diff options
Diffstat (limited to 'src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_texture.cpp')
-rw-r--r-- | src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_texture.cpp | 345 |
1 files changed, 345 insertions, 0 deletions
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_texture.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_texture.cpp new file mode 100644 index 00000000..d04267cb --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_texture.cpp @@ -0,0 +1,345 @@ +#include "d3d10_texture.h" +#include "d3d10_device.h" + +#include "../d3d11/d3d11_device.h" +#include "../d3d11/d3d11_context.h" +#include "../d3d11/d3d11_texture.h" + +namespace dxvk { + + HRESULT STDMETHODCALLTYPE D3D10Texture1D::QueryInterface( + REFIID riid, + void** ppvObject) { + return m_d3d11->QueryInterface(riid, ppvObject); + } + + + ULONG STDMETHODCALLTYPE D3D10Texture1D::AddRef() { + return m_d3d11->AddRef(); + } + + + ULONG STDMETHODCALLTYPE D3D10Texture1D::Release() { + return m_d3d11->Release(); + } + + + void STDMETHODCALLTYPE D3D10Texture1D::GetDevice( + ID3D10Device** ppDevice) { + GetD3D10Device(m_d3d11, ppDevice); + } + + + HRESULT STDMETHODCALLTYPE D3D10Texture1D::GetPrivateData( + REFGUID guid, + UINT* pDataSize, + void* pData) { + return m_d3d11->GetPrivateData(guid, pDataSize, pData); + } + + + HRESULT STDMETHODCALLTYPE D3D10Texture1D::SetPrivateData( + REFGUID guid, + UINT DataSize, + const void* pData) { + return m_d3d11->SetPrivateData(guid, DataSize, pData); + } + + + HRESULT STDMETHODCALLTYPE D3D10Texture1D::SetPrivateDataInterface( + REFGUID guid, + const IUnknown* pData) { + return m_d3d11->SetPrivateDataInterface(guid, pData); + } + + + void STDMETHODCALLTYPE D3D10Texture1D::GetType( + D3D10_RESOURCE_DIMENSION* rType) { + *rType = D3D10_RESOURCE_DIMENSION_TEXTURE1D; + } + + + void STDMETHODCALLTYPE D3D10Texture1D::SetEvictionPriority( + UINT EvictionPriority) { + m_d3d11->SetEvictionPriority(EvictionPriority); + } + + + UINT STDMETHODCALLTYPE D3D10Texture1D::GetEvictionPriority() { + return m_d3d11->GetEvictionPriority(); + } + + + HRESULT STDMETHODCALLTYPE D3D10Texture1D::Map( + UINT Subresource, + D3D10_MAP MapType, + UINT MapFlags, + void** ppData) { + Com<ID3D11DeviceContext> ctx; + GetD3D11Context(m_d3d11, &ctx); + + D3D11_MAPPED_SUBRESOURCE sr; + HRESULT hr = ctx->Map(m_d3d11, Subresource, + D3D11_MAP(MapType), MapFlags, &sr); + + if (FAILED(hr)) + return hr; + + if (ppData != nullptr) { + *ppData = sr.pData; + return S_OK; + } return S_FALSE; + } + + + void STDMETHODCALLTYPE D3D10Texture1D::Unmap( + UINT Subresource) { + Com<ID3D11DeviceContext> ctx; + GetD3D11Context(m_d3d11, &ctx); + + ctx->Unmap(m_d3d11, Subresource); + } + + + void STDMETHODCALLTYPE D3D10Texture1D::GetDesc( + D3D10_TEXTURE1D_DESC* pDesc) { + D3D11_TEXTURE1D_DESC d3d11Desc; + m_d3d11->GetDesc(&d3d11Desc); + + pDesc->Width = d3d11Desc.Width; + pDesc->MipLevels = d3d11Desc.MipLevels; + pDesc->ArraySize = d3d11Desc.ArraySize; + pDesc->Format = d3d11Desc.Format; + pDesc->Usage = D3D10_USAGE(d3d11Desc.Usage); + pDesc->BindFlags = d3d11Desc.BindFlags; + pDesc->CPUAccessFlags = d3d11Desc.CPUAccessFlags; + pDesc->MiscFlags = ConvertD3D11ResourceFlags(d3d11Desc.MiscFlags); + } + + + HRESULT STDMETHODCALLTYPE D3D10Texture2D::QueryInterface( + REFIID riid, + void** ppvObject) { + return m_d3d11->QueryInterface(riid, ppvObject); + } + + + ULONG STDMETHODCALLTYPE D3D10Texture2D::AddRef() { + return m_d3d11->AddRef(); + } + + + ULONG STDMETHODCALLTYPE D3D10Texture2D::Release() { + return m_d3d11->Release(); + } + + + void STDMETHODCALLTYPE D3D10Texture2D::GetDevice( + ID3D10Device** ppDevice) { + GetD3D10Device(m_d3d11, ppDevice); + } + + + HRESULT STDMETHODCALLTYPE D3D10Texture2D::GetPrivateData( + REFGUID guid, + UINT* pDataSize, + void* pData) { + return m_d3d11->GetPrivateData(guid, pDataSize, pData); + } + + + HRESULT STDMETHODCALLTYPE D3D10Texture2D::SetPrivateData( + REFGUID guid, + UINT DataSize, + const void* pData) { + return m_d3d11->SetPrivateData(guid, DataSize, pData); + } + + + HRESULT STDMETHODCALLTYPE D3D10Texture2D::SetPrivateDataInterface( + REFGUID guid, + const IUnknown* pData) { + return m_d3d11->SetPrivateDataInterface(guid, pData); + } + + + void STDMETHODCALLTYPE D3D10Texture2D::GetType( + D3D10_RESOURCE_DIMENSION* rType) { + *rType = D3D10_RESOURCE_DIMENSION_TEXTURE2D; + } + + + void STDMETHODCALLTYPE D3D10Texture2D::SetEvictionPriority( + UINT EvictionPriority) { + m_d3d11->SetEvictionPriority(EvictionPriority); + } + + + UINT STDMETHODCALLTYPE D3D10Texture2D::GetEvictionPriority() { + return m_d3d11->GetEvictionPriority(); + } + + + HRESULT STDMETHODCALLTYPE D3D10Texture2D::Map( + UINT Subresource, + D3D10_MAP MapType, + UINT MapFlags, + D3D10_MAPPED_TEXTURE2D* pMappedTex2D) { + Com<ID3D11DeviceContext> ctx; + GetD3D11Context(m_d3d11, &ctx); + + D3D11_MAPPED_SUBRESOURCE sr; + HRESULT hr = ctx->Map(m_d3d11, Subresource, + D3D11_MAP(MapType), MapFlags, &sr); + + if (FAILED(hr)) + return hr; + + if (pMappedTex2D != nullptr) { + pMappedTex2D->pData = sr.pData; + pMappedTex2D->RowPitch = sr.RowPitch; + return S_OK; + } return S_FALSE; + } + + + void STDMETHODCALLTYPE D3D10Texture2D::Unmap( + UINT Subresource) { + Com<ID3D11DeviceContext> ctx; + GetD3D11Context(m_d3d11, &ctx); + + ctx->Unmap(m_d3d11, Subresource); + } + + + void STDMETHODCALLTYPE D3D10Texture2D::GetDesc( + D3D10_TEXTURE2D_DESC* pDesc) { + D3D11_TEXTURE2D_DESC d3d11Desc; + m_d3d11->GetDesc(&d3d11Desc); + + pDesc->Width = d3d11Desc.Width; + pDesc->Height = d3d11Desc.Height; + pDesc->MipLevels = d3d11Desc.MipLevels; + pDesc->ArraySize = d3d11Desc.ArraySize; + pDesc->Format = d3d11Desc.Format; + pDesc->SampleDesc = d3d11Desc.SampleDesc; + pDesc->Usage = D3D10_USAGE(d3d11Desc.Usage); + pDesc->BindFlags = d3d11Desc.BindFlags; + pDesc->CPUAccessFlags = d3d11Desc.CPUAccessFlags; + pDesc->MiscFlags = ConvertD3D11ResourceFlags(d3d11Desc.MiscFlags); + } + + + HRESULT STDMETHODCALLTYPE D3D10Texture3D::QueryInterface( + REFIID riid, + void** ppvObject) { + return m_d3d11->QueryInterface(riid, ppvObject); + } + + + ULONG STDMETHODCALLTYPE D3D10Texture3D::AddRef() { + return m_d3d11->AddRef(); + } + + + ULONG STDMETHODCALLTYPE D3D10Texture3D::Release() { + return m_d3d11->Release(); + } + + + void STDMETHODCALLTYPE D3D10Texture3D::GetDevice( + ID3D10Device** ppDevice) { + GetD3D10Device(m_d3d11, ppDevice); + } + + + HRESULT STDMETHODCALLTYPE D3D10Texture3D::GetPrivateData( + REFGUID guid, + UINT* pDataSize, + void* pData) { + return m_d3d11->GetPrivateData(guid, pDataSize, pData); + } + + + HRESULT STDMETHODCALLTYPE D3D10Texture3D::SetPrivateData( + REFGUID guid, + UINT DataSize, + const void* pData) { + return m_d3d11->SetPrivateData(guid, DataSize, pData); + } + + + HRESULT STDMETHODCALLTYPE D3D10Texture3D::SetPrivateDataInterface( + REFGUID guid, + const IUnknown* pData) { + return m_d3d11->SetPrivateDataInterface(guid, pData); + } + + + void STDMETHODCALLTYPE D3D10Texture3D::GetType( + D3D10_RESOURCE_DIMENSION* rType) { + *rType = D3D10_RESOURCE_DIMENSION_TEXTURE3D; + } + + + void STDMETHODCALLTYPE D3D10Texture3D::SetEvictionPriority( + UINT EvictionPriority) { + m_d3d11->SetEvictionPriority(EvictionPriority); + } + + + UINT STDMETHODCALLTYPE D3D10Texture3D::GetEvictionPriority() { + return m_d3d11->GetEvictionPriority(); + } + + + HRESULT STDMETHODCALLTYPE D3D10Texture3D::Map( + UINT Subresource, + D3D10_MAP MapType, + UINT MapFlags, + D3D10_MAPPED_TEXTURE3D* pMappedTex3D) { + Com<ID3D11DeviceContext> ctx; + GetD3D11Context(m_d3d11, &ctx); + + D3D11_MAPPED_SUBRESOURCE sr; + HRESULT hr = ctx->Map(m_d3d11, Subresource, + D3D11_MAP(MapType), MapFlags, &sr); + + if (FAILED(hr)) + return hr; + + if (pMappedTex3D != nullptr) { + pMappedTex3D->pData = sr.pData; + pMappedTex3D->RowPitch = sr.RowPitch; + pMappedTex3D->DepthPitch = sr.DepthPitch; + return S_OK; + } return S_FALSE; + } + + + void STDMETHODCALLTYPE D3D10Texture3D::Unmap( + UINT Subresource) { + Com<ID3D11DeviceContext> ctx; + GetD3D11Context(m_d3d11, &ctx); + + ctx->Unmap(m_d3d11, Subresource); + } + + + void STDMETHODCALLTYPE D3D10Texture3D::GetDesc( + D3D10_TEXTURE3D_DESC* pDesc) { + D3D11_TEXTURE3D_DESC d3d11Desc; + m_d3d11->GetDesc(&d3d11Desc); + + pDesc->Width = d3d11Desc.Width; + pDesc->Height = d3d11Desc.Height; + pDesc->Depth = d3d11Desc.Depth; + pDesc->MipLevels = d3d11Desc.MipLevels; + pDesc->Format = d3d11Desc.Format; + pDesc->Usage = D3D10_USAGE(d3d11Desc.Usage); + pDesc->BindFlags = d3d11Desc.BindFlags; + pDesc->CPUAccessFlags = d3d11Desc.CPUAccessFlags; + pDesc->MiscFlags = ConvertD3D11ResourceFlags(d3d11Desc.MiscFlags); + } + +}
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