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-rw-r--r--src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_srv.cpp592
1 files changed, 592 insertions, 0 deletions
diff --git a/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_srv.cpp b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_srv.cpp
new file mode 100644
index 00000000..1c3d4d8d
--- /dev/null
+++ b/src/libs/dxvk-native-1.9.2a/src/d3d11/d3d11_view_srv.cpp
@@ -0,0 +1,592 @@
+#include "d3d11_device.h"
+#include "d3d11_buffer.h"
+#include "d3d11_resource.h"
+#include "d3d11_texture.h"
+#include "d3d11_view_srv.h"
+
+namespace dxvk {
+
+ D3D11ShaderResourceView::D3D11ShaderResourceView(
+ D3D11Device* pDevice,
+ ID3D11Resource* pResource,
+ const D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc)
+ : D3D11DeviceChild<ID3D11ShaderResourceView1>(pDevice),
+ m_resource(pResource), m_desc(*pDesc), m_d3d10(this) {
+ ResourceAddRefPrivate(m_resource);
+
+ D3D11_COMMON_RESOURCE_DESC resourceDesc;
+ GetCommonResourceDesc(pResource, &resourceDesc);
+
+ // Basic view resource info
+ m_info.pResource = pResource;
+ m_info.Dimension = resourceDesc.Dim;
+ m_info.BindFlags = resourceDesc.BindFlags;
+
+ if (resourceDesc.Dim == D3D11_RESOURCE_DIMENSION_BUFFER) {
+ auto buffer = static_cast<D3D11Buffer*>(pResource);
+
+ // Move buffer description to a common struct to
+ // avoid having to handle the two cases separately
+ D3D11_BUFFEREX_SRV bufInfo;
+
+ if (pDesc->ViewDimension == D3D11_SRV_DIMENSION_BUFFEREX) {
+ bufInfo.FirstElement = pDesc->BufferEx.FirstElement;
+ bufInfo.NumElements = pDesc->BufferEx.NumElements;
+ bufInfo.Flags = pDesc->BufferEx.Flags;
+ } else if (pDesc->ViewDimension == D3D11_SRV_DIMENSION_BUFFER) {
+ bufInfo.FirstElement = pDesc->Buffer.FirstElement;
+ bufInfo.NumElements = pDesc->Buffer.NumElements;
+ bufInfo.Flags = 0;
+ } else {
+ throw DxvkError("D3D11: Invalid view dimension for buffer SRV");
+ }
+
+ // Fill in buffer view info
+ DxvkBufferViewCreateInfo viewInfo;
+
+ if (bufInfo.Flags & D3D11_BUFFEREX_SRV_FLAG_RAW) {
+ // Raw buffer view. We'll represent this as a
+ // uniform texel buffer with UINT32 elements.
+ viewInfo.format = VK_FORMAT_R32_UINT;
+ viewInfo.rangeOffset = sizeof(uint32_t) * bufInfo.FirstElement;
+ viewInfo.rangeLength = sizeof(uint32_t) * bufInfo.NumElements;
+ } else if (pDesc->Format == DXGI_FORMAT_UNKNOWN) {
+ // Structured buffer view
+ viewInfo.format = VK_FORMAT_R32_UINT;
+ viewInfo.rangeOffset = buffer->Desc()->StructureByteStride * bufInfo.FirstElement;
+ viewInfo.rangeLength = buffer->Desc()->StructureByteStride * bufInfo.NumElements;
+ } else {
+ viewInfo.format = pDevice->LookupFormat(pDesc->Format, DXGI_VK_FORMAT_MODE_COLOR).Format;
+
+ const DxvkFormatInfo* formatInfo = imageFormatInfo(viewInfo.format);
+ viewInfo.rangeOffset = formatInfo->elementSize * bufInfo.FirstElement;
+ viewInfo.rangeLength = formatInfo->elementSize * bufInfo.NumElements;
+ }
+
+ // Populate view info struct
+ m_info.Buffer.Offset = viewInfo.rangeOffset;
+ m_info.Buffer.Length = viewInfo.rangeLength;
+
+ // Create underlying buffer view object
+ m_bufferView = pDevice->GetDXVKDevice()->createBufferView(
+ buffer->GetBuffer(), viewInfo);
+ } else {
+ auto texture = GetCommonTexture(pResource);
+ auto formatInfo = pDevice->LookupFormat(pDesc->Format, texture->GetFormatMode());
+
+ DxvkImageViewCreateInfo viewInfo;
+ viewInfo.format = formatInfo.Format;
+ viewInfo.aspect = formatInfo.Aspect;
+ viewInfo.swizzle = formatInfo.Swizzle;
+ viewInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
+
+ // Shaders expect the stencil value in the G component
+ if (viewInfo.aspect == VK_IMAGE_ASPECT_STENCIL_BIT) {
+ viewInfo.swizzle = VkComponentMapping {
+ VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_R,
+ VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ZERO };
+ }
+
+ switch (pDesc->ViewDimension) {
+ case D3D11_SRV_DIMENSION_TEXTURE1D:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
+ viewInfo.minLevel = pDesc->Texture1D.MostDetailedMip;
+ viewInfo.numLevels = pDesc->Texture1D.MipLevels;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 1;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
+ viewInfo.minLevel = pDesc->Texture1DArray.MostDetailedMip;
+ viewInfo.numLevels = pDesc->Texture1DArray.MipLevels;
+ viewInfo.minLayer = pDesc->Texture1DArray.FirstArraySlice;
+ viewInfo.numLayers = pDesc->Texture1DArray.ArraySize;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2D:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
+ viewInfo.minLevel = pDesc->Texture2D.MostDetailedMip;
+ viewInfo.numLevels = pDesc->Texture2D.MipLevels;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 1;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
+ viewInfo.minLevel = pDesc->Texture2DArray.MostDetailedMip;
+ viewInfo.numLevels = pDesc->Texture2DArray.MipLevels;
+ viewInfo.minLayer = pDesc->Texture2DArray.FirstArraySlice;
+ viewInfo.numLayers = pDesc->Texture2DArray.ArraySize;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2DMS:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
+ viewInfo.minLevel = 0;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 1;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
+ viewInfo.minLevel = 0;
+ viewInfo.numLevels = 1;
+ viewInfo.minLayer = pDesc->Texture2DMSArray.FirstArraySlice;
+ viewInfo.numLayers = pDesc->Texture2DMSArray.ArraySize;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE3D:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_3D;
+ viewInfo.minLevel = pDesc->Texture3D.MostDetailedMip;
+ viewInfo.numLevels = pDesc->Texture3D.MipLevels;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 1;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURECUBE: {
+ const bool cubeArraysEnabled = pDevice->GetDXVKDevice()->features().core.features.imageCubeArray;
+ viewInfo.type = cubeArraysEnabled ? VK_IMAGE_VIEW_TYPE_CUBE_ARRAY : VK_IMAGE_VIEW_TYPE_CUBE;
+ viewInfo.minLevel = pDesc->TextureCube.MostDetailedMip;
+ viewInfo.numLevels = pDesc->TextureCube.MipLevels;
+ viewInfo.minLayer = 0;
+ viewInfo.numLayers = 6;
+ } break;
+
+ case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
+ viewInfo.type = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
+ viewInfo.minLevel = pDesc->TextureCubeArray.MostDetailedMip;
+ viewInfo.numLevels = pDesc->TextureCubeArray.MipLevels;
+ viewInfo.minLayer = pDesc->TextureCubeArray.First2DArrayFace;
+ viewInfo.numLayers = pDesc->TextureCubeArray.NumCubes * 6;
+ break;
+
+ default:
+ throw DxvkError("D3D11: Invalid view dimension for image SRV");
+ }
+
+ if (texture->GetPlaneCount() > 1)
+ viewInfo.aspect = vk::getPlaneAspect(GetPlaneSlice(pDesc));
+
+ // Populate view info struct
+ m_info.Image.Aspects = viewInfo.aspect;
+ m_info.Image.MinLevel = viewInfo.minLevel;
+ m_info.Image.MinLayer = viewInfo.minLayer;
+ m_info.Image.NumLevels = viewInfo.numLevels;
+ m_info.Image.NumLayers = viewInfo.numLayers;
+
+ // Create the underlying image view object
+ m_imageView = pDevice->GetDXVKDevice()->createImageView(texture->GetImage(), viewInfo);
+ }
+ }
+
+
+ D3D11ShaderResourceView::~D3D11ShaderResourceView() {
+ ResourceReleasePrivate(m_resource);
+ }
+
+
+ HRESULT STDMETHODCALLTYPE D3D11ShaderResourceView::QueryInterface(REFIID riid, void** ppvObject) {
+ if (ppvObject == nullptr)
+ return E_POINTER;
+
+ *ppvObject = nullptr;
+
+ if (riid == __uuidof(IUnknown)
+ || riid == __uuidof(ID3D11DeviceChild)
+ || riid == __uuidof(ID3D11View)
+ || riid == __uuidof(ID3D11ShaderResourceView)
+ || riid == __uuidof(ID3D11ShaderResourceView1)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ if (riid == __uuidof(ID3D10DeviceChild)
+ || riid == __uuidof(ID3D10View)
+ || riid == __uuidof(ID3D10ShaderResourceView)
+ || riid == __uuidof(ID3D10ShaderResourceView1)) {
+ *ppvObject = ref(this);
+ return S_OK;
+ }
+
+ Logger::warn("D3D11ShaderResourceView::QueryInterface: Unknown interface query");
+ Logger::warn(str::format(riid));
+ return E_NOINTERFACE;
+ }
+
+
+ void STDMETHODCALLTYPE D3D11ShaderResourceView::GetResource(ID3D11Resource** ppResource) {
+ *ppResource = ref(m_resource);
+ }
+
+
+ void STDMETHODCALLTYPE D3D11ShaderResourceView::GetDesc(D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) {
+ pDesc->Format = m_desc.Format;
+ pDesc->ViewDimension = m_desc.ViewDimension;
+
+ switch (m_desc.ViewDimension) {
+ case D3D11_SRV_DIMENSION_UNKNOWN:
+ break;
+
+ case D3D11_SRV_DIMENSION_BUFFER:
+ pDesc->Buffer = m_desc.Buffer;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE1D:
+ pDesc->Texture1D = m_desc.Texture1D;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
+ pDesc->Texture1DArray = m_desc.Texture1DArray;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2D:
+ pDesc->Texture2D.MostDetailedMip = m_desc.Texture2D.MostDetailedMip;
+ pDesc->Texture2D.MipLevels = m_desc.Texture2D.MipLevels;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
+ pDesc->Texture2DArray.MostDetailedMip = m_desc.Texture2DArray.MostDetailedMip;
+ pDesc->Texture2DArray.MipLevels = m_desc.Texture2DArray.MipLevels;
+ pDesc->Texture2DArray.FirstArraySlice = m_desc.Texture2DArray.FirstArraySlice;
+ pDesc->Texture2DArray.ArraySize = m_desc.Texture2DArray.ArraySize;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2DMS:
+ pDesc->Texture2DMS = m_desc.Texture2DMS;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
+ pDesc->Texture2DMSArray = m_desc.Texture2DMSArray;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE3D:
+ pDesc->Texture3D = m_desc.Texture3D;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURECUBE:
+ pDesc->TextureCube = m_desc.TextureCube;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
+ pDesc->TextureCubeArray = m_desc.TextureCubeArray;
+ break;
+
+ case D3D11_SRV_DIMENSION_BUFFEREX:
+ pDesc->BufferEx = m_desc.BufferEx;
+ break;
+ }
+ }
+
+
+ void STDMETHODCALLTYPE D3D11ShaderResourceView::GetDesc1(D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc) {
+ *pDesc = m_desc;
+ }
+
+
+ HRESULT D3D11ShaderResourceView::GetDescFromResource(
+ ID3D11Resource* pResource,
+ D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc) {
+ D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
+ pResource->GetType(&resourceDim);
+
+ switch (resourceDim) {
+ case D3D11_RESOURCE_DIMENSION_BUFFER: {
+ D3D11_BUFFER_DESC bufferDesc;
+ static_cast<D3D11Buffer*>(pResource)->GetDesc(&bufferDesc);
+
+ if (bufferDesc.MiscFlags == D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) {
+ pDesc->Format = DXGI_FORMAT_UNKNOWN;
+ pDesc->ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
+ pDesc->Buffer.FirstElement = 0;
+ pDesc->Buffer.NumElements = bufferDesc.ByteWidth / bufferDesc.StructureByteStride;
+ return S_OK;
+ }
+ } return E_INVALIDARG;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
+ D3D11_TEXTURE1D_DESC resourceDesc;
+ static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
+
+ pDesc->Format = resourceDesc.Format;
+
+ if (resourceDesc.ArraySize == 1) {
+ pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
+ pDesc->Texture1D.MostDetailedMip = 0;
+ pDesc->Texture1D.MipLevels = resourceDesc.MipLevels;
+ } else {
+ pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
+ pDesc->Texture1DArray.MostDetailedMip = 0;
+ pDesc->Texture1DArray.MipLevels = resourceDesc.MipLevels;
+ pDesc->Texture1DArray.FirstArraySlice = 0;
+ pDesc->Texture1DArray.ArraySize = resourceDesc.ArraySize;
+ }
+ } return S_OK;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
+ D3D11_TEXTURE2D_DESC resourceDesc;
+ static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
+
+ pDesc->Format = resourceDesc.Format;
+
+ if (resourceDesc.SampleDesc.Count == 1) {
+ if (resourceDesc.ArraySize == 1) {
+ pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ pDesc->Texture2D.MostDetailedMip = 0;
+ pDesc->Texture2D.MipLevels = resourceDesc.MipLevels;
+ pDesc->Texture2D.PlaneSlice = 0;
+ } else {
+ pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
+ pDesc->Texture2DArray.MostDetailedMip = 0;
+ pDesc->Texture2DArray.MipLevels = resourceDesc.MipLevels;
+ pDesc->Texture2DArray.FirstArraySlice = 0;
+ pDesc->Texture2DArray.ArraySize = resourceDesc.ArraySize;
+ pDesc->Texture2DArray.PlaneSlice = 0;
+ }
+ } else {
+ if (resourceDesc.ArraySize == 1) {
+ pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
+ } else {
+ pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY;
+ pDesc->Texture2DMSArray.FirstArraySlice = 0;
+ pDesc->Texture2DMSArray.ArraySize = resourceDesc.ArraySize;
+ }
+ }
+ } return S_OK;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE3D: {
+ D3D11_TEXTURE3D_DESC resourceDesc;
+ static_cast<D3D11Texture3D*>(pResource)->GetDesc(&resourceDesc);
+
+ pDesc->Format = resourceDesc.Format;
+ pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
+ pDesc->Texture3D.MostDetailedMip = 0;
+ pDesc->Texture3D.MipLevels = resourceDesc.MipLevels;
+ } return S_OK;
+
+ default:
+ Logger::err(str::format(
+ "D3D11: Unsupported dimension for shader resource view: ",
+ resourceDim));
+ return E_INVALIDARG;
+ }
+ }
+
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC1 D3D11ShaderResourceView::PromoteDesc(
+ const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc,
+ UINT Plane) {
+ D3D11_SHADER_RESOURCE_VIEW_DESC1 dstDesc;
+ dstDesc.Format = pDesc->Format;
+ dstDesc.ViewDimension = pDesc->ViewDimension;
+
+ switch (pDesc->ViewDimension) {
+ case D3D11_SRV_DIMENSION_UNKNOWN:
+ break;
+
+ case D3D11_SRV_DIMENSION_BUFFER:
+ dstDesc.Buffer = pDesc->Buffer;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE1D:
+ dstDesc.Texture1D = pDesc->Texture1D;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
+ dstDesc.Texture1DArray = pDesc->Texture1DArray;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2D:
+ dstDesc.Texture2D.MostDetailedMip = pDesc->Texture2D.MostDetailedMip;
+ dstDesc.Texture2D.MipLevels = pDesc->Texture2D.MipLevels;
+ dstDesc.Texture2D.PlaneSlice = Plane;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
+ dstDesc.Texture2DArray.MostDetailedMip = pDesc->Texture2DArray.MostDetailedMip;
+ dstDesc.Texture2DArray.MipLevels = pDesc->Texture2DArray.MipLevels;
+ dstDesc.Texture2DArray.FirstArraySlice = pDesc->Texture2DArray.FirstArraySlice;
+ dstDesc.Texture2DArray.ArraySize = pDesc->Texture2DArray.ArraySize;
+ dstDesc.Texture2DArray.PlaneSlice = Plane;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2DMS:
+ dstDesc.Texture2DMS = pDesc->Texture2DMS;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
+ dstDesc.Texture2DMSArray = pDesc->Texture2DMSArray;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE3D:
+ dstDesc.Texture3D = pDesc->Texture3D;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURECUBE:
+ dstDesc.TextureCube = pDesc->TextureCube;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
+ dstDesc.TextureCubeArray = pDesc->TextureCubeArray;
+ break;
+
+ case D3D11_SRV_DIMENSION_BUFFEREX:
+ dstDesc.BufferEx = pDesc->BufferEx;
+ break;
+ }
+
+ return dstDesc;
+ }
+
+
+ HRESULT D3D11ShaderResourceView::NormalizeDesc(
+ ID3D11Resource* pResource,
+ D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc) {
+ D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
+ pResource->GetType(&resourceDim);
+
+ DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
+ uint32_t mipLevels = 0;
+ uint32_t numLayers = 0;
+
+ switch (resourceDim) {
+ case D3D11_RESOURCE_DIMENSION_BUFFER: {
+ if (pDesc->ViewDimension != D3D11_SRV_DIMENSION_BUFFER
+ && pDesc->ViewDimension != D3D11_SRV_DIMENSION_BUFFEREX) {
+ Logger::err("D3D11: Incompatible view dimension for Buffer");
+ return E_INVALIDARG;
+ }
+ } break;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
+ D3D11_TEXTURE1D_DESC resourceDesc;
+ static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
+
+ if (pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE1D
+ && pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE1DARRAY) {
+ Logger::err("D3D11: Incompatible view dimension for Texture1D");
+ return E_INVALIDARG;
+ }
+
+ format = resourceDesc.Format;
+ mipLevels = resourceDesc.MipLevels;
+ numLayers = resourceDesc.ArraySize;
+ } break;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
+ D3D11_TEXTURE2D_DESC resourceDesc;
+ static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
+
+ if (pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2D
+ && pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2DARRAY
+ && pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2DMS
+ && pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY
+ && pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURECUBE
+ && pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURECUBEARRAY) {
+ Logger::err("D3D11: Incompatible view dimension for Texture2D");
+ return E_INVALIDARG;
+ }
+
+ format = resourceDesc.Format;
+ mipLevels = resourceDesc.MipLevels;
+ numLayers = resourceDesc.ArraySize;
+ } break;
+
+ case D3D11_RESOURCE_DIMENSION_TEXTURE3D: {
+ D3D11_TEXTURE3D_DESC resourceDesc;
+ static_cast<D3D11Texture3D*>(pResource)->GetDesc(&resourceDesc);
+
+ if (pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE3D) {
+ Logger::err("D3D11: Incompatible view dimension for Texture3D");
+ return E_INVALIDARG;
+ }
+
+ format = resourceDesc.Format;
+ mipLevels = resourceDesc.MipLevels;
+ numLayers = 1;
+ } break;
+
+ default:
+ return E_INVALIDARG;
+ }
+
+ if (pDesc->Format == DXGI_FORMAT_UNKNOWN)
+ pDesc->Format = format;
+
+ switch (pDesc->ViewDimension) {
+ case D3D11_SRV_DIMENSION_BUFFER:
+ if (pDesc->Buffer.NumElements == 0)
+ return E_INVALIDARG;
+ break;
+
+ case D3D11_SRV_DIMENSION_BUFFEREX:
+ if (pDesc->BufferEx.NumElements == 0)
+ return E_INVALIDARG;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE1D:
+ if (pDesc->Texture1D.MipLevels > mipLevels - pDesc->Texture1D.MostDetailedMip)
+ pDesc->Texture1D.MipLevels = mipLevels - pDesc->Texture1D.MostDetailedMip;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
+ if (pDesc->Texture1DArray.MipLevels > mipLevels - pDesc->Texture1DArray.MostDetailedMip)
+ pDesc->Texture1DArray.MipLevels = mipLevels - pDesc->Texture1DArray.MostDetailedMip;
+ if (pDesc->Texture1DArray.ArraySize > numLayers - pDesc->Texture1DArray.FirstArraySlice)
+ pDesc->Texture1DArray.ArraySize = numLayers - pDesc->Texture1DArray.FirstArraySlice;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2D:
+ if (pDesc->Texture2D.MipLevels > mipLevels - pDesc->Texture2D.MostDetailedMip)
+ pDesc->Texture2D.MipLevels = mipLevels - pDesc->Texture2D.MostDetailedMip;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
+ if (pDesc->Texture2DArray.MipLevels > mipLevels - pDesc->Texture2DArray.MostDetailedMip)
+ pDesc->Texture2DArray.MipLevels = mipLevels - pDesc->Texture2DArray.MostDetailedMip;
+ if (pDesc->Texture2DArray.ArraySize > numLayers - pDesc->Texture2DArray.FirstArraySlice)
+ pDesc->Texture2DArray.ArraySize = numLayers - pDesc->Texture2DArray.FirstArraySlice;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
+ if (pDesc->Texture2DMSArray.ArraySize > numLayers - pDesc->Texture2DMSArray.FirstArraySlice)
+ pDesc->Texture2DMSArray.ArraySize = numLayers - pDesc->Texture2DMSArray.FirstArraySlice;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURECUBE:
+ if (pDesc->TextureCube.MipLevels > mipLevels - pDesc->TextureCube.MostDetailedMip)
+ pDesc->TextureCube.MipLevels = mipLevels - pDesc->TextureCube.MostDetailedMip;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
+ if (pDesc->TextureCubeArray.MipLevels > mipLevels - pDesc->TextureCubeArray.MostDetailedMip)
+ pDesc->TextureCubeArray.MipLevels = mipLevels - pDesc->TextureCubeArray.MostDetailedMip;
+ if (pDesc->TextureCubeArray.NumCubes > (numLayers - pDesc->TextureCubeArray.First2DArrayFace) / 6)
+ pDesc->TextureCubeArray.NumCubes = (numLayers - pDesc->TextureCubeArray.First2DArrayFace) / 6;
+ break;
+
+ case D3D11_SRV_DIMENSION_TEXTURE3D:
+ if (pDesc->Texture3D.MipLevels > mipLevels - pDesc->Texture3D.MostDetailedMip)
+ pDesc->Texture3D.MipLevels = mipLevels - pDesc->Texture3D.MostDetailedMip;
+ break;
+
+ default:
+ break;
+ }
+
+ return S_OK;
+ }
+
+
+ UINT D3D11ShaderResourceView::GetPlaneSlice(const D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc) {
+ switch (pDesc->ViewDimension) {
+ case D3D11_SRV_DIMENSION_TEXTURE2D:
+ return pDesc->Texture2D.PlaneSlice;
+ case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
+ return pDesc->Texture2DArray.PlaneSlice;
+ default:
+ return 0;
+ }
+ }
+
+}