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diff --git a/src/VBox/ValidationKit/bootsectors/bs3kit/bs3-cmn-SlabAllocEx.c b/src/VBox/ValidationKit/bootsectors/bs3kit/bs3-cmn-SlabAllocEx.c
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+++ b/src/VBox/ValidationKit/bootsectors/bs3kit/bs3-cmn-SlabAllocEx.c
@@ -0,0 +1,111 @@
+/* $Id: bs3-cmn-SlabAllocEx.c $ */
+/** @file
+ * BS3Kit - Bs3SlabAllocEx
+ */
+
+/*
+ * Copyright (C) 2007-2023 Oracle and/or its affiliates.
+ *
+ * This file is part of VirtualBox base platform packages, as
+ * available from https://www.virtualbox.org.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, in version 3 of the
+ * License.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, see <https://www.gnu.org/licenses>.
+ *
+ * The contents of this file may alternatively be used under the terms
+ * of the Common Development and Distribution License Version 1.0
+ * (CDDL), a copy of it is provided in the "COPYING.CDDL" file included
+ * in the VirtualBox distribution, in which case the provisions of the
+ * CDDL are applicable instead of those of the GPL.
+ *
+ * You may elect to license modified versions of this file under the
+ * terms and conditions of either the GPL or the CDDL or both.
+ *
+ * SPDX-License-Identifier: GPL-3.0-only OR CDDL-1.0
+ */
+
+
+/*********************************************************************************************************************************
+* Header Files *
+*********************************************************************************************************************************/
+#include "bs3kit-template-header.h"
+#include <iprt/asm.h>
+
+
+#undef Bs3SlabAllocEx
+BS3_CMN_DEF(void BS3_FAR *, Bs3SlabAllocEx,(PBS3SLABCTL pSlabCtl, uint16_t cChunks, uint16_t fFlags))
+{
+ BS3_ASSERT(cChunks > 0);
+ if (pSlabCtl->cFreeChunks >= cChunks)
+ {
+ int32_t iBit = ASMBitFirstClear(&pSlabCtl->bmAllocated, pSlabCtl->cChunks);
+ if (iBit >= 0)
+ {
+ BS3_ASSERT(!ASMBitTest(&pSlabCtl->bmAllocated, iBit));
+
+ while ((uint32_t)iBit + cChunks <= pSlabCtl->cChunks)
+ {
+ /* Check that we've got the requested number of free chunks here. */
+ uint16_t i;
+ for (i = 1; i < cChunks; i++)
+ if (ASMBitTest(&pSlabCtl->bmAllocated, iBit + i))
+ break;
+ if (i == cChunks)
+ {
+ /* Check if the chunks are all in the same tiled segment. */
+ BS3_XPTR_AUTO(void, pvRet);
+ BS3_XPTR_SET_FLAT(void, pvRet,
+ BS3_XPTR_GET_FLAT(uint8_t, pSlabCtl->pbStart) + ((uint32_t)iBit << pSlabCtl->cChunkShift));
+ if ( !(fFlags & BS3_SLAB_ALLOC_F_SAME_TILE)
+ || (BS3_XPTR_GET_FLAT(void, pvRet) >> 16)
+ == ((BS3_XPTR_GET_FLAT(void, pvRet) + ((uint32_t)cChunks << pSlabCtl->cChunkShift) - 1) >> 16) )
+ {
+ /* Complete the allocation. */
+ void *fpRet;
+ for (i = 0; i < cChunks; i++)
+ ASMBitSet(&pSlabCtl->bmAllocated, iBit + i);
+ pSlabCtl->cFreeChunks -= cChunks;
+ fpRet = BS3_XPTR_GET(void, pvRet);
+#if ARCH_BITS == 16
+ BS3_ASSERT(fpRet != NULL);
+#endif
+ return fpRet;
+ }
+
+ /*
+ * We're crossing a tiled segment boundrary.
+ * Skip to the start of the next segment and retry there.
+ * (We already know that the first chunk in the next tiled
+ * segment is free, otherwise we wouldn't have a crossing.)
+ */
+ BS3_ASSERT(((uint32_t)cChunks << pSlabCtl->cChunkShift) <= _64K);
+ i = BS3_XPTR_GET_FLAT_LOW(void, pvRet);
+ i = UINT16_C(0) - i;
+ i >>= pSlabCtl->cChunkShift;
+ iBit += i;
+ }
+ else
+ {
+ /*
+ * Continue searching.
+ */
+ iBit = ASMBitNextClear(&pSlabCtl->bmAllocated, pSlabCtl->cChunks, iBit + i);
+ if (iBit < 0)
+ break;
+ }
+ }
+ }
+ }
+ return NULL;
+}
+