summaryrefslogtreecommitdiffstats
path: root/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_texture.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_texture.cpp')
-rw-r--r--src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_texture.cpp345
1 files changed, 345 insertions, 0 deletions
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_texture.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_texture.cpp
new file mode 100644
index 00000000..d04267cb
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d10/d3d10_texture.cpp
@@ -0,0 +1,345 @@
+#include "d3d10_texture.h"
+#include "d3d10_device.h"
+
+#include "../d3d11/d3d11_device.h"
+#include "../d3d11/d3d11_context.h"
+#include "../d3d11/d3d11_texture.h"
+
+namespace dxvk {
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture1D::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_d3d11->QueryInterface(riid, ppvObject);
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10Texture1D::AddRef() {
+ return m_d3d11->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10Texture1D::Release() {
+ return m_d3d11->Release();
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture1D::GetDevice(
+ ID3D10Device** ppDevice) {
+ GetD3D10Device(m_d3d11, ppDevice);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture1D::GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData) {
+ return m_d3d11->GetPrivateData(guid, pDataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture1D::SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData) {
+ return m_d3d11->SetPrivateData(guid, DataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture1D::SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData) {
+ return m_d3d11->SetPrivateDataInterface(guid, pData);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture1D::GetType(
+ D3D10_RESOURCE_DIMENSION* rType) {
+ *rType = D3D10_RESOURCE_DIMENSION_TEXTURE1D;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture1D::SetEvictionPriority(
+ UINT EvictionPriority) {
+ m_d3d11->SetEvictionPriority(EvictionPriority);
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D10Texture1D::GetEvictionPriority() {
+ return m_d3d11->GetEvictionPriority();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture1D::Map(
+ UINT Subresource,
+ D3D10_MAP MapType,
+ UINT MapFlags,
+ void** ppData) {
+ Com<ID3D11DeviceContext> ctx;
+ GetD3D11Context(m_d3d11, &ctx);
+
+ D3D11_MAPPED_SUBRESOURCE sr;
+ HRESULT hr = ctx->Map(m_d3d11, Subresource,
+ D3D11_MAP(MapType), MapFlags, &sr);
+
+ if (FAILED(hr))
+ return hr;
+
+ if (ppData != nullptr) {
+ *ppData = sr.pData;
+ return S_OK;
+ } return S_FALSE;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture1D::Unmap(
+ UINT Subresource) {
+ Com<ID3D11DeviceContext> ctx;
+ GetD3D11Context(m_d3d11, &ctx);
+
+ ctx->Unmap(m_d3d11, Subresource);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture1D::GetDesc(
+ D3D10_TEXTURE1D_DESC* pDesc) {
+ D3D11_TEXTURE1D_DESC d3d11Desc;
+ m_d3d11->GetDesc(&d3d11Desc);
+
+ pDesc->Width = d3d11Desc.Width;
+ pDesc->MipLevels = d3d11Desc.MipLevels;
+ pDesc->ArraySize = d3d11Desc.ArraySize;
+ pDesc->Format = d3d11Desc.Format;
+ pDesc->Usage = D3D10_USAGE(d3d11Desc.Usage);
+ pDesc->BindFlags = d3d11Desc.BindFlags;
+ pDesc->CPUAccessFlags = d3d11Desc.CPUAccessFlags;
+ pDesc->MiscFlags = ConvertD3D11ResourceFlags(d3d11Desc.MiscFlags);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture2D::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_d3d11->QueryInterface(riid, ppvObject);
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10Texture2D::AddRef() {
+ return m_d3d11->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10Texture2D::Release() {
+ return m_d3d11->Release();
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture2D::GetDevice(
+ ID3D10Device** ppDevice) {
+ GetD3D10Device(m_d3d11, ppDevice);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture2D::GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData) {
+ return m_d3d11->GetPrivateData(guid, pDataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture2D::SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData) {
+ return m_d3d11->SetPrivateData(guid, DataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture2D::SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData) {
+ return m_d3d11->SetPrivateDataInterface(guid, pData);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture2D::GetType(
+ D3D10_RESOURCE_DIMENSION* rType) {
+ *rType = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture2D::SetEvictionPriority(
+ UINT EvictionPriority) {
+ m_d3d11->SetEvictionPriority(EvictionPriority);
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D10Texture2D::GetEvictionPriority() {
+ return m_d3d11->GetEvictionPriority();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture2D::Map(
+ UINT Subresource,
+ D3D10_MAP MapType,
+ UINT MapFlags,
+ D3D10_MAPPED_TEXTURE2D* pMappedTex2D) {
+ Com<ID3D11DeviceContext> ctx;
+ GetD3D11Context(m_d3d11, &ctx);
+
+ D3D11_MAPPED_SUBRESOURCE sr;
+ HRESULT hr = ctx->Map(m_d3d11, Subresource,
+ D3D11_MAP(MapType), MapFlags, &sr);
+
+ if (FAILED(hr))
+ return hr;
+
+ if (pMappedTex2D != nullptr) {
+ pMappedTex2D->pData = sr.pData;
+ pMappedTex2D->RowPitch = sr.RowPitch;
+ return S_OK;
+ } return S_FALSE;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture2D::Unmap(
+ UINT Subresource) {
+ Com<ID3D11DeviceContext> ctx;
+ GetD3D11Context(m_d3d11, &ctx);
+
+ ctx->Unmap(m_d3d11, Subresource);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture2D::GetDesc(
+ D3D10_TEXTURE2D_DESC* pDesc) {
+ D3D11_TEXTURE2D_DESC d3d11Desc;
+ m_d3d11->GetDesc(&d3d11Desc);
+
+ pDesc->Width = d3d11Desc.Width;
+ pDesc->Height = d3d11Desc.Height;
+ pDesc->MipLevels = d3d11Desc.MipLevels;
+ pDesc->ArraySize = d3d11Desc.ArraySize;
+ pDesc->Format = d3d11Desc.Format;
+ pDesc->SampleDesc = d3d11Desc.SampleDesc;
+ pDesc->Usage = D3D10_USAGE(d3d11Desc.Usage);
+ pDesc->BindFlags = d3d11Desc.BindFlags;
+ pDesc->CPUAccessFlags = d3d11Desc.CPUAccessFlags;
+ pDesc->MiscFlags = ConvertD3D11ResourceFlags(d3d11Desc.MiscFlags);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture3D::QueryInterface(
+ REFIID riid,
+ void** ppvObject) {
+ return m_d3d11->QueryInterface(riid, ppvObject);
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10Texture3D::AddRef() {
+ return m_d3d11->AddRef();
+ }
+
+
+ ULONG STDMETHODCALLTYPE D3D10Texture3D::Release() {
+ return m_d3d11->Release();
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture3D::GetDevice(
+ ID3D10Device** ppDevice) {
+ GetD3D10Device(m_d3d11, ppDevice);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture3D::GetPrivateData(
+ REFGUID guid,
+ UINT* pDataSize,
+ void* pData) {
+ return m_d3d11->GetPrivateData(guid, pDataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture3D::SetPrivateData(
+ REFGUID guid,
+ UINT DataSize,
+ const void* pData) {
+ return m_d3d11->SetPrivateData(guid, DataSize, pData);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture3D::SetPrivateDataInterface(
+ REFGUID guid,
+ const IUnknown* pData) {
+ return m_d3d11->SetPrivateDataInterface(guid, pData);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture3D::GetType(
+ D3D10_RESOURCE_DIMENSION* rType) {
+ *rType = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture3D::SetEvictionPriority(
+ UINT EvictionPriority) {
+ m_d3d11->SetEvictionPriority(EvictionPriority);
+ }
+
+
+ UINT STDMETHODCALLTYPE D3D10Texture3D::GetEvictionPriority() {
+ return m_d3d11->GetEvictionPriority();
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D10Texture3D::Map(
+ UINT Subresource,
+ D3D10_MAP MapType,
+ UINT MapFlags,
+ D3D10_MAPPED_TEXTURE3D* pMappedTex3D) {
+ Com<ID3D11DeviceContext> ctx;
+ GetD3D11Context(m_d3d11, &ctx);
+
+ D3D11_MAPPED_SUBRESOURCE sr;
+ HRESULT hr = ctx->Map(m_d3d11, Subresource,
+ D3D11_MAP(MapType), MapFlags, &sr);
+
+ if (FAILED(hr))
+ return hr;
+
+ if (pMappedTex3D != nullptr) {
+ pMappedTex3D->pData = sr.pData;
+ pMappedTex3D->RowPitch = sr.RowPitch;
+ pMappedTex3D->DepthPitch = sr.DepthPitch;
+ return S_OK;
+ } return S_FALSE;
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture3D::Unmap(
+ UINT Subresource) {
+ Com<ID3D11DeviceContext> ctx;
+ GetD3D11Context(m_d3d11, &ctx);
+
+ ctx->Unmap(m_d3d11, Subresource);
+ }
+
+
+ void STDMETHODCALLTYPE D3D10Texture3D::GetDesc(
+ D3D10_TEXTURE3D_DESC* pDesc) {
+ D3D11_TEXTURE3D_DESC d3d11Desc;
+ m_d3d11->GetDesc(&d3d11Desc);
+
+ pDesc->Width = d3d11Desc.Width;
+ pDesc->Height = d3d11Desc.Height;
+ pDesc->Depth = d3d11Desc.Depth;
+ pDesc->MipLevels = d3d11Desc.MipLevels;
+ pDesc->Format = d3d11Desc.Format;
+ pDesc->Usage = D3D10_USAGE(d3d11Desc.Usage);
+ pDesc->BindFlags = d3d11Desc.BindFlags;
+ pDesc->CPUAccessFlags = d3d11Desc.CPUAccessFlags;
+ pDesc->MiscFlags = ConvertD3D11ResourceFlags(d3d11Desc.MiscFlags);
+ }
+
+} \ No newline at end of file