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Diffstat (limited to '')
-rw-r--r-- | src/libs/dxvk-native-1.9.2a/include/native/directx/d3dtypes.h | 1370 |
1 files changed, 1370 insertions, 0 deletions
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dtypes.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dtypes.h new file mode 100644 index 00000000..e7ae4d5e --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dtypes.h @@ -0,0 +1,1370 @@ +/* + * Copyright (C) 2000 Peter Hunnisett + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +/* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem + if WINE continues to only use C code - I suppose that we could always inline in + the header file to get around that little problem... */ +/* FIXME: We need to implement versioning on everything directx 5 and up if these headers + are going to be generically useful for directx stuff */ + +#ifndef __WINE_D3DTYPES_H +#define __WINE_D3DTYPES_H + +#include <windows.h> +#include <float.h> +#include <ddraw.h> + +#ifdef __i386__ +#include <pshpack4.h> +#endif + +#define D3DVALP(val, prec) ((float)(val)) +#define D3DVAL(val) ((float)(val)) +#define D3DDivide(a, b) (float)((double) (a) / (double) (b)) +#define D3DMultiply(a, b) ((a) * (b)) + +typedef LONG D3DFIXED; + + +#ifndef RGB_MAKE +#define CI_GETALPHA(ci) ((ci) >> 24) +#define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff) +#define CI_GETFRACTION(ci) ((ci) & 0xff) +#define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80) +#define CI_MASKALPHA(ci) ((ci) & 0xffffff) +#define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f)) + +#define RGBA_GETALPHA(rgb) ((rgb) >> 24) +#define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff) +#define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff) +#define RGBA_GETBLUE(rgb) ((rgb) & 0xff) +#define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))) + +#define D3DRGB(r, g, b) \ + (0xff000000 | ( ((LONG)((r) * 255)) << 16) | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255)) +#define D3DRGBA(r, g, b, a) \ + ( (((LONG)((a) * 255)) << 24) | (((LONG)((r) * 255)) << 16) \ + | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255) \ + ) + +#define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff) +#define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff) +#define RGB_GETBLUE(rgb) ((rgb) & 0xff) +#define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff)) +#define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b))) +#define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff)) +#define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000)) + +#endif + +#define D3DENUMRET_CANCEL DDENUMRET_CANCEL +#define D3DENUMRET_OK DDENUMRET_OK + +typedef HRESULT (CALLBACK *LPD3DVALIDATECALLBACK)(void *ctx, DWORD offset); +typedef HRESULT (CALLBACK *LPD3DENUMTEXTUREFORMATSCALLBACK)(DDSURFACEDESC *surface_desc, void *ctx); +typedef HRESULT (CALLBACK *LPD3DENUMPIXELFORMATSCALLBACK)(DDPIXELFORMAT *format, void *ctx); + +#ifndef DX_SHARED_DEFINES + +typedef float D3DVALUE,*LPD3DVALUE; + +#ifndef D3DCOLOR_DEFINED +typedef DWORD D3DCOLOR, *LPD3DCOLOR; +#define D3DCOLOR_DEFINED +#endif + +#ifndef D3DVECTOR_DEFINED +typedef struct _D3DVECTOR { + union { + D3DVALUE x; + D3DVALUE dvX; + } DUMMYUNIONNAME1; + union { + D3DVALUE y; + D3DVALUE dvY; + } DUMMYUNIONNAME2; + union { + D3DVALUE z; + D3DVALUE dvZ; + } DUMMYUNIONNAME3; +#if defined(__cplusplus) && defined(D3D_OVERLOADS) + /* the definitions for these methods are in d3dvec.inl */ +public: + /*** constructors ***/ + _D3DVECTOR() {} + _D3DVECTOR(D3DVALUE f); + _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z); + _D3DVECTOR(const D3DVALUE f[3]); + + /*** assignment operators ***/ + _D3DVECTOR& operator += (const _D3DVECTOR& v); + _D3DVECTOR& operator -= (const _D3DVECTOR& v); + _D3DVECTOR& operator *= (const _D3DVECTOR& v); + _D3DVECTOR& operator /= (const _D3DVECTOR& v); + _D3DVECTOR& operator *= (D3DVALUE s); + _D3DVECTOR& operator /= (D3DVALUE s); + + /*** unary operators ***/ + friend _D3DVECTOR operator + (const _D3DVECTOR& v); + friend _D3DVECTOR operator - (const _D3DVECTOR& v); + + /*** binary operators ***/ + friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2); + friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2); + + friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s); + friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v); + friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s); + + friend D3DVALUE SquareMagnitude(const _D3DVECTOR& v); + friend D3DVALUE Magnitude(const _D3DVECTOR& v); + + friend _D3DVECTOR Normalize(const _D3DVECTOR& v); + + friend D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2); + friend _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2); +#endif +} D3DVECTOR,*LPD3DVECTOR; +#define D3DVECTOR_DEFINED +#endif + +#define DX_SHARED_DEFINES +#endif /* DX_SHARED_DEFINES */ + +typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE; +typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; +typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE; + +typedef struct _D3DCOLORVALUE { + union { + D3DVALUE r; + D3DVALUE dvR; + } DUMMYUNIONNAME1; + union { + D3DVALUE g; + D3DVALUE dvG; + } DUMMYUNIONNAME2; + union { + D3DVALUE b; + D3DVALUE dvB; + } DUMMYUNIONNAME3; + union { + D3DVALUE a; + D3DVALUE dvA; + } DUMMYUNIONNAME4; +} D3DCOLORVALUE,*LPD3DCOLORVALUE; + +typedef struct _D3DRECT { + union { + LONG x1; + LONG lX1; + } DUMMYUNIONNAME1; + union { + LONG y1; + LONG lY1; + } DUMMYUNIONNAME2; + union { + LONG x2; + LONG lX2; + } DUMMYUNIONNAME3; + union { + LONG y2; + LONG lY2; + } DUMMYUNIONNAME4; +} D3DRECT, *LPD3DRECT; + +typedef struct _D3DHVERTEX { + DWORD dwFlags; + union { + D3DVALUE hx; + D3DVALUE dvHX; + } DUMMYUNIONNAME1; + union { + D3DVALUE hy; + D3DVALUE dvHY; + } DUMMYUNIONNAME2; + union { + D3DVALUE hz; + D3DVALUE dvHZ; + } DUMMYUNIONNAME3; +} D3DHVERTEX, *LPD3DHVERTEX; + +/* + * Transformed/lit vertices + */ +typedef struct _D3DTLVERTEX { + union { + D3DVALUE sx; + D3DVALUE dvSX; + } DUMMYUNIONNAME1; + union { + D3DVALUE sy; + D3DVALUE dvSY; + } DUMMYUNIONNAME2; + union { + D3DVALUE sz; + D3DVALUE dvSZ; + } DUMMYUNIONNAME3; + union { + D3DVALUE rhw; + D3DVALUE dvRHW; + } DUMMYUNIONNAME4; + union { + D3DCOLOR color; + D3DCOLOR dcColor; + } DUMMYUNIONNAME5; + union { + D3DCOLOR specular; + D3DCOLOR dcSpecular; + } DUMMYUNIONNAME6; + union { + D3DVALUE tu; + D3DVALUE dvTU; + } DUMMYUNIONNAME7; + union { + D3DVALUE tv; + D3DVALUE dvTV; + } DUMMYUNIONNAME8; +#if defined(__cplusplus) && defined(D3D_OVERLOADS) +public: + _D3DTLVERTEX() {} + _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) { + sx = v.x; sy = v.y; sz = v.z; rhw = _rhw; + color = _color; specular = _specular; + tu = _tu; tv = _tv; + } +#endif +} D3DTLVERTEX, *LPD3DTLVERTEX; + +typedef struct _D3DLVERTEX { + union { + D3DVALUE x; + D3DVALUE dvX; + } DUMMYUNIONNAME1; + union { + D3DVALUE y; + D3DVALUE dvY; + } DUMMYUNIONNAME2; + union { + D3DVALUE z; + D3DVALUE dvZ; + } DUMMYUNIONNAME3; + DWORD dwReserved; + union { + D3DCOLOR color; + D3DCOLOR dcColor; + } DUMMYUNIONNAME4; + union { + D3DCOLOR specular; + D3DCOLOR dcSpecular; + } DUMMYUNIONNAME5; + union { + D3DVALUE tu; + D3DVALUE dvTU; + } DUMMYUNIONNAME6; + union { + D3DVALUE tv; + D3DVALUE dvTV; + } DUMMYUNIONNAME7; +} D3DLVERTEX, *LPD3DLVERTEX; + +typedef struct _D3DVERTEX { + union { + D3DVALUE x; + D3DVALUE dvX; + } DUMMYUNIONNAME1; + union { + D3DVALUE y; + D3DVALUE dvY; + } DUMMYUNIONNAME2; + union { + D3DVALUE z; + D3DVALUE dvZ; + } DUMMYUNIONNAME3; + union { + D3DVALUE nx; + D3DVALUE dvNX; + } DUMMYUNIONNAME4; + union { + D3DVALUE ny; + D3DVALUE dvNY; + } DUMMYUNIONNAME5; + union { + D3DVALUE nz; + D3DVALUE dvNZ; + } DUMMYUNIONNAME6; + union { + D3DVALUE tu; + D3DVALUE dvTU; + } DUMMYUNIONNAME7; + union { + D3DVALUE tv; + D3DVALUE dvTV; + } DUMMYUNIONNAME8; +#if defined(__cplusplus) && defined(D3D_OVERLOADS) +public: + _D3DVERTEX() {} + _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) { + x = v.x; y = v.y; z = v.z; + nx = n.x; ny = n.y; nz = n.z; + tu = _tu; tv = _tv; + } +#endif +} D3DVERTEX, *LPD3DVERTEX; + +typedef struct _D3DMATRIX { + D3DVALUE _11, _12, _13, _14; + D3DVALUE _21, _22, _23, _24; + D3DVALUE _31, _32, _33, _34; + D3DVALUE _41, _42, _43, _44; +#if defined(__cplusplus) && defined(D3D_OVERLOADS) + _D3DMATRIX() { } + + /* This is different from MS, but avoids anonymous structs. */ + D3DVALUE &operator () (int r, int c) + { return (&_11)[r*4 + c]; } + const D3DVALUE &operator() (int r, int c) const + { return (&_11)[r*4 + c]; } +#endif +} D3DMATRIX, *LPD3DMATRIX; + +#if defined(__cplusplus) && defined(D3D_OVERLOADS) +#include <d3dvec.inl> +#endif + +typedef struct _D3DVIEWPORT { + DWORD dwSize; + DWORD dwX; + DWORD dwY; + DWORD dwWidth; + DWORD dwHeight; + D3DVALUE dvScaleX; + D3DVALUE dvScaleY; + D3DVALUE dvMaxX; + D3DVALUE dvMaxY; + D3DVALUE dvMinZ; + D3DVALUE dvMaxZ; +} D3DVIEWPORT, *LPD3DVIEWPORT; + +typedef struct _D3DVIEWPORT2 { + DWORD dwSize; + DWORD dwX; + DWORD dwY; + DWORD dwWidth; + DWORD dwHeight; + D3DVALUE dvClipX; + D3DVALUE dvClipY; + D3DVALUE dvClipWidth; + D3DVALUE dvClipHeight; + D3DVALUE dvMinZ; + D3DVALUE dvMaxZ; +} D3DVIEWPORT2, *LPD3DVIEWPORT2; + +typedef struct _D3DVIEWPORT7 { + DWORD dwX; + DWORD dwY; + DWORD dwWidth; + DWORD dwHeight; + D3DVALUE dvMinZ; + D3DVALUE dvMaxZ; +} D3DVIEWPORT7, *LPD3DVIEWPORT7; + +#define D3DMAXUSERCLIPPLANES 32 + +#define D3DCLIPPLANE0 (1 << 0) +#define D3DCLIPPLANE1 (1 << 1) +#define D3DCLIPPLANE2 (1 << 2) +#define D3DCLIPPLANE3 (1 << 3) +#define D3DCLIPPLANE4 (1 << 4) +#define D3DCLIPPLANE5 (1 << 5) + +#define D3DCLIP_LEFT 0x00000001 +#define D3DCLIP_RIGHT 0x00000002 +#define D3DCLIP_TOP 0x00000004 +#define D3DCLIP_BOTTOM 0x00000008 +#define D3DCLIP_FRONT 0x00000010 +#define D3DCLIP_BACK 0x00000020 +#define D3DCLIP_GEN0 0x00000040 +#define D3DCLIP_GEN1 0x00000080 +#define D3DCLIP_GEN2 0x00000100 +#define D3DCLIP_GEN3 0x00000200 +#define D3DCLIP_GEN4 0x00000400 +#define D3DCLIP_GEN5 0x00000800 + +#define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT +#define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT +#define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP +#define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM +#define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT +#define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK +#define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0 +#define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1 +#define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2 +#define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3 +#define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4 +#define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5 + +#define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000 +#define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000 +#define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000 +#define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000 +#define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000 +#define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000 +#define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000 +#define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000 +#define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000 +#define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000 +#define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000 +#define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000 +#define D3DSTATUS_ZNOTVISIBLE 0x01000000 + +#define D3DSTATUS_CLIPUNIONALL ( \ + D3DSTATUS_CLIPUNIONLEFT | \ + D3DSTATUS_CLIPUNIONRIGHT | \ + D3DSTATUS_CLIPUNIONTOP | \ + D3DSTATUS_CLIPUNIONBOTTOM | \ + D3DSTATUS_CLIPUNIONFRONT | \ + D3DSTATUS_CLIPUNIONBACK | \ + D3DSTATUS_CLIPUNIONGEN0 | \ + D3DSTATUS_CLIPUNIONGEN1 | \ + D3DSTATUS_CLIPUNIONGEN2 | \ + D3DSTATUS_CLIPUNIONGEN3 | \ + D3DSTATUS_CLIPUNIONGEN4 | \ + D3DSTATUS_CLIPUNIONGEN5 \ + ) + +#define D3DSTATUS_CLIPINTERSECTIONALL ( \ + D3DSTATUS_CLIPINTERSECTIONLEFT | \ + D3DSTATUS_CLIPINTERSECTIONRIGHT | \ + D3DSTATUS_CLIPINTERSECTIONTOP | \ + D3DSTATUS_CLIPINTERSECTIONBOTTOM | \ + D3DSTATUS_CLIPINTERSECTIONFRONT | \ + D3DSTATUS_CLIPINTERSECTIONBACK | \ + D3DSTATUS_CLIPINTERSECTIONGEN0 | \ + D3DSTATUS_CLIPINTERSECTIONGEN1 | \ + D3DSTATUS_CLIPINTERSECTIONGEN2 | \ + D3DSTATUS_CLIPINTERSECTIONGEN3 | \ + D3DSTATUS_CLIPINTERSECTIONGEN4 | \ + D3DSTATUS_CLIPINTERSECTIONGEN5 \ + ) + +#define D3DSTATUS_DEFAULT ( \ + D3DSTATUS_CLIPINTERSECTIONALL | \ + D3DSTATUS_ZNOTVISIBLE) + +#define D3DTRANSFORM_CLIPPED 0x00000001 +#define D3DTRANSFORM_UNCLIPPED 0x00000002 + +typedef struct _D3DTRANSFORMDATA { + DWORD dwSize; + void *lpIn; + DWORD dwInSize; + void *lpOut; + DWORD dwOutSize; + D3DHVERTEX *lpHOut; + DWORD dwClip; + DWORD dwClipIntersection; + DWORD dwClipUnion; + D3DRECT drExtent; +} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA; + +typedef struct _D3DLIGHTINGELEMENT { + D3DVECTOR dvPosition; + D3DVECTOR dvNormal; +} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT; + +typedef struct _D3DMATERIAL { + DWORD dwSize; + union { + D3DCOLORVALUE diffuse; + D3DCOLORVALUE dcvDiffuse; + } DUMMYUNIONNAME; + union { + D3DCOLORVALUE ambient; + D3DCOLORVALUE dcvAmbient; + } DUMMYUNIONNAME1; + union { + D3DCOLORVALUE specular; + D3DCOLORVALUE dcvSpecular; + } DUMMYUNIONNAME2; + union { + D3DCOLORVALUE emissive; + D3DCOLORVALUE dcvEmissive; + } DUMMYUNIONNAME3; + union { + D3DVALUE power; + D3DVALUE dvPower; + } DUMMYUNIONNAME4; + D3DTEXTUREHANDLE hTexture; + DWORD dwRampSize; +} D3DMATERIAL, *LPD3DMATERIAL; + +typedef struct _D3DMATERIAL7 { + union { + D3DCOLORVALUE diffuse; + D3DCOLORVALUE dcvDiffuse; + } DUMMYUNIONNAME; + union { + D3DCOLORVALUE ambient; + D3DCOLORVALUE dcvAmbient; + } DUMMYUNIONNAME1; + union { + D3DCOLORVALUE specular; + D3DCOLORVALUE dcvSpecular; + } DUMMYUNIONNAME2; + union { + D3DCOLORVALUE emissive; + D3DCOLORVALUE dcvEmissive; + } DUMMYUNIONNAME3; + union { + D3DVALUE power; + D3DVALUE dvPower; + } DUMMYUNIONNAME4; +} D3DMATERIAL7, *LPD3DMATERIAL7; + +typedef enum { + D3DLIGHT_POINT = 1, + D3DLIGHT_SPOT = 2, + D3DLIGHT_DIRECTIONAL = 3, + D3DLIGHT_PARALLELPOINT = 4, + D3DLIGHT_GLSPOT = 5, + D3DLIGHT_FORCE_DWORD = 0x7fffffff +} D3DLIGHTTYPE; + +typedef struct _D3DLIGHT { + DWORD dwSize; + D3DLIGHTTYPE dltType; + D3DCOLORVALUE dcvColor; + D3DVECTOR dvPosition; + D3DVECTOR dvDirection; + D3DVALUE dvRange; + D3DVALUE dvFalloff; + D3DVALUE dvAttenuation0; + D3DVALUE dvAttenuation1; + D3DVALUE dvAttenuation2; + D3DVALUE dvTheta; + D3DVALUE dvPhi; +} D3DLIGHT,*LPD3DLIGHT; + +typedef struct _D3DLIGHT7 { + D3DLIGHTTYPE dltType; + D3DCOLORVALUE dcvDiffuse; + D3DCOLORVALUE dcvSpecular; + D3DCOLORVALUE dcvAmbient; + D3DVECTOR dvPosition; + D3DVECTOR dvDirection; + D3DVALUE dvRange; + D3DVALUE dvFalloff; + D3DVALUE dvAttenuation0; + D3DVALUE dvAttenuation1; + D3DVALUE dvAttenuation2; + D3DVALUE dvTheta; + D3DVALUE dvPhi; +} D3DLIGHT7, *LPD3DLIGHT7; + +#define D3DLIGHT_ACTIVE 0x00000001 +#define D3DLIGHT_NO_SPECULAR 0x00000002 +#define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */ + +#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX)) + +typedef struct _D3DLIGHT2 { + DWORD dwSize; + D3DLIGHTTYPE dltType; + D3DCOLORVALUE dcvColor; + D3DVECTOR dvPosition; + D3DVECTOR dvDirection; + D3DVALUE dvRange; + D3DVALUE dvFalloff; + D3DVALUE dvAttenuation0; + D3DVALUE dvAttenuation1; + D3DVALUE dvAttenuation2; + D3DVALUE dvTheta; + D3DVALUE dvPhi; + DWORD dwFlags; +} D3DLIGHT2, *LPD3DLIGHT2; + +typedef struct _D3DLIGHTDATA { + DWORD dwSize; + D3DLIGHTINGELEMENT *lpIn; + DWORD dwInSize; + D3DTLVERTEX *lpOut; + DWORD dwOutSize; +} D3DLIGHTDATA, *LPD3DLIGHTDATA; + +#define D3DCOLOR_MONO 1 +#define D3DCOLOR_RGB 2 + +typedef DWORD D3DCOLORMODEL; + + +#define D3DCLEAR_TARGET 0x00000001 +#define D3DCLEAR_ZBUFFER 0x00000002 +#define D3DCLEAR_STENCIL 0x00000004 + +typedef enum _D3DOPCODE { + D3DOP_POINT = 1, + D3DOP_LINE = 2, + D3DOP_TRIANGLE = 3, + D3DOP_MATRIXLOAD = 4, + D3DOP_MATRIXMULTIPLY = 5, + D3DOP_STATETRANSFORM = 6, + D3DOP_STATELIGHT = 7, + D3DOP_STATERENDER = 8, + D3DOP_PROCESSVERTICES = 9, + D3DOP_TEXTURELOAD = 10, + D3DOP_EXIT = 11, + D3DOP_BRANCHFORWARD = 12, + D3DOP_SPAN = 13, + D3DOP_SETSTATUS = 14, + + D3DOP_FORCE_DWORD = 0x7fffffff +} D3DOPCODE; + +typedef struct _D3DINSTRUCTION { + BYTE bOpcode; + BYTE bSize; + WORD wCount; +} D3DINSTRUCTION, *LPD3DINSTRUCTION; + +typedef struct _D3DTEXTURELOAD { + D3DTEXTUREHANDLE hDestTexture; + D3DTEXTUREHANDLE hSrcTexture; +} D3DTEXTURELOAD, *LPD3DTEXTURELOAD; + +typedef struct _D3DPICKRECORD { + BYTE bOpcode; + BYTE bPad; + DWORD dwOffset; + D3DVALUE dvZ; +} D3DPICKRECORD, *LPD3DPICKRECORD; + +typedef enum { + D3DSHADE_FLAT = 1, + D3DSHADE_GOURAUD = 2, + D3DSHADE_PHONG = 3, + D3DSHADE_FORCE_DWORD = 0x7fffffff +} D3DSHADEMODE; + +typedef enum { + D3DFILL_POINT = 1, + D3DFILL_WIREFRAME = 2, + D3DFILL_SOLID = 3, + D3DFILL_FORCE_DWORD = 0x7fffffff +} D3DFILLMODE; + +typedef struct _D3DLINEPATTERN { + WORD wRepeatFactor; + WORD wLinePattern; +} D3DLINEPATTERN; + +typedef enum { + D3DFILTER_NEAREST = 1, + D3DFILTER_LINEAR = 2, + D3DFILTER_MIPNEAREST = 3, + D3DFILTER_MIPLINEAR = 4, + D3DFILTER_LINEARMIPNEAREST = 5, + D3DFILTER_LINEARMIPLINEAR = 6, + D3DFILTER_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREFILTER; + +typedef enum { + D3DBLEND_ZERO = 1, + D3DBLEND_ONE = 2, + D3DBLEND_SRCCOLOR = 3, + D3DBLEND_INVSRCCOLOR = 4, + D3DBLEND_SRCALPHA = 5, + D3DBLEND_INVSRCALPHA = 6, + D3DBLEND_DESTALPHA = 7, + D3DBLEND_INVDESTALPHA = 8, + D3DBLEND_DESTCOLOR = 9, + D3DBLEND_INVDESTCOLOR = 10, + D3DBLEND_SRCALPHASAT = 11, + D3DBLEND_BOTHSRCALPHA = 12, + D3DBLEND_BOTHINVSRCALPHA = 13, + D3DBLEND_FORCE_DWORD = 0x7fffffff +} D3DBLEND; + +typedef enum { + D3DTBLEND_DECAL = 1, + D3DTBLEND_MODULATE = 2, + D3DTBLEND_DECALALPHA = 3, + D3DTBLEND_MODULATEALPHA = 4, + D3DTBLEND_DECALMASK = 5, + D3DTBLEND_MODULATEMASK = 6, + D3DTBLEND_COPY = 7, + D3DTBLEND_ADD = 8, + D3DTBLEND_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREBLEND; + +typedef enum _D3DTEXTUREADDRESS { + D3DTADDRESS_WRAP = 1, + D3DTADDRESS_MIRROR = 2, + D3DTADDRESS_CLAMP = 3, + D3DTADDRESS_BORDER = 4, + D3DTADDRESS_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREADDRESS; + +typedef enum { + D3DCULL_NONE = 1, + D3DCULL_CW = 2, + D3DCULL_CCW = 3, + D3DCULL_FORCE_DWORD = 0x7fffffff +} D3DCULL; + +typedef enum { + D3DCMP_NEVER = 1, + D3DCMP_LESS = 2, + D3DCMP_EQUAL = 3, + D3DCMP_LESSEQUAL = 4, + D3DCMP_GREATER = 5, + D3DCMP_NOTEQUAL = 6, + D3DCMP_GREATEREQUAL = 7, + D3DCMP_ALWAYS = 8, + D3DCMP_FORCE_DWORD = 0x7fffffff +} D3DCMPFUNC; + +typedef enum _D3DSTENCILOP { + D3DSTENCILOP_KEEP = 1, + D3DSTENCILOP_ZERO = 2, + D3DSTENCILOP_REPLACE = 3, + D3DSTENCILOP_INCRSAT = 4, + D3DSTENCILOP_DECRSAT = 5, + D3DSTENCILOP_INVERT = 6, + D3DSTENCILOP_INCR = 7, + D3DSTENCILOP_DECR = 8, + D3DSTENCILOP_FORCE_DWORD = 0x7fffffff +} D3DSTENCILOP; + +typedef enum _D3DFOGMODE { + D3DFOG_NONE = 0, + D3DFOG_EXP = 1, + D3DFOG_EXP2 = 2, + D3DFOG_LINEAR = 3, + D3DFOG_FORCE_DWORD = 0x7fffffff +} D3DFOGMODE; + +typedef enum _D3DZBUFFERTYPE { + D3DZB_FALSE = 0, + D3DZB_TRUE = 1, + D3DZB_USEW = 2, + D3DZB_FORCE_DWORD = 0x7fffffff +} D3DZBUFFERTYPE; + +typedef enum _D3DANTIALIASMODE { + D3DANTIALIAS_NONE = 0, + D3DANTIALIAS_SORTDEPENDENT = 1, + D3DANTIALIAS_SORTINDEPENDENT = 2, + D3DANTIALIAS_FORCE_DWORD = 0x7fffffff +} D3DANTIALIASMODE; + +typedef enum { + D3DVT_VERTEX = 1, + D3DVT_LVERTEX = 2, + D3DVT_TLVERTEX = 3, + D3DVT_FORCE_DWORD = 0x7fffffff +} D3DVERTEXTYPE; + +typedef enum { + D3DPT_POINTLIST = 1, + D3DPT_LINELIST = 2, + D3DPT_LINESTRIP = 3, + D3DPT_TRIANGLELIST = 4, + D3DPT_TRIANGLESTRIP = 5, + D3DPT_TRIANGLEFAN = 6, + D3DPT_FORCE_DWORD = 0x7fffffff +} D3DPRIMITIVETYPE; + +#define D3DSTATE_OVERRIDE_BIAS 256 + +#define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS)) + +typedef enum _D3DTRANSFORMSTATETYPE { + D3DTRANSFORMSTATE_WORLD = 1, + D3DTRANSFORMSTATE_VIEW = 2, + D3DTRANSFORMSTATE_PROJECTION = 3, + D3DTRANSFORMSTATE_WORLD1 = 4, + D3DTRANSFORMSTATE_WORLD2 = 5, + D3DTRANSFORMSTATE_WORLD3 = 6, + D3DTRANSFORMSTATE_TEXTURE0 = 16, + D3DTRANSFORMSTATE_TEXTURE1 = 17, + D3DTRANSFORMSTATE_TEXTURE2 = 18, + D3DTRANSFORMSTATE_TEXTURE3 = 19, + D3DTRANSFORMSTATE_TEXTURE4 = 20, + D3DTRANSFORMSTATE_TEXTURE5 = 21, + D3DTRANSFORMSTATE_TEXTURE6 = 22, + D3DTRANSFORMSTATE_TEXTURE7 = 23, + D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff +} D3DTRANSFORMSTATETYPE; + +typedef enum { + D3DLIGHTSTATE_MATERIAL = 1, + D3DLIGHTSTATE_AMBIENT = 2, + D3DLIGHTSTATE_COLORMODEL = 3, + D3DLIGHTSTATE_FOGMODE = 4, + D3DLIGHTSTATE_FOGSTART = 5, + D3DLIGHTSTATE_FOGEND = 6, + D3DLIGHTSTATE_FOGDENSITY = 7, + D3DLIGHTSTATE_COLORVERTEX = 8, + D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff +} D3DLIGHTSTATETYPE; + +typedef enum { + D3DRENDERSTATE_TEXTUREHANDLE = 1, + D3DRENDERSTATE_ANTIALIAS = 2, + D3DRENDERSTATE_TEXTUREADDRESS = 3, + D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, + D3DRENDERSTATE_WRAPU = 5, /* <= d3d6 */ + D3DRENDERSTATE_WRAPV = 6, /* <= d3d6 */ + D3DRENDERSTATE_ZENABLE = 7, + D3DRENDERSTATE_FILLMODE = 8, + D3DRENDERSTATE_SHADEMODE = 9, + D3DRENDERSTATE_LINEPATTERN = 10, + D3DRENDERSTATE_MONOENABLE = 11, /* <= d3d6 */ + D3DRENDERSTATE_ROP2 = 12, /* <= d3d6 */ + D3DRENDERSTATE_PLANEMASK = 13, /* <= d3d6 */ + D3DRENDERSTATE_ZWRITEENABLE = 14, + D3DRENDERSTATE_ALPHATESTENABLE = 15, + D3DRENDERSTATE_LASTPIXEL = 16, + D3DRENDERSTATE_TEXTUREMAG = 17, + D3DRENDERSTATE_TEXTUREMIN = 18, + D3DRENDERSTATE_SRCBLEND = 19, + D3DRENDERSTATE_DESTBLEND = 20, + D3DRENDERSTATE_TEXTUREMAPBLEND = 21, + D3DRENDERSTATE_CULLMODE = 22, + D3DRENDERSTATE_ZFUNC = 23, + D3DRENDERSTATE_ALPHAREF = 24, + D3DRENDERSTATE_ALPHAFUNC = 25, + D3DRENDERSTATE_DITHERENABLE = 26, + D3DRENDERSTATE_ALPHABLENDENABLE = 27, + D3DRENDERSTATE_FOGENABLE = 28, + D3DRENDERSTATE_SPECULARENABLE = 29, + D3DRENDERSTATE_ZVISIBLE = 30, + D3DRENDERSTATE_SUBPIXEL = 31, /* <= d3d6 */ + D3DRENDERSTATE_SUBPIXELX = 32, /* <= d3d6 */ + D3DRENDERSTATE_STIPPLEDALPHA = 33, + D3DRENDERSTATE_FOGCOLOR = 34, + D3DRENDERSTATE_FOGTABLEMODE = 35, + D3DRENDERSTATE_FOGTABLESTART = 36, + D3DRENDERSTATE_FOGTABLEEND = 37, + D3DRENDERSTATE_FOGTABLEDENSITY = 38, + D3DRENDERSTATE_FOGSTART = 36, + D3DRENDERSTATE_FOGEND = 37, + D3DRENDERSTATE_FOGDENSITY = 38, + D3DRENDERSTATE_STIPPLEENABLE = 39, /* <= d3d6 */ + /* d3d5 */ + D3DRENDERSTATE_EDGEANTIALIAS = 40, + D3DRENDERSTATE_COLORKEYENABLE = 41, + D3DRENDERSTATE_BORDERCOLOR = 43, + D3DRENDERSTATE_TEXTUREADDRESSU = 44, + D3DRENDERSTATE_TEXTUREADDRESSV = 45, + D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* <= d3d6 */ + D3DRENDERSTATE_ZBIAS = 47, + D3DRENDERSTATE_RANGEFOGENABLE = 48, + D3DRENDERSTATE_ANISOTROPY = 49, /* <= d3d6 */ + D3DRENDERSTATE_FLUSHBATCH = 50, /* <= d3d6 */ + /* d3d6 */ + D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT = 51, /* <= d3d6 */ + + D3DRENDERSTATE_STENCILENABLE = 52, + D3DRENDERSTATE_STENCILFAIL = 53, + D3DRENDERSTATE_STENCILZFAIL = 54, + D3DRENDERSTATE_STENCILPASS = 55, + D3DRENDERSTATE_STENCILFUNC = 56, + D3DRENDERSTATE_STENCILREF = 57, + D3DRENDERSTATE_STENCILMASK = 58, + D3DRENDERSTATE_STENCILWRITEMASK = 59, + D3DRENDERSTATE_TEXTUREFACTOR = 60, + + D3DRENDERSTATE_STIPPLEPATTERN00 = 64, + D3DRENDERSTATE_STIPPLEPATTERN01 = 65, + D3DRENDERSTATE_STIPPLEPATTERN02 = 66, + D3DRENDERSTATE_STIPPLEPATTERN03 = 67, + D3DRENDERSTATE_STIPPLEPATTERN04 = 68, + D3DRENDERSTATE_STIPPLEPATTERN05 = 69, + D3DRENDERSTATE_STIPPLEPATTERN06 = 70, + D3DRENDERSTATE_STIPPLEPATTERN07 = 71, + D3DRENDERSTATE_STIPPLEPATTERN08 = 72, + D3DRENDERSTATE_STIPPLEPATTERN09 = 73, + D3DRENDERSTATE_STIPPLEPATTERN10 = 74, + D3DRENDERSTATE_STIPPLEPATTERN11 = 75, + D3DRENDERSTATE_STIPPLEPATTERN12 = 76, + D3DRENDERSTATE_STIPPLEPATTERN13 = 77, + D3DRENDERSTATE_STIPPLEPATTERN14 = 78, + D3DRENDERSTATE_STIPPLEPATTERN15 = 79, + D3DRENDERSTATE_STIPPLEPATTERN16 = 80, + D3DRENDERSTATE_STIPPLEPATTERN17 = 81, + D3DRENDERSTATE_STIPPLEPATTERN18 = 82, + D3DRENDERSTATE_STIPPLEPATTERN19 = 83, + D3DRENDERSTATE_STIPPLEPATTERN20 = 84, + D3DRENDERSTATE_STIPPLEPATTERN21 = 85, + D3DRENDERSTATE_STIPPLEPATTERN22 = 86, + D3DRENDERSTATE_STIPPLEPATTERN23 = 87, + D3DRENDERSTATE_STIPPLEPATTERN24 = 88, + D3DRENDERSTATE_STIPPLEPATTERN25 = 89, + D3DRENDERSTATE_STIPPLEPATTERN26 = 90, + D3DRENDERSTATE_STIPPLEPATTERN27 = 91, + D3DRENDERSTATE_STIPPLEPATTERN28 = 92, + D3DRENDERSTATE_STIPPLEPATTERN29 = 93, + D3DRENDERSTATE_STIPPLEPATTERN30 = 94, + D3DRENDERSTATE_STIPPLEPATTERN31 = 95, + + D3DRENDERSTATE_WRAP0 = 128, + D3DRENDERSTATE_WRAP1 = 129, + D3DRENDERSTATE_WRAP2 = 130, + D3DRENDERSTATE_WRAP3 = 131, + D3DRENDERSTATE_WRAP4 = 132, + D3DRENDERSTATE_WRAP5 = 133, + D3DRENDERSTATE_WRAP6 = 134, + D3DRENDERSTATE_WRAP7 = 135, + /* d3d7 */ + D3DRENDERSTATE_CLIPPING = 136, + D3DRENDERSTATE_LIGHTING = 137, + D3DRENDERSTATE_EXTENTS = 138, + D3DRENDERSTATE_AMBIENT = 139, + D3DRENDERSTATE_FOGVERTEXMODE = 140, + D3DRENDERSTATE_COLORVERTEX = 141, + D3DRENDERSTATE_LOCALVIEWER = 142, + D3DRENDERSTATE_NORMALIZENORMALS = 143, + D3DRENDERSTATE_COLORKEYBLENDENABLE = 144, + D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145, + D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146, + D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147, + D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148, + D3DRENDERSTATE_VERTEXBLEND = 151, + D3DRENDERSTATE_CLIPPLANEENABLE = 152, + + D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff + + /* FIXME: We have some retired values that are being reused for DirectX 7 */ +} D3DRENDERSTATETYPE; + +typedef enum _D3DMATERIALCOLORSOURCE +{ + D3DMCS_MATERIAL = 0, + D3DMCS_COLOR1 = 1, + D3DMCS_COLOR2 = 2, + D3DMCS_FORCE_DWORD = 0x7fffffff +} D3DMATERIALCOLORSOURCE; + +#define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE +#define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U) +#define D3DWRAP_U __MSABI_LONG(0x00000001) +#define D3DWRAP_V __MSABI_LONG(0x00000002) + +#define D3DWRAPCOORD_0 __MSABI_LONG(0x00000001) +#define D3DWRAPCOORD_1 __MSABI_LONG(0x00000002) +#define D3DWRAPCOORD_2 __MSABI_LONG(0x00000004) +#define D3DWRAPCOORD_3 __MSABI_LONG(0x00000008) + +#define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y)) + +typedef struct _D3DSTATE { + union { + D3DTRANSFORMSTATETYPE dtstTransformStateType; + D3DLIGHTSTATETYPE dlstLightStateType; + D3DRENDERSTATETYPE drstRenderStateType; + } DUMMYUNIONNAME1; + union { + DWORD dwArg[1]; + D3DVALUE dvArg[1]; + } DUMMYUNIONNAME2; +} D3DSTATE, *LPD3DSTATE; + +typedef struct _D3DMATRIXLOAD { + D3DMATRIXHANDLE hDestMatrix; + D3DMATRIXHANDLE hSrcMatrix; +} D3DMATRIXLOAD, *LPD3DMATRIXLOAD; + +typedef struct _D3DMATRIXMULTIPLY { + D3DMATRIXHANDLE hDestMatrix; + D3DMATRIXHANDLE hSrcMatrix1; + D3DMATRIXHANDLE hSrcMatrix2; +} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY; + +typedef struct _D3DPROCESSVERTICES { + DWORD dwFlags; + WORD wStart; + WORD wDest; + DWORD dwCount; + DWORD dwReserved; +} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES; + +#define D3DPROCESSVERTICES_TRANSFORMLIGHT __MSABI_LONG(0x00000000) +#define D3DPROCESSVERTICES_TRANSFORM __MSABI_LONG(0x00000001) +#define D3DPROCESSVERTICES_COPY __MSABI_LONG(0x00000002) +#define D3DPROCESSVERTICES_OPMASK __MSABI_LONG(0x00000007) + +#define D3DPROCESSVERTICES_UPDATEEXTENTS __MSABI_LONG(0x00000008) +#define D3DPROCESSVERTICES_NOCOLOR __MSABI_LONG(0x00000010) + +typedef enum _D3DTEXTURESTAGESTATETYPE +{ + D3DTSS_COLOROP = 1, + D3DTSS_COLORARG1 = 2, + D3DTSS_COLORARG2 = 3, + D3DTSS_ALPHAOP = 4, + D3DTSS_ALPHAARG1 = 5, + D3DTSS_ALPHAARG2 = 6, + D3DTSS_BUMPENVMAT00 = 7, + D3DTSS_BUMPENVMAT01 = 8, + D3DTSS_BUMPENVMAT10 = 9, + D3DTSS_BUMPENVMAT11 = 10, + D3DTSS_TEXCOORDINDEX = 11, + D3DTSS_ADDRESS = 12, + D3DTSS_ADDRESSU = 13, + D3DTSS_ADDRESSV = 14, + D3DTSS_BORDERCOLOR = 15, + D3DTSS_MAGFILTER = 16, + D3DTSS_MINFILTER = 17, + D3DTSS_MIPFILTER = 18, + D3DTSS_MIPMAPLODBIAS = 19, + D3DTSS_MAXMIPLEVEL = 20, + D3DTSS_MAXANISOTROPY = 21, + D3DTSS_BUMPENVLSCALE = 22, + D3DTSS_BUMPENVLOFFSET = 23, + D3DTSS_TEXTURETRANSFORMFLAGS = 24, + D3DTSS_FORCE_DWORD = 0x7fffffff +} D3DTEXTURESTAGESTATETYPE; + +#define D3DTSS_TCI_PASSTHRU 0x00000000 +#define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000 +#define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000 +#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000 + +typedef enum _D3DTEXTUREOP +{ + D3DTOP_DISABLE = 1, + D3DTOP_SELECTARG1 = 2, + D3DTOP_SELECTARG2 = 3, + + D3DTOP_MODULATE = 4, + D3DTOP_MODULATE2X = 5, + D3DTOP_MODULATE4X = 6, + + D3DTOP_ADD = 7, + D3DTOP_ADDSIGNED = 8, + D3DTOP_ADDSIGNED2X = 9, + D3DTOP_SUBTRACT = 10, + D3DTOP_ADDSMOOTH = 11, + + D3DTOP_BLENDDIFFUSEALPHA = 12, + D3DTOP_BLENDTEXTUREALPHA = 13, + D3DTOP_BLENDFACTORALPHA = 14, + D3DTOP_BLENDTEXTUREALPHAPM = 15, + D3DTOP_BLENDCURRENTALPHA = 16, + + D3DTOP_PREMODULATE = 17, + D3DTOP_MODULATEALPHA_ADDCOLOR = 18, + D3DTOP_MODULATECOLOR_ADDALPHA = 19, + D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, + D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, + + D3DTOP_BUMPENVMAP = 22, + D3DTOP_BUMPENVMAPLUMINANCE = 23, + D3DTOP_DOTPRODUCT3 = 24, + + D3DTOP_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREOP; + +#define D3DTA_SELECTMASK 0x0000000f +#define D3DTA_DIFFUSE 0x00000000 +#define D3DTA_CURRENT 0x00000001 +#define D3DTA_TEXTURE 0x00000002 +#define D3DTA_TFACTOR 0x00000003 +#define D3DTA_SPECULAR 0x00000004 +#define D3DTA_COMPLEMENT 0x00000010 +#define D3DTA_ALPHAREPLICATE 0x00000020 + +typedef enum _D3DTEXTUREMAGFILTER +{ + D3DTFG_POINT = 1, + D3DTFG_LINEAR = 2, + D3DTFG_FLATCUBIC = 3, + D3DTFG_GAUSSIANCUBIC = 4, + D3DTFG_ANISOTROPIC = 5, + D3DTFG_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREMAGFILTER; + +typedef enum _D3DTEXTUREMINFILTER +{ + D3DTFN_POINT = 1, + D3DTFN_LINEAR = 2, + D3DTFN_ANISOTROPIC = 3, + D3DTFN_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREMINFILTER; + +typedef enum _D3DTEXTUREMIPFILTER +{ + D3DTFP_NONE = 1, + D3DTFP_POINT = 2, + D3DTFP_LINEAR = 3, + D3DTFP_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREMIPFILTER; + +#define D3DTRIFLAG_START __MSABI_LONG(0x00000000) +#define D3DTRIFLAG_STARTFLAT(len) (len) +#define D3DTRIFLAG_ODD __MSABI_LONG(0x0000001e) +#define D3DTRIFLAG_EVEN __MSABI_LONG(0x0000001f) + +#define D3DTRIFLAG_EDGEENABLE1 __MSABI_LONG(0x00000100) +#define D3DTRIFLAG_EDGEENABLE2 __MSABI_LONG(0x00000200) +#define D3DTRIFLAG_EDGEENABLE3 __MSABI_LONG(0x00000400) +#define D3DTRIFLAG_EDGEENABLETRIANGLE \ + (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3) + +typedef struct _D3DTRIANGLE { + union { + WORD v1; + WORD wV1; + } DUMMYUNIONNAME1; + union { + WORD v2; + WORD wV2; + } DUMMYUNIONNAME2; + union { + WORD v3; + WORD wV3; + } DUMMYUNIONNAME3; + WORD wFlags; +} D3DTRIANGLE, *LPD3DTRIANGLE; + +typedef struct _D3DLINE { + union { + WORD v1; + WORD wV1; + } DUMMYUNIONNAME1; + union { + WORD v2; + WORD wV2; + } DUMMYUNIONNAME2; +} D3DLINE, *LPD3DLINE; + +typedef struct _D3DSPAN { + WORD wCount; + WORD wFirst; +} D3DSPAN, *LPD3DSPAN; + +typedef struct _D3DPOINT { + WORD wCount; + WORD wFirst; +} D3DPOINT, *LPD3DPOINT; + +typedef struct _D3DBRANCH { + DWORD dwMask; + DWORD dwValue; + WINBOOL bNegate; + DWORD dwOffset; +} D3DBRANCH, *LPD3DBRANCH; + +typedef struct _D3DSTATUS { + DWORD dwFlags; + DWORD dwStatus; + D3DRECT drExtent; +} D3DSTATUS, *LPD3DSTATUS; + +#define D3DSETSTATUS_STATUS __MSABI_LONG(0x00000001) +#define D3DSETSTATUS_EXTENTS __MSABI_LONG(0x00000002) +#define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS) + +typedef struct _D3DCLIPSTATUS { + DWORD dwFlags; + DWORD dwStatus; + float minx, maxx; + float miny, maxy; + float minz, maxz; +} D3DCLIPSTATUS, *LPD3DCLIPSTATUS; + +#define D3DCLIPSTATUS_STATUS __MSABI_LONG(0x00000001) +#define D3DCLIPSTATUS_EXTENTS2 __MSABI_LONG(0x00000002) +#define D3DCLIPSTATUS_EXTENTS3 __MSABI_LONG(0x00000004) + +typedef struct { + DWORD dwSize; + DWORD dwTrianglesDrawn; + DWORD dwLinesDrawn; + DWORD dwPointsDrawn; + DWORD dwSpansDrawn; + DWORD dwVerticesProcessed; +} D3DSTATS, *LPD3DSTATS; + +#define D3DEXECUTE_CLIPPED __MSABI_LONG(0x00000001) +#define D3DEXECUTE_UNCLIPPED __MSABI_LONG(0x00000002) + +typedef struct _D3DEXECUTEDATA { + DWORD dwSize; + DWORD dwVertexOffset; + DWORD dwVertexCount; + DWORD dwInstructionOffset; + DWORD dwInstructionLength; + DWORD dwHVertexOffset; + D3DSTATUS dsStatus; +} D3DEXECUTEDATA, *LPD3DEXECUTEDATA; + +#define D3DPAL_FREE 0x00 +#define D3DPAL_READONLY 0x40 +#define D3DPAL_RESERVED 0x80 + +typedef struct _D3DVERTEXBUFFERDESC { + DWORD dwSize; + DWORD dwCaps; + DWORD dwFVF; + DWORD dwNumVertices; +} D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC; + +#define D3DVBCAPS_SYSTEMMEMORY __MSABI_LONG(0x00000800) +#define D3DVBCAPS_WRITEONLY __MSABI_LONG(0x00010000) +#define D3DVBCAPS_OPTIMIZED __MSABI_LONG(0x80000000) +#define D3DVBCAPS_DONOTCLIP __MSABI_LONG(0x00000001) + +#define D3DVOP_LIGHT (1 << 10) +#define D3DVOP_TRANSFORM (1 << 0) +#define D3DVOP_CLIP (1 << 2) +#define D3DVOP_EXTENTS (1 << 3) + +#define D3DMAXNUMVERTICES ((1<<16) - 1) + +#define D3DMAXNUMPRIMITIVES ((1<<16) - 1) + +#define D3DPV_DONOTCOPYDATA (1 << 0) + +#define D3DFVF_RESERVED0 0x001 +#define D3DFVF_POSITION_MASK 0x00E +#define D3DFVF_XYZ 0x002 +#define D3DFVF_XYZRHW 0x004 +#define D3DFVF_XYZB1 0x006 +#define D3DFVF_XYZB2 0x008 +#define D3DFVF_XYZB3 0x00a +#define D3DFVF_XYZB4 0x00c +#define D3DFVF_XYZB5 0x00e + +#define D3DFVF_NORMAL 0x010 +#define D3DFVF_RESERVED1 0x020 +#define D3DFVF_DIFFUSE 0x040 +#define D3DFVF_SPECULAR 0x080 +#define D3DFVF_TEXCOUNT_MASK 0xf00 +#define D3DFVF_TEXCOUNT_SHIFT 8 +#define D3DFVF_TEX0 0x000 +#define D3DFVF_TEX1 0x100 +#define D3DFVF_TEX2 0x200 +#define D3DFVF_TEX3 0x300 +#define D3DFVF_TEX4 0x400 +#define D3DFVF_TEX5 0x500 +#define D3DFVF_TEX6 0x600 +#define D3DFVF_TEX7 0x700 +#define D3DFVF_TEX8 0x800 + +#define D3DFVF_RESERVED2 0xf000 + +#define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 ) +#define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \ + D3DFVF_SPECULAR | D3DFVF_TEX1 ) +#define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \ + D3DFVF_TEX1 ) + +typedef struct _D3DDP_PTRSTRIDE +{ + void *lpvData; + DWORD dwStride; +} D3DDP_PTRSTRIDE; + +#define D3DDP_MAXTEXCOORD 8 + +typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA { + D3DDP_PTRSTRIDE position; + D3DDP_PTRSTRIDE normal; + D3DDP_PTRSTRIDE diffuse; + D3DDP_PTRSTRIDE specular; + D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD]; +} D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA; + +#define D3DVIS_INSIDE_FRUSTUM 0 +#define D3DVIS_INTERSECT_FRUSTUM 1 +#define D3DVIS_OUTSIDE_FRUSTUM 2 +#define D3DVIS_INSIDE_LEFT 0 +#define D3DVIS_INTERSECT_LEFT (1 << 2) +#define D3DVIS_OUTSIDE_LEFT (2 << 2) +#define D3DVIS_INSIDE_RIGHT 0 +#define D3DVIS_INTERSECT_RIGHT (1 << 4) +#define D3DVIS_OUTSIDE_RIGHT (2 << 4) +#define D3DVIS_INSIDE_TOP 0 +#define D3DVIS_INTERSECT_TOP (1 << 6) +#define D3DVIS_OUTSIDE_TOP (2 << 6) +#define D3DVIS_INSIDE_BOTTOM 0 +#define D3DVIS_INTERSECT_BOTTOM (1 << 8) +#define D3DVIS_OUTSIDE_BOTTOM (2 << 8) +#define D3DVIS_INSIDE_NEAR 0 +#define D3DVIS_INTERSECT_NEAR (1 << 10) +#define D3DVIS_OUTSIDE_NEAR (2 << 10) +#define D3DVIS_INSIDE_FAR 0 +#define D3DVIS_INTERSECT_FAR (1 << 12) +#define D3DVIS_OUTSIDE_FAR (2 << 12) + +#define D3DVIS_MASK_FRUSTUM (3 << 0) +#define D3DVIS_MASK_LEFT (3 << 2) +#define D3DVIS_MASK_RIGHT (3 << 4) +#define D3DVIS_MASK_TOP (3 << 6) +#define D3DVIS_MASK_BOTTOM (3 << 8) +#define D3DVIS_MASK_NEAR (3 << 10) +#define D3DVIS_MASK_FAR (3 << 12) + +#define D3DDEVINFOID_TEXTUREMANAGER 1 +#define D3DDEVINFOID_D3DTEXTUREMANAGER 2 +#define D3DDEVINFOID_TEXTURING 3 + +typedef enum _D3DSTATEBLOCKTYPE +{ + D3DSBT_ALL = 1, + D3DSBT_PIXELSTATE = 2, + D3DSBT_VERTEXSTATE = 3, + D3DSBT_FORCE_DWORD = 0xffffffff +} D3DSTATEBLOCKTYPE; + +typedef enum _D3DVERTEXBLENDFLAGS +{ + D3DVBLEND_DISABLE = 0, + D3DVBLEND_1WEIGHT = 1, + D3DVBLEND_2WEIGHTS = 2, + D3DVBLEND_3WEIGHTS = 3, +} D3DVERTEXBLENDFLAGS; + +typedef enum _D3DTEXTURETRANSFORMFLAGS { + D3DTTFF_DISABLE = 0, + D3DTTFF_COUNT1 = 1, + D3DTTFF_COUNT2 = 2, + D3DTTFF_COUNT3 = 3, + D3DTTFF_COUNT4 = 4, + D3DTTFF_PROJECTED = 256, + D3DTTFF_FORCE_DWORD = 0x7fffffff +} D3DTEXTURETRANSFORMFLAGS; + +#define D3DFVF_TEXTUREFORMAT2 0 +#define D3DFVF_TEXTUREFORMAT1 3 +#define D3DFVF_TEXTUREFORMAT3 1 +#define D3DFVF_TEXTUREFORMAT4 2 + +#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) +#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) +#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) +#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) + +#ifdef __i386__ +#include <poppack.h> +#endif + +#endif |