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+/* $Id: bs3kit-docs.c $ */
+/** @file
+ * BS3Kit - Documentation.
+ */
+
+/*
+ * Copyright (C) 2007-2023 Oracle and/or its affiliates.
+ *
+ * This file is part of VirtualBox base platform packages, as
+ * available from https://www.virtualbox.org.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, in version 3 of the
+ * License.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, see <https://www.gnu.org/licenses>.
+ *
+ * The contents of this file may alternatively be used under the terms
+ * of the Common Development and Distribution License Version 1.0
+ * (CDDL), a copy of it is provided in the "COPYING.CDDL" file included
+ * in the VirtualBox distribution, in which case the provisions of the
+ * CDDL are applicable instead of those of the GPL.
+ *
+ * You may elect to license modified versions of this file under the
+ * terms and conditions of either the GPL or the CDDL or both.
+ *
+ * SPDX-License-Identifier: GPL-3.0-only OR CDDL-1.0
+ */
+
+
+
+/** @page pg_bs3kit BS3Kit - Boot Sector Kit \#3
+ *
+ * The BS3Kit is a framework for bare metal floppy/usb image tests.
+ *
+ * The 3rd iteration of the framework includes support for 16-bit and 32-bit
+ * C/C++ code, with provisions for 64-bit C code to possibly be added later.
+ * The C code have to do without a runtime library, otherwhat what we can share
+ * possibly with IPRT.
+ *
+ * This iteration also adds a real linker into the picture, which is an
+ * improvment over early when all had to done in a single assembler run with
+ * lots of includes and macros controlling what we needed. The functions are no
+ * in separate files and compiled/assembled into libraries, so the linker will
+ * only include exactly what is needed. The current linker is the OpenWatcom
+ * one, wlink, that we're already using when building the BIOSes. If it wasn't
+ * for the segment/selector fixups in 16-bit code (mostly), maybe we could
+ * convince the ELF linker from GNU binutils to do the job too (with help from
+ * the ).
+ *
+ *
+ * @sa grp_bs3kit, grp_bs3kit_tmpl, grp_bs3kit_cmn, grp_bs3kit_mode,
+ * grp_bs3kit_system
+ *
+ * @section sec_calling_convention Calling convention
+ *
+ * Because we're not mixing with C code, we will use __cdecl for 16-bit and
+ * 32-bit code, where as 64-bit code will use the microsoft calling AMD64
+ * convention. To avoid unnecessary %ifdef'ing in assembly code, we will use a
+ * macro to load the RCX, RDX, R8 and R9 registers off the stack in 64-bit
+ * assembly code.
+ *
+ * Register treatment in 16-bit __cdecl, 32-bit __cdecl and 64-bit msabi:
+ *
+ * | Register | 16-bit | 32-bit | 64-bit | ASM template |
+ * | ------------ | ----------- | ---------- | --------------- | ------------ |
+ * | EAX, RAX | volatile | volatile | volatile | volatile |
+ * | EBX, RBX | volatile | preserved | preserved | both |
+ * | ECX, RCX | volatile | volatile | volatile, arg 0 | volatile |
+ * | EDX, RDX | volatile | volatile | volatile, arg 1 | volatile |
+ * | ESP, RSP | preserved | preserved | preserved | preserved |
+ * | EBP, RBP | preserved | preserved | preserved | preserved |
+ * | EDI, RDI | preserved | preserved | preserved | preserved |
+ * | ESI, RSI | preserved | preserved | preserved | preserved |
+ * | R8 | volatile | volatile | volatile, arg 2 | volatile |
+ * | R9 | volatile | volatile | volatile, arg 3 | volatile |
+ * | R10 | volatile | volatile | volatile | volatile |
+ * | R11 | volatile | volatile | volatile | volatile |
+ * | R12 | volatile | volatile | preserved | preserved(*) |
+ * | R13 | volatile | volatile | preserved | preserved(*) |
+ * | R14 | volatile | volatile | preserved | preserved(*) |
+ * | R15 | volatile | volatile | preserved | preserved(*) |
+ * | RFLAGS.DF | =0 | =0 | =0 | =0 |
+ * | CS | preserved | preserved | preserved | preserved |
+ * | DS | preserved! | preserved? | preserved | both |
+ * | ES | volatile | volatile | preserved | volatile |
+ * | FS | preserved | preserved | preserved | preserved |
+ * | GS | preserved | volatile | preserved | both |
+ * | SS | preserved | preserved | preserved | preserved |
+ *
+ * The 'both' here means that we preserve it wrt to our caller, while at the
+ * same time assuming anything we call will clobber it.
+ *
+ * The 'preserved(*)' marking of R12-R15 indicates that they'll be preserved in
+ * 64-bit mode, but may be changed in certain cases when running 32-bit or
+ * 16-bit code. This is especially true if switching CPU mode, e.g. from 32-bit
+ * protected mode to 32-bit long mode.
+ *
+ * Return values are returned in the xAX register, but with the following
+ * caveats for values larger than ARCH_BITS:
+ * - 16-bit code:
+ * - 32-bit values are returned in AX:DX, where AX holds bits 15:0 and
+ * DX bits 31:16.
+ * - 64-bit values are returned in DX:CX:BX:AX, where DX holds bits
+ * 15:0, CX bits 31:16, BX bits 47:32, and AX bits 63:48.
+ * - 32-bit code:
+ * - 64-bit values are returned in EAX:EDX, where eax holds the least
+ * significant bits.
+ *
+ * The DS segment register is pegged to BS3DATA16_GROUP in 16-bit code so that
+ * we don't need to reload it all the time. This allows us to modify it in
+ * ring-0 and mode switching code without ending up in any serious RPL or DPL
+ * trouble. In 32-bit and 64-bit mode the DS register is a flat, unlimited,
+ * writable selector.
+ *
+ * In 16-bit and 32-bit code we do not assume anything about ES, FS, and GS.
+ *
+ *
+ * For an in depth coverage of x86 and AMD64 calling convensions, see
+ * http://homepage.ntlworld.com/jonathan.deboynepollard/FGA/function-calling-conventions.html
+ *
+ *
+ *
+ * @section sec_modes Execution Modes
+ *
+ * BS3Kit defines a number of execution modes in order to be able to test the
+ * full CPU capabilities (that VirtualBox care about anyways). It currently
+ * omits system management mode, hardware virtualization modes, and security
+ * modes as those aren't supported by VirtualBox or are difficult to handle.
+ *
+ * The modes are categorized into normal and weird ones.
+ *
+ * The normal ones are:
+ * + RM - Real mode.
+ * + PE16 - Protected mode running 16-bit code, 16-bit TSS and 16-bit handlers.
+ * + PE32 - Protected mode running 32-bit code, 32-bit TSS and 32-bit handlers.
+ * + PEV86 - Protected mode running v8086 code, 32-bit TSS and 32-bit handlers.
+ * + PP16 - 386 paged mode running 16-bit code, 16-bit TSS and 16-bit handlers.
+ * + PP32 - 386 paged mode running 32-bit code, 32-bit TSS and 32-bit handlers.
+ * + PPV86 - 386 paged mode running v8086 code, 32-bit TSS and 32-bit handlers.
+ * + PAE16 - PAE paged mode running 16-bit code, 16-bit TSS and 16-bit handlers.
+ * + PAE32 - PAE paged mode running 32-bit code, 32-bit TSS and 32-bit handlers.
+ * + PAEV86 - PAE paged mode running v8086 code, 32-bit TSS and 32-bit handlers.
+ * + LM16 - AMD64 long mode running 16-bit code, 64-bit TSS and 64-bit handlers.
+ * + LM32 - AMD64 long mode running 32-bit code, 64-bit TSS and 64-bit handlers.
+ * + LM64 - AMD64 long mode running 64-bit code, 64-bit TSS and 64-bit handlers.
+ *
+ * The weird ones:
+ * + PE16_32 - Protected mode running 16-bit code, 16-bit TSS and 16-bit handlers.
+ * + PE16_V86 - Protected mode running 16-bit code, 16-bit TSS and 16-bit handlers.
+ * + PE32_16 - Protected mode running 32-bit code, 32-bit TSS and 32-bit handlers.
+ * + PP16_32 - 386 paged mode running 16-bit code, 16-bit TSS and 16-bit handlers.
+ * + PP16_V86 - 386 paged mode running 16-bit code, 16-bit TSS and 16-bit handlers.
+ * + PP32_16 - 386 paged mode running 32-bit code, 32-bit TSS and 32-bit handlers.
+ * + PAE16_32 - PAE paged mode running 16-bit code, 16-bit TSS and 16-bit handlers.
+ * + PAE16_V86 - PAE paged mode running 16-bit code, 16-bit TSS and 16-bit handlers.
+ * + PAE32_16 - PAE paged mode running 32-bit code, 32-bit TSS and 32-bit handlers.
+ *
+ * Actually, the PE32_16, PP32_16 and PAE32_16 modes aren't all that weird and fits in
+ * right next to LM16 and LM32, but this is the way it ended up. :-)
+ *
+ */
+