diff options
Diffstat (limited to '')
-rw-r--r-- | src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcommon.h | 808 |
1 files changed, 808 insertions, 0 deletions
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcommon.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcommon.h new file mode 100644 index 00000000..51878cde --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcommon.h @@ -0,0 +1,808 @@ +/*** Autogenerated by WIDL 5.13 from include/d3dcommon.idl - Do not edit ***/ + +#ifdef _WIN32 +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif +#include <rpc.h> +#include <rpcndr.h> +#endif + +#ifndef COM_NO_WINDOWS_H +#include <windows.h> +#include <ole2.h> +#endif + +#ifndef __d3dcommon_h__ +#define __d3dcommon_h__ + +/* Forward declarations */ + +#ifndef __ID3D10Blob_FWD_DEFINED__ +#define __ID3D10Blob_FWD_DEFINED__ +typedef interface ID3D10Blob ID3D10Blob; +#ifdef __cplusplus +interface ID3D10Blob; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3DInclude_FWD_DEFINED__ +#define __ID3DInclude_FWD_DEFINED__ +typedef interface ID3DInclude ID3DInclude; +#ifdef __cplusplus +interface ID3DInclude; +#endif /* __cplusplus */ +#endif + +/* Headers for imported files */ + +#include <oaidl.h> +#include <ocidl.h> + +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct _D3D_SHADER_MACRO { + const char *Name; + const char *Definition; +} D3D_SHADER_MACRO; +typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO; +/***************************************************************************** + * ID3D10Blob interface + */ +#ifndef __ID3D10Blob_INTERFACE_DEFINED__ +#define __ID3D10Blob_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("8ba5fb08-5195-40e2-ac58-0d989c3a0102") +ID3D10Blob : public IUnknown +{ + virtual void * STDMETHODCALLTYPE GetBufferPointer( + ) = 0; + + virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02) +#endif +#else +typedef struct ID3D10BlobVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Blob *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Blob *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Blob *This); + + /*** ID3D10Blob methods ***/ + void * (STDMETHODCALLTYPE *GetBufferPointer)( + ID3D10Blob *This); + + SIZE_T (STDMETHODCALLTYPE *GetBufferSize)( + ID3D10Blob *This); + + END_INTERFACE +} ID3D10BlobVtbl; + +interface ID3D10Blob { + CONST_VTBL ID3D10BlobVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D10Blob_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Blob_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Blob_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10Blob methods ***/ +#define ID3D10Blob_GetBufferPointer(This) (This)->lpVtbl->GetBufferPointer(This) +#define ID3D10Blob_GetBufferSize(This) (This)->lpVtbl->GetBufferSize(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D10Blob_QueryInterface(ID3D10Blob* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D10Blob_AddRef(ID3D10Blob* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D10Blob_Release(ID3D10Blob* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D10Blob methods ***/ +static FORCEINLINE void * ID3D10Blob_GetBufferPointer(ID3D10Blob* This) { + return This->lpVtbl->GetBufferPointer(This); +} +static FORCEINLINE SIZE_T ID3D10Blob_GetBufferSize(ID3D10Blob* This) { + return This->lpVtbl->GetBufferSize(This); +} +#endif +#endif + +#endif + + +#endif /* __ID3D10Blob_INTERFACE_DEFINED__ */ + +typedef ID3D10Blob *LPD3D10BLOB; +typedef ID3D10Blob ID3DBlob; +typedef ID3DBlob *LPD3DBLOB; +#define IID_ID3DBlob IID_ID3D10Blob +typedef enum _D3D_INCLUDE_TYPE { + D3D_INCLUDE_LOCAL = 0, + D3D_INCLUDE_SYSTEM = 1, + D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL, + D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM, + D3D_INCLUDE_FORCE_DWORD = 0x7fffffff +} D3D_INCLUDE_TYPE; +/***************************************************************************** + * ID3DInclude interface + */ +#ifndef __ID3DInclude_INTERFACE_DEFINED__ +#define __ID3DInclude_INTERFACE_DEFINED__ + +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3DInclude +{ + + BEGIN_INTERFACE + + virtual HRESULT STDMETHODCALLTYPE Open( + D3D_INCLUDE_TYPE include_type, + const char *filename, + const void *parent_data, + const void **data, + UINT *bytes) = 0; + + virtual HRESULT STDMETHODCALLTYPE Close( + const void *data) = 0; + + END_INTERFACE + +}; +#else +typedef struct ID3DIncludeVtbl { + BEGIN_INTERFACE + + /*** ID3DInclude methods ***/ + HRESULT (STDMETHODCALLTYPE *Open)( + ID3DInclude *This, + D3D_INCLUDE_TYPE include_type, + const char *filename, + const void *parent_data, + const void **data, + UINT *bytes); + + HRESULT (STDMETHODCALLTYPE *Close)( + ID3DInclude *This, + const void *data); + + END_INTERFACE +} ID3DIncludeVtbl; + +interface ID3DInclude { + CONST_VTBL ID3DIncludeVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** ID3DInclude methods ***/ +#define ID3DInclude_Open(This,include_type,filename,parent_data,data,bytes) (This)->lpVtbl->Open(This,include_type,filename,parent_data,data,bytes) +#define ID3DInclude_Close(This,data) (This)->lpVtbl->Close(This,data) +#else +/*** ID3DInclude methods ***/ +static FORCEINLINE HRESULT ID3DInclude_Open(ID3DInclude* This,D3D_INCLUDE_TYPE include_type,const char *filename,const void *parent_data,const void **data,UINT *bytes) { + return This->lpVtbl->Open(This,include_type,filename,parent_data,data,bytes); +} +static FORCEINLINE HRESULT ID3DInclude_Close(ID3DInclude* This,const void *data) { + return This->lpVtbl->Close(This,data); +} +#endif +#endif + +#endif + + +#endif /* __ID3DInclude_INTERFACE_DEFINED__ */ + +typedef ID3DInclude *LPD3DINCLUDE; +typedef enum D3D_DRIVER_TYPE { + D3D_DRIVER_TYPE_UNKNOWN = 0, + D3D_DRIVER_TYPE_HARDWARE = 1, + D3D_DRIVER_TYPE_REFERENCE = 2, + D3D_DRIVER_TYPE_NULL = 3, + D3D_DRIVER_TYPE_SOFTWARE = 4, + D3D_DRIVER_TYPE_WARP = 5 +} D3D_DRIVER_TYPE; +typedef enum D3D_FEATURE_LEVEL { + D3D_FEATURE_LEVEL_9_1 = 0x9100, + D3D_FEATURE_LEVEL_9_2 = 0x9200, + D3D_FEATURE_LEVEL_9_3 = 0x9300, + D3D_FEATURE_LEVEL_10_0 = 0xa000, + D3D_FEATURE_LEVEL_10_1 = 0xa100, + D3D_FEATURE_LEVEL_11_0 = 0xb000, + D3D_FEATURE_LEVEL_11_1 = 0xb100, + D3D_FEATURE_LEVEL_12_0 = 0xc000, + D3D_FEATURE_LEVEL_12_1 = 0xc100 +} D3D_FEATURE_LEVEL; +#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048 +#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096 +#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048 +#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096 +#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512 +#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096 +#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256 +#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2 +#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535 +#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575 +#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1 +#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4 +#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128 +#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048 +#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192 +typedef enum _D3D_SHADER_VARIABLE_CLASS { + D3D_SVC_SCALAR = 0, + D3D_SVC_VECTOR = 1, + D3D_SVC_MATRIX_ROWS = 2, + D3D_SVC_MATRIX_COLUMNS = 3, + D3D_SVC_OBJECT = 4, + D3D_SVC_STRUCT = 5, + D3D_SVC_INTERFACE_CLASS = 6, + D3D_SVC_INTERFACE_POINTER = 7, + D3D10_SVC_SCALAR = 0, + D3D10_SVC_VECTOR = 1, + D3D10_SVC_MATRIX_ROWS = 2, + D3D10_SVC_MATRIX_COLUMNS = 3, + D3D10_SVC_OBJECT = 4, + D3D10_SVC_STRUCT = 5, + D3D11_SVC_INTERFACE_CLASS = 6, + D3D11_SVC_INTERFACE_POINTER = 7, + D3D_SVC_FORCE_DWORD = 0x7fffffff +} D3D_SHADER_VARIABLE_CLASS; +typedef enum _D3D_SHADER_VARIABLE_FLAGS { + D3D_SVF_USERPACKED = 0x1, + D3D_SVF_USED = 0x2, + D3D_SVF_INTERFACE_POINTER = 0x4, + D3D_SVF_INTERFACE_PARAMETER = 0x8, + D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED, + D3D10_SVF_USED = D3D_SVF_USED, + D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER, + D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER, + D3D_SVF_FORCE_DWORD = 0x7fffffff +} D3D_SHADER_VARIABLE_FLAGS; +typedef enum _D3D_SHADER_VARIABLE_TYPE { + D3D_SVT_VOID = 0, + D3D_SVT_BOOL = 1, + D3D_SVT_INT = 2, + D3D_SVT_FLOAT = 3, + D3D_SVT_STRING = 4, + D3D_SVT_TEXTURE = 5, + D3D_SVT_TEXTURE1D = 6, + D3D_SVT_TEXTURE2D = 7, + D3D_SVT_TEXTURE3D = 8, + D3D_SVT_TEXTURECUBE = 9, + D3D_SVT_SAMPLER = 10, + D3D_SVT_SAMPLER1D = 11, + D3D_SVT_SAMPLER2D = 12, + D3D_SVT_SAMPLER3D = 13, + D3D_SVT_SAMPLERCUBE = 14, + D3D_SVT_PIXELSHADER = 15, + D3D_SVT_VERTEXSHADER = 16, + D3D_SVT_PIXELFRAGMENT = 17, + D3D_SVT_VERTEXFRAGMENT = 18, + D3D_SVT_UINT = 19, + D3D_SVT_UINT8 = 20, + D3D_SVT_GEOMETRYSHADER = 21, + D3D_SVT_RASTERIZER = 22, + D3D_SVT_DEPTHSTENCIL = 23, + D3D_SVT_BLEND = 24, + D3D_SVT_BUFFER = 25, + D3D_SVT_CBUFFER = 26, + D3D_SVT_TBUFFER = 27, + D3D_SVT_TEXTURE1DARRAY = 28, + D3D_SVT_TEXTURE2DARRAY = 29, + D3D_SVT_RENDERTARGETVIEW = 30, + D3D_SVT_DEPTHSTENCILVIEW = 31, + D3D_SVT_TEXTURE2DMS = 32, + D3D_SVT_TEXTURE2DMSARRAY = 33, + D3D_SVT_TEXTURECUBEARRAY = 34, + D3D_SVT_HULLSHADER = 35, + D3D_SVT_DOMAINSHADER = 36, + D3D_SVT_INTERFACE_POINTER = 37, + D3D_SVT_COMPUTESHADER = 38, + D3D_SVT_DOUBLE = 39, + D3D_SVT_RWTEXTURE1D = 40, + D3D_SVT_RWTEXTURE1DARRAY = 41, + D3D_SVT_RWTEXTURE2D = 42, + D3D_SVT_RWTEXTURE2DARRAY = 43, + D3D_SVT_RWTEXTURE3D = 44, + D3D_SVT_RWBUFFER = 45, + D3D_SVT_BYTEADDRESS_BUFFER = 46, + D3D_SVT_RWBYTEADDRESS_BUFFER = 47, + D3D_SVT_STRUCTURED_BUFFER = 48, + D3D_SVT_RWSTRUCTURED_BUFFER = 49, + D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, + D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51, + D3D10_SVT_VOID = 0, + D3D10_SVT_BOOL = 1, + D3D10_SVT_INT = 2, + D3D10_SVT_FLOAT = 3, + D3D10_SVT_STRING = 4, + D3D10_SVT_TEXTURE = 5, + D3D10_SVT_TEXTURE1D = 6, + D3D10_SVT_TEXTURE2D = 7, + D3D10_SVT_TEXTURE3D = 8, + D3D10_SVT_TEXTURECUBE = 9, + D3D10_SVT_SAMPLER = 10, + D3D10_SVT_SAMPLER1D = 11, + D3D10_SVT_SAMPLER2D = 12, + D3D10_SVT_SAMPLER3D = 13, + D3D10_SVT_SAMPLERCUBE = 14, + D3D10_SVT_PIXELSHADER = 15, + D3D10_SVT_VERTEXSHADER = 16, + D3D10_SVT_PIXELFRAGMENT = 17, + D3D10_SVT_VERTEXFRAGMENT = 18, + D3D10_SVT_UINT = 19, + D3D10_SVT_UINT8 = 20, + D3D10_SVT_GEOMETRYSHADER = 21, + D3D10_SVT_RASTERIZER = 22, + D3D10_SVT_DEPTHSTENCIL = 23, + D3D10_SVT_BLEND = 24, + D3D10_SVT_BUFFER = 25, + D3D10_SVT_CBUFFER = 26, + D3D10_SVT_TBUFFER = 27, + D3D10_SVT_TEXTURE1DARRAY = 28, + D3D10_SVT_TEXTURE2DARRAY = 29, + D3D10_SVT_RENDERTARGETVIEW = 30, + D3D10_SVT_DEPTHSTENCILVIEW = 31, + D3D10_SVT_TEXTURE2DMS = 32, + D3D10_SVT_TEXTURE2DMSARRAY = 33, + D3D10_SVT_TEXTURECUBEARRAY = 34, + D3D11_SVT_HULLSHADER = 35, + D3D11_SVT_DOMAINSHADER = 36, + D3D11_SVT_INTERFACE_POINTER = 37, + D3D11_SVT_COMPUTESHADER = 38, + D3D11_SVT_DOUBLE = 39, + D3D11_SVT_RWTEXTURE1D = 40, + D3D11_SVT_RWTEXTURE1DARRAY = 41, + D3D11_SVT_RWTEXTURE2D = 42, + D3D11_SVT_RWTEXTURE2DARRAY = 43, + D3D11_SVT_RWTEXTURE3D = 44, + D3D11_SVT_RWBUFFER = 45, + D3D11_SVT_BYTEADDRESS_BUFFER = 46, + D3D11_SVT_RWBYTEADDRESS_BUFFER = 47, + D3D11_SVT_STRUCTURED_BUFFER = 48, + D3D11_SVT_RWSTRUCTURED_BUFFER = 49, + D3D11_SVT_APPEND_STRUCTURED_BUFFER = 50, + D3D11_SVT_CONSUME_STRUCTURED_BUFFER = 51, + D3D_SVT_FORCE_DWORD = 0x7fffffff +} D3D_SHADER_VARIABLE_TYPE; +typedef enum _D3D_SHADER_INPUT_FLAGS { + D3D_SIF_USERPACKED = 0x1, + D3D_SIF_COMPARISON_SAMPLER = 0x2, + D3D_SIF_TEXTURE_COMPONENT_0 = 0x4, + D3D_SIF_TEXTURE_COMPONENT_1 = 0x8, + D3D_SIF_TEXTURE_COMPONENTS = 0xc, + D3D_SIF_UNUSED = 0x10, + D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED, + D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER, + D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0, + D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1, + D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS, + D3D_SIF_FORCE_DWORD = 0x7fffffff +} D3D_SHADER_INPUT_FLAGS; +typedef enum D3D_PRIMITIVE { + D3D_PRIMITIVE_UNDEFINED = 0, + D3D_PRIMITIVE_POINT = 1, + D3D_PRIMITIVE_LINE = 2, + D3D_PRIMITIVE_TRIANGLE = 3, + D3D_PRIMITIVE_LINE_ADJ = 6, + D3D_PRIMITIVE_TRIANGLE_ADJ = 7, + D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, + D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, + D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, + D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, + D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, + D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, + D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, + D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, + D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, + D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, + D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, + D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, + D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, + D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, + D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, + D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, + D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, + D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, + D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, + D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, + D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 29, + D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 30, + D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 31, + D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 32, + D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 33, + D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 34, + D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 35, + D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 36, + D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 37, + D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 38, + D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 39, + D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 40, + D3D10_PRIMITIVE_UNDEFINED = 0, + D3D10_PRIMITIVE_POINT = 1, + D3D10_PRIMITIVE_LINE = 2, + D3D10_PRIMITIVE_TRIANGLE = 3, + D3D10_PRIMITIVE_LINE_ADJ = 6, + D3D10_PRIMITIVE_TRIANGLE_ADJ = 7, + D3D11_PRIMITIVE_UNDEFINED = 0, + D3D11_PRIMITIVE_POINT = 1, + D3D11_PRIMITIVE_LINE = 2, + D3D11_PRIMITIVE_TRIANGLE = 3, + D3D11_PRIMITIVE_LINE_ADJ = 6, + D3D11_PRIMITIVE_TRIANGLE_ADJ = 7, + D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, + D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, + D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, + D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, + D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, + D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, + D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, + D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, + D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, + D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, + D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, + D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, + D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, + D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, + D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, + D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, + D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, + D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, + D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, + D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, + D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 29, + D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 30, + D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 31, + D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 32, + D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 33, + D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 34, + D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 35, + D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 36, + D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 37, + D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 38, + D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 39, + D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 40 +} D3D_PRIMITIVE; +typedef enum D3D_PRIMITIVE_TOPOLOGY { + D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, + D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, + D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, + D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, + D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, + D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, + D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, + D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, + D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, + D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, + D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, + D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, + D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, + D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, + D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, + D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, + D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, + D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, + D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, + D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, + D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, + D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, + D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, + D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, + D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, + D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, + D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, + D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, + D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, + D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, + D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, + D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, + D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, + D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, + D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, + D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, + D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, + D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = 1, + D3D10_PRIMITIVE_TOPOLOGY_LINELIST = 2, + D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, + D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, + D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, + D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, + D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = 1, + D3D11_PRIMITIVE_TOPOLOGY_LINELIST = 2, + D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, + D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, + D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, + D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, + D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, + D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, + D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, + D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, + D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, + D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, + D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, + D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, + D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, + D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, + D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, + D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, + D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, + D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, + D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, + D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, + D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, + D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, + D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, + D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, + D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, + D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, + D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, + D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, + D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, + D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, + D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, + D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, + D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, + D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, + D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64 +} D3D_PRIMITIVE_TOPOLOGY; +typedef enum D3D_TESSELLATOR_DOMAIN { + D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0, + D3D_TESSELLATOR_DOMAIN_ISOLINE = 1, + D3D_TESSELLATOR_DOMAIN_TRI = 2, + D3D_TESSELLATOR_DOMAIN_QUAD = 3, + D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0, + D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1, + D3D11_TESSELLATOR_DOMAIN_TRI = 2, + D3D11_TESSELLATOR_DOMAIN_QUAD = 3 +} D3D_TESSELLATOR_DOMAIN; +typedef enum D3D_TESSELLATOR_PARTITIONING { + D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0, + D3D_TESSELLATOR_PARTITIONING_INTEGER = 1, + D3D_TESSELLATOR_PARTITIONING_POW2 = 2, + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4, + D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0, + D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1, + D3D11_TESSELLATOR_PARTITIONING_POW2 = 2, + D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, + D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4 +} D3D_TESSELLATOR_PARTITIONING; +typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE { + D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0, + D3D_TESSELLATOR_OUTPUT_POINT = 1, + D3D_TESSELLATOR_OUTPUT_LINE = 2, + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4, + D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0, + D3D11_TESSELLATOR_OUTPUT_POINT = 1, + D3D11_TESSELLATOR_OUTPUT_LINE = 2, + D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, + D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4 +} D3D_TESSELLATOR_OUTPUT_PRIMITIVE; +typedef enum D3D_MIN_PRECISION { + D3D_MIN_PRECISION_DEFAULT = 0, + D3D_MIN_PRECISION_FLOAT_16 = 1, + D3D_MIN_PRECISION_FLOAT_2_8 = 2, + D3D_MIN_PRECISION_RESERVED = 3, + D3D_MIN_PRECISION_SINT_16 = 4, + D3D_MIN_PRECISION_UINT_16 = 5, + D3D_MIN_PRECISION_ANY_16 = 0xf0, + D3D_MIN_PRECISION_ANY_10 = 0xf1 +} D3D_MIN_PRECISION; +typedef enum D3D_CBUFFER_TYPE { + D3D_CT_CBUFFER = 0, + D3D_CT_TBUFFER = 1, + D3D_CT_INTERFACE_POINTERS = 2, + D3D_CT_RESOURCE_BIND_INFO = 3, + D3D10_CT_CBUFFER = 0, + D3D10_CT_TBUFFER = 1, + D3D11_CT_CBUFFER = 0, + D3D11_CT_TBUFFER = 1, + D3D11_CT_INTERFACE_POINTERS = 2, + D3D11_CT_RESOURCE_BIND_INFO = 3 +} D3D_CBUFFER_TYPE; +typedef enum D3D_SRV_DIMENSION { + D3D_SRV_DIMENSION_UNKNOWN = 0, + D3D_SRV_DIMENSION_BUFFER = 1, + D3D_SRV_DIMENSION_TEXTURE1D = 2, + D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D_SRV_DIMENSION_TEXTURE2D = 4, + D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D_SRV_DIMENSION_TEXTURE3D = 8, + D3D_SRV_DIMENSION_TEXTURECUBE = 9, + D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10, + D3D_SRV_DIMENSION_BUFFEREX = 11, + D3D10_SRV_DIMENSION_UNKNOWN = 0, + D3D10_SRV_DIMENSION_BUFFER = 1, + D3D10_SRV_DIMENSION_TEXTURE1D = 2, + D3D10_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D10_SRV_DIMENSION_TEXTURE2D = 4, + D3D10_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D10_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D10_SRV_DIMENSION_TEXTURE3D = 8, + D3D10_SRV_DIMENSION_TEXTURECUBE = 9, + D3D10_1_SRV_DIMENSION_UNKNOWN = 0, + D3D10_1_SRV_DIMENSION_BUFFER = 1, + D3D10_1_SRV_DIMENSION_TEXTURE1D = 2, + D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D10_1_SRV_DIMENSION_TEXTURE2D = 4, + D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D10_1_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D10_1_SRV_DIMENSION_TEXTURE3D = 8, + D3D10_1_SRV_DIMENSION_TEXTURECUBE = 9, + D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = 10, + D3D11_SRV_DIMENSION_UNKNOWN = 0, + D3D11_SRV_DIMENSION_BUFFER = 1, + D3D11_SRV_DIMENSION_TEXTURE1D = 2, + D3D11_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D11_SRV_DIMENSION_TEXTURE2D = 4, + D3D11_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D11_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D11_SRV_DIMENSION_TEXTURE3D = 8, + D3D11_SRV_DIMENSION_TEXTURECUBE = 9, + D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = 10, + D3D11_SRV_DIMENSION_BUFFEREX = 11 +} D3D_SRV_DIMENSION; +typedef enum D3D_REGISTER_COMPONENT_TYPE { + D3D_REGISTER_COMPONENT_UNKNOWN = 0, + D3D_REGISTER_COMPONENT_UINT32 = 1, + D3D_REGISTER_COMPONENT_SINT32 = 2, + D3D_REGISTER_COMPONENT_FLOAT32 = 3, + D3D10_REGISTER_COMPONENT_UNKNOWN = 0, + D3D10_REGISTER_COMPONENT_UINT32 = 1, + D3D10_REGISTER_COMPONENT_SINT32 = 2, + D3D10_REGISTER_COMPONENT_FLOAT32 = 3 +} D3D_REGISTER_COMPONENT_TYPE; +typedef enum D3D_RESOURCE_RETURN_TYPE { + D3D_RETURN_TYPE_UNORM = 1, + D3D_RETURN_TYPE_SNORM = 2, + D3D_RETURN_TYPE_SINT = 3, + D3D_RETURN_TYPE_UINT = 4, + D3D_RETURN_TYPE_FLOAT = 5, + D3D_RETURN_TYPE_MIXED = 6, + D3D_RETURN_TYPE_DOUBLE = 7, + D3D_RETURN_TYPE_CONTINUED = 8, + D3D10_RETURN_TYPE_UNORM = 1, + D3D10_RETURN_TYPE_SNORM = 2, + D3D10_RETURN_TYPE_SINT = 3, + D3D10_RETURN_TYPE_UINT = 4, + D3D10_RETURN_TYPE_FLOAT = 5, + D3D10_RETURN_TYPE_MIXED = 6, + D3D11_RETURN_TYPE_UNORM = 1, + D3D11_RETURN_TYPE_SNORM = 2, + D3D11_RETURN_TYPE_SINT = 3, + D3D11_RETURN_TYPE_UINT = 4, + D3D11_RETURN_TYPE_FLOAT = 5, + D3D11_RETURN_TYPE_MIXED = 6, + D3D11_RETURN_TYPE_DOUBLE = 7, + D3D11_RETURN_TYPE_CONTINUED = 8 +} D3D_RESOURCE_RETURN_TYPE; +typedef enum D3D_NAME { + D3D_NAME_UNDEFINED = 0, + D3D_NAME_POSITION = 1, + D3D_NAME_CLIP_DISTANCE = 2, + D3D_NAME_CULL_DISTANCE = 3, + D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, + D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, + D3D_NAME_VERTEX_ID = 6, + D3D_NAME_PRIMITIVE_ID = 7, + D3D_NAME_INSTANCE_ID = 8, + D3D_NAME_IS_FRONT_FACE = 9, + D3D_NAME_SAMPLE_INDEX = 10, + D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, + D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, + D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, + D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, + D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, + D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, + D3D_NAME_TARGET = 64, + D3D_NAME_DEPTH = 65, + D3D_NAME_COVERAGE = 66, + D3D_NAME_DEPTH_GREATER_EQUAL = 67, + D3D_NAME_DEPTH_LESS_EQUAL = 68, + D3D10_NAME_UNDEFINED = 0, + D3D10_NAME_POSITION = 1, + D3D10_NAME_CLIP_DISTANCE = 2, + D3D10_NAME_CULL_DISTANCE = 3, + D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4, + D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5, + D3D10_NAME_VERTEX_ID = 6, + D3D10_NAME_PRIMITIVE_ID = 7, + D3D10_NAME_INSTANCE_ID = 8, + D3D10_NAME_IS_FRONT_FACE = 9, + D3D10_NAME_SAMPLE_INDEX = 10, + D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, + D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, + D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, + D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, + D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, + D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, + D3D10_NAME_TARGET = 64, + D3D10_NAME_DEPTH = 65, + D3D10_NAME_COVERAGE = 66, + D3D11_NAME_DEPTH_GREATER_EQUAL = 67, + D3D11_NAME_DEPTH_LESS_EQUAL = 68 +} D3D_NAME; +typedef enum _D3D_SHADER_INPUT_TYPE { + D3D_SIT_CBUFFER = 0, + D3D_SIT_TBUFFER = 1, + D3D_SIT_TEXTURE = 2, + D3D_SIT_SAMPLER = 3, + D3D_SIT_UAV_RWTYPED = 4, + D3D_SIT_STRUCTURED = 5, + D3D_SIT_UAV_RWSTRUCTURED = 6, + D3D_SIT_BYTEADDRESS = 7, + D3D_SIT_UAV_RWBYTEADDRESS = 8, + D3D_SIT_UAV_APPEND_STRUCTURED = 9, + D3D_SIT_UAV_CONSUME_STRUCTURED = 10, + D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11, + D3D10_SIT_CBUFFER = 0, + D3D10_SIT_TBUFFER = 1, + D3D10_SIT_TEXTURE = 2, + D3D10_SIT_SAMPLER = 3, + D3D11_SIT_UAV_RWTYPED = 4, + D3D11_SIT_STRUCTURED = 5, + D3D11_SIT_UAV_RWSTRUCTURED = 6, + D3D11_SIT_BYTEADDRESS = 7, + D3D11_SIT_UAV_RWBYTEADDRESS = 8, + D3D11_SIT_UAV_APPEND_STRUCTURED = 9, + D3D11_SIT_UAV_CONSUME_STRUCTURED = 10, + D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11 +} D3D_SHADER_INPUT_TYPE; +typedef enum _D3D_SHADER_CBUFFER_FLAGS { + D3D_CBF_USERPACKED = 0x1, + D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED, + D3D_CBF_FORCE_DWORD = 0x7fffffff +} D3D_SHADER_CBUFFER_FLAGS; +DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00); +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __d3dcommon_h__ */ |