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Diffstat (limited to '')
-rw-r--r-- | src/VBox/ValidationKit/bootsectors/bs3kit/bs3-rm-InitMemory.c | 317 |
1 files changed, 317 insertions, 0 deletions
diff --git a/src/VBox/ValidationKit/bootsectors/bs3kit/bs3-rm-InitMemory.c b/src/VBox/ValidationKit/bootsectors/bs3kit/bs3-rm-InitMemory.c new file mode 100644 index 00000000..7e3d4bd2 --- /dev/null +++ b/src/VBox/ValidationKit/bootsectors/bs3kit/bs3-rm-InitMemory.c @@ -0,0 +1,317 @@ +/* $Id: bs3-rm-InitMemory.c $ */ +/** @file + * BS3Kit - Bs3InitMemory + */ + +/* + * Copyright (C) 2007-2023 Oracle and/or its affiliates. + * + * This file is part of VirtualBox base platform packages, as + * available from https://www.virtualbox.org. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation, in version 3 of the + * License. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, see <https://www.gnu.org/licenses>. + * + * The contents of this file may alternatively be used under the terms + * of the Common Development and Distribution License Version 1.0 + * (CDDL), a copy of it is provided in the "COPYING.CDDL" file included + * in the VirtualBox distribution, in which case the provisions of the + * CDDL are applicable instead of those of the GPL. + * + * You may elect to license modified versions of this file under the + * terms and conditions of either the GPL or the CDDL or both. + * + * SPDX-License-Identifier: GPL-3.0-only OR CDDL-1.0 + */ + + +/********************************************************************************************************************************* +* Header Files * +*********************************************************************************************************************************/ +#define BS3_USE_RM_TEXT_SEG 1 +#define BS3_BIOS_INLINE_RM +#include "bs3kit-template-header.h" +#include "bs3-cmn-memory.h" +#include <iprt/asm.h> +#include <VBox/VMMDevTesting.h> + + + +/********************************************************************************************************************************* +* Global Variables * +*********************************************************************************************************************************/ +/** Slab control structure for the 4K management of low memory (< 1MB). */ +BS3SLABCTLLOW g_Bs3Mem4KLow; +/** Slab control structure for the 4K management of tiled upper memory, + * between 1 MB and 16MB. */ +BS3SLABCTLUPPERTILED g_Bs3Mem4KUpperTiled; + + +/** Translates a power of two request size to an slab list index. */ +uint8_t const g_aiBs3SlabListsByPowerOfTwo[12] = +{ + /* 2^0 = 1 */ 0, + /* 2^1 = 2 */ 0, + /* 2^2 = 4 */ 0, + /* 2^3 = 8 */ 0, + /* 2^4 = 16 */ 0, + /* 2^5 = 32 */ 1, + /* 2^6 = 64 */ 2, + /* 2^7 = 128 */ 3, + /* 2^8 = 256 */ 4, + /* 2^9 = 512 */ 5, + /* 2^10 = 1024 */ -1 + /* 2^11 = 2048 */ -1 +}; + +/** The slab list chunk sizes. */ +uint16_t const g_acbBs3SlabLists[BS3_MEM_SLAB_LIST_COUNT] = +{ + 16, + 32, + 64, + 128, + 256, + 512, +}; + +/** Low memory slab lists, sizes given by g_acbBs3SlabLists. */ +BS3SLABHEAD g_aBs3LowSlabLists[BS3_MEM_SLAB_LIST_COUNT]; +/** Upper tiled memory slab lists, sizes given by g_acbBs3SlabLists. */ +BS3SLABHEAD g_aBs3UpperTiledSlabLists[BS3_MEM_SLAB_LIST_COUNT]; + +/** Slab control structure sizes for the slab lists. + * This is to help the allocator when growing a list. */ +uint16_t const g_cbBs3SlabCtlSizesforLists[BS3_MEM_SLAB_LIST_COUNT] = +{ + RT_ALIGN(sizeof(BS3SLABCTL) - 4 + (4096 / 16 / 8 /*=32*/), 16), + RT_ALIGN(sizeof(BS3SLABCTL) - 4 + (4096 / 32 / 8 /*=16*/), 32), + RT_ALIGN(sizeof(BS3SLABCTL) - 4 + (4096 / 64 / 8 /*=8*/), 64), + RT_ALIGN(sizeof(BS3SLABCTL) - 4 + (4096 / 128 / 8 /*=4*/), 128), + RT_ALIGN(sizeof(BS3SLABCTL) - 4 + (4096 / 256 / 8 /*=2*/), 256), + RT_ALIGN(sizeof(BS3SLABCTL) - 4 + (4096 / 512 / 8 /*=1*/), 512), +}; + + +/** The end RAM address below 4GB (approximately). */ +uint32_t g_uBs3EndOfRamBelow4G = 0; +/** The end RAM address above 4GB, zero if no memory above 4GB. */ +uint64_t g_uBs3EndOfRamAbove4G = 0; + + +/** + * Adds a range of memory to the tiled slabs. + * + * @param uRange Start of range. + * @param cbRange Size of range. + */ +static void bs3InitMemoryAddRange32(uint32_t uRange, uint32_t cbRange) +{ + uint32_t uRangeEnd = uRange + cbRange; + if (uRangeEnd < uRange) + uRangeEnd = UINT32_MAX; + + /* Raise the end-of-ram-below-4GB marker? */ + if (uRangeEnd > g_uBs3EndOfRamBelow4G) + g_uBs3EndOfRamBelow4G = uRangeEnd; + + /* Applicable to tiled memory? */ + if ( uRange < BS3_SEL_TILED_AREA_SIZE + && ( uRange >= _1M + || uRangeEnd >= _1M)) + { + uint16_t cPages; + + /* Adjust the start of the range such that it's at or above 1MB and page aligned. */ + if (uRange < _1M) + { + cbRange -= _1M - uRange; + uRange = _1M; + } + else if (uRange & (_4K - 1U)) + { + cbRange -= uRange & (_4K - 1U); + uRange = RT_ALIGN_32(uRange, _4K); + } + + /* Adjust the end/size of the range such that it's page aligned and not beyond the tiled area. */ + if (uRangeEnd > BS3_SEL_TILED_AREA_SIZE) + { + cbRange -= uRangeEnd - BS3_SEL_TILED_AREA_SIZE; + uRangeEnd = BS3_SEL_TILED_AREA_SIZE; + } + else if (uRangeEnd & (_4K - 1U)) + { + cbRange -= uRangeEnd & (_4K - 1U); + uRangeEnd &= ~(uint32_t)(_4K - 1U); + } + + /* If there is still something, enable it. + (We're a bit paranoid here don't trust the BIOS to only report a page once.) */ + cPages = cbRange >> 12; /*div 4K*/ + if (cPages) + { + unsigned i; + uRange -= _1M; + i = uRange >> 12; /*div _4K*/ + while (cPages-- > 0) + { + uint16_t uLineToLong = ASMBitTestAndClear(g_Bs3Mem4KUpperTiled.Core.bmAllocated, i); + g_Bs3Mem4KUpperTiled.Core.cFreeChunks += uLineToLong; + i++; + } + } + } +} + + +BS3_DECL(void) BS3_FAR_CODE Bs3InitMemory_rm_far(void) +{ + INT15E820ENTRY Entry = { 0, 0, 0, 0 }; + uint32_t cbEntry = sizeof(Entry); + uint32_t uCont = 0; + uint16_t i; + uint16_t cPages; + uint32_t u32; + uint32_t BS3_FAR *pu32Mmio; + + /* + * Enable the A20 gate. + */ + Bs3A20Enable(); + + /* + * Low memory (4K chunks). + * - 0x00000 to 0x004ff - Interrupt Vector table, BIOS data area. + * - 0x01000 to 0x0ffff - Stacks. + * - 0x10000 to 0x1yyyy - BS3TEXT16 + * - 0x20000 to 0x26fff - BS3SYSTEM16 + * - 0x29000 to 0xzzzzz - BS3DATA16, BS3TEXT32, BS3TEXT64, BS3DATA32, BS3DATA64 (in that order). + * - 0xzzzzZ to 0x9fdff - Free conventional memory. + * - 0x9fc00 to 0x9ffff - Extended BIOS data area (exact start may vary). + * - 0xa0000 to 0xbffff - VGA MMIO + * - 0xc0000 to 0xc7fff - VGA BIOS + * - 0xc8000 to 0xeffff - ROMs, tables, unusable. + * - 0xf0000 to 0xfffff - PC BIOS. + */ + Bs3SlabInit(&g_Bs3Mem4KLow.Core, sizeof(g_Bs3Mem4KLow), 0 /*uFlatSlabPtr*/, 0xA0000 /* 640 KB*/, _4K); + + /* Mark the stacks and whole image as allocated. */ + cPages = (Bs3TotalImageSize + _4K - 1U) >> 12; + ASMBitSetRange(g_Bs3Mem4KLow.Core.bmAllocated, 0, 0x10 + cPages); + + /* Mark any unused pages between BS3TEXT16 and BS3SYSTEM16 as free. */ + cPages = (Bs3Text16_Size + (uint32_t)_4K - 1U) >> 12; + ASMBitClearRange(g_Bs3Mem4KLow.Core.bmAllocated, 0x10U + cPages, 0x20U); + + /* In case the system has less than 640KB of memory, check the BDA variable for it. */ + cPages = *(uint16_t BS3_FAR *)BS3_FP_MAKE(0x0000, 0x0413); /* KB of low memory */ + if (cPages < 640) + { + cPages = 640 - cPages; + cPages = RT_ALIGN(cPages, 4); + cPages >>= 2; + ASMBitSetRange(g_Bs3Mem4KLow.Core.bmAllocated, 0xA0 - cPages, 0xA0); + } + else + ASMBitSet(g_Bs3Mem4KLow.Core.bmAllocated, 0x9F); + + /* Recalc free pages. */ + cPages = 0; + i = g_Bs3Mem4KLow.Core.cChunks; + while (i-- > 0) + cPages += !ASMBitTest(g_Bs3Mem4KLow.Core.bmAllocated, i); + g_Bs3Mem4KLow.Core.cFreeChunks = cPages; + + /* + * First 16 MB of memory above 1MB. We start out by marking it all allocated. + */ + Bs3SlabInit(&g_Bs3Mem4KUpperTiled.Core, sizeof(g_Bs3Mem4KUpperTiled), _1M, BS3_SEL_TILED_AREA_SIZE - _1M, _4K); + + ASMBitSetRange(g_Bs3Mem4KUpperTiled.Core.bmAllocated, 0, g_Bs3Mem4KUpperTiled.Core.cChunks); + g_Bs3Mem4KUpperTiled.Core.cFreeChunks = 0; + + /* Ask the BIOS about where there's memory, and make pages in between 1MB + and BS3_SEL_TILED_AREA_SIZE present. This means we're only interested + in entries describing usable memory, ASSUMING of course no overlaps. */ + if ( (g_uBs3CpuDetected & BS3CPU_TYPE_MASK) >= BS3CPU_80386 + && Bs3BiosInt15hE820_rm_far(&Entry, &cbEntry, &uCont)) + { + unsigned i = 0; + do + { + if (Entry.uType == INT15E820_TYPE_USABLE) + { + if (!(Entry.uBaseAddr >> 32)) + /* Convert from 64-bit to 32-bit value and record it. */ + bs3InitMemoryAddRange32((uint32_t)Entry.uBaseAddr, + (Entry.cbRange >> 32) ? UINT32_C(0xfffff000) : (uint32_t)Entry.cbRange); + else + { + uint64_t uEnd = Entry.uBaseAddr + Entry.cbRange; + if (uEnd > g_uBs3EndOfRamAbove4G) + g_uBs3EndOfRamAbove4G = uEnd; + } + } + + /* next */ + Entry.uType = 0; + cbEntry = sizeof(Entry); + i++; + } while ( uCont != 0 + && i < 2048 + && Bs3BiosInt15hE820_rm_far(&Entry, &cbEntry, &uCont)); + } + /* Try the 286+ API for getting memory above 1MB and (usually) below 16MB. */ + else if ( (g_uBs3CpuDetected & BS3CPU_TYPE_MASK) >= BS3CPU_80286 + && (u32 = Bs3BiosInt15h88()) != UINT32_MAX + && u32 > 0) + bs3InitMemoryAddRange32(_1M, u32 * _1K); + + /* + * Check if we've got the VMMDev MMIO testing memory mapped above 1MB. + */ + pu32Mmio = (uint32_t BS3_FAR *)BS3_FP_MAKE(VMMDEV_TESTING_MMIO_RM_SEL, + VMMDEV_TESTING_MMIO_RM_OFF2(VMMDEV_TESTING_MMIO_OFF_NOP)); + if (*pu32Mmio == VMMDEV_TESTING_NOP_RET) + { + Bs3Printf("Memory: Found VMMDev MMIO testing region\n"); + if (!ASMBitTestAndSet(g_Bs3Mem4KUpperTiled.Core.bmAllocated, 1)) + g_Bs3Mem4KUpperTiled.Core.cFreeChunks--; + + } + + /* + * Initialize the slab lists. + */ + for (i = 0; i < BS3_MEM_SLAB_LIST_COUNT; i++) + { + Bs3SlabListInit(&g_aBs3LowSlabLists[i], g_acbBs3SlabLists[i]); + Bs3SlabListInit(&g_aBs3UpperTiledSlabLists[i], g_acbBs3SlabLists[i]); + } + +#if 0 + /* + * For debugging. + */ + Bs3Printf("Memory-low: %u/%u chunks bmAllocated[]=", g_Bs3Mem4KLow.Core.cFreeChunks, g_Bs3Mem4KLow.Core.cChunks); + for (i = 0; i < 20; i++) + Bs3Printf("%02x ", g_Bs3Mem4KLow.Core.bmAllocated[i]); + Bs3Printf("\n"); + Bs3Printf("Memory-upt: %u/%u chunks bmAllocated[]=", g_Bs3Mem4KUpperTiled.Core.cFreeChunks, g_Bs3Mem4KUpperTiled.Core.cChunks); + for (i = 0; i < 32; i++) + Bs3Printf("%02x ", g_Bs3Mem4KUpperTiled.Core.bmAllocated[i]); + Bs3Printf("...\n"); +#endif +} + |