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+; $Id: bs3-wc32-U8M.asm $
+;; @file
+; BS3Kit - 32-bit Watcom C/C++, 64-bit integer multiplication.
+;
+
+;
+; Copyright (C) 2007-2023 Oracle and/or its affiliates.
+;
+; This file is part of VirtualBox base platform packages, as
+; available from https://www.virtualbox.org.
+;
+; This program is free software; you can redistribute it and/or
+; modify it under the terms of the GNU General Public License
+; as published by the Free Software Foundation, in version 3 of the
+; License.
+;
+; This program is distributed in the hope that it will be useful, but
+; WITHOUT ANY WARRANTY; without even the implied warranty of
+; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+; General Public License for more details.
+;
+; You should have received a copy of the GNU General Public License
+; along with this program; if not, see <https://www.gnu.org/licenses>.
+;
+; The contents of this file may alternatively be used under the terms
+; of the Common Development and Distribution License Version 1.0
+; (CDDL), a copy of it is provided in the "COPYING.CDDL" file included
+; in the VirtualBox distribution, in which case the provisions of the
+; CDDL are applicable instead of those of the GPL.
+;
+; You may elect to license modified versions of this file under the
+; terms and conditions of either the GPL or the CDDL or both.
+;
+; SPDX-License-Identifier: GPL-3.0-only OR CDDL-1.0
+;
+
+%include "bs3kit-template-header.mac"
+
+
+;;
+; 64-bit unsigned & signed integer multiplication.
+;
+; @returns EDX:EAX as the product.
+; @param EDX:EAX Factor 1 - edx=F1H, eax=F1L.
+; @param ECX:EBX Factor 2 - ecx=F2H, ebx=F2L.
+;
+global $??I8M
+$??I8M:
+global $??U8M
+$??U8M:
+ ;
+ ; If both the high dwords are zero, we can get away with
+ ; a simple 32-bit multiplication.
+ ;
+ test ecx, ecx
+ jnz .big
+ test edx, edx
+ jnz .big
+ mul ebx
+ ret
+
+.big:
+ ;
+ ; Imagine we use 4294967296-base (2^32), so each factor has two
+ ; digits H and L, thus we have: F1H:F1L * F2H:F1L which we can
+ ; multipy like we learned in primary school. Since the result
+ ; is limited to 64-bit, we can skip F1H*F2H and discard the
+ ; high 32-bit in F1L*F2H and F1H*F2L.
+ ; result = ((F1L*F2H) << 32)
+ ; + ((F1H*F2L) << 32)
+ ; + (F1L*F2L);
+ ;
+ push ecx ; Preserve ECX just to be nice.
+ push eax ; Stash F1L for later.
+ push edx ; Stash F1H for later.
+
+ ; ECX = F1L*F2H
+ mul ecx
+ mov ecx, eax
+
+ ; ECX += F1H * F2L
+ pop eax
+ mul ebx
+ add ecx, eax
+
+ ; EDX:EAX = F1L * F2L
+ pop eax
+ mul ebx
+ add edx, ecx
+
+ pop ecx
+ ret
+