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diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8types.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8types.h
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+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d8types.h
@@ -0,0 +1,1220 @@
+/*
+ * Copyright (C) 2002 Jason Edmeades
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_D3D8TYPES_H
+#define __WINE_D3D8TYPES_H
+
+#ifdef __i386__
+#include <pshpack4.h>
+#endif
+
+/*****************************************************************************
+ * Direct 3D v8 #defines
+ */
+
+#define D3DCLEAR_TARGET 1
+#define D3DCLEAR_ZBUFFER 2
+#define D3DCLEAR_STENCIL 4
+
+#define D3DCLIPPLANE0 (1 << 0)
+#define D3DCLIPPLANE1 (1 << 1)
+#define D3DCLIPPLANE2 (1 << 2)
+#define D3DCLIPPLANE3 (1 << 3)
+#define D3DCLIPPLANE4 (1 << 4)
+#define D3DCLIPPLANE5 (1 << 5)
+
+#define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xffu)<<24)|(((r)&0xffu)<<16)|(((g)&0xffu)<<8)|((b)&0xffu)))
+#define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
+#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
+#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
+
+#define D3DCS_LEFT 0x001
+#define D3DCS_RIGHT 0x002
+#define D3DCS_TOP 0x004
+#define D3DCS_BOTTOM 0x008
+#define D3DCS_FRONT 0x010
+#define D3DCS_BACK 0x020
+#define D3DCS_PLANE0 0x040
+#define D3DCS_PLANE1 0x080
+#define D3DCS_PLANE2 0x100
+#define D3DCS_PLANE3 0x200
+#define D3DCS_PLANE4 0x400
+#define D3DCS_PLANE5 0x800
+#define D3DCS_ALL 0xFFF
+
+#define D3DFVF_TEXTUREFORMAT1 3
+#define D3DFVF_TEXTUREFORMAT2 0
+#define D3DFVF_TEXTUREFORMAT3 1
+#define D3DFVF_TEXTUREFORMAT4 2
+#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
+#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
+
+#define D3DLOCK_READONLY 0x0010
+#define D3DLOCK_NOSYSLOCK 0x0800
+#define D3DLOCK_NOOVERWRITE 0x1000
+#define D3DLOCK_DISCARD 0x2000
+#define D3DLOCK_NO_DIRTY_UPDATE 0x8000
+
+#define D3DMAXUSERCLIPPLANES 32
+
+#define D3DRENDERSTATE_WRAPBIAS 0x80
+
+#define D3DTSS_TCI_PASSTHRU 0x00000
+#define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
+#define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
+#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
+
+
+#define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
+#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
+#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
+#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
+#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
+
+#define D3DUSAGE_RENDERTARGET 0x01
+#define D3DUSAGE_DEPTHSTENCIL 0x02
+#define D3DUSAGE_WRITEONLY 0x08
+#define D3DUSAGE_SOFTWAREPROCESSING 0x10
+#define D3DUSAGE_DONOTCLIP 0x20
+#define D3DUSAGE_POINTS 0x40
+#define D3DUSAGE_RTPATCHES 0x80
+#define D3DUSAGE_NPATCHES 0x100
+#define D3DUSAGE_DYNAMIC 0x200
+
+#define D3DWRAP_U 1
+#define D3DWRAP_V 2
+#define D3DWRAP_W 4
+#define D3DWRAPCOORD_0 1
+#define D3DWRAPCOORD_1 2
+#define D3DWRAPCOORD_2 4
+#define D3DWRAPCOORD_3 8
+
+#define MAX_DEVICE_IDENTIFIER_STRING 512
+
+#define D3DFVF_RESERVED0 0x0001
+#define D3DFVF_POSITION_MASK 0x000E
+#define D3DFVF_XYZ 0x0002
+#define D3DFVF_XYZRHW 0x0004
+#define D3DFVF_XYZB1 0x0006
+#define D3DFVF_XYZB2 0x0008
+#define D3DFVF_XYZB3 0x000a
+#define D3DFVF_XYZB4 0x000c
+#define D3DFVF_XYZB5 0x000e
+#define D3DFVF_NORMAL 0x0010
+#define D3DFVF_PSIZE 0x0020
+#define D3DFVF_DIFFUSE 0x0040
+#define D3DFVF_SPECULAR 0x0080
+#define D3DFVF_TEXCOUNT_MASK 0x0f00
+#define D3DFVF_TEXCOUNT_SHIFT 8
+#define D3DFVF_TEX0 0x0000
+#define D3DFVF_TEX1 0x0100
+#define D3DFVF_TEX2 0x0200
+#define D3DFVF_TEX3 0x0300
+#define D3DFVF_TEX4 0x0400
+#define D3DFVF_TEX5 0x0500
+#define D3DFVF_TEX6 0x0600
+#define D3DFVF_TEX7 0x0700
+#define D3DFVF_TEX8 0x0800
+#define D3DFVF_LASTBETA_UBYTE4 0x1000
+#define D3DFVF_RESERVED2 0xE000
+
+#define D3DTA_SELECTMASK 0x0000000f
+#define D3DTA_DIFFUSE 0x00000000
+#define D3DTA_CURRENT 0x00000001
+#define D3DTA_TEXTURE 0x00000002
+#define D3DTA_TFACTOR 0x00000003
+#define D3DTA_SPECULAR 0x00000004
+#define D3DTA_COMPLEMENT 0x00000010
+#define D3DTA_ALPHAREPLICATE 0x00000020
+#define D3DTA_TEMP 0x00000005
+
+#define D3DCOLORWRITEENABLE_RED (__MSABI_LONG(1)<<0)
+#define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1)
+#define D3DCOLORWRITEENABLE_BLUE (__MSABI_LONG(1)<<2)
+#define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3)
+
+
+#ifndef MAKEFOURCC
+#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
+ ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
+ ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
+#endif
+
+/****************************
+ * Vertex Shaders Declaration
+ */
+
+typedef enum _D3DVSD_TOKENTYPE {
+ D3DVSD_TOKEN_NOP = 0,
+ D3DVSD_TOKEN_STREAM = 1,
+ D3DVSD_TOKEN_STREAMDATA = 2,
+ D3DVSD_TOKEN_TESSELLATOR = 3,
+ D3DVSD_TOKEN_CONSTMEM = 4,
+ D3DVSD_TOKEN_EXT = 5,
+ /* RESERVED = 6 */
+ D3DVSD_TOKEN_END = 7,
+ D3DVSD_FORCE_DWORD = 0x7FFFFFFF
+} D3DVSD_TOKENTYPE;
+
+/** input registers for vertex shaders functions */
+/*
+#define D3DVSDE_POSITION 0
+#define D3DVSDE_BLENDWEIGHT 1
+#define D3DVSDE_BLENDINDICES 2
+#define D3DVSDE_NORMAL 3
+#define D3DVSDE_PSIZE 4
+#define D3DVSDE_DIFFUSE 5
+#define D3DVSDE_SPECULAR 6
+#define D3DVSDE_TEXCOORD0 7
+#define D3DVSDE_TEXCOORD1 8
+#define D3DVSDE_TEXCOORD2 9
+#define D3DVSDE_TEXCOORD3 10
+#define D3DVSDE_TEXCOORD4 11
+#define D3DVSDE_TEXCOORD5 12
+#define D3DVSDE_TEXCOORD6 13
+#define D3DVSDE_TEXCOORD7 14
+#define D3DVSDE_POSITION2 15
+#define D3DVSDE_NORMAL2 16
+*/
+/** Address of the vertex register. 0 - 16 */
+typedef enum _D3DVSDE_REGISTER {
+ D3DVSDE_POSITION = 0,
+ D3DVSDE_BLENDWEIGHT = 1,
+ D3DVSDE_BLENDINDICES = 2,
+ D3DVSDE_NORMAL = 3,
+ D3DVSDE_PSIZE = 4,
+ D3DVSDE_DIFFUSE = 5,
+ D3DVSDE_SPECULAR = 6,
+ D3DVSDE_TEXCOORD0 = 7,
+ D3DVSDE_TEXCOORD1 = 8,
+ D3DVSDE_TEXCOORD2 = 9,
+ D3DVSDE_TEXCOORD3 = 10,
+ D3DVSDE_TEXCOORD4 = 11,
+ D3DVSDE_TEXCOORD5 = 12,
+ D3DVSDE_TEXCOORD6 = 13,
+ D3DVSDE_TEXCOORD7 = 14,
+ D3DVSDE_POSITION2 = 15,
+ D3DVSDE_NORMAL2 = 16
+} D3DVSDE_REGISTER;
+
+/** bit-field declaration for VertexRegister Type */
+/*
+#define D3DVSDT_FLOAT1 0x00
+#define D3DVSDT_FLOAT2 0x01
+#define D3DVSDT_FLOAT3 0x02
+#define D3DVSDT_FLOAT4 0x03
+#define D3DVSDT_D3DCOLOR 0x04
+#define D3DVSDT_UBYTE4 0x05
+#define D3DVSDT_SHORT2 0x06
+#define D3DVSDT_SHORT4 0x07
+*/
+typedef enum _D3DVSDT_TYPE {
+ D3DVSDT_FLOAT1 = 0x00,
+ D3DVSDT_FLOAT2 = 0x01,
+ D3DVSDT_FLOAT3 = 0x02,
+ D3DVSDT_FLOAT4 = 0x03,
+ D3DVSDT_D3DCOLOR = 0x04,
+ D3DVSDT_UBYTE4 = 0x05,
+ D3DVSDT_SHORT2 = 0x06,
+ D3DVSDT_SHORT4 = 0x07
+} D3DVSDT_TYPE;
+
+
+#define D3DVSD_CONSTADDRESSSHIFT 0
+#define D3DVSD_EXTINFOSHIFT 0
+#define D3DVSD_STREAMNUMBERSHIFT 0
+#define D3DVSD_VERTEXREGSHIFT 0
+#define D3DVSD_CONSTRSSHIFT 16
+#define D3DVSD_DATATYPESHIFT 16
+#define D3DVSD_SKIPCOUNTSHIFT 16
+#define D3DVSD_VERTEXREGINSHIFT 20
+#define D3DVSD_EXTCOUNTSHIFT 24
+#define D3DVSD_CONSTCOUNTSHIFT 25
+#define D3DVSD_DATALOADTYPESHIFT 28
+#define D3DVSD_STREAMTESSSHIFT 28
+#define D3DVSD_TOKENTYPESHIFT 29
+
+#define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT)
+#define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
+#define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT)
+#define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT)
+#define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT)
+#define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT)
+#define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT)
+#define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT)
+#define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT)
+#define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)
+#define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)
+#define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT)
+#define D3DVSD_TOKENTYPEMASK (0x7u << D3DVSD_TOKENTYPESHIFT)
+
+
+#define D3DVSD_MAKETOKENTYPE(TokenType) \
+ (((unsigned)TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
+
+#define D3DVSD_CONST(ConstantAddress, Count) \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
+
+#define D3DVSD_END() 0xFFFFFFFF
+
+#define D3DVSD_NOP() 0x00000000
+
+#define D3DVSD_REG(VertexRegister, Type) \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
+
+#define D3DVSD_SKIP(Count) \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
+
+#define D3DVSD_STREAM(StreamNumber) \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
+
+#define D3DVSD_STREAM_TESS() \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
+
+#define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
+
+#define D3DVSD_TESSUV(Register) \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
+
+
+/********************************
+ * Pixel/Vertex Shaders Functions
+ */
+
+/** Maximum number of supported texture coordinates sets operation */
+#define D3DDP_MAXTEXCOORD 8
+
+/** opcode token mask */
+#define D3DSI_OPCODE_MASK 0x0000FFFF
+
+/** opcodes types for PS and VS */
+typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
+ D3DSIO_NOP = 0,
+ D3DSIO_MOV = 1,
+ D3DSIO_ADD = 2,
+ D3DSIO_SUB = 3,
+ D3DSIO_MAD = 4,
+ D3DSIO_MUL = 5,
+ D3DSIO_RCP = 6,
+ D3DSIO_RSQ = 7,
+ D3DSIO_DP3 = 8,
+ D3DSIO_DP4 = 9,
+ D3DSIO_MIN = 10,
+ D3DSIO_MAX = 11,
+ D3DSIO_SLT = 12,
+ D3DSIO_SGE = 13,
+ D3DSIO_EXP = 14,
+ D3DSIO_LOG = 15,
+ D3DSIO_LIT = 16,
+ D3DSIO_DST = 17,
+ D3DSIO_LRP = 18,
+ D3DSIO_FRC = 19,
+ D3DSIO_M4x4 = 20,
+ D3DSIO_M4x3 = 21,
+ D3DSIO_M3x4 = 22,
+ D3DSIO_M3x3 = 23,
+ D3DSIO_M3x2 = 24,
+
+ D3DSIO_TEXCOORD = 64,
+ D3DSIO_TEXKILL = 65,
+ D3DSIO_TEX = 66,
+ D3DSIO_TEXBEM = 67,
+ D3DSIO_TEXBEML = 68,
+ D3DSIO_TEXREG2AR = 69,
+ D3DSIO_TEXREG2GB = 70,
+ D3DSIO_TEXM3x2PAD = 71,
+ D3DSIO_TEXM3x2TEX = 72,
+ D3DSIO_TEXM3x3PAD = 73,
+ D3DSIO_TEXM3x3TEX = 74,
+ D3DSIO_TEXM3x3DIFF = 75,
+ D3DSIO_TEXM3x3SPEC = 76,
+ D3DSIO_TEXM3x3VSPEC = 77,
+ D3DSIO_EXPP = 78,
+ D3DSIO_LOGP = 79,
+ D3DSIO_CND = 80,
+ D3DSIO_DEF = 81,
+ D3DSIO_TEXREG2RGB = 82,
+ D3DSIO_TEXDP3TEX = 83,
+ D3DSIO_TEXM3x2DEPTH = 84,
+ D3DSIO_TEXDP3 = 85,
+ D3DSIO_TEXM3x3 = 86,
+ D3DSIO_TEXDEPTH = 87,
+ D3DSIO_CMP = 88,
+ D3DSIO_BEM = 89,
+
+ D3DSIO_PHASE = 0xFFFD,
+ D3DSIO_COMMENT = 0xFFFE,
+ D3DSIO_END = 0XFFFF,
+
+ D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
+} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
+
+/** for parallelism */
+#define D3DSI_COISSUE 0x40000000
+
+/** destination parameter modifiers (.xyzw) */
+#define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
+#define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
+#define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
+#define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
+#define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
+
+#define D3DSP_DSTMOD_SHIFT 20
+#define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
+
+typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
+ D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_FORCE_DWORD = 0X7FFFFFFF
+} D3DSHADER_PARAM_DSTMOD_TYPE;
+
+/** destination param */
+#define D3DSP_DSTSHIFT_SHIFT 24
+#define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
+
+/** destination/source reg type */
+#define D3DSP_REGTYPE_SHIFT 28
+#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
+
+typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
+ D3DSPR_TEMP = 0 << D3DSP_REGTYPE_SHIFT,
+ D3DSPR_INPUT = 1 << D3DSP_REGTYPE_SHIFT,
+ D3DSPR_CONST = 2 << D3DSP_REGTYPE_SHIFT,
+ D3DSPR_ADDR = 3 << D3DSP_REGTYPE_SHIFT,
+ D3DSPR_TEXTURE = 3 << D3DSP_REGTYPE_SHIFT,
+ D3DSPR_RASTOUT = 4 << D3DSP_REGTYPE_SHIFT,
+ D3DSPR_ATTROUT = 5 << D3DSP_REGTYPE_SHIFT,
+ D3DSPR_TEXCRDOUT = 6 << D3DSP_REGTYPE_SHIFT,
+ D3DSPR_FORCE_DWORD = 0x7FFFFFFF
+} D3DSHADER_PARAM_REGISTER_TYPE;
+
+typedef enum _D3DVS_RASTOUT_OFFSETS {
+ D3DSRO_POSITION = 0,
+ D3DSRO_FOG = 1,
+ D3DSRO_POINT_SIZE = 2,
+ D3DSRO_FORCE_DWORD = 0x7FFFFFFF
+} D3DVS_RASTOUT_OFFSETS;
+
+#define D3DVS_ADDRESSMODE_SHIFT 13
+#define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
+
+typedef enum _D3DVS_ADDRESSMODE_TYPE {
+ D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT,
+ D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT,
+ D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
+} D3DVS_ADDRESSMODE_TYPE;
+
+#define D3DVS_SWIZZLE_SHIFT 16
+#define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
+
+#define D3DSP_SWIZZLE_SHIFT 16
+#define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
+
+#define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
+
+#define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
+
+#define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
+
+#define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
+
+#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
+
+#define D3DSP_NOSWIZZLE \
+ ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
+
+#define D3DSP_SRCMOD_SHIFT 24
+#define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
+
+typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
+ D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_FORCE_DWORD = 0x7FFFFFFF
+} D3DSHADER_PARAM_SRCMOD_TYPE;
+
+#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
+#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
+#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
+#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
+
+#define D3DSI_COMMENTSIZE_SHIFT 16
+#define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
+
+#define D3DSHADER_COMMENT(commentSize) \
+ ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
+
+#define D3DPS_END() 0x0000FFFF
+#define D3DVS_END() 0x0000FFFF
+
+
+/*****************************************************************************
+ * Direct 3D v8 enumerated types
+ */
+typedef enum _D3DBACKBUFFER_TYPE {
+ D3DBACKBUFFER_TYPE_MONO = 0,
+ D3DBACKBUFFER_TYPE_LEFT = 1,
+ D3DBACKBUFFER_TYPE_RIGHT = 2,
+
+ D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
+} D3DBACKBUFFER_TYPE;
+
+typedef enum _D3DBASISTYPE{
+ D3DBASIS_BEZIER = 0,
+ D3DBASIS_BSPLINE = 1,
+ D3DBASIS_INTERPOLATE = 2,
+
+ D3DBASIS_FORCE_DWORD = 0x7fffffff
+} D3DBASISTYPE;
+
+typedef enum _D3DBLEND {
+ D3DBLEND_ZERO = 1,
+ D3DBLEND_ONE = 2,
+ D3DBLEND_SRCCOLOR = 3,
+ D3DBLEND_INVSRCCOLOR = 4,
+ D3DBLEND_SRCALPHA = 5,
+ D3DBLEND_INVSRCALPHA = 6,
+ D3DBLEND_DESTALPHA = 7,
+ D3DBLEND_INVDESTALPHA = 8,
+ D3DBLEND_DESTCOLOR = 9,
+ D3DBLEND_INVDESTCOLOR = 10,
+ D3DBLEND_SRCALPHASAT = 11,
+ D3DBLEND_BOTHSRCALPHA = 12,
+ D3DBLEND_BOTHINVSRCALPHA = 13,
+
+ D3DBLEND_FORCE_DWORD = 0x7fffffff
+} D3DBLEND;
+
+typedef enum _D3DBLENDOP {
+ D3DBLENDOP_ADD = 1,
+ D3DBLENDOP_SUBTRACT = 2,
+ D3DBLENDOP_REVSUBTRACT = 3,
+ D3DBLENDOP_MIN = 4,
+ D3DBLENDOP_MAX = 5,
+
+ D3DBLENDOP_FORCE_DWORD = 0x7fffffff
+} D3DBLENDOP;
+
+typedef enum _D3DCMPFUNC {
+ D3DCMP_NEVER = 1,
+ D3DCMP_LESS = 2,
+ D3DCMP_EQUAL = 3,
+ D3DCMP_LESSEQUAL = 4,
+ D3DCMP_GREATER = 5,
+ D3DCMP_NOTEQUAL = 6,
+ D3DCMP_GREATEREQUAL = 7,
+ D3DCMP_ALWAYS = 8,
+
+ D3DCMP_FORCE_DWORD = 0x7fffffff
+} D3DCMPFUNC;
+
+typedef enum _D3DCUBEMAP_FACES {
+ D3DCUBEMAP_FACE_POSITIVE_X = 0,
+ D3DCUBEMAP_FACE_NEGATIVE_X = 1,
+ D3DCUBEMAP_FACE_POSITIVE_Y = 2,
+ D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
+ D3DCUBEMAP_FACE_POSITIVE_Z = 4,
+ D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
+
+ D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
+} D3DCUBEMAP_FACES;
+
+typedef enum _D3DCULL {
+ D3DCULL_NONE = 1,
+ D3DCULL_CW = 2,
+ D3DCULL_CCW = 3,
+
+ D3DCULL_FORCE_DWORD = 0x7fffffff
+} D3DCULL;
+
+typedef enum _D3DDEBUGMONITORTOKENS {
+ D3DDMT_ENABLE = 0,
+ D3DDMT_DISABLE = 1,
+
+ D3DDMT_FORCE_DWORD = 0x7fffffff
+} D3DDEBUGMONITORTOKENS;
+
+typedef enum _D3DDEVTYPE {
+ D3DDEVTYPE_HAL = 1,
+ D3DDEVTYPE_REF = 2,
+ D3DDEVTYPE_SW = 3,
+
+ D3DDEVTYPE_FORCE_DWORD = 0xffffffff
+} D3DDEVTYPE;
+
+typedef enum _D3DFILLMODE {
+ D3DFILL_POINT = 1,
+ D3DFILL_WIREFRAME = 2,
+ D3DFILL_SOLID = 3,
+
+ D3DFILL_FORCE_DWORD = 0x7fffffff
+} D3DFILLMODE;
+
+typedef enum _D3DFOGMODE {
+ D3DFOG_NONE = 0,
+ D3DFOG_EXP = 1,
+ D3DFOG_EXP2 = 2,
+ D3DFOG_LINEAR = 3,
+
+ D3DFOG_FORCE_DWORD = 0x7fffffff
+} D3DFOGMODE;
+
+typedef enum _D3DFORMAT {
+ D3DFMT_UNKNOWN = 0,
+
+ D3DFMT_R8G8B8 = 20,
+ D3DFMT_A8R8G8B8 = 21,
+ D3DFMT_X8R8G8B8 = 22,
+ D3DFMT_R5G6B5 = 23,
+ D3DFMT_X1R5G5B5 = 24,
+ D3DFMT_A1R5G5B5 = 25,
+ D3DFMT_A4R4G4B4 = 26,
+ D3DFMT_R3G3B2 = 27,
+ D3DFMT_A8 = 28,
+ D3DFMT_A8R3G3B2 = 29,
+ D3DFMT_X4R4G4B4 = 30,
+ D3DFMT_A2B10G10R10 = 31,
+ D3DFMT_G16R16 = 34,
+
+ D3DFMT_A8P8 = 40,
+ D3DFMT_P8 = 41,
+
+ D3DFMT_L8 = 50,
+ D3DFMT_A8L8 = 51,
+ D3DFMT_A4L4 = 52,
+
+ D3DFMT_V8U8 = 60,
+ D3DFMT_L6V5U5 = 61,
+ D3DFMT_X8L8V8U8 = 62,
+ D3DFMT_Q8W8V8U8 = 63,
+ D3DFMT_V16U16 = 64,
+ D3DFMT_W11V11U10 = 65,
+ D3DFMT_A2W10V10U10 = 67,
+
+ D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
+ D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
+ D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
+ D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
+ D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
+ D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
+ D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
+
+ D3DFMT_D16_LOCKABLE = 70,
+ D3DFMT_D32 = 71,
+ D3DFMT_D15S1 = 73,
+ D3DFMT_D24S8 = 75,
+ D3DFMT_D16 = 80,
+ D3DFMT_D24X8 = 77,
+ D3DFMT_D24X4S4 = 79,
+
+ D3DFMT_VERTEXDATA = 100,
+ D3DFMT_INDEX16 = 101,
+ D3DFMT_INDEX32 = 102,
+
+ D3DFMT_FORCE_DWORD = 0xFFFFFFFF
+} D3DFORMAT;
+
+typedef enum _D3DLIGHTTYPE {
+ D3DLIGHT_POINT = 1,
+ D3DLIGHT_SPOT = 2,
+ D3DLIGHT_DIRECTIONAL = 3,
+
+ D3DLIGHT_FORCE_DWORD = 0x7fffffff
+} D3DLIGHTTYPE;
+
+typedef enum _D3DMATERIALCOLORSOURCE {
+ D3DMCS_MATERIAL = 0,
+ D3DMCS_COLOR1 = 1,
+ D3DMCS_COLOR2 = 2,
+
+ D3DMCS_FORCE_DWORD = 0x7fffffff
+} D3DMATERIALCOLORSOURCE;
+
+typedef enum _D3DMULTISAMPLE_TYPE {
+ D3DMULTISAMPLE_NONE = 0,
+ D3DMULTISAMPLE_2_SAMPLES = 2,
+ D3DMULTISAMPLE_3_SAMPLES = 3,
+ D3DMULTISAMPLE_4_SAMPLES = 4,
+ D3DMULTISAMPLE_5_SAMPLES = 5,
+ D3DMULTISAMPLE_6_SAMPLES = 6,
+ D3DMULTISAMPLE_7_SAMPLES = 7,
+ D3DMULTISAMPLE_8_SAMPLES = 8,
+ D3DMULTISAMPLE_9_SAMPLES = 9,
+ D3DMULTISAMPLE_10_SAMPLES = 10,
+ D3DMULTISAMPLE_11_SAMPLES = 11,
+ D3DMULTISAMPLE_12_SAMPLES = 12,
+ D3DMULTISAMPLE_13_SAMPLES = 13,
+ D3DMULTISAMPLE_14_SAMPLES = 14,
+ D3DMULTISAMPLE_15_SAMPLES = 15,
+ D3DMULTISAMPLE_16_SAMPLES = 16,
+
+ D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff
+} D3DMULTISAMPLE_TYPE;
+
+typedef enum _D3DORDERTYPE {
+ D3DORDER_LINEAR = 1,
+ D3DORDER_QUADRATIC = 2,
+ D3DORDER_CUBIC = 3,
+ D3DORDER_QUINTIC = 5,
+
+ D3DORDER_FORCE_DWORD = 0x7fffffff
+} D3DORDERTYPE;
+
+typedef enum _D3DPATCHEDGESTYLE {
+ D3DPATCHEDGE_DISCRETE = 0,
+ D3DPATCHEDGE_CONTINUOUS = 1,
+
+ D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
+} D3DPATCHEDGESTYLE;
+
+typedef enum _D3DPOOL {
+ D3DPOOL_DEFAULT = 0,
+ D3DPOOL_MANAGED = 1,
+ D3DPOOL_SYSTEMMEM = 2,
+ D3DPOOL_SCRATCH = 3,
+
+ D3DPOOL_FORCE_DWORD = 0x7fffffff
+} D3DPOOL;
+
+typedef enum _D3DPRIMITIVETYPE {
+ D3DPT_POINTLIST = 1,
+ D3DPT_LINELIST = 2,
+ D3DPT_LINESTRIP = 3,
+ D3DPT_TRIANGLELIST = 4,
+ D3DPT_TRIANGLESTRIP = 5,
+ D3DPT_TRIANGLEFAN = 6,
+
+ D3DPT_FORCE_DWORD = 0x7fffffff
+} D3DPRIMITIVETYPE;
+
+typedef enum _D3DRENDERSTATETYPE {
+ D3DRS_ZENABLE = 7,
+ D3DRS_FILLMODE = 8,
+ D3DRS_SHADEMODE = 9,
+ D3DRS_LINEPATTERN = 10,
+ D3DRS_ZWRITEENABLE = 14,
+ D3DRS_ALPHATESTENABLE = 15,
+ D3DRS_LASTPIXEL = 16,
+ D3DRS_SRCBLEND = 19,
+ D3DRS_DESTBLEND = 20,
+ D3DRS_CULLMODE = 22,
+ D3DRS_ZFUNC = 23,
+ D3DRS_ALPHAREF = 24,
+ D3DRS_ALPHAFUNC = 25,
+ D3DRS_DITHERENABLE = 26,
+ D3DRS_ALPHABLENDENABLE = 27,
+ D3DRS_FOGENABLE = 28,
+ D3DRS_SPECULARENABLE = 29,
+ D3DRS_ZVISIBLE = 30,
+ D3DRS_FOGCOLOR = 34,
+ D3DRS_FOGTABLEMODE = 35,
+ D3DRS_FOGSTART = 36,
+ D3DRS_FOGEND = 37,
+ D3DRS_FOGDENSITY = 38,
+ D3DRS_EDGEANTIALIAS = 40,
+ D3DRS_ZBIAS = 47,
+ D3DRS_RANGEFOGENABLE = 48,
+ D3DRS_STENCILENABLE = 52,
+ D3DRS_STENCILFAIL = 53,
+ D3DRS_STENCILZFAIL = 54,
+ D3DRS_STENCILPASS = 55,
+ D3DRS_STENCILFUNC = 56,
+ D3DRS_STENCILREF = 57,
+ D3DRS_STENCILMASK = 58,
+ D3DRS_STENCILWRITEMASK = 59,
+ D3DRS_TEXTUREFACTOR = 60,
+ D3DRS_WRAP0 = 128,
+ D3DRS_WRAP1 = 129,
+ D3DRS_WRAP2 = 130,
+ D3DRS_WRAP3 = 131,
+ D3DRS_WRAP4 = 132,
+ D3DRS_WRAP5 = 133,
+ D3DRS_WRAP6 = 134,
+ D3DRS_WRAP7 = 135,
+ D3DRS_CLIPPING = 136,
+ D3DRS_LIGHTING = 137,
+ D3DRS_AMBIENT = 139,
+ D3DRS_FOGVERTEXMODE = 140,
+ D3DRS_COLORVERTEX = 141,
+ D3DRS_LOCALVIEWER = 142,
+ D3DRS_NORMALIZENORMALS = 143,
+ D3DRS_DIFFUSEMATERIALSOURCE = 145,
+ D3DRS_SPECULARMATERIALSOURCE = 146,
+ D3DRS_AMBIENTMATERIALSOURCE = 147,
+ D3DRS_EMISSIVEMATERIALSOURCE = 148,
+ D3DRS_VERTEXBLEND = 151,
+ D3DRS_CLIPPLANEENABLE = 152,
+ D3DRS_SOFTWAREVERTEXPROCESSING = 153,
+ D3DRS_POINTSIZE = 154,
+ D3DRS_POINTSIZE_MIN = 155,
+ D3DRS_POINTSPRITEENABLE = 156,
+ D3DRS_POINTSCALEENABLE = 157,
+ D3DRS_POINTSCALE_A = 158,
+ D3DRS_POINTSCALE_B = 159,
+ D3DRS_POINTSCALE_C = 160,
+ D3DRS_MULTISAMPLEANTIALIAS = 161,
+ D3DRS_MULTISAMPLEMASK = 162,
+ D3DRS_PATCHEDGESTYLE = 163,
+ D3DRS_PATCHSEGMENTS = 164,
+ D3DRS_DEBUGMONITORTOKEN = 165,
+ D3DRS_POINTSIZE_MAX = 166,
+ D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
+ D3DRS_COLORWRITEENABLE = 168,
+ D3DRS_TWEENFACTOR = 170,
+ D3DRS_BLENDOP = 171,
+ D3DRS_POSITIONORDER = 172,
+ D3DRS_NORMALORDER = 173,
+
+ D3DRS_FORCE_DWORD = 0x7fffffff
+} D3DRENDERSTATETYPE;
+
+typedef enum _D3DRESOURCETYPE {
+ D3DRTYPE_SURFACE = 1,
+ D3DRTYPE_VOLUME = 2,
+ D3DRTYPE_TEXTURE = 3,
+ D3DRTYPE_VOLUMETEXTURE = 4,
+ D3DRTYPE_CUBETEXTURE = 5,
+ D3DRTYPE_VERTEXBUFFER = 6,
+ D3DRTYPE_INDEXBUFFER = 7,
+
+ D3DRTYPE_FORCE_DWORD = 0x7fffffff
+} D3DRESOURCETYPE;
+
+typedef enum _D3DSHADEMODE {
+ D3DSHADE_FLAT = 1,
+ D3DSHADE_GOURAUD = 2,
+ D3DSHADE_PHONG = 3,
+
+ D3DSHADE_FORCE_DWORD = 0x7fffffff
+} D3DSHADEMODE;
+
+typedef enum _D3DSTATEBLOCKTYPE {
+ D3DSBT_ALL = 1,
+ D3DSBT_PIXELSTATE = 2,
+ D3DSBT_VERTEXSTATE = 3,
+
+ D3DSBT_FORCE_DWORD = 0xffffffff
+} D3DSTATEBLOCKTYPE;
+
+typedef enum _D3DSTENCILOP {
+ D3DSTENCILOP_KEEP = 1,
+ D3DSTENCILOP_ZERO = 2,
+ D3DSTENCILOP_REPLACE = 3,
+ D3DSTENCILOP_INCRSAT = 4,
+ D3DSTENCILOP_DECRSAT = 5,
+ D3DSTENCILOP_INVERT = 6,
+ D3DSTENCILOP_INCR = 7,
+ D3DSTENCILOP_DECR = 8,
+
+ D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
+} D3DSTENCILOP;
+
+typedef enum _D3DSWAPEFFECT {
+ D3DSWAPEFFECT_DISCARD = 1,
+ D3DSWAPEFFECT_FLIP = 2,
+ D3DSWAPEFFECT_COPY = 3,
+ D3DSWAPEFFECT_COPY_VSYNC = 4,
+
+ D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
+} D3DSWAPEFFECT;
+
+typedef enum _D3DTEXTUREADDRESS {
+ D3DTADDRESS_WRAP = 1,
+ D3DTADDRESS_MIRROR = 2,
+ D3DTADDRESS_CLAMP = 3,
+ D3DTADDRESS_BORDER = 4,
+ D3DTADDRESS_MIRRORONCE = 5,
+
+ D3DTADDRESS_FORCE_DWORD = 0x7fffffff
+} D3DTEXTUREADDRESS;
+
+typedef enum _D3DTEXTUREFILTERTYPE {
+ D3DTEXF_NONE = 0,
+ D3DTEXF_POINT = 1,
+ D3DTEXF_LINEAR = 2,
+ D3DTEXF_ANISOTROPIC = 3,
+ D3DTEXF_FLATCUBIC = 4,
+ D3DTEXF_GAUSSIANCUBIC = 5,
+
+ D3DTEXF_FORCE_DWORD = 0x7fffffff
+} D3DTEXTUREFILTERTYPE;
+
+typedef enum _D3DTEXTUREOP {
+ D3DTOP_DISABLE = 1,
+ D3DTOP_SELECTARG1 = 2,
+ D3DTOP_SELECTARG2 = 3,
+ D3DTOP_MODULATE = 4,
+ D3DTOP_MODULATE2X = 5,
+ D3DTOP_MODULATE4X = 6,
+ D3DTOP_ADD = 7,
+ D3DTOP_ADDSIGNED = 8,
+ D3DTOP_ADDSIGNED2X = 9,
+ D3DTOP_SUBTRACT = 10,
+ D3DTOP_ADDSMOOTH = 11,
+ D3DTOP_BLENDDIFFUSEALPHA = 12,
+ D3DTOP_BLENDTEXTUREALPHA = 13,
+ D3DTOP_BLENDFACTORALPHA = 14,
+ D3DTOP_BLENDTEXTUREALPHAPM = 15,
+ D3DTOP_BLENDCURRENTALPHA = 16,
+ D3DTOP_PREMODULATE = 17,
+ D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
+ D3DTOP_MODULATECOLOR_ADDALPHA = 19,
+ D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
+ D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
+ D3DTOP_BUMPENVMAP = 22,
+ D3DTOP_BUMPENVMAPLUMINANCE = 23,
+ D3DTOP_DOTPRODUCT3 = 24,
+ D3DTOP_MULTIPLYADD = 25,
+ D3DTOP_LERP = 26,
+
+ D3DTOP_FORCE_DWORD = 0x7fffffff,
+} D3DTEXTUREOP;
+
+typedef enum _D3DTEXTURESTAGESTATETYPE {
+ D3DTSS_COLOROP = 1,
+ D3DTSS_COLORARG1 = 2,
+ D3DTSS_COLORARG2 = 3,
+ D3DTSS_ALPHAOP = 4,
+ D3DTSS_ALPHAARG1 = 5,
+ D3DTSS_ALPHAARG2 = 6,
+ D3DTSS_BUMPENVMAT00 = 7,
+ D3DTSS_BUMPENVMAT01 = 8,
+ D3DTSS_BUMPENVMAT10 = 9,
+ D3DTSS_BUMPENVMAT11 = 10,
+ D3DTSS_TEXCOORDINDEX = 11,
+ D3DTSS_ADDRESSU = 13,
+ D3DTSS_ADDRESSV = 14,
+ D3DTSS_BORDERCOLOR = 15,
+ D3DTSS_MAGFILTER = 16,
+ D3DTSS_MINFILTER = 17,
+ D3DTSS_MIPFILTER = 18,
+ D3DTSS_MIPMAPLODBIAS = 19,
+ D3DTSS_MAXMIPLEVEL = 20,
+ D3DTSS_MAXANISOTROPY = 21,
+ D3DTSS_BUMPENVLSCALE = 22,
+ D3DTSS_BUMPENVLOFFSET = 23,
+ D3DTSS_TEXTURETRANSFORMFLAGS = 24,
+ D3DTSS_ADDRESSW = 25,
+ D3DTSS_COLORARG0 = 26,
+ D3DTSS_ALPHAARG0 = 27,
+ D3DTSS_RESULTARG = 28,
+
+ D3DTSS_FORCE_DWORD = 0x7fffffff
+} D3DTEXTURESTAGESTATETYPE;
+
+typedef enum _D3DTEXTURETRANSFORMFLAGS {
+ D3DTTFF_DISABLE = 0,
+ D3DTTFF_COUNT1 = 1,
+ D3DTTFF_COUNT2 = 2,
+ D3DTTFF_COUNT3 = 3,
+ D3DTTFF_COUNT4 = 4,
+ D3DTTFF_PROJECTED = 256,
+
+ D3DTTFF_FORCE_DWORD = 0x7fffffff
+} D3DTEXTURETRANSFORMFLAGS;
+
+typedef enum _D3DTRANSFORMSTATETYPE {
+ D3DTS_VIEW = 2,
+ D3DTS_PROJECTION = 3,
+ D3DTS_TEXTURE0 = 16,
+ D3DTS_TEXTURE1 = 17,
+ D3DTS_TEXTURE2 = 18,
+ D3DTS_TEXTURE3 = 19,
+ D3DTS_TEXTURE4 = 20,
+ D3DTS_TEXTURE5 = 21,
+ D3DTS_TEXTURE6 = 22,
+ D3DTS_TEXTURE7 = 23,
+
+ D3DTS_FORCE_DWORD = 0x7fffffff
+} D3DTRANSFORMSTATETYPE;
+
+typedef enum _D3DVERTEXBLENDFLAGS {
+ D3DVBF_DISABLE = 0,
+ D3DVBF_1WEIGHTS = 1,
+ D3DVBF_2WEIGHTS = 2,
+ D3DVBF_3WEIGHTS = 3,
+ D3DVBF_TWEENING = 255,
+ D3DVBF_0WEIGHTS = 256
+} D3DVERTEXBLENDFLAGS;
+
+typedef enum _D3DZBUFFERTYPE {
+ D3DZB_FALSE = 0,
+ D3DZB_TRUE = 1,
+ D3DZB_USEW = 2,
+
+ D3DZB_FORCE_DWORD = 0x7fffffff
+} D3DZBUFFERTYPE;
+
+
+/*****************************************************************************
+ * Direct 3D v8 typedefs
+ */
+typedef DWORD D3DCOLOR;
+
+/*****************************************************************************
+ * Direct 3D v8 structures
+ */
+typedef struct _D3DADAPTER_IDENTIFIER8 {
+ char Driver[MAX_DEVICE_IDENTIFIER_STRING];
+ char Description[MAX_DEVICE_IDENTIFIER_STRING];
+
+ LARGE_INTEGER DriverVersion;
+ DWORD VendorId;
+ DWORD DeviceId;
+ DWORD SubSysId;
+ DWORD Revision;
+
+ GUID DeviceIdentifier;
+
+ DWORD WHQLLevel;
+} D3DADAPTER_IDENTIFIER8;
+
+typedef struct _D3DBOX {
+ UINT Left;
+ UINT Top;
+ UINT Right;
+ UINT Bottom;
+ UINT Front;
+ UINT Back;
+} D3DBOX;
+
+typedef struct _D3DCLIPSTATUS8 {
+ DWORD ClipUnion;
+ DWORD ClipIntersection;
+} D3DCLIPSTATUS8;
+
+typedef struct _D3DCOLORVALUE {
+ float r;
+ float g;
+ float b;
+ float a;
+} D3DCOLORVALUE;
+
+typedef struct _D3DDEVICE_CREATION_PARAMETERS {
+ UINT AdapterOrdinal;
+ D3DDEVTYPE DeviceType;
+ HWND hFocusWindow;
+ DWORD BehaviorFlags;
+} D3DDEVICE_CREATION_PARAMETERS;
+
+typedef struct _D3DDISPLAYMODE {
+ UINT Width;
+ UINT Height;
+ UINT RefreshRate;
+ D3DFORMAT Format;
+} D3DDISPLAYMODE;
+
+typedef struct _D3DGAMMARAMP {
+ WORD red [256];
+ WORD green[256];
+ WORD blue [256];
+} D3DGAMMARAMP;
+
+typedef struct _D3DINDEXBUFFER_DESC {
+ D3DFORMAT Format;
+ D3DRESOURCETYPE Type;
+ DWORD Usage;
+ D3DPOOL Pool;
+ UINT Size;
+} D3DINDEXBUFFER_DESC;
+
+#ifndef D3DVECTOR_DEFINED
+typedef struct _D3DVECTOR {
+ float x;
+ float y;
+ float z;
+} D3DVECTOR;
+#define D3DVECTOR_DEFINED
+#endif
+
+typedef struct _D3DLIGHT8 {
+ D3DLIGHTTYPE Type;
+ D3DCOLORVALUE Diffuse;
+ D3DCOLORVALUE Specular;
+ D3DCOLORVALUE Ambient;
+ D3DVECTOR Position;
+ D3DVECTOR Direction;
+ float Range;
+ float Falloff;
+ float Attenuation0;
+ float Attenuation1;
+ float Attenuation2;
+ float Theta;
+ float Phi;
+} D3DLIGHT8;
+
+typedef struct _D3DLINEPATTERN {
+ WORD wRepeatFactor;
+ WORD wLinePattern;
+} D3DLINEPATTERN;
+
+typedef struct _D3DLOCKED_BOX {
+ INT RowPitch;
+ INT SlicePitch;
+ void* pBits;
+} D3DLOCKED_BOX;
+
+typedef struct _D3DLOCKED_RECT {
+ INT Pitch;
+ void* pBits;
+} D3DLOCKED_RECT;
+
+typedef struct _D3DMATERIAL8 {
+ D3DCOLORVALUE Diffuse;
+ D3DCOLORVALUE Ambient;
+ D3DCOLORVALUE Specular;
+ D3DCOLORVALUE Emissive;
+ float Power;
+} D3DMATERIAL8;
+
+typedef struct _D3DMATRIX {
+ union {
+ struct {
+ float _11, _12, _13, _14;
+ float _21, _22, _23, _24;
+ float _31, _32, _33, _34;
+ float _41, _42, _43, _44;
+ } DUMMYSTRUCTNAME;
+ float m[4][4];
+ } DUMMYUNIONNAME;
+} D3DMATRIX;
+
+typedef struct _D3DPRESENT_PARAMETERS_ {
+ UINT BackBufferWidth;
+ UINT BackBufferHeight;
+ D3DFORMAT BackBufferFormat;
+ UINT BackBufferCount;
+
+ D3DMULTISAMPLE_TYPE MultiSampleType;
+
+ D3DSWAPEFFECT SwapEffect;
+ HWND hDeviceWindow;
+ WINBOOL Windowed;
+ WINBOOL EnableAutoDepthStencil;
+ D3DFORMAT AutoDepthStencilFormat;
+ DWORD Flags;
+
+ UINT FullScreen_RefreshRateInHz;
+ UINT FullScreen_PresentationInterval;
+
+} D3DPRESENT_PARAMETERS;
+
+#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
+
+typedef struct _D3DRANGE {
+ UINT Offset;
+ UINT Size;
+} D3DRANGE;
+
+typedef struct _D3DRASTER_STATUS {
+ WINBOOL InVBlank;
+ UINT ScanLine;
+} D3DRASTER_STATUS;
+
+typedef struct _D3DRECT {
+ LONG x1;
+ LONG y1;
+ LONG x2;
+ LONG y2;
+} D3DRECT;
+
+typedef struct _D3DRECTPATCH_INFO {
+ UINT StartVertexOffsetWidth;
+ UINT StartVertexOffsetHeight;
+ UINT Width;
+ UINT Height;
+ UINT Stride;
+ D3DBASISTYPE Basis;
+ D3DORDERTYPE Order;
+} D3DRECTPATCH_INFO;
+
+typedef struct _D3DSURFACE_DESC {
+ D3DFORMAT Format;
+ D3DRESOURCETYPE Type;
+ DWORD Usage;
+ D3DPOOL Pool;
+ UINT Size;
+ D3DMULTISAMPLE_TYPE MultiSampleType;
+ UINT Width;
+ UINT Height;
+} D3DSURFACE_DESC;
+
+typedef struct _D3DTRIPATCH_INFO {
+ UINT StartVertexOffset;
+ UINT NumVertices;
+ D3DBASISTYPE Basis;
+ D3DORDERTYPE Order;
+} D3DTRIPATCH_INFO;
+
+typedef struct _D3DVERTEXBUFFER_DESC {
+ D3DFORMAT Format;
+ D3DRESOURCETYPE Type;
+ DWORD Usage;
+ D3DPOOL Pool;
+ UINT Size;
+ DWORD FVF;
+} D3DVERTEXBUFFER_DESC;
+
+typedef struct _D3DVIEWPORT8 {
+ DWORD X;
+ DWORD Y;
+ DWORD Width;
+ DWORD Height;
+ float MinZ;
+ float MaxZ;
+} D3DVIEWPORT8;
+
+typedef struct _D3DVOLUME_DESC {
+ D3DFORMAT Format;
+ D3DRESOURCETYPE Type;
+ DWORD Usage;
+ D3DPOOL Pool;
+ UINT Size;
+ UINT Width;
+ UINT Height;
+ UINT Depth;
+} D3DVOLUME_DESC;
+
+#ifdef __i386__
+#include <poppack.h>
+#endif
+
+#endif /* __WINE_D3D8TYPES_H */