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-rw-r--r--src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10_1shader.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10_1shader.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10_1shader.h
new file mode 100644
index 00000000..a9aa135f
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10_1shader.h
@@ -0,0 +1,53 @@
+#undef INTERFACE
+/*
+ * Copyright 2010 Rico Schüller
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __D3D10_1SHADER_H__
+#define __D3D10_1SHADER_H__
+
+#include "d3d10shader.h"
+
+DEFINE_GUID(IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47);
+
+#define INTERFACE ID3D10ShaderReflection1
+DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown)
+{
+ /* IUnknown methods */
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+ /* ID3D10ShaderReflection1 methods */
+ STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
+ STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
+ STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
+ STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
+ STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
+ STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
+ STDMETHOD(GetMovInstructionCount)(THIS_ UINT *count) PURE;
+ STDMETHOD(GetMovcInstructionCount)(THIS_ UINT *count) PURE;
+ STDMETHOD(GetConversionInstructionCount)(THIS_ UINT *count) PURE;
+ STDMETHOD(GetBitwiseInstructionCount)(THIS_ UINT *count) PURE;
+ STDMETHOD(GetGSInputPrimitive)(THIS_ D3D10_PRIMITIVE *prim) PURE;
+ STDMETHOD(IsLevel9Shader)(THIS_ WINBOOL *level9shader) PURE;
+ STDMETHOD(IsSampleFrequencyShader)(THIS_ WINBOOL *samplefrequency) PURE;
+};
+#undef INTERFACE
+
+#endif