diff options
Diffstat (limited to 'src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11shader.h')
-rw-r--r-- | src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11shader.h | 260 |
1 files changed, 260 insertions, 0 deletions
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11shader.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11shader.h new file mode 100644 index 00000000..52642469 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d11shader.h @@ -0,0 +1,260 @@ +#undef INTERFACE +/* + * Copyright 2010 Matteo Bruni for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __D3D11SHADER_H__ +#define __D3D11SHADER_H__ + +#include "d3dcommon.h" + +/* These are defined as version-neutral in d3dcommon.h */ +typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE; + +typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE; + +typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN; + +typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING; + +typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE; + +typedef struct _D3D11_SHADER_DESC +{ + UINT Version; + const char *Creator; + UINT Flags; + UINT ConstantBuffers; + UINT BoundResources; + UINT InputParameters; + UINT OutputParameters; + UINT InstructionCount; + UINT TempRegisterCount; + UINT TempArrayCount; + UINT DefCount; + UINT DclCount; + UINT TextureNormalInstructions; + UINT TextureLoadInstructions; + UINT TextureCompInstructions; + UINT TextureBiasInstructions; + UINT TextureGradientInstructions; + UINT FloatInstructionCount; + UINT IntInstructionCount; + UINT UintInstructionCount; + UINT StaticFlowControlCount; + UINT DynamicFlowControlCount; + UINT MacroInstructionCount; + UINT ArrayInstructionCount; + UINT CutInstructionCount; + UINT EmitInstructionCount; + D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; + UINT GSMaxOutputVertexCount; + D3D_PRIMITIVE InputPrimitive; + UINT PatchConstantParameters; + UINT cGSInstanceCount; + UINT cControlPoints; + D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; + D3D_TESSELLATOR_PARTITIONING HSPartitioning; + D3D_TESSELLATOR_DOMAIN TessellatorDomain; + UINT cBarrierInstructions; + UINT cInterlockedInstructions; + UINT cTextureStoreInstructions; +} D3D11_SHADER_DESC; + +typedef struct _D3D11_SHADER_VARIABLE_DESC +{ + const char *Name; + UINT StartOffset; + UINT Size; + UINT uFlags; + void *DefaultValue; + UINT StartTexture; + UINT TextureSize; + UINT StartSampler; + UINT SamplerSize; +} D3D11_SHADER_VARIABLE_DESC; + +typedef struct _D3D11_SHADER_TYPE_DESC +{ + D3D_SHADER_VARIABLE_CLASS Class; + D3D_SHADER_VARIABLE_TYPE Type; + UINT Rows; + UINT Columns; + UINT Elements; + UINT Members; + UINT Offset; + const char *Name; +} D3D11_SHADER_TYPE_DESC; + +typedef struct _D3D11_SHADER_BUFFER_DESC +{ + const char *Name; + D3D_CBUFFER_TYPE Type; + UINT Variables; + UINT Size; + UINT uFlags; +} D3D11_SHADER_BUFFER_DESC; + +typedef struct _D3D11_SHADER_INPUT_BIND_DESC +{ + const char *Name; + D3D_SHADER_INPUT_TYPE Type; + UINT BindPoint; + UINT BindCount; + UINT uFlags; + D3D_RESOURCE_RETURN_TYPE ReturnType; + D3D_SRV_DIMENSION Dimension; + UINT NumSamples; +} D3D11_SHADER_INPUT_BIND_DESC; + +typedef struct _D3D11_SIGNATURE_PARAMETER_DESC +{ + const char *SemanticName; + UINT SemanticIndex; + UINT Register; + D3D_NAME SystemValueType; + D3D_REGISTER_COMPONENT_TYPE ComponentType; + BYTE Mask; + BYTE ReadWriteMask; + UINT Stream; +#if D3D_COMPILER_VERSION >= 46 + D3D_MIN_PRECISION MinPrecision; +#endif +} D3D11_SIGNATURE_PARAMETER_DESC; + +DEFINE_GUID(IID_ID3D11ShaderReflectionType, 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21); + +#define INTERFACE ID3D11ShaderReflectionType +DECLARE_INTERFACE(ID3D11ShaderReflectionType) +{ + STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_TYPE_DESC *desc) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE; + STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE; + STDMETHOD(IsEqual)(THIS_ struct ID3D11ShaderReflectionType *type) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionType *, GetSubType)(THIS) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionType *, GetBaseClass)(THIS) PURE; + STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionType *, GetInterfaceByIndex)(THIS_ UINT index) PURE; + STDMETHOD(IsOfType)(THIS_ struct ID3D11ShaderReflectionType *type) PURE; + STDMETHOD(ImplementsInterface)(THIS_ ID3D11ShaderReflectionType *base) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D11ShaderReflectionVariable, 0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c); + +#define INTERFACE ID3D11ShaderReflectionVariable +DECLARE_INTERFACE(ID3D11ShaderReflectionVariable) +{ + STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionType *, GetType)(THIS) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetBuffer)(THIS) PURE; + STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ UINT index) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D11ShaderReflectionConstantBuffer, 0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8); + +#define INTERFACE ID3D11ShaderReflectionConstantBuffer +DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer) +{ + STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *desc) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE; +}; +#undef INTERFACE + +#if D3D_COMPILER_VERSION <= 42 +DEFINE_GUID(IID_ID3D11ShaderReflection, 0x17f27486, 0xa342, 0x4d10, 0x88, 0x42, 0xab, 0x08, 0x74, 0xe7, 0xf6, 0x70); +#elif D3D_COMPILER_VERSION == 43 +DEFINE_GUID(IID_ID3D11ShaderReflection, 0x0a233719, 0x3960, 0x4578, 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1); +#else +DEFINE_GUID(IID_ID3D11ShaderReflection, 0x8d536ca1, 0x0cca, 0x4956, 0xa8, 0x37, 0x78, 0x69, 0x63, 0x75, 0x55, 0x84); +#endif + +#define INTERFACE ID3D11ShaderReflection +DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown) +{ + /* IUnknown methods */ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /* ID3D11ShaderReflection methods */ + STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_DESC *desc) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE; + STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE; + STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE; + STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE; + STDMETHOD(GetPatchConstantParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE; + STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE; + STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE; + STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE; + STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE; + STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE; + STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE; + STDMETHOD_(WINBOOL, IsSampleFrequencyShader)(THIS) PURE; + STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE; + STDMETHOD(GetMinFeatureLevel)(THIS_ enum D3D_FEATURE_LEVEL *level) PURE; + STDMETHOD_(UINT, GetThreadGroupSize)(THIS_ UINT *sizex, UINT *sizey, UINT *sizez) PURE; + STDMETHOD_(UINT64, GetRequiresFlags)(THIS) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D11ModuleInstance, 0x469e07f7, 0x45a, 0x48d5, 0xaa, 0x12, 0x68, 0xa4, 0x78, 0xcd, 0xf7, 0x5d); + +#define INTERFACE ID3D11ModuleInstance +DECLARE_INTERFACE_(ID3D11ModuleInstance, IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + /* ID3D11ModuleInstance methods */ + STDMETHOD(BindConstantBuffer)(THIS_ UINT srcslot, UINT dstslot, UINT dstoffset) PURE; + STDMETHOD(BindConstantBufferByName)(THIS_ const char *name, UINT dstslot, UINT dstoffset) PURE; + + STDMETHOD(BindResource)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE; + STDMETHOD(BindResourceByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE; + + STDMETHOD(BindSampler)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE; + STDMETHOD(BindSamplerByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE; + + STDMETHOD(BindUnorderedAccessView)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE; + STDMETHOD(BindUnorderedAccessViewByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE; + + STDMETHOD(BindResourceAsUnorderedAccessView)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE; + STDMETHOD(BindResourceAsUnorderedAccessViewByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D11Module, 0xcac701ee, 0x80fc, 0x4122, 0x82, 0x42, 0x10, 0xb3, 0x9c, 0x8c, 0xec, 0x34); + +#define INTERFACE ID3D11Module +DECLARE_INTERFACE_(ID3D11Module, IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + /* ID3D11Module methods */ + STDMETHOD(CreateInstance)(THIS_ const char *instnamespace, ID3D11ModuleInstance **moduleinstance) PURE; +}; +#undef INTERFACE + +#endif |