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Diffstat (limited to '')
-rw-r--r-- | src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8caps.h | 296 |
1 files changed, 296 insertions, 0 deletions
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8caps.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8caps.h new file mode 100644 index 00000000..469dacec --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8caps.h @@ -0,0 +1,296 @@ +/* + * Copyright (C) 2002 Jason Edmeades + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __WINE_D3D8CAPS_H +#define __WINE_D3D8CAPS_H + +#ifdef __i386__ +#include <pshpack4.h> +#endif + +/* + * Definitions + */ + +#define D3DCAPS_READ_SCANLINE 0x20000 + +#define D3DCURSORCAPS_COLOR 1 +#define D3DCURSORCAPS_LOWRES 2 + +#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010 +#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020 +#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040 +#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080 +#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100 +#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200 +#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400 +#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800 +#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000 +#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000 +#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000 +#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000 +#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000 +#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000 +#define D3DDEVCAPS_HWRASTERIZATION 0x0080000 +#define D3DDEVCAPS_PUREDEVICE 0x0100000 +#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000 +#define D3DDEVCAPS_RTPATCHES 0x0400000 +#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000 +#define D3DDEVCAPS_NPATCHES 0x1000000 + +#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF +#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000 +#define D3DFVFCAPS_PSIZE 0x100000 + +#define D3DLINECAPS_TEXTURE 0x01 +#define D3DLINECAPS_ZTEST 0x02 +#define D3DLINECAPS_BLEND 0x04 +#define D3DLINECAPS_ALPHACMP 0x08 +#define D3DLINECAPS_FOG 0x10 + +#define D3DPBLENDCAPS_ZERO 0x0001 +#define D3DPBLENDCAPS_ONE 0x0002 +#define D3DPBLENDCAPS_SRCCOLOR 0x0004 +#define D3DPBLENDCAPS_INVSRCCOLOR 0x0008 +#define D3DPBLENDCAPS_SRCALPHA 0x0010 +#define D3DPBLENDCAPS_INVSRCALPHA 0x0020 +#define D3DPBLENDCAPS_DESTALPHA 0x0040 +#define D3DPBLENDCAPS_INVDESTALPHA 0x0080 +#define D3DPBLENDCAPS_DESTCOLOR 0x0100 +#define D3DPBLENDCAPS_INVDESTCOLOR 0x0200 +#define D3DPBLENDCAPS_SRCALPHASAT 0x0400 +#define D3DPBLENDCAPS_BOTHSRCALPHA 0x0800 +#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000 + +#define D3DPCMPCAPS_NEVER 0x01 +#define D3DPCMPCAPS_LESS 0x02 +#define D3DPCMPCAPS_EQUAL 0x04 +#define D3DPCMPCAPS_LESSEQUAL 0x08 +#define D3DPCMPCAPS_GREATER 0x10 +#define D3DPCMPCAPS_NOTEQUAL 0x20 +#define D3DPCMPCAPS_GREATEREQUAL 0x40 +#define D3DPCMPCAPS_ALWAYS 0x80 + +#define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002) +#define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004) +#define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010) +#define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020) +#define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040) +#define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080) +#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100) +#define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200) +#define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400) +#define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800) +#define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000) + +#define D3DPRASTERCAPS_DITHER 0x00000001 +#define D3DPRASTERCAPS_PAT 0x00000008 +#define D3DPRASTERCAPS_ZTEST 0x00000010 +#define D3DPRASTERCAPS_FOGVERTEX 0x00000080 +#define D3DPRASTERCAPS_FOGTABLE 0x00000100 +#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000 +#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000 +#define D3DPRASTERCAPS_ZBIAS 0x00004000 +#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000 +#define D3DPRASTERCAPS_FOGRANGE 0x00010000 +#define D3DPRASTERCAPS_ANISOTROPY 0x00020000 +#define D3DPRASTERCAPS_WBUFFER 0x00040000 +#define D3DPRASTERCAPS_WFOG 0x00100000 +#define D3DPRASTERCAPS_ZFOG 0x00200000 +#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000 +#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000 + +#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000 +#define D3DPRESENT_INTERVAL_ONE 0x00000001 +#define D3DPRESENT_INTERVAL_TWO 0x00000002 +#define D3DPRESENT_INTERVAL_THREE 0x00000004 +#define D3DPRESENT_INTERVAL_FOUR 0x00000008 +#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 + +#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008 +#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200 +#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000 +#define D3DPSHADECAPS_FOGGOURAUD 0x80000 + +#define D3DPTADDRESSCAPS_WRAP 0x01 +#define D3DPTADDRESSCAPS_MIRROR 0x02 +#define D3DPTADDRESSCAPS_CLAMP 0x04 +#define D3DPTADDRESSCAPS_BORDER 0x08 +#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10 +#define D3DPTADDRESSCAPS_MIRRORONCE 0x20 + +#define D3DPTEXTURECAPS_PERSPECTIVE 0x00001 +#define D3DPTEXTURECAPS_POW2 0x00002 +#define D3DPTEXTURECAPS_ALPHA 0x00004 +#define D3DPTEXTURECAPS_SQUAREONLY 0x00020 +#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00040 +#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00080 +#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00100 +#define D3DPTEXTURECAPS_PROJECTED 0x00400 +#define D3DPTEXTURECAPS_CUBEMAP 0x00800 +#define D3DPTEXTURECAPS_VOLUMEMAP 0x02000 +#define D3DPTEXTURECAPS_MIPMAP 0x04000 +#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x08000 +#define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000 +#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000 +#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000 + +#define D3DPTFILTERCAPS_MINFPOINT 0x00000100 +#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200 +#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 +#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000 +#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000 +#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000 +#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000 +#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 +#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000 +#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000 + +#define D3DSTENCILCAPS_KEEP 0x01 +#define D3DSTENCILCAPS_ZERO 0x02 +#define D3DSTENCILCAPS_REPLACE 0x04 +#define D3DSTENCILCAPS_INCRSAT 0x08 +#define D3DSTENCILCAPS_DECRSAT 0x10 +#define D3DSTENCILCAPS_INVERT 0x20 +#define D3DSTENCILCAPS_INCR 0x40 +#define D3DSTENCILCAPS_DECR 0x80 + +#define D3DTEXOPCAPS_DISABLE 0x0000001 +#define D3DTEXOPCAPS_SELECTARG1 0x0000002 +#define D3DTEXOPCAPS_SELECTARG2 0x0000004 +#define D3DTEXOPCAPS_MODULATE 0x0000008 +#define D3DTEXOPCAPS_MODULATE2X 0x0000010 +#define D3DTEXOPCAPS_MODULATE4X 0x0000020 +#define D3DTEXOPCAPS_ADD 0x0000040 +#define D3DTEXOPCAPS_ADDSIGNED 0x0000080 +#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100 +#define D3DTEXOPCAPS_SUBTRACT 0x0000200 +#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400 +#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800 +#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000 +#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000 +#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000 +#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000 +#define D3DTEXOPCAPS_PREMODULATE 0x0010000 +#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000 +#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000 +#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000 +#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000 +#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000 +#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000 +#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000 +#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000 +#define D3DTEXOPCAPS_LERP 0x2000000 + +#define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001) +#define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002) +#define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008) +#define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010) +#define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020) +#define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040) +#define D3DVTXPCAPS_NO_VSDT_UBYTE4 __MSABI_LONG(0x00000080) + +#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020 +#define D3DCAPS3_RESERVED 0x8000001f + +#define D3DCAPS2_CANCALIBRATEGAMMA 0x0100000 +#define D3DCAPS2_CANRENDERWINDOWED 0x0080000 +#define D3DCAPS2_CANMANAGERESOURCE 0x10000000 +#define D3DCAPS2_DYNAMICTEXTURES 0x20000000 +#define D3DCAPS2_FULLSCREENGAMMA 0x0020000 +#define D3DCAPS2_NO2DDURING3DSCENE 0x0000002 +#define D3DCAPS2_RESERVED 0x2000000 + +/* + * The d3dcaps8 structure + */ +typedef struct _D3DCAPS8 { + D3DDEVTYPE DeviceType; + UINT AdapterOrdinal; + + DWORD Caps; + DWORD Caps2; + DWORD Caps3; + DWORD PresentationIntervals; + + DWORD CursorCaps; + + DWORD DevCaps; + + DWORD PrimitiveMiscCaps; + DWORD RasterCaps; + DWORD ZCmpCaps; + DWORD SrcBlendCaps; + DWORD DestBlendCaps; + DWORD AlphaCmpCaps; + DWORD ShadeCaps; + DWORD TextureCaps; + DWORD TextureFilterCaps; + DWORD CubeTextureFilterCaps; + DWORD VolumeTextureFilterCaps; + DWORD TextureAddressCaps; + DWORD VolumeTextureAddressCaps; + + DWORD LineCaps; + + DWORD MaxTextureWidth, MaxTextureHeight; + DWORD MaxVolumeExtent; + + DWORD MaxTextureRepeat; + DWORD MaxTextureAspectRatio; + DWORD MaxAnisotropy; + float MaxVertexW; + + float GuardBandLeft; + float GuardBandTop; + float GuardBandRight; + float GuardBandBottom; + + float ExtentsAdjust; + DWORD StencilCaps; + + DWORD FVFCaps; + DWORD TextureOpCaps; + DWORD MaxTextureBlendStages; + DWORD MaxSimultaneousTextures; + + DWORD VertexProcessingCaps; + DWORD MaxActiveLights; + DWORD MaxUserClipPlanes; + DWORD MaxVertexBlendMatrices; + DWORD MaxVertexBlendMatrixIndex; + + float MaxPointSize; + + DWORD MaxPrimitiveCount; + DWORD MaxVertexIndex; + DWORD MaxStreams; + DWORD MaxStreamStride; + + DWORD VertexShaderVersion; + DWORD MaxVertexShaderConst; + + DWORD PixelShaderVersion; + float MaxPixelShaderValue; +} D3DCAPS8; + +#ifdef __i386__ +#include <poppack.h> +#endif + +#endif /* __WINE_D3D8CAPS_H */ |