGLFNBEGINQUERYARBPROC, \
+ glBeginQueryARB, ARB_OCCLUSION_QUERY, NULL) \
+ USE_GL_FUNC(PGLFNENDQUERYARBPROC, \
+ glEndQueryARB, ARB_OCCLUSION_QUERY, NULL) \
+ USE_GL_FUNC(PGLFNGETQUERYOBJECTIVARBPROC, \
+ glGetQueryObjectivARB, ARB_OCCLUSION_QUERY, NULL) \
+ USE_GL_FUNC(PGLFNGETQUERYOBJECTUIVARBPROC, \
+ glGetQueryObjectuivARB, ARB_OCCLUSION_QUERY, NULL) \
+ /* GL_ARB_point_parameters */ \
+ USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, \
+ glPointParameterfARB, ARB_POINT_PARAMETERS, NULL) \
+ USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, \
+ glPointParameterfvARB, ARB_POINT_PARAMETERS, NULL) \
+ /* GL_ARB_provoking_vertex */ \
+ USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXPROC, \
+ glProvokingVertex, ARB_PROVOKING_VERTEX, NULL) \
+ /* GL_ARB_shader_objects */ \
+ USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC, \
+ glGetObjectParameterivARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC, \
+ glGetObjectParameterfvARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC, \
+ glGetUniformLocationARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLGETACTIVEUNIFORMARBPROC, \
+ glGetActiveUniformARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, \
+ glUniform1iARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IARBPROC, \
+ glUniform2iARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IARBPROC, \
+ glUniform3iARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, \
+ glUniform4iARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FARBPROC, \
+ glUniform1fARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, \
+ glUniform2fARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FARBPROC, \
+ glUniform3fARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FARBPROC, \
+ glUniform4fARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FVARBPROC, \
+ glUniform1fvARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FVARBPROC, \
+ glUniform2fvARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FVARBPROC, \
+ glUniform3fvARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FVARBPROC, \
+ glUniform4fvARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC, \
+ glUniform1ivARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC, \
+ glUniform2ivARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC, \
+ glUniform3ivARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IVARBPROC, \
+ glUniform4ivARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC, \
+ glUniformMatrix2fvARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC, \
+ glUniformMatrix3fvARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC, \
+ glUniformMatrix4fvARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, \
+ glGetUniformfvARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, \
+ glGetUniformivARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC, \
+ glGetInfoLogARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC, \
+ glUseProgramObjectARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC, \
+ glCreateShaderObjectARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLSHADERSOURCEARBPROC, \
+ glShaderSourceARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLCOMPILESHADERARBPROC, \
+ glCompileShaderARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC, \
+ glCreateProgramObjectARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLATTACHOBJECTARBPROC, \
+ glAttachObjectARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLLINKPROGRAMARBPROC, \
+ glLinkProgramARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLDETACHOBJECTARBPROC, \
+ glDetachObjectARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLDELETEOBJECTARBPROC, \
+ glDeleteObjectARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLVALIDATEPROGRAMARBPROC, \
+ glValidateProgramARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC, \
+ glGetAttachedObjectsARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLGETHANDLEARBPROC, \
+ glGetHandleARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLGETSHADERSOURCEARBPROC, \
+ glGetShaderSourceARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC, \
+ glBindAttribLocationARB, ARB_SHADER_OBJECTS, NULL) \
+ USE_GL_FUNC(WINED3D_PFNGLGETATTRIBLOCATIONARBPROC, \
+ glGetAttribLocationARB, ARB_SHADER_OBJECTS, NULL) \
+ /* GL_ARB_sync */ \
+ USE_GL_FUNC(PGLFNFENCESYNCPROC, \
+ glFenceSync, ARB_SYNC, NULL) \
+ USE_GL_FUNC(PGLFNISSYNCPROC, \
+ glIsSync, ARB_SYNC, NULL) \
+ USE_GL_FUNC(PGLFNDELETESYNCPROC, \
+ glDeleteSync, ARB_SYNC, NULL) \
+ USE_GL_FUNC(PGLFNCLIENTWAITSYNCPROC, \
+ glClientWaitSync, ARB_SYNC, NULL) \
+ USE_GL_FUNC(PGLFNWAITSYNCPROC, \
+ glWaitSync, ARB_SYNC, NULL) \
+ USE_GL_FUNC(PGLFNGETINTEGER64VPROC, \
+ glGetInteger64v, ARB_SYNC, NULL) \
+ USE_GL_FUNC(PGLFNGETSYNCIVPROC, \
+ glGetSynciv, ARB_SYNC, NULL) \
+ /* GL_ARB_texture_compression */ \
+ USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, \
+ glCompressedTexImage2DARB, ARB_TEXTURE_COMPRESSION, NULL) \
+ USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, \
+ glCompressedTexImage3DARB, ARB_TEXTURE_COMPRESSION, NULL) \
+ USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC, \
+ glCompressedTexSubImage2DARB, ARB_TEXTURE_COMPRESSION, NULL) \
+ USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC, \
+ glCompressedTexSubImage3DARB, ARB_TEXTURE_COMPRESSION, NULL) \
+ USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC, \
+ glGetCompressedTexImageARB, ARB_TEXTURE_COMPRESSION, NULL) \
+ /* GL_ARB_vertex_blend */ \
+ USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB, \
+ glWeightPointerARB, ARB_VERTEX_BLEND, NULL) \
+ USE_GL_FUNC(PGLFNGLWEIGHTBV, \
+ glWeightbvARB, ARB_VERTEX_BLEND, NULL) \
+ USE_GL_FUNC(PGLFNGLWEIGHTSV, \
+ glWeightsvARB, ARB_VERTEX_BLEND, NULL) \
+ USE_GL_FUNC(PGLFNGLWEIGHTIV, \
+ glWeightivARB, ARB_VERTEX_BLEND, NULL) \
+ USE_GL_FUNC(PGLFNGLWEIGHTFV, \
+ glWeightfvARB, ARB_VERTEX_BLEND, NULL) \
+ USE_GL_FUNC(PGLFNGLWEIGHTDV, \
+ glWeightdvARB, ARB_VERTEX_BLEND, NULL) \
+ USE_GL_FUNC(PGLFNGLWEIGHTUBV, \
+ glWeightubvARB, ARB_VERTEX_BLEND, NULL) \
+ USE_GL_FUNC(PGLFNGLWEIGHTUSV, \
+ glWeightusvARB, ARB_VERTEX_BLEND, NULL) \
+ USE_GL_FUNC(PGLFNGLWEIGHTUIV, \
+ glWeightuivARB, ARB_VERTEX_BLEND, NULL) \
+ USE_GL_FUNC(PGLFNGLVERTEXBLENDARB, \
+ glVertexBlendARB, ARB_VERTEX_BLEND, NULL) \
+ /* GL_ARB_vertex_buffer_object */ \
+ USE_GL_FUNC(PGLFNBINDBUFFERARBPROC, \
+ glBindBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC, \
+ glDeleteBuffersARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGENBUFFERSARBPROC, \
+ glGenBuffersARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNISBUFFERARBPROC, \
+ glIsBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNBUFFERDATAARBPROC, \
+ glBufferDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNBUFFERSUBDATAARBPROC, \
+ glBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGETBUFFERSUBDATAARBPROC, \
+ glGetBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNMAPBUFFERARBPROC, \
+ glMapBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNUNMAPBUFFERARBPROC, \
+ glUnmapBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGETBUFFERPARAMETERIVARBPROC, \
+ glGetBufferParameterivARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGETBUFFERPOINTERVARBPROC, \
+ glGetBufferPointervARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
+ /* GL_ARB_vertex_program */ \
+ USE_GL_FUNC(PGLFNGENPROGRAMSARBPROC, \
+ glGenProgramsARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNBINDPROGRAMARBPROC, \
+ glBindProgramARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNPROGRAMSTRINGARBPROC, \
+ glProgramStringARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNDELETEPROGRAMSARBPROC, \
+ glDeleteProgramsARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNPROGRAMENVPARAMETER4FVARBPROC, \
+ glProgramEnvParameter4fvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETER4FVARBPROC, \
+ glProgramLocalParameter4fvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, \
+ glVertexAttribPointerARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, \
+ glEnableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, \
+ glDisableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB1DARBPROC, \
+ glVertexAttrib1dARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB1DVARBPROC, \
+ glVertexAttrib1dvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB1FARBPROC, \
+ glVertexAttrib1fARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB1FVARBPROC, \
+ glVertexAttrib1fvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB1SARBPROC, \
+ glVertexAttrib1sARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB1SVARBPROC, \
+ glVertexAttrib1svARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB2DARBPROC, \
+ glVertexAttrib2dARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB2DVARBPROC, \
+ glVertexAttrib2dvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB2FARBPROC, \
+ glVertexAttrib2fARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB2FVARBPROC, \
+ glVertexAttrib2fvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB2SARBPROC, \
+ glVertexAttrib2sARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB2SVARBPROC, \
+ glVertexAttrib2svARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB3DARBPROC, \
+ glVertexAttrib3dARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB3DVARBPROC, \
+ glVertexAttrib3dvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB3FARBPROC, \
+ glVertexAttrib3fARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB3FVARBPROC, \
+ glVertexAttrib3fvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB3SARBPROC, \
+ glVertexAttrib3sARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB3SVARBPROC, \
+ glVertexAttrib3svARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVARBPROC, \
+ glVertexAttrib4NbvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVARBPROC, \
+ glVertexAttrib4NivARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVARBPROC, \
+ glVertexAttrib4NsvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBARBPROC, \
+ glVertexAttrib4NubARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVARBPROC, \
+ glVertexAttrib4NubvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVARBPROC, \
+ glVertexAttrib4NuivARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVARBPROC, \
+ glVertexAttrib4NusvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4BVARBPROC, \
+ glVertexAttrib4bvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4DARBPROC, \
+ glVertexAttrib4dARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4DVARBPROC, \
+ glVertexAttrib4dvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4FARBPROC, \
+ glVertexAttrib4fARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4FVARBPROC, \
+ glVertexAttrib4fvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4IVARBPROC, \
+ glVertexAttrib4ivARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4SARBPROC, \
+ glVertexAttrib4sARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4SVARBPROC, \
+ glVertexAttrib4svARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVARBPROC, \
+ glVertexAttrib4ubvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVARBPROC, \
+ glVertexAttrib4uivARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4USVARBPROC, \
+ glVertexAttrib4usvARB, ARB_VERTEX_PROGRAM, NULL) \
+ USE_GL_FUNC(PGLFNGETPROGRAMIVARBPROC, \
+ glGetProgramivARB, ARB_VERTEX_PROGRAM, NULL) \
+ /* GL_ATI_fragment_shader */ \
+ USE_GL_FUNC(PGLFNGENFRAGMENTSHADERSATI, \
+ glGenFragmentShadersATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNBINDFRAGMENTSHADERATI, \
+ glBindFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNDELETEFRAGMENTSHADERATI, \
+ glDeleteFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNBEGINFRAGMENTSHADERATI, \
+ glBeginFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNENDFRAGMENTSHADERATI, \
+ glEndFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNPASSTEXCOORDATI, \
+ glPassTexCoordATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNSAMPLEMAPATI, \
+ glSampleMapATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNCOLORFRAGMENTOP1ATI, \
+ glColorFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNCOLORFRAGMENTOP2ATI, \
+ glColorFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNCOLORFRAGMENTOP3ATI, \
+ glColorFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNALPHAFRAGMENTOP1ATI, \
+ glAlphaFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNALPHAFRAGMENTOP2ATI, \
+ glAlphaFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNALPHAFRAGMENTOP3ATI, \
+ glAlphaFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL) \
+ USE_GL_FUNC(PGLFNSETFRAGMENTSHADERCONSTANTATI, \
+ glSetFragmentShaderConstantATI, ATI_FRAGMENT_SHADER, NULL) \
+ /* GL_ATI_separate_stencil */ \
+ USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, \
+ glStencilOpSeparateATI, ATI_SEPARATE_STENCIL, NULL) \
+ USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, \
+ glStencilFuncSeparateATI, ATI_SEPARATE_STENCIL, NULL) \
+ /* GL_EXT_blend_equation_separate */ \
+ USE_GL_FUNC(PGLFNBLENDFUNCSEPARATEEXTPROC, \
+ glBlendFuncSeparateEXT, EXT_BLEND_FUNC_SEPARATE, NULL) \
+ /* GL_EXT_blend_func_separate */ \
+ USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEEXTPROC, \
+ glBlendEquationSeparateEXT, EXT_BLEND_EQUATION_SEPARATE, NULL) \
+ /* GL_EXT_draw_buffers2 */ \
+ USE_GL_FUNC(PGLFNCOLORMASKINDEXEDEXTPROC, \
+ glColorMaskIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \
+ USE_GL_FUNC(PGLFNGETBOOLEANINDEXEDVEXTPROC, \
+ glGetBooleanIndexedvEXT, EXT_DRAW_BUFFERS2, NULL) \
+ USE_GL_FUNC(PGLFNGETINTEGERINDEXEDVEXTPROC, \
+ glGetIntegerIndexedvEXT, EXT_DRAW_BUFFERS2, NULL) \
+ USE_GL_FUNC(PGLFNENABLEINDEXEDEXTPROC, \
+ glEnableIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \
+ USE_GL_FUNC(PGLFNDISABLEINDEXEDEXTPROC, \
+ glDisableIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \
+ USE_GL_FUNC(PGLFNISENABLEDINDEXEDEXTPROC, \
+ glIsEnabledIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \
+ /* GL_EXT_fog_coord */ \
+ USE_GL_FUNC(PGLFNGLFOGCOORDFEXTPROC, \
+ glFogCoordfEXT, EXT_FOG_COORD, NULL) \
+ USE_GL_FUNC(PGLFNGLFOGCOORDFVEXTPROC, \
+ glFogCoordfvEXT, EXT_FOG_COORD, NULL) \
+ USE_GL_FUNC(PGLFNGLFOGCOORDDEXTPROC, \
+ glFogCoorddEXT, EXT_FOG_COORD, NULL) \
+ USE_GL_FUNC(PGLFNGLFOGCOORDDVEXTPROC, \
+ glFogCoorddvEXT, EXT_FOG_COORD, NULL) \
+ USE_GL_FUNC(PGLFNGLFOGCOORDPOINTEREXTPROC, \
+ glFogCoordPointerEXT, EXT_FOG_COORD, NULL) \
+ /* GL_EXT_framebuffer_blit */ \
+ USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFEREXTPROC, \
+ glBlitFramebufferEXT, EXT_FRAMEBUFFER_BLIT, NULL) \
+ /* GL_EXT_framebuffer_multisample */ \
+ USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, \
+ glRenderbufferStorageMultisampleEXT, EXT_FRAMEBUFFER_MULTISAMPLE, NULL) \
+ /* GL_EXT_framebuffer_object */ \
+ USE_GL_FUNC(PGLFNGLISRENDERBUFFEREXTPROC, \
+ glIsRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLBINDRENDERBUFFEREXTPROC, \
+ glBindRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSEXTPROC, \
+ glDeleteRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSEXTPROC, \
+ glGenRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEEXTPROC, \
+ glRenderbufferStorageEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLISFRAMEBUFFEREXTPROC, \
+ glIsFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFEREXTPROC, \
+ glBindFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSEXTPROC, \
+ glDeleteFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSEXTPROC, \
+ glGenFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, \
+ glCheckFramebufferStatusEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC, \
+ glFramebufferTexture1DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC, \
+ glFramebufferTexture2DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC, \
+ glFramebufferTexture3DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, \
+ glFramebufferRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLGENERATEMIPMAPEXTPROC, \
+ glGenerateMipmapEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC, \
+ glGetRenderbufferParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC, \
+ glGetFramebufferAttachmentParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
+ /* GL_EXT_gpu_program_parameters */ \
+ USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC, \
+ glProgramEnvParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS, NULL) \
+ USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, \
+ glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS, NULL) \
+ /* GL_EXT_gpu_shader4 */\
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI1IEXTPROC, \
+ glVertexAttribI1iEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI2IEXTPROC, \
+ glVertexAttribI2iEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI3IEXTPROC, \
+ glVertexAttribI3iEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI4IEXTPROC, \
+ glVertexAttribI4iEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI1UIEXTPROC, \
+ glVertexAttribI1uiEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI2UIEXTPROC, \
+ glVertexAttribI2uiEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI3UIEXTPROC, \
+ glVertexAttribI3uiEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI4UIEXTPROC, \
+ glVertexAttribI4uiEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI1IVEXTPROC, \
+ glVertexAttribI1ivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI2IVEXTPROC, \
+ glVertexAttribI2ivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI3IVEXTPROC, \
+ glVertexAttribI3ivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI4IVEXTPROC, \
+ glVertexAttribI4ivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI1UIVEXTPROC, \
+ glVertexAttribI1uivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI2UIVEXTPROC, \
+ glVertexAttribI2uivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI3UIVEXTPROC, \
+ glVertexAttribI3uivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI4UIVEXTPROC, \
+ glVertexAttribI4uivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI4BVEXTPROC, \
+ glVertexAttribI4bvEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI4SVEXTPROC, \
+ glVertexAttribI4svEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI4UBVEXTPROC, \
+ glVertexAttribI4ubvEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBI4USVEXTPROC, \
+ glVertexAttribI4usvEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBIPOINTEREXTPROC, \
+ glVertexAttribIPointerEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNGETVERTEXATTRIBIIVEXTPROC, \
+ glVertexAttribIivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNGETVERTEXATTRIBIUIVEXTPROC, \
+ glVertexAttribIuivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNUNIFORM1UIEXTPROC, \
+ glUniform1uiEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNUNIFORM2UIEXTPROC, \
+ glUniform2uiEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNUNIFORM3UIEXTPROC, \
+ glUniform3uiEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNUNIFORM4UIEXTPROC, \
+ glUniform4uiEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNUNIFORM1UIVEXTPROC, \
+ glUniform1uivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNUNIFORM2UIVEXTPROC, \
+ glUniform2uivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNUNIFORM3UIVEXTPROC, \
+ glUniform3uivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNUNIFORM4UIVEXTPROC, \
+ glUniform4uivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNGETUNIFORMUIVEXTPROC, \
+ glGetUniformuivEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNBINDFRAGDATALOCATIONEXTPROC, \
+ glBindFragDataLocationEXT, EXT_GPU_SHADER4, NULL) \
+ USE_GL_FUNC(PGLFNGETFRAGDATALOCATIONEXTPROC, \
+ glGetFragDataLocationEXT, EXT_GPU_SHADER4, NULL) \
+ /* GL_EXT_paletted_texture */ \
+ USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC, \
+ glColorTableEXT, EXT_PALETTED_TEXTURE, NULL) \
+ /* GL_EXT_point_parameters */ \
+ USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC, \
+ glPointParameterfEXT, EXT_POINT_PARAMETERS, NULL) \
+ USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC, \
+ glPointParameterfvEXT, EXT_POINT_PARAMETERS, NULL) \
+ /* GL_EXT_provoking_vertex */ \
+ USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXEXTPROC, \
+ glProvokingVertexEXT, EXT_PROVOKING_VERTEX, NULL) \
+ /* GL_EXT_secondary_color */ \
+ USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC, \
+ glSecondaryColor3ubEXT, EXT_SECONDARY_COLOR, NULL) \
+ USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBVEXTPROC, \
+ glSecondaryColor3ubvEXT, EXT_SECONDARY_COLOR, NULL) \
+ USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FEXTPROC, \
+ glSecondaryColor3fEXT, EXT_SECONDARY_COLOR, NULL) \
+ USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FVEXTPROC, \
+ glSecondaryColor3fvEXT, EXT_SECONDARY_COLOR, NULL) \
+ USE_GL_FUNC(PGLFNGLSECONDARYCOLORPOINTEREXTPROC, \
+ glSecondaryColorPointerEXT, EXT_SECONDARY_COLOR, NULL) \
+ /* GL_EXT_stencil_two_side */ \
+ USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, \
+ glActiveStencilFaceEXT, EXT_STENCIL_TWO_SIDE, NULL) \
+ /* GL_EXT_texture3D */ \
+ USE_GL_FUNC(PGLFNGLTEXIMAGE3DEXTPROC, \
+ glTexImage3DEXT, EXT_TEXTURE3D, glTexImage3D) \
+ USE_GL_FUNC(PGLFNGLTEXSUBIMAGE3DEXTPROC, \
+ glTexSubImage3DEXT, EXT_TEXTURE3D, glTexSubImage3D) \
+ /* GL_NV_fence */ \
+ USE_GL_FUNC(PGLFNGENFENCESNVPROC, \
+ glGenFencesNV, NV_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNDELETEFENCESNVPROC, \
+ glDeleteFencesNV, NV_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNSETFENCENVPROC, \
+ glSetFenceNV, NV_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNTESTFENCENVPROC, \
+ glTestFenceNV, NV_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNFINISHFENCENVPROC, \
+ glFinishFenceNV, NV_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNISFENCENVPROC, \
+ glIsFenceNV, NV_FENCE, NULL) \
+ USE_GL_FUNC(PGLFNGETFENCEIVNVPROC, \
+ glGetFenceivNV, NV_FENCE, NULL) \
+ /* GL_NV_half_float */ \
+ USE_GL_FUNC(PGLFNVERTEX2HNVPROC, \
+ glVertex2hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEX2HVNVPROC, \
+ glVertex2hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEX3HNVPROC, \
+ glVertex3hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEX3HVNVPROC, \
+ glVertex3hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEX4HNVPROC, \
+ glVertex4hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEX4HVNVPROC, \
+ glVertex4hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNNORMAL3HNVPROC, \
+ glNormal3hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNNORMAL3HVNVPROC, \
+ glNormal3hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNCOLOR3HNVPROC, \
+ glColor3hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNCOLOR3HVNVPROC, \
+ glColor3hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNCOLOR4HNVPROC, \
+ glColor4hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNCOLOR4HVNVPROC, \
+ glColor4hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNTEXCOORD1HNVPROC, \
+ glTexCoord1hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNTEXCOORD1HVNVPROC, \
+ glTexCoord1hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNTEXCOORD2HNVPROC, \
+ glTexCoord2hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNTEXCOORD2HVNVPROC, \
+ glTexCoord2hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNTEXCOORD3HNVPROC, \
+ glTexCoord3hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNTEXCOORD3HVNVPROC, \
+ glTexCoord3hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNTEXCOORD4HNVPROC, \
+ glTexCoord4hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNTEXCOORD4HVNVPROC, \
+ glTexCoord4hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNMULTITEXCOORD1HNVPROC, \
+ glMultiTexCoord1hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNMULTITEXCOORD1HVNVPROC, \
+ glMultiTexCoord1hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNMULTITEXCOORD2HNVPROC, \
+ glMultiTexCoord2hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNMULTITEXCOORD2HVNVPROC, \
+ glMultiTexCoord2hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNMULTITEXCOORD3HNVPROC, \
+ glMultiTexCoord3hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNMULTITEXCOORD3HVNVPROC, \
+ glMultiTexCoord3hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNMULTITEXCOORD4HNVPROC, \
+ glMultiTexCoord4hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNMULTITEXCOORD4HVNVPROC, \
+ glMultiTexCoord4hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNFOGCOORDHNVPROC, \
+ glFogCoordhNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNFOGCOORDHVNVPROC, \
+ glFogCoordhvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNSECONDARYCOLOR3HNVPROC, \
+ glSecondaryColor3hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNSECONDARYCOLOR3HVNVPROC, \
+ glSecondaryColor3hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXWEIGHTHNVPROC, \
+ glVertexWeighthNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXWEIGHTHVNVPROC, \
+ glVertexWeighthvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB1HNVPROC, \
+ glVertexAttrib1hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB1HVNVPROC, \
+ glVertexAttrib1hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB2HNVPROC, \
+ glVertexAttrib2hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB2HVNVPROC, \
+ glVertexAttrib2hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB3HNVPROC, \
+ glVertexAttrib3hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB3HVNVPROC, \
+ glVertexAttrib3hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4HNVPROC, \
+ glVertexAttrib4hNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIB4HVNVPROC, \
+ glVertexAttrib4hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBS1HVNVPROC, \
+ glVertexAttribs1hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBS2HVNVPROC, \
+ glVertexAttribs2hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBS3HVNVPROC, \
+ glVertexAttribs3hvNV, NV_HALF_FLOAT, NULL) \
+ USE_GL_FUNC(PGLFNVERTEXATTRIBS4HVNVPROC, \
+ glVertexAttribs4hvNV, NV_HALF_FLOAT, NULL) \
+ /* GL_NV_register_combiners */ \
+ USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC, \
+ glCombinerInputNV, NV_REGISTER_COMBINERS, NULL) \
+ USE_GL_FUNC(PGLFNCOMBINEROUTPUTNVPROC, \
+ glCombinerOutputNV, NV_REGISTER_COMBINERS, NULL) \
+ USE_GL_FUNC(PGLFNCOMBINERPARAMETERFNVPROC, \
+ glCombinerParameterfNV, NV_REGISTER_COMBINERS, NULL) \
+ USE_GL_FUNC(PGLFNCOMBINERPARAMETERFVNVPROC, \
+ glCombinerParameterfvNV, NV_REGISTER_COMBINERS, NULL) \
+ USE_GL_FUNC(PGLFNCOMBINERPARAMETERINVPROC, \
+ glCombinerParameteriNV, NV_REGISTER_COMBINERS, NULL) \
+ USE_GL_FUNC(PGLFNCOMBINERPARAMETERIVNVPROC, \
+ glCombinerParameterivNV, NV_REGISTER_COMBINERS, NULL) \
+ USE_GL_FUNC(PGLFNFINALCOMBINERINPUTNVPROC, \
+ glFinalCombinerInputNV, NV_REGISTER_COMBINERS, NULL) \
+ /* GLX_SGI_video_sync */ \
+ USE_GL_FUNC(PGLXFNGETVIDEOSYNCSGIPROC, \
+ glXGetVideoSyncSGI, SGI_VIDEO_SYNC, NULL) \
+ USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC, \
+ glXWaitVideoSyncSGI, SGI_VIDEO_SYNC, NULL) \
+ VBOXWDDM_GL_EXT_FUNCS_GEN
+
+#define WGL_EXT_FUNCS_GEN \
+ USE_GL_FUNC(WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB, 0, NULL) \
+ USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB, 0, NULL) \
+ USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB, 0, NULL) \
+ USE_GL_FUNC(WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB, 0, NULL) \
+ USE_GL_FUNC(WINED3D_PFNWGLSETPIXELFORMATWINE, wglSetPixelFormatWINE, 0, NULL)
+
+#endif /* !VBOX_INCLUDED_SRC_Graphics_shaderlib_wined3d_gl_h */