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Diffstat (limited to 'src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcommon.h')
-rw-r--r--src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcommon.h808
1 files changed, 808 insertions, 0 deletions
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcommon.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcommon.h
new file mode 100644
index 00000000..51878cde
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcommon.h
@@ -0,0 +1,808 @@
+/*** Autogenerated by WIDL 5.13 from include/d3dcommon.idl - Do not edit ***/
+
+#ifdef _WIN32
+#ifndef __REQUIRED_RPCNDR_H_VERSION__
+#define __REQUIRED_RPCNDR_H_VERSION__ 475
+#endif
+#include <rpc.h>
+#include <rpcndr.h>
+#endif
+
+#ifndef COM_NO_WINDOWS_H
+#include <windows.h>
+#include <ole2.h>
+#endif
+
+#ifndef __d3dcommon_h__
+#define __d3dcommon_h__
+
+/* Forward declarations */
+
+#ifndef __ID3D10Blob_FWD_DEFINED__
+#define __ID3D10Blob_FWD_DEFINED__
+typedef interface ID3D10Blob ID3D10Blob;
+#ifdef __cplusplus
+interface ID3D10Blob;
+#endif /* __cplusplus */
+#endif
+
+#ifndef __ID3DInclude_FWD_DEFINED__
+#define __ID3DInclude_FWD_DEFINED__
+typedef interface ID3DInclude ID3DInclude;
+#ifdef __cplusplus
+interface ID3DInclude;
+#endif /* __cplusplus */
+#endif
+
+/* Headers for imported files */
+
+#include <oaidl.h>
+#include <ocidl.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct _D3D_SHADER_MACRO {
+ const char *Name;
+ const char *Definition;
+} D3D_SHADER_MACRO;
+typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO;
+/*****************************************************************************
+ * ID3D10Blob interface
+ */
+#ifndef __ID3D10Blob_INTERFACE_DEFINED__
+#define __ID3D10Blob_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+MIDL_INTERFACE("8ba5fb08-5195-40e2-ac58-0d989c3a0102")
+ID3D10Blob : public IUnknown
+{
+ virtual void * STDMETHODCALLTYPE GetBufferPointer(
+ ) = 0;
+
+ virtual SIZE_T STDMETHODCALLTYPE GetBufferSize(
+ ) = 0;
+
+};
+#ifdef __CRT_UUID_DECL
+__CRT_UUID_DECL(ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02)
+#endif
+#else
+typedef struct ID3D10BlobVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ ID3D10Blob *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ ID3D10Blob *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ ID3D10Blob *This);
+
+ /*** ID3D10Blob methods ***/
+ void * (STDMETHODCALLTYPE *GetBufferPointer)(
+ ID3D10Blob *This);
+
+ SIZE_T (STDMETHODCALLTYPE *GetBufferSize)(
+ ID3D10Blob *This);
+
+ END_INTERFACE
+} ID3D10BlobVtbl;
+
+interface ID3D10Blob {
+ CONST_VTBL ID3D10BlobVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** IUnknown methods ***/
+#define ID3D10Blob_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define ID3D10Blob_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define ID3D10Blob_Release(This) (This)->lpVtbl->Release(This)
+/*** ID3D10Blob methods ***/
+#define ID3D10Blob_GetBufferPointer(This) (This)->lpVtbl->GetBufferPointer(This)
+#define ID3D10Blob_GetBufferSize(This) (This)->lpVtbl->GetBufferSize(This)
+#else
+/*** IUnknown methods ***/
+static FORCEINLINE HRESULT ID3D10Blob_QueryInterface(ID3D10Blob* This,REFIID riid,void **ppvObject) {
+ return This->lpVtbl->QueryInterface(This,riid,ppvObject);
+}
+static FORCEINLINE ULONG ID3D10Blob_AddRef(ID3D10Blob* This) {
+ return This->lpVtbl->AddRef(This);
+}
+static FORCEINLINE ULONG ID3D10Blob_Release(ID3D10Blob* This) {
+ return This->lpVtbl->Release(This);
+}
+/*** ID3D10Blob methods ***/
+static FORCEINLINE void * ID3D10Blob_GetBufferPointer(ID3D10Blob* This) {
+ return This->lpVtbl->GetBufferPointer(This);
+}
+static FORCEINLINE SIZE_T ID3D10Blob_GetBufferSize(ID3D10Blob* This) {
+ return This->lpVtbl->GetBufferSize(This);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3D10Blob_INTERFACE_DEFINED__ */
+
+typedef ID3D10Blob *LPD3D10BLOB;
+typedef ID3D10Blob ID3DBlob;
+typedef ID3DBlob *LPD3DBLOB;
+#define IID_ID3DBlob IID_ID3D10Blob
+typedef enum _D3D_INCLUDE_TYPE {
+ D3D_INCLUDE_LOCAL = 0,
+ D3D_INCLUDE_SYSTEM = 1,
+ D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
+ D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
+ D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
+} D3D_INCLUDE_TYPE;
+/*****************************************************************************
+ * ID3DInclude interface
+ */
+#ifndef __ID3DInclude_INTERFACE_DEFINED__
+#define __ID3DInclude_INTERFACE_DEFINED__
+
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface ID3DInclude
+{
+
+ BEGIN_INTERFACE
+
+ virtual HRESULT STDMETHODCALLTYPE Open(
+ D3D_INCLUDE_TYPE include_type,
+ const char *filename,
+ const void *parent_data,
+ const void **data,
+ UINT *bytes) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Close(
+ const void *data) = 0;
+
+ END_INTERFACE
+
+};
+#else
+typedef struct ID3DIncludeVtbl {
+ BEGIN_INTERFACE
+
+ /*** ID3DInclude methods ***/
+ HRESULT (STDMETHODCALLTYPE *Open)(
+ ID3DInclude *This,
+ D3D_INCLUDE_TYPE include_type,
+ const char *filename,
+ const void *parent_data,
+ const void **data,
+ UINT *bytes);
+
+ HRESULT (STDMETHODCALLTYPE *Close)(
+ ID3DInclude *This,
+ const void *data);
+
+ END_INTERFACE
+} ID3DIncludeVtbl;
+
+interface ID3DInclude {
+ CONST_VTBL ID3DIncludeVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+#ifndef WIDL_C_INLINE_WRAPPERS
+/*** ID3DInclude methods ***/
+#define ID3DInclude_Open(This,include_type,filename,parent_data,data,bytes) (This)->lpVtbl->Open(This,include_type,filename,parent_data,data,bytes)
+#define ID3DInclude_Close(This,data) (This)->lpVtbl->Close(This,data)
+#else
+/*** ID3DInclude methods ***/
+static FORCEINLINE HRESULT ID3DInclude_Open(ID3DInclude* This,D3D_INCLUDE_TYPE include_type,const char *filename,const void *parent_data,const void **data,UINT *bytes) {
+ return This->lpVtbl->Open(This,include_type,filename,parent_data,data,bytes);
+}
+static FORCEINLINE HRESULT ID3DInclude_Close(ID3DInclude* This,const void *data) {
+ return This->lpVtbl->Close(This,data);
+}
+#endif
+#endif
+
+#endif
+
+
+#endif /* __ID3DInclude_INTERFACE_DEFINED__ */
+
+typedef ID3DInclude *LPD3DINCLUDE;
+typedef enum D3D_DRIVER_TYPE {
+ D3D_DRIVER_TYPE_UNKNOWN = 0,
+ D3D_DRIVER_TYPE_HARDWARE = 1,
+ D3D_DRIVER_TYPE_REFERENCE = 2,
+ D3D_DRIVER_TYPE_NULL = 3,
+ D3D_DRIVER_TYPE_SOFTWARE = 4,
+ D3D_DRIVER_TYPE_WARP = 5
+} D3D_DRIVER_TYPE;
+typedef enum D3D_FEATURE_LEVEL {
+ D3D_FEATURE_LEVEL_9_1 = 0x9100,
+ D3D_FEATURE_LEVEL_9_2 = 0x9200,
+ D3D_FEATURE_LEVEL_9_3 = 0x9300,
+ D3D_FEATURE_LEVEL_10_0 = 0xa000,
+ D3D_FEATURE_LEVEL_10_1 = 0xa100,
+ D3D_FEATURE_LEVEL_11_0 = 0xb000,
+ D3D_FEATURE_LEVEL_11_1 = 0xb100,
+ D3D_FEATURE_LEVEL_12_0 = 0xc000,
+ D3D_FEATURE_LEVEL_12_1 = 0xc100
+} D3D_FEATURE_LEVEL;
+#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048
+#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096
+#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
+#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
+#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512
+#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096
+#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256
+#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2
+#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535
+#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575
+#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1
+#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4
+#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128
+#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048
+#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192
+typedef enum _D3D_SHADER_VARIABLE_CLASS {
+ D3D_SVC_SCALAR = 0,
+ D3D_SVC_VECTOR = 1,
+ D3D_SVC_MATRIX_ROWS = 2,
+ D3D_SVC_MATRIX_COLUMNS = 3,
+ D3D_SVC_OBJECT = 4,
+ D3D_SVC_STRUCT = 5,
+ D3D_SVC_INTERFACE_CLASS = 6,
+ D3D_SVC_INTERFACE_POINTER = 7,
+ D3D10_SVC_SCALAR = 0,
+ D3D10_SVC_VECTOR = 1,
+ D3D10_SVC_MATRIX_ROWS = 2,
+ D3D10_SVC_MATRIX_COLUMNS = 3,
+ D3D10_SVC_OBJECT = 4,
+ D3D10_SVC_STRUCT = 5,
+ D3D11_SVC_INTERFACE_CLASS = 6,
+ D3D11_SVC_INTERFACE_POINTER = 7,
+ D3D_SVC_FORCE_DWORD = 0x7fffffff
+} D3D_SHADER_VARIABLE_CLASS;
+typedef enum _D3D_SHADER_VARIABLE_FLAGS {
+ D3D_SVF_USERPACKED = 0x1,
+ D3D_SVF_USED = 0x2,
+ D3D_SVF_INTERFACE_POINTER = 0x4,
+ D3D_SVF_INTERFACE_PARAMETER = 0x8,
+ D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED,
+ D3D10_SVF_USED = D3D_SVF_USED,
+ D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER,
+ D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
+ D3D_SVF_FORCE_DWORD = 0x7fffffff
+} D3D_SHADER_VARIABLE_FLAGS;
+typedef enum _D3D_SHADER_VARIABLE_TYPE {
+ D3D_SVT_VOID = 0,
+ D3D_SVT_BOOL = 1,
+ D3D_SVT_INT = 2,
+ D3D_SVT_FLOAT = 3,
+ D3D_SVT_STRING = 4,
+ D3D_SVT_TEXTURE = 5,
+ D3D_SVT_TEXTURE1D = 6,
+ D3D_SVT_TEXTURE2D = 7,
+ D3D_SVT_TEXTURE3D = 8,
+ D3D_SVT_TEXTURECUBE = 9,
+ D3D_SVT_SAMPLER = 10,
+ D3D_SVT_SAMPLER1D = 11,
+ D3D_SVT_SAMPLER2D = 12,
+ D3D_SVT_SAMPLER3D = 13,
+ D3D_SVT_SAMPLERCUBE = 14,
+ D3D_SVT_PIXELSHADER = 15,
+ D3D_SVT_VERTEXSHADER = 16,
+ D3D_SVT_PIXELFRAGMENT = 17,
+ D3D_SVT_VERTEXFRAGMENT = 18,
+ D3D_SVT_UINT = 19,
+ D3D_SVT_UINT8 = 20,
+ D3D_SVT_GEOMETRYSHADER = 21,
+ D3D_SVT_RASTERIZER = 22,
+ D3D_SVT_DEPTHSTENCIL = 23,
+ D3D_SVT_BLEND = 24,
+ D3D_SVT_BUFFER = 25,
+ D3D_SVT_CBUFFER = 26,
+ D3D_SVT_TBUFFER = 27,
+ D3D_SVT_TEXTURE1DARRAY = 28,
+ D3D_SVT_TEXTURE2DARRAY = 29,
+ D3D_SVT_RENDERTARGETVIEW = 30,
+ D3D_SVT_DEPTHSTENCILVIEW = 31,
+ D3D_SVT_TEXTURE2DMS = 32,
+ D3D_SVT_TEXTURE2DMSARRAY = 33,
+ D3D_SVT_TEXTURECUBEARRAY = 34,
+ D3D_SVT_HULLSHADER = 35,
+ D3D_SVT_DOMAINSHADER = 36,
+ D3D_SVT_INTERFACE_POINTER = 37,
+ D3D_SVT_COMPUTESHADER = 38,
+ D3D_SVT_DOUBLE = 39,
+ D3D_SVT_RWTEXTURE1D = 40,
+ D3D_SVT_RWTEXTURE1DARRAY = 41,
+ D3D_SVT_RWTEXTURE2D = 42,
+ D3D_SVT_RWTEXTURE2DARRAY = 43,
+ D3D_SVT_RWTEXTURE3D = 44,
+ D3D_SVT_RWBUFFER = 45,
+ D3D_SVT_BYTEADDRESS_BUFFER = 46,
+ D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
+ D3D_SVT_STRUCTURED_BUFFER = 48,
+ D3D_SVT_RWSTRUCTURED_BUFFER = 49,
+ D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
+ D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
+ D3D10_SVT_VOID = 0,
+ D3D10_SVT_BOOL = 1,
+ D3D10_SVT_INT = 2,
+ D3D10_SVT_FLOAT = 3,
+ D3D10_SVT_STRING = 4,
+ D3D10_SVT_TEXTURE = 5,
+ D3D10_SVT_TEXTURE1D = 6,
+ D3D10_SVT_TEXTURE2D = 7,
+ D3D10_SVT_TEXTURE3D = 8,
+ D3D10_SVT_TEXTURECUBE = 9,
+ D3D10_SVT_SAMPLER = 10,
+ D3D10_SVT_SAMPLER1D = 11,
+ D3D10_SVT_SAMPLER2D = 12,
+ D3D10_SVT_SAMPLER3D = 13,
+ D3D10_SVT_SAMPLERCUBE = 14,
+ D3D10_SVT_PIXELSHADER = 15,
+ D3D10_SVT_VERTEXSHADER = 16,
+ D3D10_SVT_PIXELFRAGMENT = 17,
+ D3D10_SVT_VERTEXFRAGMENT = 18,
+ D3D10_SVT_UINT = 19,
+ D3D10_SVT_UINT8 = 20,
+ D3D10_SVT_GEOMETRYSHADER = 21,
+ D3D10_SVT_RASTERIZER = 22,
+ D3D10_SVT_DEPTHSTENCIL = 23,
+ D3D10_SVT_BLEND = 24,
+ D3D10_SVT_BUFFER = 25,
+ D3D10_SVT_CBUFFER = 26,
+ D3D10_SVT_TBUFFER = 27,
+ D3D10_SVT_TEXTURE1DARRAY = 28,
+ D3D10_SVT_TEXTURE2DARRAY = 29,
+ D3D10_SVT_RENDERTARGETVIEW = 30,
+ D3D10_SVT_DEPTHSTENCILVIEW = 31,
+ D3D10_SVT_TEXTURE2DMS = 32,
+ D3D10_SVT_TEXTURE2DMSARRAY = 33,
+ D3D10_SVT_TEXTURECUBEARRAY = 34,
+ D3D11_SVT_HULLSHADER = 35,
+ D3D11_SVT_DOMAINSHADER = 36,
+ D3D11_SVT_INTERFACE_POINTER = 37,
+ D3D11_SVT_COMPUTESHADER = 38,
+ D3D11_SVT_DOUBLE = 39,
+ D3D11_SVT_RWTEXTURE1D = 40,
+ D3D11_SVT_RWTEXTURE1DARRAY = 41,
+ D3D11_SVT_RWTEXTURE2D = 42,
+ D3D11_SVT_RWTEXTURE2DARRAY = 43,
+ D3D11_SVT_RWTEXTURE3D = 44,
+ D3D11_SVT_RWBUFFER = 45,
+ D3D11_SVT_BYTEADDRESS_BUFFER = 46,
+ D3D11_SVT_RWBYTEADDRESS_BUFFER = 47,
+ D3D11_SVT_STRUCTURED_BUFFER = 48,
+ D3D11_SVT_RWSTRUCTURED_BUFFER = 49,
+ D3D11_SVT_APPEND_STRUCTURED_BUFFER = 50,
+ D3D11_SVT_CONSUME_STRUCTURED_BUFFER = 51,
+ D3D_SVT_FORCE_DWORD = 0x7fffffff
+} D3D_SHADER_VARIABLE_TYPE;
+typedef enum _D3D_SHADER_INPUT_FLAGS {
+ D3D_SIF_USERPACKED = 0x1,
+ D3D_SIF_COMPARISON_SAMPLER = 0x2,
+ D3D_SIF_TEXTURE_COMPONENT_0 = 0x4,
+ D3D_SIF_TEXTURE_COMPONENT_1 = 0x8,
+ D3D_SIF_TEXTURE_COMPONENTS = 0xc,
+ D3D_SIF_UNUSED = 0x10,
+ D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED,
+ D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER,
+ D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0,
+ D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1,
+ D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS,
+ D3D_SIF_FORCE_DWORD = 0x7fffffff
+} D3D_SHADER_INPUT_FLAGS;
+typedef enum D3D_PRIMITIVE {
+ D3D_PRIMITIVE_UNDEFINED = 0,
+ D3D_PRIMITIVE_POINT = 1,
+ D3D_PRIMITIVE_LINE = 2,
+ D3D_PRIMITIVE_TRIANGLE = 3,
+ D3D_PRIMITIVE_LINE_ADJ = 6,
+ D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
+ D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
+ D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
+ D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
+ D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
+ D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
+ D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
+ D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
+ D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
+ D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
+ D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
+ D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
+ D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
+ D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
+ D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
+ D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
+ D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
+ D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
+ D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
+ D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
+ D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
+ D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 29,
+ D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 30,
+ D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 31,
+ D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 32,
+ D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 33,
+ D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 34,
+ D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 35,
+ D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 36,
+ D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 37,
+ D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 38,
+ D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 39,
+ D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 40,
+ D3D10_PRIMITIVE_UNDEFINED = 0,
+ D3D10_PRIMITIVE_POINT = 1,
+ D3D10_PRIMITIVE_LINE = 2,
+ D3D10_PRIMITIVE_TRIANGLE = 3,
+ D3D10_PRIMITIVE_LINE_ADJ = 6,
+ D3D10_PRIMITIVE_TRIANGLE_ADJ = 7,
+ D3D11_PRIMITIVE_UNDEFINED = 0,
+ D3D11_PRIMITIVE_POINT = 1,
+ D3D11_PRIMITIVE_LINE = 2,
+ D3D11_PRIMITIVE_TRIANGLE = 3,
+ D3D11_PRIMITIVE_LINE_ADJ = 6,
+ D3D11_PRIMITIVE_TRIANGLE_ADJ = 7,
+ D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
+ D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
+ D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
+ D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
+ D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
+ D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
+ D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
+ D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
+ D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
+ D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
+ D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
+ D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
+ D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
+ D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
+ D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
+ D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
+ D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
+ D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
+ D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
+ D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
+ D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 29,
+ D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 30,
+ D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 31,
+ D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 32,
+ D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 33,
+ D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 34,
+ D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 35,
+ D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 36,
+ D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 37,
+ D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 38,
+ D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 39,
+ D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 40
+} D3D_PRIMITIVE;
+typedef enum D3D_PRIMITIVE_TOPOLOGY {
+ D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
+ D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
+ D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
+ D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
+ D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
+ D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
+ D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
+ D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
+ D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
+ D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
+ D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
+ D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
+ D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
+ D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
+ D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
+ D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
+ D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
+ D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
+ D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
+ D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
+ D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
+ D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
+ D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
+ D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
+ D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
+ D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
+ D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
+ D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
+ D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
+ D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
+ D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
+ D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
+ D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
+ D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
+ D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
+ D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
+ D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
+ D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
+ D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
+ D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
+ D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
+ D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
+ D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
+ D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
+ D3D10_PRIMITIVE_TOPOLOGY_LINELIST = 2,
+ D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
+ D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
+ D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
+ D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
+ D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
+ D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
+ D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
+ D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
+ D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
+ D3D11_PRIMITIVE_TOPOLOGY_LINELIST = 2,
+ D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
+ D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
+ D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
+ D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
+ D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
+ D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
+ D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
+ D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
+ D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
+ D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
+ D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
+ D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
+ D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
+ D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
+ D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
+ D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
+ D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
+ D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
+ D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
+ D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
+ D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
+ D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
+ D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
+ D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
+ D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
+ D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
+ D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
+ D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
+ D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
+ D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
+ D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
+ D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
+ D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
+ D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
+ D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
+ D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
+ D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
+ D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
+ D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64
+} D3D_PRIMITIVE_TOPOLOGY;
+typedef enum D3D_TESSELLATOR_DOMAIN {
+ D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
+ D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
+ D3D_TESSELLATOR_DOMAIN_TRI = 2,
+ D3D_TESSELLATOR_DOMAIN_QUAD = 3,
+ D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
+ D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1,
+ D3D11_TESSELLATOR_DOMAIN_TRI = 2,
+ D3D11_TESSELLATOR_DOMAIN_QUAD = 3
+} D3D_TESSELLATOR_DOMAIN;
+typedef enum D3D_TESSELLATOR_PARTITIONING {
+ D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
+ D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
+ D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
+ D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
+ D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
+ D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
+ D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1,
+ D3D11_TESSELLATOR_PARTITIONING_POW2 = 2,
+ D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
+ D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4
+} D3D_TESSELLATOR_PARTITIONING;
+typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE {
+ D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
+ D3D_TESSELLATOR_OUTPUT_POINT = 1,
+ D3D_TESSELLATOR_OUTPUT_LINE = 2,
+ D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
+ D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
+ D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
+ D3D11_TESSELLATOR_OUTPUT_POINT = 1,
+ D3D11_TESSELLATOR_OUTPUT_LINE = 2,
+ D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
+ D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4
+} D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
+typedef enum D3D_MIN_PRECISION {
+ D3D_MIN_PRECISION_DEFAULT = 0,
+ D3D_MIN_PRECISION_FLOAT_16 = 1,
+ D3D_MIN_PRECISION_FLOAT_2_8 = 2,
+ D3D_MIN_PRECISION_RESERVED = 3,
+ D3D_MIN_PRECISION_SINT_16 = 4,
+ D3D_MIN_PRECISION_UINT_16 = 5,
+ D3D_MIN_PRECISION_ANY_16 = 0xf0,
+ D3D_MIN_PRECISION_ANY_10 = 0xf1
+} D3D_MIN_PRECISION;
+typedef enum D3D_CBUFFER_TYPE {
+ D3D_CT_CBUFFER = 0,
+ D3D_CT_TBUFFER = 1,
+ D3D_CT_INTERFACE_POINTERS = 2,
+ D3D_CT_RESOURCE_BIND_INFO = 3,
+ D3D10_CT_CBUFFER = 0,
+ D3D10_CT_TBUFFER = 1,
+ D3D11_CT_CBUFFER = 0,
+ D3D11_CT_TBUFFER = 1,
+ D3D11_CT_INTERFACE_POINTERS = 2,
+ D3D11_CT_RESOURCE_BIND_INFO = 3
+} D3D_CBUFFER_TYPE;
+typedef enum D3D_SRV_DIMENSION {
+ D3D_SRV_DIMENSION_UNKNOWN = 0,
+ D3D_SRV_DIMENSION_BUFFER = 1,
+ D3D_SRV_DIMENSION_TEXTURE1D = 2,
+ D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3,
+ D3D_SRV_DIMENSION_TEXTURE2D = 4,
+ D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5,
+ D3D_SRV_DIMENSION_TEXTURE2DMS = 6,
+ D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
+ D3D_SRV_DIMENSION_TEXTURE3D = 8,
+ D3D_SRV_DIMENSION_TEXTURECUBE = 9,
+ D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
+ D3D_SRV_DIMENSION_BUFFEREX = 11,
+ D3D10_SRV_DIMENSION_UNKNOWN = 0,
+ D3D10_SRV_DIMENSION_BUFFER = 1,
+ D3D10_SRV_DIMENSION_TEXTURE1D = 2,
+ D3D10_SRV_DIMENSION_TEXTURE1DARRAY = 3,
+ D3D10_SRV_DIMENSION_TEXTURE2D = 4,
+ D3D10_SRV_DIMENSION_TEXTURE2DARRAY = 5,
+ D3D10_SRV_DIMENSION_TEXTURE2DMS = 6,
+ D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
+ D3D10_SRV_DIMENSION_TEXTURE3D = 8,
+ D3D10_SRV_DIMENSION_TEXTURECUBE = 9,
+ D3D10_1_SRV_DIMENSION_UNKNOWN = 0,
+ D3D10_1_SRV_DIMENSION_BUFFER = 1,
+ D3D10_1_SRV_DIMENSION_TEXTURE1D = 2,
+ D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = 3,
+ D3D10_1_SRV_DIMENSION_TEXTURE2D = 4,
+ D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = 5,
+ D3D10_1_SRV_DIMENSION_TEXTURE2DMS = 6,
+ D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
+ D3D10_1_SRV_DIMENSION_TEXTURE3D = 8,
+ D3D10_1_SRV_DIMENSION_TEXTURECUBE = 9,
+ D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
+ D3D11_SRV_DIMENSION_UNKNOWN = 0,
+ D3D11_SRV_DIMENSION_BUFFER = 1,
+ D3D11_SRV_DIMENSION_TEXTURE1D = 2,
+ D3D11_SRV_DIMENSION_TEXTURE1DARRAY = 3,
+ D3D11_SRV_DIMENSION_TEXTURE2D = 4,
+ D3D11_SRV_DIMENSION_TEXTURE2DARRAY = 5,
+ D3D11_SRV_DIMENSION_TEXTURE2DMS = 6,
+ D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
+ D3D11_SRV_DIMENSION_TEXTURE3D = 8,
+ D3D11_SRV_DIMENSION_TEXTURECUBE = 9,
+ D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
+ D3D11_SRV_DIMENSION_BUFFEREX = 11
+} D3D_SRV_DIMENSION;
+typedef enum D3D_REGISTER_COMPONENT_TYPE {
+ D3D_REGISTER_COMPONENT_UNKNOWN = 0,
+ D3D_REGISTER_COMPONENT_UINT32 = 1,
+ D3D_REGISTER_COMPONENT_SINT32 = 2,
+ D3D_REGISTER_COMPONENT_FLOAT32 = 3,
+ D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
+ D3D10_REGISTER_COMPONENT_UINT32 = 1,
+ D3D10_REGISTER_COMPONENT_SINT32 = 2,
+ D3D10_REGISTER_COMPONENT_FLOAT32 = 3
+} D3D_REGISTER_COMPONENT_TYPE;
+typedef enum D3D_RESOURCE_RETURN_TYPE {
+ D3D_RETURN_TYPE_UNORM = 1,
+ D3D_RETURN_TYPE_SNORM = 2,
+ D3D_RETURN_TYPE_SINT = 3,
+ D3D_RETURN_TYPE_UINT = 4,
+ D3D_RETURN_TYPE_FLOAT = 5,
+ D3D_RETURN_TYPE_MIXED = 6,
+ D3D_RETURN_TYPE_DOUBLE = 7,
+ D3D_RETURN_TYPE_CONTINUED = 8,
+ D3D10_RETURN_TYPE_UNORM = 1,
+ D3D10_RETURN_TYPE_SNORM = 2,
+ D3D10_RETURN_TYPE_SINT = 3,
+ D3D10_RETURN_TYPE_UINT = 4,
+ D3D10_RETURN_TYPE_FLOAT = 5,
+ D3D10_RETURN_TYPE_MIXED = 6,
+ D3D11_RETURN_TYPE_UNORM = 1,
+ D3D11_RETURN_TYPE_SNORM = 2,
+ D3D11_RETURN_TYPE_SINT = 3,
+ D3D11_RETURN_TYPE_UINT = 4,
+ D3D11_RETURN_TYPE_FLOAT = 5,
+ D3D11_RETURN_TYPE_MIXED = 6,
+ D3D11_RETURN_TYPE_DOUBLE = 7,
+ D3D11_RETURN_TYPE_CONTINUED = 8
+} D3D_RESOURCE_RETURN_TYPE;
+typedef enum D3D_NAME {
+ D3D_NAME_UNDEFINED = 0,
+ D3D_NAME_POSITION = 1,
+ D3D_NAME_CLIP_DISTANCE = 2,
+ D3D_NAME_CULL_DISTANCE = 3,
+ D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
+ D3D_NAME_VIEWPORT_ARRAY_INDEX = 5,
+ D3D_NAME_VERTEX_ID = 6,
+ D3D_NAME_PRIMITIVE_ID = 7,
+ D3D_NAME_INSTANCE_ID = 8,
+ D3D_NAME_IS_FRONT_FACE = 9,
+ D3D_NAME_SAMPLE_INDEX = 10,
+ D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
+ D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
+ D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
+ D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
+ D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
+ D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
+ D3D_NAME_TARGET = 64,
+ D3D_NAME_DEPTH = 65,
+ D3D_NAME_COVERAGE = 66,
+ D3D_NAME_DEPTH_GREATER_EQUAL = 67,
+ D3D_NAME_DEPTH_LESS_EQUAL = 68,
+ D3D10_NAME_UNDEFINED = 0,
+ D3D10_NAME_POSITION = 1,
+ D3D10_NAME_CLIP_DISTANCE = 2,
+ D3D10_NAME_CULL_DISTANCE = 3,
+ D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
+ D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5,
+ D3D10_NAME_VERTEX_ID = 6,
+ D3D10_NAME_PRIMITIVE_ID = 7,
+ D3D10_NAME_INSTANCE_ID = 8,
+ D3D10_NAME_IS_FRONT_FACE = 9,
+ D3D10_NAME_SAMPLE_INDEX = 10,
+ D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
+ D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
+ D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
+ D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
+ D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
+ D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
+ D3D10_NAME_TARGET = 64,
+ D3D10_NAME_DEPTH = 65,
+ D3D10_NAME_COVERAGE = 66,
+ D3D11_NAME_DEPTH_GREATER_EQUAL = 67,
+ D3D11_NAME_DEPTH_LESS_EQUAL = 68
+} D3D_NAME;
+typedef enum _D3D_SHADER_INPUT_TYPE {
+ D3D_SIT_CBUFFER = 0,
+ D3D_SIT_TBUFFER = 1,
+ D3D_SIT_TEXTURE = 2,
+ D3D_SIT_SAMPLER = 3,
+ D3D_SIT_UAV_RWTYPED = 4,
+ D3D_SIT_STRUCTURED = 5,
+ D3D_SIT_UAV_RWSTRUCTURED = 6,
+ D3D_SIT_BYTEADDRESS = 7,
+ D3D_SIT_UAV_RWBYTEADDRESS = 8,
+ D3D_SIT_UAV_APPEND_STRUCTURED = 9,
+ D3D_SIT_UAV_CONSUME_STRUCTURED = 10,
+ D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11,
+ D3D10_SIT_CBUFFER = 0,
+ D3D10_SIT_TBUFFER = 1,
+ D3D10_SIT_TEXTURE = 2,
+ D3D10_SIT_SAMPLER = 3,
+ D3D11_SIT_UAV_RWTYPED = 4,
+ D3D11_SIT_STRUCTURED = 5,
+ D3D11_SIT_UAV_RWSTRUCTURED = 6,
+ D3D11_SIT_BYTEADDRESS = 7,
+ D3D11_SIT_UAV_RWBYTEADDRESS = 8,
+ D3D11_SIT_UAV_APPEND_STRUCTURED = 9,
+ D3D11_SIT_UAV_CONSUME_STRUCTURED = 10,
+ D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11
+} D3D_SHADER_INPUT_TYPE;
+typedef enum _D3D_SHADER_CBUFFER_FLAGS {
+ D3D_CBF_USERPACKED = 0x1,
+ D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED,
+ D3D_CBF_FORCE_DWORD = 0x7fffffff
+} D3D_SHADER_CBUFFER_FLAGS;
+DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);
+/* Begin additional prototypes for all interfaces */
+
+
+/* End additional prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __d3dcommon_h__ */