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diff --git a/src/VBox/ValidationKit/bootsectors/bs3kit/bs3-rm-InitMemory.c b/src/VBox/ValidationKit/bootsectors/bs3kit/bs3-rm-InitMemory.c
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+++ b/src/VBox/ValidationKit/bootsectors/bs3kit/bs3-rm-InitMemory.c
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+/* $Id: bs3-rm-InitMemory.c $ */
+/** @file
+ * BS3Kit - Bs3InitMemory
+ */
+
+/*
+ * Copyright (C) 2007-2023 Oracle and/or its affiliates.
+ *
+ * This file is part of VirtualBox base platform packages, as
+ * available from https://www.virtualbox.org.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, in version 3 of the
+ * License.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, see <https://www.gnu.org/licenses>.
+ *
+ * The contents of this file may alternatively be used under the terms
+ * of the Common Development and Distribution License Version 1.0
+ * (CDDL), a copy of it is provided in the "COPYING.CDDL" file included
+ * in the VirtualBox distribution, in which case the provisions of the
+ * CDDL are applicable instead of those of the GPL.
+ *
+ * You may elect to license modified versions of this file under the
+ * terms and conditions of either the GPL or the CDDL or both.
+ *
+ * SPDX-License-Identifier: GPL-3.0-only OR CDDL-1.0
+ */
+
+
+/*********************************************************************************************************************************
+* Header Files *
+*********************************************************************************************************************************/
+#define BS3_USE_RM_TEXT_SEG 1
+#define BS3_BIOS_INLINE_RM
+#include "bs3kit-template-header.h"
+#include "bs3-cmn-memory.h"
+#include <iprt/asm.h>
+#include <VBox/VMMDevTesting.h>
+
+
+
+/*********************************************************************************************************************************
+* Global Variables *
+*********************************************************************************************************************************/
+/** Slab control structure for the 4K management of low memory (< 1MB). */
+BS3SLABCTLLOW g_Bs3Mem4KLow;
+/** Slab control structure for the 4K management of tiled upper memory,
+ * between 1 MB and 16MB. */
+BS3SLABCTLUPPERTILED g_Bs3Mem4KUpperTiled;
+
+
+/** Translates a power of two request size to an slab list index. */
+uint8_t const g_aiBs3SlabListsByPowerOfTwo[12] =
+{
+ /* 2^0 = 1 */ 0,
+ /* 2^1 = 2 */ 0,
+ /* 2^2 = 4 */ 0,
+ /* 2^3 = 8 */ 0,
+ /* 2^4 = 16 */ 0,
+ /* 2^5 = 32 */ 1,
+ /* 2^6 = 64 */ 2,
+ /* 2^7 = 128 */ 3,
+ /* 2^8 = 256 */ 4,
+ /* 2^9 = 512 */ 5,
+ /* 2^10 = 1024 */ -1
+ /* 2^11 = 2048 */ -1
+};
+
+/** The slab list chunk sizes. */
+uint16_t const g_acbBs3SlabLists[BS3_MEM_SLAB_LIST_COUNT] =
+{
+ 16,
+ 32,
+ 64,
+ 128,
+ 256,
+ 512,
+};
+
+/** Low memory slab lists, sizes given by g_acbBs3SlabLists. */
+BS3SLABHEAD g_aBs3LowSlabLists[BS3_MEM_SLAB_LIST_COUNT];
+/** Upper tiled memory slab lists, sizes given by g_acbBs3SlabLists. */
+BS3SLABHEAD g_aBs3UpperTiledSlabLists[BS3_MEM_SLAB_LIST_COUNT];
+
+/** Slab control structure sizes for the slab lists.
+ * This is to help the allocator when growing a list. */
+uint16_t const g_cbBs3SlabCtlSizesforLists[BS3_MEM_SLAB_LIST_COUNT] =
+{
+ RT_ALIGN(sizeof(BS3SLABCTL) - 4 + (4096 / 16 / 8 /*=32*/), 16),
+ RT_ALIGN(sizeof(BS3SLABCTL) - 4 + (4096 / 32 / 8 /*=16*/), 32),
+ RT_ALIGN(sizeof(BS3SLABCTL) - 4 + (4096 / 64 / 8 /*=8*/), 64),
+ RT_ALIGN(sizeof(BS3SLABCTL) - 4 + (4096 / 128 / 8 /*=4*/), 128),
+ RT_ALIGN(sizeof(BS3SLABCTL) - 4 + (4096 / 256 / 8 /*=2*/), 256),
+ RT_ALIGN(sizeof(BS3SLABCTL) - 4 + (4096 / 512 / 8 /*=1*/), 512),
+};
+
+
+/** The end RAM address below 4GB (approximately). */
+uint32_t g_uBs3EndOfRamBelow4G = 0;
+/** The end RAM address above 4GB, zero if no memory above 4GB. */
+uint64_t g_uBs3EndOfRamAbove4G = 0;
+
+
+/**
+ * Adds a range of memory to the tiled slabs.
+ *
+ * @param uRange Start of range.
+ * @param cbRange Size of range.
+ */
+static void bs3InitMemoryAddRange32(uint32_t uRange, uint32_t cbRange)
+{
+ uint32_t uRangeEnd = uRange + cbRange;
+ if (uRangeEnd < uRange)
+ uRangeEnd = UINT32_MAX;
+
+ /* Raise the end-of-ram-below-4GB marker? */
+ if (uRangeEnd > g_uBs3EndOfRamBelow4G)
+ g_uBs3EndOfRamBelow4G = uRangeEnd;
+
+ /* Applicable to tiled memory? */
+ if ( uRange < BS3_SEL_TILED_AREA_SIZE
+ && ( uRange >= _1M
+ || uRangeEnd >= _1M))
+ {
+ uint16_t cPages;
+
+ /* Adjust the start of the range such that it's at or above 1MB and page aligned. */
+ if (uRange < _1M)
+ {
+ cbRange -= _1M - uRange;
+ uRange = _1M;
+ }
+ else if (uRange & (_4K - 1U))
+ {
+ cbRange -= uRange & (_4K - 1U);
+ uRange = RT_ALIGN_32(uRange, _4K);
+ }
+
+ /* Adjust the end/size of the range such that it's page aligned and not beyond the tiled area. */
+ if (uRangeEnd > BS3_SEL_TILED_AREA_SIZE)
+ {
+ cbRange -= uRangeEnd - BS3_SEL_TILED_AREA_SIZE;
+ uRangeEnd = BS3_SEL_TILED_AREA_SIZE;
+ }
+ else if (uRangeEnd & (_4K - 1U))
+ {
+ cbRange -= uRangeEnd & (_4K - 1U);
+ uRangeEnd &= ~(uint32_t)(_4K - 1U);
+ }
+
+ /* If there is still something, enable it.
+ (We're a bit paranoid here don't trust the BIOS to only report a page once.) */
+ cPages = cbRange >> 12; /*div 4K*/
+ if (cPages)
+ {
+ unsigned i;
+ uRange -= _1M;
+ i = uRange >> 12; /*div _4K*/
+ while (cPages-- > 0)
+ {
+ uint16_t uLineToLong = ASMBitTestAndClear(g_Bs3Mem4KUpperTiled.Core.bmAllocated, i);
+ g_Bs3Mem4KUpperTiled.Core.cFreeChunks += uLineToLong;
+ i++;
+ }
+ }
+ }
+}
+
+
+BS3_DECL(void) BS3_FAR_CODE Bs3InitMemory_rm_far(void)
+{
+ INT15E820ENTRY Entry = { 0, 0, 0, 0 };
+ uint32_t cbEntry = sizeof(Entry);
+ uint32_t uCont = 0;
+ uint16_t i;
+ uint16_t cPages;
+ uint32_t u32;
+ uint32_t BS3_FAR *pu32Mmio;
+
+ /*
+ * Enable the A20 gate.
+ */
+ Bs3A20Enable();
+
+ /*
+ * Low memory (4K chunks).
+ * - 0x00000 to 0x004ff - Interrupt Vector table, BIOS data area.
+ * - 0x01000 to 0x0ffff - Stacks.
+ * - 0x10000 to 0x1yyyy - BS3TEXT16
+ * - 0x20000 to 0x26fff - BS3SYSTEM16
+ * - 0x29000 to 0xzzzzz - BS3DATA16, BS3TEXT32, BS3TEXT64, BS3DATA32, BS3DATA64 (in that order).
+ * - 0xzzzzZ to 0x9fdff - Free conventional memory.
+ * - 0x9fc00 to 0x9ffff - Extended BIOS data area (exact start may vary).
+ * - 0xa0000 to 0xbffff - VGA MMIO
+ * - 0xc0000 to 0xc7fff - VGA BIOS
+ * - 0xc8000 to 0xeffff - ROMs, tables, unusable.
+ * - 0xf0000 to 0xfffff - PC BIOS.
+ */
+ Bs3SlabInit(&g_Bs3Mem4KLow.Core, sizeof(g_Bs3Mem4KLow), 0 /*uFlatSlabPtr*/, 0xA0000 /* 640 KB*/, _4K);
+
+ /* Mark the stacks and whole image as allocated. */
+ cPages = (Bs3TotalImageSize + _4K - 1U) >> 12;
+ ASMBitSetRange(g_Bs3Mem4KLow.Core.bmAllocated, 0, 0x10 + cPages);
+
+ /* Mark any unused pages between BS3TEXT16 and BS3SYSTEM16 as free. */
+ cPages = (Bs3Text16_Size + (uint32_t)_4K - 1U) >> 12;
+ ASMBitClearRange(g_Bs3Mem4KLow.Core.bmAllocated, 0x10U + cPages, 0x20U);
+
+ /* In case the system has less than 640KB of memory, check the BDA variable for it. */
+ cPages = *(uint16_t BS3_FAR *)BS3_FP_MAKE(0x0000, 0x0413); /* KB of low memory */
+ if (cPages < 640)
+ {
+ cPages = 640 - cPages;
+ cPages = RT_ALIGN(cPages, 4);
+ cPages >>= 2;
+ ASMBitSetRange(g_Bs3Mem4KLow.Core.bmAllocated, 0xA0 - cPages, 0xA0);
+ }
+ else
+ ASMBitSet(g_Bs3Mem4KLow.Core.bmAllocated, 0x9F);
+
+ /* Recalc free pages. */
+ cPages = 0;
+ i = g_Bs3Mem4KLow.Core.cChunks;
+ while (i-- > 0)
+ cPages += !ASMBitTest(g_Bs3Mem4KLow.Core.bmAllocated, i);
+ g_Bs3Mem4KLow.Core.cFreeChunks = cPages;
+
+ /*
+ * First 16 MB of memory above 1MB. We start out by marking it all allocated.
+ */
+ Bs3SlabInit(&g_Bs3Mem4KUpperTiled.Core, sizeof(g_Bs3Mem4KUpperTiled), _1M, BS3_SEL_TILED_AREA_SIZE - _1M, _4K);
+
+ ASMBitSetRange(g_Bs3Mem4KUpperTiled.Core.bmAllocated, 0, g_Bs3Mem4KUpperTiled.Core.cChunks);
+ g_Bs3Mem4KUpperTiled.Core.cFreeChunks = 0;
+
+ /* Ask the BIOS about where there's memory, and make pages in between 1MB
+ and BS3_SEL_TILED_AREA_SIZE present. This means we're only interested
+ in entries describing usable memory, ASSUMING of course no overlaps. */
+ if ( (g_uBs3CpuDetected & BS3CPU_TYPE_MASK) >= BS3CPU_80386
+ && Bs3BiosInt15hE820_rm_far(&Entry, &cbEntry, &uCont))
+ {
+ unsigned i = 0;
+ do
+ {
+ if (Entry.uType == INT15E820_TYPE_USABLE)
+ {
+ if (!(Entry.uBaseAddr >> 32))
+ /* Convert from 64-bit to 32-bit value and record it. */
+ bs3InitMemoryAddRange32((uint32_t)Entry.uBaseAddr,
+ (Entry.cbRange >> 32) ? UINT32_C(0xfffff000) : (uint32_t)Entry.cbRange);
+ else
+ {
+ uint64_t uEnd = Entry.uBaseAddr + Entry.cbRange;
+ if (uEnd > g_uBs3EndOfRamAbove4G)
+ g_uBs3EndOfRamAbove4G = uEnd;
+ }
+ }
+
+ /* next */
+ Entry.uType = 0;
+ cbEntry = sizeof(Entry);
+ i++;
+ } while ( uCont != 0
+ && i < 2048
+ && Bs3BiosInt15hE820_rm_far(&Entry, &cbEntry, &uCont));
+ }
+ /* Try the 286+ API for getting memory above 1MB and (usually) below 16MB. */
+ else if ( (g_uBs3CpuDetected & BS3CPU_TYPE_MASK) >= BS3CPU_80286
+ && (u32 = Bs3BiosInt15h88()) != UINT32_MAX
+ && u32 > 0)
+ bs3InitMemoryAddRange32(_1M, u32 * _1K);
+
+ /*
+ * Check if we've got the VMMDev MMIO testing memory mapped above 1MB.
+ */
+ pu32Mmio = (uint32_t BS3_FAR *)BS3_FP_MAKE(VMMDEV_TESTING_MMIO_RM_SEL,
+ VMMDEV_TESTING_MMIO_RM_OFF2(VMMDEV_TESTING_MMIO_OFF_NOP));
+ if (*pu32Mmio == VMMDEV_TESTING_NOP_RET)
+ {
+ Bs3Printf("Memory: Found VMMDev MMIO testing region\n");
+ if (!ASMBitTestAndSet(g_Bs3Mem4KUpperTiled.Core.bmAllocated, 1))
+ g_Bs3Mem4KUpperTiled.Core.cFreeChunks--;
+
+ }
+
+ /*
+ * Initialize the slab lists.
+ */
+ for (i = 0; i < BS3_MEM_SLAB_LIST_COUNT; i++)
+ {
+ Bs3SlabListInit(&g_aBs3LowSlabLists[i], g_acbBs3SlabLists[i]);
+ Bs3SlabListInit(&g_aBs3UpperTiledSlabLists[i], g_acbBs3SlabLists[i]);
+ }
+
+#if 0
+ /*
+ * For debugging.
+ */
+ Bs3Printf("Memory-low: %u/%u chunks bmAllocated[]=", g_Bs3Mem4KLow.Core.cFreeChunks, g_Bs3Mem4KLow.Core.cChunks);
+ for (i = 0; i < 20; i++)
+ Bs3Printf("%02x ", g_Bs3Mem4KLow.Core.bmAllocated[i]);
+ Bs3Printf("\n");
+ Bs3Printf("Memory-upt: %u/%u chunks bmAllocated[]=", g_Bs3Mem4KUpperTiled.Core.cFreeChunks, g_Bs3Mem4KUpperTiled.Core.cChunks);
+ for (i = 0; i < 32; i++)
+ Bs3Printf("%02x ", g_Bs3Mem4KUpperTiled.Core.bmAllocated[i]);
+ Bs3Printf("...\n");
+#endif
+}
+